7 RPG Kickstarters You Should Back – Undead, AMP, Limitless Monsters, Orbis Mundi 2, Rider of the Black Sun, Heart of Varrul, and more

In this week’s RPG Kickstarter review, not only do we have RPGs for 5e, Chill 3e, White Star, and more, but also a choose your own adventure book, and stock art options. There are a number of free quickstarts, monsters, and samples to test out these products before you invest so lets count these down by end date (after a quick list of the freebies because… free!).

Free RPG Sampler List:


Check out John McGuire’s The Gilded Age steampunk graphic novel on Kickstarter!

 

7) Limitless Monsters – 100 DnD5e monsters by Limitless Adventures
Ends on .

“A book of 100 unique DnD 5e monsters with stats, lore, treasure, and 300 adventure hooks.

Our third Kickstarter project, Limitless Monsters, contains:

  • 100 unique D&D 5e monsters
  • Dozens of illustrations by Bartolomeo Argentino
  • Custom cover by artist David Auden Nash
  • Lore Mechanics to unlock tactical insights through knowledge
  • Monster Tactics – how they fight, and what others might fight alongside
  • Harvest Mechanics to gain unique loot
  • Pre-rolled treasure to reduce DM prep time
  • 300 Further Adventure™ hooks to aid in writing follow-up quests
  • Available in Full-color PDF or as a softcover print book
  • Fantasy Grounds VTT Stretch Goal UNLOCKED!
Green Dragon Zombie
Green Dragon Zombie

Limitless Adventures  

Limitless-Adventures was created as a way for busy DMs to liven up their campaigns, and reduce the burden of game prep. We specialize in DM-friendly products that minimize your prep so you can spend more time at the table playing and less time writing. Check out our website, Limitless-Adventures.com for high-quality 5e content and free products posted monthly.”

Skeletal Guardian
Skeletal Guardian

 

Egg’s Thoughts: 

Try before you buy with this sampler of five 5e monsters here. Who needs more monsters for the world’s most popular RPG? Everyone. It’s that simple, more monsters = good! Try this out.

 

You can see examples of their work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

6) Orbis Mundi 2 – Real Medieval Life by Phalanx Games Design
Ends on .

“OM2 is an expanded and updated version of the original Orbis Mundi, covering the reality of Medieval European Life for Role Players.

Orbis Mundi 2

Many Fantasy Role Playing Games are nominally based on elements of historical western Europe as it was during the Middle Ages … but the amount of actual background information they provide is minimal and, worse, mostly misleading, anachronistic or even outright wrong.

The first edition of Orbis Mundi (2006) was written specifically to deal with that issue and has been quite successful on RPGNow, currently being a 4 Star rated Silver Pick … but, at only 112 pages, it only scratched the surface of the realities of the medieval European world.

The original book surveyed the period roughly from AD 1000 to AD 1499, with the Annotated Price List mainly looking at the period 1301-1499 … OM2 covers AD 1000-1400 and the Annotated Price List will make an attempt to look at some of the key changes to prices and availability over those centuries.

The start date is one generally recognised as the earliest there is something that is starting to resemble what would eventually become the institution of Knighthood and a more formalised version of the feudal system while the terminal date was chosen as it is the point at which the importance of individual gunpowder weapons starts to have an accelerating impact on the battlefield and on individual combat.

With another decade’s worth of research under my belt I am in the process of writing a Orbis Mundi 2 – a much more comprehensive work on the period and its quirks.

The first volume, A Guide to REAL Medieval Life is complete and fully laid out and runs to ~450 pages, covering many more aspects in much greater detail of Medieval Life than the original volume and, indeed, most of the limited competition on the topic and a second volume,The Medieval Marketplace: An Annotated Price List is currently in preparation and is expected to run to a minimum of 96 pages, possibly more (the original ran to 60 pages of OM1 … and there’s a lot more material I’ve collected over the years since then, so 96 pages is likely to be exceeded … possibly by quite a lot).”

The Cover for the main Handbook
The Cover for the main Handbook

 

Egg’s Thoughts: 

Try before you buy with two different options here and here. Do I want a detailed account of life in medieval times? Probably for morbid curiosity and that’s reason enough!

 

You can see examples of their work at RPGNow here.

You can support this Kickstarter campaign here.

 

5) Undead – A sourcebook for Chill 3rd Edition horror RPG by Growling Door Games, Inc.
Ends on .

“In our third sourcebook for Chill 3rd Ed, we explore the Undead, creatures that return from the grave for love, revenge, or hate.

We treat our dead with reverence. We inter their bodies in the ground in expensive caskets, or entomb them in ornate stone monuments, or burn them and keep their ashes in urns. We remind ourselves, in this way, that death comes for all of us, but that even in death we are due respect.

How horrifying, then, when the dead won’t stay contained.

Art by Alessandro Alaia
Art by Alessandro Alaia

 

In Undead, we examine the creatures of the Unknown that animate the bodies of the dead. These creatures aren’t the mindless, hungry, infectious zombies of cinema. They are the spurned and jilted lovers who come back from the grave seeking a mouldering kiss. They are the wronged dead, the unhallowed dead, murdered and shoved into shallow graves or buried without ceremony and longing for the respect they are due. They are the innocent dead, killed before their time and wanting only to taste the life they never really knew.

Pity them if you wish, but put them down quick and hard. They are vicious and violent, and all them want to take company back to the grave with them.

Undead is a 120-page, full-color antagonist sourcebook for Chill 3rd Edition. Like Monsters, our preceding release, it is partially written “in character” by a SAVE researcher attempting to categorize and understand the living dead, and partially written for players and Chill Masters to allow them make full use of this horrifying class of creatures.

Undead includes:

  • Further insight into the history and workings of SAVE (the Eternal Society of the Silver way, dedicated to investigating and combatting the Unknown)
  • 10 (or more!) new undead creatures, including the grotesque penangallen and the fearsome lich
  • An in-depth look at how different undead creatures come to be, including discussion of the role these beings occupy in different cultures
  • New pregenerated characters to be use as support or as PCs
  • A new campaign-length case written by Morgan A. McLaughlin McFarland, one of the contributors to all of the Chill 3rd Ed line
  • A brand-new comic by Leonard O’Grady
  • New Edges & Drawbacks”
Art from SAVE: The Eternal Society by Alessandro Alaia
Art from SAVE: The Eternal Society by Alessandro Alaia

 

Wanna-lancer* Reward:

Pledge $100 or more
Witness to the Unknown

You will provide the short witness statement before one of the monster write-ups in the Undead book. You will also received a softcover copy and PDF of Undead. You will work with Matthew McFarland, the developer and author of Monsters, to create this witness statement.

INCLUDES:

  • Undead PDF
  • Undead softcover

*Wanna-lancer™ – A gamer that’s pursuing freelance RPG work. Some back RPG Kickstarters that offer rewards to create NPCs, spells, items, adventures, etc. in order to build up their resume, make contact with publishers, and learn what’s expected on assignments.

 

Egg’s Thoughts:

Try before you buy with the Chill 3e quickstart and character sheets/pregens. It’s Halloween season and this RPG tickles that bone. You get to play a zombie, but you also can help develop the atmosphere of the game with a write up about a monster or a NPC or create a monster. This is the treat for this holiday.

 

You can see examples of their work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

4) Fantasy Stock Art & RPG Minis by James Shields
Ends on .

“50+ Printable Minis and RPG Stock Illustrations created from backer ideas and submissions. Get your favorite character illustrated!

I love creating custom stock illustrations.

I’ve been doing it for years as a way for independent game designers to bridge the difference between stock illustrations and commissioned artwork.

I am now bringing it to Kickstarter.

This project will be creating a minimum of 50 fantasy characters and creatures to be used in roleplaying game products and printable miniatures.

Ideas for what will be illustrated will be provided by YOU. I will first illustrate any guaranteed ideas and then alternate between randomly selecting ideas and choosing those that inspire me.

 

Miniature Mockup. (Backers will help determine template design.)
Miniature Mockup. (Backers will help determine template design.)

The following apply to Stock Illustrations from this project:

  • May be cropped, flipped, or colored.
  • Signature must remain in its original orientation.
  • Must credit ‘Jeshields‘ for any use.
  • May be used indefinitely.
  • May not be used in products sold primarily for artistic value.
    (Stock art, tokens, posters, etc)
  • May not be used in works deemed racist, sexist, or sexually explicit.

Printable Miniatures may be used for personal use only. The only exception to this is for business owners who wish to use the miniatures to demonstrate games.”

Wanna-lancer Reward:

For this project, all submitted ideas must be a single fantasy character or creature. Descriptions should be limited to a single sentence or two at most.

Example: Male orc with elephant bone armor and long braided hair. He’s wielding a spear covered in runes.

Guaranteed illustration ideas may choose to include a background.

 

Egg’s Thoughts: 

With this you get fantasy art and have the potential to have your idea illustrated by James Shields. Starting at $10, you get the art and to “submit one character or creature idea to be considered for illustration.” If yours gets picked, it could be a nice bonus to this Kickstarter.

 

You can find examples of his work on RPGNow here.

You can support this Kickstarter campaign here.

 

JEStockArt – Fantasy – Pugtaur with Bone Mace and Helm

 

3) AMP: Year Four – The Year of the Invasion – Tabletop RPG by Third Eye Games
Ends on .

“Continuing the AMP Game Line into Year Four: The Year of the Invasion!

AMP: Year Four is the newest book for the Bampfsies Award Winning AMP: Year One Gameline. If you’d like to check out the AMP: Year One Quickstart, which gives you a rundown of mechanics and setting, check that out HERE.

AMP: Year One is Third Eye Games’ modern supers RPG that drills down into possible timelines when regular people develop superpowers in the year 2015! The AMPs, or people with accelerated mutant potential, discovered their power and struggled with what to do with their newfound abilities. The corebook covered over 54 different powers and laid out a brand new way to look at superhero RPGs. In AMP: Year One, there are no heroes… there are no villains… there are only hard choices!

Each year continues the ongoing storyline with several different characters and groups all attempting to make sense of a senseless world created by the emergence of superpowers. For a year-by-year breakdown, look below:

 

 

 

Now comes AMP: Year Four, the next book in the AMP gameline! It will include the following:

  • Continued Timeline: A complete breakdown of what is going on in 2018, the Year of Invasion for AMPs. Last year was pretty dark, but left a lot of room for positivity near the end. Finally, central characters will be crossing paths and forging new alliances/rivalries in the face of the Orphan threat.
  • Worldwide Material: This book will contain information on how the Orphans are affecting the entire world and tactics may differ between nations.
  • New Affiliations and Player Options: We have four new affiliations, including the Faceless, an offshoot of the UHF bent on even more sinister plots. In addition, we are introducing renegade Orphans as a playable option, those who have broken off from the war to fight beside humans and AMPs alike.
  • New Powers: AMP: Year Four will include new magical inspired power that span the Strains, including the new Sin power and Mother Nature power. These reflect the magical nature seeping into each AMPs mutations without them having to learn actual magic.
  • Magic and Aliens!!!!: The biggest mechanical additions to AMP: Year Four is the inclusion of new rules for playing as Orphans, who have unlocked magical abilities on Earth… for everyone! We’ll have more details on these new beings and how magic will work in the world of AMP soon!”

 

Wanna-lancer Reward:

Pledge $250 or more / $325 or  more

Create An AMP / Major Part of the Story

Part of the Story: You receive the GM Starter Pack. In addition, your name will be used for an important NPC in the game world. You could be the leader of the Mystics or even the inventor of the Resistor Suits. There are plenty of others.

Major Part of the Story: You receive the GM Starter Pack tier, as well as the ability to create your own AMP character and it will be made part of ongoing story as whole (combining the Create an AMP and Part of the Story tiers).

Add $10 (per title) for the hardcover version of any of these books.

INCLUDES:
AMP GM Screen
AMP: Year Four (PDF)
AMP: Year Four (Print)
AMP: Year One (PDF)
AMP: Year One (Print)
Pregen Pack
Create an AMP / Create an AMP & Part of the Story

 

Egg’s Thoughts: 

Try before you buy with these PWYW options AMP: Year One Quickstart and AMP: Year One Cheat Sheet. I just reviewed Eloy Lasanta’s Pip System Corebook on EN World and I loved it, so I have full faith that AMP will be well done. Add to that, AMP is Eloy’s magnum opus with a new part of the story added every year for you to play through and I dig the scope of what he’s generating!

 

You can see examples of their work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

2) Rider of the Black Sun: A Fantasy Gamebook by Swen Harder
Ends on .

“Support one of the most ambitious gamebooks ever created! Become a dragon master in the dark fantasy adventure: Rider of the Black Sun!

You are an Ugarith, a master of the night, with no recollection of your origin or past life, waking up after committing a disastrous bloody deed… Being a hunted outcast, you now have to fight for your way to freedom. Meanwhile you discover your superhuman powers and eventually fulfill your sacred duty – bringing back the world from the edge of oblivion.

Whether the Ugarith is destined for a happy, neutral or bleak end depends solely on the decisions you make, for this is no ordinary novel, this is a fantasy gamebook!

With more than 1,350 sections, Rider of the Black Sun is one of most extensive gamebooks ever published. It sets new standards with a completely unique approach to section reference and replayability.

Special features include: Finding hidden bonus sections, epic boss fights taking place in their own unique chapters, detailed combats, and complex puzzles!

Sorry, but what’s a “gamebook”?

A gamebook is an interactive novel that allows the reader to participate in the story by making effective choices. The narrative branches along various paths through the use of numbered paragraphs, called sections. Find out more.”

Egg’s Thoughts: 

Choose your own adventure! I love those going so far as to buy graphic novel recently that advertised itself as the first choose your own adventure comic. Rider of the Black Sun reads as the next evolution of those books with more art and choices and consequences. It’s worth taking a look at.

 

You can support this Kickstarter campaign here.

 

1) Heart of Varrul by Small Niche Games
Ends on .

“A sci-fi sourcebook and megadventure for White Star: Science Fiction Roleplaying

Heart of Varrul is a White Star: Science Fiction Roleplaying™ campaign setting book that details the aliens, factions, and conflicts of the Rul System, Tathkee Station, and the Planet Varrul. The Rul System is on the brink of an interstellar gold rush and the PCs are poised to get involved on the ground floor. How they get involved is up to them!

Written by Peter C. Spahn and James M. Spahn, Heart of Varrul expands on the foundation laid by the critically acclaimed White Star: Science Fiction Roleplaying™. With illustrations by longtime White Star™ artist James Shields and maps by Just Insert Imagination’s Morne Schaap, Heart of Varrul is specifically designed to give Referees a readymade location to run hours of adventures.

OVERVIEW

“They call it varrulium. A lightweight ore that, when refined, shows a remarkable ability to deflect energy. It can be used to protect everything from circuit boards to dreadnaught hulls. Some say that certain alloys can even resist the cutting properties of the mystical Star Swords.

The ore is found only on the remote gas giant Varrul, which lies deep in the Galactic Beyond, but that’s not stopping anyone. There are too many free credits to be made. Millions. Maybe billions, all just there for the taking.

The big corporations are sending contractors to locate and strip mine the islands floating through the gas giant’s skies. They are hiring mercenaries to protect their workers from the local fauna. A lot of independent miners have also traveled to Varrul hoping to strike it rich.

There’s a catch of course. Varrul’s turbulent red skies are filled with clouds of toxic gases, ion pockets, and storms of superheated plasma that can burn through even the thickest bulkheads, so every trip into the planet’s atmosphere could be your last.

Then there’s the wildlife. Flocks of power suckers descend on anything with an energy signature. Giant flying worms prowl the airways, attacking and consuming survey and mining vessels. And deadly swarms of insectile beasts have already slaughtered more miners than the Trampallan Plague.

I can see you’re not deterred. Safe travels on your trip. When you get there, Tathkee Station is the place to start. It’s an old SkyMall 5000 series that has been converted to a rough and tumble suborbital spaceport. It’s owner, Ingan Tathkee, is an old friend of mine. Mention my name and he’ll set you on the right path to making your own fortune, but watch your back. There are plenty of lawless types at the station ready to prey on newcomers.

You’d best hurry, though. It’s only a matter of time before the Interstellar Upheaval reaches Varrul—if it hasn’t already. Varrulium ore would be worth a fortune to the war chests of the Galactic Consortium or the Restoration. And some say there’s even more to the planet than meets the eye. Talk among mystics and scholars suggests that Varrul’s swirling gases hide a cosmic secret deep in the planet’s core, in the very heart of Varrul.

Of course, these could all just be rumors. There’s only one way to find out for sure. . . ”

Tathkee Station Directory
Tathkee Station Directory

 

Wanna-lancer Reward:

Pledge $50 or more

DEEP SPACE EXPLORER

You have come to Varrul in search of riches and adventure.

At this level, you get all of the perks from the previous levels as well as a PDF copy and link to purchase “at-cost” the Rul System Adventure Pack. This adventure pack will contain three (3) new adventures specific to Tathkee Station and the gas giant Varrul.

In addition, Small Niche Games will work with you to create an NPC to be included in “Heart of Varrul”. This can be an entirely new NPC or a former character whose name you’d like to see in print. All NPCs will possess motivations and plot hooks relevant to Varrul. Select NPCs will even be illustrated by a professional artist (likely as part of a scene) and included in the pages of “Heart of Varrul”.

 

Egg’s Thoughts: 

If you need the White Star RPG system, it’s available as PWYW here. This is the second James Shields-related Kickstarter on this list. If your into sci-fi (and I contend that 2017 is the Year of the Sci-fi RPG), then this may appeal to you for the system and getting to create a NPC and see it illustrated.

 

You can see examples of their work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

* * * * * *

 

Signal Boost:

 

Design Camp 2 – The Conversion! with Ben McFarland, Jason Sonia, and Brian Suskind
We’re planning a short winter project to showcase the process of converting a D&D3.0 adventure to 5E & PFRPG while updating the design.
Ends on Wed, November 1 2017 4:53 AM EDT.

Why signal boost this? This is wanna-lancer college! Take out a student loan and join in because Egg Embry will be there! I have some more thoughts about this camp here.

Want to sample the quality of their products for free? Try here, here, and here.

 

Era: The Consortium – A Universe of Expansions 2 by Shades of Vengeance 
The critically acclaimed Sci-Fi RPG returns to Kickstarter: get expansions to the universe, as well as the Definitive Edition Rulebook!
Ends on .

Want to know more about the game? You can get the (free) Quickstart pack right here and try it out!

Why signal boost this? Because one of the stretch goals – Sirona Specials Part 1 (Sessions 1-10) – speaks to me. 😉

 

* * * * * *

 

Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

 

Disclosure: This article contains affiliate links to DriveThruRPG.com and Amazon.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

 

* * * * * *

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

 

* * * * * *

 

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

4 Gaming & Comic Experiences You Should Try Out – RPG Design Camp 2, LexiCon, Savannah Comic Con, and AndoCon

I’m continuing to write about different RPG Kickstarter themes such as all of the campaigns originating in Georgia or all of the games use the Savage Worlds engine. For this column, I’m examining the RPG experience away from the table – conventions and camps. To continue the expansion of gaming, we need more stores, more online games, and more conventions so there’s a variety of experiences for every type of gamer and, consequently, we’ll attract more gamers. In turn, to support those games, organizations, and gamers we’ll need more product. To support that goal, these campaigns offer chances to play and create more RPG content!

 

Check out John McGuire’s The Gilded Age steampunk graphic novel on Kickstarter!

4) LexiCon – April 20 to 22, 2018
Ends on Mon, October 30 2017 11:59 PM EDT

“More Boardgaming Events, More Boardgames, More RPGs, More Games in the Library, More People and More Fun! April 20 to 22, 2018.

Come Join the Fun at LexiCon 2018  April 20th noon to 22nd at 6:00pm, Lexington, KY.

It’s LexiCon’s Fifth Anniversary. Hooray! LexiCon Tabletop Boardgaming Convention is one of the best regional convention in the country because:

  •  Great Attendees Like You
  •  Our Ginormous Library, 1,500 + games and growing
  •  Learn to Play events, of which there are many
  •  100 + Play to Win Games
  •  Lots and Lots of RPGs all day and night
  •  West Sixth Brewing featured Adult Social Gaming Night Parties
  •  Great Cosplay Contest
  •  Fantastic LARPing
  •  Lots of Great Vendors.
  •  We simply take over the Clarion Hotel Convention Center for the weekend and play tons of games and have fun!

Some highlights from last year:

  • Over 1,100 turnstile attendees last year.
  • Over 160 Scheduled Events including tournaments, board games, RPGs, LARPs, Cosplay and so much more.
  • National Qualifying Tournament for Settlers of Catan.
  • The Unsurpassed Nighttime Adult Parties, sponsored by West 6th Brewing and The Barrel House.
  • Prizes, prizes, and more prizes.
  • Lexicon gives away a ton of prizes throughout the weekend, including prizes for just showing up in any kind of costume.

Find up to date information here on our Facebook page.

 

Egg’s Thoughts:

This is a growing convention. It’s well situated geographically (the two biggest North American gaming conventions are in Indianapolis and Columbus, both just shy of 200 miles from Lexington, Kentucky). They’ve positioned LexiCon in April while Origins Game Fair is in June and Gen Con is in August. Being ahead of those shows on the calendar and close by, LexiCon is like the local opening act to the big shows. With their track record of shows funded via Kickstarter (here), this seems like a safe bet to open up gaming season.

 

Support their campaign here.

 

3) Design Camp 2 – The Conversion! with Ben McFarland, Jason Sonia, and Brian Suskind
Ends on Wed, November 1 2017 4:53 AM EDT.

“We’re planning a short winter project to showcase the process of converting a D&D3.0 adventure to 5E & PFRPG while updating the design.

ARE YOU READY TO LEARN ADVENTURE DESIGN?

Maybe you are a GM who wants to create better encounters, deadlier dungeons or more creative adventures.

Or perhaps you are trying to become a Freelance RPG Designer and want to learn how to construct award-winning games.

Or you could be a gamer who just wants a cool adventure to run for your home game. No matter who you are…

RPG DESIGN CAMP is here for you!

This time we are taking an older adventure, the Silver Box, and letting you adapt, change and add to it to make it awesome!

In the Silver Box a thrilling encounter with highwaymen uncovers a missing artifact that hurls the PCs into an amazing adventure. The chase leads them on a woodland pursuit into a cave complex where the mystery only increases with the discovery of a pile of dead highwaymen. Who killed the thieves? And where is the Silver Box? From there the PCs follow clues to a nearby city and a series of thrilling urban encounters. Finally, in the conclusion, the heroes face off against the real thieves of the Silver Box in a dramatic shipboard battle in the city harbor.

Or does it? Your decisions can and probably will alter the adventure toward new directions.

  • Perhaps the whole adventure will take place in the cave complex
  • Perhaps the city will turn out to be under siege by a vampire hoard
  • Perhaps the conclusion will be atop a floating tower rather than a ship?

The options are limitless and the deciding factor is you! Don’t just run the adventure be part of the design process and choose the adventure!

What is Design Camp?

Design Camp is a collaborative experience where game designers and interested individuals share the process of RPG content creation– sometimes that means writing a supplement, or an adventure, or setting material, or, like this project, converting a manuscript from one game system to another.

The adventure we’re planning to convert is The Silver Box, formerly placed in the Iron Kingdoms setting, and covering a number of urban and wilderness locations with a variety of NPCs. We’ll discuss it more in updates.

How does Design Camp work?

We interact with backers through a Basecamp site on the internet (basecamp.com), using that site’s infrastructure to chat, email, host files and communicate. We also post here on Kickstarter to provide redundant communication for the project.

You’ll have a chance to pitch your own design elements during the process, and vote on submitted elements. If your element wins, you can work with designers to implement it, if you want, or you can leave it to us to make those proverbial donuts.

We work hard to make sure our process is fairly transparent and responsive to backers and their questions. In the end, we want you to understand and feel comfortable with the process of RPG design.”

 

Egg’s Thoughts:

Normally I post gaming campaigns and, more or less, let them speak for themselves. Sure, I put up some thoughts, but they’re just a quick review, but not so for RPG Design Camp 2. I missed the first one and I regret that. So, I want this one to fund, fund, fund so I can go! My shtick is wanna-lancing – I want to be a RPG freelancer – and this is not unlike getting to hear Wolfgang Baur and Dan Dillon‘s thoughts on 5e monster creation from which I learned a great deal.

I’ve shared the RPG Design Camp posts a few times and one of the questions I got was who are these RPGers? While I don’t know them enough to say hi at Gen Con, I did hunt down some biographical data from a few sources:

  • Ben McFarland – Due to its depth, I’m not going to try and summarize his resume. Instead, you can read it here.
    • A sample of Ben’s writing credits via DriveThruRPG can be seen here.
  • Jaye Sonia – From his Kickstarter bio:
    “I’m a proud Pathfinder RPG fan, a game designer, a writer, a traveler, and the proud creator of Rhune: Dawn of Twilight, as well as the co-creator of Bloodlines & Black Magic. I also own and operate Storm Bunny Studios.
    In addition to my own products, I’ve written for: Bazaar Magazine, The Shadowlands Campaign Setting, Kobold Press, Kobold Quarterly, Open Gaming Monthly, Open Design, Total Party Kill Games, and Wayfinder.
    I’m an avid gamer and proven creator; Bloodlines & Black Magic will be my third project on Kickstarter!”

    • A sample of Jaye’s writing credits via DriveThruRPG can be seen here.
  • Brian Suskind – From his Linkedin profile:
    • Game: Southlands (2014, Kobold Press, forthcoming) – Lead Designer
    • Game: Midgard Tales (2013, Kobold Press, forthcoming) – Designer
    • Game: Midgard Legends (2012, Kobold Press) – Designer
    • Game: Journeys – Bosun’s Booty (2012, Kobold Press) – Designer
    • Game: Journeys to the West (2012, Kobold Press) – Designer
    • Game: Dark Roads and Golden Hells (2011, Kobold Press) – Designer
    • A sample of Brian’s writing credits via DriveThruRPG can be seen here.

If their resumes (all of which are first rate) aren’t enough, let’s whet your appetite a bit more with two *free* (until this campaign ends) RPGs that’ll let you assess the quality of the product that they’ll produce:

I’m ready for this camp and I hope to see you there!

 

Support their campaign here.

 

2) AndoCon – March 9th-11th, 2018 
Ends on Thu, November 2 2017 9:00 PM EDT

“AndoCon 2018 is an Atlanta-based gaming convention focused on gaming and the geeky lifestyle.

What is AndoCon?

AndoCon is a 3-day gaming convention in Atlanta, Georgia. It will be held Friday thru Sunday, March 9th-11th, 2018 at the Atlanta Marriott Peachtree Corners. This is our fifth convention and we’re dedicated to making it bigger and better than the first four. And you can be part of that!

AndoCon focuses on gaming and the geeky life. We specialize in tabletop gaming of all sorts — board games, card games, roleplaying games – combining these with a variety of other events and a friendly, welcoming atmosphere to create an enjoyable experience for everyone.

If you’d like to attend, simply buy a badge and come game and hang out with us in March. Badge prices will go up after the Kickstarter. Plus, there are things you can get now through the Kickstarter that won’t be available later. Finally, by pledging to the Kickstarter, you can help build the AndoCon community now, which will make for a better convention for everyone later!

Thanks for checking out our Kickstarter. We hope to see you in March.

What Can I Do at AndoCon?

There are many ways to get your Ando on at AndoCon. Here’s just some of what’s going on. As we nail down more specifics, we’ll update this page and provide continued event announcements at AndoCon.org.

  • Play board games and card games
  • Play roleplaying games, including D&D Adventurer’s League
  • Attend game shows, courtesy of Florida Whammy Entertainment
  • Meet and game with our special guests
  • Shop the dealer room with games and other great stuff for purchase
  • Participate in gaming and geek life panels
  • Special events (TBD)
  • Attend a live recording of the NerdBurger Podcast, where you can even get on the mic and share your geekiness with everyone.

Why We’re Using Kickstarter

For three years, AndoCon got a great rate at its former venue, in part because we were new to the local gaming scene. We’ve grown, and that’s a good thing. But it also means we needed to find a new venue, which we have. And now that AndoCon is bigger than ever, the cost to rent space at a great venue is higher.

Additionally, being bigger and better incurs additional behind-the-scenes, organizational costs. And it costs money to bring back to AndoCon some of the great guests and events we’ve all enjoyed in the past.

Getting funds locked into place earlier is absolutely essential to being able to set up and run everything as smoothly as possible, which in turn will give you a better experience.

Special Guests

So who are these special guests we talk about? Here’s who we have on the slate right now. More will be added as we square things away with folks.

  • Kevin Lanzing, designer of the Flashpoint: Fire Rescue board game, recently featured on Wil Wheaton’s Tabletop series
  • David Lupo, designer of the Addictive Alchemy card game
  • Craig Campbell, designer of the Murders & Acquisitions RPG
  • Derek Kamal, designer of The Dig RPG and author of Homes
  • James Dawsey of Vigilance Press and creator of the Tianxia RPG
  • Jason Stone, board game designer, creator of (among others) Five Golden Rings
  • Marco Leon, designer of the Enter the Shadowside RPG
  • And more to come…

AndoCon prides itself on supporting local, indie game developers. Several of our special guests are from the Atlanta area.”

 

Egg’s Thoughts: 

I shared my thoughts on the campaign here and I did an interview with Ando Poore of AndoCon here. The short version is, I want to go!

 

To back this campaign click here.

For more information about AndoCon, click here.

 

1) Savannah Comic Con – February 24th and 25th, 2018
Ends on Wed, November 15 2017 8:00 PM EST.

“We want to bring a ton of great Comic Book Creators to Savannah Feb 24 2018 and put on a fun show for everyone!

We’ve been working on this event for quite a while now and YOU can help us bring Savannah Comic Con on Feb 24, 2018 [and Feb 25th too] from the planning and dreaming phase into reality. We’ve set a very low goal to cover the bare bones of putting a show together while still keeping the show very affordable for fans.

Update: All Vendor booths and Artist Alley rewards are now good for both days. While they last. After Kickstarter, more spaces will be made available at their regular price.
All VIP passes are now good for both days as well  🙂

We’re proud to say that our Year One Special Guests include:

Cory Smith (X-Men, TMNT)
Ian McGinty (Adventure Time, Welcome to Showside)
Eryk Donovan (Constantine, Eugenic)
Sanford Greene (Power Man and Iron Fist)
Wilfredo Torres (Jupiter’s Circle, The Shadow, Adventures of Superman)
Chris Giarrusso (G-Man, Mini-Marvels)
Jarrett Williams (Hyper Force Neo)
Tracy Yardley (Sonic the Hedgehog)
Samantha Glow
Justin Peterson
Rian Sygh (Rick and Morty)
Katy Farina
(Steven Universe)
Aaron Conley
(Sabretooth Swordsman)
Fred Stressing
Bob Frantz
(Monty the Dinosaur)
Robert Pope
(Looney Tunes, Scooby Doo)
Michael Lee Harris
Rashad Doucet

ALL GUESTS ARE SUBJECT TO CHANGE”

 

Egg’s Thoughts:

Reason I’m interested in the show.

  • Award-winning artist [2015 Judges’ Choice Award – JordanCon Art Show and 2017 Best Space Scene – DragonCon Art Show] and Tessera Guild co-founder, Amanda Makepeace, has a table for the show.
  • Marvel artist and, more importantly, my buddy, Wilfredo Torres, is going to be there.
  • Downtown Savannah, GA is one of my favorite cities. It was established during the colonial period, yet it feels like SCAD (Savannah College of Art and Design) owns an absurd amount of downtown and that’s a win since so much of gaming (and comics) is driven by art and they have an eye for it.
  • As a vacation destination, I enjoy historic Savannah and putting a comic book convention and friends there screams good times!

 

Find their Kickstarter here.

 

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Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

 

Disclosure: This article contains affiliate links to DriveThruRPG.com and Amazon.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

 

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Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

 

* * * * * *

 

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

Steampunk Fridays – The Gilded Age Interviews

Check out John McGuire’s The Gilded Age steampunk graphic novel on Kickstarter!

I knew around this time last year that at some point during 2017 I would need to run a Kickstarter for The Gilded Age. There was too much printing needing to be done. Too much trying to figure out how to spread the word on the book.

I’ve said over and over comics are the most collaborative thing I am involved with. Which meant that I had any number of people who I could interview who I directly worked with. Maybe take a minute or two to showcase them a little bit (and let me get to know them as more than maybe a Facebook page or an email address!).

Here are the people who brought The Gilded Age to life:

 

 

 

 

 

 

Behind the Artist – Interview with La’Vata O’Neal

 

 

 

 

 

 

 

Behind the Artist – Interview with Nimesh Morarji Part 1

Behind the Artist – Interview with Nimesh Morarji Part 2

 

 

 

 

 

 

 

Behind the Artist – Interview with Sean Hill Part 1

Behind the Artist – Interview with Sean Hill Part 2

 

 

 

 

 

 

 

Behind the Artist – Interview with Antonio Brandao

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

***

I’m still trying to get the rest to answer the long list of questions I had for them. I’ll update this post as I get them.

***

John McGuire

John McGuire is the creator/author of the steampunk comic The Gilded Age. Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list.

His prose appears in The Dark That FollowsTheft & TherapyThere’s Something About MacHollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com.

11 QUESTIONS ABOUT Gaming Convention AndoCon WITH Ando Poore

When I first covered AndoCon for my Georgia-centric look at gaming-related Kickstarters, the reason it sparked my interest is something my editor at EN World, Christopher Helton, wrote about here. To keep the industry growing, more local conventions are needed. In the English-speaking world, the big gaming conventions are Gen Con (Indiana), Origins (Ohio), UK Games Expo (England), and, possibly, PAX Unplugged (Pennsylvania). In terms of geography, that does not cover as much ground as it could (no major gaming-only cons in Canada or Australia or California). Without major players dominating the local convention-ing market, that leaves room for regional gaming conventions to fill the void, and AndoCon is doing that handsomely. AndoCon‘s president, Ando Poore, agreed to talk about his con and what 2018 has in-store.

 

Check out John McGuire’s The Gilded Age steampunk graphic novel on Kickstarter!

EGG EMBRY – Thanks for talking to us about AndoCon. Let’s start with what is AndoCon? When did it begin? Where will it take place in 2018?

ANDO POORE AndoCon is not just any gaming convention; we call it a Gaming Convention+. That is because in addition to the large open gaming space with free access to a vast game library, we also have special guests from the gaming industry, a schedule of fun-filled events and game shows, and even a dealer room. We threw our first event in 2013, and have been going strong ever since. Our 2018 event will be held at the Atlanta Marriott Peachtree Corners.

 

EGG – With that kind of history, why are you Kickstarting the 2018 convention? What makes Kickstarter a better choice than, say, a badge pre-sell?

ANDO POORE – We have done more traditional badge pre-sells in previous years. The reason for Kickstarter this year is that as we become more established in the community and start picking up steam, the costs to run the event start rising as well. Between the rental of the hotel’s convention space, bringing in special guests, and all of the materials needed, we wanted to ensure we had everything in line with plenty of time before the actual event. It also gives us a chance to offer some great perks to our attendees such as the fidget spinner and dice bag add-ons.

 

EGG – In terms of numbers, what kind of attendance does AndoCon generate?

ANDO POORE – In 2016, we drew the amusing number of 314 attendees. We’re still fairly small in terms of numbers, but people who come to AndoCon typically come away calling it their favorite convention because of the heart and spirit we keep at the forefront of our minds while putting on our event.

 

 

EGG – What’s the rough percentage breakdown at the con of board games, CCGs, and RPGs?

ANDO POORE – We don’t have an official CCG track or section – we tried in 2014 and it turns out our audience tend to not be that interested. Our board game room and RPG room this year will be the exact same size, so I guess that makes it a 50/50 split.

 

EGG – How many game publishers do you expect to attend? Guest creators?

ANDO POORE – We have a very loyal group of game designers that showcase their creations all weekend long. We’ve even had some of the Steve Jackson MIB stop in a few times. We maintain a list of our confirmed guests on our website, so check there for updates as we lock down more guests.

 

 

EGG – In terms of local support, what, if anything, does the local gaming shops and gamers do to help make this show a reality?

ANDO POORE – We have good friends in the local comic and game shops. Stores across the metro-Atlanta area allow us to advertise our convention in their stores, and several of them have played host to game day events. They also have sponsored content and run tournaments at the convention.

 

EGG – Can you highlight one pledge level/backer reward that you think is the standout for the AndoCon Kickstarter?

ANDO POORE – Easy – the $225 badge and hotel room package. That means you are set for the whole weekend and all you need to account for yourself is food. Plus, anyone who stays at the hotel for the weekend will receive a goodie bag at check-in that has some AndoCon swag and a few coupons to local attractions like Medieval Times and The Escapery.

 

 

EGG – I’m a RPGer at heart, what RPG games are you planning for AndoCon 2018?

ANDO POORE – I’m sure it will come as no surprise that we will host D&D Adventurer’s League, and we’re talking to the GA Pathfinder Society as well. As several of the special guests are RPG designers, they will be bringing their own games to run. The RPG Track will have other scheduled games as well, and we will announce them as they are locked in.

 

 

EGG – Tell us a little about you and what was the game that changed you into a gamer?

ANDO POORE – Even as a young child, I loved playing board games, and family game nights were pretty common, though we mostly played things like Clue, Scrabble, Yahtzee, and Tri-ominoes. While I was in college, I was introduced to what I call my “gateway games” of Chez Geek, Apples To Apples, and Munchkin. From there, I was always asking for game recommendations, and buying up the games I enjoyed so I could teach them to my friends.

In fact, it was over an intense few games of Blokus that I met the woman that I married. Teaching board games became one of the biggest aspects of my social life in college. Gaming is an integral part of my life.

 

EGG – Why did you create a gaming convention?

ANDO POORE – It actually wasn’t on purpose! After I graduated college, my wife (then fiancée) and I threw semi-monthly gaming parties at our apartment just for fun. But in 2009, a two-day gaming party ended up with two out-of-state guests (coworkers of mine from different offices) and we had a blast. For the next few years, we’d pick one party per year to be “AndoCon”, as a joke – almost a parody of conventions. The idea to make it a real thing came suddenly in 2012, after my wife and I staffed MomoCon for the first time and saw what it was like behind the scenes of a convention. So in 2013, we rented a small conference center in Kennesaw, GA, and packed it to overflowing. We made a big splash in the Atlanta gaming scene, and we have tried our hardest to live up to the promise of our debut year.

 

 

EGG – Any parting thoughts? Where can we find out more about AndoCon 2018?

ANDO POORE – If there’s one thing I want people to know about me, it’s that looking across a room packed full of gamers having fun is one of the biggest joys in my life. It’s not always easy, but I genuinely love giving the Atlanta gaming community a place to get together and do what they love. That’s why I do this, and that’s why I’m doing everything I can to make AndoCon 2018 as special as possible. We’ll be posting the guest list and event schedules on AndoCon.org as they are locked in. And of course, our Kickstarter campaign will be open until November 2nd at 9:00 PM, so please get your badge at its cheapest price!

Egg, thank you for your thoughtful questions, and I look forward to seeing you at AndoCon in March!

 

To back this campaign click here.

For more information about AndoCon, click here.

 

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Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

 

Disclosure: This article contains affiliate links to DriveThruRPG.com and Amazon.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

 

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Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

 

* * * * * *

 

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

 

4 Savage Worlds RPG Kickstarters You Should Back – Titan Effect, Frozen Skies, The Monster Hunters Club, Seven Worlds, and more

This week I’m focusing on four Savage Worlds Kickstarters (as well as a system agnostic offering). Why pick a specific system like Savage Worlds instead of considering every system? Well, for one week I want to see if shining a spotlight on a single RPG engine helps spark some discussion about it. Savage Worlds is one of the most versatile games out there and it covers a variety of genres and I want to see if these campaigns can reach a wider audience, to get an idea of what SW’s fanbase is like. Considering that, let’s countdown the campaigns.

 

Check out John McGuire’s The Gilded Age steampunk graphic novel on Kickstarter!

 

5) Frozen Skies RPG for Savage Worlds by Applied Vectors, ltd and Utherwald Press
Ends on Wed, November 1 2017 12:00 PM EDT.

“Diesel-punk post-war aviators fight to survive on the frozen frontier against the elements and the savage Wulvers.

Frozen Skies is a roleplaying game written by Stephen Hughes of Utherwald Press. It is being brought to Kickstarter by Applied Vectors Ltd.

The 120 page book is written, what we need is artwork that accurately brings the setting to life, and for this to happen, we need you! The funding goal gets you a combination of colour and black and white art. if we hit the first stretch goal, it will be a full colour interior!

The setting of Frozen Skies is the continent of Alyeska, the most northern landmass of the world of Darmonica and is often referred to as either the ‘rooftop of the world’ or ‘Darmonica’s Crown’. It is an icy frontier plagued by savage beasts, cut-throat sky pirates, harsh weather and eons old dark secrets. It is a barely tamed land where the most basic of utilities are hard to come by and tend to lie on the good side of unreliable at best. But despite all this there are opportunities for a man to make a name and, more ideally, coin for himself.

Alyeska itself is dominated by savage beasts known as Wulvers, wolf like creatures that’ve plagued Alyeska since its earliest Colonial days. The Commonwealth had troops stationed in Alyeska to defend its fledging colony against the beasts, though they were steadily whittled away to satisfy the Commonwealth’s war efforts. As the defenses were weakened the Wulvers gradually overran more and more territory, in the end the Alyeskans were forced to hide behind fortified walls and increasingly rely on air travel to maintain contact with far-flung outposts.

Despite the Wulvers the other great powers of Darmonica have their own interest in Alyeska, chiefly for the ruins and artefacts of the Ancient Terrans buried beneath the ice and for a mineral by-product of the Blast known as Glimmer Rock. Until it was altered by the energies released in the explosion it was a previously unremarkable mineral, now it is the fuel for a new Industrial Revolution that the world finds itself on the cusp of….but only if the new technology can be made viable.”

 

Egg’s Thoughts:

Lets lead this list with some diesel-punk for Savage Worlds. Frozen Skies is set on a unique continent where the great powers colonized the north pole and planes are the best way to keep the icebound colonies connected. Sky pirates, and wolves, and glaciers. The concept is interesting and I can see where it’d mesh nicely with the Savage Worlds ruleset. Do you want to try a sample of the setting? It’s a $1.50 for the Frozen Skies Setting Primer at DriveThurRPG.

 

You can see examples of the creator and publisher’s work at DriveThruRPG here (Applied Vectors, ltd) and here (Utherwald Press).

You can support this Kickstarter campaign here.

 

4) Titan Effect RPG for Savage Worlds by Knights Errant Media
Ends on Thu, November 2 2017 10:06 AM EDT.

“An espionage and science fiction setting for Savage Worlds, somewhere between Tom Clancy and the X-Men!

Cover made by Vargasni
Cover made by Vargasni

Titan Effect RPG is a licensed campaign setting for Savage Worlds. Titan Effect is set in a contemporary world where psychic spies clash with genetically enhanced soldiers in a secret war in which the future of human evolution is at stake.

Take on the role of a trained operative gifted with psychic abilities. Perform dangerous missions all over the world for the international clandestine organization known as the SPEAR, and fight against dangerous creatures and organizations. Survive long enough, and maybe you will be able to make a difference.

Titan Effect RPG requires the Savage Worlds Core Rules and the Super Powers Companion (2nd edition).

The world of Titan Effect is like ours but darker and stranger. Psychics and augmented humans are used as spies and soldiers on behalf of criminal organizations, private military companies, and secret societies in a secret war that has been raging for decades. Some are fighting for control and power, while others seek to shape the future of human evolution.

In the middle of this conflict, stands the worldwide clandestine organization known as the Special Executive Assault and Recon or SPEAR. Its mission: to track and neutralize eugenics and psychic threats, and to prevent the world from falling into chaos. To succeed in its mission, the SPEAR hires people with unique sets of skills and possessing powerful psychic abilities. Its agents come from different nationalities and backgrounds.

Players take on the role of psychic operatives trained in black operations, and working for the international clandestine organization known as the SPEAR. They have the task to perform dangerous missions all over the world and fight against dangerous creatures and organizations. Some are there to make a difference, others for the thrill or because they have no other place to go.

Titan Effect RPG combines biopunk, spy thriller, and superhero elements. Imagine Tom Clancy meets Metal Gear Solid meets the X-Men. Titan Effect RPG plunges you into a world filled with conspiracies, secret organizations, dangerous biotechnologies and psychic phenomena. A world where the boundary between “good” and “evil” is blurred…”

 

Egg’s Thoughts:

Let’s move from diesel-punk to biopunk. It’s a secret war for humanity’s future in which you can play a supersoldier. Based on the write-up – “Tom Clancy meets Metal Gear Solid meets the X-Men” – this is going to be action meets action meets action. But, hey, you gotta ask yourself if there’s enough action for you? To answer that, try their free demo kit and see (I think you’ll be happy with it).

 

You can see examples of their work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

3) Beneath, the Spire and the Sound (Beneath book 2) by Severed Books
Ends on Sun, November 5 2017 8:05 AM EST.
NOTES:

  • This link is NSFW 
  • System agnostic

“Beneath, the Spire and the Sound – book 2 of the Beneath series, a system-agnostic RPG module.

Beneath, the Spire and the Sound (book 2) 

Salt of the stars and salt of the earth — the critically acclaimed series is back! The armies of Seven Walls and the armies of Leaf have set their weapons aside — mid-battle — and cast off their armor and clothes. They walk hand-in-hand, naked, laughing, as friends, into the UnDungeon. Hannah has been captured. Now Baron Lennox beckons for you to return from your dark decent, rewarding you with The Perseverance [a tavern]. Beneath book 2 begins.

“Beneath challenges the conventional idea of the ‘Dungeon crawl’ in so many ways and succeeds in them all. It is radical yet well crafted, it is shocking yet thought provoking, it is familiar yet intensly Alien. If roleplaying is a Tree with all the various games and genres spreading out from it, then ‘beneath’ is one sick and twisted branch that waits for all brave travellers who dare to tread their foot upon.”  Jay of Colosseum Rex (U.K.)

“Beneath as a series is doing so much to reinvent what it means to be a prewritten adventure module. But Beneath isn’t just a few module books, it’s a living document full of unexpected messed up stuff and amazing artistic expression. You’ll feel like you’re talking to real people when you’re talking to the NPC’s. So strap in, and let’s get salty.” Zach Benge of Tabletop Radio Hour

“Beneath is a return to that thing that made gaming cool in the 80s, it’s dangerous and brutal, yet modern in it’s approach to subtext. A unique, grotesque, disturbing work that is entertaining and well crafted. A horror crawl that examines the topics of self absorption and the dangers held within. Your table deserves this experience and the sequel that follows.” Emanuel James Miller, Owner, Crit Hit Conventions

“Beneath masterfully blends narrative, adventure, combat, and character involvement. A dark tale that left our group massively satisfied.” The Inner Gamer

“I’ve never seen anything like this on an RPG level and I think it’s f*cking rad.” Full Metal RPG / Podcast

Undead Viking review here. 

Players will venture back to CragLee to claim the rewards they earned from book 1, including The Perseverance (a large tavern). Your party will even manage a “character sheet” specifically made for The Perseverance:  name a bar manager, track profits, store items, and customize the property.

Players will also meet Emily, a “Game Witch” who will share Hannah’s secret and also provide valuable support throughout the second half of the campaign. She can take an apprentice and teach them to imbue animal and human organs with powerful magic.

Horrors compound as the party returns to the UnDungeon and “The Vert” to face the more inverted abominations. Player’s decisions affect the outcomes of Hannah and many of the townspeople who have been seduced by the Inverted Cupid. Players will discover what The Invert actually is–a living, breathing cultural catalyst (a “Vert”) summoned with only the best intentions.

THE BOOK (Beneath, the Spire and the Sound)

  • 200+ pages
  • Matte cover
  • Perfectly bound
  • 8.5″ x 8.5″
  • Original illustrations by Scott Buonchristano and Justin Sirois
  • 50+ maps
  • Emily (NPC) and Suit of Salt character sheets
  • The Perseverance (tavern) management sheet

You will need Beneath book 1 to play Beneath book 2. If you need book 1 now, you can get it on Amazon (free shipping with Prime).”

 

Egg’s Thoughts:

Let’s take a short Savage Worlds-pause to look at Beneath, a system agnostic adventure. Reading the pitch, this is an adventure that’s going to turn your fantasy preconceptions on their ear. It has some rarely utilized ideas – your tavern has its own character sheet – and enough twists to keep everyone guessing. If you’re looking for a unique path, this may be your cup of tea.

 

You can see examples of their work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

2) The Monster Hunters’ Club RPG for Savage Worlds by CCS Games/Fabled Environments
Ends on Thu, November 16 2017 9:02 AM EST.

“The Monster Hunters’ Club is a setting for the Savage Worlds RPG about kids coming of age and fighting monsters in the 1980’s.

Cover by Karl Keesler
Cover by Karl Keesler

 

 The Monster Hunters’ Club is a licensed setting for the Savage Worlds Roleplaying Game set in the 1980’s and inspired by kids’ adventure and horror films, television, and novels like E.T. The Extra-Terrestrial, The Goonies, The Monster Squad, The Lost Boys, Fright Night, It, Super 8, Stranger Things, and many more. Players take on the roles of children, growing up in the 80’s, who become heroes.

 The Monster Hunters’ Club is an officially licensed Savage Worlds product, and requires the Savage Worlds Deluxe Core Rules to play.

A preview of The Monster Hunters’ Club is available on DriveThruRPG. Please click on the link in the text, or click on the Preview button above to download our FREE preview from DriveThruRPG.

Something strange is happening in the town of Gulf Haven. Horrible creatures are coming to life. The adults seem blind to the entire thing. It’s up to you to find out what is happening, and stop it before it’s too late!

Growing up in the 1980’s…

You’ve got Saturday morning cartoons, a tree fort, a boombox, a fast bike, and oh…

Monsters are real.

You heard me.

Don’t bother telling your parents. Grown-ups can’t see ‘em. When something gets smashed up, they blame us. When somebody goes missing, they blame someone from out of town, or maybe the Russians. The monsters are real though, and it’s up to us to do something about it.

That’s right, between babysitting your little sister, dodging bullies like Scotty Mangrum, and surviving middle school, you also have to figure out how to fix the monster problem.

You can’t phone home, and there’s nobody you can call. It’s up to you to save the town, and maybe even the world!

Image Credit: Mike Dukes
Image Credit: Mike Dukes

 

Egg’s Thoughts:

The kids on bikes subgenre (Stranger Things, Stephen King’s IT, Tales From the Loop) expands to Savage Worlds. This is a fast-growing niche filled with, at a guess, fans about my age that are looking for a window back to their childhood. Do you want to see if this has the feel of Amblin Entertainment before you buy? The Monster Hunters’ Club is available on DriveThruRPG for free, so grab it and then you can decide if this is the RPG for your childhood memories.

 

You can see examples of their work at DriveThruRPG here.

You can support this Kickstarter campaign here.

Monster Club art by Veronica V. Jones

 

1) Seven Worlds – realistic science-fiction for Savage Worlds by Intellistories
Ends on Thu, November 16 2017 9:08 AM EST.

“A unique hard Science-Fiction setting for the Savage Worlds RPG. An epic campaign, 2D/3D starmaps for most platforms, and more!

Welcome to Seven Worlds, a new Epic Science-Fiction Setting and Campaign for the Savage Worlds role-playing game!

Seven Worlds is a unique, epic hard(ish) Science-Fiction role-playing campaign and setting. In the year 2217 humanity’s greatest achievement is the colonization of the nearby star systems now known as the Seven Worlds, where humanity lives, thrives, and prepares for the next great wave of space exploration. But when the unexpected threatens humanity, only an unlikely band of heroes can unravel a deadly conspiracy and try to avert the Fall!

“This isn’t the usual Firefly-meets-Star Wars space opera, it’s more like The Expanse… Overall rating: 5 out of 5.”  – Halfway Station

What makes Seven Worlds special? Do we need yet another science-fiction setting and campaign for Savage Worlds? We believe there IS a niche for a new, unique setting, and here are some reasons why:

The Campaign is Epic: The core of Seven Worlds is its awesome, world-shattering campaign! The setting was designed around the story, rather than the story around the setting, making for a rich environment where everything fits together. Inspired by classic science fiction books likeThe Expanse series and TV series like Battlestar Galactica and Babylon 5, as well as by such grand episodic RPG campaigns as the original Dragonlance saga, this is a story arc the players will never forget!

The campaign will be available as seven PDF-only modules and (after the modules have been released) as a single-volume 253-page Campaign Book. For more information on the campaign, check this Designer Diary on our blog site.”

 

Egg’s Thoughts:

You know what I like best about Savage Worlds? There are four Kickstarters and four unique settings/genres. Diesel-punk, biopunk, kids on bikes, and, now, hard science fiction. As I’ve mentioned before, 2017 feels like the Year of the Sci-Fi RPG.

With that in mind, this is going to be a good Savage Worlds setting. As with the other Savage Worlds RPGs on this list, you can try before you buy – Seven Worlds Test Drive for free.

 

You can see examples of their work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

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Signal Boost:

 

Design Camp 2 – The Conversion! with Ben McFarland, Jason Sonia, and Brian Suskind
We’re planning a short winter project to showcase the process of converting a D&D3.0 adventure to 5E & PFRPG while updating the design.
Ends on Wed, November 1 2017 4:53 AM EDT.

Why signal boost this? This is wanna-lancer college! Take out a student loan and join in because Egg Embry will be there!

Check out the campaign here.

 

Gilded Age: Vol 1 – A Steampunk Graphic Novel by John McGuire
Made up of magicians and actors, freaks and gunslingers, The Gilded Age reveals everyone’s desires and secrets.
Ends on Fri, November 17 2017 11:59 PM EST.

Why signal boost this? This is from the Tessera Guild’s own John McGuire and he’s hitting on all cylinders with this story! Steampunk circus touring across Victorian Europe! Carny robots! Stage wizards! Tricksh00ting cyborgs! Check out the link to the campaign for a free copy of issue one!

The Gilded Age - Volume 1 Cover - La'Vata O'Neal - Artist
The Gilded Age – Volume 1 Cover – La’Vata O’Neal – Artist

Check out the campaign here.

 

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Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

 

Disclosure: This article contains affiliate links to DriveThruRPG.com and Amazon.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

 

* * * * * *

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

 

* * * * * *

 

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

Kickstart the Comic – Gilded Age: Vol 1 – A Steampunk Graphic Novel

As I wrote last week, this Kickstarter has been a long time coming for me. There have been many late nights struggling over scripts or waiting for edits or all those moments receiving a new piece of artwork – it has built to this.I’m hopeful this is the next step in being able to tell stories within the comic book medium.

I love writing about these characters. I’m hopeful this is the next step in being able to tell more stories about them. And I’m looking forward to meeting the other members of The Gilded Age who have not appeared yet.

***

The Gilded Age

From Terminus Media

John McGuire – Writer

Sheldon Mitchell – Artist

António Brandão – Artist

Sean Hill – Artist

Rich Perotta – Inker

Tom Chu – Colors

Nimesh Morarji – Colors

Lavata O’Neal – Graphic Novel Cover Artist

Khari Sampson – Letterer/Copy Editor

Kickstarter campaign ends on Friday, November 17, 2017 at 11:59 PM EDT.

 

The Pitch:

We are raising funds primarily to get the Graphic Novel, The Gilded Age Vol. 1, printed. 100 pages collecting the first four issues of the comic book.

The Story:

The Gilded Age is about a group of performers, the Branning Troupe. Half actors and half carnival folk, the group travels throughout the countries of Victorian Era Europe. For some it offers a direction to their lives, others get the adoration of the crowds, and the rest find simple refuge from a world which has cast them out.

Each story would be done-in-one. They would tell stories that could be enjoyed by anyone picking up a random issue. The issues would have overlapping characters, but by and large, each issue would focus on one or a pair of characters.

The key would be that I was slowly building up my world. And making the readers care about various characters by giving each the screen time they deserved. And by doing this I allowed for different types of stories within the same world. Whether that is Western or Horror or a Heist or something Fantastical, the hope has always been to build the world from the character’s eyes rather than try and hit you with one thousand years of history.

The Gilded Age – Issue #2 – Page 12 – Pencils – Sheldon Mitchell – Inks -Rich Perotta – Colors – Thomas Chu

 

John’s Thoughts:

Comics have always been this way to connect with stories. Even before I was a “book reader”, I devoured comics. As the years went by, that never changed. I’m sure many of you have that same thing where you just can’t get something out of your system. Whether it is the collaborations or the characters or the universes or the ability to tell a story with a limitless visual budget or a way to connect to a younger version of myself…

I think it is all those things and a thousand others. I think it is about someone holding something your brain thought up and thinking – “Hey, that was pretty cool.”

However, the path of the indy comic creator is full of potholes. Money runs out, print runs don’t happen, and you’re constantly torn between this odd thing of people devaluing your work (“It costs how much!?!”). This Kickstarter will help push the comic to a place where it can start funding itself… hopefully into an issue 5 and 6 and 7 and…

The Gilded Age – Issue #3 – Page 5- Art – Antonio Brandao – Colors – Nimesh Morarji

The Rewards:

The Kickstarter is for the first trade of the series which collects issues 1 through 4. There are the options to get either a pdf or the print version sent to you. At the $40 level there is a chance to get the anthologies Terminus put out in the past. At the $60 level there is an opportunity to not only get Gilded Age but also Route 3 (if you missed that Kickstarter).

If being drawn as one of the Gilded Age Carnival Folk is more your style, there is an opportunity to do just that at the $300 level.

The Verdict:

Obviously, you should give this one a try, but I might be biased about such things (*might*).

Seriously though – so many comic book Kickstarters are looking for funds to even come into being. That is a different kind of crapshoot as you can never be 100% sure the book is going to be completed. This is a FINISHED trade. All this money is going to print costs just so that I can get this out there and into people’s hands.

The Gilded Age – Issue #4 – Page 4 – Art – Sean Hill – Colors – Nimesh Morarji

***

I’d like to thank you in advance for checking the project out! For more information on The Gilded Age, check out the Facebook here. If you’d like to know more about the rest of Terminus Media’s comics, check out their Facebook here.

***

John McGuire

John McGuire is the creator/author of the steampunk comic The Gilded Age which is currently LIVE on Kickstarter!

Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list to keep up with all things Gilded Age.

His prose appears in The Dark That FollowsTheft & TherapyThere’s Something About MacHollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com.

 

Behind the Comic – Why Kickstarter?

Check out John McGuire’s The Gilded Age steampunk graphic novel on Kickstarter!

 

I’m worried.

Only a few days from the beginning of The Gilded Age Kickstarter, and I can’t help but be worried. Have I done everything I could have done? Will people show up and pledge? Will I make my goal? What happens if I don’t make the goal?

What happens if I do?

Over this last month, I feel like I’ve been living Kickstarter. Trying to listen to podcasts or check websites or just view as many comic book Kickstarter pages as I can to glean ideas on how they laid out their pages. Or how they did their reward levels. Or a thousand other pieces. Why did this one project fail while this other succeeded? Is there any reasoning and logic behind what I need to do?

For those who might not know, Kickstarter is a crowdfunding platform. It’s a place where creative people seek an amount of funding from a large amount of people to help turn their ideas into reality. Basically, if you have an idea for a product you can take it directly to the public to see if they might want to invest in your idea.

If you check out the site you can find anything from coolers to headphones to apps to novels to movies and everything else you might be able to think of. If you have an idea, then maybe you don’t need to go onto Shark Tank and pitch your idea to a bunch of millionaires. No, maybe you go to the people who might use or consume the product.

It’s funny. All these sites end up saying the same generic stuff over and over:

Have great rewards!

Have a great video!

Show lots of artwork!

Spam your email and Facebook and Twitter and…

DON”T spam your email and Facebook and Twitter and…

Make sure you launch at midnight!

Launch at Lunch!

Make sure you DON’T launch on a Wednesday!

Always launch on a Wednesday.

So you can see why my head might be spinning.

With the campaign I’m launching on Tuesday, October 17, 2017, I’m doing something that feels like it has been YEARS in the making. I’m actually afraid to look and see when the very first “Gilded Age” email shows up in my gmail (April 2009 is the answer). That’s when my very first conversations began when I first saw that Steampunk Cowboy image from artist Larry Watts.

Independent comics are a lot like herding cats who are being chased by dogs who are being examined by aliens who are from a long-lost civilization no one’s ever heard of before.

By that, I mean there are different personalities to interact with. I’ve long said the best thing about comics is the collaborative aspect of the medium. As a writer, you need each and every one of the people to put in a piece of themselves or it just won’t work. It means sometimes waiting for people. It means sometimes people waiting on you.

And it means producing the comics and then selling them.

The problem is that our model was to do digital versions of the comics but have a short print runs for conventions. And sometimes that meant we’d sell out of a particular issue waiting to reorder the books.

Kickstarter is a potential answer for those problems. Since The Gilded Age is done, this is about covering the printing costs. Really it’s like your preordering the graphic novel… with some potential bonuses.

Funding this is about everyone who had a hand in the creation of this comic. Too many times have I seen projects get started only to die before anyone ever gets to see them. I want to continue this journey and tell more stories and collaborate with these creators who have impacted the better portion of a decade of my life.

Hopefully, you can help me do just that!

***

Check out John McGuire’s The Gilded Age steampunk graphic novel on Kickstarter!

John McGuire

John McGuire is the creator/author of the steampunk comic The Gilded Age. Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list to learn about the upcoming The Gilded Age Kickstarter.

His prose appears in The Dark That FollowsTheft & TherapyThere’s Something About MacHollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com.

11 QUESTIONS ABOUT Gamma Turquoise: Santa Fe Starport WITH Venger Satanis (Kort’thalis Publishing)

EDITOR’S NOTE – This article and the links are NSFW.

Venger Satanis, high priest and bill payer for Kort’thalis Publishing, is one of RPG’s hidden helpers. He let John McGuireLeland Beauchamp, and I play in his universe a couple of times. For me, he’s been a great source of advice as I pursue an RPG freelancing career. He’s produced books, contests, and is open to original ideas. I think that, in five or ten years, a number of RPG freelancers will have cut their teeth doing gonzo jobs at Kort’thalis Publishing. Because he’s had a variety of experiences as a creator and publisher, I knew when I started this RPG interview series that I wanted to talk to him. With the Kickstarter for his latest system/setting, Gamma Turquoise: Santa Fe Starport, running, now’s the time!

 

EGG EMBRY – Before we get started, that picture I photoshopped of you and the purple noodles, that’s going to be the Venger bio pic for the article. You’re welcome.

Gamma Turquoise: Santa Fe Starport is your 13th Kickstarter and it’s running now, what it’s about?

VENGER SATANIS – It’s the usual post-apocalyptic setting/adventure done in the usual Venger Satanis style: filled with tentacles, sleaze, and eldritch gonzo awesomeness!

Specifically, there’s some kind of mysterious cult leader who’s threatening the starport in Santa Fe. There’s also a mutant uprising and various wasteland factions at each others’ throats.

 

EGG – For Kort’thalis Publishing, what are the games/settings that you support and how does Gamma Turquoise  fit into them?

VENGER SATANIS – The original three are Crimson Dragon Slayer (dark science-fantasy), The Outer Presence (investigative horror and eldritch pulp), and Alpha Blue (space opera smut). At the moment, I’m working on a vampire RPG called Blood Dark Thirst. All of these use some variation of the same basic system – VSd6. It’s OSR, but with d6 dice pools instead of the d20.

Gamma Turquoise is sort of its own thing while the setting/scenario is compatible with Crimson Dragon Slayer and Alpha Blue. Also, there will be some OSR conversion stats to make it even easier to use with standard d20 RPGs.

 

You’d buy a RPG from this man, right?

EGG – You use a house system. Can you tell us about it and why you developed it?

VENGER SATANIS – I’ve played one variation or another of D&D since 1984. I was there at the height of the d20 boom in the early 2000s. This was before the retro-clones and OSR, but everyone was doing d20 to the point of ridiculousness.

While I love, respect, and occasionally use traditional OSR (the first three waves) and games based on D&D, I don’t think that system is ideal for every RPG. I love variety and wanted to use my imagination to come up with something that felt old school but was also new and completely different than d20 – though more or less compatible with everything stemming from D&D.

My games use Armor instead of Armor Class, Health instead of Hit Points, and a dice pool instead of attack bonus or challenge rating. So, going back and forth is rather effortless. But for the sake of convenience, I’m going to add in a number for AC (both ascending and descending), etc.

 

Post-apocalyptic campaign setting, tools, and scenario... gonzo, eldritch, science-fantasy, mutant wasteland. O5R by Venger Satanis.

EGG – Can you highlight one pledge level/backer reward that you think is the standout for Gamma Turquoise?

VENGER SATANIS – Of all the things I’ve created, my favorite would have to be Alpha Blue. It’s a comedic, vintage, over-the-top scifi sleaze-fest. Alpha Blue feels original, even though I just combined a few things that are pretty common – and added sex, which is less widely represented in the world of RPGs.

The $23 tier is a bundle including Gamma Turquoise and every PDF I’ve put out for Alpha Blue so far. There’s a lot of stuff, supplements and adventures, and I’m excited for gamers to discover the entire line and see what all the fuss is about.

 

EGG – I wrote a RPG Kickstarter review where I mentioned I didn’t have a mentor and you read it and reached out to offer yourself as my High Priest. You gave me some great advice and help and some opportunities and I want to thank you for that. Since that time, I’ve seen you be open and always willing to help other gamers and give back to the community; can you talk about what else you’ve done to expand the Venerable Society of Venger Satanis?

VENGER SATANIS – Before you completely ruin my reputation as a badass, let me say this: those who come at me hard and fast, disrespectful and idiotic will get shanked by me in the comments section of wherever I happen to be. 90% of the time, I’m a super nice guy, very accommodating, and chummy with my fellow gamers. But a few have felt my wrath because they wronged me and I let them know about it.

Aside from all that, I wanted to give back to aspiring scenario writers with a contest inspired by my recent guidebook Adventure Writing Like A Fucking Boss. It’s just a short PDF but it contains the foundation for awesome adventures. Those who submit an original scenario have a chance to win the $500 + publication grand prize!

What can I say? I love to teach, I love to write, I love to experiment, and I love to roleplay and talk about roleplaying games.

 

EGG – Your work embodies gonzo-gaming and you’re pushing the envelope. What do you consider the holy grail of gonzo-games?

VENGER SATANIS – Hmm, good question… there are at least three different kinds of gonzo. For something like “retro-stupid” silly gonzo, I’d say Encounter Critical is way up there. An example of corporate gonzo would probably be something like Rifts – it fulfills the basic requirements yet the execution doesn’t really do it for me. And then there’s gonzo that sprang from the old school “fun house” dungeons that threw everything but the kitchen sink in there. A fairly recent OSR representative of that camp would be Anomalous Subsurface Environment.

Personally, I try to ride the edge between “retro-stupid” and old school “fun house” because that’s where the awesome is.

 

EGG – Tell us a little about you and what was the game that changed you into a gamer?

VENGER SATANIS – I started with the magenta box, so that’s how it all began.

The hobby of RPGs is so vast that one almost has to qualify what they mean in order to not be misunderstood. For instance, when I say that I’d love to run an RPG next weekend, I’m thinking of fast and loose, rules-light, player-determined old school type games. The gamer standing next to me might be thinking of D&D 4th edition, and the guy standing next to him may have a story-game in mind.

It’s the same with music. If I was on a road trip and a friend wanted to pop in a CD (I’m old – you’re lucky I didn’t say cassette tape!). I’d probably (wrongly) anticipate David Bowie or Ozzy Osbourne or Depeche Mode. There’s music coming out today that I know nothing about. A person’s age is one factor, but their taste is another.

All the games I’ve run/played in the past have contributed to my RPG education and have changed my gaming philosophy on some level. Everything from TMNT and Other Strangeness to WEG Star Wars to Paranoia and Call of Cthulhu.

 

EGG – Why did you create your gaming company, Kort’thalis Publishing?

VENGER SATANIS – Because I couldn’t find a publisher for Liberation of the Demon Slayer. I got close a couple of times, but it just wasn’t a perfect fit for anyone. So, I decided to self-publish and created Kort’thalis Publishing.

Being my own boss gives me the freedom to do things my way at my own pace and up to my standards.

 

EGG – As a Kickstarter veteran, what have you learned from your prior gaming Kickstarters?

VENGER SATANIS – People love print! PDFs are handy and are fairly well liked, but softcovers are still in demand. Unfortunately, I don’t have the time for that like I used to. 5 kids, wife, day job, etc… but one day, I will again.

 

EGG – I just did Paizo’s customer survey so it inspired this one – If you could ask your customers just one question, what would it be?

VENGER SATANIS – I’d love to know what I can do to not just foster sales but frequent use of my RPG stuff. I want people to play weekly sessions and bring new people into the hobby and run year-long campaigns! Blogging about it would also be nice, but I’ll settle for just knowing that gamers are consistently using the things I write.

 

EGG – Any parting thoughts? Where can we find out more about Kort’thalis Publishing?

VENGER SATANIS – You can see what I’m up to over at Venger’s Old School Gaming Blog: http://vengersatanis.blogspot.com/

From there, you can get to all my products, Draconic Magazine, and find out any news that pertains to me, like conventions I’ll be attending, what I’m currently working on, bonus content, reviews, etc.

 

You can see examples of their work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

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Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

 

Disclosure: This article contains affiliate links to DriveThruRPG.com and Amazon.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

 

* * * * * *

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

 

* * * * * *

 

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

5 RPG Kickstarters You Should Back – Numenera 2, CAVALIERS OF MARS, Battlelords, Baker Street and Hood, and Gamma Turquoise

Last week, I did my normal column – Forbidden Lands, Mini-Dungeon Tome, and more – and a special edition that looked at what my state has to offer in RPGs, games, and gaming conventions (AndoCon, Heavy Metal Thunder Mouse, and a few others). This week, among the RPG Kickstarters I’m counting down, they include the third of the head-to-head challenges. What’s the head-to-head challenge? It’s five 6- to 7-figure RPG projects running in October. These big projects beg the questions – Will all five of these campaigns make their goals, and will they leave enough fan budget behind for the other RPG Kickstarters?

 

5) CAVALIERS OF MARS, a tabletop roleplaying game by Onyx Path
Ends on Thu, October 19 2017 12:59 PM EDT.

“Contribute to help create, publish and distribute the CAVALIERS OF MARS tabletop roleplaying book.

Live, fight, and love on Mars, a world of red death and strange mystery, a world of savagery and romance.

Return now to dying Mars in its last age of glory. A planet of flashing swords and choking sands, of winking courtesans and lantern-lit canal cities.

Mars, where fortune and heartbreak are two sides of the same obsidian chit, where lost cities and dry oceans stretch between the last bastions of civilization. Where the First Martians, the monument-builders, are but a haunted memory. Where the Red Martians become decadent and reckless in their last days. Where the Pale Martians rule the wastes, remembering a history whose weight would crush a lesser people.

 

Mars has canals… therefore, Mars must have Venice!

Cavaliers of Mars is a swashbuckling adventure setting from Rose Bailey, longtime developer of Vampire: The Requiem and other World of Darkness titles. Cavaliers draws inspiration from pulp fantasy and historical fiction, adding a modern edge and an exotic setting.

Cavaliers of Mars is powered by the DEIMOS system, in which a hero’s motivations and approach to problems strongly influence her chance of success. In combat, heroes face off with their enemies in contests of tactics and chance.”

 

Egg’s Thoughts: 

Onyx Path is a large publisher and this game is a part of their creator-owned line. I dig that they are offering that business option and partnering with creators to produce new products.

Cavaliers of Mars is a new entry in Onyx Path’s lineup of creator-owned games, produced in partnership with Rose Bailey and written by Rose Bailey, Benjamin Baugh, Dixie Cochran, Storn Cook, Steffie de Vaan, Meghan Fitzgerald, Jordan Goldfarb, Danielle Lauzon, Ethan Skemp, Lauren Stone, Travis Stout, Audrey Whitman.”

This RPG uses the DEIMOS system – traits of varying dice sizes rolled in dice pools against a difficulty number – that attempts to recreate the John Carter of Mars/Barsoom experience as a RPG. But do the system and setting work? You can get the Jumpstart Rules for free and, if you back the campaign, they have the complete text for CoM available as a download now.

“To learn more about Cavaliers of Mars, you can check out the CAVALIERS OF MARS JUMPSTART RULES here at DRIVETHRURPG.COM:

http://www.drivethrurpg.com/browse.php?discount=9318cdfe08

BACKERS ONLY:We’ll be providing a link to the complete text for Cavaliers of Mars (barring last minute tweaks) in Backer Update #1. Please let us know what you think!”

Onyx Path is backing this product all the way. It’s worth a look just for that.

 

You can see examples of their work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

4) Battlelords, Science Fiction RPG revised edition by 23rd Century Productions
Ends on Thu, October 19 2017 11:04 PM EDT.

“Battlelords of the 23rd Century, Seventh Edition is a full color, hardcover tabletop RPG book. New & Streamlined Core Rules.

What is Battlelords?

Battlelords is a game set in a dangerous future. An Alliance of Humans and aliens is fighting for survival. The Ak-Nar-Ryn (aka “Arachnids”) have destroyed worlds and decimated populations as they advance into Alliance territory. Against the backdrop of war, players can take the fight to the Ak-Nar-Ryn, become explorers seeking new aliens species for allies and technology or participate in espionage to further the goals of their corporate backers.

Ready for battle
Ready for battle

There are many core species and each has their specialty and their own story. You can play as a Chatilian so you can read minds and use mental powers. Be the ultimate infiltration specialist as a Mazian transforming to look like a Human, or a tree, or a desk, or pretty much anything else you can think of. If you’d like to go with brute strength, pick a Pythonian and throw someone for distance. Play a cunning and ruthless Phentari and make your enemies suffer.  There are 15 different species to choose from!”

 

Egg’s Thoughts: 

Have you played Battlelords before? “The first edition was released in 1990 by Lawrence R Sims,” and this is the Kickstarter for the 7th edition, so it has a lengthy pedigree. 23rd Century Productions believes in their game enought to have a free playtest for you to sample and see if this is the game you’ve been waiting for.

“Our Open Playtest of the Battlelords, Seventh Edition system has started, and will continue into November 2017. You can download the playtest packet for free on drivethrurpg.com.”

 

You can see examples of their work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

3) Baker Street: Strange Cases and Hood: Beyond the Forest by Fearlight Games
Ends on Fri, October 20 2017 8:30 PM EDT.

“We’re creating a new Casebook for the Baker Street RPG, and our first Adventure book for Hood: Swashbuckling Adventures in Sherwood!

Fearlight Games is bringing you two new collections of cases and adventures!

We have a new collection of cases for use with Baker Street: Roleplaying in the World of Sherlock Holmes. Our investigators find themselves dealing with unusual circumstances and locales out of the ordinary in Strange Cases & Distant Places. This is the third casebook for Baker Street. We also have a new release for Hood: Swashbuckling Adventures in Sherwood. Adventures Beyond the Forest is our first collection of adventures for Hood and it has our Merry Men setting off on a series of swashbuckling adventures!

If you aren’t familiar with either of the games, scroll on down to the appropriate About the Game section for a brief introduction to the system, or check out the original campaigns here:

Baker Street and Hood

A preliminary layout of the cover and interior pages.

A preliminary layout of the cover and interior pages.

 

Egg’s Thoughts: 

Do you want to play Robin Hood or Sherlock Holmes? Fearlight Games has you covered. In one Kickstarter, they’re offering case files and adventure for these two settings. As a GM, I’m excited for mystery-adventures that are at a high enough level for Sherlock Holmes. That’s a win!

That other win is that Bryce Whitacre, the Spectrum System, Baker Street, and Hood creator, is a nice guy and, best of all, he hired my pal, Jonathan Thompson, to do…

The Haunted Mill, by Jonathan M. Thompson

Tom, the Miller, is having some trouble with the little people. They are killing his cats, destroying his grain and otherwise making a mess of things. Sir William has offered to buy the mill, maybe the denizens of Sherwood can aid Tom before it’s too late.”

I want this to fund to see how the adventures and mysteries turn out!

 

You can see examples of their work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

2) Gamma Turquoise: Santa Fe Starport by Kort’thalis Publishing
Ends on Thu, October 26 2017 2:11 PM EDT.

***NOTICE*** – NSFW!

“Post-apocalyptic campaign setting, tools, and scenario… gonzo, eldritch, science-fantasy, mutant wasteland. O5R by Venger Satanis.

For those who don’t know me, “Hi.  I’m Venger Satanis, High Priest of Kort’thalis Publishing.  What’s up?”

I believe this is my 13th Kickstarter.  Want to see what I’ve been doing the last 4 years?  Check out my old school gaming blog: http://vengersatanis.blogspot.com/

I haven’t explored the post-apocalypse genre that often, so this is a big deal to me.  I want to get deep in there and do it right, coming up with weird, outlandish things in a world devastated by cataclysmic forces. PCs will be eating crock-rat and scorpion-skunk roadkill, drinking their own piss, giving hand jobs for precious gasoline, and pretending to worship the glowing faces of a malevolent and insane god that floats somewhere in the yellow smog of the forbidden zone. Not everyone will survive.  In fact, some won’t even want to.  That’s just the way things are now.

There are already a lot of cool post-apocalyptic RPGs out there.  Gamma Turquoise: Santa Fe Starport will focus on making your after-the-bomb gaming experience more awesome.  I strive to hit that sweet spot between rules-light and rules-non-existent, where flavor, story, ideas, artwork, scenario seeds, and random tables dominate.  Indeed, this book will have utility far beyond the scenario presented.  You’ll want to give this to your grand-kids when they go off adventuring in post-apocalyptic lands.

I provide you with the finest tools so that YOU can create your own irradiated landscape full of mutated skeezoid scum dogs (tentacled, of course).  But this won’t be a lame outline that you have to flesh out.  No, you’re in good hands – Venger’s warlock hands!

If you want a lot of crunchy, bloated, system nonsense that has no business being in a toolbox like this, then move along.  Nothing to see here…”

Check out my interview with Venger Satanis here

Post-apocalyptic campaign setting, tools, and scenario... gonzo, eldritch, science-fantasy, mutant wasteland. O5R by Venger Satanis.

 

Egg’s Thoughts: 

Gonzo gaming. Venger Satanis of Kort’thalis Publishing is the living embodiment of gonzo gaming. NSFW work gonzo gaming, but gonzo gaming all the same. Venger is also one of the most helpful, ready-to-give-back-to-gaming individuals in the industry.

Do you need a post-apocalyptic world that’s deeply rooted in grindhouse? Gamma Turquoise is going to give you twists and turns and unexpected craziness from after the world ends!

 

You can see examples of their work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

1) Numenera 2: Discovery and Destiny by Monte Cook Games
Ends on Fri, October 27 2017 8:00 PM EDT.

“Discover the Ninth World, then fulfill your destiny to lift it from an age of darkness. Two new corebooks for Numenera.

They say there have been eight worlds before ours. Eight times the people of this Earth, over vast millennia, built their civilizations, reaching heights we cannot even fully imagine now. They spoke to the stars, reshaped the creatures of the world, and mastered form and essence. They built cities and machines that have since crumbled to dust, leaving only their barest remnants.

This is the Ninth World. The people of the prior worlds are gone—scattered, disappeared, or transcended. But their works remain, in the places and devices that still contain some germ of their original function. Some call these magic, but the wise know that these are our legacy. They are our future. They are the…

Set a billion years in our future, Numenera is a tabletop roleplaying game about exploration and discovery. The people of the Ninth World suffer through a dark age, an era of isolation and struggle in the shadow of the ancient wonders crafted by advanced civilizations now millennia gone. But discovery awaits for those brave enough to seek out the works of the prior worlds. Those who uncover and master the numenera can unlock the powers and abilities of the ancients, and bring new light to a struggling world.

The original Numenera RPG was launched via a 2012 Kickstarter campaign that shattered every record (at the time) for tabletop RPGs. The corebook has seen four printings, and Numenera is enjoyed by tens of thousands of gamers in an active global community. We have published over 60 supplements and accessories, and released a terrific starter set for new players. The Ninth World has spawned a critically-acclaimed hit computer game, board games, an excellent short film, a line of novels, and other licensed items, and Numenera has been translated into many languages including French, Spanish, Italian, Korean, German, and Portuguese.

Numenera is a game in which player characters explore the ruins of aeons past to gather amazing treasures and help build a new future for a world struggling in darkness. Since the launch of Numenera in 2013, we have delivered well on the first part, but we’ve always wanted to do a more thorough job exploring that second part. That desire has led us to Numenera 2 and this Kickstarter campaign.

Through this Kickstarter we’re going to replace the existing corebook with two new corebooks. The first is called Numenera Discovery and the second Numenera Destiny.”

Egg’s Thoughts: 

It’s Monte Cook, it’s Numenera, it’s breathtaking art, it’s (as of this writing) over 2,400 backers and over $450,000, it’s one of the five 6- or 7-figure RPG Kickstarters running in October, 2017, and it’s going to be epic in every sense of the word. At this point, in the comparison between the five big games of the month, Numenera 2 is in the lead and, I believe, likely to stay there.

Never tried Numenera? Well, Monte Cook Games believes in their game and they have 17 free Numenera previews on DriveThruRPG. If you’re unsure, Monte Cook has enough samples to knock you off the fence one way or the other.

 

You can see examples of their work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

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Signal Boost:

 

Design Camp 2 – The Conversion! with Ben McFarland, Jason Sonia, and Brian Suskind
We’re planning a short winter project to showcase the process of converting a D&D3.0 adventure to 5E & PFRPG while updating the design.
Ends on Wed, November 1 2017 4:53 AM EDT.

Why signal boost this? This is wanna-lancer college! Take out a student loan and join in because Egg Embry will be there!

 

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Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

 

Disclosure: This article contains affiliate links to DriveThruRPG.com and Amazon.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

 

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Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

 

* * * * * *

 

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

Steampunk Fridays – Kickstart the Comic – Blood & Dust Volume 2

Check out John McGuire’s The Gilded Age steampunk graphic novel on Kickstarter!

The Old West is really that last bastion before the industrial revolution kicks into high gear. But there is plenty of bleed between the two areas, the same as Steampunk and Weird West style stories. That Gothic Horror feel of monsters being in a place where, by all rights, they should not be. And whether it is a Steampowered invention needing to put the darkness back in its place or the sidearm of a cowboy – it feels all connected even if it isn’t a 100% match of genres all the time.

But since it’s my blog – I’m saying it’s ok.

***

Blood & Dust Volume 2: Glenny Family Values

Michael Martin & Adam Orndorf – Writers/Creators

Tone Rodriguez – Artist

Raymund Lee – Colorist

Kel Nuttal – Letters and Design

***

Pitch:

Momma is off her chain, out of her mind and starving.

Free for the first time in decades and hell-bent on making up for lost time, Ruth is headed straight for the town of Boggy Depot to feed on its inhabitants. The only one who can stop her is Judd Glenny, her grandfather and the one who made her in the first place… who’s regretted it every night since.

The Story:

Glenny Family Values is the second volume of the Blood & Dust saga that began with volume 1, The Life & Undeath of Judd Glenny and is an 80-page graphic novel continuing the story of Judd Glenny and his vampire family. Ride along with Eddie Jacobs and listen to Judd tell the tale of how the Glenny Family came to be and the hellish night Judd died and was reborn. All while racing to stop Ruth from killing…everyone.

John’s Thoughts:

Vampires on a rampage. A man who needs to track them down before more people die. Undead mothers and their children…

The imagery previewed on the Kickstarter page both have that gritty feel of a western along with the pure blood and gore as viscera really drips off the page (off the fangs?).

As much as all of that certainly caught my eye, it was Michael’s story about what this comic means for him. Sharing that his ex-wife passed away (Small Cell Ovarian Cancer) some 7 years ago, and then that he’s survived two bouts with Kidney Cancer – this book is his legacy, as he says:

“I’m not trying to write 100 good stories, I’m trying to write one great one.”

That inspires me, chills me, and mostly causes me to root for Michael (and his team) that this Kickstarter is successful and that he manages to get one more step closer to his goals.

The Rewards:

While this one is for Volume 2, if you missed out on Volume 1 there are Reward levels for you with both physical copies only $25. Starting at $25 you have a Kickstarter Exclusive Wraparound cover. For those who want original pages, those start at $150, and if you are feeling really dark and gruesome this Halloween season, you might want to check out the Double page slaughter ($300) which is a double-page spread of the original pencils. As they put it “something you have to see for yourself”.

The Verdict:

I haven’t read the first volume of the series, but that’s almost all I need to jump in and start reading. I mean, if ever you were going to jump into a comic like this – October feels like the right time.

***

For more information on Blood & Dust Volume 2, check out their Facebook page here.

***

John McGuire

John McGuire is the creator/author of the steampunk comic The Gilded Age. Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list to learn about the upcoming The Gilded Age Kickstarter.

His prose appears in The Dark That FollowsTheft & TherapyThere’s Something About MacHollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com.

11 QUESTIONS ABOUT Metahumans Rising RPG Redux WITH Dave Silva (House Dok Productions)

Before I was deep into RPGs, comic books and superheroes were my first love. When I spoke with David Silva about his Kickstarter for Metahumans Rising RPG Redux, I realized we had that in common as well as a number of years living in metro Atlanta (though we never met while we lived in the same state, but RPGs eventually brought us together). He agreed to answer my questions about his Kickstarter and his company, House Dok Productions, so let’s dive in.

EGG EMBRY – Thanks for taking the time to answer some of my questions, Dave. Your Kickstarter for your game, Metahumans Rising RPG Redux, is running right now, let’s start with what it’s about?

DAVE SILVA – Metahumans Rising is a tabletop RPG inspired the superhero genre. Our tagline, bringing the drama, action, and creativity of the superhero genre to your game table is really our goal. From the beginning, we wanted people to feel like they are in a comic book, to feel like they are superheroes.

 

 

EGG – Will this use your Open Action System or another engine? What makes this the ideal system for the setting?

DAVE SILVA – Sort of, it’s safe to say there have been a lot of changes since Fractured Kingdom. The design goals were drastically different and that meant reevaluating everything we did previously. The Open Action System was rebuilt from the ground up. The three major aspects of this process focused on fast game play, player agency, and removing constraints on creativity.

 

Bullwark

EGG – The title of the project includes “Redux”, what is that in reference to?

DAVE SILVA – To be blunt, this is the second Kickstarter for Metahumans Rising. Our first time up things didn’t go so well. This meant a lot of looking at missteps and what we could do better. This led to additional playtesting, looking for ways to streamline game play, and finding ways to reinforce the design goals we originally laid out.

 

 

EGG – As the publisher, can you highlight one pledge level/backer reward that you think is the standout for Metahumans Rising RPG Redux?

 

DAVE SILVA – This really has to be the Hall of Legends. Backers can submit a unique character to be included in the core book with fully illustrated design by Jake Perez. On top of that, they receive four poster quality images with their physical copy.

 

Guardian – Granddaughter of the World War II hero American Steel, she carries on his legacy.

EGG – One of the pledge levels – Member of the Hall of Legends – allows the backer to create an original NPC for Metahumans Rising. Beyond the system rules, will there be any guidelines or limits as to what the backers can create?

DAVE SILVA – One of the main strengths of Metahumans Rising is the ability to bring characters to life without getting bogged down. Powers are built using descriptive keywords so it’s not what you might picture as a point buy. The only guidelines are focused on avoiding common Lines and Veils.

Concept wise, the gloves are off, we fully expect everything from pulp age crime fighters to beings of phenomenal cosmic power. To help avoid tonal whiplash, we plan on including a recommended Campaign Scope for these characters. This functions more like a guideline for people interested in introducing these characters into their personal games. Is your Hall of Legends character from the Silver age or Dark Age inspired? Are they intended for a gonzo style game, something deeply introspective and philosophical, or just classic high action? These are the kind of questions players and GM’s answer at the start of their campaigns. So, it feels fitting to include that with our Hall of Legends characters.

 

 

EGG – This project shows a lot of love for costumed superheroes, what’s the most memorable superhero story you’ve ever read/seen/played?

DAVE SILVA – There are so many ways to answer this question. There are some key pieces of comic book literature that I think everyone should probably read. If I were to avoid the works Alan Moore though, I think there were some amazing stories that came out of the Chris Claremont era of X-Men. It would probably be too long a conversation to discuss the repercussions of the original Infinity Gauntlet storyline, but I’ve always thought that would have been a great send-off for a lot of characters.

As far as superhero games I’ve played in, there have been quite a few. There is one game I wish I’d had a chance to play. At DragonCon, in Atlanta, there was someone running a game of Mad Lib superheroes. This was a game that always seems like a ton of fun but was always full. As a small aside, one of my friends growing up and I used to have a great time just grabbing two handfuls of 10-sided dice dropping them on the table and seeing what character for TSR’s Marvel superheroes came out. You should try it, it’s a great creative writing exercise.

 

Nox and Elf battle the lethal diva Luminescence.

EGG – Tell us a little about you and what was the game that changed you into a gamer?

DAVE SILVA – I was hooked right from the beginning. My first experience with a formal role playing game would be red box Dungeons & Dragons. There were three of us learning to play at the same time. Because our only experience prior to this had been board games I can’t tell you how many times over the course of a summer we played through the first dungeon they included, only to die in the second, then roll a new character and start all over. Because of D&D’s modules, it wasn’t until Cyberpunk 2020 was released that we really begin building our own worlds. From there, things really expanded into any game we could get our hands on to try.

 

 

EGG – Why did you create your gaming company, House Dok Productions?

DAVE SILVA – Ultimately, I think the answer is because of the freedom to write the games and the stories I wanted to see. To see if I could take all the different components it requires to make a game and see if I could bring those together.

 

Ronin tests the Law of Conservation of Ninjutsu.

EGG – As a Kickstarter veteran, what have you learned from your prior gaming Kickstarters?

DAVE SILVA – Cultivate your supporters. Figure out who your Advocates are and make sure that you support them as best you can. When you’re ready to launch your Kickstarter be honest with yourself, figure out what the numbers really are for what you need to complete your project. If you do have a project that falls short don’t let it discourage you. Learn everything you can from the experience. Take away the positives and see if you can’t correct the things that didn’t work, so that you can come back stronger in your next Kickstarter.

 

 

EGG – What projects are you currently developing?

DAVE SILVA – Right now all of our energy is directed at Metahumans Rising and making it as successful as possible. We have World Book 1 which expands on the setting provided in the GM’s chapter. The core book includes an introductory adventure. We’re also working on three additional adventures, the Dragon Abacus, Projekt Genesis, and the Cape Sanctions. Each Adventure focuses on a different villain group and helping to expand the world, from the criminal underworld if the Dragon Abacus, to the literal underworld carved out by Nazi holdouts, the Eisenreich in Projekt Genesis. Down the road, depending on how things go there may be another project but it’s a little bit too soon to start talking about that one.

 

Crossfire – Original concept art

EGG – Any parting thoughts? Where can we find out more about House Dok Productions?

DAVE SILVA – Over the coming weeks expect to see additional updates. At least one more development diary along with details on other members of the Steel Aces, and details around the infamous Chimera. There may also be some additional surprises along the way.

With the fan support, we can really develop the universe of Metahumans Rising and bring an exciting new addition to all the fans of superheroes in role-playing.

 

If you want to find out more about House Dok our website is www.HouseDok.com.

 

You can see examples of their work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

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Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

Disclosure: This article contains affiliate links to DriveThruRPG.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

 

* * * * * *

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

 

* * * * * *

 

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

4 RPG Kickstarters From gaming Georgia You Should Back – AndoCon, Heavy Metal Thunder Mouse, Demons, and Dangerous Places

The same day that I noticed the Kickstarter for AndoCon 2018 in Atlanta, I read that the Heavy Metal Thunder Mouse RPG Kickstarter was also based out of Atlanta, and, while talking with David Silva of Metahumans Rising recently, it turned out he’d been in Georgia for 17 years (he’s in Vegas now). That got me to wondering, are there enough tabletop games/products on Kickstarter to warrant an article about my state? You’ll have to judge for yourself, but here’s a sampling of what gaming Georgia has to offer on Kickstarter.

 

4) Dangerous Places: Illustrated cards to inspire adventure by Steven and Amanda
Ends on Fri, October 27 2017 9:53 PM EDT

“A set of 30 5″x7” two-sided illustrated cards. Minimalist art and prompts help you quickly create engaging stories and RPG side quests.

Draw a card to create a story-rich adventure in an instant

Sample Front and Back of card. High res versions of all 3 prototype cards below
Sample Front and Back of card. High res versions of all 3 prototype cards below

Over 30 beautifully illustrated cards to inspire new adventures. The fastest way to get lost in a story world of your own design. We just give you a little creative spark.

  • Quickly create side-quests or ad-hoc campaigns by using the Mysteries and Conflicts on the back of each card
  • Dangerous Places cards allow you to “render” new areas so that your player characters can actually wander outside of your planned adventure.
  • Lay out the cards in a grid to rapidly create a world map
  • Or just use the art to give life to your own adventures and writing”

 

Egg’s Thoughts: 

“You can download free high res samples of our prototype cards here:

Those samples give you a solid idea of what is being offered. Each card has several high level ideas for adventures. They’re system agnostic and broad enough to spark a variety of quests. As a quick GM tool, they’re an interesting asset and worth exploring if those samples moved you.

 

Find their Kickstarter here.

 

3) Demons: The 9th Circle of Hell UNLEASHED!!! by Award Winning Games
Ends on Tue, October 31 2017 11:59 PM EDT (Ends on Halloween… I see what they did there…)

“A card based, role playing, kingdom building, adventure game with dice. The best of everything all under one apocalyptic roof!

Key Features:

A high fantasy in-depth adventure for gamers and non-gamers alike.1-8+ players best with 2-6. Playtime: Customizable -Standard game is 60-90 minutes otherwise.

50 unique instances to explore, all with their own story and game dynamics. A real adventure in a box! Your adventure will include, but is not limited to: Angry Yeti’s, Fire Breathing Spider Kites (see Jorogumo, the Yokai from Japanese mythology), and a whole plethora of horribly gruesome ways to die.

Takes less than 5 minutes to set up and learn.

Unlimited re-play value! The starting keeps will change your opening play style, the random instances really mix up the middle, and the demon lord changes the end goal, story, and win conditions. A high fantasy adventure that will keep you coming back for more.

Also including some of the most horribly interesting traditional demons from history!There’s even one that comes in riding a crocodile carrying a hawk! …sadly the crocodile does not have laser beams on its head.. Yet. Stay tuned for the next expansion! Agares 2.0

Semi-competitive or Cooperative. Can be played semi-competitively (Kind of like Gimli and Legolas during the Battle for Helms Deep) Or full on co-operatively.. where if your teammate is not doing well.. you should probably help them or you’re all probably going to die.

It’s customizable. You can make it harder or easier, longer or shorter, and expand it as you see fit and even change up the rules to give the game a different feel. So stay tuned for lots of great extras. I’m even currently working on a way to extend your campaign, so after you beat back the forces of hell and save the world.. you can push through the gate into the fiery underworld and bring the fight to them!”

 

 

 

Egg’s Thoughts: 

This ends on Halloween, that’s how on point Aaron Antonich of Award Winning Games [the company name is prediction over track record] is with this game. Is this “card based, role playing, kingdom building, adventure game with dice” right for you? That’s a lot of ground to cover but, you can check out an early version of the game rules here and decide if they are right for your table.

 

Find their Kickstarter here.

 

2) Heavy Metal Thunder Mouse by Shoreless Skies Publishing
Ends on Thu, November 2 2017 11:22 AM EDT

“An RPG of Mice and their Motorcycle Clubs

Heavy Metal Thunder Mouse (HMTM) is a tabletop roleplaying game where you and your friends make your mice, found your club, and hit the streets. These are mice with the gusto to build their own motorcycles and set off into an intimidating world where they are outsized, but never outclassed.

HMTM uses the rules of Fate to tell stories about the drama of city mice and their motorcycle clubs. It’s an RPG that works best with 2-5 players (plus the GM). It’s fit for episodic play (sessions last about 3-4 hours) and epic campaigns!

Your stories are set in Thunder City, USA, a fictitious city of the real world. For small creatures existing in a place which doesn’t belong to them, these stories will be filled with the drama of their lives, and the trouble, both inside and outside, of a biker gang. Will your gang be Robin Hood-like doers of good, springing cheese from unwatched refrigerators and delivering it to needy widows, or will you be thugs and thieves exploiting the weak? Your mouse, your bike, and your gang all belong to you and the stories you tell at your table.

Thunder City & Its Gangs

Thunder City is home to the only mice in the world who have figured out combustion engines. Since that time they’ve organized themselves into clubs and gone about their business, often bumping into one another in conflicts over cheese and territory. There are:

  • The Spanner Murine Motorcycle Club: The finest mechanics and the most arrogant gang in the city. They’re snooty little mice but they can back it up, or so they say.
  • The Asphalt Avengers: If speed had a fan club it would be these crazed rodents. Their whole club life is based around the next incredible kick, and not much else. It’s high a velocity life for them.
  • The Bardlings: Not all clubs are about territory and “business”; some simply want freedom from the usual mouse’s life of scrounging and fretting. So the Bardlings are just that, strumming their matchbox guitars and beating thimble-sized bongos late into the night.
  • Plus the Ocho Necro, The Wailing Sisters, and more!

Besides the mice, there are territorial felines, chipmunk toughs, crabby crabs, Old Jerry (the graying German Shepherd who guards the ever-important docks), and a whole city full of colorful critters ready to add drama to your stories. With these wheels in motion there is no choice but fun and adventure and gang life.

The Rules of Fate

Mechanically, HMTM uses a slightly modified version of the rules of the Fate Core system. Aspects and fudge dice are still key here, but the character sheet has been modified to look more like a playbook that you might see in a Powered By The Apocalypse game (check out the mockup here). In addition, the rules for Factions (by Mark Diaz Truman) have been adapted to fit this murine setting and applied to tiny motorcycle clubs. The result is a game that will be totally familiar to Fate players, but with a few twists that feel fresh!”

 

Egg’s Thoughts: 

I’m a fan of the Mouse Guard comics and RPG, and I’ve reviewed Vasty Wilds because it had an art style similar to David Peterson’s work, so Heavy Metal Thunder Mouse – mice on motorcycles using a variant FATE engine – was always going to pique my interest. The concept is fun and whimsical enough that, like Craig Campbell said in the Kickstarter video, “I’m, frankly, a little upset I didn’t come up with the idea first.” I think you know that your collection will not be complete without this game on your shelf!

 

[Egg’s Note – “Was that a mouse on a motorcycle?”

Every time my father farted, that was his joke. I needed to put that one down for my history’s sake and because it’s been rattling around in my head since I saw this Kickstarter. You’re welcome.]

 

Find their games on DriveThruRPG here.

Find their Kickstarter here.

 

1) AndoCon 2018 by AndoCon (It’s an Atlanta gaming convention)
Ends on Thu, November 2 2017 9:00 PM EDT

“AndoCon 2018 is an Atlanta-based gaming convention focused on gaming and the geeky lifestyle.

What is AndoCon?

AndoCon is a 3-day gaming convention in Atlanta, Georgia. It will be held Friday thru Sunday, March 9th-11th, 2018 at the Atlanta Marriott Peachtree Corners. This is our fifth convention and we’re dedicated to making it bigger and better than the first four. And you can be part of that!

AndoCon focuses on gaming and the geeky life. We specialize in tabletop gaming of all sorts — board games, card games, roleplaying games – combining these with a variety of other events and a friendly, welcoming atmosphere to create an enjoyable experience for everyone.

If you’d like to attend, simply buy a badge and come game and hang out with us in March. Badge prices will go up after the Kickstarter. Plus, there are things you can get now through the Kickstarter that won’t be available later. Finally, by pledging to the Kickstarter, you can help build the AndoCon community now, which will make for a better convention for everyone later!

Thanks for checking out our Kickstarter. We hope to see you in March.

What Can I Do at AndoCon?

There are many ways to get your Ando on at AndoCon. Here’s just some of what’s going on. As we nail down more specifics, we’ll update this page and provide continued event announcements at AndoCon.org.

  • Play board games and card games
  • Play roleplaying games, including D&D Adventurer’s League
  • Attend game shows, courtesy of Florida Whammy Entertainment
  • Meet and game with our special guests
  • Shop the dealer room with games and other great stuff for purchase
  • Participate in gaming and geek life panels
  • Special events (TBD)
  • Attend a live recording of the NerdBurger Podcast, where you can even get on the mic and share your geekiness with everyone.

Why We’re Using Kickstarter

For three years, AndoCon got a great rate at its former venue, in part because we were new to the local gaming scene. We’ve grown, and that’s a good thing. But it also means we needed to find a new venue, which we have. And now that AndoCon is bigger than ever, the cost to rent space at a great venue is higher.

Additionally, being bigger and better incurs additional behind-the-scenes, organizational costs. And it costs money to bring back to AndoCon some of the great guests and events we’ve all enjoyed in the past.

Getting funds locked into place earlier is absolutely essential to being able to set up and run everything as smoothly as possible, which in turn will give you a better experience.

Special Guests

So who are these special guests we talk about? Here’s who we have on the slate right now. More will be added as we square things away with folks.

  • Kevin Lanzing, designer of the Flashpoint: Fire Rescue board game, recently featured on Wil Wheaton’s Tabletop series
  • David Lupo, designer of the Addictive Alchemy card game
  • Craig Campbell, designer of the Murders & Acquisitions RPG
  • Derek Kamal, designer of The Dig RPG and author of Homes
  • James Dawsey of Vigilance Press and creator of the Tianxia RPG
  • Jason Stone, board game designer, creator of (among others) Five Golden Rings
  • Marco Leon, designer of the Enter the Shadowside RPG
  • And more to come…

AndoCon prides itself on supporting local, indie game developers. Several of our special guests are from the Atlanta area.”

 

Egg’s Thoughts: 

A part of this article is built on an idea my editor at EN World, Christopher Helton, shared here.

…a thriving local/regional gaming scene supported by thriving, growing conventions means that there are going to be more gamers in an area. More gamers is always a win. It means more people to potentially game with, as well as more customers for the industry. More customers means that the industry has more money to play with when it comes to making things for all of us. Conventions, gamers, customers, and publishers. All of this is interrelated, and more of one thing leads to more of another.

Every Kickstarter featured in this post are Georgia games or Georgia products or a Georgia gaming convention. Singularly, these are games worth checking out. Collectively, these are opportunities to grow the local gaming community, to be the answer to Christopher Helton’s call to action. My hope is that sharing space in an article will start not just the subjects of this post but the wider gaming world to think locally and work to increase the size of the gaming table! There are topics to discuss and ideas to share and, maybe, the chance that we can try some face-to-face support that will raise all ships.

 

 

Find their Kickstarter here.

 

* * * * * *

 

Signal Boost: 

My gaming preference is RPG. That said, I want to shout out some other non-RPG gaming Georgia projects.

 

The 1998 Deck : Hip Hop Playing Cards by The 1998 Deck ( Hip-Hop Playing Cards )
Ends on Sun, October 8 2017 12:57 AM EDT.

“The 1998 Deck is a deck that merges nostalgic 90s hip-hop with a deck of playing cards. Play poker with the Gods of Rap!

Hey Guys!

Thanks for taking the time to take a look at my little project! This is The 1998 Deck. It’s a deck of cards that marries nostalgic 90s Hip Hop to your favorite card game. My name is Khia Jackson, I’m a graphic designer based in Atlanta. The first leg of this project has already been completed, and I’ve been truly floored by the positive responses and the love that it has elicited from all parts of the world. The 1998 deck is a 4-part series that uses legendary Hip Hop artists as it’s imagery, but still follows the size and layout guidelines of official poker cards.

I’ve created The Biggie Deck (see the video). Now i’m trying to mass produce The Nas Deck. In each of the decks the legendary rappers shift their position and the artwork evolves. So, when the series of 4 is finally completed, Biggie Smalls will be the King of ‘Spades’, ‘Clubs’, ‘Diamonds’ and ‘Hearts’; all with different coloration and design variations. This deck was created with Spades players in mind. In this iteration of the deck, Nas leads as the power card when he becomes the King of Spades. However, because this deck follows standard guidelines, it can be used for any of your favorite card games. 

Here is where I need your help! I need money to produce the deck and to get it shipped. I have exhausted over 300 hours of design work to create the Biggie deck alone! This project is a true labor of love. I’m pushed by my passion for the project and fueled by the people who have told me they’ve used my artwork to unwind after a stressful week.

WHY 1998?: I had to figure out how to narrow down amongst the all of the legendary artists in hip hop. It was clear to me that the biggest rivalries in Hip Hop’s history had to be illustrated. After all…card games are a battle. One day I ran across an old Magazine cover. It had Foxy Brown, Missy Elliott, Lauryn Hill and Lil Kim on it. Perfect! I’d wanted it to be within the Biggie / Tupac era and I needed to find four powerful women for all my queens. I told myself whatever year was on the spine of that magazine would underline the deck. And so, The 1998 Deck was born.”

The Jay Z Deck - Our Stretch Goal
The Jay Z Deck – Our Stretch Goal

 

Find their Kickstarter here.

 

 

The Hobby Equipment Organizer – THEO by Impudent Mortal
Ends on Sun, October 15 2017 9:59 AM EDT.

“Impudent Mortal has redefined hobby organization with a system for all of your tools, paint, and bits that is both modular and mobile!

 

Say hello to The Hobby Equipment Organizer, or as we like to call it, THEO! 

We know that staying organized isn’t the easiest and not all of us have large enough hobbies areas. So we came up with a solution that not only keeps you organized and saves space, but is also modular so it can grow with you, and mobile allowing you to take your hobby wherever you’d like to go!”

 

Find their Kickstarter here.

 

 

Not quite Georgia but David Silva was here for nearly two decades, so…

Metahumans Rising RPG Redux by House Dok Productions
Ends on .

“Metahumans Rising is a tabletop role-playing game (RPG) embodying the drama, creativity and action of the superhero genre.”

Guardian - Granddaughter of the World War II hero American Steel, she carries on his legacy.
Guardian – Granddaughter of the World War II hero American Steel, she carries on his legacy.

You can read my interview with Dave Silva here.

 

You can see examples of their work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

* * * * * *

 

Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

 

Disclosure: This article contains affiliate links to DriveThruRPG.com and Amazon.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

 

* * * * * *

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

 

* * * * * *

 

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

6 RPG Kickstarters You Should Back – Forbidden Lands, Devil’s Swamp, Metahumans Rising, Warlords of Mordecai, Mini-Dungeon Tome, and Super Powered Legends

This week, before we look at some awesome RPGs on Kickstarter, let me point you toward the Gaming To The Rescue – RPG Hurricane Relief Roundup article on EN World. It’s a list of the RPG bundles that you can purchase with the proceeds going to charities that are assisting with the recoveries from the recent hurricanes. After counting down Forbidden Lands, Devil’s Swamp, Metahumans Rising, Warlords of Mordecai, Mini-Dungeon Tome, and Super Powered Legends, I recommend checking out those bundles and helping to improve the world while rewarding your gaming table with new content!

 

6) Forbidden Lands – Retro Open-World Survival Fantasy RPG by Fria Ligan
Ends on Thu, October 12 2017 3:00 PM EDT.

“Retro open-world fantasy RPG by the grand masters of Nordic roleplaying, based on the award-winning Mutant: Year Zero game system.

Forbidden Lands is a new take on classic fantasy roleplaying. It is an open-world survival tabletop RPG with art by legendary Swedish fantasy artist Nils Gulliksson and the masterful Simon Stålenhag, lore by acclaimed fantasy author and game writer Erik Granström and game design by the Free League team that brought you Mutant: Year ZeroCoriolis: The Third Horizon and Tales from the Loop RPG.

In Forbidden Lands, the player characters are not heroes sent on missions dictated by others – instead, they are raiders and rogues bent on making their own mark on a cursed world. They will discover lost tombs, fight terrible monsters, wander the wild lands and, if they live long enough, build their own stronghold to defend.

The glorious boxed set with two books and a large full-color map will give players freedom to hexcrawl the world the way they want while still taking part in an epic campaign that will, in the end, let them decide the fate of the Forbidden Lands. Also, the unique rules for exploration, survival, basebuilding and campaign play can easily be ported to your own favorite game world.

Nils Gulliksson’s art enthralled a generation of Swedish kids in the 1980s. For many, he was – and still is – the fantasy artist. His iconic gritty inked style showed a down-to-earth yet wondrous brand of classic fantasy archetypes. Now, thirty years later, these illustrations will come to life as never before. Forbidden Lands will contain both classic art pieces and new work by Gulliksson.

So, what do we mean by a retro RPG? In Forbidden Lands, you will play raiders and rogues in an unforgiving world, but what you do is up to you. RPGs from the late ’70s and early ‘80s often had this open approach to adventuring. You were free to roam a map and discover its secrets and treasures. This is something we aim to recapture – with the support of modern game mechanics. The sandbox approach to gaming gives the players the freedom to make their mark on the game world however they want – if they can survive long enough to tell the tale.

The aestethics and art style of the game is also influenced by retro gaming and the iconic work of Nils Gulliksson. The books themselves will have a handcrafted, old look like old tomes from the Forbidden Land itself!

Still, Forbidden Lands is a modern game, based on the award winning rules and mechanics from Mutant: Year Zero and Tales from the Loop – and taking them to the next level. In this game, we aim to merge the best of the old and the new to create a fresh, exciting fantasy RPG unlike anything you have seen before.”

Wanna-lancer* Rewards:

“STRETCHGOAL 17: OPEN GAME LICENSE

If we reach this goal, we will create an Open Game Licence document for the Year Zero game rules engine used in the Forbidden Lands as well as in Mutant: Year Zero, Coriolis – The Third Horizon and Tales from the Loop RPG. Using this, creators and fans will be able to produce their own content, fully compatible with Forbidden Lands. The OGL document will be in PDF format and available for all backers.”

*Wanna-lancer™ – A gamer that’s pursuing freelance RPG work. Some back RPG Kickstarters that offer rewards to create NPCs, spells, items, adventures, etc. in order to build up their resume, make contact with publishers, and learn what’s expected on assignments.

 

Egg’s Thoughts:

Forbidden Lands uses the Year Zero game engine as does Mutant: Year Zero, Coriolis – The Third Horizon, and Tales from the Loop RPG. Is it a good system? Here’s John McGuire’s praise for Tales From the Loop and below are the awards that the engine has earned since 2015. The system is versatile and well-loved and, if the Forbidden Lands Kickstarter reaches 1,800,000 SEK (just north of $220,000) then the Fria Ligan/Free League will create an Open Gaming License and everyone will have the opportunity to create content using their mechanics. That opens up a world of possibilities for fantasy, post apocalyptic, sci-fi, and the growing kids on bikes genre. For me, their pitch, these awards, and the OGL possibilities are all I need!

Mutant: Year Zero

  • RPG of the Year [2014] by the main Swedish gaming magazine Fenix [Swedish version]
  • Best RPG at UK Games Expo 2015
  • Silver ENnie Award for Best Rules at Gen Con 2015

Coriolis – The Third Horizon

  • ENnie Judges Spotlight Award at Gen Con 2017

Tales from the Loop RPG – Roleplaying in the ’80s That Never Was

  • Gold ENnie Award for Best Art, Interior at Gen Con 2017
  • Gold ENnie Award for Best Game at Gen Con 2017
  • Gold ENnie Award for Best Setting at Gen Con 2017
  • Gold ENnie Award for Best Writing at Gen Con 2017
  • Gold ENnie Award for Product of the Year at Gen Con 2017

 

You can see examples of their work at DriveThruRPG here.

You can support this Kickstarter campaign here.

Forbidden Lands

 

5) Devil’s Swamp – A Call of Cthulhu RPG Adventure by New Comet Games
Ends on .

“Investigate ancient terrors in the heart of the Bridgewater Area during the 1920s. Dare you enter the Hockomock?

The Devil’s Swamp is a Call of Cthulhu adventure book for the classic 1920s era, licensed by Chaosium. The book contains a series of five or more adventures set in the Hockomock swamp in Massachusetts to be used with 7th edition Call of Cthulhu RPG.

This product is produced under license from Chaosium Inc. (www.chaosium.com). Call of Cthulhu is the Registered Trademark of Chaosium Inc., and is used with their permission.www.chaosium.com

The Devil’s Swamp includes adventures that can usually be run in one or two evenings. They can be run as independent one-off adventures or strung together as a mini-campaign using the same characters. All of the stories are set in the Hockomock which literally means ‘the place where spirits live.’

As a member of the Bridgwater Preservation Society, you and your friends investigate the stories people plague the city and area with. The stories the police won’t investigate, or quit on way too easily. Living next to the Hockomock, at the heart of what will later become known as the Bridgewater Triangle, gives you easy access to delve into any of the stories that arise.

The Hockomock Swamp, named the Devil’s Swamp by the original English settlers, is a known site for paranormal activity. Everything from Bigfoot, aliens, thunder birds, huge snakes, strange lights, Puckwudgies, Native American curses, cultists, mutilated animals and more have been reported in the area. So join me and my team as we help unravel the Mythos tied to the mysteries of the Hockomock.

The Devil’s Swamp is written by Ben Burns, features the artwork of Evgeny Maloshenkov, the cartography of Bryan McWhirter, player handouts by Elizabeth Bakowski and edited by Alex Burns. In other words the entire team that produced The Star on the Shore. We are the same company, just a change of name.”

 

Egg’s Thoughts:

At Gen Con 50, John McGuire, Leland Beauchamp, and I had the opportunity to play Call of Cthulhu with Danny O’Neil of Hammerdog Games. Danny brought the atmosphere and horror of that game to life (you can read John’s account of it here). After that session, I’ve been interested in playing more CoC and this Kickstarter is offering just the right product. 1920s swamp with D&D-looking monster. Sold!

 

You can see examples of their work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

4) Metahumans Rising RPG Redux by House Dok Productions
Ends on .

“Metahumans Rising is a tabletop role-playing game (RPG) embodying the drama, creativity and action of the superhero genre.

Chimera’s Gifts

The cars on the street quake under the pressure wave as the high flying heroine, Guardian flies past, moments before colliding with a colossal reptilian creature augmented by machines. The shock wave of her blow shatters windows setting off dozens of car alarms. As the dust settles, the draconic beast’s targeting laser locks onto Guardian. From his vantage point, Crossfire ran his hand over his mask, exhaling in anticipation.

“Don’t get cocky down there. Chimera brand piñatas aren’t packed with any treats you want.” A master archer, Crossfire finds his target unleashing a volley of warhead arrows. The targeting array over the beast’s eye explodes an instant before a stream of searing blue-white energy can lance Guardian’s chest. Reeling back, the ground trembles as the creature’s wings billow releasing egg like pods from its flanks. The pods open as blue skinned soldiers emerge ready for battle.

“No commentary Cross, just find help!”

Out numbered.

Out gunned.

The world needs heroes.

The world needs you!

Are you ready to join the fight?

What is Metahumans Rising? Remember how you felt the first time Superman lifted a car, Spider-Man battled Green Goblin above the Manhattan skyline, or the Avengers found Captain America? It’s that feeling.

It’s pushing yourself beyond your limits. It’s a game ready to put you in the driver’s seat of your own iconic superhero tales.

Metahumans Rising blends elements of classic and modern role-playing games to create a framework for collaborative storytelling. From the start, Metahumans Rising helps Game Masters and players establish the elements, tones, and themes of your personal story along with character concept and motivations.

Paul imagines the masked archer Crossfire
Paul imagines the masked archer Crossfire

Character motivations directly impact game play allowing players to influence the story and add additional challenges. The greater the personal struggle the more Willpower characters earn, becoming more capable of overcoming even the greatest threats.

If this sounds like it can shift the direction or focus of a story, it can! Don’t worry GMs, the core book includes guidelines for quickly generating threats ranging from street gangs to giant monsters to a planet killing meteor hurdling towards earth. It’s easy to integrate two fisted action with environmental threats, ramping up the danger and comic book feel.

Guardian - Granddaughter of the World War II hero American Steel, she carries on his legacy.
Guardian – Granddaughter of the World War II hero American Steel, she carries on his legacy.

Bringing it all together, Metahumans Rising not only encourages classic archetypes like the hero torn between everyday life and superhero career, it gives you the tools to help make these stories happen. Create the world you always imagined and explore tales you never thought possible.”

You can read my interview with Dave Silva here.

Wanna-lancer Rewards:

“Pledge $150 or more

Member of the Hall of Legends

One physical and PDF copy of Metahumans Rising. Exclusive Rewards: Send us your character concept, your ideas will become a full hero included in the core book and collected in out online Hall of Legends with original artwork by Jake Perez + 4 8.5 x 11 glossy images. 2 high resolution desktop background images. Plus all previous rewards.”

Egg’s Thoughts:

Why am I covering this game? Because it looks awesome, because you get to play a superhero, because Dave Silva of House Dok Productions did an interview with me [it’ll be up on Thursday], and because you can create an iconic NPC for the universe as a backer reward. The game uses an original engine, features a superhero universe, and looks great, and it was an easy decision to cover it.

 

You can see examples of their work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

3) Warlords of Mordecai by Jerod Ready
Ends on .

“Warlords of Mordecai is a simple, engaging turn-based Role Playing game that is entertaining and accessible to game lovers of all ages

Our mission here at Warlords of Mordecai is to provide a simple, yet engaging turn-based Role Playing game that is entertaining and accessible to game lovers of all ages and experience levels. As our game continues to grow and evolve, we hope to expand our reach into the hearts and homes of those who need a break from an ever consuming digital world.”

Egg’s Thoughts:

This is an all-ages RPG. Compared to “adult” RPGs, there has not been a ton of all-ages options on Kickstarter this year, yet those we’ve had – Gauntlets & Goblins, Tiny Dungeon 2e, and this – look fun and perfect for the target audience. These games are a good start toward creating an array of all-ages RPGs and that’s what I want to see, a variety of choices with something for everybody.

For its part, Warlords of Mordecai offers something unique, it’s a RPG/card game targeting the youth market. I’m interested in seeing how it plays since it’s not just one game type or the other.

 

You can support this Kickstarter campaign here.

 

2) Mini-Dungeon Tome for 5th Edition or Pathfinder RPG by AAW Games
Ends on .

“Easy grab-and-go mini-adventures! These beautiful hardcovers include 120+ short adventures for 5th Edition or Pathfinder RPG.

Over 120 adventures for 5th Edition & Pathfinder RPG!

 

 

Mini-Dungeons are two-page adventures for 5th Edition or Pathfinder RPG which are setting agnostic and are easily inserted anywhere in your campaign. These grab-and-go adventures are great when you need something in a pinch! This tome contains 120+ adventures spanning over 240 pages (more with stretch goals)!

 

 

 

 

Our goal with this project is to consolidate all our published Mini-Dungeons into a complete hardcover volume published as one book for 5th Edition and one book for Pathfinder RPG.

The layout will be completely redone from the ground up and new stationary backgrounds, graphic effects, and artwork incorporated. Finally, pending stretch goals–we’ll add more content and wrap this all into a single, easy to use volume with reference tables, monster glossary, and more. With additional stretch goals we hope to add special guest authors, new artwork, and a gorgeous cover to this hardback book.

We’re starting this project with 100 adventures and 200 pages; each Mini-Dungeon Stretch Goal increases the book by 2 pages, so let’s get rolling and see just how big we can make theMini-Dungeon Tome!

Update! Thanks to our backers and unlocked stretch goals this tome will span over 250 pages with 120+ adventures!”

 

Egg’s Thoughts:

Are you an Adventure-A-Week fan? Do you want a quick grab-and-go adventure? If so, this Kickstarter is the one stop shop for all of their published mini-dungeons and it’s worth checking out. But, if you’re not familiar with their work, they have a number of free samples on DriveThruRPG to test out here.

 

You can see examples of their work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

1) Super Powered Legends Sourcebook for M&M by Rogue Genius Games
Ends on .

“A full-color M&M sourcebook bringing the heroes, villains, and locations of Jacob Blackmon’s “Super Powered Legends” world to you!

Welcome to the world of Super Powered Legends!

In 2015, rpg artist and writer Jacob E. Blackmon began to create a super-heroic universe featuring iconic characters for use with the 3rd Edition Mutants & Masterminds rpg by Green Ronin Publishing. Over the last two years, there have been over 100 PDFs produced featuring over 180 heroes and villains to fill this world of wonder.

And now, Rogue Genius Games is collecting these PDFs into one massive tome: The Super Powered Legends Sourcebook!

At its base funding level, the Sourcebook will feature all heroes and villains from every Super Powered Legends product — including the Disaster Day! adventure — up to date. In addition, the Sourcebook will feature information about using each character as a hero or villain respectively.

As stretch goals are reached, the Sourcebook will expand to include additional information about different locations within the Super Powered Legends universe. This includes familiar countries like the United Kingdom, Romania, and China; and how these nations have changed to accommodate the existence of super-powered beings in their borders. Other locations include hidden worlds on Earth, such as the sunken nation of Atlantis and the mysterious City of Monsters: Agartha. Beyond Earth, exists interstellar beings of cosmic power and high adventure. These alien worlds will also be expanded upon with additional stretch goal funding.

Included in all of these expanded areas will be new art by Jacob Blackmon.

Sign up today to get the Super Powered Legends Sourcebook for M&M! Because sometimes you a need characters everyone knows, even if they’re meeting them for the first time.”

Cover art by Jacob Blackmon
Cover art by Jacob Blackmon

 

Egg’s Thoughts:

Let me try and sale this in a different way. Rogue Genius Games is Owen “Starfinder Design Lead” Stephens’ company. What’s the hottest game of 2017? Starfinder, Owen’s game. This is an individual with a keen eye for good game design. Because I believe in him, it’s easy to believe in the product he’s pushing. In this Kickstarter, he’s sharing Jacob E. Blackmon’s The Super Powered Legends Sourcebook, a collection of heroes and villains for the 3rd Edition Mutants & Masterminds RPG by Green Ronin Publishing. This is an instance where if Owen likes it, it must be good and if you play M&M, this is a safe bet.

 

You can see examples of their work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

* * * * * *

 

Signal Boost:

 

Tiny Dungeon 2e – Minimalist fantasy roleplaying is back! by Gallant Knight Games
Return to the minimalist fantasy tabletop RPG Tiny Dungeon in this revised rules, now with micro-settings, additional content, & more!
Ends on Fri, October 6 2017 11:13 AM EDT.

Why signal boost this? Because Alan Bahr was nice enough to do an interview with me here, and the game is all-ages, and I have the privilege of gaming with Alan.

 

Gamma Turquoise: Santa Fe Starport by Kort’thalis Publishing
Post-apocalyptic campaign setting, tools, and scenario… gonzo, eldritch, science-fantasy, mutant wasteland. O5R by Venger Satanis.
Ends on .

Why signal boost this? Because Venger Satanis is love!

Post-apocalyptic campaign setting, tools, and scenario... gonzo, eldritch, science-fantasy, mutant wasteland. O5R by Venger Satanis.

 

Design Camp 2 – The Conversion! with Ben McFarland, Jason Sonia, and Brian Suskind
We’re planning a short winter project to showcase the process of converting a D&D3.0 adventure to 5E & PFRPG while updating the design.
Ends on Wed, November 1 2017 4:53 AM EDT.

Why signal boost this? This is wanna-lancer college! Take out a student loan and join in because Egg Embry will be there!

 

* * * * * *

 

Disclosure: This article contains affiliate links to DriveThruRPG.com and Amazon.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

 

* * * * * *

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

 

* * * * * *

 

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

11 QUESTIONS ABOUT THE TINY DUNGEON 2e RPG WITH ALAN BAHR (GALLANT KNIGHT GAMES)

A minimalist fantasy RPG for both adults and children? If you follow my reviews on EN World, or read about my excitement when there’s an all-ages RPG Kickstarter, you know I’m looking for the perfect RPG that truly is for all-ages. Alan Bahr of Gallant Knight Games is running a Kickstarter for the second edition of Tiny Dungeon and it looks promising. To learn more, Alan agreed to answer some of my questions about his campaign and what got him into gaming.

[Disclosure: I game with Alan Bahr (Dan Davenport is our GM) so I’m biased.]

 

EGG EMBRY – Thanks for speaking to me about your Kickstarter, Tiny Dungeon 2e. What’s the game about?

ALAN BAHR – It’s my pleasure! Thank you for inviting me. Tiny Dungeon 2e is a fantasy roleplaying game in the same vein of D&D, but with a very stripped down, minimalist ruleset. It’s fantasy roleplaying at the core essence, without extra rules and bits added in.

 

EGG – What inspired you to create Tiny Dungeon 2e? Or maybe a better question is, why will TD2e be better than 1e?

ALAN BAHR – TD1e was a revelation in minimalist gaming to me. I can’t overstate how important it was to me. TD2e just improves upon the original. Streamlined text and rules, more options (while being minimalist), and a focus on addressing some of the core issues found in 1e. We’ve clarified lots of rules, and made an effort to upgrade the visual and thematic elements of the game.

[Editor’s Note – You can read a detailed discussion about the differences here.]

 

EGG – As of this writing you’ve blown past your goal and keep knocking down stretch goals, is the Kickstarter meeting your expectations or exceeding them?

ALAN BAHR – Absolutely exceeding. I’d expected to be more successful than our past TinyD6 Kickstarters, but this was a whole new level for me.

 

EGG – This may be more for me than the readers but what’s the starting age for this RPG? With a name like *Tiny* Dungeon, I have to know if children are a part of your target audience?

ALAN BAHR – They are! The game is very simple, and it’s a great learner RPG for teaching children how to play!

 

 
Art by Anthony Cournoyer and Design by Robert Denton!

EGG – With the Tiny Frontiers and Tiny Frontiers: Mecha & Monsters Kickstarters, you delivered ahead of scheduled and the delivery estimate for the Kickstarter is less than 5 months, what’s your game plan for reaching that goal?

ALAN BAHR – Simply put, do things on time, correctly, and deliver appropriately. We’ve got a lot of experience with this, and frankly, we’ve split our stretch goals into two Waves to make it manageable. Wave I is the corebook, GM screen, dice, and bags for the Deluxe Pledges. Wave II is a bunch of the later, more involved stretch goals.

 

EGG – As the publisher, can you highlight one pledge level/backer reward that you think is the standout for Tiny Dungeon 2e?

ALAN BAHR – Oh man, The Deluxe Adventurer. You get two copies of the book (the LE faux leather hardcover, and a softcover for table copy), a set of dice, the GM screen and a handmade bag to store it all in. It’s a fantastic pledge level.

Deluxe Adventurer

The best of the best! All the fancy pieces, and a collectors edition hardcover for your shelf!

INCLUDES:

 

Custom Dice Bag

EGG – Tell us a little about you and what was the game that changed you into a gamer?

ALAN BAHRPendragon. I’ve written and talked at length about how great Pendragon is. All I can do is tell everyone to go play Pendragon!

About me, well I’m Alan. I like jazz & country music, subtitled martial arts movies, heroic stories, reading fiction, and I spend a long time as a data scientist and project manager in corporate America.

 

EGG – Why did you create your gaming company, Gallant Knight Games?

ALAN BAHR – I love gaming, and I see gaming as a social experience that helps us to transcend the issues that confront us as humanity. Tabletop gaming is an enlightening experience if done right and I want to bring that to everyone I can as affordably as I can.

 

 
Art by Anthony Cournoyer and Design by Robert Denton!

EGG – As a Kickstarter veteran, what advice would you give others thinking about launching a gaming Kickstarter?

ALAN BAHR – Ask someone who has been there successfully. Do your research. And listen when they tell you. Too many people ask me for advice, then disregard the advice I give.

 

EGG – What projects are you currently developing?

ALAN BAHR – There are a lot of TinyD6 games in the works (11ish). There’s also Candlelight (my 5e Gothic Horror setting), Shadow of the Dying Sun, Gallant, Bramblewoyld, Nevermore, and Revelator. Lots going on.

 

EGG – Any parting thoughts? Where can we find out more about Gallant Knight Games?

ALAN BAHR – Well, there’s Into the Black (GKG fan facebook group) and I’m pretty active there with previews and spoilers. Following me on twitter (@alanbahr) or GKG (@GallantKGames) is a pretty good bet. We could do better at updating www.alanbahr.net and www.gallantknightgames.com, but we’re working on getting those websites upgraded.

 

You can see examples of their work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

 

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Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

 

Disclosure: This article contains affiliate links to DriveThruRPG.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

 

* * * * * *

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

 

* * * * * *

 

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

5 RPG Kickstarters You Should Back – Tiny Dungeon, Fever Swamp, Survive This!, The Folio, and Robert Asprin’s The Cold Cash War

There are a number of exceptional RPG Kickstarters out there. This week I’m reviewing five of them – Tiny Dungeon, Fever Swamp, Survive This!, The Folio, and Robert Asprin’s The Cold Cash War. Let’s count’em down!

 

5) Robert Asprin’s The Cold Cash War by Battlefield Press International
Ends on Thu, October 5 2017 11:00 AM EDT.

“A role playing game setting, for the Savage Worlds and Cepheus System, based on Robert Asprin’s The Cold Cash War.

Image courtesy of Wayne Barlow
Image courtesy of Wayne Barlow

THE CORPORATE WARS ARE ON!

International conglomerates plot a complete domination of the free world, facing off against world governments, who want only freedom, in a calculated and vicious battle of wits and blood. Come see multi-national corporations have launched a lethal campaign against the world.

For the first time ever, a role playing game setting based on the original works of Robert Asprin and Bill Fawcett. This setting book incorporates the novel Cold Cash War and the Combat Command book Cold Cash Warrior.

Image courtesy of Bill Fawcett
Image courtesy of Bill Fawcett

Have you ever wondered how corporations fight each other? The answer is simple, they employ mercenaries in remote locations to wipe out each other. This is no easy task, but luckily the wars are conducted with advanced electronics known as killsuits. These suits simulate the damage taken by a soldier from nonoperational limbs to death, without actually hurting or killing the individual soldier. You can be a member of any of the corporations, such as Oil, Energy, Communications or Aerospace. You can be part of the Japanese Conglomerate. Battling for supremacy in the market without actually hurting your rivals employees. However, what happens when someone takes this one step further and starts employing mercenaries to take out your rivals, permanently? In this setting you play a a government agent, mercenary hired by a corporation, an information broker or a corporate executive. Get involved in corporate espionage, assassination or even stomping the enemy. If you do not want to be a corporate drone, then side up with one of the world governments. Its your choice, and the world depends on what you do. Try to stay alive and find out who wants you dead. You can find this out in this 250-page book for the Savage Worlds and Cepheus Engine (2d6 OGL Sci Fi gaming) game systems. Written by Stephen J. Miller and Jonathan M. Thompson (the team that brought you Gaslight Victorian Fantasy) and illustrated by the talented Eric Lofgren.”

You can read my interview with Jonathan M. Thompson here.

Egg’s Thoughts:

I’ve spoken to Jonathan at length about the Cold Cash War, attended a Q&A, and completed an interview with him. He’s a nice guy whose passionate about his products are infectious. When he’s done, I know that the Cold Cash War is going to feel exactly like Robert Asprin’s setting in both Savage Worlds and the Cepheus Engine.

 

You can see examples of their work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

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4) Tiny Dungeon 2e – Minimalist fantasy roleplaying is back! by Gallant Knight Games
Ends on Fri, October 6 2017 11:13 AM EDT.

“Return to the minimalist fantasy tabletop RPG Tiny Dungeon in this revised rules, now with micro-settings, additional content, & more!

Tiny Dungeon returns in a newly revised and revamped edition!

The TinyD6 ruleset returns to fantasy in this revised ruleset, now with micro-settings and more!

Cover Art by Michael Leavenworth
Cover Art by Michael Leavenworth

Using the rules in this book, you’ll be able to play heroic adventurers, daring treasure hunters, imperious magic-users, and more! Explore numerous worlds and discover legends, adventure and fantastical beasts.

Character creation is simple, fast, and exciting. You pick your character type based on the exciting stories your Game Master is going to tell, you pick a few Traits that each grant a single benefit, and you’re done!

Sometimes as the GM, you don’t have time to plot lengthy, detailed worlds, but you want that experience. Well, we’ve got your back, and that support comes in the form of micro-settings! Micro-settings are short settings filled with adventure hooks, and designed to put your adventures and campaigns into high action-adventure.

Our goal is to fund a softcover edition, a limited number of hardcover collector’s editions, and the Tiny Dungeon 2e dice. We’ve planned several stretch goals which will increase page count, add more art, add more special rules but all of our goals will provide you with more fun and engaging fantasy content!

 

Tiny Dungeon uses a simple, fast, and dynamic ruleset to handle actions. The game uses up to three six-sided dice as part of action resolution.

If you roll a “5” or “6” on a die, your check succeeds. Most checks are made with two dice. However, if you are deemed to have “advantage” on a roll, you gain a third die to roll. If you have disadvantage, you lose a dice (rolling only a single die).

Characters are made quickly and easily. You will select a fantasy race (such as dwarf, salimar, goblin, human or more), three traits, and write down some basic information and you are ready to play!”

Look for my interview with Alan Bahr about Tiny Dungeon this Thursday on the Tessera Guild.

Egg’s Thoughts:

Disclosure: I game with Alan Bahr (Dan Davenport is our GM) so I’m biased.

Based on the volume of backers, there’s a lot of confidence this is a game being done right. Tiny Dungeons is a game designed for adults but is minimalist enough to make it ideal for all-ages. The game is focused on the rules and mini-settings instead of a massive world and overarching story. The fact that it’s a fantasy RPG for everyone makes this a game I’m ready to play! To sweeten the pot for RPG freelancers, they’ve already decided to offer this:

Gallant Knight Games will open submission for a line of PDF releases detailing new rules, micro-setttings, adventures and more!

This will be open to the wide world, and we’ll release one PDF each month in a subscription service via DriveThruRPG. At the end of the year, we will collate them into a year omnibus we will offer in print and PDF!

This will be paid work (we pay $0.10 per word to our writers), and you’ll work alongside Alan Bahr to prep these products for release (we’ll pay for art, layout, graphic design, editing, and more)!”

Play the game and submit to create content for it. I dig it!

 

You can see examples of their work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

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3) Fever Swamp: an OSR swamp-crawl adventure by Melsonian Arts Council
Ends on Mon, October 9 2017 6:59 PM EDT.

“We plan to enter the Fever Swamp, plunder its treasures, unearth its secrets, and escape with more than an obscure disease.

Fever Swamp

The Melsonian Arts Council is a micro press publishing house which specialises in short works that startle and entertain us. Its output is by turns erudite, lucid and beautiful, or dumb, obtuse and ugly. We have previously and are still releasing peculiar zines, games and adventures.

Master Gearing is a local boy with dreams of big lights and tall cities. His works have appeared in Britain’s favourite RPG periodical, The Undercroft, and as stand alone moments of inspiration in the form of his collaborative Broken System #000.

Andrew Walter is an illustrator whose work has been featured in The Undercroft, Wormskin, and various other OSR products, as well as on underground metal and punk releases. He likes schlock horror and loud noises.

 

Fever Swamp is an adventure, compatible with Lamentations of the Flame Princess and most other Dungeons & Dragons clones.

The result of this fundraising effort will be an A5, saddle stitched, 30-something page book containing a geographically linked series of vignettes that explore the particular palette chosen by the author. Flavours of nihilism, questions of inherent evil, and the abject failure of civilisation. And dampness, so damp.”

Egg’s Thoughts:

Artistically, this has the most modern Adult Swim art style I can think of. It’s LotFP compatible so that decides some individual’s level of interest. Between the art and the setting, I’m curious how the full product will look from end to end.

 

You can see examples of their work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

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2) SURVIVE THIS!! Dark Places & Demogorgons RPG Core Rulebook by Bloat Games
Ends on Tue, October 10 2017 9:00 PM EDT.

“SURVIVE THIS!! Dark Places & Demogorgons RPG Core Rulebook is an OSR roleplaying game set in the 1980s from Bloat Games.

“In the 1980s strange things happened everywhere!”

Bloat Games proudly presents our latest tabletop roleplaying game: SURVIVE THIS!! Dark Places & Demogorgons. Dark Places & Demogorgons is an OSR RPG set in the 1980s where you play as teenagers from a small town where strange occurrences began popping up all around. The adults seem lost as what to do, the police are as clueless as ever and aren’t helping. It’s up to you and your friends to figure out what’s going on and stop it from happening again!

Dark Places & Demogorgons (Blue Cover) Art by Tommy Stamper
Dark Places & Demogorgons (Blue Cover) Art by Tommy Stamper

Taking advantage of the Open Gaming License, Dark Places & Demogorgons use the familiar ruleset of 1970s Original Fantasy Roleplaying Game with some added modern mechanics and concepts to make a uniquely fun and entertaining game experience.”

Egg’s Thoughts:

Excited about the arrival of Stranger Things season two on Netflix? Need a game to get you into the headspace of the first season’s D&D? Bloat Games is offering the RPG you’re looking for, Survive This! The game looks like the best parts of retro fun! Much like Swamp Fever above, I’m curious how the final product will be presented. Will it have a uniquely awesome old school feel? (I’m betting the answer is yes!)

 

You can see examples of their work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

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1) The Folio: Storyteller’s Arcana 1E & 5E gaming supplement by Art of the Genre
Ends on Wed, October 11 2017 2:50 PM EDT.

“1E & 5E Gaming Supplement for DMs and Players in the tradition of the old orange spine Arcana

So you are probably asking, what exactly is The Storyteller’s Arcana?  Well, when I was 14 I managed to get my hands on a newly printed copy of TSR‘s Unearthed Arcana and AD&D was forever changed for me.  That book introduced me to so many great wrinkles in the system, and over the past thirty-five years I’ve tried to translate my own gaming knowledge into a series of notes and rules that I think can resonate with all gamers, be they OSR die-hards or newly minted 5E campaigners.  By compiling and expanding on everything I’ve addressed during my time around a table, it is my hope that this new ‘Arcana’ will hold a special place on the shelves of gamers just as those old Orange Spine hardcovers do.

Is that a Larry Elmore cover? YES! Now I know that all the previous Orange Spine covers were done by Jeff Easley (as were the 2 Folio orange spines), but knowing how much Elmore has meant to the OSR community I thought it was high time to get him onto a classic hardcover.

Build on your Orange Spine Collection with a Larry Elmore classic cover!
Build on your Orange Spine Collection with a Larry Elmore classic cover!

What exactly comes in this book?  Well, obviously I can’t lay out all the details here, but I’ve broken this 128 page book down into three distinct parts and below you’ll be able to get a glimpse of some of the topics I’ll be covering.”

Wanna-lancer* Rewards:

“Pledge $750 or more

Ultimate Folio Fan

Backer receives all PDF and physical copies of the three hardcovers (signed), and an original piece of art from the project, and can help design a Trope NPC class that will go into the book (with writing credit). LIMIT 5”

*Wanna-lancer™ – A gamer that’s pursuing freelance RPG work. Some back RPG Kickstarters that offer rewards to create NPCs, spells, items, adventures, etc. in order to build up their resume, make contact with publishers, and learn what’s expected on assignments.

Egg’s Thoughts:

If I could, I’d post every cover for The Folio. Jeff Easley, Brom, Larry Elmore, and more… the cover art for this series is comprised of new work from my favorite childhood artists and they all show that they still have it! This art is everything I want in a 1e and 5e D&D-compatible RPG. Add to that, you can design a Trope NPC class for the book… there’s not a lot of instances where your work can appear under a cover by Larry Elmore, so this is a rare chance!

 

You can see examples of their work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

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Signal Boost:

Long List Anthology Volume 3 by David Steffen 
Ends on Fri, October 6 2017 8:00 PM EDT.

“The third in anthology series of stories loved by Hugo voters, stories by Seanan McGuire, Mary Robinette Kowal, Cat Rambo, and others

Every year the Hugo Award administrators release a longer list of stories that received the most nominations by the fans who vote for the Hugo Awards.  The purpose of the Long List Anthology is to get more of the works loved by Hugo Award voters to readers in one convenient package. This is the third annual volume of the anthology.  There are some familiar author names in the book, as well as some authors who are new to the series.

Volume One and Volume Two were both funded on Kickstarters–including works by writers including Eugie Foster, Elizabeth Bear, Amal El-Mohtar, Aliette de Bodard, Scott Lynch, Rachel Swirsky, Kai Ashante Wilson, Ken Liu, David D. Levine, Alyssa Wong, Ann Leckie, and Catherynne M. Valente–and they both succeeded and have gone on to sell steadily on ebook vendors after the Kickstarter as well, selling more than 10,000 copies.

The base goal of the campaign will include only the short stories.  There will be stretch goals to add novelettes and novellas.  The goals listed here include only stories that I’ve heard agreement back from the authors–some queries to authors are still pending, there may be another story or two added as an additional stretch goal.  If these stretch goals are reached, I may add on other goals as well.

This project is not endorsed by nor affiliated with the Hugo awards, WSFS, WorldCon, or any associated entities. The Hugo name is used with permission. Please note that the anthology is NOT called “The Hugo Long List Anthology”. It is called “The Long List Anthology”, or the full wordy title: “The Long List Anthology: More Stories From the Hugo Award Nomination List”.  (I’m noting this because it’s pretty commonly referred to by the wrong name)

COVER ART

"The Alchemist" © Amanda Makepeace
“The Alchemist” © Amanda Makepeace

The cover art is “The Alchemist” by Amanda Makepeace.  You can find more information about her work on her website.”

Egg’s Thoughts:

Tessera Guild co-founder, Amanda Makepeace, has a beautiful piece of art gracing the cover of this book. Just as I gushed about the artwork for The Folio above, this is a chance to own a book with an amazing cover. Just as they recommend on the Kickstarter, check out Amanda’s website for more.

 

You can check out the first anthology on Amazon here.

You can support this Kickstarter campaign here.

 

* * * * * *

 

Disclosure: This article contains affiliate links to DriveThruRPG.com and Amazon.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

 

* * * * * *

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

 

* * * * * *

 

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

10 QUESTIONS ABOUT Robert Asprin’s The Cold Cash War RPG WITH Jonathan M. Thompson (Battlefield Press International)

At Gen Con 50, Jonathan M. Thompson said we should meet and I agreed with him in that airy way that is closer to if-it-happens-it-happens than it is to a firm commitment. I wasn’t trying to avoid him, just Gen Con is so much that it’s not about what you want to do, it’s about what you’re willing to miss because there were easily twenty things I wanted to do that I did not make it to. But, Jonathan asked and we finally connected as I was heading out the door for the trip back to Atlanta. Last minute yet it was one of the most important connections I made at the con. He bent my ear about something I’d never heard of before, Robert Asprin’s The Cold Cash War. Despite my ignorance, Jonathan’s passion for this property sold me and led to conversations and support and this interview.

 

EGG EMBRY – Thanks for speaking to us. You’re running a Kickstarter, Robert Asprin’s The Cold Cash War, can you tell us what the setting and game are about?

JONATHAN M. THOMPSONCold Cash War is based on Robert Asprin’s first novel, The Cold Cash War. It is about corporations fighting each other the way that countries would do. They hire mercenary armies and pick a spot, usually in a third world country, and hash it out with weapons and troops. They use a thing called a killsuit that register kills and turns off the injured part of the body. This is the default setting for the game. A character doesn’t have to worry about being killed normally, but can be taken out of action. The other method of play has to deal with the time when corporations started taking out their rivals for real, via assassination. This level of play means characters can be killed and will get a little more than a slap on the wrist or jail time if caught by the rival corporation. Basically, you can treat the corporations like countries and you get the same kind of feel. The corporations are all megacorp conglomerates, and they all want the upper hand. The eventual goal is for only one corporation to exist, creating a worldwide monopoly.

Asprin is better known for his M.Y.T.H. series, and also his series of military comedy starting with Phule’s Company.

 

 

EGG – You are producing this for both the Savage Worlds system and the Cepheus Engine, what makes these the ideal systems for setting?

JONATHAN M. THOMPSONCepheus Engine is derived from open content released from Mongoose Publishing for their first edition of Traveller. It is an old school game, with an old school feel, which makes it perfect for Cold Cash War. I also believe that Savage Worlds, with its innate flexibility makes it an ideal choice for the setting.

 

 

EGG – As a fan, what would be the Cold Cash War adventure that you’d be the most excited to play?

JONATHAN M. THOMPSON – I would love to play in a series of adventures dealing with espionage, corporate espionage in CCW is similar to what you would think about countries going to war with each other.

 


EGG
– This book came out 40 years ago and looked at the near future; what did it accurately predict about today? Will the setting reflect the 1970s vision of today and the future?

JONATHAN M. THOMPSON – It accurately predicted the rise of the corporation as a power, we are getting pretty close to that today…some would say we have reached that. The corporations in the book turn out to be more powerful than the governments, for the most part. The setting will be the “near now” as seen through the lens of 1977. Mostly the novel reflects the world as Asprin saw it in that time, and we are planning on keeping that as the way the reader sees it through the RPG. We have done this with other games, using a term I like to call “alternate future.” This way you get the idea of what they were thinking, the best we can without asking Robert Asprin himself.

 

 

EGG – You’ve worked with the Asprin estate to bring about this project, are there plans to expand this setting and story beyond what Mr. Asprin originally wrote?

JONATHAN M. THOMPSON – There are. With a successful KS we will start working on source material, the big things we are looking at now is a series of books detailing each of the corporations and the governments…. including the illusive C-Bloc.

 

 

EGG – Tell us a little about you and what was the game that changed you into a gamer?

JONATHAN M. THOMPSON – Like most people in my age group, that would have to be Dungeons and Dragons. I told this story recently, but when I was in elementary school, I lived in Singapore because my dad was assigned there and he worked for an oil company. So, I have always been a voracious reader, and I had pretty much read everything in the schools library. Every day after lunch I went to the library, in those days I read about a book a day (sometimes more) and I had just finished the Mystery section, having finished the Sci-fi/Fantasy section first. I had turned the corner (as the library was built in an L shape) and sitting at the conference table in the library were these guys playing this game. I sat down to watch, fascinated by what they were doing. The next day they invited me to play, giving me a character to play. A druid. None of us really knew what we were doing, but we had a blast doing it.

 

Battlefield Press’ Victorian Gaslight Fantasy 3e for Savage Worlds

EGG – Why did you create your gaming company, Battlefield Press International?

JONATHAN M. THOMPSON – I wanted to get those good designers, that may not get a chance with the big guys, a chance to be heard. My friend wanted to get his game published, and no one would take him. So I formed Battlefield Press and his was the first we did, but instead of using his original system we converted the entire thing to d20 (at the beginning of the d20 era). It did well, so BPI went on to other things, some doing great, some not, but all of that gave me confidence, strength and improved my ability as a designer.

 

EGG – As a Kickstarter veteran, what advice would you give others thinking about launching a gaming Kickstarter?

JONATHAN M. THOMPSON – Just do it. There is nothing wrong with taking a chance. If you make it then the public agrees with your vision, if you don’t then you are still okay because you know that was not a project to invest your own time and energy into.

 

 

EGG – What projects are you currently developing?

JONATHAN M. THOMPSON – There are many things, expanding our Gaslight Victorian Fantasy line, developing a Starfinder version of our Eldritch Skies setting. We also have the license for Atlas Games’ Northern Crown which is developed for Pathfinder, with some additional material coming. We have Sherwood the Legend of Robin Hood for Pathfinder, 5e, and the Swords & Wizardry system. Warren C. Norwood’s Double Spiral War for Savage Worlds is getting a new book next year. In additional to all our RPG material, we also publish Fiction. Our next fiction release is called Sisterhood of the Blade, which is about a trio of women in France during the time of the French Revolution (think 3 Musketeers, but women protecting the Queen), and we have also partnered up with Samurai Sheepdog (and Hall Greenberg) to publish their upcoming fiction in their Awakened line. That KS will launch in November.

 

 

EGG – Any parting thoughts? Where can we find out more about Battlefield Press International?

JONATHAN M. THOMPSON – We can be found on DTRPG and RPGNow, as well as the Paizo store. In addition we can be ordered through your FLGS. We have a website (www.battlefieldpress.com), but its out of date and needs a face lift.

 

 

To see other games from Battlefield Press International, check out their products on DriveThruRPG here.

For the Robert Asprin’s The Cold Cash War Kickstarter, click here.

 

* * * * * *

Disclosure: This article contains affiliate links to DriveThruRPG.com and Amazon.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

* * * * * *

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

* * * * * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

9 QUESTIONS ABOUT THE PATHFINDER MODERN ADVENTURES RPG WITH RAY MACHUGA (HIGHER GROUNDS PUBLISHING)

Before launching his Kickstarter, Ray Machuga reached out to me about the RPG campaign for Pathfinder Modern Adventures. His pitch was perfectly timed as the debut of Starfinder was still fresh on my mind and I saw a surefire idea in his product. With that said, let’s dive into the interview…

 

EGG EMBRY – Thanks for taking the time to speak with us, Ray. We’re going to talk about your KickstarterPathfinder Modern Adventures – Tell us about the game.

RAY MACHUGA – Thanks for having me, Egg. Modern Adventures is a tabletop role-playing game designed and developed by myself and published through Higher Grounds Publishing. It’s a gritty, modern fantasy game set in a mirror-image of our own world. It’s a game about normal people who do fantastic things. Leaving the drudgery of everyday life behind to delve into the inner truths of the world. Further, it is a game about storytelling and character development.

 

EGG – What inspired you to create Pathfinder Modern Adventures? Did you conceive of this project before Starfinder was announced?

RAY MACHUGA – Inspiration for Modern Adventures has come from a vast array of different places. Of course, games like Shadowrun, World of Darkness and of course Dungeons & Dragons and the obvious Pathfinder RPG have definitely been inspirational to the development process. I have a distinct love for realistic games. Moreover, games that are set in the real world really appeal to me as well, so I wanted to create something that reflected my passion for such games.

I only recently cracked open my copy of Starfinder at the beginning of this month. If I’m not mistaken, I think Starfinder was originally announced sometime in 2016, so that would mean that the original framework for Modern Adventures was laid down shortly before that. Their release date was a very happy coincidence.

 

 

EGG – Before this interview, we talked about the half-races and thin-bloods. What are thin-bloods and what are your plans for them in Pathfinder Modern Adventures?

RAY MACHUGA – Thin-Bloods are characters that have a relative of another race somewhere in their distant genealogy. Mechanically speaking, it opens up a few options to play a character that looks and feels like one race, but has the option of purchasing a few traits from another. The Half-Bloods book is going to be awesome, and I’m very excited to release it. In it, I take the advancements in modern fertility science and apply it to a world in which races like elves, dwarves, trolls and the like actually exist. To boil it down, the Half-Bloods book gives players the option of answering the question, “What happens if an elf and an orc were to have a baby?” I’ve actually presented one of the half-bloods in the core book, the Half-Gnomes. They’ve become a play tester favorite.

Half-Blooded are a relatively new occurrence in modern cultures within the setting, so it opens a whole new realm of potential role-play hooks involving mistrust and prejudice. Not to reveal too many spoilers, some of the older cultures look upon the emergence of half-bloods as an ill omen, and will lead into adventure paths and meta-plots that span an entire game line.

 

EGG – As the publisher, can you highlight one pledge level/backer reward that you think is the standout for Pathfinder Modern Adventures?

RAY MACHUGA – I would have to say that the stand-out pledge would probably be Level Fifteen, which not only gives you first access physical copies of the core book as well as the physical Half-Bloods book. It also opens up backers of that level to play test documents and updates, the ability to give feedback as development progresses which will give you a chance to have a say in the final form of the game itself. To top it off, you get access to the backer-only character sheet of that pledge level. For me, this is the pledge level that really stands out and gives backers the chance to really watch the game develop and have a say in its contents.

 

 

EGG – What was the game that changed you into a gamer?

RAY MACHUGA – That’s hard to say, since I began playing tabletop RPGs at a very young age. Still, I remember being very young, perhaps 10 years old, and picking up my first small stack of RPG guides and pouring over them. My mother would have killed me if she knew I had walked from our apartment about three blocks away to go to that store, but I did it anyway. I picked up a White Dwarf Magazine and was amazed at the artwork I found there. I had also picked up a first edition of Vampire The Masquerade. I can still recall sitting down on the couch and cracking open that book, and the feeling I got as I poured over the contents. I believe that was the very moment, sitting on that couch in Fraser Michigan, in which I truly became a gamer.

 

EGG – Why did you create your gaming company, Higher Grounds Publishing, LLC?

RAY MACHUGA – In the end, it boils down to a love for gaming. From my unique vantage as a writer, gamer and human being, I wanted to present my vision of tabletop gaming to the world, and Higher Grounds has really made that a reality.

 

 

EGG – As a Kickstarter veteran, what advice would you give others thinking about launching a gaming Kickstarter?

RAY MACHUGA – Be ready to work. A Kickstarter campaign is not something that you can just, as those famous infomercials suggest, “Set it and forget it.” You need to work on the project you want to launch the Kickstarter for first and have it just as close to ready as you can. Then you need to make sure that people know you plan to launch a Kickstarter. While the Kickstarter going, you need to tell people. Your first Kickstarter funding is probably going to come from friends and family. It takes work. Be ready for that.

 

EGG – What projects are you currently developing?

RAY MACHUGA – In addition to the Modern Adventures core book and Half-Bloods, We have N. Jolly working on the Player’s Option book for Modern Adventures, J. Gray working on Conspiracies. On the horizon for Modern Adventures is our Horrors line which will detail player character options, setting information and history for werewolves, vampires, ghosts and revenants. I’m also working on the Dhovaine RPG.

 

 

EGG – Any parting thoughts? Where can we find out more about Higher Grounds Publishing, LLC?

RAY MACHUGA – First I’d like to thank Egg for taking the time to talk with me about the projects! There is a lot in store from Higher Grounds, so I hope you’ll keep an eye on our blog ( https://highergroundsgamingblog.wordpress.com/ ), or talk with us on Facebook ( https://www.facebook.com/HigherGroundGamingLLC/ ) or catch us on Twitter ( https://twitter.com/HGGamingStudio ). The Modern Adventures Kickstarter runs until September 25th!

 

To see other games from Higher Grounds Publishing, LLC, check out their products on DriveThruRPG here.

For the Pathfinder Modern Adventures Kickstarter, click here.

 

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Disclosure: This article contains affiliate links to DriveThruRPG.com and Amazon.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

 

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Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

 

* * * * * *

 

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

9 RPG Kickstarters You Should Back – Alien Bestiary, Artifices of Quartztoil Tower, IDENTECO, SideQuests II, and more

For this post, I’m reviewing nine RPG Kickstarters that are powered by the D&D 5e, Era d10, FATE, Pathfinder, Savage Worlds, Starfinder, and more systems. Nine RPGs that are running campaigns and hoping you’ll back them. Let’s count’em down!

 

9) Era: Balam by Shades of Vengeance
Ends on Sun, September 24 2017 6:59 PM EDT.

“Explore a solar system and defend Humanity from an alien fleet! Era: Balam runs on your choice of Era d10, FATE or Savage Worlds!

In this game, you are a pilot, with your own “Paladin” one-man ship, sent out to explore space and defend Humanity! Together with other pilots, you’ll form a squadron and head out into the black…

This game offers rules for space combat, salvaging materials and upgrading your fighter, a list of bases you can visit (both friendly and not-so-friendly), space-based dogfights and a variety of weapons from bullet-based to plasma cannons!

If you like games such as Homeworld, Freelancer or Elite: Dangerous, this is the RPG for you!

In Era: Balam, your ship is a part of your character, as much as the pilot.

It defines most of your physical statistics, providing a duality to this game which I’ve never explored before: while a pilot may technically survive without their ship, it will feel like they have lost a part of themselves.

A Paladin and its Pilot are a single character in this game, working together!
A Paladin and its Pilot are a single character in this game, working together!

The Paladin ships which appear in this game are fully upgradable, and provide various options as the players progress, including painlessly changing “Class” by replacing the Main Module!”

Want to learn more? Here’s the link to my interview with Ed Jowett about Era: Balam.

Egg’s Thoughts:

I’ve covered several Shades of Vengeance games in this column, I’ve interviewed Ed Jowett of SoV, and I’m freelancing on an Era d10 project for SoV, clearly I’m all for Vengeance. But among SoV’s games, what makes Era: Balam stand out? In a word, expansion. In this game you’re both your character and your ship, which explains this game’s setup concisely while offering a lot of cool options. Both the person and the tool have a role to play and together they elevate this RPG to be something akin to Star Wars: Rogue Squadron or Battlestar: Galactica. Add to that, this RPG is available for Savage Worlds, FATE, or Shades of Vengeance’s house system, Era d10, and you have a winner.

 

You can see examples of Shades of Vengeance’s work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

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8) Pathfinder Modern Adventures by Higher Grounds Publishing, LLC
Ends on Mon, September 25 2017 2:00 PM EDT.

“Take up sword and gun to seek fame and fortune in this gritty fantasy game set in modern-day Earth.

“I know what you’re thinkin’, kid. With all the stuff out there, all the cash, treasure, monsters and adventure waiting to be had.. what the hell is anyone doing in a nine-to-five, waste-of-time job?”, the old dwarf grunted with a voice like rolling gravel. “Well, I’ll tell ya, it sure as shit doesn’t have anything to do with really livin’, that’s for sure.” The dwarf was eye level with the kid, even though the human boy was probably only a small fraction of his own age. Stubby fingers curled around his massive, braided beard and stroked downward, flattening out a few stray red-and-gray hairs that had gone astray. “It’s all about security. See, cities like this one got all kinds of that stuff. Vancouver. Atlanta. Hell, even the most dangerous hood in Detroit ain’t got nothin’ on the shit you’ll find taking up gun and sword and heading off into the tombs. Most folks’ll tell you that, and most folks are right. I done seen more death and carnage than any CEO could ever dream about in an entire lifetime. I’m the sole survivor of a group of seven of us.” the dwarf said with a half-psychotic grimace that may have been mistaken for a smile, showing off those yellowed teeth interspersed with gold ones that replaced the teeth that had been knocked out by god-knows-what. “It’s a shit life, being an adventurer. You’re going to go hungry. You’re going to get hurt. Shit, you will probably even die.” he said with a chuckle. “So why do I do it?” the dwarf peered at the kid with his one good eye and got close enough that the boy could smell the leather of his armor and the whiskey on his breath, “Kid. If you gotta ask, you ain’t ever gonna know.”

Pathfinder: Modern Adventures is a game of fantasy based in the real-world. It’s Earth, with a twist. Humans are not alone. There are elves, gnomes, dwarves and all manner of other strange creatures, hybrids and half-bloods earning a living and trying to get by. Nearly everyone just wants a comfortable, safe life where they are free to exist in peace, earn a liveable wage and die with a few grandchildren under foot.

Then, there are the adventurers. 

The adventurers make their living by scouring the lands trying to find old tombs, abandoned catecombs and places lost to time. They battle monsters, brave dangerous traps and explore the unknown. Some do it in the hopes of getting rich. Others do it to earn a name. Some simply want to test their own mettle. Adventurer’s leave the relative safety of the lives they know, working jobs, tending their home or living on the streets in order to explore parts of the world that no sane person would ever enter.

From the veil of the city, you might never see the truth of the world beyond. All the magic and monsters that only rarely creep into the cities themselves are waiting for a brave soul to come and face them, and earn vast richest and fame in so doing.”

 

Here’s my Q&A with Ray Machuga about Pathfinder Modern Adventures.

To read Dan Davenport’s Q&A with Ray, click here.

Egg’s Thoughts:

Ray Machuga of Higher Ground Publishing messaged me about this project before it came out (the press release is here) and the concept hooked me. The timing for a Pathfinder product that sits, more or less, squarely in the middle of the timeline between Pathfinder and Starfinder could not have been better timed. Starfinder is a hit and Ray’s product is the logical outgrowth of that – Modern Adventures. How would elves and trolls and mortgages and gazebos live together today? This is the game to answer that and offer new levels of adventures.

 

You can see examples of Higher Ground Publishing’s work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

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7) Henchmen – A Fate RPG campaign world by Canterbury Games Studio 
Ends on Thu, September 28 2017 12:00 AM EDT.

“A Fate Core campaign setting of villainous henchmen in a hero thwarts Doomsday device world.

Your money will bring our Henchmen to life.

The Premise

Henchmen is a game in which characters get to explore the trials and tribulations of being little cogs in the grand machine of an evil organisation.  While many games focus on gaining power and overcoming foes, this game takes a slightly different approach.

You can play the game any way you want to, but we envisage Henchmen being played in two ways, the ‘day in the life’ tribulations of an expendable goon squad, or as a long ‘Villains Journey’ campaign. For the latter, we have outlined a ‘development arc’ of significant milestones, linked to each character’s personal journey from nobody to nightmare.

Unlike more ‘heroic’ games, Henchmen is not predicated on PCs succeeding on their various errands and missions.  Success might be achieved of course, but often failure, disaster and doom must be coped with, blame must be deflected and whatever credit is left must be seized.

The Evil Organisation is a unique Fate Fractal for Henchmen, with its own aspects, skills, Fate points and perks.  You might even think of the PCs as its stress boxes, since it will expend them to protect itself from consequences.”

Wanna-lancer Reward Levels:

“Recruited to Evil / Master of Evil / Master of Good
Pledge £100 ($129) or £150 ($193) depending on reward level 

Work with our team to design a Henchman/an evil organisation/an opponent for the Henchmen to join our existing examples. Cast yourself, a friend or a favoured character as…

Includes:

  • Credit as a Contributing Designer”

Egg’s Thoughts:

Want to be the villain? This setting is founded to be the stage for that idea as you play the no-goodniks! Canterbury Games Studio is offering several options to create NPCs or an evil organization for their FATE-based setting; so, if creating enemies using FATE is your idea of fun, Canterbury Games has you covered.

 

You can support this Kickstarter campaign here.

 

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6) IDENTECO Core Rule Book by Humanoid Games
Ends on Thu, September 28 2017 1:00 PM EDT.

“A new cyberpunk-themed tabletop roleplaying game where your identity has become the most valuable commodity on the planet.

IDENTECO

IDENTECO is a game about the struggle to define humanity and retain identity in the highly digital era known as “The Static Age.” Corporations hold more power over the people in the world. They have created ways to monetize and commoditize a person’s identity using massive data farms and social engineering hacks to influence everyday life. Through carefully crafted marketing and slick branding, the Corps don’t force their will onto people, as much as they enforce their worth in people’s minds.

You play a character trying to survive in the Static Age, starting at the bottom and working your way up the social or corporate ladder by any means necessary.

IDENTECO is built on an new, modern D20-based system that emphasizes fast gameplay and rewards social interaction and role playing. Every interaction builds onto the story and the legacy of the characters. The more you play the game, the more you construct your character’s identity, or possibly identities. As the game progresses the thin line between famous and infamous depends solely on who’s watching.

 

​The year is 2099. The world is a much different place.

After a series of devastating terrorist attacks on America’s heartland by an unseen enemy the government was in disarray. The corporations were the only thing left to protect the populace and rebuild society. So they did. Like technocratic gods they rebuilt America™ in their image, and then used new economies of scale and political financial systems to reshape the globe. As a reaction to the attacks, the U.N. created the Centralized Human Identity Program (C.H.I.P.), a sort of universal I.D. program for the world. The C.H.I.P. is implanted in your arm when you are born and is encrypted using your unique DNA sequence. It standardized passports, medical records, employment histories, education records, and much more. It’s a sort of living history, if you will. And Corps have figured out ways to use this information for dubious means.

Now neon-speckled city-states called megaplexes have sprung up around the world. These enormous urban areas have reshaped the landscape, blending tech and corporate culture into shiny playgrounds for consumers and industries alike. There is a steep divide between the haves and the have-nots; those in the city, and those on the fringe.

Outside the cities, non-CHIPed folk live off what is left in the wasteland areas in between cities. Small settlements and simple cities act as rest stops for weary travelers and nomadic tribes. Out in the wastes, you battle beast and man to live a “free” life away from corporate influence. It’s a simpler, but no less deadly, place.”

Wanna-lancer Reward Levels:

“Pledge $150 OR $250
Entrepreneur OR Greaser

You get to work with the designers to create a custom Corporation OR a custom R.O.V. [Remotely Operated Vehicle] that will appear in the Core Rule Book, plus all the rewards at the Operative level.”

Egg’s Thoughts:

To help establish the feel of this RPG, Humanoid Games produced a prose anthology set in their world (you can check it out on Amazon here). This will give you a better idea of whether this game is for you. For me, post-apocalyptic cyberpunk presented in a variant d20 system with great art and wanna-lancer* options where I get to create a corporation and then fight it in the game has my interest piqued! Bring it on!

 

*Wanna-lancer™ – A gamer that’s pursuing freelance RPG work. Some back RPG Kickstarters that offer rewards to create NPCs, spells, items, adventures, etc. in order to build up their resume, make contact with publishers, and learn what’s expected on assignments.

 

You can see examples of Humanoid Games’ work at Amazon here.

You can support this Kickstarter campaign here.

 

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5) Westbound: Revolvers and Rituals by Island of Bees 

Because John McGuire has an in-depth review of this campaign on the Tessera Guild, I’m going to link it here and let you absorb his thoughts on it. Steampunk Fridays – Kickstart the Game – Westbound: Revolvers and Rituals

 

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4) Alien Bestiary for 5E, Starfinder, and Pathfinder RPG by Legendary Games 
Ends on Sun, October 1 2017 12:59 AM EDT.

“A massive tome of nearly 300 out-of-this-world creatures for 5E, Starfinder, and Pathfinder sci-fi and space adventures!

In space, maybe no one else can hear you scream, but those cries of terror are music to the GM’s ears. While there are monster books aplenty for fantasy games, there has never been a truly encyclopedic tome of terrors from beyond the stars… until now!

Cover image is a placeholder. The final cover piece is out of this world!
Cover image is a placeholder. The final cover piece is out of this world!

The Alien Bestiary brings you hundreds of monsters for your space and sci-fi game, whether you play with the brand-new Starfinder Roleplaying Game or the 5th Edition of the world’s most famous RPG!

In addition, by popular demand we have added the Alien Bestiary Companion for the Pathfinder Roleplaying Game, which is now available to bring all of our awesome new monsters and your favorites from our More Monsters polls together, with an appendix guiding you to other awesome extraterrestrials already published in official Pathfinder sources.

The Alien Bestiary is a full-sized, full-color bestiary features at least incredible aliens of every description, from tiny robot walking eyes to Lovecraftian Great Old Ones, from humanoid races both friendly and foul to inhuman abominations from the darkest nebulas. Of course, fans of the star-spanning Legendary Planet saga will recognize the fiendish foes like the savage klaven footsoldiers, sinister jagladine genetic engineers, warmongering bil’djooli shock troopers, and many, many more!

Bil'djooli Shock Trooper, by Lance Red
Bil’djooli Shock Trooper, by Lance Red

In addition, as part of our continued partnership with Robert Brookes and the gang at Encounter Table Publishing, fans of the awe-inspiring Aethera Campaign Setting will also find more exciting additions to their spacefaring saga, from the invading taur and aether-touched infused to the organic symbionts, living machine phalanx, and, of course, the magnificently malevolent kytons!

That promise of 200 pages of marvelous monsters is just the starting point. As our Kickstarter goes along, we’ll be adding tons of terrific space-dwelling monsters from across the fantasy/sci-fi legendarium, from insidious intellect devourers and aboleth to parasitic viper vines, brain-eating neh-thalggu, space-warping hounds of Tindalos, murderous gugs, lethal lunarmas, a regiment of robots, and spectacular star-soaring solar dragons! Best of all, when you back this project YOU get to help decide which monsters make the cut! Vote early and often for your favorite featured creatures as we keep adding more and more to this beautiful book!”

Solar Dragon by Tanyaporn Sangsnit
Solar Dragon by Tanyaporn Sangsnit

Wanna-lancer Reward Add-ons:

Xenobiologist: Add $150 to select an existing monster from any published source; your monster automatically gets added to the Alien Bestiary and converted for Starfinder and 5th Edition rules. We can’t duplicate creatures from non-OGL sources, like 2nd Edition space-fantasy games involving a Jammer of Spells, but we’ll work with you to create something awesome and evocative of the original! Your pledge includes a beautiful illustration to accompany whatever you create, and you’ll be listed in that compendium’s credits as a Xenobiologist and you’ll receive a high-res PDF (and high-quality print along with a print order) of your sponsored creature!

Join the Space Program: Add $200 to submit a Starfinder or 5th Edition character for one of the races in the Alien Codex (or any of the standard Starfinder RPG races)! Your character will be included as one of the standard NPCs for your chosen race, and your character will be beautifully illustrated. You’ll be listed in the credits as a Astronaut Adventurer and you’ll receive a high-res PDF (and high-quality print along with a print order) of your sponsored illustration!

It Came from Outer Space! Add $300 to help design a new monster for inclusion in the Alien Bestiary! Your name will be listed in the final compilation as a Space Spawner and you’ll receive a high-res PDF (and high-quality print along with a print order) of the monster you create!”

Ysoki Rogue by Arrahman Rendi

Egg’s Thoughts:

Monsters for 5e, Pathfinder, or Starfinder, and you can create a monster for it, and they have art like the Solar Dragon… I know my level of interest is through the roof! I believe that this does not need any more selling, you know if you need this in your library or not so here’s the link.

 

You can see examples of Legendary Games work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

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3) SideQuests II: More Easy Adventure Modules for 5E DnD by Dominic M.
Ends on Sun, October 1 2017 5:02 PM EDT.

“Another collection of one-shot 5E Dungeons & Dragons adventures, designed to easily implement into your campaign setting.

SideQuests are back!

SideQuests are a collection of short adventures designed for Fifth Edition Dungeons and Dragons. These one-shot style campaigns are designed to be compelling standalone stories that can be implemented, played through, and completed in just a few sessions. Whether you’re using them as a filler adventure between your own major story arcs, as one-offs to play with people unfamiliar to D&D, or just because you forgot to plan your next session, the second edition of SideQuests aims to be even more invaluable tools for your DM toolbox.

SideQuests II: The Covers
SideQuests II: The Covers

Each campaign comes with a variety of customization features: Adventure Hooks and Epilogues — so you can naturally ease your players in and out of each and every quest. SideQuests are designed to work in tandem with your own campaigns, so you can easily substitute anything within the modules for your own original content. Each volume also comes with a variety of role-playing, puzzle, looting, and combat scenarios, so players will enjoy them no matter what they personally value in a roleplaying adventure.

Every adventure module comes as a full-colour, beautifully designed PDF, as well as a more minimal print version: So you can either print the modules off, or run them digitally straight off of your laptop or tablet. Every module features stunning design, original artwork, and gorgeous photography.”

 

You can support this Kickstarter campaign here.

 

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2) Dungeons & Dragons 5E Module: Secrets of Oyster Cove by Ramen Sandwich Press
Ends on Sun, October 1 2017 8:34 PM EDT.

“Places by the Way #3: Secrets of Oyster Cove is a short location module for Dungeons & Dragons 5th Edition.

Welcome to Ramen Sandwich Press’ third Kickstarter campaign in support of Places by the Way. This campaign offers one last chance to pre-order copies of the Limited Edition of Places by the Way #3: Secrets of Oyster Cove.

Secrets of Oyster Cove

Places by the Way

For those of you who missed our first two campaigns, Places by the Way is a series of short modules that I’m creating for use with Dungeons & Dragons 5th Edition. They work fine as short stand-alone adventures, but each Places by the Way module is meant to be a kit for creating a memorable interlude in a larger campaign. Each entry in the series consists of two versions sold separately but similar in content. One version is set in the Forgotten Realms, so Ramen Sandwich Press sells it exclusively through Dungeon Masters Guild. The other version assumes a generic setting and complies with WotC’s Open Game License. It’s available through DriveThru RPG, RPGNow and Dungeon Masters Guild, and a print version is available through Amazon and other online outlets.”

 

You can see examples of Ramen Sandwich Press work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

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1) Artifices of Quartztoil Tower – 5E Adventure – Only $10! by Nord Games 
Ends on Wed, October 4 2017 12:00 AM EDT.

“An exciting 3-5 session adventure playable at any level for use as a side quest or part of a main storyline!

A town is beset by incursions from strange creatures; constructs of metal, magic, and old bones. All signs point to the mysterious Quartztoil Tower, standing tall over the mountains to the north, and thought long abandoned. Rumors of the magical secrets contained within have not gone unnoticed, however, and others are drawn to the tower by dark dreams, and darker voices…

Book Specs

Page Count: 50-60
Color: Full Color
Binding: Perfect Bound Softcover
Paper: Glossy”

 

You can see examples of Nord Games work at DMsGuild  here.

You can support this Kickstarter campaign here.

 

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Egg’s Thoughts for SideQuests II, Secrets of Oyster Cove, and Artifices of Quartztoil Tower:

SideQuests and Secrets of Oyster Cove and Artifices of Quartztoil Tower are one-shot modules for 5e. They’re meant to be insert adventures between a larger campaign. They all have a great deal to offer and could fill a hole in your campaign or, collectively, be your campaign.

I want to draw attention to Artifices of Quartztoil Tower because the art is amazing and Nord Games has produced some outstanding products. Top that off with a $10 price tag and it’s a winner!

 

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Signal Boost:

Robert Asprin’s The Cold Cash War – A role playing game setting, for the Savage Worlds and Cepheus System, based on Robert Asprin’s The Cold Cash War. From Battlefield Press International

 

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Disclosure: This article contains affiliate links to DriveThruRPG.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

 

* * * * * *

 

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt orwall clock or ice tea glass!

* * * * * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

Steampunk Fridays – Kickstart the Game – Westbound: Revolvers and Rituals

Check out John McGuire’s The Gilded Age steampunk graphic novel on Kickstarter!

Magic and technology colliding… that’s what we’re talking about here. An untamed wild where anything can be done and the only person stopping you from living your dreams is you. Take that smoke wagon from its holster and fire again and again on your orcish enemies. Dodge dragon fire while riding on horseback.

I mean, that’s what being in the Weird West is all about!

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Westbound: Revolvers and Rituals

From Island of Bees

Kickstarter campaign ends on Friday, September 29, 2017, at 1:59 AM EDT.

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The Pitch

Westbound is a game of adventure on the frontier. You’ll explore the magical wild west, encounter other frontiersmen, fight strange new creatures, and strike gold or die trying. Robbing trains, shooting up saloons, and rescuing damsels is all apart of a days work for a Westbounder.

When the soil’s turned sour,

And the well all dried up.

When men in suits put a gun in your hand

And send you to war.

When there’s nothing left of your home,

But ash and regret.

It’s time to turn Westbound.

The Game

This Kickstarter is for the full version of the game, but they did put a free Basic version and a Quickstart adventure to “try before you back”. In addition, there are also a handful of videos to help walk through some of the basics.

Reading through those Quickstart Rules, the big idea here is that there aren’t any dice, but instead it uses a deck of 52 cards to help define your character. But more than that, it appears to combine some aspects of collectible card games in that “The Deck is Your Stamina”. As such, it appears that as you make your way through the day there is a tangible and very visual way to determine not only your health but the potential strength of a character through simple current deck sizing.

The free adventure, Triumph at Saint Kiaro is worth checking out as well. Not only does it provide some visuals as far as how the decks are laid out, but there are premade characters to let you jump right into things.

Final Verdict

Westbound is definitely a game that falls more within the Weird West genre than all the way in the Steampunk one, but, as with many things, I believe those aspects play off of each other fairly well. I love the fact that not only is there a Quickstart Guide available, but there is also a scenario to play through so you can really take the game out for a test spin.

One interesting idea with using a deck of cards as both your stamina and how you do checks is that as you proceed through the day, it might make sense not to take a rest if you have a bunch of higher value cards left in the deck (you wouldn’t want those lower tier cards suddenly showing back up in the deck). While there is some level of randomization even with what can get shuffled back into the deck, this creates a different sort of strain on your character – something not really available in dice games.

This is one of those games I’d like to play in person. The decks of cards make good reminders, plus I can see where if you were to do a campaign, you might have a specific “special” deck for each one (character accessories are always fun). Some of the stretch goals seem to lend themselves to this very idea.

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For more information on Westbound: Revolvers and Rituals check them out here.

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John McGuire

John McGuire is the creator/author of the steampunk comic The Gilded Age. Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list to learn about the upcoming The Gilded Age Kickstarter.

His prose appears in The Dark That FollowsTheft & TherapyThere’s Something About MacHollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com.

11 QUESTIONS ABOUT THE ERA: BALAM RPG WITH ED JOWETT (SHADES OF VENGEANCE)

I first discovered Shades of Vengeance when I covered their Era: Hitman Kickstarter for my blog. The idea behind the game – “Be a super-powered assassin” – spoke to me because it’s charmingly action movie and engaging. Who doesn’t want to be the bad guy and mind blast someone? Discussing the article with Ed Jowett, owner of SoV, led to working on an adventure for him and we’ve stayed in touch since. When he launched Era: Balam, I knew I wanted him to lead my new RPG Kickstarter interview column. So, let’s talk Ed, SoV, Era: Balam and more!

EGG EMBRY – Thanks for joining us, Ed. If you don’t mind, let’s dive in – Tell us about your current Kickstarter campaign, Era: Balam? What is it about? Why should fans back it?

ED JOWETT – Era: Balam is the latest in our series of Era games, the seventh entry in the group. It’s a game which focuses on the theme of a pilot and their ship being an entity together. It provides exploration, and alien threat to fight against and the chance to save Humanity from invasion!

This game is also offering something new for us – a version in Era d10, but also one in FATE and one in Savage Worlds! You can choose which you prefer from the Kickstarter.

 

 

EGG – Why did you make Era: Balam a part of Kickstarter’s Project of Earth initiative?

ED JOWETT – When Kickstarter launched their Project of Earth initiative for the anniversaries of the Voyager probes, I was inspired not by what Earth is today, or what kind of message I might send into space, but by what might happen to a probe when it arrived on an alien world. What reaction would aliens have to it? How would they respond to this thing appearing? I took that one step further – what would happen if it accidentally did damage to their society?

On the surface, that seems bleak, but while I wanted to make an interesting story, bear in mind everything that this implies – our probes reached other solar systems, travelling across the vastness of space and no matter what happened afterwards, it contacted an alien race for Humanity. Is that not what we all dream of when we send probes like Voyager into interstellar space?

 

Landing on Balam, the main Human colony…

EGG – How does Era: Balam relate to your other sci-fi setting, Era: The Consortium?

ED JOWETT – It relates in the sense that both originate with colony ships from Earth – the colonies in the system where Era: Balam is based are an offshoot of a main colony ship that was nearby.

The rules are extremely compatible, though, and Era: Balam offers one of the few things that can expand the Sci-Fi experience of Era: The Consortium – while the latter game offers space combat, it’s primarily focused around larger ships with crews. You can fly a fighter, but it’s not usually an even match and most of the larger ships have great point defence. In Era: Balam, you get the chance to conduct dog fights on a relatively equal footing with the aliens – huge fleets of fighters exist on both sides and it gives the chance to face a different sort of threat to what you’re likely to face in the Consortium’s region of space.

 

 

EGG – As the publisher, can you highlight one pledge level/backer reward that you think is the standout for Era: Balam?

ED JOWETT – I’d have to highlight the £55 or more pledge, “SPECIAL REQUEST – All the Sci-Fi Eras!”

I’ve had a lot of questions about Era: Balam and how it relates to Era: The Consortium. There’s a lot of possibility there for cross-play. It gets better – you get not only the physical of Era d10 Balam and Era: The Consortium, but you get the Definitive Edition Rulebook of Era: The Consortium, with loads of extra content, along with your choice of rule set for Digital Era: Balam!

It’s giving you loads of amazing stuff for just £55, along with the discount on retail prices on that entire bundle.

 

 

EGG – What inspired you to create the Era d10 gaming system? What makes it stand out from other RPG systems?

ED JOWETTEra d10 was the answer to what my group and I wanted out of rules: I roll terribly, so I hate single dice systems. With Era d10 providing multiple dice, along with flexibility of matching any Attribute with any Skill built into the system itself, you both combat the “I roll badly” factor and min-maxing at the same time – a min-maxed character with no Intelligence could well struggle in certain situations!

It also provided a combat system, particularly around Brawling, that was playable to a greater degree than other things out there: any Brawl action can be described in a single-page flow chart.

I think it stands out because it’s easy to learn, extremely flexible and intuitive – everything works in the same way and once you know the core of the rules, it’s not hard to guess. I’ve had a lot of people comment that they could not find a rule so they guessed and when they found it later on a read-through, they were completely correct.

 

From Era: The Consortium

EGG – What was the game that changed you into a gamer?

ED JOWETT – A combination of things, but I’d probably have to say somewhere between Paranoia and World of Darkness.

Paranoia was the first game I played and then GM’d 2 weeks later. We used a non-standard rule set – not that any of the players knew that, of course (because, for anyone who doesn’t know, it’s against the rules for the players to know the rules in Paranoia…).

That got me into gaming, but what secured my attention – because the Paranoia rules we used was a one dice system! – was a World of Darkness homebrew we made which will be very familiar to anyone who knows Era: The Consortium. It was very much the predecessor of the game you’re playing today, created by those of us who were running a local 24-hour game!

 

 

EGG – Tell us why you jumped from gamer to publisher and created your company, Shades of Vengeance?

ED JOWETT – It was a friend of mine, actually, who convinced me to publish! I’d finished my first campaign and my brother wanted to try running one, so I was writing down the rules. Dru, my friend, was chatting and I showed him what I was working on. He said I should publish it, and things just spiraled from there!

 

Their reaction was fairly… extreme!

EGG EMBRYShades of Vengeance has completed Kickstarters for both RPGs and card games; are there any difference in how you run a RPG Kickstarter versus a card game Kickstarter?

ED JOWETT – Good question! The short answer is yes. The longer answer is that I don’t know entirely what that difference is and don’t yet consider myself as much of an expert on card game Kickstarters as I do on RPG ones…

I have a lot more card games in the works, so I expect to continue learning!

 

 

EGG – As a Kickstarter veteran, what advice would you give others thinking about launching a gaming Kickstarter?

ED JOWETT – Know your domain on Kickstarter. Know what the bottom end of projects get before you start, because that is where you will sit with your first Kickstarter. Don’t look at Seventh Sea for RPGs and expect to get that, look at the new people. That means scrolling all the way to the bottom of the Tabletop Games list and looking at those. Set a realistic goal for where you are at.

And, if you don’t know what you’re doing, get some help! One of the things Shades of Vengeance does is assist people with getting their games on Kickstarter.

 

Kurmaja Park remains the centre of the Consortium

EGG – What projects are you currently developing?

ED JOWETT – When I counted just recently, I realised I had 9 projects on the go, so I have quite a bit going on.

The next one people will see is the Era: The Consortium – A Universe of Expansions 2 Kickstarter. The last one we did funded 8 expansions to Era: The Consortium, but I had 26 ideas at the time. I’d like to get more of those out there, and I’m looking forward to the chance to do it!

After that, you’ll start seeing Era: The Empowered, our superheroes game, Era: The Chosen, our brand new horror game and Era: Legends, a Fantasy game, popping up. We’ve also got more card games, including a “sequel” to Champion of Earth, called “Evil Overlord”, Era: Survival Colony and one based in the Era: The Consortium universe!

We’ve got loads more on the way, including a matrix-inspired cyberpunk game, a JRPG-style game and a High Fantasy game. We’re definitely hard at work here, with an ambitious 2-year plan and a desire to see it fulfilled!

 

 

 

EGG – Any parting thoughts? Where can we find out more about Shades of Vengeance?

ED JOWETT – I’d like to thank Egg for his time and the chance to talk about the thing I enjoy most – gaming! There’s a lot more to come from Shades of Vengeance and I hope you’ll consider keeping an eye on us, because we’re doing great things.

If you want to know more about Shades of Vengeance, you should glance at our Kickstarters, or at our website blog (http://www.shadesofvengeance.com/blog/) or Facebook page (https://www.facebook.com/shadesofvengeance)!

 

To see more games by Shades of Vengeance, check them out on DriveThruRPG here.

To back their Kickstarter campaign for Era: Balam, click here.

 

* * * * * *

 

Disclosure: This article contains affiliate links to DriveThruRPG.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

 

* * * * * *

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

 

* * * * * *

 

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

4 RPG Kickstarters You Should Back – Sins, Vanagard, Pythos, and Vasty Wilds

This week I look at RPG Kickstarters for two narrative/storytelling games, two games featuring anthropomorphic animals, one high fantasy game, and one game called SINS and in my mind, those numbers total four games. Let’s count’em down!

 

4) Vanagard by Pendelhaven
Ends on Thu, September 14 2017 6:16 AM EDT.

“Vanagard is a collaborative table-top story telling game.

 

When the world was young, the Vanir gods explored the world tree and established their home in Vanagard. Freya, goddess of life and death gave birth to her Vanfolk- anthropomorphic animals with amazing talents and unbridled curiosity.

The Vanfolk come in many forms: wolves, bears, ravens, rabbits, among many other shapes and sizes. Their home is known as Phantom-Wood and many memorable stories can be forged within this mystical glade.

More often then not, Vanfolk curiosity and wanderlust lure them beyond the boundaries of their home. As they explore the world tree Yggdrasil, adventure is sure to find them.

When faced with challenges, the Vanfolk collaborate in order to persevere. Their teamwork forges their legacy as one of the most amazing creatures to inhabit this brave new world.

To get more of an idea of the possible stories, you can visit: Vanagard Stories

Vanagard is a collaborative story telling game that utilizes some role-playing and board-game elements. At its core, it’s a game of exploration, teamwork and adventure.

2-6 players will take turns revealing story cards and weaving a continuous story that will take their Vanfolk on an unforgettable adventure. While one player weaves a tale inspired by the story card, the others will play their Vanfolk, overcoming the challenges presented. Each player at the table will get a chance to reveal a story card and will get to spin their portion of the story. If you like the stories of Narnia and Red Wall, this game is for you.

The simple core mechanics ensure that Vanagard is playable by a wide range of player, from age 7 to 77. There are 6 talents in the game, and they appear on both Nature cards and Talent cards. These talents are used to overcome the challenges presented in the scene. Runes are drawn to set type and difficulty of the challenge.

Players may create their Vanfolk characters as they play, ensuring that you can jump right into the action from the moment you open up the box.

EXTEND the game with new card decks. As the Vanfolk increase their level, add-on decks present a natural evolution to the rules. These add-on decks include magic items (relics), spells, profession cards and other goodies that evolve the Vanfolk as they embark on a series of adventures.

Add-on decks will also include new tools for the story-teller, in the form of challenge decks, story plots and many more interesting features. All of these are optional add-ons allowing you to tailor the game experience to your personal taste.

You can check out an example of BETA play on our youtube channel: Example Play and Kids at Play

We will be uploading more videos during the kickstarter, so stay tuned!”

Egg’s Thoughts:

The art is fully human-anthropomorphic Watership Down featuring beasts facing the end times; their mission would be called a forlorn hope, but there is no hope – That’s the art. The game’s synopsis is not that dark, but these creatures rendered with thousand-yard stares evoke a world that has seen too much and is hurling toward its conclusion. There is pain and a tone that screams keep it serious and meaningful at the table and tell stories with gravity and that’s what Vanagard is, a collaborative storytelling game with elements of RPG and board games. As a system, it’s the gaming smorgasbord. As a setting, I’d love to tell tales that compliment the art.

 

You can see examples of Pendelhaven work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

* * * * * *

 

3) Pythos Tabletop RPG by Star Lit Games
Ends on Fri, September 15 2017 10:00 PM EDT.

“Simultaneous action combat in a world of mythological fantasy, inspired by ancient myths and cultures from around the world.

Playtester Praise:

“I loved the ease of the system. Simple to pick up and use.”

“Straight forward and nicely balanced in complexity.”

“Really fun and unique.”

“Very simple and adaptable.”

“Great for a beginner to acclimate to a gaming system.”

“Having combat phases execute simultaneously lends itself to significantly more cerebral, methodical pace-making decisions; and larger, long-term plans are rewarded over spontaneous decisions.”

“Removes the ‘What is the optimal move?’ discussion from the table”

(On the topic of running combat) “It is very simple and straightforward to run. I was thinking ‘There’s got to be more to this.’ It is surprisingly easy.”

Pythòs is a high-magic fantasy campaign setting, but one shrouded in a mysterious veil of powers beyond mortal control. Gods are most certainly real, but their powers are limited and their ways unknown. Very few mortals can grasp their intentions, but everyone has their own beliefs. The practice of every form of worship (or lack thereof) can likely be found somewhere.

Even more terrifying than the gods, titans of colossal size and enormous power have existed since before the first dawn on Pythòs, longer even than the gods themselves. Many believe them to be physical embodiments of the forces of nature; their immense presence is only ever felt when they awaken from slumber for short periods of seemingly mindless destruction.

The people of Pythòs, referred to as mortals, are as diverse as the people of Earth. Mortals vary in size, features, skin color, temperament, and ideals; even more so with the existence of magic and mysterious heritages. There also exists vast cultural and technological diversity, with only a couple civilizations having discovered the strength of steel, while others having not yet realized the utility of iron or even bronze.

Much of this world was inspired by mythologies and ancient cultures on Earth. Some names of locations, peoples, monsters, gods, and titans can be easily recognized by those with an eye for history and culture, while other influences are more subtle. The result of this melting pot of ideas is a unique world where many mythologies come together to bring out fantastic stories of heroes and legends, war and magic, terrible devastations and glorious triumphs.”

Pythos Worldmap by Cornelia Yoder, http://www.corneliayoder.com
Pythos Worldmap by Cornelia Yoder, http://www.corneliayoder.com

Wanna-lancer™ Reward:

“Pledge $500 or more

Legendary Hero

Contribute a legendary character to the Pythòs core book (see the full description in the “Rewards” section of the story for details), and everything included at the “Virtual Pythos with the Creator” level.

Includes:

  • Contribute a Legendary Character to the Core Book
  • Play Pythos with the Creator Online
  • Pythos Core Book
  • Set of Action Cards
  • Set of Maneuver Cards
  • Everything in the “PDF Package”

Egg’s Thoughts:

Pythos is a high fantasy setting and a new system that features simultaneous action combat. If you’re curious about the mechanics, they have a video on the Kickstarter that explains how they address action. If their system interests you, they have a wanna-lancer* pledge level that allows you to leave an impression on the game by creating a legendary character for the core rulebook.

 

*Wanna-lancer™ – A gamer that’s pursuing freelance RPG work. Some back RPG Kickstarters that offer rewards to create NPCs, spells, items, adventures, etc. in order to build up their resume, make contact with publishers, and learn what’s expected on assignments.

 

You can support this Kickstarter campaign here.

 

* * * * * *

 

2) Vasty Wilds: The Card-Based Board Game by Chuck Stover 
Ends on Mon, September 18 2017 12:06 AM EDT.

“A card-based board game for 2-4 players aged 12+. Expand the forest to gain progress and to bring misfortune for your opponent.

“One day, the Humans had tormented the Earth until it could take no more, and the Humans ended. Then the Voles created their civilization and disturbed the smaller things of the Earth until the Voles ended as well. Now the tiny creatures of the forest compete to find the artifacts and knowledge left by the fallen empires so that they too can mess it all up in their turn.”

In Vasty Wilds, players take on the role of a small forest creature chasing after objectives in an ever-expanding forest. The player who collects all her goals first wins! The variable setup of each game means the shape of the forest (the board) will be different with each playthrough.”

Clockwise: An arboreal squid, a confused messenger, and a brush quagga
Clockwise: An arboreal squid, a confused messenger, and a brush quagga

Egg’s Thoughts:

Not a role-playing game or a wanna-lancer opportunity, instead I am reviewing Vasty Wilds because the art made me stop and stare. It has shades of Mouse Guard in its subject matter and palette. I’m a fan that owns the Mouse Guard comics and RPG so when I say that Chuck Stover’s art reminds me of the work by his fellow Michigander, David Peterson, I mean it as a compliment.

The art is enough to make me curious about this card/board game and I may buy it just to look at the check out the pretty pictures. If you love anthropomorphic animals and great art, click the link to the campaign.

Oh… and this art…

Flying squirrel with a fork. Victory!!!!!

 

 

You can support this Kickstarter campaign here.

 

* * * * * *

 

1) SINS – The Roleplaying Game by Paul Moore
Ends on Tue, September 19 2017 7:40 AM EDT.

SINS

“A narrative-driven tabletop Roleplaying game focused on telling the stories of powerful beings known as Nemissaries in a dying world.

At its heart, SINS is a narrative role-playing game, specifically focused on telling the stories of powerful entities known as Nemissaries – reborn individuals back from the dead with a wealth of mysterious powers, who have risen once more to fight an eldritch hive-mind of the undying, known as the Brood, in the post-apocalyptic ruins of a 22nd Century Earth.

For all its high-octane combat and supernatural forces, SINS is a cinematic game about choice, morality and the consequences which come from wielding great and terrible power in a world desperate for heroes and leaders. It’s also about embarking on life-changing adventures, battling supernatural horrors, and often, simply surviving life in an unforgiving world fraught with danger, where even the Nemissaries’ great powers won’t necessarily protect them.”

SINS

Wanna-lancer™ Reward:

“Pledge £150 or more
About $193

SINS – Shardwalker

– The opportunity to liaison and work directly with our writers to have an appropriated character of your own design put into our next book and first supplement – SINS: Manifest Destiny – as a Major NPC. This character will be worked into the lore of the SINS world, and fully illustrated in the book by our artist Will Kirkby. You will also receive a print of the original artwork.
– The opportunity to have one of our writers GM a session of SINS for you. We will liason directly with you to make travel and hosting arrangements for the game. Subject to travel costs and location.
– And more.”

Egg’s Thoughts:

SINS is a narrative game set in the post-apocalypse that features great art – that skull art is tattoo-tastic – and a wanna-lancer opportunity. Your character can appear in the book as drawn by Will Kirkby. If I backed this one, I’d have to tell the story of that skull.

 

You can support this Kickstarter campaign here.

 

* * * * * *

 

Signal Boost:

Modern Adventures Tabletop RPG – Take up sword and gun to seek fame and fortune in this gritty fantasy game set in modern-day Earth. For the Pathfinder RPG system. From Higher Grounds Publishing.

 

Jump in your Starfighter for Era: Balam – A Project Of Earth – Explore a solar system and defend Humanity from an alien fleet! Era: Balam runs on your choice of Era d10, FATE or Savage Worlds! From Shades of Vengeance.

 

Robert Asprin’s The Cold Cash War – A role playing game setting, for the Savage Worlds and Cepheus System, based on Robert Asprin’s The Cold Cash War. From Battlefield Press, Inc.

 

* * * * * *

 

Disclosure: This article contains affiliate links to DriveThruRPG.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

 

* * * * * *

 

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt orwall clock or ice tea glass!

* * * * * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

 

 

 

 

3 RPG Kickstarters You Should Back – City of Seven Seraphs, Quests of Doom 4, and Gauntlets & Goblins

This week, I look at three amazing RPG Kickstarters. One for kids, one for 5e, and one with vibrant art that fits the angelic theme. Let’s count them down.

 

3) Gauntlets & Goblins by Ian Gibson
Ends on Saturday, September 9 2017 8:18 AM EDT.

“A Role-playing game for adults to play with kids. Simple and engaging.

Gauntlets & Goblins is the result of my nephew’s desire to play the kind of games that mommy, daddy, and his uncle played. I took the concepts of conventional RPGs and boiled them down to the absolute simplest form. As a result, G&G has all the essence of a full fledged experience in a package that a six year old can understand.

Gameplay: We use cards and symbols to make the game as manageable as possible for young players. Dice mechanics are simple, roll a set amount and count your successes. Spellcasting is a breeze with easy to grasp, conceptual spells like fly, enlarge, or disguise. Combat is engaging and exciting, but not overly threatening. If you run out of heart cards, you just fall down until it’s over.

Game will contain:

  • Four character classes, warrior, thief, mage, and cleric. Each with their own strengths and weaknesses.
  • Equipment cards of three quality levels. Swords, spell books, holy symbols and more.
  • Magic item cards to enhance your adventuring experience.
  • Spell cards that grant you magic that can be used as much as you like.

Try the playtest now! www.gauntletsandgoblins.com

Wanna-lancer™ Reward:

“Pledge $200 or more

Glittering Gold

You will work with us to create a magic item card for inclusion with the game. See the FAQ for guidelines.

You also get the physical edition of the game.”

Egg’s Thoughts:

Gauntlets and Goblins is an all-ages RPG on Kickstarter with an option to create content for the game. Why am I sold? Because I write all-ages game reviews at EN World and I review RPG Kickstarters with wanna-lancer* rewards right here. This is the crossroads of “journalist” Egg and wanna-lancer Egg. Getting to design for an all-ages game would be awesome! Need more details? Try Dan Davenport’s Q&A with Ian Gibson of G&G here. You can find the playtest for G&G here. This is worth checking out!

 

You can support this Kickstarter campaign here.

 

*Wanna-lancer™ – A gamer that’s pursuing freelance RPG work. Some back RPG Kickstarters that offer rewards to create NPCs, spells, items, adventures, etc. in order to build up their resume, make contact with publishers, and learn what’s expected on assignments.

 

* * * * * *

 

2) Quests of Doom 4 by Frog God Games
Ends on Sun, September 10 2017 12:33 AM EDT.

“Adventures worth winning for Fifth Edition, Swords and Wizardry, and Pathfinder.

Frog God Games wants your help in bringing to life 16 exciting and challenging adventure modules in the Quests of Doom series. Each adventure is already written and converted, and the maps and art are paid for – they only need to go through layout. After layout, they need to be printed, which is where you all come in!

Art from Quests of Doom 4

Each individual adventure was designed by a veteran author to offer a fun, exciting challenge to your players, and to easily integrate into your game world. If you prefer the Lost Lands Campaign Setting, each module includes specific location details and lore that fit seamlessly into the Lost Lands.”

Egg’s Thoughts:

Fifth edition rules, first edition feel; FGG lives that ethos. It’s Frog God Games, you can’t go wrong. Their work and track record speaks for itself. If you have not experienced it, instead of reading my thoughts, try some of their work like the Sword and Wizardry Complete Rulebook at a suggested PWYW of $0.00 here. After you read that, it will make backing this 5e, Pathfinder, or Swords and Wizardry Kickstarter campaign an easy choice.

 

You can see examples of Frog God Games work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

* * * * * *

 

1) City of Seven Seraphs – A Planar Campaign Capstone for PFRPG by Lost Spheres Publishing
Ends on Sunday, September 10 2017 1:59 AM EDT.

“The City of Seven Seraphs is a fully developed Planar Metropolis for the Pathfinder RPG available in full-color Hardcover and PDF.

Nexus Base Class - Michael Sayre/Design, Liz Courts/Layout & Graphics, Vincent Coviello/Artist for Iconic
Nexus Base Class – Michael Sayre/Design, Liz Courts/Layout & Graphics, Vincent Coviello/Artist for Iconic

The City of Seven Seraphs is a Campaign Capstone sourcebook for the Pathfinder Roleplaying Game©. Inspired by epic adventures in the Planes of the 2nd Edtion of the World’s Oldest Fantasy RPG, The City of Seven Seraphs will bring a home to planar adventure for the Pathfinder gaming community and infuse existing campaigns with a new level of otherworldly reality.

Amethyst Angel of the Eternal Dawning
Amethyst Angel of the Eternal Dawning

A fully-realized Planar Metropolis, the City of Seven Seraphs will be a 300+ page full-color, hardcover gaming manual with exclusive content for the Pathfinder RPG system including: 

  • Rich NPCs and Organizations: 14 Planar Organizations, the Parities, which focus on the core Dualities of the Multiverse. Each Parity will have its own story themes and mechanical support such as Archetypes, Prestige Classes, feats and more.
  • 8 Distinct City Districts: Each section of the City of Seven Seraphs will be fully expanded with its own section in the book with plots, locations and mechanical elements to create a vivid tapestry of planar possibility.
  • Planar Mechanics: Dozens of Feats, Spells, and Archetypes to support the Parities and allow your characters to take on the powers of the planes both in the City and in the worlds Beyond.
  • Bestiary & NPC Codex: Dozens of foes and allies statistics for easy use in your planar games. Varied CRs from 1-20+.
  • Expanded Compatibility: Full Support for both the Pathfinder Roleplaying Game Occult Adventures system AND the Ultimate Psionics system from Dreamscarred Press. Optional support for the Pathfinder Roleplaying Game Mythic Adventures and Ultimate series expanded rules (including vehicles, social combat and intrigue).
  • New Base Classes: The book contains new base classes, the Nexus, a veilweaving class which gains the ability to take on the mantles of various outsiders to allow PCs to gain the powers of the Planes, and the Shadewalker a traveler of the dark roads between. Could there be more? We seem awfully fond of 7s.
  • New Races and fresh takes OGL Classic Races: New races like the judow, and inevitable-spawn people influenced by kyton or the a fresh-look at the ceptu (from Epidemic Books Oathbound: Seven) a races of telekinetic invertibrates!
  • Campaign Toolkit: Rules for planar adventure, intrigue and advice on how the City connects to your existing campaigns and links them to each other!”
New Nexus Base Class
New Nexus Base Class

Contributor:

N. Jolly (Racial Design and Planar Mechanics): “N. Jolly is widely regarded as a hero by most, having been involved in numerous successful kickstarter projects including the Forest Kingdom Campaign Compendium and Spheres of Might. Known for his skill with mechanics as well as flavor, he’s a well seasoned writer who brings his own unique flair to this project in order to make sure it turns out ehncredible.” Patreon link.

Egg’s Thoughts:

This art! It’s Pathfinder, it’s an interesting concept, but it’s Vincent Coviello’s art that pushes it over the top! Follow the link and check it out, it’s worth taking a peak just to see Vincent’s artistic skills.

Also, N. Jolly is contributing to this project. I’m shouting him out for no reasons other than he’s a nice dude and his work on this product is going to help knock it out of the park and it leads to my signal boost below.

 

You can see examples of Lost Spheres Publishing work at DriveThruRPG here.

You can support this Kickstarter campaign here.

Art from the City of Seven Seraphs… I mean, come on! This is soooooo nice looking!

 

* * * * * *

 

Signal Boost:

Let’s bridge to this first signal boost by mentioning that N. Jolly (from City of Seven Seraphs above) is working on Modern Adventures.

Modern Adventures Tabletop RPG – Take up sword and gun to seek fame and fortune in this gritty fantasy game set in modern-day Earth. For the Pathfinder RPG system. From Higher Grounds Publishing.

Read more about N. Jolly on this project here.

 

Jump in your Starfighter for Era: Balam – A Project Of Earth – Explore a solar system and defend Humanity from an alien fleet! Era: Balam runs on your choice of Era d10, FATE or Savage Worlds! From Shades of Vengeance.

 

Robert Asprin’s The Cold Cash War – A role playing game setting, for the Savage Worlds and Cepheus System, based on Robert Asprin’s The Cold Cash War. From Battlefield Press, Inc.

 

* * * * * *

 

Disclosure: This article contains affiliate links to DriveThruRPG.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

 

* * * * * *

 

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

* * * * * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

8 Independent RPG Kickstarters You Should Back – Redshirts (Starfinder), Lion’s Vault, Mysterious Happenings at Furlong Down, Wicked Pacts, and more

A lot of good RPG Kickstarters get overshadowed by better known publishers or titles. Others, like third-party 5e or Pathfinder products, have to compete against a sea of competition. This week, I’m counting down eight [Good gravy!!!] RPG campaigns that deserve a look. Some of these offer wanna-lancer* rewards that are worth considering into if you want to build your RPG resume.

*Wanna-lancer™ – A gamer that’s pursuing freelance RPG work. Some back RPG Kickstarters that offer rewards to create NPCs, spells, items, adventures, etc. in order to build up their resume, make contact with publishers, and learn what’s expected on assignments.

 

8) Wicked Pacts by The Polyhedral Knights
Ends on Thursday, August 31 2017 10:14 PM EDT.

“A modern day Roleplaying game where players create various types of magic users. Urban fantasy magic meets gritty crime drama.

Wicked Pacts – Grunt Archetype

Unknown to the general public, there are chaotic societies filled with magic, supernatural creatures, and other beings trying to establish themselves in the enchanted world and to promote their self interests regardless of the conflict that ensues. Meanwhile, many of the responsible magic practitioners do their best to shield the Ungifted from the reality of their existence to avoid a modern day witch hunt.  It is in everyone’s best interest not to draw attention to their mystical world.

In Wicked Pacts players create magic users from various types of blood lines, from Pure blooded, half-blooded, Angel blooded, or Demon Blooded. Furthermore, there are a wide variety of magic training thus forging them into an archetype they can pick from in the game. Wicked Pacts features Talents, Complications, and a ton of Spells.

The game mechanics are designed to be fast and easy to learn, but not too easy it waters down the play and detail of the action. Wicked Pacts uses the regular polyhedral dice set and also what we call our Tarot Card element. Each character is linked to an Arcana card in a Tarot Deck. This card and many other cards can be used as fuel for the GM or the Player to affect various elements in the storytelling.”

Wanna-lancer™ Reward:

“Pledge $100 or more
Enchanter

For your pledge, you will be able to work with the creator to help design either a supernatural monster, organization or ultimate bad guy or adventure with full credit to your contribution.”

Egg’s Thoughts:

This is a new dice and Tarot Card combo gaming system that you can help fund. Or, if you want to create content for this setting/system, you can pledge to create a substantial element for it. You can write up an organization or adventure which could have an impact on the direction of this game. Their wanna-lancer reward gives you the chance to influence Wicked Pacts from the start.

 

You can see examples of The Polyhedral Knights work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

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7) Lion’s Vault Module for 5th Edition D&D & Pathfinder RPG by 2CGaming
Ends on Friday, September 1 2017 12:00 AM EDT.

“The Lion’s Vault – Part 3 of the Fate of the Forebears adventure path for 5th Edition D&D and Pathfinder RPG.

Lion’s Vault is the third chapter of the Fate of the Forebears Adventure Path, beginning immediately after the close of City of Sands module. The players must now venture out into the desert wastes of the Mirrored Steppes to uncover the secrets of an ancient city in ruins. Characters must withstand an ever-present corruption that feasts on their will, while they race treasure hunters and bandits through trapped-filled ruins to find the corruption’s source, an unspeakable horror protected by an ageless guardian.

The 80+ page adventure is setting agnostic, but with original locations and written for both Dungeons & Dragons 5th Edition as well as the Pathfinder Roleplaying Game. The module will take characters from level 9 to level 11 and brings them through three narrative acts of a story arc, yielding 10-12 sessions of play. It is the continuation of the second module of Fate of the Forebears AP, City of Sands, which, in turn, picks up after the first module, Domes of Ishaq-Zahur.

In addition to the module, there will be an opportunity to pledge for digital assets in addition to PDF and print versions, which will allow you to easily run it online through virtual tabletop as well as at your table.

The destruction and terror the Nartheneen scepter caused on the metropolis of Archensheen will mark the city for decades. But even as the warring factions of the city fell to its power, it was clear that its evil source came from somewhere. Following a trail of disreputable treasure hunters, it is learned that a long-ruined Nartheneen city in the wastes of the Mirrored Steppes was the source of not only that scepter but all manner of evil and corrupted artifacts.

A dark corruption lies beneath the Nartheneen ruins, tainting everything around it—and this corruption is protected by ancient guardians who will stop at nothing to protect their secrets. What extremes must the adventurers reach to reveal the Nartheneen secrets and what horrors will awaken when they do?”

Egg’s Thoughts:

This is the first of five RPGs that are for either 5e or Pathfinder or both (six if you count Starfinder since it’s akin to Pathfinder/3.5e). With that in mind, each of these 5e/PF adventures deserves a look because they all have something to offer.

 

 

You can see examples of 2CGaming work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

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6) The Mysterious Happenings at Furlong Down. 5th ed Adventure by John R Davis
Ends on Friday, September 1 2017 5:31 AM EDT.

“The Mysterious Happenings at Furlong Down is an adventure landscape (mini campaign) for 5th edition D&D. It is for 4-6 2nd level PCs.

The Restless Dead

The Restless Dead

The Mysterious Happenings at Furlong Down is an adventure landscape (mini campaign) for use with 5th edition Dungeons and Dragons. It pays homage to early 1st edition modules such as Bone Hill, Sinister Secret of the Saltmarsh and Against the Cult of the Reptile God. It also draws specific inspiration from the following 1980s small press publications: Starstone by Paul Vernon & the Adventures in Tortured Souls Magazine.

There are at least 20 quests / plots / mysteries to resolve. There is plenty for the PC’s to do.

This Kickstarter is to raise funds to pay for editing and to add as much art, from the most excellent Jonny Gray,  as possible. Some draft illustrations are shown.

This publication will contain:

  • A rural village to investigate, and save?
  • 20 wilderness encounters to overcome.
  • 10 site based adventure areas (with 11 maps), containing about a 100 dungeon ‘rooms’.
  • A random encounter table for the various terrains.
  • A table of rumour, worry and gossip.
  • A map for Hexploration outlining the ranges of the many foul, and fair, creatures that roam the land.
  • Total 32-36 page count PDF in two column format. Size 11 font. Approximately 20,000 words.
  • Access to an at cost Print On Demand.
Torbin, the Village Reeve, is a worried man
Torbin, the Village Reeve, is a worried man

A call for help from a PC’s relative takes the party to the area around the village of Furlong Down. All is not well. A strange pallor has afflicted the village teenagers; farmers report sightings of dangerous beasts. The county was once plagued by a now destroyed vampire, but it still casts a shadow the village cannot escape from.

The half elf scout, Eldrin, brings ill tidings
The half elf scout, Eldrin, brings ill tidings

The PCs should be 5th level by the time they have made the land safe once more. The adventure is suitable for a whole range of classes, and races.”

Wanna-lancer™ Reward:

Too many to list. They start at £7 (about $9) and let you create undead, sprites, warriors, and more.

Jared, Volunteer for the Village Patrol, is no match for the challenges ahead

Egg’s Thoughts on The Cruellest Mistress Of All:

I backed John R. Davis’ The Cruellest Mistress Of All Kickstarter and pledged for a vanity press reward. My pledge allowed me to get the adventure and the prequel as well as create and write a setting and NPCs. The reward let me write a location but John let me sneak in a pair of NPCs to enhance the flavoring. John was easy to work with, very open to my ideas, and offered a lot of praise (and may use the setting/NPCs in a future volume of his adventure path. That was a validating conversation). CMoA was a nice addition to my RPG resume and pleasant work experience.

For John’s campaign, I gave £15 (about $24 at the time). If I hadn’t pledged for that, I would have gone with the Forgotten Souls level (£14 or about $21) that included the prequel adventure, the adventure for CMoA and the gazetteer. My wanna-lancer cost was a pound or about $3 (all January, 2016 conversions and poor rounding). The adventure is fun, the art is solid, and my writing appears in the product. I count this as a win!

[UPDATE – 2017-08-29 at 13:23 – After I messaged John R Davis about this post, he emailed me about my CMoA submission –

Hi Egg
Thanks for the support
One of your merfolk is pencilled in to become sea-dragon food in Part 4 of Keranow! Might feel a bit guilty about that now!
regards
John

John cracks me up! Support his newest campaign here.]

Egg’s Thoughts on The Mysterious Happenings at Furlong Down. 5th ed Adventure:

Based on my experience with John R. Davis, this is an easy recommendation. I expect a great adventure, great art, probably some extras, and John is very open to including your ideas. The base cost is £5/$7 or you can create content for £7/$9. The extra cost is negligible and a great resume builder. I cannot recommend it enough!

 

You can see examples of John R. Davis’ work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

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5) Redshirts: A Starfinder Comedy Adventure Path (Levels 1-3) by Happy Gnome Publishing
Ends on Friday, September 1 2017 6:49 PM EDT.

“Sometimes the greatest adventure in space is simply surviving the orders of your captain. Redshirts brings laughs to your gaming table.

Chief of Security, Mitzy Stuffington

Redshirts: Adventures in Absurdity (Vol. 1) is a Starfinder compatible Adventure Path, guaranteed to have your PCs laughing hysterically from one end of the galaxy to the other.

Critics have called it “The Office meets Survivor…in space.”

Unlike most RPGs which set up the PCs to achieve great heroic victories over threats to the very existence of the world, Redshirts is more a game of survival, as in can the PCs survive the ridiculous orders of the command crew. Redshirts is perfect for players wishing to emulate the tone of comedic Space-Opera settings such as Hitchhiker’s Guide to the Galaxy, Futurama, or Spaceballs. It parodies and builds upon popular Sci-fi settings and tropes, while building its own niche.

The final product will be between 100-120 pages, and will include 5 pre-gen characters for those that just want to pick up and play. It is available in PDF, softback, and hardcover (all in full color).

Redshirts plays like a combination of a Role-playing game and an improv comedy routine (always say “yes”), as the PCs run the crew’s most dangerous errands. Vol. 1 encompasses the first three “missions” and takes the PCs from level 1 to level 3.

  • Mission 1: The Terrible Tacos: When Captain Ginny wakes up after a weekend bender with an intense craving for tacos, she decides to send her newly arrived recruits on their first mission. Unfortunately for the recruits, the local Taco Galaxy is under deadly new management.
  • Mission 2: The Cheaper Cleaner: Stuck in a surveillance mission around a dying star, first officer Laisse Faire decides to save a few credits and send the PCs to pick up his dry cleaning instead of paying for delivery. He’s sure the quarantine around the planet won’t be a problem.
  • Mission 3: The Pirate Bonanza: When several important pieces of the ship’s engine go missing, the PCs are sent shopping at the local space pirate flea market with a budget of $0 and the Captain expecting change back. Can the PCs get the ship back in working order or will they end up swabbing the decks of a pirate ship for the rest of their days?

Redshirts: Adventure in Absurdity (Vol. 1) will include the following new things that can be used in any Starfinder game:

3 new specific settings (2 space stations and a planet) which will include statistics and maps.

6 new playable races including: Door-tu-Dorans, Plushians, Aggressians, Mongrels, Pointers, and Beardies.

15 new monsters/NPCs to challenge your PCs, each with full stat blocks and artwork.

Detailed backstory for the Confederation of United Nebuls, Terrestials, and Sidereals (The people who pay the PCs tiny salary). The name of this huge bureaucracy refers to the three types of creatures eligible for citizenship in the Confederation:

  • Nebuls (creatures born on non-human worlds or races without significant amounts of human DNA)
  • Terrestials (Creatures born on human worlds with a significant amount of human DNA)
  • Sidereals (creatures naturally born in space or difficult to categorize)”

Wanna-lancer™ Reward:

“Pledge $200 or more
Design an NPC

Backers at this level will work with the design team to create an NPC crew member that will appear throughout the Redshirts adventure path. This character can be of any race that exists or we can design a new one to fit it. The character will receive a prominent role in the overall storyline, and will have original artwork designed for it. This backer level will also receive front cover credit as a designer…

Pledge $500 or more
Design a mission

A backer at this level can work with us to design an entire 25-35 page mission including creating new NPCS, races, monsters, and a planetary (or space based) setting. Includes up to 5 pieces of original artwork based on your creation. Backers at this level will be credited in the front cover as a designer.”

Egg’s Thoughts:

Paizo’s Starfinder was crazy popular at Gen Con 50 and sold out in seven hours on the first day of the show. Rumor at the con was Paizo brought 150% of the largest inventory they’d ever brought to a show. 7 hours ate that. Demos for Starfinder had hour-long lines even on Sunday. There is an appetite for Starfinder that Paizo and third party publishers are working to meet. That brings us to Redshirts: A Starfinder Comedy Adventure Path (Levels 1-3) by Happy Gnome Publishing. Launched with a 60-day funding period, this Kickstarter used its longer-than-normal length to ride the growing wave of interest in Starfinder and reach a wider audience. They’re developing a setting that lampoons Star Trek within the Starfinder setting. Interested in designing a NPC or an adventure early in the lifecycle of Starfinder? This campaign offers an opportunity to do just that. You can show off your chops with one of the hottest games in 2017.

 

You can see examples of Happy Gnome Publishing work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

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4) The Draw of Glenfallow, a 5th edition adventure module by Sinopa Publishing LLC
Ends on Friday, September 1 2017 9:00 PM EDT

“A role playing game adventure module for the 5th edition game mechanic. If you like Dungeons and Dragons this is for you. RPG DND 5e

Sample image from play test draft
Sample image from play test draft

Pieron was just another commoner until an encounter with a mysterious woman and a magical deck of cards changed his destiny.  Now Pieron is seeking out stout companions to aid him in claiming his birthright, the Keep at Glenfallow.

Overrun by monsters a century ago, the keep at Glenfallow now lies in ruin.

Will you help Pieron face unknown peril?  Would you dare to stand beside the future lord of Glenfallow as he struggles to retake what it is rightfully his?  Can you forge the destiny of a newly minted lord?

A host of monsters stand between Pieron and his destiny.  The malicious goblin chief lords over his subjects, and dark creatures stir in the catacombs beneath the keep.

Will you gamble your future on The Draw of Glenfallow?”

Egg’s Thoughts:

This is the third of five RPGs that are for either 5e or Pathfinder or both in this post. The Draw of Glenfallow is the first in a series from Sinopa Publishing LLC. This adventure is currently 48 pages and should grow a bit with maps and art. At $5 for “a PDF copy of the module, … [and] the Encounter Scale System printable encounter map pack”, the price is hard to argue with.

 

You can see examples of Sinopa Publishing LLC work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

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3) What Lies Beyond Reason Part 2; Adventures for Pathfinder/5e by Pyromaniac Press
Ends on Sunday, September 3 2017 8:18 PM EDT.

“An epic adventure that explores themes of madness and obsession, of betrayal and consequence, and the hope of redemption.

The Mad God’s legacy continues to plague the Eternal City!

The Echo of Faith, a twisted spirit obsessed with atoning for her crime of deicide, plunges Anduria deeper into the darkness of the void. Her plans bring the unsuspecting citizens that much closer to the brink of annihilation.

Only a handful of souls are even aware of the coming darkness, and most of those cannot be trusted. The characters are all that stand between the city and utter ruin.

Having survived the mind bending energies of corrupt artifacts, the hungry predation of nightmarish creatures and the plans of sorcerers and devil worshipers, the characters stand on the cusp of understanding just how deep the crisis goes…

The continuing adventures begin to peel away the final layers to allow the players to see the bigger picture at play. All the hints and clues they have gathered so far begin to fit together.

“Sanitarium” (Adventure 4) details the fall from grace of the Healing Hands, an altruistic organisation that has been secretly harboring the divine corpse of the Mad God Aether. The acolytes are about to learn that the aphorism “The road to hell is paved with good intentions” holds truth, as their attempts to siphon off divine energies only accelerate the city’s woes, and that deals with infernal organisations never end well – for anyone. The city will never be the same.

As the dust settles, the characters, armed with knowledge of an arcane ritual that might arrest the slide into madness, must uncover why the city has been bled dry of much needed silver. “Seeking Silver” (Adventure 5) sees the characters uncover the oppression of a nearby mining community at the hands of evil forces and amoral merchants, and the seemingly unconnected events that are actually derived from the same source as the city’s troubles. They must confront a fallen ally and offer them one last chance at redemption…”

Wanna-lancer™ Reward:

“Pledge AU$ 70 (About $55)
Pyromaniac

…the naming and description rights (and statistical input) on an NPC Hero or Villain that will appear in the “Seeking Silver” adventure (submission guidelines apply). Your creation will have bust artwork in the book based on your specifications.”

Egg’s Thoughts:

Another option for the world’s most popular role-playing games, What Lies Beyond Reason offers an epic adventure. What’s the quality like? You can try the What Lies Beyond Reason Player’s Guide for free here. If you like it, they offer a chance for you to submit a NPC to the adventure and get the character drawn.

Also, let’s quote about…

“All of the products from the first kickstarter have received strongly positive reader reviews, but they have also been critiqued by Endzeitgeist a respected and impartial critic who is widely held to be the most prolific reviewer of 3rd party Pathfinder and OSR material to date, with a continually expanding catalogue. He has more recently added 5th edition material to his reviews. He has no compunctions about disassembling material and spotlighting its flaws.

All five products (6 if you count the Player’s Guide) were rated 4.5 stars or better (on a 5 star scale), with two – the Campaign Guide for pathfinder and From the Ashes (adventure 3) for both pathfinder/5th ed – receiving his personal recommendation.

This is a passion project for me – you will only ever get my best work. You don’t have to simply take my word for it, you can read the reviews here.”

You can see examples of Pyromaniac Press work at DriveThruRPG here and their free What Lies Beyond Reason Player’s Guide here.

You can support this Kickstarter campaign here.

 

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2) Dimgaard Vol. XXI – 5e DnD Adventures by Dan Hass Endeavors
Ends on Monday, September 4 2017 12:59 AM EDT.

“6 5th edition adventures within 2 story arcs & 2 supplements: Blood Hunter CR0-20 & 1st level Adventuring Days

Dimgaard

Welcome to the 20th volume of Dimgaard’s 5th edition adventures. Thanks for the consideration. If you want to see what a Dimgaard adventure module looks like, here is a sample (the first episode of this volume’s Tyranny in Purple). Also, here is the first episode of the Fey Secrets series.

In this volume we continue with Fey Secrets. We present episodes 16 through 18. We also continue with episodes 5 through 7 of Tyranny in Purple. As bonuses we have the supplement GLD21 Blood Hunter CR0-20 and DGS30 Adventuring Days I (for 1st level PCs).”

Wanna-lancer™ Reward:

“Pledge $100 or more
Sponsor

…Have a favorite PC that you would like to see become a permanent NPC — cool. If you have a reasonable idea, we’ll probably be receptive.”

Egg’s Thoughts:

The Dimgaard adventure path series is huge. Want to try the campaign guide for free, DriveThruRPG has it available here. Want to be a part of one of the longest-running (if not the longest) Kickstarted 5e adventure paths? Here’s your chance to be a part of volume 20. Have a NPC or another cool idea that you want to use to help build this world? Dan Hass Endeavors is open to your ideas.

 

You can see examples of Dan Hass Endeavors work at DriveThruRPG here and the campaign guide for free here.

You can support this Kickstarter campaign here.

 

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1) Raids: The storytelling RPG by Liam Thornton
Ends on Thursday, September 7 2017 7:00 AM EDT.

“A tabletop roleplaying game with dice. Quick to learn for gamers of all experiences, Raids lets players tell the stories they want to.

What is Raids?

Raids is an immersive storytelling role playing game. I use that description because the focus should be on the stories that the players are creating, with the rules acting as a framework and a guide, rather than constricting them. That’s not to say that Raids won’t offer a challenge for veteran gamers- the base setting is a dark fantasy world, where you’ll need to think carefully about your actions or else you’ll find it very challenging.”

Wanna-lancer™ Reward:

“Pledge £70 or (About $91)
Guest designer bundle

…PLUS- You will get to help design and name a creature OR a location that will be included in the rulebook with you listed as designer on the page, and receive an exclusive print of your creation’s artwork.

(Please note that we reserve the rights to make any necessary changes to the created creature or location, to ensure copyright laws are not breached and that it does not contain any offensive material.”

Egg’s Thoughts:

If storytelling RPGs are what you’re looking for, Raids offers a new system to consider. On top of that, you can create a creature or, exercising more of the creative-chops, you can create a location. The location could let you spread your wings a bit wider and add more to the world.

 

You can support this Kickstarter campaign here.

A human spellcaster by Kyle Wright

From RAIDS – A human spellcaster by Kyle Wright

 

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Let me give a quick signal boost to two games that just launched:

 

Modern Adventures Tabletop RPG – Take up sword and gun to seek fame and fortune in this gritty fantasy game set in modern-day Earth. For the Pathfinder RPG system. From Higher Grounds Publishing.

 

Jump in your Starfighter for Era: Balam – A Project Of Earth – Explore a solar system and defend Humanity from an alien fleet! Era: Balam runs on your choice of Era d10, FATE or Savage Worlds! From Shades of Vengeance.

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Disclosure: This article contains affiliate links to DriveThruRPG.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

 

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Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

* * * * * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

3 Kickstarters You Should Back – Stars Without Number, Manastorm, and After the Crash

Gen Con 50 was an incredible experience! I’m looking forward to sharing the stories from it in the coming weeks. In the meantime, I’m looking at RPG Kickstarters with rewards that let you create content for them while expanding your RPG resume. Let’s countdown this week’s.

 

3) Manastorm: World of Shin’ar Campaign Setting by Terran Empire Publishing
Ends on .

“Manastorm: World of Shin’ar – A new, full color, 500+ page Pathfinder/3.5/5e compatible campaign setting!

 What is Manastorm: World of Shin’ar?

Manastorm: World of Shin’ar is a new, full color, 500+ page Pathfinder/3.5/5e Compatible campaign setting featuring 16 new playable races – each with their own unique Hybrid Class. It contains 7 new Prestige Classes, 10 expansive regions, pantheons, new spells, feats, monsters, and more!

 

The planet of Shin’ar boasts 10 expansive regions to explore, from dust- choked ruins to far off enclaves guarded by logic driven automatons. Manastorm: World of Shin’ar introduces players to the Manasphere, a bubble of radiation that surrounds the planet, given off by mana crystals found deep within the planet’s interior. The Manasphere allows those who can tap into it’s unlimited power to fuel fantastic feats of magic and wonder. Players will be able to create new magical items from mana crystals that allow the user to cast stored spells on themselves or others, as well as allowing spellcasters to renew spent spell slots. Players must be warned though, the overuse of mana crystals can result in Mana Poisoning, and eventual death and rising as a Mana Zombie.

The planet suffers from events known as Lunar Quickenings. The Dri-jen Moon, the smallest of the planet’s two moons, has an erratic orbit. When it moves close enough to the planet, the moon causes all mana crystal deposits within the planet to react wildly. Bursts of raw mana saturate the Manasphere and cause fluctuations in its behavior. During these times, portals to unknown planets and planes of existence spontaneously open all over the world, depositing countless people and creatures on Shin’ar.

The vast majority of the peoples encountered on Shin’ar are not native to the planet. Many races have migrated to the world during Lunar Quickenings and found themselves stranded when the event ended. Portals to other dimensions and planets can only function during Lunar Quickenings. The Manasphere does not allow the opening of gates or portals outside of Lunar Quickenings, and it has a way to punish those who try to circumvent this. These events last for an indeterminate amount of time. Some have come and gone in the span of a few years, while some can last over a millennium.

Lunar Quickenings allow GMs and Players to include all kinds of “homebrew” races and monsters. While Manastorm: World of Shin’ar will offer more than enough to begin to play wonderful and exciting adventures and campaigns, the Lunar Quickenings make it so anything and everything can be encountered on Shin’ar.

Terran Empire Publishing will be hosting competitions to include new races and monsters from fans into future products.”

Egg’s Thoughts:

I covered “Manastorm – A Pathfinder-Compatible Campaign Setting,” the precursor Kickstarter to this one, here. While that campaign did not make it, this one is going strong. With content for 5e, Pathfinder, and 3.5e, this offers a chance to create a NPC across several systems and another reward to create a NPC and have it drawn. As well, Terran Empire Publishing is planning to host “competitions to include new races and monsters from fans into future products.” It’s a Kickstarter and a company to keep an eye on.

 

You can find the Manastorm: World of Shin’ar Campaign Setting campaign here.

 

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2) Stars Without Number: Revised Edition by Sine Nomine Publishing
Ends on .

“A revised full-color edition of the Stars Without Number sci-fi role playing game, with expanded material, new GM tools, and more!

The year is 3200 and mankind’s empire lies in ashes.

The Jump Gates fell six hundred years ago, severing the links between the myriad worlds of the human diaspora.

Now, the long isolation of the Silence falls away as men and women return to the skies above their scattered worlds.

Will you be among them once more?

Over the past seven years, Stars Without Number has sent thousands of daring heroes into the uncharted void. It has armed innumerable brave men and women with the tools they need to explore an uncaring cosmos and given bold GMs the techniques and resources to fashion vast sci-fi sandboxes of excitement and mystery. Light, familiar OSR rules have equipped readers with what they’ve needed to get straight to playing. More than that, the modular design has allowed thousands more to effortlessly strip useful resources for their own favorite games and systems. With its free basic version and dozens of additional resources and supplements,Stars Without Number has been fashioned to not only be fun, but to be useful to players around the world.

Yet now it is time to do more. Stars Without Number was my first serious effort at RPG publishing, the product of six months of fumbling with Adobe InDesign and a hundred dollars in stock art. It was an exercise of intuition more than artifice, and the years of practice and dozens of newer works I’ve written since that time have left me with the gnawing, constant awareness that I could do it better now. I know more, I’ve practiced more, I’ve thought more in the years since I first wrote it. It’s time to demonstrate that.

Stars Without Number: Revised Edition is an expanded, refined, full-color revision of the original edition. It adds more character options, more hardware, more ships, and more psionic options- but expanding the mechanical breadth of the game is only part of the goal. Just as importantly, Stars Without Number: Revised Edition is crammed with new GM resources, with new world tags, new adventure creation tools, and new support for sci-fi sandbox adventuring. And all the while, I’ve kept to my original goals of portability and modularity, so that GMs who want to use different systems or different settings can lift out useful pieces and use them directly in their own home games.

Don’t just take my word for it. Have a look at these takes on the original edition:

Egg’s Thoughts:

2017 feels like the Year of the Sci-Fi RPG.

Stars Without Number continues the trend with over 2,000 backers so far. Want to try sci-fi but you’re not sure if you want it to be SWN? Try the Free Edition of the rules at DriveThruRPG. They look awesome!

 

Try out all of Sine Nomine Publishing titles at DriveThruRPG here.

You can find the Stars Without Number: Revised Edition campaign here.

 

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1) After the Crash: A 5E Post-Apocalyptic Science-Fantasy RPG by David Dolph
Ends on .

“A world with mutations and long-forgotten artifacts. A world with sentient animals and plants. A world in need of saving.

This table-top role-playing game hearkens back to an earlier time when post-apocalyptic was meant to be fun. While some would describe it as “gonzo” we tried to create a setting that, while it may be full of bizarre characters, is a place where the characters need to fight to survive. This is a place where every decision can mean life or death, not only for yourself but your community.

WHAT YOU GET

In this 250+ page book you get the setting and a bunch of new rules and options for a post-apocalyptic world. This includes… [4 Races. 9 Classes. 27 Archetypes. 20 Backgrounds. 160+ Mutations. 60+ Artifacts. 40+ New Monsters. Starter Adventure.]”

Egg’s Thoughts:

This campaign includes a reward to create a NPC for the setting. That will let you experiment with expanded races, classes, etc that this campaign is offering. I’m curious about the mutations added to the 5e system and how they’ll balance out.

160+ Mutations. In a world full of genetic mutations, there are many that alter what a being can find as they move through the world, not to mention the fact that almost every race starts out with a random mutation. They include such mutations as Natural Weapon: Antler, Carapace, ESP: Perceive Thoughts, Life Energy Transference and Create Sap: Acid.”

 

You can find the After the Crash: A 5E Post-Apocalyptic Science-Fantasy RPG campaign here.

 

* * * * * *

 

Disclosure: This article contains affiliate links to DriveThruRPG.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

 

* * * * * *

 

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

* * * * * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

3 Kickstarters You Should Back – Legacy: Life Among the Ruins 2e, Luminous Echo, and Heroines of the First Age

It’s Gen Con 50 this week. I’ll be in Indianapolis gaming, meeting folks, and continuing my quest to jump from wanna-lancer* to freelancer. As I’m headed out of the door, let’s countdown three RPG Kickstarters that you should check out.

 

*A wanna-lancer is a gamer that wants to become a freelance writer.

* * * * * *

3) Heroines of the First Age by Voidspiral Entertainment
Ends on Friday, August 18 2017 1:01 AM EDT.

“An epic fantasy tabletop RPG about the larger-than-life legends and the mythical monsters that lived at the dawn of time!

 

 

HFA is a tabletop role-playing game about larger-than-life monsters and the dawn of civilization. HFA is the intersection between monstergirls, RPGs, and myth & legend. It will be delivered in color printed glory and instant PDF downloadability.

Heroines of the First Age is Powered by the Apocalypse, which focuses on the actions, reactions, and consequences of the things the players do in the game.

Inspirational Media: Utawarerumono, Nibelinglied, Maoyusha, Wintersun, The Epic of Gilgamesh, Monster Musume, Conan the Barbarian, Beowulf, Kobayashi chi no Maid Dragon, Black God’s Kiss, Everyday Life with Monstergirls, The Iliad, 12 Beast, Enuma Elish, Monstress, Myth, & Legend.

The Broad Strokes

There are two main assumptions that Heroines of the First Age makes:

Monsters make up at least a portion of the civilized peoples in the world. The Player Characters are heroines and heroes drawn from these demi-humans. There may or may not be baseline humans, depending on how your group wants to roll.

This is the First Age. It is the dawn of civilization. People are just coming out of the forests and caves to create towns and agriculture. Grand armies are being assembled for the first time in history. The world is fresh, new, and exciting, and there’s so much of it that has never been explored before.”

Egg’s Thoughts: 

They’re offering rewards that let you design a character, an archetype, and the chance to create a short story for their fiction anthology. “Story Commission – We’ll work with you to create a short story about a character of your choosing! It will be included in the fiction anthology PDF.” Want to publish a short story? This offer scratches that itch and adds to your RPG resume.

 

You can find additional products from Voidspiral Entertainment at DriveThruRPG here.

You can find this Kickstarter here.

 

* * * * * *

2) Luminous Echo: The Forgotten King extended campaign by Project Lux
Ends on Friday, August 18 2017 12:55 PM EDT.

“Be part of the expansion of the beautiful realms of Mhodica and The dream World

Luminous Echo is a world containing ten years worth of lore, characters, artifacts, and amazing weapons by world renowned artist Wen-M.

Our first project on Kickstarter, “The World Compendium” showcases these beautiful arts as well as an outline of the two realms. The campaign was a huge success exceeding over 300% of the goal thanks to 500+ backers. We were also able to expand the book by 25% as well as introduce base stats for 3 popular RPG systems of the community’s choosing. (DnD 5e, Anima, and Pathfinder.) We also invited some of our most beloved artists to participate.

Since our first campaign concluded last year, the book has certainly come a long way.”

Egg’s Thoughts: 

I reviewed the parent project to this Kickstarter months ago (here). The word for that Kickstarter and this one is “ART”! Gorgeous, evocative, detailed, and lovingly rendered art. It’s worth looking at just to drink in Wen-M’s stunning work.

In this Kickstarter, the vanity press reward allows you to design a weapon and a short story or a character and a short story. Both are good rewards and resume builders, but the real win is Wen-M will draw it and you get a sketch. The art for this is gorgeous enough to make that beyond tempting.

 

You can find this Kickstarter here.

 

* * * * * *

1) Legacy: Life Among the Ruins 2nd Edition by Modiphius Entertainment
Ends on Thursday, August 24 2017 12:07 PM EDT

“A tabletop RPG about rebuilding after the apocalypse, now funding its second edition. Tell your saga of rediscovery across generations!

Legacy Life Among the Ruines 2e

The World Before is fallen, torn apart by an apocalypse so extreme that reality itself was shredded and warped in its wake. 

Your ancestors survived thanks to a combination of luck, preparation and grit, and now the time has come to leave their shelters and start rebuilding the world. 

You soon find the wasteland has other inhabitants: families with different perspectives on the world, secretive factions with the own agendas, and bizarre monsters stalking the wasteland. 

As generations pass and your family makes sweeping changes to the world, what stories will you tell?

The first edition of Legacy: Life Among the Ruins was one of the first wave of Apocalypse World-inspired games, bringing a grander scale to the post-apocalyptic genre. Three years down the line, we’re making a second edition that brings together all the great things from the first edition and makes the changes needed for the game to be the best it can be.

With your help, I hope to fund a beautiful print run of the game to end up in your hands and in shops worldwide. I also hope to fund some cool extras: Legacy-themed dice, upgrades to make the book even nicer, dry-erase playbook handouts, alternate takes on Legacy from other writers, and more!

If you’d like to take a closer look at the game, I’ve put together a quickstart. This document gives you a jumping-on point for Legacy, letting you try out the core game rules and pre-generated player options before breaking open the full suite of options available in the main book.”

Egg’s Thoughts: 

Artistically, this project delivers all the images you could want of the back-of-the-figure-standing-defiantly-before-the-post-apocalypse-landscape-art! Two covers so far and they both scream against-all-odds.

What’s the system? A version of Power by the Apocalypse. I had a chance to exchange a line or two on Google+ with Douglas Santana Mota who is working on Legacy. He shared his thoughts on the system, “We believe it’s a game that is poised to satisfy gamers quite outside the [Power by the Apocalypse] tribe”. It looks and reads strong. How do I know? Well, they believe in the project enough to offer a quickstart. Read it and I think this will be an easy decision.

What wanna-lancer options do they have? Create a character playbook, a family playbook, or your own apocalypse. Create. Your. Own. Apocalypse. The Purple Spaghetti Apocalypse. It’s an option.

 

You can find additional products from Modiphius Entertainment at DriveThruRPG here.

You can find this Kickstarter here.

 

* * * * * *

 

Signal Boosting

Why am I signal boosting my EN World review of Hero Kids? Because that’s a fun all-ages game and well worth checking out! Why am I talking about Shades of Vengeance‘s Champion of Earth again? Because Ed Jowett is a nice dude and, if you’ve been following my blog, that’s my kryptonite.

[DISCLAIMER] I am in the beginning stages of doing freelance work for SoV.

 

* * * * * *

 

Gaming At The Kids’ Table With Hero Kids
Posted Monday, 14th August, 2017 03:46 PM

Read my review here or check out the game on DriveThruRPG here.

 

* * * * * *

 

Champion of Earth: Robots & Cyborgs join the invasion! by Shades of Vengeance
Ends on Saturday, August 19 2017 6:59 PM EDT.

In the first expansion to our fan favourite card game, new enemies join the invasion! Defend the Earth with brand new weapons!

You can find this Kickstarter here.

 

* * * * * *

 

Disclosure: This article contains affiliate links to DriveThruRPG.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

 

See you at Gen Con 50!

 

* * * * * *

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

* * * * * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Steampunk Fridays – Kickstart the Game- 1879 London Adventure and Sourcebook

Check out John McGuire’s The Gilded Age steampunk graphic novel on Kickstarter!

As a roleplayer, I’m always on the look out for games that I might get to play. Sometimes it’s because of the rule systems, sometimes it is because of the setting, and sometimes it’s just something that catches your eye. You know those games. The ones where you end up reading the sourcebooks cover to cover. You let your mind take it all in long before you ever break out a character sheet.

***

1879 London Adventure and Sourcebook

From FASA Corporation

Kickstarter campaign ends on Monday, August 21, 2017, at 9:00 AM EDT.

***

The Pitch:

1879 is FASA’s steamweird roleplaying game, that takes the place of Shadowrun in our cosmology. Due to a weird science experiment that opens a stable wormhole, Earth’s magic cycle gets jumpstarted in the late Victorian era, leading to a Gilded Age with elves, dwarves, snarks, and trolls. As the world adjusts to its new races, technological progress races forward, as the Age of Steam begins to give way to the Age of Electricity. Clockwork computers exchange data over telegraph wires, steam-powered airships chug through the sky, and industrial applications of magic churn out new wonders daily.

In the new world, the British army faces off against the Samsut, descendants of the Babylonians and Akkadians with their own Weird Science that allows them to raise the dead and use zombies as shock troops and skeletons as fire and forget munitions. The Saurids, the true native race of the Grosvenor World, aren’t happy about either Terrestrial civilization, and may yet manage to unite their fragmented tribes and create a second front.

Play it as steampunk corporate espionage if you like, or court intrigue, or lost world pulp adventure – yes, there are dinosaurs!

Adventure awaits!”

The Game:

This particular Kickstarter is actually for Book 1 in The Akkadian Trilogy (Big Trouble in Little Soho) and/or the London Gazetteer (London, or The Haunted City). In addition, at a couple of the higher Reward levels, you can get both of those as well as the Players Guide, the GM’s Guide, and the GM Screen ($138 and up).

Big Trouble in Little Soho looks to be the big jumping off point for a potential adventure path. The basic set up is that there is a drug that grants “explosive strength”… and it ends up “in  the wrong hands.”

“The book runs 96 pages, digest size, perfect bound, with a full-color cover and black and white interior art. Layout is complete; backers will receive immediate access to the galley proof.”

London, or The Haunted City is the breakdown of the city of London within the game. From the breakdown, it details the every piece of the city, with potential adventure hooks when the PCs decide they want to just wander around (as PCs always seem to do). Then there is a breakdown on the technology, the politics, and even the various criminals and activities they might… entice your players with.

In addition, you also get “a complete adventure, Baby Boojum, in which a kidnapping goes hysterically wrong.”

“The book runs 256 pages, digest size, perfect bound unless we meet our first Stretch Goal, with a full-color cover and black and white interior art. Layout is complete; backers will receive immediate access to the galley proof.”

Passenger Giffard by Yad Mui, vehicles artist

Final Verdict:

Since Steampunk kind of occupies this odd space where everything is potentially available to you within a band of a few decades (late 1800s…-ish), sometimes that isn’t enough to entice potential players. They are looking for something a little more than just (forgive me)… gears and corsets. They need a unique Divergent Point. They need to know why your world is more appealing than the next.

From the FASA Games website:

“The Silver Exhibition, London, 1876. Twenty-five years after the Crystal Palace Exhibition, another is held to showcase the technological wonders of Britain. An ambitious inventor shows off his device to view great distances, but something goes wrong and the machine explodes and vanishes. In its place is left a circular field of … something.

One year to the day of the incident, the field opens. The portal reveals a vast new world of great resources, wonders, and terrors. By 1879 the Empire has a foothold in this new world. A massive fortification named Fort Alice is established at the end of the passage, which has been dubbed the Rabbit Hole.”

So it is with great curiosity that in the 1879 setting we’re dealing with a pair of worlds… seemingly leaking into each other. Our world is on its way to steam power and technology booms while the world on the other side of the wormhole is one where more fantastic creatures and magic are accepted as the norm. A place where our world is the invaders but also potentially the saviors.

I love the idea that an adventure could start on our world and end up on the other side of the portal (or vice versa). That maybe things which work a certain way here might be upside down over there.

And the character roleplaying potential is there, cooked in the bones of this world(s). Do you want to play the fish out of water? Not a problem since probably half the time you’re not going to be on your home world. Want to learn magic? Want to see the wonders of this new technology? All of it is available to you.

Just pass through the Rabbit Hole.

***

For more information about 1879 and other FASA Games, check out their website here.

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novellas Theft & Therapy and There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

He can also be found at www.johnrmcguire.com.

 

 

 

5 RPG Kickstarters You Should Back – Spire, HC SVNT DRACONES, Dark Obelisk, Sixty Mile Sky, and Befouled Maze of the Demi-Lich

The maze of a demi-lich, good dark elves, dark obelisk, mechs in space, and furries in space. Kickstarter is offering some variety in the RPG choices this week. Let’s count them down (and show some love to Battle for the Purple Islands and the Champion of Earth card game).

 

5) HC SVNT DRACONES: Sound and Silence by Weapons Grade Funk
Ends on .

“Sound and Silence is a comprehensive setting guide and lore expansion for the HC SVNT DRACONES role playing universe.

Sound and Silence is the first setting guide to the HC SVNT DRACONES role playing game. This is a lore book, full of beautiful artwork, expansive stories, and detailed information about the HSD setting and the roles players can embody there. For Guides, players, and fans alike, this book is the quintisential reference for culture, setting info, and history that didn’t make it into the rulebooks.

Sound and Silence is a single book broken down into two parts:

Sound is the name of the lore compendium intended for everyone’s use. It contains story ideas, descriptions of corp activity, layouts of cities, details on agent interaction so you can flavor your characters better, and a descriptions of unique grottos and universities for inclusion in your stories. Players and Guides can both go through this book without worry of spoiling anything in-game. Sound contains over 100 pages of content and is a great way to inspire people looking for character ideas for themselves of their NPCs.

Don’t know what this is… Other than weirdly awesome!

Silence is the second half of the book, containing detailed accounts of many of the aspects left vague in the HSD core rulebook. Things like the origins of the Palemen, what’s going on with Earth, and who the Shadow Presidents are. It has large sections on the nature of Transcendent technology and what humanity actually found when they made use of Hydra. This book is primarily for Guides, to give them fun things to let the players discover through play. It’s about 100 pages long and includes stories and behind-the-scenes info that make for great hooks in large operations.”

 

Egg’s Thoughts:

This campaign gives you the setting for the HC SVNT DRACONES rules system. The art for this project is beautiful. For most fans, sci-fi anthropomorphic decides their level of interest. In space, no one can hear you meow. At the gaming table, no one judges you. (Save the GM… literally part of their job.) A good rule set and a fun setting – like Sound and Silence appears to be – are going to go far toward creating a fun gaming night. Well worth checking out!

 

You can find HC SVNT DRACONES’ core rulebook here.

You can find this Kickstarter here.

 

* * * * * *

 

4) Dark Obelisk: Druid Enclave (Pathfinder/5E RPG City Setting) by Infinium Game Studio
Ends on .

“A richly-detailed RPG city campaign setting, the Druid Enclave from Dark Obelisk 2 has NPCs, Quests, lore, >100 maps, and much more!

TL;DR: The Value Proposition

If you’re looking for a richly-detailed, lavishly-mapped city campaign setting with plenty to do and see, Druid Enclave is an outstanding gaming asset for any Pathfinder or 5E/Fifth Editiongaming context.

If you want to get on board with Dark Obelisk, or if you are playing any Pathfinder or 5Eadventure that involves any city or Druid context, and want a way of fleshing out some detail, this book will be valuable to you.

Art credit Jack Kaiser
Art credit Jack Kaiser

What is This Book?

This product is a 300+ page full-color PDF and hardcover roleplaying supplement that will enhance any Pathfinder or 5E campaign in any setting.

The Druid Enclave will be a richly detailed hardcover gaming sourcebook, and companion to one of the most ambitious and massive indie RPG adventures in recent memory.

Finally, if you’re new to it, this campaign is the quickest, easiest, and best-value way to get on board with thousands of pages of adventure.

Creative Input Add-Ons

  • $75 Muse: Design a Character: Name, and help design, a character. Your character will be included in the book, and have custom full-color artwork associated with him/her/it. These Add-Ons will be limited to 5.
  • $125 Vibrant Muse: As Muse, but the character will have a persistent role to play in the greater Realm of Aquilae mythology and Dark Obelisk Adventure Path storyline. These Add-Ons will be limited to 2.”

Egg’s Thoughts:

I’ve mentioned the Dark Obelisk series before. This outing is more great fantasy material for Pathfinder. This project continues Infinium’s streak of beautiful art which is made all the more awesome because you can opt to design a NPC and have it drawn.

 

Want to sample some of Infinium Game’s work, they have several free products on DriveThurRPG here.

You can find this Kickstarter here.

 

* * * * * *

 

3) Sixty Mile Sky by Benjamin Arndt
Ends on .

“A game ruleset designed to run a Sci-Fi roleplaying game in a variety of worlds. This game uses a d10 system powered by the apocalypse.

What is Sixty Mile Sky?

There was a need for a sci-fi role-playing game that did not downplay the lethality of space, but remained story-focused and gave players a variety of explicit mechanics to deal with problems in non-violent ways. This game is build to fill that need.

Campaign design in Sixty Mile Sky is structured to create episodic sessions that all drive toward a main goal. That goal may change, or evolve as mysteries are solved or allegiances shift, but there is always a sense of overall purpose.

Mechanically inspired by games like Dungeon World, Blades in the Dark, and Dungeons & Dragons, Sixty Mile Sky is a d10 based game, where classes are equipped with moves to help guide the story and create dynamic answers to conflicts.”

Egg’s Thoughts:

This is a relaunch of the Sixty Mile Sky Kickstarter with a lower goal (already achieved). Everything that I liked about the original campaign is still in place. Still using the Powered by the Apocalypse system, still offering the option to design a NPC, weapon, or tool, and still a game that plays more heavily in sci-fi. Well worth a look.

 

You can find this Kickstarter here.

 

* * * * * *

 

2) Befouled Maze of the Demi-Lich, 5e DnD Adventure Module by Wyrmkeep Entertainment
Ends on .

“An adventure for 10th to 12th level characters who embark on a rescue mission against a lich and his bewitched maze.

Are you a gamemaster looking for an interesting and challenging adventure for your players that can be completed in one session? Well, I have just what you want: Befouled Maze of the Demi-Lich is a fantasy role-playing game mini-adventure module designed for a band of 6-8 5e DnD characters of 10th to 12th level.

A common saying among the wise is “Curiosity kills the rogue,” but sometimes interesting possibilities seek you out instead of the other way around. And so it is with a party of adventurers who decide to veer into the forest to investigate some strange lights. They find a small shine inhabited by a old, wizened man in grey robes.

He greats the travelers and reveals to them, via a tarot card reading, an intriguing side quest: saving a demigoddess’ beloved companion, who was kidnapping by a lich named Ulsus Malachite and held in a bewitched hedge maze.

The party is a little apprehensive about contending against a lich, even if the undead fiend is in a weakened state, but the old man’s hint of priceless rewards for a successful rescue, including one heart’s desire, makes the endeavor seem worthwhile.

Of course, this maze will surely be full of terrible beasts and devious traps ready to destroy the unwary, but such is way of the adventurer. Will the party survive to claim the prize? And what exactly does the lich gain by this kidnapping? So many mysteries…”

Egg’s Thoughts:

This game was on my radar to review and then the creator, Joe Pearce, reached out to discuss the book. I was happy he did (it’s nice to hear from the creators, especially the nice ones).

I love the OSR look of the project combined with 5e guts. The adventure revolves around a maze so the wanna-lancer* options are unique – dedicate a bench in the maze that offers a piece of the maze’s puzzle. I dig that it’s an out of the box vanity press reward. Well worth checking out.

*Wanna-lancer™ is a gamer questing to become a RPG freelancer.

 

Want to sample some of Wyrmkeep Entertainment’s modules, check out their DriveThurRPG here.

You can find this Kickstarter here.

 

* * * * * *

 

1) Spire RPG by Grant Howitt/Serious Business
Ends on .

“Join the dark elf resistance against their cruel high elf overlords in this urban fantasy-punk tabletop RPG.

Artist's impression of the finished book

You are a dark elf. The touch of the sun burns your grey skin, and you hide from the light in twisting corridors, crumbling temples and the lawless undercity of the metropolis known as Spire. The high elves, rulers of the city, alien and capricious, allow you to live here as an underclass forced to beg for scraps.

Your religion, your culture, and your people are being destroyed all around you. You have seen your fathers, your mothers, your grandparents subjugated by the high elves, and you have had enough. You have joined the resistance: the ministry of Our Hidden Mistress, worshippers of a forbidden goddess.

You have sworn in blood that the high elves will fall, that you will destroy them through subterfuge, and insurrection, and terror.”

Egg’s Thoughts:

Evil high elves versus good dark elves in a fantasy-punk world. The stylized art from Adiran Stone brings to life the idea of fantasy-punk with just the right amount of elves gone punk. Like so many projects, the art speaks volumes and this one puts me in mind of the setting.

For the wanna-lancers, their £165 pledge, Make a Mark, offers either an amazing deal… or they’re calling you a rube. You decide.

“You will be immortalised in the game as a hapless rube for the player characters to take advantage of, complete with a brief backstory and a suitably changed-up Spire name. We’ll work with you to make the NPC as gullible as possible (subject to final approval by the creators).”

 

Want to sample some of Serious Business’ games, check out their DriveThurRPG here.

You can find this Kickstarter here.

Spire RPG

 

* * * * * *

Signal Boosting

Why am I signal boosting projects from Kort’thalis Publishing and Shades of Vengeance? Because they speak to the RPG/CCG fan in me, and [DISCLAIMER the First] I am in the beginning stages of doing freelance work for each of these companies,  and [DISCLAIMER the Second] I have a small bit of material appearing in the Battle for the Purple Islands. Very excited about that last bit!

 

1) Battle For The Purple Islands by Kort’thalis Publishing
Ends on Thursday, August 10 2017 11:23 PM EDT.

“The Islands of Purple-Haunted Putrescence returns; OSR scenario of warring factions competing for dominance in a purple world gone mad.

The Islands of Purple-Haunted Putrescence has done well as an O5R campaign setting. I’ve been asked countless times if I’m ever going to go back to the purple islands.  Well, this Kickstarter is a resounding “YES!” to that query.

The purple islands (there’s three of them very close together, and are usually considered a single place) is an eldritch science-fantasy setting with gonzo sword & sorcery.  Both books will be usable with any sort of Lost World, Mars, Dream Lands, Hyborian Age, alternate Earth ruled by civilized apes or menaced by dinosaurs and sleestak, or a world of savagery, super-science, and sorcery.”

Egg’s Thoughts:

I covered this (and praised Venger) last week, it says it all. Well, not all… I have a small bit appearing in this Kickstarter. I’m proud of that.

Love. Me. Some. Venger. Through RPG, I’ve met a legion of incredibly nice folks. Jeff Duncan, Dan Davenport, Dan Dillon, Ed Jowett, Nathan Tucker, Chris Helton, Justin Halliday, BJ Hensley, and so many more that I’m forgetting. They’ve all been welcoming and I could not be happier to know them. High on my list of RPG friends is Venger. He’s helped me with direction, published some of my work via his recent NSFW Trinity of Awesome Returns series – Stairwell of V’dreenHis Flesh is Key, and High-Stakes Q’uay-Q’uar – and always been open to helping me along the path to RPG freelancer. When he launched his sequel to The Islands of Purple-Haunted Putrescence, I was happy to support it.

Why should you check out Battle for the Purple Islands? Because it’s unlimited budget grindhouse glory in the form of a RPG! It may be purple, but Venger creates some dark games!

Why should you support Venger? Because, if you’re like Egg and you want to create fantastic games, reach out to Venger on Google+ or at his blog. He has worthwhile advice (and books of advice) to share. He’s open and direct with what works and what doesn’t. He’s worth talking to.

 

You can find this Kickstarter here.

 

* * * * * *

 

2) Champion of Earth: Robots & Cyborgs join the invasion! by Shades of Vengeance
Ends on Saturday, August 19 2017 6:59 PM EDT.

In the first expansion to our fan favourite card game, new enemies join the invasion! Defend the Earth with brand new weapons!

 

Egg’s Thoughts:

Shades of Vengeance is offering the core card game and/or their first expansion for it. It’s everything and the kitchen sink sci-fi which looks hilarious. I’m looking forward to the game.

 

You can find this Kickstarter here.

 

* * * * * *

 

Disclosure: This article contains affiliate links to DriveThruRPG.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

 

* * * * * *

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

* * * * * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

4 Dark RPG Kickstarters You Should Back – Traveller, Chronicles of Darkness, Gaslight Victorian Fantasy, and Battle for the Purple Islands

This week’s RPG Kickstarters focus on games ripped from the darkness of space, the worst of human history, and the color purple. Let’s count down the darkest RPG Kickstarters going this week.

Chronicles of Darkness: Dark Eras 2 by Onyx Path

4) Traveller RPG: The Great Rift & Deep Space Exploration by Mongoose Publishing
Ends on Saturday, August 5 2017 10:57 AM EDT.

“A Deep Space Exploration box set for the new Traveller RPG, covering the Great Rift.

Welcome to the Great Rift, a mostly unexplored region of the Third Imperium universe close to the Spinward Marches and Trojan Reach!

This Kickstarter project is to create a brand new box set for the Traveller roleplaying game, detailing not only the sectors of the Great Rift but also providing a comprehensive guide to deep space exploration and the mysteries that can be found far from the shipping lanes.

You can download preview PDFs showing some of the content right here:

Preview of the Deep Space Exploration Handbook
Preview of the Armstrong-class Exploration Vessel
Preview of the Vestus Subsector
New Sector Map of Reft

The Great Rift box set will contain:

  • Two full colour, 96 page books covering Corridor, Reft, Riftspan Reaches and Touchstone sectors.
  • Two gigantic (28″ x 48″) two-sided, full colour sector maps.
  • The Deep Space Exploration Handbook, a 32 page book featuring all the rules needed to conduct deep space exploration, plus the specially designed ships needed to traverse the void.”

Egg’s Thoughts:

When thinking of darkness, Traveller has gone the extra parsec by producing black covered books about space. The mock-ups below are exquisite.

Are you a fan of Traveller? This Kickstarter covers the latest expansion for one of the original RPGs. The current edition looks slick and Mongoose Publishing believes in their product – they’re offering a variety of previews. Gamers that want a legacy sci-fi RPG can discern if this is for them or not from those samples.

 

You can find this Kickstarter here.

 

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3) Chronicles of Darkness: Dark Eras 2 by Onyx Path
Ends on Saturday, August 5 2017 12:00 PM EDT.

“Contribute to help create a prestige edition of Chronicles of Darkness: Dark Eras 2 and help pick which Eras we include!

We have shared the world with monsters for millennia…

Chronicles of Darkness: Dark Eras 2 starts out presenting a chapter for each of six historical eras; each of which features two Chronicles of Darkness game lines which include Vampire: The Requiem, Mage: The Awakening, Hunter: The Vigil, Changeling: The Lost, and more! The rules in this book are compatible with second edition Chronicles of Darkness. Each terrifying time period and location is examined through the supernatural creatures that dwell there:

DARK ERA: The French Revolution (1789 to 1799).
Vampire: The Requiem
and Demon: The Descent:

To the immortal Kindred hidden within the House of Bourbon, the old ways of monarchical rule and royal privilege seem as eternal as the endless stretch of their nights. As the first stirrings of the Carthian Movement take shape alongside disenfranchised mortals yearning for liberty, fallen angels seize this opportunity to tear down the Machine’s Infrastructure creating the penultimate struggle for survival. As the Revolution reaches its height and the Terror begins, the God-Machine’s wayward children wonder whether Hell on Earth might be within reach after all.

DARK ERA: The Great War – Western Front (1914 to 1918).
Geist: The Sin-Eaters
and Werewolf: The Forsaken:

The Great War displayed humanity’s potential to commit to wholesale, ceaseless slaughter of their own species. In such an era, the Scar tears asunder, and the Beshilu rejoice in the mire of the Western Front. Meanwhile, soldiers who, by every right known to mortals should be dead, stand back up to rejoin the battle — or fight back against the Reapers stalking battlefields throughout Europe. Now, both werewolves and Sin-Eaters will struggle to coexist, do their duty, and avoid getting caught up in one of history’s deadliest wars.

DARK ERA: Light of the Sun – Europe (1600s).
Deviant: The Renegades
and Mage: The Awakening:

Galileo. Kepler. Newton. On the heels of the Italian Renaissance, reason and belief clash at every turn. Scientific discoveries disproving heliocentrism are subverted and deemed heretical. Scientists, mages, and astronomers are arrested by the Inquisition, and their books are banned. In response, intellectuals on the brink of discovery turn to alchemy and the magical arts, and create deviants to defend their laboratories and universities. Not all in this age agree violence is the option, however, and worry the Church’s power is too strong to fight. What’s more, no one expected the deviants to have a mind and will of their own.

DARK ERA: Seven Wonders of the Ancient World (100 to 50 B.C.E).
Changeling: The Lost
and Promethean: The Created:

As the locations of the most significant manmade structures in the world are revealed, adventurers from Greece to beyond seek them out to bask in their glory. It is tragic, however, that some wonders must be kept secret. The Gentry do not respond well to their Hedge being disturbed, and the seven wonders are coated in thorns for the unwary. There is no telling what they will do when they encounter the Created, who have heard of these wondrous places immune to war, the ravages of time, and Disquiet. Though the Created seek to protect the wonders like a mother would a child, the Gentry have their own reasons for safeguarding them.

DARK ERA: Rise of the Last Imperials – China (1644 to 1911).
Mummy: The Curse
and Hunter: The Vigil:

The last Imperial Dynasty, the Qing, was established following the takeover of Beijing. Masters of northern China, the powerful Great Qing successfully usurped weakened Ming rulers, but their rule was marked by their suspicious treatment of the Han Chinese. Despite this, the Qing emperors preserved centuries of Chinese arts and literature while searching for mummies rumored to be active in the area. Caught between the present and the distant past, mummies clash with Rival Arisen, sweeping Han Chinese hunters into their wake who must face many threats to uphold the Vigil.

One Thousand and One Nights – Islamic Golden Age (750 to 1258).
Beast: The Primordial
and Vampire: The Requiem:

Aladdin. Scheherazade. Ali Baba. Sinbad. During the Islamic Golden Age, great strides in economic development and scientific knowledge occurred throughout the Islamic world and, at the same time, the tales of Scheherazade expose the wonders of magic to all. In this gilded era of human achievement, Kindred and the Begotten join forces to stay at the top of the food chain. Through their eyes, experience a thousand and one dreams…and nightmares. Who doesn’t like a good bedtime story?

Writing will begin on these chapters, as well as on any added Dark Era chapters once this Kickstarter is over. Having been through this process with the original Dark Eras Kickstarter, we believe this is the best way to create a strong set of Dark Eras for all of you.

Shepherding the writing will be developers Monica Valentinelli, Matthew Dawkins, and Meghan Fitzgerald.

If you are unfamilar with our Dark Eras books, here’s a chapter text sample from the first Dark Eras book, featuring Requiem for Regina, Vampire and Changeling in Elizabethan London: https://drive.google.com/open?id=0B7FqViticwNuUkhPaFpQY2I5eFE

And a chapter text sample from the Dark Eras Companion featuring Princes of the Conquered Land, Mage and Mummy in the Mutapa Empire of Southern Africa: https://drive.google.com/open?id=0B7FqViticwNuVDRSVFIzWGNMWkE ”

Egg’s Thoughts:

Think of the darkest periods of human history then add vampires, werewolves, mages, hunters, demons, and more as chronicled by Onyx Path. That’s the level of darkness for Chronicles of Darkness: Dark Eras 2.

For the wanna-lancers* of the world, Onyx Path is offering an interesting opportunity with the “Dark Collaborator” reward:

“You will be brought into the inner circle to participate in the creation of either one of the Dark Eras 2 chapters or our next Chronicles of Darkness project as a Consulting Developer. You’ll be included on every communication between the developer and the writers from the beginning to the end of the project’s creation.”

Instead of the usual chances to develop a NPC or item offered during other Kickstarter campaigns, this reward allows you to work with Onyx Path on an entire chapter of this project or their next product. It’ll let you dive in and see all of the parts and learn from one of the most important companies in the gaming industry.

 

You can find this Kickstarter here.

 

* Wanna-lancer = a fan that wants to become a freelancer for RPGs.

 

* * * * * *

 

2) Gaslight Victorian Fantasy 3e for Savage Worlds by Battlefield Press, Inc.
Ends on Saturday, August 5 2017 4:18 PM EDT.

“A new edition of Gaslight Victorian Fantasy for the Savage Worlds game engine.

“Gaslight is certainly more of a sandbox game. You are given the world, the rules and then let go. There is no over arching plot or theme like Rippers or Ghosts of Albion. It is, in feel, much closer to the old Ravenloft: Masque of the Red Death game. Which is pretty cool.” – Timothy Brannan (author of the Ghosts of Albion Role Playing Game)

ENnie Award winning publisher, Battlefield Press presents its premiere Victorian setting in a new edition for the Savage Worlds game engine. Complete with a new cover by the talented Robert Hack.

Imagine a Victorian world, but not as history tells us it was, but as the literature implies that it was. Believe that the literature from the period were more than just stories, but instead first hand accounts of the events that happened in the world. Imagine a world populated by the lost boys of JM Barrie, the Beast Men of Dr. Moreau even tales of an immortal vampire named Dracula. Included in these are organizations bent of determining what is best for humanity, and they have launched a secret war against others so that only one will prevail.”

Egg’s Thoughts:

Their cover is glorious! It feels like every ounce of the darkness of the Victorian genre distilled into a single image. I could see this on the cover of Alan Moore’s League of Extraordinary Gentlemen. Are you ready for the pre-cursors to modern fantasy storytelling laid out for you to play? This amalgamation of powers and opportunities… this could be a glorious expansion to Savage Worlds!

 

You can find this Kickstarter here.

 

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1) Battle For The Purple Islands by Kort’thalis Publishing
Ends on Thursday, August 10 2017 11:23 PM EDT.

“The Islands of Purple-Haunted Putrescence returns; OSR scenario of warring factions competing for dominance in a purple world gone mad.

The Islands of Purple-Haunted Putrescence has done well as an O5R campaign setting. I’ve been asked countless times if I’m ever going to go back to the purple islands.  Well, this Kickstarter is a resounding “YES!” to that query.

The purple islands (there’s three of them very close together, and are usually considered a single place) is an eldritch science-fantasy setting with gonzo sword & sorcery.  Both books will be usable with any sort of Lost World, Mars, Dream Lands, Hyborian Age, alternate Earth ruled by civilized apes or menaced by dinosaurs and sleestak, or a world of savagery, super-science, and sorcery.”

Egg’s Thoughts:

Love. Me. Some. Venger. Through RPG, I’ve met a legion of incredibly nice folks. Jeff Duncan, Dan Davenport, Dan Dillon, Ed Jowett, Nathan Tucker, Chris Helton, Justin Halliday, BJ Hensley, and so many more that I’m forgetting. They’ve all been welcoming and I could not be happier to know them. High on my list of RPG friends is Venger. He’s helped me with direction, published some of my work via his recent NSFW Trinity of Awesome Returns series – Stairwell of V’dreenHis Flesh is Key, and High-Stakes Q’uay-Q’uar – and always been open to helping me along the path to RPG freelancer. When he launched his sequel to The Islands of Purple-Haunted Putrescence, I was happy to support it.

Why should you check out Battle for the Purple Islands? Because it’s unlimited budget grindhouse glory in the form of a RPG! It may be purple, but Venger creates some dark games!

Why should you support Venger? Because, if you’re like Egg and you want to create fantastic games, reach out to Venger on Google+ or at his blog. He has worthwhile advice (and books of advice) to share. He’s open and direct with what works and what doesn’t. He’s worth talking to.

 

You can find this Kickstarter here.

 

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Disclosure: This article contains affiliate links to DriveThruRPG.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

 

* * * * * *

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

* * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

3 Political RPG Kickstarters You Should Back – Top Secret, Misspent Youth, and Revolutionaries

This week, the Kickstarter gods rolled up three political [Editor’s Note – Using the term “political” is a stretch] RPGs that you should check out. Be a spy, be a rebel, or be a revolutionary! In this post we count down the latest political RPGs.

3) Top Secret: New World Order – the espionage roleplaying game by TSR Games
Ends on Thursday, July 27 2017 12:42 PM EDT.

“Top Secret: New World Order is the all-new tabletop RPG by Merle M. Rasmussen, creator of the first espionage role-playing game in 1980

TOP SECRET: NEW WORLD ORDER is the brand-new espionage role-playing game by Merle M. Rasmussen.

You are an agent of ICON, the International Covert Operatives Network. Working alone or with a team, you are tasked with the missions that other agencies can not, or will not, handle.

TOP SECRET: NEW WORLD ORDER is set in today’s world of shadowy organizations, shifting alliances, high technology, and unpredictable threats.

What’s in the box?

 

The writers’ guidelines for Top Secret: New World Order are available now! Get them here.

The guidelines are for:

  • Writers interested in being published by TSR
  • Publishing companies who want to release products compatible with Top Secret: New World Order
  • Writers planning to self-publish

The writers’ guidelines will be updated from time to time, so always visit http://topsecretnwo.com/writers-guidelines/ to make sure you’re viewing the most recent version.”

Want some more details about the game from the Q&A session they did with Dan Davenport? Click here.

Egg’s Thoughts:

Top Secret, the 1980s TSR RPG of spies, is back! This version is by the original creator, Merle M. Rasmussen. Do you want to spy? If so, it’s waiting for you to check out the Kickstarter and sling some dice. That alone is exciting, but what makes this a victory for wanna-lancers – RPG fans that want to become freelancers – is the free writer’s guidelines. You have the opportunity to write on Top Secret for TSGames or work on your own Top Secret content! With the free writer’s guidelines and a PDF of the core rules ($10), this is the wanna-lancing triple crown:

  • Work on D&D [Well, it’s not D&D, but it is one of TSR’s other hits, Top Secret!]
  • With Gary Gygax [or his sons, Luke and Ernie Gygax!]
  • At TSR [Sure it’s the spiritual successor to the original TSR, but it’s TSR!]

Who wants to be a tabletop RPG freelancer on TSR Games‘ Top Secret: New World Order – the espionage roleplaying game? This is the chance to fulfill that dream! You can find the link to their writer’s guidelines here.

You can find this Kickstarter here.

UPDATE – 2017-07-25 17:00 – The first third party production for Top Secret has been announced.
“Louis Porter Jr. Designs (LPJ Designs) is our first third-party publisher to begin the approval process for officially licensed Top Secret: New World Order missions. http://www.lpjdesign.com/

* * * * * *

Misspent Youth RPG Sell Out With Me

2) Misspent Youth RPG: Sell Out with Me! by Robert Bohl 
Ends on Thursday, July 27 2017 7:00 PM EDT.

“Misspent Youth: Teenage rebellion in a fucked-up future! Play the only kids that can stop some asshole from turning the world to shit.

The game

Misspent Youth is a tabletop RPG about friendship, standing up to bullies, and changing the world. The game is for 4 to 6 people, one of whom plays The Authority, the force that’s making the world a shitty place to live. The others all play Youthful Offenders (YOs), the only ones who can redeem the future from this pack of assholes trying to fuck it up.

Ever wanted to play The Hunger Games (but focused on friends), Clockwork Orange (but with heroic droogies), Hackers (but less goofy), Mad Max: Fury Road (but, again, with teenagers), or Avatar: The Last Airbender (but sci-fi)? This is the game for you. It’s fucking awesome; if you want to see for yourself how awesome, check out the full text of issue 1.1 on my site, for free download.”

Egg’s Thoughts:

Fight the system! Whether that system is the government or your GM, fight it! [Editor’s Note – Fight the GM!]

As RPGs go, this game ranks among the most meta. You are fighting the Authority and the GM is playing the Authority. It’s very on the nose as to how many tables role-play (players vs GM). There could be a year’s worth of Knights of the Dinner Table about this system.

For wanna-lancers, the cover fee includes a chance to game with Misspent Youth creator Robert Bohl online, or Pax Unplugged 2017, or Metatopia 2017. It’s like getting to jam with the band… but not because the bassist quit on the day of the show and forgot to tell anyone and you happened to have your bass in the trunk of your mom’s car… nothing like that…

You can find this Kickstarter here.

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1) REVOLUTIONARIES — American War of Independence RPG by Make-Believe Games 
Ends on Tueday, August 1 2017 12:32 PM EDT.

“Revolutionaries is a tabletop RPG set during the American War of Independence, where history’s truths hide a secret war.

Travel back in time to colonial America and an age of high-stakes diplomacy and perilous revolution in this roleplaying game of colonial struggle for independence. Experience first-hand the gripping drama of the politics and the grim realities of the war and not only meet the founding heroes who helped a nation break free, but become one yourself.

In this storytelling game you make history come alive by bearing witness to the events that gave birth to a mighty nation. But before it was history, it was news. Tell your own story within the sweeping saga of the “shot heard around the world” and do something few games have allowed before: make the difference and change the course of history.

A front-row view of the revolution that changed the history of the world, Revolutionaries is the game every history buff needs to have in their collection.”

Want more details, read their press release here.

Egg’s Thoughts:

Want to create a revolutionary or a soldier or civilian from the American revolution? This game offers that vanity press option for you to write up a character that Make-Believe Games will weave into the mythology of the American Revolution. It’s an interesting offer.

For the game, I am curious how it will address the darker aspects of the founding of the United States? Slavery? Woman’s [lack of] rights? Native American genocide? The controversial nature of the Second Amendment? And, of course, zombies? [Several of the reward tiers bundle in the games I Am Zombie and Toxicity.] To find these out, I hope I can attend the online Q&A with the creators that Dan Davenport is hosting. If you’re interested in learning more about the game, check out Dan Davenport’s Q&A with Make-Believe Games on Friday, July 28th, 2017 from 20:30 to 22:30 Central Time.

You can find this Kickstarter here.

 

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Let’s cover a bonus RPG.

BONUS) Overkill: The Action Movie Roleplaying Game by Joseph Barber 
Ends on Friday, July 28 2017 3:05 AM EDT.

“Overkill is a tabletop roleplaying game designed to make you feel like an action hero.

I have always loved action movies, since I was five and watching Indiana Jones and Star Wars. Though I haven’t loved roleplaying games quite as long, I started around 10 with Advanced Dungeons & Dragons and have been fascinated with them ever since. I’ve played through all sorts of other systems, and while any number of them allow someone to play out various action movie scenarios, none of them seemed quite perfect for it.

Overkill is a system designed from the ground up to be easy to get into, and it’s designed to allow for rapid generation of characters and enemies meaning it can be less than half an hour from picking up the book to starting your first game. To help with this instead of using various different dice, the game uses playing cards, any old deck will do. This allows it to be played in a cabin in the middle of nowhere, on a plane, or at the classic basement table.

* * * * * *

Bigger Bad – New Zealand Dollars $150

A game like this is full of examples, and at this level you get to put your own ideas into the game. Make up a character using the rules in the book, and even improvise a little bit if you are feeling spicy. I will then add your character to the examples at the back of the character creation section. You also get all the previous stuff.

Biggest Bad – New Zealand Dollars $150

Have you ever wanted to be a game designer? Well now you don’t have to. I will talk to you through whatever means you want, email, skype, phone, and we will collectively develop a custom path, or a few feats, or whatever you want. This is for the creatively minded out there who want to have their own devious mind gunk put out there for all to see. And of course you get all the previous stuff as well.”

Want some more details about the game from the Q&A session they did with Dan Davenport? Click here.

Egg’s Thoughts:

For those that want to develop content, Overkill offers a new game system and, in this Kickstarter, you can design a NPC and/or a part of the game mechanics. You’ll work with Joseph Barber to create this and be a part of the fabric of this game. It’s an opportunity to be on the ground floor of a new system and leave your imprint on it.

You can find this Kickstarter here.

 

* * * * * *

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

* * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

3 RPG Kickstarters You Should Back – Plush ConTessa Mascots, Era: Hitman, and Samyaza

We’re going to go from hitmen to stuffed animals as we look at tabletop role-playing games on Kickstarter you should back! Let’s count’em down!

Bea the Eyeball Monster from the Plush ConTessa Mascots Kickstarter says “Fund me, Seymour!”

3) Plush ConTessa Mascots by Stacy Dellorfano of ConTessa
Ends on Sunday, July 16 2017 5:31 PM EDT.

“Support ConTessa’s mission of diversity in tabletop gaming by funding plush versions of our mascots!

For nearly five years, ConTessa has been changing the face of gaming through the awesome power of positive representation. To pay for all that, we sell ConTessa merchandise in the form of pinback buttons, magnets, lanyards, and t-shirts. Through these sales, we’ve been able to grow the program, allowing us to run bigger events at more conventions where we can reach even more people.

One of the most commonly requested forms of merchandise we’ve been asked for are plush versions of our adorable mascots, which we had commissioned years ago as illustrations for both merchandising and promotional purposes. Until now, that possibility was too expensive, but thanks to a combination of our growth, and the fine folks at Budsies, we’re finally able to offer up plush mascots – with your pledge!

We’ve set this Kickstarter up so we only have to sell 50 toys in order to create 100, so your purchase not only helps us create the toys, it also helps us build stock we can sell to fund our trips to conventions all over the US (and hopefully, someday, the world).”

Bea and Tessa.

Egg’s Thoughts:

Plush Bea-Holder!!!!!!!!!!!!!! 

If this were QVC, you know my grandparents would already be dialing the 800 number! “I know lil’ Egg sure likes The Dee and Dees…” They’d get me Bea and Tessa plus the upsell fuzzy dice!

To get Bea the Eyeball Monster unlocked, this campaign needs to reach $5,000. Don’t let Bea down!

Ok, Egg, I love the plushes! But what do they have to do with your experiment? What can stuffed animals do for the wanna-lancers* around the world?

Glad you asked. This Kickstarter offers the opportunity to play a RPG with members of the gaming industry. This is a chance to put a face with the dice, so to speak. What better way to get to know someone than gaming with them? This is a golden opportunity to combine work and pleasure! The professionals and games are:

  • Stacy Dellorfano: Swords & Wizardry: Zaya’s Promise
  • Darcy Ross: Numenera: The Nightmare Switch
  • Senda Linaugh: Love & Justice (a hack of Lasers & Feelings)
  • Emily Morgan: All Outta Bubblegum: Attack of the Kraken
  • Pranks Paul: Star Wars Edge of the Empire: The Tail of Cat Bane

Ok, let me jump from what passes for Egg-humor to why this project is on my mind: These plushes are more than stuffed animals. They represent a real opportunity to help expand the gaming industry by making it as inclusive as possible. ConTessa is “…an organization dedicated to increasing diverse representation in tabletop gaming by running events led entirely by marginalized people, and enjoyed by everyone. We run our own conventions online, and attend popular conventions around the United States, bringing games, seminars, workshops, and panels using our innovative convention-within-a-convention format. We aim to provide open, inclusive, and safe environments that diversify what a leader looks like within our hobby.” This is for a good cause… whether that’s diversity or Plush Bea-Holder is entirely up to you.

 

You can back this Kickstarter here.

 

*Wanna-lancers are RPG fans that want to be RPG freelancers. In Egg’s case, he’s building a resume of RPG writing credits by backing Kickstarters offering rewards like creating NPCs, magic items, adventures, and more.

 

* * *

2) Era: Hitman by Shades of Vengeance
Ends on Sunday, July 16 2017 6:59 PM EDT.

“Be a super-powered assassin – Era: Hitman, now in Paperback!

The much-loved super-powered assassin RPG returns to Kickstarter to bring you a printed Rulebook for the first time!

In this game, you are a hitman, an assassin who eliminates targets for anyone paying the right amount. 

Whether your skill is stealth, approaching your enemies unseen, firing a bullet from a neighbouring rooftop, hacking automated defences or demolishing a building to eliminate everyone inside, you are always in demand. With the protection of the Guild, you need not fear retribution once you escape the scene of the crime – the scrubbers have your back. Every trace of you, every piece of camera footage, everyone who will testify that you were there will vanish without a trace. 

All that falls to you is the kill itself and, in that, you’re an expert.

Pledge £30 or more
ABOUT $38

Client

You get to submit an idea for an assassination mission, which we will put into the list of backup challenges on the Shades of Vengeance website, with credit to you for the idea!

You also get the Physical and Digital Versions of Era: Hitman, along with the Digital Extras!

INCLUDES:

  • Create a Session!
  • Digital Rulebook
  • Digital Extras – Bonus Campaign and Extra Material
  • Paperback Rulebook
  • Name on Contributors List”

Era: Hitman

Egg’s Thoughts: 

The concept for Era: Hitman is on the nose for RPGs are played – killing for cash. Maybe I’ve played at too many violent tables, but Era: Hitman’s lack of pretense spoke to me. Hack. All. Day. Long.

Perfect.

Building from that core, they’re able to seamlessly expand it with their wanna-lancer/vanity press reward, Client. The game’s about hitmen and in this reward, you’re the client and you create the mission. It is immersive and you can already envision the whole project from this reward.

Need more? They have a quickstart guide here.

 

You can back this Kickstarter here.

 

* * *

1) Samyaza: A Cyber-Fantasy RPG Roleplaying Game by Craig Gladden
Ends on .

“Samyaza is a table top role-playing game built to tackle a more technologically advanced world with magical and fantastic undertones.

Samyaza is a tabletop role-playing game setting using a mixture of cyberpunk, fantasy, and science fiction. The Samyaza setting spans from the years 1995-2230. I’ve built a setting that uses real world issues of today, what the 80’s thought the future would look like, and some fun twists to keep you on your toes. You will be able to explore the world’s newest marvel, Samyaza, the first city to take flight. Or, should you choose, fight on the ground in New York as the city rebels against it’s corporate overlords. You even have the option of exploring the new Martian front in the year 2230, as the “native” life pushes back. I wanted to create a setting that was flexible and allowed my imagination to really run wild.

I wanted to have the freedom to create whatever story I wanted and add any enemy without worrying about it not fitting within a specific setting. This brought me to Samyaza’s first campaign books, the Utah Saga. It’s a two part story built with cyberpunk at the helm but fantasy as it’s second mate.

“The year is 2079, our heroes find themselves in Salt Lake City, home to the mega corp The Church ™, a company that makes it’s money from the public’s fear of the after life. Just as the churches of old, this company has taken up the belief that God will forgive all of your sins, but for the right price. Yet there seems to be something more to them. They had been witnessed at recent sites which the news reported as comet crash sites, only to find that the news had been falsified and that the comets were, in reality, relics from the moon. Weapons made for the 1st Lunar War (2033), made of technology beyond their years. The relics seem to call out to the heroes, expressing a need to return to the moon. As the heroes look up towards the moon, they feel a shift in the wind. Maybe The Church ™ isn’t what it seems, maybe there are forces they don’t yet see at work fighting to change the very course of history.””

Samyaza Floating City

Egg’s Thoughts:

Samyaza is a new system and setting for a cyber-fantasy campaign. With this Kickstarter, you get that plus the opportunity to design a NPC, weapons, vehicles, cyber-enhancements, or a whole party. If you’ve been itching to make something for the near-future set, this may be the one for you.

For a fantastic Q&A about this game, visit Dan Davenport’s blog here. Dan hosts a range of RPG Q&As with game creators and they are a wealth of knowledge about the products.

 

You can back this Kickstarter here.

 

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Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

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Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by: