Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press.

PRESS RELEASE: Run to the Sun in the New Starfinder Dawn of Flame Adventure Path from Paizo

RUN TO THE SUN IN THE NEW STARFINDER
DAWN OF FLAME ADVENTURE PATH FROM PAIZO

An alien starship, a psychic disturbance, and a bubble-city in the sun’s atmosphere await heroic players in the first volume, Fire Starters.

REDMOND, WASHINGTON (March 15, 2019): Paizo Inc. has released Fire Starters, the first volume in the Dawn of Flame Adventure Path for the smash hit Starfinder Roleplaying Game. The 64-page volume, written by James L. Sutter, is the first of six adventures in a science fantasy campaign set in the Pact World’s sun. It is available for purchase at paizo.com and retailers worldwide at an MSRP of $22.99 for softcover.

“Dawn of Flame sees the heroes peeling back the layers of a story about a mysterious force operating within the Pact Worlds’ sun while diving through the layers of the star itself. The narrative starts outside the sun, moves into events in a city in the star’s upper atmosphere, and leads to the heroes traveling into the sun’s depths. If flying a starship deep into stellar plasma to explore places few mortals have seen isn’t science fantasy, I don’t know what is,” said Chris Sims, lead developer for the Dawn of Flame Adventure Path.

Sutter shared his thoughts on the adventure: “I also think the adventure has some really fun roleplaying opportunities! My philosophy about writing adventures is that even in the tensest, most serious game, you still need moments of humor to throw the grimmer elements into contrast and get that emotional punch. So, things like dealing with an eccentric chaos-snake, a self-appointed skittermander cop, and an insectile con artist—or even just making the two key NPCs each other’s ex-wives—those character moments are every bit as important as the monsters and combat!”

Fire Starters contains a Starfinder adventure for 1st-level characters. Additional material includes an alien enclave within the star, a look at the sun goddess and her worshippers, an archive of extraplanar threats, deck plans and statistics for a vessel that patrols near the sun, and a look at a beautiful resort planet with ties to the Plane of Water.

The adventures continue with a new volume every month for six months. Soldiers of Brass (Dawn of Flame 2 of 6) will be released in late March. Explore the Starfinder Roleplaying Game at paizo.com/starfinder.

About Paizo

Paizo Inc. is one of the world’s leading hobby game publishers. Since 2002, millions of players have joined the goblin army by playing the Pathfinder® and Starfinder® Roleplaying Games in homes, at conventions, at their favorite local game stores, and digitally on virtual tabletops. Paizo.com is an online retail hobby destination for millions of gamers that carries the latest products from top hobby game publishers. Players can also find the newest releases, as well as accessories like dice and maps, miniatures, T-shirts, and goblin plush toys, to quickly replenish their adventuring supplies for the next dungeon run.

PRESS RELEASE – Justice Velocity: An Action Movie Inspired Tabletop RPG Launches Kickstarter

Justice Velocity: The Action Movie Inspired Tabletop RPG is now Live on Kickstarter

March 6th, 2019– Justice Velocity, the action movie inspired tabletop roleplaying game is officially live on Kickstarter. Inspired by pulpy action films like the Fast & Furious franchise, Bad Boys, and more, Justice Velocity puts you in the driver’s seat.

The campaign launched on Tuesday, March 5th, and generated 32% of its $1500 funding goal in its first day. With a goofy and over-the-top promotional video – https://www.youtube.com/watch?v=TMAzwkwVZsQ , Justice Velocity promises to deliver on all the action movie tropes–espionage, heists, hijinks, and fast cars are all essential to the blood-pumping action.

The title is independent game designer Clipper Arnold and Polyhedra Games’ first official title, though they have the help of Nathon Paoletta (of World Wide Wrestling and more) doing the final layout design, and punchy visuals from Swedish artist Anders Karlsson.

The game boasts quick character creation, making it ideal for one-shots and short campaigns, octane chips for kicking it into high gear for climactic action sequences, and dynamic vehicle rules for different styles of races and car combat.

In their launch day update, Polyhedra Games announced an upcoming liveplay video from The Grizzled Geek, (as well as the possibility of some stretch goals on the horizon. You can view the campaign here – https://www.kickstarter.com/projects/polyhedragames/justice-velocity-an-action-movie-inspired-tabletop?ref=557316&token=b3808dec

  • Website – polyhedragames.com
  • Facebook – facebook.com/polyhedragames
  • Instagram – instagram.com/polyhedragames
  • Twitter – twitter.com/polyhedragames
  • Email – polyhedragames@gmail.com

Introducing Justice Velocity

An Action Movie Inspired Tabletop Roleplaying Game

What is the velocity of justice? Many say it’s difficult to quantify– that it even evades common metrics of measurement or full understanding by the rule of law. One thing’s for sure, however: you should be able to gauge it as it comes hurtling towards you. Hands grip steering wheels as rubber grips concrete. Seedy underbellies trade bullets with the law and set moral shades of gray ablaze. Napalm and nitrous are as indispensable as your ability to hack or maneuver cold machinery.

Inspired by action movies like the Fast & Furious franchise, Rush Hour, or Bad Boys, and anime like Initial D– Justice Velocity puts you in the driver’s seat. It’s an exercise in collaborative storytelling that puts the stakes of a race or the fate of deadly computer viruses up to your players’ skills, abilities, and the roll of the dice.

There’s something exhilarating about sending Hot Wheels™ down a track into their doom. There’s something thrilling about unnecessary explosions. There’s something amazing about seeing whether or not a car can jump over the opening of a live volcano. Justice Velocity is an unapologetic, adrenaline-fueled romp which delves into the nature of exergy and machine fetishism. It pushes physics, bodies, and systems to their limits. When justice calls, sometimes it’s the gruff, meat-headed, cargo-pants-donning voice of utilitarianism that picks up the phone. This is a foray into that universe… one in which steel, muscle, and ingenuity can prevail and save the world from certain peril.

Justice Velocity is made by Polyhedra Games. It comes to Kickstarter Tuesday, March 5th. You can pre-screen the promo video here – https://www.youtube.com/watch?v=TMAzwkwVZsQ , and see a preview of the Kickstarter campaign here – https://www.kickstarter.com/projects/polyhedragames/justice-velocity-an-action-movie-inspired-tabletop?ref=557316&token=b3808dec . Interviews, beta rules, and other materials are available upon request.

 

 

 

What Kickstarters Excite Creators? CAPERS Noir, Dino Wrangers, Manifest, and Absconding

I backed into this column in which I ask RPG Kickstarter creators what games they’re excited about on Kickstarter/Indiegogo, but I’ve grown to really enjoy getting other creator’s feedback. It lets creators share what they are looking at and helps shine the spotlight on quality games. Some of the RPGs listed below are collecting multiple recommendations, all genuine votes for their quality. This week there are recommendations from:

CAPERS Noir RPG by NerdBurger Games

Ends: Thu, April 11 2019 9:00 PM EDT.

“An RPG of Criminals, Cops, Mystery, and Monsters…with Super-Powers!”

Craig Campbell of NerdBurger Games recommends:

“I’m digging Hair Metal Horror: Glam Metal Horror RPG Zines. Being a child of the 80s and a huge horror movie fan, this one really speaks to me. Plenty of 80s horror movies had rocking soundtracks, and the mash up of glam metal and horror is just too good to pass up. Mash ups like these just go to prove, if you can think of an RPG idea, there’s a game for it. The description makes it look incredibly fun with plenty of horrific elements, but dotted through with glam rock and humor.

Also on my radar is Dino Wranglers – Zine Quest. A family RPG, it’s about wrangling dinosaurs but with a thoughtfulness that can be missing from some games. Specifically, the characters are “tending to the safety and wellbeing of the creatures in their charge.” The game uses a token system that younger players will easily grasp. It’s designed by a parent who found they were having a hard time enjoying playing RPGs with their kids. So they made a game that would do what those other games didn’t. And that’s very much in the spirit of indie game design.”

Dino Wranglers – Zine Quest by Rachelle Dube

Ends: Thu, March 28 2019 11:08 AM EDT.

“A pick-up-and-play narrative RPG for families about overcoming obstacles as a dinosaur wrangler.”

Rachelle Dube recommends:

With Kickstarter’s Zine Quest and several game designer friends putting out bigger projects, 2019 has been absolutely brutal. My wallet only goes so far! I’ll limit myself to three I pulled out of a virtual hat.

First: Escape from Dino Island by the Sams—Sam Roberts and Sam Tung. We’re all about dinosaurs in our house! The fact that it is designed for one- or two-shots makes it perfect for those random nights friends pop by or plague hits our usual gaming groups. If Sam Tung wasn’t doing, you know, his own Kickstarter, I would have loved to have his art in Dino Wranglers! This game checks a lot of boxes for me, and I can’t wait to get it!

Second: Mythsea: Legends of the Borderlands by Jay Iles. She describes it as emulating, “Final Fantasy 12 crossed with Steven Universe. You’re crystal-powered heroes sent to a conquered territory to make it useful for your masters, but as you play (and grow invested in the territory) you’ll develop new loyalties and see your homeland in a whole new light.” I’m probably one of two people that haven’t ever played any Final Fantasy games, but it’s beautiful and engaging, so I’m interested anyway!

Third: Swordsfall: An Afropunk Sci Fantasy Setting by Brandon Dixon, AKA Tikal. I’ve been following him for a while on Twitter, and I’ve been following this project for a while now. I love everything about the setting and art, I can’t wait to get it on my table. Full disclosure, Tikal will write a scenario for my game, Dino Wranglers, if it hits the $2100 stretch goal.

NOTES:

Manifest the RPG by Waypoint Game Designs

Ends: Mon, April 1 2019 3:00 PM EDT.

“An exciting and immersive Sci-Fi Western tabletop roleplaying game”

Waypoint Game Designs recommends:

“Here at Waypoint Game Designs we’re really intrigued by Grey Cells. We’re big fans of the crime genre. And the exclusion of an charisma stat is an interesting way to equalize the player’s opportunity to “break the case.”

The other live Kickstarter we’re fans of is Justice Velocity by Polyhedra Games. Their fast and loose, adrenaline filled RP experience seems like it will be a lot of fun to play at any table.

We are totally in love with Swordsfall: An Afropunk Sci Fantasy Setting. We missed it on our first pass because it looks like a setting guide, not a complete game. But on closer inspection it looks like there’s so much to love, we’ve already backed it and the people who make it are kind of amazing. And we can’t wait to get our hands on it!!”

NOTES:

Absconding: Indie RPG zine for 5E by Joshua Rivera

Ends: Thu, March 28 2019 8:45 AM EDT.

Absconding is one part literary/fantasy/sci-fi journal, one part ephemeral art magazine, and one part fifth edition game material.”

Joshua Rivera recommends:

“I backed these projects, and I want to give them a highlight.

CHTHONIC CORNBELT by Lee Barber is a weird little zine that’s pulpy and resembles advertising print design from the 1980s. It’s implied world reminds me of what an 80s baby would dream up in their notebook margins between boring math lectures and a substitute teacher day. The little pieces of ephemera on display will surely be a springboard for some fantastic ideas.

Be Witching is an RPG from Anna Anthropy, whose work in indie games I’ve followed for over a decade now. This is an adorably designed, inclusive game where players are even encouraged to draw their characters, which should be a very nice twist the first time I’ll run this. Also, this ostensibly being a game simulating prom night interviews, this is likely to get very passionate.

Yugika appears to be a zine full of RPG miscellany from Joesph Reid and friends. Each copy will also be painstakingly hand-bound with string, which is just fascinating to me. Yugika seems to be having trouble making it’s goal, so I really hope people decide to check this out and help bring it to fruition.

PRESS RELEASE – Emerge as a Warrior of Legend in Dragon and Warrior RPG

Emerge as a Warrior of Legend in Dragon and Warrior – A Tabletop Roleplaying Game

Game Launch Now Underway as a Part of Kickstarter’s RPG-Inspired Zine Quest

March 13, 2019 – Olympia, WA—The Warrior stands before the king who tells them that they are the next in a long line of warriors of legend tasked with fighting off an evil tyrant. That is how every game begins, but from then on the players shape the setting, scenery, and the story itself through gameplay.

Four roles craft the narrative: the Warrior, the Villain, the Ally, and Treasure. The Warrior controls the actions of the story’s protagonist. The Villain invents conflicts, monsters, and characters who stand in the Warrior’s way. The Ally steers the townsfolk, shopkeepers, and the Warrior’s friends—all whom aid the Warrior’s journey and send them on quests. Lastly, Treasure describes the world itself, breathing life into setting and scenery, as well as whatever items the Warrior finds on their journey. Players are encouraged to ask provocative questions about the parts of the story the other players’ roles control, allowing everyone to push the story towards what piques their curiosity.  Players frequently switch roles during the game, giving everyone a chance to say what the Warrior does next. Questions serve a double purpose of useful prompts to jumpstart one another’s imaginations.

Drawing is a meaningful part of the gameplay as well. Depending on their role, players might draw maps of towns and dungeons they explore, or sketch the monsters and challenges that lie in wait for the Warrior. When the players switch roles, so do the drawings they were working on, allowing other players to fill in details, or introduce characters and settings based on someone else’s art.

There are just enough stats and strategy to give Dragon and Warrior the feel of a turn-based RPG video game battle without having so many rules that they hinder player creativity. Conflict is quick and exciting—a back and forth card game of attacking, blocking, and maneuvering for the right opening. Characters can be built to focus on powerful strikes, quick agility, or magic spells, and they will slowly grow in power throughout the campaign—as will their enemies.

Dragon and Warrior is available for purchase through Kickstarter in two formats (a $5 PDF file or an $8 zine in single-color ink). The hand-drawn art and beautiful layout were designed by Michael Wight in the style of Akira Toriyama of Dragon Quest and Dragon Ball fame. The Kickstarter ends on Sat, March 30th.

Created by game designer Orion Canning, Dragon and Warrior is based on old school JRPG video games, combining strategic turn-based battles with the play-to-find-out style of indie RPGs. Though Dragon and Warrior is Canning’s first game release, his work can be enjoyed in Fall of Magic, Legend of the Elements, and Monsterhearts Second Skins. Fully funded within nine days of its release, Dragon and Warrior looks to be Canning’s first successful launch.

Number of Players: 2-6

Time Required: 2-4 hours for a single session, many sessions for a full campaign

Kickstarter Page:  https://www.kickstarter.com/projects/890157708/dragon-and-warrior

 

Press Release: John Carter of Mars Mega Miniature and Book Release

Modiphius announces array of new John Carter of Mars book and miniature releases
Greetings {First Name}!
Today we’re pleased to announce the release of a raft of new John Carter products including the core book in print, first campaign book Phantoms of Mars in print and PDF, the Narrator’s Screen, Prince of Helium Notebook plus individual resin miniatures like John Carter and Dejah Thoris in alt poses to power your adventures of heroism and romance on the dying red planet!
These join the recent John Carter Collector’s Slipcase set, miniature sets featuring the Heroes of Barsoom, Helium and Zodanga Fighting Crews and Thark Warband, plus Helium, Thark and Zodangan dice sets, which are all available as part of the John Carter of Mars Collection on Modiphius.net. You can also buy all the PDFs as part of the John Carter Collection on DriveThruRPG.com.
John Carter Core Book
“My attention was quickly riveted by a large red star close to the distant horizon. As I gazed upon it I felt a spell of overpowering fascination—it was Mars, the god of war, and for me, the fighting man, it had always held the power of irresistible enchantment. As I gazed at it on that far-gone night it seemed to call across the unthinkable void, to lure me to it…”
Edgar Rice Burrough’s John Carter of Mars: Adventures on the Dying World of Barsoom transports you to the Red Planet of Barsoom, an arid, dying land of ancient civilizations and fearsome creatures. Begin your adventures of romance and heroism using a pulp-action inspired variant of the 2d20 System. Take on the role of heroes as you travel, battle, and romance your way across the wondrous and dangerous world of Barsoom. Play as John Carter, Princess Dejah Thoris, the fearsome Thark warrior Tars Tarkas – or create your own heroes from an exciting variety of options.
An overview of Barsoom and its peoples, perfect to introduce new players to the wondrous world of John Carter of Mars.
Detailed chapters on Barsoomian technology, creatures and cultures.
A new talent focused, narrative variation of the 2d20 System including a step-by-step character generation system designed to create heroes from a variety of backgrounds and concepts.
Create a wide variety of characters such as a Dashing Red Martian Duelist, a Brilliant First Born Scientist, a Savage Beastmaster, a Courageous Airship Officer, even Earthborn characters, so players can follow in the bounding footsteps of John Carter himself!
A detailed narrator’s section filled with information on how to run genre-and-setting appropriate campaigns, including information about the great and terrible secrets of Barsoom.
Three eras of play based on the adventures of John Carter himself. Adventure during the Dotar Sojat era, or adventure during the time where Carter became a Prince of Helium and in the years after when he was believed dead, or fight alongside Carter and his allies during the later Jeddak of Jeddaks era.
An introductory adventure, the Mind Merchants of Mars, to get players and narrators started on their adventures and immersed in the world of Barsoom.
Phantoms of Mars
Uncover the nefarious conspiracy of the mysterious organisation known as the Eidolon as you adventure your way across Barsoom to save the people of the dying planet. Phantoms of Mars will take your heroes on a journey full of pulp-action, intrigue and heroism as they race to uncover the Eidolon conspiracy and see just how far it has spread.
  • A 128 page, full colour, landscape hardback book with a complete campaign arc for the John Carter of Mars role-playing game.
  • Detailed narrator’s section with information on key characters, plots and advice on how to run and insert the campaign into existing games.
  • Also includes the Swords of Mars 2d20 Skirmish rules for use with the John Carter of Mars miniature collection.
Narrator’s Screen
Modiphius Entertainment presents the John Carter of Mars Narrator’s Toolkit. The Toolkit includes the official John Carter of Mars narrator screen. The exterior features amazing rendered artwork from the cover of the core rule-book, while the interior features useful rules, tables and charts for narrators. Also included is a booklet with new advice on running campaigns as well as new rules.
  • Full colour, 4-panel narrator screen with artwork on the exterior and reference tables and charts on the interior.
  • 36 page, full colour booklet with advice on running and creating campaigns as well as new additional rules for travel and large-scale combat.
Prince of Helium Notebook
Modiphius Entertainment presents the John Carter of Mars Prince of Helium Notebook. The exterior features amazing rendered artwork from the cover of the core rulebook, while the interior features blank, lined and gridded paper to detail your journey across Barsoom as well as character sheets to keep your heroes’ information all in one place.
  • Fully illustrated cover with elastic closure.
  • 160 page notebook featuring blank, lined and gridded paper.
  • Character sheets built into the notebook for ease of use in play.
We also have a selection of individual miniatures including John Carter and Dejah Thoris in alternative poses, Sola, Ras Tharvas and Gor Hajus, plus monsters of Mars like the White Ape, Apt and Banth, as well as Plant Men and Synthetic Men.
We hope you enjoy this round of John Carter books, minis and accessories and look out for more great releases coming soon,
Best wishes,
Modiphius Entertainment
About Modiphius Entertainment
Modiphius Entertainment is a London, England-based entertainment publisher of tabletop games and related hobby merchandise. The company launched its first game, the Achtung! Cthulhu Roleplaying Game, in 2013, followed by the Mutant Chronicles RPG, DUST Adventures RPG based on Paolo Parente’s DUST universe, Infinity The Roleplaying Game based on the best-selling miniatures game, Conan, Adventures in Age Undreamed of, the official roleplaying game of Robert E Howard’s barbaric universe, Matt Leacock’s Thunderbirds, a cooperative board game based on the classic 60’s show and the official Kung Fu Panda Boardgame.
Modiphius Entertainment seeks to inspire with its tales of heroism, adventure and courage. Modiphius also works to combat global child trafficking through raising awareness of and funds for Vision Rescue. For more information, please visit www.modiphius.com.
GAMESSHOPFORUMCONTACTABOUT

PRESS RELEASE – NerdBurger Games Presents CAPERS Noir!

NerdBurger Games Presents CAPERS Noir!

It’s the 1940s in the United States. World War 2 has wrought such destruction that the veil between this world and the world of the dead has thinned. Monsters have crept in. You are a criminal or a cop in a noir landscape of crime, corruption, red eyes in the shadows, and bumps in the night…and you have super-powers!

Kickstarter

PRESS RELEASE – The Seas of Vodari – Swashbuckling & Sorcery for 5E

The Seas of Vodari – Swashbuckling & Sorcery for 5E

The Seas of Vodari Kickstarter campaign will be launching on Wednesday, March 13th, 2019 at 2pm EDT and will run for 30 days.

The Seas of Vodari is a full color book that we are offering in hardcover and PDF. This book provides 200+ pages of material for gamemasters to run exciting seafaring campaigns for 5th Edition. Your players will get tons of options for creating characters and you’ll get support to run a world full of swashbuckling action and magical adventure.

The World of Vodari

Long ago, a vast continent was annihilated and all but the outer edge of the continent sank to the bottom of the sea. The devastation left only a scattered few to start rebuilding their civilization on a ring of islands…

The Seas of Vodari campaign setting contains all of the iconic things you’d expect in a fantasy setting, but in a world with more water than land, much of the familiar becomes surprising and new.

  • Dungeons can be found deep below the surface of the sea in the form of shipwrecks and lost cities.
  • The most dangerous monsters are found below the waves, such as sea dragons, megalodons and krakens.
  • Nature becomes as deadly as the most powerful monsters with furious hurricanes, catastrophic tsunamis, and fiery volcanoes.

Islands are modular by nature and the book was designed for you to use as a detailed setting or to pick and choose what you like for your own game world.

The Seas of Vodari campaign setting was created to support seafaring adventures that focus on the crew of a ship hunting sea monsters, exploring mysterious uncharted islands, visiting bustling port cities, following maps to find buried treasure, and battling cutthroat pirates. The setting is also well suited to running campaigns in its large port cities, with swashbuckling heroes getting mixed up with fierce rivals, notorious crime syndicates, feuding nobles, and scheming politicians.

What’s In the Book?

The Seas of Vodari will provide you with tons of material to run an entire seafaring campaign or just a single adventure…

Player Options
New races and subraces, classes and subclasses, backgrounds, and feats for your players to create seafaring adventurers.

  • Gunslinger class with three subclasses (Arcane Gunmaster, Pistolero, and Musketeer)
  • Swashbuckling and sorcery inspired options for all 12 classes to fit a seafaring world
  • A full pantheon for clerics and paladins

Weapons, Armor & Equipment
New weapon, armor and equipment options to offer your players. You’ll find flintlock pistols and rifles, cutlasses and sabres, compasses, spyglasses, and more.

Magical Relics & Spells
New spells, magic items, and powerful ancient relics with a focus on sailing, naval combat, and underwater exploration.

A World of Islands to Explore
Explore countless islands, with details for over thirty islands, a dozen cities, wilderness encounters, ruins, and more.

Rules for Swashbuckling Adventures
Run swashbuckling adventures with advice and rules for duels, social combat, naval chases, plunder tables, and the code of the sea.

Adventures to Run
‘Island with No Name’ starter adventure for levels 1 to 3. Quick run scenarios including a haunted ship, sunken shipwreck, treasure hunt, and more.

Ships to Sail
Sloops, brigatines, galleons, gnomish submersibles, dwarven ironsides, elven swan ships, ships of the damned, and more. Plus, we didn’t forget to add lots of cannons.

Allies & Adversaries
NPCs for your players to befriend or face as adversaries. Stats, motivations, illustrations, and more will be provided for each.

Monsters to Fight
Monsters to challenge, amuse, and terrify your players including sea dragons, windsurfing goblins, sirens, technofish, megalodons, and sea titans.

The learn more about The Seas of Vodari or to back this Kickstarter visit http://www.seasofvodari.com.

About Tribality

Tribality Publishing already has numerous best-selling PDFs under its belt. We self-funded those PDFs, but we wanted go big with for Seas of Vodari. We have secured a solid team of professionals on both the writing and production side. We are now moving into the final development stage of filling out the world with more player options, locations, magic, and monsters.

https://www.tribality.com

What Kickstarters Excite Creators? The Veil: Inheritance, Comrades, Tavern Encounters, and The Fan Favorite

I am always curious what Kickstarters inspire other tabletop RPG designers. Last week, I asked several friends what they were backing and enjoyed seeing the answers, the overlaps, and the interest they have in games. This week, I reached out to another set of RPG Kickstarter creators to find out what they’re excited to see in Kickstarter. What projects excite the creators of:

The Fan Favorite: A Masks RPG Zine by Linda H. Codega

Ends: Thu, March 14 2019 10:51 AM EDT.

“An old-school fan-made, DIY collaborative RPG Zine is a fandom supplement anthology for Masks: A New Generation by Magpie Games. We are paying all our contributors a fair and competitive rate, and are including a plurality of voices, all supported by an amazing system of fans and networks. As the editor and organizer of this zine, I’m immensely proud of this community of designers and writers who have dedicated their time and expertise to this zine.”

Linda H. Codega recommends:

“Zine Quest is winding down, but there are still a few RPG Zines I’m psyched about. If you’re looking for a last minute zine to support I recommend:

The Tomb of Black Sand: A more traditional OSR supplement full of fantastic and incredible art that is system neutral and an easy in for GMs. These creators make beautiful work, and sometimes it’s nice to do a traditional swords and sorcery gambit with a lot of leeway on the world you can create and system you can use.

Comrades: Fight the power, support anarchist ideals, fund indie artists, and bring down the corrupt government with your friends. This PbtA [Powered by the Apocalypse] game looks like it’s going to be fantastic, has multiple settings in the book, and includes playbooks that speak to traditional agitator roles and can also be used for both futuristic and ancient story narratives.”

Comrades: A Revolutionary RPG by W.M. Akers

Ends: Fri, March 15 2019 10:32 AM EDT.

“A tabletop roleplaying game about life in the revolutionary underground, where a roll of the dice can change the world.”

W.M. Akers recommends:

“I am extremely excited about Rosenstrasse, an “elegiac RPG” about romance across the boundary of religion in Berlin, 1933. I recommended it to the backers of Comrades because I felt like history-minded players who hate fascism—which is exactly the sort of person who likes my game—would enjoy this beautiful-looking RPG.

I’m also really intrigued by Grey Cells, a mystery RPG inspired by Agatha Christie’s Poirot. I write mystery novels—I’ve got one coming out in May—and I’m interested to see how they approach the difficulty of providing a satisfying mystery in a format that necessarily requires so much improvisation.”

The Veil: Inheritance, a biopunk tabletop roleplaying game by Samjoko Publishing (Fraser Simons)

Ends: Sun, March 31 2019 8:00 PM EDT.

“Bioengineered bounty hunters take on challenges in newly colonized space. Part Cowboy Bebop, part Blade Runner.”

Fraser Simons recommends:

Obachan Panic! has a unique premise and stretch goals for hacking the concept into various OSR settings. Neurotic aunties who save the world. I’m down!

Manifest RPG is a sci-fi western game. While I’m not usually into westerns, the concept and explicit direction toward inclusion makes me hope that it’ll take all the interesting parts and discard the problematic things that tend to dog the genre.”

Tavern Encounters: The Heroes’ Feast by Storm Bunny Studios (Jaye Sonia) 

Ends: Sun, April 7 2019 10:00 PM EDT.

Tavern Encounters: The Heroes’ Feast is a gaming book designed to enhance your favorite tabletop roleplaying game experience!” 

Jaye Sonia recommends:  

“I’ve backed over sixty Kickstarters, so the things I look for in a KS may vary wildly. I tend to back a lot of my friends’ Kickstarters, especially when those friends worked on something. I’m not sure when they’re launching, but I have several friends working on the Starfinder Kickstarter for Grimmerspace; I’m excited to see it, especially since my friends Ben McFarland, Lou Agresta, and Erik Frankhouse are working on it. 

Mind you, two of the Kickstarters (outside of stuff I’m directly working on) right now aren’t live any long, but look incredibly cool nonetheless. I backed Into the Wyrd and Wild (which raised nearly 60k) because it looked breath-taking. A system-neutral bestiary, this book gave backers over 100 locations designed to keep your games weird and different. I can’t wait to get it.

I’m also gingerly flipping through my digital copy of The Expanse (which has some beautiful maps in it) and I can’t be happier with what I’ve seen so far. My hat goes off to Chris Pramas and the game design team over at Green Ronin.” 

PRESS RELEASE – PATHFINDER SECOND EDITION UNVEILED!

PATHFINDER SECOND EDITION UNVEILED! 

Preorder the trove of new releases at your favorite local game store or PathfinderSecondEdition.com.

 

REDMOND, WASHINGTON (March 6, 2019): After years of development and feedback from more than 125,000 players, Paizo Inc. has announced the August 1 launch of the second edition of the Pathfinder Roleplaying Game!

PathfinderSecondEdition.com showcases the full slate of launch titles, including the Core Rulebook, Bestiary, Lost Omens World Guide, the standalone adventure The Fall of Plaguestone, and the first of the new-six volume Age of Ashes Pathfinder Adventure Path: Hellknight Hill. It also presents the all-new Pathfinder Flip-Mat: The Fall of Plaguestone, Character Sheet Pack, GM Screen, Combat Pad, and Condition Card Deck Pathfinder accessories.

Paizo Publisher Erik Mona said, “The launch slate provides everything you need to set out on a world of limitless fantasy adventure. With more than 20 years of active development and playtest feedback from more than 125,000 gamers, the new Pathfinder rules are easy to learn and exciting to master. We can’t wait to see the diverse and deeply customized characters the RPG community will create!”

 

Product Details:

Pathfinder Core Rulebook

By Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter

Hardcover: $59.99

Deluxe Hardcover: $79.99

 

Pathfinder Bestiary

By Paizo Staff

Hardcover: $49.99

Deluxe Hardcover: $69.99

 

Pathfinder Lost Omens World Guide

By Tanya DePass, James Jacobs, Lyz Liddell, Ron Lundeen, Liane Merciel, Erik Mona, Mark Seifter, and James L. Sutter

Hardcover: $36.99

 

Pathfinder Adventure Path: Hellknight Hill (Age of Ashes 1 of 6)

By Amanda Hamon

Softcover: $24.99

 

Pathfinder Adventure: The Fall of Plaguestone

By Jason Bulmahn

Softcover: $22.99

 

Pathfinder Flip-Mat: The Fall of Plaguestone

By Jason A. Engle and Jason Bulmahn

$14.99

Pathfinder: Character Sheet Pack

By Sarah Robinson and Logan Bonner

$14.99

 

Pathfinder: GM Screen

By Ekaterina Burmak and Paizo Staff

Widescreen Edition: $19.99

By Wayne Reynolds and Paizo Staff

Portrait Edition: $19.99 (paizo.com exclusive)

 

Pathfinder: Combat Pad

By Paizo Staff

$24.99

 

Pathfinder: Condition Card Deck

By Paizo Staff

$22.99

 

A full description of all Pathfinder Second Edition launch products can be found at PathfinderSecondEdition.com. Paizo will reveal the September lineup in a few weeks, so make sure to bookmark the site. Follow their live Twitch streams at twitch.tv/officialpaizo.com for the latest news.

 

About Paizo

Paizo Inc. is one of the world’s leading hobby game publishers. Since 2002, millions of players have joined the goblin army by playing the Pathfinder® and Starfinder® roleplaying games across tabletops, at conventions, at their favorite local game stores, and digitally on virtual tabletops. Paizo.com is an online retail hobby destination for millions of gamers that carries the latest products from top hobby game publishers. Players can also find the newest releases, as well as accessories like dice and maps, miniatures, T-shirts, and goblin plush toys, to quickly replenish their adventuring supplies for the next dungeon run.

PRESS RELEASE – Fallout® tabletop RPG by Modiphius!

MODIPHIUS ENTERTAINMENT TO DEVELOP OFFICIAL
FALLOUT® TABLETOP ROLEPLAYING GAMES
Under License by Bethesda Softworks
Wastelanders, we have some incredible news!
Modiphius Entertainment announced today we are developing two unique tabletop roleplaying game products based on the Fallout® videogame franchise.
Modiphius will develop and publish two tabletop RPG titles: the first expanding on the narrative wargame experience of Fallout: Wasteland Warfare, their licensed tabletop miniatures game, while a second more traditional tabletop RPG will follow using the company’s 2d20 System.
Fallout: Wasteland Warfare game designer James Sheahan is developing a roleplaying game expansion for the miniatures game which will include new rules for character creation, creating adventures in the wasteland, and more.
Long-time fan, and head of roleplaying game development at Modiphius Entertainment, Sam Webb (Star Trek Adventures) will lead development of the 2d20 System version for a more in-depth tabletop roleplaying game experience.
The Fallout: Wasteland Warfare roleplaying game will be available Summer 2019, with the 2d20 System version following in 2020.
For more information read below or head over to:www.modiphius.com/fallout-roleplaying
MORE INFORMATION ON THE FIRST RELEASE:
FALLOUT: WASTELAND WARFARE –
TABLETOP ROLEPLAYING IN THE WASTELAND!
Designed for 1 Gamemaster and up to 6 players, aged 14 and up.
Build your crew from a wide range of factions, allies and iconic characters from the Fallout series, or even create your own, and play in apocalyptic roleplaying adventures across the wasteland.
The Roleplaying Game Expansion will let players take the popular narrative experience of the Fallout: Wasteland Warfare miniatures game even further, by expanding their collection. Alternatively, it can be played as a standalone product using free downloadable cards and a set of theFallout: Wasteland Warfare dice available from all good gaming stores.
Players explore the desolate wasteland of the Fallout universe, fight terrifying mutated creatures and encounter the denizens who make the wasteland their home. Delve into abandoned Vaults, ruined cities, strange facilities, and antiquated military bases.
Encounter Super Mutants, Raiders, Survivors, Vault Dwellers, the Brotherhood of Steel, the Institute and the Enclave, and many more! Will you roam wide and far, or build up and protect your settlement? For those who want to create their own unique characters, use the faction based Archetype cards to start your own hero and see them grow from adventure to adventure.
Includes:
  • Complete rules for tabletop roleplaying in the wasteland, based on the popularFallout: Wasteland Warfare miniatures game.
  • Full rules for character creation, archetypes and original player ideas alongside existing characters from the Fallout universe.
  • Packed with lots of full colour photographic scenes of the Fallout: Wasteland Warfare range to inspire your adventures!
  • Interact with familiar characters and creatures drawn from the world of Fallout.
  • Background on the locations and factions that players can encounter.
  • Three free adventures in a linked campaign or for use as one-shot missions to support Gamemasters.
  • Guidance for players to build their settlement as a base of operations.
  • Advice and tools to help gamemasters create and run exciting new adventures in the Fallout universe.
Watch out for the blue and gold Vault Tec Collector’s Edition or the standard Sole Survivor Edition!
Every copy of the Fallout: Wasteland Warfare Roleplaying Game will come with a code to get you a set of free downloadable files:
  • PDF copy of the rulebook
  • Character cards from Fallout: Wasteland Warfare
  • Weapon cards from Fallout: Wasteland Warfare
  • Character Archetype cards
  • Character Playmat
This is designed as an expansion for the Fallout: Wasteland Warfare Two Player Starter Box however a complete stand-alone boxed set will be available for Christmas including cards, dice, and rulebook for those who prefer everything in one package!
For more information and to sign up for more news, visit:
Best wishes,
Modiphius Entertainment
About Modiphius Entertainment
Modiphius Entertainment is a London, England-based entertainment publisher of tabletop games and related hobby merchandise. The company launched its first game, the Achtung! Cthulhu Roleplaying Game, in 2013, followed by the Mutant Chronicles RPG, DUST Adventures RPG based on Paolo Parente’s DUST universe, Infinity The Roleplaying Game based on the best-selling miniatures game, Conan, Adventures in Age Undreamed of, the official roleplaying game of Robert E Howard’s barbaric universe, Matt Leacock’s Thunderbirds, a cooperative board game based on the classic 60’s show and the official Kung Fu Panda Boardgame.
Modiphius Entertainment seeks to inspire with its tales of heroism, adventure and courage. Modiphius also works to combat global child trafficking through raising awareness of and funds for Vision Rescue. For more information, please visit www.modiphius.com.
About ZeniMax Media Inc.
ZeniMax Media is a privately owned media organization headquartered outside Washington DC with international publishing offices in London, Paris, Frankfurt, Eindhoven, Hong Kong, Tokyo, Sydney and Moscow. Through its subsidiaries, ZeniMax Media creates and publishes original interactive entertainment content for consoles, PCs, and handheld/wireless devices. ZeniMax Media divisions include Bethesda Softworks, Bethesda Game Studios, id Software, Arkane Studios, Tango Gameworks, MachineGames, ZeniMax Online Studios, ZeniMax Europe Ltd., ZeniMax Asia K.K., ZeniMax Asia Pacific Limited, and ZeniMax Australia Pty Ltd. For more information on ZeniMax Media, visit www.zenimax.com.
About Bethesda Softworks
Bethesda Softworks, part of the ZeniMax Media Inc. family of companies, is a worldwide publisher of interactive entertainment software. Titles featured under the Bethesda label include such blockbuster franchises as The Elder Scrolls®, Fallout®, DOOM®, QUAKE®, Wolfenstein®, Dishonored®, The Evil Within™, Prey® and RAGE®. For more information on Bethesda Softworks’ products, visit www.bethsoft.com.
About Bethesda Game Studios
Bethesda Game Studios is the award-winning development team known around the world for its ground-breaking work on The Elder Scrolls series and the Fallout series. Creators of The Elder Scrolls IV: Oblivion®, the 2006 ‘Game of the Year’; Fallout® 3, the 2008 ‘Game of the Year’; The Elder Scrolls V: Skyrim®, the 2011 ‘Game of the Year’; Fallout® 4, the winner of more than 200 “Best Of” awards including the 2016 BAFTA and 2016 D.I.C.E. Game of the Year; and Fallout Shelter™, the award-winning mobile game with more than 100 million users. Bethesda Game Studios has earned its reputation as one of the industry’s most respected and accomplished game development studios. For more information on Bethesda Game Studios, visit www.bethesdagamestudios.com.

Kickstarter’s Zine Quest and Some Great Zines!

In November 2018, Kickstarter announced their upcoming [at the time] February initiative, Zine Quest. Since then, life has been about maintaining my schedule while preparing and running two RPG zines for the initiative, POWERED by the DREAMR and Love’s Labour’s Liberated for 5e (with John McGuire and Leland Beauchamp). While PbtD has funded, LLL continues until this Saturday. As a wrap up to my first two Kickstarters, I decided to reach out to some of my fellow Zine Questers to ask what RPG zines on Kickstarter that they’re interested in reading/playing? What follows are their responses.

NOTE One: I asked each contributor separately, so they didn’t know that they’d be together in the article. Thus, when they praise each other’s games, it’s genuine.

NOTE Two: I specifically asked each commenter to avoid “anything lame like false praise of my KS project. While I’d take a shout out, I want your honest recommendation(s).” I say this because some of these knuckleheads recommended my project and, while I’m flattered, I don’t want it to seem like it’s nepotism (it’s more like inept-ism… or maybe they genuinely like them).

D.I.R.G.Ezine by Sean Hillman, Amanda Makepeace, Andrea Fornero, Rachel Quinlan, Nadia Heller, Dawn Gilreath, Paige Leitman, Erica Frank, and Christos Floratos

Ends: Sun, March 3 2019 10:04 AM EST.

“An RPG-zine based on encouraging diverse ideas and diverse creators. The focus will be on world building, design, and art.”

Sean Hillman recommends:

“Okay, Love’s Labour’s Liberated, for reals. I think the approach is exactly the kind of mechanics that support rich RP campaigns.

synthesis. Just the premise seems incredible and a zine full of mini-rpgs is perfect for my own indie tastes.

And finally, Girl Underground. I mean, what?! The premise of this zine seems fantastic, something my little girl could play. I am also curious about how it will meet expectations after doing so darn well.” [NOTE: Girl Underground has over 1,100 backers and over $12,000 as of this writing with 4 days to go.]

Harrowings From The Rime! by Drew Cochran

Ends: Sun, March 3 2019 2:19 PM EST.

“An RPG Zine to steal your soul!”

Drew Cochran recommends:

“Hey! I am the creator of The Epic of Dreams RPG, and the ringleader for the Harrowings From the Rime OSR Zine. There are so many legit projects happening in this movement, it’s a lot to take in. Three zines I’m really hyped about are What Happened at Wyvern Rock?, POWERED by the DREAMR, and Other Magic.

What Happened at Wyvern Rock has a great premise. The aliens and 50’s era superstitions mixed with the medieval setting has so many possibilities. The best part about this zine to me, so far, is simply the execution and art style. The specific way they’re tackling this fusion wets my hunger like nothing else. And it’s going to be 64 PAGES! They’re mad, and I love it. Can’t wait.

POWERED By The DREAMR is being made by my friend, Egg! I have been able to participate in a handful of PbtA games, and I love the overall design. DREAMR is great because it fuels poetic collaboration in roleplaying, which is one of the major themes in my own game, The Epic of Dreams. Anything that is able to elicit those inspired moments in roleplay automatically gets my support. I’m really looking forward to seeing how the class abilities turn out! Dream sorcery for DAYS!

Other Magic hits me in those same places. I have come to abhor the understanding of what magic is inside of mainstream gaming- buttons of power, on demand and without cost. Much of The Epic of Dreams tackles bringing the spirit of mysticism back into tabletop gaming, and Other Magic’s approach makes me truly excited! I can’t wait to see what traditions and sources they use for their rituals, and how they translate those into the OSR!”

RPG Zine Challenge: The Compleat Beastman by Jacob DC Ross / Thunderegg Productions

Ends: Wed, March 6 2019 3:26 PM EST.

“A OSR-themed RPG zine with stats for centaurs, minotaurs and all of the beastmen you’ll ever want. Includes minis for play!”

Jacob DC Ross recommends:

“I actually really am looking forward to your zines, especially POWERED by the DREAMR. I adore hacks of Powered by the Apocalypse.

For POWERED by the DREAMR, it looks like the perfect system to portray a delve into the most mysterious parts of the psyche. I really can’t wait to see what stories I can tell with it.

The other zine I really want to play is Girl Underground: I have a unique fondness for Alice in Wonderland. Girl Underground looks to be the ideal intersection of Lewis Carroll and roleplaying.”

Cade’s Big Book o’ Booze by Justin Ryan Isaac

Ends: Fri, March 8 2019 3:28 PM EST.

“An alcohol related zine for use with 5th edition fantasy”

Justin Ryan Isaac recommends:

“This was a rough one considering I’ve backed or am backing 18 Zine Quest participants… That being said, these are the two I’m most excited to run/read/play.

Dino WranglersI love that Dino Wranglers is an easily accessible and inclusive in design, but still looks really rad and epic. I want a game I can teach to the kids at my library.

Draugr & Draculas. Josh is putting the bite back in vampires and giving stats to both Dracula and Elizabeth Bathory. To top it off the book is going to discuss making deals with the Devil and includes undead vikings!”

synthesis. by Riley Rethal

Ends: Wed, March 13 2019 2:34 PM EST.

“a #zinequest full of mini-rpgs about metatextuality, perspective, and creating new meanings.”

Riley Rethal recommends:

“I’m very excited for my friend Erika Shepherd’s zine, Exodus, a game about trans angels on a road trip that uses the Belonging Outside Belonging system. The campaign will have just ended by the time this article goes up, but you can still get the pdf at fadingroots.itch.io/exodus!

As for campaigns that are still going, I just backed Dino Wranglers, another token economy game written specifically with kids and neurodiversity in mind, which is perfect for me because I work as the ttrpg specialist at a summer camp where a lot of the campers are neurodivergent.”

  • Exodus ended by the time this article went live.
  • Dino Wranglers ends Thu, March 28 2019 11:08 AM EST.

The Isle of The Amazons – RPG Zine for #ZineQuest by Eric Bloat / Bloat Games

Ends: Thu, March 21 2019 8:00 PM EST.

“2 issue Setting for Untold Adventure and other White Box based OSR RPGs.”

Eric Bloat recommends:

Casket Land: This occult/weird west zine is a full game packed into the pages of a zine. The game is engine is Powered by the Apocalypse, which I’m not a huge fan of, but the writing, layout and killer high-contrast black and white art were enough to get me to back it. Just check out the example pages on the it’s campaign page and you’ll see that this zine is just dripping with flavor and style.

Cade’s Big Book o’ Booze is an alcohol related zine for use with any 5th edition fantasy, which I’ll convert it’s content to OSR for games, but I’m really looking forward to this one. There’s going to be rules for the condition: intoxicated, new weapons and equipment, magic spells and magic items, maybe just maybe I’ll get to make that Jackie Chan Drunken Master Monk I’ve always wanted to play!

A Pound of Flesh is a zine module for the Sci-Fi Horror OSR RPG Mothership, which itself was also a zine. Mothership was a modern marvel of modern layout and game design and so I was really excited to see what all A Pound of Flesh would bring to the table. Plus, it’s being written by Chance Phillips, a rising star in the ranks of the OSR, who’s done some really great stuff for Lamentations of the Flame Princess.

Love’s Labour’s Liberated – Cavaliers, Enchanters and Magic Items for 5e fills a void that is quite overlooked in roleplaying games, romance. A significant portion of fantasy fiction is dedicated to this genre but it’s definitely overlooked in the gaming materials.

Dead Halt is the perfect project for the Kickstarter Zine Quest initiative. You take a young, talented and energetic creative, a unique, wacky way-out-there concept, and mix with a retro-sci-fi setting/scenario and have the perfect kind of material to create an rpg related zine. I was onboard from very early in the campaign and I’m telling you the stuff this group is coming just continues to impress me more and more. Plus, I just love the word: ClunkPunk. ‘Nough Said.”

Love’s Labour’s Liberated for 5e by John McGuire, Leland Beauchamp, and Egg Embry

Ends: Sun, March 3 2019 1:33 AM EST

“Cavaliers, Enchanters, Magic Items, the ideals of Chivalry, the power of Enchantment, and the magic of love deserve a place in your 5th Edition fantasy campaign.”

POWERED by the DREAMR, a PbtA RPG #ZineQuest by Egg Embry

NOTE: POWERED by the DREAMR (a Powered by the Apocalypse zine) by Egg Embry is available through the Love’s Labour’s Liberated for 5e Kickstarter campaign.

“Dreamrs, we are such stuff as dreams are *Powered* on, and our little life is rounded *by the Apocalypse*. Complete PbtA RPG in a zine.”

Egg Embry recommends:

“My friends.

Eric Bloat is expanding his OSR horizons again. This time, you get to play Amazons. The art is perfect, the concept is the right amount of bringing classical stories forward, it’s OSR, something Eric (literally) wrote several books on, and it’s waiting for you – The Isle of The Amazons – RPG Zine for #ZineQuest.

Drew Cochran’s Harrowings From The Rime! is an arctic setting that will make every OSR a colder place to play in. I’m eager to play in the frozen lands where the enemies and elements compete to see which is deadlier!

Sean Hillman is bringing new voices into gaming through D.I.R.G.Ezine. This one is exciting because I game with Sean (he lives in metro Atlanta) and it includes work from Dawn Gilreath, another gamer in our group, and the Tessera Guild’s own award winning artist, Amanda Makepeace. It’s going to shine!

Justin Ryan Isaac is one of the newest, smartest creators starting in OSR. He’s doing a 5e zine about booze and, as his first project, it’s more than finding its audience! Cade’s Big Book o’ Booze is humorous and useful (cause Drink & Dragons is real) so this zine will be what he’s known for until his “big” work arrives.

Riley Rethal and I have talked a bit since I found synthesis. We discussed her ambitions to do a long-form RPG using a favorite property, and the cliff note ideas she shares are the perfect tone for the project. The excitement around that work, the zine, and RPG in general, is infectious and I know it will make synthesis a win! For the zine, the concept, multiple succinct RPGs, speaks to me as it gives you a variety of options to play and, I feel, it will open up new avenues of design through sheer originality.

Jacob DC Ross is adding beastmen and miniatures to your OSR game, and, if you’re a publisher, stock art to your library. I love books/zines of monsters, so that’s a win. Adding the minis makes it even better. But, as an individual with two zines coming out, RPG Zine Challenge: The Compleat Beastman is an excellent return on my investment as a publisher. Looking at the sample art, I’m excited about this!

From OSR to 5e to eclectic to diverse, these are some of the zines I’m eager to dive into!”

PRESS RELEASE – POWERED by the DREAMR (PbtA) and Love’s Labour’s Liberated (5e) at Kickstarter’s Zine Quest

Love’s Labour’s Liberated introduces the theme of February, love, into your 5e campaign. Part of Kickstarter’s RPG Zine Quest, this publication focuses on a romanticized view of Cavaliers, Enchanters, Magic Items, and more for the world’s most popular roleplaying game. Each component is designed to be a hook that draws the player into the game utilizing character motivations. This zine will enhance the roleplaying flavor of the classes while offering chances for characters to buy-in to the setting and its challenges.

Focusing on a new version of the fighter archetype, the Cavalier of Love, a 5e-realized Enchanter, and Magic Items with lovely story hooks, these rules expansions ramp up the quiet moments between combat. Each chapter will lead with a stanza of poetry by Leland Beauchamp. These pieces can standalone or be combined as an adventure hook. Through this zine, you’ll experience the creator’s love of roleplaying and 5e, and be able to share it with your table.

Developed by longtime friends, novelist, John McGuire of The Dark That Follows, Hollow Empire, and the graphic novel, The Gilded Age, poet and gamer, Leland Beauchamp, and RPG journalist, Egg Embry of EN World, Knights of the Dinner Table, Open Gaming Network, and the Tessera Guild, this book is the culmination of years of their experiences with ROLE-playing over ROLL-playing. Available to backers as a $5 PDF or $12 print zine including the PDF, the campaign offers bonuses like the option to declare your love in the zine, create love-based magic items, or even handwritten poems. The romanticized virtues of chivalry, the mystical nature of enchantment, magic love potions, and the passion of poetry all await you in Love’s Labour’s Liberated:

https://www.kickstarter.com/projects/737521052/loves-labours-liberated-a-5e-rpg-zine

Love’s Labour’s Liberated for 5e by John McGuire, Leland Beauchamp, and Egg Embry. An RPG zine focusing on romance and love in fantasy is available during Kickstarter’s Zine Quest.

Read John McGuire’s thoughts on  here – http://tesseraguild.com/kickstart-the-game-loves-labours-liberated/

#LoveAtTheGamingTable #D&D #5e #ZineQuest #Kickstarter

 

***

POWERED by the DREAMR is a full Powered by the Apocalypse tabletop roleplaying game in a zine, and it’s live on Kickstarter. In POWERED by the DREAMR, you are a Dreamr who possesses limitless powers within other’s dreams. Until you wake, you travel between the subconscious of sleepers, living out their dreams, searching out their secrets, or battling nightmares. Set in a dream state you and your friends collaborate on, this game maximizes the narrative rules to give each dream a surreal quality. As you navigate an ever-evolving universe of dream logic, your Moves will lead to success, reveal hidden truths, result in laughter, or unleash your character’s nightmares.

Using a variant of the Powered by the Apocalypse phenomenon (originally seen in Apocalypse World as well as Monsterhearts 2, Dungeon World, and more), this game keeps dreams vibrant and varied via random questions that alter the fantasy or reveal a characters personal demons. You decide the dream objectives you must complete before the sleeper wakes. Will you combat a supernatural killer? Steal secrets? Defend the sleeper from dream thieves? Inspire a life altering dream epiphany? Live out your fantasy life? Or something wholly original?

As part of Kickstarter’s February initiative, Zine Quest, this project is the solo debut tabletop roleplaying game by RPG journalist, Egg Embry (Knights of the Dinner Table, EN World, Open Gaming Network, Tessera Guild). Available to backers as a PDF for just $5 or $12 for the print zine and PDF. Making an RPG via Kickstarter is his dream manifest and you can share in that fantasy by checking out the POWERED by the DREAMR Kickstarter at:

https://www.kickstarter.com/projects/eggembry/powered-by-the-dreamr-a-pbta-rpg-zinequest

POWERED by the DREAMR by Egg Embry uses a variant of the Powered by the Apocalypse system. A full RPG in a zine that lets you live out other’s dreams or combat nightmares, it’s available through Kickstarter’s Zine Quest.

#WhatsYourDream #PoweredByTheDreamr #PbtA #ZineQuest #Kickstarter

 

***

Kickstarter’s Zine Quest is live in February. This initiative recalls the nostalgia of the early days of RPGs and their zine culture. Focusing on tabletop roleplaying zines, single-color publications printed 5.5” x 8.5” (folded sheets of 8.5” x 11”). These DIY projects focus on everything RPG-related from adventures, maps, monsters to articles, RPG comics, and interviews. So far, the response has been overwhelming with over twenty projects launched and many more to come. They touch on gaming engines like 5e, Powered by the Apocalypse, The Fantasy Trip, original systems, and more. Zine Quest projects are coming from first time creators to established publishers like Steve Jackson Games, and Adventure-A-Week Games. These high-energy, passion projects await you on Kickstarter: https://www.kickstarter.com/zine-quest?ref=section-homepage-promo-zine-quest

PRESS RELEASE – The space saga Coriolis: Emissary Lost released today – It will change the universe forever

Free League Publishing

The space saga Coriolis: Emissary Lost released today – It will change the universe forever

Free League Publishing –

Mystics are found dead or disappears without a trace. Who is hunting the mystics of Coriolis? And why? When someone close to you disappears, it becomes personal. Can you solve the mystery before it is too late?

Prepare to be thrown into a vast conspiracy that threatens the stability of Coriolis. It is time for you to learn what The Third Horizon really means. Free League Publishing today announced that the epic space saga Coriolis: Emissary Lost has released. The expansion to the multiple award-winning tabletop Coriolis – The Third Horizon RPG will change the universe forever.

Watch the Coriolis: Emissary Lost trailer

Read more about Coriolis: Emissary Lost

Coriolis – The Third Horizon RPG

“The game’s authors describe it as ‘Arabian Nights in space’ and it fulfills that brief marvelously. Style 5/5, Substance 5/5.” – RPG NET Review

Coriolis – The Third Horizon is a multiple award-winning science fiction role playing game set in a remote cluster of star systems. Crew a space ship and travel the Horizon. Explore the ancient ruins, undertake missions for the powerful factions and partake in the game of political intrigue on Coriolis space station. The Horizon is yours to explore. Whatever your calling is, you will make your own fate.

Coriolis – The Third Horizon was awarded the ENnies Judges’ Spotlight 2017 and is created by Free League Publishing, the makers of critically acclaimed tabletop RPGs Forbidden Lands, Mutant: Year Zero and Tales from the Loop.

Free League Publishing
www.freeleaguepublishing.com

Resource links

Coriolis Emissary Lost trailer   Coriolis Emissary Lost product page

PRESS RELEASE – DRAGONS AND THINGS OFFICIALLY PARTNERS WITH PAIZO

DRAGONS AND THINGS OFFICIALLY PARTNERS WITH PAIZO
REDMOND, WASHINGTON (January 29, 2019): Paizo Inc. has welcomed Two Kings Entertainment LLC into its international fold of licensed partners, where the team will continue to produce epic fantasy tales on their actual play live stream, Dragons and Things, now in its second seasonThey can now expand their schedule with new and innovative content using the Pathfinder and Starfinder roleplaying games.
“We were drawn to Dragons and Things because it embodies the core of what tabletop gaming is all about: good friends, wild stories, and high-fantasy adventure. We look forward to working with them as they bring Pathfinder and Starfinder to life through vibrant characters and officially licensed RPG hijinks,” said Jim Butler, Vice President of Marketing & Licensing at Paizo.
“Jim Rodehaver and I have always loved creating epic fantasy stories both at the tabletop and on the screen. What started years ago with his dad as GM has now grown into a tabletop experience that includes friends and loved ones, and extends to fans across the world every Friday night on Twitch. We’re beyond excited to be partnering with Paizo on the next part of our adventure and very fortunate that they share our love of fun, memorable, and sometimes loud storytelling involving dragons and things. The team is looking forward to making 2019 just the beginning,” said founder and CEO of Two Kings Entertainment, Adam Rady.
 
Dragons and Things isn’t just about rolling dice while the internet watches. The cast chats with the audience live every week. Fans influence the game itself in a dynamic story that leaves even the GM guessing what might happen next. It’s a community experience that keeps old fans coming back and welcomes new fans with open arms.
 
Dragons and Things streams every Friday night at 6 p.m. (PST). Find it on Facebook, Instagram, Twitter, Twitch, YouTube, and Patreon with the @datdragonshow handle.
About Two Kings Entertainment LLC
Two Kings Entertainment has been streaming live every Friday night since January of 2018 on twitch.tv/datdragonshow with its flagship show, Dragons and Things. It is also responsible for Bedlam and Discord, and is set to release a brand new podcast to Patreon supporters this year. Get access to this exclusive content and more on patreon.com/datdragonshow and stay up to date on all the latest from the Krag Krew @datdragonshow on Twitter and Instagram.
About Paizo Inc.
Paizo Inc. is one of the world’s leading hobby game publishers. Since 2002, millions of players have joined the goblin army by playing the Pathfinder® and Starfinder® roleplaying games across tabletops, at conventions, at their favorite local game stores, and digitally on virtual tabletops. Paizo.com is an online retail hobby destination for millions of gamers that carries the latest products from top hobby game publishers. Players can also find accessories, like dice and maps, miniatures, T-shirts, goblin plush toys, and the newest releases to quickly replenish their adventuring supplies for the next dungeon run.

PRESS RELEASE – NOW YOU GET TO BE THE MONSTER!

NOW YOU GET TO BE THE MONSTER!

After over 25 years of development and play-testing, table-top role playing game Interstellar Mercenary (I.S.M.) is launching its Kickstarter Campaign on 18 February 2019!

With the realism and grittiness of Game of Thrones, unique world and creature design to rival Star Wars or Lord of the Rings and a focus on strategic decision making and tactical combat using the original I.S.M. Combat Simulation system: I.S.M. will suck you in and keep you coming back for more – if you survive.

You are an Interstellar Mercenary (I.S.M.), part of an elite team of hired killers and specialists, on a distant alien planet, in the service of the feudal Kisrian Empire. Ex-serial murderers, thieves, cyborgs, alien-hybrid creations, cyber-terrorists, disgraced royalty and cerebral warriors all have a place on the team, provided the Empire deems your ‘talents’ useful enough. To further complicate matters each mercenary has their own hidden agenda or motivation for joining the I.S.M. which may ultimately bring down the Empire you were enlisted to protect, or your fellow mercenary.

So if you are bored of human(ish) characters and want to be the monster; if you are tired of unrealistic consequences/character traits/enemies; if you want there to be a real and meaningful difference between using low or high guard; or want your decisions to matter while always knowing death is on the doorstep: then I.S.M is for you!

Chad Aston
Writer/producer

Check out the trailer and website here: www.ismrpg.com and Facebook here:
https://www.facebook.com/ISMGamesMaster/

Combat Quickstart rules and Character Sheets are here: www.ismrpg.com/

PRESS RELEASE – How to Fulfill Your New Year’s Resolutions – Tips from Free League Publishing 2019

Free League Publishing

How to Fulfill Your New Year’s Resolutions – Tips from Free League Publishing 2019

Free League Publishing – Jan 23, 2019 12:40 GMT

To be frank, the new year has been here quite a while already. It’s about time you start thinking about how to fulfill your New Year’s resolutions. Remember when you promised to have more fun in your everyday life and become a more adventurous person? Wait, what do you mean, that you don’t remember? Ok, then let me remind you!

  • You promised, cross your heart, that you would hang out more with your friends, sit down and have a cozy time with drinks and snacks at hand.
  • You promised that you would get a lot more exercise and take long walks in lush forests, so you’d get into good shape for all your future fights with monsters, raiders, mutants, robots and the likes.
  • You promised to try and meet new people, you know, anything from the kids in school to the bearded strangers offering you mead at the inn, say hi to the dwarves in the mountain and grab lunch with the mutants in the Zone and… Well, just be a bit more open-minded to the random encounter.
  • Oh, and you also promised that you would visit new and exciting places, like The Loop below the pastoral countryside of Mälaröarna, take a tour in the post-apocalyptic Ark, travel to the Forbidden Lands that used to be covered by the Blood Mist, travel into space and visit the Coriolis space station, and then go back to the 80’s and 90’s that never was.

So what kind of friend would I be if I didn’t help you fulfill your New Year’s resolutions?
Here is a list of games to help your new life!

Big hug, you can do it! I believe in you.

Cheers,
your friend at Free League Publishing

FREE LEAGUE PUBLISHING – TABLETOP RPGS & BOARD GAMES:
Things from the Flood – Roleplaying in the 90’s that never was (2019)
Crusader Kings the Board Game – A Medieval Soap Opera about War and Marriage (2019)
Forbidden Lands – Roleplaying Rogues & Raiders in a Cursed World (December 2018)
Tales from the Loop – Roleplaying in the ’80s That Never Was
Coriolis the Third Horizon – Roleplaying in the Darkness Between the Stars
Symbaroum – Roleplaying in a World filled with Dark Adventures
Mutant: Year Zero – Roleplaying at The End of Days

Free League Publishing
www.freeleaguepublishing.com

Free League Publishing

Things from the Flood RPG

THINGS FROM THE FLOOD RPG 

Welcome back to the Loop. Things are different now, Things from the Flood are coming. The sequel to the multiple award-winning Tales from the Loop RPG, based on the wondrous worlds of Simon Stålenhag, will release in 2019.
The Things from the Flood RPG thrusts the Tales universe into a grim alternate 1990s. Step into the shoes of a teenager growing up in a decade of change – and disaster. Still, your life goes on as before. You go to school, fall miserably in love and try to fend of boredom. But when teens start to go missing, you and your friends decide to solve the mystery.

Trailer
Read more and make a late pledge.

Crusader Kings the Board Game

CRUSADER KINGS THE BOARD GAME

In this medieval strategy soap opera, your King or Queen will need to survive invasions, plots, crusades, and even marriage. Or at least have children, siblings or spouses standing by to take over the throne. Failure to raise a suitable heir could face you with the end of your dynasty. Oh dear! All the while experiencing events of the strange and dangerous life of a medieval ruler. Will you create the most powerful dynasty of medieval Europe to triumph – or downfall? Do you have what it takes to become a Crusader King?

Trailer
Read more and make a late pledge.

Forbidden Lands

FORBIDDEN LANDS – ROGUES AND RAIDERS IN A CURSED WORLD

[ One of the best RPGs of 2018 according to Geek & Sundry ]

Are you a brave adventurer that wish to enter Forbidden Lands? Do you long for a magical journey into the unknown? The time has come to make your mark on a cursed world. Wander the wilderness, discover lost tombs, fight horrifying monsters and build your own stronghold to defend. Forbidden Landsis a brand-new take on classic fantasy roleplaying.

Trailer
Read more

Tales from the Loop

TALES FROM THE LOOP – ROLEPLAYING IN THE ’80s THAT NEVER WAS

[ Five-time Gold ENnie-award winner – including Best Game & Product of the Year ]

“RPG Tales from the Loop lets you channel Stranger Things and ET.” – The Verge

“Tales from the Loop could very well be the RPG phenomenon of 2017.” – Geek & Sundry

Step into the amazing world of the Loop and encounter the fantastic machines and strange beasts that have come to haunt the countryside. Escape your everyday problems and solve mysteries, you will become a part of something meaningful and magical – but also dangerous. The award-winning Tales from the Loop RPG is based on the work by acclaimed artist Simon Stålenhag. The retro futuristic art captures the spirit of Swedish 1980s suburbia and have spread like wildfire worldwide with a unique atmosphere that is both instantly recognizable and utterly alien. The art book Tales from the Loop will be a TV-series at Amazon Prime in a near future.

Trailer
Read more

Coriolis The Third Horizon

CORIOLIS – THE THIRD HORIZON

[ Awarded the ENnies Judges’ Spotlight]

“The game’s authors describe it as ‘Arabian Nights in space’ and it fulfills that brief marvelously.” – RPGnet

Do you wish to crew a space ship and travel to the space station Coriolis set in a remote cluster of star systems? You will explore the ancient ruins of the Portal Builders, undertake missions for the powerful factions and partake in the game of political intrigue. Whatever your calling is, together you will make your own fate. In the end you might even discover the truth about the mysterious Emissaries and the threat of the Dark Between the Stars in the sci-fi adventure Coriolis – The Third Horizon.

Trailer
Read more

Symbaroum

SYMBAROUM – ROLEPLAYING IN A WONDROUS WORLD FILLED WITH DARK ADVENTURES

[ Best Game nomination at the Origins Awards ]

“Symbaroum excels in every single aspect of game design: the setting, the rules, the layout, the art.” –RPGnet

Explore vast forests in the hunt for treasures, lost wisdoms and fame. Visit the barbarian clans to trade or to plunder their treasuries. Establish a base of power among princes, guilds or rebellious refugees or survive encounters with trolls, dark-minded Blight Beasts and undead warlords. But whatever you do, never ignore the warnings spoken by the wardens of the forest: tread carefully and do not disturb the ruins of old, for the dark deep of Davokar is about to awaken in the dark fantasy game Symbaroum.

Trailer
Read more

Mutant: Year Zero

MUTANT: YEAR ZERO – ROLEPLAYING AT THE END OF DAYS

[ Awarded a Silver ENnie for Best Rules. Nominated to Six ENnies ]
[ Winner Best Roleplaying Game UK Games Expo ]

“Probably the best post-apocalyptic RPG on the market. Full stop.” – RPGNet

Of course, the world ends. It was always just a question of time. When it’s all over, nature invades the ruined cities and winds sweep through empty streets. Yet life remains. In the Ark, you and the other survivors have found a haven. You are the spawn of humanity, but not human anymore. Your bodies and minds have incredible powers, but you are twisted, mutated freaks. And now the safe days are over. Food is running scarce, and the fight for what’s left is turning violent. It’s time to venture out and explore the Zone. You have no choice. This is the beginning. This is Mutant: Year Zero.

Trailer
Read more

Free League Publishing is a Swedish publisher dedicated to speculative fiction. We have published several award-winning tabletop role-playing games and critically acclaimed art books set in strange and wondrous worlds.

Our upcoming games includes the alternate 90s Things from the Flood RPG, the sequel to the award-winning Tales from the Loop RPG and Crusader Kings the Board Game, a medieval soap opera of war, assassination and marriage.

The post-apocalyptic Mutant: Year Zero was awarded a Silver ENnie for Best Rules 2015. The sci-fi adventure Coriolis – The Third Horizon, was awarded a Judge’s Spotlight Award at Gencon. The dark fantasy roleplaying game Symbaroum has earned several nominations and awards, including a Best Game nomination at the Origins Awards 2016. And we are proud to say that our roleplaying game Tales from the Loop RPG based on Simon Stålenhags iconic artbooks made a grand slam at the ENnie Awards 2017, winning five Gold ENnies – among them Best Game. Our latest fantasy RPG is Forbidden Lands, recently named one of the best RPGs of 2018 by Geek & Sundry.

We have also released the critically acclaimed art books Things from the Flood and Tales from the Loopby artist Simon Stålenhag. His third book The Electric State has been released by Free League Publishing exclusively to the backers of the kickstarter campaign.

Website: www.freeleaguepublishing.com
Facebook: www.facebook.com/FriaLigan
Instagram: http://instagram.com/frialigan/
Youtube: www.youtube.com/c/FrialiganSe
Twitter: http://twitter.com/FriaLigan

PRESS RELEASE – Legacy: Rhapsody of Blood: Choir of Souls releases!

The Castle Invades Again and Again!
Greetings Egg!
We’re pleased to announce the release of a new expansion for the Worlds of Legacy title Rhapsody of Blood.
Written by Maria Rivera, Rhapsody of Blood: Choir of Souls is available in PDF on Modiphius.net and DriveThruRPG.com as part of our Legacy Life Among the Ruins 2nd Edition Collection.
Here’s the details on this intriguing new expansion:
The Castle invades time and time again, trying to blight our world. Fight it back with seven new Explorer playbooks for Rhapsody of Blood!
Choir of Souls by Maria Rivera brings you seven new Explorer playbooks to use in Rhapsody of Blood. Bring them into your game to add variety to your game, and explore new ways of fighting back the Regent and their minions!
Also includes printable PDF handouts to use in your game.
Playbooks Included:
  • The Assassin is a killer and a poisoner.
  • The Captain is a supportive leader and combatant.
  • The Joker is a trickster and a jack-of-all-trades.
  • The Knight is an honor-bound warrior.
  • The Mascot is a sapient animal or creature.
  • The Medic is a perceptive healer.
  • The Professor is an inventor and a tinkerer.
This expansion requires Worlds of Legacy: Rhapsody of Blood to play!
We hope you enjoy this latest edition to the Legacy 2nd Edition Collection and look out for more great Legacy releases coming soon!
Best wishes,
Modiphius Entertainment

PRESS RELEASE – Star Trek Adventures will you violate the Prime Directive?

Will you violate the Prime Directive?
Today we’re really pleased to bring you a new Star Trek Adventures adventure, The Gravity of the Crime, by Christopher L Bennett.
The Gravity of the Crime is available in PDF on Modiphius.net and DriveThruRPG.comas part of our Star Trek Collection which also features books, minis and accessories.
Here’s the exciting details on this new adventure set in the TNG era.
Welcome commander… Your orders are go undercover on the pre-contact planet of Kalmur to investigate the accidental death of a Federation observer.
When a Kalmuri experiment into artificial gravity goes wildly wrong, an experimental device explodes crushing everyone within the test lab, including a Starfleet scientist, Lieutenant Li, who had infiltrated the project as an observer.
Sent to investigate this apparently accidental death, your team is confronted by a Kalmuri detective, Lanox, who is convinced the deaths are the result of sabotage.
 Can you solve this classic locked-room murder mystery without violating Starfleet’s Prime Directive?
Set during the TNG era, this adventure also contains advice for adaptation to other eras including The Original Series.
Please note those who pre-ordered the Star Trek Adventures Core Book will receive this free and separately as a reward via DTRPG.com
We hope you enjoy this latest adventure which joins a host of other titles like Ends and Means, Remnants and Call Back Yesterday, to provide some classic encounters for your Star Adventures characters.
Look out for more great Star Trek releases coming soon!
Best wishes,
Modiphius Entertainment

PRESS RELEASE – Help Gen Con Name the New Mascot Dragon!

FOR IMMEDIATE RELEASE: Monday, January 28, 2019

Name the New Gen Con Dragon!

Gen Con, the largest and longest-running tabletop convention in North America, is revealing a new mascot for the Gen Con brand. On Monday, January 28 at noon (PST), the Gen Con Twitter account (@gen_con) will start a weeklong contest to name the new dragon mascot, giving away two 4-Day badges for Gen Con 2019 to the lucky winner! Participants can enter by replying to the tweet announcing the contest with their name choice, and the hashtag #gencondragon. The submission with the most likes by noon (PST) on Monday, February 4 will be named the winner (subject to Gen Con approval)!

The dragon is designed by award-winning fantasy illustrator Craig J. Spearing. Spearing has worked with numerous distinguished board game and literary publishers, including Wizards of the Coast, Paizo, Arcane Wonders, Fantasy Flight, Penguin Random House and Scholastic.

Link to contest: https://twitter.com/Gen_Con/status/1089984306011811843

PRESS RELEASE – Light-hearted adventures for 5th edition fantasy on Kickstarter

Light-hearted adventures for 5th edition fantasy on Kickstarter

Game designers John Scott and Terry Herc launch their Kickstarter for Professor Humbert Drumsley: 5e Adventure Codex

January 29, 2019​ – Game designers John Scott and Terry Herc have launched their first Kickstarter campaign for Professor Humbert Drumsley: 5e Adventure Codex, a collection of short adventures for the 5th edition of the world’s oldest fantasy roleplaying system.

Since first publishing in 2017, Terry Herc has been producing supplements for 5th Edition Dungeons and Dragons on the DMs Guild. With a number of best selling products, Terry is bringing this experience to Kickstarter, along with John Scott as co-writer on their new book.

Professor Humbert Drumsley is filled with lore and short side treks, perfect for when characters are between major adventures and need something a bit lighter. Heavily influenced by Rincewind from Terry Pratchett’s Discworld and the Ice King in Adventuretime, you’ll find Humbert a humorous addition to any campaign.

“Our playtesters have really enjoyed Humbert,” said John. “They really caught on with the premise of him as a menace to the town. They’re not so much “questing” as they are in “damage control” mode.”

Some of the adventures in the Codex include Magic Items on the Loose, Ogre for Mayor, and Bats, Braziers, and Bugbears. One of the adventures, Oh, I Hate Spiders!, has already been released as a freebie on DriveThruRPG to help promote the campaign.

“We really wanted to get some great art in the book,” said Terry. “That’s why we’re using some amazing pieces by Rick Hershey of Fat Goblin Games and Jeremy Hart of Jeremy Hart Illos. Not only that, we’ve got Travis Legge of Aegis Studios lined up to do the layout, which is truly fantastic.”

The pledge options on the Kickstarter include the PDF, as well as print-on-demand softcover and hardcover options. There’s also an exclusive signed Collectors Editions, which includes a personalized message and free shipping to anywhere in the world. “We’re really excited to deliver our first printed book to backers,” said Terry. “Using DriveThruRPG’s print-on-demand service will help us get books out to our backers quickly.”

“We’ve got some really great stretch goals planned,” said John. “Not just Funding stretch goals, we’ve also got Social and Backer goals too. We’re also looking forward to engaging with our backers, some of our stretch goals will need their input.”

“We’re very excited to bring this to Kickstarter. With a little help from the roleplaying community, we can bring this book to life. And with some luck, we can smash through our stretch goals and make the finished book even bigger,” added Terry.

Professor Humbert Drumsley: 5e Adventure Codex is accepting pledges on Kickstarter through March 1st.

 

Project link: https://www.kickstarter.com/projects/terryherc/professor-humbert-drumsley-5e-rpg-adventure-codex

HUMBLE RPG BOOK BUNDLE: NUMENERA BY MONTE COOK GAMES

Monte Cook Games and Humble Bundle are joining forces to bring you nine worlds worth of Numenera, a tabletop roleplaying game of exploration and discovery set a billion years in the future. The game is easy to learn and fun to play with this bundle of digital corebooks, adventures, bestiaries, maps, guides, and more. The multiple award-winning system (Origins Award for Best Roleplaying Game; seven ENnie Awards including Gold for Best Setting, Best Writing, and Product of the Year) puts the emphasis on story and is amazingly easy to GM, both in prep and at the table. For $1 to $15, you can pick up a massive collection of the tabletop roleplaying game, Numenera. The Ninth World awaits you! Grab your HUMBLE RPG BOOK BUNDLE: NUMENERA BY MONTE COOK GAMES here before it ends on Wednesday, February 6, 2019 at 2:00PM EST.

 

For $1, you get the Numenera core rules, bestiary, and more.

For $8, you get the player’s guide, more monsters, more worlds and adventures.

For $15, you get enough Numenera to keep you going for years.

Best of all, a portion of your payment goes to charity so you’re benefiting the publisher and a worthy cause!

Interested in the Numenera bundle? Try it out here.

 

   

PRESS RELEASE – Awaken: The Liborian Saga is live now on Kickstarter!

 

Studio 2 Publishing Inc. and The Games Collective are happy to announce that the new Kickstarter campaign for the dark fantasy tabletop RPG Awaken, The Liborian Saga, is live right now!  

The campaign aims to fund a new expansion book in which players can finally discover more about one of the most mysterious and fascinating part of Salvora, the islands of Liboria. The book will extend the regional lore (providing new informations about the three Great Cities of the region with detailed maps, histories, locations of interest, and story hooks), will add new antagonists, monsters, items and weaponry, will explore the regional Orders and cults, and will add new rules that players can use to build their own Gifts and Superior Gifts. The book will also includes a new playable adventure, “The Death Cycle”. 

People that will support The Liborian Saga through Kickstarter will be able to receive some exclusive goodies, like t-shirts, bookmarks, posters and a special leather dust jacket edition of the book. Reaching specific stretch goals will also guarantee to all the backers a large variety of additional contents, like a 3D map of Salvora, the hardcover upgrade for the book, and new digital sourcebooks. 

You can find more specific informations about all the pledges, the add-ons and the stretch goals directly on the Kickstarter page of The Liborian saga: 

https://www.kickstarter.com/projects/2084336794/awaken-the-liborian-saga 

 

About Awaken. Developed by the croatian team The Games Collective, Awaken is a dark fantasy role-playing game that takes place in a war-ravaged world, heavily influenced by Slavic and Mediterranean folklore. The Alliance of the Great Cities is slowly fading out, and the Vargans, monstrous creatures who once caused a war that nearly devastated the continent, still hide in the shadows of the underground, ready to come out. The only hope for the people of Salvora are the Vasalli, powerful humans gifted with abilities capable of changing the course of history: will they bear the burden of being the protectors of humanity, or will they allow themselves to be corrupted by power and succumb to the darkness that delves in every heart? 

About The Games Collective. The team was founded by Marko Matijević Sekul and Zoltan Lečei, two avid readers, lifelong game enthusiasts, and storytelling fanatics that want to share their vision and experience with every reader, player, and explorer out there. 

About Studio 2 Publishing Inc.. Thanks to their extensive production and distribution experience, Studio 2 published many games from different companies, including Pinnacle Entertainment, Exile Game Studio, Crafty Games, Engine Publishing, Hunters Books, Paradigm Concepts, TerrorBull Games, Reality Blurs, Third Eye Games, Alderac Entertainment, Dwarven Forge, Calliope Games, and Kuznia Gier. 

More info about Awaken: http://www.awakenrpg.net 

 

PRESS RELEASE – Swallower of Souls and Tears of Ampharool Quickstarts now in print!

We’re really pleased to announce the release of two new Mindjammer Quickstart adventures that are now available in print for the first time, following the recently released PDFs.
In the last centuries of the Fifth Cycliad, a great malaise began to descend on the lands of humankind. The great civilisations of the Earth, which for aeons had seemed on the verge of slumber, now finally began to rot from within. From the edges of the world, the ever-present enemies drew close, their hungry claws poised to tear apart the delicate flesh of a fruit a hundred millennia in the ripening. And all around, a cry arose for Heroes, to stand against the dying of the light, and save the world from the sins of its past.
The Swallower of Souls is the Quickstart Rules and Introductory Adventure for the The Chronicles of Future Earth Kickstarter, is the brand new cosmic fantasy roleplaying game from Mindjammer Press. Set in the far, far future of our planet Earth, it’s a game of sorcery and demons, of fallen civilisations and ancient technologies, of monsters and mysteries and mind-shattering dimensions. This
This Quickstart provides everything you need to play – a modified version of the Fate Core rules, specially tailored for cosmic fantasy roleplaying, six pregenerated characters, and an action-packed adventure in the Eternal City of Kados, spanning one or two sessions of play. We hope you’ll join us and help us produce this brand-new game line!
Some said it was the end of days. Some said it was only the beginning. These adventures tell the history of that time yet to come. These are the Chronicles of Future Earth…
The Desert of Fire, the fearsome Aramla El-Nar, holds many secrets, a fiery waste which has swallowed entire armies and kingdoms whole. When their trade caravan is engulfed by a mysterious sandstorm, your Dragon-Marked heroes receive a call to adventure which may set them on their path to glory. Participate in all the romance, mystery, and adventure of the One Thousand and One Nights, with ancient magics, terrifying foes, and a forgotten betrayal which might change the world…!
 The Capharnaum Quickstart: THE TEARS OF AMPHAROOL is a complete and playable introductory adventure for CAPHARNAUM – THE TALES OF THE DRAGON-MARKED, featuring an abridged set of rules, five pregenerated characters to get to playing right away, and an action-packed scenario spanning one or two sessions of play. Check out the Capharnaum RPG Kickstarter page for much more on this exciting new setting!
We hope you enjoy these latest new Quickstarts from Mindjammer Press and look out for more great releases coming soon!

Adventures in Middle-Earth 5e Play Review – The Second Journey, An Unexpected TPK

Last week, I reviewed our first Journey of the game. It went stupidly well. This week, I’ll continue the story of the first session and our second Journey. It goes stupidly. Again, I’ll discuss the mechanics of the system a bit and this time some battle numbers.

At the end I mention Cubicle 7’s January sale – 25% off Adventures in Middle-earth™ Player’s Guide and Loremaster’s Guide Bundle.

[Trigger Warning: Violence against D&D wolves. Not real animals, but in-game violence.]

 

***

In case you want to catch up on my prior Adventures in Middle-earth 5e Play Review articles:

***

Our Loremaster is Mike and our fellowship consists of:

 

***

Gwynnestri’s elven friend, Adabeuond, takes the fellowship to meet with King Thranduil of the Mirkwood Elves. Our goal is to gain his permission to travel north through his woods. After our great rolls for the first Journey, Gwynnestri obtains permission for all of us, even the dwarf, to pass through his kingdom and, in exchange, she agrees to report back what she learns.

The fellowship gets to stay the night at the King’s Hall and partake in their merrymaking. That night, Kort plays an ocarina (a haunting melody).

“Why an ocarina, cousin? Why not an oboe?”

“Because it doesn’t require a tongue, you twit, it’ll hurt more!”

(You see, Kort doesn’t have a tongue and it’s a whole thing.)

Our Loremaster, Mike, declares that a new Journey begins. We keep the same Journey roles as the first time around:

  • Kort, the Hushed, a Slayer, was assigned the Hunter position.
  • Gwynnestri of Mirkwood, Treasure Hunter, ended up as our Scout.
  • Robgud Clarfield, a Hobbit Scholar, ended up as the Guide.
  • Finn of Gondor, a 17-year-old human, took the Look-out assignment.

We lead with a roll for the Embarkation Table. The guide (me) rolls a d12 plus modifiers and the result was a 7: Feasts Fit for the Kings of Ancient Times. This was not a bad result as it gave the entire fellowship a +1 to all Skill Checks for the duration of this Journey.

Next, it’s the Journey Events Table and, I mean, how bad could that be? A second d12 roll (plus bonuses) for 12. Journey Events Table = Many Meetings? Fly you Fools! That led to a call for the Look-out to make a WIS (Perception) roll, which John failed.

Bookkeeping complete, the next morning (in-game) we continue walking along the side of the river. That night, the Many Meetings? Fly you Fools! and that failed Perception roll… ay, gawd… Yeah, that resulted in Finn spotting a 12’ wolf across the river, as you do in Mirkwood. His Nature check (17) confirmed it’s not a worg or a natural wolf of any kind. Finn, the 17-year-old human, points out the monstrosity and Gwynnestri, the elven Treasure Hunter, does a Shadow-lore check (13) to realize it’s The Werewolf of Mirkwood, an agent of The Necromancer, a spirit in wolf form, a foe far greater than the party could handle (as 1st level characters).

[NOTE: For Many Meetings? Fly you Fools!, the rulebook states that low-level parties should encounter enemies equal to their station… The Werewolf of Mirkwood is *not* equal to our station since it’s CR 6… but that is how Mike runs games sometimes.]

By now, the whole fellowship has an idea of what we’re facing so Kort, the Hushed, the dwarven Slayer, decides to wade across the river and confront it. Gwynnestri runs after Kort and talks him down from chasing down the werewolf.

From its position across the water, the werewolf summons 12 wolves (each CR 1/2). They split into two groups of 6 each with one group fording the river in front of us to attack while the other heads down river to cross. To get Robgud out of danger and let him use his bow, Kort tosses the Hobbit Scholar up a tree. Following suit, the human and elf climb trees as well. There is a campfire on the ground. This leaves Kort on the ground so he charges at the half dozen wolves that crossed the ford as we shoot.

The setup is: Trees with Robgud, Gwynnestri, and Finn in them, the campfire (for light), Kort, the 6 wolves, the river, and then the Werewolf of Mirkwood on the far side.

From above, we have Advantage on shooting so it’s a round of hits with damage like: Gwynnestri (11 damage to slay a wolf), Finn (6 damage), and Robgud (5 damage). The wolves lock with Kort. He strikes one with his mattock for 9 damage (killing the wolf). Many of the wolves miss Kort, but one hits. As a Bonus Action, Kort activates his Battle-fury (think Barbarian Rage).

From the trees, we continue to shoot the wolves that are not engaged with Kort. Gywnn does 15 damage (another death), Robgud does 8 damage, but Finn misses. Kort attacks doing 17 damage killing that wolf.

Throughout the fight, the Werewolf of Mirkwood has observed without becoming involved. This has been critical to our success since, you know, he’d tear through us like Hobbits at a buffet if he joined in.

For thematic purposes, the Loremaster gives Kort another combat action as Kort throws (NAT 20 + 5) the freshly killed wolf carcass at the giant werewolf. It hits the beast to no effect (because if he dove in, that’d end us) and combat continues. Gwynnestri shots the last wolf for 7 (Finn and Robgud miss). The last wolf attacks Kort for 4 damage but Kort kills it (15 damage).

Combat over, we survived and really didn’t take a terrible beating. From across the river, the Werewolf of Mirkwood glares at Kort. Kort flings the corpses of the wolves at the Werewolf of Mirkwood leading to a growl-off at each other. Intimidation checks of 16 to 14 leaves Kort slightly ahead. Everything seems good though there was not enough time for a Short Rest. Instead, Finn looks to the south to see more wolves coming (6 more). Only this time, the wolves were coming up our backside so the setup changed:

The 6 wolves, the trees with Robgud, Gwynnestri, and Finn in them, the campfire (which is too far from the wolves to provide light ending our Advantage), Kort, the river, and then the Werewolf of Mirkwood on the far side.

Add to that, Kort is so involved with the Werewolf of Mirkwood that he has Disadvantage on his Perception to even realize the wolves are coming up behind him. He rolls a 1 and a 1 because of the Disadvantage, so he takes a 1, totally oblivious.

We go with the same strategy. Between Finn and Robgud, they kill an incoming wolf. Gwynn kills one on her own (14 damage). Kort, completely distracted, gets hit by the incoming wolves (for 9 damage and 12 damage). Despite the Battle-fury reducing his damage and having some high starting Hit Points, he’s down to 3 HP. Still, he counterattacks and does 14 damage, killing another wolf.

With Kort on his last leg, Finn and Gwynnestri decide to climb down from the tree and attempt to distract the wolves and aid Kort. However, neither is successful in attacking or distracting the wolves. Instead, the wolves knock Kort below 0 HP, another hits Finn for 9 damage (so he’s just barely standing), and yet another hits Gwynn for 9 damage knocking her below 0 HP. There are 4 wolves left (2 fine, 2 wounded) versus Robgud and Finn. Finn flees for a tree while Robgud shoots a wounded one for 8 damage, slaying it. The last 3 wolves fail a homebrew morale check and flee.

On the ground, Robgud instructs Finn on how to save Kort with the Athelas while Robgud uses his one application of Hands of the Healer to restore Gwynn to 6 HP. Kort, just barely up after this encounter, glares at the Werewolf across the river. In a small bit of deference over a well-fought battle, the Werewolf of Mirkwood leaves back into the night.

For those keeping track at home, the Werewolf of Mirkwood (CR 6) and 12 wolves (CR 1/2 each) gave a CR total of 12, or 6, depending on how you count. Any encounter calculator will rank that encounter as “Deadly”. Had those wolves not retreated, we would have had at least two party members die during the first session. Had the Werewolf of Mirkwood joined in directly, I’d be telling you about rolling up a new character. However, it didn’t and the fellowship survived.

As well, this encounter should have resulted in 2 Shadow Points and a level of Exhaustion for each character, and a -1 to the Arrival Roll for the fellowship. However, since the encounter itself was so brutal, Mike let us skip all of the additional negatives. Instead, we got 200 XP each and could call it a night… [Until next Friday.]

 

***

Cubicle 7 is taking pre-orders for Adventures in Middle-earth – Bree-land Region Guide + PDF on there site (here). As soon as you order, you get the PDF.

Logo taken from Bundle of Holding’s Adventures in Middle-Earth for D&D 5e offering.

 

On Cubicle 7’s website, they have their “January Sale Offer!

25% off Adventures in Middle-earth™ Player’s Guide and Loremaster’s Guide Bundle for a limited time only. This bundle gets you both the Player’s Guide and the Loremaster’s Guide, with free PDFs of both.”

 

Disclaimer: This article may contain affiliated links to DriveThruRPG’s affiliate program and/or Humble Bundle’s Humble Partner program. 

PRESS RELEASE – Coriolis: Emissary Lost – Solve the mystery before it is too late

​Coriolis: Emissary Lost – Solve the mystery before it is too late

Free League Publishing –

Who is hunting the mystics of Coriolis? And why? Street reporters call it The Mysticides. Scores of mystics have been found dead or disappeared without a trace. When a friend of yours disappears, it becomes personal. Can you solve the mystery before it is too late?

Coriolis: Emissary Lost is the long-awaited expansion to the award-winning tabletop Coriolis – The Third Horizon RPG. The epic space saga is set for release the 31st of January and will change the Third Horizon forever.

Watch the Coriolis: Emissary Lost trailer

Read more about the Coriolis expansion

The space adventure Coriolis – The Third Horizon RPG was awarded the ENnies Judges’ Spotlight 2017. Designed by Free League Publishing – the same team that made the Tales from the Loop RPG(winner of five Gold ENnies 2017, winner of three Golden Geek awards 2018).

“The game’s authors describe it as ‘Arabian Nights in space’ and it fulfills that brief marvelously. Style 5/5, Substance 5/5.” – RPG NET Review

Coriolis: Emissary Lost trailer

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About Free League Publishing

Free League Publishing is a Swedish publisher dedicated to speculative fiction. We have published several award-winning tabletop role-playing games and critically acclaimed art books set in strange and wondrous worlds. Our first game, the post-apo…Visit the newsroom »

PRESS RELEASE – Urgent – Critical Core needs you!

Ready for the Adventure?

Our Kickstarter is close to launch! Our campaign page is coming together and manufacturing is ready to go.

But before we go live we need more subscribers, so our campaign will be featured by the Kickstarter team.

We need your help – together we can make this adventure come to life!


 

Activate Your Network!

By encouraging your friends to sign up, we can launch our Kickstarter faster! Please spread the word about Critical Core and get your friends to support the project:  https://www.criticalcore.org


 

Like and Share our Facebook Page!

If you haven’t already, please like and share the Critical Core Facebook page to get regular updates on the project.


 

Advocacy

From the start, Critical Core has been developed with input from adult advocates, kids on the spectrum, their parents and occupational therapists.

If you or someone you know is an adult on the spectrum and would like to join our advocacy group, please email advocates@gametogrow.org and tell us about your interest and experience with RPGs and Critical Core.


 

Kickstarter Update

Here’s a sneak peek of our in-progress box artwork.

Sneak peek of in-progress box artwork. Subject to change!

 

Once again, you have made all the difference in bringing Critical Core to life, thank you!

The Critical Core Team


Copyright ©2019 Game to Grow

PRESS RELEASE – Awaken: The Liborian Saga – Logos, Cover, and Artwork

Studio 2 Publishing Inc. and The Games Collective celebrate 2019 announcing a new project for Awaken, the dark fantasy role-playing game published in 2016 through a successful Kickstarter campaign.

All the fans will be happy to know that on January 22nd a new crowdfunding campaing will start with the aim to fund a new expansion book for Awaken, The Liborian Saga, in which players can finally discover more about one of the most mysterious and fascinating part of Salvora, the islands of Liboria, with a detailed lore description of the cities and new contents for their adventures like new antagonists and monsters, new Gifts, Weapons and Items, and expanded rules.

More details about the book and the Kickstarter rewards will be announced soon.

About Awaken. Developed by the croatian team The Games Collective, Awaken is a dark fantasy role-playing game that takes place in a war-ravaged world, heavily influenced by Slavic and Mediterranean folklore. The Alliance of the Great Cities is slowly fading out, and the Vargans, monstrous creatures who once caused a war that nearly devastated the continent, still hide in the shadows of the underground, ready to come out. The only hope for the people of Salvora are the Vasalli, powerful humans gifted with abilities capable of changing the course of history: will they bear the burden of being the protectors of humanity, or will they allow themselves to be corrupted by power and succumb to the darkness that delves in every heart?

About The Games Collective. The team was founded by Marko Matijević Sekul and Zoltan Lečei, two avid readers, lifelong game enthusiasts, and storytelling fanatics that want to share their vision and experience with every reader, player, and explorer out there.

About Studio 2 Publishing Inc.. Thanks to their extensive production and distribution experience, Studio 2 published many games from different companies, including Pinnacle Entertainment, Exile Game Studio, Crafty Games, Engine Publishing, Hunters Books, Paradigm Concepts, TerrorBull Games, Reality Blurs, Third Eye Games, Alderac Entertainment, Dwarven Forge, Calliope Games, and Kuznia Gier.

More info about Awaken: http://www.awakenrpg.net

PRESS RELEASE – Get Your Gen Con 2019 Badges Now, and Check Out New Shows on Gen Con TV This Week

Gen Con Returns to Indianapolis
August 1-4, 2019!

Badge Registration Now Open

Badges for Gen Con 2019 are now available! Head over to gencon.com to create your account if you’re joining us for the first time, or to update your information if you’re a Gen Con veteran. Information about badge pricing and other details can be found here.

Skip the lines! Select USPS Priority Mail during check out to have your items mailed to you. Already bought your badge but forgot shipping? Never fear! You can update this setting on your My Profile page until June 16th.

If you have any questions or run into any trouble,  first check out the Account Information page, and if you still have questions, shoot us an email at customerservice@gencon.com and we’ll get you sorted!

Buy your badge today and secure your spot at The Best Four Days in Gaming! 
Check Out Gen Con TV This Week

Just bought your badge and can’t wait for Gen Con? We can’t either! Four days of gaming and fun just wasn’t enough for us, so we’re bringing a little bit of Gen Con to you throughout the year on Gen Con TV! Below, you’ll find two new shows we’re launching this week that we think you’ll love.

TableTakes Presented by Gen Con
TableTakes is a weekly tabletop news show, streamed live from our studio! Gather ’round the table with our hosts to catch up on the news and geek out with us about all the latest in the world of tabletop gaming! Catch the show weekly on Fridays at 11 am (Pacific) / 2 pm (Eastern) on twitch.tv/gencontv and the recording later that day on our YouTube channel.
Game Night with The Brothers Murph
You know them, you love them, or if not, you’re certainly about to. The Brothers Murph live up to their name in that they’re actually brothers, and on top of that, they make you feel like you’re part of the family. We’ve partnered with them to bring you a great variety gaming show filled with laughter, fun, and giveaways! You’ll find them playing the latest in new releases, and some good ol’ favorites. Tune in every other Monday starting next Monday, January 14 at 5 pm (Pacific) / 8 pm (Eastern) on twitch.tv/gencontv.Live Stream Schedule:
Mondays (bi-weekly) 5 pm (Pac) / 8 pm (Est): Game Night with The Brothers Murph
Tuesdays 4 pm (Pac) / 7 pm (Est): Welcome to the Table – Magic: The Gathering Arena with Kristen
Fridays 11 am (Pac) / 2 pm (Est): TableTakes Presented by Gen Con

We will continue to bring you even more content throughout the year, so follow Gen Con TV on Twitch to get notified of when we’re live!

New Badge Wallet from OffWorld
Give your badge a good home with one of these fantastic badge wallets on sale now at the Gen Con Store from OffWorld Designs! Keep your badge out and easily recognized by our Indiana Convention Center staff and store a few small, but important items in these handy badge wallets.Order yours today!

PRESS RELEASE – Awaken, The Liborian Saga Coming Soon to Kickstarter

Studio 2 Publishing Inc. and The Games Collective celebrate 2019 announcing a new project for Awaken, the dark fantasy role-playing game published in 2016 through a successful Kickstarter campaign.

All the fans will be happy to know that later this month a new crowdfunding campaign will start with the aim to fund a new expansion book for Awaken, The Liborian Saga, in which players can finally discover more about one of the most mysterious and fascinating part of Salvora, the islands of Liboria, with a detailed lore description of the cities and new contents for their adventures like new antagonists and monsters, new Gifts, Weapons and Items, and expanded rules.

More details about the book and the Kickstarter rewards will be announced soon.

About Awaken. Developed by the croatian team The Games Collective, Awaken is a dark fantasy role-playing game that takes place in a war-ravaged world, heavily influenced by Slavic and Mediterranean folklore. The Alliance of the Great Cities is slowly fading out, and the Vargans, monstrous creatures who once caused a war that nearly devastated the continent, still hide in the shadows of the underground, ready to come out. The only hope for the people of Salvora are the Vasalli, powerful humans gifted with abilities capable of changing the course of history: will they bear the burden of being the protectors of humanity, or will they allow themselves to be corrupted by power and succumb to the darkness that delves in every heart?

About The Games Collective. The team was founded by Marko Matijević Sekul and Zoltan Lečei, two avid readers, lifelong game enthusiasts, and storytelling fanatics that want to share their vision and experience with every reader, player, and explorer out there.

About Studio 2 Publishing Inc. Thanks to their extensive production and distribution experience, Studio 2 published many games from different companies, including Pinnacle Entertainment, Exile Game Studio, Crafty Games, Engine Publishing, Hunters Books, Paradigm Concepts, TerrorBull Games, Reality Blurs, Third Eye Games, Alderac Entertainment, Dwarven Forge, Calliope Games, and Kuznia Gier.

More info about Awaken: http://www.awakenrpg.net

Adventures in Middle-Earth 5e Play Review – The First Journey

The point of this series – a play review for Cubicle 7’s Adventures in Middle-earth for 5e – has been covered here, making my character, a Hobbit Scholar, has been discussed here, the character backstories ran here, and John McGuire shares the backstory for his character, Finn of Gondor, here, so with this column let’s get into the first meeting, the first job, and the first Journey where I discuss some of the Journey mechanics that AiME adds to the existing Dungeons & Dragons 5th edition system (labeled “FIRST JOURNEY” if you wish to skip ahead).

Our Loremaster is Mike and our fellowship consists of:

  • Gwynnestri of Mirkwood (often shortened to Gwynn). An elven Treasure Hunter (read, Rogue). Player: Rebecca
  • Kort, the Hushed, son of Korith, son of Hoin. A mute dwarven Slayer (read, Barbarian). Player: Stephen
  • Finn of Gondor. A 17-year-old human Wanderer (read, Ranger) with several possible backstories. Player: John McGuire (Tessera Guild)
  • Robgud Clarfield (often shortened to Rob). A Hobbit Scholar (read, Cleric). Player: Egg Embry (Tessera Guild)

Despite using this image, the journey we’re on is from the mind of our Loremaster, Mike, and not taken from Cubicle 7’s work.

 

***

FIRST MEETING

The story opens five years after the Battle of the Five Armies with our characters, largely unknown to each other, arrived in Esgaroth (Lake-town) for various reasons when Mike (Loremaster/DM) has Gwynn enter the inn. The cliche start to any campaign.

To understand the dynamic of this scene let me share that we’re playing online via Google Hangouts. Upon entering the busy serving room, Gwynnestri spots Kort, the mute dwarf that saved her life. She goes over to “speak” to him when the challenge of playing a mute character online comes up. If you’ve ever had a speech delayed, or mute, individual in your life, you know that communication is paying attention to subtle, and not so subtle, body language. To Stephen’s credit, he worked to create Kort in that space. However, what would be easy to bounce off of and react to if we were playing around a table becomes a concentration challenge online. Until you click on his window at the bottom of the screen, Hangouts cycles around to whoever is talking, which is not the mute character. If you don’t have his screen up, you lose the nuance of his performance and small moments when his character is “speaking”. However, keeping his window up all of the time means you lose out on the visuals of the other players and, especially, the Loremaster who screen shares maps to help with visualizing the settings. It’s a minor issue, but an impact to our play.

If you’ve roleplayed or written a novel/script before, you know that first scene, that first interaction, really sets the tone of your character. Rebecca decided to play Gwynnestri like no elf in Tolkien’s world, instead playing a take-no-guff heavy in the vain of a non-evil version of Marton Csokas’ Quinn from Into the Badlands (a show she’s never seen), or Stephen Amell’s season one Green Arrow from Arrow (not the Oliver character, but the violence-is-solution Arrow). Why did she go that route? Stick with me on this, my dice rolls for D&D combat can be summed up in the term, “apocalyptic”. As I’ve hinted, if my character had an oar, he’d miss water in the ocean. Prior to this campaign, every time Rebecca played a D&D character, it was a butcher. Lowest result? 19 with max damage. You know that player, they don’t participate in group combat, instead they lead the slaughter of wings of great wyrms while the rest of the party stays out of their way. My rolls are bad, but her rolls are the counter, they’re amazing. As such, she can play the violent hero because the dice let her stand tall.

Jolly Blackburn (Kenzer & Co) and Kevin Siembieda (Palladium Books) have *the* character talk. Used with permission from Jolly.

 

INTERLUDE

Rebecca and I played a D&D Adventure League game at Momo Con 2018. We were both 1st level but half of the group (8ish players) were 4th level and the encounters were a bit heavier for us. I, of course, missed everything. Rebecca was playing a 1st level halfling rogue. Her rogue killed… half or three-quarters of the monsters we encountered by herself. The 4th level characters had to defer to her. My session was: “Hey, this is my third CRIT failure in a row… I’m out of weapons to break or drop…” Her session was: “… and you rolled *another* NAT 20! With max damage! That’s another dead lizardfolk! There’s only a dozen left, do you want to charge by yourself or wait for the other players to join the fight? You’ll charge on ahead? Ok. Oh, another NAT 20. Should we just roll damage for fun?”

END INTERLUDE (Hopefully the relevance of the above Jolly/Kevin meme is clear.)

 

Back to surly Gwynnestri meeting mute Kort. It was the first scene of the campaign and one character is meant to be angry, the other quiet, and the scene was dying like casting Tyler Mane’s Sabertooth as Hamlet talking to Teller (of Penn &…) as Yorick. To save it, Mike interjected Robgud Clarfield, Hobbit, who I’d decided to assign a terrible English drawl. The accent I’m affecting is like someone based their English-English on the early punk singing voice of Billie Joe Armstrong when he was influenced by Brit punk but still from California. Shortest individual in the room, I play Rob as the sun rising in the morning on a world of good possibilities. While my counterparts… do not. So there’s a third Shakespearean character and it’s like English Pee Wee Herman. It turns out, that combination of characters was not meant to have deep philosophical talks so the deus ex machina… er, nobleman’s agent enters to offer us a chance to apply for a job.

 

NOTE: I should have stated this earlier, this is an original campaign and NOT a pre-made module. This is all from the head of our Loremaster, Mike. So, despite using the Mirkwood Campaign image above, this is not taken from that (so far as I know. I haven’t read the campaign book so I can approach this fresh).

 

FIRST JOB

We arrive at the noble home of Lord Haldeer. During the job offer we meet, and are paired with, Finn of Gondor, John’s character, a quiet 17-year-old done up in armor. The lord asks us to travel to Sadaphsan to search his ancestral family castle for heirlooms so he might learn more of his family’s history and why they moved from there to Lake-town hundreds of years gone by. We’re offered 1,000 silver pennies (is that a lot in AiME? I cannot say… yet) each for a trek of 150 to 175 miles. In terms of hooks, it’s not as hokey as finding a map leading to a dungeon and treasure, but it’s close. We pack a month-and-a-half’s worth of supplies and head out from Esgaroth along the river into Mirkwood.

FIRST JOURNEY

Our first Journey is from Lake-town to the Hall of the Elven King of Mirkwood to gain said King’s permission to travel through the whole of said realm to the foothills to the north. If you’ve read the Adventures in Middle-earth rules, you’ll know that a big difference between Dungeons & Dragons 5e and AiME is the Journey System. Unlike 5e, AiME has a specific set of phases for travel. These phases, and a change to the Long Rest system that we’ll cover in another post, create a palatable difference between 5e and AiME. In a Journey, there are four jobs that must be done during travel – Guide, Hunter, Look-out, and Scout – that have to be filled and rolled for at different points during the trip. We assigned the roles as follows:

  • Kort, the Hushed, a Slayer, was assigned the Hunter position.
  • Gwynnestri of Mirkwood, Treasure Hunter, ended up as our Scout.
  • Robgud Clarfield, a Hobbit Scholar, ended up as the Guide.
  • Finn of Gondor, a 17-year-old human, took the Look-out assignment.

Thus begins the first Journey. The Loremaster determines the Journey’s Peril Rating based on how difficult the terrain should be. Then the Guide (my character) rolls a d12 plus modifiers against the Embarkation Table. I rolled the maximum, which was a red letter day for me! We got Auspicious Beginnings, which made the journey easy. As well, we received a bonus on our next roll for the Journey Events Table, and Advantage on our first roll once we encountered something related to said table.

For the Journey Events Table, the Loremaster rolls a d12 and adds modifiers. In this case, we reached the middle result, The Wonders of Middle-earth, which gave us a chance to remove a level or Exhaustion or gain one. However, since the journey had been light, this had no impact on us. That said, we rolled well and gained a +1 to our Guide’s Arrival Roll.

For our encounter, we ran into an elven guard. Gwynn, being the elf, was put forward to talk to him. She did and then rolled her Persuasion with Advantage. The result was high and the elven guard turned out to be Adabeuond, who was Gwynnestri’s friend, and he guided us right in where we saw the majesty of the elven realm. No exhaustion, no problems.

For the Arrival Roll… well, we did not get to the Arrival Roll. Why did we skip the Arrival Roll? Learning a new system can cause that kind of challenge, you just miss certain rules.

Regardless, our first Journey was complete. Using AiME’s Journey rules was a smashing success to the point that we had no idea what we were in for with the second Journey. Just none at all… [Next Friday]

 

***

Cubicle 7 is taking pre-orders for Adventures in Middle-earth – Bree-land Region Guide + PDF on there site (here). As soon as you order, you get the PDF.

Logo taken from Bundle of Holding’s Adventures in Middle-Earth for D&D 5e offering.

 

***

Read my anti-clickbait clickbait article: “Everything We Know About the LORD OF THE RINGS Prequel So Far“! Guaranteed to be clickbait-tastic!

 

Disclaimer: This article may contain affiliated links to DriveThruRPG’s affiliate program and/or Humble Bundle’s Humble Partner program.