Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. NOTE: Articles may includes affiliate links. As a DriveThruRPG Affiliate/Amazon Associate/Humble Partner I earn from qualifying purchases.

Lightning War Kickstarter – An Interview with Ben Sandfelder

Need high fantasy WWII at your table? Try the Lightning War! Why am I sharing this game? Because I’m in a gaming group with its creator, Ben Sandfelder, and I’ve playtested this RPG, I know it’s a solid concept and it deserves to be shared with the world. It’s on Kickstarter right now and we did a short interview about the Lightning War RPG.

EGG EMBRY (EGG): What’s the pitch for your project?

BEN SANDFELDER (BEN): Lightning War is a lightweight, tactical tabletop RPG about stopping fascists in a high fantasy world’s World War II. Think tabletop X-COM with roleplaying.

 

EGG: What system are you using, and why is it the right one for this game?

BEN: Lightning War uses an original system. I love designing my own systems because it lets me build rules from the ground up that facilitate the kind of gameplay I want to see. Combat in Lightning War has been carefully designed to emulate the quick, back-and-forth cuts of a shootout in a war movie.

EGG: Why multiple characters?

BEN: A squad of soldiers typically has 10 to 12 members, but a gaming group usually only has 4 to 6 players, so it just made sense from a story perspective. Plus, it opened a lot of interesting doors mechanically. For those who haven’t read the Kickstarter page yet, every player controls a Specialist (your character) and two grunts. The grunts provide some pretty powerful perks while they’re alive, but their main use is taking hits for your Specialist. Grunts die if they take any amount of damage, but you can use the “Flashback” mechanic to save them. Pretty much, once per session per character, you reveal some backstory, then prevent all damage that would be dealt to that character. In playtests, players would come up with the most ridiculous things to keep their grunts alive, and it’s great, because it got them emotionally invested. I love it, because it keeps players from treating them like expendable pawns.

 

EGG: What is the reward that is the best value?

BEN: I gotta say the “Squad Collection.” You get four of everything for the price of three. Whether I’m running a game or playing, I love to have extra books handy. The Squad Collection gets yourself a copy, and you have three more to share with your regular gaming group. It’s just in time for the holidays, too, so if you need a gift for a geeky friend…

EGG: Assuming there are stretch goals, which one are you most excited about?

BEN: There are stretch goals, but they’re secret. I’m not announcing them until the previous stretch goal gets reached. That being said, I definitely have a favorite. It’s the fourth and final one.

 

EGG: What other projects are you working on?

BEN: Oof, so for every professional project I’m working on, I’ve got at least two or three semi-professional things I’m just doing for fun and practice. I’ve gotten back into digital game development – I’m tinkering with an idea in Unreal 4. I hacked Dungeon Crawl Classics to use some 5E rules for my home campaign, but I don’t think I can publish that one legally. I came up with a really cool dice system for a TTRPG, but I can’t decide what kind of game I want to make with it. And, of course, NaNoWriMo. Shouldn’t be too hard balancing THAT with a Kickstarter, right?

 

EGG: Where can fans learn more about you and your project?

BEN: You can check out my website, but the best place to keep up with me is on Twitter. I’m @BenSandfelder.

Thanks again for the help!

Lightning War by Ben Sandfelder

END DATE: Thu, December 5 2019 9:00 PM EST.

“A tabletop “Skirmish RPG” set in a fantasy world’s World War II.”

 

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NOTE: This article includes affiliate links to DriveThruRPG. As a DriveThruRPG Affiliate I earn from qualifying purchases.

ABOUT BOILERPLATE INTERVIEWS.

Sometimes schedules keep me from performing in-depth interviews with RPG creators. When I can’t do a proper interview, I still like to give space for creators to share their projects. To that end, I conduct boilerplate interviews, short and generic but still an outlet for creators. If you have a product you would be interested in participating in a boilerplate interview, reach out here.

Press Release: The Official ALIEN Tabletop Roleplaying Game Coming December 10

Free League Publishing logotype

The Official ALIEN Tabletop Roleplaying Game Coming December 10

Free League Publishing – Nov 12, 2019 13:00 GMT

The ALIEN Roleplaying Game

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The xenomorphs are coming to game night! On December 10, Free League Publishing and 20th Century Fox will launch the official ALIEN tabletop roleplaying game. The massive 392-page core rulebook will be released along with a host of supplements.

Taking place shortly after the events of Aliens, the RPG will propel players into the vast possibilities of the Outer Rim Frontier. From the pioneering colonists and scientists to the ever-present Company reps and Colonial Marines, the game promises a diverse range of characters and gameplay experiences far beyond the staple cat-and-mouse suspense and survival horror of the franchise.

The ALIEN RPG is a beautifully illustrated full-color hardcover book, both presenting the world of ALIEN in the year 2183 and a fast and effective ruleset designed specifically to enhance the ALIEN experience. The game can be played in two distinct game modes: Cinematic play and Campaign play.

Cinematic play is based on pre-made scenarios that emulate the dramatic arc of an ALIEN film. Designed to be played in a single session, this game mode emphasizes high stakes and fast and brutal play. Player characters are not all expected to survive. The core rulebook will be published alongside the complete Cinematic scenario Chariot of the Gods by sci-fi novelist Andrew E.C. Gaska, who is also the setting writer and canon consultant for the RPG. Campaign play is designed for longer continuous play with the same cast of characters over many game sessions, letting players explore the ALIEN universe freely, sandbox style.

The rules of the game are designed by game director Tomas Härenstam and based on the Year Zero Engine, used in award-winning games such as Tales From the Loop, Forbidden Lands, and Mutant: Year Zero, but adapted and further developed to fully support and enhance the core themes of ALIEN: horror and action in the cold darkness of space.

The core rulebook will be launched alongside a range of supplements, inlucuding the Chariot of the Gods scenario, custom dice, a GM Screen, and a set of useful maps and markers. All items will be available on the Free League website and in retail stores worldwide from December 10.

THE FUTURE

The launch of the ALIEN RPG is just the first step of a long-term licensing partnership with 20th Century Fox Consumer Products, drawing upon four decades of world-building within this beloved universe. The first expansions to the core game are planned for August 2020.

The Fox-Free League licensing deal was brokered by Joe LeFavi of Genuine Entertainment, who manages the license on behalf of Free League and serve as an editor on the game series. Alien is the latest in a slew of high-profile tabletop deals by LeFavi, including the master tabletop gaming license for Dune, the tabletop RPG series for Altered Carbon, and multiple brand extensions of World of Darkness.

Free League Publishing is a Swedish publisher dedicated to speculative fiction. We have published a range of award-winning tabletop role-playing games and critically acclaimed art books set in strange and wondrous worlds.

Our game range include the alternate ’80s Tales from the Loop (winner of five ENnie Awards 2017, including Best Game), sandbox retro fantasy Forbidden Lands (winner of four ENnie Awards 2019), postapocalyptic Mutant: Year Zero (Silver ENnie for Best Rules 2015), space opera Coriolis – The Third Horizon (Judge’s Spotlight Award 2017), dark fantasy Symbaroum, and the official ALIEN RPG.

We have also published the art books Tales from the Loop and Things from the Flood  by visual artist Simon Stålenhag, as well as the illustrated edition of the Lovecraft classic The Call of Cthulhu by French artist François Baranger.

Website: www.freeleaguepublishing.com
Facebook: www.facebook.com/FriaLigan
Instagram: http://instagram.com/frialigan/
Youtube: www.youtube.com/c/FrialiganSe
Twitter: http://twitter.com/FriaLigan

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Mystery at Millwarren – An Interview with Scott Fitzgerald Gray (Insane Angel Studios)

In early 2018, I interviewed Scott Fitzgerald Gray about The Hidden Halls of Hazakor from Insane Angel Studios on the Open Gaming Network (here). Now he has a new project on Kickstarter, Mystery at Millwarren, and we did a short interview about it. 

EGG EMBRY (EGG): What’s the pitch for your new project, Mystery at Millwarren?  

SCOTT FITZGERALD GRAY (SFG): Mystery at Millwarren is a 5th-level D&D adventure for new, young DMs (age 12 and up or so), and a standalone sequel to last year’s young-DM starter adventure, The Hidden Halls of Hazakor. Written by me; illustrated by the amazing Jackie Musto.

 

EGGWhat system are you using, and why is it the right one for this game?  
SFG: Fifth edition Dungeons & Dragons, because it’s an especially good gateway RPG for young players.

EGGWhat is the reward that is the best value?  
SFG: The All-Around Adventurer (combo PDF/print book) is a good deal; but for people whose budget it fits, getting original art from Jackie Musto as part of the Eternal Hero tier is pretty sweet. (And those sold out pretty quickly last time…)

 

EGGAssuming there are stretch goals, which one are you most excited about?  
SFG: All of the one-shot adventures will be pretty cool, because I have some awesome writers lined up if we reach that level.

 

EGGWhat other projects have you worked on?  

SFG: In addition to The Hidden Halls of Hazakor, Ive been privileged to have been working on D&D as a freelancer for Wizards of the Coast for over 15 years now, from the three core rulebooks to the Acquisitions Incorporated book, to a bunch of stuff people will hear about in coming months that I cant talk about yet. 

 

EGGWhere can fans learn more about you and your project?  

Mystery at Millwarren from Insane Angel Studios

End Date: Fri, November 29 2019 12:00 PM EST.

“An RPG adventure for new Dungeon Masters and 5th-level characters — Written for fifth edition Dungeons & Dragons

 

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NOTE: This article includes affiliate links to DriveThruRPG. As a DriveThruRPG Affiliate I earn from qualifying purchases.

ABOUT BOILERPLATE INTERVIEWS.

Sometimes schedules keep me from performing in-depth interviews with RPG creators. When I can’t do a proper interview, I still like to give space for creators to share their projects. To that end, I conduct boilerplate interviews, short and generic but still an outlet for creators. If you have a product you would be interested in participating in a boilerplate interview, reach out here.

Press Release: Game Publisher Pinnacle Entertainment Group Branches Into Genre Fiction With New Anthology Series

 News from Pinnacle Entertainment Group on behalf of Savage Worlds licensee, Sigil Entertainment Group Inc.

Game Publisher Pinnacle Entertainment Group Branches Into Genre Fiction With New Anthology Series

FOR IMMEDIATE RELEASE

Chandler, AZ November 5, 2019 – Pinnacle Entertainment Group, award-winning creators of Savage Worlds™ and Deadlands™ tabletop roleplaying games, has announced the forthcoming publication of WENDIGO TALES: BOOK ONE, a prose anthology of all-new short fiction featuring stories set in Pinnacle’s varied game settings.

WENDIGO TALES: BOOK ONE is currently funded on Kickstarter:

https://www.kickstarter.com/projects/545820095/wendigo-tales-book-one?ref=a352v8

WENDIGO TALES: BOOK ONE contains five chilling tales of horror and adventure by some of today’s top authors, set in Pinnacle’s Savage Worlds and edited by genre legend Jeff Mariotte. Readers will meet a new generation of heroes and villains, follow their continuing exploits, and learn all their secrets in future editions of WENDIGO TALES.

Pinnacle president Shane Hensley said, “We released our first two ‘seasons’ of Wendigo Tales in e-book format. Those have been very successful, so now we’re moving up into the world of deluxe illustrated and printed versions under the direction of the extremely prolific Jeff Mariotte and Deadlands Brand Manager Matthew Cutter. One of my own stories made it in, and I’m honored to be among such company!”

The story settings range from the haunted deserts of the Weird West to the Big Easy’s desolate cemeteries … across the Poisoned Plains of Hell on Earth with psycho bikers in hot pursuit … through the doldrums and damnation of a semester at East Texas University … and into the heart of a monstrous conflagration as Rome burns … daring heroes emerge to explore unique and varied times and places! Authors include Shanna Germain, Tim Waggoner, Aaron Rosenberg, Matthew Cutter, and Shane Lacy Hensley.

“When Shane Hensley asked me to put together this anthology, I couldn’t have been more excited,” said editor Jeff Mariotte, a prolific author who’s been an editor for DC Comics and editor-in-chief for IDW Publishing. “I love genre fiction, and this was a chance to work with writers in multiple genres and amazing settings. One doesn’t have to be a gamer to enjoy these tales—I’m not, though I wrote a Deadlands™ novel a few years back, and have more than a passing familiarity with it—but simply to love wildly diverse characters, worlds, and situations.”

The Kickstarter will run from November 5th to 25th and is hopefully the first in a long series of exciting, engaging journeys into the many Savage Worlds.

The award-winning Deadlands and Savage Worlds™ tabletop RPGs were created by Shane Lacy Hensley, owner of Pinnacle Entertainment Group. For more information, visit www.peginc.com or contact Jodi Black, COO and Managing Editor for Pinnacle, at PEGJodi@gmail.com.

PRESS RELEASE: UNLEASH MORE HEROES! THE ADVANCED PLAYER’S GUIDE PLAYTEST HAS BEGUN

PRESS RELEASE

FOR IMMEDIATE RELEASE

UNLEASH MORE HEROES!

THE ADVANCED PLAYER’S GUIDE PLAYTEST HAS BEGUN

Get ready for more high-fantasy classes for Pathfinder Second Edition:

investigator, oracle, swashbuckler, and witch!

REDMOND, WASHINGTON (November 6, 2019): Today, less than 100 days after the launch of Pathfinder Second Edition, Paizo has launched the worldwide Advanced Player’s Guide Playtest of four new classes. Players are invited to go to PathfinderPlaytest.com, download the free PDF, make one—or more!—of the playtest classes, and put them to the test!

“We’d like you to play these classes in a variety of levels and situations. If you’re looking for a published adventure, we recommend Fall of Plaguestone, which offers a standalone experience at some of the most commonly played levels of the game with some particularly challenging combats that can help put the classes through their paces,” said Jason Bulmahn, Director of Game Design.

This playtest focuses on four new classes for the upcoming Advanced Player’s Guide, a rulebook full of new character options that is scheduled for release at GEN CON in August of 2020.

The investigator is a savvy, street-smart character who takes cases to uncover clues and solve mysteries. This class ties to parts of the game that aren’t covered in depth in the Core Rulebook, so the playtest will see if their approach to solving mysteries is satisfying while keeping the rules for the game as a whole flexible.

The oracle commands divine powers by drawing from universal concepts, casting powerful revelation spells that take a toll on their body and manifest as a double-edged curse. The designers want to make sure the curse effects are fun and engaging without disrupting the balance of the class compared to other characters. For the playtest, they’ve selected only a subset of mysteries, but there will be more in the final version.

The swashbuckler is the flamboyant daredevil of the battlefield, tumbling through foes and entering a heightened state to deliver devastating finishing blows. Players will be testing a system that encourages them to gain panache, a state of bombastic flair that lets them use more powerful abilities. The playtest version emphasizes new rules specific to the class so that they can playtest those thoroughly, but the final version might pick up some of the fighter’s weapon feats suited to dueling.

The witch serves a mysterious patron entity, casting spells and hexes learned through a powerful familiar. This is the most flexible spellcasting class Paizo has introduced since it allows you to build your own path by selecting not only feats but also lessons from your patron. The designers want to make sure those options work well both narratively and mechanically across all three of the spellcasting traditions the witch can gain access to.

Once you’ve had a chance to try the classes, you can submit your feedback in the following ways. If you only have time for one form of feedback, Paizo asks you to please take the survey. It makes it easier for them to hear and apply your feedback since it’s more structured and puts your responses directly at their fingertips.

Surveys: Head to https://www.surveymonkey.com/r/APGClassSurvey and https://www.surveymonkey.com/r/APGOpenResponse to take surveys that will allow the designers to gather your responses. These surveys will be available starting Tuesday, November 12, 2019 and they will remain open until the end of the playtest.

Forums: On paizo.com, you’ll find a general forum for discussion and announcements, plus forums for each of the four new classes. When you post to the forums, look for existing threads on your topic before starting a new one. Remember that every poster is trying to make the game better for everyone, so please be polite and respectful.

Twitch: Players can engage with designers on Paizo’s Twitch channel at twitch.tv/officialpaizo this Friday at 4:00 p.m. Pacific. Video from that stream will be archived on Paizo’s YouTube channel at youtube.com/PaizoInc.

The playtest will run until December 2, 2019. Paizo is looking for your feedback, comments, and criticisms regarding these classes, but they’re focusing our attention on feedback from play. Make new characters, use them as PCs or adversaries, and run a few game sessions or encounters incorporating them! Go to PathfinderPlaytest.com to unleash your newest hero!

 

About Paizo

Paizo Inc. is one of the world’s leading hobby game publishers. Since 2002, millions of players have joined the goblin army by playing the Pathfinder® and Starfinder® roleplaying games across tabletops, at conventions, at their favorite local game store, and digitally on virtual tabletops. Paizo.com is an online retail hobby destination for millions of gamers that carries the latest products from top hobby game publishers. Players also find accessories, like dice and maps, miniatures, T-shirts, goblin plush toys, and the newest releases to quickly replenish those adventuring supplies for the next dungeon run.

PRESS RELEASE: ONYX PATH PUBLISHING ANNOUNCES VIGIL WATCH AND YUGMAN’S GUIDE TO GHELSPAD FOR THE SCARRED LANDS RPG

FOR IMMEDIATE RELEASE

October 29, 2019 — Onyx Path Publishing, owner and publisher of the Scarred Lands role-playing game, is pleased to announce two new serial releases: Vigil Watch and Yugman’s Guide to Ghelspad.

Ghelspad is a massive and diverse landscape that is the hallmark of the Scarred Lands setting. Once a paradise, this continent is now scarred by the ravages of the Titanswar. In the wake of divine bloodshed, the people of Ghelspad survive and thrive on this befouled continent. Two upcoming releases explore this setting to give players and GMs more material to draw from for their campaigns.

Vigil Watch explores six different locations across Ghelspad. From the bloody shores of the Toe Islands in the east to the Sweltering Plains of the West, Vigil Watch provides an in-depth look at a variety of locales and cultures. This release will contain:

  • Expanded information on the culture of the Ironbred and their nomadic home, the Iron Court
  • A detailed view of Leoni, the center of the Manticora Confederacy
  • The frontier settlement of Mansk, home to human and orc wolf-riders under the leadership of Warlord Klesh
  • The terrifying deadlands of the Festering Fields
  • An exploration of the Library of Lokil
  • A detailed discussion of the Toe Islands in the Blood Sea including the pirate operations that operate from within the dangerous archipelago.

Each location includes an overview of the people, cultures, traditions, and enemies. Vigil Watch is written by Celeste Conowitch (Blood Sea: The Crimson Abyss 5eVenture Maidens), Joshua Doetsch (Age of Conan: Rise of the Godslayer), Lewis Harris (Destiny 2Hunter: The Reckoning – Wayward) Joshua Heath (Adventures for Curious Cats), Jessica Ross (Sundered Sisters, Uncaged Volume I), and Roman Trevisanut (Legendlore RPG).

Yugman’s Guide to Ghelspad offers new insight into heroes and villains, as well as the tools they use to rise to power, through the eyes of Yugman the Sage. This release will contain:

  • 21 new Social Backgrounds expanding the sects & societies introduced in the Scarred Lands Player’s Guide
  • 23 new subclasses, with each base class represented
  • 6 new Races including Broadreach dwarves, and a revised Hollow Legionnaire
  • New Spells, True Rituals, Magic Items and more!

Yugman’s Guide to Ghelspad is written by Chris Bissette (Loot the RoomBreaker of Chains), Oliver Clegg (Ravenloft: City of EyesWeekend at Strahd’s), Celeste Conowitch (Blood Sea: The Crimson Abyss 5eVenture Maidens), Beatriz T. Dias (The Fall of Durgan’s RestOff to a Weird Start), Lewis Harris (Destiny 2Hunter: The Reckoning – Wayward), Jeremy Hochhalter (Creature Codex for 5th EditionA Titanic Feast), Megan Mackie (Legendlore RPG), Jessica Ross (Sundered Sisters, Uncaged Volume I), and Christopher Walz (Morty Corgi’s Scroll of MysteriesThe Midnight Revelry).

These supplements are 5th edition-compatible and will be released on a rotating schedule beginning in 2020. Currently, six releases are planned for each title, along with a compilation that will feature exclusive content later in the year.

About Onyx Path Publishing: Founded in 2012, Onyx Path Publishing is a Pennsylvania-based company dedicated to the development of exemplary, immersive worlds. Working with a group of amazingly talented creators, we explore print, electronic and other forms of media distribution to make our products available to our fans. With over 25 years of publishing experience from which to draw, we are industry professionals who love the art of the game and plan to continue making meaningful, innovative contributions in the years to come.

On the web: http://www.theonyxpath.com
Twitter: https://twitter.com/TheOnyxPath
Facebook:http://www.facebook.com/TheOnyxPath

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From Travis Legge:

Jorphdan of Forgotten Realms Explained has also created two brief primer videos for the setting to familiarize those who are unaware at:

PRESS RELEASE: Vaesen – Nordic Horror Roleplaying by Free League Publishing Funded in 13 Minutes on Kickstarter

Free League Publishing

Vaesen – Nordic Horror Roleplaying by Free League Publishing Funded in 13 Minutes on Kickstarter

Free League Publishing – Nov 05, 2019 13:18 GMT

Today, the Kickstarter for the new Vaesen – Nordic Horror Roleplaying game line was launched by Free League Publishing, makers of the Tales From the Loop and ALIEN RPGs. Vaesen presents a unique take on Gothic horror roleplaying, in a dark Nordic setting steeped in folklore and old myths of Scandinavia. The Kickstarter reached its base funding goal in just 13 minutes.

In dark forests, beyond the mountains, by black lakes in hidden groves. At your doorstep. In the shadows, something stirs. Strange beings. Twisted creatures, lurking at the edge of vision. Watching. Waiting. Unseen by most, but not by you. You see them for what they really are.

Vaesen.

Written by award-winning author Nils Hintze (Tales From the Loop RPG) and based on the work of Swedish illustrator and author Johan EgerkransVaesen – Nordic Horror Roleplaying presents a dark Gothic setting steeped in Nordic folklore and old myths of Scandinavia. The game mechanics use an adapted version of the award-winning Year Zero Engine.

Vaesen takes place in the Mythic North – northern Europe of the nineteenth century, but not as we know it today. A land where the myths are real. A cold reach covered by vast forests, its few cities lonely beacons of industry and enlightenment – a new civilization dawning. But in the countryside, the old ways still hold sway. There, people know what lurks in the dark.

They know to fear it.

In Vaesen, the players take the roles of individuals born different. They have the Sight – the ability to see what ordinary people cannot. They know that vaesen have lived beside humanity for untold centuries, in an uneasy peace. Not anymore. Rumors spread of kittens born with two heads, streams red from blood, groves lulling children into eternal sleep, fairies dancing through villages, luring the young into the woods to be forever enthralled.

Embarking on journeys to remote villages in the wilderness, the players will uncover the secrets of the Mythic North. Armed with nothing but their courage, conviction, and ability to see the supernatural, they will face the creatures of the forest.

You can find the Kickstarter here.

The Free League website can be found here.

Free League Publishing is a Swedish publisher dedicated to speculative fiction. We have published a range of award-winning tabletop role-playing games and critically acclaimed art books set in strange and wondrous worlds.

Our game range include the alternate ’80s Tales from the Loop (winner of five ENnie Awards 2017, including Best Game), sandbox retro fantasy Forbidden Lands (winner of four ENnie Awards 2019), postapocalyptic Mutant: Year Zero (Silver ENnie for Best Rules 2015), space opera Coriolis – The Third Horizon (Judge’s Spotlight Award 2017), dark fantasy Symbaroum, and the official ALIEN RPG.

We have also published the art books Tales from the Loop and Things from the Flood  by visual artist Simon Stålenhag, as well as the illustrated edition of the Lovecraft classic The Call of Cthulhu by French artist François Baranger.

Website: www.freeleaguepublishing.com
Facebook: www.facebook.com/FriaLigan
Instagram: http://instagram.com/frialigan/
Youtube: www.youtube.com/c/FrialiganSe
Twitter: http://twitter.com/FriaLigan

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PRESS RELEASE: Lightning War RPG Coming to Kickstarter November 5th

Ben Sandfelder is thrilled to announce that Lightning War will be launching on Kickstarter November 5th. The game is set in a high fantasy world threatened by a reincarnating Dark Lord. When three of the world’s most powerful nations are swayed towards fascism and evil, everyday people are thrown into the front lines of a conflict that will change the world forever.

The game plays like a dramatic tabletop RPG version of X-COM. Each player controls a small team of soldiers – a unique specialist and two helpful grunts. The players’ teams form a single squad, which must work together to complete dangerous missions created by the game master. Every life-or-death decision becomes a chance for heated roleplay. Your squad’s hotshot Arcanist wants to rescue the wounded scout, but can the officer afford to take that risk?

It’s time to stop the Dark Lord’s forces in their tracks. Back Lightning War on Kickstarter on November 5th.

 

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You can learn more about Ben on his professional website.

For more information about Lightning War, check out the Kickstarter page.

Survival of the Able – An Interview with Jacob Wood (Accessible Games)

Jacob Wood of Accessible Games reached out to share the press release for his RPG crowdfunding project, Survival of the Able. We talked briefly which led to this short interview about the project.

EGG EMBRY (EGG): What’s the pitch for your project?

JACOB WOOD (JW): You’re a person with a disability living in a Medieval almshouse when the Black Death comes to your village. People who are dying of the plague are rising again, and they’re hungry for flesh. It’s up to a handful of you to make your way out of town and away to safety.

You may not be the biggest, the strongest, or the fittest, but you’re determined to survive.

At its core, Survival of the Able is a game about empathy. You’ll play as someone with a disability tasked with surviving a zombie plague, but the real villains of the game are injustice, inaccessibility, and ableism. You won’t have modern protections like the Americans with Disabilities Act to offer you protection against discrimination, and you won’t have modern technology to make your life easier. You will have your wits, your guts, and your determination.

Our hope is that by putting yourself in your character’s shoes, you’ll start to feel angered and incensed at the way they are treated. You’ll see the injustices that still impact people with disabilities to this day. You’ll also feel a great sense of accomplishment when you overcome the odds and survive grueling challenges despite the setbacks you face. Finally, you’ll recognize how to translate this experience to the real world.

EGG: What system are you using, and why is it the right one for this game?

JW: Survival of the Able is built on the bones of the Fudge System, but it was 100% written from the ground up to include only the elements which are essential to the experience.

I’ve written in the past about how Fudge is inherently one of the most accessible RPGs in terms of game mechanics. Fudge Dice are tactile and easily read by blind players, the Trait Ladder is great for people who are math-minded and people who aren’t, and the system as a whole is simple enough for newcomers to understand with little difficulty.

Fudge is also customizable to an incredible degree. I have used it for crunchier cyberpunk games (such as Psi-punk), print-and-play board games (Monster Kart Mayhem), and now a survival horror game. Mechanics can be picked up, set aside, and altered to taste. Using it has allowed me to build precisely the experience I wanted for the game without sacrificing anything that makes the system familiar to so many players.

EGG: What is the reward that is the best value?

JW: The $50 tier gets you a PDF, a code to purchase the print-on-demand book at-cost, and an online game session with me. After that game session, I’ll stick around for a Q&A to help players and GMs learn how to run the game for their own groups. That’s 4 to 5 hours of my time plus the game for a pretty reasonable price.

The other great value is the $60 accessibility consulting tier for other developers. It’s the $20 print-on-demand tier and two hours of my time as a consultant for your project. Typically I charge $25 to $30 per hour, but through this tier it’s effectively $20/hour.

EGG: Assuming there are stretch goals, which one are you most excited about?

JW: I’m excited about the opportunity to deliver the game in an audiobook format. I know it isn’t the best way for a lot of people to learn a new game, but for some people having that audio transcription of the book will be invaluable. It’ll also be handy for people who want to learn while commuting to work or a gaming convention.

[Author’s Note: Here’s the description of the audiobook format from the campaign.

Audiobook: We’ll partner with Russel Collins of Robot Claw Entertainment to develop an audiobook format for the game. This accessible audio file will be completely DRM-free, so you can copy it to as many devices as you need. It’s great if you have trouble reading printed material or like to listen to books in the car.”]

 

 

EGG: What other projects have you worked on?

JW: My first release was Psi-punk, a Fudge cyberpunk RPG, in 2013. Since then I have worked on many other games for myself and others.

I’m most proud of my work on Infestation, an RPG of Bugs and Heroes (by Third Eye Games) and Baby Bestiary 1 and 2 (by Metal Weave Games). These were ENnie-nominated and ENnie-winning titles, respectively.

I’m also currently contributing to A Kid’s Guide to Monster Hunting (Third Eye Games), and I can’t wait until it’s out. This game is going to be stellar.

EGG: Where can fans learn more about you and your project?

JW: If you back the Kickstarter, you’ll get updates delivered straight to your inbox. There’s no better way than that.

You can also follow along on my website, Twitter, or Facebook. The website is a great resource for links to our other interviews, podcast appearances, videos, etc.

 

[Author’s Note: I did not ask Jacob about himself so I decided to paper over my laziness by quoting some of his Kickstarter bio:

“I began losing my sight in my mid teens and had difficulty adapting. Accessible computer software wasn’t the norm at the time, and as my condition worsened it seemed like I would never get to achieve my life goals. All I had left, it seemed, was tabletop gaming. As more of my time became consumed with games, I realized I was spending a lot of time adapting them for low vision play or struggling with inaccessible PDFs. One day my vision became clear: I would make it my life’s work to design and promote accessible games.”]

Survival of the Able by Accessible Games

End Date: Mon, November 18 2019 10:00 PM EST.

“A Survival Horror RPG about People with Disabilities”

Want to try before you buy? Try out Survival of the Able Beta from Accessible Games for free at DriveThruRPG.

 

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NOTE: This article includes affiliate links to DriveThruRPG. As a DriveThruRPG Affiliate I earn from qualifying purchases.

ABOUT BOILERPLATE INTERVIEWS.

Sometimes schedules keep me from performing in-depth interviews with RPG creators. When I can’t do a proper interview, I still like to give space for creators to share their projects. To that end, I conduct boilerplate interviews, short and generic but still an outlet for creators. If you have a product you would be interested in participating in a boilerplate interview, reach out here.

PRESS RELEASE: Survival of the Able Now Infecting Kickstarter

Survival of the Able Now Infecting Kickstarter 

The Black Death has come to your village. Everywhere around you people are succumbing to the plague. Quarantines are doing little to stem the tide of decay that is coming your way. Worst of all, you and the others in your almshouse have been left to fend for yourselves. 

 

Oh, and did we mention plague victims are rising as zombies? 

In Survival of the Able you’re a person with a disability living in a European almshouse when the Black Death arrives. Little is known about where the plague originated or how to stop it, but those who die from it are rising again—and they’re hungry for flesh. Since everyone else has succumbed to the plague, it’s up to a handful of you to make your way out of town and away to safety. You may not be the biggest, the strongest, or the fittest, but you’re determined to survive. 

What is Survival of the Able? 

Survival of the Able is a tabletop RPG about empathy. In this game, you will play as a person with a disability in the Middle Ages. The world isn’t very hospitable to you and your kind, and that’s before plague-ridden zombies started rising up to devour everyone around them. As you struggle for survival, you’ll get a feeling for what it is like to endure discrimination, tstruggle with inaccessible surroundings, and to overcome adversity. This isn’t a game about heroic people and their heroic deeds. It’s a game about ordinary folks who have no choice but to challenge the stereotypes that keep them down. It’s a game about overcoming 14th Century plagues and 21st Century discrimination. 

About the Campaign 

Accessible Games is raising $8,000 in 30 days to fund production for the book. The game is already written, but it needs art, editing, and layout to be complete. You can contribute to get a PDF, a printed book, a custom illustration, or an online game with the game’s designer. 

Survival of the Able was developed by Jacob Wood, a blind game designer, and is being produced by other disabled and marginalized contributors. 

Scramble over to the Kickstarter campaign to get your copy today. http://www.bit.ly/SotALive  

 

About Accessible Games 

Since 2010, Accessible Games has been advocating for people with disabilities in the tabletop games industry. Originally a board game review blog focusing on the accessibility of game mechanics and components, they eventually branched out into making their own RPGs. 

“I was getting frustrated over the inaccessibility of RPGs in electronic formats,” said Jacob Wood, owner of Accessible Games. “I knew the technology was available to make PDFs accessible to screen readers, but most companies weren’t taking advantage of it. I realized I needed to learn how to make usable products so I could teach others how to do the same.” 

In 2013, Accessible Games released Psi-punk, their first complete RPG, after raising funds on Kickstarter.  The game uses tactile Fudge Dice and straightforward mechanics to showcase how complex games can be simplified without sacrificing fun. Perhaps just as importantly, the PDF was designed to be screen reader friendly so it can be read by people with a variety of print disabilities. 

Since then, Accessible Games has produced several other products, including two educational resources for other publishers. “Game Publishing Lessons” and “Accessible Guide to RPG Layout” have both reached hundreds of publishers and game designers, several of whom have directly credited these titles for helping to improve the accessibility of their games. 

After making an impact on the publisher side of the hobby, Accessible Games is now reaching out to players to continue the quest for inclusion and representation. With Survival of the Able,” on Kickstarter from October 19th to November 18th, 2019, their goal is to foster empathy and understanding for people with disabilities. Using a version of the Fudge System tailored for the job, the game is designed to give players and unpleasant taste for what it’s like to experience discrimination and injustice. 

“We want to make you feel discomfort,” said Jacob. “I’ve learned that people don’t bother to change unless they are uncomfortable.”  

Learn more about Accessible Games and follow what they’re doing at http://www.accessiblegames.biz 

Join the quest for inclusion and representation at Kickstarterhttp://www.bit.ly/SotACampaign  

 

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Survival of the Able by Accessible Games

END DATE: Mon, November 18 2019 10:00 PM EST.

“A Survival Horror RPG about People with Disabilities”

Play Manga d20 – An Interview with Kevin Glusing (Samurai Sheepdog)

Instead of looking at a crowdfunding campaign, I interview Kevin Glusing of Samurai Sheepdog about his latest project (available now), Play Manga d20.

EGG EMBRY (EGG): What’s the pitch for your project?

KEVIN GLUSING (KG): Play Manga d20 is an anime roleplaying option for the Pathfinder Roleplaying Game 1st edition. It includes ways to play point-based characters, as well as new options for Pathfinder races, classes, feats, and equipment. With over 100 attributes and defects, you have an almost endless number of options to build an over-the-top character for an anime-style game.

 

EGG: What system are you using, and why is it the right one for this game?

KG: The Pathfinder Roleplaying Game 1st edition. We based this book on ideas portrayed in another supplement that came out years ago for D&D 3e, and with Pathfinder being an extension of that system, it only felt right to grow into it.
Also, this was a great opportunity to show off our point-based balance system for Pathfinder classes. We did the math (behind the scenes) for every Pathfinder class that has been released. Using that, we were able to point out how every class, as presented is worth 300 points (taking into account updated options in Pathfinder Unchained).

EGG: Manga consists of every genre under the sun and several that are not staples in America. What genres within manga work best with Play Manga d20?

KG: This first offering casts a wide net on the idea of anime and manga, with options for giant robots, mech pilots, pet monster trainers, students, and magical heroes, to name a few. We also have several races that fit common anime tropes, such as cat people, rabbitfolk, and ratfolk. Plus, we came up with a slime race for those who enjoy that particular show/story.
We’re already working on our first expansion to this, which closes its focus up some to just Fantasy anime and manga. It will include the remaining base classes, as well as the swashbuckler. Angels, demons, ogres, and monsters will also appear as races. If the content remains popular, we also have plans to expand into sci-fi, converting content from Starfinder backwards and balancing it to the system as well.

 

EGG: What are some of the mangas that inspired this project?

KG: Trigun, Hellsing, Dragon Ball (etc), That Time I Got Reincarnated as a Slime, Fairy Tale, Full Metal Alchemist, Power Rangers, Voltron, and so on.

EGG: What other projects have you worked on?

KG: Our primary line of content at the moment is The Book of Many Things, which is now on Volume 3. We also recently released our 5-year anniversary edition of Mystical: Kingdom of Monsters. As for open projects, we’re finishing up The Awakened RPG for ourselves, and Lands of Theia, which is another collaboration with our Names’ Games TM initiative and an up-and-coming designer friend.

 

EGG: Where can fans learn more about you and your project?

KG: We post regular updates on Facebook, Twitter, and Instagram, and I try to update our website with new information at least once every month or so.

Website

DriveThruRPG page (and Play Manga d20), Open Gaming Store page, and Paizo page

Facebook: Samurai Sheepdog

Facebook: Book of Many Things

 

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NOTE: This article includes affiliate links to DriveThruRPG. As a DriveThruRPG Affiliate I earn from qualifying purchases.

ABOUT BOILERPLATE INTERVIEWS.

Sometimes schedules keep me from performing in-depth interviews with RPG creators. When I can’t do a proper interview, I still like to give space for creators to share their projects. To that end, I conduct boilerplate interviews, short and generic but still an outlet for creators. If you have a product you would be interested in participating in a boilerplate interview, reach out here.

The Wolves of Steadwick Kickstarter – Interview with Richard Davis (Explorer’s Guild Publishing)

More quick interviews. This week, Richard Davis of Explorer’s Guild Publishing talks about his D&D 5e, Pathfinder, and PF2e Kickstarter, The Wolves of Steadwick.

EGG EMBRY (EGG): What’s the pitch for your project?

RICHARD DAVIS (RD): This module is an RP-heavy in-depth mystery with horror elements. It allows players to complete the majority of the adventure in an open map taking whatever route they wish.

 

EGG: What system are you using, and why is it the right one for this game?

RD: Dungeons and Dragons 5e as well as Pathfinder and Pathfinder 2e. They’re systems I’m familiar with and provide extreme flexibility.

EGG: What is the reward that is the best value?

RD: Either the $9 tier or the $24 tier. $9 Gets you the adventure in the system of your choice and $24 gets you the adventure in all it’s forms as well as a paperback copy in your preferred system.

 

EGG: Assuming there are stretch goals, which one are you most excited about?

RD: As for how unique it is, I’m excited the $1,750 stretch goal. As a mystery, the first time is normally the best experience. When this goal is met, there will be different endings the DM/GM will choose from the beginning to change the ending of the mystery, culprits, and experience.

EGG: What other projects have you worked on?

RD: I’ve made an introduction to D&D/Pathfinder adventure called Hawkwood Hideout available on DrivethruRPG. It’s available on a pay-what-you-want basis on that site. As for other Kickstarter projects, this is my first! I’m very excited for how well it’s gone thus far.

 

EGG: Where can fans learn more about you and your project?

RD: I post updates on the Kickstarter quite often, but the twitter and Facebook links above also have their own updates.

 

EGG: Let’s get some links to Richard’s work:

Crowdfunding project

Facebook

Twitter

DriveThruRPG page

 

The Wolves of Steadwick by Explorer’s Guild Publishing

END DATE: Thu, October 24 2019 4:19 PM EDT.

“A mystery-horror D&D/Pathfinder module.”

 

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NOTE: This article contains affiliate links to DriveThruRPG.

ABOUT BOILERPLATE INTERVIEWS.

Sometimes schedules keep me from performing in-depth interviews with RPG Kickstarter creators. When I can’t do a proper interview, I still like to give space for creators to share their projects. To that end, I conduct boilerplate interviews, short and generic but still an outlet for creators. If you have an upcoming or active RPG crowdfunding campaign and would be interested in participating in a boilerplate interview, reach out here.

Press Release: MODIPHIUS’S SHIPYARD PREPARES HOMEWORLD TABLETOP RPG

MODIPHIUS’S SHIPYARD PREPARES HOMEWORLD TABLETOP RPG
Unlock never before seen secrets of the Guidestone in the search for your homeworld!
17/10/2019 For Immediate Release. Modiphius Entertainment are excited to announce that under licence from Gearbox Software LLC, they are creating a tabletop roleplaying game, HOMEWORLD: Revelations, based on the popular Homeworld video game franchise.
September 2019 marked the 20th anniversary of the 1999 award winning real-time strategy video game, Homeworld, originally developed by Relic Entertainment and published by Sierra Studios, now managed and owned by Gearbox Software LLC and developed by Blackbird Interactive.
Now with Homeworld 3 announced by Gearbox, Modiphius are excited to announce a new tabletop odyssey!
The original videogame followed the Kushan, an exiled people, who see their planet Kharak destroyed by the Taiidan Empire in response to them developing banned hyperspace technology. The survivors travel with their fleet, led by the Mothership, and fight a war against the Taiidan on an Exodus to reach their true home world, Hiigara. Their journey is one of hardship and discovery as they make allies, scramble for resources and destroy their enemies along the way.
Homeworld: Revelations will give fans of the original Homeworld game the exciting opportunity to view the universe through a new perspective, taking on the role of the crew aboard one of the Kushan fleet’s ships. Whether it’s joining the Mothership on its odyssey, or helping re-establish the Hiigaran homeworld, there will be endless adventures.
Homeworld: Revelations expands on what we know of the Kushan people and the games major factions, like the Kadesh and the Taiidan. Fans of the universe will learn that there are more incredible secrets hidden within the Guidestone which can be discovered through the roleplaying game. You can expect more detail on the people of the whirlpool galaxy so players can create their own stories of discovery and adventure, revisit locations from Homeworld to uncover their mysteries, and even explore the journey of the Exodus to find out what else the Kushan discovered, gained and lost on that famous journey.
Modiphius has employed the expertise of Martin Cirulis, one of the original writers of Homeworld to consult on the setting and lore, along with Homeworld experts at Gearbox Software LLC and Blackbird Interactive. The Modiphius 2d20 roleplaying game system has been adapted and developed by head of RPGs Sam Webb and line manager Virginia Page from Star Trek Adventures (developed by Nathan Dowdell; Conan: Adventures in an Age Undreamed Of, Mutant Chronicles), based on the original 2d20 system design by Jay Little (Mutant Chronicles, Star Wars: Edge of the Empire).
A fantastic team of dedicated writers, many long-standing fans of the Homeworld games, have been assembled to work on the roleplaying game, including Mike ‘Norsehound’ Ptak, Oz Mills, Jason Brick, Andy Peregrine, Marie Tokuda, John Kennedy and John Dodd. One of the original artists for the Homeworld video game, Aaron Kambeitz, has created the cover art for the roleplaying game and art director Katya Thomas (Star Trek Adventures, John Carter of Mars, Conan: Adventures in an Age Undreamed Of) is working to provide fantastic new artwork to bring Homeworld: Revelations to life!
More information about Homeworld: Revelations, including product line up and details will be coming in 2020. Developers diaries, taking about the development and features of the games will begin soon and can be found online at www.modiphius.com/homeworld
Sign up for exciting updates and further details!
About Modiphius Entertainment
Modiphius Entertainment is a London, England-based entertainment publisher of tabletop games and related hobby merchandise. The company launched its first game, the Achtung! Cthulhu Roleplaying Game, in 2013, followed by the Mutant Chronicles RPG, DUST Adventures RPG based on Paolo Parente’s DUST universe, Infinity The Roleplaying Game based on the best-selling miniatures game, Conan, Adventures in Age Undreamed of, the official roleplaying game of Robert E Howard’s barbaric universe, Matt Leacock’s Thunderbirds, a cooperative board game based on the classic 60’s show and the official Kung Fu Panda Boardgame.
Modiphius Entertainment seeks to inspire with its tales of heroism, adventure and courage. Modiphius also works to combat global child trafficking through raising awareness of and funds for Vision Rescue. For more information, please visit www.modiphius.com.
About Gearbox Software LLC
Gearbox Software LLC is an award-winning, independent developer of interactive entertainment based near Dallas, Texas. Founded in February 1999 by game industry veterans and led to this day by its founding developers, gearbox software has distinguished itself as one of the most respected and recognized independent video game makers in the world. Their games include Borderlands, Brothers in Arms, Homeworld: Remastered Collection, and the recently announced Homeworld 3.
About Blackbird Interactive
Blackbird Interactive is a Canadian video game development company, founded in 2007 and based in VancouverBritish Columbia. Blackbird Interactive pride themselves on a culture of creativity and quality, with fantastic work that includes Homeworld: Deserts of Kharak, Project Eagle–an interactive models of a Mars colony– in collaboration with NASA, and the upcoming Homeworld 3.

Interviewing Martin Lloyd about The Big Book of Amazing Tales Kickstarter

Martin Lloyd of Amazing Tales has a new Kickstarter expanding his all-ages tabletop RPG. For an article I did for GAMA’s upcoming magazine, Around the Table, Martin offer his thoughts as an all-ages RPG publisher. As such, when he announced his The Big Book of Amazing Tales, I knew I wanted to capture a few words about this campaign.

EGG EMBRY (EGG): What’s the pitch for your project?

MARTIN LLOYD (ML)The Big Book of Amazing Tales is a collection of four campaigns, especially written to introduce young families to the wonders of role-playing games. It will feature epic, kid friendly adventures and extra advice for anyone who wants to use RPGs in the classroom, or to support children with additional needs.

 

EGG: What system are you using, and why is it the right one for this game?

MLAmazing Tales is an RPG especially written for kids aged four and up to play with their parents. Flexible enough to cope with anything your kids can come up with, and simple enough that a four year old can explain the rules, I think it’s the perfect tool to introduce kids to role-playing games.

EGG: What is the reward that is the best value?

ML: Any reward that includes a hard copy of the core Amazing Tales rulebook is effectively giving you $5 off the regular DriveThruRPG price. And Amazing Tales is pretty good value to begin with!

 

EGG: Assuming there are stretch goals, which one are you most excited about?

ML: I think I’m most excited about Time Mission Critical, a time travel setting from Josh Fox and Becky Annisson of the Black Armada. It’ll be the first Amazing Tales material written by someone who’s not me. I’m promised there will be dinosaurs. I think the goal the community will be most excited about is superheroes. A superhero setting is the one that’s been most requested since Amazing Tales came out, so if we make it, it will be exciting to deliver that.

EGG: What other projects have you worked on?

ML: I haven’t done much beyond Amazing Tales. I did write a scenario for Zweihander called Bad Debt which has been the hottest selling title in the Grim and Perilous library for five months now. It’s set in a debtors prison and very much not for kids. I also put together some popular form fillable character sheets for Zweihander and WFRP, and as a side project I’m working on a game called Dark Nation. Again that’s not for kids, it’s about ordinary people struggling for justice under a totalitarian state. But that’s on the back burner until the Kickstarter is out of the way.

 

EGG: Where can fans learn more about you and your project?

ML: You can learn all about the Big Book of Amazing Tales at the Kickstarter page. But if you check out the Amazing Tales website you’ll find a weblog with loads of extra ideas and information about gaming with kids.

 

The Big Book of Amazing Tales by Martin Lloyd

END DATE: Sat, November 9 2019 8:01 AM EST.

“A collection of adventures for the Amazing Tales RPG. Aimed at kids aged 4 and up.”

 

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ABOUT BOILERPLATE INTERVIEWS.

Sometimes schedules keep me from performing in-depth interviews with RPG Kickstarter creators. When I can’t do a proper interview, I still like to give space for creators to share their projects. To that end, I conduct boilerplate interviews, short and generic but still an outlet for creators. If you have an upcoming or active RPG crowdfunding campaign and would be interested in participating in a boilerplate interview, reach out here.

Gods and Masters Kickstarter – Interview with JC Thompson of Twitchy Butcher Studios LLC

JC Thompson of Twitchy Butcher Studios has a crowdfunding campaign going for Gods and Masters for Savage Worlds. We did a quick interview discussing it.

EGG EMBRY (EGG): What’s the pitch for your project?

JC THOMPSON (JC): Gods and Masters is a guerrilla fantasy setting that takes place in a single city. Player groups choose one of three factions, and gain a host of faction-specific Edges, Hindrances, gear, and Arcane Backgrounds, which they use to wage covert war on the other powers in the city.

 

EGG: What system are you using, and why is it the right one for this game?

JC: I’m using Savage Worlds, because it is generic and balanced enough to offer a large number of approaches for PCs to solve problems, but still crunchy enough to allow for tactical play, and quick, bloody combat.

 

EGG: Any examples of the game to share?

JC: Gods and Masters: Jumpstart at DriveThruRPG. That’s my free JumpStart with pregens, for anyone who wants a playable preview.

 

EGG: What is the reward that is the best value?

JC: If you want a print-on-demand hard copy, get the Hero level for $25. If you want a PDF only, get the Warrior level for $20.

 

EGG: Where can fans learn more about you and your project?

JC: Twitchy Butcher Studios LLC’s website and Facebook

 

Gods and Masters by Twitchy Butcher Studios LLC

END DATE: Thu, October 24 2019 8:01 AM EDT.

“An urban guerrilla fantasy RPG for the Savage Worlds rule system.”

Find it on Kickstarter here.

 

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ABOUT BOILERPLATE INTERVIEWS.

Sometimes schedules keep me from performing in-depth interviews with RPG Kickstarter creators. When I can’t do a proper interview, I still like to give space for creators to share their projects. To that end, I conduct boilerplate interviews, short and generic but still an outlet for creators. If you have an upcoming or active RPG crowdfunding campaign and would be interested in participating in a boilerplate interview, reach out here.

 

 

 

PRESS RELEASE: Hurricane Dorian Charity Bundle Live on DrivethruRPG

Hurricane Dorian Charity Bundle is now live on DrivethruRPG and will run through 9/30. It features over $200 of RPG PDFs for just $25. All proceeds from this product will go to the Red Cross’ Hurricane Dorian relief efforts in the US and Bahamas.

The bundle has a wide array of products including games from Steve Kenson’s ICONS, Jeff Dee’s Mighty Protectors, Eric Bloat’s The Zombie Hack, several OSR and 5e releases, multiple Savage Worlds products and many, many others.

Please pick up the bundle if you can and help spread the word on social media.

The American Red Cross has committed an initial $2 million to support those affected in the Bahamas by Dorian, and is also helping evacuees arriving in the U.S.

The Red Cross is also working in close coordination with their partners at Palm Beach County Emergency Management to provide shelter in West Palm Beach, Florida for evacuees arriving from the Bahamas. In addition to offering safe haven as evacuees plan their next steps, the Red Cross will provide food, water, hygiene items, health services and emotional support. Volunteers will also help reconnect families and provide referrals to those in need with the generous support available through community resources.

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Hurricane Dorian Charity Bundle

30 PDFs ($226.87 worth of products) for $25.00! At DriveThruRPG through 9/30!

PRESS RELEASE: Vampire: The Masquerade 5th Edition Launching in Seven Languages

Vampire: The Masquerade 5th Edition Launching in Seven Languages 
Modiphius Entertainment is proud to announce a host of partnerships that will bring Vampire: The Masquerade Fifth Edition into the hands of fans around the world who’ve been waiting on this new edition to release in their language.
Arkhane Asylum, Need Games!, and Nosolorol have already brought us V5 in French, Italian, and Spanish respectively this summer. Now, the list of languages Vampire is going to be translated into includes German, thanks to Ulisses Spiele, Portuguese, thanks to Galápagos Jogos, and Russian, thanks to Studio 101!
Sign up on the partner’s websites below for more information about product releases and availability. Further partners will be advanced in the near future.
Each partner is part of our global organised play programme and will translate existing and planned core products as well as devising their own contributions in the form of ‘By Night books and Chronicles’.
For further information please visit:
White Wolf / Vampire: The Masquerade: https://www.white-wolf.com/
About Modiphius Entertainment
Modiphius Entertainment is a London, England-based entertainment publisher of tabletop games and related hobby merchandise. The company launched its first game, the Achtung! Cthulhu Roleplaying Game, in 2013, followed by the Mutant Chronicles RPG, DUST Adventures RPG based on Paolo Parente’s DUST universe, Infinity The Roleplaying Game based on the best-selling miniatures game, Conan, Adventures in Age Undreamed of, the official roleplaying game of Robert E Howard’s barbaric universe, Matt Leacock’s Thunderbirds, a cooperative board game based on the classic 60’s show and the official Kung Fu Panda Boardgame.
Modiphius Entertainment seeks to inspire with its tales of heroism, adventure and courage. Modiphius also works to combat global child trafficking through raising awareness of and funds for Vision Rescue. For more information, please visit modiphius.com.
GAMES • SHOP • FORUM • CONTACT • ABOUT
Contact Us +44 207 736 7020 (Mon-Fri 10am-6pm)
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Kim Frandsen: The Cleric of Keeping It Classy

I’ve interviewed Kim Frandsen, my former editor at the Open Gaming Network, about his DMsGuild book – Keeping It Classy: The Barbarian and Keeping It Classy: The Bard – as they were coming out. To build this tradition, I’m talking to him about his latest project, Keeping It Classy: The Cleric.

[“Talking Classy Barbarians with Kim Frandsen” and “Kim Frandsen: The Bard of Keeping It Classy“]

 

EGG EMBRY (EGG): Kim, this is our third “Keeping in Classy” interview (Barbarians and Bards, so far). To that end, pitch me your classy clerics!

KIM FRANDSEN (KIM): One of the things that always bothered me about clerics in 5e is a certain lack of choice. They’re only so many domains in the core books (and not exactly a lot more if you expand to other books), but when you look at the rich mythology of our world, as well as that of the various gaming worlds, then you can’t really just narrow it down to the 11 domains that are currently in the official WoTC releases. Things like the Trickery domain applying to both Mask (the god of thieves), Beshaba (the goddess of misfortune), Tymora (the goddess of luck) AND Shar (the goddess of darkness and secrets) just feels wrong. So I aimed to expand that as much as I reasonable could.

So in this, you want to play a Cleric of the Norns (from Norse mythology), there’s a Fate Domain. You want to play a noble cleric of Torm? There’s a Valor domain. You want to play a fallen Cleric of Gond? Well then you take the Creation domain, and add on the Heretic Background. How about a reincarnated cleric of Talona? Yep, that’s the Disease domain, coupled with the Reborn background.

EGG: Will these will be setting-neutral clerics, or are you creating a mythology for them?

KIM: These are all setting-neutral clerics. I did toy with the idea of adding in a “make-your-own-pantheon” idea, but I realized that while that would be interesting, it’s not for this book. This book is for players, i.e. it has class options, race options, background and equipment. Something like a “build a pantheon” deserves its own treatment to do it justice. It’s also a matter of scope. If I added that in, the book would likely be twice as long as it is now, and it’s already bigger than the other two Keeping it Classy books. 😛

 

EGG: Does creating clerics without a specific world in mind make this easier or more challenging?

KIM: It makes it more challenging without a doubt. I tried to tie in the domains and backgrounds to all our classic tropes, stories and campaign worlds out there. So, for the majority of the domains, there are examples from both the campaign worlds and our own world, of which deities would typically offer these. That said, I do recommend that a DM takes a moment to think about the various domains that a player wants to access, to choose which deities it applies to, and to think outside the box. There is no reason why a domain shouldn’t apply both ways in the alignment scale, if given a bit of thought. For example, the Disease domain is skewed towards evil, i.e. the inflicting of diseases. But I’ve made sure to include a few curatives, to give people that option. After all, there are people out there CURING disease too, and they could have that domain. (Also, even evil clerics sometimes want to help their allies, and a plague IS a bit unhelpful).

EGG: With this book, you’ve onto three related pieces. Are there any Easter Eggs or crossover between them?

KIM: Direct crossovers, no. But there are some synergies between some of them. They’re not requirements, but they would work together well. The one that stood out in my mind was two of the backgrounds. The Barbarian had a background called “Out of Time” – where essentially, they were a time traveler from an age long past. The Cleric book has one called Reborn – and it is literally that. Someone given a second chance from the afterlife, either by a good or spells like reincarnate. I think it would be a fun party to DM – two friends from another time, come back together, through different paths.

 

EGG: Did you write all of this one?

KIM: As usual, yes. It’s all mine, and new content to boot. 😊

 

EGG: Any new clerical spells?

KIM: No, there are no new spells in this one. Again, it’s a matter of scope and space. I could have added them, but the book would be enormous if I did. I wanted to give people room to play with what is already available, add customization without muddying the waters with more spells.

EGG: Any new monsters or PC races to play?

KIM: There is, the Kornfar. A race of ex-humans that were exiled thousands of years ago to Limbo, and who have now come back. They’re extremely orderly, as that’s what kept them alive, and all of them believe in SOMETHING. They’re a very religious (if not fanatical) race, but they don’t stick to one religion. The religion of each individual is their choice (though the rest of them might not necessarily agree). I’d been planning on giving them masks – sort of  the idea that their actions should speak for them, not whether they have a pretty face – and Dean Spencer happened to put out a piece of art while I was writing the book that was PERFECT for them.

 

EGG: You’ve done memes before, what memes are you doing for this campaign?

KIM: I haven’t actually had time to come up with any for this one! I am planning to though. The book is about to enter the editing stage – so I’m going to put a few out there. I did do one that you can see here.

EGG: How did your first and second book do, sales-wise? Where do you think your current book will land among them?

KIM: The Barbarian book did really well. It performed far beyond my expectations. The Bard book, not so much. At this time, it’s only just broken even – i.e. I’ve not earned anything on it, so all it has cost me is time and effort. I have no idea why that is, but maybe people don’t play bards as much as barbarians. 😛 – Obviously, I’m hoping that The Cleric book will do as well as The Barbarian book, but I’d be happy if it lands somewhere between the two. 🙂

 

EGG: Where can fans find more about your books and this one that’s coming out?

KIM: I try to keep active on all the social media, Facebook, Twitter, and Instagram – but I’m not quite as active on Instagram as I probably could be. That said, at the moment, it’s a good idea to keep an eye on what’s going on, as I’ve got two more books in the making. They’re not Keeping It Classy, but they’re one of those “from the heart” projects. A domain book for Ravenloft for Souragne and a spiritual (and actual) sequel to an old adventure in that domain: Night of the Walking Dead. The images you can see here are the work-in-progress shots for the covers, so they’ll likely see some changes.

As for a release date: it’ll depend on the editing process by now. I’m guessing end of September, start of October, so watch this space. 😊

PRESS RELEASE: Expansion to the Award-Winning Tales From the Loop RPG Coming October 8

Free League Publishing

Expansion to the Award-Winning Tales From the Loop RPG Coming October 8

Free League Publishing – Sep 17, 2019 14:02 BST

Travel through time to save the world – just make sure you’re home for dinner. Out of Time, an exciting new expansion to the multiple award-winning Tales from the Loop roleplaying game, based on the wondrous worlds of visual artist Simon Stålenhag, will be released on October 8.

Written by Rickard Antroia (Emissary Lost) and Nils Hintze (author of the original Tales from the Loop core game), Out of Time contains a full campaign involving time travel and new exciting mysteries to solve for the Kids in the alternative 1980s.

But there is more – included in the 128-page hardback book with full-color art by SImon Stålenhag is also a full mystery landscape, Classified, as well as tools to generate your own mysteries. Rounding of the collection is a collection of mini adventures based on hit songs.

Out of Time is an expansion for Tales of the Loop – The Roleplaying Game but is also compatible with Things from the Flood, the recently released sequel game that moves the game setting into the 1990s.

Tales From the Loop – Roleplaying in the ’80s That Never Wasbased on Simon Stålenhag’s acclaimed art book, was released in 2017 and was an instant hit, winning five ENnies (including Best Game and Product of the Year) as well as the Golden Geek Award for Best RPG and voted Best RPG on the UK Games Expo.

Tales from the Loop tv series is currently in production by Amazon.

For review copies or interview requests, please e-mail: pr@frialigan.se

Free League Publishing
www.freeleaguepublishing.com

“RPG Tales from the Loop lets you channel Stranger Things and E.T.”

– The Verge

“Tales from the Loop RPG Will Make You Feel Like a Kid Again.”

– IO9

Tales from the Loop is both exciting and emotional, fantastical and realistic, and is unlike any other game on my shelf.”

– Geek & Sundry

Free League Publishing is a Swedish publisher dedicated to speculative fiction. We have published a range of award-winning tabletop role-playing games and critically acclaimed art books set in strange and wondrous worlds.

Our game range include the alternate ’80s Tales from the Loop (winner of five ENnie Awards 2017, including Best Game), sandbox retro fantasy Forbidden Lands (winner of four ENnie Awards 2019), postapocalyptic Mutant: Year Zero (Silver ENnie for Best Rules 2015), space opera Coriolis – The Third Horizon (Judge’s Spotlight Award 2017), dark fantasy Symbaroum, and the official ALIEN RPG.

We have also published the critically acclaimed art books Tales from the Loop andThings from the Floodby visual artist Simon Stålenhag, as well as the illustrated edition of the Lovecraft classic The Call of Cthulhu by French artist François Baranger.

Website: www.freeleaguepublishing.com
Facebook: www.facebook.com/FriaLigan
Instagram: http://instagram.com/frialigan/
Youtube: www.youtube.com/c/FrialiganSe
Twitter: http://twitter.com/FriaLigan

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PRESS RELEASE: Major Expansion To Multiple Award-Winning Fantasy RPG Forbidden Lands Now On Kickstarter

Free League Publishing

Major Expansion To Multiple Award-Winning Fantasy RPG Forbidden Lands Now On Kickstarter

Free League Publishing – Sep 12, 2019 14:22 BST

Get ready for a long, cold winter. The Bitter Reach, a huge expansion to the multiple award-winning sandbox survival retro fantasy roleplaying game Forbidden Lands by Free League Publishing, is now live on Kickstarter. The Kickstarter is also for a second printing of the core Forbidden Lands game box, which is completely sold out everywhere.

Written by RPG veteran Magnus Seter, illustrated by Alvaro Tapia, and with maps by Tobias Tranell and Niklas Brandt, the The Bitter Reach will expand the game world and includes new rules, monsters and encounters, as well as the complete Wake of the Winter King campaign. Beneath the ice and snow in the cursed lands north of Ravenland, an ancient power is stirring…

The second printing will include rules updates and clarifications as well as some new art, and backers can opt to have it shipped shortly after the end of the Kickstarter.

Forbidden Lands, released last December, won four ENnie Awards this year, among them Gold ENnies for Best Production Values and Best Cartography, and Silver ENnies for Best Rules and Product of the Year, and was voted Best RPG at the UK Game Expo.

“It’s like somone took hazy childhood memories of a classic D&D game and mixed them with a dash of bleak Scandinavian darkness.” –Tabletop Magazine

“Feeling. Excitement. Adventure. Forbidden Lands nails all of it. I can’t describe it easily: just opening the boxed set, perusing the faux-leather rulebooks and checking out the art is enough to make you want to play this game. I don’t know what sort of subliminal messages the designers have embedded in this, it is however mesmerizing.”–RPGNet Review

“Superbly packaged, Forbidden Lands is a pleasing combination of Old School nostalgia and fast, simple mechanics with unobtrusive narrative elements designed to bring aspects of the character into play. Its setting offers scope for the player characters to develop not just personally, but also in terms of their place in the world.” –Reviews from R’lyeh

“This may be the most perfect role-playing game product I’ve ever seen.” –Plot Points RPG Podcast

Free League Publishing is a Swedish publisher dedicated to speculative fiction. We have published several award-winning tabletop role-playing games and critically acclaimed art books set in strange and wondrous worlds.

Our upcoming games includes the alternate 90s Things from the Flood RPG, the sequel to the award-winning Tales from the Loop RPG and Crusader Kings the Board Game, a medieval soap opera of war, assassination and marriage.

The post-apocalyptic Mutant: Year Zero was awarded a Silver ENnie for Best Rules 2015. The sci-fi adventure Coriolis – The Third Horizon, was awarded a Judge’s Spotlight Award at Gencon. The dark fantasy roleplaying game Symbaroum has earned several nominations and awards, including a Best Game nomination at the Origins Awards 2016. And we are proud to say that our roleplaying game Tales from the Loop RPG based on Simon Stålenhags iconic artbooks made a grand slam at the ENnie Awards 2017, winning five Gold ENnies – among them Best Game. Our latest fantasy RPG is Forbidden Lands, recently named one of the best RPGs of 2018 by Geek & Sundry.

We have also released the critically acclaimed art books Things from the Flood and Tales from the Loopby artist Simon Stålenhag. His third book The Electric State has been released by Free League Publishing exclusively to the backers of the kickstarter campaign.

Website: www.freeleaguepublishing.com
Facebook: www.facebook.com/FriaLigan
Instagram: http://instagram.com/frialigan/
Youtube: www.youtube.com/c/FrialiganSe
Twitter: http://twitter.com/FriaLigan

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PRESS RELEASE: More Bureau 13 Redacted Information Released, Kickstarter Video preview, and Monsters Galore!


More Bureau 13 Redacted Information Released, Kickstarter Video preview, and Monsters Galore!

Oak Park Michigan: 08.27.2019: Tri Tac Legacy (TTL)

Tri Tac Legacy and Longshot Productions would like to thank you, the media, for coverage of Bureau 13: Stalking the Night Fantastic Savage Worlds Edition over the last year. TTL’s and LSP’s David Boop appeared on Dave Bara’s Out on the Edge podcast on 08/21/91. He will next appear on Trae Dorn and Nick Izumi’s Nerd & Tie podcast on 08/28/19 [see links below].

As Friday September 13th approaches, fans of Bureau 13 and Savage Worlds soon will be treated to the Kickstarter page. One surprises will be the Bureau 13 Kickstarter video which features the voices of Meghan Caves and Tyler Rhoades of Saving Throw playing Bureau Agents. Meghan and Tyler were a big hit during the “Bureau 13 – The Thing from Walnut Creek” episode. The video will also showcase two-minutes of amazing art from the sourcebook.

Featured art will include classic B13 creatures like the Russian Bolotnik, the demonic Black Car, and Mad Gasser of Mattoon alongside some of the newly evolved monsters like the Pili Mara, the Chihauhaucabras, and the Fat-Bottomed Ghouls.  Additionally, fan favorite characters like Robert Harrison, McMasters Marauders, and Nicola Tesla will have amazing scenes from interior artist Michelle Joy Montrose.

TTL reveals the redacted ritual replacement components from last week’s press release including a Yeti Costume [must’ve been worn], an unopened MickyD’s Szechuan Dipping Sauce Packet, and a fork once used by Martin Scorsese to eat spaghetti. Congrats to those clever agents who figured it out!

Longshot Productions’ David Boop on On the Edge Podcast

Longshot Productions’ David Boop on Nerd & Tie

The Nerd & Tie Podcast

Saving Throw episode “Bureau 13: The Thing from Walnut Creek.” https://www.savingthrowshow.com/clips-of-the-week-06-16/

[UPDATED] Rick Loomis, Rex Draconis, Justice Velocity, Wranglers of Westhallow, Broken, and More – It’s an RPG Project and News Roundup!

One of my buddies, Wolf (read some of the articles he did here and here), requested I help to spread the word about one of gaming’s greats and his struggles.

“Rick Loomis was one of the founding members of the Game Manufacturing Association, serving as its president several times. He started Flying Buffalo Games, was one of the first people to ever run a Play-by-Mail game, and published numerous pieces of gaming goodness including Tunnels & Trolls and Grimtooth’s Traps.

Unfortunately, he was also recently diagnosed with lymphatic cancer.
There is a GoFundMe set up to help his family to pay his medical bills.”
Another option to help launched yesterday at Bundle of Holding. From their site:
“Adventurer! In a good cause we’ve revived our July 2017 Catalyst Bundle, featuring the Catalyst line and other tabletop fantasy roleplaying game .PDF ebooks from Flying BuffaloRick Loomis, founder of Flying Buffalo, publisher of Tunnels & Trolls, and designer of the first-ever solitaire adventure (Buffalo Castle), is facing overwhelming medical bills from his treatment for lymphatic cancer. Rick’s family has started a GoFundMe campaign, and we’re also helping with this great collection of Buffalo’s Catalyst supplements that work with any fantasy RPG. Notably, the CityBook series presents dozens of individual shops, establishments, and characters you can add to any urban fantasy adventure.”

***UPDATED 2019-08-24 at 20:00***

From Steve Crompton’s post to the GoFundMe page:
“Fate is a strange mistress. For today is August 24th and that is Rick’s Birthday. Unfortunately today is also the sad, sad day that I have to tell you all that Rick Loomis passed away, just seven hours before his birthday of complications of his cancer.”
More in the link here.
The industry has lost a legend and many people have lost Rick in their lives. My heart goes out to Rick’s family and friends in this tragic time.

 

Pictures taken from the Rex Draconis Facebook page.

Rex Draconis RPG, based on the novel series by Richard A. Knaak, and the RPG by Richard, Phil Beckwith, and Micah Watt, is available in-print via DriveThruRPG. Rex Draconis is something I’ve written several articles about as I see it as the best love letter to Dragonlance there is.


 

Speaking of Phil Beckwith, he has a 5e RPG on Kickstarter ending soon.

Wranglers of Westhallow (for D&D 5E) from P.B. Publishing on Kickstarter

END DATE: Sun, August 25 2019 8:57 AM EDT.

“Wranglers of Westhallow is a rootin-tootin, yeehaw Wild West D&D 5E adventure book with focus on lighthearted comedic fun.”


 

Dungeons&Lazers sent a message about how well their tabletop miniatures Kickstarter is going. The Facebook post above gives an idea of what they’ve unlocked so far. Check out the Kickstarter here before it ends on Tuesday, August 27 2019 1:00 PM EDT.


 

The Esper Genesis Threats Database is available with over 200 sci-fi monsters and NPCs for 5e at DriveThruRPG.


 

Justice Velocity from Polyhedra is live at DriveThruRPG and worth checking out! My copy arrived yesterday and it looks great! Check out their press releases here and here for more details.


 

M.T. Black, my fellow journalist at EN World, has another DMs Guild project live:

The Lonely Scroll Adventure Contest: Saltmarsh

“Lonely Scroll Adventure Contest: Saltmarsh book. This volume contains 47 “one-page adventures” created for the Lonely Scroll Adventure Contest around the theme of “Saltmarsh”. The entrants included new talent, rising stars, and a few veteran designers as well.

The competition was founded and curated by M.T. Black. The judge was Tony Petrecca.”


 

Another project that’s worth looking at before it ends:

Cities of Hârn by Columbia Games

END DATE: Mon, August 26 2019 2:59 AM EDT.

Cities of Hârn is a medieval RPG setting. All seven cities will be updated, colorized, with more content than ever before!”


 

I had a chance to do a short interview with WS Quinton about his Broken RPG Kickstarter.

 

Broken! ~ A Break KickStarter created TTRPG from Sinopa Publishing LLC on Kickstarter

END DATE: Wed, September 11 2019 11:59 PM EDT.

“Get the game for $1 Get the game and vote on design for $5 Exercise the power of your voice & vote to create a fun RPG 5E or M.A.R.S?”

 

EGG: Looking at Broken, I’m into the idea of what you’re doing and think it has a lot of potential. That said, the goal is $15k, but the pledge levels are $1 and $5. That requires 3,000 backers at $5. What do you have in mind to reach that number of backers? Or will there be higher pledge levels?

WS QUINTON: Nope, $5 is highest. We’re looking for those 3k backers. The $15,000 is needed for all the art and layout, editing etc. I’m just hoping we can stir up enough interest to bring out a well crafted game that folks want to play. It’s ambitious as hell and will be hard to fund. But I want folks to be able to get the game regardless of their means. Which is one big reason the tiers are so low. As far as reaching backers, I’m reaching out to every blogger, podcaster and YouTuber I know, and several I don’t. I’m asking backers to advocate on social media for their choices to help bring in more backers to their own preferences.

 

EGG: Are you planning to run this for thirty days or longer so you can get more feedback from backers?

WSQ: Thirty days, then we’ll work and get the playtest out in December and spend the next six months digesting feedback to make the final version the best we can. Also I showed the preview to one of the directors at Kickstarter. Because they’re really pushing the Break Kickstarter theme. I got a response back that was very encouraging as well as her saying she was showing it to folks at Kickstarter so they could watch for it. With luck maybe we’ll get a project we love nod.

 

EGG: That is excellent news! Do you have any thoughts for backers who vote for an option that does not come to pass?

WSQ: Yes, enjoy Broken in its final form. Let us know what you want in the flavor that didn’t come out on top. If there is enough interest we’ll bring that option again to a future campaign. In the meantime, enjoy the game.

 

EGG: Going back to the number of backers, you’re looking for around the same number as Grimmerspace, Old-School Essentials, Kids on Bikes, and Pugmire, to name a few. If you achieve that kind of reach, what are you expecting in terms of product? Size, shape, contents?

WSQ: We’re aiming for at least 160 pages for first book. Probably more like 200 if we get MARS selected as game mechanics. Again these are our minimum projections. 6-by-9 inch digest format as that was very well received with Whispers of Persephone. Its also an economical option for print on demand copy cost considerations. We really want this game to be high quality at low cost and easily accessible to everyone. Yeah, we need huge numbers of backers. But that is the burden we bear for low tier costs and a lot of full color original art. It is clearly unconventional so the Break Kickstarter theme fits nicely.


 

I want to thank Scott Woodard and the Pinnacle Entertainment Group for writing a post about my review of their book, Flash Gordon™ Roleplaying Game core rulebook. I really enjoyed the game and I’m glad that they liked my review enough to honor me by spilling some digital ink onto the [web] page. Check out Pinnacle’s post.

My review on d20 Radio.


 

This week, I had a ridiculous number of articles published:

Tuesday

Wednesday

Thursday

Friday

  • Tessera Guild – This article right here. It was a good week.

PRESS RELEASE: The Esper Genesis Threats Database Lands! Over 200 Sci-Fi Monsters and NPCs for 5e

The Esper Genesis Threats Database Lands! Over 200 Sci-Fi Monsters and NPCs for 5e 

Exciting new book offers up many new foes for Esper Genesis, the heroic science-fiction RPG powered by the 5th Edition rules 

 

Fort Lauderdale, Fla., August 15, 2019 –A new bestiary of creatures, great and small, expands the universe of Esper Genesis, the 5e powered game of heroic sci-fi adventure by, Alligator Alley Entertainment. Already due for a reprint, the ENnienominated Esper Genesis game and the Threats Database are both fully compatible with the 5th edition of the world’s most famous fantasy role-playing game. 

 

Better yet, all of the beasts in the Threats Database can be dropped into any 5e setting, providing GMs with new challenges to mystify and scare their players. The core games Threats Database presents a wealth of unique beasts and aliens that are both awe-inspiring and terrifyingEach creature comes complete with its own lore which ties into the Esper Genesis setting or can be integrated with a 5e setting of your choice. 

 

“If you play 5e and love sci-fi, you’re going to love the Threats Database,” said Rich LescouflairEsper Genesis Lead Designer. It’s got everything you need to enhance your game with futuristic monsters and mayhem. 

https://www.drivethrurpg.com/product/285863/Esper-Genesis-5E-Threats-Database?affiliate_id=814082

The Threats Database is available now on PDF at DriveThruRPG.com, with hardbound print copies available for pre-order here or at your friendly local game store. 

 

About Alligator Alley Entertainment (AAE): 

Founded by hobby industry veterans Rich Lescouflair, Eric Wiener and Brian Dalrymple, AAE brings a world of imagination to go along with their RPG products. The team’s skill set covers years of game design, retail expertise and print production.  The ENnie-nominated company has created hits like Esper Genesis: Heroic Sci-Fi Role-playingTM with 5E rules andWitch Hunter: The Invisible Worldan RPG of swashbuckling adventure and horror. 

Interview with Jonny Ree of Bouncyrock Entertainment about TaleSpire

Who wants to achieve a tabletop RPG experience online? Bouncyrock is kickstarting a project to combine these two platforms in a new way. To help out with this, I asked one of my more tech-savy friends, Wolf, to help me with the questions as I talk to Bouncyrock about TaleSpire 

EGG EMBRY and WOLF (EGG/WOLF): Thanks for talking with us. For those individuals that are not familiar with Bouncyrock Entertainment, what does your company do? 

JONNY REE (JR): We started as a group making mods for Neverwinter Nights and Neverwinter Nights 2 back in 2005. Since its conception, we’ve worked together on a lot of prototypes and game jams in our spare time. About 3-4 years ago we started working on TaleSpire as a part-time project, and it recently moved into a full-time endeavor.  

 

EGG/WOLF: What is TaleSpire? 

JRTaleSpire is a different way to play pen and paper roleplaying games online, one which focuses on delivering a visual and tactile experience for players and game masters alike.  As a GM, you can create campaigns, build a world, either by yourself or collaborating with others real-time. Then you can invite players to bring their characters into a game of your favorite P&P roleplaying system.  

The game focuses on build and play being seamless, so GMs can quickly respond to the will of the players, while still keeping control over the flow of the narrative.  

As a player, you can tint and name your characters before bringing them into the game. Then interact with objects, roll dice, or emote to express yourself.  

UI [User Interface] is kept simple and out of the way as much as possible, to keep the focus on the presentation and interaction.   

It aims to bring that little extra to your P&P games. 

EGG/WOLF: Through your combination of digital miniatures and cinema effects, how do you see this improving the “tabletop” experience?  

JR: How this improves the “tabletop” experience is most likely entirely subjective. People have different things they look for when playing P&P, therefore to which degree TaleSpire will improve that is a variable. There are certain things we want to achieve and feel we’ve been able to do for our own games with TaleSpire.  The obvious one would be to bring miniatures to people who wants them for their P&P sessions but are unable to for various reasons such as cost or time. A more personal experience is a different type of immersion. There is something special that happens when interacting with the world close up and personal. Similar to how video games put you in a zone. We also found space awareness changes a bit from traditional 2D maps; moving and thinking vertically becomes more natural as you see the relationships between floors.  

Finally, we’ve seen some examples of people who have been on the fence about playing P&P roleplaying, now wanting to jump in. 

We’re not looking to replace the table experience or the “theatre of the mind”. But we do hope we’ll be able to help the process. 

 

EGG/WOLF: “TaleSpire is not tied to a specific game or ruleset; if it’s role-playing on a square grid we have your back.” For TTRPG there are a number of different mechanics, such as drawing cards rather than rolling dice. What’s your approach to supporting so many different systems? 

JR: Currently, we assume that players and dungeon master handle these offline. We’re not trying to do what Tabletop Simulator has already achieved. We do want the tools to be more focused on the visual aspects of playing. We might have to re-evaluate some of those things once the game goes into Early Access, as we’ll be working with the community on where to take TaleSpire going forward. 

EGG/WOLF: Your digital miniatures and terrain pieces featured on your Kickstarter are of a medieval-fantasy flavor and one of the stretch goals mentions a cyberpunk theme. Do you have other themes planned such as sci-fi, Lovecraftian horror, or super hero? 

JR: We don’t have any additional themes planned (except for Cyberpunk, if we reach that stretch goal), but we would love to cover multiple ones. There is quite a large set of assets required to cover a single theme fully, so we’ll be focusing on medieval style fantasy initially. Once we feel we have decent coverage we’d look to the community to see which settings would make the most sense. There are also options of teaming up with others to get some of these other settings to TaleSpire. And finally, there is modding. 

 

EGG/WOLF: While you have an alpha with plans to reach beta in six months and eight months to early access, your timetable is a tight for such an ambitious project. How clean is the alpha version? What buttons and whistles are planned for the beta? 

JR: The Early Alpha version as we’ve been calling it is probably closer to the Early Access version than one would expect from an Alpha. Most of the key features already exist in some form, even if we’ll be redoing them based on feedback or general performance. These rewrites are by no means trivial, but we do have a good picture of what is needed. Making those changes as well as focusing on making the core experience feel great is our priority until our Early Access release, which is the timeline mentioned. 

EGG/WOLF: Your Kickstarter highlights the ability to mod the system using the TaleWeaver toolset and, if the respective stretch goals are reached, the Hero Crafting System as well as the customizable rule system. How intuitive will those options, and their integration with TaleSpire, be for casual GMs?  

JR: The Taleweaver toolset will be for people who already have some modding experience, or at least have time to start getting into it. This will initially be for artists who want to expand the tiles, characters, and creatures in game. Or for designers who want to make variations of existing tiles by combining models into new ones. We do aim to make Taleweaver easy to use, but it will require some knowledge of the Unity Game Engine as well as some game development terms. 

The Hero Crafting System is meant for in-game integration. This would be what players are faced with when creating miniatures to take into a game itself, but also gives the GM some options for creating unique NPCs. 

Finally, the “customizable rules system”. The stretch goal in this case also includes a lot of R&D, so exact implementation is still not set. What we hope to achieve is a system to encode rules so that it will be made available contextually, based on what the players want to do. Helping the GM to make the correct calls in these situations, while keeping UI clean is the goal.  

 

EGG/WOLF: Of all of the elements and stretch goals planned for this system, which one are you most excited about?  

JR:  Wow, that is a tricky question. We’re quite excited about the game in general, so seeing how others interact with TaleSpire would probably be on top of the excitement list. We’ve already seen some fantastic examples of this in our Early Alpha run.  

 

EGG/WOLF: Which distribution platforms and digital stores do you plan to release on? Mac, Linux, ChomeOS, iOS, Android, etc.? Of particular interest given recent announcements, will Bouncyrock be releasing a Nintendo Switch port? 

JR: For the Early Access we’re concentrating on a Windows release for Steam. Once the Early Access is out, we’ll start looking at MacOS and other distribution platforms.  

EGG/WOLF: Are there plans for a store where fans/modders can sell their creations?  

JR: This is something we would love to do in the future, but needs a lot more discussion internally. Something we’ll be looking into after the Early Access run.  

 

EGG/WOLF: Thank you for talking with us. For those interested in learning more about Bouncyrock and TaleSpire, where can they learn more about you? 

JR: Thank you for the questions! 

We have a website at https://bouncyrock.com/ which will take you to the project as well as the social media where we are reachable. The most complete description of TaleSpire can be found on our Kickstarter page https://www.kickstarter.com/projects/bouncyrock/talespire 

I’d also mention the Discord channel which is linked on the website. This is where the community is most active, and we can be found answering questions as well. 

 

TaleSpire by Bouncyrock 

TaleSpire: Pen & Paper RPGs Resculpted Online 

END DATEThu, August 8 2019 3:01 AM EDT. 

https://www.kickstarter.com/projects/bouncyrock/talespire 

 

All opinions expressed here are strictly those of the individual authors.

PRESS RELEASE: Crafty Games: Gen Con 2019 Special Edition

Gen Con 2019 Special Edition

We interrupt our usual broadcasts to bring you news of the Best Four Days in Gaming!

Crafty Games will once again be making the annual pilgrimage to Indianapolis, and this time we’re bringing so much great stuff with us! There’s a lot to cover for this show. Here are the highlights…

New Booth Location

We are no longer in the Studio 2 block. This is our first year in Gen Pop. You can find us in Booth 2439, near the Family Fun Pavilion.

Mistborn Metal Dice

We are so excited to finally announce our next big Mistborn product…

This luxurious set includes 20 all-metal dice, each featuring a different Allomantic symbol on the 6 face PLUS a unique metal plating and finish hand-picked to represent a magic metal from the Mistborn universe. 

Down to the smallest detail, these dice are designed to be the crown jewels of your collection. We’ve worked for months with the master metal workers over at Die Hard Dice to ensure they absolutely dazzle on your gaming table.

Come by our booth and see the dice for yourself! Near-final production proofs of all 20 dice will be on display all weekend, along with a custom Mistborn dice tray we’ll be offering in the upcoming Kickstarter campaign!

Storm Hollow

Just as exciting for us: we have acquired the rights to the wildly popular roleplaying game…

Created by Escapade Games and originally Kickstarted in 2012, Storm Hollow isn’t just ENnie-nominated. It isn’t just one of the finest coming of age roleplaying games we’ve ever seen. It’s one of the finest all ages family RPGs we’ve ever seen, full stop. We can’t be happier to bring it into the Crafty Games family alongside our best-selling kids’ title, Little Wizards.

Our acquisition of Storm Hollow came with a very limited supply of the existing edition of the game – a title that’s been out of print and unavailable for some time. We’re bringing a very small quantity of the game with us to Gen Con, and the rest of this short supply is available through our webstore right now. 

Simply click on any of these images to go straight to the product page!

This isn’t the end of the story, either. We’re currently working with Escapade Games and members of their original creative team to bring an all-new edition of the game to game stores everywhere! Once again, watch this space for news as we approach this exciting relaunch of one of the most deserving games out there.

The Siege of Luthadel

We’ve been busy with the continuation of Mistborn: House War as well! Just this week we released a backer-only print and play version of the expansion, The Siege of Luthadel, and we will have full, gorgeous demo copies of it with us at Gen Con!

Yup. Vin and the Koloss are joining the party, too! Hope you can make it.

Mistborn: House War Promo Card

What’s that now? Free stuff? Yes indeed. Swing by the booth for a demo of anything and get a copy of this upstart miscreant to spice up your copy of Mistborn: House War!

Visit the Crafty Games Lab

Want a glimpse even further ahead for Crafty Games? Stop by our Lab where Alex Flagg will be testing new games we have in development. This is your chance to get directly involved in the development process. Pick the brain of one of gaming’s greatest luminaries! Lord it over your friends that you got to play their favorite game months or years early! Or just hang out with us and talk shop over a diamond in the rough for half an hour. We not picky about your motives, so long as we’re all having fun. 😃

Complete Your Collection!

Crafty Games will have its full current catalog for sale in the exhibit hall as well. Stop by for special show discounts on nearly everything, from Little Wizards Second Printing to the Mistborn Adventure Game to Mistborn: House War and more! We’ll even have the Mistborn novels there, one of which is signed by Brandon Sanderson!

Where to Find Us

Anytime you need a Crafty fix, you can find us at…

…and at retail stores worldwide!

How to Reach Us

Have a question? Missing a game component? Need a digital high-five? We got your back…

Thanks for subscribing, and for reading! We hope we’ll see you at the Best Four Days in Gaming!

Stay Crafty!


Alex, Ed, & Pat
Crafty Games

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WOLF REVIEW: Blackwind Project 

Many moons ago, I covered the Kickstarter for the Blackwind Project (now Blackwind), an RPG they describe thusly:  

“Whether you are planning an action-packed adventure, a journey to exotic lands or a sordid tale of murder and intrigue, the Blackwind System will support you through every step of the process.” 

When the core rulebook came out, Elisa Mignemi, one of the authors, gave me a copy. I was talking with my RPG buddy, Wolf, about doing a one-shot session with our group and I sent him the Blackwind Core Rulebook to see if it would work. In response, Wolf wrote a review that I’m sharing here with his permission.  

 

WOLF’S REVIEW: 

Insofar as using this as a one-shot is concerned, its very foundation rules that out. The first session would be the group sitting around and creating the campaign by committee. Following the book’s rules, going into the first session we do not know who the Director will be, what campaign we’ll be playing, or even what genre we’ll be playing. Step one, once everyone has seated themselves at the gaming table, is to select a Secretary. The Secretary is not the Director (although the Secretary might end up being the Director). The Secretary is the person who will be organizing the creation of the campaign’s foundations. The Director is not selected until the end of the campaign foundations creation session. After selecting a Secretary (if no one volunteers to do this job, dice are tossed and the winner gets the honors) the group must then decide upon a Genre (and possibly Sub-Genre, though the group must also decide if that is something they want to have or not have), a Context, a Group, a Theme, Enemies, the Type of Plot, an Antagonist, and a Structure Type. Note that each and every one of these campaign aspects must be unanimously accepted by the group before proceeding to the next aspect; any hold-outs must be bribed or beaten into acquiescence (or else excommunicated from the group, which is given as a viable option in the book). 

Only after all of this has been set in stone (the first rule of Blackwind is that choices, once made and finalized, are irrevocable–unless the group unanimously agrees that changing something would improve the dramatic narrative) does the subject of who the Director will be get broached. Again, if no one volunteers, a die roll will forcibly volunteer someone. With that settled, the Director can get on with the business of having the group tell him what they want him to Direct them toward, and at what speed, and in what fashion. 

The Director gets to decide, at this point, what the overall Mission should be (and also possibly whether there is a Fake Mission) as well as the Thesis for the campaign (because what it a good role playing campaign without a solid morality lesson or social message baked into it, right?). Then he gets to “choose” between High- and Low-Concept Adventure plots (but not really choose, because the group actually chose that before by whether they selected a Genre or a Context first back while the Secretary was still organizing things) before going on to structure said Concept into a series of Sections, Episodes and Steps using a series of simple mathematical formulae: where N is the number of players, the SETUP (including a possible sub-climax, with or without a BOARD) should contain N Steps of which the ASCENT should contain N +/- [N / 3] Steps, the MIDDLE (including the main climax or a sub-climax, with or without a BOARD) should contain 0 to [N / 2] Steps, the FALL should contain N +/- [N / 3] Steps, and the RESOLUTION (including the main climax, if not used during the MIDDLE, or a secondary-climax, with or without a BOARD) should contain [N / 2] Steps plus any Steps saved from preceding sections. Then there can also be an AFTERMATH of 1 to N Steps. 

Once all of that in place, the Director submits his campaign Concept to the group for voting (the Director can receive up to 30 points from the players if they feel he’s created an “exceptionally well-developed” Concept!). 

And that would be the first session. I think you get the picture as to why this will never be suitable for use as a pick-up-and-play one-shot generator. 

Oh, and maybe you’ve noticed something missing from the above activities? Right. Character creation. Or, in the Blackwind lexicon “Casting.” 

As you can tell from the terminology within, Blackwind is someone’s attempt to gamify an improv acting class. There’s even a whole section about the use of props and costumes (and the bonus points players receive for the use of them) “similar to film prop or theatrical property.” 

But what about using it for an ongoing campaign? Well, it might work for certain types of groups. 

First, because the game is essentially run by committee and the Director lacks authority in most matters (and the fact that the Director doesn’t effectively even exist for the first session), it becomes incumbent upon each and every member of the group to be thoroughly familiar with the book and systems laid out therein.  

Second, and related, Blackwind relies upon proactive group participation in every step of the game as well as between-session preparation. While a small amount of points are awarded for what characters achieve in-game, as many or more points are awarded for what the players do out-of-game in order to enrich the experience. And while it is possible to gain a handful of points for creating maps or introducing physical props for the group’s use, Blackwind wants to encourage players to really go that extra mile. It assumes, for example, a group member composing, scoring, performing, recording, editing and arranging a complete OST for the adventure, for which said player would receive 3 points per track plus 4 points for having created an album from scratch (or possibly just a straight 7 points per track; the rules are a bit fuzzy for that).  

Incidentally, have you noticed we haven’t yet touch upon game mechanics? Depending upon the Role to which you are Cast, your character is assigned a die. Checks of any sort are made by rolling and attempting to get a low number (ideally below 6 for most things). If you are the Main Protagonist (Spades career) than you roll a d6 for anything related to your Role, thus nearly guaranteeing success. Less important party members get to roll a d8, d10, or d12, giving them less and less certainty of success. Anybody rolling for checks unrelated to their Role rolls a d20. 

If you succeed thrice in a row on any particular check, even across sessions, your character suddenly reveals they have that skill, and the character’s player must then retcon that skill into the character’s backstory in some fashion. You can have a maximum of eight skills at any time, though, so if you gain a new one you must also (if you have achieved that cap number) lose an old one.  

During play, each character gets three “actions” per round, but only one of those actions may require a die roll or have any mechanical weight. So, for example, a character may walk, show a facial expression, and hum; or sit, beckon a waiter, and make an order; or wake up, run a hand on their face, and mutter something. 

And the book points out that “[o]bject and environment descriptions are not counted within the three-action rule, as long as they do not lengthen the dialogue excessively.” Thus “He raises the sword to the sky, screaming, ‘Victory!'” is counted the same as “He raises his sword: it is an old, blood-drenched blade, with two golden dragons damasked over the hilt and a handle wrapped in worn red leather. He raises it to the sky, screaming, ‘Victory!’ while the wind ruffles his blonde hair and sends his red cloak fluttering in the wind.” are counted the same (though the latter might gain the player a bonus point for role playing). A direct example from the book. 

So, if we pull out the pages dealing with character creation and in-session game mechanics we end up with about 20 pages (including several full-page artworks and a number of other pages that are largely or mostly art with some text). The remaining 140 pages (excluding covers and TOC) are dedicated to the rules surrounding the creation of the campaign.  

Who is this book written for?  

They assume their audience has an interest in stage or film production and desire to know all the intricacies that go into the pre-production of shows and/or movies. Further, they assume their audience wants fairness and equality in all things, with an absolute flat power structure, and a guarantee of equitable outcome. Their audience wants rules that prevent anyone from telling them what they can do, but also rules to let them have a say in what everyone else can do. So… This book was written for actors both professional and amateur as well as gamers more interested in proactively shaping organic narratives than in responding to mechanically-imposed challenges. 

 

Blackwind – Core Rulebook 

Blackwind – Game Module – Space Blood: Arena 

Blackwind – Game Module – Space Blood: Rescue!

Blackwind – Game Module – The Treasure of Maracaibo

 

WOLF REVIEW: Blackwind Project 

Written by Wolf 

Edited by Egg Embry 

All opinions expressed here are strictly those of the individual authors. 

[UPDATED] 2019 ENnie Awards Dream Date Guide 

UPDATED 2019-07-22:

After most of the first round of auctions closed, two were re-listed for a second shot at them!

 

Alligator Alley #1 – 2019 ENnie Dream Date!

AUCTION ENDS: Sunday, 28th July, 2019 at 1:30 PM EST 

AWARDS 

  • Attend the ENnie Awards 2019 with the team at Alligator Alley Entertainment  
  • Some amazing swag from Alligator Alley Entertainment 

 

Petersen Games – Dream Date with Sandy #2 at the 2019 ENnie Awards

AUCTION ENDS: Sunday, 28th July, 2019 at 2:17 PM EST 

AWARDS 

  • Attend the ENnie Awards 2019 with the Petersen Games team   
  • Some Petersen Games swag! 

 

NOT A RE-LIST BUT ENDS THIS WEEK:

Dwarven Forge. – 2019 ENnie Awards Dream Date

AUCTION ENDS: Wednesday, 24th July, 2019 at 3:32 PM EST 

REWARDS 

  • Attend the ENnie Awards 2019 with the Dwarven Forge team
  • “A painted Starter Dungeon set! The set includes 19 pieces in pure Dwarvenite to start off (or top off) your dungeon. This set comes fully hand painted”

 

ORIGINAL ARTICLE:

Want to step up your RPG freelancing game? RPG publisher looking to shake up the industry? Are you a fan of award-winning RPGs? Going to the ENnie Awards at Gen Con 2019? Chaosium, Cubicle 7, Magpie Games, Pelgrane Press, Petersen Games, and more will be there and they want to hang out with you! The ENnie Awards (the Oscars of tabletop RPGs) are auctioning off seats with these publishers as well as swag. On eBay, they’re offering you the chance to get some one-on-one time with some of the best creators in the industry!  

Each year, I write an “ENnie Awards Dream Date Guide” to share these fantastic opportunities for fans, freelancers, and publishers. Curious what the prior options? Check them out here: 2017 and 2018. 

In 2017, I won a “date” with Cubicle 7 and could not have been happier with the experience then and since. We sat at a table right in front of the stage, they shared industry tales, introduced me to other creators, and hooked me up with Adventures in Middle-earth books and maps (print and PDF). The cherry on that night was when they won an award while I was there. I went from random fan to someone that C7 talks with every time I see them. The experience boosted me as an RPG fan, journalist, and creator, and I would recommend it to anyone that’s interested in RPGs whether a fan, a freelancer, or a publisher. To that end, let’s review these dates! 

Cubicle 7 and Egg (shorts) at the ENnie Awards 2017. [Egg is going for a record for re-using this image.]

But, before we do, here’s a few notes: 

The 2019 ENnie Awards are held August 2nd, 2019 at 8pm at Gen Con! Don’t forget to vote for the ENnie Awards here. [Auction] winners must have a valid Gen Con badge [not provided] to attend the ENnie Awards and [the winners are] responsible for any associated expenses with attending Gen Con in Indianapolis, IN. All proceeds from the Dream Date auction are used to fund the production of the ENnie Awards each year. Egg Embry is not a part of the ENnie Awards. He writes these dream date guides for fun.  

See all of the auctions here. 

Cubicle 7 – 2019 ENnie Dream Date! 

AUCTION ENDS: Saturday, 20th July, 2019 at 3:30 PM EST 

AWARDS 

  • Attend the ENnie Awards 2019 with the Cubicle 7 creative team 
  • A signed copy of Warhammer Fantasy Roleplay Core Rulebook - Up for two ENnies this year! 

Cubicle 7 is the creative team behind many ENnie nominated and winning products! These include 2019 nominated Warhammer Fantasy Roleplay Fourth Edition, The One Ring Roleplaying Game, Adventures in Middle-earth, Age of Sigmar Roleplaying Game, The Doctor Who Card Game, Doctor Who Roleplaying Game, and many, many more. 

EGG’S THOUGHTSI’ve met C7 on multiple occasions and they’re nice, nice, nice. You’ll have a good time, they’ll keep you entertained, and, if you’re interested in one of their properties (Lord of the Rings, Warhammer, Doctor Who), they will share more insight into their worlds than you can handle.  

But one of the hottest options for this night is the swag. If C7’s Warhammer Fantasy Roleplay Core Rulebook picks up either, or both, of the ENnies it’s up for, your signed copy will become something of a gaming artifact: The signed ENnie Awards Dream Date Warhammer Fantasy Roleplay Core Rulebookfrom the night it won ENnies.  

Pelgrane Press – 2019 ENnie Dream Date! 

AUCTION ENDS: Saturday, 20th July, 2019 at 1:45 PM EST 

AWARDS 

  • Attend the ENnie Awards 2019 with the Pelgrane Press team including CathrionaCat” Tobin, Ken Hite and Robin Laws 
  • Hideous Creatures t-shirt  
  • Hideous Creatures – Bestiary of the Cthulhu Mythos book  
  • A GM ribbon  
  • Pelgrane Press button 

Pelgrane Press Ltd is a British role-playing game publishing company behind many ENnieAward winning products! This year is no exception, as they are up for multiple 2019 ENnies! Pelgrane Press currently produces Fall of Delta Green, Trail of Cthulhu, Night’s Black Agents, 13th Age, the Diana Jones award-winning Hillfolk RPG, the Dying Earth Roleplaying Game, and other related products. 

EGG’S THOUGHTS: Hideous Creatures – Bestiary of the Cthulhu Mythos is up for an ENnie Award this year and is a part of the swag the winner of this auction gets. As I mentioned with C7’s swag above, if this book wins then your copy defaults to a piece of gaming history, the ENnie Awards Dream Date Hideous Creatures – Bestiary of the Cthulhu Mythos.

2019 JUDGES ENnie Awards Dream Date 

AUCTION ENDS: Sunday, 21st July, 2019 at 12:30 PM EST 

AWARDS 

  • Attend the ENnie Awards 2019 with 2019 ENnie Awards judges, Brian Nowak, Ben Adelman and Chris Gath  
  • The winner will also receive some amazing swag custom tailored to your gaming interests. Value of the prize pack will be at least $50 over that final auction bid!
    At end of the auction, winner will receive an email asking for your tastes in genre (Horror, Fantasy, Sci-Fi, board games, etc…) We will do our best to match it with a selection of items that have been submitted to the ENnies and award them to you the night of the awards 

EGG’S THOUGHTSIf you’re a gamer, this will probably be the best swag deal of the convention as they’ll provide you with a lot of games (the judges get plenty throughout the year).

If you’re a publisher, it might open doors to talk with the judges to learn more about judging criteria, which could lead to improved products through your studio.  

 

Magpie Games – ENnie Awards Dream Date 2019 

AUCTION ENDS: Sunday, 21st July, 2019 at 1:00 PM EST 

AWARDS 

  • Attend the ENnie Awards 2019 with Magpie Games team  
  • One of Magpie’s main product lines:  
    • Masks pack - a copy of the core book, supplement, one deck and a set of dice  

 Or  

    • Zombie World pack - a copy of the core book, both supplements, and a set of Kickstarter Exclusive Cards 

Magpie Games is a multi-ENnie Award nominated and winning game development and production company devoted to creating interesting, innovative, boundary-pushing, and most of all high-quality games across a wide variety of genres and styles. The majority of Magpie’s productions are tabletop roleplaying games, ranging from games designed to recreate disaster movies, to games designed to tell the stories of baby dragons on adventures, to gritty games about supernatural criminals and power brokers. Since its inception, Magpie Games has released many games, including Urban Shadows, Epyllion: A Dragon Epic, Masks: A New GenerationandBluebeard’s Bride. 

Petersen Games – Dream Date with Sandy #1 at the 2019 ENnie Awards 

AUCTION ENDS: Sunday, 21st July, 2019 at 1:15 PM EST 

Petersen Games – Dream Date with Sandy #2 at the 2019 ENnie Awards 

AUCTION ENDS: Sunday, 21st July, 2019 at 2:15 PM EST 

Petersen Games – Dream Date with Sandy #3 at the 2019 ENnie Awards 

AUCTION ENDS: Sunday, 21st July, 2019 at 3:15 PM EST 

NOTEThere are three dream dates being hosted by the Petersen Games team 

AWARDS 

  • Attend the ENnie Awards 2019 with the Petersen Games team   
  • Some Petersen Games swag! 

Petersen Games was founded to make games with top-grade components, amazing art, and great depth of gameplay. Their games include the immensely popular Cthulhu Wars, All Orcs Must Die! and Theomachy. In addition, Sandy Petersen’s Cthulhu Mythos for 5E is up for an ENnie this year! 

Game Designer,Sandy Petersenfirst conceived of the idea of doing a roleplaying game based on H. P. Lovecraft’s stories. That original idea, the Call of Cthulhu roleplaying game, is still in print today. Since that time, Sandy has worked on many tabletop products, including helping develop the original Arkham Horror board game. He also spent almost 20 years in the computer gaming industry, as a designer on the teams that produced Civilization, Doom, Quake, the Age of Empire series, and Halo Wars. He returned to the world of tabletop gaming with the famed Cthulhu Wars strategy game, and now he is Chief Creative Officer of his own company. 

EGG’S THOUGHTSI’m hoping the “Petersen Games swag” includes a copy of Sandy Petersen’s Cthulhu Mythos for 5E since it is up for an ENnie this year. Obviously, it’s not mentioned in the swag (that’s ambiguous), but if the game wins, having a copy gotten at the awards ceremony will be a special memento of gaming.  

Alligator Alley #1 – 2019 ENnie Dream Date! 

AUCTION ENDS: Sunday, 21st July, 2019 at 1:30 PM EST 

Alligator Alley #2 – 2019 ENnie Dream Date! 

AUCTION ENDS: Sunday, 21st July, 2019 at 2:30 PM EST 

NOTE: There are two dream dates being hosted by Alligator Alley Entertainment 

AWARDS 

  • Attend the ENnie Awards 2019 with the team at Alligator Alley Entertainment  
  • Some amazing swag from Alligator Alley Entertainment 

Alligator Alley Entertainment is the publisher of adventure games including Witch Hunter: the Invisible World,Esper Genesis, andDemonbane Chronicles 

EGG’S THOUGHTS: Alligator Alley is the company behind Esper Genesis (sci-fi D&D 5e), which I reviewed for Knights of the Dinner Table #262. When I see them at cons, they’re always ready to talk and share lots of good information about being a small publisher that is making it. Plus, freelancer tales and more. Well worth checking out.  

Executive Creative Director of Games at Andrews McMeel Universal, Daniel D. Fox. HONEST! Would I lie?!

Andrews McMeel Universal and Grim & Perilous Studios – 2019 ENnie Dream Date! 

AUCTION ENDS: Sunday, 21st July, 2019 at 2:00 PM EST 

Andrews McMeel Universal and Grim & Perilous Studios #2- 2019 ENnie Dream Date! 

AUCTION ENDS: Sunday, 21st July, 2019 at 3:00 PM EST 

NOTE: There are two dream dates for the Andrews McMeel Universal and Grim & Perilous Studios table 

AWARDS 

  • Attend the ENnie Awards 2019 with the team at Andrews McMeel Universal and Grim & Perilous Studios, the team behind the twice GoldENnie winner from 2018! 
  • Zweihänder(pdf and print) 
  • Main Gauche (pdf and print) 
  • Character Folio(pdf and print) 
  • GM screen (pdf and print) 
  • Monster Cards (pdf+print) 
  • Injury & Mishap Cards (pdf and print) 
  • One voucher of Zweihander Player’s Handbook(pdf and print) as it releases in December 
  • Drinks at the ENnies (must be over 21) 

Andrews McMeel Universal (AMU) is an American media corporation based in Kansas City, Missouri. It was founded in 1970 by Jim Andrews and John McMeel. AMU is passionate about discovering authors and creators who have a distinct point of view. They nurture humorous and inspirational voices that they believe have the potential to be both profound and popular. They respect the creator’s vision as the primary source of inspiration at every stage, offering an individualized, flexible approach to publishing success. 

Daniel D. Fox is the founder of Grim & Perilous Studios, an independent publisher of over 30 titles since its inception. Dan is an author and game designer, having won the gold ENnie for Best Game and Product of the Year at Gen Con 2018 for ZWEIHÄNDER Grim & Perilous RPG. His break-out success withZWEIHÄNDER was featured on Forbes.com, and recognized by Kickstarter as one of their Projects We Love. ZWEIHÄNDER is ranked one of the best-selling tabletop games of all time at DriveThruRPG, with over 90,000 copies sold worldwide. Daniel is the Executive Creative Director of Games at Andrews McMeel Universal. 

EGG’S THOUGHTS: First, the winning bid gets hundreds of dollars worth of great gaming!

Second, I interviewed Daniel D. Fox (Zweihänder) at Origins Game Fair and can say he’s a fun guy to hang out with. Creators and publishers, part of Daniel’s job at Andrews McMeel Universal is finding the next hit RPG and bringing it to AMU. AMU has lent muscle to ZWEIHÄNDER as they’re stocked at Barnes & Nobles next to D&D, Pathfinder, Starfinder, and Star Wars. I am *NOT* saying Daniel will take your pitch or product, but I am saying that AMU is going to be a growing player in the world of RPG and it’d be good to talk to their ECD of Games.  

Chaosium Inc. – 2019 ENnie Awards Dream Date 

AUCTION ENDS: Sunday, 21st July, 2019 at 4:00 PM EST 

AWARDS 

  • Attend the ENnie Awards 2019 with the Chaosium team  
  • Miskatonic University the Restricted Collection Boardgame 
  • Chaosium Clandestine Game case Poker Chip set (special item from Horror on the Orient Express Kickstarter) 
  • Chaosium “tuxedo”black t-shirt 
  • One of these three premium game sets: 
    • RuneQuest:Roleplaying in Glorantha slipcase Set + PDF 

 OR  

    • Call of Cthulhu slipcase set + PDF 

 OR  

    • Masks of Nyarlathotep slipcase set + PDF 

Chaosium was founded by visionary game designer Greg Stafford in 1975. For more than forty years, Chaosium has captivated gamers, readers and mythic adventurers worldwide. Its award-winning roleplaying games, boardgames and fiction have been acclaimed as some of the most engaging and innovative of all time. 

EGG’S THOUGHTS: Picking your swag will be a challenge as your choices include more than one product that is up for an ENnie this year. This is a good problem for the winner to have because they know they’re choosing between strength and strength. 

Dwarven Forge. – 2019 ENnie Awards Dream Date

AUCTION ENDS: Wednesday, 24th July, 2019 at 3:32 PM EST 

REWARDS 

  • Attend the ENnie Awards 2019 with the Dwarven Forge team
  • “A painted Starter Dungeon set! The set includes 19 pieces in pure Dwarvenite to start off (or top off) your dungeon. This set comes fully hand painted”

Dwarven Forge was founded in 1996 by artist Stefan Pokorny, a medieval fantasy devotee and an avid Dungeons and Dragons enthusiast. After many months of painstaking design, sculpting and painting, he introduced the world’s finest pre-painted miniature terrain in 1996. Since then, Dwarven Forge has released many new sets, each fully compatible with the others, and each a new step forward in terrain design, yet maintaining a dedication to fine craft and excellent durability. These sets are built to last, and many collectors are now sharing them with their children and grandchildren.”

Again, don’t forget to vote for the ENnie Awards here then see all of the eBay auctions hereAuctions end between Saturday, 20th July, 2019 at 1:45 PM EST and Wednesday, 24th July, 2019 at 3:32 PM EST.