Movie Review: Parallel

The idea of other versions of ourselves… those who might have made very similar choices to the ones we have made so that their reality and ours aren’t that much different. If that were the case, and you found a way to reach across the veil of our reality into theirs, what could you do with that ability?

That’s the fundamental question at the heart of Parallel.

A group of four post-college adults who are struggling to make their business (app development) a success, find that there is a secret attic space in the house they are renting. More curious than the secret room is that it houses a mirror which when passed through, can lead the traveler to a world nearly their own, with subtle differences to be sure. However, the more important aspect of this parallel world is that time moves much much slower there. Hours can go by in the alternate world while mere minutes pass on our own. Armed with this knowledge, the group of friends begins to use this “extra time” to their benefit allowing them to finish projects in days when it should have been weeks. When they later discover that even though the world at large is pretty similar to their own (down to their own doppelgangers), they find that artistic choices aren’t always the same.

And with those minor differences, they recognize an opportunity to effectively plagiarise these alternate worlds for their developments in technology to increase their own stature in our world.

Opportunity becomes a chance at excess, and the movie begins to change. As these types of stories often do, the darker side of having this power begins to fracture the group to the point that they are no longer sure they can trust the others.

To say more would be to give away some of the middle and last acts twists and turns, but the thing about most movies about the parallel worlds (or tv shows for that matter) is that they normally go for the bigger changes to the timeline. It’s not enough to have a world that is virtually the same, minus some historical footnotes, those films would have us in a world were Rome never feel, or Germany won WWII, etc. This movie focuses more on the characters’ reactions to this newfound power. Really leaning into the whole “power corrupts and absolute power corrupts absolutely” theme.

What makes this interesting is the idea of these nearly identical doppelgangers from the other realities. While our group uses their mirror to ensure their own successes, very little is given to those versions of themselves they are potentially screwing over by: committing crimes, spending their money, and even living out their own fantasies with others. It’s a movie where the mirror is merely a way to tell a story about how easy it is to lose your own identity. As the movie progresses towards its ending, the characters no longer resemble themselves from the start of the movie, making us ask the question of whether or not they’ve effectively become their own doppelganger.

It’s those character moments which will drive the movie once you strip some of the sci-fi aspects of things from the story. What happens when a group of friends discover something to make them rich? How long does it take for that money and power to drive a wedge between them? And at the end of the day, are they even the same people they were at the start. Parallel takes all of that and then adds that bit of science fiction to tell that story while showing us that the grass isn’t always greener.

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One other thing, the poster at the top of this blog makes me think more along the lines of a spy vs. spy movie than something to do with parallel worlds. Just an odd thought.

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I enjoyed the movie, but then again alternate worlds and living different lives is right in my wheelhouse. In fact, I wrote a book that is definitely in that same vein where a man has to figure out what his own personal reality actually is as he experiences worlds very close to our own, but not his original one.

It’s called The Echo Effect and you can get it here.

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John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Last Day for Echo Effect at $0.99!

The Echo Effect is only $0.99 for one more day.

A quick reminder that the price of The Echo Effect will go up to $2.99 after midnight.

And for those who may be on the fence…

In the world before, Aaron Anders had a different life with a different family…

Until the White Light washed them away.

A select few know the truth about our world: every time the calendar approached the year 2025, the world resets and creates a new Earth, with a new history for each of us. The Awakened remember their previous lives, and throughout history, many of them have done their best to ensure that the world proceeds on a particular path.

The lucky few.

Aaron didn’t feel lucky. Trapped in this loop, forced to live again and again in half-remembered lives, his current reality was spiraling out of control. His wife and his best friend thought he was losing his mind, and the worst part was they might be right. Another existence filled his head, mixing false memories with his real ones until he wasn’t sure of the truth.

And the only one who seemed to know anything was a stranger convinced “They” were after both of them.

Want to read a little more? Here’s a preview.

 

New Release: The Echo Effect

The Echo Effect is released today! And for this release week, it is only $0.99!

 

In the world before, Aaron Anders had a different life with a different family…

Until the White Light washed them away.

A select few know the truth about our world: every time the calendar approached the year 2025, the world resets and creates a new Earth, with a new history for each of us. The Awakened remember their previous lives, and throughout history, many of them have done their best to ensure that the world proceeds on a particular path.

The lucky few.

Aaron didn’t feel lucky. Trapped in this loop, forced to live again and again in half-remembered lives, his current reality was spiraling out of control. His wife and his best friend thought he was losing his mind, and the worst part was they might be right. Another existence filled his head, mixing false memories with his real ones until he wasn’t sure of the truth.

And the only one who seemed to know anything was a stranger convinced “They” were after both of them.

Want to read a little more? Here’s a preview.

 

 

***

John McGuire is writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Coming this September – The Echo Effect

In the world before, Aaron Anders had a different life with a different family…

Until the White Light washed them away.

A select few know the truth about our world: every time the calendar approaches the year 2025, the world resets and creates a new Earth, with a new history for each of us. The Awakened remember their previous lives, and throughout history, many of them have done their best to ensure that the world proceeds on a particular path. The lucky few.

Aaron didn’t feel lucky. Trapped in this loop, forced to live again and again in half-remembered lives, his current reality was spiraling out of control. His wife and his best friend thought he was losing his mind, and the worst part was they might be right. Another existence filled his head, missing false memories with his real ones until he wasn’t sure of the truth.

And the only one who seemed to know anything was a stranger convinced “They” were after both of them.

***

The Echo Effect is a science fiction novel about a man who must contend with his own changing memories to determine what life he will choose before he loses his grip on everything.

 

The Echo Effect

Coming soon…

To read the first chapter of The Echo Effect, sign up for John’s Mailing list.

 

 

***

John McGuire is the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

PRESS RELEASE: Free League Announces Tales From the Loop RPG Boxed Starter Set

Free League Publishing

Free League Publishing logotype

 

Free League Announces Tales From the Loop RPG Boxed Starter Set

Free League Publishing – Mar 03, 2020 14:09 GMT

The Tales From the Loop RPG Starter Set

To celebrate the upcoming launch of the Tales From the Loop tv series on Amazon Prime Video, Free League Publishing today announced a new starter set for their award-winning Tales From the Loop roleplaying game. The new boxed set, containing a new scenario called The Recycled Boy, is already available for pre-order.

The Tales From the Loop roleplaying game, based on the wondrous worlds of author and visual artist Simon Stålenhag, was released in 2017 and was a big hit, winning no less than five Gold ENnies, including Best Game and Product of the Year. The game is Free League Publishing’s best-selling title to date.

On April 3, the tv series based on Stålenhag’s work will be launched on Amazon Prime Video, starring Rebecca Hall (Vicky Cristina Barcelona), Paul Schneider (Parks and Recreation), and Jonathan Pryce (Game of Thrones).

Stålenhag’s narrative art books Tales From the Loop and Things From the Flood stunned the world with a vision of an alternate Scandinavia in the 1980s and ‘90s where technology has invaded the tranquil landscapes to form an entirely new universe of the eerie and the nostalgic.

In the Tales From the Loop RPG, players take the roles of teenagers solving spectacular mysteries connected to the Loop – a huge and mysterious underground particle generator.

The new Starter Set is the ideal starting point for roleplayers who want to step into the world of the Loop. The boxed set has a cover featuring key art by Stålenhag made specifically for the tv series. Inside, it contains everything players need to get started:

  • An illustrated rulebook explaining how to play the game
  • The complete adventure called The Recycled Boy by Nils Hintze
  • Five pre-generated characters ready to play
  • A large, full-color map of land of the Loop
  • Ten engraved custom dice

The starter set will be released in April, and it is already available for pre-order for only 248 SEK (approx. $27 USD) via a new dedicated website for the Tales From the Loop RPG. All pre-orders receive a full PDF of the game shortly after purchase. The starter set will be available in retail stores globally at launch.

REVIEWS:

“Tales from the Loop is both exciting and emotional, fantastical and realistic, and is unlike any other game on my shelf.”
– Geek & Sundry

“RPG Tales from the Loop lets you channel Stranger Things and E.T.”
– The Verge

“Tales from the Loop RPG Will Make You Feel Like a Kid Again.”
– IO9

Free League Publishing is a Swedish publisher dedicated to speculative fiction. We have published a range of award-winning tabletop role-playing games and critically acclaimed art books set in strange and wondrous worlds.

Our game range include the alternate ’80s Tales from the Loop (winner of five ENnie Awards 2017, including Best Game), sandbox retro fantasy Forbidden Lands (winner of four ENnie Awards 2019), postapocalyptic Mutant: Year Zero (Silver ENnie for Best Rules 2015), space opera Coriolis – The Third Horizon (Judge’s Spotlight Award 2017), dark fantasy Symbaroum, and the official ALIEN RPG.

We have also published the art books Tales from the Loop and Things from the Flood  by visual artist Simon Stålenhag, as well as the illustrated edition of the Lovecraft classic The Call of Cthulhu by French artist François Baranger.

Website: www.freeleaguepublishing.com
Facebook: www.facebook.com/FriaLigan
Instagram: http://instagram.com/frialigan/
Youtube: www.youtube.com/c/FrialiganSe
Twitter: http://twitter.com/FriaLigan

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Goodreads Giveaway – A Door Never Dreamed Of

Goodreads Book Giveaway

A Door Never Dreamed Of by J. Edward Neill

A Door Never Dreamed Of

by J. Edward Neill

Giveaway ends March 20, 2019.

See the giveaway details
at Goodreads.

Enter Giveaway

Eaters of the Light Glossary

Three Books

Countless Worlds Destroyed by Vampiric, Star-Eating Aliens

Eaters of the Light

Welcome to the official Eaters of the Light glossary. Herein you’ll find descriptions and blurbs for every major character, place, historical event, and technological advancement appearing in the Eaters of the Light book series. This appendix is for all the folks who’ve read the books AND for those who are thinking about it. Fear no spoilers! No major event taking place in any of the three books will be revealed.

Scroll down to begin!


Characters

Aly Armstrong – Sister to Joff Armstrong, Aly isn’t the naïve girl she pretends to be. It’s all an act ordered by Earth’s government.

Babar – A brave pilot from the planet of Hermes.

Callista (Lightbringer) – Cal, a powerful artificial intelligence made of nano-light particles, is created to accompany Joff Armstrong during his voyage between the stars. Little does Joff know, Callista serves many purposes her makers have not yet revealed.

Castyn Clarke – An ice cold news anchor for the Dusktime Dispatch, Castyn tells only the stories her government pays her to tell.

Doctor Abid – He’s not a real doctor. But he is tasked with preparing Joff for his voyage into space.

Doctor Tiana – Abid’s beautiful assistant, her appearance is copied by Callista in the hopes of charming Joff.

Griff – A nano-light AI similar to Callista, only less powerful and with more inhibitors to his personality.

Hephast – The Emperor of a powerful human settlement on the garden world of Sumer.

Joff Armstrong – A young farmer from Earth. He enjoys his simple life and loves his family, but he’s meant for much greater things.

Kira – A soldier of planet Hermes. She’s fought the Strigoi her entire life, and doesn’t want anything to do with Callista Lightbringer.

Lukas Mosk – A smuggler working for off-world weapons manufacturers. Lukas’s real mission is to aid the settlement of Ebes in its battle against the Strigoi.

Mahtim (Captain) – The second in command of planet Hermes’ military. He believes he should be in complete control.

Maliah – The Calipha of planet Hermes, Maliah trusts no one, least of all Callista.  She desires only to maintain her iron grip of Hermes’ affairs.

Maura – A human woman from the Sumerian city of Mercuria, Maura is in love with Joff Armstrong.

Mina – A young pilot of planet Hermes. She has to choose between leaving her daughter behind or abandoning her position in the war.

Rami – Commander Strope’s little brother. Rami is a young, prodigal scientist who accompanies his big brother during all his battles.

Samison – Husband to Maura, also a skilled astronomer and physicist.

Siraya – A lonely young woman who keeps her great-grandfather’s artifacts secret from the powerful Arcadian government.

The Strigoi (aka: the Varkolak) – A vampiric alien race desiring the death of all light in the universe. They typically appear as three-meter tall skeleton machines, but they have many other forms unknown to humanity.

Strope – The Commander of planet Hermes’ interstellar fleet. He’s young, brash, and brave. He also keeps too many secrets.

Sylpha Frost – The leader of planet Ebes’ military. She’s willing to do anything to destroy the local dark planet – aka: the Strigoi homeworld near Ebes.

Tabir – Husband to Joff Armstrong’s sister, Aly. Governor of the city of Arcadia.

Wendall Wight – A sicario tasked with assassinating anyone unwilling to help the causes of Planet Ebes.


Locations

Arcadia – The largest city on planet Sumer. The humans here live decadent, opulent lives.

Atreya & Kokab – The binary stars around which planet Sumer orbits.

Donva – A highly-advanced Earth city located roughly near modern-day Colorado.

Earth – Hundreds of years in the future, Earth is largely depopulated. Wars, evacuations to off-world settlements, and famine have changed everything.

Ebes – The large human settlement founded on planet Ebes faces the most direct threat of extinction by the Strigoi.

Grave B-7 Black – A giant Strigoi homeworld in the Andromeda Galaxy. Rumored to house enough weapons to destroy millions of stars.

Grave DD-9 Ebon – The largest source of Strigoi in the Andromeda Galaxy. Grave DD-9 boasts a mechanized moon used to create weaponry for the war against humanity.

Hades – The home galaxy inhabited by the Strigoi. All of Hades’ stars and life have been destroyed. Only the Strigoi remain.

Hermes – An icy cold planet in the Andromeda Galaxy. Hermes is the vanguard of human resistance against the Strigoi. Its people worship the small, remote star of Sufi.

Lun-Dun – The ruins of London, destroyed by nuclear fallout after a massive exodus from Earth.

Nosfera System – The source of the Strigoi infestation in the Milky Way galaxy. Nosfera houses a giant, planet-sized weapon used by the Strigoi to kill stars.

Sumer – A giant planet many thousands of light-years from Earth. Sumer has no native animal life, only giant plants and trees.

Zeus & Hera – The binary stars shining on planet Ebes.


Events of Historical Significance

The Exodus – A period of two-hundred years during which millions of scientists, humanitarians, doctors, and scholars abandoned Earth for the hope of a better life among the stars. Many believe the Exodus was triggered when a few select people became aware of the Strigoi plan to annihilate Earth.


Technology & Weapons

Coffin Engines – These massive Strigoi craft can turn large swaths of interstellar space into graveyards, destroying light, planets, even gravity.

Death-Beams – Deadly ‘dark’ plasma weapons used by the Strigoi. They both burn and freeze whatever they touch.

Dream Makers – Tiny devices capable of triggering powerful hallucinations in humans.

Hypo-Chambers – A device which allows humans to exist in stasis while traveling through deep space.

Interstellar Rings – Whenever large groups of humans want to travel at FTL (faster than light) speeds through space, they take their journey using powerful Ring transport ships, which have their own gravity and boast immense food & energy supplies.

Gamma Suit – A super-powered battle-suit constructed for Callista, it’s far more powerful than Joff’s original Vezda suit.

Sabre – The universe’s most advanced interstellar warship. The Sabre packs enough weapons to destroy entire Strigoi planets.

Scythe Ships – Fast and armed with terrifying death-beams, the scythes are the primary warship used by the Strigoi. They’re made of the same bone-like substance as the Strigoi themselves.

Skypads – Small, flat, and sticky, Skypads can be adhered to any surface and used as video screens and high-powered computers.

Sprites – Tiny floating sprites flutter around humans’ heads, providing them information, entertainment, and guidance.

String Reprogrammers (S.R.’s) – Powerful missiles capable of turning all matter in a given area into something else. For example, rock could be changed into hydrogen…or light. S.R.’s can also make stars go supernova.

Tombspire – A giant Strigoi construct capable of tearing wormholes in deep space.

Vezda Suit – A powered battle-suit constructed for Joff to wear during his fight against the Strigoi. Virtually indestructible, it boasts a powerful array of weapons and movement systems.

Xiphos Warships – Slender and swordlike, the Xiphos ships are planet Hermes’ first line of defense against the Strigoi hordes.

 


The Eaters of the Light trilogy is now available on Amazon in both paperback and Kindle form.

 

 

 

 

 

 

 

 

 

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Buy it today.

…plunge into the darkness between the stars tonight.

If you like fantasy more than sci-fi, you’ll love my Tyrants of the Dead glossary.

Eaters of the Light

The stars will fall, one after another.

Their last light will be an echo of everything that could have been…

…but now fades out of reach…

The Eaters of the Light

Breathers of darkness.

Builders of tombs, vast and empty, in which to bury all life.

…forever.

All three books are available here.

A cool glossary for the Eaters of the Light series is here.

 

Eaters of the Light – Coming Soon!

My name is Callista Lightbringer.

Although I’m not human, I am humanity’s last hope.

For a thousand years, I’ve warred against the star-killing Strigoi. I’ve destroyed billions. I’ve snuffed hundreds of their hollow, vampiric planets.

It’s not enough.

Alone, I must find the source of the Strigoi power. I must venture deeper into space than any living creature has dared to go.

And there, in the galaxy known as Hades, I must resurrect the light.

…and defeat the Strigoi forever.

 Eaters of the Light

 Sequel to Darkness Between the Stars & Shadow of Forever

 The night is darkest before the dawn…

The first chapter is free to read right here.

Coming in March 2018

Win a free sci-fi book – Darkness Between the Stars – No Strings Attached

Hey you.

Do you like sci-fi or fantasy books?

Cool.

Click this link for your chance to win a Kindle version of Darkness Between the Stars.

If you like the book, please review it.

Thanks!

The First Immortal

The First Immortal

 

I walked the streets of a city I hadn’t seen in two-hundred years.

And I felt thousands of people watching me.

If Sumer’s crowds were passionate, it felt easy to forgive them. They knew me only from the stories they’d read, the outlandish tales their parents had told, and the exaggerations their schools had taught. In their eyes, I was something well beyond human.

‘Callista – Bringer of Light,’ the banners at the light-train station had blazed.

‘Callista – the Savior.’

I’d learned long ago to ignore such things.

Behind glass partitions, amid lush gardens, and atop silver towers, the people cheered me. An entourage of black-suited men led my way, pushing through the crowds as we neared Arcadia’s tallest tower – the Gran Spire. The people wanted more than my fragile half-smile.

But then, they knew nothing of the horrors I’d faced.

I crossed white streets and meandered through a courtyard made of glass. At the bottom of the Gran Spire’s white-marble stairs, I halted. High above, a long line of glass doors remained shut.

“Is all this necessary?” I asked the man beside me. He was young – at most twenty-five years. He’d never left the planet of Sumer. I knew it at a glance.

He’s never even left Arcadia.

“Pardon, m’lady.” He looked nervous despite his black suit and dark sunglasses. “It’s protocol. President Hephast and the Congressional Court want to welcome you in style.”

I sighed.

I’d known his answer before he’d said it.

But I’d been hopeful for something other than cheering crowds beneath the midday suns.

I stood in the entourage’s center, tugging at the collar of my deep blue dress. I hadn’t wanted to wear the sleek, ridiculous Arcadian fashion, but I’d allowed the heralds who’d greeted my landing to convince me otherwise.

“The people will love you,” they’d promised.

“It’s best to look as though you’re one of us.”

I miss the war already, I thought.

And I forgot how warm this planet is.

A dozen times since last I’d stood beneath Sumer’s two suns. I’d died and been reborn. My newest body had only ever known the cold of interstellar Rings and the deep dark of planets long ago murdered by the Strigoi.

And now the light hurts me almost as much as my enemy.

I glanced at the bronze-skinned Arcadians surrounding me. To them, my discomfort must’ve seemed strange.

