Lightning War Kickstarter – An Interview with Ben Sandfelder

Need high fantasy WWII at your table? Try the Lightning War! Why am I sharing this game? Because I’m in a gaming group with its creator, Ben Sandfelder, and I’ve playtested this RPG, I know it’s a solid concept and it deserves to be shared with the world. It’s on Kickstarter right now and we did a short interview about the Lightning War RPG.

EGG EMBRY (EGG): What’s the pitch for your project?

BEN SANDFELDER (BEN): Lightning War is a lightweight, tactical tabletop RPG about stopping fascists in a high fantasy world’s World War II. Think tabletop X-COM with roleplaying.

 

EGG: What system are you using, and why is it the right one for this game?

BEN: Lightning War uses an original system. I love designing my own systems because it lets me build rules from the ground up that facilitate the kind of gameplay I want to see. Combat in Lightning War has been carefully designed to emulate the quick, back-and-forth cuts of a shootout in a war movie.

EGG: Why multiple characters?

BEN: A squad of soldiers typically has 10 to 12 members, but a gaming group usually only has 4 to 6 players, so it just made sense from a story perspective. Plus, it opened a lot of interesting doors mechanically. For those who haven’t read the Kickstarter page yet, every player controls a Specialist (your character) and two grunts. The grunts provide some pretty powerful perks while they’re alive, but their main use is taking hits for your Specialist. Grunts die if they take any amount of damage, but you can use the “Flashback” mechanic to save them. Pretty much, once per session per character, you reveal some backstory, then prevent all damage that would be dealt to that character. In playtests, players would come up with the most ridiculous things to keep their grunts alive, and it’s great, because it got them emotionally invested. I love it, because it keeps players from treating them like expendable pawns.

 

EGG: What is the reward that is the best value?

BEN: I gotta say the “Squad Collection.” You get four of everything for the price of three. Whether I’m running a game or playing, I love to have extra books handy. The Squad Collection gets yourself a copy, and you have three more to share with your regular gaming group. It’s just in time for the holidays, too, so if you need a gift for a geeky friend…

EGG: Assuming there are stretch goals, which one are you most excited about?

BEN: There are stretch goals, but they’re secret. I’m not announcing them until the previous stretch goal gets reached. That being said, I definitely have a favorite. It’s the fourth and final one.

 

EGG: What other projects are you working on?

BEN: Oof, so for every professional project I’m working on, I’ve got at least two or three semi-professional things I’m just doing for fun and practice. I’ve gotten back into digital game development – I’m tinkering with an idea in Unreal 4. I hacked Dungeon Crawl Classics to use some 5E rules for my home campaign, but I don’t think I can publish that one legally. I came up with a really cool dice system for a TTRPG, but I can’t decide what kind of game I want to make with it. And, of course, NaNoWriMo. Shouldn’t be too hard balancing THAT with a Kickstarter, right?

 

EGG: Where can fans learn more about you and your project?

BEN: You can check out my website, but the best place to keep up with me is on Twitter. I’m @BenSandfelder.

Thanks again for the help!

Lightning War by Ben Sandfelder

END DATE: Thu, December 5 2019 9:00 PM EST.

“A tabletop “Skirmish RPG” set in a fantasy world’s World War II.”

 

###

 

NOTE: This article includes affiliate links to DriveThruRPG. As a DriveThruRPG Affiliate I earn from qualifying purchases.

ABOUT BOILERPLATE INTERVIEWS.

Sometimes schedules keep me from performing in-depth interviews with RPG creators. When I can’t do a proper interview, I still like to give space for creators to share their projects. To that end, I conduct boilerplate interviews, short and generic but still an outlet for creators. If you have a product you would be interested in participating in a boilerplate interview, reach out here.

Mystery at Millwarren – An Interview with Scott Fitzgerald Gray (Insane Angel Studios)

In early 2018, I interviewed Scott Fitzgerald Gray about The Hidden Halls of Hazakor from Insane Angel Studios on the Open Gaming Network (here). Now he has a new project on Kickstarter, Mystery at Millwarren, and we did a short interview about it. 

EGG EMBRY (EGG): What’s the pitch for your new project, Mystery at Millwarren?  

SCOTT FITZGERALD GRAY (SFG): Mystery at Millwarren is a 5th-level D&D adventure for new, young DMs (age 12 and up or so), and a standalone sequel to last year’s young-DM starter adventure, The Hidden Halls of Hazakor. Written by me; illustrated by the amazing Jackie Musto.

 

EGGWhat system are you using, and why is it the right one for this game?  
SFG: Fifth edition Dungeons & Dragons, because it’s an especially good gateway RPG for young players.

EGGWhat is the reward that is the best value?  
SFG: The All-Around Adventurer (combo PDF/print book) is a good deal; but for people whose budget it fits, getting original art from Jackie Musto as part of the Eternal Hero tier is pretty sweet. (And those sold out pretty quickly last time…)

 

EGGAssuming there are stretch goals, which one are you most excited about?  
SFG: All of the one-shot adventures will be pretty cool, because I have some awesome writers lined up if we reach that level.

 

EGGWhat other projects have you worked on?  

SFG: In addition to The Hidden Halls of Hazakor, Ive been privileged to have been working on D&D as a freelancer for Wizards of the Coast for over 15 years now, from the three core rulebooks to the Acquisitions Incorporated book, to a bunch of stuff people will hear about in coming months that I cant talk about yet. 

 

EGGWhere can fans learn more about you and your project?  

Mystery at Millwarren from Insane Angel Studios

End Date: Fri, November 29 2019 12:00 PM EST.

“An RPG adventure for new Dungeon Masters and 5th-level characters — Written for fifth edition Dungeons & Dragons

 

###

 

NOTE: This article includes affiliate links to DriveThruRPG. As a DriveThruRPG Affiliate I earn from qualifying purchases.

ABOUT BOILERPLATE INTERVIEWS.

Sometimes schedules keep me from performing in-depth interviews with RPG creators. When I can’t do a proper interview, I still like to give space for creators to share their projects. To that end, I conduct boilerplate interviews, short and generic but still an outlet for creators. If you have a product you would be interested in participating in a boilerplate interview, reach out here.

Press Release: Game Publisher Pinnacle Entertainment Group Branches Into Genre Fiction With New Anthology Series

 News from Pinnacle Entertainment Group on behalf of Savage Worlds licensee, Sigil Entertainment Group Inc.

Game Publisher Pinnacle Entertainment Group Branches Into Genre Fiction With New Anthology Series

FOR IMMEDIATE RELEASE

Chandler, AZ November 5, 2019 – Pinnacle Entertainment Group, award-winning creators of Savage Worlds™ and Deadlands™ tabletop roleplaying games, has announced the forthcoming publication of WENDIGO TALES: BOOK ONE, a prose anthology of all-new short fiction featuring stories set in Pinnacle’s varied game settings.

WENDIGO TALES: BOOK ONE is currently funded on Kickstarter:

https://www.kickstarter.com/projects/545820095/wendigo-tales-book-one?ref=a352v8

WENDIGO TALES: BOOK ONE contains five chilling tales of horror and adventure by some of today’s top authors, set in Pinnacle’s Savage Worlds and edited by genre legend Jeff Mariotte. Readers will meet a new generation of heroes and villains, follow their continuing exploits, and learn all their secrets in future editions of WENDIGO TALES.

Pinnacle president Shane Hensley said, “We released our first two ‘seasons’ of Wendigo Tales in e-book format. Those have been very successful, so now we’re moving up into the world of deluxe illustrated and printed versions under the direction of the extremely prolific Jeff Mariotte and Deadlands Brand Manager Matthew Cutter. One of my own stories made it in, and I’m honored to be among such company!”

The story settings range from the haunted deserts of the Weird West to the Big Easy’s desolate cemeteries … across the Poisoned Plains of Hell on Earth with psycho bikers in hot pursuit … through the doldrums and damnation of a semester at East Texas University … and into the heart of a monstrous conflagration as Rome burns … daring heroes emerge to explore unique and varied times and places! Authors include Shanna Germain, Tim Waggoner, Aaron Rosenberg, Matthew Cutter, and Shane Lacy Hensley.

“When Shane Hensley asked me to put together this anthology, I couldn’t have been more excited,” said editor Jeff Mariotte, a prolific author who’s been an editor for DC Comics and editor-in-chief for IDW Publishing. “I love genre fiction, and this was a chance to work with writers in multiple genres and amazing settings. One doesn’t have to be a gamer to enjoy these tales—I’m not, though I wrote a Deadlands™ novel a few years back, and have more than a passing familiarity with it—but simply to love wildly diverse characters, worlds, and situations.”

The Kickstarter will run from November 5th to 25th and is hopefully the first in a long series of exciting, engaging journeys into the many Savage Worlds.

The award-winning Deadlands and Savage Worlds™ tabletop RPGs were created by Shane Lacy Hensley, owner of Pinnacle Entertainment Group. For more information, visit www.peginc.com or contact Jodi Black, COO and Managing Editor for Pinnacle, at PEGJodi@gmail.com.

Kickstart the Comic – Mine To Avenge: Book of Layla #1-3

Independent comic books offer us a chance to hear new and different voices tell new and different stories. I know that without Kickstarter, the ability to reach new readers is hard. Even with something like Kickstarter, the opportunity to be a one and done is both very difficult and extremely easy. Which can be frustrating for those authors who wish to tell a longer story. They put so much trust in their readers in the hope that not only will they be there to support them when the very first issue drops, but also carry them through each subsequent chapter in the story.

With Mine to Avenge, we’ve reached the third issue, and with that we push toward Robert Jeffrey’s complete story with every single issue. As a reader, I’m glad that such an opportunity exists at all.

(Plus, the book is very nice!)

 

***

Mine to Avenge: Book of Layla #1-3

Creator/Writer – Robert Jeffrey II

Artist -Matteo Illuminati

Colorist/Letterer – Loris Ravina

 

Kickstarter Campaign ends on Wednesday, November 27, 2019 at 10:02 AM EST.

***

The Pitch:

The  history  books  call  it  a  house  of  horrors.  A  testament  to  the  true  depravity  that  inhabits  the  souls  of  man.  

 

The Story:

The  little  girl  who  escaped  the  demonic  forces  which  occupied  the  LaLaurie  New  Orleans  mansion  on  a  sunny  day  in  1833,  though,  called  it  something  else:  the  site  of  a  rebirth.  The  little  girl  swore  on  that  day  that  she  would  never  be  anyone  else’s  victim,  and  so  began  a  centuries  long  campaign  of  bloody  revenge.  The  Retribution  Cabal  (RC)  was  born,  protecting  only  those  descendants  of  America’s original sin.  

Now  on  a  cyberpunk  stage  where  technological  wonders  leave  no  place  for  creatures  of  legend,  the  LaLauries  and  their  denizens  reappear,  continuing  their  blood-soaked  quest  for  obtaining  ultimate  power.  Time  will  tell  if  the  remaining  members  of  the  fractured  Cabal  can  stand  as  the  bulwark  between  humanity  and  the  rising  hordes  of  darkness.

 

John’s Thoughts:

If you like stories that stretch across time, from the 1800s to the 2100s…

If you like monsters and dark powers…

If you like being the chosen one…

Then maybe this book if for you.

The Rewards:

It’s only $10 to catch up via PDF or $20 if you want the first three issues in their physical form. Past that, if you’d like a collection from Evoluzione’s Horror Comics, then the $45 level will get you a whole bunch of books to scare you. Lastly, there is the always cool pledge of $100 to get a cameo in the next issue. Maybe one of the monsters can “get” you!.

 

The Verdict:

Sometimes I’m not sure if I’m going to see more than an issue’s worth of story. That isn’t going to be a problem here. They have already had two Kickstarters fund and this one is about 1/3 of the way there with 3 weeks to go. I’d say give it a shot, but then again, I have the first two issues already!

***

To find out more about Mine to Avenge: Book of Layla #1-3, check out the Kickstarter Page here.

***

John McGuire is the creator/author of the steampunk comic The Gilded Age. The Trade paperback collecting the first 4 issues is finally back from the printers! If you would like to purchase a copy, go here!

Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list.

His other prose appears in The Dark That Follows, Hollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

PRESS RELEASE: Vaesen – Nordic Horror Roleplaying by Free League Publishing Funded in 13 Minutes on Kickstarter

Free League Publishing

Vaesen – Nordic Horror Roleplaying by Free League Publishing Funded in 13 Minutes on Kickstarter

Free League Publishing – Nov 05, 2019 13:18 GMT

Today, the Kickstarter for the new Vaesen – Nordic Horror Roleplaying game line was launched by Free League Publishing, makers of the Tales From the Loop and ALIEN RPGs. Vaesen presents a unique take on Gothic horror roleplaying, in a dark Nordic setting steeped in folklore and old myths of Scandinavia. The Kickstarter reached its base funding goal in just 13 minutes.

In dark forests, beyond the mountains, by black lakes in hidden groves. At your doorstep. In the shadows, something stirs. Strange beings. Twisted creatures, lurking at the edge of vision. Watching. Waiting. Unseen by most, but not by you. You see them for what they really are.

Vaesen.

Written by award-winning author Nils Hintze (Tales From the Loop RPG) and based on the work of Swedish illustrator and author Johan EgerkransVaesen – Nordic Horror Roleplaying presents a dark Gothic setting steeped in Nordic folklore and old myths of Scandinavia. The game mechanics use an adapted version of the award-winning Year Zero Engine.

Vaesen takes place in the Mythic North – northern Europe of the nineteenth century, but not as we know it today. A land where the myths are real. A cold reach covered by vast forests, its few cities lonely beacons of industry and enlightenment – a new civilization dawning. But in the countryside, the old ways still hold sway. There, people know what lurks in the dark.

They know to fear it.

In Vaesen, the players take the roles of individuals born different. They have the Sight – the ability to see what ordinary people cannot. They know that vaesen have lived beside humanity for untold centuries, in an uneasy peace. Not anymore. Rumors spread of kittens born with two heads, streams red from blood, groves lulling children into eternal sleep, fairies dancing through villages, luring the young into the woods to be forever enthralled.

Embarking on journeys to remote villages in the wilderness, the players will uncover the secrets of the Mythic North. Armed with nothing but their courage, conviction, and ability to see the supernatural, they will face the creatures of the forest.

