PRESS RELEASE – Justice Velocity: An Action Movie Inspired Tabletop RPG Launches Kickstarter

Justice Velocity: The Action Movie Inspired Tabletop RPG is now Live on Kickstarter

March 6th, 2019– Justice Velocity, the action movie inspired tabletop roleplaying game is officially live on Kickstarter. Inspired by pulpy action films like the Fast & Furious franchise, Bad Boys, and more, Justice Velocity puts you in the driver’s seat.

The campaign launched on Tuesday, March 5th, and generated 32% of its $1500 funding goal in its first day. With a goofy and over-the-top promotional video – https://www.youtube.com/watch?v=TMAzwkwVZsQ , Justice Velocity promises to deliver on all the action movie tropes–espionage, heists, hijinks, and fast cars are all essential to the blood-pumping action.

The title is independent game designer Clipper Arnold and Polyhedra Games’ first official title, though they have the help of Nathon Paoletta (of World Wide Wrestling and more) doing the final layout design, and punchy visuals from Swedish artist Anders Karlsson.

The game boasts quick character creation, making it ideal for one-shots and short campaigns, octane chips for kicking it into high gear for climactic action sequences, and dynamic vehicle rules for different styles of races and car combat.

In their launch day update, Polyhedra Games announced an upcoming liveplay video from The Grizzled Geek, (as well as the possibility of some stretch goals on the horizon. You can view the campaign here – https://www.kickstarter.com/projects/polyhedragames/justice-velocity-an-action-movie-inspired-tabletop?ref=557316&token=b3808dec

  • Website – polyhedragames.com
  • Facebook – facebook.com/polyhedragames
  • Instagram – instagram.com/polyhedragames
  • Twitter – twitter.com/polyhedragames
  • Email – polyhedragames@gmail.com

Introducing Justice Velocity

An Action Movie Inspired Tabletop Roleplaying Game

What is the velocity of justice? Many say it’s difficult to quantify– that it even evades common metrics of measurement or full understanding by the rule of law. One thing’s for sure, however: you should be able to gauge it as it comes hurtling towards you. Hands grip steering wheels as rubber grips concrete. Seedy underbellies trade bullets with the law and set moral shades of gray ablaze. Napalm and nitrous are as indispensable as your ability to hack or maneuver cold machinery.

Inspired by action movies like the Fast & Furious franchise, Rush Hour, or Bad Boys, and anime like Initial D– Justice Velocity puts you in the driver’s seat. It’s an exercise in collaborative storytelling that puts the stakes of a race or the fate of deadly computer viruses up to your players’ skills, abilities, and the roll of the dice.

There’s something exhilarating about sending Hot Wheels™ down a track into their doom. There’s something thrilling about unnecessary explosions. There’s something amazing about seeing whether or not a car can jump over the opening of a live volcano. Justice Velocity is an unapologetic, adrenaline-fueled romp which delves into the nature of exergy and machine fetishism. It pushes physics, bodies, and systems to their limits. When justice calls, sometimes it’s the gruff, meat-headed, cargo-pants-donning voice of utilitarianism that picks up the phone. This is a foray into that universe… one in which steel, muscle, and ingenuity can prevail and save the world from certain peril.

Justice Velocity is made by Polyhedra Games. It comes to Kickstarter Tuesday, March 5th. You can pre-screen the promo video here – https://www.youtube.com/watch?v=TMAzwkwVZsQ , and see a preview of the Kickstarter campaign here – https://www.kickstarter.com/projects/polyhedragames/justice-velocity-an-action-movie-inspired-tabletop?ref=557316&token=b3808dec . Interviews, beta rules, and other materials are available upon request.

 

 

 

What Kickstarters Excite Creators? CAPERS Noir, Dino Wrangers, Manifest, and Absconding

I backed into this column in which I ask RPG Kickstarter creators what games they’re excited about on Kickstarter/Indiegogo, but I’ve grown to really enjoy getting other creator’s feedback. It lets creators share what they are looking at and helps shine the spotlight on quality games. Some of the RPGs listed below are collecting multiple recommendations, all genuine votes for their quality. This week there are recommendations from:

CAPERS Noir RPG by NerdBurger Games

Ends: Thu, April 11 2019 9:00 PM EDT.

“An RPG of Criminals, Cops, Mystery, and Monsters…with Super-Powers!”

Craig Campbell of NerdBurger Games recommends:

“I’m digging Hair Metal Horror: Glam Metal Horror RPG Zines. Being a child of the 80s and a huge horror movie fan, this one really speaks to me. Plenty of 80s horror movies had rocking soundtracks, and the mash up of glam metal and horror is just too good to pass up. Mash ups like these just go to prove, if you can think of an RPG idea, there’s a game for it. The description makes it look incredibly fun with plenty of horrific elements, but dotted through with glam rock and humor.

Also on my radar is Dino Wranglers – Zine Quest. A family RPG, it’s about wrangling dinosaurs but with a thoughtfulness that can be missing from some games. Specifically, the characters are “tending to the safety and wellbeing of the creatures in their charge.” The game uses a token system that younger players will easily grasp. It’s designed by a parent who found they were having a hard time enjoying playing RPGs with their kids. So they made a game that would do what those other games didn’t. And that’s very much in the spirit of indie game design.”

Dino Wranglers – Zine Quest by Rachelle Dube

Ends: Thu, March 28 2019 11:08 AM EDT.

“A pick-up-and-play narrative RPG for families about overcoming obstacles as a dinosaur wrangler.”

Rachelle Dube recommends:

With Kickstarter’s Zine Quest and several game designer friends putting out bigger projects, 2019 has been absolutely brutal. My wallet only goes so far! I’ll limit myself to three I pulled out of a virtual hat.

First: Escape from Dino Island by the Sams—Sam Roberts and Sam Tung. We’re all about dinosaurs in our house! The fact that it is designed for one- or two-shots makes it perfect for those random nights friends pop by or plague hits our usual gaming groups. If Sam Tung wasn’t doing, you know, his own Kickstarter, I would have loved to have his art in Dino Wranglers! This game checks a lot of boxes for me, and I can’t wait to get it!

Second: Mythsea: Legends of the Borderlands by Jay Iles. She describes it as emulating, “Final Fantasy 12 crossed with Steven Universe. You’re crystal-powered heroes sent to a conquered territory to make it useful for your masters, but as you play (and grow invested in the territory) you’ll develop new loyalties and see your homeland in a whole new light.” I’m probably one of two people that haven’t ever played any Final Fantasy games, but it’s beautiful and engaging, so I’m interested anyway!

Third: Swordsfall: An Afropunk Sci Fantasy Setting by Brandon Dixon, AKA Tikal. I’ve been following him for a while on Twitter, and I’ve been following this project for a while now. I love everything about the setting and art, I can’t wait to get it on my table. Full disclosure, Tikal will write a scenario for my game, Dino Wranglers, if it hits the $2100 stretch goal.

NOTES:

Manifest the RPG by Waypoint Game Designs

Ends: Mon, April 1 2019 3:00 PM EDT.

“An exciting and immersive Sci-Fi Western tabletop roleplaying game”

Waypoint Game Designs recommends:

“Here at Waypoint Game Designs we’re really intrigued by Grey Cells. We’re big fans of the crime genre. And the exclusion of an charisma stat is an interesting way to equalize the player’s opportunity to “break the case.”

The other live Kickstarter we’re fans of is Justice Velocity by Polyhedra Games. Their fast and loose, adrenaline filled RP experience seems like it will be a lot of fun to play at any table.

We are totally in love with Swordsfall: An Afropunk Sci Fantasy Setting. We missed it on our first pass because it looks like a setting guide, not a complete game. But on closer inspection it looks like there’s so much to love, we’ve already backed it and the people who make it are kind of amazing. And we can’t wait to get our hands on it!!”

NOTES:

Absconding: Indie RPG zine for 5E by Joshua Rivera

Ends: Thu, March 28 2019 8:45 AM EDT.

Absconding is one part literary/fantasy/sci-fi journal, one part ephemeral art magazine, and one part fifth edition game material.”

Joshua Rivera recommends:

“I backed these projects, and I want to give them a highlight.

CHTHONIC CORNBELT by Lee Barber is a weird little zine that’s pulpy and resembles advertising print design from the 1980s. It’s implied world reminds me of what an 80s baby would dream up in their notebook margins between boring math lectures and a substitute teacher day. The little pieces of ephemera on display will surely be a springboard for some fantastic ideas.

Be Witching is an RPG from Anna Anthropy, whose work in indie games I’ve followed for over a decade now. This is an adorably designed, inclusive game where players are even encouraged to draw their characters, which should be a very nice twist the first time I’ll run this. Also, this ostensibly being a game simulating prom night interviews, this is likely to get very passionate.

Yugika appears to be a zine full of RPG miscellany from Joesph Reid and friends. Each copy will also be painstakingly hand-bound with string, which is just fascinating to me. Yugika seems to be having trouble making it’s goal, so I really hope people decide to check this out and help bring it to fruition.

PRESS RELEASE – NerdBurger Games Presents CAPERS Noir!

NerdBurger Games Presents CAPERS Noir!

It’s the 1940s in the United States. World War 2 has wrought such destruction that the veil between this world and the world of the dead has thinned. Monsters have crept in. You are a criminal or a cop in a noir landscape of crime, corruption, red eyes in the shadows, and bumps in the night…and you have super-powers!

Kickstarter

PRESS RELEASE – The Seas of Vodari – Swashbuckling & Sorcery for 5E

The Seas of Vodari – Swashbuckling & Sorcery for 5E

The Seas of Vodari Kickstarter campaign will be launching on Wednesday, March 13th, 2019 at 2pm EDT and will run for 30 days.

The Seas of Vodari is a full color book that we are offering in hardcover and PDF. This book provides 200+ pages of material for gamemasters to run exciting seafaring campaigns for 5th Edition. Your players will get tons of options for creating characters and you’ll get support to run a world full of swashbuckling action and magical adventure.

The World of Vodari

Long ago, a vast continent was annihilated and all but the outer edge of the continent sank to the bottom of the sea. The devastation left only a scattered few to start rebuilding their civilization on a ring of islands…

The Seas of Vodari campaign setting contains all of the iconic things you’d expect in a fantasy setting, but in a world with more water than land, much of the familiar becomes surprising and new.

  • Dungeons can be found deep below the surface of the sea in the form of shipwrecks and lost cities.
  • The most dangerous monsters are found below the waves, such as sea dragons, megalodons and krakens.
  • Nature becomes as deadly as the most powerful monsters with furious hurricanes, catastrophic tsunamis, and fiery volcanoes.

Islands are modular by nature and the book was designed for you to use as a detailed setting or to pick and choose what you like for your own game world.

The Seas of Vodari campaign setting was created to support seafaring adventures that focus on the crew of a ship hunting sea monsters, exploring mysterious uncharted islands, visiting bustling port cities, following maps to find buried treasure, and battling cutthroat pirates. The setting is also well suited to running campaigns in its large port cities, with swashbuckling heroes getting mixed up with fierce rivals, notorious crime syndicates, feuding nobles, and scheming politicians.

What’s In the Book?

The Seas of Vodari will provide you with tons of material to run an entire seafaring campaign or just a single adventure…

Player Options
New races and subraces, classes and subclasses, backgrounds, and feats for your players to create seafaring adventurers.

  • Gunslinger class with three subclasses (Arcane Gunmaster, Pistolero, and Musketeer)
  • Swashbuckling and sorcery inspired options for all 12 classes to fit a seafaring world
  • A full pantheon for clerics and paladins

Weapons, Armor & Equipment
New weapon, armor and equipment options to offer your players. You’ll find flintlock pistols and rifles, cutlasses and sabres, compasses, spyglasses, and more.

Magical Relics & Spells
New spells, magic items, and powerful ancient relics with a focus on sailing, naval combat, and underwater exploration.

A World of Islands to Explore
Explore countless islands, with details for over thirty islands, a dozen cities, wilderness encounters, ruins, and more.

Rules for Swashbuckling Adventures
Run swashbuckling adventures with advice and rules for duels, social combat, naval chases, plunder tables, and the code of the sea.

Adventures to Run
‘Island with No Name’ starter adventure for levels 1 to 3. Quick run scenarios including a haunted ship, sunken shipwreck, treasure hunt, and more.

Ships to Sail
Sloops, brigatines, galleons, gnomish submersibles, dwarven ironsides, elven swan ships, ships of the damned, and more. Plus, we didn’t forget to add lots of cannons.

Allies & Adversaries
NPCs for your players to befriend or face as adversaries. Stats, motivations, illustrations, and more will be provided for each.

Monsters to Fight
Monsters to challenge, amuse, and terrify your players including sea dragons, windsurfing goblins, sirens, technofish, megalodons, and sea titans.

The learn more about The Seas of Vodari or to back this Kickstarter visit http://www.seasofvodari.com.

About Tribality

Tribality Publishing already has numerous best-selling PDFs under its belt. We self-funded those PDFs, but we wanted go big with for Seas of Vodari. We have secured a solid team of professionals on both the writing and production side. We are now moving into the final development stage of filling out the world with more player options, locations, magic, and monsters.

https://www.tribality.com

What Kickstarters Excite Creators? The Veil: Inheritance, Comrades, Tavern Encounters, and The Fan Favorite

I am always curious what Kickstarters inspire other tabletop RPG designers. Last week, I asked several friends what they were backing and enjoyed seeing the answers, the overlaps, and the interest they have in games. This week, I reached out to another set of RPG Kickstarter creators to find out what they’re excited to see in Kickstarter. What projects excite the creators of:

The Fan Favorite: A Masks RPG Zine by Linda H. Codega

Ends: Thu, March 14 2019 10:51 AM EDT.

“An old-school fan-made, DIY collaborative RPG Zine is a fandom supplement anthology for Masks: A New Generation by Magpie Games. We are paying all our contributors a fair and competitive rate, and are including a plurality of voices, all supported by an amazing system of fans and networks. As the editor and organizer of this zine, I’m immensely proud of this community of designers and writers who have dedicated their time and expertise to this zine.”

Linda H. Codega recommends:

“Zine Quest is winding down, but there are still a few RPG Zines I’m psyched about. If you’re looking for a last minute zine to support I recommend:

The Tomb of Black Sand: A more traditional OSR supplement full of fantastic and incredible art that is system neutral and an easy in for GMs. These creators make beautiful work, and sometimes it’s nice to do a traditional swords and sorcery gambit with a lot of leeway on the world you can create and system you can use.

Comrades: Fight the power, support anarchist ideals, fund indie artists, and bring down the corrupt government with your friends. This PbtA [Powered by the Apocalypse] game looks like it’s going to be fantastic, has multiple settings in the book, and includes playbooks that speak to traditional agitator roles and can also be used for both futuristic and ancient story narratives.”

Comrades: A Revolutionary RPG by W.M. Akers

Ends: Fri, March 15 2019 10:32 AM EDT.

“A tabletop roleplaying game about life in the revolutionary underground, where a roll of the dice can change the world.”

W.M. Akers recommends:

“I am extremely excited about Rosenstrasse, an “elegiac RPG” about romance across the boundary of religion in Berlin, 1933. I recommended it to the backers of Comrades because I felt like history-minded players who hate fascism—which is exactly the sort of person who likes my game—would enjoy this beautiful-looking RPG.

I’m also really intrigued by Grey Cells, a mystery RPG inspired by Agatha Christie’s Poirot. I write mystery novels—I’ve got one coming out in May—and I’m interested to see how they approach the difficulty of providing a satisfying mystery in a format that necessarily requires so much improvisation.”

The Veil: Inheritance, a biopunk tabletop roleplaying game by Samjoko Publishing (Fraser Simons)

Ends: Sun, March 31 2019 8:00 PM EDT.

“Bioengineered bounty hunters take on challenges in newly colonized space. Part Cowboy Bebop, part Blade Runner.”

Fraser Simons recommends:

Obachan Panic! has a unique premise and stretch goals for hacking the concept into various OSR settings. Neurotic aunties who save the world. I’m down!

Manifest RPG is a sci-fi western game. While I’m not usually into westerns, the concept and explicit direction toward inclusion makes me hope that it’ll take all the interesting parts and discard the problematic things that tend to dog the genre.”

Tavern Encounters: The Heroes’ Feast by Storm Bunny Studios (Jaye Sonia) 

Ends: Sun, April 7 2019 10:00 PM EDT.

Tavern Encounters: The Heroes’ Feast is a gaming book designed to enhance your favorite tabletop roleplaying game experience!” 

Jaye Sonia recommends:  

“I’ve backed over sixty Kickstarters, so the things I look for in a KS may vary wildly. I tend to back a lot of my friends’ Kickstarters, especially when those friends worked on something. I’m not sure when they’re launching, but I have several friends working on the Starfinder Kickstarter for Grimmerspace; I’m excited to see it, especially since my friends Ben McFarland, Lou Agresta, and Erik Frankhouse are working on it. 

Mind you, two of the Kickstarters (outside of stuff I’m directly working on) right now aren’t live any long, but look incredibly cool nonetheless. I backed Into the Wyrd and Wild (which raised nearly 60k) because it looked breath-taking. A system-neutral bestiary, this book gave backers over 100 locations designed to keep your games weird and different. I can’t wait to get it.

I’m also gingerly flipping through my digital copy of The Expanse (which has some beautiful maps in it) and I can’t be happier with what I’ve seen so far. My hat goes off to Chris Pramas and the game design team over at Green Ronin.” 

Kickstarter’s Zine Quest and Some Great Zines!

In November 2018, Kickstarter announced their upcoming [at the time] February initiative, Zine Quest. Since then, life has been about maintaining my schedule while preparing and running two RPG zines for the initiative, POWERED by the DREAMR and Love’s Labour’s Liberated for 5e (with John McGuire and Leland Beauchamp). While PbtD has funded, LLL continues until this Saturday. As a wrap up to my first two Kickstarters, I decided to reach out to some of my fellow Zine Questers to ask what RPG zines on Kickstarter that they’re interested in reading/playing? What follows are their responses.

NOTE One: I asked each contributor separately, so they didn’t know that they’d be together in the article. Thus, when they praise each other’s games, it’s genuine.

NOTE Two: I specifically asked each commenter to avoid “anything lame like false praise of my KS project. While I’d take a shout out, I want your honest recommendation(s).” I say this because some of these knuckleheads recommended my project and, while I’m flattered, I don’t want it to seem like it’s nepotism (it’s more like inept-ism… or maybe they genuinely like them).

D.I.R.G.Ezine by Sean Hillman, Amanda Makepeace, Andrea Fornero, Rachel Quinlan, Nadia Heller, Dawn Gilreath, Paige Leitman, Erica Frank, and Christos Floratos

Ends: Sun, March 3 2019 10:04 AM EST.

“An RPG-zine based on encouraging diverse ideas and diverse creators. The focus will be on world building, design, and art.”

Sean Hillman recommends:

“Okay, Love’s Labour’s Liberated, for reals. I think the approach is exactly the kind of mechanics that support rich RP campaigns.

synthesis. Just the premise seems incredible and a zine full of mini-rpgs is perfect for my own indie tastes.

And finally, Girl Underground. I mean, what?! The premise of this zine seems fantastic, something my little girl could play. I am also curious about how it will meet expectations after doing so darn well.” [NOTE: Girl Underground has over 1,100 backers and over $12,000 as of this writing with 4 days to go.]

Harrowings From The Rime! by Drew Cochran

Ends: Sun, March 3 2019 2:19 PM EST.

“An RPG Zine to steal your soul!”

Drew Cochran recommends:

“Hey! I am the creator of The Epic of Dreams RPG, and the ringleader for the Harrowings From the Rime OSR Zine. There are so many legit projects happening in this movement, it’s a lot to take in. Three zines I’m really hyped about are What Happened at Wyvern Rock?, POWERED by the DREAMR, and Other Magic.

What Happened at Wyvern Rock has a great premise. The aliens and 50’s era superstitions mixed with the medieval setting has so many possibilities. The best part about this zine to me, so far, is simply the execution and art style. The specific way they’re tackling this fusion wets my hunger like nothing else. And it’s going to be 64 PAGES! They’re mad, and I love it. Can’t wait.

POWERED By The DREAMR is being made by my friend, Egg! I have been able to participate in a handful of PbtA games, and I love the overall design. DREAMR is great because it fuels poetic collaboration in roleplaying, which is one of the major themes in my own game, The Epic of Dreams. Anything that is able to elicit those inspired moments in roleplay automatically gets my support. I’m really looking forward to seeing how the class abilities turn out! Dream sorcery for DAYS!

Other Magic hits me in those same places. I have come to abhor the understanding of what magic is inside of mainstream gaming- buttons of power, on demand and without cost. Much of The Epic of Dreams tackles bringing the spirit of mysticism back into tabletop gaming, and Other Magic’s approach makes me truly excited! I can’t wait to see what traditions and sources they use for their rituals, and how they translate those into the OSR!”

RPG Zine Challenge: The Compleat Beastman by Jacob DC Ross / Thunderegg Productions

Ends: Wed, March 6 2019 3:26 PM EST.

“A OSR-themed RPG zine with stats for centaurs, minotaurs and all of the beastmen you’ll ever want. Includes minis for play!”

Jacob DC Ross recommends:

“I actually really am looking forward to your zines, especially POWERED by the DREAMR. I adore hacks of Powered by the Apocalypse.

For POWERED by the DREAMR, it looks like the perfect system to portray a delve into the most mysterious parts of the psyche. I really can’t wait to see what stories I can tell with it.

The other zine I really want to play is Girl Underground: I have a unique fondness for Alice in Wonderland. Girl Underground looks to be the ideal intersection of Lewis Carroll and roleplaying.”

Cade’s Big Book o’ Booze by Justin Ryan Isaac

Ends: Fri, March 8 2019 3:28 PM EST.

“An alcohol related zine for use with 5th edition fantasy”

Justin Ryan Isaac recommends:

“This was a rough one considering I’ve backed or am backing 18 Zine Quest participants… That being said, these are the two I’m most excited to run/read/play.

Dino WranglersI love that Dino Wranglers is an easily accessible and inclusive in design, but still looks really rad and epic. I want a game I can teach to the kids at my library.

Draugr & Draculas. Josh is putting the bite back in vampires and giving stats to both Dracula and Elizabeth Bathory. To top it off the book is going to discuss making deals with the Devil and includes undead vikings!”

synthesis. by Riley Rethal

Ends: Wed, March 13 2019 2:34 PM EST.

“a #zinequest full of mini-rpgs about metatextuality, perspective, and creating new meanings.”

Riley Rethal recommends:

“I’m very excited for my friend Erika Shepherd’s zine, Exodus, a game about trans angels on a road trip that uses the Belonging Outside Belonging system. The campaign will have just ended by the time this article goes up, but you can still get the pdf at fadingroots.itch.io/exodus!

As for campaigns that are still going, I just backed Dino Wranglers, another token economy game written specifically with kids and neurodiversity in mind, which is perfect for me because I work as the ttrpg specialist at a summer camp where a lot of the campers are neurodivergent.”

  • Exodus ended by the time this article went live.
  • Dino Wranglers ends Thu, March 28 2019 11:08 AM EST.

The Isle of The Amazons – RPG Zine for #ZineQuest by Eric Bloat / Bloat Games

Ends: Thu, March 21 2019 8:00 PM EST.

“2 issue Setting for Untold Adventure and other White Box based OSR RPGs.”

Eric Bloat recommends:

Casket Land: This occult/weird west zine is a full game packed into the pages of a zine. The game is engine is Powered by the Apocalypse, which I’m not a huge fan of, but the writing, layout and killer high-contrast black and white art were enough to get me to back it. Just check out the example pages on the it’s campaign page and you’ll see that this zine is just dripping with flavor and style.

Cade’s Big Book o’ Booze is an alcohol related zine for use with any 5th edition fantasy, which I’ll convert it’s content to OSR for games, but I’m really looking forward to this one. There’s going to be rules for the condition: intoxicated, new weapons and equipment, magic spells and magic items, maybe just maybe I’ll get to make that Jackie Chan Drunken Master Monk I’ve always wanted to play!

A Pound of Flesh is a zine module for the Sci-Fi Horror OSR RPG Mothership, which itself was also a zine. Mothership was a modern marvel of modern layout and game design and so I was really excited to see what all A Pound of Flesh would bring to the table. Plus, it’s being written by Chance Phillips, a rising star in the ranks of the OSR, who’s done some really great stuff for Lamentations of the Flame Princess.

Love’s Labour’s Liberated – Cavaliers, Enchanters and Magic Items for 5e fills a void that is quite overlooked in roleplaying games, romance. A significant portion of fantasy fiction is dedicated to this genre but it’s definitely overlooked in the gaming materials.

Dead Halt is the perfect project for the Kickstarter Zine Quest initiative. You take a young, talented and energetic creative, a unique, wacky way-out-there concept, and mix with a retro-sci-fi setting/scenario and have the perfect kind of material to create an rpg related zine. I was onboard from very early in the campaign and I’m telling you the stuff this group is coming just continues to impress me more and more. Plus, I just love the word: ClunkPunk. ‘Nough Said.”

Love’s Labour’s Liberated for 5e by John McGuire, Leland Beauchamp, and Egg Embry

Ends: Sun, March 3 2019 1:33 AM EST

“Cavaliers, Enchanters, Magic Items, the ideals of Chivalry, the power of Enchantment, and the magic of love deserve a place in your 5th Edition fantasy campaign.”

POWERED by the DREAMR, a PbtA RPG #ZineQuest by Egg Embry

NOTE: POWERED by the DREAMR (a Powered by the Apocalypse zine) by Egg Embry is available through the Love’s Labour’s Liberated for 5e Kickstarter campaign.

“Dreamrs, we are such stuff as dreams are *Powered* on, and our little life is rounded *by the Apocalypse*. Complete PbtA RPG in a zine.”

Egg Embry recommends:

“My friends.

Eric Bloat is expanding his OSR horizons again. This time, you get to play Amazons. The art is perfect, the concept is the right amount of bringing classical stories forward, it’s OSR, something Eric (literally) wrote several books on, and it’s waiting for you – The Isle of The Amazons – RPG Zine for #ZineQuest.

Drew Cochran’s Harrowings From The Rime! is an arctic setting that will make every OSR a colder place to play in. I’m eager to play in the frozen lands where the enemies and elements compete to see which is deadlier!

Sean Hillman is bringing new voices into gaming through D.I.R.G.Ezine. This one is exciting because I game with Sean (he lives in metro Atlanta) and it includes work from Dawn Gilreath, another gamer in our group, and the Tessera Guild’s own award winning artist, Amanda Makepeace. It’s going to shine!

Justin Ryan Isaac is one of the newest, smartest creators starting in OSR. He’s doing a 5e zine about booze and, as his first project, it’s more than finding its audience! Cade’s Big Book o’ Booze is humorous and useful (cause Drink & Dragons is real) so this zine will be what he’s known for until his “big” work arrives.

Riley Rethal and I have talked a bit since I found synthesis. We discussed her ambitions to do a long-form RPG using a favorite property, and the cliff note ideas she shares are the perfect tone for the project. The excitement around that work, the zine, and RPG in general, is infectious and I know it will make synthesis a win! For the zine, the concept, multiple succinct RPGs, speaks to me as it gives you a variety of options to play and, I feel, it will open up new avenues of design through sheer originality.

Jacob DC Ross is adding beastmen and miniatures to your OSR game, and, if you’re a publisher, stock art to your library. I love books/zines of monsters, so that’s a win. Adding the minis makes it even better. But, as an individual with two zines coming out, RPG Zine Challenge: The Compleat Beastman is an excellent return on my investment as a publisher. Looking at the sample art, I’m excited about this!

From OSR to 5e to eclectic to diverse, these are some of the zines I’m eager to dive into!”

PRESS RELEASE – POWERED by the DREAMR (PbtA) and Love’s Labour’s Liberated (5e) at Kickstarter’s Zine Quest

Love’s Labour’s Liberated introduces the theme of February, love, into your 5e campaign. Part of Kickstarter’s RPG Zine Quest, this publication focuses on a romanticized view of Cavaliers, Enchanters, Magic Items, and more for the world’s most popular roleplaying game. Each component is designed to be a hook that draws the player into the game utilizing character motivations. This zine will enhance the roleplaying flavor of the classes while offering chances for characters to buy-in to the setting and its challenges.

Focusing on a new version of the fighter archetype, the Cavalier of Love, a 5e-realized Enchanter, and Magic Items with lovely story hooks, these rules expansions ramp up the quiet moments between combat. Each chapter will lead with a stanza of poetry by Leland Beauchamp. These pieces can standalone or be combined as an adventure hook. Through this zine, you’ll experience the creator’s love of roleplaying and 5e, and be able to share it with your table.

Developed by longtime friends, novelist, John McGuire of The Dark That Follows, Hollow Empire, and the graphic novel, The Gilded Age, poet and gamer, Leland Beauchamp, and RPG journalist, Egg Embry of EN World, Knights of the Dinner Table, Open Gaming Network, and the Tessera Guild, this book is the culmination of years of their experiences with ROLE-playing over ROLL-playing. Available to backers as a $5 PDF or $12 print zine including the PDF, the campaign offers bonuses like the option to declare your love in the zine, create love-based magic items, or even handwritten poems. The romanticized virtues of chivalry, the mystical nature of enchantment, magic love potions, and the passion of poetry all await you in Love’s Labour’s Liberated:

https://www.kickstarter.com/projects/737521052/loves-labours-liberated-a-5e-rpg-zine

Love’s Labour’s Liberated for 5e by John McGuire, Leland Beauchamp, and Egg Embry. An RPG zine focusing on romance and love in fantasy is available during Kickstarter’s Zine Quest.

Read John McGuire’s thoughts on  here – http://tesseraguild.com/kickstart-the-game-loves-labours-liberated/

#LoveAtTheGamingTable #D&D #5e #ZineQuest #Kickstarter

 

***

POWERED by the DREAMR is a full Powered by the Apocalypse tabletop roleplaying game in a zine, and it’s live on Kickstarter. In POWERED by the DREAMR, you are a Dreamr who possesses limitless powers within other’s dreams. Until you wake, you travel between the subconscious of sleepers, living out their dreams, searching out their secrets, or battling nightmares. Set in a dream state you and your friends collaborate on, this game maximizes the narrative rules to give each dream a surreal quality. As you navigate an ever-evolving universe of dream logic, your Moves will lead to success, reveal hidden truths, result in laughter, or unleash your character’s nightmares.

Using a variant of the Powered by the Apocalypse phenomenon (originally seen in Apocalypse World as well as Monsterhearts 2, Dungeon World, and more), this game keeps dreams vibrant and varied via random questions that alter the fantasy or reveal a characters personal demons. You decide the dream objectives you must complete before the sleeper wakes. Will you combat a supernatural killer? Steal secrets? Defend the sleeper from dream thieves? Inspire a life altering dream epiphany? Live out your fantasy life? Or something wholly original?

As part of Kickstarter’s February initiative, Zine Quest, this project is the solo debut tabletop roleplaying game by RPG journalist, Egg Embry (Knights of the Dinner Table, EN World, Open Gaming Network, Tessera Guild). Available to backers as a PDF for just $5 or $12 for the print zine and PDF. Making an RPG via Kickstarter is his dream manifest and you can share in that fantasy by checking out the POWERED by the DREAMR Kickstarter at:

https://www.kickstarter.com/projects/eggembry/powered-by-the-dreamr-a-pbta-rpg-zinequest

POWERED by the DREAMR by Egg Embry uses a variant of the Powered by the Apocalypse system. A full RPG in a zine that lets you live out other’s dreams or combat nightmares, it’s available through Kickstarter’s Zine Quest.

#WhatsYourDream #PoweredByTheDreamr #PbtA #ZineQuest #Kickstarter

 

***

Kickstarter’s Zine Quest is live in February. This initiative recalls the nostalgia of the early days of RPGs and their zine culture. Focusing on tabletop roleplaying zines, single-color publications printed 5.5” x 8.5” (folded sheets of 8.5” x 11”). These DIY projects focus on everything RPG-related from adventures, maps, monsters to articles, RPG comics, and interviews. So far, the response has been overwhelming with over twenty projects launched and many more to come. They touch on gaming engines like 5e, Powered by the Apocalypse, The Fantasy Trip, original systems, and more. Zine Quest projects are coming from first time creators to established publishers like Steve Jackson Games, and Adventure-A-Week Games. These high-energy, passion projects await you on Kickstarter: https://www.kickstarter.com/zine-quest?ref=section-homepage-promo-zine-quest

Kickstart the Game – Love’s Labour’s Liberated

Check out Leland Beauchamp’s, Egg Embry’s, and John McGuire’s 5th Edition Dungeons and Dragons Zine!

You just never know how something is going to be received. How something may or may not connect with someone else. Or even whether or not the right people will see the thing that you’ve created.

The first part of it is in the creation… the idea. Then you have to do the work and get it out there. And then you have to try and spread the word as best (or better) you can.

And then, when it is all said and done, you just don’t know what’s going to happen.

***

So I am a part of a new Kickstarter:

Love’s Labour’s Liberated.

You can check it out here.

We launched this past Friday and through the weekend were a quarter of the way to our goal.

Launching a Kickstarter means that I get to relive that month of periodically checking to see if anyone else had pledged anything in the last five minutes since the last time I checked the page. 🙂

This project is apart of Kickstarter’s ZineQuest that they are promoting. Basically, they are harkening back to a time where you ordered newsletters from the backs of magazines in an effort to connect with other people, get news that no one else would know, or maybe even new games that someone had created in their basement. You were in a little community.

Of course, in today’s internet world, pretty much any information you’d ever want is right at your fingertips. Do you want to know how to cook a particular dish? No going to the cookbook, just go to Youtube and watch someone walk you through it. Need to know who else was with the Spartans when they held the Hot Gates against Xerses? Just a click away.

This Kickstarter is much more do it yourself. It’s black and white. Approximately 36 pages. And it will be focused on something Egg Embry, Leland Beauchamp, and myself are all interested in: roleplaying the things that happen in between you blowing up things with your fireball spells.

***

Throughout the various roleplaying games that I’ve taken part of, the moments that stick out the most are when the characters really come to life. Normally that isn’t because they killed a bunch of goblins. No, it was because they connected to something within the story. They connected to the characters the Game Master had created in order to try to ground the players to the world. At the core of it all is this connection to Love.

It could be as simple as saving your lost love from the clutches of the evil wizard. Or seeing the loss of a character and wanting to make things better. It’s not about saving the world but instead becomes saving someone’s heart.

***

Image by Rick Hershey. Modified by Egg Embry.

And then there is Chivalry. I like the idea of someone who stands for something bigger than themselves. They have an honor they hold up to show others. It isn’t easy in the games either. A good Game Master is going to put you to the test to see whether you break some truth you claim to have.

The knights of the story books. The ones who go on quests for king and country. Who do their best to make the world around them a little bit better by defending those who can’t defend themselves.

***

Leland had a character in one of our campaigns in college that was maddening in how he played her. Aurora was an Enchantress who almost never cast any spells. She never needed to. He’d have them prepared, just in case, but time and time again situations would come up and he’d find a way around using his powers. After a while I think it became a little mini-game of his to see if he could get through a session without casting magic.

That’s the type of wizard I want to play, someone who is looking at all the angles and making sure they have exhausted every other option before falling back on their abilities.

That’s the type of wizard we want to introduce in the Zine.

***

You never know who is going to potentially read your work. But you hope that someone might read through our Zine and get a little idea here or there to introduce into their own games. Maybe they see a potential angle they never really explored before.

I hope you take the opportunity to check out the Kickstarter.

***

John McGuire is the creator/author of the steampunk comic The Gilded Age. The Trade paperback collecting the first 4 issues is finally back from the printers! If you would like to purchase a copy, go here!

Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list.

His other prose appears in The Dark That Follows, Hollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

PRESS RELEASE – NOW YOU GET TO BE THE MONSTER!

NOW YOU GET TO BE THE MONSTER!

After over 25 years of development and play-testing, table-top role playing game Interstellar Mercenary (I.S.M.) is launching its Kickstarter Campaign on 18 February 2019!

With the realism and grittiness of Game of Thrones, unique world and creature design to rival Star Wars or Lord of the Rings and a focus on strategic decision making and tactical combat using the original I.S.M. Combat Simulation system: I.S.M. will suck you in and keep you coming back for more – if you survive.

You are an Interstellar Mercenary (I.S.M.), part of an elite team of hired killers and specialists, on a distant alien planet, in the service of the feudal Kisrian Empire. Ex-serial murderers, thieves, cyborgs, alien-hybrid creations, cyber-terrorists, disgraced royalty and cerebral warriors all have a place on the team, provided the Empire deems your ‘talents’ useful enough. To further complicate matters each mercenary has their own hidden agenda or motivation for joining the I.S.M. which may ultimately bring down the Empire you were enlisted to protect, or your fellow mercenary.

So if you are bored of human(ish) characters and want to be the monster; if you are tired of unrealistic consequences/character traits/enemies; if you want there to be a real and meaningful difference between using low or high guard; or want your decisions to matter while always knowing death is on the doorstep: then I.S.M is for you!

Chad Aston
Writer/producer

Check out the trailer and website here: www.ismrpg.com and Facebook here:
https://www.facebook.com/ISMGamesMaster/

Combat Quickstart rules and Character Sheets are here: www.ismrpg.com/

PRESS RELEASE – Light-hearted adventures for 5th edition fantasy on Kickstarter

Light-hearted adventures for 5th edition fantasy on Kickstarter

Game designers John Scott and Terry Herc launch their Kickstarter for Professor Humbert Drumsley: 5e Adventure Codex

January 29, 2019​ – Game designers John Scott and Terry Herc have launched their first Kickstarter campaign for Professor Humbert Drumsley: 5e Adventure Codex, a collection of short adventures for the 5th edition of the world’s oldest fantasy roleplaying system.

Since first publishing in 2017, Terry Herc has been producing supplements for 5th Edition Dungeons and Dragons on the DMs Guild. With a number of best selling products, Terry is bringing this experience to Kickstarter, along with John Scott as co-writer on their new book.

Professor Humbert Drumsley is filled with lore and short side treks, perfect for when characters are between major adventures and need something a bit lighter. Heavily influenced by Rincewind from Terry Pratchett’s Discworld and the Ice King in Adventuretime, you’ll find Humbert a humorous addition to any campaign.

“Our playtesters have really enjoyed Humbert,” said John. “They really caught on with the premise of him as a menace to the town. They’re not so much “questing” as they are in “damage control” mode.”

Some of the adventures in the Codex include Magic Items on the Loose, Ogre for Mayor, and Bats, Braziers, and Bugbears. One of the adventures, Oh, I Hate Spiders!, has already been released as a freebie on DriveThruRPG to help promote the campaign.

“We really wanted to get some great art in the book,” said Terry. “That’s why we’re using some amazing pieces by Rick Hershey of Fat Goblin Games and Jeremy Hart of Jeremy Hart Illos. Not only that, we’ve got Travis Legge of Aegis Studios lined up to do the layout, which is truly fantastic.”

The pledge options on the Kickstarter include the PDF, as well as print-on-demand softcover and hardcover options. There’s also an exclusive signed Collectors Editions, which includes a personalized message and free shipping to anywhere in the world. “We’re really excited to deliver our first printed book to backers,” said Terry. “Using DriveThruRPG’s print-on-demand service will help us get books out to our backers quickly.”

“We’ve got some really great stretch goals planned,” said John. “Not just Funding stretch goals, we’ve also got Social and Backer goals too. We’re also looking forward to engaging with our backers, some of our stretch goals will need their input.”

“We’re very excited to bring this to Kickstarter. With a little help from the roleplaying community, we can bring this book to life. And with some luck, we can smash through our stretch goals and make the finished book even bigger,” added Terry.

Professor Humbert Drumsley: 5e Adventure Codex is accepting pledges on Kickstarter through March 1st.

 

Project link: https://www.kickstarter.com/projects/terryherc/professor-humbert-drumsley-5e-rpg-adventure-codex

PRESS RELEASE – Awaken: The Liborian Saga is live now on Kickstarter!

 

Studio 2 Publishing Inc. and The Games Collective are happy to announce that the new Kickstarter campaign for the dark fantasy tabletop RPG Awaken, The Liborian Saga, is live right now!  

The campaign aims to fund a new expansion book in which players can finally discover more about one of the most mysterious and fascinating part of Salvora, the islands of Liboria. The book will extend the regional lore (providing new informations about the three Great Cities of the region with detailed maps, histories, locations of interest, and story hooks), will add new antagonists, monsters, items and weaponry, will explore the regional Orders and cults, and will add new rules that players can use to build their own Gifts and Superior Gifts. The book will also includes a new playable adventure, “The Death Cycle”. 

People that will support The Liborian Saga through Kickstarter will be able to receive some exclusive goodies, like t-shirts, bookmarks, posters and a special leather dust jacket edition of the book. Reaching specific stretch goals will also guarantee to all the backers a large variety of additional contents, like a 3D map of Salvora, the hardcover upgrade for the book, and new digital sourcebooks. 

You can find more specific informations about all the pledges, the add-ons and the stretch goals directly on the Kickstarter page of The Liborian saga: 

https://www.kickstarter.com/projects/2084336794/awaken-the-liborian-saga 

 

About Awaken. Developed by the croatian team The Games Collective, Awaken is a dark fantasy role-playing game that takes place in a war-ravaged world, heavily influenced by Slavic and Mediterranean folklore. The Alliance of the Great Cities is slowly fading out, and the Vargans, monstrous creatures who once caused a war that nearly devastated the continent, still hide in the shadows of the underground, ready to come out. The only hope for the people of Salvora are the Vasalli, powerful humans gifted with abilities capable of changing the course of history: will they bear the burden of being the protectors of humanity, or will they allow themselves to be corrupted by power and succumb to the darkness that delves in every heart? 

About The Games Collective. The team was founded by Marko Matijević Sekul and Zoltan Lečei, two avid readers, lifelong game enthusiasts, and storytelling fanatics that want to share their vision and experience with every reader, player, and explorer out there. 

About Studio 2 Publishing Inc.. Thanks to their extensive production and distribution experience, Studio 2 published many games from different companies, including Pinnacle Entertainment, Exile Game Studio, Crafty Games, Engine Publishing, Hunters Books, Paradigm Concepts, TerrorBull Games, Reality Blurs, Third Eye Games, Alderac Entertainment, Dwarven Forge, Calliope Games, and Kuznia Gier. 

More info about Awaken: http://www.awakenrpg.net 

 

PRESS RELEASE – Urgent – Critical Core needs you!

Ready for the Adventure?

Our Kickstarter is close to launch! Our campaign page is coming together and manufacturing is ready to go.

But before we go live we need more subscribers, so our campaign will be featured by the Kickstarter team.

We need your help – together we can make this adventure come to life!


 

Activate Your Network!

By encouraging your friends to sign up, we can launch our Kickstarter faster! Please spread the word about Critical Core and get your friends to support the project:  https://www.criticalcore.org


 

Like and Share our Facebook Page!

If you haven’t already, please like and share the Critical Core Facebook page to get regular updates on the project.


 

Advocacy

From the start, Critical Core has been developed with input from adult advocates, kids on the spectrum, their parents and occupational therapists.

If you or someone you know is an adult on the spectrum and would like to join our advocacy group, please email advocates@gametogrow.org and tell us about your interest and experience with RPGs and Critical Core.


 

Kickstarter Update

Here’s a sneak peek of our in-progress box artwork.

Sneak peek of in-progress box artwork. Subject to change!

 

Once again, you have made all the difference in bringing Critical Core to life, thank you!

The Critical Core Team


Copyright ©2019 Game to Grow

PRESS RELEASE – Awaken: The Liborian Saga – Logos, Cover, and Artwork

Studio 2 Publishing Inc. and The Games Collective celebrate 2019 announcing a new project for Awaken, the dark fantasy role-playing game published in 2016 through a successful Kickstarter campaign.

All the fans will be happy to know that on January 22nd a new crowdfunding campaing will start with the aim to fund a new expansion book for Awaken, The Liborian Saga, in which players can finally discover more about one of the most mysterious and fascinating part of Salvora, the islands of Liboria, with a detailed lore description of the cities and new contents for their adventures like new antagonists and monsters, new Gifts, Weapons and Items, and expanded rules.

More details about the book and the Kickstarter rewards will be announced soon.

About Awaken. Developed by the croatian team The Games Collective, Awaken is a dark fantasy role-playing game that takes place in a war-ravaged world, heavily influenced by Slavic and Mediterranean folklore. The Alliance of the Great Cities is slowly fading out, and the Vargans, monstrous creatures who once caused a war that nearly devastated the continent, still hide in the shadows of the underground, ready to come out. The only hope for the people of Salvora are the Vasalli, powerful humans gifted with abilities capable of changing the course of history: will they bear the burden of being the protectors of humanity, or will they allow themselves to be corrupted by power and succumb to the darkness that delves in every heart?

About The Games Collective. The team was founded by Marko Matijević Sekul and Zoltan Lečei, two avid readers, lifelong game enthusiasts, and storytelling fanatics that want to share their vision and experience with every reader, player, and explorer out there.

About Studio 2 Publishing Inc.. Thanks to their extensive production and distribution experience, Studio 2 published many games from different companies, including Pinnacle Entertainment, Exile Game Studio, Crafty Games, Engine Publishing, Hunters Books, Paradigm Concepts, TerrorBull Games, Reality Blurs, Third Eye Games, Alderac Entertainment, Dwarven Forge, Calliope Games, and Kuznia Gier.

More info about Awaken: http://www.awakenrpg.net

PRESS RELEASE – Awaken, The Liborian Saga Coming Soon to Kickstarter

Studio 2 Publishing Inc. and The Games Collective celebrate 2019 announcing a new project for Awaken, the dark fantasy role-playing game published in 2016 through a successful Kickstarter campaign.

All the fans will be happy to know that later this month a new crowdfunding campaign will start with the aim to fund a new expansion book for Awaken, The Liborian Saga, in which players can finally discover more about one of the most mysterious and fascinating part of Salvora, the islands of Liboria, with a detailed lore description of the cities and new contents for their adventures like new antagonists and monsters, new Gifts, Weapons and Items, and expanded rules.

More details about the book and the Kickstarter rewards will be announced soon.

About Awaken. Developed by the croatian team The Games Collective, Awaken is a dark fantasy role-playing game that takes place in a war-ravaged world, heavily influenced by Slavic and Mediterranean folklore. The Alliance of the Great Cities is slowly fading out, and the Vargans, monstrous creatures who once caused a war that nearly devastated the continent, still hide in the shadows of the underground, ready to come out. The only hope for the people of Salvora are the Vasalli, powerful humans gifted with abilities capable of changing the course of history: will they bear the burden of being the protectors of humanity, or will they allow themselves to be corrupted by power and succumb to the darkness that delves in every heart?

About The Games Collective. The team was founded by Marko Matijević Sekul and Zoltan Lečei, two avid readers, lifelong game enthusiasts, and storytelling fanatics that want to share their vision and experience with every reader, player, and explorer out there.

About Studio 2 Publishing Inc. Thanks to their extensive production and distribution experience, Studio 2 published many games from different companies, including Pinnacle Entertainment, Exile Game Studio, Crafty Games, Engine Publishing, Hunters Books, Paradigm Concepts, TerrorBull Games, Reality Blurs, Third Eye Games, Alderac Entertainment, Dwarven Forge, Calliope Games, and Kuznia Gier.

More info about Awaken: http://www.awakenrpg.net

PRESS RELEASE – One Page Adventure For DnD!

I have just launched a Patreon for my One Page Adventures (which you may have seen posted on EN World [The Business of Emotion, or Croaking Sirocco], Twitter, or elsewhere). I will be creating one or two one-page adventures for DnD each month. These are adventures designed for one session of play, each being a standalone adventure with its own theme. Each adventure is contained on a single side of one A4/letter-size sheet of paper, and is available for download in PDF format. These will be available for free, but I really appreciate your contributions, as each takes many hours to put together, and so patrons will get them earlier.


ABOUT ME

My name is Morrus, and I run the RPG news website EN World. I also have a weekly podcast called Morrus’ Unofficial Tabletop RPG Talk, and I am the co-founder of the ENnies. I also do loads of other stuff! 

WHAT DO I GET?

You’ll get one, sometimes two, one-page adventures per month. I will be releasing these for free online in PDF format.

One-page adventures are short and to the point. As an exercise in writing economy, they are distilled down to the very basics. Monsters and NPCs always use standard stat blocks references in bold (the usual 5E style), and area descriptions are kept to the bare minimum. For example, Two-Lips’ farm in the first adventure, The Business of Emotion, is described thusly: “Flower fields and a small farmhouse. TWO-LIPS, a gnome noble, directs a crew of six gnome commoners.”

HOW MUCH IS IT?

That’s up to you! Patreon is a “pay-what-you-want” subscription model. YOU decide what these are worth to you. I have suggested a couple of amounts – $1 and $5 – which should suit a range of budgets. But it’s your decision. What’s a one-page adventure worth? I would say, though, that a cup of coffee costs between $3 and $6 depending where you are in the world, and each of these takes me many hours to make!

And don’t forget, if you change your mind, you can cancel at any time. There’s no obligation!

WHO MAKES THESE?

Some of these adventures are converted from longer adventures I have commissioned from other writers elsewhere (you can see the original creator of each at the bottom of the adventure), while others I will write myself. The layout is my own work, as is the conversion and distillation.

CAN I SEE AN EXAMPLE? 

Of course you can! Just scroll down and you’ll see links to the first two One Page Adventure. You can grab it for free, but I would really appreciate your support! If you like these, please do become a patron. You can pay what you want – every bit helps. 

Examples on EN World: The Business of Emotion, or Croaking Sirocco.

Over on the Patreon there are already two adventures posted! Go grab ’em! And if you like them, please consider becoming a patron!

PRESS RELEASE – Kickstarter for MUTANT YEAR ZERO: ELYSIUM RPG – Three Days to Go Before Humanity Falls

Free League Publishing
Kickstarter for MUTANT YEAR ZERO: ELYSIUM RPG – Three Days to Go Before Humanity Falls
Free League Publishing – Dec 10, 2018 17:18 GMT

When nations and authorities collapse, only the most basic human bond remains – family. While the world burns, the powerful dynasties build an enclave deep in the bedrock named Elysium I. But as time goes by, the Houses turn on each other and enclave workers begin to question their masters…

The Houses create a force of judicators, with the authority to strike against anything that threatens order in the enclave. You are one of these judicators. It is your duty to investigate crimes and impose the appropriate sentences. But your strongest loyalty is always towards your family.

It is end of the world as you know it – prepare for an experience where Judge Dredd meets Game of Thrones deep underground in MUTANT YEAR ZERO: ELYSIUM. When Powerful Houses struggle for supremacy and workers long for an equal and open world, what side will you find yourself on?

The third major expansion, fully playable as a standalone game, is set in the universe of the award-winning postapocalyptic MUTANT: YEAR ZERO RPG by Free League Publishing. With THREE DAYS left of the Kickstarter, Mutant: Elysium has raised over 90,000 USD. The crowdfunding campaign for ends on Thursday, December 13 2018 9:00 PM CET.

READ MORE ABOUT MUTANT: ELYSIUM AT KICKSTARTER:
https://www.kickstarter.com/projects/1192053011/mutant-elysium-roleplaying-humanitys-final-fall

MUTANT: ELYSIUM FEATURES:

  • ENCLAVE HUMANS – Mutant: Elysium introduces non-mutant humans as a playable class in Mutant: Year Zero.New rules for creating and playing enclave humans, including their web of contacts with rich and powerful allies.!
  • ELYSIUM I – A detailed description of Elysium I, the mother of all Elysium enclaves, including a full-color map.
  • GUARDIANS OF THE FALL – The complete campaign Guardians of the Fall, that will settle the final fate of the enclave.
  • ADAPTING TO LIFE IN THE ZONE – An overview of how the enclave humans can adapt to life in the Zone, and join the mutants, animals and robots of Mutant: Year Zero, Mutant: Genlab Alpha and Mutant: Mechatron
  • ART by acclaimed artists Simon Stålenhag and Reine Rosenberg

ABOUT MUTANT: YEAR ZERO – ROLEPLAYING AT THE END OF DAYS

[ Awarded a Silver ENnie for Best Rules. ]

“Mutant: Year Zero blew me away on a personal level. I did not know of its existence, and suddenly I realise that I am holding a masterpiece, probably the best post-apocalyptic game on the market.”-RPGNet

Mutant: Year Zero is the latest version of the classic Swedish tabletop roleplaying game Mutant, first published in 1984. The postapocalyptic game Mutant: Year Zero was named Best RPG at UK Games Expo 2015 and awarded a Silver ENnie for Best Rules at Gencon 2015.

The first major expansion Mutant: Genlab Alpha tells the story of the mutant animals. 
The second major expansion Mutant: Mechatron introduces robots into the Mutant universe.

Free League Publishing is a Swedish publisher dedicated to speculative fiction. We have published several award-winning tabletop role-playing games and critically acclaimed art books set in strange and wondrous worlds.

The post-apocalyptic Mutant: Year Zero was awarded a Silver ENnie for Best Rules 2015. The sci-fi adventure Coriolis – The Third Horizon, was awarded a Judge’s Spotlight Award at Gencon.The dark fantasy roleplaying game Symbaroum has earned several nominations and awards, including a Best Game nomination at the Origins Awards 2016. And we are proud to say that our latest roleplaying game Tales from the Loop RPG based on Simon Stålenhags iconic artbooks made a grand slam at the ENnie Awards 2017, winning five Gold ENnies – among them Best Game.

Our upcoming fantasy RPG is Forbidden Lands, with art by critically acclaimed artist Simon Stålenhag and iconic Swedish fantasy artist Nils Gulliksson, lore by fantasy author Erik Granström and game design by the team that created Mutant: Year Zero, Coriolis: The Third Horizon and Tales from the Loop RPG. Forbidden Lands was the third most successful RPG Kickstarter in the world 2017 and was recently named one of the most anticipated RPGs of 2018 by EN World.

We have also released the critically acclaimed art books Things from the Flood and Tales from the Loopby artist Simon Stålenhag. His third book The Electric State has been released by Free League Publishing exclusively to the backers of the kickstarter campaign.

Website: www.freeleaguepublishing.com
Facebook: www.facebook.com/FriaLigan
Instagram: http://instagram.com/frialigan/
Youtube: www.youtube.com/c/FrialiganSe
Twitter: http://twitter.com/FriaLigan

PRESS RELEASE – SURVIVE THIS!! Dark Places & Demogorgons: The Cryptid Manual Coming to Kickstarter

On January 15th, 2019 Bloat Games will launch their 5th RPG Kickstarter for SURVIVE THIS!! Dark Places & Demogorgons: The Cryptid Manual. This will be the 3rd Kickstarter from the SURVIVE THIS!! line, created by Bloat Games founder, Eric Bloat, in 2015 and the 2nd in the Dark Places & Demogorgons series (Created by Eric Bloat and Josh Palmer). All of Bloat Games previous Kickstarters have funded, including their most recent Kickstarter, SURVIVE THIS!! Vigilante City, which funded at nearly $13,000.

Bloat Games will be using Drivethrurpg for both digital and physical fulfillment.

The Cryptid Manual is Bloat Games first exclusively Bestiary/Monster Manual type of product. However, instead of using the same monsters that find their ways into most Bestiaries, for the Cryptid Manual, Bloat Games focused on highlighting the creatures of Cryptozoology from all around the world. If you’ve ever wanted to run your players against a Big Foot, a Lake Monster, The Mothman or Jersey Devil, then this supplement will be a must have. While the Cryptid Manual was created for Dark Places & Demogorgon it can easily be used with any OSR game, with very little conversion needed by the DM.

The physical book will be approximately 90 pages, full color, digest size (6×9) and available in hard cover and softcover.
https://bloatgames.squarespace.com/cryptidmanualpressrelease/

PRESS RELEASE – Join Ulisses North America’s latest Kickstarter for Torg Eternity: The Nile Empire!

Join Ulisses North America’s latest Kickstarter for Torg EternityThe Nile Empire!
 
Battle against High Lord Mobius and his terrifying shocktroopers across a realm of thrilling heroics, dastardly villains, and the heightened action and drama of pulp serials!
Join the ranks of the heroic Mystery Men with new archetypes and character options!
Start your adventure with the Fires of Ra campaign module, the shorter Delphi Missions, written by various unlocked celebrity authors, or the just-announced Relics of Power: Act 1, a reboot of everyone’s favorite classic Torg campaign!

PRESS RELEASE – Epic campaign for Mutant: Year Zero revealed in the Elysium Kickstarter – The Grey Death

Free League Publishing

Epic campaign for Mutant: Year Zero revealed in the Elysium Kickstarter – The Grey Death

Free League Publishing – Nov 28, 2018 14:30 GMT

A new power is rising in the Zone. A disciplined fighting force, calling itself the Army of the Dawn, has recently seized land and established outposts in the Zone. Who controls the Army of the Dawn and what are they truly after?

MUTANT: THE GREY DEATH is an epic campaign for the award-winning tabletop RPG Mutant: Year Zero where mutants, animals, robots and humans must set their differences aside and work together to face a threat that could change the Dawnworld forever.

The adventure has been added as a brand-new stretch goal that is part of the current Mutant: ElysiumKickstarter by Free League Publishing.

The Grey Death adds an over-arching metaplot for Mutant: Year Zero and the stand-alone expansions Genlab Alpha, Mechatron and Elysium and brings them into a larger narrative. The adventure is written by Michael Petersén, one of the original game writers of the first Mutant RPG and is an homage to a classic campaign published in the 1980s.

If the stretch goal is reached, backers of Mutant: Elysium will get The Grey Death as well, in PDF or as a printed hardback book.

Read more about the Mutant: Elysium kickstarter:
https://www.kickstarter.com/projects/1192053011/mutant-elysium-roleplaying-humanitys-final-fall

Watch the Mutant: Elysium trailer here:
https://www.youtube.com/watch?v=Zvc_v04GaYQ

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Kickstart the Comic – Mine To Avenge: Book of Layla #1

Ancient evils… this normally lends itself to fantasy style settings, or maybe some kind of urban fantasy where there is something that will destroy all that you hold dear.

But what if there was a group who had to ensure the evil remained put down? What if you were recruited into such a group? And what if you realized that the shadow war you never belived in was very, very real?

***

Mine to Avenge: Book of Layla #1

Creator/Writer – Robert Jeffrey II

Artist -Matteo Illuminati

Colorist/Letterer – Loris Ravina

 

Kickstarter Campaign ends on Saturday, December 15, 2018 at 3:43 PM EST.

***

The Pitch:

In a time of technological marvels, an ancient evil rises.

 

The Story:

The  little  girl  who  escaped  the  demonic  forces  which  occupied  the  LaLaurie  New  Orleans  mansion  on  a  sunny  day  in  1833,  though,  called  it  something  else:  the  site  of  a  rebirth.  The  little  girl  swore  on  that  day  that  she  would  never  be  anyone  else’s  victim,  and  so  began  a  centuries  long  campaign  of  bloody  revenge.  The  Retribution  Cabal  (RC)  was  born,  protecting  only  those  descendants  of  America’s original sin.  

Now  on  a  cyberpunk  stage  where  technological  wonders  leave  no  place  for  creatures  of  legend,  the  LaLauries  and  their  denizens  reappear,  continuing  their  blood-soaked  quest  for  obtaining  ultimate  power.  Time  will  tell  if  the  remaining  members  of  the  fractured  Cabal  can  stand  as  the  bulwark  between  humanity  and  the  rising  hordes  of  darkness.

John’s Thoughts:

Robert Jeffrey II was a regular contributor to TesseraGuild, where he talked about comics and sci-fi and Sliders (he and I have talked many times about Sliders!). I know that he eats, breathes, and everything else comics. For a long time, we’d tease him by saying “Robert, you’re are on the cusp! Just have some patience.”

Well, in my opinion, he’s no longer on the cusp. He has made it big time, and with this comic, it will only further his empire!

 

The Rewards:

Since this is issue #1 of the comic book, you have the entry-level tiers: Digital ($5), Physical ($10), and then starting at $25 you can either get an alternate cover or a print. On the higher end, you can potentially get a cameo appearance in issue #2 ($100) or you can go BIG and become a character within the story for issues 2-5 ($500).

The Verdict:

Look… if Robert writes it, I’m buying it. That’s been my attitude since I first met him. You should do yourself a favor and check it out.

Plus I’m a sucker for stories which bring that centuries old grudge to bear all over again and again and again and…

***

To find out more about Mine to Avenge: Book of Layla #1, check out the Kickstarter Page here.

***

John McGuire is the creator/author of the steampunk comic The Gilded Age. The Trade paperback collecting the first 4 issues is finally back from the printers! If you would like to purchase a copy, go here!

Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list.

His other prose appears in The Dark That Follows, Hollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Kickstart the Comic – Sorghum & Spear Fantasy Graphic Novel & Animation Short

It’s a strange thing to create a universe from the ground up. Gamers do it all the time without thinking twice about it. They love to explore lands never seen before. They want to introduce you to all manner of people and beasts. How man and machine interact. How man and magic are at odds.

So what other worlds have yet to be discovered?

Sorghum & Spear Graphic Novel by Dedren Snead and Welinthon Nommo

***

Sorghum & Spear – Fantasy Graphic Novel & Animation Short

Creator/Writer – Dedren Snead

Artist – Welinthon Nommo

 

Kickstarter Campaign ends on Friday, November 23, 2018 at 1:13 PM EST.

***

The Pitch:

SORGHUM AND SPEAR is an African fantasy saga about young girls called to serve their people in a time of war during their ages of innocence. For a young farm girl named NAMAZZI who dreams of escaping the sleepy farm village of her birth, her life would be forever changed the day that monsters came there to find her.

 

The Story:

SORGHUM AND SPEAR is centered around the lives and stories of a mythical race of warrior women, known as the AN’FRE, who fight against a legion of demons to protect a rare and ancient artifact known as the LIFESEED. Created and guided by a living goddess known as ESHE, THE ALL-MOTHER who wields the Lifeseed, they have found a rise in power of their foes known as the ABIKU.  The shifting tides of the FOREVER WAR now threatens to end their people, they call upon the last generation of girls to use their hidden powers and skills to save their world and their way of life. Each girl has their own voice and within the war’s final outcome, and their decisions will impact the fate of the ETERNAL REALM.

 

John’s Thoughts:

This is the second Kickstarter for Sorghum and Spear with the first one being for the very first issue. This one is much more adventurous as they are going for a three comic book-length graphic novel.

I was a contributor to the first Kickstarter (as well as an editor of sorts on the script – full disclosure). Even so, Dedren managed to create the entry point into a larger story with that initial tale that made me want to see how the world would open up. And if you’ve ever seen him at a convention, he always has so many prints of the characters… different interpretations of the heroes and villains of the stories. It’s almost as if his brain might explode without getting some of those ideas down. And I believe that is the kind of passion he has for the story itself.

Preparing for Battle by Welinthon Nommo

The Rewards:

There are a number of pledge levels that have some very unique rewards. Aside from the digital version ($10) or the Physical copy of the Graphic Novel ($30), you can help donate to the Ancholi Quarter in Uganda ($50). At $75 level you can get Ancient Coin Jewelry. While at $200 you get to be within the graphic novel.

And there are numerous others that I didn’t list, so do yourself a favor and scroll through the various options.

 

The Verdict:

I’d be remiss if I didn’t mention that Nichelle Nichols was an Executive Producer on the project. I can’t wait for her to lend her talents to the animation.

The project is only a couple of days away from the end of its Kickstarter life and needs just over $2000 (at the time of this writing) to fully fund. If you check out the Kickstarter page, you can see that Dedren has plenty of guest artists on tap for potential alternate covers or new prints (or probably other things I’m overlooking). This is one of those projects where I believe that if enough eyeballs see it, there is no place to go but up.

Eshe the All-Mother by Sheeba Maya

***

To find out more about Sorghum and Spear, check out the Kickstarter Page here.

***

John McGuire is the creator/author of the steampunk comic The Gilded Age. The Trade paperback collecting the first 4 issues is finally back from the printers! If you would like to purchase a copy, go here!

Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list.

His other prose appears in The Dark That Follows, Hollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

PRESS RELEASE – Kickstarter launched for MUTANT: ELYSIUM RPG – The Final Fall of Humanity

Free League Publishing

​Kickstarter launched for MUTANT: ELYSIUM RPG – The Final Fall of Humanity

Free League Publishing – Nov 20, 2018 13:10 GMT

When humanity falls, when nations and authorities collapse, only the most basic human bond remains – family. While the world burns, the powerful dynasties form a covenant called Elysium. Deep down in the bedrock, they build the enclave named Elysium I, designed to weather the long atomic winter. Decades later, Elysium I is a gilded prison, a lonely outpost in a sea of quiet destruction where fear and suspicion grow unchecked…

Prepare for the end of the world as you know it. Today marks the launch of the kickstarter of MUTANT: ELYSIUM. It is the third and final major expansion set in the universe of the award-winning postapocalyptic tabletop roleplaying game MUTANT: YEAR ZERO RPG created by Free League Publishing.

MUTANT: ELYSIUM AT KICKSTARTER:
https://www.kickstarter.com/projects/1192053011/mutant-elysium-roleplaying-humanitys-final-fall

MUTANT: ELYSIYM KICKSTARTER TRAILER:
https://www.youtube.com/watch?v=Zvc_v04GaYQ

MUTANT: ELYSIUM is fully playable as a standalone game and tells the origin story of the enclave humans, the last torchbearers of human civilization. In the huge underground enclave Elysium I, powerful Houses struggle for supremacy, oblivious to the looming threat that could bring humanity’s last bastion on Earth to its final downfall.

Get ready for the final fall of humanity!

ABOUT MUTANT: ELYSIUM

MUTANT: ELYSIUM, with art by acclaimed artists Simon Stålenhag and Reine Rosenberg and created by Free League, completes the Mutant: Year Zero quadrilogy of roleplaying games telling the full story of the postapocalyptic MUTANT universe. The stand-alone expansion, which also introduces non-mutant humans as a playable class in Mutant: Year Zero, includes:

  • ENCLAVE HUMANS – New rules for creating and playing enclave humans, including their web of contacts with rich and powerful allies.!
  • ELYSIUM I – A detailed description of Elysium I, the mother of all Elysium enclaves, including a full-color map.
  • GUARDIANS OF THE FALL – The complete campaign Guardians of the Fall, that will settle the final fate of the enclave.
  • ADAPTING TO LIFE IN THE ZONE – An overview of how the enclave humans can adapt to life in the Zone, and join the mutants, animals and robots of Mutant: Year Zero, Mutant: Genlab Alpha andMutant: Mechatron!

ABOUT MUTANT: ELYSIUM – THE STORY

In Elysium I, the Houses turn on each other and enclave workers begin to question their masters. After a violent confrontation, the ruling Houses create a force of judicators, with the authority to strike hard against anything that threatens order in the enclave.

You are one of these judicators. It is your duty to investigate crimes and impose the appropriate sentences. But never forget that your strongest loyalty is towards your family. You are the true heir of doom. When humanity sets foot on the surface again, it will be your House that leads the way into the new dawn. Your lineage. Your family.


ABOUT MUTANT: YEAR ZERO – ROLEPLAYING AT THE END OF DAYS

Mutant: Year Zero is the latest version of the classic Swedish tabletop roleplaying game Mutant, first published in 1984. The postapocalyptic game Mutant: Year Zero was named Best RPG at UK Games Expo 2015 and awarded a Silver ENnie for Best Rules at Gencon 2015.
The first major expansion was Mutant: Genlab Alpha, telling the story of the mutant animals. The second expansion was Mutant: Mechatron, launched earlier this year, introducing the robots into the Mutant universe.

Watch the Mutant: Year Zero trailer here:
https://www.youtube.com/watch?v=RaD4BSoh81U

Praise for Mutant: Year Zero:

Awarded a Silver ENnie for Best Rules.

“Mutant: Year Zero blew me away on a personal level. I did not know of its existence, and suddenly I realise that I am holding a masterpiece, probably the best post-apocalyptic game on the market.”-RPG.Net Playtest Review

“The book and supporting products are high quality and it uses unique, quirky mechanics that really bring its themes of desperate survival to the forefront.”-The British Fantasy Society

“If you are into post-apocalypse RPGs you definitely should give Mutant a chance!”-Stargazer’s World

“Mutant: Year Zero is an exceptional roleplaying game, and if you’re the least interested in this kind of entertainment you should buy it immediately.” -The Piruett sf and fantasy blog

“This RPG is f***ing great and I recommend it to new gamers and veterans alike. Giving this game anything but the highest grade would be insane.” -The Kryokinesi gaming blog

“The rules support and create campaign play. Intrigues start, threats arise, opportunities and challenges appear, without the GM having to make it all up.” – The Fenix gaming magazine

[ If you want review copies or have interview requests, please e-mail: boel@frialigan.se ]

Free League Publishing is a Swedish publisher dedicated to speculative fiction. We have published several award-winning tabletop role-playing games and critically acclaimed art books set in strange and wondrous worlds.

The post-apocalyptic Mutant: Year Zero was awarded a Silver ENnie for Best Rules 2015. The sci-fi adventure Coriolis – The Third Horizon, was awarded a Judge’s Spotlight Award at Gencon.The dark fantasy roleplaying game Symbaroum has earned several nominations and awards, including a Best Game nomination at the Origins Awards 2016. And we are proud to say that our latest roleplaying gameTales from the Loop RPG based on Simon Stålenhags iconic artbooks made a grand slam at the ENnie Awards 2017, winning five Gold ENnies – among them Best Game.

Our upcoming fantasy RPG is Forbidden Lands, with art by critically acclaimed artist Simon Stålenhag and iconic Swedish fantasy artist Nils Gulliksson, lore by fantasy author Erik Granström and game design by the team that created Mutant: Year Zero, Coriolis: The Third Horizon and Tales from the Loop RPG. Forbidden Lands was the third most successful RPG Kickstarter in the world 2017 and was recently named one of the most anticipated RPGs of 2018 by EN World.

We have also released the critically acclaimed art books Things from the Flood and Tales from the Loopby artist Simon Stålenhag. His third book The Electric State has been released by Free League Publishing exclusively to the backers of the kickstarter campaign.

Website: www.freeleaguepublishing.com
Facebook: www.facebook.com/FriaLigan
Instagram: http://instagram.com/frialigan/
Youtube: www.youtube.com/c/FrialiganSe
Twitter: http://twitter.com/FriaLigan

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9 QUESTIONS WITH CRAIG CAMPBELL (NERD BURGER GAMES) ABOUT DIE LAUGHING

I met Craig Campbell of Nerdburger Games at the Atlanta Science Fiction and Fantasy Expo. He was at a table with pre-ENnie Award winner, Derek Kamal (of Heavy Metal Thunder Mouse fame). We chatted for a minute and he pitched me on two of his projects, CAPERS RPG and Die Laughing. I bought the CAPERS Quickstart and, later on, did an interview with Craig about CAPERS (here). At AndoCon, I ran into Craig again and he invited me to try out Die Laughing. That was an excellent time! Let me quote the quick pitch for Die Laughing:

“The zero-prep, horror-comedy RPG that puts the laughter in slaughter. […] Everyone’s going to die. It’s just a matter of when and how funny you can make it. Even after your character is gone, there are multiple ways for you to remain involved and influence the story right up until the bloody end.”

With the Kickstarter is running until November 21st, I wanted to talk with Craig about CAPERS, Die Laughing, and highlight the fact that the game is just $10 so price is kept low so it’s not a barrier!

EGG EMBRY (EGG): Craig, thanks for talking RPGs with me. Let’s start with your Kickstarter for Die Laughing. I played the preview version of Die Laughing at AndoCon. I don’t know whether I did good or bad, but I survived the game, so I never got to play as a producer. How does the producer role impact player engagement compared to an RPG where your character dies and you spend the rest of the night rolling up a new one?

CC: In Die Laughing, when your character dies, and most of them do, you take on the role of producer for the rest of the game (in addition to a few other things). You have producer points that you can spend once per scene to do something to affect the scene, such as lowering the effects budget or introducing positive test scores for a character, forcing them into the scene because the test audience likes them.

While you don’t necessarily spend a point every scene, I’ve had players remark that they remain very engaged with the story, plotting for the perfect time to mess with the story. Producers play a little mind game by themselves (and sometimes with other producers), seeking out a chance to really impact what’s going on in the movie you’re all creating at the table.

EGG: This game is mostly done, correct? How quickly do you hope to deliver the finished product to backers?

CC: Everything is written and playtested. I’ve added a few things that will need an editing pass. Much of the artwork is done, with a few illustrations left to go. The basic layout template is complete and much of it is laid out.

I MIGHT release a “first cut” of the game with whatever’s done, just as a PDF, right after the Kickstarter ends. This will be a playable game but won’t have all the alternate rules and additional monsters/characters that still need illustration and layout. We’ll finish all of that up and release a “final cut” of the game, hopefully within 2-3 months. But that will depend on how fast we can get a print proof turned around. November and December are notoriously slow months for ordering physical books from DriveThruRPG.com. Darn those holidays and all that wonderful gift-giving!

EGG: Despite being largely in the can, this game has some options to be expanded. In your wildest dreams [nightmares], what are you aiming for with this project?

CC: The hope is 24 characters, 24 monsters, a bunch of alternate rules and play aids, along with the core rules. I think it’ll come in around 100 or so pages. That would be the “Director’s Cut” of the game, so to speak. The biggest and best version of the game.

EGG: The number of backer rewards is ballooning quickly! 😛 This started with one option – Die Laughing for $10. What else have you decided to offer?

CC: That’s the “Victim” level. There are three “Survivor” levels that also get you the PDF for one or both of my previous RPGs (Murders & Acquisitions and CAPERS). Essentially, each adds an additional $10 to your pledge (while the PDFs are normally a $15 value). The Survivor levels have proven to be pretty popular.

EGG: You recently fulfilled your last Kickstarter, CAPERS RPG. What is CAPERS about? How has the reaction been?

CC: CAPERS is a super-powered game of gangsters in the Roaring Twenties. Players portray criminals using their powers to create their empire OR members of law enforcement using their powers to bring those criminals to justice. The Kickstarter for CAPERS went very well and well over 500 people are enjoying their Kickstarter rewards (which included not just the game book but also all sorts of PDF support materials and play aids).

The reaction has been incredibly positive. I’ve started to see a nice little community growing on the NerdBurger Games Discord. People are talking about hacking/houseruling the game. Questions are asked and answered. People are being friendly and talking about other geeky stuff. Every time a new person starts talking on the Discord or sends me a photo of their just-received CAPERS book on social media, I get a little more joy and feel a little more proud of CAPERS.

EGG: You run Nerdburger Games and do a podcast. Creator, publisher, advertiser, and local game organizer [NOTE: Craig and I are building an Atlanta-based indy RPG group. In Atlanta and want to game? Ping one of us]. Why wear all the hats instead of letting another company publish your work or the like?

CC: It all sort of happened by accident. I created Murders & Acquisitions and decided to Kickstart it myself. That went well and while I was wrapping it up, I started on CAPERS. Once I had M&A in the bag, it only seemed natural to just forge ahead as NerdBurger Games and continue self-publishing my games.

Doing it all myself has downsides. It’s a LOT of work, but I don’t mind it. Creating RPG stuff is something I would do anyway. I’m able to create these little, niche games that I love and that I can make exactly how I want them to be. That affords me the ability to NOT have to answer to others in what the games should be. It’s incredibly liberating to share my creative vision on my own terms.

And that’s a BIG upside that far outweighs the downsides of having to do all the work myself. Though, truth be told, I don’t do it all myself. I have enlisted a wide variety of very capable and talented freelancers to do the things I can’t and have found a nice little cadre of fans who love playtesting my games. It’s a group effort, for sure.

EGG: What is your podcast? What do you cover on it?

CC: I’ve been doing the NerdBurger Podcast for well over five years now with my good friend Mike (who has also contributed his art and layout talents to my games). The podcast is a weekly, hour-long potpourri of nerdy/geeky discussion on all manner of topics, all slathered over with a healthy dose of humor and camaraderie.

We have a rotating panel of regular guests and bring in special guests as well. We keep things very conversational. Over five years of a new episode every single Wednesday.

EGG: What else are you working on right now?

CC: As CAPERS finishes out its fulfillment and Die Laughing wraps up, the next big thing is CAPERS Noir. This supplement to the CAPERS game progresses the game from the 1920s to the 1940s. Gone is Prohibition era gangster action. CAPERS Noir is a crime noir game. You need the CAPERS core game to play it, but CAPERS Noir will be filled with 50 or so pages of new character options, new rules (including investigation rules), new powers, an L.A. backdrop, and some other surprises. It just went into playtesting.

If CAPERS Noir is well-received, I have plans for two more supplements. CAPERS Covert will take things to the 1960s in Las Vegas and be a crime/law story pastiche built around old-school, James Bond style agents and villains. CAPERS Offworld will tie all three eras together and bring CAPERS to outer space with Buck Rogers/Flash Gordon style interstellar crime fun in an old-school ray-gun and alien style.

EGG: For fans interested in your Kickstarter, where can they find it and you?

CC: The Die Laughing Kickstarter ends on the Wednesday before Thanksgiving. As an indie creator, I strive to be as accessible and transparent as possible. My fans mean the world to me.

If you dig my games, swing on by the NerdBurger Games website. I blog fairly regularly and love sharing what I’m working on at the moment.

And I’m on a bunch of social media where I love chatting with folks.

Links

 

This Kickstarter end on Wed, November 21 2018 9:00 PM EST. Click here to check it out.

* * * * * *

 

 

Disclosures: This article contains affiliate links.

Egg Embry, Wanna-lancer™
Freelancer for EN WorldKnights of the Dinner TableOpen Gaming Network, and the Tessera Guild.
Want your RPG Kickstarter reviewed? Want to share news? Press releases? Rumors? Sneak peeks? Deals? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

What’s Drip by Kickstarter? RPG Dripper WS Quinton (Sinopa Publishing) shares the Details

By W.S. Quinton and Egg Embry

Are you a fan of Kickstarter? Like the concept of Patreon? Then Drip may be for you. Launched by Kickstarter in 2017, Drip takes the Kickstarter crowdfunding brand and adapts it to the subscription content model embodied in Patreon. However, after a year in existence as an invitation-only service, in 2019 Drip will morph into a new tool that will be co-owned by Kickstarter and XOXO. One of the current RPG Drippers, W.S. Quinton, has shared his experiences on Drip with me, so when I read about this change, I thought I’d ask his thoughts on Drip, crowdfunding, subscription funding, Kickstarter, and his current campaign, Whispers of Persephone ~ The bloody book of Necromancy 5E. What follows is mostly Quinton, I asked for a few sentences to quote in an article and he wrote 1,300ish words that I decided to run with. Enjoy reading about his Drip experience.

EGG EMBRY (EGG): When did you launch your Drip page?

W.S. QUINTON (WSQ): October 2nd, 2018. My page has been active for less than a month and has so far attracted six backers for my current Kickstarter campaign, Whispers of Persephone ~ The bloody book of Necromancy 5E:

“All Original Necromancy Content New arcane tradition, spells, rituals, poisons, magic items & alchemicals. 5E 5th Edition DnD RPG”

EGG: Has Drip helped your Kickstarter presence?

WSQ: No, but it hasn’t been in operation for a month yet. My current subscribers are repeat backers and one person who has been a friend for years. My focus has been on promoting the Kickstarter campaign so slow growth is only natural.

W.S. Quinton of Sinopa Publishing, LLC

EGG: Why did you join Drip?

WSQ: I was building a Patreon page in order to make available a monthly publication. I also wanted to take some of the material I normally offer on my blogs, concerning creating RPG books and crowdfunding, and give a more in-depth look at the process behind the scenes. I had literally advanced to the part where I was building reward tiers for the Patreon page when I received the email inviting me to Drip.

I’m a fan of Kickstarter’s public benefit structure as they give back to their community and make a huge difference in people’s lives. Being invited to join Drip was incredibly flattering as it is invite only. I’m still not certain why I was selected to be invited. There aren’t many RPG creators on Drip at this time, so being in a small demographic is exciting. There were two other creators who have been on Drip (I believe) for about a year now.

EGG: What options are available on your Drip Page?

WSQ: I have public posts which anyone can access without subscribing. I also have three subscription levels:

  • The $1 subscription grants access to the behind the scenes news posts where I share information on coming projects, share play test documents of coming products, premier art for upcoming projects and go over things about crowdfunding and development (how to calculate your backer reward tiers for Kickstarter was particularly well received).
  • The $3 subscription grants all the benefits of the $1 tier, plus the monthly publication. This monthly release details a character, companion, creature or monster, complete with original art/ stats/ a narrative/ example treasures/ story hooks. October’s release went out nicely, and the subscribers I’ve heard from so far were well pleased. This release was nine pages in all (counting the OGL and the cover/title page, with six pages devoted to content.
  • The $6 subscription grants all the benefits of the $3 tier, plus the subscribers receive a little magic in the mail by way of a thank you post card where the subject of the monthly release is depicted in full color on side, with a few notes concerning it on the back. This is a nice way to show the subject at the game table in an easily transportable way. I sign each of those to the specific backer.

EGG: What are your thoughts on the transition from Drip to what comes next?

WSQ:

  • There are features common to Kickstarter and other platforms that are curiously absent from Drip. By way of example, Drip doesn’t have a search feature native to its page. That means that current subscribers, if they wish to explorer other creators, have to page through all of the currently active pages. You can’t even sort by interests. This is something I assume will be addressed in the new build as it is such a common feature its absence is widely felt.
  • Another feature that I as a creator cherish, is a widget to create code to embed a link on another page. I make heavy use of this feature from my Kickstarter pages and its absence is felt on Drip (for me anyway). This kind of feature makes embedding your page link onto your other online resources a snap. Drip’s new build needs this.
  • Drip pages also don’t have a share to social media feature. Seriously, I’m not joking. Or, if they do, I’ve never been able to find it. So sharing the link isn’t hard, (you copy and paste it) but it’s not as easy as it is from Kickstarter or GoFundMe or Indiegogo or Patreon. With so many people sharing their pages, not being able to directly share your page slows your ability to point people to your page.
  • That said, I love the idea that the new site will also be a public benefit corporation. The fact that the creativity of so many helps to raise funds that are used to benefit other people as well as enabling them the freedom to pursue their artist endeavors is incredibly appealing.
  • That current Drip creators are going to be helped to migrate to the new resource is reassuring. In my first month, I’ve already released several posts, containing a lot of information. Within the coming year I imagine it piles up to quite a bit of data. I’m appreciative of any help they have to offer.

EGG: What’s your wish list of features you’re hoping XOXO will implement in the new platform?

WSQ:

  • A digital download library for subscribers. I’ve not seen this on other platforms, and frankly I’m at something of a loss as to why not. As a creator, I would gladly pay for additional cloud storage on-site if it allowed subscribers to access titles and download them directly while retaining a record that they had the title. This would allow me to offer discounted finished products exclusively to the subscribers in a much more convenient manner, and allow new subscribers to access older releases without have to work it out with me so it could be facilitated. Yes, this sounds like Amazon’s library feature. It’s still a good idea.
  • Subscriber chat feature/ native streaming tool. Kickstarter has Kickstarter Live. Since using it, I’ve loved it! I have a tremendous amount of fun hanging out with backers on Kickstarter, we field questions and chat about a wide range of things. I also bring guests on so it’s a fantastic way to interact with your audience.
  • A space for embedding links to my other resources. I write a few blogs, I’ve started a YouTube channel, etc. It would be SO handy if I could just put a link on the Drip page as a button so subscribers could go find my other free material without a fuss.
  • An archive: It would be wonderful to move old posts into an archive where subscribers could always go retrieve them. This would keep the page from being overly cluttered and allow people to access the latest data with ease. Add in a way to compartmentalize the archive (Play test folder/ monthly release/ game system/ comics/ children’s books/ whatever) and you’ve got a fantastic way to keep your page looking nice while putting vast amounts of information within reach of your audience.
  • Systemic integration with online merchandise pages like Society6 or Printful. A great many artists sell prints of their work or otherwise make them available to their subscribers. It would be amazing if a way were found to implement such integration into one seamless whole.

Egg, I know that is a lot, but as the new guy on Drip I think I’ve found a few things I would definitely like to see improved. I also had a lot to say. There are more things about UI and record keeping but that stuff is largely boring.

EGG: I want to thank W.S. Quinton for taking my questions and writing this article on his own initiative. It was a great surprise! Where can fans find your Drip page?

WSQ: https://d.rip/w-s-quinton

EGG: What’s the address for your current Kickstarter for Whispers of Persephone ~ The bloody book of Necromancy 5E?

WSQ: https://www.kickstarter.com/projects/sinopapublishing/whispers-of-persephone-the-bloody-book-of-necroman

EGG: Your blog?

WSQ: http://wsquinton.sinopapublishing.com/

EGG: Your social media?

WSQ:

 

NOTE: The Kickstarter for Whispers of Persephone ~ The bloody book of Necromancy 5Eends on Tuesday, October 30 2018 11:57 PM EDT. If you need dark, evil magic in your Dungeons & Dragons 5e campaign, Whispers of Persephone is worth checking out.

Kickstart the Comic – Arthur Blackfrost

Curses and horror go hand in hand. Whether it is something that ensures you live forever as a rotted corpse or it foretells how you are going to die, they become all-consuming for those afflicted. A disease of the soul, which ensures nothing else can be well and good until it has been lifted.

And that might be the worst part, trying to figure out how to remove it.

***

Arthur Blackfrost: A 72-Page Dark Fantasy Graphic Novel

Writer – Justin Gray

Illustrator – Laura Rimaszombati

 

Kickstarter Campaign ends on Wednesday, November 14, 2018 at 10:00 AM EST.

***

The Pitch:

A remote fishing village – surrounded by vast seas and faced with a magical heritage, he never knew existed, Arthur Blackfrost will discover some folktales about his island home are true… and could be the key to breaking a centuries-old family curse or… make it much worse.

 

The Story:

After his father abandons his family, a young fisherman named Arthur inherits a curse that has plagues his bloodline for generations. On the eve of the annual fishing tournament, Arthur begs the spirit of the ocean for help. What happens next changes the lives of everyone in Gull Harbor and unravels the mystery of the Blackfrost Curse.

 

John’s Thoughts:

When I clicked on the Kickstarter Page, I was struck by Laura Rimaszombati’s artwork. In the introduction, Justin Gray invokes stories like Coraline and Corpse Bride, and while this artwork isn’t that, it has a fantastical feel to it right away. It reminds me of various pieces of art and nothing at the same time. And seems perfect for the type of story Justin Gray has laid out in the Kickstarter.

The Rewards:

Overall, this is a pretty straightforward Kickstarter when it comes to Pledges. You can get the book in digital ($10 level) or paperback/softcover ($20 level) or hardcover ($30 level). There are also opportunities to double down with Arthur Blackfrost and and all-ages novel The Adventures of Penelope Hawk ($40 level). The one higher end Reward Level ($120) has not only the hardcover of Arthur Blackfrost but a “box full of Hardcovers and paperbacks predominately from DC Comics” – which is one way to start up your Justin Gray collection!

 

The Verdict:

I feel like you just need to look at the images and ask yourself if you want a dark fantasy graphic novel to sit on your shelf. Something with great looking artwork and a compelling story? Is that something which might interest you? 🙂

***

To find out more about Arthur Blackfrost, check out the Kickstarter Page here.

***

John McGuire is the creator/author of the steampunk comic The Gilded Age. The Trade paperback collecting the first 4 issues is finally back from the printers! If you would like to purchase a copy, go here!

Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list.

His other prose appears in The Dark That Follows, Hollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Missing Dragonlance? Try Rex Draconis by Richard A. Knaak

Advanced Dungeons & Dragons: Dragonlance. The world of Kyrnn. The continent of Ansalon. The Companions. Camaron. Raistlin. Takhisis. Paladine. Kitiara. Lord Soth. Chronicles. Legends. Margaret Weis. Tracy Hickman. The Legend of Huma. Kaz the Minotaur. Richard A. Knaak.  

Those settings, characters, books, and authors summarize of my love for D&D’s Dragonlance. The setting was popular in AD&D, 2e, 3e, 3.5e, and the SAGA system (the last module, for 3.5e, was published in 2008 by Sovereign Press, one of Margaret Weis’ companies and the official licensor of Dragonlance at that time). Beyond the RPG books and sets there were tie-in novels published from 1984 until early 2010 (fellow Tessera Guilder, John McGuire, wrote about those early Dragonlance novels recently), comic books, video games, and a 2008 animated movie. While there was a tip of the hat in a 5e Unearthed Arcana to Krynn’s minotaurs (here), Wizards of the Coast has not published any new Dragonlance game material for a decade, and no new novels in nearing that time span.  

While the full list of every author that touched Dragonlance over those two decades is extensive, the list of authors that most defined Dragonlance novels throughout their existence is four: Margaret Weis, Tracy Hickman, Douglas Niles, and Richard A. Knaak. Their prose gave the world its voice and structure, gifting it with flavor while crafting a complex history. Everyone involved did an excellent job of building the world of Krynn into one of D&D’s premier settings. Knaak built up the world’s history while cementing the sailor minotaurs and Knights of Solamnia and other critical facets of the world. He curved out a section of Krynn that might be dubbed “his” part of Ansalon. However, the downside of working on corporate properties is when the publisher stops producing them, your contract ends, and the sun on your part of the world sets, sometimes forever.  

Knaak worked on other properties (World of Warcraft, Conan, Diablo, and several of his own series including Dragonrealm), yet the stories of Dragonlance must have continued to percolate in his mind. In 2017, he delivered the first book in a new fantasy series, Rex Draconis. The first novella, Rex Draconis: Under the Dragon Moon, lays out the opening shots of the series. I didn’t read Rex Draconis: Under the Dragon Moon, instead I did the Audible as read by Julie-Ann Amos. For those not versed in audiobooks, an Audible is the same as reading, only it’s not. Julie-Ann Amos elevated the work through her voice acting. Her characters had a life and presence that you do not hear in every audiobook and are not always present in your head as you read.  

The superficial bits of the novella marked the series as the spiritual successor to Dragonlance. But, it’s not a cloned-Krynn, it’s a skillful homage to Knaak’s corner of Ansalon. A love letter so compelling that it’s inspired Knaak to work with Phil Beckwith of P.B. Publishing and Micah Watt of Pyromaniac Press to convert this prose into a tabletop RPG setting for D&D 5e and Pathfinder 1e (the Kickstarter for is live here until Sun, October 21 2018 10:02 PM EDT). I covered the Kickstarter here, and interviewed Knaak and the rest of the creative team on the Open Gaming Network 

What is Dragonlance about this series? Sailor minotaurs. Kwillum, a kender-like species that make more sense than kender. Two species of dragonfolk that have a light resemblance to draconians. Three-ish moons of differing hues. There’s more that, once you see those parts, make the other pieces fit a jigsaw puzzle of a Larry Elmore Dragonlance painting, but on examination it feels more like forcing the pieces to fit. The semi-befuddled mage, Knights of the Shield/Knights of the Grey Hand, the prominence of the gods as components of the sky, the tinker dwarf. Those pieces could be viewed as being taken from Ansalon, yet powerful mages, knightly orders, gods, and steampunk humanoids are common fantasy tropes. It is only when the other pieces are invoked that they form the tapestry of Krynn.  

Despite the elevator pitch that this is Dragonlance revisited, and some similarities, Rex Draconis is not Dragonlance. Taken as a whole, it is its own world. The minotaur empire is pushing against the human’s world, the “orcs” of this world are the wheyr, a race of jackelpeople who have massive numbers and, thanks to some captured and copied minotaur ships, are a threat at sea, dragonfolk aren’t rooting for an evil goddess or defending mankind, instead, everyone are their pawns, the third moon is visible and shattered into the shape of a dragon, the kwillum are looking for something. There are layers to this world and this first novella offers a taste of each.  

Who is Rex Draconis: Under the Dragon Moon for? Sword and sorcery fans. Fans of Richard A. Knaak. Fans missing their Dragonlance fix that are ok with a reimagined version of the world. D&D fans that want the feel of those worlds back in print. But mostly fans looking for a fantasy world that is fully realized, with interesting takes on the battle between good and evil, one where the series is ongoing and being transferred across medias to work with D&D 5e and Pathfinder 1e on Kickstarter (here) 

 

Find Richard A. Knaak’s Rex Draconis: Under the Dragon Moon here.

UPDATE: The second novella in the series, Rex Draconis: Lords of the Dragon Moon, is available here.

Try the Audible here.  

Support the Rex Draconis RPG – Rising Tides Kickstarter, which ends on Sunday, October 21 2018 10:02 PM EDT, here. 

 

Richard A. Knaak, author of Dragonlance novels for over 20 years: 

  • Dragonlance: The Legend of Huma (1988) 
  • Dragonlance: Kaz the Minotaur (1990) 
  • Dragonlance: Land of the Minotaurs (1996) 
  • Dragonlance: Reavers of the Blood Sea (1999)
  • Dragonlance: The Citadel (2000) 
  • Dragonlance: Minotaur Wars: Night of Blood (2003) 
  • Dragonlance: Minotaur Wars: Tide of Blood (2004) 
  • Dragonlance: Minotaur Wars: Empire of Blood (2005) 
  • Dragonlance: Ogre Titans: The Black Talon (2007) 
  • Dragonlance: Ogre Titans: The Fire Rose (2008) 
  • Dragonlance: Ogre Titans: The Gargoyle King (2009) 

Along with two decades of Dragonlance short stories and novelettes:  

  • Dragonlance: Tales I: Wayward Children (1987) 
  • Dragonlance: Tales I: Definitions of Honor (1987) 
  • Dragonlance: Tales I: By the Measure (1987) 
  • Dragonlance: Tales II: Colors of Belief (1992) 
  • Dragonlance: Tales II: Into Shadow, Into Light (1992) 
  • Dragonlance: Tales II: The Hand That Feeds (1992) 
  • Dragonlance: The Dragons Anthologies: Kaz and the Dragon’s Children (1994) 
  • Dragonlance: The Dragons Anthologies: The Son of Huma (1997) 
  • Dragonlance: Tales of the Fifth Age: Sword of Tears (1998) 
  • Dragonlance: Tales of the Fifth Age: The Thief in the Mirror (1999) 
  • Dragonlance: Tales of the Fifth Age: Tactics (2000) 
  • Dragonlance: The Search for Magic: Tales from the War of Souls vol I: Hunger (2001) 
  • Dragonlance: The Players of Gilean: Tales from the World of Krynn: A Matter of Honor (2003) 
  • Dragonlance: The Search for Power: Dragons from the War of Souls: Loyalty (2004) 
  • Dragonlance: Dragons of Time: The Vow (2007) 

 

 

 

 

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Disclosures: This article contains affiliate links.

Egg Embry, Wanna-lancer™
Freelancer for EN WorldKnights of the Dinner TableOpen Gaming Network, and the Tessera Guild.
Want your RPG Kickstarter reviewed? Want to share news? Press releases? Rumors? Sneak peeks? Deals? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

PRESS RELEASE – Tales of the Old Margreve PDFs Tiers Are Now Available

EDITOR’S NOTES: I reviewed this Kickstarter on the Open Gaming Network here.

Details about the addition of PDFs to Kobold Press’ Tales of the Old Margreve Kickstarter campaign can be read here.

 

News from the Warrens
This Forest is Filled with Fabulous Treasure!
Did you hear? We recently launched a Kickstarter campaign to fund a new 5e adventure book: Tales of the Old Margreve! It comes with a Player’s Guide containing new player options that will help you explore the dark, primeval forest. The adventures are set in the Old Margreve forest of Midgard—and it’s easily transferable to any ancient, mystical forest in your own campaign setting! You can now pledge towards getting it in print, PDF, or your virtual tabletop of choice!
We talked a lot about the Tales of the Old Margreve Kickstarter campaign in the last edition of the Kobold Courier; but we’ve burst through several huge stretch goals since then, so there’s plenty more to talk about in this issue! Let’s check out the secret treasures of the ancient woodland. Read on, fellow kobolds!
5th Edition roleplaying adventures in the deep and menacing forest, for PCs level 1 to 10
Forests in fantasy roleplaying games are dark places, full of secrets. With this project, we bring the Old Margreve to the 5th Edition of the world’s most popular RPG. The Margreve is an ancient, enchanted forest that defends itself from those who come to cut its timber, poach its creatures, or steal its magic. Within its borders the Old Ways are strong, the word of the druids carries great weight, and griffons, dragons, and stranger creatures nest and hunt, undisturbed by humans, dwarves, or other lordlings.
Until your adventuring party shows up. Then things get really interesting.
Tales of the Old Margreve is a brand-new book from Kobold Press filled with
new adventures, encounters, monsters, and everything you need to make a memorable 5th Edition campaign. Whether your campaign is set entirely in the forest, or simply takes a brief detour there, this book will help make your wilderness adventures thrive!
The Old Margreve Kickstarter is made up of three main parts:
  • The Adventures! The Tales of the Old Margreve adventure campaign hardcover for the GM.
  • A Player Resource. The Margreve Player’s Guide softcover gives the players of this campaign knowledge and resources that will help them navigate the lightless boughs of this ancient forest.
  • Miniatures (Unlockable Only!) If we unlock this stretch goal, the campaign will also set of thick cardboard standups, the Margreve Pawns, similar to those created for Tome of Beasts and the Creature Codex.
But that’s not all! More than a dozen stretch goals unlock new adventures, monsters, maps,a dn more. Some will increase the size of the campaign book , making it an even better deal, and some expand the Player’s Guide!
In the end, some experiments are interesting but not successful. For this Kickstarter we’d planned to focus on print and VTT; but the backer support for PDF is too huge to ignore. So Tales of the Old Margreve also includes PDF options!
Our goals are primarily about improving the hardcover book by adding new material to the adventures, expanding the lore of the deep forest, and providing more player options.
That said, we also have several big goals to unlock: a poster map of the forest village that appears in several adventures, the set of custom pawnsmentioned above, and more will certainly become available as the campaign goes on!
Over the past week, we’ve unlocked 7 incredible stretch goals, adding additional content to the Tales of the Old Margreve adventure book and theMargreve Player’s Guide. Every stretch goal makes these books thicker!
Here are the goals we’ve already achieved, thanks to our backers:
And More?
Those seven unlocked stretch goals are amazing… but we’re not done yet. The Old Margreve forest contains dangers and treasures beyond imagining. Take a look at just a tiny sample of the stretch goals you can help us unlock.
The secrets of the Old Margreve are deep and dark, and the hidden depths of the Tales of the Old Margreve Kickstarter campaign are far from fully revealed. Keep an eye out on the Kickstarter page (and on our social media and future Kobold Couriers) for more as we navigate to this forest’s heart.
One Final, Incredible Prize
Decades ago, when the game of D&D was young, a man named Dennis Sustare created a class that lives on to this day: the Druid. Indeed, Gary Gygax was not the creator of the druid class, but we have good news. Dennis Sustare has agreed to join us in creating brand-new spells, items, and even a new subclass for the 5th edition druid. New druid material by the guy who created the class for D&D? Only the mystical forest can hold such wonders.
We want to make this happen, but we can only do it with your support. Help us break through to this mind-bogglingly cool stretch goal!
Do We Have Miniatures for You:
Arise, Creature Codex and Tome of Beasts Pawns!
Fully 300 pawns for your 5th Edition game featuring fearsome monsters from the Tome of Beasts, from tiny to huge!
And the same for the brand-new book of monsters, the Creature Codex. Get 300 full-color pawns for the new monsters in the greatest monster manual since the Tome of Beasts!
Other Recent Kobold Press Titles
The Old Margreve Kickstarter is exciting, but there are other incredible new books from Kobold Press for you to check out!
Journey into nine different creature lairs that highlight Kobold Press’s newest monsters in Creature Codex Lairs.
Plan cunning schemes as you delve into secret lore about the realm of the faeries in Warlock 7: Fey Courts.
These monsters are bit darker than most. Our most horrific designers get to flex their muscles in the Warlock Bestiary.
The Tome of Beasts is a 400+ page book—what if it were a bit lighter?
Behold, from the deepest pits of the earth crawls forth the Deck of Beasts! This deck of cards includes the full stats of monsters from the Tome of Beasts, giving you all the power of the best manual of monsters for 5th Edition in the palm of your hand.
The Deck of Beasts: Challenging Creatures includes over 80 creatures from the innovative Tome of Beasts in a portable format that is easy to clip to a GM Screen or tuck into your module notes! Featuring most creatures with challenge ratings from 6 to 9, the deck includes the Chronalmental, Shadow Fey Elves, Oozasis, Tophet, Vine Lord and many more.
Start from the beginning of
THE WORLD TREE BURNS
Watch the First Official Midgard Livestream on YouTube
or
Listen to it on the go as a podcast!
Using 5th Edition rules, Game Master Dan Dillon and his five players have woven a story of dark magic, sorrow, and true heroism in the dark fantasy world of Midgard.
In The World Tree Burns, five unlikely heroes gather in Zobeck and discover a terrible secret about the world—one that threatens to tear Midgard apart at the seams. Acclaimed game designer and Kobold Press regular Dan Dillon joins the regular cast of Encounter Roleplay to bring you an adventure of epic proportions.
The World Tree Burns has just concluded its first epic season, and you can listen to every glorious second of it on YouTube and in podcast form. Start the adventure from the beginning with Episode 1 on EncounterRoleplay’s YouTube channel, or as a podcast hosted by our friends at The Tome Show.
Dan Dillon is the author of Last Gasp, and one of the expert designers behind the Midgard Heroes HandbookMidgard Worldbook, and Tome of Beasts. He is also a contributor to the upcoming Undermountain dungeon crawl Waterdeep: Dungeon of the Mad Mage.
Caine, laconic dhampir ranger and vampire hunter; a betrayer of the Blood Kingdoms.
Cloak, enigmatic gnome fled from Niemheim and on the run from Baba Yaga’s horsemen.
Glaz, erudite trollkin geomancer on a mission of knowledge.
Kari, shadow fey and cleric of the cat domain. She lives for the thrill of the hunt.
Riodan, dhampir cleric, a noble on the run from the wars that have torn the Blood Kingdoms asunder.

PRESS RELEASE – Sandy Pug Games Presents Americana

 

It is the 1950s, but not as you know it.
In Small Town USA, a Dragon is asking the cute Orc Jock to prom. The nerdy Undead has been practicing their magic all month in preparation for the big show, and an Elf has just finished tuning up their hot rod, in time for the big race.
And somewhere in this town, their best friend was just murdered.
Americana is a new TTRPG by Sandy Pug Games set in a radically inclusive, magical 1950s. Players build their own incredible town, populate it with gangs and hangouts, then investigate the murder of their best friend in a collaborative, collective storytelling system designed to place narrative and relationships front and center.
Caught your interest? Head on over to Kickstarter and learn more about the incredible world of Americana, and check out some of our stretch goals which include an audio drama, a super-sentai tribute setting, and a cold-war spy drama twist!

[UPDATED] 3 RPG Kickstarters Adapting – Things From the Flood, Richard A. Knaak’s Rex Draconis, and Judge Dredd

This week’s theme, tabletop RPG adaptations, let’s me share Simon Stålenhag’s artbook, Richard A. Knaak’s newest fantasy series, and the famous judge created by John Wagner and Carlos Ezquerra (who just passed away). All of these projects are live on Kickstarter. If you want to play as a teenager in the technopast 1990s using the Mutant: Year Zero system, or as a fantasy minotaur using either the D&D 5th edition or Pathfinder 1e rules, or as the law using What’s OLD is NEW (WOIN) game system, there are games waiting for you.

 

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Things from the Flood – Sequel to Tales from the Loop RPG by Fria Ligan/Free League
Ends on Tue, October 9 2018 3:00 PM EDT.

 

“Return to Simon Stålenhag’s world of the Loop in this new RPG. It’s the ’90s now, and things are different. This time, you can die.

It started on Christmas Day in 1994. Dark water suddenly rose from the land, invading our homes and lives. They say it came from the depths inside the Loop. Whatever it was the Flood changed everything. Nothing would ever be the same again.

Welcome back to the Loop. Things are different now. 

In 2017, we released Tales from the Loop the tabletop roleplaying game based on Stålenhag’s first art book. That game was an instant hit, selling out its two initial print runs and winning no less than five ENnies (including Best Game and Product of the Year) as well as three Golden Geek Awards (including Best RPG).

Now, it’s time to return to the Loop and continue the story. In Things from the Flood you play Teens in the 1990s – a decade of change and disaster. You’re still balancing day to day life with solving exciting mysteries with your friends. But this is a darker time, and the stakes are higher.

We are the Free League, creators and publishers of roleplaying games such as Mutant: Year ZeroCoriolis – The Third HorizonTales from the Loop and Forbidden Lands. As well as the original publishers of Simon Stålenhag’s art books. The lead writer of this book is the seasoned Swedish game writer Nils Hintze, backed up by the entire Free League team who handle project management, editing, and graphic design.

The vast majority of the art in the game is done by Simon Stålenhag himself. Most of the art will be drawn from the pages of the Things from the Flood artbook – many scenarios in the game are based directly on illustrations in the artbook – but the RPG will contain some new original art as well, including the cover image.

The book will have approximately 200 pages, in the US Letter format.

Tales from the Loop Backer? If you backed the original Tales from the Loop RPG back in late 2016, you will get a PDF of the Things from the Flood core book, including the digital stretch goals in this Kickstarter, at no extra cost. You can still join this Kickstarter to get the printed book.

Things are different now.

The world does not seem so innocent anymore.

Its the ‘90s and the once mighty Loop has been shut down, the experiment abandonded and the land bought by Krafta, a powerful corporation. You are no Kids anymore, but Teens trying to find your way in a decade of change – both within and around you.

The Flood has transformed the once pastoral islands into a dark marshland. Some say that the dark water pouring out of the ground comes from within the Loop itself. Machines are afflicted by a strange virus turning them unreliable and dangerous.

Still, your lives go on as before. You go to school, fall miserably in love, try to do everything possible to fend off boredom. When you hear about other teens going missing, and even turning up dead, you realize its time to gather the group again.

One way or another you fill find out what these Things from the Flood really are.

You play Teens growing up in the 1990s, trying to balance everyday life while at the same time solving dark mysteries together with your friends.

The core of the game is the same as in Tales from the Loop, but the themes are different. Gone are the childlike tales of wonder and discovery, in their place are dark threats to the Teens and their world. Everything is changing, everything is falling apart. Figuring out how to deal with this is a big part of the game.

You are no kid anymore, the world is both more exciting and more dangerous. Teenagers can get hurt – and even die. The stakes are higher than ever.

Both! Things from the Flood expands the scope of Tales from the Loop to the 1990s. You can continue your campaign with the Kids from the original game or create brand new player characters. We call it a “standalone expansion” because everything that is needed to play the game is included in the book. That’s right, no previous experience is needed at all, just get the book and start playing right away.

If you’ve read and played the Tales from the Loop RPG, you will find yourself right at home, this book expands the setting and introduces new exciting mysteries and threats to explore.

The game engine of Things from the Flood is the same as the one for Tales from the LoopRPG and is based on our previous game Mutant: Year Zero, that was awarded with a Silver ENnie for Best Rules at Gencon 2015.

The core mechanic is the same: To make a skill roll, you simply grab a number of dice for your attribute score, skill level and gear, and roll them all together. You need at least one six to succeed, and extra sixes can give you stunts and other bonus effects.

The acclaimed artist, concept designer and author of the art books Tales from the Loop (2015), Things from the Flood (2016) and The Electric State (2017). Simon Stålenhag is best known for his highly imaginative images and stories portraying illusive sci-fi phenomena in mundane, hyper-realistic Scandinavian landscapes (expanded into America in his latest book The Electric State). Tales from the Loop was ranked by The Guardian as one of the “10 Best Dystopias,” in the company of works such as Franz Kafka’s The Trial and Andrew Niccol’s Gattaca.

Not only have Stålenhag’s unique and cinematic images earned him a worldwide fan base, but have also made him a go-to storyteller, concept artist and illustrator for both the film and computer gaming industry. This year it was announced that The Electric State will be turned into a major motion picture and Amazon Prime ordered a full season of a TV show based on Tales from the Loop.

During his twelve years as a game writer, Nils Hintze has written a great number of scenarios, articles and reviews, as well as being the main author of critically praised and award winning Tales from the Loop roleplaying game. Previously he has written plays for theatre groups.

Nils is known for his ability to create scenarios which allow the players to explore their characters and their relationships while facing dangers and solving mysteries. The conflicts in his games are often built on personal dilemmas, where thrill and mystery is not seldom mixed with humor.

Nils is educated in creative writing, but he normally works as a psychologist. Nils is also one of the three creators of the Swedish role-playing podcast Podcon.

Free League Publishing is the international name of Swedish game and book publisher Fria Ligan AB. Since 2011 we have produced a range of pen and paper RPG’s, and have won several awards in the process.

Our first international game, Mutant: Year Zero, co-published with Modiphius Entertainment, was awarded a Silver ENnie for Best Rules at Gencon 2015. Last year Tales from the Loopwon five Gold ENnies (including Best Game and Product of the Year) as well as three Golden Geek awards. We have also created and published Coriolis – The Third Horizon (2017) and Forbidden Lands (2018).

Our Kickstarter fulfillment and shipping is handled by GamesQuest in the UK, and we have a partnership with Modiphius Entertainment for international retail distribution.”

 

Egg’s Thoughts:

Tales from the Loop won five 2017 ENnie Awards (Best Game, Best Setting, Best Writing, Best Internal Art and Product of the Year) plus several Golden Geek Awards (Game of the Year, Runner-up Best Artwork & Presentation). Fellow Guilder, John McGuire, did two articles on Tales from the Loop, the prequel to Things from the Flood. The first is his thoughts about the game from playing it at Gen Con, the second is a traditional review. It can be said that “roleplaying in the ’80s that never was” is a winner. The sequel pushes the clock forward from being kids in the 80s to being “teens in the 1990s – a decade of change and disaster.” The world is darker, the stakes are higher, the first bits of the internet are forming, and you are old enough to drive in a world that is turning into a dark horror. This standalone expansion (you don’t need TftL to play this) is waiting for you here.

 

You can see examples of their work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

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Rex Draconis RPG – Rising Tides by P.B. Publishing
Ends on Sun, October 21 2018 10:02 PM EDT.

 

“The first adventure in a trilogy based on NY Times Bestselling author Richard A. Knaak’s: Rex Draconis fantasy setting.

Welcome to the Rex Draconis RPG

Set in the world of Tiberos, the Rex Draconis RPG setting allows you to experience the epic fantasy of Richard A Knaak’s new world, dubbed by many as ‘the spiritual successor to Dragonlance’.

Against the backdrop of war, play as honourable Minotaur, chivalrous knights, mischievous Kwillum or powerful wizards, as you thwart the warmongering of the savage Wheyr and the machinations of the mysterious draconic Fafni and Afafni.

The Rex Draconis RPG is written for the D&D 5th edition and Pathfinder rules sets, and feature setting material that can be easily imported to any RPG system of your choice.

The Rex Draconis RPG is being produced in conjunction with an active novel line. While the novels are not required to use and enjoy the RPG, this structure allows you to interact with and fight alongside your favourite characters in a living, growing setting that evolves as Richard envisions. It is also important to note that the RPG storyline is a separate and unique story, that interestingly crosses paths with the novel line.

Map of Tiberos
Map of Tiberos

What is Rex Draconis?

Rex Draconis is the latest offering from Richard A Knaak, renowned fantasy author, and creator of some of the most iconic elements of the Dragonlance world. Richard is credited with the strong development of the Minotaur culture and the Solamnic Knights, as well as many other elements that made Dragonlance such a unique setting.

After many years, Richard has chosen to breathe new life into these embers, in an all-new high fantasy setting that combines favourite elements with an exciting new world, characters, monsters and  storylines.

The first novella – Under the Dragon Moon (Hydra Publications) – has been released, and the second – Lords of the Dragon Moon – is due for release shortly. Work has already begun on the next installment.

Why Kickstart?

With the success of the new novels, Richard would like to see the setting become a playable world for Table Top Roleplaying, much like its predecessor, the Dragonlance setting. Rex Draconis is wholely Richard’s creation, over which he has, and would like to retain, full creative control.

Bringing on Phil and Micah adds significant indie RPG experience, with numerous successful products and projects and a proven track record. However without the funding of a large game company, alternative funding needs to be sourced for professional art, editing and layout, as well as production of both PDF & physical products.

Considerable time, effort and expense has already been invested in the project, but to do it justice and create a standard we – and you – are satisfied with, further funding is required.

Rewards

While a full RPG world setting is in development, this first kickstarter will focus on launching the line with the following three main products, digital art and map pack, and a smaller, exclusive mini-adventure;

The Rex Draconis Player’s Guide – This book is primarily an adaptation guide, offering rules changes to the chosen official rulesets to ensure compatability with Tiberos – the world of Rex Draconis. This book will include new races, classes, archetypes, rules and more, as well as advice on adapting the material from your favourite RPG systems to create a more personalised Rex Draconis experience for your tastes.

Rising Tides – Adventure 1 – The first adventure in a series, Rising Tides allows players to foreshadow the action of the novels, playing roles that interact with the story in meaningful and lasting ways. In Tiberos, there is more than one story being told in this war. Rising Tides acts as a prequel to the official novel storyline and takes thre characters on a journey of discovery across this fantastic new world.

Amble’s Guide to Avondale – This book is the first of the setting content, a complete guide to Avondale, the capital city of Dracoma, home of the Knights of Dracoma. This guide provides all you need to launch your own adventures in Tiberos.

Digital Art & Map Pack – All art and maps produced for the project will be offered to eligible backers as a digital pack for personal use.

Misunderstandings – A mini adventure to whet your appetite for the unique qualities of the setting. This adventure is a Kickstarter EXCLUSIVE, and will not be reporoduced anywhere else.

We know that everyone is different, and will desire different rewards. PDF or physical copy, pathfinder or 5th edition rulesets, or both. We have arranged the rewards in a number of Backer Tiers that allow you to choose the rewards you want. We also have a special early adopter reward tier for the digital products.

Who Are We?

Phil Beckwith 

IT Project Manager by day, owner of P.B. Publishing by night, known mostly for many bestselling and successful titles on the DMs Guild, including the highly rated horror adventure – The Haunt, the 200 page hardcover tome Adventure Anthology, and a co-creator for the best-selling Monsters of the Guild.

Micah Watt

Owner of Pyromaniac Press, Micah is a successful Pathfinder and D&D 5e designer, known widely for his adventure path ‘What Lies Beyond Reason’, and the epic D&D 5e hardcover deity supplement; Faiths of the Forgotten Realms. Having run successful Kickstarters previously, Micah comes on board as our Pathfinder and Kickstarter expert.

Richard A. Knaak 

The creative genius behind Rex Draconis. Richard builds the world of Tiberos in his brand new novel series; Rex Draconis. He is known worldwide as a New York Times Bestselling author of novels in the Dragonlance, Diablo, World of Warcraft, Pathfinder, and Dragonrealm series. Richard provides creative consultancy and canon authority for the Rex Draconis RPG team.”

 

Egg’s Thoughts:

In my youth, Richard A. Knaak’s Dragonlance novels, The Legend of Huma and Kaz the Minotaur, were huge influences on me and, after Weis and Hickman’s Dragonlance trilogies, solidified my love of Krynn. If you’d like to read more about how influential those novels were, you can read fellow Tessera Guilder, John McGuire, give his thoughts on them here. Add to them the Dragonrealm series, and I have been a lifelong Knaak fan. His new series, Rex Draconis, introduces a world that is a love letter to Dragonlance. It’s less Weis/Hickman’s version and closer to the focus of Knaak’s corner of the world, yet manages to be greater than its inspiration.

Knaak’s strengths and knowledge of Ansalon let him touch all of the right moments from that world without the work ever descending into being a pale shadow of the better known property like Go-Bots to the Transformers. Rex Draconis remains its own world and story. While the focus of the series are the minotaurs and the not-Knights of Solamnia, they are handled in an earnest manner. There’s more to compare between the series. The kender (the group of annoying Hobbits that would have been wiped out just to end their unrepentant kleptomania) are replaced with the kwillum, a race that look like 10-year-old children who are also porcupine quicklings that are hunting something (in every pouch and coin purse that they pass). They are fast and have quills making them difficult to kill and, while they steal, they don’t do it aimlessly (they’re looking for something). The dragons are not flying mounts for the characters to ride into battle; instead, they’re D&D master monsters. The dragons, starkly good and evil in D&D, are neither in regards to humans in Rex Draconis, they see all bipeds as pawns in their wars so it changes the traditional pulp relationship between the powers that be. This series analog of the black moon of Dragonlance was shattered 400 years ago, which makes it visible as pieces that, I’m guessing, are leaning into the atmosphere a bit much. Every piece has a touch of the old with a nice twist that makes it new.

Continuing its homage of Dragonlance, Knaak wants to build the world into a D&D setting and, to do that, he’s working with Phil Beckwith and Micah Watt to make it happen. I’ve backed this and recommend checking out the setting as well as the first novella in the Rex Draconis series.

 

You can see examples of their work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

UPDATE: [Q&A] #randomworlds welcomes Phil Beckwith (Rex Draconis) 10/05/2018 8:30 p.m. CDT! If you can make it, you can ask Phil your questions here: https://tinyurl.com/randomworlds-chat In case you missed it, Dan Davenport (the host) has the complete transcript here: https://gmshoe.wordpress.com

 

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Judge Dredd & The Worlds of 2000 AD Roleplaying Game by EN Publishing
Ends on Thu, October 25 2018 7:00 PM EDT.

 

“Explore Mega-City One and beyond with the official tabletop roleplaying game for the galaxy’s greatest comic!

Judge. Jury. Executioner. Play as a Judge of Mega-City One and bust perps, Sov spies, and mutant raiders in this action-packed standalone tabletop roleplaying game, bringing to life the iconic characters and worlds found in the legendary British comic 2000 AD. This book is your introduction to Mega-City One, and your gateway to a line of supplements based on 2000 AD’s many characters and settings.

These books are brought to you by Darren Pearce (Doctor Who; Lone Wolf), Robert Schwalb (Dungeons & Dragons; Warhammer Fantasy Roleplay), Andrew Peregrine (Doctor Who; Firefly; Buffy The Vampire Slayer), Russ Morrissey (What’s OLD is NEW), and Nick Robinson.

Limited & Standard Edition Rulebooks, GM Screen, Counter Set, and The Robot Wars
Limited & Standard Edition Rulebooks, GM Screen, Counter Set, and The Robot Wars
  • Full colour 270-page hardcover Judge Dredd & The Worlds of 2000 AD core rulebook!
  • The Robot Wars, 100-pages, the first in a series of softcover sourcebooks and adventures!
  • Sturdy two-sided cardboard 4-panel GM screen full of handy reference charts and tables!
  • Beautiful cardstock tokens to represent your characters and their foes!
  • Also, we are offering a limited edition version of the core rulebook with a special cover exclusive to this Kickstarter!
GM Screen (Front) - note that we include player useful info, such as typical crime sentences, on the player facing side of the GM screen
GM Screen (Front) – note that we include player useful info, such as typical crime sentences, on the player facing side of the GM screen
GM Screen (Back)
GM Screen (Back)
Nearly 100 full-colour cardstock tokens to represent your characters and their foes!
Nearly 100 full-colour cardstock tokens to represent your characters and their foes!

 

We are producing a full-colour hardcover core rulebook for the all-new Judge Dredd & The Worlds of 2000 AD tabletop roleplaying game. This book contains all the rules and setting information you need to play any character in Mega-City One, and is the core rulebook for the entire line of 2000 AD settings and worlds.

  • Play a Judge, Civilian, or Perp!
  • Choose from Humans, Clones, Robots, Mutants, Chimps, Gorillas, and Orangutans!
  • Wield the iconic Lawgiver sidearm and ride the mighty Lawmaster motorcycle!
  • Read about Mega-City One, as well as other worlds of 2000 AD!
  • Core rulebook contains everything you need to play in Mega-City One, and provides the core rules upon which the many worlds of 2000 AD are based!
Limited & Standard Edition Core Rulebooks
Limited & Standard Edition Core Rulebooks

Judge Dredd & The Worlds of 2000 AD is a standalone roleplaying game. You do not need any other books in order to play. This 250+ page book introduces you to Mega-City One, and allows you to play Judges, Perps, or Civilians in that futuristic metropolis. This is also the core rulebook for future setting books which will detail many of your favourite 2000 ADproperties, such as Rogue Trooper, Sláine, Strontium Dog, ABC Warriors, and many more!

Check out these previews of the game!

 

2000 AD is a multi-award winning weekly British cult-sci-fi comic anthology that has been running since 1977. Having featured dozens of writers and artists over the years, including Pat Mills, Alan Grant, Grant Morrison, Mark Millar, John Wagner and Alan Moore, 2000 ADbrings you an explosive cocktail of sci-fi and fantasy, infused with a mean streak of irony and wry black humour.

2000 AD is future lawmen in vast megacities. It is post apocalyptic wastelands filled with mutants. It is celtic barbarians and druids fighting evil drunelords. It is robot warriors taming a lawless Mars. It is ancient accords between the British Crown and Hell. It is intergalactic cargo trucks adventuring through space. It is extra-dimensional agencies who repair anomalies across the alternate realities. It is Houdini, Lovecraft, and Doyle as paranormal investigators in the 1920s. It is alien freedom fighters seeking to end the tyranny of humans on a far future Earth. It is genetically engineered soldiers bred for war. And it is much, much more.

The worlds of 2000 AD are diverse indeed. And you can play in them all!

 Judge Dredd & The Worlds of 2000 AD uses the What’s OLD is NEW (WOIN) game system. Here are some of the features of that system:

  • d6 dice pools. Judge Dredd & The Worlds of 2000 AD uses d6 dice pools to resolve actions. You form a dice pool by adding dice from an attribute, a skill, and equipment. For example, a burglar trying to pick a lock might have 3d6 from her AGILITY attribute, 2d6 from her thievery skill, and 1d6 from her high quality thieves tools, meaning she gets to roll 6d6. The dice are added together and compared to a target number. Detailed rules for simple tasks, extended tasks, and competitive tasks using the same core mechanic allow for a flexible variety of challenges.
  • Life-path careers system. Judge Dredd & The Worlds of 2000 AD uses a “life-path” system for character creation. You create a character by selecting a number of sequential careers which represent periods of your character’s life since childhood. Each career adds to your character’s age, and increases various attributes and skills, as well as granting a special ability while adding to your character’s history and backstory.”

 

Egg’s Thoughts:

Disclaimer: I freelance for ENWorld, which is published by EN Publishing who are behind Judge Dredd & The Worlds of 2000 AD.

Judge Dredd, while known in the US, has never taken root as it did in its native country, the UK. The best illustration of the difference in markets is the 2012 movie, Dredd. For that movie, the US and Canada (population north of 350,000,000) spent $13,414,714 on the entire run of that film while the UK (64,000,000) spent $6,929,744 on seeing the film. [Numbers from BoxOfficeMojo here.] A population that is less than a 5th the size of the US/Canada bought about half as many tickets as the larger group. That speaks to how much larger the fanbase is in the UK than North America. Add to that, in this Kickstarter, as of this writing, the number of American and Canadian backers combined (477) just edges out the UK (441).

Should you back this Kickstarter? Does national origin make any difference? I’d say you should, because what makes the difference in audience participation is, in my opinion, The Law tends to display a certain amount of English wit that does not always connect in the US. Yet, in my experience, that wit lives at the gaming table. Judge Dredd has the range to feel pulpy, humorous, and dark all in a single story. Using the WOIN system combined with the player’s natural tendency to take all situations to the extreme, this will be an excellent RPG and I can’t wait to test it out.

While this is a hype piece (call a spade), I’m compelled to note that the world of art is poorer today for the passing of Carlos Ezquerra, the character designer of Judge Dredd. His artwork will be missed, and my thoughts are with his family at this difficult time.

 

You can see examples of their work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

UPDATE: A free quickstart of the game is available here.

 

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Disclosures: This article contains affiliate links.

Egg Embry, Wanna-lancer™
Freelancer for EN WorldKnights of the Dinner TableOpen Gaming Network, and the Tessera Guild.
Want your RPG Kickstarter reviewed? Want to share news? Press releases? Rumors? Sneak peeks? Deals? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

4 RPG Kickstarters You Should Back – Life on Gaia, Runewild, Whispers of Persephone, and Secrets of Starfall

Friends and acquaintances ask me to look at their Kickstarters, and so I did. In this roundup, there’s an audiobook based on an RPG, and products for 5e, including one I did an interview about on the Open Gaming Network (here). Normally, I give my thoughts on these but time is short (this is the second roundup of the week after looking at some RPG-related comic books). For this article, I’m looking at:

Enjoy!

 

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Life on Gaia: An Audio Anthology of Post-Apocalyptic Stories by Shades of Vengeance
Ends on Sun, October 7 2018 4:00 PM EDT.

 

“Leo Cosh voices an audio book of short stories in the world of Gaia, where Infection runs rampant and humanity is a dying race.

At Shades of Vengeance, we don’t just create games, we create worlds! 

We love building huge, expansive environments and bringing them to life through different types of media.

We also like to allow everyone in our team to express their creativity. A chance for Leo Cosh, a professional voice actor in his own time, to bring one of our games to life was too good an opportunity to miss!

And so, we have detailed the world of Gaia, a post-apocalyptic world where zombies and mutants roam, threatening Humanity and often causing them to turn on each other!

This audio book is our first attempt at a major audio product, bringing over 4 hours of material to you.

A hundred years ago, there was a cataclysm. Maybe a biological weapon was set off, or a parasite evolved… honestly, no-one really cares any more.

What matters is that the parasite was airborne, infectious and could live in any warm-blooded creature. Those affected are driven insane and mutate, becoming a threat to those around them. This doesn’t even end with death: corpses of those Infected are reanimated and will wander the world, seeking nourishment.

Humanity is a dying race now. In another hundred years, there won’t be any of us left. A bite or scratch, or a breath in the wrong place spells doom.

We have made some progress, however. The development of a drug, known as Injection, means that humans can encounter the Parasites and live to tell the tale.

People have adapted to this situation in different ways – some choose to fight it, preserving as many lives as possible, or searching for a cure to the Infection. Others, lost in the hopelessness, turn to stealing from any who cross their path. With the loss of communications, Runners have begun carrying messages as the only form of long-distance communication. Still others try to burn everything that stands in their way, cleansing it, or hide underground in concealed bunkers, waiting for the Infection to burn out.

In this world, surviving is a matter of wits and cunning…

The stories in this anthology explore the different factions of this detailed world, and the experiences of various people as they try to survive.

Want to hear what the stories sound like? We'll be adding more throughout the Kickstarter!
Want to hear what the stories sound like? We’ll be adding more throughout the Kickstarter!

The Runner (Story 2)

Nihilist (Story 3)

The High-Rise Slums (Story 5)

  • It’s an Audio Book!
  • The total length will be around 4 hours.
  • It’s an anthology: each story takes place from a different perspective.
  • Each story varies in length, but most are around 6 minutes.
  • It will be delivered in .mp3 format.
  • It has been voiced by a professional voice actor, using different voices for each character.

Leo Cosh is the voice actor who has brought the world of Gaia to life. With a wide range of experience on different types of projects, he was the perfect choice to give voice to the people of Gaia!

Ed Jowett is the creator of the world of Gaia, director of the audio book and writer of many of the stories. Primarily creating roleplaying games, he has published over 50 books through Shades of Vengeance.

Jennifer Martin has worked with Ed Jowett to bring the characters of Gaia into sharp focus. Having worked with Ed for over five years, her chilling style sucks the listener into the world!

Mikhail Greuli is the artist who supplied the various images used in this Kickstarter. His incredible talent for bringing the mysteries and creatures of Gaia to life have been invaluable in creating this project!

Martin Popovski has brought the world of Gaia to life through the title video! We’re very grateful to him for his work on this project!”

 

You can see examples of their work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

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The Runewild – A Dark Fairy-Tale Setting for 5E by Sneak Attack Press
Ends on Thu, October 18 2018 10:00 PM EDT.

 

“A 5e setting book and hexcrawl in a forest filled with witches, fey, and things that go bump in the night.

Beyond the kingdom of Aruanda, there is an untamed land. It is a place where witches walk, where goblins cavort, where the borders between the realms of mortal and fey grow thin. For some, it is a place of unspeakable wonder; for others, only madness and death lie within its trackless depths.

It is the Runewild, and it is both beautiful and cruel.

The Runewild Campaign Setting is a dark fairy-tale hex-crawl for use with the 5th Edition of the world’s most popular roleplaying game. Designed for character levels 1 through 10, it provides locations, encounters, and NPCs to support a campaign lasting months or years, or to be adapted into other campaigns. The full-color book will be at least 160 pages long and includes:

  • A history of the Runewild and its surrounding settlements.
  • 100 detailed encounter areas for player characters to explore.
  • New optional rules for exploring and resting.
  • Advice for running a hex-crawl campaign.
  • A new feat: Fey-Touched.
  • 8 new Runewild-specific backgrounds (including hag-owned, Runewild folklorist, time-lost knight, and polymorphed animal).
  • 13 unique magic items (like witch embers and the staff of clarity and confusion).
  • 32 new monsters (including clockwork dwarves, fey lions, giant forest sloths, and the terrifyingly beautiful Golden Bodach).
  • Detailed descriptions of the histories, motivations, and weaknesses of the witches of the Runewild, including the Whitebone Sisters; Missus Switch, the swine hag; Korthsuva, the Witch of Hours; and the hag-queen Griselda, Mother of Ogres.
  • Dozens of random tables designed to help GMs make the Runewild campaign their own.

Forest of a Thousand Stories

The Runewild Campaign Setting is a hex-crawl first and foremost, but as the player characters explore the Runewild, they’re sure to find themselves caught up in the many conflicts that threaten the ancient forest. Here are just a few of the larger story arcs that might become a part of your Runewild campaign:

Ianto the Red: A powerful bandit lord named Ianto the Red controls a network of murderers and thieves who plague the roads between settlements. Rumor has it Ianto traded his soul to a coven of witches in exchange for eternal life.

The Thistlewhip Children: Cort and Cora Thistlewhip’s seven children are missing. Unbeknownst to their parents, the children undertook a quest for King Wobbly-Odd, a Runish lord who fell prey to a fey curse centuries ago. Unless someone recovers the children, the Thistlewhips may become lost in the Runewild forever.

The Broken King: In the heart of the Runewild, a mysterious figure known as the Broken King assembles an army of goblins. No one knows what the Broken King wants, but the trail of petrified victims his goblins leave behind may provide a clue.

The Witch Queen Griselda: Humans and elves united to defeat Griselda’s forces during the Witch Wars, but the hag herself survived and fled into the Cronemarsh. Now she plots revenge and rebuilds her network of allies. Griselda rarely leaves her home, but an ancient curse demands she visit the dreams of anyone who slays a witch within the Runewild’s borders.

To learn more about the Runewild, you can check out our free previews:

Preview 1 – Missus Switch, Swine Witch: The history and statistics of Missus Switch, the Swine Witch, as well as a detailed description of the school house where she teaches her porcine pupils.

Preview 2 – Highvale Blade and Twisted Tome: The Runewild is a place steeped in powerful fey magic. These magic items show how some harness it safely, while others let it get out of control.

Preview 3: Beasts that Lurk in the Runewild: This preview features four new beasts that live in the Runewild: the helpful fey lion, the thought-stealing fiddlehead, the enigmatic Seven-Tail, and the terrifyingly beautiful Golden Bodach.

If you want to see even more, you can back the project and access the current draft of the book by going to this backer-only post. We’ve written the entire book and gone through several rounds of revision, but we plan to do at least one more revision using your feedback.

Finally, we have two products already for sale that tie in to the Runewild.

The Goblin Market:  A magical marketplace full of strange treasures and goblin vendors eager to part the heroes from their coin. (Note: we will incorporate most of the material from The Goblin Market into the final book.

The Marriage at Midsummer: Two star-crossed lovers have gone missing from Caerfell’s Midsummer Festival. Their families are at each other’s throats. Deep in the Runewild, a mysterious figure called the Bishop promises to unite the couple. But the Bishop actually has other plans. This is the first in the Seasons of the Runewild series of adventures.

We love the ways crowdfunding can involve our backers. Everybody who backs at any level can read the current draft of the book and provide feedback. For those who want to play an even bigger role, we offer two backer reward options:

Denizen of the Runewild

The Runewild Campaign Setting will contain a table featuring one hundred random fey denizens of the Runewild. We want to give you a chance to be part of that chart. If you select either the PDF and Runewild Denizen or the Print and Runewild Denizen reward level, you can create one entry on the chart that includes your fey creature’s name, the type of fey, a brief description, and the creature’s goals. (All descriptions may be modified for length, tone, and established setting cannon.)

Part of the Art

If you want to be even more involved with the creation, you can pledge at the Part of the Art level. At this level, we will also include an illustration based on either a photo or description you provide. We will add the NPC to the book, and you can provide as much or as little guidance as you would like. (By pledging at Part of the Art, you grant permission for us to use your likeness in the Runewild Campaign Setting and promotion for it, but not in other products.)

The focus of this Kickstarter Campaign is the Runewild Campaign Setting, but we also want to create adventures you can use to introduce players to the Runewild, either as a one-shot or part of a larger campaign. Each adventure centers around a different seasonal celebration in a different settlement around the Runewild.

The Marriage at Midsummer: Two star-crossed lovers have gone missing from Caerfell’s Midsummer Festival. Their families are at each other’s throats. Deep in the Runewild, a mysterious figure called the Bishop promises to unite the couple. But the Bishop actually has other plans. This is the first in the Seasons of the Runewild series of adventures. (Already released and available as an add-on.)

Bonedigger: The townsfolk of Ill Hollow practice a strange tradition: each Harvestide, they bury an animal’s bones in a false grave to prevent Bonedigger, a witch’s ghostly hound, from finding his mistress’s true remains. This year, however, something has gone wrong. Not only has someone dug up the real witch’s grave, but a local youth who hoped to spot Bonedigger has gone missing. (Everyone who pledges $3 or more will get a PDF copy of Bonedigger when we release it, just after the Kickstarter campaign ends.)

All Through the Long, Dark Night: Every year the village of Widderspire gathers around Widderspire Pond to celebrate the winter solstice. This year, frost imps attack the celebration, leaving the villagers entombed in ice. To save Widderspire, the heroes must brave the depths of Widderspire Pond, pass through a magical portal into the fey realm, and rescue a powerful fey named Ember John. ($6,000 stretch goal)

Springtime Comes to Kidwelly: Before spring can begin, the halflings of Kidwelly must lure a fey creature called the Monax out of its burrow, but this year the Monax is nowhere to be found. Unless the heroes locate those responsible for the Monax’s disappearance, Kidwelly may be locked in winter’s grip forever. ($8,000 stretch goal)

 

You can see examples of their work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

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Whispers of Persephone ~ The bloody book of Necromancy 5E by Sinopa Publishing LLC
Ends on Tue, October 30 2018 11:57 PM EDT.

 

“All Original Necromancy Content New arcane tradition, spells, rituals, poisons, magic items & alchemicals. 5E 5th Edition DnD RPG

What this project creates:

This campaign funds the art and backer reward fulfillment costs of Whispers of Persephone,a necromantic source book for use in your role playing game. This book is written for specialist necromancer wizards, and describes a new arcane tradition, Stygian Necromancy. Created as a book of 120+ pages, containing entirely original art in full color by Christian Martinez and all original game content by W.S. “Sam” Quinton. Whispers of Persephone is a wonderful role-playing aid.

*Written for mature role-playing audiences, this book is NOT appropriate for children.

Art for Whispers of Persephone by Christian Martinez
Art for Whispers of Persephone by Christian Martinez

This is a source book for those who like their dark arts, to be DARK!

How far along is the book now?

Writing: The writing of the game play material is complete! This book is presently in its final play testing stage, and will likely see some revisions as this campaigns draws to its end.  All that remains, is to complete the material for those tiers pledged that add the names of backers at The Necromancer, Acolyte of Death, and Fallen Heroes tiers, and to complete those character descriptions (stat blocks, and some narrative biographical text), as well as completing the example of play/use.  That material is expected to take a couple of days to complete and another day or two for proof reading and final formatting.  Character material will be completed as backers pledge at those tiers, so look for messages from me if you are pledging as The Necromancer, an Acolyte of Death, or as a Fallen Hero.

Art:  The covers are complete. The interior art that has been completed thus far is displayed on this page. By reaching funding goal, the remaining art that is essential to this book can be completed. Stretch goals are structured to allow for additional art to be commissioned and added to the book.  Page background art is being revised for better legibility.

Two different covers available:

Screen capture of the "Black Cover"
Screen capture of the “Black Cover”
Spinal cover
Spinal cover

Things you’ll find in the book:

Introduction from play test version 3.0
Introduction from play test version 3.0

Whispers of Persephone contains descriptions of spells ranging from cantrips up to level nine, as well as rituals of the foulest sorts of levels one through eight. Materials on poisons, potions, and alchemicals are included; as are rules for the necromantic practices of the sacrifice of sentient beings. Comments attributed to the Necromancer, Acolytes of Death and Fallen Heroes are found throughout the book.

The Stygian Necromancer arcane tradition: The path to power is soaked with the blood of your victims, and adorned with the cries of their suffering. The brave fear you and the wise flee from you. Whispers of Persephone details a new arcane tradition for wizard characters, Stygian Necromancy. This tradition is designed to lend a new style to the play of practitioners of the darkest magical arts of blood, death, and souls.

 2 New Monsters ~  Darkling Horror and Stygian Mummy

The Stygian Mummy by Christian Martinez
The Stygian Mummy by Christian Martinez

 5 New Feats ~ Dark Prodigy or Hematomancer, which to choose?

 9 New magic items  ~ Enchanted Skull cup, Canopic Jars and more.

 10 New alchemicals, potions, and poisons ~ Would you care for tea?

 12 New Rituals  ~ Blood sacrifice is the just the beginning!

 15 New Spells  ~ Clean HandsIld’s Eye Rot, and the Curse of Spite among others! Bring the pain and suffering to your enemies with these and more searing spells.

Information about the Necromancer and the 13 Acolytes of death: Such as the heinous acts of Kroalish, the first acolyte of the Necromancer. His vile acts are matters of horrific legends!  This section also details the dark prodigy known as ‘Ild’ a young woman possessed of a dark heart and gifted in the arts of murder.

Ild, apprentice of Kroalish and necromantic prodigy.
Ild, apprentice of Kroalish and necromantic prodigy.

All original art created by Christian Martinez specifically for this book!

Why you want this Book:

Whispers of Persephone is a great player aid. Players can use it as a quick reference book for spells and can work the book into their character backgrounds. Whispers of Persephone is also suitable for use as an in-game prop. Game masters can use it as a treasure item recovered in their campaigns. This book can also bring new adversaries into play as the player characters are confronted by followers of the Necromancer seeking to retrieve this valuable resource.

This is a darkly beautiful book, filled with fantastic art created by Christian Martinez. It looks great in your collection, and menacing on your gaming table.

Drinking from the skull of your enemy is back!
Drinking from the skull of your enemy is back!

Whether used by player characters or used against player characters, Whispers of Persephone is a great resource for your games.”

 

You can see examples of their work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

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Secrets of Starfall: A 5E Adventure by Dragon-Knight Publishing (DriveThruRPG or Open Gaming Store)
Ends on Thu, November 1 2018 3:01 PM EDT.

 

“Secrets of Starfall: a 5th-10th level adventure for 5th Edition

A 5th-10th level adventure for the world’s greatest roleplaying game!

Following the events that took place in “Whispers of Starfall”, this adventure can also be used as a filler adventure for any campaign.

Rado, the Gnome wizard, has vanished, leaving the crossroads town of Hyran to grieve their losses. The Elenhodel has given a clue to his possible misguided actions but it is up to you to determine how best to proceed. Expanding on the custom world of Ambaran, players will travel across the new world, over a blistering desert, an angry sea or a treacherous mountain. Filled with options, characters are encouraged to go where they wish and stop the evil that is Rado from destroying Ambaran as they know it.

There will also be 2 new races, the Lydran and the Xrystis! Both of these races are not only NPC’s to interact with, but also able to be played as characters if you choose! The images are still being worked on but we will, which will be included right here once the art has been completed. If we hit a few stretch goals, we will even be able to offer a miniature of both of these races. We have a rough draft of the Lydran race while the miniature prototype is still being processed.

Lydran Warrior Brave
Lydran Warrior Brave

 

NOTE: I interviewed Jon Neddo about this Kickstarter on the Open Gaming Network (here).

 

You can see examples of their work at DriveThruRPG here or the Open Gaming Store here.

You can support this Kickstarter campaign here.

 

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Disclosures: This article contains affiliate links.

Egg Embry, Wanna-lancer™
Freelancer for EN WorldKnights of the Dinner TableOpen Gaming Network, and the Tessera Guild.
Want your RPG Kickstarter reviewed? Want to share news? Press releases? Rumors? Sneak peeks? Deals? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).