Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. NOTE: Articles may includes affiliate links. As a DriveThruRPG Affiliate/Amazon Associate/Humble Partner I earn from qualifying purchases.

Kickstarter RPG Reward Level: Vanity Press – Tome of Beasts

“I want to be a freelance RPG writer… so then, uh… why am I buying RPG playtester credits for my resume?”

Covers for the Tome of Beasts and the Book of Lairs

First, what’s a playtester? That’s an individual who puts an unpublished/untested game through its paces. They play and look for successes and flaws and communicate their findings back to the creator for consideration.

Second, why do I want to playtest something? Two reasons.

  • It’s enlightening to see how the sausage is made
  • Networking

Unlike my prior purchases, I’m not buying RPG experience for myself. This time, I’m showing that I have enough experience to improve someone else’s work.

This is my journey to freelancer and it starts with selecting the Kickstarter RPG Reward Level: Vanity Press.

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Alseid from the Tome of Beasts

Tome of Beasts by Kobold Press

In October, 2015, Dungeons & Dragons 5e was 15 months into their commercial lifecycle when Kobold Press kickstarted the Tome of Beasts and the Book of Lairs.

Why did they create the Tome of Beasts? At that time, 5e had a lone official Monster Manual of all the critters to fight. Volo’s Guide to Monsters was unannounced and 13 months away. The largest resource for third-party monsters was either homebrew or Frog God Games’ Fifth Edition Foes. The Fifth Edition Foes had been kickstarted the same month that 5e launched (along with two other 5e books). They generated nearly $64,000, so there was precedent that showed fan demand. Despite the monster foes, homebrews and various one-offs for 5e, there was a desire for even more monsters. Enter Kobold Press and their offering, the Tome of Beasts.

Why did they create the Book of Lairs? 15 months into the commercial existence of 5e, there were a number of official adventure paths but not as many standalone dungeons or monster lairs. Just want a dungeon for your characters to crawl with a hook, monsters, and treasure instead of a whole campaign? Kobold Press‘ Book of Lairs is for you.

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Ravenfolk Art

Let me type a few words on Kobold Press. They are one of the largest 3PPs (third-party publishers) in gamedom. They wrote the first two official hardcover modules for 5e – Hoard of the Dragon Queen and The Rise of Tiamat – and have proven to be a consistently nice group of folks. Kobold-in-Chief Wolfgang Baur, hobbylancer Ben McFarland, Kobold Minion Dan Dillon, and more have decades of combined professional RPG experience creating… well, throw a dart at any quality RPG product and chances are someone there had a hand in it.

Why Kobold Press is dear to my heart is spelled out in their FAQ. I’m not going to pretend to be an expert but I think – THINK – that they used to crowdfund and, to a degree, crowdsource their products.  Effectively, kickstart their RPG content the way I blog about before there was a Kickstarter. They were ahead of the curve in a way that foreshadowed what I want to achieve. Their FAQ hints at what I’m hoping to achieve – resume building through patronage.

-=-=-=-=-=-=-

One of the holes in my resume is credited playtester. Is it an important part of your RPG resume? Yes. It shows you have the skills to look at a game that is 90% to 95% of the way to publishable and find that last bit needed to make it shine. Playtester credits “prestige” is ranked by what company or project that you are doing the playtesting for. As I said, Kobold is a large 3PP so I want to have that on my resume.

Nihileth from the Tome of Beasts

Kobold’s Tome of Beasts offered playtesting and more. For this Kickstarter, I put in $180. What did I get for that?

  • Full-color, hardcover volume of the Tome of Beasts with leatherette cover, foil stamp, ribbon bookmarks, and special endpapers, plus the PDF edition for easy reference – $49.99 / $29.99 / $54.99 (Print + PDF)
  • The Book of Lairs in print and PDF – $29.99 / $14.99 / $29.99 (Print + PDF)
  • Printed pawns – $34.99 (Price from Paizo.com, currently unavailable)
  • All digital maps – $9.99
  • Southlands Heroes for 5th Edition (PDF) – $4.99
  • Cat & Mouse Adventure (PDF) – $3.99
  • Midgard Heroes for 5th Edition (PDF) – $4.99
  • Raven’s Call Adventure for 5th Edition (PDF) – $2.99
  • Tomb of Tiberesh Adventure (PDF) – $3.99
  • Prepard Encounters (PDF) – $5.99
  • Battlebards Sound Boards – ???
  • Total MSRP – $156.90

That encompasses the monsters, lairs, adventures, and sounds – the tangibles. What did I get that I can put on my resume and speak to:

  • Early access to playtest versions of all lairs and monsters for review and comment
  • A monster-design seminar with the Kobold Press design and edit team
  • Monster Submissions – All backers were eligible to submit a monster to the Tome of Beasts, and Kobold Press printed the best in the book
  • Feedback on the monster I submitted during the process and after
  • Vanity press upcharge – $23.10

I won for the extra $23.10! I got to playtest several monsters and provide feedback (the results of which I was able to see in the final product… now, whether it was my notes or every reviewer’s thoughts, I don’t know but changes were made).

For the Tome, I got to playtest monsters with several friends including John McGuire, Sir Leland Beauchamp, and my fiancee and we are all listed in the book. That’s a moment I reflect on from time-to-time, we got to have fun and put that fun into print.

Queen of Night and Magic from the Tome of Beasts

Experience-wise, I got to attend a virtual seminar with Wolfgang Baur and Dan Dillon to hear what makes a great monster and ask questions. With that education, I submitted a beast for their monster submission contest and got professional feedback from Wolfgang. I did not win but Dan gave me his thoughts and it amounted to [paraphrasing] not bad.

One of the challenges of buying credits is that the publisher has an obligation to make your submissions, whatever they are, work since you, you know, paid to be in their product. Since you are a customer, feedback from the publishers may be filtered. The monster submission for the Tome of Beasts was a contest open to every backer. Because it’s a contest, they were under no obligation to print my submission. I didn’t win but, based on their feedback, my beast had been in contention for one of the final slots. I lost because others were better, not because mine was awful. To get an unfiltered ‘not bad, not perfect, but not bad’, was encouraging.

For $157, I got some amazing 5e products. I get use out of them more often than any other 3PP I own. For $23, I got to provide feedback on a book that has gotten a lot of love, virtually meet the Kobold-in-Chief and Kobold Minion No. Dan (I don’t know his serial number… oy), submit a monster and get useful feedback that helped me to grow as a creator. That was $23 well-spent!

Vanity press RPG playtester’s credit number one complete! On to number two…

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Covers for the Midgard Campaign Setting and Hero’s Handbook

For anyone interested, vanity press RPG playtester’s credit number two is available now on Kobold Press’ Midgard Campaign Setting: Dark Roads & Deep Magic.

Want to playtest the revised Midgard campaign setting for 5e or Pathfinder? There are a number of pledge levels on this Kickstarter that let you playtest the setting. I’ll delve into the ins and outs of what vanity press options are available through that Kickstarter before it ends on February 24th. In the meantime, I suggest you check it out.

-=-=-=-=-=-=-

Kickstarter information:

Tome of Beasts: 400+ New Monsters for 5th Edition by Kobold Press
Raised $191,431 starting October 5th, 2015

***

Egg Embry, Wanna-lancer

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

  • Sasquatch Game Studio’s Primeval Thule for 5e (2015) available at DriveThruRPG.com – Writer
  • Ember Design Studios’ Yrisa’s Nightmare for 5e and Pathfinder available at DriveThurRPG.com – Writer
  • Ember Design Studios’ Rats in the Street for 5e and Pathfinder available at DriveThurRPG.com – Writer & Artist
  • Kobold Press’ Tome of Beasts for 5e available at KoboldPress.com – Playtester

Vanity Press: What Kickstarter RPG Rewards Are Available? – Circles of Imora

Want to put collectible card game (CCG) designer on your resume? This is for you and you alone.

Circles of Imora – The Beginning

Circles of Imora by Dominik Hanisch
Kickstarter campaign ends on Saturday February 18th, 2017 at 4:59 AM EST.

Their Pitch:

Get one of the first 100 copies of Circles of Imora and become a member of the development board. COI is a brand new Card Game.

Circles of Imora ® is an action packed, brand new and easy to learn Card Game and comes in a full playable deck with 100 cards. Construct an army for survival on Imora, then expand your Deck with further expensionDecks to come. 

If you want to become a part of the final development and an important step to grow the community – then back us! We need you to achieve something big.

– Edition available in English and German.

Circles of Imora ® is designed for 2 players (Age 13 and above), competting with their individually assembled armies. Each player is allowed to expand its deck up to 60 cards. 

The game consists of successive, dependent fights. Each fight will take place in one of the 4 available skills. Additional bonus features can affect the game before, during or after a fight positively or negatively.

At the beginning of the game each player has 20 life points. After all the cards are played the final score decides who has won. If a player previously falls on 0 points he has lost the game immediately.

– the package contains 100 cards of the nations and territories of Imora as well as special cards to strengthen/ to defend your army during your fight.

Circles of Imora – Card Detail

We’ve been working for over two years to invent, create, develop, design and test the game. Now we’re ready to complete the developing process and it comes down to licence the illustrations, build the community and doing the fine adjusting in the gameplay. 

Your chance as part of the final development-Team:

  • choose/ vote for Characters names
  • choose/ vote for Characters looks
  • help us finalize the game functions
  • help us to complete the game internally
  • help us to balance the gameplay
  • become influencer for the emotional appeal
  • become our reference and test community

We wanted to put this project on Kickstarter because it’s the fastest way for us to get the game into the your hands and build a community – with your help! We think this game is great and we need you for the fine tuning, for the final development to bring it to the market. So, if a world full of epic battles, is a world you want to be part of then please back this project.

With best regards,

The Circles of Imora Team (Will and Dominik)

Egg’s Thoughts:

This project is not for the casual fans, it’s for the super fan that wants to leave their mark on the CCG industry. Literally, you either make a pledge without a reward or you add “The Developer” pledge and you help create the game. This is the future of crowd-anything. Crowdfund + Crowdsource! Take my money and my ideas!

I love it!

* * *

Their Vanity Press Reward (this their only reward level):

Pledge CHF 380 or moreABOUT $379
The developer

Become one of our developers and influencer for Circles of Imora – The Beginning. Your inputs, ideas and actions to improve the game regarding functionality, balance and fun are highly appreciated.

  • One physical Copy of the first, exclusive edition of the Card Game. Signed by the creator
  • You can create a custom Card with us – within reason (no invincible characters).
  • You can participate as VIP on our exclusive Events (Testing, Launch Partys and Championships).
  • You’ll be listed in the games credits under “Developed by”
  • First info, copy and relase dates of further extensions Decks for pre-testing and your feedback.

INCLUDES:

  • One copy of the first Edition (PDF) – pre sent in June 2017

* * *

Circles of Imora – Cards

Closing Thoughts:

If any project was created with me in mind, this is it. My blog is about buying vanity press RPG writing rewards from Kickstarter to build a resume. I’m doing this to move from wanna-lancer to freelancer. This is the first project I’ve encountered where the *ONLY* option is to be a developer. You sign up and you’re making the game.

This project is not RPG, it’s CCG but it speaks to me in so many ways! If I pledge, I get to write for it and it will expand my presence in the wider gaming world.

* * *

Egg Embry, Wanna-lancer

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

  • Sasquatch Game Studio’s Primeval Thule for 5e (2015) available at DriveThruRPG.com
  • Ember Design Studios’ Yrisa’s Nightmare for 5e and Pathfinder available at DriveThruRPG.com
  • Ember Design Studios’ Rats in the Street for 5e and Pathfinder available at DriveThurRPG.com

Vanity Press: What Kickstarter RPG Rewards Are Available? – The Gods Have Spoken

When Jim Shooter took over as editor-in-chief at Marvel Comics, he instituted several writing directives that can be summed up as reintroduce your concept every issue because that issue is someone’s first. I try to live that with this blog series. Every blog entry for my RPG resume building experiment has a re-introduction that covers:

  • I’m a RPG wanna-lancer
  • I want to be a paid RPG freelancer
  • To make the transition, I’m buying a resume of RPG writing credits through Kickstarter RPG projects

As the experiment goes, it’s a matter of time (needing more time to write and waiting for the time when the dots of this experiment connect) and seeing what the gods say…

To that end, let’s review the RPG vanity rewards of the Kickstarter for The Gods Have Spoken.

* * *

The Gods Have Spoken (5th Edition RPG Supplement) by Dread Unicorn Games
Kickstarter campaign ends on Tuesday, January 31st, 2017 at 2:11 EDT.

The Gods Have Spoken - Art by Justin Wyatt

The Gods Have Spoken – Art by Justin Wyatt

Their pitch:

“Twenty-eight new fantasy gods arranged in three new pantheons for your 5E game. New domains and player options that fit the gods.

The Gods

The Gods Have Spoken offers a fresh take on the gods, not just a rehash of the Greco-Roman pantheons, but new pantheons influenced by history and religions from around the world.

The followers of the Old Gods were long ago forced out of their lands and into the wild places . Today druids and elves keep the faith alive, while cults of the Old Gods seep back into the teaming cities where once they were banished. The world tree and nature are central to the pantheon.

The followers of the pyramid-building Thirsty Gods came across the sea and pushed out the faith of the Old Gods. A warlike people, they too have fallen to more recent invaders. Still the pantheons continues to be followed in many places, including the halls of the dwarves.

The Bright Gods are worshiped by the newest conquerors of the worlds of men. Their sacred number is three, and the gods of their pantheon are divided into three groups of three. Bits of the older pantheons have been incorporated into the current beliefs and rituals of the Bright Gods.

Add these gods to your world, or take bits and pieces that work best for your campaign.”

The Gods Have Spoken Art by Justin Wyatt

The Gods Have Spoken Art by Justin Wyatt

Egg’s thoughts:

Here’s the vanity press options they’re offering:

  • Make a holy relic magic item
  • Make a holy relic magic item and a saint (NPC) for one of the gods

As they stated, these are new options for Dungeons and Dragons gods so there’s a chance to create something integral to the religion. Or a fanatic.

Yeah, probably a fanatic.

Cathedral of the Holy Convergence by Sparrow Buerer

Cathedral of the Holy Convergence by Sparrow Buerer

Their vanity press rewards:

“Pledge $50 or more

The Relic Maker

Name and describe a magic item of your very own. Use your character’s name if you want to! Binky’s Staff of Clerical Cat Herding?

We’ll turn your creation into a balanced magic item for 5th Edition Dungeons and Dragons.

(Of course, we reserve the right to reject offensive or problematic names and/or descriptions.)

Receive a black-and-white soft cover edition of The Gods Have Spoken, a digital color copy of The Gods Have Spoken, and your name will be listed on the book’s Acknowledgements page. This backer level includes all digital stretch goals.

* * *

Pledge $100 or more

Saint

Name and describe a saint (or other holy person) for one of the pantheons (or even a saint-without-portfolio) and we’ll add it to The Gods Have Spoken. Name it for your favorite character, pet, and so on.

(Of course, we reserve the right to reject offensive or problematic names and/or descriptions.)

Name and describe a magic item of your own, (as in the Relic Maker backer level).

Receive a color hardcover edition of The Gods Have Spoken, a digital color copy of The Gods Have Spoken, and your name will be listed on the book’s Acknowledgements page. This backer level includes all digital stretch goals.”

* * *

The Gods Have Spoken - Justin Wyatt Art

The Gods Have Spoken – Justin Wyatt Art

Closing thoughts:

Rarely do you get to build a part of a religion unless you’re the DM. With this, you can think of a cleric, paladin, or druid that will be a featured NPC with their own relic to strengthen their position in the religion.

Creating a magic item or an NPC needs to service a setting more than anything. With this pledge, your NPC saint could be someone or something (it’s D&D, why not Saint Beholder?!) that completed a task so important for their goddess/god that they become a linchpin for the religion. This option allows for a cool, directed NPC that advances the religion in whatever campaign it’s added to.

Best of all, “Patron Saint of NPCs” looks good on a resume.

* * *

Egg Embry, Wanna-lancer

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

  • Sasquatch Game Studio’s Primeval Thule for 5e (2015) available at DriveThruRPG.com
  • Ember Design Studios’ Yrisa’s Nightmare for 5e and Pathfinder available at DriveThurRPG.com
  • Ember Design Studios’ Rats in the Street for 5e and Pathfinder available at DriveThurRPG.com

Why Kickstarter RPG Vanity Press Rewards? Why Not Self-Publish?

Why am I dead set on buying role-playing game writing credits via Kickstarter? Why build a resume through paying to work for other creators? Why not, you know, self-publish my own RPG content? There are a number of options to sell third-party RPG publications: OpenGamingStore.com, DMsGuild.com, RPGNow.com, DriveThruRPG.com, Kickstarter.com (of course) and more. So why not be my own boss and dive in?

open-gaming-store-logo

I’ve touched on my major obstacle to doing more, time. I lack it so it makes more sense, for now, to do small parts of larger, collaborative projects.

Another major concern I have is being seen. I want what I write to be read. Would I develop a following out of the stone blue?

Then there’s the one my creditors care about the most – Profitability. Would I make more publishing than I hope to make as a freelancer?

Some of the answers to those questions appear in One Year on DM’s Guild, an entry by Jacob Driscoll on his blog The Wonder Waffles. In the article, he discusses his RPG sales in 2016 on the DMsGuild.com. Well worth a full read.

drivethrurpg-logo

Without reprinting all of Jacob’s research, here are the *edited* parts of his article that are pertinent to what I do (see his article for a fuller picture):

Productivity (Supply)

  • I’ve made a total of 16 Products […] Prices ranged from Pay What You Want (potentially free!) to $5.
  • These products have had about 340 Total Sales, in all, or a raw average of about 21 sales per product.

Profitability (Demand)

  • I’ve made about $250 profit for myself in royalties …
  • That profit works out for me to about $2.06 per page, or, hourly, $0.50/hour. Or, by word, about three-tenths of a cent per word.
  • On a per-product basis, I’m looking at an average of $16.19 profit per product. That breaks down to about $0.70 per unit …”

From the perspective of my vanity press experiment, there are some worthwhile pieces of information to be assumed from this. After buying two of Jacob’s products – People of the Eternal: Races of the Astral Plane and Hereos of the Eternal: Classes of the Astral Plane – and some Googling, Jacob has more experience in freelance RPG creation than I do. Because of his position ahead of me, his results are worth referencing as a roadmap for the road not taken.

rpgnow-logo

For this comparison, the most important difference between Jacob’s path and mine is our methods. I’m hoping to buy writing assignments, do a solid job and move from being a wanna-lancer that pays to write to a freelancer that gets paid to write. Jacob is jumping right into production and profit and contacting RPG fandom without working for a third-party publisher.

That deserves emphasis. He’s making money while I’m spending it. Jacob’s generated profits ($250) equal to what I spent on my first RPG Kickstarter vanity press reward ($250). He’s WAY smarter than me.

That said, I’m experimenting and that’s worth something. Testing a hypothesis has value… right? Right? I mean, what’s, ah, what’s money?

I mean, other than everything… hmm… uh, <sniffle>… back to topic…

kickstarter-logoJacob points out that, to-date, his per word pay rate (the normal measure for a RPG freelance writer) is $.003 (3/10ths of a cent) per word. While I have not jumped to paid writing gigs, many RPG publishers advertise freelancer rates of $.01 and $.02 per word and $.03 per word and $.05 per word, between three and sixteen times higher than Jacob’s current take. That said, I believe (and clearly Jacob does as well since this is the direction he’s moving) that he will grow a fanbase over the years and in the long game see more money.

In measuring his first year’s accomplishments, Jacob notes his total units sold in 2016 are 340. While that does not represent 340 individual fans, he’s been seen by a number of fans. In the article, he talks about the pricing methods he’s using to attract customers and get a greater amount of sampling. I am lockstep with him on the need for fans to see your work. It’s part of why I chose to buy onto Kickstarter projects. Because they funded, I know they were successful and that any work I do will get eyes on it. As an example, my short (few hundred words) location seed in Sasquatch Game Studio’s Primeval Thule for 5e was seen by at least 850 RPG fans. No one bought it because of what I wrote they bought it for the genius of what Sasquatch Games created. In that amazing campaign setting, the fans got to see what I added and, I hope, will look favorably on trying my future freelancer work because of it.

If Jacob is bringing in a check and building a fanbase and establishing himself, why don’t I? Why am I not going Jacob’s route?

dmsguild-logo

It’s still time. He’s putting in an estimated 10 hours a week. I have difficulty being certain I’ll have that week after week. But also there’s the exposure. I believe that saying I worked on X projects is more likely to turn heads and generate interest in future works. Then there’s the money. In the near-term, freelancer work has the potential to pay more. In the end, there’s my experiment. I think that there is value in a story. Saying you bought your way into your job, well, that’s a story worth telling.

Thanks to Jacob Driscoll for writing his article and John McGuire for pointing it out to me.

* * *

Egg Embry, Wanna-lancer

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

  • Sasquatch Game Studio’s Primeval Thule for 5e (2015) available at DriveThruRPG.com
  • Ember Design Studios’ Yrisa’s Nightmare for 5e and Pathfinder available at DriveThurRPG.com
  • Ember Design Studios’ Rats in the Street for 5e and Pathfinder available at DriveThurRPG.com

Vanity Press: What Kickstarter RPG Rewards Are Available? – Itherverse

It’s 2017. I’m a wanna-lancer looking to become a tabletop role-playing game freelancer. My plan to get there involves buying a resume via Kickstarter vanity press options. So, what’s out there to buy?

I pledge for Kickstarter RPG rewards that allow me to write something in the kickstarted project – a NPC, a magic item, an adventure, etc. I get experience writing and build a resume while breaking into the game side of the industry. There is another side of gaming (there’s several, actually) but magazines were a critical part of the industry when I first started playing. They were the place to develop ideas, share smaller products that did not warrant their own release, reviews and advertisements for games, and they allowed gamers to connect and feel the international community. In other words, the printernet (print + internet… you get it, right? Right?! Oy…). Today, the print magazines are largely in decline. Enter Itherverse, a gaming eZine hoping to fund via Kickstarter.

* * *

Itherverse: Multi-Genre RPG Adventure eZine for any System by Itherverse.com Kickstarter campaign ends on Wednesday, January 25th, 2017 at 5:27 PM EDT.

Their pitch:

Itherverse Website

Itherverse Website

Monthly ePub packed full of pre-written RPG scenarios for use in any table-top system or game setting using our quick conversion tables

ITHERVERSE

Hello and well met, fellow Game Masters and Players of tabletop dice and story-telling role playing games. You are going to LOVE what we have put together for you today.

First, let me address the Game Masters , but I have something for Players too, so stand by.

GAME MASTERS

Have you found yourself searching high and low for pre-written, play-tested, adventures and material that will work with YOUR setting and more importantly, YOUR game system.

  • Medieval Fantasy
  • Western Frontier
  • Space Marines & Pirates
  • Gnarly Sea-Faring Pirates
  • Post-Apocalyptic Mutants
  • Super Heroes & Villains
  • Zombies
  • Modern
  • Horror
  • etc..

ITHERVERSE is a monthly e-publication (or e-Magazine if you will) that will be packed with just what you need. EVERY MONTH, as a subscriber, you receive an email link to your copy of the latest release (and depending on how our stretch goals go, we very likely may offer printed and mailed versions), but I don’t want to get ahead of myself.

Did you hear me a moment ago?

These adventures, scenarios and encounters have been designed to work in ANY game setting and easily convertible to ANY game system. Emphasis on EASY!

The Itherverse motto is “It’s YOUR game, play by YOUR rules” and we’re not changing your game in the slightest, only providing you with exciting new content and an easy way to use it.

Egg’s thoughts:

Itherverse Example Pages

Itherverse Example Pages

Unlike most RPG products I have pledged for, this is not a module or sourcebook or setting. It’s a magazine/eZine. One of the “old” ways into the industry that Chris Pramas suggested in his article about breaking into the industry:

People often ask me how they can get started in in the game industry and I used to have a standard patter about it. In the 90s I would tell writers to start with magazine articles. Dragon and Dungeon were always on the lookout, and there used to be options like Shadis, Valkyrie, and Arcane. So sell a few articles, I’d say…

As Chris himself points out later in the article, that’s dated advice because “[g]aming magazines, always a tough business, have largely gone by the wayside.

Itherverse offers an old fashioned avenue into gaming, getting published in a magazine. It’s hard for me to write that what was done in the 90s (my high school/college decade) is retro, but there are elements of that time that are… quaint today. I know there are several gaming magazines that are still going but the only one I buy is Knights of the Dinner Table. I know, it’s not a magazine, it’s a comic with game magazine elements that grew out of Shadis gaming magazine. But, KotDT is the bulletproof gaming magazine – it’s a comic, it’s a magazine, it covers RPGs and nerd culture, it’s got something for everyone in the industry.

Since game magazines are not in vague at the moment, Itherverse offers something unique, a chance to be in on the magazine scene. By pledging for their Kickstarter, you get a chance to state that you broke into the game industry via mags.

Their vanity press rewards:

Itherverse More Example Pages

Itherverse More Example Pages

Pledge $300 or more LEVEL 8: GUILDMASTER

Collaborate with our Creative Designer to not only name something, but to create it from the ground up. Have a monster idea you would like to see in print? Have you designed a weapon, machine, new race, complex trap, simple story idea, or other similar item. Don’t just name it, but we will talk on the phone, exchange emails and/or web cams if necessary to put together a rudimentary concept.

NOTE: Itherverse must be granted exclusive royalty-free rights to the design concept; however, supporter will receive a co-design credit byline and a membership upgrade to 6-months. + Reward #1 through #7

Includes:

  • Autographed, 1st Edition 
  • PDF, monthly for members 
  • Contributor: Credit 
  • Your Design Collaboration 
  • Membership (6 months) 
  • Special Thanks: Credit 
  • Sponsor Credit, 1st Ed & Web 
  • Autographed Poster 
  • Put Your Mark on the Game

* * *

Pledge $400 or more LEVEL 9: SUPREME WARLORD

Collaborate but on a much LARGER SCALE. Don’t just submit one idea but work together with our Creative Designer on an entire adventure or a group of items. Discuss the plot, setting, enemy tactics, room descriptions and contents. Basically co-design an entire section of the publication, even if it is not an adventure but some other idea. We will talk on the phone, exchange emails and/or web cams if necessary, multiple times, to put it all together.

NOTE: Itherverse must be granted exclusive royalty-free rights to the design concept; however, supporter will receive a co-design credit byline. + Reward #1 through #8

Includes:

  • Autographed, 1st Edition 
  • PDF, monthly for members 
  • Put Your Mark on the Game 
  • Special Thanks: Credit 
  • Autographed Poster 
  • Contributor: Credit 
  • Membership (6 months) 
  • Sponsor Credit, 1st Ed & Web 
  • Larger Design Collaboration

* * *

Closing thoughts:

I try to frame these posts in a positive and uplifting light. And, I mean, how can I not? This vanity press pledge gives a wanna-lancer gaming credit via a gaming magazine! That’s a win! However, there is one downside:

This project opened on 12-26-16 and as of 1-3-2017, it has generated only $186 of the $25,000 goal. The chances of it funding are low (not impossible, but low).

That said, do not let that number stop you from helping out. The best part of Kickstarter for the backers is if you pledge, you are not charged a dime unless the campaign reaches its funding goal. If you want to put money in, do so without the worry that the campaign will fall short of its goal and you just paid into a project that cannot be achieved due to financial challenges. Kickstarter lets you pledge with some piece of mind.

I hope this project makes it and it helps someone achieve their goal of writing for a gaming magazine!

* * *

Egg Embry, Wanna-lancer

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

  • Sasquatch Game Studio’s Primeval Thule for 5e (2015) available at DriveThruRPG.com
  • Ember Design Studios’ Yrisa’s Nightmare for 5e and Pathfinder available at DriveThurRPG.com
  • Ember Design Studios’ Rats in the Street for 5e and Pathfinder available at DriveThurRPG.com

SHORT FILM: THE BIRCH

The Birch movie poster

The Birch movie poster

Happy 2017!

In the tradition of Amanda Makepeace’s short film reviews, I am sharing and reviewing:

The Birch (2016) – Horror Short Film

Sword and sorcery speaks to me. Those never-existed fantasy worlds and characters speak to me. In my regular blog series, I write about my quest to buy a resume that will elevate me from a tabletop role-playing game wanna-lancer to freelancer. I want to enter that field because I have sword and sorcery stories that I want to tell.

