Creative Interview With Novelist/ Comic Book Writer/ Bobby Nash

For today’s creator interview installment, we sit down with the prolific, and award winning author, Bobby Nash. The author of such works as Alexandra Holzer’s Ghost Gal: The Wild Hunt, Snow Falls, Evil Ways, Domino Lady: One Shot, and the recipient of the 2013 Pulp Ark Nominee for Best Novel, Earthstrike: Agenda, Nash show’s no signs of slowing down, with a host of other titles scheduled to be released in 2015.

 To begin with I just want to say this: you write like a mad man! And I mean that in a good way. Do you get that a lot? 

I have heard that a time or two, yes. [smiles]. When I decided that this was the path I wanted to travel, I set goals for myself and headed toward them. My stubbornness came in handy with helping me to keep going and I never looked back.

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Tell us about yourself. Where you’re from, what got you into writing professionally, and some of your training.

I was born and raised in Georgia, which is where I still live. I fell into writing, oddly enough, because of my desire to be a comic book artist. Turns out that my art skills leave a little something to be desired, but I was writing stories that I could draw. Somewhere along the way, other artists I knew started asking me to write for them so I decided that maybe I could be a writer/artist. Thankfully, a friend of mine pointed out that writing was my real strength and suggested that I focus on it instead of splitting my time between writing and art. He was absolutely right. Then one day I sold a comic book story to a publisher. It’s been a roller coaster ride ever since.

I don’t really have much in the way of formal training. I’m mostly self-taught, although I’ve picked up some hints, tips, and tricks along the way from others. I took some night classes at UGA focused on creative writing, which were quite useful. We would bring our writing in and read in front of the class. That instant feedback came in handy plus there was the happy side effect of helping me to get past being shy and awkward in front of a room full of people.

What’s the first thing that you remember writing?

WOW. That is a tough one. I wrote some truly horrendous comic book stories back in my elementary school days, but the less said about them the better. I started writing short stories in high school. I remember we used to be given a list of words each week to use in a sentence. I was bored one week so I actually wrote a story and used the words in it. The teacher thought it was neat and encouraged me to keep it up. I had fun doing it and even set up the challenge of ending stories on a cliffhanger that I would have to resolve the following week when we received our list of words. I learned a lot about writing doing that.

Is there a particular genre that you prefer to play around in, and why?

I do like to play in multiple genres, but I always find myself drawn back to crime thrillers, although they can have other descriptions added to them like pulpy crime thriller, action crime thriller, sci-fi crime thriller, you get the point. I grew up with PI’s on TV, books, and movies so I developed a love for the genre. I like solving crimes, at least in my writing. It’s not something I really attempt to do in real life.

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How does a typical writing session work for you? Do you have any “tools of the trade” that you use?

Typical is a relative term. I used to write full time so my day generally went, wake up, write for several hours, take a dinner break, watch TV, write, go to the gym, watch TV or read, bed, then repeat. Now that I’m back among the corporate working life, my writing time is pretty much limited to the weekends, which goes much the same as before. I spend a lot of time sitting in front of the laptop.

Not sure if I have any specific tools of the trade handy. I write on an old laptop using an outdated version of Word. Everything else is just in my head.

You’ve done a bit of screenwriting (the web series Star Trek: Farragut), and acting (Camp Massacre, The Following, Fat Chance). How have your experiences been working in this realm both behind and in front of the camera? Do you feel the practice of speaking in front of your writing critique groups prepared you for jumping into this arena?

Well, I’ve dabbled. I have a few screenplays under my belt, but three produced, two with my name on them and one that I did a script doctor job on that doesn’t bear my name. Each was unique in the way they were worked. Of those three, 2 have been produced and the third, a short film, is in production. It’s a lot like writing comic books in terms of how I set up the pages, focus on dialogue, and things like that. I will say though, that it is really cool to see actors delivering your words. I hope to do more screenwriting in the future.

I don’t think of myself as an actor. Most of what I’ve done on The Following, Satisfaction, Dumb and Dumber To, Halt and Catch Fire, Three Stooges, etc. is work as an extra. That involves a lot of walking back and forth most of SF COI BN banner3the time, but I’ve had some fun times doing it. Working with Kevin Bacon , almost knocking Matt Passmore down with my carry on bag, and standing next to Jeff Daniels and Jim Carrey as they did a scene are definitely three of my highlights.

Working as an extra also gave me a chance to meet a real life FBI agent (while I was playing an FBI agent on The Following) and that led to a nice meeting where I got some really interesting insight into the FBI for my upcoming Evil Intent novel. That was a nice bonus.

Learning to read my work out loud absolutely played a role in helping me do this type of work. If you can’t look up and stare straight ahead on a set, you’re no good to the filmmakers. It’s hard to be shy on set.

Congratulations for receiving the 2013 Pulp Art Award for Best Author. Can you talk a little about winning the award?

GG FINAL CVR frontThanks. It was quite an honor. As you know, I’m not often at a loss for words, but when I read off the list of winners on the old All Pulp site, I actually scrolled past it before it sunk in what I had just read. I was literally speechless for several minutes as I tried to digest the news.

Winning an award is an odd thing. Even though you don’t write any differently than you did before winning, having an award adds a little extra something to your work for many readers so hopefully, it helped open up my work to a wider audience. The biggest change is having people refer to me as “award-winning author Bobby Nash,” which is pretty darn cool, but it did take some getting used to as well.

What’s the best piece of advice you’ve ever received from a fellow writer?

I don’t remember exactly who told me this, I want to say it was Beverly Connor, but I could be remembering it wrong. Regardless, the advice was that no one was going to care about my work more than me so I should not expect anyone else to promote it more than me. There is a lot of truth in that and it’s one of the reasons I taught myself how to market my books.

What can folks look forward from you in the near future?

Oh, 2015 looks to be a good and busy year. I don’t have dates for any of these yet, but here are some books to be on the look out for in 2015:

Prose: Snow Storm, Alexandra Holzer’s Ghost Gal: A Haunting We Will Go…, V-Wars vol. 5, The Ruby Files Vol. 2, Evil Intent, Blood Shot, Freelancer: The Traveler Sanction, an as yet untitled Nightscape novel, and a few others I’m sure I’ve forgotten.

Comics: the graphic novel adaptation of Edgar Rice Burroughs’ At The Earth’s Core (art by Jamie Chase), 000 ATEC CVR FRONT smDomino Lady Threesome (a new team-up series I’m co-writing with Nancy Holder with art by Marco Santiago and others), Operation Silver Moon (art by Rick Johnson), Strong Will (co-written with Mike Gordon with art by Wendell Cavalcanti and Rob Jones), All-Star Pulp Comics #3 (a Lance Star: Sky Ranger story with art by Rock Baker and Jeff Austin), and a few others in the works.

Yeah. Looks like a busy year ahead of me.

Readers can keep up with the progress and release dates for all of these projects and more at www.bobbynash.com

Thanks Bobby for taking the time to sit with us and talk about your career.

Thanks Robert.

Author Interview – PS Syron Jones!

Welcome to the latest in a series of creative interviews at Tessera Guild. We’ll be interviewing creative individuals in the realms of writing, illustration, comics and more. Today we have author Phill (P.S.) Syron-Jones, crime-drama author of Rise of a Phoenix!!

Let’s get started:

Tell us about yourself, Phill. Give up the goods on where you’re from and how you got here.   

PS SyronJonesI was born and raised in the West Midlands (Great Britain) where I had a great childhood (which I still haven’t quite grown out of.) Later, after a small term at College I joined the Army where I served 22 years. I am married to a brilliant young woman and I have one fantastic daughter. After leaving the Army I decided to settle in Germany and in my spare time try to write.
The project I am working on is a crime series set in New York, each story been a stand alone so it doesn’t matter if you miss one. I have tried to make it as twisty as possible but at the same time simple to read. Eventually I hope to span out to fantasy and maybe children’s books. My website is: sjoecable@wordpress.com.

When did you first know you wanted to write? What’s the first thing you remember writing?

When I was at school I was always making up stories in my head (as one does) but when i got to English lit my world was opened to a whole new level. We would be given a word and told to write a story on that word. Unfortunately the two page essay became a novel. I knew then what I wanted to eventually be. I remember one time we were given a word “The wall”; this soon became my first detective story. I even drew a front cover.

Tell us about your creative process. Do you have a strict method or…?

I just have an idea then jot it down. Sorry there is no real science in it, but that’s the way the grey cells work. At home I have lots of notebooks; each one has a title and a rough storyline in it. These are then put away for when I have finished one book so I can move straight away to the other. When I am writing, the story just comes to me; sometimes I am surprised about where the story is going and that’s the fun part. If you (the writer) are shocked, then hopefully so will the reader be.

What kind of stories are your favorite?

 I don’t really have a favorite; that’s like saying what’s your favorite movie. For me personally there are too many out there. Just anything that draws me in really and that’s what I try to do with my books.

Tell us about what’s upcoming for you. Got any new books soon to hit the market? Any fresh blogs or short stories you’d like to share?

In March if all goes well, the second book called ” OPERATION UNITY” will be released. As I am a new author I thought about giving at least six months between books just to see how they go. That said, I am working on book three of the series and after that I hope to start on my first fantasy novel. Any new blogs? By the time this has gone out I am sure there will be (thanks for reminding me.)

What do you find most challenging about being a writer in today’s world?

The challenges are galactic. As a new writer you have to spend so much time on social media; half the time you don’t get a chance to write. You have to sell yourself not just your book. I work full-time so writing as well as working means instead of a book a month it takes up to six. But I guess that makes it feel like more of a hobby than a job. Years ago you would get an agent, then publisher, then the world; now you have to do that yourself as a self-published author. It is hard getting into traditional publishing, there is no doubt about it, but that for me is the end goal. Sure I can say I am a published author but it’s saying I have an agent and publisher that gets me sweaty. Writing is the easy part; selling your book is the hardest part. All I can say to any aspiring author is don’t give up. If it is what you want you will find a way.

Check out Phill’s latest crime-drama book, Rise of a Phoenix, now available on Amazon! 

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Creative Interview With Comic Book Artist Sean D. Hill

Continuing in our creative interview series, next up to bat is comic book artist/ fine art illustrator Sean D. Hill. Sean is the talented artist behind the pencils/ inks of “Route 3”, ” “Jaycen Wise And The Secret of The Rose” and is the current penciller on Zenescope Entertainment’s critically acclaimed “Dark Shaman”. Let’s get things rolling!

Tell us about yourself, where you’re from and any training you’ve had in the visual arts, comics medium.

Well I’m from Washington DC, born and raised. As far as training goes my grandfather began showing me stuff from an early age. After that, when I was in 4th grade, I was introduced to an artist named Kofi Tyus.

Sean Hill's "Lineage"

Sean Hill’s “Lineage”

Kofi quickly become my mentor and I even got my first sketchbook from him. As I got older I went to an arts high school called the Duke Ellington School of the Arts, where my major was Visual Arts or VA as they called it. I had great teachers like Bill Harris, Cathy Cann, Mel Davis to name a few. I always wanted to be a comic book artist ever since the Spike Lee Levi’s commercial featuring Rob Liefeld.

I pretty much stuck to fine art until I started dating my wife, and she was going for a Media Arts and Animation major. I learned everything I know about comic illustration and storytelling from her and the classes I would sit in with her.

What is the first thing you remember drawing?

The first thing I vaguely remember drawing was KITT and Michael Knight from “Knight Rider”. I was obsessed with that show as a kid. I would show the pictures to Grandpa and he would tell me what I had to work on and then I would get excited to redraw it again because I’d learned something new.

A page of Sean Hill's work from Zenescope Entertainment's "Dark Shaman"

A page of Sean Hill’s work from Zenescope Entertainment’s “Dark Shaman”

Can you tell us a little about your process and your choice of medium?

I work mostly digital nowadays. I use Manga Studio 5 for my software and I draw on a Yiynova MSP19U, which is a screen that I draw directly on, which is  similar to a Cintiq.

I still do stuff traditionally though when I get the itch. My favorite traditional tools are my Pentel Brush pen that I never leave home without , and I love my Zebra G Pen nibs. The best Bristol I have ever used is still the 500 series Stathmore Smooth 4ply. It’s great stuff.

A page of Sean Hill's work from Zenescope Entertainment's "Dark Shaman"

A page of Sean Hill’s work from Zenescope Entertainment’s “Dark Shaman”

Are there subjects you find yourself drawn to again and again in your art? Are there any particular artists who inspired you to work in the comic book medium?

The stories I seem drawn to the most are ones with a lot of character development and a lot of action. I love stories that take in the aspects of blockbuster films also.  The artists who inspire me are numerous, though ones I think mentioning are Mshindo Kuumba, Ivan Ries, Lewis La Rosa, Brian Hitch, and Jason Fabok. It’s a pretty long list.

What are you working on now? Where can we go to view/purchase your work?

