3 Savage Worlds RPG Kickstarters You Should Back – Freedom Squadron, Savage Tokusatsu, and The Dinosaur Protocol

Kickstarter has several Savage Worlds settings funding at the moment. Want to do your own 1980s-style GI Joe vs COBRA? Thinking you’d like to see giant robots versus monsters? What about post-apocalyptic dinosaurs? Right now on Kickstarter, Savage Worlds await you!

Freedom Squadron – A Savage Worlds Setting by SpyGlass Games
Ends on .

“Freedom Squadron is a high-octane “Love Letter to 80’s Cartoon Action Heroes,” featuring new rules and new options for Savage Worlds.

It is the year 2051. After the startling discovery of VENOM—a paramilitary organization and global conspiracy that’s been interfering in world events since the end of the 19th century—the United Nations and leaders of the free world have been shaken to their core. In the aftermath of World War III, which they started, VENOM’s clear goal is world domination, and they will stop at nothing to achieve it.

The world’s response? Choose the greatest hero of the war, General Abraham Steel, and charge him to recruit an elite fighting force to oppose VENOM and protect liberty for all. That force, comprised of the best-of-the-best from all over the globe, is Freedom Squadron!

Players take on the role of those who’ve heeded the call to action. They are new Recruits who must first earn their stripes to become Commandos. Eventually, if they live up to the expectations of trainers like Sandbar, Corporal Carnage, Preedatore, and Blindsight, they may earn their Code Names and carry the fight to VENOM anywhere in the world… and beyond!

“Savage Worlds was created to handle the kinds of games I often like to play and run, where you can be a badass fighter or wizard or whatever, but you can also be a leader. A planner. I’m proud of how the game accommodates that, and my friend Sean Patrick Fannon has added even more to it in Freedom Squadron.

I had a blast in the Plans & Operations phase riffing off the other players, figuring out how best to use our individual characters’ skills, and then watching it all come together in the adventures that followed. Sean isn’t afraid of big games and big ideas, and this may be his best yet. I can’t wait to back, buy, and run it myself!”

Shane Lacy Hensley (Code Name: BUBBLES), veteran author and game designer, creator of Savage Worlds®, CEO Pinnacle Entertainment Group

Freedom Squadron has many new features for Savage Worlds® fans. Written and designed by Sean Patrick Fannon (ShaintarSavage Rifts®), these are special rules both inspired by his previous work and brand new for this setting. These include:

    • Plans & Operations: A unique combination of core Savage Worlds® game play elements that allows players to engage in multiple missions and actions in an “action cinema montage” style. Intelligence gathering, tactical positioning, investigations, covert insertions, computer hacking—anything and everything special ops Commandos might do between their epic battles with VENOM and other enemies. Fast-paced, inclusive, and designed to feature all of a hero’s skills, the Plans & Operations rules are sure to enhance any Savage Worlds® game.

 

  • Vocation Frameworks and Specializations: Inspired and adapted from the character creation rules of Savage Rifts®, these allow the player to choose a starting package of skills and abilities that reflect their primary role in the team, while also gaining cool extra abilities rolled randomly from various interesting charts. This is all on top of the usual core Savage Worlds® character building process.
  • New Edges: like Fighting Style, Operational Planning, Qi Focus, Strange DNA, and the innovative Zone Specialist (allowing heroes to truly shine in various environments like Arctic, Mountain, or Sea Zones).
  • Skill Focuses, Gear Points, and much, much more!
Psi War Big Epic Game at Ghengis Con
Psi War Big Epic Game at Ghengis Con

Freedom Squadron for Savage Worlds®, is based on VENOM Assault®, the board game created by SpyGlass Games. Evil Beagle Games has worked with World Designer Michael Knight to not only bring the world to life, but to expand on it as well.

Supplemental gaming accessories not included. Final design subject to change.
Supplemental gaming accessories not included. Final design subject to change.

While VENOM Assault® is not required at all in order to immerse yourself in the world of Freedom Squadron, you can check out SpyGlass Games’ website to view many character bios and even purchase the game!

Pinnacle Entertainment Group has created one of the most popular game systems in the world with Savage Worlds®, specifically oriented towards pulp and cinema action experiences. Sean Patrick Fannon of Evil Beagle Games has worked with them for years, and is the mastermind behind Savage Rifts®. Creating Freedom Squadron for Savage Worlds® was never a question.

With Pinnacle’s new release of Flash Gordon™ the Roleplaying Game, featuring many new rules updates, Freedom Squadron® is completely up-to-date and represents the state-of-the-art for Savage Worlds® fans.

New To Savage Worlds?

If you’re new to the Savage Worlds® rules system, Freedom Squadron® does require the core rulebook to play. You can get it in print and PDF from Pinnacle’s website. Pinnacle Entertainment Group publishes and manufactures the Savage Worlds® rules book, and maintains this website.

“Freedom Squadron offers an RPG experience like no other. This game is bursting with nostalgic tropes and themes, added to the rock-solid gameplay of the Savage Worlds system. The Plans & Operations rules are an innovative mechanic that focuses the action right where it belongs: on your characters facing down VENOM. Freedom Squadron is the perfect way to take on the roles of an elite, highly-trained special mission force and go on exciting adventures in this fully-realized setting!” – Ross Watson (Code Name: SKIPPER), Product Line Manager Warhammer 40,000 Roleplay: Wrath & Glory; Lead Developer, Savage Rifts; Lead Writer/Designer, Accursed

 

Egg’s Thoughts:

Let’s call this what it is – 1980s GI Joe! The setup, the execution, the names, the file card feel of the bios, the art that’s reminiscent of Tim Seeley’s GI Joe comic work from a decade ago, it’s the feel of my youth and one of my favorite toy lines/cartoons. But, there’s one difference, this is going to be the best version of that era of GI Joe, it’s going to be your version and your stories. This is not to say this is an officially licensed GI Joe product, it’s not; instead, this RPG is based on the board game, VENOM Assault. Regardless of that, the concept will put you back in your childhood and wondering if you should crack open eBay and buy some figures.

But will it be a good Savage Worlds setting? Well, I think the answer to that question is Sean Patrick Fannon. I had the pleasure of roleplaying with Sean at AndoCon 2018 (read about it here). He’s excellent at his craft and he’s the lead designer and brand manager for Pinnacle Entertainment’s Savage Rifts and I’d say he’s the perfect project lead for Freedom Squadron, an individual who loves the craft and the content. His presence as lead designer gives this a big stamp of approval. [By the by, Sean’ll be on this list twice.]

 

You can support this Kickstarter campaign here.

 

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The Dinosaur Protocol (for Savage Worlds) by Battlefield Press International
Ends on .

[Disclosure: One of this project’s stretch goals is “$3850 – Stretch Goal #2 – One Sheet Adventure by Egg Embry“.]

“A post-apocalyptic table top role playing game of adventure and discovery in the jungles and plains of a world grown wild and strange.

65 million years have separated the ages of man and dinosaur. Until now.

“Some time in the 21st Century, something broke the world. No one knows for sure what happened. Solar flares, war, global warming, pollution and environmental collapse, or perhaps a combination of all of them. Perhaps it was something much stranger. All we know is that mankind fled the surface, retreating into vast underground shelters where they could wait out the centuries until the earth was habitable once more. But when we emerged from the darkness and prepared to retake our world, it was not as we remembered it. Something had happened to the world that once was. In the centuries without man, nature wound back the clock, returning the planet to an earlier, cleaner, more primal age. An age of dinosaurs.

Now humanity must choose – do we fight to reclaim our past, or do we make peace with the present and embrace a simpler future? Armed with the skills and technologies of our ancestors, do we struggle to recreate former glories, or will we use the second chance we have been given to avoid the mistakes of the past? Will human nature even give us the choice? Will we exterminate the reborn dinosaurs, enslave them, or something else? What will be our Dinosaur Protocol?” – From the journals of Archivist Roebuck

Written for the award-winning Savage Worlds game engine by Chris Halliday and Jonathan M. Thompson, The Dinosaur Protocol is a game of mystery, exploration, discovery and adventure. Players take the role of explorers, scientists, scavengers, hunters and traders, trying to survive a world whose first masters have returned. Will they stay at home and build their settlement, or blaze new trails through the saurian jungles of a World Reborn? Will they extend the hand of friendship to other settlements, or war for valuable resources? Will they hunt the dinosaurs, or study them? Where did the dinosaurs come from, and what other mysteries lie hidden in the ruined cities, dense jungles and empty deserts? Just who – or what – else is out there?

The Dinosaur Protocol presents a bestiary of prehistoric life, rules for encountering, battling and wrangling dinosaurs, details on how to carve your own settlement from the primeval jungle, rules for scavenging ruined cities and ancient installations, and a guide to the World Reborn… everything you need to create your own Dinosaur Protocol campaign.

A post-apocalyptic table top role playing game of adventure and discovery in the jungles and plains of a world grown wild and strange for the Savage Worlds Game Engine.

Alternate campaign frameworks will include:

Blast to the Past: Something went wrong the day they tested the weapon, and the sky tore open. Now your hometown is millions of years in the past, and you and your neighbours must survive a world you never thought you’d encounter.

The Broken World: Time has shattered. Imperial Rome has mingled with modern Europe. Blood runs down the step pyramids of Mexico, and at the bottom of your street is a jungle that wasn’t there yesterday. A jungle from which thunderous footsteps and distant roaring can be heard…

On Safari: Time travel has allowed humanity to retrieve extinct species from the past, and correct some of our worst mistakes, but it’s expensive. Chronos Corp allows universities and research institutes access to their Deep Time stations, while paying customers and their guides hunt the most savage and successful creatures in history. But something has gone wrong at the station. They’ve lost contact with home, the power is failing, and there’s a horde of hungry raptors gathering beyond the security fence…

Inside the Triangle: It was supposed to be a holiday, time off in the sun to recover from the stresses and strains of modern life. Only something hit the plane and now you’ve come down near an island that doesn’t show up on any map, populated by creatures that should have been dead for millions of years. Can you survive, let alone find a way home?

The New World: When scientists discover a crack in time leading to the distant past of a nearby timeline, it seemed like a gift from the gods, a means to escape an overcrowded world strangling to death on pollution. Now you and your family are pilgrims exploring a frontier like no other, building a new life in a primal land. But the factions and pressures of the old world may just have followed you here, and you no longer know who you can trust.

Cover Image is “Laelaps” by Charles Knight”

 

Egg’s Thoughts:

[Disclosure: One of this project’s stretch goals is “$3850 – Stretch Goal #2 – One Sheet Adventure by Egg Embry“. You have been warned twice now. 😉 ]

Per the disclaimer, this project inspires me. For this action RPG, let’s strip out the need for superpowers, mutants, supernatural monsters, aliens, gods, magic, and made-up weapons, and get back to the reason we build homes in communities – Humanity vs Nature [in this scenario, Dinosaurs]. The idea of co-existing with the Earth’s apex predators is going to be the fuel for great battles at the gaming table! With the focus on the thunder lizards, expect all of the tools you’ll need to make your table Jurassic role-play as you tell stories of living in a world where humanity is an appetizer!

Oh, and Jonathan M. Thompson, co-creator on this project, loves him some dinosaurs and Savage Worlds! This is your chance to partake in his dinosaur love and see how well it will fit with the Savage Worlds rule set!

 

You can see examples of their work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

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Savage Tokusatsu: Kaiju, Mechs, and Heroes for Savage Worlds by BPB Games
Ends on Fri, April 13 2018 11:59 AM EDT.

“Transforming heroes, kaiju running amok, giant robots versus the monster of the week, and more built for the Savage Worlds rule set.

Tokusatsu is the Japanese word for any live action movie or television show that makes heavy use of special effects. The word’s literal translation is “Special Filming.”

Even if you aren’t familiar with the word itself, you are familiar with the works that fall under its umbrella. Giant, lizard-like kaiju that breathe atomic energy, quirky teens that transform into superheroes to fight against aliens from the moon, and giant robots going blow for blow with one another are all fundamental works within the genre of tokusatsu.

Savage Tokusatsu is a game built from the ground up specifically for the Savage Worldsroleplaying game. Within the pages of this softcover book are new rules and character options to help you capture the feel of any tokusatsu story in the collaborative storytelling experience that is tabletop roleplaying.

You can be the transforming team of heroes working together to control a giant mech simultaneously. You can play the desperate humans trying to halt the advance of an unstoppable monster that towers above skyscrapers. All this and more is possible with Savage Tokusatsu.

Savage Tokusatsu is a Savage Worlds supplement with approximately 100 pages of new content to help you take your game from mundane to kaiju-sized.

It contains:

  • Frameworks to represent the diversity of the many transforming heroes genres of tokusatsu.
  • New Edges that encourage an even greater degree of cooperation and teamwork amongst teammates.
  • New Hindrances that capture the feel of youthful characters trying to find their way in the world.
  • Multiple new Optional Rules to help you capture the specific feel of whatever genre of tokusatsu you seek to emulate. Lighthearted action and grim, pessimistic horror are all just as welcome as the next.
  • An in-depth but highly intuitive system for designing iconic weaponry and suits of armorfor transforming heroes and special agents alike.
  • An in-depth but not intrusive system for designing challenging monsters for our more mechanically-inclined friends.
  • A simple Hero Tier system to help groups wishing to avoid Toughness Bloat work giant robots, kaiju, and normal-sized people into the same sessions.
  • A streamlined way to approach high Toughness creatures for groups looking to capture the durability and desperation of facing down skyscraper-sized beasts with a column of tanks.
  • Over 40 new statblocks including heroes, kaiju, monsters of the week, and big bads that give detailed examples for each type of playstyle.
  • full Plot Point Campaign for a light-hearted, transforming hero themed tokusatsu adventure with several Savage Tales.
  • High quality printing fulfilled with DriveThruRPG. The book will fit right in with your other 6.625″ x 10.25″ Savage Worlds books on the bookshelf!
  •  A collaborative system for creating and controlling a shared pilot mech.”

 

Egg’s Thoughts:

Giant robots vs giant monsters using Savage Worlds! This is going to be big, dumb, action fun and I can’t wait for it! Want to test it out? They have a free test drive here. Add to that Sean Patrick Fannon’s second appearance on this list, this time as a guest writer for the project… which makes sense since he’s the lead designer for Pinnacle Entertainment’s Savage Rifts and he will bring the giant personalities this game needs to compete with its mechs and leviathans!

 

You can see examples of their work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

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Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or onFacebook (Egg Embry) or on Google Plus (+Egg Embry).

Disclosure: This article contains affiliate links to DriveThruRPG.com and Amazon.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

 

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Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt orwall clock or ice tea glass!

* * * * * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or onFacebook (Egg Embry) or on Google Plus (+Egg Embry).

10 QUESTIONS ABOUT Sherwood: The Legend of Robin Hood 2e for Savage Worlds WITH Jonathan M. Thompson (Battlefield Press International)

Battlefield Press International‘s Jonathan M. Thompson and I met face-to-face at Gen Con 50 and since then we’ve talked a fair amount about RPGs. I’ve blogged and interviewed him about projects from Gaslight Victorian Fantasy 3e for Savage WorldsRobert Asprin’s The Cold Cash War, and The Awakened III Anthology to Dragon Kings Player’s Rulebook for 5E. For his latest Kickstarter campaign, Sherwood: The Legend of Robin Hood 2e (Savage Worlds), we sat down to discuss what this project is and where he’s taking it.

  

EGG EMBRY – Jonathan, we’ve talked before, and I want to thank you for returning. You’ve got a Kickstarter campaign running through the holidays, don’t you. What’s it for?

JONATHAN M. THOMPSON – We are running a KS until Jan 4, 2018 for a new Savage Worlds edition of our setting Sherwood: The Adventures of Robin Hood. It needed to be cleaned up and revamped a little. Sherwood was our very first Savage Worlds product, and it needed to have a little work done. Now this work does not mean that those that worked on it before did a bad job, in fact it was just the opposite. We are really trying to bring it in line with the way our other Savage Worlds products look.

EGG – This is a Savage Worlds’ setting. Why is Savage Worlds ideal for Robin Hood?

JONATHAN M. THOMPSON Savage Worlds is designed with “pulp adventure” in mind. I believe that the swashbuckling aspect of the Robin Hood genre just screams Fast, Furious, Fun, which is the motto of the Savage Worlds game system.

  

EGG – Why a 2e? What improvements are you planning?

JONATHAN M. THOMPSON – Mostly like it says on the KS page. We updated some edges, added some preconstructed archetypes and edited things so that they made more sense in this version of the book. We had some people helping out during the process too, telling me what they wanted to see in the book, and when it was possible we incorporated their feedback. Those people have requested to remain anonymous.

  

EGG – This isn’t your first Robin Hood game, is it? What other Robin Hood-centric projects have you done?

JONATHAN M. THOMPSON – We have done versions of this book for Pathfinder, D&D5e, and Swords & Wizardry. I have also recently worked on a new adventure book from Fearlight Games for their Hood: Swashbuckling Adventures in Sherwood RPG.

 

EGG – In your opinion, what makes Robin Hood and his world worth exploring?

JONATHAN M. THOMPSON – The world of Robin Hood is essentially our world in the late 12th century. There was a lot going on during the period. Turmoil in England, things happening in Europe and the Third Crusade was happening in the Middle East. These things can we weaved into the story you are trying to tell.

  

EGG – What do you feel is the quintessential Robin Hood book/comic/movie/game/whatever?

JONATHAN M. THOMPSON – Of course as everyone knows that would have to be Errol Flynn’s Adventures of Robin Hood from 1938. I truly believe that this is the first thing people think about when they think about Robin Hood.

EGG – Last time we talked, it was about Robert Asprin’s The Cold Cash War RPG. What happened with that game and what are your future plans for it?

JONATHAN M. THOMPSON – We didn’t quite make the goal on that one, we are going to relaunch the KS in June. We are going to be releasing a one sheet adventure in advance of the KS with some pregenerated characters from the novel included to play. This will give you a little bit of an idea of what will be going on in the setting in the future.

  

EGG – What other projects are you currently developing?

JONATHAN M. THOMPSON – I am working on a few things for different companies, but as far as Battlefield Press is concerned we are currently developing a new project called The Dinosaur Protocol.

Generations ago, in the late 21st century, the Earth was dying, and some thought it was the fault of man. In the end it did not matter, mankind could not survive on the surface any longer, and so a way was developed to save the human race. Top engineers and scientists, built arks deep underground to save mankind from its own folly.

Generations passed, and the descendants of the survivors thought it was finally time to finally emerge and return to the surface of their world. They exited the tunnels dug by their ancestors and arrived on the surface of the Earth. It was not the Earth described by their ancestors, this was a new place, lush forests, plenty of food, and something no one expected, flora and fauna that had not existed in millions of years. Even more surprising were the prehistoric animals running around, and yes, even dinosaurs.

It was clear that this was a new Earth, and one more dangerous than the one their ancestors left. Armed with the skills and technology left by the ancestors, mankind now must survive in a new world.

 

EGG – Any parting thoughts? Where can we find out more about Battlefield Press International and this Kickstarter?

JONATHAN M. THOMPSON –  Go to Kickstarter and search for Sherwood: The Legend of Robin Hood 2e (Savage Worlds) or you can get there by following the link:

https://www.kickstarter.com/projects/battlefieldpress/sherwood-the-legend-of-robin-hood-2e-savage-worlds

 

You can find their work on DriveThruRPG here.

To support their Kickstarter campaign, click here.

 

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Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

Disclosure: This article contains affiliate links to DriveThruRPG.com and Amazon.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

 

* * * * * *

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

* * * * * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

3 RPG Kickstarters You Should Back – Creature Codex 5e, Dice Tower of Power, and Sherwood: The Legend of Robin Hood

Let’s start out 2018 right by finishing up a few 2017 RPG Kickstarter campaigns! One setting, one monster manual, and a reasonably priced dice tower, and all of them are worth checking out!

 

Sherwood: The Legend of Robin Hood 2e (Savage Worlds) by Battlefield Press International
Ends on .

“Welcome to Sherwood Forest, home of heroes and outlaws

Cover for Shewood for Swords & Wizardry
Cover for Shewood for Swords & Wizardry

Welcome to Sherwood Forest, a place of mystery and excitement. Band together to oppose the forces of the Sheriff and Prince John in England during the Third Crusade. Create your characters to do what is best for England and King Richard by protecting his interests at home.

This setting book allows you to play in the Medieval England of the period of the Third Crusades. The book is designed to not only emulate the historical period, but also the mythical one as well. Play in any level you would like from historical to mythical, emulating various novels, stories and tv shows about Robin Hood.

This setting can be played in either historic or mythical mode. Historic is more realistic, leaving out magic, but in mythical mode, magic has been added to the setting allowing you to play in the fantastic.

This book is the second edition and is written by Jonathan M. Thompson and Wil Upchurch and will be available for the Savage Worlds Role Playing Game. The manuscript is complete, and an alpha draft will be made available to all confirmed backers at least one month after the Kickstarter has been funded.”

 

Egg’s Thoughts:

I did an interview with my friend, Jonathan M. Thompson, about Sherwood: The Legend of Robin Hood 2e (Savage Worlds) here that gives more details. It’s worth checking out.

 

Is this game going to be a winner? Like Jonathan says in our interview, he’s “done versions of this book for Pathfinder, D&D5e, and Swords & Wizardry.” I think this is going to be a solid offering.

 

You can find their work on DriveThruRPG here.

To support their Kickstarter campaign, click here.

 

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Dice Tower of Power – Simple Cardboard Dice Rolling Solution by Eric Chan & Luke Hammons
Ends on .

“Why pay $30-$200 per dice tower when you can get THREE Dice Towers for $25? A simple cardboard dice tower solution for a simple problem

Dice Towers for a price in line with its function (rolling dice)

Like you, we play a lot of board games. Anyone who plays board games knows that rolling dice is a pain in the ass. You lose them under furniture. You ruin your board games by knocking over all your pieces.

A common solution is to get a dice tower but dice towers aren’t cheap. They can range from $30 to $200. But… if all its meant to do is roll dice why is it so expensive?

That’s why we created the Dice Tower of Power. It’s a simple solution to a very simple problem.

Why spend $200 for something that can be replaced by a piece of cardboard?
Why spend $200 for something that can be replaced by a piece of cardboard?

Why the Dice Tower of Power?

  • It’s made of recycled cardboard so its good for the environment.
  • It takes about a minute to assemble.
  • It can be disassembled for easy transport and storage.
  • It’s durable and can take a lot of punishment.
  • If you spill a drink on it or somehow destroy it – no big deal its cheap to replace.
3 Dice Towers are perfect for 4-6 players!
3 Dice Towers are perfect for 4-6 players!

3 Dice Towers for $25 (or less)

One other benefit of the Dice Tower of Power is that we sell them in packages of 3. Most games are played with 4-6 people. So with 3 dice towers you don’t have to pass the dice towers around. Just pass the dice. This saves time and is a lot more convenient. Lastly, the price. We’re selling 3 dice towers for $25. So for less than the price of one dice tower available today you get 3.”

 

Egg’s Thoughts:

I really want a dice tower, but every time I look at other dice towers the prices make blood run out of my nose. The idea of THREE dice towers for $25 is the deal I’ve been waiting for! They come in three-packs so it’s a purchase and a gift! Buy a pack and keep one for yourself, give one to your GM and give one to the player that always shoots a die into your drink cause his aim is… owe!

 

To support their Kickstarter campaign, click here.

 

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Creature Codex: 5th Edition Monsters Including Commissions by Kobold Press
Ends on .

“Demons, dragons, kobolds, & undead galore, from the creators of the Tome of Beasts–plus commissions and monsters designed by backers!

From the creators of the titanic Tome of Beasts! Kobold Press is at it again, with a lethal and highly entertaining horde of 5e-compatible monsters to challenge new players and veterans alike.

The Creature Codex will bring over 300 new monsters to 5th edition, including lotus golems, wasteland dragons, shadow goblins, and so much more. All Creature Codex Kickstarter backers can submit an original monster design for possible publication, while high level backers can commission Kobold Press to design and illustrate their monster idea. In addition to the Creature Codex, this Kickstarter will fund the creation of monster pawns, encounter maps, and more!

We Kobolds love to make bestiaries and monster books! However, it costs quite a bit to create a high-quality, art-heavy, playtest-honed, rules-crunchy volume of 5th edition monsters—and printing a product of this size calls for some financial clout. We’re Kickstarting it to make sure we have the funding necessary for a small, medium, large, huge, or even gargantuan print run, as required.

With your support, we expect to deliver a big book, a juicy and useful PDF, and plenty of extras! Thanks to our prior outing with the Tome of Beasts, we have a seasoned team of skilled 5e monster designers, so you can expect even more innovation and fresh ideas to challenge your players, no matter what level of play they are at.”

 

Egg’s Thoughts:

Did you back the Tomb of Beasts for 5e? This is more of that, and that project was gold! Those were amazing 5e monsters and this promises to add to it. Best of all, even if you back it at $1, you get a chance to submit a monster for Kobold Press to review and *possibly* publish. As of this writing they’re going to take 30 backer submitted monsters, and they’re likely to unlock 35. That’s 35 chances that a monster you submit will be picked to appear in the book. I’d buy that for a dollar!

 

You can find their work on DriveThruRPG here.

To support their Kickstarter campaign, click here.

 

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Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

Disclosure: This article contains affiliate links to DriveThruRPG.com and Amazon.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

 

* * * * * *

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

* * * * * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

5 Gamebook, Prose, and Comic Kickstarters You Should Read – Malika, Neverland, The Awakened III, Penumbra, and Decision Underground

After reading the Kickstarter for the gamebook, Rider of the Black Sun, its rekindled my love for Choose Your Own Adventure-style projects. Putting my RPG review aside for a day, I look at two gamebooks, two comics, and a fantasy prose anthology as I combine all of my interests – games, comics, and writing – in one article!

 


Check out John McGuire’s The Gilded Age steampunk graphic novel on Kickstarter!

 

Malika – Warrior Queen Part Two by You Neek Studios
Ends on .

“Malika – Warrior Queen is a historical fantasy that takes place in a 15th-century West Africa. Part Two concludes Malika’s epic story!

 

Set in fifteenth-century West Africa, Malika (pronounced “Ma-LIE-ka”): Warrior Queen follows the exploits of queen and military commander Malika, who struggles to keep the peace in her ever-expanding empire. In Part Two of the hit graphic novel series, Malika uncovers a painful betrayal by one of the people closest to her. The treachery unnerves a usually stoic and composed Malika, allowing her enemies both known and unknown, internal as well as external, encircle her, positioning themselves for the destruction of Azzaz, the empire she spent her entire adult life building. Can Malika recompose herself and save her people once again? Or is this betrayal the beginning of the end for Malika and the people of Azzaz? Only time will tell.

Malika prepares to address the crowd at the Hall of Hassan
Malika prepares to address the crowd at the Hall of Hassan

It’s been amazing to see how well Malika has been received since it’s release in May. One of the most rewarding experiences was having chapter one of the graphic novel selected for Diamond Comic’s Free Comic Book Day event in May, where it was one of the most sought-after and best-reviewed books of the bunch!

Producing this series has definitely been the most painstaking for me as a writer. The last two years have been filled with sleepless nights, months of research, moments of self-doubt and more. But I’ve loved every minute of it. Why? Because as much as this is a fictional story, it is both heavily inspired and framed by African history. I drew inspiration for some aspects of Malika’s story from one of West Africa’s most significant female rulers. Queen Amina of Zazzau. In addition to that, Malika’s empire, Azzaz, is surrounded by African kingdoms and empires that existed before colonization. Africa has a wealth of history and mythology that is yet to become mainstream knowledge for everyone to experience and be inspired by. My hope is that the Malika series slowly begins to change that.”

The Olon Jin make their first appearance
The Olon Jin make their first appearance
And its not pretty
And its not pretty

 

Egg’s Thoughts:

I’m a fan of diversity in gaming – Mythic d6, A Far Off Land, AMP: Year Four, Seven Worlds – and comics – Niobe, Route 3, Sorghum & Spear – so I’m excited to see the sequel to the Free Comic Book Day Malika #1 on Kickstarter! This comic offers sword and soul and is something I am eager to read. I’d love to see this go the distance and make it over to be a RPG!

 

The first graphic novel is available through Amazon here.

You can support the Kickstarter here.

 

* * * * * * 

 

NEVERLAND – Here Be Monsters! by Jonathan Green
Ends on Sat, December 2 2017 5:00 PM EST.

“J. M. Barrie’s ‘Peter Pan and Wendy’ meets Sir Arthur Conan Doyle’s ‘The Lost World’ in this brand-new, thrilling gamebook adventure!

NEVERLAND is a brand new adventure gamebook – a multi-path book, very much in the style of Choose Your Own Adventure or Fighting Fantasy Gamebooks, in which you choose the course of the story – inspired by both Peter Pan and Wendy, by J. M. Barrie, and The Lost World, by Sir Arthur Conan Doyle.

It’s Treasure Island meets Jurassic Park! It’s Cutthroat Island meets King Kong! It’s Pirates of the Caribbean meets The Land That Time Forgot! It’s Pirates versus Dinosaurs! And you can play as either shipwreck survivor Wendy Darling or automaton avenger Peter Pan. Anybody who has read and played The Wicked Wizard of Oz or Alice’s Nightmare in Wonderland will have a very clear idea of what to expect!

My name is Jonathan Green and I am an author, editor and games designer. I am probably best known for my Fighting Fantasy adventure gamebooks, as well as YOU ARE THE HERO – A History of Fighting Fantasy Gamebooks, and my Pax Britannia steampunk novels.”

[EDITOR’S NOTE: Amazon UK links have been replaced with affiliate Amazon US links.]

Adventure gamebooks written by Jonathan Green
Adventure gamebooks written by Jonathan Green

                                                                           

Pax Britannia steampunk novels by Jonathan Green
Pax Britannia steampunk novels by Jonathan Green

                                                                           

YOU ARE THE HERO - A History of Fighting Fantasy Gamebooks - Parts 1 & 2
YOU ARE THE HERO – A History of Fighting Fantasy Gamebooks – Parts 1 & 2

 

Egg’s Thoughts:

I’m a fan of gamebooks/Choose Your Own Adventures/Tunnels & Trolls’ solo adventures and I’m a fan of Peter Pan so this book is the concept. What would you do as Peter Pan? Jonathan Green lets you decide.

 

More books by Jonathan Green are available through Amazon here:

You can support the Kickstarter here.

 

* * * * * * 

 

Penumbra: Fear the Bunny Lord! by Shades of Vengeance
Ends on Sun, December 3 2017 9:34 AM EST.

“Everyone’s favorite mistress of shadows is back! But can she defeat the bunny lord?

Penumbra: Fear the Bunny Lord, is the story of the Mistress of Shadows meeting her greatest foe, a lagomorph with great night vision!

On a heist to steal a piece of alien technology, rumored to increase the abilities of any Empowered who holds it, she faces off against Wild Hare. He has an aim to test his skills against the slickest of escape artist. Together with the small army of security, Wild Hare will make sure it isn’t Penumbra’s lucky day.

Will she succeed? Will she get paid? Did she think to bring carrots? Back the comic and you’ll find the story in your email before even Penumra could steal it!”

 

UPDATE 2017-11-15 10:15AM – Ed Jowett shared the creative team with me:

  • Written by Johnathan Lewis
  • Art by Sebastian Sala
  • Colours by Slamet Mujiono
  • Penumra created by Ed Jowett

 

Egg’s Thoughts:

[Disclosure: I am working for Shades of Vengeance on their Era: The Consortium RPG.]

 

Ed Jowett of Shades of Vengeance is a nice guy who does gaming and comics and employees lil’ Egg Embry. He has two Kickstarters up right now, this one and the Era: The Consortium – A Universe of Expansions 2. He’s one of the hardest working folks in gaming and this comic is a product of that work-ethic. Zany heroic comedy as a thief faces a bunny-man!

 

To see more comics, and books, from Shades of Vengeance, click here.

You can support the Kickstarter here.

 

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The Awakened III Anthology by Battlefield Press International and Samurai Sheepdog
Ends on Wed, December 6 2017 9:54 PM EST.

“The Awakened III brings together several amazing authors to tell their stories of triumph, failure, fear, and acceptance.

On the world of Grimaton, turning nineteen is more than just a rite of passage into adulthood. When the two moons cross, it can also change your life forever. As awakened, the men and women of Grimaton are possessed of magic in the form of a special bond with an animal or a knack for manipulating the underlying energies of the land. They throw rainbow fire, swim beside alligators, or shape the blood of their enemies into weapons.

Join us for a third time as publishers Battlefield Press International and Samurai Sheepdog work together to bring ten amazing authors together. In our latest anthology you’ll find tales of triumph, failure, fear, and acceptance set once again in the fantasy world of Grimaton. Enjoy new stories with the heroes and villains from Book I. Meet entirely new characters as interesting and dynamic as the rest. Return to the fictional realm of the awakened and watch as its remarkable history continues to grow. When the moons cross, anything can happen.

  • Ed Greenwood
  • Darrin Drader
  • Darren W. Pearce
  • Ty Johnston
  • Doug Herring
  • Ted Fauster
  • Torah Cottrill
  • Rosemary Jones
  • Jonathan M. Thompson
  • Hal Greenberg and Ken Shannon
  • Kevin Glusing
  • Interior art by Ruth Ducko”

 

Egg’s Thoughts:

When Jonathan M. Thompson of Battlefield Press International told me about this – that his company was trying out prose publishing – I was excited by the prospect and even more interested after seeing the contributor’s list! It’s sword, it’s sorcery, it’s prose, it’s a series, and it’s a win! They have two prior anthologies to sample (links below).

 

More books from this series are available through DriveThruFiction (here) or Amazon:

You can support the Kickstarter here.

Read an interview with Jonathan M. Thompson about a prior project here.

 

* * * * * * 

 

Decision Underground: A Choice-Based Criminal Adventure by Jimbo Mclaughlin
Ends on Tue, December 12 2017 7:12 PM EST.

What is Decision Underground?

Decision Underground is a choice-based novel in which you must choose your own path through a dangerous and twisted criminal underworld where making the wrong decision could lead to very serious consequences ranging anywhere from getting locked up for the rest of your life to being murdered horribly. Choosing wisely however, could lead to stacks of cash, infamy, and most importantly; your freedom and your life.

 

Egg’s Thoughts:

Like I mentioned with Rider of the Black Sun and NEVERLAND – Here Be Monsters!, I am a fan of solo adventures/CYOA/gamebooks and this one is, to me, unique – a Choose Your Own Crime. Instead of being set in fantasy or sci-fi or superhero worlds, it’s set in our world and you’re a nogoodnik. Grand Theft Auto the book, I like the concept and want to see how it goes… I mean, how many endings are death and how many are jail?

 

You can support the Kickstarter here.

 

* * * * * *

 

Signal Boost:

 

Era: The Consortium – A Universe of Expansions 2 by Shades of Vengeance 
The critically acclaimed Sci-Fi RPG returns to Kickstarter: get expansions to the universe, as well as the Definitive Edition Rulebook!
Ends on .

Read my interview with Ed Jowett of Shades of Vengeance here.

Want to know more about the game? You can get the (free) Quickstart pack right here and try it out!

Why signal boost this? Because I’ll be writing one of the stretch goals – Sirona Specials Part 1 (Sessions 1-10)!

 

* * * * * *

 

Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

Disclosure: This article contains affiliate links to DriveThruRPG.com and Amazon.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

 

* * * * * *

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

* * * * * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

5 RPG Kickstarters You Should Back – Tiny Dungeon, Fever Swamp, Survive This!, The Folio, and Robert Asprin’s The Cold Cash War

There are a number of exceptional RPG Kickstarters out there. This week I’m reviewing five of them – Tiny Dungeon, Fever Swamp, Survive This!, The Folio, and Robert Asprin’s The Cold Cash War. Let’s count’em down!

 

5) Robert Asprin’s The Cold Cash War by Battlefield Press International
Ends on Thu, October 5 2017 11:00 AM EDT.

“A role playing game setting, for the Savage Worlds and Cepheus System, based on Robert Asprin’s The Cold Cash War.

Image courtesy of Wayne Barlow
Image courtesy of Wayne Barlow

THE CORPORATE WARS ARE ON!

International conglomerates plot a complete domination of the free world, facing off against world governments, who want only freedom, in a calculated and vicious battle of wits and blood. Come see multi-national corporations have launched a lethal campaign against the world.

For the first time ever, a role playing game setting based on the original works of Robert Asprin and Bill Fawcett. This setting book incorporates the novel Cold Cash War and the Combat Command book Cold Cash Warrior.

Image courtesy of Bill Fawcett
Image courtesy of Bill Fawcett

Have you ever wondered how corporations fight each other? The answer is simple, they employ mercenaries in remote locations to wipe out each other. This is no easy task, but luckily the wars are conducted with advanced electronics known as killsuits. These suits simulate the damage taken by a soldier from nonoperational limbs to death, without actually hurting or killing the individual soldier. You can be a member of any of the corporations, such as Oil, Energy, Communications or Aerospace. You can be part of the Japanese Conglomerate. Battling for supremacy in the market without actually hurting your rivals employees. However, what happens when someone takes this one step further and starts employing mercenaries to take out your rivals, permanently? In this setting you play a a government agent, mercenary hired by a corporation, an information broker or a corporate executive. Get involved in corporate espionage, assassination or even stomping the enemy. If you do not want to be a corporate drone, then side up with one of the world governments. Its your choice, and the world depends on what you do. Try to stay alive and find out who wants you dead. You can find this out in this 250-page book for the Savage Worlds and Cepheus Engine (2d6 OGL Sci Fi gaming) game systems. Written by Stephen J. Miller and Jonathan M. Thompson (the team that brought you Gaslight Victorian Fantasy) and illustrated by the talented Eric Lofgren.”

You can read my interview with Jonathan M. Thompson here.

Egg’s Thoughts:

I’ve spoken to Jonathan at length about the Cold Cash War, attended a Q&A, and completed an interview with him. He’s a nice guy whose passionate about his products are infectious. When he’s done, I know that the Cold Cash War is going to feel exactly like Robert Asprin’s setting in both Savage Worlds and the Cepheus Engine.

 

You can see examples of their work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

* * * * * *

 

4) Tiny Dungeon 2e – Minimalist fantasy roleplaying is back! by Gallant Knight Games
Ends on Fri, October 6 2017 11:13 AM EDT.

“Return to the minimalist fantasy tabletop RPG Tiny Dungeon in this revised rules, now with micro-settings, additional content, & more!

Tiny Dungeon returns in a newly revised and revamped edition!

The TinyD6 ruleset returns to fantasy in this revised ruleset, now with micro-settings and more!

Cover Art by Michael Leavenworth
Cover Art by Michael Leavenworth

Using the rules in this book, you’ll be able to play heroic adventurers, daring treasure hunters, imperious magic-users, and more! Explore numerous worlds and discover legends, adventure and fantastical beasts.

Character creation is simple, fast, and exciting. You pick your character type based on the exciting stories your Game Master is going to tell, you pick a few Traits that each grant a single benefit, and you’re done!

Sometimes as the GM, you don’t have time to plot lengthy, detailed worlds, but you want that experience. Well, we’ve got your back, and that support comes in the form of micro-settings! Micro-settings are short settings filled with adventure hooks, and designed to put your adventures and campaigns into high action-adventure.

Our goal is to fund a softcover edition, a limited number of hardcover collector’s editions, and the Tiny Dungeon 2e dice. We’ve planned several stretch goals which will increase page count, add more art, add more special rules but all of our goals will provide you with more fun and engaging fantasy content!

 

Tiny Dungeon uses a simple, fast, and dynamic ruleset to handle actions. The game uses up to three six-sided dice as part of action resolution.

If you roll a “5” or “6” on a die, your check succeeds. Most checks are made with two dice. However, if you are deemed to have “advantage” on a roll, you gain a third die to roll. If you have disadvantage, you lose a dice (rolling only a single die).

Characters are made quickly and easily. You will select a fantasy race (such as dwarf, salimar, goblin, human or more), three traits, and write down some basic information and you are ready to play!”

Look for my interview with Alan Bahr about Tiny Dungeon this Thursday on the Tessera Guild.

Egg’s Thoughts:

Disclosure: I game with Alan Bahr (Dan Davenport is our GM) so I’m biased.

Based on the volume of backers, there’s a lot of confidence this is a game being done right. Tiny Dungeons is a game designed for adults but is minimalist enough to make it ideal for all-ages. The game is focused on the rules and mini-settings instead of a massive world and overarching story. The fact that it’s a fantasy RPG for everyone makes this a game I’m ready to play! To sweeten the pot for RPG freelancers, they’ve already decided to offer this:

Gallant Knight Games will open submission for a line of PDF releases detailing new rules, micro-setttings, adventures and more!

This will be open to the wide world, and we’ll release one PDF each month in a subscription service via DriveThruRPG. At the end of the year, we will collate them into a year omnibus we will offer in print and PDF!

This will be paid work (we pay $0.10 per word to our writers), and you’ll work alongside Alan Bahr to prep these products for release (we’ll pay for art, layout, graphic design, editing, and more)!”

Play the game and submit to create content for it. I dig it!

 

You can see examples of their work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

* * * * * *

 

3) Fever Swamp: an OSR swamp-crawl adventure by Melsonian Arts Council
Ends on Mon, October 9 2017 6:59 PM EDT.

“We plan to enter the Fever Swamp, plunder its treasures, unearth its secrets, and escape with more than an obscure disease.

Fever Swamp

The Melsonian Arts Council is a micro press publishing house which specialises in short works that startle and entertain us. Its output is by turns erudite, lucid and beautiful, or dumb, obtuse and ugly. We have previously and are still releasing peculiar zines, games and adventures.

Master Gearing is a local boy with dreams of big lights and tall cities. His works have appeared in Britain’s favourite RPG periodical, The Undercroft, and as stand alone moments of inspiration in the form of his collaborative Broken System #000.

Andrew Walter is an illustrator whose work has been featured in The Undercroft, Wormskin, and various other OSR products, as well as on underground metal and punk releases. He likes schlock horror and loud noises.

 

Fever Swamp is an adventure, compatible with Lamentations of the Flame Princess and most other Dungeons & Dragons clones.

The result of this fundraising effort will be an A5, saddle stitched, 30-something page book containing a geographically linked series of vignettes that explore the particular palette chosen by the author. Flavours of nihilism, questions of inherent evil, and the abject failure of civilisation. And dampness, so damp.”

Egg’s Thoughts:

Artistically, this has the most modern Adult Swim art style I can think of. It’s LotFP compatible so that decides some individual’s level of interest. Between the art and the setting, I’m curious how the full product will look from end to end.

 

You can see examples of their work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

* * * * * *

 

2) SURVIVE THIS!! Dark Places & Demogorgons RPG Core Rulebook by Bloat Games
Ends on Tue, October 10 2017 9:00 PM EDT.

“SURVIVE THIS!! Dark Places & Demogorgons RPG Core Rulebook is an OSR roleplaying game set in the 1980s from Bloat Games.

“In the 1980s strange things happened everywhere!”

Bloat Games proudly presents our latest tabletop roleplaying game: SURVIVE THIS!! Dark Places & Demogorgons. Dark Places & Demogorgons is an OSR RPG set in the 1980s where you play as teenagers from a small town where strange occurrences began popping up all around. The adults seem lost as what to do, the police are as clueless as ever and aren’t helping. It’s up to you and your friends to figure out what’s going on and stop it from happening again!

Dark Places & Demogorgons (Blue Cover) Art by Tommy Stamper
Dark Places & Demogorgons (Blue Cover) Art by Tommy Stamper

Taking advantage of the Open Gaming License, Dark Places & Demogorgons use the familiar ruleset of 1970s Original Fantasy Roleplaying Game with some added modern mechanics and concepts to make a uniquely fun and entertaining game experience.”

Egg’s Thoughts:

Excited about the arrival of Stranger Things season two on Netflix? Need a game to get you into the headspace of the first season’s D&D? Bloat Games is offering the RPG you’re looking for, Survive This! The game looks like the best parts of retro fun! Much like Swamp Fever above, I’m curious how the final product will be presented. Will it have a uniquely awesome old school feel? (I’m betting the answer is yes!)

 

You can see examples of their work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

* * * * * *

 

1) The Folio: Storyteller’s Arcana 1E & 5E gaming supplement by Art of the Genre
Ends on Wed, October 11 2017 2:50 PM EDT.

“1E & 5E Gaming Supplement for DMs and Players in the tradition of the old orange spine Arcana

So you are probably asking, what exactly is The Storyteller’s Arcana?  Well, when I was 14 I managed to get my hands on a newly printed copy of TSR‘s Unearthed Arcana and AD&D was forever changed for me.  That book introduced me to so many great wrinkles in the system, and over the past thirty-five years I’ve tried to translate my own gaming knowledge into a series of notes and rules that I think can resonate with all gamers, be they OSR die-hards or newly minted 5E campaigners.  By compiling and expanding on everything I’ve addressed during my time around a table, it is my hope that this new ‘Arcana’ will hold a special place on the shelves of gamers just as those old Orange Spine hardcovers do.

Is that a Larry Elmore cover? YES! Now I know that all the previous Orange Spine covers were done by Jeff Easley (as were the 2 Folio orange spines), but knowing how much Elmore has meant to the OSR community I thought it was high time to get him onto a classic hardcover.

Build on your Orange Spine Collection with a Larry Elmore classic cover!
Build on your Orange Spine Collection with a Larry Elmore classic cover!

What exactly comes in this book?  Well, obviously I can’t lay out all the details here, but I’ve broken this 128 page book down into three distinct parts and below you’ll be able to get a glimpse of some of the topics I’ll be covering.”

Wanna-lancer* Rewards:

“Pledge $750 or more

Ultimate Folio Fan

Backer receives all PDF and physical copies of the three hardcovers (signed), and an original piece of art from the project, and can help design a Trope NPC class that will go into the book (with writing credit). LIMIT 5”

*Wanna-lancer™ – A gamer that’s pursuing freelance RPG work. Some back RPG Kickstarters that offer rewards to create NPCs, spells, items, adventures, etc. in order to build up their resume, make contact with publishers, and learn what’s expected on assignments.

Egg’s Thoughts:

If I could, I’d post every cover for The Folio. Jeff Easley, Brom, Larry Elmore, and more… the cover art for this series is comprised of new work from my favorite childhood artists and they all show that they still have it! This art is everything I want in a 1e and 5e D&D-compatible RPG. Add to that, you can design a Trope NPC class for the book… there’s not a lot of instances where your work can appear under a cover by Larry Elmore, so this is a rare chance!

 

You can see examples of their work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

* * * * * *

 

Signal Boost:

Long List Anthology Volume 3 by David Steffen 
Ends on Fri, October 6 2017 8:00 PM EDT.

“The third in anthology series of stories loved by Hugo voters, stories by Seanan McGuire, Mary Robinette Kowal, Cat Rambo, and others

Every year the Hugo Award administrators release a longer list of stories that received the most nominations by the fans who vote for the Hugo Awards.  The purpose of the Long List Anthology is to get more of the works loved by Hugo Award voters to readers in one convenient package. This is the third annual volume of the anthology.  There are some familiar author names in the book, as well as some authors who are new to the series.

Volume One and Volume Two were both funded on Kickstarters–including works by writers including Eugie Foster, Elizabeth Bear, Amal El-Mohtar, Aliette de Bodard, Scott Lynch, Rachel Swirsky, Kai Ashante Wilson, Ken Liu, David D. Levine, Alyssa Wong, Ann Leckie, and Catherynne M. Valente–and they both succeeded and have gone on to sell steadily on ebook vendors after the Kickstarter as well, selling more than 10,000 copies.

The base goal of the campaign will include only the short stories.  There will be stretch goals to add novelettes and novellas.  The goals listed here include only stories that I’ve heard agreement back from the authors–some queries to authors are still pending, there may be another story or two added as an additional stretch goal.  If these stretch goals are reached, I may add on other goals as well.

This project is not endorsed by nor affiliated with the Hugo awards, WSFS, WorldCon, or any associated entities. The Hugo name is used with permission. Please note that the anthology is NOT called “The Hugo Long List Anthology”. It is called “The Long List Anthology”, or the full wordy title: “The Long List Anthology: More Stories From the Hugo Award Nomination List”.  (I’m noting this because it’s pretty commonly referred to by the wrong name)

COVER ART

"The Alchemist" © Amanda Makepeace
“The Alchemist” © Amanda Makepeace

The cover art is “The Alchemist” by Amanda Makepeace.  You can find more information about her work on her website.”

Egg’s Thoughts:

Tessera Guild co-founder, Amanda Makepeace, has a beautiful piece of art gracing the cover of this book. Just as I gushed about the artwork for The Folio above, this is a chance to own a book with an amazing cover. Just as they recommend on the Kickstarter, check out Amanda’s website for more.

 

You can check out the first anthology on Amazon here.

You can support this Kickstarter campaign here.

 

* * * * * *

 

Disclosure: This article contains affiliate links to DriveThruRPG.com and Amazon.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

 

* * * * * *

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

 

* * * * * *

 

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

10 QUESTIONS ABOUT Robert Asprin’s The Cold Cash War RPG WITH Jonathan M. Thompson (Battlefield Press International)

At Gen Con 50, Jonathan M. Thompson said we should meet and I agreed with him in that airy way that is closer to if-it-happens-it-happens than it is to a firm commitment. I wasn’t trying to avoid him, just Gen Con is so much that it’s not about what you want to do, it’s about what you’re willing to miss because there were easily twenty things I wanted to do that I did not make it to. But, Jonathan asked and we finally connected as I was heading out the door for the trip back to Atlanta. Last minute yet it was one of the most important connections I made at the con. He bent my ear about something I’d never heard of before, Robert Asprin’s The Cold Cash War. Despite my ignorance, Jonathan’s passion for this property sold me and led to conversations and support and this interview.

 

EGG EMBRY – Thanks for speaking to us. You’re running a Kickstarter, Robert Asprin’s The Cold Cash War, can you tell us what the setting and game are about?

JONATHAN M. THOMPSONCold Cash War is based on Robert Asprin’s first novel, The Cold Cash War. It is about corporations fighting each other the way that countries would do. They hire mercenary armies and pick a spot, usually in a third world country, and hash it out with weapons and troops. They use a thing called a killsuit that register kills and turns off the injured part of the body. This is the default setting for the game. A character doesn’t have to worry about being killed normally, but can be taken out of action. The other method of play has to deal with the time when corporations started taking out their rivals for real, via assassination. This level of play means characters can be killed and will get a little more than a slap on the wrist or jail time if caught by the rival corporation. Basically, you can treat the corporations like countries and you get the same kind of feel. The corporations are all megacorp conglomerates, and they all want the upper hand. The eventual goal is for only one corporation to exist, creating a worldwide monopoly.

Asprin is better known for his M.Y.T.H. series, and also his series of military comedy starting with Phule’s Company.

 

 

EGG – You are producing this for both the Savage Worlds system and the Cepheus Engine, what makes these the ideal systems for setting?

JONATHAN M. THOMPSONCepheus Engine is derived from open content released from Mongoose Publishing for their first edition of Traveller. It is an old school game, with an old school feel, which makes it perfect for Cold Cash War. I also believe that Savage Worlds, with its innate flexibility makes it an ideal choice for the setting.

 

 

EGG – As a fan, what would be the Cold Cash War adventure that you’d be the most excited to play?

JONATHAN M. THOMPSON – I would love to play in a series of adventures dealing with espionage, corporate espionage in CCW is similar to what you would think about countries going to war with each other.

 


EGG
– This book came out 40 years ago and looked at the near future; what did it accurately predict about today? Will the setting reflect the 1970s vision of today and the future?

JONATHAN M. THOMPSON – It accurately predicted the rise of the corporation as a power, we are getting pretty close to that today…some would say we have reached that. The corporations in the book turn out to be more powerful than the governments, for the most part. The setting will be the “near now” as seen through the lens of 1977. Mostly the novel reflects the world as Asprin saw it in that time, and we are planning on keeping that as the way the reader sees it through the RPG. We have done this with other games, using a term I like to call “alternate future.” This way you get the idea of what they were thinking, the best we can without asking Robert Asprin himself.

 

 

EGG – You’ve worked with the Asprin estate to bring about this project, are there plans to expand this setting and story beyond what Mr. Asprin originally wrote?

JONATHAN M. THOMPSON – There are. With a successful KS we will start working on source material, the big things we are looking at now is a series of books detailing each of the corporations and the governments…. including the illusive C-Bloc.

 

 

EGG – Tell us a little about you and what was the game that changed you into a gamer?

JONATHAN M. THOMPSON – Like most people in my age group, that would have to be Dungeons and Dragons. I told this story recently, but when I was in elementary school, I lived in Singapore because my dad was assigned there and he worked for an oil company. So, I have always been a voracious reader, and I had pretty much read everything in the schools library. Every day after lunch I went to the library, in those days I read about a book a day (sometimes more) and I had just finished the Mystery section, having finished the Sci-fi/Fantasy section first. I had turned the corner (as the library was built in an L shape) and sitting at the conference table in the library were these guys playing this game. I sat down to watch, fascinated by what they were doing. The next day they invited me to play, giving me a character to play. A druid. None of us really knew what we were doing, but we had a blast doing it.

 

Battlefield Press’ Victorian Gaslight Fantasy 3e for Savage Worlds

EGG – Why did you create your gaming company, Battlefield Press International?

JONATHAN M. THOMPSON – I wanted to get those good designers, that may not get a chance with the big guys, a chance to be heard. My friend wanted to get his game published, and no one would take him. So I formed Battlefield Press and his was the first we did, but instead of using his original system we converted the entire thing to d20 (at the beginning of the d20 era). It did well, so BPI went on to other things, some doing great, some not, but all of that gave me confidence, strength and improved my ability as a designer.

 

EGG – As a Kickstarter veteran, what advice would you give others thinking about launching a gaming Kickstarter?

JONATHAN M. THOMPSON – Just do it. There is nothing wrong with taking a chance. If you make it then the public agrees with your vision, if you don’t then you are still okay because you know that was not a project to invest your own time and energy into.

 

 

EGG – What projects are you currently developing?

JONATHAN M. THOMPSON – There are many things, expanding our Gaslight Victorian Fantasy line, developing a Starfinder version of our Eldritch Skies setting. We also have the license for Atlas Games’ Northern Crown which is developed for Pathfinder, with some additional material coming. We have Sherwood the Legend of Robin Hood for Pathfinder, 5e, and the Swords & Wizardry system. Warren C. Norwood’s Double Spiral War for Savage Worlds is getting a new book next year. In additional to all our RPG material, we also publish Fiction. Our next fiction release is called Sisterhood of the Blade, which is about a trio of women in France during the time of the French Revolution (think 3 Musketeers, but women protecting the Queen), and we have also partnered up with Samurai Sheepdog (and Hall Greenberg) to publish their upcoming fiction in their Awakened line. That KS will launch in November.

 

 

EGG – Any parting thoughts? Where can we find out more about Battlefield Press International?

JONATHAN M. THOMPSON – We can be found on DTRPG and RPGNow, as well as the Paizo store. In addition we can be ordered through your FLGS. We have a website (www.battlefieldpress.com), but its out of date and needs a face lift.

 

 

To see other games from Battlefield Press International, check out their products on DriveThruRPG here.

For the Robert Asprin’s The Cold Cash War Kickstarter, click here.

 

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Disclosure: This article contains affiliate links to DriveThruRPG.com and Amazon.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

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Egg Embry, Wanna-lancer™

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Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

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