3 Kickstarters You Should Back – Legacy: Life Among the Ruins 2e, Luminous Echo, and Heroines of the First Age

It’s Gen Con 50 this week. I’ll be in Indianapolis gaming, meeting folks, and continuing my quest to jump from wanna-lancer* to freelancer. As I’m headed out of the door, let’s countdown three RPG Kickstarters that you should check out.

 

*A wanna-lancer is a gamer that wants to become a freelance writer.

* * * * * *

3) Heroines of the First Age by Voidspiral Entertainment
Ends on Friday, August 18 2017 1:01 AM EDT.

“An epic fantasy tabletop RPG about the larger-than-life legends and the mythical monsters that lived at the dawn of time!

 

 

HFA is a tabletop role-playing game about larger-than-life monsters and the dawn of civilization. HFA is the intersection between monstergirls, RPGs, and myth & legend. It will be delivered in color printed glory and instant PDF downloadability.

Heroines of the First Age is Powered by the Apocalypse, which focuses on the actions, reactions, and consequences of the things the players do in the game.

Inspirational Media: Utawarerumono, Nibelinglied, Maoyusha, Wintersun, The Epic of Gilgamesh, Monster Musume, Conan the Barbarian, Beowulf, Kobayashi chi no Maid Dragon, Black God’s Kiss, Everyday Life with Monstergirls, The Iliad, 12 Beast, Enuma Elish, Monstress, Myth, & Legend.

The Broad Strokes

There are two main assumptions that Heroines of the First Age makes:

Monsters make up at least a portion of the civilized peoples in the world. The Player Characters are heroines and heroes drawn from these demi-humans. There may or may not be baseline humans, depending on how your group wants to roll.

This is the First Age. It is the dawn of civilization. People are just coming out of the forests and caves to create towns and agriculture. Grand armies are being assembled for the first time in history. The world is fresh, new, and exciting, and there’s so much of it that has never been explored before.”

Egg’s Thoughts: 

They’re offering rewards that let you design a character, an archetype, and the chance to create a short story for their fiction anthology. “Story Commission – We’ll work with you to create a short story about a character of your choosing! It will be included in the fiction anthology PDF.” Want to publish a short story? This offer scratches that itch and adds to your RPG resume.

 

You can find additional products from Voidspiral Entertainment at DriveThruRPG here.

You can find this Kickstarter here.

 

* * * * * *

2) Luminous Echo: The Forgotten King extended campaign by Project Lux
Ends on Friday, August 18 2017 12:55 PM EDT.

“Be part of the expansion of the beautiful realms of Mhodica and The dream World

Luminous Echo is a world containing ten years worth of lore, characters, artifacts, and amazing weapons by world renowned artist Wen-M.

Our first project on Kickstarter, “The World Compendium” showcases these beautiful arts as well as an outline of the two realms. The campaign was a huge success exceeding over 300% of the goal thanks to 500+ backers. We were also able to expand the book by 25% as well as introduce base stats for 3 popular RPG systems of the community’s choosing. (DnD 5e, Anima, and Pathfinder.) We also invited some of our most beloved artists to participate.

Since our first campaign concluded last year, the book has certainly come a long way.”

Egg’s Thoughts: 

I reviewed the parent project to this Kickstarter months ago (here). The word for that Kickstarter and this one is “ART”! Gorgeous, evocative, detailed, and lovingly rendered art. It’s worth looking at just to drink in Wen-M’s stunning work.

In this Kickstarter, the vanity press reward allows you to design a weapon and a short story or a character and a short story. Both are good rewards and resume builders, but the real win is Wen-M will draw it and you get a sketch. The art for this is gorgeous enough to make that beyond tempting.

 

You can find this Kickstarter here.

 

* * * * * *

1) Legacy: Life Among the Ruins 2nd Edition by Modiphius Entertainment
Ends on Thursday, August 24 2017 12:07 PM EDT

“A tabletop RPG about rebuilding after the apocalypse, now funding its second edition. Tell your saga of rediscovery across generations!

Legacy Life Among the Ruines 2e

The World Before is fallen, torn apart by an apocalypse so extreme that reality itself was shredded and warped in its wake. 

Your ancestors survived thanks to a combination of luck, preparation and grit, and now the time has come to leave their shelters and start rebuilding the world. 

You soon find the wasteland has other inhabitants: families with different perspectives on the world, secretive factions with the own agendas, and bizarre monsters stalking the wasteland. 

As generations pass and your family makes sweeping changes to the world, what stories will you tell?

The first edition of Legacy: Life Among the Ruins was one of the first wave of Apocalypse World-inspired games, bringing a grander scale to the post-apocalyptic genre. Three years down the line, we’re making a second edition that brings together all the great things from the first edition and makes the changes needed for the game to be the best it can be.

With your help, I hope to fund a beautiful print run of the game to end up in your hands and in shops worldwide. I also hope to fund some cool extras: Legacy-themed dice, upgrades to make the book even nicer, dry-erase playbook handouts, alternate takes on Legacy from other writers, and more!

If you’d like to take a closer look at the game, I’ve put together a quickstart. This document gives you a jumping-on point for Legacy, letting you try out the core game rules and pre-generated player options before breaking open the full suite of options available in the main book.”

Egg’s Thoughts: 

Artistically, this project delivers all the images you could want of the back-of-the-figure-standing-defiantly-before-the-post-apocalypse-landscape-art! Two covers so far and they both scream against-all-odds.

What’s the system? A version of Power by the Apocalypse. I had a chance to exchange a line or two on Google+ with Douglas Santana Mota who is working on Legacy. He shared his thoughts on the system, “We believe it’s a game that is poised to satisfy gamers quite outside the [Power by the Apocalypse] tribe”. It looks and reads strong. How do I know? Well, they believe in the project enough to offer a quickstart. Read it and I think this will be an easy decision.

What wanna-lancer options do they have? Create a character playbook, a family playbook, or your own apocalypse. Create. Your. Own. Apocalypse. The Purple Spaghetti Apocalypse. It’s an option.

 

You can find additional products from Modiphius Entertainment at DriveThruRPG here.

You can find this Kickstarter here.

 

* * * * * *

 

Signal Boosting

Why am I signal boosting my EN World review of Hero Kids? Because that’s a fun all-ages game and well worth checking out! Why am I talking about Shades of Vengeance‘s Champion of Earth again? Because Ed Jowett is a nice dude and, if you’ve been following my blog, that’s my kryptonite.

[DISCLAIMER] I am in the beginning stages of doing freelance work for SoV.

 

* * * * * *

 

Gaming At The Kids’ Table With Hero Kids
Posted Monday, 14th August, 2017 03:46 PM

Read my review here or check out the game on DriveThruRPG here.

 

* * * * * *

 

Champion of Earth: Robots & Cyborgs join the invasion! by Shades of Vengeance
Ends on Saturday, August 19 2017 6:59 PM EDT.

In the first expansion to our fan favourite card game, new enemies join the invasion! Defend the Earth with brand new weapons!

You can find this Kickstarter here.

 

* * * * * *

 

Disclosure: This article contains affiliate links to DriveThruRPG.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

 

See you at Gen Con 50!

 

* * * * * *

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

* * * * * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

5 RPG Kickstarters You Should Back – Spire, HC SVNT DRACONES, Dark Obelisk, Sixty Mile Sky, and Befouled Maze of the Demi-Lich

The maze of a demi-lich, good dark elves, dark obelisk, mechs in space, and furries in space. Kickstarter is offering some variety in the RPG choices this week. Let’s count them down (and show some love to Battle for the Purple Islands and the Champion of Earth card game).

 

5) HC SVNT DRACONES: Sound and Silence by Weapons Grade Funk
Ends on .

“Sound and Silence is a comprehensive setting guide and lore expansion for the HC SVNT DRACONES role playing universe.

Sound and Silence is the first setting guide to the HC SVNT DRACONES role playing game. This is a lore book, full of beautiful artwork, expansive stories, and detailed information about the HSD setting and the roles players can embody there. For Guides, players, and fans alike, this book is the quintisential reference for culture, setting info, and history that didn’t make it into the rulebooks.

Sound and Silence is a single book broken down into two parts:

Sound is the name of the lore compendium intended for everyone’s use. It contains story ideas, descriptions of corp activity, layouts of cities, details on agent interaction so you can flavor your characters better, and a descriptions of unique grottos and universities for inclusion in your stories. Players and Guides can both go through this book without worry of spoiling anything in-game. Sound contains over 100 pages of content and is a great way to inspire people looking for character ideas for themselves of their NPCs.

Don’t know what this is… Other than weirdly awesome!

Silence is the second half of the book, containing detailed accounts of many of the aspects left vague in the HSD core rulebook. Things like the origins of the Palemen, what’s going on with Earth, and who the Shadow Presidents are. It has large sections on the nature of Transcendent technology and what humanity actually found when they made use of Hydra. This book is primarily for Guides, to give them fun things to let the players discover through play. It’s about 100 pages long and includes stories and behind-the-scenes info that make for great hooks in large operations.”

 

Egg’s Thoughts:

This campaign gives you the setting for the HC SVNT DRACONES rules system. The art for this project is beautiful. For most fans, sci-fi anthropomorphic decides their level of interest. In space, no one can hear you meow. At the gaming table, no one judges you. (Save the GM… literally part of their job.) A good rule set and a fun setting – like Sound and Silence appears to be – are going to go far toward creating a fun gaming night. Well worth checking out!

 

You can find HC SVNT DRACONES’ core rulebook here.

You can find this Kickstarter here.

 

* * * * * *

 

4) Dark Obelisk: Druid Enclave (Pathfinder/5E RPG City Setting) by Infinium Game Studio
Ends on .

“A richly-detailed RPG city campaign setting, the Druid Enclave from Dark Obelisk 2 has NPCs, Quests, lore, >100 maps, and much more!

TL;DR: The Value Proposition

If you’re looking for a richly-detailed, lavishly-mapped city campaign setting with plenty to do and see, Druid Enclave is an outstanding gaming asset for any Pathfinder or 5E/Fifth Editiongaming context.

If you want to get on board with Dark Obelisk, or if you are playing any Pathfinder or 5Eadventure that involves any city or Druid context, and want a way of fleshing out some detail, this book will be valuable to you.

Art credit Jack Kaiser
Art credit Jack Kaiser

What is This Book?

This product is a 300+ page full-color PDF and hardcover roleplaying supplement that will enhance any Pathfinder or 5E campaign in any setting.

The Druid Enclave will be a richly detailed hardcover gaming sourcebook, and companion to one of the most ambitious and massive indie RPG adventures in recent memory.

Finally, if you’re new to it, this campaign is the quickest, easiest, and best-value way to get on board with thousands of pages of adventure.

Creative Input Add-Ons

  • $75 Muse: Design a Character: Name, and help design, a character. Your character will be included in the book, and have custom full-color artwork associated with him/her/it. These Add-Ons will be limited to 5.
  • $125 Vibrant Muse: As Muse, but the character will have a persistent role to play in the greater Realm of Aquilae mythology and Dark Obelisk Adventure Path storyline. These Add-Ons will be limited to 2.”

Egg’s Thoughts:

I’ve mentioned the Dark Obelisk series before. This outing is more great fantasy material for Pathfinder. This project continues Infinium’s streak of beautiful art which is made all the more awesome because you can opt to design a NPC and have it drawn.

 

Want to sample some of Infinium Game’s work, they have several free products on DriveThurRPG here.

You can find this Kickstarter here.

 

* * * * * *

 

3) Sixty Mile Sky by Benjamin Arndt
Ends on .

“A game ruleset designed to run a Sci-Fi roleplaying game in a variety of worlds. This game uses a d10 system powered by the apocalypse.

What is Sixty Mile Sky?

There was a need for a sci-fi role-playing game that did not downplay the lethality of space, but remained story-focused and gave players a variety of explicit mechanics to deal with problems in non-violent ways. This game is build to fill that need.

Campaign design in Sixty Mile Sky is structured to create episodic sessions that all drive toward a main goal. That goal may change, or evolve as mysteries are solved or allegiances shift, but there is always a sense of overall purpose.

Mechanically inspired by games like Dungeon World, Blades in the Dark, and Dungeons & Dragons, Sixty Mile Sky is a d10 based game, where classes are equipped with moves to help guide the story and create dynamic answers to conflicts.”

Egg’s Thoughts:

This is a relaunch of the Sixty Mile Sky Kickstarter with a lower goal (already achieved). Everything that I liked about the original campaign is still in place. Still using the Powered by the Apocalypse system, still offering the option to design a NPC, weapon, or tool, and still a game that plays more heavily in sci-fi. Well worth a look.

 

You can find this Kickstarter here.

 

* * * * * *

 

2) Befouled Maze of the Demi-Lich, 5e DnD Adventure Module by Wyrmkeep Entertainment
Ends on .

“An adventure for 10th to 12th level characters who embark on a rescue mission against a lich and his bewitched maze.

Are you a gamemaster looking for an interesting and challenging adventure for your players that can be completed in one session? Well, I have just what you want: Befouled Maze of the Demi-Lich is a fantasy role-playing game mini-adventure module designed for a band of 6-8 5e DnD characters of 10th to 12th level.

A common saying among the wise is “Curiosity kills the rogue,” but sometimes interesting possibilities seek you out instead of the other way around. And so it is with a party of adventurers who decide to veer into the forest to investigate some strange lights. They find a small shine inhabited by a old, wizened man in grey robes.

He greats the travelers and reveals to them, via a tarot card reading, an intriguing side quest: saving a demigoddess’ beloved companion, who was kidnapping by a lich named Ulsus Malachite and held in a bewitched hedge maze.

The party is a little apprehensive about contending against a lich, even if the undead fiend is in a weakened state, but the old man’s hint of priceless rewards for a successful rescue, including one heart’s desire, makes the endeavor seem worthwhile.

Of course, this maze will surely be full of terrible beasts and devious traps ready to destroy the unwary, but such is way of the adventurer. Will the party survive to claim the prize? And what exactly does the lich gain by this kidnapping? So many mysteries…”

Egg’s Thoughts:

This game was on my radar to review and then the creator, Joe Pearce, reached out to discuss the book. I was happy he did (it’s nice to hear from the creators, especially the nice ones).

I love the OSR look of the project combined with 5e guts. The adventure revolves around a maze so the wanna-lancer* options are unique – dedicate a bench in the maze that offers a piece of the maze’s puzzle. I dig that it’s an out of the box vanity press reward. Well worth checking out.

*Wanna-lancer™ is a gamer questing to become a RPG freelancer.

 

Want to sample some of Wyrmkeep Entertainment’s modules, check out their DriveThurRPG here.

You can find this Kickstarter here.

 

* * * * * *

 

1) Spire RPG by Grant Howitt/Serious Business
Ends on .

“Join the dark elf resistance against their cruel high elf overlords in this urban fantasy-punk tabletop RPG.

Artist's impression of the finished book

You are a dark elf. The touch of the sun burns your grey skin, and you hide from the light in twisting corridors, crumbling temples and the lawless undercity of the metropolis known as Spire. The high elves, rulers of the city, alien and capricious, allow you to live here as an underclass forced to beg for scraps.

Your religion, your culture, and your people are being destroyed all around you. You have seen your fathers, your mothers, your grandparents subjugated by the high elves, and you have had enough. You have joined the resistance: the ministry of Our Hidden Mistress, worshippers of a forbidden goddess.

You have sworn in blood that the high elves will fall, that you will destroy them through subterfuge, and insurrection, and terror.”

Egg’s Thoughts:

Evil high elves versus good dark elves in a fantasy-punk world. The stylized art from Adiran Stone brings to life the idea of fantasy-punk with just the right amount of elves gone punk. Like so many projects, the art speaks volumes and this one puts me in mind of the setting.

For the wanna-lancers, their £165 pledge, Make a Mark, offers either an amazing deal… or they’re calling you a rube. You decide.

“You will be immortalised in the game as a hapless rube for the player characters to take advantage of, complete with a brief backstory and a suitably changed-up Spire name. We’ll work with you to make the NPC as gullible as possible (subject to final approval by the creators).”

 

Want to sample some of Serious Business’ games, check out their DriveThurRPG here.

You can find this Kickstarter here.

Spire RPG

 

* * * * * *

Signal Boosting

Why am I signal boosting projects from Kort’thalis Publishing and Shades of Vengeance? Because they speak to the RPG/CCG fan in me, and [DISCLAIMER the First] I am in the beginning stages of doing freelance work for each of these companies,  and [DISCLAIMER the Second] I have a small bit of material appearing in the Battle for the Purple Islands. Very excited about that last bit!

 

1) Battle For The Purple Islands by Kort’thalis Publishing
Ends on Thursday, August 10 2017 11:23 PM EDT.

“The Islands of Purple-Haunted Putrescence returns; OSR scenario of warring factions competing for dominance in a purple world gone mad.

The Islands of Purple-Haunted Putrescence has done well as an O5R campaign setting. I’ve been asked countless times if I’m ever going to go back to the purple islands.  Well, this Kickstarter is a resounding “YES!” to that query.

The purple islands (there’s three of them very close together, and are usually considered a single place) is an eldritch science-fantasy setting with gonzo sword & sorcery.  Both books will be usable with any sort of Lost World, Mars, Dream Lands, Hyborian Age, alternate Earth ruled by civilized apes or menaced by dinosaurs and sleestak, or a world of savagery, super-science, and sorcery.”

Egg’s Thoughts:

I covered this (and praised Venger) last week, it says it all. Well, not all… I have a small bit appearing in this Kickstarter. I’m proud of that.

Love. Me. Some. Venger. Through RPG, I’ve met a legion of incredibly nice folks. Jeff Duncan, Dan Davenport, Dan Dillon, Ed Jowett, Nathan Tucker, Chris Helton, Justin Halliday, BJ Hensley, and so many more that I’m forgetting. They’ve all been welcoming and I could not be happier to know them. High on my list of RPG friends is Venger. He’s helped me with direction, published some of my work via his recent NSFW Trinity of Awesome Returns series – Stairwell of V’dreenHis Flesh is Key, and High-Stakes Q’uay-Q’uar – and always been open to helping me along the path to RPG freelancer. When he launched his sequel to The Islands of Purple-Haunted Putrescence, I was happy to support it.

Why should you check out Battle for the Purple Islands? Because it’s unlimited budget grindhouse glory in the form of a RPG! It may be purple, but Venger creates some dark games!

Why should you support Venger? Because, if you’re like Egg and you want to create fantastic games, reach out to Venger on Google+ or at his blog. He has worthwhile advice (and books of advice) to share. He’s open and direct with what works and what doesn’t. He’s worth talking to.

 

You can find this Kickstarter here.

 

* * * * * *

 

2) Champion of Earth: Robots & Cyborgs join the invasion! by Shades of Vengeance
Ends on Saturday, August 19 2017 6:59 PM EDT.

In the first expansion to our fan favourite card game, new enemies join the invasion! Defend the Earth with brand new weapons!

 

Egg’s Thoughts:

Shades of Vengeance is offering the core card game and/or their first expansion for it. It’s everything and the kitchen sink sci-fi which looks hilarious. I’m looking forward to the game.

 

You can find this Kickstarter here.

 

* * * * * *

 

Disclosure: This article contains affiliate links to DriveThruRPG.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

 

* * * * * *

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

* * * * * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

4 Dark RPG Kickstarters You Should Back – Traveller, Chronicles of Darkness, Gaslight Victorian Fantasy, and Battle for the Purple Islands

This week’s RPG Kickstarters focus on games ripped from the darkness of space, the worst of human history, and the color purple. Let’s count down the darkest RPG Kickstarters going this week.

Chronicles of Darkness: Dark Eras 2 by Onyx Path

4) Traveller RPG: The Great Rift & Deep Space Exploration by Mongoose Publishing
Ends on Saturday, August 5 2017 10:57 AM EDT.

“A Deep Space Exploration box set for the new Traveller RPG, covering the Great Rift.

Welcome to the Great Rift, a mostly unexplored region of the Third Imperium universe close to the Spinward Marches and Trojan Reach!

This Kickstarter project is to create a brand new box set for the Traveller roleplaying game, detailing not only the sectors of the Great Rift but also providing a comprehensive guide to deep space exploration and the mysteries that can be found far from the shipping lanes.

You can download preview PDFs showing some of the content right here:

Preview of the Deep Space Exploration Handbook
Preview of the Armstrong-class Exploration Vessel
Preview of the Vestus Subsector
New Sector Map of Reft

The Great Rift box set will contain:

  • Two full colour, 96 page books covering Corridor, Reft, Riftspan Reaches and Touchstone sectors.
  • Two gigantic (28″ x 48″) two-sided, full colour sector maps.
  • The Deep Space Exploration Handbook, a 32 page book featuring all the rules needed to conduct deep space exploration, plus the specially designed ships needed to traverse the void.”

Egg’s Thoughts:

When thinking of darkness, Traveller has gone the extra parsec by producing black covered books about space. The mock-ups below are exquisite.

Are you a fan of Traveller? This Kickstarter covers the latest expansion for one of the original RPGs. The current edition looks slick and Mongoose Publishing believes in their product – they’re offering a variety of previews. Gamers that want a legacy sci-fi RPG can discern if this is for them or not from those samples.

 

You can find this Kickstarter here.

 

* * * * * *

 

3) Chronicles of Darkness: Dark Eras 2 by Onyx Path
Ends on Saturday, August 5 2017 12:00 PM EDT.

“Contribute to help create a prestige edition of Chronicles of Darkness: Dark Eras 2 and help pick which Eras we include!

We have shared the world with monsters for millennia…

Chronicles of Darkness: Dark Eras 2 starts out presenting a chapter for each of six historical eras; each of which features two Chronicles of Darkness game lines which include Vampire: The Requiem, Mage: The Awakening, Hunter: The Vigil, Changeling: The Lost, and more! The rules in this book are compatible with second edition Chronicles of Darkness. Each terrifying time period and location is examined through the supernatural creatures that dwell there:

DARK ERA: The French Revolution (1789 to 1799).
Vampire: The Requiem
and Demon: The Descent:

To the immortal Kindred hidden within the House of Bourbon, the old ways of monarchical rule and royal privilege seem as eternal as the endless stretch of their nights. As the first stirrings of the Carthian Movement take shape alongside disenfranchised mortals yearning for liberty, fallen angels seize this opportunity to tear down the Machine’s Infrastructure creating the penultimate struggle for survival. As the Revolution reaches its height and the Terror begins, the God-Machine’s wayward children wonder whether Hell on Earth might be within reach after all.

DARK ERA: The Great War – Western Front (1914 to 1918).
Geist: The Sin-Eaters
and Werewolf: The Forsaken:

The Great War displayed humanity’s potential to commit to wholesale, ceaseless slaughter of their own species. In such an era, the Scar tears asunder, and the Beshilu rejoice in the mire of the Western Front. Meanwhile, soldiers who, by every right known to mortals should be dead, stand back up to rejoin the battle — or fight back against the Reapers stalking battlefields throughout Europe. Now, both werewolves and Sin-Eaters will struggle to coexist, do their duty, and avoid getting caught up in one of history’s deadliest wars.

DARK ERA: Light of the Sun – Europe (1600s).
Deviant: The Renegades
and Mage: The Awakening:

Galileo. Kepler. Newton. On the heels of the Italian Renaissance, reason and belief clash at every turn. Scientific discoveries disproving heliocentrism are subverted and deemed heretical. Scientists, mages, and astronomers are arrested by the Inquisition, and their books are banned. In response, intellectuals on the brink of discovery turn to alchemy and the magical arts, and create deviants to defend their laboratories and universities. Not all in this age agree violence is the option, however, and worry the Church’s power is too strong to fight. What’s more, no one expected the deviants to have a mind and will of their own.

DARK ERA: Seven Wonders of the Ancient World (100 to 50 B.C.E).
Changeling: The Lost
and Promethean: The Created:

As the locations of the most significant manmade structures in the world are revealed, adventurers from Greece to beyond seek them out to bask in their glory. It is tragic, however, that some wonders must be kept secret. The Gentry do not respond well to their Hedge being disturbed, and the seven wonders are coated in thorns for the unwary. There is no telling what they will do when they encounter the Created, who have heard of these wondrous places immune to war, the ravages of time, and Disquiet. Though the Created seek to protect the wonders like a mother would a child, the Gentry have their own reasons for safeguarding them.

DARK ERA: Rise of the Last Imperials – China (1644 to 1911).
Mummy: The Curse
and Hunter: The Vigil:

The last Imperial Dynasty, the Qing, was established following the takeover of Beijing. Masters of northern China, the powerful Great Qing successfully usurped weakened Ming rulers, but their rule was marked by their suspicious treatment of the Han Chinese. Despite this, the Qing emperors preserved centuries of Chinese arts and literature while searching for mummies rumored to be active in the area. Caught between the present and the distant past, mummies clash with Rival Arisen, sweeping Han Chinese hunters into their wake who must face many threats to uphold the Vigil.

One Thousand and One Nights – Islamic Golden Age (750 to 1258).
Beast: The Primordial
and Vampire: The Requiem:

Aladdin. Scheherazade. Ali Baba. Sinbad. During the Islamic Golden Age, great strides in economic development and scientific knowledge occurred throughout the Islamic world and, at the same time, the tales of Scheherazade expose the wonders of magic to all. In this gilded era of human achievement, Kindred and the Begotten join forces to stay at the top of the food chain. Through their eyes, experience a thousand and one dreams…and nightmares. Who doesn’t like a good bedtime story?

Writing will begin on these chapters, as well as on any added Dark Era chapters once this Kickstarter is over. Having been through this process with the original Dark Eras Kickstarter, we believe this is the best way to create a strong set of Dark Eras for all of you.

Shepherding the writing will be developers Monica Valentinelli, Matthew Dawkins, and Meghan Fitzgerald.

If you are unfamilar with our Dark Eras books, here’s a chapter text sample from the first Dark Eras book, featuring Requiem for Regina, Vampire and Changeling in Elizabethan London: https://drive.google.com/open?id=0B7FqViticwNuUkhPaFpQY2I5eFE

And a chapter text sample from the Dark Eras Companion featuring Princes of the Conquered Land, Mage and Mummy in the Mutapa Empire of Southern Africa: https://drive.google.com/open?id=0B7FqViticwNuVDRSVFIzWGNMWkE ”

Egg’s Thoughts:

Think of the darkest periods of human history then add vampires, werewolves, mages, hunters, demons, and more as chronicled by Onyx Path. That’s the level of darkness for Chronicles of Darkness: Dark Eras 2.

For the wanna-lancers* of the world, Onyx Path is offering an interesting opportunity with the “Dark Collaborator” reward:

“You will be brought into the inner circle to participate in the creation of either one of the Dark Eras 2 chapters or our next Chronicles of Darkness project as a Consulting Developer. You’ll be included on every communication between the developer and the writers from the beginning to the end of the project’s creation.”

Instead of the usual chances to develop a NPC or item offered during other Kickstarter campaigns, this reward allows you to work with Onyx Path on an entire chapter of this project or their next product. It’ll let you dive in and see all of the parts and learn from one of the most important companies in the gaming industry.

 

You can find this Kickstarter here.

 

* Wanna-lancer = a fan that wants to become a freelancer for RPGs.

 

* * * * * *

 

2) Gaslight Victorian Fantasy 3e for Savage Worlds by Battlefield Press, Inc.
Ends on Saturday, August 5 2017 4:18 PM EDT.

“A new edition of Gaslight Victorian Fantasy for the Savage Worlds game engine.

“Gaslight is certainly more of a sandbox game. You are given the world, the rules and then let go. There is no over arching plot or theme like Rippers or Ghosts of Albion. It is, in feel, much closer to the old Ravenloft: Masque of the Red Death game. Which is pretty cool.” – Timothy Brannan (author of the Ghosts of Albion Role Playing Game)

ENnie Award winning publisher, Battlefield Press presents its premiere Victorian setting in a new edition for the Savage Worlds game engine. Complete with a new cover by the talented Robert Hack.

Imagine a Victorian world, but not as history tells us it was, but as the literature implies that it was. Believe that the literature from the period were more than just stories, but instead first hand accounts of the events that happened in the world. Imagine a world populated by the lost boys of JM Barrie, the Beast Men of Dr. Moreau even tales of an immortal vampire named Dracula. Included in these are organizations bent of determining what is best for humanity, and they have launched a secret war against others so that only one will prevail.”

Egg’s Thoughts:

Their cover is glorious! It feels like every ounce of the darkness of the Victorian genre distilled into a single image. I could see this on the cover of Alan Moore’s League of Extraordinary Gentlemen. Are you ready for the pre-cursors to modern fantasy storytelling laid out for you to play? This amalgamation of powers and opportunities… this could be a glorious expansion to Savage Worlds!

 

You can find this Kickstarter here.

 

* * * * * *

 

1) Battle For The Purple Islands by Kort’thalis Publishing
Ends on Thursday, August 10 2017 11:23 PM EDT.

“The Islands of Purple-Haunted Putrescence returns; OSR scenario of warring factions competing for dominance in a purple world gone mad.

The Islands of Purple-Haunted Putrescence has done well as an O5R campaign setting. I’ve been asked countless times if I’m ever going to go back to the purple islands.  Well, this Kickstarter is a resounding “YES!” to that query.

The purple islands (there’s three of them very close together, and are usually considered a single place) is an eldritch science-fantasy setting with gonzo sword & sorcery.  Both books will be usable with any sort of Lost World, Mars, Dream Lands, Hyborian Age, alternate Earth ruled by civilized apes or menaced by dinosaurs and sleestak, or a world of savagery, super-science, and sorcery.”

Egg’s Thoughts:

Love. Me. Some. Venger. Through RPG, I’ve met a legion of incredibly nice folks. Jeff Duncan, Dan Davenport, Dan Dillon, Ed Jowett, Nathan Tucker, Chris Helton, Justin Halliday, BJ Hensley, and so many more that I’m forgetting. They’ve all been welcoming and I could not be happier to know them. High on my list of RPG friends is Venger. He’s helped me with direction, published some of my work via his recent NSFW Trinity of Awesome Returns series – Stairwell of V’dreenHis Flesh is Key, and High-Stakes Q’uay-Q’uar – and always been open to helping me along the path to RPG freelancer. When he launched his sequel to The Islands of Purple-Haunted Putrescence, I was happy to support it.

Why should you check out Battle for the Purple Islands? Because it’s unlimited budget grindhouse glory in the form of a RPG! It may be purple, but Venger creates some dark games!

Why should you support Venger? Because, if you’re like Egg and you want to create fantastic games, reach out to Venger on Google+ or at his blog. He has worthwhile advice (and books of advice) to share. He’s open and direct with what works and what doesn’t. He’s worth talking to.

 

You can find this Kickstarter here.

 

* * * * * *

 

Disclosure: This article contains affiliate links to DriveThruRPG.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

 

* * * * * *

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

* * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

3 RPG Kickstarters You Should Back – Plush ConTessa Mascots, Era: Hitman, and Samyaza

We’re going to go from hitmen to stuffed animals as we look at tabletop role-playing games on Kickstarter you should back! Let’s count’em down!

Bea the Eyeball Monster from the Plush ConTessa Mascots Kickstarter says “Fund me, Seymour!”

3) Plush ConTessa Mascots by Stacy Dellorfano of ConTessa
Ends on Sunday, July 16 2017 5:31 PM EDT.

“Support ConTessa’s mission of diversity in tabletop gaming by funding plush versions of our mascots!

For nearly five years, ConTessa has been changing the face of gaming through the awesome power of positive representation. To pay for all that, we sell ConTessa merchandise in the form of pinback buttons, magnets, lanyards, and t-shirts. Through these sales, we’ve been able to grow the program, allowing us to run bigger events at more conventions where we can reach even more people.

One of the most commonly requested forms of merchandise we’ve been asked for are plush versions of our adorable mascots, which we had commissioned years ago as illustrations for both merchandising and promotional purposes. Until now, that possibility was too expensive, but thanks to a combination of our growth, and the fine folks at Budsies, we’re finally able to offer up plush mascots – with your pledge!

We’ve set this Kickstarter up so we only have to sell 50 toys in order to create 100, so your purchase not only helps us create the toys, it also helps us build stock we can sell to fund our trips to conventions all over the US (and hopefully, someday, the world).”

Bea and Tessa.

Egg’s Thoughts:

Plush Bea-Holder!!!!!!!!!!!!!! 

If this were QVC, you know my grandparents would already be dialing the 800 number! “I know lil’ Egg sure likes The Dee and Dees…” They’d get me Bea and Tessa plus the upsell fuzzy dice!

To get Bea the Eyeball Monster unlocked, this campaign needs to reach $5,000. Don’t let Bea down!

Ok, Egg, I love the plushes! But what do they have to do with your experiment? What can stuffed animals do for the wanna-lancers* around the world?

Glad you asked. This Kickstarter offers the opportunity to play a RPG with members of the gaming industry. This is a chance to put a face with the dice, so to speak. What better way to get to know someone than gaming with them? This is a golden opportunity to combine work and pleasure! The professionals and games are:

  • Stacy Dellorfano: Swords & Wizardry: Zaya’s Promise
  • Darcy Ross: Numenera: The Nightmare Switch
  • Senda Linaugh: Love & Justice (a hack of Lasers & Feelings)
  • Emily Morgan: All Outta Bubblegum: Attack of the Kraken
  • Pranks Paul: Star Wars Edge of the Empire: The Tail of Cat Bane

Ok, let me jump from what passes for Egg-humor to why this project is on my mind: These plushes are more than stuffed animals. They represent a real opportunity to help expand the gaming industry by making it as inclusive as possible. ConTessa is “…an organization dedicated to increasing diverse representation in tabletop gaming by running events led entirely by marginalized people, and enjoyed by everyone. We run our own conventions online, and attend popular conventions around the United States, bringing games, seminars, workshops, and panels using our innovative convention-within-a-convention format. We aim to provide open, inclusive, and safe environments that diversify what a leader looks like within our hobby.” This is for a good cause… whether that’s diversity or Plush Bea-Holder is entirely up to you.

 

You can back this Kickstarter here.

 

*Wanna-lancers are RPG fans that want to be RPG freelancers. In Egg’s case, he’s building a resume of RPG writing credits by backing Kickstarters offering rewards like creating NPCs, magic items, adventures, and more.

 

* * *

2) Era: Hitman by Shades of Vengeance
Ends on Sunday, July 16 2017 6:59 PM EDT.

“Be a super-powered assassin – Era: Hitman, now in Paperback!

The much-loved super-powered assassin RPG returns to Kickstarter to bring you a printed Rulebook for the first time!

In this game, you are a hitman, an assassin who eliminates targets for anyone paying the right amount. 

Whether your skill is stealth, approaching your enemies unseen, firing a bullet from a neighbouring rooftop, hacking automated defences or demolishing a building to eliminate everyone inside, you are always in demand. With the protection of the Guild, you need not fear retribution once you escape the scene of the crime – the scrubbers have your back. Every trace of you, every piece of camera footage, everyone who will testify that you were there will vanish without a trace. 

All that falls to you is the kill itself and, in that, you’re an expert.

Pledge £30 or more
ABOUT $38

Client

You get to submit an idea for an assassination mission, which we will put into the list of backup challenges on the Shades of Vengeance website, with credit to you for the idea!

You also get the Physical and Digital Versions of Era: Hitman, along with the Digital Extras!

INCLUDES:

  • Create a Session!
  • Digital Rulebook
  • Digital Extras – Bonus Campaign and Extra Material
  • Paperback Rulebook
  • Name on Contributors List”

Era: Hitman

Egg’s Thoughts: 

The concept for Era: Hitman is on the nose for RPGs are played – killing for cash. Maybe I’ve played at too many violent tables, but Era: Hitman’s lack of pretense spoke to me. Hack. All. Day. Long.

Perfect.

Building from that core, they’re able to seamlessly expand it with their wanna-lancer/vanity press reward, Client. The game’s about hitmen and in this reward, you’re the client and you create the mission. It is immersive and you can already envision the whole project from this reward.

Need more? They have a quickstart guide here.

 

You can back this Kickstarter here.

 

* * *

1) Samyaza: A Cyber-Fantasy RPG Roleplaying Game by Craig Gladden
Ends on .

“Samyaza is a table top role-playing game built to tackle a more technologically advanced world with magical and fantastic undertones.

Samyaza is a tabletop role-playing game setting using a mixture of cyberpunk, fantasy, and science fiction. The Samyaza setting spans from the years 1995-2230. I’ve built a setting that uses real world issues of today, what the 80’s thought the future would look like, and some fun twists to keep you on your toes. You will be able to explore the world’s newest marvel, Samyaza, the first city to take flight. Or, should you choose, fight on the ground in New York as the city rebels against it’s corporate overlords. You even have the option of exploring the new Martian front in the year 2230, as the “native” life pushes back. I wanted to create a setting that was flexible and allowed my imagination to really run wild.

I wanted to have the freedom to create whatever story I wanted and add any enemy without worrying about it not fitting within a specific setting. This brought me to Samyaza’s first campaign books, the Utah Saga. It’s a two part story built with cyberpunk at the helm but fantasy as it’s second mate.

“The year is 2079, our heroes find themselves in Salt Lake City, home to the mega corp The Church ™, a company that makes it’s money from the public’s fear of the after life. Just as the churches of old, this company has taken up the belief that God will forgive all of your sins, but for the right price. Yet there seems to be something more to them. They had been witnessed at recent sites which the news reported as comet crash sites, only to find that the news had been falsified and that the comets were, in reality, relics from the moon. Weapons made for the 1st Lunar War (2033), made of technology beyond their years. The relics seem to call out to the heroes, expressing a need to return to the moon. As the heroes look up towards the moon, they feel a shift in the wind. Maybe The Church ™ isn’t what it seems, maybe there are forces they don’t yet see at work fighting to change the very course of history.””

Samyaza Floating City

Egg’s Thoughts:

Samyaza is a new system and setting for a cyber-fantasy campaign. With this Kickstarter, you get that plus the opportunity to design a NPC, weapons, vehicles, cyber-enhancements, or a whole party. If you’ve been itching to make something for the near-future set, this may be the one for you.

For a fantastic Q&A about this game, visit Dan Davenport’s blog here. Dan hosts a range of RPG Q&As with game creators and they are a wealth of knowledge about the products.

 

You can back this Kickstarter here.

 

* * *

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

* * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

No One Is Safe

If a show sets up an expectation that anyone can die and then showcases a handful of characters… is it really being true to its core premise? To put it another way, at what point does your desire to see further main characters killed off interfere with story and enjoyment? When does worry as a viewer disappear? When is it replaced with apathy at what may come?

“I just don’t feel like any of the main characters are in real danger.”

Both a solid argument and a bit of strangeness all rolled into one. For we all have watched the serialized shows for the past twenty some odd years. And with their coming it means we are watching lives twist and change through each zombie apocalypse, vampire slayer, gangster talking to a shrink, plane crash survivors, high school teacher turned criminal mastermind… all of it. Through it all, whether we knew it or not, we were watching a show not only likely to get some characters killed off, but they might very well be people we enjoyed watching. It put us at the edge of our seats week in and week out.

Does that change as the shows go on longer? Assuming the writing quality doesn’t suffer from the weight of its own success, is the idea “Anyone can die” enough of an idea to ensure the ratings don’t suffer.

And if it does, what can the writers do to bring that… fear back to the viewing experience?

I read comics, a format where if you read the adventures of Batman or Spider-man then the one truth is pretty much universal – the hero isn’t going to die at the end of the issue (and for this argument I’d like to say that yes, some of these characters have “died” and they have come back – but you have decades worth of stories where they just go on and on). My point is that I don’t need the fear of death for my characters to enjoy a comic book. I just need the story to be compelling in some fashion or another.

I would think that in order to have a serialized show there has to be a consistent POV. And while many serialized shows have contained multiple POVs, I still must care somewhat about the characters. So a lot of times the whole idea of “No one is safe” is very artificial. Buffy killed off a potential main cast member in its pilot episode. Angel did the same about half-way through its first season. Lost killed off some characters you loved and let others you hated stick around for longer than they should have.

Odds were high, though, that Jack and Buffy and Angel and Walter were going to keep going for the majority of the show. And I would assume anyone who loved those shows wouldn’t want those particular characters to die without some huge (HUGE) reason behind it from a story perspective.

The two shows currently airing which try to walk this line (as far as the idea “anyone can die”… well almost anyone… well maybe just the supporting characters… and Sean Bean…”): Game of Thrones and The Walking Dead.

From what I’ve seen and read from both series (being a fan of the books and comics), I have to believe each contains a handful of “untouchables”… at least until the final season of each. There are certain characters I expect will continue to breathe life in their respective universes. GoT – Arya, Danny, and Tyrion seem the most likely. WD – Rick and Carl… with Carl actually being the absolute last survivor from our original group (my personal theory on how that story could/should possibly end).

The Walking Dead probably has the greater burden of the two, being in the post-apocalyptic world where, if we’re being honest about it, people are just fodder. A place where every day could and probably should be your last. Over the seasons they introduce new characters and kill off preexisting ones, but there has slowly become a “core” group who have managed to stick around from season 1 through the end of this last season. Is it a bad thing this has happened? Remember, we’re not watching an anthology where the characters only are on set for the episode or two. We need to build a connection with them (thus connecting us to the show itself).

Game of Thrones goes through episodes where no one dies, and then all of a sudden, everyone is gone. It also has the benefit of being much closer to a planned ending (only 13 episodes left total between this season and last). Things are coming to a head, which means those characters we’ve grown accustomed to watching may slowly drop away without us realizing it’s about to even happen.

So is unpredictability a good thing or the only thing?

I’m not sure if past a certain point it matters all that much. Most of the time, I’m willing to forgive a show some smaller things if they’ve delivered on their promises in the past.

So obviously I think everyone can die at any instance? No. Honestly, I assume most main characters are going to make it a little while longer. I don’t expect to Sansa die anytime soon… I don’t expect Michonne to kick the bucket this coming season. And that’s the thing… I don’t need to fear for their lives… not when I can still fear for their souls.

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novellas Theft & Therapy and There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

He can also be found at www.johnrmcguire.com.

8 Wanna-lancer Dream Dates for Gen Con 50!

Going to the ENnie Awards at Gen Con 50 in Indianapolis, Indiana? Need a date to the ENnies on Friday, August 18th, 2017? Then the ENnies have you covered – on eBay. There you can bid on eight dates with RPG companies and creators that are a wanna-lancer’s dream! Get gifts, meet the professionals behind them, and see them win awards all in one magical night!

The ENnie Awards Date Auction
Avoid going stag and get bonus swag!
[EDITOR’S NOTE – The slogans made up by Egg Embry are solely those of the writer, and do not necessarily reflect the creative abilities of the editorial staff of the ENnies Awards.]

What swag? Owen KC Stephens comes with an autographed Starfinder Core Rulebook (system premiering at Gen Con 50).

What is Gen Con? “The largest gaming convention in the world held annually in Indianapolis, Indiana.”

What are the ENnies? “The Gen Con EN World RPG Awards (the “ENnies“) are an annual fan-based celebration of excellence in tabletop roleplaying gaming. The ENnies give game designers, writers and artists the recognition they deserve. It is a peoples’ choice award, and the final winners are voted upon online by the gaming public.”

This year, the Mistress of Ceremonies for the ENnies is Stacy Dellorfano, one of the most prominent individuals in gaming and the founder of ConTessa.

What is a “wanna-lancer”? A tabletop RPG fan that wants to become a tabletop RPG freelancer (i.e., Egg Embry).

What are you getting yourself into by bidding on one of these dates? A cocktail reception, an awards ceremony, four-and-a-half-hours to pester your “date” for Gary Gygax stories, swag (some of which is highly sought after), and the chance to network with some of the largest tabletop RPG publishers and professionals in the gaming world. If you want to talk with Chaosium, Cubicle 7, Monte Cook Games, and Pelgrane Press, or gain industry insights from Sean Patrick FannonStacy Muth, and Owen KC Stephens, these are the wanna-lancer dream dates for you!

 

1) ENnies Dream Date for GenCon 50- Cubicle 7
Ends on Friday, 7/14 at 3:00PM EST

This year, the highest bidder will meet the staff of Cubicle 7.
If you win, you will meet up at the cocktail reception starting at 6:30pm and sit with them during the 2017 ENnie Awards ceremony taking place at Gen Con on Friday, August 18th, at 8:00pm in the Grand Ballroom of Union Station.
You will also receive their first three Adventures in Middle-earth books!

Why do I wanna date Cubicle 7

Publishers of:

  • The One Ring
  • Adventures in Middle-Earth [Tolkien’s world for 5e]
  • Doctor Who RPG
  • and more here

Egg’s Thoughts:

How much value is this? The cover price of “their first three Adventures in Middle-earth books” in US dollars is nearly $120. Until the eBay bids reach above that level, meeting the staff of Cubicle 7 is gravy. The books are almost – almost – the win. But keep in mind, meeting Cubicle 7 is going to be good gravy. Do you love Tolkien-based RPGs? Do you love games featuring The Doctor? Is this a no-brainer? Trust them. They’re The Doctors [of RPG].

You’ll be at the table with Cubicle 7 when they learn if they won ENnie Awards for:

Go here to bid on this ENnies Dream Date for GenCon 50- Cubicle 7

 

* * * * *

2) ENnies Dream Date for GenCon 50- Sean Patrick Fannon!
Ends on Friday, 7/14 at 3:00PM EST

This year, the highest bidder will meet Sean Patrick Fannon!
If you win, you will meet up at the cocktail reception starting at 6:30pm and sit with him during the 2017 ENnie Awards ceremony taking place at Gen Con on Friday, August 18th, at 8:00pm in the Grand Ballroom of Union Station.
You will also receive swag!

Why do I wanna attend the ENnies with Sean Patrick Fannon

Creator/contributor on:

  • Brand Manager for the Savage Rifts
  • Savage Worlds – Shaintar: Immortal Legends
  • Savage World – Primeval Thule (Thule is always near and dear to my wanna-lancer heart)
  • Star Wars RPG
  • and many more here

Egg’s Thoughts:

Sean Patrick Fannon has been making a living gaming for going on 20 years. He’s worked for, helped run, and created with a who’s who of the major players in the games industry. Based on the games he’s created, he knows how to make an engaging product for the whole table to play. Your bid lets you sit down with him and hear about his journey or pick his brain for more good game design tips than you could learn in a year of production.

You’ll be with Sean when he learns if Pinnacle Entertainment Group won ENnie Awards for:

Go here to bid on this ENnies Dream Date for GenCon 50- Sean Patrick Fannon!

UPDATED on 13:25 2017-07-11 – From Sean Patrick Fannon Facebook post: “Plus I promise good swag, even if it’s from my private stock.” To help make the ENnies a success, Sean is going above and beyond for this.

 

* * * * *

3) ENnies Dream Date for GenCon 50- Monte Cook Games!
Ends on Friday, 7/14 at 3:00PM EST

This year, the highest bidder will meet the design team of Monte Cook Games!
If you win, you will meet up at the cocktail reception starting at 6:30pm and sit with him during the 2017 ENnie Awards ceremony taking place at Gen Con on Friday, August 18th, at 8:00pm in the Grand Ballroom of Union Station.
You will also receive swag!

UPDATE: On Jul-11-17 at 11:57:25 PDT, seller added the following information:

We promise the Dream Date swag bag will contain really cool, high-end, one-of-a kind items.

Why do I wanna date Monte Cook Games

Publishers of:

  • Numenera
  • The Strange
  • The Cypher System Rulebook
  • No Thank You, Evil!

Egg’s Thoughts:

I really want to play No Thank You, Evil! for my EN World column about games for all ages. Also because I hear it is everything that is good in this world. If that makes it into the swag bag, so much the better! [Just putting that into the atmosphere… <wink, wink>]

If you win this auction, you’ll have a chance to politely inquire about Numenera or The Strange or Cypher System or game design or marketing or STUNNING art or what’s coming next? Do not miss this table!

You’ll be with Monte Cook Games when they learn if they won ENnie Awards for:

Go here to bid on this ENnies Dream Date for GenCon 50- Monte Cook Games!

 

* * * * *

4) ENnies Dream Date for GenCon 50- Owen KC Stephens!
Ends on Friday, 7/14 at 3:00PM EST

This year, the highest bidder will meet Owen KC Stephens!
If you win, you will meet up at the cocktail reception starting at 6:30pm and sit with him during the 2017 ENnie Awards ceremony taking place at Gen Con on Friday, August 18th, at 8:00pm in the Grand Ballroom of Union Station.
You will also receive:

  • a signed hardback copy of the Starfinder Roleplaying Game
  • the Starfinder GM Screen
  • the Starfinder Player Character Folio
  • the Starfinder Core Rulebook Pawn Collection

Why do I wanna attend the ENnies with Owen KC Stephens

Creator/contributor on:

  • Starfinder Design Lead
  • Developer at Paizo
  • Pathfinder Developer at Green Ronin Publishing

Egg’s Thoughts:

What comes with this “date” is just shy of $115 worth of Starfinder products. It’ll save you standing in line to get them, and I think that’s going to be a LONG line at Paizo’s booth. Why will it be a long line? Because Gen Con 50 is the launch of Paizo’s Starfinder. Those books are likely to be on many must-have lists. The debut is going to be the defining memory for many attendees of this convention. For one winning bidder, they’ll get to sit with the design lead for the system. That’s going to be its own story. “Yeah, at Gen Con 50 I got to attend the ENnies with Owen as Starfinder was dropping. Oh, let me tell you what happened…” and stories shall follow.

You’ll be with Owen when he learns if Paizo won an ENnie Award for:

Go here to bid on this ENnies Dream Date for GenCon 50- Owen KC Stephens!

 

* * * * *

5 and 6) ENnies Dream Date for GenCon 50- Table 1 of Pelgrane Press!
and ENnies Dream Date for GenCon 50- Table 2 of Pelgrane Press!
Ends on Friday, 7/14 at 3:00PM EST

This year, the highest bidder will meet the staff of Pelgrane Press and sit with them at [one of their two tables]!
If you win, you will meet up at the cocktail reception starting at 6:30pm and sit with him during the 2017 ENnie Awards ceremony taking place at Gen Con on Friday, August 18th, at 8:00pm in the Grand Ballroom of Union Station.
You will also receive  autographed copy of Cthulhu Confidential and a t-shirt!

Why do I wanna date Pelgrane Press

Publishers of:

  • 13th Age
  • The Yellow King [Currently wrecking Kickstarter]
  • Trail of Cthulhu
  • and many more here

Egg’s Thoughts:

Not to take away from Pelgrane’s other products, but The Yellow King is making itself known on Kickstarter. It’s doing impressive numbers! For the winning bidder for the Pelgrane dates (there’s two), they’ll get to sit down with the Pelgrane staff and find out more about that game as well as the rest of their catalog. I’m looking at you, 13th Age.

As an added bonus, Pelgrane Press is up for ENnie Awards for:

NOTE – There are two different opportunities to “date” the lovely Pelgrane Press staff!

Go here to bid on these ENnies Dream Date for GenCon 50- Table 1 of Pelgrane Press!
or ENnies Dream Date for GenCon 50- Table 2 of Pelgrane Press!

 

* * * * *

Russ Morrissey of EN World and the ENnies promises “some exciting new ENnies stage dressing!” Come see it!

7) ENnies Dream Date for GenCon 50- Ennies Judge and new Business Manager!
Ends on Friday, 7/14 at 3:00PM EST

This year, the highest bidder will meet Stacy Muth, our new business manager and one of our judges for 2016!
If you win, you will meet up at the cocktail reception starting at 6:30pm and sit with her during the 2017 ENnie Awards ceremony taking place at Gen Con on Friday, August 18th, at 8:00pm in the Grand Ballroom of Union Station.
You will also receive swag!

Why do I wanna attend the ENnies with Stacy Muth

Publisher and hosts of the ENnie Awards.

Egg’s Thoughts:

Do you want to be an ENnie’s judge? How is it done? How many games do you get handed to judge? What goes into the legwork of picking the award nominees? What’s the business side of awards like? Stacy will know.

Go here to bid on this ENnies Dream Date for GenCon 50- Ennies Judge and new Business Manager!

 

* * * * *

8) ENnies Dream Date for GenCon 50- Chaosium!
Ends on Friday, 7/14 at 3:00PM EST

This year, the highest bidder will meet the team of Chaosium!
If you win, you will meet up at the cocktail reception starting at 6:30pm and sit with her during the 2017 ENnie Awards ceremony taking place at Gen Con on Friday, August 18th, at 8:00pm in the Grand Ballroom of Union Station.
You will also receive swag!
Swag Will Be: In honor of Gen Cons’s 50th and to celebrate the 40-odd years Chaosium has had a booth at Gen Con, we offer up a nostalgic mix of old and new goodies from the vaults and also hot off the presses.

Included in your swag box will be:
1. Call of Cthulhu 7th edition slipcase set.
2. An additional CoC slipcase you can fill with any of our 7th edition releases of your choosing.
3. Chaosium “tuxedo” black t-shirt
4. Cthulhu for President Y2K Kit (1999)
5. Mint Copy of Lords of the Middle Sea (1978)

Why do I wanna date Chaosium?

Publisher of:

  • Call of Cthulhu
  • Runequest
  • Heroquest
  • and more here

Egg’s Thoughts:

Sanity check. The items they’re giving away are worth a pretty penny (several hundred dollars worth). I can’t predict the final bids but this auction may give you enough swag that meeting the Chaosium team is just a wonderful bonus. You’ll have enough Cthulhu product to make you something like a minor young one… right? Right? No? Ok…

Chaosium is up for 10 ENnie Awards. Between them walking up to get their awards, you can ask about Call of Cthulhu and RuneQuest and more. With this many awards, this is going to be an adrenaline rush of a night!

You’ll be at the table with Chaosium when they learn if they won ENnie Awards for:

Go here to bid on this ENnies Dream Date for GenCon 50- Chaosium!

 

* * * * *

 

So, what company or creator is your dream RPG date?

 

* * * * *

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

* * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

3 RPG Kickstarters for Wanna-lancers – Atlas Animalia, The Lost Age RPG, and Dark Obelisk 2

Happy 4th of July! Because it’s Fireworks Over America Day [yeah, that’s a good reason] let’s count down three tabletop RPG Kickstarters that offer wanna-lancer opportunities (the chance to write on these projects, building your resume and demonstrating your skills so you can move from wanna-lancing to freelancing).

 

3) The Lost Age RPG by Thumos Games
Ends on .

“Heroes build their legend and ascend to godhood in a mythic bronze age tactical RPG. Back as a creator to become a part of the world!

This heroic tactical RPG is set in a mythic land, a place where heroes build their legend in the pursuit of immortality and fantastic creatures inhabit the untamed world. The Lost Age is powered by a new class-free, skill-based system, with goal driven XP, dice-less GMing, and resource management-focused gameplay.

 

 The Quick Start guide is available HERE.

“Verdict: If you enjoy games like Burning Wheel, Pathfinder, or Gloomhaven, I suggest checking out The Lost Age.”

Sophie Lagacé, veteran gamer – Read the full in-depth review.”

Egg’s Thoughts:

This is a new system so you can get in on the ground floor and show what you can do in a new environment. The art is the winner here. It’s pretty, pretty, pretty!

Wanna-lancer vanity press reward: Create a NPC, a monster, or an adventure for this new system.

 

2) Atlas Animalia – A book of monster variants by Andreas Walters
Ends on .

“From the creators of the BabyBestiary, explore monster variants like you’ve never seen before! Includes statbooks for 5e and Pathfinder

Panda Owlbear – BUY IT!

Have you ever wanted to use a particular creature in your campaign but couldn’t because it would not make sense in the party’s current environment?

Well, look no further, for we have panda owlbears and a variety of other unique creatures for your next campaign!!”

Atlas Animalia – LAND SHARK!

Egg’s Thoughts:

They said “panda owlbears”! We live in times undreamed of! It’s cute AND it will murder kill your PCs dead! Adorable! Here’s the link, give them all of your money!

Wanna-lancer vanity press reward: These are already spoken for, but if one of them opens up you can create an adventure hook/legend and/or design a beast that will murder kill PCs across the world dead! Aim high!

 

1) Dark Obelisk 2: Character Compendium for Pathfinder RPG by J. Evans Payne
Ends on .

“450+ ready-to-play NPCs and villains for Pathfinder RPG, featuring dozens of Archetypes, henchmen, rumors, and more.

TL;DR: The Value Proposition

If you play, or run, a Pathfinder game, this book will save you time.  It’s as simple as that.  Hundreds of detailed, ready-to-use PCs/NPCs and animal companions for a great price.  Tons of high-quality, intricately-detailed crunch.

Not quite sure?  Check out the free PDF DO1 Standard Pregenerated Characters for Pathfinder, a smaller collection of 46 characters that should give you a good sense of what to expect… times seven!”

Egg’s Thoughts:

450+ Pathfinder NPCs. Curious about the quality? They have a sample of 46 NPCs. Or jump in and back the full campaign because what GM does not need enough NPCs to literally populate a small town?

Wanna-lancer vanity press reward: Design a Pathfinder NPC.

Link to the campaign here.

 

* * *

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

* * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

3 RPG & 1 Comic Kickstarter You Need To Back – Torg Eternity, The Lost Citadel, Triten, and Angelica Reigns

Need a genre-crossing tabletop RPG system and setting? Want to read supernatural fantasy? Interested in a wanna-lancer opportunity or concrete steps to expand gaming? I’m counting down four Kickstarter projects that range from fantasy zombie apocalypse to samurai on motorcycles and all of them look awesome!

 

4) Triten Gaming System by David Prizio
Ends on Thursday, June 29 2017 2:31 AM EDT.

“The Triten Gaming System is a fun and innovative new framework for tabletop Pen & Paper RPG’s designed to be simple and robust.

The Triten Gaming System is a whole new system of Pen & Paper RPG mechanics designed from the ground up to be both straightforward and robust, allowing for a relatively simple set of rules to work for an extremely diverse set of circumstances.  The Fantasy Manual is the first version of the Triten Gaming System which is focused on medieval fantasy.  Along with the manual, all you and your friends need are some polyhedral dice, pencils, paper, and your imagination!

Triten uses a skill-based structure instead of a level-based structure of character advancement.  Individual experience points earned as a character progresses through the world can be directly applied to any of dozens of different broadly-used Skills and additional specific, individual abilities called Talents.  Characters can also craft or purchase a wide variety of equipment and learn hundreds of different spells over 7 unique schools of magic.

This system has been in development for many years and has been though numerous playtesting campaigns with a diverse group of experienced Pen & Paper gamers who have dedicated countless hours to making this the best system it could possibly be.  The manual is now complete and is in the final stages of editing, layout, and illustrations!  We are confident that new and experienced Pen & Paper gamers alike will love this system as much as all of our playtesters have.  We just need your help to bring Triten to market!”

Egg’s Thoughts:

Let’s start with this – David Prizio, creator of the Triten gaming system, is a nice individual. I was not aware of Triten until I met David through #rpgnet. We discussed my wanna-lancer experiment and he shared his Kickstarter that happens to have some vanity press options with it. For the wanna-lancers of the world, this campaign offers the chance to create a NPC using their proprietary system and have a custom illustration done. Immortalize your character at the ground floor of a new RPG. A lot of opportunity with this. But what is the Kickstarter for? Triten is a single system that will span a variety of settings. For the opening, they’re offering a fantasy setting. I recommend checking it out if for not other reason than David is a good guy.

You can find the campaign here – Triten Gaming System

 

* * *

3) Angelica Reigns #1 by SFC
Ends on Thursday, June 29 2017 1:05 PM EDT. 

“Angelica Reigns: The Faith is a 22 page, full color action comic about a young woman being hunted by an ancient religious cult.

What are you Kickstarting?

Angelica Reigns is the first solo series of the SFC Comics line. SFC is world of super powered sports entertainment. These solo series are a chance to get to know the characters outside of the ring.

The Story: Angelica is trying to establish a life outside of the shadow of her mother’s cult and Qakare’s power. She’s a young woman in a new city making new connections. All of that is put on hold when she becomes prey to a secret society called, The Faith. They are a faceless, timeless, and secret organization with roots that go back to the crusades. Their mission is to bring purity back to this world. They have ways to track and monitor dark magic.”

Egg’s Thoughts:

Let’s do another guy post – Marcel Dupree is one of the most pleasant people in comics, and the writer of Angelica Reigns. If you float around enough Kickstarters, you’ll find some incredibly likeable people. Marcel is near the top of my list. He pinged me on Facebook one day to see if I’d look at his Delilah Blast #1 Kickstarter. I did and it sold itself. Since then, we talk here and there and I follow his comic wisdom and crowd participation insights. If you are interested in knowing how the sausage of indie comics is made, I’d suggest following Marcel on Facebook.

I could talk about Angelica Reigns but Tessera Guild-mate John McGuire already has here. Let me quote him:

“This one has the feel of maybe a Buffy style of story for Angelica. A young girl, fighting against supernatural forces bigger than herself, and, from the looks of it, has a couple of friends to help her on her travels. Consider me intrigued by the overall idea.

In addition, the work Federico Sabbatini is doing on the various images they’ve shown on the Kickstarter page are very nice, almost as if someone took a series of animated cells from a tv show or movie and put them on the page.”

You can find the campaign here – Angelica Reigns #1

 

* * *

2) Torg Eternity by Ulisses Spiele
Ends on Friday, June 30 2017 9:00 PM EDT. 

“The classic cinematic multi-genre RPG returns with updated rules, settings, full-color art, and a whole new Possibility War!

Torg Eternity is a table-top roleplaying game based on the original 1990 version of Torg created by West End Games. It has been re-imagined and updated for the Near Now.

The “High Lords” came from other cosms—other realities—conquerors joined together to steal the Earth’s living energy…to consume its very Possibilities!

Each Reality Raider brought his or her own reality, or “cosm”…

…from the dark fantasy of Aysle

…to the technological oppression of the Cyberpapacy

…the savagery and exploration of the Living Land

…the diabolical pulp villains of the Nile Empire

…the Gothic horror of Orrorsh

…the action and intrigue of Pan-Pacifica

…and the terrifying, demon-ruled wasteland of Tharkold!

The High Lords impose their reality and transform everything within, draining the Earth of its Possibilities in the hopes that one of them will become an ancient and all-powerful being called the “Torg!””

Egg’s Thoughts:

While this RPG does not include any wanna-lancer/vanity press rewards, it doesn’t have to, it’s Torg! A branching from the original Torg RPG (1990s), this Kickstarter is a re-launch/expansion with revised mechanics, yet they do not invalidate the previous meta-story of Torg 1e. Not only do they have 2e available, this campaign includes everything that was ever published for Torg 1e.

I picked up the Free RPG Day Torg Eternity quickstart. It’s a variation on the upcoming Torg 2e rules. Made without using any cards (they play a large role in the standard game), this version of the rules still gives a feel of how much potential this game has. It’s an interesting concept combining genres into a single world. If you’re looking for an in-depth view of this, I attended an online Q&A with Darrell Hayhurst about Torg Eternity and Dan Davenport has the questions and answers on his blog. Read about the game from Torg Eternity game designer, Darrell Hayhurst.

By the by, Dan Davenport is as nice a person as you’ll meet. Darrell Hayhurst was extremely pleasant during the Q&A.

You can find the campaign here – Torg Eternity

 

* * *

1) The Lost Citadel — Post-Apocalyptic Fantasy Roleplaying by Green Ronin Publishing
Ends on Monday, July 3 2017 3:00 AM EDT.

“Fifth Edition roleplaying in a world ravaged by death and undeath.

                                 The city is called Redoubt.

                     And as far as anyone knows, it is the last.

(map by Andrew Law)
(map by Andrew Law)

Seven decades ago, there were cities upon cities.

Kingdoms and nations; the remains of ancient empire. Cultures at war and cultures at trade. Humans, dwarves, elves, and others. Magic and monsters, rare but real. And so it was for millennia, through two dynamic ages the lorekeepers and scribes called Ascensions. 

Until the world ended.

Most call it the Fall, but whatever term a given people choose to use, it marked the time when everything changed. 

Nations crumbled. Races died. Magic sputtered. Nature sickened.

The dead woke.

Egg’s Thoughts:

When Green Ronin Publishing first discussed this product, it was in conjunction with an opportunity for women to freelance on The Lost Citadel. They didn’t talk so much about the product as what they wanted it to offer, greater diversity. I was excited about the possibility. More female representation in gaming everything benefits us all. More gamers, more GMs, more stores, more designers, more publishers, more ideas. For me, this contest is the chance to expand the industry in a real way. Green Ronin is embracing a huge swath of humanity and gaming as a whole will benefit from it. To see Green Ronin, a major 3PP (third party publisher), do this is inspiring. And I want to say congratulations to the winners: Kate Baker and Anna Landin. [EGG’S NOTE – I wish I could continue the “nice person” theme of this article but I have never spoken with K. Baker or A. Landin. That said, I’m sure they’re outstanding people. They’re certainly keeping good company.]

Beyond that freelancer opportunity, this is a 5e setting/expansion. It seems like it will be a moody combination of The Walking Dead meets Attack on Titan. Last fantasy city in a zombie apocalypse. Tragic, hopeless, dark fantasy. This Kickstarter does an excellent job of conveying the feel of the product they’re creating. I am looking forward to reading this setting and the adventure that Kate Baker and Anna Landin are designing. And I hope to see more opportunities to expand the industry coming from all quarters.

You can find the campaign here – The Lost Citadel — Post-Apocalyptic Fantasy Roleplaying

The Lost Citadel – Amarset, God of the Dead

 

* * *

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

* * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

3 Comic Kickstarters You Need To Back – Niobe, Untold, and Grond

Demons, orcs, half-orcs, and a half-elf. Kickstarter offers some of the best fantasy and horror comic book options. This week, I’m counting down three winning comic book Kickstarters.

 

3) GROND “Oublar’s Revenge” Book Three by Midcity Comics
Ends by .

“Grond is now Kallok. Obberoth is dead. Valara’s fate is decided by Ugreth. Oublar is close to getting what he desires, being Mok’Dar.

BOOK THREE : PRESENT DAY

Obberoth is dead! A peaceful gift for a king turns out to be the death of him. Valara has been accused for the death of Obberoth and is outraged and is now fighting for her life.

Oublar  demands Taurok, Juug’la of the clan to hold a clan trial for the sentencing of Valara. Oublar’s plan has now been set in motion. Only Mok’dar can grant her freedom.

But the oath of Rom’gara has been broken, and the punishment for that is DEATH. Grond is shocked to see what is about to happen next.”

 

Egg’s Thoughts:

FUNDED AND WORKING ON STRETCH GOALS.

Full Disclosure: I’m co-writing a comic set in the Grond-verse for Midcity Comics. 

Do you have enough orcs in your life? No. No, you don’t. If you break out D&D or Pathfinder or Shadowrun or any tabletop RPG on the weekends, chances are you’re looking for more orcs in your day-to-day. Michael Phillips has you covered with the Grond series! A half-orc fighting his orc family! Orc-errific!

Grond is a half-orc and the son of a prince searching for acceptance among his orc brethren. Since these are orcs, they either accept him or plan to gnaw on his bones. Fortunately for the reader, they opt for bones and we get to enjoy the fights! This is a story of political intrigue, murder, and revenge. I’ve mentioned Grond several times over the course of its campaign. I’m excited about the book! The stories are from the orc point-of-view… No one but Michael Phillips would do that. For his part, Michael embraces the world and the orc culture. It reflects in the brutality of his work.

This Kickstarter offers Grond #3 as well as the option to get Grond 1 to 3 and other Midcity Comics goodies. Michael’s completed ten Kickstarters, so this campaign and the production cycle are a science.

 

Check out the Kickstarter here – GROND “Oublar’s Revenge” Book Three

 

 

* * *

 

2) NIOBE: She is Life Hardcover & She is Death #1 Comic Book by Stranger Comics
Ends by .

“”With a world divided, who do you turn to?” Niobe by Sebastian Jones, Amandla Stenberg, Ashley Woods, Sheldon Mitchell, & Darrell May.

NIOBE: She is Life and Death Campaign:

Get an oversized special Kickstarter Exclusive edition hardcover collection of NIOBE: SHE IS LIFE with 32 pages of extra material not contained in the retail edition paperback and a Kickstarter Exclusive version of the first issue of the sequel NIOBE: SHE IS DEATH by Jones, Stenberg, May and new artist Sheldon Mitchell. Be the first to read the book well before its in-store release next year.

While first introduced in The Untamed, Niobe’s solo story begins years later with the character as a teenager. A child of prophecy is on the road to fulfilling her destiny… Niobe: She is Life.

With a world divided who do you turn to?  

Between two warring nations, in the heart of Western Ujoa, there is a haven to those who have lost their way. Some say you can rebuild your mind and spirit upon the mountains of Ugoma. For a Half-Elven (Sin-Galemren) girl with off-colored eyes, it is a chance to flee a dark past, and rest safely within the secret monatery of her ancestors. But you cannot run from destiny, or hide from the Devil.

Set within the original fantasy world of Asunda, Niobe: She is Life is a coming of age Beauty and the Beast love story threaded with murder and mystery that leads to all out war.

And the upcoming sequel… She is Death.

There is nothing more dangerous and beautiful than a wild woman.

Niobe: She is Death is a tale of hard truths and revelations for a young woman who is tired of running. Niobe has lost her faith – in humanity and the world around her. In the sequel to Niobe: She is Life, we will witness Niobe’s journey from heartbroken teenager to warrior woman, set to take on a world that would see her dead. Narrowly escaping a violent prison death, she learns that girls like her are being abducted. But the hunted becomes the hunter when she allies herself with a savage mentor who teaches her how to take vengeance on those who prey on the helpless – by being a bounty hunter herself.

Niobe: She is Life #4 – Ashley Woods Cover

Niobe will hunt down and capture human traffickers, rescuing the victims for the families who seek her help. But each step takes her further down the path toward a destiny she did not ask for and a burden she does not want.

Written by Sebastian A. Jones (The Untamed, Dusu) & Amandla Stenberg (Everything, Everything, Hunger Games)
Layouts and Concepts by Darrell May (The Untamed, Dusu)
She is Life: Illustrated by Ashley A. Woods (Lady Castle, Millennia War)
She is Death: Illustrated by Sheldon Mitchell (Cable, The Darkness, Vampire Hunter D)”

 

Egg’s Thoughts:

FUNDED AND DESTROYING STRETCH GOALS.

Niobe: She is Life is a beautifully illustrated graphic novel. Not enough good can be said about this project. The production values are second to none at Stranger Comics. Their books aren’t just comics, they’re art books.

The art. Ashley A. Woods: She [well, her art] is Life. What first pulled me into Niobe is Ashley’s visuals. Her designs captivate the reader even as they capture the spirit of the scripts she works from. The work she does as she weaves the world of Niobe into a visual cornucopia is staggering – it’s bright, beautiful, alien, familiar, and wonderful. For Niobe, Ashley’s work set the stage and made this a comic worth hunting down. But, don’t take my word for it, at the end of this article, I have several pages from Niobe featuring Ashley’s work.

The praise for the art is no slight to the work of Sebastian A. Jones, Amandla Stenberg, Darrell May, or Sheldon Mitchell. All of them bring their AAA games to the table. I cannot wait to have this book in my hands to take in all of the design elements poured into each page.

The campaign has several other graphic novels from the same universe available.For the RPG side of my life, it also has the Niobe Pathfinder book as an add-on. “Want to play in Niobe’s world? Pathfinder is making a 32 page supplement book for Niobe, allowing fans their first opportunity to game in Asunda.” Comics and RPGs? Perfect for lil’ Egg Embry!

 

Check out the Kickstarter here – NIOBE: She is Life Hardcover & She is Death #1 Comic Book

 

* * *

 

Untold – Karl Jones Variant Cover

1) Untold #1 and #2 by Daniel Farrand 
Ends by .

“Untold is a horror comic series that combines psychological unrest, with striking visual gore, to create a truly terrifying experience.

Through a series of dark and twisted visions shown to her by a disfigured demon. Alice must attempt to separate fact from fiction, and unravel the truth behind her Grandpa’s decade long stay in the UK’s most notorious insane asylum.

After a short lived reunion with her beloved grandpa, Alice finds herself confronted by the grotesque demon, Daisy, and is soon plummeted into a dark, and twisted vision.

Issue #2 will introduce The Dark Figure, who we briefly saw in issue #1, as we delve deeper into his world, and discover exactly what he is capable of.

Untold #1 (28 page) was successfully funded in 2016, thanks to the amazing support from 146 backers. We are offering anybody who may have missed out first time round, an opportunity to grab a copy of issue #1 within this Kickstarter.

Untold #2 (22 page) is the latest installment within the Untold series.”

 

Egg’s Thoughts:

FUNDED AND WORKING ON STRETCH GOALS.

Cut off your nose to spite your face? With a demon, would that be for spite or for Clive Barker reasons? Untold’s monster is a demon child without a nose named Daisy. Two issues – one in the can, one to be created using funds from this Kickstarter – of demons and asylums are available from this campaign.While a comic book project, this series has the feel that horror RPGs strive for. Creator Daniel Farrand presents a horror world of dark visuals and scares. Backing this campaign offers the option to get both issues for a deeper inspection of the world he’s crafting.

Check out the Kickstarter here – Untold #1 and #2

 

 

* * *

 

 

Because I love tabletop RPG games and Kickstarters let me add a bonus to the list:

The S’rulyan Vault II Map at the Gaming Table

The S’rulyan Vault II by Kort’thalis Publishing
Ends on Thursday, June 22 2017 10:46 AM EDT.

“This project is a file/PDF for a high-resolution, printable map in both old school module blue and white, as well as, parchment color.”

Example Map from the S’rulyan Vault II

 

Check out the Kickstarter here – The S’rulyan Vault II.

 

* * *

 

Examples of Ashley A Wood’s Niobe: She is Life art:

Niobe Example Pages by Ashley A. Woods

Check out the Kickstarter here – NIOBE: She is Life Hardcover & She is Death #1 Comic Book

 

* * *

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

* * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

4 RPG & 1 Comic Kickstarter You Need To Back – Monarchies of Mau, Buccaneer: Through Hell & High Water, Route 3, A Delve in the Cave, and The S’rulyan Vault II

Want to immortalize your cat (in art)? Design a pirate or a townie NPC? Ever want to read a comic about the road trip from Hell? Need a map through the mega dungeon? Want to meet fun tabletop gamers? If you answered, yes, then you might be building a RPG resume to go from wanna-lancer to freelancer and these are some of the best vanity press crowdfunding rewards that help you learn the RPG ropes. Let’s count these campaigns down!

 

* * *

 

5) Monarchies of Mau Fantasy Tabletop RPG by Onyx Path Publishing
Ends on Thursday, June 15 2017 12:00 PM EDT. 

“Contribute to help us create a beautiful traditionally printed fantasy game book featuring cat monarchies – and get it into stores.

We want to talk to you about Monarchies of Mau. It’s a complete tabletop roleplaying game that acts as a companion game to, and is totally compatible with, my first RPG, Pugmire. The Monarchies of Mau is a nation of cats tenuously comprised of six city-states.”

Monarchies of Mau

Egg’s Thoughts:

Cats with Swords!

You either raised an eyebrow and want to click the link to the Kickstarter for this anthropomorphic cat-people in a feline fantasy setting OR you rolled your eyes and thought, “Puss in Boots… bah, Antonio Banderas! My arch-nemesis strikes again…” Clearly, you’re either pro-Planet of the Cats or you’ll be canned as Fancy Feast! There is no third option!

[EDITOR’S NOTE – Don’t listen to Egg. He wrote “cats with swords” and felt it was defining. Make your own decision on this one because he’s going to be Fancy Feast no matter what.
As always, may Gary Gygax keep and protect your dice.
]

As an added bonus, Monarchies of Mau has a pledge level in this campaign to name a feline (or canine) NPC and have it illustrated to resemble your pet. It’s an opportunity to immortalize a member of the family.

Check out Cats with Swords… er, Monarchies of Mau Fantasy Tabletop RPG by Onyx Path Publishing here.

 

* * *

 

4) 5E Adventure: A Delve in the Cave by Jamie Chambers
Ends on Friday, June 16 2017.

“A curse. A cave. A crawl. 5E fantasy adventure by Jamie Chambers!

Returning to my personal and professional gaming roots with a short adventure for 5E of the original fantasy roleplaying game—a cavern crawl built to please hack-and-slash groups and storytellers alike!

It All Started When …

I accidentally wrote a 5E fantasy RPG adventure! Wanna help me print it? This is a short campaign … it ends on June 16, 2017.”

Jamie Chamber’s Gaming Table

Egg’s Thoughts:

Due to the limited number of details about this cave crawl – it’s for 5e, there’s a curse, and a cave – you’ll need to decide on this project based on the strength of who Jamie Chambers is. So, who is he? Jamie Chambers runs Signal Fire Studios, home of the revised Metamorphosis Alpha RPG, he was a designer and line editor for TSR’s Dragonlance, and a former Vice President on the board of directors for GAMA (Game Manufacturers Association). So, who is he? He’s a gamer with a resume that speaks volumes about his skill. Top that with the fact that I discussed his IndieGoGo campaign last week and suggested that, in a perfect world and since he’s local to me, it’d be cool to meet him. He read the article and said we should make plans. Like so many folks I’ve met through wanna-lancing and gaming and comicing, Jamie’s a nice guy and for that alone this campaign is worth backing.

But, because I’m a wanna-lancer, let me add this reason to back the campaign over and above his resume and affable personality, you can create a NPC and/or playtest this adventure online with Jamie. It’s a nice extra.

You can find the IndieGoGo campaign here.

 

* * *

 

3) Route 3 by Robert Jeffrey II and Sean Damien Hill
Ends on .

“Centuries old prophecies. Shadowy government conspiracies. Super heroic action. Just a typical day for teenager Sean Anderson. Route 3.

Route 3 is a super-powered road trip from hell. A Stone Mountain, GA teen finds out he’s been granted with a set of spectacular abilities, that he knows nothing about. He’s now on the run from a wide array of folks in a sort of super powered arms race across the Southeastern United States. Explosions, gunfights, telekinetic feats of awesomeness, and a little personal growth are all thrown into the mix.

We’ve collected all three issues of the first story arc into a superb collected edition that also includes a cover page gallery, “DVD” extras, and a forward by the talented artist/ writer Takeia Marie (Contributor to Rosarium Publishing’s APB: Artists Against Police Brutality).”

Route 3

Egg’s Thoughts:

Because Robert Jeffrey is our guildmate, and we love him and Route 3, we’ve shouted out this Kickstarter as much as possible on the Tessera Guild. It’s exceeded its goal (so the collected first story arc is coming) and the campaign is moving through stretch goals. I’m a fan of the series and ready to read more of Sean Anderson’s adventures!

Check out the Kickstarter here – Route 3

 

* * *

 

2) Buccaneer: Through Hell & High Water for Savage Worlds by Fabled Environments and Yellow Piece Games
Ends on Tuesday, June 20 2017 9:00 PM EDT.

“Pirates, Vodouisants, and Witch Hunters battle each other and beasts of legend in the mystic waters of the Caribbean. Climb aboard!”

Egg’s Thoughts:

Are you a fan of Savage Worlds (2003 Origin Gamers’ Choice Award for best role-playing game)? Oh, you don’t own the rules? Well, Pinnacle Entertainment has you covered because the core rule book is $9.99 in softcover.

To compliment the game and price point, Yellow Piece Games is kickstarting their pirate setting for Savage Rules. For $15, you get a PDF of the setting and customized rules and also a PDF of pirate NPCs that you get to contribute to. For my wanna-lancer resume, this adds experience with Savage Worlds and another NPC, all for a low price point.

Check out the Kickstarter here – Buccaneer: Through Hell & High Water for Savage Worlds.

 

* * *

 

1) The S’rulyan Vault II by Kort’thalis Publishing
Ends on Thursday, June 22 2017 10:46 AM EDT.

“This project is a file/PDF for a high-resolution, printable map in both old school module blue and white, as well as, parchment color.

Basically, this is a continuation of the first S’rulyan Vault which funded on Kickstarter just over a year ago.

The S’rulyan Vault II is more of the same… but different.  Obviously, there will be a totally new dungeon layout with lots of interesting things going on.  The files can be printed off so you’ve got one massive map or four quadrants in order to easily mix and match them with each other and the previous S’rulyan Vault.

This is the DriveThruRPG product listing for the original S’rulyan Vault.

Glynn Seal of MonkeyBlood Design will be doing the cartography, layout, and file preparation.

As for the accompanying PDF full of useful random tables and such for creating and running your own damn megadungeon!  On the fly, if you wish.  Here’s an example from Draconic Magazine.”

Example Map from the S’rulyan Vault II

Egg’s Thoughts:

Kort’thalis Publishing’s CEO (Cthulhu Excreted Officer) Venger Satanis is another nice soul. When I mentioned that I wouldn’t mind a RPG mentor in an article, Venger reached out and offered helpful advice, wanna-lancing opportunities, and, if everything works out, freelance RPG work.His help has been awesome and I cannot ask for more from a RPG professional.

Through Kort’thalis Publishing, Venger is making RPG magic. His current Kickstarter is an old-school megadungeon map. Do you need one or two system agnostic megadungeon maps? Yes. Yes, you do, and Venger has you covered.

Venger is also offering another opportunity – paid GM’ing. If you go to a con and run 8 hours of games using one of his systems/settings – Alpha Blue, Crimson Dragon Slayer, CDS 1.11, or The Outer Presence – he’ll pay you for in swag or money. You’ll need to read the description first and talk with Venger about it before you go, but being paid to GM is a cool job.

Check out the Kickstarter here – The S’rulyan Vault II. Check out his offer of paid GM’ing here.

 

* * *

 

There are a lot of great Kickstarters out there so let me add one more to the pile:

Grond 3

Grond #3 by Michael Phillips
Ends on .

“Grond is now Kallok. Obberoth is dead. Valara’s fate is decided by Ugreth. Oublar is close to getting what he desires, being Mok’Dar.”

Catch up on the back issues and support the creation of the current issue on Kickstarter here – Grond #3

 

 

* * *

 

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

* * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Vanity Press: What Kickstarter RPG Rewards Are Available? – Dark Obelisk & A Delve in the Cave

Sometimes (all of the time), wanna-lancing is about gaining the experience needed to become a tabletop RPG freelancer. Other times, it’s about meeting people in the industry. This week, I look at crowdfundings that offer one of each scenario.

Dark Obelisk:Artifacts & Artifice Collection (Pathfinder/5E) by J. Evans Payne
Kickstarter campaign ends on Monday, June 12 2017 8:47 AM EDT.

Dark Obelisk – Artifacts & Artifice

“200+pp color PDF/hardcover with a wealth of magical items, each with quests, backstory, NPCs, and integration with the Dark Obelisk AP.

TL;DR: The Value Proposition

If you play Pathfinder or 5E/Fifth Edition, this book will be valuable to you.

On the fence? Check out the sample magical item, Abhorrent Naginata, available for free only during this KS campaign. It’s 10 pages of lavishly-detailed goodness, all dedicated to a single, nifty magic weapon. It’s a good example of what to expect… times dozens of items!

Obelisk-Shard Dagger illustration credit Jack Kaiser

This product is a massive, 200+ page full-color PDF and hardcover roleplaying supplement that will enhance any Pathfinder or 5E campaign in any setting.

 

Artifacts & Artifice will be a richly detailed hardcover gaming sourcebook, and companion to one of the most ambitious and massive indie RPG adventures in recent memory.”

Egg’s Thoughts:

Infinium Game Studios is offering a free sample of the type of product that they’re developing through this Kickstarter. If you need major items for your campaign along with detailed backstories, related NPCs, and adventures, this has got you covered. Add to it, you can design a NPC related to one of those items or a magic item to appear in one of their two books or you can design both and an adventure. Lots of vanity press options. For these books, they’re a good mix of RPG crunch and wanna-lancing opportunity.

You can find the Kickstarter campaign here.

* * *

5E Adventure: A Delve in the Cave by Jamie Chambers
IndieGoGo (originally on GoFundMe) campaign ends on Saturday, June 17 2017.

“I accidentally wrote a 5E fantasy RPG adventure! Wanna help me print it? This is a short campaign … it ends on June 11, 2017.”

Egg’s Thoughts:

Jamie Chambers wrote more on his GoFundMe page [UPDATED – This has moved from GoFundMe to IndieGoGo here. The GoFundMe total counts toward the overall total] detailing the experience of/reason for writing this adventure, not so much about the adventure itself. Let’s assume it’s a good dungeon crawl for 5e and it’s worth entertaining a quick inspection of it and its crowdfunding campaign.

From a wanna-lancing point of view, this campaign offers the opportunity to help craft a NPC and/or playtest the product with the creator. This offers the potential for face-to-face contact instead of everything between you and an established pro being type, type, type, type, type, type, and more type.

For Egg, there’s one additional opportunity here. While looking up Jamie Chambers, it turns out he lives a town or two away from where my humble home. One of the challenges of any type of entertainment freelancing is location. Live too far from where the wider professional community sits and you’re dependent on computer and phone contacts. Face-to-face causes some professionals/editors/publishers to become more invested in you as a person and creator. Human contact and all.

For my end, I live in Georgia, which has taken on a degree of prominence in the TV production world. But, for many other creative endeavors, it’s pretty far from where the action’s at. The potential to meet a local creator to network with is an opportunity to break out my rusty speaking skills instead of typing… Always typing. Will Jamie want to meet me? That’s CLEARLY not part of the crowdfunding campaign so I have no illusions that he’s dying to meet a dude named Egg. Heck, he’s not too far away, he may know some Embry’s and be feeling Hatfield toward McCoy, you know. Still, an interesting possibility of an “extra”. When looking at wanna-lancer opportunities, this is a bonus. The potential to meet someone in the industry outside of a convention is worth looking into.

You can find the IndieGoGo campaign here.

 

* * *

 

 

My Tessera Guild-mate, Robert (Route 3) Jeffrey II, is still running his Kickstarter as is my friend and publisher, Michael (Grond) Phillips. I cannot recommend checking out these Kickstarters enough!

Route 3

Route 3 by Robert Jeffrey II and Sean Damien Hill
Ends on .

“Centuries old prophecies. Shadowy government conspiracies. Super heroic action. Just a typical day for teenager Sean Anderson. Route 3.”

Check out the Kickstarter here – Route 3

Grond 3

Grond #3 by Michael Phillips
Ends on .

“Grond is now Kallok. Obberoth is dead. Valara’s fate is decided by Ugreth. Oublar is close to getting what he desires, being Mok’Dar.”

Catch up on the back issues and support the creation of the current issue on Kickstarter here – Grond #3

 

 

* * *

 

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

* * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Vanity Press: What Kickstarter RPG Rewards Are Available? – Maximum Mayhem Dungeons: Monsters of Mayhem #1 & Opilan: Destiny Rising

Want to expand your tabletop RPG writing and resume? In the process of broadening your horizons, do you want to create an alien superhero near-god? Want to make a monster with a wicked twist and have it drawn? Then these role-playing game Kickstarters offer just the opportunities for you.

* * *

Opilan Destiny Rising

Opilan: Destiny Rising by Andrew Gillies
Kickstarter campaign ends on Sunday, June 4 2017 9:01 AM EDT.

“A Superpower Tabletop Pen and Paper game with heavy mytho-scifi overtones. Prove your worth, become a God!

What is Opilan: Destiny Rising?

Intended to be a superhero pen and paper roleplaying game, this original idea has been taken to a new level, involving 12 distinct races (including humanity), a pantheon of 11 gods, and a galactic setting of intrigue and lore. The game is highly variable for Narrators (GMs) who want to have truly unique campaigns that cross genres and levels of technology in their campaigns. Mythos, Sci-Fi, Fantasy, and Superhero are all fair game in ODR. We wanted to make the game that we wanted to play and so we drew inspiration from our favorite games, movies, comics, myths, and stories into this original concept. Chances are if you want to make a character parallel to your favorite character from any media, you have that option. With an engaging system that grows in complexity as characters do, the pace of play and breadth of your adventure comes down to what kind of experience you want to gain.

Find out more at deadlydemongames.com

The System

The game utilizes a complete D6 (six sided die) system and builds in complexity at higher levels for characters in a natural progression which won’t bog down beginners. Central to the entire game are the Methods and Powers which make up the Origins of characters who are not limited to perusing only one avenue to true greatness. In order for players to feel like a superhero, and to further the sense of growing power, damage has a multiplier, specific to a character’s prowess. To accelerate character progression and further engage players, we added a means of gaining experience for each action performed without bloating the system. Incorporated into the system are rule-sets which can adjust the standard rules. These can be taken whole, or piecemeal, allowing a Narrator to tailor the game to their specific group of players.

Opilan Destiny Rising

Tier 6 to 8 Contributors includes:

  • Player’s Handbook – Hardcover
  • Beta Narrator’s Guide – PDF
  • Beta Story Arc – PDF
  • Tier 6 – Create a Character – Cameo ($50)
  • Tier 7 – Create a Character – Serial ($100)
  • Tier 8 – Create a Monster ($150)”

* * *

Egg’s Thoughts:

The setting appears to mix religion and powers and sci-fi to create a universe of options. The gods provide some powers while technology provides others. The odd race out are the humans… What is this species origin? Evolution or divine creation or something else?

With Opilan: Destiny Rising, you get to work within a brand new role-playing game system and create a NPC or monster from a literal universe of options. It’s the ground floor of a new creative endeavor and the chance to go wild with a character/creature that does not have to be from the “logic” of our world, this is a winner! The possibilities make this a system worth checking out.

 

Find this Kickstarter campaign here – Opilan: Destiny Rising

 

* * *

 

Maximum Mayhem Dungeons- Monsters of Mayhem #1 Cover

Maximum Mayhem Dungeons: Monsters of Mayhem #1 by Mark Taormino
Kickstarter campaign ends on .

“Monsters supplement used with OSRIC or adapted to 1st Ed AD&D, 5e, DCC, Pathfinder, D20, Labyrinth Lord, Swords & Wizardry

Are you a DM looking for something offbeat and different than the usual monster supplements? Do you like our Maximum Mayhem classic old school dungeon modules with outrageous villains, over the top monsters and wicked encounters? Do you want some cinematic, fun, memorable, challenging monsters to coldly and callously toss at your players to crush and destroy them in awesome and humiliating ways?

If you answered “HELL YES!” to those questions then Maximum Mayhem Dungeons: Monsters of Mayhem #1 is the supplement for your campaign and adventures!

MONSTERS OF MAYHEM #1 is 32+ page SOFTCOVER PRINT BOOK or PDF ONLY BOOK of new monsters with stats, descriptions and lots of cool original artwork! This supplement contains dozens of new creatures written with the usual Maximum Mayhem style humor and wickedness with hit dice ranging from 1 to 14. These all can be played with the OSRIC system or easily adapted to AD&D, D&D 1e to 5e, Pathfinder, D20 System, etc or any fantasy role playing system you may want to use!

Example art for Maximum Mayhem Dungeons- Monsters of Mayhem

Pledge $75 or more

MAKE A MONSTER AND GIVE ME IT ALL!

You get to create a monster in the supplement! (pending Dark Wizard Games overall edits and approval) You will get the PDF file of our Maximum Mayhem Dungeons: Monsters of Mayhem #1 book and ALL FOUR of our previous Maximum Mayhem Dungeon PDF modules: Hanging Coffins of the Vampire Queen, Secret Machines of the Star Spawn, Villains of the Undercity and Vault of the Dwarven King! Each PDF module will also include the PDF rewards associated with the respective module as well! You will also get a poster size 24″ x 36″ PDF file of the front cover of the supplement and our PDF of SIX different classic player character sheet designs!

Their tiers above this also include monster creation.”

* * *

Egg’s Thoughts:

Want to design a monster? Something twisted and worthy of the gaming table? Believe in yourself because you know you have one (or a dozen) of them in you… Hmm, that might be a real concern… Sorry… I shouldn’t judge your inner-internet-troll… Nevertheless, this is the opportunity to share it with the world! Design an in-depth monster and let the world see it!

ART! This Kickstarter is not shy about sharing their art and it ranges from cartoony to serious pen and ink. That’s a good choice on their part because this campaign stands out for its beautiful artwork that recalls superhero comic books and Frank Frazetta’s pencils and inks. It gives the products a unique, sharp look.

Maximum Mayhem Dungeons- Monsters of Mayhem

Because of their art, the sweet spot for this Kickstarter is the $125 pledge level – get the book, PDFs, design a monster, and they’ll draw it! As stellar as their art is, it’d be worth the extra money to see your monster fully visualized. Of course, that means you need to step up the visuals of your monster. No gelatinous cubes will work here. This needs to be a monster that is as visually scary as it is psychologically engaging at the gaming table and something that an artist will enjoy bringing to life.

 

Find this Kickstarter campaign here – Maximum Mayhem Dungeons: Monsters of Mayhem #1

 

 

* * *

 

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

* * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Three Comic Book Kickstarters You Need To Back – Section Zero, Route 3, and Grond #3

There is no Section Zero… or UFOs, or monsters, or time travelers. None. Um, rest assured…
Sean Anderson is a threat to the United States government. Or America’s only hope. Or both.
The assassination of the half-orc Grond could prevent an orc civil war. Or trigger the downfall of the Urughukai.

These three comic book Kickstarters – Section Zero, Route 3, and Grond #3 – offer some of the best in independent comics. Each one is worth checking out. Lets count’em down!

 

Section Zero

 

3) Section Zero by Karl Kesel and Tom Grummett
Ends on .

“MONSTERS! LOST WORLDS! UFOs! The strange and unknown! Karl Kesel and Tom Grummett finally finish the comic they began 17 years ago!

THERE IS NO SECTION ZERO

SECTION ZERO isn’t a secret section of the United Nation’s charter. It does not perpetually fund a team of experts and explorers to travel the world investigating the strange, fantastic, and unknown. The idea that this “team” looks into things such as UFOs, Monsters, Lost Civilizations, Time Travel, Ancient Gods and still-living Dinosaurs is no more than an urban legend. 

After all, none of these things exist.

SECTION ZERO is a fast-moving adventure comic combining the kinetic energy of Jack Kirby with the world of myth, folklore and urban legends. There’s danger around every corner as Our Heroes challenge the unknown and face the fantastic for yet another time. It’s also a story about love— what we’ll do for it, and how far we’ll go to get it back. But with added monsters!

SECTION ZERO was co-created by us— Karl Kesel and Tom Grummett— in 2000 following our successful, fun-fulled runs on DC’s Superboy. It was part of the Gorilla Comics imprint from Image Comics, which also included Busiek and Immonen’s Shockrockets, Waid and Kitson’sEmpire, Perez’s Crimson Plague, and Dezago and Wieringo’s Tellos. It was heady company and exciting times, and we poured our hearts and souls into the project.

But after finishing only three issues, personal matters meant Karl had to step away from the comic, and the book’s tag-line— There Is No Section Zero— became ominously prophetic. But we never fully abandoned our labor of love, and have worked to find a way to bring the book back— somehow, someway— ever since.

Section Zero Trade Mock-Ups

17 years later…

Kickstarter will help us finally finish what we begun. But we can’t do it by ourselves. We need people to make the journey with us, to stand beside SECTION ZERO as we face the Greatest Unknown— crowdfunding! We need your help, and we need your support. In a way, our original tag-line is more true than ever because There Is No Section Zero… WITHOUT YOU.

Egg’s Thoughts:

I’m going to fanboy here – I have NEVER read a bad comic that Karl Kesel and Tom Grummett have done together. Not one. These creators are the comics equivalent of peanut butter and chocolate but with no chance of an allergic reaction! They could write and draw the telephone book and it’d be a page-turner!

It’s $35 shipped in the US to get a 200-page trade that will be worth reading and re-reading and make you open up your comic boxes to fish out their prior productions to re-read. I would have happily paid more and I’m ready to see this comic come into being!

Check out the Kickstarter here – Section Zero

 

* * *

 

 

2) Route 3 by Robert Jeffrey II and Sean Damien Hill
Ends on .

Route 3 Page

“Centuries old prophecies. Shadowy government conspiracies. Super heroic action. Just a typical day for teenager Sean Anderson. Route 3.

Route 3 is a super-powered road trip from hell. A Stone Mountain, GA teen finds out he’s been granted with a set of spectacular abilities, that he knows nothing about. He’s now on the run from a wide array of folks in a sort of super powered arms race across the Southeastern United States. Explosions, gunfights, telekinetic feats of awesomeness, and a little personal growth are all thrown into the mix.”

Egg’s Thoughts:

This series is written by Tessera Guild member, Robert Jeffrey II. It’s an amazing story and high on my list to hold in my hot lil’ hands. But don’t take my word for it, check out John McGuire‘s write up of Route 3 here.

That disclosure out of the way, here’s my succinct thoughts. As a comic, Route 3 is as solid as the granite of Stone Mountain and as engaging as politics. As a Kickstarter from an independent comic book creator, Route 3 is kicking as much @$$ as MMA Fighter, Anderson “The Spider” Silva.

Check out the Kickstarter here – Route 3

 

* * *

 

Grond 3

 

1) Grond #3 by Michael Phillips
Ends on .

“Grond is now Kallok. Obberoth is dead. Valara’s fate is decided by Ugreth. Oublar is close to getting what he desires, being Mok’Dar.

The story starts here….

Grond 3 Cover Pencils

It is dusk on the first day of Krul’suu’luna (The Second Blood Moon). Obberoth Mok’Dar and his two sons, Ugreth and Oublar are strategizing their first attack against the Urughukai’s most hated adversary, King Rolfgar Stonefist. Suu’luna (the blood moon) is the most favored time of year to attack according to the Urughukai history. They believe that the Great Galrog’s spirit, the Urughkan god of war, will join them on the fields of battle to claim victory against the grunnarian race. Meanwhile, the young Grond is training vigorously to prove to his fav’aak(father) that he is ready for battle. Grond will have one chance to earn the title of “Kallok”(warrior) and prove his equality to his clansman or die. Taurok, Juug’la (judge) of the Urughukai and Head Chief of the horde of Clan Bloodtusks is responsible for training and preparing Grond for battle. Par’ Oublar, Ugreth’s brov’aak (brother) has emancipated from clan Bloodtusk to began a new clan by the name of Clan Grotskull. Oublar has not forgiven his father for the decision to spare his brov’aak’s (brother) life for the treacherous betrayal to his father and his clansman for breaking the oath of Grum’vlak, the sacred mating tradition only between the Urughukai. Oublar will get his opportunity to enforce justice now that his father has summoned him and his army to join him against the Fists of the Mountain, the grunnar. Oublar will soon realize that his servitude to his father will be more rewarding to him than he expected. Back at the mountain, King Rolfgar, is fully aware of the fight that ways against him from the powerful Obberoth Mok’dar. He pledges victory once more against the orcan filth and looks forward to seeing Obberoth’s head mounted next to the head of Ukklok Mok’Dar, his father.”

Egg’s Thoughts:

Full-disclosure – I’m working on a comic book mini-series for Midcity Comics (publisher of Grond and the Draconis Project).

This is a fact – There are not enough comic books featuring half-orcs. Like, that’s the one point that we can all agree on as a species, half-orcs need more representation in comics, books, movies, music, video games, and plays! With the exception of tabletop RPGs, their stories are few and far between. To bridge that gap, Grond the comic lives in orc culture using their language and customs to tell of a political power struggle. For the uniqueness of the subject matter of this series alone, help support the half-orc cause, check out Grond!

But let me give you the simplified pitch – “Grond is the tale of a half-orc fighting his pure-blood orc family!”

Either that statement moved you and you’re already looking for the link to the Grond Kickstarter or you were hoping for half-orc/orc love and you’d be better off reading the words of Jeremy Neill. No, none of that half-orc love in Grond, this series is all half-orc fighting orcs in all of its gory glory! Well worth checking out!

Check out the Kickstarter here – Grond #3

 

 

* * *

 

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

* * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Three Gaming Kickstarters You Need To Back (by May 24th, 2017)

Ever want to role-play a western? Want to make your 5e fighters even more lethal? Got a board game idea and you just need the pieces to get it started? If that’s the case, Kickstarter has a game and two game aids that end by Wednesday May 24th that are begging for your attention! The countdown is on!

The White Box

 

3) The White Box: A Game Design Workshop-in-a-Box by Gameplaywright
Ends on Wednesday, May 17 2017 9:00 PM EDT.

Who wants to build a better board game? Or any board game? Need the components and some pointers from the professionals? The White Box is the product for you. Get the parts you need to build your game, a book of professional essays on the subject of game-making, and make it happen!

My write up of this product is here and the link to the Kickstarter campaign is here.

Fifth Edition Fighter Folio

 

2) Fifth Edition Fighter Folio & Condition Cards by Total Party Kill Games
Ends on Monday, May 22 2017 12:59 AM EDT.

Want to make your 5e fighter the best they can be? Want to use ideas from a company called Total Party Kill Games that strives to live up to their name? The Fifth Edition Fighter Folio & Condition Cards are for you! I am proud that I had the chance to contribute some ideas to this product and I can’t wait to read them in print!

My write up of the folio is here and the campaign is here.

 

1) Aces & Eights: Reloaded by Kenzer & Company
Ends on Wednesday, May 24 2017 12:00 AM EDT.

Want to role-play in an alternate history wild west? Want to “relive the glory days of the ‘West that never was’?” Aces & Eights: Reloaded is the second edition and 10th anniversary edition “of the world’s best selling, state-of-the-art, game-of-the-year wild west role playing game”. This isn’t just the game of western shootouts, this is the game of the 1800s with all professions open to you. This is the game could answer how the west was won.

For those looking to add a wanna-lancer, vanity press RPG credit to their resume, this campaign has several options to immortalize your NPC in a supplement or the main book. You can create an original Woman With No Name and have her live out countless stories across the wild west from the tabletops of gamers everywhere.

You can reach the Kickstarter campaign here.

Aces & Eights Reloaded

 

 

 

* * *

 

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

* * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Vanity Press: What Kickstarter RPG Rewards Are Available? – The White Box: A Game Design Workshop-in-a-Box

Do you want to create a board game? Have an idea but need the board and pieces to test it out? Looking for design ideas from professionals? This may be the option you didn’t even realize you needed.

The White Box: A Game Design Workshop-in-a-Box by Gameplaywright

“From savvy advice to myriad bits, The White Box has everything you need to start creating the game in your head.

Almost everyone who’s ever played a game has had an idea for how to make it better. To tweak it, improve it, or even build something new from its miniatures, cards, cubes, and concepts.

At Gameplaywright and Atlas Games, we think making games is awesome. We believe it’s one of the most challenging, fun, rewarding things you can do. If you’ve ever thought about making a game of your own, we want to help.

We made The White Box for you.

The White Box is a learning, planning, and prototyping tool for tabletop game designers.

It contains a book of 18 essays on game design and production, covering subjects like where to find a great concept, how to use randomness, what to ask playtesters, and whether it’s wise to self-publish.

It includes an abundance of components to get you started right away, from cubes and meeples to dice, discs, and chits.

Maybe you have a golden idea inside you burning to come out. Maybe you want to tell a story or explore a problem. Do you dream of seeing your name on a box at your local game store? Or perhaps you see game design as a path to fame, fortune, and a satisfying career.

The White Box is for aspiring professionals, creative young people, and literally anyone who’s ever wanted to build their own game without having to plunder their game library for bits.

If you believe creating games is awesome, The White Box is for you.

 

* * *

 

The White Box

Egg’s Thoughts:

Let’s step away from my usual topic – vanity press tabletop RPGs and resume building – and look at a board game. Not a playable board game, but one you’ll create. If you want to construct your own board game, this is going to simplify the process by giving you all of the building blocks.

The White Box offers all the parts you’ll need to design your own game. No need to cut out pieces to play with or get poster board game maps that cannot be folded up or spend time addressing the components needed to play instead of, you know, playtesting your idea. With the White Box, you have the pieces needed to go right into rolling dice for your ideas, all in one box. Add to that, a book loaded with design philosophy and you’re ready to hit the ground running.

Like the Kickstarter says, “[y]ou have a golden game inside of you” and I agree. I have one that’s been in my head for about a year and the White Box will help to bring it into the physical world. For the price – $38 shipped in the US – you can take a chance and design that game that’s been waiting to leap out of your head.

 

* * *

 

Fifth Edition Fighter Folio by TPK Games

 

Let me shift the focus from board games back to my usual love, RPGs. In this case, the Kickstarter for TPK Games’ Fifth Edition Fighter Folio & Condition Cards. Through my wanna-lancing, I contributed some fighter subclass ideas for this project and I can’t wait to read the finalized versions. Last week, I did a write up of my involvement here. Take a moment to check out their Kickstarter. This is going to add flavor and challenge enough to your gaming table to live up to the company’s name – Total Party Kill.

 

* * *

 

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

* * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Vanity Press: What Kickstarter RPG Rewards Are Available? – Fifth Edition Fighter Folio & Condition Cards

One of the tabletop RPG Kickstarters that I backed and did a vanity press contribution to – Slaughter at Splinterfang Gorge by Total Party Kill Games – led to an opportunity to contribute ideas to their latest Kickstarter project, the Fifth Edition Fighter Folio. Want to amp up your 5e fighters? Read on.

Fifth Edition Fighter Folio by TPK Games

Fifth Edition Fighter Folio & Condition Cards by Total Party Kill Games

“We are making a Fighter’s Handbook character resource and Condition Cards compatible with 5E Dungeons & Dragons.

Fight for glory… fight for honor… but know HOW to fight!

Total Party Kill Games presents The Fighter Folio, a player and GM sourcebook compatible with the fifth edition (5E) of the Dungeons & Dragons tabletop roleplaying game. Also included is a gorgeous set of our 5E condition cards, giving you four of every condition, including the ones from TPK’s hugely popular Fifth Edition Options title.”

Preview of Fifth Edition Fighter Folio Pages 11 and 12

 

Egg’s Thoughts:

TPK Games 5e Products

Total Party Kill Games has a list of 5e products. The one I’m most familiar with is Slaughter at Splinterfang Gorge. This adventure was a hard slog that was well worth the price of admission. That is what TPK Games is known for, hard fights, no cakewalks.

I had the chance to contribute some magic items to Slaughter at Splinterfang Gorge. Those items led to an invitation to contribute sub-classes to the Fifth Edition Fighter Folio. I was honored to be allowed to contribute to both products. With their latest Kickstarter, I expect the Fifth Edition Fighters Folio to add a new level of challenge to 5e.

While I am biased (I had a lot of fun working on both projects), I recommend checking out Fifth Edition Fighter Folio & Condition Cards by Total Party Kill Games. I am ready to add the finished product to my gaming table.

 

 

* * *

 

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

* * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Vanity Press: What Kickstarter RPG Rewards Are Available? – Alternity 2017 and Green Ronin Publishing Talent Search

Ready to design a planet? Seriously, a planet. Your business card could read, “[INSERT NAME], Planetary Architect and Wanna-lancer”. If that, or trying out for Green Ronin Publishing’s female-centric RPG talent hunt, appeals to you, read on.

Alternity from Sasquatch Game Studio

Alternity 2017 – A Science Fiction Roleplaying Game by Sasquatch Game Studio LLC
Kickstarter campaign ends on Thursday, May 4 2017 11:59 PM EDT.

“A modular Science Fiction Tabletop Roleplaying game limited only by your imagination. Choose your future!

Alternity is back—and it’s better than ever!

Strange new worlds and deadly aliens? Mercenaries for hire? Post-apocalyptic survival? Explore your favorite visions of sci-fi adventure in the new Alternity Science Fiction Roleplaying Game from Sasquatch Game Studio.

Many Worlds, One Game: The Alternity Core Rulebook includes a wealth of campaign-building guidance and a modular rules design so that you can model your favorite SF setting or create your own. We’re also launching with one “pre-built” setting, our Protostar universe . . . but we’ve got plans for more worlds if you want ’em! We plan to unlock at least one more setting through our stretch goals for the project.

Alternity Rule Books

What’s your future?

In 1997, Bill Slavicsek and Richard Baker created the original Alternity game—a powerful tabletop RPG engine for science fiction adventure across a wide range of genres. Now, twenty years later, Sasquatch Game Studio is creating a new sci-fi RPG inspired by the original game. We’re rebuilding the game mechanics to take advantage of 20 years of advancement in the art of game design. We’re marrying bold new ideas and exciting new subgenres to the original scope and vision of the Alternity game. And we’re bringing it all together in a convenient, full-color, handsomely illustrated Core Rulebook with supporting adventures and sourcebooks.

But don’t wait for the Kickstarter to finish! A Beta Test release of the Alternity game is currently available as a free download on DriveThruRPG! The Beta release includes an overview of the rules, an introductory scenario, and a sample adventure. We’ll be collecting feedback from testers and backers throughout the coming weeks to make Alternity awesome!

Want to see more about the development process? Visit our website at: http://www.sasquatchgamestudio.com/Alternity and check out our Alternity Design Blogs!

* * *

Alternity or Primeval Thule? Alternity is going to look amazing!

Sasquatch Game Studio is the design team behind the Primeval Thule Campaign Setting and the Princes of the Apocalypse campaign adventure for 5e. Our Alternity team includes the creators of the original game published by TSR. You can learn more about us and our products at www.sasquatchgamestudio.com.”

* * *

Egg’s Thoughts:

Sasquatch Game Studio, the designers behind Primeval Thule Campaign Setting, produced the first vanity press purchase I participated in. That setting – best described as Conan meets Cthulhu – stands tall among the 5e products I’ve bought along the way. The quality of their production (writing, direction, and art) is second to none.

Using Primeval Thule as a guide post, I think Alternity will be one of the best sci-fi products available. Being a new, wholly original iteration of the original TSR game, Alternity will provide both a retro-fix and break new ground.

As an added bonus, they have a vanity press pledge level that allows you to name and design a planet for their Protostar Mission Guide, the first campaign setting for Alternity. Ever had a whole sci-fi planet you wanted to design? Here’s your chance to do that and work with some of the top talent in the RPG industry. Based on my experience, I cannot recommend this enough.

* * *

Green Ronin Publishing’s Talent Search Submissions are open!

“This is just one part of Green Ronin’s larger and ongoing diversity initiative. In this specific case, we’re interested in hearing from women-identified and non-binary individuals with a passion for dark fantasy. What we’d like to see are writing samples that illustrate a grasp of the elements typically involved in RPGs: rules design, world-building/setting write-ups, character profiles, and fiction vignettes, as well as writing that aims to hybridize these elements. Familiarity with the Lost Citadel property is not a requirement at this stage.

We will be accepting your submissions from today until May 15th and the winner will be announced to the public as part of our Lost Citadel Kickstarter on June 6th.

  • Submissions should be no longer than 3,000 total words.
  • Submissions should be sent with an introductory email that includes your name and contact information; during the evaluation stage we will be stripping the submissions of identifying information and assigning each a code number as part of a blind reading so they can be judged without regard to name, existing reputation (or lack thereof), or anything other than the quality of the work.
  • Submissions should be saved as a document file and sent as an email attachment to lostcitadelrpg@greenronin.com. Don’t worry about heavy formatting, tone-appropriate font choices, or other stylistic flourishes.

While the setting is dark fantasy and its core expression will be in 5E, you are NOT required to adhere to those specifics in your submissions. We welcome submissions featuring mechanics from any edition, or those for our in-house system (AGE), or even those featuring other popular systems you feel might be dark fantasy-appropriate.

Green Ronin Publishing – Lost Citadel

Keep in mind that this is not a math test disguised as a talent search. While submitting a well constructed Pathfinder stat block may be acceptable, it doesn’t go very far toward showcasing one’s talent and/or ability as a writer, only one’s ability to do math. Remember, the idea is to make a strong impression with your writing.

By submitting your work for evaluation, you represent that you are the sole author of the material being submitted, agree that Green Ronin and its agents have the right to read your submissions for the purposes of this search, and acknowledge that Green Ronin is under no obligation to use, buy, license, or adapt your talent search submission for any other use.”

* * *

Egg’s Manplanation:

Green Ronin Publishing is a Top Five RPG publisher. To be picked by them during this talent search would be a career jumpstart. Add to that, they’re targeting the expansion of the RPG industry by getting more women behind the keyboard. If you meet the above criteria and want to test out the freelance RPG waters, this is the talent hunt for you.

* * *

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

* * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Wanna-Lancer Opportunity – EN World Freelancer

This week, I’m looking at a success – I translated my wanna-lancer credits into a freelance opportunity and you can, too. Become a freelance RPG journalist through the open call on this major RPG news site. Read on for more details.

* * *

EN World – Freelance Columnists Required!

EN World, one of the largest “DUNGEONS & DRAGONS and PATHFINDER RPG news” websites in the world, is looking for new contributors for their community-generated content program. They’re requesting pitches for ongoing 500-word articles examining RPG news, industry coverage, commentary on gaming and the gaming community, gamer-interest profiles, and focused reviews of games. It’s an exciting offer because, if they accept your pitch, it’s freelancer work that grows your RPG profile.

If you want to write about games and be paid for it, you can find their open call for freelance columnists here. Their guidelines and how to contact them are here.

* * *

My favorite piece of art from the FirstFable Guide Book. Art by Charlie Bates

After reading about this opportunity, I pitched several column series ideas, and my wanna-lancer resume, to EN World. A portion of one of the ideas caught the submissions editor’s interest. He asked for a new pitch focusing on reviews for children’s games. I was stoked that he spotted a diamond in the rough. I re-wrote the pitch, he approved it. I wrote my first article, he had only short, helpful notes. I adjusted the article and the review, entitled Gaming at the Kids’ Table: The FirstFable RPG, can be read on EN World here.

My blog series on the Tessera Guild is about buying and building my RPG resume to move from a wanna-lancer to a freelancer. A big piece of the puzzle has been filled in with this freelance column on EN World. Does this mean that wanna-lancing is over? No. One assignment does not a freelancer make. But, it’s a positive step.

I want to thank EN World for offering this opportunity. A big thank you to Submissions Editor Christopher Helton for seeing something worth publishing. I also want to thank the Tessera Guild for letting me write here. Every article exercises the writing gears and helps get me ready for future assignments.

Thank you all!

* * *

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

* * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Wanna-Lancer Opportunity – Kickstarter for Sorghum & Spear

Why do I invest in RPG Kickstarters? Beyond the products, it’s to get the experience and writing credits to build a tabletop role-playing game resume. This week, I’m looking at a way to translate my wanna-lancer credits into an opportunity – a fantasy comic book series that seems designed with RPGs in mind.

[Ok, ok, ok… really, I’m looking for a way to push a worthwhile comic by a nice guy!… But there will be the potential for a RPG tie-in.]

Sorghum & Spear Art by Welinthon Nommo

Sorghum & Spear by Green County Creative
Kickstarter campaign ends on Monday, April 17 2017 7:00 PM EDT.

John McGuire did a fantastic write-up of Green County Creative’s Kickstarter for their comic book, Sorghum & Spear on the Tessera Guild. I’m a fan of the property, I’ve met creator/writer Dedren Snead at the Atlanta Sci-Fi and Fantasy Expo (super nice guy), I was happy to back the project, and I’m ready to read this comic book.

What is Sorghum & Spear? Sorghum & Spear is a fantasy saga that follows a group of amazing young girls who are called upon in a time of war to become the last line of defense against the Spora; a pantheon of demons bent on destroying their people and conquering the Eternal Realm.

Green Country Creative is producing an amazing comic for everyone to enjoy while dedicating it to people of color. Through this Kickstarter, Dedren is on a mission to make the world a better place. The Kickstarter has a charitable element that gives to Project Have Hope “to empower women in the Acholi Quarter of Uganda by providing education to both the women and their children and assisting the women to establish business opportunities to promote economic stability and sustainability.

Sorghum & Spear – Marlannah.         Dedren Snead and Welinthon Nommo’s character designs would be perfect for a RPG character sheet.

In the comic book, the story is a fantasy tale of young warrior women maturing into their independence and life juxtaposed against demons and war and last hopes. High fantasy told in comic book form.

The centerpiece of any comic is the artwork. Welinthon Nommo’s art for the covers, posters, and concepts elevates this sword and soul comic series. His work has enough dynamic power to leap off a comic book store shelf and go home with a happy reader. Like White Wolf’s Vampire: The Masquerade used Tim Bradstreet’s art to define the aesthetic of their World of Darkness, I hope to see Green County Creative use Welinthon’s work as their baseline. Its kinetic imagery combined with cell shading colors really makes the world feel vibrant and the characters pop. Just the few images available through the Kickstarter sold me.

Sorghum & Spear – Namazzi.        Dedren Snead and Welinthon Nommo’s character designs would be perfect for a RPG character sheet.

The property, with its story and art style, is ready to jump medias. They’re exploring animation and Sorghum & Spear has a back-of-the-napkin plan to expand into RPGs.

Now, don’t let me put words into other company’s months. Dedren has not launched an official RPG or, as far as I know, conceptualized the game. But the Kickstarter for the comic book has already reached its goal and continues to grow. That’s the first sign there’s real interest and that can translate into additional products.

Because that’s a positive sign, we’ve exchanged a few words and, assuming the RPG morphs from thought to form, I believe we’ll talk again about what I can do to bring this property from comic books to tabletops. If all goes well, I hope to collaborate with Green County Creative on a module or other RPG options. I’m looking forward to that day.

 

* * *

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

 

* * *

 

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Vanity Press: What Kickstarter RPG Rewards Are Available? – Underworld Races & Classes

Playing in the subterranean underworld in 5e or Pathfinder? Need some more races (monsters), societies, and classes? AAW Games has the Kickstarter for you!

Underworld Races & Classes – Funglet

Underworld Races & Classes — 5th Edition & Pathfinder RPG by AAW Games
Kickstarter campaign ends on .

Help us put our Underworld Races & Classes into a massive tome with new racial traits, feats, archetypes, magic items, and spells!

The Underworld Races & Classes tome for 5th Edition and the Pathfinder Roleplaying Game (two separate books) includes devious drow, deep mining svirfneblin, psychedelic funglets, beautiful, semi-crystalline colliatur and more: a total of 14 new races and over 25 classes clocking in at 250+ pages!

In 2014 AAW Games released the ENnie Award nominated Rise of the Drow mega-adventure along with various source books, injecting a huge dose of the wonder of spelunking back into the deep realms of the games we all know and love.

Critical acclaim and fan demand prompted the creation of individual books, featuring new races and classes born from the darkness and alien splendor of the caves below as well as detailed notes on the cultures and histories of these proud people. 

The frontier of the deep, its black horizons with their phosphorescent lights, deserves unique heroes and villains to populate the crystal-studded caverns, black subterranean lakes and mushroom jungles.

Using feedback obtained from numerous fans, play-testers, and reviewers we have completely revised and expanded upon all of our races & classes and combined them into one rock-solid volume for each system, suitable as darker, weirder and more insidious companions to your Pathfinder RPG and 5th Edition core books.

 

* * *

 

Underworld Races & Classes – 5e Layout

Underworld Races & Classes – Pathfinder Layout

 

Looking at these layouts, AAW is clearly thinking about how the source systems should be presented and not doing a simple copy and paste with only the stats tweaked.

Underworld Races & Classes – 5e and Pathfinder Cover Mock-Ups

 

While this Kickstarter does not feature any vanity press options (my usual barometer for pledging for RPG Kickstarters), I’m featuring it because:

  • it offers more races and classes – all of them specific to the underworld – to expand your game. The art and the write ups look great and you can’t – CAN’T – go wrong with fungus folk! [EDITOR’S NOTE – Mileage may vary on one’s love of fungus-based PCs… and fungus-based players.]
    • 14 Underworld Races
    • Detailed discussions of each of the race’s society and interactions
    • 25+ Underworld Classes
    • Additional Drow Domain Details (AD&D&D?)
  • I had an opportunity to do an early review of the Kickstarter and offer suggestions on it. The version of the Kickstarter that is posted now is more dynamic than the first two versions I read and better showcases the products that they are offering. Add to that it was funded in the first hour and you’ll realize that AAW games is knocking these books out of the park.

This is basically the Underworld Player’s Handbook and any campaign set underground will benefit from this resource.

 

* * *

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

 

* * *

 

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Three RPG Kickstarters You Need To Back (by March 31st, 2017)

Looking for adventures, or maps, or a whole new tabletop RPG experience? Want to create an emotion-driven supervillain, or a weird magic item, or a custom dungeon map? Well, Kickstarter has three tabletop role-playing games that end this Friday, March 31st that cover all of that and more. The countdown is on!

3) Trinity of Awesome Returns! by Kort’thalis Publishing

Ends on Friday, March 31 2017 12:01 AM EST.

Get three adventures (one fantasy, one 80s sci-fi, and one pulp horror) for $7 or get the adventures and write content for them for $17. This Kickstarter is funded and close to reaching its first stretch goal! Want more details on the vanity press option, click here.

Trinity of Awesome Returns Art

2) Sensational: A Superpowered RPG where Empathy Matters by Thomas Constantine Moore

Ends on Friday, March 31 2017 3:48 PM EST.

A full superhero tabletop role-playing game for $5 or create content for it starting at $20. The core mechanic – your character’s powers are based on their emotional state – is destined to inspire in-character role-playing at the gaming table! Funded and working on the stretch goals! Looking for a more details on how Hulk Mad = Hulk Smash? Click here.

1) The Big Book of Maps (for Tabletop Roleplaying Games) by Justin Andrew Mason 

Ends on Friday, March 31 2017 10:oo PM EST.

Over 150 RPG fantasy maps served up three ways (several GM and player versions) starting at $10 or get a map commissioned for $80 (with lots of options in-between). Fully funded and wrecking stretch goals (adding sets of map icons)! This one may cover every lair and encounter your party will crawl for the foreseeable future. Need to see some samples and a little more detail on the custom map? Click here.

The Big Book of Maps

If you have the spare coin and love tabletop RPGs or, if you’re like me and building a RPG resume to jump from wanna-lancer to freelancer, these offer golden opportunities!

* * *

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

* * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

The Murder of March 22nd Book Sale

With any luck, the day you’re reading this is Wednesday, March 22nd.

And with a bit more luck, you like to read books.

Now then…

As of today, I’m offering half my entire body of work for sale. That’s more than a dozen titles.

Several titles are knocked down to only $0.99.  Most titles are free.

That’s right. Free.

Why would I do such a thing? Easy. I want reviews. If you happen to download one of my books (or several) I hope you’ll take a few seconds to leave an honest review on Amazon. If you need help learning how to review, here’s my simple guide.

View all my on-sale books right here.

Or take a quick swim in these titles right here:

Hecatomb front cover hi rez101-deeper-darker-cover101-questions-for-humanity101-questions-for-midnight-front-cover101-questions-for-single-people-front444-questions-for-the-universeh-e-tesseranether-kingdom-createspace-bright-coverold-man-of-tessera ultimate-game-quiz-front-covermachina-obscurumthe-ultimate-quiz101 Questions for Men Front Cover

 **

J Edward Neill

Vanity Press: Resume Credit – Deep Magic 9: Ring Magic

We can all agree that your resume should be factual and that every experience listed on it should be able to be corroborated. For tabletop role-playing games, verification generally requires opening a book to find your name. However, occasionally there are too many contributors to itemize on a project and your role – playtester in this week’s instance – is not spelled out. Not to denigrate playtesting or playtesters, but the heavy lifting of RPG is the design, development, editing, and art. From that perspective, not listing the playtesters is acceptable. However, since I am building a RPG resume, the credit has meaning for me. Thus, this article is my corroboration.

Deep Magic 9 – Ring Magic

Deep Magic 9: Ring Magic by Kobold Press
Available for purchase here or as a stretch goal reward from the Midgard Campaign Setting Kickstarter

Their Pitch:

Deep Magic of the Dwarf-Rings!
Since the dawn of the world, dwarven smiths have fashioned rings of surpassing beauty—but it is not for the sake of beauty alone that these rings are made. There is power in them, which can be unlocked by the wise. Ring magic practitioners channel their magic through these rune-etched metal bands, increasing the devastation wreaked upon their foes; and can even imbue them with spells that someone else can unleash later.

Deep Magic: Ring Magic brings the secrets of ring magic into your 5e campaign, featuring:

  • New ring magic feats, and a new Ring Warden arcane tradition
  • 12 new spells, including enchant ring, curse ring, and create ring servant (with monster stats for this new construct), and more!
  • New magic items: molten fire forge, oathbound ring, warden’s link, and Karrek’s Bastion
  • The history of ring magic, the dwarves who are its masters, and the secrets of their legendary stronghold

Deep Magic 9 – Ring Magic: The Ring Warden

Journey deep within the earth, to places where molten rock flows like rivers, and the sounds of hammers never cease. Here you will find the true power of the rings—learn their ways, and use them wisely and well.

What Egg Did:

I playtested the Ring Warden, an arcane tradition for the wizard class in 5e. I received an early version of the subclass, made a character, leveled it through a few adventures, and provided feedback. The most rewarding part of this experience was comparing the playtest version to the printed version to understand the evolution of the concept that the designer went through.

Egg’s Thoughts:

The book has a new subclass, related feats, spells, magic items, history, and a monster that is so integrated into this arcane tradition that it creates its own story. It touches on how this is dwarven magic, a corner of fantasy that is rarely delved into. This type of sourcebook is composed of parts that tie together and create a greater whole. Deep Magic 9: Ring Magic will inspire amazing characters, backstory-related adventures, and good nights around the gaming table.

The Ring Servant

This book was designed by Dan Dillon. I read his comments on social media frequently, and have reached out for his feedback once or twice. In every instance, he proves to be a knowledgable and friendly gamer. He has a clear understanding of the 5e ruleset and can explain the rules and the logic behind them in short, easy to understand morsels. Add to that impressive skill a list of products that are well thought out with potential stories threaded throughout and you have a RPG writer worth following. I appreciate what he designed on this project – an inspiring slice of Midgard.

This is an excellent book and I’m proud to add this one playtester credit to my tabletop RPG resume.

 

* * *

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

 

* * *

 

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Vanity Press: What Kickstarter RPG Rewards Are Available? – The Big Book of Maps (for Tabletop Roleplaying Games)

The treasure? Tabletop RPG freelance work.
The Indiana Jones? Lil’ Egg Embry. [NOTE – I weigh, like, five Harrison Fords. There ain’t no whip ever made that’s strong enough for me to swing on!]
The map? This blog series about building my RPG resume with credits from projects like The Big Book of Maps (for Tabletop Roleplaying Games) on Kickstarter.

What vanity press options does a book of maps offer? Read on to see!

 

The Big Book of Maps (for Tabletop Roleplaying Games) by Justin Andrew Mason 
Kickstarter campaign ends on Friday, March 31 2017 10:oo PM EST.

 

A cartography collection of more than 130 full-color full-page tabletop roleplaying game maps w/ high-resolution + VTT-ready versions.

Here’s your chance to get a collection of full-color, full-page (8.5″ x 11″) high-resolution (600 dpi) tabletop RPG maps (including VTT-ready digital versions) for less than 14¢ each!

The Big Book of Maps – Cavern Map by Justin Andrew Mason

  • Need a treasure trove of maps at the ready for the adventure or campaign you’re writing?
  • Want a ready-to-use codex of over 130 maps to utilize on-the-fly when player characters take an unexpected turn?
  • Each map has a VTT version and two non-VTT versions (Player version and GM version). A great solution for “discovered” treasure maps.
  • All maps are formatted in high-resolution digital format perfect for importing into your favorite Virtual Tabletop (VTT) platform!
  • All of the digital maps make beautiful poster-size print maps scaled for use with tabletop miniatures. Check out this update for more info and a demo of a poster map!
  • Labels on the maps are language-ambiguous (numbers and single letters only), making the entire map collection useful no matter the native language of users.

The Big Book of Maps – Crypt Map by Justin Andrew Mason

The Big Book of Maps is a cartography collection of more than 130 full-color tabletop role-playing game maps that is being created by Justin Andrew Mason. These maps are being created on a twice-weekly basis throughout the creation phase of the project (April 2017 – March 2018).

Each map will be provided to those who pledge $20 (or more) in digital format (JPG) for integration into any tabletop RPG with alternate virtual tabletop (VTT) versions provided simultaneously with each map release.

Most maps will be geared towards a fantasy setting, though a few will likely have potential of crossing genres. The focus of this collection will be dungeon maps, but may include various subterranean complexes, crypts, tombs, castles, caverns, tunnels, mines, etc.

* * *

Update #4 – Thanks to Supporting Bloggers, Podcasters & Channel Managers!

As a way of showing thanks to all the webmasters, bloggers, podcasters, and video channel managers helping to get the word out about this project, I’ve decided to offer free advertising in The Big Book of Maps (for Tabletop Roleplaying Games) PDF release. This free advertising will be via a section of 4.25” x 2.75” block ads. This section will accompany our backer “Thank You” page in the back of the PDF.

The Big Book of Maps Banner Ad

Their vanity press rewards:

The Big Book of Maps – Dungeon Map by Justin Andrew Mason

$50 (Early Bird) or $80 

Your Own Custom Map

The cartographer will create one completely custom full-color, full-page (8.5″ x 11″) dungeon map to your specifications along with a special VTT version. These custom maps will also be included inside the PDF & print versions of the book. You also retain the non-exclusive rights to utilize the map created for you (royalty-free) in your own personal or professional projects. These custom maps will be created as time allows throughout the creation phase of the project and will be done in the order of first pledged. The cartographer reserves the right to refuse to make specific elements on any map (the map must be PG-13 and suitable for inclusion in this collection). Backers at this pledge level will receive their map in digital format (including VTT-ready version). This limited pledge level also includes everything provided by the $20 pledge level.

• Custom Map Design
• Digital Map Downloads (weekly releases)
• PDF of Completed Book
• Print Book at Production Cost + Shipping
• Map Icon Packs (when unlocked)
• Your name in the book’s “Thank You” section.

My initial sense is to regard these custom maps as commission works, and thus credit backers custom maps as “Commissioned by…” – From the first update.

* * *

The Big Book of Maps – Hideout Map by Justin Andrew Mason

Egg’s Thoughts:

Over 130 maps (and counting). 1 map that I’ll be credited with a “Commissioned by…” to add to my resume. That commissioned map can be re-used in my publishing. And by doing this blog that you are reading, the Tessera Guild will get a free ad that will be seen by everyone that gets the PDF of these maps (over 400 backers and counting). I could have been eaten by a zombie, have no brains left, and still pull the trigger on this deal, it is a no-brainer.

This sells itself. I’m in and the hardest decision I have left is what map do I want?

 

 

* * *

 

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

 

 

* * *

 

 

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Tessera Guild at the Atlanta Sci-Fi and Fantasy Expo 2017 – March 11 and 12

Come meet the members of the Tessera Guild at the third annual Atlanta Sci-Fi and Fantasy Expo on March 11th and 12th, 2017.

North DeKalb Mall in Decatur, GA. Admission is free.

Robert Jeffrey IIJohn McGuire, and Egg Embry, along with Sir Leland Beauchamp, will host four panels over the two days:

 

I AM BlackSci-Fi.com
Saturday, March 11th from 3:00 to 3:50 EST

Hosted by Robert Jeffrey II as well as William Satterwhite

“Since its inception BlackSci-Fi.com’s goal has been to be “the premier site for the latest updates on Sci-Fi, Sci-Fact and Fantasy entertainment, news, people, places, and events and the measure of their impact on the African-American community, while also seeking to inform and inspire the imagination of individuals who aspire to live beyond the boundaries of everyday life”

Join Editor-in-Chief Robert Jeffrey II, and contributing writer William Satterwhite as they discuss the in’s and out’s of working for BlackSci-Fi.com, the websites goals and future plans, while touching on the general state of Black speculative fiction.”

 

You wrote something. Now what?
Saturday, March 11th from 5:00 to 5:50 EST

Hosted by Robert Jeffrey II as well as Bobby Nash and Milton Davis

“Join writers Bobby Nash, Milton Davis, and Robert Jeffrey as they discuss what happens after (or during) writing a book (novel, comic, short story, etc). Enjoy this insightful look into each writers path to becoming a published author followed by a Q&A session.”

 

John McGuire co-hosting: Freelance Writing and the 9 to 5

Freelance Writing and the 9 to 5
Sunday, March 12th from 3:00 to 3:50 EST

Hosted by John McGuire, Robert Jeffrey II as well as Nicole Kurtz, and William Satterwhite

“The Ups, the Downs, and Everything Between
By day, mild-mannered 9 to 5-er, but by night they create worlds! Join freelance writers as they discuss keeping a balance between the daily rigors of their 9-5s and writing careers.”

 

Sir Leland Beauchamp co-hosting: Dice, Kickstarter, Cash-in

Dice, Kickstarter, Cash-in
Sunday, March 12th from 12:00 to 12:50 EST

Hosted by Egg Embry and Sir Leland Beauchamp

“Role-play, write-up, and crowdfund your RPG adventures!
Have an original adventure, series of monsters, or tabletop game? Interested in crowdfunding its publication? Join Egg Embry and Leland Beauchamp for a a beginner’s guide to monetizing your tabletop RPG products. We’ll create a D&D creature to take through a hypothetical Kickstarter (idea to pitch to funding to production to delivery to what comes next).”

 

Egg Embry co-hosting: Dice, Kickstarter, Cash-in

For directions to North DeKalb Mall and this free convention, visit the ASFE website here.

 

 

* * *

 

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Missed the show? Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

 

 

* * *

 

 

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Vanity Press: What Kickstarter RPG Rewards Are Available? – Trinity of Awesome Returns!

There is an open call to work with the Tessera Guild. When the offer to join was presented, I’m glad I accepted. My vanity press RPG series on the guild has led to several connections that are shaping my [hoped for] freelancer future. Among those contacts is Venger As’Nas Satanis of Kort’thalis Publishing. Several weeks ago I reviewed Goodman Games’ Kickstarter for How to Write Adventure Modules That Don’t Suck. In the write-up, I mentioned that I do not have a mentor. Venger hunted me down on Google+ and offered to be a RPG mentor to me. That made my day, that’s for sure!

Eh? There’s another Venger? In WISCONSIN?!

In the brief amount of time that I’ve known him, Venger has been nothing but generous. He’s provided me with samples of his company’s products to research, advice on what steps may benefit my tabletop role-playing game journey, and offered professional feedback on anything I choose to share.

Now he’s pitching his tenth RPG Kickstarter and it includes a vanity press option for an incredibly economic price.

I’m all-in!

***SOME LINKS NOT SAFE FOR WORK***

Trinity of Awesome Returns! by Kort’thalis Publishing [WARNING: NSFW]
Kickstarter campaign ends on Friday, March 31 2017 12:01 AM EST.

Their Pitch:

More Trinity of Awesome… fantasy, sci-fi, and pulp / investigative horror RPG adventures from the slimy pen of Venger As’Nas Satanis!

Trinity of Awesome Returns Art

[TL;DR:  I’m making three scenarios, 10-page PDFs… back it if you like awesome!  Also, some of the images may not be safe for work.]

Welcome back, my friends!

It took me a little while to get things settled.  As some of you may know, I took about 4 or 5 months off in order to devote all my time and energy to family.  Our twin boys are 3 months old, healthy and happily spitting up breast milk on my wife and I.

As I type this [2/21/17], I just got back from having a vasectomy.  That’s how committed I am to being there for all Kort’thalis Publishing’s fans, supports, detractors, and casual observers!  Actually, we simply decided that 5 kids was enough.  😉

So, what’s this Kickstarter all about then?  Do you remember my last Kickstarter Trinity of Awesome? Here’s the link.

Well, this is more of the same.  I’m creating one eldritch science-fantasy scenario (Crimson Dragon Slayer), one retro sleazy sci-fi scenario (Alpha Blue), and one pulp / investigative horror scenario (The Outer Presence).

The S’rulyan Vault

Each of these adventures will be approximately 10 pages in length and will include color covers and 2 or 3 pieces of original b/w interior art.

Sometime down the road, these scenarios will most likely be included in a print-on-demand softcover.  But for this Kickstarter, I want to focus on making them awesome rather than the fulfillment of physical books.  Sending out PDFs is easy by comparison.

If you’re unfamiliar with those rules/systems, I’ve got some good news for you – each scenario will be between 80 – 90% system neutral, perfect for hacking, re-skinning, or converting to your RPG of choice.

Each scenario is mostly going to be setting, hook, NPCs, tricks/traps, creatures, treasure, and weird shit happening.  Expect lots of random tables.  That’s what I’m known for.  Ask around!”

* * *

Their vanity press reward:

The Outer Presence

Pledge $17 or more

Infamous 

You get 3 PDFs, one for each genre/system. Additionally, your name will be included in the front-matter of all three PDFs as a Kickstarter contributor! If you’d like to submit creative content, I’ll try my best to work it in.

* * *

Egg’s Thoughts:

This will sound mercantile, but this is as cost-effective as expanding your tabletop role-playing game resume gets. For $17, you get 3 ten-page adventures for three different genres and you get to add content to them.

This could be the hard sell or this could be, “Hey, it’s $5.67 a resume credit. You in?”

Ok, let me dial back the dollars and get to the important part – Will it be fun?

Slaves of Tsathoggua

As I mentioned above, I’ve spoken with Venger a few times and he’s a super pleasant dude. He’s done a number of RPG Kickstarters and other RPG-related projects. His original gaming system is so intuitive, I can explain it after a glance at the rules. His adventure ideas are gonzo. They exude fun! Add to that, he has three settings to choose from in this Kickstarter so you can pick your genre – fantasy, sci-fi, or pulp horror – and contribute what you want to.

But don’t just take my word for it. Eric Fabiaschi wrote his own review at Sword and Stitchery. Still need something else to convince you? Try out Kort’thalis Publishing’s system in Crimson Dragon Slayer 1.11 for free.

There is no downside that I can see. Join the Trinity of Awesome!

 

* * *

 

Egg Embry, Wanna-lancer™

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

 

* * *

 

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Want to destroy the stars?

 Darkness Between the Stars

* * *

3,000 years from today, Earth is all but recognizable.
Stark cities made of black towers and white houses dot the planet. Tiny robots and powerful dream-inducing software keep humanity entertained. Nearly everything is automated.
But on one rural farm, a lone family lives a remarkably old-world lifestyle.
They harvest wheat. They repair their machines by hand. They drive the only combustible engine car left on Earth.
At night, the family’s youngest member of watches the stars and dreams of one day flying between them.
And when he sees them begin to disappear, he knows what will happen…

The beginning of the end.

Darkness Between the Stars

A science fiction journey by J Edward Neill

* * *

DarknessPaperbackFront

Consume me.

Review me.

Thank you,

J Edward Neill

The Skeleton Sculptor

Please enjoy my free short story, The Skeleton Sculptor.

…in its entirety.

The Skeleton Sculptor is one of four short stories appearing in the novella The Hecatomb, which can be purchased here.

*

* * *

The Skeleton Sculptor

 J Edward Neill

*

On the morning the hunt began, we’d had a hundred men.

After three months, we were down to eleven.

We all knew how it would end.

But only a few got to see it.

My name is Costas. Those who knew me would’ve said I listened more than I talked. They’d have been right, of course. I was always a watcher more than a doer. I’d grown up in the Master’s service, in a mountain city graven of pale stone. In the Master’s Citadel, we had towers taller than anywhere else in the known world. We had women more beautiful than the sun, moon, and stars. Why talk, I thought, when surrounded by such glory?

And so I watched. And listened. And learned.

It was a perfect place, my home. I loved it.

And if I weren’t dead, I’d return there and never leave again.

* * *

Most of what I remember of our ninetieth night out was that my feet hurt. I sat beneath the full red moon, the campfire snapping at my toes, and I rubbed my soles until my fingers went numb.

For a short while, I didn’t care about all the men who’d gone missing.

I didn’t care about the Master’s orders.

All that mattered was that my sandals were off, my armor was loose on my shoulders, and my belly was full of stew. After all, there weren’t many of us left to eat the food we’d started with. There seemed no sense in dying hungry.

“It’s ten days home,” a soldier murmured across the dying campfire. “Which means if we leave tomorrow, one of us will survive.”

I looked at the other men. Five of us were hunkered in the scrub. We were sulking by the fire, our gazes inky in the night. The other six were asleep in two tents atop a nearby hill. I could see the lights of their fires dying the same as ours. The flames were red, just like the moon.

There was no wind that night. Only the scarlet light on the silent earth.

“So,” Aios grumped on the fire’s far side, “the one who makes it back home…he gets to die on the Master’s gallows ‘stead of out here in the grass.”

I listened while the argument began.

“We don’t know the others are dead,” Nikolas grunted. “Could be they’re hiding. Could be they’re lost in the hills somewhere.”

Nikolas wasn’t wrong, not exactly. We’d never actually found any of the bodies. But Aios knew better. So did I. Not that I said anything.

“As likely missing as swimming on the moon.” Aios glanced skyward. “They’re all dead and you know it.”

Philok, biggest of our cadre, rolled his massive shoulders. Tanned to gold by the sun, still packed into his hard leather hauberk, he was the only one of us who still looked fierce.

If any of us survive, I thought, it’ll be him.

“I want it to come,” Philok rumbled. “Let it skulk out of the darkness. I’ve a spear for it. There’ll be no more of our bones. Only its.”

It was wishful thinking, and we all knew it. Aios shook his head. Nikolas just looked afraid. Leuk peered over the fire, moonlight in his eyes, and went back to eating from his wooden bowl. He never talked, our Leuk. He was even quieter than me.

“Spears don’t kill ghosts,” murmured Aios.

“Mine might.” Philok glared.

Our huge friend had a point. His spear, a man and a half tall, leaned on a boulder near the fire. Its haft was as thick as most men’s forearms, its tip catching the moonlight just so. I’d seen Phi skewer a boar with it once. It’d split the poor, squealing thing in two.

But our quarry wasn’t a boar. It didn’t squeal. It didn’t die.

All it did was take the living away. And never bring them back.

The men argued more. They’d done the same every night for weeks. But by now no one bothered to get truly angry. We all figured if we started killing each other, it’d only make our quarry’s work easier.

Easy enough for the Ghoul already, I thought.

I rubbed my feet one last time and went to sleep.

 

* * *

It had started ages ago, this problem of ours.

It’d begun before I’d been born. Before the Master’s great-grandfather had been born.

Before any of us.

Back then, before the Citadel, before all the pale stone cities had sprung up along the coast, it had been a better world. At least, that’s the yarn our elders spun around the hearths at night. And so that’s the tale we believed.

A fine, quiet realm,’ they used to say. ‘Green pastures, hillocks teeming with olive trees, golden sun shining on endless vineyards.’

And no Ghoul.’

I’d never cared about the stories. Not as a boy, anyhow. In the Citadel, home of the Master, there’d never been any ghosts. The clap of hard sandals on marble streets had been our music, not the howls of mothers who’d lost their sons or or husbands whose wives had never come home. The stories we cared about had been of wars fought and won, of islands conquered, and of white-sand shores. We dreamed of golden coins in our pockets and raven beauties that would one day be ours if we served with honor in the Master’s guard.

We’d known nothing about the Ghoul.

And our lives had been better for it.

* * *

In the morning we woke to shouts again.

“It’s Saulos!” I heard Nikolas scream. “How? He slept in his armor! He’s gone, but his breastplate’s still here!”

“Where were you?” one of the hill-camp soldiers cursed another. “You were on watch! You were supposed to be guarding us!”

“I was on guard! I—”

Amid their shouts, I clawed away sleep’s last cobwebs and sat up beneath the dawning sun. It was hot already, and I was tired despite having slept so well. To defend against the Ghoul’s nightly visits, the others had taken to sleeping for only an hour or two at a time, if at all. Not me. I couldn’t do it. I didn’t want to be awake when death came for me, and so I’d almost always slept full nights…and weathered my nightmares alone.

I shambled up the hill. My sword pattered against my outer thigh, and the straps of my armor dangled without care. A year ago, I’d been a fresh recruit in the Master’s service, a newly-minted member of his honored guard.

And now what am I?

Dead.

I came to Saulos’ empty tent. It was just as the others had shouted. There lay his armor, all red leather and polished steel. Saulos had been a captain. His armor was better than ours, or at least prettier. It didn’t much matter. It lay on the ground, almost untouched. It looked like someone had snipped the straps off and carried him away while he was sleeping. There wasn’t even any blood.

As I stood there, the others fell into their ritual panic. Some muttered prayers. Others shouted that we should return to the Citadel at once. Both cries were familiar. Neither really mattered.

One of us alive is better than nothing!” cried a soldier whose name I hadn’t bothered to learn.

“The hell it is!” argued Aios. “You think the Master will understand when one man marches up and explains ninety-nine of his brothers are dead? He’ll smile, name the survivor a deserter, and hang his body over the cliffs for the gulls to laugh at.”

Aios was right. If there was one truly hard thing about life in the Citadel, it was the Master’s law. He didn’t suffer failure, not from his fabled soldiers. If our hundred never came home, it wouldn’t matter. He’d have a feast, sacrifice a few bulls, and send out two-hundred more men.

Though somehow I knew the result would be the same.

The men argued. It got vicious. Someone cursed the Master’s name. Someone else shoved Nikolas in the dirt. Philok shook his spear, and everyone finally fell silent.

I don’t know why I stopped watching and started talking.

Might’ve ended better had I not.

“There’s one place we haven’t looked,” I chimed in.

“Where? What place?” grunted Philok.

“The lighthouse. It’s only a day south.”

“Why there?” spat Aios. “It’s just one cripple in a rotten tower. He’s probably a hundred days dead. Besides, the lighthouse doesn’t work. Doesn’t need to. Ships don’t use that route anymore. They come up the river.”

“He’s right.” Nikolas stood and dusted off his armor. “We’re trying to help the villagers, not some lonely old cod stuck in a tower.”

They were right, of course. We’d not help anyone by marching down to the sea and visiting one old man in his tower. The lighthouse keeper didn’t even have a family. Never had, not that we knew of. Even if he was still alive, we’d not do the countryside any favors by rescuing him.

But that wasn’t my point. Maybe it should’ve been, but it wasn’t.

“Nikolas, you still have the map?” I blurted.

“Aye,” he said.

“Well. Fetch it.”

He did. In moments he marched down the hill and back up. The others stared at me like I’d just slapped the sun out of the sky. Wouldn’t have been the worst thing, considering how hot it was.

Nikolas brought me the map. It was big, the Master’s chart, and I unfurled it on the hillside while several others knelt beside me.

“There.” I pointed to a village by the sea. Veni, jewel of the south, sat on a beautiful beach right in the map’s center. It was a new city, paid for by the Master’s coin. We’d been there a month prior. None of us had wanted to leave. Until the villagers had made us.

“So it’s Veni. What about it?” said Aios.

I dragged my finger eastward along the map. I stopped at a nameless black ink-blot. It was the lighthouse. I tapped it twice.

“We’ve been to every other village, tower, and crumbling old fort along the sea. But not the lighthouse. Not there.”

No one could disagree with that. We’d marched to dozens of hamlets, fisherman’s wharves, and sad little huts along the coast. All of them had lost people over the years. By the dates they’d given us, we’d figured it out. One person had gone missing every night. Just one, never more, never fewer.

For hundreds of years.

And we’d only just now worked up the courage to try to stop it.

“The lighthouse,” I said, “it’s right in the middle of it all.”

I traced a circle with my finger. All the places that had lost people, all of them, lay within it. And in the circle’s center sat the lighthouse.

The men stared for several moments. I figured Aios would be the first to argue. He was, after all, the smartest of us. If anyone ever forgot it, he was always sure to remind them.

“Now just you wait.” Aios didn’t disappoint. “The Master knew about the lighthouse. He sent men last year to scour the old tower up and down. They didn’t find a thing.”

“Aye,” agreed Philok. “I remember. That’s what started this whole mess. While our soldiers were in the lighthouse, people were disappearing in cities three and four days away. That’s when the Master decided to start the hunt.”

I closed my eyes. I knew what I wanted to say, just not how to say it.

“What if the Ghoul doesn’t come home every night?” I finally exhaled.

“So it goes out on rounds?” Aios let out a morbid laugh.

“Maybe so,” I countered. “But it still has to have a lair, right? A place to retreat? What if it’s the lighthouse?”

“Nice theory, but after all these years the lighthouse would be stuffed with bones a thousand men high,” said Aios. “The Master’s men would’ve noticed, I think.”

“Or they’d have found the bodies along the way,” murmured Nikolas.

And they’ve never found any of the missing, I thought.

They’re right. I’m stupid to bring it up.

But wait. There was something else I wanted to say.

Maybe it’d been a dream. Maybe something else. If the morning hadn’t been so damnably hot, chances are my brain wouldn’t have cooked and I’d have never remembered it.

What was it I’d thought of?

Was it a nightmare I’d had?

A memory of my childhood?

“I think I was born out here,” I said.

“What?” Aios made a face.

Several of the other soldiers stood and left. I knew what they thought. They thought I was a fool wasting their time. I didn’t blame them. I heard them talk about fleeing home to the Citadel. They didn’t want anything to do with the map or hunting the Ghoul. They wanted to be home in their beds.

But Aios, Philok, Leuk, and Nikolas remained.

“I was born out here,” I continued. “Not in Veni. But close. It was near the sea. I remember my mother. I think I do, anyway. And I remember the rocks. And the lighthouse.”

“No you don’t,” spat Aios. “You were born in the Citadel, same as us. It’s just another of your dreams.”

“What if—” I started.

“I wasn’t born in the Citadel either.” Philok came to my rescue. “I’m from the mountains. My father was dying, so they brought me down to the Master’s fortress. My family figured I’d never have a life unless I served in the guard.”

Aios looked stunned. I nodded at Philok, grateful.

“I remember walking on the shore.” I stared off into the sky. “My mother sent me off to play while she worked. At least, I think she did. One day, I wandered near the lighthouse. I remember it. It was above me. Way above. And I remember seeing something in the cliffs beneath it. Was it holes? Breaks? Cracks in the rock?”

“Holes?” Aios shook his head.

“I think he means caves,” said Nikolas.

I looked at the three of them. They’d been my brothers for the last year. They knew I didn’t talk much, but when I did, I meant what I said.

“That’s right.” My eyes were wide. “Caves.”

It hadn’t been a dream.

I’d just remembered a part of my childhood.

And my mother, who’d I been made to forget.

* * *

Clouds gathered over the sea. Greys and blues smoldered in the sky, darker than the water. The hour was only late afternoon, yet the world looked ready for twilight.

We were terrified.

We’d every right to be.

The five of us mounted a last hill and caught sight of the distant lighthouse. It was an old, old thing, its stones bleached skeleton-white. It’d been built long before the Master’s time, long before any of us. I couldn’t help but wonder how many of the Ghoul’s prey the lighthouse had watched vanish.

One every night.

Hundreds of years.

I couldn’t make the numbers work in my head.

We’d walked all day. Ever since we’d split up from the other soldiers, I hadn’t said a thing. Phi, Aios, Nikolas, and Leuk had decided to join me. The others had chosen to go back to the Citadel and face the Master’s wrath.

Our group hadn’t lost anyone last night.

And so we all knew what had happened.

“I hope it took Diok,” chuffed Aios as we walked down the hill and into the fields between us and the lighthouse. “Never liked that prick.”

Nikolas sighed, “Maybe it’ll follow them instead of us. That’ll give us what…three more days?”

“Maybe.” Philok’s knuckles were white around his spear. “But what if there’s more than one Ghoul?”

None of us had ever thought of that before.

We shivered the notion away and kept walking.

The five of us drew nearer the lighthouse. Switches of dry grass skirled at our waists, dancing wildly in the wind. My feet hurt again. My ankles, too. The grass had nicked me in a hundred little places. If the Ghoul didn’t kill me, I half-believed the fields might drown me.

At least it’s not hot anymore.

By the time we came to the cliff, upon which the lighthouse stood tall and formidable, the rain began. The wind hit us and the storm’s droplets beaded on our sunburned skin. I looked my companions over. To a man, we savored standing in the rain. It was an island of peace in a world of despair.

“Are we going in?” Nikolas nodded.

“The lighthouse?” Aios smirked. “Why should we? We know what’s in there. Nothing.”

“Might be wise to weather the storm in there,” Philok held his huge palm open to catch the rain.

Aios looked annoyed. But then again, he always did.

“Fine.”

I knocked at the lighthouse door. The oak plank must’ve been two-hundred years old. It felt soft as soap beneath my knuckles. I rapped it ten times before Philok pushed me aside and kicked the thing in. I’d hoped the old man would answer. But the moment Nikolas fired a torch and walked into the great round room beyond the door, we knew the lighthouse had gone untended for months.

“Think he died all alone in here? Somewhere up there near the top?” Aios’s voice echoed in the void.

“Maybe the Ghoul got him,” said Philok.

“Why would it bother?” Aios cracked. “Old man was damn near a hundred. Pointless to kill what’s already dead.”

Except the Ghoul doesn’t care, I almost said. He takes children. Pregnant women. Venerable old men.

And soldiers.

We used pieces of the broken door to light a fire. With it blazing, we peeled off our armor and hunkered down in the shadows. The rain shattered the world beyond the lighthouse walls, harder than anything I’d ever heard. It didn’t feel natural. Bitter breezes flew into the windows, and stray drops of water swirled into the room, stinging our shoulders. No matter where I sat, the rain found me. I finally settled on the spot farthest from the fire. Leuk, stoic and silent, shook his wet hair when he sat down beside me.

“Maybe you were right.” Aios smirked at me while cooking up a pot of stew. “This place is creepy. I hate it. That old man’s body is probably up those stairs. The Ghoul’s probably waitin’ for us.”

“How do you suppose we kill it? I mean really, really kill it,” asked Nikolas.

“The Ghoul?” Philok rubbed his forehead.

“No, the fucking rain,” quipped Aios. “Of course he means the Ghoul.”

Philok didn’t flinch. “This spear.” He flicked the blade of his man-and-a-half tall weapon. “Or Costas’ sword. Or Leuk’s daggers. Doesn’t matter. Everything dies.”

“Does it?” Nikolas looked afraid again. “It’s been a few hundred years, right? It should’ve been dead by now. What if it can’t die? What if it’s…forever?”

Philok thought about it for a moment, and then huffed. “There’s probably no such thing as the Ghoul. It’s probably a family of murderers. Might be they’ve passed down the family secret over the generations. Fathers teaching sons…hell…mothers teaching daughters. ‘Here’s how best to kill a man, lassie,’ they tell the little ones. ‘A drug in his wine to make him sleep, then a knife between his ribs. No one’ll be the wiser. Not even the Master.’”

No one laughed except Aios.

I might’ve known.

We set up a watch. I went first, else I’d never have woken for second shift. The rain raged as I tightened my armor and laid my sword atop my thighs. I probably should’ve been afraid. As it turned out, I’d little energy left for fear.

I didn’t remember falling asleep that eve. I suffered no dreams, no nightmares. One moment I was sitting beside the fire, the mist collecting on my shoulders.

And when I woke, Nikolas was gone.

The others were still dozing. It’d been Aios’s turn to watch, but he was curled up beside the long-dead fire, looking little different than a sleeping boy. Dawn’s first glow crept into the high windows. In a pool of soft light lay Nikolas’s armor, his blanket, and his bowl.

And his sword, still in its scabbard.

If I shout, it’ll go like it always does, I thought.

I’ll be quiet. 

I knelt beside the patch of stone Nikolas had slept on. He’d lain there for some time, it appeared. The mist had gathered all around him, but his blanket was dry. I touched the brittle fabric, and in the cold light examined it.

No blood.

Not torn.

Almost like he left willingly.

And then there was his armor. The straps were sliced clean through, the same as scissors through twine. Looking at the hunk of leather and steel, I wasn’t sure why we even bothered with armor anymore. The Ghoul wasn’t afraid of it.

The Ghoul wasn’t afraid of anything.

I looked at my hand. My knuckles were bloodless. I realized I was squeezing my sword.

For all the good our weapons do.

I woke Philok first. He came to with a jolt, seizing my throat in his massive hand.

“Phi—” I coughed.

He let go of me. As I knelt there gasping, something in my eyes gave the truth away.

“Who’s gone?” he rumbled.

“Niko.” I sagged.

“No blood? No one heard him?”

“Nothing.” I rubbed my neck. “It’s morning now. He’s only been missing for a little while.”

We woke the others. For once, there was no panic. Leuk said nothing. He looked stoic as ever, no different than if he’d slept in his bunk at the Citadel. Frowning, Aios kicked at Nikolas’s things and glared at the rest of us, but kept his curses beneath his breath. This was what it had come to. We were dying one by one, and we hardly even minded anymore.

After a time, Philok dropped a helmet on his head, shouldered his spear, and marched to the bottom of the stairs that led to the lighthouse’s top. The weathered stone stairwell twisted up through a gaping hole in the ceiling. No sunlight spilled down from above. The inky darkness of the lighthouse’s hollow heart oozed down onto Philok’s face.

“I’m going up there,” he grunted.

I expected an argument. But Aios plucked up Niko’s sword, unsheathed his own, and nodded at Philok with both blades in hand. “I’m coming with you,” he said.

Leuk and I had no other choice.

With Philok in front and Leuk in the rear, the four of us stalked up the stairs. We emerged into the void above the room we’d slept in, and we saw slender shafts of light carving pallid lines into the darkness. The windows on the lighthouse’s sides were shuttered. The climb to the tower top would be done mostly in shadow.

Step by step, we marched. The lighthouse felt a thousand steps high. The musty air filled our lungs, while plumes of dust from our footfalls floated the same as stars at midnight. We wound our way up through the cold emptiness, at last arriving at the door to the lighthouse’s top. None of us knew what to expect. I held my sword with no more confidence than when I’d first set foot in the Master’s training garden.

“If anything’s on the other side,” Phi whispered, “kill it. Don’t stop cutting until your blades are down to nubs.”

We all nodded. Aios cracked a wicked smirk. Philok shouldered the door with all his might, breaking the door to pieces.

The sunlight poured over us.

We invaded the lighthouse’s top room. We were an army, the four of us, a cloud of fear and steel. Philok roared when he went in, and Aios growled. Leuk and I didn’t make a sound, but we were ready. Our blades were as sharp as any in the world. And they should’ve been, for we’d never used them.

But there was nothing in the room.

No caretaker.

No bodies.

No sea of bones or carpet of skin.

Philok looked disappointed. Halting in the sunlight, he rapped the butt of his spear on the floor and glared at everything. As for me, I couldn’t help but be relieved. I let my sword sag and my shoulders droop. After all, the sunlight in the tower’s top was warm and soothing. It swam over me, gliding in from each of thirty windows, sparkling on the giant glass lens in the room’s center.

I figured it was the last time I’d ever feel warm.

No. I didn’t figure. I knew.

“It wasn’t ever up here,” cursed Aios. “We’re idiots.”

“We still had to check,” argued Philok.

“Yes…well.” Aios shook his head. “We checked. And nothing. So now what?”

“Costas’s caves,” said Philok.

I could tell Aios had expected Phi to say it. “No. Not yet,” he grumbled. “Breakfast first.”

Too soon, we abandoned the warmth of the lighthouse’s top. I felt sad to leave so quickly. Halfway down into the dark, I realized I’d never even taken the chance to look out across the sea.

At the bottom, Aios prepared breakfast for us. It was hard tack and fried cakes softened with hot water, same as most mornings. It didn’t much matter. Cooking had always calmed Aios, so we never complained.

With only a rotten beam of lighthouse timber to burn, Aios’ kindling of choice that morn was Nikolas’s satchel. Nikolas didn’t need it, after all. But just as Aios snared the leather bag and began cutting it to shreds with his knife, I stopped him.

“Wait,” I said, “Something’s in there.”

Aios made a face. “It’s just a book. Tear out the pages. It’ll save us from sending Leuk out to collect things to burn.”

“No…” I grabbed the bag and pulled the book out. “Just use the satchel. Let me keep this. I want to see what Niko wrote.”

Aios squeezed his eyes shut. He looked like he wanted to kill me. “Fine,” he muttered. “But remember; the dead can’t read.”

While Aios cooked and Philok rummaged through the rest of Niko’s things, I sat in a pool of sunlight and cracked the book open. It was well-made, a far finer thing than Nikolas had any right to possess. I couldn’t believe that with all my hours of watching, I’d never seen him with it. And then, when Philok grunted that he’d found a quill and a vial of ink, it hit me. I understood.

Nikolas had been keeping a journal.

The book has the Master’s mark on it.

Niko had always been a lazy soldier.

But he’d learned to write far sooner than the rest of us.

The rest of the world fell away, and soon it was just me and the journal. I read dozens of entries. Nikolas had done his work well. He’d catalogued how much food we’d had, our movements beyond the Citadel, the people we’d questioned, and the names and ranks of the soldiers that had vanished. He’d even written the dates they’d gone missing.

I skimmed across as much as I could. Most of it was trivial, but the deeper I read, the more I saw of Niko’s personal comments.

And the more I was filled with dread.

He’d written things like:

One soldier from Camp B gone in the night. Left his armor and sword. No blood. Same night: A man from Camp C swore he saw a shadow moving. The camps: an hour apart.

 Rained hard last eve. Saulos’s tent-mate was taken. Grigora says he found tracks in the mud. Not one set, but two. Not sandal prints. Bare feet.

 Another gone last night. Bibi – Captain, 1st Company. But Camp D, upon returning from the city, says that Veni lost someone that same eve. It’s always been one a night. But maybe this was more.

Does it mean two Ghouls?

 Occurred to me that we should look beyond our borders. Ask if others have vanished on the same dates. I know we can’t – they’re our enemies in the North and West, but still.

More than two Ghouls?

 Why is it hunting only soldiers now?

 Does it know we’re coming?

 Will it stop?

 

I closed the cover. I couldn’t read any more. Aios dropped a wooden bowl in my lap and snorted. “Boring read?” he chuffed. “Books are for scholars, Cos. Now give it over. We’ll use it to make a fire for tonight’s dinner.”

“No.” I pushed his hand away. “I’m going to finish it.”

“Finish it?”

“Yes. Reading it. And writing it.”

“Why? You’ll be dead soon.”

“I know, but—”

“Fine. Keep the damn thing. Whatever helps you die better.”

I ate in silence. I say silence even though Aios talked the entire time. He rambled about how our lives had become meaningless, how our deaths wouldn’t matter because we had no children, no lands, and no possessions beyond our weapons and armor. Maybe it was true. Maybe we were dead men no matter what we did. But when he said meaningless, it didn’t sit right with me. Whether the Ghoul killed us for sport or the Master hung us for being failures, it seemed wrong to just let it happen.

I have to make it meaningful, I thought.

The journal. I’ll finish it.

Maybe someone will find it.

After breakfast, a deep quiet overtook the four of us. There was no fleeing for the Citadel now, we knew. Unless the Ghoul abandoned his hunt, we’d all be dead within eight days. And so we sat there for a time, sharpening our swords needlessly. I like to think we dwelled on the purpose of our lives, the good things we’d seen, and all the glory we’d hoped for.

But I knew better.

Philok dreams of destroying the Ghoul. Of being heroic.

Aios dreams of how he’d have done it if he were the Master.

Leuk dreams of the life he wanted. Of what might’ve been had he finished his twenty years of service.

And what do I dream of?

Death.

And then it ended. Philok stood, spear in hand, and looked at us. We didn’t say anything to him. We gathered our swords, strapped on our armor, and doused the fire. In a short, ragged line, we trailed Phi out into the sunlight.

And for all the glamour of the great blue sky, we felt the shadow upon us.

We left the lighthouse and walked to the cliff’s edge. As the tower fell behind us, I looked over my shoulder at it. The edifice was white as death. Its sides were smooth and ashen, its outer walls seamless. The old thing looked like it had sprouted right out of the cliffs. I was glad to be rid of it. I don’t know why, but I promised myself I’d write about it in Niko’s journal.

“Costas.” Aios’ voice pulled me out my daydream. “Wake the hell up. We can’t get down from here. See?”

I gazed over the cliffs and onto the dark ocean. The water boiled over the shore far below, the waves black and foaming. I imagined if one of us fell over the edge, we could’ve counted to ten before we hit the rocks. Aios was right. From our vantage, there was no way to reach the shore.

Or the caves. 

“We’ll have to go—” I began.

“To Veni,” Philok grunted.

In hindsight, I should’ve suggested we find another way down. A quicker way.

But Veni it was.

We marched.

And marched.

And marched.

That eve, tired and sweating, we descended out of the cliffs. Veni lay before us, sprawling and fresh beneath the violet sunset. It wasn’t a big city, but it was still beautiful at twilight. Strands of hanging lamps lit its rooftops the same as the stars. The waves were too rough for sailing, but I could see the masts stark against the sky, and I could hear the people’s laughter. I envied them. But I knew as soon as we soldiers were gone, the Ghoul would go back to hunting at random.

Some from the countryside.

And some from Veni.

“We shouldn’t go in there,” I said to the others.

“Why not?” Aios stared at me.

“We’re bad luck. We’re hunted men. Veni knows us. Even if they don’t kick us out, we’ll not be welcome.”

“The Master’s soldiers can’t be refused,” Aios argued. “If they deny us, it’s under pain of death.”

I looked down at the dirt path leading into the city. Sandy scrub and lonely trees pocked the twilit way. The sky was cloudless; no rain threatened us. There were a thousand places we could camp if we liked.

“I just don’t think we should,” I said. “The city can’t protect us. No one can.”

Aios looked ready to split me in half. “Fine. We’ll stay the night out here,” he said. “In the sand. In the dirt. If the Ghoul comes, you’re first.”

I almost hoped so. Not because I wanted to die. But because I wanted to know.

Beneath the endless stars, we made our silent camp. No one from Veni noticed us. Or if they did, they didn’t care. I’d rarely seen a night sky so bright as that eve. A million white pinpricks in a perfect black sheet, it seemed. Leuk and I stared at it for a long, long while.

By the dying campfire, I wrote my first words in Niko’s journal:

We make for caves east of Veni. Four of us left: Costas, Philok, Leuk, and Aios.

 We don’t hope to find anything. We’re going anyway. If nothing’s there, it’s my (Costas’) fault. I convinced them to do this by a feeling in my gut.

 And there’s something else.

I think the lighthouse is made of bones.

I closed the journal. I needed to focus. We’d agreed to do a double watch: Leuk and I first, then Phi and Aios.

I worried I’d fall asleep.

But it was Aios who drifted off during his watch.

And Philok who went missing.

I woke with Aios’ boot in my ribs. It hurt. I squinted into the early sunlight and saw him standing over me. He scowled, Phi’s spear shaking in his grasp. He’s gone mad, I thought. He’s going to save the Ghoul some trouble and run me through. But he didn’t. He just glowered and spat in the sand.

“Get up,” he said.

I complied.

“The caves. Take us now. Let’s finish this.”

“But—”

“It’s fine if nothing’s there. I won’t blame you. I might kill you, but I won’t blame you.”

We didn’t eat breakfast. We didn’t mourn Philok. Walking ahead of Aios and his spear, Leuk and I led the way down to the shore. At the ocean, a lone child saw us marching. He stood in the foamy shallows, throwing rocks into the water. He smiled at us, watching us long enough to see us pass into the shadow of a stark and terrible cliff. I thought it strange to see the boy all alone. He reminded me of myself, of all the mornings I must’ve spent doing the same as he.

We walked into the shadows. And he was gone.

“I dreamed last night,” I said as I walked on the narrow strip of sand between the ocean and the cliff.

“No one cares,” answered Aios.

“I heard a woman laughing.” I ignored him. “She whispered something in my ear. She had dark hair. She was beautiful. I didn’t want to wake up, even with you kicking me.”

“A shame you’ll never meet her,” he mocked.

Maybe I will, I wanted to say.

We marched. Was it for many hours? Or much less? I couldn’t have said. The ocean crashed against the rocks and swirled at our knees, drowning out all the world’s sounds. Guarded by the mighty cliff, the sunlight never quite reached us. But the shadows and the cold couldn’t slow me. I slogged on, convinced I was going to my doom, certain I still had some part to play.

This is what madness feels like, I thought. All these years of not much talking, and now the loudest voice is in my head.

And then we came to it, a great dark hole in the cliff wall. The ocean roared in and out of it, and the rocks like teeth crowned its top and sides. Twenty men standing side-by-side could’ve marched into the cavern’s mouth.

And all of them would be eaten.

“Fucking lovely.” Aios marched past me. He still had Phi’s spear in his grasp, and he was wet up to his chest in seawater. The salt stuck to him, and us, in powdery white patches. We were miserable. We hadn’t eaten all day.

“Got a lantern?” he spat at Leuk. Leuk shook his head.

“Torches,” I murmured. “Just three.”

“We’ve got some daylight left.” Aios pointed Phi’s spear into the darkness. “Let’s go kill this thing. Just think…we’ll be heroes.”

I fired a torch, and in we went.

We were fifty steps deep when I realized what we’d gotten ourselves into. The ocean’s rush faded at our backs, and the absence of light swallowed us. I squinted in the dark and saw other tunnels, black branches trailing into the underworld. I remembered a story someone had once told me about such places, and why no one should ever go into them.

“Four different tunnels.” Aios saw them, too. “Wonder how deep they go.”

I wished Philok had still been alive. He’d have known which tunnel to choose.

“That one’s half underwater.” Aios nodded at the farthest tunnel. The black hole gazed back at us, smiling as if aware of our fear.

“So we’re going into this one.” Aios pointed his spear at the nearest cave. It sat above us, its archway crusted in ancient limestone. A pile of broken shells sat beneath its mouth, deposited by the sea. It was the narrowest of the four.

And the darkest.

Leuk and I didn’t argue. We clambered up the shells ahead of Aios. At the tunnel’s mouth, I held the torch into the darkness and saw that it went down. Way down. Aios climbed up beside me, snared the torch from my grasp, and smirked at me as he marched straight into the blackness. “Three men wide,” he laughed at us. “It’s perfect. Not scared, are you?”

We were, but it didn’t matter.

Down, down we went into the cave. I couldn’t believe any place in the world could be so dark. The ocean’s crash fell away to nothing. The only sounds were the torch’s snaps and our rotten boots squelching on the stone.

We walked for what felt like an hour. Then two. The tunnel never narrowed, never widened. The air tasted stale. White powder sloughed off the walls wherever we touched, and our boots left footprints in places no other men had ever been. I was sure night had fallen outside, but I’d have given anything to be back out there, to let the Ghoul steal me from sleep instead of moldering away after a long, slow walk to the world’s bottom.

Our first torch died. We lit another. Moments later, we slunk out of the tunnel and into an unthinkably vast grotto. It was truly massive, the cavern we’d found. Our torch felt like a candle in the great darkness. Far above, a lone shaft of moonlight cut through a hole in the ceiling and pooled in the grotto’s center.

“What is this place?” I whispered.

“A cave. Big as Veni.” Aios’ gaze was wide and black. “A giant, empty coffin.”

“No. Not empty,” I observed.

I’d seen caves before. In the mountains east of the Citadel, we’d walked through tunnels and grottos. They’d had growths in them, daggers of lime and ancient rock. There had been beauty in those caves, elegance in the way nature had carved them.

But the shapes in this cave were different.

They were sculptures.

Something had made them.

We didn’t say a word. We were too scared to talk, and too weary. Wandering out into the pool of moonlight, we gazed at the many hundreds of pale, ghostly statues standing on the grotto’s floor. They were graven of white stone, and in my heart I knew they were made of the same stuff as the lighthouse.

Bones.

Human bones.

Most of the statues were of people. We glimpsed beautiful maidens holding decanters. We saw smiling children, some holding hands and standing in great rings, others all alone. As we walked through the pale, silent gallery of thousands, we saw old men and venerable ladies, soldiers and wealthy lords, beggars, fishermen, and stoic hunters. The sculptures were beautiful in a way. Whoever, or whatever had carved them had a talent like no other.

Somewhere in the midst of it all, Leuk tapped me on the shoulder. I looked back and saw horror in his eyes.

“What is it?” I felt myself turn pale.

He pointed at a row of sculptures removed from the rest. I took Aios’ torch and forged into the dark. We came to it, the part of the cavern struck least by the moonlight, and we stood there with our mouths open.

“Monsters,” I exhaled.

“Demons,” we heard Aios whisper.

The sculptures in the shadows were not of men or maidens, children or village elders. They were of monsters, malevolent and skeletal, with talons in place of hands, pale knives instead of teeth, and faces made of nightmares. Some had horns. Others had tails. All of them had strange writing on their skin, words and sigils from a language none of us knew. But the true terror lay in their empty eye sockets, which were huge and full of evil.

As I stood there, breathing not at all, I believed in my heart these statues mimicked creatures that must have existed. “How else could they look so real?” I uttered without knowing it.

Aios pointed his spear at one of the horrific sculptures. He looked wild with fear, sweating and cursing beneath his breath.

“We have to destroy them,” he hissed.

“How?” I argued. “There’s thousands. Tens of thousands.”

“Fine. We have to find what made them. Find it and kill it.”

“What if…” I looked up at one of the horrors. “…what if these are what the Ghoul looks like?”

“All the more reason to kill it,” Aios growled.

I didn’t know where to start. My fingers went numb, and a chill crawled down my backbone. We stood there, the three of us, gazing into the grotto, stricken still with our terror.

It would’ve taken us hours to search the cave.

As it turned out, we didn’t have to look at all.

The first thing I heard was the patter of footsteps. Aios and Leuk heard it, too. Bare feet, I thought. But…small?

Aios waved his spear in the direction of the sound. He crouched, looking deadly and afraid. And then I saw it, a little boy darting between the sculptures. He was naked, pale as a fish, and faster than any child had a right to be. At ten paces, he climbed atop a sculpture and leapt from its head to another, smiling all the way.

I shouted. Leuk pulled his daggers out.

The boy. It’s him…the one throwing rocks on the beach, I thought.

We were too slow.

The boy leapt from atop the statue of a milkmaid. Aios spun, screamed, and jabbed with his spear. He missed. The boy landed on Aios’s head, and Aios started screaming. I don’t know what happened to me. As they struggled, I just stood there with my sword in one hand and the torch in the other. It was like I knew:

No matter what I do, we’re dead.

I never expected Leuk to be the brave one. Never. The boy clung to Aios’s head, clawing and snarling. As Aios squealed, Leuk stuck his dagger into the boy’s back. For a single breath I allowed myself to hope.

Leuk’s done it. I backed away. He’s saved us.

No.

Three times Leuk plunged his dagger between the boy’s ribs, and three times he drew it out. If the boy felt anything, I saw no sign. No blood oozed from Leuk’s steel. The boy’s skin opened up like dry, cracked parchment, but knitted itself closed within moments. I didn’t understand how such a thing was possible. Nothing the Citadel’s wise men had told us lived up to the truth.

With one of Leuk’s daggers still in its back, the boy-Ghoul leapt off Aios’ head. He looked up at us, still smiling, as Aios collapsed dead on the cavern floor. I saw no blood. I couldn’t conceive how so small a creature had killed one of the Master’s warriors. I was paralyzed. My sword felt as though it were made of paper. My blood felt like water in the last moments before a long winter’s freeze.

The boy-Ghoul dragged Aios into the shadows. Leuk stared at me, and then went after them. I swallowed so hard it wounded my throat. I knew what was about to happen. Somehow, someway, I knew. And when I heard a second set of bare feet pattering, and when Leuk cried out his last breath, I sank to the floor in a puddle of my own fear. Perhaps it was cowardice. I knew my sword wouldn’t matter.

So I didn’t even try.

Many thousands of breaths went in and out of me. I closed my eyes, and the world went dark. I don’t know whether I slept, but at some point I lifted my head from the floor and gazed into the darkness. The second torch had burned out, and so I fired another. It burned beside me as I sat there, a red whisper in the vast darkness.

There was but one thing left to do.

I opened Niko’s journal, dipped the quill into the last of his ink, and wrote:

There is more than one Ghoul. There may be dozens. Or hundreds.  

In a cave east of Veni, they hide.

They’ve been here for thousands of years, I believe.

They sculpt whatever they kill. Murder is their art.

They made the lighthouse.

They made the cliffs.

They took Aios and Leuk last night.

Tonight they’ll come for me.

 

The ink was almost gone. I only had a few strokes of Niko’s quill left. I don’t what made me do it, but I stood and walked to the most terrifying of the Ghoul’s demonic sculptures. I wasn’t as afraid anymore. I stuck the torch in the creature’s hand, held Niko’s journal before me, and started drawing the strange symbols and words graven into the sculpture’s skin. The words were old, old things. Maybe they were magic, if such a thing existed. I’d already shut the boy-Ghoul out of my mind, but for him to have survived Leuk’s knives meant something I’d never understand was at work.

I drew as many of the words and symbols as I could. When the ink ran out, I hunkered down and gazed into the dark. I left the book on my lap. I had the foolish hope someone would find it one day. The shaft of moonlight was far away, not enough to see by. I knew when my torch burned out, I’d die even if the Ghouls never came for me.

I didn’t have to wait long.

Within a hundred breaths, I heard their bare feet on the cavern’s cold floor. The boy came first. He was naked and ghostly pale. White powder, surely bone dust, coated his arms up to his elbows. His fingernails were crusted in dried blood. He’d been sculpting, I was sure.

My sword lay beside me. I didn’t bother to pick it up.

And then the second Ghoul came. I didn’t know what I expected, but it wasn’t her. Naked and beautiful, she walked into the yellow sphere of light made by my torch. Her hair was raven, her eyes pale blue lanterns. She wasn’t terrifying at all, at least not yet.

“I dreamed of you,” I said to her.

She didn’t flinch.

“Are all of these your work?” I regarded the thousands of sculpted dead.

She shook her head. Only some of them, she told me without words.

I sat, limp and sweating, and looked at them. The boy was her ward, her student, or maybe even her child. She tousled his hair, and a plume of bone powder drifted into the torchlight.

He’s the next in line, I thought.

She’s teaching him.

Just like another taught her.

Without moving any other part of my body, I extended my arm and set Niko’s journal into the nook between two sculptures’ feet. I left my sword where it lay. It occurred to me that I’d never once used it. Ever.

The Master would’ve stretched my neck just for that.

The boy-Ghoul started for me, but the woman held him back.

And then she showed me what she was.

With her fingers, she pried the flesh back from her cheeks. She tore like sackcloth; the sound alone made me sick. Next she peeled back the flesh from her arms and collarbone. She was one of them, one of the monsters so perfectly sculpted behind me. Her true fingers were boney claws, her real face a horror of white bone. She had no blood in her. She was all sinew and marrow, a skeleton wrapped in human skin.

I understood why none of the missing soldiers had cried out.

She’d probably never shown them the creature beneath her skin.

All they’d seen was a beautiful woman or a handsome little boy.

And when she killed me, it didn’t even hurt.

*

* * *

If you enjoyed The Skeleton Sculptor, consider reading The Hecatomb or leaving a review here.

Thank you,

J Edward Neill

Vanity Press: What Kickstarter RPG Rewards Are Available? – Dusk City Outlaws

Building a RPG resume? I am. To do that, normally I buy RPG writing assignments via Kickstarter. This week, I’m switching up my plan just a bit. I’m not buying a credit, I’m looking at the chance to create third-party content for a new gaming system.

Why a new system? Dungeons & Dragons dominates the tabletop role-playing game market. Since it is the best selling RPG by leaps and bounds, and has an open game license allowing anyone to write supplements for it, third party D&D products dominate the third party market. But it’s not the only tabletop role-playing game.

Which new system? Dusk City Outlaws is just coming out so the market for 3PP content is not saturated or even started. DCO content will stand out because it has no competition for eyeballs. The big fish, the small pond, you get the idea.

Let’s talk about stealing the gaming industry’s attention using a game about stealing anything.

Dusk City Outlaws Art By Joy Ang

Dusk City Outlaws by Scratchpad Publishing
Kickstarter campaign ends on Tuesday, February 28 2017 12:02 PM EST.

Their Pitch:

A roleplaying game of heists & other thievery by Rodney Thompson. Play as members of 8 criminal cartels in a massive fantasy city.

Dusk City Outlaws is a tabletop roleplaying game inspired by books, TV shows, and movies like The Lies of Locke Lamora, Leverage, and Ocean’s Eleven, where players take on the roles of thieves belonging to the eight cartels that rule the criminal underworld of a massive fantasy city. The players come together to form a crew and take on a job, planning and executing a criminal scheme and earning the respect of their peers.

Dusk City Outlaws Art By Jordan Grimmer

The game comes as a boxed set, with all the game materials needed for an entire gaming group to start playing. The game is designed to be easy to start playing, even on a moment’s notice. Once all of the players are familiar with the rules, it takes only minutes for one player to read through the scenario while the other players quickly make characters.

Dusk City Outlaws Box Set Mock Up

Dusk City Outlaws has a streamlined rules set that uses a sleek narrative dice system and player-empowering special abilities to let the players craft a story about a daring heist or a long con without slowing the game down to consult a rulebook. Everything the players need to know stays on the table in front of them for the duration of the game. For the Judge, the game’s setting is a fantasy city sandbox, and the game provides a resource system that lets the Judge easily react to player actions and providing interesting challenges and plot twists without the need for advanced preparation.

The game hits the table quickly, plays fast, and gives the players the freedom to come up with their own plan and then make it happen!

Dusk City Outlaws Art By Justin Oaksford

The Digital Creator Pack Upgrade

If you’re anything like me, one of the first things you do with a new roleplaying game is start figuring out how to create your own material for it. Got an idea for a scenario that you want to put out there for other people to play? Want to create your own cartels? Add new specialties? Hack the game into a completely different setting or system? This upgrade gives backers access to digital files used in the creation of the Dusk City Outlaws game, making it easier to produce new material that looks just like the contents of the boxed set.

The digital creator pack includes:

  • Digital files for all artwork used in the game
  • Digital files for all page backgrounds in the game
  • Adobe InDesign templates for scenarios, cartel sheets, and specialty sheets
  • Any digital templates and artwork produced for stretch goals
  • License to create and distribute for free Dusk City Outlaws content

I want you to take this game and make it your own, make your own content for it, share it with others in the community, hack it, and get as much out of it as you can. This pack should help you do so, and help make the material you create look as close to the original game as possible.

All backers can add this upgrade to their rewards by increasing their pledges by $25.

***

Dusk City Outlaws Art By Joy Ang

Egg’s Thoughts:

This is a variation of what I normally write about. My goal is usually a printed credit in a book. This, on the other hand, is the opportunity to create original content and does not guarantee a credit unless you create a product.

Because my quest is printed credits, I might have bypassed this if the minimum cost was not so reasonable, $45 ($20 for a PDF copy of the game’s many parts plus $25 for the license to create and distribute free content along with art and templates). Skipping this would be a mistake. Because this is a new product, there’s an excellent chance that any 3PP work produced will be seen by the creators – Rodney Thompson, John Rogers, Saladin Ahmed, Susan Morris, Steve Kenson, Mike Krahulik, and Jerry Holkins.

It’s a risk compared to many projects I’ve joined. This is no lock that my name will appear in the book unless I produce. This only pays off if my free content, whatever it may be, is well-received by other industry professionals and fans. That said, if it succeeds, under the smaller pond scenario, the potential for it to lead to contacts is better than many. If I can steal their attention, then this plan will pay off.

 

* * *

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

 

* * *

 

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Vanity Press: What Kickstarter RPG Rewards Are Available? – Midgard Campaign Setting: Dark Roads & Deep Magic

Two weeks ago, I discussed picking up a RPG playtester resume credit from Kobold Press’ Tome of Beasts and Book of Lairs Kickstarter. This week, I’m looking at Kobold Press’ 5e campaign setting, Midgard, the early access to playtest materials that they’re offering, and their stretch goal that will open this campaign setting up to let anyone write and publish in it.

Midgard Campaign Setting

Midgard Campaign Setting: Dark Roads & Deep Magic by Kobold Press

Kickstarter campaign ends on Friday February248th, 2017 at 4:00 PM EST.

Their Pitch:

Five years have passed; high time to update the Midgard Campaign Setting, and add Deep Magic, adventures, and player options galore!

Welcome to Midgard’s shadow roads, traveler! The way is winding and dangerous, but the rewards are great for the adventuresome and bold.

The rewards for the Midgard Kickstarter include 3 primary books, plus a slew of thrilling adventures and crunchy expansions! The core rewards include these volumes:

Dusk Queen of the Shadow from the Midgard campaign setting

Midgard Campaign Setting for 5th Edition and Pathfinder RPG: A 300+ page volume describing the Midgard regions, from the Northlands to the Western Wastes, and from the Southlands to the Crossroads. With detailed locations, cities, rulers, heraldry, plots, and adventure hooks galore, plus full details of the various pantheons, masked gods, and dark gods, there’s enough here to fuel years of adventuring!

In this updated edition, you’ll get the expanded Blood Kingdom of Morgau and updates to Zobeck, the Cantons, the Western Wastes, and other regions. If we meet our goals, we’ll also  add the Shadow Realm and Blood Kingdom as standalone chapters, and may even open the golden gates of Khandiria… It’s a rich and standalone edition of the setting.

This book is available in both a regular cover and in a special limited edition with leatherette cover, bookmark, and stamped gold foil, plus a handbound leather edition.

Midgard Heroes Handbook for 5th Edition: Full details for Midgard races, variants, archetypes, and backgrounds—everything you need to play trollkin, ravenfolk, kobolds, and others! You’ll also get more than a dozen new cleric domains, new weapons and equipment, and Deep Magic spells and traditions such as Clockwork Magic and Ley Line Magic. Stretch goals will add even more Deep Magic to the book, plus expanded races and broader options for existing ones.

Midgard GM’s Screen

Midgard Player’s Guide for Pathfinder RPG: Collects all of Midgard’s racial lore, class options, feats, and equipment under one set of covers—plus new material for ley line magic, and more. We hope to expand it with shadow magic and other stretch goals. Developed by Paizo staff developer Amanda Hamon Kunz.

Eldritch Lairs: A series of short 5th Edition adventures written by James Haeck and other designers, somewhat like the Prepared! collection of one-shots. This starts as a set of PDF stretch goals, and it will become a print volume included with the premium tiers once the collection is big enough (it will be an add-on for Basic pledge tiers).

***

Pit of the Dust Goblins from the Midgard campaign setting

Their tenth update: Open World of Midgard

From the earliest days, the Midgard Campaign Setting has been an open world: pre-Kickstarter, patrons brainstormed elements of Zobeck, the Margreve Forest, and the horrors hidden beneath the Ironcrag Mountains. Over the years we’ve kept that door open, with an open freelance submissions policy and frequent design contests to bring new talent into the field.

Well, now we’re taking a big step beyond that. If we get enough backers on this Kickstarter, we’ll launch Midgard as an Open World on DriveThruRPG and RPGNow.

What will it mean for Midgard to become an Open World? Glad you asked! Like the Forgotten Realms and Ravenloft in the DM’s Guild program, Midgard will be open for anyone to use and publish locations, adventures, characters, lairs or other playable material (under certain conditions). In this case, it would cover supplements that are compatible with 5th Edition, Pathfinder RPG, and 13th Age RPG.

Midgard Table of Contents

How close are we to that goal? We need 2,000 backers to form a strong enough nucleus of new designers to attempt it; we’re currently at just over 1,000 backers, with a little more than 2 weeks left. That means we definitely need your help to make it happen. It’s possible, but it’s not a slam-dunk.

What gets us there? Every backer of the project counts toward this goal, regardless of dollars pledged or rewards chosen. That means if all 4 players in your local game pledges $1, we’re 4 backers closer to the Midgard Open World. Any and all of those backers get first peek at Backer Updates in this project, which might also inspire them to roll up some homebrew encounters or build out that archetype they’re always talking about. It’s up to them.

Why Open Midgard? The reality of a small press is that we can never keep up with the demand for new material, and we’re always scouting talent. This approach helps with both, by providing additional Midgard adventures and resources, while opening up a way for talented-but-unknown designers to be recognized. Our hope is that participants in an Open Midgard will also become freelancers who keep the setting vibrant and join the Kobold crew on future official releases. That’s the plan; all we need is a large enough set of backers to launch it!”

***

Midgard Open World

Egg’s Thoughts:

I’m building a RPG resume by purchasing creator opportunities on Kickstarter. This Kickstarter has pledge levels that offer early access to playtest materials for one of the largest third-party publishers. As a bonus, if the campaign reaches 2,000 backers then Kobold Press will make the Midgard setting an open world.

What’s an open world? In this case, it’s a RPG setting that you can publish content for (with certain restrictions). Want to set an adventure and characters in the Midgard’s Ironcrags and publish it for profit? If this stretch goal is achieved, that will be an option.

In a perfect kickstarted world, I’d want to playtest as much of Midgard as possible and use that knowledge to create worthwhile new content within the Midgard setting. With every new backer on this project, we’re getting closer to my goal.

***

Egg Embry, Wanna-lancer

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

  • Sasquatch Game Studio’s Primeval Thule for 5e (2015) available at DriveThruRPG.com – Writer
  • Ember Design Studios’ Yrisa’s Nightmare for 5e and Pathfinder available at DriveThurRPG.com – Writer
  • Ember Design Studios’ Rats in the Street for 5e and Pathfinder available at DriveThurRPG.com – Writer & Artist
  • Kobold Press’ Tome of Beasts for 5e available at KoboldPress.com – Playtester