You can find the Kickstarter here.

The Free League website can be found here.

Free League Publishing is a Swedish publisher dedicated to speculative fiction. We have published a range of award-winning tabletop role-playing games and critically acclaimed art books set in strange and wondrous worlds.

Our game range include the alternate ’80s Tales from the Loop (winner of five ENnie Awards 2017, including Best Game), sandbox retro fantasy Forbidden Lands (winner of four ENnie Awards 2019), postapocalyptic Mutant: Year Zero (Silver ENnie for Best Rules 2015), space opera Coriolis – The Third Horizon (Judge’s Spotlight Award 2017), dark fantasy Symbaroum, and the official ALIEN RPG.

We have also published the art books Tales from the Loop and Things from the Flood  by visual artist Simon Stålenhag, as well as the illustrated edition of the Lovecraft classic The Call of Cthulhu by French artist François Baranger.

Website: www.freeleaguepublishing.com
Facebook: www.facebook.com/FriaLigan
Instagram: http://instagram.com/frialigan/
Youtube: www.youtube.com/c/FrialiganSe
Twitter: http://twitter.com/FriaLigan

Share on social media

Share on facebook Share on twitter Share on linkedin

PRESS RELEASE: Lightning War RPG Coming to Kickstarter November 5th

Ben Sandfelder is thrilled to announce that Lightning War will be launching on Kickstarter November 5th. The game is set in a high fantasy world threatened by a reincarnating Dark Lord. When three of the world’s most powerful nations are swayed towards fascism and evil, everyday people are thrown into the front lines of a conflict that will change the world forever.

The game plays like a dramatic tabletop RPG version of X-COM. Each player controls a small team of soldiers – a unique specialist and two helpful grunts. The players’ teams form a single squad, which must work together to complete dangerous missions created by the game master. Every life-or-death decision becomes a chance for heated roleplay. Your squad’s hotshot Arcanist wants to rescue the wounded scout, but can the officer afford to take that risk?

It’s time to stop the Dark Lord’s forces in their tracks. Back Lightning War on Kickstarter on November 5th.

 

###

 

You can learn more about Ben on his professional website.

For more information about Lightning War, check out the Kickstarter page.

Survival of the Able – An Interview with Jacob Wood (Accessible Games)

Jacob Wood of Accessible Games reached out to share the press release for his RPG crowdfunding project, Survival of the Able. We talked briefly which led to this short interview about the project.

EGG EMBRY (EGG): What’s the pitch for your project?

JACOB WOOD (JW): You’re a person with a disability living in a Medieval almshouse when the Black Death comes to your village. People who are dying of the plague are rising again, and they’re hungry for flesh. It’s up to a handful of you to make your way out of town and away to safety.

You may not be the biggest, the strongest, or the fittest, but you’re determined to survive.

At its core, Survival of the Able is a game about empathy. You’ll play as someone with a disability tasked with surviving a zombie plague, but the real villains of the game are injustice, inaccessibility, and ableism. You won’t have modern protections like the Americans with Disabilities Act to offer you protection against discrimination, and you won’t have modern technology to make your life easier. You will have your wits, your guts, and your determination.

Our hope is that by putting yourself in your character’s shoes, you’ll start to feel angered and incensed at the way they are treated. You’ll see the injustices that still impact people with disabilities to this day. You’ll also feel a great sense of accomplishment when you overcome the odds and survive grueling challenges despite the setbacks you face. Finally, you’ll recognize how to translate this experience to the real world.

EGG: What system are you using, and why is it the right one for this game?

JW: Survival of the Able is built on the bones of the Fudge System, but it was 100% written from the ground up to include only the elements which are essential to the experience.

I’ve written in the past about how Fudge is inherently one of the most accessible RPGs in terms of game mechanics. Fudge Dice are tactile and easily read by blind players, the Trait Ladder is great for people who are math-minded and people who aren’t, and the system as a whole is simple enough for newcomers to understand with little difficulty.

Fudge is also customizable to an incredible degree. I have used it for crunchier cyberpunk games (such as Psi-punk), print-and-play board games (Monster Kart Mayhem), and now a survival horror game. Mechanics can be picked up, set aside, and altered to taste. Using it has allowed me to build precisely the experience I wanted for the game without sacrificing anything that makes the system familiar to so many players.

EGG: What is the reward that is the best value?

JW: The $50 tier gets you a PDF, a code to purchase the print-on-demand book at-cost, and an online game session with me. After that game session, I’ll stick around for a Q&A to help players and GMs learn how to run the game for their own groups. That’s 4 to 5 hours of my time plus the game for a pretty reasonable price.

The other great value is the $60 accessibility consulting tier for other developers. It’s the $20 print-on-demand tier and two hours of my time as a consultant for your project. Typically I charge $25 to $30 per hour, but through this tier it’s effectively $20/hour.

EGG: Assuming there are stretch goals, which one are you most excited about?

JW: I’m excited about the opportunity to deliver the game in an audiobook format. I know it isn’t the best way for a lot of people to learn a new game, but for some people having that audio transcription of the book will be invaluable. It’ll also be handy for people who want to learn while commuting to work or a gaming convention.

[Author’s Note: Here’s the description of the audiobook format from the campaign.

Audiobook: We’ll partner with Russel Collins of Robot Claw Entertainment to develop an audiobook format for the game. This accessible audio file will be completely DRM-free, so you can copy it to as many devices as you need. It’s great if you have trouble reading printed material or like to listen to books in the car.”]

 

 

EGG: What other projects have you worked on?

JW: My first release was Psi-punk, a Fudge cyberpunk RPG, in 2013. Since then I have worked on many other games for myself and others.

I’m most proud of my work on Infestation, an RPG of Bugs and Heroes (by Third Eye Games) and Baby Bestiary 1 and 2 (by Metal Weave Games). These were ENnie-nominated and ENnie-winning titles, respectively.

I’m also currently contributing to A Kid’s Guide to Monster Hunting (Third Eye Games), and I can’t wait until it’s out. This game is going to be stellar.

EGG: Where can fans learn more about you and your project?

JW: If you back the Kickstarter, you’ll get updates delivered straight to your inbox. There’s no better way than that.

You can also follow along on my website, Twitter, or Facebook. The website is a great resource for links to our other interviews, podcast appearances, videos, etc.

 

[Author’s Note: I did not ask Jacob about himself so I decided to paper over my laziness by quoting some of his Kickstarter bio:

“I began losing my sight in my mid teens and had difficulty adapting. Accessible computer software wasn’t the norm at the time, and as my condition worsened it seemed like I would never get to achieve my life goals. All I had left, it seemed, was tabletop gaming. As more of my time became consumed with games, I realized I was spending a lot of time adapting them for low vision play or struggling with inaccessible PDFs. One day my vision became clear: I would make it my life’s work to design and promote accessible games.”]

Survival of the Able by Accessible Games

End Date: Mon, November 18 2019 10:00 PM EST.

“A Survival Horror RPG about People with Disabilities”

Want to try before you buy? Try out Survival of the Able Beta from Accessible Games for free at DriveThruRPG.

 

###

 

NOTE: This article includes affiliate links to DriveThruRPG. As a DriveThruRPG Affiliate I earn from qualifying purchases.

ABOUT BOILERPLATE INTERVIEWS.

Sometimes schedules keep me from performing in-depth interviews with RPG creators. When I can’t do a proper interview, I still like to give space for creators to share their projects. To that end, I conduct boilerplate interviews, short and generic but still an outlet for creators. If you have a product you would be interested in participating in a boilerplate interview, reach out here.

PRESS RELEASE: Survival of the Able Now Infecting Kickstarter

Survival of the Able Now Infecting Kickstarter 

The Black Death has come to your village. Everywhere around you people are succumbing to the plague. Quarantines are doing little to stem the tide of decay that is coming your way. Worst of all, you and the others in your almshouse have been left to fend for yourselves. 

 

Oh, and did we mention plague victims are rising as zombies? 

In Survival of the Able you’re a person with a disability living in a European almshouse when the Black Death arrives. Little is known about where the plague originated or how to stop it, but those who die from it are rising again—and they’re hungry for flesh. Since everyone else has succumbed to the plague, it’s up to a handful of you to make your way out of town and away to safety. You may not be the biggest, the strongest, or the fittest, but you’re determined to survive. 

What is Survival of the Able? 

Survival of the Able is a tabletop RPG about empathy. In this game, you will play as a person with a disability in the Middle Ages. The world isn’t very hospitable to you and your kind, and that’s before plague-ridden zombies started rising up to devour everyone around them. As you struggle for survival, you’ll get a feeling for what it is like to endure discrimination, tstruggle with inaccessible surroundings, and to overcome adversity. This isn’t a game about heroic people and their heroic deeds. It’s a game about ordinary folks who have no choice but to challenge the stereotypes that keep them down. It’s a game about overcoming 14th Century plagues and 21st Century discrimination. 

About the Campaign 

Accessible Games is raising $8,000 in 30 days to fund production for the book. The game is already written, but it needs art, editing, and layout to be complete. You can contribute to get a PDF, a printed book, a custom illustration, or an online game with the game’s designer. 

Survival of the Able was developed by Jacob Wood, a blind game designer, and is being produced by other disabled and marginalized contributors. 

Scramble over to the Kickstarter campaign to get your copy today. http://www.bit.ly/SotALive  

 

About Accessible Games 

Since 2010, Accessible Games has been advocating for people with disabilities in the tabletop games industry. Originally a board game review blog focusing on the accessibility of game mechanics and components, they eventually branched out into making their own RPGs. 

“I was getting frustrated over the inaccessibility of RPGs in electronic formats,” said Jacob Wood, owner of Accessible Games. “I knew the technology was available to make PDFs accessible to screen readers, but most companies weren’t taking advantage of it. I realized I needed to learn how to make usable products so I could teach others how to do the same.” 

In 2013, Accessible Games released Psi-punk, their first complete RPG, after raising funds on Kickstarter.  The game uses tactile Fudge Dice and straightforward mechanics to showcase how complex games can be simplified without sacrificing fun. Perhaps just as importantly, the PDF was designed to be screen reader friendly so it can be read by people with a variety of print disabilities. 

Since then, Accessible Games has produced several other products, including two educational resources for other publishers. “Game Publishing Lessons” and “Accessible Guide to RPG Layout” have both reached hundreds of publishers and game designers, several of whom have directly credited these titles for helping to improve the accessibility of their games. 

After making an impact on the publisher side of the hobby, Accessible Games is now reaching out to players to continue the quest for inclusion and representation. With Survival of the Able,” on Kickstarter from October 19th to November 18th, 2019, their goal is to foster empathy and understanding for people with disabilities. Using a version of the Fudge System tailored for the job, the game is designed to give players and unpleasant taste for what it’s like to experience discrimination and injustice. 

“We want to make you feel discomfort,” said Jacob. “I’ve learned that people don’t bother to change unless they are uncomfortable.”  

Learn more about Accessible Games and follow what they’re doing at http://www.accessiblegames.biz 

Join the quest for inclusion and representation at Kickstarterhttp://www.bit.ly/SotACampaign  

 

###

 

Survival of the Able by Accessible Games

END DATE: Mon, November 18 2019 10:00 PM EST.

“A Survival Horror RPG about People with Disabilities”

The Wolves of Steadwick Kickstarter – Interview with Richard Davis (Explorer’s Guild Publishing)

More quick interviews. This week, Richard Davis of Explorer’s Guild Publishing talks about his D&D 5e, Pathfinder, and PF2e Kickstarter, The Wolves of Steadwick.

EGG EMBRY (EGG): What’s the pitch for your project?

RICHARD DAVIS (RD): This module is an RP-heavy in-depth mystery with horror elements. It allows players to complete the majority of the adventure in an open map taking whatever route they wish.

 

EGG: What system are you using, and why is it the right one for this game?

RD: Dungeons and Dragons 5e as well as Pathfinder and Pathfinder 2e. They’re systems I’m familiar with and provide extreme flexibility.

EGG: What is the reward that is the best value?

RD: Either the $9 tier or the $24 tier. $9 Gets you the adventure in the system of your choice and $24 gets you the adventure in all it’s forms as well as a paperback copy in your preferred system.

 

EGG: Assuming there are stretch goals, which one are you most excited about?

RD: As for how unique it is, I’m excited the $1,750 stretch goal. As a mystery, the first time is normally the best experience. When this goal is met, there will be different endings the DM/GM will choose from the beginning to change the ending of the mystery, culprits, and experience.

EGG: What other projects have you worked on?

RD: I’ve made an introduction to D&D/Pathfinder adventure called Hawkwood Hideout available on DrivethruRPG. It’s available on a pay-what-you-want basis on that site. As for other Kickstarter projects, this is my first! I’m very excited for how well it’s gone thus far.

 

EGG: Where can fans learn more about you and your project?

RD: I post updates on the Kickstarter quite often, but the twitter and Facebook links above also have their own updates.

 

EGG: Let’s get some links to Richard’s work:

Crowdfunding project

Facebook

Twitter

DriveThruRPG page

 

The Wolves of Steadwick by Explorer’s Guild Publishing

END DATE: Thu, October 24 2019 4:19 PM EDT.

“A mystery-horror D&D/Pathfinder module.”

 

###

 

NOTE: This article contains affiliate links to DriveThruRPG.

ABOUT BOILERPLATE INTERVIEWS.

Sometimes schedules keep me from performing in-depth interviews with RPG Kickstarter creators. When I can’t do a proper interview, I still like to give space for creators to share their projects. To that end, I conduct boilerplate interviews, short and generic but still an outlet for creators. If you have an upcoming or active RPG crowdfunding campaign and would be interested in participating in a boilerplate interview, reach out here.

Interviewing Martin Lloyd about The Big Book of Amazing Tales Kickstarter

Martin Lloyd of Amazing Tales has a new Kickstarter expanding his all-ages tabletop RPG. For an article I did for GAMA’s upcoming magazine, Around the Table, Martin offer his thoughts as an all-ages RPG publisher. As such, when he announced his The Big Book of Amazing Tales, I knew I wanted to capture a few words about this campaign.

EGG EMBRY (EGG): What’s the pitch for your project?

MARTIN LLOYD (ML)The Big Book of Amazing Tales is a collection of four campaigns, especially written to introduce young families to the wonders of role-playing games. It will feature epic, kid friendly adventures and extra advice for anyone who wants to use RPGs in the classroom, or to support children with additional needs.

 

EGG: What system are you using, and why is it the right one for this game?

MLAmazing Tales is an RPG especially written for kids aged four and up to play with their parents. Flexible enough to cope with anything your kids can come up with, and simple enough that a four year old can explain the rules, I think it’s the perfect tool to introduce kids to role-playing games.

EGG: What is the reward that is the best value?

ML: Any reward that includes a hard copy of the core Amazing Tales rulebook is effectively giving you $5 off the regular DriveThruRPG price. And Amazing Tales is pretty good value to begin with!

 

EGG: Assuming there are stretch goals, which one are you most excited about?

ML: I think I’m most excited about Time Mission Critical, a time travel setting from Josh Fox and Becky Annisson of the Black Armada. It’ll be the first Amazing Tales material written by someone who’s not me. I’m promised there will be dinosaurs. I think the goal the community will be most excited about is superheroes. A superhero setting is the one that’s been most requested since Amazing Tales came out, so if we make it, it will be exciting to deliver that.

EGG: What other projects have you worked on?

ML: I haven’t done much beyond Amazing Tales. I did write a scenario for Zweihander called Bad Debt which has been the hottest selling title in the Grim and Perilous library for five months now. It’s set in a debtors prison and very much not for kids. I also put together some popular form fillable character sheets for Zweihander and WFRP, and as a side project I’m working on a game called Dark Nation. Again that’s not for kids, it’s about ordinary people struggling for justice under a totalitarian state. But that’s on the back burner until the Kickstarter is out of the way.

 

EGG: Where can fans learn more about you and your project?

ML: You can learn all about the Big Book of Amazing Tales at the Kickstarter page. But if you check out the Amazing Tales website you’ll find a weblog with loads of extra ideas and information about gaming with kids.

 

The Big Book of Amazing Tales by Martin Lloyd

END DATE: Sat, November 9 2019 8:01 AM EST.

“A collection of adventures for the Amazing Tales RPG. Aimed at kids aged 4 and up.”

 

###

 

ABOUT BOILERPLATE INTERVIEWS.

Sometimes schedules keep me from performing in-depth interviews with RPG Kickstarter creators. When I can’t do a proper interview, I still like to give space for creators to share their projects. To that end, I conduct boilerplate interviews, short and generic but still an outlet for creators. If you have an upcoming or active RPG crowdfunding campaign and would be interested in participating in a boilerplate interview, reach out here.

Gods and Masters Kickstarter – Interview with JC Thompson of Twitchy Butcher Studios LLC

JC Thompson of Twitchy Butcher Studios has a crowdfunding campaign going for Gods and Masters for Savage Worlds. We did a quick interview discussing it.

EGG EMBRY (EGG): What’s the pitch for your project?

JC THOMPSON (JC): Gods and Masters is a guerrilla fantasy setting that takes place in a single city. Player groups choose one of three factions, and gain a host of faction-specific Edges, Hindrances, gear, and Arcane Backgrounds, which they use to wage covert war on the other powers in the city.

 

EGG: What system are you using, and why is it the right one for this game?

JC: I’m using Savage Worlds, because it is generic and balanced enough to offer a large number of approaches for PCs to solve problems, but still crunchy enough to allow for tactical play, and quick, bloody combat.

 

EGG: Any examples of the game to share?

JC: Gods and Masters: Jumpstart at DriveThruRPG. That’s my free JumpStart with pregens, for anyone who wants a playable preview.

 

EGG: What is the reward that is the best value?

JC: If you want a print-on-demand hard copy, get the Hero level for $25. If you want a PDF only, get the Warrior level for $20.

 

EGG: Where can fans learn more about you and your project?

JC: Twitchy Butcher Studios LLC’s website and Facebook

 

Gods and Masters by Twitchy Butcher Studios LLC

END DATE: Thu, October 24 2019 8:01 AM EDT.

“An urban guerrilla fantasy RPG for the Savage Worlds rule system.”

Find it on Kickstarter here.

 

###

 

ABOUT BOILERPLATE INTERVIEWS.

Sometimes schedules keep me from performing in-depth interviews with RPG Kickstarter creators. When I can’t do a proper interview, I still like to give space for creators to share their projects. To that end, I conduct boilerplate interviews, short and generic but still an outlet for creators. If you have an upcoming or active RPG crowdfunding campaign and would be interested in participating in a boilerplate interview, reach out here.

 

 

 

PRESS RELEASE: Major Expansion To Multiple Award-Winning Fantasy RPG Forbidden Lands Now On Kickstarter

Free League Publishing

Major Expansion To Multiple Award-Winning Fantasy RPG Forbidden Lands Now On Kickstarter

Free League Publishing – Sep 12, 2019 14:22 BST

Get ready for a long, cold winter. The Bitter Reach, a huge expansion to the multiple award-winning sandbox survival retro fantasy roleplaying game Forbidden Lands by Free League Publishing, is now live on Kickstarter. The Kickstarter is also for a second printing of the core Forbidden Lands game box, which is completely sold out everywhere.

Written by RPG veteran Magnus Seter, illustrated by Alvaro Tapia, and with maps by Tobias Tranell and Niklas Brandt, the The Bitter Reach will expand the game world and includes new rules, monsters and encounters, as well as the complete Wake of the Winter King campaign. Beneath the ice and snow in the cursed lands north of Ravenland, an ancient power is stirring…

The second printing will include rules updates and clarifications as well as some new art, and backers can opt to have it shipped shortly after the end of the Kickstarter.

Forbidden Lands, released last December, won four ENnie Awards this year, among them Gold ENnies for Best Production Values and Best Cartography, and Silver ENnies for Best Rules and Product of the Year, and was voted Best RPG at the UK Game Expo.

“It’s like somone took hazy childhood memories of a classic D&D game and mixed them with a dash of bleak Scandinavian darkness.” –Tabletop Magazine

“Feeling. Excitement. Adventure. Forbidden Lands nails all of it. I can’t describe it easily: just opening the boxed set, perusing the faux-leather rulebooks and checking out the art is enough to make you want to play this game. I don’t know what sort of subliminal messages the designers have embedded in this, it is however mesmerizing.”–RPGNet Review

“Superbly packaged, Forbidden Lands is a pleasing combination of Old School nostalgia and fast, simple mechanics with unobtrusive narrative elements designed to bring aspects of the character into play. Its setting offers scope for the player characters to develop not just personally, but also in terms of their place in the world.” –Reviews from R’lyeh

“This may be the most perfect role-playing game product I’ve ever seen.” –Plot Points RPG Podcast

Free League Publishing is a Swedish publisher dedicated to speculative fiction. We have published several award-winning tabletop role-playing games and critically acclaimed art books set in strange and wondrous worlds.

Our upcoming games includes the alternate 90s Things from the Flood RPG, the sequel to the award-winning Tales from the Loop RPG and Crusader Kings the Board Game, a medieval soap opera of war, assassination and marriage.

The post-apocalyptic Mutant: Year Zero was awarded a Silver ENnie for Best Rules 2015. The sci-fi adventure Coriolis – The Third Horizon, was awarded a Judge’s Spotlight Award at Gencon. The dark fantasy roleplaying game Symbaroum has earned several nominations and awards, including a Best Game nomination at the Origins Awards 2016. And we are proud to say that our roleplaying game Tales from the Loop RPG based on Simon Stålenhags iconic artbooks made a grand slam at the ENnie Awards 2017, winning five Gold ENnies – among them Best Game. Our latest fantasy RPG is Forbidden Lands, recently named one of the best RPGs of 2018 by Geek & Sundry.

We have also released the critically acclaimed art books Things from the Flood and Tales from the Loopby artist Simon Stålenhag. His third book The Electric State has been released by Free League Publishing exclusively to the backers of the kickstarter campaign.

Website: www.freeleaguepublishing.com
Facebook: www.facebook.com/FriaLigan
Instagram: http://instagram.com/frialigan/
Youtube: www.youtube.com/c/FrialiganSe
Twitter: http://twitter.com/FriaLigan

Share on social media

Share on facebook Share on twitter Share on linkedin

[UPDATED] Rick Loomis, Rex Draconis, Justice Velocity, Wranglers of Westhallow, Broken, and More – It’s an RPG Project and News Roundup!

One of my buddies, Wolf (read some of the articles he did here and here), requested I help to spread the word about one of gaming’s greats and his struggles.

“Rick Loomis was one of the founding members of the Game Manufacturing Association, serving as its president several times. He started Flying Buffalo Games, was one of the first people to ever run a Play-by-Mail game, and published numerous pieces of gaming goodness including Tunnels & Trolls and Grimtooth’s Traps.

Unfortunately, he was also recently diagnosed with lymphatic cancer.
There is a GoFundMe set up to help his family to pay his medical bills.”
Another option to help launched yesterday at Bundle of Holding. From their site:
“Adventurer! In a good cause we’ve revived our July 2017 Catalyst Bundle, featuring the Catalyst line and other tabletop fantasy roleplaying game .PDF ebooks from Flying BuffaloRick Loomis, founder of Flying Buffalo, publisher of Tunnels & Trolls, and designer of the first-ever solitaire adventure (Buffalo Castle), is facing overwhelming medical bills from his treatment for lymphatic cancer. Rick’s family has started a GoFundMe campaign, and we’re also helping with this great collection of Buffalo’s Catalyst supplements that work with any fantasy RPG. Notably, the CityBook series presents dozens of individual shops, establishments, and characters you can add to any urban fantasy adventure.”

***UPDATED 2019-08-24 at 20:00***

From Steve Crompton’s post to the GoFundMe page:
“Fate is a strange mistress. For today is August 24th and that is Rick’s Birthday. Unfortunately today is also the sad, sad day that I have to tell you all that Rick Loomis passed away, just seven hours before his birthday of complications of his cancer.”
More in the link here.
The industry has lost a legend and many people have lost Rick in their lives. My heart goes out to Rick’s family and friends in this tragic time.

 

Pictures taken from the Rex Draconis Facebook page.

Rex Draconis RPG, based on the novel series by Richard A. Knaak, and the RPG by Richard, Phil Beckwith, and Micah Watt, is available in-print via DriveThruRPG. Rex Draconis is something I’ve written several articles about as I see it as the best love letter to Dragonlance there is.


 

Speaking of Phil Beckwith, he has a 5e RPG on Kickstarter ending soon.

Wranglers of Westhallow (for D&D 5E) from P.B. Publishing on Kickstarter

END DATE: Sun, August 25 2019 8:57 AM EDT.

“Wranglers of Westhallow is a rootin-tootin, yeehaw Wild West D&D 5E adventure book with focus on lighthearted comedic fun.”


 

Dungeons&Lazers sent a message about how well their tabletop miniatures Kickstarter is going. The Facebook post above gives an idea of what they’ve unlocked so far. Check out the Kickstarter here before it ends on Tuesday, August 27 2019 1:00 PM EDT.


 

The Esper Genesis Threats Database is available with over 200 sci-fi monsters and NPCs for 5e at DriveThruRPG.


 

Justice Velocity from Polyhedra is live at DriveThruRPG and worth checking out! My copy arrived yesterday and it looks great! Check out their press releases here and here for more details.


 

M.T. Black, my fellow journalist at EN World, has another DMs Guild project live:

The Lonely Scroll Adventure Contest: Saltmarsh

“Lonely Scroll Adventure Contest: Saltmarsh book. This volume contains 47 “one-page adventures” created for the Lonely Scroll Adventure Contest around the theme of “Saltmarsh”. The entrants included new talent, rising stars, and a few veteran designers as well.

The competition was founded and curated by M.T. Black. The judge was Tony Petrecca.”


 

Another project that’s worth looking at before it ends:

Cities of Hârn by Columbia Games

END DATE: Mon, August 26 2019 2:59 AM EDT.

Cities of Hârn is a medieval RPG setting. All seven cities will be updated, colorized, with more content than ever before!”


 

I had a chance to do a short interview with WS Quinton about his Broken RPG Kickstarter.

 

Broken! ~ A Break KickStarter created TTRPG from Sinopa Publishing LLC on Kickstarter

END DATE: Wed, September 11 2019 11:59 PM EDT.

“Get the game for $1 Get the game and vote on design for $5 Exercise the power of your voice & vote to create a fun RPG 5E or M.A.R.S?”

 

EGG: Looking at Broken, I’m into the idea of what you’re doing and think it has a lot of potential. That said, the goal is $15k, but the pledge levels are $1 and $5. That requires 3,000 backers at $5. What do you have in mind to reach that number of backers? Or will there be higher pledge levels?

WS QUINTON: Nope, $5 is highest. We’re looking for those 3k backers. The $15,000 is needed for all the art and layout, editing etc. I’m just hoping we can stir up enough interest to bring out a well crafted game that folks want to play. It’s ambitious as hell and will be hard to fund. But I want folks to be able to get the game regardless of their means. Which is one big reason the tiers are so low. As far as reaching backers, I’m reaching out to every blogger, podcaster and YouTuber I know, and several I don’t. I’m asking backers to advocate on social media for their choices to help bring in more backers to their own preferences.

 

EGG: Are you planning to run this for thirty days or longer so you can get more feedback from backers?

WSQ: Thirty days, then we’ll work and get the playtest out in December and spend the next six months digesting feedback to make the final version the best we can. Also I showed the preview to one of the directors at Kickstarter. Because they’re really pushing the Break Kickstarter theme. I got a response back that was very encouraging as well as her saying she was showing it to folks at Kickstarter so they could watch for it. With luck maybe we’ll get a project we love nod.

 

EGG: That is excellent news! Do you have any thoughts for backers who vote for an option that does not come to pass?

WSQ: Yes, enjoy Broken in its final form. Let us know what you want in the flavor that didn’t come out on top. If there is enough interest we’ll bring that option again to a future campaign. In the meantime, enjoy the game.

 

EGG: Going back to the number of backers, you’re looking for around the same number as Grimmerspace, Old-School Essentials, Kids on Bikes, and Pugmire, to name a few. If you achieve that kind of reach, what are you expecting in terms of product? Size, shape, contents?

