Writer of comics and novels. In 2006 his first short story "The God That Failed" was published by Terminus Media in their debut comic Evolution Book 1. Since that time he has had stories published in Terminus Media's Evolution Book 2 and Evolution Special, Kenzer and Company's The Knights of the Dinner Table, and Four J Publishing's The Burner #3. Currently he is eagerly awaiting the digital publishing of his first creator-owned comic The Gilded Age #1 to be published online as well as his first novel The Dark That Follows later this year.

Turn the Page on 2024

Image by Gerd Altmann from Pixabay

Much like nearly everyone else on the planet, I like to use the end of the year/beginning of the year to do a reset. Unlike a “resolution”, I prefer to look at it as a way to do a little reflection on what happened in the year before, mark the progress (or lack of progress) I made on certain projects, before turning to 2025 and setting a number of goals for myself.

 

In Our Dreams Awake

After a two year gap between issue 1 and issue 2, we successfully funded the second issue of In Our Dreams Awake. In addition, we completed issue 3 and are looking to launch that comic in early Spring. Finally, we have all the pencils and inks done and half the colors done on Issue 4. I’d hoped to get at least a second issue out in 2024, but ran out of time.

The Crossing

A little bit of tweaking to the project caused the need for a little bit of a rewrite of issue 2. The good news is I finished that up around the beginning of December, and Robert has started in on Issue 3 to help close out this first arc of the project!

Novels/Prose

No releases… but I have been writing/outlining/etc a ton of different things. I have been working on my Fantasyish series, a couple of short stories morphed into something more than I was expecting, and more and more I feel like I’m inching closer to a big series of releases.

Blog Posts

I posted something for 51/52 weeks of the year (only missing last week as I was on vacation). While I did use a few of the weeks to repost some oldies but goodies, I feel like there were a good assortment of Convention Reviews, Comic Reviews, Movie Reviews, Life stuff, and the other randomness my brain comes up with at 1 in the morning.

Social Media

The last quarter of the year I tried to expand my footprint in a couple of places: BlueSky and Instagram. I am far from a master at either, but little by little I’m hoping to find a way to get more eyeballs on the projects I’m releasing in the future.

The Look Ahead to 2025

In Our Dreams Awake

Issue #3’s Kickstarter and Release. As I wrote above, we are looking to launch in mid-March. Then my hope is to fulfill during the late Spring/Early Summer with an eye for a Fall release for Issue #4.

<Redacted Comic Title>

I’m in the process of securring an artist for my next comic book series. The biggest hurdle to anything a writer (or artist) does is having too large a delay between releases. While I have one potential solution for my prose writing that I’ll likely get into at some point closer to when my series is ready, for comic books I’m looking to go ahead and launch the next thing while the previous thing (In Our Dreams) is about to finish up. In an ideal world the schedule will look like this:

IODA #3 – March

<Redacted> #1 – June

IODA #4 – September

<Redacted> #2 – February 2026

Conventions

I need to do more conventions. That really is the beginning and end to it. I’d like to target one a quarter at least. Somewhere between 4-6 appearances seem like a doable goal for 2025.

Prose Work

I’ve said it many times, but it is just as true… others don’t see what the heck you’ve been working on until you actually release it. Just to give some insight into this, I currently have the following Prose pieces in the works:

Fantasy Series – 2 1/2 books written. These are in 2nd draft format. They will need at least one more self-editing pass before I get an editor to look at them.

Sci-fi/Romance – 2nd Draft written. One more pass before an editor.

Hollow Empire Novella(s) – 1 is ready for an editor. 1 is about 10%. The last one hasn’t been started.

I’m progressing over here. But with the series, I want to have the majority of it written before I release the first one.

So, I’m going to continue on, moving at my own snail’s pace until I get enough to unleash upon the world (cue evil laugh).

***

A few big swings for the upcoming year, a few attempts to collect some singles and doubles (can you tell I’m ready for baseball?), and a lot of excitement for the new year. I hope you’ll continue on the journey with me!

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

 

Repost – Reflections on Christmas Past

The Truth Hurts

My roommate in college had a great story from the holidays. He’d gotten a gift, a large box, not too heavy, but there was definitely some weight to it. He was young (probably 8 to 10 years old I believe), so while his spidey sense was there in regards to what the shape of the box might contain, this one didn’t trip any alarms. Finally, it was time, and he dove into this gift, tearing the wrapping paper asunder, he popped his fingers under the gaps in the box and ripped the tape… only to reveal clothes. Clothes, clothes, and more clothes. So he turned to the person the gift was from, and spoke (in a voice as loud as he could make it given his youth):

“Clothes AREN’T gifts!”

 

A Cruel Trick

Growing up a Jehovah’s Witness meant that a part of my family didn’t celebrate Christmas, but, because my parents were divorced, I still got gifts from my Aunt, Uncle, and grandparents. Which meant, I was making my own list of all the items I could never afford. And for much of my youth, that meant Transformers figures. You see, back in the day, they had two different-sized figures. The smaller ones (like Bubblebee) were around $5 or $6 (if I’m remembering correctly). They were just the right amount that maybe, just maybe, if your parents were in a good enough mood on your visit to Wal-Mart, you could convince them to spring for a new one. The other group was the larger ones. This would have been the Megatrons and the Optimus Prime sized figures and I have no idea how much they cost, but it seemed like they were in the $30s.

Something that expensive was definitely out of my reach.

So I would make out a list (after scanning through the Sears Catalogue) of all the Transformers I wanted so that when I was asked by my dad, I would have them ready to pass along to my relatives. And I was very reasonable, normally only asking for one or two of the more expensive figures (OK, maybe like five or six of them, but still), knowing that if I put a few different names on there, the better the chance they would have to find them in Albany. And then I waited until the promised day. The packages were ready to get opened, and I could only imagine which toys I’d actually gotten. I opened that first one and saw a smaller package… hey, no big deal. A Transformer is a Transformer.

Except, it didn’t have a Transformer label. It had a Go-Bot label. For those not in the know, the Go-Bots were like knock-offs of Transformers. They were a little cheaper in price and generally all the same size. And they “transformed” which I’m assuming a bunch of out-of-the-loop adults took to mean they were Transformers.

A cruel trick from the rival toy companies.

Image by Pawel Grzegorz from Pixabay

You’ll Never Guess

As I said above, my mother’s side of the family were Witnesses, which meant Christmas wasn’t observed (nor were birthdays, ugh), but we did do a sort of “Gift Day” over the years where we exchanged presents, but we didn’t do any of the other stuff. There were no stockings or trees or decorations or any of that stuff. Sometimes Gift Day occurred in January, other times it was more convenient to have it on December 25th.

After I went off to college, it was the longest time I was away from home. I flew up for Thanksgiving, and then come December, it was time for Winter Break. Maybe a week or so before it was time to drive up to Richmond, I get a call from my sister.

“You’ll never guess what is sitting in our living room right now.”

After playing 20 questions, I still didn’t have a clue, so my sister blurted it out.

“A Christmas Tree.”

I thought for sure that she was making a joke. Figured that she’d have a good laugh once I walked in the front door and saw nothing out the of the ordinary. But when I arrived at the house, I walked into the Living Room and sure enough, a huge tree, covered in ornaments and decorations and anything else you could think of. Even with the foreknowledge, I was floored by this.

(And there has been one up every year since.)

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Secret Level Part 1 Review

I was intrigued by the premise of Secret Level from the very first trailer they ran. Telling stories where they use the video games as inspiration feels like a great concept overall. While I certainly have played my fair share of video games over the years, I was also hoping this would give me some insight into games that others loved but had slipped by me. Each episode runs between 8 and 20 minutes and runs the gambit of games that have been around forever to ones that are only a couple of years old.

***

Episode 1 – Dungeons and Dragons: The Queen’s Cradle

An attack against the Cult of the Dragon ends up becoming a rescue mission instead. The lead character, Solon, was scheduled to be sacrificed by the cult, but even after he’s been freed there are still voices in his head which torment him. It’s up to our adventuring group to get him somewhere safe and to someone who might be able to help him end his curse. While seemingly a somewhat straightforward adventure at the start, things grow more and more complex for our adventurers as the truth about Solon’s curse becomes apparent in the climax.

As an avid D&D player for over 35 years at this point, this was a perfect game to start the season. I dug how we could tell exactly what everyone’s class was (even if I’m not always a fan of being so overt about things). I wasn’t sure where the story was going, but I was pleasantly surprised by the ending.

Episode 2 – Sifu: It Take’s a Life

Being completely unfamilar with this game (a common theme with these episodes), it immediately grabbed me when the main character died, resurrected, and continued the fight. It reminded me of Edge of Tomorrow (which is a Groundhog Day style movie using video games as inspiration) with a unique take on things. Every time the protagonist dies they are resurrected but are older. From a video game point of view, it sounds like it creates a nice push/pull where you get more abilities with each death, but you also get less health.

(I could actually see a story about “gaming” the system as best you can. Some kind of pact where two characters keep killing each other to ensure they are complete badasses without taking the lesser health aspect into true consideration).

The actual story is fairly thin, with most of it following a video game logic of beating up on the mooks, running against larger gangs, before finally encountering the level-ending (game-ending?) boss. Still, I enjoyed the concept overall (I’m definitely a sucker for these types of stories).

Episode 3 – New World: The Once and Future King

Another game I didn’t know. After a conquering King crashes on the island of Aeternum, he finds that everyone there is immortal. This does very little to curb his conquering sensibilities such that the majority of the episode is mostly played as comedy with his constant deaths never seem to dissuade him from his true path.

While I figured out where we were going fairly quickly, the story was well done and the ending felt earned.

Episode 4 – Unreal Tournament: Xan

While I’ve never played Unreal, I am certainly familiar enough with the idea of death match first person shooters. What worked well about this episode was we got a lot of information, both directly and indirectly, about the overall story and world. Which is a great idea since, at their core, most first person shooters feel very similar, just with the setting being changed. Focusing on a mining robot who manages to gain sentience also manages to give effectively “faceless” cannon fodder a transformation into someone/something we can root for. This is reflected within the story itself where the crowd echoes the viewer at home.

A successful story that showed there was more to the story.

Episode Five – Warhammer 40,000: And They Shall Know Fear

Of the first batch of episodes, Warhammer 40,000 has the worst story. It literally is little more than a group of Space Marines fighting and killing everything in their path until the reach the big bad and fight it too. However, it is also the one I would say to never skip, because it features some of the best animation of any of the episodes. There is a sequence where the Marines are in the dark and are fighting against creatures whose very blood is bioluminescent which creates some amazing visuals for the animators to play with.

100% check this one out.

***

I’ll end it there. They released the last 7 episodes yesterday, so I need to block out some more time to watch them (and I still have 3 from the first batch to talk about as well).

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Repost – Five More Writing Hacks

We’re all looking for the shortcuts in life. Can we maybe only do 30 minutes on the treadmill vs. 40 minutes on the bike? Can we microwave the dinner rather than bake the lasagna? Maybe I can fast forward through the commercials instead of watching them during the NFL game I’m currently trying to enjoy.

Writing is no different. There might be as many opinions on how to write as there are writers living and dead combined. We all have a way of making the words appear, and we definitely aren’t shy about letting others know about our breakthroughs.

I try to do right. I try to use many of the Writing Hacks I’ve encountered because I’m ultimately hoping they will be the difference between a good manuscript and an excellent one. I fully believe that we have to keep learning in order to get better.

So what follows are a few things I’ve either tried or am actually currently doing.

1 – Using a Timer

Want to add some speed to your writing? There are about 1 billion potential distractions waiting for you if you aren’t careful. Someone sends you an email, maybe you need to check Facebook for something, oh, don’t forget to Tweet something today, and so on and so on.

The timer forces you to forget all of that other stuff for 10 minutes. For 20 minutes. For 30 minutes. You’ll be amazed by the output increase in that stretch. And then, as a reward, maybe you spend 5 minutes doing one of those other things before you set the timer again.

2 – Don’t edit while you write.

Instead, treat that first draft like what it is: the first draft. There is power in reaching a “The End” even if you aren’t done with your edits. When you edit in the middle of creating, all it does is put the finish line that much further away.

3 – Wait to edit.

In On Writing, Stephen King talks about how when he finishes his first pass on a book, he sticks it in a drawer and doesn’t look at it again for 6 weeks. It turns out that by waiting a little while before beginning the editing process, he doesn’t feel as beholden to those words on the page. Instead, he is able to take the knife, the hatchet, and the chain saw to his manuscript if it requires it.

4 – Don’t have your characters’ names start with the same letter.

Think about it. Especially in the first part of your book, story, whatever, we’re still trying to get a handle on who everyone is. Now you go and call one guy Steven and the other one Sean. Yeah, they’re completely different people, but by having that same letter at the start, the reader is going to assume one guy or the other. I’ve done it when reading books, and I know I’m not the only one.

Look, there are 26 letters to choose from. If you have more than 15 major characters, call them whatever you want, because that sounds like the least of your problems…

5 – End your current session in the middle of a thought.

Sometimes the worst thing is to open up the document and be faced with a blank screen day after day. And that’s effectively what happens when you finish the chapter the previous day. So if the hardest thing is to start, wouldn’t it be reasonable to think ending in the middle of a chapter… hell, in the middle of a paragraph or sentence might be the best potential option?

I’ve had mixed results with this one, but when it works it works amazingly. You’ll end up with another thousand words extremely quickly. When it doesn’t work I spent too much time trying to remember what the heck I was thinking during the previous page and things bog right down.

***

What writing hacks work best for you?

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Behind the Comic – 3 Brothers Comic Script

 

behindthemusic-thumb-3

 

The company I do a lot of my comic related work with is Terminus Media. Early on, before the money and the fame (ok, maybe I’m still waiting on that), we met in the back of a comic book shop in Stone Mountain, Georgia. These were open meetings where any number of creatives were welcomed to listen in, discuss their own ideas, and even contribute to the anthology comics if they had the desire.

Each time new writers or artists came in they had the same questions I had when I walked through those doors. When I sat down to write my very first comic script I had no idea of how to go about setting it up. It’s a weird thing, this product we read on a weekly basis, but how in the world does it get from the writer’s brain to the artist’s fingertips? How does the script work?

In the comics industry there are basically two main forms that comics take: Full Script and Marvel Method.

Full Script – This is the one most people might be familiar with. In a full script the writer typically is going to break the comic down into pages and then those pages are broken down further into panels. Then within each panel would be a description of what you want the artist to draw (perhaps painting a general idea of the scene all the way to “camera placement”). Finally there will be any dialogue or narration needed. And so on and so forth until all 20-24 pages have been scripted out.

Yet, even among the Full Scripts there are those who give a small amount of  description and those who give tons. Do yourself a favor and try to find a copy of an Alan Moore script… that man writes tons of description and analysis for each panel (some might say too much, but he is one of the greatest comic writers of all time so what do they know, huh?).

 

stan_lee_happy_88_birthday_by_mexpiratered-d35w8lr

Marvel Method was something that developed from Stan Lee’s early days at Marvel Comics. Since he was the main writer (only writer) he didn’t have enough time for a full script. And he happened to work with the likes of  Jack Kirby and Steve Ditko. They were artists who he knew could “do the job” as it were. So he provided them with plots of the comic, but left it up to them to actually layout the pages, determine what would go in each panel, and so on. Then, once it was done, Stan would go back in and add the narration and dialogue.

I had no sample script to work from, so my first one was probably closer related to the Marvel Method than a full script. But that was due to me not knowing than any conscious decision about how this scripting thing was supposed to work.

Over the years I’ve mostly done the Full Script version for my comics. And the reason for that is because many times I don’t know who is going to be the artist on the book. And without that key knowledge, I’d rather give them my vision for the comic and then go from there, than leave them with just a plot.

But, as I work with an artist, and grow more comfortable with them, I try to leave more things in their hands. Fight scenes are probably the biggest one. I feel like no matter how I think the fight could go, the artist is going to have a better feel for the flow of the characters. So why not let them stretch their skills a little bit. I give them general ideas of what needs to happen: “Bill and Jack rumble on this page. Maybe Bill gains the upper hand early in the fight, only to have Jack turn the tables.” OR “Jack and Bill are going to fight on this page. The only key thing is that by the end of the page Jack needs to hold Bill out a window… otherwise go nuts!”

All that is a long-winded way of saying, lots of those people coming into those early Terminus meetings didn’t have a clue about scripting or, if they were artists, didn’t know how to draw from a script. They just didn’t have access to one. So a few years ago, at the behest of some, I wrote out a short called 3 Brothers for the express idea of helping newer artists have something to draw.

Love-Hate-2

I divided the story into 3 parts:

Part 1 was a love story (Romance). Two people in love with each other, some talking head shots, playful interaction.

Part 2 was about hate (Rage). Two brothers, in love with the same woman, have a major fist-fight that doesn’t go well for one of them.

Part 3 was about loss (Death). Two people, dealing with the loss of a loved one, standing in the rain (so they have a little bit of the environment to deal with).

Anyway, I think a couple of people tried it out here or there. I think it was a helpful tool, and as such I’ve placed a copy here.

Perhaps an aspiring artist will get inspired by this, or want to draw something that isn’t just superheroes for their portfolio.

Hope it helps.

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

The Song of Your Life IV

In the movie, Before Sunset, Ethan Hawke is on a book tour where he is talking about his next project: this idea of a song transporting you back in time. How it grabs you and can make you remember things you’d forgotten – all of it locked within a song.

I feel the same way, where the music moment can transport you back to those memories you might not always have right at your fingertips. Things you thought had been lost are now crystal clear once again.

***

Far – Water and Solutions Album

When you have a group of friends your musical tastes can certainly merge over time. It only makes sense since once you discover a cool band, you’d want to share it with everyone else. Other times you break off into smaller groups within the circle where you celebrate a particular album with everyone else merely tolerating it.

When I first heard Far’s Water and Solutions a group of us had headed up to North Carolina/Tennessee mountains to go skiing. We arrived that first night, and Egg put on the album and when it finished, someone else started it again. This continued throughout the weekend when we were in the cabin. And it was always someone different who restarted it.

I don’t know if I’ve ever quite seen that before or since. Whatever magic contained on that CD was exactly the right sound for the weekend.

***

Helmet – Impressionable

Back in the dark ages of the internet (the 90s), it was suddenly possible to find out about rare songs from your favorite band without needing to scour random record stores throughout the city (now, we still did that too, but this helped narrow down exactly what it was we were looking for). For some bands, the list was extremely long (Pearl Jam, I’m looking at you), but for some others they became these names without any knowledge about what they may or may not have sounded like. And there was one song we did manage to hear: “Impressionable”.

At the same time I started working at the Georgia Tech Radio Station, which meant I could sign up for Will Call tickets for various shows in the Atlanta and Athens areas. Now, I was low man on the totem pole, so most of the bigger acts’ tickets were gobbled up, but a band like Helmet was just the right size for me to snag one for myself and one for Egg.

We make it to the show and decide that any time there was a lull between songs, we’d shout “Play Impressionable”. Aside from being a crazy plan, we certainly didn’t really think about the fact that most of these bands had a pretty standard setlist night in and night out. So unless Impressionable happened to already be on the agenda for the night, there was no way they would have practiced it enough to even play it. Maybe if we’d chosen a one of the rarer album songs… maybe, but not some b-side which had never made it on much of anything.

So, this isn’t the story of victory where the band suddenly heard us, decided we were hardcore fans, and played the track. No, but the song always brings that concert back to my memory.

***

LIVE – Throwing Copper Album Tour

This is effectively an anti-memory. Don’t get me wrong, I love LIVE, but when Throwing Copper came out I was in my Freshman year of college and my tv viewing had gone to near nothing, and my radio listening had done much the same. I still listening and buying new music, but LIVE was not the type of act which would have fallen into my lap without some radio play (which I wasn’t hearing anyway).

Except, it should have been right in my wheel house. My roommate bought a six disc changer that he loaded his music in to play on my stero. He was listening to LIVE, but somehow, I never really heard of them. Maybe it was just one of those things where it didn’t make it into the changer or maybe it was on a different disc when I was in the room, but regardless, I had no idea who the band was.

Flash forward to November of that year, and LIVE was going to play on GA Tech campus. It was literally the largest show they’d done up to that point. My roommate and his girlfriend got tickets, but I don’t remember any talk about the concert prior to them heading out that night. I saw plenty of people heading down to the arena as I walked around campus.

Maybe I was just in my own little world. Just me in blissful ignorance.

Over the next couple of months, I discovered LIVE and only then did I realize I’d missed out on something special. It’s no one’s fault (I do blame Chris a little for not forcing me to listen to them), so it becomes this weird not memory of the time I didn’t get to see a favorite play.

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

The Unread Pile – Fantastic Four

Technically, Fantastic Four was the second comic book I ever bought. At one of those Book Fairs Elementary Schools put on every year, I found a random issue and without knowing anything about comics or the characters or literally anything at all… I bought it.

Still not sure how that particular cover made it into the south Georgia schools.

But it would be a couple of years before I started collecting. At which point Fantastic Four became a mainstay in the monthly trips to the comic book store. Of the various Marvel series, I have the third most of Fantastic Four (Spidey and the Avengers being the Top 2). I’ve stuck with them through thick and thin. But eventually I did stop. And then Marvel stopped putting out the comic for far too long. And while I liked Dan Slott’s run, it wasn’t until Ryan North took over the reigns a couple of years ago that the book felt like the book it was always supposed to be.

***

Fantastic Four (2022 Series) – Issues 1-26

Writer – Ryan North

Pencillers – Iban Coello/Ivan Fiorelli/Leandro Fernandez/Francesco Mortarino/Carlos Gomez

***

This run of the Fantastic Four does something that many of the previous runs almost never seem to do: it allows the characters room to breathe. What I mean by that is North immediately breaks up our little group as in a battle which had happened only weeks before forces Reed to shunt the Baxter Building and everyone near it (including their kids) one year into the future. So in the aftermath of this, Ben and Alicia are off on their own trip, Reed and Sue on another, and finally Johnny is doing… well, he’s bumbling and stumbling in ways only he can (and has grown a mustache!).

There is a bit of genius in this move as it sets the reader up to ease into who the characters currently are. Instead of needing to worry about 4 or 5 or a dozen characters, North spends his time with one or two at a time. Weirdly, it feels more like a move in the middle of a run, but works as a perfect jumping on point.

Which brings us to the second big change for this series: most of the comics are either done in one or two issues.

Now don’t get me wrong, I love a 12 issues storyline with maximum stakes and world bending moments, but doing these smaller stories makes the comic feel like a weekly tv show (it has a very heavy X-Files feel without the heavy horror side). Each of our heroes have to lean less on their superheroing and more on their ability to figure out the current mystery. Plus he has really pushed some of their powers in ways I’m not sure anyone has done before. And Reed’s body manipulation has been, at times, a little creepy. It truly makes it something that you could pretty much hop on with any random issue and get a great idea of what’s going on without any trouble.

Throughout the 26 issues so far, they’ve:

Gone to a Dinosaur world and fought Dinosaur Doom

Dealt with a newborn AI

Fought a town where everyone there were Doombots in disguise

Helped a town stuck in a time loop

Released a bunch of trapped ghosts and then dealt with it using a cursed skull

***

I’d be remiss if I didn’t mention the art every issue. While Coello and Fiorelli have done the bulk, every artist draws some of the best versions of the characters I’ve ever seen. FF is supposed to be clean line and fun crazy science monsters, and they deliver each and every month.

Not to mention Alex Ross’s covers are… well, it’s Alex Ross. Not sure what I could possibly say that hasn’t already been said.

***

If I had one complaint, and it is a fairly small one, is that I miss the lack of a big plotline running in the background. Yes, the kids being gone was sorta that, but since they were off screen for that whole time, it just felt like something we’d eventually get to (though the Doom spotlight issue was a direct result of this problem – and was excellent). I figure with this Emperor Doom storyline this will no longer be a complaint. I’m certainly looking forward to where Ryan North takes the Fantastic Four next.

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Year Eleven

It feels really crazy to think that this last year was the 11th year of doing this weekly Tessera Guild blog. I’m not sure that I would have thought I’d still be doing it when we started this website, but it has been a great help to ensure I do a little bit of writing (random as it may be most of the time) every week. It also makes an interesting way to look back at the previous year and see what blog posts I’ve written still ring true to me… or stick out in some way. That way I can highlight them (otherwise they get lost in the internet ether).

 

 

The Worst Game I Ever Played

It’s not all rainbows and unicorns when you go to a gaming convention. Especially since Egg and Lee and I tend to try games and gaming systems we normally don’t get to play. Such a bold move can sometimes lead to really cool discoveries. Other times it can lead to sessions which are probably best left forgotten.

And then, finally, there are those games which still haunt me to this very day. Will I ever escape?

Image by Gianluca from Pixabay

 

The One Where I Don’t Get Seasick On My Very First Cruise

My whole life I got motion sick when riding in cars if I wasn’t in the front seat. I’m not sure if my parents really knew that because I tried not to make a big deal about it. But it made family trips a bit of a literal headache. Flashforward to me preparing to go on a cruise for the very first time…

 

The Reason Why – In Our Dreams Awake

I started up a series of blogs where I talk about… well, The Reason Why I wrote the story/book/comic. It’s been an interesting exercise to try and really drill down to the origins of some ideas. Given that we had a successful Kickstarter for In Our Dreams Awake #2, this seemed like a good time to get into it.

 

The Song of Your Life III

I look through my music collection and nearly each album… hell, each song has a little personal moment for me. A signpost on the journey of who I was to who I am now. Through “The Song of Your Life” posts, I try and focus on some of those songs and stories.

 

Rebooting the Marvel Universe

Given the success of Marvel Comic’s new Ultimate line and the DC Absolute line, this blog feels all the more timely, even if it started as an answer to a question asked on Twitter. How do you restart the Marvel Comic Universe from complete scratch?

 

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Repost – The Song of Your Life

I may have written about this scene before, but it bears repeating. In Before Sunset, Ethan Hawke is on a book tour where he is talking about his next project: this idea of a song transporting you back in time. How it grabs you and can make you remember things you’d forgotten – all of it locked within a song.

I love that idea. And I know that music has had a big influence on my life. Even as I write this blog, Alice in Chains is grooving on the speakers beside me (Jar of Flies). But each of the songs below have a specific meaning in the time and place for me and to this day, hearing the song means having this little memory attached.

***

1988 – The Beach Boys – Kokomo

I’m standing beside my sister as she dials the number to the local radio station. For some reason, even though I’m 12, I don’t seem to understand that there might be multiple radio stations out there, so we’re dialing the “Oldies” station. We get through and my sister asks to hear a Madonna song. There’s a pause and then they say “We don’t play Madonna.”

“Oh.”

Still desperate to hear something from that decade. “Well can you play Kokomo by The Beach Boys?”

Pause. “Yes, that we can play.”

1997 – Limp Bizkit – Stuck

Driving back from Virginia with Lee and Egg, we’d gotten this sampler tape from Limp Bizkit when they’d opened for Korn in Athens, Georgia. Fred Durst was handing them out to anyone who would take them, and after seeing them play Faith, well I figured what the hell.

The sampler had two songs on it: Counterfeit and Stuck, but I can only hear Stuck in my head as we played the damn song probably 50 times on that trip. And with every play, Egg’s “metal voice” would come out with the word “STUCK!”

1996 – Deftones  – Teething

The original Crow soundtrack might be one of my top 10 cds of all time. It is amazing from front to back, and instantly takes me directly to the film and the feeling it tried to invoke.

Now… the second Crow film was… it was not good. But I saw the soundtrack, and I knew that Korn has a song on it. But it was the song directly after that one which grabbed me on the very first listen. I might have run out that following weekend to find their cd and ever since they’ve been my second favorite band – all because I had hopes the second Crow soundtrack would match the first.

1992 – Pearl Jam – Yellow Ledbetter

There once was a time, before the internet, where in order to find out about new bands and new songs from bands you loved you had to go to a record store and HOPE to find something. Sometimes that meant getting bootleg copies of concerts or imports from Europe.

In Pearl Jam’s case, it meant finding the Import version of the Jeremy single which had not just one, but two b-sides: Footsteps and Yellow Ledbetter.

I may have paid around $20 for those two songs, but it didn’t matter. To have those meant I had everything Pearl Jam had done (little did I know how wrong that idea was even in ’93). Regardless, that 3-song cd didn’t leave my cd player for a good while.

1993 – 95 South – Whoot, There It Is

It’s Spring Break and the Grunge bug has taken me over. But I’m down in Florida for a couple of days visiting one of my friends from South Georgia and he’s much more into Hip Hop. So that’s what we listen to as we drove south, and as we drove around the beach town (which I forget which one it is), and as we are just hanging out at the hotel with some girls also staying there.

It was also cold, maybe in the low 40s (for Florida that might as well be negative numbers). And there we all were huddled together for warmth. Nothing came of that evening, we went home the next day, but it’s one of the first moments in my young teenage life where I didn’t feel completely awkward or tongue-tied.

When I got home I bought the single of this song on tape.

***

Of course, being a teenager almost any music would key off on some very important and interesting events whether you’d planned it that way or not. Still, these moments… these songs, silly or not, hold a candle for a memory inside my head. And I’m grateful for it.

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Movie Review – Bones and All

The best horror movies tend to focus on teenage protagonists. The very age when we all didn’t have a clue what we didn’t know (we thought we knew everything). We spend so much time with these young people, actively rooting for some of them to survive (and maybe actively rooting for others to not be as lucky). The stories act as coming of age stories. A warning that you might be transitioning from your childhood into adulthood.

The world is a scary place already, so to have a slasher/ghost/demon/etc. trying to kill you…

Bones and All takes this conceit and asks the question from a completely different angle. It is from the Monster’s point of view. Whether it is our lead, Maren, who is trying to figure out who or what she actually is. Or whether it is Lee, who knows who he is, but throuh Maren’s eyes he now sees himself in a different light. Or whether it is some of the other Eaters they encounter. Those who might embrace their darker natures. Is being true to yourself mean that you are evil?

Probably when we’re talking about eating people.

But really, we all have some form of darkness within us. Obviously, for most it isn’t horror movie level. I think of it as that Devil on our shoulder who tries to influence our basest natures. You know where you should cuss someone out, but end up listening to the Angel instead. Still, that darkness is there. For some it may be a constant struggle against some form of addiction in all of its various forms.

The disease is there. The question is what are we. Who are we?

It feels like Bones and All is trying to present and answer these questions as best it can. The journey Maren goes on to figure out where she comes from, shows her a world she never even thought existed. And where many horror movies would jump to the evil immediately, this movie takes its time. A very slow burn as she goes through the full spectrum of emotions. It never rushes her (or the audience for that matter). It doesn’t shy away from the horrific actions she is forced to take, but for many of the other characters – this is simply their lives. They have some control, but in the end, they can’t fight their nature.

But she says something within the movie that sums up her world view – “I would have done the same… in my own way.”

She believes that she doesn’t always have to be the monster. That much like the vampire movies where they drink rats or whatever, she can maybe find a way to live a “normal” life. The good side of her could possibly win.

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Movie Review – The Mandela Effect

The Mandela Effect feels like a movie where we are on a journey with the writer of the film as he works his way through the very idea of the “Mandela Effect”. And I think that is a very good thing.

For those who may not know, The Mandela Effect is a term coined for people who have memories of something happening that is counter to reality. The most popular (and where the name comes from) is the idea that many people thought Nelson Mandela had died in the 1980s. Had you put them to a lie detector test, they would have passed it because they remembered it. The only problem is that Mandela didn’t pass away until 2013.

False memories? Parallel universes bleeding into each other? The simulation which we all currently live in (and is possibly the darkest timeline) glitching?

Whatever your flavor of rabbit hole you wish to take, this movie is more than willing to spiral down with you.

The core plot is a simple enough one: A husband and wife have a daughter who passes away. While trying to make some kind of sense of the world he now lives in, Brendan notices that some small things are different than what he remembers. Book titles, the Looney Toons name, the look of the Monopoly guy… all of this pointing him, in his grief, into trying to find an explanation for it all. And he then begins to take a personal journey to figure out whether his reality is true or not.

***

Definitely less Horror and more Science Fiction (obviously), I thought that some of the questions being raised by Brendan were ones we all have asked. He is simply trying to find Order in a world full of Chaos. The same thing we all would like in our lives. It is somehow more comforting to think that our lives are perhaps not our own, but a simulation being run around us. Order is comforting. Chaos is terrifying. If there is no specific reason for an event in our lives (especially a tragic one), that is so much worse than anything else might be.

Brendan wallows in these theories, emotionally seperating from his wife who is also trying to work her way through the grief process. And through all of that it introduces a couple of interesting thoughts about the lengths someone might go to “get their life back”. Would they abandon the ones who survived in order to cling to a life which doesn’t exist anymore?

***

How much does a person’s memories affect the world around them? If you remember an event one way and everyone else remembers it differently… how do you rectify those differences? How much do other people’s stories shape our memories as well? I know there have been many times where I remembered a portion of an event, but then a family member mentioned something which I’d completely forgotten (or buried too deep to even conjure back up). But is that memory mine or simply a construct of someone else?

***

A couple of years ago, I hit upon a similar thought process. I’d come home and my toiletries were on a different side of the bathroom. I’d been going to the right sink for years and suddenly I’m using the left sink. It’s a very minor change, but one which got my mind turning over and over again. If I knew about the Mandela Effect, it wasn’t at the forethought of my brain. And I started crafting a story about a man who was starting to see some inconsistencies with his memory and everyone else’s memory.

Many, many words later, and I had writen The Echo Effect.

While my trip down the rabbit hole was far different than this particular movie, I enjoyed viewing another (a parallel) version of these ideas could be presented… and what their ultimate outcomes might be.

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Movie Review – It’s What’s Inside

It’s What’s Inside feels like it could be a Black Mirror episode with a couple of additional tweaks here or there (which is fairly high praise coming from me).

The basic set up is a group of college friends getting together for a prewedding night to celebrate the impending nuptuals. In the process of reconnecting, the audience is shown how some of them have lived in the meantime. A couple of them are in a relationship (that appears to be struggling), you have the social media influencer, the rich kid, a couple of new age women, and the nerdy guy who none of them have kept up with since college. However, since they made the pact (about getting together before the wedding), he still shows up and has the MacGuffin which the whole movie is based on. See, Forbes (the nerd) has a device which will allow a person to switch bodies with another person.

What the movie does really well is explore the age old idea of what it would be like to walk in someone else’s shoes. What sort of freedom might you have if no one knew who was driving the body you were in? Would you lose some of the inhibitions? Would you lose a part of yourself?

While I would agree that who we are is based on our memories, our thoughts, our history, whatever you want to call it… I don’t believe that it exists outside of the idea that our bodies directly affect who we are as well. I’d argue that these meat shells we all wear reflect our thoughts and vice versa. If you have a more attractive body/face/etc, then you may have a bit more confidence when going through your life. And less if you are less attractive (or perhaps preceive yourself as less attractive).

Image by Kohji Asakawa from Pixabay

But being able to wear a second skin, even for a short time… we see the characters (or some of them) really get into their roles.

I didn’t mention it, but they are playing a game where you aren’t supposed to tell anyone and whoever is the last one to get found out “wins”.

This mostly means there is no reason to not do some level of roleplaying. And I think the actors all do a pretty good job of “playing” their new roles, but the movie does a clever bit of storytelling where they will show the scene in reds/blues/& greens to show us who is inside the person. So even if you got a little confused about who is who, this snaps things right into place.

I don’t want to go into spoilers, but you can likely guess that things don’t go smoothly as the night progresses, and it is those moments there are some interesting choices and some things that didn’t allways make a ton of sense. It’s not bad decisions, but sometimes it had me wondering if a person would really react to the situation in that way or not.

***

Regardless, it has enough twists and turns that make it worth giving it a watch this Halloween season.

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Movie Review – The Platform 2

It’s October, so it’s time for my annual attempt to watch a bunch of horror movies. Of course, this quickly turns to lamenting the fact that somehow even though the month has 31 days in it… the calendar moves far too quickly for me to watch as many as I would like (and yes, I realize I can watch horror movies during other parts of the year – but this is the horror month!).

A few years back I sat down and watched a very strange movie called The Platform. The concept is a vertical prison where food is lowered to the inmates down into the bowels of the earth. You only get to eat what you have requested and nothing more. However, humans being humans, most of the time the higher levels gorge themselves on whatever they like, leaving those below to starve.

It was this weird movie that really sits with you over the days after a viewing. Less jump scare horror and more “wow, this is fucked up” horror. I would have never guessed it would have garnered a sequel.

With The Platform 2, it is still the same situation as the last movie, save there appear to be a set of rules which allows the food to reach many of the lower levels (I believe they mention food making it all the way down to the 170s at one point). The big sticking point is that there is a not so secret police who ensure the rules are followed. And if you do anything against their edicts, they will come to ensure you do not make that mistake again.

With both movies, there is a social contract which is supposed to be followed. And if it is, then everyone can potentially get what they deserve. But in both movies we see that those in charge… whether they are the upper levels of society or the “police” enforcers abuse their powers almost immediately. The other side, whether it is those who are just doing what they can to survive or the true “barbarians” who believe that their own self freedom is the most important thing.

It is never really about the best thing for society. It is only what is best for them. Might makes right without any concern that they may be on a lower level during the next month(s) struggling to survive with limited or no food at all.

Instant gratification is all that matters.

What we truly end up taking away from this social experiment is that the only lesson which can be learned is that you cannot become indebted to either side. Neither have the answers to your questions and doubts. Both will take you down a path where you are no longer your true self or anything close to it.

Instead, you must find a way to work through your own traumas for only you can determine your freedom. Only you can determine when you’ve served your time.

***

Again, these two movies are more about making you think than they are about giving you some simple scares. Their attempt to be a funhouse mirror version of our world makes it where you can see the parallels, even in the horrific mess the main characters find themselves.

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Don’t Finish It

Image by Hannibal Height from Pixabay

Years ago I wrote a blog post called “Just Finish It” (which you can read here). It was all about the idea that all those partially written stories and outlines and scripts sitting on my hard drive wasn’t doing me or anyone else any good. Saying that I’m in the process of writing something sounds good, but when you never actually get the damn story to the finish line, there is very little difference between all that and having written zero words. In the end, the mantra of “Just Finish It” was and is a good one. At some point we all need to have pencils down. Because you can write and revise and edit and rewrite and trash and and and… but until you are DONE, you don’t have anything.

I still believe all of it (even if the title of this post seems to indicate otherwise). However, having finished a few projects all these years later (never as many as I would like, though), I have come upon a corallary to this rule.

Sometimes when you are working on the beginning of a story you might have a general idea of what it is about, who the characters are, and where the ultimate destination might be. Then through the writing of the project, you discover other little bits and pieces about what could be added or tweaked to make the story all the stronger. It’s one of my favorite things when I’m writing.

Recently, I’ve had a slightly different experience with one of the shorts I’ve had on my hard drive for a while now. It’s a story that I have a general idea about the beginning and end, but for some reason it always gets a backseat to whatever else I’m working on. So when inspriation does strike, I write up those notes or work on it for a night or two and then it might be a month before I get back to it. This has gone on for a couple of years at this point.

But here’s the thing… had I taken my own advice, I would have created a perfectly good and fine short story. Something I might have been able to submit to a couple of places, and maybe it would eventually find its way into an anthology of my own short stories. All great things… for sure.

However, I would have not been able to let this thing breathe. Let those ideas percolate until they have stretched and become something much larger. Where the original short might have topped out around 20 or 30 pages, this thing wants to be something even more. I’m sitting around 40-50 pages at this point and have so much more which needs to be said.

So maybe the proper advice is to finish it, yes, but only if the story is ready to be finished. Don’t put THE END on the last page unless you are sure there is nothing more to write for those charcters. If you thought it was going to be a short story and it shifts to be able to become a novella… that’s OK. Let it be what it needs to be. When you are able to do that, you’ll not only have better stories, but you’ll have a better insight on what makes a complete tale.

Then you can write THE END and be satisfied.

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Still The Best Show You Are Not Watching – The Lazarus Project

 

Almost 1 year ago, I wrote a post about this show I’d stumbled upon: The Lazarus Project. It was this weird Groundhog Day meets time travel meets What If about a secret group of people who have the ability to reset the world back 1 year. Which is right in line with my own science fiction novel, The Echo Effect (available on Amazon here). These characters were dealing with Apocolyptic Events for the Earth, using their Reset as a last resort. But when they pulled the trigger you might have to relive the last 12 months of your life with full knowledge of what occurred in the last timeline. Which can be somewhat maddening (for some characters).

After the ups and downs for George in the first season, I wondered how they’d top it. And given some of the terrible things which he had to do in the first season… well, how do you deal with someone who is going to come back to life with the rest of you everytime you reset?

Due to the event of Season One, the world finds itself caught in a true time loop of only 3 weeks. An endless void of time where no matter what you think of your friends and enemies, no one wants to be trapped forever.

But if that would have been all we did through 8 episodes, it wouldn’t have been quite enough. And since it turns out the development of Time Travel (HG Wells style) is what caused this tear in space/time… Time Travel is the only way to solve it.

This change opens up so much more things within the show. Characters who we only got to meet for a very short stint in Season One are suddenly alive again. What happens when you meet your doppleganger? Would you trust the “future” you to have your best interests in mind? Are you willing to go to that dark place again, George, in order to do what must be done?

I don’t want to give any too much more than that but for another 8 episodes I was captivated week in and week out wondering exactly where they were going to go. Surprised at some of the outcomes and nailing the predictions on a couple of others.

***

Now, as I was looking up something on the show, I just saw it was not renewed for a Season Three, which is a bummer. But don’t let that dissuade you from checking the show out. Yes, overally we do end on a cliffhanger, and I will forever want to know what happens next, the Season Two arc was solved by the end. So it is a bit of you get a partial resolution, just not a complete one.

I still think it is a show well worth the watch.

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Dragon Con Suggestions

 

One of the things we discussed throughout the Dragon Con weekend this year was how it feels (fair or unfair) that Dragon Con makes very small, incremental changes so that you don’t always notice them in the moment. Looking back, though, you can see how certain things have improved or changed. This section is less an airing of grievances and more a hope for a quicker change.

Attendance

Capping the attendance. I actually think having maybe 65,000 people might be a number closer to what would work best, but overall I think where we are is alright enough (75,000). I’m hopeful they will keep it around/near this value for the near future. And unless some other hotels are added in the area, I’m not sure they can support much more.

Loading the Panels

Load the rooms earlier. Please. There were multiple times this year and in previous years where they didn’t start loading the rooms for the next panel until there was 10 minutes left. It didn’t take 20 minutes for the previous panel to clear out. The biggest problem is that you make it so that people miss the beginning of the panel they just stood in line for an hour (or more), which honestly shouldn’t happen.

Badges

Mail us our badges. While the badge pick up process is much smoother these days than it was 10 years ago, I think we’re well past the point of having to fight those lines. When we were driving around looking for a parking spot, I saw the line for Saturday badge pick up was outside of the Sheridan and down the block. I know people have this fear some kind of mass fake badge market will crop up, but I’m not sold on that being the reason to not do it.

College Football

College Football Kickoff Game (or whatever it is called these days) – Since Dragon Con is on Labor Day weekend it is always going to share the weekend with something in downtown Atlanta. I’m not sure anything can be done about that. However, over the last 15+ years the Kickoff Game has also been on Labor Day. That made a ton of sense as you want to highlight the beginning of your season and Atlanta is a mecca for college football.

Now things have changed. We have this weird Week Zero thing where we get a handful of games but for some reason it doesn’t count as opening weekend. So here’s the solution:

Have the Kickoff Game on Weekend Zero!

It would not only help Dragon Con and downtown Atlanta by not having multiple BIG events on top of each other, it would allow the hotels in the area to have back to back BIG weekends… which feels like a win-win to me. Who wouldn’t want to be booked solid for 10+ days. The networks can still build this up as the BIG thing and with the sheer number of teams, Labor Day weekend will still have plenty of potentially good games.

And let’s face it, those fans who are coming to see their team play would come regardless of if it is a 3 day weekend or a regular one.

Note, if this did happen, I would be slightly disappointed to never have the experience of visiting fans from Missouri or Mississippi looking around with the odd look of “what in the world is going on around here” from all the cosplayers.

Also, this is something completely out of Dragon Con’s control. It is more about me putting it out into the universe and hoping!

***

If you haven’t already, you can check out my two previous blogs about my experience at this year’s Dragon Con:

Part 1

Part 2

***

I’m thankful we have Dragon Con in our backyard. And there isn’t a year that goes by I don’t wish I would have found a couple of hundred dollars in order to get an Eternal Pass all those years ago! Looking forward to next year.

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Dragon Con 2024 Recap Part 2

Check out Part 1 here.

Saturday Cont.

Traveller

The only thing I knew about Traveller was that it is a scifi game, and it is old. I remember seeing ads for it in old Dragon Magazines. According to our GM (a wonderful fellow from Melbourne, Australia), it has been around since the mid-70s. This was extremely interesting to think about as the game unfolded. Technologies we take for granted in our daily lives were not considered when they developed the game. So you end up with some weird things like “Pony Express” information exchange. There is no send an email or whatever. Information is hand delivered.

Just an interesting look back at how those developers looked to what the future might look like. And makes me want to go down the rabbit hole to see what other things might have been developed (or not developed).

The game itself was one of the very few I’ve ever played in at a convention where there was nearly no combat (technically we fired on a ship near the end and destroyed it, but that it was it for the entire 4 hours). The GM stressed early on the system was brutal. In addition, we only had 2 fighters with us. Given that I was playing the Scientist role, I knew I wanted to avoid combat at all costs anyway.

Funny enough, in most of these gaming sessions, when you play a scientist type you do so knowing you are going to be rubbish at anything combat related. Your hope is that you get a couple of moments to shine in between fights, but mostly know it’s going to go a certain way. But because we didn’t have those fights and because we needed to have the Scientist investigate a bunch of things – I was the rock star of the group, and probably rolled the dice more times than just about anything else (which I wasn’t expecting – it was a nice change of pace).

Overall it was a cool session and while I’m not sure I’ll likely be able to play it again outside of a convention (since none of my playgroup has any experience with it), I’m glad to have had a little trip into history via the future.

Afterward we grabbed a bite (way too late) and then got home some time after 12:30.

Sunday

Seth Green and Nathan Fillion Panel

It said something about Robot Chicken in the panel title, but there might have been one Robot Chicken question 45 minutes into the panel. Of course, it had to do with a Firefly style episode in the same vein as Star Wars or the Walking Dead. You can imagine this idea went over really well with the crowd.

This was Seth Green’s first Dragon Con, and he seemed to be having a lot of fun. Randomly (though appreciated) someone asked him about his role on Can’t Buy Me Love, which is one of those things I always forget until I’m rewatching the movie. He also told someone on the phone (who was named Meg Griffen apparently) a “heartfelt message” in Chris’s voice. And even had a story about when he was on Buffy making the director uncomfortable because he was only had a sock covering his privates (for those who may not know, he played the werewolf Oz on the show, so when he woke from transforming he was often… without clothing).

The two of them apparently vacation together and were a great pair to have on a panel together.

Resident Alien

Maybe this is the bit which causes Courtney to actually watch the show (to be fair, I think she’s probably watched 10 or so episodes over my shoulder, but is only half paying attention)? I always love when the actors are asked what their “nerd” thing is. Many times you get answers which are ok. Maybe they say Star Wars or Star Trek, and you know they like them, but probably not in the same way many of the people in the crowd do. But then there are those moments when their posture changes and their voice gets a little faster/higher, and you just know “oh, this is their THING”.

Alan Tudyk apparently is really into yard sticks (yes the measuring kind) (no it wasn’t a joke). Alice Wetterlund loves Star Trek. Sara Tomko talked about meeting her first fan who cosplayed as her. And Meredith Garretson mentioned a book series (which I sadly didn’t catch the author), but she came back to it a couple of times.

See they are just like us! 🙂

Agents of Shield

Probably the cutest moment from the convention was when Brett Dalton’s daughter (maybe 10ish) asked him a question after standing in line. He made sure we all gave her applause enough to “embarrass her”, which we did. Having him and Cobie Smulders on the panel created an interesting balance as he was on the show for however many seasons while she was on there a handful of times but has all the MCU movies under her belt. Which meant their experiences were wildly different and created some interesting conversations.

You could tell that both of them really enjoyed working on the show/movies, and are always down for even more if the time allowed.

 

LitRPG Writers Panel

Weirdly, the only panel I almost didn’t make it in was this one. There was one seat left (which left Courtney outside the room, but this wasn’t really her thing anyway). I’m interested in LitRPG, this whole genre which is probably only a decade or so old. I have a short story which is morphing into something more that I feel like fits right into that heading. So I figured I’d sit in and see what some of today’s writers had to say.

Overall, I learned a few things. It definitely feels like they all (though to differing degrees) put a fair amount of thought into the game system the characters are playing. It also seems like the indy publishing plan of writing in series, releasing a lot of books overall (though many tried to stick to trilogies), and maybe even the use of spreadsheets to keep track of everything. Dakota Krout also reinforced that idea what we see in the finished product started years before. And the core of the game may have started even before that.

I need to check out a few of the novels to get a better feel (I’ve only read two, maybe three LitRPG books at this point). but it feels like a very interesting path to have available.

***

Once that was done, we grabbed food, and then did the slow drive home with a little of the post-con blues to keep us company. Overall, another great time, and I’m kind of thinking we may try to dip our toes into the hotel craziness if our luck can hold. The 40 minute drive downtown and back home wasn’t bad, but there were a couple of things we likely would have done if we were staying downtown.

Hope everyone else had a great time. See you next year!

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Dragon Con 2024 Recap Part 1

One of the biggest questions I had this year, and honestly every year, was how would Dragon Con 2024 actually feel? Would it be overly crowded? Would we end up waiting in long lines for panels and miss out?

The only way to find out is to go, right?

Friday

In the week leading up to Dragon Con we go through the App and I star literally anything and everything I might have some interest in. Which means 4 or 5 panels might show up in my schedule for a time slot. I do this for a number of reasons.

To coordinate my panel interests with any that Courtney might have earmarked.

To not forget about anything that might get lost in the amazing number of panels Dragon Con puts on.

To have back-up panels available when you realize the line for the one you want is wrapped around the hotel.

To have a back-up panel when you are in the Hilton and the next one you scheduled is in the Westin and it is Sunday and your feet hurt.

Nathan Fillion Panel

This was the one Courtney and I both had marked as the number one panel to see. Aside from how good he is on panels, I don’t think we’d ever seen him solo one. We also knew the line was going to be long. As soon as we reached the backside of the Hyatt, we found the end of the line and crossed our fingers. About 10 minutes before the panel began, the line started moving. By the time we got into the room (about 3 rows from the back), Nathan had already begun talking (annoying).

Once we were seated, he treated us to stories about his career. How he got the speaking roll as Headpool in Deadpool/Wolverine (apparently the key is Ryan Reynolds helping you out and then thinking you did him a favor). How he has a trick knee, so any running you see in the Rookie is not always him. How he would do a Firefly: Captain Malcom show in the Picard style now 20 years later.

The hour went by far too quickly. I could listen to him talk for days.

Smallville Panel

Given the quick turn around (30 minutes after our first panel in the same room), we took a bathroom break and grabbed a snack. Luckily the line wasn’t very long, so we were able to load in and were fairly close to the front. Kristen Kreuk and Eric Johnson were on hand to talk about Smallville among other things. Starting a trend which would be a common occurrance through many of the weekend’s panels, I believe this was each of their first Dragon Cons. They talked about how cool it was to see the cosplay and seemed to be having a good time. We determined Kristen must be a vampire of some sort since she looks exactly the same as she did 20 years ago. Eric told a great story about his time on Vikings when he kept blowing a scene because his sword kept getting stuck in his scabbard.

 

Saturday

Before I get into Saturday proper, we had a bit of an adventure getting there. Egg again came over to the house to carpool, and we left around 10 AM. My thinking was that since our games don’t start until 1, that will give us time to grab lunch beforehand. While I knew the Parade was going on, I hoped we’d pick a route not to get caught in it.

What I didn’t consider was that the College Football Kickoff game between Clemson and Georgia was at noon (WHY?). This meant the interstate snarled. Once we got off on our exit, it was no better. Then to top it off, the parking deck I chose first didn’t have any empty spaces. Of course, they were letting us in, but after going through 7 or 8 levels we didn’t find anything. We finally had to park much further away than I would have liked. All in all it took us over an hour once we got off the exit before we had parked and exited the vehicle.

 

Gaming

This was our second year of doing our best to avoid the crazy Saturday crowds and instead just hang out in the Gaming building (Mart 3). There is food to be had there (Chick fil a and Jersey Mikes) and the area where we game has plenty of space so for the most part you are not ontop of each other which is sometimes a problem at Gen Con.

Deadlands (Savage Worlds)

After many, many, many attempts to play the current Deadlands system including that one time at Gen Con when we thought we’d gotten it right and instead it was for the 1st edition version of the game (which felt very complex). I’m a big fan of westerns and weird westerns, and this came at a time when I am knee deep in playing through Red Dead Redemption 2… so I was ready to be a cowboy of some type. With the five players at our table, I felt like we had some good interaction with one another, and the premade characters (from the Kickstarter box set) had some interesting flaws on them that helped inform some interesting roleplaying directions for players.

I chose the Witch to see how the magic system worked. And it didn’t disappoint. While I had some “charm” style spells, I didn’t have a ton of opportunity to use those. The Blaze ability (think Fireball) helped turn the tide (or made it so we didn’t get our asses kicked) when dealing with some Federal officers chasing after the same item we were hired to go collect.

With Savage Worlds I learned I have a red six side (likely stolen from a Risk game many years ago) who loves to “explode” on me (in Savage Worlds when you roll the maximum on a die, you get to reroll it and add the new roll to the previous one). This allow my character to do a ton of damage in one of the shots. And since in Savage Worlds you are supposed to be Big Damn Heroes, it goes a long way to helping you get that feeling.

We ended up destroying the abomination keeping the item in question, and then Lee managed (with his dying breath) to outduel the enemy Gunslinger by drawing the Joker card (which basically let him go first). It was a really cool moment we had joked about earlier in the session (as in – it’s likely not going to happen), and then to have it show up in the biggest moment was awesome.

A great game and one I’d love to play a campaign in.

***

Tune in next week for Part 2 where we see Nathan Fillion again, play cowboys, and nearly miss a panel.

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Dragon Con Through The Years

Late summer in Atlanta means some level of reprieve from the blistering summer heat (not that it is really gone until October some years). Baseball is beginning its downslope to the playoffs. Football is just under way. And 90,000 of your best friends descend to participate in Dragon Con!

I’ve been going semi-regularly for over 30 years now. From when it was more comic convention to now when 90,000 best friends MIGHT be a little too many on Saturday. As I get ready to make my way downtown again, I wanted to look back over the various recaps I’d done and collect them all in one place. So in that tradition, here’s the full lists of reviews I’ve done since 2014 (minus 2020 for obvious reasons):

Dragon Con Memories – A walk through the years before 2014 as I talk about my relationship with the convention

Dragon Con 2014

Dragon Con 2016 – The Bad

Dragon Con 2016 – The Good

Dragon Con 2017 Recap

Dragon Con 2018 – Wish You Were There – I missed this Convention due to family commitments, but it has a few Dragon Con Hacks which I should honestly expand on in a blog at some point.

Dragon Con – Everything Pop Culture – A lead up to 2019 where I put my Old Man Yells at a Cloud pants on (a little bit).

Dragon Con 2019 – Review Part 1 – Where I find out I’m allergic to Aleeve!

Dragon Con 2019 – Review Part 2

Dragon Con 2021 – Review

Dragon Con 2021 – Review Part 2

Dragon Con 2022 Recap

Dragon Con 2023 Recap – Part 1

Dragon Con 2023 Recap – Part 2

***

If you’re heading down for the weekend, hopefully I’ll see you!

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

The Worst Game I Ever Played

Image by Gerd Altmann from Pixabay

I was doing my blog for the week of Gen Con where I give an easy compiling of the links from all the years I’ve gone (and you can find that “index” here), and rereading some of those old posts got me into a great mood for the upcoming week of gaming. However, it reminded me that somehow, someway I have never really talked about the worst experience in gaming I’ve had at Gen Con. And I feel like enough time has passed that it’s long since over due.

At Gen Con 2019, Egg, Lee, and myself played in a later night session of a game called Amber. Now before I get too into what worked and (mostly) what didn’t work, I realize that just because I didn’t have a great time during the game didn’t mean that the other 30+ players weren’t having the times of their lives. And that’s obviously OK, too. But…

First, this is what I said about the game at the time:

I kid Egg about diceless games, saying that they are Communist. Mostly I prefer games with dice… then again, I don’t have the horrible luck he does (seriously, it is odds defying). Amber is one of those diceless games that’s been around for decades, but none of us had ever played. Based on a series of novels I learned a few things about the game.

First, the people who are into Amber, are REALLY into Amber. Think of your favorite series of books (probably Game of Thrones or Dark Tower for me) and then multiply that love you feel for them by a hundred… and you’d still be short. They know everything about the world… everything…

Which can make it a little bit to penetrate such a thick history. The story seemed to trump everything throughout this session, which I’m not sure if that is how most Amber games go, or just more of a GM preference. I must admit that this one didn’t work for me. In addition, it ran over by 2 1/2 hours, so we didn’t get done until 2:30 in the morning, which threw off our schedules a bit for the remainder of the weekend (that lack of sleep starts here).

***

The first and immediate thing is the diceless thing. I’m probably never going to be onboard with a diceless roleplaying system. I feel like one of the things I like about the games I play is the uncertainty factor. The idea that there is a little bit of fate being pulled and pushed in various directions for me or my fellow players to react to. The joy at succeeding on a roll that could tilt the entire session/campaign in one direction or another. The agony at failing your die roll and suddenly having to scramble to find some way out of the predicament you find yourself in as a result of the disasterous roll… those are the moments I love.

At the same time I can also admit that much of the dice rolling during the course of a game may not really matter. If you have a perception roll for everyone in the party, more than likely you only need one person to have a success for all the players to effectively get the same knowledge… leading us to the question of why bother with the rolls in the first place? And we all have had the fun and excitement of a combat that runs on for far too long due to both the heroes and the villains not quite rolling well enough to sway the battle to one side or the other.

However, within this particular session, the idea of not using dice meant that everything was more or less determined by the GM only. Roleplayers talk about adventures in the terms of railroading the players or open sandboxes which allow those same players to pick and choose what they want to do. The idea being that the GM and the players should look to build a story together and not just exist at the whims of the GM.

He had more agency as a ghost than we did as players.

The problems with the session were as follows:

The Characters we were given/came up with had very little agency within the story. And this wasn’t a case where we (personally) we not getting agency, I don’t believe anyone really was. At one point, the three of us came up with some simple way to tie our characters together only to be told that we should be at odds. OK, no big deal. So we changed that and then immediately the story changed so we were tied together.

The GM was writing his own fan fiction. That night, long-since seared into my brain, felt completely like the GM had written us a fan fiction within the world of Amber and somehow we were all unwittingly playing a captive audience under the guise of roleplaying. To the point where after we had already exceeded our time slot, he proceeded to read page after page from his notebook detailing how the adventure’s story was to end. If there was any doubt that our character’s actions had any affect on the story he constructed, I’d been hard pressed to figure it out.

Too many players. I think there were at least twenty players for this game and one GM. Many of the things that we and other characters we doing by interacting (roleplaying) was completely lost because there was no need to check in with us if another player had somehow grabbed the spotlight.

One player tried to grab the spotlight. In college you have grad students who act as assistants to the Professor. They can help teach the class when the Prof is unavailable. They can grade assignments, etc. In this session, what that meant was helping to control the narrative to make sure whatever character you were playing had the most impact upon things. Oh, the guy did it in a very shrewd way by talking with players at the beginning and then being the point man for the GM. However, it got to a weird point where his voice was simply the loudest one in the room (and we were playing in Lucas Oil Stadium, so that’s saying something).

The session went over by 2+ hours. Listen, we’re all there to play games. Sleep is for the weak. Chicks dig narratively driven scars from tortured characters. But it is one thing to go over by 30 minutes, maybe an hour, and another to just disregard everything when it comes to time so that you can tell whatever story you wanted to tell.

Could we have left early? Oh yes, we could have left at the alloted end time of midnight. But I don’t leave games early. And I especially wanted to see if it would somehow turn around or remain the train wreck it appeared to be.

Image by StockSnap from Pixabay

***

The joke is that we actually are still playing Amber. The Shadow still grips us, and nothing we have done since is real. The three of us are forever stuck in an unending Hell where we can only watch as the story proceeds around us, never interating with anything… ghosts to a world who had long forgotten we were even there.

And much like any cautionary tale, I will not bother with trying to play another session in the hopes it was just a bad experience. I could not do that to myself. Living through it once had been more than enough.

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

 

Gen Con 2024 Recap – Part Two

Flashback to Thursday (Day 1)

If you missed Part one, you can find it here.

In writing this blog, I realized I left out one of the things we did on Thursday, and that was to attend the Margaret Weis and Tracy Hickman Dragonlance 40th Anniversary Panel. I ended up getting there about 1/2 way through it (which meant I needed to pick up my copy of the book at the booth rather than at the panel, but luckily that process was smooth enough), but I was still able to listen to them talk about about the journey to this point… though, every time they said 40 years I felt a little bit older. Chronicles were some of the very first novels I read once I discovered the joy in reading. In many ways Dragonlance was more of a gateway to roleplaying than anything else I’d done, enabling me to see exactly what it meant and how these numbers and names on a few sheets of paper could be transformed into living/breathing characters. A process I still try to employ in my writings.

We all went into the panel thinking this was the last ride for the duo of authors within this world, so imagine our surprise when later that day it was revealed they’d be writing in Dragonlance once more, this time going way back in time to Huma.

I haven’t started in on the new trilogy yet, but now that this 3rd book is in my hands it is next on the reading list!

 

 

Friday (Day 2 cont.)

Old Gods of Appalachia

We pick up with my favorite session of the weekend. Horror games are not something I get a lot of opportunity to play overall. In my experience they seem to lend themselves more to shorter campaigns (stories), or perhaps it is just I’ve only been a part of a handful that have lasted longer than a few sessions. Whenever these sessions open up, I’m excited to see what opportunities they might provide.

The other thing I’ve definitely noticed about any horror or horror adjacent game is you have to have buy in from the players. And by that I mean you need to all be on the same page as to whether you are going to take it seriously or if you are going to effectively do a version of Scary Movie (or insert your Horror B-movie of your choice). We were lucky on Friday night (plus the best horror games are done at night, right?) where we had an excellent GM. His ability to set a scene and weave the right amount of tension throughout the session really made for an excellent experience. And all six of the players were pretty much bought in on the story. While there were definitely a few moments of laughter, it did exactly what you wanted it to do, give you a tiny pause from the impending doom that certainly awaited you.

We played the adventure “Best Leave Them Ghosts Alone” and without giving any spoilers, I felt like it had room within it for everyone to have a moment to shine. The story had some combat but also allowed for the roleplaying moments I really appreciate during these gaming weekends. After the game we spoke with the GM for a maybe twenty minutes and looked at the various products Monte Cooke had to offer. I thought about buying the book, then thought I shouldn’t, then we left the room… only for me to get about 10 feet and say f- it, and go back and buy it. I’m looking forward to reading through it and maybe get one of those short campaigns going at some point.

 

Saturday (Day 3)

13th Age

I was listening to the podcast Reading D&D Aloud when I heard Rob Heinsoo, co-designer on the 13th Age RPG. They had just finished up their Kickstarter for the 2nd edition, and in discussing the system he mentioned something called a Escalation Die, where every round it increased by 1 and added to your To Hit rolls in an effort to both end combat a little quicker and increase the ability of the heroes to potentially win the fight. I’d never heard of such a thing, and it made me wonder about the system in general.

Saturday, as originally planned, had a lot of free time with Daggerheart being the only game we’d secured to start. When I mentioned this to Egg, he said he might be able to get us a game of 13th Age through some of his media side contacts. Sure enough, we secured a two hour session… with Rob Heinsoo!

Normally with two hour sessions you get pregenrated characters, but Rob wanted us to see a bit of the character creation, so while the abilities and powers had been listed out on the character sheet – the “cool stuff” was coming up with our “One Unique Thing”. Basically, 13th Age has you come up with something extremely special about your character, and in theory, it could be anything you’d like. Anything is a large box to figure out, so Rob gave a couple of examples (which I wish I could remember them all), but the one that told me you could dream big was:

I am a former god who has fallen from the patheon.

I mean, you can’t get much bigger than being a god.

So we went at coming up with our Unique thing. Egg had his bard whose instruments were from skinned trolls (so the playing kept them from fully regenerating). Lee had a Draconian whose claws were his weapons. And I was playing an Elf Ranger…

As an aside, I’ve thought about Elves in our roleplaying games. Here are beings who are effectively immortal. And I always wonder how they could possibly live so many lifetimes without going mad from the pain and loss of loved ones. From the sheer amount of memories weighing them down. In my mind, I’ve thought it might be cool if every 100 years or so you must return to your homeland and have a Renewal Ritual performed that would excise some of those memories from you. It might not be a complete mind wipe, but by reducing some of your experiences, it would let your mind reorder itself.

In that vein, I said my Elf had forgone such a Renewal and now suffered from swiss cheese brain. All those memories are in there, but they come and go as they pleas making it so there would definitely be a lot to roleplay if this was an ongoing campaign.

Rob listened to each of our Uniques and you could see his mind racing to find threads to potentially use as well. Even though this was a 2 hour session, I felt like he’d have come up with a full campaign based on some of those ideas.

The actual play was a brief encounter where we fought some wannabe dwarves and got to experience 13th Age a bit. Given the lineage to D&D we had a leg up on much of the terminology, but it was still interesting to see how things like the Escalation Die worked. I liked that even if you missed in an attack, you still did some damage (3 for my character). Having damage be more based on your level and not on whether you had a Longsword or Short Sword worked well – one less thing to track, I think.

Rob Heinsoo has such an exuberance for the material (and for roleplaying in general) you couldn’t help but be sucked in by him. I’m a bit envious of any of those who get to have him as their GM for that reason. I’d like to thank him for taking the time to do the session with us, and show us a little bit about the game itself. They are still finishing up the 2nd edition (but you can still pledge here), but I’m super interested in seeing how it turns out.

Deadpool Roleplays the Marvel Universe

I still remember the good old days where if you played Marvel then there was a huge chart that needed referencing. This session had no huge chart… so I guess we need to figure out how to play this game?

Another 2 hour session, but there were a couple of roleplaying style opportunities within but mostly focused on the combat systems. Which appeared to work… fine. I did like that you roll 3 6-sided dice with two white and one red. The Red one has a MARVEL logo as the 1, but if you roll that it acts as a 6 and a Fantastic (critical) on which many of your powers and abilities do something extra with. I played Winter Soldier, so mostly it was a damage enhancer. Damage also keyed off whatever number was on the red dice.

There were really 2 “bad” things for this scenario:

The first was the example characters were Miles Morales, Daredevil, Luke Cage, Winter Soldier, Annabelle Riggs… who? Egg had her as his character and asked me (the comic guy) if I knew anything about her. We later figure out she has about 25 total appearances before this, and I have read a total of ZERO.

Look, in the main game if you want to stat out the lesser known characters – great, go to it. But at a convention, we should really focus on name recognition first.

The second “bad” was the character of Dagger (which Lee had). Her powers affect an ability stat called FOCUS, which is what you draw on to use your super powers. However, in this scenario we are going up against Gun Thugs and Taskmaster, who are melee types… which meant her powers weren’t going to do very much at all. Again, in a longer session/campaign, someone who can make it so the villain can’t use their powers because it has been depleted makes a ton of sense, but in this environment it was more of a feel bad.

Overall I thought the system worked well enough and would actually love to go through character creation just to see how that worked.

Daggerheart

Which brings us to the last game of the night and the trip. This is the Critical Role system which is still in a Beta (if I understood correctly) so this version may be vastly different when it is released in 2025.

I mentioned that sometimes the players and the GM mess really well at a convention and the game takes on a really good flare of its own. For me, this was another example of it. I think this was fostered as well by the fact that while we had the combat moments, we probably had a bunch of moments which allowed us all to focus on roleplaying. In fact, I made a decision that had I known how long the scene was going to last, I might have not done it.

My character was a Cat person, ranger type (a lot of that going around on Saturday for me apparently). Another of the party was a more grizzled veteran. After our first battle, someone asked him for pointers for the dinner we were going to have and he gave a couple of nice answers… so I said – “Remember the scene in Jaws where the kid mimics his dad while they are at the dinner table… that’s going to be me at this meal”. However, I’m not used to playing in person, being an online player these days, but then it occurred to me – I could just act it out.

So I did. The other side of the table noticed it immediately (the person I was copying sat to my left), but soon enough he not only realized what I was doing, he started f-ing with me. Dangling his arms, crossing them in weird ways, and placing them on the table in random ways. I was having fun, Egg snapped a picture of us at one point, and it was a good bit that really didn’t distract (too much) from the other players moments as well.

And the scene lasted for over an hour.

That’s a long time to keep up the bit. When we finally reached a scene change, I offered an apology to the guy “I hope I wasn’t annoying you.”

“Not at all. I appreciate your commitment to the bit.”

“Yeah, if I had realized I’d need to keep doing it for that long, I might have made a different choice!”

As to the system, there were things I liked and other things I’m not entirely sure of. Instead of a D20, you rolled 2d12s for skill and combat checks with one being a HOPE dice and the other being a FEAR dice. If you succeeded and the HOPE dice was higher, you accomplished your goal and got a HOPE point to spend on one of your abilities. It seems like another thing to track (and it is) but it also feels like something you’ll actually use a fair amount as opposed to Inspiration (which I never remember). Other things had to do with the damage/armor system which I think could be streamlined a little more. Egg’s character died toward the end of our adventure and it seemed like the rules did him no favors there.

Overall, I really liked the session. I liked aspects of the system. And the GM and players were great to play with. A win!

 

Sunday (Day 4)

Always a somber day no matter what convention you’re at. Some Sundays are a sort of sprint through the Dealer’s Hall in order to see the 4 or 5 rows that we’d somehow not managed to get over to during the weekend. This time was not one of those. Since most of our games started around 2PM, we actually had a good amount of time to make our way through the maze and see everything we wanted to see (a couple of times). After a final pass and couple of goodbyes, we made our way back south to Atlanta where I managed to walk in my front door at about midnight (much, much shorter drive on the way back).

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Gen Con 2024 Recap – Part One

 

Wednesday (Day O)

Normally we take a very leasurely pace going from Atlanta to Indianapolis, making stops for food, gas, and then normally for stop at a couple of toy/comic style stores. It turns a calculated 8 hour drive into around a 11 or 12 hour drive, but we’re so excited for the coming weekend it is well worth it. However, for some reason the drive took nearly 16 hours. We left Atlanta at 6:30 and arrived in Indianapolis around 10 or 10:30. We may have hit a time warp somewhere in there, I’m not entirely sure.

The other thing that I should note is we weren’t as lucky in our hotel placement as last year (where we were across the street from the convention center). Not that the Sheraton wasn’t nice or anything, but after a day of walking around and playing games, you kind of want to be able to get to your room sooner rather than later. The Sheraton must have moved by one block ever night as it always seemed one block further away than I remembered.

Thursday (Day 1)

Wizards of the Coast are in the process of preparing for the big release of One D&D (D&D 2024) in about a month’s time. While I think it might be nice to have the release at the 50th year of D&D celebration at Gen Con, the logistics didn’t work out. Instead they had 3000 copies (750 each day of the con), but instead of doing the same as the Lorcana release last year which created all sorts of problems, those interested had to be online at 7:00 AM and try to obtain a ticket there.

Lee, Egg, and I all discussed this. We’d love to have a shot at the Players Guide, but we also know that waking up that early is THE SUCK. I basically said that if I happen to wake up to pee and it is 6:50, then I’ll give it a try.

I woke up at 6:45… and hit the submit button as the clock turned to 7:00. The I watched the working circle on the phone spin and spin. Egg was wait listed at 900, Lee was higher I think… but mine said 275. Then it said 200. 150.

Was it actually going to happen?

Of course not. That’s not how my luck works. The odds were stacked against us anyway.

The rest of the con I woke up at 7:02 and 7:30, and 9:00… so I only tried the once.

1879

If it is somewhat Steampunk, you have my interest. Somewhere along the way of signing up for events months ago, I mentioned this one to Egg and he secured us a 4 hour block. It turns out the GM actually writes for the game (I did not write his name down, otherwise I would give him a shout out) which was really awesome for us since we had never played it. Many times the games may have a GM who knows the system only a little bit. That was not the case here.

1879 is a game where you have 3 factions struggling against each other on a distant planet in another solar system. Thousands of years ago a portal opened on Earth and the Babylonians went through and set up their own society while encountering and defeating the local lizard man population. Then the portal closed until the 1800s when it opened in Victorian Era Britain. Britain then did what they did during those times, which is colonize this new location.

The game can kind of take on a couple of different options depending on which civilization you want the characters to be from. The GM told us the previous year the players had played Lizard-folk. This time we were the Babyloanians dealing with the British.

The game was fun, though the system kind of felt like it was doing a little bit of everything. It had D&D style attributes, but then there were different dice used in your attack rolls (say d8+d6). It was fine but likely not a system we’d want to play regularly in our home game.

Cyberpunk Edgerunner

If Steampunk is my thing, Egg has a similar affinity for the Cyberpunk genre. The GM summed up the game in a very succenct way: You just have to give the characters enough money to pay 1 month’s rent and you will always have something for them to do. In the rebellion against the establishment, it is truly the rent which holds the biggest sway over our lives. The adventure itself was well done.  Some big corporate project manager decided our tenant building would be cheaper to buy and put up a new cell tower.

This would not stand!

Highlights of the session was Egg’s rocker getting a Nat. 20 when winging an empty bear bottle at the suit’s car and landing perfecting through the sunroof. Our group deciding to take the battle to the Project Manager’s house by posing as garbage men. Us finding him in a compromising position early in the morning. Me raiding his fridge for all sorts of expensive food and alcohol. And finally extracting the appropriate amount of revenge before slinking back to our side of town.

The only bad thing was we probably stole too much money from the PM, as I had enough to pay my rent for at least 2 months!

 

Friday (Day 2)

Shadowdark

We don’t play a ton of OSR style games in the home group. Our default ends up being 5e for the most part with the occassional White Wolf style games coming in second. But we were all interested in seeing the game that would end up sweeping up at the Ennies later that evening.

Given its lineage, it was easy enough to slip into as being D&D players we have a common language. We were playing pre-generated characters which helped us jump right into the game itself. Tasked with destroying an enemy fortress’s heavy balista, we encountered a world that had to make immedaite adjustments to the lack of darkvision for dwarves and elves with firefly style beetles trapped in overhead lights. A clever solution to a problem which doesn’t really exist in regular D7D settings.

In addition, setting up the turn order at the start of the game and just rotating through that kept the combat and non-combat moves flowing easily. At no point did you feel like you didn’t have some level of impact on the game. However, there was one tense moment where the Real-Time aspect of Shadowdark nearly snuck up on us. We had to set explosives to blow up the weapons and those would go off in 10 minutes. Literally 10 minutes of real time would have them explode. Which meant that we needed to get through another full turn to ensure Lee’s character was actually able to make it out. We were so engrossed in playing, there were about 3 minutes on the timer when I realized it and noted we might not want to monologue anymore and get to Lee’s turn!

Egg ended up buying a copy of the game, so I’m interested in seeing how the book presents the game and how any of those things might be used in any of our games (D&D or not).

Transformers

Transformers is my childhood toy. While the Star Wars movies captured my imagination, I had far more Transformer toys than I ever had for Star Wars. Issue 4 of the Marvel series was the first comic book I remember buying, even before I even really knew comic books were a thing that existed. I experienced the pain that every young chiuld hopes to avoid when their grandparents, who don’t even understand these cars who change into robots thing might be, buys you an assortment of Go-Bots for Christmas… scarring you well into your 40s.

As to the game, this was a two hour introduction session. Which most of the time I think those aren’t going to really allow you enough time to do more than an encounter or two. It doesn let you get a glimpse at the system, which is kind of the whole point in a lot of these cases. We did get to see some of the system which also uses addition dice (including a D2 – so flip a coin). One of the things I’m not sure I like is if you don’t have a proficiency in a skill, then you are rolling at disadvantage immediately. It is a bit of a “feel bad” for me. Heck, I already don’t have any skills in a particular thing and now I get an additional penalty as well.

While the system didn’t wow me, we did have a moment that was a bit odd. As we went around saying our names, one of the players said “TireIron”. I’m jotting down the character names and didn’t think anything of it since I could very well see a Transformer having that name. However, his buddy sitting beside him was like “that’s not your name… your name is on the first line of the character sheet”. It struck me as odd at the time, but the more and more I think about it, I’ve been struggling to make sense of it. Since we were in Kindergarden, we’ve been taught to put our name at the top of the page. It’s my default at this point. So… if TireIron wasn’t written at the tip-top of the page, why would you grab a word from some other random area of the character sheet?

Who knows?

***

Check back in for part 2 next week where there will be Cats, Giants, Frogs, Deadpools, and very, very Old Gods.

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Once More, Into the Breach!

Another year, and another chance to go up to Indianapolis and play games with 1.5 million of our friends (ok, maybe it’s more like 70,000 at this point) at Gen Con. It will be a bookended by two longish drives and the middle will likely be filled with a random assortment of games we may or may not have any idea what system they are using prior to sitting down. In between those sessions we’ll travel, slowly, through the Dealer’s Hall (which realistically takes about a day to go through due to the sheer size), and then we’ll have many, many evenings where we try to kill Egg Embry by making him laugh so hard that he loses his breath completely.

Next week, I’ll likely have part one of my review, which I’m so thankful I started doing from that very first year we went (2017) as there are definitely little moments and games that I might have forgotten without my brief histories to jar the memory back to the surface. So in that tradition, here’s the full lists of reviews since I started going (minus 2020 and 2021 for world ending reasons):

Gen Con 2017 Reviews – Part 1 and 2

The Best Game I Played at Gen Con – Tales from the Loop

Gen Con 2018 Reviews – Part 1 and 2

Gen Con 2019 Reviews – Part 1 and 2

Gen Con 2022 Reviews – Part 1 and 2

Gen Con 2023 Reviews – Part 1 and 2

***

And for anyone else traveling up, down, or over to Gen Con… safe travels!

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

 

How I Spent My Summer Vacation

The sun is slowly setting, forcing the snow-covered mountain into darkness. The rider hasn’t adequately prepared for the harsh conditions but does his best to pull his meager coat around him tight enough to block out a little wind. His horse underneath him lacks even a winter blanket and is already protesting against continuing through the foot of snow. It didn’t much matter though, the true quarry was supposed to be found in this area. It was like something out of legend, a brilliantly white Arabian horse out in the wild. The idea of it actually existing was lunacy, but he had it on good authority that it not only existed but was found grazing in the area. So he would stay, set up camp if he must, and wait for the damnable beast to appear.

Either that or die of frostbite.

***

We ventured to the beach this week. I’m lucky enough that my family seems to like hanging out with each other, and so we normally head to South Carolina or North Carolina to soak in some sun, sand, and hang out with each other just long enough without getting sick of one another.

This year, my 16-year-old nephew decided that he would bring his Xbox and I had the privilege of observing him play through portions of Red Dead Redemption 2. I’ve watched someone run horses off of cliffs, into trees, allow them to die of exposure, die to a cougar attack, and slide off the side of a mountain. I’ve watched him shoot a trio of strangers for mouthing off to him. And while I didn’t see the slaughter of many innocents in Blackwater, the results continued to follow him for days and weeks after.

Do you take the time and earn a proper living? No, the way of the gun dictates violence in so many things.

Image by Elisa from Pixabay

***

Weirdly, when I play most games, normally, I try to do the right thing when possible. I would never think of going full crazy within the structure provided as I don’t need to ruin what goals I’m trying to accomplish with such morally corrupt actions.

And yet…

And yet… there is something both liberating and disturbing about watching what can only be described as a comedy of errors resulting in a bloodbath. Sometimes it feels like I’m watching a B-level film where the protagonist (antagonist) isn’t entirely sure why he is doing what he’s doing. He’ll rob a man for a couple of dollars but then save another who has managed to get his leg caught in a bear trap.

But… I can’t stop thinking about the horses. All those horse limbs broken. All those horse souls freed from their digital bodies. Their only crime that they were ridden by a psychopath.

***

I’m not normally one to watch a ton of games online. Mostly because I’d rather spend that same time playing the games I have. But I must admit, watching someone else use chaos in one of these games. The randomness of so much of it.

I also have a copy of RDR2 sitting at the house, which means I’ll need to bust it out and decide whether chaos or order is the way to go.

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

 

The Perfect Idea

Image by myshoun from Pixabay

I’m written in the past about how I’m a pack rat both in the physical world and in the digital one. The greatest thing about having a digital repository of all my ideas is that I can normally look to them for inspiration on the current things I’m working on. Or a nugget of an idea can linger out there for long enough that it actually becomes something worth pursuing in earnest.

This brings me to my comic projects. Over the years I feel like I’ve collected more ideas for things that never became anything. So why don’t these projects ever become real things?

Where is this story going?

Sometimes that happens because the initial idea of the comic is cool, but I don’t know where to go with it. I might have the barest of bones of an idea. Maybe I know the elevator pitch but then have absolutely no idea how to craft a story around it.

Project Partners

It is something you’re going to do with a partner, and they have other priorities. This one has happened more times than I can count. Whether it is another writer or it is an artist who I’m trying to find a project for… it just never seems to work out. The timing is off.

Divided Attention

The next shiny object gets me. I once heard a writer say that the most exciting idea is always the one you aren’t currently working on. As a writer, I have a ton of possible stories to write about. Which means when I’m in the process of crafting a script, suddenly I have three other ideas who all want their time to shine.

The story is too big.

One of the things that is a ton of fun is world building. Outlining the epic storyline that is going to leave potential readers going “wow”. You can’t do it justice with only 4… 6… 10 issues… no, we need a 60 issue opus where we really explore the world and the characters and and and…

Money

For many years, especially before Kickstarter and Crowdfunding became an avenue to help mitigate the costs, money was the singular reason why I didn’t do a comic book. When you have to pay the artists and the colorists and the letterers and someone to format things… that digital page you spent hours writing and editing actually shows up as a tangible cost to it.

Paralyzation

Whatever project I choose is going to be the next year, two years, three years of my life potentially. If I get to the point where I’m doing more than 2 Kickstarters a year, then that can shrink the timeline, but otherwise it is going to be “the thing” for me for a little while. How in the world do you chose which idea to go with?

***

We’re in the process of getting In Our Dreams Awake #2 off to the printers and finalizing both Issue #3 and #4. My hope is to have an Issue #3 Kickstarter in the Fall and then Issue #4 in the Spring of 2025, which means I need to get the next thing off the ground… like now. Yesterday would be even better.

At this point I have 3 potential (well, actually 4) projects to consider bringing to life.

Project 1 – A continuation of The Gilded Age. Effectively issues 5-8 would be a complete story featuring some of the characters from the first set of issues. In addition, I have two other ideas for Gilded Age comics in my head. One would be a one-shot, and the other would be an oversized issue (if I could ever crack the story, I think it could be amazing). The positives for this one are big as it was the very first comic I Kickstarted, which means I have some amount of backers who would be interested. The bad is it has been like 6 years since the trade was done, so it isn’t the most fresh idea.

Project 2 – A post-apocalyptic edge of space story that I developed with a co-writer. This is one that could make a ton of sense to do because I could share the writing duties. Plus the co-writer has a decent prescence on social media, so that could be a huge help in making sure we hit any funding goals we set. The negative is that the cost would likely be 100% on me (which isn’t a deal breaker at all).

Project 3 – I have an idea for something more all-ages that I’ve been mulling over for years. However, until recently I’ve not had enough of a story to actually get anything down in the computer other than the big idea. But now I’ve been developing the outlines and script for issue 1. The downside here is that it is a brand new project, so the only thing I have to trade on is my name and my past work.

Project 4 – One of those lingering ideas popped into my head about a month ago, and I mentioned it to Egg Embry. And before I knew it, I had an outline for 4 issues and helf a script for the last issue in the series. This is definitely more long term as to whether it happens, but it wouldn’t have been on my radar at all 2 months ago.

***

So I’m sitting here, at a crossroads, trying to figure out the next move. Which story needs to be told next? I’m still not quite sure, but you’ll be the first to know when I figure it out.

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

The Unread Pile – Moon Knight

I first encountered Moon Knight during the very earliest days of my comic collecting. At the time one of my favorite comics was West Coast Avengers, and while I read both the regular Avengers title, something about the West Coast lineup spoke to me. About 3 or 4 issues into my collecting, Moon Knight made an appearance in the comic and shortly thereafter joined the team.

Weirdly, I didn’t immediately think of him as a Batman rip-off, even if in some instances that’s what writers lean into. Instead I saw someone who wasn’t entirely in control of his own senses. Someone who spoke directly to his patron god: Khonshu. And someone who didn’t shy away from the difficult choices.

Ever since, I’ve collected pretty much any Moon Knight series and they run the gambit of good, bad, and everything between. At least that was the case before I reached the latest run.

***

Moon Knight (Volume 9 – 2021)

Writer – Jed Mackay

Penciller – Alessandro Cappuccio

***

This run of Moon Knight feels like it was written by someone who has read every issue of comics which Moon Knight appeared. It feels like the creators even read those same West Coast Avengers issues which left such a strong mark on my own interests and comic collection. It honors those things which have come before, but then moves things forward in a very organic way.

Moon Knight is a Priest of Khonshu, which means the night is his to patrol. Those who move about at night are under his protection. So what happens when the things which go bump in the night (Vampires) begin to make a move on New York City? What happens to those people who are merely innocents, that now have found themselves transformed?

Marc Spector is not the first man to take them mantle of Moon Knight. When one has died their last death, another one is chosen by the Moon God. And yet, while Marc is the Fist of Khonshu, a god may have two Fists. If this run only introduced Hunter’s Moon into the lore, that would have made this run worth it. Someone who understands the connection with the gods, who doesn’t understand all of Marc’s tactics, but calls him brother all the same.

He has multiple personalities… and the comic embraces this idea. For much of the 90s comic Marc Spector: Moon Knight, the idea that there were other voices in his head was downplayed. Not here… and it is an asset for the character and his story.

Tigra shows up. And is given a large role in the overall storyline. It always bothered me that after they went their seperate ways in West Coast Avengers, I don’t know that they really crossed paths again (at least in any substantial way). And I have to think it is that whole – he’s supposed to be grim and gritty and Tigra is a Superhero. Here, in this run, those things can coexist.

He fights a haunted house… and then uses it as his base of operations. I’ve read somewhere that when a new writer comes onto a title, they should always leave the toy chest fuller than when they arrived. This is it in spades.

Zodiac – Moon Knight has had plenty of villains over the years. The Midnight Man. Black Specter. Randall Spector. Werewolf by Night. Bushman. And aside from the Bushman, I don’t think he’s really had that archnemesis until now. Zodiac is everything Moon Knight needs when it comes to a villain. Someone who can challenge him to become even more brutal. Someone who is thinking steps ahead of him. I never read the miniseries which first introduced Zodiac, but this comic feels like a perfect fit.

8 Ball – Nothing like taking a Z-List character and turning him into a sympathetic character. Who would have ever thought?

The echoes of the past… older villains, characters who might not have been used in decades pop up throughout the run. It never feels forced. More than anything, it makes this little corner of the Marvel Universe feel that much more alive. The connections between everything only help this process.

From the very first issue until the last in this run, it hit every beat, hit every high mark, and immediately took its place at the top of my Moon Knight reads.

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Repost – Push Through The Noise

Head beating itself against the desk.

The words fail to make the leap from fingers to screen.

Blank screen mocks you with it’s flashing cursor.

Still, there is nothing, absolutely nothing to be done about it.

Another glance at the clock shows me only that time continues to tick by, faster and slower at the same time.

I’m tired.

I don’t want to do this tonight.

Why didn’t I start earlier?

I have to go to work tomorrow.

Gotta get something done.

Just need one idea…

Something…

Anything…

Damnit!

Opens one of the notebooks filled with various bits and pieces of ideas or characters or settings or…

None of those will work.

I’m wasting all this time.

Maybe try reading what I’ve already written?

Why is this so hard?

Other people make this look so easy. Ideas flow out and magically appear. None of them have this problem.

So why do I have the problem?

You’ve been here before and managed to find a way around the problem.

Work the problem.

Is it a character issue?

A subject issue.

Ok. So what needs to happen before the words start working for me instead of against me?

Don’t touch that mouse!

No reason to even bother clicking away.

Another ten minutes destroyed by inaction.

***

This is my brain on writer’s block. I know some people will tell you it doesn’t exist. I’ve heard people talk about it like it is a completely foreign concept to them. There are those who really think they’ve got the whole thing figured out.

I don’t buy it. Not one bit.

There have to be those times when other people, other writers just don’t know what it is they are going to write. And not in the good way, where you are on a journey of discovery within your work. No, I’m talking about that blank page, when it locks onto your soul letting you know that you have nothing else you could possibly bring to the table. That if you’re tired, then just do it tomorrow. No one needs to know that you’re having issues. No one needs to know that the words won’t come.

I mean it’s not like you forget how to write, but there has to be something which could streamline the process a little bit. Some magically easy button I can push to just get the initial push.

Something to help me remember how to do it.

***

Another ten minutes lost.

Bedtime was an hour ago.

And still, this stupid monitor glows with a white smile.

Just have to write something, no matter how small. No matter if there are tons of actual good ideas. Something needs to appear on paper.

No more excuses.

Push through the noise.

 

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

The Unread Pile – A Cautionary Tale

 

Like this, but with comics

It’s gotten a bit out of hand, and I’m not sure how it made it this way.

Actually, that’s not entirely true. I have a decent idea of how it started. I’m not talking about where the comic collection started. I know that very well (and have written about it within my Comic Book Challenge series long ago). I was missing a couple of issues here or there of one of my current pull box reads. Maybe it was an issue of The Flash, maybe it was Avengers, or it could have been Knights of the Dinner Table. But there was a random hole in the comic collection. Which meant I couldn’t push on and skip that issue, no, I had to track it down. But that’s the thing, in this evironment of today’s comics, finding a comic store which not only has some back issues, but very recent back issues (I’m talking about the ones that may have just moved from the front facing shelves to the back issue bins) are much more of a problem.

Regardless, until I found that Flash issue, I couldn’t read the pile I had. Or that Avengers pile. Or that other random pile.

The bulk of my comic books live upstairs in a pair of closets. At last count I had over 11,000 comic books within around 27 long boxes and an assortment of short boxes. The problem with that area is that once they make it to the closet, they kind of disappear. It just becomes very difficult given the space to really do much with them. I have a basic system where I’ve put notes on the boxes listing out what is in each, but sometimes those get loose as well.

Organized… or something

No matter what, if I put any of those series I haven’t read through yet, I will never see them again. They will be lost to the closet!

Instead, I would keep the latest stuff downstairs beside the bed. That way they would easily be there to read through, and then as I made my way through them, they could go upstairs. Except…

Soon enough, it became some kind of monster. I had 5 short boxes that needed to be organized. Needed to be looked through. Because, I had finds from last year’s Dragon Con. I had finds from this year’s Heroes Con. Heck, I had some random issues from Free Comic Book Day which needed to be accounted for.

This last weekend, I went through those 5 short boxes (and quickly realized it needed to be 6 short boxes with all the loose extra stuff sitting on my desk). There were three main piles to start (Marvel, DC, Indy) and then I began to further sort them. But there is something else which happens when you start organizing your comic books. No matter how much you want to deny that it’s going to happen, you end up opening up one of the comics and giving it a read. And then, since the next issue is literally right there… might as well read it. And then I looked up and realized I’d caught up on one of the series in its entirely. I was now back to eagerly awaiting the next issue to drop!

All this made me really think about the original plan, and the fact that I love reading comics. Therefore, I’m going to go through the (6) short boxes and work my way through the last few years of comics that somehow ended up in The Unread Pile. And then I’ll likely write about those series so that everyone else can relive things they read 2, 3, or even 50 years ago (some of the recent purchases go back to the late 70s).

It’ll be a win/win. Content for the blog. Actually reading comics I’ve bought. And my wife will be happier without the short boxes downstairs in the quantities they currently are.

OK, win/win/win.

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Movie Review – The Honeymoon Phase

My wife makes fun of me, but one of my favorite things is to scroll through VUDU (now Fandango At Home) looking through the weekly deals. I’m not trying to spend tons of money and most of the time I don’t bother with much of anything. However, sometimes they’ll do a Horror movie spotlight and suddenly there are a bunch of new to me movies to investigate. So one night after finding a couple of interesting trailers, I went on the deeper dive on the computer and realized that a few of them were made by the same company (Dark Sky Films). Hmm… well maybe I should give one of them a shot.

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What makes married couples fall out of the so-called Honeymoon Phase? That’s the set-up for the experiment are going in for. They do it for one month and are paid $50,000. So even though there is a little trepidation, they agree, and wake up together in a house in the middle of nowhere. There anything they want appears to be provided (food, alcohol, etc.). And things proceed fairly normal for the first week or so.

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What makes us trust someone? What makes us know that the person we love has only our best interests at heart? What would it take for that trust to become broken?

The movie is at its best when those are the questions we are asking as we watch the film. We follow Eve as she begins to have doubts about her husband. One of those things where things are just a little off through how he acts. It’s nothing big enough to be more than a nagging feeling, but… he doesn’t kiss her the way he normally does.

The movie really leans into this idea of whether or not Eve is having some kind of mental break (brought on due to taking LSD brownies 10 days into the experiment) or if she’s right and something is really wrong.

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Here’s the thing, that works really well when the movie focuses on that. And there are a bunch of things where as the viewer you kind of wonder which way they are eventually going to lean into, because either option (she’s crazy or he’s wrong) can work within the story… until (and spoilers to follow)…

She gets pregnant and suddenly is like 6 months pregnant. And only 20 days have passed.

She freaks out (understandibily so) and yet, her husband (Tom) embraces this all as a good thing.

I’m sorry, what? Something super strange is going on and Tom wants to treat this like it is just a normal thing (and the observers of the experiment don’t make any mention of it).

It’s a strange choice, because at that point you know Tom is wrong 100%. She knows it 100%. And I think the movie suffers for this. And the sad thing is they didn’t need to do the weird pregancy angle the way they did. It could have been a “normal” pregnancy where suddenly she’s wondering if this baby inside her is Wrong Tom or her husband’s from before the experiment. Suddenly she has even more doubts about her own sanity. What if the baby is Her Tom’s kid? What if she really is going crazy?

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As the movie moves to its conclusion, we get some answers as to why this experiment exists, who Wrong Tom actually is, and Eve gets to do a decent Final Girl impression.

Overall, I liked the performances. I liked the premise, and I dug the questioning of Eve throughout the early portions of the experiment, but some of the stranger decisions are a little confusing (as to why that choice was made) which made it feel more like a “let’s do this weird thing” as opposed to maybe telling a slightly smaller story about two people in love.

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Repost – They Can’t All Be Bad, Can They?

Sometimes this blog of mine needs to become something of a confession. I feel like I live a life in the shadows where only the late night glow of the computer can sustain me. During the day I am one person, making decisions in my job, in my life, in my very conversations, and then there is the person that only a few people know.

He’s the one I want to talk about right now.

You see, this person has a problem. Actually that’s not entirely accurate. If you asked him he might not even acknowledge the problem as he sits there on the couch watching TV. We live at a time where almost every classic you’d ever wish to watch is available within seconds through some streaming service or by actually renting the item in question. Instant access.

And yet there he is, this version of me who I don’t want to claim, he’s watching the worst movies… over and over and over again.

It has to be a sickness. There is no reason that every time he sees movie X on the TV that he should watch it again. The only thing I can figure out is that he’s comforted by them in a way that others would not… could not ever understand. So in an effort to out this problem to the world, these are my favorite “Bad” movies. These are movies that without fail I find myself watching at 11 PM (who am I kidding, pretty much whenever they actually come on). And I understand that they aren’t good movies… I really do. I just can’t stop myself.

Note that this list does not include things that I actually feel are genius in some way – Office Space, Happy Gilmore, Tommy Boy, etc. nor does this list include romantic comedies that I would say are good – While You Were Sleeping. And it definitely does not include Side Out (the GREATEST VOLLEYBALL MOVIE OF ALL TIME – it is never on tv… ever).

No, these are just the worst of the worst… or maybe just the best of the best.

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Red Dawn – This is the original. I have not seen the remake, and I’m pretty sure it would only degrade the original in my head, so what would be the point.

Why do I love this movie? Well for starters it has C Thomas Howell in it, so it has that going for it. Seriously I think that this was one of those movies that capitalized on that inate fear of many in the 80s… this could actually happen. But the real reason is probably that it was teenagers who were fighting off the Cuban/Soviets. That sense of trying to think, even for a moment, that if the shit went down, maybe you could make a little bit of a difference. That appealed to the 12-18 year old me (and still appeals to the 38 year old me).

And who didn’t want to shout WOLVERINES? Put your hand down, you’re lying. We all wanted to do that.

Point Break

 

Point Break – I think this movie is amazing, if only for the most stilted line in movie history:

“You crossed the line. People trusted you and they died. You gotta go down.”

Considering everything that’s occurred between them, Keanu couldn’t muster a little more effort in delivering that line (or maybe they could have gone with another line).

But really, I love every moment of this movie. From the idea that the Ex-Presidents are surfers, to the fact that the FBI is paying Johnny Utah to go undercover, to the very real possibility that having a top notch college quarterback be “undercover” in anything would be a terrible idea (at least it seems like a terrible idea).

The-Replacements.2

The Replacements – Hey, Keanu makes the list twice. I love sports movies. Hoosiers is one of my all-time favorite movies, The Natural is amazing, and Bull Durham makes me wonder exactly how it is on those minor league teams. I love the idea that the majority of the time the guys we are watching are going to succeed and yet I still am engrossed in the movie.

And then you take these misfits, these cast-offs, and watch them come together under a washed up QB and a coach that was out of the league. I mean, these are the storylines they focus on every week on ESPN and here it is in a film. Make those over-paid divas the bad guys and let’s mix it up with those guys who are just happy to be there on the field.

Those are the guys I want to watch.

A-Knights-Tale-2001-movie-poster

A Knight’s Tale – I have no defense for this one. It is blasphemus to have Rock and Roll music as the soundtrack to a medieval adventure – though the dancing to Bowie’s Golden Years is good. It is terrible to have Geoffrey Chaucer in this film and make it seem like he wrote some of his stories based on Sir Ulrich Von Lichenstein’s adventures – though I like how they make him a gambling addict. There is so much bad that if I just talked to you about the movie in person, you’d wonder if I was preparing a Mystery Science Theater style mocking of it.

I still watch this one EVERY TIME it is on. I like the stuff with the Black Prince throughout the movie and then when Will is knighted. I like that this guy is trying to figure out what being a knight is all about, when he just needs to be himself.

I know, I know… very sappy. I can’t help it.

Bedazzled

Beddazled – This is the Brendan Fraser one, not the original one, which I feel like is much more sinister in its approach. I had forgotten about this movie until this past weekend when it came on and suddenly found myself watching it. This is one that actually has inspired me in my very first attempt at trying to write a novel. Now, not much more than the basic outline of a few chapters took place, but I love the idea of portraying the Devil as someone who is not just the boogeyman in our minds, but as someone who could actually have depth and caring.

But I also think that the Devil would try to screw over someone making wishes to the best of their ability. You’d need to be a top of the line lawyer in order to actually be able to make a wish and not have it backfire on you. And I’m guessing that the person/being who has been around since the beginning of time might still have more experience.

roadhouse-poster-mt

Roadhouse – “Pain don’t hurt”

“I want you to be nice until it’s time not to be nice.”

“A polar bear fell on me.”

Patrick Swayze at his most Zen-like (well maybe 2nd most to Point Break). Let’s go through the checklist? Bouncer who is legendary? Check. Falls in love with the local doctor who patches him up? Check. Evil rich guy who controls the town? Check. To the death fight on the shore of some creek/river with the number 1 henchman? Check. Everyone getting a one-liner? Check.

If that’s not enough for you, then I don’t know what you want.

So that’s my demons. My skeletons in the closet. Exposed for all to see. I don’t claim that I will stop myself from watching them the next time they are on. I don’t claim that I won’t love them just as much. I mean, why deny ourselves the things we love…

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com