Kickstarter to Launch, with Product Release to Follow at Wonder Con 2021

“Things will not calm down, Daniel Jackson. They will in fact calm up.” – Teal’c

September 15, 2020 —

With a Kickstarter campaign launching soon, things will certainly “calm up” for the new Stargate Roleplaying Game in development from Wyvern Gaming and Metro Goldwyn Mayer (MGM).

MGM, a leading entertainment company focused on the production and global distribution of film and television content including major franchises such as Rocky, James Bond, Fargo, Vikings, The Handmaid’s Tale and Pink Panther, and game design company Wyvern Gaming are collaborating on a new tabletop roleplaying game based on the popular Stargate SG-1™ TV series.

Fans will have the opportunity to become early backers of the project and provide direct feedback to its development with the launch of the Kickstarter campaign on October 6, 2020 at 2:00 PM UTC. The game has been in public playtest since February and will remain so through the Kickstarter campaign, allowing fans to help polish the game mechanics and story along the way. The finished product will launch and be available to the public in April at Wonder Con 2021.

Brad Ellis, CEO at Wyvern Gaming, said, “As fans of the Stargate franchise, we want to make the best Stargate Roleplaying game possible. That is why it is important for us to include the fans in the development process with Kickstarter as the feedback engine. It is a game for the fans, so it is critical that we get their input in its development.”

In the new Stargate Roleplaying Game, players will explore the galaxy and aid in the fight against the Goa’uld System Lords. The core rulebook will contain all the information needed to create a character and join the Stargate Command (SGC). Players will choose from a set of playable races and classes as they learn the skills, feats, equipment, and technologies needed to make their character thrive as an SG team member as they complete Stargate Missions. The book also covers being a Gatemaster (GM). With the players, GMs steer the story and the non-player characters that interact with the player characters. Players may be asked to capture a point of interest, explore new worlds, retrieve important artifacts, rescue important VIPs, or capture high-value targets.

In addition to the Stargate RPG Core Rulebook, Wyvern Gaming has launched the “Stargate: Phoenix – A Living RPG Series,” a living campaign with additional “Episodes” to expand play with the Stargate RPG Core Rulebook. In these Episodes, your character will live inside a Stargate canon universe series called “Stargate: Phoenix.” Your success and failures will shape the story that plays out over a course of a “Season” of Episodes released over a year, culminating at Gen Con 2021!

For updates on the Stargate Roleplaying Game, sign up at

MGM’s licensing agency, Brandgenuity, is managing the development and roll out of the Stargate licensing program and brokered the agreement between Wyvern Gaming and MGM.

Beyond the Stargate Roleplaying Game, MGM and Brandgenuity continue to grow the Stargate SG-1 licensing program, including an upcoming fan convention from Creation Entertainment and collectible figures from Chronicle Collectibles.

Stargate SG-1 the television series, produced by MGM Television, picks up where the blockbuster film left off. Colonel Jack O’Neill (RICHARD DEAN ANDERSON) and his SG-1 team; Daniel Jackson (MICHAEL SHANKS), Teal’c (CHRISTOPHER JUDGE), and Capt. Samantha Carter (AMANDA TAPPING), set out to explore the mysteries of the Stargate. Each mission through the gate takes the SG-1 team to new worlds in a seemingly boundless universe.

About Wyvern Gaming

Wyvern Gaming is a game design company whose mission is to create “Approachable Games For Everyone.” The company has been producing games since 2015 and have a track record of producing easy to learn card and board games for the hobby game industry. We have the drive to build games that people can enjoy. We love gaming of all types, everything from tabletop role-playing games to 3D virtual reality shooters. Our hopes are to turn our passion into a few gaming classics. For more information, visit

RPG Geek:
Wyvern Gaming website:
Stargate Roleplaying Game website:

About Metro Goldwyn Mayer

Metro Goldwyn Mayer (MGM) is a leading entertainment company focused on the production and global distribution of film and television content across all platforms. The company owns one of the world’s deepest libraries of premium film and television content as well as the premium pay television network EPIX, which is available throughout the U.S. via cable, satellite, telco and digital distributors.  In addition, MGM has investments in numerous other television channels, digital platforms and interactive ventures and is producing premium short-form content for distribution. For more information, visit

About Brandgenuity

Brandgenuity is a leading global independent brand licensing agency headquartered in New York, with offices in London, Munich and Hong Kong and ranked amongst the top 15 licensing agencies worldwide. The agency’s clients include BMW, Church & Dwight (ARM & HAMMER), White Castle, Edgewell (Edge, Banana Boat, Hawaiian Tropic, Playtex), Carmen Sandiego, MGM Studios (The Addams Family, Rocky, Pink Panther, Stargate), ABI (Budweiser, Corona), NFLPA, and others. For more information, contact

Press Release: Kickstarter for Twilight: 2000 by Free League Funded in Seven Minutes

Free League Publishing

Free League Publishing logotype


Kickstarter for Twilight: 2000 by Free League Funded in Seven Minutes

Free League Publishing – Aug 12, 2020 14:19 BST


The Kickstarter for the edition of the classic roleplaying game Twilight: 2000 was launched today by Free League Publishing. The new retro-apocalyptic edition goes back to the roots of the franchise with a boxed set for sandbox roleplaying in the devastation of the World War III That Never Was. The Kickstarter reached its base funding goal in just seven minutes.

A classic roleplaying game returns. The new edition of Twilight: 2000, published in partnership with Game Designers’ Workshop (GDW) and Amargosa Press, will be the fourth in the series, the first being released by GDW in 1984. Just like the original version, the new edition is set in a year 2000 devastated by war – now in an alternate timeline where the Moscow Coup of 1991 succeeded and the Soviet Union never collapsed.

In the game, players take roles of survivors in the aftermath of World War III – soldiers or civilians. Their goal, beyond surviving for another day, can be to find a way back home, to carve out their own fiefdom where they are, to find out more about the mysterious Operation Reset, and maybe, just maybe, make the world a little bit better again.

The core gameplay uses a “hexcrawling” system established in the post-apocalyptic Mutant: Year Zero and survival fantasy Forbidden Lands RPGs (both Silver ENNIE winners for Best Rules, in 2015 and 2019), developing it further to fit the gritty world of Twilight: 2000. The core rules are built on the Year Zero Engine used in those games (as well as in the ALIEN RPG, winner of the Gold ENNIE for Best Game 2020), but heavily adapted to fit Twilight: 2000 and its focus on gear and gritty realism.

[Link to the Kickstarter.]

Free League Publishing is a Swedish publisher dedicated to speculative fiction. We have published a range of award-winning tabletop role-playing games and critically acclaimed art books set in strange and wondrous worlds.

Our game range include the alternate ’80s Tales from the Loop (winner of five ENNIE Awards 2017, including Best Game), sandbox retro fantasy Forbidden Lands (winner of four ENNIE Awards 2019), postapocalyptic Mutant: Year Zero (Silver ENNIE for Best Rules 2015), space opera Coriolis – The Third Horizon (Judge’s Spotlight Award 2017), dark fantasy Symbaroum, and the official ALIEN RPG (winner of the Gold ENNIE for Best Game 2020).

We have also published the art books Tales from the Loop and Things from the Flood  by visual artist Simon Stålenhag, as well as the illustrated edition of the Lovecraft classic The Call of Cthulhu by French artist François Baranger.


PRESS RELEASE – Token Terrors: An Uncontainable Gaming Experience


Token Terrors: An Uncontainable Gaming Experience

New game featuring multi-use miniatures to launch on Kickstarter

JULY 9, 2020, BALTIMORE, MD – A new board game that doubles as a source of collectible gaming miniatures is set to launch a Kickstarter campaign on July 21st. Token Terrors: Battlegrounds, the first gaming creation by Baltimore artist John de Campos and Terrible Games, is a fantasy-themed one-versus-one strategy war game featuring detailed figures that can be used in other tabletop games such as Magic: The Gathering and Dungeons & Dragons.

The initial Token Terrors: Battlegrounds line will include miniature goblins, soldiers, zombies, wyverns, elves, and flying machines – made by manufacturing company Gameland Importing & Exporting Co., Ltd. – each with their own unique abilities and strategies. Copies of the game, which will come with two of the factions in sets of ten, are $45 for Kickstarter supporters.

Unlike other miniature-heavy tabletop games, Token Terrors are intended to be used outside of the core Battleground experience as minions for other RPGs or as more immersive tokens for trading card games, particularly Magic: The Gathering. The factions for the initial run were chosen specifically due to their popularity in token generation Magic: The Gathering decks.

“I’ve been playing tabletop games and RPGs for many, many years, and I’ve always loved the mechanics of summoning minions and token creatures, but I always felt like the available offerings for representing them on the battlefield were lacking,” said Token Terrors creator John DeCampos. “They were either too expensive or too cheap, so I’m hopeful that Token Terrors will fill a niche for people like me.”

The Battlegrounds game has been diligently playtested by hundreds of people over the last three years at gaming events and conventions such as MAGFest and PAX East and has a rich background of lore and vivid artwork created entirely by de Campos and the Token Terrors Games team. Following a successful Kickstarter launch, there are future plans of a seasonal model that will move on to new factions making older seasons more desirable as collectibles.

Token Terrors: Battlegrounds launches on Kickstarter July 21st for a pledge of $45, and will retail for the same price following a successful campaign. For more information visit where you will find a mailing list signup for regular updates as well as lore backgrounds and additional game information.

About Token Terrors: Battlegrounds

Created by John de Campos and the team at Terrible Games, Token Terrors: Battlegrounds is a 1v1 game that has been in development for more than three years. Enriched by robust lore and artwork created entirely by the Terrible Games team, Token Terrors is built on established gaming practices as well as innovative and exciting new mechanics, while also providing a series of detailed, sturdy miniatures made by Gameland Importing & Exporting Co., Ltd. with countless applications in other tabletop games. Through strategic choices, well-timed attacks and smart use of each Token, players will alternate commanding their forces and attempt to outmaneuver and outwit their opponent until one player destroys all of the other player’s Tokens, reigning victorious.

Number of players: 2

Time Required: 30 – 45 minutes

Recommended Ages: 12+

Token Terrors Website:


Twitter: @TokenTerrors

Instagram: @tokenterrors




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On Table Top Preview –

Kickstarters and Good Intentions

Art by Larry Elmore

At the beginning of last year, I was body-snatched and convinced that doing something for the Kickstarter Zine promotion was a good idea by Egg Embry (of this very site among many others). Actually, it was an opportunity to dip my toe into the Roleplaying world that I’ve often thought about over the years. In fact, if you go all the way back to high school, the very first thing I ever submitted to anything was to Dragon Magazine, which was THE Dungeons and Dragons magazine. I read it every month. Anytime my parents happened by a bookstore, I’d search for the latest issue and read and reread them until the covers fell off (literally in some cases).

For those who may not know, Dragon would contain articles about the game. Sometimes this came in the form of how-to-play certain situations that might make an appearance in the game. Other times it was additional weapons or spells that your character might be able to gain access to in your own campaign.

It was in that vein that I decided to make one of my senior independent study class’s goals to write and submit an article to Dragon Magazine.

Now, that class was the biggest blow-off class (I’ll need a whole other post to talk about the goings-on in that class over the course of a year) and a perfect thing for my senior year. But this was something I was passionate about. I spent time crafting my article, which focused on a series of magic spells inspired by one of my characters. Without getting too much in the weeds, I thought the spells had promise and offered a different way to play the game.

Sadly, I received a rejection piece as my response (which I still have upstairs somewhere). And while I wasn’t crushed or anything, I was disappointed. It certainly felt like the ability to get anything potentially published was beyond a longshot.

(Later, after a few years passed, I stumbled upon the file and realized immediately why it had been rejected. There just wasn’t enough meat.)

Which brings me to last year’s Kickstarter: Love’s Labour Liberated. It was a 5th Edition Dungeons and Dragons focused Zine around the idea of Chivalry and Enchantment… Love would guide us.

They say that every campaign you run, you should look to learn from. They also say (whoever “they” might be) that it is easier to learn from your failures than your successes. When I ran the Gilded Age Kickstarter, I was definitely learning on the fly. But overall, I was happy with the way the campaign went. The bigger problems came in dealing with the printers and the end of the year holidays. With Liberated, there were a number of things I’ve learned:

Have a clear assignment of roles and duties in regard to the project.

With comics, I’m the writer. I know what it is I’m supposed to be doing. With the Zine, we had 3 writers and once the other 2 had called “dibs” on a couple of things, I was left wondering how best to contribute to the Zine. We all kinda had a “we’ll figure it out as we go along”, but I believe that only caused us to delay things needing to be done.

Have milestones set up for the project even as you are crafting the Kickstarter.

We had our big due date for sending the finished product out (about 5 months), but we didn’t sit down and break down exactly how long we might need for a particular task. This meant that there wasn’t much in the way of check-ins by any of us… which led to the approaching deadline and not nearly enough done on things.

Just because you have time, doesn’t mean you have all the time.

This ties into the above. I think we all thought that 5 months was more than enough time to get everything done. Heck, between the 3 of us, that will be extra time. Maybe we’ll get this thing done early. Yeah, about that.

Communication is key.

Not saying that anyone should look to be late in delivering their projects, but I think Egg has done a decent job of keeping the backers updated. We’ve had a couple of hiccups here and there, but generally the backers get an update every 2 weeks. Sadly, for a long while, most of the updates were “we’re working on it, but we’re behind”.

This is more a personal one, but I think I want to have the Thing completely done before doing my next Kickstarter. There is a stress level that builds the later things go, and I know that with Gilded Age, that part wasn’t as much a concern. The only thing I had left to do was the overall layout and get the book printed. For my next comic Kickstarter, I’m going to basically send to the printers as soon as the thing ends. No delays!

We’re in the process of finishing the Liberated Zine project up. Last week we sent out an artless draft – basically all the meat of the new “stuff”, but not prettied up. This past weekend I mocked up the Zine and would legitimately say we’re 95% done. And I’m very proud of the work we all put into it. I think it will be a good representation of our work.

It just took a bit longer than we would have liked.


John McGuire is the creator/author of the steampunk comic The Gilded Age. The Trade paperback collecting the first 4 issues is finally back from the printers! If you would like to purchase a copy, go here!

Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list.

His other prose appears in The Dark That Follows, Hollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at

Press Release: Light Strikers RPG – A Sci-fi/Fantasy Super Hero Story game with a brand new setting & rules system!

IMG_1580 copy.png

“It’s fun, positive and truly heroic!”

What is a multi-platform tabletop roleplaying game?

Light Strikers is a multi-platform TTRPG that mashes up fantasy, novels, retro cartoons, anime, jrpgs & superhero comics into an original synthesis. From its inception, it’s designed to exist within a collection of rulebooks, battlebooks, novelettes, comics, anime, and more.

The setting:

In the world of Adamah, you’ll be a Light Striker super hero for the Altasharon Kingdom. Adamah blends sci-fi and fantasy into an awesome anachronistic landscape. Everything epic you’ve ever dreamed of exists here in some form, with a Light Striker twist. Yet there are so many surprises in store that you’d never expect. You’ll find mystical treasures, enchanted areas, transforming robots, mythic beasts, supernatural powers, evil monsters, and wicked villains. This place will be your other home. You will make fond memories as you enjoy your stay, and protect it from harm. The stories that take place vary between heroic battles, drama, politics, romance, whimsical fairytales, horror, intriguing mysteries, and legendary adventures. With your powers and position, your choice always matters. It will affect others and the world around you.

“Get ready to unleash your Spiritus powers and become a Light Striker. Fight to uphold love, equality, peace & beauty!”

About the gameplay:

Utilizing the customizable Clash system, you can start playing right away with a rules-lite version. You can always add more rules and powers, or play with the entire rules set straight away. All that’s required are at least two 6 sided dice for the rules lite version. Add a full set of polyhedral dice for the complete version.

To play:

You simply describe what you want to do, as your character, in Adamah. Talk to other players and characters, ask questions about what is around you. You can act out what your character says, or simply state it. Next, the game referee/narrator (Sage Commander, who controls the game elements, scenes, and plot points) responds to you. They provide more details, and describe how other characters interact and reply to you. They might ask you to roll dice to determine the outcome of your action, and will explain what happens with the results.

The lore and world-building support an endless campaign. Develop your characters and their stories along with the Sage Commander. You’ll enjoy plenty of ways to roleplay. Your hero will interact with a rich world filled with distinct allies, villains, races, factions, and monsters.

The combat is fast and fun. Keep it simple with the rules-lite mechanics. Or, use all the powers, abilities and options for more skirmish and tactical play. You can even set up your game session to be like a traditional dungeon-crawl and boardgame. Explore, fight monsters and enemies, collect treasures and enjoy the thrill of combat. You’ll love playing in the wondrous world of Adamah as a Light Striker!

“This RPG is configurable in multiple ways for adults, kids and teens of all backgrounds.”

LS sword.png

Launching this summer on Kickstarter, you’ll have the opportunity to support & be part of our origins with:

The Academy Pack

This includes the 1st edition core-rulebook, an introductory battlebook, and a novelette immersing you with everything you need to play!

Be prepared to enter the Light Striker Academy in the world of Adamah, and become a true super hero for the Altasharon Kingdom.

For more info, check out Light Strikers on Kickstarter and join the adventure! Clash

Press Release: Inn between Worlds Kickstarter

“Inn between Worlds” Kickstarter goes Live

Murchison, TX – Texas in August Studio is pleased to announce the launch of a Kickstarter for Inn between Worlds, an RPG supplement book.

The Kickstarter may be found here;

The Inn between Worlds is an RPG supplement which explores the idea of inns (hotels) and taverns (bars). An RPG book should always provide as much useful material as possible. This supplement doubles down on being useful.

It provides a modern hotel, and a fantasy tavern-inn compound. It can be used in a modern game, or a fantasy game. Both versions of the place stand on damage to space and time. Basically, both serve as a small version of the Bermuda Triangle with its own front desk and room service.

The Inn between Worlds also provides:

·       Seven new powers or stunts,

·       Five new monsters,

·       12 NPCs,

·       And tables for encounters and plot hooks.

Inn between Worlds also has a new subsystem, which helps a gaming group design their own version of the hotel or inn-and-tavern. So, the GM can use the predesigned version that comes with the book, or the group can design their own special take on the place.

The Inn between Worlds provides a unique set of tools for an awesome inn-tavern combo that you can use in a classic fantasy game, or a modern game. It provides a grab bag of NPCs, monsters, and new powers.

It lets PCs connect to dozens of worlds and even more adventures.

It is a place that touches many worlds, some beautiful, some mad, some terrifying.

And all those worlds are calling out for adventurers.

You do not just use the Inn between Worlds as an occasional base between adventures.

It is a home to adventures.

The writing is done, the editing is done, and the layout is done. The art is… not done!

So, yeah, this Kickstarter is to generate funds for the art for In between Worlds.

Please support the Kickstarter.

Kickstart the Comic – Maybe Someday

Anthologies are wonderful, strange, unnerving, hopeful, and a thousand other adjectives to describe them… things. You take all these pieces and cobble them together (in a good way) to be something that is more than they were before. In comics and in prose, they are amazing opportunities to practice your craft because you don’t have to worry as much about your story being the only thing holding the book together. Each party gets to come together and share the load. For the reader, you get so many possibilities to spark your own imagination.


Cover art by Max Dunbar with colors by Espen Grundetjern. Logo and cover design by Tim Daniel.


Maybe Someday

Publisher – Tyler and Wendy Chin-Tanner

Writers & Artists – Literally too many to name!

Kickstarter Campaign ends on Thursday, July 2, 2020, at 5:00 PM EDT.


The Pitch:

MAYBE SOMEDAY: STORIES OF PROMISE, VISIONS OF HOPE is a full-color anthology featuring over 25 inspiring stories about a brighter future. It is also the sequel to the New York Times featured and Ringo Award Nominated anthology, ALL WE EVER WANTED.


The Story:

Like its predecessor, MAYBE SOMEDAY features stories full of hope. Instead of focusing on dystopian fiction, these stories help show the path forward to a better world.


John’s Thoughts:

My first couple of comic stories were in a black and white anthology by Terminus Media. The excitement as you are building your own story… your own world and then see other people’s contributions cannot be understated. So I’m always interested in anthologies from that point of view if nothing else.

The other thing is that it offers the potential for discovery. I know that many times in anthology books I’ve stumbled upon a story that really sat with me and suddenly I’m trying to find anything else they might have done. I can’t imagine that not happening with a collection like this.

To Wish Impossible Things” by Matt Miner and Rod Reis

The Rewards:

There aren’t a ton of high-end Reward levels as this is a campaign focused on the book itself. If you are looking for an easy entry point, there is the $12 digital level and $25 will get you the print copy. Since this is the second anthology they’ve done at $20 (digital) and $40 (print) you can play catch up and get both. While the $65 gets you Maybe Someday, All We Ever Wanted, This Nightmare Kills Fascists, and Loved & Lost. At the time of this writing, they are about 60% of their way to their overall goal of $25,000 with 22 days to go.


The Verdict:

This is one of those where I think you have to at least click on the link and scroll down the page. I have no idea what you read, but I have no doubt that not only are you already a fan of someone on this list, many of the other teams probably sit on your shelves. This is going to be like a present to yourself that is a box within a box within a box. You have no idea what each team is going to bring… but I’m positive you’re going to find a new favorite somewhere in the 25 different stories!

“Allison Wonderland” by Eric Palicki and Sally Jane Thompson


Be sure to check out the Kickstarter here!


John McGuire is the creator/author of the steampunk comic The Gilded Age. The Trade paperback collecting the first 4 issues is finally back from the printers! If you would like to purchase a copy, go here!

Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list.

His other prose appears in The Dark That Follows, Hollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at

PRESS RELEASE: Limitless Adventures to launch a second DM-less adventure

On May 4th, 2020, Limitless Adventures will launch a Kickstarter campaign for their new 5th Edition adventure path: Journey to Beryl’s Reach (JBR). The three-adventure arc is distinctive because it requires no dungeon master. Take note: this is not a board; there will be roleplay, puzzles, skill challenges, and of course, combat. Our DM-less feels like a standard session. The adventure features unique mechanics that allow for high replay value to ensure that it will be a different experience each time.

This DM-less adventure is meant to reduce dungeon master burnout, as well as provide those groups that don’t have a dungeon master a way to still get together and roll dice with their friends. We’re not looking to put DMs out of work, but rather give them a chance to play a character for once.” said Andrew Hand, co-founder of Limitless Adventures.


Journey to Beryl’s Reach will be Limitless Adventures’s fourteenth Kickstarter and it will run from May 4th until May 29th. JBR will be available as a print and play PDF or a premium box set. Both domestic and international shipping will be available.


Limitless Adventures was founded in 2016 by Andrew Hand and Michael Johnson. Limitless Adventures offers high-quality 5th Edition gaming products. They specialize in DM-friendly products that minimize your prep time so you can spend more time at the table playing and less time writing.


With our new DM-less product, Limitless Adventures helps you battle the ultimate RPG boss fight… the schedule.” says Michael Johnson, Limitless Adventures co-founder.


Journey to Beryl’s Reach

End Date: Fri, May 29 2020 11:07 AM EDT.

A new DM-less 5e adventure path for characters of 6th level.


Limitless Adventures




Kickstart the Comic – Burlap Issues 1-4

Sometimes when I get notifications in my email that other people I follow on Kickstarter. They populate my inbox to the point that I can’t always keep up with all of them. But, with some diligence I do my best to at least look at the various projects and see if they interest me in any way. It can be a title or an image or even the cost which grabs my attention and forces me to read further. Regardless, I never know what is in store for me with such a scattershot approach to potentially finding these new indie comics.

Burlap did something though. It kinda stuck in my brain. Not at the forefront, but just at the edges of my mind. That thought of a slasher killer being the potential hero of the story. It’s enough to plant that seed in my mind, telling me to check it out.


Burlap Issues 1-4

Writer/Publisher – Jesse James Baer

Artist – Zoran Jovici

Kickstarter Campaign ends on Thursday, April 16, 2020, at 4:45 AM EDT.


The Pitch:

The idea was to take the slasher formula we all know and love and flip it on it’s head. This go around, instead of a silent, masked killer stalking and executing stoned teenagers or long lost siblings our slasher killer is the hero! And our doomed victims are the series villains!


The Story:

It is fall of 1995 in a small town in New Jersey, where a vicious gang of serial killers, led by the charismatic psychopath Cottontail, are spreading madness and bloodshed. But something happens Cottontail did not intend when he comes face to face with BURLAP, a silent, masked killer with a mission of his own; destroy Cottontail and all of his followers. As the mayhem ensues Cottontail comes to realize this is no random vigilante, but a ghost from the past who will stop at nothing to make Cottontail and his lunatics pay for what they did to him. So begins a twisted tale of murder, revenge ghosts, gypsy curses, forbidden romance…and a homicidal Easter Bunny.


John’s Thoughts:

A black and white horror comic that focuses on a slasher trying to get revenge on the maniacs (in masks) who did him wrong. That was enough to color me intrigued. Taking a look at the artwork, there is an unsettling feeling as you see these psychos go about terrorizing a mother and son. The idea that one of them is dressed as a clown who both terrifies and also, somehow, is there to try and help cheer the kid up, tweaks the brain a little bit.

And I think that’s what I’m expecting from the comic – something that is going to tweak my brain over the course of the four issues.

The Rewards:

To get the full series will cost you $5 (digital) or $20 (print). As you move up the tiers there are opportunities to get some very unique things. At $125 you get a Custom Made Burlap Mask Bust with Stand. Nothing like having your own slasher movie mask on your shelf! And, it wouldn’t be a horror comic without an opportunity to have a role where you get killed. At $150, you get to have a personal commission where your comic version gets killed!


The Verdict:

They have passed their overall goal, which is no guarantee in these times we find ourselves living in. As of this post, there are eight days left for them to run the score up… so to speak. Mostly, I’d say if horror comics are in your wheelhouse, then you may want to check this one out. I know I’m looking forward to reading it.


Be sure to check out the Kickstarter here!


John McGuire is the creator/author of the steampunk comic The Gilded Age. The Trade paperback collecting the first 4 issues is finally back from the printers! If you would like to purchase a copy, go here!

Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list.

His other prose appears in The Dark That Follows, Hollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at

Press Release: Free League Launches Kickstarter for Tales From the Loop – The Board Game

Free League Publishing   Free League Publishing logotype

Free League Launches Kickstarter for Tales From the Loop – The Board Game

Free League Publishing – Apr 07, 2020 14:11 BST

Prototype of Tales From the Loop – The Board Game

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The Kickstarter for Tales From the Loop – The Board Game was launched today by Free League Publishing. The game, based on the universe created by artist and author Simon Stålenhag recently adapted to a tv series on Amazon Prime Video, offers cooperative gameplay using robot miniatures by Paolo Parente’s Dust Studio. A complete Print ‘n Play kit can be downloaded for free from the Kickstarter.

Simon Stålenhag is the internationally lauded artist and author of Tales From the Loop and Things From the Flood, narrative art books published by Free League that stunned the world with a vision of an alternate Scandinavia in the 1980s and ‘90s, where technology invaded tranquil landscapes to form an entirely new universe of the eerie and the nostalgic.

In 2017, Free League published a tabletop roleplaying game based on Tales From the Loop, which went on to win five Gold ENnie Awards, including Best Game and Product of the Year. A tv series adaptation of Tales From the Loop was launched just a few days ago on Amazon Prime Video.

Tales From the Loop – The Board Game lets players take another step into the amazing world of the Loop. In the 1-5 players take the roles of teenagers who investigate the mysteries originating from the Loop, a huge underground science facility with strange effects on the suburban landscapes around it – but they also need to make sure they’re home in time for dinner!

Tales From the Loop – The Boardgame is designed by Martin Takaichi and includes high-quality miniatures by Paolo Parente’s Dust Studio.

To let players try out Tales From the Loop – The Board Game for themselves, Free League provides a Print ‘n Play kit of the current Alpha game prototype for download from the Kickstarter page. The Print ‘n Play kit includes four characters and one scenario to play.

You can find the Kickstarter here.

The Free League website can be found here.

Free League Publishing is a Swedish publisher dedicated to speculative fiction. We have published a range of award-winning tabletop role-playing games and critically acclaimed art books set in strange and wondrous worlds.

Our game range include the alternate ’80s Tales from the Loop (winner of five ENnie Awards 2017, including Best Game), sandbox retro fantasy Forbidden Lands (winner of four ENnie Awards 2019), postapocalyptic Mutant: Year Zero (Silver ENnie for Best Rules 2015), space opera Coriolis – The Third Horizon (Judge’s Spotlight Award 2017), dark fantasy Symbaroum, and the official ALIEN RPG.

We have also published the art books Tales from the Loop and Things from the Flood  by visual artist Simon Stålenhag, as well as the illustrated edition of the Lovecraft classic The Call of Cthulhu by French artist François Baranger.


PRESS RELEASE: Blacklist Games Introduces Blacklist Miniatures

Click here to be notified at launch.

Los Angeles, CA – March 12, 2020.Blacklist Games is proud to announce a new line of products to be released under a new division, Blacklist Miniatures. Led by Senior Game Designer Adam Sadler, this new division will focus exclusively on producing highly detailed plastic miniatures intended to be used with any tabletop board game, miniatures game, or role-playing game.

“I’ve always been a big fan of miniatures,” said Adam Sadler. “Miniatures are essentially what got me into tabletop gaming when I was a teenager and then later led me to game design. Blacklist Miniatures is a way to both celebrate my love of miniatures and to offer our customers a large number of quality miniatures at a reasonable price.”

The first Blacklist Miniatures product, Fantasy: Series 1, will launch on Kickstarter on April 14, 2020 at 12pm EDT and offer a beautiful set of 70 highly detailed fantasy miniatures at a great price point, as well as exciting exclusives for backers in the form of stretch goals that will add even more value to their pledge once unlocked. Blacklist Games is made up of a small group of passionate gamers and initially began as an overseas 3D modeling and printing company. With our resources and innovation, our goal is to create games and miniatures that are not only exciting, but also unique, thematic, and engaging.

Visit for more information, as well as the product page.

PRESS RELEASE: Towns & Taverns are on Kickstarter now!

Towns & Taverns are on Kickstarter now!

Towns & Taverns – 2 Modular Books of Battle Mats for Roleplay – is the new modular map book release from Loke BattleMats. A unique product which combines easy storage and portability with up to an epic 2’x2’ map area and an endless number of urban fantasy map combination options.

These 2 beautiful map books are fully Laminated throughout and thus wipe clean. They will save hours of game preparation time and mean no more hastily drawn mid game maps. Just open & roll on our highly detailed maps!

The wire bound spine allows the books to open completely flat or fold in half to fit your space and adventure. It also means you can ensure the books are 100% level so your adventure can move seamlessly across the map.

Our linked designs feature standard entry & exit points so the books line up seamlessly allowing you to create your own maps from hundreds of combinations! Move seamlessly through alleyways, taverns, docks and coaching inns as your adventure unfolds.

The Towns & Taverns Books of Battle Mats feature – 

  • Wipe Clean laminated pages of Urban Fantasy themed Battle Maps for RPG encounters
  • Two Hardback Books presented as a set
  • Portable, adaptable, expandable and modular.
  • Standard entry/exit points and linked designs allow you to create your own maps!
  • Wire Bound format, 360° spine offers unrivalled flexibility and lays completely flat.
  • 1 inch grid design throughout.

So its over to you. Roll initiative……….

Towns & Taverns is the follow up to The Dungeon Books of Battle Mats. Following the same format, with the same standard entry & exit points, Towns & Taverns is full compatible with The Dungeon, along with the entire back catalogue of Loke BattleMats RPG Map Books thanks to consistent scale and modular designs.

Loke BattleMats full range of RPG Map books, including The Dungeon Books of Battle Mats, is available from local gaming stores worldwide.

Kickstarter link.



PRESS RELEASE: Onyx Path Publishing Launches Kickstarter for Legendlore


Onyx Path Publishing and Caliber Comics Announces the Legendlore RPG based on the Award-Winning Legendlore and The Realm Comics

3/3/20 — Rich Thomas, founder and creative director of Onyx Path Publishing, in conjunction with Caliber Comics have launched the Kickstarter for the Legendlore RPG Setting for 5th Edition Fantasy Roleplaying. The Legendlore RPG is based on Caliber Comics’ long-running fantasy comic book series The Realm and Legendlore.

“What I love about Legendlore is it’s you, reading this right now, who gets to explore the world. Small but fierce? The portal makes you a warrior. Always talking your friends into things they shouldn’t do? You get to be a bard. Read more books about magic than you can remember? A sorcerer! It’s completely up to you,” stated Steffie de Vaan, developer for the tabletop RPG. “Character creation and setting will be incredibly diverse, so regardless your ethnicity, body, gender or sexuality: the Realm is for you.”

“It’s a privilege to be working with Onyx Path in bringing a Legendlore RPG to a whole new audience. Onyx Path are one of the best in the business in crafting and launching an entertaining tabletop RPG that gamers truly come to enjoy,” said Eric Reichert, President of Caliber Comics. “The Realm/Legendlore property is one of the gems from the hundreds of IP titles within Caliber’s extensive library. And its concept and grand fantasy scope is a natural fit for a tabletop RPG. It will be interesting to see what new adventures await us in the land of Azoth.”

Drawn from The Realm and Legendlore comics, the Legendlore RPG will whisk characters from our modern world to a magical Dungeons and Dragons-meets-Game of Thrones land filled with dragons, orcs, unicorns and hobgoblins. With over 60 comics published covering twelve graphic novel volumes, The Realm and Legendlore comics became one of Caliber Comics most critically acclaimed and popular series. In the RPG, players can choose to play as themselves or create a new character using the Storypath system.

Some of the creative talents featured in the comics were Ralph Griffith (Deadworld/OZ), Stuart Kerr (Deadworld/OZ), Guy Davis (Hellboy/B.P.R.D./Grendel/Aliens), Brian Michael Bendis (Ultimate Spiderman/Guardians of the Galaxy/Avengers/Daredevil), Jim O’Barr (The Crow), David Boller (Spiderman/X-Men/Ghost Rider), Tim Bradstreet (Punisher/Serenity), and more!

About Onyx Path Publishing:
Founded in 2012, Onyx Path Publishing is a Pennsylvania-based company dedicated to the development of exemplary, immersive worlds. Working with a group of amazingly talented creators, we explore print, electronic and other forms of media distribution to produce games and fiction based on the Scarred Lands, Pugmire, Scion, Trinity, Exalted, World of Darkness and Chronicles of Darkness properties. With over 20 years of publishing experience from which to draw, we are industry professionals who love the art of the game and plan to continue making meaningful, innovative contributions in the years to come.

On the web:

About Caliber Comics:

Caliber Comics has released over 1500 individual comic issues and graphic novels since its inception. With its large library of titles, Caliber Comics became one of the top independent comic publishers in the 1990s and helped launch the comic careers of some of the top artists and writers in the industry today. The company was newly re-established in 2013, and continues to be a hub for comic fans young and old alike with its on-going graphic novel releases. Properties include Deadworld, Legendlore, OZ, The Searchers, Vietnam Journal, Raven Chronicles, Shepherd, and many more!

On the web:


Onyx Path Publishing

Behind the Comic – The Crossing

The Crossing Kickstarter is LIVE

Go here and check out the Kickstarter for the Crossing (Co-created by Robert Jeffrey II and Sean Hill and in conjunction with 133art).


Last week, when I announced that the Kickstarter was live (here), I talked a bit about how the project came to be. Fundamentally, though, I have a few sweet spots in the things I enjoy. I love Zombie movies. I love Groundhog Day style stories. I love Time Travel ideas.

And I love the idea of multiple worlds.

To my very core.


The Crossing Issue #1

Publisher – 133art

Writer – Robert Jeffrey II & John McGuire

Artist (Cover & Interiors) – Sean Hill

Colorist – Sunil Ghagre

Letter – Loris Ravina

Variant Cover Artist – Matteo Illuminati

Kickstarter Campaign ends on Tuesday, March 24, 2020, at 3:00 PM EDT.


The Pitch:

In the tradition of such dimension-hopping adventures as Sliders, Fringe, and Exiles comes The Crossing. Its the late 21st century, and the world has changed drastically with the discovery of cross-dimensional travel dubbed ‘Crossing’. This amazing and innovative breakthrough has provided our Earth with a seemingly unyielding flow of resources, through tapping into other, unpopulated Earth’s raw material. While the collective wealth of mankind has seemingly reached another golden age, the desires of men have stayed relatively the same.


The Story:

Fugitive Dr. James Kincaid is running for his life. Years prior he was the most accomplished physicist in the realm of Crossing, but due to his own mistakes (professional and personal), he lost everything. Now, in a last-ditch effort to fix things Dr. Kincaid runs afoul of powerful US Senator Christopher John Rice. Kincaid steals Crossing tech and escapes into the multiverse. However, Sen. Rice will stop at nothing to get what he wants, so he enlists renowned Crossing physicist Jun Patton and FBI agent Kayla Cooke in a covert mission to hunt him down.

Variant Cover by Matteo Illuminati (colors still to come)

John’s Thoughts:

How far would you go?

That’s the question that lies at the center of this story.

How far would you go to save someone you loved? How far would you go to get your loved one back? How far would you go to prove yourself? How far would you go with your lies?

These are the themes we kept in mind as we were writing the first issue and laying out the outline for the four-issue series. Everyone has their own reasons for Crossing over to the next world. Now whether they share that information with anyone else is an entirely different story.

In addition, you are going to get to see amazing worlds from Sean Hill. Glimpses of some, fully realized for others, and all the while we have an FBI agent and an inexperienced scientist trying to track down one of the few men alive who knows more about Crossing technology than nearly anyone else.

Hang on… it’s going to be intense.


The Rewards:

We have the PDF of the issue ($5), or the print copy ($10) or both versions of the cover ($15). As you move up the ladder, there are opportunities to get an assortment of first issues from some of the top Black Indie Creators of today ($30). At the top end levels are an opportunity to have Sean Hill draw a full-color pin-up ($300), get a script review and call from Robert and I ($300), be a guest on the NerdSoul Podcast ($500), and finally if you are really wanting something unique: an exclusive variant cover and 100 copies of it ($1000).


The Verdict:

Obviously, I am pushing anyone reading this to go and support this Kickstarter. Then again, I might be biased… might.

Just know that all of us who have poured ourselves into this book did so because we love telling stories, love sharing them with others, and we hope you take the first step in this journey with us.



Be sure to go to the Facebook Page and like it so that 133art knows people are interested! And make sure to check out the Kickstarter!


John McGuire is the creator/author of the steampunk comic The Gilded Age. The Trade paperback collecting the first 4 issues is finally back from the printers! If you would like to purchase a copy, go here!

Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list.

His other prose appears in The Dark That Follows, Hollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at

Announcement – The Crossing #1 Kickstarter is Live


The Crossing Kickstarter is LIVE

Go here and check out the Kickstarter for the Crossing (Co-created by Robert Jeffrey II and Sean Hill and in conjunction with 133art).

Robert came to me a couple of years ago and we talked about working on a comic book series with one another. The plan was for each of us to bring an idea to the table and then we’d work on both concepts, alternating who wrote each issue.

Funny enough, both were science fiction stories, with mine focused on a post-apocalyptic section of the galaxy and the few people who manage to survive in it. Robert’s was this story inspired by Sliders and Quantum Leap and the DC Comics Elseworlds stories and the Marvel What If stories.

All of which pressed all my buttons. Because if there is one thing I love as much as a good time travel story, it is a good multiverse story!

From there it was all about brainstorming ideas. There was a fugitive, Dr. James Kincaid, who has kidnapped his kid and jumped to alternate worlds. There was an FBI agent who saw this as a second chance. There was the inexperienced scientist who was trying to prove herself to everyone, and who was clearly in over her head.

Art by Sean Hill, Colors by Sunil Ghagre

It was one of those conversations where things just fell into place. Robert would mention an idea and then I would see how that could connect to another moment and before long we had the four-issue story laid out.

Flashforward a couple of years as we’ve pitched the concept to a few comic companies. 133art saw the concept, saw the artwork from Sean Hill (always amazing), and said: “Let’s do this thing!”

So here we are on March 3, 2020, and we are doing this thing. Come over and check out the Kickstarter page to see more of the artwork and get a little more of the characters.

I think this is going to be one of those comics where it is going to be crazy worlds and amazing artwork, but also the characters are going to be the type you can get invested in.


Art by Sean Hill, Colors by Sunil Ghagre



Be sure to go to the Facebook Page and like it so that 133art knows people are interested! And make sure to check out the Kickstarter!


John McGuire is the creator/author of the steampunk comic The Gilded Age. The Trade paperback collecting the first 4 issues is finally back from the printers! If you would like to purchase a copy, go here!

Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list.

His other prose appears in The Dark That Follows, Hollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at

PRESS RELEASE: Between the Lines Coming to Kickstarter

Between the Lines, an immersive storytelling series which blends fiction and so-called real life; the nutshell is that this series is meant to bring the mystery and magic–so loved in choose-your-own-adventure books, RPG’s and good ol’ fiction books–to our everyday lives.
The kickstarter for the first book in the series, titled [ əb’dʒektɪv X ], launches on the last day of this month, February 29th, and will close on the 14th of April. Our work is a proud part of Zine Quest 2. You can see the preview page here, set a to be notified when we launch, or just check back in on the 29th —

Incarnis – the new RPG that lets the group play God AND Game Master

Zine Quest, an event to promote RPG creations on Kickstarter, has an interesting new addition: Incarnis. This game, presented in the form of a booklet that guides you through its gameplay, lets players take turns as game masters in the role of various gods that you create yourself. What kind of world will your pantheon create?


Incarnis is a tabletop role-playing game about a pantheon of deities who are all about interfering with each other’s lives and with the mortals ‘down below’. Think of Disney’s Hercules, Terry Pratchett’s The Gods Trilogy and Neil Gaiman’s American Gods. The deities are people; prone to being emotional and very interdependent. They just happen to be the almighty incarnations of raw creation as well. So, as your gaggle of deities pursue their individual needs, the world trembles in their wake, forever changed.

Incarnis empowers all players to pick up the mantle of game master in a game that was made to easily pass that role around.

Incarnis lets you create your own origin myths by forming bonds between the deities. These bonds lead to drama that creates the very nature of the realm. With each origin myth, the world will become richer and more real

“Ocean and Earth were lovers, until something happened between them. Now they are in a terrible fight, and risk splitting apart.”

A simple premise like this can form the basis of myths such as how parts of the world became land, and other parts became ocean.

Your myths will soon grow into a mythology. At the core of the game is the idea that each resolution creates its own complications. What if Ocean and Land reconciled their differences and merged again? What would happen to all the civilizations that formed on dry land? And will another deity rise up to prevent this from happening? The game is built around this kind of drama and lets you spiral out an interesting overarching mythology by asking questions and searching for answers. Gradually, that abstract world you started out with becomes a place worth fighting for.

Zine Quest

Zine Quest is an invitation to creators to launch RPG related Zine Kickstarter projects. These zines are small (A5 or smaller) booklets. They may contain full games, or contain RPG related content. This year’s edition is the second Zine Quest, and it has met with lots of enthusiastic responses from those who appreciate classic role playing and new ways of creating social storytelling structures.


Incarnis was created by Peter Elroy and Max Philippi, two Dutch RPG enthusiasts. Max is a graphic designer with a passion for games that are intricate yet elegant. Peter planned to study game design but somehow ended up studying physics, so now he makes up for this in his free time.  They have created game supplements, re-skinned existing ones, and of course built their own worlds and stories as game masters in various RPG adventures. But this Kickstarter project is their first brand new, standalone game and they are “VERY EXCITED ABOUT IT”

Back the project

The Incarnis Kickstarter Project starts on Tuesday, February 25. You can explore and back the project here:

Kickstart the Comic – The Hated #1

Divergent history is one of those sweet spots for me. I’m a big fan of What If style scenarios. Taking major moments from history and changing something so that the outcome is entirely different. It really is a rabbit hole to climb down into and allows for story-telling to happen against backdrops that never could have been. I think those new worlds allow you insight into a situation that might not have otherwise been possible.

And the Hated has embraced that.


The Hated #1

Writer/Publisher – David F. Walker

Artist – Sean Damien Hill

Colorist – Mx. Struble

Letterer/Designer – Becca Carey

Kickstarter Campaign ends on Thursday, March 14, 2020, at 12:56 PM EDT.


The Pitch:

Imagine if director Sergio Corbucci (DJANGO, THE GREAT SILENCE) made a western starring Pam Grier as a badass, gun-slinging bounty hunter. Now imagine the story takes place in a world where the Civil War ended differently – instead of a victory for the North, there is a truce, and what had been one country is now two. This is THE HATED.


The Story:

It is 1872, and the war between the North and South is over. Neither side won. After years of bloody conflict, both sides entered into a truce, resulting in the formation of two nations, the Union States of America, where blacks are free, and the Confederate States of America, where blacks are still enslaved. Araminta Free is a former slave turned bounty hunter. She specializes in crossing the border into the Confederacy, and liberating slaves. She also tracks down Confederate war criminals, which has made her a woman with a price on her head in the southern nation. When a group of Confederate Raiders illegally ventures deep into the Union to kidnap free blacks and sell them into slavery, the stage is set for a deadly showdown between Araminta and the men who want her dead.


John’s Thoughts:

Growing up in the South, the Civil War is one of those things that you are naturally drawn to. Whether it is visiting battle sites or simply because you are passing through the towns that stood out in the theater of war… or even because in some areas they still aren’t entirely ready to admit how the War ended… it becomes something that the history classes definitely focus on. And I’ve done the mind experiment of what might have happened if X battle turns a different way.

All that said, the story presented here is not anything my mind would have conjured, and that makes me want to read it all the more.

THE HATED cover art by Sean Damien Hill with colors by Mx. Struble

The Rewards:

You get the pdf of the comic for $4 or $8 for the print version. But as you go up the ladder, there is an opportunity for a cover by David Mack ($20). And for those that are a completist who want all the covers and the special Kickstarter Black and White version, you can get that at the $35 tier. It’s interesting to note that is the top end tier, where many Kickstarters continue to push to over $100 with other reward levels, this one you can get everything for a nice enough price point.


The Verdict:

The project is completely penciled and inked so they are in the process of getting the colors done, which I always like as that way you know it is only a short matter of time before you get to read the comic. Plus, the artist Sean Hill, is also the artist on issue 4 of the Gilded Age and the artist on an upcoming comic I’m cowriting with Robert Jeffrey called The Crossing. So I might be biased about liking the art!


John McGuire is the creator/author of the steampunk comic The Gilded Age. The Trade paperback collecting the first 4 issues is finally back from the printers! If you would like to purchase a copy, go here!

Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list.

His other prose appears in The Dark That Follows, Hollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at





RPG Zine Crowdfunding Roundup 2/16 to 2/23

Happy Valentine’s Day!

At EN World, there’s not enough space to give every RPG zine a blurb so I’m putting some of the ones I missed here. This isn’t an exhaustive list of zines running on Kickstarter’s ZineQuest 2, but it’s a lot of the ones that are worth looking at. Added to that, I want to shout out these four:

Modern: Necromancy | The Book Of The Dead by Never Better Games

  • END DATE: Sun, February 23 2020 9:32 PM EST.
  • “Love, Death & Zombies! A Necromantic Supplement for the Modern RPG universe by Never Better Games.”

Accessible Gaming Quarterly, an RPG Zine by Accessible Games

  • END DATE: Tue, February 25 2020 5:21 AM EST.
  • “A quarterly zine about tabletop RPG accessibility.”

The Haunting of Eliuska Manor: A RPG adventure by Lone Wanderer Entertainment

  • END DATE: Tue, March 3 2020 2:19 PM EST.
  • “A haunted mansion adventure for 5th Edition and SagaBorn RPG systems. (for 4-6 adventurers of 4th-6th level)”


And coming soon…

SolSpace: The Spartan Gambit from EN Publishing

  • “It’s Die Hard … On a starship. Can a returning science team end the Spartan siege of the USF Copernicus? A one-week Quickstarter!”


ZineQuest 2


The Beloved Underbelly by Philippe Ricard

  • END DATE: Sun, February 16 2020 8:57 PM EST.
  • “A faction-based OSR RPG adventure zine. Nomadic beekeepers, entrepreneurial taxidermists, feral hogs. Made for Zine Quest 2!”


Mudharbour by Dave Aldridge

  • END DATE: Sun, February 16 2020 9:13 PM EST.
  • Dpercentile Zine #1: Mudharbour. A Kung Fu setting for The Black Hack.”


Campfire Memories by Matt Bohnhoff

  • END DATE: Mon, February 17 2020 1:59 AM EST.
  • “A tabletop RPG about looking back fondly on a terrible camping trips. Zine Quest!”


Deadly Garden: Plant Monsters for 5E Zine by Paige Connelly

  • END DATE: Mon, February 17 2020 7:44 AM EST.
  • “Deadly Garden: Plant Monsters For 5E is a zine with 13 new monsters inspired by plants. Each Monster has a stat block, bio and artwork!”


Nova Commonwealth RPG by Colin Fredericks

  • END DATE: Mon, February 17 2020 8:18 AM EST.
  • “A diceless RPG about magitech research teams.”


Centipedes! by Chuffed Chuffer

  • END DATE: Mon, February 17 2020 8:35 AM EST.
  • “System agnostic table top roleyplaying game zine focused on centipedes.”



  • END DATE: Mon, February 17 2020 9:00 AM EST.
  • “Corporate Survival Horror.”


Zine-o-Map – Zine Quest 2 by David Glass

  • END DATE: Mon, February 17 2020 9:56 AM EST.
  • “An RPG Zine of dungeons and other locations for your roleplaying adventures.”


Old School & Cool by Knight Owl Publishing

  • END DATE: Mon, February 17 2020 10:36 AM EST.
  • “An OSR Zine.”


Thirty-Six Stranger Chambers by Harrison Swift

  • END DATE: Mon, February 17 2020 1:01 PM EST.
  • “A zine of strange dungeon rooms for any RPG.”


take root- perennial edition by Katy Koop

  • END DATE: Mon, February 17 2020 1:20 PM EST.
  • “A tabletop farming game featuring dungeon crawling, dating, and a chance to win the harvest festival.”


Dungeons & Dilemmas by Blood Thorn Press

  • END DATE: Mon, February 17 2020 3:00 PM EST.
  • “A ZineQuest RPG toolkit for designing dungeons as a narrative framework and encounters as moral puzzles.”


Score: A Modern Day Heist RPG by Spencer Campbell

  • END DATE: Mon, February 17 2020 5:25 PM EST.
  • “Big heists. Small zine. #zinequest”


Twisted Rifters: A Game of Floating Signifiers by Aaron

  • END DATE: Mon, February 17 2020 9:40 PM EST.
  • “A TTRPG about arcanically-deformed survivors sacrificing what they must to prevent the decay of their floating island home.”


A Fine Mess – ZineQuest 2 by A Brown

  • END DATE: Mon, February 17 2020 11:59 PM EST.
  • “A Narrative Heist Campaign- Where reality…is willing to hear your argument.”


Dream World Mercenaries by Haiduc

  • END DATE: Tue, February 18 2020 8:01 AM EST.
  • “An RPG zine for 2-4 players about diving into dreams.”


The Social Dreadwork: Corporate Villains for Your RPG by Percern Studios

  • END DATE: Tue, February 18 2020 9:42 AM EST.
  • “Corporate Machines for Fantastical Worlds – A Zine Quest offering.”


Fruit of Law by Eli Seitz

  • END DATE: Tue, February 18 2020 10:00 AM EST.
  • “A ZineQuest RPG about morality and the written word told with a single pomegranate.”


LIFTS: Powered by Your ABpocalypse Edition by Chris

  • END DATE: Tue, February 18 2020 10:02 AM EST.
  • “The #Zinequest RPG for your muscles. Featuring Quadfinder; Bromethean; Atrophy Makes you Happy, Citizen; Squats Without Number & more!”


Spirit of Adventure – Hex Crawl by Chris McDermott

  • END DATE: Tue, February 18 2020 10:44 AM EST.
  • “A hex crawl zine. Crawl across maps of adventures risking all for honor and glory!”


Mage Against the Machine by Jordan

  • END DATE: Tue, February 18 2020 11:53 AM EST.
  • “A tabletop RPG about time-traveling wizards risking it all to stop the robot apocalypse.”


Space Seeds: Science Fiction RPG Encounters (ZineQuest) by Denagh Design

  • END DATE: Tue, February 18 2020 12:00 PM EST.
  • “A small zine full of encounters and adventure seeds for use with most science fiction RPGs.”


The Necronomizine by Stephanie Bryant

  • END DATE: Tue, February 18 2020 8:05 PM EST.
  • “A zine of small, eldritch horror game scenarios and content.”


Game Spice by Shaun Ellis

  • END DATE: Tue, February 18 2020 10:00 PM EST.
  • “A collection of Mini-Games and Challenges in Zine format for Game Masters to easily plug and play into their home games.”


The Great Soul Train Robbery—ZineQuest by Cloven Pine Games

  • END DATE: Tue, February 18 2020 10:00 PM EST
  • “A one-shot tabletop RPG in zine form, about Desperados robbing the train to Hell. #ZineQuest”


CANDLELIGHT – an RPG zine compatible with Trophy Dark by Gabriel Robinson

  • END DATE: Tue, February 18 2020 11:59 PM EST.
  • “A one-shot game of restless spirits, facing their dark past and seeking hope. Play as an epilogue for character death in any campaign.”


Negundo by Delacannon

  • END DATE: Wed, February 19 2020 10:25 AM EST.
  • “A system agnostic dungeon crawler zine.”


One of Us: Sideshow Salvation in a Dystopian Dustbowl by Tim Deschene

  • END DATE: Wed, February 19 2020 2:04 PM EST.
  • “A weird Americana setting for the Dungeon Crawl Classics RPG.”


Richter: The Rotting City by Ember + Ash

  • END DATE: Wed, February 19 2020 10:00 PM EST.
  • “A system-agnostic city, Richter: The Rotting City, for tabletop-role-playing games.”


Fax in Tenebris by Sam Sorensen

  • END DATE: Tue, February 18 2020 6:33 PM EST.
  • “An RPG zine about knights, horror, and faith.”


Atrocity Archives | a zine game of dissolving identity by Cosmic Mirror Games

  • END DATE: Mon, February 17 2020 6:46 PM EST.
  • “TTRPG of traversing the horrors of the mind that physically destroy your character’s sheet and identity #zinequest2”


The Grizzle – A Zine Quest Experience by Aleks Samoylov

  • END DATE: Tue, February 18 2020 6:50 PM EST.
  • “An surrealist tabletop roleplaying game that blends OSR and Storytelling sensibilities in a digestible, zine format.”


Lyrebrook: Campaign Setting #zinequest by Nathan Quadrio

  • END DATE: Wed, February 19 2020 12:20 AM EST.
  • “A fantasty tabletop RPG urban campaign setting in zine format.”


Monty Haul: A Fifth Edition ‘Zine with an Old School Vibe by Mark Finn

  • END DATE: Wed, February 19 2020 8:00 PM EST.
  • “A treasure trove of new ideas, optional rules, campaign notes, and character choices, straight outta the 1980’s!”


You are in a tavern # Zine Quest by Christian

  • END DATE: Wed, February 19 2020 9:34 AM EST.
  • “A tabletop role-playing game about brave adventurers meeting in a tavern.”


Lost Roads — Zine Quest by Ary Ramsey

  • END DATE: Wed, February 19 2020 10:00 AM EST.
  • “A tabletop RPG about climate migration in a bygone age. #ZineQuest”


Abstract Dungeon: The Zine – Zinequest 2020 by Sneak Attack Press

  • END DATE: Wed, February 19 2020 10:00 PM EST.
  • “A zine supporting Abstract Dungeon, a fast, fun, story-focused roleplaying game. Issue #1 features sea monsters, ship combat, and more!”


The Dark Lord’s Spellbook by inkandbourbon

  • END DATE: Wed, February 19 2020 4:55 PM EST.
  • “A pocket tome of witchcraft you can use to channel the eldritch power of Dungeons and Dragons (or your favorite tabletop RPG.)”


PARIAH by Sofinho (Alone in the Labyrinth)

  • END DATE: Wed, February 19 2020 6:15 PM EST.
  • “Old School Role Playing in a Young World – A TTRPG zine for Zine Quest 2.”


Beneath the Glass and Steel (Summer 2019-2020) by Vulpinoid Studios

  • END DATE: Wed, February 26 2020 6:30 PM EST.
  • “A ‘zine about life on the dirty streets, and in the dirty alleys, beneath the shining and glistening cyberpunk sprawl.”


The Good Ol’ Days – A Survival RPG by Wizbot Games

  • END DATE: Wed, February 19 2020 9:01 PM EST.
  • “A sci-fi horror RPG set in the golden age of monsters for Zine Quest! #zinequest”


Snomes: A Quirky RPG Zine by Firith Studio

  • END DATE: Thu, February 20 2020 7:26 AM EST.
  • “Magical snowy-gnomes and dangerously stupid situations.”


What Happened at Wyvern Rock? Issue 2: Strange Places by Corey Press

  • END DATE: Thu, February 20 2020 7:34 AM EST.
  • “UFOs, Cryptids, and Alien Plots bring High Strangeness to High Fantasy.”


King of Dust by Archon’s Court Games

  • END DATE: Thu, February 20 2020 8:15 AM EST.
  • “A cyberpunk RPG/resource management game.”


memoria: the zine edition by a. fell

  • END DATE: Thu, February 20 2020 11:42 AM EST.
  • “a GMless tabletop game about sprawling character histories across long spans of time, for zinequest 2.”


Casette Tape Riot Vol. 0 (Zine Quest 2) by John G Compton

  • END DATE: Thu, February 20 2020 2:56 PM EST.
  • “GM’s guide for a chaotic retro-punk playlist based tabletop RPG.”


Tavern Tales #1: Lair of the Battle Mage RPG Adventure Zine by James Floyd Kelly

  • END DATE: Sat, February 22 2020 12:59 PM EST.
  • Tavern Tales #1: Lair of the Battle Mage is a complete 32-page mini-adventure delivered in the format of a classic gaming zine.”


An Imminent Spark: A Story Game by dave ring

  • END DATE: Thu, February 20 2020 6:30 PM EST.
  • “In this RPG zine about a world that wouldn’t die, you play Custodians of a World That Might Have Been, bearing witness to the end.”


Procession: A Zine RPG #ZineQuest2 by Zargo Games

  • END DATE: Fri, February 21 2020 7:00 AM EST.
  • “A print run for the short zine game Procession!”


Vanquisher by Eiríkr Åsheim

  • END DATE: Fri, February 21 2020 9:27 AM EST.
  • “A tiny role-playing game about heroic destiny and tragic fate — played without pen or paper!”


Dice Roll Dungeons & Denizens – Encounters & NPCs for DnD by Aether Games

  • END DATE: Sat, February 22 2020 4:50 PM EST.
  • “A double collection of both Dice Roll Dungeons and Dice Roll Denizens for DnD 5E, Pathfinder, and fantasy RPGs.”


Celestial Bodies, Orbital Mechanics by Tomas Herbertson

  • END DATE: Fri, February 21 2020 6:00 PM EST.
  • “A tabletop roleplaying game zine that launches three players on a diaspora’s arduous path through the solar system.”


FIGHT PLANET! A Roguelike Tabletop RPG Zine by Spiel Knights

  • END DATE: Fri, February 21 2020 10:20 PM EST.
  • “Fight, die, and fight again. Battle fantastic foes in a post-apocalyptic wasteland.”


KISHU by Dom Liotti

  • END DATE: Sat, February 22 2020 12:54 PM EST.
  • “An AKIRA-inspired TTRPG zine about a teenage motorcycle gang in the climate apocalypse.”


Orchidelirium by Luke Earl

  • END DATE: Sat, February 22 2020 3:22 PM EST.
  • “Orchid hunting in the Victorian era – a tabletop RPG for Zine Quest.”


P R I M E V A L _ by Lone Archivist

  • END DATE: Sun, February 23 2020 12:01 PM EST.
  • “A jungle moon adventure module for the Mothership Sci-Fi Horror RPG. Part of Zine Quest 2020.”


Valley of the Forgotten Kingdom – ZineQuest 2 by Sam Belisle

  • END DATE: Sun, February 23 2020 4:46 PM EST.
  • “A short one-level adventure module for Fifth Edition.”


Egg Embry participates in the OneBookShelf Affiliate Program. This program provides advertising fees by linking to DriveThruRPG.

PR: Onyx Path Publishing Revives a Fan Favorite with Hunter: The Vigil Second Edition


Onyx Path Publishing Revives a Fan Favorite with Hunter: The Vigil Second Edition

February 6, 2020 — Rich Thomas, founder and Creative Director of Onyx Path Publishing, announced today that the Kickstarter to fund a prestige edition of Hunter: The Vigil Second Edition core rulebook has recently launched. This new edition of Hunter: The Vigil was developed by veteran Monica Valentinelli.

“Hunter: The Vigil has always been a fan favorite because it’s a modern horror game that gives everyday people the chance to be heroes,” says Monica Valentinelli, the Hunter: The Vigil Second Edition developer. “In Second Edition, there are more monsters than ever before. You are given more tools to investigate the strange and unexplained while reinforcing your connections to fellow hunters and your community. Hunter isn’t just about fighting bloodsuckers or expelling ghosts from a haunted house–it’s about the hard choices you make from night to night to keep yourself, your cellmates, and your loved ones safe while recognizing that hunter society is not a utopia or a monolith.”

Hunter: The Vigil Second Edition is a modern horror game for players committed to hunting the supernatural. Three playing styles are included in this standalone rulebook: cells for tier one gameplay, compacts for tier two, and conspiracies for tier three.

In addition to seven compacts and seven conspiracies included in this new edition, highlights include:

– Storyteller support that includes a sample setting and chronicle-rich tool kit called The Slasher Chronicle inspired by the slasher film genre.

– Expanded lore and support to play a hunter at the tier you prefer. Includes two new compacts (SWORN, Nine Stars) and a new conspiracy called the Council of Bones.

– A guide to the strange and unexplained lurking in different environments and how to create your own. Includes cryptids like the black dog, ghosts like the haunted hitchhiker, and new monsters inspired by urban legends.

– Setting rules for three types of mysterious places to add locations hunters can explore, investigate, and cleanse of their supernatural taint.

– Tools to ground hunters in their everyday lives and help mitigate the horrors of the Vigil.

– Rules to facilitate different playing styles for investigation, social engineering, and more!

The manuscript for Hunter: The Vigil Second Edition has been completed, and chapters will be released during the Kickstarter to backers. Delivery is planned for February 2022 to account for stretch goals and printing of this supplement. Standard eBook and Hardcover editions will be released in game stores and online following fulfillment of the Kickstarter.

About Onyx Path Publishing:
Founded in 2012, Onyx Path Publishing is a Pennsylvania-based company dedicated to the development of exemplary, immersive worlds. Working with a group of amazingly talented creators, we explore print, electronic and other forms of media distribution to make our products available to our fans. With over 25 years of publishing experience from which to draw, we are industry professionals who love the art of the game and plan to continue making meaningful, innovative contributions in the years to come.

On the web:
Twitter: @theonyxpath

About Paradox Interactive:
The Paradox Interactive group includes publishing and internal development of games and licensing of World of Darkness. The
publishing operation publishes both internally developed titles and titles developed by independent studios as well as music and books. The game portfolio includes more than 100 titles and Paradox Interactive owns the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Magicka and Age of Wonders. From the start over ten years ago, the company has published its games all over the world, initially through physical distribution using partners, but beginning in 2006 has primarily distributed digitally using its own publishing arm. The development platform is primarily PC, but the company has released games on console and mobile platforms as well.

Paradox Interactive AB (publ)’s shares are listed on Nasdaq Stockholm First North Premier under ticker PDX. FNCA Sweden AB is the company’s Certified Adviser. For more information, please visit

Kickstart the Comic – Make 100: Three-Legged Tales

I’m a sucker for a few different things. You give me a Groundhog Day-style story, I’m in. Parallel Worlds… I want to discover what makes them tick and what random world are we going to go to next.

And stories about animals.

Heck, I joke about the fact that my Facebook feed is so consumed with politics at times (on both sides of the aisle) that I pretty much only use it to discover the latest story of a dog or cat being rescued by some good samaritan (it’s not really a joke).

When I stumbled across this particular Kickstarter… it might have tugged at those same heartstrings.



Make 100: Three-Legged Tales

Creator/Writer/Artist -Haley Boros

Kickstarter Campaign ends on Thursday, February 27, 2020, at 11:01 AM EST.


The Pitch:

A 40-page comic collection featuring 1-panel tales of my three-legged dog Rusty on a fantasy adventure.

The Story:

Since 2016, I have been participating in Inktober, a global month-long project that has artists creating every day in October. Every year I often branch out from the official prompt list and have used my own themes like Succulents in 2016, taken commissions of people and their pets in 2017, drew 31 dogs doing fantasy jobs in 2018 and now – publishing my good boy’s adventure from 2019. This book will feature all 31 prompts from the official prompt list, highlighted in bold letters in each panel.


John’s Thoughts:

Like I said above, animal-related items are a weak spot for me. I saw the title and then you get to see a picture of the “talent” and it’s like “tug on my heart a little more”. I also like the Make 100 idea overall. Something small that doesn’t have to overwhelm the person making it. Plus, it is a very neat idea to have your dog as the subject of this grand fantasy adventure. If I had the artistic talent, I would do the same for my two knucklehead cats!

The Talent!

The Rewards:

The standard reward of the 40-page comic is $16 (USD), with the digital-only clocking in at $8 (USD). But if you want your own personal panel from the 31 that have been done for $57 (USD). Always cool to have some personalized art.


The Verdict:

The project is already done. It’s literally waiting to be printed. And since it is part of the Make 100 Campaign, you are getting a limited edition item. All of which sounds good to me.


To find out more about Three-Legged Tales, check them out here.


John McGuire is the creator/author of the steampunk comic The Gilded Age. The Trade paperback collecting the first 4 issues is finally back from the printers! If you would like to purchase a copy, go here!

Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list.

His other prose appears in The Dark That Follows, Hollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at

From A to Z – Resolutions

Image by Jeff Jacobs from Pixabay

With the new year comes the dreaded resolutions. They say that anything you start, if you keep it going for 4 weeks, then you have created a habit for the long haul. We just passed the 4-week mark in the new year, so the question that comes to mind is how well are you/me/everyone doing on those resolutions?

I always start off the year with a blueprint of what projects I want to work on, which items I would like to have finished, and other things I would like to start. And I’m always very aggressive in the scheduling. In fact, most of the time just with the act of living your life, the goals are too much.

This year was no different, and a lot of times by this point in January I’m already thinking “Oh god, I’m so far behind. I wanted to have 50,000 words written by this point!”

(OK, I’m never that crazy. I have a day job and a wife I like to see from time to time, but you get the point.)

So here it is, 28 days in, and I feel pretty good about my progress this month so far. It’s not 100% what I was hoping for in the pie-in-the-sky scenario, but I’ve written more than 13,000 words thus far and I still have a couple of days to go to try for 15,000 for January.

So, what I’ve decided to do for my Resolutions post is instead list out some projects. Some are goals for this year. Some are literally goals that will happen in the next month. All of which should help remind me of the work I have done and what still is to come.


A – Anonymous Short Story – I wrote a short story last year for the upcoming Tales from Vigilante City Anthology that should be coming out sometime in 2020. It’s the story about the villain you never heard of… and how he likes it that way.

B – My Blog – A random hodge-podge of ideas and rantings and reviews and whatever else I happen upon at 2 in the morning. This blog will be the 401st entry on this website. Crazy.

C – The Crossing – A new comic book coming to Kickstarter in late February by Robert Jeffrey II, Sean Hill, and myself from 133art. A love-letter to parallel worlds and how tragedy can make us a hero or a villain.

D – The Dark That Follows – My first novel… I’m planning on putting it on sale soon to get more eyes on it.

E – The Echo Effect – My next novel, due out this Spring. A man finds that he is reborn into a new world whenever the calendar reaches 2024. Things have changed, but he has not. And he might not be the only one.

F – Forgotten Lives – I completed the first draft of this novel and if things go well this year, I’ll be releasing not only this novel but books 1 through 3 in early 2021. It’s my story about why we’re here… and how much control over our fates do we really have.

G – Gilded Age – I have ideas, but I also have a stack of graphic novels that I need to get into more people’s hands. So I’m hoping to do some conventions this year for that very purpose.

H – Hollow Empire – While Jeremy has come out with two additional chapters, my side has been quiet. However, that’s going to change with the 9th chapter of the serial we started about life in a medieval post-apocalyptic world.

I – Indiegogo – A reminder that The Gilded Age is available on Indiegogo here!

J – Journal of Impossible Things – Title was stolen from Doctor Who, but it is the folder where I put all my short stories currently in progress. I want to move 4 of them to the completed side this year.

K – Be a part of and fulfill at least 2 Kickstarters this year.

L – Lightning – A long-term horror novel project.

M – Marketing – For all of this stuff, I’ve got to find a way to get it in front of people which means figuring out Amazon and Facebook ads. Not looking forward to stumbling through all of that!

N – Newsletter – My goal is to send out at least 12 this year. With so many projects coming to fruition, I’d be dumb not to use it (heck, I’ve been dumb about it up until now).

O – Opportunities – Be open to any additional opportunities that may come my way. There always seems to be a random thing out there that I could never forsee.

P – Premade book covers – I’ve been lucky enough to find a couple that work perfectly for both The Echo Effect and SOULmate. Plus, in my wanderings around the internet, I found a collection of covers that have inspired some ideas that I’d love to write set in the world I can see.

Q – Query – I haven’t given up on traditional publishing, but right now I’m not sure how to break through that barrier.

R – I have promised to help my step-father-in-law collect his poetry and put it into book form. I’m looking forward to seeing how it will end up (his name is Robert, hence the “R”).

S – SOULMate – The second novel I’m going to release this year. It’s a story about a world where Soulmates are not only real but a status symbol.

T – Time – Whether I’m using it well or potentially misusing it, it is often the cause for any bottleneck. I need to manage my time better.

U – Untold Series – The series of books that Forgotten Lives belongs to. Coming in 2021, but written in 2020!

V – Vacation – In between all the words, I still need to get away to recharge the batteries. I’m not sure when or where this will take us this year.

W – Edge of the World – A novel that needs a thorough edit. It’s the story of a woman who travels to the ends of the earth to find and save her uncle.

X – eXtra work-  Be willing to hit my goals, even when I’m tired and want to just goof off. Be focused.

Y – You Must Be This Tall To Ride – A comic idea I have focused on a slightly younger crowd. This is more of a long-term project.

Z – Zine – Last year, Egg Embry, Lee Beauchamp, and I ran a Kickstarter as part of their Zine promotion. We had hoped it would be done last year, but it has stretched into this year. We are closing in on completing it though (hopefully by Valentine’s Day – It is focused on Love, so that seems fitting).


John McGuire is the creator/author of the steampunk comic The Gilded Age. The Trade paperback collecting the first 4 issues is finally back from the printers! If you would like to purchase a copy, go here!

Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list.

His other prose appears in The Dark That Follows, Hollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at

PRESS RELEASE: Descent into Midnight Coming to Kickstarter

What is Descent into Midnight

At its heart, Descent into Midnight (DiM) is a game about community, family, and hope. It’s a tabletop roleplaying game that takes place in a technologically advanced aquatic civilization whose culture has never been touched by humanity. Bioengineering and psionic, or mental, powers allow the strange and varied species to communicate and interact with their surroundings no matter their physiology.

In the game, players take on the roles of guardians, defending their community from a physical, emotional, and even existential threat. The game focuses on the relationships between the guardians, the inhabitants they protect, and their internal struggles and dreams in the face of a corruption that threatens to change their world.

The thing that we were building together was so hauntingly beautiful, that when something threatened to corrupt and destroy it, I felt it more viscerally than most experiences I’ve had throughout many years of playing and GM’ing games.” – Jason Robinson, UX Designer, host of The Secret Cellar Podcast

Unlike other RPGs, we have no canon setting for Descent into Midnight. Instead, we help players create the species they want to play, then work with the other players to weave their cultures and histories together to form a civilization that’s entirely unique to their table. Designed to welcome everyone, no matter their knowledge or understanding of our real-world oceans, Descent into Midnight guides you into a new and mysterious world, one that you and your friends help create.

The way [the playbooks] guided me into the character creation was great and let me explore something that I didn’t think I would do on my own.” – Drew Corkill, UX Designer

Descent into Midnight uses the award-winning Powered by the Apocalypse (PbtA) system developed by Vincent and Meguey Baker and used in popular roleplaying games like Masks: A New Generation, Monsterhearts, and Headspace. PbtA is a story-focused system that incorporates the best of both narrative and mechanical gameplay. Though players familiar with other PbtA games will have a solid foundation with Descent into Midnight, we have developed the setting and mechanics to inspire your imagination to play in new and surprising ways.

All of the things that you think you know about the world completely shift, and so the world building ends up happening on this level of continuous surprise. I don’t think it could ever get boring.“-DC, creator Mutants in the Night; Narrative Designer, Wizards of the Coast

Descent into Midnight has been in development for the past 3+ years and playtested by game designers, artists, podcasters, streamers, scientists, and con-goers around the world. We are finishing the final drafts of the project, but you can play the game using the Quick Start packet available right now. This campaign is to provide funds to bring you the best PDF and hard-copy versions of the game we can.

Descent into Midnight is a deeply personal project for us. Not only does it help us introduce players to the wonder, beauty, and terror of our real-world oceans, it works to build empathy in a way that is critically important to us as designers, and to the world we live in.

It’s very spiritual and very emotional, yet you are playing things that don’t resemble you at all. It’s a fascinating exercise in empathy.” -Devon George, Descent into Midnight artist,


Instead of classes or point-buy systems, Descent into Midnight uses Playbooks to guide you through character creation and to weave your story into all the others at the table. Each playbook is written around a familiar trope, giving you a narrative anchor in this alien environment, and then uses leading questions and evocative language to seed your imagination with ideas.

Our playbooks are as much about what story you want to tell, as they are about what you do in the world.

The Empath – Emotions, memories, and experiences flow through you — both your own, and those of the inhabitants around you. At one time these energies overpowered you, pouring through the open door to your heart and mind. Now you have learned to ride the waves of emotion, flowing with and redirecting the anger, joy, fear, and corruption of others.

The Cultivator – Gardener, bioengineer, aquaformer. You coax and shape the world around you to serve your needs, sometimes at great personal cost. You nurture life and those around you, growing the tools you need to solve some problems, and giving of yourself what is necessary to solve the rest.

The Redeemed – You were created to excel at one thing: conflict. Whether through physical training, bioengineering, or psychic reprogramming, you are the center of the storm when challenges arise. Though your original purpose may have been to inflict terrible consequences on your enemies, the choice is now yours – are you a weapon of war, a symbol of peace, or something else entirely?

The Awakened – You were once like the rest of your kind. Then you woke up. Some believe the planet chose you, awakening your Echo to fight the corruption. Others worry you are a child of the Corruption, mutated to serve its ends. Yet something calls to you, from the Far Echo or the deep ocean. You were awakened for a purpose, if only you could find it.

The Orator – Ambassador, politician, commander, or community leader. Your words, presence, and experiences inspire your community to work miracles. When danger lies at your community’s doorstep, folks look to you for guidance. When people have disputes, they go to you to provide mediation. When the community needs a leader, you are there.

The Traveler – Where many lives thrive within and around the cityscape, you have spent years, perhaps even centuries, studying the world outside. Whether as scholar, trader, explorer, or bounty hunter, you have collected a lifetime of knowledge and experience, and seen the best and the worst the world has to offer.

The Muse – Crafters, sculptors, singers, and storytellers, you draw on the thoughts, hopes, and fears of your community and express them for all to see. The manifestations of your imagination exist beyond the physical world, weaving the essence of the Echo into physical expressions of beauty and emotion that live in two worlds, whether through a haunting song, a life-changing story, or an architectural wonder.

The Specialist – You are an expert at getting your allies into and out of dangerous or questionable situations with skill and grace, whether rescuing the victims of a natural disaster, negotiating a lethal hydrothermal vent field, breaching the biotech security of an ancient civilization, or extracting psychic information from a coral hive-mind.

The Seeker – The Far Echo calls to you, a current carrying you to the Echoes of other realities. Do you explore those realities for knowledge and insight, or do you draw on their strange perspectives to manipulate and control the inhabitants around you?

The Touchstone – Corruption can never extinguish the wonder of life as long as life maintains hope. True, deep, and genuine compassion can transform not just a single life, but the world in which it lives. You are the innocent that befriends the grotesque or abandoned; the ally that reminds those around them their unique gifts create a better world; the stable friend providing shelter against the crushing tide of despair.


In a game where sapient krakens and microscopic krill can create a complex society, how strong or dextrous you are isn’t as important as the social, emotional, and existential impact of the actions you take. Descent into Midnight is a game about connections, so the statistics we use to describe your character describe your relationship to yourself, your team, and the people around you.

The Stats include:

Hope – Are you a force of optimism and inspiration, or do you struggle with feelings of despair? Hope is the cornerstone of the Muse and Touchstone playbooks.

Altruism – Do you use your skills and abilities to support individuals around you, or do you struggle between your duties and your needs as an individual? Altruism is the cornerstone of the Empath and Cultivator playbooks.

Community – Are you deeply aware of how everyone in an ecology fits together and able to see from others perspectives, or is it difficult to work with others? Community is the cornerstone of the Orator and Seeker playbooks.

Calm – Are you focused and at peace during stressful times, or are you quick to react and easy to anger? Calm is the cornerstone of the Specialist and Redeemed playbooks.

Drive – Are you driven toward success and survival, or do you fold under pressure? Drive is the cornerstone of the Awakened and Traveler playbooks.

What Others Have Said:

“I’m gonna say, my game is really really good, but this game is ridiculous!” -DC (@DungeonCommandr), creator of Mutants in the Night; Narrative Designer, Wizards of the Coast (creators of D&D 5th Edition)

“Uniquely brilliant.” -Jeff Barber, ecologist, award winning designer of Blue Planet, Upwind, and the highly anticipated, Blue Planet: Recontact

“Descent Into Midnight achieves a poignance that captivates scientists and gamers alike, over and over. I can’t recommend this transcendent game enough.” -Darcy Ross, biologist, game designer, Monte Cook Games Community Manager

“It’s completely changed how I engage with my games and the people around my table.” -Aram Vartian, creator, editor, producer GodsFall and DemigodsFall

“Exploration without combat, co-op through building, not destroying. It allowed me to imagine a world outside our own perceptions. It was simultaneously a game and a meditation.” -@tembeep on Twitter, marine biologist, co-host @RSSDefiant

“DiM is the most strange, beautiful, and emotional games I have ever played. I will remember my first experience with it forever.” – Playtester @explosiverunes on Twitter

“The playbooks were built in such a way that failure and hardship were exciting and beautiful things, and I haven’t stopped thinking about it since.” -@kyle_krueger on Twitter, co-host @RSSDefiant

“I playtested DiM at GenCon and it was one of the defining moments I’ve had from ANY con.” -@billoftheforest on Twitter, Cast member @TalesfromtheGrim @DiceTribe

“The rumors are true. This game lives up to every expectation.” -@kwiksotic on Twitter, Cast Member #TheDyingKingdom @GreyhawkChannel

“I’m seriously missing this game already. Please, Rich Howard, may we have another?” -@gnomedic on Twitter, cast member DemigodsFall, Kobold Press Social Media Manager

We are releasing additional quotes from game designers, podcasters, streamers, and playtesters daily @DiMRPG on Twitter if you’d like to see more.


Our funding goal for this campaign is $30,000, which will allow us to produce the best quality copy of the game we can. That total includes paying our artists, the entire production team, web designer, Kickstarter, payments, accessibility and campaign consultants, and more. What it does not cover is payment to the designers.

Rich, Taylor, and Richard are not getting paid from the initial funding goal.

We will also be covering a part of shipping for all copies of the book. Backers will be charged $5 for domestic shipping per copy, and international backers $15, no matter where it is being shipped. We are going to cover any overages.

PRESS RELEASE: Onyx Path Publishing Announces They Came From Beyond the Grave! Tabletop RPG


Onyx Path Publishing Announces They Came From Beyond the Grave! Tabletop RPG

January 13, 2020 — Rich Thomas, founder and creative director of Onyx Path Publishing announced They Came from Beyond the Grave! This new B-movie theme tabletop rpg is a tongue-in-cheek horror game employing the Storypath System.

They Came From Beyond the Grave! draws from 60s and 70s horror films similarly to how They Came From Beneath the Sea! built off of the wonder, horror, thrills, and hilarity of 1950s science fiction. They Came from Beyond the Grave! (referred to sometimes as TCfBtG!) encompasses the horror, sex, suspense, and ham of early 1960s through to late 1970s horror movies. This game will be designed to evoke everything dramatic and theatrical of the classics from Hammer, Amicus, and Roger Corman libraries, along with other “dark house” movie gems, where mysteries take place in old manors, old vampires stalk guests, and something evil lurks in the woods.

Matthew Dawkins, who developed They Came From Beneath the Sea! which is now available for pre-order, is reprising his role for this new corebook. The game is currently in first drafts.

Both digital and print editions of They Came From Beyond the Grave! are scheduled for a 2021 release following the success of a Kickstarter. The game has been designed using the Storypath System.

The Storypath System is also the engine that powers Onyx Path’s Scion 2nd Edition and Trinity Continuum RPGs.

About Onyx Path Publishing:
Founded in 2012, Onyx Path Publishing is a Pennsylvania-based company dedicated to the development of exemplary, immersive worlds. Working with a group of amazingly talented creators, we explore print, electronic and other forms of media distribution to produce games and fiction based on the Scarred Lands, Pugmire, Scion, Trinity, Exalted, World of Darkness and Chronicles of Darkness properties. With over 20 years of publishing experience from which to draw, we are industry professionals who love the art of the game and plan to continue making meaningful, innovative contributions in the years to come.

On the web:



Kzmatic’s Keep is a single 5E DnD adventure set in a new fantasy world called Novus. 

Characters from any campaign setting can enjoy it, however, with a the story hook that brings the adventurers into a magical keep controlled by a powerful lich.

The world was created for a fantasy adventure boardgame, of the same name, and is now being used to design a DnD adventure campaign with.

The game, and this module, will feature some amazing new fantasy artwork, visually stylish character sheets, puzzling situations for the players, and challenging encounters to fight through.

The adventure pack, only $3.75 USD and available on Kickstarter until Dec 27th, includes:

  • A 40 page illustrated Adventure, complete with DM notes, room and encounter descriptions, suggested narrative for NPCs, and Creature statistics.
  • Overhead map of the Keep, and each of the chambers within.
  • Printable Handouts for players, used to solve puzzles.
  • Poker sized Magical Item cards that can be handed to the players.

A deluxe version is available for a bit more, which adds in the unique, fully illustrated character sheets and a special set of images to use on your DM screen during the adventure.

Learn about this, and much more, at the Kickstarter page:

If you want to learn more about the world, and the characters, then visit the website created just for this setting:


PRESS RELEASE: Onyx Path Publishing Launches Kickstarter for V5: Cults of the Blood Gods


Onyx Path Publishing Launches Kickstarter for V5: Cults of the Blood Gods

December 17th, 2019 — Rich Thomas, founder and Creative Director of Onyx Path Publishing, announced the company launched the Kickstarter for Cults of the Blood Gods, a supplement for the Vampire: The Masquerade 5th Edition core rulebook.

Cults of the Blood Gods is a new style of sourcebook for Vampire: The Masquerade 5th Edition that introduces the pernicious horror of twisted beliefs. Designed for players and Storytellers, this supplement includes:

  • An in-character breakdown of the rise of esoteric beliefs among the ranks of the undead and how faith drives many of the major aspects of vampire culture.
  • A host of religions — from historic theocracies and globe-spanning conspiracies to fringe cults and mortal beliefs arising in the modern nights — introduced for incorporation into your character backgrounds or as supporting casts and antagonist groups in your chronicles.
  • The history, structure, and ambitions of the Hecata, the vampire group known as the Clan of Death, as well as a chapter dedicated to playing a vampire among the Necromancers, and the rituals for their Discipline: Oblivion.
  • Guidance on how to use ecclesiastical horror and construct cults in Vampire, making them a vivid backdrop for your own stories, including new coterie styles focused on cult play.
  • Faith-based story hooks and a full story centered on the activities of the Hecata, involving walking corpses, ghosts, ready-made characters, and the secrets of the most twisted family in the World of Darkness.
  • New Loresheets, Discipline powers, and Predator types for inclusion in your chronicles, encouraging player characters to engage fully with the material presented in this book.

The Cults of the Blood Gods Kickstarter has launched for a traditionally-printed full color hardcover edition that will be available in game stores. Previews of the finished manuscript will be released during the Kickstarter. A standard digital edition will be released following Kickstarter fulfillment.

About Onyx Path Publishing:

Founded in 2012, Onyx Path Publishing is a Pennsylvania-based company dedicated to the development of exemplary, immersive worlds. Working
with a group of amazingly talented creators, we explore print, electronic and other forms of media distribution to make our products available to our fans. With over 25 years of publishing experience from which to draw, we are industry professionals who love the art of the game and plan to continue making meaningful, innovative contributions in the years to come.

On the web:
Twitter: @theonyxpath
About White Wolf Entertainment

White Wolf Entertainment is a licensing company focused on creating the best participatory brands in the world. Since its original entry into the roleplaying game market in 1991, White Wolf’s World of Darkness has grown to be one of the most recognized and successful brands in the hobby game space with collective book sales in excess of 10 million copies during this time. White Wolf’s World of Darkness brands, which include Vampire: The Masquerade, Werewolf: The Apocalypse, Wraith: The Oblivion, and Orpheus, as well as other universes such as Exalted and Chronicles of Darkness, have been licensed for television series, video games, interactive media events, and a myriad of merchandise and other entertainment products.

On the web:
Twitter: @wwpublishing

RPG Monsters: A to Z Kickstarter – An Interview with Jeshields

In the market for stock art for your tabletop RPG? Jeshields offers a great selection at DriveThruRPG, and, through December 20th, he’s offering RPG Monsters: A to Z on Kickstarter. On EN World, I try to cover as many RPG-related crowdfunding projects as I can, but I missed this one. So, to help shine a spotlight on Jeshields’ work, I asked him a few questions about the project.

This image is an example “of art quality. All art created for this project will be new illustrations.”

EGG EMBRY (EGG): What’s the pitch for your project? 
JESHIELDS (JES): I’m creating a stock art library of 26 creatures and monsters, one for each letter of the alphabet. This library will be a mix of recreating classic creatures, makeovers of ‘failed’ monster ideas, and designing brand new creations.


EGG: What system are you using, and why is it the right one for this game? 
JES: None. These images are for game products that use any system.

This image is an example “of art quality. All art created for this project will be new illustrations.”

EGG: What is the reward that is the best value? 
JES: “$75 – Monsters in Digital”. You get .PSD files and vector illustrations so you can edit, resize, and recolor all the monsters. It includes line art .PNG files, color .PNG files, and .PSD files of all the monsters, plus a license to use them in commercial products.


EGG: Assuming there are stretch goals, which one are you most excited about? 
JES: Although I am entertaining a few ideas, there are no current stretch goals for this project.

This image is an example “of art quality. All art created for this project will be new illustrations.”

EGG: What other projects have you worked on? 
JES: I have been commissioned for freelance work with independent companies such as Barrel Rider Games, Blackfall Press, Dread Unicorn Games, EN World, Rogue Comet, Steve Jackson Games, among many others. Other Kickstarter projects include a Fantasy Stock Art & RPG Minis plus a Choose Your Own: Sci-Fi Stock Art project. I also run where I create bundles of various stock illustrations each month.


EGG: Where can fans learn more about you and your project? 
JES: Fans can connect with me on Facebook, MeWe, or Twitter where I share my work on a regular basis.

This image is an example “of art quality. All art created for this project will be new illustrations.”

RPG Monsters: A to Z by Jeshields

END DATE: Fri, December 20 2019 3:00 PM EST.

“A library of monster stock art for fantasy, sci-fi and stranger things.”


NOTE: This article includes affiliate links to DriveThruRPG. As a DriveThruRPG Affiliate I earn from qualifying purchases.

Kickstart the Comic – Wishful Thinking Issue #1

The way I pick comics for this blog is mostly random. I mean, sometimes I’m supporting a creator I know, but most of the time something about the project catches my eye. Then I read through the pitch, look at the artwork, and then do these write-ups. I never know when something will hit me just right and many times I go through the listings on Kickstarter and not find much of anything that appeals to me.

That was certainly not the case tonight.


Wishful Thinking #1

Creator/Writer – Jack Raines

Artist -Carlos Trigo

Colorist – Ester Salguero

Letterer – Letter Squids


Kickstarter Campaign ends on Sunday, December 15, 2019 at 12:04 PM EST.


The Pitch:

A comic about an ex genie who sets up shop as a Wish Consultant.


The Story:

Wishful Thinking is set in a modern time where creatures of fantasy have taken the first steps in integrating into our world.  The only fantasy creature that has never called the mortal realm their home, is a djinn.  This, in turn, begs the question: “why is there a genie outside of his lamp running a wish consulting shop?”  Throughout the seven-issue series, you’ll get those answers and then some!

For now, let’s focus on a smaller picture.  What is this issue about?  With fantasy creatures becoming more popular, pentagrams are getting awfully more dangerous these days.  When Mary, a youth having trouble getting over a recent breakup, gets in a fight with her old lover’s new squeeze, she inadvertently summons a demon after a drop of blood lands on her favorite band’s poster.


John’s Thoughts:

Maybe it was the Genie starting his own business… maybe it was all those times I watched Aladin when I was younger… or maybe it is just unique enough to say to myself, “Self, you have never seen this particular idea, maybe give it a shot!”

I think it was probably a combination of all those things and then seeing the artwork which I think really works for me. It evokes a cartoony style which makes me almost think it could be animated right off the page.

Page 3 from Wishful Thinking #1 by Raines, Trigo, Salguero, & Lettersquids




The Rewards:

You can opt for the digital pdf only at $3 or a physical copy at $7. As you go up the scale there are options with art prints ($12) or a magnet ($20), but on the higher end ($50), you can get a variant cover “depicting how unfortunate your wish could turn out if you don’t have someone like Jum looking out for ya”. Which is an extremely cool idea for a pledge level. There are only 2 available currently.


The Verdict:

This one has a very short turn around time as there is only 4 days left in the campaign (I’m honestly sorry I didn’t see this a week ago). Hopefully, my little signal boost can help in some way. Jack is only about $142 away from having this fund. Plus, the issue is done, so you’ll get any digital copies right after the campaign is over.

Page 1 from Wishful Thinking #1 by Raines, Trigo, Salguero, & Lettersquids


To find out more about Wishful Thinking #1, check out the Kickstarter Page here.


John McGuire is the creator/author of the steampunk comic The Gilded Age. The Trade paperback collecting the first 4 issues is finally back from the printers! If you would like to purchase a copy, go here!

Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list.

His other prose appears in The Dark That Follows, Hollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at


PRESS RELEASE: Here’s the new Kisarta Kickstarter campaign

The italian publishing house Isola Illyon Edizioni is happy to announce that Kisarta, the new Setting Rulebook that will lead all the players straight to the seven planes of the otherworld, is now live on Kickstarter with a new crowdfunding campaign.

The Rulebook will present a series of new rules compatible with the 5th Edition, like Madness and Damnation, a system that will test mental and spiritual integrity of the characters. Players will also find new races, new classes and new dangers to face.

The Kickstarter link is:

The goal of the crowdfunding is to create a Rulebook of 200 pages (subject to expansions and additions as result of the various stretch goals unlocked) in english and italian languages, in full-colored paper (hardcover) and digital (PDF) versions. The backers can get exclusive goodies, such as t-shirts and posters, and the “early birds” can get some special limited bundles.

Reaching specific stretch goals will also unlock additional content, such as free expansions for the Rulebook (new races, classes and items) and add-ons (the Master’s Screen, the maps and other contents that will be revealed soon).

Players can have a preview of the full Rulebook right now by downloading the free Quickstart:–Quickstart-11


About Isola Illyon Edizioni. The company, established by Luca Scelza and Mario Ferrentino, is an Italian fantasy products publisher. They have recently completed another crowdfunding campaign, “La Dama Nera”, the first expansion book for the dark fantasy RPG Awaken; Isola Illyon Edizioni is also the Italian publisher of the award-winning noir RPG City of Mist.

More informations about Kisarta:
Kisarta official Facebook page:
Kisarta official Instagram page:
Kisarta official Facebook group:
More informations about Isola Illyon Edizioni:

Press Release: Mistborn Metal Dice are Live. Back now!


They’re funded, and they’re glorious

We’re heading steadily toward our first stretch goal and when it’s unlocked we’ll add 20 all-new acrylic dice to pledges at all but the $1 tier. That’s right – we’ll DOUBLE the number of dice you get, at absolutely no extra cost!

Once this stretch goal unlocks, the Mistborn Dice & Accessories tier will include…

  • 20 unique metal dice delivered in a beautiful collector’s tin (shown above)
  • 1 Mistborn Dice Tray (also shown above)
  • 1 Mistborn Dice Tower (shown below)
  • 20 brand new acrylic dice!

There’s still time to get in on our Early Bird offer!

We expect this one to run out very soon, so if you’d like to score a set of our original Mistborn Allomancy Dice and some lovely Kelsier & Inquisitor miniatures at absolutely no additional cost to you, be sure to back soon


Beginning soon, and every day for 20 days, we will post an update with links to specific social media posts on our Facebook page and Twitter account. The following day, we will select one person who has reshared and / or retweeed those posts. We will immediately ship this person the actual factory sample of the pictured die – one of the very same dice seen on the Kickstarter page.

This photo of the Mistborn Metal Bronze Die is an example of the photos you’ll see in these posts. Follow us on social media so you don’t miss this opportunity. Reshare and retweet and you’ll be entered twice!


Anytime you need a Crafty fix, you can find us at…

…and at retail stores worldwide!


Have a question? Missing a game component? Need a digital high-five? We got your back…