WSQ: We’re aiming for at least 160 pages for first book. Probably more like 200 if we get MARS selected as game mechanics. Again these are our minimum projections. 6-by-9 inch digest format as that was very well received with Whispers of Persephone. Its also an economical option for print on demand copy cost considerations. We really want this game to be high quality at low cost and easily accessible to everyone. Yeah, we need huge numbers of backers. But that is the burden we bear for low tier costs and a lot of full color original art. It is clearly unconventional so the Break Kickstarter theme fits nicely.


 

I want to thank Scott Woodard and the Pinnacle Entertainment Group for writing a post about my review of their book, Flash Gordon™ Roleplaying Game core rulebook. I really enjoyed the game and I’m glad that they liked my review enough to honor me by spilling some digital ink onto the [web] page. Check out Pinnacle’s post.

My review on d20 Radio.


 

This week, I had a ridiculous number of articles published:

Tuesday

Wednesday

Thursday

Friday

  • Tessera Guild – This article right here. It was a good week.

Interview with Jonny Ree of Bouncyrock Entertainment about TaleSpire

Who wants to achieve a tabletop RPG experience online? Bouncyrock is kickstarting a project to combine these two platforms in a new way. To help out with this, I asked one of my more tech-savy friends, Wolf, to help me with the questions as I talk to Bouncyrock about TaleSpire 

EGG EMBRY and WOLF (EGG/WOLF): Thanks for talking with us. For those individuals that are not familiar with Bouncyrock Entertainment, what does your company do? 

JONNY REE (JR): We started as a group making mods for Neverwinter Nights and Neverwinter Nights 2 back in 2005. Since its conception, we’ve worked together on a lot of prototypes and game jams in our spare time. About 3-4 years ago we started working on TaleSpire as a part-time project, and it recently moved into a full-time endeavor.  

 

EGG/WOLF: What is TaleSpire? 

JRTaleSpire is a different way to play pen and paper roleplaying games online, one which focuses on delivering a visual and tactile experience for players and game masters alike.  As a GM, you can create campaigns, build a world, either by yourself or collaborating with others real-time. Then you can invite players to bring their characters into a game of your favorite P&P roleplaying system.  

The game focuses on build and play being seamless, so GMs can quickly respond to the will of the players, while still keeping control over the flow of the narrative.  

As a player, you can tint and name your characters before bringing them into the game. Then interact with objects, roll dice, or emote to express yourself.  

UI [User Interface] is kept simple and out of the way as much as possible, to keep the focus on the presentation and interaction.   

It aims to bring that little extra to your P&P games. 

EGG/WOLF: Through your combination of digital miniatures and cinema effects, how do you see this improving the “tabletop” experience?  

JR: How this improves the “tabletop” experience is most likely entirely subjective. People have different things they look for when playing P&P, therefore to which degree TaleSpire will improve that is a variable. There are certain things we want to achieve and feel we’ve been able to do for our own games with TaleSpire.  The obvious one would be to bring miniatures to people who wants them for their P&P sessions but are unable to for various reasons such as cost or time. A more personal experience is a different type of immersion. There is something special that happens when interacting with the world close up and personal. Similar to how video games put you in a zone. We also found space awareness changes a bit from traditional 2D maps; moving and thinking vertically becomes more natural as you see the relationships between floors.  

Finally, we’ve seen some examples of people who have been on the fence about playing P&P roleplaying, now wanting to jump in. 

We’re not looking to replace the table experience or the “theatre of the mind”. But we do hope we’ll be able to help the process. 

 

EGG/WOLF: “TaleSpire is not tied to a specific game or ruleset; if it’s role-playing on a square grid we have your back.” For TTRPG there are a number of different mechanics, such as drawing cards rather than rolling dice. What’s your approach to supporting so many different systems? 

JR: Currently, we assume that players and dungeon master handle these offline. We’re not trying to do what Tabletop Simulator has already achieved. We do want the tools to be more focused on the visual aspects of playing. We might have to re-evaluate some of those things once the game goes into Early Access, as we’ll be working with the community on where to take TaleSpire going forward. 

EGG/WOLF: Your digital miniatures and terrain pieces featured on your Kickstarter are of a medieval-fantasy flavor and one of the stretch goals mentions a cyberpunk theme. Do you have other themes planned such as sci-fi, Lovecraftian horror, or super hero? 

JR: We don’t have any additional themes planned (except for Cyberpunk, if we reach that stretch goal), but we would love to cover multiple ones. There is quite a large set of assets required to cover a single theme fully, so we’ll be focusing on medieval style fantasy initially. Once we feel we have decent coverage we’d look to the community to see which settings would make the most sense. There are also options of teaming up with others to get some of these other settings to TaleSpire. And finally, there is modding. 

 

EGG/WOLF: While you have an alpha with plans to reach beta in six months and eight months to early access, your timetable is a tight for such an ambitious project. How clean is the alpha version? What buttons and whistles are planned for the beta? 

JR: The Early Alpha version as we’ve been calling it is probably closer to the Early Access version than one would expect from an Alpha. Most of the key features already exist in some form, even if we’ll be redoing them based on feedback or general performance. These rewrites are by no means trivial, but we do have a good picture of what is needed. Making those changes as well as focusing on making the core experience feel great is our priority until our Early Access release, which is the timeline mentioned. 

EGG/WOLF: Your Kickstarter highlights the ability to mod the system using the TaleWeaver toolset and, if the respective stretch goals are reached, the Hero Crafting System as well as the customizable rule system. How intuitive will those options, and their integration with TaleSpire, be for casual GMs?  

JR: The Taleweaver toolset will be for people who already have some modding experience, or at least have time to start getting into it. This will initially be for artists who want to expand the tiles, characters, and creatures in game. Or for designers who want to make variations of existing tiles by combining models into new ones. We do aim to make Taleweaver easy to use, but it will require some knowledge of the Unity Game Engine as well as some game development terms. 

The Hero Crafting System is meant for in-game integration. This would be what players are faced with when creating miniatures to take into a game itself, but also gives the GM some options for creating unique NPCs. 

Finally, the “customizable rules system”. The stretch goal in this case also includes a lot of R&D, so exact implementation is still not set. What we hope to achieve is a system to encode rules so that it will be made available contextually, based on what the players want to do. Helping the GM to make the correct calls in these situations, while keeping UI clean is the goal.  

 

EGG/WOLF: Of all of the elements and stretch goals planned for this system, which one are you most excited about?  

JR:  Wow, that is a tricky question. We’re quite excited about the game in general, so seeing how others interact with TaleSpire would probably be on top of the excitement list. We’ve already seen some fantastic examples of this in our Early Alpha run.  

 

EGG/WOLF: Which distribution platforms and digital stores do you plan to release on? Mac, Linux, ChomeOS, iOS, Android, etc.? Of particular interest given recent announcements, will Bouncyrock be releasing a Nintendo Switch port? 

JR: For the Early Access we’re concentrating on a Windows release for Steam. Once the Early Access is out, we’ll start looking at MacOS and other distribution platforms.  

EGG/WOLF: Are there plans for a store where fans/modders can sell their creations?  

JR: This is something we would love to do in the future, but needs a lot more discussion internally. Something we’ll be looking into after the Early Access run.  

 

EGG/WOLF: Thank you for talking with us. For those interested in learning more about Bouncyrock and TaleSpire, where can they learn more about you? 

JR: Thank you for the questions! 

We have a website at https://bouncyrock.com/ which will take you to the project as well as the social media where we are reachable. The most complete description of TaleSpire can be found on our Kickstarter page https://www.kickstarter.com/projects/bouncyrock/talespire 

I’d also mention the Discord channel which is linked on the website. This is where the community is most active, and we can be found answering questions as well. 

 

TaleSpire by Bouncyrock 

TaleSpire: Pen & Paper RPGs Resculpted Online 

END DATEThu, August 8 2019 3:01 AM EDT. 

https://www.kickstarter.com/projects/bouncyrock/talespire 

 

All opinions expressed here are strictly those of the individual authors.

PRESS RELEASE: DUNGEONS&LASERS AFFORDABLE AND MULTI-PURPOSE RPG TERRAIN IS COMING TO KICKSTARTER

On August 13th this year, Archon Studio will bring a brand new plastic terrain system to Kickstarter. The terrain system will be compatible with a large array of popular tabletop RPG games.

Currently, on the tabletop market, there are no RPG terrain systems, as a vast majority of those are designed for wargaming, „not pen and paper” gaming.

To create the perfect dungeon, RPG fans often had to draw them on a piece of paper, handcraft it by themselves or even buy 3d printed elements from 3rd parties.

Archon Studio provides an easy to use, hard-plastic walls and floors, which can be assembled without a drop of glue and allow players to quickly and efficiently create their fantasy environments.

Dungeons&Lasers is designed with two major design themes in mind: fantasy dungeons and sci-fi modern environments.

As a bonus, each set will feature unique animal companions. These are miniatures stylized for either fantasy sets or sci-fi areas featuring cats, dogs, weasels and more.

The system is created with popular RPG games in mind, this is scale is 28/32mm compatible and floors are featuring a visible grid of 25mm/1 inch squares.

Thanks to proper dimensions, Dungeons&Lasers can be used with Dungeons&Dragons, Starfinder, Pathfinder and many more tabletop games.

“We have previously created plastic terrain for wargamers. Among them, there are many fans who have asked us about something for RPG games. So we have designed our first dungeon since our childhood – says Michal Hartlinski, Project manager from Archon Studio.

“The aim of the game is to make it multi-purpose – there are also sci-fi fans out there, who have an especially hard time getting terrain for their games. This is where Dungeons&Lasers come into play”.

The campaign starts on August 13th on the Kickstarter platform.

The Kickstarter edition will feature plenty of bonuses, available only during the campaign – to get notified on launch subscribe on dungeonsandlasers.com.

Archon Studio is an EU based company, with 7 Kickstarters campaigns already funded, registered, 1 and it’s located in Pila, Poland.

Press Release: L’gat’s Tome of Amazing Creatures Volume 3 on Kickstarter!

01-July, 2019 – Power Up Gamer (PUG) is proud to announce the launching of its third Kickstarter for the next volume of its series of monster manuals, L’Gat’s Tome of Amazing Creatures series. Continuing from volume one and two, the new product will include 26 new, flavourful creatures for the fifth edition of Dungeons & Dragons, this time focusing on the fantastical hostile and hellish denizens of L’Gat’s Prime Material Plane. The book will also carry the company ethos of supplying gamers with ways of making their games more accessible to a wider variety of people, especially those with sensory impairments and learning disabilities. This is done by suggesting language and methods that evoke the senses as well as outright descriptions of the beasts and their habitats.

As part of the marketing effort to raise awareness for the company and its Kickstarter, we are offering to outlets a PDF copy of our second release: L’Gat’s Tome of Amazing Creatures Volume 2 for the purposes of review, as well as the opportunity to interview the team to discuss the Kickstarter and the company mission statement of increasing the accessibility of role playing games for those with special needs.

Power Up Gamer started in 2015 as a single YouTube channel for the company chairman, Jarin DND the Disabled DM, as a place for him to talk about his experience as a disabled roleplayer. This quickly grew to become a Facebook group where others shared their experiences as well. All facets of Power Up Gamer hold two clear goals:

  • To provide a place for disabled players to feel safe in discussing how their disabilities affect their gaming in Tabletop Roleplaying Games
  • To strive to bring awareness of disability issues to the larger RPG community.

In November 2017, the Kickstarter for volume one of L’Gat’s Tome of Amazing Creatures launched and was successfully funded. In August, 2018, the Kickstarter for volume two was successfully funded. The Kickstarter for volume three of L’gat’s Tome of Amazing Creatures is now live and will run until 12 P.M. EST on August 1st, 2019. Our initial funding Goal is $1,200 USD to cover the cost of artwork with stretch goals that offer backers of $25 USD or more the chance for a Custom Monster T-shirt featuring the Sky Kraken and an adventure module wrote specifically in the Setting of L’gat using the monsters from all 3 volumes. In addition, we also have a special pledge tier of $150 USD that offers a limited Edition Hardcover Signed Collector’s Volume which contains everything from all three Volumes of L’gat’s Tome of Amazing Creatures rolled into one convenient Package. However, be forewarned, this tier is limited to the first 10 Pledges of the required funding.

We look forward to seeing you there to enjoy the imaginative horrors contained within the third volume of L’gat’s Tome of Amazing Creatures.

Modern 5e Tabletop Roleplaying Game “The Spy Game” goes live; Contributors Include Eric Campbell

Modern 5e Tabletop Roleplaying Game “The Spy Game” goes live; Contributors Include Eric Campbell 

LONDON, ENGLAND – July 2nd 2019: Black Cats Gaming’s modern 5E roleplaying game, The Spy Game, goes live on Kickstarter. 

The Spy Game is standalone 5E adaptation, independently developed by Sam Webb (Head of RPG Development at Modiphius Entertainment), that invites you into the world of the agencies, to take your place as a world-class spy. Together with your crew of specialists, infiltrators, con-artists, and hackers, you fight an array of shadowy villains and high-tech megalomaniacs. 

The Spy Game is being published under the Open Gaming License, for a modern take on the world’s most famous roleplaying game. You can choose from a range of brand new character classes and new takes on old favorites, as well as choosing from a range of incredible gadgets, tools and equipment to allow you to complete your missions. Any play style, from true-to-life thriller experiences to high octane action movies, is possible in this standalone roleplaying game. 

 

The game is the first tabletop roleplaying game by Black Cats Gaming, the independent publisher founded by Sam Webb and James Barry in 2018. They plan to use Kickstarter “as it was originally intended,” with a core hardback rulebook on offer as its first reward, with adventure material and accessories, such as a game master’s screen and dice, to be unlocked. 

The writing team includes well known writers and streamers, including some from Geek and Sundry and established games studio Modiphius Entertainment; Eric Campbell, Rob Wieland, Charlie Smith, Oz Mills and Virginia Page.[Text Wrapping Break][Text Wrapping Break]Eric Campbell (Shield of Tomorrow, Callisto 6, Your Best Game Ever!) is offering his game mastering talent to the “Running the Game” section, as well as an original spy adventure as a stretch goal. 

Rob Wieland (Geek & Sundry, Star Wars Saga Edition, Firefly RPG) will also lend his voice to the game, guiding game masters with his incredible knowledge of the spy genre. 

Sam has previously produced several award winning tabletop RPG titles for Modiphius Entertainment in recent years, including Star Trek AdventuresConan the BarbarianAchtung! Cthulhu, and John Carter of Mars, and is currently developing the Dune and Fallout roleplaying games for the company. James helped produce Dropzone Commander for Hawk Wargames, as well as Fallout: Wasteland Warfare, Kung Fu Panda, and Star Trek Adventures for Modiphius Entertainment. 

Speaking about the game, Sam Webb said, “I’ve always enjoyed modern roleplaying games, I loved playing Spycraft, and see this game as a spiritual successor to games like that and d20 Modern. 5E is such a flexible, refined set of rules, and The Spy Game should feel familiar but be a great toolkit for any kind of spy story you want to play.” 

To back the game now, head over to Kickstarter now 

For more information you can go to www.blackcatsgaming.com 

PRESS RELEASE: FATEFORGE CORE BOOKS

FATEFORGE CORE BOOKS

Fateforge Core Rulebook: Adventurers

400 pages, Hardcover, Full color

Adventurers is the core book, including thorough rules on character creation, the basic game system, an overview of the world, and an extensive catalog of equipment, all with plenty of exclusive content: feats, a background creation process, class archetypes, and even a new class named the Scholar.

Fateforge Spellbook: Grimoire

320 pages, Hardcover, Full color

Grimoire details spellcasting and magic in general, as well as corruption and madness. It goes over geomagic, a notion particular to Fateforge that refers to localized magical phenomena. This book also provides insight into the Awakening, a phenomenon through which an individual becomes able to use magic. Finally, Grimoire comprises a compendium of over 360 spells, including more than 50 new ones, as well as original options and variants.

ADVENTURERS AND GRIMOIRE

Added together, these two core books clock in at 700 pages filled with original options and additions exclusive to Fateforge’s epic universe. Here are the key elements:

  • Eana’s Universe. Find out about the civilizations and species of the world of Eana. Information is provided in particular about the Free City, Eana’s largest metropolis and the starting point of many adventures. You will also learn about Eana’s pantheon of entropic and harmonic deities.
  • Background Creation System. This process goes through half a dozen steps, complete with examples. In addition, ten premade backgrounds are available, to be used as such or as inspiration for your own backgrounds.
  • New Archetypes and a New Class. Each of the twelve base classes has been fitted with new archetypes. Discover the legendary Bladebonded, the unsettling Urban Shadow, or the unstoppable monks of the Way of Pain. An entirely original thirteenth class is also introduced: the Scholar.
  • Modular system. Fateforge’s modular system is based on one of the most popular aspects of the Shadows of Esteren system. Do you want your game to be representative of the canons of heroic fantasy? Use the rules labeled “Action” to make the characters all the more powerful and successful. Do you want to play a dark-fantasy, survival-oriented game? “Dark” and “Gritty” options have been designed for you and will give characters a hard time.
  • New Rules, New Feats. Many optional rules will let you add new aspects and intricacies to your campaign, such as the Wounds system, rules on sparing an opponent, a new “Incite” combat action, etc. Adventurers also includes 43 entirely new feats for your characters.
  • Geomagic, presented in Grimoire, is one of the unique ways magic functions in Eana. Geomagic occurs when magical currents are particularly weak or strong in a region, leading to supernatural phenomena in the area. The abilities of spellcasting adventurers may be hindered or boosted, become more chaotic, or simply have stronger repercussions. Sixteen geomagics are detailed, plus a game aid to help you create your own.
  • The Awakening is an event through which an individual becomes able to use magic, and Grimoire goes more in depth into this life-changing epiphany. Dedicated game aids and rules are provided for a better understanding of this peculiarity of Fateforge, so that you can make it part of your game in a way that corresponds to the premise and atmosphere of your campaign.
  • Madness and horror are associated with the effects of corruption, which is the expression of Canker’s mentally and physically deleterious influence. Canker is an omnipresent, undying entity of divine proportions whose corruption extends to the very substance of many enchantment, illusion, necromancy, and transmutation spells, making these spells risky to cast at best. However, some adventurers choose to willingly expose themselves to corruption, whether to gain insight into Canker or to draw power from the boons it provides… which are never without drawbacks.

Kickstart the Comic – Mine To Avenge: Book of Layla #2

With many of the Kickstarter projects, you are never entirely sure that the thing (comic, game, etc.) is actually going to see the light of day. So it is always nice to see a Kickstarter you supported for issue one get an issue 2. It’s those comics that we should be celebrating.

I wrote about the first Kickstarter here.

***

Mine to Avenge: Book of Layla #2

Creator/Writer – Robert Jeffrey II

Artist -Matteo Illuminati

Colorist/Letterer – Loris Ravina

 

Kickstarter Campaign ends on Thursday, July 4, 2019 at 2:00 PM EDT.

***

The Pitch:

The  history  books  call  it  a  house  of  horrors.  A  testament  to  the  true  depravity  that  inhabits  the  souls  of  man.  

 

The Story:

The  little  girl  who  escaped  the  demonic  forces  which  occupied  the  LaLaurie  New  Orleans  mansion  on  a  sunny  day  in  1833,  though,  called  it  something  else:  the  site  of  a  rebirth.  The  little  girl  swore  on  that  day  that  she  would  never  be  anyone  else’s  victim,  and  so  began  a  centuries  long  campaign  of  bloody  revenge.  The  Retribution  Cabal  (RC)  was  born,  protecting  only  those  descendants  of  America’s original sin.  

Now  on  a  cyberpunk  stage  where  technological  wonders  leave  no  place  for  creatures  of  legend,  the  LaLauries  and  their  denizens  reappear,  continuing  their  blood-soaked  quest  for  obtaining  ultimate  power.  Time  will  tell  if  the  remaining  members  of  the  fractured  Cabal  can  stand  as  the  bulwark  between  humanity  and  the  rising  hordes  of  darkness.

 

John’s Thoughts:

Robert Jeffrey II was a regular contributor to TesseraGuild, where he talked about comics and sci-fi and Sliders (he and I actually did a Sliders panel at a local convention this year!). I know that he eats, breathes, and everything else comics.

Mine to Avenge is letting him really stretch his legs and prove over and over his talent as a writer.

The Rewards:

If you supported the first issue, it is a minor thing to either get the digital copy of Issue 2 ($5) or a print copy ($10). However, if you are catching up then digital for both issues is $8 and print for both is $15. There are different artists covers and $90 gets you everything. But if you’d like to have a custom cover, for $250 you can get one where you design it (an option I’m not sure I’ve seen before).

 

The Verdict:

Ancient evil… a family’s quest and burden… and now, in the future, the evil returns, but is there anyone left to fight it?

Heck, I don’t know, but I’m certainly going to find out!

***

To find out more about Mine to Avenge: Book of Layla #2, check out the Kickstarter Page here.

***

John McGuire is the creator/author of the steampunk comic The Gilded Age. The Trade paperback collecting the first 4 issues is finally back from the printers! If you would like to purchase a copy, go here!

Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list.

His other prose appears in The Dark That Follows, Hollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Press Release: The Spy Game

Modern 5e Tabletop Roleplaying Game “The Spy Game” Coming to Kickstarter in July, Contributors to include Eric Campbell 

LONDON, ENGLAND – June 11th 2019: Tabletop roleplaying is about to go covert, as Black Cats Gaming announces a modern 5E roleplaying game, The Spy Game, coming to Kickstarter on July 2, with a preview quickstart PDF available now from DriveThruRPG.com  – See https://bit.ly/2KzAoZJ  

The Spy Game is billed as an action & espionage tabletop RPG, independently developed by Sam Webb (Head of RPG Development at Modiphius Entertainment), that invites you into the world of the Agencies, to take your place as a world-class spy. Together with your crew of specialists, infiltrators, con-artists, and hackers, you fight an array of shadowy villains and high-tech megalomaniacs. 

The Spy Game is being published under the Open Gaming License, and is powered by 5E for a modern slant on the world’s most famous roleplaying game. You can choose from a range of brand new character classes and new takes on old favorites, as well as choosing from a range of incredible gadgets, tools and equipment to allow you to complete your missions. Any play style, from true-to-life thriller experiences to high octane action movies, is possible in this standalone roleplaying game. 

Eric Campbell (Shield of Tomorrow, Callisto 6, Your Best Game Ever!) is confirmed as a guest writer on the book, offering his game mastering talent to the “Running the Game” section, as well as an original spy adventure as a stretch goal. 

Rob Wieland (Geek & Sundry, Star Wars Saga Edition, Firefly RPG) will also lend his voice to the game, guiding game masters with his incredible knowledge of the spy genre. 

The game is the first tabletop roleplaying game by Black Cats Gaming, the independent publisher founded by Sam Webb and James Barry in 2018. Sam has previously produced several award winning tabletop RPG titles for Modiphius Entertainment in recent years, including Star Trek AdventuresConan the BarbarianAchtung! Cthulhu, and John Carter of Mars, and is currently developing the Dune and Fallout roleplaying games for the company. James helped produce Dropzone Commander for Hawk Wargames, as well as Fallout: Wasteland Warfare, Kung Fu Panda, and Star Trek Adventures for Modiphius Entertainment. 

Speaking about the game, Sam Webb said, “I’ve always enjoyed modern roleplaying games, I loved playing Spycraft, and see this game as a spiritual successor to games like that and d20 Modern. 5E is such a flexible, refined set of rules, and The Spy Game should feel familiar but be a great toolkit for any kind of spy story you want to play.” 

For more information you can go to www.blackcatsgaming.com, @followblackcats on Twitter, /BlackCatsGaming on Facebook, and find Sam on twitch.tv/RPGWebby and @RPGWebby on Twitter. 

 

Monday Kickstarters – Touch of Class, Vigilante City 2, and World of Revilo

It’s Monday and several of my friends put out RPG Kickstarters today. I thought a quick roundup of some of the good that’s available for your gaming table was appropriate.

A Touch More Class: 9 New 5th Edition Classes by EN Publishing

END DATE: Fri, July 19 2019 6:00 PM EDT.

“Beast-tamers, gunfighters, tinkerers, savants, and more! These new classes expand your 5th Edition game in exciting new ways! Nine new player classes in A TOUCH MORE CLASS, a 100-page full color book! A TOUCH MORE CLASS: This new book contains the bloodweaver, fatebender, gemini, geomancer, gunfighter, lodestar, monster tamer, savant, and tinkerer.”

NOTE: I freelance for EN World (a subsidiary of EN Publishing).

PREVIEWS/SAMPLES: [5E] A Touch More Class Exclusive Preview: The Geomancer and [5E] A Touch More Class Exclusive Preview: The Savant

 

SURVIVE THIS!! Vigilante City RPG 2 Book Quickstarter by Bloat Games

END DATE: Tue, July 2 2019 8:00 PM EDT.

“Punch the criminals of Vigilante City in the teeth one adventure at a time! From the creators of SURVIVE THIS!! Dark Places & Demogorgons comes SURVIVE THIS!! Vigilante City, a gritty, street-level, superhero game set in the near future. Vigilante City is heavily inspired by Batman: The Animated Series. Along with the X-menSpider-man and TMNT cartoons of the 1990s. Vigilante City utilizes the familiar ruleset of the world’s most popular fantasy RPG, mixing the old-school with modern mechanics for the best possible gaming experience. With its modular system design, you can easily play the exact style of super’s game you want!

SURVIVE THIS!! Vigilante City Book 3:  Superhero Team up! Comes with the inclusion of many new classes, goes through the steps of team building while greatly adding to the equipment and vehicles.  It shows how to build new superhero headquarters and stock it full of the valuable tech and tools every team needs to be successful.  There will be new combat rules to include Team Moves and so much more!

SURVIVE THIS!! Vigilante City Book 4:  Into The Sewers takes you underground to maze of tunnels that travel underthe Metropolitan of Victory City, into the world of subcultures, gangs, Mutants & Anthropomorphs.  Into The Sewers will feel like a new setting and greatly expands upon the already robust Mutant and Anthropomorph classes and powers.”

NOTE: I have a bit of writing coming from Bloat Games (but not for this project).

PREVIEW/SAMPLE: SURVIVE THIS!! Vigilante City – FREE SNEAK PREVIEW

 

World of Revilo Campaign Setting & Bestiary for 5E DND by Creature Curation

END DATE: Fri, July 19 2019 9:00 PM EDT.

Revilo is a campaign setting for 5E DND that includes new player races, new sub-classes, new monsters, new magic items and more! In the past 30 years humans, elves, and dwarves have crashed onto the coast of Revilo, discovering a land the other side of the world had never seen. One human has built an army and hired the vile, marauding Greyskrulls to aid him on his conquests. Will the rest of Revilo be able to form an alliance before this army conquers them? The hardcover World of Revilo Campaign Setting book contains over 100 pages of setting, playable races, backgrounds, sub-classes, and story arcs unique to ReviloThe hardcover Revilo Bestiary book contains over 100 pages of monsters unique to Revilo!” 

NOTE: I interviewed Brian Colin about his prior Kickstarter on the Open Gaming Network.

PREVIEW/SAMPLE: CHECK OUT PARTS OF REVILO THROUGH NORSE FOUNDRY!

 

NOT A KICKSTARTER!

 

M.T. Black from EN World (among others) is a part of the Saltmarsh Encounters on the DMsGuild.

“Bring your campaign to life with this companion supplement for Ghosts of Saltmarsh! Saltmarsh Encounters presents 60 short encounters for the town, coast, and sea. Over 150 variations are included, making the encounters highly replayable and allowing you to customise them to fit YOUR game. The supplement is great for Ghosts of Saltmarsh or any coastal or high seas campaign!

This is a DMs Guild Adepts product. The DMs Guild Adept Program was started and is managed by Wizards of the Coast. It brings together talented creators to produce quality content for the DMs Guild.”

Kickstart the Comic – Lineage: Clockmaker Issue 2

Many moons ago I did a regular Friday feature here on Tessera which looked at all things Steampunk. Having written Gilded Age, it seemed a natural match to signal boost some things I might enjoy in that genre. But time gets the best of everyone, and I haven’t done one in a while.

So let’s rectify that…

 

***

Issue #1’s Cover

Lineage: Clockmaker Issue #2

Writer/Creator – Nathan Zwilling

Art – Jok

This Kickstarter Campaign ends on Sunday, June 30, 2019 at 9:03 PM EDT.

***

The Pitch:

Told in two parts: kidnapping, spirits and the genesis of the Clockmakers in fog-shrouded Victorian London, a haunted house, malaise and a hidden evil in the Clockmaker’s present as super-heroic royalty. Uniting both is a centuries-old curse that dooms each generation of Clockmakers.  

 

The Story:

“Interested in the world of dark magic and the occult? A fan of maniacal villains and bold heroes battling across timelines? Then this is the story for you! In Chapter 1, we join Albert Zillinger and his grand-daughter, Anna, in 1880s London as they battle the curse of the menacing Black Jack with help from Albert’s invention, the Clockwork Man: a mysterious man comprised of complex gears and concealed weaponry. Meanwhile, Chapter 2 propels the reader to present-day London and the adventures of Caylin St. Croix, the latest focus of Black Jack’s curse.”

(from a review on the Kickstarter page for issue 1 by Alyssa Ryan)

From issue 2’s Kickstarter page:

Told in two interconnected parts: In Victorian London, the legacy of the Clockmakers takes an unexpected turn when the Clockwork Man becomes part of a murderous plot that ensnares Anna and Albert with disastrous consequences. In the present, The Curse is poised to end the line of Clockmakers forever.

 

John’s Thoughts:

One of the things I’ve learned about myself is what things jump out to me when I’m scrolling through the comics on Kickstarter. And this one had that kind of artwork which is both stylized but seems a perfect fit for a kind of Bonzo Steampunk story. It’s the type of thing that even if I don’t have a clue what’s happening in the book for that particular page – I really WANT to know what is going on in the book.

(I mean, what is going on here? I don’t know, but it looks amazing!) From Issue 2, Chapter 4, Page 3 – Art by Jok

 

The Rewards:

If you just need this issue, the pdf is set at $8 or if you need to catch up (like me), then it will run you $12. At the $25 level, you can get both issues. And then at the higher end, you have the opportunity for an original sketch ($125) or some Original Art ($300).

Issue 2, Chapter 4, Page 1 – Art by Jok

The Verdict:

Again, it checks so many of my boxes:

Steampunk – Check

Cool artwork – Check

Neat story – Check

A story told across timelines – CHECK!

What boxes do you need to check?

 

***

To find out more about Lineage: Clockmaker Issue 2, check out the Kickstarter Page here.

***

John McGuire is the creator/author of the steampunk comic The Gilded Age. The Trade paperback collecting the first 4 issues is finally back from the printers! If you would like to purchase a copy, go here!

Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list.

His other prose appears in The Dark That Follows, Hollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

What RPG Kickstarters Excite Creators? Pirates of Pugmire, Hearts of Wulin, Big Bad Con, and Memento Mori

This week, the creator of Pugmire, Big Bad Con, The Gauntlet Gaming Community, and Luna Publishing share what RPG Kickstarters they’re following.

Beyond sharing creator’s crowdfunding picks, for this week’s column I’m sharing a few picks of my own. But, they’re *not* crowdfunding projects, instead, they are products that are available to purchase now through DriveThruRPG or Modiphius Entertainment’s site.

 

Pirates of Pugmire – A Realms of Pugmire Tabletop RPG by Pugsteady and Onyx Path Publishing

END DATE: Thu, June 20 2019 1:59 PM EDT.

“Contribute to help us create a traditionally printed game book featuring pirates in the Realms of Pugmire – and get it into stores.”

Eddy Webb (Pugsteady) recommends:

Grimmerspace: A science-fiction/science-fantasy horror game with Sean Astin as the creative lead. And the art looks really fantastic. I’m curious to see where this goes!

Victorian Gothic & Adventure Soundscapes: I am a huge sucker for good, well-made background music, and there really isn’t much in the way of Victorian music. Now I can listen to these while I play Sherlock Holmes Consulting Detective!”

 

Hearts of Wulin by The Gauntlet Gaming Community

END DATE: Sun, June 16 2019 8:00 PM EDT.

“A tabletop roleplaying game of wuxia melodrama, Powered by the Apocalypse.”

Lowell Francis (The Gauntlet Gaming Community) recommends:

“I just backed Hard Wired Island, an anime cyberpunk rpg with its own unique. It leans into an anime aesthetic, in particular drawing inspiration from 1990s media like Ghost in the Shell. I’m old enough to have lived through our local groups’ discovery of anime, passed around on VHS tapes. It reshaped how people played and saw R Talsorian’s Cyberpunk 2020. Hard Wired Island brings that back, but with an approach that explicitly considers the political dimension. I’m excited to see how it handles that. If you asked me five year ago what I thought of cyberpunk, I would have dismissed the whole genre. But that’s changed with new releases like The Veil’s PbtA approach and The Crisp Line for Fate. There’s a ton cool stuff being done with cyberpunk and Hard Wired Island feels like a new direction.

I’m also really excited for Good Society: An Expanded Acquaintance. I missed the original Kickstarter, so I’m glad to have the chance to get everything this time. Over the last year I’ve seen lots of people run Good Society on The Gauntlet, and I’ve been amazed at the variety of settings and reframings used. It says something about how the strength of the core concept. All of the expansion variants appeal to me, but I most dig the idea of doing a Jane Austen-esque game with a Harry Potter-Wizarding backdrop. Plus the books look amazing—first class. I love smart layout and presentation.”

 

Big Bad Con 2019 by Sean Nittner

END DATE: Thu, June 6 2019 9:59 AM EDT.

Big Bad Con is a tabletop and live action gaming convention built on great games and a welcoming community. Join us October 10-13 in Walnut Creek, CA!”

Sean Nittner (Big Bad Con) recommends:

“I’m excited about two games that both evoke some real nostalgia for me.

Raid Boss looks all kinds of fun to me. Like a mix of raiding in World of Warcraft (First 10-Person guild to end the Lich King on Malfurion, woo!), D&D 4th Edition (which was great for tactical combat), and the Dresden Files Co-Op (which I got to playtest early version of an have played so many times my cards are nearly worn through). I love seeing how different roles can synergize and and I just want to grab all those dice and chits and tokens. *grabby hands*

When you get down to Dungeon Crawling, let not mince words. I want to grab treasure and level up! The Maze is all about that. What happens in play is always so much more rewarding than backstory developed before the game so I’m very excited about the Renown Rule: Every character starts without a name. You earn one (and a title) through your great deeds! If Raid Boss takes me back to WoW, The Maze takes me back to Gauntlet and Rogue. Q that potion!”

 

Memento Mori : D&D 5E Victorian Gothic Campaign Setting by Luna Publishing

END DATE: Mon, June 17 2019 2:15 PM EDT.

Dungeons and Dragons (DnD) 5th Edition Compatible Campaign Setting”

Gregory Lucas (Luna Publishing) recommends:

Monster Adventure Terrain- 3D Customizable D&D World BuilderMonster Adventure Terrain is probably one of the best 3D terrain projects I’ve seen. It looks good. Comes Painted/Unpainted so you can customize. It’s probably a 7/10 in the looks while being 1/10 in complexity. Seriously these things are as easy to use as Legos. Makes building quick scenes a literal snap. Speed and flexibility are necessities at a game table for a GM when it comes to props and game aids. This has it all for me.

Afterlife: Wandering Souls. High Fantasy is a dime a dozen in the market. We’ve seen a lot of it. Unique visions are ripe on Kickstarter, and Afterlife: Wandering Souls is one of them. It reminds me of those odd one-off games DM’s used to play back before entire adventure paths were published. Afterlife has a beautiful and unique premise, while retaining a stunning and unique visual style.”

###

Beyond crowdfunding, there are some great products that recently dropped. I’m sharing my recommendations that I’m currently reading and playing.

City of Mist from Modiphius Entertainment. A large release using the Powered by the Apocalypse engine from Modiphius Entertainment (Star Trek, Conan, and, soon, Dune), this game is a high-end project that lets you play a noir superhero. The books look great, the concept is evocative, and I’m eager to play this game. More details in their press release here.

Legacy: Life Among the Ruins from Modiphius Entertainment. Another Modiphius Entertainment Powered by the Apocalypse offering, this one goes a different route, setting-wise. As well, this is three books, with two that focus on L:LAtR’s core setting – the post-post apocalypse where you’re the first wave of those rebuilding the world – and one that rewrites the game for a new setting. Free From the Yoke rewrites the game for a gritty medieval setting where you’re a restored nation that has just thrown off an empire. The GM runs a powerful family that each player must live with or fight against. More details in their press release here.

Heroic Dark (Early Edition) from Will Power Games. The creator of Synthicide, a bit of sci-fi RPG so good that after a test drive one-shot, we went directly into a campaign. Heroic Dark is a new game from the same creator, and its early edition is free on DriveThruRPG. I’m even more excited about this one because the GM of our Synthicide campaign, John McGuire, picked Heroic Dark as a must-play Gen Con game this year and we managed to snag one of the sessions. Really looking forward to it! 

The Art of War for D&D Players from M.T. Black. M.T. Black is, among other things, a fellow freelancer on EN World, and he shared his DMsGuild product with me. The concept – “Sun Tzu wrote The Art of War, the seminal work on military strategy. Discover how you can use these ancient secrets to master the game of Dungeons & Dragons!” – is really solid and worthy of a read. It offers in-game strategy that feels right for a wuxia campaign or any d20-based game. Grab it for your table.

Keeping It Classy: The Barbarian from Kim Frandsen. I interviewed Kim, my former editor on the Open Gaming Network, about this project (here). If you’re looking for more spice and variety for your 5e barbarian, Kim has you covered. An Electrum Seller in it first few days on the DMsGuild, this project resinates with players looking for new Barbarian Paths (15 of them), a new race (Redscale Lizardfolk), and more. Want to do a party that’s a barbarian tribe, this book will make each tribe unique, power-wise.

Press Release: Hearts of Wulin funded in less than an hour on Kickstarter

Hearts of Wulin, an RPG of wuxia melodrama, funded in less than an hour.

 

Driven by the characters’ duties, desires, and entanglements with other characters, Hearts of Wulin draws on films like Crouching Tiger, Hidden Dragon, Chinese wuxia TV series like Legend of the Condor Heroes, and Chinese martial arts novels from the second half of the twentieth century. The game focuses on letting players tell stories steeped in wuxia melodrama, giving them roles as skilled martial artists in a world of rival clans, conspiracies, and obligations. Romance is as dangerous as a blade – and just as often hidden. Everyone has ties to factions, loves they can’t express, and secrets whose possible revelation will shake them to their core.

Launched on May 14th, 2019, the Kickstarter funded in less than an hour. Since then the stretch goals that it has met include full color interiors, enhanced material on the supernatural, an essay on combat description from the co-hosts of the Jianghu Hustle podcast; and an expansion using the system to explore turn-of-the-century San Francisco from designer Banana Chan. Upcoming stretch goals include settings and materials for Joseon dynasty Korea, Musketeer-era France, and cyberpunk.

Hearts of Wulin comes from The Gauntlet Gaming Community. For several years the Gauntlet has offered a massive online gaming calendar covering story games, OSR, and beyond. The community features multiple podcasts (including ENnie winner Fear of a Black Dragon), active moderated forums, a monthly zine (Codex), blog (featuring ENnie winner Age of Ravens). Hearts of Wulin co-authors Agatha Cheng and Lowell Francis have a deep love of the wuxia genre. Agatha co-hosts the Asians Represents Podcast (@aznsrepresent), while Lowell co-hosts The Gauntlet Podcast.

Playtest materials are available. An early version, the playtest packet includes only a fraction of the support text that will be in the final product. Nevertheless, it provides a tantalizing and addictive sense of what the final game will be like, and anyone with a basic understanding of how Powered by the Apocalypse (PbtA) games work will be able to run a short campaign of Hearts of Wulin.

Hearts of Wulin is a joyous exercise in capturing the heart and soul of a beloved media genre in the the sublime form of a well-designed roleplaying game. Lowell and Agatha have seamlessly blended action, romance, humor, pathos, and a deep appreciation of source material ranging from classic Shaw Brothers films to modern serialized TV dramas, to produce a dynamic play experience that’ll make great stories even if you’re only passingly familiar with those works.” – Jim Crocker,JimLikesGames.com

The campaign ends Sunday, June 16th.

The Kickstarter Campaign: https://www.kickstarter.com/projects/gauntlet/hearts-of-wulin

For more about the Gauntlet Gaming Community, check out gauntlet-rpg.com

The Gauntlet Gaming Community on Twitter: @gauntletrpg

The Gauntlet Gaming Community on Facebook: https://www.facebook.com/GauntletRPG/

Press Release: Sci-fi horror RPG Grimmerspace, developed by beloved actor Sean Astin, launches on Kickstarter

Sci-fi horror RPG Grimmerspace, developed by beloved actor Sean Astin, launches on Kickstarter
Grimmerspace is set in a non-magical, science-fiction horror universe, and the citizens of Grimmerspace (“Grimmers”) are veterans of fighting alien abominations from the depths. Despite its strangeness and its terrors, their’s remains a rational, scientific reality. Until now.
The Kickstarter for Grimmerspace is now live and has already smashed it’s goal!
Grimmerspace is a sci-fi horror RPG setting for the hit Starfinder™ roleplaying game by Paizo Publishing, co-developed by beloved actor/director Sean Astin (Lord of the Rings, Stranger Things), along with award-winning game designers Lou Agresta and Rone Barton.
Grimmerspace offers a unique blend of hard-sci fi with fantasy as it’s core tension involves a group of powerful magic wielders known as the Sundermages invading the Gliding Rim Galaxy.
The Grimmerspace: Sci-Fi Setting and Adventures book offers over 14 adventures that explore 14 unique locales across the Gliding Rim galaxy. They include intricate detail about the universes regions, their riches, the civilizations that vie to control them, and the terrors that lie in wait. Actor Sean Astin is creative developer on Grimmerspace, injecting his considerable experience within science fiction and fantasy worlds into the eclectic mix of sci-fi horror that is Grimmerspace.
He is joined by Rone Barton, an award – winning game designer and podcaster who is now the co-founder of Iron GM games and co-producer of the Iron GM Tournament and Lou Agresta a game designer and novelist who delivered the five time Ennie- nominated Razor Coast and developed Heart of the Razor, its award – winning companion novel.
“How do you feel about magic invading your rational, sci-fi only setting? Ever want to shoot a mage in the neck? Or do you almost feel sorry for those jik-wielding bad guy wannabes? Almost. They have no idea what they’ve gotten themselves into. “You’re in Grimmerspace now, jik-off!”
Multiple exciting stretch goals are on offer for the project. For fans who want to enjoy the game online there’s a series of stretch goals which will unlock Grimmerspace in Roll20, Fantasy Grounds and D20Pro as part of the ‘Digital Rewards’ goal. These three platforms are the most popular virtual tabletops online and will help make the game accessible to a vast online audience.
Iron GM Games have teamed up with Yarro Studios to create the first Immersive Battle Maps book for Sci Fi, with a specially designed Grimmerspace edition. These gorgeous, always lies flat, draw on them with dry erase, vinyl sticker Battle Maps These are the gorgeous always-lies-flat, draw-on-them-with-dry-erase, vinyl sticker Battle Maps that took Kickstarter by storm. We are so stoked to have them for Grimmerspace!
A series of special pledge levels are available to make it as easy as possible for backers to get stuck into the world of Grimmerspace. Pledging at this level will gain backers the Starfinder Core Rulebook and Starfinder Beginner Box right in the Kickstarter. These are designed so people new to RPG’s or Starfinder can begin to play Grimmerspace right out of the box.
Grimmerspace comes with a free, easy-to-download Jumpstart guide so you can get right into the action, whether you’re new to roleplaying games or haven’t played in years. You can find a copy of this quickstart guide by visiting the Kickstarter page here.
There’s also a free adventure you can pick up on the Kickstarter page. Formed by the twisted mind of horror master Richard Pett comes Abattoir 8, the chilling tale of a sub-orbital meat processing plant gone dark.
Modiphius Entertainment will be assisting Iron GM Games with marketing and logistical support to help Grimmerspace reach a much wider audience and is using their long experience with crowdfunding to consult and advise the team on delivering a successful Kickstarter project.
About Iron GM Games
Rone and Lou are the same duo who produce the Iron GM tournament, which, for over 10 years has sought the greatest Game Masters and challenged them to improvise powerful adventures that captivate players.
For Iron GM Games they’re adding their meticulous study of these masterful techniques to their experience as ENnie award-winning game designers.
With the help of talented and savvy friends throughout the industry, plus the belief and support of backers and fans like you, they’ll combine it all to bring you innovative games grounded in battle-proven storytelling methods that blow your mind.
About Modiphius Entertainment
Modiphius Entertainment is a London, England-based entertainment publisher of tabletop games and related hobby merchandise. The company launched its first game, the Achtung! Cthulhu Roleplaying Game, in 2013, followed by the Mutant Chronicles RPG, DUST Adventures RPG based on Paolo Parente’s DUST universe, Infinity The Roleplaying Game based on the best-selling miniatures game, Conan, Adventures in Age Undreamed of, the official roleplaying game of Robert E Howard’s barbaric universe, Matt Leacock’s Thunderbirds, a cooperative board game based on the classic 60’s show and the official Kung Fu Panda Boardgame.
Modiphius Entertainment seeks to inspire with its tales of heroism, adventure and courage. Modiphius also works to combat global child trafficking through raising awareness of and funds for Vision Rescue. For more information, please visit modiphius.com.
TM & © 2019 CBS Studios Inc. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved.

Press Release: Creature Curation™ new campaign setting and bestiary World of Revilo for Dungeons & Dragons 5th Edition Coming to Kickstarter

Creature Curation™ new campaign setting and bestiary World of Revilo for Dungeons & Dragons 5th Edition

Full campaign setting for Dungeons & Dragons 5e launches June 18 exploring a new world and new player races

Carrollton, GA – May 18, 2019. Today, Creature Curation announced World of Revilo: Campaign Setting and Revilo Bestiary: Boheum’s Guide to Beasts.

Revilo is a high fantasy campaign setting where an entire continent is filled with unique races and monsters. The world Revilo had its first inhabitant in 2009 when its creator, Brian Colin sculpted a large taxidermy-style monster. After finishing the sculpture he knew the creature needed a backstory. Colin gave birth to the world Revilo, naming it after his unborn son’s middle name Oliver. He wanted this world to be something they could work on together. 10 years later, his son has created multiple species, helped with adventure modules, and aided in developing the pantheon of gods.

While continuing to add new fantastical beasts to his world, Colin recruited additional creators to fill out the setting. Revilo’s first foray into the roleplaying game market was through adventure modules that paired with Cardography: Dungeon Adventures in a Deck. Five distinct modules were written for different regions of Revilo. RPGs have always been a passion of Colin, and with this announcement, the Kickstarter for the Campaign Setting that is compatible with Dungeons & Dragons 5th Edition will launch on June 18, 2019.

About the Setting

In the past 30 years humans, elves, and dwarves have crashed onto the coast of Revilo, discovering the land. One human has built an army and hired the vile, marauding Greyskrulls to aid him on his conquests. Will the rest of Revilo be able to form an alliance before this army conquers them? Will the gods wake from hibernation to keep their people safe?

While the outlanders try to find their way in this new land, a revered sect of 18, known as the Keepers of Secrets, are slowly being hunted down by a new cult. Inside each of the Keepers of Secrets is a fragment of the evil god Ghyrma. The Keepers of Secrets fear that this new cult is collecting these pieces to try and resurrect the long-forsaken god.

The Kickstarter will launch with 6 new player races, 3 sub-classes, 2 backgrounds, and 70 monsters.

About Creature Curation

Creature Curations’ ability to design and create unique content, creatures and quests lead to the success of Cardography where they partnered with industry veterans Norse Foundry. The Creature Curation team also created multiple 5E adventures set in Revilo to be distributed by RPG Crate.

What RPG Kickstarters Excite Creators? Empire of the Ghouls, Good Society, Ultramodern5, Trilemma Adventure, and more

Every week I ask RPG creators what Kickstarter they’re following and they are kind enough to share their insights. This week, among their lists are several games that appear more than once, like GeneFunk 2090 (twice this article and three times to-date), Fungi of the Far Realms (twice this article) and Hearts of Wulin (twice, as well). Check out the suggestions from the creators of:

Empire of the Ghouls: A 5th Edition Campaign vs. the Undead by Kobold Press

END DATE: Fri, May 31 2019 4:00 PM EDT.

“An alliance of cultists, ghouls, and vampires. A scheme of the dark gods against humanity. New maps, dark realms, monstrous societies!”

Wolfgang Baur (Kobold Press) recommends:

Monsters of the Underworld for 5th Edition. So I’m all about the dungeons and the underdark, and Cawood Publishing did well by their prior volume so… Very intrigued by their Underworld Monsters volume, which seems like it will be useful for any mega-dungeon or the like. Art style leans toward comics rather than realism, which doesn’t bother me but fair warning.

Sea King’s Malice. Relative newcomer Alex Kammer is also the mastermind who runs the amazing GameHole Con in Madison every year, and this nautical adventure looks like it would fit neatly next to Ghosts of Saltmarsh. If you have an urge to set sail for adventure, the Sea King’s Malice seems like a great way to challenge your players with encounters and storylines from a rising talent.

Odyssey of the Dragonlords. Ok, with 6,000 backers and just two days left*, this doesn’t need a lot of help but… Greek myths have been fused to D&D since the beginning, and this looks like a visually lush take by a talented team. Worth checking out just to see how they bend and twist familiar tropes!

*EDITOR’S NOTE: I miscommunicated when this article would be published. This Kickstarter has ended but they do have a late pledge option.”

Trilemma Adventures Compendium by Michael Prescott

END DATE: Thu, May 30 2019 10:00 PM EDT.

“A compendium of 48 adventure locations, settlements, and regions for fantasy role-playing games.”

Michael Prescott (Trilemma Adventures) recommends:

Hearts of Wulin. One of the amazing things about good PbtA (Powered by the Apocalypse) games is how deftly they transport you into an unfamiliar genre with so few rules. Not in the sense of an avalanche of content for the GM to trot out, but in that subtle alchemy of how the players contribute to the tone and make the genre really vivid even for newcomers.

I’m a newcomer to the Wuxia genre, but hearing about this game on the Gauntlet got me longing to try it out. This gives me vibes of high production wirework films like Crouching Tiger, the fateful mismatched duels of Amber, all suffused with poignant melodrama.

Lowell Francis is a voracious gamer with incredibly broad system experience, and the playtest materials that he and Angela Chen have put out together look really tight.

Five Torches Deep. This project is like catnip for me. A simplification of 5e so it’s compatible with the lingua franca of fantasy adventure, but with an OSR attitude. A chunky resource focus that makes being underground really feel like you’re a long way from home. Simple rules that have teeth.

Ben Dutter (Vagabonds of Dyfed) has a history of hybridizing the various schools of gaming, and with Ben Milton (Questing Beast, Knave, Maze Rats) looking over his shoulder, this is definitely a project not to miss.

And holy snot, I love a good title and this one makes me jealous I didn’t think of it!”

Good Society: An Expanded Acquaintance by Storybrewers Roleplaying

END DATE: Sun, June 9 2019 9:59 AM EDT.

“Tell regency tales of magic, masked outlaws, servants & ambition with four expansions for Good Society: A Jane Austen RPG in one book.”

Vee Hendro (Storybrewers Roleplaying) recommends:

Big Bad Con 2019. Based as we are in Australia, we had to think carefully when deciding which RPG convention in the States to attend. Time and time again, we were recommended Big Bad Con as the convention to be at, and it is easy to see why. With over 400 events, 40 private gaming rooms and hundreds of different games, it is a brilliant weekend of gaming, whether you are looking for story games, LARPs or board or card games. But beyond that, what makes it truly special is its strong commitment to diversity and community-building. This year marks the first year of the Babble On Equity Project, a collaboration between the convention and community leader DC, to bring more people of colour to Big Bad Con. This project is one of the reasons why we are able to even make it there this year! So if you’re looking for an unforgettable weekend, come along this year to BBC with us!

Fungi of the Far Realms – a fictional fungal field guide. Billed as an RPG game supplement / illustrated encyclopaedia of fictional mushrooms, I love seeing these more unusual kinds of projects being crowdfunded. As a physical artefact blending art and fiction, these types of books stretch our imagination, and reminds me that simply reading can be big part of play.”

Hayley Gordon (Storybrewers Roleplaying) recommends:

Hearts of Wulin. I’ve always been a massive fan of Wuxia movies, so I am more than ready for this RPG. I’ve had a chance to playtest this game, and there’s a lot about it I love. The choice of playbooks is pretty stellar, it gives your characters a reason to be and throws you straight into the narrative. But my absolute favourite part is the entanglements, which create messy webs of relationships between the characters. So if you find yourself engaged to be married to your brother’s sworn enemy while also secretly infiltrating their clan in disguise, that’s just an average session!”

Ultramodern5, a 5E universal sci-fi sourcebook by Dias Ex Machina Games

END DATE: Thu, June 13 2019 11:59 AM EDT.

“Second Edition. Second Printing. New Rules. Full Color. One of the most popular books for 5th Edition is back!”

Chris Dias (Dias Ex Machina) recommends:

“I have backed 49 projects in the past year and a half. I admit, I think I have a problem. By a majority, the campaigns I back involve tabletop board games with role-playing elements because I love the hybridization of board gaming with pen & paper role-playing.

But with specific role-playing, a friend of mine is the creator of Endless Realms, and she has a new supplement on KS now called Tome of Spirits. The artwork is fantastic and the setting is original. Her campaign only has a few days left.  It uses an original rule system which I really appreciate. I hope this is the start of something amazing.

And as an odd addition to that, I am looking forward to seeing Fantasy Grounds Unity get funded. Obviously, I am biased as SmiteWorks were the first virtual tabletop software to support Ultramodern5, which is itself is on Kickstarter now, so I would obviously want to return to the favor. I love the idea of virtual tabletop and wish I had something like that ten years ago.”

Monsters of the Underworld for 5th Edition by Cawood Publishing

END DATE: Wed, May 29 2019 10:58 AM EDT.

“Only the bravest walk into the dark… Into the Underworld! Discover 100 new 5E monsters. A full-color 5th Edition book.”

Andrew Cawood (Cawood Publishing) recommends:

Genefunk 2090 by CRISPR Monkey Studios. In this biopunk/cyberpunk RPG,players take on the roles of mercenary characters. I like that this Sci-Fi game uses the very accessible 5E system and seems quite detailed. Corporations rule the world and the wealthy have discovered immortality. 

The ADVANCED: Pandemonium bBeirdo GamesThis dystopian RPG game lets players create in a very open-ended fashion. I’d recommend any game with this type of customization. Players can alter their characters in unique ways and add many types of skills and weapons. It’s a very fluid d10 system that still has depth.”

Vintage Space: Disco-Era Sci-Fi RPG by Thunderegg Productions

END DATE: Wed, June 12 2019 9:11 AM EDT.

“A tabletop RPG of optimistic optimistic space opera featuring retro-inspired rules and aesthetics.”

Jacob DC Ross (Thunderegg Productions) recommends:

“I’m hugely interested in S3RPG, which is a simple and easy system designed for newbs and veteran players. Looks fun and cute.

I also really want to see GeneFunk 2090, because there just isn’t enough biopunk these days.”

 

The Beast of Thornbriar Hills (For D&D 5E and Pathfinder) by Ramen Sandwich Press

END DATE: Tue, June 11 2019 7:45 PM EDT.

“An RPG location module about sheep, the people who keep them and something that’s killing them. For D&D 5E and Pathfinder RPG.”

Douglas Sun (Ramen Sandwich Press) recommends:

The Silence of Hollowind: Pin-Up Adventures. I like the mash-up goodness of combining two apparently different genres, film-noir and high fantasy. It’s something I tried myself, but with much less success than this fellow.

Fungi of the Far Realms – a fictional fungal field guide. It’s not an RPG as such, but RPG-related. And it looks whimsical and humorous, so I’ve have actually backed it. Whimsy and humor are qualities that I like to inject into my own work because I think that it’s worth reminding ourselves that it’s possible to take fantasy RPGs too seriously.”

Press release: Announcing Æther Void, a psychological retro tabletop RPG in a cross genre universe

Tribal orcs, high tech agents and steampunk scientists clash in the new tabletop RPG, Æther Void Announcing Æther Void, a psychological retro tabletop RPG in a cross genre universe.

As a corrupt technologically advanced society tries to abduct samples from a neighbouring Steampunk and Fantasy World, they are thwarted by undercover agents in their midst. In the ensuing struggle they crashland on Far Haven where Orcs witness their prophesied ancients falling from the skies.

Æther Void is a cross genre tabletop Roleplaying game, with a wink to retro RPGs like the much renowned Dungeons and Dragons. It features the custom designed Æquilibirum™ Game system that is based on science, as much as possible, featuring known effects from both the physical and the psychological sciences.

The lore of Æther Void is a unique setting where the Fantasy world of Far Haven, the Steampunk world Victoria, and the SciFi / Cyberpunk world Sleeping Dragon are present in the same physical universe, allowing players to play characters on one world, that may eventually discover how to travel to the other worlds.

Each world is based on several existing Earth cultures. Sleeping Dragon has a, mostly Chinese, cultural background, where Victoria features the culture and zeitgeist of Industrial Revolution Renaissance Europe. Far Haven features Viking culture, ancient Slavic cultures, some obscure Chinese myths, tribal culture, and Shinto-buddhist influences.

Æther Void currently has a closed Beta Program up and running to test the very first early prototype of the game, for which interested RPG players can sign up on the website aethervoid.com. Æther Void is scheduled to go live on Kickstarter late summer or early fall 2019, after which a widespread open Beta test will follow, leading up to the actual release of the game (hopefully in time for Christmas).

Æther Void is being developed by MBIT Entertainment B.V., a Dutch Indie Tabletop Developer, based in Groningen, Startup-heaven and jewel of the North of the Netherlands. MBIT was founded by Mendel Bouman, and Ite Teune. Mendel is an indie Game Developer, Publisher, and founder of Indietopia. He worked on indie games such as Convoy, helps regional Indies to make it, and has been an avid Tabletop RPG player since the age of 8 (back in 1987). Ite is an educator with a passion for anything scientific (Chemistry, Biology, Physics, etc), teaching high school kids values and knowledge on a daily basis, and is using his passion as a veteran RPG player to educate the world.

Press Release: $340,000 raised for the Odyssey of the Dragonlords Kickstarter with just 2 more days left to go

Odyssey of the Dragon Title Image
$340,000 raised for the Odyssey of the Dragonlords Kickstarter with just 2 more days left to go.
Hey Egg,
I’m writing to you today about the exciting culmination of the Kickstarter for Odyssey of the Dragonlords, the epic, 5e adventure book inspired by Greek myth and written by ex-bioware designers James Ohlen, Jesse Sky and Drew Karpyshyn. The project has been massively successful, raising $340,000 from an initial target of $50,000, multiple stretch goals have been unlocked and there’s still 2 days left to go to support the project.
There’s also a great interview you may be interested in with Odyssey of the Dragonlords designer Jesse Sky by Dael Kingsmill who runs the popular RPG YouTube channel Monarch’s factory and Jesse where they discuss some of the finer details Odyssey of the Dragonlords. You can find that here.
You can find a full press release below.
If you have any questions please feel free to contact to contact me by e-mail at panny@modiphius.com or by phone +44 207 736 7020 // +44 753 265 6855.
Kind Regards,
-Panny
London, England, 14-05-2019
For Immediate Release
Odyssey of Dragonlords has smashed it’s initial $50k Kickstarter target raising $340,000 and with just two days left to go there’s still time for you to support the project.
Odyssey of the Dragonlords is an epic, 330 page adventure book for 5e, inspired by Greek myth and created by ex-bioware lead designers James Ohlen and Jesse Sky (Neverwinter Nights, Dragon Age: Origins, Baldurs Gate I & II, Knights of the Old Republic and Star Wars: The Old Republic)and Drew Karpyshyn, BioWare senior writer on Mass Effect I & II and Knights of the Old Republic.
Thanks to the huge amount of support Odyssey of the Dragonlords has received from over 6,000 backers a wide array of stretch goals have been unlocked. You can now look forward to two brand new Adventure Guides, The Sunken Kingdom and The City of Aresia packed full of new content for Games Master’s and players to explore. The Sunken Kingdom includes maps, encounters and adventure hooks for players exploring an ancient sunken city within the realm of Thylea with more than a hint of Atlantis to the themes. The City of Aresia lets players discover the land of the warrior monks, situated in the south east of Thylea within the Aresian Penisula. This adventure guide contains maps, regional lore and adventure hooks for adventures within the City of Aresia and surrounding lands.
A set of gorgeous deluxe maps have been unlocked, including a world map of Thylea, a map of the settlements of Mytros, Estoria and Aresia and a Trireme boat map. A beautiful Odyssey GM Screen has been unlocked packed with tables, useful reminders and Thylean names and lore information.
In addition 12 new monsters, 4 new playable character races including the Medusa, Siren, Nymph and Minotaur, new class archetypes for the Cleric, Wizard, Warlock, Ranger and Paladin, Roll20 support, a new Epic Path for heroes have all been unlocked thanks to the massive support Odyssey of the Dragonlords has received.
Dael Kingsmill who runs the popular RPG YouTube channel Monarch’s factory recently caught up with Jesse Sky in this interview where they discuss some of the finer details Odyssey of the Dragonlords including how the Greek source material was adapted, the art direction and how Jesse’s experience with video game design helped him craft the book. You can view it here.
Translation partners have signed up for the project with with Italian and Spanish editions of the game planned.
This project would not have been possible without the huge fan support and with just two more days left there’s still time for you to support this epic project here.
Odyssey of the Dragonlords contains everything you need to run campaigns in the epic, Greek myth inspired world of Thylea including an overview of the world, magic items, monsters and a diverse cast of Greek myth inspired allies and villains inspired by legend.
  • The World of Thylea: Includes an overview of the history, factions, kingdoms, and laws of the forgotten continent. Learn about the gods, the titans, and the legendary Dragonlords.
  • New Monsters: Includes a bestiary of over 15 new monsters inspired by Greek mythology, with lore, statistics, and full page illustrations.
  • New Magic Items: Includes over 20 new magic items inspired by Greek mythology. Find them scattered throughout the adventure or craft them using the legendary Mithral Forge!
  • Colorful Characters. In the tradition of our favorite RPG video games, we’ve got a colorful cast of villains and companion characters that players will encounter on their adventure.
  • Colorful Characters: In the tradition of our favorite RPG video games, we’ve got a colorful cast of villains and companion characters that players will encounter on their adventure.
You can download a free copy of the now revised Odyssey of the Dragonlords players guide here. The booklet contains everything you need to get started as a hero within the world including a brief overview of the world of Thylea, new character backstories, rules for the new Centaur and Satyr races and epic paths for your heroes. This revised edition includes two more martial archetypes as well as updated rules based on your feedback for the Satyr and Centaur races available within the booklet. This is now available from Modiphius.net and DriveThruRPG.
For a taste of what the world is like, check out this short story, Dragonlord’s Wager, from Drew Karpyshyn. This story takes place 500 years prior to the adventure, during the events of the First War between the mortals and the Titans.
Odyssey of the Dragonlords Kickstarter
Summary
“Pen and paper roleplaying games will never die. The combination of open-ended exploration, cooperative storytelling, and tactical combat is addictive and timeless. The 5th edition of the world’s greatest roleplaying game proves this. Like all of the editions before it, the game owes a debt to the classic fantasy stories of Tolkien, Lieber, Howard and the rest. It gives players the opportunity to be the hero of their own epic tale. And a world inspired by Greek myth is the perfect place to set a fantasy story where the players are the stars. It’s also worth noting that the selfish, conflicted heroes from Greek myths have a lot more in common with my usual play group than the chummy fellowships of modern fantasy…” – James Ohlen, Writer & Designer on Odyssey of the DragonLords and lead designer of Baldur’s Gate.
There’s a wide range of ways you can support the Kickstarter including bronze, silver and gold tiers.
BRONZE MEDALIST – Pledge US $25 or more.
This tier includes the PDF campaign book and digital versions of all stretch goals.
INCLUDES:
  • Digital player’s guide (PDF)
  • Digital adventure book (PDF)
  • Digital versions of all stretch goals
  • Your name in the book’s credits
SILVER MEDALIST – Pledge US $60 or more.
This tier includes the hardcover version of Odyssey of the Dragonlords, the softcover player’s guide, and digital versions of all stretch goals.
INCLUDES:
  • Hardcover adventure book
  • Softcover player’s guide
  • Digital player’s guide (PDF)
  • Digital adventure book (PDF)
  • Digital versions of all stretch goals
  • Your name in the book’s credits
GOLD MEDALIST – Pledge US $80 or more.
This tier includes the hardcover version of Odyssey of the Dragonlords, the softcover player’s guide, three fold-out poster maps, the Odyssey GM screen, and all digital stretch goals.
INCLUDES:
  • Hardcover adventure book
  • Softcover player’s guide
  • Deluxe poster map pack
  • Odyssey GM screen
  • Digital player’s guide (PDF)
  • Digital adventure book (PDF)
  • Digital versions of all stretch goals
  • Your name in the book’s credits
Join part of epic history and sign up to the Kickstarter here.
About Modiphius Entertainment
Modiphius Entertainment is a London, England-based entertainment publisher of tabletop games and related hobby merchandise. The company launched its first game, the Achtung! Cthulhu Roleplaying Game, in 2013, followed by the Mutant Chronicles RPG, DUST Adventures RPG based on Paolo Parente’s DUST universe, Infinity The Roleplaying Game based on the best-selling miniatures game, Conan, Adventures in Age Undreamed of, the official Roleplaying game of Robert E Howard’s barbaric universe, Matt Leacock’s Thunderbirds, a cooperative board game based on the classic 60’s show and the official Kung Fu Panda Boardgame.
Modiphius Entertainment seeks to inspire with its tales of heroism, adventure and courage. Modiphius also works to combat global child trafficking through raising awareness of and funds for Vision Rescue. For more information, please visit modiphius.com.
TM & © 2019 CBS Studios Inc. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved.

Press Release: Legacy: Life Among the Ruins RPG launches trio of exciting new books on the back of successful Kickstarter

Legacy: Life Among the Ruins RPG launches trio of exciting new books on the back of successful Kickstarter

“The World Before is fallen, torn apart by an apocalypse so extreme that reality itself was shredded and warped in its wake.“

Three exciting new releases are lined up for the Legacy: Life Among the Ruins RPG, Legacy: End Game, Legacy: The Engine of Life and Free from Yoke.  Each is a hardcover, approximately 120 pages long, Royal-sized volume (156mm x 234mm).  These books are currently fresh at the printers and Kickstarter fulfillment is to begin within a month. Here’s what you can find in them:

  • Legacy: End Game: This Legacy supplement focuses on the themes of death, decay and entropy. Your heroes will face greater existential threats and characters that can channel dark and terrifying powers. Will you seal away the evil that awaits you or flee from it all the way to the stars?

  • Legacy: The Engine of Life: This Legacy supplement is a mirror to Legacy: End Game and focuses on the themes of rebirth and cooperation. Your characters can celebrate in festivals commemorating ages past and engage characters and families devoted to the ideas of cooperation, art and exploration. Will you build a wonder that ushers in a green revolution or create a home for an impossible, godlike nature deity?

  • Free From the Yoke: This Legacy hack adapts Legacy: Among the Ruins to a gritty, medieval fantasy world inspired by slavic mythology with a focus on politics, intrigue and noble houses. Your kingdom was occupied by the Empire for generations, but now it’s free. What sort of nation will you build together?

Legacy: Life Among the Ruins Core Overview

Your ancestors survived thanks to luck, preparation or pure grit. Now it’s time to leave their shelters and start rebuilding the world. But the wasteland has other inhabitants: families with different philosophies and abilities, secretive factions with their own agendas, and bizarre monsters stalking the ruins. As generations pass and your family evolves to suit this new world, what stories will you tell?In this role-playing game you’ll build your own unique post-apocalytic landscape, home to scattered families of survivors. Take control of a family, play the brave heroes that define them, and guide them through the grand sweep of history.

Legacy: Life Among the Ruins – Key Features

From grand strategy to desperate struggle. Shift freely between commanding the movements of spies and armies and fighting monsters in a ruined wasteland, using the fast and dramatic rules of the Powered by the Apocalypse engine.

  • A Game of Histories: Write the saga of your family over generations and draw on your ancestor’s powers, even as you face the unexpected consequences of their actions.
  • Endless variety: 11 family types and 13 character types create hundreds of possibilities, each with its own meaning for the story you’re telling.
  • Hit the ground running: Start playing today with the included quick-start, complete with five pairs of families and characters, story prompts and a sunless world filled with hungry spectres.
  • Build your own post-apocalyptic world: Simple procedures help your group sketch out the wonders of the world before, the horrors of the fall, and the new communities built by survivors – resulting in a world that’s unique to your group and deeply integrated with your characters.
  • From grand strategy to desperate struggle: Each player controls a family of survivors, and will use that faction to rebuild the world. You tell this multi-generation story in snapshots called ages – each age you’ll define the current crisis and create a hero from your family to deal with it, able to draw on the powers of their ancestors.
  • Grand Scope: Shift between playing characters who explore the dangerous wastelands and then shift back to the Family level, rebuilding settlements and waging wars with rivals. If the narrative needs to focus on a particular heroes story, build supporting characters in minutes to act with them.

You can view an actual play of Legacy Life Among the Ruins here in this 5 session campaign. ( https://www.youtube.com/watch?v=s91efEMH79U&t )

You can purchase Legacy Life Among the Ruins here.  ( https://www.modiphius.net/collections/legacy-life-among-the-ruins  )