Search Results for: Thought for every thursday

A Thought for Every Thursday – Angels vs Demons

Welcome to the latest installment of my new weekly series, A Thought for Every Thursday.

Every Thursday I’ll pose a question (or several) regarding a specific current event, a modern moral issue, or a philosophical conundrum. Instead of answering it myself, I’ll look to you for the resolution.

It’s all in good fun.

Here we go…

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For this week’s thought, let’s get a little personal. In modern society, there’s a tendency to label things (and people) as good or evil. No shades of grey. Just good or bad with little leeway.

Only…that’s silly.

It’s likely that in the history of humanity, no one has ever been 100% good or 100% evil. Even the best of us have done questionable things, while even the lowest and most corrupted of us have probably (even if accidentally) done something to help another person.

Now the question is: which of your voices is stronger?

How good and evil are you?

To solve this riddle, I designed a simple exercise called ‘voices.’

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Voices

Imagine a little angelic version of you lives on your right shoulder. This mini-you represents all that is good, wise, and optimistic in your life.

Now imagine a devilish version lives on your left shoulder. This little demon represents your impulsive, dark side.

Give each one a voice.

If they could talk, what would they say?

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Past A Thought for Every Thursday entries are right here.

If you like these kinds of questions, try these on for size.

If you prefer something gentler, go here.

See you next Thursday!

J Edward Neill

A Thought for Every Thursday – How far are you willing to believe?

Welcome to the latest installment of my new weekly series, A Thought for Every Thursday.

Every Thursday I’ll pose a question (or several) regarding a specific current event, a modern moral issue, or a philosophical conundrum. Instead of answering it myself, I’ll look to you for the resolution.

It’s all in good fun.

Here we go…

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Two Worlds

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Human beings experience some pretty strange phenomena.

Things like déjà vu, synchronicity, placebo effects.

Despite the belief (or hope) that these effects are spiritual or otherwise outside the realm of explanation, most of them have causes rooted in science.

And yet…

A few phenomena exist that have yet to be fully explained.

Things like ghosts, past-life memory, ESP.

Which leaves us with three distinct possibilities:

These things don’t really exist. People make them up.

These things do exist, but have scientific reasons we’ve yet to find.

These things do exist, but have causes outside the realm of science.

Which one do you think is most likely?

And why?

Walk to the light

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Past A Thought for Every Thursday entries are right here.

If you like these kinds of questions, try these on for size.

If you prefer something gentler, go here.

See you next Thursday!

J Edward Neill

A Thought for Every Thursday – The Omega Project

Welcome to the latest installment of my new weekly series, A Thought for Every Thursday.

Every Thursday I’ll pose a question (or several) regarding a specific current event, a modern moral issue, or a philosophical conundrum. Instead of answering it myself, I’ll look to you for the resolution.

It’s all in good fun.

Here we go…

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The Omega Project

Imagine you’ve been elected to lead all of humanity.

Your goal: bring every living human together for the purpose of completing a singular, grand project.

The project can be anything imaginable, so long as it’s scientifically plausible.

What will you lead humanity to do?

p011gyw7

More pyramids?

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Past A Thought for Every Thursday entries are right here.

If you like these kinds of questions, try these on for size.

If you prefer something gentler, go here.

See you next Thursday!

J Edward Neill

A Thought for Every Thursday – Thunderbolts from Above

Welcome to the latest installment of my new weekly series, A Thought for Every Thursday.

Every Thursday I’ll pose a question (or several) regarding a specific current event, a modern moral issue, or a philosophical conundrum. Instead of answering it myself, I’ll look to you for the resolution.

It’s all in good fun.

Here we go…

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I call this little series of questions The Adversary.

In most major religions across the world, the primary god or goddess is typically a benevolent or sometimes even an actively good figure of power.

They care. They want the best for their creations. They have positive feelings toward humanity.

But…

What if that assumption is completely off-base? What if humanity, in its infinite fallibility, has mistaken the intentions of its creator(s)?

With that in mind:

If there is a god or gods responsible for the creation and guidance of the human race, do you suppose:

…it’s possible this being is less than the benevolent deity described in several major religions?

…it’s possible this being might not have humanity’s best interests in mind?

…it’s possible this being might one day reject its creations?

…it’s possible this being has a dark purpose in store for us?

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Well? What are your thoughts?

divine_vengence

Squish!

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Past A Thought for Every Thursday entries are right here.

If you like these kinds of questions, try these on for size.

If you prefer something gentler, go here.

See you next Thursday!

J Edward Neill

A Thought for Every Thursday – Gotta Love It

Welcome to the latest installment of my new weekly series, A Thought for Every Thursday.

Every Thursday I’ll pose a question (or several) regarding a specific current event, a modern moral issue, or a philosophical conundrum. Instead of answering it myself, I’ll look to you for the resolution.

It’s all in good fun.

Here we go…

* * *

This week, I’ve got two relationship questions for you. Both involve the complicated matter of people being hesitant when getting into new romances.

swipe

Hey you! Slow down with the swipe-rights!

The first question:

You’ve met someone. You like them. A lot. So much so that you’re afraid of getting your heart broken.

The catch is; you’re not quite sure whether or not your feelings are mutual.

Which of the following are you most likely to do?

End the relationship now before they break your heart

Stay with them and take the risk

Try really hard to make them fall in love with you

Or _______________

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And the second question, which involves skeletons:

 We all have them in our closet. Maybe they’re childhood traumas, bad exes, fetishes, phobias, or *gasp* maybe even cats.

At what point during a relationship should someone let their skeletons out?

Immediately

After the 3rd date

Before things get serious

The very moment things get serious

Lock the closet door and throw away the key

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Well? What are your thoughts?

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Past ATFET’s are right here.

If you like these kinds of questions, try these on for size.

If you prefer something gentler, go here.

See you next Thursday!

J Edward Neill

 

A Thought for Every Thursday – How or Why?

Welcome to the latest installment of my new weekly series, A Thought for Every Thursday.

Every Thursday at Tessera Guild I’ll pose a question (or several) regarding a specific current event, a modern moral issue, or a philosophical conundrum. Instead of answering it myself, I’ll look to you for the resolution.

It’s all in good fun.

Here we go…

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Finally, a Simple Question

In past ATFET’s, we’ve been pretty wordy.

This week we’re keeping it quick and easy.

So…

 Given the choice, would you rather know HOW the universe works, meaning you’d understand all the hard science behind each and every interaction taking place in our existence?

or

Would you prefer to know WHY our universe and all the individual objects within it exist, meaning you’d grasp the purpose behind everything?

Explain your reasons.

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Past ATFET’s are right here.

If you like these kinds of questions, try these on for size.

If you prefer something gentler, go here.

See you next Thursday!

J Edward Neill

 

A Thought for Every Thursday – Walking Contradictions

Welcome to the latest installment of my new weekly series, A Thought for Every Thursday.

Every Thursday at Tessera Guild I’ll pose a question (or several) regarding a specific current event, a modern moral issue, or a philosophical conundrum. Instead of answering it myself, I’ll look to you for the resolution.

It’s all in good fun.

Here we go…

* * *

Walking Contradictions

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This week I have several questions for you.

All have a similar theme: why do humans exist in a state of near-permanent contradiction?

For example:

Why do Americans lash out against the two-party system, yet few ever vote for a third party?

Why are people so willing to criticize and denigrate others, but so resistant to criticize or improve themselves?

Why do people kill in the name of their ‘peaceful’ religion?

If rush-hour traffic is so detrimental to public safety (and sanity) why do most businesses open and close in the same small window of time?

Why are people who condemn drama (in social situations) usually the most likely to start the theatrics in the first place?

How is it that the people who admit they have the least amount of knowledge are often the wisest among us?

Explain if you can.

And take your time.

untitled2

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Past ATFET’s are right here.

If you like these kinds of questions, try these on for size.

If you prefer something gentler, go here.

See you next Thursday!

J Edward Neill

A Thought for every Thursday – So Many Opinions

Welcome to the latest installment of A Thought for Every Thursday.

Every Thursday at Tessera Guild I’ll pose a question (or several) regarding a specific current event, a modern moral issue, or a philosophical conundrum. Instead of answering it myself, I’ll look to you for the resolution.

It’s all in good fun.

Here we go…

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But Are We Really?

The old saying goes, “Everyone is entitled to their opinion.”

Let’s explore that a little deeper.

When people talk about opinions, they’re not really talking about truth. They’re talking about their personal feelings as they relate to various topics. They’re talking about emotions, instincts, and impressions. But most importantly, they’re talking about themselves.

Perhaps they don’t like a certain kind of food.

Or the way a car looks.

Or maybe it’s more serious, and the person really dislikes something going on in our society, sometimes to the point of being enraged by it.

Generally speaking, opinions are emotionally driven. They’re often formed when a person achieves a limited understanding of something and associates a positive or negative emotion in regards to it. Typically, though not always, the person with the opinion (regarding something important, not something frivolous) feels the need to express the opinion.

Loudly.

To anyone willing to listen.

And sometimes to people who aren’t so willing.

So now let’s talk about that saying again. When we talk about entitlement, we’re talking about something that a person has an inherent right to possess. And when we talk about opinions, we’re talking about feelings and emotions, something that doesn’t always mix well with truth and reality.

So…

Is a person truly entitled to their opinion?

Always?

What if it’s ignorant or based on misinformation?

And are people who possess a wide variety of powerful opinions narcissistic?

Or are opinions inalienable no matter what the circumstances might be?

And when someone says, “I respect someone else’s opinion,” regarding something they strongly disagree with, are they really telling the truth?

images

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Past ATFET’s are right here.

If you like these kinds of questions, try these on for size.

If you prefer something gentler, go here.

See you next Thursday!

J Edward Neill

A Thought for Every Thursday – What’s in a Heart?

Welcome to the latest installment of my new weekly series, A Thought for Every Thursday.

Every Thursday at Tessera Guild I’ll pose a question (or several) regarding a specific current event, a modern moral issue, or a philosophical conundrum. Instead of answering it myself, I’ll look to you for the resolution.

It’s all in good fun.

Here we go…

* * *

What’s in a Heart?

What’s a gesture worth?

What’s the value of symbol, an image, or an idol?

If you think about it, we’re surrounded by symbols. They’re on our cars, on our sports team logos, on businesses, roads, and flags.

Some of these symbols appear to be of more importance than others.

Like how the McDonalds arches are more widely known than the Maserati ‘M’.

Or how the US flag is always hoisted higher on the pole than the others.

Human gestures can also be symbolic. Like remaining silent during a somber moment, flipping someone a middle finger, or standing (or not) during a ceremonial moment.

These symbols and gestures are obviously important to many people, otherwise no one would be up in arms whenever someone else didn’t observe the popular protocol.

Let’s talk about that.

If a person remains silent during a somber moment, does it really, truly imply their respect for the moment? Given how our thoughts are our best-kept secret, is it possible many (or even most) people are thinking about something completely unrelated to the moment at hand?

What about symbols such as military standards, sacred buildings, and flags? If a person stands at attention (or otherwise appears to pay their respects) does it really reflect what’s in their heart?

Is it possible that many of the people giving apparent respect don’t actually give a damn? Is it probable?

And if it were true that some of the people who appear to give respect don’t actually care much about whatever’s happening in the moment, does that mean we’re kidding ourselves when we praise the appearance of respect and turn our noses up at the apparent lack of it?

Because it’s what lies in the heart that really matters, right?

Gestures and symbols are nice things to have, but do they really have the meaning we think they do?

Also…when’s the last time you stood at attention before a symbol (a building, a flag, etc) when no one else was looking?

I don’t know the answers.

Which is why I’m asking you.

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taco-bell

I’m willing to bet a LOT of people worship this symbol…

Past ATFET’s are right here.

If you like these kinds of questions, try these on for size.

If you prefer something gentler, go here.

See you next Thursday!

J Edward Neill

A Thought for every Thursday

Welcome to the first installment of my new weekly series, A Thought for Every Thursday.

It’s simple:

Every Thursday here at Tessera Guild I’ll pose a question (or several) regarding a specific current event, a modern moral issue, or a philosophical conundrum. Instead of answering it myself, I’ll look to you for the resolution.

Oh, and I promise it’s all in good fun.

So…

Here we go…

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Don’t Shoot the Messenger

Many times during our lives, a large percentage of the people you know will hear about something that’s happened in the world. Maybe it’s something big that just happened and everyone saw it on the news. Maybe it’s something somebody famous said. Or maybe it’s a national event we all read about on the internet. Regardless, it’s something everyone hears about, and something everyone has an opinion about.

Sometimes it’s something we can all agree with.

And sometimes not so much.

Whenever this happens, there’s often a messenger, aka a person or people who said or did something unusual.

Like that time Martin Luther King gave a society-changing speech.

Or when the Cold War ended.

Or when (insert celebrity name) said something controversial about (insert a touchy subject.)

Often when this happens, the message becomes secondary to the messenger. As in, the person or people who said or did something fall under more scrutiny than the actual thing they said or did.

Sometimes someone unsavory says something controversial (but maybe true) and their character gets attacked, thus destroying their message. And sometimes someone beloved says something unusual (but maybe not so true) and their message is automatically accepted because of their popularity.

See where I’m going with this?

So this week’s question is:

Is it fair to ignore a thought-provoking or hard-to-hear thing if the person saying or doing it is less than awesome? Should an important cultural commentary be shrugged off if people don’t like the messenger or the way the message is being delivered?

or…

 Should all the attention be paid to what is being said or done, and not to who the messenger is?

What do you think?

Is it ever fair to shoot the messenger?

Maybe sometimes…in certain situations?

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untitled

Kudos to anyone who gets the correlation.

If you like these kinds of questions, try these on for size.

If you prefer something gentler, go here.

See you next Thursday!

J Edward Neill

Thursday Art Assault – Sketching Pretty Girls

We’ve recently ended our long-standing Thought for Every Thursday series.

It may one day make its return.

But for now, please enjoy the latest installation of  Thursday Art Assault

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For my latest round of short stories, I’ve decided to sketch my own cover art.

It’s a challenge.

…and I love it.

This next piece is a sequel to this.

Here’s a quick progression:

Nadya – or at least half of her. I started with strictly pencils, sketching her face on a huge sheet of watercolor paper. Surprise, surprise….watercolor paper is excellent media for fine pencil sketches, especially realistic pieces.

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I used a blend of charcoal, graphite, and dark pencil lead to deepen Nadya’s eyes and hair. Here’s my arsenal….

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Nadya, the Deathless is a character in the novel Hollow Empire.

Thanks for stopping by. More paintings are soon to come.

Prints are available here.

For art inquiries, hit me up on Facebook, Twitter, or via email.

If you like Nadya, you might also like these.

J Edward Neill

Painter of shadows

Thursday Art Fart – Two Dark Towers

We’ve recently ended our long-standing Thought for Every Thursday series.

It may one day make its return.

But for now, please enjoy the first installation of  Thursday Art Fart

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Dark cities…

Wasted landscapes…

Unholy dwellings…

These are among my favorite types of art to create.

And so I have.

City of Nowhere

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City of Nowhere – 24×48″ is among my more massive of my works. To make it happen, I slathered an entire canvas with red and black paint. After the base layer dried, I carved a stencil into two large poster boards and applied white spray paint to the non-blocked out areas. And then, to top it off, I dotted a few white stars and added some glossy black acrylics to the individual towers.

Boom. It’s huge. And I’ve nowhere to hang it…

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Dark Oasis

The stencils for City of Nothing were so time-consuming to cut, I felt I had to use them at least once more before tossing them. And so the necropolis of Dark Oasis was born. Creating the clouds with spray acrylics was a blast. Detailing the swirls within the towers…also fun. Dark Oasis is smaller at 18×24″.

I’m not sure which one I like more.

Oh well.

Prints are available here.

For purchase inquiries, hit me up on Facebook, Twitter, or via email.

If you like these, you might also like these.

J Edward Neill

Painter of shadows

A Thought for Today – Seventeen Years The Wolverine

Welcome to A Thought for Today, a knockoff… er, homage of J Edward Neill’s A Thought for Every Thursday.

Every so often we’ll pose a question (or several) regarding a specific current event, a modern moral issue, or a philosophical conundrum. Instead of answering it myself, we look to you for the resolution.

It’s all in good fun.

Here we go…

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Seventeen Years The Wolverine
OR
I’m the best there is at what I do. But what I do is… play Wolverine… for 17 years…

Hugh Jackman played Wolverine in nine films. Three in the original X trilogy, three solo Wolverine/Logan films, and three from the new X series. Deadpool is the only Fox X-Men theatrical release that Hugh Jackman did not appear in (though referenced in the movie and during the promotional tour). Jackman stated that Logan (released 3/3/17) will be his final appearance as Wolverine.* For his work on these films, he’s received modest financial compensation (only enough money to buy nations) and two awards – Saturn and People’s Choice. Putting aside the money and assuming, after 17 years, Hugh Jackman really is retiring from Wolverine, what type of recognition does he deserve? In this day and age where 17 years in any job is unique, what would his service merit? If you were the 20th Century Fox executive charged with the fond farewells to Hugh, how would you express ‘thank you for all you’ve done’? A dinner and speech? An award? Solid gold Wolverine claws? Retiring the character (likely in favor of X-23)? Your decision, what does he deserve?

· X-Men (2000) – Won the Saturn Award: Best Actor category
· X2: X-Men United (2003)
· X-Men: The Last Stand (2006)
· X-Men Origins: Wolverine (2009) – Won the People’s Choice Award: Favorite Action Star category
· X-Men: First Class (2011)
· The Wolverine (2013)
· X-Men: Days of Future Past (2014)
· X-Men: Apocalypse (2016)
· Logan (2017)

*Writer’s Note – I’d lay odds that Jackman will cameo in Deadpool 2. And Deadpool will sew his mouth up. And we’ll all laugh despite hating the X-Men Origins: Wolverine reference.

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If you want real philosophical questions from J Edward Neill, check out his A Thought for Every Thursday entries are right here.

For more writing from Egg Embry, wanna-lancer, go here to read about buying a role-playing game resume.

A Thought for Every Thanksgiving!

 

It’s holiday season here in the USA. Christmas, Thanksgiving, New Year’s, and blah, blah, blah…

For various reasons, families are gathering, football is being watched, and liquor is being poured.

Suppose you had a little more control over this whole thing.

Imagine you’ve been put in charge of creating a new national holiday. You can call it whatever you want. You can use it to celebrate anything you like. It’ll be a national paid holiday, observed by the government and appearing on every calendar.

So…

Name your new holiday, tell us what it’s all about, and assign one day of the year you want it to be observed.

turbacon-_-daily-meal

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Past A Thought for Every Thursday entries are right here.

If you like these kinds of questions, try these on for size.

If you prefer something gentler, go here.

See you next Thursday!

J Edward Neill

Anti-Meme Fridays – Bad Word Porn

Welcome back to Anti-Meme Fridays.

After a brief vacation and a few months of posting A Thought for Every Thursday articles, we’re here with some fresh new meme-hate for your entertainment.

Here’s how it works:  The first meme is always pulled from Facebook or Twitter, and its logic deconstructed in the most sarcastic way possible. The second meme is anti-motivational and/or funny. Because…really…that’s all a good meme should aspire to be.

It’s all in good fun.

Mostly…

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Meme 1 (Bad)

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Of all the memes out there, of all the spammy, unfunny, overused things people post on the web, these are my least favorite of all.

The random saying meme.

Let’s break down this one specifically.

Based on the number of times daily I see “I love ____ kind of people” memes (about 10-15 times per day) I have to assume there’s a crap-ton of weird people, black sheep, odd ducks, and rejects out there.

Which means…these people aren’t really rejects. Because apparently everyone loves them.

Here’s a thought for you: we’re all rejects in a way. We’re all alone. We all have our eccentricities. And we all have weird stuff about us. These things don’t imply a beautiful soul. More likely they indicate our upbringing, our insecurities, and our social anxieties.

And while some of these things might endear us to others, plenty of people’s strange and oddball tendencies are just plain unlikeable. Or scary. Or even ugly.

I guess what I’m saying is, instead of posting a meme announcing your love of weird, otherwise unlikeable people, maybe just message your buddy Bob or your girlfriend Sally and tell ’em you wanna hang out.

And leave my timeline unsullied.

🙂

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Meme 2 (Not quite as bad)

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I’d like to think we can all appreciate a dick joke.

Right?

No??

Fine.

Whatever.

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That’s all you get today.

Past Anti-Meme Fridays.

Farewell for now.

J Edward Neill

Oh, here’s a few of my deadly serious books:

WebImageFront  

 

Anti-Meme Fridays – The ‘When you…’ plague

Welcome back to the Anti-Meme Friday series.

After a brief vacation and a few months of posting A Thought for Every Thursday articles, we’re back with some fresh new meme-hate for your entertainment.

Here’s how it works:  The first meme is always pulled from Facebook or Twitter, and its logic deconstructed in the most sarcastic way possible. The second meme is anti-motivational and/or funny. Because…really…that’s all a good meme should aspire to be.

It’s all in good fun.

Mostly…

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Meme 1 (Bad)

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It’s not that this meme here is particularly awful. It’s ok, I guess. If cute and only mildly amusing are your goals, you could do worse…maybe.

The problem here is the proliferation of ‘when you’ memes. A while back, someone decided to post a pic with text saying “That look when you…” and the entire meme-spewing world decided to copy the format. Forever. And ever. And now every other meme ever made begins with “When you…”

Thing is…

…though amusing the first few thousand go-arounds…

…its time has passed.

Can we please just kill this meme-theme? Please?

Thanks.

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Meme 2 (Not quite as bad)

If you absolutely must post a meme.

A. Make it at least a little offensive

B. Tosh.0 always a good place to start

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That’s all I’ve got today.

Past Anti-Meme Fridays.

Farewell for now.

J Edward Neill

Oh, here’s a few of my deadly serious books:

WebImageFront  

 

Anti-Meme Fridays – The Facebook Eye Doctor

Welcome back to the Anti-Meme Friday series.

After a brief vacation and a few months of posting A Thought for Every Thursday articles, we’re back with some fresh new meme-hate for your entertainment.

Here’s how it works:  The first meme is always pulled from Facebook or Twitter, and its logic deconstructed in the most sarcastic way possible. The second meme is anti-motivational and/or funny. Because…really…that’s all a good meme should aspire to be.

Rest assured this is all in good fun.

Mostly…

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Meme 1 (Bad)

bm2*

*No. For the love of god, please DON’T share it. If I wanted to take an eye test, I’d have gone to…I don’t know…an eye doctor.

These memes should all be lumped together. You know the ones I’m talking about. They’re the ‘Share if you can see it‘ or the ‘Can you count how many backwards ‘C’s’ appear in this image?’ or ‘Only 10% of the population will see this‘ kind of memes.

C’mon, people. I get that you’re bored, but please don’t clog up the feeds of other people with clickbait crap. At least take a bad selfie or make a gif of your cat farting. All you accomplish when you share ‘Share if you see it’ junk is annoying your friends and aiding the proliferation of spam links.

Stop.

Please.

Thanks. 🙂

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Meme 2 (Not quite as bad)

funny-meme-2

I’m not sure if this is meant to offend feminists or mock people who claim not to like feminism.

Either way, it’s mildly amusing.

I guess…

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That’s all I’ve got today.

Past Anti-Meme Fridays.

Farewell for now.

J Edward Neill

Oh, here’s a few of my deadly serious books:

WebImageFront DDP 1 101 Questions for Humanity

The Return of Anti-Meme Fridays

Welcome to the triumphant return of the Anti-Meme Friday series.

After a brief vacation and a few months of posting A Thought for Every Thursday articles, we’re back with some fresh new meme-hate for your entertainment.

Here’s how it works:  The first meme is always pulled from Facebook or Twitter, and its logic deconstructed in the most sarcastic way possible. The second meme is anti-motivational and/or funny. Because…really…that’s all a good meme should aspire to be.

Rest assured this is all in good fun.

Mostly…

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Meme 1 (Bad)

bad-meme-1

First, let talk about astrology. Not to be confused with astronomy, it’s a pseudo-philosophy stating that the planets and constellations are reliable predictors of human behavior. Hint: they aren’t.

Let’s be clear that the only effect planetary bodies (other than Earth) have on humanity is gravity. Also, birth signs (such as the aforementioned Taurus) are completely made up and arbitrary. The universe doesn’t recognize things like months and calendars. And the stars making up constellations are typically millions of light-years apart.

Whatever. It’s an argument I can’t win.

But more than my concern for the brain-patterns of astrology lovers, whenever I see someone sharing these kinds of memes, only one word comes to mind: narcissism. It screams, “Look at me! I’m a _____ sign! Fear me!”

Also…basic reading and writing skills. Pretty much every “I’m a Gemini/Taurus/Scorpio badass” meme has at least one obnoxious error.

Sigh…

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Meme 2 (Not quite as bad)

good-meme-1

Cute.

The meme and the girl.

Also cute? My review of Rogue One.

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That’s all I’ve got today.

Past Anti-Meme Fridays.

Farewell for now.

J Edward Neill

Oh, here’s a few of my deadly serious books:

WebImageFront DDP 1 101 Questions for Humanity

Gen Con 2023 Recap – Part One

Didn’t actually realize it until I began writing these blogs, but this was my 5th year attending Gen Con. I can remember talking about going for years and years as this thing that maybe could happen. So to not only have been able to go, but to be able to make it somewhat yearly as my own form of a “guys’ trip” has been really cool to consider.

Wednesday (Day O)

The drive up was fairly uneventful. We arrived at the Hyatt just across the street from the Convention Center and got settled in fairly quickily. In previous years we’ve spent time in hotels that were a few blocks away to ones across the street. Obviously across the street is the best, but I hadn’t considered how good of a placement this year’s hotel turned out to be. You had access to the convention center. We were on the Stadium side for that one event (which was one of the later ones), so the walk back wasn’t so bad. But the biggest thing is all of the food was on the end where we were staying. It’s one thing to have to walk a few blocks back and forth to your hotel and then a few more blocks to potentially get to food, but this location made everything very convienent overall.

However, while it was better this year, I do have to ask why some of the resturants don’t bother to stay open later during Con Week? When Dragon Con sets up shop in Atlanta, I feel like everything stays open until at least midnight, if not much later. Multiple resturants closed by 11 that week. I’ve never understood that.

Thursday (Day 1)

We began shortly after the initial rush of people that had gathered outside the Dealer’s Room to get Lorcana cards. I am apparently completely out of touch with card games not named Magic the Gathering, so I had no idea that Disney had a card game coming out, much less that there would be the level of demand where people would begin lining up at 6 PM to get cards the following day.

But as we entered the Dealer’s Room around 10:45 AM, I was unaware of any of this. So when we literally couldn’t make it down Aisle’s 100 and 200, worry began to set in. We figured that Gen Con would likely be back to roughly its pre-Covid attendance this year (and it actually exceeded it – over 70,000), but to have Thursday be so packed that we couldn’t manuever set a bad presedence in our minds. If Thursday was going to be bad, what would Friday and Saturday look like? In some ways it is a bit of a struggle to make it through the Dealer’s Room in the one or two hour bursts. Sunday ends up being the catch-all for last minute shopping, but we were concerned about the next couple of days.

Mothership

Mothership was/is one of those games who really just found its niche in the roleplaying space. The idea of playing in a horror space setting (think Aliens or Event Horizon) with a fairly straightforward system is definitely appealing. A couple of years ago I ran a game for our group that tried to focus more on a John Carpenter’s Thing vibe of “Who do you trust”. I think I did an OK job, but overall didn’t manage to quite hit the beats I wanted to. I’d wanted to play it ever since just to see how someone else ran the game.

The one concern I’ve had is I wasn’t sure how exactly a longer campaign might go. As with any horror based game, characters are supposed to die or go insane, which makes investing in your character a little more difficult. It felt like more of a One Shot style game, perfect for conventions.

This game was a little less horror and much more straightforward story of Salvagers trying their best to make their way from shitty job to shitty job. The game played pretty much how I remembered it, though maybe our rolls were better than average as during the firefights, none of our people died. If not for the suicide run that one player made while piloting a captured ship we might have all survived. Sadly, his ramming of the enemy spacecraft ended up killing three of our crew.

Lucky for me, I wasn’t on the doomed ship!

The key though was that after this one session, I could see a little bit better how a longer style storyline might go where you lean a little less hard on all the horror monsters and instead let the dread simmer in the background as best you can.

Stealing Stories for the Devil

This is the game I could see running like it was a tv show. Setting up your overall storyline and then having the big payoff after 12 or so “episodes”. The basic idea for the game is that you are time travelers from the future who have become stuck in the current era of Earth. Time is breaking down due to the existence of certain anomolies. These items create a version of a world where the impossible is possible and where time exists differently. The heroes job is to discover what the item is and remove it from the area (which will revert things back to normal).

What transpires within play is that as a group we effectively created the scenario: A Costco where time had slipped such that it was always both Halloween and Black Friday at the same time. We would need to work as a team in order to extract the 8 foot tall skeleton from the premises. And since all that really required was lying really well… that ended up creating a bunch of really goofy and fun scenes spread out amongst all of the players.

Like I said, I really enjoyed this one and could see running a short campaign with the system.

Friday (Day 2)

Pretty much each day was much the same. We’d grab food somewhere, head into the Dealer’s Room and see as much as we possibly could before our first game took place. Food, if there was time, between the games, and then rush off to the night game. The only bad was not being able to meet up with a few people as most of the time we were either in a game or on our way to a game (which is certainly the whole point), but it is nice to catch up sometimes as well.

Deadlands: Weird West (Classic Edition)

Next on the list was a game I was looking forward to. I’m a big fan of Weird West style stories and Deadlands is really (as far as I know) the granddaddy of that genre within RPGs. However, you should always read the fine print. We thought we’d signed up for the current edition of the game (the Savage Worlds version) but instead we found out that we were going to be playing in a 1st edition version of the game.

There is a lot to the overall world of Deadlands. I supported the Savage Worlds Kickstarter and have read some of the book, but that’s about as far as my knowledge base will take me. So it can be a lot to dump on a bunch of players. That said, I understand why 1st edition rules might be considered too cumbersome. There were so many things to do. Some characters had decks of cards to help with their abilites. There was another deck of cards that you used for initiative. You had your bennie chips that could help alter dice rolls. There were dice rolls where you only took the best score and others where you definitely wanted to roll a ton. Once you hit someone, you rolled again to potentially figure out if it was a head shot or body shot.

Too much stuff going on honestly.

This is a game where we were very lucky to have a GM who knew the system, but in the end the system really felt overly complex. After the game we definitely talked about places you could just cut out potential rolls (and rules). I’d love to play in the world, but I don’t think I need to play 1st Edition again.

***

Check back in for part 2 next week where there will be teenagers in a Flood, zombies in a hospital, and pirates on the seas!

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Gen Con 2022 Recap – Part One

After a lost year in 2020 and us opting for Origins instead last year, we picked back up on the pilgrimage back to Indianapolis, Indiana for “The Best 4 Days in Gaming”. From the announced attendance of over 50,000, it appears that things are returning to pre-2020 attendance levels. And that could be felt in both the crowds and our hotel location.

Day 0

Before we get to the actual convention itself, a few words on the process this year. We arrived Wednesday night and figured we could go ahead and pick up our badges and show our vaccination cards leaving the rest of our time for gaming and whatnot. Since we’d rolled over our 2020 badges to this year, I don’t think there was an option to have them mail the badge to us like in previous years. Let me say that paying an extra $10 is well worth avoiding what was a 45-minute line on Wednesday evening. But that would turn out to be the shorter of the lines, as the one to show our vaccination information stretched throughout the convention hall, doubling back on itself. Even finding the end of the line was an accomplishment. While the line mostly moved, it still felt as if our lives hadn’t existed before the Line and when we died, others would simply step over our bodies and continue on the never-ending sequence.

(There is a horror story somewhere in here.)

After an hour and 15 minutes, we wound through the hall and entered the room, showed our information, and then decided that it would be great to find some food.

As Hooters was within sight, we attempted to eat there. I say attempted because we arrived about 20ish minutes before they closed. A fact they let us know multiple times. “We close at 10.”

I understand that they might be short-staffed, but considering you have a convention in town, maybe a bar might want to stay open a little later? Maybe?

“We close at 10.”

We took our food to go and headed back to the hotel.

One last aside… Gen Con uses a lottery system to determine housing. The earlier in the day your time is, the closer your hotel is going to be. With three of us you’d figure at least one would have a decent time, but this year we did not have the luck. The hotel, while nice, ended up around a 15-20 minute walk. And let me say, that when you’ve been walking all over all day, the last thing you want is another 20 minutes of walking before you can get back to the room. Maybe we need to keep an eye on the hotels throughout the year to see if perhaps some closer hotel rooms become available.

With the location we had, we were also on the far side of the convention center which limited some of our food options. Let’s just say we ate at the same pair of restaurants about 5 times over the time we were there.

 

Day 1

Before we’d even arrived at the convention, we’d been informed that due to a shortage of Game Masters, one of our sessions had already been canceled, leaving us with an odd schedule of 1 game Thursday, 1 game Friday, and then 3 games on Saturday. Looking for the silver lining, it meant we’d get most of our Dealer’s Hall stuff done on Thursday, allowing us to strategically attack the booths later in the weekend if there was something we wanted to buy. It was pretty packed with vendors with the occasional empty booth area for some last-minute cancellations (I think around 10 at most).

