Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. NOTE: Articles may includes affiliate links. As a DriveThruRPG Affiliate/Amazon Associate/Humble Partner I earn from qualifying purchases.

PRESS RELEASE: Between the Lines Coming to Kickstarter

Between the Lines, an immersive storytelling series which blends fiction and so-called real life; the nutshell is that this series is meant to bring the mystery and magic–so loved in choose-your-own-adventure books, RPG’s and good ol’ fiction books–to our everyday lives.
The kickstarter for the first book in the series, titled [ əb’dʒektɪv X ], launches on the last day of this month, February 29th, and will close on the 14th of April. Our work is a proud part of Zine Quest 2. You can see the preview page here, set a to be notified when we launch, or just check back in on the 29th —

Incarnis – the new RPG that lets the group play God AND Game Master

Zine Quest, an event to promote RPG creations on Kickstarter, has an interesting new addition: Incarnis. This game, presented in the form of a booklet that guides you through its gameplay, lets players take turns as game masters in the role of various gods that you create yourself. What kind of world will your pantheon create?

Incarnis

Incarnis is a tabletop role-playing game about a pantheon of deities who are all about interfering with each other’s lives and with the mortals ‘down below’. Think of Disney’s Hercules, Terry Pratchett’s The Gods Trilogy and Neil Gaiman’s American Gods. The deities are people; prone to being emotional and very interdependent. They just happen to be the almighty incarnations of raw creation as well. So, as your gaggle of deities pursue their individual needs, the world trembles in their wake, forever changed.

Incarnis empowers all players to pick up the mantle of game master in a game that was made to easily pass that role around.

Incarnis lets you create your own origin myths by forming bonds between the deities. These bonds lead to drama that creates the very nature of the realm. With each origin myth, the world will become richer and more real

“Ocean and Earth were lovers, until something happened between them. Now they are in a terrible fight, and risk splitting apart.”

A simple premise like this can form the basis of myths such as how parts of the world became land, and other parts became ocean.

Your myths will soon grow into a mythology. At the core of the game is the idea that each resolution creates its own complications. What if Ocean and Land reconciled their differences and merged again? What would happen to all the civilizations that formed on dry land? And will another deity rise up to prevent this from happening? The game is built around this kind of drama and lets you spiral out an interesting overarching mythology by asking questions and searching for answers. Gradually, that abstract world you started out with becomes a place worth fighting for.

Zine Quest

Zine Quest is an invitation to creators to launch RPG related Zine Kickstarter projects. These zines are small (A5 or smaller) booklets. They may contain full games, or contain RPG related content. This year’s edition is the second Zine Quest, and it has met with lots of enthusiastic responses from those who appreciate classic role playing and new ways of creating social storytelling structures.

Creators

Incarnis was created by Peter Elroy and Max Philippi, two Dutch RPG enthusiasts. Max is a graphic designer with a passion for games that are intricate yet elegant. Peter planned to study game design but somehow ended up studying physics, so now he makes up for this in his free time.  They have created game supplements, re-skinned existing ones, and of course built their own worlds and stories as game masters in various RPG adventures. But this Kickstarter project is their first brand new, standalone game and they are “VERY EXCITED ABOUT IT”

Back the project

The Incarnis Kickstarter Project starts on Tuesday, February 25. You can explore and back the project here: http://kickstarter.com/projects/peterelroy/incarnis

PRESS RELEASE: Origins Discounted Early Bird pricing ends SUNDAY!

Discounted Early Bird pricing ends THIS SUNDAY!

Buy your badge this week to save more money for the Exhibit Hall and events!

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RPG Zine Crowdfunding Roundup 2/16 to 2/23

Happy Valentine’s Day!

At EN World, there’s not enough space to give every RPG zine a blurb so I’m putting some of the ones I missed here. This isn’t an exhaustive list of zines running on Kickstarter’s ZineQuest 2, but it’s a lot of the ones that are worth looking at. Added to that, I want to shout out these four:

Modern: Necromancy | The Book Of The Dead by Never Better Games

  • END DATE: Sun, February 23 2020 9:32 PM EST.
  • “Love, Death & Zombies! A Necromantic Supplement for the Modern RPG universe by Never Better Games.”

Accessible Gaming Quarterly, an RPG Zine by Accessible Games

  • END DATE: Tue, February 25 2020 5:21 AM EST.
  • “A quarterly zine about tabletop RPG accessibility.”

The Haunting of Eliuska Manor: A RPG adventure by Lone Wanderer Entertainment

  • END DATE: Tue, March 3 2020 2:19 PM EST.
  • “A haunted mansion adventure for 5th Edition and SagaBorn RPG systems. (for 4-6 adventurers of 4th-6th level)”

 

And coming soon…

SolSpace: The Spartan Gambit from EN Publishing

  • “It’s Die Hard … On a starship. Can a returning science team end the Spartan siege of the USF Copernicus? A one-week Quickstarter!”

 

ZineQuest 2

 

The Beloved Underbelly by Philippe Ricard

  • END DATE: Sun, February 16 2020 8:57 PM EST.
  • “A faction-based OSR RPG adventure zine. Nomadic beekeepers, entrepreneurial taxidermists, feral hogs. Made for Zine Quest 2!”

 

Mudharbour by Dave Aldridge

  • END DATE: Sun, February 16 2020 9:13 PM EST.
  • Dpercentile Zine #1: Mudharbour. A Kung Fu setting for The Black Hack.”

 

Campfire Memories by Matt Bohnhoff

  • END DATE: Mon, February 17 2020 1:59 AM EST.
  • “A tabletop RPG about looking back fondly on a terrible camping trips. Zine Quest!”

 

Deadly Garden: Plant Monsters for 5E Zine by Paige Connelly

  • END DATE: Mon, February 17 2020 7:44 AM EST.
  • “Deadly Garden: Plant Monsters For 5E is a zine with 13 new monsters inspired by plants. Each Monster has a stat block, bio and artwork!”

 

Nova Commonwealth RPG by Colin Fredericks

  • END DATE: Mon, February 17 2020 8:18 AM EST.
  • “A diceless RPG about magitech research teams.”

 

Centipedes! by Chuffed Chuffer

  • END DATE: Mon, February 17 2020 8:35 AM EST.
  • “System agnostic table top roleyplaying game zine focused on centipedes.”

 

THE COMPANY RPG by Logan Dean

  • END DATE: Mon, February 17 2020 9:00 AM EST.
  • “Corporate Survival Horror.”

 

Zine-o-Map – Zine Quest 2 by David Glass

  • END DATE: Mon, February 17 2020 9:56 AM EST.
  • “An RPG Zine of dungeons and other locations for your roleplaying adventures.”

 

Old School & Cool by Knight Owl Publishing

  • END DATE: Mon, February 17 2020 10:36 AM EST.
  • “An OSR Zine.”

 

Thirty-Six Stranger Chambers by Harrison Swift

  • END DATE: Mon, February 17 2020 1:01 PM EST.
  • “A zine of strange dungeon rooms for any RPG.”

 

take root- perennial edition by Katy Koop

  • END DATE: Mon, February 17 2020 1:20 PM EST.
  • “A tabletop farming game featuring dungeon crawling, dating, and a chance to win the harvest festival.”

 

Dungeons & Dilemmas by Blood Thorn Press

  • END DATE: Mon, February 17 2020 3:00 PM EST.
  • “A ZineQuest RPG toolkit for designing dungeons as a narrative framework and encounters as moral puzzles.”

 

Score: A Modern Day Heist RPG by Spencer Campbell

  • END DATE: Mon, February 17 2020 5:25 PM EST.
  • “Big heists. Small zine. #zinequest”

 

Twisted Rifters: A Game of Floating Signifiers by Aaron

  • END DATE: Mon, February 17 2020 9:40 PM EST.
  • “A TTRPG about arcanically-deformed survivors sacrificing what they must to prevent the decay of their floating island home.”

 

A Fine Mess – ZineQuest 2 by A Brown

  • END DATE: Mon, February 17 2020 11:59 PM EST.
  • “A Narrative Heist Campaign- Where reality…is willing to hear your argument.”

 

Dream World Mercenaries by Haiduc

  • END DATE: Tue, February 18 2020 8:01 AM EST.
  • “An RPG zine for 2-4 players about diving into dreams.”

 

The Social Dreadwork: Corporate Villains for Your RPG by Percern Studios

  • END DATE: Tue, February 18 2020 9:42 AM EST.
  • “Corporate Machines for Fantastical Worlds – A Zine Quest offering.”

 

Fruit of Law by Eli Seitz

  • END DATE: Tue, February 18 2020 10:00 AM EST.
  • “A ZineQuest RPG about morality and the written word told with a single pomegranate.”

 

LIFTS: Powered by Your ABpocalypse Edition by Chris

  • END DATE: Tue, February 18 2020 10:02 AM EST.
  • “The #Zinequest RPG for your muscles. Featuring Quadfinder; Bromethean; Atrophy Makes you Happy, Citizen; Squats Without Number & more!”

 

Spirit of Adventure – Hex Crawl by Chris McDermott

  • END DATE: Tue, February 18 2020 10:44 AM EST.
  • “A hex crawl zine. Crawl across maps of adventures risking all for honor and glory!”

 

Mage Against the Machine by Jordan

  • END DATE: Tue, February 18 2020 11:53 AM EST.
  • “A tabletop RPG about time-traveling wizards risking it all to stop the robot apocalypse.”

 

Space Seeds: Science Fiction RPG Encounters (ZineQuest) by Denagh Design

  • END DATE: Tue, February 18 2020 12:00 PM EST.
  • “A small zine full of encounters and adventure seeds for use with most science fiction RPGs.”

 

The Necronomizine by Stephanie Bryant

  • END DATE: Tue, February 18 2020 8:05 PM EST.
  • “A zine of small, eldritch horror game scenarios and content.”

 

Game Spice by Shaun Ellis

  • END DATE: Tue, February 18 2020 10:00 PM EST.
  • “A collection of Mini-Games and Challenges in Zine format for Game Masters to easily plug and play into their home games.”

 

The Great Soul Train Robbery—ZineQuest by Cloven Pine Games

  • END DATE: Tue, February 18 2020 10:00 PM EST
  • “A one-shot tabletop RPG in zine form, about Desperados robbing the train to Hell. #ZineQuest”

 

CANDLELIGHT – an RPG zine compatible with Trophy Dark by Gabriel Robinson

  • END DATE: Tue, February 18 2020 11:59 PM EST.
  • “A one-shot game of restless spirits, facing their dark past and seeking hope. Play as an epilogue for character death in any campaign.”

 

Negundo by Delacannon

  • END DATE: Wed, February 19 2020 10:25 AM EST.
  • “A system agnostic dungeon crawler zine.”

 

One of Us: Sideshow Salvation in a Dystopian Dustbowl by Tim Deschene

  • END DATE: Wed, February 19 2020 2:04 PM EST.
  • “A weird Americana setting for the Dungeon Crawl Classics RPG.”

 

Richter: The Rotting City by Ember + Ash

  • END DATE: Wed, February 19 2020 10:00 PM EST.
  • “A system-agnostic city, Richter: The Rotting City, for tabletop-role-playing games.”

 

Fax in Tenebris by Sam Sorensen

  • END DATE: Tue, February 18 2020 6:33 PM EST.
  • “An RPG zine about knights, horror, and faith.”

 

Atrocity Archives | a zine game of dissolving identity by Cosmic Mirror Games

  • END DATE: Mon, February 17 2020 6:46 PM EST.
  • “TTRPG of traversing the horrors of the mind that physically destroy your character’s sheet and identity #zinequest2”

 

The Grizzle – A Zine Quest Experience by Aleks Samoylov

  • END DATE: Tue, February 18 2020 6:50 PM EST.
  • “An surrealist tabletop roleplaying game that blends OSR and Storytelling sensibilities in a digestible, zine format.”

 

Lyrebrook: Campaign Setting #zinequest by Nathan Quadrio

  • END DATE: Wed, February 19 2020 12:20 AM EST.
  • “A fantasty tabletop RPG urban campaign setting in zine format.”

 

Monty Haul: A Fifth Edition ‘Zine with an Old School Vibe by Mark Finn

  • END DATE: Wed, February 19 2020 8:00 PM EST.
  • “A treasure trove of new ideas, optional rules, campaign notes, and character choices, straight outta the 1980’s!”

 

You are in a tavern # Zine Quest by Christian

  • END DATE: Wed, February 19 2020 9:34 AM EST.
  • “A tabletop role-playing game about brave adventurers meeting in a tavern.”

 

Lost Roads — Zine Quest by Ary Ramsey

  • END DATE: Wed, February 19 2020 10:00 AM EST.
  • “A tabletop RPG about climate migration in a bygone age. #ZineQuest”

 

Abstract Dungeon: The Zine – Zinequest 2020 by Sneak Attack Press

  • END DATE: Wed, February 19 2020 10:00 PM EST.
  • “A zine supporting Abstract Dungeon, a fast, fun, story-focused roleplaying game. Issue #1 features sea monsters, ship combat, and more!”

 

The Dark Lord’s Spellbook by inkandbourbon

  • END DATE: Wed, February 19 2020 4:55 PM EST.
  • “A pocket tome of witchcraft you can use to channel the eldritch power of Dungeons and Dragons (or your favorite tabletop RPG.)”

 

PARIAH by Sofinho (Alone in the Labyrinth)

  • END DATE: Wed, February 19 2020 6:15 PM EST.
  • “Old School Role Playing in a Young World – A TTRPG zine for Zine Quest 2.”

 

Beneath the Glass and Steel (Summer 2019-2020) by Vulpinoid Studios

  • END DATE: Wed, February 26 2020 6:30 PM EST.
  • “A ‘zine about life on the dirty streets, and in the dirty alleys, beneath the shining and glistening cyberpunk sprawl.”

 

The Good Ol’ Days – A Survival RPG by Wizbot Games

  • END DATE: Wed, February 19 2020 9:01 PM EST.
  • “A sci-fi horror RPG set in the golden age of monsters for Zine Quest! #zinequest”

 

Snomes: A Quirky RPG Zine by Firith Studio

  • END DATE: Thu, February 20 2020 7:26 AM EST.
  • “Magical snowy-gnomes and dangerously stupid situations.”

 

What Happened at Wyvern Rock? Issue 2: Strange Places by Corey Press

  • END DATE: Thu, February 20 2020 7:34 AM EST.
  • “UFOs, Cryptids, and Alien Plots bring High Strangeness to High Fantasy.”

 

King of Dust by Archon’s Court Games

  • END DATE: Thu, February 20 2020 8:15 AM EST.
  • “A cyberpunk RPG/resource management game.”

 

memoria: the zine edition by a. fell

  • END DATE: Thu, February 20 2020 11:42 AM EST.
  • “a GMless tabletop game about sprawling character histories across long spans of time, for zinequest 2.”

 

Casette Tape Riot Vol. 0 (Zine Quest 2) by John G Compton

  • END DATE: Thu, February 20 2020 2:56 PM EST.
  • “GM’s guide for a chaotic retro-punk playlist based tabletop RPG.”

 

Tavern Tales #1: Lair of the Battle Mage RPG Adventure Zine by James Floyd Kelly

  • END DATE: Sat, February 22 2020 12:59 PM EST.
  • Tavern Tales #1: Lair of the Battle Mage is a complete 32-page mini-adventure delivered in the format of a classic gaming zine.”

 

An Imminent Spark: A Story Game by dave ring

  • END DATE: Thu, February 20 2020 6:30 PM EST.
  • “In this RPG zine about a world that wouldn’t die, you play Custodians of a World That Might Have Been, bearing witness to the end.”

 

Procession: A Zine RPG #ZineQuest2 by Zargo Games

  • END DATE: Fri, February 21 2020 7:00 AM EST.
  • “A print run for the short zine game Procession!”

 

Vanquisher by Eiríkr Åsheim

  • END DATE: Fri, February 21 2020 9:27 AM EST.
  • “A tiny role-playing game about heroic destiny and tragic fate — played without pen or paper!”

 

Dice Roll Dungeons & Denizens – Encounters & NPCs for DnD by Aether Games

  • END DATE: Sat, February 22 2020 4:50 PM EST.
  • “A double collection of both Dice Roll Dungeons and Dice Roll Denizens for DnD 5E, Pathfinder, and fantasy RPGs.”

 

Celestial Bodies, Orbital Mechanics by Tomas Herbertson

  • END DATE: Fri, February 21 2020 6:00 PM EST.
  • “A tabletop roleplaying game zine that launches three players on a diaspora’s arduous path through the solar system.”

 

FIGHT PLANET! A Roguelike Tabletop RPG Zine by Spiel Knights

  • END DATE: Fri, February 21 2020 10:20 PM EST.
  • “Fight, die, and fight again. Battle fantastic foes in a post-apocalyptic wasteland.”

 

KISHU by Dom Liotti

  • END DATE: Sat, February 22 2020 12:54 PM EST.
  • “An AKIRA-inspired TTRPG zine about a teenage motorcycle gang in the climate apocalypse.”

 

Orchidelirium by Luke Earl

  • END DATE: Sat, February 22 2020 3:22 PM EST.
  • “Orchid hunting in the Victorian era – a tabletop RPG for Zine Quest.”

 

P R I M E V A L _ by Lone Archivist

  • END DATE: Sun, February 23 2020 12:01 PM EST.
  • “A jungle moon adventure module for the Mothership Sci-Fi Horror RPG. Part of Zine Quest 2020.”

 

Valley of the Forgotten Kingdom – ZineQuest 2 by Sam Belisle

  • END DATE: Sun, February 23 2020 4:46 PM EST.
  • “A short one-level adventure module for Fifth Edition.”

 

Egg Embry participates in the OneBookShelf Affiliate Program. This program provides advertising fees by linking to DriveThruRPG.

PR: Onyx Path Publishing Revives a Fan Favorite with Hunter: The Vigil Second Edition

FOR IMMEDIATE RELEASE

Onyx Path Publishing Revives a Fan Favorite with Hunter: The Vigil Second Edition

February 6, 2020 — Rich Thomas, founder and Creative Director of Onyx Path Publishing, announced today that the Kickstarter to fund a prestige edition of Hunter: The Vigil Second Edition core rulebook has recently launched. This new edition of Hunter: The Vigil was developed by veteran Monica Valentinelli.

“Hunter: The Vigil has always been a fan favorite because it’s a modern horror game that gives everyday people the chance to be heroes,” says Monica Valentinelli, the Hunter: The Vigil Second Edition developer. “In Second Edition, there are more monsters than ever before. You are given more tools to investigate the strange and unexplained while reinforcing your connections to fellow hunters and your community. Hunter isn’t just about fighting bloodsuckers or expelling ghosts from a haunted house–it’s about the hard choices you make from night to night to keep yourself, your cellmates, and your loved ones safe while recognizing that hunter society is not a utopia or a monolith.”

Hunter: The Vigil Second Edition is a modern horror game for players committed to hunting the supernatural. Three playing styles are included in this standalone rulebook: cells for tier one gameplay, compacts for tier two, and conspiracies for tier three.

In addition to seven compacts and seven conspiracies included in this new edition, highlights include:

– Storyteller support that includes a sample setting and chronicle-rich tool kit called The Slasher Chronicle inspired by the slasher film genre.

– Expanded lore and support to play a hunter at the tier you prefer. Includes two new compacts (SWORN, Nine Stars) and a new conspiracy called the Council of Bones.

– A guide to the strange and unexplained lurking in different environments and how to create your own. Includes cryptids like the black dog, ghosts like the haunted hitchhiker, and new monsters inspired by urban legends.

– Setting rules for three types of mysterious places to add locations hunters can explore, investigate, and cleanse of their supernatural taint.

– Tools to ground hunters in their everyday lives and help mitigate the horrors of the Vigil.

– Rules to facilitate different playing styles for investigation, social engineering, and more!

The manuscript for Hunter: The Vigil Second Edition has been completed, and chapters will be released during the Kickstarter to backers. Delivery is planned for February 2022 to account for stretch goals and printing of this supplement. Standard eBook and Hardcover editions will be released in game stores and online following fulfillment of the Kickstarter.

About Onyx Path Publishing:
Founded in 2012, Onyx Path Publishing is a Pennsylvania-based company dedicated to the development of exemplary, immersive worlds. Working with a group of amazingly talented creators, we explore print, electronic and other forms of media distribution to make our products available to our fans. With over 25 years of publishing experience from which to draw, we are industry professionals who love the art of the game and plan to continue making meaningful, innovative contributions in the years to come.

On the web: http://www.theonyxpath.com
Twitter: @theonyxpath
Facebook: http://www.facebook.com/TheOnyxPath

About Paradox Interactive:
The Paradox Interactive group includes publishing and internal development of games and licensing of World of Darkness. The
publishing operation publishes both internally developed titles and titles developed by independent studios as well as music and books. The game portfolio includes more than 100 titles and Paradox Interactive owns the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Magicka and Age of Wonders. From the start over ten years ago, the company has published its games all over the world, initially through physical distribution using partners, but beginning in 2006 has primarily distributed digitally using its own publishing arm. The development platform is primarily PC, but the company has released games on console and mobile platforms as well.

Paradox Interactive AB (publ)’s shares are listed on Nasdaq Stockholm First North Premier under ticker PDX. FNCA Sweden AB is the company’s Certified Adviser. For more information, please visit www.paradoxinteractive.com.

PRESS RELEASE: Housing Registration Opens Sunday

Gen Con Logo

Housing Registration Opens this Sunday, February 9

If you want to make a housing reservation this Sunday:
  • By Friday Evening: Buy a badge (It doesn’t matter when you buy your badge, as long as it’s before Friday evening).
  • Saturday Morning: We’ll send you an email with your portal access time.
  • Sunday: Log in to the My Housing section of your account about five minutes before your access time and wait for the countdown to complete.
  • When your time comes: Click to access the housing portal. It’s OK to refresh your page if the link doesn’t appear right away, just don’t mash refresh.
  • Once you’re in the housing portal: Select a reservation from the available inventory, and make sure to complete checkout within ten minutes of adding your reservation to your cart.
This Friday at 2 pm (PT), join Kristen and Mike live on Twitch for a special Housing Registration edition of Gen Con News!

They’ll walk through the housing process on screen and answer questions from chat. Can’t watch the stream live? Check back after it ends to watch it on demand on Twitch.

For more details and information about using our housing portal, check out these resources:

Gen Con Returns to Indianapolis
July 30 – August 2, 2020!

Badges Available at gencon.com
Hotel Registration: February 9
Event Registration: May 17

PRESS RELEASE: Free League launches Community Content Program

Free League Publishing

Free League launches Community Content Program

Free League Publishing – Feb 07, 2020 11:05 GMT

Free League Publishing today launched the Free League Workshop – the official community content program for Free League tabletop roleplaying games, in collaboration with OneBookShelf. In the Free League workshop, gamers can publish their own adventures set in the worlds of the acclaimed RPGs Tales from the Loop, Mutant: Year Zero, Coriolis, Forbidden Lands, and Symbaroum.

Tabletop roleplaying is a uniquely creative medium. Free League Publishing has seen fans create fantastic content for its games since the publisher’s first RPG was released in 2012. To celebrate this, Free League today launched the Free League Workshop, a new digital storefront on drivethrurpg.com where fans can create, distribute and sell products for Free League RPGs.

Free League Workshop provides design templates and guidelines to make the creative process for users as easy as possible. Users get to set the price of a product, or even make it available for free.

Already at launch, a score of products are available in the Free League Workshop. And this is just the beginning – with the launch of the Free League Workshop, players and fans of Free League games are invited to start creating and share their work with the community.

The Free League Workshop store front can be found here.

Read more about the program on the Free League web site.

Free League Publishing is a Swedish publisher dedicated to speculative fiction. We have published a range of award-winning tabletop role-playing games and critically acclaimed art books set in strange and wondrous worlds.

Our game range include the alternate ’80s Tales from the Loop (winner of five ENnie Awards 2017, including Best Game), sandbox retro fantasy Forbidden Lands (winner of four ENnie Awards 2019), postapocalyptic Mutant: Year Zero (Silver ENnie for Best Rules 2015), space opera Coriolis – The Third Horizon (Judge’s Spotlight Award 2017), dark fantasy Symbaroum, and the official ALIEN RPG.

We have also published the art books Tales from the Loop and Things from the Flood  by visual artist Simon Stålenhag, as well as the illustrated edition of the Lovecraft classic The Call of Cthulhu by French artist François Baranger.

Website: www.freeleaguepublishing.com
Facebook: www.facebook.com/FriaLigan
Instagram: http://instagram.com/frialigan/
Youtube: www.youtube.com/c/FrialiganSe
Twitter: http://twitter.com/FriaLigan

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PRESS RELEASE: Roleplay in the Magical World of Wardlings This Spring!

Roleplay in the Magical World of Wardlings This Spring

Jump into this 5th Edition-compatible campaign guide!

In case you missed our announcement last year, we partnered with our friends at WizKids to transform the world of their popular miniatures line, Wardlings, into a 5th Edition-compatible roleplaying supplement.

Designed by industry veteran Elisa Teague, this campaign book gives players a chance to create and explore stories centered around young heroes embarking on enchanted adventures, along with their favorite, mystical animal companions.

Learn More!
Step into a world of wonder and magic, sparked by the innocence of humanity’s most important heroes: the children.

The Wardlings Campaign Guide brings an enchanted new campaign setting to life, where the minds of the youth, uncorrupted by the vices and responsibilities of their elders, are able to perceive magical creatures and events in the world around them, where adults cannot. Here, children are the saviors of the land who venture on epic quests to protect their realm; holding on to the virtues of youth has never been more imperative!

This book contains character creation guidelines for your Wardlings character, new core class options, a magic system for your Wardling’s familiar, an overview of the lands of Or’Mya and its inhabitants, new backgrounds, powerful spells, whimsical monsters, and more – all fully compatible and customizable with the 5th Edition of the “world’s greatest roleplaying game.”
The world of Or’Mya awaits its mighty champions. What kind of hero will you be?Come explore the world of Or’Mya when the game releases in May for Gamers 10+. Pre-order at your friendly local game store and learn more about The Wardlings Campaign Guide on the Renegade Game Studios website.
Learn More!
Many of our upcoming games are up for nomination for the Most Anticipated list on Board Game Geek! Vote for your favorites now by visiting this page!

PRESS RELEASE: Blackened Artpunk RPG MÖRK BORG To Be Released February 25 By Free League Publishing

Free League Publishing

Free League Publishing logotype

​Blackened Artpunk RPG MÖRK BORG To Be Released February 25 By Free League Publishing

Free League Publishing – Feb 04, 2020 13:00 GMT

MÖRK BORG Artpunk RPG coming February 25

Following a Kickstarter campaign fully funded in roughly 66.6 minutes, blackened artpunk RPG MÖRK BORG gets its worldwide release on February 25. Designed by Ockult Örtmästare Games and Stockholm Kartell, MÖRK BORG is the first RPG to be published under Free League Workshop, Free League Publishing’s upcoming sublabel for selected externally developed games.

MÖRK BORG is a pitch-black apocalyptic fantasy RPG about lost souls and fools seeking redemption, forgiveness or the last remaining riches in a bleak and decaying world. Who are you? The tomb-robber with silver glittering between cracked fingernails? The mystic who would bend the world’s heart away from it’s inevitable end? The world is dying. And you with it.

A doom metal album of a game. A spiked flail to the face. Rules light, heavy everything else.

MÖRK BORG is already available to pre-order in the Free League webshop, and will be available in select retail stores from February 25.


Confront power-draining necromancers, skulking skeletal warriors and backstabbing wickheads. Wander the Valley of the Unfortunate Undead, the catacombs beneath the Bergen Chrypt or the bedevilled Sarkash forest. But leave hope behind – the world’s cruel fate is sealed, and all your vain heroic efforts are destined to end in death and dismay. Or are they?

MÖRK BORG is a complete game in the OSR genre, that can be played as is or be picked apart for use in your own homebrew. The rules are easily made compatible with most other major fantasy roleplaying games. Within the book you’ll find:

  • A brief look at this dying world. From The Two-Headed Basilisks’ gothic cathedral in Galgenbeck and Blood-countess Anthelia’s limestone palace, to the fields of death in Graven-Tosk and the barren wastes of Kergüs.
  • The Calendar of Nechrubel, that decides the speed of the world’s demise.
  • 20 occult Powers that let you bend reality, and just as many magical catastrophes for when you disastrously fail.
  • Optional rules which bring more depth to the game. Omens let you turn bad luck into a slightly better one. Classes with unique traits and quirks, and tables that will bring life into your character.
  • 12 creatures to be murdered by.
  • Game master tools such as tables for corpse plundering, occult treasure, adventure sparks, dungeon generating and other devilry.
  • The introductory dungeon crawl scenario Rotblack Sludge, where you investigate a forgotten part of the Shadow King’s enormous ruin palace. Cannibal warlocks, poison peddlers from beyond the void and hungry gutworms await.

MÖRK BORG is designed by Pelle Nilsson (Ockult Örtmästare Games) and Johan Nohr (Stockholm Kartell). The game is published by Free League Publishing and is available in Swedish and English. The English text is edited and cursed by Patrick Stuart (Veins of the Earth, Silent Titans).

Free League Publishing is a Swedish publisher dedicated to speculative fiction. We have published a range of award-winning tabletop role-playing games and critically acclaimed art books set in strange and wondrous worlds.

Our game range include the alternate ’80s Tales from the Loop (winner of five ENnie Awards 2017, including Best Game), sandbox retro fantasy Forbidden Lands (winner of four ENnie Awards 2019), postapocalyptic Mutant: Year Zero (Silver ENnie for Best Rules 2015), space opera Coriolis – The Third Horizon (Judge’s Spotlight Award 2017), dark fantasy Symbaroum, and the official ALIEN RPG.

We have also published the art books Tales from the Loop and Things from the Flood  by visual artist Simon Stålenhag, as well as the illustrated edition of the Lovecraft classic The Call of Cthulhu by French artist François Baranger.

Website: www.freeleaguepublishing.com
Facebook: www.facebook.com/FriaLigan
Instagram: http://instagram.com/frialigan/
Youtube: www.youtube.com/c/FrialiganSe
Twitter: http://twitter.com/FriaLigan

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Press Release: Pathfinder: Wrath of the Righteous Kickstarter Campaign Launches Today

PRESS RELEASE: “Symbar – Mother of Darkness” Released Today By Free League Publishing

Free League Publishing

Free League Publishing logotype

“Symbar – Mother of Darkness” Released Today By Free League Publishing

Free League Publishing – Jan 28, 2020 14:46 GMT

Symbar – Mother of Darkness, epic campaign module for the acclaimed dark fantasy roleplaying game Symbaroum, was released today by Free League Publishing, creators of the official ALIEN roleplaying game.

Symbar – Mother of Darkness is the fourth installment of the epic Chronicle of the Crown of Thorns campaign for the award-winning Symbaroum tabletop roleplaying game. It is also a good starting point for players who have never played Symbaroum before – they can jump right into the action and head straight for the grand prize.

The lead artist for Symbar – Mother of Darkness is Martin Grip, known for his acclaimed work on the recently released work on the official ALIEN roleplaying game by Free League Publishing.

Today, four new products was released worldwide:

  • Symbar – Mother of Darkness campaign book
  • The Davokar Gamemaster Screen
  • The Davokar & Symbar Hexagon Map, size 42.0 x 59.4cm
  • Journey to the temple of Exaltation (80-page softcover booklet)

These products are available in the Free League webshop now and will be available shortly in general retail worldwide.

The dark fantasy roleplaying game Symbaroum was launched in 2015 and has captured the imagination of thousands of gamers with its evocative art and rich game setting.

“Symbaroum excels in every single aspect of game design: the setting, the rules, the layout, the art.” – Antonios S, RPGnet

“The simple system and rich setting, thick with dark and evocative imagery, makes this a worthy consideration for new and experienced gamers alike.”– Paul Baldowski, GeekNative

“All in all, this is a stunning piece of work. It has all the sophistication of 13th Age, the mechanical beauty of Dungeon World, and the dark attractiveness of Warhammer Fantasy in a comprehensive and elegant game.”– Rodney Orpheus, Medium


Free League Publishing is a Swedish publisher dedicated to speculative fiction. We have published a range of award-winning tabletop role-playing games and critically acclaimed art books set in strange and wondrous worlds.

Our game range include the alternate ’80s Tales from the Loop (winner of five ENnie Awards 2017, including Best Game), sandbox retro fantasy Forbidden Lands (winner of four ENnie Awards 2019), postapocalyptic Mutant: Year Zero (Silver ENnie for Best Rules 2015), space opera Coriolis – The Third Horizon (Judge’s Spotlight Award 2017), dark fantasy Symbaroum, and the official ALIEN RPG.

We have also published the art books Tales from the Loop and Things from the Flood  by visual artist Simon Stålenhag, as well as the illustrated edition of the Lovecraft classic The Call of Cthulhu by French artist François Baranger.

Website: www.freeleaguepublishing.com
Facebook: www.facebook.com/FriaLigan
Instagram: http://instagram.com/frialigan/
Youtube: www.youtube.com/c/FrialiganSe
Twitter: http://twitter.com/FriaLigan

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PRESS RELEASE: Descent into Midnight Coming to Kickstarter

What is Descent into Midnight

At its heart, Descent into Midnight (DiM) is a game about community, family, and hope. It’s a tabletop roleplaying game that takes place in a technologically advanced aquatic civilization whose culture has never been touched by humanity. Bioengineering and psionic, or mental, powers allow the strange and varied species to communicate and interact with their surroundings no matter their physiology.

In the game, players take on the roles of guardians, defending their community from a physical, emotional, and even existential threat. The game focuses on the relationships between the guardians, the inhabitants they protect, and their internal struggles and dreams in the face of a corruption that threatens to change their world.

The thing that we were building together was so hauntingly beautiful, that when something threatened to corrupt and destroy it, I felt it more viscerally than most experiences I’ve had throughout many years of playing and GM’ing games.” – Jason Robinson, UX Designer, host of The Secret Cellar Podcast

Unlike other RPGs, we have no canon setting for Descent into Midnight. Instead, we help players create the species they want to play, then work with the other players to weave their cultures and histories together to form a civilization that’s entirely unique to their table. Designed to welcome everyone, no matter their knowledge or understanding of our real-world oceans, Descent into Midnight guides you into a new and mysterious world, one that you and your friends help create.

The way [the playbooks] guided me into the character creation was great and let me explore something that I didn’t think I would do on my own.” – Drew Corkill, UX Designer

Descent into Midnight uses the award-winning Powered by the Apocalypse (PbtA) system developed by Vincent and Meguey Baker and used in popular roleplaying games like Masks: A New Generation, Monsterhearts, and Headspace. PbtA is a story-focused system that incorporates the best of both narrative and mechanical gameplay. Though players familiar with other PbtA games will have a solid foundation with Descent into Midnight, we have developed the setting and mechanics to inspire your imagination to play in new and surprising ways.

All of the things that you think you know about the world completely shift, and so the world building ends up happening on this level of continuous surprise. I don’t think it could ever get boring.“-DC, creator Mutants in the Night; Narrative Designer, Wizards of the Coast

Descent into Midnight has been in development for the past 3+ years and playtested by game designers, artists, podcasters, streamers, scientists, and con-goers around the world. We are finishing the final drafts of the project, but you can play the game using the Quick Start packet available right now. This campaign is to provide funds to bring you the best PDF and hard-copy versions of the game we can.

Descent into Midnight is a deeply personal project for us. Not only does it help us introduce players to the wonder, beauty, and terror of our real-world oceans, it works to build empathy in a way that is critically important to us as designers, and to the world we live in.

It’s very spiritual and very emotional, yet you are playing things that don’t resemble you at all. It’s a fascinating exercise in empathy.” -Devon George, Descent into Midnight artist, www.devongeorgestudios.com

Playbooks

Instead of classes or point-buy systems, Descent into Midnight uses Playbooks to guide you through character creation and to weave your story into all the others at the table. Each playbook is written around a familiar trope, giving you a narrative anchor in this alien environment, and then uses leading questions and evocative language to seed your imagination with ideas.

Our playbooks are as much about what story you want to tell, as they are about what you do in the world.

The Empath – Emotions, memories, and experiences flow through you — both your own, and those of the inhabitants around you. At one time these energies overpowered you, pouring through the open door to your heart and mind. Now you have learned to ride the waves of emotion, flowing with and redirecting the anger, joy, fear, and corruption of others.

The Cultivator – Gardener, bioengineer, aquaformer. You coax and shape the world around you to serve your needs, sometimes at great personal cost. You nurture life and those around you, growing the tools you need to solve some problems, and giving of yourself what is necessary to solve the rest.

The Redeemed – You were created to excel at one thing: conflict. Whether through physical training, bioengineering, or psychic reprogramming, you are the center of the storm when challenges arise. Though your original purpose may have been to inflict terrible consequences on your enemies, the choice is now yours – are you a weapon of war, a symbol of peace, or something else entirely?

The Awakened – You were once like the rest of your kind. Then you woke up. Some believe the planet chose you, awakening your Echo to fight the corruption. Others worry you are a child of the Corruption, mutated to serve its ends. Yet something calls to you, from the Far Echo or the deep ocean. You were awakened for a purpose, if only you could find it.

The Orator – Ambassador, politician, commander, or community leader. Your words, presence, and experiences inspire your community to work miracles. When danger lies at your community’s doorstep, folks look to you for guidance. When people have disputes, they go to you to provide mediation. When the community needs a leader, you are there.

The Traveler – Where many lives thrive within and around the cityscape, you have spent years, perhaps even centuries, studying the world outside. Whether as scholar, trader, explorer, or bounty hunter, you have collected a lifetime of knowledge and experience, and seen the best and the worst the world has to offer.

The Muse – Crafters, sculptors, singers, and storytellers, you draw on the thoughts, hopes, and fears of your community and express them for all to see. The manifestations of your imagination exist beyond the physical world, weaving the essence of the Echo into physical expressions of beauty and emotion that live in two worlds, whether through a haunting song, a life-changing story, or an architectural wonder.

The Specialist – You are an expert at getting your allies into and out of dangerous or questionable situations with skill and grace, whether rescuing the victims of a natural disaster, negotiating a lethal hydrothermal vent field, breaching the biotech security of an ancient civilization, or extracting psychic information from a coral hive-mind.

The Seeker – The Far Echo calls to you, a current carrying you to the Echoes of other realities. Do you explore those realities for knowledge and insight, or do you draw on their strange perspectives to manipulate and control the inhabitants around you?

The Touchstone – Corruption can never extinguish the wonder of life as long as life maintains hope. True, deep, and genuine compassion can transform not just a single life, but the world in which it lives. You are the innocent that befriends the grotesque or abandoned; the ally that reminds those around them their unique gifts create a better world; the stable friend providing shelter against the crushing tide of despair.

Statistics

In a game where sapient krakens and microscopic krill can create a complex society, how strong or dextrous you are isn’t as important as the social, emotional, and existential impact of the actions you take. Descent into Midnight is a game about connections, so the statistics we use to describe your character describe your relationship to yourself, your team, and the people around you.

The Stats include:

Hope – Are you a force of optimism and inspiration, or do you struggle with feelings of despair? Hope is the cornerstone of the Muse and Touchstone playbooks.

Altruism – Do you use your skills and abilities to support individuals around you, or do you struggle between your duties and your needs as an individual? Altruism is the cornerstone of the Empath and Cultivator playbooks.

Community – Are you deeply aware of how everyone in an ecology fits together and able to see from others perspectives, or is it difficult to work with others? Community is the cornerstone of the Orator and Seeker playbooks.

Calm – Are you focused and at peace during stressful times, or are you quick to react and easy to anger? Calm is the cornerstone of the Specialist and Redeemed playbooks.

Drive – Are you driven toward success and survival, or do you fold under pressure? Drive is the cornerstone of the Awakened and Traveler playbooks.

What Others Have Said:

“I’m gonna say, my game is really really good, but this game is ridiculous!” -DC (@DungeonCommandr), creator of Mutants in the Night; Narrative Designer, Wizards of the Coast (creators of D&D 5th Edition)

“Uniquely brilliant.” -Jeff Barber, ecologist, award winning designer of Blue Planet, Upwind, and the highly anticipated, Blue Planet: Recontact

“Descent Into Midnight achieves a poignance that captivates scientists and gamers alike, over and over. I can’t recommend this transcendent game enough.” -Darcy Ross, biologist, game designer, Monte Cook Games Community Manager

“It’s completely changed how I engage with my games and the people around my table.” -Aram Vartian, creator, editor, producer GodsFall and DemigodsFall

“Exploration without combat, co-op through building, not destroying. It allowed me to imagine a world outside our own perceptions. It was simultaneously a game and a meditation.” -@tembeep on Twitter, marine biologist, co-host @RSSDefiant

“DiM is the most strange, beautiful, and emotional games I have ever played. I will remember my first experience with it forever.” – Playtester @explosiverunes on Twitter

“The playbooks were built in such a way that failure and hardship were exciting and beautiful things, and I haven’t stopped thinking about it since.” -@kyle_krueger on Twitter, co-host @RSSDefiant

“I playtested DiM at GenCon and it was one of the defining moments I’ve had from ANY con.” -@billoftheforest on Twitter, Cast member @TalesfromtheGrim @DiceTribe

“The rumors are true. This game lives up to every expectation.” -@kwiksotic on Twitter, Cast Member #TheDyingKingdom @GreyhawkChannel

“I’m seriously missing this game already. Please, Rich Howard, may we have another?” -@gnomedic on Twitter, cast member DemigodsFall, Kobold Press Social Media Manager

We are releasing additional quotes from game designers, podcasters, streamers, and playtesters daily @DiMRPG on Twitter if you’d like to see more.

Kickstarter

Our funding goal for this campaign is $30,000, which will allow us to produce the best quality copy of the game we can. That total includes paying our artists, the entire production team, web designer, Kickstarter, payments, accessibility and campaign consultants, and more. What it does not cover is payment to the designers.

Rich, Taylor, and Richard are not getting paid from the initial funding goal.

We will also be covering a part of shipping for all copies of the book. Backers will be charged $5 for domestic shipping per copy, and international backers $15, no matter where it is being shipped. We are going to cover any overages.

PRESS RELEASE: Onyx Path Publishing Announces They Came From Beyond the Grave! Tabletop RPG

FOR IMMEDIATE RELEASE

Onyx Path Publishing Announces They Came From Beyond the Grave! Tabletop RPG

January 13, 2020 — Rich Thomas, founder and creative director of Onyx Path Publishing announced They Came from Beyond the Grave! This new B-movie theme tabletop rpg is a tongue-in-cheek horror game employing the Storypath System.

They Came From Beyond the Grave! draws from 60s and 70s horror films similarly to how They Came From Beneath the Sea! built off of the wonder, horror, thrills, and hilarity of 1950s science fiction. They Came from Beyond the Grave! (referred to sometimes as TCfBtG!) encompasses the horror, sex, suspense, and ham of early 1960s through to late 1970s horror movies. This game will be designed to evoke everything dramatic and theatrical of the classics from Hammer, Amicus, and Roger Corman libraries, along with other “dark house” movie gems, where mysteries take place in old manors, old vampires stalk guests, and something evil lurks in the woods.

Matthew Dawkins, who developed They Came From Beneath the Sea! which is now available for pre-order, is reprising his role for this new corebook. The game is currently in first drafts.

Both digital and print editions of They Came From Beyond the Grave! are scheduled for a 2021 release following the success of a Kickstarter. The game has been designed using the Storypath System.

The Storypath System is also the engine that powers Onyx Path’s Scion 2nd Edition and Trinity Continuum RPGs.

About Onyx Path Publishing:
Founded in 2012, Onyx Path Publishing is a Pennsylvania-based company dedicated to the development of exemplary, immersive worlds. Working with a group of amazingly talented creators, we explore print, electronic and other forms of media distribution to produce games and fiction based on the Scarred Lands, Pugmire, Scion, Trinity, Exalted, World of Darkness and Chronicles of Darkness properties. With over 20 years of publishing experience from which to draw, we are industry professionals who love the art of the game and plan to continue making meaningful, innovative contributions in the years to come.

On the web: http://www.theonyxpath.com
Twitter:@theonyxpath
Facebook: http://www.facebook.com/TheOnyxPath

Press Release: BAMFSIES Voting and Award Dates

WTF are the BAMFSIES?

The BAMFSIES are a cheeky and fun RPG awards focused solely on superhero RPGs. We’re not nearly as serious as the ENnies. We’re probably more serious than the Grammys.

Here’s our blog.

We’re sponsored by the kind folks at the BAMF Podcast.

WHY should I care?

There’s a renaissance going on with supers RPGs right now – and it’s not really reflected in mainstream RPG awards as those tend to be focused elsewhere.

So – since 2015! – the BAMFSIES aim to highlight the best in Supers RPGs.

 

HOW are you doing this?

We’ve assembled a crack team of judges from the tabletop RPG scene, and we’ll be announcing the awards in a show on the BAMF Podcast in February of 2020.

But we don’t want to leave out the most important judge: you.

Visit our Gamer’s Choice page to weigh in on your favorite Supers RPG of the last year.

 

WHAT’S Going on NOW?

Voting is open now and runs until 1/31. (Also, please use the comments section to write-in vote for any Supers RPGs that we may have missed.) You can vote here.

 

WHEN do we find out who won?

In early February of 2020, we’ll announce who wins the Gamer’s Choice Award AND reveal the awards from our panel of judges. We will announce the winners [at the blog] and on an episode of the BAMF Podcast.

Press Release: Face the Dominion in the Star Trek Adventures Gamma Quadrant Sourcebook!

Today we’re delighted to announce the release of Star Trek Adventures: Gamma Quadrant, a brand new source book for the Star Trek Adventures RPG, which brings a wealth of new information on a previously unexplored sector of the Star Trek universe.
Star Trek Adventures: Gamma Quadrant is available in print and PDF on Modiphius.net as part of our Star Trek Adventures Collection and in PDF only on DriveThruRPG.com.
Here are the details on this intriguing new source book.
For assets, more info and review copies please contact panny@modiphius.com
THROUGH THE WORMHOLE…….LET’S JUST SAY IF YOU WANT TO DO BUSINESS IN THE GAMMA QUADRANT, YOU HAVE TO DO BUSINESS WITH THE DOMINION. — ZYREE, DOSI TRADER
The Gamma Quadrant Sourcebook provides Gamemasters and Players with a wealth of information to aid in playing characters or running adventures set within the ever-expanding Star Trek universe. The Gamma Quadrant Sourcebook contains:
  • Information on the Federation’s relationship with the Dominion and other Gamma Quadrant denizens, as of 2375.
  • Material about the Dominion and its history, structure, and culture; including information on many of its member worlds, allies, and enemies.
  • Detailed information about the brutal Dominion War, from its beginnings as a cold war to open conflict involving billions of beings.
  • A dozen new alien species to choose from during character creation, including the Dosi, Lurians, S’ona, Wadi, and the Changelings!
  • A selection of starships from the Dominion and S’ona, as well as several notable wartime Federation vessels.
  • Guidance for the Gamemaster on running missions and continuing voyages in the Gamma Quadrant and on the front line, along with a selection of new Non-Player Characters to enhance encounters.
This book requires the Star Trek Adventures Core Rulebook to use. Print buyers will receive a complimentary PDF on completion of purchase.
We hope you enjoy this latest Star Trek Adventure source book and look out for more great Star Trek Adventures including the Delta Quadrant Sourcebook coming your way later this year.
Best wishes,
Modiphius Entertainment

 

Modiphius Entertainment Ltd

Press Release: Free League Publishing Acquires the Coriolis Game Property

Free League Publishing

Free League Publishing Acquires the Coriolis Game Property

Free League Publishing – Jan 09, 2020 13:00 GMT

Free League Publishing, designers of the Tales From the Loop and ALIEN roleplaying games, today announced the acquisition of the Coriolis game property from Paradox Interactive. The Coriolis roleplaying game, with a unique mix of hard science fiction and mysticism, was released by Free League in 2017. This move signals the start of a new wave of Coriolis projects in the years to come.

Coriolis is a science fiction setting set in a remote cluster of star systems called The Third Horizon. It is a place ravaged by conflicts and war, but also home to proud civilizations, both new and old. Here, the First Come colonists of old worship the Icons, while the newly arrived Zenithians pursue an aggressive imperialistic agenda through trade and military power.

The Coriolis – The Third Horizon roleplaying game, published by Free League under license from Paradox Interactive, was awarded the ENnies Judges’ Spotlight 2017. It is designed by creators of roleplaying games such as Mutant: Year Zero, Symbaroum, Tales From the Loop, Forbidden Lands and ALIEN.

“Coriolis now joins fantasy franchises Symbaroum and Forbidden Lands in the family of game propertys fully owned by Free League Publishing. This move opens up a wide field of possibilities in the science fiction field for many years to come. We want to thank Paradox Interactive for their stewardship of Coriolis, and our close partnership with them continues for the Crusader Kings boad game,” says Tomas Härenstam, CEO of Free League Publishing.

The Coriolis setting was originally conceived by game designers Mattias Johnsson Haake, Mattias Lilja and Martin Grip, who today are part of Free League Publishing.

“Coriolis was the first ever brand we created from scratch, and it feels fantastic to have the it return to base,” Coriolis Game Director Mattias Johnsson Haake says.

Free League Publishing is a Swedish publisher dedicated to speculative fiction. We have published a range of award-winning tabletop role-playing games and critically acclaimed art books set in strange and wondrous worlds.

Our game range include the alternate ’80s Tales from the Loop (winner of five ENnie Awards 2017, including Best Game), sandbox retro fantasy Forbidden Lands (winner of four ENnie Awards 2019), postapocalyptic Mutant: Year Zero (Silver ENnie for Best Rules 2015), space opera Coriolis – The Third Horizon (Judge’s Spotlight Award 2017), dark fantasy Symbaroum, and the official ALIEN RPG.

We have also published the art books Tales from the Loop and Things from the Flood  by visual artist Simon Stålenhag, as well as the illustrated edition of the Lovecraft classic The Call of Cthulhu by French artist François Baranger.

Website: www.freeleaguepublishing.com
Facebook: www.facebook.com/FriaLigan
Instagram: http://instagram.com/frialigan/
Youtube: www.youtube.com/c/FrialiganSe
Twitter: http://twitter.com/FriaLigan

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Free League Publishing Acquires the Coriolis Game Property

Resource links

Read More About Coriolis   Free League Website

Press Release: RuneQuest Glorantha Bestiary is ‘Pay-Want-You-Want’ to Support Australian Fire-fighting and Recovery Efforts

Support Australian bushfire relief

On DriveThruRPG, we’re making the RuneQuest Glorantha Bestiary ‘Pay-What-You-Want’ on for the next seven days (to 12 Jan). If you download it, instead of paying us, we encourage you to make a donation to the Australian fire-fighting and recovery effort.

We think Gloranthan beasts are special, but Australian animals are unique and precious – and real. But it is estimated up to half a billion of them have perished so far in the devastating wildfires still raging across the continent. That number is expected to rise dramatically, as vast swathes of habitat have been consumed by flame.

Some places where you can donate – you’ll find the URLs for all these sites on the RuneQuest Glorantha Bestiary product page at DriveThruRPG:

  • WIRES is a wildlife rescue nonprofit rescuing and caring for thousands of sick, injured and orphaned Australian native animals.
  • World Wildlife Fund Australia is directing its efforts towards koala conservation. Thousands have perished so far
  • The Port Macquarie Koala Hospital is raising funds to distribute automatic drinking stations in the burnt areas to help in koala and wildlife survival, and sharing the funds with other wildlife organisations in the fire affected regions
  • Other places to support:
  • Australian Red Cross:
  • New South Wales Rural Fire Service
  • Country Fire Authority Victoria
with kind regards and thanks from Chaosium Inc. #weareallus
RQG Bestiary

Genefunk 2090 – An Interview with James Armstrong (CRISPR Monkey Studios)

When I ran the What RPG Kickstarters Excite Creators? column, Genefunk 2090 was a regular recommendation (here, here, here, and here). As such, when Genefunk 2090, a sci-fi setting using a variation of the Dungeons & Dragons 5e ruleset, came out, I was glad to take with James Armstrong of CRISPR Monkey Studios about the project.

EGG EMBRY (EGG): What’s the pitch for your project? 

JAMES ARMSTRONG (JA): Biopunk 5e! There’s been an open niche for biopunk RPGs, especially near-future ones, and I wanted to address that, and see where I could take it. Eclipse Phase has some of the elements I wanted to capture, but it’s more far-future sci-fi. I wanted something not too far around the corner. Endogenous DNA computers, genetic enhancement, mind-hacking, transgenic beasts, and anything else I could think of!

EGG: What system are you using, and why is it the right one for this game? JA: I’m using the 5e ruleset because it is a combat and skill-check based system, which suits the playstyle of a group of biopunk mercenaries well. I also chose that system because I want the game to be accessible to a widest possible group of people: you can enter GeneFunk 2090 ready to play if you have experience with D&D.

EGG: What makes the setting for GeneFunk 2090 different than other sci-fi RPGs? JA: The heavy lean into biopunk elements, and having brain-computers as a ubiquitous feature!

I love biology, and the implications genetic engineering.  I actually have an M.Sc. in molecular biology, partially because I was interested in understanding the science behind genetic modification. It’s now apparent that a great deal of human enhancement will be at the genetic level, not necessarily grafted-on chrome arms and robot bodies. I want to show how the world might look if that genetic enhancement started before birth, and how biologically specializing humans might affect society.  An informal genetic caste system that emerges from a global market economy.

I also baked in brain-computers as a feature all characters get, not just as an option for hackers. When you look around and see complete market saturation of smart phones, it’s a fair assumption that brain-computers will be equally prolific once they become normalized. This opened the door for really digging into mind-hacking as a core feature, a sci-fi basis for psychic manipulation. You can choose to play as someone without a brain-computer, but you lose a lot of abilities to gain the benefit of being immune to mind-hacks.

EGG: Tell me about some of the MVPs on your creative team? JA: For art, William Liberto, Dean Spencer, and Enmanuel Martinez Lima did most of the heavy lifting!  The core InDesign expertise was courtesy of Simeon Cogswell, and the editing by J Boone Dryden. Each of these people really elevated the final book!

EGG: What other projects have you worked on? 

JA: This is my first one! 🙂 Unless you mean it more broadly, then sequencing and mapping the mitochondrial genome of the bed bug would count. 🙂 I may have included an Easter egg of this in the book somewhere, hahaha.

 

EGG: What’s after GeneFunk 2090? 

JA: I’ll be doing a setting book for this world, Shadows of Korea, which is set to be completed in March of 2020. It will be a sandbox book, outlining major NPCs, factions, and locations (with battle maps) in Korea, primarily centered in the city of Busan. Players can look forward to more genetic enhancements, cybernetic upgrades, genomes, class archetypes, hacks, and other mechanical goodies as well!

EGG: Where can fans learn more about you and your project? 

JA: The DriveThruRPG page, Kickstarter page, or check out this preview PDF: https://drive.google.com/open?id=1ZlBzDdzEZznX4AbdiDn-OEmtKgH8dH_z

 

NOTE: This article includes affiliate links to DriveThruRPG. As a DriveThruRPG Affiliate I earn from qualifying purchases.

Teaser Trailer 2 for Denoa – A World Made of Worlds

Denoa Trailer 2 – A World Made of Worlds from Hammerdog Games.

“In this trailer we offer a sneak peek at some of the coming content for Denoa, and showcase the concept of ‘A World Made of Worlds.’ We get a glimpse at some of the upcoming playable races, and a teaser of how and why all the lands of Denoa got separated from each other.”

For more information, check out their sites at:

PRESS RELEASE: LEGENDS of NOVUS ADVENTURES: Kzmatic’s Keep

LEGENDS of NOVUS ADVENTURES: Kzmatic’s Keep

Kzmatic’s Keep is a single 5E DnD adventure set in a new fantasy world called Novus. 

Characters from any campaign setting can enjoy it, however, with a the story hook that brings the adventurers into a magical keep controlled by a powerful lich.

The world was created for a fantasy adventure boardgame, of the same name, and is now being used to design a DnD adventure campaign with.

The game, and this module, will feature some amazing new fantasy artwork, visually stylish character sheets, puzzling situations for the players, and challenging encounters to fight through.

The adventure pack, only $3.75 USD and available on Kickstarter until Dec 27th, includes:

  • A 40 page illustrated Adventure, complete with DM notes, room and encounter descriptions, suggested narrative for NPCs, and Creature statistics.
  • Overhead map of the Keep, and each of the chambers within.
  • Printable Handouts for players, used to solve puzzles.
  • Poker sized Magical Item cards that can be handed to the players.

A deluxe version is available for a bit more, which adds in the unique, fully illustrated character sheets and a special set of images to use on your DM screen during the adventure.

Learn about this, and much more, at the Kickstarter page:

https://bit.ly/2S7KC7l

If you want to learn more about the world, and the characters, then visit the website created just for this setting:

www.legendsofnovus.com

 

Praedormitium – An Interview with Joie Martin of Drowning Moon Studios

On Facebook, one of my friends shared a link to Praedormitium, an RPG about lucid dreaming by Joie Martin. The RPG is in the form of a zine. And it’s available now. It is everything I wished I completed already with POWERED by the DREAMR (and will complete sooner than later). Anyways, I thought I’d interview Joie in the hope that everything-I-wish-I-had-completed-that-she-has would rub off! 😉
EGG EMBRY (EGG): What’s the pitch for Praedormitium?  
JOIE MARTIN (JM): Named for the transition of wakefulness to sleep, Praedormitium is a tabletop roleplaying game inspired by the experience of lucid dreaming. Players portray Hypnopomps, characters born with the natural ability to manipulate dreams, while adventuring in the Realms of Dream. It uses a deck of tarot cards as the basis of its resolution system, cooperative play, and collaborative storytelling to build a cohesive narrative experience.
 
EGG: Why a zine edition instead of a full release?
JM: Honestly, because a lot of the spirit of the game is rooted in the changeable nature of dreams, and I felt adding dozens upon dozens of pages of lore went against that core concept. The more you define it, the less dynamic it becomes, and the less players and DMs–they’re called Dream Masters in Praedormitium–have the ability to shape the game into something uniquely their own. If you do something like make a map of the Realms of Dream, and say, “Okay, here’s the castle where the Prince of Nightmares lives,” or “This type of Phantasma only exists in the dreams of people experiencing chronic illness,” many people who play games have a tendency to accept that as verbatim, which doesn’t allow for the type of whole-cloth flexibility the game requires. The way Praedormitium is designed, players can do literally _anything_ in the Realms of Dream, the results of their actions are just colored by the tarot deck the game uses as a resolution system.
 
EGG: Will you do a full release?
JM: I’d like to do a nicer version with better artwork, a character sheet and some examples of gameplay, so possibly. I’d also like to release several stand alone modules created by other writers, so players can get an idea of the types of  adventures that can be run in the Realms of Dream, but both of those things will largely depend on funding.
 
EGG: Tell us about the system for this game?  
JM: Praedormitium uses a tarot deck as the basis for its resolution system. The deck is divided into its individual suits: wands, coins, cups and swords, as well as the major arcana. The players and DM draw from one of the suits when they’re attempting to accomplish a mundane physical, mental, or social action, and the major arcana when they’re attempting to manipulate the Realms of Dream. The card they draw determines their level of success and, particularly for the major arcana, influences how they succeed or fail.
 
EGG: How does the game address nightmares as opposed to happier dreams?
JM: There are a few different ways nightmares come up in Praedormitium. The first is tied directly into character creation, where each character has a particular nightmare effect that will manifest if they make too many unsuccessful attempts to manipulate the Realms of Dream during a scene. Another, more common one is that capital-N Nightmares are a type of Phantasma, which is a naturally-occurring denizen of the Realms of Dream. They’re part of dream-ecology, in that they’re predators in the dream ecosystem, and are often primary antagonists for players in adventures. Beyond that, it’s pretty loosely defined, because players and DMs are able to incorporate them into their games in whatever way they want.
 
EGG: What inspired you to use Tarot for this?
JM: I started with the major arcana, because the meaning of the cards could vary depending upon who was doing the reading. I thought that was an interesting thing to incorporate into a resolution system and it seemed to fit well with the idea of trying to do something in a dream, and then something you didn’t quite expect happens instead of, or maybe because of what you tried to do.
 
EGG: Since this is a game about dreams, was there a specific dream that you wanted to be able to recreate in your game?
JM: Not one specific dream, but I wanted to try to recreate the experience of lucid dreaming, at least from my perspective, as best I could. I’ve been able to control my dreams for almost as long as I can remember (and was really surprised to discover other people couldn’t!), but the way I’ve always done it is oddly cinematic. It’s like watching a movie. If I don’t like how something is playing out, I can pause, rewind, and play it again. I can just leave a dream if I’m bored with it. Or change things like I’m directing people on a set. If I’m in danger of being hurt by something, I can just say “nope” and they can no longer hurt me. But it only works about 80% of the time. So, I guess I was trying to recreate the experience of how I, personally, dream, with the understanding that it definitely doesn’t work that way for everyone else.

EGG: What other projects have you worked on?  
JM: Prior to this I wrote mostly LARPs. A lot of my older work has been non-credited for campaign games, but I published my first independent system, Covenant, back in 2000. Most recently, I’ve been writing freeform LARPs, which require less overhead to run and minimal mechanics, thus have a lower barrier to entry. I wrote one a month in 2018, and released a collection of ten short freeform LARPs called Mixtape in July of that year. Putting out that much content in twelve months left me feeling a bit burnt out, so I decided to take it a little slower this year and switch my focus to tabletop games.
EGG:  What upcoming projects do you have planned?
JM: I’m currently playtesting two games. One, called Follow Me Down, is a Powered by the Apocalypse hack for two players, based on the myth of Orpheus and Eurydice as they travel through the underworld. It’s GMless, so the thing I’m currently concentrating on is making sure the game is accessible and easy to understand. I want someone who has never played a tabletop game before to be able to pick up the book and be able to play it straight through without any confusion. It’s pretty close to completion, so most likely that will be the next one I publish, though it’s definitely too big to be a zine.
I also have another game called Wayfaring Strange which is about hidden highways, urban legends, strange magic, and traveling through liminal America. It’s an original diceless system and I got a chance to test it at Gen Con a few months ago. That one’s not quite as far along as Follow Me Down, but I think it will definitely be ready for publication in 2020.
EGG: Where can fans learn more about you and your project?  
JM: I intermittently keep a blog on the Drowning Moon Studios website (https://www.drowningmoonstudios.com/blog), so that’s the best place if you want specific information about the games and their development. I tend to rattle on more frequently on Twitter at https://twitter.com/smallglassworld
 
– Website
– DriveThruRPG page or Itch.io
– Social media 

PRESS RELEASE: Onyx Path Publishing Launches Kickstarter for V5: Cults of the Blood Gods

FOR IMMEDIATE RELEASE

Onyx Path Publishing Launches Kickstarter for V5: Cults of the Blood Gods

December 17th, 2019 — Rich Thomas, founder and Creative Director of Onyx Path Publishing, announced the company launched the Kickstarter for Cults of the Blood Gods, a supplement for the Vampire: The Masquerade 5th Edition core rulebook.

Cults of the Blood Gods is a new style of sourcebook for Vampire: The Masquerade 5th Edition that introduces the pernicious horror of twisted beliefs. Designed for players and Storytellers, this supplement includes:

  • An in-character breakdown of the rise of esoteric beliefs among the ranks of the undead and how faith drives many of the major aspects of vampire culture.
  • A host of religions — from historic theocracies and globe-spanning conspiracies to fringe cults and mortal beliefs arising in the modern nights — introduced for incorporation into your character backgrounds or as supporting casts and antagonist groups in your chronicles.
  • The history, structure, and ambitions of the Hecata, the vampire group known as the Clan of Death, as well as a chapter dedicated to playing a vampire among the Necromancers, and the rituals for their Discipline: Oblivion.
  • Guidance on how to use ecclesiastical horror and construct cults in Vampire, making them a vivid backdrop for your own stories, including new coterie styles focused on cult play.
  • Faith-based story hooks and a full story centered on the activities of the Hecata, involving walking corpses, ghosts, ready-made characters, and the secrets of the most twisted family in the World of Darkness.
  • New Loresheets, Discipline powers, and Predator types for inclusion in your chronicles, encouraging player characters to engage fully with the material presented in this book.

The Cults of the Blood Gods Kickstarter has launched for a traditionally-printed full color hardcover edition that will be available in game stores. Previews of the finished manuscript will be released during the Kickstarter. A standard digital edition will be released following Kickstarter fulfillment.

About Onyx Path Publishing:

Founded in 2012, Onyx Path Publishing is a Pennsylvania-based company dedicated to the development of exemplary, immersive worlds. Working
with a group of amazingly talented creators, we explore print, electronic and other forms of media distribution to make our products available to our fans. With over 25 years of publishing experience from which to draw, we are industry professionals who love the art of the game and plan to continue making meaningful, innovative contributions in the years to come.

On the web: www.theonyxpath.com
Twitter: @theonyxpath
Facebook: http://www.facebook.com/TheOnyxPath
About White Wolf Entertainment

White Wolf Entertainment is a licensing company focused on creating the best participatory brands in the world. Since its original entry into the roleplaying game market in 1991, White Wolf’s World of Darkness has grown to be one of the most recognized and successful brands in the hobby game space with collective book sales in excess of 10 million copies during this time. White Wolf’s World of Darkness brands, which include Vampire: The Masquerade, Werewolf: The Apocalypse, Wraith: The Oblivion, and Orpheus, as well as other universes such as Exalted and Chronicles of Darkness, have been licensed for television series, video games, interactive media events, and a myriad of merchandise and other entertainment products.

On the web: www.white-wolf.com
Twitter: @wwpublishing
Facebook: www.facebook.com/whitewolfpublishing

PRESS RELEASE: Vampire: The Masquerade Fall of London sinks its teeth into pre-order!

Hello Egg,
Today we’re delighted to announce the print pre-order of the Fall of London Chronicle, the first Vampire the Masquerade Chronicle released for Modiphius for 5th Edition.
The Fall of London is available to pre-order right now on Modiphius.net as part of the Vampire: The Masquerade Collection, with all customers getting a free PDF on completion of order and the full book expected to ship in March 2020. Here are the details on this intriguing new Chronicle:
The Fall of London is a Chronicle set in London in 2012, exploring the events that led to the canonical destruction of the city’s Kindred by the Second Inquisition.
It is centred around a group of members of the Cult of Mithras who are awakened during the turmoil to retrieve five ancient relics of the Kindred god-ruler of Britain.
This is the first Chronicle sourcebook released by Modiphius Entertainment for Vampire: The Masquerade, 5th Edition.
The Fall of London is a Chronicle set in London in 2012, exploring the events that led to the canonical destruction of the city’s Kindred by the Second Inquisition. It is centred around a group of members of the Cult of Mithras who are awakened during the turmoil to retrieve five ancient relics of the Kindred god-ruler of Britain. This is the first Chronicle sourcebook released by Modiphius Entertainment for Vampire: The Masquerade, 5th Edition.
  • Be a part of one of the most exciting plot points that changed the face of the World of Darkness, and make a name for yourself!
  • Decide the final fate of Mithras, once the most powerful Kindred in the British Isles.
  • Vampire: The Masquerade 5th Edition is the newest incarnation of the classic storytelling game of personal and political horror, in which you portray a supernatural predator with all their powers and weaknesses, struggling with the loss of their humanity.
  • Fall of London is a 260 page full color hardback.
  • This game uses the most current incarnation of the Storyteller System.
Want to see Fall of London in action? Well see this exclusive playthrough video preview below as Modiphius own team of Juan, Andy and Matt join Mike Nudd for a two and half hour play session!
This week will also see the launch of the Cults of the Blood Gods Kickstarter for Vampire: The Masquerade 5th Edition from Onyx Path Publishing. Cults of the Blood Gods is a new style of source-book for Vampire: The Masquerade 5th Edition that introduces the pernicious horror of twisted beliefs. Be sure to head on over to Kickstarter to check it out!
·        An in-character breakdown of the rise of esoteric beliefs among the ranks of the
·        A host of religions — from historic theocracies and globe-spanning conspiracies to fringe cults.
·        The history, structure, and ambitions of the Hecata, the vampire group known as the Clan of Death
·        Guidance on how to use ecclesiastical horror and construct cults in Vampire
·        Faith-based story hooks and a full chronicle centered on the activities of the Hecata
·        New Loresheets, Backgrounds, and Predator Types for inclusion in your chronicles,
We hope you’ll take a chance to check out this intriguing new Vampire: The Masquerade Chronicle and the new Kickstarter and look out for more great Vampire adventures and products coming in 2020.
Best wishes,
Modiphius Entertainment
Mature Warning: contains graphic and written content of a mature nature, including violence, sexual themes, and strong language. Reader discretion is advised.
©2020 PARADOX INTERACTIVE, AB All rights reserved. White Wolf, Vampire: The Masquerade, and the World of Darkness are registered trademarks of Paradox Interactive AB. All Rights Reserved.

PRESS RELEASE: Embrace the Holidays – The Fall of London Chronicle for Vampire: The Masquerade 5th is available for pre-order next week & Christmas Shipping Discount!

Embrace the Holidays – The Fall of London Chronicle for Vampire: The Masquerade 5th is available for pre-order next week & Cults of the Blood Gods launches on Kickstarter!
Modiphius Entertainment is excited to announce that The Fall of London Chronicle for Vampire: The Masquerade 5th Edition will be available for pre-order next week online at the Modiphius web-store and in your friendly local game stores. If you pre-order The Fall of London you’ll receive the PDF immediately upon order (plus US & UK orders in December have 20% off shipping). Watch for news of when it goes live!
If you want to find out more about the development of Fall of London you can read this blog by Mike Nudd, London based writer on the Chronicle, who discusses how he and the team brought the city of London to the World of Darkness.
The Fall of London Chronicle is a 260 page, fully illustrated, hardback campaign book that embroils you in Kindred history as it unfolds. Your actions might see a god return, or cast him down from whence he came. London burns under Operation Antigen, as you uncover the shards of your own identity
What legacy will you leave?
The Fall of London includes
• A sprawling Chronicle covering 6 large chapters
• 6 different endings tailored to the coterie’s choices
• 5 pre-generated characters as the Heralds of the Sun
• 6 new Loresheets, including one for secret diablerists
• Statistics for 7 venerable elders, including Mithras and Queen Anne
• A detailed description of London, to facilitate additional chronicles before the Fall
• An epilogue to use for chronicles set after the Fall
Next week will also see the launch of the Cults of the Blood Gods Kickstarter for Vampire: The Masquerade 5th Edition from Onyx Path Publishing.
Cults of the Blood Gods is a new style of source-book for Vampire: The Masquerade 5th Edition that introduces the pernicious horror of twisted beliefs.
Designed for players and Storytellers, this supplement will include:
  • An in-character breakdown of the rise of esoteric beliefs among the ranks of the undead and how faith drives many of the major aspects of vampire culture.
  • A host of religions — from historic theocracies and globe-spanning conspiracies to fringe cults and mortal beliefs arising in the modern nights — introduced for incorporation into your character backgrounds or as supporting casts and antagonist groups in your chronicles.
  • The history, structure, and ambitions of the Hecata, the vampire group known as the Clan of Death, as well as a chapter dedicated to playing a vampire among the Necromancers, and the ceremonies for their death-defying Discipline: Oblivion
  • Guidance on how to use ecclesiastical horror and construct cults in Vampire, making them a vivid backdrop for your own stories, including new coterie styles focused on cult play.
  • Faith-based story hooks and a full chronicle centered on the activities of the Hecata, involving walking corpses, ghosts, ready-made characters, and the secrets of the most twisted family in the World of Darkness.
  • New Loresheets, Backgrounds, and Predator Types for inclusion in your chronicles, encouraging player characters to engage fully with the material presented in this book.
On Halloween we streamed an exclusive live play of Vampire: The Masquerade – Fall of London featuring, Mike Nudd as GM and writers Juan Echenique, Andrew Peregrine and Matt Timm as players.
If you want a live preview of the Fall of London Chronicle in action you can watch the entire video here.
We hope you enjoyed this news on Vampire: The Masquerade 5th and look out next week for the pre-order of Fall of London to launch and the Cults of the Blood God Kickstarter!
Best Wishes,
Modiphius Entertainment
Christmas Shipping Discounts!
Starting today until the end of December, we’ve reduced shipping on orders to the US and UK by 20%* over on the Modiphius online store. Even better, if you spend £150 (approx $200) or more you can get free shipping – just use the code USUK at checkout.
*The 20% discount is automatically applied if you’re shipping address is in the USA or UK.
So why not head to the Modiphius store and pick up a present?
Military Discounts
We’ve introduced a 10% military service discount for the US, Canadian, UK and Australia using VerifyPass, you can signup for it or claim your code if you already have a membership here
In other news from Modiphius…
  • Ride an express elevator to hell with the debut of the Alien RPG available now here.
  • The Institute for Fallout: Wasteland Warfare have landed! Pick up synths,covert-ops, automatons and more here.
  • The deluxe edition of the co-op wargame Rangers of Shadow Deep is available now here for pre-order. Receive the PDF immediately on purchase!
  • Modiphius is hiring! We’re looking for a CIMA or equivalent qualified Financial specialist to work within our fast-growing London based business. Find full details and apply on our jobs application page
GAMES • SHOP • FORUM • CONTACT • ABOUT

RPG Monsters: A to Z Kickstarter – An Interview with Jeshields

In the market for stock art for your tabletop RPG? Jeshields offers a great selection at DriveThruRPG, and, through December 20th, he’s offering RPG Monsters: A to Z on Kickstarter. On EN World, I try to cover as many RPG-related crowdfunding projects as I can, but I missed this one. So, to help shine a spotlight on Jeshields’ work, I asked him a few questions about the project.

This image is an example “of art quality. All art created for this project will be new illustrations.”

EGG EMBRY (EGG): What’s the pitch for your project? 
JESHIELDS (JES): I’m creating a stock art library of 26 creatures and monsters, one for each letter of the alphabet. This library will be a mix of recreating classic creatures, makeovers of ‘failed’ monster ideas, and designing brand new creations.

 

EGG: What system are you using, and why is it the right one for this game? 
JES: None. These images are for game products that use any system.

This image is an example “of art quality. All art created for this project will be new illustrations.”

EGG: What is the reward that is the best value? 
JES: “$75 – Monsters in Digital”. You get .PSD files and vector illustrations so you can edit, resize, and recolor all the monsters. It includes line art .PNG files, color .PNG files, and .PSD files of all the monsters, plus a license to use them in commercial products.

 

EGG: Assuming there are stretch goals, which one are you most excited about? 
JES: Although I am entertaining a few ideas, there are no current stretch goals for this project.

This image is an example “of art quality. All art created for this project will be new illustrations.”

EGG: What other projects have you worked on? 
JES: I have been commissioned for freelance work with independent companies such as Barrel Rider Games, Blackfall Press, Dread Unicorn Games, EN World, Rogue Comet, Steve Jackson Games, among many others. Other Kickstarter projects include a Fantasy Stock Art & RPG Minis plus a Choose Your Own: Sci-Fi Stock Art project. I also run Patreon.com/Jeshields where I create bundles of various stock illustrations each month.

 

EGG: Where can fans learn more about you and your project? 
JES: Fans can connect with me on Facebook, MeWe, or Twitter where I share my work on a regular basis.

This image is an example “of art quality. All art created for this project will be new illustrations.”

RPG Monsters: A to Z by Jeshields

END DATE: Fri, December 20 2019 3:00 PM EST.

“A library of monster stock art for fantasy, sci-fi and stranger things.”

 

NOTE: This article includes affiliate links to DriveThruRPG. As a DriveThruRPG Affiliate I earn from qualifying purchases.

A Christmas Carol: A Small Town Play Done The Right Way

The stage adaptation of Charles Dicken’s A Christmas Carol returned to Tam’s School Street Playhouse in Cumming, Georgia this holiday season. The classic focuses on the transformative Christmases in the life of Ebenezer Scrooge, an elderly, rich miser who allowed devastating losses to blind him to life leaving only an “odious, stingy, hard, unfeeling man.” Brought back after a multi-year hiatus by Martin Baker of MGBaker Productions in conjunction with director Lisa Sherouse Riley and set designer G. Scott Riley, this family-friendly drama showcases the professionalism and range of local theater. 

I attended opening night, and, again, for their tenth performance, getting a feel for the play from wet paint to shine. Instead of treating this production as a minor work for a 200-seat theater in a restored schoolhouse at the northern edge of metro Atlanta, everyone put in the hours and effort to make this as polished as any equity performance at the Fox Theater in downtown Atlanta. Both showings were a triumph of storytelling and a joy to witness.  

Opening Night November 29, 2019. Photo by Egg Embry

THE STARS OF THE PRODUCTION: THE SET 

For the audience, the look of the world upon the stage is a critical first impression. To bring 1800s London to life and accommodate a variety of locations onstage, G. Scott Riley built a revolving stage with transformable wings on each side. Utilizing the entire space, the effect is a widescreen view of the fronts and rooms of Dicken’s world. Actors can enter stage right, speak to Londoners in the street, step onto the revolving stage, open the door to Scrooge and Marley’s, and enter into the office as three stagehands seamlessly rotate the platform to display the interior to the audience. Combined with outstanding wardrobe by Cheryl Rogers (whose singing voice in the play should be celebrated), makeup, and lighting, these production values exceeded my expectations.  

Ebenezer, the Cratchits, and ensemble. Photo from the collection of Joe Goode (Back row, center, holding Tiny Tim).

THE STARS OF THE PRODUCTION: THE CLEVER PLACEMENT OF MUSIC 

Done in two acts, the play runs around 2 hours and 15 minutes with an intermission after the Spirit of Christmas Past scenes. While the stage is designed to facilitate scene transformations in under a minute, actors going through wardrobe changes require more time. Portrayed by Pendleton Brown, Ebenezer Scrooge is the driving protagonist, growing scene after scene. The character’s story requires a variety of costume changes switching from multilayered 1800s business suit to multilayered 1800s nightgown and cap. While the set might go from office to bedroom in an instant, buttoned and tied clothes require more time. To mask the work and maximize the use of the sets, Lisa Sherouse Riley strategically places musical numbers throughout the production. All era-appropriate hymns and carols, these moments allow the cast to be onstage (what the actors signed up for) singing while heightening the audience’s illusion that they are peeking in on a Christmas nearing 200 years gone by.  

THE STARS OF THE PRODUCTION 

Running just fifteen shows, the amount of polish and passion behind this production is staggering. But no matter how well-written or directed, no play can stand if its cast fails. Populated with local Atlanta talent trained in varied theatrical disciplines, this production showcases a range of dramatic styles from theatrical to method while boasting some angelic singing. The cast brings a level of facility and competence I would not suspect for a local production. 

As mentioned, Pendleton Brown plays the central miser. A professional of the stage, his talents led to employment in New York and Hollywood. For Broadway, he performed in Soon with Richard Gere and Saint Joan with Lynn Redgrave. On television, his work appeared on Hill Street Blues, Knight Rider, Knots Landing, and more. Pendleton delivers a performance that highlights why he worked on Broadway. Balanced between moments of comedy, grief, joy, and revelation, his presence elevates the role to a level that many movies and major productions would envy. His craft is a joy to behold as his Ebenezer relives the character’s cardinal moments. During the Fezziwig dance scene, ten actors step into the aisle of the theater and promenade. Onstage, Ebenezer watches, begins moving to the rhythm, becomes caught up in the joy of the memory, and, by the end, “joins” the ghostly merriment clearly wishing to stay the night. As he dances, the years and the hardedge of Scrooge fall away leaving an old man who had forgotten the vibrance of his youth; all emotions intricately conveyed by Pendleton’s work.  

 

 

However, this is not a one person show and the rest of the cast – 35 in total – deserve praise. The key rolls – Tiny Tim, Bob Cratchit, Fred, Jacob Marley, and the Spirits – are handled by an excellent cast of sure handed veterans and talented newcomers. Joe Goode’s Bob Cratchit is the earnest laborer you root for, the father figure whose heart is filled with dedication to duty, family, and Christmas cheer. Joe conveys Bob’s good nature, yet manages the humor of the scenes and the depth of Bob’s pain when his son passes. His real-life son plays Tiny Tim and is the definition of adorable as he rides dad’s shoulder and delivers his iconic line.  

Sam North plays Scrooges’s nephew, Fred. It’s a character of levity and good cheer and Sam sells it with his terrific laugh. Throughout the play, he laughs and makes merry and it conveys Fred’s love of the season. 

Each of the Spirits – Abby Shoemake’s Christmas Past, Gary Heffelfinger’s Christmas Present, and Matthew English’s Phantom – has an air of authority combined with a unique feel: The leader of Parliament to the host of the party to the ferryman, each takes their role in a specific direction that delineates each time period and focus.  

Justin Collins plays Jacob Marley and deserves a special note for his dedication. The makeup and outfit he dons visualizes the weight and suffering of Marley. He appears early in the play, somewhere around the 30-minute mark. After the play, everyone comes out to see the audience as they leave. Like all of the Spirits, he’s still in his full makeup and has been for not quite two hours when the production ends. His personal dedication to being there for handshakes and fan photos in full attire is worthy of applause.  

Photo from the collection of Joe Goode.

THE STARS OF THE PRODUCTION: THE SCENES 

While every scene and actor captivate with their performances, there are a few scenes that stand out for the strength of their moments.  

  • The breakup between Kylee Bowen’s Belle and Clint Colclasure’s twenty-something Scrooge is a hard scene as it dredges up the heartache of young love. When Clint’s Scrooge cannot hear the screams of Pendleton’s Scrooge to go after her, instead he walks off, the 20/20 hindsight is heartbreakingly felt.  
    • For what it’s worth, Clint adds another dash of Hollywood to the production bringing a resume that includes appearances as a background actor in Good Deeds, The Hunger Games, The Vampire Diaries, and more.  
  • Another of Joe Goode’s children plays young Fan, the sister who comes to get young Scrooge. Her excitement at getting to bring her brother home can be felt throughout the theater.  
    • Yet more Hollywood: The child actor playing young Scrooge has been on the movie sets of Instant Family and Doctor Sleep as well as the TV show, Insatiable 
  • No scene in A Christmas Carol is more emotional than Bob’s return to the Cratchit home without Tiny Tim. It’s a devastating scene of loss and the ultimate horror for a parent. In this version, the sorrow is deepened by Rebecca J. Bozarth’s Mrs. Cratchit. No stage tears, no artificial weeping, Rebecca spends her time between scenes bringing herself down from a happy, devoted wife earlier in the play to a mother who has lost her most beloved child. The tears, the stagecraft, it transforms a dark scene into a funeral. There’s a poignant touch at the close of the scene as Bob cradles Tim’s cane, Mrs. Cratchit knells with him, and the spotlight tightens in. This scene turns on the despondency Mrs. Cratchit feels even as she puts on a brave face for her family, and it impacts everyone in the audience.   
    • Full disclosure, Rebecca is my girlfriend, so I’m biased in my opinion, but not wrong. Every scene and song in the play ends with applause. It’s community theater and the audience cheers each movement. However, when the scene at the Cratchit home ends, the audience is silent. No clapping as every audience member contemplates the hollowness of the loss of a child; it’s a horrific epiphany expertly delivered.   

Photo from the collection of Joe Goode.

THE STARS OF THE PRODUCTION: THE DIRECTOR  

I’ve spoken of the high level of competence demonstrated in this play and so much of that is owed to the director and co-author, Lisa Sherouse Riley. Her work shows a deft hand as every scene comes together. Local plays have tiny budgets, limited casting options, and no time to rehearse, yet Lisa’s work shows a degree of expertise that you’d never realize any of those challenges were a factor. Without her, this production would have been a humbug.  

In her letter in the playbill, she summarizes what this story means to her:  

“When growing up Christmas was always a time for families and friends coming together, being remembered and appreciated. Christmas has always been special to me as the years have gone by I have found that A Christmas Carol, whether watching the movie or seeing it on stage, brought back the magic and joy of Christmas that sometimes seems to have gotten lost in the hustle and bustle of everyday life.” 

I’ve seen the play twice and plan to attend again in 2020. I can think of no higher praise than it was worth every cent, the time invested, and the time taken to write this review. 

 

DATES AND LOCATION 

The play runs from November 29, 2019 to December 15, with 8pm performances every Thursday, Friday, and Saturday, as well as a matinee at 2pm on Saturday and 3pm on Sunday. Performed at Tam’s School Street Playhouse, located at 101 School Street in Cumming, Georgia, the stage is housed within the 1923 Cumming Public School, a structure named to the National Register in 2000.

The production gave special thanks to Tuxedo WearHouse. The play is sponsored by Lou Sobh Honda. Follow Tam’s School Street Playhouse on Facebook here, read a brief mention in the Forsyth County News here, Joe Goode’s montage of images from the play (above) can be found here, and you can purchase tickets for this and upcoming performances here 

PRESS RELEASE: Humble RPG Book Bundle: Pathfinder Lost Omens Lore Archive by Paizo

Humble RPG Book Bundle: Pathfinder Lost Omens Lore Archive by Paizo
The Humble RPG Book Bundle: Pathfinder Lost Omens Lore Archive by Paizo just launched on Monday, December 9 and will be live through Monday, December 30. Delve into the rich lore of Pathfinder’s Age of Lost Omens campaign setting! Get Sandpoint, Light of the Lost Coast; Guide to Absalom; Planar Adventures; and more.
Humble RPG Book Bundle: Pathfinder Lost Omens Lore Archive by Paizo
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Rancho Obi-Wan
Humble RPG Book Bundle: Pathfinder Lost Omens Lore Archive by Paizo
NOTE: This article includes affiliate links to Humble Bundle. As a Humble Partner I earn from qualifying purchases.

PRESS RELEASE: Free League’s ALIEN RPG Officially Launched Today

Free League Publishing

Free League’s ALIEN RPG Officially Launched Today

Free League Publishing – Dec 10, 2019 14:25 GMT

Today, Free League Publishing officially launched the ALIEN roleplaying game worldwide, along with a host of supplements. The game is now available at the Free League webshop, at DrivethruRPG, and in retail stores worldwide. Pre-orders both to consumers and distributors have been selling fast, and the core rulebook is already being reprinted.

The ALIEN RPG core rulebook, published in partnership with 20th Century Fox, is a beautifully illustrated full-color hardcover book, both presenting the world of ALIEN in the year 2183 and a fast and effective ruleset designed specifically to enhance the ALIEN experience.

Alongside the core book, Free League is releasing the Chariot of the Gods scenario by Andrew E.C Gaska, two sets of custom dice, a GM Screen, a custom card deck, and Maps & Markers Pack including a huge star map of chartered space in 2183 AD.

The ALIEN RPG core book and its supplements can be found at the Free League webshop, at DrivethruRPG, and in retail stores worldwide. Due to the high demand, both the core rulebook and the Chariot of the Gods scenario are already being reprinted.

The ALIEN RPG can be played in two distinct game modes: Cinematic play and Campaign play. Cinematic play is based on pre-made scenarios that emulate the dramatic arc of an ALIEN film. Designed to be played in a single session, this game mode emphasizes high stakes and fast and brutal play. Player characters are not all expected to survive. Campaign play is designed for longer continuous play with the same cast of characters over many game sessions, letting players explore the ALIEN universe freely, sandbox style.

The rules of the game are designed by game director Tomas Härenstam and based on the Year Zero Engine, used in award-winning games such as Tales From the Loop, Forbidden Lands, and Mutant: Year Zero, but adapted and further developed to fully support and enhance the core themes of ALIEN: horror and action in the cold darkness of space.

Free League Publishing is a Swedish publisher dedicated to speculative fiction. We have published a range of award-winning tabletop role-playing games and critically acclaimed art books set in strange and wondrous worlds.

Our game range include the alternate ’80s Tales from the Loop (winner of five ENnie Awards 2017, including Best Game), sandbox retro fantasy Forbidden Lands (winner of four ENnie Awards 2019), postapocalyptic Mutant: Year Zero (Silver ENnie for Best Rules 2015), space opera Coriolis – The Third Horizon (Judge’s Spotlight Award 2017), dark fantasy Symbaroum, and the official ALIEN RPG.

We have also published the art books Tales from the Loop and Things from the Flood  by visual artist Simon Stålenhag, as well as the illustrated edition of the Lovecraft classic The Call of Cthulhu by French artist François Baranger.

Website: www.freeleaguepublishing.com
Facebook: www.facebook.com/FriaLigan
Instagram: http://instagram.com/frialigan/
Youtube: www.youtube.com/c/FrialiganSe
Twitter: http://twitter.com/FriaLigan

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PRESS RELEASE: PAIZO TO PREMIERE STARFINDER VOICE RPG SKILL FOR AMAZON ALEXA

Press Release

FOR IMMEDIATE RELEASE

PAIZO TO PREMIERE STARFINDER VOICE RPG SKILL FOR AMAZON ALEXA

Experience the future of voice gaming with the free pilot episode on December 16.

REDMOND, WASHINGTON (DECEMBER 10, 2019): Paizo Inc. has teamed up with Amazon to bring the award-winning Starfinder Roleplaying Game to Alexa. Alexa transports you to an action-packed science-fantasy experience. The Starfinder skill guides players through an interactive adventure filled with professional voice actors, exciting sound effects, music, and multiple different story paths based on their in-game decisions! The free pilot episode will be available exclusively to Alexa users on December 16.

 

The premiere solo adventure, “Starfinder: Scoundrels in the Spike,” takes a player’s Starfinder hero deep into the lowest levels of Absalom Station, where someone—or something—is wreaking havoc. Players of all skill levels can join in on the fun and experience how their spoken choices propel the adventure forward.

“Starfinder: Scoundrels in the Spike” was adapted for Alexa by James L. Sutter, former Starfinder Creative Director and an award-winning author. The pilot episode was originally written for the Starfinder Beginner Box by Starfinder Managing Developer Amanda Hamon.

 

“We are excited to partner with Amazon to bring the weird and wonderful world of Starfinder to fans through this innovative technology,” Hamon said. “The stars aligned and we think players new and old will love it.”

 

This voice-based version of the award-winning Starfinder Roleplaying Game is designed to bring players a whole new universe of adventures. After players enable the Starfinder skill on Alexa, they can launch their science fantasy tabletop adventures and create futuristic heroes and action-packed campaigns with the Starfinder Beginner Box! To learn more go to paizo.com/starfinder and paizo.com/starfinder/beginnerbox.

 

Starfinder voice episodes will be available across all Alexa-enabled devices. You can prepare for the December 16 launch by getting your own Amazon Echo or other Alexa-enabled devices today at Amazon.com.

 

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About Paizo

Paizo Inc. is one of the world’s leading hobby game publishers. Since 2002, millions of players have joined the goblin army by playing the Pathfinder® and Starfinder® Roleplaying Games in homes, at conventions, at their favorite local game stores, and digitally on virtual tabletops. Paizo.com is an online retail hobby destination for gamers that carries the latest products from top hobby game publishers. Players can also find the newest releases, as well as accessories like dice and maps, miniatures, T-shirts, and goblin plush toys, to quickly replenish their adventuring supplies for the next dungeon run.