PRESS RELEASE: Limitless Adventures to launch a second DM-less adventure

On May 4th, 2020, Limitless Adventures will launch a Kickstarter campaign for their new 5th Edition adventure path: Journey to Beryl’s Reach (JBR). The three-adventure arc is distinctive because it requires no dungeon master. Take note: this is not a board; there will be roleplay, puzzles, skill challenges, and of course, combat. Our DM-less feels like a standard session. The adventure features unique mechanics that allow for high replay value to ensure that it will be a different experience each time.

This DM-less adventure is meant to reduce dungeon master burnout, as well as provide those groups that don’t have a dungeon master a way to still get together and roll dice with their friends. We’re not looking to put DMs out of work, but rather give them a chance to play a character for once.” said Andrew Hand, co-founder of Limitless Adventures.

 

Journey to Beryl’s Reach will be Limitless Adventures’s fourteenth Kickstarter and it will run from May 4th until May 29th. JBR will be available as a print and play PDF or a premium box set. Both domestic and international shipping will be available.

 

Limitless Adventures was founded in 2016 by Andrew Hand and Michael Johnson. Limitless Adventures offers high-quality 5th Edition gaming products. They specialize in DM-friendly products that minimize your prep time so you can spend more time at the table playing and less time writing.

 

With our new DM-less product, Limitless Adventures helps you battle the ultimate RPG boss fight… the schedule.” says Michael Johnson, Limitless Adventures co-founder.

 

Journey to Beryl’s Reach

End Date: Fri, May 29 2020 11:07 AM EDT.

A new DM-less 5e adventure path for characters of 6th level.

 

Limitless Adventures

Website: limitless-adventures.com

Facebook: facebook.com/Limitless2016

Twitter: twitter.com/Limitless5e

Press Release: Free League Launches Kickstarter for Tales From the Loop – The Board Game

Free League Publishing   Free League Publishing logotype

Free League Launches Kickstarter for Tales From the Loop – The Board Game

Free League Publishing – Apr 07, 2020 14:11 BST

Prototype of Tales From the Loop – The Board Game

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The Kickstarter for Tales From the Loop – The Board Game was launched today by Free League Publishing. The game, based on the universe created by artist and author Simon Stålenhag recently adapted to a tv series on Amazon Prime Video, offers cooperative gameplay using robot miniatures by Paolo Parente’s Dust Studio. A complete Print ‘n Play kit can be downloaded for free from the Kickstarter.

Simon Stålenhag is the internationally lauded artist and author of Tales From the Loop and Things From the Flood, narrative art books published by Free League that stunned the world with a vision of an alternate Scandinavia in the 1980s and ‘90s, where technology invaded tranquil landscapes to form an entirely new universe of the eerie and the nostalgic.

In 2017, Free League published a tabletop roleplaying game based on Tales From the Loop, which went on to win five Gold ENnie Awards, including Best Game and Product of the Year. A tv series adaptation of Tales From the Loop was launched just a few days ago on Amazon Prime Video.

Tales From the Loop – The Board Game lets players take another step into the amazing world of the Loop. In the 1-5 players take the roles of teenagers who investigate the mysteries originating from the Loop, a huge underground science facility with strange effects on the suburban landscapes around it – but they also need to make sure they’re home in time for dinner!

Tales From the Loop – The Boardgame is designed by Martin Takaichi and includes high-quality miniatures by Paolo Parente’s Dust Studio.

To let players try out Tales From the Loop – The Board Game for themselves, Free League provides a Print ‘n Play kit of the current Alpha game prototype for download from the Kickstarter page. The Print ‘n Play kit includes four characters and one scenario to play.

You can find the Kickstarter here.

The Free League website can be found here.

Free League Publishing is a Swedish publisher dedicated to speculative fiction. We have published a range of award-winning tabletop role-playing games and critically acclaimed art books set in strange and wondrous worlds.

Our game range include the alternate ’80s Tales from the Loop (winner of five ENnie Awards 2017, including Best Game), sandbox retro fantasy Forbidden Lands (winner of four ENnie Awards 2019), postapocalyptic Mutant: Year Zero (Silver ENnie for Best Rules 2015), space opera Coriolis – The Third Horizon (Judge’s Spotlight Award 2017), dark fantasy Symbaroum, and the official ALIEN RPG.

We have also published the art books Tales from the Loop and Things from the Flood  by visual artist Simon Stålenhag, as well as the illustrated edition of the Lovecraft classic The Call of Cthulhu by French artist François Baranger.

Website: www.freeleaguepublishing.com
Facebook: www.facebook.com/FriaLigan
Instagram: http://instagram.com/frialigan/
Youtube: www.youtube.com/c/FrialiganSe
Twitter: http://twitter.com/FriaLigan

PRESS RELEASE: Blacklist Games Introduces Blacklist Miniatures

Click here to be notified at launch.

Los Angeles, CA – March 12, 2020.Blacklist Games is proud to announce a new line of products to be released under a new division, Blacklist Miniatures. Led by Senior Game Designer Adam Sadler, this new division will focus exclusively on producing highly detailed plastic miniatures intended to be used with any tabletop board game, miniatures game, or role-playing game.

“I’ve always been a big fan of miniatures,” said Adam Sadler. “Miniatures are essentially what got me into tabletop gaming when I was a teenager and then later led me to game design. Blacklist Miniatures is a way to both celebrate my love of miniatures and to offer our customers a large number of quality miniatures at a reasonable price.”

The first Blacklist Miniatures product, Fantasy: Series 1, will launch on Kickstarter on April 14, 2020 at 12pm EDT and offer a beautiful set of 70 highly detailed fantasy miniatures at a great price point, as well as exciting exclusives for backers in the form of stretch goals that will add even more value to their pledge once unlocked. Blacklist Games is made up of a small group of passionate gamers and initially began as an overseas 3D modeling and printing company. With our resources and innovation, our goal is to create games and miniatures that are not only exciting, but also unique, thematic, and engaging.

Visit www.blacklistgamesllc.com for more information, as well as the product page.

PRESS RELEASE: Towns & Taverns are on Kickstarter now!

Towns & Taverns are on Kickstarter now!

Towns & Taverns – 2 Modular Books of Battle Mats for Roleplay – is the new modular map book release from Loke BattleMats. A unique product which combines easy storage and portability with up to an epic 2’x2’ map area and an endless number of urban fantasy map combination options.

These 2 beautiful map books are fully Laminated throughout and thus wipe clean. They will save hours of game preparation time and mean no more hastily drawn mid game maps. Just open & roll on our highly detailed maps!

The wire bound spine allows the books to open completely flat or fold in half to fit your space and adventure. It also means you can ensure the books are 100% level so your adventure can move seamlessly across the map.

Our linked designs feature standard entry & exit points so the books line up seamlessly allowing you to create your own maps from hundreds of combinations! Move seamlessly through alleyways, taverns, docks and coaching inns as your adventure unfolds.

The Towns & Taverns Books of Battle Mats feature – 

  • Wipe Clean laminated pages of Urban Fantasy themed Battle Maps for RPG encounters
  • Two Hardback Books presented as a set
  • Portable, adaptable, expandable and modular.
  • Standard entry/exit points and linked designs allow you to create your own maps!
  • Wire Bound format, 360° spine offers unrivalled flexibility and lays completely flat.
  • 1 inch grid design throughout.

So its over to you. Roll initiative……….

Towns & Taverns is the follow up to The Dungeon Books of Battle Mats. Following the same format, with the same standard entry & exit points, Towns & Taverns is full compatible with The Dungeon, along with the entire back catalogue of Loke BattleMats RPG Map Books thanks to consistent scale and modular designs.

Loke BattleMats full range of RPG Map books, including The Dungeon Books of Battle Mats, is available from local gaming stores worldwide.

Kickstarter link.

 

 

PRESS RELEASE: Onyx Path Publishing Launches Kickstarter for Legendlore

FOR IMMEDIATE RELEASE

Onyx Path Publishing and Caliber Comics Announces the Legendlore RPG based on the Award-Winning Legendlore and The Realm Comics

3/3/20 — Rich Thomas, founder and creative director of Onyx Path Publishing, in conjunction with Caliber Comics have launched the Kickstarter for the Legendlore RPG Setting for 5th Edition Fantasy Roleplaying. The Legendlore RPG is based on Caliber Comics’ long-running fantasy comic book series The Realm and Legendlore.

“What I love about Legendlore is it’s you, reading this right now, who gets to explore the world. Small but fierce? The portal makes you a warrior. Always talking your friends into things they shouldn’t do? You get to be a bard. Read more books about magic than you can remember? A sorcerer! It’s completely up to you,” stated Steffie de Vaan, developer for the tabletop RPG. “Character creation and setting will be incredibly diverse, so regardless your ethnicity, body, gender or sexuality: the Realm is for you.”

“It’s a privilege to be working with Onyx Path in bringing a Legendlore RPG to a whole new audience. Onyx Path are one of the best in the business in crafting and launching an entertaining tabletop RPG that gamers truly come to enjoy,” said Eric Reichert, President of Caliber Comics. “The Realm/Legendlore property is one of the gems from the hundreds of IP titles within Caliber’s extensive library. And its concept and grand fantasy scope is a natural fit for a tabletop RPG. It will be interesting to see what new adventures await us in the land of Azoth.”

Drawn from The Realm and Legendlore comics, the Legendlore RPG will whisk characters from our modern world to a magical Dungeons and Dragons-meets-Game of Thrones land filled with dragons, orcs, unicorns and hobgoblins. With over 60 comics published covering twelve graphic novel volumes, The Realm and Legendlore comics became one of Caliber Comics most critically acclaimed and popular series. In the RPG, players can choose to play as themselves or create a new character using the Storypath system.

Some of the creative talents featured in the comics were Ralph Griffith (Deadworld/OZ), Stuart Kerr (Deadworld/OZ), Guy Davis (Hellboy/B.P.R.D./Grendel/Aliens), Brian Michael Bendis (Ultimate Spiderman/Guardians of the Galaxy/Avengers/Daredevil), Jim O’Barr (The Crow), David Boller (Spiderman/X-Men/Ghost Rider), Tim Bradstreet (Punisher/Serenity), and more!

About Onyx Path Publishing:
Founded in 2012, Onyx Path Publishing is a Pennsylvania-based company dedicated to the development of exemplary, immersive worlds. Working with a group of amazingly talented creators, we explore print, electronic and other forms of media distribution to produce games and fiction based on the Scarred Lands, Pugmire, Scion, Trinity, Exalted, World of Darkness and Chronicles of Darkness properties. With over 20 years of publishing experience from which to draw, we are industry professionals who love the art of the game and plan to continue making meaningful, innovative contributions in the years to come.

On the web: http://www.theonyxpath.com
Twitter:@theonyxpath

About Caliber Comics:

Caliber Comics has released over 1500 individual comic issues and graphic novels since its inception. With its large library of titles, Caliber Comics became one of the top independent comic publishers in the 1990s and helped launch the comic careers of some of the top artists and writers in the industry today. The company was newly re-established in 2013, and continues to be a hub for comic fans young and old alike with its on-going graphic novel releases. Properties include Deadworld, Legendlore, OZ, The Searchers, Vietnam Journal, Raven Chronicles, Shepherd, and many more!

On the web: http://www.calibercomics.com

###


Onyx Path Publishing
http://theonyxpath.com/

Announcement – The Crossing #1 Kickstarter is Live

 

The Crossing Kickstarter is LIVE

Go here and check out the Kickstarter for the Crossing (Co-created by Robert Jeffrey II and Sean Hill and in conjunction with 133art).

Robert came to me a couple of years ago and we talked about working on a comic book series with one another. The plan was for each of us to bring an idea to the table and then we’d work on both concepts, alternating who wrote each issue.

Funny enough, both were science fiction stories, with mine focused on a post-apocalyptic section of the galaxy and the few people who manage to survive in it. Robert’s was this story inspired by Sliders and Quantum Leap and the DC Comics Elseworlds stories and the Marvel What If stories.

All of which pressed all my buttons. Because if there is one thing I love as much as a good time travel story, it is a good multiverse story!

From there it was all about brainstorming ideas. There was a fugitive, Dr. James Kincaid, who has kidnapped his kid and jumped to alternate worlds. There was an FBI agent who saw this as a second chance. There was the inexperienced scientist who was trying to prove herself to everyone, and who was clearly in over her head.

Art by Sean Hill, Colors by Sunil Ghagre

It was one of those conversations where things just fell into place. Robert would mention an idea and then I would see how that could connect to another moment and before long we had the four-issue story laid out.

Flashforward a couple of years as we’ve pitched the concept to a few comic companies. 133art saw the concept, saw the artwork from Sean Hill (always amazing), and said: “Let’s do this thing!”

So here we are on March 3, 2020, and we are doing this thing. Come over and check out the Kickstarter page to see more of the artwork and get a little more of the characters.

I think this is going to be one of those comics where it is going to be crazy worlds and amazing artwork, but also the characters are going to be the type you can get invested in.

 

Art by Sean Hill, Colors by Sunil Ghagre

 

***

Be sure to go to the Facebook Page and like it so that 133art knows people are interested! And make sure to check out the Kickstarter!

***

John McGuire is the creator/author of the steampunk comic The Gilded Age. The Trade paperback collecting the first 4 issues is finally back from the printers! If you would like to purchase a copy, go here!

Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list.

His other prose appears in The Dark That Follows, Hollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Press Release: Tales of Arcana® 5E Race Guide Coming to Kickstarter!

cover.jpg
The Tales of Arcana® 5E Race Guide features over 200 5E playable races for use as player or non-player characters in your 5E (5th Edition) campaigns. The majority of these races were designed by Chris S. Sims, one of the original 5E rules designers. The Kickstarter is live Monday March 2nd, 2020. Play as classic races like humans, elves, and dwarves as well as new and unique races such as elementals, vampires, ghosts, toons, and robots. Each race entry has a full color male and female illustration with artist credit on the page where the artwork appears. The guide also contains flying mechanics that don’t restrict class options and instructions on how to modify races to create your own variant races.

PRESS RELEASE: Between the Lines Coming to Kickstarter

Between the Lines, an immersive storytelling series which blends fiction and so-called real life; the nutshell is that this series is meant to bring the mystery and magic–so loved in choose-your-own-adventure books, RPG’s and good ol’ fiction books–to our everyday lives.
The kickstarter for the first book in the series, titled [ əb’dʒektɪv X ], launches on the last day of this month, February 29th, and will close on the 14th of April. Our work is a proud part of Zine Quest 2. You can see the preview page here, set a to be notified when we launch, or just check back in on the 29th —

Incarnis – the new RPG that lets the group play God AND Game Master

Zine Quest, an event to promote RPG creations on Kickstarter, has an interesting new addition: Incarnis. This game, presented in the form of a booklet that guides you through its gameplay, lets players take turns as game masters in the role of various gods that you create yourself. What kind of world will your pantheon create?

Incarnis

Incarnis is a tabletop role-playing game about a pantheon of deities who are all about interfering with each other’s lives and with the mortals ‘down below’. Think of Disney’s Hercules, Terry Pratchett’s The Gods Trilogy and Neil Gaiman’s American Gods. The deities are people; prone to being emotional and very interdependent. They just happen to be the almighty incarnations of raw creation as well. So, as your gaggle of deities pursue their individual needs, the world trembles in their wake, forever changed.

Incarnis empowers all players to pick up the mantle of game master in a game that was made to easily pass that role around.

Incarnis lets you create your own origin myths by forming bonds between the deities. These bonds lead to drama that creates the very nature of the realm. With each origin myth, the world will become richer and more real

“Ocean and Earth were lovers, until something happened between them. Now they are in a terrible fight, and risk splitting apart.”

A simple premise like this can form the basis of myths such as how parts of the world became land, and other parts became ocean.

Your myths will soon grow into a mythology. At the core of the game is the idea that each resolution creates its own complications. What if Ocean and Land reconciled their differences and merged again? What would happen to all the civilizations that formed on dry land? And will another deity rise up to prevent this from happening? The game is built around this kind of drama and lets you spiral out an interesting overarching mythology by asking questions and searching for answers. Gradually, that abstract world you started out with becomes a place worth fighting for.

Zine Quest

Zine Quest is an invitation to creators to launch RPG related Zine Kickstarter projects. These zines are small (A5 or smaller) booklets. They may contain full games, or contain RPG related content. This year’s edition is the second Zine Quest, and it has met with lots of enthusiastic responses from those who appreciate classic role playing and new ways of creating social storytelling structures.

Creators

Incarnis was created by Peter Elroy and Max Philippi, two Dutch RPG enthusiasts. Max is a graphic designer with a passion for games that are intricate yet elegant. Peter planned to study game design but somehow ended up studying physics, so now he makes up for this in his free time.  They have created game supplements, re-skinned existing ones, and of course built their own worlds and stories as game masters in various RPG adventures. But this Kickstarter project is their first brand new, standalone game and they are “VERY EXCITED ABOUT IT”

Back the project

The Incarnis Kickstarter Project starts on Tuesday, February 25. You can explore and back the project here: http://kickstarter.com/projects/peterelroy/incarnis

RPG Zine Crowdfunding Roundup 2/16 to 2/23

Happy Valentine’s Day!

At EN World, there’s not enough space to give every RPG zine a blurb so I’m putting some of the ones I missed here. This isn’t an exhaustive list of zines running on Kickstarter’s ZineQuest 2, but it’s a lot of the ones that are worth looking at. Added to that, I want to shout out these four:

Modern: Necromancy | The Book Of The Dead by Never Better Games

  • END DATE: Sun, February 23 2020 9:32 PM EST.
  • “Love, Death & Zombies! A Necromantic Supplement for the Modern RPG universe by Never Better Games.”

Accessible Gaming Quarterly, an RPG Zine by Accessible Games

  • END DATE: Tue, February 25 2020 5:21 AM EST.
  • “A quarterly zine about tabletop RPG accessibility.”

The Haunting of Eliuska Manor: A RPG adventure by Lone Wanderer Entertainment

  • END DATE: Tue, March 3 2020 2:19 PM EST.
  • “A haunted mansion adventure for 5th Edition and SagaBorn RPG systems. (for 4-6 adventurers of 4th-6th level)”

 

And coming soon…

SolSpace: The Spartan Gambit from EN Publishing

  • “It’s Die Hard … On a starship. Can a returning science team end the Spartan siege of the USF Copernicus? A one-week Quickstarter!”

 

ZineQuest 2

 

The Beloved Underbelly by Philippe Ricard

  • END DATE: Sun, February 16 2020 8:57 PM EST.
  • “A faction-based OSR RPG adventure zine. Nomadic beekeepers, entrepreneurial taxidermists, feral hogs. Made for Zine Quest 2!”

 

Mudharbour by Dave Aldridge

  • END DATE: Sun, February 16 2020 9:13 PM EST.
  • Dpercentile Zine #1: Mudharbour. A Kung Fu setting for The Black Hack.”

 

Campfire Memories by Matt Bohnhoff

  • END DATE: Mon, February 17 2020 1:59 AM EST.
  • “A tabletop RPG about looking back fondly on a terrible camping trips. Zine Quest!”

 

Deadly Garden: Plant Monsters for 5E Zine by Paige Connelly

  • END DATE: Mon, February 17 2020 7:44 AM EST.
  • “Deadly Garden: Plant Monsters For 5E is a zine with 13 new monsters inspired by plants. Each Monster has a stat block, bio and artwork!”

 

Nova Commonwealth RPG by Colin Fredericks

  • END DATE: Mon, February 17 2020 8:18 AM EST.
  • “A diceless RPG about magitech research teams.”

 

Centipedes! by Chuffed Chuffer

  • END DATE: Mon, February 17 2020 8:35 AM EST.
  • “System agnostic table top roleyplaying game zine focused on centipedes.”

 

THE COMPANY RPG by Logan Dean

  • END DATE: Mon, February 17 2020 9:00 AM EST.
  • “Corporate Survival Horror.”

 

Zine-o-Map – Zine Quest 2 by David Glass

  • END DATE: Mon, February 17 2020 9:56 AM EST.
  • “An RPG Zine of dungeons and other locations for your roleplaying adventures.”

 

Old School & Cool by Knight Owl Publishing

  • END DATE: Mon, February 17 2020 10:36 AM EST.
  • “An OSR Zine.”

 

Thirty-Six Stranger Chambers by Harrison Swift

  • END DATE: Mon, February 17 2020 1:01 PM EST.
  • “A zine of strange dungeon rooms for any RPG.”

 

take root- perennial edition by Katy Koop

  • END DATE: Mon, February 17 2020 1:20 PM EST.
  • “A tabletop farming game featuring dungeon crawling, dating, and a chance to win the harvest festival.”

 

Dungeons & Dilemmas by Blood Thorn Press

  • END DATE: Mon, February 17 2020 3:00 PM EST.
  • “A ZineQuest RPG toolkit for designing dungeons as a narrative framework and encounters as moral puzzles.”

 

Score: A Modern Day Heist RPG by Spencer Campbell

  • END DATE: Mon, February 17 2020 5:25 PM EST.
  • “Big heists. Small zine. #zinequest”

 

Twisted Rifters: A Game of Floating Signifiers by Aaron

  • END DATE: Mon, February 17 2020 9:40 PM EST.
  • “A TTRPG about arcanically-deformed survivors sacrificing what they must to prevent the decay of their floating island home.”

 

A Fine Mess – ZineQuest 2 by A Brown

  • END DATE: Mon, February 17 2020 11:59 PM EST.
  • “A Narrative Heist Campaign- Where reality…is willing to hear your argument.”

 

Dream World Mercenaries by Haiduc

  • END DATE: Tue, February 18 2020 8:01 AM EST.
  • “An RPG zine for 2-4 players about diving into dreams.”

 

The Social Dreadwork: Corporate Villains for Your RPG by Percern Studios

  • END DATE: Tue, February 18 2020 9:42 AM EST.
  • “Corporate Machines for Fantastical Worlds – A Zine Quest offering.”

 

Fruit of Law by Eli Seitz

  • END DATE: Tue, February 18 2020 10:00 AM EST.
  • “A ZineQuest RPG about morality and the written word told with a single pomegranate.”

 

LIFTS: Powered by Your ABpocalypse Edition by Chris

  • END DATE: Tue, February 18 2020 10:02 AM EST.
  • “The #Zinequest RPG for your muscles. Featuring Quadfinder; Bromethean; Atrophy Makes you Happy, Citizen; Squats Without Number & more!”

 

Spirit of Adventure – Hex Crawl by Chris McDermott

  • END DATE: Tue, February 18 2020 10:44 AM EST.
  • “A hex crawl zine. Crawl across maps of adventures risking all for honor and glory!”

 

Mage Against the Machine by Jordan

  • END DATE: Tue, February 18 2020 11:53 AM EST.
  • “A tabletop RPG about time-traveling wizards risking it all to stop the robot apocalypse.”

 

Space Seeds: Science Fiction RPG Encounters (ZineQuest) by Denagh Design

  • END DATE: Tue, February 18 2020 12:00 PM EST.
  • “A small zine full of encounters and adventure seeds for use with most science fiction RPGs.”

 

The Necronomizine by Stephanie Bryant

  • END DATE: Tue, February 18 2020 8:05 PM EST.
  • “A zine of small, eldritch horror game scenarios and content.”

 

Game Spice by Shaun Ellis

  • END DATE: Tue, February 18 2020 10:00 PM EST.
  • “A collection of Mini-Games and Challenges in Zine format for Game Masters to easily plug and play into their home games.”