Day became night and we were onto our first game session:

Fallen Heroes by Magpie Games

 

An Urban Fantasy Horror Game where you take on the role of one of the supernatural (or supernaturally touched) people in the city. We had Fae, someone who’d sold their soul, a ghost, a wizard hunter, and a gambler who had psychic powers. Using the Powered By The Apocolypse game, one of the things I thought worked really well was the ties we came up with between our characters. You might owe another character a Debt in the game which meant they could potentially use it to perhaps convince you to do something to help them (or hinder someone else). But that whole sequence worked really well as everyone had some reason to know each other AND also have reasons to want to work together (which can be an obstacle in any one-shot style game).

There was also a Corruption Mechanic that looked interesting for more of a campaign. You can gain access to other powers at the cost of your soul – and eventually, if it gets too much, then you become an NPC. Again, more of a long-term thing, but I can see it being something cool as the story progresses.

Overall, I liked the game and really enjoyed the session.

 

Day 2

More dealer’s hall and then we made our way to our second game.

Wraith: The Oblivion 20th Anniversary by Onyx Path

 

We’ve played a few of the World of Darkness games over the years, but somehow none of us had ever played Wraith. The idea that you’d roleplay someone who has died and now has to deal with all sorts of horrific things on the other side is definitely intriguing. I’m reminded a little bit of the scenes in What Dreams May Come where Robin Williams has to descend into the more hellish portion of the afterlife – stepping on the undead/lost souls.

Overall the game feels interesting, though this actual session mostly focused on the Shadows. The Shadows are the dark voices in each of us which compel us to go against our better interests. In this game, we had 5 players as PCs and then 2 others who acted as our Shadows. While an interesting dynamic (especially since if you aren’t careful, the Shadow will take over), the big problem is that if the Shadow takes over, there isn’t much the PC can do to retake control. This means you are on the sidelines for as long as it takes to kill yourself. At the con, this creates a bit of a  Player vs. Player dynamic which adds a layer to the game, but I’m not sure how well it might work outside of that particular setting. Again, thinking about longer stories, it might be better for the GM to handle the interaction.

***

That was our first two days, leaving a jam packed Saturday featuring 3 games! Part 2 will be up next week!

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Dragon Con 2021 – Review

It was, as they say, a game-time decision. After the cancelation last year, our 2020 passes were rolled over to 2021. There was definitely a large part of me who kinda hoped they might do the same again, but we live in Georgia, and Georgia is going to Georgia to be sure. With the numbers from the Delta at the top of mind, my wife and I weren’t exactly sure whether we were going to go or not this past weekend. Given that we are both vaxed, I was less concerned, but still, when you are going to be hanging out with 40,000 of your friends in a relatively small area for the weekend… well…

So we made the decision to go, at least on Friday. I figured that if it was half the s-show that I thought it might be, we could always bolt. If things were alright then we would end up coming back on Sunday (Saturday the in-laws were in town).

The doubts began creeping in when a few of my friends went down on Thursday night to pick up their badges and reported waiting in line for nearly two hours. As many years as I have been going, the ticket line has been the most hit-or-miss thing with the whole con. I remember some years where 2 hours was considered a short wait time. Then a handful of years ago something changed and the process seemed like it had sped up. To hear about the back-slide was disturbing to say the least.

I would like to say, after having been to Gen Con, I really wish Dragon Con would step up and mail you your badge. Gen Con charges an extra $10 for the process and it is the best money I’ve ever spent.

FRIDAY

We tried to give ourselves about 75 minutes to get through the line and still make our first panel at 11:30. I dropped Courtney off at the Sheraton and then went to park the car…

And found out she’d already gone through the line. 5 minutes. No problems. It was the same with me. I’m not sure if everyone came on Thursday or maybe they didn’t have the volunteers or what changed in the preceding 12 hours, but I was overjoyed!

Our first panel was with the Smallville cast. Courtney and I watched Smallville through about season 4 or 5 when I believe we fell behind in our viewing and the DVR ate the intervening episodes (and I kind of, sort of, but really didn’t, write an episode for the show). It’s always been one of those shows I would have liked to go back and finish out (and after this panel Courtney mentioned possibly doing that after we finish our Chuck rewatch). Still, it was great to see Tom Welling (Clark Kent), Laura Vandervoot (Supergirl), and Sam Witwer (Doomsday) talk about the show with such a fondness. I hadn’t realized it had been 20 years since the show debuted.

They talked about stunts gone awry (Laura passing out in the harness which they use to have them fly). Sam having appendicitis in the midst of a shoot and no one realizing it until late in the evening. And the fact that Tom had it in his contract that he wasn’t going to put on the suit. I’d always thought it was an executive decision for that not to have happened before the very end of the show, but Tom talked about how very early on (Season 2) they started talking about it. He put an end to that as he wanted the show to be about Clark’s journey prior to him being Superman. And once he’s in the suit, that’s really the end of the show.

It was such a good panel, the only bad thing was that Michael Rosenbaum (Lex Luthor) wasn’t going to be there until Saturday… which meant we might need to check it out later in the weekend to see what wackiness he might bring.

At this point we decided to hop over to the Exhibit Hall for the 4 floors of artists, dealers, cosplaying, clothing, comics, and just about anything else you can think of. We made our way through. Learning from 2019, we resolved to go through the entire thing on Friday as we knew it would be our only real chance to do so. Courtney bought some jewelry, a trio of shirts from the folks that make the Unstable Unicorns game. I ended up browsing through hundreds of $5 graphic novels only to end up with a pair of them. And even though I rarely get to play live other than conventions, I bought a new Flash dice bag for the impending Origins Convention. Finally, we bought a nice piece of artwork, a bit of a cutout of Buttercup and Westley from The Princess Bride surrounded by “As You Wish”.

Of course, by the time we’d gone through all of that, it was dinner time and we’d missed the two or three panels in the early afternoon. After dinner, Courtney and I split up… she went off to a Lucifer panel and I went to a pair of writing panels (one on Indy Writer secrets and the other on controversies in writing). The first was interesting, though the biggest thing for me coming out of it was more about using these types of panels as motivation. One of the panelists said something that really stuck out (James A Hunter): your best marketing is your next book. He’d written 35 books in the last 6-7 years with the thought that if you are prolific enough (and are writing decent enough stories) the odds of something hitting are only going to be increased. You take 35 shots and surely something is going to go in.

Now, I doubt with the day job being a necessary thing to put food on the table and a roof over my head I’d ever be able to have that much product in such a short amount of time. But, I also realize that putting out a book every 4 years isn’t going to get me where I want to go either. Sometimes it is hard to see where the road might be on this writing journey. These panels are like little check-ins for my psyche. I know I need to be a bit more diligent with all of it.

We ended our day with a comedy show. We’d done it once before and both really liked dipping our toes into some of the later nightlife which is the biggest part of the con to elude us. A bunch of laughs later, and it was time to head home so that we could go spend the day with family before returning on Sunday.

***

Next week find out what happens when you see the “same” panel twice but with a new panelist.

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Kickstart the Comic – The Fox Chronicles #1

You have to train. You must get better today than you were yesterday. You must be better tomorrow than you were today.

For there is something you are to do for this world and many, many other worlds.

Yet, the world around you is dark and full of monsters that appear the same as any other person who walks down the street. Those are the ones you must guard the innocent against.

You are destined for great things.

***

The Fox Chronicles #1

Publisher – Prime Direction Studios

Writers – Robert Jeffrey II & Leo Patrice Ware

Artist – Fritz Fulo Casas

Cover Artist/Colorist – La’Vata E. O’Neal

Cover Artist – Marcus Williams

Colorist – Candice Han

Illustrator/Graphic Designer – Pao Xiong

Cover Artist – Sheldon Mitchell

Kickstarter Campaign ends on Thursday, April 15, 2020, at 12:00 PM EDT.

***

The Pitch:

A coming-of-age futurist adventure. Full of action, suspense, and intrigue.

 

The Story:

In this coming of age, centuries-spanning story, Autumn Fox finds herself caught up in a galactic power struggle when all she wants is to better her world. As sinister forces, terrestrial and beyond exploit the very systems we take for granted. Our story is going to follow Autumn, an Atlanta teen, as she tries to balance overly protective parents, friends, and the overwhelming need to protect those around her. The series is a must-read for fans of such genre-defining series as “Tomb Raider”, “Far Sector”, “Ironheart”, and “Netflix’s Voltron: Legendary Defender”.

 

John’s Thoughts:

As I’ve noted in the past, I’m with Robert Jeffrey II on anything he decides to write. I’ve watched his skills as a writer grow over the years, and am proud to be his co-writer on The Crossing.

With The Fox Chronicles, he is getting to build a character who appears to have one foot firmly on Earth and another that ties her to something ancient and deadly. This young woman at the center of the story is not only trying to figure out her place in a larger world but in a very large and scary universe.

But maybe more importantly is that this book wants to use its platform to illuminate an ongoing problem: the forced labor of women and girls. From the Kickstarter page:

“Every year millions of people are victims of forced labor with women and girls accounting for 71% of all victims.”

If we can help people gain an understanding of extremely important topics through our stories, then it only makes sense to do just that.

The Rewards:

One of the first things you’ll notice is that there are three different variant covers available to order which will allow you to get exactly the cover you want for this tale ($50 level). In addition, there is an opportunity to get some Original Artwork ($100), and at the same cost, have a one on one with Robert Jeffrey II who has gone through the DC Writer’s Workshop. I have no doubt that he’ll have plenty of things to discuss with whoever goes for such a Reward.

The Verdict:

As I’ve said in the past, I’m with Robert Jeffrey II on pretty much anything he writes. But beyond that, I think that this is one of those true labors of love from the team. Seeing the artwork come in, reading the script, and just listening to them talk has me convinced.

***

Be sure to check out the Kickstarter here!

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Kickstart the Comic – The Hated #1

Divergent history is one of those sweet spots for me. I’m a big fan of What If style scenarios. Taking major moments from history and changing something so that the outcome is entirely different. It really is a rabbit hole to climb down into and allows for story-telling to happen against backdrops that never could have been. I think those new worlds allow you insight into a situation that might not have otherwise been possible.

And the Hated has embraced that.

***

The Hated #1

Writer/Publisher – David F. Walker

Artist – Sean Damien Hill

Colorist – Mx. Struble

Letterer/Designer – Becca Carey

Kickstarter Campaign ends on Thursday, March 14, 2020, at 12:56 PM EDT.

***

The Pitch:

Imagine if director Sergio Corbucci (DJANGO, THE GREAT SILENCE) made a western starring Pam Grier as a badass, gun-slinging bounty hunter. Now imagine the story takes place in a world where the Civil War ended differently – instead of a victory for the North, there is a truce, and what had been one country is now two. This is THE HATED.

 

The Story:

It is 1872, and the war between the North and South is over. Neither side won. After years of bloody conflict, both sides entered into a truce, resulting in the formation of two nations, the Union States of America, where blacks are free, and the Confederate States of America, where blacks are still enslaved. Araminta Free is a former slave turned bounty hunter. She specializes in crossing the border into the Confederacy, and liberating slaves. She also tracks down Confederate war criminals, which has made her a woman with a price on her head in the southern nation. When a group of Confederate Raiders illegally ventures deep into the Union to kidnap free blacks and sell them into slavery, the stage is set for a deadly showdown between Araminta and the men who want her dead.

 

John’s Thoughts:

Growing up in the South, the Civil War is one of those things that you are naturally drawn to. Whether it is visiting battle sites or simply because you are passing through the towns that stood out in the theater of war… or even because in some areas they still aren’t entirely ready to admit how the War ended… it becomes something that the history classes definitely focus on. And I’ve done the mind experiment of what might have happened if X battle turns a different way.

All that said, the story presented here is not anything my mind would have conjured, and that makes me want to read it all the more.

THE HATED cover art by Sean Damien Hill with colors by Mx. Struble

The Rewards:

You get the pdf of the comic for $4 or $8 for the print version. But as you go up the ladder, there is an opportunity for a cover by David Mack ($20). And for those that are a completist who want all the covers and the special Kickstarter Black and White version, you can get that at the $35 tier. It’s interesting to note that is the top end tier, where many Kickstarters continue to push to over $100 with other reward levels, this one you can get everything for a nice enough price point.

 

The Verdict:

The project is completely penciled and inked so they are in the process of getting the colors done, which I always like as that way you know it is only a short matter of time before you get to read the comic. Plus, the artist Sean Hill, is also the artist on issue 4 of the Gilded Age and the artist on an upcoming comic I’m cowriting with Robert Jeffrey called The Crossing. So I might be biased about liking the art!

***

John McGuire is the creator/author of the steampunk comic The Gilded Age. The Trade paperback collecting the first 4 issues is finally back from the printers! If you would like to purchase a copy, go here!

Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list.

His other prose appears in The Dark That Follows, Hollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

 

 

 

 

Kickstart the Comic – Make 100: Three-Legged Tales

I’m a sucker for a few different things. You give me a Groundhog Day-style story, I’m in. Parallel Worlds… I want to discover what makes them tick and what random world are we going to go to next.

And stories about animals.

Heck, I joke about the fact that my Facebook feed is so consumed with politics at times (on both sides of the aisle) that I pretty much only use it to discover the latest story of a dog or cat being rescued by some good samaritan (it’s not really a joke).

When I stumbled across this particular Kickstarter… it might have tugged at those same heartstrings.

 

***

Make 100: Three-Legged Tales

Creator/Writer/Artist -Haley Boros

Kickstarter Campaign ends on Thursday, February 27, 2020, at 11:01 AM EST.

***

The Pitch:

A 40-page comic collection featuring 1-panel tales of my three-legged dog Rusty on a fantasy adventure.

The Story:

Since 2016, I have been participating in Inktober, a global month-long project that has artists creating every day in October. Every year I often branch out from the official prompt list and have used my own themes like Succulents in 2016, taken commissions of people and their pets in 2017, drew 31 dogs doing fantasy jobs in 2018 and now – publishing my good boy’s adventure from 2019. This book will feature all 31 prompts from the official prompt list, highlighted in bold letters in each panel.

 

John’s Thoughts:

Like I said above, animal-related items are a weak spot for me. I saw the title and then you get to see a picture of the “talent” and it’s like “tug on my heart a little more”. I also like the Make 100 idea overall. Something small that doesn’t have to overwhelm the person making it. Plus, it is a very neat idea to have your dog as the subject of this grand fantasy adventure. If I had the artistic talent, I would do the same for my two knucklehead cats!

The Talent!

The Rewards:

The standard reward of the 40-page comic is $16 (USD), with the digital-only clocking in at $8 (USD). But if you want your own personal panel from the 31 that have been done for $57 (USD). Always cool to have some personalized art.

 

The Verdict:

The project is already done. It’s literally waiting to be printed. And since it is part of the Make 100 Campaign, you are getting a limited edition item. All of which sounds good to me.

***

To find out more about Three-Legged Tales, check them out here.

***

John McGuire is the creator/author of the steampunk comic The Gilded Age. The Trade paperback collecting the first 4 issues is finally back from the printers! If you would like to purchase a copy, go here!

Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list.

His other prose appears in The Dark That Follows, Hollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Dragon Con 2019 – Review Part 1

This was a slightly different Dragon Con Experience. Normally we have a 4-day pass (although, Thursday is now a hopping place and people are really getting things going on Wednesday. Soon it will just be a whole week of debauchery!). This year we didn’t have the 4-day and made the executive decision to buy a Friday and a Sunday pass (and go ahead and pre-purchase the 4-day for 2020). This means we are going to need to cram 4 days into 2 days.

As it turned out, this was probably the best decision we could have made… but more on that below.

FRIDAY

One of the nice things about doing the day passes was that there was nearly no line on either Friday morning (around 9 AM) or Sunday (9 AM as well). Maybe it got busier as the day progressed, but it did seem off that the day-of line would be so little, but the pre-purchased might have a longer line (or at least it did on Thursday for some people).

I normally go through the schedule and pick about 3 to 4 panels to go to every hour. This way if something has too long of a line or they cut the line off we have a back-up plan (and sometimes a back-up to that back-up). It also comes in handy on Sunday when your legs don’t want to do much more walking and the next panel is 4 hotels away:

“Hmmm… what’s happening in THIS hotel?”

I’d went through the schedule and found a handful of things on both days. There wasn’t so much Courtney “centric” things that she saw, but since we both watch most of the same things, it works out. First thing, we tried for the David Tennent line. Now, while I have watched Doctor Who, I have not really seen his Doctor (yes, I understand this is blasphemy… hey, Netflix removed them just as I was starting to watch). We were in line about 30+ minutes and was told the room was full.

Great way to start the day off!

This actually threw off our plans since we were going to do that and then head over to be one of the first for the Dealer’s room, but this meant we had an extra hour to kill. So kill it dead, we did by hanging out in the gaming room, grabbing food, and then having to walk around America’s Mart in order to get into the Dealer’s area.

Image by Emilie Farris from Pixabay

They were on 4 floors this year (2 years ago they were on 3). They had the comics/pop art on the 4th floor and I’ll give them credit when you actually support the funny books, you can get a nice turn-out. Roy Thomas, Marv Wolfman, Demattis were there (to name a few). The only companies were Aftershock and Scout (I think that’s right), but I was impressed considering it wasn’t so long ago they were in the closet.

It took us about 45 minutes per floor. They had the usual stuff. Not much in the board games, which I’ve seen CMON there in the past and I don’t think they had a booth. A couple of 1/2 trades places. A couple of older comic book dealers, and then some guy who had “grab bags” of comics. Look, I don’t understand the Mystery Box thing, but do your thing, right? So Court saw the booth and asked if I wanted to take a look and I said, it’s grab bags, I’m good. And the owner is right there and does the whole “No, they’re great. Guaranteed a variant cover, blah, blah, blah.”

Yeah, I’m good. I don’t need random variant cover for a funny book I didn’t want in the first place. I’m sure it’s great. It’s just not for me.

Courtney managed to find a bunch of decals related to Veronica Mars, Gilmore Girls, and Firefly that she got for her car. I didn’t buy anything… nothing grabbed me hard enough. Plus, I was counting on some additional time on Sunday (mistake!) to potentially find some comics.

We had a panel at 4 or 4:30 on Indy comics. You know, one of those panels where I’m hoping to glean some additional knowledge from the panelists on steps to take or just some general tips. And while there were some good ones, it was a little disheartening to hear from more than one of them that the best way to get an Indy book is to work for Marvel and DC first.

Blink… blink…

That’s not all they said, but it was kind of funny that a couple of them agreed that’s how they got into the correct position to do an Indy comic.

Then we went to an Arrow/Legends panel where only Paul Blackthorne was there (even though 2 others were on the list). They never made any mention of it. I liked him in Arrow. I really liked him in Dresden Files. But it was just odd that it was only him.

However, this is when the strangeness happened:

I learned something un-Con related this year: I’m suddenly allergic to Aleve. During the Indy comic panel, I took some and within an hour my face looked like Sloth from Goonies.

Aleve is something that I started taking for aches and pains and headaches for about 10 years now. When we were playing a ton of softball maybe 5 years ago, I was taking it every other day some weeks. Never had a problem. About 2 or 3 months ago, I had my lip swell up. This is something that I sometimes get over the years (Courtney does not believe this even after I’ve explained that it was only enough swelling that I noticed, no one else really would). The swelling would happen, and in a couple of hours, it would go back down. Mostly, I never thought anything of it. Occasionally, I would think “I wonder if I ate something I’m allergic to” but then forget about it. Anyway, I had an episode where the swelling was enough for Court to see. So I recorded everything I ate that day (I didn’t think about the Aleve). Maybe a month later, it happened again, but none of the same foods, and I didn’t think about the Aleve. During Gen Con I actually took Aleve at least once, but I don’t remember having a swollen lip.

Anyway, about 3 weeks ago, I had a reaction where my eye swelled up and it was in the back of my mind suddenly. Then I took some at DCon, on an empty stomach… and yeah, my Friday night and Saturday was pretty much me on the couch with a cold compress on my eyes, waiting for the swelling to go down. I talked with my mom (a nurse) because I wasn’t sure if this was something I needed to go to an Urgent Care or whatever, but she said that as long as I saw it getting better over the course of Saturday, I was good.

This happened about 6:30 and we got some Benadryl from one of the hotel stores and then headed home. Fun stuff. Being allergic to Aleve means I’m pretty much allergic to Asprin and Ibuprophen products, so it is Tylenol for me only now.

Just weird how it has occurred over the last couple of months, during a time when I haven’t been taken pain killers all that often.

***

Next week we can find out if the swelling did go back down, or if I just embraced my new “swollen” look!

***

John McGuire is the creator/author of the steampunk comic The Gilded Age. The Trade paperback collecting the first 4 issues is finally back from the printers! If you would like to purchase a copy, go here!

Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list.

His other prose appears in The Dark That Follows, Hollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

 

[UPDATED] Rick Loomis, Rex Draconis, Justice Velocity, Wranglers of Westhallow, Broken, and More – It’s an RPG Project and News Roundup!

One of my buddies, Wolf (read some of the articles he did here and here), requested I help to spread the word about one of gaming’s greats and his struggles.

“Rick Loomis was one of the founding members of the Game Manufacturing Association, serving as its president several times. He started Flying Buffalo Games, was one of the first people to ever run a Play-by-Mail game, and published numerous pieces of gaming goodness including Tunnels & Trolls and Grimtooth’s Traps.

Unfortunately, he was also recently diagnosed with lymphatic cancer.
There is a GoFundMe set up to help his family to pay his medical bills.”
Another option to help launched yesterday at Bundle of Holding. From their site:
“Adventurer! In a good cause we’ve revived our July 2017 Catalyst Bundle, featuring the Catalyst line and other tabletop fantasy roleplaying game .PDF ebooks from Flying BuffaloRick Loomis, founder of Flying Buffalo, publisher of Tunnels & Trolls, and designer of the first-ever solitaire adventure (Buffalo Castle), is facing overwhelming medical bills from his treatment for lymphatic cancer. Rick’s family has started a GoFundMe campaign, and we’re also helping with this great collection of Buffalo’s Catalyst supplements that work with any fantasy RPG. Notably, the CityBook series presents dozens of individual shops, establishments, and characters you can add to any urban fantasy adventure.”

***UPDATED 2019-08-24 at 20:00***

From Steve Crompton’s post to the GoFundMe page:
“Fate is a strange mistress. For today is August 24th and that is Rick’s Birthday. Unfortunately today is also the sad, sad day that I have to tell you all that Rick Loomis passed away, just seven hours before his birthday of complications of his cancer.”
More in the link here.
The industry has lost a legend and many people have lost Rick in their lives. My heart goes out to Rick’s family and friends in this tragic time.

 

Pictures taken from the Rex Draconis Facebook page.

Rex Draconis RPG, based on the novel series by Richard A. Knaak, and the RPG by Richard, Phil Beckwith, and Micah Watt, is available in-print via DriveThruRPG. Rex Draconis is something I’ve written several articles about as I see it as the best love letter to Dragonlance there is.


 

Speaking of Phil Beckwith, he has a 5e RPG on Kickstarter ending soon.

Wranglers of Westhallow (for D&D 5E) from P.B. Publishing on Kickstarter

END DATE: Sun, August 25 2019 8:57 AM EDT.

“Wranglers of Westhallow is a rootin-tootin, yeehaw Wild West D&D 5E adventure book with focus on lighthearted comedic fun.”


 

Dungeons&Lazers sent a message about how well their tabletop miniatures Kickstarter is going. The Facebook post above gives an idea of what they’ve unlocked so far. Check out the Kickstarter here before it ends on Tuesday, August 27 2019 1:00 PM EDT.


 

The Esper Genesis Threats Database is available with over 200 sci-fi monsters and NPCs for 5e at DriveThruRPG.


 

Justice Velocity from Polyhedra is live at DriveThruRPG and worth checking out! My copy arrived yesterday and it looks great! Check out their press releases here and here for more details.


 

M.T. Black, my fellow journalist at EN World, has another DMs Guild project live:

The Lonely Scroll Adventure Contest: Saltmarsh

“Lonely Scroll Adventure Contest: Saltmarsh book. This volume contains 47 “one-page adventures” created for the Lonely Scroll Adventure Contest around the theme of “Saltmarsh”. The entrants included new talent, rising stars, and a few veteran designers as well.

The competition was founded and curated by M.T. Black. The judge was Tony Petrecca.”


 

Another project that’s worth looking at before it ends:

Cities of Hârn by Columbia Games

END DATE: Mon, August 26 2019 2:59 AM EDT.

Cities of Hârn is a medieval RPG setting. All seven cities will be updated, colorized, with more content than ever before!”


 

I had a chance to do a short interview with WS Quinton about his Broken RPG Kickstarter.

 

Broken! ~ A Break KickStarter created TTRPG from Sinopa Publishing LLC on Kickstarter

END DATE: Wed, September 11 2019 11:59 PM EDT.

“Get the game for $1 Get the game and vote on design for $5 Exercise the power of your voice & vote to create a fun RPG 5E or M.A.R.S?”

 

EGG: Looking at Broken, I’m into the idea of what you’re doing and think it has a lot of potential. That said, the goal is $15k, but the pledge levels are $1 and $5. That requires 3,000 backers at $5. What do you have in mind to reach that number of backers? Or will there be higher pledge levels?

WS QUINTON: Nope, $5 is highest. We’re looking for those 3k backers. The $15,000 is needed for all the art and layout, editing etc. I’m just hoping we can stir up enough interest to bring out a well crafted game that folks want to play. It’s ambitious as hell and will be hard to fund. But I want folks to be able to get the game regardless of their means. Which is one big reason the tiers are so low. As far as reaching backers, I’m reaching out to every blogger, podcaster and YouTuber I know, and several I don’t. I’m asking backers to advocate on social media for their choices to help bring in more backers to their own preferences.

 

EGG: Are you planning to run this for thirty days or longer so you can get more feedback from backers?

WSQ: Thirty days, then we’ll work and get the playtest out in December and spend the next six months digesting feedback to make the final version the best we can. Also I showed the preview to one of the directors at Kickstarter. Because they’re really pushing the Break Kickstarter theme. I got a response back that was very encouraging as well as her saying she was showing it to folks at Kickstarter so they could watch for it. With luck maybe we’ll get a project we love nod.

 

EGG: That is excellent news! Do you have any thoughts for backers who vote for an option that does not come to pass?

WSQ: Yes, enjoy Broken in its final form. Let us know what you want in the flavor that didn’t come out on top. If there is enough interest we’ll bring that option again to a future campaign. In the meantime, enjoy the game.

 

EGG: Going back to the number of backers, you’re looking for around the same number as Grimmerspace, Old-School Essentials, Kids on Bikes, and Pugmire, to name a few. If you achieve that kind of reach, what are you expecting in terms of product? Size, shape, contents?

WSQ: We’re aiming for at least 160 pages for first book. Probably more like 200 if we get MARS selected as game mechanics. Again these are our minimum projections. 6-by-9 inch digest format as that was very well received with Whispers of Persephone. Its also an economical option for print on demand copy cost considerations. We really want this game to be high quality at low cost and easily accessible to everyone. Yeah, we need huge numbers of backers. But that is the burden we bear for low tier costs and a lot of full color original art. It is clearly unconventional so the Break Kickstarter theme fits nicely.


 

I want to thank Scott Woodard and the Pinnacle Entertainment Group for writing a post about my review of their book, Flash Gordon™ Roleplaying Game core rulebook. I really enjoyed the game and I’m glad that they liked my review enough to honor me by spilling some digital ink onto the [web] page. Check out Pinnacle’s post.

My review on d20 Radio.


 

This week, I had a ridiculous number of articles published:

Tuesday

Wednesday

Thursday

Friday

  • Tessera Guild – This article right here. It was a good week.

Gen Con 2019 Recap – Part One

For a third year, I managed to make the pilgrimage up north to the great state of Indiana and another installment of how many hours of sleep does a person truly need.

Also known as Gen Con 2019!

This year we stayed at the Westin, which was amazing as we were directly across the street from the Convention Center. It meant we could sleep in another 10 minutes or so, and when it came time to walk back to the hotel, it wasn’t a 15-minute walk, but more like a 5 minute one.

Day 1

Heroic Dark

Thursday began with a 10 AM game of Heroic Dark, which was developed by the same guy who did the Sythicide game (of which I ran a short campaign of around 10 to 12 sessions last year). Heroic Dark comes with an interesting premise in that the group gathered to play end up coming up with the setting and genre that they are going to play. The Creator mentioned that he’d game mastered a previous game where it ended up being Sailor Moon style girls fighting the big bad. Basically, each person has the opportunity to add something to the game based on some categories laid out before you: Monsters, Magic, Races, etc. So you could end up with anything from a Fantasy world to a world where, due to the development of some wickedly awful technology, humanity is now using demon parts in order to build their mechs. And the Angels have had enough, vowing to terraform the planet in order to start over.

We’d laid out a bunch of thoughts: Demons, zombies, mechs, terraforming, angels, and so on, and that’s where we ended up. Then, the GM had about 10 minutes to come up with some kind of story to run us through. Talk about putting yourself under some pressure. But he managed to bring together an adventure where the spare demon parts were disappearing, and it was up to us to figure out what was happening to them (turns out the Angels were purifying them and then using the now holy parts to fuel their own war machines).

The game is currently available in playtest form, with a Kickstarter likely due next year. You can find the game here!

Mutants and Masterminds

Normally when it comes time to pick the games, I leave it mostly to Egg, as he is the game guru. However, since the very first year, I’d wanted to find a way into a Mutants and Masterminds game. I’d read and heard, over the years, that if you wanted to play a superhero roleplaying game, it was the one to go to. This session ended up being a jaunt back in time to the Golden Age of comic books. A time when the Flash was not Barry Allen or Wally West, but a man named Jay Garick. A time where Superman leaped over buildings rather than fly.

Running as the Justice Society, Superman, Green Lantern, The Flash, Aquaman, Hawkman, and Hawkgirl (yours truly) attempted to save a woman wrongly convicted of murdering her husband… but we only had a handful of hours before she would be sent to the electric chair. Mobsters were rattled, giant robots were battled, a train was stopped from going over the edge of a ravine, and the mastermind foiled!

Using a pre-generated character was interesting, but it also meant there were TONS of stats to navigate through. All three of us liked the game but wondered how easy it would be to pick up if you were starting a new character using the system.

 

It was finally time to sneak over to the Dealers Room, which was just as enormous as it had been in previous years. It always seems like the first time in that room you are just trying to get a foothold on where some things are located. Throughout the weekend, Lee and I managed to make it through the whole thing probably twice, which is our best run at it so far.

After dinner, we ventured over to Lucas Oil Stadium to play on the field.

Amber

I kid Egg about diceless games, saying that they are Communist. Mostly I prefer games with dice… then again, I don’t have the horrible luck he does (seriously, it is odds defying). Amber is one of those diceless games that’s been around for decades, but none of us had ever played. Based on a series of novels I learned a few things about the game.

First, the people who are into Amber, are REALLY into Amber. Think of your favorite series of books (probably Game of Thrones or Dark Tower for me) and then multiply that love you feel for them by a hundred… and you’d still be short. They know everything about the world… everything…

Which can make it a little bit to penetrate such a thick history. The story seemed to trump everything throughout this session, which I’m not sure if that is how most Amber games go, or just more of a GM preference. I must admit that this one didn’t work for me. In addition, it ran over by 2 1/2 hours, so we didn’t get done until 2:30 in the morning, which threw off our schedules a bit for the remainder of the weekend (that lack of sleep starts here).

 

Day 2

Song of Ice and Fire

Sleeping as late as we could, our next game was to see the Song of Ice and Fire game system. However, when we arrived we realized that this game wasn’t exactly what we thought it would be when we selected it. Using the roleplaying game’s rules as a base, it was really a LARP (Live Action Roleplaying) which meant that you moved around the room and interacted with other players while a Jousting tournament was going on.

I just wasn’t in the right mindset for this one. Maybe it was the experience from the night before or just not getting locked in with my character, but I wasn’t feeling it. The session was interesting enough though, and some of the moves people did during the game turned out to be very interesting. The final recap at the very end opened my eyes to some of the possibilities I might have been able to explore had I been a little more engaged.

***

That’s the end of Part 1, next week I’ll finish up Day 2 and reveal the best game I played all weekend (by the same company as a Best game of Gen Con from a couple of years ago!).

***

John McGuire is the creator/author of the steampunk comic The Gilded Age. The Trade paperback collecting the first 4 issues is finally back from the printers! If you would like to purchase a copy, go here!

Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list.

His other prose appears in The Dark That Follows, Hollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Kickstart the Comic – Mine To Avenge: Book of Layla #2

With many of the Kickstarter projects, you are never entirely sure that the thing (comic, game, etc.) is actually going to see the light of day. So it is always nice to see a Kickstarter you supported for issue one get an issue 2. It’s those comics that we should be celebrating.

I wrote about the first Kickstarter here.

***

Mine to Avenge: Book of Layla #2

Creator/Writer – Robert Jeffrey II

Artist -Matteo Illuminati

Colorist/Letterer – Loris Ravina

 

Kickstarter Campaign ends on Thursday, July 4, 2019 at 2:00 PM EDT.

***

The Pitch:

The  history  books  call  it  a  house  of  horrors.  A  testament  to  the  true  depravity  that  inhabits  the  souls  of  man.  

 

The Story:

The  little  girl  who  escaped  the  demonic  forces  which  occupied  the  LaLaurie  New  Orleans  mansion  on  a  sunny  day  in  1833,  though,  called  it  something  else:  the  site  of  a  rebirth.  The  little  girl  swore  on  that  day  that  she  would  never  be  anyone  else’s  victim,  and  so  began  a  centuries  long  campaign  of  bloody  revenge.  The  Retribution  Cabal  (RC)  was  born,  protecting  only  those  descendants  of  America’s original sin.  

Now  on  a  cyberpunk  stage  where  technological  wonders  leave  no  place  for  creatures  of  legend,  the  LaLauries  and  their  denizens  reappear,  continuing  their  blood-soaked  quest  for  obtaining  ultimate  power.  Time  will  tell  if  the  remaining  members  of  the  fractured  Cabal  can  stand  as  the  bulwark  between  humanity  and  the  rising  hordes  of  darkness.

 

John’s Thoughts:

Robert Jeffrey II was a regular contributor to TesseraGuild, where he talked about comics and sci-fi and Sliders (he and I actually did a Sliders panel at a local convention this year!). I know that he eats, breathes, and everything else comics.

Mine to Avenge is letting him really stretch his legs and prove over and over his talent as a writer.

The Rewards:

If you supported the first issue, it is a minor thing to either get the digital copy of Issue 2 ($5) or a print copy ($10). However, if you are catching up then digital for both issues is $8 and print for both is $15. There are different artists covers and $90 gets you everything. But if you’d like to have a custom cover, for $250 you can get one where you design it (an option I’m not sure I’ve seen before).

 

The Verdict:

Ancient evil… a family’s quest and burden… and now, in the future, the evil returns, but is there anyone left to fight it?

Heck, I don’t know, but I’m certainly going to find out!

***

To find out more about Mine to Avenge: Book of Layla #2, check out the Kickstarter Page here.

***

John McGuire is the creator/author of the steampunk comic The Gilded Age. The Trade paperback collecting the first 4 issues is finally back from the printers! If you would like to purchase a copy, go here!

Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list.

His other prose appears in The Dark That Follows, Hollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Press Release: PALLADIUM BOOKS® WEEKLY UPDATE – MAY 30, 2019

PALLADIUM BOOKS® WEEKLY UPDATE – MAY 30, 2019

BY KEVIN SIEMBIEDA

ONE GAME SYSTEM – EVERY GENRE – COUNTLESS WORLDS – ENDLESS ADVENTURE

I hope those of you who had a long weekend enjoyed yourselves. I worked through most of it figuring I’d have three days of quiet to move along Rifts® Bestiary™ and I did. Email problems and computer issues plagued us since the last Weekly Update, devouring Wayne’s time, so we are only now getting into the laying out phase of Rifts® Bestiary™ Volume One. I took that time to go back into the manuscript and do additional embellishments on some of the beasts. I really want this book to be a crowd-pleaser and wow people. I also wrote what I thought might be a Foreword to the book, but I’m not sure I’m going to use it, so I’ll include it here in this Weekly Update as my Closing Thoughts.

Those difficulties we had sending out mass emails meant we were unable to email the May 23rd Weekly Update, and we apologize for any inconvenience that may have caused you. We hope you didn’t miss out on the mind-blowing Rifts® sale that ran from last Thursday through yesterday. We were able to send out a couple “sale ends soon” emails that should have reached most of you.

NEW Sale: All Dead Reign® and most Nightbane®, and select other titles featuring the undead and darkness, are on sale now through next Wednesday at prices to send chills down your spine. The sale takes place here in Palladium Books’ online store PLUS a similar sale is taking place on DriveThruRPG for PDF titles. We figured with the new season of Fear the Walking Dead returning this weekend, we’d put Dead Reign® and other dark settings on sale. But it is only for a short time, so please spread the word!

Otherwise, we continue to push forward with work on several titles. While our main focus is getting Rifts® Bestiary™ Volume One to the printer and into your hands, other books are coming along too. At this stage, that’s mostly writing, editing and artwork by others. The next book release will be The Rifter® #83, filled with truly great adventure source material. Then Dead Reign®: In the Face of Death™ sourcebook and Garden of the Gods™ sourcebook for Palladium Fantasy. As I mentioned last Update, I may flip the release order of those two and do Garden of the Gods™ then In the Face of Death™. I still haven’t decided yet, but fantasy is calling me. Then with a little luck and hard work, Chaos Earth® Psychic Scream™ and/or The Rifter® #84 will quickly follow and all four of five titles will be available by the end of July. On top of that, we have people working on Rifts® Antarctica and Rifts® Titan Robotics™, along with a number of other titles, including books for Palladium Fantasy.

NEW SALE – DEAD REIGN®, NIGHTBANE® AND OTHER BOOKS – AT PDF PRICES – NOW THRU JUNE 5, 2019

Are you are aching to destroy zombies and battle the forces of darkness? Yes! Then this sale is for you. ALL Dead Reign®, Nightbane® and other select physical books are on sale (except for those that are extremely low or out of stock) at prices to wake the dead! Palladium Books – today thru Wednesday night, June 5, 2019. A similar sale for PDF titles is also happening at DriveThruRPG; see details below.

  • Dead Reign® rule book
  • Dead Reign® Sourcebooks – ALL
  • Nightbane® rule book
  • Nightbane® sourcebooks, most, including Dark Designs™
  • Fantasy: Dragons and Gods™
  • Fantasy: Old Ones™ (adventure source book)
  • Fantasy: Land of the Damned™ Two: Eternal Torment™ (undead and monsters)
  • The Rifter® #78 (the Modern Necromancer)
  • Rifts® Vampire Sourcebook
  • Rifts® Africa (4 Horsemen of Apocalypse)
  • Rifts® Madhaven™ (haunted New York City)
  • Rifts® Megaverse® in Flames™ (demon invasion)
  • Rifts® Heroes of Humanity™ (CS fighting demon invasion)
  • Rifts® Dark Conversions™ (undead and monsters)
  • Rifts® Chaos Earth® Resurrection™ adventure sourcebook
  • On sale now thru June 5, 2019. Enjoy and please spread the word.

A KICKSTARTER YOU MAY WANT TO SUPPORT: THE WORLD BETWEEN NOVEL (FANTASY) BY SARAH ORR ATEN – 7 DAYS LEFT

Many of you know Sarah Aten from Gen Con, the Palladium Open House and her activities online. Sarah is a dear friend and a great helper. And she is writing a Fantasy time travel novel that she is funding via Kickstarter, now thru June 6, 2019. Get all the information you need from the Kickstarter, and if it sounds good or you want to support our friend Sarah, then please do so. For more details, here is the link to The World Between Kickstarter. Sarah, unleash your imagination! I look forward to getting my book.

https://www.kickstarter.com/projects/1825805433/the-world-between

Rifts Bestiary

UPDATE: RIFTS® BESTIARY, VOLUME ONE – JUNE RELEASE

It has taken a while but this monster of a book is entering the final stage of production, and nobody is happier about it than we are. Next stop, the printer.

Don’t forget, we are not just collecting monsters and animals from Rifts® books and reprinting them. I am updating each and every one of them, making every creature feel like something new and expanded. Each one a comprehensive description filled with fun surprises and ideas for adventure and various uses by players and G.M.s alike. Beasts from across the Megaverse and ranging from delightful and helpful to monstrous and alien. Roughly 100 monsters and animals in the Rifts® Bestiary Vol. One, alone. Plus words from Erin Tarn about the wilderness of North America. June release.

The Rifter Number 83

UPDATE: THE RIFTER® #83 – JUNE RELEASE

The artwork has been coming in all week. Another book soon to go into final layout.

  • Treasures of the Megaverse® by Carl Gleba.
  • Operation Minotaur for Beyond the Supernatural™ by Hendrik Härterich.
  • Half-Ogre race for Palladium Fantasy RPG® by Ian Herbert.
  • Prophet O.C.C. for Palladium Fantasy RPG® by Ian Herbert.
  • Hunter/Vigilante for Heroes Unlimited™ by Matt Reed.
  • The Superspy/Secret Operative for Heroes Unlimited™ by Matt Reed.
  • News and Coming Attractions.
  • 96 pages – $14.99 retail – Cat. No. 183 – June release.

The Rifter Number 84

UPDATE: THE RIFTER® #84 – END OF JUNE OR EARLY JULY RELEASE

Wayne has made his selections and I will be assigning artwork soon. Another great issue full of fun and ideas.

  • Source material for Rifts®, Heroes Unlimited™, Beyond the Supernatural™, and more!
  • John Zeleznik cover.
  • 96 pages – $14.99 retail – Cat. No. 184 – end of June or July release.

In the Face of Death

UPDATE: IN THE FACE OF DEATH, A SOURCEBOOK FOR DEAD REIGN®

The next book on my schedule. I expect this one to go quickly. Artwork is done. As soon as I am finished with Rifts® Bestiary™ Volume One, I dive into finishing In the Face of Death™. A June/July release.

Garden of the Gods

UPDATE: GARDEN OF THE GODS™ – SUMMER RELEASE

The cover is being painted and the interior artwork that is already coming in is looking great. This Palladium Fantasy sourcebook should be fuel for countless adventures and will be followed by the Lopan world book which explores the rest of the island nation, its people, and more adventure.

Garden of the Gods™ is a unique adventure engine that should give players and Game Masters plenty of fuel for their characters and games. The Raw Preview Edition gives you a great idea of what you can expect when the finished book is released later this summer. We cannot wait to get all these books into your hands. I am shooting for an end of July/Gen Con release, but August is probably more realistic.

Chaos Earth Psychic Scream

UPDATE: RIFTS® CHAOS EARTH® – PSYCHIC SCREAM – SUMMER RELEASE

The interior artwork is being worked on even as you read this. Another epic sourcebook by Taylor White with additional material by Kevin Siembieda. Shooting for a July release, but no promises. I am pumped about this title.

UPDATE: RIFTS® TITAN ROBOTICS

Finished artwork and concept sketches are already starting to come in and looking fabulous. Half the art has been assigned and I will be assigning the rest very soon. As those of you who have purchased the Titan Robotics™ Raw Editionalready know, there is a lot of new tech, power armor, robots, etc., in this book that needs to be illustrated. I now have a trio of artists working on the book, and will be assigning others. A summer or fall release, which depends on how quickly some other projects come together.

UPDATE: RIFTS® BESTIARY, VOLUME TWO – FALL RELEASE

Nothing new on this front, but we all want it to be released as quickly as possible. Looking at a fall release.

Rifts Antarctica

UPDATE: RIFTS® ANTARCTICA

Nothing new to report. I think Rifts® Antarctica™ is going to surprise and delight a lot of people. It is also a great example of the fun you can have with the Raw Editions. The sold out Rifts® Antarctica Raw Edition is a far cry from what the finished book is going to be. Those of you who bought the Raw Edition get a glimpse at Palladium’s creative process. When you compare the two, you’ll see what we kept, what we eliminated, what we added, and how we embellished the material to reach the creative finale of the finished book coming this fall or winter. Fun and educational for those of you who aspire to be writers yourself or just like to have the inside track at Palladium. And true of all Raw Editions vs the finished book. Probably a fall or winter release.

UPDATE: THE DISAVOWED, LIVING NOWHERE, BEYOND THE SUPERNATURALSOURCEBOOKS, AND OTHER TITLES

These titles and several others are NOT forgotten and are in various stages of active production or waiting for production. As always, just because a book is not specifically listed in every Weekly Update, it does not mean it is discontinued or in limbo, it means there are more immediate things to talk about or there’s no substantive news to report. We are anxious to put as many of the books you’ve been waiting for into your hands as possible over the next 18 months. That includes Chaos Earth® First Responders™, Rifts® AntarcticaRifts® CS Arsenal™, Rifts® Living Nowhere™, Beyond the Supernatural™ sourcebooks, more Fantasy sourcebooks and other titles. So if a book you are waiting for is not mentioned in an Update, it means there is nothing new to report, but it should still be in the pipeline and news for it will be coming in the weeks or months ahead. Right now, we are focused on releases for the next six months, which by our count is 6-7 titles. And many of them are in various stages of production or development.

NEW ON DRIVETHRURPG.COM – STOP THE DARKNESS SALE – ALL PDFS FOR DEAD REIGN®, NIGHTBANE® AND SELECT OTHER TITLES ON SALE – NOW THRU JUNE 5

Are you are aching to destroy zombies and battle the forces of darkness? Yes! Then this sale is for you. ALL Dead Reign®, Nightbane® and more PDF titles are on sale! Starting today thru Wednesday night, June 5, 2019. A similar sale for book titles is also happening at PalladiumBooks.com.

  • Dead Reign® rule book
  • ALL Dead Reign® Sourcebooks
  • ALL Dead Reign® Paper Miniatures
  • Nightbane® rule book
  • ALL Nightbane® sourcebooks
  • Fantasy: Dragons and Gods™
  • Fantasy: Old Ones™ (adventure source book)
  • Fantasy: Land of the Damned™ Two: Eternal Torment™ (undead and monsters)
  • The Rifter® #78 (the Modern Necromancer)
  • Rifts® Vampire Sourcebook
  • Rifts® Africa (4 Horsemen of Apocalypse)
  • Rifts® Madhaven™ (haunted New York City)
  • Rifts® Megaverse® in Flames™ (demon invasion)
  • Rifts® Heroes of Humanity™ (CS fighting demon invasion)
  • Rifts® Dark Conversions™ (undead and monsters)
  • Rifts® Chaos Earth® Resurrection™ adventure sourcebook
  • On sale now thru June 5, 2019. Enjoy and please spread the word.

Recent PDF additions include the Palladium Fantasy RPG® Interactive Character Sheet: a Microsoft Excel-based character management system. Packed with features and data collected from every official Palladium Fantasy sourcebook to enable you to create Fantasy characters quickly (25 minutes!) and help you to update and manage them for years to come. The Rifter® #79 (Rifts®, Palladium Fantasy®, Heroes Unlimited™, Gaming through History, G.M., and more), The Rifter® #78 (the Modern Necromancer, Palladium Fantasy®, Rifts®, Splicers®, more); Rifts® Heroes of Humanity™, the Coalition’s response to the escalating Minion War™ crisis, Psi-Battalion, CS Demon Hunter, special training and more).

Dead Reign® Paper Miniatures Volume Three: ZombiesDead Reign® Paper Miniatures Volume Two: Civilians and Dead Reign® Paper Miniatures Volume One: Survivors. There are also paper miniatures for Heroes Unlimited™, Palladium Fantasy® and Rifts®. A new, up-to-date, PDF Palladium Books CatalogNightbane® Dark Designs™ sourcebook with 60 new Common Talents, 38 new Elite Talents, 18 new Morphus Tables, all other Morphus Tables collected and more. Systems Failure™ RPG, a 160 page RPG that deals with alien invasion and a post-apocalypse setting that is fun and dynamic. Civilization is on the verge of collapse when the so-called “bugs” invade and turn humans into zombie-like slaves. Monsters, heroes and fun. A complete RPG and setting. Rifts® World Book 34: Northern Gun™ Two: 256 pages of technology and fun. 30+ power armors, 30+ body armors, 15 combat vehicles, 45 vehicles (hovercycles, etc.), 10 robot haulers, the Robodome and more. Bizantium and the Northern Islands™: the northernmost part of the Known World, the Cold Born, Necromancy ships made from dead sea serpents, 15 creatures, Random Sea Monster Generator, and more. Rifts® Northern Gun™ One. This fan favorite might be thought of as the big book of giant robots – an in-depth look at Northern Gun, 70+ weapons, 27 robots, NG O.C.C.s, key people and places, and much more. Mysteries of Magic™ Book One: The Heart of Magic™ with Wizards, their Apprentices, nearly 60 new magic spells and remember, magic and monsters in the Fantasy RPG are easily adapted to Rifts®, Chaos Earth®, HU2 and other settings. Wolfen Empire™ Fantasy sourcebook, the Great Northern Wilderness and Killer Winters, 12 Wolfen Tribes, Wolfen military and society, 15+ creatures, 5 full adventures, 101 adventure ideas, random encounter tables, notable people, places, plus FREE Sneak Previews of The Rifter® #80The Rifter® #81The Rifter® #82, and more on DriveThruRPG.com.

Talking Classy Barbarians with Kim Frandsen

The Open Gaming Network’s newsletter had an offer to write for them. That’s how I met Kim Frandsen, my editor at the Open Gaming Network. As with every editor I’ve had, he helped me to hone my craft, introduced me to a number of people in the industry, and is someone I count as a friend. So, when Kim shared one of his projects with me, I knew I wanted to repay his kindness and talk to him about The Barbarian: Keeping it Classy

[UPDATE: The Barbarian: Keeping it Classy is live. Find it here.]

EGG EMBRY (EGG): Thanks for talking with me. Currently, you’re finishing up a project (really several). Can you share some The Barbarian: Keeping it Classy details? 

KIM FRANDSEN (KF)Sure thing, Egg. So, this is basically an experiment, and something that was born out of my own annoyance. I have a liking, as a player, for having multiple options in a single book. Maybe I’m old-fashioned, but it just seems right to me. But a lot of the time, when I see a new subclass or something of that sort revealed, it seems to be just that single subclass included in the book. And to me, that seems wrong, as I like choice – I like a LOT of choice. So, I set about the book as an experiment of trying out the DMsGuild for the first time and providing the kind of book I like. I took a good look at all the tropes, stereotypes and references to the barbarian that I could think of, and then I tried to turn them into something that players can use in their games. 

That originally started as just an idea of 10 new paths for the Barbarian, but by the end of it, there was 14 of paths, a new race, 5 backgrounds and a bunch of equipment. It got a bit bigger than I’d originally intended, but that’s how many of these projects run😊 

 

EGG: This project is all you, correct? Every word from your keyboard?  

KF: Everything in the book is mine. EXCEPT the path called Path of the Slayer. That came from the mind of a good friend of mine called Rodney Sloan, who does 5e and Pathfinder as well, and who worked as my copy editor on the OGN. We saw an opportunity as one of his paths fit perfectly into my book, and one of my paths (the Path of the Northman) has made an appearance in his book as well, and was released just a few days ago in the Undersea Sourcebook: Race and Class Guide. 

EGG: Who’s providing the art?  

KF: The cover and some of the larger pieces of internal art is Dean Spencer. I have a real love for his work, so I wanted to showcase some of it. Incidentally, he came out with a piece of art, just as I was writing the new race for the book (redscale lizardfolk), and I just HAD to include that one in the book. The other pieces of internal art are all in the public domain, and was sorted by Bob Greyvenstein, who also did the general layout (and who did a fantastic job, I think). 

 

EGG: Where will it be available? When (roughly) will The Barbarian: Keeping it Classy drop? 

KF: It’s only going to be available on the DMsGuild. I’m hoping this weekend. But it might be delayed (on purpose) till next Thursday/Friday. It really depends on when the layout is finished. 

[UPDATE: The Barbarian: Keeping it Classy is live. Find it here.]

EGG: Why the DMsGuild as opposed to a “standard” release?  

KF: Well, that’s part of the experiment that I mentioned earlier. I’ve had a number of books released on DriveThruRPG, and there are certain advantages to releasing there, such as easier access to putting your book out as Print-on-Demand. However, I think the 5e audience mainly uses the DMsGuild, at least for their D&D purchases, and I want the book to be available to as many people as possible. And it’ll be interesting to see if I’m right. 😉 

 

EGG: Can you share the details of a few classes from the book?  

KFCertainly. I already mentioned the redscale lizardfolk earlier, so I’ll start with them. They’re a new player character race, created from normal lizardfolk stock, by a red dragon looking to make slave creatures. They’re strong and wise, good swimmers and have a bite attack and the ability to deal fire damage with their weapons by coating them in blood. 

I’ll cover just 2 of the paths as well. First is the “Path of the Immortal” – which is inspired by the stories of Achilles. This gives you a bit of the legendary abilities of his, like an improved armor class, extra damage against creatures that wound you, and decreased damage from non-magical weapons, beyond the normal resistance.  

The other one is the Path of the Skinchanger, and it’s inspired by He-Man. I wanted a Barbarian that transformed when he raged, so I have a class that’s thematically tied to his gear, transforming and gaining abilities as long as you have your weapon/armor/shield (your choice) on you, gaining superhuman strength eventually. After writing it, I realized that a quick re-skin would allow you to do Dr. Jekyll/ Mr. Hyde and the Hulk as well, which is an added bonus😊 

EGG: You’ve done a small meme campaign to get the word out about this. How has the reaction been? 

KFA lot of laughs. Hopefully not just mine😊 – No, the reception has been good from what I can see, but it’s definitely an acquired taste, and not for everyone. I just wanted something a little different to posting my stuff in every single group imaginable. I know that’s probably imposter syndrome talking, since we all see it, but I really dislike doing it. So, I’d rather have something fun. And yes, I do have one more planned for when the book releases. – One that I think incapsulates every author ever when a new book comes out. 😛 

EGGThe Barbarian: Keeping it Classy is not your only project. What else can you share?  

KF: I always have multiple projects on the go (at any given time, there’s at least 5 on the backburner with a few more active), but the 3 that are currently going on are 2 Starfinder ones (That I cannot talk about due to NDAs), and another 5e one that I CAN talk about. 😊 We’re doing a follow-up to two books that I did together with Ishmael Alvarez called Aurora’s Whole Realms Summer Catalogue and Aurora’s Whole Realms Autumn Catalogue. Spiritual successors to the old Aurora’s Whole Realms Catalogue, based in the Forgotten Realms, and full of new equipment. 😊 

 

EGG: For those not familiar with you, what other projects have you participated in?  

KFThat is WAY too long a list to put it all in here. But my work has probably been seen by most people in Paizo’s Pathfinder Player CompanionWilderness Origins – But I have more than 40 books behind me as an author or co-author and another 20 as editor, plus some 100+ blog posts. Anyone interested can find the full list here: https://paizo.com/people/Curtisin 

EGG: On to some sadder news (for me), you’re no longer my editor at the Open Gaming Network as you’re moving on to greener pastures. Can you share a few highlights from your years there? 

KFWell obviously working with a bunch of talented authors has been interesting to say the least. I’ve learned a lot, hopefully taught even more and often thought to myself “herding cats is easier”😊 – In all seriousness though, I’m grateful to have worked with so many talented people, and singling anyone out would do them a disservice. I will say though, that the most INTERESTING thing we did was to host the DesignFinder Contest. While I wasn’t among the judges, I was the person that the winner had to work with afterwards, and I was the only one, apart from the judges, who saw all the entries. And there are some talented people out there, who simply need to polish their skills, and they could REALLY make an impact. 

 

EGG: For fans interested in learning more about your and The Barbarian: Keeping it Classy, where can they find out more?  

KFI’m relatively active on social media – though I’m new to Twitter. People can follow me here:
Facebook Page: https://www.facebook.com/kim.frandsen.12 

Twitter Page: https://twitter.com/TGbloke

Instagram Page: https://www.instagram.com/frandsen3442/