PRESS RELEASE – Emerge as a Warrior of Legend in Dragon and Warrior RPG

Emerge as a Warrior of Legend in Dragon and Warrior – A Tabletop Roleplaying Game

Game Launch Now Underway as a Part of Kickstarter’s RPG-Inspired Zine Quest

March 13, 2019 – Olympia, WA—The Warrior stands before the king who tells them that they are the next in a long line of warriors of legend tasked with fighting off an evil tyrant. That is how every game begins, but from then on the players shape the setting, scenery, and the story itself through gameplay.

Four roles craft the narrative: the Warrior, the Villain, the Ally, and Treasure. The Warrior controls the actions of the story’s protagonist. The Villain invents conflicts, monsters, and characters who stand in the Warrior’s way. The Ally steers the townsfolk, shopkeepers, and the Warrior’s friends—all whom aid the Warrior’s journey and send them on quests. Lastly, Treasure describes the world itself, breathing life into setting and scenery, as well as whatever items the Warrior finds on their journey. Players are encouraged to ask provocative questions about the parts of the story the other players’ roles control, allowing everyone to push the story towards what piques their curiosity.  Players frequently switch roles during the game, giving everyone a chance to say what the Warrior does next. Questions serve a double purpose of useful prompts to jumpstart one another’s imaginations.

Drawing is a meaningful part of the gameplay as well. Depending on their role, players might draw maps of towns and dungeons they explore, or sketch the monsters and challenges that lie in wait for the Warrior. When the players switch roles, so do the drawings they were working on, allowing other players to fill in details, or introduce characters and settings based on someone else’s art.

There are just enough stats and strategy to give Dragon and Warrior the feel of a turn-based RPG video game battle without having so many rules that they hinder player creativity. Conflict is quick and exciting—a back and forth card game of attacking, blocking, and maneuvering for the right opening. Characters can be built to focus on powerful strikes, quick agility, or magic spells, and they will slowly grow in power throughout the campaign—as will their enemies.

Dragon and Warrior is available for purchase through Kickstarter in two formats (a $5 PDF file or an $8 zine in single-color ink). The hand-drawn art and beautiful layout were designed by Michael Wight in the style of Akira Toriyama of Dragon Quest and Dragon Ball fame. The Kickstarter ends on Sat, March 30th.

Created by game designer Orion Canning, Dragon and Warrior is based on old school JRPG video games, combining strategic turn-based battles with the play-to-find-out style of indie RPGs. Though Dragon and Warrior is Canning’s first game release, his work can be enjoyed in Fall of Magic, Legend of the Elements, and Monsterhearts Second Skins. Fully funded within nine days of its release, Dragon and Warrior looks to be Canning’s first successful launch.

Number of Players: 2-6

Time Required: 2-4 hours for a single session, many sessions for a full campaign

Kickstarter Page:  https://www.kickstarter.com/projects/890157708/dragon-and-warrior

 

PRESS RELEASE – NerdBurger Games Presents CAPERS Noir!

NerdBurger Games Presents CAPERS Noir!

It’s the 1940s in the United States. World War 2 has wrought such destruction that the veil between this world and the world of the dead has thinned. Monsters have crept in. You are a criminal or a cop in a noir landscape of crime, corruption, red eyes in the shadows, and bumps in the night…and you have super-powers!

Kickstarter

PRESS RELEASE – The Seas of Vodari – Swashbuckling & Sorcery for 5E

The Seas of Vodari – Swashbuckling & Sorcery for 5E

The Seas of Vodari Kickstarter campaign will be launching on Wednesday, March 13th, 2019 at 2pm EDT and will run for 30 days.

The Seas of Vodari is a full color book that we are offering in hardcover and PDF. This book provides 200+ pages of material for gamemasters to run exciting seafaring campaigns for 5th Edition. Your players will get tons of options for creating characters and you’ll get support to run a world full of swashbuckling action and magical adventure.

The World of Vodari

Long ago, a vast continent was annihilated and all but the outer edge of the continent sank to the bottom of the sea. The devastation left only a scattered few to start rebuilding their civilization on a ring of islands…

The Seas of Vodari campaign setting contains all of the iconic things you’d expect in a fantasy setting, but in a world with more water than land, much of the familiar becomes surprising and new.

  • Dungeons can be found deep below the surface of the sea in the form of shipwrecks and lost cities.
  • The most dangerous monsters are found below the waves, such as sea dragons, megalodons and krakens.
  • Nature becomes as deadly as the most powerful monsters with furious hurricanes, catastrophic tsunamis, and fiery volcanoes.

Islands are modular by nature and the book was designed for you to use as a detailed setting or to pick and choose what you like for your own game world.

The Seas of Vodari campaign setting was created to support seafaring adventures that focus on the crew of a ship hunting sea monsters, exploring mysterious uncharted islands, visiting bustling port cities, following maps to find buried treasure, and battling cutthroat pirates. The setting is also well suited to running campaigns in its large port cities, with swashbuckling heroes getting mixed up with fierce rivals, notorious crime syndicates, feuding nobles, and scheming politicians.

What’s In the Book?

The Seas of Vodari will provide you with tons of material to run an entire seafaring campaign or just a single adventure…

Player Options
New races and subraces, classes and subclasses, backgrounds, and feats for your players to create seafaring adventurers.

  • Gunslinger class with three subclasses (Arcane Gunmaster, Pistolero, and Musketeer)
  • Swashbuckling and sorcery inspired options for all 12 classes to fit a seafaring world
  • A full pantheon for clerics and paladins

Weapons, Armor & Equipment
New weapon, armor and equipment options to offer your players. You’ll find flintlock pistols and rifles, cutlasses and sabres, compasses, spyglasses, and more.

Magical Relics & Spells
New spells, magic items, and powerful ancient relics with a focus on sailing, naval combat, and underwater exploration.

A World of Islands to Explore
Explore countless islands, with details for over thirty islands, a dozen cities, wilderness encounters, ruins, and more.

Rules for Swashbuckling Adventures
Run swashbuckling adventures with advice and rules for duels, social combat, naval chases, plunder tables, and the code of the sea.

Adventures to Run
‘Island with No Name’ starter adventure for levels 1 to 3. Quick run scenarios including a haunted ship, sunken shipwreck, treasure hunt, and more.

Ships to Sail
Sloops, brigatines, galleons, gnomish submersibles, dwarven ironsides, elven swan ships, ships of the damned, and more. Plus, we didn’t forget to add lots of cannons.

Allies & Adversaries
NPCs for your players to befriend or face as adversaries. Stats, motivations, illustrations, and more will be provided for each.

Monsters to Fight
Monsters to challenge, amuse, and terrify your players including sea dragons, windsurfing goblins, sirens, technofish, megalodons, and sea titans.

The learn more about The Seas of Vodari or to back this Kickstarter visit http://www.seasofvodari.com.

About Tribality

Tribality Publishing already has numerous best-selling PDFs under its belt. We self-funded those PDFs, but we wanted go big with for Seas of Vodari. We have secured a solid team of professionals on both the writing and production side. We are now moving into the final development stage of filling out the world with more player options, locations, magic, and monsters.

https://www.tribality.com

What Kickstarters Excite Creators? The Veil: Inheritance, Comrades, Tavern Encounters, and The Fan Favorite

I am always curious what Kickstarters inspire other tabletop RPG designers. Last week, I asked several friends what they were backing and enjoyed seeing the answers, the overlaps, and the interest they have in games. This week, I reached out to another set of RPG Kickstarter creators to find out what they’re excited to see in Kickstarter. What projects excite the creators of:

The Fan Favorite: A Masks RPG Zine by Linda H. Codega

Ends: Thu, March 14 2019 10:51 AM EDT.

“An old-school fan-made, DIY collaborative RPG Zine is a fandom supplement anthology for Masks: A New Generation by Magpie Games. We are paying all our contributors a fair and competitive rate, and are including a plurality of voices, all supported by an amazing system of fans and networks. As the editor and organizer of this zine, I’m immensely proud of this community of designers and writers who have dedicated their time and expertise to this zine.”

Linda H. Codega recommends:

“Zine Quest is winding down, but there are still a few RPG Zines I’m psyched about. If you’re looking for a last minute zine to support I recommend:

The Tomb of Black Sand: A more traditional OSR supplement full of fantastic and incredible art that is system neutral and an easy in for GMs. These creators make beautiful work, and sometimes it’s nice to do a traditional swords and sorcery gambit with a lot of leeway on the world you can create and system you can use.

Comrades: Fight the power, support anarchist ideals, fund indie artists, and bring down the corrupt government with your friends. This PbtA [Powered by the Apocalypse] game looks like it’s going to be fantastic, has multiple settings in the book, and includes playbooks that speak to traditional agitator roles and can also be used for both futuristic and ancient story narratives.”

Comrades: A Revolutionary RPG by W.M. Akers

Ends: Fri, March 15 2019 10:32 AM EDT.

“A tabletop roleplaying game about life in the revolutionary underground, where a roll of the dice can change the world.”

W.M. Akers recommends:

“I am extremely excited about Rosenstrasse, an “elegiac RPG” about romance across the boundary of religion in Berlin, 1933. I recommended it to the backers of Comrades because I felt like history-minded players who hate fascism—which is exactly the sort of person who likes my game—would enjoy this beautiful-looking RPG.

I’m also really intrigued by Grey Cells, a mystery RPG inspired by Agatha Christie’s Poirot. I write mystery novels—I’ve got one coming out in May—and I’m interested to see how they approach the difficulty of providing a satisfying mystery in a format that necessarily requires so much improvisation.”

The Veil: Inheritance, a biopunk tabletop roleplaying game by Samjoko Publishing (Fraser Simons)

Ends: Sun, March 31 2019 8:00 PM EDT.

“Bioengineered bounty hunters take on challenges in newly colonized space. Part Cowboy Bebop, part Blade Runner.”

Fraser Simons recommends:

Obachan Panic! has a unique premise and stretch goals for hacking the concept into various OSR settings. Neurotic aunties who save the world. I’m down!

Manifest RPG is a sci-fi western game. While I’m not usually into westerns, the concept and explicit direction toward inclusion makes me hope that it’ll take all the interesting parts and discard the problematic things that tend to dog the genre.”

Tavern Encounters: The Heroes’ Feast by Storm Bunny Studios (Jaye Sonia) 

Ends: Sun, April 7 2019 10:00 PM EDT.

Tavern Encounters: The Heroes’ Feast is a gaming book designed to enhance your favorite tabletop roleplaying game experience!” 

Jaye Sonia recommends:  

“I’ve backed over sixty Kickstarters, so the things I look for in a KS may vary wildly. I tend to back a lot of my friends’ Kickstarters, especially when those friends worked on something. I’m not sure when they’re launching, but I have several friends working on the Starfinder Kickstarter for Grimmerspace; I’m excited to see it, especially since my friends Ben McFarland, Lou Agresta, and Erik Frankhouse are working on it. 

Mind you, two of the Kickstarters (outside of stuff I’m directly working on) right now aren’t live any long, but look incredibly cool nonetheless. I backed Into the Wyrd and Wild (which raised nearly 60k) because it looked breath-taking. A system-neutral bestiary, this book gave backers over 100 locations designed to keep your games weird and different. I can’t wait to get it.

I’m also gingerly flipping through my digital copy of The Expanse (which has some beautiful maps in it) and I can’t be happier with what I’ve seen so far. My hat goes off to Chris Pramas and the game design team over at Green Ronin.” 

Kickstarter’s Zine Quest and Some Great Zines!

In November 2018, Kickstarter announced their upcoming [at the time] February initiative, Zine Quest. Since then, life has been about maintaining my schedule while preparing and running two RPG zines for the initiative, POWERED by the DREAMR and Love’s Labour’s Liberated for 5e (with John McGuire and Leland Beauchamp). While PbtD has funded, LLL continues until this Saturday. As a wrap up to my first two Kickstarters, I decided to reach out to some of my fellow Zine Questers to ask what RPG zines on Kickstarter that they’re interested in reading/playing? What follows are their responses.

NOTE One: I asked each contributor separately, so they didn’t know that they’d be together in the article. Thus, when they praise each other’s games, it’s genuine.

NOTE Two: I specifically asked each commenter to avoid “anything lame like false praise of my KS project. While I’d take a shout out, I want your honest recommendation(s).” I say this because some of these knuckleheads recommended my project and, while I’m flattered, I don’t want it to seem like it’s nepotism (it’s more like inept-ism… or maybe they genuinely like them).

D.I.R.G.Ezine by Sean Hillman, Amanda Makepeace, Andrea Fornero, Rachel Quinlan, Nadia Heller, Dawn Gilreath, Paige Leitman, Erica Frank, and Christos Floratos

Ends: Sun, March 3 2019 10:04 AM EST.

“An RPG-zine based on encouraging diverse ideas and diverse creators. The focus will be on world building, design, and art.”

Sean Hillman recommends:

“Okay, Love’s Labour’s Liberated, for reals. I think the approach is exactly the kind of mechanics that support rich RP campaigns.

synthesis. Just the premise seems incredible and a zine full of mini-rpgs is perfect for my own indie tastes.

And finally, Girl Underground. I mean, what?! The premise of this zine seems fantastic, something my little girl could play. I am also curious about how it will meet expectations after doing so darn well.” [NOTE: Girl Underground has over 1,100 backers and over $12,000 as of this writing with 4 days to go.]

Harrowings From The Rime! by Drew Cochran

Ends: Sun, March 3 2019 2:19 PM EST.

“An RPG Zine to steal your soul!”

Drew Cochran recommends:

“Hey! I am the creator of The Epic of Dreams RPG, and the ringleader for the Harrowings From the Rime OSR Zine. There are so many legit projects happening in this movement, it’s a lot to take in. Three zines I’m really hyped about are What Happened at Wyvern Rock?, POWERED by the DREAMR, and Other Magic.

What Happened at Wyvern Rock has a great premise. The aliens and 50’s era superstitions mixed with the medieval setting has so many possibilities. The best part about this zine to me, so far, is simply the execution and art style. The specific way they’re tackling this fusion wets my hunger like nothing else. And it’s going to be 64 PAGES! They’re mad, and I love it. Can’t wait.

POWERED By The DREAMR is being made by my friend, Egg! I have been able to participate in a handful of PbtA games, and I love the overall design. DREAMR is great because it fuels poetic collaboration in roleplaying, which is one of the major themes in my own game, The Epic of Dreams. Anything that is able to elicit those inspired moments in roleplay automatically gets my support. I’m really looking forward to seeing how the class abilities turn out! Dream sorcery for DAYS!

Other Magic hits me in those same places. I have come to abhor the understanding of what magic is inside of mainstream gaming- buttons of power, on demand and without cost. Much of The Epic of Dreams tackles bringing the spirit of mysticism back into tabletop gaming, and Other Magic’s approach makes me truly excited! I can’t wait to see what traditions and sources they use for their rituals, and how they translate those into the OSR!”

RPG Zine Challenge: The Compleat Beastman by Jacob DC Ross / Thunderegg Productions

Ends: Wed, March 6 2019 3:26 PM EST.

“A OSR-themed RPG zine with stats for centaurs, minotaurs and all of the beastmen you’ll ever want. Includes minis for play!”

Jacob DC Ross recommends:

“I actually really am looking forward to your zines, especially POWERED by the DREAMR. I adore hacks of Powered by the Apocalypse.

For POWERED by the DREAMR, it looks like the perfect system to portray a delve into the most mysterious parts of the psyche. I really can’t wait to see what stories I can tell with it.

The other zine I really want to play is Girl Underground: I have a unique fondness for Alice in Wonderland. Girl Underground looks to be the ideal intersection of Lewis Carroll and roleplaying.”

Cade’s Big Book o’ Booze by Justin Ryan Isaac

Ends: Fri, March 8 2019 3:28 PM EST.

“An alcohol related zine for use with 5th edition fantasy”

Justin Ryan Isaac recommends:

“This was a rough one considering I’ve backed or am backing 18 Zine Quest participants… That being said, these are the two I’m most excited to run/read/play.

Dino WranglersI love that Dino Wranglers is an easily accessible and inclusive in design, but still looks really rad and epic. I want a game I can teach to the kids at my library.

Draugr & Draculas. Josh is putting the bite back in vampires and giving stats to both Dracula and Elizabeth Bathory. To top it off the book is going to discuss making deals with the Devil and includes undead vikings!”

synthesis. by Riley Rethal

Ends: Wed, March 13 2019 2:34 PM EST.

“a #zinequest full of mini-rpgs about metatextuality, perspective, and creating new meanings.”

Riley Rethal recommends:

“I’m very excited for my friend Erika Shepherd’s zine, Exodus, a game about trans angels on a road trip that uses the Belonging Outside Belonging system. The campaign will have just ended by the time this article goes up, but you can still get the pdf at fadingroots.itch.io/exodus!

As for campaigns that are still going, I just backed Dino Wranglers, another token economy game written specifically with kids and neurodiversity in mind, which is perfect for me because I work as the ttrpg specialist at a summer camp where a lot of the campers are neurodivergent.”

  • Exodus ended by the time this article went live.
  • Dino Wranglers ends Thu, March 28 2019 11:08 AM EST.

The Isle of The Amazons – RPG Zine for #ZineQuest by Eric Bloat / Bloat Games

Ends: Thu, March 21 2019 8:00 PM EST.

“2 issue Setting for Untold Adventure and other White Box based OSR RPGs.”

Eric Bloat recommends:

Casket Land: This occult/weird west zine is a full game packed into the pages of a zine. The game is engine is Powered by the Apocalypse, which I’m not a huge fan of, but the writing, layout and killer high-contrast black and white art were enough to get me to back it. Just check out the example pages on the it’s campaign page and you’ll see that this zine is just dripping with flavor and style.

Cade’s Big Book o’ Booze is an alcohol related zine for use with any 5th edition fantasy, which I’ll convert it’s content to OSR for games, but I’m really looking forward to this one. There’s going to be rules for the condition: intoxicated, new weapons and equipment, magic spells and magic items, maybe just maybe I’ll get to make that Jackie Chan Drunken Master Monk I’ve always wanted to play!

A Pound of Flesh is a zine module for the Sci-Fi Horror OSR RPG Mothership, which itself was also a zine. Mothership was a modern marvel of modern layout and game design and so I was really excited to see what all A Pound of Flesh would bring to the table. Plus, it’s being written by Chance Phillips, a rising star in the ranks of the OSR, who’s done some really great stuff for Lamentations of the Flame Princess.

Love’s Labour’s Liberated – Cavaliers, Enchanters and Magic Items for 5e fills a void that is quite overlooked in roleplaying games, romance. A significant portion of fantasy fiction is dedicated to this genre but it’s definitely overlooked in the gaming materials.

Dead Halt is the perfect project for the Kickstarter Zine Quest initiative. You take a young, talented and energetic creative, a unique, wacky way-out-there concept, and mix with a retro-sci-fi setting/scenario and have the perfect kind of material to create an rpg related zine. I was onboard from very early in the campaign and I’m telling you the stuff this group is coming just continues to impress me more and more. Plus, I just love the word: ClunkPunk. ‘Nough Said.”

Love’s Labour’s Liberated for 5e by John McGuire, Leland Beauchamp, and Egg Embry

Ends: Sun, March 3 2019 1:33 AM EST

“Cavaliers, Enchanters, Magic Items, the ideals of Chivalry, the power of Enchantment, and the magic of love deserve a place in your 5th Edition fantasy campaign.”

POWERED by the DREAMR, a PbtA RPG #ZineQuest by Egg Embry

NOTE: POWERED by the DREAMR (a Powered by the Apocalypse zine) by Egg Embry is available through the Love’s Labour’s Liberated for 5e Kickstarter campaign.

“Dreamrs, we are such stuff as dreams are *Powered* on, and our little life is rounded *by the Apocalypse*. Complete PbtA RPG in a zine.”

Egg Embry recommends:

“My friends.

Eric Bloat is expanding his OSR horizons again. This time, you get to play Amazons. The art is perfect, the concept is the right amount of bringing classical stories forward, it’s OSR, something Eric (literally) wrote several books on, and it’s waiting for you – The Isle of The Amazons – RPG Zine for #ZineQuest.

Drew Cochran’s Harrowings From The Rime! is an arctic setting that will make every OSR a colder place to play in. I’m eager to play in the frozen lands where the enemies and elements compete to see which is deadlier!

Sean Hillman is bringing new voices into gaming through D.I.R.G.Ezine. This one is exciting because I game with Sean (he lives in metro Atlanta) and it includes work from Dawn Gilreath, another gamer in our group, and the Tessera Guild’s own award winning artist, Amanda Makepeace. It’s going to shine!

Justin Ryan Isaac is one of the newest, smartest creators starting in OSR. He’s doing a 5e zine about booze and, as his first project, it’s more than finding its audience! Cade’s Big Book o’ Booze is humorous and useful (cause Drink & Dragons is real) so this zine will be what he’s known for until his “big” work arrives.

Riley Rethal and I have talked a bit since I found synthesis. We discussed her ambitions to do a long-form RPG using a favorite property, and the cliff note ideas she shares are the perfect tone for the project. The excitement around that work, the zine, and RPG in general, is infectious and I know it will make synthesis a win! For the zine, the concept, multiple succinct RPGs, speaks to me as it gives you a variety of options to play and, I feel, it will open up new avenues of design through sheer originality.

Jacob DC Ross is adding beastmen and miniatures to your OSR game, and, if you’re a publisher, stock art to your library. I love books/zines of monsters, so that’s a win. Adding the minis makes it even better. But, as an individual with two zines coming out, RPG Zine Challenge: The Compleat Beastman is an excellent return on my investment as a publisher. Looking at the sample art, I’m excited about this!

From OSR to 5e to eclectic to diverse, these are some of the zines I’m eager to dive into!”

Kickstart the Comic – Ret:Con Issue #1: A 133art Afrofuturist/Sci-fi Tale

H.G. Wells might have been the first, but since his book, The Time Machine, entered into the world’s consciousness, there has been no limit to the number of stories which focus on or around time travel. So if everyone has already done it before, then what separates the good stories from the bad?

It’s always the characters…

 

***

Ret:Con Issue #1

Publisher/Creator – Jason Reeves

Writer – Robert Jeffrey

Artist – Jordi Perez

Colors – Paris Alleyne

 

Kickstarter Campaign ends on Friday, March 15, 2019 at 11:00 AM EST.

***

The Pitch:

An afrofuturist comic series about The RET:CON agency, an organization tasked with saving the future from the ravages of broken time.

 

The Story:

In a time when artificial intelligence governs the remains of a world ravaged by violent temporal ruptures, the RET:CON Agency is formed to stop reality from falling into entropy. Agent ‘4 am’ is a part of RET:CON’s elite unit, the Slingshotters, whose mission is to breach the time stream to repair the future.

The A.I. designed to analyze and direct the Slingshotters in fixing the ruptures, the RET:CON Engine, requires very unorthodox methods, alterations previously thought to result in a time catastrophe.  4am’s first mission:  infiltrate the Wolfsschanze and Kill Hitler!

John’s Thoughts:

Time-travel is one of those great sci-fi premises. Here we have the ultimate agent of a force who will stop at nothing to see his mission completed. Someone who doesn’t see the flaws in the system. And yet, to be so blind about what the goals are, that seems to be a way to descend into madness.

But that’s not the only thing. You have those who have to manage the minds, the psyche of those who travel through time. How do you begin to put back together a mind who has seen through to other timelines? How do you ever deal with those now false memories?

It’s an interesting thought that I’m looking forward to seeing explored.

 

The Rewards:

What’s cool is that you have the opportunity to potentially get a variant cover right out of the box which features art from Sean Hill, who did the 4th issue of The Gilded Age ($10 Level). 133art also provides a couple of levels for stores to get a handful of copies ($20 level for 6 copies). At the higher levels, you can get the “ultimate 133art print bundle” ($50 level). At the highest end you can get featured in a back-up story where you are a Slingshotter ($500 level)!

The Verdict:

Full disclosure – Robert Jeffrey not only wrote for this site, but he is a good friend. But even if that wasn’t the case he would have had me at time-travel!

Seriously, though, if you’ve ever read Route 3 (and you need to!), you know that the guy can write his ass off. So what are you waiting for?

***

To find out more about Ret:Con #1, check out the Kickstarter Page here.

***

By the way, did you know that I was participating in a Kickstarter for 5th Edition Dungeons and Dragons focused on Love, Knights, and Enchanters? It is called Love’s Labour’s Liberated. The Kickstarter runs through the end of the month. If you are a fan of roleplaying games, give it a look!

***

John McGuire is the creator/author of the steampunk comic The Gilded Age. The Trade paperback collecting the first 4 issues is finally back from the printers! If you would like to purchase a copy, go here!

Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list.

His other prose appears in The Dark That Follows, Hollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Review – Shakespeare Tavern’s Romeo and Juliet

I don’t know if I was any different than anyone else in class the first time we were “forced” to read Romeo and Juliet. The language was strange. The story felt too familiar – like I’d seen it a hundred times if I’d seen it once. And the idea that they needed to come up with some elaborate plan of faking death in order for the two lovers (who’d known each other about an hour before Romeo proposed to Juliet). It was just… too much.

But I didn’t hate it. I’m not sure I can fully remember how I felt about it. Just one of those things that you have to do in school. You read it, take a test or two on the material, and move on to the next classic. Occasionally they will lead you to someone becoming a favourite author (thank you Jack London for “To Build a Fire”). Sometimes you realize how much of a non-fan you are (Mr. Dickens, I’m looking at you).

 

 

Weirdly, it was the 1996 version of the play starring Leonardo Dicaprio and Claire Danes where I think I started to understand the story. Whether it was the modern setting, the delivery of the lines… maybe just hearing the words rather than reading them. Or maybe I was just in a different mindset 4 years after I’d initially read the tale. Maybe I had more knowledge about the idea for the reason I thought I’d seen the story over and over… it was because everyone was using it as a basis to tell a certain kind of story.

And with watching, the nuances of the actors’ performances lend themselves to seeing how even if I didn’t catch every word, I knew what the characters were trying to convey. Those little pieces that are completely missing from a read through.

I probably haven’t seen that version of Romeo and Juliet in over a decade, at least. But the Shakespeare Tavern in Atlanta puts on the play for the month of February. Courtney and I had been threatening to go and see a play there (lived here how many years and never went, what’s wrong with us). So we finally made it this past weekend.

Have you ever had one of your favourite songs come on and for some reason, it has a slightly different context than it ever had before? Maybe you hear a group of lyrics for the first time or just are in a different moment in your life… and suddenly the song is different for you. That was this performance this weekend. It was the same play and yet little moments caught me by surprise.

  • The dialogue of Juliet’s Nurse. Multiple times she stole the scene she was in just with the energy she had at the beginning of the play. Later when she has news about Romeo, Juliet calls her old, so she has fun at her expense. Previously I’d thought of the character as someone who toys with the two main characters, but in this, I truly felt the affection she had for Juliet to the point that she put aside her own grief for Tybalt’s death because Romeo was now Juliet’s husband.
  • Mercutio is my favourite character in the play. The movie version is ever in my mind with every line of his dialogue, but in this performance, the role was further defined as someone who loves life, someone who loves Romeo, and someone who would defend his friends until the end. “A plague on both your houses.” resonates with me. The futility of the war between the families.
  • I was struck by seeing the split of the Acts of the play. Romeo is the star of the first part with Juliet not appearing for a few scenes. It was enough where at the intermission my brain was thinking “wow, I thought Juliet was in more of this play.” Of course, the second half is Juliet’s time to shine. The split makes for an interesting compare/contrast that I hadn’t expected to see going into the play.
  • Lastly, Paris and his death in the crypt. I’m not entirely sure I even knew that scene happened prior to Saturday night. So when he appeared, in grief, it adds a bit of weird context to the story. Here was a man who appeared to be fond of this girl he sought to marry. So much so that he asks that Romeo lay him beside her… perhaps he’s not the villain or idiot I’d often taken him for?

Overall it was a great night with the words of the Bard ringing in our ears. I look forward to visiting another of his timeless tales there in the future.

***

By the way, did you know that I was participating in a Kickstarter for 5th Edition Dungeons and Dragons focused on Love, Knights, and Enchanters? It is called Love’s Labour’s Liberated. The Kickstarter runs through the end of the month. If you are a fan of roleplaying games, give it a look!

***

John McGuire is the creator/author of the steampunk comic The Gilded Age. The Trade paperback collecting the first 4 issues is finally back from the printers! If you would like to purchase a copy, go here!

Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list.

His other prose appears in The Dark That Follows, Hollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

 

 

 

PRESS RELEASE – POWERED by the DREAMR (PbtA) and Love’s Labour’s Liberated (5e) at Kickstarter’s Zine Quest

Love’s Labour’s Liberated introduces the theme of February, love, into your 5e campaign. Part of Kickstarter’s RPG Zine Quest, this publication focuses on a romanticized view of Cavaliers, Enchanters, Magic Items, and more for the world’s most popular roleplaying game. Each component is designed to be a hook that draws the player into the game utilizing character motivations. This zine will enhance the roleplaying flavor of the classes while offering chances for characters to buy-in to the setting and its challenges.

Focusing on a new version of the fighter archetype, the Cavalier of Love, a 5e-realized Enchanter, and Magic Items with lovely story hooks, these rules expansions ramp up the quiet moments between combat. Each chapter will lead with a stanza of poetry by Leland Beauchamp. These pieces can standalone or be combined as an adventure hook. Through this zine, you’ll experience the creator’s love of roleplaying and 5e, and be able to share it with your table.

Developed by longtime friends, novelist, John McGuire of The Dark That Follows, Hollow Empire, and the graphic novel, The Gilded Age, poet and gamer, Leland Beauchamp, and RPG journalist, Egg Embry of EN World, Knights of the Dinner Table, Open Gaming Network, and the Tessera Guild, this book is the culmination of years of their experiences with ROLE-playing over ROLL-playing. Available to backers as a $5 PDF or $12 print zine including the PDF, the campaign offers bonuses like the option to declare your love in the zine, create love-based magic items, or even handwritten poems. The romanticized virtues of chivalry, the mystical nature of enchantment, magic love potions, and the passion of poetry all await you in Love’s Labour’s Liberated:

https://www.kickstarter.com/projects/737521052/loves-labours-liberated-a-5e-rpg-zine

Love’s Labour’s Liberated for 5e by John McGuire, Leland Beauchamp, and Egg Embry. An RPG zine focusing on romance and love in fantasy is available during Kickstarter’s Zine Quest.

Read John McGuire’s thoughts on  here – http://tesseraguild.com/kickstart-the-game-loves-labours-liberated/

#LoveAtTheGamingTable #D&D #5e #ZineQuest #Kickstarter

 

***

POWERED by the DREAMR is a full Powered by the Apocalypse tabletop roleplaying game in a zine, and it’s live on Kickstarter. In POWERED by the DREAMR, you are a Dreamr who possesses limitless powers within other’s dreams. Until you wake, you travel between the subconscious of sleepers, living out their dreams, searching out their secrets, or battling nightmares. Set in a dream state you and your friends collaborate on, this game maximizes the narrative rules to give each dream a surreal quality. As you navigate an ever-evolving universe of dream logic, your Moves will lead to success, reveal hidden truths, result in laughter, or unleash your character’s nightmares.

Using a variant of the Powered by the Apocalypse phenomenon (originally seen in Apocalypse World as well as Monsterhearts 2, Dungeon World, and more), this game keeps dreams vibrant and varied via random questions that alter the fantasy or reveal a characters personal demons. You decide the dream objectives you must complete before the sleeper wakes. Will you combat a supernatural killer? Steal secrets? Defend the sleeper from dream thieves? Inspire a life altering dream epiphany? Live out your fantasy life? Or something wholly original?

As part of Kickstarter’s February initiative, Zine Quest, this project is the solo debut tabletop roleplaying game by RPG journalist, Egg Embry (Knights of the Dinner Table, EN World, Open Gaming Network, Tessera Guild). Available to backers as a PDF for just $5 or $12 for the print zine and PDF. Making an RPG via Kickstarter is his dream manifest and you can share in that fantasy by checking out the POWERED by the DREAMR Kickstarter at:

https://www.kickstarter.com/projects/eggembry/powered-by-the-dreamr-a-pbta-rpg-zinequest

POWERED by the DREAMR by Egg Embry uses a variant of the Powered by the Apocalypse system. A full RPG in a zine that lets you live out other’s dreams or combat nightmares, it’s available through Kickstarter’s Zine Quest.

#WhatsYourDream #PoweredByTheDreamr #PbtA #ZineQuest #Kickstarter

 

***

Kickstarter’s Zine Quest is live in February. This initiative recalls the nostalgia of the early days of RPGs and their zine culture. Focusing on tabletop roleplaying zines, single-color publications printed 5.5” x 8.5” (folded sheets of 8.5” x 11”). These DIY projects focus on everything RPG-related from adventures, maps, monsters to articles, RPG comics, and interviews. So far, the response has been overwhelming with over twenty projects launched and many more to come. They touch on gaming engines like 5e, Powered by the Apocalypse, The Fantasy Trip, original systems, and more. Zine Quest projects are coming from first time creators to established publishers like Steve Jackson Games, and Adventure-A-Week Games. These high-energy, passion projects await you on Kickstarter: https://www.kickstarter.com/zine-quest?ref=section-homepage-promo-zine-quest

Kickstart the Game – Love’s Labour’s Liberated

Check out Leland Beauchamp’s, Egg Embry’s, and John McGuire’s 5th Edition Dungeons and Dragons Zine!

You just never know how something is going to be received. How something may or may not connect with someone else. Or even whether or not the right people will see the thing that you’ve created.

The first part of it is in the creation… the idea. Then you have to do the work and get it out there. And then you have to try and spread the word as best (or better) you can.

And then, when it is all said and done, you just don’t know what’s going to happen.

***

So I am a part of a new Kickstarter:

Love’s Labour’s Liberated.

You can check it out here.

We launched this past Friday and through the weekend were a quarter of the way to our goal.

Launching a Kickstarter means that I get to relive that month of periodically checking to see if anyone else had pledged anything in the last five minutes since the last time I checked the page. 🙂

This project is apart of Kickstarter’s ZineQuest that they are promoting. Basically, they are harkening back to a time where you ordered newsletters from the backs of magazines in an effort to connect with other people, get news that no one else would know, or maybe even new games that someone had created in their basement. You were in a little community.

Of course, in today’s internet world, pretty much any information you’d ever want is right at your fingertips. Do you want to know how to cook a particular dish? No going to the cookbook, just go to Youtube and watch someone walk you through it. Need to know who else was with the Spartans when they held the Hot Gates against Xerses? Just a click away.

This Kickstarter is much more do it yourself. It’s black and white. Approximately 36 pages. And it will be focused on something Egg Embry, Leland Beauchamp, and myself are all interested in: roleplaying the things that happen in between you blowing up things with your fireball spells.

***

Throughout the various roleplaying games that I’ve taken part of, the moments that stick out the most are when the characters really come to life. Normally that isn’t because they killed a bunch of goblins. No, it was because they connected to something within the story. They connected to the characters the Game Master had created in order to try to ground the players to the world. At the core of it all is this connection to Love.

It could be as simple as saving your lost love from the clutches of the evil wizard. Or seeing the loss of a character and wanting to make things better. It’s not about saving the world but instead becomes saving someone’s heart.

***

Image by Rick Hershey. Modified by Egg Embry.

And then there is Chivalry. I like the idea of someone who stands for something bigger than themselves. They have an honor they hold up to show others. It isn’t easy in the games either. A good Game Master is going to put you to the test to see whether you break some truth you claim to have.

The knights of the story books. The ones who go on quests for king and country. Who do their best to make the world around them a little bit better by defending those who can’t defend themselves.

***

Leland had a character in one of our campaigns in college that was maddening in how he played her. Aurora was an Enchantress who almost never cast any spells. She never needed to. He’d have them prepared, just in case, but time and time again situations would come up and he’d find a way around using his powers. After a while I think it became a little mini-game of his to see if he could get through a session without casting magic.

That’s the type of wizard I want to play, someone who is looking at all the angles and making sure they have exhausted every other option before falling back on their abilities.

That’s the type of wizard we want to introduce in the Zine.

***

You never know who is going to potentially read your work. But you hope that someone might read through our Zine and get a little idea here or there to introduce into their own games. Maybe they see a potential angle they never really explored before.

I hope you take the opportunity to check out the Kickstarter.

***

John McGuire is the creator/author of the steampunk comic The Gilded Age. The Trade paperback collecting the first 4 issues is finally back from the printers! If you would like to purchase a copy, go here!

Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list.

His other prose appears in The Dark That Follows, Hollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

PRESS RELEASE – NOW YOU GET TO BE THE MONSTER!

NOW YOU GET TO BE THE MONSTER!

After over 25 years of development and play-testing, table-top role playing game Interstellar Mercenary (I.S.M.) is launching its Kickstarter Campaign on 18 February 2019!

With the realism and grittiness of Game of Thrones, unique world and creature design to rival Star Wars or Lord of the Rings and a focus on strategic decision making and tactical combat using the original I.S.M. Combat Simulation system: I.S.M. will suck you in and keep you coming back for more – if you survive.

You are an Interstellar Mercenary (I.S.M.), part of an elite team of hired killers and specialists, on a distant alien planet, in the service of the feudal Kisrian Empire. Ex-serial murderers, thieves, cyborgs, alien-hybrid creations, cyber-terrorists, disgraced royalty and cerebral warriors all have a place on the team, provided the Empire deems your ‘talents’ useful enough. To further complicate matters each mercenary has their own hidden agenda or motivation for joining the I.S.M. which may ultimately bring down the Empire you were enlisted to protect, or your fellow mercenary.

So if you are bored of human(ish) characters and want to be the monster; if you are tired of unrealistic consequences/character traits/enemies; if you want there to be a real and meaningful difference between using low or high guard; or want your decisions to matter while always knowing death is on the doorstep: then I.S.M is for you!

Chad Aston
Writer/producer

Check out the trailer and website here: www.ismrpg.com and Facebook here:
https://www.facebook.com/ISMGamesMaster/

Combat Quickstart rules and Character Sheets are here: www.ismrpg.com/

PRESS RELEASE – Light-hearted adventures for 5th edition fantasy on Kickstarter

Light-hearted adventures for 5th edition fantasy on Kickstarter

Game designers John Scott and Terry Herc launch their Kickstarter for Professor Humbert Drumsley: 5e Adventure Codex

January 29, 2019​ – Game designers John Scott and Terry Herc have launched their first Kickstarter campaign for Professor Humbert Drumsley: 5e Adventure Codex, a collection of short adventures for the 5th edition of the world’s oldest fantasy roleplaying system.

Since first publishing in 2017, Terry Herc has been producing supplements for 5th Edition Dungeons and Dragons on the DMs Guild. With a number of best selling products, Terry is bringing this experience to Kickstarter, along with John Scott as co-writer on their new book.

Professor Humbert Drumsley is filled with lore and short side treks, perfect for when characters are between major adventures and need something a bit lighter. Heavily influenced by Rincewind from Terry Pratchett’s Discworld and the Ice King in Adventuretime, you’ll find Humbert a humorous addition to any campaign.

“Our playtesters have really enjoyed Humbert,” said John. “They really caught on with the premise of him as a menace to the town. They’re not so much “questing” as they are in “damage control” mode.”

Some of the adventures in the Codex include Magic Items on the Loose, Ogre for Mayor, and Bats, Braziers, and Bugbears. One of the adventures, Oh, I Hate Spiders!, has already been released as a freebie on DriveThruRPG to help promote the campaign.

“We really wanted to get some great art in the book,” said Terry. “That’s why we’re using some amazing pieces by Rick Hershey of Fat Goblin Games and Jeremy Hart of Jeremy Hart Illos. Not only that, we’ve got Travis Legge of Aegis Studios lined up to do the layout, which is truly fantastic.”

The pledge options on the Kickstarter include the PDF, as well as print-on-demand softcover and hardcover options. There’s also an exclusive signed Collectors Editions, which includes a personalized message and free shipping to anywhere in the world. “We’re really excited to deliver our first printed book to backers,” said Terry. “Using DriveThruRPG’s print-on-demand service will help us get books out to our backers quickly.”

“We’ve got some really great stretch goals planned,” said John. “Not just Funding stretch goals, we’ve also got Social and Backer goals too. We’re also looking forward to engaging with our backers, some of our stretch goals will need their input.”

“We’re very excited to bring this to Kickstarter. With a little help from the roleplaying community, we can bring this book to life. And with some luck, we can smash through our stretch goals and make the finished book even bigger,” added Terry.

Professor Humbert Drumsley: 5e Adventure Codex is accepting pledges on Kickstarter through March 1st.

 

Project link: https://www.kickstarter.com/projects/terryherc/professor-humbert-drumsley-5e-rpg-adventure-codex

PRESS RELEASE – Awaken: The Liborian Saga is live now on Kickstarter!

 

Studio 2 Publishing Inc. and The Games Collective are happy to announce that the new Kickstarter campaign for the dark fantasy tabletop RPG Awaken, The Liborian Saga, is live right now!  

The campaign aims to fund a new expansion book in which players can finally discover more about one of the most mysterious and fascinating part of Salvora, the islands of Liboria. The book will extend the regional lore (providing new informations about the three Great Cities of the region with detailed maps, histories, locations of interest, and story hooks), will add new antagonists, monsters, items and weaponry, will explore the regional Orders and cults, and will add new rules that players can use to build their own Gifts and Superior Gifts. The book will also includes a new playable adventure, “The Death Cycle”. 

People that will support The Liborian Saga through Kickstarter will be able to receive some exclusive goodies, like t-shirts, bookmarks, posters and a special leather dust jacket edition of the book. Reaching specific stretch goals will also guarantee to all the backers a large variety of additional contents, like a 3D map of Salvora, the hardcover upgrade for the book, and new digital sourcebooks. 

You can find more specific informations about all the pledges, the add-ons and the stretch goals directly on the Kickstarter page of The Liborian saga: 

https://www.kickstarter.com/projects/2084336794/awaken-the-liborian-saga 

 

About Awaken. Developed by the croatian team The Games Collective, Awaken is a dark fantasy role-playing game that takes place in a war-ravaged world, heavily influenced by Slavic and Mediterranean folklore. The Alliance of the Great Cities is slowly fading out, and the Vargans, monstrous creatures who once caused a war that nearly devastated the continent, still hide in the shadows of the underground, ready to come out. The only hope for the people of Salvora are the Vasalli, powerful humans gifted with abilities capable of changing the course of history: will they bear the burden of being the protectors of humanity, or will they allow themselves to be corrupted by power and succumb to the darkness that delves in every heart? 

About The Games Collective. The team was founded by Marko Matijević Sekul and Zoltan Lečei, two avid readers, lifelong game enthusiasts, and storytelling fanatics that want to share their vision and experience with every reader, player, and explorer out there. 

About Studio 2 Publishing Inc.. Thanks to their extensive production and distribution experience, Studio 2 published many games from different companies, including Pinnacle Entertainment, Exile Game Studio, Crafty Games, Engine Publishing, Hunters Books, Paradigm Concepts, TerrorBull Games, Reality Blurs, Third Eye Games, Alderac Entertainment, Dwarven Forge, Calliope Games, and Kuznia Gier. 

More info about Awaken: http://www.awakenrpg.net 

 

PRESS RELEASE – Urgent – Critical Core needs you!

Ready for the Adventure?

Our Kickstarter is close to launch! Our campaign page is coming together and manufacturing is ready to go.

But before we go live we need more subscribers, so our campaign will be featured by the Kickstarter team.

We need your help – together we can make this adventure come to life!


 

Activate Your Network!

By encouraging your friends to sign up, we can launch our Kickstarter faster! Please spread the word about Critical Core and get your friends to support the project:  https://www.criticalcore.org


 

Like and Share our Facebook Page!

If you haven’t already, please like and share the Critical Core Facebook page to get regular updates on the project.


 

Advocacy

From the start, Critical Core has been developed with input from adult advocates, kids on the spectrum, their parents and occupational therapists.

If you or someone you know is an adult on the spectrum and would like to join our advocacy group, please email advocates@gametogrow.org and tell us about your interest and experience with RPGs and Critical Core.


 

Kickstarter Update

Here’s a sneak peek of our in-progress box artwork.

Sneak peek of in-progress box artwork. Subject to change!

 

Once again, you have made all the difference in bringing Critical Core to life, thank you!

The Critical Core Team


Copyright ©2019 Game to Grow

PRESS RELEASE – Awaken: The Liborian Saga – Logos, Cover, and Artwork

Studio 2 Publishing Inc. and The Games Collective celebrate 2019 announcing a new project for Awaken, the dark fantasy role-playing game published in 2016 through a successful Kickstarter campaign.

All the fans will be happy to know that on January 22nd a new crowdfunding campaing will start with the aim to fund a new expansion book for Awaken, The Liborian Saga, in which players can finally discover more about one of the most mysterious and fascinating part of Salvora, the islands of Liboria, with a detailed lore description of the cities and new contents for their adventures like new antagonists and monsters, new Gifts, Weapons and Items, and expanded rules.

More details about the book and the Kickstarter rewards will be announced soon.

About Awaken. Developed by the croatian team The Games Collective, Awaken is a dark fantasy role-playing game that takes place in a war-ravaged world, heavily influenced by Slavic and Mediterranean folklore. The Alliance of the Great Cities is slowly fading out, and the Vargans, monstrous creatures who once caused a war that nearly devastated the continent, still hide in the shadows of the underground, ready to come out. The only hope for the people of Salvora are the Vasalli, powerful humans gifted with abilities capable of changing the course of history: will they bear the burden of being the protectors of humanity, or will they allow themselves to be corrupted by power and succumb to the darkness that delves in every heart?

About The Games Collective. The team was founded by Marko Matijević Sekul and Zoltan Lečei, two avid readers, lifelong game enthusiasts, and storytelling fanatics that want to share their vision and experience with every reader, player, and explorer out there.

About Studio 2 Publishing Inc.. Thanks to their extensive production and distribution experience, Studio 2 published many games from different companies, including Pinnacle Entertainment, Exile Game Studio, Crafty Games, Engine Publishing, Hunters Books, Paradigm Concepts, TerrorBull Games, Reality Blurs, Third Eye Games, Alderac Entertainment, Dwarven Forge, Calliope Games, and Kuznia Gier.

More info about Awaken: http://www.awakenrpg.net

PRESS RELEASE – Kickstarter for MUTANT YEAR ZERO: ELYSIUM RPG – Three Days to Go Before Humanity Falls

Free League Publishing
Kickstarter for MUTANT YEAR ZERO: ELYSIUM RPG – Three Days to Go Before Humanity Falls
Free League Publishing – Dec 10, 2018 17:18 GMT

When nations and authorities collapse, only the most basic human bond remains – family. While the world burns, the powerful dynasties build an enclave deep in the bedrock named Elysium I. But as time goes by, the Houses turn on each other and enclave workers begin to question their masters…

The Houses create a force of judicators, with the authority to strike against anything that threatens order in the enclave. You are one of these judicators. It is your duty to investigate crimes and impose the appropriate sentences. But your strongest loyalty is always towards your family.

It is end of the world as you know it – prepare for an experience where Judge Dredd meets Game of Thrones deep underground in MUTANT YEAR ZERO: ELYSIUM. When Powerful Houses struggle for supremacy and workers long for an equal and open world, what side will you find yourself on?

The third major expansion, fully playable as a standalone game, is set in the universe of the award-winning postapocalyptic MUTANT: YEAR ZERO RPG by Free League Publishing. With THREE DAYS left of the Kickstarter, Mutant: Elysium has raised over 90,000 USD. The crowdfunding campaign for ends on Thursday, December 13 2018 9:00 PM CET.

READ MORE ABOUT MUTANT: ELYSIUM AT KICKSTARTER:
https://www.kickstarter.com/projects/1192053011/mutant-elysium-roleplaying-humanitys-final-fall

MUTANT: ELYSIUM FEATURES:

  • ENCLAVE HUMANS – Mutant: Elysium introduces non-mutant humans as a playable class in Mutant: Year Zero.New rules for creating and playing enclave humans, including their web of contacts with rich and powerful allies.!
  • ELYSIUM I – A detailed description of Elysium I, the mother of all Elysium enclaves, including a full-color map.
  • GUARDIANS OF THE FALL – The complete campaign Guardians of the Fall, that will settle the final fate of the enclave.
  • ADAPTING TO LIFE IN THE ZONE – An overview of how the enclave humans can adapt to life in the Zone, and join the mutants, animals and robots of Mutant: Year Zero, Mutant: Genlab Alpha and Mutant: Mechatron
  • ART by acclaimed artists Simon Stålenhag and Reine Rosenberg

ABOUT MUTANT: YEAR ZERO – ROLEPLAYING AT THE END OF DAYS

[ Awarded a Silver ENnie for Best Rules. ]

“Mutant: Year Zero blew me away on a personal level. I did not know of its existence, and suddenly I realise that I am holding a masterpiece, probably the best post-apocalyptic game on the market.”-RPGNet

Mutant: Year Zero is the latest version of the classic Swedish tabletop roleplaying game Mutant, first published in 1984. The postapocalyptic game Mutant: Year Zero was named Best RPG at UK Games Expo 2015 and awarded a Silver ENnie for Best Rules at Gencon 2015.

The first major expansion Mutant: Genlab Alpha tells the story of the mutant animals. 
The second major expansion Mutant: Mechatron introduces robots into the Mutant universe.

Free League Publishing is a Swedish publisher dedicated to speculative fiction. We have published several award-winning tabletop role-playing games and critically acclaimed art books set in strange and wondrous worlds.

The post-apocalyptic Mutant: Year Zero was awarded a Silver ENnie for Best Rules 2015. The sci-fi adventure Coriolis – The Third Horizon, was awarded a Judge’s Spotlight Award at Gencon.The dark fantasy roleplaying game Symbaroum has earned several nominations and awards, including a Best Game nomination at the Origins Awards 2016. And we are proud to say that our latest roleplaying game Tales from the Loop RPG based on Simon Stålenhags iconic artbooks made a grand slam at the ENnie Awards 2017, winning five Gold ENnies – among them Best Game.

Our upcoming fantasy RPG is Forbidden Lands, with art by critically acclaimed artist Simon Stålenhag and iconic Swedish fantasy artist Nils Gulliksson, lore by fantasy author Erik Granström and game design by the team that created Mutant: Year Zero, Coriolis: The Third Horizon and Tales from the Loop RPG. Forbidden Lands was the third most successful RPG Kickstarter in the world 2017 and was recently named one of the most anticipated RPGs of 2018 by EN World.

We have also released the critically acclaimed art books Things from the Flood and Tales from the Loopby artist Simon Stålenhag. His third book The Electric State has been released by Free League Publishing exclusively to the backers of the kickstarter campaign.

Website: www.freeleaguepublishing.com
Facebook: www.facebook.com/FriaLigan
Instagram: http://instagram.com/frialigan/
Youtube: www.youtube.com/c/FrialiganSe
Twitter: http://twitter.com/FriaLigan

PRESS RELEASE – SURVIVE THIS!! Dark Places & Demogorgons: The Cryptid Manual Coming to Kickstarter

On January 15th, 2019 Bloat Games will launch their 5th RPG Kickstarter for SURVIVE THIS!! Dark Places & Demogorgons: The Cryptid Manual. This will be the 3rd Kickstarter from the SURVIVE THIS!! line, created by Bloat Games founder, Eric Bloat, in 2015 and the 2nd in the Dark Places & Demogorgons series (Created by Eric Bloat and Josh Palmer). All of Bloat Games previous Kickstarters have funded, including their most recent Kickstarter, SURVIVE THIS!! Vigilante City, which funded at nearly $13,000.

Bloat Games will be using Drivethrurpg for both digital and physical fulfillment.

The Cryptid Manual is Bloat Games first exclusively Bestiary/Monster Manual type of product. However, instead of using the same monsters that find their ways into most Bestiaries, for the Cryptid Manual, Bloat Games focused on highlighting the creatures of Cryptozoology from all around the world. If you’ve ever wanted to run your players against a Big Foot, a Lake Monster, The Mothman or Jersey Devil, then this supplement will be a must have. While the Cryptid Manual was created for Dark Places & Demogorgon it can easily be used with any OSR game, with very little conversion needed by the DM.

The physical book will be approximately 90 pages, full color, digest size (6×9) and available in hard cover and softcover.
https://bloatgames.squarespace.com/cryptidmanualpressrelease/

PRESS RELEASE – Join Ulisses North America’s latest Kickstarter for Torg Eternity: The Nile Empire!

Join Ulisses North America’s latest Kickstarter for Torg EternityThe Nile Empire!
 
Battle against High Lord Mobius and his terrifying shocktroopers across a realm of thrilling heroics, dastardly villains, and the heightened action and drama of pulp serials!
Join the ranks of the heroic Mystery Men with new archetypes and character options!
Start your adventure with the Fires of Ra campaign module, the shorter Delphi Missions, written by various unlocked celebrity authors, or the just-announced Relics of Power: Act 1, a reboot of everyone’s favorite classic Torg campaign!

PRESS RELEASE – Epic campaign for Mutant: Year Zero revealed in the Elysium Kickstarter – The Grey Death

Free League Publishing

Epic campaign for Mutant: Year Zero revealed in the Elysium Kickstarter – The Grey Death

Free League Publishing – Nov 28, 2018 14:30 GMT

A new power is rising in the Zone. A disciplined fighting force, calling itself the Army of the Dawn, has recently seized land and established outposts in the Zone. Who controls the Army of the Dawn and what are they truly after?

MUTANT: THE GREY DEATH is an epic campaign for the award-winning tabletop RPG Mutant: Year Zero where mutants, animals, robots and humans must set their differences aside and work together to face a threat that could change the Dawnworld forever.

The adventure has been added as a brand-new stretch goal that is part of the current Mutant: ElysiumKickstarter by Free League Publishing.

The Grey Death adds an over-arching metaplot for Mutant: Year Zero and the stand-alone expansions Genlab Alpha, Mechatron and Elysium and brings them into a larger narrative. The adventure is written by Michael Petersén, one of the original game writers of the first Mutant RPG and is an homage to a classic campaign published in the 1980s.

If the stretch goal is reached, backers of Mutant: Elysium will get The Grey Death as well, in PDF or as a printed hardback book.

Read more about the Mutant: Elysium kickstarter:
https://www.kickstarter.com/projects/1192053011/mutant-elysium-roleplaying-humanitys-final-fall

Watch the Mutant: Elysium trailer here:
https://www.youtube.com/watch?v=Zvc_v04GaYQ

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Kickstart the Comic – Mine To Avenge: Book of Layla #1

Ancient evils… this normally lends itself to fantasy style settings, or maybe some kind of urban fantasy where there is something that will destroy all that you hold dear.

But what if there was a group who had to ensure the evil remained put down? What if you were recruited into such a group? And what if you realized that the shadow war you never belived in was very, very real?

***

Mine to Avenge: Book of Layla #1

Creator/Writer – Robert Jeffrey II

Artist -Matteo Illuminati

Colorist/Letterer – Loris Ravina

 

Kickstarter Campaign ends on Saturday, December 15, 2018 at 3:43 PM EST.

***

The Pitch:

In a time of technological marvels, an ancient evil rises.

 

The Story:

The  little  girl  who  escaped  the  demonic  forces  which  occupied  the  LaLaurie  New  Orleans  mansion  on  a  sunny  day  in  1833,  though,  called  it  something  else:  the  site  of  a  rebirth.  The  little  girl  swore  on  that  day  that  she  would  never  be  anyone  else’s  victim,  and  so  began  a  centuries  long  campaign  of  bloody  revenge.  The  Retribution  Cabal  (RC)  was  born,  protecting  only  those  descendants  of  America’s original sin.  

Now  on  a  cyberpunk  stage  where  technological  wonders  leave  no  place  for  creatures  of  legend,  the  LaLauries  and  their  denizens  reappear,  continuing  their  blood-soaked  quest  for  obtaining  ultimate  power.  Time  will  tell  if  the  remaining  members  of  the  fractured  Cabal  can  stand  as  the  bulwark  between  humanity  and  the  rising  hordes  of  darkness.

John’s Thoughts:

Robert Jeffrey II was a regular contributor to TesseraGuild, where he talked about comics and sci-fi and Sliders (he and I have talked many times about Sliders!). I know that he eats, breathes, and everything else comics. For a long time, we’d tease him by saying “Robert, you’re are on the cusp! Just have some patience.”

Well, in my opinion, he’s no longer on the cusp. He has made it big time, and with this comic, it will only further his empire!

 

The Rewards:

Since this is issue #1 of the comic book, you have the entry-level tiers: Digital ($5), Physical ($10), and then starting at $25 you can either get an alternate cover or a print. On the higher end, you can potentially get a cameo appearance in issue #2 ($100) or you can go BIG and become a character within the story for issues 2-5 ($500).

The Verdict:

Look… if Robert writes it, I’m buying it. That’s been my attitude since I first met him. You should do yourself a favor and check it out.

Plus I’m a sucker for stories which bring that centuries old grudge to bear all over again and again and again and…

***

To find out more about Mine to Avenge: Book of Layla #1, check out the Kickstarter Page here.

***

John McGuire is the creator/author of the steampunk comic The Gilded Age. The Trade paperback collecting the first 4 issues is finally back from the printers! If you would like to purchase a copy, go here!

Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list.

His other prose appears in The Dark That Follows, Hollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Kickstart the Comic – Sorghum & Spear Fantasy Graphic Novel & Animation Short

It’s a strange thing to create a universe from the ground up. Gamers do it all the time without thinking twice about it. They love to explore lands never seen before. They want to introduce you to all manner of people and beasts. How man and machine interact. How man and magic are at odds.

So what other worlds have yet to be discovered?

Sorghum & Spear Graphic Novel by Dedren Snead and Welinthon Nommo

***

Sorghum & Spear – Fantasy Graphic Novel & Animation Short

Creator/Writer – Dedren Snead

Artist – Welinthon Nommo

 

Kickstarter Campaign ends on Friday, November 23, 2018 at 1:13 PM EST.

***

The Pitch:

SORGHUM AND SPEAR is an African fantasy saga about young girls called to serve their people in a time of war during their ages of innocence. For a young farm girl named NAMAZZI who dreams of escaping the sleepy farm village of her birth, her life would be forever changed the day that monsters came there to find her.

 

The Story:

SORGHUM AND SPEAR is centered around the lives and stories of a mythical race of warrior women, known as the AN’FRE, who fight against a legion of demons to protect a rare and ancient artifact known as the LIFESEED. Created and guided by a living goddess known as ESHE, THE ALL-MOTHER who wields the Lifeseed, they have found a rise in power of their foes known as the ABIKU.  The shifting tides of the FOREVER WAR now threatens to end their people, they call upon the last generation of girls to use their hidden powers and skills to save their world and their way of life. Each girl has their own voice and within the war’s final outcome, and their decisions will impact the fate of the ETERNAL REALM.

 

John’s Thoughts:

This is the second Kickstarter for Sorghum and Spear with the first one being for the very first issue. This one is much more adventurous as they are going for a three comic book-length graphic novel.

I was a contributor to the first Kickstarter (as well as an editor of sorts on the script – full disclosure). Even so, Dedren managed to create the entry point into a larger story with that initial tale that made me want to see how the world would open up. And if you’ve ever seen him at a convention, he always has so many prints of the characters… different interpretations of the heroes and villains of the stories. It’s almost as if his brain might explode without getting some of those ideas down. And I believe that is the kind of passion he has for the story itself.

Preparing for Battle by Welinthon Nommo

The Rewards:

There are a number of pledge levels that have some very unique rewards. Aside from the digital version ($10) or the Physical copy of the Graphic Novel ($30), you can help donate to the Ancholi Quarter in Uganda ($50). At $75 level you can get Ancient Coin Jewelry. While at $200 you get to be within the graphic novel.

And there are numerous others that I didn’t list, so do yourself a favor and scroll through the various options.

 

The Verdict:

I’d be remiss if I didn’t mention that Nichelle Nichols was an Executive Producer on the project. I can’t wait for her to lend her talents to the animation.

The project is only a couple of days away from the end of its Kickstarter life and needs just over $2000 (at the time of this writing) to fully fund. If you check out the Kickstarter page, you can see that Dedren has plenty of guest artists on tap for potential alternate covers or new prints (or probably other things I’m overlooking). This is one of those projects where I believe that if enough eyeballs see it, there is no place to go but up.

Eshe the All-Mother by Sheeba Maya

***

To find out more about Sorghum and Spear, check out the Kickstarter Page here.

***

John McGuire is the creator/author of the steampunk comic The Gilded Age. The Trade paperback collecting the first 4 issues is finally back from the printers! If you would like to purchase a copy, go here!

Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list.

His other prose appears in The Dark That Follows, Hollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

PRESS RELEASE – Kickstarter launched for MUTANT: ELYSIUM RPG – The Final Fall of Humanity

Free League Publishing

​Kickstarter launched for MUTANT: ELYSIUM RPG – The Final Fall of Humanity

Free League Publishing – Nov 20, 2018 13:10 GMT

When humanity falls, when nations and authorities collapse, only the most basic human bond remains – family. While the world burns, the powerful dynasties form a covenant called Elysium. Deep down in the bedrock, they build the enclave named Elysium I, designed to weather the long atomic winter. Decades later, Elysium I is a gilded prison, a lonely outpost in a sea of quiet destruction where fear and suspicion grow unchecked…

Prepare for the end of the world as you know it. Today marks the launch of the kickstarter of MUTANT: ELYSIUM. It is the third and final major expansion set in the universe of the award-winning postapocalyptic tabletop roleplaying game MUTANT: YEAR ZERO RPG created by Free League Publishing.

MUTANT: ELYSIUM AT KICKSTARTER:
https://www.kickstarter.com/projects/1192053011/mutant-elysium-roleplaying-humanitys-final-fall

MUTANT: ELYSIYM KICKSTARTER TRAILER:
https://www.youtube.com/watch?v=Zvc_v04GaYQ

MUTANT: ELYSIUM is fully playable as a standalone game and tells the origin story of the enclave humans, the last torchbearers of human civilization. In the huge underground enclave Elysium I, powerful Houses struggle for supremacy, oblivious to the looming threat that could bring humanity’s last bastion on Earth to its final downfall.

Get ready for the final fall of humanity!

ABOUT MUTANT: ELYSIUM

MUTANT: ELYSIUM, with art by acclaimed artists Simon Stålenhag and Reine Rosenberg and created by Free League, completes the Mutant: Year Zero quadrilogy of roleplaying games telling the full story of the postapocalyptic MUTANT universe. The stand-alone expansion, which also introduces non-mutant humans as a playable class in Mutant: Year Zero, includes:

  • ENCLAVE HUMANS – New rules for creating and playing enclave humans, including their web of contacts with rich and powerful allies.!
  • ELYSIUM I – A detailed description of Elysium I, the mother of all Elysium enclaves, including a full-color map.
  • GUARDIANS OF THE FALL – The complete campaign Guardians of the Fall, that will settle the final fate of the enclave.
  • ADAPTING TO LIFE IN THE ZONE – An overview of how the enclave humans can adapt to life in the Zone, and join the mutants, animals and robots of Mutant: Year Zero, Mutant: Genlab Alpha andMutant: Mechatron!

ABOUT MUTANT: ELYSIUM – THE STORY

In Elysium I, the Houses turn on each other and enclave workers begin to question their masters. After a violent confrontation, the ruling Houses create a force of judicators, with the authority to strike hard against anything that threatens order in the enclave.

You are one of these judicators. It is your duty to investigate crimes and impose the appropriate sentences. But never forget that your strongest loyalty is towards your family. You are the true heir of doom. When humanity sets foot on the surface again, it will be your House that leads the way into the new dawn. Your lineage. Your family.


ABOUT MUTANT: YEAR ZERO – ROLEPLAYING AT THE END OF DAYS

Mutant: Year Zero is the latest version of the classic Swedish tabletop roleplaying game Mutant, first published in 1984. The postapocalyptic game Mutant: Year Zero was named Best RPG at UK Games Expo 2015 and awarded a Silver ENnie for Best Rules at Gencon 2015.
The first major expansion was Mutant: Genlab Alpha, telling the story of the mutant animals. The second expansion was Mutant: Mechatron, launched earlier this year, introducing the robots into the Mutant universe.

Watch the Mutant: Year Zero trailer here:
https://www.youtube.com/watch?v=RaD4BSoh81U

Praise for Mutant: Year Zero:

Awarded a Silver ENnie for Best Rules.

“Mutant: Year Zero blew me away on a personal level. I did not know of its existence, and suddenly I realise that I am holding a masterpiece, probably the best post-apocalyptic game on the market.”-RPG.Net Playtest Review

“The book and supporting products are high quality and it uses unique, quirky mechanics that really bring its themes of desperate survival to the forefront.”-The British Fantasy Society

“If you are into post-apocalypse RPGs you definitely should give Mutant a chance!”-Stargazer’s World

“Mutant: Year Zero is an exceptional roleplaying game, and if you’re the least interested in this kind of entertainment you should buy it immediately.” -The Piruett sf and fantasy blog

“This RPG is f***ing great and I recommend it to new gamers and veterans alike. Giving this game anything but the highest grade would be insane.” -The Kryokinesi gaming blog

“The rules support and create campaign play. Intrigues start, threats arise, opportunities and challenges appear, without the GM having to make it all up.” – The Fenix gaming magazine

[ If you want review copies or have interview requests, please e-mail: boel@frialigan.se ]

Free League Publishing is a Swedish publisher dedicated to speculative fiction. We have published several award-winning tabletop role-playing games and critically acclaimed art books set in strange and wondrous worlds.

The post-apocalyptic Mutant: Year Zero was awarded a Silver ENnie for Best Rules 2015. The sci-fi adventure Coriolis – The Third Horizon, was awarded a Judge’s Spotlight Award at Gencon.The dark fantasy roleplaying game Symbaroum has earned several nominations and awards, including a Best Game nomination at the Origins Awards 2016. And we are proud to say that our latest roleplaying gameTales from the Loop RPG based on Simon Stålenhags iconic artbooks made a grand slam at the ENnie Awards 2017, winning five Gold ENnies – among them Best Game.

Our upcoming fantasy RPG is Forbidden Lands, with art by critically acclaimed artist Simon Stålenhag and iconic Swedish fantasy artist Nils Gulliksson, lore by fantasy author Erik Granström and game design by the team that created Mutant: Year Zero, Coriolis: The Third Horizon and Tales from the Loop RPG. Forbidden Lands was the third most successful RPG Kickstarter in the world 2017 and was recently named one of the most anticipated RPGs of 2018 by EN World.

We have also released the critically acclaimed art books Things from the Flood and Tales from the Loopby artist Simon Stålenhag. His third book The Electric State has been released by Free League Publishing exclusively to the backers of the kickstarter campaign.

Website: www.freeleaguepublishing.com
Facebook: www.facebook.com/FriaLigan
Instagram: http://instagram.com/frialigan/
Youtube: www.youtube.com/c/FrialiganSe
Twitter: http://twitter.com/FriaLigan

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PRESS RELEASE – Hero Realms Journeys – on Kickstarter NOW!

Back it now!
Hi everyone!

Moments ago, we launched Hero Realms Journeys on Kickstarter.

You can get six all-new expansions for Hero Realms, with content for both PVP and cooperative play. And new players can get into Hero Realms with one click: Just get the “Everything Tier” and you’ll catch up on everything Hero Realms!

Here’s what Journeys is all about:

  • Journeys expansions. This series of 12-card expansions will bring players new champions, new actions, and two brand new types of cards: Quests and Relics.
  • The Ancestry Pack lets fans play as a Dwarf, Elf, Ogre, Orc, Smallfolk, or – as a Kickstarter-exclusive – a Half-Demon.
  • The Lost Village transforms the Hero Realms base game into a coop adventure: Investigating the disappearance of the population of an entire village.
Back Day One, Get an Avatar 

We truly appreciate your support! Back us today and you can use this avatar to let everyone on Kickstarter know that you are one of our biggest fans! You can add this to your Kickstarter profile and post it on your social media to let people know you are as excited about Hero Realms Journeys as we are!  Please share the Kickstarter link to help us spread the word! It really does make a difference!

Thank you so much!
The White Wizard Games Team
Copyright © 2016 White Wizard Games, All rights reserved.

PRESS RELEASE – Mutant: Elysium – The end of the world as you know it

Free League Publishing

Mutant: Elysium – The end of the world as you know it.

Free League Publishing – Nov 13, 2018 13:35 GMT
Get ready for the end of the world as you know it! One week from today, on Tuesday the 20th of November, Free League Publishing will launch the Kickstarter for MUTANT: ELYSIUM, the third and final major expansion to the award-winning Mutant: Year Zero RPG.
MUTANT: ELYSIUM, with art by acclaimed sci-fi artists Simon Stålenhag and Reine Rosenberg, completes the Mutant: Year Zero quadrilogy of roleplaying games telling the full story of the postapocalyptic MUTANT universe.
MUTANT: ELYSIUM, fully playable as a standalone game, tells the story of the final survivors of the end of the word. In the huge underground enclave Elysium I, four powerful Houses struggle for supremacy, oblivious to the looming threat that could bring humanity’s last bastion on Earth to its final downfall.
[ If you want review copies for any games from Free League Publishing, please e-mail: boel@frialigan.se ]
About Mutant: Year Zero
MUTANT: YEAR ZERO – ROLEPLAYING AT THE END OF DAYS
Awarded a Silver ENnie for Best Rules.
“Mutant: Year Zero is an exceptional roleplaying game, and if you’re the least interested in this kind of entertainment you should buy it immediately.” -The Piruett sf and fantasy blog
“A better and more stylish balancing act between nostalgia and innovation the Swedish RPG scene hasn’t seen in a very long time.” -The Boningen gaming blog
“This RPG is f***ing great and I recommend it to new gamers and veterans alike. Giving this game anything but the highest grade would be insane.” -The Kryokinesi gaming blog
“The rules support and create campaign play. Intrigues start, threats arise, opportunities and challenges appear, without the GM having to make it all up.” – The Fenix gaming magazine
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9 QUESTIONS WITH CRAIG CAMPBELL (NERD BURGER GAMES) ABOUT DIE LAUGHING

I met Craig Campbell of Nerdburger Games at the Atlanta Science Fiction and Fantasy Expo. He was at a table with pre-ENnie Award winner, Derek Kamal (of Heavy Metal Thunder Mouse fame). We chatted for a minute and he pitched me on two of his projects, CAPERS RPG and Die Laughing. I bought the CAPERS Quickstart and, later on, did an interview with Craig about CAPERS (here). At AndoCon, I ran into Craig again and he invited me to try out Die Laughing. That was an excellent time! Let me quote the quick pitch for Die Laughing:

“The zero-prep, horror-comedy RPG that puts the laughter in slaughter. […] Everyone’s going to die. It’s just a matter of when and how funny you can make it. Even after your character is gone, there are multiple ways for you to remain involved and influence the story right up until the bloody end.”

With the Kickstarter is running until November 21st, I wanted to talk with Craig about CAPERS, Die Laughing, and highlight the fact that the game is just $10 so price is kept low so it’s not a barrier!

EGG EMBRY (EGG): Craig, thanks for talking RPGs with me. Let’s start with your Kickstarter for Die Laughing. I played the preview version of Die Laughing at AndoCon. I don’t know whether I did good or bad, but I survived the game, so I never got to play as a producer. How does the producer role impact player engagement compared to an RPG where your character dies and you spend the rest of the night rolling up a new one?

CC: In Die Laughing, when your character dies, and most of them do, you take on the role of producer for the rest of the game (in addition to a few other things). You have producer points that you can spend once per scene to do something to affect the scene, such as lowering the effects budget or introducing positive test scores for a character, forcing them into the scene because the test audience likes them.

While you don’t necessarily spend a point every scene, I’ve had players remark that they remain very engaged with the story, plotting for the perfect time to mess with the story. Producers play a little mind game by themselves (and sometimes with other producers), seeking out a chance to really impact what’s going on in the movie you’re all creating at the table.

EGG: This game is mostly done, correct? How quickly do you hope to deliver the finished product to backers?

CC: Everything is written and playtested. I’ve added a few things that will need an editing pass. Much of the artwork is done, with a few illustrations left to go. The basic layout template is complete and much of it is laid out.

I MIGHT release a “first cut” of the game with whatever’s done, just as a PDF, right after the Kickstarter ends. This will be a playable game but won’t have all the alternate rules and additional monsters/characters that still need illustration and layout. We’ll finish all of that up and release a “final cut” of the game, hopefully within 2-3 months. But that will depend on how fast we can get a print proof turned around. November and December are notoriously slow months for ordering physical books from DriveThruRPG.com. Darn those holidays and all that wonderful gift-giving!

EGG: Despite being largely in the can, this game has some options to be expanded. In your wildest dreams [nightmares], what are you aiming for with this project?

CC: The hope is 24 characters, 24 monsters, a bunch of alternate rules and play aids, along with the core rules. I think it’ll come in around 100 or so pages. That would be the “Director’s Cut” of the game, so to speak. The biggest and best version of the game.

EGG: The number of backer rewards is ballooning quickly! 😛 This started with one option – Die Laughing for $10. What else have you decided to offer?

CC: That’s the “Victim” level. There are three “Survivor” levels that also get you the PDF for one or both of my previous RPGs (Murders & Acquisitions and CAPERS). Essentially, each adds an additional $10 to your pledge (while the PDFs are normally a $15 value). The Survivor levels have proven to be pretty popular.

EGG: You recently fulfilled your last Kickstarter, CAPERS RPG. What is CAPERS about? How has the reaction been?

CC: CAPERS is a super-powered game of gangsters in the Roaring Twenties. Players portray criminals using their powers to create their empire OR members of law enforcement using their powers to bring those criminals to justice. The Kickstarter for CAPERS went very well and well over 500 people are enjoying their Kickstarter rewards (which included not just the game book but also all sorts of PDF support materials and play aids).

The reaction has been incredibly positive. I’ve started to see a nice little community growing on the NerdBurger Games Discord. People are talking about hacking/houseruling the game. Questions are asked and answered. People are being friendly and talking about other geeky stuff. Every time a new person starts talking on the Discord or sends me a photo of their just-received CAPERS book on social media, I get a little more joy and feel a little more proud of CAPERS.

EGG: You run Nerdburger Games and do a podcast. Creator, publisher, advertiser, and local game organizer [NOTE: Craig and I are building an Atlanta-based indy RPG group. In Atlanta and want to game? Ping one of us]. Why wear all the hats instead of letting another company publish your work or the like?

CC: It all sort of happened by accident. I created Murders & Acquisitions and decided to Kickstart it myself. That went well and while I was wrapping it up, I started on CAPERS. Once I had M&A in the bag, it only seemed natural to just forge ahead as NerdBurger Games and continue self-publishing my games.

Doing it all myself has downsides. It’s a LOT of work, but I don’t mind it. Creating RPG stuff is something I would do anyway. I’m able to create these little, niche games that I love and that I can make exactly how I want them to be. That affords me the ability to NOT have to answer to others in what the games should be. It’s incredibly liberating to share my creative vision on my own terms.

And that’s a BIG upside that far outweighs the downsides of having to do all the work myself. Though, truth be told, I don’t do it all myself. I have enlisted a wide variety of very capable and talented freelancers to do the things I can’t and have found a nice little cadre of fans who love playtesting my games. It’s a group effort, for sure.

EGG: What is your podcast? What do you cover on it?

CC: I’ve been doing the NerdBurger Podcast for well over five years now with my good friend Mike (who has also contributed his art and layout talents to my games). The podcast is a weekly, hour-long potpourri of nerdy/geeky discussion on all manner of topics, all slathered over with a healthy dose of humor and camaraderie.

We have a rotating panel of regular guests and bring in special guests as well. We keep things very conversational. Over five years of a new episode every single Wednesday.

EGG: What else are you working on right now?

CC: As CAPERS finishes out its fulfillment and Die Laughing wraps up, the next big thing is CAPERS Noir. This supplement to the CAPERS game progresses the game from the 1920s to the 1940s. Gone is Prohibition era gangster action. CAPERS Noir is a crime noir game. You need the CAPERS core game to play it, but CAPERS Noir will be filled with 50 or so pages of new character options, new rules (including investigation rules), new powers, an L.A. backdrop, and some other surprises. It just went into playtesting.

If CAPERS Noir is well-received, I have plans for two more supplements. CAPERS Covert will take things to the 1960s in Las Vegas and be a crime/law story pastiche built around old-school, James Bond style agents and villains. CAPERS Offworld will tie all three eras together and bring CAPERS to outer space with Buck Rogers/Flash Gordon style interstellar crime fun in an old-school ray-gun and alien style.

EGG: For fans interested in your Kickstarter, where can they find it and you?

CC: The Die Laughing Kickstarter ends on the Wednesday before Thanksgiving. As an indie creator, I strive to be as accessible and transparent as possible. My fans mean the world to me.

If you dig my games, swing on by the NerdBurger Games website. I blog fairly regularly and love sharing what I’m working on at the moment.

And I’m on a bunch of social media where I love chatting with folks.

Links

 

This Kickstarter end on Wed, November 21 2018 9:00 PM EST. Click here to check it out.

* * * * * *

 

 

Disclosures: This article contains affiliate links.

Egg Embry, Wanna-lancer™
Freelancer for EN WorldKnights of the Dinner TableOpen Gaming Network, and the Tessera Guild.
Want your RPG Kickstarter reviewed? Want to share news? Press releases? Rumors? Sneak peeks? Deals? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

Who Goes There?

While we do spotlight many different RPG and comic Kickstarters on Tessera Guild, we don’t tend to focus too much on board games. Mostly that’s because (at least for me), I don’t end up buying very many board games through the platform. However, last year I saw a game that intrigued me to the point that I had to contribute:

Who Goes There?

If you’ve seen John Carpenter’s The Thing or the original The Thing From Another World then you should know that the story originated from John W. Campbell, Jr.’s novella: Who Goes There? The novella sets the stage of researchers in Antartica who come upon an alien creature who has the ability to consume and replace those it comes in contact with. Paranoia runs rampant. And the big question is who do you trust?

 

That’s what the game is focused on as well. That idea of having a game begin to capture whether or not you can trust the other players or if perhaps you are the only human still alive. I watched some of the play videos where players were having to make game decisions based on whether one person or another could be trusted or not.

And for the first time since it arrived, I was able to break it out for a few friends.

While I don’t want to get into a full play by play of the game itself, the breakdown is that each character has different strengths and weaknesses. McCready is better at surviving the cold. Kinner (the cook) is able to subsist on snacks as opposed to full cans of food. Others might have a dog companion or be able to heal injuries sustained in the game. Throughout your turns, you are gaining items (cards) to build weapons and other supplies to help you survive.

And through it all, you have to be on the watch for The Thing. Up until the first person has to draw from the “Vulnerable” card pile, everyone is human and can be trusted. But as soon as that first Vulnerable card is drawn, you no longer are able to know if that person might be infected or not. It takes the game from a cooperative love fest to a game where you might just be on your own until the end game – where you have to board a helicopter and hope you haven’t allowed any infected to go with you back to humanity!

On this first go through, we actually didn’t get to play a full game (ran out of time and had a prior engagement). However, even playing about 1/2 a game, we could all see the potential for certain strategies and how we might end up playing on a second time through.

In addition, we couldn’t help but talk about the inspiration for the game. Which intrigued my wife (who hasn’t seen any of the versions). Which leads us to tonight. While we hand out candy, we will be watching Carpenter’s The Thing. I’m hoping that we haven’t built it up too much for my wife. Fingers crossed.

To learn more about the game Who Goes There? click here.

In addition, if you want to read the original novella, there is actually a Kickstarter for the original full-length novel that was trimmed down into the story we all know. You can find Frozen Hell here.

***

John McGuire is the creator/author of the steampunk comic The Gilded Age. The Trade paperback collecting the first 4 issues is finally back from the printers! If you would like to purchase a copy, go here!

Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list.

His other prose appears in The Dark That Follows, Hollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

 

 

What’s Drip by Kickstarter? RPG Dripper WS Quinton (Sinopa Publishing) shares the Details

By W.S. Quinton and Egg Embry

Are you a fan of Kickstarter? Like the concept of Patreon? Then Drip may be for you. Launched by Kickstarter in 2017, Drip takes the Kickstarter crowdfunding brand and adapts it to the subscription content model embodied in Patreon. However, after a year in existence as an invitation-only service, in 2019 Drip will morph into a new tool that will be co-owned by Kickstarter and XOXO. One of the current RPG Drippers, W.S. Quinton, has shared his experiences on Drip with me, so when I read about this change, I thought I’d ask his thoughts on Drip, crowdfunding, subscription funding, Kickstarter, and his current campaign, Whispers of Persephone ~ The bloody book of Necromancy 5E. What follows is mostly Quinton, I asked for a few sentences to quote in an article and he wrote 1,300ish words that I decided to run with. Enjoy reading about his Drip experience.

EGG EMBRY (EGG): When did you launch your Drip page?

W.S. QUINTON (WSQ): October 2nd, 2018. My page has been active for less than a month and has so far attracted six backers for my current Kickstarter campaign, Whispers of Persephone ~ The bloody book of Necromancy 5E:

“All Original Necromancy Content New arcane tradition, spells, rituals, poisons, magic items & alchemicals. 5E 5th Edition DnD RPG”

EGG: Has Drip helped your Kickstarter presence?

WSQ: No, but it hasn’t been in operation for a month yet. My current subscribers are repeat backers and one person who has been a friend for years. My focus has been on promoting the Kickstarter campaign so slow growth is only natural.

W.S. Quinton of Sinopa Publishing, LLC

EGG: Why did you join Drip?

WSQ: I was building a Patreon page in order to make available a monthly publication. I also wanted to take some of the material I normally offer on my blogs, concerning creating RPG books and crowdfunding, and give a more in-depth look at the process behind the scenes. I had literally advanced to the part where I was building reward tiers for the Patreon page when I received the email inviting me to Drip.

I’m a fan of Kickstarter’s public benefit structure as they give back to their community and make a huge difference in people’s lives. Being invited to join Drip was incredibly flattering as it is invite only. I’m still not certain why I was selected to be invited. There aren’t many RPG creators on Drip at this time, so being in a small demographic is exciting. There were two other creators who have been on Drip (I believe) for about a year now.

EGG: What options are available on your Drip Page?

WSQ: I have public posts which anyone can access without subscribing. I also have three subscription levels:

  • The $1 subscription grants access to the behind the scenes news posts where I share information on coming projects, share play test documents of coming products, premier art for upcoming projects and go over things about crowdfunding and development (how to calculate your backer reward tiers for Kickstarter was particularly well received).
  • The $3 subscription grants all the benefits of the $1 tier, plus the monthly publication. This monthly release details a character, companion, creature or monster, complete with original art/ stats/ a narrative/ example treasures/ story hooks. October’s release went out nicely, and the subscribers I’ve heard from so far were well pleased. This release was nine pages in all (counting the OGL and the cover/title page, with six pages devoted to content.
  • The $6 subscription grants all the benefits of the $3 tier, plus the subscribers receive a little magic in the mail by way of a thank you post card where the subject of the monthly release is depicted in full color on side, with a few notes concerning it on the back. This is a nice way to show the subject at the game table in an easily transportable way. I sign each of those to the specific backer.

EGG: What are your thoughts on the transition from Drip to what comes next?

WSQ:

  • There are features common to Kickstarter and other platforms that are curiously absent from Drip. By way of example, Drip doesn’t have a search feature native to its page. That means that current subscribers, if they wish to explorer other creators, have to page through all of the currently active pages. You can’t even sort by interests. This is something I assume will be addressed in the new build as it is such a common feature its absence is widely felt.
  • Another feature that I as a creator cherish, is a widget to create code to embed a link on another page. I make heavy use of this feature from my Kickstarter pages and its absence is felt on Drip (for me anyway). This kind of feature makes embedding your page link onto your other online resources a snap. Drip’s new build needs this.
  • Drip pages also don’t have a share to social media feature. Seriously, I’m not joking. Or, if they do, I’ve never been able to find it. So sharing the link isn’t hard, (you copy and paste it) but it’s not as easy as it is from Kickstarter or GoFundMe or Indiegogo or Patreon. With so many people sharing their pages, not being able to directly share your page slows your ability to point people to your page.
  • That said, I love the idea that the new site will also be a public benefit corporation. The fact that the creativity of so many helps to raise funds that are used to benefit other people as well as enabling them the freedom to pursue their artist endeavors is incredibly appealing.
  • That current Drip creators are going to be helped to migrate to the new resource is reassuring. In my first month, I’ve already released several posts, containing a lot of information. Within the coming year I imagine it piles up to quite a bit of data. I’m appreciative of any help they have to offer.

EGG: What’s your wish list of features you’re hoping XOXO will implement in the new platform?

WSQ:

  • A digital download library for subscribers. I’ve not seen this on other platforms, and frankly I’m at something of a loss as to why not. As a creator, I would gladly pay for additional cloud storage on-site if it allowed subscribers to access titles and download them directly while retaining a record that they had the title. This would allow me to offer discounted finished products exclusively to the subscribers in a much more convenient manner, and allow new subscribers to access older releases without have to work it out with me so it could be facilitated. Yes, this sounds like Amazon’s library feature. It’s still a good idea.
  • Subscriber chat feature/ native streaming tool. Kickstarter has Kickstarter Live. Since using it, I’ve loved it! I have a tremendous amount of fun hanging out with backers on Kickstarter, we field questions and chat about a wide range of things. I also bring guests on so it’s a fantastic way to interact with your audience.
  • A space for embedding links to my other resources. I write a few blogs, I’ve started a YouTube channel, etc. It would be SO handy if I could just put a link on the Drip page as a button so subscribers could go find my other free material without a fuss.
  • An archive: It would be wonderful to move old posts into an archive where subscribers could always go retrieve them. This would keep the page from being overly cluttered and allow people to access the latest data with ease. Add in a way to compartmentalize the archive (Play test folder/ monthly release/ game system/ comics/ children’s books/ whatever) and you’ve got a fantastic way to keep your page looking nice while putting vast amounts of information within reach of your audience.
  • Systemic integration with online merchandise pages like Society6 or Printful. A great many artists sell prints of their work or otherwise make them available to their subscribers. It would be amazing if a way were found to implement such integration into one seamless whole.

Egg, I know that is a lot, but as the new guy on Drip I think I’ve found a few things I would definitely like to see improved. I also had a lot to say. There are more things about UI and record keeping but that stuff is largely boring.

EGG: I want to thank W.S. Quinton for taking my questions and writing this article on his own initiative. It was a great surprise! Where can fans find your Drip page?

WSQ: https://d.rip/w-s-quinton

EGG: What’s the address for your current Kickstarter for Whispers of Persephone ~ The bloody book of Necromancy 5E?

WSQ: https://www.kickstarter.com/projects/sinopapublishing/whispers-of-persephone-the-bloody-book-of-necroman

EGG: Your blog?

WSQ: http://wsquinton.sinopapublishing.com/

EGG: Your social media?

WSQ:

 

NOTE: The Kickstarter for Whispers of Persephone ~ The bloody book of Necromancy 5Eends on Tuesday, October 30 2018 11:57 PM EDT. If you need dark, evil magic in your Dungeons & Dragons 5e campaign, Whispers of Persephone is worth checking out.

[UPDATED] RPG News, Press Releases, and Conventions – Origins Hotels, Kobold Press Back to PDFs, Where’d My Column Go, and more

Let’s round up some news bites: Richard A. Knaak’s Rex Draconis, my latest Storytellers Vault review, Origins hotels, where’d the “RPG Kickstarters You Should Back” column go?, some press releases, and a deal! Let’s dive into this news roundup.

 

NEWS BITES

  • Going to Origins Game Fair from June 12th to 16th, 2019? While early bird badge registration starts November 15th, the downtown hotels are already available at a discounted rate. Some are sold out, but there are still options. If you’re thinking of going, here’s the links to the discounted downtown Columbus hotels for the show. Click it to see what (if any) options remain.

  • On ENWorld, I look at the [now ended] Vampire: The Masquerade Humble Bundle as well as David MacDowell Blue’s Savannah by Night COMPLETE for the “Storytellers Vault Roundup.” Why did I pick Savannah by Night COMPLETE to review? Because the city lies on the coast of my state (Georgia) and I’ve frequented it a number of times. It’s interesting to see what David created by adding vampires to this colonial metropolis.

  • Several months ago, I shared a press release about Wet Ink Games upcoming Kickstarter, War World Occult RPG. Based on Charles Ferguson-Avery’s art, this “is a gritty horror setting where an eldritch hellscape flows over the battlefields in a fantasy World War”. The game will use the Compass System. We now have a date that the campaign will launch to Kickstarter, October 30th.

  • I’ve made no secret of my childhood love of Richard A. Knaak’s Dragonlance: The Legend of Huma, Kaz the Minotaur, and more. How much have I enjoyed his work? Enough to write several articles and roundup some more reasons to back the Kickstarter to develop this setting for D&D 5e and Pathfinder.
    • On the Open Gaming Network, I interviewed Richard A. Knaak, Phil Beckwith, and Micah Watt about their D&D 5e/Pathfinder 1e conversion of Richard A. Knaak’s latest fantasy series, Rex Draconis, into an RPG setting. Read it here.
    • I reviewed the first book in Knaak’s Rex Draconis series, Rex Draconis: Under the Dragon Moon, here.
    • To add to this, John McGuire shared his thoughts on Knaak’s early Dragonlance books here.
    • I looked at the Kickstarter for Rex Draconis RPG – Rising Tides here. The product is funded, unlocked its first stretch goal, and ends Sunday, October 21 2018 10:02 PM EDT.
    • Want a preview of some of the gaming content? Check out their latest update here!
    • And there’s a Rex Draconis RPG newsletter with even more preview content and thoughts from Richard A. Knaak as well as the game creators. You can sign up for it here.

  • What are you doing this weekend? On Saturday, October 20th, I’ll be at the GAMA Retailer Award-winning Giga-Bites Cafe with Craig Campbell of NerdBurger Games and more (local RPG creators and gamers) playing some RPGs from 2PM to 6PM or 7PM. I’m excited about it and hope your weekend is equally gametastic!

  • [UPDATE on October 19th, 2018 at 10:10AM] On Paizo’s blog, Niobe: She is Life creator, Sebastian A. Jones, talks about Niobe, Stranger Comics, their latest Niobe Kickstarter, and Niobe: She is Pathfinder [not the actual title] that will let you play in the Niobe-verse using Pathfinder rules! Read it here

To see the Kickstarter, click the image.

 

DEALS

 

 

PRESS RELEASES

 

* * * * * *

 

 

Disclosures: This article contains affiliate links.

Egg Embry, Wanna-lancer™
Freelancer for EN WorldKnights of the Dinner TableOpen Gaming Network, and the Tessera Guild.
Want your RPG Kickstarter reviewed? Want to share news? Press releases? Rumors? Sneak peeks? Deals? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

Kickstart the Comic – Arthur Blackfrost

Curses and horror go hand in hand. Whether it is something that ensures you live forever as a rotted corpse or it foretells how you are going to die, they become all-consuming for those afflicted. A disease of the soul, which ensures nothing else can be well and good until it has been lifted.

And that might be the worst part, trying to figure out how to remove it.

***

Arthur Blackfrost: A 72-Page Dark Fantasy Graphic Novel

Writer – Justin Gray

Illustrator – Laura Rimaszombati

 

Kickstarter Campaign ends on Wednesday, November 14, 2018 at 10:00 AM EST.

***

The Pitch:

A remote fishing village – surrounded by vast seas and faced with a magical heritage, he never knew existed, Arthur Blackfrost will discover some folktales about his island home are true… and could be the key to breaking a centuries-old family curse or… make it much worse.

 

The Story:

After his father abandons his family, a young fisherman named Arthur inherits a curse that has plagues his bloodline for generations. On the eve of the annual fishing tournament, Arthur begs the spirit of the ocean for help. What happens next changes the lives of everyone in Gull Harbor and unravels the mystery of the Blackfrost Curse.

 

John’s Thoughts:

When I clicked on the Kickstarter Page, I was struck by Laura Rimaszombati’s artwork. In the introduction, Justin Gray invokes stories like Coraline and Corpse Bride, and while this artwork isn’t that, it has a fantastical feel to it right away. It reminds me of various pieces of art and nothing at the same time. And seems perfect for the type of story Justin Gray has laid out in the Kickstarter.

The Rewards:

Overall, this is a pretty straightforward Kickstarter when it comes to Pledges. You can get the book in digital ($10 level) or paperback/softcover ($20 level) or hardcover ($30 level). There are also opportunities to double down with Arthur Blackfrost and and all-ages novel The Adventures of Penelope Hawk ($40 level). The one higher end Reward Level ($120) has not only the hardcover of Arthur Blackfrost but a “box full of Hardcovers and paperbacks predominately from DC Comics” – which is one way to start up your Justin Gray collection!

 

The Verdict:

I feel like you just need to look at the images and ask yourself if you want a dark fantasy graphic novel to sit on your shelf. Something with great looking artwork and a compelling story? Is that something which might interest you? 🙂

***

To find out more about Arthur Blackfrost, check out the Kickstarter Page here.

***

John McGuire is the creator/author of the steampunk comic The Gilded Age. The Trade paperback collecting the first 4 issues is finally back from the printers! If you would like to purchase a copy, go here!

Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list.

His other prose appears in The Dark That Follows, Hollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

PRESS RELEASE – Tales of the Old Margreve PDFs Tiers Are Now Available

EDITOR’S NOTES: I reviewed this Kickstarter on the Open Gaming Network here.

Details about the addition of PDFs to Kobold Press’ Tales of the Old Margreve Kickstarter campaign can be read here.

 

News from the Warrens
This Forest is Filled with Fabulous Treasure!
Did you hear? We recently launched a Kickstarter campaign to fund a new 5e adventure book: Tales of the Old Margreve! It comes with a Player’s Guide containing new player options that will help you explore the dark, primeval forest. The adventures are set in the Old Margreve forest of Midgard—and it’s easily transferable to any ancient, mystical forest in your own campaign setting! You can now pledge towards getting it in print, PDF, or your virtual tabletop of choice!
We talked a lot about the Tales of the Old Margreve Kickstarter campaign in the last edition of the Kobold Courier; but we’ve burst through several huge stretch goals since then, so there’s plenty more to talk about in this issue! Let’s check out the secret treasures of the ancient woodland. Read on, fellow kobolds!
5th Edition roleplaying adventures in the deep and menacing forest, for PCs level 1 to 10
Forests in fantasy roleplaying games are dark places, full of secrets. With this project, we bring the Old Margreve to the 5th Edition of the world’s most popular RPG. The Margreve is an ancient, enchanted forest that defends itself from those who come to cut its timber, poach its creatures, or steal its magic. Within its borders the Old Ways are strong, the word of the druids carries great weight, and griffons, dragons, and stranger creatures nest and hunt, undisturbed by humans, dwarves, or other lordlings.
Until your adventuring party shows up. Then things get really interesting.
Tales of the Old Margreve is a brand-new book from Kobold Press filled with
new adventures, encounters, monsters, and everything you need to make a memorable 5th Edition campaign. Whether your campaign is set entirely in the forest, or simply takes a brief detour there, this book will help make your wilderness adventures thrive!
The Old Margreve Kickstarter is made up of three main parts:
  • The Adventures! The Tales of the Old Margreve adventure campaign hardcover for the GM.
  • A Player Resource. The Margreve Player’s Guide softcover gives the players of this campaign knowledge and resources that will help them navigate the lightless boughs of this ancient forest.
  • Miniatures (Unlockable Only!) If we unlock this stretch goal, the campaign will also set of thick cardboard standups, the Margreve Pawns, similar to those created for Tome of Beasts and the Creature Codex.
But that’s not all! More than a dozen stretch goals unlock new adventures, monsters, maps,a dn more. Some will increase the size of the campaign book , making it an even better deal, and some expand the Player’s Guide!
In the end, some experiments are interesting but not successful. For this Kickstarter we’d planned to focus on print and VTT; but the backer support for PDF is too huge to ignore. So Tales of the Old Margreve also includes PDF options!
Our goals are primarily about improving the hardcover book by adding new material to the adventures, expanding the lore of the deep forest, and providing more player options.
That said, we also have several big goals to unlock: a poster map of the forest village that appears in several adventures, the set of custom pawnsmentioned above, and more will certainly become available as the campaign goes on!
Over the past week, we’ve unlocked 7 incredible stretch goals, adding additional content to the Tales of the Old Margreve adventure book and theMargreve Player’s Guide. Every stretch goal makes these books thicker!
Here are the goals we’ve already achieved, thanks to our backers:
And More?
Those seven unlocked stretch goals are amazing… but we’re not done yet. The Old Margreve forest contains dangers and treasures beyond imagining. Take a look at just a tiny sample of the stretch goals you can help us unlock.
The secrets of the Old Margreve are deep and dark, and the hidden depths of the Tales of the Old Margreve Kickstarter campaign are far from fully revealed. Keep an eye out on the Kickstarter page (and on our social media and future Kobold Couriers) for more as we navigate to this forest’s heart.
One Final, Incredible Prize
Decades ago, when the game of D&D was young, a man named Dennis Sustare created a class that lives on to this day: the Druid. Indeed, Gary Gygax was not the creator of the druid class, but we have good news. Dennis Sustare has agreed to join us in creating brand-new spells, items, and even a new subclass for the 5th edition druid. New druid material by the guy who created the class for D&D? Only the mystical forest can hold such wonders.
We want to make this happen, but we can only do it with your support. Help us break through to this mind-bogglingly cool stretch goal!
Do We Have Miniatures for You:
Arise, Creature Codex and Tome of Beasts Pawns!
Fully 300 pawns for your 5th Edition game featuring fearsome monsters from the Tome of Beasts, from tiny to huge!
And the same for the brand-new book of monsters, the Creature Codex. Get 300 full-color pawns for the new monsters in the greatest monster manual since the Tome of Beasts!
Other Recent Kobold Press Titles
The Old Margreve Kickstarter is exciting, but there are other incredible new books from Kobold Press for you to check out!
Journey into nine different creature lairs that highlight Kobold Press’s newest monsters in Creature Codex Lairs.
Plan cunning schemes as you delve into secret lore about the realm of the faeries in Warlock 7: Fey Courts.
These monsters are bit darker than most. Our most horrific designers get to flex their muscles in the Warlock Bestiary.
The Tome of Beasts is a 400+ page book—what if it were a bit lighter?
Behold, from the deepest pits of the earth crawls forth the Deck of Beasts! This deck of cards includes the full stats of monsters from the Tome of Beasts, giving you all the power of the best manual of monsters for 5th Edition in the palm of your hand.
The Deck of Beasts: Challenging Creatures includes over 80 creatures from the innovative Tome of Beasts in a portable format that is easy to clip to a GM Screen or tuck into your module notes! Featuring most creatures with challenge ratings from 6 to 9, the deck includes the Chronalmental, Shadow Fey Elves, Oozasis, Tophet, Vine Lord and many more.
Start from the beginning of
THE WORLD TREE BURNS
Watch the First Official Midgard Livestream on YouTube
or
Listen to it on the go as a podcast!
Using 5th Edition rules, Game Master Dan Dillon and his five players have woven a story of dark magic, sorrow, and true heroism in the dark fantasy world of Midgard.
In The World Tree Burns, five unlikely heroes gather in Zobeck and discover a terrible secret about the world—one that threatens to tear Midgard apart at the seams. Acclaimed game designer and Kobold Press regular Dan Dillon joins the regular cast of Encounter Roleplay to bring you an adventure of epic proportions.
The World Tree Burns has just concluded its first epic season, and you can listen to every glorious second of it on YouTube and in podcast form. Start the adventure from the beginning with Episode 1 on EncounterRoleplay’s YouTube channel, or as a podcast hosted by our friends at The Tome Show.
Dan Dillon is the author of Last Gasp, and one of the expert designers behind the Midgard Heroes HandbookMidgard Worldbook, and Tome of Beasts. He is also a contributor to the upcoming Undermountain dungeon crawl Waterdeep: Dungeon of the Mad Mage.
Caine, laconic dhampir ranger and vampire hunter; a betrayer of the Blood Kingdoms.
Cloak, enigmatic gnome fled from Niemheim and on the run from Baba Yaga’s horsemen.
Glaz, erudite trollkin geomancer on a mission of knowledge.
Kari, shadow fey and cleric of the cat domain. She lives for the thrill of the hunt.
Riodan, dhampir cleric, a noble on the run from the wars that have torn the Blood Kingdoms asunder.

PRESS RELEASE – Sandy Pug Games Presents Americana

 

It is the 1950s, but not as you know it.
In Small Town USA, a Dragon is asking the cute Orc Jock to prom. The nerdy Undead has been practicing their magic all month in preparation for the big show, and an Elf has just finished tuning up their hot rod, in time for the big race.
And somewhere in this town, their best friend was just murdered.
Americana is a new TTRPG by Sandy Pug Games set in a radically inclusive, magical 1950s. Players build their own incredible town, populate it with gangs and hangouts, then investigate the murder of their best friend in a collaborative, collective storytelling system designed to place narrative and relationships front and center.
Caught your interest? Head on over to Kickstarter and learn more about the incredible world of Americana, and check out some of our stretch goals which include an audio drama, a super-sentai tribute setting, and a cold-war spy drama twist!