Right now I am working on the final issue of Zenescope Entertainment’s “Dark Shaman” mini series. It’s a story steeped in a lot of Timaucuan Native American lore which I love. You can order the books from your local comic shop if they don’t have them on the shelves already, or through the digital comic book distributor, Comixology.

I am also very proud of the work I have done on “Route 3” for Terminus Media which is available for digital download on Amazon, and the Comics Plus app.

Sean Hill's "Lineage"

Sean Hill’s “Lineage”

 

You can view all my work at:

www.nazirstudios.blogspot.com

https://m.facebook.com/sean.hill.777?ref=bookmark

http://instagram.com/seandamienhill

Death of the Physical

Black Friday and Cyber Monday have come and gone… and for the most part, this year was a complete bust as far as some item we absolutely wanted or needed. It seemed like the majority of deals centered around tablets or video game systems, but since we are lucky enough to have the former and I still have games to play on my XBOX 360 before I need to upgrade systems… there just wasn’t that much out there.

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What I did spend a small amount of money on was in the ebook and ecomic realms. And it may be getting to a point where I’m going to need like a year off to read the back-log on my Kindle. Even as I work through the Dark Tower there are a dozen of other books that stare at me from their perch on the bookshelf. They taunt me with those unread words. They challenge me to take a minute away from the glowing screen in the other room and give them a spin. They make it so that I keep my Kindle in the car so that I can squeeze in a little bit of reading time regardless of where I am.

That’s all good and fine, I suppose. I mean, for the most part I’ve not been overly sentimental with books I’ve purchased. I mean, I am a pack rat – so I hold onto things for way too long and that does include some books that I know in my heart of hearts I will never read. But I keep them anyway. But with the digital version I find that I fill up my Kindle with all sorts of books and the list gets longer and longer.

With the ecomics though, that’s been a change over the last year or so. I’m still the guy who goes to the comic store every couple of weeks to pick up his physical copies of the comics I read. I still snag the occasional trade when I need to. But… I find that sometimes having that digital version of something is a better bet for me on some things. And it is damn weird.

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So far it has been comics that are either independent and getting a physical copy might be a little more difficult, or it is a mainstream title that I don’t want to pay full price for, so I wait for the $0.99 sales and load up. And Black Friday/ Cyber Monday were good for this. I only spent about $10 and could have easily spent over $100. They had Batman comics for sale, and Image comics for sale, and trades and graphic novels reduced. And my finger hovered over some, but still couldn’t pull that trigger every time.

And it is not about reselling that stops me. The idea that most of the comics I read will not appreciate much over the course of my life is not that big of deal. That boom from the early 90s nearly killed the comics industry. Plus I do have my Walking Dead comic books if I ever want to take a vacation.

I think that with comics, that feeling of opening up the pages, of being able to turn them in my hands… that tactile feeling they provide. I fight against it, but I’m fighting against almost 30 years of conditioning and reading and storing the things. Maybe I’m wrong about that reselling thing as well… more conditioning.

Much like every other item that I keep, these physical copies have memories associated with them. Certainly not every one of them, but a good number. Whether it is those first 4 comics I bought in a convenience store or a Transformers comic before that or even the random Fantastic Four comic I bought at our elementary school’s book fair (still not entirely sure how that issue managed to make it in considering they were fighting against… well, effectively the Devil). I remember passing my copies of Spectacular Spider-Man to my friend Heather during class to let her read about this black costumed Spider-Woman. I remember rushing over to Chad’s house and him and Egg waiting for me to finish the latest issue of the Flash in order to actually be able to talk about the OMG! moment right then.

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And those are just the top of the ice… and I wonder if the digital comics can have that same effect? Will I be able to make any lasting memories while reading an ecomic or does it make it just more disposable… like the Entertainment Weekly’s that build up over the course of a month?

So I probably cling to the paper a bit too much on one side and then not very much at all on the other. Not sure what any of that signifies… not sure if in a year or two from now I’ll have more and more regular series on the iPad and less and less in physical form (even typing that I wanted to write “real form” instead).

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One foot in the past and one foot inching towards the future… I guess.

Maybe.

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. Each episode is only $0.99. But you can go ahead and purchase the full novel (all 6 episodes) right now for $4.99 with the above link!

He also has a short story in the recently released anthology Beyond the Gate, which is free on most platforms!

He can also be found at www.johnrmcguire.com.

Notes from my Nightstand

If you read my post last week, you know I have full schedule at the moment. Even so, I find time to read. Reading is my pre-sleep ritual. It’s how I wind down. Here’s what I’ve read over the last couple months and also what I’m reading now.

Books

The Martian by Andy WeirThe Martian by Andy Weir (Kindle)

Six days ago, astronaut Mark Watney became one of the first men to walk on the surface of Mars. Now, he’s sure he’ll be the first man to die there.

The astronomy lover in me and young girl who grew up with a NASA cousin devoured this book. I can’t recall the last science rich novel I read. It was a treat! The Martian wasn’t all science though. There was plenty of tension, but Watney’s humor helped keep things balanced. The ending may not have been much of a surprise, but I was still gripping my Kindle till the end.

The book is already being adapted for film. Matt Damon is playing Watney. I’m not so keen on this choice and now that I’ve read the book, I’m not sure I even have a desire to see it as a movie. I already know what’s going to happen!

The Genome by Sergei LukyanekoThe Genome by Sergei Lukyanenko (Kindle eARC)

Five months after the horrific accident that left him near death and worried that he’d never fly again, master-pilot Alex Romanov lands a new job: captaining the sleek passenger vessel Mirror.  Alex is a spesh—a human who has been genetically modified to perform particular tasks.

More Science Fiction! This time from one of my favorite authors, Sergei Lukyanenko, author of the Night Watch series. The Genome was not what I expected but I still enjoyed the story. Reading translated works is sometimes a challenge. Translations can alter the original flow of a sentence or a scene, but I was able to overlook that here. What I enjoy most from Lukyanenko’s novels are his characters. The Genome is a quicky SciFi novel that weaves a galactic mystery (there’s a Sherlock Holmes spesh!).

 

What to read next… I’m never without options on my Kindle or even the bookshelves in my room. The top three books in my Kindle are: Beyond the Gate (featuring a story by Tessera’s John R McGuire), Engraved on the Eye by Saldin Ahmed, and The Imago Sequence by Laird Barron. All of these are short story collections.

Comics

My current pull list at my local comic shop features:

 

 Art Related

Fantasy IllustratorI always have art related reading materials close at hand, though they are not usually my first choice for bedtime reading. My newest purchase is the latest installment of Fantasy Illustrator from ImagineFX. This is the traditional media edition (pencil, oils, acrylics and more). I have never bought an issue of ImagineFX that didn’t teach me something. These magazines are worth every bit of that $17.99 (and more for the big issues).

Of Dreams and Steam… and Great Engines of Power

Last week’s blog made mention of how little moments can change a direction for a person. Something small can knock you onto a completely different course than anything you expected even an hour earlier. This is another one of those stories.

BeyondtheGate

A few months ago I decided to participate in a Kickstarter campaign. Not the strangest thing to do, but the result of that one act has allowed me to interact with a bunch of writers that I might never have had the chance to do. It has garnered me a couple of interviews, an appearance on a podcast, and an appearance in an anthology released yesterday. If you haven’t checked out my post from Tuesday, you can read a sample of my story… and best of all, the anthology is free at most places (and eventually will be on Amazon as well). My blog from yesterday is here.

That most recent interview is here.

One of the outcomes of the Kickstarter (which was watching the Self Publishing Podcast guys write a book from start to finish in 30 days) was that the world they were creating during June would be an open source world. Which meant that anyone could write in the world and not have to worry about sending money to someone else. That Kickstarter became The Dream Engine…

And with that, the anthology became this thing. Slowly, over the next month as we waited for the finished product, gears shifted into motion. Authors began to say that they’d like to join in and submit something. I mean, the chance to have your work appear in something else is never a bad thing. Maybe one person reads your short and checks out the rest of your work. You just never know.

So I signed up, not having a clue at all as to what I might be writing about. And then the book was released and I started reading The Dream Engine hoping that something would spark inside my mind. Something would direct me to explore it. I needed something to inspire me.

And the days crept by, and I kept reading, and while I was enjoying the book I still had no idea what I could write about. What might fit in the world they were weaving. I believe I was 2/3 of the way through the book when that lightning finally struck. Something finally triggered. Suddenly I had ideas.

Notes

This is what happens when I’m not near a computer and I need to get the information from my brain before I lose it. This is the part of writing that I wish I could bottle. I wish that I could figure out exactly what the switch is in my brain that allows me to – out of nowhere – come up with an idea that was almost… maybe 90% there. I knew the various beats, I knew the two main characters and what their voices were like, and I even knew why I was writing the story.

You see, in the Dream Engine, the pilots of Altera are rock stars. They get to see the world and when they return to a city they always have more than their share of tales about what they had seen. They might be complete lies or they might be the truth, but that’s why you listen… they are the original water cooler talk where you could dissect their stories and try to figure out where the lie begins and the truth ends.

And that’s a question that might be worth answering… why do these Ruddermouths tell these stories?

I think it took me about 3 days to actually write the short. Then one more day for some self-editing. However, that wasn’t the end of it. All the writers were asked to swap their stories with another writer and do an editing pass. Then take those comments, tweak, overhaul, whatever needs to be done on the stories. Again, at that point  we had an editor who looked at all the stories and gave her notes. Then it would be onto our Beta Reader for the project with that last second look at things and make sure that nothing slipped through that might have been confusing on the reader’s side of things.

What was amazing about this project is how people came together to create this something out of nothing. From Eric Pierce wrangling all of us in one direction, to Amy Schubert providing the free editing, to Kayla Halleur doing that last minute reading… I was reminded how so many times as writers and artists… we’re alone, banging on the keys at 2 in the morning. And how lonely that can sometimes be. Yet this project was a true meeting of people to contribute to something that had inspired them in some way. From various countries and backgrounds, all working towards a singular goal.

And yesterday saw it finally come out. I’m happy to have been able to contribute something to it.

If you haven’t already checked it out, it is available free at most bookstores, and will be free on Amazon soon enough.

Amazon | Apple | Nook (Barnes & Noble) | Page Foundry  | Kobo

To learn more about The Dream Engine and the various books being written in the world, check out Blunderbuss World.

To learn more about the writers of The Dream Engine… the guys that started it all, check out Sterling and Stone.

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. Each episode is only $0.99. But you can go ahead and purchase the full novel (all 6 episodes) right now for $4.99 with the above link!

He can also be found at www.johnrmcguire.com.

 

Preview: Beyond The Gate Anthology

BeyondtheGate

(This following is an excerpt of the story I contributed to the Beyond the Gate Anthology. For those unfamiliar with the world that originated in The Dream Engine by Johnny Truant and Sean Platt, it is a land surrounded on all sides by a dense Fog where monsters are rumored to live. It is a place where skyships flown by seasoned pilots, called Ruddermouths, journey from city to city, carrying their stories with them. And it is a place where if you lose your grip on reality they have a special place known as Joffery Columns.

Here’s the official blurb:

Waldron’s Gate, capital of Alterra. A land powered by steam, but inspired by the power of dreams, and surrounded by the mysterious Fog. 

The Dream Engine explored this city. Now you are invited to go Beyond The Gate. 

Twenty-three authors will take you over, under, into, and beyond the Fog in this cross-genre compilation of short stories. 

From time travel to romance, young adult to horror, science fiction to historical fantasy, you’ll discover tales that delight, intrigue, and maybe even shock you.

This is only the beginning.

 

I’m excited to have a chance to grow the world, even if in a very small way. If you like what you read, this is only the beginning of the story.)

The anthology is available here (for free at most places):

Amazon | Apple | Nook (Barnes & Noble) | Page Foundry  | Kobo

 

***

The Secrets of Storytelling

Isaac Parkes twisted and turned through the throng of people gathered around the skyport. All eager to see the ferry shaws begin their next circuit supply run. All hoping for one more look at the ruddermouth pilots before they lifted off.

Isaac raced across the tarmac but not in an effort to be a spectator. He sidestepped an older woman who had painted her face a strange blue hue, nearly causing him to collide with a teenage girl, her eyes full of stars and hope. His satchel slid down his hand in the scuffle, but he kept his grip, leapt over another gawker, and shoved his way past the perimeter guards with a flash of his paperwork, though they did very little to verify much of anything. Too concerned with maintaining the lines for the rest of the mob, it seemed just acting as if you belonged was more than enough to allow you past their blockade.

Only fifty feet to the final shaw, he heard its engines fire up and begin their lift-off cycle. With no one between him and his goal his run transformed into a sprint. Back and forth he waved, trying to get the pilot’s attention. It did him little good. There was a stir in the engine. It would be only a few more seconds before the craft took to the skies, leaving him alone on the empty platform.

Just before the final lift, his hand found the passenger door and slid it open, hopping into the cockpit as fast as he could. His stomach lurched in time with the ascent, but he managed to keep his breakfast down. With a click, the door slid back into place, locked tight.

Now inside the craft he realized how heavy his breaths came and used the back of his sleeve to wipe away the sweat from his brow. Below them, he could see the crowd for what it was. A flash of red hair behind a handmade sign gave him the briefest pause. A memory from another time… then she was lost in the mass of women crying at the loss of their true love. Nearly fifty people saw them off. Their adulation was an impressive sight. Isaac wondered if they only felt that way for tonight’s lift-off or if this was a regular occurrence.

“About left you back there. Another coupla seconds and you’d have started walking.” The pilot startled Isaac. He turned to give the man his sincere thanks and the words wouldn’t come out. He started to stutter out some words again, but couldn’t make his mouth work like it was supposed to. There he was in the flesh. Never in all his years would he have expected to get his lift to Stensue from Lukas Byron. But it was him. The strong jawline, the dark hair with just the barest hints of gray peeking out told the truth of that.

Except once he took a good look at the pilot, he realized he’d gotten it wrong. This wasn’t the Lukas he’d seen two years earlier. Isaac still remembered the smell of the bar, a mixture of cigar smoke and bodies crowded into such a small room. He and his brother Sean arrived hours early, squeezed into one of the booths near the back where they could watch everything and everyone. Then the ruddermouths came in, full of thirst and swagger. He recognized a few of them, but it wasn’t until Lukas came in that the wait had been worth it.

Sadly, something had hidden that man from the world and replaced him with a doppelganger. That Lukas was a star, with his jet-black hair grown long enough to hide his eyes, but not enough to block a full smile displaying a full set of shiny ivory teeth. Apparently the years of long hauls and spinning yarns late into the night was tougher work than it appeared. Replaced by the four-day growth on his face, gray hairs were no longer content to hide from the world, fully announcing their presence. His jacket, worn thin in some places, was stitched together with hastily placed patches that were threatening to pull away from the leather. And while this Lukas still smiled, there was no longer a toothy grin attached. Instead, he gifted Isaac with a forced smile from a shell of a man.

The Lukas Byron he knew, the one everyone knew, told legendary tales, each one more fantastic than the last. He fought river creatures one day before stopping gremlins from destroying his skyship the next. Then there was a dogfight with a dragon, if you believed in that sort of thing. He was a man who made being a ruddermouth a goal to be had, not a consolation prize for those who aren’t picked for skyships or the zeppelins. He’d weaved his way through every city and every port, spinning his lies about adventures to the far side of the world.

Isaac would know. He owned the book. More than that, he had memorized the book. He could have recited the story about the hauntings at Aerohead when a group of ruddermouths were forced to stop overnight and nearly lost their lives.

And here, in this inner sanctum of his hero, he saw the proof. Pinned and stuck to the ceiling were an assortment of clippings, sketches, and fabric pieces torn from dresses, scarves, and possibly other things. These were his gifts from an untold number of fans.

Of course, Isaac knew the stories weren’t true. They couldn’t be anything other than simple tales. But he was fine with it. He’d always been one for stories and the like. When he was no taller than a doorknob, he’d lose himself in his father’s study. Books lined the walls, some stacked in the corner, and each time he touched a book a plume of dust lifted from its home. Each one held those old stories. His father liked to refer to them as Alterra’s old secrets. He’d say, “In those books you’ll get a picture of how things were.”

“You mean monsters and elves used to run around?”

“No. I mean you can understand what people believed many hundreds of years ago. Those are just stories. Stories your mother might kill me over if she knew you were reading.”

The shaw hummed through the night’s sky. Lukas rummaged in the front of his jacket and produced a flask. Isaac saw a tint of green liquid leak at the edges of the man’s mouth before he offered his cargo a sip of Thunderclap. Isaac shook his head.

“So, why’d you join?” When Isaac didn’t immediately respond, Lukas filled in the silence for him. “It’s going to be a long enough flight, and I’ve never had a partner up here before. Might be nice to have someone to talk to.”

“I suppose. Well, I-”

“Wait! Let me guess… you fell for the campaign didn’t you? That whole ‘Come and see the world’ bit. Am I right?”

It was a question Isaac found himself pondering many nights when he couldn’t sleep. He’d yet to find a satisfactory answer, so he countered, “Why’d you join up?”

“To see the world.” Lukas said the words without any hint of happiness or sadness. It was a matter of fact. “I was never going to see Waldron’s Gate or Yon or Stensue where I was. Grew up in a small village in the middle of nowhere. Just was never going to happen. Being a ruddermouth was my way out.”

Isaac found himself nodding. Maybe he wasn’t different from this man. Both of them thrown into situations because of circumstance more than anything else.

“The women don’t hurt either.” This time he gave a full-toothed smile, and Isaac couldn’t help but return it.

Isaac shifted in his seat beside the pilot. All the gears and instruments clicked and hummed as the shaw made its way through the air. “I’ve heard almost all your stories. I even have the book.”

“Book?”

“I’ve always wondered what part of flying opens your mind up to weave those tales. I mean, I know it must be lonely when you are making your runs. Especially when you’re going from Yon to Waldron’s Gate. No disrespect to the Builders, but you do what they do… just in story form.” Isaac wished he’d stop gushing, but he couldn’t help it. There were so many questions he’d had since he’d first started reading about Lukas. He saved every clipping from the papers, watched every news story produced. Now he was riding in a ferry shaw with the man.

“Oh that. The writer ended up listening to my stories and a bunch from other pilots. Took ten and slapped my name on it. I don’t honestly know which ones they used.”

“Are you saying they aren’t your stories?”

“Maybe. Maybe not. I mean, I am pretty entertaining when I need to be. Ruddermouths always got stories to tell. Everyone knows that.”

Lukas stared out at the night. Below the cloud line they could still see the slow rolling fields underneath them. For some reason it reminded Isaac of what Jonah the Whale God’s ocean might be like. The grass swayed in time with the wind.

“Things are changing, though. Routes that were once sleepers… there’s a threat around every turn of a mountain or valley. Every…” Lukas trailed off. “I shouldn’t say anything.”

“What? What shouldn’t you tell me?”

“Let me ask you a different question first. Where have you been?”

“All over,” Isaac said.

“Waldron’s Gate?” When Isaac shook his head, Lukas continued, “Then you haven’t been anywhere. But it’s alright. You’ll be there soon enough.”

“Mayday! Mayday!”

The squawkbox lit up the cockpit with its flashing glow. The voice on the other end reached out through the air to try to find an anchor to someone. Static cut the words into broken pieces. “Something hit… going to try…”

Lukas touched the box. “Where are you?”

“Thirty miles out… on the way to Thestic.” Static ate the rest of the communication.

“Do you know where that is?” Isaac asked.

“Damn fool, trying to cut his route short after I warn him to stick to the tried and true ways. Yeah, I know good and well where he is.”

Isaac clenched his hands, tightening his grip on the dashboard, knocking off a random keepsake. He leaned forward in his seat, as if the movement would allow them to travel faster. Lukas shook his head at the gesture. “Oh, you’re a romantic… that’s why you want to be a ruddermouth. Well, with those doe eyes and full head of black hair, the ladies are going to love you.”

***

Again, if you like what you read, this is only the beginning of the story. The anthology is available here (for free at most places):

Amazon | Apple | Nook (Barnes & Noble) | Page Foundry  | Kobo

Of Gunslingers and Forgotten Worlds

There are moments in your life that you don’t see coming. You don’t know when they are going to happen. There is nothing you can do to prepare for them. And even in the moment you have no idea what kind of impact the event is going to have on you going forward. One day you were one person and the next you were someone different… and you didn’t even know it.

the dark tower

I’m having one of those moments right now. You see I’m reading The Dark Tower series. And yes, I realize that it shouldn’t have taken me so long to get around to reading it. In my defense I swore to myself years ago when I heard various friends going on and on (and on) about it that I would avoid it until it was completely done. I mean, the last thing I would want is to get really involved in it and then have to wait years at a time to get the next book (cough, cough, Game of Thrones).

I am at the beginning of book 4 – Wizard and Glass.

This series makes me want to break my fingers.

There was a point today, while I was reading at lunch, that had I not been surrounded by other people I would have cheered, yelled something. I kept all of that inside because I didn’t want them to call the white coats to come and take me away.

I have no idea where the series is going (to the Dark Tower, stupid!). Everywhere we turn we get to see more and more of the destroyed world. Is it Earth thousands of years in the future? Is it some parallel world?

Does it really matter? King weaves his way through this place, showing us slightly familiar things and then turning them on their heads. But to say that little bit doesn’t do it justice. The mundane things feel exciting, even when they probably aren’t.

I just got done reading a whole bunch of riddling chapters, and I couldn’t wait to see how our heroes managed to get out of that predicament.

But the biggest way that I know the narrative is working for me? I’m picking up speed as I read. I’m lingering for a little while longer… just 5 more minutes at lunch… I come home and tell my wife the little moments that made me happy.. heck I’m blogging about the damn series this week. To say it is on my mind is an understatement.

I’m even wondering about the rest of King’s works. I know various things tie together in odd ways, sometimes with a character or a place, but I’m turning that corner about wanting to know what those things might be. I even found a blog where the guy broke down what books to read when. And I read it… though, my insanity has some limits that don’t include taking a detour through all of his other books before finishing the second half of the series.

Or maybe I do…

And I’m currently working on a book – The Edge of the World. And I’m reading this epic by Stephen King. And I want to break my fingers.

Not because I don’t think I’m going to be good enough in my writing. But because I have to step up my game. Again.

And that is annoying.

 

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. Each episode is only $0.99. But you can go ahead and purchase the full novel (all 6 episodes) right now for $4.99 with the above link!

He can also be found at www.johnrmcguire.com.

Casting for Dark Moon Daughter the movie

Dark_Moon_Daughter-Boobs

 A few weeks ago, I geeked out and created a dream cast for a film version of Down the Dark Path. Upon reflection, it’ll probably take two movies to bring DDP to life (but definitely not three – a la Peter Jackson’s catastrophic dissection of The Hobbit.) No matter. Reality isn’t a problem.

The whole exercise proved so engrossing and fun that I’m taking it a step further. Therefore, if only in my dreams, I’m bringing Dark Moon Daughter – Book Two in the Tyrants series, to the big screen. Ultimately, I plan to write a real-life screenplay, but that’s years away, and by the time I get it greenlit, my current cast of stars will likely be halfway in their graves.

So…

Given complete and utter freedom, and without concern of money or actors’ schedules, my roster for Dark Moon Daughter is:

Andelusia

 
Emmy Rossum – Repeating her performance of Andelusia Anderae, the ridiculously good-looking Lady Rossum will have to dye her hair black, wear raggedy dresses, and wield world-melting magic. It’s cool. I’m sure she’s up to the challenge.

 

TheWarlock

 

Tom Hiddleston – Forget Loki. Forget anything even remotely comic-booky. In Dark Moon Daughter, Tom will be asked to play the angsty, tormented, and sinister Warlock. He’ll wear dozens of different costumes. He’ll narrate off-screen. He’ll conquer entire nations without so much as touching a sword. Bad men require great actors. Tom is unspeakably good for this role.

 

KingOrumna

Robbie Coltrane – You’ll know him best as the furry, hulking good guy from Harry Potter. But I think Robbie is perfect to play the corpulant, lethargic, and piteous King Orumna. Imagine him filling up a throne, stuffing his gullet with wine, mocking everything and everyone who attends his court. It’ll be beautiful.

 

 

GhurkGhurlain

 Daniel Radcliffe – While we’re on the topic of Harry Potter actors, I stumbled across another one well-suited for Dark Moon Daughter. Daniel is thin, pale, and dark-haired. He’s the quintessential Thillrian, meaning he’s perfect to play Ghurk Ghurlain. Yeah, ok…he’ll have to smear his face with Undergrave dust and read most of his lines in the dark. And yeah…he’ll be far from heroic. But being a Thillrian nobleman ain’t what it’s cracked up to be, especially when you’re forced to dig to the bottom of the world.

 

Ona

 

Jessica Brown Findlay – Who better to skulk the hallways of the fortress Midnon, crooning her miserable songs? What lovelier face to seduce the noblest hero? Downton Abbey’s JBF, especially the pale, haunted version we see here, was born to play the role of Ona. Treacherous yet impossibly honest, young yet guileful, the actress suits the role….or is it the other way around? 

 

Grimwain

Richard Armitage – And now for the serious stuff. Richard has always struck me as slightly aloof, slighty cold (in his acting roles, not real life.) It’s also known that he’s a skilled swordsmen, as proven in The Hobbit and his Guy of Gisborne role in the Robin Hood tv series. Given his skills, I’d cast him as the interminably cruel, utterly irredeemable Grimwain. He’ll get tons of screen time…and the chance to be the baddest bad guy who ever lived. You don’t have to talk much, Richard. Just get to butchering.

Mogru

 

Dave Bautista – He won’t get any lines. He won’t even get to show his face. But someone with a terrifying presence needs to play the horror Mogru. Imagine this dude decked out fully undead, fully armored in obsidian plate mail. He’s just a tiny droplet of the awful magic the Ur intend to release. And based on his skill shown in Guardians of the Galaxy, Dave can add just the right amount of thuggery and fear to Mogru’s dread-inspiring role.

 

Guillermo del Toro

Guillermo del Toro – He’s not an actor. I don’t want him to be one here. I only need him to be a part-time producer…and the costume designer for both the deathless Uylen and the horrific Sarcophages. His work in Pan’s Labyrinth inspired me in many ways. Need ya, Guillermo. Money is no object.

 

And of course, the roles these fine actors played in Down the Dark Path will need to be reprised:

Henry CavillGarrett Croft

Chris PrattRellen Gryphon

Daniel SouthernSaul of Elrain

Joanne WhalleySara Gryphon

So who’s up for helping me finish the screenplay?

Let’s do this.

J Edward Neill

Author of the Tyrants of the Dead dark fantasy trilogy

Co -Author of Hollow Empire – Night of Knives

Down the Dark Path

Hollow Empire – Final Episode!

Vadim, Nadya, Cassidy, and Murgul walk the line between life and death.

Will they join the rest of Vhur in death…

…or survive with the hope of finding peace in the Hollow Empire?

Includes bonus chapters for Isidora and Little Lys.

Season 1 – Final Episode – Now available via Amazon and Smashwords.

HollowEmpireEP6

Hollow Empire – Night of Knives

John McGuire & J Edward Neill

Hollow Empire – Episode 5 AND Complete Softcover Edition!

In the aftermath of a horrific plague, the nation of Vhur teeters on utter annihilation. Its cities lie in ruin. Its king hides in his tower. Its people rot in their graves. Surrounded by death and suffering, four survivors struggle to live their separate lives. But the lords of Vhur have different plans in mind for them. For soon must come the Night of Knives.
 
With elegant cover art by Amanda Makepeace

The softcover edition of Hollow Empire – Night of Knives

Complete Season One – Episodes 1-6

HollowEmpireFront1

 

Or pick up Episode 5 – e-version

HollowEmpireEP5

Both available now!

 

All Hallows Book Sale

Autumn…

Halloween…

…my favorite time of the year.

Because I’m crazy, I’ve decided to discount several of my novels. From today until Halloween at midnight, the Kindle and e-versions of Down the Dark Path AND Dark Moon Daughter have been reduced to an epically low price of $0.99 each. Both books are normally $6.99. Yes. I’m out of my mind. I know it.

So for those on the fence about investing in the darkest fantasy series ever, please push over your tombstones, crawl out of your graves, and get some. Here. Now. Today.  

Soul Orb DDP Cover Slightly Brighter

The tale of Andelusia Anderae and the world-ending struggle between Furyon and Graehelm…only $0.99.

Dark Moon Daughter New Kindle Cover

Seeking the source of her budding powers, Andelusia journeys to a land at the edge of the known world…only $0.99.

 

And for readers with non-Kindle e-readers, head on over to Smashwords and use these coupon codes to get either book for (yeah, you guessed it…) $0.99!

Soul Orb DDP Cover Slightly Brighter

Use Coupon Code HP95A to get Down the Dark Path for $0.99!

Dark Moon Daughter New Kindle Cover

Use Coupon Code DQ75B to get Dark Moon Daughter for $0.99!!

At 12:01 AM Nov 1st (Halloween’s unfortunate demise) prices will return to normal.

Much love,

J Edward Neill

Episode Three – Hollow Empire – Night of Knives!

HollowEmpireEP3

 

In case you’ve missed it, Episode 1 and Episode 2 are out already.

But if you’re caught up…

Episode 3 of Hollow Empire – Night of Knives is on the market. Snag the Amazon Kindle version here. The Smashwords version will be out in a few days.

In Episode 3: Vadim stares down a hard, hard truth. Nadya faces the Gallows Boys. Cassidy and Isidora race for Othis. And poor Murgul the Maggot learns just how Luka healed all his children.

Pick it up. Our grimmest episode yet…

J Edward Neill

New Release – Hollow Empire – Episode 2!!

HollowEmpireEP2

 

Hear that? The thumping hearts, wailing widows, and dead men’s screams? That’s right. Episode 2 of Hollow Empire – Night of Knives is out!

A few teasers

After saving Jericho from public execution, Vadim and his fellow riders set off on the Long Ride…

Nadya of the Bashir meets an unsavory vagabond and sees her first Iritul face-to-face…

Cassidy and Isidora ride for their lives…

An entire city screams for Murgul the Maggot to die…

Catch up with part two of the six-part Hollow Empire series, available now for Kindles everywhere.  If you’ve got a non-Kindle e-reader (or if you simply prefer Smashwords) the Smashwords edition is here.

J Edward Neill

Hollow Empire – Lessons Learned

My second novel-length project made its first real steps this past weekend. Hollow Empire’s first Episode came out on Friday night to a Kindle reader near you for a whole $0.99. For that you get to meet the characters, get immersed in the world, and get left on one heck of a cliffhanger for… another 2 days. Because that’s when Episode 2 comes out. And then a week later Episode 3 comes out. And so on for 6 straight weeks.

HollowEmpireEP1

Check it out on Amazon here!

Last month I talked about how the project began (in the various emails sent back and forth between Mr. Neill and myself). You can find that here.

The thing about this project was that while we had a bit of a road map, this was different than the way I normally write. Typically I’m working in solitude, late into the night, trying to hit my goals for the night. But even before that I have an outline of some sort set out. It might not have all the twists and turns laid out, but it gives me enough road signs that I know where I’m heading.

It’ll be months working on that 1st draft. A draft that no one else can see (not even Courtney). It is in this draft that I become unafraid to suck. Unafraid to write down everything that my brain might only be tangentially trying to tell me. It all goes in… because I know that when I sit down for Draft 2, I can easily cut the chaff from the wheat.

Or something.

Hollow Empire worked a little differently. Initially we set up goals of turning around the episodes every 3 weeks. At that point I’d send J my 3 chapters and he’d send me his 3 chapters and I’d spend a night or two on edits (and he’d do the same).

Let me say right now that J got the short end of that stick. Especially at the beginning. His chapters were pretty clean overall. A few grammar things, a misspelling or three, and maybe a tweak of some plot (mostly that was me asking questions like this: “Wow, this thing you introduced was cool, how does that work?”).

Editing

Mine were a little rougher. Mostly because, while I did give them a writer edit before sending them on, they were probably closer to 1st draft form than 2nd or 3rd draft form. I can only imagine what J thought when he read that first chapter.

Hopefully it wasn’t a “what have I gotten myself into” situation. 🙂

I believe that by the 5th and 6th episodes I’d cleaned up some of the bigger mistakes, crutches, etc. that I was using (or he’d given up by then).

I’m fairly new at this, but I have to believe that even the JK Rowlings and Steven Kings still learn things with each project they write. Maybe they aren’t the HUGE things anymore, but I have to hope that there are still techniques to figure out… an envelope to push.

And I’m still at the point where everything is HUGE realizations. Writing Hollow Empire, getting that instant feedback, and then doing the edits immediately showed me a different perspective on how my work… worked.

I wasn’t expecting that when I agreed to the project.

The other big thing I learned was that 3 weeks isn’t as long as you think when you have a day job. You see, I was under the assumption that since my nightly goal is 1250 words and our portion of each episode was about 7000 words… well, you do the math. That should be only 6 days. Figure 2 more for any edits. Even if I only write 5 days a week, that’s only half the time.

time slipping away

Well to mis-quote Top Gun: My brain was writing checks that my body couldn’t cash.

I hit the first deadline, no problem. Heck, I had a whole spreadsheet set up with due dates and how long edits would take and so on. By Episode 2 I only barely hit the date, and I’m pretty sure by Episode 3 I was a little late. And so on.

That being said, I would set up the same schedule the next time (3 weeks). Some of the delays were from not knowing the characters quite yet. Some of it was trying to  make sure that I hit the goal posts I’d set up in our initial story meeting. And some of it was vacations and work. At 3 weeks per episode we’d still be done in 4 months. Which leads me to the 3rd thing I learned.

The speed of the project made me a faster writer. More pure. I wrote my characters into corners in one episode and then had to figure out how in the world they were going to get out of that situation. And while that made for some longer nights than I would have liked, I’m hopeful that the end result of not agonizing over every last sentence captures a feeling with the readers.

What I’d like to know now is whether this experiment worked. How do the readers react to those moments and cliffhangers and everything else? Can we make it so they are hyped for a new episode to come out on Friday night?

I guess I’ll have to wait and see.

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is currently in week one of its 6-part release. Each episode is only $0.99.

He can also be found at www.johnrmcguire.com.

 

Softcover Edition of Dark Moon Daughter!!

The next few weeks promise to be new-release heaven. 

So let’s get it started with:

Book II in the Tyrants of the Dead trilogy

Sequel to the darkest of all dark fantasy epics

As the enemies of mankind plant the seed for mankind’s end, Andelusia must decide:

Fight them…

…or join them.

Dark Moon Daughter – Alternate Art softcover edition now available (and on sale!) via Amazon:

Dark Moon Daughter New Kindle Cover

And in 2015, the trilogy reaches its terrifying conclusion with Nether Kingdom.

Read on.

J Edward Neill

Dragon Con Highlights

Dragon Con was, as always, hot, crowded and loads of fun. My time was more limited this year by my responsibilities to the Art Show and their programming. I may not have seen everything I wanted to see, but I loved every minute, including my Artist ribbon I proudly wore on my badge. You can read more about my Art Show experiences on my website and see more photos from the convention on Facebook.

John Picacio at Dragon Con 2014Here are my highlights from this year’s convention:

  • I did exceptionally well in the Art Show, especially with it being my first year.
  • I traded hello’s with Walter Koenig on the streets of Atlanta.
  • I stood behind Lou Ferrigno on an escalator in the Hyatt Regency.
  • My panel on Digital Painting was packed!
  • I played Loteria with John Picacio and won the second game.
  • I snagged a pile of free books from SFWA.org.
  • I bought a beautiful sculpture of raven’s skull, that I won’t be able to put on my shelf till Drusilla leaves her maniacal kitten stage behind.
  • I was able to meet up with or at least chat in passing with most of my friends. That’s amazing at an event this large.
  • I made some new artist friends via the Art Show.
  • I heard author Gail Z Martin say this in one of the last panels on Monday: “I don’t think being dead makes you a bad person.”

Painting a Hollow Empire

You are about to enter another dimension. A dimension not only of sight and sound, but of mind. A journey into a wondrous land of imagination. Next stop, the Twilight Zone!

Okay. That might be an exaggeration, but you’re still about to see raw sketches and studies that until now only a few have been privy. Last November I met up with John R McGuire and J Edward Neill to discuss a project they were writing together, post-apocalypse fiction set in medieval times, aptly named Hollow Empire. This was to be a big project and it began like all projects do with a lot of brainstorming, sketches, and research. I read small portions from story, explored images of medieval town and cities, and began envisioning the world they had created. One aspect key to the cover was a city in partial ruins. Here are three sketches from the early stages, click through to see larger images.

From there we ended up going with the first sketch after we discussed the need for graves. Many graves.

Hollow Empire SketchI still like this sketch quite a lot, but as I began painting I realized it just didn’t work. Sometimes that happens. Thankfully, I felt comfortable enough to approach John and J Edward with my concerns. Before doing so, I began reworking the idea and incorporating elements from those early first designs. I also took inspiration from the medieval ghost town of Craco. If it looks familiar you’ve probably seen it in a film or documentary. Craco was abandoned after an earthquake in 1980, but it had already been on the decline due to poor agriculture, landslides and flooding. When I approached the author duo again, I presented them with two quick studies, the original idea and my Craco study.

Lucky for my muse and I, we were all on the same page. They too went for my Craco idea and I spent the next four weeks developing that world. One feature I was happy to see return was the gravestone from one of the original sketches. Sometimes things stick with you and for whatever reason I couldn’t shake that gravestone from my mind. This is the final painting without the extra bits.

Hollow Empire Painting by Amanda MakepeaceHollow Empire by John R McGuire and J Edward Neill will be available in the coming weeks! Subscribe to our blog in the sidebar to stay in the loop.

 amandamakepeace.com

Release Day – Dark Moon Daughter – New cover art!

Dark Moon Daughter – Book II in the Tyrants of the Dead trilogy

New ebook cover art now available!

Dark Moon Daughter New Kindle CoverA little background on the new cover: Andelusia Anderae, part-time heroine in the epic-length Down the Dark Path, takes center stage in Dark Moon Daughter. That’s the Black Fire roiling in her left hand. And yes, that’s the first official image of an Ur in the background. Note the white eyes (like stars). If you look closely, you’ll see its mouth opening up behind Andelusia as if to devour her.

The ebook version of Dark Moon Daughter is now available on Amazon here. Just click Andelusia’ cleavage…or the Ur’s eyes:

Dark Moon Daughter New Kindle Cover

The Smashwords version is here:

Dark Moon Daughter

By J Edward Neill
Price: $6.99 USD. Words: 164,630. Language: English. Published: July 9, 2014. Category: Fiction » Fantasy » Epic
Andelusia’s magic is meant only for suffering and death. One flicker of black fire, and the world will burn. One word uttered, and the Ur will butcher every living thing. In her heart, she knows what she must do. Fight them… …or join them.
 

 

* * * * *

 
New cover art for the softcover version will be out any day now. Look for updates here at Tessera AND at my Down the Dark Path web abyss.
 
 
 
 
 
 

Books that Have Stayed with Me

For those of you who don’t know, I’m on Tumblr, and there’s an awful lot of tagging posts that pop up on my dashboard every day. When you tag someone, you’re asking and/or challenging them to most often share a list. Yesterday I was tagged to share ten books that have touched me in some way. I thought I’d share them here too. Some of these books made my cry, some terrified me, some enlightened me and some fed my soul. Several of these books I read a decade ago or more and I they still sit on my shelf. What ten books would be on your list?

CO-OP Gaming: The Best Way To Game

First, let’s get the business out of the way.

If you want to read some quality comic books head here and here.

I’m kind of biased, but I think they’re the bee’s knees. 🙂

So, I’m here tonight (or this morning, considering what side of the world you’re on) to talk video games with ya.

Specifically co-op games.

A lot of people love playing sports games, role playing games, third person action-adventure games, first person shooters (FPS), and the lists go on and on. A little mustached plumber and his brother have pretty much cornered the market in most of the above categories, though I haven’t seen Mario busting a cap FPS style in a goomba’s butt.

That’d be awesome to watch.

Mario brings sunshine. And pain.

Mario brings sunshine.
And pain.

I’m getting sidetracked.

Co-op games.

Jason Rybka of About.com defines co-operative games as “a game in which two or more players team up to achieve a specific goal, playing side by side, either via LAN, split-screen, or via the Internet. More specifically, co-op is a multiplayer game play type. The literal translation is co-operative. Co-op games are widely popular and are increasingly becoming an included game play option in many games.”

Robert Jeffrey’s definition of co-operative games: games which allow you and a group of friends to collectively kick the butt’s of hordes of zombies/ super villains/ stereotypical y cheesy 80’s-90’s street toughs, while having a fun time.

The idea of teaming up in person with a group of friends, random strangers at an arcade (ahhhh, those were the days), or via online gaming, is a fun one for me. I understand the single player experience. I get it. Heck, I even love the competitive aspect of an FPS or fighting game. I’ve spent countless hours getting my butt handed to me in epic Halo death matches, and Marvel vs. Capcom bouts.

But to me, planning, and strategizing with a group of guys and gals to complete a game can lead to some extraordinary gaming experiences.

Special Co-Op Handshake. All the cool kids do it.

Special Co-Op Handshake. All the cool kids do it.

I don’t consider myself an expert gamer at all, just a guy who likes to have a good time with a wireless controller.

Wow, that didn’t sound right at all.

Um… well as I think of a way to clean up that creepy statement, read ahead and check out the first two entries on my list of my four favorite co-op games/ gaming experiences.

4. Streets of Rage 2/ Sega Genesis/ Release Date: December 20, 1992

The cover of this game says it all.

The cover of this game says it all.

After my brother and I got our NES system, the next game console that we received a few years later was the Sega Genesis. The mighty, mighty, SEGA! Note: you’ve got to yell SEGA like that guy from the commercials.

The system of Sonic. Altered Beast. Toe Jam and Earl. Sewer Shark (actually that was the Sega CD).

And Streets of Rage 2.

Oh hellz yeah.

Streets of Rage 2 was the shiznit. Sure there had been Double Dragon before, and other such brawlers. But for me the Streets of Rage series was something special. Was it the stylish R&B, electronica/techno laced soundtrack (that I can still nod my head to even now)? Was it the aforementioned stereotypical multi-ethnic street gangs with dumb names? Or was it the fact that each game in the series had a plot which sounded like a bad Steven Seagal movie?

It might’ve been all of the above. Who knows?  But what stood out to me (and I’m sure my brother can agree with this) was the awesome butt whooping’s that you could lay down.

First off, every fighter in this sequel (Axel Stone, Blaze Fielding, Eddie “Skate” Hunter, and Max Thunder”) KICKS-MAJOR-ASS. And has an awesome name.

Choose wisely......

Choose wisely……

Whether it’s Axel knuckling up on some punks, Blaze kicking butt oh-so gracefully with skull crushing kicks, or Max Thunder using his hulking frame to tear through the baddies, you got to button mash to your hearts content.

And don’t think I’ve forgotten about Skate. My homey Skate.

Skate sizing up the competition.

Skate sizing up the competition.

This dude was fighting on roller blades.

ROLLER BLADES.

Skate doing what he does best: knocking dudes out.

Skate doing what he does best: knocking dudes out.

I know I turned into an 11 year old with that statement, but hear me out.

This was a kid, a black kid who was kicking butt to save his kidnapped brother. And in an industry where a lot of heroic characters of color weren’t in great abundance, this was awesome for my brother and me to see.

Skate could pull off awesome moves like jumping onto the back of a thug, and commence to dropping blow’s like small anvils on their heads. He had this fantastic special move where he’d flail his arms like a madman, while hurtling towards the bad guys on his roller blades.

Blaze was always my personal favorite in the series, but Skate came a close second.

I'll admit, she was my video game crush. Don't judge me.

I’ll admit, she was my video game crush. Don’t judge me.

So we would spend countless hours beating up various baddies in the hopes of defeating Mr.  X, and saving the day. Whether it was avoiding motorcycle riding grenade tossing Mad Max rejects, or fighting evil kick boxers, my brother and I enjoyed fun times with cracking skulls and taking names.

So definitely, if you’re in the mood to team up with another friend, to just knuckle up and beat some bad guy butts, you can find the title on XBOX Live Arcade, and Steam.

Go with the dynamic duo of Blaze and Skate and you won’t be disappointed.

Honorable Mentions: Street Team: The Video Game, Battle Toads, Double Dragon, Golden Axe, Castle Crashers, XMEN Arcade, TMNT Arcade

3. Marvel Ultimate Alliance/ Xbox 360/ Release Date: October 24, 2006

Remember as a kid when you use to team up with your neighborhood friends, choose a superhero, and kick all sorts of imaginary bad guy butt? Remember how awesome it felt to strap a towel around your neck, jump from tree’s, do fake karate, and shoot imaginary laser’s from your fists?

Awesome, right?

Fast forward a number of years, and now you can do that from the comfort of your couch, sans towel wrapped around your neck.

Okay, maybe you still wear the towel.

Hey, if Linus can rock it for as long as he has, so can you.

Enter stage left, Marvel Ultimate Alliance. Alliance allows you to choose from an impressive lineup of Marvel heroes and heroines, including such stand out characters as Spiderman, Blade, Captain America, Wolverine (as if that dude doesn’t get enough screen time already), Ms. Marvel, Mister Fantastic, Colossus, Luke Cage, Doctor Strange, Thor, Storm, and the list goes on, and on, and on.

Notice Blade in the top right trying to look cool as a cucumber.  A half human/ half vampire cucumber.

Notice Blade in the top right trying to look cool as a cucumber.
A half human/ half vampire cucumber.

You want the Fantastic Four? You got ‘em.

You want an X-MEN themed team? You got ‘em.

You want the mighty, bi-coastal Avengers? You-got-em.

Sweet Christmas! That's a lot of characters!

Sweet Christmas! That’s a lot of characters!

With a host of baddies to fight, and levels potmarked with Easter Eggs which die hard Marvel fans can appreciate, this game is a beauty to behold.

The fighting system is excellent, and as you gain more experience your abilities grow in awe inspiring fashion. Being able to do team combos is an added plus, and gets you wanting to reenact scenes from “The Avengers”.

Spidey and company going buck wild.

Spidey and company going buck wild.

Don’t even get me started on the awesomesauce that is “alternate costumes”.

So many Storm's.......

So many Storm’s…….

Myself and a group of friends pretty much waded through this game over a series of weeks, XBOX controllers in hand, staying up to the wee hours of the night. A personal favorite of mine is Storm (going back to the X-MEN Legends days, another title you should give a shot for the PS2). This goddess of weather tornadoed and chain lightning’ed her way through Dr. Doom, Ultron, the Winter Soilder and a host of other evil-doers.

You can more than likely find a copy of this with most online video game retailers (Amazon.com), or used video game retailers.

Honorable Mentions: XMEN Legends, XMEN Legends: Rise of Apocalypse, Marvel Ultimate Alliance 2

Gonna stop here for the evening as my eyelids are steadily drooping.  I’ll drop my last two favorite co-op titles your way next week. Thanks for following me down my video gaming memory lane.

The official Tyrants of the Dead glossary

Three Books

Six Nations

Dozens of Characters

One Civilization bent on Mankind’s destruction 

 

TheOrbOfSoulsSlider

 

Welcome to the official Tyrants of the Dead glossary. Herein you’ll find descriptions and blurbs for every major character, place, historical event, and artifact appearing in the Tyrants’ trilogy. This appendix is for all the folks who’ve read the books and for those who are thinking about it. Fear no spoilers! No major event taking place in any of the three books will be revealed.

Scroll down to begin!

 

********************* 

 

CHARACTERS:

Andelusia Anderae – A young woman from the tiny Grae village of Cairn, Ande (as she’s known to her friends) dreams of a life that is not hers. She is the title character in Dark Moon Daughter.

Archmyr Degiliac – Also known as the The Thillrian, The Pale One, and the Pale Knight.  The son of a hated Thillrian lord, Archmyr murders so many of his father’s rivals as to be branded a butcher and forever exiled. He comes to prominence after being captured by the Furyon Empire and recognized for his ruthlessness.

Arjobec – A captain in Furyon’s legion, the aging Arjobec serves as a guide and oftimes moral compass for his master, Dacin of Dageni.

Bruced (Bru-sed) – Fiercest warrior of Gryphon, but soft-hearted and loyal. Bruced’s hatred of the Grae province of Mooreye is legendary.

Dacin of Dageni – The youngest of the Furyon warlords…and the most powerful. Dacin was raised in the brutal Furyon province of Dageni, largest of the slaver colonies. He defeated the hated Davin Kal in the span of three years, and is swiftly recognized by the Furyon Emperor as the warlord most capable of destroying Graehelm.

Daedelar – A swarthy Thillrian captain-for-hire, Daedelar boasts of having once sailed to Cornerstone and back.

Dank – Also known as Dancmyrcephalis or the Little Man, Dank is an advisor to House Gryphon, a well-traveled sage, and (as some believe) a sorcerer dabbling in black magicks. His oaths to himself far outweigh any promises he makes to Graehelm or its lords.  

Emperor Chakran – Furyon’s suzerain. To seize the Furyon throne, Chakran allies with Malog, rumored stronghold of the world’s last (and most wicked) sorcerers. Chakran desires the rebirth of Tyberia, a legendary nation he believes is his birthright to rule.

Emun Gryphon – Lord of Gryphon, and most popular of Graehelm’s Councilors.

Garrett Croft – Friend of Rellen, and most feared soldier of Mormist. To earn redemption for crimes against Graehelm, Garrett makes an oath to Emun Gryphon to forever protect the Gryphon household.

Ghurk Ghurlain – A captive in Thillria’s dreaded Sallow province, Ghurk is the son of a powerful Thillrian lord.  

Grimwain – A swordsman and fallen knight. After being exiled from Romaldar for making threats against the Romaldarian king, Grimwain travels east to the Mohrlahn, seeking the aid of the Anderae.

Jacob Nure – Nephew to the ailing Grae king and renowned for his martial prowess, Jacob is closest in line to the throne.

Jix – A diminutive Thillrian man in the service of King Orumna. Jix is tasked with fulfilling many of Orum’s strange requests.

King Orumna – The most corpulent and ineffective king Thillria has ever known. King Orum prefers to eat his way to prosperity than do anything to advance his kingdom.

Lord Ahnwyn – Lord of the Graehelm stronghold of Gallen Hold. Leader of the famed Triaxe Knights. Warden of the south.

Lord Lothe – Lord of Graehelm’s Barrok province, and the general of Graehelm’s northern army.  

Lord Tycus – An ambitious Thillrian lord. Tycus is often fair, but just as often harsh.

Marid of Muthem – A young soldier in the employ of Duke Ghurlain, Marid is woefully in love with Andelusia.

Marlos Obas – A cranky captain of the Gryphon guard, Marlos is appointed by Rellen to lead a cadre of soldiers to Mormist.

Myklokain – Rumored to be a member of Grimwain’s family, Myklokain is long-dead, but not.

Nentham Thure – Lord of the hated Grae province of Mooreye. Tall and crow-beaked. Councilor Nentham is universally disliked by his peers and rumored to have designs on Graehelm’s throne.

Nephenia of Yrul – Daughter to a high Yrul lord, Nephenia is married off to a Romaldarian noble in the hopes of gaining Yrul’s complicity during the war to come.

Ona – A mysterious and stunningly beautiful young woman from far southern Thillria.

Rellen Gryphon – The only child of Emun and Sara Gryphon, and the youngest of the high captains in Graehelm’s military.

Revenen – The Lord of Malog. Eldest of the Archithropian line.

Saul of Elrain – After Saul’s family is displaced by raids from the north, Saul bargains with Elrain’s king. In return for the promise of his family’s safety, he accepts the grueling task of delivering an important letter to the lords of Graehelm.

Sara Gryphon – Emun Gryphon’s wife, and the wisdom behind many of his policies.

Ser Arjobec – A Furyon captain, guide, and among the most trusted of Dacin’s advisors.

Ser Endross – Hardiest (and luckiest) of Ahnwyn’s knights, Endross is perhaps the noblest soul in all of Graehelm.

The Ur – An ancient civilization from beyond, beneath, and between the spirit realm, the Ur desire vengeance against mankind for removing them from power.

The Uylen – A race of cursed humans living in a haunted Thillrian forest. In recent years, it’s rumored the Uylen have wandered far from home seeking fresh prey.

The Warlock – The son of a powerful Archithropian decendant, the Warlock’s plans for Thillria are far-reaching.

Thresher – A masked iron knight in the service of Romaldar, the terrifying Thresher accompanies Unctulu and relentlessly hunts Romaldar’s enemies.

Unctulu – A loathsome servant of Romaldarian lords, Unctulu is entrusted with the care of the Needle, an ancient Ur artifact.

Vom – A powerful pupil in Revenen’s care, Vom trails Emperor Chakran throughout the war to ensure the Emperor follows Malog’s plans.

Wkhzl – A weary old shopkeeper in the Triaxe fortress city of Kilnhome. The strange relics contained in his store are like no other in the world.

Wrail – A wicked man from the nation of Romaldar, Wrail claims to possess powers of the Archithropian line.

 

DepthsofUndergrave1md

 

PLACES:

Archaeus – Capital city of Romaldar. Filled with white marble towers and elegant stone dwellings. Archaeus is also home to the dreaded Wolfwolde.

Cairn – A small village in northwestern Graehelm. Andelusia’s home. Cairn is a peaceful place, but harbors more than a few dark secrets.

Dageni – A smoking, pitted, volcanic province of Furyon, Dageni is home to tens of thousands of slaves who toil to extract precious Dageni ore.

Darken – A stinking, swampy forest in southwestern Furyon. Darken was once the site of an Archithropian burial ground, and is avoided by all wise folk.

Denawir – Capital city of Thillria. Denawir’s gardens are legendary, but less so its king, Orumna.

Elrain – Far north of Graehelm, Elrain’s colonies surround a massive lake. Scholars postulate Elrian was the site of the earliest battles between Archithrope and Niviliath.

Furyon – Not quite the foul, reeking realm Graehelm’s lords predict, Furyon is a land of beauty and deep culture. Until, that is, Emperor Chakran remakes it to serve the war against Graehelm.

Graehelm – The largest of the modern nations, Graehelm is ruled by both a king and an oligarchy of councilors. The Grae lands are largely inhabited by the decendants of Niviliath, the losers of an ancient war against the Ur-worshipping Archithrope.

Grandwood – The vast forest in Graehelm’s heart. Home to the hugest trees in all the world. Grandwood itself is larger than most smaller nations can claim.

Gryphon – The home of Eumn, Sara, and Rellen Gryphon. The old-world city is placed strategically between the Graehelm capital and the troublesome Mooreye province.

Illyoc – The largest city in Furyon. During the Emperor’s rule, Illyoc is transformed from a peaceful trade hub into a stronghold of war, complete with vaulting black towers and cathedrals to house Furyon’s nobles.

Malog – The black citadel of Furyon. Home to the direct decendants of Archithrope. Not built by mankind.

Midnon – A black fortress hidden somewhere in Thillria, Midnon is the Warlock’s stronghold.

Mooreye City – With seven gates and mighty walls, Mooreye City, citadel of Nentham Thure, has long been a source of worry for the rest of Graehelm.

Morellellus – Furyon’s prime trade port, and the harbor for its armada of warships. Morellellus was once a simple trade port, but has been completely remade by Chakran into a fearsome city.

Mormist – The mountain and forest realm of eastern Graehelm. Mormist is the buffer land between Graehelm and the sea (and Furyon).

Romaldar – A realm of vineyards, rolling hills, and silver lakes. Romaldar’s people have always envied Graehelm, but have long lacked the power to make a meaningful challenge to their northern neighbor.

Sallow – In Thillria, no place is more feared than Sallow. Its twisted trees and slate-capped mounds have long sheltered the dark, dismal Undergrave.

Shivershore – Southernmost province of Thillria. Hard to reach, harder to endure. Lying next to the Selhaunt Sea, Shivershore lives up to its name.

The Cornerstone – An island created by the Ur. A twisted, magical place where nothing ages. The site of the bottomless pit built by the Ur to ensure the doom of mankind.

The Nether Chamber – A dungeon far below Romaldar’s capital city, Archaeus. Thought to be a breeding cavern for the spirits of the Ur.

The Undergrave – A network of caverns below Thillria. The caves run too deep to be man-made, and yet…

Thillria – Weakest of the world’s nations, Thillria’s sometimes brutal climate and lack of resources render it uninvolved in the affairs of more powerful lands.

Triaxe – Mountainous home of the sturdy Triaxe knights. Southernmost vassal of Graehelm. Triaxe is also home to Erewain, largest mountain in the known world, and the legendary site of mankind’s final battle against the Ur.

Verod – A crumbling castle in westernmost Mormist, Verod was once home to a huge Graehelm garrison, but no longer.

Yrul – A great valley surrounded by sharp, jagged peaks, Yrul is home to a proud, strong people who are hated by most civilized lands.

 

Grae Map Public View File

 

EVENTS OF HISTORICAL SIGNIFICANCE:

Archithropian War – The two thousand year-long war between rival nations, ended only after millions of deaths, countless cities turned to ash, and entire swaths of landscape brought low.

Destruction of Davin Kal – The precursor to Graehelm’s invasion. Emperor Chakran ordered the death of the Davin Kal as training for his protege, Dacin of Dageni. 

The Rebuilding of the Five – Legend tells that during the Archithropian war, the lords of the east, having failed to subdue Niviliath after a thousand years, chose to unearth and remake five artifacts of the Ur and use them to destroy their enemy. In truth, only one was remade. The others were simply found…and used

The End of Tyberia – Little is known about the supposed realm that once stretched from Elrain to Thillria. Scholars say it was a powerful kingdom fractured and divided by Graehelm lords of old. This claim alone is enough for Emperor Chakran to propel Furyon into war against the Grae.

 

BizCard

 

ARTIFACTS AND RELICS:

The Ur Blade – Though never called by its true name in the books, the Ur Blade was fashioned to be the destroyer of all other swords. When used in battle,  the Ur Blade can summon Ur fire and draw upon its wielder’s passion in such a way as to make them nearly invincible.

The Eye – Some believe The Eye was one of the five artifacts left behind by the Ur. This is untrue. The Eye was fashioned by men, and is merely inhabited by the Ur.

The Greyblade – Fashioned from a fallen meteorite by a master Romaldarian weaponsmith, the Greyblade is given to a powerful knight during his search for Grimwain.

The Moonblades – Grimwain’s twin swords. Pale as milk. Almost translucent. Utterly unbreakable.

The Needle – Several Needles have been found since the fall of the Ur, each with a different power. One in particular, the largest and most deadly, is unearthed by a Romaldarian knight in a graveyard under the moonlight.

The Orb – Rebuilt twice since the fall of the Ur, the Orb of Souls was the prime weapon of Archithrope and of Malog. The giant black sphere, lined with pale tines at its base, feeds upon death in order to enslave the living and ultimately ensure the Ur will be resurrected.

The Pages Black – A book of ten pages, each containing a different and increasingly more horrific power. The Ur despise the Pages, for the powers therein belong to them, and yet they adore whenever a mortal uses one of the spells.

The Tower – A common misconception is that Malog is also the Tower. Untrue. The Tower lies in Thillria, existing as a conduit for the Ur to influence mankind, among other things.

Wkhzl’s Dagger – A knife given freely away by the shopkeeper Wkhzl. It’s not meant to harm the living, but has a different purpose entirely.  

 

 ************************

Copyright 2014 – All rights reserved

J Edward Neill

Author of the Tyrants of the Dead dark fantasy trilogy

Author of The Sleepers and Old Man of Tessera

Down the Dark Path

 

Nether Kingdom – Prologue

What follows is a free excerpt from Nether Kingdom – Book III in the Tyrants of the Dead trilogy.

The first two books are available here and here and here.

Nether Kingdom is by far my darkest work yet. In writing it, I plummeted into my mind’s lowest caverns, wandering paths I never knew existed.

The full version of Nether Kingdom will arrive in time for Christmas 2014, just in time to darken the holiday season.

I hope you enjoy this excerpt.

 *** 

Servants of the Sleeper 

A

An hour before dusk, they came to Mooreye.

    As the sunlight drew back from the crumbling towers and broken streets, the two stalked the grounds as though they were the city’s new masters, free to despoil the kingdom of the dead. They moved like smoke, soundless as spirits, drifting through alleys and hollowed homes. The shadows of a thousand burned-out buildings lay heavy on their backs, and save for the plaintive caws of the quarreling crows, all was quiet in their wake. Mooreye lay dead, a tomb for the fallen, a stark reminder of what the Furyons had done.

    Just before nightfall, the pair began their work. Their stage was Mooreye’s grand courtyard, in whose center a pale tower speared from the weeds, and whose sides were fenced with iron spikes taller than any man. The first of the graverobbers, a bulbous beast of a man named Unctulu, licked his lips and wormed into the loam, his fingers like hungry larvae searching for their next meal. Nearby, Thresher drove his rusted spade into the dirt, sloughing aside huge gobs of soil. Their work was rapid and inelegant, for none were near to question it. No one had been to Mooreye since the Furyons destroyed it, and none were likely to come after the robbers’ work was finished.

    No man, no matter his origin, could claim such hideousness as Unctulu. As he knelt in the twisted grass and speared his maggoty fingers into the earth, his sparsely-toothed grin split his face like a festering scar across a pale, misshapen melon. Worse was his cadaverous skin, quivering over his bones, flapping beneath his half-rotted raiment of leather and rags. His only possessions were his bag, stuffed with all manner of moldering food, and his belt lined with some twenty cork-sealed vials, clinking constantly as he dug. Unctulu was heedless of the sweat rolling from his hairless, malformed head, and unaware of the gurgling, toad-like sounds oozing from his throat. Had anyone asked him, he would have told them he relished his disgustingness, that it was ‘not ‘Tulu’s job to be pretty.’

    Compared to his companion, Thresher seemed a titan, moving ten times more dirt than Unctulu. He said nothing as he tore great shovelfuls of soil away, and he never tired. Thresher’s face lay hidden behind an eyeless, featureless iron mask, and his body beneath rusted, lobstered mail. How it was Thresher saw the world, and how he exhumed so swiftly, none would dare ask.

    “Ah, Thresh, this is too easy, yes?” Unctulu gurgled. “A month more and we’ll be back home, feasting like kings. Well, you might not feast, but I will.”

    If Thresher heard, he gave no sign. Wordless, he continued to dig. His armor groaned and shuddered, but he moved as though completely unencumbered, gouging out great chunks of black earth with each stroke.

    “Slow, slow.” Unctulu patted a mound of soil. “I can smell it, can’t you? The grave’ll be as shallow as the Sleeper said. Easy work, after so long to get here.”

    Five shovelfuls more and Thresher hoisted his spade over his shoulder, laying it to rest beside the steel greatsword on his back.

    “Good, good.” Unctulu lapped up a strand of escaping saliva. “Yes, yes, this is the spot. Pale bones, we’ve found. Right where Master said.”

    The evening sky dimmed to a deep, somber gray. Burbling, Unctulu rummaged through his bag and produced a spherical lamp. “Yes, Thresh. Much better.” He stoked the lamp until it glowed like a tiny moon. “My eyes…not like yours. Need a little light for digging.”

    In the lamp’s pallid light, Unctulu clawed a last few fistfuls of dirt away from the hole Thresher had dug. “Look, look.” He shivered with satisfaction.

    “This is the one.”

    Half-covered in rotted clothes and decomposed beyond recognition, the corpse beneath Unctulu’s fingers was laid out in awkward fashion. “Buried right where he died.” Unctulu’s smile broadened. He dug the dirt out from between each rib, each spinal disc, each brittle bone from collar to knee. Smacking his lips, he removed a vial from his belt and poured its contents along the length of a protruding hip. The foul liquid fumed and sizzled, melting the rest of the dirt away. “Now, now,” he cackled. “Looksey, looksey, Thresh. What have we here?”

    Greedily, he ran his fingers along a leather belt looped around the corpse’s hip. Two empty scabbards were affixed to the belt, one to each side. Unctulu tugged the belt and scabbards loose, afterward dousing each with a second phial of black liquor.

    “See, see…” He slid one finger across the faint symbols etched on the scabbards’ steel caps. “The Raven. The crossed swords.

    “The marks of the Pale Knight.”

    The scabbard and belt were no ordinary items. The courtyard was no ordinary plot of land. The dry, dead grass and all the streets of Mooreye had been the site of a great and bloody battle. “Every grave, every cairn.” Unctulu grinned hideously, “Grae or Fury, dead and gone. But not this one. Of all the corpses here, this one’s different. Thillrian, he is. The worst of them, right where he should be.”

    Unctulu rose. Beside Thresher, hulking and silent, the bloated man stood a full head and half shorter. “Now is the time, Thresh.” He looked up. “Give me the item.”

    Thresher reached for the plate covering his left shin, finding a narrow seam betwixt the joining of two greaves. With fingers locked in a coal-colored gauntlet, he withdrew the object hidden therein. The night trembled, the breeze stopped blowing, and the last of the day’s light faded away.

    The object was to blame.

    It was a gnarled, needlelike tine, thick as a man’s thumb at its widest and sharper than any dagger at its point. Long as a thighbone, it looked fashioned of polished obsidian, but in truth its make was unknowable. When Thresher held it high, it made the shadows move, stirring the darkness like stew inside a cauldron.

    Unctulu looked longingly at the tine, his throat welling like a toad’s. “It’s time, Thresh. Remember what we’re here to do. Now and only now, you’re to let me have it. If I don’t give it back, you’re to butcher me, but otherwise I’m to use it.

    “Just. This. Once.”

    Thresher released the tine. Unctulu grasped it from its thicker, duller end and waved it from side to side as if to carve a lesion in the night. When Thresher reached for his sword, Unctulu grimaced. “Oh, all right. Well and well. Good and good. I’ll play nice.”

    Thresher left his sword in its scabbard. Sniffing the air and swiping the saliva from his chin, Unctulu hunched over the exhumed cadaver. “If you’d eyes, Thresh, I’d tell you to close them. This’ll not be pretty.”

    Unceremoniously, he stabbed the tine into the soil, wounding the dirt next to the corpse’s ribs. The tine punctured soil and loose stone as though they were water, sinking down to half its length. Gurgling, Unctulu left it in place, sharp end pointed to the heart of the earth, the other aimed straight at the star-pricked sky.

    “A long way we marched,” he drooled. “And all for one man. How many nights have we blackened the road, Thresh? How many times did the Grae almost catch us? I’d sooner raise up the whole city than this one cruel carcass. But it’s as the Master wishes, and so we’ll do as we’re told.

    “We’ll bring him back.”

    The tine lay half-buried in the loam. Mist arose from the punctured earth, the grey vapors swallowing the open grave and slinking across the bones like a tongue. Unctulu’s lantern light played across the mist. It gleamed white at first, then blue, then lavender. Unctulu held his breath as the vapors thickened, the mist winding in ever tighter circles around each bone, adhering to the marrow like mortar.

    “Look, Thresh. It’s working.”

    A tremor rattled the courtyard. The grasses near the grave withered and turned to ash. Where once the cadaver’s brittle bones had lain bare to the night, fresh tendons reknit themselves, and muscles, raw and red, took shape. Layer upon layer, pale flesh stitched itself atop a template of veins and sinew. Organs pumped to life, and a new heart spasmed, thumping a black rhythm in a body eight years dead.

    Faster than Unctulu could swallow ten breaths, the body became whole. The deep shadows lessened, and the night’s natural sounds resumed. Unbroken, the tine expelled itself from the dirt and rolled to a stop at Unctulu’s feet.

    “Disgusting, wasn’t it? It’s different watching it happen to someone else.” Unctulu snatched up the tine. “Ah…well…I suppose you’ll want this back.”

    Thresher snared the black tine and slid it back into his greaves.

    The body stirred.

    The man in the grave seized a sharp breath and exhaled.

    “Look at him.” Unctulu gave a three-toothed grin. “Not jealous, are you Thresh? Seems eight years in the dirt leaves a man in better shape than eight hundred. Worry not. You’re still prettier.”

    Thresher tilted his head. Behind his iron mask, thoughts unknowable roiled.

    “You want to know?” Unctulu asked.

    Thresher remained still.

    “Of course you do,” said Unctulu. “This’ll be the last of the ones Master raises, leastways for now. No one wanted him during his first life, and no one but Master wants him now. Look at him, whiter than his bones, waking up from his nightmare. Well…if his dreams were rotten, he deserved it. More than any other, I’d say. More even than me.”

    Thresher tilted his head again.

    “That’s right, Thresh. Don’t you know who this is? This be Archmyr Degiliac, mass murderer, ruin of the Furies, butcher and raper and slaver. The Pale Knight, they called him.

    “And they’ll call him worse yet.”

***

Copyright 2014 – J Edward Neill – All rights reserved

 

What if…? I turned Sleeping Beauty into a dark fantasy novel

Spoiler alert: For those who haven’t seen Maleficent, beware…

A few weeks ago, I fired up the What if…? series with my dark reimagining of this

Today I’m reworking the classic animated film Sleeping Beauty, and to a lesser degree, Angelina Jolie’s Maleficent. What if, instead of a sometimes-for-kids, sometimes dark, but just as often musical and cheery film, I penned Sleeping Beauty as a full-length dark fantasy novel? And what if, instead of Maleficent’s decidedly PG rating, I poured a decanter of thick, soupy shadow juice all over it and gave my pretend new novel a solid R? The original film is a classic, the new film not so much, but between the two I believe there’s a grimmer tale yet untold. Two movies. Two stories. One blender. One book.

Well? What if?

DragonSB

Fear not. In the book, she gets WAY more screen time.

 As far as darkness, the movie Maleficent sets a good tone in the beginning. Stefan is a thief, albeit a terrible one, and his doomed romance with our heroine sets the stage nicely for his betrayal. But let’s get doomier. Let’s get tragic(er). In my pretend book, King Stefan never hates Maleficent. He loves her. Always and forever. Even after he carves off her wings, even after she curses his child to die, he pines for her. His wife and queen, Aurora’s mother, will suffer long bouts of depression due to his love for another woman. His subjects will think him mad. For what woman could ever hope to compete with Maleficent, whose beauty, majesty, grace, and power are second to none? Stefan will always lament his sacrifice. He gave up the truest of loves for the dubious honor of becoming king. Aurora’s curse is his fault, and rather than become an irredeemably evil monarch (the easy way out), he is tormented to the last of his days by what he has done.   

In the movie, I liked the twist of Maleficent watching over Aurora and eventually wishing she could undo the curse. But after that one act of kindness, I want no redemption for her. In Dark Sleeping Beauty, our favorite evil sorceress will do far more terrible things than in either movie. After realizing she cannot undo Aurora’s curse, she’ll raise up her goblin armies, send out storms of crows to spy for her, and destroy city after city in dragon form. (Because, you know, we ALL want more dragon.) Prince Philip’s father, the wonderfully plump Hubert, will perish in an ocean of her green fire. Her thorn thickets will cover most of the realm. Castles will fall to her and her alone (But not Stefan’s). The Hobbit’s Smaug will have nothing but envy for the horror Maleficent wreaks. She’s lost her heart. She’s going to lose Aurora. A woman’s vengeance is like nothing else on this earth.

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I wonder if Brad asks her to dress up like this after the kids are asleep…

Fallen at Maleficent’s hands:

Two of the three faeries. Cooked to crisps while helping Prince Philip break free of Maleficent’s fortress. For the record, I’m sticking with the animated faeries. The ones in the new movie…awful

King Hubert. BBQ’d. Gives Prince Philip all the more reason to hate Maleficent

Stefan’s wife, the queen. Hangs herself from a gibbet. “Alas, I’ll never be but an afterthought in your eyes,” she’ll write in her death note. “No matter the horrors of what she’s done, you’ll always wish Maleficent were queen. And perhaps one day she will be, albeit without you.”

King Stefan. Of grief and sickness. And only days before Price Philip escapes and kisses his daughter

Who gets to live:

Prince Philip. Though wounded terribly and gravely ill after spending a decade in Maleficent’s dungeon

The blue faerie, Meriwether. She alone will put Stefan’s kingdom into a ten-year sleep. In fact, the closing narrative will be hers, lamenting Stefan’s foolishness and Maleficent’s wrath

Aurora. She’ll still get her kiss. But she has to sleep for a decade first. And when she wakes, her parents are dead and her kingdom is the last standing

Maleficent’s crow. Dude worked too hard to die 

The End Game: The last battle in the animated film Sleeping Beauty is fairly epic. After enduring the best villain’s speech ever, Prince Philip flees his dungeon, battles hundreds of goblins, carves through walls of thorns, and duels Maleficent in dragon form to the death. In Dark Sleeping Beauty, it’s a little different. A weary, sickly, and ten-years-older Philip crawls from his cage. He takes up his new magical weapons, but instead of a glorious sword and unbreakable shield, the faeries give him a wicked, dragon-slaying blade and an ugly fireproof shield, forged over the last decade in the lowest furnaces of Stefan’s castle. Due to Philip’s weakness, two of the faeries are cooked during his escape. He trudges away from Maleficent’s fortress, and for the next week he’s hunted by goblins. Only after regaining some of his strength and seeing Stefan’s castle surrounded by a thorns a mile thick does he dare confront his enemy. “With this blade will you her heart pierce,” Meriwether will tell him. “Else your love forever sleeps and the last kingdom shall fall.”

The aftermath: I like a good, cheesy, happy ending. Not. In Dark Sleeping Beauty, when Philip awakes his darlin’, he’s ten years older than her. Ten tired, painful years. Yet poor Aurora remembers nothing. All she knows is that she is now queen, her prince (and soon husband) is beset by shadows, and all the kingdoms around her are destroyed. She must mature quickly (she’s only sixteen) and rise to the challenge of rebuilding a ruined land. If you think about, it’s a nobler ending. Sweet as pie, the kiss and easy oblivion of the movie, but sweeter still a queen rising above the ashes of her father’s malcontent. And no, it won’t be without struggle. Not with her new pet crow sitting lightly on her shoulder.

Next week? I have no idea what next week’s blog will bring. I’ll think of something.

J Edward Neill

Author of the Tyrants of the Dead dark fantasy trilogy

Author of The Sleepers and Old Man of Tessera

Down the Dark Path

Lemonade on the porch

Lemonade on the porch

Noun

1. A state of contentment.

2. A time in one’s life during which a person reflects upon all they done in life and finds satisfaction.

3. The whole point of it all.

LemonadeOnThePorch

This guy has the right idea. I’ll see ya in a few years, buddy.

 

Used to be, I thought happiness meant something entirely different. Perhaps I was entranced with the American ideals: money, a big house, a beautiful wife, long vacations on the beach, etc. I wouldn’t say I was obsessed with materialism, but certainly I was clueless about the truth of what happiness really is. Lemonade on the porch isn’t a thing, a place, or a person. It isn’t something you hope for, dream of, or want for tomorrow.  It’s something you have to make for yourself. It’s something you have to try to earn today, because tomorrow will be different. Or it might never come at all.

And so, once again, I’ll turn to books. Books will be my lemonade, and the porch my castle in the sky. Hell, I don’t even own a porch right now, but no matter. I’ll pretend I do. I’ll sit somewhere and pretend the stars are wheeling over my head. I’ll wander vagabond-like to every park bench and gazebo in Georgia. I’ll invade your porch when you’re not looking. Because, you know, there’s something special about the written word. A good book can provide instant serenity, while two hours spent writing can satisfy the mind in rare fashion. When life gives you lemons, grab a book and find a porch. You’re welcome.

Here’s the part where I’d normally get all long-winded about life, death, love, and darkness. Nah. I’m done. Instead I think I’ll jot down the top ten books I want to sit and read in a comfy chair with an icy beverage at my side. Think of it as a bucket list, but for books. Because no matter what horrors real life might bring, one can always escape. Simply crack a cover, wet your thumb, (or turn on your Kindle) and start reading. Peace will find you.

Book Bucket List:

Sideways – Rex Pickett – Because it’s about two dudes looking for lemonade on the porch. I mean…c’mon. And because it’s sitting on my bookshelf…on its side.

Wuthering Heights – Emily Bronte – The Tom Hardy movie turned me on to this one. Enough tragedy to make anyone feel better about their life.

The Chronicles of Narnia series – C.S. Lewis – I read these as a kid. Time for a re-read. Odds are an adult read will make them feel completely different.

Catcher in the Rye – J.D. Salinger – I can’t believe I haven’t done this one yet. Time to see what all the fuss is about.

The Hunger Games trilogy – Suzanne Collins – I’ll pass on Twilight, Harry Potter, and Divergent, but something tells me I’ll find value here. And yes, I know. I’m sorry.

War and Peace – Leo Tolstoy – I fancy myself an epic novel writer, but I’ve got nothing on Leo.

Les Miserables – Victor Hugo – Another one the movie sold me on. If the book is even half as good…

Dracula – Bram Stoker – If only because everyone tells me it’s about as grim a novel as is possible to write.

Atlas Shrugged – Ayn Rand – I know the premise. I know the controversy. I’ll consume this for the same reason I read the Bible.

The Silmarillion – J.R.R. Tolkien – Already read it several times. Doesn’t matter. Gonna do it again.

So anyway, what’s on your bucket list? Wanna make a million dollars? Climb a mountain? Live to be a thousand? I recommend none of these. Go for lemonade on the porch, whatever it means to you. And go for it today.

Next week, the What if? series returns.  I’ll adapt the original animated Sleeping Beauty and Angelina Jolie’s recent Maleficent into a dark fantasy novel. It’ll be fun. I promise.

 J Edward Neill

Author of the Tyrants of the Dead dark fantasy trilogy

Author of The Sleepers and Old Man of Tessera

Down the Dark Path

 

Sketchbook for the end of the world

 Let’s face it. I’m likely the worst artist on Tessera. If you want beautiful, colorful, deep art, check here.

Otherwise…let’s dance.

A few months back, I shared a few sketches I drew ages ago during the inception of Down the Dark Path. Each sketch depicted a fragment of the story as I’d originally dreamed it. My pattern was: I dreamed it, I drew it, and years later, I wrote epic fantasy novels about it. It sounds simple. It wasn’t.

Recently, I dug up about forty additional sketches.  Most (read…all) I sketched during my early twenties. They’re simple, sometimes juvenile, and somewhat faded by years spent moldering in an ancient paper envelope.  Even so, to this day they reflect my early conceptual visions of the Tyrants of the Dead series. If I were a true artist, I’d spend my time painting reimagined masterpieces for each one.

But I’m not.

So you get sketches…

Gryphon Inn

 

We begin with a tower deep in Grandwood. It’s ten stories high, surrounded by oak trees, and hides a wizard’s laboratory in its walls. I named this tower Gryphon. About ten years after this sketch, I wandered back to it. I decided Gryphon needed to be an entire city, not one lonely tower in the woods. And so Gryphon, home of Rellen, was reborn.

 

 

 

 

Knight 1

This was my original concept sketch for Rellen Gryphon, one of the heroes of Down the Dark Path and Dark Moon Daughter. Rellen later lost his halberd, became younger and blonder, and sat atop a horse instead of a bizarre, long-snouted mutant mule, but his pose…reining up to watch the Furyon horde draw near…still belongs to him.

 

 

 

 

The Whisperers

 

Long ago, I only had the vaguest notion of what the bad guys in the Tyrants series looked like, but this is how they began. I’m not spoiling anything, because the modern-day Ur look very little like this trio. And yet, somehow…I still remember the night I dreamed them. White eyes… Pale as death… Whispering black thoughts into fragile minds…

Hmmm…

 

 

 

Ghoulish

Nothing fancy about this dude. Every other sketch I created in the beginning just happened to be of a ghost, a ghoul, or a skeletal horror. I suppose this guy could be the murderous spirit who shows up in the swamps of Furyon. You’ll just have to read it and decide for yourself.

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KiraniSexy Elf

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It’s no secret. Women are usually more pleasant to draw and dream of than zombies, ghosts, and stone towers. These two ladies were characters who lost their spots in Down the Dark Path during the great 200k-word ‘let’s make this novel more serious’ culling. Even so, I remember them, though these drawings do them no justice.

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Soul Orb Sketch J

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Now we’re getting somewhere. This is my first sketch of the Soul Orb. (The final version graces Down the Dark Path’s cover.) Notice the ghoulish faces at the Orb’s base and the demonic eyes gazing out of its center. This is among my favorite sketches.

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Night Wisdom

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My original concept for Dark Moon Daughter’s antagonist, the Warlock. He later lost the horns and the jewelry, but kept the hood. Because…you know…every diabolical wizard needs a sinister cloak to hide behind.

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What are YOU looking at

And lastly, a bit of adolescent fun. The original Andelusia was sassy, sneaky, and completely willing to use her beauty to snare men’s adoration. Here she seems to be saying, “What are you looking at?” And yes, she’d have used that knife. You probably had it coming.

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That’s pretty much all the sketches I have related to the big fantasy trilogy. Maybe someday, after I write my fiftieth novel and the ideas cease to flow, I’ll get some art lessons.

I could definitely use ’em.

Love,

J Edward Neill

Author of the Tyrants of the Dead dark fantasy trilogy

Author of The Sleepers and Old Man of Tessera

Down the Dark Path

What if…I rewrote The Lord of the Rings

This week marks the first entry in my new ‘What if…?’ series. If only to agitate, exhume, and pontificate, I plan to explore popular books and movies with purpose to pretend remake each of them as if I’d been the author, director, producer, etc. I’d like to think most creative types have asked themselves, “What if I’d written that? What if creative control had been mine?” Well…what if…? Let’s do this.

My only disclaimer: this is for fun. I intend no heresy. Well…maybe a little.   

And so

Lord of the Rings. J.R.R. Tolkien. The first and most powerful of all fantasy series. Take a glance at how many books, movies, tv shows, and friggin’ cosplay conventions are LOTR-derivitave. This is where modern-day fantasy literature began.

What if I had written it?  What if…instead of a sometimes high/sometimes dark/sometimes strictly narrative fiction novel, f’n J Edward Neill had sat down and written it entirely as a dark fiction trilogy? What if, what if, what if…?

640px-The_one_ring

Let’s start with what feels obvious to me. In LOTR, you’ve got some seriously terrifying bad guys. You’ve got nazgul, orks (rumor is J.R.R. wanted to spell it with a ‘k’) a balrog, evil wizards, fell beasts, etc. But more than any of them, you’ve got Sauron, aka a flaming eyeball in the sky. In J Edward’s version of LOTR, Sauron gets a full third of the narrative. He gets dialogue (perhaps from the Witch King’s perspective). He gets backstory (front and center instead of in the appendices). I don’t have a giant list of scenes I’d cut out to make room for more Sauron, but no matter. I’d add a fourth book if needed. The easiest way to darken up Tolkien’s masterpiece would’ve been to add 700% more Dark Lord, and that’s where I’d start.

Still here?

 The second way I’d cast a shadow over LOTR: more good guys need to die. Let’s start with Gimli and Legolas. Their unexpected friendship is a metaphor for all the strange alliances required for the good guys to have any hope of defeating Sauron. And so…one of them must die. My money is on Legolas. And my choice of death is via nazgul, at the Black Gate, right in front of Gimli. Let Legolas’s diminutive friend watch him go down in a blaze of glory, and let Gimli forever cherish their friendship after a nice, long spell of mourning. It’s possible (maybe even likely) that my desire to see Legolas go down has something to do with Orlando Bloom. No matter. It’s a war (the last and greatest of all Middle-Earth wars). The good guys get off too easy.

Who else needs to die? Frodo Baggins. I know. I’m sorry. Slap me silly. Kick me in the shins. I get that Frodo essentially dies when he sails away from Middle-Earth, but I’d have done it in a much more literal sense. Whether by falling into the crack of doom with Gollum, death by sheer sadness after losing the One Ring, or being speared with Sauron’s departing shadow, I’d have snuffed Frodo at the very moment of the Ring’s destruction. With every hobbit making it back to the Shire, the good guys get off too easy again. “You didn’t seriously expect him to survive Mordor?” someone could’ve asked Gandalf. “No. It was only a fool’s hope,” he would’ve answered again. And it was. We should all be punished for our foolishness, not just the poor, misunderstood antagonists.

A few quick-hit ways to continue darkening the series up:

Tom Bombadil: gone

Nazgul: win a fight or two (instead of constantly losing)

Minas Morgul: we get a glimpse inside

Gondor: utterly annihilated

Witch King and Gandalf: fight (with the Witch King fleeing back to the battle)

Moving right along. To really F with the reader, and to maximize the good guys’ suffering, I’d have ramped up the battle at the Black Gate. Tolkien made it well and truly dire. I’d had written it direr. I’d have butchered the good guys almost to the last man standing before the One Ring is destroyed. Legolas: dead. Gimli: wounded. Aragorn: wounded. Gandalf: holding the horde at bay for just…one…moment…longer. Leave the good guys with maybe a few dozen brave souls, and no more. I’d have wanted the reader to wonder, “He won’t really kill them all here? Will he?” Maybe I wouldn’t. Maybe I would.

In ending the series, and with an eye toward leaving the reader with a subtle feeling of dread, I’d let Saruman live. Sure, Grima can try to kill him, but I’d give the original White Wizard a pass. He can creep off to the north, broken staff on the mend. His heart will be filled with vengeance, anger, and always the memory of Sauron’s voice in his head. Tolkien’s version works perfectly for a happily ever after ending, but any dark fantasy worth its salt needs a shadow of a threat to remain, therefore reminding the reader that conflict always was and always shall be.

640px-The_one_ring

I’ve got a certain Rolling Stones’ song in mind…

There you have it. Don’t get me wrong: LOTR is perfect as-is. I wouldn’t really change a thing. It’s all just speculation. And by speculation I mean; painting rooms black and making hearts jump.

Tune in for next week’s What if…? segment, during which I rewrite 50 Shades of Grey as a horror novel. Just kidding. Maybe.

J Edward Neill 

Grab Bag – June Edition

This week has been a little scattered. Lots of little things, some bigger things, and a glimpse at possibly really big things. As such, I don’t really know if any one topic feels right for this week’s blog piece. So instead I want to make sure I catch everyone up so that we’re all on the same page.

 

Hey I have a short story up for FREE!

PIECE-BY-PIECE-COVER

The short story, Piece by Piece, which I debuted on this very site here (for free), is now not only available on Amazon (for $0.99), but also available on Smashwords – and soon will be on your Kobo, Barnes and Noble’s Nook, iBooks, and and assortment of other ebook reading sites (all for free as well). So for any of you who might have wanted to have the short on your ereader, but didn’t want to deal with a Kindle or Amazon… well, I’m trying.

My plan was always to try and get a sample of my work out into the world for free. The old give you the first taste for free and then maybe you’ll want to read more about Jason Mills (the main character in Piece by Piece) in my novel, The Dark That Follows.

 

Hey I did an Interview!

smashwords-vertical

In conjunction with getting the short up on Smashwords, I also have an interview up on the site. Technically I announced it on Tessera on Monday, but it never hurts to remind you guys and gals in case you missed it.

 

Hey I’m up for an award!

HHS-INNOVATES-TILE-AND-LOGO-400x47

For the past 2+ years I’ve been working with Terminus Media on a Motion Comic Project for HIV and STD Awareness. I was one of the three main writers on the project having written 4 of the 10 episodes. It’s been one of those things that I’ve not really been able to talk much about aside from the bare bones (it’s hard to really explain to people what you mean by “Motion Comics”, but I’m hopeful that in the months to come I can talk a little bit about the process, from my end at least.

But the biggest reason to bring it up at all is that the project has been nominated for the  HHS Innovates People’s Choice Award. They have a blurb on the project and you can watch a brief sample of what we’ve been working on here. Most importantly you can vote for our project here!

And there is nothing stopping you from sharing this with your friends as well. The voting ends this week.

 

Hey I thought this was an interesting article!

collage-of-elmore-leonard-books

Elmore Leonard wrote this over a decade ago and was recently linked to on Warren Ellis’s email thingy. While we may not be Leonard, we can at least take a moment and see what is what.

For better or worse I try to strive hard for the last one “Try to leave out the part that readers tend to skip.” Some days I do better than others. Though I kinda feel like this one thing could be a whole blog post unto itself (makes mental note that he will promptly forget).

 

Hopefully next week I can also announce having my book in print. I have the proof copy and everything looks pretty good, so… until next time.

 

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and now the novella There’s Something About Mac through the Amazon Kindle Worlds program. He can also be found at www.johnrmcguire.com.