“M’lady, are you well?” the young man in sunglasses asked me.

“I am. And please don’t call me m’lady.”

“As you wish, m’la— Madame Callista,” he stammered. “What shall I call you?”

Cal,” I said. “I prefer Cal.”

The glass doors at the Gran Spire’s bottom swung open. Out stepped President Hephast and seventeen members of Arcadia’s Congressional Court, all of them decked in garish Arcadian suits. They were old, many well over a hundred years. To them, standing at the stairwell’s bottom, I must’ve looked childlike.

Yet I’m far older than anyone here.

“Callista Lightbringer.” President Hephast boomed across the courtyard. The amplifiers on his collar projected his voice loud enough for everyone within a half-kilometer to hear.

The crowds fell into reverent silence. The entourage of black-suited men knelt all around me. I stood alone among them, the only soul in Arcadia gazing up at Hephast and his assembly.

“Please, Lady Lightbringer,” Hephast called to me, “come forth.”

With a sigh, I climbed the stairs. My heeled shoes clicked on the glass, and my dress’s train dragged behind me.

Why all this in the middle of the day? I winced against the light. Why not at night?

Symbolic. Must be.  

I arrived at Hephast. Standing just one step above me, he looked older than I’d expected. His bald scalp was tanned to a golden shine by Sumer’s suns. His shoulders were narrow, his fingers long and thin, and his eyes hanging in his sockets, busy yet so very tired.

Humanity had found many ways to extend their lives.

But only I had managed immortality.

“The light, it bothers you?” Hephast saw me wincing.

“It’s been so long,” I said. “And this new body…it’s never been to a sunlit world. It hasn’t yet adapted.”

The old man peered beyond me. I followed his gaze, and found the crowds still kneeling, their eyes averted.

“Wave to them,” said Hephast. “Wave and then join me in my tower. The people have waited so long for you to come. They want to see you happy.”

Happy?

I can’t remember happy.

I faced the crowds and waved to them. A few dared to look up at me, and within moments they all stood and roared with applause. I’d never heard such a noise before. The sound of such overwhelming humanity felt powerful, but empty.

I waved for a full thirty seconds, and then faced Hephast again. All at once, I felt the Congressional Court’s eyes fall upon me. The line of elderly men and women smiled down at me, but not because they loved me.

They smiled because they needed me.

Soldiers clad in powered white armor emerged from the Gran Spire and held open the giant glass doors. Hephast beckoned for me to lead the way, and so I did. Behind me, Arcadia trembled with the cheers of thousands, and then I vanished into the tallest tower humanity had ever built.

Inside, I breathed. The midday heat fell away, and the crowd’s roars went silent. I stood beneath a spinning silver fan whose blades ushered cold air across my face. I closed my eyes and pretended I was still aboard the Sabre, still gliding through the deep darkness between the stars.

If only…

The soldiers stepped aside. Hephast and the seventeen Court members swept toward the Gran Spire’s central hall.

“Come,” Hephast called to me.

I followed.

In a vast white chamber with pale carpets and sharp lights, I settled into the chair they offered me. They put me in the second highest seat, just a half-step below Hephast’s colorless throne. Below us, some hundred chairs sat in a great ring around a table carved of glass.

Every seat was filled.

All eyes were on me.

As I looked into the room, I considered my audience.

These people have never seen me before. They know my stories, but not the truth.

The lights dimmed. Only two still shined.

One above Hephast.

And one above me.

“Welcome to Sumer’s high assembly, Lady Lightbringer,” announced Hephast. With his amplifier still active, his voice spread throughout the room like thunder.

“Thank you.” I gazed forward without expression.

“Before you sits the Arcadian Congressional Court.” He waved his skinny arm. “Also here are delegates from the city of Mercuria, emissaries from Iona and Venya, and members of the Far Court from distant Plutari. They come from all corners of Sumer to hear you speak.”

I gazed at my audience. Their faces, shrouded in shadow, looked shapeless in the dark.

“Forgive me,” I said, “but most of these places…I’ve never heard their names. When I left Sumer more than two centuries ago, the planet hadn’t been fully colonized. Now it seems—”

“We’ve come a long way, Lady Lightbringer,” said someone in the darkness.

Callista,” I corrected him.

“Pardon?” He sounded confused.

“My name – Callista,” I replied. “No one in the fleet calls me Lightbringer. I am…I always have been…Callista.”

Murmurs spread throughout the chamber. The Court’s discomfort hung heavy in the air.

“Callista,” Hephast said my name. “So be it. We’re told you have a full report. If it pleases you, we will hear it now.”

My report arrived years before I did, I wanted to say. You already know everything.

“As you wish.” I nodded.

I reached into my bodice and withdrew a slender silver capsule. I motioned for the nearest attendant, and the nervous young woman took the capsule from my fingers.

“Slide it into your holo-viewer,” I said loud enough for everyone to hear. “You will see what I last witnessed.”

“Wait…” said someone in the dark, “is it—”

“Yes. It’s a vid-capture from Strigoi hive XV Prime,” I said. “From their home-world. Or should I say — the home-world that is no more.”

The Court drowned in a sea of whispers. I heard their voices, faint and full of disbelief, and I allowed myself a smirk.

“…it’s true after all,” one woman said.

“…XV Prime? Their last stronghold in the Milky Way?” uttered a man in the seats below me.

“…she has a vid-capture? We’ll get to see the dark planet?”

The attendant girl looked to Hephast for guidance. He nodded, and the young woman scurried to the projector machine beside his throne.

She slid the silver capsule into the machine.

And we watched the battle unfold:

* * *

“They’ve nowhere to escape,” the young pilot beside me shouted.

“Which means they’ll fight all the harder.” I shook my head.

From the cockpit of my scythe-winged warship – the Sabre, I saw everything:

To the left, the star we’d just created blazed with brilliant yellow light. Even at ten-million kilometers away, the infant sun hurt my eyes to see.

To the right, the bloated Strigoi world XV Prime shuddered beneath the impact of the two-thousand string reprogrammers our fleet had just dropped on its surface. We’d sequenced the string reprogrammers, or S.R.’s, to turn the black substance composing XV Prime’s surface into glass.

If the new star we’d made didn’t kill the dark planet, we’d shatter it instead.

We knew most the S.R.’s would be overwhelmed and reversed by Strigoi death-bots.

“…but they can’t stop every last one.” I grinned in my cockpit. “And when the chain-reaction starts, we’ll break this planet. You’ll see.”

The young pilot stared at XV Prime. The planet’s coal-black surface teemed with Strigoi death-machines, its dark towers housing billions of our enemy.

The poor kid shivered.

He sees them.

They’re coming.  

 I ignited the Sabre’s quantum engine. I felt my chair vibrate and the universe move around me. XV Prime and the infant star became blurs as we accelerated to twenty-thousand kilometers per second. Anything slower, and the Strigoi warships would’ve carved us to tatters. Anything faster, and we’d have moved too far from XV Prime to fight.

“Joff would’ve gone faster.” I grinned.

“Who’s Joff?” my co-pilot asked.

That’s right, I thought, he doesn’t know.

I seized the cockpit control stick, guiding the Sabre between webs of Strigoi death-beams. They weren’t firing at us, but instead at the bigger, more powerful ships in our attack fleet. Red lights flared on the vid-screens, each one indicating a friendly ship’s extermination.

“God, they’re killing us!” the pilot screamed.

Should’ve left him on his home-ship.

No. I saw another twenty red lights illuminate the vid-screen.

If I had, he’d already be dead.

After many hundred years and countless attacks on Strigoi worlds, I’d become a far better pilot than anyone else in the fleet.

And yet…

I’m still not as good as Joff.

I pulled, pushed, and spun the Sabre’s control stick. We weren’t moving through space so much as space spun around us. Whenever I pulled the trigger, streams of missiles tore into the darkness. The Strigoi scythe-ships, their hulls like black, cadaverous bone, dove out of the missiles’ paths.

Not one missile hit its target.

Not that it mattered.

I pulled a second trigger, and all at once the missiles erupted into orbs of light. Spanning a few hundred kilometers each, the orbs burned only a few seconds before collapsing back into shadow.

The Strigoi were made of nightmares, but they’d yet to find a way to survive our newest weapons.

Darkness overwhelms light, our enemy believed.

No.

Light destroys the dark. 

“They’re almost out of ships,” I said to my co-pilot. I looked at him, and I saw the sweat on his forehead, the color drained out of his skin. He looked like a Strigoi had touched him.

But it was only fear that paled my young friend.

“We have to get closer,” I said. “Fire the beacons above their largest city. We’re going in.”

“We’re going down there?” he gasped.

“It’s the same as every other world we’ve destroyed,” I told him. “Now fire the beacons before it’s too late.”

“How many?”

“All of them.”

He hammered a sequence into his half of the Sabre’s console. Nervous wreck though he seemed, he pulled himself together long enough to launch a wave of nearly a thousand light beacons from the compartments beneath our wing.

The tiny spheres ejected themselves into space. Soaring through the darkness behind them, I cut our speed to a few hundred kilometers per second.

XV Prime awaited.

On its surface, seas of black towers stretched to the end of all sights.

The Strigoi swarmed.

Having slain hundreds of their worlds and dozens of their interstellar death-spheres, I was their nemesis. They knew I was coming.

But they can’t stop me.

Can you see, Joff?

Are you watching?

The beacons formed a web a few hundred kilometers above XV Prime’s hugest, blackest city. All at once, they ignited. Strigoi death-beams died in the beacons’ light-storm. Swarms of death-bots soaked up the blinding radiance and disintegrated.

I blinked and saw clouds of ashes.

My eyes hurt in the aftermath.

The dark city had never seen such light before. Thousands of years ago, the Strigoi had stopped the planet’s rotation, cutting it off from the star blazing on its opposite side.

And then they’d killed the star.

And thrived in the shadows remaining.

“No death-bots survived,” I said to the young pilot. “Nothing to stop our Primary S.R.”

“Then can’t we turn around?” He shivered. “The other S.R.’s should be enough, right?”

“No,” I grimaced. “We have to be sure.”

I keyed a quick sequence into the Sabre’s console. A last few death-beams smoked and curled upward from the Strigoi city, but I seized the control stick and swerved just in time.

“Release the Primary S.R.,” I commanded the Sabre.

And she did.

Somewhere in the Sabre’s underbelly, a door slid open. A slender silver projectile, no taller than me and only half as heavy, leapt into the planet’s orbit at quantum speeds. I couldn’t see it, but I felt it in my bones. It was the most powerful weapon we’d ever created.

“…strong enough to turn a half a planet into whatever molecule we want,” the scientist had told me.

“…hydrogen, helium, anything…”

No. None of those, I thought.

Glass.

I want the Strigoi to be glass.

And so it was.

At the moment the S.R. hit, we were already on our way out of XV’s atmosphere. The last of the beacons’ glimmers shielded us from the death-beams, and we soared out into far orbit.

A graveyard awaited us.

Clouds of dark powder floated in the void, the remains of thousands of Strigoi scythe-ships.

Metal spun through the emptiness, sprinkled with the remains of the humans who’d died.

“Look,” I said to the young pilot. “No, not at the dead ships. At the vid screen. See XV Prime? The S.R….it’s working.”

Together, we gazed at the screen. XV Prime’s surface, already cratered from the other, weaker S.R.’s, began to change color. From black to translucent silver, it went, and from hard, inflexible bone to brittle glass. Towers once black and mighty collapsed under their own weight. A full quarter of the planet shattered all at once.

I tried to imagine the sound, but I couldn’t.

God,” the young pilot exhaled.

“They’re finished,” I said. “The new star we made of its sister planet…the smaller S.R.’s burning…the Primary S.R. turning everything to glass. We don’t have anything capable of detecting Strigoi life-signs, but they’re all dead. I can feel it. Can’t you?”

He looked at me with his mouth hanging open.

“Weren’t they already dead?”

“Yeah…well…now they’re dead-dead.” I smiled. “And this was their last world in our galaxy.”

* * *

The hologram in the Gran Spire’s heart flickered and went out.

Having witnessed the spectacular end of XV Prime, Hephast and all the others fell into a deep, satisfying silence.

I wanted it to last forever.

But soon enough, Hephast spoke.

“It’s done,” he shouted. “It’s finished. The Strigoi are dead.”

I opened my mouth to interject, but the Congressional Court erupted into applause. Their raucous cries washed over me, hurting my ears. My new body hadn’t been conditioned for such noise.

“Lightbringer. Lightbringer. Lightbringer,” they chanted.

“The war is over,” they bellowed.

I waited.

And I let them come back to calm.

After five minutes, the clamor died. Hephast called for order, and most of the assembly returned to their seats.

“Lady Lightbringer,” Hephast said to me. “You have done a great deed. For hundreds of years, we have lived in the Strigoi shadow. Many of us never thought it would end. We assumed…no…we knew we would make weapons and send fighters to their doom until the end of all days. And now—”

“All hail Lady Lightbringer,” someone in the assembly cried.

“Our champion,” said another.

“Give her whatever she desires,” shouted still another.

With a wave of his fragile fingers, Hephast quieted the room.

“And so we shall,” he said. “Lady Lightbringer – or Lady Callista, as you like – we shall restore your full citizenship upon Sumer. You shall be given a tower, upon which your name will shine until the end of time. When our people look to the sky and fear no death at Strigoi hands, it is your name which will linger in their minds, and your victory for which monuments numbering in the thousands shall be hewn.”

“President Hephast…” My voice sounded small. “If I may speak…”

“You may,” he said.

“The Strigoi menace in our galaxy is destroyed,” I began. “It’s true. We’ve spent nearly a thousand years making it so. When he – when Joff Armstrong slew the very first Strigoi installation, I never thought it would be possible.”

“And yet here we are,” Hephast raised his slender arms, igniting fresh cheers from the crowd.

“Yes. Here we are.” I raised my voice. “But our galaxy isn’t the only one in which our enemy thrives. We know them to exist in Andromeda.”

Andromeda.” Hephast scoffed. “This too, we have heard. And yet even the Strigoi must know they can never overtake us now. Our scientists have said it will be a hundred-thousand years before our enemy can again marshal enough power to threaten our galaxy. A hundred-thousand years…might as well be a million.”

“Are you saying the war effort will end?” I asked.

The room quieted. I heard only the beating of my own heart.

“There is no war.” Hephast looked down at me. “This very day, we shall send word to the other planets. It is confirmed – the Strigoi are defeated.”

I hung my head. I’d always known what his answer would be, and yet I’d dared to hope otherwise. For all my centuries of wisdom, I often forgot the simplest lesson I’d ever learned:

Hope is a mistake.

* * *

The First Immortal is the opening chapter of upcoming novel – Eaters of the Light.

Eaters of the Light is the sequel to novels, Darkness Between the Stars and Shadow of Forever.

Look for it to hit stores in early 2018.

J Edward Neill

Era: The Consortium – Gameplay Review of The Stiletto Unit Adventure

At AetherCon VI* on November 12, 2017, I had the opportunity to play in an Era: The Consortium** adventure with Shades of Vengeance owner and Era d10*** creator, Ed Jowett. [Before we go any further, here’s the disclosure: I’m freelancing for Ed on an Era: The Consortium product here.] The adventure we played at AetherCon was an excellent opportunity to be at the same table as the game’s creator and get the rules as well as the spirit of the game right from the source. This session brought the mechanics and the intent of the game into focus and from it I want to share two scenes to discuss the gameplay but without giving away the whole plot. That said, light SPOILERS ahead for this Stiletto Unit adventure.

If this product interests you, Shades of Vengeance is running a Kickstarter right now for Era: The Consortium – A Universe of Expansions 2 which adds more rules and species and adventures to the Consortium universe, including one by me (if the stretch goal is reached).

 

* * * * * *

 

Before we get into the review, Era: The Consortium uses the Era d10*** system which is explained in more detail below, but the quick version of it is:

  • a d10 dice pool system generally created by adding an Attribute plus a Skill and rolling against an Action Difficulty/target number where each die could be a success or a fumble.

We opened the Google Hangouts session by picking our pre-generated characters from Stiletto Unit, a band of freedom fighters that are a part of the Resistance against the Consortium. What’s to resist? Era: The Consortium is a far flung future in which companies openly run the worlds. The “openly” part is key – companies are the government and you’re a part of a group that’s fighting that status quo. In the adventure Ximian politician and Resistance backer, Ixitixl, has Stiletto Unit investigate a Moritagas Pharmaceuticals base on Arawn looking for a superweapon that will destroy all of the Resistance. With that setup, we got into the game.

 

* * * * * *

 

How well do non-combat skills work? 

After the fight at Moritagas Pharmaceuticals’ base on Arawn. The first mission and combat of the adventure came about when we failed to covertly infiltrate Moritagas Pharmaceuticals’ base forcing <gasp!> combat. After the combat and some meaningful story clues, Stiletto Unit boards their spacecraft and we have a chance to work on some non-combat skills.

Zeelaay, our pilot, used [Attribute] Wits + [Skill] Pilot against an Action Difficulty of 7 and rolled 2 successes to launch our ship into space. Onboard, after a series of events set off an EMP that knocked out our cybernetic implants, Dr. Curay and Styxtirian [me], a Ximian engineer, combined actions to repair each cybernetic implant (Int + Medicine for 3 successes from Dr. Curay and Int (1d10) + Engineering (4d10) for 5d10 and 2 successes from Styxtirian). Another Stiletto, Takahashi, had a stealth suit (think Predator) that was burned out in the combat (first combat and your character’s “gimmick” is wiped out early, always fun!). Aboard the ship, the character repaired the suit with 4 successes.

Era d10 Non-Combat Skills Pros:

There’s enough range and options to cover every situation that we encountered without being overwhelmed with choices. Standard Action Difficulty is 7 and that made it so most dice pools (which ranged from 4 or 5 dice up to 22 in one instance) had successes. The logic of why X+X forms the dice pool worked well and led to moments where we could name what we wanted to do and the dice supported our decisions.

Era d10 Non-Combat Skills Cons:

The GM is needed for a lot of pre-roll decisions. What Attribute and what Skill produces the result you’re going for? For many of these actions there’s a set combo of Attribute and Skill but there’s enough variation that alternative combinations can be introduced and that requires GM approval. Another common question for the GM is “What’s the Action Difficulty?” While 7 is the default, the GM may set the bar higher and there are scenarios (using Luck, having a situation-specific Speciality) that alter the number, which means that every player needs to talk to the GM before rolling to be sure they’re getting the right dice pool and difficulty. It’s not a problem because the rulebook has all of these instances well-defined, but it does slow the process down a bit when you’re new to the setup.

 

* * * * * *

 

How well do combat skills work? 

Fighting a Smertios Security (DIS)ARM. Our next mini-mission within the larger mission was to board a capital ship (we did) which led to the six PCs facing off against one of the game’s superpowered battlesuits, the (DIS)ARM.

(DIS)ARM

As a group, we turned the corner and there’s the (DIS)ARM and it’s round 1! We roll initiative and in Era d10 you only roll 1d10 and add the number of levels you have in Willpower and Wits to that. In Styxtirian’s case, that’s 1d10+5 (from 3x Willpower and 2x Wits).

The (DIS)ARM went first and and off the bat it fumbles (rolling more 1s than successes in its attack dice pool) so its mini-gun falls off of the armor.

Quick note about combat. You succeed on your roll to hit, you roll a number of damage dice equal to the number of your to hit successes. The damage dice have two Action Difficulties/Thresholds, one is to damage and one is to kill (so, for example, a roll of a 6 deals damage but a 9 kills). Thus ends the lesson.

Two of the PCs shoot the (DIS)ARM doing damage to its shield though no harm to the unit or the pilot, just the shields. Zeelaay, the pilot, also loves rockets and shoots 4 into the ceiling above the (DIS)ARM because dropping debris (with 8 damage) incapacitates the armor beneath the wreckage. One of the Stilettos, Gyter, decides that his mission’s to crack open the armor, get the pilot out, and take it for himself. He gets on top of the immobilized armor and does a called shot with armor piercing rounds. A called shot halves your dice pool of Wits + Gunnery to hit but lowers the kill threshold for a called shot to the head. Gyter’s shot hit but because shields deflect armor piercing rounds and the (DIS)ARM’s shields were still up the shot goes wild. Takahashi goes into stealth mode and attempts to slip around the (DIS)ARM in the corridor. Dex + Stealth for the pool so 8 dice and she succeeds against an Action Difficulty of 10, which allows her to sneak behind the mech and attempt to interface with it in a contest to control it. For the contest, it’s a series of roll-offs as Takahashi and the AI both try to reach 10 successes and mastery of the computer first. For Takahashi, it was Intelligence + Computer (8 dice with an Action Difficulty of 7), however they both reach 10 successes on the same round so there is no winner. Styxtirian (me) is a strong Ximian and a melee combatant. He’s going to try and rip open the armor which should be easy for him with 16 dice (Str + Brawl)… I got 3 successes (I roll badly in most games) so Styx was unable to rip the armor open.

Round 2. Still immobilized, the (DIS)ARM throws Gyter off of him and across the hall leaving a spot for Steve Adams to land on. Dr. Curay injects Styxtirian with a drug that will amp his Str from 6 to 11 for 5 minutes and then after that it will be a Str of 5. Gyter shoots at the (DIS)ARM’s faceplate to no effect. Takahashi is still digitally wrestling with the unit and tries to overcome it again and Ed (the GM) rolled a fumble so, as long as Takahashi did not fumble, she could override the AI. After accessing the (DIS)ARM, her only option is to activate its self-destruct and she does. The (DIS)ARM explodes. The denotation rips a hole in the ship’s haul forcing everyone to leap into the next section before the bulkheads seal.

Unfortunately, Gyter never got his (DIS)ARM[or] and Styx had to wait until the next combat to get any advantage from the drug he was injected with. The entire party survived the combat with a minimum of wounds mostly because of the fumbled loss of the mini-gun at the start and Zeelaay’s decision and amazing roll to drop the ceiling onto the (DIS)ARM.

Era d10 Combat Rolls Pros:

I’m sure that reads like a lot of actions but in under two full rounds a very tough unit was defeated and several combat styles were utilized (melee, range, area of effect, digital) with interesting scenarios generated by each. It moved quickly and logically as we never had any disagreement about the outcome of a situation. As a *TERRIBLE* dice roller, I liked that there was an option for the damage dice to do wounds or an insta-kill. Having a chance to close out the combat is a win (no pun intended) in my opinion.

Era d10 Combat Rolls Cons:

As above with the non-combat skills, the GM is pulled into a bit of discussion as to what needs to be rolled. It was not as much as non-combat skills, but its presence slowed the game a bit.

 

* * * * * *

 

Era d10 Conclusion:

 

I’m freelancing for Ed (the GM) on Era: The Consortium so I’m not apt to dislike the setting or the GM (ha!). For this review, I wanted to focus on the Era: d10 system to share how it works and feels. Beyond a shadow of a doubt, Ed has an innovative system that feels right for the sci-fi genre.

If I had to say that there’s one thing I’d do away with, it’s the fumble. This is not specific to Era: The Consortium, it’s a general distain. I believe that the fumble is the in-game mechanic that leads from serious RPG to goofing around. In the adventure, I fumbled… twice, I think? Ed fumbled three times. Dr. Curay fumbled once and so did another character. In game, fumbles are likely to have one of two effects:

  • The opponent gains a critical or deadly advantage and you roll up a new character
  • Something Monty Python happens

Which route does your table go?

Having read the rules, written scenarios, and played the Era d10 system, I can say I’m excited to do it again. The game is a lot of fun, it’s logical, and led to some fun in-game scenarios with a lot of heart and humor. The story Ed told was epic and achievable in a single sitting and I’d recommend the adventure to anyone wanting to try out Era: The Consortium. I want to thank AetherCon, Ed Jowett, and all of the players for the experience.

 

If you want to try the game yourself, there’s a Kickstarter for the Era: The Consortium – A Universe of Expansions 2 that ends on 

 

* * * * * *

 

*What is AetherCon?

AetherCon is a free to attend, free to partake, non-profit initiative. Throughout the weekend there will be a plethora of tabletop RPGs on offer for all to play in. All games will be run on the free, browser-based virtual table top Roll20 and/or Google Hangouts. This program will allow GMs and players alike to simply click on a link and enter the playing area as opposed to needing to download and install the software to participate.

 

**What is Era: The Consortium RPG?

Humanity has left Earth over a thousand years behind, landing on a new planet and founding a new government. The Consortium is an inspiring ideal – three star systems teaming with life and four species living and working together. As time passes, however, cracks are showing in the Humanity-led society and those less scrupulous have taken power.

Enter at any point in 500 years of playable story, following the Consortium’s growth from a small colony to a multi-system economic and political establishment. Explore new worls and encounter alien races, direct or fight in battles which span a solar system and will decide the future of the Consortium or join a Resistance movement against the government to save or destroy billions of lives!

What you decide will define the fate of the Consortium…

 

***What is the Era d10 system?

“The Era d10 ruleset is designed to allow you to experience this universe in a way that is as unobtrusive as possible without being misrepresentative. By choosing your skills carefully, your character can dominate in any of 5 forms of combat, talk their way out of any situation or protect their teammates from harm.

The rules could be described as “A Success-counting dice pool system where you roll Attribute + Skill in d10s and the difficulty of the task determines which numbers count as Successes.”

In case that was a bit too brief or jargony, here’s a bit more detail:

The system is based around multiple dice – the more skilled you are, the more dice you have – and a variable goal based on activity difficulty.

Using an Attribute and Skill system, which each define their own areas of influence, you roll your dice depending on what you’re attempting – whether Dexterity + Engineering for a precision piece of work, Intelligence + Engineering for a more theoretical problem or Luck + Engineering for a complete long shot, you’ll be able to adapt to your circumstances and focus on your strengths.

Although you roll more dice the more skilled you are, the number you are attempting to reach varies depending on the difficulty of the action – if shooting someone in clear conditions, the GM would ask for a 7. If someone was laying a mine, more likely a 6. Firing over your shoulder at someone 30 metres away, while crouching behind a low wall would definitely be a 10!

If you would like to try the rules, please see our Quickstart Pack!

 

Read my interview with Ed Jowett of Shades of Vengeance here.

You can check out Era: The Consortium RPG on DriveThruRPG here.

 

* * * * * *

 

Shades of Vengeance Signal Boost:

 

1) Era: The Consortium – A Universe of Expansions 2 by Shades of Vengeance 
The critically acclaimed Sci-Fi RPG returns to Kickstarter: get expansions to the universe, as well as the Definitive Edition Rulebook!
Ends on .

Want to know more about the game? You can get the (free) Quickstart pack right here and try it out!

Why signal boost this? Because I’ll be writing one of the stretch goals – Sirona Specials Part 1 (Sessions 1-10)!

 

* * * * * *

 

2) Penumbra: Fear the Bunny Lord! by Shades of Vengeance
Everyone’s favorite mistress of shadows is back! But can she defeat the bunny lord?
Ends on Sun, December 3 2017 9:34 AM EST.

 

 

* * * * * *

 

Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

Disclosure: This article contains affiliate links to DriveThruRPG.com and Amazon.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

 

* * * * * *

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

* * * * * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

An ordinary guy’s movie review of Blade Runner 2049

Disclaimer: This review contains no spoilers. It does contain minor plot elements and thematic discussions.

*

I’m fresh off a viewing of Blade Runner 2049.

And I’m buzzing.

Director Denis Villenueve’s latest film tackles the not-so-easy task of reviving one of the more classic cult films of the early 80’s – the original Blade Runner. And boy, does he do it in style. For those not familiar with the bleak, mega-dystopian feel of the first film, Blade Runner 2049 recaptures it…and it does so in grand fashion.

Ever present rain drips from a never-sunny sky.

No birds. No leaves. No softness.

Just hard angles, harder hearts, and possibly the most brooding atmosphere since…well…pretty much ever.

Blade Runner 2049 isn’t a remake, in case you wondered. It’s a sequel, occurring decades (in movie time and real time) after the events of the original. In it, ‘K’ (Ryan Gosling) gets down to the dirty business of hunting the last of the old model ‘replicants.’ Replicants are programmed humans – faster, smarter, and stronger than regular people – but also mostly enslaved to humanity’s will.

As you can imagine, things don’t go particularly well for K. Every time his boss (Robin Wright) rings him up on his next-gen cell phone, you know s**t is about to go down.

And it does.

‘Luv’ – played to perfection by Sylvia Hoeks. When you see her, run.

Now then, if you were to waltz into the theater expecting a bang-bang action flick, you might as well tuck tail and head right back out the door. B.R. 2049 isn’t really an action film. That’s not to say action doesn’t happen or that the fights aren’t razor sharp. It’s just that Blade Runner 2049 is a thinking film-lover’s movie. At its core, it’s about atmosphere, emotion, and tension. It’s about feeling like you’re actually walking through the stark, cold wasteland of Los Angeles 2049. It’s a look at what our world might someday become.

It’s exhilarating. And terrifying.

I felt it. I think you will, too.

Ok. So let’s go ahead eliminate one concern you might have. No, you don’t have to worry about Harrison Ford. Unlike in The Force Awakens, he doesn’t just show up as wallpaper guy rehashing a thirty-year old shtick. He’s as vivid as everything else in the movie. And yeah, he can still fight.

And speaking of vivid performances, I’m allowing myself a moment to gush about one of the movie’s most intriguing characters. Joi (K’s pseudo-lover, played by the absurdly beautiful Ana de Armas) just about won my heart over in every scene she appears in. Poor Joi’s just a hologram-girl meets Stepford wife, and she nails her performance. Hers might’ve been an easy role for movie-goers to brush off as window dressing, but in my mind, she gives us a glimpse at what the future of human relationships might look like.

Bleak. Yet fascinating.

And it doesn’t hurt that Ana de Armas is simply stunning to behold.

Blade Runner 2049 is a long movie. Let’s be honest. Some of the scenes take a good while to develop, and others take their sweet time in coming to a close. This will assuredly provoke boredom in some movie-goers. At times, I admit I found myself begging for the next scene to start. And yet…the longer the film went on, the longer I wanted it to be. The quiet moments aren’t boring; they’re allowing us – the audience – to think. To ponder. To wonder what’s next.

In this respect, Denis Villenueve does very well. Just like he did in Arrival, he doesn’t leap casually from scene to scene. There’s a thoughtfulness in his pacing uncommon to most modern film directors. Some won’t appreciate it. Others might suffer bouts of impatience. But as for me…I learned to love it.

I wanted time to think.

During a movie like this, I needed it.

Plenty of spaces like this appear in the movie. Big. Sparse. Sterile. Beautiful.

Let’s talk antagonists. The bad guy is played capably (if weirdly) by Jared Leto. He’s cool, for a blind dude. The bad girl, however, is one of the best parts of the film. Her name is Luv. And no, she doesn’t luv anything except kicking ass. Evil ass-kicking women with no remorse…well…that just floats my film-lovin’ boat. I think everyone will ‘luv’ Sylvia Hoeks’ performance.

Musically, the film score (by Hans Zimmer and Benjamin Wallfisch) sounds a ton like the score from Arrival. It pairs well with the atmosphere, though sometimes feels a little loud. I’m a Hans Zimmer nut, and I’ll admit this isn’t his best ever effort. It’s too derivative. Even so, it’s better than most.

In the end, Blade Runner 2049 creates one of the finest dystopian atmospheres you’ll ever see. It’s populated  with fascinating characters, most of whom continually surprise movie-goers. Even I, the king of know-it-alls, got hit with a few plot twists I didn’t see coming. In a world full of predictable movies, that’s a good thing.

Once again, B.R. 2049 is long. Maybe too long for some. Early on, things take a while to develop. And not everyone will buy into the ending. There’s questions left unanswered, to be certain.

But…

For the patient fan, for the fan who likes to wander into worlds far different than our own, and for those who wonder what humanity’s fate might someday be, this movie is for you.

Go see it twice. I know I will.

And someone please get me Ana de Armas’ phone number.

*

Read my other movie reviews here.

J Edward Neill

10 QUESTIONS ABOUT Robert Asprin’s The Cold Cash War RPG WITH Jonathan M. Thompson (Battlefield Press International)

At Gen Con 50, Jonathan M. Thompson said we should meet and I agreed with him in that airy way that is closer to if-it-happens-it-happens than it is to a firm commitment. I wasn’t trying to avoid him, just Gen Con is so much that it’s not about what you want to do, it’s about what you’re willing to miss because there were easily twenty things I wanted to do that I did not make it to. But, Jonathan asked and we finally connected as I was heading out the door for the trip back to Atlanta. Last minute yet it was one of the most important connections I made at the con. He bent my ear about something I’d never heard of before, Robert Asprin’s The Cold Cash War. Despite my ignorance, Jonathan’s passion for this property sold me and led to conversations and support and this interview.

 

EGG EMBRY – Thanks for speaking to us. You’re running a Kickstarter, Robert Asprin’s The Cold Cash War, can you tell us what the setting and game are about?

JONATHAN M. THOMPSONCold Cash War is based on Robert Asprin’s first novel, The Cold Cash War. It is about corporations fighting each other the way that countries would do. They hire mercenary armies and pick a spot, usually in a third world country, and hash it out with weapons and troops. They use a thing called a killsuit that register kills and turns off the injured part of the body. This is the default setting for the game. A character doesn’t have to worry about being killed normally, but can be taken out of action. The other method of play has to deal with the time when corporations started taking out their rivals for real, via assassination. This level of play means characters can be killed and will get a little more than a slap on the wrist or jail time if caught by the rival corporation. Basically, you can treat the corporations like countries and you get the same kind of feel. The corporations are all megacorp conglomerates, and they all want the upper hand. The eventual goal is for only one corporation to exist, creating a worldwide monopoly.

Asprin is better known for his M.Y.T.H. series, and also his series of military comedy starting with Phule’s Company.

 

 

EGG – You are producing this for both the Savage Worlds system and the Cepheus Engine, what makes these the ideal systems for setting?

JONATHAN M. THOMPSONCepheus Engine is derived from open content released from Mongoose Publishing for their first edition of Traveller. It is an old school game, with an old school feel, which makes it perfect for Cold Cash War. I also believe that Savage Worlds, with its innate flexibility makes it an ideal choice for the setting.

 

 

EGG – As a fan, what would be the Cold Cash War adventure that you’d be the most excited to play?

JONATHAN M. THOMPSON – I would love to play in a series of adventures dealing with espionage, corporate espionage in CCW is similar to what you would think about countries going to war with each other.

 


EGG
– This book came out 40 years ago and looked at the near future; what did it accurately predict about today? Will the setting reflect the 1970s vision of today and the future?

JONATHAN M. THOMPSON – It accurately predicted the rise of the corporation as a power, we are getting pretty close to that today…some would say we have reached that. The corporations in the book turn out to be more powerful than the governments, for the most part. The setting will be the “near now” as seen through the lens of 1977. Mostly the novel reflects the world as Asprin saw it in that time, and we are planning on keeping that as the way the reader sees it through the RPG. We have done this with other games, using a term I like to call “alternate future.” This way you get the idea of what they were thinking, the best we can without asking Robert Asprin himself.

 

 

EGG – You’ve worked with the Asprin estate to bring about this project, are there plans to expand this setting and story beyond what Mr. Asprin originally wrote?

JONATHAN M. THOMPSON – There are. With a successful KS we will start working on source material, the big things we are looking at now is a series of books detailing each of the corporations and the governments…. including the illusive C-Bloc.

 

 

EGG – Tell us a little about you and what was the game that changed you into a gamer?

JONATHAN M. THOMPSON – Like most people in my age group, that would have to be Dungeons and Dragons. I told this story recently, but when I was in elementary school, I lived in Singapore because my dad was assigned there and he worked for an oil company. So, I have always been a voracious reader, and I had pretty much read everything in the schools library. Every day after lunch I went to the library, in those days I read about a book a day (sometimes more) and I had just finished the Mystery section, having finished the Sci-fi/Fantasy section first. I had turned the corner (as the library was built in an L shape) and sitting at the conference table in the library were these guys playing this game. I sat down to watch, fascinated by what they were doing. The next day they invited me to play, giving me a character to play. A druid. None of us really knew what we were doing, but we had a blast doing it.

 

Battlefield Press’ Victorian Gaslight Fantasy 3e for Savage Worlds

EGG – Why did you create your gaming company, Battlefield Press International?

JONATHAN M. THOMPSON – I wanted to get those good designers, that may not get a chance with the big guys, a chance to be heard. My friend wanted to get his game published, and no one would take him. So I formed Battlefield Press and his was the first we did, but instead of using his original system we converted the entire thing to d20 (at the beginning of the d20 era). It did well, so BPI went on to other things, some doing great, some not, but all of that gave me confidence, strength and improved my ability as a designer.

 

EGG – As a Kickstarter veteran, what advice would you give others thinking about launching a gaming Kickstarter?

JONATHAN M. THOMPSON – Just do it. There is nothing wrong with taking a chance. If you make it then the public agrees with your vision, if you don’t then you are still okay because you know that was not a project to invest your own time and energy into.

 

 

EGG – What projects are you currently developing?

JONATHAN M. THOMPSON – There are many things, expanding our Gaslight Victorian Fantasy line, developing a Starfinder version of our Eldritch Skies setting. We also have the license for Atlas Games’ Northern Crown which is developed for Pathfinder, with some additional material coming. We have Sherwood the Legend of Robin Hood for Pathfinder, 5e, and the Swords & Wizardry system. Warren C. Norwood’s Double Spiral War for Savage Worlds is getting a new book next year. In additional to all our RPG material, we also publish Fiction. Our next fiction release is called Sisterhood of the Blade, which is about a trio of women in France during the time of the French Revolution (think 3 Musketeers, but women protecting the Queen), and we have also partnered up with Samurai Sheepdog (and Hall Greenberg) to publish their upcoming fiction in their Awakened line. That KS will launch in November.

 

 

EGG – Any parting thoughts? Where can we find out more about Battlefield Press International?

JONATHAN M. THOMPSON – We can be found on DTRPG and RPGNow, as well as the Paizo store. In addition we can be ordered through your FLGS. We have a website (www.battlefieldpress.com), but its out of date and needs a face lift.

 

 

To see other games from Battlefield Press International, check out their products on DriveThruRPG here.

For the Robert Asprin’s The Cold Cash War Kickstarter, click here.

 

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Disclosure: This article contains affiliate links to DriveThruRPG.com and Amazon.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

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Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

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Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

9 RPG Kickstarters You Should Back – Alien Bestiary, Artifices of Quartztoil Tower, IDENTECO, SideQuests II, and more

For this post, I’m reviewing nine RPG Kickstarters that are powered by the D&D 5e, Era d10, FATE, Pathfinder, Savage Worlds, Starfinder, and more systems. Nine RPGs that are running campaigns and hoping you’ll back them. Let’s count’em down!

 

9) Era: Balam by Shades of Vengeance
Ends on Sun, September 24 2017 6:59 PM EDT.

“Explore a solar system and defend Humanity from an alien fleet! Era: Balam runs on your choice of Era d10, FATE or Savage Worlds!

In this game, you are a pilot, with your own “Paladin” one-man ship, sent out to explore space and defend Humanity! Together with other pilots, you’ll form a squadron and head out into the black…

This game offers rules for space combat, salvaging materials and upgrading your fighter, a list of bases you can visit (both friendly and not-so-friendly), space-based dogfights and a variety of weapons from bullet-based to plasma cannons!

If you like games such as Homeworld, Freelancer or Elite: Dangerous, this is the RPG for you!

In Era: Balam, your ship is a part of your character, as much as the pilot.

It defines most of your physical statistics, providing a duality to this game which I’ve never explored before: while a pilot may technically survive without their ship, it will feel like they have lost a part of themselves.

A Paladin and its Pilot are a single character in this game, working together!
A Paladin and its Pilot are a single character in this game, working together!

The Paladin ships which appear in this game are fully upgradable, and provide various options as the players progress, including painlessly changing “Class” by replacing the Main Module!”

Want to learn more? Here’s the link to my interview with Ed Jowett about Era: Balam.

Egg’s Thoughts:

I’ve covered several Shades of Vengeance games in this column, I’ve interviewed Ed Jowett of SoV, and I’m freelancing on an Era d10 project for SoV, clearly I’m all for Vengeance. But among SoV’s games, what makes Era: Balam stand out? In a word, expansion. In this game you’re both your character and your ship, which explains this game’s setup concisely while offering a lot of cool options. Both the person and the tool have a role to play and together they elevate this RPG to be something akin to Star Wars: Rogue Squadron or Battlestar: Galactica. Add to that, this RPG is available for Savage Worlds, FATE, or Shades of Vengeance’s house system, Era d10, and you have a winner.

 

You can see examples of Shades of Vengeance’s work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

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8) Pathfinder Modern Adventures by Higher Grounds Publishing, LLC
Ends on Mon, September 25 2017 2:00 PM EDT.

“Take up sword and gun to seek fame and fortune in this gritty fantasy game set in modern-day Earth.

“I know what you’re thinkin’, kid. With all the stuff out there, all the cash, treasure, monsters and adventure waiting to be had.. what the hell is anyone doing in a nine-to-five, waste-of-time job?”, the old dwarf grunted with a voice like rolling gravel. “Well, I’ll tell ya, it sure as shit doesn’t have anything to do with really livin’, that’s for sure.” The dwarf was eye level with the kid, even though the human boy was probably only a small fraction of his own age. Stubby fingers curled around his massive, braided beard and stroked downward, flattening out a few stray red-and-gray hairs that had gone astray. “It’s all about security. See, cities like this one got all kinds of that stuff. Vancouver. Atlanta. Hell, even the most dangerous hood in Detroit ain’t got nothin’ on the shit you’ll find taking up gun and sword and heading off into the tombs. Most folks’ll tell you that, and most folks are right. I done seen more death and carnage than any CEO could ever dream about in an entire lifetime. I’m the sole survivor of a group of seven of us.” the dwarf said with a half-psychotic grimace that may have been mistaken for a smile, showing off those yellowed teeth interspersed with gold ones that replaced the teeth that had been knocked out by god-knows-what. “It’s a shit life, being an adventurer. You’re going to go hungry. You’re going to get hurt. Shit, you will probably even die.” he said with a chuckle. “So why do I do it?” the dwarf peered at the kid with his one good eye and got close enough that the boy could smell the leather of his armor and the whiskey on his breath, “Kid. If you gotta ask, you ain’t ever gonna know.”

Pathfinder: Modern Adventures is a game of fantasy based in the real-world. It’s Earth, with a twist. Humans are not alone. There are elves, gnomes, dwarves and all manner of other strange creatures, hybrids and half-bloods earning a living and trying to get by. Nearly everyone just wants a comfortable, safe life where they are free to exist in peace, earn a liveable wage and die with a few grandchildren under foot.

Then, there are the adventurers. 

The adventurers make their living by scouring the lands trying to find old tombs, abandoned catecombs and places lost to time. They battle monsters, brave dangerous traps and explore the unknown. Some do it in the hopes of getting rich. Others do it to earn a name. Some simply want to test their own mettle. Adventurer’s leave the relative safety of the lives they know, working jobs, tending their home or living on the streets in order to explore parts of the world that no sane person would ever enter.

From the veil of the city, you might never see the truth of the world beyond. All the magic and monsters that only rarely creep into the cities themselves are waiting for a brave soul to come and face them, and earn vast richest and fame in so doing.”

 

Here’s my Q&A with Ray Machuga about Pathfinder Modern Adventures.

To read Dan Davenport’s Q&A with Ray, click here.

Egg’s Thoughts:

Ray Machuga of Higher Ground Publishing messaged me about this project before it came out (the press release is here) and the concept hooked me. The timing for a Pathfinder product that sits, more or less, squarely in the middle of the timeline between Pathfinder and Starfinder could not have been better timed. Starfinder is a hit and Ray’s product is the logical outgrowth of that – Modern Adventures. How would elves and trolls and mortgages and gazebos live together today? This is the game to answer that and offer new levels of adventures.

 

You can see examples of Higher Ground Publishing’s work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

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7) Henchmen – A Fate RPG campaign world by Canterbury Games Studio 
Ends on Thu, September 28 2017 12:00 AM EDT.

“A Fate Core campaign setting of villainous henchmen in a hero thwarts Doomsday device world.

Your money will bring our Henchmen to life.

The Premise

Henchmen is a game in which characters get to explore the trials and tribulations of being little cogs in the grand machine of an evil organisation.  While many games focus on gaining power and overcoming foes, this game takes a slightly different approach.

You can play the game any way you want to, but we envisage Henchmen being played in two ways, the ‘day in the life’ tribulations of an expendable goon squad, or as a long ‘Villains Journey’ campaign. For the latter, we have outlined a ‘development arc’ of significant milestones, linked to each character’s personal journey from nobody to nightmare.

Unlike more ‘heroic’ games, Henchmen is not predicated on PCs succeeding on their various errands and missions.  Success might be achieved of course, but often failure, disaster and doom must be coped with, blame must be deflected and whatever credit is left must be seized.

The Evil Organisation is a unique Fate Fractal for Henchmen, with its own aspects, skills, Fate points and perks.  You might even think of the PCs as its stress boxes, since it will expend them to protect itself from consequences.”

Wanna-lancer Reward Levels:

“Recruited to Evil / Master of Evil / Master of Good
Pledge £100 ($129) or £150 ($193) depending on reward level 

Work with our team to design a Henchman/an evil organisation/an opponent for the Henchmen to join our existing examples. Cast yourself, a friend or a favoured character as…

Includes:

  • Credit as a Contributing Designer”

Egg’s Thoughts:

Want to be the villain? This setting is founded to be the stage for that idea as you play the no-goodniks! Canterbury Games Studio is offering several options to create NPCs or an evil organization for their FATE-based setting; so, if creating enemies using FATE is your idea of fun, Canterbury Games has you covered.

 

You can support this Kickstarter campaign here.

 

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6) IDENTECO Core Rule Book by Humanoid Games
Ends on Thu, September 28 2017 1:00 PM EDT.

“A new cyberpunk-themed tabletop roleplaying game where your identity has become the most valuable commodity on the planet.

IDENTECO

IDENTECO is a game about the struggle to define humanity and retain identity in the highly digital era known as “The Static Age.” Corporations hold more power over the people in the world. They have created ways to monetize and commoditize a person’s identity using massive data farms and social engineering hacks to influence everyday life. Through carefully crafted marketing and slick branding, the Corps don’t force their will onto people, as much as they enforce their worth in people’s minds.

You play a character trying to survive in the Static Age, starting at the bottom and working your way up the social or corporate ladder by any means necessary.

IDENTECO is built on an new, modern D20-based system that emphasizes fast gameplay and rewards social interaction and role playing. Every interaction builds onto the story and the legacy of the characters. The more you play the game, the more you construct your character’s identity, or possibly identities. As the game progresses the thin line between famous and infamous depends solely on who’s watching.

 

​The year is 2099. The world is a much different place.

After a series of devastating terrorist attacks on America’s heartland by an unseen enemy the government was in disarray. The corporations were the only thing left to protect the populace and rebuild society. So they did. Like technocratic gods they rebuilt America™ in their image, and then used new economies of scale and political financial systems to reshape the globe. As a reaction to the attacks, the U.N. created the Centralized Human Identity Program (C.H.I.P.), a sort of universal I.D. program for the world. The C.H.I.P. is implanted in your arm when you are born and is encrypted using your unique DNA sequence. It standardized passports, medical records, employment histories, education records, and much more. It’s a sort of living history, if you will. And Corps have figured out ways to use this information for dubious means.

Now neon-speckled city-states called megaplexes have sprung up around the world. These enormous urban areas have reshaped the landscape, blending tech and corporate culture into shiny playgrounds for consumers and industries alike. There is a steep divide between the haves and the have-nots; those in the city, and those on the fringe.

Outside the cities, non-CHIPed folk live off what is left in the wasteland areas in between cities. Small settlements and simple cities act as rest stops for weary travelers and nomadic tribes. Out in the wastes, you battle beast and man to live a “free” life away from corporate influence. It’s a simpler, but no less deadly, place.”

Wanna-lancer Reward Levels:

“Pledge $150 OR $250
Entrepreneur OR Greaser

You get to work with the designers to create a custom Corporation OR a custom R.O.V. [Remotely Operated Vehicle] that will appear in the Core Rule Book, plus all the rewards at the Operative level.”

Egg’s Thoughts:

To help establish the feel of this RPG, Humanoid Games produced a prose anthology set in their world (you can check it out on Amazon here). This will give you a better idea of whether this game is for you. For me, post-apocalyptic cyberpunk presented in a variant d20 system with great art and wanna-lancer* options where I get to create a corporation and then fight it in the game has my interest piqued! Bring it on!

 

*Wanna-lancer™ – A gamer that’s pursuing freelance RPG work. Some back RPG Kickstarters that offer rewards to create NPCs, spells, items, adventures, etc. in order to build up their resume, make contact with publishers, and learn what’s expected on assignments.

 

You can see examples of Humanoid Games’ work at Amazon here.

You can support this Kickstarter campaign here.

 

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5) Westbound: Revolvers and Rituals by Island of Bees 

Because John McGuire has an in-depth review of this campaign on the Tessera Guild, I’m going to link it here and let you absorb his thoughts on it. Steampunk Fridays – Kickstart the Game – Westbound: Revolvers and Rituals

 

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4) Alien Bestiary for 5E, Starfinder, and Pathfinder RPG by Legendary Games 
Ends on Sun, October 1 2017 12:59 AM EDT.

“A massive tome of nearly 300 out-of-this-world creatures for 5E, Starfinder, and Pathfinder sci-fi and space adventures!

In space, maybe no one else can hear you scream, but those cries of terror are music to the GM’s ears. While there are monster books aplenty for fantasy games, there has never been a truly encyclopedic tome of terrors from beyond the stars… until now!

Cover image is a placeholder. The final cover piece is out of this world!
Cover image is a placeholder. The final cover piece is out of this world!

The Alien Bestiary brings you hundreds of monsters for your space and sci-fi game, whether you play with the brand-new Starfinder Roleplaying Game or the 5th Edition of the world’s most famous RPG!

In addition, by popular demand we have added the Alien Bestiary Companion for the Pathfinder Roleplaying Game, which is now available to bring all of our awesome new monsters and your favorites from our More Monsters polls together, with an appendix guiding you to other awesome extraterrestrials already published in official Pathfinder sources.

The Alien Bestiary is a full-sized, full-color bestiary features at least incredible aliens of every description, from tiny robot walking eyes to Lovecraftian Great Old Ones, from humanoid races both friendly and foul to inhuman abominations from the darkest nebulas. Of course, fans of the star-spanning Legendary Planet saga will recognize the fiendish foes like the savage klaven footsoldiers, sinister jagladine genetic engineers, warmongering bil’djooli shock troopers, and many, many more!

Bil'djooli Shock Trooper, by Lance Red
Bil’djooli Shock Trooper, by Lance Red

In addition, as part of our continued partnership with Robert Brookes and the gang at Encounter Table Publishing, fans of the awe-inspiring Aethera Campaign Setting will also find more exciting additions to their spacefaring saga, from the invading taur and aether-touched infused to the organic symbionts, living machine phalanx, and, of course, the magnificently malevolent kytons!

That promise of 200 pages of marvelous monsters is just the starting point. As our Kickstarter goes along, we’ll be adding tons of terrific space-dwelling monsters from across the fantasy/sci-fi legendarium, from insidious intellect devourers and aboleth to parasitic viper vines, brain-eating neh-thalggu, space-warping hounds of Tindalos, murderous gugs, lethal lunarmas, a regiment of robots, and spectacular star-soaring solar dragons! Best of all, when you back this project YOU get to help decide which monsters make the cut! Vote early and often for your favorite featured creatures as we keep adding more and more to this beautiful book!”

Solar Dragon by Tanyaporn Sangsnit
Solar Dragon by Tanyaporn Sangsnit

Wanna-lancer Reward Add-ons:

Xenobiologist: Add $150 to select an existing monster from any published source; your monster automatically gets added to the Alien Bestiary and converted for Starfinder and 5th Edition rules. We can’t duplicate creatures from non-OGL sources, like 2nd Edition space-fantasy games involving a Jammer of Spells, but we’ll work with you to create something awesome and evocative of the original! Your pledge includes a beautiful illustration to accompany whatever you create, and you’ll be listed in that compendium’s credits as a Xenobiologist and you’ll receive a high-res PDF (and high-quality print along with a print order) of your sponsored creature!

Join the Space Program: Add $200 to submit a Starfinder or 5th Edition character for one of the races in the Alien Codex (or any of the standard Starfinder RPG races)! Your character will be included as one of the standard NPCs for your chosen race, and your character will be beautifully illustrated. You’ll be listed in the credits as a Astronaut Adventurer and you’ll receive a high-res PDF (and high-quality print along with a print order) of your sponsored illustration!

It Came from Outer Space! Add $300 to help design a new monster for inclusion in the Alien Bestiary! Your name will be listed in the final compilation as a Space Spawner and you’ll receive a high-res PDF (and high-quality print along with a print order) of the monster you create!”

Ysoki Rogue by Arrahman Rendi

Egg’s Thoughts:

Monsters for 5e, Pathfinder, or Starfinder, and you can create a monster for it, and they have art like the Solar Dragon… I know my level of interest is through the roof! I believe that this does not need any more selling, you know if you need this in your library or not so here’s the link.

 

You can see examples of Legendary Games work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

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3) SideQuests II: More Easy Adventure Modules for 5E DnD by Dominic M.
Ends on Sun, October 1 2017 5:02 PM EDT.

“Another collection of one-shot 5E Dungeons & Dragons adventures, designed to easily implement into your campaign setting.

SideQuests are back!

SideQuests are a collection of short adventures designed for Fifth Edition Dungeons and Dragons. These one-shot style campaigns are designed to be compelling standalone stories that can be implemented, played through, and completed in just a few sessions. Whether you’re using them as a filler adventure between your own major story arcs, as one-offs to play with people unfamiliar to D&D, or just because you forgot to plan your next session, the second edition of SideQuests aims to be even more invaluable tools for your DM toolbox.

SideQuests II: The Covers
SideQuests II: The Covers

Each campaign comes with a variety of customization features: Adventure Hooks and Epilogues — so you can naturally ease your players in and out of each and every quest. SideQuests are designed to work in tandem with your own campaigns, so you can easily substitute anything within the modules for your own original content. Each volume also comes with a variety of role-playing, puzzle, looting, and combat scenarios, so players will enjoy them no matter what they personally value in a roleplaying adventure.

Every adventure module comes as a full-colour, beautifully designed PDF, as well as a more minimal print version: So you can either print the modules off, or run them digitally straight off of your laptop or tablet. Every module features stunning design, original artwork, and gorgeous photography.”

 

You can support this Kickstarter campaign here.

 

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2) Dungeons & Dragons 5E Module: Secrets of Oyster Cove by Ramen Sandwich Press
Ends on Sun, October 1 2017 8:34 PM EDT.

“Places by the Way #3: Secrets of Oyster Cove is a short location module for Dungeons & Dragons 5th Edition.

Welcome to Ramen Sandwich Press’ third Kickstarter campaign in support of Places by the Way. This campaign offers one last chance to pre-order copies of the Limited Edition of Places by the Way #3: Secrets of Oyster Cove.

Secrets of Oyster Cove

Places by the Way

For those of you who missed our first two campaigns, Places by the Way is a series of short modules that I’m creating for use with Dungeons & Dragons 5th Edition. They work fine as short stand-alone adventures, but each Places by the Way module is meant to be a kit for creating a memorable interlude in a larger campaign. Each entry in the series consists of two versions sold separately but similar in content. One version is set in the Forgotten Realms, so Ramen Sandwich Press sells it exclusively through Dungeon Masters Guild. The other version assumes a generic setting and complies with WotC’s Open Game License. It’s available through DriveThru RPG, RPGNow and Dungeon Masters Guild, and a print version is available through Amazon and other online outlets.”

 

You can see examples of Ramen Sandwich Press work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

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1) Artifices of Quartztoil Tower – 5E Adventure – Only $10! by Nord Games 
Ends on Wed, October 4 2017 12:00 AM EDT.

“An exciting 3-5 session adventure playable at any level for use as a side quest or part of a main storyline!

A town is beset by incursions from strange creatures; constructs of metal, magic, and old bones. All signs point to the mysterious Quartztoil Tower, standing tall over the mountains to the north, and thought long abandoned. Rumors of the magical secrets contained within have not gone unnoticed, however, and others are drawn to the tower by dark dreams, and darker voices…

Book Specs

Page Count: 50-60
Color: Full Color
Binding: Perfect Bound Softcover
Paper: Glossy”

 

You can see examples of Nord Games work at DMsGuild  here.

You can support this Kickstarter campaign here.

 

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Egg’s Thoughts for SideQuests II, Secrets of Oyster Cove, and Artifices of Quartztoil Tower:

SideQuests and Secrets of Oyster Cove and Artifices of Quartztoil Tower are one-shot modules for 5e. They’re meant to be insert adventures between a larger campaign. They all have a great deal to offer and could fill a hole in your campaign or, collectively, be your campaign.

I want to draw attention to Artifices of Quartztoil Tower because the art is amazing and Nord Games has produced some outstanding products. Top that off with a $10 price tag and it’s a winner!

 

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Signal Boost:

Robert Asprin’s The Cold Cash War – A role playing game setting, for the Savage Worlds and Cepheus System, based on Robert Asprin’s The Cold Cash War. From Battlefield Press International

 

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Disclosure: This article contains affiliate links to DriveThruRPG.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

 

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Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt orwall clock or ice tea glass!

* * * * * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

11 QUESTIONS ABOUT THE ERA: BALAM RPG WITH ED JOWETT (SHADES OF VENGEANCE)

I first discovered Shades of Vengeance when I covered their Era: Hitman Kickstarter for my blog. The idea behind the game – “Be a super-powered assassin” – spoke to me because it’s charmingly action movie and engaging. Who doesn’t want to be the bad guy and mind blast someone? Discussing the article with Ed Jowett, owner of SoV, led to working on an adventure for him and we’ve stayed in touch since. When he launched Era: Balam, I knew I wanted him to lead my new RPG Kickstarter interview column. So, let’s talk Ed, SoV, Era: Balam and more!

EGG EMBRY – Thanks for joining us, Ed. If you don’t mind, let’s dive in – Tell us about your current Kickstarter campaign, Era: Balam? What is it about? Why should fans back it?

ED JOWETT – Era: Balam is the latest in our series of Era games, the seventh entry in the group. It’s a game which focuses on the theme of a pilot and their ship being an entity together. It provides exploration, and alien threat to fight against and the chance to save Humanity from invasion!

This game is also offering something new for us – a version in Era d10, but also one in FATE and one in Savage Worlds! You can choose which you prefer from the Kickstarter.

 

 

EGG – Why did you make Era: Balam a part of Kickstarter’s Project of Earth initiative?

ED JOWETT – When Kickstarter launched their Project of Earth initiative for the anniversaries of the Voyager probes, I was inspired not by what Earth is today, or what kind of message I might send into space, but by what might happen to a probe when it arrived on an alien world. What reaction would aliens have to it? How would they respond to this thing appearing? I took that one step further – what would happen if it accidentally did damage to their society?

On the surface, that seems bleak, but while I wanted to make an interesting story, bear in mind everything that this implies – our probes reached other solar systems, travelling across the vastness of space and no matter what happened afterwards, it contacted an alien race for Humanity. Is that not what we all dream of when we send probes like Voyager into interstellar space?

 

Landing on Balam, the main Human colony…

EGG – How does Era: Balam relate to your other sci-fi setting, Era: The Consortium?

ED JOWETT – It relates in the sense that both originate with colony ships from Earth – the colonies in the system where Era: Balam is based are an offshoot of a main colony ship that was nearby.

The rules are extremely compatible, though, and Era: Balam offers one of the few things that can expand the Sci-Fi experience of Era: The Consortium – while the latter game offers space combat, it’s primarily focused around larger ships with crews. You can fly a fighter, but it’s not usually an even match and most of the larger ships have great point defence. In Era: Balam, you get the chance to conduct dog fights on a relatively equal footing with the aliens – huge fleets of fighters exist on both sides and it gives the chance to face a different sort of threat to what you’re likely to face in the Consortium’s region of space.

 

 

EGG – As the publisher, can you highlight one pledge level/backer reward that you think is the standout for Era: Balam?

ED JOWETT – I’d have to highlight the £55 or more pledge, “SPECIAL REQUEST – All the Sci-Fi Eras!”

I’ve had a lot of questions about Era: Balam and how it relates to Era: The Consortium. There’s a lot of possibility there for cross-play. It gets better – you get not only the physical of Era d10 Balam and Era: The Consortium, but you get the Definitive Edition Rulebook of Era: The Consortium, with loads of extra content, along with your choice of rule set for Digital Era: Balam!

It’s giving you loads of amazing stuff for just £55, along with the discount on retail prices on that entire bundle.

 

 

EGG – What inspired you to create the Era d10 gaming system? What makes it stand out from other RPG systems?

ED JOWETTEra d10 was the answer to what my group and I wanted out of rules: I roll terribly, so I hate single dice systems. With Era d10 providing multiple dice, along with flexibility of matching any Attribute with any Skill built into the system itself, you both combat the “I roll badly” factor and min-maxing at the same time – a min-maxed character with no Intelligence could well struggle in certain situations!

It also provided a combat system, particularly around Brawling, that was playable to a greater degree than other things out there: any Brawl action can be described in a single-page flow chart.

I think it stands out because it’s easy to learn, extremely flexible and intuitive – everything works in the same way and once you know the core of the rules, it’s not hard to guess. I’ve had a lot of people comment that they could not find a rule so they guessed and when they found it later on a read-through, they were completely correct.

 

From Era: The Consortium

EGG – What was the game that changed you into a gamer?

ED JOWETT – A combination of things, but I’d probably have to say somewhere between Paranoia and World of Darkness.

Paranoia was the first game I played and then GM’d 2 weeks later. We used a non-standard rule set – not that any of the players knew that, of course (because, for anyone who doesn’t know, it’s against the rules for the players to know the rules in Paranoia…).

That got me into gaming, but what secured my attention – because the Paranoia rules we used was a one dice system! – was a World of Darkness homebrew we made which will be very familiar to anyone who knows Era: The Consortium. It was very much the predecessor of the game you’re playing today, created by those of us who were running a local 24-hour game!

 

 

EGG – Tell us why you jumped from gamer to publisher and created your company, Shades of Vengeance?

ED JOWETT – It was a friend of mine, actually, who convinced me to publish! I’d finished my first campaign and my brother wanted to try running one, so I was writing down the rules. Dru, my friend, was chatting and I showed him what I was working on. He said I should publish it, and things just spiraled from there!

 

Their reaction was fairly… extreme!

EGG EMBRYShades of Vengeance has completed Kickstarters for both RPGs and card games; are there any difference in how you run a RPG Kickstarter versus a card game Kickstarter?

ED JOWETT – Good question! The short answer is yes. The longer answer is that I don’t know entirely what that difference is and don’t yet consider myself as much of an expert on card game Kickstarters as I do on RPG ones…

I have a lot more card games in the works, so I expect to continue learning!

 

 

EGG – As a Kickstarter veteran, what advice would you give others thinking about launching a gaming Kickstarter?

ED JOWETT – Know your domain on Kickstarter. Know what the bottom end of projects get before you start, because that is where you will sit with your first Kickstarter. Don’t look at Seventh Sea for RPGs and expect to get that, look at the new people. That means scrolling all the way to the bottom of the Tabletop Games list and looking at those. Set a realistic goal for where you are at.

And, if you don’t know what you’re doing, get some help! One of the things Shades of Vengeance does is assist people with getting their games on Kickstarter.

 

Kurmaja Park remains the centre of the Consortium

EGG – What projects are you currently developing?

ED JOWETT – When I counted just recently, I realised I had 9 projects on the go, so I have quite a bit going on.

The next one people will see is the Era: The Consortium – A Universe of Expansions 2 Kickstarter. The last one we did funded 8 expansions to Era: The Consortium, but I had 26 ideas at the time. I’d like to get more of those out there, and I’m looking forward to the chance to do it!

After that, you’ll start seeing Era: The Empowered, our superheroes game, Era: The Chosen, our brand new horror game and Era: Legends, a Fantasy game, popping up. We’ve also got more card games, including a “sequel” to Champion of Earth, called “Evil Overlord”, Era: Survival Colony and one based in the Era: The Consortium universe!

We’ve got loads more on the way, including a matrix-inspired cyberpunk game, a JRPG-style game and a High Fantasy game. We’re definitely hard at work here, with an ambitious 2-year plan and a desire to see it fulfilled!

 

 

 

EGG – Any parting thoughts? Where can we find out more about Shades of Vengeance?

ED JOWETT – I’d like to thank Egg for his time and the chance to talk about the thing I enjoy most – gaming! There’s a lot more to come from Shades of Vengeance and I hope you’ll consider keeping an eye on us, because we’re doing great things.

If you want to know more about Shades of Vengeance, you should glance at our Kickstarters, or at our website blog (http://www.shadesofvengeance.com/blog/) or Facebook page (https://www.facebook.com/shadesofvengeance)!

 

To see more games by Shades of Vengeance, check them out on DriveThruRPG here.

To back their Kickstarter campaign for Era: Balam, click here.

 

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Disclosure: This article contains affiliate links to DriveThruRPG.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

 

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Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

 

* * * * * *

 

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

A Thought for Every Thursday – Deep Space Drama Part 2

Each of this week’s questions center on space and humanity’s relation to the deep dark cosmos.

The questions are straightforward.

Your answers…not so much.

(Deep Space Drama Part 1 is here.)

* * *

Interstellar

 Suppose the world will end in ten years. From today until that time, everything on Earth will be normal. But once the tenth year rolls around, all life will end instantly.

You can save your family by flying alone to a distant planet and terraforming it.

You’d have to leave tomorrow, and you’d never see them again.

 Will you get on that spaceship?

*

Wormhole

 If scientists opened a stable wormhole that could take you to any point in the universe via spacecraft, and if you were given a round-trip ticket to use this wormhole to visit the location of your choice, where would you go?

Explain your choice.

*

Solar Sailor

 Suppose scientists built and perfected a spacecraft capable of extremely quick travel to every corner of the universe.

It’s a three-person ship. You can go anywhere and see anything.

The ship is limitlessly stocked with food and supplies.

The only catch: due to relativity, every year you’re away will mean twenty years pass on Earth.

Are you taking a trip? With whom? For how long?

*

*

* * *

If you like these kinds of questions, try these on for size.

If you prefer something gentler, go here.

Past Thought for Every Thursday entries are right here.

Until next week…

J Edward Neill

A Thought for Every Thursday – Deep Space Drama Part 1

Each of this week’s questions center on space and humanity’s relation to the deep dark cosmos.

The questions are straightforward.

Your answers…not so much.

* * *

The Final Frontier

 In the modern era, the United States government has allocated as much as 4.41% and as little as 0.49% of its yearly budget to pay for deep space exploration and related sciences.

Given the choice, what percentage would you spend?

*

We Come in Peace (or not)

 Imagine you are earth’s emissary to a strange, faraway planet. Upon landing your spaceship, you immediately encounter what appears to be friendly alien life.

What are the first three things you say to them?

*

The Few and the Many

 Imagine the world will end in five years.

The government’s plan is to construct one spacecraft for each family. Each ship can hold a family of four. The ships will fly to a nearby star system and drop you off on a habitable planet.

The problem: You and your spouse have four children.

 Stay on earth and wait for the end? Leave two kids behind?

Or convince your spouse to send the kids alone without you?

* * *

If you like these kinds of questions, try these on for size.

If you prefer something gentler, go here.

Past Thought for Every Thursday entries are right here.

Until next week…

J Edward Neill

3 Kickstarters You Should Back – Legacy: Life Among the Ruins 2e, Luminous Echo, and Heroines of the First Age

It’s Gen Con 50 this week. I’ll be in Indianapolis gaming, meeting folks, and continuing my quest to jump from wanna-lancer* to freelancer. As I’m headed out of the door, let’s countdown three RPG Kickstarters that you should check out.

 

*A wanna-lancer is a gamer that wants to become a freelance writer.

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3) Heroines of the First Age by Voidspiral Entertainment
Ends on Friday, August 18 2017 1:01 AM EDT.

“An epic fantasy tabletop RPG about the larger-than-life legends and the mythical monsters that lived at the dawn of time!

 

 

HFA is a tabletop role-playing game about larger-than-life monsters and the dawn of civilization. HFA is the intersection between monstergirls, RPGs, and myth & legend. It will be delivered in color printed glory and instant PDF downloadability.

Heroines of the First Age is Powered by the Apocalypse, which focuses on the actions, reactions, and consequences of the things the players do in the game.

Inspirational Media: Utawarerumono, Nibelinglied, Maoyusha, Wintersun, The Epic of Gilgamesh, Monster Musume, Conan the Barbarian, Beowulf, Kobayashi chi no Maid Dragon, Black God’s Kiss, Everyday Life with Monstergirls, The Iliad, 12 Beast, Enuma Elish, Monstress, Myth, & Legend.

The Broad Strokes

There are two main assumptions that Heroines of the First Age makes:

Monsters make up at least a portion of the civilized peoples in the world. The Player Characters are heroines and heroes drawn from these demi-humans. There may or may not be baseline humans, depending on how your group wants to roll.

This is the First Age. It is the dawn of civilization. People are just coming out of the forests and caves to create towns and agriculture. Grand armies are being assembled for the first time in history. The world is fresh, new, and exciting, and there’s so much of it that has never been explored before.”

Egg’s Thoughts: 

They’re offering rewards that let you design a character, an archetype, and the chance to create a short story for their fiction anthology. “Story Commission – We’ll work with you to create a short story about a character of your choosing! It will be included in the fiction anthology PDF.” Want to publish a short story? This offer scratches that itch and adds to your RPG resume.

 

You can find additional products from Voidspiral Entertainment at DriveThruRPG here.

You can find this Kickstarter here.

 

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2) Luminous Echo: The Forgotten King extended campaign by Project Lux
Ends on Friday, August 18 2017 12:55 PM EDT.

“Be part of the expansion of the beautiful realms of Mhodica and The dream World

Luminous Echo is a world containing ten years worth of lore, characters, artifacts, and amazing weapons by world renowned artist Wen-M.

Our first project on Kickstarter, “The World Compendium” showcases these beautiful arts as well as an outline of the two realms. The campaign was a huge success exceeding over 300% of the goal thanks to 500+ backers. We were also able to expand the book by 25% as well as introduce base stats for 3 popular RPG systems of the community’s choosing. (DnD 5e, Anima, and Pathfinder.) We also invited some of our most beloved artists to participate.

Since our first campaign concluded last year, the book has certainly come a long way.”

Egg’s Thoughts: 

I reviewed the parent project to this Kickstarter months ago (here). The word for that Kickstarter and this one is “ART”! Gorgeous, evocative, detailed, and lovingly rendered art. It’s worth looking at just to drink in Wen-M’s stunning work.

In this Kickstarter, the vanity press reward allows you to design a weapon and a short story or a character and a short story. Both are good rewards and resume builders, but the real win is Wen-M will draw it and you get a sketch. The art for this is gorgeous enough to make that beyond tempting.

 

You can find this Kickstarter here.

 

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1) Legacy: Life Among the Ruins 2nd Edition by Modiphius Entertainment
Ends on Thursday, August 24 2017 12:07 PM EDT

“A tabletop RPG about rebuilding after the apocalypse, now funding its second edition. Tell your saga of rediscovery across generations!

Legacy Life Among the Ruines 2e

The World Before is fallen, torn apart by an apocalypse so extreme that reality itself was shredded and warped in its wake. 

Your ancestors survived thanks to a combination of luck, preparation and grit, and now the time has come to leave their shelters and start rebuilding the world. 

You soon find the wasteland has other inhabitants: families with different perspectives on the world, secretive factions with the own agendas, and bizarre monsters stalking the wasteland. 

As generations pass and your family makes sweeping changes to the world, what stories will you tell?

The first edition of Legacy: Life Among the Ruins was one of the first wave of Apocalypse World-inspired games, bringing a grander scale to the post-apocalyptic genre. Three years down the line, we’re making a second edition that brings together all the great things from the first edition and makes the changes needed for the game to be the best it can be.

With your help, I hope to fund a beautiful print run of the game to end up in your hands and in shops worldwide. I also hope to fund some cool extras: Legacy-themed dice, upgrades to make the book even nicer, dry-erase playbook handouts, alternate takes on Legacy from other writers, and more!

If you’d like to take a closer look at the game, I’ve put together a quickstart. This document gives you a jumping-on point for Legacy, letting you try out the core game rules and pre-generated player options before breaking open the full suite of options available in the main book.”

Egg’s Thoughts: 

Artistically, this project delivers all the images you could want of the back-of-the-figure-standing-defiantly-before-the-post-apocalypse-landscape-art! Two covers so far and they both scream against-all-odds.

What’s the system? A version of Power by the Apocalypse. I had a chance to exchange a line or two on Google+ with Douglas Santana Mota who is working on Legacy. He shared his thoughts on the system, “We believe it’s a game that is poised to satisfy gamers quite outside the [Power by the Apocalypse] tribe”. It looks and reads strong. How do I know? Well, they believe in the project enough to offer a quickstart. Read it and I think this will be an easy decision.

What wanna-lancer options do they have? Create a character playbook, a family playbook, or your own apocalypse. Create. Your. Own. Apocalypse. The Purple Spaghetti Apocalypse. It’s an option.

 

You can find additional products from Modiphius Entertainment at DriveThruRPG here.

You can find this Kickstarter here.

 

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Signal Boosting

Why am I signal boosting my EN World review of Hero Kids? Because that’s a fun all-ages game and well worth checking out! Why am I talking about Shades of Vengeance‘s Champion of Earth again? Because Ed Jowett is a nice dude and, if you’ve been following my blog, that’s my kryptonite.

[DISCLAIMER] I am in the beginning stages of doing freelance work for SoV.

 

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Gaming At The Kids’ Table With Hero Kids
Posted Monday, 14th August, 2017 03:46 PM

Read my review here or check out the game on DriveThruRPG here.

 

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Champion of Earth: Robots & Cyborgs join the invasion! by Shades of Vengeance
Ends on Saturday, August 19 2017 6:59 PM EDT.

In the first expansion to our fan favourite card game, new enemies join the invasion! Defend the Earth with brand new weapons!

You can find this Kickstarter here.

 

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Disclosure: This article contains affiliate links to DriveThruRPG.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

 

See you at Gen Con 50!

 

* * * * * *

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

* * * * * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

5 RPG Kickstarters You Should Back – Spire, HC SVNT DRACONES, Dark Obelisk, Sixty Mile Sky, and Befouled Maze of the Demi-Lich

The maze of a demi-lich, good dark elves, dark obelisk, mechs in space, and furries in space. Kickstarter is offering some variety in the RPG choices this week. Let’s count them down (and show some love to Battle for the Purple Islands and the Champion of Earth card game).

 

5) HC SVNT DRACONES: Sound and Silence by Weapons Grade Funk
Ends on .

“Sound and Silence is a comprehensive setting guide and lore expansion for the HC SVNT DRACONES role playing universe.

Sound and Silence is the first setting guide to the HC SVNT DRACONES role playing game. This is a lore book, full of beautiful artwork, expansive stories, and detailed information about the HSD setting and the roles players can embody there. For Guides, players, and fans alike, this book is the quintisential reference for culture, setting info, and history that didn’t make it into the rulebooks.

Sound and Silence is a single book broken down into two parts:

Sound is the name of the lore compendium intended for everyone’s use. It contains story ideas, descriptions of corp activity, layouts of cities, details on agent interaction so you can flavor your characters better, and a descriptions of unique grottos and universities for inclusion in your stories. Players and Guides can both go through this book without worry of spoiling anything in-game. Sound contains over 100 pages of content and is a great way to inspire people looking for character ideas for themselves of their NPCs.

Don’t know what this is… Other than weirdly awesome!

Silence is the second half of the book, containing detailed accounts of many of the aspects left vague in the HSD core rulebook. Things like the origins of the Palemen, what’s going on with Earth, and who the Shadow Presidents are. It has large sections on the nature of Transcendent technology and what humanity actually found when they made use of Hydra. This book is primarily for Guides, to give them fun things to let the players discover through play. It’s about 100 pages long and includes stories and behind-the-scenes info that make for great hooks in large operations.”

 

Egg’s Thoughts:

This campaign gives you the setting for the HC SVNT DRACONES rules system. The art for this project is beautiful. For most fans, sci-fi anthropomorphic decides their level of interest. In space, no one can hear you meow. At the gaming table, no one judges you. (Save the GM… literally part of their job.) A good rule set and a fun setting – like Sound and Silence appears to be – are going to go far toward creating a fun gaming night. Well worth checking out!

 

You can find HC SVNT DRACONES’ core rulebook here.

You can find this Kickstarter here.

 

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4) Dark Obelisk: Druid Enclave (Pathfinder/5E RPG City Setting) by Infinium Game Studio
Ends on .

“A richly-detailed RPG city campaign setting, the Druid Enclave from Dark Obelisk 2 has NPCs, Quests, lore, >100 maps, and much more!

TL;DR: The Value Proposition

If you’re looking for a richly-detailed, lavishly-mapped city campaign setting with plenty to do and see, Druid Enclave is an outstanding gaming asset for any Pathfinder or 5E/Fifth Editiongaming context.

If you want to get on board with Dark Obelisk, or if you are playing any Pathfinder or 5Eadventure that involves any city or Druid context, and want a way of fleshing out some detail, this book will be valuable to you.

Art credit Jack Kaiser
Art credit Jack Kaiser

What is This Book?

This product is a 300+ page full-color PDF and hardcover roleplaying supplement that will enhance any Pathfinder or 5E campaign in any setting.

The Druid Enclave will be a richly detailed hardcover gaming sourcebook, and companion to one of the most ambitious and massive indie RPG adventures in recent memory.

Finally, if you’re new to it, this campaign is the quickest, easiest, and best-value way to get on board with thousands of pages of adventure.

Creative Input Add-Ons

  • $75 Muse: Design a Character: Name, and help design, a character. Your character will be included in the book, and have custom full-color artwork associated with him/her/it. These Add-Ons will be limited to 5.
  • $125 Vibrant Muse: As Muse, but the character will have a persistent role to play in the greater Realm of Aquilae mythology and Dark Obelisk Adventure Path storyline. These Add-Ons will be limited to 2.”

Egg’s Thoughts:

I’ve mentioned the Dark Obelisk series before. This outing is more great fantasy material for Pathfinder. This project continues Infinium’s streak of beautiful art which is made all the more awesome because you can opt to design a NPC and have it drawn.

 

Want to sample some of Infinium Game’s work, they have several free products on DriveThurRPG here.

You can find this Kickstarter here.

 

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3) Sixty Mile Sky by Benjamin Arndt
Ends on .

“A game ruleset designed to run a Sci-Fi roleplaying game in a variety of worlds. This game uses a d10 system powered by the apocalypse.

What is Sixty Mile Sky?

There was a need for a sci-fi role-playing game that did not downplay the lethality of space, but remained story-focused and gave players a variety of explicit mechanics to deal with problems in non-violent ways. This game is build to fill that need.

Campaign design in Sixty Mile Sky is structured to create episodic sessions that all drive toward a main goal. That goal may change, or evolve as mysteries are solved or allegiances shift, but there is always a sense of overall purpose.

Mechanically inspired by games like Dungeon World, Blades in the Dark, and Dungeons & Dragons, Sixty Mile Sky is a d10 based game, where classes are equipped with moves to help guide the story and create dynamic answers to conflicts.”

Egg’s Thoughts:

This is a relaunch of the Sixty Mile Sky Kickstarter with a lower goal (already achieved). Everything that I liked about the original campaign is still in place. Still using the Powered by the Apocalypse system, still offering the option to design a NPC, weapon, or tool, and still a game that plays more heavily in sci-fi. Well worth a look.

 

You can find this Kickstarter here.

 

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2) Befouled Maze of the Demi-Lich, 5e DnD Adventure Module by Wyrmkeep Entertainment
Ends on .

“An adventure for 10th to 12th level characters who embark on a rescue mission against a lich and his bewitched maze.

Are you a gamemaster looking for an interesting and challenging adventure for your players that can be completed in one session? Well, I have just what you want: Befouled Maze of the Demi-Lich is a fantasy role-playing game mini-adventure module designed for a band of 6-8 5e DnD characters of 10th to 12th level.

A common saying among the wise is “Curiosity kills the rogue,” but sometimes interesting possibilities seek you out instead of the other way around. And so it is with a party of adventurers who decide to veer into the forest to investigate some strange lights. They find a small shine inhabited by a old, wizened man in grey robes.

He greats the travelers and reveals to them, via a tarot card reading, an intriguing side quest: saving a demigoddess’ beloved companion, who was kidnapping by a lich named Ulsus Malachite and held in a bewitched hedge maze.

The party is a little apprehensive about contending against a lich, even if the undead fiend is in a weakened state, but the old man’s hint of priceless rewards for a successful rescue, including one heart’s desire, makes the endeavor seem worthwhile.

Of course, this maze will surely be full of terrible beasts and devious traps ready to destroy the unwary, but such is way of the adventurer. Will the party survive to claim the prize? And what exactly does the lich gain by this kidnapping? So many mysteries…”

Egg’s Thoughts:

This game was on my radar to review and then the creator, Joe Pearce, reached out to discuss the book. I was happy he did (it’s nice to hear from the creators, especially the nice ones).

I love the OSR look of the project combined with 5e guts. The adventure revolves around a maze so the wanna-lancer* options are unique – dedicate a bench in the maze that offers a piece of the maze’s puzzle. I dig that it’s an out of the box vanity press reward. Well worth checking out.

*Wanna-lancer™ is a gamer questing to become a RPG freelancer.

 

Want to sample some of Wyrmkeep Entertainment’s modules, check out their DriveThurRPG here.

You can find this Kickstarter here.

 

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1) Spire RPG by Grant Howitt/Serious Business
Ends on .

“Join the dark elf resistance against their cruel high elf overlords in this urban fantasy-punk tabletop RPG.

Artist's impression of the finished book

You are a dark elf. The touch of the sun burns your grey skin, and you hide from the light in twisting corridors, crumbling temples and the lawless undercity of the metropolis known as Spire. The high elves, rulers of the city, alien and capricious, allow you to live here as an underclass forced to beg for scraps.

Your religion, your culture, and your people are being destroyed all around you. You have seen your fathers, your mothers, your grandparents subjugated by the high elves, and you have had enough. You have joined the resistance: the ministry of Our Hidden Mistress, worshippers of a forbidden goddess.

You have sworn in blood that the high elves will fall, that you will destroy them through subterfuge, and insurrection, and terror.”

Egg’s Thoughts:

Evil high elves versus good dark elves in a fantasy-punk world. The stylized art from Adiran Stone brings to life the idea of fantasy-punk with just the right amount of elves gone punk. Like so many projects, the art speaks volumes and this one puts me in mind of the setting.

For the wanna-lancers, their £165 pledge, Make a Mark, offers either an amazing deal… or they’re calling you a rube. You decide.

“You will be immortalised in the game as a hapless rube for the player characters to take advantage of, complete with a brief backstory and a suitably changed-up Spire name. We’ll work with you to make the NPC as gullible as possible (subject to final approval by the creators).”

 

Want to sample some of Serious Business’ games, check out their DriveThurRPG here.

You can find this Kickstarter here.

Spire RPG

 

* * * * * *

Signal Boosting

Why am I signal boosting projects from Kort’thalis Publishing and Shades of Vengeance? Because they speak to the RPG/CCG fan in me, and [DISCLAIMER the First] I am in the beginning stages of doing freelance work for each of these companies,  and [DISCLAIMER the Second] I have a small bit of material appearing in the Battle for the Purple Islands. Very excited about that last bit!

 

1) Battle For The Purple Islands by Kort’thalis Publishing
Ends on Thursday, August 10 2017 11:23 PM EDT.

“The Islands of Purple-Haunted Putrescence returns; OSR scenario of warring factions competing for dominance in a purple world gone mad.

The Islands of Purple-Haunted Putrescence has done well as an O5R campaign setting. I’ve been asked countless times if I’m ever going to go back to the purple islands.  Well, this Kickstarter is a resounding “YES!” to that query.

The purple islands (there’s three of them very close together, and are usually considered a single place) is an eldritch science-fantasy setting with gonzo sword & sorcery.  Both books will be usable with any sort of Lost World, Mars, Dream Lands, Hyborian Age, alternate Earth ruled by civilized apes or menaced by dinosaurs and sleestak, or a world of savagery, super-science, and sorcery.”

Egg’s Thoughts:

I covered this (and praised Venger) last week, it says it all. Well, not all… I have a small bit appearing in this Kickstarter. I’m proud of that.

Love. Me. Some. Venger. Through RPG, I’ve met a legion of incredibly nice folks. Jeff Duncan, Dan Davenport, Dan Dillon, Ed Jowett, Nathan Tucker, Chris Helton, Justin Halliday, BJ Hensley, and so many more that I’m forgetting. They’ve all been welcoming and I could not be happier to know them. High on my list of RPG friends is Venger. He’s helped me with direction, published some of my work via his recent NSFW Trinity of Awesome Returns series – Stairwell of V’dreenHis Flesh is Key, and High-Stakes Q’uay-Q’uar – and always been open to helping me along the path to RPG freelancer. When he launched his sequel to The Islands of Purple-Haunted Putrescence, I was happy to support it.

Why should you check out Battle for the Purple Islands? Because it’s unlimited budget grindhouse glory in the form of a RPG! It may be purple, but Venger creates some dark games!

Why should you support Venger? Because, if you’re like Egg and you want to create fantastic games, reach out to Venger on Google+ or at his blog. He has worthwhile advice (and books of advice) to share. He’s open and direct with what works and what doesn’t. He’s worth talking to.

 

You can find this Kickstarter here.

 

* * * * * *

 

2) Champion of Earth: Robots & Cyborgs join the invasion! by Shades of Vengeance
Ends on Saturday, August 19 2017 6:59 PM EDT.

In the first expansion to our fan favourite card game, new enemies join the invasion! Defend the Earth with brand new weapons!

 

Egg’s Thoughts:

Shades of Vengeance is offering the core card game and/or their first expansion for it. It’s everything and the kitchen sink sci-fi which looks hilarious. I’m looking forward to the game.

 

You can find this Kickstarter here.

 

* * * * * *

 

Disclosure: This article contains affiliate links to DriveThruRPG.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

 

* * * * * *

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

* * * * * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

4 Dark RPG Kickstarters You Should Back – Traveller, Chronicles of Darkness, Gaslight Victorian Fantasy, and Battle for the Purple Islands

This week’s RPG Kickstarters focus on games ripped from the darkness of space, the worst of human history, and the color purple. Let’s count down the darkest RPG Kickstarters going this week.

Chronicles of Darkness: Dark Eras 2 by Onyx Path

4) Traveller RPG: The Great Rift & Deep Space Exploration by Mongoose Publishing
Ends on Saturday, August 5 2017 10:57 AM EDT.

“A Deep Space Exploration box set for the new Traveller RPG, covering the Great Rift.

Welcome to the Great Rift, a mostly unexplored region of the Third Imperium universe close to the Spinward Marches and Trojan Reach!

This Kickstarter project is to create a brand new box set for the Traveller roleplaying game, detailing not only the sectors of the Great Rift but also providing a comprehensive guide to deep space exploration and the mysteries that can be found far from the shipping lanes.

You can download preview PDFs showing some of the content right here:

Preview of the Deep Space Exploration Handbook
Preview of the Armstrong-class Exploration Vessel
Preview of the Vestus Subsector
New Sector Map of Reft

The Great Rift box set will contain:

  • Two full colour, 96 page books covering Corridor, Reft, Riftspan Reaches and Touchstone sectors.
  • Two gigantic (28″ x 48″) two-sided, full colour sector maps.
  • The Deep Space Exploration Handbook, a 32 page book featuring all the rules needed to conduct deep space exploration, plus the specially designed ships needed to traverse the void.”

Egg’s Thoughts:

When thinking of darkness, Traveller has gone the extra parsec by producing black covered books about space. The mock-ups below are exquisite.

Are you a fan of Traveller? This Kickstarter covers the latest expansion for one of the original RPGs. The current edition looks slick and Mongoose Publishing believes in their product – they’re offering a variety of previews. Gamers that want a legacy sci-fi RPG can discern if this is for them or not from those samples.

 

You can find this Kickstarter here.

 

* * * * * *

 

3) Chronicles of Darkness: Dark Eras 2 by Onyx Path
Ends on Saturday, August 5 2017 12:00 PM EDT.

“Contribute to help create a prestige edition of Chronicles of Darkness: Dark Eras 2 and help pick which Eras we include!

We have shared the world with monsters for millennia…

Chronicles of Darkness: Dark Eras 2 starts out presenting a chapter for each of six historical eras; each of which features two Chronicles of Darkness game lines which include Vampire: The Requiem, Mage: The Awakening, Hunter: The Vigil, Changeling: The Lost, and more! The rules in this book are compatible with second edition Chronicles of Darkness. Each terrifying time period and location is examined through the supernatural creatures that dwell there:

DARK ERA: The French Revolution (1789 to 1799).
Vampire: The Requiem
and Demon: The Descent:

To the immortal Kindred hidden within the House of Bourbon, the old ways of monarchical rule and royal privilege seem as eternal as the endless stretch of their nights. As the first stirrings of the Carthian Movement take shape alongside disenfranchised mortals yearning for liberty, fallen angels seize this opportunity to tear down the Machine’s Infrastructure creating the penultimate struggle for survival. As the Revolution reaches its height and the Terror begins, the God-Machine’s wayward children wonder whether Hell on Earth might be within reach after all.

DARK ERA: The Great War – Western Front (1914 to 1918).
Geist: The Sin-Eaters
and Werewolf: The Forsaken:

The Great War displayed humanity’s potential to commit to wholesale, ceaseless slaughter of their own species. In such an era, the Scar tears asunder, and the Beshilu rejoice in the mire of the Western Front. Meanwhile, soldiers who, by every right known to mortals should be dead, stand back up to rejoin the battle — or fight back against the Reapers stalking battlefields throughout Europe. Now, both werewolves and Sin-Eaters will struggle to coexist, do their duty, and avoid getting caught up in one of history’s deadliest wars.

DARK ERA: Light of the Sun – Europe (1600s).
Deviant: The Renegades
and Mage: The Awakening:

Galileo. Kepler. Newton. On the heels of the Italian Renaissance, reason and belief clash at every turn. Scientific discoveries disproving heliocentrism are subverted and deemed heretical. Scientists, mages, and astronomers are arrested by the Inquisition, and their books are banned. In response, intellectuals on the brink of discovery turn to alchemy and the magical arts, and create deviants to defend their laboratories and universities. Not all in this age agree violence is the option, however, and worry the Church’s power is too strong to fight. What’s more, no one expected the deviants to have a mind and will of their own.

DARK ERA: Seven Wonders of the Ancient World (100 to 50 B.C.E).
Changeling: The Lost
and Promethean: The Created:

As the locations of the most significant manmade structures in the world are revealed, adventurers from Greece to beyond seek them out to bask in their glory. It is tragic, however, that some wonders must be kept secret. The Gentry do not respond well to their Hedge being disturbed, and the seven wonders are coated in thorns for the unwary. There is no telling what they will do when they encounter the Created, who have heard of these wondrous places immune to war, the ravages of time, and Disquiet. Though the Created seek to protect the wonders like a mother would a child, the Gentry have their own reasons for safeguarding them.

DARK ERA: Rise of the Last Imperials – China (1644 to 1911).
Mummy: The Curse
and Hunter: The Vigil:

The last Imperial Dynasty, the Qing, was established following the takeover of Beijing. Masters of northern China, the powerful Great Qing successfully usurped weakened Ming rulers, but their rule was marked by their suspicious treatment of the Han Chinese. Despite this, the Qing emperors preserved centuries of Chinese arts and literature while searching for mummies rumored to be active in the area. Caught between the present and the distant past, mummies clash with Rival Arisen, sweeping Han Chinese hunters into their wake who must face many threats to uphold the Vigil.

One Thousand and One Nights – Islamic Golden Age (750 to 1258).
Beast: The Primordial
and Vampire: The Requiem:

Aladdin. Scheherazade. Ali Baba. Sinbad. During the Islamic Golden Age, great strides in economic development and scientific knowledge occurred throughout the Islamic world and, at the same time, the tales of Scheherazade expose the wonders of magic to all. In this gilded era of human achievement, Kindred and the Begotten join forces to stay at the top of the food chain. Through their eyes, experience a thousand and one dreams…and nightmares. Who doesn’t like a good bedtime story?

Writing will begin on these chapters, as well as on any added Dark Era chapters once this Kickstarter is over. Having been through this process with the original Dark Eras Kickstarter, we believe this is the best way to create a strong set of Dark Eras for all of you.

Shepherding the writing will be developers Monica Valentinelli, Matthew Dawkins, and Meghan Fitzgerald.

If you are unfamilar with our Dark Eras books, here’s a chapter text sample from the first Dark Eras book, featuring Requiem for Regina, Vampire and Changeling in Elizabethan London: https://drive.google.com/open?id=0B7FqViticwNuUkhPaFpQY2I5eFE

And a chapter text sample from the Dark Eras Companion featuring Princes of the Conquered Land, Mage and Mummy in the Mutapa Empire of Southern Africa: https://drive.google.com/open?id=0B7FqViticwNuVDRSVFIzWGNMWkE ”

Egg’s Thoughts:

Think of the darkest periods of human history then add vampires, werewolves, mages, hunters, demons, and more as chronicled by Onyx Path. That’s the level of darkness for Chronicles of Darkness: Dark Eras 2.

For the wanna-lancers* of the world, Onyx Path is offering an interesting opportunity with the “Dark Collaborator” reward:

“You will be brought into the inner circle to participate in the creation of either one of the Dark Eras 2 chapters or our next Chronicles of Darkness project as a Consulting Developer. You’ll be included on every communication between the developer and the writers from the beginning to the end of the project’s creation.”

Instead of the usual chances to develop a NPC or item offered during other Kickstarter campaigns, this reward allows you to work with Onyx Path on an entire chapter of this project or their next product. It’ll let you dive in and see all of the parts and learn from one of the most important companies in the gaming industry.

 

You can find this Kickstarter here.

 

* Wanna-lancer = a fan that wants to become a freelancer for RPGs.

 

* * * * * *

 

2) Gaslight Victorian Fantasy 3e for Savage Worlds by Battlefield Press, Inc.
Ends on Saturday, August 5 2017 4:18 PM EDT.

“A new edition of Gaslight Victorian Fantasy for the Savage Worlds game engine.

“Gaslight is certainly more of a sandbox game. You are given the world, the rules and then let go. There is no over arching plot or theme like Rippers or Ghosts of Albion. It is, in feel, much closer to the old Ravenloft: Masque of the Red Death game. Which is pretty cool.” – Timothy Brannan (author of the Ghosts of Albion Role Playing Game)

ENnie Award winning publisher, Battlefield Press presents its premiere Victorian setting in a new edition for the Savage Worlds game engine. Complete with a new cover by the talented Robert Hack.

Imagine a Victorian world, but not as history tells us it was, but as the literature implies that it was. Believe that the literature from the period were more than just stories, but instead first hand accounts of the events that happened in the world. Imagine a world populated by the lost boys of JM Barrie, the Beast Men of Dr. Moreau even tales of an immortal vampire named Dracula. Included in these are organizations bent of determining what is best for humanity, and they have launched a secret war against others so that only one will prevail.”

Egg’s Thoughts:

Their cover is glorious! It feels like every ounce of the darkness of the Victorian genre distilled into a single image. I could see this on the cover of Alan Moore’s League of Extraordinary Gentlemen. Are you ready for the pre-cursors to modern fantasy storytelling laid out for you to play? This amalgamation of powers and opportunities… this could be a glorious expansion to Savage Worlds!

 

You can find this Kickstarter here.

 

* * * * * *

 

1) Battle For The Purple Islands by Kort’thalis Publishing
Ends on Thursday, August 10 2017 11:23 PM EDT.

“The Islands of Purple-Haunted Putrescence returns; OSR scenario of warring factions competing for dominance in a purple world gone mad.

The Islands of Purple-Haunted Putrescence has done well as an O5R campaign setting. I’ve been asked countless times if I’m ever going to go back to the purple islands.  Well, this Kickstarter is a resounding “YES!” to that query.

The purple islands (there’s three of them very close together, and are usually considered a single place) is an eldritch science-fantasy setting with gonzo sword & sorcery.  Both books will be usable with any sort of Lost World, Mars, Dream Lands, Hyborian Age, alternate Earth ruled by civilized apes or menaced by dinosaurs and sleestak, or a world of savagery, super-science, and sorcery.”

Egg’s Thoughts:

Love. Me. Some. Venger. Through RPG, I’ve met a legion of incredibly nice folks. Jeff Duncan, Dan Davenport, Dan Dillon, Ed Jowett, Nathan Tucker, Chris Helton, Justin Halliday, BJ Hensley, and so many more that I’m forgetting. They’ve all been welcoming and I could not be happier to know them. High on my list of RPG friends is Venger. He’s helped me with direction, published some of my work via his recent NSFW Trinity of Awesome Returns series – Stairwell of V’dreenHis Flesh is Key, and High-Stakes Q’uay-Q’uar – and always been open to helping me along the path to RPG freelancer. When he launched his sequel to The Islands of Purple-Haunted Putrescence, I was happy to support it.

Why should you check out Battle for the Purple Islands? Because it’s unlimited budget grindhouse glory in the form of a RPG! It may be purple, but Venger creates some dark games!

Why should you support Venger? Because, if you’re like Egg and you want to create fantastic games, reach out to Venger on Google+ or at his blog. He has worthwhile advice (and books of advice) to share. He’s open and direct with what works and what doesn’t. He’s worth talking to.

 

You can find this Kickstarter here.

 

* * * * * *

 

Disclosure: This article contains affiliate links to DriveThruRPG.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

 

* * * * * *

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

* * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

13th Doctor Who: Roleplaying Game

“Jodie Whittaker is a woman and the 13th Doctor.” The most controversial event of July 16th, 2017. It split the inter-webs into two opposed camps:

  1. Greatest actor of her generation
  2. The “D” in “Doctor” stands for “Dicks”

Jodie Whitaker composed as Doctor Who from Metro.co.uk

I chose the Greatest Actress camp before turning my mind to what possibilities a female Doctor will create for Doctor Who: RPG? Will this be doom or opportunity for Cubicle 7‘s game series? Before I get into the peaks and valleys of my speculations, let me offer some background.

* * * * * *

BACKGROUND

Example Page from Sword & Wizardry

Tabletop role-playing games are synonymous with sword and sorcery. With so many fantasy systems to choose from, companies look for ways to make theirs stand out. Frog God Games came up with an elegant way to ensure that the 3rd printing of their retro-clone, Swords and Wizardry, had the broadest appeal possible. They hired Stacy Dellorfano (of ConTessa fame) to lead an all-female design staff for the newest printing of their ENnie Awardwinning game. What inspired this? Frog God Games shared this on their Kickstarter:

…we were talking with designer Stacy Dellorfano about the fact that many OSR games have a physical appearance and presentation that really targets the 40 year old guys who’ve been gaming since forever, and doesn’t have nearly as much appeal to younger or female gamers of the generations following that first wave of players from the 1980s. In point of fact, old-school games, with their light-rules aspect and emphasis on a game master’s “common sense” interpretation of situations, are actually a really good tool for anyone who feels like rules-lawyers may be spoiling the game by trying to be over-authoritative or even overbearing with a GM. But if the appearance and presentation make the game look like it’s purely a throwback and not a modern tool for good gaming, then there’s a real obstacle to the game’s push into the mainstream gaming community.

As a result of this analysis, we engaged Stacy as a designer to produce an edition that’s no less appealing to older male gamers, while being MORE appealing to younger and to female gamers. Stacy put together a team, all women, to address this dual objective. We think her team has done an awesome job, and when you see the design results, we think you’ll agree.

This project came out of a discussion largely about how to get more women interested in OSR games, and evolved into a request to create a product that would appeal to all genders and challenge the idea of what an OSR game should look like. For many of the women who illustrated the book, this is their first foray into freelancing in the tabletop RPG industry. By participating in this project, we’re raising their visibility and adding more female voices to the industry.

What this is not is an “RPG for women”. This is Swords & Wizardry the same as it’s been for the last two printings, just with new artwork and layout for the new printing.

Yet the naysayers say to me – “But Egg, can women – WOMEN?! – design the look of a REAL retro-clone?”

Absolutely, Mr. Naysayer! Stacy and crew produced an iconic S&W 3e! Every page looks phenomenal and the book flows! This printing is beautiful. 1,213 backers on Kickstarter agree.

“But Egg, that’s the drawings! What about the… the writings? What about the WRITINGS, Egg?!”

Since S&W kept the existing writing with upgraded art, let’s look at a different project, Atlas Animalia by Metal Weave Games. This book covers the biology, game hooks, and more for monsters designed for 5e, Pathfinder, FATE, and more, including OSRs. This is a book of terrifying beasts to slaughter, or be slaughtered by, for your RPG of choice and there are no men listed as writers or editors. The project looks first rate (as the image below shows). I was excited about this campaign (I covered it here) and I was not alone, 798 backers pledged their money on Kickstarter.

Atlas Animalia example page – LAND SHARK!

“Um, well… but Egg, how do those numbers compare to games designed by mixed gender or ALL-MALE creative teams? Egg, I bet if we whip’em out and compare, the number of S&W 3e or Atlas Animalia backers on Kickstarter will be WAY smaller!”

Ok, let’s compare the number of backers for some retro-clones, monster manuals, and remakes on Kickstarter. I’ve picked out a few games that are close in nature to S&W 3e:

Based on this limited sampling (it’s not even close to exhaustive), S&W 3e had two to six times as many backers as the other OSRs in this list. S&W 3e had more backers than some new editions of older games/settings (Alternity and Scarred Lands) while not as many as others (Torg: Eternity and Scion).

While looking for RPG products that are, more or less, apples-to-apples comparisons with Atlas Animalia was more difficult. Still, there were a few:

Atlas Animalia fell into the middle of the range for these campaigns. If these lists (OSRs and monster manuals) were blended, Atlas would be on the upper half of the combined listing.

While this is a drop in the ocean of market research, I’d still hypothesize that RPGs created and written by women do well in the gaming market.

Do you think Frog God Games and Metal Weave Games made the right choice for their respective products?

END BACKGROUND

* * * * * *

Jodie Whittaker is the 13th Doctor and Cubicle 7 makes Doctor Who: Roleplaying Game. When it comes time to produce the Doctor Who Adventures in Time and Space: The Thirteenth Doctor Sourcebook (2017-20??), should Cubicle 7 put a female lead designer/female writing staff in place to handle this project?

Doctor Who Adventures in Time and Space:
The Thirteenth Doctor Sourcebook (2017-20??)
The first female doctor by [INSERT ROCKING FEMALE RPG CREATOR]

Jodie Whittaker as Doctor Who from DoctorWhoTV.co.uk

This is the opportunity to hire a heavily female (or completely female) staff to deliver this sourcebook. Frog God Games and Metal Weave Games had successes with female crews developing their products. There’s no reason to believe that a female Cubicle 7 team would not produce yet another AAA Doctor Who product. The serendipity-by-design of this would be the way to market it.

That said, while they’ll likely update the core rulebook to include the 13th Doctor in the near-term, Cubicle 7 releases their Doctor Who sourcebooks after the current Doctor passes the torch. We’re years away from the release of their 13th Doctor sourcebook. This debate has time for nuance.

This article is not a condemnation of Cubicle 7. It’s the opposite. I’m a fan of C7. For Gen Con 50, I won the dream “date” to attend the ENnie Awards with them. I’m excited about meeting them at the show (and I hope they win some ENnies – Don’t forget to vote!)

As a company, they’re doing a rocking job with the Doctor Who RPG. As such, when I composed this article I hated to suggest that they mess with a winning formula. If they keep with their current creative teams, I know they will deliver an excellent product.

C7 has not announced their plans related to the 13th Doctor sourcebook and they should not until Jodie is ready to pass on the role. With the lead time that Cubicle 7 has on this, a company as competent as they are will gather together the perfect team to knock this out of the park! With their track record, I am confident they’ll make the best decision for their fans.

 

* * * * * *

 

SWORDS & WIZARDRY 3RD EDITION CHALLENGE!

Am I telling the truth about Swords & Wizardry 3rd Edition? Does it really look amazing? Can women design the look of a retro-clone? Why, yes they can, but you say you need proof, naysayer? The proof is in the product and the product is a single dollar in PDF format. Over at Frog God Games’ website, you can pick up the PDF for a buck and find out for yourself.

NOTE – When you’re doing the dropdown, it’ll say “-$33.99”. It’s confusing but you’ll see it’s one dollar at check out.

Frog God Games’ Swords and Wizardry 3rd Edition PDF

 

* * * * * *

 

Does S&W 3e and Atlas Animalia sound good to you but you wish there were a female-created board game? How about SPARKED: The hilarious and inspiring board game for women? A board game created entirely by women. 758 backers on Kickstarter.

 

* * * * * *

 

I’d like to thank every woman that ever gamed or created games or created art for games or thought kindly toward a gamer. You have made this world a better place. Thank you for all you’ve done for me. I cannot say that loud enough.

Sincerely,

Egg Embry

 

* * * * * *

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

* * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

3 RPG Kickstarters You Should Back – Plush ConTessa Mascots, Era: Hitman, and Samyaza

We’re going to go from hitmen to stuffed animals as we look at tabletop role-playing games on Kickstarter you should back! Let’s count’em down!

Bea the Eyeball Monster from the Plush ConTessa Mascots Kickstarter says “Fund me, Seymour!”

3) Plush ConTessa Mascots by Stacy Dellorfano of ConTessa
Ends on Sunday, July 16 2017 5:31 PM EDT.

“Support ConTessa’s mission of diversity in tabletop gaming by funding plush versions of our mascots!

For nearly five years, ConTessa has been changing the face of gaming through the awesome power of positive representation. To pay for all that, we sell ConTessa merchandise in the form of pinback buttons, magnets, lanyards, and t-shirts. Through these sales, we’ve been able to grow the program, allowing us to run bigger events at more conventions where we can reach even more people.

One of the most commonly requested forms of merchandise we’ve been asked for are plush versions of our adorable mascots, which we had commissioned years ago as illustrations for both merchandising and promotional purposes. Until now, that possibility was too expensive, but thanks to a combination of our growth, and the fine folks at Budsies, we’re finally able to offer up plush mascots – with your pledge!

We’ve set this Kickstarter up so we only have to sell 50 toys in order to create 100, so your purchase not only helps us create the toys, it also helps us build stock we can sell to fund our trips to conventions all over the US (and hopefully, someday, the world).”

Bea and Tessa.

Egg’s Thoughts:

Plush Bea-Holder!!!!!!!!!!!!!! 

If this were QVC, you know my grandparents would already be dialing the 800 number! “I know lil’ Egg sure likes The Dee and Dees…” They’d get me Bea and Tessa plus the upsell fuzzy dice!

To get Bea the Eyeball Monster unlocked, this campaign needs to reach $5,000. Don’t let Bea down!

Ok, Egg, I love the plushes! But what do they have to do with your experiment? What can stuffed animals do for the wanna-lancers* around the world?

Glad you asked. This Kickstarter offers the opportunity to play a RPG with members of the gaming industry. This is a chance to put a face with the dice, so to speak. What better way to get to know someone than gaming with them? This is a golden opportunity to combine work and pleasure! The professionals and games are:

  • Stacy Dellorfano: Swords & Wizardry: Zaya’s Promise
  • Darcy Ross: Numenera: The Nightmare Switch
  • Senda Linaugh: Love & Justice (a hack of Lasers & Feelings)
  • Emily Morgan: All Outta Bubblegum: Attack of the Kraken
  • Pranks Paul: Star Wars Edge of the Empire: The Tail of Cat Bane

Ok, let me jump from what passes for Egg-humor to why this project is on my mind: These plushes are more than stuffed animals. They represent a real opportunity to help expand the gaming industry by making it as inclusive as possible. ConTessa is “…an organization dedicated to increasing diverse representation in tabletop gaming by running events led entirely by marginalized people, and enjoyed by everyone. We run our own conventions online, and attend popular conventions around the United States, bringing games, seminars, workshops, and panels using our innovative convention-within-a-convention format. We aim to provide open, inclusive, and safe environments that diversify what a leader looks like within our hobby.” This is for a good cause… whether that’s diversity or Plush Bea-Holder is entirely up to you.

 

You can back this Kickstarter here.

 

*Wanna-lancers are RPG fans that want to be RPG freelancers. In Egg’s case, he’s building a resume of RPG writing credits by backing Kickstarters offering rewards like creating NPCs, magic items, adventures, and more.

 

* * *

2) Era: Hitman by Shades of Vengeance
Ends on Sunday, July 16 2017 6:59 PM EDT.

“Be a super-powered assassin – Era: Hitman, now in Paperback!

The much-loved super-powered assassin RPG returns to Kickstarter to bring you a printed Rulebook for the first time!

In this game, you are a hitman, an assassin who eliminates targets for anyone paying the right amount. 

Whether your skill is stealth, approaching your enemies unseen, firing a bullet from a neighbouring rooftop, hacking automated defences or demolishing a building to eliminate everyone inside, you are always in demand. With the protection of the Guild, you need not fear retribution once you escape the scene of the crime – the scrubbers have your back. Every trace of you, every piece of camera footage, everyone who will testify that you were there will vanish without a trace. 

All that falls to you is the kill itself and, in that, you’re an expert.

Pledge £30 or more
ABOUT $38

Client

You get to submit an idea for an assassination mission, which we will put into the list of backup challenges on the Shades of Vengeance website, with credit to you for the idea!

You also get the Physical and Digital Versions of Era: Hitman, along with the Digital Extras!

INCLUDES:

  • Create a Session!
  • Digital Rulebook
  • Digital Extras – Bonus Campaign and Extra Material
  • Paperback Rulebook
  • Name on Contributors List”

Era: Hitman

Egg’s Thoughts: 

The concept for Era: Hitman is on the nose for RPGs are played – killing for cash. Maybe I’ve played at too many violent tables, but Era: Hitman’s lack of pretense spoke to me. Hack. All. Day. Long.

Perfect.

Building from that core, they’re able to seamlessly expand it with their wanna-lancer/vanity press reward, Client. The game’s about hitmen and in this reward, you’re the client and you create the mission. It is immersive and you can already envision the whole project from this reward.

Need more? They have a quickstart guide here.

 

You can back this Kickstarter here.

 

* * *

1) Samyaza: A Cyber-Fantasy RPG Roleplaying Game by Craig Gladden
Ends on .

“Samyaza is a table top role-playing game built to tackle a more technologically advanced world with magical and fantastic undertones.

Samyaza is a tabletop role-playing game setting using a mixture of cyberpunk, fantasy, and science fiction. The Samyaza setting spans from the years 1995-2230. I’ve built a setting that uses real world issues of today, what the 80’s thought the future would look like, and some fun twists to keep you on your toes. You will be able to explore the world’s newest marvel, Samyaza, the first city to take flight. Or, should you choose, fight on the ground in New York as the city rebels against it’s corporate overlords. You even have the option of exploring the new Martian front in the year 2230, as the “native” life pushes back. I wanted to create a setting that was flexible and allowed my imagination to really run wild.

I wanted to have the freedom to create whatever story I wanted and add any enemy without worrying about it not fitting within a specific setting. This brought me to Samyaza’s first campaign books, the Utah Saga. It’s a two part story built with cyberpunk at the helm but fantasy as it’s second mate.

“The year is 2079, our heroes find themselves in Salt Lake City, home to the mega corp The Church ™, a company that makes it’s money from the public’s fear of the after life. Just as the churches of old, this company has taken up the belief that God will forgive all of your sins, but for the right price. Yet there seems to be something more to them. They had been witnessed at recent sites which the news reported as comet crash sites, only to find that the news had been falsified and that the comets were, in reality, relics from the moon. Weapons made for the 1st Lunar War (2033), made of technology beyond their years. The relics seem to call out to the heroes, expressing a need to return to the moon. As the heroes look up towards the moon, they feel a shift in the wind. Maybe The Church ™ isn’t what it seems, maybe there are forces they don’t yet see at work fighting to change the very course of history.””

Samyaza Floating City

Egg’s Thoughts:

Samyaza is a new system and setting for a cyber-fantasy campaign. With this Kickstarter, you get that plus the opportunity to design a NPC, weapons, vehicles, cyber-enhancements, or a whole party. If you’ve been itching to make something for the near-future set, this may be the one for you.

For a fantastic Q&A about this game, visit Dan Davenport’s blog here. Dan hosts a range of RPG Q&As with game creators and they are a wealth of knowledge about the products.

 

You can back this Kickstarter here.

 

* * *

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

* * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Shadow of Forever – my last sci-fi book for a while

First, let’s get business out of the way.

I’ve just released Shadow of Forever. It’s the sequel to this, and my fourth sci-fi book overall.

You’ll find the Amanda Makepeace cover art below. Amanda has created more than half my book covers. She does great work, don’t you think? I’m glad our shared time in high school didn’t result in her hating me. I’d have lost a valuable friend and ally in my creative endeavors. 🙂

Click me to buy!

Shadow of Forever – available in ebook and softcover formats. Joff Armstrong and Callista return for their deadliest adventure yet. Think space vampires, star-killing machines, and galaxy-wide viruses…

*

Anyway…

I’m here to admit that while Shadow of Forever and its predecessor were challenging and rewarding to write, I’m moving on from science fiction for a bit.

Does that mean I’m going to stop writing books? Nope. Not even close. I’m currently working on a non-fiction story during which I’ll drink a different brand of wine while writing each chapter (yes, I’m serious!) It’s tentatively named Reality is Best Served with Red Wine. I’m also working on several short stories (they hurt less) and exploring Season Two of this, in which I’ll reunite with author John McGuire.

So…

Why the temporary withdrawal from sci-fi? Well…it’s complicated. I love, love, love penning stories about humans in deep space, cool scientific theories, and eldritch horrors lurking between the stars. But my challenge is…sci-fi just doesn’t sell as well as other genres. Even when one writes approachable-to-everyone sci-fi (as I do) the stigma remains. When many readers see the word ‘sci-fi’ they assume a male-dominated, violence-filled orgasm of spaceships mixed with bizarre scientific theories. That’s not really my gig, but many readers have been conditioned to think otherwise. It’s a hard mountain to climb.

Fact is, non-fiction and fantasy are where it’s at. Let me explain.  I can punch out 5-6 non-fiction titles in the same span of time as one full-length novel, meaning multiple mass-appeal entries into the market. And with fantasy (my favorite genre to write) the readership isn’t as narrow. Fantasy has so many nuanced sub-genres, so many plot and world-building options, the audience is easily ten times that of sci-fi and horror offerings.

Will there be a Shadow of Forever sequel, thus making a trilogy of the Eater of the Light series?

Quite possibly.

Will I complete a follow-up to A Door Never Dreamed Of, my wildest sci-fi tale yet?

Maybe.

But probably not for a year or two.

If I sound like I’m waffling, it’s because I am. My newest love, painting 3D canvasses in collaboration with other artists, takes up more and more of my time these days. I admit that relaxing on warm evenings with a paintbrush in one hand and a glass of pinot noir in the other makes for a pretty good life. It’s easier than writing, editing, and marketing books. It tends to satisfy my immediate need for peace and tranquility.

And yet…

The writing bug remains.

So stick with me, loyal readers. I’ve got thirty-two titles on the market, meaning I’m committed to this writing gig for pretty much forever :). As the years roll on and the words keep flowing, I’m planning to touch every major genre (except maybe romance and were-bear erotica.)

That’s a promise.

Give Shadow of Forever a shot. It’s my counterpunch to hyper-technical sci-fi.

And if you prefer quick & quiet quizzes (yeah…alliteration) just try this out.

Love,

J Edward Neill

Cover Art Reveal – Shadow of Forever

There once was a boy who took to the stars…

He sailed into the darkness…alone.

…and waged war against the horrors he found.

And now, he’s back.

***

Now available – the sequel to Darkness Between the Stars.

Shadow of Forever

Cover art by Amanda Makepeace

Shadow of Forever

Earth is no more.

Every human settlement in the galaxy has been destroyed.

…except one.

On a planet far from home, Joff Armstrong watches the stars and counts the years until the Eaters of the Light return. He knows it’s only a matter of time. He ended one of their worlds, but thousands more remain.

No one believes him.

No one understands the coming darkness.

And so, as humanity’s twilight nears, he will steal his way into the stars.

Alone.

One man against legions of star-killing undead.

Searching for a way to stop the darkness between the stars.

* * *

The complete novel is available here.

Book 1 – Darkness Between the Stars – is here.

Find more of Amanda Makepeace’s art right here.

J Edward Neill

Shadow of Forever – A preview

Ghosts

*

 “She’s getting what? To who?”

The rain thundered against my house’s glass walls. Rivers of water slid down the panes, blurring the greyest afternoon I’d ever seen. With her arms crossed, Callista floated above the table while wearing a too-big smile.

“You heard what I said.” She feigned a yawn. “Your sister’s getting married.”

I sucked in a deep breath and leaned back in my chair. I felt calmer at once. It wasn’t as if I’d spent much time with Aly in the last several years. Whom she married and why wasn’t any of my business.

“I guess I thought she’d never do it,” I said. “I mean…you know how Aly is. She’s a loner. She’s always working, always doing her science.”

Cal floated down and sat on the table’s edge. She looked absurdly beautiful, especially with the grey rain dimming the world beyond her.

“I don’t think it’s love.” She stretched out her legs. “Not that I really know what love is like. I got the impression, without cheating and reading her eyes, she’s marrying him for business’s sake.”

I retreated into thought.

I thought she’d marry the young man who used to bring her flowers. If anyone, it should’ve been him.

This can’t be for love.

After what happened to us, she doesn’t want children.

I guess it’s ok…

…if this is what she wants.

“They’re moving to Arcadia?” I asked Cal.

“Moving?” Cal shook her head. “Nope. They’ve already moved.”

“Am I invited?”

She smiled. “I am your invitation.”

I stood and walked to the window. I had to step over piles of clothes, eating containers, and a mound of soggy towels. I wasn’t much for cleaning up after myself. My only visitor ever was Cal.

And she doesn’t judge me.

“When?” I asked as I gazed into the rain.

“Seven weeks,” said Cal. “It’s going to be lavish, whatever that means.”

“It means I’ll have to shave,” I murmured.

“And maybe dress in something other than a twenty-year old tunic,” Cal added with a grin.

A gust of wind caught the rain beyond my window. The day was as dark as twilight, and the sheets of falling water moving as though alive. I lost myself for a moment. In the spaces between the rain, I imagined eyes. In a peal of thunder, I swore I heard voices.

“Maybe she’ll listen now.” My voice was almost a whisper.

“Listen? What do you mean?” Cal floated to the window.

“If she’s marrying him, she’ll be wife to the governor. She’ll have his ear when he makes policies. She’ll be…influential.”

“Joff, don’t—”

The thunder rolled, low and powerful. I touched the glass with my palm and imagined monstrous shapes moving in the rain. They weren’t there, not really.

And yet I see them.

“Don’t take it lightly,” I said. “If anyone can help make people believe, it’s Aly. She knows.”

“Everyone knows,” Cal argued. “It’s just—”

“They don’t understand,” I interrupted. “To them it’s just a story. It’s not real.”

Cal let out as long a sigh as a little blue nano-girl could. She knew exactly where my mind had wandered.

“The last time you tried to argue this with her, you two didn’t speak for a year,” she reminded me.

I know, I thought.

“And Aly, she’s the only person on this planet as stubborn as you,” Cal added.

I know that, too.

“So just how is it you’re going to change her mind? How, with nothing new to show her, will you convince her?”

I wish I knew.

“I have…information.” I pulled my mind out of the rain. “Two-thousand three-hundred thirteen more stars have gone missing since we talked. And it might be even more, but I’m only working with one orbital scope. No telling how many other stars they’ve destroyed.”

Lightning flared beyond the window. The rupture of cold white light burned shapes into my eyes. I caught myself shivering.

The Strigoi.

They’re out there.

They’re—

“Joff?” I heard Cal say my name. “Joff, are you listening?”

I blinked, and the shadows fled my mind. I was just Joff again, standing in my kitchen. The only light in the house came from Callista. There were no Strigoi, at least not out in the rain.

“Sorry.” I wiped the sweat from my forehead.

“As I was saying, it’s not just about Aly,” Cal continued; she must’ve been talking the entire time I’d stared into the rain. “You’re asking an entire planet to mobilize against something they’ve never seen. You want four-million people to leave their lives behind and go to war.”

“Their lives…” I mumbled. “You mean the ones they won’t have.”

Cal went silent. In part, it was because she knew I was right. The Strigoi, eaters of the light, were out there. We’d seen them butcher hundreds of people on the planet Ebes. We’d heard their voices echo in the void. And we’d killed them together, burning away one of their planets using the only thing that truly caused them pain.

Sunlight.

But Cal also went silent because she knew there was no point in arguing. We’d done the same dance several hundred times. I’d always tumble into a dark state of mind, and she always tried to pull me out.

By then, she knew better.

* * *

For the rest of Cal’s time at my house, I didn’t mention the Strigoi. I knew she hated it. All it ever accomplished was to put us both in foul moods.

So for her sake, I did my best to imagine a future without all the darkness. That afternoon, after I filled my belly with food, we took a walk in the rain. The worst of the storm had passed, and the warm drizzle felt as good as any shower. Even though I expected the wind and falling water to disrupt Cal’s nano-light, she fluttered through the storm with ease.

“How do you do it?” I asked her. We were tramping across a muddy field in the thick of the rain.

“I can survive in the vacuum of space.” She flitted between rain droplets as though dancing between swords. “I can turn myself into a stream of particles and travel down nearly any energized conduit. You think a little rain should bother me?”

“I just thought…well…” I stammered. “My dad used to say electricity and water were no friends of each other. And I found it out for myself one day. I used a powered wrench to fix a nut on a tractor’s coolant line. The line popped. So did the wrench.”

Cal laughed. She scattered herself into a few hundred-thousand nodes and then retook her perfect shape farther down the path. I’d seen her do it countless times before. It never ceased to amaze me.

“Now you’re just showing off,” I said. “You must be glad to have your old body back.”

“I am. But didn’t you just call me a wrench?” she laughed again.

“Yeah. I guess I did.”

Most nights, we’d have stopped walking at the green river. But that eve, just as the rain began to die, we crossed a narrow bridge and entered the fields beyond. I didn’t mind being soaked to my bones. It felt liberating, as if I’d washed away the morning’s darkness.

In the day’s last light, I looked across the fields. I saw the remnants of all the work I’d done to help the people who’d lived in the village near my home.

I saw the tops of the drain pipes we’d laid, exposed after years of heavy rain.

I glimpsed the lines we’d carved in the soil, the pattern of the farm that once had grown.

The crops were mostly gone, having long ago weeded over. It was the trouble with farming on Sumer. The rains were so heavy and the crops grew so quickly that within a decade all the nutrients were sapped out of the dirt. And without much animal life to provide natural fertilizer, most farms wore out their usefulness far swifter than they would’ve back on Earth.

“It gets old sometimes,” I said as Cal and I meandered along the riverbank.

“You mean being human?” she quipped.

“No. I mean thinking of everything like a farmer would. I can’t walk anywhere without thinking about soil densities, nitrogen levels, and drainage.”

“Uh oh.” Cal made a face. “Is this where you tell me another story about farm boy life? About tractors and griddlecakes.”

“No, I guess not,” I grumped.

“I’m only kidding.” She circled me and sat on my shoulder. “You can tell me any story. You know I like to hear them.”

“Nah. Not tonight.”

Together, we sat on the riverbank. The last of the rain died and the fog slithered away into the dark. I pulled off my boots and dipped my feet in the river. Back home, on an Earth that was no more, the water would’ve been frigid. But the little green river swirled around my ankles, warm and pleasant.

“You think Doctor Abid ever imagined us sitting here like this?” I kicked up a little plume of water.

“Oh. Him.” Cal made a sour face. She’d never forgiven her creator for sending us into space, alone and likely to die. “I don’t think he imagined anything for us…other than dying.”

“You know, by putting us in the Sabre and shipping us off to Ebes, he saved us,” I pointed out. “If we’d have stayed on Earth, if someone else had gone in our place, we’d be dead. Just like…you know…Mom and Dad. Just like everyone.”

“Does that mean you’re thankful?” Cal looked at me.

“No. I mean, not exactly.” I couldn’t think of the right words. “It’s not like he did it to help us. There’s no way he could’ve guessed what would happen.”

Cal offered a slender smirk. “Well then there’s your answer. He didn’t imagine us here. Not on Sumer. Not sitting by this river. Not alive. Not together.”

“You’re right.” I nodded. “I’m sorry. I’ll never bring him up again.”

She didn’t answer. But I knew she was happy to hear it.

* * * 

Later that night, as I roamed around the lower level of my house and clean up my messes, Cal drifted down the stairs and into the room. I worked by the light of three blue lamps, in whose light she floated and danced. Within one of the lamplights, she hovered longer than the others. The shadow she made on the pale wall was the same size as a person.

And for a moment I watched her.

Wishing.

When she left the light, her shadow vanished. She had a serious look in her eyes. She’d been upstairs for hours, no doubt plotting whatever she was about to say.

“Your sister’s getting married.” She flitted around me as I carried off a pile of clothes.

“Yeah. I heard.”

“She’s moving on with her life.” Cal ignored my sarcasm. “She’s making happiness for herself. She’s joining the rest of humanity.”

I dropped my clothes at the bottom of the stairs. There was no sense in avoiding Cal. She had something on her mind and she meant to share it.

“I know where you’re going with this,” I shambled back into the light.

“Well…” She crossed her arms. “I want to know what you’re going to do with your life. You’ve talked for years about dying early because of the Strigoi poisoning, but that hasn’t happened. Not even close. You have all these reasons for staying out here and being a hermit. And I…I just want to see you happy. This obsession of yours isn’t healthy. After Aly’s wedding, I think you should live in the city with me. We don’t have to move to Arcadia or anywhere fancy. But I think you should be with people again.”

“With people…” I murmured.

“Yes.” I could tell she was upset by the way the light in her body intensified. “Besides, I’ll have a body in a few months. A real one. It’s almost finished. I’ll be as human as you. Same voice. Same face. You don’t have to…you know…love me. But we should live close together. You should talk to other people. You should live a full life. I want it for you.”

I hadn’t expected her outburst, but I should have. For years, she’d dropped not-so-subtle hints about the hopes she had for my life. It was hard to see her so upset.

I stopped moving, stopped thinking, and gazed across the room at her.

“I like it out here. It’s peaceful,” I offered.

“No.” She shook her head. “You like it out here because you can walk in your field and stare at the sky all night. You like it because no one questions you or challenges you. You like it because you don’t have to be human. You get to pretend you died on Earth with everyone else. Well, guess what? You didn’t.”

I might’ve been angry.

But Callista was right.

*

 

* * *

Ghosts is the second chapter of upcoming science fiction novel, Shadow of Forever.

The first chapter is here.

Shadow of Forever is the sequel to sci-fi hit, Darkness Between the Stars.

It’ll be out in the first half of 2017.

Both books are by J Edward Neill

Both covers are by Amanda Makepeace.

Vanity Press: What Kickstarter RPG Rewards Are Available? – Alternity 2017 and Green Ronin Publishing Talent Search

Ready to design a planet? Seriously, a planet. Your business card could read, “[INSERT NAME], Planetary Architect and Wanna-lancer”. If that, or trying out for Green Ronin Publishing’s female-centric RPG talent hunt, appeals to you, read on.

Alternity from Sasquatch Game Studio

Alternity 2017 – A Science Fiction Roleplaying Game by Sasquatch Game Studio LLC
Kickstarter campaign ends on Thursday, May 4 2017 11:59 PM EDT.

“A modular Science Fiction Tabletop Roleplaying game limited only by your imagination. Choose your future!

Alternity is back—and it’s better than ever!

Strange new worlds and deadly aliens? Mercenaries for hire? Post-apocalyptic survival? Explore your favorite visions of sci-fi adventure in the new Alternity Science Fiction Roleplaying Game from Sasquatch Game Studio.

Many Worlds, One Game: The Alternity Core Rulebook includes a wealth of campaign-building guidance and a modular rules design so that you can model your favorite SF setting or create your own. We’re also launching with one “pre-built” setting, our Protostar universe . . . but we’ve got plans for more worlds if you want ’em! We plan to unlock at least one more setting through our stretch goals for the project.

Alternity Rule Books

What’s your future?

In 1997, Bill Slavicsek and Richard Baker created the original Alternity game—a powerful tabletop RPG engine for science fiction adventure across a wide range of genres. Now, twenty years later, Sasquatch Game Studio is creating a new sci-fi RPG inspired by the original game. We’re rebuilding the game mechanics to take advantage of 20 years of advancement in the art of game design. We’re marrying bold new ideas and exciting new subgenres to the original scope and vision of the Alternity game. And we’re bringing it all together in a convenient, full-color, handsomely illustrated Core Rulebook with supporting adventures and sourcebooks.

But don’t wait for the Kickstarter to finish! A Beta Test release of the Alternity game is currently available as a free download on DriveThruRPG! The Beta release includes an overview of the rules, an introductory scenario, and a sample adventure. We’ll be collecting feedback from testers and backers throughout the coming weeks to make Alternity awesome!

Want to see more about the development process? Visit our website at: http://www.sasquatchgamestudio.com/Alternity and check out our Alternity Design Blogs!

* * *

Alternity or Primeval Thule? Alternity is going to look amazing!

Sasquatch Game Studio is the design team behind the Primeval Thule Campaign Setting and the Princes of the Apocalypse campaign adventure for 5e. Our Alternity team includes the creators of the original game published by TSR. You can learn more about us and our products at www.sasquatchgamestudio.com.”

* * *

Egg’s Thoughts:

Sasquatch Game Studio, the designers behind Primeval Thule Campaign Setting, produced the first vanity press purchase I participated in. That setting – best described as Conan meets Cthulhu – stands tall among the 5e products I’ve bought along the way. The quality of their production (writing, direction, and art) is second to none.

Using Primeval Thule as a guide post, I think Alternity will be one of the best sci-fi products available. Being a new, wholly original iteration of the original TSR game, Alternity will provide both a retro-fix and break new ground.

As an added bonus, they have a vanity press pledge level that allows you to name and design a planet for their Protostar Mission Guide, the first campaign setting for Alternity. Ever had a whole sci-fi planet you wanted to design? Here’s your chance to do that and work with some of the top talent in the RPG industry. Based on my experience, I cannot recommend this enough.

* * *

Green Ronin Publishing’s Talent Search Submissions are open!

“This is just one part of Green Ronin’s larger and ongoing diversity initiative. In this specific case, we’re interested in hearing from women-identified and non-binary individuals with a passion for dark fantasy. What we’d like to see are writing samples that illustrate a grasp of the elements typically involved in RPGs: rules design, world-building/setting write-ups, character profiles, and fiction vignettes, as well as writing that aims to hybridize these elements. Familiarity with the Lost Citadel property is not a requirement at this stage.

We will be accepting your submissions from today until May 15th and the winner will be announced to the public as part of our Lost Citadel Kickstarter on June 6th.

  • Submissions should be no longer than 3,000 total words.
  • Submissions should be sent with an introductory email that includes your name and contact information; during the evaluation stage we will be stripping the submissions of identifying information and assigning each a code number as part of a blind reading so they can be judged without regard to name, existing reputation (or lack thereof), or anything other than the quality of the work.
  • Submissions should be saved as a document file and sent as an email attachment to lostcitadelrpg@greenronin.com. Don’t worry about heavy formatting, tone-appropriate font choices, or other stylistic flourishes.

While the setting is dark fantasy and its core expression will be in 5E, you are NOT required to adhere to those specifics in your submissions. We welcome submissions featuring mechanics from any edition, or those for our in-house system (AGE), or even those featuring other popular systems you feel might be dark fantasy-appropriate.

Green Ronin Publishing – Lost Citadel

Keep in mind that this is not a math test disguised as a talent search. While submitting a well constructed Pathfinder stat block may be acceptable, it doesn’t go very far toward showcasing one’s talent and/or ability as a writer, only one’s ability to do math. Remember, the idea is to make a strong impression with your writing.

By submitting your work for evaluation, you represent that you are the sole author of the material being submitted, agree that Green Ronin and its agents have the right to read your submissions for the purposes of this search, and acknowledge that Green Ronin is under no obligation to use, buy, license, or adapt your talent search submission for any other use.”

* * *

Egg’s Manplanation:

Green Ronin Publishing is a Top Five RPG publisher. To be picked by them during this talent search would be a career jumpstart. Add to that, they’re targeting the expansion of the RPG industry by getting more women behind the keyboard. If you meet the above criteria and want to test out the freelance RPG waters, this is the talent hunt for you.

* * *

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

* * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Break out the fake hacking, techno, martial arts, and black leather! Why a Matrix relaunch could work.

I’m a huge fan of  The Matrix, and from a creative side of things, an even bigger fan of the overall universe/ concept of the property. On the other side of things, I’m lukewarm to outright “will turn the movie off because I’ve been bored to tears” when it comes to Matrix: Reloaded and Matrix: Revolutions.

The movie, along with a few other creative sources, propelled me into my career as a writer of all things super heroic, epic, sci-fi, and all around kick ass.

So when I heard that Warner Brothers was giving some thought to possibly restarting the franchise, I thought I’d just share a few opinions. Really trying not to rant here.

There’s enough of that on the internet, so call this a “calm laying out of ideas/ thoughts”.

Original Recipe or Crispy is the true answer we seek……

-In the second movie Col. Sanders, I mean The Architect, established that there had been other “One’s” in the vein of Neo.

He explained that fights/conflicts like the ones of the Matrix trilogy had happened before, suggesting that this was sort of an endless loop.

So like it or not, the Wachowski’s left the door open for more stories to possibly be told for a concept which they no longer completely own (when they sold the idea to New Line Cinema/ Warner Bros.).

Unless they signed a kick ass deal which put the complete rights of the franchise in their hands, then WB always had the possibility of telling more stories in this universe without them, and they inadvertently (or maybe that was their plan from the beginning) provided a really solid jumping off point for future stories to be told.

It would be nice for Warner Bros to bring them in on a creative front, but legally speaking, they probably aren’t obligated to. Definitely sucks, I know.

Or not, which leads me to my next point……


-As much as I love The Matrix (one of my favorite movies of all time and a trend setter for modern sci-fi film) the subsequent sequels were a’ight to just horrible. I’m not a huge fan of the Animatrix as a whole. Enjoyed some of the shorts. Others just weren’t my cup of tea.

So any other stories that could be told in this universe, which is extremely expansive, should be told probably by someone else.

I like Sense 8 well enough, and even enjoyed that Channing Tatum roller skating in the sky space opera movie they directed, but with the subsequent Matrix sequels and other movies they’ve directed since then (though I hear Speed Racer has a cult fan following) I’d rather have them on as producers, or hands off, sort of in the vein of Lucas and the current round of Star Wars.

The Star Wars franchise has hit an all time creative and pop culture high with handing off the reigns to other creators, examples including Rogue One and Star Wars: The Force Awakens

-There are some awesome creators who can tackle this material in the form of screenwriters and directors who could kick ass in this universe, and I think they deserve a chance to tell stories set in the world of The Matrix. Once again, look at the Star Wars franchise, and the hiring of such modern/ talented storytellers as J.J. Abrams, Gareth Edwards, Rian Johnson, Phil Lord and Chris Miller to continue to expand this universe.

Heck, I’d be up for writing an expanded universe comic for The Matrix.

Warner Bros: hit a dude up.

Please let this be good. By all that is holy, please let this be good.

-I think between this possible relaunch and the burgeoning Harry Potter film-verse restart with Fantastic Beasts and Where To Find Them, I feel that Warner Bros. is trying to get a viable franchise in their hands because the DC film-verse is currently just not cutting it.

Though the Matrix movies steadily got bad in quality, they still made a crap ton of money, and that’s all these studios care about.

-Lastly, don’t do a reboot. Just pick up with another The One as suggested by Col. Sanders. Create a new story, new conflict, higher stakes, etc.

That’s about all that I have. Just a few opinions.

Please discuss below, share, and be civil. 🙂