9 Literary Quotes you’ve never heard of

AncientBook

 

Every morning, I pop open the world’s social media coffers. I shouldn’t, but I do. Marketing is everything, so I’m told, more important than one’s actual ability to write, apparently.

And so…every day I visit Twitter, Facebook, and LinkedIn, and every day dozens of slick literary quotes reach out and slap me. Seriously…quotes are everywhere. Some are famous. Some not. To be fair, many are crap. I mean really bad. Like when an author is trying to impress a fan base only to post something woefully vague or grammatically poop-tastic. Other quotes are taken out of context or weakened by Twitter’s character limit. And still others are laughably inappropriate when considering who posted them. You know the ones I mean.

Even so, I typically stumble upon a few gems.

Look, I’m gonna level with you. I’m not one for posting or Tweeting or paying much mind to other people’s quotes. I figure the true measure of a writer is his ability to write his own quotes, and that true inspiration should come mostly by accident. While it’s not exactly a cop out to share other folks’ inspiring words, nor is it satisfying for me to put their words in my mouth. So many modern quotes tend to be ‘cat-poster’ material, neither eloquent in design nor powerful in effect. They’re supposed to inspire, but all they do is make me queasy.

That said…

Let’s make a little contest of this. Here are a few quotes you’ve probably never read or heard before. They’re not indie (because I hate that term) but they’re probably off the usual grid. I’ll offer a few hints, but I’m not going to give up the authors’ names. I’m not even going to list the source material. If you happen to know who wrote ’em, go ahead and boast in the comments below. To anyone who can guess even five of these, I’ll send something free.

Nine quotes – off the grid

***

A warning for a soldier:

 “Facile est ultio. Easy vengeance. Never harm a living thing whose children you’ve never seen.” 

***

As felt by the next-to-last man standing:

 The air was crisp, but not chilling, and fresher than any he’d ever breathed. Standing on the slope beneath the trees, he felt small, yet strangely at peace, for as he looked to the sky he found comfort in his defeat. 

***

Making fun of pretentious people:

 “Do people think that staying in a room where an extraordinary person once slept will transfer their greatness to them? Relevance by osmosis?”

***

As read on an arrogant man’s tombstone:

 “History may deem my killer a hero, but I went willingly.”

***

The worst kind of regret:

 “It is hard to write their names. If the ink should run, it is because my hand shakes when I think of what I have done. I agonize over whether I should describe these things, for I so often want to forget them.”

***

Image is everything:

No one wanted their fortunes read by some guy in a t-shirt and jeans. People wanted theatrics…

***

 As experienced by a man who thought he’d won, but really lost:

“I ran howling from the house, from the city, from the world. Where I went and how I survived all those nights in the bitter rain, I’ll never be able to piece together. He never came for me, but he’d killed me all the same.”

***

From a mother to her son:

“But those are just dreams, my sweet. This is the world we live in, and we’ve no choice but to make it our own. Maybe one day the shadows will lift and we’ll be free and happy. We only need to survive until then.”

“I want to.”

“What’s that, love?”

“To survive.”

***

And from a different mother to a different son, on the subject of why everyone should read books:

“Not all people are the same, dearie.  Some treasure the earth and the rain, and live for growing food that others might eat. Some favor the sword, and try to claim dominion wherever their boots fall. Others, like us, are undecided. To understand what you wish to do in life, you must first understand what life is.”  

***

So there you go. I’ll post more quotes in the year 2050, by which time no one will read anything deeper than Spacebook posts and Twiddler feeds.

Love,

J Edward Neill

Author of this.

Co-author of this.

Creative Interview With Comic Book Artist Sean D. Hill

Continuing in our creative interview series, next up to bat is comic book artist/ fine art illustrator Sean D. Hill. Sean is the talented artist behind the pencils/ inks of “Route 3”, ” “Jaycen Wise And The Secret of The Rose” and is the current penciller on Zenescope Entertainment’s critically acclaimed “Dark Shaman”. Let’s get things rolling!

Tell us about yourself, where you’re from and any training you’ve had in the visual arts, comics medium.

Well I’m from Washington DC, born and raised. As far as training goes my grandfather began showing me stuff from an early age. After that, when I was in 4th grade, I was introduced to an artist named Kofi Tyus.

Sean Hill's "Lineage"

Sean Hill’s “Lineage”

Kofi quickly become my mentor and I even got my first sketchbook from him. As I got older I went to an arts high school called the Duke Ellington School of the Arts, where my major was Visual Arts or VA as they called it. I had great teachers like Bill Harris, Cathy Cann, Mel Davis to name a few. I always wanted to be a comic book artist ever since the Spike Lee Levi’s commercial featuring Rob Liefeld.

I pretty much stuck to fine art until I started dating my wife, and she was going for a Media Arts and Animation major. I learned everything I know about comic illustration and storytelling from her and the classes I would sit in with her.

What is the first thing you remember drawing?

The first thing I vaguely remember drawing was KITT and Michael Knight from “Knight Rider”. I was obsessed with that show as a kid. I would show the pictures to Grandpa and he would tell me what I had to work on and then I would get excited to redraw it again because I’d learned something new.

A page of Sean Hill's work from Zenescope Entertainment's "Dark Shaman"

A page of Sean Hill’s work from Zenescope Entertainment’s “Dark Shaman”

Can you tell us a little about your process and your choice of medium?

I work mostly digital nowadays. I use Manga Studio 5 for my software and I draw on a Yiynova MSP19U, which is a screen that I draw directly on, which is  similar to a Cintiq.

I still do stuff traditionally though when I get the itch. My favorite traditional tools are my Pentel Brush pen that I never leave home without , and I love my Zebra G Pen nibs. The best Bristol I have ever used is still the 500 series Stathmore Smooth 4ply. It’s great stuff.

A page of Sean Hill's work from Zenescope Entertainment's "Dark Shaman"

A page of Sean Hill’s work from Zenescope Entertainment’s “Dark Shaman”

Are there subjects you find yourself drawn to again and again in your art? Are there any particular artists who inspired you to work in the comic book medium?

The stories I seem drawn to the most are ones with a lot of character development and a lot of action. I love stories that take in the aspects of blockbuster films also.  The artists who inspire me are numerous, though ones I think mentioning are Mshindo Kuumba, Ivan Ries, Lewis La Rosa, Brian Hitch, and Jason Fabok. It’s a pretty long list.

What are you working on now? Where can we go to view/purchase your work?

Right now I am working on the final issue of Zenescope Entertainment’s “Dark Shaman” mini series. It’s a story steeped in a lot of Timaucuan Native American lore which I love. You can order the books from your local comic shop if they don’t have them on the shelves already, or through the digital comic book distributor, Comixology.

I am also very proud of the work I have done on “Route 3” for Terminus Media which is available for digital download on Amazon, and the Comics Plus app.

Sean Hill's "Lineage"

Sean Hill’s “Lineage”

 

You can view all my work at:

www.nazirstudios.blogspot.com

https://m.facebook.com/sean.hill.777?ref=bookmark

http://instagram.com/seandamienhill

Ten Real Life Locations for the Tyrants of the Dead movies

As I sit in the dark and daydream terrible things, my mind wanders to the far-off hope of finishing the screenplay for the Tyrants of the Dead series. It’s ever in my thoughts. It’s not quite a realistic goal, but it’s more than just a dream. Previously, I imagined the cast here and here. But to capture all audiences everywhere, I’ve come to understand that the setting is of utmost importance. In Tyrants, readers explore snow-capped mountains, dismal swamps, glorious medieval cities, and grounds hallowed long ago by the Ur.

It’s a lot to digest.

Given the rampant use of CGI in modern film-making, I’d like to dial it back a notch. Budget notwithstanding, and actors’ travel concerns set aside, I’d prefer to use the most realistic locations available. Nothing is as magnificent as what nature already offers. Nothing…

And so I offer the ten locations I’d use as settings for the darkest fantasy series of all time:

Gryphon

Gryphon CityMonreal, Spain

Let’s start with a happy place. Gryphon, with all its white houses and cobbled lanes, is a sanctuary in which our heroes rest briefly before wandering back into the abyss of war. Monreal is a gorgeous medieval hamlet surrounded by green thickets. Sounds like a match.

 

Moors Eye

Mooreye CityPingyao, China

Now let’s head to Gryphon’s vile neighbor. The Moor’s Eye, home of traitors and scene of countless murders, has high walls and towers not unlike Pingyao. Think China will let us borrow it to catch a few shots? Think they’ll let us hang black banners from the walls?

 

 

  GraehelmPrairie
Graehelm PrairiePalouse Prairie, Idaho

To get anywhere in Graehelm, one must travel grasslands far and green.  To get anywhere in Idaho, one must travel grasslands farther and greener. Just look at all that grass!

 

 

Grandwood

Grandwood ForestCalaveras State Park, California

 The world’s biggest trees. Acres and acres of giants dominating all the small sights below. Of all the places, Calaveras is one I actually plan to visit before I die. Anything that makes man feel smaller =  good.

 

 

Nightmare Forest

 

 Nightmare ForestAokigahara Forest, Japan

Speaking of woods… Nightmare is the setting for Andelusia’s black magic awakening. Unspeakable horrors wander the glooms, sniffing out mortal creatures to dine on. Aokigahara is perfect. For those who’ve never heard of it, it’s the eerie forest in which many Japanese commit suicide every year. No CGI needed, folks. This place is spooky enough as-is.

 

Undergrave

The UndergraveMammoth National Cave, Kentucky

Vaulted ceilings ribbed with daggerlike lime formations. Narrow corridors to march men to their deaths in. It’s like nature knew what I needed…and spent millions of years crafting caves to fit it in. Happiness is being three days underground without food, light, or hope. Right?

 

Mormist

MormistHimalayan Forest

Mormist is the scene of peace and war, of tranquility and slaughter. In what landscape more glorious to film it than the verdent slopes and white-crowned peaks of the Himalayas? None, I say.

 

 

SelhauntSea

The Selhaunt – North Sea

Many a wise mariner fears the choppy, deep, and bitterly cold waters of the North Sea. Such a fine, dark, dreary body of water will serve perfectly to mirror the Selhaunt. Nobody wants to cross either unless they have to. And they will.  

 

Cornerstone

CornerstoneWiencke Island, Antarctica

It’s too pretty a place to serve as a vast Ur graveyard, you might think. But cap a special colored lens on the camera, and I say no place could be better. In Cornerstone, pale snow drifts across dead stone, concealing stairwells that lead to tombs for millions. Commence filming during Antarctica’s long twilight, and find perfection.

 

Malog

MalogBig Sky Mountain, Montana

At last we come to it:

The obsidian citadel, larger than all the fortresses of men combined, was as hideous as it was massive. Its body looked as though hewn from the belly of the world’s most massive mountain, a place where the sun never shined.”

Malog is where the worst villains in the series reside. Ghosts, ghouls, all manner of bad, bad men. Sure, we’d have to cheat a little and CGI it to look like obsidian. And we’d have to pock it with a few thousand haunted windows. But even so…

* * *

Will it ever happen? Who can say?

One can always dream…

 J Edward Neill

Author of the Tyrants of the Dead dark fantasy trilogy

Co -Author of Hollow Empire – Night of Knives

Down the Dark Path

 

Route 3: The Movie

Remember when Wizard Magazine would do their dream movie casting feature for comic book movies? It was one of the sections of the magazine that I honestly got hyped about, with the hope that these flicks might one day see the light of day.

Sure, these features were probably little more than staff writers having their chance to play a little bit of fantasy casting. But at the time, when casting news wasn’t available at the drop of a dime, this was a big thing for comic book fans like myself.

So following in the footsteps of Wizard Magazine, and my fellow Tessera blogger J. Edward Neill, I’ve decided to do my own fantasy movie casting for my creator owned project, “Route 3”.
Route 3 Logo

 

These are the actors and actresses that immediately jump to mind when I think of the “dramatis persone” of the epic tale of Sean Anderson and company. As the story expands in future issues, I’ll come back and add more actors and actresses.

But for now, think of this as my big Comic Con announcement for the casting of next summer’s blockbuster, “Route 3”.

 

Sean 3

Sean Anderson: For our main protagonist, it’d be a toss up between Donald Glover (“Community”) and  Tyler James Williams (“Everybody Hates Chris”)  I know Sean’s age would have to be adjusted for the sake of the flick in Glover’s case (maybe make him a senior in high school), but heck, if Toby McGuire can play a high school student in his early 30’s, why not Glover? Childish-Gambino

 

Williams would also make a great Sean Anderson, as we’ve already seen him play a down on his luck teen in Chris Rock’s “Everybody Hates Chris”. Add to this, such roles in “Dear White People” and an upcoming stint in “The Walking Dead” I think Williams could put on an awesome performance.

Tyler+James+Williams+bLQBrZrrfnLm

 

 

 

 

 

 

Sean 2

 

316 2316: If Marvel or Star Wars won’t have him, “Serenity’s” scene stealing actor, Chiwetel Ejiofor, can join the Route 3 ranks as Sean’s main nemesis.

 

 

CE1I loved this guy in “Serenity”, and “Inside Man”, and would love to see him do his thing in this epic flick.

 

 

 

 

 

 

Richard Nathenson: Adding to the list of Sean’s list of antagonists, comes the puppet master himself, Richard Richard Nathenson 2Nathenson. He would be played by Neal McDonough. McDonough is a guy that you’ve seen in just about everything including “Terrier’s”, “Captain America: The First Avenger”, “Walking Tall”, and “Minority Report”.

 

Neil M

 

 

 

 

He can bring definitely bring it when playing the Washington D.C. power broker, who makes Sean’s life a living hell.

 

 

 

 

 

 

 

Charles Punching

Charles Reily: No one, and I mean nooooo one would fit this role better than Mr. Liam Neeson (I almost pulled a Key & Peele and called him Neesons). Neeson would be able to bring the kick-assery of “Taken”, with the TAKEN 2dramatic gravitas of “Schindler’s List” to the mysterious, and lethal figure at the heart of Sean’s tale.

 

 

 

 

 

 

 

 

Samie 1

Samie: Sean’s potential love interest would be played by the talented KeKe Palmer. With such credits as “Akeelah and The Bee”, and “Grey’s Anatomy” she’d be a perfect fit for the Route 3 universe. Just imagine this scene between Palmer and Williams. Box office gold.

 

 

KeKe Palme

 

Khenan & Salma: Rounding out 316’s covert ops force would be Malcolm Jamal-Warner and Michelle Rodgriguez. Sure, most folks remember Malcolm Jamal-Warner from “The Cosby Show”, as Theo Huxtable. But K S 1he had a great leading role in the post-apocalyptic television series “Jeremiah”, and other roles in “ Community”, “Sons of Anarchy”, and even “Dexter”.

Michelle Rodriguez personifies bad-assness in everything she does. “Resident Evil”.  “Girlfight”. “SWAT”. “Avatar”. “The Fast and The Furious” series. You’d be hard pressed to find a more epic action movie actress than Ms. Rodriguez.

 

MJW

 

MR2

Khenan and Salma 1

 

 

Larry Anderson:  Idris Elba. “Pacific Rim”. “The Wire”. “Luther.” “Mandela: Long Walk To Freedom”. “Thor.” Lenny 2Dude is a talented, talented, ta-len-ted actor, and he’d be able to bring a set of supreme acting chops to “Route 3”, playing Sean’s father.

 

 

Idris

 

 

Shane 1

Shane Watkins: The head of the Watkins drug cartel, Shane would be played by who I think would be a wild card to most: Dule’ Hill (“Psych”, “The West Wing”).

Hill was a hilarious straight man on “Psych”, but it was on “The West Wing” as Charlie Young where his dramatic acting skills shone. I think he’d be able to pull off the business minded, ruthless antagonist who gets caught in the wake of the epic “Route 3” story.

 

DE2

So Hollywood, look how easy I just made your job. I’ve done the casting, and have given you a template for a script.

Just need you to cut a check so we can make some magic.

P.S If you want to read the book before seeing the potential movie, head here to pick up the current three issues of Route 3.

Sean 1

Of Dreams and Steam… and Great Engines of Power

Last week’s blog made mention of how little moments can change a direction for a person. Something small can knock you onto a completely different course than anything you expected even an hour earlier. This is another one of those stories.

BeyondtheGate

A few months ago I decided to participate in a Kickstarter campaign. Not the strangest thing to do, but the result of that one act has allowed me to interact with a bunch of writers that I might never have had the chance to do. It has garnered me a couple of interviews, an appearance on a podcast, and an appearance in an anthology released yesterday. If you haven’t checked out my post from Tuesday, you can read a sample of my story… and best of all, the anthology is free at most places (and eventually will be on Amazon as well). My blog from yesterday is here.

That most recent interview is here.

One of the outcomes of the Kickstarter (which was watching the Self Publishing Podcast guys write a book from start to finish in 30 days) was that the world they were creating during June would be an open source world. Which meant that anyone could write in the world and not have to worry about sending money to someone else. That Kickstarter became The Dream Engine…

And with that, the anthology became this thing. Slowly, over the next month as we waited for the finished product, gears shifted into motion. Authors began to say that they’d like to join in and submit something. I mean, the chance to have your work appear in something else is never a bad thing. Maybe one person reads your short and checks out the rest of your work. You just never know.

So I signed up, not having a clue at all as to what I might be writing about. And then the book was released and I started reading The Dream Engine hoping that something would spark inside my mind. Something would direct me to explore it. I needed something to inspire me.

And the days crept by, and I kept reading, and while I was enjoying the book I still had no idea what I could write about. What might fit in the world they were weaving. I believe I was 2/3 of the way through the book when that lightning finally struck. Something finally triggered. Suddenly I had ideas.

Notes

This is what happens when I’m not near a computer and I need to get the information from my brain before I lose it. This is the part of writing that I wish I could bottle. I wish that I could figure out exactly what the switch is in my brain that allows me to – out of nowhere – come up with an idea that was almost… maybe 90% there. I knew the various beats, I knew the two main characters and what their voices were like, and I even knew why I was writing the story.

You see, in the Dream Engine, the pilots of Altera are rock stars. They get to see the world and when they return to a city they always have more than their share of tales about what they had seen. They might be complete lies or they might be the truth, but that’s why you listen… they are the original water cooler talk where you could dissect their stories and try to figure out where the lie begins and the truth ends.

And that’s a question that might be worth answering… why do these Ruddermouths tell these stories?

I think it took me about 3 days to actually write the short. Then one more day for some self-editing. However, that wasn’t the end of it. All the writers were asked to swap their stories with another writer and do an editing pass. Then take those comments, tweak, overhaul, whatever needs to be done on the stories. Again, at that point  we had an editor who looked at all the stories and gave her notes. Then it would be onto our Beta Reader for the project with that last second look at things and make sure that nothing slipped through that might have been confusing on the reader’s side of things.

What was amazing about this project is how people came together to create this something out of nothing. From Eric Pierce wrangling all of us in one direction, to Amy Schubert providing the free editing, to Kayla Halleur doing that last minute reading… I was reminded how so many times as writers and artists… we’re alone, banging on the keys at 2 in the morning. And how lonely that can sometimes be. Yet this project was a true meeting of people to contribute to something that had inspired them in some way. From various countries and backgrounds, all working towards a singular goal.

And yesterday saw it finally come out. I’m happy to have been able to contribute something to it.

If you haven’t already checked it out, it is available free at most bookstores, and will be free on Amazon soon enough.

Amazon | Apple | Nook (Barnes & Noble) | Page Foundry  | Kobo

To learn more about The Dream Engine and the various books being written in the world, check out Blunderbuss World.

To learn more about the writers of The Dream Engine… the guys that started it all, check out Sterling and Stone.

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. Each episode is only $0.99. But you can go ahead and purchase the full novel (all 6 episodes) right now for $4.99 with the above link!

He can also be found at www.johnrmcguire.com.

 

Preview: Beyond The Gate Anthology

BeyondtheGate

(This following is an excerpt of the story I contributed to the Beyond the Gate Anthology. For those unfamiliar with the world that originated in The Dream Engine by Johnny Truant and Sean Platt, it is a land surrounded on all sides by a dense Fog where monsters are rumored to live. It is a place where skyships flown by seasoned pilots, called Ruddermouths, journey from city to city, carrying their stories with them. And it is a place where if you lose your grip on reality they have a special place known as Joffery Columns.

Here’s the official blurb:

Waldron’s Gate, capital of Alterra. A land powered by steam, but inspired by the power of dreams, and surrounded by the mysterious Fog. 

The Dream Engine explored this city. Now you are invited to go Beyond The Gate. 

Twenty-three authors will take you over, under, into, and beyond the Fog in this cross-genre compilation of short stories. 

From time travel to romance, young adult to horror, science fiction to historical fantasy, you’ll discover tales that delight, intrigue, and maybe even shock you.

This is only the beginning.

 

I’m excited to have a chance to grow the world, even if in a very small way. If you like what you read, this is only the beginning of the story.)

The anthology is available here (for free at most places):

Amazon | Apple | Nook (Barnes & Noble) | Page Foundry  | Kobo

 

***

The Secrets of Storytelling

Isaac Parkes twisted and turned through the throng of people gathered around the skyport. All eager to see the ferry shaws begin their next circuit supply run. All hoping for one more look at the ruddermouth pilots before they lifted off.

Isaac raced across the tarmac but not in an effort to be a spectator. He sidestepped an older woman who had painted her face a strange blue hue, nearly causing him to collide with a teenage girl, her eyes full of stars and hope. His satchel slid down his hand in the scuffle, but he kept his grip, leapt over another gawker, and shoved his way past the perimeter guards with a flash of his paperwork, though they did very little to verify much of anything. Too concerned with maintaining the lines for the rest of the mob, it seemed just acting as if you belonged was more than enough to allow you past their blockade.

Only fifty feet to the final shaw, he heard its engines fire up and begin their lift-off cycle. With no one between him and his goal his run transformed into a sprint. Back and forth he waved, trying to get the pilot’s attention. It did him little good. There was a stir in the engine. It would be only a few more seconds before the craft took to the skies, leaving him alone on the empty platform.

Just before the final lift, his hand found the passenger door and slid it open, hopping into the cockpit as fast as he could. His stomach lurched in time with the ascent, but he managed to keep his breakfast down. With a click, the door slid back into place, locked tight.

Now inside the craft he realized how heavy his breaths came and used the back of his sleeve to wipe away the sweat from his brow. Below them, he could see the crowd for what it was. A flash of red hair behind a handmade sign gave him the briefest pause. A memory from another time… then she was lost in the mass of women crying at the loss of their true love. Nearly fifty people saw them off. Their adulation was an impressive sight. Isaac wondered if they only felt that way for tonight’s lift-off or if this was a regular occurrence.

“About left you back there. Another coupla seconds and you’d have started walking.” The pilot startled Isaac. He turned to give the man his sincere thanks and the words wouldn’t come out. He started to stutter out some words again, but couldn’t make his mouth work like it was supposed to. There he was in the flesh. Never in all his years would he have expected to get his lift to Stensue from Lukas Byron. But it was him. The strong jawline, the dark hair with just the barest hints of gray peeking out told the truth of that.

Except once he took a good look at the pilot, he realized he’d gotten it wrong. This wasn’t the Lukas he’d seen two years earlier. Isaac still remembered the smell of the bar, a mixture of cigar smoke and bodies crowded into such a small room. He and his brother Sean arrived hours early, squeezed into one of the booths near the back where they could watch everything and everyone. Then the ruddermouths came in, full of thirst and swagger. He recognized a few of them, but it wasn’t until Lukas came in that the wait had been worth it.

Sadly, something had hidden that man from the world and replaced him with a doppelganger. That Lukas was a star, with his jet-black hair grown long enough to hide his eyes, but not enough to block a full smile displaying a full set of shiny ivory teeth. Apparently the years of long hauls and spinning yarns late into the night was tougher work than it appeared. Replaced by the four-day growth on his face, gray hairs were no longer content to hide from the world, fully announcing their presence. His jacket, worn thin in some places, was stitched together with hastily placed patches that were threatening to pull away from the leather. And while this Lukas still smiled, there was no longer a toothy grin attached. Instead, he gifted Isaac with a forced smile from a shell of a man.

The Lukas Byron he knew, the one everyone knew, told legendary tales, each one more fantastic than the last. He fought river creatures one day before stopping gremlins from destroying his skyship the next. Then there was a dogfight with a dragon, if you believed in that sort of thing. He was a man who made being a ruddermouth a goal to be had, not a consolation prize for those who aren’t picked for skyships or the zeppelins. He’d weaved his way through every city and every port, spinning his lies about adventures to the far side of the world.

Isaac would know. He owned the book. More than that, he had memorized the book. He could have recited the story about the hauntings at Aerohead when a group of ruddermouths were forced to stop overnight and nearly lost their lives.

And here, in this inner sanctum of his hero, he saw the proof. Pinned and stuck to the ceiling were an assortment of clippings, sketches, and fabric pieces torn from dresses, scarves, and possibly other things. These were his gifts from an untold number of fans.

Of course, Isaac knew the stories weren’t true. They couldn’t be anything other than simple tales. But he was fine with it. He’d always been one for stories and the like. When he was no taller than a doorknob, he’d lose himself in his father’s study. Books lined the walls, some stacked in the corner, and each time he touched a book a plume of dust lifted from its home. Each one held those old stories. His father liked to refer to them as Alterra’s old secrets. He’d say, “In those books you’ll get a picture of how things were.”

“You mean monsters and elves used to run around?”

“No. I mean you can understand what people believed many hundreds of years ago. Those are just stories. Stories your mother might kill me over if she knew you were reading.”

The shaw hummed through the night’s sky. Lukas rummaged in the front of his jacket and produced a flask. Isaac saw a tint of green liquid leak at the edges of the man’s mouth before he offered his cargo a sip of Thunderclap. Isaac shook his head.

“So, why’d you join?” When Isaac didn’t immediately respond, Lukas filled in the silence for him. “It’s going to be a long enough flight, and I’ve never had a partner up here before. Might be nice to have someone to talk to.”

“I suppose. Well, I-”

“Wait! Let me guess… you fell for the campaign didn’t you? That whole ‘Come and see the world’ bit. Am I right?”

It was a question Isaac found himself pondering many nights when he couldn’t sleep. He’d yet to find a satisfactory answer, so he countered, “Why’d you join up?”

“To see the world.” Lukas said the words without any hint of happiness or sadness. It was a matter of fact. “I was never going to see Waldron’s Gate or Yon or Stensue where I was. Grew up in a small village in the middle of nowhere. Just was never going to happen. Being a ruddermouth was my way out.”

Isaac found himself nodding. Maybe he wasn’t different from this man. Both of them thrown into situations because of circumstance more than anything else.

“The women don’t hurt either.” This time he gave a full-toothed smile, and Isaac couldn’t help but return it.

Isaac shifted in his seat beside the pilot. All the gears and instruments clicked and hummed as the shaw made its way through the air. “I’ve heard almost all your stories. I even have the book.”

“Book?”

“I’ve always wondered what part of flying opens your mind up to weave those tales. I mean, I know it must be lonely when you are making your runs. Especially when you’re going from Yon to Waldron’s Gate. No disrespect to the Builders, but you do what they do… just in story form.” Isaac wished he’d stop gushing, but he couldn’t help it. There were so many questions he’d had since he’d first started reading about Lukas. He saved every clipping from the papers, watched every news story produced. Now he was riding in a ferry shaw with the man.

“Oh that. The writer ended up listening to my stories and a bunch from other pilots. Took ten and slapped my name on it. I don’t honestly know which ones they used.”

“Are you saying they aren’t your stories?”

“Maybe. Maybe not. I mean, I am pretty entertaining when I need to be. Ruddermouths always got stories to tell. Everyone knows that.”

Lukas stared out at the night. Below the cloud line they could still see the slow rolling fields underneath them. For some reason it reminded Isaac of what Jonah the Whale God’s ocean might be like. The grass swayed in time with the wind.

“Things are changing, though. Routes that were once sleepers… there’s a threat around every turn of a mountain or valley. Every…” Lukas trailed off. “I shouldn’t say anything.”

“What? What shouldn’t you tell me?”

“Let me ask you a different question first. Where have you been?”

“All over,” Isaac said.

“Waldron’s Gate?” When Isaac shook his head, Lukas continued, “Then you haven’t been anywhere. But it’s alright. You’ll be there soon enough.”

“Mayday! Mayday!”

The squawkbox lit up the cockpit with its flashing glow. The voice on the other end reached out through the air to try to find an anchor to someone. Static cut the words into broken pieces. “Something hit… going to try…”

Lukas touched the box. “Where are you?”

“Thirty miles out… on the way to Thestic.” Static ate the rest of the communication.

“Do you know where that is?” Isaac asked.

“Damn fool, trying to cut his route short after I warn him to stick to the tried and true ways. Yeah, I know good and well where he is.”

Isaac clenched his hands, tightening his grip on the dashboard, knocking off a random keepsake. He leaned forward in his seat, as if the movement would allow them to travel faster. Lukas shook his head at the gesture. “Oh, you’re a romantic… that’s why you want to be a ruddermouth. Well, with those doe eyes and full head of black hair, the ladies are going to love you.”

***

Again, if you like what you read, this is only the beginning of the story. The anthology is available here (for free at most places):

Amazon | Apple | Nook (Barnes & Noble) | Page Foundry  | Kobo

Of Gunslingers and Forgotten Worlds

There are moments in your life that you don’t see coming. You don’t know when they are going to happen. There is nothing you can do to prepare for them. And even in the moment you have no idea what kind of impact the event is going to have on you going forward. One day you were one person and the next you were someone different… and you didn’t even know it.

the dark tower

I’m having one of those moments right now. You see I’m reading The Dark Tower series. And yes, I realize that it shouldn’t have taken me so long to get around to reading it. In my defense I swore to myself years ago when I heard various friends going on and on (and on) about it that I would avoid it until it was completely done. I mean, the last thing I would want is to get really involved in it and then have to wait years at a time to get the next book (cough, cough, Game of Thrones).

I am at the beginning of book 4 – Wizard and Glass.

This series makes me want to break my fingers.

There was a point today, while I was reading at lunch, that had I not been surrounded by other people I would have cheered, yelled something. I kept all of that inside because I didn’t want them to call the white coats to come and take me away.

I have no idea where the series is going (to the Dark Tower, stupid!). Everywhere we turn we get to see more and more of the destroyed world. Is it Earth thousands of years in the future? Is it some parallel world?

Does it really matter? King weaves his way through this place, showing us slightly familiar things and then turning them on their heads. But to say that little bit doesn’t do it justice. The mundane things feel exciting, even when they probably aren’t.

I just got done reading a whole bunch of riddling chapters, and I couldn’t wait to see how our heroes managed to get out of that predicament.

But the biggest way that I know the narrative is working for me? I’m picking up speed as I read. I’m lingering for a little while longer… just 5 more minutes at lunch… I come home and tell my wife the little moments that made me happy.. heck I’m blogging about the damn series this week. To say it is on my mind is an understatement.

I’m even wondering about the rest of King’s works. I know various things tie together in odd ways, sometimes with a character or a place, but I’m turning that corner about wanting to know what those things might be. I even found a blog where the guy broke down what books to read when. And I read it… though, my insanity has some limits that don’t include taking a detour through all of his other books before finishing the second half of the series.

Or maybe I do…

And I’m currently working on a book – The Edge of the World. And I’m reading this epic by Stephen King. And I want to break my fingers.

Not because I don’t think I’m going to be good enough in my writing. But because I have to step up my game. Again.

And that is annoying.

 

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. Each episode is only $0.99. But you can go ahead and purchase the full novel (all 6 episodes) right now for $4.99 with the above link!

He can also be found at www.johnrmcguire.com.

What if…? The Wizard of Oz were a dark fantasy movie

Witch

 

Welcome to the fourth installment of the What if…? series. Previous entries include dark remakes of The Lord of the Rings, Sleeping Beauty, and Star Wars. Like Mick Jagger, I see a red door and I want to paint it black.

Recently, I sat down with my son to watch The Wizard of Oz. I had plans to let him watch while I cooked, cleaned, and otherwise carved my way through the day. He’d watch a classic, and I’d get stuff done. It was a perfect plan. Etched in stone. Stronger than the foundations of the world. Right?

Wrong

Twenty seconds in, we were both hooked. I’ve never seen a kid so rapt and silent, and I’m not even talking about my son. Every cool memory of watching The Wizard of Oz as a boy flooded my wee black little heart. I never got to my chores. We sat there, my son and I, and soaked the movie up in all its glory. We loved it. There’s no other way to put it.

So what’s the deal? How could The Wiz get any better? How dare I dream of what it’d be like to change it? It’s already perfect in every way, right? Right??

Maybe…

What if I tweaked the movie? A lot. What if it was a dark fantasy epic, an adult, R-rated, midnight-hearted feast? What if, instead of an American classic families crowd on couches to watch every year, it was a movie that dropped your jaw open, terrified you, and made you geniunely fear for Dorothy and her friends? What if…indeed?

 Let’s start at the bottom and work our way up. First and foremost, and I know I’ll get killed for this, but the dark version of The Wiz can’t be a musical. It just can’t. Instead of songs about rainbows and yellow brick roads, dark Dorothy needs to dream these things. As in dream them between her nightmares. Because let’s face it, this poor little girl almost lost her dog, ran away from home, whirled through an imaginary (or real?) tornado, and fell under the constant threat of a wicked witch. If she has dreams, at least some of them will be bad. So instead of cheery songs, I want scenes of her dreaming of the good life sandwiched between scenes of her dreaming of the horrors (let’s face it, Oz is a pretty messed up place) surrounding her.

Now that the singing is gone (or at least changed) we move along to the Witch. The bad one. The bad one who doesn’t have a house on her. She’s pretty creepy in the original. She’s got the evil castle, an army of flying monkeys, another army of British-guard looking dudes, and some nasty ideas for using her magic. So yeah, the foundation is laid. What we need now is screen time. More of it. I want to know why everyone hates her. I want to know why she’s wicked. Moreoever, I want her to win once in a while. Instead of getting walked on by Glinda, mildly splashed by Dorothy, and dismissed by Oz, I think she needs to kick some ass first. Why do the Munchkins hate her? Is it her green face and hook nose, or did she enslave an entire Munchkin city to build her castle? Why does Oz want her gone? Because she’s un-dateable as a fellow practitioner of magic? Or because she’s threatened to use her spells to corrupt all he’s worked to build? Give us 700% more Witch. And let her F things up in ways that obnoxious Glinda can’t just dismiss with a wave of her wand. Please?

And while we’re on the subjects of Glinda and Oz…

I’m fine with Oz the way he is. A megalomaniac. A king by way of opportunity, but not birthright. A techno-genius in a otherwise medieval-ish land. A liar and a faker, but ultimately not too terrible a guy. But once again, I need more of him. The movie is named after this dude, so let’s give him his due. I want secret labs beneath Oz. I want technological devices meant to destroy the Witch (and her sister) but not yet ready for service. If she has evil spells and armies of nasty critters, perhaps he has equally formidable forces. Fewer critters, but better weapons. More power, but more reluctance to use it. C’mon Dark Oz. Step it up.

And Glinda… Oh Glinda. If you can undo anything the Witch does with a wave of your wand, maybe you should do more. As in lots more. As in use your magic to take the bad Witch down. Otherwise, I need a reason. Maybe Glinda is a coward at heart. Maybe she’s only allowed to (total cop out) use her magic for good. Or maybe she once was a bad witch, and now she’s having doubts about destroying someone she used to be. Or maybe, deep down, she knows the Wicked Witch would crush her in a duel. Yeah. That’s the reason I’m going with. Glinda’s good ain’t good enough. She’s nothing but a meddler, a poker in the fire, but ultimately unable to stop the bad girls.

OzDirtRoad

The brown-scale stays. Eeriest part of the movie, in some ways, the colorless plains of Kansas.

Who lives:

Since it’s all just a dream (I think) and Dorothy’s friends are manifestations of the people she knows in real-life, we can’t kill off as many good guys as I usually would in a dark fantasy movie. So…the Scarecrow, Lion, Tin Man, ToTo, and Oz are all spared, as is Dorothy herself.

Who dies:

 Enslaved Munchkins who build the Wicked Witch’s fortress. Glinda’s sister, in a flashback being cooked by the Wicked Witch. Some of the flying monkeys and Oh-E-Oh! soldiers, cut down by the newer, badder Tin Man.

  And last but hardly least: the scenery. To grit up The Wiz, we need sharper, more monolithic representations of the wholesome set pieces in the original. The Wicked Witch’s Fortress: Smoking, haunted, macabre, and surrounded by a poisonous lake. The Emerald City: Huge and bustling, stuffed to the nines with Oz’s devices, inventions, and gadgetry. The Munchkin Village: Cute and merry as ever, but lying in the shadow of the previous village, turned to ash by the Wicked Witch. The Yellow Brick Road: Clear and easy to follow in some places, shrouded in darkness at others.

Oh, and btw, the Scarecrow, Tin Man, and Lion are at heart magical beings. I mean…a metal man, a dude made out of horse food, and a talking lion…I figure all three were created either by Oz…or quite possibly even by the Witch herself. Dark Wiz of Oz will explain. Even if briefly.

Final disclaimer: the original movie kicks the shit out of my dark imagining. Don’t for second think I hope otherwise.

Catch you later,

Buy this.

J Edward Neill

 

 

Duane Jones: A Horror Film Pioneer

“Now get the hell down in the cellar! You can be the boss down there, but I’m boss up here!”-Duane Jones as Ben/“Night of the Living Dead”

Growing up in Chicago, we had one of those late night B-movie programs, where some obscure horror flick would get shown every once in a while. This is where my love of zombie flicks beganwith George Romero’s “Night of The Living Dead.”

NOLD1

This film was my introduction to one of the greatest horror films of all time, and a film that gave birth to a sub-genre that has influenced the creation of numerous films, television series, novels, comics, video games, and even music videos.

At the age of 28, Romero and writing partner John A. Russo crafted a solid script that followed a group of individuals who find themselves trapped in a remote farmhouse, as the dead rise around them.

The film featured some of the most suspenseful filmmaking of its time. It was a forerunner for the use of gore effects in horror films, and featured an omnipresent sense of despair that left viewers tense throughout the film. In light of all this, what sealed the deal for me with this film was one character: Ben.

BenPlayed by Duane Jones, Ben was the take charge survivor, who used his wits and resolve to get through the hellish night. One thing that was awesome about this guy, outside of being such a resourceful and intelligent badass, was the fact that he was Black.

We often find African American characters being the first to die in such films. It’s even become something of a joke. If they weren’t inspecting a dark corner where the killer obviously was, the character was often relegated to being the comic relief or sidekick. This got old pretty quick.

Imagine how it felt to finally see a strong Black male lead taking hold of the catastrophic situation, attempting to keep things from getting worse. Add to this, and I know it’s been pointed out numerous times before, that it’s amazing that a film like this was made during the late 1960s. This was during a time where the idea of a competent African American character as a leader was anathema to a large swath of America.

In the film’s script, Ben was described as a blue collar truck driver, where his race was not specified. The character wasn’t fully fleshed out until Duane Jones was cast in the film, causing Romero and Russo to perform rewrites for his character. Romero explained he simply cast the best actor for the role, highlighting the amount of acting skill that Jones brought to the role of Ben.

As Jones explains in an interview featured on Dimension Films 40th Anniversary release of “Night of The Living Dead,” “Ben didn’t really have a biography. Ben was just passing through.”

As Jones further explains in another interview, “It never occurred to me that I was hired because I was Black. But it did occur to me that because I was Black it would give a different historic element to the film.”

Ben never falters in his resolve to survive the night, even coming to verbal and physical blows with the other NOLD3survivors. Now I know in today’s world we have a wide variety of African American leaders in a host of industries, but once again, you have to place this in the context of the time in which the film was made.

Others might even argue why even focus on something like this? What’s the big deal when we’ve got countless examples of African Americans making it to the finish line of many of today’s slasher/horror films?

Whether it’s Naomie Harris in “28 Days Later” or Ving Rhames in the 2004 remake of Romero’s “Dawn of The Dead,” there are a number of individuals making it to the end of the major studio films. This doesn’t even include numerous examples that may abound in independent films.

I’ve just taken the time to just show some appreciation for the guy who set the standard (whether he meant to or not), for those who’ve come since.

If you’re looking for a great horror flick, with a standout performance courtesy of the film’s star actor, definitely check out “Night of the Living Dead.”

 

Ben 3

Casting for Dark Moon Daughter the movie

Dark_Moon_Daughter-Boobs

 A few weeks ago, I geeked out and created a dream cast for a film version of Down the Dark Path. Upon reflection, it’ll probably take two movies to bring DDP to life (but definitely not three – a la Peter Jackson’s catastrophic dissection of The Hobbit.) No matter. Reality isn’t a problem.

The whole exercise proved so engrossing and fun that I’m taking it a step further. Therefore, if only in my dreams, I’m bringing Dark Moon Daughter – Book Two in the Tyrants series, to the big screen. Ultimately, I plan to write a real-life screenplay, but that’s years away, and by the time I get it greenlit, my current cast of stars will likely be halfway in their graves.

So…

Given complete and utter freedom, and without concern of money or actors’ schedules, my roster for Dark Moon Daughter is:

Andelusia

 
Emmy Rossum – Repeating her performance of Andelusia Anderae, the ridiculously good-looking Lady Rossum will have to dye her hair black, wear raggedy dresses, and wield world-melting magic. It’s cool. I’m sure she’s up to the challenge.

 

TheWarlock

 

Tom Hiddleston – Forget Loki. Forget anything even remotely comic-booky. In Dark Moon Daughter, Tom will be asked to play the angsty, tormented, and sinister Warlock. He’ll wear dozens of different costumes. He’ll narrate off-screen. He’ll conquer entire nations without so much as touching a sword. Bad men require great actors. Tom is unspeakably good for this role.

 

KingOrumna

Robbie Coltrane – You’ll know him best as the furry, hulking good guy from Harry Potter. But I think Robbie is perfect to play the corpulant, lethargic, and piteous King Orumna. Imagine him filling up a throne, stuffing his gullet with wine, mocking everything and everyone who attends his court. It’ll be beautiful.

 

 

GhurkGhurlain

 Daniel Radcliffe – While we’re on the topic of Harry Potter actors, I stumbled across another one well-suited for Dark Moon Daughter. Daniel is thin, pale, and dark-haired. He’s the quintessential Thillrian, meaning he’s perfect to play Ghurk Ghurlain. Yeah, ok…he’ll have to smear his face with Undergrave dust and read most of his lines in the dark. And yeah…he’ll be far from heroic. But being a Thillrian nobleman ain’t what it’s cracked up to be, especially when you’re forced to dig to the bottom of the world.

 

Ona

 

Jessica Brown Findlay – Who better to skulk the hallways of the fortress Midnon, crooning her miserable songs? What lovelier face to seduce the noblest hero? Downton Abbey’s JBF, especially the pale, haunted version we see here, was born to play the role of Ona. Treacherous yet impossibly honest, young yet guileful, the actress suits the role….or is it the other way around? 

 

Grimwain

Richard Armitage – And now for the serious stuff. Richard has always struck me as slightly aloof, slighty cold (in his acting roles, not real life.) It’s also known that he’s a skilled swordsmen, as proven in The Hobbit and his Guy of Gisborne role in the Robin Hood tv series. Given his skills, I’d cast him as the interminably cruel, utterly irredeemable Grimwain. He’ll get tons of screen time…and the chance to be the baddest bad guy who ever lived. You don’t have to talk much, Richard. Just get to butchering.

Mogru

 

Dave Bautista – He won’t get any lines. He won’t even get to show his face. But someone with a terrifying presence needs to play the horror Mogru. Imagine this dude decked out fully undead, fully armored in obsidian plate mail. He’s just a tiny droplet of the awful magic the Ur intend to release. And based on his skill shown in Guardians of the Galaxy, Dave can add just the right amount of thuggery and fear to Mogru’s dread-inspiring role.

 

Guillermo del Toro

Guillermo del Toro – He’s not an actor. I don’t want him to be one here. I only need him to be a part-time producer…and the costume designer for both the deathless Uylen and the horrific Sarcophages. His work in Pan’s Labyrinth inspired me in many ways. Need ya, Guillermo. Money is no object.

 

And of course, the roles these fine actors played in Down the Dark Path will need to be reprised:

Henry CavillGarrett Croft

Chris PrattRellen Gryphon

Daniel SouthernSaul of Elrain

Joanne WhalleySara Gryphon

So who’s up for helping me finish the screenplay?

Let’s do this.

J Edward Neill

Author of the Tyrants of the Dead dark fantasy trilogy

Co -Author of Hollow Empire – Night of Knives

Down the Dark Path

Sliding Back Down Memory Lane

Way back when, in 1995, I did what all the cool kid’s did on Friday nights.

I ran the streets, hung out at the local movie theater, chopped it up until the wee hours of the night at Waffle House, and eventually crept into the house shortly before the roosters did their morning call.

Ok, now that we’ve got the obvious lying out of the way, let’s talk about what my Friday nights were really composed of.

Homicide: Life on The Streets, and Sliders.

Sliders Logo

Homicide: Life on The Streets deserves its own multi-part epic post, as being a trend setter for cop dramas which have come since.

And no, I don’t mean that flashy, pop song laden drivel known as CSI.

I’m looking at you Caruso. Take those goofy sun-glasses off, and stop with the tasteless murder scene quips.

Nope, this post will be dedicated to reminiscing about one of my all-time favorite sci-fi television series’, Sliders.

Let’s travel back to a far off time, when sci-fi/ fantasy/ genre network television shows, were kicking butt, and  fairy tale creatures, vampires, or werewolves were nowhere to be found.

In the wake of X-Files, it seemed to a young kid growing up in Decatur, GA that network television was something of the shiznit when it came to providing a platform for fun, dark, and in some cases cheesy sci-fi/fantasy.

The Fab Four: Sliders Edition

The Fab Four: Sliders Edition

X-FILES. Millennium. Space: Above & Beyond. The Lone Gunmen. M.A.N.T.I.S. The Adventures of Briscoe County Jr. SeaQuest DSV. Hercules. Xena. Star Trek: DS9. Star Trek: The Next Generation. These were a few shows that rounded out my weekly immersion into the awesome depths of genre storytelling.

But for me Sliders, stood out a bit from the pack.

(Separate nerdy note: both Sliders and DS9 were my two favorite sci-fi shows of the 90’s, but today’s Sliders time to shine.

DS9, I got you, homey. Best believe it.)

01-001

Dude, where’s my dimension?

The show told the story of Quinn Mallory (Jerry O’Connell), a San Francisco based grad school physics major, who in his attempt to create an anti-gravity machine, stumbles upon something even more amazing.

Quinn unlocks an ability to travel to different worlds, or alternate dimensions. Parallel Earth’s.

See why a geek like me might get excited by this? Or even why the writer in me loved this series?

Imagine a mirror universe of our own, where due to a small change in the course of that world’s history, technological advancements, etc., these parallel Earths might have taken drastically different routes than our own.

The possibilities are endless in terms of storytelling, and viewing potential.

Without giving too much away about the pilot (which I think still holds up even today), Quinn is joined in his MultipleEarths-300x200adventures to different worlds by his friend Wade Wells (Sabrina Lloyd), his mentor and teacher, Professor Maximilian Arturo (John Rhys-Davies), and the once famous R & B singer, Rembrandt “Cryin’ Man” Brown (Cleavant Derricks) who is accidentally caught up in the wake of Quinn and company on their first “Slide”.

When Quinn attempts to test his “Sliding” machine for the first time, he and his partners wind up whisked up in a 5 season dimension hopping jaunt. Unfortunately, due to a malfunction of the Sliding device (the timer) during the Slide, the group is caught up in a possibly never ending trip to get back home.

Sliders-Ice-World

Ice, ice baby. Too cold, too cold. Sorry. Couldn’t help myself.

Starting with this solid premise, the original “Fab Four” traveled to such places where the Soviet’s won the Cold War, women were the ruling sex, the British Empire triumphed in the Revolutionary War, American’s were migrant workers who were traveling to Mexico for work, global warming had run it’s calamitous course, and so forth, and so forth. These awesome “what if’s” were what had me coming back episode after episode every Friday.

That, and the growing camaraderie between Quinn, Wade, the Professor, and Rembrandt. Though thrown together by forces beyond their control, these actors seemed like a far flung Swiss Family Robinson of the cosmos. Every actor brought their A-game to this series (even in the face of sometimes questionable writing). This made it all the more nerve racking to wonder if they’d ever get home, as I found myself caring about these folks with every subsequent episode.

A never ending quest to get home.....

A never ending quest to get home…..

Added to both these factors was a fun and healthy sense of comedy, edge of your seat heroics, and adventure which all coalesce into why this series was at times awesome.

Now to say that the show sometimes, or in later seasons didn’t keep the same quality storytelling as in the first two seasons, would be a lie. At one point it seemed as if the screenwriters were just pulling from whatever popular movie was at the local Cineplex. Don’t get me started on “Twister” world, “Jurassic Park” world, “Species” world, or even “Zombie” world (actually, that was an awesome, though silly concept for an episode, but I’m kind of biased, being a zombie nerd).

And there were often times where the possibility of meeting your evil doppelganger happened way too many times. I understand that on a parallel Earth, there might be a douche-y version of yourself, who hates everything. But when you use that trope one too many times, it gets a little tired.

There were other episodes or storylines where I was left scratching my head, in certain instances as “Mad Max/ No More H20” world, “Magic” world, or even the storyline that would dominate seasons 3-5, the rise of the Kromagg empire.

The Kromagg’s were in simplest terms, evil, humanoid primate Sliders who were hell bent on the domination of all parallel Earths.

I'm going to pouty face you to death.

I’m going to pouty face you to death.

Yup.

So, don’t get me wrong, as with any show, this one had its minuses, in addition to the numerous plusses to be found. Some sources chalk it up to corporate interference by the FOX bigwigs. Others say it was the behind the scenes favoritism/ in fighting amongst the cast and some of the producers of the show that caused a dip in quality.

Definitely do the homework, and you’ll find some doozies in terms of the behind the scenes drama of the show.

But ultimately, as a kid of the late 90’s who wasn’t inundated with all of this extra info, and plopped himself down in front of the TV to watch the latest escapades of the Sliders, the show was a godsend. Cheesy or formulaic though it might have been at times, there were a host of episodes which kept me entertained, enthralled, and just overall enjoying some good sci-fi.

sliders2I simply enjoyed the idea of a group of travelers jumping from one different dimension, to another dimension, week after week, with the simple goal of getting home always in tow. Add to that, you’ve got some fun action/ adventure elements added to the mix, and the 13 year old Robert was satiated.

So if you’re looking for a fun sci-fi show to binge watch, check out Sliders on Netflix, Hulu.com, and other streaming providers.

Enjoy the Slide.

New Release – Hollow Empire – Episode 2!!

HollowEmpireEP2

 

Hear that? The thumping hearts, wailing widows, and dead men’s screams? That’s right. Episode 2 of Hollow Empire – Night of Knives is out!

A few teasers

After saving Jericho from public execution, Vadim and his fellow riders set off on the Long Ride…

Nadya of the Bashir meets an unsavory vagabond and sees her first Iritul face-to-face…

Cassidy and Isidora ride for their lives…

An entire city screams for Murgul the Maggot to die…

Catch up with part two of the six-part Hollow Empire series, available now for Kindles everywhere.  If you’ve got a non-Kindle e-reader (or if you simply prefer Smashwords) the Smashwords edition is here.

J Edward Neill

Hollow Empire – Lessons Learned

My second novel-length project made its first real steps this past weekend. Hollow Empire’s first Episode came out on Friday night to a Kindle reader near you for a whole $0.99. For that you get to meet the characters, get immersed in the world, and get left on one heck of a cliffhanger for… another 2 days. Because that’s when Episode 2 comes out. And then a week later Episode 3 comes out. And so on for 6 straight weeks.

HollowEmpireEP1

Check it out on Amazon here!

Last month I talked about how the project began (in the various emails sent back and forth between Mr. Neill and myself). You can find that here.

The thing about this project was that while we had a bit of a road map, this was different than the way I normally write. Typically I’m working in solitude, late into the night, trying to hit my goals for the night. But even before that I have an outline of some sort set out. It might not have all the twists and turns laid out, but it gives me enough road signs that I know where I’m heading.

It’ll be months working on that 1st draft. A draft that no one else can see (not even Courtney). It is in this draft that I become unafraid to suck. Unafraid to write down everything that my brain might only be tangentially trying to tell me. It all goes in… because I know that when I sit down for Draft 2, I can easily cut the chaff from the wheat.

Or something.

Hollow Empire worked a little differently. Initially we set up goals of turning around the episodes every 3 weeks. At that point I’d send J my 3 chapters and he’d send me his 3 chapters and I’d spend a night or two on edits (and he’d do the same).

Let me say right now that J got the short end of that stick. Especially at the beginning. His chapters were pretty clean overall. A few grammar things, a misspelling or three, and maybe a tweak of some plot (mostly that was me asking questions like this: “Wow, this thing you introduced was cool, how does that work?”).

Editing

Mine were a little rougher. Mostly because, while I did give them a writer edit before sending them on, they were probably closer to 1st draft form than 2nd or 3rd draft form. I can only imagine what J thought when he read that first chapter.

Hopefully it wasn’t a “what have I gotten myself into” situation. 🙂

I believe that by the 5th and 6th episodes I’d cleaned up some of the bigger mistakes, crutches, etc. that I was using (or he’d given up by then).

I’m fairly new at this, but I have to believe that even the JK Rowlings and Steven Kings still learn things with each project they write. Maybe they aren’t the HUGE things anymore, but I have to hope that there are still techniques to figure out… an envelope to push.

And I’m still at the point where everything is HUGE realizations. Writing Hollow Empire, getting that instant feedback, and then doing the edits immediately showed me a different perspective on how my work… worked.

I wasn’t expecting that when I agreed to the project.

The other big thing I learned was that 3 weeks isn’t as long as you think when you have a day job. You see, I was under the assumption that since my nightly goal is 1250 words and our portion of each episode was about 7000 words… well, you do the math. That should be only 6 days. Figure 2 more for any edits. Even if I only write 5 days a week, that’s only half the time.

time slipping away

Well to mis-quote Top Gun: My brain was writing checks that my body couldn’t cash.

I hit the first deadline, no problem. Heck, I had a whole spreadsheet set up with due dates and how long edits would take and so on. By Episode 2 I only barely hit the date, and I’m pretty sure by Episode 3 I was a little late. And so on.

That being said, I would set up the same schedule the next time (3 weeks). Some of the delays were from not knowing the characters quite yet. Some of it was trying to  make sure that I hit the goal posts I’d set up in our initial story meeting. And some of it was vacations and work. At 3 weeks per episode we’d still be done in 4 months. Which leads me to the 3rd thing I learned.

The speed of the project made me a faster writer. More pure. I wrote my characters into corners in one episode and then had to figure out how in the world they were going to get out of that situation. And while that made for some longer nights than I would have liked, I’m hopeful that the end result of not agonizing over every last sentence captures a feeling with the readers.

What I’d like to know now is whether this experiment worked. How do the readers react to those moments and cliffhangers and everything else? Can we make it so they are hyped for a new episode to come out on Friday night?

I guess I’ll have to wait and see.

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is currently in week one of its 6-part release. Each episode is only $0.99.

He can also be found at www.johnrmcguire.com.

 

New Release!! – Hollow Empire – Night of Knives – Episode 1

HollowEmpireEP1

 

Six weeks. Six episodes. Six chapters per episode…

Ladies and gentlemen, Episode 1 of Hollow Empire – Night of Knives is now available on Amazon for only $0.99Hollow Empire is co-authored by J Edward Neill and John R McGuire, the creators of Down the Dark Path and The Dark that Follows.

Join Vadim, Nadya, Cassidy, and Murgul the Maggot as they struggle to survive in the aftermath of the world’s deepest, darkest plague, the Lichy. Hunted by aristocrats, chased by outlaws, sought after as supper for the vicious, zombie-like Iritul, the four survivors must fight for every moment of their lives.

For otherwise, they’ll join the rest of the world in its grave…

On the fence about Hollow Empire? Think post-apocalyptic medieval dark fantasy opera. Yeah. All of that. It’s deathy, dark, and terrifying, sprinkled with a bit of horror, a dash of western, and even a little extra superhero on the side.

We’ll be releasing one episode per week, each for $0.99. Get in on this. You won’t regret it.

Hollow Empire – Night of Knives – Season One/Episode One – Now available for e-readers everywhere…

J Edward Neill

Who am I…really?

Mask

Truth is, a time long ago I loved the simpler things in life. To sit in green fields and watch the sun come up. To strut through the city and chase pretty girls. To spend endless summer days making mischief with my friends. I was young, foolish, and utterly full of myself. Those were good days.

Those days are done.

After my accident, nothing has been the same. I don’t feel like myself most of the time. I think perhaps I’m sick, very sick. I hear voices telling me to do terrible things. And after all these years, I find myself listening. And why not? Better to accept what I have become than spend lifetimes waging war against it.

It doesn’t matter what I look like. I’ll tell you anyway. I’m short for the modern age, only 5’11”. I have dusky  hair and grey eyes. I suppose I’m what you’d consider athletic. The girls used to say I was lean as a whip, but nowadays men look at my ropey muscles and cringe. I’m faster than they are. I’m stronger. I don’t ever get hurt. Ever. They think it’s unnatural. It so happens they’re right.

More than my body, people fear my mind. They think I’m crazy, but that term is so…vague. I have something inside me. It’s like poison, but it doesn’t kill me, not quickly anyway. No, I’m not insane. What some might call obsession is merely disclipline. I’m driven to do what I do. I’ve moved on to better things than happiness, relationships, or life. Religion, one might call my new way of thinking. Truth, I prefer to say.

I hardly feel human any longer. I can’t identify with people like I used to. It’s just that we’re all so damnedly fixated on staying alive, we’ve forgotten what it means to die.

* * * * *

I didn’t used to be this way. I swear. I was optimistic, ambitious, and faithful. Well…anymore I’m just not. I’ve been through so much. I’ve been kidnapped, imprisoned, threatened with death. My teachers have lied to me again and again. I’ve been walked on, hoodwinked, and abused. It’s a miracle I’m still alive.

So it’s high time I start living for myself. I was supposed to be married. It might’ve been wonderful, but the more I think about it, the more I know settling down isn’t for me. I want more from this world than a ring on my finger and a roof over my head. I want to live. I want to travel to the mountains, the forests, and every tiny little city in-between. I might be old and brittle before I do it all, but no matter. I won’t be kept. I’m in charge now. I and no other.

I know I don’t look the same as I used to. You probably wouldn’t even recognize me. I’m leaner, but stronger, if that makes any sense. My hair is black and my eyes…well…my friends tell me they’ve gone grey. I suppose it’s all the years on the road that’ve changed me. I’m no longer a child. I feel confident. I feel ready. The world is mine and yours, but mostly mine.

And yet, despite everything, all I want is to be loved.

 Faceless

Who am I…really?

Can’t say I know anymore. I’m the biggest actor on the world’s grandest stage, but in gaining my fame I’ve lost my sense of self. I’ve played kings, aristocrats, and knights, but I’ve also played soldiers, peasants, even women. I’m not a braggart. I’m not arrogant. But it’s true; I’m the best. Step outside your door and ask your neighbors. Chances are they’ve heard of me. Honestly, if you haven’t, where’ve you been living all this time?

 So it should come as no surprise that I’m looking for another role, another person to pretend to be. It was never about the show itself, but the applause at the end. And by applause, I mean you…yes you…standing there with your mouth open and your eyes wide. Maybe you’re in awe, but more likely you’re terrified. That’s good. That’s exactly the reaction I wanted. Because this isn’t really a play. It’s real life. And you never saw me coming.

I’ll be honest with you. Don’t take it as a sign that I care or that we’re going to be friends; we’re not. But the truth is it’s been so long since I’ve not worn a mask, I’m just as terrified as you are. I talk big and act bigger, but I’m not doing this show for myself anymore. I’m not the playwright or the director. I’m occupying the stage, but I’m not setting it. I’m working for someone else. The pay is awful, the hours never-ending. Doesn’t matter. I have to see this next act through to the end.

If I don’t, it’ll be my last.

 * * * * *

I’m so old I can taste the dust between my teeth. My bones pop when I walk and my body hurts all the time. When people tell you that growing old is like sailing gently into the twilight, they’re lying. At my age, pain is king. And with pain comes anger.

I couldn’t tell you when it was I began to feel my rage. One eve, I woke up from an impossibly long dream and knew my contentment was at its end. To see the world through my crusty eyes annoyed me. To ache with every damnable step filled me with frustration. Worse yet, whenever I saw another person, I just…I don’t know…felt the urge to end them.

And so it’s true. All I am is a husk of my former self. I’m tall and strong despite my brittle old body, but I’m so ugly no one will look at me. I’ve given up all sense of dignity. I don’t bathe or change my ragged clothes. I’ve not spoken to anyone in such a long time that my voice is but a creak and a whisper. Doesn’t much matter, I suppose. I don’t want to talk, not to you, not to anyone. My anger has become hatred. My loss of self fills me with loathing for everyone young, beautiful, and alive.

If I were you, I’d stay away.

* * * * *

No. I don’t have multiple personality disorder. Well…maybe sometimes.

Each of the above is a character sketch from Dark Moon Daughter, Book II in the Tyrants of the Dead trilogy.

With love,

J Edward Neill

Ten Commandments for writers (or any artist, for that matter)

MosesJunk

 

God has given us these fifteen – Oy! Ten…ten commandments!” – Moses – History of the World, Part I

For any writer, artist, athlete, musician, or human being with any accidental creative intent, I recommend the following list. In my limited, brief, relatively ridiculous experience, these etched-in-stone rules will help (or possibly confound) any man or woman who takes their craft at least somewhat seriously.

1. Thou shalt not have a but a shadow of thy former social life. – Seriously, who needs friends or lovers when you could be sitting on your couch in sweats, agonizing over how much your latest work sucks?

2. Thou shalt possess a cat or dog who sits on thine work and distracteths from the task at hand – Because, you know, it’d be too much trouble for them to sit on the fucking couch like most normal pets.

3. Thou shalt never clicketh on Facebook, Twitter, or any website ever – If you do, you’re fucked.

4. Thou shalt set aside one hour per day to exerciseth, lest thine body turn to jello – Unless of course you’re going for the George RR Martin look. (Because everyone knows success as a writer = scruffiness + BMI x beard length) Yes, for the ladies, too.

5. Thou shalt paint, write, and sketch while tipsy, yet fixeth it all while painfully sober(ish) – They say alcohol and drugs bring out the creative juices.

        5.1 They’re wrong. It just makes fixing your F ups all the more tedious.

SugarSkull

Look! A bamboo skull iPhone case! If I buy it, I’ll waste 20 minutes of productive time…and blow my profits from the last 700 books I sold!

6. Thou shalt be no less than three months late for thine deadlines – At best.

7. Thou shalt sleep no longer than five brokeneth hours per night. Three if you have kids, a spouse, or *gasp* a day-job. None if you’re attempting a social life.

8. Thine bank account shall never explodeth, nor erupt, nor even runneth over – Unless you’re fully decked out with the aforementioned beard, in which case you’ll be swimming in cash. And then, after you’re bearded and rich, you’ll never get laid again. (You’ve got a reputation – and a beard – to uphold.)

9. Thou shalt die alone – Relax. I’m kidding. (But not really.)

10. Thou shalt only know joy when thine project is completeth – And then, because you’re a masochist, you’ll start a new project, looking for that one sharp-as-a-sword ray of sunshine to gleam upon your work once again. Dumbass.

 I could probably stretch this list to 100, but…

Until next week,

J Edward Neill

Author of the Tyrants of the Dead dark fantasy trilogy

Author of The Sleepers and Old Man of Tessera

Down the Dark Path

Hollow Empire – Those Initial Steps

On March 23, 2013 I received the following email from J Edward Neill:

“My final round scooped. Weak. But seriously, if you want to try your hand at the serial story blog thing, I’m all in.”

The first part of that line refers to Magic the Gathering, so not really important to our discussion right now. The second refers to a conversation I had with J about a podcast I’d been listening to “The Self-Publishing Podcast” and how two of those guys had been on a tear with serialized fiction (which if you are at all interested in independent writing, you should check out the podcast). The format basically was about 15,000 words per episode (which equals about 60 pages), six episodes make a season (apparently we are on an English schedule)… leaving you with 90,000 words for the book (360 pages). They released them on a weekly basis, cliffhangers at the end of episodes (just like some of your favorite tv shows).

breakfast_serial_forum_183

No, not this kind of serial!

And I thought it could be duplicated.

So a couple of days later I got that email. And I replied on March 25, 2013:

“Serial – I’d be down.”

There was tons more included. Talk about potential schedules, the idea that this book could help not only cross-pollinate our works, but also generate content for our virtual book shelves. The one thing I am sure of in this writing thing is that if I only have one book, then it is much harder for anyone to find me. But if I have another book, I’ve increased my odds. And by co-writing it, I only have to do 1/2 as much work to get to the full novel.

Right?

Anyway. At that point we had no idea what this was going to be besides the barest of formats. Genre? Who knows. I only knew that we probably wanted to avoid vampires and zombies since they seemed to be running rampant throughout fiction and tv and movies.

J mentioned “a superhero theme, but waaaay back in time… fighting against ancient evils in a fantasy dark ages setting.”

I took that and wrote the following:

“125 years ago the last of the Great Wars were fought and the beginning of King XXX began. And the Age of Peace spread throughout the lands that he had conquered. Much like Alexander in our own world, this King spread his kingdom to the far reaches of the known world, but unlike Alexander, he lived to a ripe old age. Long enough to ensure that his heir would be ready to rule after him, long enough to make sure that the new lands remained within the kingdom. Trade increase, prosperity increased, etc.

10442Jollain_The_Plague_of_Frogs

20 years ago marked the beginning of the Outbreak in YYY. hey stacked the dead along the walls until they reached the top, and then they began a new corpse wall. The spread like wildfire throughout the world; the downside to having increased contact with the far reaches meant that no one could outrun it. The population of the world decreased over the next 10 years by 50%. Small villages now are ghost towns, empty of all life, as those who survived journeyed to the cities for protection, cure, help.

Now we deal with a medieval world which has begun to pull itself out of the apocalypse. They are trying to figure out where they stand. But there are peasant revolts, coups, kingdoms which quarantined themselves and have not been heard from in the last dozen years.

Plague_doctors'_beak_shaped_mask

<Insert Project Name> – Dark Fantasy – Not saving the world, not saving the day… just saving yourself.”

That’s all it took and we were off to the races. We began to flesh out the pieces of the world and the people who survived the end of the world. We came up with our four Points of View, each choosing to write two of them. We’d be each other’s first editor. And when it was done we’d have something greater than the one could possibly do.

I must admit, I wasn’t sure how it was going to work out. I’ve collaborated plenty on the comic book side of things. Heck, the whole format is about that very thing. Writers and artists working together to achieve something they could not have done alone. But this was something else.

And it worked (at least I think it did, you’ll have to read it and be the judge). I think we’ve not only managed to flesh out a world, but we’ve done it by using the characters as our vehicles to get there. They determine so much of what the world is going to look like.

The best part, though, was getting that new chapter from J. There would always be something new one of us would include in a chapter that the other one would want to add to their own story. So many emails and conversations seemed to begin with “X thing is cool… how exactly does it work so that I can use it.” Those surprises made it fresh in a way that working by yourself sometimes can’t be.

I’m excited to release this new creation into the world. I can’t wait to have people give it a read and let us know what they think.

And by the way, Mr. Neill also has given a little bit of teaser for Hollow Empire here.

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program. He can also be found at www.johnrmcguire.com.

The Dark That Follows is now available in print here or on Amazon!

Upcoming Release – Hollow Empire

Something new lurks on the horizon…

In 2013, I teamed with John R McGuire for an ambitious new co-project. We called it the Dark Fantasy Project, an appropriately ominous moniker for the grim, grave-licious tale we’d begun to weave. Truthfully, the DFP was my first attempt at co-anything. I felt jittery about working with someone not named me. I worried that our vision might never meet in the middle.

My fears were unfounded.

We’ve crafted a tale rivaling anything we’ve written before.

Fast forward to 2014, and the DFP nears its release. Only it’s not the DFP any longer; it’s Hollow Empire, a six-part serial novel. We’re excited. If you like quick reads or full-length novels, you should be excited, too. In the coming weeks, we’ll release Hollow Empire in serial e-form (six episodes at only $0.99 each!) and in a complete softcover format available on Amazon and Createspace.

Get some.

Here’s a bone-licious teaser of the back cover art, crafted by Tessera’s own Amanda Makepeace. It sums up Hollow Empire’s tone. Just wait ’til you see the front cover.

HollowEmpireBackText1

What is Hollow Empire, you ask? Think post-apocalyptic, post-catastrophe world, but instead of zombies, nukes, vampires, or futuristic technological holocausts, think the other direction. What if the apocalypse happened during medieval times? What if, instead of scavenging for ammo, fuel, and the odd crossbow bolt, mankind were forced to scratch out their lives by the sword? And by the sword, we mean literally. What if surviving in this grave new world meant not reclaiming the life you lost, but simply trying to make it to the next hour without being carved to tatters by outlaws, captured and tortured by bloodthirsty aristocrats, or eaten alive by wild, flesh-craving animals? What if, what if, what if…?

Hollow Empire follows the lives of four unlucky people as they claw their way across the ruined nation of Vhur. We call them unlucky because it might’ve been better for their sakes if they’d already died. We’ve got Vadim, a highborn soldier with only a fragment of his former life to cling to. There’s Nadya, an outcast mother with nowhere to hide. We’ve got Cassidy, a Walker charged with doing God’s dirty work. And finally there’s Murgul, a broken, twisted, and heart-rendingly simply soul who craves only a few moments of peace in his sad little life.

Survivors, all of them. Each with only a thread of their former lives remaining.

Here’s our world. We call it Vhur.  See all those cities marked ‘Lichy Ruins’? Dead…all of ’em. Surrounded by graves. Haunted by handful of survivors and packs of vicious Iritul.

Vhur World Map

So keep your eyes peeled and yours breath held.

Hollow Empire – September 2014.

From the authors of Down the Dark Path and The Dark that Follows.

J Edward Neill & John R McGuire

* * *

Until next week,

J Edward Neill

Author of the Tyrants of the Dead dark fantasy trilogy

Author of The Sleepers and Old Man of Tessera

Down the Dark Path

Roleplaying for fun and profit

It’s not a secret, not really. I wasn’t embarrassed… not exactly. Much in the way that many things I have done in my life which fall under the heading of “geeky” or “nerdy”. Before the days when telling people about comic books was shunned.

I mean, I keep hearing about how the nerds won. As if it was for the very soul of the world. That they’ve done what we all predicted would happen when that first “nerd” started messing around with the family computer. They have overthrown their jock-overlords and have claimed the top of the mountain.

Rise up in the cafeteria and stab them with your plastic forks!

Rise up in the cafeteria and stab them with your plastic forks!

Throughout middle school, through high school and college and for some time afterwards I role-played. And I think it has made me a better writer.

How’s that? Well, let’s see.

Character Creation – One of the biggest things in role-playing is that initial character creation. Maybe you are trying to balance out the team that already exists, or maybe you’ve had the nugget of an idea swimming in your head for the last few weeks and now you get to try it out. Sure there is the rolling of dice for your stats, and you would love to roll well to get them higher. But the character is something more than just numbers. There is a history there. A personality that you want to play with and figure out. Sometimes it is tropes, the disgraced knight, the reclusive wizard, the thief who walks the line between good and evil.

But the best characters are those ones who begin to mold themselves as you play them. As your Game Master puts you through the paces on an adventure. As the other players begin to speak with you character… a true personality emerges that you could have never expected… not 100%.

In writing, at least for me, I’ve found it is much the same. I may have the barest idea of how a character will react to something, but time and time again, when that moment comes something crazy happens.

The character surprises me. In the same way that those characters I role-played needed to act a certain way a month after I created them, so too does the written character need to be true to themselves. In fact, I sometimes learn more about them in that moment than I did in any of the moments previous to it (and then I have to go back and tweak a couple of things to help seed that “turn” or “moment”).

ddi_characterbuilder

World building – A lot of times this is the domain of the Game Master, but a good player can help develop the world in lots of different ways. Through their personal histories: maybe your uncle is a local lord (what is he the lord of? are you in line for his property? would someone want you dead to get their hands on it?), perhaps your best friend died in a conflict across the great sea (was it a conflict or a war? is this the first volley or the last? ), or maybe the village you came from was burned to the ground (who did it? why? are they still coming?).

I’ve heard that writing for comic books is a lot like playing with someone else’s toy box: you want to leave it with more toys than it started with. A good Game Master will take these toys from you and weave them into their world, creating more cohesion, and more stakes for the players.

Heroes – Most of the time I have played the hero (or one of the heroes) of the story. And in that I push the villains as hard as I can. I want to escape their death traps, foil their master plan, and save the maiden. But if I’m paying attention, I can see the obstacles that the Game Master is throwing in my way. You see, it is his job to not quite let me win… at least not for a while. Small victories will keep you going until that final big battle.

In my writing it is the same way. My job as the writer is to figure out what my character wants to achieve and then put as many obstacles in the way of them succeeding in their goals. In overcoming those setbacks, I learn more and more about how my characters think and feel and maybe even what it might take to completely break them.

Villains – I’ve played a couple of villains through the years. And it is fun. It  is fun to mess with the other players and sometimes even catch the Game Master off guard with a line of play. Mostly I’ve found that while sometimes the Game Master isn’t looking to flat-out kill your character, another player who is opposing you has no such qualms. That’s where fast thinking comes in handy. But it is also the point where you can fill a villain with more traits than just “he’s evil”.

Not that there is anything wrong with that!

dice

The End – I’ve played in epic novel length campaigns. They have that feel of a good book series where the heroes get a victory towards the end of the book, only to have something else happen which will propel the series forward for book 2 and 3 and 4. So I can identify where a good breaking point for a chapter, a section, and even the end of the book should be. It is a more subtle thing, but I believe it is there all the same.

Plus it never hurts to end something so that later you can get those heroes out of the mothballs and send them on their one final adventure. Everyone likes a last ride story, right?

Sadly, the closest I come to role-playing these days are playing Dragon’s Age (waiting for the next one!), but I take those old sessions to heart. What might have been cool and what moments might have caused groans. Either way I continue to sift through my memories to see if there is more buried treasure somewhere in there.

I’d like to think there is tons.

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program. He can also be found at www.johnrmcguire.com.

The Dark That Follows is now available in print here or on Amazon!

 

Casting for Down the Dark Path the movie

StormIn the beginning, I dreamed a story.

The dream began deep below the earth. In a mine at the world’s bottom, I saw slaves chiseling away at obsidian stone, unearthing an artifact destined to destroy the world. The image remains as clear as though I’d dreamt it only yestereve. If I close my eyes, I can still smell the slaves’ horror…and the storm brewing. What they’ve done has doomed millions to die, and they know it.

It’s a far different opening scene than the beginning chapter of Down the Dark Path the novel. It’s raw, unedited, and perhaps the way the story was meant to be told.

Someday, hopefully not long from today, I’ll sit down to write the screenplay for DDP. I’m thinking a pair of movies, rated R, the type of films for the anti-Twilight, more-mature-than-Harry-Potter crowd. There’re be no one-liners, no slow walks, no good-guys-get-off-scot-free battle scenes. DDP the movie will get back to our 13th Warrior, Willow, Conan the Barbarian roots, with a little LOTR epic-ness heaped on top. Yeah, I know. Hollywood will laugh in my face. That’s ok. Doesn’t matter.

In order to make this thing happen, I’ll need actors. Good ones. Gritty ones. Believable for  a story about a world-ending medieval war ones.

And so…here’s my dream cast.

AndeEmmy

Emmy Rossum – I’m not the type to ever have celebrity crushes, but if I were… Emmy is beautiful, talented, and in every way perfect to play the role of Andelusia Anderae. Hers would be a tough role. She’d have to pull off the lone feminine hero in a war stuffed chock full of horrific male villains. I’d like to think she could handle it.

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GarrettHenry

Henry Cavill – In the role of Garrett Croft, I’m not looking for the shredded Man of Steel guy (though I’m sure the ladies are). I’m talking about the subtle, reserved guy from The Tudors. He’s tall, his acting chops are solid, and he’s dangerous-looking enough to pull off the role of deadliest swordsman in the world.

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RellenChrisPrattChris Pratt – If I were younger, handsomer, and infinitely more talented, I’d cast myself as the sarcastic, brooding, hopelessly head-over-heels for Andelusia Rellen Gryphon. But since I’m not, you get Chris Pratt. Honestly, this was the hardest role to fill.

 

ChakranDavies

John Rhys Davies – If I could go back in time and make this movie in the late 80’s, I’d pick Pat Roach (Willow’s General Kael, Temple of Doom’s huge Thugee.) But John Rhys is more than capable of growing a wild beard and playing the psychotic Emperor Chakran. No echoes of Gimli here. Just a Furyon with a sword capable of butchering millions.

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LeePaceArchmyr

Lee Pace – He played the wicked Thranduil in The Hobbit series, and even more recently, the diabolical Ronan in Guardians of the Galaxy. In Down the Dark Path, he’ll be asked to step up the evil even more. Playing Archmyr Degiliac (aka: the Pale Knight) will call for a quiet, sublimely calculating performance. Plus we’ll need a black wig and plenty of training with dual swords.

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BrucedConan

Conan Stevens – You know him best as The Mountain from Game of Thrones and Azog from The Hobbit. But in the role of Bruced (Broo-sed) Conan’ll be asked to play a cheery good guy with a penchant for beating evil’s ass. He’s seven feet tall. I’m sure he can handle it.

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SaulDaniel

Daniel Southern – From The 13th Warrior, only one dude possesses the beardness and grumpy badassness required to play Saul of Elrain. Yep. This guy.

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DacinJason

Jason Momoa – Much to every woman’s dismay, we’re going to ask Jason to keep his shirt on and grow a crazy/ugly beard. It’s the only way to play the role of Dacin of Dageni. But when you see him dressed in black Furyon armor carving his way through dozens of Graehelm knights, you’ll love him even more. I promise.

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A few secondary roles:

Christopher Lee – As the voice of the warlock/ghost Revenen (who’ll need to be mostly CGI)

Joanne Whalley – She’s aged nicely, and will serve as an authentic and wise Sara Gryphon (Rellen’s mom)

 James McEvoy – Maybe…if we can get him to tone down the Scottish accent, we’ve got our diminutive warlock, Dank.

 Sure, there’re plenty more roles to fill. I’ll need the vicious traitor, Nentham Thure, the wise, conflicted Furyon, Arjobec of Dageni, and the blustering, plaintive Gryphon captain, Marlos Obas. But that’ll all come later. Hell, by the time New Line Studios finally approves my pitch, a whole new crop of actors will be up to bat. My only hope is to get this done while Emmy is still in the biz…

Until next week,

J Edward Neill

Author of the Tyrants of the Dead dark fantasy trilogy

Author of The Sleepers and Old Man of Tessera

Down the Dark Path

The official Tyrants of the Dead glossary

Three Books

Six Nations

Dozens of Characters

One Civilization bent on Mankind’s destruction 

 

TheOrbOfSoulsSlider

 

Welcome to the official Tyrants of the Dead glossary. Herein you’ll find descriptions and blurbs for every major character, place, historical event, and artifact appearing in the Tyrants’ trilogy. This appendix is for all the folks who’ve read the books and for those who are thinking about it. Fear no spoilers! No major event taking place in any of the three books will be revealed.

Scroll down to begin!

 

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CHARACTERS:

Andelusia Anderae – A young woman from the tiny Grae village of Cairn, Ande (as she’s known to her friends) dreams of a life that is not hers. She is the title character in Dark Moon Daughter.

Archmyr Degiliac – Also known as the The Thillrian, The Pale One, and the Pale Knight.  The son of a hated Thillrian lord, Archmyr murders so many of his father’s rivals as to be branded a butcher and forever exiled. He comes to prominence after being captured by the Furyon Empire and recognized for his ruthlessness.

Arjobec – A captain in Furyon’s legion, the aging Arjobec serves as a guide and oftimes moral compass for his master, Dacin of Dageni.

Bruced (Bru-sed) – Fiercest warrior of Gryphon, but soft-hearted and loyal. Bruced’s hatred of the Grae province of Mooreye is legendary.

Dacin of Dageni – The youngest of the Furyon warlords…and the most powerful. Dacin was raised in the brutal Furyon province of Dageni, largest of the slaver colonies. He defeated the hated Davin Kal in the span of three years, and is swiftly recognized by the Furyon Emperor as the warlord most capable of destroying Graehelm.

Daedelar – A swarthy Thillrian captain-for-hire, Daedelar boasts of having once sailed to Cornerstone and back.

Dank – Also known as Dancmyrcephalis or the Little Man, Dank is an advisor to House Gryphon, a well-traveled sage, and (as some believe) a sorcerer dabbling in black magicks. His oaths to himself far outweigh any promises he makes to Graehelm or its lords.  

Emperor Chakran – Furyon’s suzerain. To seize the Furyon throne, Chakran allies with Malog, rumored stronghold of the world’s last (and most wicked) sorcerers. Chakran desires the rebirth of Tyberia, a legendary nation he believes is his birthright to rule.

Emun Gryphon – Lord of Gryphon, and most popular of Graehelm’s Councilors.

Garrett Croft – Friend of Rellen, and most feared soldier of Mormist. To earn redemption for crimes against Graehelm, Garrett makes an oath to Emun Gryphon to forever protect the Gryphon household.

Ghurk Ghurlain – A captive in Thillria’s dreaded Sallow province, Ghurk is the son of a powerful Thillrian lord.  

Grimwain – A swordsman and fallen knight. After being exiled from Romaldar for making threats against the Romaldarian king, Grimwain travels east to the Mohrlahn, seeking the aid of the Anderae.

Jacob Nure – Nephew to the ailing Grae king and renowned for his martial prowess, Jacob is closest in line to the throne.

Jix – A diminutive Thillrian man in the service of King Orumna. Jix is tasked with fulfilling many of Orum’s strange requests.

King Orumna – The most corpulent and ineffective king Thillria has ever known. King Orum prefers to eat his way to prosperity than do anything to advance his kingdom.

Lord Ahnwyn – Lord of the Graehelm stronghold of Gallen Hold. Leader of the famed Triaxe Knights. Warden of the south.

Lord Lothe – Lord of Graehelm’s Barrok province, and the general of Graehelm’s northern army.  

Lord Tycus – An ambitious Thillrian lord. Tycus is often fair, but just as often harsh.

Marid of Muthem – A young soldier in the employ of Duke Ghurlain, Marid is woefully in love with Andelusia.

Marlos Obas – A cranky captain of the Gryphon guard, Marlos is appointed by Rellen to lead a cadre of soldiers to Mormist.

Myklokain – Rumored to be a member of Grimwain’s family, Myklokain is long-dead, but not.

Nentham Thure – Lord of the hated Grae province of Mooreye. Tall and crow-beaked. Councilor Nentham is universally disliked by his peers and rumored to have designs on Graehelm’s throne.

Nephenia of Yrul – Daughter to a high Yrul lord, Nephenia is married off to a Romaldarian noble in the hopes of gaining Yrul’s complicity during the war to come.

Ona – A mysterious and stunningly beautiful young woman from far southern Thillria.

Rellen Gryphon – The only child of Emun and Sara Gryphon, and the youngest of the high captains in Graehelm’s military.

Revenen – The Lord of Malog. Eldest of the Archithropian line.

Saul of Elrain – After Saul’s family is displaced by raids from the north, Saul bargains with Elrain’s king. In return for the promise of his family’s safety, he accepts the grueling task of delivering an important letter to the lords of Graehelm.

Sara Gryphon – Emun Gryphon’s wife, and the wisdom behind many of his policies.

Ser Arjobec – A Furyon captain, guide, and among the most trusted of Dacin’s advisors.

Ser Endross – Hardiest (and luckiest) of Ahnwyn’s knights, Endross is perhaps the noblest soul in all of Graehelm.

The Ur – An ancient civilization from beyond, beneath, and between the spirit realm, the Ur desire vengeance against mankind for removing them from power.

The Uylen – A race of cursed humans living in a haunted Thillrian forest. In recent years, it’s rumored the Uylen have wandered far from home seeking fresh prey.

The Warlock – The son of a powerful Archithropian decendant, the Warlock’s plans for Thillria are far-reaching.

Thresher – A masked iron knight in the service of Romaldar, the terrifying Thresher accompanies Unctulu and relentlessly hunts Romaldar’s enemies.

Unctulu – A loathsome servant of Romaldarian lords, Unctulu is entrusted with the care of the Needle, an ancient Ur artifact.

Vom – A powerful pupil in Revenen’s care, Vom trails Emperor Chakran throughout the war to ensure the Emperor follows Malog’s plans.

Wkhzl – A weary old shopkeeper in the Triaxe fortress city of Kilnhome. The strange relics contained in his store are like no other in the world.

Wrail – A wicked man from the nation of Romaldar, Wrail claims to possess powers of the Archithropian line.

 

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PLACES:

Archaeus – Capital city of Romaldar. Filled with white marble towers and elegant stone dwellings. Archaeus is also home to the dreaded Wolfwolde.

Cairn – A small village in northwestern Graehelm. Andelusia’s home. Cairn is a peaceful place, but harbors more than a few dark secrets.

Dageni – A smoking, pitted, volcanic province of Furyon, Dageni is home to tens of thousands of slaves who toil to extract precious Dageni ore.

Darken – A stinking, swampy forest in southwestern Furyon. Darken was once the site of an Archithropian burial ground, and is avoided by all wise folk.

Denawir – Capital city of Thillria. Denawir’s gardens are legendary, but less so its king, Orumna.

Elrain – Far north of Graehelm, Elrain’s colonies surround a massive lake. Scholars postulate Elrian was the site of the earliest battles between Archithrope and Niviliath.

Furyon – Not quite the foul, reeking realm Graehelm’s lords predict, Furyon is a land of beauty and deep culture. Until, that is, Emperor Chakran remakes it to serve the war against Graehelm.

Graehelm – The largest of the modern nations, Graehelm is ruled by both a king and an oligarchy of councilors. The Grae lands are largely inhabited by the decendants of Niviliath, the losers of an ancient war against the Ur-worshipping Archithrope.

Grandwood – The vast forest in Graehelm’s heart. Home to the hugest trees in all the world. Grandwood itself is larger than most smaller nations can claim.

Gryphon – The home of Eumn, Sara, and Rellen Gryphon. The old-world city is placed strategically between the Graehelm capital and the troublesome Mooreye province.

Illyoc – The largest city in Furyon. During the Emperor’s rule, Illyoc is transformed from a peaceful trade hub into a stronghold of war, complete with vaulting black towers and cathedrals to house Furyon’s nobles.

Malog – The black citadel of Furyon. Home to the direct decendants of Archithrope. Not built by mankind.

Midnon – A black fortress hidden somewhere in Thillria, Midnon is the Warlock’s stronghold.

Mooreye City – With seven gates and mighty walls, Mooreye City, citadel of Nentham Thure, has long been a source of worry for the rest of Graehelm.

Morellellus – Furyon’s prime trade port, and the harbor for its armada of warships. Morellellus was once a simple trade port, but has been completely remade by Chakran into a fearsome city.

Mormist – The mountain and forest realm of eastern Graehelm. Mormist is the buffer land between Graehelm and the sea (and Furyon).

Romaldar – A realm of vineyards, rolling hills, and silver lakes. Romaldar’s people have always envied Graehelm, but have long lacked the power to make a meaningful challenge to their northern neighbor.

Sallow – In Thillria, no place is more feared than Sallow. Its twisted trees and slate-capped mounds have long sheltered the dark, dismal Undergrave.

Shivershore – Southernmost province of Thillria. Hard to reach, harder to endure. Lying next to the Selhaunt Sea, Shivershore lives up to its name.

The Cornerstone – An island created by the Ur. A twisted, magical place where nothing ages. The site of the bottomless pit built by the Ur to ensure the doom of mankind.

The Nether Chamber – A dungeon far below Romaldar’s capital city, Archaeus. Thought to be a breeding cavern for the spirits of the Ur.

The Undergrave – A network of caverns below Thillria. The caves run too deep to be man-made, and yet…

Thillria – Weakest of the world’s nations, Thillria’s sometimes brutal climate and lack of resources render it uninvolved in the affairs of more powerful lands.

Triaxe – Mountainous home of the sturdy Triaxe knights. Southernmost vassal of Graehelm. Triaxe is also home to Erewain, largest mountain in the known world, and the legendary site of mankind’s final battle against the Ur.

Verod – A crumbling castle in westernmost Mormist, Verod was once home to a huge Graehelm garrison, but no longer.

Yrul – A great valley surrounded by sharp, jagged peaks, Yrul is home to a proud, strong people who are hated by most civilized lands.

 

Grae Map Public View File

 

EVENTS OF HISTORICAL SIGNIFICANCE:

Archithropian War – The two thousand year-long war between rival nations, ended only after millions of deaths, countless cities turned to ash, and entire swaths of landscape brought low.

Destruction of Davin Kal – The precursor to Graehelm’s invasion. Emperor Chakran ordered the death of the Davin Kal as training for his protege, Dacin of Dageni. 

The Rebuilding of the Five – Legend tells that during the Archithropian war, the lords of the east, having failed to subdue Niviliath after a thousand years, chose to unearth and remake five artifacts of the Ur and use them to destroy their enemy. In truth, only one was remade. The others were simply found…and used

The End of Tyberia – Little is known about the supposed realm that once stretched from Elrain to Thillria. Scholars say it was a powerful kingdom fractured and divided by Graehelm lords of old. This claim alone is enough for Emperor Chakran to propel Furyon into war against the Grae.

 

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ARTIFACTS AND RELICS:

The Ur Blade – Though never called by its true name in the books, the Ur Blade was fashioned to be the destroyer of all other swords. When used in battle,  the Ur Blade can summon Ur fire and draw upon its wielder’s passion in such a way as to make them nearly invincible.

The Eye – Some believe The Eye was one of the five artifacts left behind by the Ur. This is untrue. The Eye was fashioned by men, and is merely inhabited by the Ur.

The Greyblade – Fashioned from a fallen meteorite by a master Romaldarian weaponsmith, the Greyblade is given to a powerful knight during his search for Grimwain.

The Moonblades – Grimwain’s twin swords. Pale as milk. Almost translucent. Utterly unbreakable.

The Needle – Several Needles have been found since the fall of the Ur, each with a different power. One in particular, the largest and most deadly, is unearthed by a Romaldarian knight in a graveyard under the moonlight.

The Orb – Rebuilt twice since the fall of the Ur, the Orb of Souls was the prime weapon of Archithrope and of Malog. The giant black sphere, lined with pale tines at its base, feeds upon death in order to enslave the living and ultimately ensure the Ur will be resurrected.

The Pages Black – A book of ten pages, each containing a different and increasingly more horrific power. The Ur despise the Pages, for the powers therein belong to them, and yet they adore whenever a mortal uses one of the spells.

The Tower – A common misconception is that Malog is also the Tower. Untrue. The Tower lies in Thillria, existing as a conduit for the Ur to influence mankind, among other things.

Wkhzl’s Dagger – A knife given freely away by the shopkeeper Wkhzl. It’s not meant to harm the living, but has a different purpose entirely.  

 

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Copyright 2014 – All rights reserved

J Edward Neill

Author of the Tyrants of the Dead dark fantasy trilogy

Author of The Sleepers and Old Man of Tessera

Down the Dark Path

 

A Little Luck

I want to try something for the blog. I’m not 100% on how it is going to work, but… I like the idea of demystifying things. So how do you come up with the stories you write? Just like this:

Royal Flush Poker cards & Chips

My wife and I play poker at one of the local restaurants nearly every Sunday evening. It works out well because it is something we are decent at and enjoy together. But I had a lot of time to think about Luck when a hand didn’t go my way (“Bad” Luck) and suddenly I was out of this week’s tournament. In my mind the fact that my opponent ended up winning the hand when (once we got all the chips in the middle) he only had about a 25 % chance to win tells me I had some bad luck in that hand.

Sometimes I wonder if I don’t just have bad luck in many other hands. But as many poker players (and more than one mathematician) would tell you, sometimes you are just in a bad stretch, but eventually things will regress back to the mean. Or to put it simply, things will average out.

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But let’s face facts, we remember the bad beats in cards and in life more than we remember the times when we got “lucky”. It is very easy to bemoan our fates when those negative thoughts keep coming up. When we know that the other shoe is bound to drop. We’re the types of people who when you say bad things happen in 3s, we are quick to point out items 4,5,& 6.

We compete to figure out who has it worse. We’ve all been in those conversations:

Me – “I blew a tire today so I was late to work.”

You – “Yeah, my car wouldn’t start today, so I ended up having to call in sick. And after repairs and everything I’m out $1000.”

Me – “O.K. You win!”

Though, let’s be honest. I’m going to talk about some other instance of something bad happening to me today while I was at work, because I cannot concede defeat that easily, right?

It’s the same in stories. One of the ideas I’ve heard is when you are writing figure out what your character wants and then put an obstacle in front of them. So maybe they have to get across the state for some meeting of the minds which will solve all their problems… oops! your tire blew, and because you didn’t have a spare you missed the meeting and now the aliens are going to invade (or something). In a lot of ways it seems like Bad Luck is almost the thing that can keep your hero from winning their story.

But I think the other side maybe works too well. Sometimes it is too much good Luck running amuck. It’s gotta be believable. It’s gotta be something where you don’t scratch your head because the solution was not just impossible, but beyond lucky.

Star Wars – If you were a character who didn’t understand the Force, but knew the events that led to the destruction of the first Death Star, wouldn’t you think that Luke was literally the luckiest man alive? I mean he closed his eyes and took the shot. “One in a million, kid!” What a stroke of luck.

Of course, we the viewer, know the truth of the situation.

StarWars_Scene3

One Lucky S.O.B.

The Hobbit – Bard ends up hitting Smaug in the one spot where he is vulnerable. Yes, maybe he is just “that good”, but I know  when I read the Hobbit, that was my biggest problem with it. So one arrow fired by someone not in the main group was going to be the thing to end the evil of this dragon? How lucky!

So there is a fine line to walk. You must make it so that your character has to struggle a bit, perhaps they bemoan their fate (their Luck), but most of the time they are going to triumph in the end. Overcoming the odds.

Overcoming the odds… sounds like they got lucky to me.

Something else that puzzles me about luck… Is it possible that there is an amount of luck that each person has? Can it be measured? Is it like matter in that it cannot be created or destroy, but merely transformed?

There’s an 80s movie with Richard Dryfuss called Let it Ride (a personal guilty pleasure movie). In the film, he’s a compulsive gambler (horse racing in this instance). There’s a line in that movie that’s always stuck with me:

“You could be walking around lucky and not even know it.”

That’s a profound thought. What if we have some amount of luck which ebbs and flows on a daily basis? What if we could predict when those cycles were so that we only played poker or craps or blackjack on the days when our own personal luck meter (for lack of a better term) was in the positive rather than in the negative? Maybe that’s why there is something to be said for the idea behind “beginner’s luck.” Those are people who have not burned through their luck for a particular luck based game. So that first time they play… well, it’s like they can’t lose because they really can’t.

I have a friend who I have joked with over the years about his luck. I’ve seen it in action before to the point that it is now a matter of fact that it will happen. It’s like he has a super-power where he can manipulate the odds into something a bit more in his favor. And obviously it doesn’t work every time, but it works enough for me to notice. It works enough for me to wonder if there might not be something to it.

Here’s the key thing, he doesn’t waste it. When we play games of chance, he isn’t always winning. In fact, he probably wins at an average rate. What you might expect any person to win who plays Settlers every once in a while. Does he know what he’s doing? Does the Luck?

I think there is something to all of that. Could I steal someone else’s luck? What would that look like? How might you go about taking something like that? Is there such a thing as taking too much? I mean, if you reduce all their Good Luck and only leave the bad… well, they’d probably get hit by a random object from the sky (oh, and if you are going to do that, make sure that you are nowhere near them afterwards).

writing

And this is how ideas begin to form. A bad beat in poker becomes something more… but where to go? This feels like there is something there. Buried underneath, waiting for a story to be told. The only question now is whether I can exhume it anytime soon. Or perhaps it is destined to be filed away for a while.

 

 

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John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and now the novella There’s Something About Mac through the Amazon Kindle Worlds program. He can also be found at www.johnrmcguire.com.

The Dark That Follows is now available in print here or on Amazon!

A New Chapter (sticks and bones)

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I’ve missed ye, old bones.

I’ve been so busy of late, I’ve neglected you.

Never again. I promise.

Now that my whirlwind of new releases is over, and now that this and this are darkening the internets, life is somewhat back to normal.

Check that. Life is completely not normal at all.

For so many reasons: personal, professional, diabolical, the corners I’ve turned have led me to a new realm of space and time. My old comfort zone of sit back and write is lost…and a new zone being born. I have less than half the amount of time to write as I used to. My hours of peace and quiet have turned to minutes. Life tugs at me from all directions, popping my arms and legs from their sockets, stretching my creativity to its limit. I have marketing to do…endless marketing. I have a kid to raise, a home to inhabit, and little wars everywhere to win.

My response to this challenge? Do better. Write more. Logic be damned, I will become the machine my inner artist wants me to be. I’ll scrape off life’s barnacles and sail faster than ever. I will, I will, I will.

So then, my two weeks of self-imposed writing vacation are over. Books one and two of Tyrants of the Dead are published. It’s time now for my penultimate project, my coup de fantasy gras. I’ve decided that once I’m finished with book three, I’ll never again write an epic fantasy series. I’ll stick to traditional length fantasy, and I’ll continue branching off into sci-fi and horror…and maybe even *gasp* erotica (though I still need a model to shoot the cover art for that whole idea) but my days of writing 400k word-count epics need to end. For sanity’s sake.

Which leads me to book three: Nether Kingdom. With Nether Kingdom, I expect to knock all my previous efforts off of their darkest novel of all time pedestals. I’m aiming high (and not just word-count wise). I don’t want a nice, clean wrap-up to the series. I don’t plan to mail it in. Just because NK is my last planned epic doesn’t mean I’m not gearing up for it to be my best work ever. I’m trying to redefine the genre, punch every expectation in the mouth, and give Tolkien himself a run for his money. I want my villains to make my readers sick to their stomachs, my heroine to scrape rock bottom, and every character in-between to love and hate as hard as any real-life human could ever dream of. I want to plunk fantasy, sci-fi, literary fiction, and horror into a blender and spin out a liquor so frosty and delicious the patrons at chateau d’ J Edward will never want to return to their dreary days of Twilight, 50 Shades, and the 700,000 varieties of sexy gay vampire steampunk currently drowning the market.

Ur Shadow Black and White

Eileen Herron’s Ur sketch. Aka; a glimpse of the world’s end.

Thus it begins. As of tonight, I’m sitting down to carve up NK‘s 300k words into something less…paper weight-ish. I’ll cast some long shadows, sprinkle some grave-ash, and light some violet Ur fires. I’ll do the same every night for the next six months or until all that’s left of me are bones. I’ll still write for Tessera and over here, and maybe I’ll fire off a short story sequel to this, but otherwise I’ll not be side-tracked. No booze, no sex, no fist fights with hobos or long, slow trips to the beach. I’ll be a machine. I’ll date my characters. I’ll get drunk off the words.

Because…in the end…this is what makes me happy.

Love,

J Edward Neill

Update {March 3rd, 2017} – Nether Kingdom, the final book in the Tyrants of the Dead series, is complete. Read it here.

New release: Dark Moon Daughter

Dark Andelusia Soaring

        Tonight I’m reminded of one of my favorite literary quotes:

“End? No, the journey doesn’t end here. Death is just another path, one that we all must take. The grey rain-curtain of this world rolls back, and all turns to silver glass, and then you see it.”

“See what?”

“White shores, and beyond, a far green country under a swift sunrise.”

I leave it to you to find the source of this gem.

No, I’m not dead. Not just yet.

I’ve been working on this one for so long, it hurts in a very real, physical sense. I was a young man in my twenties when I wrote Dark Moon Daughter‘s first chapter. I was fresh, full of hope, bright-eyed, sun-shiny, and so forth. And now I’m a bitter, black-hearted old man. Ok. That’s probably overkill. But it’s true; seeing both sides of the coin is enlightening. It’s hard to write about darkness, shadows, and bone-crushing defeat until you’ve experienced a bit firsthand…and stood up stronger afterward.

And so, without further ado, I present:

DMDCoverCS3

Click me. Buy me. Read me. Love me.

I loved and sometimes hated every moment of writing Dark Moon Daughter. Yes, seriously. An adventure, it was, and not always easy. I climbed mountains tall and snowy…and wandered caverns dark and deep. Writing and editing this one felt like a relationship with an onery, passionate woman, and now I’m happy to let her soar free as a falcon. As of today, the Kindle version is on sale for a mere $6.99.  In a few days, the softcover version will be out on Amazon (and for those who live near enough, via me directly). Also, for the first five people willing to post an Amazon review (any amount of stars) I will hand over a signed softcover edition. I’ll even pay shipping if needed. You know where to reach me.

Dark Andelusia Landing        A little background on Dark Moon Daughter:

 – At only about half as long as Down the Dark Path, she’s more in the realm of traditional fantasy novels. For those terrified of my first epic’s staggering word-count, fear not. DMD is shorter and focuses primarily on three characters instead of six

 – The front cover is a painting hanging on my living room wall. Eileen Herron, a supremely talented sculptor and painter, braved an unedited copy of the book to prepare for the painting. Eileen also drew up the sketches in this post, each a dead ringer for the image of Andelusia…and the Ur

 – I began writing Dark Moon Daughter in 2003. I was miserable after the Chicago Cubs blew a 3-1 series lead over the Florida Marlins, and thus decided the only way to recover was to write a supremely dark, gut-wrenching novel. Weird, eh?

–  While a spiritual sequel to Down the Dark Path, ‘Daughter does not require the reader to know DDP through and through. But without a doubt, the third and final book in the series, Nether Kingdom, will demand a reading of Dark Moon Daughter. It’s almost like a mini two-part series rather than a trilogy, but ‘trilogy’ sounds better, so that’s what I’m calling the three books combined

– Dark Moon Daughter is definitely the least dark entry in the series. I like to think of her as a gateway drug. Inject a little Andelusia, Grimwain, and Ur into your veins, and you’ll be unable to resist coming back for more

Ur Shadow Sketch

A simple Eileen Herron sketch and an accidental preview of the Ur, who will haunt the pages of Nether Kingdom aplenty…

Supporters of fantasy, lovers of the night, eaters of words, I hope you’ll snag Dark Moon Daughter soon and give her a spin. She’s quite a catch.

Love,

J Edward Neill

 

 

Triple Bill: A new release, an upcoming release, AND a blog tour

It was a dark and stormy night…
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No really. It’s dark and storming outside. I’ve got the extended version of Return of the King thrumming in the background, a three year-old slumbering beside me, and an eerily chilling mid-May gale rattling the windows of my tiny apartment. It’s quite perfect, really.
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Sleepers
So let’s get this started. I’ve got a fresh new release simmering on Kindles and e-readers. The Sleepers, my latest quick-hit short story sci-fi horror, is out now. Originally, The Sleepers was meant to be a full-length novel. 160k words, I dreamed, an epic sci-fi saga if ever there was. But in a rare fit of realism, I decided committing another year to an already loaded schedule would’ve been foolish. So I trimmed out about 154k words, carved away all the clouds, and cut to the quick and brutal chase. The result is another tale in the vein of Old Man of Tessera.
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Shrine

A shrine for DMD. Yes, the blades are real. Yes, they’re sharp. Yes, they’re but a tiny fraction of the armory hanging from my walls…

 Next up, the imminent release of Dark Moon Daughter – Book II in the Tyrants of the Dead series. I’d hoped to release it about a month ago, but difficulties with the cover art resolution slowed the process a bit. Being hand-painted, photographed at a dozen different angles, and touched up via every graphics program known to man, the cover and I have waged a mini war for several weeks now. But now it’s done with. By May’s end, the sequel to the darkest, epic(est) fantasy novel ever will hit stores in softcover and Kindle formats. Next week’s blog will be fully dedicated to the story behind Dark Moon Daughter…and the upcoming final book in the trilogy, the chilling, world-ending Nether Kingdom.
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Last but hardly least, I’m trying my hand at a blog tour. A few weeks back, the talented and sharp-witted Michael Munz gut-shotted me on the web. While I’m still sharpening my teeth on the necks of Twitter, Facebook, Tessera Guild, and Down the Dark Path dot com, it seems other forces lurk in the shadows, plucking a few lucky souls out of the void.
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A little bit about Michael:
An award-winning writer of speculative fiction, Michael G. Munz was born in Pennsylvania and moved to Washington State in 1977 at the age of three. He studied writing at the University of Washington, and currently dwells in Seattle where he continues his quest to write the most entertaining novel known to humankind and find a really fantastic clam linguine. Check out his slick website here. Gauging from the titles of his books, Michael appears to be not so different from me, a lover of grim themes.
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Now, the essence of the blog tour:
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What I’m Working On:
Now that I’m finished with The Sleepers and Dark Moon Daughter, I plan on taking two weeks off to vegetate, after which I’ll crawl to the very bottom of my mind’s dungeon. Nether Kingdom, Book III in the series, awaits me in the darkness. It’s already in final draft phase, but I’ve cover art to commission, trimming to do, and extra shadows to stuff between each page. I’m more excited about this book than anything else I’ve written. It’s a culmination for me, the pinnacle of the blackest mountain.
I…can’t…wait…
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How Does My Work Differ From Others of its Genre:
Obviously I choose some pretty dark themes. I like writing about antagonists, about the reasons they turned wicked, and how easy it is for good people to wander into evil behaviors. It happens in real life all the time, only we tend to gloss over the why and how, instead focusing on the cut-and-dried, you’re either good or you’re bad point-of-view. I’m willing to say most fantasy novels drill into the plot more than the characters. I prefer character pieces, little dots of light against dark backgrounds.
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Why Do I Write What I Do:
Most of my characaters and plots are dreamed. As in literally. I dream them. The concept for the Tyrants of the Dead series: dreamed up in one night. (The character names and personalities came later). The Sleepers and Old Man of Tessera: also dreamed up in single nights. What typically happens after I have an involved dream (or nightmare,) is that it sticks with me until I write it out. Everything I put to paper, I do it to expel it from my overcrowded head. I love my dreams, but I fear what might happen should I stop writing them away. ‘Stay ahead of the train,‘ I tell myself. ‘Or it’ll run me over.’
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How Does My Writing Process Work:
I’ve read a lot about other writers’ processes. Some of it is fascinating stuff. Others not so much. Truth be told, my process is boring. I dream it. I write it. I edit the crap out of it. I release it. It’s slow, but satisfying. I prefer to write at night, surrounded by candles, wine, and eerie soundtrack music, but none of these things are required. I don’t ever suffer from writer’s block. I don’t typically agonize over outlines or character sketches. I just let the words fall out. I love the intricacies of language, conversation, and conflict, and so, like the ocean, the waves of ideas never really stop crashing against me, the shore.
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Artist Highlights:
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John R McGuire
A fellow guildmember and North GA dweller, John is a novelist and a heavy hitter in the local comic book scene. His latest release, The Dark That Follows, is all over Amazon. I like to compare John to Atlas. He bears the weight of many worlds on his shoulders, but still keeps holding it up.
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River Fairchild
River’s book, Diamonds and Dust, sits in the on-deck circle of my books to read. River is quite a character, zinging pretty much everyone and everything (deservingly so) via Facebook and Twitter. Check out her website here, and show her some love.
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Amanda Makepeace
Another fellow guildmember, Amanda is an artistic machine. Aside from the great marketing and cover work she’s done for yours truly, she paints and sketches her way across the natural world with an eye toward the fantastical. Check out Amanda’s ever-growing portfolio here.
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It’s late. I mean late, late. Time to fire up a small glass of Scotch,  turn RotK off, and head off to bed. If I’m lucky, maybe I’ll dream up a new book…or three.
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Until next time,
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Writing about SEX without being creepy

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 So here we are. Tessera Guild is more than six months old, and yet there’s not a droplet of pornographic material on our site. Borderline impossible, that feat. I’m not saying this week’s post is gonna snap the streak. I’m just sayin’. Seems every other site is drowning in sexual imagery and conversation. Hell, even CNN posts the occasional nipple, don’t they?

I guess what I’m saying is; sex sells. Well duh. Why shouldn’t it? Even if plenty of folks are more than a little stuck-in-the-50’s about gettin’ busy, deep down everyone wants it, needs it, craves it. It’s like the prize behind every curtain. Mention any topic, seriously any, and I bet we can tie it (no pun intended) back to sex. It’s in the movies, in every Dos Equis commercial, in Halloween stores, Wal-Mart lingerie departments, and off every other exit on Hwy 75 from Atlanta to Miami. Lion’s Den, I’m looking at you.

And of course, it’s in books.

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“Hmmmm… Missionary or surprise flaming dragon? I’m just not sure.”

Disclaimer: I’m not really here to talk about romance or erotica genres. I like to think everyone knows what to expect when they search the aisles for Fifty Shades of whatever. I’m here to talk about every other piece of literature, every fantasy, mystery, horror, sci-fi, etc written with a central story revolving around something besides sex. Because, you know, people do actually f**k outside of Penthouse forums and Christian Grey’s bedroom. Who knew?

Writing sex scenes in fiction is hard. Yeah. Pun intended. Unless you’re gifted with the ability to  spill your hottest fantasies out and come across as less than creepy, you’ve got a challenge on your hands. You’ve got to appeal to guys and gals. You’ve got to set the right mood (just like in real life) work the reader up a bit, rub ’em down where it counts, and then get the F outta there before you distract everyone from the main story. There’re so many things you can do wrong. You can creep the reader out. You can ruin an otherwise realistic flow with a ridiculous, out-of-place, fairy-tale romp. You can be too dry, too clinical, or you can risk being too graphic (I had no idea our heroine was that flexible!) Unless you’re rocking an amazing knowledge of sex and realism, and maybe you are, you risk boredom or creepiness with every groan, sign, and lip-bite.

Now, I’m not gonna sit in my couch, wine in hand, candles blazing on my table, laptop scalding the tops of my thighs, and tell the world how to write about sex. I’ve written my fair share of scenes, but that hardly qualifies me. Rather than preach, I’ll offer up what I like when I’m reading about the deed, and you can decide whether you agree or not.

My top 6 got-to-have-it conditions for a lovely, mid-book bump:

1. Keep it short. (No, not that.) I mean keep the scene short. A huge chapter about crumpled sheets, six-packs, ripped panties, and sweat-beaded boobs belongs in a different kind of book. Give us just a taste. Our imagination will do the rest. Trust me.

2. Unless it’s part of the story, keep the kink to a minimum. If Boffer the Elf has a spanking obsession, no one really cares. Well…maybe a little. (Announcing Boffer and other Spanktastic Tales – Due to hit Kindles in Fall 2015).  Just kidding. Probably.

3. Make it count. Make it relevant. We don’t want sex between a bored housewife and her distracted-by-football husband. Give us a moment worth remembering. Make us tingle. Make us say, “Whew!” If you’re only gonna have one or two sex scenes in the book, you might as well give us something to think about.

4. Realism. If you’re not sure about how to pull a scene off, read up on it. Find some decent erotica and shave the fluff down by 88%. Or even better, go shag someone. Your wife, your husband, your neighbor. Tell ’em you’re doing research. Seriously. Most writing homework tends to be tedious. Not this kind.

5. Have a woman (preferably several) read through it. Odds are, if they’re not creeped out, the guys won’t be either. But if the ladies are all like, “Ick!” maybe it’s time to rethink the robot gang-bang scene. Actually, I just had an idea…

6. Have a cigarette afterwards. What I mean is; don’t forget about what just happened. If two characters got it on for the first time, things will change. It’s just like in real life. Nothing is the same after the moment. If it’s meaningless to the characters, odds are it’ll be meaningless to the reader.

You can probably tell. I’ve leapt back into reading lately. A lot. Most of the novels I’m shredding through contain their share of oh baby, and most of them do it well. I won’t name names (GOT) but a few otherwise excellent works have contained creep-tastic rape fantasy sex or dry-as-bones got-nothing-better-to-write-about sex. Meh. We can do better. As readers, I think we all reserve the right to demand a little more out of our sex scenes. Give us a little more bang for our buck. And yes, I meant that exactly how you wanted me to mean it.

There’s my two cents. What’re you still doing here? Go get some!

Lovingly,

J Edward Neill

So…now that you’re in the mood for sex, go here.

Free Short Story Time: Piece by Piece

I’m trying to figure out this publishing thing. I’ve got the book, got a comic, got a little novella, but I know I need to do more. The chances of anyone having just one thing out there in the void and suddenly hitting it big are pretty low. And that’s fine with me. I know it is a marathon and not a sprint (to borrow that old cliche’). Still, the projects I’m working on don’t really feed the beast of The Dark That Follows. And while I have ideas for the sequel, I’m not ready to really dive in (too many other projects that must get done).

So how do I fix that? How do I get potentially more eyes on this book I wrote without writing another book in the same world?

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An aside… when the four of us teamed-up to form this little spot in the corner of the internet we talked about doing a short story for the site. Something that might even be able to use the name Tessera in its title or as its inspiration.

Jeremy jumped in, both feet first, because that man is a machine. Maybe in an effort to make everyone else look bad (jerk!) or maybe to light a fire under our collective asses, he wrote Old Man of Tessera (free on this here website!).

I’d been thinking about a story, but I really wanted it to tie into The Dark That Follows somehow. Have a place where they could get the short for free and if they liked what they read, maybe they’d check out the book. Something extra. And a story began to shape itself in my mind.

A short story.

This is the old two birds one story idea. And while I didn’t name it Tessera or Tesserization or Tesselation or… (well, you get the idea), it does take a little bit of inspiration from trying to see a bigger picture from little bits of information.

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So without further ado, I present to you Piece by Piece. You can find it here on the site, and shortly you should be able to find it for free download on the various other platforms… but you can get it first!

 

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John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and now the novella There’s Something About Mac through the Amazon Kindle Worlds program. He can also be found at www.johnrmcguire.com.

 

It F***ing Sucks Bein’ Green

The-Avengers-Climax-Hulk-the-avengers-34726224-1920-1080

signal_ver2_xlgIt was announced last week that David Bruckner, a long-time acquaintance, friend of a dear friend, and fellow Atlanta-ite, is going to direct the next Friday the 13th movie. Dave directed one third of the Atlanta-based horror film The Signal as well as the first (and in a lot of people’s opinions, the best) segment of the anthology V/H/S. It will be his debut feature as a solo director.

I congratulate David and wish him nothing but the best. I’m very excited for what he’s going to do.

Oh, and also, fuck him.

My friend Jake Goldberger‘s second film, Life of a King is available on DVD now.

His first film, Don McKay, was an off-beat dark comedy that was so off-beat that most people didn’t get how funny it was. It starred two Oscar nominees and a future Oscar winner. It wasn’t treated very well by critics and not very many people saw it. I liked it, but I also read the script about a decade before and was elated to see it make its way to the screen.

life-of-a-king-posterLife of a King is a much more high-profile film. Starring another Academy Award winner, Cuba Gooding Jr, it is a moving tale about an ex-con that teaches a group of inner-city kids the value and beauty of the game of chess. It’s kind of Stand and Deliver with a Karate Kid finale (with a Rocky twist). It may not sound like your type of film. It’s honestly not mine. But I found myself enjoying it quite a bit. More than anything, I was impressed by the performance by Gooding and by how much Jake has grown as a director. He told me the other day that it was shot in just 15 days, which astounded me for how good it looks. Dakota Skye had more time to shoot and it felt like we had no time at all.

I have known Jake for over a decade. I’m proud of him and congratulate him on his success and hope his next film is even bigger and better and I can’t wait to see it.

Oh, and also, fuck him.

Lake-Effect-Brochure-Small-728x1024I don’t know Tara Miele very well. But I do know her husband, Dakota Skye cinematographer Brett Juskalian. Right after Dakota Skye Tara made a lovely little film called The Lake Effect and has since then made a couple other films (I’ve lost track) for the Lifetime Channel.

Tara is a talented writer and I’m happy her career as a filmmaker is taking off.

Oh, and also, fuck her.

 

An old collaborator of mine, Charlie Ebersol, with whom I worked on many projects that never quite got off the ground (see my tale about pitching a show at the Sci-Fi Channel), has been hired to write a sequel to Space Jam. Charlie is more of a producer than writer, and it’s not a project I would necessarily kill to be a part of, but still. It’s a big opportunity.

I wish him and his brother all the luck with the film.

And, yes, fuck him.

One of the first friends I made upon moving to Los Angeles was a funny kid from Tulsa named Bill Hader. I don’t need to explain to you who he is. If you don’t know, just Google him. I’ve heard Mel Brooks praise him. Mel. Brooks.

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He also does a pretty good impression of me.

Fuck him.

Even within this very guild, on this site, my friends are bugging the shit out of me. J. Edward Neill, having released Down the Dark Path last year, has just finished the follow-up. This would be less impressive if his books weren’t approximately seven million pages long. Likewise, John McGuire just put his first book, The Dark That Follows (we like the word “dark” in our titles, don’t we?) up on Amazon but I also happen to know that he’s currently revising his second novel, having already finished the first draft. Plus, John has some comic books out in the world, with more to come, and that’s awesome.

Fuck both of them.

I, of course, don’t mean any of the profanity I have hurled at my friends and peers above. Good people, all of them. Some of them amongst my favorite people.

Wait. No. I do mean it.

Fuck all of them.

Envy is a hell of a thing.

I’m not a religious dude but if Morgan Freeman has taught me anything (other than how hard it is to be a penguin, how to smuggle a rock hammer into the slammer, how to be the quartermaster for a vigilante, how love is worth dying for, how not to storm a Civil War fort, and how to embrace my inner Master Builder), it’s that Envy is one of the Seven Deadly Sins.

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You remember those. I think they go: Being Fat, Being a Child Molester, Being a Lawyer, Being Pretty, Being a Hooker, Envy, and shooting Keyser Söze.

Envy. That big green monster that sometimes beats me senseless worse than…

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“Puny Self-Worth”

I like my life. This is not about that. I wouldn’t trade places with anyone not named Clooney or Timberlake and only then if I can take a few people with me.

This is professional envy. Comparing where you are at in your career to that of your peers. I know better than to give into it, but I’m a human being and not a very good one at that.

Of course, envy leads to doubt.

At 25, I hadn’t done X. At 30, I wasn’t even close to accomplishing Y. At 35, I had pretty much given up on Z.

40 is coming on really fast and I’m out of fucking letters.

And what do people tell you when you’re feeling green? Not with seasickness. Not with lovable singing felt frog-ness. But with the feeling of wanting what someone else has…

They say “Keep your head down and do your work.”

And I say—

I’ve been swearing a lot this post, huh? Well, you fill in the blank.

giphyI have gotten so much better over the years in dealing with this. A while back I wrote a piece on here about Livin’ Small, based on the mentally of my friend Jonah Matranga. It’s about being happy with what you have and embracing what you have accomplished, not what you haven’t. It’s a perspective I cherish. And try to hold to.

But I can’t always. Sometimes it stings. Badly. Sometimes it sears a hole in my heart.

Sometimes in makes me hate my friends.

Because they’re not as smart as me. Not as talented. I’ve read his stuff and I’m such a better writer than him. I could absolutely do a better job behind the camera. What’s so special about her? What’s so important about him?

WHY DOESN’T ANYONE REALIZE THAT I’M THE BEST PERSON IN THE WORLD AT WHAT I DO?!?!?!?!?!?

That is what envy can do to. Take all my insecurities and turn my brain into a hornets’ nest. The awful thoughts I keep just beneath the surface, born of doubt and fear and narcissism and frustration, they seep out of my pores and turn me into something I don’t like very much.

That’s my secret, Cap…

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…I’m always an asshole.

It’s not an original tale, a writer struggling with egotism and doubt. Hell, they’re job requirements. They can fuel you. Only someone with an enormous ego thinks their thoughts are worth people paying money for; only someone full of doubt needs the love of millions of strangers to validate them as people.

Like I said, though, this has gotten a lot better over the years. I can actually now feel genuine joy at my friends’ successes. Sure, it’s joy laced with a little vitriol, but it’s joy all the same. I want everyone I know and love to do well at whatever they do. But it is hard when what they do is also what I do. Because I can’t help but measure myself up to them. And, rightly or wrongly, every step they take forward feels like a step back for me.

I also know that there are people that envy me. Not everyone is lucky enough to have a produced feature film in the world, no matter how small and indie. Not everyone has the time, endurance, or will to write a novel. Some people are better writers than me, but many are not.

What has been the point of this? I don’t know. Do I get off on exposing this jealous and angry part of myself? Maybe. Am I using this as an outlet to vent my frustrations? Certainly. If you take anything from this, other than a deep dislike of me, I hope you check out the work of my friends that I listed above. They’re all talented and hard-working people. And they’re good people.

Boy, I’m in a bad fucking mood.

I promise next week I’ll be a better person. Because, luckily, this feeling will fade and I’ll go back to this:

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No, if you’ll excuse me, I’m going to go keep my head down and do my work.

Making Monsters

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He was three-thousand winters dead, as deaf to Andelusia’s bleating as a coffin full of bones. His very presence was evil, his breaths curling like smoke from beneath his iron mask. As he dragged her through Midnon, his passing withered moths and turned bowlfuls of red apples to ash… – Reference to Mogru, Servant of the Warlock – Dark Moon Daughter

 

 

Few things in a writer’s life are as satisfying as creating a villain everyone can root against. Trust me. I know. While there’s plenty to be loved about the nuanced, tragic villain, (see here) sometimes a story calls for a simpler brand of evil. I’m looking at you, Zombies, Terminators, Orcs, and Godzillas. I’m inviting you to the dance, Nazgul, Octoroks, Balrogs, and all the skeletal guys from Evil Dead. Strip away elegance, reason, and humanity, and you’re left with bad guys worth despising. Authors need these kinds of monsters sometimes. Readers crave them. After all, the main antagonists require cannon fodder. They need spawn. They need an evil army with which to take over the world.  

The picture above is an Eileen Herron sketch of Mogru, one of many soulless villains in my latest fantasy novel. I can’t say I’ve ever had as much fun as I did when writing about this particular monster. For as much enjoyment as I gleaned from penning other villains, Mogru took the cake. He’s soulless. He’s indestructible. He’s a skeletal Terminator, only he prefers six foot-tall swords rather than machine guns. How can he be stopped? Well…he can’t be. Writing about every crackle of his bones and every hapless good guy he carves to tatters was pure pleasure. Every writer needs a Mogru. Every reader will find him easy to hate.

So how does one carve away just the right amount of personality to craft a wickedly good monster? It’s delicate work, to be sure. Take away too much, and you’re left with a cardboard, video-game cutout of a bad guy. Add too much flavor, and you’ll be stuck with a Jar Jar Binks or a BeBop and Rocksteady. What you’ll need, and what readers appreciate, is the just enough/not too much approach.  If the minion must talk, keep it brief and sharp. He’s a minion, after all; his master should do most of the talking. If it’s a monster you’re making (and it is; that’s why we’re here) describe it, but not too in-depth. Our imagination should make the horror in our minds, not two pages of extrapolation about whence he came. More than anything, focus on action. Use words as the monster’s weapons. The skeletal knight shouldn’t walk, he should shamble along, dragging his rusted sword through the muck. The dragon shouldn’t simply fly, but soar through halos of smoke belched from his foul gut. The maggoty goblins should slither and skulk, wandering the glooms in search of children to devour. See what I mean? Hell, just writing those three little sentences made me want to make a new monster.

Some of my favorite baddies in literature/film:

White Walker

 

 White Walkers (The Others) – Game of Thrones (The book and the show) – We don’t get much of them, but the tastes we do get leave us salivating for more. Raising the dead, living in the frozen wastes…you’ve got to love their deathy style.

 

 

Alien

The Xenomorph – Alien & Aliens – They’ve no personality, which makes them perfect. They’ve nothing to love, nothing to live for save to spread across the galaxy. Loathsome. Horrifying. Killing one is nothing, since there’re thousands more coming.

 

 

 

Nazgul

 

Nazgul – Lord of the Rings – Scaring the shit out of Middle-Earthlings everywhere. We know just enough about them to terrify us, but not so much as to burn away their mysteriousness. Definitely easy to root against, though I admit getting teary-eyed when Eowyn butchered the Witch King.

 

 

There you have it, my shout out to all the lesser evils of the world. What’s a master without a minion? What’s a wicked wizard to do without an undead host to serve him? If nothing else, monsters give the good guys something to do. And thank the stars for that, else their heroic lives would feel woefully boring.

It’s dark now. I’ve a rare moment alone to work. I think I’ll sculpt a new villain. You’ll see her soon enough.

J Edward Neill