DISTINGUISHED PROFESSIONAL TO LEAD COMPANY’S ROLEPLAYING GAME LINE-UP!
SAN DIEGO, CA. – October 5, 2020 – Renegade Game Studios is thrilled to announce Elisa Teague has joined the company full time as Senior Producer for the company’s growing stable of roleplaying games.
With over 20 years in the tabletop games industry, Teague has worked on over 100 titles including the Geek Out! party trivia game line, Betrayal at House on the Hill: Widow’s Walk, the Apocrypha Adventure Card Game, and Talisman: Kingdom Hearts Edition. She is also a recurring special guest DM and game designer at conventions around the world, including Gen Con, Origins, Gary Con, and D&D in a Castle.
A distinguished tabletop game industry veteran, who has previously designed the Wardlings Campaign Guide published by Renegade Game Studios in partnership with Wizkids, and was a contributing designer on upcoming Dungeons & Dragons supplement Tasha’s Cauldron of Everything published by Wizards of the Coast, Teague will be leading initiatives to design, develop, and grow the company’s stable of roleplaying games.
“Elisa is a remarkable talent in the tabletop game industry and we’re thrilled she’s joined our team,” said Scott Gaeta, President and Publisher at Renegade Game Studios. “With her expertise in roleplaying games, game design, and working with much-beloved licenses, we can’t wait to bring fans into the universes they love with exciting roleplaying experiences.”
“I love the Renegade team, and my experience working with them on Wardlings was fantastic. When Scott Gaeta approached me with the position of Senior Producer of Roleplaying Games, it was an offer I couldn’t refuse,” said Elisa Teague. “We already have a lot of exciting games planned that are going to knock everyone’s socks off, and I have already begun to plan cool brand extensions and products that will bring Renegade’s presence into the RPG marketplace to a whole new level.”
Roleplay in the Magical World of Wardlings This Spring
Jump into this 5th Edition-compatible campaign guide!
In case you missed our announcement last year, we partnered with our friends at WizKids to transform the world of their popular miniatures line, Wardlings, into a 5th Edition-compatible roleplaying supplement.
Designed by industry veteran Elisa Teague, this campaign book gives players a chance to create and explore stories centered around young heroes embarking on enchanted adventures, along with their favorite, mystical animal companions.
Step into a world of wonder and magic, sparked by the innocence of humanity’s most important heroes: the children.
The Wardlings Campaign Guide brings an enchanted new campaign setting to life, where the minds of the youth, uncorrupted by the vices and responsibilities of their elders, are able to perceive magical creatures and events in the world around them, where adults cannot. Here, children are the saviors of the land who venture on epic quests to protect their realm; holding on to the virtues of youth has never been more imperative!
This book contains character creation guidelines for your Wardlings character, new core class options, a magic system for your Wardling’s familiar, an overview of the lands of Or’Mya and its inhabitants, new backgrounds, powerful spells, whimsical monsters, and more – all fully compatible and customizable with the 5th Edition of the “world’s greatest roleplaying game.”
The world of Or’Mya awaits its mighty champions. What kind of hero will you be?Come explore the world of Or’Mya when the game releases in May for Gamers 10+. Pre-order at your friendly local game store and learn more about The Wardlings Campaign Guide on the Renegade Game Studios website.
In this week’s list, the three RPG Kickstarters I spotlight are a tour de force of art! These three have inspiring images that key in on the feel of the worlds and their mechanics. Each Kickstarter is an original system, each one a fantasy setting, and each one as beautifully rendered as one could desire, read on to see.
“A dark fantasy tabletop roleplaying game about the fall and resurgence of humanity.
In the days when Babylon was the greatest city on Earth, mankind lived in placid ignorance of the grandeur, vastness and horror of the cosmos. Following cataclysmic events on Earth the fragile veil between reality and the Void was shattered and the truth of existence revealed. As mankind cried for salvation they were torn from their homeworld by Void-torrents and the surviving peoples of Earth were scattered among the stars. Countless were lost and mankind seemed all but perished. Over the decades the survivors, stragglers and ragged remnants of mankind’s tribes struggled for their lives across countless uncaring worlds. However, a few managed to go beyond mere subsistence and travel the Void-currents to congregate in fabled Llyhn, epicentre of the cosmos.
BLACK VOID is a dark fantasy tabletop roleplaying game revolving around the fall and subsequent resurgence of humanity after cataclysmic events have torn them from Earth. Pursuing power, prestige and enlightenment – humanity is struggling to find a new place and purpose in a vast and unfamiliar cosmos. Players can focus on the personal struggles and stories of their characters or expand their scope putting emphasis on the fate of humanity as a species and the part they play in this.
BLACK VOID core book: A high-quality, 400+ page, full colour and hardcover book with everything you need for players and game-masters. The book is filled with original art, novel species and monsters, extensive descriptions and rich lore, detailed maps and much more bringing the BLACK VOID to life.
Game themes: The game takes place in a distant past which is both familiar and outlandish in its dark and exotic ambience. As descendants of the survivors of Earth, characters can adopt many roles such as:
Serving as emissaries, defending the enclaves and last remnants of human civilization.
Travelling the Void-currents as explorers seeking riches and glory across the cosmos.
Venturing to find Earth, the long lost cradle of humanity.
Seeking influence and claiming a new home for mankind, taking their rightful places as leaders of mankind.
Diving into the intrigues of Llyhn or perhaps building an empire in the dark depths of the city’s underworld.
Discovering the true essence of existence finding enlightenment beyond the veil of reality; in a Void filled with mindless abominations.
Game Concept: At its core the game is about the exploration, struggle for survival and will-to-power of humanity as it encounters an outlandish, bizarre cosmos. This is not a typical game of “good versus evil”. Rather, it takes a less rigid approach and probes the grey areas where morals are point-of-view. The game revolves around three main concepts:
Into the unknown – How does humanity fit into a cosmos it knows little about and where the possibilities are endless? In a cosmos where humanity’s ideals and tenets are insignificant mankind needs to adapt or succumb!
Beyond the horizon – Exploring the cosmos and faced with adversity, political intrigue and cultural tension on a scale unknown to humanity, players must cope or risk becoming collateral damage in the struggles of uncaring factions. In the end humanity must claim its place in the cosmos or perish trying!
What is humanity – Humanity is exposed to strange and oftentimes bizarre philosophies and ideals. As a result the characters must define, establish and decide what humanity is and what its place will be in the cosmos!”
Dark and dangerous! A beautiful artistic contrast to Overlight (below). For the game concept, it’s a fantasy past where you’re an explorer in a deadly world. There are, perhaps, cosmetic similarities to Shattered Tower RPG (also on this list), but the theme feels darker and the world feels less safe. Should you dig in? You can get the quickstart BETA – “But don’t just take our and others’ word for it – go HERE to download the sample BETA-quickstart for free and judge for yourself. – Chris, Black Void Games”
“Mythpunk RPG set in an hostile world, built on the ashes of an older and forgotten one, focused on survival and exploration.
Welcome Fearless Adventurer,
We’re extremely proud to get in the ring with Shattered Tower, our brand new project: we’re talking about a Myth Punk RPG, straightly focused on discovery, survival and exploration.
That could sound same ole same ole, but – trust me – with this concept, this idea, this game… we wanna bring REAL ADVENTURE to the table.
Of course there is adventure in every big RPG we know, love and been playing to, but we decided to take the thrill to the next level.
HOW? well, let’s just say that, if dying while looking for artifacts can be common, here you can fall through the cold claws of death even just while taking a walk outside the city limits!
Of course, at the very same time, your characters will be fully and colorfully equipped with every item and/or ability and/or extraordinary talent necessary to survive… if only you can figure out how to do it! ; )
[Note: All the material will be produced in 2 languages: English & Italian]
Shattered Tower will be a brand new rulebook containing a completelyoriginal background setting, the rules you need to go plug’n’play with our peculiar D6system, 3 Adventure modules and much more (following).
If funded, we will produce the Hardcover book consisting of 200+ pages (depending on the stretch goals reached) including:
Complete World Setting
Original Game System
6 Playable Races
60 Dangers: Inimical Environment, Special Creatures, Monsters, Flora and Fauna
Unique Exploration System
Unique Crafting System
3 Complete Adventures
3+ Short Stories
The spark that led us to create Shattered Tower, came straight out our personal passion for exploration and adventure (a passion we found out being pretty common between RPG players) and from the strong desire to produce not only something new and original, but something that could be a lil’ bit different from what’s out on the market today.
We really wanted to create a something where discovery, hard survival and world exploration are at the core of the whole game.
But there’s of course more than that..
The Setting: Tyntyr is a vast and extremely hostile world that has risen from the ashes of a war between the world itself and an ancient and advanced civilization, fallen into ruin, shattered and partially forgotten.
Players will travel through an environment heavily dominated by nature, ruled by the Dra-Idjias, mystical and powerful creatures that imprisoned, and now control and govern the offspring of that ancient colonizers that survived the war centuries ago and still lives on the planet.
Players will be part of the Vanguard, a guild composed by the few people of their respective races able to bypass the tight control of the world’s sentinels and visiting the world outside, with the purpose of discovering what once was.. and what still can be…
The player’s job is to incarnate explorers and adventurers, to get in the shoes of pioneersfinding a home in the Vanguard, willing to risk their lives, far from civilization, fighting to death just to earn the respect of the companions and to bring knowledge to mankind.
Shattered Tower works on the peculiar D6System we created.
How does it work – we’ve got a classic but versatile list of skills (which also includes COMBAT as an ability, for example) and we put it together with the kind of mechanics that you can nowadays find in modern narrative RPGs, creating a unique system which feels very functional to the setting.
Long story short, every character’s got his skills set with ability scores (from 1 to 6) determined by the construction of the player character (PC) build. Those points define the number of dices the player’s gotta roll when trying an ability check. success is gained when dices give only 5 or 6.
The few basics of this system also include that the difficulty coefficient of the test that is faced – when higher than the score of the PC – determines the deprivation of X dice to pull, where X stands for each point by which the difficulty exceeds the score of the PC.”
Artistically (and end-date-wise) this project falls perfectly between Black Void and Overlight. The Shattered Tower RPG has beautifully, grounded artwork that lends itself to a mixture of beauty and struggle. What’s the feel? You’re an explorer in an once great now fallen, violent world. There are things to learn (what came before) and things to decide (how will the world progress) and things to survive. As with each of these projects, if the art is any indication of the product, this is a winner.
“Seven continents hang in the sky, stacked vertically far above an unending sparkling sea. Shining down upon it all is the Overlight.
Since the beginning of time, a race of serpentine, celestial beings have been the caretakers and observers of the cosmos. At some point in Earth’s past, probably around 1,000 B.C.E., a small contingent of these celestials argued that humanity was ready to learn the secrets behind the making of the world. That the Homo sapiens species had achieved such a level of cultural growth and spiritual awareness that they deserved to be shown all the wonders of the universe, to be given the literal Keys of Creation.
This small group of celestials was overruled by the will of the majority. Humankind was not yet ready. Defying this judgment, one individual fled to Earth with the Keys, and gifted them to humanity with one warning, “Do not use the Black Key”. Humanity did not listen.
All of reality was turned inside out. The burning heart of the world was now the bright white, unending sky, and the unknowable depths of space now a vast star-filled sea beneath. Entire continents float in the space between, without a moon or sun to guide them.”
Light and brilliant! A shining visual contrast to the Black Void (above). The idea of floating lands that getting to and from is used throughout fantasy and sci-fi for good reason – it’s visually imaginative. Is this the one for you? I could offer thoughts but they have a sample you can get via email here that will answer a lot of your asks.
Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by: