Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. NOTE: Articles may includes affiliate links. As a DriveThruRPG Affiliate/Amazon Associate/Humble Partner I earn from qualifying purchases.

PRESS RELEASE: Descent into Midnight Coming to Kickstarter

What is Descent into Midnight

At its heart, Descent into Midnight (DiM) is a game about community, family, and hope. It’s a tabletop roleplaying game that takes place in a technologically advanced aquatic civilization whose culture has never been touched by humanity. Bioengineering and psionic, or mental, powers allow the strange and varied species to communicate and interact with their surroundings no matter their physiology.

In the game, players take on the roles of guardians, defending their community from a physical, emotional, and even existential threat. The game focuses on the relationships between the guardians, the inhabitants they protect, and their internal struggles and dreams in the face of a corruption that threatens to change their world.

The thing that we were building together was so hauntingly beautiful, that when something threatened to corrupt and destroy it, I felt it more viscerally than most experiences I’ve had throughout many years of playing and GM’ing games.” – Jason Robinson, UX Designer, host of The Secret Cellar Podcast

Unlike other RPGs, we have no canon setting for Descent into Midnight. Instead, we help players create the species they want to play, then work with the other players to weave their cultures and histories together to form a civilization that’s entirely unique to their table. Designed to welcome everyone, no matter their knowledge or understanding of our real-world oceans, Descent into Midnight guides you into a new and mysterious world, one that you and your friends help create.

The way [the playbooks] guided me into the character creation was great and let me explore something that I didn’t think I would do on my own.” – Drew Corkill, UX Designer

Descent into Midnight uses the award-winning Powered by the Apocalypse (PbtA) system developed by Vincent and Meguey Baker and used in popular roleplaying games like Masks: A New Generation, Monsterhearts, and Headspace. PbtA is a story-focused system that incorporates the best of both narrative and mechanical gameplay. Though players familiar with other PbtA games will have a solid foundation with Descent into Midnight, we have developed the setting and mechanics to inspire your imagination to play in new and surprising ways.

All of the things that you think you know about the world completely shift, and so the world building ends up happening on this level of continuous surprise. I don’t think it could ever get boring.“-DC, creator Mutants in the Night; Narrative Designer, Wizards of the Coast

Descent into Midnight has been in development for the past 3+ years and playtested by game designers, artists, podcasters, streamers, scientists, and con-goers around the world. We are finishing the final drafts of the project, but you can play the game using the Quick Start packet available right now. This campaign is to provide funds to bring you the best PDF and hard-copy versions of the game we can.

Descent into Midnight is a deeply personal project for us. Not only does it help us introduce players to the wonder, beauty, and terror of our real-world oceans, it works to build empathy in a way that is critically important to us as designers, and to the world we live in.

It’s very spiritual and very emotional, yet you are playing things that don’t resemble you at all. It’s a fascinating exercise in empathy.” -Devon George, Descent into Midnight artist, www.devongeorgestudios.com

Playbooks

Instead of classes or point-buy systems, Descent into Midnight uses Playbooks to guide you through character creation and to weave your story into all the others at the table. Each playbook is written around a familiar trope, giving you a narrative anchor in this alien environment, and then uses leading questions and evocative language to seed your imagination with ideas.

Our playbooks are as much about what story you want to tell, as they are about what you do in the world.

The Empath – Emotions, memories, and experiences flow through you — both your own, and those of the inhabitants around you. At one time these energies overpowered you, pouring through the open door to your heart and mind. Now you have learned to ride the waves of emotion, flowing with and redirecting the anger, joy, fear, and corruption of others.

The Cultivator – Gardener, bioengineer, aquaformer. You coax and shape the world around you to serve your needs, sometimes at great personal cost. You nurture life and those around you, growing the tools you need to solve some problems, and giving of yourself what is necessary to solve the rest.

The Redeemed – You were created to excel at one thing: conflict. Whether through physical training, bioengineering, or psychic reprogramming, you are the center of the storm when challenges arise. Though your original purpose may have been to inflict terrible consequences on your enemies, the choice is now yours – are you a weapon of war, a symbol of peace, or something else entirely?

The Awakened – You were once like the rest of your kind. Then you woke up. Some believe the planet chose you, awakening your Echo to fight the corruption. Others worry you are a child of the Corruption, mutated to serve its ends. Yet something calls to you, from the Far Echo or the deep ocean. You were awakened for a purpose, if only you could find it.

The Orator – Ambassador, politician, commander, or community leader. Your words, presence, and experiences inspire your community to work miracles. When danger lies at your community’s doorstep, folks look to you for guidance. When people have disputes, they go to you to provide mediation. When the community needs a leader, you are there.

The Traveler – Where many lives thrive within and around the cityscape, you have spent years, perhaps even centuries, studying the world outside. Whether as scholar, trader, explorer, or bounty hunter, you have collected a lifetime of knowledge and experience, and seen the best and the worst the world has to offer.

The Muse – Crafters, sculptors, singers, and storytellers, you draw on the thoughts, hopes, and fears of your community and express them for all to see. The manifestations of your imagination exist beyond the physical world, weaving the essence of the Echo into physical expressions of beauty and emotion that live in two worlds, whether through a haunting song, a life-changing story, or an architectural wonder.

The Specialist – You are an expert at getting your allies into and out of dangerous or questionable situations with skill and grace, whether rescuing the victims of a natural disaster, negotiating a lethal hydrothermal vent field, breaching the biotech security of an ancient civilization, or extracting psychic information from a coral hive-mind.

The Seeker – The Far Echo calls to you, a current carrying you to the Echoes of other realities. Do you explore those realities for knowledge and insight, or do you draw on their strange perspectives to manipulate and control the inhabitants around you?

The Touchstone – Corruption can never extinguish the wonder of life as long as life maintains hope. True, deep, and genuine compassion can transform not just a single life, but the world in which it lives. You are the innocent that befriends the grotesque or abandoned; the ally that reminds those around them their unique gifts create a better world; the stable friend providing shelter against the crushing tide of despair.

Statistics

In a game where sapient krakens and microscopic krill can create a complex society, how strong or dextrous you are isn’t as important as the social, emotional, and existential impact of the actions you take. Descent into Midnight is a game about connections, so the statistics we use to describe your character describe your relationship to yourself, your team, and the people around you.

The Stats include:

Hope – Are you a force of optimism and inspiration, or do you struggle with feelings of despair? Hope is the cornerstone of the Muse and Touchstone playbooks.

Altruism – Do you use your skills and abilities to support individuals around you, or do you struggle between your duties and your needs as an individual? Altruism is the cornerstone of the Empath and Cultivator playbooks.

Community – Are you deeply aware of how everyone in an ecology fits together and able to see from others perspectives, or is it difficult to work with others? Community is the cornerstone of the Orator and Seeker playbooks.

Calm – Are you focused and at peace during stressful times, or are you quick to react and easy to anger? Calm is the cornerstone of the Specialist and Redeemed playbooks.

Drive – Are you driven toward success and survival, or do you fold under pressure? Drive is the cornerstone of the Awakened and Traveler playbooks.

What Others Have Said:

“I’m gonna say, my game is really really good, but this game is ridiculous!” -DC (@DungeonCommandr), creator of Mutants in the Night; Narrative Designer, Wizards of the Coast (creators of D&D 5th Edition)

“Uniquely brilliant.” -Jeff Barber, ecologist, award winning designer of Blue Planet, Upwind, and the highly anticipated, Blue Planet: Recontact

“Descent Into Midnight achieves a poignance that captivates scientists and gamers alike, over and over. I can’t recommend this transcendent game enough.” -Darcy Ross, biologist, game designer, Monte Cook Games Community Manager

“It’s completely changed how I engage with my games and the people around my table.” -Aram Vartian, creator, editor, producer GodsFall and DemigodsFall

“Exploration without combat, co-op through building, not destroying. It allowed me to imagine a world outside our own perceptions. It was simultaneously a game and a meditation.” -@tembeep on Twitter, marine biologist, co-host @RSSDefiant

“DiM is the most strange, beautiful, and emotional games I have ever played. I will remember my first experience with it forever.” – Playtester @explosiverunes on Twitter

“The playbooks were built in such a way that failure and hardship were exciting and beautiful things, and I haven’t stopped thinking about it since.” -@kyle_krueger on Twitter, co-host @RSSDefiant

“I playtested DiM at GenCon and it was one of the defining moments I’ve had from ANY con.” -@billoftheforest on Twitter, Cast member @TalesfromtheGrim @DiceTribe

“The rumors are true. This game lives up to every expectation.” -@kwiksotic on Twitter, Cast Member #TheDyingKingdom @GreyhawkChannel

“I’m seriously missing this game already. Please, Rich Howard, may we have another?” -@gnomedic on Twitter, cast member DemigodsFall, Kobold Press Social Media Manager

We are releasing additional quotes from game designers, podcasters, streamers, and playtesters daily @DiMRPG on Twitter if you’d like to see more.

Kickstarter

Our funding goal for this campaign is $30,000, which will allow us to produce the best quality copy of the game we can. That total includes paying our artists, the entire production team, web designer, Kickstarter, payments, accessibility and campaign consultants, and more. What it does not cover is payment to the designers.

Rich, Taylor, and Richard are not getting paid from the initial funding goal.

We will also be covering a part of shipping for all copies of the book. Backers will be charged $5 for domestic shipping per copy, and international backers $15, no matter where it is being shipped. We are going to cover any overages.

PRESS RELEASE: Onyx Path Publishing Announces They Came From Beyond the Grave! Tabletop RPG

FOR IMMEDIATE RELEASE

Onyx Path Publishing Announces They Came From Beyond the Grave! Tabletop RPG

January 13, 2020 — Rich Thomas, founder and creative director of Onyx Path Publishing announced They Came from Beyond the Grave! This new B-movie theme tabletop rpg is a tongue-in-cheek horror game employing the Storypath System.

They Came From Beyond the Grave! draws from 60s and 70s horror films similarly to how They Came From Beneath the Sea! built off of the wonder, horror, thrills, and hilarity of 1950s science fiction. They Came from Beyond the Grave! (referred to sometimes as TCfBtG!) encompasses the horror, sex, suspense, and ham of early 1960s through to late 1970s horror movies. This game will be designed to evoke everything dramatic and theatrical of the classics from Hammer, Amicus, and Roger Corman libraries, along with other “dark house” movie gems, where mysteries take place in old manors, old vampires stalk guests, and something evil lurks in the woods.

Matthew Dawkins, who developed They Came From Beneath the Sea! which is now available for pre-order, is reprising his role for this new corebook. The game is currently in first drafts.

Both digital and print editions of They Came From Beyond the Grave! are scheduled for a 2021 release following the success of a Kickstarter. The game has been designed using the Storypath System.

The Storypath System is also the engine that powers Onyx Path’s Scion 2nd Edition and Trinity Continuum RPGs.

About Onyx Path Publishing:
Founded in 2012, Onyx Path Publishing is a Pennsylvania-based company dedicated to the development of exemplary, immersive worlds. Working with a group of amazingly talented creators, we explore print, electronic and other forms of media distribution to produce games and fiction based on the Scarred Lands, Pugmire, Scion, Trinity, Exalted, World of Darkness and Chronicles of Darkness properties. With over 20 years of publishing experience from which to draw, we are industry professionals who love the art of the game and plan to continue making meaningful, innovative contributions in the years to come.

On the web: http://www.theonyxpath.com
Twitter:@theonyxpath
Facebook: http://www.facebook.com/TheOnyxPath

Press Release: BAMFSIES Voting and Award Dates

WTF are the BAMFSIES?

The BAMFSIES are a cheeky and fun RPG awards focused solely on superhero RPGs. We’re not nearly as serious as the ENnies. We’re probably more serious than the Grammys.

Here’s our blog.

We’re sponsored by the kind folks at the BAMF Podcast.

WHY should I care?

There’s a renaissance going on with supers RPGs right now – and it’s not really reflected in mainstream RPG awards as those tend to be focused elsewhere.

So – since 2015! – the BAMFSIES aim to highlight the best in Supers RPGs.

 

HOW are you doing this?

We’ve assembled a crack team of judges from the tabletop RPG scene, and we’ll be announcing the awards in a show on the BAMF Podcast in February of 2020.

But we don’t want to leave out the most important judge: you.

Visit our Gamer’s Choice page to weigh in on your favorite Supers RPG of the last year.

 

WHAT’S Going on NOW?

Voting is open now and runs until 1/31. (Also, please use the comments section to write-in vote for any Supers RPGs that we may have missed.) You can vote here.

 

WHEN do we find out who won?

In early February of 2020, we’ll announce who wins the Gamer’s Choice Award AND reveal the awards from our panel of judges. We will announce the winners [at the blog] and on an episode of the BAMF Podcast.

Press Release: Face the Dominion in the Star Trek Adventures Gamma Quadrant Sourcebook!

Today we’re delighted to announce the release of Star Trek Adventures: Gamma Quadrant, a brand new source book for the Star Trek Adventures RPG, which brings a wealth of new information on a previously unexplored sector of the Star Trek universe.
Star Trek Adventures: Gamma Quadrant is available in print and PDF on Modiphius.net as part of our Star Trek Adventures Collection and in PDF only on DriveThruRPG.com.
Here are the details on this intriguing new source book.
For assets, more info and review copies please contact panny@modiphius.com
THROUGH THE WORMHOLE…….LET’S JUST SAY IF YOU WANT TO DO BUSINESS IN THE GAMMA QUADRANT, YOU HAVE TO DO BUSINESS WITH THE DOMINION. — ZYREE, DOSI TRADER
The Gamma Quadrant Sourcebook provides Gamemasters and Players with a wealth of information to aid in playing characters or running adventures set within the ever-expanding Star Trek universe. The Gamma Quadrant Sourcebook contains:
  • Information on the Federation’s relationship with the Dominion and other Gamma Quadrant denizens, as of 2375.
  • Material about the Dominion and its history, structure, and culture; including information on many of its member worlds, allies, and enemies.
  • Detailed information about the brutal Dominion War, from its beginnings as a cold war to open conflict involving billions of beings.
  • A dozen new alien species to choose from during character creation, including the Dosi, Lurians, S’ona, Wadi, and the Changelings!
  • A selection of starships from the Dominion and S’ona, as well as several notable wartime Federation vessels.
  • Guidance for the Gamemaster on running missions and continuing voyages in the Gamma Quadrant and on the front line, along with a selection of new Non-Player Characters to enhance encounters.
This book requires the Star Trek Adventures Core Rulebook to use. Print buyers will receive a complimentary PDF on completion of purchase.
We hope you enjoy this latest Star Trek Adventure source book and look out for more great Star Trek Adventures including the Delta Quadrant Sourcebook coming your way later this year.
Best wishes,
Modiphius Entertainment

 

Modiphius Entertainment Ltd

Press Release: Free League Publishing Acquires the Coriolis Game Property

Free League Publishing

Free League Publishing Acquires the Coriolis Game Property

Free League Publishing – Jan 09, 2020 13:00 GMT

Free League Publishing, designers of the Tales From the Loop and ALIEN roleplaying games, today announced the acquisition of the Coriolis game property from Paradox Interactive. The Coriolis roleplaying game, with a unique mix of hard science fiction and mysticism, was released by Free League in 2017. This move signals the start of a new wave of Coriolis projects in the years to come.

Coriolis is a science fiction setting set in a remote cluster of star systems called The Third Horizon. It is a place ravaged by conflicts and war, but also home to proud civilizations, both new and old. Here, the First Come colonists of old worship the Icons, while the newly arrived Zenithians pursue an aggressive imperialistic agenda through trade and military power.

The Coriolis – The Third Horizon roleplaying game, published by Free League under license from Paradox Interactive, was awarded the ENnies Judges’ Spotlight 2017. It is designed by creators of roleplaying games such as Mutant: Year Zero, Symbaroum, Tales From the Loop, Forbidden Lands and ALIEN.

“Coriolis now joins fantasy franchises Symbaroum and Forbidden Lands in the family of game propertys fully owned by Free League Publishing. This move opens up a wide field of possibilities in the science fiction field for many years to come. We want to thank Paradox Interactive for their stewardship of Coriolis, and our close partnership with them continues for the Crusader Kings boad game,” says Tomas Härenstam, CEO of Free League Publishing.

The Coriolis setting was originally conceived by game designers Mattias Johnsson Haake, Mattias Lilja and Martin Grip, who today are part of Free League Publishing.

“Coriolis was the first ever brand we created from scratch, and it feels fantastic to have the it return to base,” Coriolis Game Director Mattias Johnsson Haake says.

Free League Publishing is a Swedish publisher dedicated to speculative fiction. We have published a range of award-winning tabletop role-playing games and critically acclaimed art books set in strange and wondrous worlds.

Our game range include the alternate ’80s Tales from the Loop (winner of five ENnie Awards 2017, including Best Game), sandbox retro fantasy Forbidden Lands (winner of four ENnie Awards 2019), postapocalyptic Mutant: Year Zero (Silver ENnie for Best Rules 2015), space opera Coriolis – The Third Horizon (Judge’s Spotlight Award 2017), dark fantasy Symbaroum, and the official ALIEN RPG.

We have also published the art books Tales from the Loop and Things from the Flood  by visual artist Simon Stålenhag, as well as the illustrated edition of the Lovecraft classic The Call of Cthulhu by French artist François Baranger.

Website: www.freeleaguepublishing.com
Facebook: www.facebook.com/FriaLigan
Instagram: http://instagram.com/frialigan/
Youtube: www.youtube.com/c/FrialiganSe
Twitter: http://twitter.com/FriaLigan

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Free League Publishing Acquires the Coriolis Game Property

Resource links

Read More About Coriolis   Free League Website

Press Release: RuneQuest Glorantha Bestiary is ‘Pay-Want-You-Want’ to Support Australian Fire-fighting and Recovery Efforts

Support Australian bushfire relief

On DriveThruRPG, we’re making the RuneQuest Glorantha Bestiary ‘Pay-What-You-Want’ on for the next seven days (to 12 Jan). If you download it, instead of paying us, we encourage you to make a donation to the Australian fire-fighting and recovery effort.

We think Gloranthan beasts are special, but Australian animals are unique and precious – and real. But it is estimated up to half a billion of them have perished so far in the devastating wildfires still raging across the continent. That number is expected to rise dramatically, as vast swathes of habitat have been consumed by flame.

Some places where you can donate – you’ll find the URLs for all these sites on the RuneQuest Glorantha Bestiary product page at DriveThruRPG:

  • WIRES is a wildlife rescue nonprofit rescuing and caring for thousands of sick, injured and orphaned Australian native animals.
  • World Wildlife Fund Australia is directing its efforts towards koala conservation. Thousands have perished so far
  • The Port Macquarie Koala Hospital is raising funds to distribute automatic drinking stations in the burnt areas to help in koala and wildlife survival, and sharing the funds with other wildlife organisations in the fire affected regions
  • Other places to support:
  • Australian Red Cross:
  • New South Wales Rural Fire Service
  • Country Fire Authority Victoria
with kind regards and thanks from Chaosium Inc. #weareallus
RQG Bestiary

Genefunk 2090 – An Interview with James Armstrong (CRISPR Monkey Studios)

When I ran the What RPG Kickstarters Excite Creators? column, Genefunk 2090 was a regular recommendation (here, here, here, and here). As such, when Genefunk 2090, a sci-fi setting using a variation of the Dungeons & Dragons 5e ruleset, came out, I was glad to take with James Armstrong of CRISPR Monkey Studios about the project.

EGG EMBRY (EGG): What’s the pitch for your project? 

JAMES ARMSTRONG (JA): Biopunk 5e! There’s been an open niche for biopunk RPGs, especially near-future ones, and I wanted to address that, and see where I could take it. Eclipse Phase has some of the elements I wanted to capture, but it’s more far-future sci-fi. I wanted something not too far around the corner. Endogenous DNA computers, genetic enhancement, mind-hacking, transgenic beasts, and anything else I could think of!

EGG: What system are you using, and why is it the right one for this game? JA: I’m using the 5e ruleset because it is a combat and skill-check based system, which suits the playstyle of a group of biopunk mercenaries well. I also chose that system because I want the game to be accessible to a widest possible group of people: you can enter GeneFunk 2090 ready to play if you have experience with D&D.

EGG: What makes the setting for GeneFunk 2090 different than other sci-fi RPGs? JA: The heavy lean into biopunk elements, and having brain-computers as a ubiquitous feature!

I love biology, and the implications genetic engineering.  I actually have an M.Sc. in molecular biology, partially because I was interested in understanding the science behind genetic modification. It’s now apparent that a great deal of human enhancement will be at the genetic level, not necessarily grafted-on chrome arms and robot bodies. I want to show how the world might look if that genetic enhancement started before birth, and how biologically specializing humans might affect society.  An informal genetic caste system that emerges from a global market economy.

I also baked in brain-computers as a feature all characters get, not just as an option for hackers. When you look around and see complete market saturation of smart phones, it’s a fair assumption that brain-computers will be equally prolific once they become normalized. This opened the door for really digging into mind-hacking as a core feature, a sci-fi basis for psychic manipulation. You can choose to play as someone without a brain-computer, but you lose a lot of abilities to gain the benefit of being immune to mind-hacks.

EGG: Tell me about some of the MVPs on your creative team? JA: For art, William Liberto, Dean Spencer, and Enmanuel Martinez Lima did most of the heavy lifting!  The core InDesign expertise was courtesy of Simeon Cogswell, and the editing by J Boone Dryden. Each of these people really elevated the final book!

EGG: What other projects have you worked on? 

JA: This is my first one! 🙂 Unless you mean it more broadly, then sequencing and mapping the mitochondrial genome of the bed bug would count. 🙂 I may have included an Easter egg of this in the book somewhere, hahaha.

 

EGG: What’s after GeneFunk 2090? 

JA: I’ll be doing a setting book for this world, Shadows of Korea, which is set to be completed in March of 2020. It will be a sandbox book, outlining major NPCs, factions, and locations (with battle maps) in Korea, primarily centered in the city of Busan. Players can look forward to more genetic enhancements, cybernetic upgrades, genomes, class archetypes, hacks, and other mechanical goodies as well!

EGG: Where can fans learn more about you and your project? 

JA: The DriveThruRPG page, Kickstarter page, or check out this preview PDF: https://drive.google.com/open?id=1ZlBzDdzEZznX4AbdiDn-OEmtKgH8dH_z

 

NOTE: This article includes affiliate links to DriveThruRPG. As a DriveThruRPG Affiliate I earn from qualifying purchases.

Teaser Trailer 2 for Denoa – A World Made of Worlds

Denoa Trailer 2 – A World Made of Worlds from Hammerdog Games.

“In this trailer we offer a sneak peek at some of the coming content for Denoa, and showcase the concept of ‘A World Made of Worlds.’ We get a glimpse at some of the upcoming playable races, and a teaser of how and why all the lands of Denoa got separated from each other.”

For more information, check out their sites at:

PRESS RELEASE: LEGENDS of NOVUS ADVENTURES: Kzmatic’s Keep

LEGENDS of NOVUS ADVENTURES: Kzmatic’s Keep

Kzmatic’s Keep is a single 5E DnD adventure set in a new fantasy world called Novus. 

Characters from any campaign setting can enjoy it, however, with a the story hook that brings the adventurers into a magical keep controlled by a powerful lich.

The world was created for a fantasy adventure boardgame, of the same name, and is now being used to design a DnD adventure campaign with.

The game, and this module, will feature some amazing new fantasy artwork, visually stylish character sheets, puzzling situations for the players, and challenging encounters to fight through.

The adventure pack, only $3.75 USD and available on Kickstarter until Dec 27th, includes:

  • A 40 page illustrated Adventure, complete with DM notes, room and encounter descriptions, suggested narrative for NPCs, and Creature statistics.
  • Overhead map of the Keep, and each of the chambers within.
  • Printable Handouts for players, used to solve puzzles.
  • Poker sized Magical Item cards that can be handed to the players.

A deluxe version is available for a bit more, which adds in the unique, fully illustrated character sheets and a special set of images to use on your DM screen during the adventure.

Learn about this, and much more, at the Kickstarter page:

https://bit.ly/2S7KC7l

If you want to learn more about the world, and the characters, then visit the website created just for this setting:

www.legendsofnovus.com

 

Praedormitium – An Interview with Joie Martin of Drowning Moon Studios

On Facebook, one of my friends shared a link to Praedormitium, an RPG about lucid dreaming by Joie Martin. The RPG is in the form of a zine. And it’s available now. It is everything I wished I completed already with POWERED by the DREAMR (and will complete sooner than later). Anyways, I thought I’d interview Joie in the hope that everything-I-wish-I-had-completed-that-she-has would rub off! 😉
EGG EMBRY (EGG): What’s the pitch for Praedormitium?  
JOIE MARTIN (JM): Named for the transition of wakefulness to sleep, Praedormitium is a tabletop roleplaying game inspired by the experience of lucid dreaming. Players portray Hypnopomps, characters born with the natural ability to manipulate dreams, while adventuring in the Realms of Dream. It uses a deck of tarot cards as the basis of its resolution system, cooperative play, and collaborative storytelling to build a cohesive narrative experience.
 
EGG: Why a zine edition instead of a full release?
JM: Honestly, because a lot of the spirit of the game is rooted in the changeable nature of dreams, and I felt adding dozens upon dozens of pages of lore went against that core concept. The more you define it, the less dynamic it becomes, and the less players and DMs–they’re called Dream Masters in Praedormitium–have the ability to shape the game into something uniquely their own. If you do something like make a map of the Realms of Dream, and say, “Okay, here’s the castle where the Prince of Nightmares lives,” or “This type of Phantasma only exists in the dreams of people experiencing chronic illness,” many people who play games have a tendency to accept that as verbatim, which doesn’t allow for the type of whole-cloth flexibility the game requires. The way Praedormitium is designed, players can do literally _anything_ in the Realms of Dream, the results of their actions are just colored by the tarot deck the game uses as a resolution system.
 
EGG: Will you do a full release?
JM: I’d like to do a nicer version with better artwork, a character sheet and some examples of gameplay, so possibly. I’d also like to release several stand alone modules created by other writers, so players can get an idea of the types of  adventures that can be run in the Realms of Dream, but both of those things will largely depend on funding.
 
EGG: Tell us about the system for this game?  
JM: Praedormitium uses a tarot deck as the basis for its resolution system. The deck is divided into its individual suits: wands, coins, cups and swords, as well as the major arcana. The players and DM draw from one of the suits when they’re attempting to accomplish a mundane physical, mental, or social action, and the major arcana when they’re attempting to manipulate the Realms of Dream. The card they draw determines their level of success and, particularly for the major arcana, influences how they succeed or fail.
 
EGG: How does the game address nightmares as opposed to happier dreams?
JM: There are a few different ways nightmares come up in Praedormitium. The first is tied directly into character creation, where each character has a particular nightmare effect that will manifest if they make too many unsuccessful attempts to manipulate the Realms of Dream during a scene. Another, more common one is that capital-N Nightmares are a type of Phantasma, which is a naturally-occurring denizen of the Realms of Dream. They’re part of dream-ecology, in that they’re predators in the dream ecosystem, and are often primary antagonists for players in adventures. Beyond that, it’s pretty loosely defined, because players and DMs are able to incorporate them into their games in whatever way they want.
 
EGG: What inspired you to use Tarot for this?
JM: I started with the major arcana, because the meaning of the cards could vary depending upon who was doing the reading. I thought that was an interesting thing to incorporate into a resolution system and it seemed to fit well with the idea of trying to do something in a dream, and then something you didn’t quite expect happens instead of, or maybe because of what you tried to do.
 
EGG: Since this is a game about dreams, was there a specific dream that you wanted to be able to recreate in your game?
JM: Not one specific dream, but I wanted to try to recreate the experience of lucid dreaming, at least from my perspective, as best I could. I’ve been able to control my dreams for almost as long as I can remember (and was really surprised to discover other people couldn’t!), but the way I’ve always done it is oddly cinematic. It’s like watching a movie. If I don’t like how something is playing out, I can pause, rewind, and play it again. I can just leave a dream if I’m bored with it. Or change things like I’m directing people on a set. If I’m in danger of being hurt by something, I can just say “nope” and they can no longer hurt me. But it only works about 80% of the time. So, I guess I was trying to recreate the experience of how I, personally, dream, with the understanding that it definitely doesn’t work that way for everyone else.

EGG: What other projects have you worked on?  
JM: Prior to this I wrote mostly LARPs. A lot of my older work has been non-credited for campaign games, but I published my first independent system, Covenant, back in 2000. Most recently, I’ve been writing freeform LARPs, which require less overhead to run and minimal mechanics, thus have a lower barrier to entry. I wrote one a month in 2018, and released a collection of ten short freeform LARPs called Mixtape in July of that year. Putting out that much content in twelve months left me feeling a bit burnt out, so I decided to take it a little slower this year and switch my focus to tabletop games.
EGG:  What upcoming projects do you have planned?
JM: I’m currently playtesting two games. One, called Follow Me Down, is a Powered by the Apocalypse hack for two players, based on the myth of Orpheus and Eurydice as they travel through the underworld. It’s GMless, so the thing I’m currently concentrating on is making sure the game is accessible and easy to understand. I want someone who has never played a tabletop game before to be able to pick up the book and be able to play it straight through without any confusion. It’s pretty close to completion, so most likely that will be the next one I publish, though it’s definitely too big to be a zine.
I also have another game called Wayfaring Strange which is about hidden highways, urban legends, strange magic, and traveling through liminal America. It’s an original diceless system and I got a chance to test it at Gen Con a few months ago. That one’s not quite as far along as Follow Me Down, but I think it will definitely be ready for publication in 2020.
EGG: Where can fans learn more about you and your project?  
JM: I intermittently keep a blog on the Drowning Moon Studios website (https://www.drowningmoonstudios.com/blog), so that’s the best place if you want specific information about the games and their development. I tend to rattle on more frequently on Twitter at https://twitter.com/smallglassworld
 
– Website
– DriveThruRPG page or Itch.io
– Social media 

PRESS RELEASE: Onyx Path Publishing Launches Kickstarter for V5: Cults of the Blood Gods

FOR IMMEDIATE RELEASE

Onyx Path Publishing Launches Kickstarter for V5: Cults of the Blood Gods

December 17th, 2019 — Rich Thomas, founder and Creative Director of Onyx Path Publishing, announced the company launched the Kickstarter for Cults of the Blood Gods, a supplement for the Vampire: The Masquerade 5th Edition core rulebook.

Cults of the Blood Gods is a new style of sourcebook for Vampire: The Masquerade 5th Edition that introduces the pernicious horror of twisted beliefs. Designed for players and Storytellers, this supplement includes:

  • An in-character breakdown of the rise of esoteric beliefs among the ranks of the undead and how faith drives many of the major aspects of vampire culture.
  • A host of religions — from historic theocracies and globe-spanning conspiracies to fringe cults and mortal beliefs arising in the modern nights — introduced for incorporation into your character backgrounds or as supporting casts and antagonist groups in your chronicles.
  • The history, structure, and ambitions of the Hecata, the vampire group known as the Clan of Death, as well as a chapter dedicated to playing a vampire among the Necromancers, and the rituals for their Discipline: Oblivion.
  • Guidance on how to use ecclesiastical horror and construct cults in Vampire, making them a vivid backdrop for your own stories, including new coterie styles focused on cult play.
  • Faith-based story hooks and a full story centered on the activities of the Hecata, involving walking corpses, ghosts, ready-made characters, and the secrets of the most twisted family in the World of Darkness.
  • New Loresheets, Discipline powers, and Predator types for inclusion in your chronicles, encouraging player characters to engage fully with the material presented in this book.

The Cults of the Blood Gods Kickstarter has launched for a traditionally-printed full color hardcover edition that will be available in game stores. Previews of the finished manuscript will be released during the Kickstarter. A standard digital edition will be released following Kickstarter fulfillment.

About Onyx Path Publishing:

Founded in 2012, Onyx Path Publishing is a Pennsylvania-based company dedicated to the development of exemplary, immersive worlds. Working
with a group of amazingly talented creators, we explore print, electronic and other forms of media distribution to make our products available to our fans. With over 25 years of publishing experience from which to draw, we are industry professionals who love the art of the game and plan to continue making meaningful, innovative contributions in the years to come.

On the web: www.theonyxpath.com
Twitter: @theonyxpath
Facebook: http://www.facebook.com/TheOnyxPath
About White Wolf Entertainment

White Wolf Entertainment is a licensing company focused on creating the best participatory brands in the world. Since its original entry into the roleplaying game market in 1991, White Wolf’s World of Darkness has grown to be one of the most recognized and successful brands in the hobby game space with collective book sales in excess of 10 million copies during this time. White Wolf’s World of Darkness brands, which include Vampire: The Masquerade, Werewolf: The Apocalypse, Wraith: The Oblivion, and Orpheus, as well as other universes such as Exalted and Chronicles of Darkness, have been licensed for television series, video games, interactive media events, and a myriad of merchandise and other entertainment products.

On the web: www.white-wolf.com
Twitter: @wwpublishing
Facebook: www.facebook.com/whitewolfpublishing

PRESS RELEASE: Vampire: The Masquerade Fall of London sinks its teeth into pre-order!

Hello Egg,
Today we’re delighted to announce the print pre-order of the Fall of London Chronicle, the first Vampire the Masquerade Chronicle released for Modiphius for 5th Edition.
The Fall of London is available to pre-order right now on Modiphius.net as part of the Vampire: The Masquerade Collection, with all customers getting a free PDF on completion of order and the full book expected to ship in March 2020. Here are the details on this intriguing new Chronicle:
The Fall of London is a Chronicle set in London in 2012, exploring the events that led to the canonical destruction of the city’s Kindred by the Second Inquisition.
It is centred around a group of members of the Cult of Mithras who are awakened during the turmoil to retrieve five ancient relics of the Kindred god-ruler of Britain.
This is the first Chronicle sourcebook released by Modiphius Entertainment for Vampire: The Masquerade, 5th Edition.
The Fall of London is a Chronicle set in London in 2012, exploring the events that led to the canonical destruction of the city’s Kindred by the Second Inquisition. It is centred around a group of members of the Cult of Mithras who are awakened during the turmoil to retrieve five ancient relics of the Kindred god-ruler of Britain. This is the first Chronicle sourcebook released by Modiphius Entertainment for Vampire: The Masquerade, 5th Edition.
  • Be a part of one of the most exciting plot points that changed the face of the World of Darkness, and make a name for yourself!
  • Decide the final fate of Mithras, once the most powerful Kindred in the British Isles.
  • Vampire: The Masquerade 5th Edition is the newest incarnation of the classic storytelling game of personal and political horror, in which you portray a supernatural predator with all their powers and weaknesses, struggling with the loss of their humanity.
  • Fall of London is a 260 page full color hardback.
  • This game uses the most current incarnation of the Storyteller System.
Want to see Fall of London in action? Well see this exclusive playthrough video preview below as Modiphius own team of Juan, Andy and Matt join Mike Nudd for a two and half hour play session!
This week will also see the launch of the Cults of the Blood Gods Kickstarter for Vampire: The Masquerade 5th Edition from Onyx Path Publishing. Cults of the Blood Gods is a new style of source-book for Vampire: The Masquerade 5th Edition that introduces the pernicious horror of twisted beliefs. Be sure to head on over to Kickstarter to check it out!
·        An in-character breakdown of the rise of esoteric beliefs among the ranks of the
·        A host of religions — from historic theocracies and globe-spanning conspiracies to fringe cults.
·        The history, structure, and ambitions of the Hecata, the vampire group known as the Clan of Death
·        Guidance on how to use ecclesiastical horror and construct cults in Vampire
·        Faith-based story hooks and a full chronicle centered on the activities of the Hecata
·        New Loresheets, Backgrounds, and Predator Types for inclusion in your chronicles,
We hope you’ll take a chance to check out this intriguing new Vampire: The Masquerade Chronicle and the new Kickstarter and look out for more great Vampire adventures and products coming in 2020.
Best wishes,
Modiphius Entertainment
Mature Warning: contains graphic and written content of a mature nature, including violence, sexual themes, and strong language. Reader discretion is advised.
©2020 PARADOX INTERACTIVE, AB All rights reserved. White Wolf, Vampire: The Masquerade, and the World of Darkness are registered trademarks of Paradox Interactive AB. All Rights Reserved.

PRESS RELEASE: Embrace the Holidays – The Fall of London Chronicle for Vampire: The Masquerade 5th is available for pre-order next week & Christmas Shipping Discount!

Embrace the Holidays – The Fall of London Chronicle for Vampire: The Masquerade 5th is available for pre-order next week & Cults of the Blood Gods launches on Kickstarter!
Modiphius Entertainment is excited to announce that The Fall of London Chronicle for Vampire: The Masquerade 5th Edition will be available for pre-order next week online at the Modiphius web-store and in your friendly local game stores. If you pre-order The Fall of London you’ll receive the PDF immediately upon order (plus US & UK orders in December have 20% off shipping). Watch for news of when it goes live!
If you want to find out more about the development of Fall of London you can read this blog by Mike Nudd, London based writer on the Chronicle, who discusses how he and the team brought the city of London to the World of Darkness.
The Fall of London Chronicle is a 260 page, fully illustrated, hardback campaign book that embroils you in Kindred history as it unfolds. Your actions might see a god return, or cast him down from whence he came. London burns under Operation Antigen, as you uncover the shards of your own identity
What legacy will you leave?
The Fall of London includes
• A sprawling Chronicle covering 6 large chapters
• 6 different endings tailored to the coterie’s choices
• 5 pre-generated characters as the Heralds of the Sun
• 6 new Loresheets, including one for secret diablerists
• Statistics for 7 venerable elders, including Mithras and Queen Anne
• A detailed description of London, to facilitate additional chronicles before the Fall
• An epilogue to use for chronicles set after the Fall
Next week will also see the launch of the Cults of the Blood Gods Kickstarter for Vampire: The Masquerade 5th Edition from Onyx Path Publishing.
Cults of the Blood Gods is a new style of source-book for Vampire: The Masquerade 5th Edition that introduces the pernicious horror of twisted beliefs.
Designed for players and Storytellers, this supplement will include:
  • An in-character breakdown of the rise of esoteric beliefs among the ranks of the undead and how faith drives many of the major aspects of vampire culture.
  • A host of religions — from historic theocracies and globe-spanning conspiracies to fringe cults and mortal beliefs arising in the modern nights — introduced for incorporation into your character backgrounds or as supporting casts and antagonist groups in your chronicles.
  • The history, structure, and ambitions of the Hecata, the vampire group known as the Clan of Death, as well as a chapter dedicated to playing a vampire among the Necromancers, and the ceremonies for their death-defying Discipline: Oblivion
  • Guidance on how to use ecclesiastical horror and construct cults in Vampire, making them a vivid backdrop for your own stories, including new coterie styles focused on cult play.
  • Faith-based story hooks and a full chronicle centered on the activities of the Hecata, involving walking corpses, ghosts, ready-made characters, and the secrets of the most twisted family in the World of Darkness.
  • New Loresheets, Backgrounds, and Predator Types for inclusion in your chronicles, encouraging player characters to engage fully with the material presented in this book.
On Halloween we streamed an exclusive live play of Vampire: The Masquerade – Fall of London featuring, Mike Nudd as GM and writers Juan Echenique, Andrew Peregrine and Matt Timm as players.
If you want a live preview of the Fall of London Chronicle in action you can watch the entire video here.
We hope you enjoyed this news on Vampire: The Masquerade 5th and look out next week for the pre-order of Fall of London to launch and the Cults of the Blood God Kickstarter!
Best Wishes,
Modiphius Entertainment
Christmas Shipping Discounts!
Starting today until the end of December, we’ve reduced shipping on orders to the US and UK by 20%* over on the Modiphius online store. Even better, if you spend £150 (approx $200) or more you can get free shipping – just use the code USUK at checkout.
*The 20% discount is automatically applied if you’re shipping address is in the USA or UK.
So why not head to the Modiphius store and pick up a present?
Military Discounts
We’ve introduced a 10% military service discount for the US, Canadian, UK and Australia using VerifyPass, you can signup for it or claim your code if you already have a membership here
In other news from Modiphius…
  • Ride an express elevator to hell with the debut of the Alien RPG available now here.
  • The Institute for Fallout: Wasteland Warfare have landed! Pick up synths,covert-ops, automatons and more here.
  • The deluxe edition of the co-op wargame Rangers of Shadow Deep is available now here for pre-order. Receive the PDF immediately on purchase!
  • Modiphius is hiring! We’re looking for a CIMA or equivalent qualified Financial specialist to work within our fast-growing London based business. Find full details and apply on our jobs application page
GAMES • SHOP • FORUM • CONTACT • ABOUT

RPG Monsters: A to Z Kickstarter – An Interview with Jeshields

In the market for stock art for your tabletop RPG? Jeshields offers a great selection at DriveThruRPG, and, through December 20th, he’s offering RPG Monsters: A to Z on Kickstarter. On EN World, I try to cover as many RPG-related crowdfunding projects as I can, but I missed this one. So, to help shine a spotlight on Jeshields’ work, I asked him a few questions about the project.

This image is an example “of art quality. All art created for this project will be new illustrations.”

EGG EMBRY (EGG): What’s the pitch for your project? 
JESHIELDS (JES): I’m creating a stock art library of 26 creatures and monsters, one for each letter of the alphabet. This library will be a mix of recreating classic creatures, makeovers of ‘failed’ monster ideas, and designing brand new creations.

 

EGG: What system are you using, and why is it the right one for this game? 
JES: None. These images are for game products that use any system.

This image is an example “of art quality. All art created for this project will be new illustrations.”

EGG: What is the reward that is the best value? 
JES: “$75 – Monsters in Digital”. You get .PSD files and vector illustrations so you can edit, resize, and recolor all the monsters. It includes line art .PNG files, color .PNG files, and .PSD files of all the monsters, plus a license to use them in commercial products.

 

EGG: Assuming there are stretch goals, which one are you most excited about? 
JES: Although I am entertaining a few ideas, there are no current stretch goals for this project.

This image is an example “of art quality. All art created for this project will be new illustrations.”

EGG: What other projects have you worked on? 
JES: I have been commissioned for freelance work with independent companies such as Barrel Rider Games, Blackfall Press, Dread Unicorn Games, EN World, Rogue Comet, Steve Jackson Games, among many others. Other Kickstarter projects include a Fantasy Stock Art & RPG Minis plus a Choose Your Own: Sci-Fi Stock Art project. I also run Patreon.com/Jeshields where I create bundles of various stock illustrations each month.

 

EGG: Where can fans learn more about you and your project? 
JES: Fans can connect with me on Facebook, MeWe, or Twitter where I share my work on a regular basis.

This image is an example “of art quality. All art created for this project will be new illustrations.”

RPG Monsters: A to Z by Jeshields

END DATE: Fri, December 20 2019 3:00 PM EST.

“A library of monster stock art for fantasy, sci-fi and stranger things.”

 

NOTE: This article includes affiliate links to DriveThruRPG. As a DriveThruRPG Affiliate I earn from qualifying purchases.

A Christmas Carol: A Small Town Play Done The Right Way

The stage adaptation of Charles Dicken’s A Christmas Carol returned to Tam’s School Street Playhouse in Cumming, Georgia this holiday season. The classic focuses on the transformative Christmases in the life of Ebenezer Scrooge, an elderly, rich miser who allowed devastating losses to blind him to life leaving only an “odious, stingy, hard, unfeeling man.” Brought back after a multi-year hiatus by Martin Baker of MGBaker Productions in conjunction with director Lisa Sherouse Riley and set designer G. Scott Riley, this family-friendly drama showcases the professionalism and range of local theater. 

I attended opening night, and, again, for their tenth performance, getting a feel for the play from wet paint to shine. Instead of treating this production as a minor work for a 200-seat theater in a restored schoolhouse at the northern edge of metro Atlanta, everyone put in the hours and effort to make this as polished as any equity performance at the Fox Theater in downtown Atlanta. Both showings were a triumph of storytelling and a joy to witness.  

Opening Night November 29, 2019. Photo by Egg Embry

THE STARS OF THE PRODUCTION: THE SET 

For the audience, the look of the world upon the stage is a critical first impression. To bring 1800s London to life and accommodate a variety of locations onstage, G. Scott Riley built a revolving stage with transformable wings on each side. Utilizing the entire space, the effect is a widescreen view of the fronts and rooms of Dicken’s world. Actors can enter stage right, speak to Londoners in the street, step onto the revolving stage, open the door to Scrooge and Marley’s, and enter into the office as three stagehands seamlessly rotate the platform to display the interior to the audience. Combined with outstanding wardrobe by Cheryl Rogers (whose singing voice in the play should be celebrated), makeup, and lighting, these production values exceeded my expectations.  

Ebenezer, the Cratchits, and ensemble. Photo from the collection of Joe Goode (Back row, center, holding Tiny Tim).

THE STARS OF THE PRODUCTION: THE CLEVER PLACEMENT OF MUSIC 

Done in two acts, the play runs around 2 hours and 15 minutes with an intermission after the Spirit of Christmas Past scenes. While the stage is designed to facilitate scene transformations in under a minute, actors going through wardrobe changes require more time. Portrayed by Pendleton Brown, Ebenezer Scrooge is the driving protagonist, growing scene after scene. The character’s story requires a variety of costume changes switching from multilayered 1800s business suit to multilayered 1800s nightgown and cap. While the set might go from office to bedroom in an instant, buttoned and tied clothes require more time. To mask the work and maximize the use of the sets, Lisa Sherouse Riley strategically places musical numbers throughout the production. All era-appropriate hymns and carols, these moments allow the cast to be onstage (what the actors signed up for) singing while heightening the audience’s illusion that they are peeking in on a Christmas nearing 200 years gone by.  

THE STARS OF THE PRODUCTION 

Running just fifteen shows, the amount of polish and passion behind this production is staggering. But no matter how well-written or directed, no play can stand if its cast fails. Populated with local Atlanta talent trained in varied theatrical disciplines, this production showcases a range of dramatic styles from theatrical to method while boasting some angelic singing. The cast brings a level of facility and competence I would not suspect for a local production. 

As mentioned, Pendleton Brown plays the central miser. A professional of the stage, his talents led to employment in New York and Hollywood. For Broadway, he performed in Soon with Richard Gere and Saint Joan with Lynn Redgrave. On television, his work appeared on Hill Street Blues, Knight Rider, Knots Landing, and more. Pendleton delivers a performance that highlights why he worked on Broadway. Balanced between moments of comedy, grief, joy, and revelation, his presence elevates the role to a level that many movies and major productions would envy. His craft is a joy to behold as his Ebenezer relives the character’s cardinal moments. During the Fezziwig dance scene, ten actors step into the aisle of the theater and promenade. Onstage, Ebenezer watches, begins moving to the rhythm, becomes caught up in the joy of the memory, and, by the end, “joins” the ghostly merriment clearly wishing to stay the night. As he dances, the years and the hardedge of Scrooge fall away leaving an old man who had forgotten the vibrance of his youth; all emotions intricately conveyed by Pendleton’s work.  

 

 

However, this is not a one person show and the rest of the cast – 35 in total – deserve praise. The key rolls – Tiny Tim, Bob Cratchit, Fred, Jacob Marley, and the Spirits – are handled by an excellent cast of sure handed veterans and talented newcomers. Joe Goode’s Bob Cratchit is the earnest laborer you root for, the father figure whose heart is filled with dedication to duty, family, and Christmas cheer. Joe conveys Bob’s good nature, yet manages the humor of the scenes and the depth of Bob’s pain when his son passes. His real-life son plays Tiny Tim and is the definition of adorable as he rides dad’s shoulder and delivers his iconic line.  

Sam North plays Scrooges’s nephew, Fred. It’s a character of levity and good cheer and Sam sells it with his terrific laugh. Throughout the play, he laughs and makes merry and it conveys Fred’s love of the season. 

Each of the Spirits – Abby Shoemake’s Christmas Past, Gary Heffelfinger’s Christmas Present, and Matthew English’s Phantom – has an air of authority combined with a unique feel: The leader of Parliament to the host of the party to the ferryman, each takes their role in a specific direction that delineates each time period and focus.  

Justin Collins plays Jacob Marley and deserves a special note for his dedication. The makeup and outfit he dons visualizes the weight and suffering of Marley. He appears early in the play, somewhere around the 30-minute mark. After the play, everyone comes out to see the audience as they leave. Like all of the Spirits, he’s still in his full makeup and has been for not quite two hours when the production ends. His personal dedication to being there for handshakes and fan photos in full attire is worthy of applause.  

Photo from the collection of Joe Goode.

THE STARS OF THE PRODUCTION: THE SCENES 

While every scene and actor captivate with their performances, there are a few scenes that stand out for the strength of their moments.  

  • The breakup between Kylee Bowen’s Belle and Clint Colclasure’s twenty-something Scrooge is a hard scene as it dredges up the heartache of young love. When Clint’s Scrooge cannot hear the screams of Pendleton’s Scrooge to go after her, instead he walks off, the 20/20 hindsight is heartbreakingly felt.  
    • For what it’s worth, Clint adds another dash of Hollywood to the production bringing a resume that includes appearances as a background actor in Good Deeds, The Hunger Games, The Vampire Diaries, and more.  
  • Another of Joe Goode’s children plays young Fan, the sister who comes to get young Scrooge. Her excitement at getting to bring her brother home can be felt throughout the theater.  
    • Yet more Hollywood: The child actor playing young Scrooge has been on the movie sets of Instant Family and Doctor Sleep as well as the TV show, Insatiable 
  • No scene in A Christmas Carol is more emotional than Bob’s return to the Cratchit home without Tiny Tim. It’s a devastating scene of loss and the ultimate horror for a parent. In this version, the sorrow is deepened by Rebecca J. Bozarth’s Mrs. Cratchit. No stage tears, no artificial weeping, Rebecca spends her time between scenes bringing herself down from a happy, devoted wife earlier in the play to a mother who has lost her most beloved child. The tears, the stagecraft, it transforms a dark scene into a funeral. There’s a poignant touch at the close of the scene as Bob cradles Tim’s cane, Mrs. Cratchit knells with him, and the spotlight tightens in. This scene turns on the despondency Mrs. Cratchit feels even as she puts on a brave face for her family, and it impacts everyone in the audience.   
    • Full disclosure, Rebecca is my girlfriend, so I’m biased in my opinion, but not wrong. Every scene and song in the play ends with applause. It’s community theater and the audience cheers each movement. However, when the scene at the Cratchit home ends, the audience is silent. No clapping as every audience member contemplates the hollowness of the loss of a child; it’s a horrific epiphany expertly delivered.   

Photo from the collection of Joe Goode.

THE STARS OF THE PRODUCTION: THE DIRECTOR  

I’ve spoken of the high level of competence demonstrated in this play and so much of that is owed to the director and co-author, Lisa Sherouse Riley. Her work shows a deft hand as every scene comes together. Local plays have tiny budgets, limited casting options, and no time to rehearse, yet Lisa’s work shows a degree of expertise that you’d never realize any of those challenges were a factor. Without her, this production would have been a humbug.  

In her letter in the playbill, she summarizes what this story means to her:  

“When growing up Christmas was always a time for families and friends coming together, being remembered and appreciated. Christmas has always been special to me as the years have gone by I have found that A Christmas Carol, whether watching the movie or seeing it on stage, brought back the magic and joy of Christmas that sometimes seems to have gotten lost in the hustle and bustle of everyday life.” 

I’ve seen the play twice and plan to attend again in 2020. I can think of no higher praise than it was worth every cent, the time invested, and the time taken to write this review. 

 

DATES AND LOCATION 

The play runs from November 29, 2019 to December 15, with 8pm performances every Thursday, Friday, and Saturday, as well as a matinee at 2pm on Saturday and 3pm on Sunday. Performed at Tam’s School Street Playhouse, located at 101 School Street in Cumming, Georgia, the stage is housed within the 1923 Cumming Public School, a structure named to the National Register in 2000.

The production gave special thanks to Tuxedo WearHouse. The play is sponsored by Lou Sobh Honda. Follow Tam’s School Street Playhouse on Facebook here, read a brief mention in the Forsyth County News here, Joe Goode’s montage of images from the play (above) can be found here, and you can purchase tickets for this and upcoming performances here 

PRESS RELEASE: Humble RPG Book Bundle: Pathfinder Lost Omens Lore Archive by Paizo

Humble RPG Book Bundle: Pathfinder Lost Omens Lore Archive by Paizo
The Humble RPG Book Bundle: Pathfinder Lost Omens Lore Archive by Paizo just launched on Monday, December 9 and will be live through Monday, December 30. Delve into the rich lore of Pathfinder’s Age of Lost Omens campaign setting! Get Sandpoint, Light of the Lost Coast; Guide to Absalom; Planar Adventures; and more.
Humble RPG Book Bundle: Pathfinder Lost Omens Lore Archive by Paizo
Supporting:
Rancho Obi-Wan
Humble RPG Book Bundle: Pathfinder Lost Omens Lore Archive by Paizo
NOTE: This article includes affiliate links to Humble Bundle. As a Humble Partner I earn from qualifying purchases.

PRESS RELEASE: Free League’s ALIEN RPG Officially Launched Today

Free League Publishing

Free League’s ALIEN RPG Officially Launched Today

Free League Publishing – Dec 10, 2019 14:25 GMT

Today, Free League Publishing officially launched the ALIEN roleplaying game worldwide, along with a host of supplements. The game is now available at the Free League webshop, at DrivethruRPG, and in retail stores worldwide. Pre-orders both to consumers and distributors have been selling fast, and the core rulebook is already being reprinted.

The ALIEN RPG core rulebook, published in partnership with 20th Century Fox, is a beautifully illustrated full-color hardcover book, both presenting the world of ALIEN in the year 2183 and a fast and effective ruleset designed specifically to enhance the ALIEN experience.

Alongside the core book, Free League is releasing the Chariot of the Gods scenario by Andrew E.C Gaska, two sets of custom dice, a GM Screen, a custom card deck, and Maps & Markers Pack including a huge star map of chartered space in 2183 AD.

The ALIEN RPG core book and its supplements can be found at the Free League webshop, at DrivethruRPG, and in retail stores worldwide. Due to the high demand, both the core rulebook and the Chariot of the Gods scenario are already being reprinted.

The ALIEN RPG can be played in two distinct game modes: Cinematic play and Campaign play. Cinematic play is based on pre-made scenarios that emulate the dramatic arc of an ALIEN film. Designed to be played in a single session, this game mode emphasizes high stakes and fast and brutal play. Player characters are not all expected to survive. Campaign play is designed for longer continuous play with the same cast of characters over many game sessions, letting players explore the ALIEN universe freely, sandbox style.

The rules of the game are designed by game director Tomas Härenstam and based on the Year Zero Engine, used in award-winning games such as Tales From the Loop, Forbidden Lands, and Mutant: Year Zero, but adapted and further developed to fully support and enhance the core themes of ALIEN: horror and action in the cold darkness of space.

Free League Publishing is a Swedish publisher dedicated to speculative fiction. We have published a range of award-winning tabletop role-playing games and critically acclaimed art books set in strange and wondrous worlds.

Our game range include the alternate ’80s Tales from the Loop (winner of five ENnie Awards 2017, including Best Game), sandbox retro fantasy Forbidden Lands (winner of four ENnie Awards 2019), postapocalyptic Mutant: Year Zero (Silver ENnie for Best Rules 2015), space opera Coriolis – The Third Horizon (Judge’s Spotlight Award 2017), dark fantasy Symbaroum, and the official ALIEN RPG.

We have also published the art books Tales from the Loop and Things from the Flood  by visual artist Simon Stålenhag, as well as the illustrated edition of the Lovecraft classic The Call of Cthulhu by French artist François Baranger.

Website: www.freeleaguepublishing.com
Facebook: www.facebook.com/FriaLigan
Instagram: http://instagram.com/frialigan/
Youtube: www.youtube.com/c/FrialiganSe
Twitter: http://twitter.com/FriaLigan

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PRESS RELEASE: PAIZO TO PREMIERE STARFINDER VOICE RPG SKILL FOR AMAZON ALEXA

Press Release

FOR IMMEDIATE RELEASE

PAIZO TO PREMIERE STARFINDER VOICE RPG SKILL FOR AMAZON ALEXA

Experience the future of voice gaming with the free pilot episode on December 16.

REDMOND, WASHINGTON (DECEMBER 10, 2019): Paizo Inc. has teamed up with Amazon to bring the award-winning Starfinder Roleplaying Game to Alexa. Alexa transports you to an action-packed science-fantasy experience. The Starfinder skill guides players through an interactive adventure filled with professional voice actors, exciting sound effects, music, and multiple different story paths based on their in-game decisions! The free pilot episode will be available exclusively to Alexa users on December 16.

 

The premiere solo adventure, “Starfinder: Scoundrels in the Spike,” takes a player’s Starfinder hero deep into the lowest levels of Absalom Station, where someone—or something—is wreaking havoc. Players of all skill levels can join in on the fun and experience how their spoken choices propel the adventure forward.

“Starfinder: Scoundrels in the Spike” was adapted for Alexa by James L. Sutter, former Starfinder Creative Director and an award-winning author. The pilot episode was originally written for the Starfinder Beginner Box by Starfinder Managing Developer Amanda Hamon.

 

“We are excited to partner with Amazon to bring the weird and wonderful world of Starfinder to fans through this innovative technology,” Hamon said. “The stars aligned and we think players new and old will love it.”

 

This voice-based version of the award-winning Starfinder Roleplaying Game is designed to bring players a whole new universe of adventures. After players enable the Starfinder skill on Alexa, they can launch their science fantasy tabletop adventures and create futuristic heroes and action-packed campaigns with the Starfinder Beginner Box! To learn more go to paizo.com/starfinder and paizo.com/starfinder/beginnerbox.

 

Starfinder voice episodes will be available across all Alexa-enabled devices. You can prepare for the December 16 launch by getting your own Amazon Echo or other Alexa-enabled devices today at Amazon.com.

 

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About Paizo

Paizo Inc. is one of the world’s leading hobby game publishers. Since 2002, millions of players have joined the goblin army by playing the Pathfinder® and Starfinder® Roleplaying Games in homes, at conventions, at their favorite local game stores, and digitally on virtual tabletops. Paizo.com is an online retail hobby destination for gamers that carries the latest products from top hobby game publishers. Players can also find the newest releases, as well as accessories like dice and maps, miniatures, T-shirts, and goblin plush toys, to quickly replenish their adventuring supplies for the next dungeon run.

PRESS RELEASE: Volunteer at Origins and get a free badge!

Volunteer at Origins and get a free badge!

Sign up for shifts here!
Origins wouldn’t exist without our team of volunteers – we want you to join that team! The available shifts for Origins 2020 have just been published and are ready for you to schedule your time.
Why should I volunteer?
Volunteering is a great way to make new friends, learn more about the show, and get a few extra perks to make your trip to Columbus easier.What are these perks you speak of?
For each 4-hour shift you volunteer for, you bump up one perk level. See the full chart below for an overview of all the possibilities.
What is a Volunteer Lead and how do I become one?
Leads are volunteers that have worked with us in the past and have demonstrated exceptional leadership skills. They are in charge of specific areas at the show, including fielding attendee questions and managing their volunteer teams. If you are an Origins volunteer fitting this criteria and are interested in becoming a Lead, please email Jim Godin (Meetings Manager) at jim.godin@gama.org.
What happens at the Volunteer Appreciation Party?
To celebrate all the hard work our volunteers have put in to make the show a success, we host a party with food and cash bar, recognize outstanding volunteers, and distribute games provided by sponsoring companies.How do I sign up for a shift?
Simply go to originsgamefair.com/volunteer, click on a location you’re interested in, and create an account to reserve your spot. If an area is fully staffed, you can sign up for the Waitlist to be notified if/when a shift opens up.

ORIGINS FACEBOOK GROUP

Origins Volunteer Group – for anyone currently or interested in volunteering at the show! Join here »

See you at #Origins2020, June 17-21!
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PRESS RELEASE: ONYX PATH PUBLISHING ANNOUNCES NEW EXALTED ESSENCE COREBOOK

FOR IMMEDIATE RELEASE

December 5, 2019 — Rich Thomas, founder and Creative Director of Onyx Path Publishing, announced today a new corebook called Exalted Essence is planned for the popular Exalted Third Edition gameline.

“This is a project we’ve been thinking about for quite a while and we’re thrilled it’s moving forward. I’m beyond excited to be overseeing the creative direction of this book, which is being developed by Monica Speca and Neall Raemonn Price,” said Dixie Cochran, the coordinating developer for Exalted. “We handpicked the Essence team, all of whom love and have worked on Exalted, very carefully and can’t wait to see what they do with the outline and alpha write-ups provided!”

Exalted Essence will be developed by Monica Speca and Neall Raemonn Price; Exalted Third Edition developers Eric Minton and Robert Vance will also be involved as consulting developers while they continue to develop other books in the line. The new corebook’s design is geared for new and existing fans who want a fresh and streamlined take on ExaltedExalted Essence will include:

  • Ten Exalt player-character types presented in one corebook for the first time
  • Universal Charms (including Martial Arts) that work across multiple Exalt types, as well as some Charms that are unique to specific Exalt types
  • A brief overview of Creation so players and Storytellers can dive right into their epic adventures.
  • Rules for Sorcery
  • Storyteller Antagonists

“As a long time fan of Exalted, I’m thrilled to be working on a project that will help spread the joy of playing Exalted to all players — from newcomers to dedicated fans,” said Monica Speca, Exalted Third Edition developer and writer.

Writers for Exalted Essence have been contracted, and work will begin in 2020. Once the manuscript is completed, a Kickstarter is planned for the new corebook.

Fans will be thrilled to know Exalted Essence is not a new edition of Exalted. Like its name suggests, the new title distills what makes Exalted Third Edition great into a new corebook and is designed to work with other books in the line.

To discuss Exalted Essence, join the Exalted community! Talk to fans, writers, and developers on these channels:

About Onyx Path Publishing: Founded in 2012, Onyx Path Publishing is a Pennsylvania-based company dedicated to the development of exemplary, immersive worlds. Working with a group of amazingly talented creators, we explore print, electronic, and other forms of media distribution to make our products available to our fans. With over 25 years of publishing experience from which to draw, we are industry professionals who love the art of the game and plan to continue making meaningful, innovative contributions in the years to come.

On the webwww.theonyxpath.com
Twitter: @theonyxpath
Facebook: www.facebook.com/TheOnyxPath

About Paradox Interactive: The Paradox Interactive group includes publishing and internal development of games and licensing of World of Darkness. The publishing operation publishes both internally developed titles and titles developed by independent studios as well as music and books. The game portfolio includes more than 100 titles and Paradox Interactive owns the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Magicka and Age of Wonders. From the start over ten years ago, the company has published its games all over the world, initially through physical distribution using partners, but beginning in 2006 has primarily distributed digitally using its own publishing arm. The development platform is primarily PC, but the company has released games on console and mobile platforms as well.

Paradox Interactive AB (publ)’s shares are listed on Nasdaq Stockholm First North Premier under ticker PDX. FNCA Sweden AB is the company’s Certified Adviser. For more information, please visit www.paradoxinteractive.com.

 

[TESSERA GUILD NOTE: All of the above information including the writer’s name and date/time were taken from the press release.]

PRESS RELEASE: HUNTERS ENTERTAINMENT ANNOUNCES PARTNERSHIP FOR WEREWOLF: THE APOCALYPSE 5TH EDITION

December 7, 2019

HUNTERS ENTERTAINMENT ANNOUNCES PARTNERSHIP FOR WEREWOLF:

THE APOCALYPSE 5TH EDITION

Release date set for 2021

Los Angeles, CA – December 7th 2019. Hunters Entertainment (Kids on Bikes, Outbreak: Undead, Altered Carbon) is excited and proud to announce their partnership with Paradox Interactive, the owners of the World of Darkness (Vampire: The Masquerade, Bloodlines 2, Mage: The Ascension) to develop and publish Werewolf: The Apocalypse 5th Edition, the next evolution of the fan-favorite tabletop roleplaying game through Renegade Games (Scott Pilgrim, Mighty Morphin Power Rangers, Clank, Lanterns).

Werewolf: The Apocalypse takes place in a fictional version of our Earth: the World of Darkness. In the World of Darkness, werewolves, vampires, magicians, and monsters are all living among us. An entire supernatural world hidden in plain sight. You are one of these monsters, pretending to be human but fighting for survival and supremacy among mysteries and conspiracies that threaten the existence of humanity.

“Werewolf is about how we help/hinder each other to survive against great odds,” said Ivan Van Norman, partner and producer of Hunters Entertainment. “This game was the first campaign I ever GM’ed, and I believe its stories are more relevant and impactful now than they’ve ever been – which is why we’re excited to bring it back to fans old and new.”

Players will play as Garou, individuals born of two worlds, the material and the Umbra (spirit world), who can shapeshift into wolves at will. In Werewolf: The Apocalypse the world, Gaia, is dying. After many generations, the Garou – Gaia’s chosen warriors and defenders – are divided on how to save the planet, their spiritual mother. Attacked by outside forces and plagued by infighting, each Garou tribe shares different ideologies and goals, which have – up to this point – all failed them in their ultimate goal, to rescue a dying Gaia.

Set to release in 2021, the new edition of Werewolf: The Apocalypse has been long anticipated by fans and was teased at PDX Con in Berlin by the World of Darkness team.

“The story of the Garou has never been more relevant than it is today, which means Werewolf has an important role in the unique, global, transmedia setting we are building with the World of Darkness. In Hunters Entertainment we have a partner who clearly shares our passion for The Apocalypse,” said Sean Greaney, Brand Manager for World of Darkness at Paradox Interactive. “We were particularly impressed by their creative vision and ability, and so we are very happy to be partnering with them in bringing this newest chapter of Werewolf to the world.”

Mechanically, the game is set to share a lot of similarities with the recent release of Vampire: The Masquerade 5th Edition but will have a lot of elements that make it unique.

Werewolf: The Apocalypse 5th Edition will be marketed and distributed by Renegade Games, and will be available in retail stores internationally and online.

————————————————————————————————-

ABOUT HUNTERS ENTERTAINMENT

Hunters Entertainment LLC specializes in the creation of tabletop games and engaging customers via Actual Play series, many of their products are featured in shows on platforms such as Geek & Sundry, VRV, Pluto, and Project Alpha. Responsible for the popular tabletop games: Outbreak: Undead.., Kids On Bikes, and Overlight, for which they carry the digital rights with Renegade Games. They also are also a Licensee of Dungeons & Dragons with their Children’s Book The ABCs of D&D. Visit www.huntersentertainment.com for more information.

ABOUT RENEGADE GAMES
Renegade Game Studios is a premier developer and publisher of original award-winning board games including Overlight, Clank!: A Deck-Building Adventure, Lanterns: The Harvest Festival, and the upcoming Vampire: The Masquerade Expandable Card Game (coming in 2020). Our mission is to publish games that are fun, challenging, and unique. We believe that gaming is for everybody and that everybody is a gamer; you just have to find the right game!

Find out more at www.renegadegames.com or by signing up for our newsletter here: http://www.renegadegamestudios.com/newsletter-sign-up/

ABOUT PARADOX INTERACTIVE

The Paradox Interactive group includes publishing and internal development of games and licensing of World of Darkness. The publishing operation publishes both internally developed titles and titles developed by independent studios as well as music and books. The game portfolio includes more than 100 titles and Paradox Interactive owns the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Magicka and Age of Wonders.

From the start over ten years ago, the company has published its games all over the world, initially through physical distribution using partners, but beginning in 2006 has primarily distributed digitally using its own publishing arm. The development platform is primarily PC, but the company has released games on console and mobile platforms as well.

Paradox Interactive AB (publ)’s shares are listed on Nasdaq Stockholm First North Premier under ticker PDX. FNCA Sweden AB is the company’s Certified Adviser. For more information, please visit www.paradoxinteractive.com.

Press Release: Modiphius Unveils Rangers of Shadow Deep Deluxe Edition Coming to Retail!

Modiphius Unveils Rangers of Shadow Deep Deluxe Edition Coming to Retail!
Coming February 2020 is Frostgrave creator Joseph A. McCullough’s co-op and solo fantasy miniatures game with new and upgraded content!
Press Release, December 03, London, England
For Immediate Release
A kingdom stands on the brink of destruction, as the vast realm called the Shadow Deep slowly swallows everything in its path. As the army fights to contain the tide of evil creatures teeming up out of the black clouds, the kingdom’s best soldiers, the rangers, must venture down into the shadows to gather information, rescue prisoners, and ambush enemy supply lines. It is a desperate fight against overwhelming odds, but every little victory brings another day of hope.
Rangers of Shadow Deep is a solo and co-operative tabletop miniatures game, in which players create their ranger, gather companions, and play through a series of missions in their fight to hold back the darkness. If their rangers survive, they will grow in power and ability, and be sent on more difficult, dangerous and intricate assignments.
First developed by the creator of Frostgrave and Ghost Archipelago Joseph A. McCullough, Rangers of Shadow Deep was previously only available through DriveThruRPG and has been a huge hit with roleplayers and miniature gamers alike with its narrative-driven gameplay.
This 136 page Deluxe edition with a forest ranger green faux leather cover presents an updated version of the core rules and combines them with all of the character-building elements first presented in Temple of Madness. Also included are a dozen new pieces of art from Barrett Stanley, drawn in the same dark, shadowy style that has characterized the entire series. Although there are lots of small tweaks and improvements throughout the rules, perhaps the biggest change with this edition is the introduction of ‘Challenge Levels’ to all of the scenarios. These can be used when playing with 3 or 4 rangers to ramp up the difficulty, or if you want to replay the scenario with a higher-level ranger.
“With the help of Modiphius, it is wonderful to bring this improved edition of the game to a wider audience and I’m looking forward to seeing many more people join the ranks of the Rangers!” Said Joe McCullough.
Chris Birch, Publisher of Modiphius discovered Rangers of Shadowdeep last year,
“After a savage battle through the wildness with my own metal heroes I fell in love with the world and gameplay. I think Joe’s done a fantastic job of crossing the RPG and miniatures streams. We keep pushing the boundaries with narrative and co-op miniatures games and this is such a great introduction to the genre for any player.”
The Deluxe edition also includes the first supplement for the game, Burning Light. In this mission, the Rangers’ must venture to a ruined convent, searching for an ancient artefact. As they choose what order to explore the ruins, and thus the order in which scenarios are played, they must gather clues to the artefact’s location. But they must be quick, for the longer they remain, the more the forces of the Shadow Deep become aware of their presence.
Modiphius will be releasing Rangers of Shadow Deep Deluxe edition in retail as a beautiful hardback in February 2020. You can pre-order it now here for shipping in the first week of February and download the PDF immediately or pre-order in your local store and they can also request the PDF for you.
About Modiphius Entertainment
Modiphius Entertainment is a London, England-based entertainment publisher of tabletop games and related hobby merchandise. The company launched its first game, the Achtung! Cthulhu Roleplaying Game, in 2013, followed by the Mutant Chronicles RPG, DUST Adventures RPG based on Paolo Parente’s DUST universe, Infinity The Roleplaying Game based on the best-selling miniatures game, Conan, Adventures in Age Undreamed of, the official roleplaying game of Robert E Howard’s barbaric universe, Matt Leacock’s Thunderbirds, a cooperative board game based on the classic 60’s show and the official Kung Fu Panda Boardgame.
Modiphius Entertainment seeks to inspire with its tales of heroism, adventure and courage. Modiphius also works to combat global child trafficking through raising awareness of and funds for Vision Rescue. For more information, please visit modiphius.com.

PRESS RELEASE: Here’s the new Kisarta Kickstarter campaign

The italian publishing house Isola Illyon Edizioni is happy to announce that Kisarta, the new Setting Rulebook that will lead all the players straight to the seven planes of the otherworld, is now live on Kickstarter with a new crowdfunding campaign.

The Rulebook will present a series of new rules compatible with the 5th Edition, like Madness and Damnation, a system that will test mental and spiritual integrity of the characters. Players will also find new races, new classes and new dangers to face.

The Kickstarter link is: https://www.kickstarter.com/projects/isolaillyonedizioni/1031115826?ref=32kur4&token=d52bef07

The goal of the crowdfunding is to create a Rulebook of 200 pages (subject to expansions and additions as result of the various stretch goals unlocked) in english and italian languages, in full-colored paper (hardcover) and digital (PDF) versions. The backers can get exclusive goodies, such as t-shirts and posters, and the “early birds” can get some special limited bundles.

Reaching specific stretch goals will also unlock additional content, such as free expansions for the Rulebook (new races, classes and items) and add-ons (the Master’s Screen, the maps and other contents that will be revealed soon).

Players can have a preview of the full Rulebook right now by downloading the free Quickstart: https://www.drivethrurpg.com/product/282006/Kisarta–Quickstart-11

 

About Isola Illyon Edizioni. The company, established by Luca Scelza and Mario Ferrentino, is an Italian fantasy products publisher. They have recently completed another crowdfunding campaign, “La Dama Nera”, the first expansion book for the dark fantasy RPG Awaken; Isola Illyon Edizioni is also the Italian publisher of the award-winning noir RPG City of Mist.

More informations about Kisarta: https://www.isolaillyonedizioni.it/kisarta-eng
Kisarta official Facebook page: https://www.facebook.com/kisarta
Kisarta official Instagram page: https://www.instagram.com/kisarta5e
Kisarta official Facebook group: https://www.facebook.com/groups/790254168035527/
More informations about Isola Illyon Edizioni: https://www.isolaillyonedizioni.it/chi-siamo/

Press Release: Free League Launching the Official ALIEN RPG at PAX Unplugged and Dragonmeet

Free League Publishing

Free League Launching the Official ALIEN RPG at PAX Unplugged and Dragonmeet

Free League Publishing – Nov 27, 2019 13:00 GMT

In Philadelphia, no one can hear you scream. On December 6–8, Free League Publishing will be at PAX Unplugged to launch the official ALIEN tabletop roleplaying game. There will also be a limited pre-release at Dragonmeet in London om November 30.

At the Free League booth #3312 at PAX Unplugged, visitors can meet setting writer and sci-fi novelist Andrew E.C. Gaska and game director and rules designer Tomas Härenstam, have them sign their book and ask them anything they want. Just watch out for the xenomorph lurking in the corner…

A week earlier, at Dragonmeet in London on November 30, a limited number of the massive 392-page core rulebook and a host of supplements will be available at the Free League booth in Trade Hall 2. Visitors can also try the game out in the “Grindbone 2183” tournament.

The ALIEN RPG, officially launching on December 10, is a beautifully illustrated full-color hardcover book, both presenting the world of ALIEN in the year 2183 and a fast and effective ruleset designed specifically to enhance the ALIEN experience.

In addition, the full range of Free League’s award-winning tabletop role-playing games – such as retro-fantasy survival Forbidden Lands, the alternate ’80s Tales From the Loop, the space opera adventure Coriolis The Third Horizon, dark fantasy Symbaroum and the post-apocalyptic Mutant: Year Zero – will all be available at the booth at discounted prices at both PAX Unplugged.

Free League Publishing is a Swedish publisher dedicated to speculative fiction. We have published a range of award-winning tabletop role-playing games and critically acclaimed art books set in strange and wondrous worlds.

Our game range include the alternate ’80s Tales from the Loop (winner of five ENnie Awards 2017, including Best Game), sandbox retro fantasy Forbidden Lands (winner of four ENnie Awards 2019), postapocalyptic Mutant: Year Zero (Silver ENnie for Best Rules 2015), space opera Coriolis – The Third Horizon (Judge’s Spotlight Award 2017), dark fantasy Symbaroum, and the official ALIEN RPG.

We have also published the art books Tales from the Loop and Things from the Flood  by visual artist Simon Stålenhag, as well as the illustrated edition of the Lovecraft classic The Call of Cthulhu by French artist François Baranger.

Website: www.freeleaguepublishing.com
Facebook: www.facebook.com/FriaLigan
Instagram: http://instagram.com/frialigan/
Youtube: www.youtube.com/c/FrialiganSe
Twitter: http://twitter.com/FriaLigan

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Press Release: Paizo PR: Humble RPG Book Bundle

Humble RPG Book Bundle:

Pathfinder Comics Cache by Paizo & Dynamite

We’ve teamed up with Dynamite Entertainment and Humble Bundle to bring you a bundle filled with Pathfinder First Edition tabletop RPG books and comics including Pathfinder RPG Advanced Player’s GuidePathfinder Module: Crypt of the EverflamePathfinder: Worldscape #1Pathfinder: Goblins! #5 (of 5), and much more!

Go to Humble Bundle

It’s New Comics Day on Humble Bundle!

“Wednesday always means New Comic Day, when comics fans like me swarm to the racks to find the newest releases. It’s been a while since we released a new Pathfinder comic with our friends at Dynamite (more on that soon—we’re working on something really special), but we thought the approaching holiday season was a good opportunity to team up with Humble Bundle to bring you a huge selection of Pathfinder comics at the best price of all: whatever you feel like paying!”

Read Erik Mona’s Blog

NOTE: This article includes affiliate links to Humble Bundle. As a Humble Partner I earn from qualifying purchases.

Press Release: Mistborn Metal Dice are Live. Back now!

MISTBORN METAL DICE ARE LIVE

They’re funded, and they’re glorious

We’re heading steadily toward our first stretch goal and when it’s unlocked we’ll add 20 all-new acrylic dice to pledges at all but the $1 tier. That’s right – we’ll DOUBLE the number of dice you get, at absolutely no extra cost!

Once this stretch goal unlocks, the Mistborn Dice & Accessories tier will include…

  • 20 unique metal dice delivered in a beautiful collector’s tin (shown above)
  • 1 Mistborn Dice Tray (also shown above)
  • 1 Mistborn Dice Tower (shown below)
  • 20 brand new acrylic dice!


There’s still time to get in on our Early Bird offer!

We expect this one to run out very soon, so if you’d like to score a set of our original Mistborn Allomancy Dice and some lovely Kelsier & Inquisitor miniatures at absolutely no additional cost to you, be sure to back soon

DAILY DICE GIVEAWAY!

Beginning soon, and every day for 20 days, we will post an update with links to specific social media posts on our Facebook page and Twitter account. The following day, we will select one person who has reshared and / or retweeed those posts. We will immediately ship this person the actual factory sample of the pictured die – one of the very same dice seen on the Kickstarter page.

This photo of the Mistborn Metal Bronze Die is an example of the photos you’ll see in these posts. Follow us on social media so you don’t miss this opportunity. Reshare and retweet and you’ll be entered twice!

WHERE TO FIND US

Anytime you need a Crafty fix, you can find us at…

…and at retail stores worldwide!

HOW TO REACH US

Have a question? Missing a game component? Need a digital high-five? We got your back…

Lightning War Kickstarter – An Interview with Ben Sandfelder

Need high fantasy WWII at your table? Try the Lightning War! Why am I sharing this game? Because I’m in a gaming group with its creator, Ben Sandfelder, and I’ve playtested this RPG, I know it’s a solid concept and it deserves to be shared with the world. It’s on Kickstarter right now and we did a short interview about the Lightning War RPG.

EGG EMBRY (EGG): What’s the pitch for your project?

BEN SANDFELDER (BEN): Lightning War is a lightweight, tactical tabletop RPG about stopping fascists in a high fantasy world’s World War II. Think tabletop X-COM with roleplaying.

 

EGG: What system are you using, and why is it the right one for this game?

BEN: Lightning War uses an original system. I love designing my own systems because it lets me build rules from the ground up that facilitate the kind of gameplay I want to see. Combat in Lightning War has been carefully designed to emulate the quick, back-and-forth cuts of a shootout in a war movie.

EGG: Why multiple characters?

BEN: A squad of soldiers typically has 10 to 12 members, but a gaming group usually only has 4 to 6 players, so it just made sense from a story perspective. Plus, it opened a lot of interesting doors mechanically. For those who haven’t read the Kickstarter page yet, every player controls a Specialist (your character) and two grunts. The grunts provide some pretty powerful perks while they’re alive, but their main use is taking hits for your Specialist. Grunts die if they take any amount of damage, but you can use the “Flashback” mechanic to save them. Pretty much, once per session per character, you reveal some backstory, then prevent all damage that would be dealt to that character. In playtests, players would come up with the most ridiculous things to keep their grunts alive, and it’s great, because it got them emotionally invested. I love it, because it keeps players from treating them like expendable pawns.

 

EGG: What is the reward that is the best value?

BEN: I gotta say the “Squad Collection.” You get four of everything for the price of three. Whether I’m running a game or playing, I love to have extra books handy. The Squad Collection gets yourself a copy, and you have three more to share with your regular gaming group. It’s just in time for the holidays, too, so if you need a gift for a geeky friend…

EGG: Assuming there are stretch goals, which one are you most excited about?

BEN: There are stretch goals, but they’re secret. I’m not announcing them until the previous stretch goal gets reached. That being said, I definitely have a favorite. It’s the fourth and final one.

 

EGG: What other projects are you working on?

BEN: Oof, so for every professional project I’m working on, I’ve got at least two or three semi-professional things I’m just doing for fun and practice. I’ve gotten back into digital game development – I’m tinkering with an idea in Unreal 4. I hacked Dungeon Crawl Classics to use some 5E rules for my home campaign, but I don’t think I can publish that one legally. I came up with a really cool dice system for a TTRPG, but I can’t decide what kind of game I want to make with it. And, of course, NaNoWriMo. Shouldn’t be too hard balancing THAT with a Kickstarter, right?

 

EGG: Where can fans learn more about you and your project?

BEN: You can check out my website, but the best place to keep up with me is on Twitter. I’m @BenSandfelder.

Thanks again for the help!

Lightning War by Ben Sandfelder

END DATE: Thu, December 5 2019 9:00 PM EST.

“A tabletop “Skirmish RPG” set in a fantasy world’s World War II.”

 

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NOTE: This article includes affiliate links to DriveThruRPG. As a DriveThruRPG Affiliate I earn from qualifying purchases.

ABOUT BOILERPLATE INTERVIEWS.

Sometimes schedules keep me from performing in-depth interviews with RPG creators. When I can’t do a proper interview, I still like to give space for creators to share their projects. To that end, I conduct boilerplate interviews, short and generic but still an outlet for creators. If you have a product you would be interested in participating in a boilerplate interview, reach out here.

Press Release: The Official ALIEN Tabletop Roleplaying Game Coming December 10

Free League Publishing logotype

The Official ALIEN Tabletop Roleplaying Game Coming December 10

Free League Publishing – Nov 12, 2019 13:00 GMT

The ALIEN Roleplaying Game

This news item contains embedded media. Open the news item in your browser to see the content.

The xenomorphs are coming to game night! On December 10, Free League Publishing and 20th Century Fox will launch the official ALIEN tabletop roleplaying game. The massive 392-page core rulebook will be released along with a host of supplements.

Taking place shortly after the events of Aliens, the RPG will propel players into the vast possibilities of the Outer Rim Frontier. From the pioneering colonists and scientists to the ever-present Company reps and Colonial Marines, the game promises a diverse range of characters and gameplay experiences far beyond the staple cat-and-mouse suspense and survival horror of the franchise.

The ALIEN RPG is a beautifully illustrated full-color hardcover book, both presenting the world of ALIEN in the year 2183 and a fast and effective ruleset designed specifically to enhance the ALIEN experience. The game can be played in two distinct game modes: Cinematic play and Campaign play.

Cinematic play is based on pre-made scenarios that emulate the dramatic arc of an ALIEN film. Designed to be played in a single session, this game mode emphasizes high stakes and fast and brutal play. Player characters are not all expected to survive. The core rulebook will be published alongside the complete Cinematic scenario Chariot of the Gods by sci-fi novelist Andrew E.C. Gaska, who is also the setting writer and canon consultant for the RPG. Campaign play is designed for longer continuous play with the same cast of characters over many game sessions, letting players explore the ALIEN universe freely, sandbox style.

The rules of the game are designed by game director Tomas Härenstam and based on the Year Zero Engine, used in award-winning games such as Tales From the Loop, Forbidden Lands, and Mutant: Year Zero, but adapted and further developed to fully support and enhance the core themes of ALIEN: horror and action in the cold darkness of space.

The core rulebook will be launched alongside a range of supplements, inlucuding the Chariot of the Gods scenario, custom dice, a GM Screen, and a set of useful maps and markers. All items will be available on the Free League website and in retail stores worldwide from December 10.

THE FUTURE

The launch of the ALIEN RPG is just the first step of a long-term licensing partnership with 20th Century Fox Consumer Products, drawing upon four decades of world-building within this beloved universe. The first expansions to the core game are planned for August 2020.

The Fox-Free League licensing deal was brokered by Joe LeFavi of Genuine Entertainment, who manages the license on behalf of Free League and serve as an editor on the game series. Alien is the latest in a slew of high-profile tabletop deals by LeFavi, including the master tabletop gaming license for Dune, the tabletop RPG series for Altered Carbon, and multiple brand extensions of World of Darkness.

Free League Publishing is a Swedish publisher dedicated to speculative fiction. We have published a range of award-winning tabletop role-playing games and critically acclaimed art books set in strange and wondrous worlds.

Our game range include the alternate ’80s Tales from the Loop (winner of five ENnie Awards 2017, including Best Game), sandbox retro fantasy Forbidden Lands (winner of four ENnie Awards 2019), postapocalyptic Mutant: Year Zero (Silver ENnie for Best Rules 2015), space opera Coriolis – The Third Horizon (Judge’s Spotlight Award 2017), dark fantasy Symbaroum, and the official ALIEN RPG.

We have also published the art books Tales from the Loop and Things from the Flood  by visual artist Simon Stålenhag, as well as the illustrated edition of the Lovecraft classic The Call of Cthulhu by French artist François Baranger.

Website: www.freeleaguepublishing.com
Facebook: www.facebook.com/FriaLigan
Instagram: http://instagram.com/frialigan/
Youtube: www.youtube.com/c/FrialiganSe
Twitter: http://twitter.com/FriaLigan

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Mystery at Millwarren – An Interview with Scott Fitzgerald Gray (Insane Angel Studios)

In early 2018, I interviewed Scott Fitzgerald Gray about The Hidden Halls of Hazakor from Insane Angel Studios on the Open Gaming Network (here). Now he has a new project on Kickstarter, Mystery at Millwarren, and we did a short interview about it. 

EGG EMBRY (EGG): What’s the pitch for your new project, Mystery at Millwarren?  

SCOTT FITZGERALD GRAY (SFG): Mystery at Millwarren is a 5th-level D&D adventure for new, young DMs (age 12 and up or so), and a standalone sequel to last year’s young-DM starter adventure, The Hidden Halls of Hazakor. Written by me; illustrated by the amazing Jackie Musto.

 

EGGWhat system are you using, and why is it the right one for this game?  
SFG: Fifth edition Dungeons & Dragons, because it’s an especially good gateway RPG for young players.

EGGWhat is the reward that is the best value?  
SFG: The All-Around Adventurer (combo PDF/print book) is a good deal; but for people whose budget it fits, getting original art from Jackie Musto as part of the Eternal Hero tier is pretty sweet. (And those sold out pretty quickly last time…)

 

EGGAssuming there are stretch goals, which one are you most excited about?  
SFG: All of the one-shot adventures will be pretty cool, because I have some awesome writers lined up if we reach that level.

 

EGGWhat other projects have you worked on?  

SFG: In addition to The Hidden Halls of Hazakor, Ive been privileged to have been working on D&D as a freelancer for Wizards of the Coast for over 15 years now, from the three core rulebooks to the Acquisitions Incorporated book, to a bunch of stuff people will hear about in coming months that I cant talk about yet. 

 

EGGWhere can fans learn more about you and your project?  

Mystery at Millwarren from Insane Angel Studios

End Date: Fri, November 29 2019 12:00 PM EST.

“An RPG adventure for new Dungeon Masters and 5th-level characters — Written for fifth edition Dungeons & Dragons

 

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NOTE: This article includes affiliate links to DriveThruRPG. As a DriveThruRPG Affiliate I earn from qualifying purchases.

ABOUT BOILERPLATE INTERVIEWS.

Sometimes schedules keep me from performing in-depth interviews with RPG creators. When I can’t do a proper interview, I still like to give space for creators to share their projects. To that end, I conduct boilerplate interviews, short and generic but still an outlet for creators. If you have a product you would be interested in participating in a boilerplate interview, reach out here.