Where does The Birch fit into that? [SPOILER WARNING – The film is linked below so skip ahead, watch the short and then come back for my thoughts.] The movie takes place in the modern-day UK so you have to squint just a bit to see it as fantasy sword and sorcery. If you squint you’ll see a spellbook and magic and an elemental and the enemy uses a knife and the final battle takes place in the woods. Sword and sorcery veiled by modern clothing and backpacks and streets and a bedroom.

In D&D* terms, The Birch is about a young wizard who is given a spellbook by his dying mother in order to protect him. He is being bullied and she cannot save him but she knows a secret that can. After studying the spellbook, he uses magic to summon an earth elemental to be his protector and surrogate mother.

The Birch

The Birch

If this were D&D, it would be an excellent backstory of what drove a character to become a wizard. It delves into the origin of their spellbook, their mystical lineage, what motivated them to cast their first spell and why they can never turn back from that path.

This origin story leaves open future campaign plot points. Did the boy get away with the murder? What happened to the birch? Does it still obey the wizard or is there a darker, more tragic end to their relationship. The deepest reach might be, what killed mother? There are worlds of possibilities generated by 4 minutes and 31 seconds of story. Need a bit of horror magic for the New Year? I recommend:

The Birch (2016) – Horror Short Film
Directed by Ben Franklin and Anthony Melton
Written by Ben Franklin and Anthony Melton and Cliff Wallace
Full credits and production details at BloodyCuts and at IMDb.

4 minutes and 31 seconds of horror:

*For sword and sorcery, Tolkien and Dungeons & Dragons (D&D) provide so much of the glossary.

Kickstarter RPG Reward Level: Validation – Chris Pramas of Green Ronin Publishing’s Thoughts on Breaking into the Game Industry

Chris Pramas of Green Ronin Publishing (publishers of Fantasy AGE, Mutants & Masterminds, A Song of Ice and Fire Roleplaying, and D&D 5e’s Sword Coast Adventurer’s Guide among other role-playing products) wrote a post about how to break into the game industry. It is an excellent piece covering the practical ways to become a game designer. I recommend reading it for all of his thoughts.

Green Ronin Publishing Logo

Green Ronin Publishing Logo

Chris’ blog, falling at the end 2016, is an apt sounding board for a year-end review. For what my experiment – purchasing role-playing game writing opportunities via Kickstarter to build a resume and advance from RPG wanna-lancer to RPG freelancer – I want to compare the parts of his article that relate to my process as a gauge for how well I am doing.

Where is Chris Pramas at as 2016 closes? President of Green Ronin Publishing with a slew of games he’s designed and the awards to testify to their quality. He has two-plus-decades of experience seeing freelancers break into the game industry. With his position in the industry, his thoughts will make an excellent progress marker.

Where am I at the end of 2016? I’ve leveled from fan-with-a-plan to fan-acting-on-a-plan with a few pleasant RPG credits and I was invited to join this blog. With my day job and life leaving limited time to work on creative pursuits, I’ve enjoyed this year as I ramped up my skills and consistently met deadlines.

Let’s compare my plan to Chris’ suggestions. (All quotes are pulled from Chris Pramas’ article.)

Green Ronin Publishing - A Song of Ice and Fire

Green Ronin Publishing – A Song of Ice and Fire

Blogger

“[…] create a blog and write about games.”

I started buying vanity press RPG writing credits in mid-2015 and started blogging about the results fourteen months later. To spread out the blog’s content, I have not covered all of the writing opportunities I have bought to-date. At the close of 2016, I have 10 Kickstarter RPG writing credits (published or forthcoming), 1 RPG art credit, some RPG work-for-credits, 1 trip to Gen Con, and a comic book mini-series pitch approved. I’m not out of the wanna-lancer stage but I’m taking baby steps to get there. With content and a consistent theme for my blog, 2017 should be a good year in my journey to freelancer.

“This costs virtually nothing […] writing regularly is good practice.”

While blogging does cost “virtually nothing”, the route that I chose, buying RPG writing credits, does have a cost. Being financially invested heightens my interest in finding time to make this happen. It’s less about wouldn’t-it-be-nice and more about I-need-to-make-that-money-back.

The same thought process applies to regular blogging. Having a blog that runs two to three Tuesdays a month, while not a hard deadline, helps to build deadline “muscle memory”. It also makes the most of the money and time I’ve invested in these by turning each Kickstarter into a part of the narrative of my quest.

“[…] I suggest writing actual game content. […] pick a game or two that you like and start writing material for it. […] Design some monsters or magic items. Write a short adventure. Make some NPCs with adventure hooks. If you start creating useful content, you can develop a good reputation in the game’s community. This may eventually lead to freelance work.”

The beauty of buying a RPG writing assignment is being given a small, specific project to develop that you know will be published. As Chris suggests, I am developing a monster or a magic item or whatever the assignment is. However, instead of putting it onto the internet and hoping that gamers and publishers see it, I am putting these short projects into successfully crowdfunded RPGs that will be read by editors and fans. It is Chris’ advice turned up to 11.

Celltar Drumthunder. Art by Egg Embry

Celltar Drumthunder from Ember Design Studio’s Yrisa’s Nightmare and Rats in the Street. Art by Egg Embry

“At the very least you are developing a body of work that is easy to show off. If a developer asks you for a writing sample, you’ll have ready material for that.”

My plan has always been two birds with one Kickstarter pledge. Bird one is, of course, the writing and credits themselves. The opportunity to be handed an assignment from a publisher, work for them, get published, and, hopefully, open a door to become a RPG freelancer. As Chris suggests, I have submitted my published work as writing samples. Bird two is to blog about the experience and build interest with gamers for the product I’m in and the work I’ve contributed to it.

“Writing reviews can also be useful. It can show that you can think critically about games. Checking out a wide variety of game material is never wasted time either.”

Writing about the purchase and the creation process means, in a limited way, I get to review the product that I was in. With respect to these reviews, since I am not an unbiased observer, I don’t do an in-depth discussion. But, these blogs are a chance to bring up the product and cast a new perspective on it with some minor production information.

Some of the RPG assignments are for systems that I have limited experience with. My comfort zone is Dungeons & Dragons 5e. But, through purchasing assignments, I’ve added development work in Pathfinder, W.O.I.N., Call of Cthuhlu 7e, and touched on Castles & Crusaders. Doing this has exposed me to a growing list of game material, lockstep with the suggestion from the President of Green Ronin Publishing.

Green Ronin Publishing - Mutants & Masterminds

Green Ronin Publishing – Mutants & Masterminds

Freelancer

“[…] I’ve mentioned a couple of ways to break into freelancing already but there are others. Some companies do open calls from time to time. You will end up in a big slush pile but it’s a chance at least.”

In the year and a half I’ve been experimenting with this, I’ve only submitted for one RPG freelance assignment and that was under a month ago. Why did I wait this long?

  • It’s easier to buy an opportunity because, through the logic of commerce, they have to work with you because they took your money. For freelancing, the reverse is true – You have to work with them if you want their money. That means their schedule, their style, their notes, their way. I want to make sure I’m ready to follow other people’s rules before I raise my hand.
  • It seemed almost pointless to cold submit for projects with no resume. With no prior experience, I expect it would be a long while before anyone takes a chance on me. Now, I have some entries which have led to intern-esque opportunities.
  • I mention time a lot because I have very little of it that I can spend in front of a computer writing. That situation has improved recently so it is time to try these type of opportunities.

“You’ll also find game design competitions out there. You may not win—you probably won’t, in fact—but good work can get you noticed and may result in freelance opportunities. Once you get a gig, the most important thing to do is hit your deadline. If your developer asks for revisions, do them in a timeline fashion. It is better to do solid work on time than produce something of sheer genius months late.”

Through the Kickstarter for Kobold Press’ Tome of Beasts for 5e, about 100 backers and I submitted monsters for consideration in their book. Twenty were selected. Mine was not one of the selected entrants. However, I did get quality feedback from Wolfgang Baur and Dan Dillon on the design that improved the monster. Dan shared that mine was in contention for one of the final two slots (as were about 20 others). I lost but, based on their thoughts, I was not hopeless. Taking their advice, next time I’ll have a better idea of what to do.

Green Ronin Publishing - Fantasy Age

Green Ronin Publishing – Fantasy Age

Publisher

“[…] The biggest game changer though is crowdfunding. […] I’ll just note here that sites like Kickstarter and IndieGoGo make it possible for game companies to overcome the biggest hurdle most of them face: funding. […] Just do your homework before trying your first crowdfunding campaign. There is much to absorb about the process and the best practices of crowdfunding […]”

While I’m not racing to be a publisher, what I am doing would not be possible without crowdfunding and their decision to offer writing opportunities as rewards. Without those two things, I do not believe I would have a path to become a freelancer.

* * *

I only touched on some of Chris Pramas’ article. But based on it, I’m doing a number of the right things and I’m doing them my way. 2016 has been a successful year in terms of dipping my toe into the game industry. As I head into 2017, I have more products coming out and other irons in the fire. I am ready to make 2017 the Year of the Wanna-lancer!

* * *

I want to thank my gaming buddy, Sir Leland Beauchamp, for sharing Chris’ article with me. And Chris Pramas for sharing his insights with the world.

As the year closes, I want to thank Erica and our nieces and nephews for making every day worth living, my parents for their spirit of independence, the members of the Tessera Guild for letting me play in their sandbox, Michael Phillips at Midcity Comics for all of the good conversation and motivation, all of the RPG publishers that I have had the privilege to work with and all of the wonderful content that they’ve produced, and Michael Bugg‘s RPG group that keeps me in-character. Without each of you, 2016 would not have been a success for me.

* * *

Egg Embry, Wanna-lancer

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

  • Sasquatch Game Studio’s Primeval Thule for 5e (2015) available at DriveThruRPG.com
  • Ember Design Studios’ Yrisa’s Nightmare for 5e and Pathfinder available at DriveThurRPG.com
  • Ember Design Studios’ Rats in the Street for 5e and Pathfinder available at DriveThurRPG.com

Vanity Press: What Kickstarter RPG Rewards Are Available? – Island of Moaning Voices

Happy holidays! Looking for a unique gift for a role-playing gaming fan? How about giving them the opportunity to write for an RPG? On certain RPG Kickstarters, there are vanity press rewards that let you buy the option to create a non-player character that will be immortalized in a RPG product. For a select few, that is the perfect stocking stuffer – the gift of work!

Wait… Work? Hmm… That’s like a tax refund… I’m getting my money back! Yippee… sorta… So, this holiday season, the suggestion is to pay to work for a gaming company? Uh, why?

Your mileage may vary but the reasons I do this are:

  • Build a resume! My goal in buying RPG writing credits via Kickstarter is to build up my resume and experience to move from a RPG wanna-lancer to a RPG freelancer.
  • Be creative! Do you or a friend have more ideas than time? Here’s a chance to unleash just a taste of that creativity on the world.
  • Be immortalized! …at least until the next edition of the RPG system this product is written for comes out.

Tempted? Here’s a possible RPG Kickstarter with some vanity press options to consider.

* * *

Island of Moaning Voices: Setting

Island of Moaning Voices: Setting

Island of Moaning Voices by Entire Party Killed
Kickstarter campaign ends on Wednesday, December 28th, 2016 at 15:37 EDT.

Their pitch:

“An extended adventure module compatible with Fifth Edition, designed for 4-6 characters from level 1 (or more) to 10.

What is inside this book?

  • A complete adventure for 5th Edition, suitable for level 1-10 player characters
  • A whole new island to uncover and explore, involved in the history and politics of two Kingdoms
  • New rules to explore the wilderness
  • More than 20 New monsters, creatures, NPCs, spells and magical items

The Island is available as a PDF or a full-color hardcover volume of 112 pages and, in addition, you can have a 24″ x 36″ Full Color Map and a Full Color Master Screen, with an innovative system of Initiative management.

What is ISLAND OF MOANING VOICES?

It is an epic adventure that can engage groups of players for countless sessions and make them grow from level 1 to 10. It is a whole new island of adventure, mystery, exploration, struggle for survival but also political intrigue and dark plots that can unfold and develop further in the, already planned, sequels. You can immediately start to play with the pre-generated characters or use your own, even if they are not novice ones! The Duke may call it Prosperity Island today but, for the inhabitants, it is still old Moaning Voices and it “welcomes” people of all kind and powers!

Island of Moaning Voices is a 112 pages sandbox adventure for characters of level 1-10 (or more, in the sequels, if we reach certain PLEDGE GOALS) with rich graphics and original contents, set in an exotic and mysterious island. It’s an OLD SCHOOL flavored setting but in line with the simplicity and flexibility of the 5th EDITION game. In the adventure module, presented both in the inexpensive PDF version and in the elegant hardcover volume, there will be many NEW MONSTERS, CREATURES, SPELLS and MAGIC ITEMS! Moreover, NEW RULES for terrestrial exploration will let the players to use the strategic hexagonal map to discover this fascinating setting. A part for the fantastic locations, there is a surprising story and many plot twists! Island of Moaning Voices represents the frontier for the inhabitants of the rich seafaring Duchy of Belqualam, an only partially explored frontier, definitely wild and fraught with dangers. Furthermore, there is the recent discovery of a precious arcane metal whose properties are still not completely understood. The metal, called “Prosperium” to bring good luck to the beginning community, makes the Island a strategic center for the economy of the Duchy and its military supremacy over the neighboring Kingdom of Halethia.

However, the exploitation and colonization of the Island have been particularly difficult. In an effort to clean up the island from the many hostile presences, the Duke thought of gathering there a large number of Adventurers. He has been very successful in this endeavor thanks to a gimmick: since a few years ago, in fact, he organizes the FRAG FEST on the island. It is a month long festival whose main attraction is THE GREAT HUNT, a series of organized events and competitions designed to decimate the population of hostile creatures of Moaning Voices.

What of you? Will you be brave enough to undertake the journey to the Island and become a Hunter? Wealth, Glory or simply Death … what is it really in stock for you?”

* * *

Island of Moaning Voices: NPCs

Island of Moaning Voices: NPCs

Their vanity press rewards:

“Pledge €180 or more
About $191
Sculptor of Fate

In addition to Landlord goodies, you can work with us to create a main NPC of Island of Moaning Voices, with his own background, personality and traits. Our artist Domenico Neziti will realize his portrait.

Remember, it could be your player character too!

INCLUDES

  • PDF versions of the 112 pages Book
  • PDF Map of the Island
  • Hardcover, 112 pages Full color Printed Book
  • Printed Map of Island (24” x 36”)
  • Dungeon Master Screen (about 8.5” high and 3 x 11” wide)
  • Work with us to create a main NPC”

* * *

“Pledge €400 or more
About $424
Lord of the Island

Like Sculptor of Fate but the NPC you created with us will also be central in one of the main events of the plot. You will help us to shape the story, so you will really be the Lord of the Island!

INCLUDES

  • PDF versions of the 112 pages Book
  • PDF Map of the Island
  • Hardcover, 112 pages Full color Printed Book
  • Printed Map of Island (24” x 36”)
  • Dungeon Master Screen (about 8.5” high and 3 x 11” wide)
  • You will create a key NPC in one of the main events of the plot”

* * *

Island of Moaning Voices: The Great Hunt

Island of Moaning Voices: The Great Hunt

Egg’s thoughts:

Choose the Sculptor of Fate reward to create a NPC and see it illustrated by Domenico Neziti. Do the write up and, with that, you will influence this artist’s work. Alternately, you can choose to be the Lord of the Island and not only write up your NPC and have her/him/it drawn but also help guide the plot of the adventure. Along with all of the print and PDF products, you will have a hand in building this fantasy society and creating a member of that world.

With seven days to go, this project still needs to raise 87% of their funding. If you want to create an NPC, back this project. They’ll appreciate the support. If it funds, the world will read your, or if you are giving this as a gift, your friend’s, creativity.

Have a happy holiday!

* * *

Egg Embry, Wanna-lancer

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

  • Sasquatch Game Studio’s Primeval Thule for 5e (2015) available at DriveThruRPG.com
  • Ember Design Studios’ Yrisa’s Nightmare for 5e and Pathfinder available at DriveThurRPG.com
  • Ember Design Studios’ Rats in the Street for 5e and Pathfinder available at DriveThurRPG.com

Vanity Press: What Kickstarter RPG Rewards Are Available? – Sunken Temple and Hypercorps 2099: Wasteland

Behind the scenes, I’ve made strides in my scheme to buy my way up from RPG wanna-lancer to RPG freelancer. Still working at getting into RPGs professionally, but strides are being made all the same. The root of my plan is buying role-playing game writing credits via Kickstarter to create a resume. Currently, here are some of the Kickstarters that are offering vanity press options.

I’ve chronicled the NPC that I created for Ember Design Studios via their Kickstarter for Yrisa’s Nightmare and Rats in the Street. My guildmate, John McGuire, wrote up his experience creating a NPC for the same products here. As it happens, EDS is running another Kickstarter and they’re offering more NPC creation options.

* * *

Sunken Temple, an RPG adventure for 5e, Pathfinder, & WOIN by Ember Design Studios

Kickstarter campaign ends on Sunday, December 18th, 2016 at 12:00 EDT.

Sunken Temple Art

Sunken Temple Artwork

Their pitch:

Lost beneath the waves for untold millennia, the Sunken Temple has been seen again. Inspired by the works of HP Lovecraft. 

Sunken Temple is an adventure written for 5e, W.O.I.N., and the Pathfinder Roleplaying Game. It takes place in a mysterious range of never-before-seen mountains and is suitable for use in any setting. The module is inspired by the works of H.P. Lovecraft, particularly The Case of Charles Dexter Ward, The Shadow Over Innsmouth, and At the Mountains of Madness. 

The project includes: 

  • An adventure suitable for 4-5 characters of 6th-level. The playstyle is predominately a dungeon crawl, with a horrific element appropriate to the source material.
  • The temple includes several wings, each with a different feel, assortment of baddies, and their own malevolent purpose – with additional wings ready to be unearthed through stretch goals! 
  • Game stats and original artwork for several traditional Lovecraft beasties (deep one, star spawn, night gaunt, and rat thing) and a few originals of my own devising. 

Sunken Temple will be available in print, PDF, and through City of Brass.

City of Brass

City of Brass

Egg’s thoughts:

This project will have versions available for 5e, Pathfinder, and – best for my resume – W.O.I.N. That adds another system to my list. Adding to its draw, this is another project that plays in Cthulhu’s sandbox.

For EDS’s last Kickstarter, I created Celltar Drumthunder. It was fun, easy, and formed a part of a set of memorable Christmas gifts as I gave two other NPC creation slots to my buddies, John McGuire and Leland Beauchamp. We tied the back stories of our non-player characters together.

For this adventure, EDS is offering two types of NPCs, sailors or more prominent characters (captain, etc). Since this is a similar opportunity as with Yrisa’s Nightmare, let me offer Sunken Temple the highest praise I can give – John McGuire, Leland Beauchamp, and myself are all investing in it and all paying the extra to create more NPCs. The experience was good enough to warrant repeat business.

That brings us to the 6th Kickstarter update to their campaign, the vanity press rewards:

Sunken Temple art showing the reason the temple sank - Too many C[thulhu]arbs!

The reason the temple sank – Too many c-thulhu-arbs!

New Addon: Make a Sailor

With the unlocking of Voyage of the Sea Darter there is a chance for those of you who want to leave a more lasting mark on Sunken Temple to do so.

Sea Darter boasts a crew of about 20 sailors. Several of them will have minor roles in the adventure, and the more and diverse personalities that they have, the better. So, if you’d like to take a swing at creating a sailor that will appear in this finished aventure, just add $20 to your pledge.

Now, maybe you want to have a more prominent impact both on the project funding and the characters in the adventure. If you’d like to nab one of these slots, add $50 to your pledge and message me, so I know which one you want and make sure we don’t have everyone adding the same ones. For each of these that someone claims, I’ll also commission extra artwork for the character.

The limited roles include:

  • Captain
  • First Mate
  • Navigator
  • Mutinous Sailor (I’m not saying there’s a mutiny but just in case)

* * *

Hypercorps 2099 Wasteland: 5th Edition Apocalyptic RPG (5E) by Mike Myler

Kickstarter campaign ends on Sunday, December 18th, 2016 at 11:59 EDT in the evening.

Hypercorps 2099: Wastelands for 5e - Mutants

Hypercorps 2099: Wastelands for 5e – Mutants

Their pitch:

Venture into the ruins of civilization! Fight nuclear fallout and wild warlords! Try to survive and thrive in Earth’s atomic twilight!

Pockets of Earth are decimated by nuclear war in 1969 after the Bay of Pigs escalates into World War 3 and atomic weapons are unleashed across the planet. The alter sapiens of the world put aside their differences and use their abilities to create safe havens across the globe, saving those they can from nuclear devastation. Almost a century and a half has passed since the atomic apocalypse and through tireless scientific effort, areas of the world are becoming livable once more and civilization is creeping out to seek out life once again under the sun—though doing so means surviving in the Wasteland and many believe they were better off locked away in their shelters.

Help us make a 120+ page campaign setting source book for taking your D&D game into the apocalyptic future of an alternate Hypercorps 2099!

Egg’s thoughts:

This setting is an alternate timeline deviating from their main setting which is a variant timeline from our own. The idea of multiple timeline settings presents a campaign idea – learning the origins of these worlds by dimension jumping the PCs from the Hypercorps 2099 timeline/setting to “our” timeline to find out why the altered sapiens and fantasy races never emerged. From there, travel to the Cuban Missile Crisis to see the start of Hypercorps 2099: Wastelands before traveling to the “current” wastelands setting. There’s a nice story in seeing the cause and effect of the worlds and how the players can influence it.

Add the vanity press post apocalypse Kickstarter rewards and this is a winning setting! Not only do you get to design a wasteland warlord and/or a NPC, you also are involved in the art discussion. You will get some say with the artist on how the character(s) will look which is a nice bonus.

Hypercorps 2099: Wastelands for 5e - Cyborg

Hypercorps 2099: Wastelands for 5e – Cyborg
Samurai

Their vanity press rewards:

Pledge $250 or more
WASTELAND WARLORD

Wasteland PDF, Wasteland hardcover, 5 session mini-campaign through Roll20.net for you and four friends, and you will help design and order artwork for one of the warlords in Hypercorps 2099: Wasteland!

  • Hypercorps 2099: Wasteland Hardcover and PDF
  • Hypercorps 2099 5e Hardcover and PDF
  • 5 Session Mini-Campaign Through Roll20.net for You and Four Friends
  • Help Design a Warlord for the Wasteland (Includes Art Order)

* * *

Pledge $500 or more 
WASTELAND SOVEREIGN

Wasteland PDF, Wasteland hardcover, campaign through Roll20.net for you and four friends (minimum of 10 sessions), and you will help design and order artwork for a unique NPC survivor of your own design and one of the warlords in Hypercorps 2099: Wasteland!

  • Hypercorps 2099: Wasteland Hardcover and PDF
  • Hypercorps 2099 5e Hardcover and PDF
  • 5 Session Mini-Campaign Through Roll20.net for You and Four Friends
  • Help Design a Warlord for the Wasteland (Includes Art Order)
  • Design a Unique NPC for the Wasteland (Includes Art Order)

* * *

Closing thoughts:

Both projects will be fun to see brought to life. Cthulhu or mutants? Both are going to be fun to fight!

I’ve already pledged for EDS’s Sunken Temple. I’ve worked with them before and they are easygoing. I expect a top shelf product with plenty of extras. I’m really excited about this one! And that’s no slight to Mike Myler’s Hypercorps 2099: Wastelands. I believe it will turn out nicely as well. He is presenting an interesting world and solid vanity press options.

Both have an extra bit of win, they could be purchased as Christmas gifts for the RPG fan that has it all… save for creator credits.

* * *

Egg Embry, Wanna-lancer

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

  • Sasquatch Game Studio’s Primeval Thule for 5e (2015) available at DriveThruRPG.com
  • Ember Design Studios’ Yrisa’s Nightmare for 5e and Pathfinder available at DriveThurRPG.com
  • Ember Design Studios’ Rats in the Street for 5e and Pathfinder available at DriveThurRPG.com

Kickstarter RPG Reward Level: Vanity Press – Yrisa’s Nightmare and Rats in the Streets

“If I buy my way into RPG freelancing, will I ever be taken seriously?”

To obtain a job and be successful at it, generally, you need the applicable skills for that profession and you have to prove you possess said skills. I want to move from a role-playing game wanna-lancer to a freelance writer. My proof that I have those skills involves buying writing credits in RPGs via Kickstarter. Stocking my resume with vanity press entries. But if my resume is all vanity press, will that make me a laughing stock instead of someone to take stock in?

 

-=-=-=-=-=-=-

 

Yrisa's Nightmare.

Yrisa’s Nightmare.

Before I dive too far into these thoughts, let’s touch on how the Kickstarter vanity press idea works? Some RPG Kickstarters offer rewards that let you submit content to their game. They offer an opportunity to write and you pay them for the opportunity.

Due to my schedule, this is ideal. It lets me write something with a low word count, typically a few hundred words like an adventure hook, a NPC, a location seed, a monster, or a magic item that will be printed and credited to me.

This is my journey to freelancer and it starts with selecting the Kickstarter RPG Reward Level: Vanity Press.

 

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For my first purchase, I participated in Sasquatch Game Studio’s Primeval Thule for 5e where I provided a location seed in their campaign setting. Another opportunity that presented itself was Ember Design Studios’ Kickstarter for Yrisa’s Nightmare and Rats in the Street.

Yrisa’s Nightmare, an RPG adventure for Pathfinder and 5e by Ember Design Studios

Yrisa’s Nightmare is a supernatural mystery set in a viking fort town. Your characters arrive, supernatural attacks happen to them and those around the settlement, and your party either uncovers why these attacks are happening or they don’t get to leave. Ever.

Rats in the Street. Featuring Wererats.

Rats in the Street. Featuring Wererats.

Rats in the Street (5e) by Ember Design Studios

Rats in the Street is a city adventure in the same world as Yrisa’s Nightmare. This time, you’re facing a gang of wererat thieves and you have to piece together the clues to stop them.

Launched in November, 2015, both adventures come from Lucas Curell the creator of the online RPG tool, City of Brass. The concept – viking mysteries – interested me but I collect Kickstarter writing credits. To get my $75 they needed something extra on top of:

  • Print and PDF copies of Yrisa’s Nightmare for either Pathfinder or 5e – $25 via Kickstarter / $25.53 (taxes and shipping to me) via DriveThruRPG.com
  • PDF copy of The Song of Aracos for 5e – Kickstarter Bonus / $4.95 via DMsGuild.com
  • PDF copy of Rats in the Streets for either Pathfinder or 5e – $5 via Kickstarter / $4.95 via DriveThruRPG.com

That extra sauce that captured my wallet was the:

  • World Builder add-on – “Work with [Lucas Curell] to create an interesting NPC for the village of Yroden or nearby countryside.
    Remember, Yroden will be released using a CC BY-SA 4.0 license so only select this option if your comfortable with that. These characters will all be included in the web supplement, and in the finished adventure.”
  • Vanity press upcharge – $15 x 3 = $45
Celltar Drumthunder. Art by Egg Embry

Celltar Drumthunder. Art by Egg Embry

The opportunity to create an NPC expanded my resume from just a location seed to a character. I bought the ability to create three NPCs for Yrisa’s Nightmare. It was just before Christmas 2015 and these seemed like fun gifts for my RPG buddies, John “Cursed Sword” McGuire and Sir Leland Beauchamp. What did we do with three NPCs? We alluded to a shared history through them.

Lucas picked up on the shared backstory and saw a clever way to use the characters. He put Kaiya Blackmoore as an important NPC in Yrisa’s Nightmare. In that adventure, Sully and Celltar Drumthunder appear as part of the supernatural effects that drive the tale. In Rats in the Street, Sully and Celltar take on some of the larger NPC roles within the adventure. The characters unite these adventures through their shared easter egg (no pun intended) backstory.

 

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UPDATE – 2016-12-07 – John McGuire did a write up of his character and the process here.

