Repost – Unfinished Business

 

As I’m trying to finish up a writing assignment, I thought a look back at this idea of mine of just not throwing ideas out. Or more to the point, never giving up on the ideas. With In Our Dreams Awake taking over 15 years to finally see the light of day, the pack rat in me was right on that one!

***

Weirdly, in the aftermath of running a successful Kickstarter to get a project I’ve been working on for years, I’ve been thinking a lot lately about unfinished projects sitting on my hard drive. How for every file and folder that lies dormant on the computer, I will soon have something that is somewhat “complete”.

It was due to these incomplete projects that I created the Gilded Age the way I did in the first place. Too many comic book projects had gotten started only to fizzle out. It was very much the idea that the Gilded Age might only last 1 issue and I had a full 4 issue story-arc planned. What do you do with that? How do you get around the fact that 1 issue could very well be the only thing anyone ever sees?

In fact, there was a while there where Egg and I would email back and forth about 1 issue comic ideas because that was something we could see actually being done and finished. It was something concrete whereas the many talks about 50 issue comic storylines might (only might) have been a little beyond any of us.

Yet, even with those constraints, so many of them never saw the light of day.

And I’ve been thinking about them.

They say you are supposed to Kill Your Darlings as a writer. Basically, when you are writing, even if you love a scene or a paragraph or even just a sentence – you have to be willing to cut those just as easily as anything else.

And there is also some saying about always moving forward (I think). If something doesn’t work out, then toss it aside and start on the next thing. Something about ideas not being precious. That any creator worth their salt can come up with 100 more… and then 100 more.

Yet, I look through the files and remember things I’d forgotten. I see that there was potential within these projects. I see that there could still be potential within so many Lost ideas.

Maybe it is that Kickstarter success that suddenly has shown me a finish line is actually possible? Has it got me convinced there might be a way to bring those things back to life in some form or fashion?

It’s not about the business of the pieces… not yet at least. That will come. The questions about what does this particular thing being brought out of storage actually accomplish. What if by focusing on these older toys, I don’t give enough focus to newer ones?

I’m caught in a weird time loop of my own doing. Lamenting what should have been out a decade ago if only I’d have pushed the right buttons. How I could have been further along whatever path I currently make my way down.

But mistakes have been made along the way.

So what do you do about those old things? I’m a collector. I don’t throw things out without good reason. I believe that ideas are very precious, but I know that more will always be forthcoming. I could never just be rid of them. Do they represent too much thought, too much work, too much… growth?

Without each word, line, paragraph, half-finished script, or even finished scripts that never became comics… my current work wouldn’t exist. Without every pain of trying to pull or get pulled across a finish line, my couple of books, The Gilded Age, and a handful of short stories would not exist (or at least they would not exist in the way they do today).

So I don’t push delete on these things. I don’t erase them from my mind or my flash drive. I don’t purge the emails of random thoughts and nuggets of storylines… for they offer me a glimpse at all the paths I’ve been on until today.

Sure, they may frustrate me that they didn’t get there, but they might have helped me get there.

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

In Our Dreams Awake – Reflections on the Kickstarter

Pretend this says “Funded on Kickstarter!”

In case you missed it, I’m about a month past the end of the Kickstarter I ran for Egg and my comic, In Our Dreams Awake Issue #1. I have a ton of thoughts on the Kickstarter itself and just the whole month.

So this is the 5th Kickstarter I’ve had some level of participation in. I helped out on both the Route 3 and The Fox Chronicles campaigns. I was an active participant on the Crossing Issue #1 campaign, and then I completely ran The Gilded Age one.

On each of these, I’ve learned some things, made some mistakes, learned some other things, and made other mistakes. But you would think that after these previous experiences, I might not make as many decisions that end up causing me some level of heartache, but clearly, the only way I really learn is through banging my head against the wall.

So during the early part of the campaign, I jotted down some of my thoughts. The words that follow are in the moment, edited only for clarity, but they help to show a bit of what my thought process was going through and how easy it is to let the bad thoughts take over.

Image by Gerd Altmann from Pixabay

***

This first note comes either late on Day 3 (Friday) or early on Day 4.

Day one was decent, but I had a couple of numbers in my head for where I’d like to be at the various milestones of the project.

$300-350 after day 1.

$600 after day 3.

$1000 after a week.

But the first day was $211, the second day was a huge drop and by the time Friday rolled around I was really concerned about the project and rethinking my idea of where to set the goal.

You see, the goal was set in mind to help recoup the art costs, but it actually wouldn’t pay for them 100%. I was fine with that, I’m willing to put “skin” in the game (I think from my calcs that somewhere around $2400 would actually be the break-even point).

I’d done the hustle, reached out to the websites, gotten some articles, and sent a notice to my mailing list (though it might be a bit colder than I’d like). I sent updates to the Gilded Age backers, to our bakers on the Love’s Labour’s Liabilities and Love’s Labour’s Liberated Roleplaying zines (even though it doesn’t directly coincide, it is still something).

With these things I kept thinking can I get 10% of those people to contribute:

185 in the mailing list = 19 people

12x in Gilded Age = 13 people

The Zines = I’m not sure who might come over from the roleplaying side, but it shouldn’t be Zero.

22 people clicked the Kickstarter notifications button = 2 people

I mean, even accounting for some overlaps there, 20 backers early wouldn’t be the craziest thing. And after 2 days we sat at 13 people.

***

As you can see, it was tough going there early on, and it really made me question a lot of things about what I did or didn’t do. And I recognized some of the things (which I’ll likely get into in a future post).

Image by mohamed Hassan from Pixabay

***

Now flash forward two weeks. In the meantime, things had been slowly (and I mean slowly) proceeding where we’d have one decent day and then nothing for a couple of days. The swings were beginning to get to me.

Overall we hit the $1000 (50%) mark by the second weekend, which was certainly nice, but it has fallen off a cliff this last week, and I have no idea how to turn it around. At this point we’ve been sitting on $1149 for a couple of days, and we’re 8-9 days left before this thing ends.

I did look to see that approximately 65 people signed up to be reminded and I think 11 of them have actually already contributed, so that’s nice. But I thought the Kickstarter person who talked came on the Comixlaunch podcast mentioned something like an 80% conversion rate on those people (maybe I’m remembering it wrong). So that would be 41 more people to potentially help push us along. If all of them go for the $10 level (plus shipping) then I’d be sitting at $1750ish and we can push it over the last little bit. But if the majority of them are more digital then what, we get to half of that and make it over $1500?

***

And this last one was a few days later. As you can see, I’m still focused on having made the goal too high.

I should have set the goal at $1500.

Stupid.

I mean, I’d still be frustrated at how it is going, but I wouldn’t be worried it wouldn’t fund. Good lord!

The other thing on my mind is that those people get the reminder and see we’re too far away and they opt to not bother anyway, which is the worst-case scenario here.

It feels like I’m missing some avenue to get the word out to ensure this thing happens. But I’m not sure what that is.

Then, on top of everything else, what’s the plan for issues 2-4? I can’t (and shouldn’t) count on only friends and family to support the comic. I need to figure out how to get more eyeballs on the comic. This thing needs to grow. This thing needs to build on itself so that at some point it becomes a bit of a break-even situation financially.

Everything takes so long, and I’m sure that has hurt my path here. If I had the ability to push this comic immediately (within 6 months) of Gilded Age, that would have probably made a big difference.

Image by Gerd Altmann from Pixabay

***

When you are in the dead zone and the goal looks like it is out of reach, you begin to focus on all the bad that is happening. It’s real easy to lose sight of why you’re putting your work out there. How excited you should be that people are supporting you in any way.

And don’t get me wrong, I was over the moon anytime I saw someone new had backed the project. That was always a pick-me-up. I said it many times during each of the other Kickstarters that this thing is like having another job (at the very least a part-time one). This means by the end of 30 days, you’re burned out on everything.

***

I was on vacation when the project was finally funded. And even though I was doing my best to relax prior to that moment, it was a huge lift of stress just like when using the new Budpop natural supplements. Sadly, I didn’t jot down my exact thoughts, but if I could go ahead and share them now they would have been a lot of internal screaming and yelling, some nice positive four-letter words, and just a sense of accomplishment. I love comics so much, that to be able to do them, even in a small way, is such a blessing.

For all of you who joined me on my journey and supported the dream, thank you.

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

 

In Our Dreams Awake – The Posts

Check out John McGuire’s new Fantasy/Cyberpunk/Dreampunk Comic!

 

Throughout this Kickstarter campaign I’ve written a few posts on In Our Dreams Awake, so this post will put them into a more comprehensive guide so that you don’t have to go stumbling through the Tessera archives in order to locate things.

 

Kickstart the Comic – In Our Dreams Awake #1: A Cyberpunk/Fantasy Adventure

A breakdown of the actual Kickstarter campaign laying out the pitch and story as well as looking at the reward options. I normally try to be as unbiased when doing the Kickstart the Comic posts on other books, but that might be a little difficult when talking about your own work.

 

Behind the Comic: In Our Dreams Awake

This is a peek at the history of the comic book. How things began all those years ago with a series of emails between Egg Embry and myself. It has been a long journey to get to the point where the comic is nearing a real release.

 

Behind the Comic: – Anatomy of a Panel – In Our Dreams Awake #1

A breakdown of a pair of panels from my portion of In Our Dreams Awake. Consider it a behind-the-scenes or director’s commentary on some of the thought processes when looking at a comic page from the point of view of the writer. And then see how the artist takes that and makes it 1 million times better!

 

I tried to put the spotlight on a couple of my collaborators on this comic book through a pair of interviews to try and get into their minds a little bit about their process and history.

Behind the Artist – Interview with Rolands Kalnins

 

Behind the Artist – Interview with Alex Lugo

 

The interview with Sean Hill, who did a variant cover for In Our Dreams Awake, is from a couple of years ago, but has some nice insight.

Behind the Artist – Interview with Sean Hill, Part 1

 

Behind the Artist – Interview with Sean Hill, Part 2

***

Please check out the current Kickstarter for In Our Dreams Awake!

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

 

Behind the Comic: – Anatomy of a Panel – In Our Dreams Awake #1

 

We have about a week left to go on the In Our Dreams Awake #1 Kickstarter, so be sure to check it out!

***

Taken as a whole, a comic book represents the input of multiple people, multiple perspectives, and multiple skill sets before the final product is created. I’ve said many times in the past that one of the reasons I love the format is exactly for that reason. You get to feed off of the creatives who you work with. And what begins as one thing can become something completely different in execution (and making the overall comic that much better).

 

In Our Dreams Awake #1 – Page 7, Panels 7 & 8

The Team

Pencils – Edgar Salazar

Inks – Genaro Olavarrieta

Letters – Egg Embry

Writer – John McGuire

 

Concept

This pair of panels represent the end of a larger conversation within the issue. So much of this world that Jason Byron lives (dreams?) in is dictated by the mages who control everything. They ensure the chaos technology threatens to bring to the people can never exist again. They are Order.

And to go against that would mean going against everything they stand for… and that way lies madness.

So what do we see? We see that Edgar made a choice to not allow for any other colors within these two panels, but instead presented them as a pair of black and white moments. Two men, representing opposite beliefs about their world, are separated by the small table.

 

The Script

Page 7 Panel 7

Annoyed by Peter’s accusation, Jason pushes himself away from the table as if to get up.

Jason – I know all of this, Peter.

Peter – So ask me your question again.

 

Page 7 Panel 8

Same shot as Panel 7 (Jason is still sitting). Jason pauses. No words are needed.

 

Breakdown

As you can see from the script, I actually made a slight mistake between the two panels. In Panel 7, Jason is frustrated/annoyed and pushes himself away from the table. Edgar followed that showing him standing up. His body language is very tense. However, when we come to Panel 8, I note that “Jason is still sitting”…

No, John, he is not.

But Edgar went with it, and I think it actually works in this visual context because of the artist’s choice to make these mirror images of each other (in regards to the black and white). Where Jason was angry in the previous moment, he has sat back down. But instead of either of them furthering the conversation, the darkness envelops them instead pointing two the very ideas that they stand for can not exist alongside one another.

It even mocks the prompt from Peter in Panel 7: “So ask me your question again.” Panel 8 answers that prompt with silence. There is no need to push the issue any longer.

There are no shades of gray here in this place.

***

But perhaps there is another world for Jason to find peace? One he can visit while he dreams?

***

Please check out the current Kickstarter for In Our Dreams Awake!

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Behind the Artist – Interview with Alex Lugo

 

As we go through this month with the In Our Dreams Awake Kickstarter going on (don’t forget to check it out), I wanted to spotlight some of the people who helped bring these crazy ideas to life. This brings us to the letterer and the person who is going to make sure the comic actually is formatted correctly to get printed: Alex Lugo.

 

***

How long have you been creating/working in comics?

I have been creating and working on comics since about the late nineties and early 2000’s part-time, mostly in the independent comics scene. So, for about the last 25 years as time allows.

 

What made you want to work on comics?

I’ve loved comics since I was about 4 years old and it’s been a dream that I have been fortunate enough to be able to accomplish.  The magic of the stories, the great characters, and being around creative people are what keep me coming back to comics.

 

Who inspires you? Or do you have a favorite artist or creator?

My favorite creators of all time are Jack Kirby and Frank Frazetta.  Those two guys are juggernauts in the comics/fantasy fields.  For me, it wasn’t even about their incredible output, but their amazing creativity that brought forth so many amazing characters and art pieces.

How do you manage your daily/family life with your creative work? Is this your 9 to 5 or is this your 10 to 2?

It’s definitely my 10pm to 2am work.  In the daytime, I have a full-time job, and I am also a full-time dad and husband as well.  But when everyone goes to sleep, I become my alter ego and jump into the comics fray.

 

How would you describe your creative process when it comes to making comics?

I think my process of making comics comes from learning about some of the great 60’s creators: Kirby, Ditko, Lee, etc…I try to do whatever it takes to get the job done. I don’t sit around waiting for inspiration, I go get it and dive into the project. Comics is a commercial art medium, so it needs to keep moving forward, so my process has come from that position.  I do research, interview my collaborators, come up with mock-ups, etc…anything I have to do to keep the process going.

 

Making comics often requires collaboration with others. How do you foster relationships and approach the collaboration process?

Well, I try to touch base with my collaborators/clients and really get into what they are thinking or what they need me to do.  I try to capture their vision if I can or offer them something they haven’t thought about to help and improve their story. I think of us as partners who rely on each other to make the best comic that we can. In order to break the ice, I like to get them on the phone, hear their voices, and let them hear mine.  This way we know we are real people, not just words in an email so that the project becomes as real as possible and we all have a stake in it.

 

What are your biggest obstacles when it comes to making art? How do you overcome them?

Really my biggest obstacles are time and daily life.  I don’t have a lot of time to create, and the daily routine of life threatens to derail the creative endeavors.  It’s tough just to have one job, but I have several jobs at one time.  So once everyone goes to sleep, it’s really morning for me again.  I grab a cup of coffee, play something in the background, and hit the computer or drawing board or whatever to get things moving.

How has your experience been with the indie comics community?

I love the indie comics community! It’s filled with some of the most talented people I have ever met.  They are some of the bravest people I have met as well.  They have chosen to deviate from mainstream comics to put out their own books and show the world their artistic soul.  That takes a lot of courage to put yourself out there like that.  There is no hiding behind known characters or big companies.

 

What advice can you give for people who want to start making comics?

I would say (1) make sure it’s your passion and you love it, and (2) make sure that you have a plan for financial return, or if you don’t, you’re ok with that.  Comics can be a lot of fun, but they can also be tough.

 

Are there themes and/or subjects/genres you find yourself drawn to again and again in your work?

Not really, I think my go to will always be superheroes, but I have done fantasy, sci-fi, new age, etc..

 

If you could go back in time ten years, what advice might you have for your younger self? Something you wish you knew?

Listen with open ears and an open heart to critics, but don’t let their words discourage you from working in comics.  Don’t let the person reviewing your work destroy your soul.  If they are good at what they do, they will enlighten and encourage you to keep going. Also, learn when to walk away from things and start fresh instead of beating dead horses.

Do you have any upcoming projects? Anything you’d like to promote? Anything else that you’d like people to know about you (Hobbies? Passions? Favorite TV Show)?

I am working on a couple of projects through my comic company 10 Worlds Studio, one superhero, and one paranormal, but nothing to announce just yet.  I did letter a comic series that was picked up by Heavy Metal called Mark of Kings, so I am excited about that for sure.  I also love Lord of the Rings, and I am a huge fan of Golden Age comics characters.

 

Where’s the best place to find out more about you and your works?

You can visit my Instagram page at alexanderlugo_10ws or my website, www.alexlugoart.com.

***

Alex Lugo is a first-generation Cuban-American artist hailing from Portland, Or, growing up in Inglewood, CA, and now residing in the outer reaches of Los Angeles County. He has worked in the fields of comics, storyboards, and design.  After reading All Star Comics 58 in a Portland barbershop, he was pretty much hooked on comic books and continues to work on them, and dream about them to this day.  Besides working on comics, Alex loves spending time with his family, traveling, studying the paranormal, and watching films with his son.  His work has been featured on TV, films, comics, and other mediums.

***

I want to thank Alex Lugo for taking the time to answer my questions. And I really appreciate his contributions in bringing In Our Dreams Awake to life. And don’t forget to check out the Kickstarter!

 

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Behind the Artist – Interview with Rolands Kalnins

Check out John McGuire’s In Our Dreams Awake Issue #1 on Kickstarter!

As we go through this month with the In Our Dreams Awake Kickstarter going on (don’t forget to check it out), I wanted to spotlight some of the people who helped bring these crazy ideas to life. This brings us to the artist and colorist on the Cyberpunk portion of the comic book: Rolands Kalniņš.

 

***

How long have you been creating/working in comics?

I’ve been working in the comics industry since I was 16 years old. And full-time since I was 20.

I’m 26 now.

 

What made you want to work on comics?

As a kid growing up in a post-Soviet country we got our entertainment(films, books, comics) much later than the rest of Europe. So I was lucky to grow up watching original TMNT, Star Wars, Spider-man and the X-men animated series, Power Rangers, Adam West Batman, Tim Burton’s Batman, Pokemon, Digimon…

These shows and films made me love these characters, and later on, I found out that many of them were based on comic books. Unfortunately, the only comics we could buy in Latvia were based on Disney and Hanna-Barbera characters aimed towards very young kids.

So I spent a lot of time drawing and creating my own comics. And when I was living in the UK at the age of 15, I had the chance to buy a lot of Marvel comics. And that moment when I first held a comic book in my hands was simply magical.

And that truly made me take the path to become an artist in the comic industry.

Variant Cyberpunk Cover by Rolands Kalniņš

Who inspires you? Or do you have a favorite artist or creator?

Personally, I have so many favourites/inspirations. Tho the most influential artists on me were/are: Dave Rapoza, Sean Gordon Murphy, Nick Dragotta, Junji Ito, and many others…

 

How do you manage your daily/family life with your creative work? Is this your 9 to 5 or is this your 10 to 2?

My daily routine used to be different. But for the last few years, I’m also a full-time Tattoo Artist at 2 private studios that I own. So my day-to-day is divided.

Most days I work from 8:30-11:00 on comics and tattoo designs. From 12:00-16:00, I work at my tattoo studio. 17:00-19:00 session at the gym (usually 4-5 times a week), and 19:00-24:00 more work on comics/family time.

 

How would you describe your creative process when it comes to making comics?

My process is quite simple. I read the script, gather references and inspirational images, and then I draw the pages, usually coloring them right after.

 

Making comics often requires collaboration with others. How do you foster relationships and approach the collaboration process?

Creative relationships for me are really different with each writer and or company. On some projects, I get complete creative freedom and just create the artwork.

On others, the process is more involved and created on a step-by-step basis. With a lot more back and forth. Visuals changing as the story evolves.

And these things are different on each project depending on my involvement as well. Am I just the artist, or am I the colorist?

In some cases, I design the whole book, spine and all.

For me, the most important thing is to do the best work I can for the client.

Jason Byron makes his way through the flooded streets. By Rolands Kalniņš

What are your biggest obstacles when it comes to making art? How do you overcome them?

Hmm, for hurdles in creating work…

The hardest thing for me is creating art in bulk for my personal projects. Client work comes much more easily for me because it has certain direction-script, or just a description of a piece.

 

How has your experience been with the indie comics community?

I love working on indie comics.

Of course, a dream of mine is to do a Batman book, but for the most part I’m most comfortable doing creative horror books in the indie scene.

The thing I like the most is the “out there” ideas and that there’s no limit to the craziness of the stories I could visualize…

 

What advice can you give for people who want to start making comics?

Best advice is to learn the basics first.

And that doesn’t mean human figure, faces, etc… It means drawing straight lines, perfect circles, cubes… and only then applying those skills to draw objects, and characters.

And of course, drawing non-stop, but doing illustrations, pages, and panels, not just studies for study’s sake.

Applying knowledge and learning on the go is key. Many things I learned over the years I learned on the job doing the actual work.

And of course, finishing things. Many up-and-comers tend to sketch a lot and never do finished work, which grows into a boatload of bad habits.

 

Are there themes and/or subjects/genres you find yourself drawn to again and again in your work?

My favourite genres to create for are usually pulp-fiction, neo-noir, cyberpunk, and horror type of work.

But I love doing most genres.

But dark fiction and psychological mind-bending work suits my style best in my opinion.

Jason Byron and Fem’A Lin kiss. By Rolands Kalniņš

If you could go back in time ten years, what advice might you have for your younger self? Something you wish you knew?

Hmm, I would probably say to myself to never stop drawing and don’t give up. Things will go your way eventually…

And don’t let anyone talk you out of anything career-related.

 

Do you have any upcoming projects? Anything you’d like to promote? Anything else that you’d like people to know about you (Hobbies? Passions? Favorite TV Show)?

I have many upcoming books and personal projects, but I can’t really talk about any of them due to NDA’s. Only thing I can say is that “The Pandora Window” a book I’m co-creating with Ray Chambers is finally announced and being drawn as we speak. And many other projects with Adam Barnhardt of Sh*tshow fame. Hopefully, soon they’ll be announced.

For hobbies, I tend to have many, but the most important ones are Powerlifting and reading. For me, it’s a way to clear my head. And of course, a healthy mind and body are key with this type of profession.

I personally believe you’ll go crazy quite fast if the only thing you do 24/7 is draw. It can become more of a detriment than a strategy to become successful.

 

Where’s the best place to find out more about you and your works?

I’m most active on my website(portfolio), Instagram, Twitter and Reddit.

https://rolandskalnins.carbonmade.com/

https://www.instagram.com/marvelzukas/

https://twitter.com/marvelzukas

https://www.reddit.com/user/Marvelzukas/

Jason Byron’s intense stare. By Rolands Kalniņš

Do you have a Bio that I can post at the bottom of the article?

My name is Rolands Kalniņš

I’m an illustrator, concept artist/designer, colorist from Latvia.

I’ve worked on many projects for different publishers and kickstarters.

Scout comics: Red Winter.

Fracture Press: Tales of Fractured Mind, Tales of Fractured Worlds, Soul of The Sea, The Burning Memory

Tpub: Transdimensional.

Source Point Press: Sirius

Frank Martin’s Pipe Creepers

Scapegoat Press Inc: Pcycho Path, Aeonian.

Roy Burdine’s Reapers.

VMComics: Hotel Hell

Musicians: Varien, Hellhills, Manic, Toracha, Cream of Cthulhu, and many more.

***

I want to thank Rolands Kalniņš for taking the time to answer my questions. And I really appreciate his contributions in bringing In Our Dreams Awake to life. And don’t forget to check out the Kickstarter!

 

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

 

Kickstart the Comic – In Our Dreams Awake #1: A Cyberpunk/Fantasy Adventure

As I talked about last week, In Our Dreams Awake has had a long journey to get from the kernel of an idea all the way to this next milestone: A Kickstarter Launch today!

This is one of those stories that examines that fundamental idea I think everyone deals with, which is wondering if their life is enough or if there might be another one we could live if only the circumstances were a little different.

We are raising funds to get the first issue of In Our Dreams Awake printed and out to readers.

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In Our Dreams Awake #1: A Cyberpunk/Fantasy Adventure

John McGuire – Writer/Creator

Egg Embry – Writer/Creator

Edgar Salazar – Artist

Rolands Kalninš – Artist, Colorist, Letterer

Genaro Olavarrieta – Inker

Alexander Lugo – Letterer

Sean Hill – Variant Cover Artist

The Kickstarter campaign ends on Wednesday, April 27, 2022.

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The Pitch:

In Our Dreams Awake is the story of what happens when both of those worlds begin to spin out of control. What happens when Jason no longer knows which world is the dream and which one is reality?

 

The Story:

Jason Byron dreams of two lives. In one fantasy, magi reactionaries won, technology is banned, and Jason is a portrait painter hiding a contraband telescope. In the other world, he leads a cyberpunk gang amid a future of flooded cities and gilled aliens. When he closes his eyes in one world, he awakes in the next. Jason’s only desire is to wake up in the arms of his true love, Laura… Uh, or is it Fem’a Lin?… If only he knew which one was real?!

Cyberpunk Variant – Art by Rolands Kalninš

John’s Thoughts:

I’m obsessed with the idea of What If when it comes to how people live their lives. Those little moments then spiral out to set the course of our lives. How easy it is to focus on the things we don’t have rather than embrace all the gifts we do have. It’s very easy to lose sight of what is important when you always are lamenting the things you don’t possess.

It’s human nature to evaluate and then reevaluate and then wonder about the path not taken.

With In Our Dreams Awake, Egg and I are giving this concept a bit of a twist. Instead of trying to figure out how Jason Byron’s life might have gone wrong, he instead sees a world nearly the opposite of the current life he lives. And that would be fine, we could all use a little bit of fantasy in our lives (or cyberpunk as the case may be), but what happens when those two realities begin to bleed into one another. How would you determine which was the real world and which was the dream world?

And how would you know which one was worth fighting for… or dying for?

The Rewards:

The Kickstarter is for the first issue in what we hope will be a four-issue series. We have the options of either the pdf ($5) or print version ($10) to send to you. We also have two different variant covers, one by Rolands Kalninš and the other by Sean Hill ($15).

And if being drawn into the Cyberpunk world as a potential member of Jason’s gang interests you, we have that for $200.

We also have a number of Add-Ons ranging from a copy of The Gilded Age Graphic novel to the Dreamr by the Apocolypse RPG Zine ($10-$20 each).

Mirror Variant – Art by Sean Hill

The Verdict:

As a co-creator of this little project, I’m so excited for it to become a reality. As my post last week talked about, it has been a long (looooong) road to get here, but we only have a little more to go before this story can see the true light of day and get into the hands of all you potential readers.

The other key piece is that the first issue is completely done. Finished. This isn’t going to be a Kickstarter that lingers on and on. In fact, my hope is that we fund quickly, and I can get the second issue into production while this Kickstarter is actually going on, so that the wait between issues isn’t so long.

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I’d like to thank you in advance for checking the project out. And be sure to check back in on the project throughout the month as I’ll be posting various interviews with my fellow creators.

And be sure to check out the Kickstarter here!

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Behind the Comic: In Our Dreams Awake

 

I don’t have the email anymore where I first pitched Egg the basic idea behind In Our Dreams Awake. I basically remember that I had hit upon this idea of someone having to live two different lives, one when they slept and one when they were awake. I know that it happened around the Winter of 2004-2005 in one of many of our daily emails back and forth to each other. Those emails served as both catch-up on the day/week and also a dumping ground for us to share potential writing ideas.

You see, the goal with Egg and I always was to find a way to write comic books. During college, there were many, many, many weekends the two of us would journey from one comic shop to another looking for back issues. And during those trips, we’d talk story ideas. They ranged from some take on whatever Marvel or DC or Image might be doing at the time all the way to our own comic ideas featuring our own characters. But this was in the days before something like Kickstarter existed, back in the days when we were going to have to find a way to do things on the “cheap”.

Egg’s always been good about looking at potential story ideas and breaking them down into a format that might be a little different. And In Our Dreams Awake sent his mind going.

I know/remember a few things about this time:

Egg found the title from a quote by Thoreau.

Egg pitched the idea of the two of us writing portions of the story. One of us would take one dream and the other would write the other.

Egg found both the artists to do what would become a 4 issue mini-series: Edgar Salazar (pencils) and Genaro Olavarrieta (inks) for my “fantasy world” dream and an artist for “futuristic world”.

So we started on the scripts for issue 1. And then the pages started rolling in… this was working… we were going to have a comic book!

We quickly got scripts going for all 4 of the issues, as Edgar and Genaro were rocketing through their work. I learned how to color on the computer (which is a story for another time). Egg’s artist was turning in good stuff. The tone felt great… all we needed to do was find a home for the comic.

We approached Image, I think we sent it off to a couple of other places, but nothing ever came of it. I was working with the Terminus Media guys at the time and had learned enough to know how to get the book printed, but we realized we probably needed to have a complete book before going down that path.

And then Egg’s artist fell off the face of the Earth.

He’d done around 20ish pages out of the 48 or so we’d need to finish things up. But we couldn’t find him. He didn’t return email. I think Myspace was a bust (remember Myspace?). Months went by, which became a year, which became two years. Edgar and Genaro finished their pages and moved on, but we felt hamstrung by this artist. It was weird that one of the original reasons for doing the comic with two artists was so that it would half the load. We thought there was a chance that if an artist disappeared (or ghosted us) that it would be relatively early in the process. Maybe they’ve done 1-5 pages and then make like a wizard, but he’d done enough for 2 issues.

We scrambled. Egg came up with an idea to split his dream in two with the already finished pages and then get a new artist (potentially himself) to do the last 24 pages. We toyed with some other thoughts, but time went on, and like so many things…

In Our Dreams Awake passed into legend…

It nagged at me. Tugged at the back of my mind. Every year I’d look through my files and see the pages and think about what could have been. I wrote the Gilded Age and The Dark That Follows and still, it was there. Egg moved on to RPGs and writing for so many websites that I can’t even keep up with his output these days.

When we were first working on the comic, Egg found the Thoreau quote and it fit perfectly. But randomly during that same Christmas, my mom got me post-its with quotes on them. And while they didn’t have the In Our Dreams Awake quote, they did feature one from Poe that seemed made for our comic:

Things had lined up perfectly until they didn’t.

Then March 2020 happened and the world changed. We had time on our hands. And In Our Dreams popped up in my dreams again. So I reached out to Egg. Told him I wanted to make a go of it. That we knew so much more than we had nearly 2 decades earlier. The biggest obstacle was always having product, but in this case, we had 1/2 the story already done. There was only one hurdle to go: we needed to reach out to Egg’s artist and see if we could use those pages or if we were going to start over.

And after many weeks, we decided to go with someone new.

The thing was, I’m a part of a couple of Facebook Groups where artists post their work looking for their next gigs, so I’d been saving posts of anyone who caught my eye. So when we decided to move on, I shared all the potentials with Egg, and very quickly we identified Rolands Kalniņš as the person who could bring the sci-fi/cyberpunk dream to life. And Rolands has done that and more. And all of a sudden we had issue 1 ready to go.

All of sudden… after 17 years…

The Kickstarter launches one week from now, but we’d love it if you’d sign up for the Notification Page just so that Kickstarter will send you an email when the project goes live. You can find that page here.

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

In Our Dreams Awake – Kickstarter Prelaunch

Jason Byron dreams of two lives. In one fantasy, magi reactionaries won, technology is banned, and Jason is a portrait painter hiding a contraband telescope. In the other world, he leads a cyberpunk gang amid a future of flooded cities and gilled aliens. When he closes his eyes in one world, he awakes in the next. Jason’s only desire is to wake up in the arms of his true love, Laura… Uh, or is it Fem’a Lin?… If only he knew which one was real?!

In a society ruled by mages, Jason Byron is a master artist trying to provide for his family. He has a secret heirloom, a telescope. With it he can see the stars, but can he see the trouble his illegal piece of technology will bring to his family?

In drowning London, Jason Byron deals in chum, the hottest drug among aliens. He and his true love are trying to escape their world. Can they keep the peace long enough to get away before the world is pulled beneath the waves?

In Our Dreams Awake is the story of what happens when both of those worlds begin to spin out of control. What happens when Jason no longer knows which world is the dream and which one is reality?

***

In Our Dreams Awake comes from co-creators John McGuire and Egg Embry. The first issue of this mini-series features two dreams, the first illustrated by Edgar Salazar and the second by Rolands Kalniņš. Both artists provide covers in addition to Sean Hill’s variant cover. Written for fans of love stories, dreampunk, steampunk, and cyberpunk, this comic offers an engaging mystery with amazing artwork. This story is about love and loss and asking the big questions: Who am I? Where do I belong? Who do I love?

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We are launching the Kickstarter on March 30, 2022; however, you can make sure that you get notified when it launches by signing up at the Pre-launch Page!

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Over the next month and a half, I’ll have preview pages, origin stories, interviews with the creative team, and probably some stuff I’m not remembering right now. I hope you’re ready to join me on another comic book adventure!

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Setting Realistic Goals

The title should be followed by a question mark: Setting Realistic Goals?

Because it is something that I know I’m not always the greatest judge on how much time something should take to do when it comes to my writing projects. At the beginning of every year, I try to sit down and figure out the various writings I have swirling around in my head and try to get them in some discernable order. The ones that I’ve been working on for months and months or years and years. Is this year a doable thing for this particular work?

You see, in January everything is still ahead of me. Literally, anything can be possible in those cold and gloomy days of winter. What are you going to do, spend time out in the cold, or maybe you use that time to finish up some projects in 2022? Maybe that project you were supposed to finish up last year… this is the year I get it out the door.

But that’s always been the thing about this process. I see other authors who are able to be machines in their processes. They trim the time from their lives without regard to anything else. They are singularly focused on getting to the next finish line, sometimes at such a speed, I wonder if they actually had any time to sleep or eat or bathe during that time.

I have lofty goals, but I also know (based on experience) that sometimes overextending my reach is going to just make me depressed. Depressed about missing my self-imposed deadlines. Depressed as I get lapped by other people I see doing their best to hustle. Depressed because I have dreams and aspirations, and sometimes it feels like none of them are attainable.

But I’ve noticed that I’m not the only one who has this problem. I see it all around me. Over the years I’ve listened to the various day jobs I’ve worked as they lay out their projected goals for the coming year. You know those meetings where they want to have some level of growth year over year that boils down to a number (likely a percentage). And nearly every time I sit there wondering who came up with the numbers they were talking about. They are these pie in the sky type of plans where you’d need everything (and I mean everything) to go perfect to even have a smallish chance of meeting the goal.

You see, it’s one thing to reach for the stars, but I think it is important to have attainable goals. Otherwise, there is a lack of hope that you are doomed before you even get started.

So I try to keep it in mind. I try to see what might be a good amount.

I’m been working on getting another Kickstarter Comic out into the world.

I feel like I’ve been working on it for a full year, but really it has been even longer than that. And over the next few weeks, as we countdown to the launch, I’m going to have plenty to talk about the origins of how the comic came to be, why it wasn’t done years (decades) ago, and how sometimes it is worth it to revisit those stories that never got their due. Because, if I had realistic goals when it came to this property, it would have never gotten this far.

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Dreaming

Hoarding…

I’ve mentioned in the blog before that I’m a bit of a pack rat. At heart, I’m a collector. Which my wife can attest to with the comic book collection taking up multiple closets in our house. But it isn’t just physical objects, it’s digital ones as well. I have abandoned short stories cluttering up one of my drives because I know…

I KNOW!

That I may end up using some piece of the story in another project down the road. This mostly means that those projects from back in the day may only need just a little bit of love and maybe they can come back to life.

Which brings me to my next comic…

A couple of years ago I finished up the first four issues of the Gilded Age comic book, and while I am chomping at the bit to get back to writing that project, there was another one that actually existed many years before Gilded Age was ever a thought in my brain. It is something that is both a fantasy and sci-fi comic book. However, for many, many reasons (which I’m likely to touch on in the coming weeks), it was also the project that I couldn’t just let die somewhere on a hard drive.

It’s a project that has been around for some time, and after talking to the co-writer (this site’s own Egg Embry!), we have decided now would be the perfect time to finish it up.

So for now I thought I’d give you a peek at one of the covers (yes, plural) from Edgar Salazar (of Marvel, DC, Dark Horse, and many others fame).

I’m excited for this project to finally get out into the world!

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com