An Action Movie Inspired Tabletop Roleplaying Game
July 15th 2019 — Justice Velocity, the high octane action movie inspired tabletop RPG, is coming to a table near you. Following a successful Kickstarter campaign, Polyhedra Games are giving the game a full-fledged official release on August 15th. The game will be available in digital, softcover, and hardcover formats via DriveThruRPG.
Justice Velocity is the first official release by independent games company Polyhedra Games. It’s a game that invites players into the action movie universe–one full of fast cars, buff dudes, and explosions. It’s 2d6-based and is built for quick and easy play. It’s a game that’s light on rules and high on action!
On August 13th this year, Archon Studio will bring a brand new plastic terrain system to Kickstarter. The terrain system will be compatible with a large array of popular tabletop RPG games.
Currently, on the tabletop market, there are no RPG terrain systems, as a vast majority of those are designed for wargaming, „not pen and paper” gaming.
To create the perfect dungeon, RPG fans often had to draw them on a piece of paper, handcraft it by themselves or even buy 3d printed elements from 3rd parties.
Archon Studio provides an easy to use, hard-plastic walls and floors, which can be assembled without a drop of glue and allow players to quickly and efficiently create their fantasy environments.
Dungeons&Lasers is designed with two major design themes in mind: fantasy dungeons and sci-fi modern environments.
As a bonus, each set will feature unique animal companions. These are miniatures stylized for either fantasy sets or sci-fi areas featuring cats, dogs, weasels and more.
The system is created with popular RPG games in mind, this is scale is 28/32mm compatible and floors are featuring a visible grid of 25mm/1 inch squares.
Thanks to proper dimensions, Dungeons&Lasers can be used with Dungeons&Dragons, Starfinder, Pathfinder and many more tabletop games.
“We have previously created plastic terrain for wargamers. Among them, there are many fans who have asked us about something for RPG games. So we have designed our first dungeon since our childhood – says Michal Hartlinski, Project manager from Archon Studio.
“The aim of the game is to make it multi-purpose – there are also sci-fi fans out there, who have an especially hard time getting terrain for their games. This is where Dungeons&Lasers come into play”.
The campaign starts on August 13th on the Kickstarter platform.
The Kickstarter edition will feature plenty of bonuses, available only during the campaign – to get notified on launch subscribe on dungeonsandlasers.com.
Archon Studio is an EU based company, with 7 Kickstarters campaigns already funded, registered, 1 and it’s located in Pila, Poland.
My former editor on the Open Gaming Network, fellow journalist on d20 Radio, and RPG pal, Kim Frandsen, did a book for the DMsGuild, Keeping it Classy: The Barbarian, that flew off the digital shelf. We did an interview about it if you’re interested. Now he’s back with Keeping It Classy: The Bard so I caught up with him to talk about his newest book.
EGG EMBRY (EGG): Kim, we talked before about your prior project, Keeping it Classy: The Barbarian, just a few months ago. You’re back with the next in your Dungeons & Dragons 5e series, Keeping It Classy: The Bard. Can you pitch me the book?
KIM FRANDSEN (KIM): Well, the answer really is simple. If you like bards, but you find that the colleges of Lore and Valor are a bit too limited, then this book is for you. Like with the Barbarian, the tradition of the Bard comes from rich folklore and stories that go back centuries, and some of the experience of those traditions is lost. I wanted to expand on that, and take inspiration from those. You want to play something like the Pied Piper of Hamelin? There’s a college for you. You want to play Alan-a-Dale from Robin Hood, there’s a college for you. You want to be Cacofonix (the Bard from Asterix) – yep, there’s a college for you.
EGG: Why bards?
KIM: I always found bards to get the short end of the stick, and a bit of a bad reputation. Sure, some of them will seduce anything with a pulse (and a lot of things without one), but it really is playing into the stereotype. They’re a face and support style character – they don’t have the flamboyance of a raging Barbarian or a fireball-throwing Wizard, but they have a very distinct “feel” when you play them as something other than a seduction-machine. It’s not the most popular class in the world either. Apart from myself, I only actually know a single person who’s played a bard – or at least only one who’s ever told me.
EGG: Of your new Bard Colleges, what are the top 3?
KIM: I wouldn’t say there’s a Top 3 as such, but the 3 that stand out to me are the College of Life – as it enables you to play a more effective healer than you would normally as a bard. It takes the idea of the “old wise village dweller” to the logical conclusion. Then there’s the College of Death – it allows you to create a type of assassin. When I was writing that one, I kept getting Milady de Winter from the Three Musketeers popping into my head – seductive, persuasive and undeniably deadly. Finally, there’s the College of the Silver Voice – my version of the Pied Piper of Hamelin. You want to convince someone to do something: That college is your best bet. 😊
EGG: Any new monsters? Or a new race to play?
KIM: No – Not unless you count the college of discord. The tunes that thing can turn out ARE monstrous.
There is a new race for this book as well, just like I expect there will be for the other books. 🙂 The windsingers in this book were inspired in part by actual birds (from a walk I had in my local forest, where it sounded like the birds were having a conversation [well, argument really]), and the avariel elves (if you don’t know them – look them up. Winged elves) – and also by the fact that there only seems to be one flying race. So I combined the idea of this ability to fly and the love of music into a race – one well suited for the bard class. 🙂
EGG: Are all of these your words or is anyone helping you on this one?
KIM: These are all my own. I had a single archetype in the Barbarian book by Rodney Sloan, but this time around all of it is mine. And it is all new. 😊
EGG: What “new” memes did you create for this one?
KIM: There were a few.
EGG: So, dropped it on July 5th, the day after America’s Independence Day, did ya? How’d the holiday impact your roll out?
KIM: Yes I did. And in hindsight, I probably shouldn’t have. Noted down as a lesson learned. Since I don’t live in the US, I completely forgot about it. To me it was a normal Friday, but it seems like a lot of the US had the day off. Whether it’s due to the Bard being less popular than the Barbarian or not, I don’t know, but the response has been a lot slower in coming.