 

The Great Soul Train Robbery—ZineQuest by Cloven Pine Games

  • END DATE: Tue, February 18 2020 10:00 PM EST
  • “A one-shot tabletop RPG in zine form, about Desperados robbing the train to Hell. #ZineQuest”

 

CANDLELIGHT – an RPG zine compatible with Trophy Dark by Gabriel Robinson

  • END DATE: Tue, February 18 2020 11:59 PM EST.
  • “A one-shot game of restless spirits, facing their dark past and seeking hope. Play as an epilogue for character death in any campaign.”

 

Negundo by Delacannon

  • END DATE: Wed, February 19 2020 10:25 AM EST.
  • “A system agnostic dungeon crawler zine.”

 

One of Us: Sideshow Salvation in a Dystopian Dustbowl by Tim Deschene

  • END DATE: Wed, February 19 2020 2:04 PM EST.
  • “A weird Americana setting for the Dungeon Crawl Classics RPG.”

 

Richter: The Rotting City by Ember + Ash

  • END DATE: Wed, February 19 2020 10:00 PM EST.
  • “A system-agnostic city, Richter: The Rotting City, for tabletop-role-playing games.”

 

Fax in Tenebris by Sam Sorensen

  • END DATE: Tue, February 18 2020 6:33 PM EST.
  • “An RPG zine about knights, horror, and faith.”

 

Atrocity Archives | a zine game of dissolving identity by Cosmic Mirror Games

  • END DATE: Mon, February 17 2020 6:46 PM EST.
  • “TTRPG of traversing the horrors of the mind that physically destroy your character’s sheet and identity #zinequest2”

 

The Grizzle – A Zine Quest Experience by Aleks Samoylov

  • END DATE: Tue, February 18 2020 6:50 PM EST.
  • “An surrealist tabletop roleplaying game that blends OSR and Storytelling sensibilities in a digestible, zine format.”

 

Lyrebrook: Campaign Setting #zinequest by Nathan Quadrio

  • END DATE: Wed, February 19 2020 12:20 AM EST.
  • “A fantasty tabletop RPG urban campaign setting in zine format.”

 

Monty Haul: A Fifth Edition ‘Zine with an Old School Vibe by Mark Finn

  • END DATE: Wed, February 19 2020 8:00 PM EST.
  • “A treasure trove of new ideas, optional rules, campaign notes, and character choices, straight outta the 1980’s!”

 

You are in a tavern # Zine Quest by Christian

  • END DATE: Wed, February 19 2020 9:34 AM EST.
  • “A tabletop role-playing game about brave adventurers meeting in a tavern.”

 

Lost Roads — Zine Quest by Ary Ramsey

  • END DATE: Wed, February 19 2020 10:00 AM EST.
  • “A tabletop RPG about climate migration in a bygone age. #ZineQuest”

 

Abstract Dungeon: The Zine – Zinequest 2020 by Sneak Attack Press

  • END DATE: Wed, February 19 2020 10:00 PM EST.
  • “A zine supporting Abstract Dungeon, a fast, fun, story-focused roleplaying game. Issue #1 features sea monsters, ship combat, and more!”

 

The Dark Lord’s Spellbook by inkandbourbon

  • END DATE: Wed, February 19 2020 4:55 PM EST.
  • “A pocket tome of witchcraft you can use to channel the eldritch power of Dungeons and Dragons (or your favorite tabletop RPG.)”

 

PARIAH by Sofinho (Alone in the Labyrinth)

  • END DATE: Wed, February 19 2020 6:15 PM EST.
  • “Old School Role Playing in a Young World – A TTRPG zine for Zine Quest 2.”

 

Beneath the Glass and Steel (Summer 2019-2020) by Vulpinoid Studios

  • END DATE: Wed, February 26 2020 6:30 PM EST.
  • “A ‘zine about life on the dirty streets, and in the dirty alleys, beneath the shining and glistening cyberpunk sprawl.”

 

The Good Ol’ Days – A Survival RPG by Wizbot Games

  • END DATE: Wed, February 19 2020 9:01 PM EST.
  • “A sci-fi horror RPG set in the golden age of monsters for Zine Quest! #zinequest”

 

Snomes: A Quirky RPG Zine by Firith Studio

  • END DATE: Thu, February 20 2020 7:26 AM EST.
  • “Magical snowy-gnomes and dangerously stupid situations.”

 

What Happened at Wyvern Rock? Issue 2: Strange Places by Corey Press

  • END DATE: Thu, February 20 2020 7:34 AM EST.
  • “UFOs, Cryptids, and Alien Plots bring High Strangeness to High Fantasy.”

 

King of Dust by Archon’s Court Games

  • END DATE: Thu, February 20 2020 8:15 AM EST.
  • “A cyberpunk RPG/resource management game.”

 

memoria: the zine edition by a. fell

  • END DATE: Thu, February 20 2020 11:42 AM EST.
  • “a GMless tabletop game about sprawling character histories across long spans of time, for zinequest 2.”

 

Casette Tape Riot Vol. 0 (Zine Quest 2) by John G Compton

  • END DATE: Thu, February 20 2020 2:56 PM EST.
  • “GM’s guide for a chaotic retro-punk playlist based tabletop RPG.”

 

Tavern Tales #1: Lair of the Battle Mage RPG Adventure Zine by James Floyd Kelly

  • END DATE: Sat, February 22 2020 12:59 PM EST.
  • Tavern Tales #1: Lair of the Battle Mage is a complete 32-page mini-adventure delivered in the format of a classic gaming zine.”

 

An Imminent Spark: A Story Game by dave ring

  • END DATE: Thu, February 20 2020 6:30 PM EST.
  • “In this RPG zine about a world that wouldn’t die, you play Custodians of a World That Might Have Been, bearing witness to the end.”

 

Procession: A Zine RPG #ZineQuest2 by Zargo Games

  • END DATE: Fri, February 21 2020 7:00 AM EST.
  • “A print run for the short zine game Procession!”

 

Vanquisher by Eiríkr Åsheim

  • END DATE: Fri, February 21 2020 9:27 AM EST.
  • “A tiny role-playing game about heroic destiny and tragic fate — played without pen or paper!”

 

Dice Roll Dungeons & Denizens – Encounters & NPCs for DnD by Aether Games

  • END DATE: Sat, February 22 2020 4:50 PM EST.
  • “A double collection of both Dice Roll Dungeons and Dice Roll Denizens for DnD 5E, Pathfinder, and fantasy RPGs.”

 

Celestial Bodies, Orbital Mechanics by Tomas Herbertson

  • END DATE: Fri, February 21 2020 6:00 PM EST.
  • “A tabletop roleplaying game zine that launches three players on a diaspora’s arduous path through the solar system.”

 

FIGHT PLANET! A Roguelike Tabletop RPG Zine by Spiel Knights

  • END DATE: Fri, February 21 2020 10:20 PM EST.
  • “Fight, die, and fight again. Battle fantastic foes in a post-apocalyptic wasteland.”

 

KISHU by Dom Liotti

  • END DATE: Sat, February 22 2020 12:54 PM EST.
  • “An AKIRA-inspired TTRPG zine about a teenage motorcycle gang in the climate apocalypse.”

 

Orchidelirium by Luke Earl

  • END DATE: Sat, February 22 2020 3:22 PM EST.
  • “Orchid hunting in the Victorian era – a tabletop RPG for Zine Quest.”

 

P R I M E V A L _ by Lone Archivist

  • END DATE: Sun, February 23 2020 12:01 PM EST.
  • “A jungle moon adventure module for the Mothership Sci-Fi Horror RPG. Part of Zine Quest 2020.”

 

Valley of the Forgotten Kingdom – ZineQuest 2 by Sam Belisle

  • END DATE: Sun, February 23 2020 4:46 PM EST.
  • “A short one-level adventure module for Fifth Edition.”

 

Egg Embry participates in the OneBookShelf Affiliate Program. This program provides advertising fees by linking to DriveThruRPG.

PR: Onyx Path Publishing Revives a Fan Favorite with Hunter: The Vigil Second Edition

FOR IMMEDIATE RELEASE

Onyx Path Publishing Revives a Fan Favorite with Hunter: The Vigil Second Edition

February 6, 2020 — Rich Thomas, founder and Creative Director of Onyx Path Publishing, announced today that the Kickstarter to fund a prestige edition of Hunter: The Vigil Second Edition core rulebook has recently launched. This new edition of Hunter: The Vigil was developed by veteran Monica Valentinelli.

“Hunter: The Vigil has always been a fan favorite because it’s a modern horror game that gives everyday people the chance to be heroes,” says Monica Valentinelli, the Hunter: The Vigil Second Edition developer. “In Second Edition, there are more monsters than ever before. You are given more tools to investigate the strange and unexplained while reinforcing your connections to fellow hunters and your community. Hunter isn’t just about fighting bloodsuckers or expelling ghosts from a haunted house–it’s about the hard choices you make from night to night to keep yourself, your cellmates, and your loved ones safe while recognizing that hunter society is not a utopia or a monolith.”

Hunter: The Vigil Second Edition is a modern horror game for players committed to hunting the supernatural. Three playing styles are included in this standalone rulebook: cells for tier one gameplay, compacts for tier two, and conspiracies for tier three.

In addition to seven compacts and seven conspiracies included in this new edition, highlights include:

– Storyteller support that includes a sample setting and chronicle-rich tool kit called The Slasher Chronicle inspired by the slasher film genre.

– Expanded lore and support to play a hunter at the tier you prefer. Includes two new compacts (SWORN, Nine Stars) and a new conspiracy called the Council of Bones.

– A guide to the strange and unexplained lurking in different environments and how to create your own. Includes cryptids like the black dog, ghosts like the haunted hitchhiker, and new monsters inspired by urban legends.

– Setting rules for three types of mysterious places to add locations hunters can explore, investigate, and cleanse of their supernatural taint.

– Tools to ground hunters in their everyday lives and help mitigate the horrors of the Vigil.

– Rules to facilitate different playing styles for investigation, social engineering, and more!

The manuscript for Hunter: The Vigil Second Edition has been completed, and chapters will be released during the Kickstarter to backers. Delivery is planned for February 2022 to account for stretch goals and printing of this supplement. Standard eBook and Hardcover editions will be released in game stores and online following fulfillment of the Kickstarter.

About Onyx Path Publishing:
Founded in 2012, Onyx Path Publishing is a Pennsylvania-based company dedicated to the development of exemplary, immersive worlds. Working with a group of amazingly talented creators, we explore print, electronic and other forms of media distribution to make our products available to our fans. With over 25 years of publishing experience from which to draw, we are industry professionals who love the art of the game and plan to continue making meaningful, innovative contributions in the years to come.

On the web: http://www.theonyxpath.com
Twitter: @theonyxpath
Facebook: http://www.facebook.com/TheOnyxPath

About Paradox Interactive:
The Paradox Interactive group includes publishing and internal development of games and licensing of World of Darkness. The
publishing operation publishes both internally developed titles and titles developed by independent studios as well as music and books. The game portfolio includes more than 100 titles and Paradox Interactive owns the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Magicka and Age of Wonders. From the start over ten years ago, the company has published its games all over the world, initially through physical distribution using partners, but beginning in 2006 has primarily distributed digitally using its own publishing arm. The development platform is primarily PC, but the company has released games on console and mobile platforms as well.

Paradox Interactive AB (publ)’s shares are listed on Nasdaq Stockholm First North Premier under ticker PDX. FNCA Sweden AB is the company’s Certified Adviser. For more information, please visit www.paradoxinteractive.com.

Kickstart the Comic – Make 100: Three-Legged Tales

I’m a sucker for a few different things. You give me a Groundhog Day-style story, I’m in. Parallel Worlds… I want to discover what makes them tick and what random world are we going to go to next.

And stories about animals.

Heck, I joke about the fact that my Facebook feed is so consumed with politics at times (on both sides of the aisle) that I pretty much only use it to discover the latest story of a dog or cat being rescued by some good samaritan (it’s not really a joke).

When I stumbled across this particular Kickstarter… it might have tugged at those same heartstrings.

 

***

Make 100: Three-Legged Tales

Creator/Writer/Artist -Haley Boros

Kickstarter Campaign ends on Thursday, February 27, 2020, at 11:01 AM EST.

***

The Pitch:

A 40-page comic collection featuring 1-panel tales of my three-legged dog Rusty on a fantasy adventure.

The Story:

Since 2016, I have been participating in Inktober, a global month-long project that has artists creating every day in October. Every year I often branch out from the official prompt list and have used my own themes like Succulents in 2016, taken commissions of people and their pets in 2017, drew 31 dogs doing fantasy jobs in 2018 and now – publishing my good boy’s adventure from 2019. This book will feature all 31 prompts from the official prompt list, highlighted in bold letters in each panel.

 

John’s Thoughts:

Like I said above, animal-related items are a weak spot for me. I saw the title and then you get to see a picture of the “talent” and it’s like “tug on my heart a little more”. I also like the Make 100 idea overall. Something small that doesn’t have to overwhelm the person making it. Plus, it is a very neat idea to have your dog as the subject of this grand fantasy adventure. If I had the artistic talent, I would do the same for my two knucklehead cats!

The Talent!

The Rewards:

The standard reward of the 40-page comic is $16 (USD), with the digital-only clocking in at $8 (USD). But if you want your own personal panel from the 31 that have been done for $57 (USD). Always cool to have some personalized art.

 

The Verdict:

The project is already done. It’s literally waiting to be printed. And since it is part of the Make 100 Campaign, you are getting a limited edition item. All of which sounds good to me.

***

To find out more about Three-Legged Tales, check them out here.

***

John McGuire is the creator/author of the steampunk comic The Gilded Age. The Trade paperback collecting the first 4 issues is finally back from the printers! If you would like to purchase a copy, go here!

Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list.

His other prose appears in The Dark That Follows, Hollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

PRESS RELEASE: Descent into Midnight Coming to Kickstarter

What is Descent into Midnight

At its heart, Descent into Midnight (DiM) is a game about community, family, and hope. It’s a tabletop roleplaying game that takes place in a technologically advanced aquatic civilization whose culture has never been touched by humanity. Bioengineering and psionic, or mental, powers allow the strange and varied species to communicate and interact with their surroundings no matter their physiology.

In the game, players take on the roles of guardians, defending their community from a physical, emotional, and even existential threat. The game focuses on the relationships between the guardians, the inhabitants they protect, and their internal struggles and dreams in the face of a corruption that threatens to change their world.

The thing that we were building together was so hauntingly beautiful, that when something threatened to corrupt and destroy it, I felt it more viscerally than most experiences I’ve had throughout many years of playing and GM’ing games.” – Jason Robinson, UX Designer, host of The Secret Cellar Podcast

Unlike other RPGs, we have no canon setting for Descent into Midnight. Instead, we help players create the species they want to play, then work with the other players to weave their cultures and histories together to form a civilization that’s entirely unique to their table. Designed to welcome everyone, no matter their knowledge or understanding of our real-world oceans, Descent into Midnight guides you into a new and mysterious world, one that you and your friends help create.

The way [the playbooks] guided me into the character creation was great and let me explore something that I didn’t think I would do on my own.” – Drew Corkill, UX Designer

Descent into Midnight uses the award-winning Powered by the Apocalypse (PbtA) system developed by Vincent and Meguey Baker and used in popular roleplaying games like Masks: A New Generation, Monsterhearts, and Headspace. PbtA is a story-focused system that incorporates the best of both narrative and mechanical gameplay. Though players familiar with other PbtA games will have a solid foundation with Descent into Midnight, we have developed the setting and mechanics to inspire your imagination to play in new and surprising ways.

All of the things that you think you know about the world completely shift, and so the world building ends up happening on this level of continuous surprise. I don’t think it could ever get boring.“-DC, creator Mutants in the Night; Narrative Designer, Wizards of the Coast

Descent into Midnight has been in development for the past 3+ years and playtested by game designers, artists, podcasters, streamers, scientists, and con-goers around the world. We are finishing the final drafts of the project, but you can play the game using the Quick Start packet available right now. This campaign is to provide funds to bring you the best PDF and hard-copy versions of the game we can.

Descent into Midnight is a deeply personal project for us. Not only does it help us introduce players to the wonder, beauty, and terror of our real-world oceans, it works to build empathy in a way that is critically important to us as designers, and to the world we live in.

It’s very spiritual and very emotional, yet you are playing things that don’t resemble you at all. It’s a fascinating exercise in empathy.” -Devon George, Descent into Midnight artist, www.devongeorgestudios.com

Playbooks

Instead of classes or point-buy systems, Descent into Midnight uses Playbooks to guide you through character creation and to weave your story into all the others at the table. Each playbook is written around a familiar trope, giving you a narrative anchor in this alien environment, and then uses leading questions and evocative language to seed your imagination with ideas.

Our playbooks are as much about what story you want to tell, as they are about what you do in the world.

The Empath – Emotions, memories, and experiences flow through you — both your own, and those of the inhabitants around you. At one time these energies overpowered you, pouring through the open door to your heart and mind. Now you have learned to ride the waves of emotion, flowing with and redirecting the anger, joy, fear, and corruption of others.

The Cultivator – Gardener, bioengineer, aquaformer. You coax and shape the world around you to serve your needs, sometimes at great personal cost. You nurture life and those around you, growing the tools you need to solve some problems, and giving of yourself what is necessary to solve the rest.

The Redeemed – You were created to excel at one thing: conflict. Whether through physical training, bioengineering, or psychic reprogramming, you are the center of the storm when challenges arise. Though your original purpose may have been to inflict terrible consequences on your enemies, the choice is now yours – are you a weapon of war, a symbol of peace, or something else entirely?

The Awakened – You were once like the rest of your kind. Then you woke up. Some believe the planet chose you, awakening your Echo to fight the corruption. Others worry you are a child of the Corruption, mutated to serve its ends. Yet something calls to you, from the Far Echo or the deep ocean. You were awakened for a purpose, if only you could find it.

The Orator – Ambassador, politician, commander, or community leader. Your words, presence, and experiences inspire your community to work miracles. When danger lies at your community’s doorstep, folks look to you for guidance. When people have disputes, they go to you to provide mediation. When the community needs a leader, you are there.

The Traveler – Where many lives thrive within and around the cityscape, you have spent years, perhaps even centuries, studying the world outside. Whether as scholar, trader, explorer, or bounty hunter, you have collected a lifetime of knowledge and experience, and seen the best and the worst the world has to offer.

The Muse – Crafters, sculptors, singers, and storytellers, you draw on the thoughts, hopes, and fears of your community and express them for all to see. The manifestations of your imagination exist beyond the physical world, weaving the essence of the Echo into physical expressions of beauty and emotion that live in two worlds, whether through a haunting song, a life-changing story, or an architectural wonder.

The Specialist – You are an expert at getting your allies into and out of dangerous or questionable situations with skill and grace, whether rescuing the victims of a natural disaster, negotiating a lethal hydrothermal vent field, breaching the biotech security of an ancient civilization, or extracting psychic information from a coral hive-mind.

The Seeker – The Far Echo calls to you, a current carrying you to the Echoes of other realities. Do you explore those realities for knowledge and insight, or do you draw on their strange perspectives to manipulate and control the inhabitants around you?

The Touchstone – Corruption can never extinguish the wonder of life as long as life maintains hope. True, deep, and genuine compassion can transform not just a single life, but the world in which it lives. You are the innocent that befriends the grotesque or abandoned; the ally that reminds those around them their unique gifts create a better world; the stable friend providing shelter against the crushing tide of despair.

Statistics

In a game where sapient krakens and microscopic krill can create a complex society, how strong or dextrous you are isn’t as important as the social, emotional, and existential impact of the actions you take. Descent into Midnight is a game about connections, so the statistics we use to describe your character describe your relationship to yourself, your team, and the people around you.

The Stats include:

Hope – Are you a force of optimism and inspiration, or do you struggle with feelings of despair? Hope is the cornerstone of the Muse and Touchstone playbooks.

Altruism – Do you use your skills and abilities to support individuals around you, or do you struggle between your duties and your needs as an individual? Altruism is the cornerstone of the Empath and Cultivator playbooks.

Community – Are you deeply aware of how everyone in an ecology fits together and able to see from others perspectives, or is it difficult to work with others? Community is the cornerstone of the Orator and Seeker playbooks.

Calm – Are you focused and at peace during stressful times, or are you quick to react and easy to anger? Calm is the cornerstone of the Specialist and Redeemed playbooks.

Drive – Are you driven toward success and survival, or do you fold under pressure? Drive is the cornerstone of the Awakened and Traveler playbooks.

What Others Have Said:

“I’m gonna say, my game is really really good, but this game is ridiculous!” -DC (@DungeonCommandr), creator of Mutants in the Night; Narrative Designer, Wizards of the Coast (creators of D&D 5th Edition)

“Uniquely brilliant.” -Jeff Barber, ecologist, award winning designer of Blue Planet, Upwind, and the highly anticipated, Blue Planet: Recontact

“Descent Into Midnight achieves a poignance that captivates scientists and gamers alike, over and over. I can’t recommend this transcendent game enough.” -Darcy Ross, biologist, game designer, Monte Cook Games Community Manager

“It’s completely changed how I engage with my games and the people around my table.” -Aram Vartian, creator, editor, producer GodsFall and DemigodsFall

“Exploration without combat, co-op through building, not destroying. It allowed me to imagine a world outside our own perceptions. It was simultaneously a game and a meditation.” -@tembeep on Twitter, marine biologist, co-host @RSSDefiant

“DiM is the most strange, beautiful, and emotional games I have ever played. I will remember my first experience with it forever.” – Playtester @explosiverunes on Twitter

“The playbooks were built in such a way that failure and hardship were exciting and beautiful things, and I haven’t stopped thinking about it since.” -@kyle_krueger on Twitter, co-host @RSSDefiant

“I playtested DiM at GenCon and it was one of the defining moments I’ve had from ANY con.” -@billoftheforest on Twitter, Cast member @TalesfromtheGrim @DiceTribe

“The rumors are true. This game lives up to every expectation.” -@kwiksotic on Twitter, Cast Member #TheDyingKingdom @GreyhawkChannel

“I’m seriously missing this game already. Please, Rich Howard, may we have another?” -@gnomedic on Twitter, cast member DemigodsFall, Kobold Press Social Media Manager

We are releasing additional quotes from game designers, podcasters, streamers, and playtesters daily @DiMRPG on Twitter if you’d like to see more.

Kickstarter

Our funding goal for this campaign is $30,000, which will allow us to produce the best quality copy of the game we can. That total includes paying our artists, the entire production team, web designer, Kickstarter, payments, accessibility and campaign consultants, and more. What it does not cover is payment to the designers.

Rich, Taylor, and Richard are not getting paid from the initial funding goal.

We will also be covering a part of shipping for all copies of the book. Backers will be charged $5 for domestic shipping per copy, and international backers $15, no matter where it is being shipped. We are going to cover any overages.

PRESS RELEASE: LEGENDS of NOVUS ADVENTURES: Kzmatic’s Keep

LEGENDS of NOVUS ADVENTURES: Kzmatic’s Keep

Kzmatic’s Keep is a single 5E DnD adventure set in a new fantasy world called Novus. 

Characters from any campaign setting can enjoy it, however, with a the story hook that brings the adventurers into a magical keep controlled by a powerful lich.

The world was created for a fantasy adventure boardgame, of the same name, and is now being used to design a DnD adventure campaign with.

The game, and this module, will feature some amazing new fantasy artwork, visually stylish character sheets, puzzling situations for the players, and challenging encounters to fight through.

The adventure pack, only $3.75 USD and available on Kickstarter until Dec 27th, includes:

  • A 40 page illustrated Adventure, complete with DM notes, room and encounter descriptions, suggested narrative for NPCs, and Creature statistics.
  • Overhead map of the Keep, and each of the chambers within.
  • Printable Handouts for players, used to solve puzzles.
  • Poker sized Magical Item cards that can be handed to the players.

A deluxe version is available for a bit more, which adds in the unique, fully illustrated character sheets and a special set of images to use on your DM screen during the adventure.

Learn about this, and much more, at the Kickstarter page:

https://bit.ly/2S7KC7l

If you want to learn more about the world, and the characters, then visit the website created just for this setting:

www.legendsofnovus.com

 

PRESS RELEASE: Onyx Path Publishing Launches Kickstarter for V5: Cults of the Blood Gods

FOR IMMEDIATE RELEASE

Onyx Path Publishing Launches Kickstarter for V5: Cults of the Blood Gods

December 17th, 2019 — Rich Thomas, founder and Creative Director of Onyx Path Publishing, announced the company launched the Kickstarter for Cults of the Blood Gods, a supplement for the Vampire: The Masquerade 5th Edition core rulebook.

Cults of the Blood Gods is a new style of sourcebook for Vampire: The Masquerade 5th Edition that introduces the pernicious horror of twisted beliefs. Designed for players and Storytellers, this supplement includes:

  • An in-character breakdown of the rise of esoteric beliefs among the ranks of the undead and how faith drives many of the major aspects of vampire culture.
  • A host of religions — from historic theocracies and globe-spanning conspiracies to fringe cults and mortal beliefs arising in the modern nights — introduced for incorporation into your character backgrounds or as supporting casts and antagonist groups in your chronicles.
  • The history, structure, and ambitions of the Hecata, the vampire group known as the Clan of Death, as well as a chapter dedicated to playing a vampire among the Necromancers, and the rituals for their Discipline: Oblivion.
  • Guidance on how to use ecclesiastical horror and construct cults in Vampire, making them a vivid backdrop for your own stories, including new coterie styles focused on cult play.
  • Faith-based story hooks and a full story centered on the activities of the Hecata, involving walking corpses, ghosts, ready-made characters, and the secrets of the most twisted family in the World of Darkness.
  • New Loresheets, Discipline powers, and Predator types for inclusion in your chronicles, encouraging player characters to engage fully with the material presented in this book.

The Cults of the Blood Gods Kickstarter has launched for a traditionally-printed full color hardcover edition that will be available in game stores. Previews of the finished manuscript will be released during the Kickstarter. A standard digital edition will be released following Kickstarter fulfillment.

About Onyx Path Publishing:

Founded in 2012, Onyx Path Publishing is a Pennsylvania-based company dedicated to the development of exemplary, immersive worlds. Working
with a group of amazingly talented creators, we explore print, electronic and other forms of media distribution to make our products available to our fans. With over 25 years of publishing experience from which to draw, we are industry professionals who love the art of the game and plan to continue making meaningful, innovative contributions in the years to come.

On the web: www.theonyxpath.com
Twitter: @theonyxpath
Facebook: http://www.facebook.com/TheOnyxPath
About White Wolf Entertainment

White Wolf Entertainment is a licensing company focused on creating the best participatory brands in the world. Since its original entry into the roleplaying game market in 1991, White Wolf’s World of Darkness has grown to be one of the most recognized and successful brands in the hobby game space with collective book sales in excess of 10 million copies during this time. White Wolf’s World of Darkness brands, which include Vampire: The Masquerade, Werewolf: The Apocalypse, Wraith: The Oblivion, and Orpheus, as well as other universes such as Exalted and Chronicles of Darkness, have been licensed for television series, video games, interactive media events, and a myriad of merchandise and other entertainment products.

On the web: www.white-wolf.com
Twitter: @wwpublishing
Facebook: www.facebook.com/whitewolfpublishing

PRESS RELEASE: Embrace the Holidays – The Fall of London Chronicle for Vampire: The Masquerade 5th is available for pre-order next week & Christmas Shipping Discount!

Embrace the Holidays – The Fall of London Chronicle for Vampire: The Masquerade 5th is available for pre-order next week & Cults of the Blood Gods launches on Kickstarter!
Modiphius Entertainment is excited to announce that The Fall of London Chronicle for Vampire: The Masquerade 5th Edition will be available for pre-order next week online at the Modiphius web-store and in your friendly local game stores. If you pre-order The Fall of London you’ll receive the PDF immediately upon order (plus US & UK orders in December have 20% off shipping). Watch for news of when it goes live!
If you want to find out more about the development of Fall of London you can read this blog by Mike Nudd, London based writer on the Chronicle, who discusses how he and the team brought the city of London to the World of Darkness.
The Fall of London Chronicle is a 260 page, fully illustrated, hardback campaign book that embroils you in Kindred history as it unfolds. Your actions might see a god return, or cast him down from whence he came. London burns under Operation Antigen, as you uncover the shards of your own identity
What legacy will you leave?
The Fall of London includes
• A sprawling Chronicle covering 6 large chapters
• 6 different endings tailored to the coterie’s choices
• 5 pre-generated characters as the Heralds of the Sun
• 6 new Loresheets, including one for secret diablerists
• Statistics for 7 venerable elders, including Mithras and Queen Anne
• A detailed description of London, to facilitate additional chronicles before the Fall
• An epilogue to use for chronicles set after the Fall
Next week will also see the launch of the Cults of the Blood Gods Kickstarter for Vampire: The Masquerade 5th Edition from Onyx Path Publishing.
Cults of the Blood Gods is a new style of source-book for Vampire: The Masquerade 5th Edition that introduces the pernicious horror of twisted beliefs.
Designed for players and Storytellers, this supplement will include:
  • An in-character breakdown of the rise of esoteric beliefs among the ranks of the undead and how faith drives many of the major aspects of vampire culture.
  • A host of religions — from historic theocracies and globe-spanning conspiracies to fringe cults and mortal beliefs arising in the modern nights — introduced for incorporation into your character backgrounds or as supporting casts and antagonist groups in your chronicles.
  • The history, structure, and ambitions of the Hecata, the vampire group known as the Clan of Death, as well as a chapter dedicated to playing a vampire among the Necromancers, and the ceremonies for their death-defying Discipline: Oblivion
  • Guidance on how to use ecclesiastical horror and construct cults in Vampire, making them a vivid backdrop for your own stories, including new coterie styles focused on cult play.
  • Faith-based story hooks and a full chronicle centered on the activities of the Hecata, involving walking corpses, ghosts, ready-made characters, and the secrets of the most twisted family in the World of Darkness.
  • New Loresheets, Backgrounds, and Predator Types for inclusion in your chronicles, encouraging player characters to engage fully with the material presented in this book.
On Halloween we streamed an exclusive live play of Vampire: The Masquerade – Fall of London featuring, Mike Nudd as GM and writers Juan Echenique, Andrew Peregrine and Matt Timm as players.
If you want a live preview of the Fall of London Chronicle in action you can watch the entire video here.
We hope you enjoyed this news on Vampire: The Masquerade 5th and look out next week for the pre-order of Fall of London to launch and the Cults of the Blood God Kickstarter!
Best Wishes,
Modiphius Entertainment
Christmas Shipping Discounts!
Starting today until the end of December, we’ve reduced shipping on orders to the US and UK by 20%* over on the Modiphius online store. Even better, if you spend £150 (approx $200) or more you can get free shipping – just use the code USUK at checkout.
*The 20% discount is automatically applied if you’re shipping address is in the USA or UK.
So why not head to the Modiphius store and pick up a present?
Military Discounts
We’ve introduced a 10% military service discount for the US, Canadian, UK and Australia using VerifyPass, you can signup for it or claim your code if you already have a membership here
In other news from Modiphius…
  • Ride an express elevator to hell with the debut of the Alien RPG available now here.
  • The Institute for Fallout: Wasteland Warfare have landed! Pick up synths,covert-ops, automatons and more here.
  • The deluxe edition of the co-op wargame Rangers of Shadow Deep is available now here for pre-order. Receive the PDF immediately on purchase!
  • Modiphius is hiring! We’re looking for a CIMA or equivalent qualified Financial specialist to work within our fast-growing London based business. Find full details and apply on our jobs application page
GAMES • SHOP • FORUM • CONTACT • ABOUT

RPG Monsters: A to Z Kickstarter – An Interview with Jeshields

In the market for stock art for your tabletop RPG? Jeshields offers a great selection at DriveThruRPG, and, through December 20th, he’s offering RPG Monsters: A to Z on Kickstarter. On EN World, I try to cover as many RPG-related crowdfunding projects as I can, but I missed this one. So, to help shine a spotlight on Jeshields’ work, I asked him a few questions about the project.

This image is an example “of art quality. All art created for this project will be new illustrations.”

EGG EMBRY (EGG): What’s the pitch for your project? 
JESHIELDS (JES): I’m creating a stock art library of 26 creatures and monsters, one for each letter of the alphabet. This library will be a mix of recreating classic creatures, makeovers of ‘failed’ monster ideas, and designing brand new creations.

 

EGG: What system are you using, and why is it the right one for this game? 
JES: None. These images are for game products that use any system.

This image is an example “of art quality. All art created for this project will be new illustrations.”

EGG: What is the reward that is the best value? 
JES: “$75 – Monsters in Digital”. You get .PSD files and vector illustrations so you can edit, resize, and recolor all the monsters. It includes line art .PNG files, color .PNG files, and .PSD files of all the monsters, plus a license to use them in commercial products.

 

EGG: Assuming there are stretch goals, which one are you most excited about? 
JES: Although I am entertaining a few ideas, there are no current stretch goals for this project.

This image is an example “of art quality. All art created for this project will be new illustrations.”

EGG: What other projects have you worked on? 
JES: I have been commissioned for freelance work with independent companies such as Barrel Rider Games, Blackfall Press, Dread Unicorn Games, EN World, Rogue Comet, Steve Jackson Games, among many others. Other Kickstarter projects include a Fantasy Stock Art & RPG Minis plus a Choose Your Own: Sci-Fi Stock Art project. I also run Patreon.com/Jeshields where I create bundles of various stock illustrations each month.

 

EGG: Where can fans learn more about you and your project? 
JES: Fans can connect with me on Facebook, MeWe, or Twitter where I share my work on a regular basis.

This image is an example “of art quality. All art created for this project will be new illustrations.”

RPG Monsters: A to Z by Jeshields

END DATE: Fri, December 20 2019 3:00 PM EST.

“A library of monster stock art for fantasy, sci-fi and stranger things.”

 

NOTE: This article includes affiliate links to DriveThruRPG. As a DriveThruRPG Affiliate I earn from qualifying purchases.

Kickstart the Comic – Wishful Thinking Issue #1

The way I pick comics for this blog is mostly random. I mean, sometimes I’m supporting a creator I know, but most of the time something about the project catches my eye. Then I read through the pitch, look at the artwork, and then do these write-ups. I never know when something will hit me just right and many times I go through the listings on Kickstarter and not find much of anything that appeals to me.

That was certainly not the case tonight.

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Wishful Thinking #1

Creator/Writer – Jack Raines

Artist -Carlos Trigo

Colorist – Ester Salguero

Letterer – Letter Squids

 

Kickstarter Campaign ends on Sunday, December 15, 2019 at 12:04 PM EST.

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The Pitch:

A comic about an ex genie who sets up shop as a Wish Consultant.

 

The Story:

Wishful Thinking is set in a modern time where creatures of fantasy have taken the first steps in integrating into our world.  The only fantasy creature that has never called the mortal realm their home, is a djinn.  This, in turn, begs the question: “why is there a genie outside of his lamp running a wish consulting shop?”  Throughout the seven-issue series, you’ll get those answers and then some!

For now, let’s focus on a smaller picture.  What is this issue about?  With fantasy creatures becoming more popular, pentagrams are getting awfully more dangerous these days.  When Mary, a youth having trouble getting over a recent breakup, gets in a fight with her old lover’s new squeeze, she inadvertently summons a demon after a drop of blood lands on her favorite band’s poster.

 

John’s Thoughts:

Maybe it was the Genie starting his own business… maybe it was all those times I watched Aladin when I was younger… or maybe it is just unique enough to say to myself, “Self, you have never seen this particular idea, maybe give it a shot!”

