Countless Worlds Destroyed by Vampiric, Star-Eating Aliens
Welcome to the official Eaters of the Light glossary. Herein you’ll find descriptions and blurbs for every major character, place, historical event, and technological advancement appearing in the Eaters of the Light book series. This appendix is for all the folks who’ve read the books AND for those who are thinking about it. Fear no spoilers! No major event taking place in any of the three books will be revealed.
Scroll down to begin!
Aly Armstrong – Sister to Joff Armstrong, Aly isn’t the naïve girl she pretends to be. It’s all an act ordered by Earth’s government.
Babar – A brave pilot from the planet of Hermes.
Callista (Lightbringer) – Cal, a powerful artificial intelligence made of nano-light particles, is created to accompany Joff Armstrong during his voyage between the stars. Little does Joff know, Callista serves many purposes her makers have not yet revealed.
Castyn Clarke – An ice cold news anchor for the Dusktime Dispatch, Castyn tells only the stories her government pays her to tell.
Doctor Abid – He’s not a real doctor. But he is tasked with preparing Joff for his voyage into space.
Doctor Tiana – Abid’s beautiful assistant, her appearance is copied by Callista in the hopes of charming Joff.
Griff – A nano-light AI similar to Callista, only less powerful and with more inhibitors to his personality.
Hephast – The Emperor of a powerful human settlement on the garden world of Sumer.
Joff Armstrong – A young farmer from Earth. He enjoys his simple life and loves his family, but he’s meant for much greater things.
Kira – A soldier of planet Hermes. She’s fought the Strigoi her entire life, and doesn’t want anything to do with Callista Lightbringer.
Lukas Mosk – A smuggler working for off-world weapons manufacturers. Lukas’s real mission is to aid the settlement of Ebes in its battle against the Strigoi.
Mahtim (Captain) – The second in command of planet Hermes’ military. He believes he should be in complete control.
Maliah – The Calipha of planet Hermes, Maliah trusts no one, least of all Callista. She desires only to maintain her iron grip of Hermes’ affairs.
Maura – A human woman from the Sumerian city of Mercuria, Maura is in love with Joff Armstrong.
Mina – A young pilot of planet Hermes. She has to choose between leaving her daughter behind or abandoning her position in the war.
Rami – Commander Strope’s little brother. Rami is a young, prodigal scientist who accompanies his big brother during all his battles.
Samison – Husband to Maura, also a skilled astronomer and physicist.
Siraya – A lonely young woman who keeps her great-grandfather’s artifacts secret from the powerful Arcadian government.
The Strigoi (aka: the Varkolak) – A vampiric alien race desiring the death of all light in the universe. They typically appear as three-meter tall skeleton machines, but they have many other forms unknown to humanity.
Strope – The Commander of planet Hermes’ interstellar fleet. He’s young, brash, and brave. He also keeps too many secrets.
Sylpha Frost – The leader of planet Ebes’ military. She’s willing to do anything to destroy the local dark planet – aka: the Strigoi homeworld near Ebes.
Tabir – Husband to Joff Armstrong’s sister, Aly. Governor of the city of Arcadia.
Wendall Wight – A sicario tasked with assassinating anyone unwilling to help the causes of Planet Ebes.
Arcadia – The largest city on planet Sumer. The humans here live decadent, opulent lives.
Atreya & Kokab – The binary stars around which planet Sumer orbits.
Donva – A highly-advanced Earth city located roughly near modern-day Colorado.
Earth – Hundreds of years in the future, Earth is largely depopulated. Wars, evacuations to off-world settlements, and famine have changed everything.
Ebes – The large human settlement founded on planet Ebes faces the most direct threat of extinction by the Strigoi.
Grave B-7 Black – A giant Strigoi homeworld in the Andromeda Galaxy. Rumored to house enough weapons to destroy millions of stars.
Grave DD-9 Ebon – The largest source of Strigoi in the Andromeda Galaxy. Grave DD-9 boasts a mechanized moon used to create weaponry for the war against humanity.
Hades – The home galaxy inhabited by the Strigoi. All of Hades’ stars and life have been destroyed. Only the Strigoi remain.
Hermes – An icy cold planet in the Andromeda Galaxy. Hermes is the vanguard of human resistance against the Strigoi. Its people worship the small, remote star of Sufi.
Lun-Dun – The ruins of London, destroyed by nuclear fallout after a massive exodus from Earth.
Nosfera System – The source of the Strigoi infestation in the Milky Way galaxy. Nosfera houses a giant, planet-sized weapon used by the Strigoi to kill stars.
Sumer – A giant planet many thousands of light-years from Earth. Sumer has no native animal life, only giant plants and trees.
Zeus & Hera – The binary stars shining on planet Ebes.
Events of Historical Significance
The Exodus – A period of two-hundred years during which millions of scientists, humanitarians, doctors, and scholars abandoned Earth for the hope of a better life among the stars. Many believe the Exodus was triggered when a few select people became aware of the Strigoi plan to annihilate Earth.
Technology & Weapons
Coffin Engines – These massive Strigoi craft can turn large swaths of interstellar space into graveyards, destroying light, planets, even gravity.
Death-Beams – Deadly ‘dark’ plasma weapons used by the Strigoi. They both burn and freeze whatever they touch.
Dream Makers – Tiny devices capable of triggering powerful hallucinations in humans.
Hypo-Chambers – A device which allows humans to exist in stasis while traveling through deep space.
Interstellar Rings – Whenever large groups of humans want to travel at FTL (faster than light) speeds through space, they take their journey using powerful Ring transport ships, which have their own gravity and boast immense food & energy supplies.
Gamma Suit – A super-powered battle-suit constructed for Callista, it’s far more powerful than Joff’s original Vezda suit.
Sabre – The universe’s most advanced interstellar warship. The Sabre packs enough weapons to destroy entire Strigoi planets.
Scythe Ships – Fast and armed with terrifying death-beams, the scythes are the primary warship used by the Strigoi. They’re made of the same bone-like substance as the Strigoi themselves.
Skypads – Small, flat, and sticky, Skypads can be adhered to any surface and used as video screens and high-powered computers.
Sprites – Tiny floating sprites flutter around humans’ heads, providing them information, entertainment, and guidance.
String Reprogrammers (S.R.’s) – Powerful missiles capable of turning all matter in a given area into something else. For example, rock could be changed into hydrogen…or light. S.R.’s can also make stars go supernova.
Tombspire – A giant Strigoi construct capable of tearing wormholes in deep space.
Vezda Suit – A powered battle-suit constructed for Joff to wear during his fight against the Strigoi. Virtually indestructible, it boasts a powerful array of weapons and movement systems.
Xiphos Warships – Slender and swordlike, the Xiphos ships are planet Hermes’ first line of defense against the Strigoi hordes.
The Eaters of the Light trilogy is now available on Amazon in both paperback and Kindle form.
Buy it today.
…plunge into the darkness between the stars tonight.
If you like fantasy more than sci-fi, you’ll love my Tyrants of the Dead glossary.
So wow, that week turned into a month…..
And what an eventful month it’s been.
But back to my top two co-op vidya’ games.
3. Halo: Combat Evolved/ XBOX/ Release Date: November 15th, 2001
I’m going to spoil something for you: my last two spots are going to be FPS’s.
Sorry to all the FPS naysayers. I’m by no means a hardcore Call of Duty, or Battlefield aficionado.
So you can breathe a collective sigh of relief that this list isn’t going to head in either of those directions.
Storming the digital beaches of Normandy, or running through the streets of a war torn urban metropolis just doesn’t do it for me. Never had much fun playing those types of games.
But give me a horde of religious fanatic aliens, and oh yeah, fun times all around.
Not saying that the Space Marine trope hasn’t been done to death, but that’s another discussion for another day.
Let me take you back. Back to a somewhat simpler time. The year was 2001. I’d just started college, and my weekends were sometimes spent hanging with my best pal, Phillip.
Phillip was (and I think still is) a straight up, hardcore gamer. Not just a dude who loved playing games hour, upon hour’s on end. This was a guy who truly appreciated video games. He loved gaming. All aspects of the art form.
Some of my most fun times talking video games, and just playing them were spent with the ‘ole Phil-meister.
Dude if you read this: HIT ME UP!!!!!
But I digress. Phillip had gotten the new fangled XBOX, and this little game, that was soon to become a decade spanning monster of a franchise, Halo: Combat Evolved.
So, in my little world, the FPS genre only included the classic N64 Golden Eye 007 and Wolfenstein.
My mind was blown open to high h^%* with the galaxy spanning adventure of Master Chief and company.
This was the first time that I saw the XBOX pushed to its impressive limits. Of course we now live in an age where PS4 and XBOX One would blow such a system out of the water, but for its time the XBOX was the shiznit.
With the aide of Phillip, I found myself running across impressive snow draped alien vistas, battling hulking behemoth’s known as Hunters in frantic close quarter combat, and driving like a bat out of hell on a Warthog as the world went to crap around us.
As with most of the titles on this list, late nights were constantly spent trying to beat this game, and fun times were always had. Even now there are parts from this game that I can still remember, and for a guy whose played a lot of video games in his 32 years on this world, that’s saying a lot.
But what sticks with me the most is teaming up, and kicking some alien butt, via split screen shenanigan’s. Sure, we’d flip the Warthog over a cliff, or accidentally lob a grenade or two at each other mistakenly.
But after laughing our butts off, and respawning, Phillip and I were ready to push back the tides of the Covenant and the Flood.
Fun times indeed.
Honorable Mentions: Halo: Reach, Halo: ODST, Halo: 2-4
1. Left 4 Dead/ Left 4 Dead 2/ XBOX/ L4D: October 17, 2008, L4D2: November 17, 2009
Gotta get this out of the way first: I love zombies.
World War Z, the novel, is a must read. The original Night of The Living Dead is a classic piece of barrier breaking genre film making. When people talk about the Holy Trilogy of films, I lean more towards the Romero side of flicks, rather than the Lucas camp.
The Walking Dead (comic series). Return of The Living Dead. Ash. Dead Alive. House of The Dead (as crappy as the flick was). 28 Days Later (and I know they’re not “traditional zombies”, but that movie is a great addition to the zombie movie genre). Capcom’s “Resident Evil”.
And the Left 4 Dead series.
I can wax on all day and night about how much I love these two games. About how they rank up there with some of the greatest video games I’ve ever played.
But I know I’ve only got so much space on this blog, so I’ll try to keep it succinct.
Basic premise of the L4D franchise: you’re grouped with three other survivors of a zombie outbreak, and are placed in various scenarios where you have to fight your way through endless hordes of zombies, and other infected creatures.
The game is a FPS which, at least for me, only intensifies the feeling of dread and anxiety which permeates both these games. There will always be countless instances where a swarm of zombies will run at you at top speed (sorry for all you Boyle zombie haters, these ain’t the shuffling ghouls), unless you can dispatch them in enough time with dwindling ammo.
The environments in this game also set a creepy mood, ranging from an nighttime abandoned hospital, to the sunlit French Quarter avenues of New Orleans fame.
Teamwork is essential to this game. Teamwork. Teamwork. Teamwork.
Now, of course you can just blow your way through each level, with no strategy, just picking off zombies, Tanks, Hunters, Smokers, and Witches.
::Shivers:: Don’t even get me started on the Witches.
But in my opinion, to truly appreciate this game, it should be played with three other folks, with some sort of a plan in mind. Definitely, don’t become one of those ultra tight butt folks who treat the game as if it’s a real life or death mission.
Have fun with it, but just try to have something of a plan.
Case in point: on the last level of the aforementioned hospital stage, your final fight for survival takes place on the roof of the building. You head here to await rescue from a helicopter, but in the interim, you have to fight the living dead. Final showdown and whatnot.
Before the zombies began attacking us, we wound up stocking up on ammo, setting up gas cans as booby traps, and placing ourselves in such a fashion that we could deal out the most damage to the monsters.
Fun times. 🙂
Overall this is a must have for any fan of zombies. Even if you don’t play video games, this is the game that should force you to learn how to play.
Imagine having an opportunity to recreate some of your most favorite tense filled, survival moments from any of the Romero flicks, and you have the Left 4 Dead franchise.
There were times in this game where I literally jumped in my seat, while either playing online, or playing on a LAN gaming session with three other friends.
Rumors abound about a third game being worked on by Valve. Here’s hoping it kicks as much butt as the first two installments.
Both games (along with a crapton of DLC/ downloadable content) can be found pretty much in any brick and mortar gaming store, and on Steam.
Honorable Mentions: Game of The Year Editions/ L4D & L4D2
So that’s it for me. If ya can, please drop a line or two in the comments section about your own favorite co-op games. And if you’re ever on XBOX Live and want to run some rounds, hit me up.