EGG: Keeping it Classy: The Barbarian did some great numbers. How has it performed?
KIM: It has hit GOLD on the DMsGuild – and it did so in about a month. I couldn’t be happier with that. 😊
EGG: Are you planning to keep every 5e class classy?
KIM: Short answer: Yep. 😊 Long answer: Yes, but each book does take time to write. Now I have ideas for all of them, but I don’t accept just anything into them. Each book takes about a month to research and write (and rewrite) and another month for editing, layout and cover to come together. So next up is cleric, and I’m 90% or so through the brainstorm for it. For those curious, next up is Cleric. (I like to keep things alphabetical. 😛 )
EGG: Where can fans find out more about you and your books?
KIM: Well, I do a blog on the d20 Radio network every Friday. That admittedly is mostly Pathfinder, at least currently, but lately I’ve been working on locations and encounters based off Magic cards, and they can be used for any system. People looking to find my books can find them on DriveThruRPG and DMsGuild.
Egg Embry is a participant in the OneBookShelf Affiliate Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to DriveThruRPG.
When Super-science, Metahumans, and magic come together the possibilities are limitless. Metahumans Rising allows you to create a rich comic inspired world uniquely your own. Design virtually any hero you can imagine. Play as individual heroes or create your own world-class super team, the Open Action System is designed for fast, creative play that rewards characters for their backgrounds, talents, and creativity.
Build a shared super setting with guided collaborative world building and team origin, or jump into the action with the world of Metahumans Rising.
Create heroes with customizable arrays and flexible powers based on keywords, or pick from over 25 sample powers from absorption to water control, with hard light constructs and invulnerability in between.
Never feel limited to just what’s on the sheet as heroes push themselves beyond their limits with Willpower, a measure of one’s determination that grows as misfortunes mount and heroes struggle with their own motivations.
Easy to use rules for background characters and disasters allows GMs to create threats on the fly, from radioactive mutant gerbils to a tidal wave large enough to wipe out a country.
Find out about villainous organizations like Chimera, a genetic cult seeking to force start the next stage in human evolution, and the Bureau of Metahuman Affairs, a secretive arm of the US government tracking Metahuman activity worldwide.
Burning the Midnight Oil, an introductory adventure, gives you everything you need to get started, including: a story to help define a campaign city, a cadre of super villains known as the Brood and a sample starting super team, the Steel Aces.
* Note: Radioactive gerbils sold separately.
01-July, 2019 – Power Up Gamer (PUG) is proud to announce the launching of its third Kickstarter for the next volume of its series of monster manuals, L’Gat’s Tome of Amazing Creatures series. Continuing from volume one and two, the new product will include 26 new, flavourful creatures for the fifth edition of Dungeons & Dragons, this time focusing on the fantastical hostile and hellish denizens of L’Gat’s Prime Material Plane. The book will also carry the company ethos of supplying gamers with ways of making their games more accessible to a wider variety of people, especially those with sensory impairments and learning disabilities. This is done by suggesting language and methods that evoke the senses as well as outright descriptions of the beasts and their habitats.
As part of the marketing effort to raise awareness for the company and its Kickstarter, we are offering to outlets a PDF copy of our second release: L’Gat’s Tome of Amazing Creatures Volume 2 for the purposes of review, as well as the opportunity to interview the team to discuss the Kickstarter and the company mission statement of increasing the accessibility of role playing games for those with special needs.
Power Up Gamer started in 2015 as a single YouTube channel for the company chairman, Jarin DND the Disabled DM, as a place for him to talk about his experience as a disabled roleplayer. This quickly grew to become a Facebook group where others shared their experiences as well. All facets of Power Up Gamer hold two clear goals:
- To provide a place for disabled players to feel safe in discussing how their disabilities affect their gaming in Tabletop Roleplaying Games
- To strive to bring awareness of disability issues to the larger RPG community.
In November 2017, the Kickstarter for volume one of L’Gat’s Tome of Amazing Creatures launched and was successfully funded. In August, 2018, the Kickstarter for volume two was successfully funded. The Kickstarter for volume three of L’gat’s Tome of Amazing Creatures is now live and will run until 12 P.M. EST on August 1st, 2019. Our initial funding Goal is $1,200 USD to cover the cost of artwork with stretch goals that offer backers of $25 USD or more the chance for a Custom Monster T-shirt featuring the Sky Kraken and an adventure module wrote specifically in the Setting of L’gat using the monsters from all 3 volumes. In addition, we also have a special pledge tier of $150 USD that offers a limited Edition Hardcover Signed Collector’s Volume which contains everything from all three Volumes of L’gat’s Tome of Amazing Creatures rolled into one convenient Package. However, be forewarned, this tier is limited to the first 10 Pledges of the required funding.
We look forward to seeing you there to enjoy the imaginative horrors contained within the third volume of L’gat’s Tome of Amazing Creatures.
Modern 5e Tabletop Roleplaying Game “The Spy Game” goes live; Contributors Include Eric Campbell
LONDON, ENGLAND – July 2nd 2019: Black Cats Gaming’s modern 5E roleplaying game, The Spy Game, goes live on Kickstarter.
The Spy Game is standalone 5E adaptation, independently developed by Sam Webb (Head of RPG Development at Modiphius Entertainment), that invites you into the world of the agencies, to take your place as a world-class spy. Together with your crew of specialists, infiltrators, con-artists, and hackers, you fight an array of shadowy villains and high-tech megalomaniacs.
The Spy Game is being published under the Open Gaming License, for a modern take on the world’s most famous roleplaying game. You can choose from a range of brand new character classes and new takes on old favorites, as well as choosing from a range of incredible gadgets, tools and equipment to allow you to complete your missions. Any play style, from true-to-life thriller experiences to high octane action movies, is possible in this standalone roleplaying game.
The game is the first tabletop roleplaying game by Black Cats Gaming, the independent publisher founded by Sam Webb and James Barry in 2018. They plan to use Kickstarter “as it was originally intended,” with a core hardback rulebook on offer as its first reward, with adventure material and accessories, such as a game master’s screen and dice, to be unlocked.
The writing team includes well known writers and streamers, including some from Geek and Sundry and established games studio Modiphius Entertainment; Eric Campbell, Rob Wieland, Charlie Smith, Oz Mills and Virginia Page.[Text Wrapping Break][Text Wrapping Break]Eric Campbell (Shield of Tomorrow, Callisto 6, Your Best Game Ever!) is offering his game mastering talent to the “Running the Game” section, as well as an original spy adventure as a stretch goal.
Rob Wieland (Geek & Sundry, Star Wars Saga Edition, Firefly RPG) will also lend his voice to the game, guiding game masters with his incredible knowledge of the spy genre.
Sam has previously produced several award winning tabletop RPG titles for Modiphius Entertainment in recent years, including Star Trek Adventures, Conan the Barbarian, Achtung! Cthulhu, and John Carter of Mars, and is currently developing the Dune and Fallout roleplaying games for the company. James helped produce Dropzone Commander for Hawk Wargames, as well as Fallout: Wasteland Warfare, Kung Fu Panda, and Star Trek Adventures for Modiphius Entertainment.
Speaking about the game, Sam Webb said, “I’ve always enjoyed modern roleplaying games, I loved playing Spycraft, and see this game as a spiritual successor to games like that and d20 Modern. 5E is such a flexible, refined set of rules, and The Spy Game should feel familiar but be a great toolkit for any kind of spy story you want to play.”
To back the game now, head over to Kickstarter now!
For more information you can go to www.blackcatsgaming.com
(Chenoa, Illinois – June 26, 2019) On July 1st, 2019 Limitless Adventures will launch a Kickstarter campaign for their new 5th Edition adventure path, The Blood Queen’s Defiance (BQD). The three-adventure arc is distinctive because it requires no dungeon master. The adventure features unique mechanics that allow for high replay value to ensure that it will be a different experience each time.
“This DM-less adventure is meant to reduce gamemaster burnout, as well as provide those groups that don’t have a dungeon master a way to still get together and roll dice with their friends. Everyday we hear from DMs on social media who wish they had a chance to play their favorite characters, but that they are the only member of their game group who will run a campaign” said Andrew Hand, co-founder of Limitless Adventures.
The Blood Queen’s Defiance will be Limitless Adventures’ tenth Kickstarter and it will run from July 1st until July 31st . BQD will be available as a print and play PDF or a premium box set. Both domestic and international shipping will be available.
Limitless Adventures was founded in 2016 by Andrew Hand and Michael Johnson. Limitless Adventures offers high-quality 5th Edition gaming products. They specialize in DM-friendly products that minimize your prep time so you can spend more time at the table playing and less time writing.
“With our new DM-less product, Limitless Adventures helps you battle the ultimate RPG boss fight… the schedule” says Michael Johnson, Limitless Adventures co-founder.
Additional information about The Blood Queen’s Defiance and its DM-less mechanics can be obtained by e-mailing Andrew Hand directly at firstname.lastname@example.org.
FATEFORGE CORE BOOKS
Fateforge Core Rulebook: Adventurers
400 pages, Hardcover, Full color
Adventurers is the core book, including thorough rules on character creation, the basic game system, an overview of the world, and an extensive catalog of equipment, all with plenty of exclusive content: feats, a background creation process, class archetypes, and even a new class named the Scholar.
Fateforge Spellbook: Grimoire
320 pages, Hardcover, Full color
Grimoire details spellcasting and magic in general, as well as corruption and madness. It goes over geomagic, a notion particular to Fateforge that refers to localized magical phenomena. This book also provides insight into the Awakening, a phenomenon through which an individual becomes able to use magic. Finally, Grimoire comprises a compendium of over 360 spells, including more than 50 new ones, as well as original options and variants.
ADVENTURERS AND GRIMOIRE
Added together, these two core books clock in at 700 pages filled with original options and additions exclusive to Fateforge’s epic universe. Here are the key elements:
- Eana’s Universe. Find out about the civilizations and species of the world of Eana. Information is provided in particular about the Free City, Eana’s largest metropolis and the starting point of many adventures. You will also learn about Eana’s pantheon of entropic and harmonic deities.
- Background Creation System. This process goes through half a dozen steps, complete with examples. In addition, ten premade backgrounds are available, to be used as such or as inspiration for your own backgrounds.
- New Archetypes and a New Class. Each of the twelve base classes has been fitted with new archetypes. Discover the legendary Bladebonded, the unsettling Urban Shadow, or the unstoppable monks of the Way of Pain. An entirely original thirteenth class is also introduced: the Scholar.
- Modular system. Fateforge’s modular system is based on one of the most popular aspects of the Shadows of Esteren system. Do you want your game to be representative of the canons of heroic fantasy? Use the rules labeled “Action” to make the characters all the more powerful and successful. Do you want to play a dark-fantasy, survival-oriented game? “Dark” and “Gritty” options have been designed for you and will give characters a hard time.
- New Rules, New Feats. Many optional rules will let you add new aspects and intricacies to your campaign, such as the Wounds system, rules on sparing an opponent, a new “Incite” combat action, etc. Adventurers also includes 43 entirely new feats for your characters.
- Geomagic, presented in Grimoire, is one of the unique ways magic functions in Eana. Geomagic occurs when magical currents are particularly weak or strong in a region, leading to supernatural phenomena in the area. The abilities of spellcasting adventurers may be hindered or boosted, become more chaotic, or simply have stronger repercussions. Sixteen geomagics are detailed, plus a game aid to help you create your own.
- The Awakening is an event through which an individual becomes able to use magic, and Grimoire goes more in depth into this life-changing epiphany. Dedicated game aids and rules are provided for a better understanding of this peculiarity of Fateforge, so that you can make it part of your game in a way that corresponds to the premise and atmosphere of your campaign.