I think it was probably a combination of all those things and then seeing the artwork which I think really works for me. It evokes a cartoony style which makes me almost think it could be animated right off the page.

Page 3 from Wishful Thinking #1 by Raines, Trigo, Salguero, & Lettersquids

 

 

 

The Rewards:

You can opt for the digital pdf only at $3 or a physical copy at $7. As you go up the scale there are options with art prints ($12) or a magnet ($20), but on the higher end ($50), you can get a variant cover “depicting how unfortunate your wish could turn out if you don’t have someone like Jum looking out for ya”. Which is an extremely cool idea for a pledge level. There are only 2 available currently.

 

The Verdict:

This one has a very short turn around time as there is only 4 days left in the campaign (I’m honestly sorry I didn’t see this a week ago). Hopefully, my little signal boost can help in some way. Jack is only about $142 away from having this fund. Plus, the issue is done, so you’ll get any digital copies right after the campaign is over.

Page 1 from Wishful Thinking #1 by Raines, Trigo, Salguero, & Lettersquids

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To find out more about Wishful Thinking #1, check out the Kickstarter Page here.

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John McGuire is the creator/author of the steampunk comic The Gilded Age. The Trade paperback collecting the first 4 issues is finally back from the printers! If you would like to purchase a copy, go here!

Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list.

His other prose appears in The Dark That Follows, Hollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

 

PRESS RELEASE: Here’s the new Kisarta Kickstarter campaign

The italian publishing house Isola Illyon Edizioni is happy to announce that Kisarta, the new Setting Rulebook that will lead all the players straight to the seven planes of the otherworld, is now live on Kickstarter with a new crowdfunding campaign.

The Rulebook will present a series of new rules compatible with the 5th Edition, like Madness and Damnation, a system that will test mental and spiritual integrity of the characters. Players will also find new races, new classes and new dangers to face.

The Kickstarter link is: https://www.kickstarter.com/projects/isolaillyonedizioni/1031115826?ref=32kur4&token=d52bef07

The goal of the crowdfunding is to create a Rulebook of 200 pages (subject to expansions and additions as result of the various stretch goals unlocked) in english and italian languages, in full-colored paper (hardcover) and digital (PDF) versions. The backers can get exclusive goodies, such as t-shirts and posters, and the “early birds” can get some special limited bundles.

Reaching specific stretch goals will also unlock additional content, such as free expansions for the Rulebook (new races, classes and items) and add-ons (the Master’s Screen, the maps and other contents that will be revealed soon).

Players can have a preview of the full Rulebook right now by downloading the free Quickstart: https://www.drivethrurpg.com/product/282006/Kisarta–Quickstart-11

 

About Isola Illyon Edizioni. The company, established by Luca Scelza and Mario Ferrentino, is an Italian fantasy products publisher. They have recently completed another crowdfunding campaign, “La Dama Nera”, the first expansion book for the dark fantasy RPG Awaken; Isola Illyon Edizioni is also the Italian publisher of the award-winning noir RPG City of Mist.

More informations about Kisarta: https://www.isolaillyonedizioni.it/kisarta-eng
Kisarta official Facebook page: https://www.facebook.com/kisarta
Kisarta official Instagram page: https://www.instagram.com/kisarta5e
Kisarta official Facebook group: https://www.facebook.com/groups/790254168035527/
More informations about Isola Illyon Edizioni: https://www.isolaillyonedizioni.it/chi-siamo/

Press Release: Mistborn Metal Dice are Live. Back now!

MISTBORN METAL DICE ARE LIVE

They’re funded, and they’re glorious

We’re heading steadily toward our first stretch goal and when it’s unlocked we’ll add 20 all-new acrylic dice to pledges at all but the $1 tier. That’s right – we’ll DOUBLE the number of dice you get, at absolutely no extra cost!

Once this stretch goal unlocks, the Mistborn Dice & Accessories tier will include…

  • 20 unique metal dice delivered in a beautiful collector’s tin (shown above)
  • 1 Mistborn Dice Tray (also shown above)
  • 1 Mistborn Dice Tower (shown below)
  • 20 brand new acrylic dice!


There’s still time to get in on our Early Bird offer!

We expect this one to run out very soon, so if you’d like to score a set of our original Mistborn Allomancy Dice and some lovely Kelsier & Inquisitor miniatures at absolutely no additional cost to you, be sure to back soon

DAILY DICE GIVEAWAY!

Beginning soon, and every day for 20 days, we will post an update with links to specific social media posts on our Facebook page and Twitter account. The following day, we will select one person who has reshared and / or retweeed those posts. We will immediately ship this person the actual factory sample of the pictured die – one of the very same dice seen on the Kickstarter page.

This photo of the Mistborn Metal Bronze Die is an example of the photos you’ll see in these posts. Follow us on social media so you don’t miss this opportunity. Reshare and retweet and you’ll be entered twice!

WHERE TO FIND US

Anytime you need a Crafty fix, you can find us at…

…and at retail stores worldwide!

HOW TO REACH US

Have a question? Missing a game component? Need a digital high-five? We got your back…

Lightning War Kickstarter – An Interview with Ben Sandfelder

Need high fantasy WWII at your table? Try the Lightning War! Why am I sharing this game? Because I’m in a gaming group with its creator, Ben Sandfelder, and I’ve playtested this RPG, I know it’s a solid concept and it deserves to be shared with the world. It’s on Kickstarter right now and we did a short interview about the Lightning War RPG.

EGG EMBRY (EGG): What’s the pitch for your project?

BEN SANDFELDER (BEN): Lightning War is a lightweight, tactical tabletop RPG about stopping fascists in a high fantasy world’s World War II. Think tabletop X-COM with roleplaying.

 

EGG: What system are you using, and why is it the right one for this game?

BEN: Lightning War uses an original system. I love designing my own systems because it lets me build rules from the ground up that facilitate the kind of gameplay I want to see. Combat in Lightning War has been carefully designed to emulate the quick, back-and-forth cuts of a shootout in a war movie.

EGG: Why multiple characters?

BEN: A squad of soldiers typically has 10 to 12 members, but a gaming group usually only has 4 to 6 players, so it just made sense from a story perspective. Plus, it opened a lot of interesting doors mechanically. For those who haven’t read the Kickstarter page yet, every player controls a Specialist (your character) and two grunts. The grunts provide some pretty powerful perks while they’re alive, but their main use is taking hits for your Specialist. Grunts die if they take any amount of damage, but you can use the “Flashback” mechanic to save them. Pretty much, once per session per character, you reveal some backstory, then prevent all damage that would be dealt to that character. In playtests, players would come up with the most ridiculous things to keep their grunts alive, and it’s great, because it got them emotionally invested. I love it, because it keeps players from treating them like expendable pawns.

 

EGG: What is the reward that is the best value?

BEN: I gotta say the “Squad Collection.” You get four of everything for the price of three. Whether I’m running a game or playing, I love to have extra books handy. The Squad Collection gets yourself a copy, and you have three more to share with your regular gaming group. It’s just in time for the holidays, too, so if you need a gift for a geeky friend…

EGG: Assuming there are stretch goals, which one are you most excited about?

BEN: There are stretch goals, but they’re secret. I’m not announcing them until the previous stretch goal gets reached. That being said, I definitely have a favorite. It’s the fourth and final one.

 

EGG: What other projects are you working on?

BEN: Oof, so for every professional project I’m working on, I’ve got at least two or three semi-professional things I’m just doing for fun and practice. I’ve gotten back into digital game development – I’m tinkering with an idea in Unreal 4. I hacked Dungeon Crawl Classics to use some 5E rules for my home campaign, but I don’t think I can publish that one legally. I came up with a really cool dice system for a TTRPG, but I can’t decide what kind of game I want to make with it. And, of course, NaNoWriMo. Shouldn’t be too hard balancing THAT with a Kickstarter, right?

 

EGG: Where can fans learn more about you and your project?

BEN: You can check out my website, but the best place to keep up with me is on Twitter. I’m @BenSandfelder.

Thanks again for the help!

Lightning War by Ben Sandfelder

END DATE: Thu, December 5 2019 9:00 PM EST.

“A tabletop “Skirmish RPG” set in a fantasy world’s World War II.”

 

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NOTE: This article includes affiliate links to DriveThruRPG. As a DriveThruRPG Affiliate I earn from qualifying purchases.

ABOUT BOILERPLATE INTERVIEWS.

Sometimes schedules keep me from performing in-depth interviews with RPG creators. When I can’t do a proper interview, I still like to give space for creators to share their projects. To that end, I conduct boilerplate interviews, short and generic but still an outlet for creators. If you have a product you would be interested in participating in a boilerplate interview, reach out here.

Mystery at Millwarren – An Interview with Scott Fitzgerald Gray (Insane Angel Studios)

In early 2018, I interviewed Scott Fitzgerald Gray about The Hidden Halls of Hazakor from Insane Angel Studios on the Open Gaming Network (here). Now he has a new project on Kickstarter, Mystery at Millwarren, and we did a short interview about it. 

EGG EMBRY (EGG): What’s the pitch for your new project, Mystery at Millwarren?  

SCOTT FITZGERALD GRAY (SFG): Mystery at Millwarren is a 5th-level D&D adventure for new, young DMs (age 12 and up or so), and a standalone sequel to last year’s young-DM starter adventure, The Hidden Halls of Hazakor. Written by me; illustrated by the amazing Jackie Musto.

 

EGGWhat system are you using, and why is it the right one for this game?  
SFG: Fifth edition Dungeons & Dragons, because it’s an especially good gateway RPG for young players.

EGGWhat is the reward that is the best value?  
SFG: The All-Around Adventurer (combo PDF/print book) is a good deal; but for people whose budget it fits, getting original art from Jackie Musto as part of the Eternal Hero tier is pretty sweet. (And those sold out pretty quickly last time…)

 

EGGAssuming there are stretch goals, which one are you most excited about?  
SFG: All of the one-shot adventures will be pretty cool, because I have some awesome writers lined up if we reach that level.

 

EGGWhat other projects have you worked on?  

SFG: In addition to The Hidden Halls of Hazakor, Ive been privileged to have been working on D&D as a freelancer for Wizards of the Coast for over 15 years now, from the three core rulebooks to the Acquisitions Incorporated book, to a bunch of stuff people will hear about in coming months that I cant talk about yet. 

 

EGGWhere can fans learn more about you and your project?  

Mystery at Millwarren from Insane Angel Studios

End Date: Fri, November 29 2019 12:00 PM EST.

“An RPG adventure for new Dungeon Masters and 5th-level characters — Written for fifth edition Dungeons & Dragons

 

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NOTE: This article includes affiliate links to DriveThruRPG. As a DriveThruRPG Affiliate I earn from qualifying purchases.

ABOUT BOILERPLATE INTERVIEWS.

Sometimes schedules keep me from performing in-depth interviews with RPG creators. When I can’t do a proper interview, I still like to give space for creators to share their projects. To that end, I conduct boilerplate interviews, short and generic but still an outlet for creators. If you have a product you would be interested in participating in a boilerplate interview, reach out here.

Press Release: Game Publisher Pinnacle Entertainment Group Branches Into Genre Fiction With New Anthology Series

 News from Pinnacle Entertainment Group on behalf of Savage Worlds licensee, Sigil Entertainment Group Inc.

Game Publisher Pinnacle Entertainment Group Branches Into Genre Fiction With New Anthology Series

FOR IMMEDIATE RELEASE

Chandler, AZ November 5, 2019 – Pinnacle Entertainment Group, award-winning creators of Savage Worlds™ and Deadlands™ tabletop roleplaying games, has announced the forthcoming publication of WENDIGO TALES: BOOK ONE, a prose anthology of all-new short fiction featuring stories set in Pinnacle’s varied game settings.

WENDIGO TALES: BOOK ONE is currently funded on Kickstarter:

https://www.kickstarter.com/projects/545820095/wendigo-tales-book-one?ref=a352v8

WENDIGO TALES: BOOK ONE contains five chilling tales of horror and adventure by some of today’s top authors, set in Pinnacle’s Savage Worlds and edited by genre legend Jeff Mariotte. Readers will meet a new generation of heroes and villains, follow their continuing exploits, and learn all their secrets in future editions of WENDIGO TALES.

Pinnacle president Shane Hensley said, “We released our first two ‘seasons’ of Wendigo Tales in e-book format. Those have been very successful, so now we’re moving up into the world of deluxe illustrated and printed versions under the direction of the extremely prolific Jeff Mariotte and Deadlands Brand Manager Matthew Cutter. One of my own stories made it in, and I’m honored to be among such company!”

The story settings range from the haunted deserts of the Weird West to the Big Easy’s desolate cemeteries … across the Poisoned Plains of Hell on Earth with psycho bikers in hot pursuit … through the doldrums and damnation of a semester at East Texas University … and into the heart of a monstrous conflagration as Rome burns … daring heroes emerge to explore unique and varied times and places! Authors include Shanna Germain, Tim Waggoner, Aaron Rosenberg, Matthew Cutter, and Shane Lacy Hensley.

“When Shane Hensley asked me to put together this anthology, I couldn’t have been more excited,” said editor Jeff Mariotte, a prolific author who’s been an editor for DC Comics and editor-in-chief for IDW Publishing. “I love genre fiction, and this was a chance to work with writers in multiple genres and amazing settings. One doesn’t have to be a gamer to enjoy these tales—I’m not, though I wrote a Deadlands™ novel a few years back, and have more than a passing familiarity with it—but simply to love wildly diverse characters, worlds, and situations.”

The Kickstarter will run from November 5th to 25th and is hopefully the first in a long series of exciting, engaging journeys into the many Savage Worlds.

The award-winning Deadlands and Savage Worlds™ tabletop RPGs were created by Shane Lacy Hensley, owner of Pinnacle Entertainment Group. For more information, visit www.peginc.com or contact Jodi Black, COO and Managing Editor for Pinnacle, at PEGJodi@gmail.com.

Kickstart the Comic – Mine To Avenge: Book of Layla #1-3

Independent comic books offer us a chance to hear new and different voices tell new and different stories. I know that without Kickstarter, the ability to reach new readers is hard. Even with something like Kickstarter, the opportunity to be a one and done is both very difficult and extremely easy. Which can be frustrating for those authors who wish to tell a longer story. They put so much trust in their readers in the hope that not only will they be there to support them when the very first issue drops, but also carry them through each subsequent chapter in the story.

With Mine to Avenge, we’ve reached the third issue, and with that we push toward Robert Jeffrey’s complete story with every single issue. As a reader, I’m glad that such an opportunity exists at all.

(Plus, the book is very nice!)

 

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Mine to Avenge: Book of Layla #1-3

Creator/Writer – Robert Jeffrey II

Artist -Matteo Illuminati

Colorist/Letterer – Loris Ravina

 

Kickstarter Campaign ends on Wednesday, November 27, 2019 at 10:02 AM EST.

***

The Pitch:

The  history  books  call  it  a  house  of  horrors.  A  testament  to  the  true  depravity  that  inhabits  the  souls  of  man.  

 

The Story:

The  little  girl  who  escaped  the  demonic  forces  which  occupied  the  LaLaurie  New  Orleans  mansion  on  a  sunny  day  in  1833,  though,  called  it  something  else:  the  site  of  a  rebirth.  The  little  girl  swore  on  that  day  that  she  would  never  be  anyone  else’s  victim,  and  so  began  a  centuries  long  campaign  of  bloody  revenge.  The  Retribution  Cabal  (RC)  was  born,  protecting  only  those  descendants  of  America’s original sin.  

Now  on  a  cyberpunk  stage  where  technological  wonders  leave  no  place  for  creatures  of  legend,  the  LaLauries  and  their  denizens  reappear,  continuing  their  blood-soaked  quest  for  obtaining  ultimate  power.  Time  will  tell  if  the  remaining  members  of  the  fractured  Cabal  can  stand  as  the  bulwark  between  humanity  and  the  rising  hordes  of  darkness.

 

John’s Thoughts:

If you like stories that stretch across time, from the 1800s to the 2100s…

If you like monsters and dark powers…

If you like being the chosen one…

Then maybe this book if for you.

The Rewards:

It’s only $10 to catch up via PDF or $20 if you want the first three issues in their physical form. Past that, if you’d like a collection from Evoluzione’s Horror Comics, then the $45 level will get you a whole bunch of books to scare you. Lastly, there is the always cool pledge of $100 to get a cameo in the next issue. Maybe one of the monsters can “get” you!.

 

The Verdict:

Sometimes I’m not sure if I’m going to see more than an issue’s worth of story. That isn’t going to be a problem here. They have already had two Kickstarters fund and this one is about 1/3 of the way there with 3 weeks to go. I’d say give it a shot, but then again, I have the first two issues already!

***

To find out more about Mine to Avenge: Book of Layla #1-3, check out the Kickstarter Page here.

***

John McGuire is the creator/author of the steampunk comic The Gilded Age. The Trade paperback collecting the first 4 issues is finally back from the printers! If you would like to purchase a copy, go here!

Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list.

His other prose appears in The Dark That Follows, Hollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

PRESS RELEASE: Vaesen – Nordic Horror Roleplaying by Free League Publishing Funded in 13 Minutes on Kickstarter

Free League Publishing

Vaesen – Nordic Horror Roleplaying by Free League Publishing Funded in 13 Minutes on Kickstarter

Free League Publishing – Nov 05, 2019 13:18 GMT

Today, the Kickstarter for the new Vaesen – Nordic Horror Roleplaying game line was launched by Free League Publishing, makers of the Tales From the Loop and ALIEN RPGs. Vaesen presents a unique take on Gothic horror roleplaying, in a dark Nordic setting steeped in folklore and old myths of Scandinavia. The Kickstarter reached its base funding goal in just 13 minutes.

In dark forests, beyond the mountains, by black lakes in hidden groves. At your doorstep. In the shadows, something stirs. Strange beings. Twisted creatures, lurking at the edge of vision. Watching. Waiting. Unseen by most, but not by you. You see them for what they really are.

Vaesen.

Written by award-winning author Nils Hintze (Tales From the Loop RPG) and based on the work of Swedish illustrator and author Johan EgerkransVaesen – Nordic Horror Roleplaying presents a dark Gothic setting steeped in Nordic folklore and old myths of Scandinavia. The game mechanics use an adapted version of the award-winning Year Zero Engine.

Vaesen takes place in the Mythic North – northern Europe of the nineteenth century, but not as we know it today. A land where the myths are real. A cold reach covered by vast forests, its few cities lonely beacons of industry and enlightenment – a new civilization dawning. But in the countryside, the old ways still hold sway. There, people know what lurks in the dark.

They know to fear it.

In Vaesen, the players take the roles of individuals born different. They have the Sight – the ability to see what ordinary people cannot. They know that vaesen have lived beside humanity for untold centuries, in an uneasy peace. Not anymore. Rumors spread of kittens born with two heads, streams red from blood, groves lulling children into eternal sleep, fairies dancing through villages, luring the young into the woods to be forever enthralled.

Embarking on journeys to remote villages in the wilderness, the players will uncover the secrets of the Mythic North. Armed with nothing but their courage, conviction, and ability to see the supernatural, they will face the creatures of the forest.

You can find the Kickstarter here.

The Free League website can be found here.

Free League Publishing is a Swedish publisher dedicated to speculative fiction. We have published a range of award-winning tabletop role-playing games and critically acclaimed art books set in strange and wondrous worlds.

Our game range include the alternate ’80s Tales from the Loop (winner of five ENnie Awards 2017, including Best Game), sandbox retro fantasy Forbidden Lands (winner of four ENnie Awards 2019), postapocalyptic Mutant: Year Zero (Silver ENnie for Best Rules 2015), space opera Coriolis – The Third Horizon (Judge’s Spotlight Award 2017), dark fantasy Symbaroum, and the official ALIEN RPG.

We have also published the art books Tales from the Loop and Things from the Flood  by visual artist Simon Stålenhag, as well as the illustrated edition of the Lovecraft classic The Call of Cthulhu by French artist François Baranger.

Website: www.freeleaguepublishing.com
Facebook: www.facebook.com/FriaLigan
Instagram: http://instagram.com/frialigan/
Youtube: www.youtube.com/c/FrialiganSe
Twitter: http://twitter.com/FriaLigan

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PRESS RELEASE: Lightning War RPG Coming to Kickstarter November 5th

Ben Sandfelder is thrilled to announce that Lightning War will be launching on Kickstarter November 5th. The game is set in a high fantasy world threatened by a reincarnating Dark Lord. When three of the world’s most powerful nations are swayed towards fascism and evil, everyday people are thrown into the front lines of a conflict that will change the world forever.

The game plays like a dramatic tabletop RPG version of X-COM. Each player controls a small team of soldiers – a unique specialist and two helpful grunts. The players’ teams form a single squad, which must work together to complete dangerous missions created by the game master. Every life-or-death decision becomes a chance for heated roleplay. Your squad’s hotshot Arcanist wants to rescue the wounded scout, but can the officer afford to take that risk?

It’s time to stop the Dark Lord’s forces in their tracks. Back Lightning War on Kickstarter on November 5th.

 

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You can learn more about Ben on his professional website.

For more information about Lightning War, check out the Kickstarter page.

Survival of the Able – An Interview with Jacob Wood (Accessible Games)

Jacob Wood of Accessible Games reached out to share the press release for his RPG crowdfunding project, Survival of the Able. We talked briefly which led to this short interview about the project.

EGG EMBRY (EGG): What’s the pitch for your project?

JACOB WOOD (JW): You’re a person with a disability living in a Medieval almshouse when the Black Death comes to your village. People who are dying of the plague are rising again, and they’re hungry for flesh. It’s up to a handful of you to make your way out of town and away to safety.

You may not be the biggest, the strongest, or the fittest, but you’re determined to survive.

At its core, Survival of the Able is a game about empathy. You’ll play as someone with a disability tasked with surviving a zombie plague, but the real villains of the game are injustice, inaccessibility, and ableism. You won’t have modern protections like the Americans with Disabilities Act to offer you protection against discrimination, and you won’t have modern technology to make your life easier. You will have your wits, your guts, and your determination.

Our hope is that by putting yourself in your character’s shoes, you’ll start to feel angered and incensed at the way they are treated. You’ll see the injustices that still impact people with disabilities to this day. You’ll also feel a great sense of accomplishment when you overcome the odds and survive grueling challenges despite the setbacks you face. Finally, you’ll recognize how to translate this experience to the real world.

EGG: What system are you using, and why is it the right one for this game?

JW: Survival of the Able is built on the bones of the Fudge System, but it was 100% written from the ground up to include only the elements which are essential to the experience.

I’ve written in the past about how Fudge is inherently one of the most accessible RPGs in terms of game mechanics. Fudge Dice are tactile and easily read by blind players, the Trait Ladder is great for people who are math-minded and people who aren’t, and the system as a whole is simple enough for newcomers to understand with little difficulty.

Fudge is also customizable to an incredible degree. I have used it for crunchier cyberpunk games (such as Psi-punk), print-and-play board games (Monster Kart Mayhem), and now a survival horror game. Mechanics can be picked up, set aside, and altered to taste. Using it has allowed me to build precisely the experience I wanted for the game without sacrificing anything that makes the system familiar to so many players.

EGG: What is the reward that is the best value?

JW: The $50 tier gets you a PDF, a code to purchase the print-on-demand book at-cost, and an online game session with me. After that game session, I’ll stick around for a Q&A to help players and GMs learn how to run the game for their own groups. That’s 4 to 5 hours of my time plus the game for a pretty reasonable price.

The other great value is the $60 accessibility consulting tier for other developers. It’s the $20 print-on-demand tier and two hours of my time as a consultant for your project. Typically I charge $25 to $30 per hour, but through this tier it’s effectively $20/hour.

EGG: Assuming there are stretch goals, which one are you most excited about?

