Catch up with Tessera Guild news, Kickstarter partners, art affiliates, and more!
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Full campaign setting for Dungeons & Dragons 5e launches June 18 exploring a new world and new player races
Carrollton, GA – May 18, 2019. Today, Creature Curation announced World of Revilo: Campaign Setting and Revilo Bestiary: Boheum’s Guide to Beasts.
Revilo is a high fantasy campaign setting where an entire continent is filled with unique races and monsters. The world Revilo had its first inhabitant in 2009 when its creator, Brian Colin sculpted a large taxidermy-style monster. After finishing the sculpture he knew the creature needed a backstory. Colin gave birth to the world Revilo, naming it after his unborn son’s middle name Oliver. He wanted this world to be something they could work on together. 10 years later, his son has created multiple species, helped with adventure modules, and aided in developing the pantheon of gods.
While continuing to add new fantastical beasts to his world, Colin recruited additional creators to fill out the setting. Revilo’s first foray into the roleplaying game market was through adventure modules that paired with Cardography: Dungeon Adventures in a Deck. Five distinct modules were written for different regions of Revilo. RPGs have always been a passion of Colin, and with this announcement, the Kickstarter for the Campaign Setting that is compatible with Dungeons & Dragons 5th Edition will launch on June 18, 2019.
About the Setting
In the past 30 years humans, elves, and dwarves have crashed onto the coast of Revilo, discovering the land. One human has built an army and hired the vile, marauding Greyskrulls to aid him on his conquests. Will the rest of Revilo be able to form an alliance before this army conquers them? Will the gods wake from hibernation to keep their people safe?
While the outlanders try to find their way in this new land, a revered sect of 18, known as the Keepers of Secrets, are slowly being hunted down by a new cult. Inside each of the Keepers of Secrets is a fragment of the evil god Ghyrma. The Keepers of Secrets fear that this new cult is collecting these pieces to try and resurrect the long-forsaken god.
The Kickstarter will launch with 6 new player races, 3 sub-classes, 2 backgrounds, and 70 monsters.
About Creature Curation
Creature Curations’ ability to design and create unique content, creatures and quests lead to the success of Cardography where they partnered with industry veterans Norse Foundry. The Creature Curation team also created multiple 5E adventures set in Revilo to be distributed by RPG Crate.
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GEEK & SUNDRY: “Pitch-perfect blend of ‘superhero’ and noir tabletop RPG… The mechanics are simple yet INCREDIBLY robust.”
ONE SHOT PODCAST: “Combines everything that’s great about Apocalypse World with everything that’s great about FATE”
ENNIE AWARD FOR BEST INTERIOR ART (GOLD) 2018
ENNIE AWARD FOR BEST FREE GAME (STARTER SET) (SILVER) 2017
In City of Mist, you play as legendary figures of myth reborn into ordinary people who gain the powers of their legendary alter-egos. Play as a hard-boiled detective with the powers of the Monkey King or a fashion tycoon who is the incarnation of Aphrodite and hit the streets looking for answers about who you truly are and about the insidious powers ruling the City from behind the veil of the Mist. Balance your normal life with that of your magical alter-ego as you engage in tense investigation and cinematic conflict throughout the City.
City of Mist is inspired by the world of super-powered noir graphic novels and TV shows, such as Daredevil and Jessica Jones. Through its innovative ‘tag’ system it allows you to flesh out a character entirely unique to your imagination via purely descriptive tags. This enables a vast array of different characters to be created and for new players to easily be able to be introduced to the game. Your choices within the narrative of the story and world are influenced through eight core ‘moves’ which provide different dramatic outcomes based on your character and what you roll on the dice. This allows for fast, fluid play full of danger, consequence, and narrative.
Here’s the lowdown: City of Mist is a modern city where legends are real people. Heroes, tricksters, and monsters are reborn inside ordinary people, regular Joes and Janes, who gain supernatural powers connected to their legendary alter-egos.
The mystical veil of the Mist hides these miraculous powers from the other, sleepwalking residents of the City. It makes armor look like a flak vest and fire breathing like a cheap party trick or a gas leak explosion, so no-one ever knows about the legendary. Modern-day legends exploit this to run secret lives and insidious organizations behind the veil of the Mist.
This is your City: gritty, corrupt, and rife with magic and mystery.
Player characters in City of Mist are ordinary people in whom a legend has awakened. You play a unique combination of a real-life persona and a legendary Mythos, from a street-cleaner with the powers of the Monkey King to a fashion tycoon who is the incarnation of Aphrodite. Your life is a game of balance between magic and normality.
Together with your ragtag crew of Rifts, you will hit the dark streets to uncover the insidious forces at play in your City, confront ancient legends in modern-day guise, and discover what you truly are…
Someone is running the show in this City, and it’s up to you to find out who. You need to talk to the right people, ask the right questions, and sometimes take answers by force. Are you doing it out of the kindness of your heart or because you have a stake in the matter? Either way, the truth must be revealed.
For gamemasters, both new and experienced, City of Mist makes writing investigative adventures easy, using the Iceberg Model. Check out the MC Toolkit for a complete case-writing guide.
Inspired by super-powered noir graphic novels and TV shows, such as Daredevil, Jessica Jones, and Fables, the City of Mist game system encourages you to get creative and experience cinematic moments with every action you take.
Characters made entirely of tags:
Create rich and diverse characters with any ability or walk of life imaginable *without ever writing a single number down*.
Easily flesh out and customize the tiny details of your powers and modern persona and have every detail impact the game – even your character’s catchphrases!
Get creative with new combinations of tags.
Easily introduce the game to new players, no matter their background.
Story-propelling action resolution system:
A simple rule converts your descriptive tags into roll modifiers, turning your narrative into crunch.
Eight core moves deliver different dramatic outcomes with every roll, driving the story forward and fueling suspense (no silent failure).
No hit points! Descriptive conditions (physical, social, magical, emotional, etc.) gradually wear down on your ability to take action, and then escalate to permanent effects and death.
Dramatic character evolution rules:
Simulate the ups-and-downs of your hero’s life with a built-in clash between your characters mythical and mundane themes.
Make hard choices and sacrifices to determine which themes to develop and which to abandon, instigating dramatic changes in your character, such as loss of powers or the death of a loved one.
No levels! Evolve by constantly making cinematic choices and replacing themes to unlock greater Moments of Evolution.
Tribal orcs, high tech agents and steampunk scientists clash in the new tabletop RPG, Æther Void Announcing Æther Void, a psychological retro tabletop RPG in a cross genre universe.
As a corrupt technologically advanced society tries to abduct samples from a neighbouring Steampunk and Fantasy World, they are thwarted by undercover agents in their midst. In the ensuing struggle they crashland on Far Haven where Orcs witness their prophesied ancients falling from the skies.
Æther Void is a cross genre tabletop Roleplaying game, with a wink to retro RPGs like the much renowned Dungeons and Dragons. It features the custom designed Æquilibirum™ Game system that is based on science, as much as possible, featuring known effects from both the physical and the psychological sciences.
The lore of Æther Void is a unique setting where the Fantasy world of Far Haven, the Steampunk world Victoria, and the SciFi / Cyberpunk world Sleeping Dragon are present in the same physical universe, allowing players to play characters on one world, that may eventually discover how to travel to the other worlds.
Each world is based on several existing Earth cultures. Sleeping Dragon has a, mostly Chinese, cultural background, where Victoria features the culture and zeitgeist of Industrial Revolution Renaissance Europe. Far Haven features Viking culture, ancient Slavic cultures, some obscure Chinese myths, tribal culture, and Shinto-buddhist influences.
Æther Void currently has a closed Beta Program up and running to test the very first early prototype of the game, for which interested RPG players can sign up on the website aethervoid.com. Æther Void is scheduled to go live on Kickstarter late summer or early fall 2019, after which a widespread open Beta test will follow, leading up to the actual release of the game (hopefully in time for Christmas).
Æther Void is being developed by MBIT Entertainment B.V., a Dutch Indie Tabletop Developer, based in Groningen, Startup-heaven and jewel of the North of the Netherlands. MBIT was founded by Mendel Bouman, and Ite Teune. Mendel is an indie Game Developer, Publisher, and founder of Indietopia. He worked on indie games such as Convoy, helps regional Indies to make it, and has been an avid Tabletop RPG player since the age of 8 (back in 1987). Ite is an educator with a passion for anything scientific (Chemistry, Biology, Physics, etc), teaching high school kids values and knowledge on a daily basis, and is using his passion as a veteran RPG player to educate the world.
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“The World Before is fallen, torn apart by an apocalypse so extreme that reality itself was shredded and warped in its wake.“
Three exciting new releases are lined up for the Legacy: Life Among the Ruins RPG, Legacy: End Game, Legacy: The Engine of Life and Free from Yoke. Each is a hardcover, approximately 120 pages long, Royal-sized volume (156mm x 234mm). These books are currently fresh at the printers and Kickstarter fulfillment is to begin within a month. Here’s what you can find in them:
Legacy: Life Among the Ruins Core Overview
Your ancestors survived thanks to luck, preparation or pure grit. Now it’s time to leave their shelters and start rebuilding the world. But the wasteland has other inhabitants: families with different philosophies and abilities, secretive factions with their own agendas, and bizarre monsters stalking the ruins. As generations pass and your family evolves to suit this new world, what stories will you tell?In this role-playing game you’ll build your own unique post-apocalytic landscape, home to scattered families of survivors. Take control of a family, play the brave heroes that define them, and guide them through the grand sweep of history.
Legacy: Life Among the Ruins – Key Features
From grand strategy to desperate struggle. Shift freely between commanding the movements of spies and armies and fighting monsters in a ruined wasteland, using the fast and dramatic rules of the Powered by the Apocalypse engine.
You can view an actual play of Legacy Life Among the Ruins here in this 5 session campaign. ( https://www.youtube.com/watch?v=s91efEMH79U&t )
You can purchase Legacy Life Among the Ruins here. ( https://www.modiphius.net/collections/legacy-life-among-the-ruins )
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Author and RPG Expert Daniel D. Fox to Join
Andrews McMeel Universal
Kansas City, MO (May 6, 2019) – Kansas City author and tabletop role-playing game (RPG) designer Daniel D. Fox will join Andrews McMeel Universal (AMU) as Executive Creative Director of Games, announced by President and Publisher Kirsty Melville. In this newly-created position, Fox will work to create and acquire RPGs and related products, as well as work with new and established AMU creators to identify opportunities for extending their brands into the world of games. He joins AMU May 6 and will report to Melville.
“With our successful track record in both print and digital puzzles and games, the world of RPGs makes sense for us as a publisher,” said Melville. “Daniel’s experience in game development and digital marketing make him a perfect fit for this role.”
“Daniel is a creative thinker with an uncanny ability to identify and develop new talent and game properties,” said AMU CEO Andy Sareyan. “We look forward to great things as he leads our expansion into the RPG category.”
“There are a growing number of RPG designers looking for the right partner to bring their games to life in the broader RPG market,” said Daniel D. Fox. “We intend to be that partner at AMU. Coupled with our publishing reach, growth of the ZWEIHÄNDER RPG catalogue, and a wealth of talented creators and associates beneath the AMU banner, we are poised for success. We intend to be agents for change in the RPG publishing world, using traditional print and digital extensions of our games to reach audiences where they are most active – at the gaming table and online.”
Fox is the creator and author of ZWEIHÄNDER Grim & Perilous RPG, one of the best-selling fantasy tabletop role-playing games. Featured on Forbes.com and having won two ENnie golds for Best Game and Product of the Year at Gen Con 2018, the self-published version has sold over 90,000 copies worldwide. Andrews McMeel Publishing (AMP) will publish ZWEIHÄNDER Grim & Perilous RPG: Revised Edition in June 2019, followed by MAIN GAUCHE Grim & Perilous Supplement in September. Prior to joining AMU, Fox was Director of Client Engagement at VMLY&R since 2017, and worked in digital strategy and marketing for much of his career.
ABOUT ANDREWS MCMEEL UNIVERSAL
Founded in 1970, Andrews McMeel Universal is an independent, multi-faceted, global entertainment company. Distinguished by a creator-first approach and the uncanny ability to tap into the zeitgeist of popular culture, Andrews McMeel specializes in comics, illustrated humor and inspirational content distributed across multiple platforms, with a remarkable roster of talent across syndication, book, calendar, and greeting card publishing, digital consumer experiences, and entertainment licensing, including dozens of New York Times bestselling authors and Pulitzer Prize-, Reuben Award-, and Emmy-Award-winning creators.
WIZCO GAMES, LLC. STARTS NEW ADVENTURES IN THE REALMS OF TABLETOP GAMING
Entrepreneurs Matt “KC Rift” Everhart, Brian Berg, Jimmy Duffie, and Danny Grimes launched the parent company WizCo Games, LLC. to open the door to new business ventures. WizCo is the parent company of the Blackwood Society™ – an organized play community for publishing online and convention tabletop role-playing games, and Wizards of the Couch™ – a streaming channel.
The Blackwood Society™ allows players to join online virtual tabletop games through their favorite gaming platforms, while providing a persistent play experience consistent with other organized play groups established by prominent game companies. The Blackwood Society™ difference is the games are presented independently, allowing for a much greater breadth of content, while freeing players to explore beyond one single system or brand. The Blackwood Society’s™ games have been played at popular gaming conventions such as Gary Con, Gamehole Con, Kobold Con, Genghis Con, GENCON and more, and you can simply join a Blackwood Society™ game online, make new friends and try out new games.
Wizards of the Couch™ will feature Everhart, Berg, Duffie, and Grimes along with other personalities and celebrity guests in a fun and energetic open forum discussion panel on tabletop gaming news and topics. The streaming venue will be live on Monday nights at 9PM CST, biweekly, with other segments forthcoming.
About the owners:
Matt “KC Rift” is the owner of Kobold Con in Colorado Springs, publisher and contributor of several RPG for the Pathfinder RPG, and the fifth edition of Dungeons & Dragons. His current project for Dungeons & Dragons 5th Edition is a horror series of adventures based in his own campaign setting called Eryphir.
Brian Berg is the co-founder and director of operations for Total Party Kill Games, having published or been credited in over 100 titles in the fantasy gaming sphere over the last ten years. By day, Brian is the brand manager for a social gaming company and by night, he works nefariously at crafting his own dark fantasy content.
Danny Grimes is a professional GM who has run large-scale games at GENCON (and other cons) since 1986. D&D, Call of Cthulhu and Numenera are his preferred gaming vintages. He currently serves as chief editor and art director for Blackwood Society™ and designer/owner of Delvingwood Collectible Game Terrain. Danny Grimes is a C-level marketing and operations executive in his non-gaming life.
Jimmy Duffie has nurtured his love of fantasy-based stories since he was introduced to D&D back in the summer of 1981. With 30 years of work in IT and Film/Video production, he brings another unique business perspective to WizCo games and looks forward to the creative collaboration with his new partners.
Quote:
“WizCo is going to throw open the doors to gamers of all stripes and experiences, include and connect us all in a way that knocks down the barriers of entry to this much loved hobby.
-Brian Berg
Chief Operating Officer
Follow and find out more about WizCo and their Blackwood Society™ and Wizards of the Couch™ on the following social media channels:
Facebook: Wizards of the Couch on Facebook
Website: http://www.wizcogames.com
Contact Information
Matt Everhart, CEO
Brian Berg, COO
Danny Grimes, Chief Creative Officer
Jimmie Duffie, Chief Technical Officer
wizards@wizco.games
In this game, players take on the roles of child welfare professionals, such as psychiatrists, social workers, and therapists, who enter the memories of traumatized children to help them reframe moments of distress and teach them resiliency. These memories are a chance to forge real human connections and make someone suffering feel less alone.
The game uses a basic stat system that tells players how many d6 they roll when they’re seeing how the child reacts to their attempt to connect with them. If they succeed by hitting the target number, the child trusts the professional more, and forges a connection with them. If they fail, they risk losing trust with the child, traumatizing them, or even violating their professional ethics.
As the professionals move from memory to memory, the game’s difficult can lower as they work as a team to leave the child with the tools they’ll need to face the world. Every time they make a connection with the child, the professionals gain a therapeutic token. If they gain enough throughout the memories, they’ll leave a lasting impact on the child and help the child become more resilient.
The game is about compassion, human connection, and hope. It’s a game that focuses on moments where just asking if someone is okay can help that person feel less alone. It teaches the value of empathy, of listening, and of reaching out even when you don’t know what to say. Most importantly, it shows us that a loving, willing person can give someone suffering the gift of hope.
It is not a game about witnessing horrific abuse. It’s a game about trauma and resiliency. The memories being explored are about those smaller, quieter moments that from the outside might not seem like such a big deal, but because of the life the child has lived leading up to that moment, their perception of the world has changed. The game is about supporting someone in those moments.
One Child’s Heart was designed by Camdon Wright. Camdon Wright (he/him) is a game designer who passionately loves playing pretend, telling stories, and creating spaces for marginalized voices. Besides being known for being a staff writer at the ENnie award winning blog Gnome Stew and the Diversity Coordinator for the Indie Game Developers Network (IGDN). He’s the owner of Unicorn Motorcycle Games, co-host of the Misdirected Mark Podcast, and proud father of two amazing kids. Some of his incredible work includes the 200-word RPG Secret Person of Color and the game Madness and Desire. You can find him hiding behind a typewriter with a brilliant idea, playing pretend at various conventions, or holding loving conversations with those who need a friend.
“A tender, powerful game.
When I played, Camdon introduced us to Kelly, the child we would have the opportunity to try to help. She was strong and in pain. She had lost her mother, and was growing up in the foster care system. Kelly was challenged by life and what it hadn’t given her. Camdon told us this particular girl would only be in this one game. There was no game over for her, no respawning to try again. No one else could be her knight in shining armor that next time. We three and our fumbling attempts to help were going to have a lasting impact. In the way choices each of us makes each day, to try to be there for one another. We leave impacts, leave scars. And we can offer hope. Kelly found a thread to hang onto in our game. She connected with a teacher. Found something with meaning to her, creativity and art. She became a teacher herself, extending the helping hand she’d been given to others. Kelly challenges me to live up to her model. To remember that each moment we can give or be there for another is a moment we can never get back if it is squandered.
Play One Child’s Heart and let it change you. Camdon guides us to learn, witness and open our own hearts for the better. “
– Emily Care Boss
“I loved playing One Child’s Heart. It’s the kind of game that lingers with you long, long after you play it and it’s a genuinely moving experience.”
– Jeff Stormer
“It’s a really real emotional palette that this game works with and it does so in a way that’s really subtle. A way that doesn’t get enough recognition in games.”
– Jabari Weathers
“Camdon Wright’s One Child’s Heart is a game unlike any other I’ve ever played. It’s beautiful. It really strives to make better humans through role-playing.”
– Michael Conn
“After playing One Chld’s Heart by Camdon Wright, I was struck by how completely unique it is among tabletop rpgs. One Child’s Heart demands that you engage with your feelings in sometimes uncomfortable, but powerful ways. It’s intense, hopeful, and despite the fact that it’s primary framing device is fictional, very, very real.”
– Chuck Lauer
The fantastic Jeff Stormer of the Party of One Podcast brought Camdon on to the show to play the game. If you want to check out what the game feels like and how a one on one game would go, check out this really awesome podcast. Thank you, Jeff, for having us on and playing our game! We’re so excited to share this with the world!
Our friends at She’s a Super Geek had Camdon and Kate on to play the game. Kate ran the game for Andi Fox and Jen Adcock, two badass folks in the gaming world. To hear the first part of the game, check out the podcast! We’ll let you know when the second half drops. This actual play lets you hear how a session with three players goes. Thank you to Jenn, Senda, Andi, and the team behind She’s a Super Geek!
Finally, if you want to learn more about Camdon, the ever amazing Alex Roberts had Camdon join the show for Backstory. Hear Camdon talk about intentional and emotional game design, his hopes for the community, and learn more about how he designs games. Thank you to Alex for having Camdon join him and her thoughtful, compassionate interviews.
Have a listen and let us know what you think! You can also hear an actual play on the Kickstarter site with the folks from the Misdirected Mark Podcast. Thank you to all the folks from MMP and their continued and dedicated support of Camdon and One Child’s Heart!
The Lounge by the Misdirected Mark Podcast recently featured an in depth discussion with Camdon Wright about One Child’s heart. Jesse Edmond spends an hour to talk all things about the game, Camdon’s life, and his game design style.
The Kickstarter is currently live and will be running until May 16th!
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FREE LEAGUE ANNOUNCES OFFICIAL ALIEN TABLETOP RPG SERIESFree League Publishing – Apr 26, 2019 17:07 BSTRoleplaying where no one can hear you screamLOS ANGELES, CA (April 26, 2019) – Forty years ago, Alien shocked and inspired the world with a horrific sci-fi universe that forever changed the genre. In celebration of its 40th anniversary, Free League Publishing has announced today that fans can soon explore that iconic universe for themselves with an official line of tabletop role-playing games. The long-term licensing partnership with 20th Century Fox Consumer Products will kick off in late 2019, launching an ongoing tabletop RPG series drawing upon four decades of world-building within this beloved universe. Free League is renowned for its own world-building in science fiction, with their best-selling sci-fi RPG Tales from the Loop sweeping the 2017 ENnie Awards for Best Setting, Best Writing, Best Art, Best Game, and Product of the Year. Tomas Härenstam, Free League co-founder and game director of their sci-fi RPGs Tales from the Loop and Mutant: Year Zero, will oversee game design, with original artwork from esteemed artists Martin Grip, John Mullaney and Axel Torvenius. Taking place shortly after the events of Aliens, the first RPG will propel players into the vast possibilities of the Outer Rim Frontier. From the pioneering colonists and scientists to the ever-present Company reps and Colonial Marines, the game promises a diverse range of characters and gameplay experiences far beyond the staple cat-and-mouse suspense and survival horror of the franchise. “The Alien saga isn’t about superheroes with superior firepower,” says game director Härenstam. “It’s about placing ordinary people in extraordinary circumstances, and testing the endurance of the human spirit against inhuman atrocities and impossible odds. Such a harsh yet hopeful universe has captured our imagination for 40 years with good reason, and we’re excited to explore new stories and perspectives as players must face their demons (in a true and metaphoric sense) and brave the horrors of the unknown.” To best capture the Alien experience, the RPG will provide more than the framework for continuous, open-world campaigns. Beyond the sandbox campaign game mode, Free League is also designing a “Cinematic” mode, with pre-generated scenarios that players must complete within a single session. Emulating the dramatic arc of an Alien film, these survival challenges promise escalating stakes and fast (often brutal) gameplay where most players aren’t expected to last the night. Their first cinematic scenario, Chariot of the Gods written by sci-fi novelist Andrew E.C. Gaska (Death of the Planet of the Apes), is included in the core manual. More cinematic modules and game expansions are already in production, with direct tie-ins to Fox’s future plans for the franchise slated for 2020 and beyond. The Fox-Free League licensing deal was brokered by Joe LeFavi of Genuine Entertainment, who will manage the license on behalf of Free League and serve as an editor on the game series. Alien is the latest in a slew of high-profile tabletop deals by LeFavi, including the master tabletop gaming license for Dune, the tabletop RPG series for Altered Carbon, and multiple brand extensions of World of Darkness. For more news and previews on the Alien RPG series, visit alien-rpg.com. Then follow Free League Publishing on Twitter and Facebook, where fans can discover art and gameplay development ahead of the game’s release. ABOUT 20TH CENTURY FOX CONSUMER PRODUCTS 20th Century Fox Consumer Products licenses and markets properties worldwide on behalf of 20th Century Fox Film, 20th Century Fox Television and FX Networks, as well as third party lines. The division is aligned with 20th Century Fox Television, the flagship studio leading the industry in supplying award-winning and blockbuster primetime television programming and entertainment content and 20th Century Fox Film, one of the world’s largest producers and distributors of motion pictures throughout the world. For more information on all Alien products and activities, go to www.AlienUniverse.com. ABOUT FREE LEAGUE PUBLISHING Free League is a critically acclaimed Swedish publisher of speculative fiction, dedicated to publishing award-winning tabletop role-playing games, board games, and art books set in strange and wondrous worlds. Our best-selling RPG Tales from the Loop swept the 2017 ENnie Awards, winning five Gold ENnies for Best Setting, Best Writing, Best Art, Best Game, and Product of the Year. The game is inspired by a series of iconic art books published by Free League – Tales from the Loop, Things from the Flood, and The Electric State – exploring artist Simon Stålenhag’s original sci-fi universe soon to be realized in the upcoming TV series from Amazon Studios. Most recently, our fantasy RPG Forbidden Lands became the 3rd most successful RPG Kickstarter of 2017 and dubbed one of the best RPGs of 2018. Other tabletop work includes the post-apocalyptic RPG Mutant: Year Zero, the sci-fi RPG Coriolis – The Third Horizon, the fantasy RPG Symbaroum, and the Crusader Kings board game. To learn more, visit freeleaguepublishing.com. ABOUT GENUINE ENTERTAINMENT Genuine Entertainment is an award-winning producer and paladin in genre entertainment, specializing in strategic licensing for entertainment franchises and fandoms that demand quality and authenticity in equal measure. It’s our mission to build brands by building worlds and fan communities, making meaningful contributions with premium content and consumer products that extend brands into new markets and genuinely connect with fans across multiple categories. Recent collaborations include such genre greats as Alien, Altered Carbon, Avengers: Infinity War, Blade Runner 2049, Dune, Game of Thrones, and World of Darkness. To learn more, visit: www.genuineent.com. Free League is a critically acclaimed Swedish publisher of speculative fiction, dedicated to publishing award-winning tabletop role-playing games, board games, and art books set in strange and wondrous worlds. Our best-selling RPG Tales from the Loop swept the 2017 ENnie Awards, winning five Gold ENnies for Best Setting, Best Writing, Best Art, Best Game, and Product of the Year. The game is inspired by a series of iconic art books published by Free League – Tales from the Loop, Things from the Flood, and The Electric State – exploring artist Simon Stålenhag’s original sci-fi universe soon to be realized in the upcoming TV series from Amazon Studios. Most recently, our fantasy RPG Forbidden Lands became the 3rd most successful RPG Kickstarter of 2017 and dubbed one of the best RPGs of 2018. Other tabletop work includes the post-apocalyptic RPG Mutant: Year Zero, the sci-fi RPG Coriolis – The Third Horizon, the fantasy RPG Symbaroum, and the Crusader Kings board game. To learn more, visit freeleaguepublishing.com. Website: freeleaguepublishing.com |
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Resource linksAlien RPG Website Free League on Facebook Direct Link to Alien RPG Trailer |
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ST. LOUIS – April 25, 2019 – Local indie game developer HopePunk Press launched a Kickstarter today for their flagship game, Spaceships & Starwyrms. The crowdfunding campaign has a goal of $7000 and will run until May 30th.
Spaceships & Starwyrms is a science fiction tabletop game based on the d20 system rules made popular by Dungeons & Dragons. It introduces rules and options tailored to the sci-fi genre and comes with a fully-realized setting known as the Nacora Galaxy. The Core Sourcebook promises nearly 400 pages of content. “I think this product is a great option for running D&D in space, both thematically and mechanically. It’s well designed, clear, and attractively laid out,” said Mephit James, a St. Louis game reviewer.
HopePunk Press founders and St. Louis natives, Benjamin Quiggins and Audrey Stolze, describe their company’s philosophy as one that “seeks to tell stories about light in the darkness”. With an emphasis on inclusivity, accessibility, and “radical optimism”, HopePunk Press strives to create games that appeal to a wide audience.
Spaceships & Starwyrms was published digitally in December 2018 on drivethrurpg.com. With their Kickstarter, HopePunk Press is aiming to publish a print version of the game, as well as to release new supplementary content in both digital and physical form. “Tabletop games aren’t a niche hobby anymore. We wanted to share our enthusiasm for tabletop and the sci-fi genre with other folks,” said Stolze.
More information about the product and HopePunk Press can be found at https://hopepunkpress.com/.
Imagine a world in the not too distant future, 2090, where technology has entirely shaped the very essence of human nature, and where fiscal interests, the international arms race, and consumerism have entirely shaped that same technology. This is the world of GeneFunk 2090.
Supercomputer in your Bloodstream
The human condition as a whole has become something somewhat different. Somewhere along the way almost every single human has been modified to have a powerful supercomputer coded directly into their DNA and physiology, one that has merged with their consciousness. In this world the internet has become as real as the physical world and hackers have become manipulators of the very stuff of the human psyche, probing and rearranging memory and mind the way a potter molds clay.
Plasticity of Genes, Form, and Human Nature
Large sections of the human population have had their genes chosen before birth to breed success, while others have had foreign DNA included to produce wholly different physical traits that were once thought inhuman. On top of all the innate genetic tweaking, individuals modify themselves through cyberware surgeries and biohacks, to the point where some are considered entirely “posthuman”.
Violent, Shallow, and Unequal
Multinational corporations have gobbled each other up, producing ever larger entities until only nine remain, each of which is a superpower bigger than most of the world’s countries. Corporate executives have the power to shatter entire governments in the name of their company’s share value and their own ambition. Gangs and organized crime saturate every urban environment. This world, bloated from overpopulation and consumer greed, has become one of the most violent eras in human history. The rich segregate themselves from the poor, and the tension caused by this wealth gap is causing the world to burst at the seams.
Virtual Immortality
Recent innovations have allowed the rich to undergo a process that maps their entire nervous system, connectome, endocrine complement, DNA and gene expression, and every other feature relevant to the human mind. This digitization of consciousness allows the world’s wealthy and powerful to essentially live forever, switching from one bioengineered shell to another as they see fit.
Cadre of Professionals
You and your allies are a cadre, a lean start-up corporation that specializes in investigation, intelligence, protection, and violence. To keep their hands clean, the syndicates often outsource this kind of work to smaller outfits, like yours. Your cadre’s skillset is in high demand in this intrigue filled world, being sought after by megacorporations, nation-states, organized crime, or wealthy individuals. As an autonomous entity, your cadre of elite agents take contracts as you see fit, navigating the shadows of corporate espionage and savagery with competence and panache.
A cyberpunk/biopunk TTRPG using 5E rules, due to hit Kickstarter on April 30th, 2019!
Promo Video: https://www.youtube.com/watch?v=8H8ntUYDndY
Facebook: https://www.facebook.com/GeneFunk2090/
Twitter: GeneFunk 2090 @GeneFunk2090
Discord: https://discord.gg/ncVeStC
FREE Setting Book: https://www.drivethrurpg.com/product/273002/GeneFunk-2090-Setting-Book
Or: https://crispr-monkey.itch.io/genefunk-2090-setting-book
Kickstarter Preview: https://www.kickstarter.com/projects/crisprmonkey/276683761?ref=810848&token=af145b27
Interview with @Garmbreak1, from @Midgardia:
Art Credits:
William Liberto, Dean Spencer, Enmanuel Martinez Lema, Dimas Raviandra, Trung Tin Shinji, Brad Maesa, Nate Artuz, Abel Bardalez Arica, Tony ‘MrKrane’ Carter, and Sonnaz
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4.16.2019 – Atlanta, GA
Today Reign Dragon Press launched its second Kickstarter following on the success of the DIRGEzine kickstarter in February & March of this year.
Announcing A.R.M.zine !
ARMzine or the Apprentice Role-playing Manual is an rpg/fanzine designed to be a fun way to teach kids (of all ages) how to play AND run role-playing games, without the need for traditional call backs or social barriers to entry. ARMzine is being design with a simple D6 + Skill, fail forward philosophy where success is team building and creativity, not necessarily how many bad guys you bulldozed. Random charts provide the Game Master and their crew (players) with tools to generate completely random adventures, including genre, setting, and the weirdness factors.
ARMzine is setting and genre neutral. This means that one does not need a particular knowledge of either history or RPG traditions to play or run ARMzine inspired games. The cool traditions will be baked in and the unneeded baggage will be left out. In addition, as many kids will be rounded up to playtest ARMzine as we can find. It won’t be adults talking down to kids; the kids will have a say in how the game is designed.
Become one of the backers for this great idea! Head on over to Kickstarter and put your support behind ARMzine!
Link: https://www.kickstarter.com/projects/reigndragon/armzine?ref=31lllh
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Wipe Clean laminated pages of linked Dungeon themed Battle Maps for RPG encounters
Attention Adventurers! An Endless Dungeon awaits! Launching on Kickstarter April 18
The Dungeon, A set of 2 Modular Books of Battle Mats for RPG, is the new modular adventure map book release from Loke BattleMats. A unique product which combines easy storage and portability with up to an epic 2’x2’ playing area and a endless number of map combination options.
The Dungeon is level and flat so it plays just like one large map. Our wire bound format is the closest you can get to a traditional RPG Tabletop mat will all the advantages of a book as well. Just open & Roll!
Fully Laminated throughout and thus wipe clean, every page bar the front & back covers is a map so you get the maximum dungeon out of the books! No more hastily drawing dungeons or spending hours preparing for games. Just open & roll for initiative!
Presented as a set, The Dungeon comprises two 12”x 12” Modular Books of Battle Mats designed to either create 12”x12” or 12”x24” maps using one book, or combine two books to form 24”x24” playing areas, 12”x48”, or frankly any other combination you can think of. Designs have standard entry/exit points to allow the adventure to grow and grow.
The wire bound spine allows the books to lay completely flat or fold completely in half. It also means you can ensure the books are 100% level so your adventure can move seamlessly across the map.
The Dungeon, a Modular Book of Battle Mats set, features -
Launching on Kickstarter April 18
For further information or comments please contact tamzin.henderson@lokeltd.co.uk
#savagethenightfantastic
Tri Tac Legacy Releases Bureau 13 Savage Worlds Jumpstart
Oak Park Michigan: 04.13.2019: Tri Tac Legacy (TTL) revealed their Jumpstart for upcoming Bureau 13: Stalking the Night Fantastic Savage Worlds Edition.
A “Jumpstart”, according the Shane Hensley of Pinnacle Entertainment Group (PEG), creators of the Savage Worlds Adventures Edition (SWADE) table-top role-playing game, is a “showcase the best of [Independent Licensed Publishers’] various worlds we’d share […] with our Kickstarter backers.” Each Jumpstart provides a glimpse into the Savage Worlds project being developed by the dozens of independent studios that have been licensed by PEG. There are currently over fifty “worlds” developing projects for SWADE. Per the rules, each portfolio must come with a fully-playable adventure using the SWADE core book and should represent the vision for the world.
TTL’s JumpStart includes an introduction to how to become a Bureau 13 “Agent”, stats on the 1970’s Colorado RV that Agents are given, the updated “Thing From Walnut Creek” adventure, six playable Agents, and other bits and pieces. Additionally, the Jumpstart features the full wrap-around cover created by award-winning author and artist Phil Foglio (Girl Genius).
Bureau 13: Stalking the Night Fantastic was created in 1982 by Richard Tucholka and won the 1991 Gamers Choice Award at GenCon. Before his passing, Tucholka produced several revisions to the game, but voiced a desire to take the world back to its “everyday people against the supernatural” roots. The Savage Worlds adaptation was commissioned by Tucholka’s estate and, two years ago, Longshot Productions (LSP) was contracted to oversee the project. The Bureau 13 JumpStart is the first glimpse into TTL’s new vision.
While a defunded government agency tasked with saving the world might not seem new to most, the LSP’s design team has taken the familiar and added new, modern twists to previously explored monsters, situations and weapons, demonstrated by the monstrous ManFish (Don’t call them Fishmen!) that travel in packs of “bros” and can be calmed down by appealing to their vanity, or Agent Bill Taggert, a were-chinchilla, whose turn-ons are long hops in the mountains and dust baths (Turn-offs include silver and sudden loud noises.)
The Bureau 13: Stalking the Night Fantastic Savage Worlds Edition Kickstarter begins Friday, September 13, 2019 at 13:13:13 hours MST. Follow Longshot Productions for more information about the launch, reward levels, stretch goals and more as it’s announced at https://www.kickstarter.com/profile/longshot-productions
To view the Bureau 13: Stalking the Night Fantastic Savage Worlds Edition JumpStart, go to http://tritaclegacy.com/savageworlds/jumpstart/
For more information, interview requests, or business inquiries, please contact Tri Tac Legacy at rpg@tritacgames.com
For PR inquiries, comments, or info please contact press@longshot-productions.net
#savagingthenightfantastic
strange | macabre | unique Leiden, the
Netherlands, 15 April 2019. Angry Hamster Publishing is proud to announce the launch of their newest tabletop role playing game Afterlife: Wandering Souls live on Kickstarter on the 1st of May 2019. The fourth official release by Angry Hamster Publishing, this hardcover, full colour book features a unique setting, custom mechanics, and beautifully illustrated images.
Players take on the roles of Wanderers—people who died, but didn’t end up in Heaven, Hell, or any other traditional afterlife. Devoid of any memories of their life before, Wanderers must travel an endless desert searching through different planes of existence attempting to find some semblance of self. Along the way they encounter strange inhabitants, alien cultures, and other humans who’ve lost all hope and are bent on destroying them.
Afterlife: Wandering Souls was created by Elizabeth Chaipraditkul founder of Angry Hamster Publishing. The game explores the themes of hope, self-exploration, and delves into the realm of the strange. Surreal settings mixed with macabre themes elicit a mysterious story players must interact with while dealing with familiar real-world problems.
Find more information on Angry Hamster Publishing’s website: http://angryhamsterpublishing.com/afterlife
Or download the free quickstart through DriveThruRPG: https://www.drivethrurpg.com/product/267900/Afterlife-Wandering-Souls-Quickstart
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The City of the Steam Sun crowdfunding campaign is coming soon to IndieGoGo!
Mathematically calculated City was to become a new Utopia of the rational age, but the disaster changed everything – the City fell into Limbo, the threshold of Hell. Progress faced ancient magic. The City became a part of Limbo, with no sunlight. The familiar world doesn’t exist anymore. There are other laws and other creatures here – but the scientific method works even in the craziest conditions. People lit their steam Sun here. Every morning it rises over the City on a huge rail. The authorities lead diplomatic negotiations with demons, inventors dream of creation of a conscient automaton, researchers look for traces of ancient civilizations. Scientists and frauds, adventurers and magicians, evil geniuses and brilliant detectives… humans and demons. All of them are in the City of the Steam Sun.
Designed for Savage Worlds, The City of the Steam Sun casts players in the gloomy atmosphere of steampunk Limbo: an explosive mixture of steam technologies and ancient magic. A breathtaking detective story, Victorian mystical horror and adventures in the dim rays of the metal steam sun.
Key features:
The City of the Steam Sun is created by Steam Sun Games, a small pen-and-paper RPG studio from Yekaterinburg, Russia. Now we are finishing the English version. The translation is complete and we’ve decided to crowdfund it to complete editing and layout. Our crowdfunding will go live at April 17, 2019.
IndieGoGo pre-launch page http://igg.me/at/steamsun
Teaser https://youtu.be/qj6NPhzTjnI
Jumpstart https://www.drivethrurpg.com/product/224367/The-City-of-the-Steam-Sun-Introduction
UPDATE. IndieGoGo live at:
https://www.indiegogo.com/projects/the-city-of-the-steam-sun/x/16852354#/
Wind dies. Pale grass grows in spirals. Lichen forms blurred iridescent sigils on cracked stone. Black trees curl their trunks and crook their branches as if bowing. The Spire is driven through the skin of the world like a pin through curling paper. With every step toward the tower, it writhes and warps like a hallucination.
Brave adventurer, Free League Publishing announced that Forbidden Lands: The Spire of Quetzel has released worldwide today. Do you dare to enter the land beyond the mountains in search of the spire?
Rumor has it that you shall encounter a dreaming Demon-Queen, a prison of strange beasts who call themselves a family, a coven of witches who don’t get along, and the strange graveyard of the last thunder lizard to walk this land.
If it will be dangerous? Of course, the Forbidden Lands are more dangerous than ever. But what does it matter, friend? Together we laugh in the face of danger and make our mark on that cursed world. Together, we will survive.
The volume The Spire of Quetzel collects four adventure sites for the critically acclaimed retro-fantasy RPG Forbidden Lands, written by some of the best writers in the field today.
The collection contains:
Read more about Forbidden Lands: The Spire of Quetzel here.
Watch the Forbidden Lands Trailer
Forbidden Lands RPG
Raiders & Rogues in a Cursed World
In the sandbox survival roleplaying game Forbidden Lands, you and your friends take on the roles as raiders and rogues bent on making your own mark on a cursed world. Discover lost tombs, fight horrifying monsters, wander the wilderness and build your own stronghold to defend.The tabletop RPGForbidden Lands was named one of the best RPGs of 2018 by Geek & Sundry. The crowdfunding campaign raised over a quarter of a million dollars and was the third most successful RPG Kickstarter in the world 2017.
Review Quotes:
“It’s like somone took hazy childhood memories of a classic D&D game and mixed them with a dash of bleak Scandinavian darkness.”
–Tabletop Magazine
“Superbly packaged, Forbidden Lands is a pleasing combination of Old School nostalgia and fast, simple mechanics with unobtrusive narrative elements designed to bring aspects of the character into play. Its setting offers scope for the player characters to develop not just personally, but also in terms of their place in the world.”
–Reviews from R’lyeh
“This may be the most perfect role-playing game product I’ve ever seen.”
–Plot Points RPG Podcast