- Madness and horror are associated with the effects of corruption, which is the expression of Canker’s mentally and physically deleterious influence. Canker is an omnipresent, undying entity of divine proportions whose corruption extends to the very substance of many enchantment, illusion, necromancy, and transmutation spells, making these spells risky to cast at best. However, some adventurers choose to willingly expose themselves to corruption, whether to gain insight into Canker or to draw power from the boons it provides… which are never without drawbacks.
Dream Realm Storytellers
Journey Guide: Horror, Kickstarter Campaign will launch on June 30th
Dream Realm Storytellers will launch a new Kickstarter project at the end of this month, Journey Guide: Horror . It is a card deck which helps creators by providing a story creation system which can work for any horror fiction.
What is next?
We have no thought of stopping! As a relatively crowded and passionate studio, we are working on two more projects. Moreover, we are planning to use our Journey Guide system with other themes after successfully founded and deliver our products.
Svilland is our first Kickstarter campaign which successfully founded. It is a DnD5e campaign setting which reflects the fantastic and harsh Norse mythology. It is going to be fulfilled at the end of this month.
About Dream Realm Storytellers
Dream Realm Storytellers has begun its journey as Science Fiction and Fantasy Society in Ankara, Turkey. Last two years, we are transformed into a development studio for RPG content with Svilland and our mission is made of three pillars: Following our passion by developing RPG content, gathering and guiding others around us and help them follow their passion in development, and increasing the awareness and interest in RPG as both a sub-culture and a business sector in Turkey.
via our website: http://dreamrealmstorytellers.com/
The small town of Heart sits amid mountains and ancient pine forests. It remains a lumber town to this day, even if ecological laws stifle the mill to near bankruptcy – the local mines already went belly up. A small landing strip ferries rich people to the nearby Pine View Hotel, or to the Clearbrook sanatorium to recuperate in the fresh mountain air.
An alien entity hailing from beyond the stars crashed in this place, which would later be Hearth, long before the first humans walked the land. It still remains, slipping into dreams as it dies – and its dreams reshape Hearth into its nightmarish home. Now, this eldritch being requires six sacrifices to enter the Dreamland – and remain there forever.
We Die Here is the upcoming indie game from Steffie de Vaan, freelance author and developer for gamelines such as Vampire the Masquerade Twentieth Anniversary Edition and Fifth Edition, Changeling the Lost Second Edition, and the upcoming Legendlore RPG. It releases this Friday, through the combined Patreon of Steffie and Elizabeth Chaipraditkul at https://www.patreon.com/lizandsteffie, if you pledge $5 or more.
We Die Here is a toolbox game, exploring the claustrophobia of living in a small, isolated town. The game comes with a free mini-scenario set in the fictional town of Hearth, and We Die Here helps gaming groups to come up with their own sleepy, creepy places. The game draws wider inspiration from Twin Peaks, Stephen King’s It, and Netflix’ Dark, where the town is as much a character in the story as its inhabitants.
Every character, including the town and its inhabitants, is governed by a Need, a Want, and a Secret. A Need is something they have and cannot bear to lose, a Want is something they do not currently possess but would give anything to, and a Secret is something dark and best kept hidden. Only the Town has an extra trait, named You Cannot Leave Because – this is the way by which it traps its inhabitants. The game uses these traits, and the resulting social and psychological conflicts, to resolve in-game actions.
In a twist on most horror games, We Die Here does not support traditional combat – characters can’t defeat monsters by simply hitting them. Instead, they need to be resourceful and clever, and know when to cut their losses and run. The game’s easy D6-based mechanics have a high lethality to further support the sensation of being trapped. The town won’t let them leave, the monster is coming – and they might die here.
We Die Here goes out to Patrons supporting $5 or more on https://www.patreon.com/lizandsteffie this Friday.
Giga-Bites Tabletop Gaming Café, an award-winning (2018 Power Retail Award – Outstanding Organized Play Program and 2019 GAMA Power Retail Award – Outstanding Marketing) tabletop gaming store in Marietta, Georgia (a suburb of Atlanta) posted a job opening “for a part time position of Dungeon/Game Master to run one shot RPGs weekly.” I shared this on Facebook and Kenny Mahan responded with: “I used to pull 80-100 in tips each game I ran at my local store.” Making a hundred a game was worth a conversation.
- The Giga-Bites Café job is not presented as a tipped position.
- Kenny Mahan did not work for Giga-Bites Café when he was GMing for tips.]
EGG EMBRY (EGG): Thanks for answering my questions about your time as a tipped GM. Let’s lead with the basics, where and when.
KENNY MAHAN (KM): Albuquerque, New Mexico. Friday and Saturday evenings for most of 2018.
EGG: What games did you run?
KM: Primarily Dungeons and Dragons 5E, but I also ran a short campaign of East Texas University.
[WRITER’S NOTE: East Texas University is a Savage Worlds setting. “East Texas University promises prestigious leadership, connected alumnae, the fantastic Southern climate of Pinebox, Texas…and annoying roommates, professors that try to kill you (literally), and things that go bump in the night. Enroll at your own risk.”]
EGG: How many players normally joined in?
KM: On average I had about 6 players. The ETU game normally had four. At times I ran for 8 players with D&D.
EGG: How long was the typical game?
KM: Most games were a single day for the adventure. Most of the D&D games were Adventurers League. I would run linked adventures to help encourage the same players to come back to my table each week, and I also ran two of the hard backs from Wizards of the Coast – Curse of Strahd and Waterdeep: Dragonheist. The ETU game I ran started as a one-shot using an adventure I wrote and use as my hook for ETU. The campaign then moved to the Degrees of Horror plot-point campaign in the main books.
EGG: How did you pitch tips to the players? Were there any in-game rewards?
KM: The tips for running wasn’t pitched by me. The game store asks players at the store to tip their game masters. They host RPG nights and use volunteer GMs. The tips collected are collected by the store and are given back to GMs as store credit. I can’t testify for all the other running games, but I never gave anything extra to my players in–game. The expectation for the tips was that I would run the best game that I could.
EGG: In your experience, what led to the best tips?
KM: The times I was tipped the best were when I had regular players week to week. As the sessions progressed, I made better tips. I also prepared for each week. I didn’t simply show up and run, I put in the work that all DMs wanting to run a strong game do. I read the mods, created maps, brought miniatures, used terrain when I could, and ran the best game that I could each week.
EGG: What brought it to an end?
KM: I stopped running each week due to a couple factors. First, the store had no real organization in place to sign-in GMs or players during their regular play nights. The scheduled events were first come first served for everyone which meant it could be hard for a GM to get a table if they weren’t super early. This also caused issues for the players as each week they wouldn’t know if their GM would be there (unless they had contact information for them) and didn’t know which tables would be full. This also led to players not always knowing what level of character to bring since most of these games part Wizards of the Coasts Adventurers League, which has strict guidelines about character level and such for their modules. This became a headache and hassle that really started to impact my enjoyment of running.
Secondly, my schedule got very busy with work commitments and I had to cancel quite a few sessions. So, I would call the store and let them know I wasn’t showing up, but I didn’t have full contact info for all of my players so they would show up expecting me to run and I wouldn’t be there. This was a very unfair situation to put them in and after needing to miss a few sessions I stepped away until things could calm down.
EGG: If someone approached you asking for advice on making this a worthwhile part-time job, what would you give them?
KM: If you are running games on a regular basis as a volunteer for a store you need to understand you are also now a representative of the store even if you aren’t tipped or paid for running. This means you are very much a doorman for these hobbies and it’s your responsibility to do your best to make sure your players feel welcome and have a good experience. If this is a paid position set up by the store, this all becomes a professional responsibility as well, treat it as such and you’ll be rewarded.
EGG: Are you working on anything gaming-related?
KM: I am currently adding to and modifying some articles I wrote for Ed Greenwood’s company to be put up on DMsGuild and working on getting a blog back up and going.
EGG: Thank you for sharing your experiences! Is there a good place for fans to check out your work?
KM: DMsGuild has the two things I have out there (Familiars Found and Favor for Gond: A piece of Lantan found), and I was published in the Savage Worlds Explorer 4. I think the things I did for Greenwood are no longer up to buy, but I’d have to check.
Modern 5e Tabletop Roleplaying Game “The Spy Game” Coming to Kickstarter in July, Contributors to include Eric Campbell
LONDON, ENGLAND – June 11th 2019: Tabletop roleplaying is about to go covert, as Black Cats Gaming announces a modern 5E roleplaying game, The Spy Game, coming to Kickstarter on July 2, with a preview quickstart PDF available now from DriveThruRPG.com – See https://bit.ly/2KzAoZJ
The Spy Game is billed as an action & espionage tabletop RPG, independently developed by Sam Webb (Head of RPG Development at Modiphius Entertainment), that invites you into the world of the Agencies, to take your place as a world-class spy. Together with your crew of specialists, infiltrators, con-artists, and hackers, you fight an array of shadowy villains and high-tech megalomaniacs.
The Spy Game is being published under the Open Gaming License, and is powered by 5E for a modern slant on the world’s most famous roleplaying game. You can choose from a range of brand new character classes and new takes on old favorites, as well as choosing from a range of incredible gadgets, tools and equipment to allow you to complete your missions. Any play style, from true-to-life thriller experiences to high octane action movies, is possible in this standalone roleplaying game.
Eric Campbell (Shield of Tomorrow, Callisto 6, Your Best Game Ever!) is confirmed as a guest writer on the book, offering his game mastering talent to the “Running the Game” section, as well as an original spy adventure as a stretch goal.
Rob Wieland (Geek & Sundry, Star Wars Saga Edition, Firefly RPG) will also lend his voice to the game, guiding game masters with his incredible knowledge of the spy genre.
The game is the first tabletop roleplaying game by Black Cats Gaming, the independent publisher founded by Sam Webb and James Barry in 2018. Sam has previously produced several award winning tabletop RPG titles for Modiphius Entertainment in recent years, including Star Trek Adventures, Conan the Barbarian, Achtung! Cthulhu, and John Carter of Mars, and is currently developing the Dune and Fallout roleplaying games for the company. James helped produce Dropzone Commander for Hawk Wargames, as well as Fallout: Wasteland Warfare, Kung Fu Panda, and Star Trek Adventures for Modiphius Entertainment.
Speaking about the game, Sam Webb said, “I’ve always enjoyed modern roleplaying games, I loved playing Spycraft, and see this game as a spiritual successor to games like that and d20 Modern. 5E is such a flexible, refined set of rules, and The Spy Game should feel familiar but be a great toolkit for any kind of spy story you want to play.”
For more information you can go to www.blackcatsgaming.com, @followblackcats on Twitter, /BlackCatsGaming on Facebook, and find Sam on twitch.tv/RPGWebby and @RPGWebby on Twitter.
Longshot Productions Adds New Artists and Marketing Manager to B13 Team
Oak Park Michigan: 06.13.2019: Tri Tac Legacy (TTL)
Longshot Productions, designer of the Bureau 13: Stalking the Night Fantastic Savage Worlds Edition, is pleased to announce new additions to the growing team of creators.
Rick Hershey – Additional Art
Rick Hershey is an illustrator, graphic designer, writer, and tabletop game publisher. He has worked in the gaming industry for over 15 years providing work as a freelancer for a multitude of clients including Wizards of the Coast, Dreamworks Entertainment, Pinnacle Entertainment, Fantasy Flight Games, Monte Cook Games, and many more. Mr. Hershey currently owns and operates Fat Goblin Games and is well known for his former art studio, Empty Room Studios, which provided quality art and design services for film, comics, and game industries.
Karl Keesler – Layout and Design
Karl Keesler is an award-winning Art Director that started in the gaming industry back in 2002 with United Playtest. He was the “Layout Guy” on Gaming Frontiers, a d20 magazine. From there he partnered up with the guys at Dog House Rules and took his passion for graphic design and gaming and turned it into a Gold ENnie in 2004 for Best Electronic Product for their flagship book, Sidewinder: Recoiled. He continued to work on numerous page layouts and logo designs for Dog House Rules’ Frontier Towns, The Fort Griffin Echo, Buckshots, Six Guns and Quick Quests; garnering multiple ENnie nominations. Recently he has started freelancing with character sheet design work for Fabled Environments’ Savage Worlds setting, Olympus Inc.
Over the years, Karl has taken his love of graphic design, pop culture, and Savage Worlds to newer heights with running his unique conventions games.
William Sobel – Marketing Manager
Will Sobel has experience in every channel of the industry starting with running a local game store in 2014. Since then he has worked in a mass retail store, was a distribution buyer at Southern Hobby Supply, and worked in marketing at Upper Deck. Now, Will wears many operations hats at Green Ronin Publishing including sales and licensing. He also does design and writing for several companies including Green Ronin and Gallant Knight Games, as well as writing and editing board game rulebooks for Druid City Games, Renegade Game Studios, and others
For more information and interview requests regarding Bureau 13: Stalking the Night Fantastic Savage Worlds edition specifically, contact email@example.com.
Please use #savagingthenightfantastic for tracking of all posts, reviews, and comments.
Slew of exciting new miniature releases for Achtung! Cthulhu RPG & miniature wargame
Modiphius Entertainment are delighted to announce the release of two brand new Unleashed miniatures for the Achtung! Cthulhu RPG and Achtung! Cthulhu Skirmish games, Singh Unleashed and Ariane Unleashed, two spectacular new hero sculpts as reinforcements for your forces fighting the Secret War.
Singh Unleashed and Ariane Unleashed are part of the Achtung! Cthulhu and Achtung! Cthulhu Skirmish collections and join other recent releases like the Black Sun Commanders, Pathfinder Demonhunters, Liebowitz and McMasters and Natalya Unleashed miniatures!
Larceny led Singh to possess the eye, desperation led to it opening. Throwing himself into ever more dangerous situations, Singh has further tapped into the power of the mysterious pendant he “found” in the jungle. Wherever he goes now, trailing fingers of the dark mist surround him, pulsating and grasping for anyone nearby. This isolates him from his fellow soldiers, but hides him from the enemy, making him hard to target on the battlefield.
When he reaches enemy lines, the true power of the amulet is revealed, as it fully opens, and Singh moves faster than can be followed. Appearing as though he’s in multiple places at once, Singh’s blade reaps a bloody harvest from German soldiers who barely even register that their doom has arrived.
Ariane has been at the sharp end of the conflict for too long and has seen too many friends and allies fall. Her grip on the Demon that accompanies her was always tenuous, but now it has near broken. As a result, the creature can fully manifest charging into battle looking for prey.
Ariane will be found following in its wake, firing volleys from her twin Lugers, often cutting down the Demon’s intended victims before it reaches them. This small mercy is better than the alternative.
All these miniatures are available here now from Modiphius Entertainment.
It’s Monday and several of my friends put out RPG Kickstarters today. I thought a quick roundup of some of the good that’s available for your gaming table was appropriate.
END DATE: Fri, July 19 2019 6:00 PM EDT.
“Beast-tamers, gunfighters, tinkerers, savants, and more! These new classes expand your 5th Edition game in exciting new ways! Nine new player classes in A TOUCH MORE CLASS, a 100-page full color book! A TOUCH MORE CLASS: This new book contains the bloodweaver, fatebender, gemini, geomancer, gunfighter, lodestar, monster tamer, savant, and tinkerer.”
END DATE: Tue, July 2 2019 8:00 PM EDT.
“Punch the criminals of Vigilante City in the teeth one adventure at a time! From the creators of SURVIVE THIS!! Dark Places & Demogorgons comes SURVIVE THIS!! Vigilante City, a gritty, street-level, superhero game set in the near future. Vigilante City is heavily inspired by Batman: The Animated Series. Along with the X-men, Spider-man and TMNT cartoons of the 1990s. Vigilante City utilizes the familiar ruleset of the world’s most popular fantasy RPG, mixing the old-school with modern mechanics for the best possible gaming experience. With its modular system design, you can easily play the exact style of super’s game you want!
SURVIVE THIS!! Vigilante City Book 3: Superhero Team up! Comes with the inclusion of many new classes, goes through the steps of team building while greatly adding to the equipment and vehicles. It shows how to build new superhero headquarters and stock it full of the valuable tech and tools every team needs to be successful. There will be new combat rules to include Team Moves and so much more!
SURVIVE THIS!! Vigilante City Book 4: Into The Sewers takes you underground to maze of tunnels that travel underthe Metropolitan of Victory City, into the world of subcultures, gangs, Mutants & Anthropomorphs. Into The Sewers will feel like a new setting and greatly expands upon the already robust Mutant and Anthropomorph classes and powers.”
NOTE: I have a bit of writing coming from Bloat Games (but not for this project).
PREVIEW/SAMPLE: SURVIVE THIS!! Vigilante City – FREE SNEAK PREVIEW
World of Revilo Campaign Setting & Bestiary for 5E DND by Creature Curation
END DATE: Fri, July 19 2019 9:00 PM EDT.
“Revilo is a campaign setting for 5E DND that includes new player races, new sub-classes, new monsters, new magic items and more! In the past 30 years humans, elves, and dwarves have crashed onto the coast of Revilo, discovering a land the other side of the world had never seen. One human has built an army and hired the vile, marauding Greyskrulls to aid him on his conquests. Will the rest of Revilo be able to form an alliance before this army conquers them? The hardcover World of Revilo Campaign Setting book contains over 100 pages of setting, playable races, backgrounds, sub-classes, and story arcs unique to Revilo! The hardcover Revilo Bestiary book contains over 100 pages of monsters unique to Revilo!”
NOTE: I interviewed Brian Colin about his prior Kickstarter on the Open Gaming Network.
PREVIEW/SAMPLE: CHECK OUT PARTS OF REVILO THROUGH NORSE FOUNDRY!
NOT A KICKSTARTER!
“Bring your campaign to life with this companion supplement for Ghosts of Saltmarsh! Saltmarsh Encounters presents 60 short encounters for the town, coast, and sea. Over 150 variations are included, making the encounters highly replayable and allowing you to customise them to fit YOUR game. The supplement is great for Ghosts of Saltmarsh or any coastal or high seas campaign!
This is a DMs Guild Adepts product. The DMs Guild Adept Program was started and is managed by Wizards of the Coast. It brings together talented creators to produce quality content for the DMs Guild.”
In this first release batch are three main books, and each has versions for both D&D 5E and Pathfinder (1e).
Be sure to check out any of the linked cover images below by clicking on them.
If you want a great sample, we offer NPCs, Monsters and Magic Items of Rex Draconis for free to give you a taste of the epic adventure that awaits!
LIMITED TIME DISCOUTNED PRICE: In order to celebrate the launch of these products, the flagstone adventure module Rising Tides is currently dropped to under $10 for the first two weeks – so get in now!
D&D 5th Edition (Click cover images to navigate through)
Pathfinder (Click cover images to navigate through)
Thanks folks, and be sure to spread the word… Rex Draconis needs it heroes!
The Roleplayer’s Guide to Heists
If you like stealing stuff (in games) and getting away with it (again, in the game), this book will have everything you could want!
Heists are some of the most fun you can have during an RPG session – the indepth planning, the nail biting execution, the thrilling escape and the glorious payoff! What’s not to love?
But heists can be hard to write and even harder to pull off properly. They take almost as much work as the real thing to plan, and that can bring your campaign to a grinding halt. Lucky for you, The San Jenaro Co-Op is here to help.
The Roleplayer’s Guide To Heists is a system agnostic collection of around 25 heists ranging from your standard bank jobs, to space-based sci-fi capers, to fantasy smash-jobs into a wizard’s mind-realm. If you like stealing stuff (in games) and getting away with it (again, in the game), this book will have everything you could want!
Each heist comes complete with a detailed map of the joint for you to properly case; oodles of scene hooks, enemies and traps, ideas for the getaway and of course the loot itself. As if that wasn’t enough, you can also look forward to essays on the finer points of thieving, heists and their narrative function.
The Roleplayer’s Guide to Heists will launch on Kickstarter on June 15th (here’s the public preview Kickstarter page) and will have different tiers for pledging available to suit most tastes, and with some very interesting rewards, like for example including your name as one of the people involved in the heist’s details (as a mobster, a special model of safe, the designer of a magical ward or anything else that takes your fancy. ) or bringing your own heist to life with the help of our talented crew.
This project will have a beautiful physical hardcover book as the final product, and also a digital PDF version, and the estimated delivery date is July 2020.
We put together a small 3 heist taster of what you can expect from the project that you can download for free right here! It contains The Shuttle Game – a thrilling modern day mission to steal a space shuttle, A Wizard Did It – a fantasy heist set inside a dimensional-shifting Wizard’s Tower, and Lights, Camera, Action! – A retro robbery set during a film premiere in the golden age of Hollywood!
Recently, EN World shared James M. Wards’ article, “The Making and Breaking of Deities & Demigods”, discussing the behind-the-scenes dispute surrounding the famous first printing of Deities & Demigods for D&D 1e. I’ve never owned a first printing, so when I shared that fact on my Facebook all of my friends commented that they did and, more so, they bought theirs in 1981 from dear ol’ Gar himself when he was going door-to-door selling D&D like it was Encyclopedia Britannic but with a free demo gaming session. [WRITER’S NOTE 2019-05-30: Completely fictionalized made-up untruth. Save for the part where every gamer but me has a 1st printing of Deities & Demigods. I’m not bitter at all about that fact. At all. To be continued below.]
Among the folks I spoke with was Andrew J Lucas, which led to talk about what he’s freelancing on that was worth doing a write up about.
EGG EMBRY (EGG): Hey, Andrew. What are you working on at the moment? 🙂
EGG: Excellent! It’s good to see that publishers know the value of your work. Is the fiction for specific projects?
AJL: Yeah, it’s a dinosaur anthology coming out next year, and I have an Endless Realms story that needs finishing. Kirsty was disappointed in how the Endless Realms: Tome of Spirits performed on Kickstarter. I think next on tap is the Brimtide location I wrote. THAT will be fun.
Oh right, Rebel Minis is relaunching the Dark Hold Goblins line that I’m in charge of. We’re starting with a short adventure then a large compilation book with all 4 books in it.
EGG: In-charge? Wow! That’s AWESOME! Congratulations!
AJL: Mike and I have been so busy it feels like Dark Hold has been neglected but looking back we are actually still producing steadily.
EGG: I’m glad it’s been steady progress. That’s better than mine (fits and starts).
AJL: Yeah, but any motion forward is good. For Dark Hold, we are planning to have two version for the compilation book. One SWADE [Savage Worlds] and one 5E [D&D].
EGG: Wow! SW and D&D? That’s ambitious and a good call. With that wide a net, it will find its home. 😀
AJL: That was our plan. Cut our teeth on a user-friendly system (SW) then move to where the money is. 🙂
But we will continue with SW with the new system.
Let’s jump over to how the Endless Realms: Tome of Spirits Kickstarter went. When I spoke with her last, Kirsty Garbe of Lunar Games had greater hopes for ToS. I hate that the Kickstarter did not reach the levels it should have because the books look great.
- Endless Realms Kickstarter – 356 backers pledged CA$44,986 on May 29, 2018
- Endless Realms: Tome of Spirits Kickstarter – 153 backers pledged CA$10,581 on May 23, 2019
AJL: The Tome of Spirits is great. But I think many people might have thought it was too focused. We’ve talked and I think we need some adventures and locations out there.
EGG: You may be right about Endless Realms. Adventures and locations will help, it’ll move copies of Spirits and the core rulebook as the gamers become aware of the system/world. I know it’ll find its audience. 🙂
AJL: It will be a big step forward for us. Brimtide is filled with locations and plot hooks and 4 full adventures, so I think that will help.
EGG: When you say full adventures, how long is each (are they one-shots or campaigns)? Do they interconnect?
AJL: In Brimtide, each adventure is about 10 pages, with enough encounters to last 2-3 game sessions.
EGG: With Brimtide, that’s a good length. 4 adventures, so a 40ish page book? That should be easy to fund and get out there. Any idea around the timeframe you’re thinking on?
AJL: Without the adventures the main text is 34K+. That has no NPC stat blocks yet.
EGG: 34k without blocks, that’s a nice project! I think it’s a good call. 😀
AJL: All locations, NPCs, history and such. The map is beautiful. I expect the entire book will be closer to 90 pages.
EGG: Ok, 90 pages is good! Who did the map? Is it a world map or more focused?
AJL: There will be lots of maps. A provincial map of the area, which can be used for the adventures which feature some of the locations on it: A full city map with, I think, 30 fleshed out locations, and 5 building maps including a tavern, a lighthouse and maybe a ship (as a stretch goal).
EGG: A lighthouse? I want to see that! It all sounds good! I’m eager to see this come out! 😀 Any idea on the date?
AJL: I think we talked about a Kickstarter launch in August.
KIRSTY GARBE: I doubt we can launch the Brimtide adventure in August simply because Kickstarter could pull the project since I would have yet to fulfill the physical rewards for the Tome of Spirits Kickstarter.
EGG: Very cool! I wish Lunar Games and you luck! I will be happy to cover it. 😀
AJL: Oh, I’m writing a spirit adventure too. Dilema at Dedburn. I’m considering making it a dual plane adventure where you flip into the spirit realm and the DM flips the book.
EGG: That sounds cool. Is D@D for Endless Realms or another system?
AJL: Endless Realms.
EGG: Thanks for all you’ve shared. 😀
AJL: You’re welcome. None of that is secret. 🙂
EGG: Thanks, again. For fans interested in learning more about your work, where can they find out more about you?
AJL: Mostly on Facebook. I use Twitter rarely, mostly because I’m too busy. I’ve been freelancing since the late 80’s but never really got around to making a Blogspot or website. My writing shows up all over the place, usually because I’m attracted to a neat project and my day job is secure enough that I can play around in plenty of sandboxes. Wait until you see the two adventures I wrote for Carbon 2185, I really brought a Bladerunner vibe to the adventures that I think will get all the fans jazzed.
This year I’m especially excited as you can tell with my contributions to Endless Realms, but I also have comics coming with Cornerstone Studios and each year I have short fiction appearing in two or three anthologies.
[WRITER’S NOTE: One of my roleplaying group received their Carbon 2185 playtest copy, so I’m looking forward to playing that!]
EGG: Interested in trying out Endless Realms? They have products at DriveThruRPG (here) or you can join the Endless Realms: Tome of Spirits Kickstarter Pledge Manager (for late pledges).
[WRITER’S NOTE 2019-06-05: Out of the clear blue, Andrew J Lucas sent me a 1st printing of Deities & Demigods for D&D 1e. That was totally unexpected and an amazing gift! I’m still stunned that this book that was my 1e Holy Grail arrived in the mail. Gaming and gamers make me happy! Thank you, Andrew J Lucas!]
Free League Publishing
Things from the Flood have invaded. The sequel to the award-winning Tales from the Loop RPG is released!
Free League Publishing – May 31, 2019 12:14 BST
“It started on Christmas Day in 1994. Black water suddenly rose from the land, invading our homes and lives. They say it came from the depths inside the Loop. Whatever it was the Flood changed everything. Nothing would ever be the same again.”
Things from the Flood are here. Free League Publishing today announced that the sequel to the multiple award-winning Tales from the Loop RPG, based on the wondrous worlds of Simon Stålenhag, has been released today.
The Things from the Flood RPG thrusts the Tales universe into a grim alternate 1990s. Step into the shoes of a teenager growing up in a decade of change and disaster. Still, your life goes on as before. You go to school, fall miserably in love and try to fend of boredom. But when teens start to go missing, you and your friends decide to solve the mystery. Create new Teens or let your Kids from the Tales from the Loop RPG grow older. But remember – things are different now. This time you can die.
The game is available to buy at UK Games Expo this weekend. Free League can be found at stand 1-598 in Hall 1.
The critically acclaimed Tales from the Loop RPG, created by Free League Publishing, was released in 2017 and won no less than five Gold ENnies including Best Game and Product of the Year as well as three Golden Geek Awards including Best RPG.
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The new year has been here quite a while. It’s about time you start thinking about how to fulfill your New Year’s resolutions. Remember when you promised to have more fun in your everyday life and become a more adventurous person? What kind of friend would I be if I didn’t help you fulfill those promises? Here are some tips for your new life! Big hug from your friend at Free League Publishing.
Welcome back to the Loop. This time you can die. Things from the Flood are coming. With one day left of the Kickstarter, Free League Publishing’s sequel to the multiple award-winning Tales from the Loop RPG, based on the wondrous worlds of Simon Stålenhag, has raised $400,000 from thousands of backers across the world. The crowdfunding campaign for ends on Tuesday, October 9 2018 9:00 PM CEST.
The retrofutristic art book and tabletop RPG ”Tales from the loop” will become a TV series. Amazon Studios is developing the show, which is based on the internationally acclaimed artist and author Simon Stålenhag’s art book, published by Free League Publishing. Stålenhags paintings blend elements of futuristic science fiction with images of rural life in Sweden.
Tales from the Loop RPG by Free League Publishing won no less than five Gold ENnies at the recently concluded Gencon 2017 convention. The tabletop roleplaying game, based on acclaimed scifi artist Simon Stålenhag’s artbook with the same name, was named Best Game and Product of the Year.