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10 Questions about the Capers RPG with Craig Campbell (NerdBurger Games)

During AndoCon 2018 in Atlanta, I had the pleasure of playing Craig Campbell’s GM-less RPG, Die Laughing. Craig supervised (and Tweeted) some of the best moments from this horror-comedy-movie romp in which the point is to die onscreen hilariously and come back as… a movie producer! It’s a fun party game on the lighter side of RPG. During the con he also discussed another RPG gem (for which he’s running a Kickstarter), CAPERS.

EGG EMBRY – Craig, thanks for talking CAPERS RPG here. What’s it about?

CRAIG CAMPBELLCAPERS is a superpowered game of gangsters in the Roaring Twenties. You play gangsters and bootleggers looking to make your fortunes. Alternatively, you can portray members of law enforcement looking to bring these criminals to justice. Either way, you have superpowers!

 

EGG – What inspired the idea of superpowered gangsters?

CRAIG CAMPBELL – It started as wanting to make a supers game but not one set in the modern day. There are plenty of RPGs that do that. So I want looking into history. After trying a few ideas on, I settled into the 1920s, a period I find fascinating. As I worked on the game, it became apparent to me that I wasn’t designing a supers game, not really. And it certainly wasn’t a superHEROES game. I was designing a gangster game where the gangsters happen to have powers. That realization informed every design decision I made moving forward.

EGG – I talked about your GM-less, comedy RPG, Die Laughing, in the opening of this article. How different will CAPERS RPG be from that experience?

CRAIG CAMPBELL – Well, they’re both RPGs. Beyond that, they’re pretty different. CAPERS is a more traditional RPG. A bunch of players portraying characters with a GM guiding everything. You can play one shots or a campaign. There’s character advancement and rewards. Recurring antagonists and exploration of themes and tropes over a period of time. Die Laughing is a GM-less, short-play story game that’s designed to be run as a one-shot. It’s also much funnier and laced through with exaggeration, hyperbole, and a self-awareness of horror movie tropes.

 

EGG – Do you think The Mystery of Al Capone’s Vaults would have been better with booby-traps?

CRAIG CAMPBELL – For sure. That said, it would have been better if there had been ANYTHING in the vault. Anything at all.

EGG – Ha! True, true, true!

Moving on, as the publisher, can you highlight one pledge level/backer reward from that campaign that you think is the standout for CAPERS RPG?

CRAIG CAMPBELL – I love all my babies equally. That said, the Jacks and Jills level is the “super-fan” level. All the PDFs. A book and CAPERS themed deck of playing cards shipped to you. You get to create an NPC who fills an important role in the game. And the illustration for this NPC is your likeness, appearing both in the book and on one of the jacks in the playing card deck.

 

EGG – I love getting to participate in the game with a NPC. Very cool reward!

Tell us a little about you, what was the game that changed you into a gamer?

CRAIG CAMPBELL – D&D was my first RPG experience, specifically a Ravenloft game (which is poetic since I’m a horror movie fan). I played a bunch of RPGs throughout college, not just D&D. I think it was that experience as a whole that transformed me into a gamer, knowing that there were so many different games and getting a chance to play a bunch of them.

EGG – What prompted you to create NerdBurger Games?

CRAIG CAMPBELL – I had been freelancing for D&D (along with a little Pathfinder, Gamma World, and Iron Kingdoms) for several years. As Wizards of the Coast ramped down D&D 4E and started playtesting 5E, my freelancing started to dry up. So like a sucker, I decided to try to make my own RPG. That became Murders & Acquisitions and the beginning of NerdBurger Games.

 

EGG – As a Kickstarter veteran, what have you learned from your prior gaming Kickstarters?

CRAIG CAMPBELL – Kickstarters are a lot of work. People told me that before the first one. I said, “yeah, yeah, mine is a little game and I probably won’t even get that many backers.” Eight months later, after the Kickstarter and the publishing/fulfillment stages took up a significant amount of my free time, I understand. Now I understand.

EGG – What other projects are you currently developing?

CRAIG CAMPBELL – Die Laughing is the big one. It’s likely to be the next RPG from NerdBurger Games. I’m also tinkering with a very simple RPG that parents and kids can play together. And I have an idea for a sort of, kind of science fiction-ish game that takes place during an apocalypse that features an interesting twist.

EGG – Any parting thoughts? Where can we find out more about CAPERS RPG and NerdBurger Games?

CRAIG CAMPBELL – Thanks so much for having me do this interview. And thanks to all the people who have backed CAPERS so far. I hope to be able to say that to many more people in the coming days. You can learn more about my game stuff at NerdBurgerGames.com. On Twitter, I’m @NerdBurgerCraig. You can buy stuff at DriveThruRPG.com, but check the CAPERS Kickstarter first. M&A is an add-on there. So if you like both games, you can get a sweet deal.

 

You can find out more about the campaign here – CAPERS.

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Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

Disclosure: This article contains affiliate links to DriveThruRPG.com and Amazon.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

 

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Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt orwall clock or ice tea glass!

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Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

9 Questions about Era: The Empowered with Ed Jowett (Shades of Vengeance)

Superhero. RPG. Kickstarter. I’m talking to Ed Jowett of Shades of Vengeance about his superpowered RPG, Era: The Empowered campaign.

EGG EMBRY – Ed, thanks for joining me, as always. What’s Era: The Empowered about?

ED JOWETT – Thanks very much, it’s a pleasure to be back!

Era: The Empowered is an epic RPG which tells the story of the emergence of superheroes – Empowered – on a world called Terra.

Rather than offering only one scenario within the setting, the game’s timeline follows through 10 years, providing access to every sub-genre of superhero story you could want. For example, at the start, the first telltale signs of Empowered appear and vigilantes emerge to fight the supervillains who rise up. Following that, Atlantis’s forces rise from the ocean to attack the surface. Next, the supervillains and superheroes form groups to fight the larger threats to their goals. When the Old Gods of legend return and claim part of the planet as their domain, Empowered have to choose whether to try to fight them back or join them. When that threat is destroyed, the Assassins’ Guild begins to target Empowered individuals, attempting to eliminate them all, one by one. Before long, the UN supports the formation of the “Empowered Department”, a superhero police force which reports to them and operates in every country of the world. And, finally, the planet is attacked by a huge, extra-terrestrial force named “The Hunger”, which seeks to wipe out all Empowered on Terra.

That is Era: The Empowered – it’s a game designed to let you play any type of superhero game you like, just by choosing where in the timeline the characters exist!

 

EGG – This isn’t your first foray into the world of The Empowered. How did your “Tales of the Empowered” anthology influencing this RPG?

ED JOWETT – Actually, it’s my third foray into the world of The Empowered!

A little over two years ago, I created the Rulebook Primer for the game, which ran a successful Kickstarter Campaign. In fact, if you search Kickstarter for “Era: The Empowered”, you’ll find that project, which is long since closed. That book had an older style of artwork and didn’t include character creation rules or any of the history. I always intended to do more, and it’s taken me 3 years to get everything together for that book alongside the other projects I’ve been doing.

The Tales of the Empowered Anthology was devised thanks to the Kickstarter “Make100” initiative. They ask you to make 100 of something, as a limited reward on the Kickstarter.

I chose to offer 100 people the chance to add their own superhero to the Era: The Empowered universe. I took submissions from various backers, and we formed the “Tales of the Empowered” anthology from the stories we wrote for those people, plus the stories which had been written during the three years of development but weren’t going to make it into the Core Rulebook.

It’s come out very nicely, and makes a rather nice anthology. I’ve already sent it to backers and the physical version is about to go to print, well ahead of schedule.

So, the answer is that Tales of the Empowered isn’t influencing this RPG, it’s effectively filling in extra Empowered and describing what they were doing during the various events that take place throughout the timeline. There are many more Empowered than could possibly be featured in the main storyline I described above, and this was my way to include a few of them!

EGG – You’ve written a variety of comics. Which ones co-exist with Era: The Empowered and what inspired them?

ED JOWETT – The comics are either related to Era: The Consortium or Era: The Empowered. They tell a few extra stories which, again, we didn’t want or need to put in the Core Rulebook.

We wanted to expand the universe further – we really love these characters and the universe – and this was a fantastic opportunity to do so!

So far, there’s Lacuna, Blue-Shift and Penumbra #1 and #2 in the Empowered universe.

In fact, Blue-Shift is just running its own Kickstarter [ https://www.kickstarter.com/projects/sovcomics/blue-shift-frenemies?ref=ewlorb ], and has passed multiple Stretch Goals!

Each of these comics is linked to the others and also to the timeline we use in the Core Rulebook. They feature one of the major characters from the game, exploring an aspect of their origin. In the case of Lacuna and Blue-Shift, the comics look at the first time they fought supervillains, while Penumbra focuses on the stories of her various heists (she’s an Empowered thief, which one of your colleagues here wrote an article about previously: http://tesseraguild.com/kickstart-the-comic-penumbra-fear-the-bunny-lord/

While Penumbra is more light-hearted and the others are more “serious”, they all exist in the same universe.

 

EGG Era: The Empowered has a 5-year timeline. What are some of the other defining moments for the in-game history?

ED JOWETT – Well, I covered most of the main points above, although there are a few others.

The first time that heroes work together is when the main supervillain, “Harbinger”, traps them within a bubble universe. Lacuna, Penumbra and several others are forced to work together in order to escape this prison. Most of these individuals have never worked with anyone else before (although Lacuna and Penumbra have met during the events of the Lacuna #1 comic!) and the revelation that that is possible leads to some very interesting consequences…

The second one that springs to mind is the destruction of the robot supervillain, Hack. He’s not, in fact destroyed and, in the best traditions of Ultron, sits at the bottom of the ocean and self-repairs. While people on the surface consider his threat resolved – his creator even moves on to building a cyborg, which he hopes will be more stable! – he enters Atlantis and begins to destroy it. That’s the cause of the war between Atlantis and the surface world!

And one final event out of the timeline (although there are many, many more, of course!) is the realization of a character called Cecropia that when she kills another Empowered, she increases her own sound-based powers. When she finds out about the Hunger and the speed with which it is approaching, she takes over the Assassin’s Guild with one purpose: to eliminate all Empowered. That includes herself. She is going to save the world.

There are so many interesting events in this timeline, many of which have been contributed to by a 15-year veteran of comic writing, that I couldn’t possibly go into them all… but that’s a taster of just a few! If you want to know more, get hold of the book and immerse yourself in this rich, detailed story.

EGG – From a certain point of view, RPG was born of D&D, which could be seen as the celebration of fantasy England/Europe. From that same point of view, superhero comics tend to be the celebration of fantasy New York City/United States of America. Do you see Era: The Empowered through that prism or does it have its own niche within the superhero genre?

ED JOWETT – Honestly, I’ve never really thought about it in that light.

That said, the influences on the universe are going to be pretty clear: it’s a universe which has certain parallels to those of Marvel and DC – quite deliberately – with our own twists and turns within the story and the way it plays out.

We set out to create a superhero universe that was evocative of those, but told its own story and went its own way, both through the roleplaying game and the comics and stories which accompany it.

I’d like to believe that anyone can enjoy playing this, no matter their background, because whether fantasy, Sci-Fi or superheroes.

 

EGG – That brings up, who is your favorite superhero? And better yet, who is your favorite supervillain?

ED JOWETT – My favourite superhero is split between two, so I’m going to cheat!

Martian Manhunter is a fundamentally kind and good individual in most incarnations. You have to respect that from a person who is the last of their kind because their race was wiped out in a war. I also happen to love the possibilities involved with both telepathy and density shifting!

Iron Man is… well, we all know what he is. But, as is pointed out in the Avengers movie, what he is without the armour is *the guy who made the armour*. I respect intellect, and I always prefer someone who made themselves into what they are than someone who randomly had a mutation appear and their struggle is just about coming to terms with their nature. I like to imagine that people can change who and what they are, which I guess is the appeal there.

As for supervillains, it’s fairly clear, and follows the same sorts of lines for one of the classics: Dr Doom. “For those of superior intellect, words *are* weapons.” This guy is hated by everyone in the world, except for the population of the country he actually rules. He’s loved there, they have amazing living conditions and are, generally, extremely happy. There’s a duality in that which I find interesting – someone who will fight everyone else in the world, usually for very little obvious purpose (although Doom does always have a plan!), and yet is loved by his own people.

 

EGG – With Era: The Empowered, are their specifics for how to play a villain or a league of supervillains?

ED JOWETT – Absolutely, just as there are specifics for how to play heroes. Because, like most RPGs, it’s essentially a team game, you’ll often find yourself working with others, even if you aren’t officially a league.

In fact, one of our playtests involved two groups, where one played as the heroes and another played as the villains. After a couple of sessions, we all came together and had a big battle royale to see who was really superior! Great fun.

(The villains won. Obviously!)

 

EGG – How many Era settings have you developed? Do you have an idea of how many settings are yet to be born?

ED JOWETT – I have developed and released seven Era settings so far – Era: The Consortium, Era: Lyres, Era: The Empowered, Era: Survival, Era: Silence, Era: Hitman and Era: Balam.

I am currently working on a number more!

Era: The Chosen is a horror game, where creatures from another universe are invading ours and only a chosen few are able to see them. The game spans over 100 years of this war with the Anonassi, and sees development of technology from a renaissance level to a modern level, offering a few things we’ve not ever done before. Mechanically, of course, it also includes rules around terror and a descent into madness from the horrors you will experience in the Lost Lands!

Era: Atlantis is a game based around an underwater civilization, which is set upon by Humans from one side and great sea creatures from another. You’ll play as half-Human sea-life with various abilities, and a big part of the game will be appeasing your gods!

We’re working on several other games as well, which don’t yet have full titles, but there’s a High Fantasy game, which I ran a session of at a recent convention and was very well-received, a cyberpunk game where you’ll get the ability to do matrix-like reality manipulation, a JRPG-inspired game along the lines of Final Fantasy, and quite a few more.

In total, I currently have seven more Era games in development, not including expansions for Era: The Consortium or the game based on Richard Tongue’s Sci-Fi novels, Battlecruiser Alamo.

There’s a lot more to come from Shades of Vengeance, I think!

 

EGG – To that end, where can fans find out more about your Kickstarter and projects?

ED JOWETT – The best place is always our website, http://www.shadesofvengeance.com. Another good place is our Facebook page, https://www.facebook.com/shadesofvengeance/. For Era: The Empowered, we actually have a Facebook group, where daily posts are giving sneak peeks of stories, images and info about the book. If you’re not sure whether you want it, there’s no better place to learn more about Era: The Empowered! https://www.facebook.com/groups/eratheempowered/

Thanks very much for inviting me back, Egg, and I hope to speak with you again soon, about one of the other exciting projects we have coming up!

For more on Ed’s superpowered RPG Kickstarter, click here – Era: The Empowered.

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Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

Disclosure: This article contains affiliate links to DriveThruRPG.com and Amazon.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

 

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Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt orwall clock or ice tea glass!

* * * * * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

Steampunk Fridays – Kickstart the Comic – Transylvanian Knights Issue 1

Gothic Horror, Weird West, Steampunk… in my mind they are separate and yet they fit together in very satisfying ways within my mind. Because what is Steampunk about, if not the horror of the past and the future fighting without any idea of exactly what will be left behind.

Plus, I’m a sucker for these other stories of Dracula…

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Transylvanian Knights Issue 1

Published by Comichaus

Writer/Co-Creator – James McCulloch

Artist/Co-Creator – Jonny Cannon

Letterer – Robin Jones

Design – Gavin Boyle

Editor – Pete Genepool

Cover by Jonny Cannon and Gavin Boyle

Kickstarter Campaign ends on Sunday, February 18, 2018 at 12:00 PM EST.

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The Pitch:

The 40-page first issue featuring classic characters from Mary Shelley and Bram Stoker in an all-new horror adventure.

The Story:

10 years after the vampire war, Transylvania is yet again under threat from Count Dracula, but as General Van Helsing hunts down the Count, two weary circus performers stumble onto a secret that could change everything.

Coming from a love of old monster movies, James McCulloch and Jonny Cannon come together to take the classic characters Count Dracula, Van Helsing, Frankenstein’s Monster and the Wolfman on a new adventure.

John’s Thoughts:

From the preview pages… it just feels like something right out of the old Marvel Monster books. I actually have a couple of them on my shelf (the black and white phone book sized ones) and what I see makes me think this could slide right alongside of those and feel right at home.

These pages begin to paint a picture of the history of this world. Of an ever-vigilant Van Helsing who cannot rest until he finds Dracula. And so while everyone sleeps, he becomes the soldier on the wall… waiting for his nemesis to return.

And now it seems he might have.

The Rewards:

40 pages of adventure horror for the low digital price of $1.39… that seems like a deal in and of itself. You can also get the print version for only $7. Moving to some of the higher values (which end at the $69 level) are original pieces of art from the comic itself (limited to 20 total backers at this level).

The Verdict:

It is a very modest goal needing only about $20 at the time of this writing. Mostly it has the feel of something that if you are into Dracula and how those characters could/would have continued onward from their last stories, then this might be the answer you are looking for.

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To find out more about Transylvanian Knights, check them out here.

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John McGuire is the creator/author of the steampunk comic The Gilded Age. Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list.

His prose appears in The Dark That FollowsTheft & TherapyThere’s Something About MacHollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

 

Steampunk Fridays – Looking Forward Back

 

I started doing this series of blog posts at the beginning of July. My thinking was two-fold:

1 – Check out who might be producing Steampunk comics.

Obviously, I write a Steampunk comic (The Gilded Age), so I’m already interested in the genre. However, aside from the DC covers they did that one month or something else random to come out which might mimic the ascetics, I really didn’t know what other indy creators might be doing within the genre.

2 – Help potentially spread the word for those creators.

Comics should be this thing where we are always helping each other up. And if I like something why wouldn’t I try to get another person to like it?

3 – Content for the blog.

Some weeks are easier than others to figure out a topic. This really gave me a direction that the Wednesday blog sometimes doesn’t have (which I like the free-form, but this is focused – or as focused as I’m going to get).

4 – See what was successful for other Kickstarters (especially those in the Steampunk realm).

As I was pretty sure I’d be kicking off a Kickstarter sometime in the Fall, this was an excuse to start to drill down and see what might be working and what wasn’t. Looking at the pages for how they were laid out, the various Reward levels, and just the level of artwork on the page. I took notes of what I liked and what I didn’t like.

So if you missed any of the weeks, here’s a handy recap of 2017!

Interviews

Interview with Ken Reynolds

Ken Reynolds is the creator of the comic Cognition: a comic where the lead characters are a clockwork and an evil rat who stop supernatural entities.

And if your brain didn’t begin dripping from your ears, you need to check this out.

Seriously, the comic is all sorts of cool.

Interview with the Creators of Arcane Sally & Mr Steam

The team over at the Arcane Sally & Mr. Steam comic are clearly doing something with their Steampunk… Ghost Story… Victorian supernatural action-adventure… Love Story?

Interview with the Creator of Hinges

What I wrote in the introduction still holds true:

There are moments when you start reading a comic and you just know there is something about it which speaks to you. And maybe you don’t understand every little thing which has been set out in front of you… maybe those are the things you’ll figure out on a reread. But when you lock in, that’s all it takes.

When I sat down to check out some Steampunkish comics a couple of weeks ago and came across Hinges by Meredith McClaren, I thought I’d read a few pages and move on with my life.Bauble and Orio had other plans for me.

Bauble and Orio had other plans for me.

Interview with the Creator of The Legend of Everett Forge

Everett Forge is in the mold of many of those same Westerns. He’s clearly a man on a mission to destroy Omega’s entire livelihood. He’s a myth, a ghost story the Robots tell each other at night – make sure you lube all your joints of Everett Forge will get you.

Interview with the Creator of Boston Metaphysical Society

Take the X-Files, set it in an alternate history of Boston, and force the characters to have to deal with a different set of social mores and expectation than we deal with today. BMS has run a handful of successful Kickstarters (and have 6 issues collected in their trade), so you are going to get your full story.

The Gilded Age Interviews

As part of my month-long Gilded Age Kickstarter campaign, I collected the various interviews I’d conducted with much of the team over the previous year. There are still a couple of people left to talk to… it’s on the to do list.

Interview with the Creator of Monstrous

Monstrous stems from a lifelong fascination with monster movies and their misunderstood heroes.  Even when they’re completing evil, monsters are always the most compelling thing about the stories they occupy.  I’ve always loved the Universal Studios monsters and Ghostbusters and the Hammer Studios movies.  I threw all of those influences together with plots from John Wayne westerns in this strange steampunk hybrid. Monstrous is like all of these things I’ve loved for years having a party together.

Interview with one of the Creators of The Jekyll Island Chronicles

The Jekyll Island Chronicles is a graphic novel adventure series blending historical fact with heavy doses of alternate history and adventure. Book One, The Machine Age War, opens the story in the days following The Great War – a time when a brief glimmer of peace and hope quickly fades as a cryptic organization moves to threaten fragile governments and their people with a campaign of chaos and terror. 

 

 

Kickstart the Comic

Word Smith

This was the first of the series, focusing on Victoria who crafts words. Through the use of this magic, she is able to affect the world around her. This Kickstarter ended up funding, and I have my digital copy!

Imaginary Voyages of Edgar Allan Poer #1 KS Exclusive

Edgar Allan Poe has lost everyone he ever loved and now he is losing his mind. Haunted by his wife’s ghost and his many literary failures, the poet tumbles into a fantastical world created by his genius…and his madness. This world called Terra Somnium is a nightmare region that merges his macabre literary creations and mythological gods and monsters of old, all hell-bent on stopping him from escaping the land of dreams.

This Kickstarter funded and I believe the second issue was funded as well, so if you missed them, keep an eye out for issue 3.

The Invention of EJ. Whitaker

This was a case where the Kickstarter was long over, but I still wanted to shine a little light on the project. In fact, I need to reach out to the creators about an interview I’ve been promised!

When Ada Turner, a young Inventor’s apprentice, creates a flying machine in 1901, she’s introduced to the dangerous side of the Industrial Age.

Blood & Dust Volume 2

The Old West is really that last bastion before the industrial revolution kicks into high gear. But there is plenty of bleed between the two areas, the same as Steampunk and Weird West style stories. That Gothic Horror feel of monsters being in a place where, by all rights, they should not be. And whether it is a Steampowered invention needing to put the darkness back in its place or the sidearm of a cowboy – it feels all connected even if it isn’t a 100% match of genres all the time.

The Death Defying #1

Arthur Conan Doyle & Harry Houdini.

The writer and the magician.

They were once the best of Friends.

When their friendship went to hell, 

The world wasn’t very far behind.

Stoker and Wells – The Graphic Novel

In 1894 London, a 20-something H.G. Wells and a 40-something Bram Stoker meet and have a very unexpected 48-hour adventure that leads to the creative inspiration for both writer’s first great success – THE TIME MACHINE for Wells and DRACULA for Stoker.  It is not only a thrilling, scary, fun, and beautifully drawn adventure tale, but also a story about putting aside fear and insecurity and stepping into your true identity.

Kickstart the Game

1879 London Adventure and Sourcebook

1879 is FASA’s steamweird roleplaying game, that takes the place of Shadowrun in our cosmology. Due to a weird science experiment that opens a stable wormhole, Earth’s magic cycle gets jumpstarted in the late Victorian era, leading to a Gilded Age with elves, dwarves, snarks, and trolls. As the world adjusts to its new races, technological progress races forward, as the Age of Steam begins to give way to the Age of Electricity. Clockwork computers exchange data over telegraph wires, steam-powered airships chug through the sky, and industrial applications of magic churn out new wonders daily.

Westbound: Revolvers and Rituals

Westbound is a game of adventure on the frontier. You’ll explore the magical wild west, encounter other frontiersmen, fight strange new creatures, and strike gold or die trying. Robbing trains, shooting up saloons, and rescuing damsels is all apart of a days work for a Westbounder.

When the soil’s turned sour,

And the well all dried up.

When men in suits put a gun in your hand

And send you to war.

When there’s nothing left of your home,

But ash and regret.

It’s time to turn Westbound.

Game Reviews

Space: 1889

As I said in the breakdown of the RPG Quickstart rules: Take the best parts of John Carter, Warlord of Mars, a mix of the crazy-fun science fiction of Jules Verne and HG Wells, and top it off with some of the pulp stories from the 30’s and 40’s about adventures on other planets (before pesky real science ruined it for everyone). The Imperial nations of Europe decided to look to the stars to appease their appetites for materials for Queen and Country (or Kaiser and Country as the case may be).

Other

5 Steampunk Movies You Should Watch

As I was coming up with this list of 5 Steampunk movies, I had to admit that there aren’t as many as you might think there are considering the number of costumes I see posted all over the web (or at conventions like Dragon Con). The following aren’t necessarily the best, but these are ones who contribute in their own way to the genre.

Short Film – Eye of the Storm

This is a music video. This is a short film. This is amazing looking.

The story centers around a sky captain making his way across the sky, making peace with what came before and steadying himself on what may come next. Accompanied by a large dog-sized dragon, he sees the green glow just past an oncoming storm and must make his decision on how to deal with it. Whether he should avoid it or push through to the other side.

Batman: Gotham by Gaslight

With the trailer for the animated movie debuting, I thought it was more than time to give a little focus on a Batman related Steampunk story… that I have not read as of yet. Share in the story of my failure…

Gears and Cogs

A few of the things that had caught my eye over that week: Draw with Jazza, They are Billions (video game), and Brass Empire (card game).

***

I’m looking forward to even more this next year!

***

John McGuire is the creator/author of the steampunk comic The Gilded Age. Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list.

His prose appears in The Dark That FollowsTheft & TherapyThere’s Something About MacHollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

 

In the Future, Retread the Past

We come to the beginning of the year and with it a chance to reflect on the previous year’s accomplishments and failures and set those goals for the following year. Every year I set out goals, but manage to only hit a small portion of what I had planned for the coming year. Sometimes the reasons are other projects which suddenly demanded my attention and other times it is a time squeeze or not managing my time just right or perhaps I’m setting my goals too high?

The thing is that each of these projects are like open boxes in my mind. If I’m not careful I’ll continue to open new boxes… which is great! However, if you never close any of the boxes, that can be worse than not having them in the first place.

2018 has to be about closing boxes so that new boxes can be worked on. And a big piece of that puzzle was actually accomplished late last year with the Gilded Age Kickstarter funding. Shutting the box (completing the graphic novel) doesn’t mean I’m finished with the Gilded Age, but instead means I have something I can point at and feel that sense of accomplishment we all get when we complete those large tasks.

The Look Back – 2017

Reviewing my previous to-do list is a little depressing because I can feel the frustration of my previous self. 2017 was to be the end of this “5-year plan” where… well I don’t exactly know what it is I was expecting.

The White Effect

I have one more path for this book before I do self-publish it. I entered it into the Angry Robot open submissions during the holidays. One way or another this must become a box that gets closed.

Edge of the World

Not much movement here. I still need to finish my self-edit. I would still like to send out query letters.

S.O.U.L. Mate

Above, I mentioned that having too many open boxes is better than the alternative, but in this case, the old Writer’s Block came to visit me. It was surprising considering I had the book outlined out… until I realized I didn’t have parts of it outlined out… and that brought me to a screeching halt.

The Gilded Age

This is where I can pat myself (and all those who supported the Kickstarter) on our collective backs. After helping out on the Route 3 Kickstarter, I was both excited and worried about launching my own. But when I finally pulled the trigger… it was even more nerve-wracking than I would have thought!

Regardless, this is a big success, and I’m looking forward to holding the trade in my hands.

Veronica Mars Novella 2

This was published earlier in the year and somewhat showed me that everything is timing. When the Kindle Worlds had just launched, we were pretty much ready with the 1st novella… and while it didn’t break the bank, it was a consistent seller, a handful here or there every month. This novella was released a couple of years later. There wasn’t a new book or movie or really much in the way of Veronica Mars news, and the sales of both books prove that out.

I’m still extremely happy to have published the story.

Short Stories

This was a very nebulous one and I did finish up a couple of stories, but they are still on the hard drive, so maybe I’ll give myself half credit.

Blogging

Another success story in that I still didn’t miss a week (though I came close a couple of times), but the other aspect was to be a little more focused with the Kickstart the Comic series or the Behind the Comic series… and I think I did a better job of it. My blog is probably still a little too scattered, but I like that.

Plus, I also launched a second blog over the summer in Steampunk Fridays… and let me tell you it is both a blessing and a curse to have a focused blog. Sometimes it means you have plenty of things to write about, interviews to run, reviews, or Kickstarters, and other times there is next to nothing happening. Very feast or famine.

I took the last couple of weeks off for the holidays, but I’m hoping to keep at it in the coming year.

Looking Ahead to 2018

What are my goals this year? How about forward motion on closing those open boxes? How about opening new boxes? How about publishing another book? How about selling books at conventions?

How about a little of all those bits and pieces? Things I’d like to work on in the coming year:

The Gilded Age

The White Effect

The Edge of the World

S.O.U.L. Mate

The Crossing

Ravensgate

Short Stories

The Next Big Idea for a Novel Series

Hollow Empire Season 2

You Must Be This Tall To Ride

Entropy

Lightning

The blog(s)

Something I didn’t even have an idea was on the horizon

I want to be excited by the paths I choose. I want to have some success. I want to get the books into people’s hands and have them love the ride.

So what are you doing this year?

***

John McGuire is the creator/author of the steampunk comic The Gilded Age. Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list.

His prose appears in The Dark That FollowsTheft & TherapyThere’s Something About MacHollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

10 QUESTIONS ABOUT Sherwood: The Legend of Robin Hood 2e for Savage Worlds WITH Jonathan M. Thompson (Battlefield Press International)

Battlefield Press International‘s Jonathan M. Thompson and I met face-to-face at Gen Con 50 and since then we’ve talked a fair amount about RPGs. I’ve blogged and interviewed him about projects from Gaslight Victorian Fantasy 3e for Savage WorldsRobert Asprin’s The Cold Cash War, and The Awakened III Anthology to Dragon Kings Player’s Rulebook for 5E. For his latest Kickstarter campaign, Sherwood: The Legend of Robin Hood 2e (Savage Worlds), we sat down to discuss what this project is and where he’s taking it.

  

EGG EMBRY – Jonathan, we’ve talked before, and I want to thank you for returning. You’ve got a Kickstarter campaign running through the holidays, don’t you. What’s it for?

JONATHAN M. THOMPSON – We are running a KS until Jan 4, 2018 for a new Savage Worlds edition of our setting Sherwood: The Adventures of Robin Hood. It needed to be cleaned up and revamped a little. Sherwood was our very first Savage Worlds product, and it needed to have a little work done. Now this work does not mean that those that worked on it before did a bad job, in fact it was just the opposite. We are really trying to bring it in line with the way our other Savage Worlds products look.

EGG – This is a Savage Worlds’ setting. Why is Savage Worlds ideal for Robin Hood?

JONATHAN M. THOMPSON Savage Worlds is designed with “pulp adventure” in mind. I believe that the swashbuckling aspect of the Robin Hood genre just screams Fast, Furious, Fun, which is the motto of the Savage Worlds game system.

  

EGG – Why a 2e? What improvements are you planning?

JONATHAN M. THOMPSON – Mostly like it says on the KS page. We updated some edges, added some preconstructed archetypes and edited things so that they made more sense in this version of the book. We had some people helping out during the process too, telling me what they wanted to see in the book, and when it was possible we incorporated their feedback. Those people have requested to remain anonymous.

  

EGG – This isn’t your first Robin Hood game, is it? What other Robin Hood-centric projects have you done?

JONATHAN M. THOMPSON – We have done versions of this book for Pathfinder, D&D5e, and Swords & Wizardry. I have also recently worked on a new adventure book from Fearlight Games for their Hood: Swashbuckling Adventures in Sherwood RPG.

 

EGG – In your opinion, what makes Robin Hood and his world worth exploring?

JONATHAN M. THOMPSON – The world of Robin Hood is essentially our world in the late 12th century. There was a lot going on during the period. Turmoil in England, things happening in Europe and the Third Crusade was happening in the Middle East. These things can we weaved into the story you are trying to tell.

  

EGG – What do you feel is the quintessential Robin Hood book/comic/movie/game/whatever?

JONATHAN M. THOMPSON – Of course as everyone knows that would have to be Errol Flynn’s Adventures of Robin Hood from 1938. I truly believe that this is the first thing people think about when they think about Robin Hood.

EGG – Last time we talked, it was about Robert Asprin’s The Cold Cash War RPG. What happened with that game and what are your future plans for it?

JONATHAN M. THOMPSON – We didn’t quite make the goal on that one, we are going to relaunch the KS in June. We are going to be releasing a one sheet adventure in advance of the KS with some pregenerated characters from the novel included to play. This will give you a little bit of an idea of what will be going on in the setting in the future.

  

EGG – What other projects are you currently developing?

JONATHAN M. THOMPSON – I am working on a few things for different companies, but as far as Battlefield Press is concerned we are currently developing a new project called The Dinosaur Protocol.

Generations ago, in the late 21st century, the Earth was dying, and some thought it was the fault of man. In the end it did not matter, mankind could not survive on the surface any longer, and so a way was developed to save the human race. Top engineers and scientists, built arks deep underground to save mankind from its own folly.

Generations passed, and the descendants of the survivors thought it was finally time to finally emerge and return to the surface of their world. They exited the tunnels dug by their ancestors and arrived on the surface of the Earth. It was not the Earth described by their ancestors, this was a new place, lush forests, plenty of food, and something no one expected, flora and fauna that had not existed in millions of years. Even more surprising were the prehistoric animals running around, and yes, even dinosaurs.

It was clear that this was a new Earth, and one more dangerous than the one their ancestors left. Armed with the skills and technology left by the ancestors, mankind now must survive in a new world.

 

EGG – Any parting thoughts? Where can we find out more about Battlefield Press International and this Kickstarter?

JONATHAN M. THOMPSON –  Go to Kickstarter and search for Sherwood: The Legend of Robin Hood 2e (Savage Worlds) or you can get there by following the link:

https://www.kickstarter.com/projects/battlefieldpress/sherwood-the-legend-of-robin-hood-2e-savage-worlds

 

You can find their work on DriveThruRPG here.

To support their Kickstarter campaign, click here.

 

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Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

Disclosure: This article contains affiliate links to DriveThruRPG.com and Amazon.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

 

* * * * * *

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

* * * * * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

The Last Jedi – Thoughts

I don’t think I’m the right person to review certain movies.

Back in college my wife and I went to the movies about every other week… so we saw our fair share, but compared to some of my other friends, it was merely a drop in the ocean. Add to it the idea that we were only going to see the top end movies… and by that I mean we’re seeing mostly the big movies. The summer blockbusters, or the movies that… well, the ones people have actually heard of.

Obviously, this limits your exposure to some hidden gems, but it also (sometimes) helps to avoid really bad films. You know the ones I’m talking about – terrible comedies with the latest sitcom actor or some romantic movies with no discernible plotline or most of the disaster movies or most of the “Big Giant Animal attacks” movies.

If we saw a trailer that showed a movie we didn’t think we’d like… we didn’t go see it. It wasn’t a moral imperative to make sure to hit all of the movies.

This means, most of the time, I’m predisposed to like movies I got to the theater to see. It means I’m not trying to nit-pick things to death, but am really trying to enjoy the ride.

And hey, people go to the movies (or watch them at home) for any number of reasons. Maybe you just really like the experience. Maybe it’s your trade and you feel like you have to keep up with them.

The reason I even start this with all of the above is that when I like something, I’m “in”. I’m not waiting in the wings to shout “Aha! I knew you would screw this thing I love up!” No, I’m “in” for as long as I possibly can be. I love with my whole heart these bits and pieces I grew up with. And if you want me to not love it any longer, then you have to do a TON to push me away.

So I have to watch the commentary about The Last Jedi over these few days since I consumed it with a bit of a raised eyebrow. I’m never sure where any of the people who poke at their so-called loves are really coming from. Unless I specifically know you, I have to believe that perhaps you have been jaded by something else and you were waiting for this movie so that you might just say bad things about it. That maybe, long ago (in a galaxy far, far away) you might have been “In” for Star Wars. Maybe the Prequels did it. Maybe it was Disney buying the franchise. Maybe it was the wiping away of the extended universe. Maybe it was Han shooting last. Heck, maybe it was Rogue One. Maybe it was JJ Abrams. Or maybe it was just that you only want to love the original trilogy.

And that’s all ok.

 

I liked The Last Jedi. Like I said above, I’m predisposed to liking it. Heck, I may love it, only future viewings will inform that emotion.

I liked that there were certainly call-backs, but many times those call backs were slightly subverted. I liked that Luke had changed in 30 years. Luke at the end of Return of the Jedi is a million miles away from what he was at the beginning of A New Hope, so to think he’d still be in the same headspace never occurred to me. Do I agree with every little aspect of how he got there? I don’t know. I’ve only had a couple of days to digest. I’ve only talked it over with a couple of people

Rey’s parents reveal – perfect.

Snoke’s big scene – I really dug it, but then again, I haven’t been obsessed with trying to figure out who this guy really was.

Leia – Moreso than The Force Awakens I understood that she is the Rebellion and the Rebellion is her. That she is the one person who will never give an inch, never surrender, never give up, and she will always be that true north star for the Rebels. If you are ever confused about what you should do in a situation within the Star Wars Universe, figure out what Leia would do and then do that.

Finn – I like that he’s always running. He’s human and unsure of himself and scared of his past.

Poe – I like that he’s brash, but he’s not Han Solo. He makes mistakes (big ones), but he’s trying to do right… as best as he can. I like that he got more of a chance to be a real character.

Rose – I like that she gives more of an every person viewpoint of the Rebels. She sees these people as the heroes they can be.

Kylo Ren – For the people confused about whether making Rey the main hero of these movies means they are not about the Skywalker family… I don’t get it. Episodes 1-3 were about the fall of a man. Episodes 4-6 were about his redemption. And it feels like Episodes 7-9 might just be about his legacy.

All of that doesn’t mean there aren’t moments that felt a little clunky or a little out of place… it just means the good outweighs any bad. These movies don’t have to be perfect (I mean, there is only one Empire Strikes Back).

A friend on Facebook wrote that The Last Jedi may not have been the movie you wanted, but it was the movie you deserved.

That may be the truth.

***

John McGuire is the creator/author of the steampunk comic The Gilded Age. Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list.

His prose appears in The Dark That FollowsTheft & TherapyThere’s Something About MacHollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

SHORT FILM: DEAD ISLAND – TRAILER (2011)

Before the review, let’s get the two elephants out of the room.

  • Elephant One. This is not a short film. It is a video game trailer. That said, for a video game trailer, it does an amazing job of being a well-considered short film.
  • Elephant Two. I’ve never played the video game because reviews indicate that it does not live up to its trailer’s potential. This review is just for the short film/trailer.

***SPOILER WARNING***

If you broke this film down to hashtags, they would read:

  • #FamilyVacationGoneZombie
  • #FamilyThatSticksTogether
  • #NotWithoutMyDaughterUntilDadThrowsHerOutAWindow
  • #LastFamilyPhoto

Dead Island Logo

A young mother, father, and their tween daughter are on an island vacation when zombies!

[If you type “zombies” is there a need to type “attack”? What else will zombies do? “When zombies text.” “When zombies channel surf.” “When zombies vote.” No zombies do those things!

… er… hmm…]

The film’s premise is straight-forward which allows the storytelling to be intricate.

The film is wordless but not mute. The emotion is built by the soundtrack and well-acted characters (“well-acted” within the limits of six year old CGI. What looked triple-A in 2011 looks unpolished today). The storytelling is a reverse chronological order tale – it literally runs backwards – intercut with flashbacks.

It’s an unfolding action-horror sequence but the amazing part is, for so brief – 3 minutes and 6 seconds – a tale, it pulls hard at the heartstrings with more skill than many productions. That’s because of the star of this film, the editing. The editing elevates the storytelling from a straightforward horror scene to an emotional story worth seeing.

Dead Island

Not sure I’m right about the storytelling and the editing being the stars? Compare the original cut to IGN’s chronological edit that runs from the logical start to finish. Seeing the story from different perspectives triggers different emotions. Watch them both and you decide which is better?

The movie has one glaring plot question (not a plot hole, just a question that goes unanswered) – Why was the tween daughter out of the parent’s room while the zombies were rampaging across the resort? The parent’s room only has one bed so it’s easy to assume they got their daughter her own room to sleep in but… where? That answer may be way the girls was running down the hall in the first place.

Dead Island – Trailer (2011)

Original cut:

IGN’s chronological edit:

 

 

* * * * * *

 

Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

Disclosure: This article contains affiliate links to DriveThruRPG.com and Amazon.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

 

* * * * * *

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

* * * * * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

Steampunk Fridays – Interview with one of the Creators of The Jekyll Island Chronicles

When I was younger, my grandparents would drive to Jekyll Island (on the coast of Georgia) to go fishing. They’d wake up before the crack of dawn, somehow get my smaller frame from the bed to the back of the car, and drive the forty-five minutes to the beach where we’d spend much of the day fishing and learning about various fish worth eating and not worth eating.

So when I saw that there was a steampunk related comic called The Jekyll Island Chronicles… I had to reach out.

***

How long have you been creating/working in comics?

There are three of us in this endeavor and we all have been either reading or making comics since we were kids.  I (Steve) used to sit in my room and draw my own versions of Spider-man and the Fantastic Four.  Our actual jobs are all doing different things, so becoming graphic novel authors became a side hobby for us later in life.  We actually started working on The Jekyll Island Chronicles in January of 2013.

At what point did you sit down to become a writer/artist? Do you remember the first thing you drew/wrote?

I think I am the one with the most graphic arts background.  My dad worked in a factory during the day and would come home at night and paint portraits for friends and family members, to make extra spending money.  He taught me how to draw when I was old enough to hold a pencil.  I remember a book of Disney characters that I drew when I was a kid.  I remember him sitting at the kitchen table with me and building dinosaur models.  I have since graduated to more extensive and difficult kits, and scratch built a bunch of my own.   Creating art has a wonderful, calming effect on me.

All three of us have been heavily involved in writing projects of our own in the past as well.  Ed wrote another book several years back and Jack and I have been writing plays and sketch comedy for our church for many years.

Who inspires you? Or do you have a favorite artist or creator?

Jack loves experiences:  he is a Disneyphile through and through.  He would build a scale (and highly detailed) model of Disneyland in his house if he could.  Ed is a voracious reader and plows through novels constantly.  He loves sci/fi, mysteries, and westerns.  And I get inspirations everywhere, no place in particular.  Sometimes, I just like to walk through a retail shopping center and look for things that inspire me.

How do you manage your daily/family life with your creative work? Is this your 9 to 5 or is this your 10 to 2?

Hah!  We all have really demanding jobs.  This is our hobby.  Nights, weekends, while watching tv or sports at night.  I am usually sitting drawing thumbnails on my ipad to make life easier for our artists.  We try to meet periodically to line up on story and plot development (maybe once or twice a month).  We tell our spouses we don’t play golf (at least not well), so this is our club membership.

It’s often difficult to get word out about independent/small press comics. What do you do to market and promote your books? Anything work really well or really poorly?

It’s been an eye-opening experience.  I have an author friend at work who told me that marketing of books has changed over the years—authors are really much more responsible for this and publishers are, well, publishers.  I have found this to be generally true.  Not bad.  Just generally true.

Our publisher at Top Shelf, Chris Staros, told us pretty much the same thing after we signed our book deal.  They publish the books, invite us to the Cons where they are present, put the books out in the proper channels, but we do the heavy lifting on the marketing (Facebook & websites, blogging, boosting posts, local book signings, reaching out to newspapers and magazines, etc etc etc).  We had to learn how to do a bunch of stuff, from a literary marketing standpoint, that we have never done before.  But Chris is a great sounding board for us and happily answers any questions we have.  It’s so good to have his knowledge and experience base in our corner when we need it (which is A LOT!)  We are working with a PR firm on putting together proposals for the release of Book Two.  So, we are hoping to have more firepower in that area.

What’s your process look like when you’re writing? Do you go with the full outline? Or are you a fly by the seat of your pants type?

We have to have an outline.  We use the classic three-act story structure, but because we are a series, we have to layer that structure over each book as well as the entire series.  I guess that’s why trilogies make sense.  For Book One, I had a lot of the basic story arc in my head, and Jack and Ed helped me fill in a bunch–like the whole Jekyll Island connection.  Book Two was more of a blank page than Book One, so it was harder.  We use note cards with plot points and move things around constantly in the beginning.  When we get the arc locked down, we divide and conquer the writing duties, usually giving one person an act to tackle.  We come back, read together, edit together, and make suggestions.  The key is to hold your writing loosely.  You can’t be so dogmatic to “have it your way”.  If that happens, you frustrate everyone and it flies in the face of collaboration and making each other better.  We are long-time friends, so that makes it easier.  But even then, every once in a while, we have to work through things.  It really is a lot of give and take.

I currently live just north of Atlanta, in Suwanee, Georgia, but I’ve been to Jekyll Island dozens of times when I was younger. So it was very cool to even see that this book existed. What inspired you to create Jekyll Island Chronicles?

Ed was instrumental in coming up with the idea to place much of the story at Jekyll.  When I explained the original idea to him, he asked if I had ever been to Jekyll.  I had been in Atlanta for 25 years and had never gone there, and only just heard of it but never really knew about its history.  So, my wife and I took a weekend, went to down to the island, toured it and my brain exploded.  It was the PERFECT set up for the characters and the scenarios, which were all post-WWI and at the height of the gilded age at Jekyll.  It is a Georgia treasure and our hope is that people, especially Georgians, will become a little more knowledgeable about their own history.

What’s been the reaction to the book?

It’s been extremely positive.  Of course, our family and friends have been our biggest cheerleaders.  We’ve gotten good reviews on Amazon (especially) and Good Reads.  Every once in a while we get someone who “doesn’t get it” or takes issue with the alt history portions of it.  We even had one guy who reviewed it and got the plot/character points wrong, so did he even read it??  But then again we were named one of the Top 10 Books Every Young Georgian Should Read for 2017 (all graphic novels go in that category)—so that was a nice feather in our cap.  We already had a second printing.  We had a line of people waiting to sign the book at the NY Comic Con, so that was pretty cool.  We’ve gotten a lot of interest from podcasters, bloggers and people wanting to do interviews.  This is our first rodeo, but so far, so good.

Are there themes and/or subjects you find yourself drawn to again and again in your work?

We started this whole process with themes.  We wrote down the things/principles we believed and wanted to be true for our story.  First, we saw a lot of cynicism with heroes—dark heroes, conflicted heroes—and we wanted to do something different.  Maybe even classic.  My grandfather fought in the US Cavalry in WWI to gain his citizenship.  He was a regular, simple man of principle.  He knew right from wrong.  He wasn’t perfect, but he wasn’t constantly dark and conflicted.  We wanted a return to classic heroism.  We wanted people who were willing to work together in spite of their differences.  Our country is torn down the middle today and we are all saddened and sick of it.  At least we have a built a world where people can come together for the greater good.

Also, we wanted to have a world where it wasn’t evil to have resources.  Andrew Carnegie gave away like $300 million dollars.  He built a system of libraries all across the country.  Not all people with wealth are robber barons, you know?  Jack and I worked for one for decades.  There is good and evil is ALL people–not just one group, one type, or one party.  We hoped that the book would force people to actually look for the good in all of our heroes.  Finally, we wanted a story where the veterans were the biggest heroes.  We owe SO MUCH to them.  It’s no surprise that our original heroes are the broken WWI vets that get “rebuilt” to fight the atrocities of the early 20th century anarchists.

Your first graphic novel was released by Top Shelf & IDW Publishing. How did that relationship come about?

We actually sponsored a class at SCAD in Savannah to help us create a pitch packet for publishers/production companies that might be interested in our idea.  Once we got the packet done, we approached Chris Staros with Top Shelf.  He was Georgia-based, actually Marietta-based, which was right around the corner from all of us.  We called him, took him to lunch one day, introduced ourselves, and handed him the pitch packet.  He said he would take a look at it and give us comments.  The next day he called me and said he thought it was good—really good—and if we finished it, he would like to keep the whole thing in Georgia and publish for us.  WOW.  I know that this is NOT how it is supposed to work.  But, it happened for us and we were, and still are, very grateful to Chris and his confidence.  When Top Shelf got acquired by IDW, that confidence transferred over to them.  They have been huge supporters of ours and they now have us in their catalog that they send to production companies for tv/film.

You currently have 1 graphic novel out there with a second one due out next year. What’s the overall plan with Jekyll Island Chronicles?

The plan is to keep making books until we get too tired and stop (or someone tells us to stop).  At least we want 3.  But the larger goal is 6. The story arc of the original Jekyll Island Club ends in WWII.  We would love to take it that far.

I see on your website that there are teaching materials based on the comic. Can you talk a little about how you came to that idea as well as your goals with the program?

Well, the story has a TON of facts in it.  The alt history component actually has a lot of HISTORY.  We always loved the idea of using the book to teach history and have students weave through the narrative of what is true and what is not.  So we approached Glen Downey (an author who is an expert in this area) and he agreed to put together teaching materials for us.  They are all available for free on our website.  We have a public high school in the Jekyll area that is using it in both the US and world history class, and a private school here in Cobb County that is doing the same thing.  Ideally, this is a great way for creative teachers to introduce their students not just to history but also to the medium of the graphic novel.  We think this is a big idea.

Comics is an amazing collaborative medium. Tell me a little about the artists on the books.

We met both of our artists in our SCAD class.  They were students who, at the time, were finishing up their studies.  Moses Nester is our illustrator/inker and SJ Miller is our colorist.  One is in ATL and one is in Vegas.  Everything is done digitally.  I take the script, gather reference photos, drop them into an app for my ipad called Strip Designer and create tight comps/thumbnails, send them electronically to Moses who inks, sends to SJ for coloring and sound effects and then back to me for final approval.  It seems to work pretty well.  Our artists are very gifted individuals with a bright career in front of them!  We are just so happy that we have access to them at this time of their lives—and we hope this is given them so good experience to bounce off of for the future.

If you could go back in time ten years, what advice might you have for your younger self? Something you wish you knew?

I wish I knew that I was really responsible for my creative outlets in life.  I mean, I have always been creative, but sometimes at work, I was waiting for that itch to be scratched there.  And at times, that didn’t happen.  I wish I had been more aware of the idea to create instead of consume, and now I hope that our creative endeavor helps others to do the same.  Bottom line, if opportunity doesn’t knock, build a door (with credit to Milton Berle for that fine axiom).

Where’s the best place to find out more about Jekyll Island Chronicles and the rest of your works?

Like us on facebook

https://www.facebook.com/jekyllislandchronicles/

or go to our website

https://jekyllislandchronicles.com/

Steampunkers are welcome to check out our website, where we have a link for selling the book, pre-ordering book two and buying other merch. And the book is available in bookstores and on line everywhere.

STEVE NEDVIDEK has worked in film, radio, and television and received his Masters Degree in Theater from Wake Forest University, where he completed his thesis in make-up design. He is an avid cartoonist, model maker, writer, and movie watcher, and resides in the Atlanta suburbs with his wife, kids, and dog.

ED CROWELL holds advanced degrees in political science and international affairs. He is an executive at a non-profit and a writer with dozens of published articles. A lifelong fan of science fiction and fantasy, he and his wife have two children who went off to college, but left Ed and Cynthia with two cats, a fish, and a dog.

JACK LOWE is a student of film making and themed entertainment. A passionate storyteller with a bent toward immersive, multi-sensory experiences, Jack and his wife, three children, two dogs, and two cats live in the shadow of Kennesaw Mountain in Atlanta.

Ed is on the left, Steve in center, Jack on right

***

I want to thank Steve for taking the time to answer my questions!

***

John McGuire is the creator/author of the steampunk comic The Gilded Age. Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list.

His prose appears in The Dark That FollowsTheft & TherapyThere’s Something About MacHollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com.

 

4 RPG Kickstarters You Should Back – Flash Gordon, Monster Hunter International, Aventuria Compendium, and Dragon Kings

Two licensed properties are coming to Savage Worlds, an Ennie-winning game is getting an expansion, and a not-quite-Dark-Sun setting by the co-creator of Dark Sun is getting a spiritual successor for the world’s most popular role-playing game. These are all worth checking out.

 

Flash Gordon™ RPG for Savage Worlds by Pinnacle Entertainment Group
Ends on Mon, December 4 2017 10:00 PM EST.

“Pulp action at its finest! Use the Fast! Furious! Fun! Savage Worlds game system in the popular cinematic world of Flash Gordon™!

 

With a deafening roar, Dr. Zarkov’s rocket ship, with Flash and Dale aboard, shrieks into the heavens and heads straight toward the onrushing planet with a madman at the controls!

We announced the Savage World of Flash Gordon™ at Gen Con in 2015, and now it’s here! Drawing inspiration from Alex Raymond’s original strips, the serials, AND the 1980 movie starring Sam J. Jones and Max von Sydow, this is far more than just a game, this is a definitive resource for all Flash Gordon’s adventures!

AND NOW…it includes a foreword by none other than Sam J “Flash Gordon” Jones himself! See the link here for more details!

Foreword by actor, US Marine, and all around great guy Sam J Jones!
Foreword by actor, US Marine, and all around great guy Sam J Jones!

Author Scott Woodard dug deep into the history of this genre-defining series, bringing every corner of the setting to vibrant life. Heroes can foment rebellion in Mingo City, marvel at the tree-cities of Prince Barin’s Arboria, bake in Volcano World’s Land of the Dead, and shiver in Frigia or the cruel Ice Kingdom of Naquk.

Along the way they’ll encounter far more than just Ming’s merciless minions! Bore worms, cave dragons, sharkons, wolvrons, and over FIFTY strange and exotic creatures roam the strange world of Mongo!

Best of all, for fans of Savage Worlds, The Savage World of Flash Gordon™ features all the new powers, Edges, Hindrances, and amazing gear you’ve come to expect…but also an incredible new Setting Rule called…

At the beginning of each session, the players are given the Cliffhanger token. When the group decides to use it, they flip it over to the CLIFFHANGER side! Everyone gets a reward of some kind–such as drawing or refilling their Bennies, or gaining Conviction (more below!). But then the situation goes from the proverbial frying pan into the fire in some way!

We’ll provide a print and play Cliffhanger token online, but those of you backing the Collector’s Edition Box get this amazing, polished brass version, designed by the always amazing, spaceship lovin’, three-time Hugo Award™ winning artist, Cheyenne Wright!

This is the design for the 4" long, polished brass Cliffhanger token that comes *only* in the Collector's Box! We'll have photos as soon as we get our production samples!
This is the design for the 4″ long, polished brass Cliffhanger token that comes *only* in the Collector’s Box! We’ll have photos as soon as we get our production samples!

Once the Cliffhanger is in play, the GM either decides what happens based on the circumstances, or better yet, lets the players choose from a number of options…and we even have cards for them! They’re print and play now, but keep watching the skies and we’ll see what happens, heroes!

Three sample Cliffhanger cards...the symbols on the upper right tell the group what they get for taking on the Cliffhanger!
Three sample Cliffhanger cards…the symbols on the upper right tell the group what they get for taking on the Cliffhanger!

Example: Flash, Dale, Hans, and Thun battle Ming’s soldiers on the streets of Mingo City. Hans is out of Bennies, so another shot from the enemy’s atom pistol will spell his doom! Hans’ player calls for a Cliffhanger. The other players agree and they choose “Out of the Frying Pan!”

The GM tells everyone to take five while she sets up the new scene. She decides one of Ming’s soldiers has thrown a grenade that cracks open the city streets. The heroes plunge into the sewers below, straight into the lair of an angry gocko and the cave men who worship it!

The GM narrates: “Flash and his companions had Ming’s minions on the run! Little did they know a new terror lurked beneath their very feet!”

The group faces a new challenge, but have refilled their Bennies and are ready for action!

 

Egg’s Thoughts:

 

What does this campaign have going for it?

  • It’s from Pinnacle, the publisher of Savage Worlds, so the setting will fit the game as well as it can because it’s an official Flash Gordon product using a system that feels ready-made for it.
  • They have added pulp mechanics for the game that will offer “cliffhangers”.
  • Sam Jones (movie Flash Gordon) is doing the foreword.
  • The art is pulled from every era of this franchise.
  • They’re offering a scale airscout miniature ship that brings the pulp to life at your table!

There is only good here! The kind of good that’ll save every one of us!

 

To see examples of Pinnacle Entertainment Group on DriveThruRPG, click here.

To support this Kickstarter, click here.

 

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Monster Hunter International RPG: Savage Worlds Edition by Gallant Knight Games
Ends on Thu, December 7 2017 11:08 AM EST.

“The NYT Bestselling action fantasy series Monster Hunter International comes to Savage Worlds in an all new Kickstarter!

Mockup Cover! (Illustration and layout by Jeremy Mohler)Mockup Cover! (Illustration and layout by Jeremy Mohler)

 

Monster Hunter International,  the New York Times Bestselling action series is coming to the Savage Worlds roleplaying system!

Written by Larry Correia, Monster Hunter International is an urban fantasy series about professional monster hunters who battle against the things that go bump in the night!

As the slogan goes…”Cowboy up, and get paid.”

Larry is a big fan of Savage Worlds and when we approached him about doing an updated MHI roleplaying game, he immediately wanted to use one of his favorite rulesets, so that’s what we did!

Gallant Knight Games has experience working in Savage Worlds, and we’ve enlisted the help of the lead writer on the previous MHI roleplaying game Steve S. Long!

Using the rules in the book, you’ll be able to play a variety of teams in the MHI Universe, including the titular team: Monster Hunter International.

The book will also include:

  • Full details on MHI and it’s history, it’s organization, missions and tactics.
  • World information on PUFF, how the various governments handle monsters and more.
  • NPC stats for a variety of characters from the books, including Owen Z. Pitt, Julie Shackleford, Agent Franks, Susan Shackleford and more, written up by the creator himself!
  • Rules for playing over two dozen teams in the MHI Universe!
  • New monsters for your hunters to face down!
  • New MHI details and fictions right from Larry!
  • AND A LOT MORE!

We’re keeping this simple. What you see on the pledge levels is what you get!

Our goal is to fund a 200ish page softcover roleplaying game book for Savage Worlds. Like all Savage Worlds licensees, you’ll need Savage Worlds core rulebook to play the game.”

 

Egg’s Thoughts:

 

Flash Gordon and Monster Hunter International are both licensed settings for the Savage Worlds RPG and, while not exactly one-for-one the same (sci-fi pulp versus urban fantasy), they’re still going head-to-head and I’m curious to see the market reacts to them. As with Flash above, the setup for this novel series is ideal for translation to Savage Worlds – You’re a monster hunter… GO! HUNT! MONSTERS!

Add to that, one of the stretch goals is to get the novelist behind Monster Hunter International to create a special adventure for the book and this is a winner.

Sixth Stretch Goal at $80,000 – A special adventure, written by Larry Correia himself will be added to the corebook!”

 

To see examples of Gallant Knight Games on DriveThruRPG, click here.

To support this Kickstarter, click here.

 

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Aventuria Compendium – The Dark Eye RPG by Ulisses Spiele
Ends on Fri, December 8 2017 8:00 PM EST.

“The first rules supplement for the ENnie-Award winning RPG The Dark Eye vastly expands character options for the world of Aventuria.

Experience The Dark Eye and its ENnie-Award winning setting Aventuria in even greater depth with the Aventuria Compendium.

Whether your characters prefer weapons or words, the Compendium gives your heroes exciting new options for interacting with the world of The Dark Eye! As a player, choose the rules that you like best. Options can apply to all characters or even just to one—you decide how you want to play!

Master new fighting styles and wield new weapons on the battlefield, or put more subtle skills to use and outmaneuver your opponents in social interactions. Expand your game with new rules for Fate points, weapon breakage, hit locations, information gathering, item creation, and more!

The Aventuria Compendium and the Aventuria Armory broaden the setting of Aventuria by introducing new character professions and dozens of essential pieces of equipment. Explore new paths to heroism in Aventuria with the first major rules supplements for The Dark Eye!”

 

Egg’s Thoughts:

 

The Dark Eye won a 2017 Silver Ennie Award for best setting (Dark Eye – Aventuria Almanac) and this Kickstarter expands on the game. Want to give this game a sh0t? Click here to get the free preview of the game.

 

To see examples of Ulisses Spiele on DriveThruRPG, click here.

To support this Kickstarter, click here.

 

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Dragon Kings Player’s Rulebook for 5E by Mindscape Publishing and Battlefield Press International
Ends on Sun, December 10 2017 12:26 PM EST.

“A totally new Player Rulebook from one of the co-creators of 5E for the most brutal fantasy RPG out there.

Welcome to the Dragon Kings Player’s Rulebook project.

In 2014, Tim Brown, co-creator of the Dark Sun campaing setting, released Dragon Kings through a very successful Kickstarter campaign and to much acclaim, with rulesets for Pathfinder, Savage Worlds, and 13th Age.

Dragon Kings showed us a ruthless and extremely dangerous world, with exotic races of humanoids and non-humanoids that depart from more traditional roleplaying games paradigms.

Khitus, the setting where Dragon Kings is located, is a world that is slowly dying. Its forest becoming deserts due to dreadful influences on the planet that are draining its natural resources.

With magic that takes a dreadful toll on those who use it, psionics are awakening. Races of long ago mindless insects are evolving and expanding, with a thirst for conquest that threatens the entire planet.  Lizardmen become cleverer by the day.

The world is changing as it dies, and only strong heroes have a chance to slow down or halt its demise.

That would be you.

The Pachyaur
The Pachyaur

Dragon Kings is a departure from more traditional fantasy settings, and has a darker and more exotic edge to it.

Add to this the intensity of the world and the new classes that it presented, and it’s impossible not to appreciate the vast potential and richness of this game.

The gorgeous art, the amazing cartography – Dragon Kings really stood high among the best and most innovative RPGs.

You can download the free gazetteer from here to get a great overview of the world.

And now, Dragon Kings is coming to 5E

With this project, we want to create a Player’s Rulebook to bring the 5E rules to Khitus.

To achieve that, we worked with the talented Chris Sims, one of fifth edition’s developers, and someone with more years of experience in the industry than politeness allows us to mention.

The Player’s Rulebook will contain races, class information, and more. It’s a book for Dragon Kings fans and fifth-edition gamers.

We expect the Player’s Rulebook to contain more than 20,000 words of text when it funds, with more content added as we hit stretch goals.

This Player’s Rulebook will be available both in black-and-white and color, and both soft and hard cover. That way everyone will be able to choose the edition that suits you best.”

 

Egg’s Thoughts:

Disclosure: I did some *minor* editing on this Kickstarter before it launched.

 

It’s not Dark Sun for 5e… But, it’s like Dim Star for 5e in the best possible sense.

Dark Sun is Dark Sun, and I’m proud of it. If someone would give me the keys and let me drive Dark Sun again I would be happy to do so. I’m creating Dragon Kings to satisfy that creative ‘jones.’ Dragon Kings will share many of the same themes, but will also be its own, unique universe. Honestly, this gives me an opportunity to move in creative directions that just weren’t open to me before, and that’s pretty exciting.

The setting already exists for Pathfinder, Savage Worlds, and 13th Age and, with Tim Brown involved, this offering will go a long way towards filling in for a much loved 5e setting.

 

Also, co-publisher Battlefield Press International has a campaign going for a fantasy prose anthology, The Awakened III Anthology, featuring the likes of Ed Greenwood, Darrin Drader, Darren W. Pearce, and more. Check it out here.

 

To see examples of Mindscape Publishing on DriveThruRPG, click here, and from Battlefield Press International, click here.

To support this Kickstarter, click here.

 

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Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

Disclosure: This article contains affiliate links to DriveThruRPG.com and Amazon.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

 

* * * * * *

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

* * * * * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

4 RPG Kickstarters You Should Back – Xenomorphs, Epic Legacy, Operators, and Warsong

It’s Thanksgiving/Black Friday week in the US and that means we’re headed into the season where RPG Kickstarters will *not* get the attention that they deserve. With this article, I’m hoping to buck that trend and showcase some of the deserving RPGs that are waiting for you to back them.

 

Warsong 2nd Edition for Fate Core by Higher Grounds Publishing
Ends on Fri, November 24 2017 10:53 PM EST.

“A game of warring nations spiraling toward oblivion. Will you pull the world free from self-destruction, or guide it to its doom?

Draw your sword.

Make your choice.

Choose your destiny.

Warsong is a game about cataclysmic war. A game that looks into the face of destiny, and decides for itself. It is a game about mythic deeds, and choosing free will over fate.
Destiny is a choice. The Viziers guide the flow of our world toward its inexorable doom. The armies of the world amass and gather, intent on destruction and death. Only you can choose the path of your own fate. By your actions, you choose the course of history. The burden of free will is yours alone. The chains of destiny cannot hold you.

You are free.”

 

Egg’s Thoughts:

 

This KS ends on Black Friday because, if nothing else, Ray Machuga knows no fear! Need a FATE game? Does the premise sound interesting and you’d like to try the first edition of the game for free? Click here. Want to get the full 1e rules for $.97? Click here.

 

You can find their work on DriveThruRPG here.

To support their Kickstarter campaign, click here.

 

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Operators RPG by Samjoko Publishing 
Ends on Thu, November 30 2017 2:00 AM EST.

“Mission Impossible heists and Tom Clancy technothriller meets Bourne-style kinetic fight sequences in this all-new action RPG.

Operators is an RPG designed to tell cinematic action movies at the table. Whether you like challenge-based play in a Tom Clancian technothriller or the futuristic hijinks of Mission Impossible, Operators has you covered.

The core mechanic revolves around rolling four Fate Dice. Players look for pluses in order to succeed and the Game Master looks for minuses that mean the task becomes unexpectedly complicated.

Operators also uses a deck of cards to help narrate fight scenes and chase scenes. The Fight Cards all have unique illustrations and moves taken from various martial arts, but mostly those seen in the Bourne movies. These cards, along with rolling the dice to see which moves land, are turned away, or are countered, make it easy to narrate a kinetic fight scene. Chase cards work similarly, except instead of having fighting moves on them, they have the ways the person in the lead tries to get away.

You can find a free quickstart of the game and all the mechanics in depth right here. along with some additional player aides for the Game Master (called Director in Operators) and some mock-up character sheets with a loose scenario to play through if you and you group want to get it to the table to see how she runs.

Click to download the free Quickstart - still a work in progress
Click to download the free Quickstart – still a work in progress

Click here to download the free Quickstart – still a work in progress. 

The book is going to be graphic novel size, softcover, full colour, and around 200 pages.

The Cards will be a deck of 52 cards in total and will be regular playing card size (2.5 x 3.5″). 19 of them are used for Chase Scenes, 33 are used for Fight Scenes. One of the main goals of the kickstarter is going to be increasing the size of that deck. I’m hoping to add quite a bit more. In the quickstart above you can check out what the cards I already have look like.

Cards Mock-Up (Not Final)
Cards Mock-Up (Not Final)

In addition, these cards can be used with all kinds of other games, like Night’s Black Agents, Delta Green, or any other game where you want to narrate out a brutal martial arts sequence between opponents.

I also want to be able to hire a professional to do photo manipulation and photo realistic art throughout the book. It’s a big challenge since it’s not a style that is commonly seen in RPGs and I’d really like to do it right.”

 

Egg’s Thoughts:

 

From the same company that brought the cyberpunk RPG, The Veil, to the world, Operators isn’t quite a FATE RPG as best I can tell, but it uses some elements of it. I am interested in seeing how the photo manipulation artwork works out.

 

You can find their work on DriveThruRPG here.

To support their Kickstarter campaign, click here.

 

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Xenomorphs: The Fall of Somerset Landing Tabletop RPG by EN Publishing
Ends on Fri, December 1 2017 3:00 PM EST.

Disclosure: I freelance for EN World.

“A gritty universe of sci-fi survival horror, including the full core rules and a setting/adventure.

Dare to enter a gritty universe of sci-fi survival horror! A full standalone set containing the core rules for WOIN-powered science-fiction roleplaying games and the Xenomorphs: The Fall of Somerset Landing setting/adventure sourcebook. The books are completed and ready to ship, so you’ll get them right away!

Terror and monsters await in the depths of space…

You get two books shipped as soon as the Kickstarter ends:

  • The 300-page full-colour hardcover N.E.W. The Science Fiction Roleplaying Game core rulebook, fully updated and errataed, with a special, exclusive Xeno Edition cover.
  • The 60-page full-colour softcover Xenomorphs: The Fall of Somerset Landing setting/adventure sourcebook which describes the setting – including known space, the United Marine Corps, equipment, careers, a pair of iconic starships, information about the different varieties of xenomorph, plus a detailed terraforming colony called Somerset Landing, along with a survival horror adventure set in that colony. Both books are detailed below.

Xenomorphs: The Fall of Somerset Landing was written by Darren Pearce (Doctor Who; Lone Wolf), Angus Abranson (Hillfolk; Cubicle 7), and Russ Morrissey (What’s OLD is NEW; To Slay A Dragon).

If you already own the N.E.W. The Science Fiction Roleplaying Game core rulebook, you have the option to simply purchase the Xenomorphs: The Fall of Somerset Landing setting/adventure sourcebook on its own.

Want to see a whole load of previews? Before the Kickstarter launched, we were posting them regularly here on this thread on EN World! Feel free to check them out!

This is the Full Xeno Print Set
This is the Full Xeno Print Set

 

A full-colour 60-page softback setting book which introduces the universe of Xenomorphs, including a 15-page adventure called The Fall of Somerset Landing.”

 

Egg’s Thoughts:

Disclosure: I freelance for EN World.

 

Want to try out the N.E.W. RPG system? This is your chance to get in on the game via a Kickstarter where the product is in the can, no stretch goals are planned, and delivery starts within a week or two of the close. I participated in their Touch of Class Kickstarter and I think the first PDFs went out the same day that the campaign closed. In this case, it could be a Christmas gift Kickstarter!

 

You can find their work on DriveThruRPG here.

To support their Kickstarter campaign, click here.

 

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Epic Legacy Core Rulebook – 5th Edition Beyond 20th Level by 2CGaming
Ends on Sun, December 3 2017 12:00 AM EST.

“The ultimate guide to Epic Level 5th Edition. Bring your characters and DM arsenal to new heights of power beyond 20th level!

The Epic Legacy Core Rulebook is a 5th Edition supplement which adds a powerful and tested Epic tier to the established levels of play, advancing the Character progression from levels 21 to 30. The Epic Legacy system provides all the tools Players and Dungeon Masters will need to bring your most epic games to life.

At the core of the project’s design is the smooth playability that is the hallmark of 5th Edition. Building upon our work in the Epic Legacy Player’s Guide, this book is a masterwork quality product from veteran designers at 2CGaming. More than that, it is a labor of love consisting of over two years of development, extensive testing and balancing, and a fantastic community that has helped us every step of the way. From cover to cover, this book is packed with epic features that help you take every element of your game to the next level.”

 

Egg’s Thoughts:

 

Are you taking your 5e characters beyond level 20? Want to play a god? This is the solution. My sweet spot in D&D tends to be levels 5 to 8 so this may be beyond what I’d look at, but that does not mean it’s not going to look amazing and offer some innovative ideas. On the KS page, they have samples of what the epic levels will be like and those are worth checking out to see if this is for you.

 

You can find their work on DriveThruRPG here.

To support their Kickstarter campaign, click here.

 

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Signal Boost:

 

Era: The Consortium – A Universe of Expansions 2 by Shades of Vengeance 
The critically acclaimed Sci-Fi RPG returns to Kickstarter: get expansions to the universe, as well as the Definitive Edition Rulebook!
Ends on .

Read my interview with Ed Jowett of Shades of Vengeance here.

Want to know more about the game? You can get the (free) Quickstart pack right here and try it out!

Why signal boost this? Because I’ll be writing one of the stretch goals – Sirona Specials Part 1 (Sessions 1-10)!

 

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Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

Disclosure: This article contains affiliate links to DriveThruRPG.com and Amazon.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

 

* * * * * *

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

* * * * * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

4 RPG Kickstarters You Should Back – Kids on Bikes, Tragedies of Middle School, Silence of Hollowind, and A Far Off Land

Recapturing my youth drives my love of RPGs and this week two games have you play the youth of today or yesteryear. One is set in junior high (though, I’m from Georgia and we never called it “junior high”… kindergarten, elementary, middle, high… “junior high” was one of those TV concepts and for years I thought kids in other states went to five levels of school before college… scary…) and the other embraces the kids on bikes subgenre like no other. Combine those with some FATE and Savage Worlds options with good twists and these are worth checking out.

 


Check out John McGuire’s The Gilded Age steampunk graphic novel on Kickstarter!

 

TRAGEDIES OF MIDDLE SCHOOL by 9th Level Games
Ends on .

An anthology of tabletop role-playing games, story games, live action games, and other strangeness inspired by the greatest HORROR of all… junior high.

 

 

THE TRAGED13S OF MIDDLE SCHOOL is an anthology of tabletop role-playing, story games, LARPs, and other strangeness combining classic HORROR TROPES with game mechanics inspired by the greatest horror of all… JUNIOR HIGH!!! Return to middle school without the horror of actually being 13 years old!

Each game in The Tragedies of Middle School centers around a nostalgic junior high activity – spin the bottle, Truth or Dare, passing notes, Bloody Mary, school dances, friendship bracelets, etc. The PG-13 horror vibe running throughout represent the fear, awkwardness, and angst of being a thirteen year old. It’s the worst!

Other strangeness? In addition to the RPGs, story games, and LARPs, The Tragedies of Middle School features a card game, a Choose Your Own Adventure, a solo dungeon crawler, a sport, a dance party, some craftivities*, and more!

*Craftivities are like craft activities – duh!

The Tragedies of Middle School currently* features 20 games and activities with more to come as we hit stretch goals throughout the campaign (fingers crossed!). 20 designers and 3 artists, from a diverse mix of backgrounds, are already involved, ready to share their middle school experiences and game styles. THERE ARE EVEN A FEW CURRENT MIDDLE SCHOOLERS!

*Our expectation is that we will have 20 games, unless we run out of pages, or the Kickstarter totally goes nuts and we get to unlock some stretch goals.

final printing.

We realize that this is a pretty eclectic sounding collection of things – so we thought the best way to show you what kind (and quality) of games we’re pushing here – was with a free sample.So, if you’re not sold yet – try this playable demo of our lead off game – 7 MINUTES IN HELL – designed by Doug Levandowski, featuring amazingly cool art by James Stowe.”  

DOWNLOAD HERE – RIGHT NOW!

 

Egg’s Thoughts:

That movie poster cover looks great! I feel like I saw that movie… Anyways, as with Kids on Bikes below, this RPG anthology touches on my most powerful reason to play RPGs – escaping into our never-was-youth. If you want a variety of games – 20 games – and options, this may be the collection for you. Like every RPG on today’s list, this one includes a free sample to test it out on the Kickstarter page.

 

You can find their games on DriveThruRPG here.

Support their Kickstarter here.

 

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The Silence of Hollowind – Urban Fantasy RPG by The Evil Company and GG Studios
Ends on .

“Hollowind is a metropolis rich with mysteries and contradictions, where magic is outlawed and whoever makes use of it is hunted down.

Hollowind is a vast megalopolis that fifty years ago, thanks to Merlin’s Edict, managed to overthrow the tyranny of arcane families; since that very moment it has been fighting the remaining survivors of the Purge. The Bureaus represent the first line of defense in their daily battle against enemies within and without, observing the motto: order, reveal, and persecute. Anyone attempting to break this new balance, conquered with the blood of thousands, will have to face the Bureaus. The arcanists are always plotting, and people must remain vigilant.

The Silence of Hollowind is a Urban Fantasy role playing game, adaptable to many rules systems with the addition of setting-specific mechanics to enhance gameplay (Savage Worlds conversion is the first system we will design for). It is a complex and detailed setting, aesthetically reminiscent of 1930s United States but populated by Orcs, Elves, Dwarves and countless fantasy creatures living within the oppressive Hollowind, a metropolis rich with mysteries and contradictions where magic is outlawed and whoever makes use of it is hunted down as a criminal.

 

The core book for “The Silence of Hollowind” will amount to about 130 pages, which might increase based on the stretch goals.

Within the book you will find:

  • A deeply structured setting, filled with mysteries.
  • Several play styles, from purely investigative games to action-pulp adventures.
  • Playing the role of lowly Order agents, skilled Revealers or brave Persecutors. If stretch goals allow for it, you will be able to play as Arcanists and see things from a different perspective.
  • Dozens of NPCs and ideas for investigative sessions.
  • A variety of conversions for different rule systems. The initial project includes compatibility with Savage Worlds only, but stretch goals may unlock more. Each system conversion will be released through its own free PDF.
  • Layout and art direction aiming to evoke the setting and resemble dossiers from the very Bureaus.
  • A map of the City of Hollowind!

 

You might be wondering why we didn’t simply choose a single existing system, or why we didn’t custom-make one for Hollowind. I can tell you we spent a lot of time on this decision, but in the end we realized we wanted this game to be approachable by as many people as possible, with as little effort as possible. This means relying on widespread systems, allowing every group to choose the one they are most comfortable with. Each rules conversion will provide everything you need to adapt your system to our setting in a few easy steps, keeping your focus on the game, not the conversion.

At the same time, we will develop special rules for the Savage Worlds conversion (this is the first system we will design for) such as “Interrogation Scenes”, “Arcane Plague”, “Arcane Fogs” and several Edges dedicated to playing Hollowind. All these rules will be released within a free PDF.

*UPDATE: D&D 5th Edition, and FATE, which means conversion documents for both these systems will be unlocked upon reaching the goal of 10,000€!”

 

Egg’s Thoughts:

This RPG is set in a dieselpunk anti-magic 1930s America and you’re either a hunted mage or the government hunters. It’s for Savage Worlds, 5e, or FATE and should be interesting. Check out the Kickstarter for a quickstart version of the game.

 

You can find their games on DriveThruRPG here.

Support their Kickstarter here.

 

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A Far Off Land, A Fate RPG in Two Worlds by Bennett-Burks Design
Ends on .

“An RPG where modern meets mythic fantasy in two imperiled worlds, where the intrigues of the Courts & Factions play out.

You, Fated one, are a beautiful lie, and so too is the world around you

A Far Off Land is a multi-world spanning fantasy RPG (roleplaying game) setting by Megan Bennett-Burks and Jacob Possin for the Fate RPG. We will include rules for Apocalypse World / PbtA in a PDF IF we hit the $7000 funding mark.

Take the role of one of the Fated; shapeshifting beings which are creatures of both worlds. The Fated are akin to the demigods of legend.

Note on add-ons: Want to get extra copies of the book, PDF, or other goodies, see the add-ons section further down.

Note on Shipping: Is your Country Not Listed on a Pledge? Contact us, we may still be able to ship to you, but will need to determine an appropriate shipping cost.

Curious About Press on the Game? Want to Learn even More?  See interviews and more as they are listed in our updates!

Switching worlds by Gennifer Bone
Switching worlds by Gennifer Bone

The world around you is not the only one, and even it is not what it seems. Embrace your twinned nature, creature both eldritch and human. You are a child born of one world and adopted by the other, and fated to save them both. Ah, but, alas, you are much like the world you were born to, also, not what you seem!

There are two worlds; one is the world you were born into, the one you’ve taken for granted as mundane and explicable. The other is the Far Off Land; where creatures of myth and magic dwell. This wondrous place was crafted by the gods long ago and has a vast array of Mythic realms which lie within it. You and your companions are Fated, shapeshifting beings who are of both worlds, and the fate of both worlds rests in your hands.

Two Worlds, Rabbit Holes and Many Realms  

One world is that which your character was born into; it is nearly identical to our own present-day earth though it has powerful magic hidden within it. The Fated call this world The Cage because it serves as a prison for slumbering dragons and primordial giants, who would imperil both worlds were they to awaken.

The other world is the realm of myth, magic, and monsters; the Far Off Land and its many realms from ancient Duat, the Mirrored Cities, and Wonderland. Your adventures will span both these worlds, and to the many rabbit holes which act as passageways from one to the next, including The Alley and its great Goblin Market. The rabbit holes were created thanks to the sacrifice of the goddess Tekmor long ago.”

Wonderland Fated by Gennifer Bone
Wonderland Fated by Gennifer Bone

 

Read my interview about A Far Off Land with Megan Bennett-Burks here.

 

Egg’s Thoughts:

I’m interested enough in this project to have done an interview. The idea that you’ll play in two worlds offers a lot of role-playing options and I want to see this make it. I think it has potential as a FATE Core game or as a PbtA option. Need more? You can try the free preview on RPGNow/DriveThruRPG here, A Far Off Land – Preview.

 

You can find their games on DriveThruRPG here.

Support their Kickstarter here.

 

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Kids on Bikes RPG – Strange Adventures in Small Towns by Infectious Play/Hunter Books
Ends on .

“Choose your OWN destiny in this storytelling rules-light tabletop role-playing game where adventure is a bike ride away!

Young Adults, Small Towns…

BIG ADVENTURE!

Kids on Bikes is a Collaborative World Building RPG set in small towns with big mysteries. Written and created by celebrated game designers Jon Gilmour (Dead of Winter, Atari: Centipede/Missile Command/Asteroids) & Doug Levandowski (Gothic Doctor, Seven Minutes in Hell). Kids on Bikes is a rules-light storytelling system that gets players into the action fast.

The Adventures of Kids on Bikes take place in small towns at any point in history before:

  • Everyone had camera phone that could catch video of a Ghost
  • Use GPS to track a Homicidal Maniac roaming around town
  • Research an old creaky house in seconds using Google

Kids on Bikes takes place in a more mysterious time, where anything and everything *could* happen.

Kids on Bikes is a 60 page, rules-light, fast-paced storytelling game in the spirit of games like DREAD, Perseverant, MONSTERHEARTS, and other great indy titles. Kids on Bikes is perfect for game nights in which you want to get a game in RIGHT NOW.

Using stats like GRIT, CHARM, FIGHT, FLIGHT, BRAINS and BRAWN, you’ll jump into the action. Each skill is represented by a polyhedral die based on your character’s competence. More sides = better chance of success.

That being said, even low stats always have a chance of success, as any max result EXPLODES leading to an additional re-roll contributing to the results. Lower sided dice mean bigger chances of explosions!”

 

Egg’s Thoughts:

Much like The Monster Hunter’s Club and Tales From the Loop, this game is tapping into the Stephen King’s IT, Stranger Things subgenre for which it took its name and the results are amazing. I read an advance copy of the game and I can fully recommend it. It’ll have an adventure from comic writer Jim Zub (who writes Wayward and a number of Marvel books) which crosses over into my love of comics. Want to try if for yourself? “There is even an early access PDF or ‘ashcan’ version of the rules available now…”

 

You can find their games on DriveThruRPG here.

Support their Kickstarter here.

 

 

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Signal Boost:

 

Era: The Consortium – A Universe of Expansions 2 by Shades of Vengeance 
The critically acclaimed Sci-Fi RPG returns to Kickstarter: get expansions to the universe, as well as the Definitive Edition Rulebook!
Ends on Sun, November 26 2017 4:00 PM EST.

Read my interview with Ed Jowett of Shades of Vengeance here.

Want to know more about the game? You can get the (free) Quickstart pack right here and try it out!

Why signal boost this? Because I’ll be writing one of the stretch goals – Sirona Specials Part 1 (Sessions 1-10)!

 

 

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Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

Disclosure: This article contains affiliate links to DriveThruRPG.com and Amazon.com.

 

* * * * * *

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

 

* * * * * *

 

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

HALLOWEEN TREAT – 11 QUESTIONS ABOUT AMP Year Four WITH Eloy Lasanta (Third Eye Games)

Winner of multiple RPG awards, including a 2017 ENnie, Eloy Lasanta is one of the busiest individuals in gaming. Running Third Eye Games, he has projects in the works and Kickstarter and has just joined John Wick Presents as their financial manager. I reviewed his Pip System RPG on EN World (here) and his current Kickstarter for AMP: Year Four (here) and, for the Halloween holiday, he agreed to answer a few of my questions about his Kickstarter, his company, and his free AMP: Year One Quickstart!

 


Check out John McGuire’s The Gilded Age steampunk graphic novel on Kickstarter!

 

EGG EMBRY – Eloy, I know you have a lot going on so thanks for doing this interview. You’re working on your Kickstarter for AMP: Year Four – The Year of the Invasion – Tabletop RPG. Tell us about this story?

ELOY LASANTA – It all began with AMP: Year One, where I decided to start my own supers mythos and create a new world that is reminiscent of tropes and ideas we’re used to out of our darker hero/villain stories, but adding in my own flair of the dramatic. There are a few key players in the world, but it’s set up for the players and their characters to steal the show in the end.

The story of AMP breaks down what happens when people start developing powers, basically, today! The timeline starts in 2015, which each new book we’ve released advancing the story. You find out what caused AMPs to occur in the world, and why they are a phenomenon right now.

Several groups, we call them Affiliations, pop up as well, all tackling the issue in their own way. Characters like Doctor Luminous and Critter form the Seekers of Enlightenment, trying to figure out what’s going on from a scientific perspective. Typhoon learns out to leverage superpowers to cause chaos and usurp power. The Changelings run and hide from the problem, but help their fellow AMPs escape persecution. Other groups, like the United Human Front, are built up as villains in the setting, but are presented as playable options too, just in case you want to tell stories of hunting down AMPs instead of being AMPs yourself.

There are a lot of layers to the game. I could go on forever.

 

Continuing the AMP Game Line into Year Four: The Year of the Invasion!

EGG – This Kickstarter is for the fourth year of this series, what made you decide on a multi-part game like this?

ELOY LASANTA – Insanity! But no seriously, I wanted to do a game in a way I hadn’t seen before. Breaking the books into years, and presenting the next installment each time with expanded stories, escalating dilemmas, and dynamic characters, has been a lot of fun. It’s been an exercise in keeping track of characters and storylines, not unlike what the comic industry has to deal with, I assume.

 

EGG – In your wildest dreams, where does AMP go in terms of longevity? AMP Year Ten? Year Fifty? And if it goes that far, will a player need to start with Year One and play up to the current timeline?

ELOY LASANTA – I have a 5 year plan for the AMP gameline too, which means we’re almost done with the official story. Then we’ll be working on expanding the world and player options out even more. I have a ton of ideas, from “what if” books to alternate timelines, to adding more groups and characters into the mix. There are a lot of possibilities to explore within the AMP setting.

 

EGG – This game uses an original system, can you give us a quick rundown of it?

ELOY LASANTA – Sure! It uses the DGS-Combo system, utilizing a single d20 for all checks. There are no Attributes; instead, you have a list of 22 Skills and you combine them to get your bonuses. For instance, if you wanted to fix a computer, your take your values for Crafts (for knowing how to fix) and your Technology (for what you’re fixing) and add them to your d20 roll against a target number (10, 20, 30, 40, respectively). Your chosen powers actually become a part of this sequence many times, adding Earth + Fighting or Awareness + Perception at times.

Unlike a lot of other supers games out there, AMP isn’t a toolkit, build-your-own power sets, kind of game. Instead, we supply you with over 50 different powers in the corebook, and even more from the other books that have come out. You can pick up to 3 and explore their combos and abilities within them. If you have Air Control, for instance, you can create electric fists, gusts of wind, and fly. You don’t need to take the flight power, unless you want to be a really amazing flier.

 

EGG – I’ve started asking this – When Russ Morrissey of EN World, the ENnie Awards, WOIN, and more asked what’s the best way to gauge how the pre-marketing for a crowdfunding was progressing, Owen KC Stephens (Design Lead for Starfinder) offered “I find downloads of free preview PDFs on DriveThru to be a pretty good predictor.” You have a free preview on RPGNow/DriveThruRPG, AMP: Year One Quickstart. That’s been up since the first Kickstarter, correct? How has it done for you over the years in promotional terms?

ELOY LASANTA – It’s been up actually just since the beginning of 2017. I only just now got on the QuickStart train that everyone else has been riding for years. So far, though, around 500 downloads. I don’t know if that’s a good or bad number, but there it is. 🙂

 

EGG – In your opinion, what’s the best backer reward that you’re offering through this campaign?

ELOY LASANTA – Well, that’s an easy one… the $325 tier that not only lets you make a character, but we’ll also write up a part of the book where they make a contribution to the world. There is a tier to just make a character and just be a part of the story, but this one combines them both. They are always really fast to go, and we only have a limited number.

If you’re not into those types of backer rewards, we do offer the Story So Far tiers (in either PDF or Print) for you to get all the books up to Year 4. This gives you the complete story and all the player options in those books (there are a lot more). But it’s a great place to start!

 

EGG – You’re offering to let some backers create content for your RPG. That speaks to my love of vanity press/wanna-lancer* rewards. Tell us about what the backers can create?

*Wanna-lancer™ – A gamer that’s pursuing freelance RPG work. Some back RPG Kickstarters that offer rewards to create NPCs, spells, items, adventures, etc. in order to build up their resume, make contact with publishers, and learn what’s expected on assignments.

ELOY LASANTA – We have major characters in the story that backers made up. For instance, Shell was a backer character from Year One that has evolved into a major player all the way through Year 3 and the catalyst for Year 4. Backers get to make a character using the corebook and the new rules from whatever book we’re working on; in this case, that’s AMP: Year Four, which means they’ll be able to take advantage of the new magic rules and powers available.

 

EGG – Tell us a little about you and what was the game that changed you into a gamer?

ELOY LASANTA – More about me? I’m pretty boring. I’m married with 3 kids in Florida. I’m a huge fan of superhero movies and supernatural TV shows (though, oddly enough, not Supernatural). Most of my time is spent either playing or designing RPGs, though. It’s kind of my passion, and I usually have like 5 projects ongoing at any given time, because I’m a masochist.

I got into the hobby with RIFTS and eventually moved on to White Wolf games and then became quite the polygamerous player, bouncing from system to system and setting to setting. I’ve never settled on one perfect game, not even my own. I’m a fan of trying everything the hobby has to offer.

 

EGG – Why did you create your gaming company, Third Eye Games?

ELOY LASANTA – 2008… Wow! it’s been such a long time!

 

EGG – What projects are you currently developing?

ELOY LASANTA – I’m currently working on three secret projects called Project Moon, Project Needle, and Project Door (and I just added another, but it doesn’t have a designation at the moment), but the ones in the open are AMP: Year Four and A Kid’s Guide to Monster Hunting, both of which I’m very much excited for.

 

EGG – Any parting thoughts? Where can we find out more about Third Eye Games?

ELOY LASANTA – You can always visit http://thirdeyegames.net for more info, and from there you an get to our G+ communities, FB pages, and the like. We’re always creating new things, so come and see if any of it strikes your fancy.

Thanks for having me!

 

You can see examples of their work at DriveThruRPG here.

You can support this Kickstarter campaign here. the campaign ends on Friday, November 3 2017 2:00 PM EDT.

 

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Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

 

Disclosure: This article contains affiliate links to DriveThruRPG.com and Amazon.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

 

* * * * * *

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

 

* * * * * *

 

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

11 QUESTIONS ABOUT THE TINY DUNGEON 2e RPG WITH ALAN BAHR (GALLANT KNIGHT GAMES)

A minimalist fantasy RPG for both adults and children? If you follow my reviews on EN World, or read about my excitement when there’s an all-ages RPG Kickstarter, you know I’m looking for the perfect RPG that truly is for all-ages. Alan Bahr of Gallant Knight Games is running a Kickstarter for the second edition of Tiny Dungeon and it looks promising. To learn more, Alan agreed to answer some of my questions about his campaign and what got him into gaming.

[Disclosure: I game with Alan Bahr (Dan Davenport is our GM) so I’m biased.]

 

EGG EMBRY – Thanks for speaking to me about your Kickstarter, Tiny Dungeon 2e. What’s the game about? [UPDATE – This product is available now here.]

ALAN BAHR – It’s my pleasure! Thank you for inviting me. Tiny Dungeon 2e is a fantasy roleplaying game in the same vein of D&D, but with a very stripped down, minimalist ruleset. It’s fantasy roleplaying at the core essence, without extra rules and bits added in.

 

EGG – What inspired you to create Tiny Dungeon 2e? Or maybe a better question is, why will TD2e be better than 1e? [UPDATE – This product is available now here.]

ALAN BAHR – TD1e was a revelation in minimalist gaming to me. I can’t overstate how important it was to me. TD2e just improves upon the original. Streamlined text and rules, more options (while being minimalist), and a focus on addressing some of the core issues found in 1e. We’ve clarified lots of rules, and made an effort to upgrade the visual and thematic elements of the game.

[Editor’s Note – You can read a detailed discussion about the differences here.]

 

EGG – As of this writing you’ve blown past your goal and keep knocking down stretch goals, is the Kickstarter meeting your expectations or exceeding them?

ALAN BAHR – Absolutely exceeding. I’d expected to be more successful than our past TinyD6 Kickstarters, but this was a whole new level for me.

 

EGG – This may be more for me than the readers but what’s the starting age for this RPG? With a name like *Tiny* Dungeon, I have to know if children are a part of your target audience?

ALAN BAHR – They are! The game is very simple, and it’s a great learner RPG for teaching children how to play!

 

 
Art by Anthony Cournoyer and Design by Robert Denton!

EGG – With the Tiny Frontiers and Tiny Frontiers: Mecha & Monsters Kickstarters, you delivered ahead of scheduled and the delivery estimate for the Kickstarter is less than 5 months, what’s your game plan for reaching that goal?

ALAN BAHR – Simply put, do things on time, correctly, and deliver appropriately. We’ve got a lot of experience with this, and frankly, we’ve split our stretch goals into two Waves to make it manageable. Wave I is the corebook, GM screen, dice, and bags for the Deluxe Pledges. Wave II is a bunch of the later, more involved stretch goals.

 

EGG – As the publisher, can you highlight one pledge level/backer reward that you think is the standout for Tiny Dungeon 2e? [UPDATE – This product is available now here.]

ALAN BAHR – Oh man, The Deluxe Adventurer. You get two copies of the book (the LE faux leather hardcover, and a softcover for table copy), a set of dice, the GM screen and a handmade bag to store it all in. It’s a fantastic pledge level.

Deluxe Adventurer

The best of the best! All the fancy pieces, and a collectors edition hardcover for your shelf!

INCLUDES:

 

Custom Dice Bag

EGG – Tell us a little about you and what was the game that changed you into a gamer?

ALAN BAHRPendragon. I’ve written and talked at length about how great Pendragon is. All I can do is tell everyone to go play Pendragon!

About me, well I’m Alan. I like jazz & country music, subtitled martial arts movies, heroic stories, reading fiction, and I spend a long time as a data scientist and project manager in corporate America.

 

EGG – Why did you create your gaming company, Gallant Knight Games?

ALAN BAHR – I love gaming, and I see gaming as a social experience that helps us to transcend the issues that confront us as humanity. Tabletop gaming is an enlightening experience if done right and I want to bring that to everyone I can as affordably as I can.

 

 
Art by Anthony Cournoyer and Design by Robert Denton!

EGG – As a Kickstarter veteran, what advice would you give others thinking about launching a gaming Kickstarter?

ALAN BAHR – Ask someone who has been there successfully. Do your research. And listen when they tell you. Too many people ask me for advice, then disregard the advice I give.

 

EGG – What projects are you currently developing?

ALAN BAHR – There are a lot of TinyD6 games in the works (11ish). There’s also Candlelight (my 5e Gothic Horror setting), Shadow of the Dying Sun, Gallant, Bramblewoyld, Nevermore, and Revelator. Lots going on.

 

EGG – Any parting thoughts? Where can we find out more about Gallant Knight Games?

ALAN BAHR – Well, there’s Into the Black (GKG fan facebook group) and I’m pretty active there with previews and spoilers. Following me on twitter (@alanbahr) or GKG (@GallantKGames) is a pretty good bet. We could do better at updating www.alanbahr.net and www.gallantknightgames.com, but we’re working on getting those websites upgraded.

 

You can see examples of their work at DriveThruRPG here.

You can support this Kickstarter campaign here.

UPDATE – This product is available now here.

 

 

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Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

 

Disclosure: This article contains affiliate links to DriveThruRPG.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

 

* * * * * *

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

 

* * * * * *

 

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

The Many Reasons You DON’T Want to be a Writer

On December 30th, 2001, I made pretty much the worst decision of my life.

I decided I wanted to be a writer.

And not just any writer, but a balls-to-the-wall, grind my fingers to stumps, spend every night alone with a bottle of scotch and a laptop whose battery is ready to die…writer.

And no I don’t regret it.

And yes I do.

These days, everyone has written  a book. Or at least they have a book idea. I’m reluctant to mention my profession anymore, given everyone’s opinion on the matter:

“I want to write a book, too!” people will tell me.

“I have this great idea. I just need to get it on paper,” they’ll say.

“I started something a few months ago. I’ll finish it one day,” my bartender muses.

To these well-meaning folk, I want to say awful things:

“You don’t want to write a book.”

“You’re not gonna finish anything.”

“You have no idea what you’re talking about.”

Usually I just nod and smile. After all, my bartender (who helped inspire this little tome) is a sweet lady. She makes a mean cocktail, and she doesn’t need to hear my negativity. And my friends who like to talk about their works-in-progress, they’re good people, too. It’s best to let them believe writing is something one does part-time, that it’s something everyone can do.

It isn’t.

Actually, it’s something almost no one should do.

If there’s a culprit, it’s the rise of the self-publishing market. I’m looking at you, Amazon, Smashwords, and all the other upstart platforms. No, I’m not upset about it. These outlets are how I pay the bills. But yeah…ok…I’m a little upset about it. Suddenly everyone in the world has the power to publish anything they want. This means the die-hard, out-of-their-goddamn-mind authors like me have to compete with pretty much everyone else on the planet.

It’s fine. I don’t mind a good fight. I just worry about the sanity of my contemporaries. This kind of competition doesn’t happen in other lines of work. Not everyone in the world can be a plumber, a lawyer, a chef, or a porn star. I can’t wake up tomorrow and decide to be a congressman. I can’t paint a big white hand on my face and join the ranks of the Uruk-Hai.

But everyone can be a published author.

You.

Your grandma.

Your dog.

The hacker who lives in your basement and knows how to scam the system.

Everyone.

Immediately.

Fuck this shit. (Just kidding.)

It’s not that I want this to change; I don’t. Writers chasing their dreams is a good thing. It’s far better for people to challenge themselves with the task of writing a book than it is for them to relax and enjoy their lives, maintain good relationships with their loved ones, or kick back and play the latest video game system no one can actually buy.

Am I being sarcastic?

I honestly don’t know anymore.

What do I know? Most people shouldn’t write books. I’m not talking about the quality of writers’ grammar or the sharpness of their prose; those are subjects for a different article entirely. I’m referring to the commitment of life resources required to be an author. It’s not just about the time investment, but a willingness to sacrifice a large portion of one’s ordinary life. Wordsmiths have to write, re-write, edit, and re-edit. Writers must embrace being alone, lost on islands of imagination no one else can perceive, wandering at the edge of the abyss armed only with words.

Few enjoy such things.

And fewer still savor the horror of realizing one’s work is sub-par, that monkeys in cages could write with more emotion, or the sinking feeling that…honestly…no one gives a shit about what one has written.

Writing for money? It’s similar to prostitution, given the punishment one must endure to turn even the mildest profit. I’ve never seen a group so comfortable with self-loathing as the average indie author. The blank page, worst of all enemies, hits harder than a Conor McGregor left hand. A book half-finished has the power of infinite patience, and a novel doesn’t care whether it’s complete. Words, weak or strong, offer no consolation to their creators. We’re selling our minds for pennies, and we get ploughed in the process.

Fact: a writer’s work is never finished. Most other tasks in the universe, save perhaps art and music, are finite in duration. Fix a broken pipe? Done. Go grocery shopping? Ok. Handle Brexit? Gimme a few years. All of these will one day be complete.

But writing? It’s forever. You might finish one book, but you’ll never push every idea out of your head. Go ahead and die trying. I dare you.

Memes are stupid. Unless they’re sarcastic. Then I love ’em.

To the novice writer, the weekend warrior poet, or the new-to-the-industry author, I have just one suggestion:

Quit.

You’ll never find happiness doing this. Even if you do manage to make it big (you won’t) the money won’t make it worthwhile. You’ll get lost in the same swamp with every novel you write. You’ll finish one story only to find it begets three more. Your short story will turn into a trilogy, and your trilogy into a thousand tales you’ll never live long enough to tell.

You want to be happy? Take up MMA fighting. Build your own house. Plant a garden. Sit down and watch a good movie.

Whatever you do, don’t commit to being an author. You’ll find every moment of your life more challenging than the moment before. You’ll fall into a hole out of which you’ll never be able to climb.

And you’ll probably get fat from sitting on your ass every day.

Am I being satirical?

Hell if I know.

Read this.

J Edward Neill

 

11 QUESTIONS ABOUT THE ERA: BALAM RPG WITH ED JOWETT (SHADES OF VENGEANCE)

I first discovered Shades of Vengeance when I covered their Era: Hitman Kickstarter for my blog. The idea behind the game – “Be a super-powered assassin” – spoke to me because it’s charmingly action movie and engaging. Who doesn’t want to be the bad guy and mind blast someone? Discussing the article with Ed Jowett, owner of SoV, led to working on an adventure for him and we’ve stayed in touch since. When he launched Era: Balam, I knew I wanted him to lead my new RPG Kickstarter interview column. So, let’s talk Ed, SoV, Era: Balam and more!

EGG EMBRY – Thanks for joining us, Ed. If you don’t mind, let’s dive in – Tell us about your current Kickstarter campaign, Era: Balam? What is it about? Why should fans back it?

ED JOWETT – Era: Balam is the latest in our series of Era games, the seventh entry in the group. It’s a game which focuses on the theme of a pilot and their ship being an entity together. It provides exploration, and alien threat to fight against and the chance to save Humanity from invasion!

This game is also offering something new for us – a version in Era d10, but also one in FATE and one in Savage Worlds! You can choose which you prefer from the Kickstarter.

 

 

EGG – Why did you make Era: Balam a part of Kickstarter’s Project of Earth initiative?

ED JOWETT – When Kickstarter launched their Project of Earth initiative for the anniversaries of the Voyager probes, I was inspired not by what Earth is today, or what kind of message I might send into space, but by what might happen to a probe when it arrived on an alien world. What reaction would aliens have to it? How would they respond to this thing appearing? I took that one step further – what would happen if it accidentally did damage to their society?

On the surface, that seems bleak, but while I wanted to make an interesting story, bear in mind everything that this implies – our probes reached other solar systems, travelling across the vastness of space and no matter what happened afterwards, it contacted an alien race for Humanity. Is that not what we all dream of when we send probes like Voyager into interstellar space?

 

Landing on Balam, the main Human colony…

EGG – How does Era: Balam relate to your other sci-fi setting, Era: The Consortium?

ED JOWETT – It relates in the sense that both originate with colony ships from Earth – the colonies in the system where Era: Balam is based are an offshoot of a main colony ship that was nearby.

The rules are extremely compatible, though, and Era: Balam offers one of the few things that can expand the Sci-Fi experience of Era: The Consortium – while the latter game offers space combat, it’s primarily focused around larger ships with crews. You can fly a fighter, but it’s not usually an even match and most of the larger ships have great point defence. In Era: Balam, you get the chance to conduct dog fights on a relatively equal footing with the aliens – huge fleets of fighters exist on both sides and it gives the chance to face a different sort of threat to what you’re likely to face in the Consortium’s region of space.

 

 

EGG – As the publisher, can you highlight one pledge level/backer reward that you think is the standout for Era: Balam?

ED JOWETT – I’d have to highlight the £55 or more pledge, “SPECIAL REQUEST – All the Sci-Fi Eras!”

I’ve had a lot of questions about Era: Balam and how it relates to Era: The Consortium. There’s a lot of possibility there for cross-play. It gets better – you get not only the physical of Era d10 Balam and Era: The Consortium, but you get the Definitive Edition Rulebook of Era: The Consortium, with loads of extra content, along with your choice of rule set for Digital Era: Balam!

It’s giving you loads of amazing stuff for just £55, along with the discount on retail prices on that entire bundle.

 

 

EGG – What inspired you to create the Era d10 gaming system? What makes it stand out from other RPG systems?

ED JOWETTEra d10 was the answer to what my group and I wanted out of rules: I roll terribly, so I hate single dice systems. With Era d10 providing multiple dice, along with flexibility of matching any Attribute with any Skill built into the system itself, you both combat the “I roll badly” factor and min-maxing at the same time – a min-maxed character with no Intelligence could well struggle in certain situations!

It also provided a combat system, particularly around Brawling, that was playable to a greater degree than other things out there: any Brawl action can be described in a single-page flow chart.

I think it stands out because it’s easy to learn, extremely flexible and intuitive – everything works in the same way and once you know the core of the rules, it’s not hard to guess. I’ve had a lot of people comment that they could not find a rule so they guessed and when they found it later on a read-through, they were completely correct.

 

From Era: The Consortium

EGG – What was the game that changed you into a gamer?

ED JOWETT – A combination of things, but I’d probably have to say somewhere between Paranoia and World of Darkness.

Paranoia was the first game I played and then GM’d 2 weeks later. We used a non-standard rule set – not that any of the players knew that, of course (because, for anyone who doesn’t know, it’s against the rules for the players to know the rules in Paranoia…).

That got me into gaming, but what secured my attention – because the Paranoia rules we used was a one dice system! – was a World of Darkness homebrew we made which will be very familiar to anyone who knows Era: The Consortium. It was very much the predecessor of the game you’re playing today, created by those of us who were running a local 24-hour game!

 

 

EGG – Tell us why you jumped from gamer to publisher and created your company, Shades of Vengeance?

ED JOWETT – It was a friend of mine, actually, who convinced me to publish! I’d finished my first campaign and my brother wanted to try running one, so I was writing down the rules. Dru, my friend, was chatting and I showed him what I was working on. He said I should publish it, and things just spiraled from there!

 

Their reaction was fairly… extreme!

EGG EMBRYShades of Vengeance has completed Kickstarters for both RPGs and card games; are there any difference in how you run a RPG Kickstarter versus a card game Kickstarter?

ED JOWETT – Good question! The short answer is yes. The longer answer is that I don’t know entirely what that difference is and don’t yet consider myself as much of an expert on card game Kickstarters as I do on RPG ones…

I have a lot more card games in the works, so I expect to continue learning!

 

 

EGG – As a Kickstarter veteran, what advice would you give others thinking about launching a gaming Kickstarter?

ED JOWETT – Know your domain on Kickstarter. Know what the bottom end of projects get before you start, because that is where you will sit with your first Kickstarter. Don’t look at Seventh Sea for RPGs and expect to get that, look at the new people. That means scrolling all the way to the bottom of the Tabletop Games list and looking at those. Set a realistic goal for where you are at.

And, if you don’t know what you’re doing, get some help! One of the things Shades of Vengeance does is assist people with getting their games on Kickstarter.

 

Kurmaja Park remains the centre of the Consortium

EGG – What projects are you currently developing?

ED JOWETT – When I counted just recently, I realised I had 9 projects on the go, so I have quite a bit going on.

The next one people will see is the Era: The Consortium – A Universe of Expansions 2 Kickstarter. The last one we did funded 8 expansions to Era: The Consortium, but I had 26 ideas at the time. I’d like to get more of those out there, and I’m looking forward to the chance to do it!

After that, you’ll start seeing Era: The Empowered, our superheroes game, Era: The Chosen, our brand new horror game and Era: Legends, a Fantasy game, popping up. We’ve also got more card games, including a “sequel” to Champion of Earth, called “Evil Overlord”, Era: Survival Colony and one based in the Era: The Consortium universe!

We’ve got loads more on the way, including a matrix-inspired cyberpunk game, a JRPG-style game and a High Fantasy game. We’re definitely hard at work here, with an ambitious 2-year plan and a desire to see it fulfilled!

 

 

 

EGG – Any parting thoughts? Where can we find out more about Shades of Vengeance?

ED JOWETT – I’d like to thank Egg for his time and the chance to talk about the thing I enjoy most – gaming! There’s a lot more to come from Shades of Vengeance and I hope you’ll consider keeping an eye on us, because we’re doing great things.

If you want to know more about Shades of Vengeance, you should glance at our Kickstarters, or at our website blog (http://www.shadesofvengeance.com/blog/) or Facebook page (https://www.facebook.com/shadesofvengeance)!

 

To see more games by Shades of Vengeance, check them out on DriveThruRPG here.

To back their Kickstarter campaign for Era: Balam, click here.

 

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Disclosure: This article contains affiliate links to DriveThruRPG.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

 

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Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

 

* * * * * *

 

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

Dragon Con 2017 Recap

Dragon Con always feels a bit like coming home. Even when the numbers of attendees keep going up and up, even when more hotels are added, and even when we take over more and more of downtown, there is just something about Dragon Con that makes it feel different. Long before Georgia became Hollywood South, this was the place for those actors on the shows and movies we all loved would come by for a visit. They would gather us all around and tell their stories to all who would listen.

And for a little while, the gulf between our lives and their lives disappeared.

I hadn’t thought about it much before Friday night, but I’ve been coming to Dragon Con since 1993 when Chad Shonk’s father dropped us off at the entrance to the hotel and we made our way to see Todd McFarlane.

I still have my signed Amazing Spider-Man 300.

It was my first convention. Heck, it was pretty much my first idea that such things even existed. You mean creators of the Funny Books I love to read are coming to my town? I’m sold.

About 10 years ago I convinced my wife to come to Dragon Con for a day. Serenity either had just come out or was coming out, so virtually the entire cast was going to be there. She went, had a great time, and while it took a couple of years before she would be a regular, it has become our little vacation in the city for Labor Day Weekend.

2017

My big take aways for this year were:

  • Standing in lines is not a lot of fun.
  • Standing in lines and not getting into the panel you wanted is really no fun.
  • Being in the overflow room for a panel and then having the feed cut out is just right out.
  • Avoid the dealer’s room on Saturday if at all possible.
  • There are a lot of people in Downtown Atlanta on Labor Day weekend!
  • It never gets old to see the people coming in for the Chic-fil-a Kickoff Classic (college football game for those who don’t know) have confused looks on their faces at the various costumes running around.
  • The costumes continue to impress me year after year. I stand in awe to those people’s dedication to their craft.
  • I love listening to the actors when they are passionate about their work.
  • Catching up with friends might be the single best part.

This year took a different turn when the day before we were to go downtown, Courtney found a hotel room available within 2 blocks of the Hyatt. And we could get it for only Friday and Saturday night. Since we normally don’t go down until Friday and almost never go on Monday, this worked out perfectly.

Throughout the course of the weekend, we’re always amazed at the level of costumes and the creativity everyone has. Whether it is the Zoltar machine from the movie BIG to a robot controlled Stewie from Family Guy, people continue to push the boundaries for the next cool thing. Which is awesome to see, even if I don’t envy the amount of time it might take them to create.

Friday

Somehow on Friday morning, even after getting there at 9:30 for a 10:00 panel, we were forced to the overflow for Nathan Fillion. No biggie. He’s honestly entertaining enough that after a few minutes I mostly forgot he wasn’t in the room… until the Feed cut out for about 10 minutes, and then when they got the audio back, it was probably another 5 before we got the visual. Not anything crushing, but not the way we want to start things off. After seeing him, I realized we’re not doing our due diligence having not seen Con Men (though it was on this weekend, so I have them recorded).

After an aborted attempt to see Wallace Shawn (Inconceivable!) and a decision not to try to fight my way into the Stan Lee panel (they started lining up 2+ hours early), we decided to venture over to the dealer’s room in an attempt to see the wares before the craziness of the weekend really kicked into gear. Last year there was a line to get in by about 2:30, so we made sure we showed up closer to when it opened at 1.

Here’s the thing about the Dealer’s room that I’ll never understand: why is it people stand in the middle of the aisles and talk to each other? I don’t mean the “hey, let’s go this way” but full conversations. Given how packed the room gets, I’d think you’d want to do such things in an area where you wouldn’t be obstructing traffic.

While Friday’s trip was more about identifying potential buys on Sunday as well as looking for some things to do in Nashville, Egg had put me on the look out for Kevin Hearne‘s Iron Druid Chronicles which my wife pointed out after about 2 minutes in the room. I ended up speaking with Kevin for a few minutes and grabbed a couple of copies of the comic.

The final panel attempt on Friday was one for the Gilmore Girls featuring Sean Gunn. Apparently, a room which holds 350 people is not enough by about 50 people and superfan that my wife is – was shut out.

I feel like this is the second time we’ve missed out on a Gilmore Girls/Sean Gunn panel… but maybe it’s just a false feeling of Deja vu?

We dropped in on TesseraGuild’s own Amanda Makepeace (and daughter) who was busy holding down her table in the art area. Prints were flying off her table and, spoiler alert, she ended up winning the “Best Space Scene” at the Dragon Con Art Show!

War for Jupiter

Saturday

Waking up on Saturday with an extra hour of sleep (due to not having to drive into downtown) was nice. I also realized that the 10 AM panels don’t necessarily fill up (unless you’re Nathan Fillion, I guess). There was no line, the Con could let you right into the room.

John Cusack was interesting as he’d never been to Dragon Con before, but he also wasn’t there to actively promote a project. So it really became a series of questions from the audience about all of his movies. I wasn’t sure if he just wasn’t as comfortable in such a setting or what. You could tell when he was really engaged with a question based solely on the length of his responses. Possibly because he’d answered the question a million time previously, some of his answers ended up being slightly longer Yes/No responses.

Though, I don’t want it to seem like it was a bad panel, far from it. Just that many times on these type question/answer sessions the worry is always “how many questions can we get them to answer?” and this was a bit more like “I’m going to get through all the questions.”

The highlight question was:

“Do you ever get stopped in real life by someone who wants 2 dollars?”

A laugh. “Every day… every day.”

The Flash panel reminded me that it is beyond cool that John Wesley Shipp is a part of the cast. To have that link to the old show and to see how much he respects these actors and the work they put in… it’s amazing. Danielle Panabaker was definitely the star of the panel as the majority of the questions went to her (many with the questions centered around her Killer Frost alter-ego).

The highlight of the evening was supposed to be The Barrowman Show. As soon as we saw such a thing existed we were set ongoing. Apparently, everyone else at Dragon Con had the same idea and it filled up completely. I can only imagine the craziness that went on behind closed doors.

Sunday

On Sunday, we began with another DC Universe panel: Arrow.

One thing about the highly entertaining Arrow panel or as it came to be called: Game of Arrow. Thea (Willa Holland) was/is clearly obsessed with the show. She had theories, she had thoughts about the end of the season. It was hilarious how she’d get going on a rant before the moderator tried to steer things back to Arrow. And then one of the others would push her to keep talking about it.

She says she wants to guest on a podcast to talk about it. I think you could do far worse than her. Plus she clearly knows her stuff. At the very least she’d bring a passion about the show!

Then it was onto a fan run panel about LEGION. If you haven’t seen the show, you can check out my review here. Lots of theories and thoughts were thrown out. I even supplied my own thoughts about the show – how maybe the reason we’re not sure of when exactly takes place is that just like any memories you have – we’re always wrong about when they take place. I mean, how many times have you thought a movie was only 5 years old when it came out over a decade ago?

In what has become a staple at Dragon Con over the last few years, I end up closing out things in the Venture Bros panel. Regardless of whether the show has a season ongoing or about to come out or nowhere near debuting… things are going to be funny and weird. This year the panel was made up of many of the voices from the show (including Dr. Venture and Wide Whale). Sadly, Doc Hammer and Jackson Public weren’t able to be there – apparently hard at work on the next season!

So I suppose I forgive them.

They showed off a book of artwork, sketches, character designs, etc. coming out in late Fall from Dark Horse which looked very cool (and something I need to add to the old wishlist). The trailer is here.

We capped off the evening with dinner with a couple of friends where we occupied that poor server’s table for far too long, but it had been far too long since we’d seen John and Jeane, so we didn’t have much of a choice!

I also attended a writing workshop session (as well as another writing related panel – at this point I couldn’t tell you what days they were actually held!) run by Michael Stackpole: 21 Days to a Novel. I still need to transcribe my notes, but I’m interested in giving the technique a proper try on my next project.

As we made our drive back, a little of the con depression began to creep in, but considering my month of Gen Con and then this convention that might have been exhaustion more than anything else.

***

John McGuire

John McGuire is the creator/author of the steampunk comic The Gilded Age. Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list to learn about the upcoming The Gilded Age Kickstarter.

His prose appears in The Dark That FollowsTheft & TherapyThere’s Something About MacHollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com.

 

A day in the life of an artist, author, and dad

Part 1 of 2 – The ideal schedule

6:30 AM – Wake up, enjoy a light breakfast, read a few writers’ blogs, look up new art posted by my favorite artists

7:30 AM – Drive to the nearby forest trail, walk briskly for 90 minutes, return home feeling amazing

9:15 AM – Shower. Open all the windows in the house. Fire up a brooding soundtrack to get in the right mood for painting a masterpiece or writing the next great American novel

9:30 AM – Create for the next two hours. Spare not a single glance at fake news, real news, or anything resembling social media

11:30 AM – Drive to my favorite café. Sip a glass of wine while overlooking the vineyards of North GA.

1:00 PM – Return home. Glide through an hour of marketing, blogging, and prepping spirited press releases for my latest book

2:00 PM – Power through an invigorating workout on the back deck. It’ll hurt less because of the wine. The weather will be ideal…not the muggy, no breeze, mosquito-laden climate typical of Atlanta’s suburbs

3:00 PM – A second shower, a snack, and then two hours of writing, editing, and painting a masterful cover piece for my newest short story. The lights will be low, the incense powerful, and the atmosphere serene

5:00 PM – It’s date night. Dress in something light, but not too casual. Splash on a tiny drop of cologne.

5:15 PM – Hop in the car, launch a thrilling playlist of Hans Zimmer, Depeche Mode, and Slayer

5:45 PM – Arrive at one of my favorite spots downtown. It only took 30 minutes to get there. No traffic today!

6:00 PM – Sit down across from my beautiful, confident date. Sip red wine. Discuss anything but politics, religion, or the socio-economic ramifications of another major land war with North Korea

8:00 PM – Dessert at a nearby spot. A sip of scotch. A slice of cheesecake. Candles, music, the thrum of a busy restaurant…

8:30 PM – Arrive home, slip out into the evening with a fully-charged laptop and a glass of Balvenie scotch – minimum 17-year aged.

8:45 PM – While relaxing to the sounds of crickets, owls, and bats fluttering through the night, write for two hours. No mosquitoes tonight, only fireflies

10:00 PM – Relax in the basement with a movie, an enthralling video game, or a while spent strumming the guitar

11:00 PM – Finish a last sketch on which to base tomorrow’s new painting. Enjoy a gentle nightcap. Tumble into a bed with the ceiling fan on and the night’s breeze drifting through the wide-open windows

***

And now…

The real-life schedule

7:30 AM – Stagger out of bed, dress my son while he’s still half-asleep, shuttle him to Montessori school, return home in a daze.

10:00 AM – Stagger out of bed a second time, drink a quart of water to rehydrate after too much scotch last night. What happened between 8-10 this morning? No fucking idea

10:05 AM – No coffee for me. Can’t stand the stuff. Heat up some frozen Eggo waffles and whip up three mimosas. Consume it all within 10 minutes

10:20 AM – Look at Facebook

10:21 AM – Review yesterday’s book sales. Grumble about Amazon’s KU (Kindle Unlimited) pages read algorithms

10:22 AM – Review yesterday’s art sales. Realize I haven’t sold a goddamn thing…and that there’s a reason artists are poor

10:23 AM – Avoid my Twitter account like the fucking plague

10:25 – Write for 90 minutes. It’s shit and I’m still tired. I’m pretty much editing the stuff I wrote last night.

Noon – My laptop powers down unexpectedly. Rather than crush it into powder Office Space style, I throw on some shorts and head to the forest for a run

12:45 PM – The second part of my run hurts like a motherfucker. I drank too many mimosas. I power through it anyway, but I look like haggard hell to other runners on the trail

1:30 PM – Head to the café bar for lunch. Consider the smoked salmon and risotto, but ultimately decide on steak and scotch. Glance around the bar looking for interesting people/beautiful women to chat up, then realize I’m alone

1:45 PM – Check my phone compulsively while eating. Nope…still haven’t sold any art, though someone just reported my latest graphite sketch to Facebook for containing nudity

2:30 PM – Return home. Sit in a stupor for 15 minutes while deciding whether to paint, draw, write, or play nine consecutive hours of Witcher 3

2:45 PM – Paint for an hour. Spill watercolors on the floor. My blind cat wanders between my ankles, causing me to smudge the eyeball which I’ve slaved 30 minutes to perfect. Shout at the cat. She’s pretty much deaf. She wanders off with a self-satisfied meow

4:00 PM – Check Facebook for the 20th time today. Consider posting a grand plea for book reviews, realizing I’d be wealthy as fuck if just a fraction of my readers slapped down a few stars. Decide against the plea. Realize that everyone in the industry is already bitching about the subject without any success

4:01 PM – Sit down to edit. Get distracted by articles in which other authors talk about being distracted

4:30 PM- Realize I have to pick up my son in 30 minutes. Plow through a 15-minute workout, then drive to get junior

5:00 PM – Pick up my son. Ask him if he’d like to paint, draw, play baseball, or take a long walk. He decides on an hour-long discussion about Play-Doh, a commentary regarding Bowser from the Super Mario Bros. series, and a firm but polite request to drink two gallons of chocolate milk

5:30 – Give in. Pour him the chocolate milk. Respond to his inquiries about latest painting. “What is that?” he asks. “A demonic woman ready to wage eternal war on humanity,” I answer. “Cool,” he says. “Why are her boobs so big?”

6:00 PM – Squeeze a 15-minute workout, a shower for me, a bath for junior, 30 minutes of homework, two additional after-school snacks, a play-by-play of every scene from every Zelda game ever made, seven hugs, 3 minutes of backyard baseball, and 4 minutes of painting…all into one hour

7:00 PM – Dinner should take an hour, right? Wrong. It takes two. At least there’s wine.

9:00 PM – Put junior to bed. Ask him if he wants me to read something other than Ul De Rico’s Rainbow Goblins. He doesn’t. We read it again

10:00 PM – Stagger downstairs in the gloom. Turn on the music. Try to sit on the patio, but get eaten alive by mosquitoes. Girl calls. Sorry, no date tonight. Check book sales. Learn that British people read…Americans don’t. Check Facebook. Enjoy the deep discussions of my art…but despair in zero painting sales for the day

10:15 PM – Finish a bottle of cheap scotch. Write for three hours while tipsy. Avoid the internet only because I know I’ll say something stupid if I post during the late, late hour

1:15 AM – Consider wandering up to bed. Decide to write for another hour. Would consider writing while in bed, but junior snores like a motherfucker

2:15 AM – Fall asleep while playing video games

3:00 AM – Who needs sleep, anyway?

* * *

I want to tell you this is all hyperbole.

But it isn’t. Go here if you don’t believe me.

J Edward Neill

Behind the Artist – Interview with Antonio Brandao

Check out John McGuire’s The Gilded Age steampunk graphic novel on Kickstarter!

What’s exciting about doing comics is that you are going to get to work with multiple artists as time goes on. With each, they bring their own experiences and talents to a project in ways you couldn’t begin to predict beforehand. If your lucky they not only design and bring your words to life, but sometimes offer you a view on a character you didn’t even know was there.

I’m thankful to have worked with Antonio Brandao on Gilded Age issue #3.

***

How long have you been creating art/working in comics?

I’ve been working full time in comics since 2008.

At what point did you sit down and decide to become an artist?

At some point I was working in graphic design and started doing some work in comics. The comic work started to increase to the point where it was impossible to keep both doing both, so I decided to chose my life time dream to become a comic book artist.

Have you had any formal training?

I had a few classes related to art in my graphic design course. Other than that no formal training.

Gilded Age Issue 3, Page 1 – Pencils/Inks by Antonio Brandao, Colors By Nimesh Morarji

What’s the first thing you drew?

My first professional work was a penciled 2 issue mini to an independent publisher.

What things inspire you to create art?

I always loved to draw so it comes naturally. I guess everything inspires me.

Favorite artists/creators? Influences?

My favorite artists… let’s see… there’s a lot! From the “classics” John Buscema and Byrne to Mignola, Oliver Coipel, Stuart Immonen,… too many to reference here.

How do you manage your daily life with the art? Is this your 9 to 5 or is this your 10 to 2? If you have the old day job, what do you do? Do you do anything to market/promote yourself?

It depends. Sometimes I have some small side projects, and I have to limit my time working in comics but usually it’s a 9 to 5 thing. Unfortunately I don’t promote myself that much. Only the occasional sketch in my FB page.

What’s your process? Digital vs. by hand? What do you prefer?

Traditional all the way. Blue pencil, pencil, ink.

How do you work? Music while you draw? TV shows? Movies? No distractions?

I put some Youtube documentaries running. I guess I learn some stuff while drawing.

What have you worked on previously?

A lot of independent projects for some small publishers. Some private submissions for some publishers. A bit of everything honestly.

Are there themes and/or subjects you find yourself drawn to again and again in your art? Regarding comics, are there things that draw you in, something you see or read where you must put your own spin on the story/character?

I like to believe that I’m a versatile artist, and I tend to avoid repeating elements in my work. It might happen though…possibly unconsciously.

I always like to give my own spin to a character. Make it mine, without ignoring previous versions if they exist, of course. I especially like visually interesting characters. Something to make me push my limits.

Gilded Age Issue 3, Page 5 – Pencils/Inks by Antonio Brandao, Colors By Nimesh Morarji

Do you have a favorite thing to draw (genre, scenery, etc)? Least favorite?

I love to draw fantasy stuff, maybe because I’ve read a lot of Conan’s stories from John Buscema when I was young. My least favorite is the “slice of life” kind of stories.

What’s the most challenging thing about being an artist in today’s world?

I’d say that the most challenging thing is to make your work appealing enough, sometimes in very limited time, to attract new projects and keep your head above water financially. It’s a worldwide market, and your art must stand out. Managing several different projects at the same time is also very challenging.

Developing a work ethic is hard.

If you could go back ten years, what advice might you have for your younger self? Something you wish you knew?

Draw.

Now draw more!

Practice makes perfect.

Don’t waste so much time.

What is your worst habit?

I drink and sometimes smoke.

Comic book wise, I sometimes tend to procrastinate things.

Gilded Age Issue 3, Page 10 – Pencils/Inks by Antonio Brandao, Colors By Nimesh Morarji

Goals? One year from now? Five years from now?

I’d like to make the jump to some big publisher in the next couple of years. Have some financial stability.

For the Gilded Age, you did the third issue of the comic. Had you ever done any Steampunk styled things before?

Nope. And I haven’t since. I must say that I loved the experience.

I think it’s because of your art that I now have to come up with a story for Vanessa (the Wolf-Girl). She comes across as so playful, I’m not sure if I knew that about her 100% before I saw her appear on the page. Did you have anything that surprised you once you finished a page?

Thanks!

I think that some characters get a life of their own in my head sometimes. It happens unconsciously… probably some hint I pick up when I read the script. Sometimes this gets reflected in the pages I draw. I only notice it when I review my work, and I see the character’s growth from the first pages to the last.

What are you currently working on?

I’m doing a 10 pages’ sci-fi story. A story for kids with super heroes and another sci-fi story for a Kickstarter.

Anything else that you’d like people to know about you (Hobbies? Passions? Favorite TV Show?)?

I love cinema! I think it relates a lot to comics. I also like going out with my friends and I’m an avid keeper of reptiles. Geckos to be specific.

Do you have a Bio that I can post at the bottom of the article? Best place to see your stuff on the web ( website)?

Well, I’m an artist/father, 39 years old. I was born and live in Lisbon, Portugal and I’ve been working in comics for almost a decade now. I grew up reading Marvel comics trying to imitate my favorite artist so I guess that my dream was to work in comics since I was a child.
I’ve been fortunate enough to do that for these last few years.
You can check my work at http://toze-barnabe.deviantart.com/

***

I want to thank Antonio for taking the time to answer all my questions. I’m always humbled by the skills artists provide my words to create something more than any of us could do alone.

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

He can also be found at www.johnrmcguire.com.

Chad’s Favorite Fifteen of 2016

I’m ashamed that my list isn’t very esoteric. Every film on here was a fairly mainstream release and all of them have received some level of praise and success. But I didn’t find any hidden gems this year. I’m sure there were some. If you found them, let me know. But here’s my list of my favorite films of 2016, as usual broken into 3 tiers: I. Masterpieces, II. Great Films, and III. Very Good Films.

I.

ARRIVAL (Denis Villeneuve)

Sicario was my favorite film of 2015 and now here’s Villeneuve’s latest, at the top of my list once again. Needless to say he’s becoming one of the world’s premier filmmakers. I normally wouldn’t be too excited about new Bladerunner and Dune films, but with Denis at the helm, I’m now actively looking forward to them. I’m not talking about the actual film too much. I don’t want to give any of it away. Yes, it is a film about a couple scientists trying to communicate with alien visitors. But that is just one layer of this beautiful gut-punch of an onion, and I’d rather you peel it for yourself and cry your eyes out. Lois Lane, Hawkeye, and Saw Gerrera are all great but it’s Eric Heisserer’s screenplay and Villeneuve’s confidence and grace behind the camera that make this one of the best science fiction experiences ever put to film.

THE HANDMAIDEN (Park Chan-Wook)

Park’s best film since Old Boy, The Handmaiden is not at all what it seems. The poster and title and production design and costuming would leave you to believe that you’re about to watch a “serious” period drama, a Korean “Downton Abbey” or something. But The Handmaiden, while having those trappings, is a crazy-as-fuck double-and-triple-cross forbidden-lesiban-love-story con movie. It is fun and hysterical and sexy and entertaining and, shot through Park’s unique eye, a visual treat that I can’t wait to revisit. It’s not a film for everyone, I guess, but it’s definitely a film for me. Villeneuve and Park. Two of cinemas boldest voices. Right here at the top of my list. Who’d have thought?

OJ: MADE IN AMERICA (Ezra Edelman)

The flat-out most compelling thing that I watched all year. There was some debate over whether or not Made in America was a feature film or not, but, despite its 7 hour plus run time, and the fact that most people saw it on TV, it has been nominated for Best Documentary at the Oscars and that makes it a movie. And what a movie. I was a young man as the O.J. saga unfolded, and, like most of America, I was fascinated by it, but Edelman’s documentary is so much more than just a recounting of the “Trial of the Century”. The first part alone, which covers the historical relationship between the police and Los Angeles’ South Central black communities, is an Oscar-worthy piece that seems even more relevant today. Don’t know anything about O.J. Simpson or his trial? Watch this. Don’t know anything about the history of police brutality by the LAPD? Watch this. Still angry that O.J. went free, don’t understand how an obviously guilty man was found not guilty in front of the entire world? Watch this. You will understand. Filled with a dozen stunning “what-the-fuck-did-he-just-say?” moments, each episode will propel you into the next and you won’t be sated until it’s all over. This is not some exploitative true-crime documentary. This is a work of art, a film about so many things, and one of the best films of 2016.

II.

MOONLIGHT(Barry Jenkins)

Nothing I can say about Moonlight that hasn’t been said by its reviews and its run through awards season. Achingly delicate film, anchored by 3 strong actors all playing the same character, with a big assist from this year’s breakout star, Mahershala Ali, in a film that may win him an Oscar, Jenkins delivers a film that will stick with you for a long time.

LION (Garth Davis)

I knew nothing about Lion when I saw it, and I’m glad. A true story about a young Indian boy who is separated from his family and adopted by an Australian couple, this is the year’s best “uplifting” film, and if you can get through the end without crying, I welcome you as my new robot overlord.

SILENCE (Martin Scorsese)

I am admittedly a Scorsese fanboy, him being our greatest living director and all, and I think Silence is a masterpiece, the third and most likely final of his overtly religious works (Marty tends to revisit certain topics three or four times, then give them a rest), Silence is a deeply meditative, slow, quiet, and even-handed film that should appeal to believers and nonbelievers alike. I think over the years, this film my creep farther up my list. Like most of Scorsese’s films, I will watch it many more times over the course of my life.

NOCTURNAL ANIMALS (Tom Ford)

Fashion designer Tom Ford released A Single Man in 2009 and I loved the shit out of that movie. Nocturnal Animals isn’t as strong, or as emotionally resonant, but it is a work of somber fiction that matches my sensibilities well. IMDB summarizes the plot as “A wealthy art gallery owner is haunted by her ex-husband’s novel, a violent thriller she interprets as a symbolic revenge tale.” I guess that’s true. Come for the story, stay for the Adams, the Gyllenhaal, the Shannon, and the Ford.

MANCHESTER BY THE SEA (Kenneth Lonergan)

Speaking of somber fiction, Manchester is driven by a challenging screenplay by Lonergan but will remembered because of the power of Casey Affleck’s soon-to-be Oscar winning performance. It’s an incredible bit of screen acting. And don’t overlook the often-overlooked Michelle Williams. She’s only in a few scenes but she fucking kills it. Not a date movie. Not a movie to watch if you want to get anything else done that day. But a movie you should see nonetheless. Although I’m not sure you’ll want to see it twice.

III.

HELL OR HIGH WATER (David Mackenzie)
Great modern western featuring great modern actors. Nice to see Chris Pine playing a character and not just relying on his Kirk charm to get him through (coughchrisprattcough).

EVERYBODY WANTS SOME (Richard Linklater)
Not a sequel to Dazed & Confused like people wanted, but this film is classic Linklater: there is very little story, it feels like nothing happens, it meanders, and I love it all the more for it.

MOANA (Ron Clements & John Musker)
Moana Will forever have a special place in my heart (it was my oldest daughter’s first movie theater experience) but it is also the best Disney animated film in years (including Pixar). And with songs by Hamilton’s Lin Miranda, I can’t even complain when my daughter wants to listen to the soundtrack over and over.

ROAD TO BUSAN (Sang-ho Yeon)
Snowpiercer with zombies. What else do you need? Go rent it now.

FENCES (Denzel Washington)
Two of the world’s best actors yelling and crying at each other for two and a half hours? Count me in. Washington does very little to “open up” this August Wilson play, but he and Viola are such pure fire you won’t care.

ROUGE ONE: A STAR WARS STORY (Gareth Edwards)
It feels good to have a Star Wars film on here. And it deserves it. It was so much more Star Wars literate than The Force Awakens and I felt so much at home.

HIDDEN FIGURES (Theodore Melfi)
A film about three truly inspiring women told in a fairly uninspired way, it’s impossible to deny the importance and power of Melfi’s film, even if I wish he had found a more compelling way to tell it. But these women, though, and these actresses. Man. Worth it just for them.

Just for fun, here’s my list of the BEST TV OF 2016. No particular order, no details. Just a quick list. We all know TV is better than movies these days. Pretty soon these lists will merge as the walls between media crumble.

 

 

 

 

 

LUKE CAGE, ATLANTA, BETTER CALL SAUL, STAR WARS: REBELS, GAME OF THRONES, SILICON VALLEY, BATES MOTEL, WESTWORLD, LAST WEEK WITH JOHN OLIVER, and, yes, STRANGER THINGS, although I didn’t love it as much as everybody else did.

Did I just fall off the face of the earth, or what?

I’ve never heard a Beyoncé song (that I know of.)

I haven’t seen The Walking Dead.

It’s been at least a decade since I bought an album anyone reading this article has heard of.

I can’t remember the last time I read the news, tried craft beer, or understood a hashtag cause.

Anyone else feel me?

Every day that goes by, I’m lost deeper and deeper in an ocean of information. My friends ask if I’ve seen or heard the latest ______, and I’m a deer in the headlights. I’m like, “Huh?” And my friends are like, “Duuude.” I haven’t seen the latest show, heard the new kickass song, or kept up with whatever the Kardashians are up to. (Are they still famous?) I feel like I should ask for help, reach out to friend, or crawl out from under the rock I’ve apparently been living under.

Nah.

“Huh? Whaaaa…?”

Look, you probably think I’m about to start a big rant against modern culture and all its evils. Nope. I don’t have enough data to make a case for or against whatever the world has become. The only rant I could dream up would be an essay arguing the infinite darkness of social media. But whatever. That’d be pretty hypocritical, wouldn’t it? Especially since I’m about to post this commentary on Facebook and Twitter.

What I do wanna know is: how the heck did I get here?

I’m not that old.

I don’t have an ‘our generation is better than yours’ complex.

I don’t tell stories about wading through the snow to get to school and eating rocks for dinner.

You’d think having a son would compel me to brush up against modern culture now and then. After all, he’s at that age when Justin Bieber must start to seem cool. Or when the latest ‘thing’ must be purchased. Or when we just have to watch some crazy new show. But no. All junior wants to do is hang with his weird dad (me) and roast marshmallows in the fire pit, play board games all night, and watch movies that haven’t been famous since the 80’s (Gremlins, Willow, Sword in the Stone, et cetera.)

Anymore, I’m not sure whether I’m rubbing off on him or his indifference to modern stuff has reinforced my own.

And I’m not really sure it matters.

What started this thought process? Well… I’m glad you asked. Just the other day, I overheard some friends chatting it up about the Grammy awards. (And yes, I know what those are.) At the big Grammy celebration, some pregnant lady killed it with her performance and everyone thought she was a queen. Not just any queen, but THE Queen. Turns out the Queen was Beyoncé. (And it turns out the program I’m using to write this knew to put a ‘ over ‘e’ in her name – which is really weird to me.) Also, the guy from Metallica’s microphone failed, prompting Lady Gaga (whom I know of via her Super Bowl gig) to save him. And lastly, some blonde lady (Adele?) gushed so loudly about the aforementioned Queen some people questioned her sincerity.

Ok, cool, I thought. Sounds pretty entertaining.

Wait. No it doesn’t.

To all of this, I listened wide-eyed and confused. And then I realized that although I’m not terribly old, my tastes are pretty much ancient. It’s almost as if my love of music, culture, art, and books stopped somewhere in the late 80’s – early 90’s. And I can’t explain it. It’s not as if I don’t want to find new music to love. It’s not like I find modern music disastrously boring on some random whim. And life sure would be more fun if I had any inkling to enjoy The Walking Dead, Game of Thrones, and ________ <—- (insert superhero tv show here.)

Does anyone else experience this?

Anyone?

What the F does this meme even mean??

If I think about it, I don’t particularly miss the cultural era in which I grew up. The 80’s were straight up strange, with all the long hair, horrid pop music, and low production television. The 90’s might’ve been even worse, dragged into despair by depressing grunge music and not-quite-awesome-yet video games.

But I guess I didn’t realize my situation until the new century rolled in and forcibly stopped me from caring.

I don’t remember when it happened, but at some point all the music on the radio turned me off.

Until I stopped listening entirely.

Next came TV.

And here’s the whole story behind that.

More recently, the wave of superhero movies and bombastic action films flew right over my head.

Leaving me almost alone in the theater watching this.

I guess I can’t really complain; living under a giant rock has its benefits. I have tons of extra time. Peace and quiet are my domain. And then of course there’s all the money I save by not having cable and never going to a concert starring anyone famous. But the drawbacks are…well…I’m not sure. I’m left out of discussions regarding politics, news, movies, television, et cetera. And while I don’t particularly mind sitting in my quiet corner, it tends to halt conversations when I admit I don’t know a damn thing about whatever’s being talked about.

Me. As in my face. Always.

It’s almost intentionally ignorant, right?

It’s cultural abandonment.

It’s a willful disregard for humanity.

And now, after all these years, I still have no idea what happened.

Do you?

J Edward Neill

Builder of better coffee tables.

Under-the-rock artist.

The Future (and history) of beautiful Video Games

Ever daydream of being somewhere other than wherever you are?

Well?

Maybe you fantasize about slumming at a beachside tiki bar?

Maybe you daydream of sitting in the backyard on a warm night, soaking up a pitcher of sweet tea?

Or mayyybe sometimes you dream of nestling on a couch with all the lights off, controller in hand, television ablaze with an amazing video game?

Yeah. You know you’ve thought about it. It’s ok to admit. I’m right there with you.

Daydream of this real-life scene….oh wait…that’s Skyrim!

Let’s take a moment to appreciate where we are these days. We’re in the golden age of video games, and that’s no exaggeration. As far as new forms of art (yeah, video games are art) games are advancing leaps and bounds ahead of other industries. Hollywood movies are kinda stagnant. Television is all reality shows, zombies, and superhero/crime drama.

But games…well.

Every time a new year rolls around, we get to swim in a shiny ocean of faster, prettier, more artistic gaming entertainment. For $60, you can either take your family to see a single 2-hour movie at the theater OR you can buy a game like Skyrim, Witcher, or Zelda -Breath of the Wild and create stories of your own via your console of choice. You can also buy new gaming accessories for your console, you might want to visit sites like https://scufgaming.com/playstation for more gaming products and accessories on sale. Looking for some gaming accessories like gaming headset? Why not check out a shop similar to Headphonage store for some of the best gaming headsets and accessories?

My kid pretty much wet himself when he saw the preview of Zelda – Breath of the Wild

And so here we are. Another new year. After a powerful 2016, which saw a waterfall of hot, stunning titles roll over the precipice, we’re primed for what could be the most beautiful year of games ever. And I don’t just mean good games like I’ve listed here, but gorgeous, artistic, crazy-good looking titles. Like sharp and futuristic Mass Effect 4 and noir-looking Vampyr.

Which begs the question: what are some of the most beautiful game titles of all time?

Well…for starters:

Limbo (Playdead)

Windwaker (Nintendo)

Witcher 3 (CD Projekt Red)

Metroid Prime 3 (Retro Studios)

Mass Effect 3 (Bioware)

 

Ori and the Blind Forest (Moon Studios)

Beyond Good and Evil (Ubisoft)

The Last of Us (Naughty Dog)

Halo 3 (Bungie)

Inside (Playdead)

Half-Life 2 (Valve)

***

A while back (and I mean WAY back) game-devoted site IGN did an article focusing on the best graphics ever. Now I don’t mean to be picky, but great graphics don’t always translate into superior beauty. Yes, realism is nice. And yeah, a poppin’ frame-rate is great. But sometimes it’s not the sharpest, most advanced games that strike an artistic chord.

Take Playdead’s Limbo and Inside, for example. Neither game was a technological achievement, but both were atmospheric, subtle, and beautiful. And let’s not forget Wind Waker, now more than a decade old, using cel-shading to give gamers a whole new perspective of Link. Both were risky moves by their developers, and both paid off.

Speaking of developers, they haven’t always had the tools they do today. Take one look at my progression of best games ever, and you’ll see the jumps we’ve made in graphical power.

Which begs the question: which old-school games are the most beautiful?

What about….

Majora’s Mask – Nintendo

Quake 3 (id Software)

Neverwinter Nights (Bioware)

Myst (Cyan)

Knights of the Old Republic (Bioware)

***

Admittedly, it’s slim pickings if you go much older than the mid-90’s. Games back in the day had to be fun first, pretty last. That’s not to say old-school games don’t have moments of beauty, but the highly pixelated graphics usually meant the beauty was due to the story or the atmosphere.

And that’s the true test, isn’t it?

A fun-to-play game can be good, but it’s the rare game that makes us think and feel, and thus it’s the rare game that’s truly beautiful throughout.

Games can be art. Art can be games. The better developers gets at making them, the more the line will blur.

And that’s a good thing.

 




You say you’re a video game god? Find out the truth by taking this quiz.

J Edward Neill

Creator of Coffee Table Philosophy 

Painter of Darkness

The Return of Anti-Meme Fridays

Welcome to the triumphant return of the Anti-Meme Friday series.

After a brief vacation and a few months of posting A Thought for Every Thursday articles, we’re back with some fresh new meme-hate for your entertainment.

Here’s how it works:  The first meme is always pulled from Facebook or Twitter, and its logic deconstructed in the most sarcastic way possible. The second meme is anti-motivational and/or funny. Because…really…that’s all a good meme should aspire to be.

Rest assured this is all in good fun.

Mostly…

*

Meme 1 (Bad)

bad-meme-1

First, let talk about astrology. Not to be confused with astronomy, it’s a pseudo-philosophy stating that the planets and constellations are reliable predictors of human behavior. Hint: they aren’t.

Let’s be clear that the only effect planetary bodies (other than Earth) have on humanity is gravity. Also, birth signs (such as the aforementioned Taurus) are completely made up and arbitrary. The universe doesn’t recognize things like months and calendars. And the stars making up constellations are typically millions of light-years apart.

Whatever. It’s an argument I can’t win.

But more than my concern for the brain-patterns of astrology lovers, whenever I see someone sharing these kinds of memes, only one word comes to mind: narcissism. It screams, “Look at me! I’m a _____ sign! Fear me!”

Also…basic reading and writing skills. Pretty much every “I’m a Gemini/Taurus/Scorpio badass” meme has at least one obnoxious error.

Sigh…

*

*

Meme 2 (Not quite as bad)

good-meme-1

Cute.

The meme and the girl.

Also cute? My review of Rogue One.

* * *

That’s all I’ve got today.

Past Anti-Meme Fridays.

Farewell for now.

J Edward Neill

Oh, here’s a few of my deadly serious books:

WebImageFront DDP 1 101 Questions for Humanity

SHORT FILM: THE BIRCH

The Birch movie poster

The Birch movie poster

Happy 2017!

In the tradition of Amanda Makepeace’s short film reviews, I am sharing and reviewing:

The Birch (2016) – Horror Short Film

Sword and sorcery speaks to me. Those never-existed fantasy worlds and characters speak to me. In my regular blog series, I write about my quest to buy a resume that will elevate me from a tabletop role-playing game wanna-lancer to freelancer. I want to enter that field because I have sword and sorcery stories that I want to tell.

Where does The Birch fit into that? [SPOILER WARNING – The film is linked below so skip ahead, watch the short and then come back for my thoughts.] The movie takes place in the modern-day UK so you have to squint just a bit to see it as fantasy sword and sorcery. If you squint you’ll see a spellbook and magic and an elemental and the enemy uses a knife and the final battle takes place in the woods. Sword and sorcery veiled by modern clothing and backpacks and streets and a bedroom.

In D&D* terms, The Birch is about a young wizard who is given a spellbook by his dying mother in order to protect him. He is being bullied and she cannot save him but she knows a secret that can. After studying the spellbook, he uses magic to summon an earth elemental to be his protector and surrogate mother.

The Birch

The Birch

If this were D&D, it would be an excellent backstory of what drove a character to become a wizard. It delves into the origin of their spellbook, their mystical lineage, what motivated them to cast their first spell and why they can never turn back from that path.

This origin story leaves open future campaign plot points. Did the boy get away with the murder? What happened to the birch? Does it still obey the wizard or is there a darker, more tragic end to their relationship. The deepest reach might be, what killed mother? There are worlds of possibilities generated by 4 minutes and 31 seconds of story. Need a bit of horror magic for the New Year? I recommend:

The Birch (2016) – Horror Short Film
Directed by Ben Franklin and Anthony Melton
Written by Ben Franklin and Anthony Melton and Cliff Wallace
Full credits and production details at BloodyCuts and at IMDb.

4 minutes and 31 seconds of horror:

*For sword and sorcery, Tolkien and Dungeons & Dragons (D&D) provide so much of the glossary.

The death of 2016 – It wasn’t ALL bad

From the staff at Tessera Guild, we’d like to wish you a…

hny

2016 was one helluva ride, right?

Almost everyone famous ever passed away.

A reality TV guy became the U.S. president-elect.

And the best Star Wars film ever came out.

Meanwhile, the team at Tessera Guild punched out hundreds of articles on art, books, creativity, philosophy, and life, some of which you liked…and others you loved. 🙂

Here’s our top seven picks for 2016’s best, most engaging Guild articles:

My Mother – The Horse Diver

circa 1955: A diving horse and her rider disappearing in to a swimming pool with a splash. (Photo by Three Lions/Getty Images)

circa 1955: A diving horse and her rider disappearing in to a swimming pool with a splash. (Photo by Three Lions/Getty Images)

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Killing Your Darlings or Editing My Overused Words

writing

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Vanity Press: What Kickstarter RPG Rewards Are Available? – Slaughter at Splinterfang Gorge & Luminous Echo

screen-shot-2016-09-21-at-9_49_58-am-384x500

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Inside One Artist’s Mind

table2-500x375

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Three Little Sunsets in Florida

untitled-3

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Interview with Brandon Easton, screenwriter for Marvel’s Agent Carter, Part 1

agent-carter_612x816-375x500

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And finally, included because it’s totally ridiculous (and totally true)…

Porn searches leading to our (totally) non-porn website!

pigs

* * *

Here’s to everyone having an amazing 2017!

The Tessera Guild Team

J Edward Neill

John McGuire

Egg Embry

Robert Jeffrey II

 Amanda Makepeace

Chad J Shonk

The Sister Series Superstar – Leanne Davis

On an otherwise quiet afternoon, while fishing in a blue lake beneath the summer sun, we caught a fish.

Only this was no ordinary fish.

This was Leanne Davis, author of The Sister Series and The Seaclusion Series, both of which are huge.

And this is no fish story. If you like to read, and you want to catch some top-notch fiction, just go right here.

*

But first…read our exclusive interview with Leanne!

* * *

So…Leanne…you’re kind of a big deal. (No blushing allowed.) Let’s talk about your uber-successful The Sister Series. Give us the goods on what it’s about and why you decided to write it:

… So kind of you to say so… but I’m very small fish in the big pond of authors on Amazon. But it has allowed me the privilege to write full time for a living, and I am SO grateful for the opportunity.
Anyway, The Sister Series is (so far) a seven book series that will be ten books when I’m done with it.
This series came about when I had just finished writing my Zenith Trilogy which chronicled a rock band living in downtown Seattle. I had already written my Seaclusion Series which is about a handful of families in the small town of Seaclusion. I wanted something different. And I found it. I had this idea of a soldier and girl… but it didn’t go exactly as I first planned. It became a much involved story than I first intended. The beginning of this book has Jessie Bains kidnapped and being held prisoner in Mexico. Though the time spent there is short; the shock of what happens to her follows her through the rest of her life. She suffers from PTSD, something that I show her dealing with through several books and it spills around to those she loves. The premise of this book and series came about when I happened onto the subject of drug trafficking at the United States border which led me to Mexico, and eventually to how prevalent sex trafficking is, and how it has become tied into the drug cartels. From this research I started to design the overlying theme of this series. The concept for Jessie’s kidnapping was inspired by some of the stories I found and as horrifying as my fiction is, the real stuff is literally sickening. The rest of the series has grown into different relationships and storylines, but the starting book set the tone for the series as my most serious, dark and emotional.
The Sister Series is about the emotional scars and battles that are often hidden in people.
Rape. Drugs. Abuse. Violence. Pain. Betrayal.
And how they can be overcome.
Love. Joy. Family. Forgiveness. Faith. Hope. Redemption.

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The overlying arc of this series is exploring the lives, loves and familial connection of two sets of sisters and their daughters. Each book is a separate story but related to the other books. The series focuses on these women’s trials, tribulations, dreams and their individual quest for acceptance, love and happiness.

You’ve cracked the top of the charts with several of your books. First of all, congrats! Second, wanna share your marketing strategy with the aspiring masses?

Thank you! I’ve had the privilege of some really amazing days in the trenches of Amazon. It’s not often or for long, so when it happens, you will find me taking lots of screenshots of my books as if it’s my child at their first day of school!
My strategy… luck? Seriously, I think a lot of it was due to luck and being in the right place at the right time. When I released The Other Sister it was often picked up as a ‘dark romance’ through Goodreads and when free in the Amazon store. Dark romances, a few years ago, was a relatively new concept of these really intense, almost sadistic romances. My book is not actually dark like that, but the premise sounded like it, so it helped propel interest to it that led to a lot of downloads. From these downloads the book garnered quite a few reviews. It was because of these reviews I was able to use marketing services such as BookBub to run book ads. The large number of downloads from the exposures from these outlets introduced my writing to most of the core readers who follow my books.
When I was picked up by my publisher (The Wild Rose Press) they sent me this list of fifty ways to market as an author. The number one marketing tool was to: write another book. I took that one to heart. I’m much more apt to be found writing another novel than marketing on twitter, Facebook or even blog interviews (look at me doing it now!). I decided that I could do: I can write a lot of books. At any given time I have up to ten novels I want to write. My ideas and characters and desire to write them down is only limited by my physical time to write and edit them! So that is probably my number one marketing strategy, write, write and write some more.

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What kind of stories inspired you to write The Sister Series and The Seaclusion Series?

Often news stories. Which isn’t the typical ‘romance’ inspiration. It’s not the facts that inspire me but it’s pondering what the emotions behind a certain event or experience would make someone feel and the affect it might have on the rest of their lives and relationships. That’s usually where my stories pick up… with my characters dealing with some underlying issue. I like to write about difficult subject matters, I especially like to explore unlikely personality matches or situations and see if I can’t twist the story around to end happily. I take on a lot of untraditional characters for romance heroes and heroines. I’ve written about a drug dealer, several PTSD survivors who aren’t coping well, alcoholics, and even cheaters, just to name a few. I really hate stereotypes so I enjoy seeing if I can’t go against them.

What do you find most challenging about being a modern-day writer?

Time. Exposure. Piracy. Reviews. Sales. The list goes on!
I also think social media, binge watching TV shows and movies… you know everything electronic, distracts potential readers and are our biggest competitors.  I think we authors compete more with other forms of entertainment than we do each other. Many blame the “glut” of new authors and novels as the challenge—as if a flood of books is a bad thing—when I believe it’s merely less readers reading.
The other challenge, as with most authors, is getting “found” on the behemoth Achilles Heel of all authors: Amazon.
The catch-22 of Amazon. I sincerely love Amazon in so many ways. I would not have a career without it, let alone the sales I’ve had or even begin to sustain it. Amazon allows me to publish what I want, when I want to, how I want to and also have the potential of readers.
The catch being, I don’t control it. Why are some books successful? Others release to crickets. I’ve had both. I didn’t do anything different marketing-wise. So if I could find the seemingly mythical formula, I would be a rich author. But in this access to readers, I also hand over all my exposure to Amazon and only Amazon. All my eggs are literally in their basket. They have a lot of control over my career and that is never a smart long term business plan… but at this point there is no better one to have. So… huge catch-22.

Looks like you’ve got a book coming out pretty much now. 🙂 It’s called The Broken Sister. What’s it about and when can readers grab their copy?

The release date was June 20th to Kindle! It is the seventh book in the Sister Series and takes on the daughter of the main character from The Wrong Sister (4th book in the Sister Series).  This book deals with a twenty-year-old college junior being drugged and date raped. She doesn’t remember it, so she doesn’t know what to do in the aftermath of it. As an added twist to this story, her love interest is the brother of her rapist, and she just doesn’t know it… yet.

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To be more official, here is the blurb:

Something happened to Kylie McKinley during her freshman year in college. Something no one knows about. The thing is: she can’t remember it fully, so what could she possibly have to say about it? Why, then, does it keep screwing with her head so much? When another, far braver girl than she comes forward with a story that is eerily similar to Kylie’s own, she begins to see she can’t keep silent forever. Bolstered by this girl, Kylie finally finds the necessary strength after two years of indecision to do something about it. But will it be enough to finally end the silence that has almost broken her?

Then she realizes exactly whom her accusations will pit her against.

Tristan Tamasy has long term plans to be the next head of the Tamasy legacy. Tristan is smart, focused, cultured, and ready to expand their family’s corporation. Tristan is nothing like his younger brother, whose antics have lately started disrupting everything. Now, Tristan has been commissioned for damage control after two girls start making noise against his brother. That’s when he meets Kylie McKinley. From the start, she challenges the road he has chosen for his life. After he starts to realize she might be telling the truth about his brother, his integrity to do what is right conflicts with his loyalty to the family he’s been groomed to protect. It tests everything he believes about himself and threatens to squelch the feelings he has for the one woman he should never want.

Again, thank you for hosting me here today!   (We were happy to have you!)

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The Broken Sister is now available right here!

 Connect with Leanne:
Website: http://leannedavis.net/Blog/
Amazon Author Page
Facebook Author Page
Twitter: @leannewrites

 

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Enjoy this interview? Be sure to check out ALL of Tessera Guild’s best creative sit-downs right here.

Interview compiled by J Edward Neill

Extreme Sci-Fi – A Door Never Dreamed Of

JupiterEventTeaser1

A few days ago, a friend asked me which of my books I’d most want to make into a movie.

‘This one,” I answered. “A Door Never Dreamed Of.”

It goes a little something like:

A thousand years from today, nearly all of humanity is jacked-In.
We sleep, connected to machines, dreaming our lives away.
For most people, it’s the perfect life.
But for the few who never jacked-In, it’s exile.
Abandoned, persecuted, and betrayed, the Outs plot their vengeance across the centuries.
And when they open the Door, only one way of life will survive…

DoorNeverDreamedPaperback1

Get your copy today, and open the Door.

Your reviews are appreciated.

J Edward Neill

Author of the darkest dark fantasy series ever

And creator of the Coffee Table Philosophy series

In Defense of The Kents

A few years ago DC Comics/ Warner Bros. decided to reboot/ restart/ re-whatever the Superman franchise on the big screen with 2013’s Man of Steel. The movie was sort of a grittier take on the tale of a man who could leap tall buildings in a single bound, being styled with the tone of the previous Christopher Nolan Bat-flicks.

Was it a good movie? It’s still a point that’s debated, even on the cusp of the release of the movie’sman-of-steel-43 sequel / jump off to the DC Cinematic Expanded Universe, Batman v Superman: Dawn of Justice. Overall the film was a’ight the first time I saw it, but it’s kind of grown on me since.

One of the re-branded plot points that came out of this new tone/ focus that I found which was extremely effective was the relationship between Clark and his adopted parents, the Kents.

Played by Diane Lane (Martha Kent) and Kevin Costner (Jonathan Kent), the story of the Kents fateful meeting with a downed Kryptonian life pod pretty much stayed true to the comics. Where this relationship had some detractors, or might have deviated from the source material, though was the tone struck by the Kent’s, towards Clark accepting his possible role as his adopted world’s savior.

I remember a lot of criticism being directed at the fact that the Kent’s were of the mindset that Clark stay under the radar with his abilities, in some cases, with some pretty harsh lines of dialogue.

Case in point: there’s a part in the movie where a young Clark and his classmates are involved in an automobile accident, when their bus careens off the side of a bridge and falls into a river. The kids are trapped, Clark taps into his Kryptonian roots, and saves everyone in a pretty awesome feat of superheroics.

The possibility arises that someone has possibly seen him do this, and it leads to a heart to heart with Pa Kent, as shown in the below line of dialogue.

Clark Kent at 13: I just wanted to help.

Jonathan Kent: I know you did, but we talked about this. Right? Right? We talked about this! You have…!

[calms himself]

Jonathan Kent: Clark, you have to keep this side of yourself a secret.

Clark Kent at 13: What was I supposed to do? Just let them die?

Jonathan Kent: Maybe; but there’s more at stake here than our lives or the lives of those around us. When the world… When the world finds out what you can do, it’s gonna change everything; our… our beliefs, our notions of what it means to be human… everything. You saw how Pete’s mom reacted, right? She was scared, Clark.

Clark Kent at 13: Why?

Jonathan Kent: People are afraid of what they don’t understand.

Even in the previews for the upcoming Batman v Superman: Dawn of Justice Diane Lane has a brief line of dialogue which still sort of speaks to the above sentiment, in present day now that Clark has accepted the Superman mantle, world saving duties and all.

 

First, let me say this: this depiction of the Kent’s is one of my all time favorites.

Secondly: I wasn’t a huge fan of Man of Steel on the first viewing. I thought it was an okay movie, and there were a few things that just prevented it from being pushed into a higher ranking for me.  I still have issues with it, but its gotten a little better for me. How the Kents were handled was partly instrumental in this.

There’s been this suggestion that the Kents were at times just a bit too apathetic. Selfish for keeping their son and his abilities away from the world. Fearful. Distrusting. Etc.

There’s another side of this that I really want people to understand. In the comics, and in subsequent film/ television adaptations of Superman’s origin story the Kents have often been written as a couple who wanted children. For whatever reason they weren’t able to do that. In some instances the Kent’s have been depicted as a couple in their early 40’s, in other instances a bit older, maybe even pushing towards their 60’s, still with this yearning (maybe waning a bit) to have a child to call their own.

Without bringing the added component of whether the couple was religious or not (don’t know if the faith of the couple was ever discussed in the comics, or in other adaptations), the symbolism of the child being rocketed to Earth had to be seen as some sort of miracle to the couple.

So imagine all of this coalescing into a gift from the skies above being dropped in a Kansas field one sunny day. Your prayers/ desires have been seemingly answered. You then find out this kid is an alien from another world, and can possibly change the very course of the world as we know it.

But at the end of the day, all that you see in front of you is that gift from the heavens. Someone that you’ve asked for day in and day out, and he’s there. Your little Clark.

man-of-steel-image04-e1422553488658So yeah, I have no doubt that the Kents would probably be extremely protective of their adopted son. Especially in a world where the common line of thinking is shoot the hell out of it first, then ask questions later. Also, it seems a bit more plausible to me that even if the couple didn’t have the backstory of being childless or having that yearning to fiercely protect their “gift”, they wouldn’t be so likely to push their son out into the world to save the day.

I know a lot of parents who, even when they want to get their knuckleheads out of the house, still worry for the welfare of their child. Of course they eventually get to the point of acknowledging that their child has to become an adult, and has to experience the world. But the depiction of the Kents as not totally being on board with their son “saving the day” immediately has more of a realistic slant for me.

Man of Steel has its faults, and maybe Batman v. Superman: Dawn of Justice will also. But for me at least, the one thing that I can say the screenwriters/ director got right between both would be the Kent’s love for their son, and their desire to keep him protected from an often distrustful and malicious world.

Makes perfect sense to me.

 

The 7 best things from 2015

2015 was a pretty straightforward year.

It had a lot of suck: gearing up for an election, Rhonda Rousey, crappy movies, dabbing, death, war, and the continued proliferation of Facebook quizzes

But whatever.

For once in my life, I’m gonna dwell on the positive.

So eat some of this:

 * * *

The best movie(s) of 2015:

No. Not Star Wars. Ha. Not even close. The best movies of 2015 were Ex Machina, with its subtle nods toward one possible fate for humanity, aaaaaand Inside Out, among the most thought-provoking kids’ movies ever made. Please, let’s not talk about Jurassic Park (yawn) or Avengers 900. The year was short on excellence, but had high moments that might never be forgotten. Also considered for this list: The Revenant (technically didn’t hit theaters in time) and Mad Max – Fury Road (aka: the best action movie ever made.)

Machina

Ex Machina. Wasn’t really a hard decision.

 

The best book of 2015:

Whoa. Intimidating choices here. Admittedly I read less than any previous year since grade school (was too busy writing.) Nonetheless, with attention spans decreasing and the glut of vampire/romance/vomit thundering down upon the world, I’ve an answer for you. It’s Neil Gaiman’s Trigger Warning. It’s a bunch of slick short stories. It’s perfect for those who like quick reads, but who also like sharp, dark, excellent literature.

Trigger Warning

The best album of 2015:

Look. I get it. I know what you’re gonna say. You’re gonna talk about Drake, Adele, The Weeknd, or a bunch of other stuff with words. My full confession is that I can’t stand music with words. It really has all been said before. The sounds are what’s new, not the words. So with that in mind, I’m giving you an album you can actually use. It’s Junkie XL’s Mad Max soundtrack. Just blast this shit while driving and tell me it isn’t extreme fun. What’s better: no words. None. Just booming, thundering, 1,000 horsepower beats. Even my kid loves it, especially the unbelievably intense track – Brothers in Arms.

Max

The rhythms ARE the words.

The best meme of 2015:

Yep. Memes. They suck. They’re supposed to be miniature joke bombs to lighten everyone the F up. But nowadays they’re abused for politics, bullying, and stupid, never-ending inside jokes. So instead of sifting through the trash and finding something transcendent, I give you:

GIFSec.com

The best TV shows of 2015:

Look. I’ve a confession. I didn’t watch a single minute of anything not named football, baseball, basketball or hockey. Not a single, f’ing minute. So I’m leaving this one to you, the readers. What were your favorite TV shows? Because hell if I know. Just insert your show here __________________. I’ll trust your judgment.

untitled

Jake Arrieta. What real reality TV looks like.

Most beautiful woman of 2015:

I know said I didn’t watch any TV in 2015. It’s still true. But I did catch a preview or two, and it got me thinking. Who’s this year’s new hotness? Who the F really cares? But since I made this a category, we’re going with that girl from that new show. I’m talking about Krysten Ritter. Followed closely by Rosie Huntington Whiteley. Yeah. I know. Rosie’s another nod to Mad Max. Shut up. 🙂 Anyway, Krysten really is stunning. Just look at her sulking here. If you can sulk and still be attractive, you’ve done something. Also a close runner up: Jan from the Toyota commercials. No kidding.

Krysten

Really? Right here on the train? Ok, girl from that show. If you insist.

Most handsome guy of 2015:

Who the F cares?

🙂

 

* * *

This got really sarcastic, really quickly.

Cut the sarcasm out of your life with some deadly serious fun. Right here.

J Edward Neill

Superman vs Jesus – Death Matches for the ages

Call your bookie.

Flash your cash.

Place your bets.

For each of the following death-matches, pick the winner. Fights are to the death, no holds barred. No weapons are allowed beyond those each fighter would normally have. (i.e; Thor’s hammer, Superman’s laser eye beams, etc.)

Ready?

You’d better be.

Fight!!!

1.

Ben Affleck’s Batman versus Matt Damon’s Jason Bourne

Ben Affleck Jason Bourne

Fight notes:

  • Normally Batman would get the nod over almost every opponent. But this is Ben Affleck, and he looks pretty uncomfortable in his suit, right?
  • Both men have equally impressive MMA skills
  • There’s a 40% chance they’ll hug it out rather than fight

2.

Chuck Norris versus Godzilla

ChuckGodzilla

Fight notes:

  • Chuck Norris has never lost. Ever
  • Godzilla once leveled Tokyo just for fun.
  • Neither fighter has made a decent movie in decades

3.

Donald Trump’s hair versus Edward Scissorhands

TrumpEdward

Fight notes:

  • If fight night is windy, Trump’s hair has the clear advantage
  • Edward won’t have any access to Helena Bonham Carter during the fight
  • Most people’s money will be on Trump. Literally

4.

Kim Kardashian versus Paris Hilton

Kim Paris

Fight notes:

  • Both fighters have equally impressive sex tapes
  • Paris has veteran experience. Kim has youth (and a definitive size advantage)
  • Neither fighter has any other skills worth mentioning

5.

Darth Vader versus Gandalf the Grey

Vader Gandalf

Fight notes:

  • Gandalf the Grey possesses far fewer MMA skills than Gandalf the White
  • Can lightsabers cut through wizards’ staves?
  • Gandalf may have issues passing the pre-fight drug test

6.

Frodo Baggins versus Hermoine Granger

Frodo Hermoine

Fight notes:

  • Frodo will have access to the One Ring during the fight
  • Also, Frodo avoided certain death way more times than he should have
  • Turns out Emma Watson is stunning. Which Frodo probably won’t even notice, since no one ever has sex in Middle Earth

7.

Willow Ulfgood versus Tyrion Lannister

Willow Tyrion

Fight notes:

  • Willow’s aim with magic acorns is notoriously shitty
  • Lannisters always pay their debts
  • Willow may or may not have actual magic powers

8.

Thundercats’ Mumm-Ra versus He-Man’s Skeletor

Mumm Ra Skeletor

Fight notes:

  • Skeletor has a superior upper-body workout routine
  • No minions allowed to tag-in during the fight
  • Why are both of these dudes blue?

9.

Homer Simpson versus Pizza the Hutt

Homer Pizza_the_Hutt

Fight notes:

  • Eating your opponent is allowed
  • That is all

10.

Superman versus Jesus

Superman Jesus

Fight notes:

  • Jesus can self-resurrect a maximum of three times
  • Kryptonite doesn’t exist on Earth. But maybe Jesus can create it?
  • Superman has advantages in almost every physical category. But it’s possible his cape could hinder him if the fight goes to the ground

* * *

For an infinitely more serious fight to the death, prepare yourself for this. It’s coming out soon.

Otherwise, see you around.

J Edward Neill