Announcing A.R.M.zine !
ARMzine or the Apprentice Role-playing Manual is an rpg/fanzine designed to be a fun way to teach kids (of all ages) how to play AND run role-playing games, without the need for traditional call backs or social barriers to entry. ARMzine is being design with a simple D6 + Skill, fail forward philosophy where success is team building and creativity, not necessarily how many bad guys you bulldozed. Random charts provide the Game Master and their crew (players) with tools to generate completely random adventures, including genre, setting, and the weirdness factors.
ARMzine is setting and genre neutral. This means that one does not need a particular knowledge of either history or RPG traditions to play or run ARMzine inspired games. The cool traditions will be baked in and the unneeded baggage will be left out. In addition, as many kids will be rounded up to playtest ARMzine as we can find. It won’t be adults talking down to kids; the kids will have a say in how the game is designed.
Become one of the backers for this great idea! Head on over to Kickstarter and put your support behind ARMzine!
The Dungeon – A set of 2 ModularBooks of Battle Mats for RPG launches on Kickstarter 18 April
Wipe Clean laminated pages of linked Dungeon themed Battle Maps for RPG encounters
Attention Adventurers! An Endless Dungeon awaits! Launching on Kickstarter April 18
The Dungeon, A set of 2 Modular Books of Battle Mats for RPG, is the new modular adventure map book release from Loke BattleMats. A unique product which combines easy storage and portability with up to an epic 2’x2’ playing area and a endless number of map combination options.
The Dungeon is level and flat so it plays just like one large map. Our wire bound format is the closest you can get to a traditional RPG Tabletop mat will all the advantages of a book as well. Just open & Roll!
Fully Laminated throughout and thus wipe clean, every page bar the front & back covers is a map so you get the maximum dungeon out of the books! No more hastily drawing dungeons or spending hours preparing for games. Just open & roll for initiative!
Presented as a set, The Dungeon comprises two 12”x 12” Modular Books of Battle Mats designed to either create 12”x12” or 12”x24” maps using one book, or combine two books to form 24”x24” playing areas, 12”x48”, or frankly any other combination you can think of. Designs have standard entry/exit points to allow the adventure to grow and grow.
The wire bound spine allows the books to lay completely flat or fold completely in half. It also means you can ensure the books are 100% level so your adventure can move seamlessly across the map.
The Dungeon, a Modular Book of Battle Mats set, features -
- Two Book set presented as a set.
- Each book is 30 map pages (we will be increasing the page count as stretch goals are hit).
- Portable, adaptable, expandable and modular.
- Wipe Clean laminated pages of Dungeon themed Battle Maps for RPG encounters
- Wire Bound format, 360° spine offers unrivaled flexibility and lays completely flat.
- Linked designs & standard entry/exit points throughout to allow play across multiple pages and books seamlessly.
- 1 inch grid throughout.
Launching on Kickstarter April 18
For further information or comments please contact email@example.com
Tri Tac Legacy Releases Bureau 13 Savage Worlds Jumpstart
Oak Park Michigan: 04.13.2019: Tri Tac Legacy (TTL) revealed their Jumpstart for upcoming Bureau 13: Stalking the Night Fantastic Savage Worlds Edition.
A “Jumpstart”, according the Shane Hensley of Pinnacle Entertainment Group (PEG), creators of the Savage Worlds Adventures Edition (SWADE) table-top role-playing game, is a “showcase the best of [Independent Licensed Publishers’] various worlds we’d share […] with our Kickstarter backers.” Each Jumpstart provides a glimpse into the Savage Worlds project being developed by the dozens of independent studios that have been licensed by PEG. There are currently over fifty “worlds” developing projects for SWADE. Per the rules, each portfolio must come with a fully-playable adventure using the SWADE core book and should represent the vision for the world.
TTL’s JumpStart includes an introduction to how to become a Bureau 13 “Agent”, stats on the 1970’s Colorado RV that Agents are given, the updated “Thing From Walnut Creek” adventure, six playable Agents, and other bits and pieces. Additionally, the Jumpstart features the full wrap-around cover created by award-winning author and artist Phil Foglio (Girl Genius).
Bureau 13: Stalking the Night Fantastic was created in 1982 by Richard Tucholka and won the 1991 Gamers Choice Award at GenCon. Before his passing, Tucholka produced several revisions to the game, but voiced a desire to take the world back to its “everyday people against the supernatural” roots. The Savage Worlds adaptation was commissioned by Tucholka’s estate and, two years ago, Longshot Productions (LSP) was contracted to oversee the project. The Bureau 13 JumpStart is the first glimpse into TTL’s new vision.
While a defunded government agency tasked with saving the world might not seem new to most, the LSP’s design team has taken the familiar and added new, modern twists to previously explored monsters, situations and weapons, demonstrated by the monstrous ManFish (Don’t call them Fishmen!) that travel in packs of “bros” and can be calmed down by appealing to their vanity, or Agent Bill Taggert, a were-chinchilla, whose turn-ons are long hops in the mountains and dust baths (Turn-offs include silver and sudden loud noises.)
The Bureau 13: Stalking the Night Fantastic Savage Worlds Edition Kickstarter begins Friday, September 13, 2019 at 13:13:13 hours MST. Follow Longshot Productions for more information about the launch, reward levels, stretch goals and more as it’s announced at https://www.kickstarter.com/profile/longshot-productions
To view the Bureau 13: Stalking the Night Fantastic Savage Worlds Edition JumpStart, go to http://tritaclegacy.com/savageworlds/jumpstart/
For more information, interview requests, or business inquiries, please contact Tri Tac Legacy at firstname.lastname@example.org
For PR inquiries, comments, or info please contact email@example.com
Afterlife: Wandering Souls Launches on Kickstarter 1 May 2019
strange | macabre | unique Leiden, the
Netherlands, 15 April 2019. Angry Hamster Publishing is proud to announce the launch of their newest tabletop role playing game Afterlife: Wandering Souls live on Kickstarter on the 1st of May 2019. The fourth official release by Angry Hamster Publishing, this hardcover, full colour book features a unique setting, custom mechanics, and beautifully illustrated images.
Players take on the roles of Wanderers—people who died, but didn’t end up in Heaven, Hell, or any other traditional afterlife. Devoid of any memories of their life before, Wanderers must travel an endless desert searching through different planes of existence attempting to find some semblance of self. Along the way they encounter strange inhabitants, alien cultures, and other humans who’ve lost all hope and are bent on destroying them.
Afterlife: Wandering Souls was created by Elizabeth Chaipraditkul founder of Angry Hamster Publishing. The game explores the themes of hope, self-exploration, and delves into the realm of the strange. Surreal settings mixed with macabre themes elicit a mysterious story players must interact with while dealing with familiar real-world problems.
Find more information on Angry Hamster Publishing’s website: http://angryhamsterpublishing.com/afterlife
Or download the free quickstart through DriveThruRPG: https://www.drivethrurpg.com/product/267900/Afterlife-Wandering-Souls-Quickstart
The City of the Steam Sun crowdfunding campaign is coming soon to IndieGoGo!
Mathematically calculated City was to become a new Utopia of the rational age, but the disaster changed everything – the City fell into Limbo, the threshold of Hell. Progress faced ancient magic. The City became a part of Limbo, with no sunlight. The familiar world doesn’t exist anymore. There are other laws and other creatures here – but the scientific method works even in the craziest conditions. People lit their steam Sun here. Every morning it rises over the City on a huge rail. The authorities lead diplomatic negotiations with demons, inventors dream of creation of a conscient automaton, researchers look for traces of ancient civilizations. Scientists and frauds, adventurers and magicians, evil geniuses and brilliant detectives… humans and demons. All of them are in the City of the Steam Sun.
Designed for Savage Worlds, The City of the Steam Sun casts players in the gloomy atmosphere of steampunk Limbo: an explosive mixture of steam technologies and ancient magic. A breathtaking detective story, Victorian mystical horror and adventures in the dim rays of the metal steam sun.
- Two books with a combined volume of about 330 pages with more than 70 full color illustrations.
- More than 40 new edges.
- Three new arcane backgrounds with unique game mechanics: Technomages, relying on their equipment, Blessed Ones, who create miracles from their own life force and Dark Mages, who make grim sacrifices to gather power.
- Flexible rules for creation of inventions, suitable for those who want to dive into creation of a new device and enjoy choosing components and their various combinations; as well as those who prefer to assemble their mechanisms quickly. Create your own fine tuned weapons, transport and even semi-intelligent automatons.
- Three adventures, one per each genre. Discover the plot behind the robbery of the officer of Expeditionary Force in the “Case of the Winged Statuette”, face horrors of the “House of Forgotten”, and reveal some ancient secrets of Limbo on the “Path of the Pilgrim”.
- Lots of secret societies.
- And a wide range of air and steam guns for all fans of steampunk.
The City of the Steam Sun is created by Steam Sun Games, a small pen-and-paper RPG studio from Yekaterinburg, Russia. Now we are finishing the English version. The translation is complete and we’ve decided to crowdfund it to complete editing and layout. Our crowdfunding will go live at April 17, 2019.
IndieGoGo pre-launch page http://igg.me/at/steamsun
VANCOUVER, BRITISH COLUMBIA—Lunar Games has announced the release of the Tome of Spirits, its first major supplement to the Endless Realms tabletop roleplaying game. In Endless Realms, players take on the role of a character with fantastic abilities and tangible personality traits to play through adventures created and piloted by a Game Master. The Tome of Spirits adds an array of additional content focused on spirits and the Spirit Realm, including new magic and cursed items, class paths, religions and cults, rules for corruption, stats and lore for spirits themselves, and rules for becoming the champion of a spirit.
The religions and cults of the Tome of Spirits largely surround the spirits that are also found within the tome’s pages. These snippets of lore and information provide grounding for these religious organizations, giving Game Masters and players alike plenty of fuel for the motives and stories of characters they introduce in their campaigns.
Characters become Spirit Champions by earning the trust and respect of a spirit, through worship or service, thereby gaining new abilities in exchange for continued service. Getting involved with a spirit is no light matter, however; spirits often quarrel over territory, playing an ethereal game of chess with their corporeal pawns to force each other into exile or corruption.
Corruption is first introduced in the Endless Realms Core Rulebook, and is greatly expanded upon and given actionable mechanics in the Tome of Spirits. This sickness yields great power, but has dangerous and often fatal effects even for the otherwise immortal inhabitants of the Spirit Realm. Corruption is a major theme in the game’s overall storyline.
When asked what she was most excited for players to see in the Tome of Spirits, Kirsty Garbe, CEO of Lunar Games, said “I’m simply excited to show our fans more of our world and give them a better understanding of how to incorporate spirits in their adventures. They’re part of what makes Endless Realms unique, and there’s a lot of opportunity in the pages of the Tome of Spirits.”
Lunar Games successfully funded a Kickstarter campaign for the Endless Realms Core Rulebook and Creature Compendium in April 2018, raising just over $40,000 CAD in 35 days. The funding goal for the Tome of Spirits is to raise $8,400 CAD. Its campaign will go live on April 23d and will run for 30 days.
Check out Endless Realms on:
Kickstarter Preview: https://www.kickstarter.com/projects/lunargames/35150466?ref=543165&token=dc043e36
Forbidden Library Kickstarter brings in all-star collaborators for new adventure series
Legendary and professional game designers, writers and artists fill a forbidden library with magic and wonder.
Fort Lauderdale, Fla., March 21, 2019 – Alligator Alley Entertainment teams up with Gregory A. Wilson to kickstart Tales and Tomes from the Forbidden Library, which will feature game designers such as Ed Greenwood, Ken Hite, Will Hindmarch, Shawn Merwin, and many others along with great contributing fiction authors like Cat Rambo to make an evocative adventure series and sourcebook filled with poems, art and danger!
Tales and Tomes is a 5E compatible adventure designed to lead heroes up to level 3 into the Eastern Wing of Hearthglow Academy’s Library, a forbidden place to students and teachers alike. Prominent SFF authors and tabletop gaming professionals bring the library alive with spell grimoires, weaponry manuals, atlases and bestiaries. Among the clues, the heroes will find scraps of lore, stories, paintings – and everything in between.
Even better, as the Kickstarter grows, additional collaborators will be brought in to create even more of the library’s fantastical catalogue. Still early in the first week of the Kickstarter, the project is almost halfway funded with stretch goals already planned.
Brian Dalrymple, co-founder of Alligator Alley Entertainment, says, “We are thrilled to be working with Gregory and all of the great talent that are ready to fill Hearthglow Academy’s Library with great content a GM can use in both the adventure and their own home campaigns. We want players to be both excited and a little nervous when they see their own GM pull out the Tales and Tomes.”
“I’ve been running this adventure as a live audience event for a couple of years now at the GenCon Writer’s Symposium and my players love it,” says Gregory A Wilson, genre writer and author of theForbidden Library adventure. “This year, we’ll finish the trilogy, and our Kickstarter supporters will be able to follow along and even run the adventure at home. After running Alligator Alley’s Esper Genesis content on my Twitch stream, I can’t wait to see what they come up with to supplement this volume.”
Gregory A Wilson:
Premier game master, Twitch TV channel host (ArvanEleron), speculative fiction author, podcaster, and college professor, Wilson has been bringing the world’s favorite RPG to over 5,000 people week after week on Twitch. He also runs popular live RPG events at GenCon’s Writer’s Symposium, all of which serve as the inspiration for the world of Tales and Tomes from the Forbidden Library. In the world of fantasy fiction, Greg’s first fantasy novel, The Third Sign, came out in 2009, followed by the graphic novel, Icarus, in 2016; his third novel, Grayshade (Book One of The Gray Assassin Trilogy), also arrived in 2016 from The Ed Greenwood Group.
About Alligator Alley Entertainment (AAE):
Founded by hobby industry veterans Rich Lescouflair, Eric Wiener and Brian Dalrymple, AAE brings a world of imagination to go along with their RPG products. The team’s skill set covers years of game design, retail expertise and print production. The ENnie-nominated company has created hits like Esper Genesis: Heroic Sci-Fi Role-playingTM with 5E rules, Witch Hunter: The Invisible World of swashbuckling adventure and horror, and The Demonbane Chronicles, a 5E adventure series set on the shattered continent of Sereth.
Free League Publishing – Mar 22, 2019 15:07 GMT
The forests grow darker, as does the streams and the soil. Neither the Queen’s subjects, nor the clanfolk has ever taken the warnings seriously. The desire to pillage the treasures of the forest has always been stronger than the fear and caution, and no desire has ever flamed hotter than the longing to find the place which is called the Mother of all Darkness. Now the time has come to go on the hunt for Symbar, the blackened heart of the empire of Symbaroum.
Explorers, treasure-hunters, adventurers and loyal subjects, listen up – trustworthy directions to the legendary city of Symbar has been uncovered! Pack your bags immediately, sharpen your swords and resupply your stock of healing herbs, for the expedition leaves as soon as the warmth of spring breaths life into the forest of Davokar!
Following the merger of award-winning roleplaying game publishers Free League Publishing (Tales from the Loop, Mutant Year Zero, Forbidden Lands) and Järnringen, it is time for the first major joint venture: Symbar – Mother of Darkness, the next episode in the epic Throne of Thorns campaign for Järnringen’s acclaimed dark fantasy RPG Symbaroum, was launced on Kickstarter today.
About Free League Publishing
Free League Publishing is a Swedish publisher dedicated to speculative fiction. We have published several award-winning tabletop role-playing games and critically acclaimed art books set in strange and wondrous worlds.
RUN TO THE SUN IN THE NEW STARFINDER
DAWN OF FLAME ADVENTURE PATH FROM PAIZO
An alien starship, a psychic disturbance, and a bubble-city in the sun’s atmosphere await heroic players in the first volume, Fire Starters.
REDMOND, WASHINGTON (March 15, 2019): Paizo Inc. has released Fire Starters, the first volume in the Dawn of Flame Adventure Path for the smash hit Starfinder Roleplaying Game. The 64-page volume, written by James L. Sutter, is the first of six adventures in a science fantasy campaign set in the Pact World’s sun. It is available for purchase at paizo.com and retailers worldwide at an MSRP of $22.99 for softcover.
“Dawn of Flame sees the heroes peeling back the layers of a story about a mysterious force operating within the Pact Worlds’ sun while diving through the layers of the star itself. The narrative starts outside the sun, moves into events in a city in the star’s upper atmosphere, and leads to the heroes traveling into the sun’s depths. If flying a starship deep into stellar plasma to explore places few mortals have seen isn’t science fantasy, I don’t know what is,” said Chris Sims, lead developer for the Dawn of Flame Adventure Path.
Sutter shared his thoughts on the adventure: “I also think the adventure has some really fun roleplaying opportunities! My philosophy about writing adventures is that even in the tensest, most serious game, you still need moments of humor to throw the grimmer elements into contrast and get that emotional punch. So, things like dealing with an eccentric chaos-snake, a self-appointed skittermander cop, and an insectile con artist—or even just making the two key NPCs each other’s ex-wives—those character moments are every bit as important as the monsters and combat!”
Fire Starters contains a Starfinder adventure for 1st-level characters. Additional material includes an alien enclave within the star, a look at the sun goddess and her worshippers, an archive of extraplanar threats, deck plans and statistics for a vessel that patrols near the sun, and a look at a beautiful resort planet with ties to the Plane of Water.
The adventures continue with a new volume every month for six months. Soldiers of Brass (Dawn of Flame 2 of 6) will be released in late March. Explore the Starfinder Roleplaying Game at paizo.com/starfinder.
Paizo Inc. is one of the world’s leading hobby game publishers. Since 2002, millions of players have joined the goblin army by playing the Pathfinder® and Starfinder® Roleplaying Games in homes, at conventions, at their favorite local game stores, and digitally on virtual tabletops. Paizo.com is an online retail hobby destination for millions of gamers that carries the latest products from top hobby game publishers. Players can also find the newest releases, as well as accessories like dice and maps, miniatures, T-shirts, and goblin plush toys, to quickly replenish their adventuring supplies for the next dungeon run.
Justice Velocity: The Action Movie Inspired Tabletop RPG is now Live on Kickstarter
March 6th, 2019– Justice Velocity, the action movie inspired tabletop roleplaying game is officially live on Kickstarter. Inspired by pulpy action films like the Fast & Furious franchise, Bad Boys, and more, Justice Velocity puts you in the driver’s seat.
The campaign launched on Tuesday, March 5th, and generated 32% of its $1500 funding goal in its first day. With a goofy and over-the-top promotional video – https://www.youtube.com/watch?v=TMAzwkwVZsQ , Justice Velocity promises to deliver on all the action movie tropes–espionage, heists, hijinks, and fast cars are all essential to the blood-pumping action.
The title is independent game designer Clipper Arnold and Polyhedra Games’ first official title, though they have the help of Nathon Paoletta (of World Wide Wrestling and more) doing the final layout design, and punchy visuals from Swedish artist Anders Karlsson.
The game boasts quick character creation, making it ideal for one-shots and short campaigns, octane chips for kicking it into high gear for climactic action sequences, and dynamic vehicle rules for different styles of races and car combat.
In their launch day update, Polyhedra Games announced an upcoming liveplay video from The Grizzled Geek, (as well as the possibility of some stretch goals on the horizon. You can view the campaign here – https://www.kickstarter.com/projects/polyhedragames/justice-velocity-an-action-movie-inspired-tabletop?ref=557316&token=b3808dec
- Website – polyhedragames.com
- Facebook – facebook.com/polyhedragames
- Instagram – instagram.com/polyhedragames
- Twitter – twitter.com/polyhedragames
- Email – firstname.lastname@example.org
Introducing Justice Velocity
An Action Movie Inspired Tabletop Roleplaying Game
What is the velocity of justice? Many say it’s difficult to quantify– that it even evades common metrics of measurement or full understanding by the rule of law. One thing’s for sure, however: you should be able to gauge it as it comes hurtling towards you. Hands grip steering wheels as rubber grips concrete. Seedy underbellies trade bullets with the law and set moral shades of gray ablaze. Napalm and nitrous are as indispensable as your ability to hack or maneuver cold machinery.
Inspired by action movies like the Fast & Furious franchise, Rush Hour, or Bad Boys, and anime like Initial D– Justice Velocity puts you in the driver’s seat. It’s an exercise in collaborative storytelling that puts the stakes of a race or the fate of deadly computer viruses up to your players’ skills, abilities, and the roll of the dice.
There’s something exhilarating about sending Hot Wheels™ down a track into their doom. There’s something thrilling about unnecessary explosions. There’s something amazing about seeing whether or not a car can jump over the opening of a live volcano. Justice Velocity is an unapologetic, adrenaline-fueled romp which delves into the nature of exergy and machine fetishism. It pushes physics, bodies, and systems to their limits. When justice calls, sometimes it’s the gruff, meat-headed, cargo-pants-donning voice of utilitarianism that picks up the phone. This is a foray into that universe… one in which steel, muscle, and ingenuity can prevail and save the world from certain peril.
Justice Velocity is made by Polyhedra Games. It comes to Kickstarter Tuesday, March 5th. You can pre-screen the promo video here – https://www.youtube.com/watch?v=TMAzwkwVZsQ , and see a preview of the Kickstarter campaign here – https://www.kickstarter.com/projects/polyhedragames/justice-velocity-an-action-movie-inspired-tabletop?ref=557316&token=b3808dec . Interviews, beta rules, and other materials are available upon request.
Emerge as a Warrior of Legend in Dragon and Warrior – A Tabletop Roleplaying Game
Game Launch Now Underway as a Part of Kickstarter’s RPG-Inspired Zine Quest
March 13, 2019 – Olympia, WA—The Warrior stands before the king who tells them that they are the next in a long line of warriors of legend tasked with fighting off an evil tyrant. That is how every game begins, but from then on the players shape the setting, scenery, and the story itself through gameplay.
Four roles craft the narrative: the Warrior, the Villain, the Ally, and Treasure. The Warrior controls the actions of the story’s protagonist. The Villain invents conflicts, monsters, and characters who stand in the Warrior’s way. The Ally steers the townsfolk, shopkeepers, and the Warrior’s friends—all whom aid the Warrior’s journey and send them on quests. Lastly, Treasure describes the world itself, breathing life into setting and scenery, as well as whatever items the Warrior finds on their journey. Players are encouraged to ask provocative questions about the parts of the story the other players’ roles control, allowing everyone to push the story towards what piques their curiosity. Players frequently switch roles during the game, giving everyone a chance to say what the Warrior does next. Questions serve a double purpose of useful prompts to jumpstart one another’s imaginations.
Drawing is a meaningful part of the gameplay as well. Depending on their role, players might draw maps of towns and dungeons they explore, or sketch the monsters and challenges that lie in wait for the Warrior. When the players switch roles, so do the drawings they were working on, allowing other players to fill in details, or introduce characters and settings based on someone else’s art.
There are just enough stats and strategy to give Dragon and Warrior the feel of a turn-based RPG video game battle without having so many rules that they hinder player creativity. Conflict is quick and exciting—a back and forth card game of attacking, blocking, and maneuvering for the right opening. Characters can be built to focus on powerful strikes, quick agility, or magic spells, and they will slowly grow in power throughout the campaign—as will their enemies.
Dragon and Warrior is available for purchase through Kickstarter in two formats (a $5 PDF file or an $8 zine in single-color ink). The hand-drawn art and beautiful layout were designed by Michael Wight in the style of Akira Toriyama of Dragon Quest and Dragon Ball fame. The Kickstarter ends on Sat, March 30th.
Created by game designer Orion Canning, Dragon and Warrior is based on old school JRPG video games, combining strategic turn-based battles with the play-to-find-out style of indie RPGs. Though Dragon and Warrior is Canning’s first game release, his work can be enjoyed in Fall of Magic, Legend of the Elements, and Monsterhearts Second Skins. Fully funded within nine days of its release, Dragon and Warrior looks to be Canning’s first successful launch.
Number of Players: 2-6
Time Required: 2-4 hours for a single session, many sessions for a full campaign
Kickstarter Page: https://www.kickstarter.com/projects/890157708/dragon-and-warrior
NerdBurger Games Presents CAPERS Noir!
The Seas of Vodari – Swashbuckling & Sorcery for 5E
The Seas of Vodari Kickstarter campaign will be launching on Wednesday, March 13th, 2019 at 2pm EDT and will run for 30 days.
The Seas of Vodari is a full color book that we are offering in hardcover and PDF. This book provides 200+ pages of material for gamemasters to run exciting seafaring campaigns for 5th Edition. Your players will get tons of options for creating characters and you’ll get support to run a world full of swashbuckling action and magical adventure.
The World of Vodari
Long ago, a vast continent was annihilated and all but the outer edge of the continent sank to the bottom of the sea. The devastation left only a scattered few to start rebuilding their civilization on a ring of islands…
The Seas of Vodari campaign setting contains all of the iconic things you’d expect in a fantasy setting, but in a world with more water than land, much of the familiar becomes surprising and new.
- Dungeons can be found deep below the surface of the sea in the form of shipwrecks and lost cities.
- The most dangerous monsters are found below the waves, such as sea dragons, megalodons and krakens.
- Nature becomes as deadly as the most powerful monsters with furious hurricanes, catastrophic tsunamis, and fiery volcanoes.
Islands are modular by nature and the book was designed for you to use as a detailed setting or to pick and choose what you like for your own game world.
The Seas of Vodari campaign setting was created to support seafaring adventures that focus on the crew of a ship hunting sea monsters, exploring mysterious uncharted islands, visiting bustling port cities, following maps to find buried treasure, and battling cutthroat pirates. The setting is also well suited to running campaigns in its large port cities, with swashbuckling heroes getting mixed up with fierce rivals, notorious crime syndicates, feuding nobles, and scheming politicians.
What’s In the Book?
The Seas of Vodari will provide you with tons of material to run an entire seafaring campaign or just a single adventure…
New races and subraces, classes and subclasses, backgrounds, and feats for your players to create seafaring adventurers.
Gunslinger class with three subclasses (Arcane Gunmaster, Pistolero, and Musketeer)
Swashbuckling and sorcery inspired options for all 12 classes to fit a seafaring world
A full pantheon for clerics and paladins
Weapons, Armor & Equipment
New weapon, armor and equipment options to offer your players. You’ll find flintlock pistols and rifles, cutlasses and sabres, compasses, spyglasses, and more.
Magical Relics & Spells
New spells, magic items, and powerful ancient relics with a focus on sailing, naval combat, and underwater exploration.
A World of Islands to Explore
Explore countless islands, with details for over thirty islands, a dozen cities, wilderness encounters, ruins, and more.
Rules for Swashbuckling Adventures
Run swashbuckling adventures with advice and rules for duels, social combat, naval chases, plunder tables, and the code of the sea.
Adventures to Run
‘Island with No Name’ starter adventure for levels 1 to 3. Quick run scenarios including a haunted ship, sunken shipwreck, treasure hunt, and more.
Ships to Sail
Sloops, brigatines, galleons, gnomish submersibles, dwarven ironsides, elven swan ships, ships of the damned, and more. Plus, we didn’t forget to add lots of cannons.
Allies & Adversaries
NPCs for your players to befriend or face as adversaries. Stats, motivations, illustrations, and more will be provided for each.
Monsters to Fight
Monsters to challenge, amuse, and terrify your players including sea dragons, windsurfing goblins, sirens, technofish, megalodons, and sea titans.
The learn more about The Seas of Vodari or to back this Kickstarter visit http://www.seasofvodari.com.
Tribality Publishing already has numerous best-selling PDFs under its belt. We self-funded those PDFs, but we wanted go big with for Seas of Vodari. We have secured a solid team of professionals on both the writing and production side. We are now moving into the final development stage of filling out the world with more player options, locations, magic, and monsters.
PATHFINDER SECOND EDITION UNVEILED!
Preorder the trove of new releases at your favorite local game store or PathfinderSecondEdition.com.
REDMOND, WASHINGTON (March 6, 2019): After years of development and feedback from more than 125,000 players, Paizo Inc. has announced the August 1 launch of the second edition of the Pathfinder Roleplaying Game!
PathfinderSecondEdition.com showcases the full slate of launch titles, including the Core Rulebook, Bestiary, Lost Omens World Guide, the standalone adventure The Fall of Plaguestone, and the first of the new-six volume Age of Ashes Pathfinder Adventure Path: Hellknight Hill. It also presents the all-new Pathfinder Flip-Mat: The Fall of Plaguestone, Character Sheet Pack, GM Screen, Combat Pad, and Condition Card Deck Pathfinder accessories.
Paizo Publisher Erik Mona said, “The launch slate provides everything you need to set out on a world of limitless fantasy adventure. With more than 20 years of active development and playtest feedback from more than 125,000 gamers, the new Pathfinder rules are easy to learn and exciting to master. We can’t wait to see the diverse and deeply customized characters the RPG community will create!”
Pathfinder Core Rulebook
By Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter
Deluxe Hardcover: $79.99
By Paizo Staff
Deluxe Hardcover: $69.99
Pathfinder Lost Omens World Guide
By Tanya DePass, James Jacobs, Lyz Liddell, Ron Lundeen, Liane Merciel, Erik Mona, Mark Seifter, and James L. Sutter
Pathfinder Adventure Path: Hellknight Hill (Age of Ashes 1 of 6)
By Amanda Hamon
Pathfinder Adventure: The Fall of Plaguestone
By Jason Bulmahn
Pathfinder Flip-Mat: The Fall of Plaguestone
By Jason A. Engle and Jason Bulmahn
Pathfinder: Character Sheet Pack
By Sarah Robinson and Logan Bonner
Pathfinder: GM Screen
By Ekaterina Burmak and Paizo Staff
Widescreen Edition: $19.99
By Wayne Reynolds and Paizo Staff
Portrait Edition: $19.99 (paizo.com exclusive)
Pathfinder: Combat Pad
By Paizo Staff
Pathfinder: Condition Card Deck
By Paizo Staff
A full description of all Pathfinder Second Edition launch products can be found at PathfinderSecondEdition.com. Paizo will reveal the September lineup in a few weeks, so make sure to bookmark the site. Follow their live Twitch streams at twitch.tv/officialpaizo.com for the latest news.
Paizo Inc. is one of the world’s leading hobby game publishers. Since 2002, millions of players have joined the goblin army by playing the Pathfinder® and Starfinder® roleplaying games across tabletops, at conventions, at their favorite local game stores, and digitally on virtual tabletops. Paizo.com is an online retail hobby destination for millions of gamers that carries the latest products from top hobby game publishers. Players can also find the newest releases, as well as accessories like dice and maps, miniatures, T-shirts, and goblin plush toys, to quickly replenish their adventuring supplies for the next dungeon run.
NOW YOU GET TO BE THE MONSTER!
After over 25 years of development and play-testing, table-top role playing game Interstellar Mercenary (I.S.M.) is launching its Kickstarter Campaign on 18 February 2019!
With the realism and grittiness of Game of Thrones, unique world and creature design to rival Star Wars or Lord of the Rings and a focus on strategic decision making and tactical combat using the original I.S.M. Combat Simulation system: I.S.M. will suck you in and keep you coming back for more – if you survive.
You are an Interstellar Mercenary (I.S.M.), part of an elite team of hired killers and specialists, on a distant alien planet, in the service of the feudal Kisrian Empire. Ex-serial murderers, thieves, cyborgs, alien-hybrid creations, cyber-terrorists, disgraced royalty and cerebral warriors all have a place on the team, provided the Empire deems your ‘talents’ useful enough. To further complicate matters each mercenary has their own hidden agenda or motivation for joining the I.S.M. which may ultimately bring down the Empire you were enlisted to protect, or your fellow mercenary.
So if you are bored of human(ish) characters and want to be the monster; if you are tired of unrealistic consequences/character traits/enemies; if you want there to be a real and meaningful difference between using low or high guard; or want your decisions to matter while always knowing death is on the doorstep: then I.S.M is for you!
Combat Quickstart rules and Character Sheets are here: www.ismrpg.com/
Free League Publishing – Jan 23, 2019 12:40 GMT
To be frank, the new year has been here quite a while already. It’s about time you start thinking about how to fulfill your New Year’s resolutions. Remember when you promised to have more fun in your everyday life and become a more adventurous person? Wait, what do you mean, that you don’t remember? Ok, then let me remind you!
So what kind of friend would I be if I didn’t help you fulfill your New Year’s resolutions?
Big hug, you can do it! I believe in you.
FREE LEAGUE PUBLISHING – TABLETOP RPGS & BOARD GAMES:
Free League Publishing
THINGS FROM THE FLOOD RPG
Welcome back to the Loop. Things are different now, Things from the Flood are coming. The sequel to the multiple award-winning Tales from the Loop RPG, based on the wondrous worlds of Simon Stålenhag, will release in 2019.
CRUSADER KINGS THE BOARD GAME
In this medieval strategy soap opera, your King or Queen will need to survive invasions, plots, crusades, and even marriage. Or at least have children, siblings or spouses standing by to take over the throne. Failure to raise a suitable heir could face you with the end of your dynasty. Oh dear! All the while experiencing events of the strange and dangerous life of a medieval ruler. Will you create the most powerful dynasty of medieval Europe to triumph – or downfall? Do you have what it takes to become a Crusader King?
FORBIDDEN LANDS – ROGUES AND RAIDERS IN A CURSED WORLD
[ One of the best RPGs of 2018 according to Geek & Sundry ]
Are you a brave adventurer that wish to enter Forbidden Lands? Do you long for a magical journey into the unknown? The time has come to make your mark on a cursed world. Wander the wilderness, discover lost tombs, fight horrifying monsters and build your own stronghold to defend. Forbidden Landsis a brand-new take on classic fantasy roleplaying.
TALES FROM THE LOOP – ROLEPLAYING IN THE ’80s THAT NEVER WAS
[ Five-time Gold ENnie-award winner – including Best Game & Product of the Year ]
“RPG Tales from the Loop lets you channel Stranger Things and ET.” – The Verge
“Tales from the Loop could very well be the RPG phenomenon of 2017.” – Geek & Sundry
Step into the amazing world of the Loop and encounter the fantastic machines and strange beasts that have come to haunt the countryside. Escape your everyday problems and solve mysteries, you will become a part of something meaningful and magical – but also dangerous. The award-winning Tales from the Loop RPG is based on the work by acclaimed artist Simon Stålenhag. The retro futuristic art captures the spirit of Swedish 1980s suburbia and have spread like wildfire worldwide with a unique atmosphere that is both instantly recognizable and utterly alien. The art book Tales from the Loop will be a TV-series at Amazon Prime in a near future.
CORIOLIS – THE THIRD HORIZON
[ Awarded the ENnies Judges’ Spotlight]
“The game’s authors describe it as ‘Arabian Nights in space’ and it fulfills that brief marvelously.” – RPGnet
Do you wish to crew a space ship and travel to the space station Coriolis set in a remote cluster of star systems? You will explore the ancient ruins of the Portal Builders, undertake missions for the powerful factions and partake in the game of political intrigue. Whatever your calling is, together you will make your own fate. In the end you might even discover the truth about the mysterious Emissaries and the threat of the Dark Between the Stars in the sci-fi adventure Coriolis – The Third Horizon.
SYMBAROUM – ROLEPLAYING IN A WONDROUS WORLD FILLED WITH DARK ADVENTURES
[ Best Game nomination at the Origins Awards ]
“Symbaroum excels in every single aspect of game design: the setting, the rules, the layout, the art.” –RPGnet
Explore vast forests in the hunt for treasures, lost wisdoms and fame. Visit the barbarian clans to trade or to plunder their treasuries. Establish a base of power among princes, guilds or rebellious refugees or survive encounters with trolls, dark-minded Blight Beasts and undead warlords. But whatever you do, never ignore the warnings spoken by the wardens of the forest: tread carefully and do not disturb the ruins of old, for the dark deep of Davokar is about to awaken in the dark fantasy game Symbaroum.
MUTANT: YEAR ZERO – ROLEPLAYING AT THE END OF DAYS
[ Awarded a Silver ENnie for Best Rules. Nominated to Six ENnies ]
“Probably the best post-apocalyptic RPG on the market. Full stop.” – RPGNet
Of course, the world ends. It was always just a question of time. When it’s all over, nature invades the ruined cities and winds sweep through empty streets. Yet life remains. In the Ark, you and the other survivors have found a haven. You are the spawn of humanity, but not human anymore. Your bodies and minds have incredible powers, but you are twisted, mutated freaks. And now the safe days are over. Food is running scarce, and the fight for what’s left is turning violent. It’s time to venture out and explore the Zone. You have no choice. This is the beginning. This is Mutant: Year Zero.
Free League Publishing is a Swedish publisher dedicated to speculative fiction. We have published several award-winning tabletop role-playing games and critically acclaimed art books set in strange and wondrous worlds.
Our upcoming games includes the alternate 90s Things from the Flood RPG, the sequel to the award-winning Tales from the Loop RPG and Crusader Kings the Board Game, a medieval soap opera of war, assassination and marriage.
The post-apocalyptic Mutant: Year Zero was awarded a Silver ENnie for Best Rules 2015. The sci-fi adventure Coriolis – The Third Horizon, was awarded a Judge’s Spotlight Award at Gencon. The dark fantasy roleplaying game Symbaroum has earned several nominations and awards, including a Best Game nomination at the Origins Awards 2016. And we are proud to say that our roleplaying game Tales from the Loop RPG based on Simon Stålenhags iconic artbooks made a grand slam at the ENnie Awards 2017, winning five Gold ENnies – among them Best Game. Our latest fantasy RPG is Forbidden Lands, recently named one of the best RPGs of 2018 by Geek & Sundry.
We have also released the critically acclaimed art books Things from the Flood and Tales from the Loopby artist Simon Stålenhag. His third book The Electric State has been released by Free League Publishing exclusively to the backers of the kickstarter campaign.
FOR IMMEDIATE RELEASE: Monday, January 28, 2019
Name the New Gen Con Dragon!
Gen Con, the largest and longest-running tabletop convention in North America, is revealing a new mascot for the Gen Con brand. On Monday, January 28 at noon (PST), the Gen Con Twitter account (@gen_con) will start a weeklong contest to name the new dragon mascot, giving away two 4-Day badges for Gen Con 2019 to the lucky winner! Participants can enter by replying to the tweet announcing the contest with their name choice, and the hashtag #gencondragon. The submission with the most likes by noon (PST) on Monday, February 4 will be named the winner (subject to Gen Con approval)!
The dragon is designed by award-winning fantasy illustrator Craig J. Spearing. Spearing has worked with numerous distinguished board game and literary publishers, including Wizards of the Coast, Paizo, Arcane Wonders, Fantasy Flight, Penguin Random House and Scholastic.
Link to contest: https://twitter.com/Gen_Con/
Light-hearted adventures for 5th edition fantasy on Kickstarter
Game designers John Scott and Terry Herc launch their Kickstarter for Professor Humbert Drumsley: 5e Adventure Codex
January 29, 2019 – Game designers John Scott and Terry Herc have launched their first Kickstarter campaign for Professor Humbert Drumsley: 5e Adventure Codex, a collection of short adventures for the 5th edition of the world’s oldest fantasy roleplaying system.
Since first publishing in 2017, Terry Herc has been producing supplements for 5th Edition Dungeons and Dragons on the DMs Guild. With a number of best selling products, Terry is bringing this experience to Kickstarter, along with John Scott as co-writer on their new book.
Professor Humbert Drumsley is filled with lore and short side treks, perfect for when characters are between major adventures and need something a bit lighter. Heavily influenced by Rincewind from Terry Pratchett’s Discworld and the Ice King in Adventuretime, you’ll find Humbert a humorous addition to any campaign.
“Our playtesters have really enjoyed Humbert,” said John. “They really caught on with the premise of him as a menace to the town. They’re not so much “questing” as they are in “damage control” mode.”
Some of the adventures in the Codex include Magic Items on the Loose, Ogre for Mayor, and Bats, Braziers, and Bugbears. One of the adventures, Oh, I Hate Spiders!, has already been released as a freebie on DriveThruRPG to help promote the campaign.
“We really wanted to get some great art in the book,” said Terry. “That’s why we’re using some amazing pieces by Rick Hershey of Fat Goblin Games and Jeremy Hart of Jeremy Hart Illos. Not only that, we’ve got Travis Legge of Aegis Studios lined up to do the layout, which is truly fantastic.”
The pledge options on the Kickstarter include the PDF, as well as print-on-demand softcover and hardcover options. There’s also an exclusive signed Collectors Editions, which includes a personalized message and free shipping to anywhere in the world. “We’re really excited to deliver our first printed book to backers,” said Terry. “Using DriveThruRPG’s print-on-demand service will help us get books out to our backers quickly.”
“We’ve got some really great stretch goals planned,” said John. “Not just Funding stretch goals, we’ve also got Social and Backer goals too. We’re also looking forward to engaging with our backers, some of our stretch goals will need their input.”
“We’re very excited to bring this to Kickstarter. With a little help from the roleplaying community, we can bring this book to life. And with some luck, we can smash through our stretch goals and make the finished book even bigger,” added Terry.
Professor Humbert Drumsley: 5e Adventure Codex is accepting pledges on Kickstarter through March 1st.