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“I can’t lie to you about your chances, but … you have my sympathies.”
Space is vast, dark, and not your friend. Now you and your crew can explore the ALIEN universe through virtual tabletop gaming. The award-winning official ALIEN RPG was launched today on two VTT platforms: Roll20 and Fantasy Grounds.
At Roll20, you can find a virtual tabletop version of the ALIEN RPG Starter Set, including all the rules you need to play and the full-length cinematic scenario Chariot of the Gods, written by scifi author Andrew E.C. Gaska. On the platform you can also find the scenario Destroyer of Worlds, a sequel to Chariot of the Gods also written by Gaska and requiring only the Starter Set to play.
On Fantasy Grounds, you can find the ALIEN RPG core rulebook, a full conversion of the hardcover book of a massive 392 pages, as well as the Chariot of the Gods and Destroyer of Worlds scenarios.
All modules are fully integrated with the VTT platforms, with online maps and diagrams, player handouts ready to share, online character sheets, customized virtual dice roller, and more.
The core rulebook for the official ALIEN roleplaying game was released in December 2019 in partnership with 20th Century Studios. The game immediately sold out its first print run and swiftly entered the Top-5 list of best-selling tabletop RPGs in the fall of 2019. It won the ENNIE Award for Best Game 2020 and the People’s Choice Award for Best RPG at the UK Game Expo. The game is currently being translated into seven languages.
The award-winning Tales From the Loop RPG was the first Free League title to launch on Roll20, and the Symbaroum dark fantasy RPG is available on Fantasy Grounds. More games from the game portfolio will be launched on virtual tabletop platforms in a near future.
[For review copies or interview requests, please email to pr@frialigan.se]
GEN CON HALLOWEEN STREAM: ALIEN
Join the Gen Con Halloween Gaming Weekend, Oct 30-31!
Watch a live play of ALIEN: The Roleplaying Game, get spooky at the Gen Con watch party, and play the Alien RPG on the Gen Con Discord. https://www.twitch.tv/gencont
Alien RPG – Review quotes:
“Move over, Dungeons & Dragons, Swedish publisher Free League has released Alien: The Roleplaying Game, and it is as great as it is terrifying.”
–TheGamer
“The real horror of Ridley Scott’s seminal sci-fi flick Alien has always been the creeping, slithering fear of the unknown. It’s impressive, then, that Free League has been able to craft a tabletop roleplaying game that can conjure up that same pitch-dark dread from the safety of your kitchen table.”
–Dicebreaker
Free League Publishing is a Swedish publisher dedicated to speculative fiction. We have published a range of award-winning tabletop role-playing games and critically acclaimed art books set in strange and wondrous worlds.
Our game portfolio include the official ALIEN The Roleplaying Game (Gold ENNIE for Best Game 2020), the Nordic horror roleplaying game Vaesen, the pitch-black apocalyptic fantasy RPG Mörk Borg, the alternate ’90s Things from the Flood, the alternate ’80s Tales from the Loop (winner of five ENNIE Awards 2017, including Best Game), the sandbox retro fantasy Forbidden Lands (winner of four ENNIE Awards 2019), the postapocalyptic Mutant: Year Zero (Silver ENNIE for Best Rules 2015), the space opera Coriolis – The Third Horizon (Judge’s Spotlight Award 2017) and the dark fantasy game Symbaroum.
We have also published the art books Tales from the Loop, Things from the Flood and The Electric State by internationally acclaimed visual artist Simon Stålenhag, as well as the illustrated edition of the Lovecraft classic The Call of Cthulhu by the praised French artist François Baranger.
Website: www.freeleaguepublishing.com
Facebook: www.facebook.com/FriaLigan
Instagram: http://instagram.com/frialigan/
Youtube: www.youtube.com/c/FrialiganSe
Twitter: http://twitter.com/FriaLigan
Twitch: www.twitch.tv/freeleaguepublishing
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“They say whoever controls the flow of history, can write the future. For centuries, The Council has curated the past. But now they are silent, the Reclamation Act ratified, and history once again open to study. The future has yet to be written and the pen is in your hands.”
Kickstarter Link – https://www.kickstarter.com/projects/acheronrpg/acheron-a-grimpunk-tabletop-rpg
What is Acheron?
Mechanics
Inspirations
The World
“Though the majority of citizens don’t even believe in magic, magical ability is possessed by many in the world of Acheron. Many different organizations and peoples have differing ideals concerning the use of magic. Some say it’s not real but are still cautious and hateful of anything they can’t understand while others believe in its existence but believe it is a corrupting force used for evil.”
The Races
Three “Races” inhabit the world of Acheron: Humans, Darkleechers, and Soulmenders. Each with their own pedigrees.
Humans:
Diverse of heredity and place of birth but largely uniform in overarching culture since the Governments rise to power.
Creative and curious humans have an eye constantly towards the future.
Humans have many outliers and no singular direction of action unlike other pedigrees such as the Ellsons.
War Born:
An ancient, tribal people who manage to retain slivers of their unity even under the boot of the Government.
War Born honor and express their heritage though they know little of it.
War is ingrained into every facet of their society from dance and storytelling to education and play.
Grey Blood:
The most diverse of all great families, the Greys believe in passion. Marrying, generation after generation, to the most brilliant and ingenious minds of the age.
Estranged and odd compared to their counterparts, the Greys are generally seen as outsiders by the masses despite their diversity.
A great stain blemishes the Grey bloodline, the opening of the Breach by one of it’s once most enlightened ancestors.
Ellson House:
Older than the Breach and Government, the Ellson house has stood the test of time.
Closed off and suspiciously similar of feature, this family has kept itself in power by controlling the majority of banking across nearly all districts in Acheron.
Aristocrats often thought to be stuck in a bygone age, the Ellsons play for future reward, never allowing themselves to be bogged down by today’s issues.
Gripes of the Church:
Gripes are children born to those in the Twin God’s clergy.
Raised as servants of the Church they may become priests to spread the holy word or Pariahs to protect the faithful.
Those among the Gripes with gender neutral features are prized and hermaphrodites honored as the highest human form of Nyx, goddess of chaos, and Darium, god of order.
Exalted:
Exalted were once outcasts, lepers, plague victims, outlaws, and banished. Their exile under the shadow of the Wall has twisted and mutated them for generations. Now they are barely recognizable as human in origin.
Often Exalted will form conclaves and extensive “families” that perform the dirty work in civilized society others shy away from. Primarily this takes the form of great executioner lineages.
Now, with the Reclamation Act passed, Exalted may walk city streets freely for the first time in memory and become a greater part of the society they’ve been shunned from for so long.
Fae Darkleecher:
Colorful of skin and personality, Fae Darkleechers are often outgoing and boisterous which their subculture reflects.
Known as the most exotic Darkleechers the Fae often integrate freely into human society where invited or live among Darkleechers as artists, philosophers, and intellectuals.
Their natural connection with Fae magic and Line of Fate make them quite crafty and drawn to mysticism such as horoscopes and fortune tellers.
Spirit Darkleecher:
Spirit Darkleechers are as diverse both in looks and culture as nature itself.
Often these Darkleechers are known for their wisdom but are also known as feral and dangerous among many closed-minded human groups.
A deep connection with the natural world and spirit realm give them a great amount of empathy for all living things but can also lead to a stoic cold heartedness for humankind.
Demonic Darkleecher:
The most human, both in looks and culture, Demonic Darkleechers are often seen mixing freely between both Human and Darkleecher society.
Generally they work as businessmen, lawyers, accountants, and managers. But they are also known for propping up the Freeman family with their hard, back breaking work in factories and fields.
Connection with the Demonic plane has given these Darkleechers a strong constitution and that constitution has allowed them to garner a strong sense of community.
Eldritch Darkleecher:
The most alien of all Darkleechers, the Eldritch cousins are often positioned deep within Darkleecher society or at the fringes of Human society. Although this is often not by choice.
Sly and suspicious due to their connection with the Eldritch plane they also have great insight into people, places, and all things unseen by other eyes.
These Darkleechers see themselves as doing the dirty work others do not in many cases, acting as fixers, assassins, and smugglers. However, this is just as often not the case.
Soulmender:
Soulmenders are not truly a race of their own and instead are born by capturing a soul within a Soulmetal phylactery. This soul can belong to a Human or Darkleecher.
Once the soul is captured however, the being loses all memory of who they were and what they have done. Some skills remain but the mind is blank of all connections.
This blankness leads many to call Soulmenders monsters while others welcome those saved from death as dear family and friends.
“Darkleechers appeared shortly after The Breach; hundreds of thousands washed up upon the shores without any memory of where they had come from or who they were. The Human population was split on the issue of what to do with them in many places, while others chose to treat them as a pest to be eradicated. Most people thought that Darkleechers were a dark omen, marking great misfortune to come. There were riots in the streets, mass lynchings, inhumane experiments by science cults, and a wave of mass hysteria. Eventually, the Government intervened, resulting in the First Race War. This treatment molded Darklenchers to distrust, to hate, and to become more cunning than the humans who terrorized them.
Factions
The Government: The Government is run in name by the National Republic House, which consists of five representatives from each District (Anarchist or otherwise). In reality it is ruled by the Council of Thirteen, never seen but always felt. The Council influences everything though Cerberus, the heads of the Agents, National Police, and Paranormal Research division. On the whole people trust the Government in the Central Districts, however Anarchy brews everywhere, and allegiances to the Government are weak in Districts dominated by other factions. The Government would never admit openly that many place their loyalty elsewhere and does what they can to curb dissenters at every level. The Government fights against disorder, watches the Mages, chains the Mancers, and makes sure the nightmares of the world remain at its fringes.
Church of the Twin Gods: When the Martyrs gave their lives for Unity no one thought the Church of the Twin Gods would be the result. However, hundreds of years later the followers of Nyx, Goddess of Chaos, and Darium, God of Order, find themselves sharing the same roofs and working side by side to spread the teachings of the Twin Gods. These teachings are canonized in the Central Districts but more fringe Darium and Nyxian cults can be found in many townships and cities preaching radical beliefs. On the whole the Church values balance of person, where both God and Goddess have equal influence. Therefore, many within The Church try to make themselves more androgynous and hermaphrodites are praised and groomed with care by clergy.
Greys: A lineage born out of pragmatism, the Greys are a family who have become the leaders in industry, science, medicine, philosophy, art, and more. It is through marriages to the most brilliant and dedicated people, generation after generation, that this dominance has occurred. Grey’s attempt to breed with whoever is a protege in their field, no matter what that field is. For this reason, the Grey family is highly mixed in race and social origin. Even Darkleechers and Exalted have made their way into the Grey family. Pragmatic, brilliant, odd, eccentric, dedicated. All these words can be used to describe the Greys. Brutal, absentminded, and unethical are also words that describe many in the family.
Ellsons: An old family, so ancient in origin their history has been lost even to themselves. Ellsons own the majority of banks in all Districts. This gives them the finances to stay in power, even in places where they are unwanted. Generationally minded, they’ve invested in mining precious stones and metals, acquiring art and artifacts, and most recently historical research. Many branches spread out from the Ellson tree, but they all share the same trait of cold calculation that has kept them on top for centuries. They enact their power through their banks, schools of Mathematics, and Tax Collectors – persons trained since childhood to calculate risk and reward on a deadly level and see that debts are paid in gold or blood.
Freemen: The Freemen fought long and hard for their place in the world. Darkleechers who unified after several bloody wars with humanity, the Freemen hold the major crop producing Districts in Acheron. With permission from the Government of course. They value their space, preferring to live a more rural lifestyle. Art, history, and a varied culture are important to the Freemen who feel they have been suppressed for generations. Segregationists mostly, the Freemen live their lives outside the Central Districts farming, fishing, shipping, and more. This, and their innate connection to the magical planes, makes them more likely to partake in magical rituals, spirit healing, and other customs many Humans generally don’t believe in.
Historians of Galilee: An ancient cult of Historians and Researchers. They are perhaps the only group as Dogmatic about studying ancient artifacts and technology as the Greys. While the study of history was banned for generations the Historians of Galilee disobeyed, researched, discovered, and were executed for it. Now that the Reclamation Act has passed and History is open to study once more, many have joined the ranks of the Historians. Universities of all types employ their ranks as professors and researchers, many of which had never been a part of the group, at least officially, until recent years. Their dogmatism is feared by many who think history should be laid to rest, and the Church of the Twin Gods see them as a religious cult. On an individual level however, the Historians seem to want one thing above all else, truth.
Hunters Guild: Many in the world think monsters are just bedtime stories, things that people made up because of too many nights spent in the dark. But Hunters know beasts roam the world and do everything they can to fight against them. Those from all walks of life become Hunters. Many Greys, Ellsons, Servants, and Farmers have walked the same halls, hunted the same game, all without care for their previous station. Hunters keep the world safe in a way the Government attempts to, but too often fails at. Many powerful people fund the Guild or are a part of it. They operate within the law, mostly, but don’t let anyone stand in their way if a Beast needs to be slain.
Wexler Investigation Agency: A relatively new faction on the playing field. The Wexler Investigation Agency gives smaller factions the strong-arm big players have always enjoyed, for a price of course. Their ranks are ex-cops, private investigators, magicians, Mancers, and even Exalted. The pay is good and morals loose. While they would never admit it, the Wexlers deal in death just as much as security and investigation. However, many of their rank still have clean hands and those who don’t get lost in the crowd, buried in bureaucratic anonymity and red tape only Government Agents can cut through with ease.
Game Size and Content
Types of Games Acheron is Suited For
Kickstarter Link – https://www.kickstarter.com/projects/acheronrpg/acheron-a-grimpunk-tabletop-rpg
About Dark World Studios
Dark World Studios is an independent game developer with a small core team of three individuals. We are a Biologist, Engineer, and Anthropologist. Our backgrounds inform the worlds and systems we create. We also have a support network that includes several artists/play testers with their own informative backgrounds such as ex-military and geology. While Acheron is our first major project, we’ve had experience designing other, forever unknown worlds and systems, both independently and together. It is our hope to deliver an intriguing and fresh experience to both new players and veterans alike.
Concord, CA — October 1, 2020 – Randy Angle launches the Gruesome Ghoulies™ RPG Kickstart campaign, visit www.gruesomeghoulies.com. Gruesome Ghoulies™ is the spooky tabletop role-playing game of cartoon hijinks. Be a ghoul. Solve mysteries. Drive a hot rod. Play in a rock & roll band. Inspired by the cartoons and kid’s sitcoms popular in the 1960s and 1970s.
Originally a one-page RPG submission for a gamejam on Itch.io, this 64+ page version will have more gameplay, adventures, and spooky artwork and only possible with the support of Kickstarter backers. You can play the FREE one-page RPG version this Halloween – link on the Kickstarter page
This funny, non-violent game of slapstick cartoon hijinks uses a fast resolution system called, VERSES ROLL. It is easy to generate a new ghoulie character and be playing in a schtick (a cartoony adventure) in minutes. This makes Gruesome Ghoulies™ RPG the perfect holiday one-shot game, pick-up game when a party member is missing, or for convention fun.
About Randy Angle
Randy Angle, the Grand Poobah of Hoppsbusch, is a game designer and imagineer on over 100 video games, toys, and tabletop role-playing games. In a career spanning more than 40-years and working on brands like: Star Trek: The Next Generation, Top Gun, LEGO, Lord of the Rings, Dungeons & Dragons, Nicktoons, CLUE, SpongeBob, Scooby Doo, Zorro, Deal or No Deal, 1 vs 100 and many original titles. Hoppsbusch was founded 37-years ago and is Randy’s self-publishing business where he makes tabletop RPGs that are SMAFF: Smaller, Faster, and Funnier. For more information please visit www.hoppsbusch.com.
Kansas City, MO (October 5, 2020) – Andrews McMeel Publishing (AMP) announces the launch of a Kickstarter campaign for Flames of Freedom: Grim & Perilous RPG, effective October 5 – November 4, 2020. Backers of the campaign will have the opportunity to gain early access to game material, play in their own quickstart scenario, and contribute to Flames of Freedom custom incentives. An American Gothic horror role-playing game, Flames of Freedom is powered by ZWEIHÄNDER RPG.
“We are excited to be a part of this collaborative venture, with Daniel D. Fox leading an exceptional, diverse team of developers to bring Flames of Freedom to life,” said Kirsty Melville, president and publisher of AMP. “The Kickstarter campaign will enable us to enhance the immersive experience, generate engagement and excitement with players, and augment the experience beyond the publication of the book, slated for release in August 2021.”
Flames of Freedom is set at the dawn of the American Revolutionary War of 1776, as a tangled web of conspiracy spans North America. In the war for survival, creed, color, culture or gender do not matter – all stand together – as the Rebels take up arms against the British Empire. But even as the Revolution has begun, something far more mysterious is brewing in this treacherous world.
Agents of the occult entreat both the Continental Army and Loyalist Red Coats. Freemasons conspire in the City of Brotherly Love. Maryland is in the throes of a witch hunt by the Knights Templar. Amid the chaos, other grim fairy tales have emerged populated by witches, devils, ghouls, and an ancient enemy seeking to consume all. In this land, players’ grim & perilous tale hangs in the balance – to conquer – or be conquered.
Thoroughly researched by Richard Iorio and enhanced by an exemplary development team led by Fox, Flames of Freedom explores a range of cultures beyond traditional European influences of early America. With considerable attention and diligence, the game was designed, developed and produced by a multicultural team of diverse identities, beliefs and orientation, with Black cultural consultants, Indigenous writers of the nations represented in the work, and RPG safety and trauma experts contributing to its creation.
About Andrews McMeel Publishing
Andrews McMeel Publishing is a division of Andrews McMeel Universal, a global, independent and integrated media partner to creators of inspirational content, comics, and illustrated humor. It distributes creator content through global syndication; book, calendar and greeting card publishing; digital consumer experiences; and entertainment licensing. For more information, please visit andrewsmcmeel.com.
SAN DIEGO, CA. – October 5, 2020 – Renegade Game Studios is thrilled to announce Elisa Teague has joined the company full time as Senior Producer for the company’s growing stable of roleplaying games.
With over 20 years in the tabletop games industry, Teague has worked on over 100 titles including the Geek Out! party trivia game line, Betrayal at House on the Hill: Widow’s Walk, the Apocrypha Adventure Card Game, and Talisman: Kingdom Hearts Edition. She is also a recurring special guest DM and game designer at conventions around the world, including Gen Con, Origins, Gary Con, and D&D in a Castle.
A distinguished tabletop game industry veteran, who has previously designed the Wardlings Campaign Guide published by Renegade Game Studios in partnership with Wizkids, and was a contributing designer on upcoming Dungeons & Dragons supplement Tasha’s Cauldron of Everything published by Wizards of the Coast, Teague will be leading initiatives to design, develop, and grow the company’s stable of roleplaying games.
“Elisa is a remarkable talent in the tabletop game industry and we’re thrilled she’s joined our team,” said Scott Gaeta, President and Publisher at Renegade Game Studios. “With her expertise in roleplaying games, game design, and working with much-beloved licenses, we can’t wait to bring fans into the universes they love with exciting roleplaying experiences.”
“I love the Renegade team, and my experience working with them on Wardlings was fantastic. When Scott Gaeta approached me with the position of Senior Producer of Roleplaying Games, it was an offer I couldn’t refuse,” said Elisa Teague. “We already have a lot of exciting games planned that are going to knock everyone’s socks off, and I have already begun to plan cool brand extensions and products that will bring Renegade’s presence into the RPG marketplace to a whole new level.”
As previously announced, the publisher recently acquired the rights to publish roleplaying games for several well-known franchises including, Power Rangers, My Little Pony, GI Joe, and Transformers.
Elisa Teague, Senior Producer for Renegade Game Studios
WHO: Parable Games, a newly established publisher established by brothers Charlie and Barney Menzies.
PRICE:
Shiver: Core Rulebook – $40 / €35 / £30
Shiver: Tales of the Shiververse – $25 / €22.5 / £20
Shiver: Dice Pack – $20 / €17.5 / £15
Shiver: Art Book – $20 / €17.5 / £15
Shiver: Directors Screen – $20 / €17.5 / £15
WHAT:
SHIVER is launching on Kickstarter October 27th.
SHIVER takes inspiration from Horror and Pulp movies and TV shows to lets players bring their very own cult classic to the tabletop. Put together your cast of characters and delve into your favourite worlds and settings. SHIVER is the perfect sandbox where you can play stories in any time, any place, and as anyone.
SHIVER uses a unique symbolic dice system and stripped back rule set alongside familiar stories and settings to make it the perfect tabletop RPG for new players to get to grips with role playing games without losing any of the depth to give experienced players something to really sink their teeth into.
The SHIVER Core Book is a beautiful hardback tome containing 192 full colour pages jam packed with gorgeous art and rules for characters, enemies, items and everything you could need to tell strange stories in the Shiververse. It is a comprehensive guide for both players and Directors (Game Masters).
The Cursed Library Overview:
The Cursed Library is a gorgeous A4 hardcover volume with even more stunning illustrations to set player’s imaginations going. This book contains pre-generated stories for players to delve into as well as more monsters, items and details about the worlds of Shiver. This book also houses all the unlocked content from Kickstarter in one simple place with it’s own unique cover.
Shiver: Dice Pack Overview:
Shiver uses a unique symbolic dice system which removes all that tedious number crunching to keep players immersed in the game. The Shiver Dice pack contains:
– 10 Skill Dice – Black D6 with coloured faces for each core skill in SHIVER
– 4 Talent Dice – Cream D8s with Talent and Strange symbols
Shiver: Art Book:
A look into the art behind the worlds of SHIVER including comments by the artist on the development of some of the pieces in the book as well as some pieces that are exclusively in the art book.
A imposing 3 panel screen with a full art cover on the player facing side and all of the information and quick references you could want on the side of the Director to make running games even easier.
Quickstart Overview:
“Cornwell Consolidated, tech giant, world leader in scientific research, has the resources and wealth to make dreams come true. Medicine, technology, weapons, robotics, they dominate in all fields. Getting to be the best though is a tricky business and the company is rife with secrecy. Their base of operations echoing this, a source of their success, the well spring of ideas. The Hollow.
Deep underground, the Hollow is hidden from prying eyes, its location a well guarded subterranean secret where the bulk of the company’s research takes place. Scientists, engineers, chemists and many other great minds are buried deep in their work, toiling towards a better future. Mostly. Some secrets are more secret than others and the company hierarchy fiercely enforces this.
Which brings us to you, the players. Some employees are high fliers, some are getting by, you however are at the bottom of the barrel. The Rock Bottoms, aptly named as your base of operations in the lowest depths of the Hollow. From dead end experiments to sanitation, this is where careers go to die. Some have accepted their fate and continue to work away whilst others still try to climb the corporate ladder to the higher levels.
The lower levels receive the least funding and care which is what has led to the current situation. Something terrible has gone wrong on the upper floors, an experiment gone awry, something the company doesn’t want getting out. The Rock Bottomers, however, have no idea this has happened, as the alarm system is out of order and not been fixed in some time. The upper floors are evacuated, something has been unleashed, and it’s time for the Rock Bottomers to climb that corporate ladder to survive.”
Written and designed by Charlie Menzies and Barney Menzies Art by Ben Alexander
WHEN: Launching October 27, 2020 on Kickstarter
MORE INFO:
Our Website – https://shiverrpg.com/
Our Kickstarter pre launch page – https://pxlme.me/1XuNUOSa
Our Quickstart Guide download – https://pxlme.me/Q80KX3Cb
Our Facebook – https://www.facebook.com/ShiverRPG
Instagram – @shiverrpg
Twitter – @GamesParable
WYVERN GAMING TO LAUNCH KICKSTARTER FOR STARGATE ROLEPLAYING GAME
INSPIRED BY HIT TELEVISION SERIES, SG-1TM
Kickstarter to Launch, with Product Release to Follow at Wonder Con 2021
“Things will not calm down, Daniel Jackson. They will in fact calm up.” – Teal’c
September 15, 2020 —
With a Kickstarter campaign launching soon, things will certainly “calm up” for the new Stargate Roleplaying Game in development from Wyvern Gaming and Metro Goldwyn Mayer (MGM).
MGM, a leading entertainment company focused on the production and global distribution of film and television content including major franchises such as Rocky, James Bond, Fargo, Vikings, The Handmaid’s Tale and Pink Panther, and game design company Wyvern Gaming are collaborating on a new tabletop roleplaying game based on the popular Stargate SG-1™ TV series.
Fans will have the opportunity to become early backers of the project and provide direct feedback to its development with the launch of the Kickstarter campaign on October 6, 2020 at 2:00 PM UTC. The game has been in public playtest since February and will remain so through the Kickstarter campaign, allowing fans to help polish the game mechanics and story along the way. The finished product will launch and be available to the public in April at Wonder Con 2021.
Brad Ellis, CEO at Wyvern Gaming, said, “As fans of the Stargate franchise, we want to make the best Stargate Roleplaying game possible. That is why it is important for us to include the fans in the development process with Kickstarter as the feedback engine. It is a game for the fans, so it is critical that we get their input in its development.”
In the new Stargate Roleplaying Game, players will explore the galaxy and aid in the fight against the Goa’uld System Lords. The core rulebook will contain all the information needed to create a character and join the Stargate Command (SGC). Players will choose from a set of playable races and classes as they learn the skills, feats, equipment, and technologies needed to make their character thrive as an SG team member as they complete Stargate Missions. The book also covers being a Gatemaster (GM). With the players, GMs steer the story and the non-player characters that interact with the player characters. Players may be asked to capture a point of interest, explore new worlds, retrieve important artifacts, rescue important VIPs, or capture high-value targets.
In addition to the Stargate RPG Core Rulebook, Wyvern Gaming has launched the “Stargate: Phoenix – A Living RPG Series,” a living campaign with additional “Episodes” to expand play with the Stargate RPG Core Rulebook. In these Episodes, your character will live inside a Stargate canon universe series called “Stargate: Phoenix.” Your success and failures will shape the story that plays out over a course of a “Season” of Episodes released over a year, culminating at Gen Con 2021!
For updates on the Stargate Roleplaying Game, sign up at https://stargatetherpg.com/
MGM’s licensing agency, Brandgenuity, is managing the development and roll out of the Stargate licensing program and brokered the agreement between Wyvern Gaming and MGM.
Beyond the Stargate Roleplaying Game, MGM and Brandgenuity continue to grow the Stargate SG-1 licensing program, including an upcoming fan convention from Creation Entertainment and collectible figures from Chronicle Collectibles.
Stargate SG-1 the television series, produced by MGM Television, picks up where the blockbuster film left off. Colonel Jack O’Neill (RICHARD DEAN ANDERSON) and his SG-1 team; Daniel Jackson (MICHAEL SHANKS), Teal’c (CHRISTOPHER JUDGE), and Capt. Samantha Carter (AMANDA TAPPING), set out to explore the mysteries of the Stargate. Each mission through the gate takes the SG-1 team to new worlds in a seemingly boundless universe.
About Wyvern Gaming
Wyvern Gaming is a game design company whose mission is to create “Approachable Games For Everyone.” The company has been producing games since 2015 and have a track record of producing easy to learn card and board games for the hobby game industry. We have the drive to build games that people can enjoy. We love gaming of all types, everything from tabletop role-playing games to 3D virtual reality shooters. Our hopes are to turn our passion into a few gaming classics. For more information, visit wyverngaming.com
RPG Geek: https://rpggeek.com/rpgitem/279302/stargate-roleplaying-game
Wyvern Gaming website: http://wyverngaming.com/
Stargate Roleplaying Game website: https://stargatetherpg.com/
Facebook: https://www.facebook.com/WyvernGaming.TableTop/
Twitter: https://twitter.com/WyvrenGaming
About Metro Goldwyn Mayer
Metro Goldwyn Mayer (MGM) is a leading entertainment company focused on the production and global distribution of film and television content across all platforms. The company owns one of the world’s deepest libraries of premium film and television content as well as the premium pay television network EPIX, which is available throughout the U.S. via cable, satellite, telco and digital distributors. In addition, MGM has investments in numerous other television channels, digital platforms and interactive ventures and is producing premium short-form content for distribution. For more information, visit www.mgm.com.
About Brandgenuity
Brandgenuity is a leading global independent brand licensing agency headquartered in New York, with offices in London, Munich and Hong Kong and ranked amongst the top 15 licensing agencies worldwide. The agency’s clients include BMW, Church & Dwight (ARM & HAMMER), White Castle, Edgewell (Edge, Banana Boat, Hawaiian Tropic, Playtex), Carmen Sandiego, MGM Studios (The Addams Family, Rocky, Pink Panther, Stargate), ABI (Budweiser, Corona), NFLPA, and others. For more information, contact info@brandgenuity.com.
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TEXT REPRINT:
Explore the Isle of Mischief & Mystery
Many have heard of the island of Neverland. Stories of pirates, mermaids, and Peter Pan are told by parents around the world to send their children off to a happy, dreaming sleep. But it’s been a long time since the Darlings first flew to Neverland, and a new story is about to be told. Your own.
Journey into the world of Peter Pan and its mysterious inhabitants in Neverland: A Fantasy Role-Playing Setting ($24.99, October 2020). Created by award-winning designer Andrew Kolb, lost boys and girls alike will find endless adventure, lovingly adapted from the tales of Peter Pan and tailored for an older audience. Each hex is self-contained, brimming with lore from Peter Pan and the Darlings’ escapades.
It’s time to craft your own Neverland fantasy, filled with pirates, mermaids, and children who can fly.
About the Author
Andrew Kolb is an illustrator, artist, and designer. His first picture book, Edmund Unravels, was a Canadian Children’s Book Centre Best Book for Kids. Kolb has received strong praise in publications such as Publishers Weekly, Kirkus Reviews, and School Library Journal.
The After is a setting of savage frontier action (think The Revenant or Jeremiah Johnson) in a sci-fi post-apocalyptic world (think Annihilation or The Quiet Place). It uses the newly retooled Savage Worlds Adventure Edition.
The After was successfully Kickstarted last year and is now available to buy at DriveThruRPG.
The After is set in the wild reaches of the broken North American continent. You play survivors of the shattered human race trying to rebuild their world after nearly a century of alien predation and war. In The After, the powerful aliens that overwhelmed humanity have moved on. The war is over. Now it’s a gritty battle to reclaim the Earth. The damage is severe and only in the most sparsely populated areas have people survived at all.
The After is a full-color, 244 page book with detailed, provocative artwork by Jon Gibbons and written by Sean Nokes. The book features new playable races, new Arcane Backgrounds, new Edges and Hindrances as well as additional rules to evoke the unique feeling of the setting – including scavenging, item decay and deterioration, a Bestiary of foes and an extensive Gazetteer of the Wind River region of Wyoming, where the action takes place. In addition, The After has its own sort of unearthly items – Remnants – left behind by the alien races who used Earth as a battleground. These unique and powerful items are sought out by survivors to give both themselves and their communities a fighting chance to make a better life.
The After is a collaboration between Jade Monkey Studios and Fainting Goat Games.
The Kickstarter for the edition of the classic roleplaying game Twilight: 2000 was launched today by Free League Publishing. The new retro-apocalyptic edition goes back to the roots of the franchise with a boxed set for sandbox roleplaying in the devastation of the World War III That Never Was. The Kickstarter reached its base funding goal in just seven minutes.
A classic roleplaying game returns. The new edition of Twilight: 2000, published in partnership with Game Designers’ Workshop (GDW) and Amargosa Press, will be the fourth in the series, the first being released by GDW in 1984. Just like the original version, the new edition is set in a year 2000 devastated by war – now in an alternate timeline where the Moscow Coup of 1991 succeeded and the Soviet Union never collapsed.
In the game, players take roles of survivors in the aftermath of World War III – soldiers or civilians. Their goal, beyond surviving for another day, can be to find a way back home, to carve out their own fiefdom where they are, to find out more about the mysterious Operation Reset, and maybe, just maybe, make the world a little bit better again.
The core gameplay uses a “hexcrawling” system established in the post-apocalyptic Mutant: Year Zero and survival fantasy Forbidden Lands RPGs (both Silver ENNIE winners for Best Rules, in 2015 and 2019), developing it further to fit the gritty world of Twilight: 2000. The core rules are built on the Year Zero Engine used in those games (as well as in the ALIEN RPG, winner of the Gold ENNIE for Best Game 2020), but heavily adapted to fit Twilight: 2000 and its focus on gear and gritty realism.
Free League Publishing is a Swedish publisher dedicated to speculative fiction. We have published a range of award-winning tabletop role-playing games and critically acclaimed art books set in strange and wondrous worlds.
Our game range include the alternate ’80s Tales from the Loop (winner of five ENNIE Awards 2017, including Best Game), sandbox retro fantasy Forbidden Lands (winner of four ENNIE Awards 2019), postapocalyptic Mutant: Year Zero (Silver ENNIE for Best Rules 2015), space opera Coriolis – The Third Horizon (Judge’s Spotlight Award 2017), dark fantasy Symbaroum, and the official ALIEN RPG (winner of the Gold ENNIE for Best Game 2020).
We have also published the art books Tales from the Loop and Things from the Flood by visual artist Simon Stålenhag, as well as the illustrated edition of the Lovecraft classic The Call of Cthulhu by French artist François Baranger.
Website: www.freeleaguepublishing.com
Facebook: www.facebook.com/FriaLigan
Instagram: http://instagram.com/frialigan/
Youtube: www.youtube.com/c/FrialiganSe
Twitter: http://twitter.com/FriaLigan
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It was quite a night for Free League Publishing at the ENNIE Awards last night. The ALIEN RPG claimed the Gold ENNIE for Best Game, and artpunk RPG MÖRK BORG won no less than four ENNIES, including Product of the Year. Free League was also named Fan Favorite Publisher.
The ENNIE Awards are an annual fan-based celebration of excellence in tabletop roleplaying gaming. The ENNIES give game designers, writers and artists the recognition they deserve. It is a peoples’ choice award, and the final winners are voted upon online by the gaming public.
“The Fan Favorite Publisher award is especially humbling – feeling the love and support from the community is what drives us forward,” says Free League CEO Tomas Härenstam.
Here is the full list of awards to Free League Publishing and their games:
BEST GAME
BEST LAYOUT AND DESIGN
BEST WRITING
PRODUCT OF THE YEAR
FAN FAVORITE PUBLISHER
The official ALIEN roleplaying game by Free League Publishing was released in December 2019 along with a host of supplements, in partnership with 20th Century Studios. The game immediately sold out its first print run and swiftly entered the Top-5 list of best-selling tabletop RPGs in the fall of 2019. The game is currently being translated into seven languages.
MÖRK BORG, designed by Ockult Örtmästare Games and Stockholm Kartell and published by Free League, is a pitch-black apocalyptic fantasy RPG about lost souls and fools seeking redemption, forgiveness or the last remaining riches in a bleak and decaying world. Who are you? The tomb-robber with silver glittering between cracked fingernails? The mystic who would bend the world’s heart away from it’s inevitable end? The world is dying. And you with it.
Free League Publishing is a Swedish publisher dedicated to speculative fiction. We have published a range of award-winning tabletop role-playing games and critically acclaimed art books set in strange and wondrous worlds.
Our game range include the alternate ’80s Tales from the Loop (winner of five ENnie Awards 2017, including Best Game), sandbox retro fantasy Forbidden Lands (winner of four ENnie Awards 2019), postapocalyptic Mutant: Year Zero (Silver ENnie for Best Rules 2015), space opera Coriolis – The Third Horizon (Judge’s Spotlight Award 2017), dark fantasy Symbaroum, and the official ALIEN RPG.
We have also published the art books Tales from the Loop and Things from the Flood by visual artist Simon Stålenhag, as well as the illustrated edition of the Lovecraft classic The Call of Cthulhu by French artist François Baranger.
Website: www.freeleaguepublishing.com
Facebook: www.facebook.com/FriaLigan
Instagram: http://instagram.com/frialigan/
Youtube: www.youtube.com/c/FrialiganSe
Twitter: http://twitter.com/FriaLigan
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PRESS RELEASE |
GAME-CHANGERS FROM PAIZO |
The Pathfinder Advanced Player’s Guide, Starfinder Starship Operations Manual, and Pathfinder Lost Omens: Legends lead 15 new July releases! |
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As Free League’s second Gen Con release this year, the Crypt of the Mellified Mage adventure module was officially launched today. The book compiles four thrilling dungeons and other adventure locations for the multiple award-winning Forbidden Lands tabletop roleplaying game.
Crypt of the Mellified Mage lets players visit a dungeon of dripping honey, explore a firing pit for magical pottery, stand in awe of the temple of a monkey king, and go on a dizzying tour through the mind of a mad mage.
The beautifully illustrated hardcover book is now available at the Free League webshop, and in digital format at DrivethruRPG. The book will soon also be available in general retail worldwide.
Forbidden Lands is a new take on classic fantasy roleplaying. In this sandbox survival roleplaying game, player characters are not heroes sent on missions dictated by others – instead, they are raiders and rogues bent on making their own mark on a cursed world. They will discover lost tombs, fight terrible monsters, wander the wild lands, and if they live long enough, build their own stronghold to defend.
REVIEWS OF FORBIDDEN LANDS:
“It’s like somone took hazy childhood memories of a classic D&D game and mixed them with a dash of bleak Scandinavian darkness.” –Tabletop Magazine
“Superbly packaged, Forbidden Lands is a pleasing combination of ‘Old School’ nostalgia and fast, simple mechanics with unobtrusive narrative elements designed to bring aspects of the character into play. Its setting offers scope for the player characters to develop not just personally, but also in terms of their place in the world.” –Reviews from R’lyeh
“This may be the most perfect role-playing game product I’ve ever seen.” –Plot Points RPG Podcast
Winner of four ENnie Awards 2019!
Free League Publishing is a Swedish publisher dedicated to speculative fiction. We have published a range of award-winning tabletop role-playing games and critically acclaimed art books set in strange and wondrous worlds.
Our game range include the alternate ’80s Tales from the Loop (winner of five ENnie Awards 2017, including Best Game), sandbox retro fantasy Forbidden Lands (winner of four ENnie Awards 2019), postapocalyptic Mutant: Year Zero (Silver ENnie for Best Rules 2015), space opera Coriolis – The Third Horizon (Judge’s Spotlight Award 2017), dark fantasy Symbaroum, and the official ALIEN RPG.
We have also published the art books Tales from the Loop and Things from the Flood by visual artist Simon Stålenhag, as well as the illustrated edition of the Lovecraft classic The Call of Cthulhu by French artist François Baranger.
Website: www.freeleaguepublishing.com
Facebook: www.facebook.com/FriaLigan
Instagram: http://instagram.com/frialigan/
Youtube: www.youtube.com/c/FrialiganSe
Twitter: http://twitter.com/FriaLigan
Free League Publishing today announced that Destroyer of Worlds, the next Cinematic scenario module for the ALIEN RPG, will be officially released on September 8. Destroyer of Worlds, written by sci-fi author Andrew E.C. Gaska, will be launched alongside a new Starter Set for the game.
Destroyer of Worlds lets players take the role of an iconic type of character from the ALIEN universe: the Colonial Marine. A team of Colonial Marines get dropped onto the moon Ariaricus to handle a growing insurgency, but soon find themselves fighting for their lives against enemies beyond their worst nightmares. Priced at $29.99, the Destroyer of Worlds Cinematic scenario comes in a boxed set, including maps, handouts, and cards for a fully immersive tabletop experience.
The ALIEN RPG Starter Set is designed to be the perfect entry point into the game and the ALIEN universe. Affordably priced at $49.99, it contains everything needed to start playing, including an abridged 104-page softcover quickstart of the core rules, 20 custom dice, reference cards, character handouts, a huge starmap, and the complete Cinematic scenario Chariot of the Gods, also penned by Gaska.
For more information about Destroyer of Worlds and the ALIEN RPG Starter Set, go to alien-rpg.com. Both items are available for pre-order on the website.
The 392-page core rulebook for the official ALIEN roleplaying game was released in December 2019 along with a host of supplements, in partnership with 20th Century Studios. The game immediately sold out its first print run and swiftly entered the Top-5 list of best-selling tabletop RPGs in the fall of 2019. The game is currently being translated into seven languages, and was recently nominated for both an ENnie Award and an Origins Award for Best RPG of the year.
REVIEW QUOTES:
“Move over, Dungeons & Dragons, Swedish publisher Free League has released Alien: The Roleplaying Game, and it is as great as it is terrifying.”
–The Gamer
“Free League Publishing has knocked it out of the orbit. It’s an interstellar masterpiece that honors the Alien legacy and builds on the stories that made the series great. It’s a sci-fi adventure that roleplaying fans will surely love, and it’s an accessible system for anyone interested in a good story and a rollicking good time.”
–GameTyrant
“The real horror of Ridley Scott’s seminal sci-fi flick Alien has always been the creeping, slithering fear of the unknown. It’s impressive, then, that Free League has been able to craft a tabletop roleplaying game that can conjure up that same pitch-dark dread from the safety of your kitchen table.”
–Dicebreaker
Free League Publishing is a Swedish publisher dedicated to speculative fiction. We have published a range of award-winning tabletop role-playing games and critically acclaimed art books set in strange and wondrous worlds.
Our game range include the alternate ’80s Tales from the Loop (winner of five ENnie Awards 2017, including Best Game), sandbox retro fantasy Forbidden Lands (winner of four ENnie Awards 2019), postapocalyptic Mutant: Year Zero (Silver ENnie for Best Rules 2015), space opera Coriolis – The Third Horizon (Judge’s Spotlight Award 2017), dark fantasy Symbaroum, and the official ALIEN RPG.
We have also published the art books Tales from the Loop and Things from the Flood by visual artist Simon Stålenhag, as well as the illustrated edition of the Lovecraft classic The Call of Cthulhu by French artist François Baranger.
Website: www.freeleaguepublishing.com
Facebook: www.facebook.com/FriaLigan
Instagram: http://instagram.com/frialigan/
Youtube: www.youtube.com/c/FrialiganSe
Twitter: http://twitter.com/FriaLigan
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The new edition of the classic roleplaying game Twilight: 2000 will come to Kickstarter on August 12, Free League Publishing announced today. The new edition of Twilight: 2000 goes back to the roots of the franchise with a boxed set for sandbox roleplaying in the devastation of World War III.
As of today, fans can sign up to be notified at the pre-launch page on Kickstarter. There is also a new newsletter out today, showcasing the layout of the upcoming game books. Finally, there is a teaser trailer to get into the apocalyptic mood.
Twilight: 2000 will be released in the first half of 2021, in partnership with Game Designers’ Workshop and Amargosa Press. This will be the fourth edition of the classic apocalyptic RPG, the first being released by Game Designers’ Workshop in 1984. Just like the original version, the new edition is set in a year 2000 devastated by war – now in an alternate timeline where the Moscow Coup of 1991 succeeded and the Soviet Union never collapsed.
In the game, players take roles of survivors in the aftermath of World War III – soldiers or civilians. Their goal, beyond surviving for another day, can be to find a way back home, to carve out their own fiefdom where they are, to find out more about the mysterious Operation Reset, and maybe, just maybe, make the world a little bit better again.
The core gameplay uses a “hexcrawling” system established in the post-apocalyptic Mutant: Year Zero and survival fantasy Forbidden Lands RPGs (both Silver ENnie winners for Best Rules, in 2015 and 2019), developing it further to fit the gritty world of Twilight: 2000. The core rules are built on the Year Zero Engine used in those games (as well as in the ALIEN RPG), but heavily adapted to fit Twilight: 2000 and its focus on gear and gritty realism.
Free League Publishing is a Swedish publisher dedicated to speculative fiction. We have published a range of award-winning tabletop role-playing games and critically acclaimed art books set in strange and wondrous worlds.
Our game range include the alternate ’80s Tales from the Loop (winner of five ENnie Awards 2017, including Best Game), sandbox retro fantasy Forbidden Lands (winner of four ENnie Awards 2019), postapocalyptic Mutant: Year Zero (Silver ENnie for Best Rules 2015), space opera Coriolis – The Third Horizon (Judge’s Spotlight Award 2017), dark fantasy Symbaroum, and the official ALIEN RPG.
We have also published the art books Tales from the Loop and Things from the Flood by visual artist Simon Stålenhag, as well as the illustrated edition of the Lovecraft classic The Call of Cthulhu by French artist François Baranger.
Website: www.freeleaguepublishing.com
Facebook: www.facebook.com/FriaLigan
Instagram: http://instagram.com/frialigan/
Youtube: www.youtube.com/c/FrialiganSe
Twitter: http://twitter.com/FriaLigan
FOR IMMEDIATE RELEASE
Token Terrors: An Uncontainable Gaming Experience
New game featuring multi-use miniatures to launch on Kickstarter
JULY 9, 2020, BALTIMORE, MD – A new board game that doubles as a source of collectible gaming miniatures is set to launch a Kickstarter campaign on July 21st. Token Terrors: Battlegrounds, the first gaming creation by Baltimore artist John de Campos and Terrible Games, is a fantasy-themed one-versus-one strategy war game featuring detailed figures that can be used in other tabletop games such as Magic: The Gathering and Dungeons & Dragons.
The initial Token Terrors: Battlegrounds line will include miniature goblins, soldiers, zombies, wyverns, elves, and flying machines – made by manufacturing company Gameland Importing & Exporting Co., Ltd. – each with their own unique abilities and strategies. Copies of the game, which will come with two of the factions in sets of ten, are $45 for Kickstarter supporters.
Unlike other miniature-heavy tabletop games, Token Terrors are intended to be used outside of the core Battleground experience as minions for other RPGs or as more immersive tokens for trading card games, particularly Magic: The Gathering. The factions for the initial run were chosen specifically due to their popularity in token generation Magic: The Gathering decks.
“I’ve been playing tabletop games and RPGs for many, many years, and I’ve always loved the mechanics of summoning minions and token creatures, but I always felt like the available offerings for representing them on the battlefield were lacking,” said Token Terrors creator John DeCampos. “They were either too expensive or too cheap, so I’m hopeful that Token Terrors will fill a niche for people like me.”
The Battlegrounds game has been diligently playtested by hundreds of people over the last three years at gaming events and conventions such as MAGFest and PAX East and has a rich background of lore and vivid artwork created entirely by de Campos and the Token Terrors Games team. Following a successful Kickstarter launch, there are future plans of a seasonal model that will move on to new factions making older seasons more desirable as collectibles.
Token Terrors: Battlegrounds launches on Kickstarter July 21st for a pledge of $45, and will retail for the same price following a successful campaign. For more information visit www.tokenterrors.com where you will find a mailing list signup for regular updates as well as lore backgrounds and additional game information.
About Token Terrors: Battlegrounds
Created by John de Campos and the team at Terrible Games, Token Terrors: Battlegrounds is a 1v1 game that has been in development for more than three years. Enriched by robust lore and artwork created entirely by the Terrible Games team, Token Terrors is built on established gaming practices as well as innovative and exciting new mechanics, while also providing a series of detailed, sturdy miniatures made by Gameland Importing & Exporting Co., Ltd. with countless applications in other tabletop games. Through strategic choices, well-timed attacks and smart use of each Token, players will alternate commanding their forces and attempt to outmaneuver and outwit their opponent until one player destroys all of the other player’s Tokens, reigning victorious.
Number of players: 2
Time Required: 30 – 45 minutes
Recommended Ages: 12+
Token Terrors Website: www.tokenterrors.com
Facebook: www.facebook.com/tokenterrors
Twitter: @TokenTerrors
Instagram: @tokenterrors
Kickstarter: https://www.kickstarter.com/projects/tokenterrors/token-terrors-battlegrounds
Reviews:
The Hungry Gamer – https://boardgamegeek.com/thread/2440590/hungry-gamer-previews-token-terrors-battleground
Media:
Capitalist.io – https://capitalist.io/token-terrors-kickstarter/
Drop the Spotlight Podcast – https://dropthespotlight.com/21603-2/
On Table Top Preview – https://www.beastsofwar.com/board-games/top-table-token-terrors/
Achilles. Lancelot. Robin Hood. Thor. Heroes, all.
The world is full of myths and legends which inspired those in our modern fiction and games. Iconic warriors and wizards, vampires and things from the deep, epic figures from history, these legends are universally known.
Mythological Figures & Maleficent Monsters delves into these paragons of literature, fable, and folklore. From Ancient Greece to Victorian England, deepest Transylvania to the High Seas, you’ll meet champions and thieves, pirates and knights, demigods and fey queens, ancient evils and urban legends. Archetypal heroes meet exemplars of villainy like Blackbeard, Rasputin, Dracula – even Lucifer, the Lord of Hell!
From Mike Myler’s popular by-request column on EN World, this 230-page epic compilation of over 100 legendary heroes, villains, and monsters brings these characters to life for the 5th Edition of the world’s oldest roleplaying game.
Plus a foreword from James M. Ward, author of the original Deities & Demigods!
Brought to you by game designer Mike Myler (Vast Kaviya, Hypercorps 2099) and industry veteran Russ ‘Morrus’ Morrissey (ENnies creator, EN World, What’s OLD is NEW, Judge Dredd & The Worlds of 2000 AD).
This 230-page full-colour hardcover contains over one hundred stat blocks drawn from myths, legends, and history all across the world, each beautifully illustrated with full descriptions and designer’s notes, with Challenge ratings from 1 to 35 (well, we had to include Lucifer, Cthulhu, and Fenrir!)
FOR IMMEDIATE RELEASE
9TH Level Games Announces New Hosted Online Play Service 9th Level RPGs run by vetted GMs
[PHILADELPHIA, PA, July 6, 2020]
9th Level Games are launching an online roleplaying game program on July 18th featuring Kobolds Ate My Baby as well our two new ENnie nominated games The Excellents and Mazes. Players can book seats now! Tickets can be purchased individually or as an entire virtual table for up to 6 players per game! Book now at https://www.9thlevel.com/hostedonlineplay
9th Level’s GMs will be running games of:
Many of the 9th Level Games’ GMs have been running games for 9th Level at conventions for over 10 years. These experienced, imaginative folks will give players the adventure of their dreams, in the comfort of their own home for the price of a movie ticket! 9th Level Games is a small indie game design and publishing house known for its unique blend of humor, playability, and willingness to try new things. We focus on bringing fun, great looking, great playing games to your table!!! Our most well-known games include the Kobolds Ate My Baby! RPG line, the Schrödinger’s Cats card game, Meeple Party board game and Mazes fantasy RPG Zine.
What is a multi-platform tabletop roleplaying game?
Light Strikers is a multi-platform TTRPG that mashes up fantasy, novels, retro cartoons, anime, jrpgs & superhero comics into an original synthesis. From its inception, it’s designed to exist within a collection of rulebooks, battlebooks, novelettes, comics, anime, and more.
The setting:
In the world of Adamah, you’ll be a Light Striker super hero for the Altasharon Kingdom. Adamah blends sci-fi and fantasy into an awesome anachronistic landscape. Everything epic you’ve ever dreamed of exists here in some form, with a Light Striker twist. Yet there are so many surprises in store that you’d never expect. You’ll find mystical treasures, enchanted areas, transforming robots, mythic beasts, supernatural powers, evil monsters, and wicked villains. This place will be your other home. You will make fond memories as you enjoy your stay, and protect it from harm. The stories that take place vary between heroic battles, drama, politics, romance, whimsical fairytales, horror, intriguing mysteries, and legendary adventures. With your powers and position, your choice always matters. It will affect others and the world around you.
About the gameplay:
Utilizing the customizable Clash system, you can start playing right away with a rules-lite version. You can always add more rules and powers, or play with the entire rules set straight away. All that’s required are at least two 6 sided dice for the rules lite version. Add a full set of polyhedral dice for the complete version.
To play:
You simply describe what you want to do, as your character, in Adamah. Talk to other players and characters, ask questions about what is around you. You can act out what your character says, or simply state it. Next, the game referee/narrator (Sage Commander, who controls the game elements, scenes, and plot points) responds to you. They provide more details, and describe how other characters interact and reply to you. They might ask you to roll dice to determine the outcome of your action, and will explain what happens with the results.
The lore and world-building support an endless campaign. Develop your characters and their stories along with the Sage Commander. You’ll enjoy plenty of ways to roleplay. Your hero will interact with a rich world filled with distinct allies, villains, races, factions, and monsters.
The combat is fast and fun. Keep it simple with the rules-lite mechanics. Or, use all the powers, abilities and options for more skirmish and tactical play. You can even set up your game session to be like a traditional dungeon-crawl and boardgame. Explore, fight monsters and enemies, collect treasures and enjoy the thrill of combat. You’ll love playing in the wondrous world of Adamah as a Light Striker!