 

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City of Brass

City of Brass

Credit where credit is due. Lucas took these characters, saw their backstory and potential within his world, and wove them into the fabric of his tales in Yrisa’s Nightmare and Rats in the Street. The steps to bring this to life – pay, bat ideas between John and Leland, write, draw, submit, read, smile – were all easier than I could have asked for. These adventures have been delivered and enjoyed. Vanity press RPG writer’s credit number two and RPG art credit number one complete! On to number three…

 

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To my initial question, will I be taken seriously if my resume is all vanity press Kickstarter rewards? It was a worry. Then Sir Leland* and I went to Gen Con 2016, my first Gen Con. There we had the opportunity to meet Lucas and play through another adventure he created,  Bella’s Yarn (5e), another excellent adventure. I really liked playing mideval detective to solve that mystery. For his part, Lucas was awesome. Instead of treating me like a joke because I am trying to buy my way through the door he was happy to talk gaming, and Kickstarters, and RPG websites. He treated me like a welcome addition to the community. It cured my concern.

Will I be judged for my start in the industry? Likely. Will that be the end of my quest? No.

*The “Sir Leland” reference is because my buddy’s name is Leland Beauchamp – Amanda, Jeremy, John, Chad, Robert, the whole Tessera Guild, we all know Lee – anyways, in high school, he named his D&D knight, Sir Leland. Could you imagine if I tried that? Ser Egg. Only George RR Martin could pull that off…

 

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Sample NPCs from Yrisa's Nightmare.

Sample NPCs from Yrisa’s Nightmare.

Kickstarter information:

Yrisa’s Nightmare, an RPG adventure for Pathfinder and 5e by Ember Design Studios
Raised $2,680 starting November 13th, 2015

If getting a NPC into an adventure is on your Christmas 2016 wish list, Ember Design Studios is running another Kickstarter and is offering two options to get your sailor NPC into the mix (see the 6th update on the Kickstarter). Sunken Temple, an RPG adventure for 5e, Pathfinder, & WOIN by Ember Design Studios
Raised to-date (this Kickstarter is still going at the time of this writing) $4,273 starting November 18th, 2016

 

***

 

Egg Embry, Wanna-lancer

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

 

  • Sasquatch Game Studio’s Primeval Thule for 5e (2015) available at DriveThruRPG.com
  • Ember Design Studios’ Yrisa’s Nightmare for 5e and Pathfinder available at DriveThurRPG.com
  • Ember Design Studios’ Rats in the Street for 5e and Pathfinder available at DriveThurRPG.com

Vanity Press: What Kickstarter RPG Rewards Did I Miss? – The Faerie Ring

Current State? Role-playing game wanna-lancer. Mission? To become a RPG freelancer. Plan? Pledging for writing credits in other creator’s RPG Kickstarters.

The_Faerie_Ring_1

From The Faerie Ring by Zombie Sky Press.

That’s the situation now, but what about the past? Are there any un-mined RPG writing credits in Kickstarter’s long tail of products? As it turns out, yes.

The projects I didn’t back… Some are professional and, likely, memorably fun but charged more for their vanity press pledge levels than I could afford. Some were great looking products but did not have a vanity press option at all. One of the latter was The Faerie Ring for Pathfinder and 5e. I did not pledge but I follow them on Facebook and they have posted a writing opportunity…

The Faerie Ring for Pathfinder Roleplaying Game and 5E by Zombie Sky Press

This Kickstarter is in the rearview having started on November 30th of two thousand and fifteen.

Their pitch:

The Faerie Ring expands the fey options for both players and GMs using either Pathfinder Roleplaying Game or 5E and creates new opportunities for meddling where you probably shouldn’t. It introduces new fey monsters, playable fey races and other character options, fey big bads or patrons (or both!), fey cities and planes and other locales, and more.

This project aims to highlight the fey: to build their mythos with the strong personalities of powerful fey lords, to build their mystery with extraplanar fey locales and adventures, and to build their influence with fey character options.

The_Faerie_Ring_2

This picture encapsulates the wanna-lancer to freelancer journey. From The Faerie Ring by Zombie Sky Press.

We’re updating and remastering the two existing PDF releases (“Prelude” and “Red Jack”) and incorporating them along with nine additional chapters of brand new content as The Faerie Ring: Along the Twisting Way in two printed volumes: a Campaign Guide and a Player’s Guide. Plus, a third book in PDF, the Magic Guide.

The Faerie Ring began over 5 years ago and launched Zombie Sky Press. And though the project’s been silent for a while, we’ve been quietly designing the whole time, and now, we’re ready to unveil our plans. The original “Prelude” is linked in the Update section for everyone to check out.

Egg’s thoughts:

Not out of intention, but every RPG game I’ve played has been set in a human-centric world. The concept of the fey fleshed out to be more than the occasional antagonist is interesting. This product seems likely to offer both the flavor and crunch needed to make the faerie races, monsters, magics, and societies feel grounded and workable. Had there been a vanity press option, I’d have happily put in my coin.

But, a year later, there is an option.

The_Faerie_Ring_5

From The Faerie Ring by Zombie Sky Press.

Update #23:

Public Update and a Call for Magic Submissions

We Want Magic Submissions! 

As we pull together the Campaign and Player’s Guides for The Faerie Ring, we’re thinking more and more about the Magic Guide. So we’re calling for magical pitches. Interested in submitting something for consideration? Accepted pitches will be commissioned at 5 c/w.

For design contributions, please put together a pitch of one or more ideas for the Magic Guide that you’d be interested in working on. We are certainly looking for individual spells and rituals—and I’ll be asking for those at a later date—but we’re currently looking for other things, like fascinating optional subsystems related to magic and the fey. For the pitch, give me a description of what you’re proposing and the presumed word count (assume you can’t have more than 2,000-3,000 words per idea, though great pitches may be given more room). These can be for either 5E or Pathfinder (if accepted, we’ll convert if possible), or maybe, they’re largely flavor with minimal to no crunch; let us know in the pitch. Send pitches to scott(at)zombieskypress(dot)com by December 1, 2016.

Get your ass to Mars.

Kuato Lives! From The Faerie Ring by Zombie Sky Press.

For example, the concept of the moonshadow will be a part of the Magic Guide. This will detail how the moon’s passing affects different fey in different ways (but all fey feel the effects of the moon in some way).

Here’s the PDF that started it all back in 2010. It’s getting some updates for the new release, but it is offered here as inspiration: The Faerie Ring Prelude.

Egg’s closing thoughts:

To this point, there has been safety in paying for the opportunity to write. Once they have my money they can’t fire me without a refund.

What Zombie Sky Press is offering is work-for-hire. Submitting to write comes with no guarantee of acceptance like a Kickstarter pledge does. This situation requires skills not born of my bank account. They’re offering the first major test in my mission: Have I reached the level (oy) where I can move from paying to write to being paid to write? Am I ready to jump from wanna-lancer to freelancer?

Vanity Press: What Kickstarter RPG Rewards Are Available? – Apocalypse the Risen RPG

I am building a resume of tabletop role-playing game writing credits by buying them from Kickstarter. The goal is to go from a RPG wanna-lancer to a paid freelancer. It’s… well, it’s my personal demon. To that end, there is an option to pay to write about that or any type of demon.

 

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Apocalypse the Risen Campaign Setting

Apocalypse the Risen Campaign Setting

Apocalypse the Risen RPG (Pathfinder Compatible) by Rust Portal Games

 

Kickstarter campaign ends on Wednesday, November 2nd, 2016 at 10:18 EDT in the evening.

 

Their pitch:

 

Can you survive the undead and demonic horrors ravaging post-apocalyptic Earth some 25 years after the Rise? Pathfinder Compatible RPG.

 

Apocalypse the Risen Campaign Setting is a Pathfinder Roleplaying Game Compatible post-apocalyptic fantasy horror RPG based on Earth, twenty-five years after the fall of society, an event known as the Rise. This full color hardcover campaign setting will be heavily illustrated and over 400 pages.

 

Ghost, Emotes All by Preston Stone

Ghost, Emotes All by Preston Stone

Apocalypse the Risen thrusts you into the role of a resolute survivor, forging through the ashes of humanity on an Earth besieged by demons and the dead—known as Risen. Twenty-five years after the collapse of society, humankind and their new allies now fight back, staggered and beaten but never broken.

 

Is it the survival of your Colony that drives you onward in the hunt for precious resources? Or perhaps hatred for the evils walking the Earth that fuels your righteous anger seeking redemption?”

 

Egg’s thoughts:

 

First, like so many Kickstarter RPG projects, the art is rich and amazing. The book will look glorious with this level of art.

Second, you get to design a demon. I mean, does it get more metal than designing a demon? No, no it doesn’t.

 

Their vanity press rewards:

 

Descended Draft, Seraphim Banner by Rodrigo Vega

Descended Draft, Seraphim Banner by Rodrigo Vega

“Pledge $349 or more

 

Demonologist

You are the Light against the Darkness.

 

Includes

  • Design a Demon! Apocalypse the Risen includes a detailed demon creation system and we will put it at your fingertips. Give us an idea, a name, a concept, or dig deep into the demon creator and we will work with you to design a demon to be published by Rusted Portal with designer credits for you.
  • Apocalypse the Risen Campaign Setting Hardcover
  • Access to Stretch Goals unlocked during campaign!
  • AtR Character Portfolio Pack (18 Sheets)
  • Apocalypse the Risen GM Screen
  • Apocalypse the Risen Campaign Setting PDF
  • “Adrift” AtR One-shot Adventure PDF
  • Nine 8th Level Pre-Generated Characters PDF”

 

* * *

Shonk, The Holy Wood

“OMG! Demon metal me?! Yeah-no!”    – Shonk, The Holy Wood!

 

Closing thoughts:

 

The project looks stunning, the concept – post-apocalyptic Earth – is, while not wholly original, a fresher patch of farmland than replanting yet another crop of pseudo-western Europe setting-seeds. It looks like a world where action will carry the story and the conflicts of good and evil are defined.

The vanity reward is designing a demon. How do you make a demon fun to run for any role-playing group? Pinhead would not work for every table and, because of that, making a fitting demon would take some thought. The hardest part of this task is likely to be not basing the demon on one of your old role-playing buddies… That might be impossible.

 

* * *

 

Egg Embry, Wanna-lancer

 

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

 

Sasquatch Game Studio’s Primeval Thule for 5e (2015) available at DriveThruRPG.com

Vanity Press: What Kickstarter RPG Rewards Are Available? – The Dread House and Salt in Wounds Tabletop Setting

I want to freelance in the tabletop role-playing game industry. To get there, I’m buying a resume of writing credits via Kickstarter rewards. So far, I’ve largely bought into D&D 5e. But the RPG industry is wider than D&D and I want to add as many systems to my resume as I can. That makes these projects of interest to me.

"Fascinating." - Mirror Mirror Robert Jeffrey

“Fascinating.” – Mirror Mirror Robert Jeffrey II

 

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The Dread House (Pathfinder/5th Edition/Call of Cthulhu) by Hammerdog Games

 

Kickstarter campaign ends on Saturday, October 29th, 2016 at 3:00 EDT in the afternoon.

 

Their pitch:

 

The most haunted house in the world, presented with multiple storylines, in multiple time periods, and for multiple RPG systems.

 

Dry leaves crackle under your feet as you make your way up the hill towards the dark manse, your path lit by a bold harvest moon. The taste of rain is in the air and you hear a distant peal of thunder. The townsfolk begged you not to come up here. Not tonight. Especially not tonight.

The Dread House

The Dread House

 

You reach the grounds as storm clouds slip across the moon, darkening the yard. You make your way carefully to the front door but find it barred from the outside. It would take a crowbar and some muscle to get in this way. The windows are high off the ground but seem breakable. You test your theory with a large rock, and the glass shatters as the first bolt of lightning slashes across the sky. You climb up and through the broken pane, carefully turning and lowering yourself to the floor of the room inside. The townsfolk may be afraid of this place buy you aren’t.

 

“Good Evening” says a deep strong voice that makes you whirl with shock. Your eyes search the darkness but you see nothing. A flash of lightning verifies to your eyes that you are alone.

 

“I trust you will be staying?” says the voice. “Excellent, it’s been a long time since we’ve had company.” Lightning flashes again. The drawing room is empty of everything but old furniture. You turn and scramble to the window, ready to leap through it and to the ground below. But the window isn’t broken any more. Somehow it’s healed.

 

You stop to puzzle this impossibility for the briefest of moments. That’s all it takes. The voice in the darkness gets you, and nobody hears you scream. You should have listened to the townsfolk. You should have come better prepared…for The Dread House.”

 

Egg’s thoughts:

 

The Dread House is a series of adventures set in different eras that utilize different systems – Wizard of the Coast’s D&D 5e, Paizo’s Pathfinder, but, most important to lil’ Egg Embry, Chaosium’s Call of Cthulhu. Call of Cthulhu is not on my resume. Add to that the concept – a haunted mansion that exists from medieval times to present – offers a growing tale and world to explore. Character’s actions from one era can be felt in the next. The vanity press offer – “an adventure, encounter, or monster in the Dread House” – combined with the chained nature of these adventures will, I hope, allow me to write something a little longer than many of my Kickstarter vanity press pledges.

The Dread House's Gentleman Ghost

The Dread House’s Gentleman Ghost

 

Their vanity press rewards:

 

“$150 or more

Architect of Dread

 

An undead professional, you seek to further your career even after death. You gain a copy of The Dread Wedding and all PDFs. You will participate in the development process of an adventure, encounter, or monster in the Dread House. No prior experience is required but the more experience you have, the more you can contribute. You will gain a credit as a developer. [Freight Extra]”

 

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Salt in Wounds Tabletop Setting for 5th Edition & Pathfinder by J. M. Perkins

 

Kickstarter campaign ends on Thursday, October 27th, 2016 at 2:03 EDT in the afternoon.

 

Their pitch:

 

A gore splattered, monster-fed, city based dark fantasy setting for your favorite Tabletop RPGs.

 

Salt in Wounds is a fictional city; a detail-rich dark fantasy setting designed specifically for tabletop roleplaying games (although it can be enjoyed by anyone who appreciates intricate works of imagination). More specifically, Salt in Wounds is a city whose culture, economy, and existence is beholden to the reality of the giant, regenerating kaiju called the ‘Tarrasque’ which is imprisoned within the city center so it can be butchered over and over again.

 

Salt in Wounds City Map (Rough Draft)

Salt in Wounds City Map (Rough Draft)

There are few monsters in role playing games more iconic than the Tarrasque: the ‘end game’ boss that’s been terrorizing high level characters (and delighting players) for decades. The Salt in Wounds setting takes the beast in an entirely new direction: as the perpetually slaughtered ‘natural’ resource that has been feeding the population & fueling economy of the sprawling metropolis of Salt in Wounds for the last two centuries.

 

Since 2015 I’ve been fleshing out the city, its inhabitants, and setting the stage for adventure: first on the Ennie nominated gaming website Tribality and then on its own page www.saltinwoundssetting.com. I’ve written fiction, created monsters, and worked hard to create a compelling, incredible world just begging for exploration & play. Here’s just a sample of some of the work that’s already been made public about Salt in Wounds:

  

Now, with your help, I want to take my mishmash of ideas, player options, lore & creatures and turn it into a proper series of books & supplements that will inspire your Pathfinder, 5th Edition, and other gaming for years.

 

Egg’s thoughts:

 

Salt in Wounds. Any city with a title for a name (like King of Prussia, Pennsylvania) screams out, “Visit me!” more than, say, one of the early titles of my home city, Marthasville [Note – Marthasville, where Superman and Batman get on like chocolate and peanut butter.] Title alone states this is an engaging product. J M Perkins has a fully realized city with enough real estate to share some pretty views with the public. The reward – design one of the 13 main families in the city for both D&D 5e as well as Pathfinder – has curb appeal. This reward could lead to a dynasty write up, information about their home, magic items, and NPCs. Lots of potential to show your RPG writing skills.

Salt in Wounds. I spy a Tarrasque.

Salt in Wounds. I spy a Tarrasque.

 

On the other hand, by the time I noticed this one all of the rewards were gone. Fiddlesticks. I believe the individuals that chose this one picked a great vanity press option. I cannot wait to see the results.

 

Their vanity press rewards:

 

“Pledge $250 or more

Binder-Lord

 

You rule Salt in Wounds, and you get everything listed above, three additional pieces of Sway, and design considerations (see text below for more information).

 

INCLUDES

  • Name the Harpoon Release Command Word
  • Help Design a Meridian House
  • Swag x 6

 

Limited to only 11 (there are 13 Aristocratic Meridian Houses, and two Binder-Lordships have already been claimed by patrons) you get all the above rewards + an *additional* 3 pieces of Swag (for a total of 6 pieces of Swag) and you get design considerations for your chosen Meridian House, invitation to an exclusive design session hangout, and you select the legendary ‘command word’ of your house’s immoveable harpoon. Legal possession of this command word grants Binder-Lords their authority within the city of Salt in Wounds and can be used to actually free the Tarrasque.”

 

* * *

 

Closing thoughts:

 

The Dread House offers the chance to add Chaosium’s Call of Cthulhu to my list of vanity projects. Sold. Salt in Wounds lives up to its name because it looks amazing but all of the writing rewards are spoken for. Regardless of my salted wound, I think both of these projects are going to be fun. I’m looking forward to seeing how they progress.

 

* * *

 

Egg Embry, Wanna-lancer

 

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

 

Sasquatch Game Studio’s Primeval Thule for 5e (2015) available at DriveThruRPG.com

Vanity Press: What Kickstarter RPG Rewards Are Available? – Embers of the Forgotten Kingdom and Manastorm

My journey from tabletop role-playing game wanna-lancer to freelancer involves buying into the right projects (chronicled here). To build my vanity press resume, I review a number Kickstarters. Here’s a few standout projects with vanity press options.

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Manastorm – A Pathfinder-Compatible Campaign Setting by Terran Empire Publishing

Kickstarter campaign ends on Wednesday, October 26th, 2016 at 9:06 EDT in the evening.

Manastorm's Zula Pyromancer

Manastorm’s Zula Pyromancer

Their pitch:

“Manastorm is a new campaign setting set on a planet located in the Milky Way galaxy. Shin’ar is a world of high magic and epic fantasy!

What is Manastorm?

Manastorm is the inaugural product offering from Terran Empire Publishing. It is a new Pathfinder Compatible campaign setting featuring 16 new playable races – each with their own hybrid class – and 6 new prestige classes.

The planet of Shin’ar boasts 10 expansive regions to explore, from dust- choked ruins to far off enclaves guarded by logic driven automatons.

Manastorm introduces players to the Manasphere, a bubble of radiation that surrounds the planet, given off by mana crystals found deep within the planet’s interior. The Manasphere allows those who can tap into it’s unlimited power to fuel fantastic feats of magic and wonder. Players will be able to create new magical items from mana crystals that allow the user to cast stored spells on themselves or others, as well as allow spellcasters to renew spent spell slots. Players must be warned though, the overuse of mana crystals can result in Mana Poisoning, and eventual death and rising as a Mana Zombie.

Manastorm's Kalarin Rogue

Manastorm’s Kalarin Rogue

The planet suffers from events known as Lunar Quickenings. The Dri-jen moon, the smallest of the planet’s two moons, has an erratic orbit. When it moves close enough to the planet, the moon causes all mana crystal deposits within the planet to react wildly. Bursts of raw mana saturate the Manasphere and cause fluctuations in its behavior. During these times, portals to unknown planets and planes of existence spontaneously open all over the world, depositing countless people and creatures on Shin’ar.

The vast majority of the peoples encountered on Shin’ar are not native to the planet. Many races have migrated to the world during Lunar Quickenings and found themselves stranded when the event ended. Portals to others dimensions or planets can only function during Lunar Quickenings. The Manasphere does not allow the opening of gates or portals outside of Lunar Quickenings, and it has a way to punish those who try to circumvent this. These events last for an indeterminate amount of time. Some have come and gone in the span of a few years, while some can last over a millennium.

Lunar Quickenings allow GMs and players to include all kinds of “homebrew” races and monsters. While Manastorm will offer more than enough to begin to play wonderful and exciting adventures and campaigns, the Lunar Quickenings make it so anything and everything can be encountered on Shin’ar. Terran Empire will also be hosting competitions to include new races and monsters from fans into future products.

History has been disrupted multiple times by these Lunar Quickenings, often with the release of demonic entities and other fearsome creatures, some of which could not find their way back home before their portals of origin were closed. Here is where our story begins: a Lunar Quickening has raged on for the past 38 years, only recently ending and leaving the world to recover once more.”

Egg’s thoughts:

This patchwork world is purpose built to seamlessly port your homebrew Pathfinder lands/creatures into. Add to that, this third party Pathfinder campaign setting feels ready-made to upvert for Paizo’s upcoming Starfinder system/setting (2017), it is like you’re getting two products in one. While not written in their pitch, this setting recalls the best of DC comics’ Adam Strange and his Zeta-Beam trips from Earth to save the planet Rann. For me, Manastorm screams unabashed sword and jetpack barbarian-fi!

John McGuire, American Novelist

John McGuire, Novelist, Moleman Bent on Conquering the Surface World, Amazing Role-player

Their vanity press rewards offer a little extra vanity, not only do you get to write an NPC for their product line, but for $35 more they’ll draw the NPC. I’m likely to request a character modeled on great American novelist, John McGuire.

Their vanity press rewards:

Pledge $90 or more
Most Learned

Reward – Full color hardcover book of Manastorm: World of Shin’ar; Credit in our “Special Thanks” section; Terran Empire game token; Hand drawn “Thank You” card; Poster Map of Shin’ar, PDF (Full) of Manastorm: World of Shin’ar, World of Shin’ar Book of Maps (softcover), PDF of World of Shin’ar Book of Maps, Terran Empire Bookmark, Create a NPC

***Special – Most Learned Backers will be given the opportunity to create a NPC to be used in future Manastorm products and Adventure Paths!***

INCLUDES

  • Manastorm: World of Shin’ar (Hardcover)
  • Terran Empire Game Token
  • Hand drawn “Thank You” card
  • Map of Shin’ar (Poster)
  • PDF of Manastorm: World of Shin’ar (Full)
  • World of Shin’ar Book of Maps (Softcover)
  • PDF of World of Shin’ar Book of Maps
  • Terran Empire Bookmark
Pathfinder

Pathfinder, the logo

* * *

$125 or more
Elder Sage

Reward – Same as Most Learned plus more!

***Backers at this level will also get a small color portrait of their character created and a Limited Edition Art of Shin’ar book!***

***Portrait will be delivered after delivery of book, completion and acceptance of NPC created.***

INCLUDES

  • Manastorm: World of Shin’ar (Hardcover)
  • Terran Empire Game Token
  • Hand drawn “Thank You” card
  • Map of Shin’ar (Poster)
  • PDF of Manastorm: World of Shin’ar (Full)
  • World of Shin’ar Book of Maps (Softcover)
  • PDF of World of Shin’ar Book of Maps
  • Terran Empire Bookmark
  • Art of Shin’ar (Limited Edition Softcover)
  • Portrait of NPC

* * *

Embers of the Forgotten Kingdom by Metal Weave Games

Kickstarter campaign ends on Sunday, October 23rd, 2016 at 9:00 EDT in the evening.

Their pitch:

Lady Ceidwen of the Embers of the Forgotten Kingdom

Lady Ceidwen of the Embers of the Forgotten Kingdom

Discover the forsaken. A systemless, soulsian-inspired book of NPCs and creatures to take your games into dark new worlds.

All backers, who receive a PDF or more, will receive two free PDF statbooks of their system of choice.

Any additional statbook will be a $5 add-on.

Systems so far supported: D&D 5th Edition, Pathfinder, Shadow of the Demon Lord, OSR/AD&D, Cypher System, Dungeon World, FATE, Savage Worlds & 13th Age.

Embers is a systemless art and lore book designed to inspire GMs and players, much like the Baby Bestiary was. However, instead of adorable creatures, we have a line-up of dark fantasy characters and creatures to invade your games.

Egg’s thoughts:

A systemless offering, this product requires AAA writing to stand next to its epic-level artwork. The art is the selling point for this project. Based on its quality, I believe that the final product will look exceptional. If you’re writing for it, you’ve got to rise to breathtaking prose to go next to these portraits.

Their vanity press rewards:

Art from Embers of the Forgotten Kingdom

Art from Embers of the Forgotten Kingdom

Pledge $400 or more
Forlorn Lord

INCLUDES

  • Name in backer credits
  • PDF of Embers
  • Print of Embers
  • Create a surviving character with us

* * *

Pledge $400 or more
Forlorn Beast

INCLUDES

  • Name in backer credits
  • PDF of Embers
  • Print of Embers
  • Create a surviving creature with us

 * * *

 Closing thoughts:

Each project brings interesting art options. I am intrigued by both. Getting a chance to design within Pathfinder for Manastorm would expand my work into a system beyond 5e (albeit a related system). Going systemless will remove the “crutch” of rules all together and require a focus on creativity to match the art of the Embers of the Forgotten Kingdom.

I pledged Manastorm. Getting to design a character to appear in a third party Pathfinder product, with a hoped-for conversion to the upcoming Starfinder, AND getting original art in the deal, it’s a winner and the right choice for lil’ Egg Embry.

***

Egg Embry, Wanna-lancer

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Sasquatch Game Studio’s Primeval Thule for 5e (2015) available at DriveThruRPG.com

Vanity Press: What Kickstarter RPG Rewards Are Available? – Slaughter at Splinterfang Gorge & Luminous Echo

My goal? To write tabletop role-playing games professionally.
My plan? To pledge for RPG Kickstarters that let me write as a reward.
My reality? I pay-to-play to build my resume.

So far, I discussed my contribution – monetary and writing-wise – to the Kickstarter for Sasquatch Game Studio’s 5e campaign setting on Kickstarter Reward Level: Vanity Press – Primeval Thule. If my path inspires you to do the same – buy writing credits – then here are some of the RPG vanity press rewards currently on Kickstarter.

* * *

Luminous Echo (D&D 5E, Anima, Pathfinder compatible) by Project Lux

Wen-M art for Luminous Echo (D&D 5E, Anima, Pathfinder compatible)

Wen-M art for Luminous Echo (D&D 5E, Anima, Pathfinder compatible)

Kickstarter campaign ends on Friday, September 30th, 2016 at 11:07 EDT in the morning.

Their pitch:

“Luminous Echo is a world containing ten years’ worth of lore, characters, artifacts, and amazing weapons by world renowned artist Wen-M.

One world, forever divided into two realms. The Dream World, a realm of magic, immortality, and mysteries. Mhodica, a realm of solid matter, stone, and certainties. For as long as either realm could remember, they were precious little more than myth to each other.    

Though once stories of witches, wizards, ghosts and goblins were considered nothing more than stories to frighten small children, the age of certainty is coming to an end. A darkness is stirring which threatens to shatter the equilibrium of the two realms forever.

The only way to avert this catastrophe is for the people of Mhodica to accept the existence of magic, and for the people of the Dream World to accept that the world of Mhodica exists for something more than their own amusement.

Luminous Echo is half art book showcasing the work of Wen-M and half an outline of the world, as well as many characters, weapons, stories, and places.

They set the stage for those who purchase the book to create a variety of adventures in the RPG system of their choosing.”

Egg’s thoughts:

Why would you want to be in this book? It’s so pretty! So, so pretty! You will be happy with the words but even happier with the art! A huge incentive to pledge for their vanity press option is that Wen-M, this project’s artist, will draw a picture of what you write about and you get to keep the sketch.

Need another perk? It will be available for D&D 5e, Pathfinder, and Anima gaming systems. More systems = more exposure.

More Wen-M art for Luminous Echo (D&D 5E, Anima, Pathfinder compatible)

More Wen-M art for Luminous Echo (D&D 5E, Anima, Pathfinder compatible)

Their vanity press rewards:

Pledge $350 CAD or more
ABOUT $271 USD
Custom Designed Weapon

You will receive all rewards in the “Signed Book and All Printouts” tier + custom designed weapon in full color with short story in the book, with the signed original sketch from Wen-M.

INCLUDES

  • Your name in the credits
  • Digital Sketchbook
  • PDF book
  • Hardcover Book – Signed
  • All 11″ x 17″ Prints – Signed
  • Your custom designed weapon in the book
  • Original sketch of your custom designed weapon – Signed

* * *

Pledge $750 CAD or more
ABOUT $580 USD
Custom Designed Creature

You will receive all rewards in the “Signed Book and All Printouts” tier + custom designed creature in full color with short story in the book, with the signed original sketch from Wen-M.

 INCLUDES

  • Your name in the credits
  • Digital Sketchbook
  • PDF book
  • Hardcover Book – Signed
  • All 11″ x 17″ Prints – Signed
  • Your custom designed creature in the book
  • Original sketch of your custom designed creature – Signed

* * *

Pledge $1,600 CAD or more
ABOUT $1,238 USD
Custom Designed Hero

You will receive all rewards in the “Signed Book and All Printouts” tier + custom designed hero in full color with short story in the book, with the signed original sketch from Wen-M.

 INCLUDES

  • Your name in the credits
  • Digital Sketchbook
  • PDF book
  • Hardcover Book – Signed
  • All 11″ x 17″ Prints – Signed
  • Your custom designed hero in the book
  • Original sketch of your custom designed hero – Signed

* * *

Pledge $5,000 CAD or more
ABOUT $3,868 USD
Custom Designed Clan/Family

You will receive all rewards in the “Signed Book and All Printouts” tier Build your landmark in the setting with this custom designed clan with a Clan Emblem of your design, and up to 5 characters with their stories in the book!

INCLUDES

  • Your name in the credits
  • Digital Sketchbook
  • PDF book
  • Hardcover Book – Signed
  • All 11″ x 17″ Prints – Signed
  • Your custom designed Clan/Family in the book
  • Original sketches of your custom designed clan/family – Signed

* * *

Slaughter at Splinterfang Gorge (5e, Pathfinder) 01

Slaughter at Splinterfang Gorge (5e, Pathfinder)

Slaughter at Splinterfang Gorge (5e, Pathfinder) by TPK Games

Kickstarter campaign ends on Sunday, September 25th, 2016 at 5:11 EDT in the morning.

Their pitch:

Author William “Mindflayer” Tucker (Kenzer and Co.), brings his brand of danger to TPK Games in the form of two great adventures.

Two Dark Fantasy Adventures, Two Great Systems, Just in Time for Halloween!

We are looking for your support to help us publish two great dark fantasy 64-page adventures for the Pathfinder and 5e Dungeons & Dragons games. We love both systems and will be dual-statting the adventures so no matter which is your favorite, we’ll have you covered. Your investment will help us bring more art and layout to the project.

It is well known that Total Party Kill Games brings the pain on dark fantasy adventures, so you won’t be disappointed in either of these new titles.

More art from Slaughter at Splinterfang Gorge (5e, Pathfinder)

More art from Slaughter at Splinterfang Gorge (5e, Pathfinder)

Egg’s thoughts:

Two modules for D&D 5e and Pathfinder. The main one is all sorts of bugbear goodness! Can’t go wrong with bugbears!

(Bugbears, they look NOTHING like the name implies… NOTHING!)

This Kickstarter campaign does not have a vanity press option. However, it does have four print advertisement pages. The reward offers ad space for your gaming-related project. With four days to go, they had all four print ad pages left so I took a chance and contacted Brian Berg (Slaughter at’s co-creator). I asked if I could take one of those four print pages for $100 and, instead of submitting an ad, submit a monster or magic item or whatever would fit into their module. He said yes. That made my day!

Their vanity press reward (technically none so please read the section above and reach out to TPK Games before deciding to pledge the $100 level expecting to write something):

$100 or more
Print Advertiser

We’ll place your PRINT AD in our adventure books. This advertisement must be gaming related. We reserve the right to refund your money and not run your ad based on content.

* * *

Closing thoughts:

Both of these projects are going to be fun. I’ve already pledged for Slaughter at Splinterfang Gorge and will document what comes of the pledge in the months to come. Review them both with a thought toward your name on the credit’s page.

* * *

Egg Embry, Wanna-lancer

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Sasquatch Game Studio’s Primeval Thule for 5e (2015) available at DriveThruRPG.com

Kickstarter RPG Reward Level: Vanity Press – Primeval Thule

“Can I buy enough RPG writing credits to springboard from vanity press to a paid freelancer?”

Since my first game of D&D with J Edward Neill, I’ve seen tabletop role-playing games as an opportunity to tell stories professionally.

Jeremy Neill. Honest.

J Edward Neill was my first DM. Honest.

However, it’s not a profession that I pursued. I plead “responsibilities” – day job of nearing two decades, kids, over a decade into my mortgage, excessive comic book and TV consumption, you know the chorus to this song. I have not made time to create, to move from wanna-lancer to freelancer.

In 2015, that changed.

Certain projects on Kickstarter let you purchase the opportunity to submit content to their publication. The barebones of the idea looks like:

  • A publisher pitches a product on Kickstarter.com selling rewards to crowdfund it
  • I pick the reward that lets me write for their product
  • I pay, I write, they edit, they print, I rejoice

The writing is nothing too intensive, nothing that eats time. An adventure hook, a NPC, a location seed, a monster, or a magic item, just a few hundred words – my words, my name in the credits. This is my journey to freelancer and it starts with selecting the Kickstarter Reward Level: Vanity Press.

 

-=-=-=-=-=-=-

 

Primeval Thule 5e by Sasquatch Game Studio

Primeval Thule is a Conan versus Cthulhu inspired campaign setting for Dungeons & Dragons 5th edition. Created by Richard Baker, David Noonan, and Stephen Schubert of Sasquatch Game Studio, they have written for D&D 3e, 4e, and – their most relevant product to this Kickstarter – Princes of the Apocalypse for 5e.

Interested in a free sample of Primeval Thule? Try Primeval Thule Traveler’s Guide to get a taste of their world.

For most gamers, the high-concept description, creator’s bibliographies, and setting sample decided their level of interest in backing this Kickstarter. For me, it was the $250 Dungeoneer Reward:

PrimevalThule5eCover

The cover to Primeval Thule for 5e

  • Hardcover and PDF versions of the Primeval Thule 5e Campaign Setting – $49.95 / $19.95
  • A large pullout map and PDF of the Thule continental map – Cost bundled with the book
  • A GM’s screen – $25
  • A large pullout map of the city, Quodeth – Cost bundled with the GM screen
  • Six player reference cards and PDFs – Cost bundled with the GM screen
  • A PDF of Primeval Thule 5e GM Companion – $7.95
  • A PDF of Primeval Thule 5e Players Companion – $7.95
  • A PDF of Primeval Thule 5e Red Chains adventure – $2.95
  • A PDF of Primeval Thule 5e Watchers of Meng adventure – $2.95
  • A PDF of Primeval Thule 5e Secrets of the Moon Door adventure – $2.95
  • A PDF of Primeval Thule 5e Night of the Yellow Moon adventure – $3.99
  • A PDF of Primeval Thule 5e The Lost Tower of Viondor adventure – $3.99
  • Total MSRP – $127.63

All great offerings but the sentences that opened lil’ Egg Embry’s wallet were:

  • “[Y]ou’ll be invited to name a dungeon, ruin, or adventure locale and provide a brief background or description which will serve as the basis for our development of that site. (The copyright to the name and description you provide will be held by Sasquatch Game Studio, LLC. We reserve the right to reject and/or applaud inappropriate, vulgar, or unsuitable suggestions.)”
  • Vanity press upcharge – $122.37
PrimevalThule5ePg126

This image from Primeval Thule page 126 pops for me!

Their reward – pay-to-play or, for my situation in the era of credit cards, swipe-to-write – fit my time budget and my love of D&D. Combined with Thule’s barbarian-nightmare setting, their first-rate production values, and, top of my Christmas wish list, my words and name in print, I saw a path to freelancing with Primevel Thule as the first step.

 

-=-=-=-=-=-=-

 

The Mammoth Graveyard.

There is a valley where mammoths go to die. Centuries of their ivory wealth litters the ground in testament to its consecrated importance. Overlooking those graves is a primordial, decaying fortress built onto a godly-proportioned mammoth’s skull and ribs. The ruins whisper of lost treasures, violence, a dead god, and a plea to escape. But no one does…

 

-=-=-=-=-=-=-

 

Sasquatch edited my submission, elevating it to Robert E. Howard-lite, and printed it as a sidebar within their 5e edition of Primeval Thule Campaign Setting. The process was effortless – pay, write then submit while professionals handle the editing. The books have been delivered, read, and greatly enjoyed. Vanity press RPG writer’s credit number one complete! On to number two…

PrimevalThule5ePg228

Thulean Cyclops from page 228

 

-=-=-=-=-=-=-

 

Kickstarter information:

Primeval Thule: 5e Campaign Setting by Sasquatch Game Studio LLC
Raised: $52,811 starting July 16th, 2015

Primeval Thule: Pathfinder, 13th Age, and 4e Campaign Settings by Sasquatch Game Studio LLC
Raised: $75,232 starting July 2nd, 2013

 

***

 

Egg Embry, Wanna-lancer

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

 

  • Sasquatch Game Studio’s Primeval Thule for 5e (2015) available at DriveThruRPG.com

 

* * * * * *

 

Disclosure: This article contains affiliate links to DriveThruRPG.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

 

* * * * * *

My Favorite Films of 2015 (two days too late)

sicario_header
I don’t live in Los Angeles anymore. I’m reminded of this all the time, of course. Whenever I board this city’s competent mass transit. Whenever I eat Bay Area “Mexican” food. Whenever I look off in the distance and see a big red bridge that for some reason is called “golden”.

I miss Southern California for lots of reasons and I could list a hundred of them, but that’s not what this is about. But one thing I miss very dearly, that is relevant here, is film culture. Not “The Business.” Not the Hollywood Community. Film Culture.

Los Angeles is a town that makes movies but is also a town that loves movies. Especially the movies that not everyone loves. The ones not in English. The ones with small budgets and big ideas. The ones that are not deemed marketable enough to open in thousands of theaters but still need to be seen. A lot of these films make it to other cities, but they ALL play in L.A. And not just the new ones. Several theaters, including the legendary and place-I-miss-most New Beverly Cinema, specialize solely in playing older films. Golden age masterpieces. 70s grindhouse. Silents. Cult classics.

One of the things I miss most about living in Los Angeles is that fact that there was always a movie to go see. Not on TV. Not on Netflix. Not at home. But a movie to go out and see.

I’m typing this while watching the Academy Awards (Chris Rock took an angle on the #OscarsSoWhite thing that I did not see coming) and I usually like to put out my Best of the Year list before the Oscars air. Not that anyone cares, but that’s just usually my deadline. But this year it was harder to see all the films I thought I needed to see. It’s just not as easy up in here in the land of Giants, Warriors, and 49ers. I’ve still missed a few things that I think might have had an impact on the list, but I’ll catch them when I catch them. So, after some pointless rambling, here’s my list of the best films of 2015.

(Oh, note: Star Wars. I liked it. I did not love it. I have too many problems with it to name it one of the best films of the year, despite its success, despite people’s love for it. It’s the film from 2015 that I will probably see a hundred times before I die, but it was never close to making this list. So consider this an honorable mention for STAR WARS: THE FORCE AWAKENS (J.J. Abrahms), I guess.)

I: THE GREAT

sicarioSICARIO (written by Taylor Sheridan, directed by Denis Villeneuve)

My first instinct when beginning to write about Villeneuve’s Sicario was to just rattle of a list of adjectives, but they were all just synonyms for one word: bleak. This is a dark, dark movie. You will not walk out of it with a jaunty spring in your step. You won’t call your mom to tell her “you NEED to see Sicario!” You can watch it on a date, but don’t expect it to put anybody in an amorous mood. Sicario is (and I say this as a man with a degree in film therefore know the terminology better than anyone) a fucking bummer, man.

It’s also extraordinary.

Chilling.

Beautiful.

Sobering.

Knuckle-whiteningly tense.

Okay. I found some more adjectives. And made up an adverb.

Sicario is a film you think is one thing then you find out it’s another and then “whoops!” it’s a completely other thing and it’s frustrating and confusing and you can’t stop watching it. On the surface, it is about the futility of the drug war. Benicio Del Toro is not officially reprising his Oscar-winning role in Soderberg’s Traffic, but it’s not hard to imagine a sequence of horrible events that would change 2000’s beleaguered Tijuana cop into 2015’s mysterious government operative.

He’s equally great in this film as he was in Traffic. Blunt is fantastic. Brolin is amazing. It looks great. It sounds great. It will have you scratching your head and gnawing your nails. I know I’m being vague but I really think the best way to see this film is in the complete dark.

And some people will come out into the light hating it. It is a polarizing film, mostly due to its stunning last act. I come down on the “pro” side; I think the whole point of the movie is the last act. But the last minutes of the film leave you feeling pointless, impotent, and oh so small. That makes it hard for some people to enjoy. And I totally get it. This movie so absolutely fucking frustrating.

But I absolutely fucking loved it.

creed

CREED (written by Ryan Coogler & Aaron Covington, directed by Ryan Coogler)

Here’s the thing about Creed. There are a million ways to do this movie wrong. A million understandable decisions that could have produced a piece of shit movie. But Ryan Coogler found all of the ways to make this picture absolutely right. It is reminiscent of Rocky without being a complete rehash. It jumpstarts the franchise (I hate to use the word but it’s the world we live in) while honoring what came before it. It rewards you if you’re a Rocky fan but doesn’t punish you if you aren’t. It’s nostalgic without being fan service. It’s young and fresh and fun without being cloying or alienating to older fans.

(Actually, as I write this, I’m realizing that the makers of Creed and The Force Awakens had nearly identical missions laid out before them: and Creed, I really do feel, was more successful.)

But what really makes Creed work is that, despite its new protagonist and indie feel, is a straight-up, no bullshit, Rocky movie. And probably the best one this side of the 1976 original.

Oh, and Stallone is great here. (note from the future: he didn’t win the Oscar. The guy who did is a phenomenal actor but I really wanted to see Sly win this one). And Michael B. Jordan is a big giant motherfucking movie star. I would say it made everyone forget the travesty that was Fantastic Four, but that would be implying that people actually saw that garbage. Mr. Jordan is going to be just fine.

I love, love, love this movie. Thank you, Ryan Coogler. My favorite moment in any movie in all of 2015 is in Creed. If you’ve seen it you know it: the last round, the bell rings… and the music comes.

For that moment and many more, I can’t help but put Creed in my Top Three. It’s the most crowd-pleasing movie I’ve seen in years. If you didn’t see it in a packed theater, you missed out.

machinaEX MACHINA (written and directed by Alex Garland)

This past December, millions of people around the world understandably fell in love with a dashing X-Wing pilot named Poe Dameron and the handsome actor who portrayed him. But more savvy film goers have been a fan of Oscar Isaac for some time now. I first noticed him as Prince John in Ridley Scott’s lackluster Robin Hood, but it was the quirky 2013 Coen Brothers gem Inside LLewn Davis that made me fall in love. The following year he starred opposite powerhouse Jessica Chastain in A Most Violent Year, a movie I really wish people had given a chance. And earlier in 2015, before Isaac became the new Han Solo, he appeared in Ex Machina, the directorial debut of acclaimed screenwriter Alex Garland.

Ex Machina is smart, minimilist science fiction that treats its audience like adults. I’m noticing that several films on this list heavily feature smart people doing smart things. The Martain. Spotlight. Bridge of Spies. Steve Jobs. As well as my favorite film of 2014, The Imitation Game. In a world that sometimes feels like it’s on the express train to Idiocracy, there’s comfort to be found in stories that romanticize knowledge and intelligence.

I really don’t want to say any more about this film. Just watch it if you haven’t. If you already have, you know. You don’t need me telling you.

* * * * *

II: THE EXCELLENT

aANOMALISA (Charlie Kaufman and Duke Johnson)

Praise be to Jebus. The most unique voice in American cinema has finally returned to the screen. Seven years after his heartbreaking directorial debut Synecdoche, New York, Academy-Award winner Charlie Kaufman returns with an animated film that can only be described as, well, Kaufman-esque. As much as I loved this movie, in a real, deep down way, I know that I’m going to like it even more the next time. Because no one rewards repeat viewings better than Charlie Kaufman.

victoria (1)VICTORIA (Sebastian Schipper)

Turn the lights down. Silence your phone. Close the laptop. And just watch Victoria. Don’t have it on in the background. Don’t second-screen it. WATCH IT. This film wants to take you on a little trip. Take it up on its incredibly generous offer.

'Room' is a journey out of darkness, director saysROOM (Lenny Abrahamson)

If you’ve managed to not know ANYTHING about Room, keep it that way until you see the film.  When I sat down  I had no idea what it was about (with a small part of me hoping it had something to do with Tommy Wiseau) and was better off for it. I suggest you do the same if you can.

deadpool_107447DEADPOOL (Tim Miller)  NO! WE’RE TALKING ABOUT LAST YEAR. GET OUTTA HERE!

insideINSIDE OUT (Pete Docter)

Whenever we want to count Pixar out, they come up with a masterwork like this. Their most mature film. I’m not even sure how much it appeals to children. But as the father of a nearly three-year-old girl, this movie, on multiple occasions, conjured up a weird moist substance that leaked from my eyes. I should probably see a doctor about that. Inside Out is so smart. Clever. But it’s also honest in a way that “family entertainment” rarely is. Painfully honest. I wish the movie was longer; kind of wish there was more to the story. But it’s a wonderful film and a tough yet beautiful sit for any parent.

Mad-Max-Fury-Road-Guitar-Player-Doof-WarriorMAD MAX: FURY ROAD (George Miller)

Do you know how good Mad Max: Fury Road is? I like it less than almost everyone I know, and I love it. I think it’s overrated and amazing. I’m on the low end of people who liked this movie and I can’t wait to watch it again and again. That’s how good this movie is.

* * * * *

III: THE VERY GOOD

spotlightSPOTLIGHT (Tom McCarthy)

martianTHE MARTIAN (Ridley Scott)

carolCAROL (Todd Haynes)

deadpool-emma-insert-6DEADPOOL (Tim Miller) NO. I TOLD YOU, WRONG YEAR!

tim-roth-walton-goggins-hateful-eight-xlargeTHE HATEFUL EIGHT (Quentin Tarantino)

artisans-thumbnail-the-revenant_cleanTHE REVENANT (Alejandro González Iñárritu)

ST. JAMES PLACE

BRIDGE OF SPIES (Steven Spielberg)

socSTRAIGHT OUTTA COMPTON (F. Gary Gray)

deadpool-trailer-2-56-163948DEADPOOL (Tim Mil  STOP THAT!!!

* * * * *

Also worth checking out: DEADPOOL, STEVE JOBS, THE BIG SHORT, MI: ROGUE NATION, TRUFFAUT/HITCHCOCK, FURIOUS 7, DEADPOOL, STAR WARS: THE FORCE AWAKENS, TRUMBO, ANT-MAN, AVENGERS: AGE OF ULTRON, AND DEADPOOL.

Apologies to: THE DANISH GIRL, JOY, CONCUSSION, BEASTS OF NO NATION, DIARY OF A TEENAGE GIRL, SLEEPING WITH OTHER PEOPLE, AMY, SPY, CRIMSON PEAK, 99 HOMES, 45 YEARS, BROOKLYN

Oh and the best Television Show of 2015 was Season Two of “Deadpool”:

Deadpool-Reading-Screenshot-Movie-2016-Wallpaper

I mean “Fargo”:

fargo

Now that I’m done, I’m going to tear up the fucking dance floor, dude. Check it out.

55014d5a94e57e4d05baa219a079db85

Star Wars : My Thoughts Before We Wake

featuring art by the late great Ralph McQuarrie

Star-Wars-Concept-Art-New-Hope3

I’m writing this from the past.

All the way back on Tuesday, December 15, 2015.

Because today, Friday, December 18, is a big day. For me. For a lot of us. I wanted to write this post ahead of time. Before today. Before it happens. Before we see it. Before the Awakening. Before the results of all this hype and hope and speculation and excitement are known. Will we be disappointed today? Will we be thrilled? Will our prayers be answered? I don’t know and for the purposes of this post, I don’t want to know.

So I’m writing this from the past. star_wars_r2d2_c-3po_ralph_mcquarrie_desktop_1920x1080_hd-wallpaper-1054461

Last night (for me, here in the past), The Force Awakens had its premiere at the Mann’s Chinese Theater in Hollywood. Which means that people have seen it. A large group of people, a lot of them famous, a lot of them on Twitter. And, while I trust that none of them are going to run and tweet “Oh my God! Han Solo is just Dexter Jettster wearing a Mission Impossible Mask!”, I have deleted Twitter, Facebook, Tumblr, and any other social media app off my phone; deleted the bookmarks in Google Chrome. From Monday until Saturday, I am in as much of a media blackout as is possible in this day and age.

Because I don’t want to know.

I’m not a spoiler-phobe. I actually find that trend more than a little annoying, as I wrote about a while ago HERE. Do I want to know the story? The surprises? The ending? Fuck no. But mostly, I don’t want to know what people think about the movie. I don’t want to read Kevin Smith tweeting “HOLY SHIT STAR WARS IS SO GOOD!” or Patton Oswalt saying “Bad news guys…”. I don’t want to know what the critics have to say. Not a single fucking one. Not because I don’t like critics, but because I have no interest in what other people think about the movie.

I only care about what I think about it.

Two reasons for this:

1. There are at most a dozen people in this world whose opinions on film I actually respect. Who I can talk movies with in a way that satisfies me. Whose praise or condemnation of a film can actually sway my desire to see it. Does this make me a snob? Fuck yes. I embrace being a snob. I don’t care what most people think because I think I know better. It’s an ugly truth about me but a truth all the same. I feel that way about all movies; with Star Wars I feel it tenfold.

2. Knowing the general consensus on a film’s quality undoubtedly taints your experience in watching it for the first time. If the praise is effusive, often times you are disappointed by what you see because it was merely “good”, not “amazing” as every keeps saying. For me, I call this the Something About Mary effect. Conversely, if the word on the film is bad, if people are ripping it, if the cursed Rotten Tomatoes (boy do I hate Rotten Tomatoes) rating is low, you go into it expecting bad and you look for the bad. All you can see is the bad. And you don’t want to feel like an idiot for liking something that everyone else hates. Or you can go the other way. You’ve heard the film is bad, you go see it, enjoy it, and think “That was much better than everyone is saying. I don’t get it.” That happened with me on The Dark Knight Rises. The word wasn’t great on it but when I saw it I enjoyed it. Looking back, I realize those low expectations inflated my opinion of the film. I bought it on blu-ray the day it came out and haven’t been able to watch it all the way through even once. I find it mediocre and disappointing.

star-wars-mcquarrie3I don’t want to walk into the theater today with that baggage.

I’m bringing in enough with me as it is.

Because, well…

I love Star Wars more than you.

Since I don’t know who you are, dear reader, it’s understandable if you find that statement laughable.

But I love Star Wars more than you because Star Wars is my thing.

And it has been since 1980.

When I was four years old, my parents let me stay up to watch the network television debut of Star Wars. It was hosted by Billy Dee Williams (which is how I know it was around 1980), from a badly mocked-up version of what I would later learn was the Mos Eisley cantina. (Did you know it was owned by a Wookiee named Chalmun? Of course you didn’t. No reason you should. But I do. Because Star Wars is my thing.)

Like so many people, the first time seeing George Lucas’s Star Wars changed my life. I was never the same after that. I had, at the age of four, fallen truly, madly, and deeply in love.

I obviously don’t remember every detail of that night, but I remember enough. I remember the opening shot of the Blockade Runner (the Tantive IV) and the Star Destroyer (the Devastator) coming over the top of the screen and thinking the child’s equivalent of “holy shit!”. Being terrified of Darth Vader. I remember the cantina, obviously. Ben cutting off Ponda Baba’s arm. Meeting Han Solo. Seeing the Falcon for the first time. I have very strong memories of the trash compactor and, after that, the image that probably stuck most in my mind: Luke and Leia swinging across the chasm in the Death Star. Of course, the getaway fight with the TIE Fighters was amazing (“Don’t get cocky!”).

But what left an indelible impression on me was the final assault on the Death Star, later known as the Battle of Yavin. It enraptured me in a way I had never experienced. Starting with the scene in the briefing room where they break down the plan (I have this thing. Don’t know what it is, but my favorite scene in Raiders of the Lost Ark is when Indy uses the chalkboard to explain to the guys, one of them the actor that played Jek Porkins in A New Hope, how the Staff of Ra worked. Don’t know why that is.) and then of course the visuals, the action. It was so damn exciting and tense. I had no idea what was going to happen next. I had seen very few movies, so it never occurred to me that of course the hero was going to save the day. I was four. I didn’t know that it was an automatic thing in movies like this. I was terrified for Luke every step of the way. He’s just a kid from a farm! This is so dangerous! How is he going to make it out alive?

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Ships crash. People die. Darth Vader starts mowing down Y-Wings in his funky looking fighter (TIE Advanced x1). It was all too much.

Then Luke switched off his targeting computer.

I stopped breathing.

Then, it happened. The moment that brings me chills every time I think about it, let alone see it. Seriously. Right now, seeing it in my head, I’m getting that feeling.

Just when it looked like Vader was going to shoot Luke down. Just when the Rebellion was about to be blown to oblivion, a miracle happened.

“Yahoo!”

The Falcon came down out of the sun and saved the day.

yahoo

They came back! Han and Chewie came back! If you were an adult, you probably knew it would happen. Because that’s how movies work. The cynical loner always grows a heart and comes back to help. But as a child? I had no idea it was coming.

And when it did, I felt it for the first time.

The jolt. The shiver. The surge.

For all I knew, at that moment, 35 years ago, it was The Force Itself.

That feeling, you know? The potent injection of emotion that seems to shoot up your spine when you see, hear, read something that just hits you in a place you never knew you had. It’s the white soldiers cheering “give ‘em Hell!” to the 54th Massachusetts as they leave to die attacking Fort Wagner. It’s a brave vampire slayer leaping to her death to save both her sister and the world (“She saved the world. A lot.”). It’s the “Ode to Joy”, when that damn chorus comes in and the bliss crackles like electricity under your skin.

I was paralyzed with… I don’t know what that feeling is. It’s a cocktail of emotions, universally known but undefined. Just that… rush. That feeling.

It was the first time I had felt it.

It was riding my first roller coaster.

It was losing my virginity.

Drinking my first beer.

I have George Lucas to thank for that. And I thank him, as all fans should, for giving us this gift.

I also wanted more.

star_wars_movies_atat_ralph_mcquarrie_fan_art_1280x800_wallpaper_wallpaper_2560x1600_www-wallpaperswa-comThe first Star Wars trilogy was an enormous hit. Millions and millions of people are fans of the films. Made Lucas a brand of his own, the most successful independent filmmaker in history. The original trilogy is beloved the whole world over. Especially The Empire Strikes Back, nearly universally considered the best of the films.

But my love affair didn’t stop in 1983 when Return of the Jedi was released. I didn’t think “Well, that cool thing is over. On to the next thing.”

I was in love. I still wanted more.

And to get more, I had to dive deeper. And there wasn’t a whole lot there.

I’ve seen the two pretty-awful Ewoks TV movies more than a dozen times each. Why? Because they were Star Wars. Same with the “Droids” and “Ewoks” cartoons. I read the seven available Star Wars spin-off novels, including the very enjoyable Han Solo and Lando Calrissian series. I read the lackluster Marvel comics.

But between 1983 and 1991, it was slim pickings for a kid who wanted more of his favorite thing.

But in ’91, a novel was published. Timothy Zahn’s Heir to the Empire. It took place 5 years after Episode VI and heir-to-the-empire-coverstarred all of the original characters, and introduced a few new ones, including one of the great Star Wars villains (hell, characters) of all time. Soon after, in the world of comic books, Dark Horse got the Star Wars license and released “Dark Empire”, which took place a year after Heir to the Empire. It was a bleak story about Emperor Palpatine rising from the dead to take one last stab at conquering the galaxy.

With those two pieces of fiction, the entity that would eventually be called the Expanded Universe was born. It would live and grow for almost a quarter of a century.

And I experienced all of it. Every novel. Every comic book. Every video game. Every role-playing game. Every encyclopedia. Star Wars became much more than three movies for me.

Even through the Special Editions and the Prequels, the Expanded Universe thrived. The novels and comics kept coming. Some were great. Some sucked. Most were in the middle somewhere. But the Star Wars galaxy continued to grow outside of the movies. In the case of the prequels, it often times eclipsed it in terms of quality. When 2005 was over, and Revenge of the Sith had come and gone, Star Wars wasn’t over for me like it was for so many others. I hadn’t abandoned it because of the quality of the prequels. Because to me it was so much more than six films. The movies were the most important aspect, sure, but I enjoyed the prequel era. While Lucas’s movies were bad (at times horrible), with several great moments, they spawned so many interesting stories between the cracks. In comics. And fiction. And in the spectacular “Clone Wars” television show.

I can imagine losing faith in Star Wars if all you know is the films. I don’t begrudge anyone for being done with the franchise after the prequels. Nor do I blame people for hopping back on in hopes that The Force Awakens is awesome. Please, come back to Star Wars. But also understand that some of us never left. Not out of blind loyalty, but because we’re fans. Not fans of the Star Wars movies; fans of Star Wars as a whole, the entire multi-media giant it has grown into.

MCQ-dagobah

Now George Lucas is out. Disney, Kathleen Kennedy, Lawrence Kasdan, and J.J. Abrams are in. The Force Awakens takes place 30 years after Return of the Jedi.Everyone is excited to see what things are like, what’s happened, what’s going, three decades after the death of the Emperor and Darth Vader. So am I. Except, I’ve already seen it. The novels hit “30 years later” a long time ago. In the (now defunct) Expanded Universe, a lot happened in those years. Weddings. Births. Deaths. New villains. New heroes. Wars. Adventures. Tragedies. Triumphs. A fully fleshed-out timeline that has been built upon that first wonderful Timothy Zahn novel.

None of this has any bearing on The Force Awakens. This is a new timeline. A new vision. One that only includes the films and animated TV shows as “canon”. And I’ve come to terms with that. It’s fine. It’s all make-believe bullshit anyway. But it will be impossible for me to not bring all that (fictional) history with me. That knowledge is in my DNA. It’s part of what makes me me.

J.J. Abrams is without a doubt a Star Wars fan. But, if I had to guess, not the same type of Star Wars fan as I am. He loves Star Wars and I think he is going to make a film that represents it well. Except, his Star Wars is not my Star Wars. My Star Wars galaxy is so much bigger than most people’s. The question is really going to be, for me, is “is what J.J. loves about Star Wars the same thing I love about Star Wars?”. Maybe, but maybe not.

RMQ-CarkoonSkiff

What do I want this new movie to be?

I want it to be a good story.

I want it to feel like Star Wars.

I want the Kurosawa screen wipes between scenes instead of dissolves and cuts.

I want Harrison, Mark, and Carrie to be Han, Luke, and Leia.

I want Rey and Finn and Poe to be great characters that I will enjoy watching carry on the saga.

I want it to feel old and new.

I want someone to say “I have a bad feeling about this.”

I want John Williams to make me bawl like a baby.

I want it to pay homage to George but not be an homage to George. There’s a difference. Ask Bryan Singer.

I want Kylo Ren to be badass.

I want Captain Phasma to be badass-er.

I want it to be its own movie but also earn the title “Episode VII” and feel like part of the greater saga.

I want it to be good.

I want it to be great.

I want to love it.

ralph-mcquarrie-star-wars-original-artwork-concept-lucas-films-9

What do I not want?

I do not want Luke Skywalker to be evil.

That is the one thing that could turn me off of Star Wars for a very long time. Make me lose faith in the new regime. I think it would betray the original films, the films that everyone behind The Force Awakens say they are trying to do right by.

“Where’s Luke?” has been the refrain as the hero of episodes IV through VI has been absent from the poster, the trailers, the TV spots, and the toys. “Where is Luke?!?”

There could be many reasons why they haven’t shown Luke Skywalker in any of the promo material. Maybe he’s not in it that much. Maybe he’s only in scenes that are later in the film and they don’t want to spoil anything. Maybe his entrance into the movie is so motherfucking Orson-Welles-in-The-Third-Man-awesome that they want to hold onto it. Make us wait for it. Because when I see Mark Hamill playing Luke Skywalker, 32 years after he did it last, I’m going to cry. The quality of his reveal will determine whether I just get misty-eyed or curl up into a sobbing ball on the floor of the theater. I want his entrance to floor me. I want to feel like a kid again.

He could also be a bad guy. That would be a legitimate reason not to reveal him until we see the film, as some have speculated. I really hope that’s not true.

Because I don’t know what I’d do. They would have to do it REALLY well to keep me watching.

They could have Jar-Jar and Wickett talk about midichlorians for two hours and I’d still be there for Episode VIII. But making Luke the bad guy…?

Let’s hope not. MCQ-emperor

As this posts, 1:20 pm, EST, I am sitting down with my father and brother at the Regal Cinemas Atlantic Station theater in downtown Atlanta to watch The Force Awakens in IMAX 3D. The last time I saw a Star Wars film in the theater with these two people that I love: 1983. So that, in itself, will be special.

If you are reading this within two and a half hours of me posting it, I am currently sitting in a darkened theater with an appropriately StarWarsian mix of hope and fear. I don’t need this movie to be good. If it’s not, I’ll still be a Star Wars fan tomorrow. I’ll be sad Star Wars fan, sure, for a while, but I’m not walking away. When my baseball team has a bad game, a bad season, even a bad decade, I don’t stop wearing their caps. I don’t stop rooting for them, watching their games, going to see them when they come to town. And even if the last year was horrible, I still start the next season with hope that they’ll get it right this time.

I feel the same way about Star Wars. In all of pop culture, there is nothing that is nearer to my heart. That’s why I wanted to write this before seeing the film. To express my undying love. No matter what I am experiencing at this very moment, I will be a Star Wars fan tomorrow.

As for my opinions on The Force Awakens, I will express them. On Saturday I will be recording another episode of the NEEDLESS THINGS podcast where we will have a round table discussion about the film. The episode will be available online soon after the film comes out, if you really want to hear me talk about it. I’m sure I’ll have one or two or five hundred things to say.

I may even let the other panelists talk. If I’m feeling generous.

Thank you, George.

Good luck, J.J.

It’s time. You psyched? I’m psyched.

Let’s do it. Here we go.

Punch it, Chewie.

jump

May the Force Be with You,

Chad J. Shonk
December 15, 2015

Second Star to the Right and Straight on ’til Compton

StraightOuttaSomewhere (3)I think every young filmmaker has a handful of dream projects in their back pocket. Not only dozens of original ideas but also ones based on preexisting content: an adaptation of a novel or comic book, someone’s life story, a sequel to a beloved franchise, a tale from history, a (gasp) remake of a classic film. Projects filed away under the “When I make it big, I’ll use that clout to get one of these things made” category. Some of these projects you are sure will rock the box office; others, that you don’t really think will make any money but, if all goes well, will net you some critical acclaim.

The two big dream projects for me could not have been more different in tone and subject matter:

I wanted to do a live-action, semi-serious, sticking-to-the-book version of JM Barrie’s Peter and Wendy

…and a biopic about Eazy-E and the creation and dissolution of legendary hip-hop group N.W.A.

And they both got made.

But not by me.

It’s weird seeing these films come to fruition; it’s even weirder watching them. You can’t help but think about what you would have done differently, what they did better than you, what they fucked up entirely. It’s not a crushing feeling; I never got close to making either one a reality. But it’s… strange.

peter-pan-wendy-03What attracted me to JM Barrie’s 1911 novel Peter and Wendy was that it was a version of Peter Pan I had never seen, knowing only the Disney interpretation. The book was darker than the animated film. More violent. More powerful. With a bittersweet message about childhood, both celebrating it and recognizing our need to shed it. Peter himself was full of contradictions: he was charming, fun-loving, sometimes feminist (“Wendy, one girl is more use than twenty boys.”) optimistic and brave, but also selfish, mean, forgetful, and super-duper violent.

Which all made sense to me. Little boys are terrors. When I was a child, I may have used a stick or wooden sword to fight pirates (or Darth Vader. Let’s be honest here.) but I was imagining a real blade. I wasn’t knocking people over. I was running them through. Cutting off their heads. Killing bad guys. In Barrie’s novel, that’s what Peter does. He kills bad guys. It’s not the bloodless, G-rated action of the Disney film.

The novel has several other dark tropes that few Peter Pan adaptations have yet to explore. Peter’s role as an Angel of Death, tasked with holding children’s hands on their way to heaven. His hatred of adults, parents especially, and how he genuinely wanted them dead. The slaughter of the Indians, an aspect of the story that I admit feels racist here in the 21st Century. And the famous Peter Pan quote, when stranded on an island left to die, a line that has forever stuck with me as probably the most positive outlook on death I’ve ever heard:

to-die-would-be-an-awfully-big-adventureAnd then there’s the end. I’m not going to get into it, but the last chapter of Peter and Wendy is sad and beautiful and a real reminder that Pan is a boy who will NEVER grow up. Which is the main reason why I hate Spielberg’s Hook. I know it’s beloved by the generation after me, and that’s fine, but it’s a bad film, hands down, my Peter Pan purist proclivities aside. But more than anything: Pan doesn’t grow up. He isn’t a child. He’s a demigod, an angel, an imp, maybe even a devil. He will live forever, as the final lines of the novel tell us:

“When Margaret grows up she will have a daughter, who is to be Peter’s mother in turn; and thus it will go on, so long as children are gay and innocent and heartless.”

Gay and innocent and heartless. That is Peter Pan to me. I have yet to see him on screen.

30521196_1300x1733I’m not going to offer a full review of PJ Hogan’s 2003 adaptation, Peter Pan. I have only seen it once and did not care for it. It got a lot right, especially in the first half hour or so. But then it fell apart for me. And, while it did incorporate a little bit of the adult edge I was looking for, it didn’t go far enough. But when that film came out, I knew my chances of making a film out of Peter and Wendy had just been cut drastically. And then when it failed at the box office, it showed that maybe a big-budget Peter Pan movie wasn’t commercially viable.

We’ll see if Joe Wright’s film, simply called Pan, will be different when it comes out this year. It’s apparently a prequel or something which we know ALWAYS bodes well, right? (see: Prometheus, The Thing, Star Wars, Hannibal Rising). But I doubt it’s the film I would have made.

And, man, the film I would have made is so good. It’s still there, in my head, scene by scene. I could still write it, legally. In 2007 the rights to the novel basically became public domain, leading to a series of disparate book series’ that I have not read. And maybe one day I will. Or maybe one day I’ll come up with a different take on one of my favorite stories, a new way to bring it to life.

Straight_Outta_Compton

“You are now about to witness the strength of street knowledge.”

In the late 80’s, when I was 13 years old, I got hold of a cassette tape I shouldn’t have. It was called Straight Outta Compton, by a band called N.W.A., which I soon learned stood for “Niggaz wit’ Attitude”. It scandalized me, excited me, educated me, and, quite frankly, scared the shit out of me. Especially the song “Fuck tha Police” and the shit storm that came with it.

The group’s frank and often gratuitous depictions of life on the street in a city I had never heard of called Compton, a place so far removed from suburban Atlanta that I couldn’t imagine ever going there, was eye-opening, sure, but it was also dirty. The non-stop assault of profanity, violence, and sex was exceptionally titillating to my white, sheltered, adolescent mind.

Just the use of the word “nigger” (or “nigga” or “niggaz”, technically), which my parents had raised me to strike from my vocabulary forever (“Forever. Forever? Forever ever. Forever ever?”), was scandalous. And, I admit, intriguing. This was a bad word used to describe black people. Why would these guys talk about themselves that way? I sort of understood it, but not really. Not for a long time. But I knew it was controversial and adult and, in the back of my brain, powerful. I just couldn’t tell you why.

18280-n-w-a-1680x1050-music-wallpaperO’Shea “Ice Cube” Jackson. Lorenzo “MC Ren” Patterson. Eric “Eazy-E” Wright. Antoine “Yella” Carraby. Andre “Dr. Dre” Young. These are guys whose faces and voices I’ve known since puberty. I can recite all of Straight Outta Compton (the album, not the movie. I guess we have to differentiate now) as well is its companion piece, Eazy-E’s Eazy-Duz-It, word for word. Still, to this day.

"See you at the crossroads."

“See you at the crossroads.”

When (SPOILER) Eric Wright died of AIDS in 1995, it shook me. I was mostly listening to heavy metal and grunge, but I had never forgotten N.W.A. and their 5’ 5” superstar (“Niggaz [his] height don’t fight.”) . I knew the group had broken up and there had been bad blood. If you were alive in the early 90s and remember Dr. Dre’s The Chronic coming out, it was impossible not to know. But Eazy was a part of my adolescence and he was gone.

I wanted to make a movie about Eazy-E and the formation of N.W.A. I did some reading and found that there was a lot of drama to be mined. The music would be center stage, of course, but there were also political, financial, racial, sexual, and societal themes to be explored. Were these men artists pretending to be gangstas or gangstas who stumbled into being artists? I wanted to explore that question.

And, morbidly, films about actual people are more satisfying if they have a definite ending. And by that I mean death. It’s fucked up, I know, but it’s true. And the more tragic that ending, the more drama you can conjure. And (SPOILER) Eazy’s death was tragic, to be sure. He was destroyed by his own reckless behavior, sure, but dying of AIDS made Wright an icon of the 1980s. He not only helped birth a style of music that rules the airwaves over 25 years later, but he was struck down by the 20th Century’s Black Death, just at the point where we were starting to understand it. As Eazy said, from his hospital bed, after being told he had AIDS: “But I ain’t no fag.” That was the attitude then. For a lot of people.

I tried to pitch this movie to anyone who would listen. Every one of my L.A. friends knew about it. But I was never able to get through any doors of consequence. People I did get to talk to weren’t interested. Plus, there was the matter of clearing the music, an incredibly expensive process that meant the film could never be made independently. I still held out hope for 15 years. Just like with Peter and Wendy, I had the whole movie in my head and “damn, that shit was dope!”

maxresdefaultRight now, for the second straight week, F. Gary Gray’s film, Straight Outta Compton, is on top of the box office charts. I was both excited and nervous to go see it. I mean, the subject matter is obviously attractive to me, but, motherfucker, I wanted to make this movie. And I was weary that the film was produced by Dr. Dre and Ice Cube. That meant that rough corners were going to be sanded down. Certain less-than-flattering things would be omitted. I was especially worried about how the film would depict Eazy, who would have been my protagonist.

I really liked the movie.

It’s odd. It’s not at all the movie I would have made but it’s also exactly the movie I would have made. It doesn’t look like the movie in my head. Doesn’t feel or sound or flow like it. But it covers the exact story beats I would have. Its Point A is my Point A and its point Z is my Point Z. It told the story I wanted to tell, just not in the style I wanted to tell it in.

And that’s fine. Because I liked it. And a lot of people seem to feel the same way.

(Especially after the mind-blowing clusterfuck that was the Biggie Smalls “movie”.)

I do wish it had explored a little more of the dark side of things, especially the famous incident involving Dr. Dre and Dee Barnes, an omission that is getting a lot of press over the last week. It should be in the movie. It really should. The first step to atonement is to acknowledge what you’ve done. Dre has done that in the press this week, releasing statements that seem genuine. But it would have been much more powerful to explore these themes in the film. Let it all hang out. Show your ugly side. The movie has to stand on its own and Dre’s history of domestic violence isn’t something that should be discussed in a press release.

osheajacksonjr_withicecubeBut the performances are great, especially by O’Shea Jackson Jr, who not only looks like his father but does a spot-on impression. The music is of course awesome. The cinematography interesting. The script could be better and sometimes the “bio-pic-ness” of the thing hurts it, with its need to make sure you understand who all these people coming in and out of the story are. Hey guys? I’m at a movie about N.W.A. I know that guy is playing Tupac. I am aware of his music. No need to point him out to me.

Surprisingly Eazy, the drug-dealer turned hip-hop mogul and star, comes across as the one of the biggest heart. He’s actually the soul of the movie. This makes me happy. Because that was going to be my way in, too. Through him. And when (SPOILER) Eazy dies, I was shaken, teary, even though I knew it was coming.

The only thing that pisses me off about the success of Straight Outta Compton (the movie) is… its success. It’s making BANK. All those years I was told no one wanted this movie. That it would be too expensive to get the music rights. That who cares about some gangster who died of AIDS? And now it’s ruling the Summer box office. Beating the crap out of more traditional Summer movies. I TOLD YOU, YOU MOTHERFUCKERS.

the-devil-in-the-white-city-by-erik-larson-book-cover-960x1459Do I have more dream projects in my head? Of course. Novels I want to adapt (not telling you which ones). Life stories I want to tell. Historical incidents I’m dying to recreate. And I will hold onto them, along with the countless original ideas I have in my head, until the next one gets knocked down by someone who got to it before me.

One of my favorite books, well, ever, is Erik Larsen’s Devil in the White City. I would love to make it into a movie. Recently, it has been announced that Leonardo DiCaprio will be starring in the adaptation, with our greatest living filmmaker, Martin Scorsese, behind the lens. I will defer and gladly give up that dream. Because while I think one day I could match the talents of PJ Hogan or F. Gary Gray (both accomplished, not taking anything away from them), I will never-ever come close to Mr. Scorsese. So make that movie Marty. I can’t wait to see it.

 

I don’t know how interesting this has been. I just had this gut reaction to seeing Straight Outta Compton (the movie) that made me sit down and write my first blog post in forever. Sitting there, watching a movie I have dreamed about a thousand times, not looking at all like the film I would have made but enjoying it all the same.

Now that I think about it, that’s probably how I’m going to feel about The Force Awakens, too, because I know I have at least 3,263,827 Star Wars movies in me.

And I’m not giving up entirely on Peter and Wendy. Some dreams die harder than others.

Art I Like, Episode I: Michelangelo’s “David”

have you seen chad

“Have you seen this writer?”

I haven’t written a blog post on here in a LONG time. I can rattle off a litany of excuses: my schedule, my personal life, my daughter, my writing priorities. But the simple fact is I’m not a blogger. I don’t have 2000 words about my life to share every week. I don’t want to keep making lists, giving writing advice, things like that. My brain just doesn’t work that way.

But I still want to contribute. I still want to honor my commitment to my Téssera partners who have done an amazing job of keep this site going. So here’s what I’m going to do. This spot, my Tuesday blog post, is going to become a very simple and short thing called “Art I Like”.

Whenever I can, I’m going to write a short piece about something that inspires / entertains / moves me. Books, comics, TV, movies, video games, poems, and, in the case of this post, actual “art”. These won’t be long posts and I won’t be doing many movies (I talk about movies too much in my day-to-day, plus I may have another outlet for that coming up and don’t want to double-dip) but I will try to keep up. Make some contribution to this venture I have undertaken with three very old friends.

So, without further ado…

ART I LIKE, EPISODE I:

michelangelo-david-statue-006MICHELANGELO’S “DAVID”

Real brave choice, Chad. Starting off with one of the most famous pieces of art in the whole history of art history.

Yeah, well, shut up, Me.

We all know the image. A naked man carved of marble. A sling over his shoulder, looking defiantly at the biblical villain Goliath, ready for battle. It’s a widely replicated, referenced, and lampooned images in art. And what’s the big deal? It’s just a statue of a naked dude.

Itchy_&_Scratchy_&_Marge_96At least that’s what I thought.

Until I found myself in Florence standing in front of the real thing.

Sculpted between 1501 and 1504 by a 26 year-old who would centuries later become the namesake of a talking amphibian party dude wielding nunchaku, “David” is the most recognizable piece of Renaissance art this side of the “Mona Lisa” (which I’ve seen as well and is…well, just like everyone else says… dreadfully underwhelming).

I’m no art historian (not even close) but you can read about its fascinating history here.  All I can really talk about is how it made me feel:

It moved me to tears.

Four years ago my wife and I were doing the Italian tourist’s trifecta: Rome, Florence, Venice. Midway through the trip we hit the Galleria dell’Accademia in Florence, known solely for being the modern-day house of “David”.

Upon drawing close to the statue, which is at the end of a hallway lined with other aborted and half-formed Michelangelo sculptures…

David_by_Michelangelo_in_The_Gallery_of_the_Accademia_di_Belle_Arti…the 17-foot figure loomed closer and closer and when I finally stood in its shadow, only one thought came to my head:

“Do you know how fucking hard that was?”

The sheer level of skill stunned me. To take a block of marble –a shapeless, lifeless hunk of metamorphic rock- and sculpt it into the marvel standing in front of me, it was breathtaking. This was something created over 500 years ago and I don’t think any human living today could replicate it.

So, first and foremost, before observing the beauty of the piece, what hit me hardest was the skill and talent involved in bringing it to life. Not that “David” isn’t beautiful. It truly is. The art world (especially the art of current pop culture) has long been obsessed with capturing the perfect female form (or, in comic books or Barbie dolls or Pamela Anderson, the impossible female form), to see the male body depicted in such meticulous detail and care is refreshing. I know museums are filled with depictions of naked men, but “David”, in all his glory, so to speak, is above and beyond.

The other thing that strikes you about “David” (other than the talent needed to create it) is the emotional complexity Michelangelo brings to the legendary Biblical hero. When looking at the sculpture head-on, the traditional view (yes, the one with his manhood right in front of us), he looks ever the hero, what with all his muscle and his sling, standing up to the monster Goliath. You know the image. It’s on that awful apron that your least-favorite aunt bought you on that Mediterranean cruise she took:

david-apronBut a real perk of seeing the work in person is that you can walk around it. See it from all angles. And if you wander around to the right of the display (to David’s left) and look at his face, he looks frightened. I don’t know how to explain it, but he does. That, while he is willing to stand up to the Philistine giant, he does so with not only defiance and bravery, but with fear and reluctance as well. It is masterful work, being able to depict that kind of nuance in unmoving, unchanging, stone is beyond my comprehension.

I had expected to look at “David” for maybe fifteen minutes but had to be dragged from the building after nearly an hour of just gazing upon its perfection. Never in my life has a piece of art (talking fine art, not movies or books) moved me like that. I’m unsure if it will ever happen again.

Realizing that there was once a man (who was neither turtle nor ninja, but, being Italian, probably did like pizza) capable of bringing such a perfect and complex figure into existence from a chunk of dead minerals using only simple hand tools and his immeasurable talent, was a humbling, inspiring, and awesome (in the proper use of the word) experience, one I will never forget.

michelangelo-sculptures-13I have not done this great work justice. Who could? I only have the clunky English language with which to express myself. It’s like trying to explain the power of La Traviata or the Fifth Symphony or Kubrick’s 2001 with stupid boring words. Can’t be done, even for a (begin sarcasm) world class wordsmith like myself (end sarcasm).

If you ever find yourself in Italy (and I highly recommend that you do at some point), please, between the eating and shopping and eating and sight-seeing and eating, please take the time to visit the Galleria dell’Accademia (make sure to reserve tickets in advance) and gaze upon this masterpiece with your own eyes. I know you think you’ve seen “David”, but you really haven’t. I promise.

Next time I do this (whenever the hell that is; I’m trying folks, I really am) I’ll talk about something more accessible that won’t require a plane ticket and passport to experience. A book, a video game, an album, something. I don’t know what. I’m making this up as I go along.

But it might be a about my favorite poem of all time, written by a little-known alcoholic named Edgar.

It F***ing Sucks Bein’ Green

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signal_ver2_xlgIt was announced last week that David Bruckner, a long-time acquaintance, friend of a dear friend, and fellow Atlanta-ite, is going to direct the next Friday the 13th movie. Dave directed one third of the Atlanta-based horror film The Signal as well as the first (and in a lot of people’s opinions, the best) segment of the anthology V/H/S. It will be his debut feature as a solo director.

I congratulate David and wish him nothing but the best. I’m very excited for what he’s going to do.

Oh, and also, fuck him.

My friend Jake Goldberger‘s second film, Life of a King is available on DVD now.

His first film, Don McKay, was an off-beat dark comedy that was so off-beat that most people didn’t get how funny it was. It starred two Oscar nominees and a future Oscar winner. It wasn’t treated very well by critics and not very many people saw it. I liked it, but I also read the script about a decade before and was elated to see it make its way to the screen.

life-of-a-king-posterLife of a King is a much more high-profile film. Starring another Academy Award winner, Cuba Gooding Jr, it is a moving tale about an ex-con that teaches a group of inner-city kids the value and beauty of the game of chess. It’s kind of Stand and Deliver with a Karate Kid finale (with a Rocky twist). It may not sound like your type of film. It’s honestly not mine. But I found myself enjoying it quite a bit. More than anything, I was impressed by the performance by Gooding and by how much Jake has grown as a director. He told me the other day that it was shot in just 15 days, which astounded me for how good it looks. Dakota Skye had more time to shoot and it felt like we had no time at all.

I have known Jake for over a decade. I’m proud of him and congratulate him on his success and hope his next film is even bigger and better and I can’t wait to see it.

Oh, and also, fuck him.

Lake-Effect-Brochure-Small-728x1024I don’t know Tara Miele very well. But I do know her husband, Dakota Skye cinematographer Brett Juskalian. Right after Dakota Skye Tara made a lovely little film called The Lake Effect and has since then made a couple other films (I’ve lost track) for the Lifetime Channel.

Tara is a talented writer and I’m happy her career as a filmmaker is taking off.

Oh, and also, fuck her.

 

An old collaborator of mine, Charlie Ebersol, with whom I worked on many projects that never quite got off the ground (see my tale about pitching a show at the Sci-Fi Channel), has been hired to write a sequel to Space Jam. Charlie is more of a producer than writer, and it’s not a project I would necessarily kill to be a part of, but still. It’s a big opportunity.

I wish him and his brother all the luck with the film.

And, yes, fuck him.

One of the first friends I made upon moving to Los Angeles was a funny kid from Tulsa named Bill Hader. I don’t need to explain to you who he is. If you don’t know, just Google him. I’ve heard Mel Brooks praise him. Mel. Brooks.

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He also does a pretty good impression of me.

Fuck him.

Even within this very guild, on this site, my friends are bugging the shit out of me. J. Edward Neill, having released Down the Dark Path last year, has just finished the follow-up. This would be less impressive if his books weren’t approximately seven million pages long. Likewise, John McGuire just put his first book, The Dark That Follows (we like the word “dark” in our titles, don’t we?) up on Amazon but I also happen to know that he’s currently revising his second novel, having already finished the first draft. Plus, John has some comic books out in the world, with more to come, and that’s awesome.

Fuck both of them.

I, of course, don’t mean any of the profanity I have hurled at my friends and peers above. Good people, all of them. Some of them amongst my favorite people.

Wait. No. I do mean it.

Fuck all of them.

Envy is a hell of a thing.

I’m not a religious dude but if Morgan Freeman has taught me anything (other than how hard it is to be a penguin, how to smuggle a rock hammer into the slammer, how to be the quartermaster for a vigilante, how love is worth dying for, how not to storm a Civil War fort, and how to embrace my inner Master Builder), it’s that Envy is one of the Seven Deadly Sins.

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You remember those. I think they go: Being Fat, Being a Child Molester, Being a Lawyer, Being Pretty, Being a Hooker, Envy, and shooting Keyser Söze.

Envy. That big green monster that sometimes beats me senseless worse than…

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“Puny Self-Worth”

I like my life. This is not about that. I wouldn’t trade places with anyone not named Clooney or Timberlake and only then if I can take a few people with me.

This is professional envy. Comparing where you are at in your career to that of your peers. I know better than to give into it, but I’m a human being and not a very good one at that.

Of course, envy leads to doubt.

At 25, I hadn’t done X. At 30, I wasn’t even close to accomplishing Y. At 35, I had pretty much given up on Z.

40 is coming on really fast and I’m out of fucking letters.

And what do people tell you when you’re feeling green? Not with seasickness. Not with lovable singing felt frog-ness. But with the feeling of wanting what someone else has…

They say “Keep your head down and do your work.”

And I say—

I’ve been swearing a lot this post, huh? Well, you fill in the blank.

giphyI have gotten so much better over the years in dealing with this. A while back I wrote a piece on here about Livin’ Small, based on the mentally of my friend Jonah Matranga. It’s about being happy with what you have and embracing what you have accomplished, not what you haven’t. It’s a perspective I cherish. And try to hold to.

But I can’t always. Sometimes it stings. Badly. Sometimes it sears a hole in my heart.

Sometimes in makes me hate my friends.

Because they’re not as smart as me. Not as talented. I’ve read his stuff and I’m such a better writer than him. I could absolutely do a better job behind the camera. What’s so special about her? What’s so important about him?

WHY DOESN’T ANYONE REALIZE THAT I’M THE BEST PERSON IN THE WORLD AT WHAT I DO?!?!?!?!?!?

That is what envy can do to. Take all my insecurities and turn my brain into a hornets’ nest. The awful thoughts I keep just beneath the surface, born of doubt and fear and narcissism and frustration, they seep out of my pores and turn me into something I don’t like very much.

That’s my secret, Cap…

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…I’m always an asshole.

It’s not an original tale, a writer struggling with egotism and doubt. Hell, they’re job requirements. They can fuel you. Only someone with an enormous ego thinks their thoughts are worth people paying money for; only someone full of doubt needs the love of millions of strangers to validate them as people.

Like I said, though, this has gotten a lot better over the years. I can actually now feel genuine joy at my friends’ successes. Sure, it’s joy laced with a little vitriol, but it’s joy all the same. I want everyone I know and love to do well at whatever they do. But it is hard when what they do is also what I do. Because I can’t help but measure myself up to them. And, rightly or wrongly, every step they take forward feels like a step back for me.

I also know that there are people that envy me. Not everyone is lucky enough to have a produced feature film in the world, no matter how small and indie. Not everyone has the time, endurance, or will to write a novel. Some people are better writers than me, but many are not.

What has been the point of this? I don’t know. Do I get off on exposing this jealous and angry part of myself? Maybe. Am I using this as an outlet to vent my frustrations? Certainly. If you take anything from this, other than a deep dislike of me, I hope you check out the work of my friends that I listed above. They’re all talented and hard-working people. And they’re good people.

Boy, I’m in a bad fucking mood.

I promise next week I’ll be a better person. Because, luckily, this feeling will fade and I’ll go back to this:

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No, if you’ll excuse me, I’m going to go keep my head down and do my work.

The Deep, Dark Hills of Eastern Kentucky

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(note: This post lists many, many television shows. I am usually a stickler for punctuation and ideally each title would have quotation marks around it. But that would drive me insane and I’m not going to do it this time. I’m sure it will bother me way more than it bothers you. -chad)

The Sopranos started a revolution.

The Wire transcended television and became high literature.

Breaking Bad was an incomparable example of quality, integrity, and sharp, bold storytelling.

Sherlock brought us both the Cumber and the Batch.

Game of Thrones leaves people who would never pick up a fantasy novel salivating every week for more sex, swords, and devastating character deaths.

True Detective was (is)… so mind-bendingly good I’m still not sure if it really happened or if it was a dream.

Mad Men. Six Feet Under. Dexter. The Walking Dead. Rome. Entourage. True Blood. Curb Your Enthusiasm. Band of Brothers. Sons of Anarchy. Girls. Treme. It’s Always Sunny in Philadelphia. Lost. Louie. Community. Bates Motel. Hannibal.

We all know it. Several have said it. It’s not the point of this post, but it’s important to say:

Over the last decade plus, television has surpassed film in both cultural relevance and quality.

Most of these shows air or aired on cable, basic and premium, but not all. We are, if you can look past the pile of shit that is reality TV, past the umpteen-million Star Search clones that clog the networks every year, in a Golden Age of TV. An age that could never have been foreseen by Philo Farnsworth and his brother-in-law Cliff (that’s for the Sports Night fans out there – “I can make glass tubes.”)

Tonight, one of my all-time favorite shows is having its fifth season finale. Next season will be its last. It doesn’t get a lot of press or awards (it has won a few) and its final episode won’t generate anything close to the hype surrounding the last stand of Walter White.

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But Justified is my favorite show on television.

I admit it’s not the best show, but it’s definitely my favorite.

Because Justified is the Reese’s Peanut Butter Cup of cable TV.

And I love me some peanut butter cups.

In order to explain that (the metaphor, not my love for the candy), I have to briefly mention two amazing shows that I purposely left off the above list.

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Deadwood. This HBO show had a lot of things that made it difficult to find an audience: it was a western, it deliberately paced, sometimes complicated, and written by David Chase with an almost Shakespearean style of dialogue that was at times impenetrable. I fucking loved it.

It was great to have a full-on, serious Western on TV. A dirty, violent, sometimes sexy, somewhat-based in history, western in which the great Ian McShane claimed the word “cocksucker” as his and his alone for all time.

In ran for three season and ended in a less-than-satisfying way, because they were not 100% aware they were making a series finale when making the season 3 season finale. When it ended, we were promised a TV movie or two to wrap things but, but they never materialized.

Deadwood was so good, but I have never revisited it. Because I know it doesn’t pay off. I know I won’t get any more satisfaction getting to the end than I did the last time. It’s a real shame.

Deadwood went off the air in 2006.

One of the stars of Deadwood was an actor I had already been a fan of for years, ever since his turn as the “good” drug dealer in Doug Liman’s Go. The character he played was real-life Deadwood lawman Seth Bullock.

The actor’s name is Timothy Olyphant.

We’ll call him “chocolate”.

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The Shield. Due to the well-deserved supremacy of The Wire and The Sopranos, the other great crime/cop show of the last decade has been largely forgotten. But The Shield was grade-A amazing damn television. Michael Chiklis’s Vic Mackey was Walter White before Walter White. As a crooked cop who always ended up doing the wrong thing even when trying to do the right thing, he didn’t break bad: he broke worse. And worse. And worse.

It was a boundary pushing show. Taking a cue, I think, from NYPD Blue, it tested the limits of what you could say or do on (cable) television. Watching the pilot, I couldn’t believe the language they were using, even so far as talking about a guy’s “cock”. (And yet, they still never said “fuck”. Censors are weird.) The violence, the all-around moral bankruptcy, it was astounding.

The Shield also aired the most single harrowing scene I have ever watched on television. If you haven’t seen the show I won’t give it away, but, near the end of its run, it does something that is so heartbreaking, so unexpected, and so utterly painful to watch that it kept me up at night. Fuck the Red Wedding. Fuck Buffy’s mom dying. This moment… oh man I wish I could get into it but it would take so much setup… just thinking about it hurts me deep.

The Shield was a hit, especially for FX, and lasted 7 seasons. The finale was quite good.

The last episode aired in 2008.

One of the stars of that show was an actor I had never seen before. He played Shane, a cop that teeters over the edge and becomes a monster that even his mentor, Vic, a monster himself, can’t control. He is the center piece, actually, of that harrowing scene I mentioned above. You may have seen him in the last few years in films like Lincoln, Cowboys & Aliens, and Django Unchained.

His name is Walton Goggins.

We’ll call him “peanut butter.”

Two years after the end of The Shield, Justified debuted on FX. Centered around two Elmore Leonard characters -Raylan Givens, a deputy US Marshall forced to go home to Kentucky where he grew up, and Boyd Crowder, a white supremacist, arsonist, criminal hillbilly scumbag- it is a crime show with a western feel to it.

Who play these two men?

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Timothy Olyphant and Walton Goggins.

Chocolate and Peanut Butter.

Two great tastes that taste great together.

An actor from one of television’s best westerns and an actor from one of television’s best crime shows starring in a show that is both a western and a crime show.

I was hooked before the pilot even aired.

Dickie_Bennett_infobox_3I could go on and on about the great qualities of Justified but if you haven’t seen it, I want you to experience it yourself. The dialogue is razor-sharp, very much in the vein of Elmore Leonard’s style. In fact, before he passed he said it was his favorite adaptation of his work. The story lines, while not groundbreaking, entertaining as hell and always pay off in satisfying ways. The show runner, Graham Yost, also has an unbelievable eye for guest stars, for bringing in faces you recognize but never feel like they’re stunt casting. Margo Martindale (who won an Emmy for her role). Jeremy Davies. Jere Burns. Mykelti Williamson. Neal McDonough. Patton Oswalt. And, this season, Alicia Witt, Amy Smart, and Michael Rapaport, turning in his best performance since Dick Richie.

But, really, the number one reason to watch Justified is that it’s fucking cool.

Olyphant as Raylan is just fucking cool.

Goggins as Boyd is just fucking cool (in a scary way sometimes but still).

The rest of the supporting cast is fucking cool (especially the great Nick Searcy as Raylan’s put-upon boss).

But they’re more than just cool. The dynamic between Raylan and Boyd is a lot like Alan Moore’s vision of the Joker/Batman relationship (nerd alert!). Or, okay. Both their fathers were criminals. Let’s say, instead, that they were alcoholics. Now. Most children of alcoholics (and other addicts) that I have known go one of two ways. They either eschew the fire water entirely, doing whatever they can to not turn out like their parent, or they fall the same way, losing to the genes that carried down the terrible disease.

Raylan is a man determined to not be like his father. Boyd, on the other hand, has chosen to continue the family legacy. But neither are that far from the other. They both walk a very delicate line and that balancing act is the heart of the show. A good man who sometimes finds himself doing bad things and a bad man who I think sees himself as righteous, even though deep down he knows he’s damned.

Have I mentioned I love this show?

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When they announced Justified would be ending after season 6, I was at first sad because I don’t want to see it go, but then was grateful. Because I still enjoy tuning in every week. It’s the first thing in my Tuesday DVR recordings that I go to. And if it can go out providing the same amount of entertainment, without collapsing like The Office or Six Feet Under or, let’s face it, most shows, then I’m all for it ending.

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So I guess this has just been a plea for folks to watch my favorite show. I’m sure I haven’t done a great job selling it, but trying to sum up 5 years of a show without spoiling stuff and trying to keep my word count down is nearly impossible. I would rather the uninitiated see for themselves.

I know Game of Thrones just got back. I’m stoked too. And Silicon Valley looks very promising. Veep is great. And Hannibal? Hannibal is about to get real damn interesting. But, after sweeps, after the season is over, if you haven’t watched or caught up on Justified, I cannot recommend it enough. There’s plenty of time to get through the first five seasons before the final one airs next year.

Enjoy this Golden Age. A time when television has never been better. When television is, and I’m speaking as a film nut, a more satisfying experience than nearly any film that hits cinemas. It may not last forever. Hollywood has a habit of fucking up good things (see the indie film boom of the early 90s).

Like I seem to be doing lately, I leave you with a song. “You’ll Never Leave Harlan Alive” is not the theme song to the show, but it is its soul and they often use it to end their seasons. It’s been recorded by many, but here is Brad Paisley’s version, the version I heard first. Not normally my kind of music, but it sums up the spirit of the show more than any words I can conjure.

Summer is coming. Baseball is here.

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You know Easter and Vesak and Samhain and Diwalli,
MLK, Purim and Christmas with holly.
But I would trade them all,
For my most favorite holiday of all…

Today is Opening Day.

The first day of the Major League Baseball season.

It is a day of tradition, ritual, excitement, and anxiety.

And, above all else, it is a day of hope.

Every team starts with a blank slate, no wins, no losses, with the World Series open to anyone other than the Mets or the Astros. It is the first day you get to see your team in its entirety, with your best pitcher on the mound and the strongest (healthy) position players in the field. It is the day your faith in your team is renewed, convinced that this is THE year. Every year is THE year.

Until it’s not.

Today is Game #1 of a 162 game season. The marathon begins.

I’m not here to espouse the merits of baseball. Some people don’t love it. That’s okay. I mean, they’re dirty communist ignorant shit-pigs, but it’s still okay. Most baseball fans, at least those of the hardcore variety, feel a deep-seeded love of the game that they themselves struggle to explain. I won’t go so far as to call it a religion, although others have. It certainly feels like it at times. And, if it is, then today is its High Holy Day.

How to I celebrate this most hallowed of days?

Well…

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You see, I have a team. I’m not a believer in rooting for multiple clubs. My family and friends are mostly Atlanta Braves fans and, while I find myself pulling for them for their sakes, I am definitely not a fan. At best I can be called a “Braves sympathizer”.

f893e41452d64ac28729de52e8d79ee0-d5d18510fcf146699a33ce7700ef561b-2My team has been so as long as I can remember. I grew up in eastern Ohio, on the opposite side of the state from the Queen City, but my father and maternal grandfather passed down to me (baseball team loyalty is usually either hereditary or geographical in its cause) an allegiance to the Cincinnati Reds that I will take with me to the grave.

Anyone who knows me in real life knows this. Anyone who follows me on Twitter knows this. During the season, it is the single biggest thing on my mind outside of work and family, although sometimes it does surpass those. It certainly does today.

Because today is Opening Day. I do not work on Opening Day. I do not venture outside of the house. I only leave the couch to get food or go to the bathroom. I don’t answer phone calls. I make no attempt to be productive. I am all-consumed by the return of my favorite sport.

Holy shit. It’s Opening Day.

GABP-117I’m am not what you would call a superstitious man. That implies believing in supernatural forces and I really don’t do that. But baseball players and fans are very superstitious and I am more than happy to play along. Therefore, I do have Opening Day traditions that I follow every year. Like hiding dyed eggs or lighting the menorah, my holiday isn’t complete without the following:

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GEAR. Before the beginning of every season I buy a new Reds hat. I wear it for the first time on Opening Day. I usually go for a throwback cap, something from the Cooperstown Collection, a replica based on what teams wore in the past. I’ve worn caps originating anywhere from the 1860’s to the 1970’s. This year, though, I’ve gone with a 2014 On-Field Road Cap (size 7 3/8). It’s the same hat the players will be wearing when they travel. Some of my friends have their “lucky cap” that they wear every year, no matter what disgusting state it is in, but to me each year brings with it a new team and deserves a new cap. Until, of course, the Reds when the World Series, then that year’s cap will become my lucky cap for life. I try to ride out each hat for the full season but have been known to switch at the All-Star Break if I don’t like the way my team played the first half.

Also on Opening Day, I string up my best pair of Chucks with bright red laces from Journeys. I only wear them during the season, returning to boring old white after the Reds are no longer in contention.

The shirt above is not new; I got it last year. But it is of my all-time favorite Red, the great Eric Davis, who, if it weren’t for multiple injuries that sidetracked his career, would almost certainly be in the Hall of Fame. I love this shirt. And I refuse to think it brings bad luck.

Not pictured: my socks and boxer briefs. You can probably guess what color they are, too.

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FOOD. I don’t really like hot dogs. They’re pretty gross. Deformed little imitators of their much grander cousin, the sausage. I avoid them at all costs, except for 5-6 days a year: The Fourth of July, the 3-4 Reds games I get to see live every season living out here on the West Coast, and Opening Day. Last night I went to Safeway and got a pack of hot dogs, a pack of buns, a white onion, a jar of relish, and made sure I was stocked up on ketchup and plain yellow mustard. Throughout the day, I will throw hotdogs on the Foreman, dress them up, and devour them. They will be my breakfast, lunch, and probably dinner. At the end of the day I will feel gross and bloated. But the smell of them in the air, the combination of mustard and onions and bread and relish and nitrates in my mouth, it all makes me feel very baseball-y.

Crackerjacks, despite being sung about during every Seventh Inning Stretch, aren’t as easy to find as you’d think. Which is okay because I’m not sure I like them either. If I can get hold of a box, I do. If not, I’m more than satisfied to rely on a big bag of whole peanuts to snack on between dogs.

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TOTEMS. Think of this as my nativity scene. I bring out my figures of Reds greats Joe Morgan and Johnny Bench as well as current-Red superstar Joey Votto, alongside a few other useless trinkets. My printed-autograph ball from the mid-eighties team. A Votto bobblehead. Pez dispenser. Mr. Potato Red. And a jar of home plate dirt from last year’s season opener that my cousin Phil sent me. I lay these things out on my entertainment center, my coffee table. Just for the day. Then they go back to where they belong, displayed in my office.

I also buy baseball cards. I’m not a collector of them, at least not anymore, but before and throughout the season I buy a pack here and there, hoping to find a Red or two in them. This year so far I’ve gotten really lucky with my haul: seven Reds before the season has even started. I’ll still grab a few more packs, though, before the year is done. I use the non-Reds cards as bookmarks and other sundry things, unless they are members of the St. Louis Cardinals. In that case, they must be destroyed.

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Did you think I was kidding?

(If anyone has a Topps 2014 Aroldis Chapman, Brandon Phillips, or Mat Latos, I’ll gladly take them off your hands.)

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INPUT. (JOHNNY-5 VOICE:) IN-PUUUUUT. This is not really an Opening Day thing but a Whole Season Thing. The ways I prefer to experience baseball are ranked as followed: 1) At the Ballpark 2) On the Radio 3) On TV 4) Digital Play-by-Play. The MLB At Bat app for iOS and Android is my best friend during the season. Twenty bucks for the whole season, both regular and post, it’s a one-stop location for everything MLB. News, scores, standing, stats, schedules, video highlights, a graphical pitch-by-pitch tracker that takes you through every play of the game in real-time. But far and away my favorite function of At Bat is the ability to listen to the radio broadcast of every game, every day, using either the home or away broadcasts.

This is huge for me. I live over 2000 miles away from my team’s home ballpark. I only get to see them in person when they come to California (I’ve seen them at San Diego, Los Angeles, Oakland, and San Francisco). I rarely get them on television and I obviously don’t get the local radio broadcasts. But with At Bat, I do. I can hear Cincinnati broadcasters Marty Brennaman and Jeff Brantley call all 162 games of the year; I listen to 120 of them at least. It makes me feel like I’m there. Part of the fan base. And, like I said above, I’d rather listen to a baseball game than watch it on TV. I’m not sure why that is but it just is. Maybe it’s the purist in me. Faux nostalgia for a time in which I never lived. I don’t know. But it really is the best.

Not to say I don’t want to see video. The MLB app provides video highlights as the game is being played and I do watch the Reds on the rare occasion they’re on national TV (although I usually mute the game and listen to Cincinnati radio instead). And then there’s the MLB Network. There are three channels in my cable package that I consciously pay more money to have: HBO, Showtime, and the MLB Network. I generally dislike sports media these days, “The Dan Patrick Show” excluded, and sometimes the MLB Network flirts dangerously close to the ‘men yelling at each other about useless shit’ model that has made ESPN unwatchable. But during “MLB Tonight”, their biggest show that runs in prime time nearly every evening, it’s pure baseball bliss. A combination of journalists and former ballplayers talk you through the day’s slate of games. Not entirely in retrospective highlights, but with live look-ins to all of the games currently being played. I may only have one team that I cheer for, but I am interested in all of them. I don’t just love Reds baseball; I love all baseball. I’m addicted to it. And “MLB Tonight” mainlines it into my veins every night to feed the monkey.

*****

I don’t think any of these things -the clothes, the food, the totems- actually help the Reds win games. Again, I’m only pretending to be superstitious. But it’s fun to pretend and imagine that I actually have a spiritual hand in the fate of my team. Either way, like the traditions and rituals of most holidays, I find comfort and peace in the familiarity. Buying a new cap means BASEBALL IS COMING. Downloading the MLB app onto my phone means BASEBALL IS COMING. Biting into a gross but full-loaded hotdog means BASEBALL IS BACK.

If you don’t share my love of baseball, I’m sure this all seems utterly ridiculous.

But I know a few friends of mine will understand completely.

bruceSo at the very moment this is posting, Monday March 31st, at 1:10 pm, PST, the first pitch of the Reds’ season is being thrown in their home, Great American Ballpark, against the evil, foul, disgusting, dirty baby-eaters known as the St. Louis Cardinals. Will the Redlegs make it to the Series this year? Just like with every team, the odds are against it. Will they run away with their division or will they be out of it by the All Star Break? Or are we in for a crazy last couple weeks where every game, every out, every pitch is a factor in their survival? Who will break out as a star? Whose skills will start to decline? Will the pitching staff stay healthy? Does our new manager have what it takes?

Outside of the Reds, what other drama will the season bring?  Will the Sox return strong after their World Series win? Will the Yankees rise to the challenge and send their Captain off with one last ring? Will teams like Washington, Anaheim and, yes, Cincinnati, bounce back after disappointing years and play like the contenders that so many think they should be? How many no-hitters will we see? Will there be a perfect game?

I have no damn idea.

Some things are about the journey. Some things are about the destination.

For me, the epic marathon that is the Major League Baseball season is equally both.

And I can’t believe it’s finally here.

Now. Let’s play some fucking ball.

Chad’s Top Six Video Games of All Time

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Fine. If Jeremy and Amanda want to list their favorite video games of all time, I guess I’ll get in on it too. Like a lot of people my age, my first gaming system was an Atari 2600. After that, we actually got an Atari 5200, then a Nintendo Entertainment System. After that, I stopped with console gaming for a long time. Not that I stopped playing games; I just played them on my PC.

It wasn’t until I was in the market for a blu-ray player that I broke down and bought another console, the PS3, which got me back into gaming on a fairly regular basis, for better and worse.

I have mixed feelings about games. They are surely one of this era’s greatest entertainments, and the sales numbers surely show that. They’re not ‘just for kids’ anymore and have reached heights that me as a kid playing “Lode Runner” on my dad’s Apple II could have never imagined. But I’m also not sure about the validity of them as an art form. To me, art expresses a vision by its creator(s) and games are by nature interactive, meaning that everyone’s experience is different. Also, and this is the big one, games are tremendous time suck. You want to experience time travel? Pop in Skyrim or Tetris or even a Lego game and BAM! before you know it you’re in the future. They are not good for productivity and I have to watch myself when it comes to buying and playing games. I often use them as a reward for finishing a chapter or something. Because I could spend all day every day playing them. They’re like Vegas except you can play in your underwear or less.

Note: I in general don’t like shooters (especially online – ugh), fighting games, racers, platformers, or puzzle games. There are exceptions to all of these, of course, but my tastes lean towards RPGs, Strategy World-Builders, and the newer narrative-driven games. That said, here are six of my favorites. Not in any kind of order. Just games that mean the most to me, the ones I had the most fun playing, the ones that stick with me.

STAR WARS: TIE FIGHTER (LucasArts, 1994)

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Being a giant Star Wars nerd, there are inevitably two Star Wars games on my list. Don’t get my wrong. There have been tons of horrible games made from the franchise, but there have also been a handful of brilliant ones. The first on my list is TIE Fighter. I can’t even explain how exciting the release of 1993’s X-Wing was for me. I think the last Star Wars game I had played was The Empire Strikes Back on my Atari. By then I had played Flight Simulator and arcade-y flying games like Afterburner, but X-Wing put me in the cockpit of one of the series’ most iconic ships, sent me on missions for the good of the Rebel Alliance, and let me blow the Empire to hell what felt like (at the time) a very realistic simulation. It couldn’t get any better, but then it did. TIE Fighter took the same mechanics of X-Wing, improved upon them, and let you be… the bad guy! And not Darth Vader or the Emperor or anything like that. Just a simple TIE Fighter pilot, doing this job fighting against what he thinks are the violent rebels trying to take down his government. The gameplay was better than X-Wing and the combination of twitch-based combat and resource management (deciding whether to put your power in your engines, guns, or shields, if you were lucky enough to be in an advanced model that had shields) made and exciting experience that felt decidedly Star Wars. There would be a couple more games in the series, and they were good, but the premise wasn’t visited again until the Jump to Lightspeed expansion for the Star Wars: Galaxies MMO, which was a good space combat game that got overlooked due to its parent game’s major problems. I hope EA (who I think has Star Wars now) revisits something like the X-Wing/TIE Fighter series again, because I would love to get behind the stick of a TIE Interceptor once more, this time in full 1080p with 7.1 Surround. Or, even better, with the Oculus Rift!

THE CIVILIZATION SERIES (Various Publishers, 1991-2013)

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I love world-building, resource managing, so-called “God” games. From Populus to the first SimCity to Simpsons Tapped Out on my iPad, I just can’t get enough. The pinnacle of this genre has always been Sid Meier’s Civilization series. Starting off with a single city, the goal is to explore a giant map peopled with other nations, expand your borders through conquest or other means, evolve technologically, feed your citizens, fight wars, and build monuments. With multiple ways to win, every game is different and so fun and addicting. Being able to play as (now with Civ V) dozens upon dozens of historical figures, with each civilization having different strengths and weaknesses, is just the ticket for a history nerd like me who prefers turn-based gameplay to twitch, both because I enjoy having time to think out my strategy and because I my hand-eye sucks. Civilization V, the latest version, with its two amazing expansion packs, is the most-played game in my Steam catalog. I don’t play it every day, but, when I do play it, it ends up being for days. Warning: this game will cause you to ignore your loved ones and you will suffer from the curse of “just…one…more…turn…”.

STAR WARS: KNIGHTS OF THE OLD REPUBLIC (LucasArts, 2003)

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The other Star Wars game on this list is hardly a controversial call. Widely regarded as one of the best games ever, I can’t disagree. Made by Bioware, the folks that would later bring us the amazing Mass Effect series, KOTOR (as it is commonly called) manages to be a perfect RPG and a great Star Wars game at the same time. By setting it in the way-way-way distant past, thousands of years before the movies, the game developers were able to create a world and story completely unique, one where they didn’t have to worry about stepping on mainstream Star Wars continuity, while still keeping a very Star Wars feel. This game also gave you the ability to make choices, to decide whether you were going to end up as a Jedi or a Sith based on your actions. It felt revolutionary at the time and Bioware would later perfect this with Mass Effect, where your choices not only affected your character but the entire game world. (Thinking about it, I should just mark this spot “Bioware” because I love their games so much.) A must-play game that I think you can still get on Steam. It may seem a little dated now, like all games do after a while, but it is an exciting and deep game that presents you a galaxy far far away that is both familiar and refreshingly new.

MVP BASEBALL 2005 (EA Sports, 2005)

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My favorite sports are: 1) Baseball. 2) Baseball. 3) Baseball. 4) Football. 5) Baseball. MVP 05 from EA Sports was the last MLB game they ever put out for the PC. This was important to me because, at the time, I only gamed on my computer. When they announced they wouldn’t be making any more, I was devastated, but soon I was introduced to the world of PC modding. Modding is where people out in the world create new content for existing PC games. This can only be done on PC games because consoles are very insular creatures and their creators don’t want you messing with their insides. But with MVP 05, a great game with a deep franchise mode (I played 20 seasons with my Cincinnati Reds), the modding community allowed you to update the rosters every year, even if EA did not. They improved the graphics as time went on, to try to keep up with more modern games. In fact, nearly a decade after its release, there is still a very healthy modding community for MVP 05. Right now, you can download rosters for the upcoming season, as well as updated uniform designs and stadiums. The MLB: The Show games are great baseball sims, with amazing graphics and animations, but they still aren’t MVP to me. I can’t quite put my finger on it, but it is and will always be my favorite sports game. I haven’t played it in a while, but I still have my save file in case I want to pick it back up and play season #21. One day I will.

ELDER SCROLLS V: SKYRIM (Bethesda Game Studios, 2011)

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Not much to be said about Skyrim. Dragon Warrior. Baldur’s Gate. Fallout. Grand Theft Auto. Final Fantasy. Half-Life. They were all leading up to this, perfecting the pieces that Bethesda would combine into the ultimate (so far) open-world RPG. I have gone out of my way to NOT count how many hours I have pumped into Skyrim because I’m afraid it would make me sad. It’s just… you feel like you can do ANYTHING in this game. You can play for a hundred hours and not see everything. I like the main story, I like the side quests, but mostly I just like walking around, seeing what trouble I can get into. There’s nothing like walking through the woods and coming upon some bandits fighting a bear, knowing that this is not a scripted event but something that just happened, and sitting back until one falls so you can swoop in and take out the other. It’s this “real world” aspect of Skyrim that appeals to so many people. The countless books you can find and read. The deep, deep history and mythology. The detail. It’s not perfect but I think it shows where RPGs can go (can’t wait for The Witcher III, which, for the first time, is going to be completely open-world) and I for one can’t wait for them to get there. I may even play the Elder Scrolls MMO, although I’m not sure. Not really my scene. But if that’s going to be my only chance to return to that wonderful fantasy world, then I might not have a choice.

THE LAST OF US (Naughty Dog / Sony, 2013)

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I know this game is super-super new but it can’t be denied. Just can’t. Naughty Dog has been making great games for a while now, with their previous peak being the amazing Uncharted 2, but with The Last of Us they’ve charted (pun intended I guess) whole new ground. I’m not going to talk too much about this game because it is still out there, and viable, and DLC is still coming out, but I will say this: it’s the first game that ever made me cry. The story of grizzled Joel and his surrogate daughter Ellie is a moving and harrowing adventure that you will never forget. Yes, it’s a violent game, sometimes to its detriment, but the characters and the story are so well drawn against a bleak as hell backdrop. And, unlike the also wonderful Bioshock: Infinite, I feel the action in the game, all the killing Joel must do, feels… necessary. I buy it. One knock against Nathan Drake in the Uncharted series is that he is our “hero”, yet the actions pieces deem it necessary for him to kill hundreds of men along his adventure. Same with the new (and surprisingly good) Tomb Raider game. But in The Last of Us, I never felt like I was shooting just for shooting’s sake. These two characters were struggling to survive and every shot fired, every shiv shoved into the neck of a monster, felt necessary to me. I don’t want to get to much into it, like I said. Just play it. It’s the greatest narrative game every made, a perfect send-off for this last generation of gaming consoles. But, be warned, when you see the giraffes, have some tissue ready. You’re going to need it.

******

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Coming up fast on this list is TellTale Games’ Walking Dead series of adventure games. The use of choice in those simple point-and-click episodes is highly effective and instantly engaging. The only reason it’s not on this list is because it is still going on (I’m about to start episode 2 of Season 2). Also, TellTale is working on a Game of Thrones game in the same mold and, if it’s up to snuff with The Walking Dead, it may be the greatest thing of all things and all time.

HONORABLE MENTIONS: Tetris, Uncharted 2, TMNT: The Arcade Game, Assassin’s Creed 2/Brotherhood/4 , The Legend of Zelda, Yar’s Revenge, Tempest, Metroid, Metroid Prime, Red Dead Redemption, GTA 3, Vice City & 5, Goldeneye, Final Fantasy, Limbo, Shadow of the Colossus, Age of Empires, Star Wars: Battlefront II, Star Wars: Dark Forces, Dragon Warrior, The Mass Effect Trilogy, Bioshock, Bioshock: Infinite, The X-Com series, Mike Tyson’s PunchOut, AfterBurner (Arcade Version), Baldur’s Gate II, The Witcher 1 & 2, and Ducktales.

How to Improve the Oscars (for me)

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I used to love the Oscars. Some of my favorite memories of my life in Los Angeles involves getting together with my friends, anywhere from six to ten to fifteen of them, grabbing junk food and booze, firing up the TiVo, ordering a pizza, filling out our ballots to gamble on the winners and losers, and watching the show designed to celebrate everyone in the room’s favorite art form. We’d have a good time bullshitting, laughing at the good jokes, tearing apart the bad ones, arguing over who deserved to win what, getting real competitive over the stupid pool, and getting hammered enough that by the next morning we had already forgotten who won Best Picture.

That group of friends, though, is now scattered to the winds. Those get-togethers, at least at that scale, are a thing of the past. And every year I have enjoyed the ceremony and the show less and less. This has little to do with which films are honored. There have only been a few times when a particular film winning has elated me and a few more times when a particular film winning enraged me. In general, they pick fine films that are not always my favorites of that year, but are quality nonetheless. (With some exceptions, of course. <cough> Crash <cough> .)

My lack of enthusiasm about the Academy Awards has been created by, over the last 20 years of caring about film and chasing my Hollywood dreams, witnessing the cycle of sameness and lameness from which they seem incapable of escaping. It’s wearing thin. They do the same thing every year, make the same mistakes, and, on the rare occasion when they do something edgy, usually involving a “hip” host, a few people complain the next day and they immediately respond by at least three consecutive years of safe, uninspired hosts that offend absolutely no one because they are incapable of doing it if they tried.

Some of my friends still enjoy watching the Oscars and that’s great. I, less so. So, being a selfish, selfish, man, here is a quick list of the things I would change about them to make me like them better. Just me: a film lover, film expert, and filmmaker. Some of these things may only satisfy me, but I know some would be welcome by others as well. But I don’t care about them. This is all about me. What I’d change. For starters, I’d…

1. Dump the outdated and time-consuming “Best Song” category. This award is a remnant from the days when musicals were a viable genre and for some reason we’ve kept it going. There are two major problems with this category. Firstly, it is not about film. It is about music. And it’s often times not even about music in a film. So many of the nominated songs don’t even appear in their respective movies until the end credits. Most of the rock songs are ones not good enough to put on the respective band’s album. If they could find five songs a year that are actually used IN the movie, in a meaningful and artful way, then maybe I could see keeping it, but they never do. It’s usually two songs like that and three by famous musicians that you probably only heard if you’re one of those people who stays for the whole credits, like me.

Problem number two, of course, is that this category is a horrible time suck. Because the producers feel the need, every year, to have the nominated songs performed during the ceremony. With five songs, plus the actual giving of the award, you’re looking at maybe 20 minutes that could be cut from a 3 ½ hour show. Now, I don’t really care about the length of the show, but I’m a movie geek and I live on the West Coast. But for those in EST, that half hour is a big deal, especially since the awards are always on a school/work night.

Also, this makes “Best Song” the most important award of the night, proportionately. “Best Director” takes up maybe four minutes total, but “Best Song”? It’s 10% of the show! Seems like a lot of time wasted on something that really has nothing to do with making movies.

2. Speaking of wasting time, let’s cut the short film categories. I know this sounds harsh and rather un-filmmakery of me, but let’s be honest. No one cares about these awards except for the nominees and their loved ones. But this show is an entertainment, meant to celebrate the glamour and art of Hollywood, and, to use last night as an example, STEVE MARTIN received an honorary Oscar off-screen in a previous, untelevised ceremony while the winners of “Best Short Documentary” got to speak on TV. I know, I know. Let these folks have their moment. I get that and I understand. But, again, this show is supposed to be entertaining and I know very few people that don’t use those awards as an excuse to use the bathroom. We don’t have to cut them entirely, just lump them in with the technical awards, the ones they do earlier on that celebrate the stuff that they don’t want to bore you with on TV. That’s where they belong. Sorry.

3. Restrict the host to just… hosting. I like Ellen DeGeneres. I thought she did a pleasantly bland good job Sunday night, with a fairly decent ratio of hits to misses. Thought her opening monologue was good and safe, which is fine, and several of her interjections here and there were good for a laugh. My problem is with the sketches. Especially when we get into hours two and three. The costume changes. Going into the audience to get Meryl Streep to take a selfie or make Martin Scorsese eat pizza. It makes the show too much about the host and not about the films. And I just don’t find them funny. The pizza bit last night just made me feel uncomfortable and awkward. That far into the ceremony, sketches like that just make the whole thing seem unnecessarily longer. I want my host to have a monologue to greet us, then spend the rest of the night introducing presenters, throwing in jokes here and there to make us smile. But that’s it. I don’t give a flying fuck if they “broke Twitter” with their group photo.

4. Diversify. Apparently Oscar voters are 94% white, 76% men, with an average age of 63. And boy does it show. Both nominee Julie Delpy and my friend Bob Ray pointed this out in the last few days. Are those numbers representative of Hollywood in general? Yes, and it’s one of its great shames. And it’s nowhere more apparent than in an Oscar broadcast. It explains the same people being nominated year after year. I mean, Meryl Streep is a great actress but not every film she makes is worthy of recognition. They refuse to acknowledge the work of Andy Serkis in Lord of the Rings and Scarlet Johansson in Her as “acting”. They have one category reserved for “quirky” films, “Best Original Screenplay”. Nearly every year it is given to the year’s “weirdest” or “edgiest” film as a consolation prize, because there’s no way we’ll ever give Pulp Fiction or Lost in Translation or Her or Django Unchained or Eternal Sunshine “Best Picture.”

Two words sum up to me why the Academy needs a demographic overhaul:

Bette Midler.

I mean, what the fuck?

“Wind Beneath My Wings”?

Are you shitting me?

I’m sure some people loved it but it just showed me how out of touch these people are. You choose to honor the dead (including Phil Hoffman, who was not mentioned by anyone except for the In Memorium montage) by having her come out and sing a song that was corny as hell five minutes after it came out three hundred years ago?
Felt so lame to me. But just to me. Again, this list is all about me.

5. Drop the “Themes”. The last several years, each Oscar broadcast has chosen a theme. Last night’s theme was “Heroes”. Never mind the fact that 90% of Hollywood Films are about some sort of hero, therefore making the theme of the night “movies”, it is the reason we got three uninspired montage-tribute things that were just a bunch of shots of “heroes”. They had no narrative to them, no energy. They served no purpose other than for people to go “hey, I’ve seen that!”. I just thought they were horrible. I haven’t seen any of these “themes” really work, but this year’s was so boring and vague. Again, wasting time.

6. I know I mentioned this before but it bears repeating: Seven songs were performed and three short films were given awards, but the Lifetime Achievement awards, given to real Hollywood legends, have been pushed off the broadcast into the same purgatory as the tech awards. Wouldn’t you have rather heard Steve Martin talk than listen to Pink sing “Over the Rainbow”?

7. Have them earlier in the year. This may not be possible, but one of the bummers about the Oscars these days is that all of the major categories are decided well before the ceremony. Sunday night it felt like all four actors had already won and were just showing up to collect their trophies. There was absolutely no suspense last night until “Best Picture” and even that was only between two films. With the Globes and the Spirit awards and the countless critics’ awards, it has started to feel like the Academy awards are simply reactive. That the members vote based on what has already won other things. I think the inevitability of the awards this year was the key factor in me not being excited. They have to do something to bring in some suspense. Because there wasn’t one minute last night that I found to be compelling or surprising.

8. My last point is probably untenable and stupid but I couldn’t help thinking about it last night. I think the Oscar broadcast would be a whole lot better if it went…

Live to tape.

“Live to tape” is what shows like the “Tonight Show” and “Daily Show” do, which is record a show like it’s live, with commercial breaks and everything, but then air it later. Very little TV that look live is actually airing live.

What this does, in addition to not making the creators of these shows live like vampires, is give them the chance to make little tweaks. Ever notice on “The Daily Show” when there’s a weird cut in an interview? You notice it, it’s weird, but it means the conversation went long and they had to trim it down to get to their network mandated runtime.

But it gives them the chance to have the interview and, if it goes over, cut it down to the parts they think are most interesting.

In the age of Twitter and the internet, I don’t think this is a possibility, but I would love the Oscars to do the same. Go live to tape the afternoon of.

Think about it. Record the whole thing, including letting the damn winners give full speeches and not playing the less famous ones off in 30 seconds. Then, once it’s on tape, the producers can make decisions. “Okay. Spike Jonez’s speech went long so let’s cut the pizza bit. Oh, that montage didn’t go over to well. Let’s cut it.”

They could deliver a fat-free entertaining broadcast if they could have five hours to make some cuts. And they could get it down to 3 hours, easy.

Problem is, of course, that the winners would get out into the interwebs before the show ever aired and no one wants that. But, to be fair, for years the West Coast (where the Oscars are held) got the whole show on a tape delay every year so that it fell in primetime. It’s a recent development that it airs here live at 5:30. And we dealt with it. If you really, really care, there are ways to avoid knowing what happens.

I just think it would make a better show.

But it will never happen.

So those are some things that would make the Oscars more enjoyable for me. As much as I bitch, I still do love the Oscars. I will watch them next year and the year after that. But I am consistently disappointed by their resistance to change. One can mark it up as “tradition”, I suppose, but to me it’s just stale.

Signing off,

your resident grumpy old man,

chad

Who We Gonna Call Now?

 

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Shockingly I was having a hard time finding a subject for my post this week but then yesterday the Universe handed me something that immediately sent me to my keyboard.

And for that, I say to the Universe:

Screw you. Screw you right in your black matter, you cold, meaningless, eternally-expanding son of a bitch.

Screw. You. I hate you so much right now.

It’s been a rough couple of months for film fans. Yesterday, February 24th, 2014, was an especially hard day for those of us whose formative years fell during the Reagan administration. A comedy giant has left us and he will never be forgotten. I truly believe that the world is a better place because of his time upon it.

Because laughter is beautiful. Laughter is important. Whenever my baby daughter laughs I think “How is this happening? Why? How does she know what’s funny? What is the biological imperative that provides her with this reaction?” Why is this noise, with its infinite variations, from bubbly giggling to overpowering, annoying har-dee-har guffaws, the universal, species-wide indicator of joy? It is a reflex, like pulling your hand away from a hot stove or that thing with the hammer in your knee that I’m not sure a doctor has ever actually done to me.

Why do we laugh? At what evolutionary step did it become part of us?

(I’m sure there are answers to some of this. I’m just pondering out loud. I’m not going to read any scientific papers about this.)

Laughter is a vital part of human survival.

Harold Ramis made me laugh a lot. He probably did the same for you.

So all sort of owe the man our lives.

This won’t be an obit or eulogy. I don’t do that. You know what the man did, who he was. I just want to offer up comments on two of his movies and share two brief personal anecdotes.

Ghostbusters

Ghostbusters.

Not much to say there, right? A perfect film comedy from start to finish. A top-five “movies you can’t turn off when you stumble upon it on TV” type of film. Words can’t do it justice. Superlatives are inadequate. It’s simply… Ghostbusters.

What is notable about Harold Ramis and Ghosbusters is his presence in front of and behind the camera. He co-wrote the screenplay (a nearly flawless one I may add) and, of course, played the role of Egon Spengler, the Alpha of movie nerds. It is Egon that will forever keep Harold in our hearts. Most people don’t really care about writers and directors; movie are the people on screen. The image of him in that jumpsuit, proton pack strapped to his back, particle wand in hand, is what will first come to mind when we hear his name in the future. For a man who was more a writer and director than an actor, to have such an iconic character that will last for eternity, well, only a few lucky ones get that.

What’s hitting people hard right now is that Egon is dead. Not the director of Caddyshack. Not the writer of Animal House.

Egon. Egon, who thought print was dead. Egon, who collected spores, molds, and fungus. Egon, who taught us to never cross the streams.

Egon, who explained the movie’s silly science to us in a way we’d understand…

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That’s really the loss we’re feeling right now. The heartache. The wonderful piece of pop culture that has been ripped from us.

They’ve been trying to make a Ghostbusters 3 for years now. People have been both clamoring for it and dreading it. Now, it can’t happen. There is no Ghostbusters without Dr. Spengler. There can’t be.

There just can’t.

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Groundhog Day

I have nothing new to add to the chorus of praise this film receives. Yes, it is one of American’s great all-time comedies. All-time great films period. Yes, it is filled with so many quotable lines it’s ridiculous. Yes, it’s the only film that used Andie Macdowell’s innate blankness to its advantage.

Ramis directed this classic comedy, but he didn’t write it. What’s amazing about his work in it is that it is a film about things repeating over and over and over and over again and yet it never gets boring. Never gets stale. He handles the odd and (for a comedy) heady script with a light and confident touch. It’s remarkable and infinitely re-watchable.

It is also a massively effective religious film. It manages to do this without being Kirk Cameron preachy treacle or Mel Gibson torture porn. It is simply an elegant presentation of the core tenants of Buddhism. Not that you have to know that to enjoy the film. I certainly didn’t when I was younger. But now when Phil escapes his personal samsara that is February 2nd, I find myself moved and uplifted.

That movie is going to be remembered forever.

And so is its director.

—–

Two personal notes about Harold Ramis (and if you follow me on Twitter or are a Facebook friend I apologize for regurgitating these):

1) I worked with Harold Ramis on Jake Kasdan’s forgettable film Orange County years ago and he was super nice but I was young and too scared to tell him what his work meant to me. I regret that.

2) Years later John Humber was working with Harold and asked him for filmmaking advice. He said “Go home and make a movie.” He did, brought some friends with him, and we went to Phoenix and made Dakota Skye. That’s why he’s thanked in the end credits.

Celebrity deaths are a weird thing. Society often overreacts to them. Okay, always does. I know I do. People mourn actors and musicians like they’re family members. Which is understandable. Paul Newman was in our lives for a long time, even though we didn’t know him. Kurt Cobain lit a fire under the ass of rock music and he meant something to us. It happens. It’s okay.

But when you work in film and television, it’s a little different. Because you meet a lot of celebrities. In the decade plus that I worked in, on, and around movies, I met a lot of famous people. One funny thing that happens is that you realize that they’re just flesh and blood human beings. I know everyone knows that, intellectually, but until you’ve shared a peanut butter and jelly sandwich with Luke Wilson, it doesn’t quite sink in.

Inevitably, some of these people die, just like everyone else. And if you’ve met them, talked to them, worked with them, you feel it a little more. Not because they were your best friends. Not because they were a true part of your lives. But because you’ve seen them in the flesh. Shaken their hands. Confirmed that they are real people and not just 2 dimensional illusions on celluloid.

Heath Ledger. David Carradine. Roger Ebert. Sally Menke. Robert Altman. Just a handful of folks I’ve had brief encounters with over the years whose deaths struck me a little more than they should have. Now add Harold Ramis to that list.

I say again: Screw You, Universe!

I don’t have any more to say. I’m just bummed. Plus you shouldn’t be sitting here reading this anyway. You should be watching Ghostbusters or Caddyshack or Animal House or Vacation or Stripes or Groundhog Day.

Go watch those movies and laugh. It’s good for you. I still don’t know why, but it is.

(I would like to mention that a very dear friend of mine suffered a devastating familial loss on the same day we lost Mr. Ramis. In my world, my real world, this is, of course, far more important. But that’s not what this place, this blog, this internet is for. But I just wanted her to know I was thinking about her when I wrote this.)

-c

No Ethanol Required

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Look. I’m going to be square with you. I’m nobody. I talk and write like I am, but I’m not. And that’s okay. I wrote about that a couple weeks ago. And there’s really no reason to listen to any writing advice I have to give. Some of it may be right, some may be wrong. But there are far more accomplished writers out there worth heeding. Read Stephen King’s On Writing. Follow Brian Michael Bendis’s Tumblr. Men whose high levels of success give weight to their advice, methods, and opinions.

That said, I have been asked in my life for advice by young writers. Occasionally online, sometimes during the brief moments (film festivals, panel discussions) where I am draped in the illusion of being someone worth listening to.

On this blog I have, between telling Hollywood stories and bashing America’s Game, occasionally doled out a thought or two that I have on the writing process. No, not process. I don’t like to talk or read about process. I’m not sure replicating anyone’s process will get you anywhere; it’s something you need to find on your own. But I have talked about some of my theories when it comes to writing like my 10% rule and the principal of Aiming to Fall Short. But those are just theories, talking points that I’ve cooked up when I should be actually writing instead of thinking about it.

With this post, though, I’m going to share the one piece of writing advice that I believe to be an absolute truth. A nugget that I wish someone had told me when I was 23 or 17 or 12. Something that you must learn and embrace in order to have any chance of writing for a living. Advice that anyone who reads this should take to heart, even if it’s coming from a nobody like me.

But I am still me, which means I’ll take a little bit of a roundabout way to get there.

It starts with booze.

I used to write at night. I used to write at night with a bottle of Captain Morgan. I used to write at night with a bottle of Captain Morgan and a pack of Camel Lights. I used to write at night with a bottle of Captain Morgan and a pack of Camel Lights and a young man’s myopic passion. I used to write at night with a bottle of Captain Morgan and a pack of Camel Lights and a young man’s myopic passion and not stop until I collapsed.

Used to.

Over time alcohol became something I no longer enjoyed. In fact, it began to really make me feel sick. Over time I realized how dumb it was to smoke cigarettes and even if it made me look “cool”, no one could see me being cool at 3:00 in the morning in my apartment. Over time I realized that my mind was sharper when I wasn’t exhausted, that writing is both mentally and physically draining and requires more energy than someone looking at it from the outside may think.

Over time I became a sober day-writer.

I have been lucky enough for a great number of years to be able to focus on writing as my primary profession and activity, even during the times when I wasn’t making any money (which is most of the time). I know not everyone has that leisure. When you’re working a day job, when you have a family, a social life, other obligations, I understand that sometimes the only chance you get to write is after everyone else has gone to bed.

But to me that’s a hobby, not a job. Now, I appreciate the fact that most people, including friends of mine, who do this are hoping to turn that hobby into a job. I again restate that I know how fortunate I have been to be able to concentrate on writing full-time for a long time.

One of the most famous quotes about writing comes from the great (and I know I mention him a lot) Ernest Hemmingway:

“Write drunk; edit sober.”

And I used to agree with that. Part of me still does. It makes perfect sense.

A writer is always their own worst critic. If they’re not, they will never get any better. A writer wants every sentence to shine, ever paragraph to flow like water, every line of dialogue to feel genuine and sharp and clever but not too clever. Ideally, every word you put down on the page or screen should be the best it can be.

That quest, that search for the perfect turn of phrase, that expertly constructed paragraph, that never-before-seen action sequence, is the #1 enemy of a writer’s productivity. It is so easy to get caught in its trap. How often have you (if you have ever tried to write something) stared at the sentence you just wrote for five, ten, sixty minutes trying to figure out how to make it better? Can I find a better synonym for that word? Can I make that sharper, leaner?

The problem is, this isn’t perfectionism. It’s procrastination.

My inner critic is so strong, the part of me that wants what I’m writing to be great is so powerful, that I could literally write once sentence and ponder it for hours. I used to do that. I wasted a lot of time doing that. My brain, my critical brain, the brain that picks apart poorly scripted films and will put down a novel (even an acclaimed one) after 30 pages if I think the prose is boring or sloppy, will easily get caught up on what I just wrote and not understand that the most important thing to do in that moment is to write the next thing and leave the suspect sentence in the dust.

That’s where booze comes in.

Alcohol melts away your inhibitions. That’s what we like about it, right? How many people would do karaoke, dance in clubs, make moves on a potential mate, jump off a roof into a swimming pool (do NOT do that one), without being drunk? It loosens you up, makes you less aware of your surroundings, and lets you give into parts of yourself, both good and bad, that your conscious, critical, responsible self rightly inhibits when not under the influence.

Alcohol does two things for artists. The first is the quelling of inner demons, but that’s a conversation for another day. The second is that it shuts up your inner critic. When you write with a buzz (if you get all the way drunk, I think it’s a disaster. I always tried to keep myself on a consistent level of tipsy) you immediately forget about the sentence you just wrote and move onto the next. You just write and write and write and write. You don’t care about grammar; you don’t care about structure. You just let the ideas pour out of your head. They may not all be good ideas; in the cold light of morning you may be embarrassed by some of the things that you thought were brilliant the night before. But you’ve got stuff down on paper. Things you can work with.

And, as any writer knows, a large majority of the fight (and it is a fight) is just getting stuff down, taking a square piece of granite and chipping away enough so that it starts to look like something, slaying the demon that is the empty page.

Booze is a valuable weapon in that epic battle. The pen may be mightier than the sword, but what happens when the pen itself is your enemy?

You drown it.

“Write drunk.”

Once you have chipped away at that stone and made it look somewhat like something, then, with all of our faculties intact, you bring out your chisel and do the fine tuning. Start molding what your unchecked mind spilled onto the page into something worth reading. Bring those critical skills, the ones Mr. Daniels or Mr. Smirnoff helped you suppress, to bear to create a polished, readable work you can be proud of.

“Edit sober.”

This process absolutely works. It is a tried and true method that has been handed down through the generations. Mr. Hemmingway didn’t come up with it. He just, as he was apt to do, found the best and simplest way to express it.

Does that mean people who don’t drink can’t be good writers? Some probably think so. What about other substances? I’m sure if you’re going for sheer volume, cocaine could be a big help, although anyone I know who has written anything on cocaine has written unreadable unredeemable garbage… but they did write a lot of it. Marijuana will just make you frustrated when all the writing gets in the way of your Taco Bell runs.

Oh? What’s that? Superbad is on? Maybe I’ll watch it for a—I could go for some toast right now. Do I have any bread– I’ll take a quick nap, I think. A nap, and then I’ll get back to writing I swear.

I don’t think you have to get messed up to write. Or make music. Or paint. I mean, yes, it worked for Hemmingway and Hendrix, but it didn’t turn out so well in the rest of their lives, did it?

If you enjoy drinking and writing, or just drinking in general, more power to you. I have no opinion either way, as long as it doesn’t hurt anyone. But, for those of us who don’t partake for whatever reason, be it a religious belief or a lifestyle choice or a problem with abuse and addiction, there is a very simple work around for Mr. Hemmingway’s “Write drunk; edit sober” credo. Simple, but hard to swallow.

Here it is, my best piece of writing advice:

Understand that you suck.

You. Suck.

This is antithetical to the mindset of most artists. Think about the ego we must have. The ego I have. I believe, actually believe, that the bullshit rolling around in my head is not only worth your time, it’s also worth your money. That my thoughts, my stories, my philosophies, even this damn blog post, hold value. More value than those of others. It’s egomaniacal and absolutely necessary to be a professional artist.

It can kindly be called confidence. I am not feeling kind.

So that’s why this bit of advice can be hard to take. I simply stunned a teenaged boy at the Phoenix Film Festival when I told him this. But I truly wish someone had told me the same when I was his age.

Here’s the skinny. No matter who you are, your first draft is going to be a piece of shit.

I’m going to repeat that a few times.

Your first draft is going to be a piece of shit.

Your first draft is going to be a piece of shit.

“But Chad, I worked really—“

YOUR FIRST DRAFT IS GOING TO BE A PIECE OF SHIT.

It just is. Novel, screenplay, copy for the Sears catalog (do they still have a Sears catalog?), it’s going to suck.

Hear this. Accept this. Embrace this.

And let it free you.

“No, I get it. Of course in later drafts I’ll make it better. That’s the point of—“

No, no. Stop right there.

A. Piece. Of. Shit.

If you can embrace that, internalize it, then you will actually get things done. It will silence your inner critic better than the finest Scotch. It will allow you to lay down word after word, scene after scene, chapter after chapter without a care in the world. Why? Because you know it sucks. There’s no sense fretting if you know it’s not any good. Just write a sentence and then write the next one. Write whatever comes to mind, even if you think it’s dumb. Why? Because it’s all dumb. Overwrite. Repeat yourself. Beat that clay into whatever lopsided shape you want like an angry third grader would.

And don’t look back.

One thing I’ve done since I started writing novels is make sure to contain each chapter in its own document file. When the first draft of that chapter is done, I put it in a folder marked ‘completed chapters’ and I don’t look at it again until I’m done with the whole draft.

If I come up with something in a later chapter that I want to implement into an already-written one, I don’t go back and dive into the original Word file. I make a note of it, something to do when I do my pass between my rough and “first” drafts. But I don’t look back. If I did, if I’m in Chapter 12 and just casually look at Chapter 8, I’ll see a million things I want to change. I’ll want to tinker. I’ll think “This is bad. I need to fix it.” But tinkering doesn’t move you forward. Tinkering doesn’t get that all-important first draft done.

Tinkering is stalling. It gets you no closer to your goal.

Just accept that what you’re writing is bad and trust that you will make it better when you edit and revise.

I know this sounds simple and rudimentary and maybe pessimistic but I’m telling you the sooner you embrace it the better. I didn’t understand this for a long time. I spent days on two-page scenes. I took ten minutes to write a sentence. I wanted every single thing to be perfect and it took forever to get anything done.

And the things I got done were still lousy. Because they were still the first draft. And first drafts are lousy. And I wasted so much time writing them.

I truly do believe this. The first step in being at all productive as a writer is embracing the fact that you’re not going to get it right the first time so there’s no reason to try.

This is what “Write drunk; edit sober” means. Some people are fundamentalist about this and think the only way to greatness is through the bottle. But there is a less literal way to  interpret this that requires ingesting absolutely no ethanol:

Your first draft is going to suck.

There is nothing you can do about this, so don’t let it bother you.

Just. Get. It. Down.

And fix it later.

Now, if you’ll excuse me, I’ve got to go. This shitty chapter I’m working on isn’t going to write itself.

Romantic Movies That Won’t Rot Your Teeth

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Are you one of those dicks who hates Valentine’s Day? Do you recoil in horror the moment Walgreens’ seasonal aisle explodes in an inescapable barrage of red and pink? Do you scoff and say “You should express your love 365 days a year!”? Do you refuse to be a slave to the greeting card-candy-flowers industrial complex that Eisenhower warned us about? Do you think it’s a dumb celebration made up by the evil empire known as Hallmark?

Yeah, me too.

But that doesn’t mean I don’t like romance and I most definitely love a good romantic film. And, since V-Day falls on a Friday this year (this Friday in fact. what fortuitous timing!) I figure that between dinner and gifts and romantic walks and… you know… that some folks may also want to snuggle under the covers this year and watch a movie, especially if you’re trapped in one of the forty million snowstorms that are blanketing the US right now.

So I’m going to recommend some modern romantic films that should appeal to both the cynic and the romantic in your relationship. They are not “everything is shiny and cute and funny” romantic comedies, nor are they “sap disguising itself as sentimental sincerity” dramas. None of them are based on Nicholas Sparks novels. Reese Witherspoon, Ryan Gosling, Sandra Bullock, Julia Roberts: nowhere to be seen.

I find the films listed below much more in touch with the idea of love and relationships than the fantasies created by so many “romantic” films. But they are also not “fuck love” films. No Blue Valentines or Revolutionary Roads here. If I had to settle on a single word to tie them all together, I think that word would be “bittersweet”. Which is not only a type of chocolate but also the adjective that best describes many of the most romantic storylines in my life.

If you’ve seen these movies, then cool. If not, check them out. Hell, at the very least, maybe it will keep you from having to watch The Notebook, Notting Hill, The Empire Strikes Back (very romantic to some), Titanic, or the 85 hour Colin-Firth-porn-disguised-as-miniseries version of Pride & Prejudice.

(And, since I am recommending these films for you to watch, I will do my best not to spoil anything. But be warned: setting up the premise, mentioning something that takes place in the first 15 minutes of a film, is not a spoiler. It’s simply a description.)

Let’s start off with an easy one:

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ETERNAL SUNSHINE OF THE SPOTLESS MIND (Michel Gondry, 2004)

Eternal Sunshine is already regarded as a classic. And rightly so. Charlie Kaufman, the most original screenwriting voice of perhaps all time, coupled with Michel Gondry, visually gifted French auteur. Jim Carrey in his greatest performance. Kate Winslet in one of hers (but honestly she has so many it’s impossible to rank them). A great supporting cast. It call comes together in what is the first of three films on this list that I consider true “21st Century” romances.

The IMDB logline: “A couple undergo a procedure to erase each other from their memories when their relationship turns sour, but it is only through the process of loss that they discover what they had to begin with.”

This beautiful piece is, like the last film on this list, a work of science-fiction, but that element is only used as a device that Kaufman uses to navigate through the story he wants to tell. Eternal Sunshine of the Spotless Mind is a heartbreaking masterpiece about love, loss, memory, sex, relationships, and fate, all wrapped up in a story and mood and style uniquely its own.

I’d probably be wasting words dishing out praise here. You’ve most likely already seen Eternal Sunshine. But if you haven’t, do. If you have, watch it again. I just gets more and more rewarding.

Now, on to something you maybe haven’t seen:

—–

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IN THE MOOD FOR LOVE (Wong Kar-Wai, 2000)

Hong Kong’s Wong Kar-Wai is my favorite living director. I toyed with recommending 1994’s Chungking Express, but I think In the Mood for Love, which many consider his best film (a point hard to argue), better fits the theme of this list.

The IMDB logline: “A man and a woman move in to neighboring Hong Kong apartments and form a bond when they both suspect their spouses of extramarital activities.”

An accurate description, yes, but there are words missing: sumptuous, gorgeous, moody, atmospheric, mesmerizing, elegant, transcendent. A million more. This period piece, set in 1960’s Hong Kong, is a buffet of unbelievable costumes (especially the cheongsam dresses that will make Maggie Cheung haunt your dreams, no matter which sex you fancy), pitch-perfect production design, and masterful cinematorgraphy by Christopher Doyle.

At the center of it, though, are the performances by two actors who are as talented as they are easy on the eyes, Tony Leung Chiu Wai and Maggie Cheung, as the wronged spouses, whose unique ways of dealing with their common problem will break your heart. After watching this film, you will want to find more work by these actors. And you should. They are phenomenal and have made a lot of great movies. But they are never better, as beautiful, or as perfect as they are here.

If you like In the Mood for Love, check out the film’s predecessor, Days of Being Wild, and its sequel, 2046. I would also recommend David Lean’s Brief Encounter, a film I believe was an inspiration for Kar-Wai’s.

—–

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THE “BEFORE” SERIES (Richard Linklater, 1995, 2004, 2013… 2022, 2029, 2038, 2047?)

We first met Jesse and Celine in 1995′s Before Sunrise and have now checked in on them twice since, with Before Sunset in 2004 and again in this year with Before Midnight. I love these films so much. I have grown up with these two characters and, while they are smidge older than me, every time I feel like what they’re going through (Jesse in particular) reflects what’s going on in my life.

Hawke and Delpy bring their own lives with them when they shoot these films, and it shows. In the first film they were young and brash (no woman in their thirties would get off a train with a stranger like that; no man in his thirties would ask), so full of bullshit “deep” ideas and naïve passion. When we catch up to them in the second, they are wiser, less idealistic, and we see how their lives have been affected by their first meeting. It also features one of the best endings of a film I’ve ever seen. In part three we check in with them after another nine years. They have known each other for nearly two decades now. They are a touch more weary, more resigned, disappointed, but on the brink, perhaps, of coming to terms with life the way it really is.

These films are short and could easily be consumed in one night. But be warned, they are each just 90 minutes of people talking while walking around European cities. And talking. And talking.

But for me, I hope they keep talking forever. I love Jesse and Celine. I can’t wait to see where they are in another nine years.

—–

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LOST IN TRANSLATION (Sophia Coppola, 2003)

The second film on here I consider a pure 21st Century Romance.

The IMDB logline: “A faded movie star and a neglected young woman form an unlikely bond after crossing paths in Tokyo.”

Sophia Coppola’s first film, The Virgin Diaries, was a gem that not a whole lot of people saw. But that changed with her second, the Academy Award winning Lost in Translation. Coppola is the poet laureate of bored girls and women. Every one of her films to date feature a protagonist who is bored (some would say “spoiled”) with her (or in the case of Somewhere, his) current situation, whether it’s being queen of France or trapped under the thumb of oppressive parents or stuck in a hotel in Tokyo. And each chooses to alleviate that boredom in different ways: robbing the homes of the rich and famous, throwing parties so elaborate that they foment revolution, or striking up a flirtatious relationship with an aging movie star.

What really makes this film is the mood, the music, and the chemistry between the two leads. This is the first of two times Scarlet Johansson will be mentioned here, but the only time for Bill Murray. Damn is he great in this film. Torn between being this beautiful and fascinating young woman’s friend, father, or lover, he is just so… sad. But touching and real as well. It’s my favorite non-Ghostbusters version of Bill Murray.

Anyway. Watch this movie. I guarantee the end will give you chills.

—–

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WAKING THE DEAD (Keith Gordon, 2000)

The least-known film on this list is also one of my most cherished.

The IMDB logline: “A congressional candidate questions his sanity after seeing the love of his life, presumed dead, suddenly emerge.”

The description makes it sound like a ghost story, but it’s not. Except that it is. A small film that nobody but me saw when it briefly hit theaters, it’s one that I pushed on people for years. Told with a fractured narrative, this tragic story of love, grief, politics, and hope, is a movingly flawed film by director Keith Gordon, who I wish would make more movies.

Not wanting to give away much of the story, I will discuss the real reason to see this film: the actors. At the time this film was made, Billy Crudup was unknown and Almost Famous had yet to come out. From the first shot of Waking the Dead, I was a fan. I was so sure watching this that he would become a major movie star and a world-class actor, but that never really happened. I have some inklings why, and they have nothing to do with what he can do on screen. Either way, his performance as Sterling in this movie moves me to tears every time.

This was also the film where Jennifer Connelly, the, let’s face it, most beautiful woman who ever lived, showed me she could act. This was a few years before she won the Academy Award for A Beautiful Mind and everyone else realized the same. I love her in this movie. So, so much. It’s a complicated character, one that I wasn’t sure the girl from Career Opportunities was up for playing, but boy was I wrong. Simply stunning.

Warning: this may be the film on this list most likely to make you weep.

—–

HER

HER (Spike Jonez, 2013)

The last film I’ll mention is also the most recent. In fact, it’s still in theaters and would make a great date this coming Friday. It is also the last of my so-called “21st Century” romances.

The IMDB logline: “A lonely writer develops an unlikely relationship with his newly purchased operating system that’s designed to meet his every need.”

Her was my favorite film of 2013. For the purpose of laziness, I will copy/paste what I wrote on my “Best of the Year” post:

“Not only does Her rank as one of the very best films of the year, it is also the 2013 film I most wish I had made. Every year there’s one: a film I would be most proud of to have on my resume, something that aligns with my sensibilities, says what I want to say, is made the way I would want to make it. The film I love the most and am also the most jealous of. This year, it’s Spike Jonez’s amazing 21st Century romance.

Yes, it’s a film about a guy who falls in love with his computer. But it’s actually not a film about a guy who falls in love with his computer. It’s so much more than that. It’s a great romance. It’s great science-fiction. It’s a great allegory for love and relationships today, about how technology has altered that landscape forever. I mean, really, in a world of text messages and online dating and everything, is it even necessary to have a body in order to love? People are forming relationships all the time based on words on a screen; Her just takes that a step further. It is a gorgeous, sexy, smart, and thought-provoking treatise on love and loneliness and humanity that I can’t recommend enough. It is the best film of Jonez’s career, and I’ve loved all of his films.

Oh, and I’m one of those people who thought Andy Serkis should have been nominated for an Oscar for The Two Towers, and I am even more so convinced that Scarlett Johansson deserves to be as well, despite never appearing on screen. It’s not going to happen, but it should.”

Addendum: Scarlett was NOT nominated for an Oscar. Neither was Phoenix. Those are both miscarriages of fake, meaningless justice. But still.

—–

LINUS, SNOOPY, CHARLIE BROWN

Anyway. That’s my list of films for those who plan on watching something this coming Valentine’s Day but who don’t want to sit through something unbearable like the actual film Valentine’s Day.

And if you don’t watch any of these Friday, watch them some other time. A good romance film is good 365 days a year, not just on that commercially motivated fake-ass exploitative sexist ridiculous so-called holiday that we call–

Shit. Doing it again. Sorry.

later

chad

PS. I would be remiss to not also recommend, especially to folks between, say, 16 and 25, the wonderful indie romance Dakota Skye. It features great performances, awesome music, and a screenplay that feels like it was penned by God. Buy the DVD on Amazon here.*

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*PPS: I feel dirty now. Forgive me.

Hasa Diga Eebowai

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Ugh.

Ugh. Not you again.

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I don’t feel like writing. Not this, not anything. Sometimes it happens. There isn’t one part of me that wants to be in front of this keyboard. My eyes hurt; I’m tired. I just got my daughter down for a nap: we’ll see how long that lasts. I’m just not feeling it right now and the monitor of my laptop is staring at me like an asshole I want to punch in its stupid face.

I am writing to fulfill my obligation to my friends/guildmates and nothing more.

As I type this sentence I have no idea what the next one is going to be. I started working on a post about the time I worked for Quentin Tarantino and about his recent controversy but it’s not done and it’s not going to be done today. I’ll do it next week. Man, I don’t want to be writing right now at the moment.

(I didn’t like the internal ‘write’/’right’ rhyme.)

So, because I don’t want to write, I will write.

Come on. Words words words. Mary had a little lamb. Little lamb. The rain in Spain falls mainly on the plain. Soylent Green is people. Darkness. Imprisoning me. All that I see. Absolute horror. I cannot live. I cannot die. Trapped in myself. Body my holding cell. Yeah-uh!

(Editor’s Note from the future: There does end up being a point to this. So bear with me.)

Let’s see. Come on…

Peyton ManningThat Super Bowl sucked, didn’t it? I was about 50-50 on who was going to win and despite my hatred of the Broncos (any fellow Browns fan will understand) I sort of wanted Peyton Manning to get another ring. Apparently, he didn’t want to. Holy cow. Any sporting event is boring if one of the teams doesn’t bother to show up. I bet even some Seahawks fans were somewhat disappointed. That was plain awful.

The game being yesterday did stir up some frustration for me. Geeks have spent their whole life defending what they love, protesting that they shouldn’t be looked down up on and shit on for loving comic books or video games or science-fiction. And we’ve pretty much won that war. If the geeks have not inherited the Earth, we sure as hell, for better or worse, inherited popular entertainment.

But there’s a trend amongst geekdom that is such hypocritical nonsense. It’s okay to dislike sports. It’s okay to not watch sports. It’s okay to say “I don’t watch sports” when someone brings it up. But there are so many who cannot WAIT to tell you how much they hate sports and how stupid the people who like them are. They cannot WAIT to tell you what they’re doing instead of watching the Super Bowl. They cannot WAIT to make sure you know they are only watching it for the commercials. They cannot WAIT to Tweet about the fucking Puppy Bowl. They cannot WAIT to make their “Go Sports! Kick that ball through the hoop for a goal!” jokes that are hacky and lame.

So a group whose entire plight (and I use that term relatively. this is largely a group of privledged white boys and girls) was being derided for liking the things they like are now using any occasion to deride the things other people like. Part of me gets it. I was picked on by jocks in high school, too. But guess what? That jock who beat me up? I’m damn sure he went and saw The Avengers. Your teenage years are a fucked up time and I’m way too old to worry about how people acted towards me when we were kids. I was a dick as a kid. So were you. Ask the other three members of this site if I was a perfect person, a beacon of kindness and friendship and caring, when I was sixteen. They would laugh in your face. We were all fuckwads in high school. We were just all different types of fuckwads.

Like sports. Don’t like sports. Fine. But you are a damn hypocrite when the first thing you do on Super Bowl Sunday is run to your Twitter and Facebook and Tumblr and tell EVERYONE how dumb they are for liking sports. Bite me. You are traitors to the principles of geek culture, nerdy little Fidel Castros, overthrowing a dictator only to become dictators yourselves. (Okay that’s real dumb and hyperbolic but hypocrisy is something that infuriates me. Especially in myself. It’s part of me like it’s part of everybody.)

Inclusion works both ways. Other people can enjoy what they want to enjoy and it doesn’t affect you one iota. Let it be. Don’t watch the game, but don’t make fun of people who do. You are no longer geeks. You are hipsters. That’s what hipsters do. Do you really want to be a hipster? While you’re at it, stop watching shows you know you hate just so you can hate on them more accurately. I stopped watching “Heroes” midway through the second season and never looked back, not even ironically. Don’t like “Game of Thrones”? Just dandy. Don’t tune in every week just so you can tell me what you hate about it. That makes you a giant dick.

(The funny thing is so many of them absolutely love MMA and UFC and fill up my Twitter stream every Saturday with accounts of thugs beating the shit out of each other for their enjoyment. And then turn around and complain that everyone is talking about football on Sundays. MMA’s a sport, idiots. YOU LIKE SPORTS.)

I’ll end this dumb rant with a Tweet I sent out a few days ago that is my final word:

“I enjoy both the Super Bowl and the Oscars, but am neither a date rapist nor a homosexual.”

We’ve taken a rejection of ‘us and them’ and turned it into ‘them and us’.

I’m this close to turning in my geek card. Traitors.

What else?

So, speaking of Oscars, Phil Hoffman died. Fucking tragedy. Really. I was devastated. Had to leave the house and walk around the block to dry my tears (although it was raining and it didn’t do much good). He was easily one of the two or three best actors working in film today. He wasn’t even 50. Just a shame.

Quick note: several people yesterday claimed the opinion of  “He was using heroin. Fuck him. He should know better. I mean, he has kids!”. Chemical dependency is not a choice, not something people can be reasoned out of. I am lucky enough to have never gone through it, except for maybe caffeine, but have been touched by friends who have and I tell you it’s not something you can chalk up to a “bad life decision”. Addiction never leaves you and can come back to destroy you at any moment. It is a constant battle.

You never beat addiction; the best case scenario is that you play it to a draw.

Philip-SeymourMy favorite Phil Hoffman performance, and I think every one is worth watching, is as Phil the Nurse in Magnolia. In a film chock full of crazy, conflicted, selfish, distraught, sad characters, Phil is a beacon of good and love. He radiates caring in a way I’ve never seen on screen. His quest to find a dying man’s estranged son is pure selflessness and the way Hoffman portrays it is heartbreakingly genuine and beautiful. I know Tom Cruise got all the attention (and nominations) for that film but the true masterstroke in P.T. Anderson’s epic of anxiety and helplessness is Hoffman’s nurse, who Anderson named “Phil” because he knew exactly who he would be casting in the role.

If I were to hold a Phillip Seymour Hoffman memorial film festival, I would watch the following:

Magnolia
The Talented Mr. Ripley
Synecdoche, New York
Charlie Wilson’s War
Capote
and Almost Famous, where he plays the legendary Lester Bangs and steals every moment he is on screen.

And nearly every other film that he made. Although I thought that DeNiro one was pretty bad. And Savages was garbage.

Rest in Peace, Phil. A peace it seems you had a hard time finding in life. I didn’t know you, so I can’t mourn like your family and friends. I can only mourn the passing of a legend and bemoan the fact that there won’t be any more Phillip Seymour Hoffman performances (after the last Hunger Games comes out). A damn, damn shame.

So I didn’t want to write anything and here I am coming up on 1500 words.

Hey! Maybe I found a point.

A writer should write every day. If it’s ten words or three thousand, you should put something down. If it’s nonsense or if it’s gold. If it’s a useless blog post or the final touches on your masterpiece. I truly did not want to sit down and do this. I had nothing to say. I still don’t, really. But I did it anyway. I typed and typed and typed and typed.

I forced my brain to expel letters, form words, construct sentences, build paragraphs, express thoughts. It didn’t matter about what: I rambled about the Super Bowl and a dead movie star. But I got it down, got through it. Broke through that wall.

And you know what?

I think now I’m going to be able to get some work done on Chapter 6 of my book.

I wouldn’t have said that an hour ago. All I wanted to do today was sit my fat ass in front of the TV and see if that new “Black Sails” show is any good, catch up on “Brooklyn Nine Nine”, and maybe dive into the new Blu-ray of my favorite silent film, FW Murnau’s Sunrise: A Tale of Two Humans.

But now my fingers are limber. My brain is a little more awake. I realize I am capable of forming thoughts today. Maybe not great ones, but one doesn’t need greatness to work on a first draft. You only need the will and the time.

So I guess this post will go down under the category of ‘writing advice’, although in sort of a meta way. This has been a document of me writing myself out of my not-wanting-to-write mood. When the last thing you want to do in the world is write, get writing.

I promise I’ll be back next week with an actual post. Most likely that piece about Quentin Tarantino: the man, the filmmaker, and the lightning rod.

Now, onto Chapter Six.

Shit. The baby’s waking up.

Chapter Six will have to wait until the afternoon nap.

-chad

PS – If you don’t understand the title of this post, look it up. It was the first thought I had when I learned about the passing of Mr. Hoffman.

Livin’ Small

Above is a song by my friend and role model Jonah Matranga. Listen to it. I’ll wait.

Okay. More on him in a bit

As child I had the usual dreams about what I wanted to do when I grew up. Police officer. Fighter Pilot. Archeologist.

Then I learned the police academy wasn’t nearly as much fun as the movies that bore its name, that my nearsightedness meant I could never be Maverick, and that real archeologists don’t carry whips and fight Nazis.

In the third grade, my teacher told me I was going to be a writer. That ended up being the one that stuck. That piece of advice given to an 8 or 9 year old boy set the course for the next 30 years of his life. For a decade I wanted to be a novelist; after that, a screenwriter and filmmaker. I never considered studying anything else but writing and movies. I never had a fall back. I didn’t go get a safety degree that I could use to pay the bills while I tried get my writing career off the ground. I, naively and some would say foolishly, went all in on this dream. Sometimes I wonder if I should have taken the route some of my friends took: getting an advanced degree that assured them a job and attempt to launch a writing career in concert with their 9 to 5 obligations.

I admire them for doing that. But that’s not me. I have no other skills. Even if I had gotten into Georgia Tech like so many of my friends, which I did not, I don’t have any feel for things like engineering and science. John McGuire builds roads and plans cities. Another friend makes robots; one has risen through the ranks of one of the world’s biggest and most important companies. They have real jobs, like real men, and while I respect and sometimes envy them, I wouldn’t trade for anything.

I married a brilliant woman who is a bio-organic chemist. She loves chemistry and is very good at her job, but still, even after going through enough school to acquire a PHD, her profession is not what defines her. When she gets home she does her best to leave her work at work. It took me years to understand that. I am a writer 24/7. It’s who I am. It is my profession and my hobby and my identity.

I had big dreams. Still have them. I still want to write and direct major motion pictures. A few best-selling novels. I want to be admired and accepted by others. I want to be known: not famous, but known. I want kids, 22 year old writers or film geeks, running up to me like I once ran up to Wes Anderson and Steven Soderbergh. I want to run my own TV show. I want to win an Oscar, a Hugo, an Emmy, and eventually a lifetime achievement award from the Academy.

I want to be great.

None of that has happened yet, but I haven’t given up. But a recent piece of news (which I will not get into) has made me doubt. Made me think about giving up, walking away. Part of me knows I’m never going to reach the heights I dream about. Part of me knows I’m not going to be Martin Scorsese or George R.R. Martin. I look at things happening today, to people in my age group, and think I missed my chance. Drew Goddard is writing a Daredevil series for Netflix: that should have been me. JJ Abrahms shouldn’t be doing the new Star Wars, I should. They’re making a movie about hip-hop legends N.W.A.; I’ve had that idea for years, just ask any of my friends. Joe Wright is making yet another live-action Peter Pan movie, which was for a long time my dream project. Bill Hader, who was the first friend I made upon moving to Los Angeles 15 years ago, is now a TV and movie star. I used to get drunk with him and watch Evil Dead movies all night and now he’s in movies with Tom Cruise and Larry David.

Sometimes thinking about this stuff really gets to me. Fucks with my head. Makes me feel like a loser, a failure.

And then something like this happens:

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Or this:

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Or this:

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And it buoys me. Takes my head out my ass. Because all I really want to do is reach people, talk to them, move them. And here are these young people (this is just a small sample) proving that I have done that with the one tiny movie I wrote. It is not a large group of people, although it feels like it to me, given the fact that Dakota Skye never had a theatrical release, never got any press, and has had to rely simply on word-of-mouth to get anyone to watch it. But to the people (mostly young women, to be completely honest) who have found it and embraced it, it is very important. It is a big deal. They see Ian and Eileen as movie stars. They seek out the music. And they do things like this, which brings me back to Jonah Matranga and the idea of Living Small:

Jonah MatrangaJonah Matranga is a rock star. Don’t let anyone tell you otherwise, even him. Especially him. He was (and sometimes still is) the lead singer and songwriter of the band Far. Far is one of my favorite bands to ever put music to tape. When they were around, I never missed a chance to see them live and they never disappointed. Their two major albums, Tin Cans with Strings to You and Water & Solutions are legendary pieces of Sacramento emo or screamo or whatever-o rock ‘n’ roll. I don’t define them. They’re just Far. They are two of my most beloved records, those go-to-anytime pieces of music that never cease to entertain, stir, rock, and inspire me.

But Far never reached full-blown mainstream success. I don’t know if they really came even close. But for those of us who knew them, loved them, followed them, Jonah, Shaun, John, and Chris may as well have been John, Paul, George, and Ringo.

After Far broke up, Jonah began recording solo work under the name Onelinedrawing, had two brief stints with the bands New End Original and Gratitude, and then went back to solo work, this time recording under his name. It was at a Onelinedrawing show that the story for Dakota Skye came to me. The whole thing. In a rush. Three songs in particular are responsible for me writing the screenplay:

1) Be Quiet and Drive (Far Away) – my favorite song by my favorite band, Deftones, who are friends of Jonah and Far. Early in the show Jonah played a stripped down cover of it and it send my mind aflutter. The song doesn’t really have a traditional chorus, but it ends with the repeated line “Drive. I don’t care where. Just far away.” If you go back and watch the movie, look for those exact words. I totally stole them. “Be Quiet and Drive” is the unofficial theme song of Dakota Skye and would have been in the film if we could have afforded it.

2) Crush on Everyone – A Onelinedrawing song that is one of the most beautiful, simple expressions of infatuation I have ever heard.

3) My List – A song written by punk legend Kevin Seconds (who was also on the bill that night) that Jonah turned into a beautiful ballad (as opposed to the awesome two-minute original punk version), with backing vocals by Kevin’s wife Allyson.

It’s hard to explain, but I was both fully immersed in the concert AND writing a movie in my head at the same time. So many things from that night ended up informing the film: the character names of Kevin and Jonah (fictional Jonah’s last name, Moreno, is taken from Chino Moreno, lead singer of Deftones and my #1 man crush), the feeling I had that night, the fact that the original title of the film was Far, and, obviously, the music. It thrills me to no end that two of the three songs listed above ended up in the final film. I always hoped they would be, but never thought we could make it happen.

The thing I admire most about Jonah Matranga is his attitude about making things. He has run the gamut in music, from releasing albums on a major label to recording songs alone in his house on his computer, from playing big(ish) rock shows to playing quiet, intimate shows in fans’ homes. His post-Far DIY spirit has been a wonder to me. I’m sure he gets frustrated at times. I’m sure he gets angry. I know he does. I’m sure sometimes he wishes he was Mick Jagger or Bono. He loves making music and loves playing music for people and why wouldn’t he want as many people as possible to hear him? But he seems to understand something that has taken me a long time to come to:

If your art touches just one person, it was worth it. Maybe not financially, maybe not by society’s benchmarks for success, but because it did what you wanted it to. If you get into art to make money, you made the wrong choice. It’s very very hard to get anyone to pay you to write or paint or play music. If those things come, great. You’re one of the lucky ones. And while I still strive for and need to make money creating things, that is not where the joy or motivation comes from. It comes from touching that one person.

Every time I’ve spoken to Jonah, he’s been nothing but kind to me. Early on as a sweaty fanboy after a Far show. Later, as some guy coming and asking to use some of his music in a little movie…for no money. And more recently as a peer, if not a friend, who now lives only about fifteen minutes from me. He is a good man. Sometimes I feel a little conflict in him, but show me a man who isn’t conflicted about something and I’ll show you a dullard without curiosity or passion.

Chances are, unless your name is John or Egg or had something to do with Dakota Skye, you’ve never heard of Far or Jonah Matranga. But believe me when I say he’s touched a lot of people with his music and spirit and will continue to do so. And to me, he will always be one of the biggest rock stars that ever lived.

If this sounds like a love letter, then I guess it is.

“But Chad,” you’re thinking, “When are you going to turn this back into something about you, because that’s what you do, you egomaniac?”

Very true. Sorry. I almost forgot.

Wil Wheaton recently put up a blog post on this subject that I connected with in a major way. I urge you to check it out HERE.

I’m writing novels now, but haven’t given up on movies. I still want to be on the Dead Guy montage on the Academy Awards. I still want to direct Daniel Day-Lewis. I still think I’d write a better Star Wars film than JJ. I still want to make a good living doing what I love. I want to reach as many people as I can.

I still want all those things. But I may never have them. And that’s okay. Sometimes it doesn’t feel that way, but it really is. All I can do is do my work and create things I want to create and hope people find and connect with them. On whatever scale. Ten or ten million people. One person. I mean, I moved a person to do this:

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I’m not saying I endorse it, but someone thought enough of words that I wrote to have them permanently inked onto their body. That has to count for something. That may be the only Dakota Skye tattoo in the world, but that’s more than a lot of people get. I have to remind myself that. And every day on Twitter and Tumblr I have people reaching out to me about how much the film meant to them.

And I know I’m talking a lot about Dakota, even though it came out five years ago. It’s just at this point the only thing I have out in the world that I’ve gotten a reaction to. Proxy is just an infant and I don’t think my fiction is going to get any attention until I have a few more books on the (virtual) shelves. So the film is the only example I have. At the moment. But I am confident there will be more. I have so many more stories to tell; so many more characters to introduce you to; so many more ideas rolling around in this chaotic shitstorm I call a brain.

But success? I’ve chosen to redefine success for myself. I think for the time being, and maybe forever, I’ll try to be happy livin’ small. Anyway, at this moment in my life, this is what success looks like to me:

(I don’t post these to brag. I post these because they are people being touched by our little movie. They are currency to me. Worth more than any paycheck.)

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Please check out jonahmatranga.com and listen to and buy some music.

I’ll leave you with another song, one from Jonah’s short-lived band New End Original, that is the best song for getting me out of bed when my brain and body refuse to do so. I listen to it once a week at least. I don’t always live up to it, but I try. I’ll keep trying.