Steampunk Fridays – Kickstart the Comic – The Invention of E.J. Whitaker

Women kicking ass. That’s one of my wife’s favorite things to ask about any kind of media. Conversations normally go like this:

“Does it feature women kicking ass?”

“Yes.”

“Then I’m in.”

The following comic spotlight feels like it is going to be just that: A woman who is forced to outfox those who would try to do her wrong. However, unlike the normal Kickstart the Comic, this Kickstarter actually finished up at the end of last year (check it out here). Still, the comic is due out in a few short months (you can order your copy here), so I thought I’d give it a write-up.

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The Invention of E.J. Whitaker

The Gibbs Sisters – Writers/Creators

Mark Hernandez – Penciler/Inker

Hasani Mcintosh – Colorist

Earl Womack – Cover Artist

Starline Hodge – E.J. Whitaker Emblem Designer

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Pitch:

When Ada Turner, a young Inventor’s apprentice, creates a flying machine in 1901, she’s introduced to the dangerous side of the Industrial Age.

The Invention of E.J. Whitaker is a combination of science, adventure, romance, and transformation that we have been starving to see visualized since our teenage years gobbling up series after series by Octavia Butler and later Tananarive Due. It was in part developed because of our appreciation and passion for telling classic stories featuring smart, aspirational, and diverse female characters.

The Story:

At the turn of the century, in America’s great Industrial Age, Tuskegee University student Ada Turner is a brilliant and charming inventor with dozens of patents to prove it but she’s got one big strike against her: She’s a woman…and…well, frankly put, she’s got more than a few strikes going on. So in an effort to have her work taken seriously, she comes up with her best invention yet: the pseudonym of E.J. Whitaker…

When “E.J’s” patent for a wondrous flying machine begins garnering national attention, Ada finds herself relentlessly pursued by William, a mysterious young businessman, and his colleague, Samuel. Ada must keep her identity and popular invention under wraps but can she, as more and more powerful people set sights on EJ Whitaker…? People with intentions to use the inventions for their own financial gain and get Ada out of the picture.

(artwork from Pinterest site for The Invention of E.J. Whitaker)

John’s Thoughts:

First off, I like the idea behind the story. Steampunkish espionage. While everyone else is chasing Tesla or Edison, E.J. Whitaker seems to be carving her own path through the world. From the Kickstarter, it describes the sisters’ background in “indie comic book and animation”, which you can definitely see from the concept art they have posted on their website.

(Concept art featured at www.ejwhitaker.com)

Speaking of the art, I love the mixture of engineering patents mixed in with their artwork. I’m not sure if they are all real or not, but it is a nice touch.

The Rewards:

This would be the part where I would tell you about the various rewards, but sadly I (we) missed the Kickstarter.

But you can still order a digital copy of issue #1 for $10 here!

The Verdict:

After some delays, it appears that the comic book is set to come out Winter, 2017. After that, they have designs on doing additional issues leading up to a full trade. Seems like an excellent time to support an indy book to me.

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For more information on The Invention of E.J. Whitaker, check out their webpage here.

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John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novellas Theft & Therapy and There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

He can also be found at www.johnrmcguire.com.

Steampunk Fridays – Kickstart the Game – Westbound: Revolvers and Rituals

Magic and technology colliding… that’s what we’re talking about here. An untamed wild where anything can be done and the only person stopping you from living your dreams is you. Take that smoke wagon from its holster and fire again and again on your orcish enemies. Dodge dragon fire while riding on horseback.

I mean, that’s what being in the Weird West is all about!

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Westbound: Revolvers and Rituals

From Island of Bees

Kickstarter campaign ends on Friday, September 29, 2017, at 1:59 AM EDT.

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The Pitch

Westbound is a game of adventure on the frontier. You’ll explore the magical wild west, encounter other frontiersmen, fight strange new creatures, and strike gold or die trying. Robbing trains, shooting up saloons, and rescuing damsels is all apart of a days work for a Westbounder.

When the soil’s turned sour,

And the well all dried up.

When men in suits put a gun in your hand

And send you to war.

When there’s nothing left of your home,

But ash and regret.

It’s time to turn Westbound.

The Game

This Kickstarter is for the full version of the game, but they did put a free Basic version and a Quickstart adventure to “try before you back”. In addition, there are also a handful of videos to help walk through some of the basics.

Reading through those Quickstart Rules, the big idea here is that there aren’t any dice, but instead it uses a deck of 52 cards to help define your character. But more than that, it appears to combine some aspects of collectible card games in that “The Deck is Your Stamina”. As such, it appears that as you make your way through the day there is a tangible and very visual way to determine not only your health but the potential strength of a character through simple current deck sizing.

The free adventure, Triumph at Saint Kiaro is worth checking out as well. Not only does it provide some visuals as far as how the decks are laid out, but there are premade characters to let you jump right into things.

Final Verdict

Westbound is definitely a game that falls more within the Weird West genre than all the way in the Steampunk one, but, as with many things, I believe those aspects play off of each other fairly well. I love the fact that not only is there a Quickstart Guide available, but there is also a scenario to play through so you can really take the game out for a test spin.

One interesting idea with using a deck of cards as both your stamina and how you do checks is that as you proceed through the day, it might make sense not to take a rest if you have a bunch of higher value cards left in the deck (you wouldn’t want those lower tier cards suddenly showing back up in the deck). While there is some level of randomization even with what can get shuffled back into the deck, this creates a different sort of strain on your character – something not really available in dice games.

This is one of those games I’d like to play in person. The decks of cards make good reminders, plus I can see where if you were to do a campaign, you might have a specific “special” deck for each one (character accessories are always fun). Some of the stretch goals seem to lend themselves to this very idea.

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For more information on Westbound: Revolvers and Rituals check them out here.

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John McGuire

John McGuire is the creator/author of the steampunk comic The Gilded Age. Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list to learn about the upcoming The Gilded Age Kickstarter.

His prose appears in The Dark That FollowsTheft & TherapyThere’s Something About MacHollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com.

Steampunk Fridays – Interview with the Creator of Boston Metaphysical Society

One of my favorite things about Steampunk stories is how the genre lends itself to the use of real world people and places… but with a twist. Monster hunters set on their path by some of the leading scientists of the era (Tesla, Edison, Bell, and Harry Houdini!). An X-Files in a Steampunk world!

I can see why it started its life as a tv show pitch.

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How long have you been creating/working in comics?

About five years.

At what point did you sit down to become a writer? Do you remember the first thing you wrote?

I was a child, so it’s tough to say when or what exactly. I was always inventing stories in my head then probably by the second grade, I was writing my own.

Who inspires you? Or do you have a favorite artist or creator?

Other indie creators inspire me, but right now Marjorie Liu’s Monstress and Lady Killer by Joelle Jones are my favorites.

How do you manage your daily/family life with your creative work? Is this your 9 to 5 or is this your 10 to 2?

What a question. Hahahaha. Time management is always hard. I work part-time for LA Fitness as an instructor, plus have a husband, two dogs, and house that gets cleaned (by me) on occasion.  I usually write in the afternoons from 2-5 pm and do what I call administrative tasks (expense reports, signing up for cons, travel arrangements, inventory, etc.) for an hour after I get home from the gym. Obviously, laundry and dog walking get squeezed in there somewhere…. And my husband.

It’s often difficult to get word out about independent comics. What do you do to market and promote your books? Anything work really well or really poorly?

I do a blend of social media, exhibiting at cons, reaching out to blogs, reviewers, doing panels and interviews like this! I don’t think you should focus on just one aspect of marketing. However, I do like reaching out at Comic Cons or steampunk conventions because you can develop a relationship with a potential fan.

What’s your process look like when you’re writing? Do you go with the full outline? Or are you a fly by the seat of your pants type?

Most of my stories require some research, then I do character bios, a beat sheet, an outline, then a treatment where I break down the scenes and page count for comics. If I’m doing prose, I pretty much do the same except the treatment is broader in scope, but allows for me to go off in different directions if need be, or if I’m feeling inspired.

What inspired you to create Boston Metaphysical Society?

It was a combination of my love of history, science fiction, and The X-Files. However, the original story was a TV Pilot that I wrote at UCLA School of Theater, Film and TV when I was a graduate student in the MFA Program in Screenwriting. It was suggested I turn it into a six issue mini-series, which I did. And here we are.

Was this a case of coming up with the story first and then the setting or vice versa?

The story and setting came up simultaneously in this case.  I thought it would be cool to have paranormal detectives set in an alternate history of Boston and the United States and have to deal with a different set of social mores and expectations than we deal with today.

Or at least not quite so blatant.

What’s been the reaction to the book?

Excellent. I have what I refer to as a small group of ardent fans. And I love them all.

Are there themes and/or subjects you find yourself drawn to again and again in your work?

Absolutely. I almost always deal with the theme of classism. In the case of Boston Metaphysical Society, I also dealt with racism and sexism.

After running 4 successful Kickstarters for Boston Metaphysical Society, what have you learned about the process of Kickstarter? What do you think has contributed to hitting your goals on Boston Metaphysical Society? Did you worry about “going to the well” too soon after each one?

Soooo many questions….LOL. Once upon a time, back before 2013, you could pretty much throw something up on Kickstarter and get it funded. Not anymore. You have to create a fanbase before you launch and post what is essentially a grant proposal as your Kickstarter page. There is much more professionalism in how projects are presented now.

Many of the reasons we make our goals so quickly is that I have a core email list of people who I’m 99% sure they will back the project. Not only because they like it, but I have delivered on all past rewards in a timely fashion. I don’t like to do more than one campaign a year as it is very time intensive and takes away from my productivity. I do think there is a risk of “going to the well” too much, but I have friends who have no problem with it and have been successful.

Do you view the platform as a testing ground for the concepts?

I don’t view the platform as a testing ground for concepts when it comes to comics. Most comics use Kickstarter as a pre-order mechanism. However, I can see how tech items might use it that way.

You currently have 6 issues (a full trade) of Boston Metaphysical Society. What’s the overall plan with Boston Metaphysical Society?

All stories after the timeline of the original six issue series will be in 32-34 page one shots. I’ve just completed a draft of the first story which will feature Granville Woods and Tesla. These will be complete standalone stories focusing on two or three of the main characters. Anything that occurs before the beginning of the six issue series will be in prose. In fact, I’ve got a first draft of the first novel which begins five years before the start of the comic. Unfortunately, I haven’t had time to go back and rewrite it yet.

Comics is an amazing collaborative medium. Tell me a little about working with artist Emily Hu.

Emily has been a joy to work with. We set up a schedule where she would deliver three pages a week. I would review them, then give her notes while she continued on to the next three.  We worked together for almost four years and she completed the entire series. We hope to work together again in the future if her schedule permits it.

If you could go back in time ten years, what advice might you have for your younger self? Something you wish you knew?

Start reading comics sooner. Let me explain… My brother has probably the largest graded collection of Daredevil comics in the U.S., but I was never interested in superhero comics because I thought that was all that was available. It wasn’t until I decided to adapt the TV Pilot that I took a sequential art class and started reading indie comics. That was such a revelation. I loved them and wondered where they had been all my life.

Do you have any upcoming projects? Anything you’d like to promote? Anything else that you’d like people to know about you (Hobbies? Passions? Favorite TV Show)?

 

Yes! I’m very excited to announce a couple of things. The first is that I was hired to write a four issue mini-series for SFC Comics/Evoluzione Publishing called, Kasai: The Homecoming.  It will be my first time writing a superhero and I loved doing it. It’s set in a world where many superheroes are pro-wrestlers. My series will focus on a young female pro-wrestler from Japan who is half-human and half-fire demon. It will be on Kickstarter in early 2018.

The other project is a short story called, The Scout, which will be in the anthology, The Fourth Monkey. It is an anthology which deals with social and environmental issues and will launch on Kickstarter on Sept. 12, 2017.

I also wrote a short story for The Enyes Anthology called Saturday Night Fever. It contains various stories from indie creators about the Enyes family; a family where each of its members are either monsters or have some sort of relationship with monsters. It will be on Kickstarter in 2018.

And definitely look for us on Kickstarter for the Granville and Tesla standalone story in early 2018. Right now the working title is Boston Metaphysical Society: The Scourge of the Mechanical Men.

Where’s the best place to find out more about Boston Metaphysical Society and the rest of your works?

Website: www.bostonmetaphysicalsociety.com

Facebook: https://www.facebook.com/BostonMetaphysicalSocietyComic/

Twitter: http://www.twitter.com/mholly

Instagram: https://www.instagram.com/mcholly1/

Storenvy: http://bostonmetaphysical.storenvy.com/

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A TV, feature film, and comic book writer, Madeleine is the winner of the Sloan Fellowship  for screenwriting, and the Gold Aurora and Bronze Telly for a PSA produced by Women In Film. She also won numerous awards while completing the UCLA MFA Program in Screenwriting. Having run a number of successful crowdfunding campaigns for her comic, Boston Metaphysical Society, Madeleine now teaches a crowdfunding class for independent creators at Pulp Fiction Books in Culver City as well as guest lecturing at UCLA Professional Program in Theater, Film and TV, Scriptwriters Network, and Dreamworks Animation. She has also published the book, Kickstarter for the Independent Creator.

Boston Metaphysical Society webcomic is the recipient of an HONORABLE MENTION at the 2013 GEEKIE AWARDS and was nominated for BEST COMIC/GRAPHIC NOVEL at the 2014 GEEKIE AWARDS. The comic has also been nominated for a 2012 Airship Award as well as a 2013, 2014 and a 2015 Steampunk Chronicle Reader’s Choice Award. Her novella, Steampunk Rat, was also nominated for a 2013 Steampunk Chronicle Reader’s Choice Award.

She also has an anthology of short stories and novellas called Boston Metaphysical Society: Prelude  (in print as well as eBook) based on the Boston Metaphysical Society universe available at all major online retailers. The Boston Metaphysical Society short story, Here Abide Monsters, is part of the Some Time Later anthology from Thinking Ink Press. She is currently writing the first novel based on the series and was hired by SFC Comics/Evoluzione Publishing to write a four issue mini-series based on the SFC character, Kasai.

Formerly a nationally ranked epee fencer, she has competed nationally and internationally. She is an avid reader of comics, steampunk, science fiction, fantasy, and historical military fiction.

Madeleine lives with her rocket scientist husband, David and two rescue dogs: Ripley and Bishop.

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I want to thank Madeleine Holly-Rosing for being so gracious with her time!

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John McGuire

John McGuire is the creator/author of the steampunk comic The Gilded Age. Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list to learn about the upcoming The Gilded Age Kickstarter.

His prose appears in The Dark That FollowsTheft & TherapyThere’s Something About MacHollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com.

Steampunk Fridays – Interview with the Creator of The Legend of Everett Forge

Cowboys and Robots.

I’m a sucker for the Western genre. Anytime they cross my tv, I end up stopping on that channel to watch. And Heaven help my poor wife if the word Tombstone is mentioned anywhere in there. She might as well give up on me being productive for the rest of the day (even though I own the DVD).

Everett Forge is in the mold of many of those same Westerns. He’s clearly a man on a mission to destroy Omega’s entire livelihood. He’s a myth, a ghost story the Robots tell each other at night – make sure you lube all your joints of Everett Forge will get you.

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How long have you been creating/working in comics?

I’ve been working in comics since about 2014, that’s when I officially started work on The Legend of Everett Forge.

At what point did you sit down to become a writer? Do you remember the first thing you drew/wrote?

I’ve been writing for as long as I can remember. I was super into Goosebumps when I was a kid, so the very first stories I wrote were all lighthearted, scary ones.

Who inspires you? Or do you have a favorite artist or creator?

So many people. Family inspires me to continue pursuing my dreams. And the list of creators out there who inspire me is way too long. I’m just extremely fortunate to be surrounded by so many amazing, loving, and talented people.

How do you manage your daily/family life with your creative work? Is this your 9 to 5 or is this your 10 to 2?

Writing is my 10 to 2 for sure. It’s a tough thing trying to balance family life and my creative work. I don’t want to sacrifice any time with my wife and daughter, so I will write while they’re at the grocery store, visiting family, or when they’re asleep.

It’s often difficult to get word out about independent comics. What do you do to market and promote your books? Anything work really well or really poorly?

With essentially no budget, I stick to the cheap and easy social media methods like Facebook and Instagram. I’m fortunate enough to be friends with a lot of indie creators who help get the word out about my comic as well. Kickstarter, in my opinion, works the best. It’s an amazing platform to get your work out to thousands of people from across the globe. From just two Kickstarters, my readership has expanded over a couple hundred. That is pretty solid for a new indie title.

What’s your process look like when you’re writing? Do you go with the full outline? Or are you a fly by the seat of your pants type?

I always start with a general outline. I don’t get too detailed with it as I’ve come to find that often times the story will tell you how it wants to be told. For example, in the second issue, I wrote and re-wrote a couple pages over and over again because they just weren’t coming out the way I outlined them. Then I realized that the way I was writing them was way more organic than what the outline had. Sometimes, as a writer, you have to give a little of the control over to the story.

What inspired you to create The Legend of Everett Forge?

I always say I wish my inspiration was deeper and more meaningful…but, to be honest, I just wanted a story that had robot cowboys! A college professor once told me that if you can’t find the stories you want to read, write them yourself. So, that’s what I did!

Was this a case of coming up with the story first and then the setting or vice versa?

Well, it all initially began with me wanting to see robot cowboys. Then in high school, I wrote a short story about an unnamed gunslinger who has to fight his way out of an old west town full of robots. The story ended up lost somewhere in my hard drive until I came across it a few years later in college. I was minoring in Film Production, so I decided I wanted to expand on it and turn it into a screenplay. I worked on that for about a year or so, on and off. After I finished it, I shelved it again. It wasn’t until a couple years later, after I attended one of my first Comic Cons, that I decided I wanted to revisit the story again in comic book form. And here we are!

What’s been the reaction to the book?

So far, so good! Reactions from the Steampunk community regarding the comic have been extremely positive. Even those who aren’t big into either Steampunk or Westerns have enjoyed it. But, I think my favorite reactions are from the people who typically aren’t into comics. I have one reader who hadn’t read a comic in over 20 years, but after he saw my first Kickstarter, he decided to pledge and now he’s one of our biggest fans.

Oh, and just a few weeks ago someone shared one of our posts and said they want to cosplay as one of the characters from the story.

That’s amazing!

I don’t think you can get a bigger compliment than that!

Are there themes and/or subjects you find yourself drawn to again and again in your work?

I seem to always be drawn to stories about death, vengeance, or humanity. I love exploring all three. Fortunately, The Legend of Everett Forge focuses heavily on all of those in varying ways.

After running 2 successful Kickstarters for The Legend of Everett Forge, what have you learned about the process of Kickstarter? What do you think has contributed to hitting your goals on The Legend of Everett Forge? Did you worry about “going to the well” too soon after each one? Do you view the platform as a testing ground for the concepts?

Networking and expanding my fan base have proven instrumental in hitting our goals. My very first Kickstarter failed miserably. I only had a few pages of the comic done by that point, I had only started my facebook page maybe three or four months prior, and I knew very few people in the industry. After the Kickstarter flopped, I sat down, licked my wounds, and started to put myself out there more. Within a year I had become close friends with dozens of indie creators and more than doubled my fan base.

You currently have 2 issues of The Legend of Everett Forge. What’s the overall plan with The Legend of Everett Forge?

Yeah, the second issue should be out in about a month or so. The initial story arc for Forge will run seven issues. After that, I have two additional story arcs for him that will close out the entire saga. If I’m lucky, I’ll be able to tell the tale of Everett Forge for the next ten years!

Comics is an amazing collaborative medium. Tell me a little about ClickArt Studios.

They’re the best! Back in 2014 when I was looking for an art team, I posted an ad on DeviantArt. Rai responded almost immediately and showed me their work and stated that he and his wife Ochie were big Steampunk fans. I knew almost instantly that they were the ones I wanted to work with. Then the concept art started coming in, and suddenly these characters that had been in my head for years started to come to life in ways I could have never imagined!

They’re all such amazingly talented and kind people! I love working with them and I just love them in general. I hope to have a very long career with them!

If you could go back in time ten years, what advice might you have for your younger self? Something you wish you knew?

I’d tell my younger self not to wait to pursue his dream. I spent so many years thinking I wasn’t ready or doubting that anyone would even want to read my work. Had I spent all that time actually getting my stuff out there, I’d be light years ahead of where I am now.

Do you have any upcoming projects? Anything you’d like to promote? Anything else that you’d like people to know about you (Hobbies? Passions? Favorite TV Show)?

I’m currently working on a new comic series with Godsend creator, Lee Jiles. It’s called Red Scare. It’s still in its early stages, but so far it is looking great. I’m also working on a pitch for a superhero story. Other than that, I enjoy playing video games and reading comics. I love spending time with my family. My favorite TV Show is Westworld. Shocking, right?! 😛

Where’s the best place to find out more about The Legend of Everett Forge and the rest of your works?

Check us out on Facebook at facebook.com/EverettForge. Otherwise, follow me on Kickstarter and Instagram.

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I want to thank Scott Wilke for being so gracious with his time!

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John McGuire

John McGuire is the creator/author of the steampunk comic The Gilded Age. Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list to learn about the upcoming The Gilded Age Kickstarter.

His prose appears in The Dark That FollowsTheft & TherapyThere’s Something About MacHollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com.

Steampunk Fridays – Interview with the Creator of Hinges

There are moments when you start reading a comic and you just know there is something about it which speaks to you. And maybe you don’t understand every little thing which has been set out in front of you… maybe those are the things you’ll figure out on a reread. But when you lock in, that’s all it takes.

When I sat down to check out some Steampunkish comics a couple of weeks ago and came across Hinges by Meredith McClaren, I thought I’d read a few pages and move on with my life.Bauble and Orio had other plans for me.

Bauble and Orio had other plans for me.

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How long have you been creating/working in comics?

Oh gosh.  Maybe nine years now?  It’s all a blur.

At what point did you sit down to become an artist/writer? Do you remember the first thing you drew/wrote?

I don’t know what I started doing first.  But I do remember that my interest developed after a friend gifted me a SAILOR MOON comic.  Once I realized it was an option to make comics, I started seriously contemplating the idea.

Who inspires you? Or do you have a favorite artist or creator?

God.  The list is so long.  Anka always does wonderful work.  So does Bengal, Juan Díaz Canales and Juanjo Guarnido, naniiebim, Nico Delort, Tomer Hanuka…  Pretty much all of Twitter and Tumblr.  There’s just a wealth of beautiful work out there I could not possibly name them all.

How do you manage your daily/family life with your creative work? Is this your 9 to 5 or is this your 10 to 2?

I haven’t really hit a chord with work/life balance.  I don’t have a family or spouse to depend on me, so I can work whatever hours I feel like.  The only thing I really work around right now is sleep.  And it turns out that I need a lot of it.

It’s often difficult to get word out about independent comics. What do you do to market and promote your books? Anything work really well or really poorly?

Going to conventions and talking to people face to face helps.  But it’s far from the only option.

Putting out fan work will get people to pay attention to you. And if you attach links to your creator owned work to those posts, people will share and promote you simply by reblogging the work they originally liked.  I find that works well.

And make yourself a broken record when you really have a campaign going, like Kickstarter.  You really do need to get loud while you’re running those.

What’s your process look like when you’re writing? Do you go with the full outline? Or are you a fly by the seat of your pants type?

When I can get away with it, I usually just work with a bare bones script.  I know what will happen on each page and what points need to be verbalized.  But I won’t have finished dialogue until I’m actually lettering it.

But when working with editors the script definitely needs to be locked down first, and I’m still learning how to meet that need well.

What’s your process look like? Digital or by hand? Do you have a preference?

I’m all digital now that I have a Cintiq.  I was tired of having all the paper around.

While I only had a tablet to work off of I preferred to draw and ink on paper and then color digitally.

But I’m definitely addicted to my Cintiq now.

So, I was late to the Hinges party, but I consumed it in like a day (and I might have gotten a little misty a couple of times 🙂 ). I feel like the relationship between Bauble and Orio reminds me of all my pets. You love them, you get frustrated by them, and you love them again. With the two of them, it just feels like everything is earned as time goes on.

Not sure there was a question in there. 🙂

It’s very nice to say though, regardless.  😉  Thank you.

What inspired you to create Hinges? And why did you go the webcomic route?

I wanted to do a story about dolls for a while because I just liked the aesthetic.  But Orio’s story really started to formulate as I was preparing to come home from college.  There was a lot surrounding the ideas of home, returning, and comfort that came together to form the story.

And then some of my other projects were held up in their developmental stages, so I had time to start really playing with HINGES.

As for the webcomic route.  I wanted to challenge myself and see if I could commit to having a certain amount of work done weekly, and posted consistently, for a long period of time.  Having it on a public forum would help keep me locked into that commitment.

Was this a case of coming up with the story first and then the setting or vice versa?

Probably the other way around.  I had very basic ideas about what kind of stories would be served by the visuals HINGES provided, but the full story didn’t formulate alongside the world until later.

I saw that you put the trades out through Image, how did that come to be?

I ran a successful Kickstarter to print book one.  Faith Erin Hicks made mention of it to IMAGE and the book got into their hands and we worked out the rest.

It means a lot to publishers when you’ve shown that you can complete and print a book, as well as acquire enough support to fund it.

What’s been the reaction to the comic?

Good.  I have my loyal followers.  And I’m happy the story struck a cord for some.

Are there themes and/or subjects you find yourself drawn to again and again in your work?

Working up to confrontation I think.  It takes a long time to go from, ‘this is not good’ to ‘this must be addressed head on and forcefully.’  It’s something I struggle with a lot.

I also seem to be drawn to characters that have something artificial about their ‘humanness.’  Dolls, robots, bodysnatchers.  They all make the question of what makes people, people much more obvious.

It’s something that’s come up several times.

Did you always have a complete story in mind when you started Hinges or was that something you discovered through creating the story?

Yes.  I do not start stories if I don’t know the ending.  I’m flexible about how we get to an ending, and over time I can recognize that the meaning of that ending might have evolved.  But I won’t start anything that doesn’t have a goalpost.

I just don’t want to scramble at the end.  And I also like to know that projects I start HAVE an end.  I don’t like working on things that have an indefinite lifespan.

If you could go back in time ten years, what advice might you have for your younger self? Something you wish you knew?

You’re on the right track.  And you can do all of this by your terms.

Do you have any upcoming projects? Anything you’d like to promote? Anything else that you’d like people to know about you (Hobbies? Passions? Favorite TV Show)?

I’m working on an adult book with LIMERENCE that features the relationships and sexy times of superheroes called SUPER FUN SEXY TIMES.

That won’t be out until 2019 though.  There are a few works that will be coming out much sooner, but unfortunately, none of them have been announced yet.

I will have a sketchbook of mermen called BUBBLY available on my storenvy around October though.

Otherwise, the only things to know about me is:  I make famously coveted caramels. I take politics very seriously.  I watch a metric ton of documentaries.  And I love audio drama horror like NO SLEEP or LORE. (But not horror movies. I really do not like horror movies.  It only works if there are no visuals.)

Where’s the best place to find out more about Hinges and the rest of your works?

HINGES

http://hingescomic.blogspot.com/

ALL WORK

http://meredithmcclaren.tumblr.com/

https://www.patreon.com/meredithmcclaren

https://twitter.com/IniquitousFish

STORENVY

https://meredithmcclaren.storenvy.com/

***

A Meredith McClaren is very dangerous when encountered in the wild.  Place any pizza and Diet Cokes on the ground slowly and then vacate the area.  If appeased, the wild McClaren will produce work, as seen in HOPELESS SAVAGES v4 by Jen Van Meter, HEART IN A BOX by Kelly Thompson, and JEM and the HOLOGRAMS v4 by Kelly Thompson.

If the McClaren finds your offerings wanting, you will know you are doomed when upon hearing the crow caw three times at noon.

***

I want to thank Meredith McClaren for being so gracious with her time!

***

John McGuire

John McGuire is the creator/author of the steampunk comic The Gilded Age. Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list to learn about the upcoming The Gilded Age Kickstarter.

His prose appears in The Dark That FollowsTheft & TherapyThere’s Something About MacHollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com.

Steampunk Fridays – Imaginary Voyages of Edgar Allan Poe #1 KS Exclusive Edition

Is Edgar Allan Poe Steampunk?

We mostly know him from his horror side of things. Whether it is burying people alive or being driven mad by the guilty thoughts of our minds, Poe had a stranglehold on that part of his reader’s minds. But Steampunk? I honestly didn’t know. So I consulted the all-powerful internet for the answer and came across this article from Tor.com: Was Poe Steampunk?

That’s good enough for me!

***

Imaginary Voyages of Edgar Allan Poe #1 KS Exclusive Edition

Dwight MacPherson – Writer

Luis Czerniawski – Artist

Kickstarter campaign ends on Wednesday, August 30, 2017 at 8:51 AM EDT.

 

The Pitch:

I’ve often described this story as “Alice in Wonderland meets The Lord of the Rings.” And for those who are fans of classic literature like myself, I would describe it as “Homer’s Odysseymeets Dante’s Divine Comedy.” 

The Story:

Edgar Allan Poe has lost everyone he ever loved and now he is losing his mind. Haunted by his wife’s ghost and his many literary failures, the poet tumbles into a fantastical world created by his genius…and his madness. This world called Terra Somnium is a nightmare region that merges his macabre literary creations and mythological gods and monsters of old, all hell-bent on stopping him from escaping the land of dreams.

John’s Thoughts:

As a writer, there are many times when you might want the things you write about to actually come true. It would be great to become the hero of some epic fantasy who slays the dragon and takes the throne. Then again, it is less fun thinking about it when you are writing about very horrific ideas.

And then watch them not only come true but pretty much try to kill you? That is right up there with Writer’s Block!

The Rewards:

The interesting thing about this Kickstarter is that there are only 3 Rewards: Digital copies ($5), KS exclusive printed edition with a pair of prints ($15), and the print book with a t-shirt ($25). So many times the talk is about appealing to as many people as possible with the rewards, but here MacPherson boils it down to the core… and as of this writing (with roughly 7 days to go) he’s more than tripled his asking goal ($3000+ vs $1000).

Perhaps the lesson is less is more?

The Verdict:

You get on the ground floor of issue 1 of the comics. The art is a nice mixture of cartoony and horrific… a perfect fit for this time of story.

If you are a lover of Poe then this seems like a complete no brainer.

***

For more information on Imaginary Voyages of Edgar Allan Poe #1 KS Exclusive Edition and Hocus Pocus Comics, check out their Facebook Page here.

***

John McGuire

John McGuire is the creator/author of the steampunk comic The Gilded Age. Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list to learn about the upcoming The Gilded Age Kickstarter.

His prose appears in The Dark That FollowsTheft & TherapyThere’s Something About MacHollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com.

Steampunk Fridays – Kickstart the Game- 1879 London Adventure and Sourcebook

As a roleplayer, I’m always on the look out for games that I might get to play. Sometimes it’s because of the rule systems, sometimes it is because of the setting, and sometimes it’s just something that catches your eye. You know those games. The ones where you end up reading the sourcebooks cover to cover. You let your mind take it all in long before you ever break out a character sheet.

***

1879 London Adventure and Sourcebook

From FASA Corporation

Kickstarter campaign ends on Monday, August 21, 2017, at 9:00 AM EDT.

***

The Pitch:

1879 is FASA’s steamweird roleplaying game, that takes the place of Shadowrun in our cosmology. Due to a weird science experiment that opens a stable wormhole, Earth’s magic cycle gets jumpstarted in the late Victorian era, leading to a Gilded Age with elves, dwarves, snarks, and trolls. As the world adjusts to its new races, technological progress races forward, as the Age of Steam begins to give way to the Age of Electricity. Clockwork computers exchange data over telegraph wires, steam-powered airships chug through the sky, and industrial applications of magic churn out new wonders daily.

In the new world, the British army faces off against the Samsut, descendants of the Babylonians and Akkadians with their own Weird Science that allows them to raise the dead and use zombies as shock troops and skeletons as fire and forget munitions. The Saurids, the true native race of the Grosvenor World, aren’t happy about either Terrestrial civilization, and may yet manage to unite their fragmented tribes and create a second front.

Play it as steampunk corporate espionage if you like, or court intrigue, or lost world pulp adventure – yes, there are dinosaurs!

Adventure awaits!”

The Game:

This particular Kickstarter is actually for Book 1 in The Akkadian Trilogy (Big Trouble in Little Soho) and/or the London Gazetteer (London, or The Haunted City). In addition, at a couple of the higher Reward levels, you can get both of those as well as the Players Guide, the GM’s Guide, and the GM Screen ($138 and up).

Big Trouble in Little Soho looks to be the big jumping off point for a potential adventure path. The basic set up is that there is a drug that grants “explosive strength”… and it ends up “in  the wrong hands.”

“The book runs 96 pages, digest size, perfect bound, with a full-color cover and black and white interior art. Layout is complete; backers will receive immediate access to the galley proof.”

London, or The Haunted City is the breakdown of the city of London within the game. From the breakdown, it details the every piece of the city, with potential adventure hooks when the PCs decide they want to just wander around (as PCs always seem to do). Then there is a breakdown on the technology, the politics, and even the various criminals and activities they might… entice your players with.

In addition, you also get “a complete adventure, Baby Boojum, in which a kidnapping goes hysterically wrong.”

“The book runs 256 pages, digest size, perfect bound unless we meet our first Stretch Goal, with a full-color cover and black and white interior art. Layout is complete; backers will receive immediate access to the galley proof.”

Passenger Giffard by Yad Mui, vehicles artist

Final Verdict:

Since Steampunk kind of occupies this odd space where everything is potentially available to you within a band of a few decades (late 1800s…-ish), sometimes that isn’t enough to entice potential players. They are looking for something a little more than just (forgive me)… gears and corsets. They need a unique Divergent Point. They need to know why your world is more appealing than the next.

From the FASA Games website:

“The Silver Exhibition, London, 1876. Twenty-five years after the Crystal Palace Exhibition, another is held to showcase the technological wonders of Britain. An ambitious inventor shows off his device to view great distances, but something goes wrong and the machine explodes and vanishes. In its place is left a circular field of … something.

One year to the day of the incident, the field opens. The portal reveals a vast new world of great resources, wonders, and terrors. By 1879 the Empire has a foothold in this new world. A massive fortification named Fort Alice is established at the end of the passage, which has been dubbed the Rabbit Hole.”

So it is with great curiosity that in the 1879 setting we’re dealing with a pair of worlds… seemingly leaking into each other. Our world is on its way to steam power and technology booms while the world on the other side of the wormhole is one where more fantastic creatures and magic are accepted as the norm. A place where our world is the invaders but also potentially the saviors.

I love the idea that an adventure could start on our world and end up on the other side of the portal (or vice versa). That maybe things which work a certain way here might be upside down over there.

And the character roleplaying potential is there, cooked in the bones of this world(s). Do you want to play the fish out of water? Not a problem since probably half the time you’re not going to be on your home world. Want to learn magic? Want to see the wonders of this new technology? All of it is available to you.

Just pass through the Rabbit Hole.

***

For more information about 1879 and other FASA Games, check out their website here.

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novellas Theft & Therapy and There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

He can also be found at www.johnrmcguire.com.

 

 

 

Steampunk Fridays – Interview with the Creators of Arcane Sally & Mr Steam

Independent comic creators’ biggest problem may be getting the word out about their work. If you aren’t attached to one of the larger companies, there is much more opportunity to have your comics slip through the cracks.

Having recently completed their latest Kickstarter, the team over at the Arcane Sally & Mr. Steam comic are clearly doing something with their Steampunk… Ghost Story… Victorian supernatural action-adventure… Love Story?

But don’t listen to me, check out the Book Trailer they did and then come back for the interview!

***

The Players:

David Alton Hedges – Writer

Jefferson Costa – Art

Shane Amaya – Producer

***

How long have you been creating/working in comics?

David – This is my first comic!

Jefferson – I’ve been working with comics since I was about 21 years old.

At what point did you sit down to become an artist/writer? Do you remember the first thing you drew/wrote?

David – I was an artist first, but in college, I started to realize that the people around me were better artists.  After I turned in one particularly creative art term-paper, my professor pulled me aside and said, “Why are you an art major? You’re a writer.”  That’s when I realized my special purpose was to use words to paint pictures in people’s imaginations.

Jefferson – As far as I can recall, I started drawing around 4 or 5 years old, but I don’t remember what my first drawing was. Drawing was a hobby at first. In my country, for someone of my humble origins, I didn’t see any prospect or path toward a career in illustration, art, or entertainment. But nonetheless, I took a step when I was about 20.

Just before turning to comics, I was studying aircraft maintenance!

Who inspires you? Or do you have a favorite artist or creator?

David – I am in awe of Neal Stephenson, jealous of China Mieville, and still trying to figure out Gene Wolfe.  Jeff VanderMeer is one of my heroes.  But if I had to pick one writer whose career I wish was my own, it would be Dan Simmons.  People scratched their heads over DROOD but I loved it.  It’s one of maybe five books in my lifetime that I read twice.

It’s probably obvious that Alan Moore and Mike Mignola were strong influences for Arcane Sally.

Jefferson – Various artists and creators inspire me in different ways and different media. A few could be Flavio Colin (a famed Brazilian creator), Mignola, Tarkovsky.

How do you manage your daily/family life with your creative work? Is this your 9 to 5 or is this your 10 to 2?

David – I HAVE to get out of the house to get any real work done.  I share an office with another writer – we interrupt each other sometimes but it’s good to have someone on hand to lob an idea at and get an immediate reaction.  We have white boards with indecipherable cave paintings on them that mean something only to us.

Jefferson – I manage it very badly I think, hahaha. I always work more hours than recommended for health, around 15-16 hours a day, or more, and this is crazy. In the past six months, I’ve been trying to manage it better. Nowadays I work 10 hours a day and preserve the weekends for family.

It’s often difficult to get word out about independent comics. What do you do to market and promote your books? Anything work really well or really poorly?

Jefferson – I am personally very bad and selling and promoting myself. I really need help with this.

David – This one’s for Shane!

Shane – Not much! We have the requisite Facebook and Twitter accounts, but we found that neither moves the needle much in terms of getting eyeballs on the comic—or backers to our Kickstarter campaigns.

We have the comics at our local comics store (Avalon in Santa Barbara, CA!). And we post them online on Tapastic and LINE WebToon. Tapastic and Webtoon are great mobile platforms and we have some enthusiastic fans there. But the sites are geared for mostly teen anime type comics, so our readership is relatively low in comparison to the most popular comics (with millions of readers), but all the more appreciated for it!

Now that we have three issues and a collected TPB out, we’re very excited to start hitting the cons in CA (for now). We hope to be at WonderCon and SDCC next year.

Our very first con will be on August 20th at the LA Comic Book and Science Fiction Convention, and then we’ll be at Stan Lee’s LA Comic Con in at the end of October (27-29)!

We’re hoping these cons and others will make all the difference!

What’s your process look like when you’re writing? Do you go with the full outline? Or are you a fly by the seat of your pants type?

David – I’m a screenwriter so I outline.  I don’t really know what would happen if I didn’t – probably a big mess of ideas and cool scenes that don’t really build up to anything until – suddenly – the end!

What’s your process look like? Digital or by hand? Do you have a preference?

David – I mix it up: breaking story by hand (with Blackwing pencils!) and then burning rubber on the keyboard.

Jefferson – Today I’m more adapted to digital, and I prefer it. But it depends on what each work requires.

I was able to get in on your last Kickstarter, so I’m looking forward to being able to read the story so far. What inspired you to create Arcane Sally & Mr. Steam?

David – I’ve always been obsessed with anything Victorian.  I wrote a Jack the Ripper script years ago that I never sold, but I included supernatural overtones and a chase across the London rooftops that I loved.  Arcane Sally was a way to take some of those ideas and just let them morph into something even crazier.

Was this a case of coming up with the story first and then the setting or vice versa?

David – Setting came first – Victorian London!  Then the characters appeared and began to demand to be heard.

What’s been the reaction to the book?

David – The first reaction I got was from a friend who read an early draft and said, “Did you really just write a love story?”I said, “No, it’s a Victorian supernatural action-adventure.”  He said, “Bullshit – this is a love story.”

I said, “No, it’s a Victorian supernatural action-adventure.”He said, “Bullshit – this is a love story.”

He said, “Bullshit – this is a love story.”

Are there themes and/or subjects you find yourself drawn to again and again in your work?

David – Someone much smarter than me who has read a lot of my writing told me:“All of your scripts are formal complaints about Death.”  She was right – everything always comes back to me shaking my fist at the inevitability of dying.

“All of your scripts are formal complaints about Death.”She was right – everything always comes back to me shaking my fist at the inevitability of dying.

She was right – everything always comes back to me shaking my fist at the inevitability of dying.

After running 3 successful Kickstarters for Arcane Sally & Mr. Steam, what have you learned about the process of Kickstarter? What do you think has contributed to hitting your goals on Arcane Sally & Mr. Steam?

David – This one’s for Shane!

Shane – Three successful campaigns–and two failed ones from which we learned plenty. Kickstarter has been the best platform so far in terms of finding our readership. There’s a lot of comics on Kickstarter. And comics readers go to Kickstarter to look for new comics to read. It’s win-win. We have terrifically loyal backers backing us for every issue and encouraging us to continue. And that you can’t put a price on.

Did you worry about “going to the well” too soon after each one?

Shane – We don’t worry about going to the well too often, because our fans are on board, as some have said, for the long haul. It’s a great relief to be able to count on getting enough to produce the rest of the books. But it’s also a challenge to keep producing new rewards and incentives to keep each campaign fresh—but that’s also the fun of it. We don’t take anything for granted, least of all our readership!

We initially attempted to raise money to complete the whole series. And we learned then that the best way to go about it was issue by issue. But we produced the first issue on our own. So we offered #1 as a reward for the campaign to raise money for #2. This way, backers know the book is finished at the get-go: they are guaranteed to get something. And that makes a big difference. Plus, since we only try to fund one book at a time, it’s much easier to meet and exceed the goal. And we always put our minimum at actually lower than we need, because we’ve seen that people are more willing to back a project that looks as if it will succeed.

Do you view the platform as a testing ground for the concepts?

Shane – Is Kickstarter a testing ground for concepts? Sure. But it’s hard to say what the standard is, if there is one at all, in terms of what people will back. There’s always that project you might think is dubious that racks up triple your pledges. It goes to show that Kickstarter is a place where any creator can go to find their audience/readership/consumer and succeed if they can meet their expectations and follow through on delivery.

You currently have 3 issues of Arcane Sally & Mr. Steam. What’s the overall plan with Arcane Sally & Mr. Steam?

Shane – It’s slated for 10 issues. We plan to collect 4-7 and 8-10 in separate TPBs, and then collect the whole run. Ideally, we’d then go to an established publisher who could print and distribute it to the direct comic book market and beyond.

Comics is an amazing collaborative medium. Tell me a little about working with each other (now’s a great time to spill any dirt you might have on them!).

David – Screenwriters must collaborate, so it hasn’t felt too weird to do it on this comic.  Jeff is so cinematic in his layouts and where he positions the reader’s eye, so it’s always a pleasure to see his artwork.  Shane and I have brief, heated arguments about details and then we resolve them and move on and we’re usually both happier with the results.

Jeff lives in Sao Paulo, Brazil so we’ve never had a disagreement!  Pretty hard to argue with someone thousands of miles away – plus he is a super nice guy!

Jefferson – It’s great when everyone is heading for the same place in relation to the project, like this team is.

If you could go back in time ten years, what advice might you have for your younger self? Something you wish you knew?

David – The pursuit of money is a lie.  Creativity is everything, but you must make your work professional.  And all writing is bullshit if the writer doesn’t expose himself and risk being vulnerable.

Jefferson – I would tell myself to plan better, everything, my career choices, and my career path.

Do you have any upcoming projects? Anything you’d like to promote? Anything else that you’d like people to know about you (Hobbies? Passions? Favorite TV Show)?

David – I have a Netflix movie that I wrote that’s going to be shot in South Africa in November: Scorpion King 5!  I loved the original with The Rock because it reminded me of 80’s sword-and-sorcery movies, so was thrilled when Universal told me to take this franchise and bring it back to Egypt.  It’s a pretty low-budget movie by today’s standards so no one was very nervous about it, so they let me invent whatever I wanted.

Where’s the best place to find out more about Arcane Sally & Mr. Steam and the rest of your works?

We are on Tapastic (https://tapas.io/series/arcanesally)

Webtoon (http://www.webtoons.com/en/challenge/arcane-sally-mr-steam/list?title_no=51190)

Facebook (https://www.facebook.com/arcanesally?ref=hl)

Twitter (https://twitter.com/)

Patreon (https://www.patreon.com/dragabok)

www.facebook.com/jcostarm (for Jefferson Costa’s Facebook)

***

DAVID HEDGES is a screenwriter from Los Angeles and a recipient of the Academy Nicholl Fellowship in Screenwriting. He has written scripts for several major studios. This is his first comic.

JEFFERSON COSTA is an artist and animator from Brazil, and the winner of three HQ Mix trophies, the “Oscar” of Brazilian comics, for Best Anthology and Best Graphic Novel in 2015, and for Best Graphic Adaptation in 2013.

***

I want to thank everyone over at Arcane Sally and Mr. Steam for being so gracious with their time!

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novellas Theft & Therapy and There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

He can also be found at www.johnrmcguire.com.

Steampunk Fridays – Interview with Ken Reynolds

Independent comic creators’ biggest problem may be getting the word out about their work. If you aren’t attached to one of the larger companies, there is much more opportunity to have your comics slip through the cracks.

Today we shine a little bit of light in the direction of Cognition’s creator: Ken Reynolds.

***

How long have you been creating/working in comics?

Only about 2 years, ‘properly’. I used to make comic strips for my design blog, but I didn’t really commit to making comics until after my daughter was born… Suddenly I had limited time for my freelance work, and I figured I better use it to make stuff I genuinely enjoyed rather than trying to just make some extra money on stuff that I found frustrating or unfulfilling.

I started out as a letterer for Dave Hailwood on the sci-fi anthology, 100% Biodegradable… 2 years later I’ve written 3 single issues, editing an experimental anthology that is about to release its 7th issue, and I’m about to complete a book I’ve drawn.

Things, kind of, snowballed!

Who inspires you? Or do you have a favorite artist or creator?

The whole small press comic scene inspires me. Everyone is making stuff they are truly passionate about, and they are genuinely interested and supportive of anyone making comics. And everyone SHOULD make comics if you love the form. Go to a con, chat to creators… Everyone will be really keen to give you advice and help you get started. It’s amazing.

As for more mainstream creators… I’ll read anything Jason Aaron writes, and look at anything Dave McKean draws.

How do you manage your daily/family life with your creative work? Is this your 9 to 5 or is this your 10 to 2?

I have a VERY understanding and supportive wife.

I work full time… We have a busy family life… But when my daughter goes to bed, I get to work on the comic stuff. It’s all time management stuff. Early mornings, late nights, working through lunch hours, squeezing in creativity as and when you can.

Everything is a balancing act… I’m sure I ignore a few things I shouldn’t in order to make it happen… Like exercise or leisure (I barely watch TV anymore and I wish I picked up computer games more) but there will be time down the road for that stuff.

Family first, then work… Comic stuff next, everything else for what’s left.

So, it’s difficult… But I can’t do it any other way. I’ve conditioned myself to make stuff, and to break that now would be a silly thing to do.

It’s often difficult to get the word out about independent comics. What do you do to market and promote your books? Anything work really well or really poorly?

I wish I had that golden bullet of an answer, but I don’t.It’s a slog. It’s a constant cycle of shouting into the void of social media and general marketing in the hope someone will take a look.

It’s a slog. It’s a constant cycle of shouting into the void of social media and general marketing in the hope someone will take a look.

Most of my readership found me through Kickstarter, and the rest stems from being an active member of the small press community. Taking an interest in what everyone else is up to, so they might take an interest in you. But it’s got to be a genuine interest… Everyone sniffs out a phony. No way to fake it.

I found it a tough balance. I dislike the hard sell and often worry about ‘bothering’ people. SO I may well be missing out on my full marketing potential.

The easiest way to market a product is to make a really good product. People talk about exceptional things. You can’t buy word of mouth marketing, you have to inspire it with something that’s worth talking about… I strive to make something exceptional.

What’s your process look like when you’re writing? Do you go with the full outline? Or are you a fly by the seat of your pants type?

My process is messy. I start with a notebook full of scribbles. I distil that down onscreen and break it up into chunks before writing a script.

Within that, though, there is a lot of outlining and planning. By the time I get to scripting, I know everything that is going to happen, and all of the beats and pacing.

The joy in writing for me is surprising myself with dialogue within that framework. Sometimes an unexpected idea will crop up… But that’s what editing is for!

I’m a big believer in completing things, even if they are terrible. At least you have something to work with, to improve.You

You can’t make ‘nothing’ any better.

I love the idea of Cognition! What inspired you to write Cognition?

Cognition went through a lot of stages before it got to where it is now…I guess the initial idea came from a ‘Steampunk Pinocchio’ concept. Originally it was a much smaller, slower and quieter story about a robot that came to life in a basement and explored that small place believing it to be the full extent of the universe.

I guess the initial idea came from a ‘Steampunk Pinocchio’ concept. Originally it was a much smaller, slower and quieter story about a robot that came to life in a basement and explored that small place believing it to be the full extent of the universe.Things grow and develop. Ideas come along and fall by the wayside. I still plan on

Things grow and develop. Ideas come along and fall by the wayside. I still plan on reusing that initial idea within the current series. But all in all the messages and ideas behind the book have totally changed. Big concepts for me are the duality on our personalities and how wrapped up in our sense of self is, in our physicality.

You currently have 3 issues of Cognition (issue 0 through issue 2). What’s the overall plan with Cognition?

There are 2 more issues to complete the first arc… I’m writing them at the moment, and I might try complete and print them together… We’ll see.

Sam is taking a break for a while as he works on other exciting projects, but we’re looking to wrap up the first story as soon as we can.

I know where I’m leaving things at the end of the arc… It’s a good stopping point, with plenty of potential to carry on. I have stories for years in my head, but it comes down to a lot of outside factors to keep it going. I’ll attempt to pitch the first arc to wider distribution and see if we can figure out a way to make production a bit ‘easier’… We’ll see.

Basically, as long as Sam wants to draw it, I’ve got stories for us to tell.

Comics is an amazing collaborative medium. Tell me a little about working with Sam Bentley, the artist on Cognition.

Sam is a dream!

Seriously, he has so much to do with how this book as connected with the audience. His art tells so much of the story without me having to overwrite or fill in any blanks.

Getting pages to my inbox is a real treat as he makes my script come alive in ways that are always different… And better than I had in my head when I was writing.

This is the joy of collaboration… People taking your idea and executing it better than you originally imagined.

The more we’ve worked together the better our collaboration has become. There are some sections in the scripts now that I don’t have to fully script. I give Sam the narrative beats and let him have the creative freedom to figure out the best way to join the dots artistically. I have a huge respect and trust in him as an artist and I want to keep the project as fulfilling and interesting as I can for him.

He does sketches, we discuss things, he re-draws and suddenly these miraculous pages appear and I get to add letters and feel bad about covering bits!

After running 3 successful Kickstarters for Cognition (and 4 overall), what have you learned about the process of Kickstarter? What do you think has contributed to hitting your goals on Cognition each time?

Kickstarter is a wonderful platform for self-publishing. I use it in a very particular way though. I only go to KS once I’ve got a complete book. I only use it for printing costs and getting it over the line… This has a few drawbacks and benefits… It means I have to self-fund most of the book, but it means I can fulfill the campaign very quickly after funding. This has resulted in having quite a decent reputation on the KS platform. I dislike the horror stories of people waiting years for what they’ve paid for etc… Plus I’m very conscientious and would dislike an unfulfilled campaign hanging over me!

The wonderful thing about KS is that there is no single way of utilizing it. I run things in a way that they are in my comfort zone, and that zone is defined by my own personal circumstances and set of ethics.

Everyone will be different, but there are a set of rules I set myself and play by… It’s worked thus far.

Did you worry about “going to the well” too soon after each one? 

I don’t worry about going back too much, because I know I’m offering a product that has proven sustained interest at the level I need for it to succeed. As long as there is enough support I’ll keep seeing it as a viable avenue to create the books I want to make.

Do you view the platform as a testing ground for the concepts?

As for a testing ground…. I’m not sure. I see it as a place to take a complete project and make it a reality. I’m uncomfortable with ‘speculative’ campaigns… There is a lot of trust needed, and I, personally, don’t feel comfortable asking that much of people willing to support me.

Ken’s desk where the magic happens… with a smaller desk for his daughter.

If you could go back in time ten years, what advice might you have for your younger self? Something you wish you knew?

Just make stuff!

Why did I wait until I was in my thirties to commit to making comics? Because I didn’t think I could pull it off, because I doubted myself…

Seriously, just make stuff… Find other people that like making the same sort of stuff, talk to them, share your work… Do more work, get better. Fail…. Fail HUGE! But don’t stop. Just use whatever you learn to make the next thing better.

I’m learning with each page, each book each project… The last thing I made is the best thing I ever made. If I don’t feel that way about it, nobody else should.

Do you have any upcoming projects? Anything you’d like to promote? Anything else that you’d like people to know about you (Hobbies? Passions? Favorite TV Show)?

I’m very close to finishing my first solo book. I’ve done everything on the page. Writing, art, lettering… The whole lot. It’s quite a personal story about pregnancy and the end of the world! But I haven’t quite figured out what I’m doing with it yet… So if that sounds interesting follow me on twitter as I’ll be going on and on about it once I decide. (@kenreynoldsdesign)

www.kenreynoldsdesign.co.uk
http://kenreynoldsdesign.deviantart.com/gallery/
http://cognitioncomic.bigcartel.com/
http://slicedquarterly.co.uk/

Ken has lettered for many independent publishers and creators, including Alterna, Markosia, Grayhaven Comics, & Insane Comics. He was proud to be part of the lettering team that completed the 750+ page epic that is ‘The Explorers’ Guild’ by Jon Baird, Kevin Costner and Rick Ross published by Simon & Schuster.

He also writes the supernatural adventure series ‘Cognition’, edits the experimental comic anthology ‘Sliced Quarterly’ and is an assistant editor of the sci-fi anthology 100% biodegradable.

***

I want to thank Ken for taking the time to answer all my questions. If there ever was a doubt to trying to create your art, just fall back on Ken’s own words: “Just make stuff!”.

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novellas Theft & Therapy and There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

He can also be found at www.johnrmcguire.com.

 

Steampunk Fridays – 5 Steampunk Movies You Should Watch

Maybe…

Steampunk as a genre is both a century plus old and somewhat relatively new. Arguments can be made that the birth of the form is found in the works of Mary Shelly and HG Wells and Jules Verne as much as they might be given to those who put it on the map for modern audiences: Tim Powers, James Blaylock, and KW Jeter.

Yet, as I was coming up with this list of 5 Steampunk movies, I had to admit that there aren’t as many as you might think there are considering the number of costumes I see posted all over the web (or at conventions like Dragon Con). The following aren’t necessarily the best, but these are ones who contribute in their own way to the genre.

The Prestige (2006)

Ok, I might have lied. This one is not only worth seeing, but it is worth watching multiple times. Told through a series of flashback, this is the story of dueling stage magicians who are constantly trying to one up the other through sabotage or stealing the other’s tricks.

Much like the subject matter, the movie itself is somewhat of a trick, daring you to figure out its secrets as one twist follows another. The lengths that two men will go to in order to get the last word.

And just when you think you’ve figured it all out… now comes the reveal.

What makes it Steampunk?

Stage Magic. Nikola Tesla makes an appearance and builds a machine that seemingly allows the magician to move instantly from one place to another.

 

Wild Wild West (1999)

So we go from the top of the form to one of its disappointments. The problem with Wild Wild West isn’t that it wears its steampunk roots on its sleeves, no the problem is that it never takes any of the plots seriously. Things are played for laughs, but there are no real stakes for our characters. Instead, we are treated to a series of gadgets which would make James Bond jealous. Add in an odd motivation for the villain of the piece: He’s going to use his technology to help defeat the United States as punishment for winning the Civil War… Ok, I can understand that. He’s a southerner who was on the losing side. However, the crux of his plan is to have President Grant divide the country among Great Britain, France, Spain, Mexico, the Native Americans, and, of course, himself.

What?

Wild Wild West is proof that you still need a story on top of the steam technology.

What makes it Steampunk?

Honestly, this movie is chocked full of Steampunk items: a giant mechanical spider, trains, and a steam-powered wheelchair!

Sherlock Holmes (2009)

Maybe I’m blinded by Robert Downey Jr’s performance, but I really like this movie (and its sequel, A Game of Shadows). If Steampunk means Victorian Setting, then this wins as it’s set in London near the turn of the century. A dirty, crowded city trying to birth itself into the new industrial world.

The plots of the original movie follow Sherlock Holmes as he tries to figure out how Lord Henry Blackwood managed to potentially cheat death. Throughout, he’s forced to try to find the truth of things even if every new revelation seems to point to a more supernatural explanation for how the Lord escaped his execution.

Much like any good mystery, I liked following along with the characters as they made their way through the maze of lies and deceits, often wondering what the answer was going to actually be.

What makes it Steampunk?

A mixture of science and magic being used together. Secret societies. Sherlock Holmes and Dr. Watson.

 

The Time Machine (2002)

Based on HG Wells’ novel, this particular version is more of a cautionary tale of what happens when you try and change the past. Dr. Hartgren’s fiancee’s death at the beginning of the film is what pushes him to complete the machine in order to try to change the past. However, in almost a nod to Groundhog Day, each attempt to stop her death is foiled in some way. Realizing he can’t find the answer to his question: “How do you change the past?” in his current time, he pushes the machine forward to discover the answer.

Around the time I graduated high school, I went on a spree of reading many of the “classics”. The Time Machine was one of the first and probably is responsible for my love of time travel in fiction. This version of the story has the strongest reason for the main character to travel in time at all (I believe, in the novel, he’s mostly doing it to show that he can). The heartbreak of losing his true love over and over… I completely bought into what he was trying to do, and how he’s literally going to the end of time if it meant saving her.

What makes it Steampunk?

If being based on one of the seminal books of the genre isn’t enough, then I’m not sure what is.

 

Van Helsing (2004)

This should be a no-brainer. You have the vampire slayer, Van Helsing, also acting as a potential “monster hunter”. You have free range over the entire Universal Monster franchises. You have Dr. Frankenstein teaming up with Dracula. You have a monster hunter who works for the Vatican. You get werewolves and gypsies and potentially angels (?).

And yet, somehow the movie just never delivers on its original promise.

This is one of those movies that I look upon as a lost opportunity. This should have been the start of a very cool franchise (which might have given us an updated version of The Creature, maybe?). Instead, it was dead pretty much on arrival.

What makes it Steampunk?

More of the gothic feel of the form to start. Many roleplaying games and novels have used the monsters are walking among us within the Steampunk framework. Dr. Frankenstein’s experiments.

 

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novellas Theft & Therapy and There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

He can also be found at www.johnrmcguire.com.

Steampunk Fridays – Kickstart the Comic – Word Smith

Welcome to the first in hopefully many Fridays worth of Steampunk goodness to come. My hope is to shed some light on the genre in any way I can possibly think of. Movies, TV, comics, novels, short stories, artwork, history, and possibly other bits and pieces I haven’t even considered yet. Since I write a Steampunk comic (The Gilded Age – the first issue is still available for FREE download here), it feels only right to reach out and see what others have done.

***

Word Smith – A Steampunk Fantasy Adventure

From Sigmate Studio

Stephen Kok – Writer

P.R. Dedelis – Artist

Peyton Freeman – Colors

K. Hermann – Animator

Kickstarter campaign ends on Friday, July 14, 2017, at 7:44 AM EDT.

The Pitch:

Sometimes all it takes is a word. 

Word Smith is a steampunk fantasy adventure graphic novel. I always loved steampunk and it was great to put my own twist on it and write a story in this world. There’s dragons, airships, magical words and much more.

At the core of the story, it’s still a story about people, their emotions, dreams and ambitions.

The Story:

When one of Victoria’s words goes awry, she sets off on an adventure to try and get things back the way it was. With her dragon, Sparky will she succeed or make matters worse?

Word Smith follows the story of Victoria who crafts words. These words can evoke the emotion associated with it. For example, the word HOPE will give the recipient a sense of hope.

Sample pages from Word Smith. P.R. Dedelis – Artist and Peyton Freeman – Colors

John’s Thoughts:

Steampunk goes hand in hand with Inventors. Da Vinci, Tesla, Edison, etc. So the core concept of crafting words seems like one of those things that are obvious once someone else has told you the idea (as in – why didn’t I think of that?). And then having these constructed words become their own magic for people opens an enormous amount of possibilities. Not only could you possibly get a word that has an unintended effect, but what if someone else were to use a negative word for this purpose?

The artwork has a manga influence (if only from the larger eyes on some of the characters), and there is a playfulness at work here. Which makes sense if you are going to have a talking dragon as one of your main characters!

Oh, I didn’t mention that… yeah, talking dragon!

The Rewards:

For about $19 US (AU $25) you get a physical copy of the 55-page graphic novel. As you go up the levels, there is the opportunity for prints and original sketches ($60 US). And if you’d like to be immortalized within the comic, you can select the level which lets you “Get Drawn In” ($187 US).

What’s nice is that he offered some of these options as “early bird” or limited rewards for a reduced price. Never a bad thing to reward people for pledging earlier in the life of a campaign.

However, it’s the other option at that same level “Meet the Creator” which will interest those living in and around Sydney, Australia. Stephen basically opens up the meeting as allowing you to ask him questions, discuss projects, or pretty much anything else you might want to discuss. As someone who’s run a few successful Kickstarter projects, it could be very useful to pick his brain if you were considering running one of your own!

The Verdict:

I like the core concept and from the artwork he’s posted on the Kickstarter page, it has the feeling of a fun comic. I’m very interested to see where the story ends up.

***

For more information on Word Smith or Sigmate Studio other comic projects, check them out here.

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novellas Theft & Therapy and There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

He can also be found at www.johnrmcguire.com.

The Free Comic Experiment – Gilded Age #1

I’m currently running a promotion where the first issue of my Steampunk Comic: The Gilded Age #1 is free to download.

The Gilded Age

https://www.instafreebie.com/free/2V0z3

or if you are already a member of Noisetrade you can find it here:

http://books.noisetrade.com/johnmcguire/the-gilded-age-1

The only thing required of you to get the free issue is to provide your email address.

A little about The Gilded Age:

Welcome to the world of The Gilded Age.

1877. The full dawn of Industrial Revolution has collided with the twilight of the age of magic and alchemy, leading to a most curious progeny: self-aware clockwork men. Man-made machines, with clockwork gears and steam-powered joints, serve man even as the followers of the old ways continue to nurse growing resentment of these new creations.

Trying to find its own way in this world, the Branning Troupe, made up of actors and carnival folk, moves throughout Europe performing its acts night in and night out. For some, the Troupe offers a direction to their lives; others seek the adoration of the crowds. For all, it represents a fragile, simple refuge from a world which has cast them out. They are a new family. And each member has their own desires and secrets…

Each issue of The Gilded Age is a complete story (“Done in One”) focusing on different members of the Branning Troupe. This allows for a wide variety of stories to be told: heists, western, horror, and fantasy.

And there is also now a Facebook site for all things Gilded Age:

www.facebook.com/TheGildedAgeComic

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novellas Theft & Therapy and There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

He can also be found at www.johnrmcguire.com.

New Painting – Storm City

Typically…

I prefer to work alone. The quieter, the better. If I can hear a mouse squeak, a human sigh, or a sound other than the wind at night, sometimes it’s too much for my creative self.

But I’ve stepped outside my comfort zone. I worked with up and coming artist T. Morrison on a rare piece. And my efforts were rewarded.

She sculpted using lightweight spackle. I splashed with acrylics and watercolors.

And we created a piece we’re calling ‘Storm City.’

*

Storm City prints are available here.  The original is 16″ x 20″.  Reach me here for purchase inquiries.

If you liked this painting, you might also like these.

J Edward Neill

Painter of shadows

Author of darkness

 

 

 

The Alchemist

The Alchemist by Amanda Makepeace

 

Last year I painted a well received Jackalope and I made sure to tell everyone he was the first in a new series. Then I had one commission after another and the series was put on hold. Until now!! Say hello to The Alchemist. Yes, I know he’s a fox but he’s an alchemist too. He’s part of an ever evolving series of paintings called the Mystics. Read more

New York Comic Con Recap – Stories from the Con

New-York-Comic-Con

Even a week and a half later I’m still recovering and reflecting from my experience over those (very) long four days. I went up as part of Terminus Media‘s 3-man team. Our goals were to sell some comics, do an interview with the kind folks at Comic Con, and just begin to get the word out about our books. In the coming weeks, I’ll get a little more into Terminus and our books, but for this post I wanted to share a handful of moments/stories from the convention (or just from those four days).

Steampunk Guy

When you are passionate about something in the “Geek Culture” you want everyone else to know it. Maybe you love dropping obscure knowledge or quoting the movie/tv show/book/comic/whatever on some unsuspecting person.  But the biggest thing, is that much like a Superhero, it is your solemn duty to stamp out any perceived ignorance about your LOVE. This means that you must constantly be vigilant for anyone who might take this LOVE’s name in vain. I mean Heaven help those who might get something wrong about that thing you LOVE.

So the comic book that I’m currently working on… the thing which has sprung forth from my little brain is The Gilded Age.  Now this is a Steampunk book (at least according to me… the creator).  That is an important piece of information. I’m at the table and this guy comes up dressed in a Steampunk inspired costume and the following conversation happens once I give him my 30 second spiel about The Gilded Age and he begins to flip through the comic.

Me – So I want to build things through the characters… from their eyes before I throw you in the deep end with dates and everything.

Him – Well that’s not really Steampunk.  You know, that’s what people want, they want all of that information and then they’ll want even more from you.

Me – Well I guess that’s what I like about the genre is that it is open to various ways of telling a story.

Him – Yeah… no, people want it all at once.  That’s what Steampunk is about. <pause> What’s your Point of Divergence?

Me – Sorry?

Him – Where the timeline breaks off?

Me – Oh, well, I haven’t gotten into it, but it has more to do with DaVinci and his inventions than something like Babbage.

Him – Hmm. <takes a moment to flip through the issue again> This isn’t Steampunk.  This is really Arcane Punk.

Me – Ok.

Him – Do you know what <some art related criticism> is?

Me – No, sorry, I’m not sure what that is.

Him – Of course you don’t. You’re just an artist. But it is done wrong in this book.

Me – Well, actually I’m not the artist. I’m the writer.

Him – Oh.

During the whole conversation I’m alternating in my head between channeling Samuel Jackson and just smiling. It took some self-control, but I kept smiling.

Arcane Punk

He bought a copy though.

Airport

After the con was done we had to head back to Atlanta so we got to the airport way early… like your Dad gets to the airport early (three hours early). I’m fine with it even if we had to abandon our booth a couple of hours early, but I’d rather have a moment to grab a little food and rest.

Of course, the flight was delayed 15 minutes to start.  We finally get boarded and then promptly sit on the tarmac for another 30 minutes. It was at this point I found out/remembered that Airtran may possibly have the least about of leg room of ALL TIME.

A little about me: I’m 6′ 5″ tall which means that I have long legs.  Now I have come to grips on the fact that the world is built for much smaller people (on the way up I somehow lucked into an exit row seat – glorious leg room!). However, I’m ready to say right now that sitting on the runway for that long amounts to a form of torture and by the Geneva Convention I think I have a case against the airline.

Really. Kissing your knees is not a fun way to spend the evening.

Phones have not been invented yet

We get to the hotel to check in.  Go up to the front desk and give the concierge our names, but alas the room is not under Tony or my name. Mark (head of Terminus) had reserved the rooms for us. No problem.  We get Mark on the phone in an effort to get all of this resolved.

Tony – I’ve got him on the phone. He can give you all the correct information.

Concierge – No! I can’t take that phone. I can’t do anything over the phone.

Tony – But he’s right here. He can tell you.

Concierge – No, I can’t do it over the phone. What he will have to do is FAX me his information.

At this point Tony and I turn to each other, dumbfounded.

What year is this? FAX? 1993?

Do they still have dial-up modems?

Do dinosaurs still walk the Earth?

dino-phone

Tony – Can he email it to you?

Concierge – Yes.

So wait… he knows what email is, but he can’t take the EXACT same information over the PHONE? In case you were wondering that would be where a person SPEAKS to another person. It’s like texting, but Ma’ Bell thought it up about 100+ years ago!

But he can take it through a FAX which uses the PHONE LINE.  Good lord!

Our Booth Location

Terminus was situated just across from the Intel gaming area which actually was a blessing in disguise as we weren’t cramped up in regular aisles. Instead there was plenty of room in front of us.

It also meant that we had a front row (figuratively speaking) to the Starcraft Tournament they were running. Now the last time I played Starcraft was over a decade ago. I liked the game, but my Xbox 360 pushed it out, and I haven’t really thought about it until the con.  Where they played.

Every day.

On the big screens.

For hours on end.

Never-ending battles of Terrans vs. Zerg vs. Protoss.

Feature matches on the big screens.

At night I would dream of those units moving back and forth across the screen. My brain slowly trying to figure out which board might give an advantage to a certain army.

It may have been too much.

Since I’ve gotten home though I do feel like something is missing in my life. And that old game has begun calling my name.

334px-Starcraft2-logo

Excuse me while I download the latest version for my machine…