Dragon Con 2024 Recap Part 2

Check out Part 1 here.

Saturday Cont.

Traveller

The only thing I knew about Traveller was that it is a scifi game, and it is old. I remember seeing ads for it in old Dragon Magazines. According to our GM (a wonderful fellow from Melbourne, Australia), it has been around since the mid-70s. This was extremely interesting to think about as the game unfolded. Technologies we take for granted in our daily lives were not considered when they developed the game. So you end up with some weird things like “Pony Express” information exchange. There is no send an email or whatever. Information is hand delivered.

Just an interesting look back at how those developers looked to what the future might look like. And makes me want to go down the rabbit hole to see what other things might have been developed (or not developed).

The game itself was one of the very few I’ve ever played in at a convention where there was nearly no combat (technically we fired on a ship near the end and destroyed it, but that it was it for the entire 4 hours). The GM stressed early on the system was brutal. In addition, we only had 2 fighters with us. Given that I was playing the Scientist role, I knew I wanted to avoid combat at all costs anyway.

Funny enough, in most of these gaming sessions, when you play a scientist type you do so knowing you are going to be rubbish at anything combat related. Your hope is that you get a couple of moments to shine in between fights, but mostly know it’s going to go a certain way. But because we didn’t have those fights and because we needed to have the Scientist investigate a bunch of things – I was the rock star of the group, and probably rolled the dice more times than just about anything else (which I wasn’t expecting – it was a nice change of pace).

Overall it was a cool session and while I’m not sure I’ll likely be able to play it again outside of a convention (since none of my playgroup has any experience with it), I’m glad to have had a little trip into history via the future.

Afterward we grabbed a bite (way too late) and then got home some time after 12:30.

Sunday

Seth Green and Nathan Fillion Panel

It said something about Robot Chicken in the panel title, but there might have been one Robot Chicken question 45 minutes into the panel. Of course, it had to do with a Firefly style episode in the same vein as Star Wars or the Walking Dead. You can imagine this idea went over really well with the crowd.

This was Seth Green’s first Dragon Con, and he seemed to be having a lot of fun. Randomly (though appreciated) someone asked him about his role on Can’t Buy Me Love, which is one of those things I always forget until I’m rewatching the movie. He also told someone on the phone (who was named Meg Griffen apparently) a “heartfelt message” in Chris’s voice. And even had a story about when he was on Buffy making the director uncomfortable because he was only had a sock covering his privates (for those who may not know, he played the werewolf Oz on the show, so when he woke from transforming he was often… without clothing).

The two of them apparently vacation together and were a great pair to have on a panel together.

Resident Alien

Maybe this is the bit which causes Courtney to actually watch the show (to be fair, I think she’s probably watched 10 or so episodes over my shoulder, but is only half paying attention)? I always love when the actors are asked what their “nerd” thing is. Many times you get answers which are ok. Maybe they say Star Wars or Star Trek, and you know they like them, but probably not in the same way many of the people in the crowd do. But then there are those moments when their posture changes and their voice gets a little faster/higher, and you just know “oh, this is their THING”.

Alan Tudyk apparently is really into yard sticks (yes the measuring kind) (no it wasn’t a joke). Alice Wetterlund loves Star Trek. Sara Tomko talked about meeting her first fan who cosplayed as her. And Meredith Garretson mentioned a book series (which I sadly didn’t catch the author), but she came back to it a couple of times.

See they are just like us! 🙂

Agents of Shield

Probably the cutest moment from the convention was when Brett Dalton’s daughter (maybe 10ish) asked him a question after standing in line. He made sure we all gave her applause enough to “embarrass her”, which we did. Having him and Cobie Smulders on the panel created an interesting balance as he was on the show for however many seasons while she was on there a handful of times but has all the MCU movies under her belt. Which meant their experiences were wildly different and created some interesting conversations.

You could tell that both of them really enjoyed working on the show/movies, and are always down for even more if the time allowed.

 

LitRPG Writers Panel

Weirdly, the only panel I almost didn’t make it in was this one. There was one seat left (which left Courtney outside the room, but this wasn’t really her thing anyway). I’m interested in LitRPG, this whole genre which is probably only a decade or so old. I have a short story which is morphing into something more that I feel like fits right into that heading. So I figured I’d sit in and see what some of today’s writers had to say.

Overall, I learned a few things. It definitely feels like they all (though to differing degrees) put a fair amount of thought into the game system the characters are playing. It also seems like the indy publishing plan of writing in series, releasing a lot of books overall (though many tried to stick to trilogies), and maybe even the use of spreadsheets to keep track of everything. Dakota Krout also reinforced that idea what we see in the finished product started years before. And the core of the game may have started even before that.

I need to check out a few of the novels to get a better feel (I’ve only read two, maybe three LitRPG books at this point). but it feels like a very interesting path to have available.

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Once that was done, we grabbed food, and then did the slow drive home with a little of the post-con blues to keep us company. Overall, another great time, and I’m kind of thinking we may try to dip our toes into the hotel craziness if our luck can hold. The 40 minute drive downtown and back home wasn’t bad, but there were a couple of things we likely would have done if we were staying downtown.

Hope everyone else had a great time. See you next year!

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Dragon Con 2024 Recap Part 1

One of the biggest questions I had this year, and honestly every year, was how would Dragon Con 2024 actually feel? Would it be overly crowded? Would we end up waiting in long lines for panels and miss out?

The only way to find out is to go, right?

Friday

In the week leading up to Dragon Con we go through the App and I star literally anything and everything I might have some interest in. Which means 4 or 5 panels might show up in my schedule for a time slot. I do this for a number of reasons.

To coordinate my panel interests with any that Courtney might have earmarked.

To not forget about anything that might get lost in the amazing number of panels Dragon Con puts on.

To have back-up panels available when you realize the line for the one you want is wrapped around the hotel.

To have a back-up panel when you are in the Hilton and the next one you scheduled is in the Westin and it is Sunday and your feet hurt.

Nathan Fillion Panel

This was the one Courtney and I both had marked as the number one panel to see. Aside from how good he is on panels, I don’t think we’d ever seen him solo one. We also knew the line was going to be long. As soon as we reached the backside of the Hyatt, we found the end of the line and crossed our fingers. About 10 minutes before the panel began, the line started moving. By the time we got into the room (about 3 rows from the back), Nathan had already begun talking (annoying).

Once we were seated, he treated us to stories about his career. How he got the speaking roll as Headpool in Deadpool/Wolverine (apparently the key is Ryan Reynolds helping you out and then thinking you did him a favor). How he has a trick knee, so any running you see in the Rookie is not always him. How he would do a Firefly: Captain Malcom show in the Picard style now 20 years later.

The hour went by far too quickly. I could listen to him talk for days.

Smallville Panel

Given the quick turn around (30 minutes after our first panel in the same room), we took a bathroom break and grabbed a snack. Luckily the line wasn’t very long, so we were able to load in and were fairly close to the front. Kristen Kreuk and Eric Johnson were on hand to talk about Smallville among other things. Starting a trend which would be a common occurrance through many of the weekend’s panels, I believe this was each of their first Dragon Cons. They talked about how cool it was to see the cosplay and seemed to be having a good time. We determined Kristen must be a vampire of some sort since she looks exactly the same as she did 20 years ago. Eric told a great story about his time on Vikings when he kept blowing a scene because his sword kept getting stuck in his scabbard.

 

Saturday

Before I get into Saturday proper, we had a bit of an adventure getting there. Egg again came over to the house to carpool, and we left around 10 AM. My thinking was that since our games don’t start until 1, that will give us time to grab lunch beforehand. While I knew the Parade was going on, I hoped we’d pick a route not to get caught in it.

What I didn’t consider was that the College Football Kickoff game between Clemson and Georgia was at noon (WHY?). This meant the interstate snarled. Once we got off on our exit, it was no better. Then to top it off, the parking deck I chose first didn’t have any empty spaces. Of course, they were letting us in, but after going through 7 or 8 levels we didn’t find anything. We finally had to park much further away than I would have liked. All in all it took us over an hour once we got off the exit before we had parked and exited the vehicle.

 

Gaming

This was our second year of doing our best to avoid the crazy Saturday crowds and instead just hang out in the Gaming building (Mart 3). There is food to be had there (Chick fil a and Jersey Mikes) and the area where we game has plenty of space so for the most part you are not ontop of each other which is sometimes a problem at Gen Con.

Deadlands (Savage Worlds)

After many, many, many attempts to play the current Deadlands system including that one time at Gen Con when we thought we’d gotten it right and instead it was for the 1st edition version of the game (which felt very complex). I’m a big fan of westerns and weird westerns, and this came at a time when I am knee deep in playing through Red Dead Redemption 2… so I was ready to be a cowboy of some type. With the five players at our table, I felt like we had some good interaction with one another, and the premade characters (from the Kickstarter box set) had some interesting flaws on them that helped inform some interesting roleplaying directions for players.

I chose the Witch to see how the magic system worked. And it didn’t disappoint. While I had some “charm” style spells, I didn’t have a ton of opportunity to use those. The Blaze ability (think Fireball) helped turn the tide (or made it so we didn’t get our asses kicked) when dealing with some Federal officers chasing after the same item we were hired to go collect.

With Savage Worlds I learned I have a red six side (likely stolen from a Risk game many years ago) who loves to “explode” on me (in Savage Worlds when you roll the maximum on a die, you get to reroll it and add the new roll to the previous one). This allow my character to do a ton of damage in one of the shots. And since in Savage Worlds you are supposed to be Big Damn Heroes, it goes a long way to helping you get that feeling.

We ended up destroying the abomination keeping the item in question, and then Lee managed (with his dying breath) to outduel the enemy Gunslinger by drawing the Joker card (which basically let him go first). It was a really cool moment we had joked about earlier in the session (as in – it’s likely not going to happen), and then to have it show up in the biggest moment was awesome.

A great game and one I’d love to play a campaign in.

***

Tune in next week for Part 2 where we see Nathan Fillion again, play cowboys, and nearly miss a panel.

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

4 Dark RPG Kickstarters You Should Back – Traveller, Chronicles of Darkness, Gaslight Victorian Fantasy, and Battle for the Purple Islands

This week’s RPG Kickstarters focus on games ripped from the darkness of space, the worst of human history, and the color purple. Let’s count down the darkest RPG Kickstarters going this week.

Chronicles of Darkness: Dark Eras 2 by Onyx Path

4) Traveller RPG: The Great Rift & Deep Space Exploration by Mongoose Publishing
Ends on Saturday, August 5 2017 10:57 AM EDT.

“A Deep Space Exploration box set for the new Traveller RPG, covering the Great Rift.

Welcome to the Great Rift, a mostly unexplored region of the Third Imperium universe close to the Spinward Marches and Trojan Reach!

This Kickstarter project is to create a brand new box set for the Traveller roleplaying game, detailing not only the sectors of the Great Rift but also providing a comprehensive guide to deep space exploration and the mysteries that can be found far from the shipping lanes.

You can download preview PDFs showing some of the content right here:

Preview of the Deep Space Exploration Handbook
Preview of the Armstrong-class Exploration Vessel
Preview of the Vestus Subsector
New Sector Map of Reft

The Great Rift box set will contain:

  • Two full colour, 96 page books covering Corridor, Reft, Riftspan Reaches and Touchstone sectors.
  • Two gigantic (28″ x 48″) two-sided, full colour sector maps.
  • The Deep Space Exploration Handbook, a 32 page book featuring all the rules needed to conduct deep space exploration, plus the specially designed ships needed to traverse the void.”

Egg’s Thoughts:

When thinking of darkness, Traveller has gone the extra parsec by producing black covered books about space. The mock-ups below are exquisite.

Are you a fan of Traveller? This Kickstarter covers the latest expansion for one of the original RPGs. The current edition looks slick and Mongoose Publishing believes in their product – they’re offering a variety of previews. Gamers that want a legacy sci-fi RPG can discern if this is for them or not from those samples.

 

You can find this Kickstarter here.

 

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3) Chronicles of Darkness: Dark Eras 2 by Onyx Path
Ends on Saturday, August 5 2017 12:00 PM EDT.

“Contribute to help create a prestige edition of Chronicles of Darkness: Dark Eras 2 and help pick which Eras we include!

We have shared the world with monsters for millennia…

Chronicles of Darkness: Dark Eras 2 starts out presenting a chapter for each of six historical eras; each of which features two Chronicles of Darkness game lines which include Vampire: The Requiem, Mage: The Awakening, Hunter: The Vigil, Changeling: The Lost, and more! The rules in this book are compatible with second edition Chronicles of Darkness. Each terrifying time period and location is examined through the supernatural creatures that dwell there:

DARK ERA: The French Revolution (1789 to 1799).
Vampire: The Requiem
and Demon: The Descent:

To the immortal Kindred hidden within the House of Bourbon, the old ways of monarchical rule and royal privilege seem as eternal as the endless stretch of their nights. As the first stirrings of the Carthian Movement take shape alongside disenfranchised mortals yearning for liberty, fallen angels seize this opportunity to tear down the Machine’s Infrastructure creating the penultimate struggle for survival. As the Revolution reaches its height and the Terror begins, the God-Machine’s wayward children wonder whether Hell on Earth might be within reach after all.

DARK ERA: The Great War – Western Front (1914 to 1918).
Geist: The Sin-Eaters
and Werewolf: The Forsaken:

The Great War displayed humanity’s potential to commit to wholesale, ceaseless slaughter of their own species. In such an era, the Scar tears asunder, and the Beshilu rejoice in the mire of the Western Front. Meanwhile, soldiers who, by every right known to mortals should be dead, stand back up to rejoin the battle — or fight back against the Reapers stalking battlefields throughout Europe. Now, both werewolves and Sin-Eaters will struggle to coexist, do their duty, and avoid getting caught up in one of history’s deadliest wars.

DARK ERA: Light of the Sun – Europe (1600s).
Deviant: The Renegades
and Mage: The Awakening:

Galileo. Kepler. Newton. On the heels of the Italian Renaissance, reason and belief clash at every turn. Scientific discoveries disproving heliocentrism are subverted and deemed heretical. Scientists, mages, and astronomers are arrested by the Inquisition, and their books are banned. In response, intellectuals on the brink of discovery turn to alchemy and the magical arts, and create deviants to defend their laboratories and universities. Not all in this age agree violence is the option, however, and worry the Church’s power is too strong to fight. What’s more, no one expected the deviants to have a mind and will of their own.

DARK ERA: Seven Wonders of the Ancient World (100 to 50 B.C.E).
Changeling: The Lost
and Promethean: The Created:

As the locations of the most significant manmade structures in the world are revealed, adventurers from Greece to beyond seek them out to bask in their glory. It is tragic, however, that some wonders must be kept secret. The Gentry do not respond well to their Hedge being disturbed, and the seven wonders are coated in thorns for the unwary. There is no telling what they will do when they encounter the Created, who have heard of these wondrous places immune to war, the ravages of time, and Disquiet. Though the Created seek to protect the wonders like a mother would a child, the Gentry have their own reasons for safeguarding them.

DARK ERA: Rise of the Last Imperials – China (1644 to 1911).
Mummy: The Curse
and Hunter: The Vigil:

The last Imperial Dynasty, the Qing, was established following the takeover of Beijing. Masters of northern China, the powerful Great Qing successfully usurped weakened Ming rulers, but their rule was marked by their suspicious treatment of the Han Chinese. Despite this, the Qing emperors preserved centuries of Chinese arts and literature while searching for mummies rumored to be active in the area. Caught between the present and the distant past, mummies clash with Rival Arisen, sweeping Han Chinese hunters into their wake who must face many threats to uphold the Vigil.

One Thousand and One Nights – Islamic Golden Age (750 to 1258).
Beast: The Primordial
and Vampire: The Requiem:

Aladdin. Scheherazade. Ali Baba. Sinbad. During the Islamic Golden Age, great strides in economic development and scientific knowledge occurred throughout the Islamic world and, at the same time, the tales of Scheherazade expose the wonders of magic to all. In this gilded era of human achievement, Kindred and the Begotten join forces to stay at the top of the food chain. Through their eyes, experience a thousand and one dreams…and nightmares. Who doesn’t like a good bedtime story?

Writing will begin on these chapters, as well as on any added Dark Era chapters once this Kickstarter is over. Having been through this process with the original Dark Eras Kickstarter, we believe this is the best way to create a strong set of Dark Eras for all of you.

Shepherding the writing will be developers Monica Valentinelli, Matthew Dawkins, and Meghan Fitzgerald.

If you are unfamilar with our Dark Eras books, here’s a chapter text sample from the first Dark Eras book, featuring Requiem for Regina, Vampire and Changeling in Elizabethan London: https://drive.google.com/open?id=0B7FqViticwNuUkhPaFpQY2I5eFE

And a chapter text sample from the Dark Eras Companion featuring Princes of the Conquered Land, Mage and Mummy in the Mutapa Empire of Southern Africa: https://drive.google.com/open?id=0B7FqViticwNuVDRSVFIzWGNMWkE ”

Egg’s Thoughts:

Think of the darkest periods of human history then add vampires, werewolves, mages, hunters, demons, and more as chronicled by Onyx Path. That’s the level of darkness for Chronicles of Darkness: Dark Eras 2.

For the wanna-lancers* of the world, Onyx Path is offering an interesting opportunity with the “Dark Collaborator” reward:

“You will be brought into the inner circle to participate in the creation of either one of the Dark Eras 2 chapters or our next Chronicles of Darkness project as a Consulting Developer. You’ll be included on every communication between the developer and the writers from the beginning to the end of the project’s creation.”

Instead of the usual chances to develop a NPC or item offered during other Kickstarter campaigns, this reward allows you to work with Onyx Path on an entire chapter of this project or their next product. It’ll let you dive in and see all of the parts and learn from one of the most important companies in the gaming industry.

 

You can find this Kickstarter here.

 

* Wanna-lancer = a fan that wants to become a freelancer for RPGs.

 

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2) Gaslight Victorian Fantasy 3e for Savage Worlds by Battlefield Press, Inc.
Ends on Saturday, August 5 2017 4:18 PM EDT.

“A new edition of Gaslight Victorian Fantasy for the Savage Worlds game engine.

“Gaslight is certainly more of a sandbox game. You are given the world, the rules and then let go. There is no over arching plot or theme like Rippers or Ghosts of Albion. It is, in feel, much closer to the old Ravenloft: Masque of the Red Death game. Which is pretty cool.” – Timothy Brannan (author of the Ghosts of Albion Role Playing Game)

ENnie Award winning publisher, Battlefield Press presents its premiere Victorian setting in a new edition for the Savage Worlds game engine. Complete with a new cover by the talented Robert Hack.

Imagine a Victorian world, but not as history tells us it was, but as the literature implies that it was. Believe that the literature from the period were more than just stories, but instead first hand accounts of the events that happened in the world. Imagine a world populated by the lost boys of JM Barrie, the Beast Men of Dr. Moreau even tales of an immortal vampire named Dracula. Included in these are organizations bent of determining what is best for humanity, and they have launched a secret war against others so that only one will prevail.”

Egg’s Thoughts:

Their cover is glorious! It feels like every ounce of the darkness of the Victorian genre distilled into a single image. I could see this on the cover of Alan Moore’s League of Extraordinary Gentlemen. Are you ready for the pre-cursors to modern fantasy storytelling laid out for you to play? This amalgamation of powers and opportunities… this could be a glorious expansion to Savage Worlds!

 

You can find this Kickstarter here.

 

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1) Battle For The Purple Islands by Kort’thalis Publishing
Ends on Thursday, August 10 2017 11:23 PM EDT.

“The Islands of Purple-Haunted Putrescence returns; OSR scenario of warring factions competing for dominance in a purple world gone mad.

The Islands of Purple-Haunted Putrescence has done well as an O5R campaign setting. I’ve been asked countless times if I’m ever going to go back to the purple islands.  Well, this Kickstarter is a resounding “YES!” to that query.

The purple islands (there’s three of them very close together, and are usually considered a single place) is an eldritch science-fantasy setting with gonzo sword & sorcery.  Both books will be usable with any sort of Lost World, Mars, Dream Lands, Hyborian Age, alternate Earth ruled by civilized apes or menaced by dinosaurs and sleestak, or a world of savagery, super-science, and sorcery.”

Egg’s Thoughts:

Love. Me. Some. Venger. Through RPG, I’ve met a legion of incredibly nice folks. Jeff Duncan, Dan Davenport, Dan Dillon, Ed Jowett, Nathan Tucker, Chris Helton, Justin Halliday, BJ Hensley, and so many more that I’m forgetting. They’ve all been welcoming and I could not be happier to know them. High on my list of RPG friends is Venger. He’s helped me with direction, published some of my work via his recent NSFW Trinity of Awesome Returns series – Stairwell of V’dreen, His Flesh is Key, and High-Stakes Q’uay-Q’uar – and always been open to helping me along the path to RPG freelancer. When he launched his sequel to The Islands of Purple-Haunted Putrescence, I was happy to support it.

Why should you check out Battle for the Purple Islands? Because it’s unlimited budget grindhouse glory in the form of a RPG! It may be purple, but Venger creates some dark games!

Why should you support Venger? Because, if you’re like Egg and you want to create fantastic games, reach out to Venger on Google+ or at his blog. He has worthwhile advice (and books of advice) to share. He’s open and direct with what works and what doesn’t. He’s worth talking to.

 

You can find this Kickstarter here.

 

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Disclosure: This article contains affiliate links to DriveThruRPG.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

 

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Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

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Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by: