Kickstart the Comic – Angelica Reigns #1

Sometimes it is about the story, sometimes it is about the art, sometimes it is about the promotion, and sometimes it is about the whole package. The Angelica Reigns has a little bit of each… a comic I can enjoy and a Kickstarter campaign I can take notes from… sign me up!

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Angelica Reigns #1

From SFC

Brian Hawkins – Writer

Federico Sabbatini – Artist

Chiara Miriade – Colorist

Brant Fowler – Letters

Kickstarter campaign ends on Thursday, June 29, 2017 at 1:05 PM EDT.

 

 

The Pitch:

Angelica Reigns is the first solo series of the SFC Comics line. SFC is a world of super powered sports entertainment. These solo series are a chance to get to know the characters outside of the ring.

The Story:

Angelica is trying to establish a life outside of the shadow of her mother’s cult and Qakare’s power. She’s a young woman in a new city making new connections. All of that is put on hold when she becomes prey to a secret society called, The Faith. They are a faceless, timeless, and secret organization with roots that go back to the crusades. Their mission is to bring purity back to this world. They have ways to track and monitor dark magic. 

John’s Thoughts:

This one has the feel of maybe a Buffy style of story for Angelica. A young girl, fighting against supernatural forces bigger than herself, and, from the looks of it, has a couple of friends to help her on her travels. Consider me intrigued by the overall idea.

In addition, the work Federico Sabbatini is doing on the various images they’ve shown on the Kickstarter page are very nice, almost as if someone took a series of animated cells from a tv show or movie and put them on the page.

From Angelica Reigns #1 – Art by Federico Sabbatini & Colors by Chiara Miriade

The Rewards:

A couple of things they are offering that are a little above and beyond what you normally might expect at such lower levels is a 30 minute Google Hangout with the writer of the series ($30 Level). I could see that being not only an interesting conversation to pick his brain for a bit, but maybe even gain some insight on further learning the craft of writing comics (if one was so inclined). At the $150 level in addition to print versions of the books, you get a 1 hour Google Hangout.

Many of the comic Kickstarters have the idea of “putting you in the comic”, but Angelica Reigns might be the first one to make you “a major character in Angelica Reigns 2-4” ($500 Level). I’m thinking that if you ever wanted to be the villain, but didn’t want to deal with all the jail time… this might be your chance!

From Angelica Reigns #1 – Art by Federico Sabbatini, Colors by Chiara Miriade & Letters by Brant Fowler

The Verdict:

Looking over the Facebook page, they’ve hit upon some interesting cross-promotion with a couple of other Kickstarters (The Untold and Knight), both of which are holding their own Kickstarter campaigns right now. I love the idea of Indy creators banding together to raise all boats as opposed to treating each other as competition. Let’s get those stories out there and told!

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For more information on Angelica Reigns or the rest of SFC comics, check out their Facebook Page here.

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John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novellas Theft & Therapy and There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

He can also be found at www.johnrmcguire.com.

 

Just Remember Me When

Sometimes these things take time. And by the time I mean way too long to actually have passed before a story leaves your head and hits the page. And sometimes you can ensure a speedier process by just outlining and sitting butt in chair. But sometimes the finish line is so close that it completely eludes you. There is nothing to do but wait patiently while it all comes together.

That’s what happened yesterday. A couple of years worth of thinking about possibly, maybe we can, no we can’t, what’s it missing, what does it need? When will it be finished?

Yesterday Courtney and I released our second Veronica Mars Amazon Kindle Worlds Novella! You can find it right here!

Because much like Pringle’s, you can’t just write one story in the Veronica Mars universe and be completely satisfied. There are too many possible characters to write about. When our first novella came out, I wrote about it here. In that, the character of Max was not only the easiest choice, but it felt like no one else would immediately use her for their own stores. This time around if you are writing during season 1 or most of season 2, you can’t avoid the character of Duncan Kane. He’s Veronica’s on again/off again boyfriend. Yet, at times you really don’t know what’s going on in his head very much. To both of us that presented an opportunity to maybe see what makes this character work or not.

No biggie, just hanging out with the Ghost of my dead sister.

His parents are controlling. His sister was murdered (and for a while, it looked like he might have been the culprit). He is best friends with the guy is now dating his ex (and rooming with the guy).The reason this one took longer was that the core story came so easily. Duncan’s current girlfriend’s car has gone missing, and he can’t ask Veronica for help (because of the whole – she’s his ex).

There some complex stuff going on in there. Add to that the summer sessions between seasons make for decent fodder in the “I want to know what you did last summer” vibe.The reason this one took longer was that the core story came so easily. Duncan’s current girlfriend’s car has gone missing, and he can’t ask Veronica for help (because of the whole – she’s his ex).

That said, the reason this one took longer was that the core story came so easily. Which seems counter to how this whole thing should work.Duncan’s current girlfriend’s car has gone missing, and he can’t ask Veronica for help (because of the whole – she’s his ex).

“Duncan’s current girlfriend’s car has gone missing, and he can’t ask Veronica for help (because of the whole – she’s his ex).”

Pretty straight forward, right?

What happened was we wrote 90% of it and then couldn’t quite figure out what the missing 10% was. Some of it was massaging what we had, but some were to add in new scenes, try some different kinds of story-telling in the B story with his therapist sessions.

What we have now is something we’re both very happy with. I’m interested to see how it does in comparison with the first one.

An excerpt from the novella:

You’d think she’d care a little bit more about what happened, but the woman is unbreakable. It is always about appearances with her. And right now, she can’t go to any of the dinner parties without the looks of pity from everyone she knows. She can’t spin it, so the next best thing is to remove herself from the equation until enough time has passed that it doesn’t matter anymore. Some new scandal will reveal itself and things will return to her version of normal.

She tries to make it all about me, but truthfully, it’s all about her.

Her image.

Her social class.

Her life.

I can’t take it anymore. Sometimes it’s better to sit there and remain silent. And then there are the other times. “Don’t you think the justice system might look poorly on Dad leaving the country given the obstruction charges?”

Her look is a mixture of astonishment that I‘d even bring up her husband’s temporary incarceration, and her defense mechanism immediately deflects. “Don’t worry about that. That’s why we pay our lawyers the immense fees.” Then, without missing a beat. “Now go pack. I want to leave early in the morning.”

“No.”

“No?”

“No.” I’m sure it won’t matter. She never listens. “I’m staying. I have classes. Finals.”

“Didn’t you hear me; you can do all of that over the computer.”

“No.”

“Duncan. This isn’t a request. You will-“

“I’m tired of being handled. That’s all you do anymore. I’m not sure if it’s because you feel guilty about how Lilly didn’t follow in your footsteps or what? Do you think if you control every little thing I do then nothing bad can ever happen again?”

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John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novellas Theft & Therapy and There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

He can also be found at www.johnrmcguire.com.

 

The Good Place – A Review

A little show premiered last Fall, and I have to admit the only reason it initially showed up on my radar at all was because of Kristen Bell’s casting. Since my house is a decidedly Pro-Kristen Bell place, there was no debate – it was simply added to the DVR. Then we waited until it magically appeared one night and watched what unfolded.

For those that didn’t see it or can’t remember what it might have been about… I’ll help to fill you in. Mrs. Bell plays Eleanor. Eleanor is having one of those good news/bad news type of days.

The bad news is that she’s dead.

The good news is that she ended up in the Good Place (Heaven, Nirvana, Paradise, etc.).

So while things are a bit confusing, she comes to find out that The Good Place is a place where not only is everything you might have ever wanted right at your fingertips (seriously, check out the flavors of yogurt they have access to!), but you also get paired off with your legitimate soulmate.

However, the twist is that a mistake has been made – Eleanor is not the Eleanor they think she is. No, somewhere in the universal mainframe she got swapped into the spot. So now she has to figure out how to keep up the ruse that she actually is a good person so she can stay.

Because if they find out… the Bad Place awaits (and no one wants to go there).

Luckily for her, her soulmate, Chidi, is an ethics professor. Which means that he is her voice of reason when so many times she just wants to dwell in those less than admirable qualities.

Sadly for Eleanor, being good is a lot of work (and lots of reading homework).

Ted Danson plays Michael, the “architect” of the little community they’re set up in. He is great as the part angel, part community organizer, and part naive grandpa, stumbling along to help foster those people who need it the most. Yet, this is his first opportunity to create a community and for some reason things are going sideways. Sinkholes open and trash falls from the sky for seemingly no reason. We all know this is because of Eleanor’s presence. She’s “ruining” a good thing.

Somewhat simple enough premise which allows for a myriad of little stories to be told about the trials and tribulations of fighting against your own nature. I say simple, but that’s not entirely fair. With such concepts as Heaven and Hell being tossed around, the show does an excellent job with its core tenet:

Can a person really change who they are? Fundamentally do people ever change in any lasting way? And if you change for selfish reasons, do your acts mean anything in the grand scheme of things or not?

Somewhat strange for a TV show to even pose such thoughts. Most of the time shows survive based solely on their illusion of change when no real change for the characters ever really stick. Heck, something like Seinfeld was exactly that in a nutshell. Those were people who were as despicable in the last episode as they were in the first episode.

Superhero comics have this same problem. How do you write about a character for over 50, 60, 70, or even 80 years without them changing in some ways? And if you do have any big changes – will your audience accept them?

The Good Place obviously builds its central conflict around this, and as we learn more about Eleanor, the less likable her life really was. Selfish, mean-spirited, focused on herself to the detriment of anyone else. The viewer is put in a position where we want her to succeed, but in that success we are going to find ourselves without a TV program to enjoy down the line.

It’s a fun show and does well with the ideas presented on a weekly basis, ending on cliffhangers which makes it feel more like a drama than comedy. And had it not been for the big twist at the end, it would have been a show Courtney and I would have continued to watch probably without mentioning it to other people.

The end of the season changed that.

SPOILERS TO FOLLOW

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Seriously, if you are going to watch the show… don’t read anymore. If you need a little more convincing, however…:

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THE GOOD PLACE — “Everything Is Fine” Episode 101– Pictured: Kristen Bell as Eleanor — (Photo by: Justin Lubin/NBC)

As things begin to spin more and more out of control, Eleanor reveals that she is not supposed to be there to Michael. And when it is decided that a pair of our main characters will be forced to go to the Bad Place in order for Order to prevail… an argument ensues. It is then Eleanor has an epiphany:

They aren’t in the Good Place… they are in The Bad Place.

Mind… Blown.

Like I said above, the ending changed the whole show for me. It shook up everything we knew. And it made it so that the second season will be very different. If they were never in the Good Place… will there be any reason to truly be good?

I don’t know, but I’m looking forward to the answer.

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John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

He can also be found at www.johnrmcguire.com.

20 Things I’ve Learned at Concerts

Thinking I’m 25 again last week, my wife and I went to see concerts on back to back nights. A Perfect Circle and Soundgarden. Very different vibes at both shows (obviously), but I realized that over the years no matter what band it was I saw there were a number of “truths” I’ve experienced again and again.

1 – The “I Pre-Gamed Way Too Hard” Category

You should do what inspires you by singing (shouting along), swaying in place, jumping in the pit, or even dancing like no one is looking. It’s one thing to “Feel the Flow”, and it’s another to “flow” right into your neighbors. Especially if they are not currently anywhere near a pit… and you’re just drunk or high or both.

 

2 – The Hazards Of Having Seats On The End Of The Row

Look, I get it. This is your first night out in forever. The kids are up your ass all the time, the boss is up your ass the rest of the time, and you just need a night out. So you and a couple of friends head to the show, grab a beer and settle in for-

Excuse me.

Right, gotta get a refill. I understand. Especially since you’re getting one for your buddies as well-

What’s that? You’re only getting one for you? And as soon as you get back and I’m back engrossed in this song, your buddy is going to tap me and try to get by.

OK… but that guy is going to come back with a beer for your other friend right? No? Just one for him? And you’re saying he’ll interrupt my favorite song, clearly seeing that I’m REALLY belting out the song, thus completely pulling me out of the moment?

Yeah, no worries.

Dick.

 

3 – The Guys Who Think They Are Literally Anywhere Else Other Than The Concert

You know who I’m talking about. These assholes are standing 5 feet away from you carrying on the deepest, truest conversation anyone has ever had before. They are totally engrossed in just being there for each other, no matter what is going on with the band.

Good of you to spend $70 each to do something you could have done at Waffle House.

 

4 – Everything Happening On My Phone Right Now Is Way More Interesting Than Live Music

Obviously this has only been an issue since the turn of the century or so. I mean, how in the world did old Grandpa ever get by without checking their Twitter/Facebook/Whatever feeds?

Again, Great use of your money. Next time you give me half, and we’ll go outside, and I’ll kick you in the balls, and we’ll call it a day.

OK?

5 – Oh, You Didn’t Know? I Am A Famous Director

You know what is awesome? When you see a show and then later own it. It allows you to truly relive the experience and listen to it over and over again.

You know what is NOT awesome? When you have your phone up in a way that I can’t see the show in front of me. All because you have to have a really poor quality video of the whole concert apparently.

 

6 -I Like To Swim, Into The Mosh

No matter what the band, if the music is heavy enough, and there is room to be had – it is very probable a Pit will be formed. With the appearance of that natural phenomenon comes another absolute:

There will always be some asshole who thinks the Mosh Pit is a way to try and hurt someone.

You know the guy. He’s the one who made sure to go out and buy steel toed boots “just because” and now he’s trying to destroy your kneecap.

The worst part is he probably isn’t even a fan of the band at all.

 

7 – Wait… Wait… Wait… What’s Happening!?!

No matter how far away you position yourself from where you THINK the Pit is going to form, you will be completely wrong. It is an unpredictable beast set to engulf you in its wake.

You have been warned.

 

8 – Sometimes Being Tall Sucks, This Is One Of Those Times

If you are tall you will be asked to help everyone up to start crowd surfing. Work out in the weeks leading up to the show otherwise you risk the chance of looking like a complete dick when the person can’t get two feet off the ground.

 

9 – Always Looking For An Opportunity

That said, if you are a woman and want to crowd surf then ask away. I don’t know of anyone who has refused to help a female “up”. However, you must steel yourself against the hundreds of sweaty hands which will grab you all over.

And I mean ALL OVER.

10 – Whelp, That’s It. Go On And Save Yourself!

When someone goes down in the Pit you’d think that’s the end for you. There are dozens of feet prepared to curb stomp you into oblivion, but that generally doesn’t happen. There is always 5+ people will immediately move to help you up.

Except for the asshole looking to hurt you – stay away from that guy.

 

11 – I Wish They’d Played Only Songs No One Knew

You know the person. They want to make sure you know the third song in the set was actually a B-side from their original pressing of the second album only available in Germany.

But you know a girl, so you’ve had it forever.

 

12 – Why Won’t They Just Let Us In? That’s The Rule! They Go, Then I Go, Then…

No matter how state of the art the venue is – getting out of the parking lot is still going to suck.

 

13 – Hey, I Know That You Didn’t Buy A Shirt Inside

Not saying you should give money to the bootleg t-shirt vendors… you want to support the band you came to see.

But I will say my Metallica shirt from 1994 might have been the best $10 I’ve ever spent.

 

14 – Philosophy According To The Band

Weed is the reason for sperm… according to Maynard James Keenan (Tool, A Perfect Circle, Pusifer).

Make of that what you will.

15 – Your Tiger Style Is No Match For My Miller Style!

There is clearly a martial art style waiting to get invented. It would be based strictly on being able to navigate a concert without spilling your beer. I mean, I’m not a drinker, and it’s damn impressive.

 

16 – My Pyrotechnics Never Burned Anyone!

Strobe lights are annoying most of the time.

Seriously. Less is more in their usage.

 

17 – Yes, That Is My Tent Set Up Over There. No, I Don’t Have Anything Better To Do.

Hey, look at you. You stood in line for hours beforehand all in the hopes of getting right up front when the doors open. And you did it!

Your punishment for standing right at the barrier is being crushed by the mass of people behind you.

Hope it was worth it!

18 – Dance Puppets! Dance!

I get it. You have played for the last hour or possibly hour and a half. You are parched. The drummer is about to pass out from exhaustion. The guitarist is destroying his fingers with every note he plays. The bassist has vibrated his body so he is in an alternate reality.

You clearly need a couple of minutes to compose yourself before you finish melting my face off with this concert.

Just don’t make us beg. Don’t make us clap like well trained seals for you to come back out. We want you to play more songs, otherwise we wouldn’t still be here.

Encores are weird.

 

19 – I Will Not Be Trapped With The Rest of You!

Who the hell are the people leaving the show early? Who are they? Why did they spend the money? Why did they come at all? What is going on anywhere else that should make you think:

Yeah, this was a pretty good show. But you know what would make it even better? Leaving before the band does!

I just don’t get it.

 

20 – Without Fail

There is always going to be some asshole who shouts out “Play some Skynyrd!” If you’re lucky, the band will oblige him for a few seconds.

But only for a few seconds.

 

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John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

He can also be found at www.johnrmcguire.com.

A Tale of Two Concerts

So there are two big concert experiences (with regards to song choices):

One is play only your hits. Maybe you sprinkle in some of the old stuff, the deep tracks, but you’re playing the big songs and the newest songs from your latest album in order to support it.

The other option is when maybe this is a tour where you don’t have a new album to support. Maybe you don’t have to be beholden to a strict set list. Or perhaps you are working on a new album, but nowhere near close enough on most of the songs.

This is a case where the catalog really opens up and you can truly reach back and plat those songs older fans haven’t heard in a long time and newer fans have never heard in concert.

Last week I got a taste of both…

An aside – With Pearl Jam being my favorite band, the idea of a unique set list is not strange. In fact, with their shows I’m normally the asshole who wants to hear some random track 10 from one of the lesser known albums. I want the deep cuts more prominently than the more casual fan is not going to have heard or understand.

Night One: A Perfect Circle

This is a band situated firmly in my top 5 bands, but it’s been 13 years since I’ve been to see A Perfect Circle. Life, tour dates, and them not really existing for a good portion of a decade were all contributing factors. That time they were indoors, with people hanging from the ceiling, and other oddities that are somewhat commonplace when you’re dealing with a Maynard related band.

This time around they were at the Verizon Amphitheater in Alpharetta, Georgia, where after having been to only two shows, is fast becoming a household favorite. Great sound, relatively easy to get into the venue (getting out is a little more sketchy, but so is just about every other venue I’ve ever been to), and there is just something about an outdoor show as the sun goes down.

We arrived in time to hear one song from the opening band… which I didn’t catch the name of. I normally don’t mind trying to get in a little early just to catch those bands. So many shows over the years have introduced me to some solid music.

Our seats were about 7 rows behind the general admission orchestra area (which was probably about 10 rows deep if full). Around us were a handful of empty seats… probably another symptom of not putting out music in so long. Strangely, we were told repetitively that the band did not want any pictures taken. In 2004, that might have been something you could control with cameras not installed in every phone (maybe? I honestly can’t remember), but in 2017 you can’t really put that genie back in the bottle. Still, ushers did stop a few people, and I’ve read about others being asked to leave.

We’re rule followers, so no worries there.

The show itself was amazing. APC is one of those bands where I don’t have tracks I skip. As to their set list, I use my wife as the go-by, and she commented after the show she was surprised by how many songs she recognized. Overall, they played their hits, a couple of covers (John Lennon’s Imagine making an appearance – an always welcomed addition), and even sprinkled in a pair of new songs.

The only odd thing about the new songs was the placement of one of them to close out the show. Normally I’d think you’d want something to bring down the house – a song everyone knows and has been waiting for. Instead, we get a song that maybe a handful know and the rest just get to experience. Just an odd choice.

Though, I do think once I get to hear it enough, I have no doubt it will be a quality track to use in that capacity. It certainly had that feel.

Night Two: Soundgarden

Lollapalooza 1996 is the last time I’ve seen Soundgarden. Again, helped by the dissolution of the band for over a decade, I missed the tour they did with King Animal back in 2012/2013. And I might have missed this one had it not been for the venue.

The Fox Theater brings an assortment of memories for me beginning with seeing Top Gun there with my parents and being astounded by the audience interaction with the film. Catcalls during any of the numerous guys with their shirts off scenes, cheers whenever Tom Cruise did anything great, and more clapping when the movie ended. The Theater is topped off by seeing Pearl Jam back in 1994, which I’ve talked about here.

Yet, I’ve only seen one other band at The Fox and it happens to be Soundgarden over 20 years ago. Now here was a chance to see them again in the same venue… a no brainer.

We actually arrived early enough to see The Pretty Reckless open. Given XM Radio and the Octane channel, I recognized a couple of songs. Courtney mentioned actually wanting to download some of their stuff. I’ll be interested to see how the album fills out past the release songs.

As to Soundgarden, you couldn’t ask for a more different pair of shows. Where APC’s light effects were more colors and mood based, Soundgarden is a rock band with their influences spanning from arena rock bands to DIY punk rockers – so the lights were an assault at various times throughout the show. But the biggest difference was the song choice.

Apparently, their 1st full album was rereleased in the last couple of months. It makes for a perfect excuse to dust off those old school songs. And I gotta think if you are a fan from waaaay back in the day, your song bucket list managed to get a lot shorter as they opened with 3 straight songs from that era. Which is great… except I don’t own that record. I start with Badmotorfinger and continue from there.

Don’t get me wrong, I still enjoyed the hell out of the show. They pretty much hit upon everything I’d have expected them to play, but it was a little unexpected.

Though there is nothing like hearing Fell on Black Days live. It’s my favorite song of theirs no matter what form it takes.

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Two bands. Over 4 hours of live music. Great venues.

Extremely tired come Thursday morning.

Worth it.

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John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

He can also be found at www.johnrmcguire.com.

Kickstart the Comic – The Few and Cursed #3

I love Westerns, but I’m not always sure comics love them. Much like Hollywood where their heyday was long before I was born, now it is a trickle here or there. Again, it’s lucky that Kickstarter exists to allow some of these genres a little opportunity to shine.

Of course, this one might be more of a post-apocalyptic western…

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The Few and Cursed #3

From 321: Fast Comics

Felipe Cagno – Writer

Fabiano Neves – Artist

Dinei Ribeiro – Colorist

Kickstarter campaign ends on Friday, May 19, 2017 at 11:59 PM EDT.

 

The Pitch:

She has no name, no home, and no family, just a title: Curse Chaser. Water on the planet has been gone for seventy years and mankind has been reduced to a handful few perpetually living in hell.

And no hell is complete without its demons.

People will do anything to survive. When their lives, their children’s lives, when their world has no chance, that old and forgotten evil curse seems pretty reasonable, it’s just that much easier to strike a bargain with the Devil.

But not under her watch.

The Story:

The Few and Cursed is a post-apocalyptic western set in an alternate 1910 where monsters and the supernatural roam the wasteland that is now Earth. Going from town to town, crossing the oceans in horseback, the Redhead is the only variable possible of balancing the scale.

John’s Thoughts:

First, I have to be honest, the title grabbed me. Without knowing anything else, it caught my eye and made me click on the Kickstarter. From there, the setting and genre drew me in, and then the artwork finished the deal. On top of all of that I feel somewhat fortunate to have them already on issue 3 – it means that I’ll immediately have 2 issues to read once the campaign is over! And again, I have to note that it is amazing when you have the opportunity to do just that. Where missing that initial issue (or 2 in this case) isn’t the end for a potential reader.

One other thing about having those other two issues fund through Kickstarter… the 321: Fast Comics guys clearly know what they are doing. The first and second issues originally funded for about $16,000+ each. This one already reached their initial $6000 goal in the first 48 hours and looks like it will outpace those earlier campaigns.

What that really tells me is they not only provide a great product people have come back for each time.

Artwork by Fabiano Neves From The Cursed and Few #1

The Rewards:

Since you might have missed out on the first couple of issues, there is an assortment of both digital only and print + digital rewards to completely catch you up on the comic. As you move up the ladder, there is the opportunity to grab their anthology 321: Fast Comics Vol 1 & 2, a sketch book featuring Fabiano Neves’ art, or even a chase to get some of the variant prints they’ve done for all the issues.

For those with a little more money in their pocket, the $150 level offers an opportunity to get some original Redhead artwork.

The Verdict:

Given their track record with this series (and a couple of other ones as well), plus the interesting idea, and gorgeous artwork… this one is a no-brainer. And if you were on the fence at all, they provide you with an assortment of preview pages from issues #1 and #2 to help sway you completely.

I already locked in to get my digital copies of the first 3 issues!

Artwork by Fabiano Neves From The Cursed and Few #2

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For more information on The Few and Cursed or the rest of 321: Fast Comics, check out their Facebook Page here.

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John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

He can also be found at www.johnrmcguire.com.

Behind the Artist – Interview with Antonio Brandao

Check out John McGuire’s The Gilded Age steampunk graphic novel on Kickstarter!

What’s exciting about doing comics is that you are going to get to work with multiple artists as time goes on. With each, they bring their own experiences and talents to a project in ways you couldn’t begin to predict beforehand. If your lucky they not only design and bring your words to life, but sometimes offer you a view on a character you didn’t even know was there.

I’m thankful to have worked with Antonio Brandao on Gilded Age issue #3.

***

How long have you been creating art/working in comics?

I’ve been working full time in comics since 2008.

At what point did you sit down and decide to become an artist?

At some point I was working in graphic design and started doing some work in comics. The comic work started to increase to the point where it was impossible to keep both doing both, so I decided to chose my life time dream to become a comic book artist.

Have you had any formal training?

I had a few classes related to art in my graphic design course. Other than that no formal training.

Gilded Age Issue 3, Page 1 – Pencils/Inks by Antonio Brandao, Colors By Nimesh Morarji

What’s the first thing you drew?

My first professional work was a penciled 2 issue mini to an independent publisher.

What things inspire you to create art?

I always loved to draw so it comes naturally. I guess everything inspires me.

Favorite artists/creators? Influences?

My favorite artists… let’s see… there’s a lot! From the “classics” John Buscema and Byrne to Mignola, Oliver Coipel, Stuart Immonen,… too many to reference here.

How do you manage your daily life with the art? Is this your 9 to 5 or is this your 10 to 2? If you have the old day job, what do you do? Do you do anything to market/promote yourself?

It depends. Sometimes I have some small side projects, and I have to limit my time working in comics but usually it’s a 9 to 5 thing. Unfortunately I don’t promote myself that much. Only the occasional sketch in my FB page.

What’s your process? Digital vs. by hand? What do you prefer?

Traditional all the way. Blue pencil, pencil, ink.

How do you work? Music while you draw? TV shows? Movies? No distractions?

I put some Youtube documentaries running. I guess I learn some stuff while drawing.

What have you worked on previously?

A lot of independent projects for some small publishers. Some private submissions for some publishers. A bit of everything honestly.

Are there themes and/or subjects you find yourself drawn to again and again in your art? Regarding comics, are there things that draw you in, something you see or read where you must put your own spin on the story/character?

I like to believe that I’m a versatile artist, and I tend to avoid repeating elements in my work. It might happen though…possibly unconsciously.

I always like to give my own spin to a character. Make it mine, without ignoring previous versions if they exist, of course. I especially like visually interesting characters. Something to make me push my limits.

Gilded Age Issue 3, Page 5 – Pencils/Inks by Antonio Brandao, Colors By Nimesh Morarji

Do you have a favorite thing to draw (genre, scenery, etc)? Least favorite?

I love to draw fantasy stuff, maybe because I’ve read a lot of Conan’s stories from John Buscema when I was young. My least favorite is the “slice of life” kind of stories.

What’s the most challenging thing about being an artist in today’s world?

I’d say that the most challenging thing is to make your work appealing enough, sometimes in very limited time, to attract new projects and keep your head above water financially. It’s a worldwide market, and your art must stand out. Managing several different projects at the same time is also very challenging.

Developing a work ethic is hard.

If you could go back ten years, what advice might you have for your younger self? Something you wish you knew?

Draw.

Now draw more!

Practice makes perfect.

Don’t waste so much time.

What is your worst habit?

I drink and sometimes smoke.

Comic book wise, I sometimes tend to procrastinate things.

Gilded Age Issue 3, Page 10 – Pencils/Inks by Antonio Brandao, Colors By Nimesh Morarji

Goals? One year from now? Five years from now?

I’d like to make the jump to some big publisher in the next couple of years. Have some financial stability.

For the Gilded Age, you did the third issue of the comic. Had you ever done any Steampunk styled things before?

Nope. And I haven’t since. I must say that I loved the experience.

I think it’s because of your art that I now have to come up with a story for Vanessa (the Wolf-Girl). She comes across as so playful, I’m not sure if I knew that about her 100% before I saw her appear on the page. Did you have anything that surprised you once you finished a page?

Thanks!

I think that some characters get a life of their own in my head sometimes. It happens unconsciously… probably some hint I pick up when I read the script. Sometimes this gets reflected in the pages I draw. I only notice it when I review my work, and I see the character’s growth from the first pages to the last.

What are you currently working on?

I’m doing a 10 pages’ sci-fi story. A story for kids with super heroes and another sci-fi story for a Kickstarter.

Anything else that you’d like people to know about you (Hobbies? Passions? Favorite TV Show?)?

I love cinema! I think it relates a lot to comics. I also like going out with my friends and I’m an avid keeper of reptiles. Geckos to be specific.

Do you have a Bio that I can post at the bottom of the article? Best place to see your stuff on the web ( website)?

Well, I’m an artist/father, 39 years old. I was born and live in Lisbon, Portugal and I’ve been working in comics for almost a decade now. I grew up reading Marvel comics trying to imitate my favorite artist so I guess that my dream was to work in comics since I was a child.
I’ve been fortunate enough to do that for these last few years.
You can check my work at http://toze-barnabe.deviantart.com/

***

I want to thank Antonio for taking the time to answer all my questions. I’m always humbled by the skills artists provide my words to create something more than any of us could do alone.

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

He can also be found at www.johnrmcguire.com.

Behind the Comic – Terminus Team Up #2

 

Terminus Team-up #2

Writer – John McGuire

Pencils – Shamus Beyale

Inks – Rich Perrotta

Colors – Ann Siri

Letters – Khari J. Sampson

Editors – Tony Cade & Robert Jeffrey II

***

And as I wrote in the intro, I cheated a little with this comic. You see, the point of the Team Up books are to present the character Amber Fox interacting with various other Terminus Media comic books. Issue #1, written by our own Robert Jeffrey II, had her interact with Terra Force.

(And by interact I mean try to steal something from them and pretty much have the whole team hunting her down.)

Issue 2 it was suggested that Amber Fox come to the Gilded Age.

Pencils – Shamus Beyale, Inks – Rich Perrotta, Colors – Ann Siri

I wasn’t exactly behind that idea. Not that I’m against the idea of having other characters pop up in my comics, but more that I wasn’t even sure where to begin with such an idea. At its core, The Gilded Age is a steampunk comic book where the technology level is late 19th Century for the most part. Amber Fox is from a future where she can effectively teleport, she has laser knives as her primary weapon, nanites travelling through her body… how in the world can I possibly make something like that work and not just feel…

Out of place.

This was an opportunity. Not only to tell another story, get another Gilded Age “thing” out there, but to find a way to do it that I was happy with. And like so many times when I’m not sure what to do about a writing related problem – I focus on something else. Allow my mind to work on the problem “behind the scenes” for a bit.

I don’t know where the solution came from, but I hit upon the solution for my problem. It would focus on the Time Traveling aspect of Amber Fox, but from more of a HG Wells inspired way. Looking at the cover above, you can get a good idea of what I might be talking about.

More than that, this needed to have something else. A reason for the story to exist beyond “hey wouldn’t it be cool if”.

From Amazon:

Terminus Team Up shows us the continuing adventures of Amber Fox, a woman who is tasked with recovering all manner of strange and powerful objects across space and time. And while she appears in this issue…

This story is not necessarily about her.

Nor is it about Lucas Knight, the inventor/scientist from The Gilded Age.

This comic is about beginnings and endings…

Think about Time Travel for a moment. What would you want to see?  A question pondered by fiction writers and scientists. And if you were a scientist looking at the end of the century? Could be that endings might be on your mind. And here is this woman with the ability to show you things you didn’t even know you wanted to see.

Things started falling into place. There was just one last piece: Shamus Beyale, the artist for the book. Since he came on the book as I was still working on the rough draft I thought it might be a good idea to see what things he might like to draw. I gotta think the worst thing for an artist is to hate drawing something like horses, and then reading the script where every panel apparently has a horse in it.

And bless Shamus, he came up with the last piece of the story. He mentioned how there was a “sense of death in the story” and he’d “like to see right before the end of things/eras”. End of the dinosaurs, Pompeii, the end of the neanderthals… all of this was just golden stuff and was tying the book together in a way hadn’t expected.

But he had one more… something that had a personal connection to him. From one of our emails about the project:

“The next thing would be something related to my culture. I’m Navajo and our people went through a genocide of sorts called the Long Walk. Although our culture didn’t end with it, we barely survived.”

Page 19 – One of the Long Walk Pages

It’s something I wasn’t even aware of, but once I read a little about it, I knew we needed it in the comic.

***

More than anything, Team-up 2 served to remind me of the truth about comic books: That nothing is done in a bubble. You have collaborators, reach out to them and see what can get them jazzed about doing a story your constructing. Hopefully, it makes them feel as much ownership of the project as the original creator has. In the end, you will have a stronger final product.

And something you can all feel proud of being a part of.

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

He can also be found at www.johnrmcguire.com.

Behind the Artist – Interview with Sean Hill, Part 2

Check out John McGuire’s The Gilded Age steampunk graphic novel on Kickstarter!

Welcome to Part 2 of my interview with artist Sean Hill. The first part can be found here.

***

How do you work? Music while you draw? TV shows? Movies? No distractions?

I tend to listen to an enormous amount of YouTube videos while drawing, Or maybe an audiobook. I remember getting through The Song of Ice and Fire series that way. It’s something about sitting down and doing a numbing activity for hours on end while having information spoken in your ear nonstop that just kinda soothes me and helps me focus.

Art by Sean Hill

Do you have a favorite thing to draw (genre, scenery, etc)? Least favorite?

My absolute favorite thing to draw is samurai stuff, a close second is anything urban punk. It’s just a lot to work with for someone like me that gets wrapped up in details and the last thing would be DC or Marvel comics heroes. And I love figure drawing, there are so many different nuances to capture in so many angles that I can really get lost in in and never come out of it.

What’s the most challenging thing about being an artist in today’s world?

There are many, but for me personally it’s perception of the comics industry. When I was growing up I the 90’s we had Image comics and it changed everything. It made comic artists look like rock stars. The industry was making money hand over fist and young impressionable artists like me didn’t understand that this was an exception. That most comic artists don’t make it like this, and that even the most successful artists are spending most days and nights slaving over a drawing table. I don’t think I understood the amount of work that goes into this, and how much those artists that came before me or before Image had sacrificed to make a living at this. When I was young I wanted to work for DC or Marvel and I still do, but I don’t think back then I appreciated the difference between drawing characters for the big two and doing something for myself. Now I weigh those things out everyday. 

Art by Sean Hill

If you could go back ten years, what advice might you have for your younger self? Something you wish you knew?

1st some girl advice then I would him to start focusing on that comics dream now. Honestly at the time I had no idea what to do with art until I was 27 years old. When I started dating my wife I wasn’t doing anything and at the time I had no drive too.

Also I would tell myself to work hard, it’s better than anything. Always be the hardest worker in the room. In life you will always see people smarter, more talented, more connected but consistent hard work beats all.

What is your worst habit?

That’s also a long list but to narrow it down for comics stuff it’s video games. My wife recently got me a PS4 for my birthday and it’s crazy distracting 

Goals? One year from now?

In one year I want to be almost finished with the first chapter of a personal project I’m working on called Nazareth. I don’t want to giveaway too much of what it is but it’s basically a retelling of Christ story with a heavy Sci fi/ fantasy aspect and drawing from the historical social and political issues of the time.

Five years from now? 

In five years I would like to have it published and still working freelance for publishers as well

You did the art for the Gilded Age Issue 4 which is a story that mixes a bit more fantasy with the Steampunk aspect of things (With Charlie taking on a supporting role). How was it to contrast those two things within the framework of your art? 

I really like steampunk though I’ve never drawn it much before. As I was doing my research for the style I was really inspired by the design and attention to detail. As far as mixing the style with fantasy, it’s actually quite freeing in a way. Whenever you develop a style that becomes a genre (because people start telling stories in that particular style) it can become a paradigm. But I think fantasy has a more organic design sense (or at least my interpretation of it does) allowing me to kind of start from a definite place with the art and storytelling but then know I can meddle with it quite a bit and not be afraid of making mistakes.  

Art by Sean Hill – From Gilded Age 4

I know I was blown away by the pages you were turning in, with the last couple being absolutely heartbreaking… did you have any pages that you really had fun drawing or perhaps any characters?

I think I really liked drawing Charlie, he’s such a huge character with this still and settled peace and strength in him. He has such an integrity that can eclipse everything else going on almost like his big bulky frame eclipsing everyone and everything else in a room. 

What are you currently working on?

As for current projects. I’m currently helping out with the Evil Heroes book for Zenescope and doing some Indy work with Jaycen Wise creator Ureaus. Also doing something with artist Mshindo Kuumba, and still chipping away at Nazareth.

Anything else that you’d like people to know about you (Hobbies? Passions? Favorite TV Show?)? 

Hobbies are pretty simple for me, I love weight lifting and video games, I’m already working on my passions with drawing comics, I teach the Bible to middle school students at my church and  Game of Thrones is still one of my favorite shows to watch

Do you have a Bio that I can post at the bottom of the article? Best place to see your stuff on the web (website, Instgram, Deviant Art)?

Yes indeed most of my work can be seen:

http://nazirstudios.blogspot.com/?m=1

https://m.facebook.com/sean.hill.777/photos?ref=bookmarks

https://www.instagram.com/seandamienhill/

***

I want to thank Sean for taking the time to answer all my questions. His artwork and skill have made The Gilded Age all the better for them.

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

He can also be found at www.johnrmcguire.com.

Behind the Artist – Interview with Sean Hill, Part 1

Check out John McGuire’s The Gilded Age steampunk graphic novel on Kickstarter!

Sean Hill is an artist I’ve had the pleasure of watching grow into his skill. When I first encountered his artwork on Route 3 #1, he was clearly talented, but as he completed each subsequent issue… you could tell that his confidence in his craft was also developing. Of course, it didn’t take long for others to notice as well.

Lucky for me that he had some time, and I had a 4th issue of Gilded Age needing an artist.

Sean took some time out of his busy schedule of conquering the comic book world to answer a few of my questions.

***

How long have you been creating art/working in comics?

I’ve been drawing since I was about 6 or 7 years old. My grandfather (Otis Hill) would draw sometimes for me and he would encourage me to practice it myself. He’d take me to comic stores sometimes and I would try and emulate some of the work I saw in those comics and some books my mom had at home. 

As far as drawing comics though I think it’s  been about six years now ( time flies) my girlfriend at the time ( now my wife) was going to school for animation and she really encouraged me to draw comics since I would always say I used to want to.I think my first gigs were for Saint James comics ( now defunct ) and Terminus Media‘s Amber Fox vs the Terra force. I kinda miss those characters now that I think about it I still sometimes get the inkling to redesign those characters and redraw that book.

HaHaHa.

From Gilded Age #4 – Art by Sean Hill

At what point did you sit down and decide to become an artist? Have you had any formal training? What’s the first thing you drew? 

I remember when I was 7 being a huge fan of Knight Rider and the old Superman movies. I was obsessed with trying to draw them and make it as perfect as I could. I’m not really sure if I ever wanted to be anything else other than an artist. It just seemed like one of those natural callings I guess. I remember looking at that old Levi’s commercial with Rob Liefeld, it was my first look behind the scenes of how comic artists made comics. I think when I saw that though I realized what type of artist I wanted to be.

 What things inspire you to create art? Favorite artists/creators? Influences?

There are a lot of things that inspire me to create, movies, fashion, real life people and places, all that stuff as far as artists the list gets pretty extensive. I think of all the things that do keep me creating there are a few artists that are consistently in my head all the time.

#1 is Bernie Wrightson, I was exposed to his work as a little kid, my mom had The Stand by Stephen King, and, of course, all the illustrations in that are by Bernie.

The other is Gustave Dore from Paradise Lost, another book my mom owned and a lot of Wally Wood and Frank Frazzetta pen and ink work. Also artists like Mshindo Kuumba, Ivan Reis, Todd Mcfarlane, Eddy Barrows, Lewis LaRosa, the list goes on and on.

How do you manage your daily life with the art? Is this your 9 to 5 or is this your 10 to 2? If you have the old day job, what do you do? Do you do anything to market/promote yourself?

I honestly am really loose with the time management thing, most times I keep in mind that I have to do certain amount of pages in a week and I just try to get that done as best I can. Sometimes the deadline is really tight and I have to become more organized but more often than not I find consistency is far better than being a great time manager. If your consistently showing up at the drawing table to get work done it can be better than managing your time well enough to know you might have only two hours to draw for one month straight but you loose steam somewhere In the middle. I find if I just keep showing up at the table and just relaxing a bit about time and just focus on the work, it gets done eventually and most times on time.

The hard part is though this is not my 9 to 5. For that I’m an Inventory manager at an art store and I have a job as a husband to my wife and then from 10 to 3 or 11 to 4 in the morning I’m a decent comic book artist that’s managed to trick people into paying me to draw for them.

As far as promotion I’m admittedly an introvert, I’m quiet I don’t call for a lot of attention really, but I do rely on social media for promotion of my work though. It’s just apart of being in a creative field, you just have to show people what you’re doing in order to get work. I’m mostly on Facebook or Instagram but I sometimes use twitter and blogger as well.  

Sean Hill’s Route 3 Roughs

What’s your process? Digital vs. by hand? What do you prefer?

My process is  really simplistic, I start most of my stuff in my sketchbook. I keep an 11 x17 moleskine sketchbook it’s really big to carry around but I tend to anyway. When I get a script or just doing cognitive storytelling for myself, I get a business card and trace out 5 pages across my moleskine page throughout the entire page. This gives me about 20 pages I can thumbnail on one sheet. I start my thumbnails out pretty tightly, I try to get as much detail as I can and try to really flesh out as much as I can. The more I do at this stage the less I have to do on the final artwork. During this stage I’m referencing as much as I can and trying to get a flow for the story. Once that’s done I use my phone to take pictures of all the thumbnails and upload them to Dropbox or e-mail them to myself or whatever. 

Sean Hill’s Not so Rough Route 3

After that I’m at home and in Manga Studio, I open a story folder with as many pages as I need. From there I drag and drop each thumbnail picture into every corresponding page and start on the pages. 

Drawing the actual page is pretty simple as well, I used to do some pretty tight penciling and then ink my stuff but it was taking forever and as I got more comic assignments I became a little more confident in my inking, I no longer rely on such tight pencil work. As a matter of fact, because it’s digital, I don’t even bother using a pencil brush. I make a new layer over my thumbnail, and I make both layers blue. I drop the opacity on the thumbnail and start roughly sketching over it. When the roughshod are satisfying, I jump right into the inks. When I’m inking, I tend to noodle around a lot and most times it causes me to draw a lot of unnecessary lines but it’s fun, and I’m kinda like going on the fly with the inking anyway.

Cover by Sean Hill & Fran Gamboa

What have you worked on previously? 

I finished some Route 3 a bit ago, and I have been chipping away at a personal project for a while now. I got the chance to do some covers for Zenescope Entertainment’s DeathForce series and also Hellchild : the Unholy. I also got the chance to work on Grimm Tales of Terror: the Monkeys Paw and some DeathForce covers .

Cover by Sean Hill

Are there themes and/or subjects you find yourself drawn to again and again in you art? In regards to comics, are there things that draw you in, something you see or read where you must put your own spin on the story/character?

Three books come to mind that I really felt like I had an obligation to tell this story right, and I felt really connected to. 

#1 Dark Shaman a four part mini series I did for Zenescope, it was about a long dead Native American Shaman who comes back from the dead to seek just for his dead tribe. He start trying to kill this group of college students vacationing in a cabin. Two of those college kids are native themselves and I really enjoyed how the main hero had to get in touch with her culture and roots to over come this Shaman. It dealt with a lot of issues some natives go through with cultural identity. It’s difficult to live in a modern world we’re the culture you should know is either at worse ignored and at best appropriated. 

#2 is Route 3, and again it’s because of identity. The character of Sean Anderson is trying to find his place in the world and is conflicted with the loss of his Mom and the fact he just doesn’t fit in to “black culture” all that well things only get worse when he finds out he has destructive powers he can’t control yet. But it gives him an opportunity to make his place in the world. I can identify with that being s quite kid growing up in “the hood” and not fitting in all that well 

#3 is gonna be The Gilded Age, I though the dynamic between the main characters was interesting and seeing how they dealt with their conflicts was both really entertaining and really heart breaking, but in real life many of us have been on that emotional roll a coaster 

As far as adding things into stories, I think I am more often doing it nowadays then when I first started. I used to have this notion that the writers vision must be adhered to at all times, but I truth comics is a collaborative effort and everyone is gonna bring something unique to that story and that’s fine as long as it services the story. 

***

Sean’s work can be be seen:

http://nazirstudios.blogspot.com/?m=1

https://m.facebook.com/sean.hill.777/photos?ref=bookmarks

https://www.instagram.com/seandamienhill/

***

I want to thank Sean for taking the time to answer all my questions. His artwork and skill have made The Gilded Age all the better for them.

Part 2 of this interview is available here.

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

He can also be found at www.johnrmcguire.com.

Kickstart the Comic – Sorghum & Spear – Book One

Every couple of weeks I journey to my local comic book store, pick up an ever-growing stack of comics, rinse and repeat. I have to keep reminding myself as an independent comic writer, that there are others struggling to get their voices and stories heard. Many of them have turned to Kickstarter to do that. So I am challenging myself to keep a look out for any comic books that catch my eye.

This week is one I’ve been looking forward to for a little while.

***

Sorghum & Spear Book One

From Greene County Creative

Dedren Snead – Writer/Creator

Timothy Geathers – Art Director

Welinthon Nommo – Exterior Art and Concept Design

Kickstarter campaign ends on Monday, April 17, 2017, at 7:00 PM EDT.

 

The Pitch:

When I first started researching this project, I imagined my mighty warrior goddess, Namazzi, holding a spear high to inspire her people as they charged into battle. As I created the mythos of the Eternal Realm and the first arc began to take shape, I wanted to relate my world with something that was symbolic to much of the story; something analogous but not obvious.

I liked the idea that sorghum is an ancient and powerful thing that originated from Africa; a gift that was shared with the world. The ability of sorghum to not just survive outside of its homelands but to thrive in other cultures and civilizations, eventually becoming an integral part of their legacies unveiled a mystical attribute I saw not just of this indigenous crop, but of the indigenous people it represented as well.

The “recipe” of Sorghum & Spear is that every character in our tale is growing and blossoming into something new.

The Story:

Sorghum & Spear is a fantasy saga that follows a group of amazing young girls who are called upon in a time of war to become the last line of defense against the SPORA; a pantheon of demons bent on destroying their people and conquering the Eternal Realm.

John’s Thoughts:

I first heard about Sorghum & Spear about 4 months ago when the creator, Dedren Snead, sat in on a Terminus Media writing afternoon. He had all these beautiful images of these powerful African women holding swords and bows and weird staffs with skulls adorning the tops. There’s magic and there are demons.

I don’t remember if I peppered him with tons of questions or just waited until he gave out little bits and pieces of information. Either way, I was hooked on the idea. Of course, then he broke the news to me that an actual comic book I could buy off of him right then and there did not actually exist… yet. He’d been building up to it, hoping to release a Kickstarter in the Spring of 2017 and… well, look what time it is.

The Rewards:

This Kickstarter is for the first issue of the comic book. In addition to some of the more standard reward levels (screen savers, pdfs and print copies of the book, as well as an 11×17 Glossy art poster), this Kickstarter has a couple of interesting ties to its origins with one level getting you 50 Heirloom Sorghum Stalk seeds and another providing you with a Namakula Wrist Bracelet showing you have contributed to Project Have Hope (who provides sustainable support and economic freedom to women in Uganda by offering their handcrafted jewelry on their behalf).

At some of the higher levels, there is also the opportunity to have your likeness drawn into the book as an “official Marduri villager”. And for those wanting a little bit more information about the world itself, at the $75 level you can get a 22-page print copy of Marlannah’s Hand Journal… really allowing you to immerse yourself in the world and the upcoming storylines.

Do you dare read the book?

The Verdict:

I was a day one contributor. It’s my hope that not only does this Kickstarter fund, but that it drives Dedren and Timothy and Welinthon and everyone else over there at Greene County Creative to put out more issues and, dare I say it, that Animated Series he’s teasing.

***

For more information on Sorghum & Spear – Book One, check out their Facebook Page here.

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

He can also be found at www.johnrmcguire.com.

 

Kickstart the Comic – Delilah Blast #1

Every couple of weeks I journey to my local comic book store, pick up an ever-growing stack of comics, rinse and repeat. I have to keep reminding myself as an independent comic writer, that there are others struggling to get their voices and stories heard. Many of them have turned to Kickstarter to do that. So I am challenging myself to keep a look out for any comic books that catch my eye.

After a few light weeks, I’m ready to see what might be available.

***

Delilah Blast #1

From Evoluzione Publishing

Marcel Dupree – Writer/Publisher

Joel Cotejar -Artist

Ramon Burge – Colorist

Marco “ETDollman” Della Verde – Letters/Production/Edits

Kickstarter campaign ends on Saturday, March 18, 2017 at 9:52 AM EDT.

 

The Pitch:

I came up with Delilah Blast in 2010 after listening to a Do Something by Britney Spears and Science by System of a Down. Once the idea was sparked, I spent a lot of time to develop the character because I felt like at the time there was a huge lack of strong female characters that depended mainly on their wits. After I mapped out the story, I wanted to make it all ages because at the time there weren’t many all ageas comics besides Tony Titans and Billy Batson and Power of Shazaam.

I met Joel on Digital Webbing, he agreed with my feelings. The 2 of us talked and spent time crafting a world that has elements of steampunk, 50’s scifi and post apocalyptic genres.

The Story:

Science runs the world and the Earth is governed by the E.S.A, the Earth’s Science Association. Everyone is allowed to join the organization on their sixteenth birthday, but unfortunately for Deliah Blast she oversleeps, missing the entrance exams and putting her dream in jeopardy. However, when another opportunity to achieve her dream presents itself, Delilah is more than willing and ready to take it, even if it means going to a dangerous alien planet to retrieve obscure technology that could change the world and Earth forever.

Artwork from Delilah Blast by Joel Cotejar

John’s Thoughts:

I’m constantly lamenting the fact that there aren’t enough people wanting to put all-ages comic books out there. I recall a Heroes Con a couple of years ago where I had to tell various parents with their younger kids that my table just didn’t have anything “age appropriate” for them. And while I’m sure they appreciated my honesty, I came away from that con wanting to find a way to do a comic for those fans.

Sadly, I haven’t managed to do that just yet, but it seems that Marcel Dupree and Joel Cotejar decided to take matters in their own hands!

The Rewards:

This Kickstarter is for the first issue of the comic book. As such, there are the standard pdf version of the comic as well as the physical copy for those more tactile inclined. T-shirts, wallpaper, and trading cards also make an appearance with each increase.

One of the things that I really like is as you go up the Rewards ladder, there includes an “Ultimate Edition” where you not only get the regular issue and backup story, but you also get to see the scripts and layouts. As someone who likes to see how the sausage is made, this often allows the reader in on some of the things which don’t make it to the page.

As you continue up the path, a couple of options stuck out to me, at $90 you get some Delilah Blast goggles – always a cool idea for Steampunk related cosplay. But the big one, the breakout, might be the $100 Best Friend level, where in addition to physical and digital versions (audio as well!), you get a “hand made Tikki Plushy”. That is a little bit of genius.

A plush toy of this guy. How cool is that? Artwork from Delilah Blast by Joel Cotejar

The Verdict:

These guys seem to be doing something to not only reach out to the younger comic readers, but also have some clever ways to potentially push their product down the line. And this is a great chance to get in on the ground floor!

***

For more information on Delilah Blast #1, check out their Facebook Page here.

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

He can also be found at www.johnrmcguire.com.

Behind the Artist – Interview with Nimesh Morarji, Part 2

Check out John McGuire’s The Gilded Age steampunk graphic novel on Kickstarter!

Last week I started conversing with Nimesh about how he got his start in comics and got some insight on exactly how he sees his job of coloring in regards to telling a great story. This week we get into his work on The Gilded Age #3.

***

Do you have a favorite thing to color (genre, scenery, etc)? Least favorite?

I do believe my colors works very well with SciFi, but I personally prefer History periods like Medieval, Western, SteamPunk. But this genre is a bit tricky, so me coloring this, the editors need to want clean shiny colors over muted muddy colors. My least favorite, I think, is working on a book where you don’t have any chance to be creative, to work on a book where, let’s say everything is established and all you need to do is to copy what’s been done.

What’s the most challenging thing about being an artist in today’s world?

This one is a hard one. I do believe that today you can do whatever you want (well, in the past too, but now it’s more “easier”), so I will say the most challenging thing about being an artist in today’s world is Yourself. You are your own obstacle I guess.

If you could go back ten years, what advice might you have for your younger self? Something you wish you knew?

I think I needed to go a little more back and say “Internet”. In the future there will be this thing called Internet and provide everyone with more chances to do what they want.”

But if I had to go 10 years back I would say that the time I’m wasting learning 3D as a shortcut for not drawing is a complete waste of time. GO LEARN/IMPROVE ON DRAWING instead.

What is your worst habit?

Wondering off on social media. Dammit, that thing will get you!

Goals? One year from now? Five years from now?

My main goal is to make the Comic book industry my main profession. I’ve been working with Indies and I’ve been blessed with the money that it’s coming from this. Also I’ve been learning a lot. My goal for one year from now is to have a bigger client Rolodex that keeps me busy. And from 5 years from now I want to have worked for at least one book on Zenescope and Dynamite and I want to have clients enough to make me give up my regular job and just do comics.

Gilded Age #3 Art – Antonio Brandao Colors – Nimesh Morarji

You did the coloring for The Gilded Age Issue 3 which has a dream sequence to start things off. It’s one of my favorite things in the issue, and I love how you really mixed in some of those darker greens and the red eyes following/chasing Hanna only to wash it away with the knight shows up. How did you land on that color scheme not only throughout that scene, but then contrast it against the rest of the issue.

I’m glad to hear that you like it, I also love that sequence and I do use that sequence as portfolio piece.

After reading the script and looking at the pages I noticed how this 3 pages contrast even artistically. For page one and 2 I wanted to showcase Hanna’s horror and the first thing that came to my mind was Nightmare on Elm Street. I went to see some scenes of the movie and I noticed that when Nancy (the girl from the movie) was dreaming and thus entering the Freddy realm things looked ugly, cold and disgusting. With the third page where the knight shows up I noticed that the artist made this shiny look to it and the first thing that came to my mind was a classical Disney Prince charming thing.

So I tried to translate this 2 feeling (the horror/disgust and the Prince that saves the day) in to colors. I believed the green on Hanna trying to escape would bring that disgust looking feel and it would contrast beautifully with the red glow of the monster while the next bright blue tints page would shine of readers face and evoke that prince charming saving her.

This was a unique scene on the book so I had to be very careful on my color choices because I couldn’t do it again in the book or the effect would be invalidated. So I’m extremely pleased to know that you felt that.

Did you have any favorite pieces within the issue you thought came together exactly the way you had envisioned?

Oh, yes, Page 5, Flashback scene. The muted colors worked very well in there in my opinion.

Also, page 10, that last panel, it’s so beautiful. The Artist drew it so well and with the colors laid down I do believe the reader feels Vanessa’s loneliness at that moment. It is a dramatic panel that I still today look at and feel the sadness.

Gilded Age #3 Art – Antonio Brandao Colors – Nimesh Morarji

What are you currently working on?

I’m currently working on a Project for Wayward Raven Media called Balloon World and I already have lined up to start coloring O Lusitano the first Portuguese superhero and 2 more projects that I can’t name yet due to NDA’s.

Anything else that you’d like people to know about you (Hobbies? Passions? Favorite TV Show?)?

If you guys could check out the Western themed comics that I’m creating that would be awesome I guess.

😛

I´m making it available in WebComics format on nimprod.com and you can read it for free (shameless promotion, I know).

I’m currently spending all my free time on coloring comics and practicing drawing as I’m going to draw my comic later on too but sometimes I take a break and watch some movies, TV shows and read Comics. Westworld is definitely a must watch, are any of you watching it?

Where’s the best place to see your stuff on the web (website)?

Best place to see my stuff probably is my Facebook page https://www.facebook.com/nimeshmorarjiart/ where I post Works in Progress, process, and final pieces.

***

Nimesh also provided a little Bio:

My name is Nimesh.
I’m from Portugal and I’m a self-taught ComicBook Colorist. Currently I’m working in a freelance basis.

In my 3rd year coloring professionally, I’ve worked with publishers, such as Terminus Media, WayWard Raven, and Arcana. Titles that I’ve worked on includes: Carlton Harvey’s Soul of Suw, James B. Emmett’s The Committee, and Chuck Amadori’s Pale Dark.

With a background in illustration, I’m aware of how color can impact a story and my vision is to help creators bring dimension to their worlds. 

***

I want to thank Nimesh for taking the time to answer my questions. And I definitely appreciate his contributions to helping bring The Gilded Age to life.

And make sure to check out his Western Comic at nimprod.com.

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

He can also be found at www.johnrmcguire.com.

Behind the Artist – Interview with Nimesh Morarji, Part 1

Check out John McGuire’s The Gilded Age steampunk graphic novel on Kickstarter!

 

As a writer of comic books the first question people like to ask (after “so you draw the comics”) are – how in the world does that actually work? So many times those same people are completely taken aback by how many hands and fingers touch a comic book page before it becomes something they can see. Even then, it is a bit of magic.

I, personally, think one of the unsung heroes of the industry are the colorists. I’ve been fortunate to work with a couple of good ones in regards to The Gilded Age. So I reached out the colorist on the 3rd issue, Nimesh Morarji, to see if I could get a better handle on just what made him tick.

Gilded Age #3 Art – Antonio Brandao Colors – Nimesh Morarji

***

How long have you been creating art/working in comics?

I would say I’ve created art as long as I remember. As a toddler we all do art I guess :P. But professionally I’ve been working in comic since 2013.

At what point did you sit down and decide to become a colorist? Have you had any formal training?

I’ve been wanting to develop my own comic book since around 2005. It’s a western themed book where Women take the lead in a shared universe. My ability to draw at that time was very limited as I gave up drawing a long time ago. So around 2005 I was trying to develop my comic using 3D software like Poser, and I learned a bit of modeling on Maya and 3DS Max, but the results never satisfied me. It always looked very stiff from what I wanted to do. Then after some frustrating years of learning Max and Maya, I started to look other options.

Digital Painting was starting to be a thing and lots of artist were posting stuff about it. I fell in love with what they were doing, so I started to learn that. Comics started doing digital coloring as a norm and comics were my true passion. I believed that with what I learned with digital painting could help me focus on digital coloring, I could always get some gigs and with that money I could hire artists do draw my comic, and I could color it.

It sounded like a perfect plan in 2010, After this amazing *cof* cof* cof plan set up, I saw a DC comic book colorist making some online course available with opportunity to One on One while we were doing the classes, so I decided to invest on that.

What’s the first thing you colored?

The first thing I colored professionally? I think it was The Almighties from Actuality Press.

What things inspire you to create art? Favorite artists/creators? Influences?

I think Movies, TV Shows and books inspire me, I like to be entertained so I love to entertain as well. Favorite Artists in coloring are Marte Gracia and Justin Ponsor. I love the way they use bright saturated colors and make them look “real” with great use of lighting and the ability to tell the stories with colors. I will never forget how Gracia did a shock scene in ALL NEW X-MEN by showing the characters in black and white. I loved it.

I think it’s safe to say that Alex Sollazzo, Gracia, and Ponsor are my influences.

How do you manage your daily life with the art? Is this your 9 to 5 or is this your 10 to 2? If you have the old day job, what do you do?

My daily life is extremely busy to be honest. I gave up a lot of things in my life to work on this. Since I was a kid (we are talking on the 80´s here, and yeah I’m old)I dreamed working in the comic book industry, but here in Portugal there isn’t such industry. So, at one point I shifted to the movie industry but my family never believed that the entertainment industry would fit me as they wanted me to carry on the family business (being a commercial person or economist and stuff like that) so they pressured me to not pursue what I wanted.

I caved in and did what they wanted.

After living unhappy all my life doing things I didn’t care for or liked, I turned my back to everything to start over and do stuff that I wanted, so now with 3 years of professional career I’m betting all my chips on this and so far I can’t complain.

I do have a day job while I’m moving up on my career as a Comic Book colorist and coloring/working in this industry is what I want to do.

Do you do anything to market/promote yourself?

To Market/Promote myself I usually post my stuff (as projects allows) on social media, DevianArt and such.

What’s your process like when you are preparing to color a comic? How do you make sure that you are enhancing the artwork?

I don’t believe that the colorist job is to enhance the artwork, I do believe that the colorist job is to help tell the story with colors. Creating a mood in a panel, making the reader feel the shock that the characters are feeling or making the reader feel the fear of the scene happening. This is what I believe the colorist is there for: to help tell the story.

My process usually is, read the script and take some notes of important dramatic things happening on the story then I do research. I go online and try to see some still images of movies or tv shows that tried to convey that drama, what they did, how they did, and I analyze all that. I like to color when I have all pages ready cause this way I can lay down colors on those important moments to help me set the mood of the book and create a guide line for the rest.

Gilded Age #3 Art – Antonio Brandao Colors – Nimesh Morarji

How do you work? Music? TV shows? Movies? No distractions?

I prefer watching streams. I know, it’s odd. watching people work while working, lol. But yeah, I love to hear other artists talk about their experiences in life of art and that motivates me to work instead of wasting my time going on Facebook and such.

(to be honest, you will find me more on social media when I’m at my regular day job rather than when I’m working on comics :P)

What have you worked on previously?

On comics? I started on a webcomic dedicated to Marvel’s character called NOVA, and then I worked on the Almighties. After that I met Chuck Amadori online and it led me to work with Isle Squared Comics on a couple of titles and later they helped me develop my Western comics. Wayward Raven Media got me for 3 of their titles (currently finishing on one of it) and Terminus Media. Along all this I worked on 2 or 3 titles for Portuguese comics. I’m currently coloring the First Portuguese super Hero title (I believe it’s issue 5) and did some work for Arcana Anthology as well.

It’s been 3 crazy years going from my regular job to sitting on the computer and coloring comics in my free time.

Are there themes and/or subjects you find yourself drawn to again and again in your work?

I try to avoid doing the same over and over again and on coloring its hard because even though there are millions of colors not all of them work well together. But I guess there are Blue/Orange colors that I keep doing most of the time, but I try to do more.

***

This is only the first part of my conversation with Nimesh. Check out Part 2 next week.

***

Nimesh also provided a little Bio:

My name is Nimesh.
I’m from Portugal and I’m a self-taught ComicBook Colorist. Currently I’m working in a freelance basis.

In my 3rd year coloring professionally, I’ve worked with publishers, such as Terminus Media, WayWard Raven, and Arcana. Titles that I’ve worked on includes: Carlton Harvey’s Soul of Suw, James B. Emmett’s The Committee, and Chuck Amadori’s Pale Dark.

With a background in illustration, I’m aware of how color can impact a story and my vision is to help creators bring dimension to their worlds. 

***

I want to thank Nimesh for taking the time to answer my questions. And I definitely appreciate his contributions to helping bring The Gilded Age to life.

And make sure to check out his Western Comic at nimprod.com.

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

He can also be found at www.johnrmcguire.com.

You Got Time Travel Mixed With My Steampunk!

This past week, Terminus Media debuted digital copies of their Team Up books: Terminus Team-Up #1 and #2.

Yours truly wrote the second issue.

Pencils – Shamus Beyale, Inks – Rich Perrotta, Colors – Ann Siri

From Amazon:

Terminus Team Up shows us the continuing adventures of Amber Fox, a woman who is tasked with recovering all manner of strange and powerful objects across space and time. And while she appears in this issue…

This story is not necessarily about her.

Nor is it about Lucas Knight, the inventor/scientist from The Gilded Age.

This comic is about beginnings and endings…

***

You can download it from Amazon here.

And don’t forget about issue #1, by our own Robert Jeffrey II, here.

 

Behind the Artist – Interview with La’Vata O’Neal

Check out John McGuire’s The Gilded Age steampunk graphic novel on Kickstarter!

Doing this comic book thing as a writer who can barely draw stick figures means I have to lean on the artists who work with me. There is a level of trust that must exist when you hand over your finely crafted words for them to work their magic. So far, I’ve been very lucky in this regard on all the various comic related things I’ve done, but that is especially true with the Gilded Age.

I was happy when I reached out to La’Vata O’Neal (who has done the cover for the Gilded Age Graphic Novel… more on that later…) and she agreed to an interview.

***

How long have you been creating art/working in comics?

I’ve been working in comics since Mr. Tony Cade decided to pick me up to do some work for him.

(Tony Cade is the Editor-in-Chief over at Terminus Media.)

At what point did you sit down and decide to become an artist? Have you had any formal training? What’s the first thing you drew?

When I was little I was interested in shapes and figures, still am of course, anything that isn’t a number or word! Though, I’m interested in writing due to its creative nature as well.

What things inspire you to create art? Favorite artists/creators? Influences?

I didn’t have an early influence back then because it’s really like an old love. It’s the serenity of it, though now I’m greatly inspired by many artists now, deceased or living. I’m particularly fond of old paintings because of the way they were able to capture a story in one image. They spoke with such power with just one image.

How do you manage your daily life with the art? Is this your 9 to 5 or is this your 10 to 2? If you have the old day job, what do you do? Do you do anything to market/promote yourself?

I sketch daily and paint weekly, it’s like my fingers are possessed-

I’m joking!

I do sketch daily though to keep the creative flow. Whatever I produce in sketches I try to share and it keeps me relevant. I post to facebook, tumblr, and Instagram as the best way to market myself. At some point during the week though I’m always interested in learning new creative ways of doing art, so I’m usually reading up on some art form or for example how to do animation, etc. But At the moment I’m juggling a 9 to 5 job on top of the freelance business.

What’s your process? Digital vs. by hand? What do you prefer?

I love both to be honest; traditional is more expensive so the digital helps keep the budget down-but both, all day every day if I could! My process is a longer explanation, but a lot of it derives from traditional practices.

How do you work? Music while you draw? TV shows? Movies? No distractions?

I love to work while listening to music and if not music then an audible book.

What have you worked on previously?

I worked on a mobile game app, doing character design and illustration.

Are there themes and/or subjects you find yourself drawn to again and again in you art? In regards to comics, are there things that draw you in, something you see or read where you must put your own spin on the story/character?

Let’s see, reoccurring themes…Fantasy mostly, I’m most drawn to that I believe. But realistically, I’m drawn to anything that’s fiction as long as the story is good! As for putting my own spin on characters, it’s something I reserve for others to do at the moment.

Do you have a favorite thing to draw (genre, scenery, etc)?

My favorite thing to draw are fantasy characters, they’re interesting in their own way because they’re so dynamic and otherworldly. But as long as character has enough character they’re interesting to me.

What’s the most challenging thing about being an artist in today’s world?

I would say keeping afloat, isn’t that always the case though. It’s rough being freelance if you don’t know what you’re doing.

If you could go back ten years, what advice might you have for your younger self? Something you wish you knew?

Wow…hm…I know exactly what I would say and it has everything to do with being more exposed to the art world. The more exposure the more you’ll understand.

What is your worst habit?

My worst habit…daydreaming, maybe? Lol

Goals? One year from now?

Let’s see, one year from now I look to be employed by a studio and not just doing freelance, I’d like to try being under some other artists so I can learn more.

For the Gilded Age, you worked on the cover to the trade (which is amazing by the way). I know we went back and forth with some ideas about how to present the characters, but it seemed like the tarot card idea just worked not only on a story level, but visually just nailed it. After we figured out that direction, how long did you work on those pieces – fine tuning them?

It might have taken me around 30 total hours to complete the cover. It was a very pleasant experience working on the Gilded Age trade cover!

Have you worked on any Steampunk style images before?

I have not actually but trying something new is always a learning experience and it can also be fun!

What are you currently working on?

I am currently working on my own project which still needs time to develop but it’s in the works, so keep an eye out! 😉

Anything else that you’d like people to know about you (Hobbies? Passions? Favorite TV Show?)?

Well that depends if people really want to know! I like being the mysterious type.

Where’s the best place to see your stuff on the web (website)?

www.leonealart.com

***

I want to thank La’Vata for not only taking the time to answer my questions, but for being such an amazing artist. The cover for the Gilded Age Trade is ridiculous in every (great) way!

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

He can also be found at www.johnrmcguire.com.

Not Like This

There’s a scene in the first Matrix where Cypher reveals himself to be a double agent, and in the process begins to unplug those who are in the Matrix… killing them. Switch knows it’s coming and can only mutter under her breath…

“Not like this. Not like this.”

***

I felt the same way watching the Super Bowl over the weekend. To see one of the teams you cheer for jump out to such a lead on the hated Patriots (come on, you’re tired of them unless you are from the New England area), and then to understand the avalanche is coming your way and there is very little that will deter it. Little by little the 28-3 lead slips away until I was left in stunned silence at the final outcome.

***

Being a fan of sports teams not named: New England or LA Lakers or NY Yankees, I don’t know what seeing the championships look like. I am an Atlanta fan and a Miami Dolphins fan for pretty much as long as I remember, which really means that in 30+ years I’ve only had the experience 1 time of one of “my teams”, the 1995 Atlanta Braves, winning the World Series…

And, if I’m honest, given that I had just finished my freshman year of college, I didn’t get to “enjoy” it. That year I probably watched or heard less than 5 games… just too many other distractions, I guess. I remember driving back from a non-sports watching buddy’s apartment and hearing on the radio that the Braves had closed the World Series out.

It was nice, but I didn’t get the buzz I assume everyone else gets from their team winning.

Last week, last week I was sure the Falcons would win. I’m never sure about anything in sports. I’m the guy who thinks a 30 point lead isn’t quite enough. I’m the one who calls for no shenanigans when there is a punt or kickoff in football because I just want a clean sequence. I never trash talk.

But I really felt good about the game going into it.

***

My wife apparently jumped past the Denial stage as she got up from the couch, walked around the side, slammed something to the ground, and had a few choice words for the universe.

***

Having one foot in the more nerdy endeavors my whole life causes some odd things when you mix being a fan of sports. So many times, regardless of what the “Big Game” might be, I get to hear (or read) people wondering if something is happening? Was there some kind of SportBall event going on? That they don’t understand it and don’t care (and I think some genuinely hate the fact that it exists, but I assume most are doing it in good old fun).

In the moments after the Super Bowl, I was suddenly envious of their lack of passion for sports. That they would never allow themselves to get so wrapped up in a “little game” to have it affect their emotional well-being. Was there a freedom to be had without such distractions?

Was that the better way to live?

***

Sunday night… I couldn’t sleep well. My brain trying to “Fix” the universe so that what I had just witnessed would have been the sports induced nightmare. I considered writing this blog at 3 in the morning. My wife and I ranted and raved laying there in the bed, still not sure how that ending even happened.

The bad guys won?

Why did you read me this thing for?

 

So silly. Silly to get caught up in something like this.

***

And yet… what’s the clichés?

Hope springs eternal.

There’s always next year.

I’ve got it…

Pitchers and Catchers report in 2 weeks.

Yeah, that’s the one.

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

He can also be found at www.johnrmcguire.com.

Why Collaborate?

Every day that I keep at this – the writing, the editing, the story-telling – I’m hopefully getting a little better. But much like an athlete who trains by themselves, eventually they must turn to others in order to truly gauge how good they are, where their deficiencies might lie, and what things they can do to simply improve overall. They say you can never improve unless you are playing with people who are better than you are.

It’s not that much different on the writing side. Except that writing lends itself more to the solo aspect. You could go days or weeks or months without any feedback on the next project you’re writing. The only comfort you gain is knowing the story is progressing. That, too, can be just as maddening.

I think it is why I not only like to collaborate, but I seem to seek out such opportunities whenever I can.

During the earliest days of Terminus Media, when it was just a group of 5-6 guys trying to figure the whole “writing” thing out. Times where we might not even know what we did not know. Every week was a new potential project, every week was a new idea presented by someone at the table, and we did our best to foster that sharing. You could see where other people were having problems, and hopefully, not make the same mistakes on your own work (you inevitably did, of course).

I started to learn how to accept (constructive) criticism by sharing my words with others. I learned that the best way to learn was to DO the work. If there was a project that needed something written, the following week was spent figuring out how to actually write a short film script, or a TV script, or a comic script.

One week I had no idea and the next, knowledge replaced the nothingness.

Years later, Mr. Neill and I were talking about a serialized possibility. Here we both were trying to finish novels or start new ones, but there was something about getting our heads together and seeing what could happen.

Hollow Empire happened.

The biggest benefit, unseen by me (and probably cursed by Jeremy later) was editing. You effectively add a partner in this realm as well. Hopefully their strengths can fix your weaknesses and vice versa. Perhaps you are a little too sparse in your descriptions and your partner too sparse on the dialogue – now’s the perfect opportunity to learn from each other.

In those first drafts, which Jeremy edited to the bone, my prose got a little tighter. When I got new chapters in from him, it forced me to push to get better. I wanted him to be excited when my emails came rolling in. We all need to be pushed. Having a partner, someone you are accountable to, means that when you aren’t hitting your deadlines then you’re letting someone else down. Building the world through these characters in a way that makes the whole work really about those characters more than about the “Big Events” which may be going on around them.

Getting better with every keystroke.

In the last couple of years, I’ve worked with Robert Jeffrey on a pair of projects. Each of us bringing some ideas to the table and we settled on one idea from each list: The Crossing & Entropy.

The thing is that with another head there, you obviously have double the potential ideas. However, you are really forced to push your own ego aside… for the betterment of the story. When it is only you, it means a singular vision, but it also means you’re pretty much confined to whatever the old brain comes up with. With another person contributing ideas, you have more opportunities to find the best idea. You’re no longer insular… BUT you have to be willing to allow the other person to have that idea. If you are the type of writer who can’t deal with writing “someone else’s story” then you might as well stay a solo act.

To live in someone else’s world where much of the original idea was someone else’s, but you could still be a cog in the machine and help it get further than it could have done on their own. The ability to make something better than one person simply through the ideas being shared and passed back.

But the best part is being able to lean on someone else to help carry a bit of the workload. And when Writer’s Block threatens to show up, you simply give your co-writer a call or email. That way they can talk you off the ledge, getting you back to work all the sooner.

The dirty secret about all of this, whether it is short stories, novels, comics, film, or whatever… it doesn’t have to be such a lonely pursuit. You DON’T HAVE to go it alone. You can help your fellow creators, and they can help you as well.

Hopefully each learning a little bit more through the experience.

 

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

He can also be found at www.johnrmcguire.com.

NES Games Left Off The Classic

Check out John McGuire’s The Gilded Age steampunk graphic novel on Kickstarter!

 

Every year there is the IT toy/thing. Most years I am far too out of it to even know what the THING could be. However, given that I do occasionally partake in that odd thing we call video gaming, I knew what at least one of the THINGS were going to be this year:

nes-classic

NES Classic.

I gave it a go when Amazon first put them up on their website, and like most people I could never get through as every other person on the planet apparently wanted one of these consoles. I did my one attempt and figured I’d pick one up in February after the craze died down and the supply caught up with the demand.

Yet, I’m lucky in the friends I have. In particular, my old college roommate is a machine when it comes to getting these sold out items in a way that makes my head spin. So imagine my surprise when he had a gift for me this Christmas.

In the days before I had an original Nintendo, I often would hope for rain when hanging out with my buddy who lived down the street, as that would finally allow me to play these video games everyone else was talking about. Of course, scrolling through this set of games, those old memories flooded back. Various codes, long since buried to time, popped into my head again. Later when I was in college someone on the hall had a Nintendo which still worked (some decade later) and many rounds of RBI Baseball or Tecmo Bowl were played into the late hours.

After I busted open the Classic, well, we might have had to bust out some Tecmo Bowl action that night. You know, for old time’s sake.

Scrolling through the 30 titles, I’d say a quarter were ones I’d never played before (a couple I hadn’t the first clue as to what exactly they were).

It’s kind of like getting a greatest hits record from a band, only to find out they might have missed a couple of obvious choices, and maybe some of the ones included… meh.

The following isn’t to say I’m unsatisfied with the product. I’m certainly not privy to possible legal reasons a game was or wasn’t chosen. But I do think if they ever released more games for it (not sure how that could happen since it doesn’t appear to be expandable), these would shoot to the top of my own “Want List”:

pro-wrestling-star-man

Pro Wrestling

You’re not going to find Hulk Hogan or Sting or Ric Flair in this Pro Wrestling game. No, you’ll have to make due with such characters as King Slender, Giant Panther, Kin Corn Karn, Starman, The Amazon, and a couple of others. Here’s the thing, the game shouldn’t be very good. And at times it does turn a bit into a button smasher. But it has a couple of things going for it:

There is a storyline mode… kinda.

I’m not talking about the current WWE games with your ability to map a course to Wrestlemania. This is defeating 4 or 5 opponents in a row to get your first title, and then needing to defend it 2x against every wrestler in the game. Only then could you square off against the Great Puma in a match where your title and his title were up for grabs.

During this gauntlet, my friend and I would trade off on matches (if only to make sure our fingers didn’t break off!).

But the other reason is that this is a 2 player game, which the Classic only has 6 of (meaning simultaneous play), helping to fill that much-needed gap.

r-b-i-baseball-usa

R.B.I. Baseball

Listen, if you want to spend way too much time and effort on a baseball game, you can get all the MLB 2k16/17/whatever you want. For me, too many nights were spent in my dorm neighbor’s room learning how to strike him out. Adjusting the speeds, steering those late inning pitchers as they labor through the last of the line up.

Unlike Tecmo Bowl, there was no “just play the Raiders” type of glitch in this game (or at least not one we knew about). No, this was just about picking your team (if it was represented) and dueling it out with another person.

A slight caveat to this game, I’ve never actually played the one player version of the game. Since I didn’t own it, I only played against other humans (normally in some elaborate tournament set-up for a bunch of people on the hall).

dragon_warrior

Dragon Warrior

Technically this slot on the Classic is fill admirably (Final Fantasy isn’t a slouch at all, nor are the Zelda games), but in this expansion pack I’m building, there is always room for one more RPG game. Selfishly (well, these are all selfish choices) I’d want to see this game again because I never got to beat the original even though I owned it, worked my way all the way to the very end, and even confronted the last boss (Dragonlord).

You see, when you reach him there is enough time before the big fight for a conversation. In it, Dragonlord offers to split the world with you so that you both rule. Now, I know I’ve been fighting this whole game to save my people from this terrible tragedy. I ALWAYS wear the White Hat…

Yet for some reason I agreed to it. The screen fades to black, everything goes red, and that’s the end of the game.

Considering what a pain it had been to get to him in the first place, I needed to take a break from all the game for a while, and never made it back to answer No.

I need to answer No.

metal-gear-nes-_

Metal Gear

I don’t know much about the actual story of the game. I’m pretty sure you’re a guy, Solid Snake, who needs to blow up a base because the fate of the world is at stake. You needed to be cautious. You needed to sneak around. You needed to be COVERT.

You see, this was a game where you had to take your time dealing with the various levels. This was really the first game where it forced you to play differently than you’ve possibly played before. Brute force wouldn’t get you very far.

And yes, it was frustrating at times when an enemy spotted you just before killing you. It was also sometimes a pain in the ass to reach the other side of a seemingly simple board. Oh, and it helped to know where some of the special equipment was located.

Something about the idea of altering your play style. I think that’s worth another look or two.

Plus, it feels like a proper predecessor to the alarms of the police in the Grand Theft Auto series (with less stealing cars and more saving the world).

 

Honorable mentions: Spy Hunter, Paperboy, Castlevania III, Blades of Steel, and Rygar.

 

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

He can also be found at www.johnrmcguire.com.

Kickstart the Comic – Grinidon: A Fantasy Graphic Novel Vol 2

Every couple of weeks I journey to my local comic book store, pick up an ever-growing stack of comics, rinse and repeat. I have to keep reminding myself as an independent comic writer, that there are others struggling to get their voices and stories heard. Many of them have turned to Kickstarter to do that. So I am challenging myself to keep a look out for any comic books that catch my eye.

There are hidden gems running around out there, they only need to be uncovered and enjoyed!

Artwork from Grinidon by Erwin Arroza

***

Grinidon: A Fantasy Graphic Novel Vol 2

from Grinidon

J. Miles Dunn – Writer, Publisher

Erwin Arroza – Artist

Kickstarter campaign ends on Sunday, January 22, 2017 at 5:21 PM EST.

 

The Pitch:

Before beginning Volume 1, J. Miles Dunn spent more than twenty-years developing the story and characters of Grinidon. He wanted to create a world with depth and history to make the experience as rich and authentic as possible. Each character and faction has their own story and motivation, and as you read the series, you continuously discover new and interesting things to explore.

The Story:

Carnasus, the capital of the southern kingdom, lies in wait of its destruction. They know they cannot defeat the northern army that marches to destroy them, so if they do not find some way to prevent this attack from happening, these will be the final days of their long and bitter war.

In secret, and against the wishes of the city’s Regent, a disgraced knight has been tasked to lead a group of companions to assassinate the king of their advancing rival.

Artwork from Grinidon by Erwin Arroza

Meanwhile, far away to the north at the camp of Carnasus’ enemy, Prince Demetrius prepares the army for the arrival of his father – and begins a countdown to his own end, as well.

Artwork from Grinidon by Erwin Arroza

John’s Thoughts:

Sometimes the best part about missing out on the very first Kickstarter they did for Volume 1 is that you don’t have to wait to get some piece(s) of the story (assuming you’re looking at a digital version of the book). So it is with Grinidon.

More than that, what’s amazing is how Erwin Arroza manages to do so much with light and shadows in the preview pages. Every image conveys some level of importance with no panel out of place or unnecessary. It doesn’t matter if he’s showing us a storm on top of a mountain, or a fleet of ships with the sun at their backs. This world is immense. There is heart and soul in every shot.

From Dunn’s own backstory, TWENTY YEARS working on this story, I’m fully expecting an epic tale where the story pushes at every boundary a comic has to offer. To have the fortitude to not give up his dream at some point along the way (20!), it helps those of us struggling with getting our own projects out there something to aspire to.

The Rewards:

Whether you supported the first volume or are showing up only now, there are an assortment of potential reward levels to either scratch your digital or physical itches. At some of the higher dollar levels, $250 and up, you also have the opportunity to get your likeness used as a recurring character. Definitely a cool idea for those looking to possibly spend a little more in order to have this book see the light of day.

Scrolling down you get to see various images they are providing as 11×17 prints. Everything from the book’s logo to Volume One’s cover to an alternate print (“by popular demand”).

Something I really like is that among all of the other images from the comic, of t-shirts, and extremely cool acrylics, is a couple of pictures showing how your physical copy will be shipped. I don’t know if that type thing would sway anyone, but it is certainly a nice final touch. And it shows a level of detail that you might not always find with other Kickstarters.

One last bit of information… “Beginning now through February 14th, we are accepting submissions from our fans to create an alternate cover for Volume 1 of our series!”

While it might not directly impact the Kickstarter, I believe it could be another way of spreading the word in these last few days. And if you are an artist, it could be a way to help yourself out with a bit of exposure and potential art credit.

The Verdict:

These guys clearly know what they are doing as they’ve past their original goal of $8,000 with 5 days left to go. I’m excited to contribute to the project and can’t wait to read these two volumes!

 

***

For more information on Grinidon: A Fantasy Graphic Novel Vol. 2, check out their website here.

For the full information on the Fan Art Competition, check out their Facebook Page here.

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

He can also be found at www.johnrmcguire.com.

Black Mirror, Season 3 Review

Last year I sat down and watched this show that’d I’d somehow read about on some random blog somewhere (that internet rabbit hole again). The key phrase for me mentioned “Modern Day Twilight Zone” – at which point I said “I’ll be the judge of that blasphemy.”

black-mirror-netflix

So I watched and reviewed the first 2 seasons here.

For those not in the know, Black Mirror is an anthology show. Each episode stands alone to tell a story about how our technology or something perhaps not too far from our grasp affects people.

That phrase Modern Day Twilight Zone was closer to the truth than not. In fact, I only had 2 problems with the show: Episode One wasn’t a favorite & that there was only SEVEN total episodes to even partake. You see, those lovable Brits sometimes do “seasons” where you only get a couple of episodes of the THING you love. They get in and get out before you even know what hit you.

As an American, only having SEVEN episodes was a bit maddening. Were there going to be anymore? Why not do more? Is everyone across the pond lazy when it comes to their TV!?!

Netflix then is my savor. They got Charlie Booker to reach into the dark recesses of his mind to provide us with SIX more trips beyond the Mirror.

EP 1 – Nosedive

How many Facebook friends do you have? Twitter followers? Instagram? Tumblr?

What if your entire world was based on not only who your “Friends” might be, but how everyone rated you? This is the question before us in Nosedive. You see, if your rating (from 1 to 5) is high enough, then there are no doors not open to you. Let it slip and it might mean not qualifying for that loan, not getting into the best restaurants, and possibly not allowing you to even work a job.

The best part about the concept behind this episode is how it applies in virtually all aspects of your life. When you were High School the “pecking order” certainly existed. Who you hung out with, who you talked to, and maybe who you made fun of would slot you into your clique. For better or worse.

And like all of us who want to be liked, who want to have a better life… maybe we have to put on a face which isn’t exactly the one our true self would recognize. What would you do in order to get in with the “cool kids”.

EP 2 – Playtest

Black Mirror hasn’t really done horror… it might be horrific situations the characters get shoved into, but not the typical scary movie style. Well, at least they haven’t until this episode.

Playtest is about virtual reality. It’s about a game that digs into your brain to find the exact things which scare YOU. Hate spiders? Then you’re going to deal with spiders. Don’t like being alone? Get used to it.

And if that was all this episode had going for it, that would have worked. But you have to dig a little deeper than that. Past the arachnophobia or acrophobia and into the depths of your soul. What is that thing you won’t tell anyone else? What is the one bit you don’t want to dwell on.

What are you REALLY scared of?

laptop-camera

EP 3 – Shut Up and Dance

The fact that this episode follows Playtest is appropriate as it, too, deals in fear. Yet, this is about being exposed for something very real. We’ve read the articles about people hacking into our laptops and gaining control of our cameras there in order to watch us when we’re vulnerable.

Let’s say that happened to you, and being a teenaged boy, you might have been using the internet to… expand your knowledge of the female form… well, that might be something you wouldn’t want everyone in school seeing. And unlike American Pie, this isn’t a comedy where everyone is just going to think it is funny.

Given the chance to ensure the genie stays in the bottle, how far would you be willing to go?

EP 4 – San Junipero

You’re going to guess at this one and only be partially right. Set in the 1980s, our lead character seems to be out of place, visiting… on vacation in a different time. She’s getting married in a few weeks and needs to experience something (anything) before that day comes.

Unlike so many of the other episodes, even the somewhat sweet “Be Right Back” from the 2nd season, this really is more about what we could do with technology to help those people who need release the most. But really strip away all of that and it is about a girl who falls for another girl.

It is sweet. But the performances by the two leads (Gugu Mbatha-Raw & Mackenzie Davis) will have you believing and hoping for them to find a way to be together.

EP 5 – Men Against Fire

Warfare pushes technology forward more than almost anything else. And when there is a new technology developed outside of the war machine, they try to find a military use for it. Heads Up Display isn’t a new idea. Watch Iron Man to see it put to some of the best use. However, if it was a neural link? If the display was in your head? How much more effective of a soldier might you be if you could use tech to see where your enemies were inside a house with infrared vision?

What could possibly go wrong with such technology when you are fighting a war for the very future of the human race?

aggression

EP 6 – Hated in the Nation

A perfect bookend to this season. After “Nosedive” dealt with attempting to garner popularity, this episode looks at the other end of things. And given how the internet loves to hate things almost as much as it loves Cat videos, what happens when a serial killer suddenly is using the “most hated person” on the internet to determine who their next victim is.

If you go to the comments section of ANY article on the web, odds are high you will find some level of hate bestowed on either the original writing or perhaps the manner in which someone has said they liked the original thing. It’s not a simple “You’re wrong”, but more of a “Burn in hell, nazi!”

How do you stop people from hating? Can we be nicer online? Or does the invisibility of the process make any ideas of being better people a pipe dream?

Are there any punishments for the haters?

 

Black Mirror, Season 3… in our rush to conquer the future, we might be providing the very method of our downfall.

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

He can also be found at www.johnrmcguire.com.

 

Answer the Universe

This past weekend the NFL regular season came to a close, and for the first time since 2008, the Miami Dolphins have made the playoffs (apparently “next year” was this year). Aside from being happy to actually have someone to seriously cheer for this coming weekend, it got me a little reflective. I’ve watched nearly a decade worth of games where my team might have been in the mix only to fall short or, and this is more likely, they haven’t been in the mix at all.

Miami_Dolphins_2013

That’s a lot of football. Actually that’s a lot of mediocre football.

Strange then that I suddenly am thinking of all that “bad” time to be a fan when this is the time to enjoy the ride we’re currently on. I think back to J Edward Neill‘s post from last Fall where he swore off the NFL in order to regain the most precious of commodities: TIME.

(I know he slipped at least once…)

Every team comes into the season with a list of things they want to accomplish. It may start with:

Improve upon last year’s team.

Win the division.

Get a first round Bye.

Be the overall #1 seed in the playoffs.

Win your conference.

And at the top of the list is win the Superbowl.

That’s not to say that they actually are able to even compete for such an honor, but it is still there. Heck, there are a bunch of the above which are probably above and beyond a team’s LEGITIMATE goals. The key is that they still write them down. And it isn’t because they want to set themselves up for failure if things don’t go their way. No. They do it so that there is something to aspire to.

target-bullseye

Last week I put up my annual look back/look ahead blog post. Here’s the thing, that post is like 98% for me, 1% for my family (in case they might be wondering what it was I actually do during these late nights), and maybe 1% for anyone else reading the blog. I use it in order to get a grip on what the previous year might have had in store for me (or not). The look ahead is about setting goals for myself.

Maybe setting too many goals?

That’s fundamentally OK to do. If the NFL teams only set their goal on getting 1 more win next year, well that’s probably doable, but then what? You get that additional win and stop? Or do you shoot for the moon on the off-chance you can actually get there?

This is what I’m trying to get to. This is the type of work output, the type of word count I need to get to in order to have the level of success I want to have. So you get a list of things which either seem like they haven’t been accomplished or there are just too many things on the LIST to possibly get done.

There is some truth to that. Like so many other people I have various levels of responsibilities in work and life. Sometimes there just isn’t enough time. Then again, maybe I just didn’t use all that free time as wisely as I could/should.

Regardless, I want to say YES to things. Can I write the 1st draft to this novel? Yes! Can I edit this 2nd draft of a different novel? Yes! Can I write this comic script? Yes!

yes

I want to say YES to myself.

Think about the whole idea of Resolutions in conjunction with the birth of a new year. Right now if I were to do a search on New Year’s Resolutions I bet I’d get a ton of blog hits where it was describing potential goals or perhaps telling you how to accomplish your proposed goals. But also think you’d find some people who want to mock the very idea of the goals. They might consider it a waste of time to even bother. “Everyone puts all this nonsense out there and within a week or a month or 6 months it will all revert back to who you were before the pledge.” Yet, I’d say we’re all doing it on some level even if we don’t say it aloud or write it down. There is something you want to accomplish this year, right? You may not want to call it a Resolution, but it probably is.

And it’s OK.

The kicker to all of this is that sometimes you set the bar impossibly high and you get there. Sometimes the ball bounces your way. So put it out there. Put it into the universe! Have 50 projects. Have a plan.

There’s nothing wrong with striving for more.

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

He can also be found at www.johnrmcguire.com.

Resolutions, 2017

It’s gone… just like that. 2016. That bitch of a year that saw so many artists and creatives who touched our lives through various mediums pass on… it’s really only a couple of days left now. And it comes to me that I need to write my look back and then look forward for the new year.

And what I’ve learned is that the old saying “best laid plans” and all of that doesn’t always mean that you actually hit all the goals or even enough of the goals to feel like the year might have been a success.

But I feel like I’ve been creative. I feel like I’ve pushed some projects forward, but the madness of not quite getting to where you want to be, what you wanted to have produced is there as well. I can only blame myself for (most of) the things I haven’t managed to finish. So there will be boxes unchecked for this past year which will slide to 2017.

Writing Dark

The Look Back – 2016

The White Effect

The goal was to send it out. To try to find someone who might take a second or third look. Maybe, possibly, perhaps find a crack in the business.

I spent most of the beginning of the year sending out queries to various agents, and when that failed, looked to contests that might get me in front of editors. The ones who responded decided to pass.

That’s a little bit of a dagger. Death by a thousand cuts as it were. I was mentally prepared for that, but I’m not sure I was emotionally prepared for it.

The Edge of the World

Nope. Didn’t finish a second draft. Didn’t hire an editor. Didn’t do anything…

But I am in a different place with it than a year ago. I want to send it out. I want to see if maybe this one is the one.

Maybe I’m a glutton for punishment.

S.O.U.L. Mate

About 1/3 of the way through the first draft. This is both my big accomplishment and also another failure as I wanted to be done with it as well.

Where the hell did the year go?

The Dark That Follows 2

No update on this one.

The Crossing Comic

No update on this one.

Mystery Comic

Never got off the ground. Such is the way of these things…

Blogging

This is still on-time, every week. I’m not the machine that Mr. Neill is, but my hope is always that I make myself an asset for Tessera Guild.

Mystery Book

I did write a book this year. It was a present for my wife, and it took the majority of December to pull it off, but I got it done. I’m proud of that.

Short Stories

I continued to work on a handful of shorts, but didn’t get any of them to the finished point. Sigh.

blue-five

The Look Ahead – 2017

So in light of a year where not as much writing was done as should have/could have been… what’s the plan for 2017? Do I pull back a bit on the expectations? Do I try to set things up as being more realistic?

Nah. I need to push. I need to push myself.

The White Effect

Hire editor. Get published this year. Enough is enough. Time to polish this one and put it out there.

Edge of the World

Draft 2. Query Letters. It no one bites, find some other options. Worst case… hire editor. Get published by end of the year.

S.O.U.L. Mate

Finish 1st draft. Finish 2nd draft.

That seems realistic.

The Gilded Age

There is talk of a Kickstarter to help with the print costs in the Spring. Talk about maddening… this project shouldn’t have taken as long as it has. Could it be? Can it be? Done?

We shall see.

Short stories

See under blogging, but I need to finish up the few I have which are very close.

Veronica Mars Novella 2

Got delayed and pushed back. We’re soooo close at this point. So close. It will be published.

blogging-image

Blogging

Obviously I want to continue to not miss a week. The best thing about Tessera is that it provides me with an absolute reason to sit my butt in the chair and get the work done. It puts me on a schedule. Yes, the hope is that someone likes what I blog about and maybe checks out a book, but it’s as much for me as it is for anyone else.

This year I’d like to push it a little more. Find a way to have some regular columns. Maybe try to do a Kickstart the Comic once a month. Maybe a Behind the Comic every month.

I’d like to get some of my fiction writing on here. There is no reason not to possibly serialize something for Tessera. Maybe I just need to set my mind to it.

 

As per normal, I’m probably biting off more than I can chew, but… but… you never know. Maybe this is the year that I hit all my goals and some.

 

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

He can also be found at www.johnrmcguire.com.

Ultimate Wish List

When I was a kid the Christmas Catalogs were the end all be all of what might be available for the holiday season. I’d spend hours flipping through the pages, looking at the various Transformers I could never deem to actually ask for. I mean it was one thing to ask for multiple $5 or $10 or even a $20 toy, but I want to say that this:

omegasupreme

Cost over $100 easy. Didn’t matter that it might have been the coolest thing EVER.

Now that I’m older we call flipping through the catalogs Black Friday ads or at this point just going to Amazon.com and seeing if anything strikes my fancy. And sure, these days if I really wanted that $100 toy it wouldn’t break the bank. So like everything else we must aim a little higher. If money were no object… maybe a Brewster’s Millions situation or say I won the lottery tomorrow, but maybe it wasn’t a lottery win where I could buy an island, just enough to get some higher end toys and see how the “other half” lives.

(Note, this is about “stuff” not experiences. Yes, I’d love to travel with my sudden imaginary wealth. This isn’t about that.)

brewsters_millions

3D Printer

$3-8,000

Years ago CD Burners were this mythical thing. Having the ability to copy someone’s cd directly instead of saving it on a tape? Having that extra space for easily transferring files back and forth. These were the pipe dreams of a younger day. But I spent about $200 on a cd burner while I was in college because no one else had one on the hall. And it got used to make copies of anything and everything.

This item though… what would I actually do with one? Probably dick around with it. Maybe make miniatures. Maybe make game pieces. I’m sure I could figure out something once I actually had it.

That’s not the point of the list. I don’t have to have an actual purpose designed for it.

avengers-4

Avengers 4

$6,000

For the uneducated, this is the Silver Age debut of Captain America. After spending two decades trapped in ice, a fledgling team of Avengers finds and revives him. What you might think of as the “core” team really comes to fruition in this issue. An idea that a lost relic from another age of comics could not only come back, but eventually be the heart and soul of that team…

While I own just over 10,000 comics, I’ve been in the process of trying to collect a full run of the Avengers books. The oldest issue I have is #9, and the bulk of my run really begins in the 130s and up. This would really be a true linchpin of any collection.

wsop-logo

Entry into the World Series of Poker Main Event

$10,000

We (my wife and I) play poker once a week at a restaurant. I have no illusions that this makes me anything other than someone who likes the game enough to play every week.

However…

There are stories all the time about some person no one ever heard of before suddenly has a nice run in the tournament. I’m thinking “I could be some person”.

 

Superbowl Tickets

$6,200

I know I discounted experiences above, but this is one of those that I could never justify the money other than within this blog. Vacations, even to exotic places, can still happen in my real life.

Mostly this is about experiencing the atmosphere, seeing a game the whole world is watching…

And maybe cheering on the Dolphins?

R2-D2 Moving Frig

$8,000

Because sometimes the real refrigerator is too far away.

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

He can also be found at www.johnrmcguire.com.

 

Change Out The Calendar

new-years-day-2017

When I was younger I did the same thing every New Year’s Eve. As the clock began its approach to midnight, I’d start to get melancholy about what the previous year was leaving behind. I felt like I had to internally verbalize them. I would walk through every major accomplishment for myself and anything that had captured my attention in the world that year (to various degrees as when you are 8 or 9 you don’t really know much about the “goings-on” of world politics).

In this I was able to say my goodbyes, somewhat convinced that if I didn’t do this that the people and places and events might not mean as much to me in the future. Imprinting some aspect of those memories deep within the well of my brain’s knowledge. That somehow I was beginning to see Time with a capital “T” as this freight train rolling along and most of us its passengers for as long as it will have us.

So while many people were looking toward the future with hope and joy and just that tingling sensation because “This year is the year!” I was this kid who fretted and worried that because the calendar had changed it meant everything before no longer mattered in the same way it had only a few minutes before. That somehow the tether was broken and nothing could get it back.

Change is worrisome no matter if you are 6 or 60.

father-time-and-baby-1909

Those images of the Old Man and the New Baby troubled me. Everyone was ready to discard the old man. He’d had his life in the sun, but he was past his prime. It was time to embrace the new.

I always felt bad for that old-timer. Just by virtue of not being shiny and new it meant that his day in the sun was long since passed? Somehow that couldn’t be fair. He should be honored for what he gave, what he accomplished, and that meant taking a small amount of time to recount those things – if only to myself, well then I was going to show the proper respect to the passing of another great man.

I continued doing this for a long time during my teens. Year after year of saying this weird form of prayer by cataloging exactly what had come before. For me this was entirely about the past and not the future. Anyways, my future was marked by the end of the school year, something which didn’t occur until June.

Something changed in my twenties though. I don’t remember doing the mantra much during that decade. Maybe I did it once or twice, but that’s a complete guess. And I’m not entirely sure why it happened (or more to the point, didn’t happen). Perhaps it was because I was out and about many of those midnights with friends and the distraction was enough to  keep me from focusing on that negative of the calendar turnover. Maybe when you are on your own the world looks a bit different. Maybe because I was in a different school which didn’t have a clock measuring the days before I was gone (unlike high school).

My habit returned in my thirties, not every year, but enough that I notice them. Days long gone suddenly have a meaning that I wasn’t expecting.  You start creeping to the tipping point where you are closer to death and birth and again Time wants to crush you. It wants to figure you out, make you its bitch… if you’ll let it.

I think they really kicked in during what my wife and I called the black year (even if that year was stretched out over about 18 months). Multiple deaths with grandparents on both sides passing, our first pet as a couple dying (after 7+ years), and both of us getting laid off from our jobs (though, thankfully not at the same time).

When it came time to say my mantra during those years it was with a bit of hope and disgust. Finally, I wanted to kick that Old Man out on his ass. I wanted to forget everything about the bad and good of the previous year. As if not doing the mantra would make it so that these things would not have happened. The mantra was to look forward at potential possibilities.

2016 has been noted for the many celebrity deaths where the people were, in some cases, icons of their industry. I think for many of us this might be the first time we’ve ever had that happen to people who were a part of our lives through their music or their work on the various large and smaller screens. People we “grew up with” are now gone from the world. A true reminder of our own mortality.

california-highway

In the next couple of weeks it’ll be time to say goodbye to 2016. And while for most it will be done with a middle finger, I think I’m going to let myself take those moments again. Speak my mantra, and try to really record what I saw and what I felt leave us throughout the year. Not in an effort to hang on to the past, but in order to truly move on to a new path.

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

He can also be found at www.johnrmcguire.com.

Sadly, There Is No Easy Button For You

Spam has taken on a new meaning for me ever since I decided to publish The Dark That Follows and start writing a weekly blog. Then again, spam has probably morphed over time regardless to what I’ve done. It just seems I’m paying attention to some of it more than I might have been in the past.

no-junk-mail

“Click here to sell more books today!”

“Learn how to drive more traffic to your blog!”

“The only way to write 10k words in a minute!”

“Make her excited-” erm… OK, maybe not that one. But you get the point.

According to when and where I actually come across these potential articles/blog posts/click-bait/random something else all determines as to if I’ll actually click on them. Yes, many times I stumble across them while I’m in the midst of some other internet rabbit hole, but most of the time I search these damn things out.

Why?

I mean, I’m not dumb. I get what they are doing. However, I also am in this weird place whereby I want to learn the secrets they supposedly have to share. I keep thinking that while I might not be Shakespeare or Twain or insert your favorite author here in talent level, there are literally hundreds of authors who have figured all of this out while not… well, they try, but…

OK, let’s face it. A lot of them aren’t very good at actually stringing two words together. Ask them to put more than four or five in a row with punctuation? Well, that’s the end of that idea.

But they have it figured out. Right?

easy-button

They’ve found the magical EASY BUTTON! So I click on their link and read and try to find that nugget of information which will blow my mind. That knowledge where just prior to it I was only a monkey and now afterwards I am able to use tools and make a fire. This is the type of stuff I’m looking for.

It eludes me.

I do everything wrong. Or in the wrong order. Or I’m impatient. Or I’m too patient. I don’t have enough time to write. I have too much time to write. I goof off. I don’t goof off. I should reach out to more people. How do you reach out to more people? Get involved with a group. I did that, nothing’s changed.

My mind becomes a barren wasteland full of left over billboards which say the above… dotting the horizon with their mocking attempts to “HELP” me.

***

A side story – When I applied to go to Georgia Tech there was a little spot on the form where you could put a Major or you could put Undecided. Now when I filled this out, I was in the midst of thinking I wanted to be a computer programmer. As such, during my senior year in high school I took a Computer Programming class. I’m pretty sure I was doing well in the class (well enough), and the last thing I wanted to do was put Undecided. That might make it seem like I didn’t have my shit together (I was 18… of course I didn’t have my shit together). So I put Computer Science down.

Fast forward to my first quarter at Tech. I’ve long since given up the idea of going into computers. By the end of the year I just didn’t feel like I “got it”. It was hard to explain, but I figured out I wanted to go into Civil Engineering.

And that’s when I found out that because Civil Engineering was “Full” I couldn’t transfer in. However, I could have done so if I had been Undecided.

<Slaps head.>

So I went and talked to the head of the department during the Fall. He told me to come back during Winter Quarter. So I went during Winter Quarter… still no openings. Come Spring I was beginning to wonder if I needed to escalate this foolishness. Maybe reach out to someone else (not sure who I was going to reach out to, but something needed to be done!).

I knew the classes I needed to take. Nothing prevented me from taking them. As long as there was an opening in them, you could enroll in pretty much any class. When I went to talk to the new head of the department he gave me more of the same song and dance.

<I wonder if this was the same game the insurance companies do when they immediately deny anything you apply for thinking that most will stop there?>

At that point I’d had enough of the run around. I remember shaking his hand, thanking him for his time, and letting him know that I would see him that Summer to have the same conversation. Furthermore, I knew the classes I needed to take to become a Civil Engineer, and that was the path I was going to head down. So whether he let me in then or in a year I was going to get in.

He blinked. Asked me if I was telling the truth about my classes that quarter (I was). There was a pause, and then he asked to see my form to transfer into the School of Civil Engineering.

***

wall-crack

I wrote the above to remind myself that this writing gig is just the same.

I’m stubborn.

This is my gift. This is my curse.

I will bang my head against that wall until the wall collapses.

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

He can also be found at www.johnrmcguire.com.

Giving Thanks for Gilmore Girls

Let’s face it, I am not the demographic CW (then the WB) had in mind when they launched this little New England drama about a mother and her teenaged daughter in the Fall of 2000. I imagine that they cast their net for a slightly different group consisting of the other 50% of the population and hoped for the best.

Yet somehow I am not only a fan of the Gilmore Girls, but I have been since almost the very beginning and up until the very end.

gilmore-girls-summer

Normally that might have been the end of my relationship with the show. However, something else happened. My wife bought the first couple of seasons. I’d come home from work, and they’d be running almost non-stop (well that and Veronica Mars) in a weird/obsessed fandom. And so while the show was over and done, it still was a part of my life. Without even realizing it, we’d watch 2 or 3 (or 4 or 5) episodes in a night. Episodes we saw when they originally aired. Then later, episodes we’d seen once or twice (or three or four…).

I’m not sure how it is in your house. Maybe you play music in the background while you cook dinner or clean up or play games on your phone or even nap. In college, my roommate and I had Clerks and Mallrats running non-stop as the soundtrack to many a late night Duke Nukem playing.

For my wife Gilmore Girls playing in the background is her music.

When she wakes up far too early, but can’t (chooses not to) go back to sleep in the bedroom, she puts it on. As a result I can only imagine half of her dreams exist within Star’s Hollow.

When Netflix got ahold of the show, the dvds were no longer needed.

Then the news came about a revival. We’d done the Kickstarter for Veronica Mars for the movie, and honestly if they’d needed a Kickstarter for the Gilmore Girls Netflix show, we would have ponied up for that as well. Since that wasn’t necessary, we’ve instead been on countdown ever since they told us the premiere date. And this Friday evening the two of us will be in the midst of the episodes. And for someone who doesn’t stay up late very often, I can foresee a very late night to make sure we watch them all.

And I fully expect to wake up the next day to that familiar “Lalalala” echoing through the house.

***

When fellow Guildmate, Chad Shonk, was on his movie festival tour with Dakota Skye, a movie from a teenage girl’s point of view, he often was asked how he could write for such a character. His reply was that anyone who knew him, also knew that deep down he was a teenage girl.

While I don’t think I’m a teenage girl, it certainly isn’t a bad thing to try and tap into some of that.

Here’s the thing about Gilmore Girls… it’s just a well-written show. The dialogue, carries a rhythm of its own. There is a music as Lorelei and Rory move through their lives, but when it really comes to life is when the two of them are verbally sparing. The rest of us may not understand every piece of the shorthand (and longhand), but they wield words with a dexterity only matched in an Aaron Sorkin production.

Considering anything Sorkin writes makes me want to break my fingers as it is nearly impossible to attempt to duplicate… this is high praise from me.

babbling-gilmore

***

So with it being Thanksgiving week –

Things to be Thankful for with the return of Gilmore Girls:

1 – “Luke. The Town’s Luke.”

He’s the character we (at least in my house) wanted Lorelei to get together with. The Sam and Diane of the show who if they could only get their shit together at the same time everything would just work out.

With Star’s Hollow being a collection of crazies (eccentrics), he’s probably the only grounding force within town limits… something which causes all sorts of great moments throughout the show. Yet, he’s sucked in regardless.

2 – Rapid paced dialogue that dizzies the rest of the cast.

I’m hopeful that it won’t feel like we’ve taken a break from our Girls. That they’ll just flow right into it with no hiccups, as if they never left our sides in the first place.

3 – More bits of random goodness.

“Copper Boom.”

“Monkey, monkey… underpants.”

I need more.

3-gilmore-women

4 – Seeing how the three Gilmore women deal with the huge absence in the room.

When Edward Herrmann passed away a couple of years ago, I was both saddened by his loss, but happy that one of his final testament existed within this show. As Lorelei’s father and Rory’s grandfather, he exuded an affection for both that were as different as the sun and the moon, but I never doubted its existence (even if Lorelei might have).

The return of the show has a very big hole in it with his passing. I have no doubt it will be addressed with love and care and probably a little humor when appropriate.

I also think that it might get a little “dusty” in my house the first time it is referenced.

5 – New Episodes

As I alluded to above, we’ve seen all the episodes, multiple times. Season have been watched and rewatched in order. Random (to an outsider) episode paths have been followed. Lesser favorites skipped only to be found on a future watch (and wondering why it was on the skip list in the first place).

Finally, we’ll get to see a bit more of where their lives went after they departed from the air. Does my own ideas match what they’ll end up showing? The unknown story still lies ahead of us… and isn’t that why we watch these shows?

To find out what happens next.

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

He can also be found at www.johnrmcguire.com.

Kickstart the Comic – Quest for the Last Tree

Every couple of weeks I journey to my local comic book store, pick up an ever-growing stack of comics, rinse and repeat. I have to keep reminding myself as an independent comic writer, that there are others struggling to get their voices and stories heard. Many of them have turned to Kickstarter to do that. So I am challenging myself to keep a look out for any comic books that catch my eye.

Plus, should I ever run a Kickstarter for The Gilded Age, maybe I can see what worked or what didn’t work and apply those lessons.

***

quest-for-the-last-tree1

Cover to Issue #0 by Noor Rahman

Quest for the Last Tree

from Conflux Comix

David Seropian – Writer, Letterer, Publisher

Noor Rahman – Artist, Graphic Designer

Kickstarter campaign ends on Thursday, November 17th, 2016 at 12:14 AM EST.

 

 

 

 

The Pitch:

QUEST FOR THE LAST TREE issues #1 and #2 introduce a unique pair of heroes: Lucine and Asterion. She’s a teenage warrior priestess who shines with light. He’s a very hungry minotaur who lurks in the shadows. Together, they’re a “beauty & the beast” team like nothing you’ve seen before!

The Story:

A thousand years from now, Earth is shrouded in eternal darkness: an endless winter’s night. In this post-apocalyptic future where science and sorcery meet, a girl named Lucine grows up in a hidden monastery, home to a sisterhood of women dedicated to the service of the goddess Gaia. Trained from childhood to become a warrior priestess, Lucine comes of age and travels to a far off village to take her first lover. There she falls for the wolfishly handsome Moki, who seems to be kind – but in this savage world, can any man be trusted?

John’s Thoughts:

Egg Embry and I always lament that there aren’t more fantasy comics out there. Growing up on the Dungeons and Dragons cartoons and then the various Dragonlance or Forgotten Realms books… it was always a little odd that the genre didn’t cross over into the comic book format more often. So here’s a ready to read fantasy style story, so we’re part of the way there.

The kicker (forgive the pun) is that they have the first seven (7!) pages of issue #1 to try out. This is a wonderful idea, as so many times the backers don’t always know exactly what to expect from the actual story being presented. Here the preview shows much of Lucine’s backstory, from being raised in the monastery to receiving her Mark of Sisterhood.

The thing is, you can have a great story, but if the artwork doesn’t feel right or just doesn’t match, then it doesn’t much matter.

Lucky then that Noor Rahman is extremely skilled in the art department. And showing me those pages only helps to reinforce that aspect.

But who am I kidding here? You had me at a girl and her Minotaur.

quest-for-the-last-tree2

Covers for Issue #1 & #2 by Noor Rahman

The Rewards:

From the small amount of research that I did, it appears earlier this year issue #1 came out, so with the $5 first level (normally a “Thank You” level) you not only get the Thank You, but also a PDF of that issue. At $10 you get digital versions of both issues. Print versions of both appear at the $25 level.

One interesting idea mixed into their rewards is the Kickstarter exclusive issue #0, which is a fancy way to give us a combo print copy of the first 2 issues, an all-new cover, and 8 additional pages of concept art. I know many people who back projects love things that are exclusive, as it let’s them feel even more a part of the process (and let’s the creators provide them with something that is fairly unique to that particular moment in time as another kind of thanks). This seems like a slam-dunk idea here. It shows up in the $50 level.

Looking over their unlocked stretch goals, they include a pdf of issue #0 for everyone at the $10 level and up and signed print copies.

The only locked stretch goal is to Meet the Makers (available to those backers of $100 or more), which allows offers a 30-minute video conference with at least one of the creators (and possibly both).

The Verdict:

I only wish I’d found this one a few days earlier as we are closing in on the last day. Lucky for me, they are above their original goal of $6,050 and on their way to funded.

This is a obvious “Yes” for me.

***

For more information on Quest for the Last Tree, check out their website here.

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

He can also be found at www.johnrmcguire.com.

Behind the Comic – Anatomy of a Panel

behindthemusic-thumb-3

One panel.

How much can we cram into one panel? It’s one moment of a story. Yet, in a medium where you might only have 5-6 of them on a page, and then perhaps only 20-24 pages total… there’s not a lot of room to waste. Every panel has to have a purpose within the story.

gildedage0204_pencils-panel-1

 

The Gilded Age

At a time where the Industrial Revolution collides with the twilight of magic, the vaudevillian Branning Troupe, made up of actors and carnival folk, moves throughout Europe performing its acts. And each member has their own desires and secrets…

Issue #2

Page 4 – Panel 1&2

The Team

Pencils – Sheldon Mitchell

Inks – Rich Perotta

Colors – Tom Chu

Letters – Khari Sampson

Concept

A slight cheat, but as you can see, these two panels are really pieces of each other. Much like on TV or at the movies where I wanted to try to emulate that idea of transferring from a previous moment to this moment… here and now. Then we pull out to see this man: Silas Gideon. As much as anything else, and even though we see him on the first 3 pages, this is our real introduction to the man for whom this story is about.

So what do we see?

A gun, empty glasses, a mechanical arm, a long face, and scars… lots and lots of scars. This is a man who, as the previous pages would show, has been through wars. More than that, this is a man who is weary. Perhaps someone who has to find a bit of sanctuary inside the bottom of a glass. Someone who knows the way of the gun and is tired of it.

The Script

Page 4 Panel 1

Inset panel.  Close-up on Silas’s eye.  Now.  He is older (forty-something), so the years of service, battle, have aged him.  There is an intensity that occupies his face… his “being”.

Narration – Greece, 1881

Page 4 Panel 2

Pull back and see that he’s staring at his own reflection in a dirty old mirror (the kind that would sit on top of a dresser), the edges of which have already turned a milky white.  He should have his fair share of scaring along his chest, old bullet wounds, knife slashes, and other untold ones.

Here you can see what I wrote. These were the things I was trying to convey to the artist. I try to explain something more than just the image that I have in my own mind to the artist. My hope is to give them a glimpse of what I’m thinking. Technically I could have said “Close-up on Silas’s eye.” and that would have probably been enough. However, I need to add more (for my sake as much as anything). Talk about the battles. Talk about the intensity.

In panel 2, I’m trying to convey more about what is around him because panel 1 is about him (why I coupled these two panels together here). I spent most of my time with the scaring, because I believe, more than anything, this scarring is just an external image of what he is internally fighting for every day.

 

The dialogue that was included in the image above is not in the script. Actually, it is in the script, but was listed under Panel 3. The letterer shifted it to this panel which is an interesting choice. Sometimes they’ll do that so as to fit my words on a page, but Khari Sampson is adept at reading the script, seeing the images, and acting as a final eye on the project. Here the shift adds to that little bit extra to a panel that might have been needing just a little bit more.

It’s spoken by someone off-stage (someone we’ll meet in the very next panel, in fact).

“Does it bother you anymore?”

What? Life? Death? All of it? That’s our question. That is a heavy line for a man who might not know what answer to give.

***

Comics at their core are collaborative. They must be. You take an idea, give it shape with words, the artist turns those words into a visual, the colorist blending colors in and out of the shapes, and the letterer finding a way to fit sometimes way too many words into the space of one panel.

Every piece needing to work in conjunction so as to build a story.

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

He can also be found at www.johnrmcguire.com.

10 Ways Not To Sell Books

Don’t…

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1 – Think that by putting out one book, your work is all over.

It’s a hard lesson to learn, but the work doesn’t end when you write “The End” on your manuscript. And it doesn’t end when you press publish on the Amazon dashboard.

No, now you have to figure out how to get people to actually download/buy the damn thing. How to convince them to actually read the book. And then get them to leave a Review.

Start that all over again.

2 – Randomly put out one book, and then nothing else for over a year.

If someone takes the time to read one of your works, finish it, and like it – then you need to be able to point them into another direction: another book. Having only one thing in your catalog puts far too much pressure on that title to over perform.

3 – Not have some kind of series of books.

Having more than one book in a series means that if you hook someone with book 1, you’re going to make a sale of book 2 and 3 and so on.

4 – Genre hop.

This ties in with the above. When you hop around genre’s you may get to tell all sorts of stories, but it may make it where your books can’t help each other. What if you have done a romance and then a science fiction and then an epic fantasy? The amount of cross-over readers for those three genres are going to be small.

Editing

5 – Bother to edit.

Odds are you aren’t coming up with pure gold spun from your fingertips. You’ll need to hone and refine those words on the screen. Follow that up with some outside help. Another set of eyes will go a long way to reducing any number of dumb mistakes (and there will be plenty).

6 – Post only to Amazon.

Why? Why would you potentially limit your exposure?

7 – Post your eBook EVERYWHERE.

Why? Why wouldn’t you go exclusive with Amazon? Do you not like money?

Everyone with an opinion has one on this: do you go WIDE or NARROW. Long term going WIDE means you’ll potentially get more eyes on your stuff. People who don’t go to Amazon for their reading experiences. Short term (and medium term), going exclusive with Amazon may mean more eyes up front = more potential money sooner.

8 – Spend too much time and money on advertising.

There is this thought that the single best bit of advertising you can and should do for your book is to write the next book in the series. So every moment you delay, is a potential reader possibly not finding you.

books-messy

9 – Print too many copies of their book.

Having your book in print is an amazing thing. As much as I appreciate how eBooks have changed the landscape, there is something amazing about holding your own book in your hands. Still, you should be realistic on your sales. And maybe you should order in the 10s as opposed to the 100s.

10 – Think that you have all the answers…

Because no one has any idea what the “Right” way to do any of this. For every person with a terrible concept, cover, lack of edits, etc. holding them back – others are chugging right along having only spent about five bucks on a cover and no editing whatsoever.

joker-all-apart-of-the-plan

There is a very fine line between doing something stupid and having it all be “a part of the plan”. There is a finer line between experimentation and making a mistake. Whatever you do, make sure you have a reason for doing it. That way, even if you’re wrong, you can at least know why you went down that particular path.

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Full disclosure – I have done some (much), if not nearly everything on the above list. I have done them willingly. No one had to twist my arm to ensure it would happen. I have my own excuses. Some legitimate. Some probably (definitely) not so legitimate. I’ve genre hopped. I’ve had way too long go between books. I’ve published only on Amazon and then gone wide with something else. I’ve tried some advertising and no advertising.

Luckily (for my readers), I have had editing done. That one is/was/will be a deal breaker for me.

I’m still learning. Still making those mistakes.

I’m mostly waiting for the EASY BUTTON, myself. That’ll make this whole process that much easier.

(That’s probably #11 right there.)

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John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

He can also be found at www.johnrmcguire.com.