Kickstart the Game – Love’s Labour’s Liabilities

Check out Leland Beauchamp’s, Egg Embry’s, and John McGuire’s 5th Edition Dungeons and Dragons Zine!

We live, we love, and sometimes we lose. All are part of life, and yet the last part is the thing that will not only knock us to the ground but put so much weight on our chest that we may never find a way to get back up again.

***

So I am a part of a new Kickstarter…

And for the first time, it is a sequel to something I’ve already contributed to:

Love’s Labour’s Liabilities.

You can check it out here.

***

We launched on Monday around 11 AM and by the time I’d gotten back from a doctor’s appointment at 2:30 PM, we had funded! It was a modest goal this time of $400, but there is definitely a huge sigh of relief when you hit your goal. It makes it so that you can actually enjoy the ride a little bit more. We’ve now begun to focus on Stretch Goals which will be a bonus X-Card for use at your table.

This year marks the 3rd annual (I’m assuming) Kickstarter Zine Quest for the month of February. What’s Zinequest you might ask? Well, if you cast your mind back to the 60s or 70s or 80s when you would go into a record shop or comic shop or gaming store and had those pamphlet looking things sitting there that were put together by hand… that’s basically what a Zine is. Yes, today we have programs that allow it to be done a bit easier, but the goal is the same. These are ideas that have been percolating since our successful Kickstarter of Love’s Labour’s Liberated during Zine Quest 1, and that Do-it-Yourself attitude has gotten to us again.

But we learned from the last Kickstarter. This time the whole thing is completely done and ready to go. So the only thing you will have to wait on is the actual printings, but the day after the campaign ends, you’ll have your pdf!

***

This time we are focusing on more of a darker part of the love relationships… the loss part… the obsession part…

It seems like when I’m thinking of ideas for the backstories for any characters I play, I drift toward those who might have a little bit of darkness in them. Perhaps there was an unrequited love, perhaps there was something more devious at hand. That’s what we’ve tried to provide for players in this Zine. A Broken Hearted Monk. An elemental force of nature obsessed with it’s Warlock. New spells, magic items, and much more. All options for bringing even more depth to your 5th Edition games.

***

Like I said on the first Zine Quest we did, you never know who is going to potentially read your work. My hope is that everyone who gets it and reads it is able to use at least one thing from it in their home games.

I hope you take the opportunity to check out the Kickstarter!

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

3 RPG Kickstarters You Should Back – City of Seven Seraphs, Quests of Doom 4, and Gauntlets & Goblins

This week, I look at three amazing RPG Kickstarters. One for kids, one for 5e, and one with vibrant art that fits the angelic theme. Let’s count them down.

 

3) Gauntlets & Goblins by Ian Gibson
Ends on Saturday, September 9 2017 8:18 AM EDT.

“A Role-playing game for adults to play with kids. Simple and engaging.

Gauntlets & Goblins is the result of my nephew’s desire to play the kind of games that mommy, daddy, and his uncle played. I took the concepts of conventional RPGs and boiled them down to the absolute simplest form. As a result, G&G has all the essence of a full fledged experience in a package that a six year old can understand.

Gameplay: We use cards and symbols to make the game as manageable as possible for young players. Dice mechanics are simple, roll a set amount and count your successes. Spellcasting is a breeze with easy to grasp, conceptual spells like fly, enlarge, or disguise. Combat is engaging and exciting, but not overly threatening. If you run out of heart cards, you just fall down until it’s over.

Game will contain:

  • Four character classes, warrior, thief, mage, and cleric. Each with their own strengths and weaknesses.
  • Equipment cards of three quality levels. Swords, spell books, holy symbols and more.
  • Magic item cards to enhance your adventuring experience.
  • Spell cards that grant you magic that can be used as much as you like.

Try the playtest now! www.gauntletsandgoblins.com

Wanna-lancer™ Reward:

“Pledge $200 or more

Glittering Gold

You will work with us to create a magic item card for inclusion with the game. See the FAQ for guidelines.

You also get the physical edition of the game.”

Egg’s Thoughts:

Gauntlets and Goblins is an all-ages RPG on Kickstarter with an option to create content for the game. Why am I sold? Because I write all-ages game reviews at EN World and I review RPG Kickstarters with wanna-lancer* rewards right here. This is the crossroads of “journalist” Egg and wanna-lancer Egg. Getting to design for an all-ages game would be awesome! Need more details? Try Dan Davenport’s Q&A with Ian Gibson of G&G here. You can find the playtest for G&G here. This is worth checking out!

 

You can support this Kickstarter campaign here.

 

*Wanna-lancer™ – A gamer that’s pursuing freelance RPG work. Some back RPG Kickstarters that offer rewards to create NPCs, spells, items, adventures, etc. in order to build up their resume, make contact with publishers, and learn what’s expected on assignments.

 

* * * * * *

 

2) Quests of Doom 4 by Frog God Games
Ends on Sun, September 10 2017 12:33 AM EDT.

“Adventures worth winning for Fifth Edition, Swords and Wizardry, and Pathfinder.

Frog God Games wants your help in bringing to life 16 exciting and challenging adventure modules in the Quests of Doom series. Each adventure is already written and converted, and the maps and art are paid for – they only need to go through layout. After layout, they need to be printed, which is where you all come in!

Art from Quests of Doom 4

Each individual adventure was designed by a veteran author to offer a fun, exciting challenge to your players, and to easily integrate into your game world. If you prefer the Lost Lands Campaign Setting, each module includes specific location details and lore that fit seamlessly into the Lost Lands.”

Egg’s Thoughts:

Fifth edition rules, first edition feel; FGG lives that ethos. It’s Frog God Games, you can’t go wrong. Their work and track record speaks for itself. If you have not experienced it, instead of reading my thoughts, try some of their work like the Sword and Wizardry Complete Rulebook at a suggested PWYW of $0.00 here. After you read that, it will make backing this 5e, Pathfinder, or Swords and Wizardry Kickstarter campaign an easy choice.

 

You can see examples of Frog God Games work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

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1) City of Seven Seraphs – A Planar Campaign Capstone for PFRPG by Lost Spheres Publishing
Ends on Sunday, September 10 2017 1:59 AM EDT.

“The City of Seven Seraphs is a fully developed Planar Metropolis for the Pathfinder RPG available in full-color Hardcover and PDF.

Nexus Base Class - Michael Sayre/Design, Liz Courts/Layout & Graphics, Vincent Coviello/Artist for Iconic
Nexus Base Class – Michael Sayre/Design, Liz Courts/Layout & Graphics, Vincent Coviello/Artist for Iconic

The City of Seven Seraphs is a Campaign Capstone sourcebook for the Pathfinder Roleplaying Game©. Inspired by epic adventures in the Planes of the 2nd Edtion of the World’s Oldest Fantasy RPG, The City of Seven Seraphs will bring a home to planar adventure for the Pathfinder gaming community and infuse existing campaigns with a new level of otherworldly reality.

Amethyst Angel of the Eternal Dawning
Amethyst Angel of the Eternal Dawning

A fully-realized Planar Metropolis, the City of Seven Seraphs will be a 300+ page full-color, hardcover gaming manual with exclusive content for the Pathfinder RPG system including: 

  • Rich NPCs and Organizations: 14 Planar Organizations, the Parities, which focus on the core Dualities of the Multiverse. Each Parity will have its own story themes and mechanical support such as Archetypes, Prestige Classes, feats and more.
  • 8 Distinct City Districts: Each section of the City of Seven Seraphs will be fully expanded with its own section in the book with plots, locations and mechanical elements to create a vivid tapestry of planar possibility.
  • Planar Mechanics: Dozens of Feats, Spells, and Archetypes to support the Parities and allow your characters to take on the powers of the planes both in the City and in the worlds Beyond.
  • Bestiary & NPC Codex: Dozens of foes and allies statistics for easy use in your planar games. Varied CRs from 1-20+.
  • Expanded Compatibility: Full Support for both the Pathfinder Roleplaying Game Occult Adventures system AND the Ultimate Psionics system from Dreamscarred Press. Optional support for the Pathfinder Roleplaying Game Mythic Adventures and Ultimate series expanded rules (including vehicles, social combat and intrigue).
  • New Base Classes: The book contains new base classes, the Nexus, a veilweaving class which gains the ability to take on the mantles of various outsiders to allow PCs to gain the powers of the Planes, and the Shadewalker a traveler of the dark roads between. Could there be more? We seem awfully fond of 7s.
  • New Races and fresh takes OGL Classic Races: New races like the judow, and inevitable-spawn people influenced by kyton or the a fresh-look at the ceptu (from Epidemic Books Oathbound: Seven) a races of telekinetic invertibrates!
  • Campaign Toolkit: Rules for planar adventure, intrigue and advice on how the City connects to your existing campaigns and links them to each other!”
New Nexus Base Class
New Nexus Base Class

Contributor:

N. Jolly (Racial Design and Planar Mechanics): “N. Jolly is widely regarded as a hero by most, having been involved in numerous successful kickstarter projects including the Forest Kingdom Campaign Compendium and Spheres of Might. Known for his skill with mechanics as well as flavor, he’s a well seasoned writer who brings his own unique flair to this project in order to make sure it turns out ehncredible.” Patreon link.

Egg’s Thoughts:

This art! It’s Pathfinder, it’s an interesting concept, but it’s Vincent Coviello’s art that pushes it over the top! Follow the link and check it out, it’s worth taking a peak just to see Vincent’s artistic skills.

Also, N. Jolly is contributing to this project. I’m shouting him out for no reasons other than he’s a nice dude and his work on this product is going to help knock it out of the park and it leads to my signal boost below.

 

You can see examples of Lost Spheres Publishing work at DriveThruRPG here.

You can support this Kickstarter campaign here.

Art from the City of Seven Seraphs… I mean, come on! This is soooooo nice looking!

 

* * * * * *

 

Signal Boost:

Let’s bridge to this first signal boost by mentioning that N. Jolly (from City of Seven Seraphs above) is working on Modern Adventures.

Modern Adventures Tabletop RPG – Take up sword and gun to seek fame and fortune in this gritty fantasy game set in modern-day Earth. For the Pathfinder RPG system. From Higher Grounds Publishing.

Read more about N. Jolly on this project here.

 

Jump in your Starfighter for Era: Balam – A Project Of Earth – Explore a solar system and defend Humanity from an alien fleet! Era: Balam runs on your choice of Era d10, FATE or Savage Worlds! From Shades of Vengeance.

 

Robert Asprin’s The Cold Cash War – A role playing game setting, for the Savage Worlds and Cepheus System, based on Robert Asprin’s The Cold Cash War. From Battlefield Press, Inc.

 

* * * * * *

 

Disclosure: This article contains affiliate links to DriveThruRPG.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

 

* * * * * *

 

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

* * * * * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

Vanity Press: What Kickstarter RPG Rewards Are Available? – Dark Obelisk & A Delve in the Cave

Sometimes (all of the time), wanna-lancing is about gaining the experience needed to become a tabletop RPG freelancer. Other times, it’s about meeting people in the industry. This week, I look at crowdfundings that offer one of each scenario.

Dark Obelisk:Artifacts & Artifice Collection (Pathfinder/5E) by J. Evans Payne
Kickstarter campaign ends on Monday, June 12 2017 8:47 AM EDT.

Dark Obelisk – Artifacts & Artifice

“200+pp color PDF/hardcover with a wealth of magical items, each with quests, backstory, NPCs, and integration with the Dark Obelisk AP.

TL;DR: The Value Proposition

If you play Pathfinder or 5E/Fifth Edition, this book will be valuable to you.

On the fence? Check out the sample magical item, Abhorrent Naginata, available for free only during this KS campaign. It’s 10 pages of lavishly-detailed goodness, all dedicated to a single, nifty magic weapon. It’s a good example of what to expect… times dozens of items!

Obelisk-Shard Dagger illustration credit Jack Kaiser

This product is a massive, 200+ page full-color PDF and hardcover roleplaying supplement that will enhance any Pathfinder or 5E campaign in any setting.

 

Artifacts & Artifice will be a richly detailed hardcover gaming sourcebook, and companion to one of the most ambitious and massive indie RPG adventures in recent memory.”

Egg’s Thoughts:

Infinium Game Studios is offering a free sample of the type of product that they’re developing through this Kickstarter. If you need major items for your campaign along with detailed backstories, related NPCs, and adventures, this has got you covered. Add to it, you can design a NPC related to one of those items or a magic item to appear in one of their two books or you can design both and an adventure. Lots of vanity press options. For these books, they’re a good mix of RPG crunch and wanna-lancing opportunity.

You can find the Kickstarter campaign here.

* * *

5E Adventure: A Delve in the Cave by Jamie Chambers
IndieGoGo (originally on GoFundMe) campaign ends on Saturday, June 17 2017.

“I accidentally wrote a 5E fantasy RPG adventure! Wanna help me print it? This is a short campaign … it ends on June 11, 2017.”

Egg’s Thoughts:

Jamie Chambers wrote more on his GoFundMe page [UPDATED – This has moved from GoFundMe to IndieGoGo here. The GoFundMe total counts toward the overall total] detailing the experience of/reason for writing this adventure, not so much about the adventure itself. Let’s assume it’s a good dungeon crawl for 5e and it’s worth entertaining a quick inspection of it and its crowdfunding campaign.

From a wanna-lancing point of view, this campaign offers the opportunity to help craft a NPC and/or playtest the product with the creator. This offers the potential for face-to-face contact instead of everything between you and an established pro being type, type, type, type, type, type, and more type.

For Egg, there’s one additional opportunity here. While looking up Jamie Chambers, it turns out he lives a town or two away from where my humble home. One of the challenges of any type of entertainment freelancing is location. Live too far from where the wider professional community sits and you’re dependent on computer and phone contacts. Face-to-face causes some professionals/editors/publishers to become more invested in you as a person and creator. Human contact and all.

For my end, I live in Georgia, which has taken on a degree of prominence in the TV production world. But, for many other creative endeavors, it’s pretty far from where the action’s at. The potential to meet a local creator to network with is an opportunity to break out my rusty speaking skills instead of typing… Always typing. Will Jamie want to meet me? That’s CLEARLY not part of the crowdfunding campaign so I have no illusions that he’s dying to meet a dude named Egg. Heck, he’s not too far away, he may know some Embry’s and be feeling Hatfield toward McCoy, you know. Still, an interesting possibility of an “extra”. When looking at wanna-lancer opportunities, this is a bonus. The potential to meet someone in the industry outside of a convention is worth looking into.

You can find the IndieGoGo campaign here.

 

* * *

 

 

My Tessera Guild-mate, Robert (Route 3) Jeffrey II, is still running his Kickstarter as is my friend and publisher, Michael (Grond) Phillips. I cannot recommend checking out these Kickstarters enough!

Route 3

Route 3 by Robert Jeffrey II and Sean Damien Hill
Ends on .

“Centuries old prophecies. Shadowy government conspiracies. Super heroic action. Just a typical day for teenager Sean Anderson. Route 3.”

Check out the Kickstarter here – Route 3

Grond 3

Grond #3 by Michael Phillips
Ends on .

“Grond is now Kallok. Obberoth is dead. Valara’s fate is decided by Ugreth. Oublar is close to getting what he desires, being Mok’Dar.”

Catch up on the back issues and support the creation of the current issue on Kickstarter here – Grond #3

 

 

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Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

* * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Three Gaming Kickstarters You Need To Back (by May 24th, 2017)

Ever want to role-play a western? Want to make your 5e fighters even more lethal? Got a board game idea and you just need the pieces to get it started? If that’s the case, Kickstarter has a game and two game aids that end by Wednesday May 24th that are begging for your attention! The countdown is on!

The White Box

 

3) The White Box: A Game Design Workshop-in-a-Box by Gameplaywright
Ends on Wednesday, May 17 2017 9:00 PM EDT.

Who wants to build a better board game? Or any board game? Need the components and some pointers from the professionals? The White Box is the product for you. Get the parts you need to build your game, a book of professional essays on the subject of game-making, and make it happen!

My write up of this product is here and the link to the Kickstarter campaign is here.

Fifth Edition Fighter Folio

 

2) Fifth Edition Fighter Folio & Condition Cards by Total Party Kill Games
Ends on Monday, May 22 2017 12:59 AM EDT.

Want to make your 5e fighter the best they can be? Want to use ideas from a company called Total Party Kill Games that strives to live up to their name? The Fifth Edition Fighter Folio & Condition Cards are for you! I am proud that I had the chance to contribute some ideas to this product and I can’t wait to read them in print!

My write up of the folio is here and the campaign is here.

 

1) Aces & Eights: Reloaded by Kenzer & Company
Ends on Wednesday, May 24 2017 12:00 AM EDT.

Want to role-play in an alternate history wild west? Want to “relive the glory days of the ‘West that never was’?” Aces & Eights: Reloaded is the second edition and 10th anniversary edition “of the world’s best selling, state-of-the-art, game-of-the-year wild west role playing game”. This isn’t just the game of western shootouts, this is the game of the 1800s with all professions open to you. This is the game could answer how the west was won.

For those looking to add a wanna-lancer, vanity press RPG credit to their resume, this campaign has several options to immortalize your NPC in a supplement or the main book. You can create an original Woman With No Name and have her live out countless stories across the wild west from the tabletops of gamers everywhere.

You can reach the Kickstarter campaign here.

Aces & Eights Reloaded

 

 

 

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Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

* * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Vanity Press: What Kickstarter RPG Rewards Are Available? – Midgard Campaign Setting: Dark Roads & Deep Magic

Two weeks ago, I discussed picking up a RPG playtester resume credit from Kobold Press’ Tome of Beasts and Book of Lairs Kickstarter. This week, I’m looking at Kobold Press’ 5e campaign setting, Midgard, the early access to playtest materials that they’re offering, and their stretch goal that will open this campaign setting up to let anyone write and publish in it.

Midgard Campaign Setting

Midgard Campaign Setting: Dark Roads & Deep Magic by Kobold Press

Kickstarter campaign ends on Friday February248th, 2017 at 4:00 PM EST.

Their Pitch:

Five years have passed; high time to update the Midgard Campaign Setting, and add Deep Magic, adventures, and player options galore!

Welcome to Midgard’s shadow roads, traveler! The way is winding and dangerous, but the rewards are great for the adventuresome and bold.

The rewards for the Midgard Kickstarter include 3 primary books, plus a slew of thrilling adventures and crunchy expansions! The core rewards include these volumes:

Dusk Queen of the Shadow from the Midgard campaign setting

Midgard Campaign Setting for 5th Edition and Pathfinder RPG: A 300+ page volume describing the Midgard regions, from the Northlands to the Western Wastes, and from the Southlands to the Crossroads. With detailed locations, cities, rulers, heraldry, plots, and adventure hooks galore, plus full details of the various pantheons, masked gods, and dark gods, there’s enough here to fuel years of adventuring!

In this updated edition, you’ll get the expanded Blood Kingdom of Morgau and updates to Zobeck, the Cantons, the Western Wastes, and other regions. If we meet our goals, we’ll also  add the Shadow Realm and Blood Kingdom as standalone chapters, and may even open the golden gates of Khandiria… It’s a rich and standalone edition of the setting.

This book is available in both a regular cover and in a special limited edition with leatherette cover, bookmark, and stamped gold foil, plus a handbound leather edition.

Midgard Heroes Handbook for 5th Edition: Full details for Midgard races, variants, archetypes, and backgrounds—everything you need to play trollkin, ravenfolk, kobolds, and others! You’ll also get more than a dozen new cleric domains, new weapons and equipment, and Deep Magic spells and traditions such as Clockwork Magic and Ley Line Magic. Stretch goals will add even more Deep Magic to the book, plus expanded races and broader options for existing ones.

Midgard GM’s Screen

Midgard Player’s Guide for Pathfinder RPG: Collects all of Midgard’s racial lore, class options, feats, and equipment under one set of covers—plus new material for ley line magic, and more. We hope to expand it with shadow magic and other stretch goals. Developed by Paizo staff developer Amanda Hamon Kunz.

Eldritch Lairs: A series of short 5th Edition adventures written by James Haeck and other designers, somewhat like the Prepared! collection of one-shots. This starts as a set of PDF stretch goals, and it will become a print volume included with the premium tiers once the collection is big enough (it will be an add-on for Basic pledge tiers).

***

Pit of the Dust Goblins from the Midgard campaign setting

Their tenth update: Open World of Midgard

From the earliest days, the Midgard Campaign Setting has been an open world: pre-Kickstarter, patrons brainstormed elements of Zobeck, the Margreve Forest, and the horrors hidden beneath the Ironcrag Mountains. Over the years we’ve kept that door open, with an open freelance submissions policy and frequent design contests to bring new talent into the field.

Well, now we’re taking a big step beyond that. If we get enough backers on this Kickstarter, we’ll launch Midgard as an Open World on DriveThruRPG and RPGNow.

What will it mean for Midgard to become an Open World? Glad you asked! Like the Forgotten Realms and Ravenloft in the DM’s Guild program, Midgard will be open for anyone to use and publish locations, adventures, characters, lairs or other playable material (under certain conditions). In this case, it would cover supplements that are compatible with 5th Edition, Pathfinder RPG, and 13th Age RPG.

Midgard Table of Contents

How close are we to that goal? We need 2,000 backers to form a strong enough nucleus of new designers to attempt it; we’re currently at just over 1,000 backers, with a little more than 2 weeks left. That means we definitely need your help to make it happen. It’s possible, but it’s not a slam-dunk.

What gets us there? Every backer of the project counts toward this goal, regardless of dollars pledged or rewards chosen. That means if all 4 players in your local game pledges $1, we’re 4 backers closer to the Midgard Open World. Any and all of those backers get first peek at Backer Updates in this project, which might also inspire them to roll up some homebrew encounters or build out that archetype they’re always talking about. It’s up to them.

Why Open Midgard? The reality of a small press is that we can never keep up with the demand for new material, and we’re always scouting talent. This approach helps with both, by providing additional Midgard adventures and resources, while opening up a way for talented-but-unknown designers to be recognized. Our hope is that participants in an Open Midgard will also become freelancers who keep the setting vibrant and join the Kobold crew on future official releases. That’s the plan; all we need is a large enough set of backers to launch it!”

***

Midgard Open World

Egg’s Thoughts:

I’m building a RPG resume by purchasing creator opportunities on Kickstarter. This Kickstarter has pledge levels that offer early access to playtest materials for one of the largest third-party publishers. As a bonus, if the campaign reaches 2,000 backers then Kobold Press will make the Midgard setting an open world.

What’s an open world? In this case, it’s a RPG setting that you can publish content for (with certain restrictions). Want to set an adventure and characters in the Midgard’s Ironcrags and publish it for profit? If this stretch goal is achieved, that will be an option.

In a perfect kickstarted world, I’d want to playtest as much of Midgard as possible and use that knowledge to create worthwhile new content within the Midgard setting. With every new backer on this project, we’re getting closer to my goal.

***

Egg Embry, Wanna-lancer

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

  • Sasquatch Game Studio’s Primeval Thule for 5e (2015) available at DriveThruRPG.com – Writer
  • Ember Design Studios’ Yrisa’s Nightmare for 5e and Pathfinder available at DriveThurRPG.com – Writer
  • Ember Design Studios’ Rats in the Street for 5e and Pathfinder available at DriveThurRPG.com – Writer & Artist
  • Kobold Press’ Tome of Beasts for 5e available at KoboldPress.com – Playtester

Vanity Press: What Kickstarter RPG Rewards Are Available? – How to Write Adventure Modules That Don’t Suck

No vanity-press-buy-a-RPG-creator’s-credit this week. Instead, let’s focus on a publication to improve my RPG adventure module writing skills.

How to Write Adventure Modules That Don’t Suck by Goodman Games
Kickstarter campaign ends on Tuesday, February 14th, 2017 at 11:50 PM EST.

How to Write Adventure Modules That Don’t Suck

Their Pitch:

“Advice on how you can write great adventures – from the company that has published more than 200 top-notch adventures!

Many years ago, when Goodman Games was first starting out, many sage elders in the industry gave Joseph Goodman advice on what to publish. The most common advice received was: “Don’t publish adventure modules. They don’t sell.”

What we have learned since then is that advice is largely true. Poorly written, uninteresting, uninspired adventure modules do not sell.

But the good adventure modules – the exciting ones – that ones that read well and play well at the table – they become treasured memories for us all. They become legends. These adventures are the shared experience that builds our community. We remember our exploits, ask each other how a different group handled that encounter, and lament the secret doors we may have missed. We tell our friends about the climactic finale; we are in turns surprised and devastated and thrilled as we navigate the encounters. And most importantly, if an adventure is fun to play – if the game master and the players both have a blast – then we tell our friends, and they play, and they tell their friends, and that adventure becomes a community builder. It is played thousands and thousands of times. It becomes a legend.

How to Write Adventure Modules That Don’t Suck

This book is about how to create tabletop RPG adventures that become those legends. This book is about how to write great adventure modules – the ones that gamers can’t stop talking about.

This is the primer that every game designer needs to have on his bookshelf. I’ve been in the role-playing game design industry for more than forty years. In many of those years my products were the best selling products out that year. I learned many new things from this set of articles. I have learned things that have improved my design skills, so I know they will improve yours as well.

The essay writers include:

Jobe Bittman, Mike Breault, Anne K. Brown, Timothy Brown, Stephen Chenault, Casey Christofferson, Chris Clark, Michael Curtis, Chris Doyle, Joseph Goodman, Allen Hammack, Jon Hook, Kevin Melka, Brendan J. LaSalle, Lloyd Metcalf, Bill Olmesdahl, Steve Peek, Jean Rabe, Merle M. Rasmussen, Lester Smith, Harley Stroh, Jim Wampler, James M. Ward, Skip Williams, and Steve Winter.”

Egg’s Thoughts:

How to Write Adventure Modules That Don’t Suck

I want to be a tabletop role-playing game freelancer. I have some creator credits and experience that I’ve bought through RPG Kickstarters. What I don’t have is a mentor. HtWAMTDS is not that, but it is written by individuals that would be ideal mentors. The book promises to share their thought process for designing modules and adventure paths.

The cleverest part of Goodman Game’s Kickstarter is the updates, they’re samples of the book’s philosophy. Unlike so many projects, this one creates a clearer and clearer picture of what you are purchasing every time they add a new post.

To be clear, there are no vanity press rewards here. Instead, for as little as $12, you can get the PDF of HtWAMTDS and learn from those that have gone before and made money in this industry. Seems like money well spent.

***

Egg Embry, Wanna-lancer

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

  • Sasquatch Game Studio’s Primeval Thule for 5e (2015) available at DriveThruRPG.com – Writer
  • Ember Design Studios’ Yrisa’s Nightmare for 5e and Pathfinder available at DriveThurRPG.com – Writer
  • Ember Design Studios’ Rats in the Street for 5e and Pathfinder available at DriveThurRPG.com – Writer & Artist
  • Kobold Press’ Tome of Beasts for 5e available at KoboldPress.com – Playtester

Kickstarter RPG Reward Level: Vanity Press – Tome of Beasts

“I want to be a freelance RPG writer… so then, uh… why am I buying RPG playtester credits for my resume?”

Covers for the Tome of Beasts and the Book of Lairs

First, what’s a playtester? That’s an individual who puts an unpublished/untested game through its paces. They play and look for successes and flaws and communicate their findings back to the creator for consideration.

Second, why do I want to playtest something? Two reasons.

  • It’s enlightening to see how the sausage is made
  • Networking

Unlike my prior purchases, I’m not buying RPG experience for myself. This time, I’m showing that I have enough experience to improve someone else’s work.

This is my journey to freelancer and it starts with selecting the Kickstarter RPG Reward Level: Vanity Press.

-=-=-=-=-=-=-

Alseid from the Tome of Beasts

Tome of Beasts by Kobold Press

In October, 2015, Dungeons & Dragons 5e was 15 months into their commercial lifecycle when Kobold Press kickstarted the Tome of Beasts and the Book of Lairs.

Why did they create the Tome of Beasts? At that time, 5e had a lone official Monster Manual of all the critters to fight. Volo’s Guide to Monsters was unannounced and 13 months away. The largest resource for third-party monsters was either homebrew or Frog God Games’ Fifth Edition Foes. The Fifth Edition Foes had been kickstarted the same month that 5e launched (along with two other 5e books). They generated nearly $64,000, so there was precedent that showed fan demand. Despite the monster foes, homebrews and various one-offs for 5e, there was a desire for even more monsters. Enter Kobold Press and their offering, the Tome of Beasts.

Why did they create the Book of Lairs? 15 months into the commercial existence of 5e, there were a number of official adventure paths but not as many standalone dungeons or monster lairs. Just want a dungeon for your characters to crawl with a hook, monsters, and treasure instead of a whole campaign? Kobold Press‘ Book of Lairs is for you.

-=-=-=-=-=-=-

Ravenfolk Art

Let me type a few words on Kobold Press. They are one of the largest 3PPs (third-party publishers) in gamedom. They wrote the first two official hardcover modules for 5e – Hoard of the Dragon Queen and The Rise of Tiamat – and have proven to be a consistently nice group of folks. Kobold-in-Chief Wolfgang Baur, hobbylancer Ben McFarland, Kobold Minion Dan Dillon, and more have decades of combined professional RPG experience creating… well, throw a dart at any quality RPG product and chances are someone there had a hand in it.

Why Kobold Press is dear to my heart is spelled out in their FAQ. I’m not going to pretend to be an expert but I think – THINK – that they used to crowdfund and, to a degree, crowdsource their products.  Effectively, kickstart their RPG content the way I blog about before there was a Kickstarter. They were ahead of the curve in a way that foreshadowed what I want to achieve. Their FAQ hints at what I’m hoping to achieve – resume building through patronage.

-=-=-=-=-=-=-

One of the holes in my resume is credited playtester. Is it an important part of your RPG resume? Yes. It shows you have the skills to look at a game that is 90% to 95% of the way to publishable and find that last bit needed to make it shine. Playtester credits “prestige” is ranked by what company or project that you are doing the playtesting for. As I said, Kobold is a large 3PP so I want to have that on my resume.

Nihileth from the Tome of Beasts

Kobold’s Tome of Beasts offered playtesting and more. For this Kickstarter, I put in $180. What did I get for that?

  • Full-color, hardcover volume of the Tome of Beasts with leatherette cover, foil stamp, ribbon bookmarks, and special endpapers, plus the PDF edition for easy reference – $49.99 / $29.99 / $54.99 (Print + PDF)
  • The Book of Lairs in print and PDF – $29.99 / $14.99 / $29.99 (Print + PDF)
  • Printed pawns – $34.99 (Price from Paizo.com, currently unavailable)
  • All digital maps – $9.99
  • Southlands Heroes for 5th Edition (PDF) – $4.99
  • Cat & Mouse Adventure (PDF) – $3.99
  • Midgard Heroes for 5th Edition (PDF) – $4.99
  • Raven’s Call Adventure for 5th Edition (PDF) – $2.99
  • Tomb of Tiberesh Adventure (PDF) – $3.99
  • Prepard Encounters (PDF) – $5.99
  • Battlebards Sound Boards – ???
  • Total MSRP – $156.90

That encompasses the monsters, lairs, adventures, and sounds – the tangibles. What did I get that I can put on my resume and speak to:

  • Early access to playtest versions of all lairs and monsters for review and comment
  • A monster-design seminar with the Kobold Press design and edit team
  • Monster Submissions – All backers were eligible to submit a monster to the Tome of Beasts, and Kobold Press printed the best in the book
  • Feedback on the monster I submitted during the process and after
  • Vanity press upcharge – $23.10

I won for the extra $23.10! I got to playtest several monsters and provide feedback (the results of which I was able to see in the final product… now, whether it was my notes or every reviewer’s thoughts, I don’t know but changes were made).

For the Tome, I got to playtest monsters with several friends including John McGuire, Sir Leland Beauchamp, and my fiancee and we are all listed in the book. That’s a moment I reflect on from time-to-time, we got to have fun and put that fun into print.

Queen of Night and Magic from the Tome of Beasts

Experience-wise, I got to attend a virtual seminar with Wolfgang Baur and Dan Dillon to hear what makes a great monster and ask questions. With that education, I submitted a beast for their monster submission contest and got professional feedback from Wolfgang. I did not win but Dan gave me his thoughts and it amounted to [paraphrasing] not bad.

One of the challenges of buying credits is that the publisher has an obligation to make your submissions, whatever they are, work since you, you know, paid to be in their product. Since you are a customer, feedback from the publishers may be filtered. The monster submission for the Tome of Beasts was a contest open to every backer. Because it’s a contest, they were under no obligation to print my submission. I didn’t win but, based on their feedback, my beast had been in contention for one of the final slots. I lost because others were better, not because mine was awful. To get an unfiltered ‘not bad, not perfect, but not bad’, was encouraging.

For $157, I got some amazing 5e products. I get use out of them more often than any other 3PP I own. For $23, I got to provide feedback on a book that has gotten a lot of love, virtually meet the Kobold-in-Chief and Kobold Minion No. Dan (I don’t know his serial number… oy), submit a monster and get useful feedback that helped me to grow as a creator. That was $23 well-spent!

Vanity press RPG playtester’s credit number one complete! On to number two…

-=-=-=-=-=-=-

Covers for the Midgard Campaign Setting and Hero’s Handbook

For anyone interested, vanity press RPG playtester’s credit number two is available now on Kobold Press’ Midgard Campaign Setting: Dark Roads & Deep Magic.

Want to playtest the revised Midgard campaign setting for 5e or Pathfinder? There are a number of pledge levels on this Kickstarter that let you playtest the setting. I’ll delve into the ins and outs of what vanity press options are available through that Kickstarter before it ends on February 24th. In the meantime, I suggest you check it out.

-=-=-=-=-=-=-

Kickstarter information:

Tome of Beasts: 400+ New Monsters for 5th Edition by Kobold Press
Raised $191,431 starting October 5th, 2015

***

Egg Embry, Wanna-lancer

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

  • Sasquatch Game Studio’s Primeval Thule for 5e (2015) available at DriveThruRPG.com – Writer
  • Ember Design Studios’ Yrisa’s Nightmare for 5e and Pathfinder available at DriveThurRPG.com – Writer
  • Ember Design Studios’ Rats in the Street for 5e and Pathfinder available at DriveThurRPG.com – Writer & Artist
  • Kobold Press’ Tome of Beasts for 5e available at KoboldPress.com – Playtester

Vanity Press: What Kickstarter RPG Rewards Are Available? – The Gods Have Spoken

When Jim Shooter took over as editor-in-chief at Marvel Comics, he instituted several writing directives that can be summed up as reintroduce your concept every issue because that issue is someone’s first. I try to live that with this blog series. Every blog entry for my RPG resume building experiment has a re-introduction that covers:

  • I’m a RPG wanna-lancer
  • I want to be a paid RPG freelancer
  • To make the transition, I’m buying a resume of RPG writing credits through Kickstarter RPG projects

As the experiment goes, it’s a matter of time (needing more time to write and waiting for the time when the dots of this experiment connect) and seeing what the gods say…

To that end, let’s review the RPG vanity rewards of the Kickstarter for The Gods Have Spoken.

* * *

The Gods Have Spoken (5th Edition RPG Supplement) by Dread Unicorn Games
Kickstarter campaign ends on Tuesday, January 31st, 2017 at 2:11 EDT.

The Gods Have Spoken - Art by Justin Wyatt

The Gods Have Spoken – Art by Justin Wyatt

Their pitch:

“Twenty-eight new fantasy gods arranged in three new pantheons for your 5E game. New domains and player options that fit the gods.

The Gods

The Gods Have Spoken offers a fresh take on the gods, not just a rehash of the Greco-Roman pantheons, but new pantheons influenced by history and religions from around the world.

The followers of the Old Gods were long ago forced out of their lands and into the wild places . Today druids and elves keep the faith alive, while cults of the Old Gods seep back into the teaming cities where once they were banished. The world tree and nature are central to the pantheon.

The followers of the pyramid-building Thirsty Gods came across the sea and pushed out the faith of the Old Gods. A warlike people, they too have fallen to more recent invaders. Still the pantheons continues to be followed in many places, including the halls of the dwarves.

The Bright Gods are worshiped by the newest conquerors of the worlds of men. Their sacred number is three, and the gods of their pantheon are divided into three groups of three. Bits of the older pantheons have been incorporated into the current beliefs and rituals of the Bright Gods.

Add these gods to your world, or take bits and pieces that work best for your campaign.”

The Gods Have Spoken Art by Justin Wyatt

The Gods Have Spoken Art by Justin Wyatt

Egg’s thoughts:

Here’s the vanity press options they’re offering:

  • Make a holy relic magic item
  • Make a holy relic magic item and a saint (NPC) for one of the gods

As they stated, these are new options for Dungeons and Dragons gods so there’s a chance to create something integral to the religion. Or a fanatic.

Yeah, probably a fanatic.

Cathedral of the Holy Convergence by Sparrow Buerer

Cathedral of the Holy Convergence by Sparrow Buerer

Their vanity press rewards:

“Pledge $50 or more

The Relic Maker

Name and describe a magic item of your very own. Use your character’s name if you want to! Binky’s Staff of Clerical Cat Herding?

We’ll turn your creation into a balanced magic item for 5th Edition Dungeons and Dragons.

(Of course, we reserve the right to reject offensive or problematic names and/or descriptions.)

Receive a black-and-white soft cover edition of The Gods Have Spoken, a digital color copy of The Gods Have Spoken, and your name will be listed on the book’s Acknowledgements page. This backer level includes all digital stretch goals.

* * *

Pledge $100 or more

Saint

Name and describe a saint (or other holy person) for one of the pantheons (or even a saint-without-portfolio) and we’ll add it to The Gods Have Spoken. Name it for your favorite character, pet, and so on.

(Of course, we reserve the right to reject offensive or problematic names and/or descriptions.)

Name and describe a magic item of your own, (as in the Relic Maker backer level).

Receive a color hardcover edition of The Gods Have Spoken, a digital color copy of The Gods Have Spoken, and your name will be listed on the book’s Acknowledgements page. This backer level includes all digital stretch goals.”

* * *

The Gods Have Spoken - Justin Wyatt Art

The Gods Have Spoken – Justin Wyatt Art

Closing thoughts:

Rarely do you get to build a part of a religion unless you’re the DM. With this, you can think of a cleric, paladin, or druid that will be a featured NPC with their own relic to strengthen their position in the religion.

Creating a magic item or an NPC needs to service a setting more than anything. With this pledge, your NPC saint could be someone or something (it’s D&D, why not Saint Beholder?!) that completed a task so important for their goddess/god that they become a linchpin for the religion. This option allows for a cool, directed NPC that advances the religion in whatever campaign it’s added to.

Best of all, “Patron Saint of NPCs” looks good on a resume.

* * *

Egg Embry, Wanna-lancer

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

  • Sasquatch Game Studio’s Primeval Thule for 5e (2015) available at DriveThruRPG.com
  • Ember Design Studios’ Yrisa’s Nightmare for 5e and Pathfinder available at DriveThurRPG.com
  • Ember Design Studios’ Rats in the Street for 5e and Pathfinder available at DriveThurRPG.com

SHORT FILM: THE BIRCH

The Birch movie poster

The Birch movie poster

Happy 2017!

In the tradition of Amanda Makepeace’s short film reviews, I am sharing and reviewing:

The Birch (2016) – Horror Short Film

Sword and sorcery speaks to me. Those never-existed fantasy worlds and characters speak to me. In my regular blog series, I write about my quest to buy a resume that will elevate me from a tabletop role-playing game wanna-lancer to freelancer. I want to enter that field because I have sword and sorcery stories that I want to tell.

Where does The Birch fit into that? [SPOILER WARNING – The film is linked below so skip ahead, watch the short and then come back for my thoughts.] The movie takes place in the modern-day UK so you have to squint just a bit to see it as fantasy sword and sorcery. If you squint you’ll see a spellbook and magic and an elemental and the enemy uses a knife and the final battle takes place in the woods. Sword and sorcery veiled by modern clothing and backpacks and streets and a bedroom.

In D&D* terms, The Birch is about a young wizard who is given a spellbook by his dying mother in order to protect him. He is being bullied and she cannot save him but she knows a secret that can. After studying the spellbook, he uses magic to summon an earth elemental to be his protector and surrogate mother.

The Birch

The Birch

If this were D&D, it would be an excellent backstory of what drove a character to become a wizard. It delves into the origin of their spellbook, their mystical lineage, what motivated them to cast their first spell and why they can never turn back from that path.

This origin story leaves open future campaign plot points. Did the boy get away with the murder? What happened to the birch? Does it still obey the wizard or is there a darker, more tragic end to their relationship. The deepest reach might be, what killed mother? There are worlds of possibilities generated by 4 minutes and 31 seconds of story. Need a bit of horror magic for the New Year? I recommend:

The Birch (2016) – Horror Short Film
Directed by Ben Franklin and Anthony Melton
Written by Ben Franklin and Anthony Melton and Cliff Wallace
Full credits and production details at BloodyCuts and at IMDb.

4 minutes and 31 seconds of horror:

*For sword and sorcery, Tolkien and Dungeons & Dragons (D&D) provide so much of the glossary.

Kickstarter RPG Reward Level: Validation – Chris Pramas of Green Ronin Publishing’s Thoughts on Breaking into the Game Industry

Chris Pramas of Green Ronin Publishing (publishers of Fantasy AGE, Mutants & Masterminds, A Song of Ice and Fire Roleplaying, and D&D 5e’s Sword Coast Adventurer’s Guide among other role-playing products) wrote a post about how to break into the game industry. It is an excellent piece covering the practical ways to become a game designer. I recommend reading it for all of his thoughts.

Green Ronin Publishing Logo

Green Ronin Publishing Logo

Chris’ blog, falling at the end 2016, is an apt sounding board for a year-end review. For what my experiment – purchasing role-playing game writing opportunities via Kickstarter to build a resume and advance from RPG wanna-lancer to RPG freelancer – I want to compare the parts of his article that relate to my process as a gauge for how well I am doing.

Where is Chris Pramas at as 2016 closes? President of Green Ronin Publishing with a slew of games he’s designed and the awards to testify to their quality. He has two-plus-decades of experience seeing freelancers break into the game industry. With his position in the industry, his thoughts will make an excellent progress marker.

Where am I at the end of 2016? I’ve leveled from fan-with-a-plan to fan-acting-on-a-plan with a few pleasant RPG credits and I was invited to join this blog. With my day job and life leaving limited time to work on creative pursuits, I’ve enjoyed this year as I ramped up my skills and consistently met deadlines.

Let’s compare my plan to Chris’ suggestions. (All quotes are pulled from Chris Pramas’ article.)

Green Ronin Publishing - A Song of Ice and Fire

Green Ronin Publishing – A Song of Ice and Fire

Blogger

“[…] create a blog and write about games.”

I started buying vanity press RPG writing credits in mid-2015 and started blogging about the results fourteen months later. To spread out the blog’s content, I have not covered all of the writing opportunities I have bought to-date. At the close of 2016, I have 10 Kickstarter RPG writing credits (published or forthcoming), 1 RPG art credit, some RPG work-for-credits, 1 trip to Gen Con, and a comic book mini-series pitch approved. I’m not out of the wanna-lancer stage but I’m taking baby steps to get there. With content and a consistent theme for my blog, 2017 should be a good year in my journey to freelancer.

“This costs virtually nothing […] writing regularly is good practice.”

While blogging does cost “virtually nothing”, the route that I chose, buying RPG writing credits, does have a cost. Being financially invested heightens my interest in finding time to make this happen. It’s less about wouldn’t-it-be-nice and more about I-need-to-make-that-money-back.

The same thought process applies to regular blogging. Having a blog that runs two to three Tuesdays a month, while not a hard deadline, helps to build deadline “muscle memory”. It also makes the most of the money and time I’ve invested in these by turning each Kickstarter into a part of the narrative of my quest.

“[…] I suggest writing actual game content. […] pick a game or two that you like and start writing material for it. […] Design some monsters or magic items. Write a short adventure. Make some NPCs with adventure hooks. If you start creating useful content, you can develop a good reputation in the game’s community. This may eventually lead to freelance work.”

The beauty of buying a RPG writing assignment is being given a small, specific project to develop that you know will be published. As Chris suggests, I am developing a monster or a magic item or whatever the assignment is. However, instead of putting it onto the internet and hoping that gamers and publishers see it, I am putting these short projects into successfully crowdfunded RPGs that will be read by editors and fans. It is Chris’ advice turned up to 11.

Celltar Drumthunder. Art by Egg Embry

Celltar Drumthunder from Ember Design Studio’s Yrisa’s Nightmare and Rats in the Street. Art by Egg Embry

“At the very least you are developing a body of work that is easy to show off. If a developer asks you for a writing sample, you’ll have ready material for that.”

My plan has always been two birds with one Kickstarter pledge. Bird one is, of course, the writing and credits themselves. The opportunity to be handed an assignment from a publisher, work for them, get published, and, hopefully, open a door to become a RPG freelancer. As Chris suggests, I have submitted my published work as writing samples. Bird two is to blog about the experience and build interest with gamers for the product I’m in and the work I’ve contributed to it.

“Writing reviews can also be useful. It can show that you can think critically about games. Checking out a wide variety of game material is never wasted time either.”

Writing about the purchase and the creation process means, in a limited way, I get to review the product that I was in. With respect to these reviews, since I am not an unbiased observer, I don’t do an in-depth discussion. But, these blogs are a chance to bring up the product and cast a new perspective on it with some minor production information.

Some of the RPG assignments are for systems that I have limited experience with. My comfort zone is Dungeons & Dragons 5e. But, through purchasing assignments, I’ve added development work in Pathfinder, W.O.I.N., Call of Cthuhlu 7e, and touched on Castles & Crusaders. Doing this has exposed me to a growing list of game material, lockstep with the suggestion from the President of Green Ronin Publishing.

Green Ronin Publishing - Mutants & Masterminds

Green Ronin Publishing – Mutants & Masterminds

Freelancer

“[…] I’ve mentioned a couple of ways to break into freelancing already but there are others. Some companies do open calls from time to time. You will end up in a big slush pile but it’s a chance at least.”

In the year and a half I’ve been experimenting with this, I’ve only submitted for one RPG freelance assignment and that was under a month ago. Why did I wait this long?

  • It’s easier to buy an opportunity because, through the logic of commerce, they have to work with you because they took your money. For freelancing, the reverse is true – You have to work with them if you want their money. That means their schedule, their style, their notes, their way. I want to make sure I’m ready to follow other people’s rules before I raise my hand.
  • It seemed almost pointless to cold submit for projects with no resume. With no prior experience, I expect it would be a long while before anyone takes a chance on me. Now, I have some entries which have led to intern-esque opportunities.
  • I mention time a lot because I have very little of it that I can spend in front of a computer writing. That situation has improved recently so it is time to try these type of opportunities.

“You’ll also find game design competitions out there. You may not win—you probably won’t, in fact—but good work can get you noticed and may result in freelance opportunities. Once you get a gig, the most important thing to do is hit your deadline. If your developer asks for revisions, do them in a timeline fashion. It is better to do solid work on time than produce something of sheer genius months late.”

Through the Kickstarter for Kobold Press’ Tome of Beasts for 5e, about 100 backers and I submitted monsters for consideration in their book. Twenty were selected. Mine was not one of the selected entrants. However, I did get quality feedback from Wolfgang Baur and Dan Dillon on the design that improved the monster. Dan shared that mine was in contention for one of the final two slots (as were about 20 others). I lost but, based on their thoughts, I was not hopeless. Taking their advice, next time I’ll have a better idea of what to do.

Green Ronin Publishing - Fantasy Age

Green Ronin Publishing – Fantasy Age

Publisher

“[…] The biggest game changer though is crowdfunding. […] I’ll just note here that sites like Kickstarter and IndieGoGo make it possible for game companies to overcome the biggest hurdle most of them face: funding. […] Just do your homework before trying your first crowdfunding campaign. There is much to absorb about the process and the best practices of crowdfunding […]”

While I’m not racing to be a publisher, what I am doing would not be possible without crowdfunding and their decision to offer writing opportunities as rewards. Without those two things, I do not believe I would have a path to become a freelancer.

* * *

I only touched on some of Chris Pramas’ article. But based on it, I’m doing a number of the right things and I’m doing them my way. 2016 has been a successful year in terms of dipping my toe into the game industry. As I head into 2017, I have more products coming out and other irons in the fire. I am ready to make 2017 the Year of the Wanna-lancer!

* * *

I want to thank my gaming buddy, Sir Leland Beauchamp, for sharing Chris’ article with me. And Chris Pramas for sharing his insights with the world.

As the year closes, I want to thank Erica and our nieces and nephews for making every day worth living, my parents for their spirit of independence, the members of the Tessera Guild for letting me play in their sandbox, Michael Phillips at Midcity Comics for all of the good conversation and motivation, all of the RPG publishers that I have had the privilege to work with and all of the wonderful content that they’ve produced, and Michael Bugg‘s RPG group that keeps me in-character. Without each of you, 2016 would not have been a success for me.

* * *

Egg Embry, Wanna-lancer

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

  • Sasquatch Game Studio’s Primeval Thule for 5e (2015) available at DriveThruRPG.com
  • Ember Design Studios’ Yrisa’s Nightmare for 5e and Pathfinder available at DriveThurRPG.com
  • Ember Design Studios’ Rats in the Street for 5e and Pathfinder available at DriveThurRPG.com

Vanity Press: What Kickstarter RPG Rewards Are Available? – Island of Moaning Voices

Happy holidays! Looking for a unique gift for a role-playing gaming fan? How about giving them the opportunity to write for an RPG? On certain RPG Kickstarters, there are vanity press rewards that let you buy the option to create a non-player character that will be immortalized in a RPG product. For a select few, that is the perfect stocking stuffer – the gift of work!

Wait… Work? Hmm… That’s like a tax refund… I’m getting my money back! Yippee… sorta… So, this holiday season, the suggestion is to pay to work for a gaming company? Uh, why?

Your mileage may vary but the reasons I do this are:

  • Build a resume! My goal in buying RPG writing credits via Kickstarter is to build up my resume and experience to move from a RPG wanna-lancer to a RPG freelancer.
  • Be creative! Do you or a friend have more ideas than time? Here’s a chance to unleash just a taste of that creativity on the world.
  • Be immortalized! …at least until the next edition of the RPG system this product is written for comes out.

Tempted? Here’s a possible RPG Kickstarter with some vanity press options to consider.

* * *

Island of Moaning Voices: Setting

Island of Moaning Voices: Setting

Island of Moaning Voices by Entire Party Killed
Kickstarter campaign ends on Wednesday, December 28th, 2016 at 15:37 EDT.

Their pitch:

“An extended adventure module compatible with Fifth Edition, designed for 4-6 characters from level 1 (or more) to 10.

What is inside this book?

  • A complete adventure for 5th Edition, suitable for level 1-10 player characters
  • A whole new island to uncover and explore, involved in the history and politics of two Kingdoms
  • New rules to explore the wilderness
  • More than 20 New monsters, creatures, NPCs, spells and magical items

The Island is available as a PDF or a full-color hardcover volume of 112 pages and, in addition, you can have a 24″ x 36″ Full Color Map and a Full Color Master Screen, with an innovative system of Initiative management.

What is ISLAND OF MOANING VOICES?

It is an epic adventure that can engage groups of players for countless sessions and make them grow from level 1 to 10. It is a whole new island of adventure, mystery, exploration, struggle for survival but also political intrigue and dark plots that can unfold and develop further in the, already planned, sequels. You can immediately start to play with the pre-generated characters or use your own, even if they are not novice ones! The Duke may call it Prosperity Island today but, for the inhabitants, it is still old Moaning Voices and it “welcomes” people of all kind and powers!

Island of Moaning Voices is a 112 pages sandbox adventure for characters of level 1-10 (or more, in the sequels, if we reach certain PLEDGE GOALS) with rich graphics and original contents, set in an exotic and mysterious island. It’s an OLD SCHOOL flavored setting but in line with the simplicity and flexibility of the 5th EDITION game. In the adventure module, presented both in the inexpensive PDF version and in the elegant hardcover volume, there will be many NEW MONSTERS, CREATURES, SPELLS and MAGIC ITEMS! Moreover, NEW RULES for terrestrial exploration will let the players to use the strategic hexagonal map to discover this fascinating setting. A part for the fantastic locations, there is a surprising story and many plot twists! Island of Moaning Voices represents the frontier for the inhabitants of the rich seafaring Duchy of Belqualam, an only partially explored frontier, definitely wild and fraught with dangers. Furthermore, there is the recent discovery of a precious arcane metal whose properties are still not completely understood. The metal, called “Prosperium” to bring good luck to the beginning community, makes the Island a strategic center for the economy of the Duchy and its military supremacy over the neighboring Kingdom of Halethia.

However, the exploitation and colonization of the Island have been particularly difficult. In an effort to clean up the island from the many hostile presences, the Duke thought of gathering there a large number of Adventurers. He has been very successful in this endeavor thanks to a gimmick: since a few years ago, in fact, he organizes the FRAG FEST on the island. It is a month long festival whose main attraction is THE GREAT HUNT, a series of organized events and competitions designed to decimate the population of hostile creatures of Moaning Voices.

What of you? Will you be brave enough to undertake the journey to the Island and become a Hunter? Wealth, Glory or simply Death … what is it really in stock for you?”

* * *

Island of Moaning Voices: NPCs

Island of Moaning Voices: NPCs

Their vanity press rewards:

“Pledge €180 or more
About $191
Sculptor of Fate

In addition to Landlord goodies, you can work with us to create a main NPC of Island of Moaning Voices, with his own background, personality and traits. Our artist Domenico Neziti will realize his portrait.

Remember, it could be your player character too!

INCLUDES

  • PDF versions of the 112 pages Book
  • PDF Map of the Island
  • Hardcover, 112 pages Full color Printed Book
  • Printed Map of Island (24” x 36”)
  • Dungeon Master Screen (about 8.5” high and 3 x 11” wide)
  • Work with us to create a main NPC”

* * *

“Pledge €400 or more
About $424
Lord of the Island

Like Sculptor of Fate but the NPC you created with us will also be central in one of the main events of the plot. You will help us to shape the story, so you will really be the Lord of the Island!

INCLUDES

  • PDF versions of the 112 pages Book
  • PDF Map of the Island
  • Hardcover, 112 pages Full color Printed Book
  • Printed Map of Island (24” x 36”)
  • Dungeon Master Screen (about 8.5” high and 3 x 11” wide)
  • You will create a key NPC in one of the main events of the plot”

* * *

Island of Moaning Voices: The Great Hunt

Island of Moaning Voices: The Great Hunt

Egg’s thoughts:

Choose the Sculptor of Fate reward to create a NPC and see it illustrated by Domenico Neziti. Do the write up and, with that, you will influence this artist’s work. Alternately, you can choose to be the Lord of the Island and not only write up your NPC and have her/him/it drawn but also help guide the plot of the adventure. Along with all of the print and PDF products, you will have a hand in building this fantasy society and creating a member of that world.

With seven days to go, this project still needs to raise 87% of their funding. If you want to create an NPC, back this project. They’ll appreciate the support. If it funds, the world will read your, or if you are giving this as a gift, your friend’s, creativity.

Have a happy holiday!

* * *

Egg Embry, Wanna-lancer

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

  • Sasquatch Game Studio’s Primeval Thule for 5e (2015) available at DriveThruRPG.com
  • Ember Design Studios’ Yrisa’s Nightmare for 5e and Pathfinder available at DriveThurRPG.com
  • Ember Design Studios’ Rats in the Street for 5e and Pathfinder available at DriveThurRPG.com

Vanity Press: What Kickstarter RPG Rewards Are Available? – Sunken Temple and Hypercorps 2099: Wasteland

Behind the scenes, I’ve made strides in my scheme to buy my way up from RPG wanna-lancer to RPG freelancer. Still working at getting into RPGs professionally, but strides are being made all the same. The root of my plan is buying role-playing game writing credits via Kickstarter to create a resume. Currently, here are some of the Kickstarters that are offering vanity press options.

I’ve chronicled the NPC that I created for Ember Design Studios via their Kickstarter for Yrisa’s Nightmare and Rats in the Street. My guildmate, John McGuire, wrote up his experience creating a NPC for the same products here. As it happens, EDS is running another Kickstarter and they’re offering more NPC creation options.

* * *

Sunken Temple, an RPG adventure for 5e, Pathfinder, & WOIN by Ember Design Studios

Kickstarter campaign ends on Sunday, December 18th, 2016 at 12:00 EDT.

Sunken Temple Art

Sunken Temple Artwork

Their pitch:

Lost beneath the waves for untold millennia, the Sunken Temple has been seen again. Inspired by the works of HP Lovecraft. 

Sunken Temple is an adventure written for 5e, W.O.I.N., and the Pathfinder Roleplaying Game. It takes place in a mysterious range of never-before-seen mountains and is suitable for use in any setting. The module is inspired by the works of H.P. Lovecraft, particularly The Case of Charles Dexter Ward, The Shadow Over Innsmouth, and At the Mountains of Madness. 

The project includes: 

  • An adventure suitable for 4-5 characters of 6th-level. The playstyle is predominately a dungeon crawl, with a horrific element appropriate to the source material.
  • The temple includes several wings, each with a different feel, assortment of baddies, and their own malevolent purpose – with additional wings ready to be unearthed through stretch goals! 
  • Game stats and original artwork for several traditional Lovecraft beasties (deep one, star spawn, night gaunt, and rat thing) and a few originals of my own devising. 

Sunken Temple will be available in print, PDF, and through City of Brass.

City of Brass

City of Brass

Egg’s thoughts:

This project will have versions available for 5e, Pathfinder, and – best for my resume – W.O.I.N. That adds another system to my list. Adding to its draw, this is another project that plays in Cthulhu’s sandbox.

For EDS’s last Kickstarter, I created Celltar Drumthunder. It was fun, easy, and formed a part of a set of memorable Christmas gifts as I gave two other NPC creation slots to my buddies, John McGuire and Leland Beauchamp. We tied the back stories of our non-player characters together.

For this adventure, EDS is offering two types of NPCs, sailors or more prominent characters (captain, etc). Since this is a similar opportunity as with Yrisa’s Nightmare, let me offer Sunken Temple the highest praise I can give – John McGuire, Leland Beauchamp, and myself are all investing in it and all paying the extra to create more NPCs. The experience was good enough to warrant repeat business.

That brings us to the 6th Kickstarter update to their campaign, the vanity press rewards:

Sunken Temple art showing the reason the temple sank - Too many C[thulhu]arbs!

The reason the temple sank – Too many c-thulhu-arbs!

New Addon: Make a Sailor

With the unlocking of Voyage of the Sea Darter there is a chance for those of you who want to leave a more lasting mark on Sunken Temple to do so.

Sea Darter boasts a crew of about 20 sailors. Several of them will have minor roles in the adventure, and the more and diverse personalities that they have, the better. So, if you’d like to take a swing at creating a sailor that will appear in this finished aventure, just add $20 to your pledge.

Now, maybe you want to have a more prominent impact both on the project funding and the characters in the adventure. If you’d like to nab one of these slots, add $50 to your pledge and message me, so I know which one you want and make sure we don’t have everyone adding the same ones. For each of these that someone claims, I’ll also commission extra artwork for the character.

The limited roles include:

  • Captain
  • First Mate
  • Navigator
  • Mutinous Sailor (I’m not saying there’s a mutiny but just in case)

* * *

Hypercorps 2099 Wasteland: 5th Edition Apocalyptic RPG (5E) by Mike Myler

Kickstarter campaign ends on Sunday, December 18th, 2016 at 11:59 EDT in the evening.

Hypercorps 2099: Wastelands for 5e - Mutants

Hypercorps 2099: Wastelands for 5e – Mutants

Their pitch:

Venture into the ruins of civilization! Fight nuclear fallout and wild warlords! Try to survive and thrive in Earth’s atomic twilight!

Pockets of Earth are decimated by nuclear war in 1969 after the Bay of Pigs escalates into World War 3 and atomic weapons are unleashed across the planet. The alter sapiens of the world put aside their differences and use their abilities to create safe havens across the globe, saving those they can from nuclear devastation. Almost a century and a half has passed since the atomic apocalypse and through tireless scientific effort, areas of the world are becoming livable once more and civilization is creeping out to seek out life once again under the sun—though doing so means surviving in the Wasteland and many believe they were better off locked away in their shelters.

Help us make a 120+ page campaign setting source book for taking your D&D game into the apocalyptic future of an alternate Hypercorps 2099!

Egg’s thoughts:

This setting is an alternate timeline deviating from their main setting which is a variant timeline from our own. The idea of multiple timeline settings presents a campaign idea – learning the origins of these worlds by dimension jumping the PCs from the Hypercorps 2099 timeline/setting to “our” timeline to find out why the altered sapiens and fantasy races never emerged. From there, travel to the Cuban Missile Crisis to see the start of Hypercorps 2099: Wastelands before traveling to the “current” wastelands setting. There’s a nice story in seeing the cause and effect of the worlds and how the players can influence it.

Add the vanity press post apocalypse Kickstarter rewards and this is a winning setting! Not only do you get to design a wasteland warlord and/or a NPC, you also are involved in the art discussion. You will get some say with the artist on how the character(s) will look which is a nice bonus.

Hypercorps 2099: Wastelands for 5e - Cyborg

Hypercorps 2099: Wastelands for 5e – Cyborg
Samurai

Their vanity press rewards:

Pledge $250 or more
WASTELAND WARLORD

Wasteland PDF, Wasteland hardcover, 5 session mini-campaign through Roll20.net for you and four friends, and you will help design and order artwork for one of the warlords in Hypercorps 2099: Wasteland!

  • Hypercorps 2099: Wasteland Hardcover and PDF
  • Hypercorps 2099 5e Hardcover and PDF
  • 5 Session Mini-Campaign Through Roll20.net for You and Four Friends
  • Help Design a Warlord for the Wasteland (Includes Art Order)

* * *

Pledge $500 or more 
WASTELAND SOVEREIGN

Wasteland PDF, Wasteland hardcover, campaign through Roll20.net for you and four friends (minimum of 10 sessions), and you will help design and order artwork for a unique NPC survivor of your own design and one of the warlords in Hypercorps 2099: Wasteland!

  • Hypercorps 2099: Wasteland Hardcover and PDF
  • Hypercorps 2099 5e Hardcover and PDF
  • 5 Session Mini-Campaign Through Roll20.net for You and Four Friends
  • Help Design a Warlord for the Wasteland (Includes Art Order)
  • Design a Unique NPC for the Wasteland (Includes Art Order)

* * *

Closing thoughts:

Both projects will be fun to see brought to life. Cthulhu or mutants? Both are going to be fun to fight!

I’ve already pledged for EDS’s Sunken Temple. I’ve worked with them before and they are easygoing. I expect a top shelf product with plenty of extras. I’m really excited about this one! And that’s no slight to Mike Myler’s Hypercorps 2099: Wastelands. I believe it will turn out nicely as well. He is presenting an interesting world and solid vanity press options.

Both have an extra bit of win, they could be purchased as Christmas gifts for the RPG fan that has it all… save for creator credits.

* * *

Egg Embry, Wanna-lancer

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

  • Sasquatch Game Studio’s Primeval Thule for 5e (2015) available at DriveThruRPG.com
  • Ember Design Studios’ Yrisa’s Nightmare for 5e and Pathfinder available at DriveThurRPG.com
  • Ember Design Studios’ Rats in the Street for 5e and Pathfinder available at DriveThurRPG.com

Kickstart the Character – Creation Process of Kaiya Blackmoore

It’s not just my fellow guildmate, Egg Embry, who has dabbled his toes into the Roleplaying Kickstarters. I have kicked in for a couple, here and there. Sometimes it was because of the game, sometimes because of the creators, and sometimes just because.

However, it wasn’t until Egg presented me with a fairly unique Christmas present last year that I ever got to participate in the creation side of the process. As he alluded to in his post “Kickstarter Reward Level: Vanity Press – Yrisa’s Nightmare and Rats in the Street“, myself, Egg, and our friend Leland all had the opportunity to come up with a trio of characters that would appear in Yrisa’s Nightmare.

Yrisa's Nightmare.

Yrisa’s Nightmare.

One of the things you tend to do when you roleplay, no matter the system, is create characters. Obviously you create the ones you are going to actually play, and then after you get them going you think of about 100 more that might be cool to play. I have folders upstairs of all the characters I’ve ever played in a game, but lost to time are the others who might have had backstories or perhaps some were just a collection of stats, never to see the light of day past some random afternoon or evening.

I like to think that this bit of daydreaming has come in handy for writing fiction. Novels normally have need of tons of characters – each the hero of their own stories. Perhaps some of those lazy Sunday D&D characters have gone onto a second life within some story without me even realizing it.

This was a little different, as this would be a character who needed to “fit” into the world Lucas Curell had created. And while it wasn’t stated anywhere that the three characters needed to be tied to each other, we felt like it might act as a cool Easter Egg for anyone reading the adventure.

***

Egg actually had his character, Celltar Drumthunder, mocked up by the time Leland and I came onboard. Here was a good-looking guy who travels from town to town playing his music wherever he can find a tavern with attentive patrons (or at least the kind who might part with some hard-earned coin). Of course, he repays their kindness by allowing them to invite him into their homes where he generally takes their most valuable of possessions. Through some form of magic, the people only realize it is gone, and not that Celltar might have taken it.

It was Leland who thought “I think it would be neat to brainstorm a connection between them, then make the character. If they blend together, it would add story.”

Would they be a gang? Or…

“One could be a bounty hunter looking for someone who is stealing these heirlooms.”

But then…

“Or maybe the lost love who is still under the spell.”

There was Kaiya right there. I took the lead on her character. Then a little later the thought of a Wererat was mentioned who would become “Sully” took shape (who Leland wrote up). And it was really there that the connection made some sense and how they tied together made some level of sense. The key points and connections were:

Sully:

A noble who was going to marry a noble woman.

He was cursed at their engagement by a thief.

Possibly mention he’s hiding from his ex-bride.

Celltar:

Cursed a noble at his engagement party.

Tried to use a spell to marry a noble woman.

Kaiya:

First groom was cursed, and they did not marry.

Almost wed to a bard who put a spell on her.

Rats in the Street. Featuring Wererats.

Rats in the Street. Featuring Wererats.

Now there was some concern that these types of connections might not work for Lucas. Perhaps it might be too overt. Maybe it just couldn’t fit in the world he was trying to craft. Heck, maybe we were trying too hard to put our own spin on these characters and doing the “group thing” was not a great idea. Still, we decided to work them up.

Worst case, we thought, we could use these characters for something else on our own.

The great thing about working with others on any kind of story/character/fiction is that you have someone to bounce ideas off of. People who can see something slightly different from you are able to do. And last, but not least, is that you have built-in editors to help make sure you’re not misspelling every other word. What followed was a series of back and forths among the three of us as we worked up a first draft, then a second, and then a final draft in a format Lucas was looking for.

Appearance – This is not only their physical appearance, but also trying to convey some level of insight into their actions. Sully might have been a “lost soul”, but he still held himself in a “regal manner”.

Personality – I’d say this one probably ties most to the actual roleplaying of the character by the Game Master. Celltar was “certain that the world owes him”. “Lazy, liar, and showman.”

Goals – These felt like something which would boil our characters down to their basic instincts. What did they want to do? And maybe how would they get there? To transform into someone they always wished to be. To restore themselves. To get through life as easy as possible.

Hobby – This was as simple as “drinking” or losing themselves in research.

In Yroden (where we lay our tale) – Here was our thoughts on how and why the character might be in Yroden (and thus how they might tie into the actual adventure). This was really the crux of the character and really would determine whether or not the character(s) would end up being used.

Now done, we sent it off and waited…

When Lucas responded he said he loved the interplay between them, but had a twist in mind for using them. Kaiya would actually appear in Yrisa’s Nightmare where the other two would get referenced. However, Sully and Celltar would get their proper appearance in the companion adventure Rats in the Street – especially since that one featured a gang of wererats.

kaiya-blackmoore

From the City of Brass Character Entry for Kaiya Blackmoore

***

And that, as they say, was that. The characters appeared in their respective stories, and my own hope is that some Game Master out there has not only spotted the connection, but worked it into his own story. Maybe Kaiya is out there helping fight wererats alongside some adventurers. Maybe Celltar has finally found the wrong person to charm. Maybe Sully has found a cure after all.

Maybe…

***

Kickstarter information:

Yrisa’s Nightmare, an RPG adventure for Pathfinder and 5e by Ember Design Studios
Raised $2,680 starting November 13th, 2015

If getting a NPC into an adventure is on your Christmas 2016 wish list, Ember Design Studios is running another Kickstarter and is offering two options to get your sailor NPC into the mix (see the 6th update on the Kickstarter). Sunken Temple, an RPG adventure for 5e, Pathfinder, & WOIN by Ember Design Studios
Raised to-date (this Kickstarter is still going at the time of this writing) $5,431 starting November 18th, 2016

sunken-temple

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

He can also be found at www.johnrmcguire.com.

Kickstarter RPG Reward Level: Vanity Press – Yrisa’s Nightmare and Rats in the Streets

“If I buy my way into RPG freelancing, will I ever be taken seriously?”

To obtain a job and be successful at it, generally, you need the applicable skills for that profession and you have to prove you possess said skills. I want to move from a role-playing game wanna-lancer to a freelance writer. My proof that I have those skills involves buying writing credits in RPGs via Kickstarter. Stocking my resume with vanity press entries. But if my resume is all vanity press, will that make me a laughing stock instead of someone to take stock in?

 

-=-=-=-=-=-=-

 

Yrisa's Nightmare.

Yrisa’s Nightmare.

Before I dive too far into these thoughts, let’s touch on how the Kickstarter vanity press idea works? Some RPG Kickstarters offer rewards that let you submit content to their game. They offer an opportunity to write and you pay them for the opportunity.

Due to my schedule, this is ideal. It lets me write something with a low word count, typically a few hundred words like an adventure hook, a NPC, a location seed, a monster, or a magic item that will be printed and credited to me.

This is my journey to freelancer and it starts with selecting the Kickstarter RPG Reward Level: Vanity Press.

 

-=-=-=-=-=-=-

 

For my first purchase, I participated in Sasquatch Game Studio’s Primeval Thule for 5e where I provided a location seed in their campaign setting. Another opportunity that presented itself was Ember Design Studios’ Kickstarter for Yrisa’s Nightmare and Rats in the Street.

Yrisa’s Nightmare, an RPG adventure for Pathfinder and 5e by Ember Design Studios

Yrisa’s Nightmare is a supernatural mystery set in a viking fort town. Your characters arrive, supernatural attacks happen to them and those around the settlement, and your party either uncovers why these attacks are happening or they don’t get to leave. Ever.

Rats in the Street. Featuring Wererats.

Rats in the Street. Featuring Wererats.

Rats in the Street (5e) by Ember Design Studios

Rats in the Street is a city adventure in the same world as Yrisa’s Nightmare. This time, you’re facing a gang of wererat thieves and you have to piece together the clues to stop them.

Launched in November, 2015, both adventures come from Lucas Curell the creator of the online RPG tool, City of Brass. The concept – viking mysteries – interested me but I collect Kickstarter writing credits. To get my $75 they needed something extra on top of:

  • Print and PDF copies of Yrisa’s Nightmare for either Pathfinder or 5e – $25 via Kickstarter / $25.53 (taxes and shipping to me) via DriveThruRPG.com
  • PDF copy of The Song of Aracos for 5e – Kickstarter Bonus / $4.95 via DMsGuild.com
  • PDF copy of Rats in the Streets for either Pathfinder or 5e – $5 via Kickstarter / $4.95 via DriveThruRPG.com

That extra sauce that captured my wallet was the:

  • World Builder add-on – “Work with [Lucas Curell] to create an interesting NPC for the village of Yroden or nearby countryside.
    Remember, Yroden will be released using a CC BY-SA 4.0 license so only select this option if your comfortable with that. These characters will all be included in the web supplement, and in the finished adventure.”
  • Vanity press upcharge – $15 x 3 = $45
Celltar Drumthunder. Art by Egg Embry

Celltar Drumthunder. Art by Egg Embry

The opportunity to create an NPC expanded my resume from just a location seed to a character. I bought the ability to create three NPCs for Yrisa’s Nightmare. It was just before Christmas 2015 and these seemed like fun gifts for my RPG buddies, John “Cursed Sword” McGuire and Sir Leland Beauchamp. What did we do with three NPCs? We alluded to a shared history through them.

Lucas picked up on the shared backstory and saw a clever way to use the characters. He put Kaiya Blackmoore as an important NPC in Yrisa’s Nightmare. In that adventure, Sully and Celltar Drumthunder appear as part of the supernatural effects that drive the tale. In Rats in the Street, Sully and Celltar take on some of the larger NPC roles within the adventure. The characters unite these adventures through their shared easter egg (no pun intended) backstory.

 

-=-=-=-=-=-=-

 

UPDATE – 2016-12-07 – John McGuire did a write up of his character and the process here.

 

-=-=-=-=-=-=-

 

City of Brass

City of Brass

Credit where credit is due. Lucas took these characters, saw their backstory and potential within his world, and wove them into the fabric of his tales in Yrisa’s Nightmare and Rats in the Street. The steps to bring this to life – pay, bat ideas between John and Leland, write, draw, submit, read, smile – were all easier than I could have asked for. These adventures have been delivered and enjoyed. Vanity press RPG writer’s credit number two and RPG art credit number one complete! On to number three…

 

-=-=-=-=-=-=-

 

To my initial question, will I be taken seriously if my resume is all vanity press Kickstarter rewards? It was a worry. Then Sir Leland* and I went to Gen Con 2016, my first Gen Con. There we had the opportunity to meet Lucas and play through another adventure he created,  Bella’s Yarn (5e), another excellent adventure. I really liked playing mideval detective to solve that mystery. For his part, Lucas was awesome. Instead of treating me like a joke because I am trying to buy my way through the door he was happy to talk gaming, and Kickstarters, and RPG websites. He treated me like a welcome addition to the community. It cured my concern.

Will I be judged for my start in the industry? Likely. Will that be the end of my quest? No.

*The “Sir Leland” reference is because my buddy’s name is Leland Beauchamp – Amanda, Jeremy, John, Chad, Robert, the whole Tessera Guild, we all know Lee – anyways, in high school, he named his D&D knight, Sir Leland. Could you imagine if I tried that? Ser Egg. Only George RR Martin could pull that off…

 

-=-=-=-=-=-=-

 

Sample NPCs from Yrisa's Nightmare.

Sample NPCs from Yrisa’s Nightmare.

Kickstarter information:

Yrisa’s Nightmare, an RPG adventure for Pathfinder and 5e by Ember Design Studios
Raised $2,680 starting November 13th, 2015

If getting a NPC into an adventure is on your Christmas 2016 wish list, Ember Design Studios is running another Kickstarter and is offering two options to get your sailor NPC into the mix (see the 6th update on the Kickstarter). Sunken Temple, an RPG adventure for 5e, Pathfinder, & WOIN by Ember Design Studios
Raised to-date (this Kickstarter is still going at the time of this writing) $4,273 starting November 18th, 2016

 

***

 

Egg Embry, Wanna-lancer

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

 

  • Sasquatch Game Studio’s Primeval Thule for 5e (2015) available at DriveThruRPG.com
  • Ember Design Studios’ Yrisa’s Nightmare for 5e and Pathfinder available at DriveThurRPG.com
  • Ember Design Studios’ Rats in the Street for 5e and Pathfinder available at DriveThurRPG.com

Vanity Press: What Kickstarter RPG Rewards Did I Miss? – The Faerie Ring

Current State? Role-playing game wanna-lancer. Mission? To become a RPG freelancer. Plan? Pledging for writing credits in other creator’s RPG Kickstarters.

The_Faerie_Ring_1

From The Faerie Ring by Zombie Sky Press.

That’s the situation now, but what about the past? Are there any un-mined RPG writing credits in Kickstarter’s long tail of products? As it turns out, yes.

The projects I didn’t back… Some are professional and, likely, memorably fun but charged more for their vanity press pledge levels than I could afford. Some were great looking products but did not have a vanity press option at all. One of the latter was The Faerie Ring for Pathfinder and 5e. I did not pledge but I follow them on Facebook and they have posted a writing opportunity…

The Faerie Ring for Pathfinder Roleplaying Game and 5E by Zombie Sky Press

This Kickstarter is in the rearview having started on November 30th of two thousand and fifteen.

Their pitch:

The Faerie Ring expands the fey options for both players and GMs using either Pathfinder Roleplaying Game or 5E and creates new opportunities for meddling where you probably shouldn’t. It introduces new fey monsters, playable fey races and other character options, fey big bads or patrons (or both!), fey cities and planes and other locales, and more.

This project aims to highlight the fey: to build their mythos with the strong personalities of powerful fey lords, to build their mystery with extraplanar fey locales and adventures, and to build their influence with fey character options.

The_Faerie_Ring_2

This picture encapsulates the wanna-lancer to freelancer journey. From The Faerie Ring by Zombie Sky Press.

We’re updating and remastering the two existing PDF releases (“Prelude” and “Red Jack”) and incorporating them along with nine additional chapters of brand new content as The Faerie Ring: Along the Twisting Way in two printed volumes: a Campaign Guide and a Player’s Guide. Plus, a third book in PDF, the Magic Guide.

The Faerie Ring began over 5 years ago and launched Zombie Sky Press. And though the project’s been silent for a while, we’ve been quietly designing the whole time, and now, we’re ready to unveil our plans. The original “Prelude” is linked in the Update section for everyone to check out.

Egg’s thoughts:

Not out of intention, but every RPG game I’ve played has been set in a human-centric world. The concept of the fey fleshed out to be more than the occasional antagonist is interesting. This product seems likely to offer both the flavor and crunch needed to make the faerie races, monsters, magics, and societies feel grounded and workable. Had there been a vanity press option, I’d have happily put in my coin.

But, a year later, there is an option.

The_Faerie_Ring_5

From The Faerie Ring by Zombie Sky Press.

Update #23:

Public Update and a Call for Magic Submissions

We Want Magic Submissions! 

As we pull together the Campaign and Player’s Guides for The Faerie Ring, we’re thinking more and more about the Magic Guide. So we’re calling for magical pitches. Interested in submitting something for consideration? Accepted pitches will be commissioned at 5 c/w.

For design contributions, please put together a pitch of one or more ideas for the Magic Guide that you’d be interested in working on. We are certainly looking for individual spells and rituals—and I’ll be asking for those at a later date—but we’re currently looking for other things, like fascinating optional subsystems related to magic and the fey. For the pitch, give me a description of what you’re proposing and the presumed word count (assume you can’t have more than 2,000-3,000 words per idea, though great pitches may be given more room). These can be for either 5E or Pathfinder (if accepted, we’ll convert if possible), or maybe, they’re largely flavor with minimal to no crunch; let us know in the pitch. Send pitches to scott(at)zombieskypress(dot)com by December 1, 2016.

Get your ass to Mars.

Kuato Lives! From The Faerie Ring by Zombie Sky Press.

For example, the concept of the moonshadow will be a part of the Magic Guide. This will detail how the moon’s passing affects different fey in different ways (but all fey feel the effects of the moon in some way).

Here’s the PDF that started it all back in 2010. It’s getting some updates for the new release, but it is offered here as inspiration: The Faerie Ring Prelude.

Egg’s closing thoughts:

To this point, there has been safety in paying for the opportunity to write. Once they have my money they can’t fire me without a refund.

What Zombie Sky Press is offering is work-for-hire. Submitting to write comes with no guarantee of acceptance like a Kickstarter pledge does. This situation requires skills not born of my bank account. They’re offering the first major test in my mission: Have I reached the level (oy) where I can move from paying to write to being paid to write? Am I ready to jump from wanna-lancer to freelancer?

Vanity Press: What Kickstarter RPG Rewards Are Available? – The Dread House and Salt in Wounds Tabletop Setting

I want to freelance in the tabletop role-playing game industry. To get there, I’m buying a resume of writing credits via Kickstarter rewards. So far, I’ve largely bought into D&D 5e. But the RPG industry is wider than D&D and I want to add as many systems to my resume as I can. That makes these projects of interest to me.

"Fascinating." - Mirror Mirror Robert Jeffrey

“Fascinating.” – Mirror Mirror Robert Jeffrey II

 

* * *

 

The Dread House (Pathfinder/5th Edition/Call of Cthulhu) by Hammerdog Games

 

Kickstarter campaign ends on Saturday, October 29th, 2016 at 3:00 EDT in the afternoon.

 

Their pitch:

 

The most haunted house in the world, presented with multiple storylines, in multiple time periods, and for multiple RPG systems.

 

Dry leaves crackle under your feet as you make your way up the hill towards the dark manse, your path lit by a bold harvest moon. The taste of rain is in the air and you hear a distant peal of thunder. The townsfolk begged you not to come up here. Not tonight. Especially not tonight.

The Dread House

The Dread House

 

You reach the grounds as storm clouds slip across the moon, darkening the yard. You make your way carefully to the front door but find it barred from the outside. It would take a crowbar and some muscle to get in this way. The windows are high off the ground but seem breakable. You test your theory with a large rock, and the glass shatters as the first bolt of lightning slashes across the sky. You climb up and through the broken pane, carefully turning and lowering yourself to the floor of the room inside. The townsfolk may be afraid of this place buy you aren’t.

 

“Good Evening” says a deep strong voice that makes you whirl with shock. Your eyes search the darkness but you see nothing. A flash of lightning verifies to your eyes that you are alone.

 

“I trust you will be staying?” says the voice. “Excellent, it’s been a long time since we’ve had company.” Lightning flashes again. The drawing room is empty of everything but old furniture. You turn and scramble to the window, ready to leap through it and to the ground below. But the window isn’t broken any more. Somehow it’s healed.

 

You stop to puzzle this impossibility for the briefest of moments. That’s all it takes. The voice in the darkness gets you, and nobody hears you scream. You should have listened to the townsfolk. You should have come better prepared…for The Dread House.”

 

Egg’s thoughts:

 

The Dread House is a series of adventures set in different eras that utilize different systems – Wizard of the Coast’s D&D 5e, Paizo’s Pathfinder, but, most important to lil’ Egg Embry, Chaosium’s Call of Cthulhu. Call of Cthulhu is not on my resume. Add to that the concept – a haunted mansion that exists from medieval times to present – offers a growing tale and world to explore. Character’s actions from one era can be felt in the next. The vanity press offer – “an adventure, encounter, or monster in the Dread House” – combined with the chained nature of these adventures will, I hope, allow me to write something a little longer than many of my Kickstarter vanity press pledges.

The Dread House's Gentleman Ghost

The Dread House’s Gentleman Ghost

 

Their vanity press rewards:

 

“$150 or more

Architect of Dread

 

An undead professional, you seek to further your career even after death. You gain a copy of The Dread Wedding and all PDFs. You will participate in the development process of an adventure, encounter, or monster in the Dread House. No prior experience is required but the more experience you have, the more you can contribute. You will gain a credit as a developer. [Freight Extra]”

 

* * *

 

Salt in Wounds Tabletop Setting for 5th Edition & Pathfinder by J. M. Perkins

 

Kickstarter campaign ends on Thursday, October 27th, 2016 at 2:03 EDT in the afternoon.

 

Their pitch:

 

A gore splattered, monster-fed, city based dark fantasy setting for your favorite Tabletop RPGs.

 

Salt in Wounds is a fictional city; a detail-rich dark fantasy setting designed specifically for tabletop roleplaying games (although it can be enjoyed by anyone who appreciates intricate works of imagination). More specifically, Salt in Wounds is a city whose culture, economy, and existence is beholden to the reality of the giant, regenerating kaiju called the ‘Tarrasque’ which is imprisoned within the city center so it can be butchered over and over again.

 

Salt in Wounds City Map (Rough Draft)

Salt in Wounds City Map (Rough Draft)

There are few monsters in role playing games more iconic than the Tarrasque: the ‘end game’ boss that’s been terrorizing high level characters (and delighting players) for decades. The Salt in Wounds setting takes the beast in an entirely new direction: as the perpetually slaughtered ‘natural’ resource that has been feeding the population & fueling economy of the sprawling metropolis of Salt in Wounds for the last two centuries.

 

Since 2015 I’ve been fleshing out the city, its inhabitants, and setting the stage for adventure: first on the Ennie nominated gaming website Tribality and then on its own page www.saltinwoundssetting.com. I’ve written fiction, created monsters, and worked hard to create a compelling, incredible world just begging for exploration & play. Here’s just a sample of some of the work that’s already been made public about Salt in Wounds:

  

Now, with your help, I want to take my mishmash of ideas, player options, lore & creatures and turn it into a proper series of books & supplements that will inspire your Pathfinder, 5th Edition, and other gaming for years.

 

Egg’s thoughts:

 

Salt in Wounds. Any city with a title for a name (like King of Prussia, Pennsylvania) screams out, “Visit me!” more than, say, one of the early titles of my home city, Marthasville [Note – Marthasville, where Superman and Batman get on like chocolate and peanut butter.] Title alone states this is an engaging product. J M Perkins has a fully realized city with enough real estate to share some pretty views with the public. The reward – design one of the 13 main families in the city for both D&D 5e as well as Pathfinder – has curb appeal. This reward could lead to a dynasty write up, information about their home, magic items, and NPCs. Lots of potential to show your RPG writing skills.

Salt in Wounds. I spy a Tarrasque.

Salt in Wounds. I spy a Tarrasque.

 

On the other hand, by the time I noticed this one all of the rewards were gone. Fiddlesticks. I believe the individuals that chose this one picked a great vanity press option. I cannot wait to see the results.

 

Their vanity press rewards:

 

“Pledge $250 or more

Binder-Lord

 

You rule Salt in Wounds, and you get everything listed above, three additional pieces of Sway, and design considerations (see text below for more information).

 

INCLUDES

  • Name the Harpoon Release Command Word
  • Help Design a Meridian House
  • Swag x 6

 

Limited to only 11 (there are 13 Aristocratic Meridian Houses, and two Binder-Lordships have already been claimed by patrons) you get all the above rewards + an *additional* 3 pieces of Swag (for a total of 6 pieces of Swag) and you get design considerations for your chosen Meridian House, invitation to an exclusive design session hangout, and you select the legendary ‘command word’ of your house’s immoveable harpoon. Legal possession of this command word grants Binder-Lords their authority within the city of Salt in Wounds and can be used to actually free the Tarrasque.”

 

* * *

 

Closing thoughts:

 

The Dread House offers the chance to add Chaosium’s Call of Cthulhu to my list of vanity projects. Sold. Salt in Wounds lives up to its name because it looks amazing but all of the writing rewards are spoken for. Regardless of my salted wound, I think both of these projects are going to be fun. I’m looking forward to seeing how they progress.

 

* * *

 

Egg Embry, Wanna-lancer

 

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

 

Sasquatch Game Studio’s Primeval Thule for 5e (2015) available at DriveThruRPG.com

Vanity Press: What Kickstarter RPG Rewards Are Available? – Embers of the Forgotten Kingdom and Manastorm

My journey from tabletop role-playing game wanna-lancer to freelancer involves buying into the right projects (chronicled here). To build my vanity press resume, I review a number Kickstarters. Here’s a few standout projects with vanity press options.

* * *

Manastorm – A Pathfinder-Compatible Campaign Setting by Terran Empire Publishing

Kickstarter campaign ends on Wednesday, October 26th, 2016 at 9:06 EDT in the evening.

Manastorm's Zula Pyromancer

Manastorm’s Zula Pyromancer

Their pitch:

“Manastorm is a new campaign setting set on a planet located in the Milky Way galaxy. Shin’ar is a world of high magic and epic fantasy!

What is Manastorm?

Manastorm is the inaugural product offering from Terran Empire Publishing. It is a new Pathfinder Compatible campaign setting featuring 16 new playable races – each with their own hybrid class – and 6 new prestige classes.

The planet of Shin’ar boasts 10 expansive regions to explore, from dust- choked ruins to far off enclaves guarded by logic driven automatons.

Manastorm introduces players to the Manasphere, a bubble of radiation that surrounds the planet, given off by mana crystals found deep within the planet’s interior. The Manasphere allows those who can tap into it’s unlimited power to fuel fantastic feats of magic and wonder. Players will be able to create new magical items from mana crystals that allow the user to cast stored spells on themselves or others, as well as allow spellcasters to renew spent spell slots. Players must be warned though, the overuse of mana crystals can result in Mana Poisoning, and eventual death and rising as a Mana Zombie.

Manastorm's Kalarin Rogue

Manastorm’s Kalarin Rogue

The planet suffers from events known as Lunar Quickenings. The Dri-jen moon, the smallest of the planet’s two moons, has an erratic orbit. When it moves close enough to the planet, the moon causes all mana crystal deposits within the planet to react wildly. Bursts of raw mana saturate the Manasphere and cause fluctuations in its behavior. During these times, portals to unknown planets and planes of existence spontaneously open all over the world, depositing countless people and creatures on Shin’ar.

The vast majority of the peoples encountered on Shin’ar are not native to the planet. Many races have migrated to the world during Lunar Quickenings and found themselves stranded when the event ended. Portals to others dimensions or planets can only function during Lunar Quickenings. The Manasphere does not allow the opening of gates or portals outside of Lunar Quickenings, and it has a way to punish those who try to circumvent this. These events last for an indeterminate amount of time. Some have come and gone in the span of a few years, while some can last over a millennium.

Lunar Quickenings allow GMs and players to include all kinds of “homebrew” races and monsters. While Manastorm will offer more than enough to begin to play wonderful and exciting adventures and campaigns, the Lunar Quickenings make it so anything and everything can be encountered on Shin’ar. Terran Empire will also be hosting competitions to include new races and monsters from fans into future products.

History has been disrupted multiple times by these Lunar Quickenings, often with the release of demonic entities and other fearsome creatures, some of which could not find their way back home before their portals of origin were closed. Here is where our story begins: a Lunar Quickening has raged on for the past 38 years, only recently ending and leaving the world to recover once more.”

Egg’s thoughts:

This patchwork world is purpose built to seamlessly port your homebrew Pathfinder lands/creatures into. Add to that, this third party Pathfinder campaign setting feels ready-made to upvert for Paizo’s upcoming Starfinder system/setting (2017), it is like you’re getting two products in one. While not written in their pitch, this setting recalls the best of DC comics’ Adam Strange and his Zeta-Beam trips from Earth to save the planet Rann. For me, Manastorm screams unabashed sword and jetpack barbarian-fi!

John McGuire, American Novelist

John McGuire, Novelist, Moleman Bent on Conquering the Surface World, Amazing Role-player

Their vanity press rewards offer a little extra vanity, not only do you get to write an NPC for their product line, but for $35 more they’ll draw the NPC. I’m likely to request a character modeled on great American novelist, John McGuire.

Their vanity press rewards:

Pledge $90 or more
Most Learned

Reward – Full color hardcover book of Manastorm: World of Shin’ar; Credit in our “Special Thanks” section; Terran Empire game token; Hand drawn “Thank You” card; Poster Map of Shin’ar, PDF (Full) of Manastorm: World of Shin’ar, World of Shin’ar Book of Maps (softcover), PDF of World of Shin’ar Book of Maps, Terran Empire Bookmark, Create a NPC

***Special – Most Learned Backers will be given the opportunity to create a NPC to be used in future Manastorm products and Adventure Paths!***

INCLUDES

  • Manastorm: World of Shin’ar (Hardcover)
  • Terran Empire Game Token
  • Hand drawn “Thank You” card
  • Map of Shin’ar (Poster)
  • PDF of Manastorm: World of Shin’ar (Full)
  • World of Shin’ar Book of Maps (Softcover)
  • PDF of World of Shin’ar Book of Maps
  • Terran Empire Bookmark
Pathfinder

Pathfinder, the logo

* * *

$125 or more
Elder Sage

Reward – Same as Most Learned plus more!

***Backers at this level will also get a small color portrait of their character created and a Limited Edition Art of Shin’ar book!***

***Portrait will be delivered after delivery of book, completion and acceptance of NPC created.***

INCLUDES

  • Manastorm: World of Shin’ar (Hardcover)
  • Terran Empire Game Token
  • Hand drawn “Thank You” card
  • Map of Shin’ar (Poster)
  • PDF of Manastorm: World of Shin’ar (Full)
  • World of Shin’ar Book of Maps (Softcover)
  • PDF of World of Shin’ar Book of Maps
  • Terran Empire Bookmark
  • Art of Shin’ar (Limited Edition Softcover)
  • Portrait of NPC

* * *

Embers of the Forgotten Kingdom by Metal Weave Games

Kickstarter campaign ends on Sunday, October 23rd, 2016 at 9:00 EDT in the evening.

Their pitch:

Lady Ceidwen of the Embers of the Forgotten Kingdom

Lady Ceidwen of the Embers of the Forgotten Kingdom

Discover the forsaken. A systemless, soulsian-inspired book of NPCs and creatures to take your games into dark new worlds.

All backers, who receive a PDF or more, will receive two free PDF statbooks of their system of choice.

Any additional statbook will be a $5 add-on.

Systems so far supported: D&D 5th Edition, Pathfinder, Shadow of the Demon Lord, OSR/AD&D, Cypher System, Dungeon World, FATE, Savage Worlds & 13th Age.

Embers is a systemless art and lore book designed to inspire GMs and players, much like the Baby Bestiary was. However, instead of adorable creatures, we have a line-up of dark fantasy characters and creatures to invade your games.

Egg’s thoughts:

A systemless offering, this product requires AAA writing to stand next to its epic-level artwork. The art is the selling point for this project. Based on its quality, I believe that the final product will look exceptional. If you’re writing for it, you’ve got to rise to breathtaking prose to go next to these portraits.

Their vanity press rewards:

Art from Embers of the Forgotten Kingdom

Art from Embers of the Forgotten Kingdom

Pledge $400 or more
Forlorn Lord

INCLUDES

  • Name in backer credits
  • PDF of Embers
  • Print of Embers
  • Create a surviving character with us

* * *

Pledge $400 or more
Forlorn Beast

INCLUDES

  • Name in backer credits
  • PDF of Embers
  • Print of Embers
  • Create a surviving creature with us

 * * *

 Closing thoughts:

Each project brings interesting art options. I am intrigued by both. Getting a chance to design within Pathfinder for Manastorm would expand my work into a system beyond 5e (albeit a related system). Going systemless will remove the “crutch” of rules all together and require a focus on creativity to match the art of the Embers of the Forgotten Kingdom.

I pledged Manastorm. Getting to design a character to appear in a third party Pathfinder product, with a hoped-for conversion to the upcoming Starfinder, AND getting original art in the deal, it’s a winner and the right choice for lil’ Egg Embry.

***

Egg Embry, Wanna-lancer

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Sasquatch Game Studio’s Primeval Thule for 5e (2015) available at DriveThruRPG.com

How Playing D&D Reshaped My Entire Life

Christmas Eve 1987.

I was eleven years old.

As far as gift-hauls go, 1987 was a reasonable year. I raked in some fresh NES games, unwrapped a new pile of GI Joe action figures, and rolled my eyes at the requisite stack of clothes for school. I would’ve been satisfied if that’s all it had been. Toys, games, and clothes…what more could an eleven-year old want?

And then my Uncle John rolled into town.

You see, I lived in Chicago with my grandparents at the time, and the snows that winter were brutal, particularly that night. We’re talking piles of white powder in the yard and dirty grey slush on every road. We’re talking fifteen hours of night, and no real breaks in the clouds for weeks. Uncle John had to commute all the way from downstate, which normally takes two hours, but that night it took him pretty much triple the time. Either it was the snow’s fault, or he dreaded Christmas Eve at my grandparents’ house.  I guess I’ll never really know for sure.

The hour was late. Ok, maybe not that late, but late for an eleven-year old who’d just spent the entire day begging his grandparents, aunts, and uncles to unwrap a few of all his gifts early. Having succeeded at tormenting them into a massive gift-release, I sat in my bedroom, surrounded by wrapping paper and happiness, content with my life. I could’ve died a happy child right then and there, drowning in a sea of blue inter-connectable racetracks, NES cartridges, tiny plastic rocket launchers, and socks.

But I didn’t die. I heard a summons from the living room, and out I shambled. If I was slow, it’s because my belly was stuffed with Circus Peanuts and Orange Crush. I was sleepy. I was dragging. I just wanted to be left alone for the next three months to fully soak up my gift-haul.

“Jeremy, your Uncle John has one last gift for you. Do you want to open it tonight?” I remember someone asking me.

I halted. Of course I do! I screamed in my head-movie.

“Yeah ok,” I grunted in real life.

Uncle John handed me a wide, flat box. You know the ones. I think it was from Macy’s, and it had all the hallmark signs of being another box full of clothes. It wasn’t gift-wrapped, but it did have a single red bow on top. One. Red. Bow. Uncle John wasn’t a sentimental dude, which I could (and still do) understand.

When I took the box, I had the same sinking feeling every kid does when he sees a box like that.

Great. More clothes.

I thanked him and padded back into the hallway. No one thought much of my departure. I wasn’t two steps away before all the adults (I was the only kid in the house) started talking politics again. Not even Uncle John seemed fazed by my apparent disinterest. Untended to, I plunked down in my bedroom doorway, sighed with all the weight an eleven-year old could muster, and pried the top off the box.

I guess I should’ve realized the box was too heavy to be full of clothes.

And I should’ve known my Uncle John was too cool for sweaters and school shirts.

What was inside?

untitled untitled1 images

Mind. Blown.

Before that instant, I’d never heard of Dungeons & Dragons. I’d never heard about role-playing, tabletop gaming, or rolling dice to kill undead lich lords. As I picked up the first tome (the Dungeon Master’s guide was my favorite) I felt as if a sharp breeze blew away the memory of all my other gifts. It stunned me, and made me shiver both literally and figuratively. Also in the box: a set of sparkly green polyhedral dice (which my players would learn to hate) and a stack of PC stat sheets, but I didn’t yet comprehend their meaning. I couldn’t see it yet.

I was lost, but in a good way.

Winter deepened. Chicago frosted over for most of the next three months. I didn’t care. Even though I lacked local friends to game with or a real understanding of what I was getting into, I consumed the books Uncle John had bought me. When I say ‘consumed’ I don’t mean to imply I merely read them a few times. No…I memorized them. I gobbled up the D&D dialect, became a master at its mechanics, and plotted for the day I’d actually be able to run a campaign.

But more than this, more than just learning the game, I felt a door open inside my mind. I’d always had a vivid imagination, but this was something different. It changed my perspective about what creativity could be.

And in doing so, it changed the course of my life in a very real way.

* * *

Let’s fast forward a few years.

Far removed from frosty Chicago, I found myself in a hot, heavily-wooded part of North Georgia. My parental unit had remarried and shipped us to the deep south, where summers were forever and winters were but a few weeks of rain in late January. I missed the frozen wastes, but thawing out felt nice. And more than the weather were the chances to meet new friends.

Friends who would game with me.

Friends who shared my passion for deep, dark storytelling.

9c6c77744915b0f1e09f0cffeab4c85f

…friends who would fight this guy with me.

And so it began. In eight grade, I met The Kube, a friend who was willing to spend endless hours rolling dice with me. He created the legendary characters Silverleaf, Black Dragon, and the wizard who became a prime character in my epic fantasy series, Dank. Then in my freshman year in high school, I met Egg, John McGuire, and the devious Chris Griner.

And it was ON.

destinoris-cover map-1 map-2

map-3 map-5 map-4

I was a dedicated DM, going so far as to create my own 200-page hardcover campaign setting…

*

We spent thousands of hours role-playing.

We downed hundreds of pizzas, killed barrels of Mountain Dew, and endured sessions lasting upwards of 15 hours.

My players learned to hate my dice, but I like to think (in my head-movie) they enjoyed the fact our games were about more than slaughtering imaginary monsters. We told stories. Deep stories about sacrifice and suffering. Legendary stuff that no video game can capture, that not even the longest, most profound novel can duplicate. If you’ve ever played our style of ‘storytelling’ D&D, you know what I mean. The players are a part of an epic tale, not just dice-rolling treasure fiends. The dungeon master is merely a blank page, ready to turn whichever direction the players want to go.

But the best part?

It didn’t stop there.

It began

Many years after my last epic session, sometime in the early 2000’s, all the storytelling lessons I’d learned flashed back into my mind. I missed (desperately) the feeling of sitting down with friends to weave a deep, dark tale, but I knew at the same time I probably wasn’t ever going to recapture it. We’d all moved apart and built our own lives. Some of us were married, and others were exploring new careers. Lacking a way to play the game I loved, I had to find a new outlet for my unbridled creativity.

And so I started my writing journey.

I sat down in the dark, my brain brimming with an entire childhood’s worth of ideas.

And the stories, many of them birthed a decade or more earlier, began to pour out of my fingertips.

Over the next fifteen years, I wrote fantasy novels, sci-fi tales, spooky novellas, and other fictional fare. I couldn’t stop. I was (and still am) a man possessed. Looking back at all of it, I know I never would’ve done it if not for those endless nights of dice-rolling and gold piece counting. I might’ve done other creative stuff, but the depth wouldn’t have been there. The story-telling skills I learned during a decade of D&D’ing were irreplaceable stuff. The seed had been planted on Christmas Eve 1987, and had grown into something I never could’ve anticipated.

Those three little books changed the way I thought. The way I imagined. The way I wanted to create. And after thousands of dice rolls, hundreds of hours spent preparing stories for my players, and countless nights at the gaming table, I wasn’t the same person I’d been. I’d grown to appreciate the art of a story without an end, and I’d learned to love all the crazy thought-collisions that happened while playing this simple little game.

There are those who will mock D&D. They’ll say it’s a game for nerds, introverts, maybe even losers. Some will even claim it supports anti-social, anti-religious behavior. Nonsense…all of it. Done right, D&D is a vehicle for allowing people to take part in a story. It’s better than TV, which isn’t interactive. It’s better than video games, which confines players to a controller and some pixels. In many ways, it’s the most imaginative game ever created. It was for me. And I’m willing to bet, it was for many, many others.

So here’s to The Kube, Egg, Griner, Nicky P, Jeremy II, John, and all the rest. These fine friends were inspirers of more characters than I can recollect. AD&D First Edition forever!

And here’s to Uncle John. He gave me three little books that rocked my world.

…and inspired twenty-four books of my own…and counting.

511c4agbowl

Published in 2015….conceived in 1992.

If I had any advice to modern parents, it’d be something like this:

Take your kids’ phones away. Give them a D&D book. And walk away.

🙂

J Edward Neill

Author and Artist

DownTheDarkPath

 

 

 

Vanity Press: What Kickstarter RPG Rewards Are Available? – Slaughter at Splinterfang Gorge & Luminous Echo

My goal? To write tabletop role-playing games professionally.
My plan? To pledge for RPG Kickstarters that let me write as a reward.
My reality? I pay-to-play to build my resume.

So far, I discussed my contribution – monetary and writing-wise – to the Kickstarter for Sasquatch Game Studio’s 5e campaign setting on Kickstarter Reward Level: Vanity Press – Primeval Thule. If my path inspires you to do the same – buy writing credits – then here are some of the RPG vanity press rewards currently on Kickstarter.

* * *

Luminous Echo (D&D 5E, Anima, Pathfinder compatible) by Project Lux

Wen-M art for Luminous Echo (D&D 5E, Anima, Pathfinder compatible)

Wen-M art for Luminous Echo (D&D 5E, Anima, Pathfinder compatible)

Kickstarter campaign ends on Friday, September 30th, 2016 at 11:07 EDT in the morning.

Their pitch:

“Luminous Echo is a world containing ten years’ worth of lore, characters, artifacts, and amazing weapons by world renowned artist Wen-M.

One world, forever divided into two realms. The Dream World, a realm of magic, immortality, and mysteries. Mhodica, a realm of solid matter, stone, and certainties. For as long as either realm could remember, they were precious little more than myth to each other.    

Though once stories of witches, wizards, ghosts and goblins were considered nothing more than stories to frighten small children, the age of certainty is coming to an end. A darkness is stirring which threatens to shatter the equilibrium of the two realms forever.

The only way to avert this catastrophe is for the people of Mhodica to accept the existence of magic, and for the people of the Dream World to accept that the world of Mhodica exists for something more than their own amusement.

Luminous Echo is half art book showcasing the work of Wen-M and half an outline of the world, as well as many characters, weapons, stories, and places.

They set the stage for those who purchase the book to create a variety of adventures in the RPG system of their choosing.”

Egg’s thoughts:

Why would you want to be in this book? It’s so pretty! So, so pretty! You will be happy with the words but even happier with the art! A huge incentive to pledge for their vanity press option is that Wen-M, this project’s artist, will draw a picture of what you write about and you get to keep the sketch.

Need another perk? It will be available for D&D 5e, Pathfinder, and Anima gaming systems. More systems = more exposure.

More Wen-M art for Luminous Echo (D&D 5E, Anima, Pathfinder compatible)

More Wen-M art for Luminous Echo (D&D 5E, Anima, Pathfinder compatible)

Their vanity press rewards:

Pledge $350 CAD or more
ABOUT $271 USD
Custom Designed Weapon

You will receive all rewards in the “Signed Book and All Printouts” tier + custom designed weapon in full color with short story in the book, with the signed original sketch from Wen-M.

INCLUDES

  • Your name in the credits
  • Digital Sketchbook
  • PDF book
  • Hardcover Book – Signed
  • All 11″ x 17″ Prints – Signed
  • Your custom designed weapon in the book
  • Original sketch of your custom designed weapon – Signed

* * *

Pledge $750 CAD or more
ABOUT $580 USD
Custom Designed Creature

You will receive all rewards in the “Signed Book and All Printouts” tier + custom designed creature in full color with short story in the book, with the signed original sketch from Wen-M.

 INCLUDES

  • Your name in the credits
  • Digital Sketchbook
  • PDF book
  • Hardcover Book – Signed
  • All 11″ x 17″ Prints – Signed
  • Your custom designed creature in the book
  • Original sketch of your custom designed creature – Signed

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Pledge $1,600 CAD or more
ABOUT $1,238 USD
Custom Designed Hero

You will receive all rewards in the “Signed Book and All Printouts” tier + custom designed hero in full color with short story in the book, with the signed original sketch from Wen-M.

 INCLUDES

  • Your name in the credits
  • Digital Sketchbook
  • PDF book
  • Hardcover Book – Signed
  • All 11″ x 17″ Prints – Signed
  • Your custom designed hero in the book
  • Original sketch of your custom designed hero – Signed

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Pledge $5,000 CAD or more
ABOUT $3,868 USD
Custom Designed Clan/Family

You will receive all rewards in the “Signed Book and All Printouts” tier Build your landmark in the setting with this custom designed clan with a Clan Emblem of your design, and up to 5 characters with their stories in the book!

INCLUDES

  • Your name in the credits
  • Digital Sketchbook
  • PDF book
  • Hardcover Book – Signed
  • All 11″ x 17″ Prints – Signed
  • Your custom designed Clan/Family in the book
  • Original sketches of your custom designed clan/family – Signed

* * *

Slaughter at Splinterfang Gorge (5e, Pathfinder) 01

Slaughter at Splinterfang Gorge (5e, Pathfinder)

Slaughter at Splinterfang Gorge (5e, Pathfinder) by TPK Games

Kickstarter campaign ends on Sunday, September 25th, 2016 at 5:11 EDT in the morning.

Their pitch:

Author William “Mindflayer” Tucker (Kenzer and Co.), brings his brand of danger to TPK Games in the form of two great adventures.

Two Dark Fantasy Adventures, Two Great Systems, Just in Time for Halloween!

We are looking for your support to help us publish two great dark fantasy 64-page adventures for the Pathfinder and 5e Dungeons & Dragons games. We love both systems and will be dual-statting the adventures so no matter which is your favorite, we’ll have you covered. Your investment will help us bring more art and layout to the project.

It is well known that Total Party Kill Games brings the pain on dark fantasy adventures, so you won’t be disappointed in either of these new titles.

More art from Slaughter at Splinterfang Gorge (5e, Pathfinder)

More art from Slaughter at Splinterfang Gorge (5e, Pathfinder)

Egg’s thoughts:

Two modules for D&D 5e and Pathfinder. The main one is all sorts of bugbear goodness! Can’t go wrong with bugbears!

(Bugbears, they look NOTHING like the name implies… NOTHING!)

This Kickstarter campaign does not have a vanity press option. However, it does have four print advertisement pages. The reward offers ad space for your gaming-related project. With four days to go, they had all four print ad pages left so I took a chance and contacted Brian Berg (Slaughter at’s co-creator). I asked if I could take one of those four print pages for $100 and, instead of submitting an ad, submit a monster or magic item or whatever would fit into their module. He said yes. That made my day!

Their vanity press reward (technically none so please read the section above and reach out to TPK Games before deciding to pledge the $100 level expecting to write something):

$100 or more
Print Advertiser

We’ll place your PRINT AD in our adventure books. This advertisement must be gaming related. We reserve the right to refund your money and not run your ad based on content.

* * *

Closing thoughts:

Both of these projects are going to be fun. I’ve already pledged for Slaughter at Splinterfang Gorge and will document what comes of the pledge in the months to come. Review them both with a thought toward your name on the credit’s page.

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Egg Embry, Wanna-lancer

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Sasquatch Game Studio’s Primeval Thule for 5e (2015) available at DriveThruRPG.com

Kickstarter RPG Reward Level: Vanity Press – Primeval Thule

“Can I buy enough RPG writing credits to springboard from vanity press to a paid freelancer?”

Since my first game of D&D with J Edward Neill, I’ve seen tabletop role-playing games as an opportunity to tell stories professionally.

Jeremy Neill. Honest.

J Edward Neill was my first DM. Honest.

However, it’s not a profession that I pursued. I plead “responsibilities” – day job of nearing two decades, kids, over a decade into my mortgage, excessive comic book and TV consumption, you know the chorus to this song. I have not made time to create, to move from wanna-lancer to freelancer.

In 2015, that changed.

Certain projects on Kickstarter let you purchase the opportunity to submit content to their publication. The barebones of the idea looks like:

  • A publisher pitches a product on Kickstarter.com selling rewards to crowdfund it
  • I pick the reward that lets me write for their product
  • I pay, I write, they edit, they print, I rejoice

The writing is nothing too intensive, nothing that eats time. An adventure hook, a NPC, a location seed, a monster, or a magic item, just a few hundred words – my words, my name in the credits. This is my journey to freelancer and it starts with selecting the Kickstarter Reward Level: Vanity Press.

 

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Primeval Thule 5e by Sasquatch Game Studio

Primeval Thule is a Conan versus Cthulhu inspired campaign setting for Dungeons & Dragons 5th edition. Created by Richard Baker, David Noonan, and Stephen Schubert of Sasquatch Game Studio, they have written for D&D 3e, 4e, and – their most relevant product to this Kickstarter – Princes of the Apocalypse for 5e.

Interested in a free sample of Primeval Thule? Try Primeval Thule Traveler’s Guide to get a taste of their world.

For most gamers, the high-concept description, creator’s bibliographies, and setting sample decided their level of interest in backing this Kickstarter. For me, it was the $250 Dungeoneer Reward:

PrimevalThule5eCover

The cover to Primeval Thule for 5e

  • Hardcover and PDF versions of the Primeval Thule 5e Campaign Setting – $49.95 / $19.95
  • A large pullout map and PDF of the Thule continental map – Cost bundled with the book
  • A GM’s screen – $25
  • A large pullout map of the city, Quodeth – Cost bundled with the GM screen
  • Six player reference cards and PDFs – Cost bundled with the GM screen
  • A PDF of Primeval Thule 5e GM Companion – $7.95
  • A PDF of Primeval Thule 5e Players Companion – $7.95
  • A PDF of Primeval Thule 5e Red Chains adventure – $2.95
  • A PDF of Primeval Thule 5e Watchers of Meng adventure – $2.95
  • A PDF of Primeval Thule 5e Secrets of the Moon Door adventure – $2.95
  • A PDF of Primeval Thule 5e Night of the Yellow Moon adventure – $3.99
  • A PDF of Primeval Thule 5e The Lost Tower of Viondor adventure – $3.99
  • Total MSRP – $127.63

All great offerings but the sentences that opened lil’ Egg Embry’s wallet were:

  • “[Y]ou’ll be invited to name a dungeon, ruin, or adventure locale and provide a brief background or description which will serve as the basis for our development of that site. (The copyright to the name and description you provide will be held by Sasquatch Game Studio, LLC. We reserve the right to reject and/or applaud inappropriate, vulgar, or unsuitable suggestions.)”
  • Vanity press upcharge – $122.37
PrimevalThule5ePg126

This image from Primeval Thule page 126 pops for me!

Their reward – pay-to-play or, for my situation in the era of credit cards, swipe-to-write – fit my time budget and my love of D&D. Combined with Thule’s barbarian-nightmare setting, their first-rate production values, and, top of my Christmas wish list, my words and name in print, I saw a path to freelancing with Primevel Thule as the first step.

 

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The Mammoth Graveyard.

There is a valley where mammoths go to die. Centuries of their ivory wealth litters the ground in testament to its consecrated importance. Overlooking those graves is a primordial, decaying fortress built onto a godly-proportioned mammoth’s skull and ribs. The ruins whisper of lost treasures, violence, a dead god, and a plea to escape. But no one does…

 

-=-=-=-=-=-=-

 

Sasquatch edited my submission, elevating it to Robert E. Howard-lite, and printed it as a sidebar within their 5e edition of Primeval Thule Campaign Setting. The process was effortless – pay, write then submit while professionals handle the editing. The books have been delivered, read, and greatly enjoyed. Vanity press RPG writer’s credit number one complete! On to number two…

PrimevalThule5ePg228

Thulean Cyclops from page 228

 

-=-=-=-=-=-=-

 

Kickstarter information:

Primeval Thule: 5e Campaign Setting by Sasquatch Game Studio LLC
Raised: $52,811 starting July 16th, 2015

Primeval Thule: Pathfinder, 13th Age, and 4e Campaign Settings by Sasquatch Game Studio LLC
Raised: $75,232 starting July 2nd, 2013

 

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Egg Embry, Wanna-lancer

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

 

  • Sasquatch Game Studio’s Primeval Thule for 5e (2015) available at DriveThruRPG.com

 

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Disclosure: This article contains affiliate links to DriveThruRPG.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

 

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