JW: I’m excited about the opportunity to deliver the game in an audiobook format. I know it isn’t the best way for a lot of people to learn a new game, but for some people having that audio transcription of the book will be invaluable. It’ll also be handy for people who want to learn while commuting to work or a gaming convention.

[Author’s Note: Here’s the description of the audiobook format from the campaign.

Audiobook: We’ll partner with Russel Collins of Robot Claw Entertainment to develop an audiobook format for the game. This accessible audio file will be completely DRM-free, so you can copy it to as many devices as you need. It’s great if you have trouble reading printed material or like to listen to books in the car.”]

 

 

EGG: What other projects have you worked on?

JW: My first release was Psi-punk, a Fudge cyberpunk RPG, in 2013. Since then I have worked on many other games for myself and others.

I’m most proud of my work on Infestation, an RPG of Bugs and Heroes (by Third Eye Games) and Baby Bestiary 1 and 2 (by Metal Weave Games). These were ENnie-nominated and ENnie-winning titles, respectively.

I’m also currently contributing to A Kid’s Guide to Monster Hunting (Third Eye Games), and I can’t wait until it’s out. This game is going to be stellar.

EGG: Where can fans learn more about you and your project?

JW: If you back the Kickstarter, you’ll get updates delivered straight to your inbox. There’s no better way than that.

You can also follow along on my website, Twitter, or Facebook. The website is a great resource for links to our other interviews, podcast appearances, videos, etc.

 

[Author’s Note: I did not ask Jacob about himself so I decided to paper over my laziness by quoting some of his Kickstarter bio:

“I began losing my sight in my mid teens and had difficulty adapting. Accessible computer software wasn’t the norm at the time, and as my condition worsened it seemed like I would never get to achieve my life goals. All I had left, it seemed, was tabletop gaming. As more of my time became consumed with games, I realized I was spending a lot of time adapting them for low vision play or struggling with inaccessible PDFs. One day my vision became clear: I would make it my life’s work to design and promote accessible games.”]

Survival of the Able by Accessible Games

End Date: Mon, November 18 2019 10:00 PM EST.

“A Survival Horror RPG about People with Disabilities”

Want to try before you buy? Try out Survival of the Able Beta from Accessible Games for free at DriveThruRPG.

 

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NOTE: This article includes affiliate links to DriveThruRPG. As a DriveThruRPG Affiliate I earn from qualifying purchases.

ABOUT BOILERPLATE INTERVIEWS.

Sometimes schedules keep me from performing in-depth interviews with RPG creators. When I can’t do a proper interview, I still like to give space for creators to share their projects. To that end, I conduct boilerplate interviews, short and generic but still an outlet for creators. If you have a product you would be interested in participating in a boilerplate interview, reach out here.

PRESS RELEASE: Survival of the Able Now Infecting Kickstarter

Survival of the Able Now Infecting Kickstarter 

The Black Death has come to your village. Everywhere around you people are succumbing to the plague. Quarantines are doing little to stem the tide of decay that is coming your way. Worst of all, you and the others in your almshouse have been left to fend for yourselves. 

 

Oh, and did we mention plague victims are rising as zombies? 

In Survival of the Able you’re a person with a disability living in a European almshouse when the Black Death arrives. Little is known about where the plague originated or how to stop it, but those who die from it are rising again—and they’re hungry for flesh. Since everyone else has succumbed to the plague, it’s up to a handful of you to make your way out of town and away to safety. You may not be the biggest, the strongest, or the fittest, but you’re determined to survive. 

What is Survival of the Able? 

Survival of the Able is a tabletop RPG about empathy. In this game, you will play as a person with a disability in the Middle Ages. The world isn’t very hospitable to you and your kind, and that’s before plague-ridden zombies started rising up to devour everyone around them. As you struggle for survival, you’ll get a feeling for what it is like to endure discrimination, tstruggle with inaccessible surroundings, and to overcome adversity. This isn’t a game about heroic people and their heroic deeds. It’s a game about ordinary folks who have no choice but to challenge the stereotypes that keep them down. It’s a game about overcoming 14th Century plagues and 21st Century discrimination. 

About the Campaign 

Accessible Games is raising $8,000 in 30 days to fund production for the book. The game is already written, but it needs art, editing, and layout to be complete. You can contribute to get a PDF, a printed book, a custom illustration, or an online game with the game’s designer. 

Survival of the Able was developed by Jacob Wood, a blind game designer, and is being produced by other disabled and marginalized contributors. 

Scramble over to the Kickstarter campaign to get your copy today. http://www.bit.ly/SotALive  

 

About Accessible Games 

Since 2010, Accessible Games has been advocating for people with disabilities in the tabletop games industry. Originally a board game review blog focusing on the accessibility of game mechanics and components, they eventually branched out into making their own RPGs. 

“I was getting frustrated over the inaccessibility of RPGs in electronic formats,” said Jacob Wood, owner of Accessible Games. “I knew the technology was available to make PDFs accessible to screen readers, but most companies weren’t taking advantage of it. I realized I needed to learn how to make usable products so I could teach others how to do the same.” 

In 2013, Accessible Games released Psi-punk, their first complete RPG, after raising funds on Kickstarter.  The game uses tactile Fudge Dice and straightforward mechanics to showcase how complex games can be simplified without sacrificing fun. Perhaps just as importantly, the PDF was designed to be screen reader friendly so it can be read by people with a variety of print disabilities. 

Since then, Accessible Games has produced several other products, including two educational resources for other publishers. “Game Publishing Lessons” and “Accessible Guide to RPG Layout” have both reached hundreds of publishers and game designers, several of whom have directly credited these titles for helping to improve the accessibility of their games. 

After making an impact on the publisher side of the hobby, Accessible Games is now reaching out to players to continue the quest for inclusion and representation. With Survival of the Able,” on Kickstarter from October 19th to November 18th, 2019, their goal is to foster empathy and understanding for people with disabilities. Using a version of the Fudge System tailored for the job, the game is designed to give players and unpleasant taste for what it’s like to experience discrimination and injustice. 

“We want to make you feel discomfort,” said Jacob. “I’ve learned that people don’t bother to change unless they are uncomfortable.”  

Learn more about Accessible Games and follow what they’re doing at http://www.accessiblegames.biz 

Join the quest for inclusion and representation at Kickstarterhttp://www.bit.ly/SotACampaign  

 

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Survival of the Able by Accessible Games

END DATE: Mon, November 18 2019 10:00 PM EST.

“A Survival Horror RPG about People with Disabilities”

The Wolves of Steadwick Kickstarter – Interview with Richard Davis (Explorer’s Guild Publishing)

More quick interviews. This week, Richard Davis of Explorer’s Guild Publishing talks about his D&D 5e, Pathfinder, and PF2e Kickstarter, The Wolves of Steadwick.

EGG EMBRY (EGG): What’s the pitch for your project?

RICHARD DAVIS (RD): This module is an RP-heavy in-depth mystery with horror elements. It allows players to complete the majority of the adventure in an open map taking whatever route they wish.

 

EGG: What system are you using, and why is it the right one for this game?

RD: Dungeons and Dragons 5e as well as Pathfinder and Pathfinder 2e. They’re systems I’m familiar with and provide extreme flexibility.

EGG: What is the reward that is the best value?

RD: Either the $9 tier or the $24 tier. $9 Gets you the adventure in the system of your choice and $24 gets you the adventure in all it’s forms as well as a paperback copy in your preferred system.

 

EGG: Assuming there are stretch goals, which one are you most excited about?

RD: As for how unique it is, I’m excited the $1,750 stretch goal. As a mystery, the first time is normally the best experience. When this goal is met, there will be different endings the DM/GM will choose from the beginning to change the ending of the mystery, culprits, and experience.

EGG: What other projects have you worked on?

RD: I’ve made an introduction to D&D/Pathfinder adventure called Hawkwood Hideout available on DrivethruRPG. It’s available on a pay-what-you-want basis on that site. As for other Kickstarter projects, this is my first! I’m very excited for how well it’s gone thus far.

 

EGG: Where can fans learn more about you and your project?

RD: I post updates on the Kickstarter quite often, but the twitter and Facebook links above also have their own updates.

 

EGG: Let’s get some links to Richard’s work:

Crowdfunding project

Facebook

Twitter

DriveThruRPG page

 

The Wolves of Steadwick by Explorer’s Guild Publishing

END DATE: Thu, October 24 2019 4:19 PM EDT.

“A mystery-horror D&D/Pathfinder module.”

 

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NOTE: This article contains affiliate links to DriveThruRPG.

ABOUT BOILERPLATE INTERVIEWS.

Sometimes schedules keep me from performing in-depth interviews with RPG Kickstarter creators. When I can’t do a proper interview, I still like to give space for creators to share their projects. To that end, I conduct boilerplate interviews, short and generic but still an outlet for creators. If you have an upcoming or active RPG crowdfunding campaign and would be interested in participating in a boilerplate interview, reach out here.

Interviewing Martin Lloyd about The Big Book of Amazing Tales Kickstarter

Martin Lloyd of Amazing Tales has a new Kickstarter expanding his all-ages tabletop RPG. For an article I did for GAMA’s upcoming magazine, Around the Table, Martin offer his thoughts as an all-ages RPG publisher. As such, when he announced his The Big Book of Amazing Tales, I knew I wanted to capture a few words about this campaign.

EGG EMBRY (EGG): What’s the pitch for your project?

MARTIN LLOYD (ML)The Big Book of Amazing Tales is a collection of four campaigns, especially written to introduce young families to the wonders of role-playing games. It will feature epic, kid friendly adventures and extra advice for anyone who wants to use RPGs in the classroom, or to support children with additional needs.

 

EGG: What system are you using, and why is it the right one for this game?

MLAmazing Tales is an RPG especially written for kids aged four and up to play with their parents. Flexible enough to cope with anything your kids can come up with, and simple enough that a four year old can explain the rules, I think it’s the perfect tool to introduce kids to role-playing games.

EGG: What is the reward that is the best value?

ML: Any reward that includes a hard copy of the core Amazing Tales rulebook is effectively giving you $5 off the regular DriveThruRPG price. And Amazing Tales is pretty good value to begin with!

 

EGG: Assuming there are stretch goals, which one are you most excited about?

ML: I think I’m most excited about Time Mission Critical, a time travel setting from Josh Fox and Becky Annisson of the Black Armada. It’ll be the first Amazing Tales material written by someone who’s not me. I’m promised there will be dinosaurs. I think the goal the community will be most excited about is superheroes. A superhero setting is the one that’s been most requested since Amazing Tales came out, so if we make it, it will be exciting to deliver that.

EGG: What other projects have you worked on?

ML: I haven’t done much beyond Amazing Tales. I did write a scenario for Zweihander called Bad Debt which has been the hottest selling title in the Grim and Perilous library for five months now. It’s set in a debtors prison and very much not for kids. I also put together some popular form fillable character sheets for Zweihander and WFRP, and as a side project I’m working on a game called Dark Nation. Again that’s not for kids, it’s about ordinary people struggling for justice under a totalitarian state. But that’s on the back burner until the Kickstarter is out of the way.

 

EGG: Where can fans learn more about you and your project?

ML: You can learn all about the Big Book of Amazing Tales at the Kickstarter page. But if you check out the Amazing Tales website you’ll find a weblog with loads of extra ideas and information about gaming with kids.

 

The Big Book of Amazing Tales by Martin Lloyd

END DATE: Sat, November 9 2019 8:01 AM EST.

“A collection of adventures for the Amazing Tales RPG. Aimed at kids aged 4 and up.”

 

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ABOUT BOILERPLATE INTERVIEWS.

Sometimes schedules keep me from performing in-depth interviews with RPG Kickstarter creators. When I can’t do a proper interview, I still like to give space for creators to share their projects. To that end, I conduct boilerplate interviews, short and generic but still an outlet for creators. If you have an upcoming or active RPG crowdfunding campaign and would be interested in participating in a boilerplate interview, reach out here.