Interviewing Martin Lloyd about The Big Book of Amazing Tales Kickstarter

Martin Lloyd of Amazing Tales has a new Kickstarter expanding his all-ages tabletop RPG. For an article I did for GAMA’s upcoming magazine, Around the Table, Martin offer his thoughts as an all-ages RPG publisher. As such, when he announced his The Big Book of Amazing Tales, I knew I wanted to capture a few words about this campaign.

EGG EMBRY (EGG): What’s the pitch for your project?

MARTIN LLOYD (ML)The Big Book of Amazing Tales is a collection of four campaigns, especially written to introduce young families to the wonders of role-playing games. It will feature epic, kid friendly adventures and extra advice for anyone who wants to use RPGs in the classroom, or to support children with additional needs.


EGG: What system are you using, and why is it the right one for this game?

MLAmazing Tales is an RPG especially written for kids aged four and up to play with their parents. Flexible enough to cope with anything your kids can come up with, and simple enough that a four year old can explain the rules, I think it’s the perfect tool to introduce kids to role-playing games.

EGG: What is the reward that is the best value?

ML: Any reward that includes a hard copy of the core Amazing Tales rulebook is effectively giving you $5 off the regular DriveThruRPG price. And Amazing Tales is pretty good value to begin with!


EGG: Assuming there are stretch goals, which one are you most excited about?

ML: I think I’m most excited about Time Mission Critical, a time travel setting from Josh Fox and Becky Annisson of the Black Armada. It’ll be the first Amazing Tales material written by someone who’s not me. I’m promised there will be dinosaurs. I think the goal the community will be most excited about is superheroes. A superhero setting is the one that’s been most requested since Amazing Tales came out, so if we make it, it will be exciting to deliver that.

EGG: What other projects have you worked on?

ML: I haven’t done much beyond Amazing Tales. I did write a scenario for Zweihander called Bad Debt which has been the hottest selling title in the Grim and Perilous library for five months now. It’s set in a debtors prison and very much not for kids. I also put together some popular form fillable character sheets for Zweihander and WFRP, and as a side project I’m working on a game called Dark Nation. Again that’s not for kids, it’s about ordinary people struggling for justice under a totalitarian state. But that’s on the back burner until the Kickstarter is out of the way.


EGG: Where can fans learn more about you and your project?

ML: You can learn all about the Big Book of Amazing Tales at the Kickstarter page. But if you check out the Amazing Tales website you’ll find a weblog with loads of extra ideas and information about gaming with kids.


The Big Book of Amazing Tales by Martin Lloyd

END DATE: Sat, November 9 2019 8:01 AM EST.

“A collection of adventures for the Amazing Tales RPG. Aimed at kids aged 4 and up.”





Sometimes schedules keep me from performing in-depth interviews with RPG Kickstarter creators. When I can’t do a proper interview, I still like to give space for creators to share their projects. To that end, I conduct boilerplate interviews, short and generic but still an outlet for creators. If you have an upcoming or active RPG crowdfunding campaign and would be interested in participating in a boilerplate interview, reach out here.

Gods and Masters Kickstarter – Interview with JC Thompson of Twitchy Butcher Studios LLC

JC Thompson of Twitchy Butcher Studios has a crowdfunding campaign going for Gods and Masters for Savage Worlds. We did a quick interview discussing it.

EGG EMBRY (EGG): What’s the pitch for your project?

JC THOMPSON (JC): Gods and Masters is a guerrilla fantasy setting that takes place in a single city. Player groups choose one of three factions, and gain a host of faction-specific Edges, Hindrances, gear, and Arcane Backgrounds, which they use to wage covert war on the other powers in the city.


EGG: What system are you using, and why is it the right one for this game?

JC: I’m using Savage Worlds, because it is generic and balanced enough to offer a large number of approaches for PCs to solve problems, but still crunchy enough to allow for tactical play, and quick, bloody combat.


EGG: Any examples of the game to share?

JC: Gods and Masters: Jumpstart at DriveThruRPG. That’s my free JumpStart with pregens, for anyone who wants a playable preview.


EGG: What is the reward that is the best value?

JC: If you want a print-on-demand hard copy, get the Hero level for $25. If you want a PDF only, get the Warrior level for $20.


EGG: Where can fans learn more about you and your project?

JC: Twitchy Butcher Studios LLC’s website and Facebook


Gods and Masters by Twitchy Butcher Studios LLC

END DATE: Thu, October 24 2019 8:01 AM EDT.

“An urban guerrilla fantasy RPG for the Savage Worlds rule system.”

Find it on Kickstarter here.





Sometimes schedules keep me from performing in-depth interviews with RPG Kickstarter creators. When I can’t do a proper interview, I still like to give space for creators to share their projects. To that end, I conduct boilerplate interviews, short and generic but still an outlet for creators. If you have an upcoming or active RPG crowdfunding campaign and would be interested in participating in a boilerplate interview, reach out here.




PRESS RELEASE: Hurricane Dorian Charity Bundle Live on DrivethruRPG

Hurricane Dorian Charity Bundle is now live on DrivethruRPG and will run through 9/30. It features over $200 of RPG PDFs for just $25. All proceeds from this product will go to the Red Cross’ Hurricane Dorian relief efforts in the US and Bahamas.

The bundle has a wide array of products including games from Steve Kenson’s ICONS, Jeff Dee’s Mighty Protectors, Eric Bloat’s The Zombie Hack, several OSR and 5e releases, multiple Savage Worlds products and many, many others.

Please pick up the bundle if you can and help spread the word on social media.

The American Red Cross has committed an initial $2 million to support those affected in the Bahamas by Dorian, and is also helping evacuees arriving in the U.S.

The Red Cross is also working in close coordination with their partners at Palm Beach County Emergency Management to provide shelter in West Palm Beach, Florida for evacuees arriving from the Bahamas. In addition to offering safe haven as evacuees plan their next steps, the Red Cross will provide food, water, hygiene items, health services and emotional support. Volunteers will also help reconnect families and provide referrals to those in need with the generous support available through community resources.


Hurricane Dorian Charity Bundle

30 PDFs ($226.87 worth of products) for $25.00! At DriveThruRPG through 9/30!

PRESS RELEASE: Vampire: The Masquerade 5th Edition Launching in Seven Languages

Vampire: The Masquerade 5th Edition Launching in Seven Languages 
Modiphius Entertainment is proud to announce a host of partnerships that will bring Vampire: The Masquerade Fifth Edition into the hands of fans around the world who’ve been waiting on this new edition to release in their language.
Arkhane Asylum, Need Games!, and Nosolorol have already brought us V5 in French, Italian, and Spanish respectively this summer. Now, the list of languages Vampire is going to be translated into includes German, thanks to Ulisses Spiele, Portuguese, thanks to Galápagos Jogos, and Russian, thanks to Studio 101!
Sign up on the partner’s websites below for more information about product releases and availability. Further partners will be advanced in the near future.
Each partner is part of our global organised play programme and will translate existing and planned core products as well as devising their own contributions in the form of ‘By Night books and Chronicles’.
For further information please visit:
White Wolf / Vampire: The Masquerade:
About Modiphius Entertainment
Modiphius Entertainment is a London, England-based entertainment publisher of tabletop games and related hobby merchandise. The company launched its first game, the Achtung! Cthulhu Roleplaying Game, in 2013, followed by the Mutant Chronicles RPG, DUST Adventures RPG based on Paolo Parente’s DUST universe, Infinity The Roleplaying Game based on the best-selling miniatures game, Conan, Adventures in Age Undreamed of, the official roleplaying game of Robert E Howard’s barbaric universe, Matt Leacock’s Thunderbirds, a cooperative board game based on the classic 60’s show and the official Kung Fu Panda Boardgame.
Modiphius Entertainment seeks to inspire with its tales of heroism, adventure and courage. Modiphius also works to combat global child trafficking through raising awareness of and funds for Vision Rescue. For more information, please visit
Contact Us +44 207 736 7020 (Mon-Fri 10am-6pm)
39 Harwood Road, London. SW6 4QP

Kim Frandsen: The Cleric of Keeping It Classy

I’ve interviewed Kim Frandsen, my former editor at the Open Gaming Network, about his DMsGuild book – Keeping It Classy: The Barbarian and Keeping It Classy: The Bard – as they were coming out. To build this tradition, I’m talking to him about his latest project, Keeping It Classy: The Cleric.

[“Talking Classy Barbarians with Kim Frandsen” and “Kim Frandsen: The Bard of Keeping It Classy“]


EGG EMBRY (EGG): Kim, this is our third “Keeping in Classy” interview (Barbarians and Bards, so far). To that end, pitch me your classy clerics!

KIM FRANDSEN (KIM): One of the things that always bothered me about clerics in 5e is a certain lack of choice. They’re only so many domains in the core books (and not exactly a lot more if you expand to other books), but when you look at the rich mythology of our world, as well as that of the various gaming worlds, then you can’t really just narrow it down to the 11 domains that are currently in the official WoTC releases. Things like the Trickery domain applying to both Mask (the god of thieves), Beshaba (the goddess of misfortune), Tymora (the goddess of luck) AND Shar (the goddess of darkness and secrets) just feels wrong. So I aimed to expand that as much as I reasonable could.

So in this, you want to play a Cleric of the Norns (from Norse mythology), there’s a Fate Domain. You want to play a noble cleric of Torm? There’s a Valor domain. You want to play a fallen Cleric of Gond? Well then you take the Creation domain, and add on the Heretic Background. How about a reincarnated cleric of Talona? Yep, that’s the Disease domain, coupled with the Reborn background.

EGG: Will these will be setting-neutral clerics, or are you creating a mythology for them?

KIM: These are all setting-neutral clerics. I did toy with the idea of adding in a “make-your-own-pantheon” idea, but I realized that while that would be interesting, it’s not for this book. This book is for players, i.e. it has class options, race options, background and equipment. Something like a “build a pantheon” deserves its own treatment to do it justice. It’s also a matter of scope. If I added that in, the book would likely be twice as long as it is now, and it’s already bigger than the other two Keeping it Classy books. 😛


EGG: Does creating clerics without a specific world in mind make this easier or more challenging?

KIM: It makes it more challenging without a doubt. I tried to tie in the domains and backgrounds to all our classic tropes, stories and campaign worlds out there. So, for the majority of the domains, there are examples from both the campaign worlds and our own world, of which deities would typically offer these. That said, I do recommend that a DM takes a moment to think about the various domains that a player wants to access, to choose which deities it applies to, and to think outside the box. There is no reason why a domain shouldn’t apply both ways in the alignment scale, if given a bit of thought. For example, the Disease domain is skewed towards evil, i.e. the inflicting of diseases. But I’ve made sure to include a few curatives, to give people that option. After all, there are people out there CURING disease too, and they could have that domain. (Also, even evil clerics sometimes want to help their allies, and a plague IS a bit unhelpful).

EGG: With this book, you’ve onto three related pieces. Are there any Easter Eggs or crossover between them?

KIM: Direct crossovers, no. But there are some synergies between some of them. They’re not requirements, but they would work together well. The one that stood out in my mind was two of the backgrounds. The Barbarian had a background called “Out of Time” – where essentially, they were a time traveler from an age long past. The Cleric book has one called Reborn – and it is literally that. Someone given a second chance from the afterlife, either by a good or spells like reincarnate. I think it would be a fun party to DM – two friends from another time, come back together, through different paths.


EGG: Did you write all of this one?

KIM: As usual, yes. It’s all mine, and new content to boot. 😊


EGG: Any new clerical spells?

KIM: No, there are no new spells in this one. Again, it’s a matter of scope and space. I could have added them, but the book would be enormous if I did. I wanted to give people room to play with what is already available, add customization without muddying the waters with more spells.

EGG: Any new monsters or PC races to play?

KIM: There is, the Kornfar. A race of ex-humans that were exiled thousands of years ago to Limbo, and who have now come back. They’re extremely orderly, as that’s what kept them alive, and all of them believe in SOMETHING. They’re a very religious (if not fanatical) race, but they don’t stick to one religion. The religion of each individual is their choice (though the rest of them might not necessarily agree). I’d been planning on giving them masks – sort of  the idea that their actions should speak for them, not whether they have a pretty face – and Dean Spencer happened to put out a piece of art while I was writing the book that was PERFECT for them.


EGG: You’ve done memes before, what memes are you doing for this campaign?

KIM: I haven’t actually had time to come up with any for this one! I am planning to though. The book is about to enter the editing stage – so I’m going to put a few out there. I did do one that you can see here.

EGG: How did your first and second book do, sales-wise? Where do you think your current book will land among them?

KIM: The Barbarian book did really well. It performed far beyond my expectations. The Bard book, not so much. At this time, it’s only just broken even – i.e. I’ve not earned anything on it, so all it has cost me is time and effort. I have no idea why that is, but maybe people don’t play bards as much as barbarians. 😛 – Obviously, I’m hoping that The Cleric book will do as well as The Barbarian book, but I’d be happy if it lands somewhere between the two. 🙂


EGG: Where can fans find more about your books and this one that’s coming out?

KIM: I try to keep active on all the social media, Facebook, Twitter, and Instagram – but I’m not quite as active on Instagram as I probably could be. That said, at the moment, it’s a good idea to keep an eye on what’s going on, as I’ve got two more books in the making. They’re not Keeping It Classy, but they’re one of those “from the heart” projects. A domain book for Ravenloft for Souragne and a spiritual (and actual) sequel to an old adventure in that domain: Night of the Walking Dead. The images you can see here are the work-in-progress shots for the covers, so they’ll likely see some changes.

As for a release date: it’ll depend on the editing process by now. I’m guessing end of September, start of October, so watch this space. 😊

PRESS RELEASE: Expansion to the Award-Winning Tales From the Loop RPG Coming October 8

Free League Publishing

Expansion to the Award-Winning Tales From the Loop RPG Coming October 8

Free League Publishing – Sep 17, 2019 14:02 BST

Travel through time to save the world – just make sure you’re home for dinner. Out of Time, an exciting new expansion to the multiple award-winning Tales from the Loop roleplaying game, based on the wondrous worlds of visual artist Simon Stålenhag, will be released on October 8.

Written by Rickard Antroia (Emissary Lost) and Nils Hintze (author of the original Tales from the Loop core game), Out of Time contains a full campaign involving time travel and new exciting mysteries to solve for the Kids in the alternative 1980s.

But there is more – included in the 128-page hardback book with full-color art by SImon Stålenhag is also a full mystery landscape, Classified, as well as tools to generate your own mysteries. Rounding of the collection is a collection of mini adventures based on hit songs.

Out of Time is an expansion for Tales of the Loop – The Roleplaying Game but is also compatible with Things from the Flood, the recently released sequel game that moves the game setting into the 1990s.

Tales From the Loop – Roleplaying in the ’80s That Never Wasbased on Simon Stålenhag’s acclaimed art book, was released in 2017 and was an instant hit, winning five ENnies (including Best Game and Product of the Year) as well as the Golden Geek Award for Best RPG and voted Best RPG on the UK Games Expo.

Tales from the Loop tv series is currently in production by Amazon.

For review copies or interview requests, please e-mail:

Free League Publishing

“RPG Tales from the Loop lets you channel Stranger Things and E.T.”

– The Verge

“Tales from the Loop RPG Will Make You Feel Like a Kid Again.”

– IO9

Tales from the Loop is both exciting and emotional, fantastical and realistic, and is unlike any other game on my shelf.”

– Geek & Sundry

Free League Publishing is a Swedish publisher dedicated to speculative fiction. We have published a range of award-winning tabletop role-playing games and critically acclaimed art books set in strange and wondrous worlds.

Our game range include the alternate ’80s Tales from the Loop (winner of five ENnie Awards 2017, including Best Game), sandbox retro fantasy Forbidden Lands (winner of four ENnie Awards 2019), postapocalyptic Mutant: Year Zero (Silver ENnie for Best Rules 2015), space opera Coriolis – The Third Horizon (Judge’s Spotlight Award 2017), dark fantasy Symbaroum, and the official ALIEN RPG.

We have also published the critically acclaimed art books Tales from the Loop andThings from the Floodby visual artist Simon Stålenhag, as well as the illustrated edition of the Lovecraft classic The Call of Cthulhu by French artist François Baranger.


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PRESS RELEASE: Major Expansion To Multiple Award-Winning Fantasy RPG Forbidden Lands Now On Kickstarter

Free League Publishing

Major Expansion To Multiple Award-Winning Fantasy RPG Forbidden Lands Now On Kickstarter

Free League Publishing – Sep 12, 2019 14:22 BST

Get ready for a long, cold winter. The Bitter Reach, a huge expansion to the multiple award-winning sandbox survival retro fantasy roleplaying game Forbidden Lands by Free League Publishing, is now live on Kickstarter. The Kickstarter is also for a second printing of the core Forbidden Lands game box, which is completely sold out everywhere.

Written by RPG veteran Magnus Seter, illustrated by Alvaro Tapia, and with maps by Tobias Tranell and Niklas Brandt, the The Bitter Reach will expand the game world and includes new rules, monsters and encounters, as well as the complete Wake of the Winter King campaign. Beneath the ice and snow in the cursed lands north of Ravenland, an ancient power is stirring…

The second printing will include rules updates and clarifications as well as some new art, and backers can opt to have it shipped shortly after the end of the Kickstarter.

Forbidden Lands, released last December, won four ENnie Awards this year, among them Gold ENnies for Best Production Values and Best Cartography, and Silver ENnies for Best Rules and Product of the Year, and was voted Best RPG at the UK Game Expo.

“It’s like somone took hazy childhood memories of a classic D&D game and mixed them with a dash of bleak Scandinavian darkness.” –Tabletop Magazine

“Feeling. Excitement. Adventure. Forbidden Lands nails all of it. I can’t describe it easily: just opening the boxed set, perusing the faux-leather rulebooks and checking out the art is enough to make you want to play this game. I don’t know what sort of subliminal messages the designers have embedded in this, it is however mesmerizing.”–RPGNet Review

“Superbly packaged, Forbidden Lands is a pleasing combination of Old School nostalgia and fast, simple mechanics with unobtrusive narrative elements designed to bring aspects of the character into play. Its setting offers scope for the player characters to develop not just personally, but also in terms of their place in the world.” –Reviews from R’lyeh

“This may be the most perfect role-playing game product I’ve ever seen.” –Plot Points RPG Podcast

Free League Publishing is a Swedish publisher dedicated to speculative fiction. We have published several award-winning tabletop role-playing games and critically acclaimed art books set in strange and wondrous worlds.

Our upcoming games includes the alternate 90s Things from the Flood RPG, the sequel to the award-winning Tales from the Loop RPG and Crusader Kings the Board Game, a medieval soap opera of war, assassination and marriage.

The post-apocalyptic Mutant: Year Zero was awarded a Silver ENnie for Best Rules 2015. The sci-fi adventure Coriolis – The Third Horizon, was awarded a Judge’s Spotlight Award at Gencon. The dark fantasy roleplaying game Symbaroum has earned several nominations and awards, including a Best Game nomination at the Origins Awards 2016. And we are proud to say that our roleplaying game Tales from the Loop RPG based on Simon Stålenhags iconic artbooks made a grand slam at the ENnie Awards 2017, winning five Gold ENnies – among them Best Game. Our latest fantasy RPG is Forbidden Lands, recently named one of the best RPGs of 2018 by Geek & Sundry.

We have also released the critically acclaimed art books Things from the Flood and Tales from the Loopby artist Simon Stålenhag. His third book The Electric State has been released by Free League Publishing exclusively to the backers of the kickstarter campaign.


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PRESS RELEASE: More Bureau 13 Redacted Information Released, Kickstarter Video preview, and Monsters Galore!

More Bureau 13 Redacted Information Released, Kickstarter Video preview, and Monsters Galore!

Oak Park Michigan: 08.27.2019: Tri Tac Legacy (TTL)

Tri Tac Legacy and Longshot Productions would like to thank you, the media, for coverage of Bureau 13: Stalking the Night Fantastic Savage Worlds Edition over the last year. TTL’s and LSP’s David Boop appeared on Dave Bara’s Out on the Edge podcast on 08/21/91. He will next appear on Trae Dorn and Nick Izumi’s Nerd & Tie podcast on 08/28/19 [see links below].

As Friday September 13th approaches, fans of Bureau 13 and Savage Worlds soon will be treated to the Kickstarter page. One surprises will be the Bureau 13 Kickstarter video which features the voices of Meghan Caves and Tyler Rhoades of Saving Throw playing Bureau Agents. Meghan and Tyler were a big hit during the “Bureau 13 – The Thing from Walnut Creek” episode. The video will also showcase two-minutes of amazing art from the sourcebook.

Featured art will include classic B13 creatures like the Russian Bolotnik, the demonic Black Car, and Mad Gasser of Mattoon alongside some of the newly evolved monsters like the Pili Mara, the Chihauhaucabras, and the Fat-Bottomed Ghouls.  Additionally, fan favorite characters like Robert Harrison, McMasters Marauders, and Nicola Tesla will have amazing scenes from interior artist Michelle Joy Montrose.

TTL reveals the redacted ritual replacement components from last week’s press release including a Yeti Costume [must’ve been worn], an unopened MickyD’s Szechuan Dipping Sauce Packet, and a fork once used by Martin Scorsese to eat spaghetti. Congrats to those clever agents who figured it out!

Longshot Productions’ David Boop on On the Edge Podcast

Longshot Productions’ David Boop on Nerd & Tie

The Nerd & Tie Podcast

Saving Throw episode “Bureau 13: The Thing from Walnut Creek.”

[UPDATED] Rick Loomis, Rex Draconis, Justice Velocity, Wranglers of Westhallow, Broken, and More – It’s an RPG Project and News Roundup!

One of my buddies, Wolf (read some of the articles he did here and here), requested I help to spread the word about one of gaming’s greats and his struggles.

“Rick Loomis was one of the founding members of the Game Manufacturing Association, serving as its president several times. He started Flying Buffalo Games, was one of the first people to ever run a Play-by-Mail game, and published numerous pieces of gaming goodness including Tunnels & Trolls and Grimtooth’s Traps.

Unfortunately, he was also recently diagnosed with lymphatic cancer.
There is a GoFundMe set up to help his family to pay his medical bills.”
Another option to help launched yesterday at Bundle of Holding. From their site:
“Adventurer! In a good cause we’ve revived our July 2017 Catalyst Bundle, featuring the Catalyst line and other tabletop fantasy roleplaying game .PDF ebooks from Flying BuffaloRick Loomis, founder of Flying Buffalo, publisher of Tunnels & Trolls, and designer of the first-ever solitaire adventure (Buffalo Castle), is facing overwhelming medical bills from his treatment for lymphatic cancer. Rick’s family has started a GoFundMe campaign, and we’re also helping with this great collection of Buffalo’s Catalyst supplements that work with any fantasy RPG. Notably, the CityBook series presents dozens of individual shops, establishments, and characters you can add to any urban fantasy adventure.”

***UPDATED 2019-08-24 at 20:00***

From Steve Crompton’s post to the GoFundMe page:
“Fate is a strange mistress. For today is August 24th and that is Rick’s Birthday. Unfortunately today is also the sad, sad day that I have to tell you all that Rick Loomis passed away, just seven hours before his birthday of complications of his cancer.”
More in the link here.
The industry has lost a legend and many people have lost Rick in their lives. My heart goes out to Rick’s family and friends in this tragic time.


Pictures taken from the Rex Draconis Facebook page.

Rex Draconis RPG, based on the novel series by Richard A. Knaak, and the RPG by Richard, Phil Beckwith, and Micah Watt, is available in-print via DriveThruRPG. Rex Draconis is something I’ve written several articles about as I see it as the best love letter to Dragonlance there is.


Speaking of Phil Beckwith, he has a 5e RPG on Kickstarter ending soon.

Wranglers of Westhallow (for D&D 5E) from P.B. Publishing on Kickstarter

END DATE: Sun, August 25 2019 8:57 AM EDT.

“Wranglers of Westhallow is a rootin-tootin, yeehaw Wild West D&D 5E adventure book with focus on lighthearted comedic fun.”


Dungeons&Lazers sent a message about how well their tabletop miniatures Kickstarter is going. The Facebook post above gives an idea of what they’ve unlocked so far. Check out the Kickstarter here before it ends on Tuesday, August 27 2019 1:00 PM EDT.


The Esper Genesis Threats Database is available with over 200 sci-fi monsters and NPCs for 5e at DriveThruRPG.


Justice Velocity from Polyhedra is live at DriveThruRPG and worth checking out! My copy arrived yesterday and it looks great! Check out their press releases here and here for more details.


M.T. Black, my fellow journalist at EN World, has another DMs Guild project live:

The Lonely Scroll Adventure Contest: Saltmarsh

“Lonely Scroll Adventure Contest: Saltmarsh book. This volume contains 47 “one-page adventures” created for the Lonely Scroll Adventure Contest around the theme of “Saltmarsh”. The entrants included new talent, rising stars, and a few veteran designers as well.

The competition was founded and curated by M.T. Black. The judge was Tony Petrecca.”


Another project that’s worth looking at before it ends:

Cities of Hârn by Columbia Games

END DATE: Mon, August 26 2019 2:59 AM EDT.

Cities of Hârn is a medieval RPG setting. All seven cities will be updated, colorized, with more content than ever before!”


I had a chance to do a short interview with WS Quinton about his Broken RPG Kickstarter.


Broken! ~ A Break KickStarter created TTRPG from Sinopa Publishing LLC on Kickstarter

END DATE: Wed, September 11 2019 11:59 PM EDT.

“Get the game for $1 Get the game and vote on design for $5 Exercise the power of your voice & vote to create a fun RPG 5E or M.A.R.S?”


EGG: Looking at Broken, I’m into the idea of what you’re doing and think it has a lot of potential. That said, the goal is $15k, but the pledge levels are $1 and $5. That requires 3,000 backers at $5. What do you have in mind to reach that number of backers? Or will there be higher pledge levels?

WS QUINTON: Nope, $5 is highest. We’re looking for those 3k backers. The $15,000 is needed for all the art and layout, editing etc. I’m just hoping we can stir up enough interest to bring out a well crafted game that folks want to play. It’s ambitious as hell and will be hard to fund. But I want folks to be able to get the game regardless of their means. Which is one big reason the tiers are so low. As far as reaching backers, I’m reaching out to every blogger, podcaster and YouTuber I know, and several I don’t. I’m asking backers to advocate on social media for their choices to help bring in more backers to their own preferences.


EGG: Are you planning to run this for thirty days or longer so you can get more feedback from backers?

WSQ: Thirty days, then we’ll work and get the playtest out in December and spend the next six months digesting feedback to make the final version the best we can. Also I showed the preview to one of the directors at Kickstarter. Because they’re really pushing the Break Kickstarter theme. I got a response back that was very encouraging as well as her saying she was showing it to folks at Kickstarter so they could watch for it. With luck maybe we’ll get a project we love nod.


EGG: That is excellent news! Do you have any thoughts for backers who vote for an option that does not come to pass?

WSQ: Yes, enjoy Broken in its final form. Let us know what you want in the flavor that didn’t come out on top. If there is enough interest we’ll bring that option again to a future campaign. In the meantime, enjoy the game.


EGG: Going back to the number of backers, you’re looking for around the same number as Grimmerspace, Old-School Essentials, Kids on Bikes, and Pugmire, to name a few. If you achieve that kind of reach, what are you expecting in terms of product? Size, shape, contents?

WSQ: We’re aiming for at least 160 pages for first book. Probably more like 200 if we get MARS selected as game mechanics. Again these are our minimum projections. 6-by-9 inch digest format as that was very well received with Whispers of Persephone. Its also an economical option for print on demand copy cost considerations. We really want this game to be high quality at low cost and easily accessible to everyone. Yeah, we need huge numbers of backers. But that is the burden we bear for low tier costs and a lot of full color original art. It is clearly unconventional so the Break Kickstarter theme fits nicely.


I want to thank Scott Woodard and the Pinnacle Entertainment Group for writing a post about my review of their book, Flash Gordon™ Roleplaying Game core rulebook. I really enjoyed the game and I’m glad that they liked my review enough to honor me by spilling some digital ink onto the [web] page. Check out Pinnacle’s post.

My review on d20 Radio.


This week, I had a ridiculous number of articles published:





  • Tessera Guild – This article right here. It was a good week.

PRESS RELEASE: The Esper Genesis Threats Database Lands! Over 200 Sci-Fi Monsters and NPCs for 5e

The Esper Genesis Threats Database Lands! Over 200 Sci-Fi Monsters and NPCs for 5e 

Exciting new book offers up many new foes for Esper Genesis, the heroic science-fiction RPG powered by the 5th Edition rules 


Fort Lauderdale, Fla., August 15, 2019 –A new bestiary of creatures, great and small, expands the universe of Esper Genesis, the 5e powered game of heroic sci-fi adventure by, Alligator Alley Entertainment. Already due for a reprint, the ENnienominated Esper Genesis game and the Threats Database are both fully compatible with the 5th edition of the world’s most famous fantasy role-playing game. 


Better yet, all of the beasts in the Threats Database can be dropped into any 5e setting, providing GMs with new challenges to mystify and scare their players. The core games Threats Database presents a wealth of unique beasts and aliens that are both awe-inspiring and terrifyingEach creature comes complete with its own lore which ties into the Esper Genesis setting or can be integrated with a 5e setting of your choice. 


“If you play 5e and love sci-fi, you’re going to love the Threats Database,” said Rich LescouflairEsper Genesis Lead Designer. It’s got everything you need to enhance your game with futuristic monsters and mayhem.

The Threats Database is available now on PDF at, with hardbound print copies available for pre-order here or at your friendly local game store. 


About Alligator Alley Entertainment (AAE): 

Founded by hobby industry veterans Rich Lescouflair, Eric Wiener and Brian Dalrymple, AAE brings a world of imagination to go along with their RPG products. The team’s skill set covers years of game design, retail expertise and print production.  The ENnie-nominated company has created hits like Esper Genesis: Heroic Sci-Fi Role-playingTM with 5E rules andWitch Hunter: The Invisible Worldan RPG of swashbuckling adventure and horror. 

Interview with Jonny Ree of Bouncyrock Entertainment about TaleSpire

Who wants to achieve a tabletop RPG experience online? Bouncyrock is kickstarting a project to combine these two platforms in a new way. To help out with this, I asked one of my more tech-savy friends, Wolf, to help me with the questions as I talk to Bouncyrock about TaleSpire 

EGG EMBRY and WOLF (EGG/WOLF): Thanks for talking with us. For those individuals that are not familiar with Bouncyrock Entertainment, what does your company do? 

JONNY REE (JR): We started as a group making mods for Neverwinter Nights and Neverwinter Nights 2 back in 2005. Since its conception, we’ve worked together on a lot of prototypes and game jams in our spare time. About 3-4 years ago we started working on TaleSpire as a part-time project, and it recently moved into a full-time endeavor.  


EGG/WOLF: What is TaleSpire? 

JRTaleSpire is a different way to play pen and paper roleplaying games online, one which focuses on delivering a visual and tactile experience for players and game masters alike.  As a GM, you can create campaigns, build a world, either by yourself or collaborating with others real-time. Then you can invite players to bring their characters into a game of your favorite P&P roleplaying system.  

The game focuses on build and play being seamless, so GMs can quickly respond to the will of the players, while still keeping control over the flow of the narrative.  

As a player, you can tint and name your characters before bringing them into the game. Then interact with objects, roll dice, or emote to express yourself.  

UI [User Interface] is kept simple and out of the way as much as possible, to keep the focus on the presentation and interaction.   

It aims to bring that little extra to your P&P games. 

EGG/WOLF: Through your combination of digital miniatures and cinema effects, how do you see this improving the “tabletop” experience?  

JR: How this improves the “tabletop” experience is most likely entirely subjective. People have different things they look for when playing P&P, therefore to which degree TaleSpire will improve that is a variable. There are certain things we want to achieve and feel we’ve been able to do for our own games with TaleSpire.  The obvious one would be to bring miniatures to people who wants them for their P&P sessions but are unable to for various reasons such as cost or time. A more personal experience is a different type of immersion. There is something special that happens when interacting with the world close up and personal. Similar to how video games put you in a zone. We also found space awareness changes a bit from traditional 2D maps; moving and thinking vertically becomes more natural as you see the relationships between floors.  

Finally, we’ve seen some examples of people who have been on the fence about playing P&P roleplaying, now wanting to jump in. 

We’re not looking to replace the table experience or the “theatre of the mind”. But we do hope we’ll be able to help the process. 


EGG/WOLF: “TaleSpire is not tied to a specific game or ruleset; if it’s role-playing on a square grid we have your back.” For TTRPG there are a number of different mechanics, such as drawing cards rather than rolling dice. What’s your approach to supporting so many different systems? 

JR: Currently, we assume that players and dungeon master handle these offline. We’re not trying to do what Tabletop Simulator has already achieved. We do want the tools to be more focused on the visual aspects of playing. We might have to re-evaluate some of those things once the game goes into Early Access, as we’ll be working with the community on where to take TaleSpire going forward. 

EGG/WOLF: Your digital miniatures and terrain pieces featured on your Kickstarter are of a medieval-fantasy flavor and one of the stretch goals mentions a cyberpunk theme. Do you have other themes planned such as sci-fi, Lovecraftian horror, or super hero? 

JR: We don’t have any additional themes planned (except for Cyberpunk, if we reach that stretch goal), but we would love to cover multiple ones. There is quite a large set of assets required to cover a single theme fully, so we’ll be focusing on medieval style fantasy initially. Once we feel we have decent coverage we’d look to the community to see which settings would make the most sense. There are also options of teaming up with others to get some of these other settings to TaleSpire. And finally, there is modding. 


EGG/WOLF: While you have an alpha with plans to reach beta in six months and eight months to early access, your timetable is a tight for such an ambitious project. How clean is the alpha version? What buttons and whistles are planned for the beta? 

JR: The Early Alpha version as we’ve been calling it is probably closer to the Early Access version than one would expect from an Alpha. Most of the key features already exist in some form, even if we’ll be redoing them based on feedback or general performance. These rewrites are by no means trivial, but we do have a good picture of what is needed. Making those changes as well as focusing on making the core experience feel great is our priority until our Early Access release, which is the timeline mentioned. 

EGG/WOLF: Your Kickstarter highlights the ability to mod the system using the TaleWeaver toolset and, if the respective stretch goals are reached, the Hero Crafting System as well as the customizable rule system. How intuitive will those options, and their integration with TaleSpire, be for casual GMs?  

JR: The Taleweaver toolset will be for people who already have some modding experience, or at least have time to start getting into it. This will initially be for artists who want to expand the tiles, characters, and creatures in game. Or for designers who want to make variations of existing tiles by combining models into new ones. We do aim to make Taleweaver easy to use, but it will require some knowledge of the Unity Game Engine as well as some game development terms. 

The Hero Crafting System is meant for in-game integration. This would be what players are faced with when creating miniatures to take into a game itself, but also gives the GM some options for creating unique NPCs. 

Finally, the “customizable rules system”. The stretch goal in this case also includes a lot of R&D, so exact implementation is still not set. What we hope to achieve is a system to encode rules so that it will be made available contextually, based on what the players want to do. Helping the GM to make the correct calls in these situations, while keeping UI clean is the goal.  


EGG/WOLF: Of all of the elements and stretch goals planned for this system, which one are you most excited about?  

JR:  Wow, that is a tricky question. We’re quite excited about the game in general, so seeing how others interact with TaleSpire would probably be on top of the excitement list. We’ve already seen some fantastic examples of this in our Early Alpha run.  


EGG/WOLF: Which distribution platforms and digital stores do you plan to release on? Mac, Linux, ChomeOS, iOS, Android, etc.? Of particular interest given recent announcements, will Bouncyrock be releasing a Nintendo Switch port? 

JR: For the Early Access we’re concentrating on a Windows release for Steam. Once the Early Access is out, we’ll start looking at MacOS and other distribution platforms.  

EGG/WOLF: Are there plans for a store where fans/modders can sell their creations?  

JR: This is something we would love to do in the future, but needs a lot more discussion internally. Something we’ll be looking into after the Early Access run.  


EGG/WOLF: Thank you for talking with us. For those interested in learning more about Bouncyrock and TaleSpire, where can they learn more about you? 

JR: Thank you for the questions! 

We have a website at which will take you to the project as well as the social media where we are reachable. The most complete description of TaleSpire can be found on our Kickstarter page 

I’d also mention the Discord channel which is linked on the website. This is where the community is most active, and we can be found answering questions as well. 


TaleSpire by Bouncyrock 

TaleSpire: Pen & Paper RPGs Resculpted Online 

END DATEThu, August 8 2019 3:01 AM EDT. 


All opinions expressed here are strictly those of the individual authors.

PRESS RELEASE: Crafty Games: Gen Con 2019 Special Edition

Gen Con 2019 Special Edition

We interrupt our usual broadcasts to bring you news of the Best Four Days in Gaming!

Crafty Games will once again be making the annual pilgrimage to Indianapolis, and this time we’re bringing so much great stuff with us! There’s a lot to cover for this show. Here are the highlights…

New Booth Location

We are no longer in the Studio 2 block. This is our first year in Gen Pop. You can find us in Booth 2439, near the Family Fun Pavilion.

Mistborn Metal Dice

We are so excited to finally announce our next big Mistborn product…

This luxurious set includes 20 all-metal dice, each featuring a different Allomantic symbol on the 6 face PLUS a unique metal plating and finish hand-picked to represent a magic metal from the Mistborn universe. 

Down to the smallest detail, these dice are designed to be the crown jewels of your collection. We’ve worked for months with the master metal workers over at Die Hard Dice to ensure they absolutely dazzle on your gaming table.

Come by our booth and see the dice for yourself! Near-final production proofs of all 20 dice will be on display all weekend, along with a custom Mistborn dice tray we’ll be offering in the upcoming Kickstarter campaign!

Storm Hollow

Just as exciting for us: we have acquired the rights to the wildly popular roleplaying game…

Created by Escapade Games and originally Kickstarted in 2012, Storm Hollow isn’t just ENnie-nominated. It isn’t just one of the finest coming of age roleplaying games we’ve ever seen. It’s one of the finest all ages family RPGs we’ve ever seen, full stop. We can’t be happier to bring it into the Crafty Games family alongside our best-selling kids’ title, Little Wizards.

Our acquisition of Storm Hollow came with a very limited supply of the existing edition of the game – a title that’s been out of print and unavailable for some time. We’re bringing a very small quantity of the game with us to Gen Con, and the rest of this short supply is available through our webstore right now. 

Simply click on any of these images to go straight to the product page!

This isn’t the end of the story, either. We’re currently working with Escapade Games and members of their original creative team to bring an all-new edition of the game to game stores everywhere! Once again, watch this space for news as we approach this exciting relaunch of one of the most deserving games out there.

The Siege of Luthadel

We’ve been busy with the continuation of Mistborn: House War as well! Just this week we released a backer-only print and play version of the expansion, The Siege of Luthadel, and we will have full, gorgeous demo copies of it with us at Gen Con!

Yup. Vin and the Koloss are joining the party, too! Hope you can make it.

Mistborn: House War Promo Card

What’s that now? Free stuff? Yes indeed. Swing by the booth for a demo of anything and get a copy of this upstart miscreant to spice up your copy of Mistborn: House War!

Visit the Crafty Games Lab

Want a glimpse even further ahead for Crafty Games? Stop by our Lab where Alex Flagg will be testing new games we have in development. This is your chance to get directly involved in the development process. Pick the brain of one of gaming’s greatest luminaries! Lord it over your friends that you got to play their favorite game months or years early! Or just hang out with us and talk shop over a diamond in the rough for half an hour. We not picky about your motives, so long as we’re all having fun. 😃

Complete Your Collection!

Crafty Games will have its full current catalog for sale in the exhibit hall as well. Stop by for special show discounts on nearly everything, from Little Wizards Second Printing to the Mistborn Adventure Game to Mistborn: House War and more! We’ll even have the Mistborn novels there, one of which is signed by Brandon Sanderson!

Where to Find Us

Anytime you need a Crafty fix, you can find us at…

…and at retail stores worldwide!

How to Reach Us

Have a question? Missing a game component? Need a digital high-five? We got your back…

Thanks for subscribing, and for reading! We hope we’ll see you at the Best Four Days in Gaming!

Stay Crafty!

Alex, Ed, & Pat
Crafty Games

Copyright © 2019 Crafty Games, All rights reserved.
You are receiving this email because you asked to receive updates from Crafty Games.
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WOLF REVIEW: Blackwind Project 

Many moons ago, I covered the Kickstarter for the Blackwind Project (now Blackwind), an RPG they describe thusly:  

“Whether you are planning an action-packed adventure, a journey to exotic lands or a sordid tale of murder and intrigue, the Blackwind System will support you through every step of the process.” 

When the core rulebook came out, Elisa Mignemi, one of the authors, gave me a copy. I was talking with my RPG buddy, Wolf, about doing a one-shot session with our group and I sent him the Blackwind Core Rulebook to see if it would work. In response, Wolf wrote a review that I’m sharing here with his permission.  



Insofar as using this as a one-shot is concerned, its very foundation rules that out. The first session would be the group sitting around and creating the campaign by committee. Following the book’s rules, going into the first session we do not know who the Director will be, what campaign we’ll be playing, or even what genre we’ll be playing. Step one, once everyone has seated themselves at the gaming table, is to select a Secretary. The Secretary is not the Director (although the Secretary might end up being the Director). The Secretary is the person who will be organizing the creation of the campaign’s foundations. The Director is not selected until the end of the campaign foundations creation session. After selecting a Secretary (if no one volunteers to do this job, dice are tossed and the winner gets the honors) the group must then decide upon a Genre (and possibly Sub-Genre, though the group must also decide if that is something they want to have or not have), a Context, a Group, a Theme, Enemies, the Type of Plot, an Antagonist, and a Structure Type. Note that each and every one of these campaign aspects must be unanimously accepted by the group before proceeding to the next aspect; any hold-outs must be bribed or beaten into acquiescence (or else excommunicated from the group, which is given as a viable option in the book). 

Only after all of this has been set in stone (the first rule of Blackwind is that choices, once made and finalized, are irrevocable–unless the group unanimously agrees that changing something would improve the dramatic narrative) does the subject of who the Director will be get broached. Again, if no one volunteers, a die roll will forcibly volunteer someone. With that settled, the Director can get on with the business of having the group tell him what they want him to Direct them toward, and at what speed, and in what fashion. 

The Director gets to decide, at this point, what the overall Mission should be (and also possibly whether there is a Fake Mission) as well as the Thesis for the campaign (because what it a good role playing campaign without a solid morality lesson or social message baked into it, right?). Then he gets to “choose” between High- and Low-Concept Adventure plots (but not really choose, because the group actually chose that before by whether they selected a Genre or a Context first back while the Secretary was still organizing things) before going on to structure said Concept into a series of Sections, Episodes and Steps using a series of simple mathematical formulae: where N is the number of players, the SETUP (including a possible sub-climax, with or without a BOARD) should contain N Steps of which the ASCENT should contain N +/- [N / 3] Steps, the MIDDLE (including the main climax or a sub-climax, with or without a BOARD) should contain 0 to [N / 2] Steps, the FALL should contain N +/- [N / 3] Steps, and the RESOLUTION (including the main climax, if not used during the MIDDLE, or a secondary-climax, with or without a BOARD) should contain [N / 2] Steps plus any Steps saved from preceding sections. Then there can also be an AFTERMATH of 1 to N Steps. 

Once all of that in place, the Director submits his campaign Concept to the group for voting (the Director can receive up to 30 points from the players if they feel he’s created an “exceptionally well-developed” Concept!). 

And that would be the first session. I think you get the picture as to why this will never be suitable for use as a pick-up-and-play one-shot generator. 

Oh, and maybe you’ve noticed something missing from the above activities? Right. Character creation. Or, in the Blackwind lexicon “Casting.” 

As you can tell from the terminology within, Blackwind is someone’s attempt to gamify an improv acting class. There’s even a whole section about the use of props and costumes (and the bonus points players receive for the use of them) “similar to film prop or theatrical property.” 

But what about using it for an ongoing campaign? Well, it might work for certain types of groups. 

First, because the game is essentially run by committee and the Director lacks authority in most matters (and the fact that the Director doesn’t effectively even exist for the first session), it becomes incumbent upon each and every member of the group to be thoroughly familiar with the book and systems laid out therein.  

Second, and related, Blackwind relies upon proactive group participation in every step of the game as well as between-session preparation. While a small amount of points are awarded for what characters achieve in-game, as many or more points are awarded for what the players do out-of-game in order to enrich the experience. And while it is possible to gain a handful of points for creating maps or introducing physical props for the group’s use, Blackwind wants to encourage players to really go that extra mile. It assumes, for example, a group member composing, scoring, performing, recording, editing and arranging a complete OST for the adventure, for which said player would receive 3 points per track plus 4 points for having created an album from scratch (or possibly just a straight 7 points per track; the rules are a bit fuzzy for that).  

Incidentally, have you noticed we haven’t yet touch upon game mechanics? Depending upon the Role to which you are Cast, your character is assigned a die. Checks of any sort are made by rolling and attempting to get a low number (ideally below 6 for most things). If you are the Main Protagonist (Spades career) than you roll a d6 for anything related to your Role, thus nearly guaranteeing success. Less important party members get to roll a d8, d10, or d12, giving them less and less certainty of success. Anybody rolling for checks unrelated to their Role rolls a d20. 

If you succeed thrice in a row on any particular check, even across sessions, your character suddenly reveals they have that skill, and the character’s player must then retcon that skill into the character’s backstory in some fashion. You can have a maximum of eight skills at any time, though, so if you gain a new one you must also (if you have achieved that cap number) lose an old one.  

During play, each character gets three “actions” per round, but only one of those actions may require a die roll or have any mechanical weight. So, for example, a character may walk, show a facial expression, and hum; or sit, beckon a waiter, and make an order; or wake up, run a hand on their face, and mutter something. 

And the book points out that “[o]bject and environment descriptions are not counted within the three-action rule, as long as they do not lengthen the dialogue excessively.” Thus “He raises the sword to the sky, screaming, ‘Victory!'” is counted the same as “He raises his sword: it is an old, blood-drenched blade, with two golden dragons damasked over the hilt and a handle wrapped in worn red leather. He raises it to the sky, screaming, ‘Victory!’ while the wind ruffles his blonde hair and sends his red cloak fluttering in the wind.” are counted the same (though the latter might gain the player a bonus point for role playing). A direct example from the book. 

So, if we pull out the pages dealing with character creation and in-session game mechanics we end up with about 20 pages (including several full-page artworks and a number of other pages that are largely or mostly art with some text). The remaining 140 pages (excluding covers and TOC) are dedicated to the rules surrounding the creation of the campaign.  

Who is this book written for?  

They assume their audience has an interest in stage or film production and desire to know all the intricacies that go into the pre-production of shows and/or movies. Further, they assume their audience wants fairness and equality in all things, with an absolute flat power structure, and a guarantee of equitable outcome. Their audience wants rules that prevent anyone from telling them what they can do, but also rules to let them have a say in what everyone else can do. So… This book was written for actors both professional and amateur as well as gamers more interested in proactively shaping organic narratives than in responding to mechanically-imposed challenges. 


Blackwind – Core Rulebook 

Blackwind – Game Module – Space Blood: Arena 

Blackwind – Game Module – Space Blood: Rescue!

Blackwind – Game Module – The Treasure of Maracaibo


WOLF REVIEW: Blackwind Project 

Written by Wolf 

Edited by Egg Embry 

All opinions expressed here are strictly those of the individual authors. 

[UPDATED] 2019 ENnie Awards Dream Date Guide 

UPDATED 2019-07-22:

After most of the first round of auctions closed, two were re-listed for a second shot at them!


Alligator Alley #1 – 2019 ENnie Dream Date!

AUCTION ENDS: Sunday, 28th July, 2019 at 1:30 PM EST 


  • Attend the ENnie Awards 2019 with the team at Alligator Alley Entertainment  
  • Some amazing swag from Alligator Alley Entertainment 


Petersen Games – Dream Date with Sandy #2 at the 2019 ENnie Awards

AUCTION ENDS: Sunday, 28th July, 2019 at 2:17 PM EST 


  • Attend the ENnie Awards 2019 with the Petersen Games team   
  • Some Petersen Games swag! 



Dwarven Forge. – 2019 ENnie Awards Dream Date

AUCTION ENDS: Wednesday, 24th July, 2019 at 3:32 PM EST 


  • Attend the ENnie Awards 2019 with the Dwarven Forge team
  • “A painted Starter Dungeon set! The set includes 19 pieces in pure Dwarvenite to start off (or top off) your dungeon. This set comes fully hand painted”



Want to step up your RPG freelancing game? RPG publisher looking to shake up the industry? Are you a fan of award-winning RPGs? Going to the ENnie Awards at Gen Con 2019? Chaosium, Cubicle 7, Magpie Games, Pelgrane Press, Petersen Games, and more will be there and they want to hang out with you! The ENnie Awards (the Oscars of tabletop RPGs) are auctioning off seats with these publishers as well as swag. On eBay, they’re offering you the chance to get some one-on-one time with some of the best creators in the industry!  

Each year, I write an “ENnie Awards Dream Date Guide” to share these fantastic opportunities for fans, freelancers, and publishers. Curious what the prior options? Check them out here: 2017 and 2018. 

In 2017, I won a “date” with Cubicle 7 and could not have been happier with the experience then and since. We sat at a table right in front of the stage, they shared industry tales, introduced me to other creators, and hooked me up with Adventures in Middle-earth books and maps (print and PDF). The cherry on that night was when they won an award while I was there. I went from random fan to someone that C7 talks with every time I see them. The experience boosted me as an RPG fan, journalist, and creator, and I would recommend it to anyone that’s interested in RPGs whether a fan, a freelancer, or a publisher. To that end, let’s review these dates! 

Cubicle 7 and Egg (shorts) at the ENnie Awards 2017. [Egg is going for a record for re-using this image.]

But, before we do, here’s a few notes: 

The 2019 ENnie Awards are held August 2nd, 2019 at 8pm at Gen Con! Don’t forget to vote for the ENnie Awards here. [Auction] winners must have a valid Gen Con badge [not provided] to attend the ENnie Awards and [the winners are] responsible for any associated expenses with attending Gen Con in Indianapolis, IN. All proceeds from the Dream Date auction are used to fund the production of the ENnie Awards each year. Egg Embry is not a part of the ENnie Awards. He writes these dream date guides for fun.  

See all of the auctions here. 

Cubicle 7 – 2019 ENnie Dream Date! 

AUCTION ENDS: Saturday, 20th July, 2019 at 3:30 PM EST 


  • Attend the ENnie Awards 2019 with the Cubicle 7 creative team 
  • A signed copy of Warhammer Fantasy Roleplay Core Rulebook - Up for two ENnies this year! 

Cubicle 7 is the creative team behind many ENnie nominated and winning products! These include 2019 nominated Warhammer Fantasy Roleplay Fourth Edition, The One Ring Roleplaying Game, Adventures in Middle-earth, Age of Sigmar Roleplaying Game, The Doctor Who Card Game, Doctor Who Roleplaying Game, and many, many more. 

EGG’S THOUGHTSI’ve met C7 on multiple occasions and they’re nice, nice, nice. You’ll have a good time, they’ll keep you entertained, and, if you’re interested in one of their properties (Lord of the Rings, Warhammer, Doctor Who), they will share more insight into their worlds than you can handle.  

But one of the hottest options for this night is the swag. If C7’s Warhammer Fantasy Roleplay Core Rulebook picks up either, or both, of the ENnies it’s up for, your signed copy will become something of a gaming artifact: The signed ENnie Awards Dream Date Warhammer Fantasy Roleplay Core Rulebookfrom the night it won ENnies.  

Pelgrane Press – 2019 ENnie Dream Date! 

AUCTION ENDS: Saturday, 20th July, 2019 at 1:45 PM EST 


  • Attend the ENnie Awards 2019 with the Pelgrane Press team including CathrionaCat” Tobin, Ken Hite and Robin Laws 
  • Hideous Creatures t-shirt  
  • Hideous Creatures – Bestiary of the Cthulhu Mythos book  
  • A GM ribbon  
  • Pelgrane Press button 

Pelgrane Press Ltd is a British role-playing game publishing company behind many ENnieAward winning products! This year is no exception, as they are up for multiple 2019 ENnies! Pelgrane Press currently produces Fall of Delta Green, Trail of Cthulhu, Night’s Black Agents, 13th Age, the Diana Jones award-winning Hillfolk RPG, the Dying Earth Roleplaying Game, and other related products. 

EGG’S THOUGHTS: Hideous Creatures – Bestiary of the Cthulhu Mythos is up for an ENnie Award this year and is a part of the swag the winner of this auction gets. As I mentioned with C7’s swag above, if this book wins then your copy defaults to a piece of gaming history, the ENnie Awards Dream Date Hideous Creatures – Bestiary of the Cthulhu Mythos.

2019 JUDGES ENnie Awards Dream Date 

AUCTION ENDS: Sunday, 21st July, 2019 at 12:30 PM EST 


  • Attend the ENnie Awards 2019 with 2019 ENnie Awards judges, Brian Nowak, Ben Adelman and Chris Gath  
  • The winner will also receive some amazing swag custom tailored to your gaming interests. Value of the prize pack will be at least $50 over that final auction bid!
    At end of the auction, winner will receive an email asking for your tastes in genre (Horror, Fantasy, Sci-Fi, board games, etc…) We will do our best to match it with a selection of items that have been submitted to the ENnies and award them to you the night of the awards 

EGG’S THOUGHTSIf you’re a gamer, this will probably be the best swag deal of the convention as they’ll provide you with a lot of games (the judges get plenty throughout the year).

If you’re a publisher, it might open doors to talk with the judges to learn more about judging criteria, which could lead to improved products through your studio.  


Magpie Games – ENnie Awards Dream Date 2019 

AUCTION ENDS: Sunday, 21st July, 2019 at 1:00 PM EST 


  • Attend the ENnie Awards 2019 with Magpie Games team  
  • One of Magpie’s main product lines:  
    • Masks pack - a copy of the core book, supplement, one deck and a set of dice  


    • Zombie World pack - a copy of the core book, both supplements, and a set of Kickstarter Exclusive Cards 

Magpie Games is a multi-ENnie Award nominated and winning game development and production company devoted to creating interesting, innovative, boundary-pushing, and most of all high-quality games across a wide variety of genres and styles. The majority of Magpie’s productions are tabletop roleplaying games, ranging from games designed to recreate disaster movies, to games designed to tell the stories of baby dragons on adventures, to gritty games about supernatural criminals and power brokers. Since its inception, Magpie Games has released many games, including Urban Shadows, Epyllion: A Dragon Epic, Masks: A New GenerationandBluebeard’s Bride. 

Petersen Games – Dream Date with Sandy #1 at the 2019 ENnie Awards 

AUCTION ENDS: Sunday, 21st July, 2019 at 1:15 PM EST 

Petersen Games – Dream Date with Sandy #2 at the 2019 ENnie Awards 

AUCTION ENDS: Sunday, 21st July, 2019 at 2:15 PM EST 

Petersen Games – Dream Date with Sandy #3 at the 2019 ENnie Awards 

AUCTION ENDS: Sunday, 21st July, 2019 at 3:15 PM EST 

NOTEThere are three dream dates being hosted by the Petersen Games team 


  • Attend the ENnie Awards 2019 with the Petersen Games team   
  • Some Petersen Games swag! 

Petersen Games was founded to make games with top-grade components, amazing art, and great depth of gameplay. Their games include the immensely popular Cthulhu Wars, All Orcs Must Die! and Theomachy. In addition, Sandy Petersen’s Cthulhu Mythos for 5E is up for an ENnie this year! 

Game Designer,Sandy Petersenfirst conceived of the idea of doing a roleplaying game based on H. P. Lovecraft’s stories. That original idea, the Call of Cthulhu roleplaying game, is still in print today. Since that time, Sandy has worked on many tabletop products, including helping develop the original Arkham Horror board game. He also spent almost 20 years in the computer gaming industry, as a designer on the teams that produced Civilization, Doom, Quake, the Age of Empire series, and Halo Wars. He returned to the world of tabletop gaming with the famed Cthulhu Wars strategy game, and now he is Chief Creative Officer of his own company. 

EGG’S THOUGHTSI’m hoping the “Petersen Games swag” includes a copy of Sandy Petersen’s Cthulhu Mythos for 5E since it is up for an ENnie this year. Obviously, it’s not mentioned in the swag (that’s ambiguous), but if the game wins, having a copy gotten at the awards ceremony will be a special memento of gaming.  

Alligator Alley #1 – 2019 ENnie Dream Date! 

AUCTION ENDS: Sunday, 21st July, 2019 at 1:30 PM EST 

Alligator Alley #2 – 2019 ENnie Dream Date! 

AUCTION ENDS: Sunday, 21st July, 2019 at 2:30 PM EST 

NOTE: There are two dream dates being hosted by Alligator Alley Entertainment 


  • Attend the ENnie Awards 2019 with the team at Alligator Alley Entertainment  
  • Some amazing swag from Alligator Alley Entertainment 

Alligator Alley Entertainment is the publisher of adventure games including Witch Hunter: the Invisible World,Esper Genesis, andDemonbane Chronicles 

EGG’S THOUGHTS: Alligator Alley is the company behind Esper Genesis (sci-fi D&D 5e), which I reviewed for Knights of the Dinner Table #262. When I see them at cons, they’re always ready to talk and share lots of good information about being a small publisher that is making it. Plus, freelancer tales and more. Well worth checking out.  

Executive Creative Director of Games at Andrews McMeel Universal, Daniel D. Fox. HONEST! Would I lie?!

Andrews McMeel Universal and Grim & Perilous Studios – 2019 ENnie Dream Date! 

AUCTION ENDS: Sunday, 21st July, 2019 at 2:00 PM EST 

Andrews McMeel Universal and Grim & Perilous Studios #2- 2019 ENnie Dream Date! 

AUCTION ENDS: Sunday, 21st July, 2019 at 3:00 PM EST 

NOTE: There are two dream dates for the Andrews McMeel Universal and Grim & Perilous Studios table 


  • Attend the ENnie Awards 2019 with the team at Andrews McMeel Universal and Grim & Perilous Studios, the team behind the twice GoldENnie winner from 2018! 
  • Zweihänder(pdf and print) 
  • Main Gauche (pdf and print) 
  • Character Folio(pdf and print) 
  • GM screen (pdf and print) 
  • Monster Cards (pdf+print) 
  • Injury & Mishap Cards (pdf and print) 
  • One voucher of Zweihander Player’s Handbook(pdf and print) as it releases in December 
  • Drinks at the ENnies (must be over 21) 

Andrews McMeel Universal (AMU) is an American media corporation based in Kansas City, Missouri. It was founded in 1970 by Jim Andrews and John McMeel. AMU is passionate about discovering authors and creators who have a distinct point of view. They nurture humorous and inspirational voices that they believe have the potential to be both profound and popular. They respect the creator’s vision as the primary source of inspiration at every stage, offering an individualized, flexible approach to publishing success. 

Daniel D. Fox is the founder of Grim & Perilous Studios, an independent publisher of over 30 titles since its inception. Dan is an author and game designer, having won the gold ENnie for Best Game and Product of the Year at Gen Con 2018 for ZWEIHÄNDER Grim & Perilous RPG. His break-out success withZWEIHÄNDER was featured on, and recognized by Kickstarter as one of their Projects We Love. ZWEIHÄNDER is ranked one of the best-selling tabletop games of all time at DriveThruRPG, with over 90,000 copies sold worldwide. Daniel is the Executive Creative Director of Games at Andrews McMeel Universal. 

EGG’S THOUGHTS: First, the winning bid gets hundreds of dollars worth of great gaming!

Second, I interviewed Daniel D. Fox (Zweihänder) at Origins Game Fair and can say he’s a fun guy to hang out with. Creators and publishers, part of Daniel’s job at Andrews McMeel Universal is finding the next hit RPG and bringing it to AMU. AMU has lent muscle to ZWEIHÄNDER as they’re stocked at Barnes & Nobles next to D&D, Pathfinder, Starfinder, and Star Wars. I am *NOT* saying Daniel will take your pitch or product, but I am saying that AMU is going to be a growing player in the world of RPG and it’d be good to talk to their ECD of Games.  

Chaosium Inc. – 2019 ENnie Awards Dream Date 

AUCTION ENDS: Sunday, 21st July, 2019 at 4:00 PM EST 


  • Attend the ENnie Awards 2019 with the Chaosium team  
  • Miskatonic University the Restricted Collection Boardgame 
  • Chaosium Clandestine Game case Poker Chip set (special item from Horror on the Orient Express Kickstarter) 
  • Chaosium “tuxedo”black t-shirt 
  • One of these three premium game sets: 
    • RuneQuest:Roleplaying in Glorantha slipcase Set + PDF 


    • Call of Cthulhu slipcase set + PDF 


    • Masks of Nyarlathotep slipcase set + PDF 

Chaosium was founded by visionary game designer Greg Stafford in 1975. For more than forty years, Chaosium has captivated gamers, readers and mythic adventurers worldwide. Its award-winning roleplaying games, boardgames and fiction have been acclaimed as some of the most engaging and innovative of all time. 

EGG’S THOUGHTS: Picking your swag will be a challenge as your choices include more than one product that is up for an ENnie this year. This is a good problem for the winner to have because they know they’re choosing between strength and strength. 

Dwarven Forge. – 2019 ENnie Awards Dream Date

AUCTION ENDS: Wednesday, 24th July, 2019 at 3:32 PM EST 


  • Attend the ENnie Awards 2019 with the Dwarven Forge team
  • “A painted Starter Dungeon set! The set includes 19 pieces in pure Dwarvenite to start off (or top off) your dungeon. This set comes fully hand painted”

Dwarven Forge was founded in 1996 by artist Stefan Pokorny, a medieval fantasy devotee and an avid Dungeons and Dragons enthusiast. After many months of painstaking design, sculpting and painting, he introduced the world’s finest pre-painted miniature terrain in 1996. Since then, Dwarven Forge has released many new sets, each fully compatible with the others, and each a new step forward in terrain design, yet maintaining a dedication to fine craft and excellent durability. These sets are built to last, and many collectors are now sharing them with their children and grandchildren.”

Again, don’t forget to vote for the ENnie Awards here then see all of the eBay auctions hereAuctions end between Saturday, 20th July, 2019 at 1:45 PM EST and Wednesday, 24th July, 2019 at 3:32 PM EST.

Press Release: Star Trek Adventures Alpha Quadrant Sourcebook Launches on July 25th

Star Trek Adventures Alpha Quadrant Sourcebook Launches on July 25th
Star Trek Adventures Alpha Quadrant Sourcebook Launches on July 25th
Press Release, July 15, London, England
For Immediate Release
“In the end, it comes down to throwing one pitch after another, and seeing what happens. With each new consequence, the game begins to take shape.” – Benjamin Sisko
Modiphius Entertainment is excited to announce the release date for the Star Trek Adventures Alpha Quadrant Sourcebook.  It will be available from the Modiphius webstore in print & pdf on July 25th 2019, and in friendly local gaming stores in August.
The Alpha Quadrant Sourcebook contains everything you need to run and play games in the Alpha Quadrant whether you want to negotiate with a Ferengi starship, play as a Caitian or explore the Badlands and Demilitarized zones on the Federations border. Moving the timeline forwards from 2371 to when the Klingon’s withdraw from the Khitomer Accords in 2372 the sourcebook also encompasses the next stage in the Star Trek Adventures living campaign.
We are all explorers driven to know what’s over the horizon, what’s beyond our own shores. The Alpha Quadrant Sourcebook provides Gamemasters and Players with a wealth of information to aid in playing or running adventures set within the Alpha Quadrant of the Star Trek universe. This 128 page full colour hardback contains:
The Alpha Quadrant Sourcebook contains:
  • Eleven new alien species players can choose from during character generation, including Aurelians, Caitians, Edosians, and Ferengi.
  • A selection of alien starships from the Cardassian Union, the Ferengi Alliance, the Breen Confederacy, and the Tholian Assembly.
  • Guidance for the Gamemaster on running missions and continuing voyages in the Alpha Quadrant, along with a selection of plot components to help plan adventures and several new Non-Player Characters to enhance encounters.
  • Details on the Federation’s presence in the Alpha Quadrant up to 2372, and details on the homeworlds of Betazed, Denobula, Tellar Prime, and Trill.
  • Material about the people, history, and culture of Bajor and the Cardassian Union, including details on Cardassia Prime and other worlds.
  • Information about the Ferengi Alliance, the Tzenkethi Coalition, the Breen Confederacy, and the Tholian Assembly.
The Star Trek Adventures supplementary rulebooks and sourcebooks require the Star Trek Adventures core rulebook in order to play.
We hope you enjoy this annoucement, look out for more great Star Trek Adventures warping in later this year.
About Modiphius Entertainment
Modiphius Entertainment is a London, England-based entertainment publisher of tabletop games and related hobby merchandise. The company launched its first game, the Achtung! Cthulhu Roleplaying Game, in 2013, followed by the Mutant Chronicles RPG, DUST Adventures RPG based on Paolo Parente’s DUST universe, Infinity The Roleplaying Game based on the best-selling miniatures game, Conan, Adventures in Age Undreamed of, the official roleplaying game of Robert E Howard’s barbaric universe, Matt Leacock’s Thunderbirds, a cooperative board game based on the classic 60’s show and the official Kung Fu Panda Boardgame.
Modiphius Entertainment seeks to inspire with its tales of heroism, adventure and courage. Modiphius also works to combat global child trafficking through raising awareness of and funds for Vision Rescue. For more information, please visit
TM & © 2019 CBS Studios Inc. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved.

Press Release: Justice Velocity Official Release

An Action Movie Inspired Tabletop Roleplaying Game

July 15th 2019 — Justice Velocity, the high octane action movie inspired tabletop RPG, is coming to a table near you. Following a successful Kickstarter campaign, Polyhedra Games are giving the game a full-fledged official release on August 15th. The game will be available in digital, softcover, and hardcover formats via DriveThruRPG.

Justice Velocity is the first official release by independent games company Polyhedra Games. It’s a game that invites players into the action movie universe–one full of fast cars, buff dudes, and explosions. It’s 2d6-based and is built for quick and easy play. It’s a game that’s light on rules and high on action!

You can view the promo video here and the Kickstarter campaign here.





On August 13th this year, Archon Studio will bring a brand new plastic terrain system to Kickstarter. The terrain system will be compatible with a large array of popular tabletop RPG games.

Currently, on the tabletop market, there are no RPG terrain systems, as a vast majority of those are designed for wargaming, „not pen and paper” gaming.

To create the perfect dungeon, RPG fans often had to draw them on a piece of paper, handcraft it by themselves or even buy 3d printed elements from 3rd parties.

Archon Studio provides an easy to use, hard-plastic walls and floors, which can be assembled without a drop of glue and allow players to quickly and efficiently create their fantasy environments.

Dungeons&Lasers is designed with two major design themes in mind: fantasy dungeons and sci-fi modern environments.

As a bonus, each set will feature unique animal companions. These are miniatures stylized for either fantasy sets or sci-fi areas featuring cats, dogs, weasels and more.

The system is created with popular RPG games in mind, this is scale is 28/32mm compatible and floors are featuring a visible grid of 25mm/1 inch squares.

Thanks to proper dimensions, Dungeons&Lasers can be used with Dungeons&Dragons, Starfinder, Pathfinder and many more tabletop games.

“We have previously created plastic terrain for wargamers. Among them, there are many fans who have asked us about something for RPG games. So we have designed our first dungeon since our childhood – says Michal Hartlinski, Project manager from Archon Studio.

“The aim of the game is to make it multi-purpose – there are also sci-fi fans out there, who have an especially hard time getting terrain for their games. This is where Dungeons&Lasers come into play”.

The campaign starts on August 13th on the Kickstarter platform.

The Kickstarter edition will feature plenty of bonuses, available only during the campaign – to get notified on launch subscribe on

Archon Studio is an EU based company, with 7 Kickstarters campaigns already funded, registered, 1 and it’s located in Pila, Poland.

Press Release: Modiphius launches V5 Organised Play Program & new V5 books announced

Modiphius launches V5 Organised Play Program & new V5 books announced
Modiphius is now signing up Storytellers for the official Vampire the Masquerade 5th Edition Organised Play campaign. Following the launch at Gencon last year V5 has been growing incredibly fast worldwide and we’d love you to be part of the exciting chronicles we’ve got planned.
Organised Play for V5 is going to be a global event and we’ll be co-ordinating with our partners everywhere to bring you a series of fantastic free Chronicles tailor made for use at conventions, store events and in your own groups. We also want you to have your say in how it evolves too. So if you would like to get Chronicles in advances of release, help introduce the game to new players, grow the community and a chance to provide your feedback please sign up here:
If you’d to be involved in on-going development of new V5 content please sign up for our playtest team for V5 and include in the comments that you’re interested in V5. We’d expect you to have a regular group playing V5 so we can give you certain content to try out as needed and give us feedback.
​The Fall of London is in development right now. This will be the first official Chronicle for Vampire: The Masquerade 5th Edition and it’s being produced by Modiphius Entertainment.
“London is burning. As the Second Inquisition put the city’s Kindred to the torch, your characters wake from torpor. The sensible thing would be to flee now, but before you can leave the capital, you have one last job to do…”
This campaign is perfect to bring your Vampire players up to speed on the plot developments in Vampire: The Masquerade 5th Edition or as as a gateway for new players.
Lead Development of this project is in the capable hands of none other than Steffie De Vaan! Her team of writers includes a mix of industry veterans and rising stars, including a few actual Londoners for good measure!
Coming on its heels is the Vampire: The Masquerade 5th Edition Players Guide. An essential guide containing additional information on Clans, Disciplines, new tools plus some excellent playing advice and alternative ways to play. And finally, an overview of all 13 Kindred clans in one place! Find out everything you needed to know to play your best V5 game yet.
Last but not least, we’re working on the Vampire the Masquerade 5th Edition Starter Set which is aimed at your friends who want to get started as Storytellers. It’s the perfect choice for those wanting to dip their fingers in to the Masquerade without purchasing the core book. The Starter Set box will contain an abridged rulebook, a starter chronicle that will teach you to run and play the game as you go, dice, pre-generated characters: everything you need to get your first V5 Chronicle on the way!
We’ll be updating you via this V5 mailing list over the coming months and you can expect
these to hit retail shelves by February 2020, however the Fall of London Chronicle and Vampire Player’s Guide will be available in advance PDF by Christmas.
About Modiphius Entertainment
Modiphius Entertainment is a London, England-based entertainment publisher of tabletop games and related hobby merchandise. The company launched its first game, the Achtung! Cthulhu Roleplaying Game, in 2013, followed by the Mutant Chronicles RPG, DUST Adventures RPG based on Paolo Parente’s DUST universe, Infinity The Roleplaying Game based on the best-selling miniatures game, Conan, Adventures in Age Undreamed of, the official roleplaying game of Robert E Howard’s barbaric universe, Matt Leacock’s Thunderbirds, a cooperative board game based on the classic 60’s show and the official Kung Fu Panda Boardgame.
Modiphius Entertainment seeks to inspire with its tales of heroism, adventure and courage. Modiphius also works to combat global child trafficking through raising awareness of and funds for Vision Rescue. For more information, please visit
TM & © 2019 CBS Studios Inc. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved.

Kim Frandsen: The Bard of Keeping It Classy

My former editor on the Open Gaming Network, fellow journalist on d20 Radio, and RPG pal, Kim Frandsen, did a book for the DMsGuildKeeping it Classy: The Barbarian, that flew off the digital shelf. We did an interview about it if you’re interested. Now he’s back with Keeping It Classy: The Bard so I caught up with him to talk about his newest book.  

EGG EMBRY (EGG)Kim, we talked before about your prior project, Keeping it Classy: The Barbarian, just a few months ago. You’re back with the next in your Dungeons & Dragons 5e series, Keeping It Classy: The BardCan you pitch me the book 

KIM FRANDSEN (KIM): Well, the answer really is simple. If you like bards, but you find that the colleges of Lore and Valor are a bit too limited, then this book is for you. Like with the Barbarian, the tradition of the Bard comes from rich folklore and stories that go back centuries, and some of the experience of those traditions is lost. I wanted to expand on that, and take inspiration from those. You want to play something like the Pied Piper of Hamelin? There’s a college for you. You want to play Alan-a-Dale from Robin Hood, there’s a college for you. You want to be Cacofonix (the Bard from Asterix) – yep, there’s a college for you. 


EGG: Why bards?  

KIMI always found bards to get the short end of the stick, and a bit of a bad reputation. Sure, some of them will seduce anything with a pulse (and a lot of things without one), but it really is playing into the stereotype. They’re a face and support style character – they don’t have the flamboyance of a raging Barbarian or a fireball-throwing Wizard, but they have a very distinct “feel” when you play them as something other than a seduction-machine. It’s not the most popular class in the world either. Apart from myself, I only actually know a single person who’s played a bard – or at least only one who’s ever told me. 

EGG: Of your new Bard Colleges, what are the top 3? 

KIMI wouldn’t say there’s a Top 3 as such, but the 3 that stand out to me are the College of Life – as it enables you to play a more effective healer than you would normally as a bard. It takes the idea of the “old wise village dweller” to the logical conclusion. Then there’s the College of Death – it allows you to create a type of assassin. When I was writing that one, I kept getting Milady de Winter from the Three Musketeers popping into my head – seductive, persuasive and undeniably deadly. Finally, there’s the College of the Silver Voice – my version of the Pied Piper of Hamelin. You want to convince someone to do something: That college is your best bet. 😊 


EGGAny new monsters? Or a new race to play 

KIMNo – Not unless you count the college of discord. The tunes that thing can turn out ARE monstrous. 

There is a new race for this book as well, just like I expect there will be for the other books. 🙂 The windsingers in this book were inspired in part by actual birds (from a walk I had in my local forest, where it sounded like the birds were having a conversation [well, argument really]), and the avariel elves (if you don’t know them – look them up. Winged elves) – and also by the fact that there only seems to be one flying race. So I combined the idea of this ability to fly and the love of music into a race – one well suited for the bard class. 🙂 

EGG: Are all of these your words or is anyone helping you on this one?  

KIMThese are all my own. I had a single archetype in the Barbarian book by Rodney Sloan, but this time around all of it is mine. And it is all new. 😊 


EGG: What “new” memes did you create for this one?  

KIMThere were a few.


EGG: So, dropped it on July 5th, the day after America’s Independence Day, did ya? How’d the holiday impact your roll out?  

KIMYes I did. And in hindsight, I probably shouldn’t have. Noted down as a lesson learned. Since I don’t live in the US, I completely forgot about it. To me it was a normal Friday, but it seems like a lot of the US had the day off. Whether it’s due to the Bard being less popular than the Barbarian or not, I don’t know, but the response has been a lot slower in coming. 


EGG: Keeping it Classy: The Barbarian did some great numbers. How has it performed?  

KIMIt has hit GOLD on the DMsGuild – and it did so in about a month. I couldn’t be happier with that. 😊 

EGG: Are you planning to keep every 5e class classy?  

KIMShort answer: Yep. 😊 Long answer: Yes, but each book does take time to write. Now I have ideas for all of them, but I don’t accept just anything into them. Each book takes about a month to research and write (and rewrite) and another month for editing, layout and cover to come together. So next up is cleric, and I’m 90% or so through the brainstorm for it. For those curious, next up is Cleric. (I like to keep things alphabetical. 😛 ) 


EGG: Where can fans find out more about you and your books?  

KIMWell, I do a blog on the d20 Radio network every Friday. That admittedly is mostly Pathfinder, at least currently, but lately I’ve been working on locations and encounters based off Magic cards, and they can be used for any system. People looking to find my books can find them on DriveThruRPG and DMsGuild. 


Egg Embry is a participant in the OneBookShelf Affiliate Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to DriveThruRPG.

Press Release: Modiphius launches Red Planet’s worth of releases for the John Carter of Mars role-playing game.

Modiphius launches Red Planet’s worth of releases for the John Carter of Mars role-playing game.
Modiphius Entertainment are delighted to launch a Red Planet’s worth of new releases for the John Carter of Mars role-playing game including print and PDF versions of the Player’s Guide, The Heroes of Helium Miniatures set, Character & Token and Landscape and Location Card Decks!
All are available in print and PDF as part of the John Carter of Mars Collection on and in PDF only on
“My attention was quickly riveted by a large red star close to the distant horizon. As I gazed upon it I felt a spell of overpowering fascination—it was Mars, the god of war, and for me, the fighting man, it had always held the power of irresistible enchantment. As I gazed at it on that far-gone night it seemed to call across the unthinkable void, to lure me to it.”
The John Carter of Mars: Player’s Guide transports you to the Red Planet of Barsoom, an arid, dying land of ancient civilizations and fearsome creatures. Begin your adventures of romance and heroism using a pulp-action inspired variant of the 2d20 System. Take on the role of heroes as you travel, battle, and romance your way across the wondrous and dangerous world of Barsoom. Play as John Carter, Princess Dejah Thoris, the fearsome Thark warrior Tars Tarkas – or create your own heroes from an exciting variety of options.
  • Create a wide variety of characters such as a Dashing Red Martian Duelist, a Brilliant First Born Scientist, a Savage Beastmaster, a Courageous Airship Officer, even Earthborn characters, so players can follow in the bounding footsteps of John Carter himself!
  • Includes all the core rules you need to play, including Momentum, Luck and test resolution.
  • Includes a chapter containing all of the combat and action rules you need for daring, heroic fights on the world of Barsoom!
This Heroes of Helium miniatures set features Llana of Gathol, Kantos Kan, Tara of Helium, Thuvia of Ptarth, Carthoris and Tados Mors.
 6 x 32mm scale multi-part unassembled high quality resin miniatures with scenic bases.
In the John Carter of Mars: Character and Token Card Deck, see the famed heroes and strange creatures that inhabit the dying world. 52 character and creature art cards, 3 narrator character reference cards, all with card backs for Threat, Momentum and Luck are sure to make your John Carter of Mars campaigns come to life!
Full colour US poker size cards
  • 52 character and creature art cards
  • 3 narrator reference cards for NPC characters
  • Card backs which feature symbols to represent Threat, Momentum and Luck
In the Landscape and Location Card Deck, explore the beautiful, terrifying and wondrous landscapes of the Red Plant with these 52 landscape art cards. With amazing vistas of the plant on the front and evocative, descriptive text on the back, you’ll truly transport your players to Barsoom when you use these to enhance your John Carter of Mars campaigns.
  • 52 full colour tarot size cards
  • Card fronts feature beautiful artwork of Barsoom’s landscapes
  • Card backs feature descriptive text to inspire you games.
We hope you enjoy these latest John Carter of Mars releases and look out for more great John Carter Products coming soon!

Press Release: Metahumans Rising RPG Redux

When Super-science, Metahumans, and magic come together the possibilities are limitless. Metahumans Rising allows you to create a rich comic inspired world uniquely your own. Design virtually any hero you can imagine. Play as individual heroes or create your own world-class super team, the Open Action System is designed for fast, creative play that rewards characters for their backgrounds, talents, and creativity.

Build a shared super setting with guided collaborative world building and team origin, or jump into the action with the world of Metahumans Rising.

Create heroes with customizable arrays and flexible powers based on keywords, or pick from over 25 sample powers from absorption to water control, with hard light constructs and invulnerability in between.

Never feel limited to just what’s on the sheet as heroes push themselves beyond their limits with Willpower, a measure of one’s determination that grows as misfortunes mount and heroes struggle with their own motivations.

Easy to use rules for background characters and disasters allows GMs to create threats on the fly, from radioactive mutant gerbils to a tidal wave large enough to wipe out a country.

Find out about villainous organizations like Chimera, a genetic cult seeking to force start the next stage in human evolution, and the Bureau of Metahuman Affairs, a secretive arm of the US government tracking Metahuman activity worldwide.

Burning the Midnight Oil, an introductory adventure, gives you everything you need to get started, including: a story to help define a campaign city, a cadre of super villains known as the Brood and a sample starting super team, the Steel Aces.

* Note: Radioactive gerbils sold separately.


TESSERA GUILD NOTE: Read my interview with David Silva of House Dok Productions about Metahumans Rising here.

Press Release: L’gat’s Tome of Amazing Creatures Volume 3 on Kickstarter!

01-July, 2019 – Power Up Gamer (PUG) is proud to announce the launching of its third Kickstarter for the next volume of its series of monster manuals, L’Gat’s Tome of Amazing Creatures series. Continuing from volume one and two, the new product will include 26 new, flavourful creatures for the fifth edition of Dungeons & Dragons, this time focusing on the fantastical hostile and hellish denizens of L’Gat’s Prime Material Plane. The book will also carry the company ethos of supplying gamers with ways of making their games more accessible to a wider variety of people, especially those with sensory impairments and learning disabilities. This is done by suggesting language and methods that evoke the senses as well as outright descriptions of the beasts and their habitats.

As part of the marketing effort to raise awareness for the company and its Kickstarter, we are offering to outlets a PDF copy of our second release: L’Gat’s Tome of Amazing Creatures Volume 2 for the purposes of review, as well as the opportunity to interview the team to discuss the Kickstarter and the company mission statement of increasing the accessibility of role playing games for those with special needs.

Power Up Gamer started in 2015 as a single YouTube channel for the company chairman, Jarin DND the Disabled DM, as a place for him to talk about his experience as a disabled roleplayer. This quickly grew to become a Facebook group where others shared their experiences as well. All facets of Power Up Gamer hold two clear goals:

  • To provide a place for disabled players to feel safe in discussing how their disabilities affect their gaming in Tabletop Roleplaying Games
  • To strive to bring awareness of disability issues to the larger RPG community.

In November 2017, the Kickstarter for volume one of L’Gat’s Tome of Amazing Creatures launched and was successfully funded. In August, 2018, the Kickstarter for volume two was successfully funded. The Kickstarter for volume three of L’gat’s Tome of Amazing Creatures is now live and will run until 12 P.M. EST on August 1st, 2019. Our initial funding Goal is $1,200 USD to cover the cost of artwork with stretch goals that offer backers of $25 USD or more the chance for a Custom Monster T-shirt featuring the Sky Kraken and an adventure module wrote specifically in the Setting of L’gat using the monsters from all 3 volumes. In addition, we also have a special pledge tier of $150 USD that offers a limited Edition Hardcover Signed Collector’s Volume which contains everything from all three Volumes of L’gat’s Tome of Amazing Creatures rolled into one convenient Package. However, be forewarned, this tier is limited to the first 10 Pledges of the required funding.

We look forward to seeing you there to enjoy the imaginative horrors contained within the third volume of L’gat’s Tome of Amazing Creatures.

Modern 5e Tabletop Roleplaying Game “The Spy Game” goes live; Contributors Include Eric Campbell

Modern 5e Tabletop Roleplaying Game “The Spy Game” goes live; Contributors Include Eric Campbell 

LONDON, ENGLAND – July 2nd 2019: Black Cats Gaming’s modern 5E roleplaying game, The Spy Game, goes live on Kickstarter. 

The Spy Game is standalone 5E adaptation, independently developed by Sam Webb (Head of RPG Development at Modiphius Entertainment), that invites you into the world of the agencies, to take your place as a world-class spy. Together with your crew of specialists, infiltrators, con-artists, and hackers, you fight an array of shadowy villains and high-tech megalomaniacs. 

The Spy Game is being published under the Open Gaming License, for a modern take on the world’s most famous roleplaying game. You can choose from a range of brand new character classes and new takes on old favorites, as well as choosing from a range of incredible gadgets, tools and equipment to allow you to complete your missions. Any play style, from true-to-life thriller experiences to high octane action movies, is possible in this standalone roleplaying game. 


The game is the first tabletop roleplaying game by Black Cats Gaming, the independent publisher founded by Sam Webb and James Barry in 2018. They plan to use Kickstarter “as it was originally intended,” with a core hardback rulebook on offer as its first reward, with adventure material and accessories, such as a game master’s screen and dice, to be unlocked. 

The writing team includes well known writers and streamers, including some from Geek and Sundry and established games studio Modiphius Entertainment; Eric Campbell, Rob Wieland, Charlie Smith, Oz Mills and Virginia Page.[Text Wrapping Break][Text Wrapping Break]Eric Campbell (Shield of Tomorrow, Callisto 6, Your Best Game Ever!) is offering his game mastering talent to the “Running the Game” section, as well as an original spy adventure as a stretch goal. 

Rob Wieland (Geek & Sundry, Star Wars Saga Edition, Firefly RPG) will also lend his voice to the game, guiding game masters with his incredible knowledge of the spy genre. 

Sam has previously produced several award winning tabletop RPG titles for Modiphius Entertainment in recent years, including Star Trek AdventuresConan the BarbarianAchtung! Cthulhu, and John Carter of Mars, and is currently developing the Dune and Fallout roleplaying games for the company. James helped produce Dropzone Commander for Hawk Wargames, as well as Fallout: Wasteland Warfare, Kung Fu Panda, and Star Trek Adventures for Modiphius Entertainment. 

Speaking about the game, Sam Webb said, “I’ve always enjoyed modern roleplaying games, I loved playing Spycraft, and see this game as a spiritual successor to games like that and d20 Modern. 5E is such a flexible, refined set of rules, and The Spy Game should feel familiar but be a great toolkit for any kind of spy story you want to play.” 

To back the game now, head over to Kickstarter now 

For more information you can go to 

Press Release: Fallout RPG now available in PDF!

Hello Egg,
Today we’re delighted to announce that the Fallout: Wasteland Warfare RPG Expansion book is now available to buy as a standalone PDF.
The Fallout: Wasteland Warfare RPG Expansion is available in PDF on as part of our Fallout: Wasteland Warfare collection and also on
You can also pre-order either standard or Special Editionprint versions of the book and still receive the PDF straight away, with both print versions expected to ship in early August.
Meanwhile, here are the details on this exciting RPG expansion.
If you are interested in a review copy of the Fallout: Wasteland Warfare RPG Expansion bookplease contact
Designed for 1 Gamemaster and up to 6 players, aged 14 and up.
The Fallout: Wasteland Warfare roleplaying game builds on the narrative wargame​ experience of the tabletop miniatures game and will include new rules for character creation and creating adventures in the wasteland.
Delve into abandoned Vaults, ruined cities, strange facilities, and antiquated military bases. Encounter Super Mutants, Raiders, Survivors, Vault Dwellers, the Brotherhood of Steel, the Institute and the Enclave, and many more! Will you roam wide and far, or build up and protect your settlement? For those who want to create your own unique characters or use the faction based Archetype cards to start your own hero and see them grow from adventure to adventure.
  • Complete rules for tabletop roleplaying in the wasteland, based on the popular Fallout: Wasteland Warfare miniatures game.
  • Full rules for character creation, archetypes and original player ideas alongside existing characters from the Fallout
  • Packed with lots of full colour photographic scenes of the Fallout: Wasteland Warfare range to inspire your adventures!
  • Interact with familiar characters and creatures drawn from the world of
  • Background on the locations and factions that players can encounter.
  • 3 free adventures in a linked campaign or for use as one-shot missions to support GM’s
  • Guidance for players to build their settlement as a base of operations
  • Advice and tools to help GM’s create and run exciting new adventures in the Fallout
Every copy of the Fallout: Wasteland Warfare Roleplaying Game Expansion will come with a set of free downloadable files which will be updated as they are released:
  • Copy of the rulebook
  • Character cards from Fallout: Wasteland Warfare
  • Weapon cards from Fallout: Wasteland Warfare
  • Character Archetype cards
  • Character Playmat.
Can be played as a standalone product using free downloadable cards and a set of the Fallout Wasteland Warfare Dice sold separately.
A complete stand-alone boxed set will be available for Christmas including cards,
dice, and rulebook for those who prefer everything in one package!
We hope you enjoy this latest Fallout: Wasteland Warfare book and look out for more great Fallout: Wasteland Warfare, minis, dice, accessories and boxed sets coming soon!
Best wishes,
Modiphius Entertainment

Press Release: For Immediate Release Limitless Adventures to launch a DM-less adventure path

(Chenoa, Illinois – June 26, 2019) On July 1st, 2019 Limitless Adventures will launch a Kickstarter campaign for their new 5th Edition adventure path, The Blood Queen’s Defiance (BQD). The three-adventure arc is distinctive because it requires no dungeon master. The adventure features unique mechanics that allow for high replay value to ensure that it will be a different experience each time.

“This DM-less adventure is meant to reduce gamemaster burnout, as well as provide those groups that don’t have a dungeon master a way to still get together and roll dice with their friends. Everyday we hear from DMs on social media who wish they had a chance to play their favorite characters, but that they are the only member of their game group who will run a campaign” said Andrew Hand, co-founder of Limitless Adventures.

The Blood Queen’s Defiance will be Limitless Adventures’ tenth Kickstarter and it will run from July 1st until July 31st . BQD will be available as a print and play PDF or a premium box set. Both domestic and international shipping will be available.

Limitless Adventures was founded in 2016 by Andrew Hand and Michael Johnson. Limitless Adventures offers high-quality 5th Edition gaming products. They specialize in DM-friendly products that minimize your prep time so you can spend more time at the table playing and less time writing.

“With our new DM-less product, Limitless Adventures helps you battle the ultimate RPG boss fight… the schedule” says Michael Johnson, Limitless Adventures co-founder.

Additional information about The Blood Queen’s Defiance and its DM-less mechanics can be obtained by e-mailing Andrew Hand directly at

Limitless Adventures







Fateforge Core Rulebook: Adventurers

400 pages, Hardcover, Full color

Adventurers is the core book, including thorough rules on character creation, the basic game system, an overview of the world, and an extensive catalog of equipment, all with plenty of exclusive content: feats, a background creation process, class archetypes, and even a new class named the Scholar.

Fateforge Spellbook: Grimoire

320 pages, Hardcover, Full color

Grimoire details spellcasting and magic in general, as well as corruption and madness. It goes over geomagic, a notion particular to Fateforge that refers to localized magical phenomena. This book also provides insight into the Awakening, a phenomenon through which an individual becomes able to use magic. Finally, Grimoire comprises a compendium of over 360 spells, including more than 50 new ones, as well as original options and variants.


Added together, these two core books clock in at 700 pages filled with original options and additions exclusive to Fateforge’s epic universe. Here are the key elements:

  • Eana’s Universe. Find out about the civilizations and species of the world of Eana. Information is provided in particular about the Free City, Eana’s largest metropolis and the starting point of many adventures. You will also learn about Eana’s pantheon of entropic and harmonic deities.
  • Background Creation System. This process goes through half a dozen steps, complete with examples. In addition, ten premade backgrounds are available, to be used as such or as inspiration for your own backgrounds.
  • New Archetypes and a New Class. Each of the twelve base classes has been fitted with new archetypes. Discover the legendary Bladebonded, the unsettling Urban Shadow, or the unstoppable monks of the Way of Pain. An entirely original thirteenth class is also introduced: the Scholar.
  • Modular system. Fateforge’s modular system is based on one of the most popular aspects of the Shadows of Esteren system. Do you want your game to be representative of the canons of heroic fantasy? Use the rules labeled “Action” to make the characters all the more powerful and successful. Do you want to play a dark-fantasy, survival-oriented game? “Dark” and “Gritty” options have been designed for you and will give characters a hard time.
  • New Rules, New Feats. Many optional rules will let you add new aspects and intricacies to your campaign, such as the Wounds system, rules on sparing an opponent, a new “Incite” combat action, etc. Adventurers also includes 43 entirely new feats for your characters.
  • Geomagic, presented in Grimoire, is one of the unique ways magic functions in Eana. Geomagic occurs when magical currents are particularly weak or strong in a region, leading to supernatural phenomena in the area. The abilities of spellcasting adventurers may be hindered or boosted, become more chaotic, or simply have stronger repercussions. Sixteen geomagics are detailed, plus a game aid to help you create your own.
  • The Awakening is an event through which an individual becomes able to use magic, and Grimoire goes more in depth into this life-changing epiphany. Dedicated game aids and rules are provided for a better understanding of this peculiarity of Fateforge, so that you can make it part of your game in a way that corresponds to the premise and atmosphere of your campaign.
  • Madness and horror are associated with the effects of corruption, which is the expression of Canker’s mentally and physically deleterious influence. Canker is an omnipresent, undying entity of divine proportions whose corruption extends to the very substance of many enchantment, illusion, necromancy, and transmutation spells, making these spells risky to cast at best. However, some adventurers choose to willingly expose themselves to corruption, whether to gain insight into Canker or to draw power from the boons it provides… which are never without drawbacks.

Press Release: Journey Guide: Horror, Kickstarter Campaign will launch on June 30th

Dream Realm Storytellers

Journey Guide: Horror, Kickstarter Campaign will launch on June 30th

Date 20.06.2019

Dream Realm Storytellers will launch a new Kickstarter project at the end of this month, Journey Guide: Horror . It is a card deck which helps creators by providing a story creation system which can work for any horror fiction.

The deck contains 90 high-quality, colored cards with visuals, the price would be $35 for each deck.

What is next?

We have no thought of stopping! As a relatively crowded and passionate studio, we are working on two more projects. Moreover, we are planning to use our Journey Guide system with other themes after successfully founded and deliver our products.




Svilland is our first Kickstarter campaign which successfully founded. It is a DnD5e campaign setting which reflects the fantastic and harsh Norse mythology. It is going to be fulfilled at the end of this month.


About Dream Realm Storytellers

Dream Realm Storytellers has begun its journey as Science Fiction and Fantasy Society in Ankara, Turkey. Last two years, we are transformed into a development studio for RPG content with Svilland and our mission is made of three pillars: Following our passion by developing RPG content, gathering and guiding others around us and help them follow their passion in development, and increasing the awareness and interest in RPG as both a sub-culture and a business sector in Turkey.

Contact us

via our website:


Twitter: @DR_Storytellers