GEEK & SUNDRY: “Pitch-perfect blend of ‘superhero’ and noir tabletop RPG… The mechanics are simple yet INCREDIBLY robust.”

ONE SHOT PODCAST: “Combines everything that’s great about Apocalypse World with everything that’s great about FATE”



In City of Mist, you play as legendary figures of myth reborn into ordinary people who gain the powers of their legendary alter-egos. Play as a hard-boiled detective with the powers of the Monkey King or a fashion tycoon who is the incarnation of Aphrodite and hit the streets looking for answers about who you truly are and about the insidious powers ruling the City from behind the veil of the Mist. Balance your normal life with that of your magical alter-ego as you engage in tense investigation and cinematic conflict throughout the City.

City of Mist is inspired by the world of super-powered noir graphic novels and TV shows, such as Daredevil and Jessica Jones. Through its innovative ‘tag’ system it allows you to flesh out a character entirely unique to your imagination via purely descriptive tags. This enables a vast array of different characters to be created and for new players to easily be able to be introduced to the game. Your choices within the narrative of the story and world are influenced through eight core ‘moves’ which provide different dramatic outcomes based on your character and what you roll on the dice. This allows for fast, fluid play full of danger, consequence, and narrative.


Here’s the lowdown: City of Mist is a modern city where legends are real people. Heroes, tricksters, and monsters are reborn inside ordinary people, regular Joes and Janes, who gain supernatural powers connected to their legendary alter-egos.

The mystical veil of the Mist hides these miraculous powers from the other, sleepwalking residents of the City. It makes armor look like a flak vest and fire breathing like a cheap party trick or a gas leak explosion, so no-one ever knows about the legendary. Modern-day legends exploit this to run secret lives and insidious organizations behind the veil of the Mist.

This is your City: gritty, corrupt, and rife with magic and mystery.


Player characters in City of Mist are ordinary people in whom a legend has awakened. You play a unique combination of a real-life persona and a legendary Mythos, from a street-cleaner with the powers of the Monkey King to a fashion tycoon who is the incarnation of Aphrodite. Your life is a game of balance between magic and normality.

Together with your ragtag crew of Rifts, you will hit the dark streets to uncover the insidious forces at play in your City, confront ancient legends in modern-day guise, and discover what you truly are…


Someone is running the show in this City, and it’s up to you to find out who. You need to talk to the right people, ask the right questions, and sometimes take answers by force. Are you doing it out of the kindness of your heart or because you have a stake in the matter? Either way, the truth must be revealed.

For gamemasters, both new and experienced, City of Mist makes writing investigative adventures easy, using the Iceberg Model. Check out the MC Toolkit for a complete case-writing guide.


Inspired by super-powered noir graphic novels and TV shows, such as Daredevil, Jessica Jones, and Fables, the City of Mist game system encourages you to get creative and experience cinematic moments with every action you take.

  • Characters made entirely of tags:

    • Create rich and diverse characters with any ability or walk of life imaginable *without ever writing a single number down*.

    • Easily flesh out and customize the tiny details of your powers and modern persona and have every detail impact the game – even your character’s catchphrases!

    • Get creative with new combinations of tags.

    • Easily introduce the game to new players, no matter their background.

  • Story-propelling action resolution system:

    • A simple rule converts your descriptive tags into roll modifiers, turning your narrative into crunch.

    • Eight core moves deliver different dramatic outcomes with every roll, driving the story forward and fueling suspense (no silent failure).

    • No hit points! Descriptive conditions (physical, social, magical, emotional, etc.) gradually wear down on your ability to take action, and then escalate to permanent effects and death.

  • Dramatic character evolution rules:

    • Simulate the ups-and-downs of your hero’s life with a built-in clash between your characters mythical and mundane themes.

    • Make hard choices and sacrifices to determine which themes to develop and which to abandon, instigating dramatic changes in your character, such as loss of powers or the death of a loved one.

    • No levels! Evolve by constantly making cinematic choices and replacing themes to unlock greater Moments of Evolution.

The City of Mist Players Guide, MC Toolkit, MC Screen and Starter set are now all available to purchase.
  • The Player’s Guide contains an introduction to the setting of the City of Mist and everything you will need to know to create, play and evolve your characters, packed with graphic novel art by Marcin Sobon.
  • The MC Toolkit is a set of guides and resources for MCs who create and run their own cases and series, including narration guidelines, a case-writing guide, a bestiary of crooks and villains, four villain story arcs, and a ready-to-play case, Gambling With Death.
  • The MC Screen has the signature City of Mist art with all the rules, tips, and suggestions an MC needs handy inside. It includes a new city district PDF, Tourist Trap, by D&D Dragon Heist co-designer James Introcaso.
  • The Starter Set contains everything you need to start playing including an 86 page rulebook, 7 pre-generated character playboooks, two starter adventures, player move sheets, MC moves and tracking sheet, crew themes sheet and a Status Spectrum Card Sheet.
A slew of PDF and digital supplements:
  • New case: Gambling With Death, a case of untimely death and shady dealings at the casino.
  • New District: La Colonia De Sombras, by Mark Diaz Truman (Magpie Games), a shadowy district of heroic immigrants and meso-american horrors.
  • New District: Tourist Trap, by D&D Dragon Heist co-designer James Introcaso.
  • New Villain: Stone-Cold Beauty (Medusa), a vindictive small-time villain of petrifying glamour.
  • New Villain: Puppet Show (Geppetto), a calculating small-time villain driven to kill by fatherly love.
  • New Soundtrack: five original music tracks to add mood to your investigation Email

PRESS RELEASE – POWERED by the DREAMR (PbtA) and Love’s Labour’s Liberated (5e) at Kickstarter’s Zine Quest

Love’s Labour’s Liberated introduces the theme of February, love, into your 5e campaign. Part of Kickstarter’s RPG Zine Quest, this publication focuses on a romanticized view of Cavaliers, Enchanters, Magic Items, and more for the world’s most popular roleplaying game. Each component is designed to be a hook that draws the player into the game utilizing character motivations. This zine will enhance the roleplaying flavor of the classes while offering chances for characters to buy-in to the setting and its challenges.

Focusing on a new version of the fighter archetype, the Cavalier of Love, a 5e-realized Enchanter, and Magic Items with lovely story hooks, these rules expansions ramp up the quiet moments between combat. Each chapter will lead with a stanza of poetry by Leland Beauchamp. These pieces can standalone or be combined as an adventure hook. Through this zine, you’ll experience the creator’s love of roleplaying and 5e, and be able to share it with your table.

Developed by longtime friends, novelist, John McGuire of The Dark That Follows, Hollow Empire, and the graphic novel, The Gilded Age, poet and gamer, Leland Beauchamp, and RPG journalist, Egg Embry of EN World, Knights of the Dinner Table, Open Gaming Network, and the Tessera Guild, this book is the culmination of years of their experiences with ROLE-playing over ROLL-playing. Available to backers as a $5 PDF or $12 print zine including the PDF, the campaign offers bonuses like the option to declare your love in the zine, create love-based magic items, or even handwritten poems. The romanticized virtues of chivalry, the mystical nature of enchantment, magic love potions, and the passion of poetry all await you in Love’s Labour’s Liberated:

Love’s Labour’s Liberated for 5e by John McGuire, Leland Beauchamp, and Egg Embry. An RPG zine focusing on romance and love in fantasy is available during Kickstarter’s Zine Quest.

Read John McGuire’s thoughts on  here –

#LoveAtTheGamingTable #D&D #5e #ZineQuest #Kickstarter



POWERED by the DREAMR is a full Powered by the Apocalypse tabletop roleplaying game in a zine, and it’s live on Kickstarter. In POWERED by the DREAMR, you are a Dreamr who possesses limitless powers within other’s dreams. Until you wake, you travel between the subconscious of sleepers, living out their dreams, searching out their secrets, or battling nightmares. Set in a dream state you and your friends collaborate on, this game maximizes the narrative rules to give each dream a surreal quality. As you navigate an ever-evolving universe of dream logic, your Moves will lead to success, reveal hidden truths, result in laughter, or unleash your character’s nightmares.

Using a variant of the Powered by the Apocalypse phenomenon (originally seen in Apocalypse World as well as Monsterhearts 2, Dungeon World, and more), this game keeps dreams vibrant and varied via random questions that alter the fantasy or reveal a characters personal demons. You decide the dream objectives you must complete before the sleeper wakes. Will you combat a supernatural killer? Steal secrets? Defend the sleeper from dream thieves? Inspire a life altering dream epiphany? Live out your fantasy life? Or something wholly original?

As part of Kickstarter’s February initiative, Zine Quest, this project is the solo debut tabletop roleplaying game by RPG journalist, Egg Embry (Knights of the Dinner Table, EN World, Open Gaming Network, Tessera Guild). Available to backers as a PDF for just $5 or $12 for the print zine and PDF. Making an RPG via Kickstarter is his dream manifest and you can share in that fantasy by checking out the POWERED by the DREAMR Kickstarter at:

POWERED by the DREAMR by Egg Embry uses a variant of the Powered by the Apocalypse system. A full RPG in a zine that lets you live out other’s dreams or combat nightmares, it’s available through Kickstarter’s Zine Quest.

#WhatsYourDream #PoweredByTheDreamr #PbtA #ZineQuest #Kickstarter



Kickstarter’s Zine Quest is live in February. This initiative recalls the nostalgia of the early days of RPGs and their zine culture. Focusing on tabletop roleplaying zines, single-color publications printed 5.5” x 8.5” (folded sheets of 8.5” x 11”). These DIY projects focus on everything RPG-related from adventures, maps, monsters to articles, RPG comics, and interviews. So far, the response has been overwhelming with over twenty projects launched and many more to come. They touch on gaming engines like 5e, Powered by the Apocalypse, The Fantasy Trip, original systems, and more. Zine Quest projects are coming from first time creators to established publishers like Steve Jackson Games, and Adventure-A-Week Games. These high-energy, passion projects await you on Kickstarter: