Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press.

WOLF REVIEW: Blackwind Project 

Many moons ago, I covered the Kickstarter for the Blackwind Project (now Blackwind), an RPG they describe thusly:  

“Whether you are planning an action-packed adventure, a journey to exotic lands or a sordid tale of murder and intrigue, the Blackwind System will support you through every step of the process.” 

When the core rulebook came out, Elisa Mignemi, one of the authors, gave me a copy. I was talking with my RPG buddy, Wolf, about doing a one-shot session with our group and I sent him the Blackwind Core Rulebook to see if it would work. In response, Wolf wrote a review that I’m sharing here with his permission.  

 

WOLF’S REVIEW: 

Insofar as using this as a one-shot is concerned, its very foundation rules that out. The first session would be the group sitting around and creating the campaign by committee. Following the book’s rules, going into the first session we do not know who the Director will be, what campaign we’ll be playing, or even what genre we’ll be playing. Step one, once everyone has seated themselves at the gaming table, is to select a Secretary. The Secretary is not the Director (although the Secretary might end up being the Director). The Secretary is the person who will be organizing the creation of the campaign’s foundations. The Director is not selected until the end of the campaign foundations creation session. After selecting a Secretary (if no one volunteers to do this job, dice are tossed and the winner gets the honors) the group must then decide upon a Genre (and possibly Sub-Genre, though the group must also decide if that is something they want to have or not have), a Context, a Group, a Theme, Enemies, the Type of Plot, an Antagonist, and a Structure Type. Note that each and every one of these campaign aspects must be unanimously accepted by the group before proceeding to the next aspect; any hold-outs must be bribed or beaten into acquiescence (or else excommunicated from the group, which is given as a viable option in the book). 

Only after all of this has been set in stone (the first rule of Blackwind is that choices, once made and finalized, are irrevocable–unless the group unanimously agrees that changing something would improve the dramatic narrative) does the subject of who the Director will be get broached. Again, if no one volunteers, a die roll will forcibly volunteer someone. With that settled, the Director can get on with the business of having the group tell him what they want him to Direct them toward, and at what speed, and in what fashion. 

The Director gets to decide, at this point, what the overall Mission should be (and also possibly whether there is a Fake Mission) as well as the Thesis for the campaign (because what it a good role playing campaign without a solid morality lesson or social message baked into it, right?). Then he gets to “choose” between High- and Low-Concept Adventure plots (but not really choose, because the group actually chose that before by whether they selected a Genre or a Context first back while the Secretary was still organizing things) before going on to structure said Concept into a series of Sections, Episodes and Steps using a series of simple mathematical formulae: where N is the number of players, the SETUP (including a possible sub-climax, with or without a BOARD) should contain N Steps of which the ASCENT should contain N +/- [N / 3] Steps, the MIDDLE (including the main climax or a sub-climax, with or without a BOARD) should contain 0 to [N / 2] Steps, the FALL should contain N +/- [N / 3] Steps, and the RESOLUTION (including the main climax, if not used during the MIDDLE, or a secondary-climax, with or without a BOARD) should contain [N / 2] Steps plus any Steps saved from preceding sections. Then there can also be an AFTERMATH of 1 to N Steps. 

Once all of that in place, the Director submits his campaign Concept to the group for voting (the Director can receive up to 30 points from the players if they feel he’s created an “exceptionally well-developed” Concept!). 

And that would be the first session. I think you get the picture as to why this will never be suitable for use as a pick-up-and-play one-shot generator. 

Oh, and maybe you’ve noticed something missing from the above activities? Right. Character creation. Or, in the Blackwind lexicon “Casting.” 

As you can tell from the terminology within, Blackwind is someone’s attempt to gamify an improv acting class. There’s even a whole section about the use of props and costumes (and the bonus points players receive for the use of them) “similar to film prop or theatrical property.” 

But what about using it for an ongoing campaign? Well, it might work for certain types of groups. 

First, because the game is essentially run by committee and the Director lacks authority in most matters (and the fact that the Director doesn’t effectively even exist for the first session), it becomes incumbent upon each and every member of the group to be thoroughly familiar with the book and systems laid out therein.  

Second, and related, Blackwind relies upon proactive group participation in every step of the game as well as between-session preparation. While a small amount of points are awarded for what characters achieve in-game, as many or more points are awarded for what the players do out-of-game in order to enrich the experience. And while it is possible to gain a handful of points for creating maps or introducing physical props for the group’s use, Blackwind wants to encourage players to really go that extra mile. It assumes, for example, a group member composing, scoring, performing, recording, editing and arranging a complete OST for the adventure, for which said player would receive 3 points per track plus 4 points for having created an album from scratch (or possibly just a straight 7 points per track; the rules are a bit fuzzy for that).  

Incidentally, have you noticed we haven’t yet touch upon game mechanics? Depending upon the Role to which you are Cast, your character is assigned a die. Checks of any sort are made by rolling and attempting to get a low number (ideally below 6 for most things). If you are the Main Protagonist (Spades career) than you roll a d6 for anything related to your Role, thus nearly guaranteeing success. Less important party members get to roll a d8, d10, or d12, giving them less and less certainty of success. Anybody rolling for checks unrelated to their Role rolls a d20. 

If you succeed thrice in a row on any particular check, even across sessions, your character suddenly reveals they have that skill, and the character’s player must then retcon that skill into the character’s backstory in some fashion. You can have a maximum of eight skills at any time, though, so if you gain a new one you must also (if you have achieved that cap number) lose an old one.  

During play, each character gets three “actions” per round, but only one of those actions may require a die roll or have any mechanical weight. So, for example, a character may walk, show a facial expression, and hum; or sit, beckon a waiter, and make an order; or wake up, run a hand on their face, and mutter something. 

And the book points out that “[o]bject and environment descriptions are not counted within the three-action rule, as long as they do not lengthen the dialogue excessively.” Thus “He raises the sword to the sky, screaming, ‘Victory!'” is counted the same as “He raises his sword: it is an old, blood-drenched blade, with two golden dragons damasked over the hilt and a handle wrapped in worn red leather. He raises it to the sky, screaming, ‘Victory!’ while the wind ruffles his blonde hair and sends his red cloak fluttering in the wind.” are counted the same (though the latter might gain the player a bonus point for role playing). A direct example from the book. 

So, if we pull out the pages dealing with character creation and in-session game mechanics we end up with about 20 pages (including several full-page artworks and a number of other pages that are largely or mostly art with some text). The remaining 140 pages (excluding covers and TOC) are dedicated to the rules surrounding the creation of the campaign.  

Who is this book written for?  

They assume their audience has an interest in stage or film production and desire to know all the intricacies that go into the pre-production of shows and/or movies. Further, they assume their audience wants fairness and equality in all things, with an absolute flat power structure, and a guarantee of equitable outcome. Their audience wants rules that prevent anyone from telling them what they can do, but also rules to let them have a say in what everyone else can do. So… This book was written for actors both professional and amateur as well as gamers more interested in proactively shaping organic narratives than in responding to mechanically-imposed challenges. 

 

Blackwind – Core Rulebook 

Blackwind – Game Module – Space Blood: Arena 

Blackwind – Game Module – Space Blood: Rescue!

Blackwind – Game Module – The Treasure of Maracaibo

 

WOLF REVIEW: Blackwind Project 

Written by Wolf 

Edited by Egg Embry 

All opinions expressed here are strictly those of the individual authors. 

[UPDATED] 2019 ENnie Awards Dream Date Guide 

UPDATED 2019-07-22:

After most of the first round of auctions closed, two were re-listed for a second shot at them!

 

Alligator Alley #1 – 2019 ENnie Dream Date!

AUCTION ENDS: Sunday, 28th July, 2019 at 1:30 PM EST 

AWARDS 

  • Attend the ENnie Awards 2019 with the team at Alligator Alley Entertainment  
  • Some amazing swag from Alligator Alley Entertainment 

 

Petersen Games – Dream Date with Sandy #2 at the 2019 ENnie Awards

AUCTION ENDS: Sunday, 28th July, 2019 at 2:17 PM EST 

AWARDS 

  • Attend the ENnie Awards 2019 with the Petersen Games team   
  • Some Petersen Games swag! 

 

NOT A RE-LIST BUT ENDS THIS WEEK:

Dwarven Forge. – 2019 ENnie Awards Dream Date

AUCTION ENDS: Wednesday, 24th July, 2019 at 3:32 PM EST 

REWARDS 

  • Attend the ENnie Awards 2019 with the Dwarven Forge team
  • “A painted Starter Dungeon set! The set includes 19 pieces in pure Dwarvenite to start off (or top off) your dungeon. This set comes fully hand painted”

 

ORIGINAL ARTICLE:

Want to step up your RPG freelancing game? RPG publisher looking to shake up the industry? Are you a fan of award-winning RPGs? Going to the ENnie Awards at Gen Con 2019? Chaosium, Cubicle 7, Magpie Games, Pelgrane Press, Petersen Games, and more will be there and they want to hang out with you! The ENnie Awards (the Oscars of tabletop RPGs) are auctioning off seats with these publishers as well as swag. On eBay, they’re offering you the chance to get some one-on-one time with some of the best creators in the industry!  

Each year, I write an “ENnie Awards Dream Date Guide” to share these fantastic opportunities for fans, freelancers, and publishers. Curious what the prior options? Check them out here: 2017 and 2018. 

In 2017, I won a “date” with Cubicle 7 and could not have been happier with the experience then and since. We sat at a table right in front of the stage, they shared industry tales, introduced me to other creators, and hooked me up with Adventures in Middle-earth books and maps (print and PDF). The cherry on that night was when they won an award while I was there. I went from random fan to someone that C7 talks with every time I see them. The experience boosted me as an RPG fan, journalist, and creator, and I would recommend it to anyone that’s interested in RPGs whether a fan, a freelancer, or a publisher. To that end, let’s review these dates! 

Cubicle 7 and Egg (shorts) at the ENnie Awards 2017. [Egg is going for a record for re-using this image.]

But, before we do, here’s a few notes: 

The 2019 ENnie Awards are held August 2nd, 2019 at 8pm at Gen Con! Don’t forget to vote for the ENnie Awards here. [Auction] winners must have a valid Gen Con badge [not provided] to attend the ENnie Awards and [the winners are] responsible for any associated expenses with attending Gen Con in Indianapolis, IN. All proceeds from the Dream Date auction are used to fund the production of the ENnie Awards each year. Egg Embry is not a part of the ENnie Awards. He writes these dream date guides for fun.  

See all of the auctions here. 

Cubicle 7 – 2019 ENnie Dream Date! 

AUCTION ENDS: Saturday, 20th July, 2019 at 3:30 PM EST 

AWARDS 

  • Attend the ENnie Awards 2019 with the Cubicle 7 creative team 
  • A signed copy of Warhammer Fantasy Roleplay Core Rulebook - Up for two ENnies this year! 

Cubicle 7 is the creative team behind many ENnie nominated and winning products! These include 2019 nominated Warhammer Fantasy Roleplay Fourth Edition, The One Ring Roleplaying Game, Adventures in Middle-earth, Age of Sigmar Roleplaying Game, The Doctor Who Card Game, Doctor Who Roleplaying Game, and many, many more. 

EGG’S THOUGHTSI’ve met C7 on multiple occasions and they’re nice, nice, nice. You’ll have a good time, they’ll keep you entertained, and, if you’re interested in one of their properties (Lord of the Rings, Warhammer, Doctor Who), they will share more insight into their worlds than you can handle.  

But one of the hottest options for this night is the swag. If C7’s Warhammer Fantasy Roleplay Core Rulebook picks up either, or both, of the ENnies it’s up for, your signed copy will become something of a gaming artifact: The signed ENnie Awards Dream Date Warhammer Fantasy Roleplay Core Rulebookfrom the night it won ENnies.  

Pelgrane Press – 2019 ENnie Dream Date! 

AUCTION ENDS: Saturday, 20th July, 2019 at 1:45 PM EST 

AWARDS 

  • Attend the ENnie Awards 2019 with the Pelgrane Press team including CathrionaCat” Tobin, Ken Hite and Robin Laws 
  • Hideous Creatures t-shirt  
  • Hideous Creatures – Bestiary of the Cthulhu Mythos book  
  • A GM ribbon  
  • Pelgrane Press button 

Pelgrane Press Ltd is a British role-playing game publishing company behind many ENnieAward winning products! This year is no exception, as they are up for multiple 2019 ENnies! Pelgrane Press currently produces Fall of Delta Green, Trail of Cthulhu, Night’s Black Agents, 13th Age, the Diana Jones award-winning Hillfolk RPG, the Dying Earth Roleplaying Game, and other related products. 

EGG’S THOUGHTS: Hideous Creatures – Bestiary of the Cthulhu Mythos is up for an ENnie Award this year and is a part of the swag the winner of this auction gets. As I mentioned with C7’s swag above, if this book wins then your copy defaults to a piece of gaming history, the ENnie Awards Dream Date Hideous Creatures – Bestiary of the Cthulhu Mythos.

2019 JUDGES ENnie Awards Dream Date 

AUCTION ENDS: Sunday, 21st July, 2019 at 12:30 PM EST 

AWARDS 

  • Attend the ENnie Awards 2019 with 2019 ENnie Awards judges, Brian Nowak, Ben Adelman and Chris Gath  
  • The winner will also receive some amazing swag custom tailored to your gaming interests. Value of the prize pack will be at least $50 over that final auction bid!
    At end of the auction, winner will receive an email asking for your tastes in genre (Horror, Fantasy, Sci-Fi, board games, etc…) We will do our best to match it with a selection of items that have been submitted to the ENnies and award them to you the night of the awards 

EGG’S THOUGHTSIf you’re a gamer, this will probably be the best swag deal of the convention as they’ll provide you with a lot of games (the judges get plenty throughout the year).

If you’re a publisher, it might open doors to talk with the judges to learn more about judging criteria, which could lead to improved products through your studio.  

 

Magpie Games – ENnie Awards Dream Date 2019 

AUCTION ENDS: Sunday, 21st July, 2019 at 1:00 PM EST 

AWARDS 

  • Attend the ENnie Awards 2019 with Magpie Games team  
  • One of Magpie’s main product lines:  
    • Masks pack - a copy of the core book, supplement, one deck and a set of dice  

 Or  

    • Zombie World pack - a copy of the core book, both supplements, and a set of Kickstarter Exclusive Cards 

Magpie Games is a multi-ENnie Award nominated and winning game development and production company devoted to creating interesting, innovative, boundary-pushing, and most of all high-quality games across a wide variety of genres and styles. The majority of Magpie’s productions are tabletop roleplaying games, ranging from games designed to recreate disaster movies, to games designed to tell the stories of baby dragons on adventures, to gritty games about supernatural criminals and power brokers. Since its inception, Magpie Games has released many games, including Urban Shadows, Epyllion: A Dragon Epic, Masks: A New GenerationandBluebeard’s Bride. 

Petersen Games – Dream Date with Sandy #1 at the 2019 ENnie Awards 

AUCTION ENDS: Sunday, 21st July, 2019 at 1:15 PM EST 

Petersen Games – Dream Date with Sandy #2 at the 2019 ENnie Awards 

AUCTION ENDS: Sunday, 21st July, 2019 at 2:15 PM EST 

Petersen Games – Dream Date with Sandy #3 at the 2019 ENnie Awards 

AUCTION ENDS: Sunday, 21st July, 2019 at 3:15 PM EST 

NOTEThere are three dream dates being hosted by the Petersen Games team 

AWARDS 

  • Attend the ENnie Awards 2019 with the Petersen Games team   
  • Some Petersen Games swag! 

Petersen Games was founded to make games with top-grade components, amazing art, and great depth of gameplay. Their games include the immensely popular Cthulhu Wars, All Orcs Must Die! and Theomachy. In addition, Sandy Petersen’s Cthulhu Mythos for 5E is up for an ENnie this year! 

Game Designer,Sandy Petersenfirst conceived of the idea of doing a roleplaying game based on H. P. Lovecraft’s stories. That original idea, the Call of Cthulhu roleplaying game, is still in print today. Since that time, Sandy has worked on many tabletop products, including helping develop the original Arkham Horror board game. He also spent almost 20 years in the computer gaming industry, as a designer on the teams that produced Civilization, Doom, Quake, the Age of Empire series, and Halo Wars. He returned to the world of tabletop gaming with the famed Cthulhu Wars strategy game, and now he is Chief Creative Officer of his own company. 

EGG’S THOUGHTSI’m hoping the “Petersen Games swag” includes a copy of Sandy Petersen’s Cthulhu Mythos for 5E since it is up for an ENnie this year. Obviously, it’s not mentioned in the swag (that’s ambiguous), but if the game wins, having a copy gotten at the awards ceremony will be a special memento of gaming.  

Alligator Alley #1 – 2019 ENnie Dream Date! 

AUCTION ENDS: Sunday, 21st July, 2019 at 1:30 PM EST 

Alligator Alley #2 – 2019 ENnie Dream Date! 

AUCTION ENDS: Sunday, 21st July, 2019 at 2:30 PM EST 

NOTE: There are two dream dates being hosted by Alligator Alley Entertainment 

AWARDS 

  • Attend the ENnie Awards 2019 with the team at Alligator Alley Entertainment  
  • Some amazing swag from Alligator Alley Entertainment 

Alligator Alley Entertainment is the publisher of adventure games including Witch Hunter: the Invisible World,Esper Genesis, andDemonbane Chronicles 

EGG’S THOUGHTS: Alligator Alley is the company behind Esper Genesis (sci-fi D&D 5e), which I reviewed for Knights of the Dinner Table #262. When I see them at cons, they’re always ready to talk and share lots of good information about being a small publisher that is making it. Plus, freelancer tales and more. Well worth checking out.  

Executive Creative Director of Games at Andrews McMeel Universal, Daniel D. Fox. HONEST! Would I lie?!

Andrews McMeel Universal and Grim & Perilous Studios – 2019 ENnie Dream Date! 

AUCTION ENDS: Sunday, 21st July, 2019 at 2:00 PM EST 

Andrews McMeel Universal and Grim & Perilous Studios #2- 2019 ENnie Dream Date! 

AUCTION ENDS: Sunday, 21st July, 2019 at 3:00 PM EST 

NOTE: There are two dream dates for the Andrews McMeel Universal and Grim & Perilous Studios table 

AWARDS 

  • Attend the ENnie Awards 2019 with the team at Andrews McMeel Universal and Grim & Perilous Studios, the team behind the twice GoldENnie winner from 2018! 
  • Zweihänder(pdf and print) 
  • Main Gauche (pdf and print) 
  • Character Folio(pdf and print) 
  • GM screen (pdf and print) 
  • Monster Cards (pdf+print) 
  • Injury & Mishap Cards (pdf and print) 
  • One voucher of Zweihander Player’s Handbook(pdf and print) as it releases in December 
  • Drinks at the ENnies (must be over 21) 

Andrews McMeel Universal (AMU) is an American media corporation based in Kansas City, Missouri. It was founded in 1970 by Jim Andrews and John McMeel. AMU is passionate about discovering authors and creators who have a distinct point of view. They nurture humorous and inspirational voices that they believe have the potential to be both profound and popular. They respect the creator’s vision as the primary source of inspiration at every stage, offering an individualized, flexible approach to publishing success. 

Daniel D. Fox is the founder of Grim & Perilous Studios, an independent publisher of over 30 titles since its inception. Dan is an author and game designer, having won the gold ENnie for Best Game and Product of the Year at Gen Con 2018 for ZWEIHÄNDER Grim & Perilous RPG. His break-out success withZWEIHÄNDER was featured on Forbes.com, and recognized by Kickstarter as one of their Projects We Love. ZWEIHÄNDER is ranked one of the best-selling tabletop games of all time at DriveThruRPG, with over 90,000 copies sold worldwide. Daniel is the Executive Creative Director of Games at Andrews McMeel Universal. 

EGG’S THOUGHTS: First, the winning bid gets hundreds of dollars worth of great gaming!

Second, I interviewed Daniel D. Fox (Zweihänder) at Origins Game Fair and can say he’s a fun guy to hang out with. Creators and publishers, part of Daniel’s job at Andrews McMeel Universal is finding the next hit RPG and bringing it to AMU. AMU has lent muscle to ZWEIHÄNDER as they’re stocked at Barnes & Nobles next to D&D, Pathfinder, Starfinder, and Star Wars. I am *NOT* saying Daniel will take your pitch or product, but I am saying that AMU is going to be a growing player in the world of RPG and it’d be good to talk to their ECD of Games.  

Chaosium Inc. – 2019 ENnie Awards Dream Date 

AUCTION ENDS: Sunday, 21st July, 2019 at 4:00 PM EST 

AWARDS 

  • Attend the ENnie Awards 2019 with the Chaosium team  
  • Miskatonic University the Restricted Collection Boardgame 
  • Chaosium Clandestine Game case Poker Chip set (special item from Horror on the Orient Express Kickstarter) 
  • Chaosium “tuxedo”black t-shirt 
  • One of these three premium game sets: 
    • RuneQuest:Roleplaying in Glorantha slipcase Set + PDF 

 OR  

    • Call of Cthulhu slipcase set + PDF 

 OR  

    • Masks of Nyarlathotep slipcase set + PDF 

Chaosium was founded by visionary game designer Greg Stafford in 1975. For more than forty years, Chaosium has captivated gamers, readers and mythic adventurers worldwide. Its award-winning roleplaying games, boardgames and fiction have been acclaimed as some of the most engaging and innovative of all time. 

EGG’S THOUGHTS: Picking your swag will be a challenge as your choices include more than one product that is up for an ENnie this year. This is a good problem for the winner to have because they know they’re choosing between strength and strength. 

Dwarven Forge. – 2019 ENnie Awards Dream Date

AUCTION ENDS: Wednesday, 24th July, 2019 at 3:32 PM EST 

REWARDS 

  • Attend the ENnie Awards 2019 with the Dwarven Forge team
  • “A painted Starter Dungeon set! The set includes 19 pieces in pure Dwarvenite to start off (or top off) your dungeon. This set comes fully hand painted”

Dwarven Forge was founded in 1996 by artist Stefan Pokorny, a medieval fantasy devotee and an avid Dungeons and Dragons enthusiast. After many months of painstaking design, sculpting and painting, he introduced the world’s finest pre-painted miniature terrain in 1996. Since then, Dwarven Forge has released many new sets, each fully compatible with the others, and each a new step forward in terrain design, yet maintaining a dedication to fine craft and excellent durability. These sets are built to last, and many collectors are now sharing them with their children and grandchildren.”

Again, don’t forget to vote for the ENnie Awards here then see all of the eBay auctions hereAuctions end between Saturday, 20th July, 2019 at 1:45 PM EST and Wednesday, 24th July, 2019 at 3:32 PM EST.

Press Release: Star Trek Adventures Alpha Quadrant Sourcebook Launches on July 25th

Star Trek Adventures Alpha Quadrant Sourcebook Launches on July 25th
Star Trek Adventures Alpha Quadrant Sourcebook Launches on July 25th
Press Release, July 15, London, England
For Immediate Release
“In the end, it comes down to throwing one pitch after another, and seeing what happens. With each new consequence, the game begins to take shape.” – Benjamin Sisko
Modiphius Entertainment is excited to announce the release date for the Star Trek Adventures Alpha Quadrant Sourcebook.  It will be available from the Modiphius webstore in print & pdf on July 25th 2019, and in friendly local gaming stores in August.
The Alpha Quadrant Sourcebook contains everything you need to run and play games in the Alpha Quadrant whether you want to negotiate with a Ferengi starship, play as a Caitian or explore the Badlands and Demilitarized zones on the Federations border. Moving the timeline forwards from 2371 to when the Klingon’s withdraw from the Khitomer Accords in 2372 the sourcebook also encompasses the next stage in the Star Trek Adventures living campaign.
We are all explorers driven to know what’s over the horizon, what’s beyond our own shores. The Alpha Quadrant Sourcebook provides Gamemasters and Players with a wealth of information to aid in playing or running adventures set within the Alpha Quadrant of the Star Trek universe. This 128 page full colour hardback contains:
The Alpha Quadrant Sourcebook contains:
  • Eleven new alien species players can choose from during character generation, including Aurelians, Caitians, Edosians, and Ferengi.
  • A selection of alien starships from the Cardassian Union, the Ferengi Alliance, the Breen Confederacy, and the Tholian Assembly.
  • Guidance for the Gamemaster on running missions and continuing voyages in the Alpha Quadrant, along with a selection of plot components to help plan adventures and several new Non-Player Characters to enhance encounters.
  • Details on the Federation’s presence in the Alpha Quadrant up to 2372, and details on the homeworlds of Betazed, Denobula, Tellar Prime, and Trill.
  • Material about the people, history, and culture of Bajor and the Cardassian Union, including details on Cardassia Prime and other worlds.
  • Information about the Ferengi Alliance, the Tzenkethi Coalition, the Breen Confederacy, and the Tholian Assembly.
The Star Trek Adventures supplementary rulebooks and sourcebooks require the Star Trek Adventures core rulebook in order to play.
We hope you enjoy this annoucement, look out for more great Star Trek Adventures warping in later this year.
About Modiphius Entertainment
Modiphius Entertainment is a London, England-based entertainment publisher of tabletop games and related hobby merchandise. The company launched its first game, the Achtung! Cthulhu Roleplaying Game, in 2013, followed by the Mutant Chronicles RPG, DUST Adventures RPG based on Paolo Parente’s DUST universe, Infinity The Roleplaying Game based on the best-selling miniatures game, Conan, Adventures in Age Undreamed of, the official roleplaying game of Robert E Howard’s barbaric universe, Matt Leacock’s Thunderbirds, a cooperative board game based on the classic 60’s show and the official Kung Fu Panda Boardgame.
Modiphius Entertainment seeks to inspire with its tales of heroism, adventure and courage. Modiphius also works to combat global child trafficking through raising awareness of and funds for Vision Rescue. For more information, please visit modiphius.com.
TM & © 2019 CBS Studios Inc. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved.

Press Release: Justice Velocity Official Release

An Action Movie Inspired Tabletop Roleplaying Game

July 15th 2019 — Justice Velocity, the high octane action movie inspired tabletop RPG, is coming to a table near you. Following a successful Kickstarter campaign, Polyhedra Games are giving the game a full-fledged official release on August 15th. The game will be available in digital, softcover, and hardcover formats via DriveThruRPG.

Justice Velocity is the first official release by independent games company Polyhedra Games. It’s a game that invites players into the action movie universe–one full of fast cars, buff dudes, and explosions. It’s 2d6-based and is built for quick and easy play. It’s a game that’s light on rules and high on action!

You can view the promo video here and the Kickstarter campaign here.

 

 

 

PRESS RELEASE: DUNGEONS&LASERS AFFORDABLE AND MULTI-PURPOSE RPG TERRAIN IS COMING TO KICKSTARTER

On August 13th this year, Archon Studio will bring a brand new plastic terrain system to Kickstarter. The terrain system will be compatible with a large array of popular tabletop RPG games.

Currently, on the tabletop market, there are no RPG terrain systems, as a vast majority of those are designed for wargaming, „not pen and paper” gaming.

To create the perfect dungeon, RPG fans often had to draw them on a piece of paper, handcraft it by themselves or even buy 3d printed elements from 3rd parties.

Archon Studio provides an easy to use, hard-plastic walls and floors, which can be assembled without a drop of glue and allow players to quickly and efficiently create their fantasy environments.

Dungeons&Lasers is designed with two major design themes in mind: fantasy dungeons and sci-fi modern environments.

As a bonus, each set will feature unique animal companions. These are miniatures stylized for either fantasy sets or sci-fi areas featuring cats, dogs, weasels and more.

The system is created with popular RPG games in mind, this is scale is 28/32mm compatible and floors are featuring a visible grid of 25mm/1 inch squares.

Thanks to proper dimensions, Dungeons&Lasers can be used with Dungeons&Dragons, Starfinder, Pathfinder and many more tabletop games.

“We have previously created plastic terrain for wargamers. Among them, there are many fans who have asked us about something for RPG games. So we have designed our first dungeon since our childhood – says Michal Hartlinski, Project manager from Archon Studio.

“The aim of the game is to make it multi-purpose – there are also sci-fi fans out there, who have an especially hard time getting terrain for their games. This is where Dungeons&Lasers come into play”.

The campaign starts on August 13th on the Kickstarter platform.

The Kickstarter edition will feature plenty of bonuses, available only during the campaign – to get notified on launch subscribe on dungeonsandlasers.com.

Archon Studio is an EU based company, with 7 Kickstarters campaigns already funded, registered, 1 and it’s located in Pila, Poland.

Press Release: Modiphius launches V5 Organised Play Program & new V5 books announced

Modiphius launches V5 Organised Play Program & new V5 books announced
OFFICIAL V5 ORGANISED PLAY!
Modiphius is now signing up Storytellers for the official Vampire the Masquerade 5th Edition Organised Play campaign. Following the launch at Gencon last year V5 has been growing incredibly fast worldwide and we’d love you to be part of the exciting chronicles we’ve got planned.
Organised Play for V5 is going to be a global event and we’ll be co-ordinating with our partners everywhere to bring you a series of fantastic free Chronicles tailor made for use at conventions, store events and in your own groups. We also want you to have your say in how it evolves too. So if you would like to get Chronicles in advances of release, help introduce the game to new players, grow the community and a chance to provide your feedback please sign up here: https://www.modiphius.com/organised-play.html
PLAYTESTING YOUR THING?
If you’d to be involved in on-going development of new V5 content please sign up for our playtest team for V5 and include in the comments that you’re interested in V5. We’d expect you to have a regular group playing V5 so we can give you certain content to try out as needed and give us feedback.
NEW RELEASES!
​The Fall of London is in development right now. This will be the first official Chronicle for Vampire: The Masquerade 5th Edition and it’s being produced by Modiphius Entertainment.
“London is burning. As the Second Inquisition put the city’s Kindred to the torch, your characters wake from torpor. The sensible thing would be to flee now, but before you can leave the capital, you have one last job to do…”
This campaign is perfect to bring your Vampire players up to speed on the plot developments in Vampire: The Masquerade 5th Edition or as as a gateway for new players.
Lead Development of this project is in the capable hands of none other than Steffie De Vaan! Her team of writers includes a mix of industry veterans and rising stars, including a few actual Londoners for good measure!
Coming on its heels is the Vampire: The Masquerade 5th Edition Players Guide. An essential guide containing additional information on Clans, Disciplines, new tools plus some excellent playing advice and alternative ways to play. And finally, an overview of all 13 Kindred clans in one place! Find out everything you needed to know to play your best V5 game yet.
Last but not least, we’re working on the Vampire the Masquerade 5th Edition Starter Set which is aimed at your friends who want to get started as Storytellers. It’s the perfect choice for those wanting to dip their fingers in to the Masquerade without purchasing the core book. The Starter Set box will contain an abridged rulebook, a starter chronicle that will teach you to run and play the game as you go, dice, pre-generated characters: everything you need to get your first V5 Chronicle on the way!
We’ll be updating you via this V5 mailing list over the coming months and you can expect
these to hit retail shelves by February 2020, however the Fall of London Chronicle and Vampire Player’s Guide will be available in advance PDF by Christmas.
About Modiphius Entertainment
Modiphius Entertainment is a London, England-based entertainment publisher of tabletop games and related hobby merchandise. The company launched its first game, the Achtung! Cthulhu Roleplaying Game, in 2013, followed by the Mutant Chronicles RPG, DUST Adventures RPG based on Paolo Parente’s DUST universe, Infinity The Roleplaying Game based on the best-selling miniatures game, Conan, Adventures in Age Undreamed of, the official roleplaying game of Robert E Howard’s barbaric universe, Matt Leacock’s Thunderbirds, a cooperative board game based on the classic 60’s show and the official Kung Fu Panda Boardgame.
Modiphius Entertainment seeks to inspire with its tales of heroism, adventure and courage. Modiphius also works to combat global child trafficking through raising awareness of and funds for Vision Rescue. For more information, please visit modiphius.com.
TM & © 2019 CBS Studios Inc. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved.

Kim Frandsen: The Bard of Keeping It Classy

My former editor on the Open Gaming Network, fellow journalist on d20 Radio, and RPG pal, Kim Frandsen, did a book for the DMsGuildKeeping it Classy: The Barbarian, that flew off the digital shelf. We did an interview about it if you’re interested. Now he’s back with Keeping It Classy: The Bard so I caught up with him to talk about his newest book.  

EGG EMBRY (EGG)Kim, we talked before about your prior project, Keeping it Classy: The Barbarian, just a few months ago. You’re back with the next in your Dungeons & Dragons 5e series, Keeping It Classy: The BardCan you pitch me the book 

KIM FRANDSEN (KIM): Well, the answer really is simple. If you like bards, but you find that the colleges of Lore and Valor are a bit too limited, then this book is for you. Like with the Barbarian, the tradition of the Bard comes from rich folklore and stories that go back centuries, and some of the experience of those traditions is lost. I wanted to expand on that, and take inspiration from those. You want to play something like the Pied Piper of Hamelin? There’s a college for you. You want to play Alan-a-Dale from Robin Hood, there’s a college for you. You want to be Cacofonix (the Bard from Asterix) – yep, there’s a college for you. 

 

EGG: Why bards?  

KIMI always found bards to get the short end of the stick, and a bit of a bad reputation. Sure, some of them will seduce anything with a pulse (and a lot of things without one), but it really is playing into the stereotype. They’re a face and support style character – they don’t have the flamboyance of a raging Barbarian or a fireball-throwing Wizard, but they have a very distinct “feel” when you play them as something other than a seduction-machine. It’s not the most popular class in the world either. Apart from myself, I only actually know a single person who’s played a bard – or at least only one who’s ever told me. 

EGG: Of your new Bard Colleges, what are the top 3? 

KIMI wouldn’t say there’s a Top 3 as such, but the 3 that stand out to me are the College of Life – as it enables you to play a more effective healer than you would normally as a bard. It takes the idea of the “old wise village dweller” to the logical conclusion. Then there’s the College of Death – it allows you to create a type of assassin. When I was writing that one, I kept getting Milady de Winter from the Three Musketeers popping into my head – seductive, persuasive and undeniably deadly. Finally, there’s the College of the Silver Voice – my version of the Pied Piper of Hamelin. You want to convince someone to do something: That college is your best bet. 😊 

 

EGGAny new monsters? Or a new race to play 

KIMNo – Not unless you count the college of discord. The tunes that thing can turn out ARE monstrous. 

There is a new race for this book as well, just like I expect there will be for the other books. 🙂 The windsingers in this book were inspired in part by actual birds (from a walk I had in my local forest, where it sounded like the birds were having a conversation [well, argument really]), and the avariel elves (if you don’t know them – look them up. Winged elves) – and also by the fact that there only seems to be one flying race. So I combined the idea of this ability to fly and the love of music into a race – one well suited for the bard class. 🙂 

EGG: Are all of these your words or is anyone helping you on this one?  

KIMThese are all my own. I had a single archetype in the Barbarian book by Rodney Sloan, but this time around all of it is mine. And it is all new. 😊 

 

EGG: What “new” memes did you create for this one?  

KIMThere were a few.

 

EGG: So, dropped it on July 5th, the day after America’s Independence Day, did ya? How’d the holiday impact your roll out?  

KIMYes I did. And in hindsight, I probably shouldn’t have. Noted down as a lesson learned. Since I don’t live in the US, I completely forgot about it. To me it was a normal Friday, but it seems like a lot of the US had the day off. Whether it’s due to the Bard being less popular than the Barbarian or not, I don’t know, but the response has been a lot slower in coming. 

 

EGG: Keeping it Classy: The Barbarian did some great numbers. How has it performed?  

KIMIt has hit GOLD on the DMsGuild – and it did so in about a month. I couldn’t be happier with that. 😊 

EGG: Are you planning to keep every 5e class classy?  

KIMShort answer: Yep. 😊 Long answer: Yes, but each book does take time to write. Now I have ideas for all of them, but I don’t accept just anything into them. Each book takes about a month to research and write (and rewrite) and another month for editing, layout and cover to come together. So next up is cleric, and I’m 90% or so through the brainstorm for it. For those curious, next up is Cleric. (I like to keep things alphabetical. 😛 ) 

 

EGG: Where can fans find out more about you and your books?  

KIMWell, I do a blog on the d20 Radio network every Friday. That admittedly is mostly Pathfinder, at least currently, but lately I’ve been working on locations and encounters based off Magic cards, and they can be used for any system. People looking to find my books can find them on DriveThruRPG and DMsGuild. 

 

Egg Embry is a participant in the OneBookShelf Affiliate Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to DriveThruRPG.

Press Release: Modiphius launches Red Planet’s worth of releases for the John Carter of Mars role-playing game.

Modiphius launches Red Planet’s worth of releases for the John Carter of Mars role-playing game.
Modiphius Entertainment are delighted to launch a Red Planet’s worth of new releases for the John Carter of Mars role-playing game including print and PDF versions of the Player’s Guide, The Heroes of Helium Miniatures set, Character & Token and Landscape and Location Card Decks!
All are available in print and PDF as part of the John Carter of Mars Collection on Modiphius.net and in PDF only on DriveThruRPG.com.
“My attention was quickly riveted by a large red star close to the distant horizon. As I gazed upon it I felt a spell of overpowering fascination—it was Mars, the god of war, and for me, the fighting man, it had always held the power of irresistible enchantment. As I gazed at it on that far-gone night it seemed to call across the unthinkable void, to lure me to it.”
The John Carter of Mars: Player’s Guide transports you to the Red Planet of Barsoom, an arid, dying land of ancient civilizations and fearsome creatures. Begin your adventures of romance and heroism using a pulp-action inspired variant of the 2d20 System. Take on the role of heroes as you travel, battle, and romance your way across the wondrous and dangerous world of Barsoom. Play as John Carter, Princess Dejah Thoris, the fearsome Thark warrior Tars Tarkas – or create your own heroes from an exciting variety of options.
  • Create a wide variety of characters such as a Dashing Red Martian Duelist, a Brilliant First Born Scientist, a Savage Beastmaster, a Courageous Airship Officer, even Earthborn characters, so players can follow in the bounding footsteps of John Carter himself!
  • Includes all the core rules you need to play, including Momentum, Luck and test resolution.
  • Includes a chapter containing all of the combat and action rules you need for daring, heroic fights on the world of Barsoom!
This Heroes of Helium miniatures set features Llana of Gathol, Kantos Kan, Tara of Helium, Thuvia of Ptarth, Carthoris and Tados Mors.
 6 x 32mm scale multi-part unassembled high quality resin miniatures with scenic bases.
In the John Carter of Mars: Character and Token Card Deck, see the famed heroes and strange creatures that inhabit the dying world. 52 character and creature art cards, 3 narrator character reference cards, all with card backs for Threat, Momentum and Luck are sure to make your John Carter of Mars campaigns come to life!
Full colour US poker size cards
  • 52 character and creature art cards
  • 3 narrator reference cards for NPC characters
  • Card backs which feature symbols to represent Threat, Momentum and Luck
In the Landscape and Location Card Deck, explore the beautiful, terrifying and wondrous landscapes of the Red Plant with these 52 landscape art cards. With amazing vistas of the plant on the front and evocative, descriptive text on the back, you’ll truly transport your players to Barsoom when you use these to enhance your John Carter of Mars campaigns.
  • 52 full colour tarot size cards
  • Card fronts feature beautiful artwork of Barsoom’s landscapes
  • Card backs feature descriptive text to inspire you games.
We hope you enjoy these latest John Carter of Mars releases and look out for more great John Carter Products coming soon!

Press Release: Metahumans Rising RPG Redux

When Super-science, Metahumans, and magic come together the possibilities are limitless. Metahumans Rising allows you to create a rich comic inspired world uniquely your own. Design virtually any hero you can imagine. Play as individual heroes or create your own world-class super team, the Open Action System is designed for fast, creative play that rewards characters for their backgrounds, talents, and creativity.

Build a shared super setting with guided collaborative world building and team origin, or jump into the action with the world of Metahumans Rising.

Create heroes with customizable arrays and flexible powers based on keywords, or pick from over 25 sample powers from absorption to water control, with hard light constructs and invulnerability in between.

Never feel limited to just what’s on the sheet as heroes push themselves beyond their limits with Willpower, a measure of one’s determination that grows as misfortunes mount and heroes struggle with their own motivations.

Easy to use rules for background characters and disasters allows GMs to create threats on the fly, from radioactive mutant gerbils to a tidal wave large enough to wipe out a country.

Find out about villainous organizations like Chimera, a genetic cult seeking to force start the next stage in human evolution, and the Bureau of Metahuman Affairs, a secretive arm of the US government tracking Metahuman activity worldwide.

Burning the Midnight Oil, an introductory adventure, gives you everything you need to get started, including: a story to help define a campaign city, a cadre of super villains known as the Brood and a sample starting super team, the Steel Aces.

* Note: Radioactive gerbils sold separately.

###

TESSERA GUILD NOTE: Read my interview with David Silva of House Dok Productions about Metahumans Rising here.

Press Release: L’gat’s Tome of Amazing Creatures Volume 3 on Kickstarter!

01-July, 2019 – Power Up Gamer (PUG) is proud to announce the launching of its third Kickstarter for the next volume of its series of monster manuals, L’Gat’s Tome of Amazing Creatures series. Continuing from volume one and two, the new product will include 26 new, flavourful creatures for the fifth edition of Dungeons & Dragons, this time focusing on the fantastical hostile and hellish denizens of L’Gat’s Prime Material Plane. The book will also carry the company ethos of supplying gamers with ways of making their games more accessible to a wider variety of people, especially those with sensory impairments and learning disabilities. This is done by suggesting language and methods that evoke the senses as well as outright descriptions of the beasts and their habitats.

As part of the marketing effort to raise awareness for the company and its Kickstarter, we are offering to outlets a PDF copy of our second release: L’Gat’s Tome of Amazing Creatures Volume 2 for the purposes of review, as well as the opportunity to interview the team to discuss the Kickstarter and the company mission statement of increasing the accessibility of role playing games for those with special needs.

Power Up Gamer started in 2015 as a single YouTube channel for the company chairman, Jarin DND the Disabled DM, as a place for him to talk about his experience as a disabled roleplayer. This quickly grew to become a Facebook group where others shared their experiences as well. All facets of Power Up Gamer hold two clear goals:

  • To provide a place for disabled players to feel safe in discussing how their disabilities affect their gaming in Tabletop Roleplaying Games
  • To strive to bring awareness of disability issues to the larger RPG community.

In November 2017, the Kickstarter for volume one of L’Gat’s Tome of Amazing Creatures launched and was successfully funded. In August, 2018, the Kickstarter for volume two was successfully funded. The Kickstarter for volume three of L’gat’s Tome of Amazing Creatures is now live and will run until 12 P.M. EST on August 1st, 2019. Our initial funding Goal is $1,200 USD to cover the cost of artwork with stretch goals that offer backers of $25 USD or more the chance for a Custom Monster T-shirt featuring the Sky Kraken and an adventure module wrote specifically in the Setting of L’gat using the monsters from all 3 volumes. In addition, we also have a special pledge tier of $150 USD that offers a limited Edition Hardcover Signed Collector’s Volume which contains everything from all three Volumes of L’gat’s Tome of Amazing Creatures rolled into one convenient Package. However, be forewarned, this tier is limited to the first 10 Pledges of the required funding.

We look forward to seeing you there to enjoy the imaginative horrors contained within the third volume of L’gat’s Tome of Amazing Creatures.

Modern 5e Tabletop Roleplaying Game “The Spy Game” goes live; Contributors Include Eric Campbell

Modern 5e Tabletop Roleplaying Game “The Spy Game” goes live; Contributors Include Eric Campbell 

LONDON, ENGLAND – July 2nd 2019: Black Cats Gaming’s modern 5E roleplaying game, The Spy Game, goes live on Kickstarter. 

The Spy Game is standalone 5E adaptation, independently developed by Sam Webb (Head of RPG Development at Modiphius Entertainment), that invites you into the world of the agencies, to take your place as a world-class spy. Together with your crew of specialists, infiltrators, con-artists, and hackers, you fight an array of shadowy villains and high-tech megalomaniacs. 

The Spy Game is being published under the Open Gaming License, for a modern take on the world’s most famous roleplaying game. You can choose from a range of brand new character classes and new takes on old favorites, as well as choosing from a range of incredible gadgets, tools and equipment to allow you to complete your missions. Any play style, from true-to-life thriller experiences to high octane action movies, is possible in this standalone roleplaying game. 

 

The game is the first tabletop roleplaying game by Black Cats Gaming, the independent publisher founded by Sam Webb and James Barry in 2018. They plan to use Kickstarter “as it was originally intended,” with a core hardback rulebook on offer as its first reward, with adventure material and accessories, such as a game master’s screen and dice, to be unlocked. 

The writing team includes well known writers and streamers, including some from Geek and Sundry and established games studio Modiphius Entertainment; Eric Campbell, Rob Wieland, Charlie Smith, Oz Mills and Virginia Page.[Text Wrapping Break][Text Wrapping Break]Eric Campbell (Shield of Tomorrow, Callisto 6, Your Best Game Ever!) is offering his game mastering talent to the “Running the Game” section, as well as an original spy adventure as a stretch goal. 

Rob Wieland (Geek & Sundry, Star Wars Saga Edition, Firefly RPG) will also lend his voice to the game, guiding game masters with his incredible knowledge of the spy genre. 

Sam has previously produced several award winning tabletop RPG titles for Modiphius Entertainment in recent years, including Star Trek AdventuresConan the BarbarianAchtung! Cthulhu, and John Carter of Mars, and is currently developing the Dune and Fallout roleplaying games for the company. James helped produce Dropzone Commander for Hawk Wargames, as well as Fallout: Wasteland Warfare, Kung Fu Panda, and Star Trek Adventures for Modiphius Entertainment. 

Speaking about the game, Sam Webb said, “I’ve always enjoyed modern roleplaying games, I loved playing Spycraft, and see this game as a spiritual successor to games like that and d20 Modern. 5E is such a flexible, refined set of rules, and The Spy Game should feel familiar but be a great toolkit for any kind of spy story you want to play.” 

To back the game now, head over to Kickstarter now 

For more information you can go to www.blackcatsgaming.com 

Press Release: Fallout RPG now available in PDF!

Hello Egg,
Today we’re delighted to announce that the Fallout: Wasteland Warfare RPG Expansion book is now available to buy as a standalone PDF.
The Fallout: Wasteland Warfare RPG Expansion is available in PDF on Modiphius.net as part of our Fallout: Wasteland Warfare collection and also on DriveThruRPG.com.
You can also pre-order either standard or Special Editionprint versions of the book and still receive the PDF straight away, with both print versions expected to ship in early August.
Meanwhile, here are the details on this exciting RPG expansion.
If you are interested in a review copy of the Fallout: Wasteland Warfare RPG Expansion bookplease contact panny@modiphius.com.
TABLETOP ROLEPLAYING IN THE WASTELAND!
Designed for 1 Gamemaster and up to 6 players, aged 14 and up.
The Fallout: Wasteland Warfare roleplaying game builds on the narrative wargame​ experience of the tabletop miniatures game and will include new rules for character creation and creating adventures in the wasteland.
Delve into abandoned Vaults, ruined cities, strange facilities, and antiquated military bases. Encounter Super Mutants, Raiders, Survivors, Vault Dwellers, the Brotherhood of Steel, the Institute and the Enclave, and many more! Will you roam wide and far, or build up and protect your settlement? For those who want to create your own unique characters or use the faction based Archetype cards to start your own hero and see them grow from adventure to adventure.
Includes:
  • Complete rules for tabletop roleplaying in the wasteland, based on the popular Fallout: Wasteland Warfare miniatures game.
  • Full rules for character creation, archetypes and original player ideas alongside existing characters from the Fallout
  • Packed with lots of full colour photographic scenes of the Fallout: Wasteland Warfare range to inspire your adventures!
  • Interact with familiar characters and creatures drawn from the world of
  • Background on the locations and factions that players can encounter.
  • 3 free adventures in a linked campaign or for use as one-shot missions to support GM’s
  • Guidance for players to build their settlement as a base of operations
  • Advice and tools to help GM’s create and run exciting new adventures in the Fallout
Every copy of the Fallout: Wasteland Warfare Roleplaying Game Expansion will come with a set of free downloadable files which will be updated as they are released:
  • Copy of the rulebook
  • Character cards from Fallout: Wasteland Warfare
  • Weapon cards from Fallout: Wasteland Warfare
  • Character Archetype cards
  • Character Playmat.
Can be played as a standalone product using free downloadable cards and a set of the Fallout Wasteland Warfare Dice sold separately.
A complete stand-alone boxed set will be available for Christmas including cards,
dice, and rulebook for those who prefer everything in one package!
We hope you enjoy this latest Fallout: Wasteland Warfare book and look out for more great Fallout: Wasteland Warfare, minis, dice, accessories and boxed sets coming soon!
Best wishes,
Modiphius Entertainment
GAMES • SHOP • FORUM • CONTACT • ABOUT

Press Release: For Immediate Release Limitless Adventures to launch a DM-less adventure path

(Chenoa, Illinois – June 26, 2019) On July 1st, 2019 Limitless Adventures will launch a Kickstarter campaign for their new 5th Edition adventure path, The Blood Queen’s Defiance (BQD). The three-adventure arc is distinctive because it requires no dungeon master. The adventure features unique mechanics that allow for high replay value to ensure that it will be a different experience each time.

“This DM-less adventure is meant to reduce gamemaster burnout, as well as provide those groups that don’t have a dungeon master a way to still get together and roll dice with their friends. Everyday we hear from DMs on social media who wish they had a chance to play their favorite characters, but that they are the only member of their game group who will run a campaign” said Andrew Hand, co-founder of Limitless Adventures.

The Blood Queen’s Defiance will be Limitless Adventures’ tenth Kickstarter and it will run from July 1st until July 31st . BQD will be available as a print and play PDF or a premium box set. Both domestic and international shipping will be available.

Limitless Adventures was founded in 2016 by Andrew Hand and Michael Johnson. Limitless Adventures offers high-quality 5th Edition gaming products. They specialize in DM-friendly products that minimize your prep time so you can spend more time at the table playing and less time writing.

“With our new DM-less product, Limitless Adventures helps you battle the ultimate RPG boss fight… the schedule” says Michael Johnson, Limitless Adventures co-founder.

Additional information about The Blood Queen’s Defiance and its DM-less mechanics can be obtained by e-mailing Andrew Hand directly at andy.hand@limitless-adventures.com.

Limitless Adventures

Website: limitless-adventures.com

Facebook: facebook.com/Limitless2016

Twitter: twitter.com/Limitless5e

E-Mail: support@limitless-adventures.com

PRESS RELEASE: FATEFORGE CORE BOOKS

FATEFORGE CORE BOOKS

Fateforge Core Rulebook: Adventurers

400 pages, Hardcover, Full color

Adventurers is the core book, including thorough rules on character creation, the basic game system, an overview of the world, and an extensive catalog of equipment, all with plenty of exclusive content: feats, a background creation process, class archetypes, and even a new class named the Scholar.

Fateforge Spellbook: Grimoire

320 pages, Hardcover, Full color

Grimoire details spellcasting and magic in general, as well as corruption and madness. It goes over geomagic, a notion particular to Fateforge that refers to localized magical phenomena. This book also provides insight into the Awakening, a phenomenon through which an individual becomes able to use magic. Finally, Grimoire comprises a compendium of over 360 spells, including more than 50 new ones, as well as original options and variants.

ADVENTURERS AND GRIMOIRE

Added together, these two core books clock in at 700 pages filled with original options and additions exclusive to Fateforge’s epic universe. Here are the key elements:

  • Eana’s Universe. Find out about the civilizations and species of the world of Eana. Information is provided in particular about the Free City, Eana’s largest metropolis and the starting point of many adventures. You will also learn about Eana’s pantheon of entropic and harmonic deities.
  • Background Creation System. This process goes through half a dozen steps, complete with examples. In addition, ten premade backgrounds are available, to be used as such or as inspiration for your own backgrounds.
  • New Archetypes and a New Class. Each of the twelve base classes has been fitted with new archetypes. Discover the legendary Bladebonded, the unsettling Urban Shadow, or the unstoppable monks of the Way of Pain. An entirely original thirteenth class is also introduced: the Scholar.
  • Modular system. Fateforge’s modular system is based on one of the most popular aspects of the Shadows of Esteren system. Do you want your game to be representative of the canons of heroic fantasy? Use the rules labeled “Action” to make the characters all the more powerful and successful. Do you want to play a dark-fantasy, survival-oriented game? “Dark” and “Gritty” options have been designed for you and will give characters a hard time.
  • New Rules, New Feats. Many optional rules will let you add new aspects and intricacies to your campaign, such as the Wounds system, rules on sparing an opponent, a new “Incite” combat action, etc. Adventurers also includes 43 entirely new feats for your characters.
  • Geomagic, presented in Grimoire, is one of the unique ways magic functions in Eana. Geomagic occurs when magical currents are particularly weak or strong in a region, leading to supernatural phenomena in the area. The abilities of spellcasting adventurers may be hindered or boosted, become more chaotic, or simply have stronger repercussions. Sixteen geomagics are detailed, plus a game aid to help you create your own.
  • The Awakening is an event through which an individual becomes able to use magic, and Grimoire goes more in depth into this life-changing epiphany. Dedicated game aids and rules are provided for a better understanding of this peculiarity of Fateforge, so that you can make it part of your game in a way that corresponds to the premise and atmosphere of your campaign.
  • Madness and horror are associated with the effects of corruption, which is the expression of Canker’s mentally and physically deleterious influence. Canker is an omnipresent, undying entity of divine proportions whose corruption extends to the very substance of many enchantment, illusion, necromancy, and transmutation spells, making these spells risky to cast at best. However, some adventurers choose to willingly expose themselves to corruption, whether to gain insight into Canker or to draw power from the boons it provides… which are never without drawbacks.

Press Release: Journey Guide: Horror, Kickstarter Campaign will launch on June 30th

Dream Realm Storytellers

Journey Guide: Horror, Kickstarter Campaign will launch on June 30th

Date 20.06.2019

Dream Realm Storytellers will launch a new Kickstarter project at the end of this month, Journey Guide: Horror . It is a card deck which helps creators by providing a story creation system which can work for any horror fiction.

The deck contains 90 high-quality, colored cards with visuals, the price would be $35 for each deck.

What is next?

We have no thought of stopping! As a relatively crowded and passionate studio, we are working on two more projects. Moreover, we are planning to use our Journey Guide system with other themes after successfully founded and deliver our products.

 

Products

Svilland

Svilland is our first Kickstarter campaign which successfully founded. It is a DnD5e campaign setting which reflects the fantastic and harsh Norse mythology. It is going to be fulfilled at the end of this month.

 

About Dream Realm Storytellers

Dream Realm Storytellers has begun its journey as Science Fiction and Fantasy Society in Ankara, Turkey. Last two years, we are transformed into a development studio for RPG content with Svilland and our mission is made of three pillars: Following our passion by developing RPG content, gathering and guiding others around us and help them follow their passion in development, and increasing the awareness and interest in RPG as both a sub-culture and a business sector in Turkey.

Contact us

via our website: http://dreamrealmstorytellers.com/

E-mail: dreamrealmstorytellers@gmail.com

Twitter: @DR_Storytellers

Press Release: We Die Here

The small town of Heart sits amid mountains and ancient pine forests. It remains a lumber town to this day, even if ecological laws stifle the mill to near bankruptcy – the local mines already went belly up. A small landing strip ferries rich people to the nearby Pine View Hotel, or to the Clearbrook sanatorium to recuperate in the fresh mountain air.

An alien entity hailing from beyond the stars crashed in this place, which would later be Hearth, long before the first humans walked the land. It still remains, slipping into dreams as it dies – and its dreams reshape Hearth into its nightmarish home. Now, this eldritch being requires six sacrifices to enter the Dreamland – and remain there forever.

We Die Here is the upcoming indie game from Steffie de Vaan, freelance author and developer for gamelines such as Vampire the Masquerade Twentieth Anniversary Edition and Fifth Edition, Changeling the Lost Second Edition, and the upcoming Legendlore RPG. It releases this Friday, through the combined Patreon of Steffie and Elizabeth Chaipraditkul at https://www.patreon.com/lizandsteffie, if you pledge $5 or more. 

We Die Here is a toolbox game, exploring the claustrophobia of living in a small, isolated town. The game comes with a free mini-scenario set in the fictional town of Hearth, and We Die Here helps gaming groups to come up with their own sleepy, creepy places. The game draws wider inspiration from Twin Peaks, Stephen King’s It, and Netflix’ Dark, where the town is as much a character in the story as its inhabitants. 

 

Every character, including the town and its inhabitants, is governed by a Need, a Want, and a Secret. A Need is something they have and cannot bear to lose, a Want is something they do not currently possess but would give anything to, and a Secret is something dark and best kept hidden. Only the Town has an extra trait, named You Cannot Leave Because – this is the way by which it traps its inhabitants. The game uses these traits, and the resulting social and psychological conflicts, to resolve in-game actions.

In a twist on most horror games, We Die Here does not support traditional combat – characters can’t defeat monsters by simply hitting them. Instead, they need to be resourceful and clever, and know when to cut their losses and run. The game’s easy D6-based mechanics have a high lethality to further support the sensation of being trapped. The town won’t let them leave, the monster is coming – and they might die here. 

We Die Here goes out to Patrons supporting $5 or more on https://www.patreon.com/lizandsteffie this Friday. 

GMing for Tips

Giga-Bites Tabletop Gaming Café, an award-winning (2018 Power Retail Award – Outstanding Organized Play Program and 2019 GAMA Power Retail Award – Outstanding Marketing) tabletop gaming store in Marietta, Georgia (a suburb of Atlanta) posted a job opening “for a part time position of Dungeon/Game Master to run one shot RPGs weekly.” I shared this on Facebook and Kenny Mahan responded with: “I used to pull 80-100 in tips each game I ran at my local store.” Making a hundred a game was worth a conversation.  

[NOTES:

  • The Giga-Bites Café job is not presented as a tipped position.
  • Kenny Mahan did not work for Giga-Bites Café when he was GMing for tips.]

EGG EMBRY (EGG)Thanks for answering my questions about your time as a tipped GM. Let’s lead with the basics, where and when.  

KENNY MAHAN (KM): Albuquerque, New MexicoFriday and Saturday evenings for most of 2018. 

 

EGGWhat games did you run? 

KM: Primarily Dungeons and Dragons 5E, but I also ran a short campaign of East Texas University.  

[WRITER’S NOTE: East Texas University is a Savage Worlds setting. “East Texas University promises prestigious leadership, connected alumnae, the fantastic Southern climate of Pinebox, Texas…and annoying roommates, professors that try to kill you (literally), and things that go bump in the night. Enroll at your own risk.”] 

 

EGG: How many players normally joined in 

KM: On average I had about 6 players. The ETU game normally had four. At times I ran for 8 players with D&D. 

 

EGG: How long was the typical game? 

KM: Most games were a single day for the adventure. Most of the D&D games were Adventurers League. I would run linked adventures to help encourage the same players to come back to my table each week, and I also ran two of the hard backs from Wizards of the Coast – Curse of Strahd and WaterdeepDragonheist. The ETU game I ran started as a one-shot using an adventure I wrote and use as my hook for ETU. The campaign then moved to the Degrees of Horror plot-point campaign in the main books. 

Stock art coins by Rick Hershey (Fat Goblin Games).

EGG: How did you pitch tips to the players? Were there any in-game rewards?  

KM: The tips for running wasn’t pitched by me. The game store asks players at the store to tip their game masters. They host RPG nights and use volunteer GMs. The tips collected are collected by the store and are given back to GMs as store credit.  I can’t testify for all the other running games, but I never gave anything extra to my players ingame. The expectation for the tips was that I would run the best game that I could. 

 

EGGIn your experience, what led to the best tips?  

KM: The times I was tipped the best were when I had regular players week to week. As the sessions progressed, I made better tips. I also prepared for each week. I didn’t simply show up and run, I put in the work that all DMs wanting to run a strong game do. I read the mods, created maps, brought miniatures, used terrain when I could, and ran the best game that I could each week.  

EGGWhat brought it to an end?  

KM: I stopped running each week due to a couple factors. First, the store had no real organization in place to sign-in GMs or players during their regular play nights. The scheduled events were first come first served for everyone which meant it could be hard for a GM to get a table if they weren’t super early. This also caused issues for the players as each week they wouldn’t know if their GM would be there (unless they had contact information for them) and didn’t know which tables would be full. This also led to players not always knowing what level of character to bring since most of these games part Wizards of the Coasts Adventurers League, which has strict guidelines about character level and such for their modules.  This became a headache and hassle that really started to impact my enjoyment of running.  

Secondly, my schedule got very busy with work commitments and I had to cancel quite a few sessions. So, I would call the store and let them know I wasn’t showing up, but I didn’t have full contact info for all of my players so they would show up expecting me to run and I wouldn’t be there. This was a very unfair situation to put them in and after needing to miss a few sessions I stepped away until things could calm down.  

 

EGGIf someone approached you asking for advice on making this a worthwhile part-time job, what would you give them? 

KM: If you are running games on a regular basis as a volunteer for a store you need to understand you are also now a representative of the store even if you aren’t tipped or paid for running. This means you are very much a doorman for these hobbies and it’s your responsibility to do your best to make sure your players feel welcome and have a good experience. If this is a paid position set up by the store, this all becomes a professional responsibility as well, treat it as such and you’ll be rewarded. 

EGGAre you working on anything gaming-related?  

KM:  I am currently adding to and modifying some articles I wrote for Ed Greenwood’s company to be put up on DMsGuild and working on getting a blog back up and going. 

 

EGGThank you for sharing your experiences! Is there a good place for fans to check out your work? 

KMDMsGuild has the two things I have out there (Familiars Found and Favor for Gond: A piece of Lantan found), and I was published in the Savage Worlds Explorer 4. I think the things I did for Greenwood are no longer up to buy, but I’d have to check. 

 

 

 

Publisher’s Choice -Equipment: Coins credited to “Publisher’s Choice Quality Stock Art © Rick Hershey / Fat Goblin Games

Press Release: Nerdburger Games Convention Season and More!

Hello NerdBurgerlings!
Here’s a quick rundown of what’s going on in NerdBurgerLand.

CAPERS Noir

CAPERS Noir is done and in the wild. You can check it out HERE. 68 pages of cops, criminals, mystery, and monster, for just $9.99.

The Convention Season

I’ll be at GenCon with Team NerdBurger and we’ll be running a ton of my games. Most events are full up, but you’ll be able to play CAPERS and Die Laughing at Games on Demand for large chunks of the convention. I’ve kept my evenings open for dinner and schmoozing. If you’re going to be at the convention, keep an eye on my Twitter for an update on where I am and feel free to swing by and hang out.

I’ll be at Cleveland Geekster in Cleveland, TN on Saturday, September 21. If you’re local, swing on by!

I’ll be hitting up Conapalooza with a friend on October 11-13. We’ll have a booth in the dealer hall and and we’ll both be running some of my games in the RPG area. Evenings are reserved for hanging out.

[NOTE: Egg will attend Conapalooza with Craig.]

And I’ll be at MultiverseCon in Atlanta on October 18-20. I’ll be manning a booth in the dealer hall with CAPERS graphic designer Owen. And maybe doing some other stuff. Specifics TBD.

Wanna Playtest?

I’ll be looking for playtesters for CAPERS Offworld (early 20th century retro-future sci-fi cops and rubbers with super-powers) a bit later this year. The best place to get involved with that is to get on the NerdBurger Games Discord.

CAPERS on Roll20

CAPERS is available for Roll20!
Rules. Setting. GM info. Cards. Maps. Tokens. It’s all there.

That’ll do it for now. Thanks for supporting NerdBurger Games.

Press Release: The Spy Game

Modern 5e Tabletop Roleplaying Game “The Spy Game” Coming to Kickstarter in July, Contributors to include Eric Campbell 

LONDON, ENGLAND – June 11th 2019: Tabletop roleplaying is about to go covert, as Black Cats Gaming announces a modern 5E roleplaying game, The Spy Game, coming to Kickstarter on July 2, with a preview quickstart PDF available now from DriveThruRPG.com  – See https://bit.ly/2KzAoZJ  

The Spy Game is billed as an action & espionage tabletop RPG, independently developed by Sam Webb (Head of RPG Development at Modiphius Entertainment), that invites you into the world of the Agencies, to take your place as a world-class spy. Together with your crew of specialists, infiltrators, con-artists, and hackers, you fight an array of shadowy villains and high-tech megalomaniacs. 

The Spy Game is being published under the Open Gaming License, and is powered by 5E for a modern slant on the world’s most famous roleplaying game. You can choose from a range of brand new character classes and new takes on old favorites, as well as choosing from a range of incredible gadgets, tools and equipment to allow you to complete your missions. Any play style, from true-to-life thriller experiences to high octane action movies, is possible in this standalone roleplaying game. 

Eric Campbell (Shield of Tomorrow, Callisto 6, Your Best Game Ever!) is confirmed as a guest writer on the book, offering his game mastering talent to the “Running the Game” section, as well as an original spy adventure as a stretch goal. 

Rob Wieland (Geek & Sundry, Star Wars Saga Edition, Firefly RPG) will also lend his voice to the game, guiding game masters with his incredible knowledge of the spy genre. 

The game is the first tabletop roleplaying game by Black Cats Gaming, the independent publisher founded by Sam Webb and James Barry in 2018. Sam has previously produced several award winning tabletop RPG titles for Modiphius Entertainment in recent years, including Star Trek AdventuresConan the BarbarianAchtung! Cthulhu, and John Carter of Mars, and is currently developing the Dune and Fallout roleplaying games for the company. James helped produce Dropzone Commander for Hawk Wargames, as well as Fallout: Wasteland Warfare, Kung Fu Panda, and Star Trek Adventures for Modiphius Entertainment. 

Speaking about the game, Sam Webb said, “I’ve always enjoyed modern roleplaying games, I loved playing Spycraft, and see this game as a spiritual successor to games like that and d20 Modern. 5E is such a flexible, refined set of rules, and The Spy Game should feel familiar but be a great toolkit for any kind of spy story you want to play.” 

For more information you can go to www.blackcatsgaming.com, @followblackcats on Twitter, /BlackCatsGaming on Facebook, and find Sam on twitch.tv/RPGWebby and @RPGWebby on Twitter. 

 

Press Release: Longshot Productions Adds New Artists and Marketing Manager to Bureau 13: Stalking the Night Fantastic Team

Longshot Productions Adds New Artists and Marketing Manager to B13 Team

Oak Park Michigan: 06.13.2019: Tri Tac Legacy (TTL)

Longshot Productions, designer of the Bureau 13: Stalking the Night Fantastic Savage Worlds Edition, is pleased to announce new additions to the growing team of creators.

Rick Hershey – Additional Art

Rick Hershey is an illustrator, graphic designer, writer, and tabletop game publisher. He has worked in the gaming industry for over 15 years providing work as a freelancer for a multitude of clients including Wizards of the CoastDreamworks EntertainmentPinnacle EntertainmentFantasy Flight GamesMonte Cook Games, and many more. Mr. Hershey currently owns and operates Fat Goblin Games and is well known for his former art studio, Empty Room Studios, which provided quality art and design services for film, comics, and game industries.

Karl Keesler – Layout and Design

Karl Keesler is an award-winning Art Director that started in the gaming industry back in 2002 with United Playtest. He was the “Layout Guy” on Gaming Frontiers, a d20 magazine. From there he partnered up with the guys at Dog House Rules and took his passion for graphic design and gaming and turned it into a Gold ENnie in 2004 for Best Electronic Product for their flagship book, Sidewinder: Recoiled. He continued to work on numerous page layouts and logo designs for Dog House Rules’ Frontier TownsThe Fort Griffin EchoBuckshotsSix Guns and Quick Quests; garnering multiple ENnie nominations. Recently he has started freelancing with character sheet design work for Fabled Environments’ Savage Worlds setting, Olympus Inc.

Over the years, Karl has taken his love of graphic design, pop culture, and Savage Worlds to newer heights with running his unique conventions games.

William Sobel – Marketing Manager

Will Sobel has experience in every channel of the industry starting with running a local game store in 2014. Since then he has worked in a mass retail store, was a distribution buyer at Southern Hobby Supply, and worked in marketing at Upper Deck. Now, Will wears many operations hats at Green Ronin Publishing including sales and licensing. He also does design and writing for several companies including Green Ronin and Gallant Knight Games, as well as writing and editing board game rulebooks for Druid City GamesRenegade Game Studios, and others

For more information and interview requests regarding Bureau 13: Stalking the Night Fantastic Savage Worlds edition specifically, contact press@longshot-productions.net.

Please use #savagingthenightfantastic for tracking of all posts, reviews, and comments.

Press Release: Slew of exciting new miniature releases for Achtung! Cthulhu RPG & miniature wargame

Slew of exciting new miniature releases for Achtung! Cthulhu RPG & miniature wargame

Modiphius Entertainment are delighted to announce the release of two brand new Unleashed miniatures for the Achtung! Cthulhu RPG and Achtung! Cthulhu Skirmish games, Singh Unleashed and Ariane Unleashed, two spectacular new hero sculpts as reinforcements for your forces fighting the Secret War. 

Singh Unleashed and Ariane Unleashed are part of the Achtung! Cthulhu and Achtung! Cthulhu Skirmish collections and join other recent releases like the Black Sun CommandersPathfinder DemonhuntersLiebowitz and McMasters and Natalya Unleashed miniatures!

Singh Unleashed!

Larceny led Singh to possess the eye, desperation led to it opening. Throwing himself into ever more dangerous situations, Singh has further tapped into the power of the mysterious pendant he “found” in the jungle. Wherever he goes now, trailing fingers of the dark mist surround him, pulsating and grasping for anyone nearby. This isolates him from his fellow soldiers, but hides him from the enemy, making him hard to target on the battlefield. 

When he reaches enemy lines, the true power of the amulet is revealed, as it fully opens, and Singh moves faster than can be followed. Appearing as though he’s in multiple places at once, Singh’s blade reaps a bloody harvest from German soldiers who barely even register that their doom has arrived.

Ariane Unleashed!

Ariane has been at the sharp end of the conflict for too long and has seen too many friends and allies fall. Her grip on the Demon that accompanies her was always tenuous, but now it has near broken. As a result, the creature can fully manifest charging into battle looking for prey.

Ariane will be found following in its wake, firing volleys from her twin Lugers, often cutting down the Demon’s intended victims before it reaches them. This small mercy is better than the alternative.

All these miniatures are available here now from Modiphius Entertainment.

 

Monday Kickstarters – Touch of Class, Vigilante City 2, and World of Revilo

It’s Monday and several of my friends put out RPG Kickstarters today. I thought a quick roundup of some of the good that’s available for your gaming table was appropriate.

A Touch More Class: 9 New 5th Edition Classes by EN Publishing

END DATE: Fri, July 19 2019 6:00 PM EDT.

“Beast-tamers, gunfighters, tinkerers, savants, and more! These new classes expand your 5th Edition game in exciting new ways! Nine new player classes in A TOUCH MORE CLASS, a 100-page full color book! A TOUCH MORE CLASS: This new book contains the bloodweaver, fatebender, gemini, geomancer, gunfighter, lodestar, monster tamer, savant, and tinkerer.”

NOTE: I freelance for EN World (a subsidiary of EN Publishing).

PREVIEWS/SAMPLES: [5E] A Touch More Class Exclusive Preview: The Geomancer and [5E] A Touch More Class Exclusive Preview: The Savant

 

SURVIVE THIS!! Vigilante City RPG 2 Book Quickstarter by Bloat Games

END DATE: Tue, July 2 2019 8:00 PM EDT.

“Punch the criminals of Vigilante City in the teeth one adventure at a time! From the creators of SURVIVE THIS!! Dark Places & Demogorgons comes SURVIVE THIS!! Vigilante City, a gritty, street-level, superhero game set in the near future. Vigilante City is heavily inspired by Batman: The Animated Series. Along with the X-menSpider-man and TMNT cartoons of the 1990s. Vigilante City utilizes the familiar ruleset of the world’s most popular fantasy RPG, mixing the old-school with modern mechanics for the best possible gaming experience. With its modular system design, you can easily play the exact style of super’s game you want!

SURVIVE THIS!! Vigilante City Book 3:  Superhero Team up! Comes with the inclusion of many new classes, goes through the steps of team building while greatly adding to the equipment and vehicles.  It shows how to build new superhero headquarters and stock it full of the valuable tech and tools every team needs to be successful.  There will be new combat rules to include Team Moves and so much more!

SURVIVE THIS!! Vigilante City Book 4:  Into The Sewers takes you underground to maze of tunnels that travel underthe Metropolitan of Victory City, into the world of subcultures, gangs, Mutants & Anthropomorphs.  Into The Sewers will feel like a new setting and greatly expands upon the already robust Mutant and Anthropomorph classes and powers.”

NOTE: I have a bit of writing coming from Bloat Games (but not for this project).

PREVIEW/SAMPLE: SURVIVE THIS!! Vigilante City – FREE SNEAK PREVIEW

 

World of Revilo Campaign Setting & Bestiary for 5E DND by Creature Curation

END DATE: Fri, July 19 2019 9:00 PM EDT.

Revilo is a campaign setting for 5E DND that includes new player races, new sub-classes, new monsters, new magic items and more! In the past 30 years humans, elves, and dwarves have crashed onto the coast of Revilo, discovering a land the other side of the world had never seen. One human has built an army and hired the vile, marauding Greyskrulls to aid him on his conquests. Will the rest of Revilo be able to form an alliance before this army conquers them? The hardcover World of Revilo Campaign Setting book contains over 100 pages of setting, playable races, backgrounds, sub-classes, and story arcs unique to ReviloThe hardcover Revilo Bestiary book contains over 100 pages of monsters unique to Revilo!” 

NOTE: I interviewed Brian Colin about his prior Kickstarter on the Open Gaming Network.

PREVIEW/SAMPLE: CHECK OUT PARTS OF REVILO THROUGH NORSE FOUNDRY!

 

NOT A KICKSTARTER!

 

M.T. Black from EN World (among others) is a part of the Saltmarsh Encounters on the DMsGuild.

“Bring your campaign to life with this companion supplement for Ghosts of Saltmarsh! Saltmarsh Encounters presents 60 short encounters for the town, coast, and sea. Over 150 variations are included, making the encounters highly replayable and allowing you to customise them to fit YOUR game. The supplement is great for Ghosts of Saltmarsh or any coastal or high seas campaign!

This is a DMs Guild Adepts product. The DMs Guild Adept Program was started and is managed by Wizards of the Coast. It brings together talented creators to produce quality content for the DMs Guild.”

Press Release: Five times Ennie award-winning RPG launches Things from the Flood core book

Five times Ennie award-winning RPG launchesThings from the Flood core book.
Welcome back to the world of Tales From the Loop – things are different now.
Simon Stålenhag’s paintings of Swedish retro futuristic suburbia, populated by fantastic machines and strange creatures, have won global acclaim. The award-winning Tales from the Loop tabletop roleplaying game was released in 2017 and let you experience this amazing world first hand. Now you can return to the Loop in this stand-alone sequel game that continues the story into the 1990s. But remember – this time you can die.
Somewhere out there beyond the cordons, beyond the fields and marshes, abandoned machines roamed like stray dogs. They wandered about impatiently, restless in the new wind sweeping through the country. They smelled something in the air, something unfamiliar.
Perhaps, if we had listened closely, we would also have heard it. We may have heard the sound rising from the forgotten and sealed caverns in the depths: the muffled pounding from something trying to get out.
Key features of the beautifully illustrated hardcover book:
  • Create unique player characters – including skills, iconic items, and relationships – in mere minutes.
  • Dive deeper into the secrets of the Loop and experience the two game settings updated to the 1990s – the Mälaren Islands in Sweden and Boulder City, Nevada in the USA.
  • New rules for scars and death – the stakes are higher and the risks greater.
  • Investigate mysteries and overcome trouble using fast and effective rules, based on the award-winning Year Zero game engine.
  • Play the four complete scenarios included, tied together in the campaign named Prophets of Pandora.
Also available are the Things from the Flood GM Screen, Things from the Flood Dice Set and Tales from the Loop redesigned dice set.
Things from the Flood GM Screen
A top quality, deluxe GM Screen for the Things from the Flood roleplaying game. The screen is in landscape format, with Simon Stålenhag’s awesome art on the outside and useful tables on the inside.
Things from the Flood Dice Set
A set of 10 awesome-looking engraved custom dice, designed specifically for the Tales from the Loop and Things from the Flood RPGs. These 16 mm special dice are designed to support the game mechanics but can be used as normal six-sided dice as well..
Tales from the Loop new design
A set of 10 awesome-looking engraved custom dice, designed specifically for the Tales from the Loop and Things from the Flood RPGs. These 16 mm special dice are designed to support the game mechanics but can be used as normal six-sided dice as well.
About Modiphius Entertainment
Modiphius Entertainment is a London, England-based entertainment publisher of tabletop games and related hobby merchandise. The company launched its first game, the Achtung! Cthulhu Roleplaying Game, in 2013, followed by the Mutant Chronicles RPG, DUST Adventures RPG based on Paolo Parente’s DUST universe, Infinity The Roleplaying Game based on the best-selling miniatures game, Conan, Adventures in Age Undreamed of, the official roleplaying game of Robert E Howard’s barbaric universe, Matt Leacock’s Thunderbirds, a cooperative board game based on the classic 60’s show and the official Kung Fu Panda Boardgame.
Modiphius Entertainment seeks to inspire with its tales of heroism, adventure and courage. Modiphius also works to combat global child trafficking through raising awareness of and funds for Vision Rescue. For more information, please visit www.modiphius.com.

Press Release: NEW D&D5E and Pathfinder Books! Richard A. Knaak’s Rex Draconis RPG – NEW and Available NOW for YOU on DrivethruRPG!

I am very excited to announce that REX DRACONIS RPG, a project that I had a large part in creating and Kickstarting (alongside Micah Watt of Pyromaniac Press), is now LIVE over on DrivethruRPG!

In this first release batch are three main books, and each has versions for both D&D 5E and Pathfinder (1e).

Be sure to check out any of the linked cover images below by clicking on them.

If you want a great sample, we offer NPCs, Monsters and Magic Items of Rex Draconis for free to give you a taste of the epic adventure that awaits!

LIMITED TIME DISCOUTNED PRICE: In order to celebrate the launch of these products, the flagstone adventure module Rising Tides is currently dropped to under $10 for the first two weeks – so get in now!

D&D 5th Edition (Click cover images to navigate through)

            

Pathfinder (Click cover images to navigate through)

    

Thanks folks, and be sure to spread the word… Rex Draconis needs it heroes!

Press Release: Rex Draconis new release announcement – FREE D&D 5E Book: NPCs, Monsters and Magic Items

FREE D&D 5E BOOK
NPCs, Monsters, and Magic Items of Rex Draconis
Book release announcement
Click Me to Download

Introducing the first official Rex Draconis RPG book… And it’s FREE!

Click Here to download yours today!NPCs, Monsters, and Magic Items of Rex Draconis is a free supplement to help introduce players and GMs alike to the Rex Draconis setting for D&D 5th Edition.

There is beautiful custom art featured throughout, and linked bookmarks to help you easily navigate between the entries within a moment at the gaming table.

This book is just the appetizer for the following three core books that are ready to unleash their epicness onto the RPG world later this week:

Rising Tides – War of Tides adventure 1
Player’s Companion

Amble’s Guide to Avondale
That’s all from us for now, but we will notify everyone once these three core books are released in a few days.

Press Release: The Roleplayer’s Guide to Heists

The Roleplayer’s Guide To Heists is a system agnostic collection of around 25 heists ranging from your standard bank jobs, to space-based sci-fi capers, to fantasy smash-jobs into a wizard’s mind-realm. Kickstarter Launch June 15th!

The Roleplayer’s Guide to Heists

If you like stealing stuff (in games) and getting away with it (again, in the game), this book will have everything you could want!

Heists are some of the most fun you can have during an RPG session – the indepth planning, the nail biting execution, the thrilling escape and the glorious payoff! What’s not to love?

But heists can be hard to write and even harder to pull off properly. They take almost as much work as the real thing to plan, and that can bring your campaign to a grinding halt. Lucky for you, The San Jenaro Co-Op is here to help.

The Roleplayer’s Guide To Heists is a system agnostic collection of around 25 heists ranging from your standard bank jobs, to space-based sci-fi capers, to fantasy smash-jobs into a wizard’s mind-realm. If you like stealing stuff (in games) and getting away with it (again, in the game), this book will have everything you could want!

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Each heist comes complete with a detailed map of the joint for you to properly case; oodles of scene hooks, enemies and traps, ideas for the getaway and of course the loot itself. As if that wasn’t enough, you can also look forward to essays on the finer points of thieving, heists and their narrative function.

The Roleplayer’s Guide to Heists will launch on Kickstarter on June 15th (here’s the public preview Kickstarter page) and will have different tiers for pledging available to suit most tastes, and with some very interesting rewards, like for example including your name as one of the people involved in the heist’s details (as a mobster, a special model of safe, the designer of a magical ward or anything else that takes your fancy. ) or bringing your own heist to life with the help of our talented crew.

This project will have a beautiful physical hardcover book as the final product, and also a digital PDF version, and the estimated delivery date is July 2020.

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We put together a small 3 heist taster of what you can expect from the project that you can download for free right here! It contains The Shuttle Game – a thrilling modern day mission to steal a space shuttle, A Wizard Did It – a fantasy heist set inside a dimensional-shifting Wizard’s Tower, and Lights, Camera, Action! – A retro robbery set during a film premiere in the golden age of Hollywood!

The San Jenaro Co-Op is a 100% creator owned and profit shared group of people with different skills, interested in publishing tabletop role-playing games, focusing on people first, equitable money distribution, creator ownership and making kick ass games.

RPG Freelancing Corner with Andrew J Lucas

Recently, EN World shared James M. Wards’ article, “The Making and Breaking of Deities & Demigods”, discussing the behind-the-scenes dispute surrounding the famous first printing of Deities & Demigods for D&D 1e. I’ve never owned a first printing, so when I shared that fact on my Facebook all of my friends commented that they did and, more so, they bought theirs in 1981 from dear ol’ Gar himself when he was going door-to-door selling D&D like it was Encyclopedia Britannic but with a free demo gaming session. [WRITER’S NOTE 2019-05-30: Completely fictionalized made-up untruth. Save for the part where every gamer but me has a 1st printing of Deities & DemigodsI’m not bitter at all about that fact. At all. To be continued below.]

Among the folks I spoke with was Andrew J Lucas, which led to talk about what he’s freelancing on that was worth doing a write up about 

EGG EMBRY (EGG): Hey, Andrew. What are you working on at the moment? 🙂 

ANDREW J LUCAS (AJL)At the moment, I’m finishing off two adventures, one for TALOC: MAYAN and one for Endless Realms. Then some fiction. Always got something on the go. 🙂 

 

EGG: Excellent! It’s good to see that publishers know the value of your work. Is the fiction for specific projects? 

AJL: Yeah, it’s a dinosaur anthology coming out next year, and I have an Endless Realms story that needs finishing. Kirsty was disappointed in how the Endless Realms: Tome of Spirits performed on Kickstarter. I think next on tap is the Brimtide location I wrote. THAT will be fun. 

Oh right, Rebel Minis is relaunching the Dark Hold Goblins line that I’m in charge of. We’re starting with a short adventure then a large compilation book with all 4 books in it.  

EGG: In-charge? Wow! That’s AWESOME! Congratulations!  

AJL: Mike and I have been so busy it feels like Dark Hold has been neglected but looking back we are actually still producing steadily. 

 

EGGI’m glad it’s been steady progress. That’s better than mine (fits and starts). 

AJL: Yeah, but any motion forward is good. For Dark Hold, we are planning to have two version for the compilation book. One SWADE [Savage Worlds] and one 5E [D&D]. 

 

EGG: Wow! SW and D&DThat’s ambitious and a good call. With that wide a net, it will find its home. 😀 

AJL: That was our plan. Cut our teeth on a user-friendly system (SW) then move to where the money is. 🙂  

But we will continue with SW with the new system.  

EGGThat’s a good call! I have one one-sheet adventure published for SW. I appreciate my editors for fixing up my lack of understanding on the new system. 

Let’s jump over to how the Endless Realms: Tome of Spirits Kickstarter went. When I spoke with her last, Kirsty Garbe of Lunar Games had greater hopes for ToS. I hate that the Kickstarter did not reach the levels it should have because the books look great. 

AJL: The Tome of Spirits is great. But I think many people might have thought it was too focused. We’ve talked and I think we need some adventures and locations out there. 

 

EGG: You may be right about Endless Realms. Adventures and locations will help, it’ll move copies of Spirits and the core rulebook as the gamers become aware of the system/world. I know it’ll find its audience. 🙂 

AJL: It will be a big step forward for us. Brimtide is filled with locations and plot hooks and 4 full adventures, so I think that will help. 

 

EGG: When you say full adventures, how long is each (are they one-shots or campaigns)? Do they interconnect? 

AJL: In Brimtide, each adventure is about 10 pages, with enough encounters to last 2-3 game sessions. 

EGG: With Brimtidethat’s a good length. 4 adventures, so a 40ish page book? That should be easy to fund and get out there. Any idea around the timeframe you’re thinking on? 

AJL: Without the adventures the main text is 34K+. That has no NPC stat blocks yet. 

 

EGG: 34k without blocks, that’s a nice project! I think it’s a good call. 😀 

AJL: All locations, NPCs, history and such. The map is beautiful. I expect the entire book will be closer to 90 pages. 

 

EGG: Ok, 90 pages is good! Who did the map? Is it a world map or more focused? 

AJL: There will be lots of maps. A provincial map of the area, which can be used for the adventures which feature some of the locations on it: A full city map with, I think, 30 fleshed out locations, and 5 building maps including a tavern, a lighthouse and maybe a ship (as a stretch goal). 

EGG: A lighthouse? I want to see that! It all sounds good! I’m eager to see this come out! 😀 Any idea on the date? 

AJL: I think we talked about a Kickstarter launch in August. 

KIRSTY GARBE: I doubt we can launch the Brimtide adventure in August simply because Kickstarter could pull the project since I would have yet to fulfill the physical rewards for the Tome of Spirits Kickstarter. 

 

EGG: Very cool! I wish Lunar Games and you luck! I will be happy to cover it. 😀 

AJL: Oh, I’m writing a spirit adventure too. Dilema at DedburnI’m considering making it a dual plane adventure where you flip into the spirit realm and the DM flips the book. 

 

EGG: That sounds cool. Is D@D for Endless Realms or another system? 

AJLEndless Realms. 

 

EGG: Thanks for all you’ve shared. 😀 

AJLYou’re welcome. None of that is secret. 🙂 

EGG: Thanks, again. For fans interested in learning more about your work, where can they find out more about you? 

AJL: Mostly on Facebook. I use Twitter rarely, mostly because I’m too busy. I’ve been freelancing since the late 80’s but never really got around to making a Blogspot or website.  My writing shows up all over the place, usually because I’m attracted to a neat project and my day job is secure enough that I can play around in plenty of sandboxes.  Wait until you see the two adventures I wrote for Carbon 2185, I really brought a Bladerunner vibe to the adventures that I think will get all the fans jazzed. 

This year I’m especially excited as you can tell with my contributions to Endless Realms, but I also have comics coming with Cornerstone Studios and each year I have short fiction appearing in two or three anthologies.   

[WRITER’S NOTE: One of my roleplaying group received their Carbon 2185 playtest copy, so I’m looking forward to playing that!]

 

EGG: Interested in trying out Endless Realms? They have products at DriveThruRPG (here) or you can join the Endless Realms: Tome of Spirits Kickstarter Pledge Manager (for late pledges). 

 

[WRITER’S NOTE 2019-06-05: Out of the clear blue, Andrew J Lucas sent me a 1st printing of Deities & Demigods for D&D 1e. That was totally unexpected and an amazing gift! I’m still stunned that this book that was my 1e Holy Grail arrived in the mail. Gaming and gamers make me happy! Thank you, Andrew J Lucas!]