In Our Dreams Awake – Reflections on the Kickstarter

Pretend this says “Funded on Kickstarter!”

In case you missed it, I’m about a month past the end of the Kickstarter I ran for Egg and my comic, In Our Dreams Awake Issue #1. I have a ton of thoughts on the Kickstarter itself and just the whole month.

So this is the 5th Kickstarter I’ve had some level of participation in. I helped out on both the Route 3 and The Fox Chronicles campaigns. I was an active participant on the Crossing Issue #1 campaign, and then I completely ran The Gilded Age one.

On each of these, I’ve learned some things, made some mistakes, learned some other things, and made other mistakes. But you would think that after these previous experiences, I might not make as many decisions that end up causing me some level of heartache, but clearly, the only way I really learn is through banging my head against the wall.

So during the early part of the campaign, I jotted down some of my thoughts. The words that follow are in the moment, edited only for clarity, but they help to show a bit of what my thought process was going through and how easy it is to let the bad thoughts take over.

Image by Gerd Altmann from Pixabay

***

This first note comes either late on Day 3 (Friday) or early on Day 4.

Day one was decent, but I had a couple of numbers in my head for where I’d like to be at the various milestones of the project.

$300-350 after day 1.

$600 after day 3.

$1000 after a week.

But the first day was $211, the second day was a huge drop and by the time Friday rolled around I was really concerned about the project and rethinking my idea of where to set the goal.

You see, the goal was set in mind to help recoup the art costs, but it actually wouldn’t pay for them 100%. I was fine with that, I’m willing to put “skin” in the game (I think from my calcs that somewhere around $2400 would actually be the break-even point).

I’d done the hustle, reached out to the websites, gotten some articles, and sent a notice to my mailing list (though it might be a bit colder than I’d like). I sent updates to the Gilded Age backers, to our bakers on the Love’s Labour’s Liabilities and Love’s Labour’s Liberated Roleplaying zines (even though it doesn’t directly coincide, it is still something).

With these things I kept thinking can I get 10% of those people to contribute:

185 in the mailing list = 19 people

12x in Gilded Age = 13 people

The Zines = I’m not sure who might come over from the roleplaying side, but it shouldn’t be Zero.

22 people clicked the Kickstarter notifications button = 2 people

I mean, even accounting for some overlaps there, 20 backers early wouldn’t be the craziest thing. And after 2 days we sat at 13 people.

***

As you can see, it was tough going there early on, and it really made me question a lot of things about what I did or didn’t do. And I recognized some of the things (which I’ll likely get into in a future post).

Image by mohamed Hassan from Pixabay

***

Now flash forward two weeks. In the meantime, things had been slowly (and I mean slowly) proceeding where we’d have one decent day and then nothing for a couple of days. The swings were beginning to get to me.

Overall we hit the $1000 (50%) mark by the second weekend, which was certainly nice, but it has fallen off a cliff this last week, and I have no idea how to turn it around. At this point we’ve been sitting on $1149 for a couple of days, and we’re 8-9 days left before this thing ends.

I did look to see that approximately 65 people signed up to be reminded and I think 11 of them have actually already contributed, so that’s nice. But I thought the Kickstarter person who talked came on the Comixlaunch podcast mentioned something like an 80% conversion rate on those people (maybe I’m remembering it wrong). So that would be 41 more people to potentially help push us along. If all of them go for the $10 level (plus shipping) then I’d be sitting at $1750ish and we can push it over the last little bit. But if the majority of them are more digital then what, we get to half of that and make it over $1500?

***

And this last one was a few days later. As you can see, I’m still focused on having made the goal too high.

I should have set the goal at $1500.

Stupid.

I mean, I’d still be frustrated at how it is going, but I wouldn’t be worried it wouldn’t fund. Good lord!

The other thing on my mind is that those people get the reminder and see we’re too far away and they opt to not bother anyway, which is the worst-case scenario here.

It feels like I’m missing some avenue to get the word out to ensure this thing happens. But I’m not sure what that is.

Then, on top of everything else, what’s the plan for issues 2-4? I can’t (and shouldn’t) count on only friends and family to support the comic. I need to figure out how to get more eyeballs on the comic. This thing needs to grow. This thing needs to build on itself so that at some point it becomes a bit of a break-even situation financially.

Everything takes so long, and I’m sure that has hurt my path here. If I had the ability to push this comic immediately (within 6 months) of Gilded Age, that would have probably made a big difference.

Image by Gerd Altmann from Pixabay

***

When you are in the dead zone and the goal looks like it is out of reach, you begin to focus on all the bad that is happening. It’s real easy to lose sight of why you’re putting your work out there. How excited you should be that people are supporting you in any way.

And don’t get me wrong, I was over the moon anytime I saw someone new had backed the project. That was always a pick-me-up. I said it many times during each of the other Kickstarters that this thing is like having another job (at the very least a part-time one). This means by the end of 30 days, you’re burned out on everything.

***

I was on vacation when the project was finally funded. And even though I was doing my best to relax prior to that moment, it was a huge lift of stress just like when using the new Budpop natural supplements. Sadly, I didn’t jot down my exact thoughts, but if I could go ahead and share them now they would have been a lot of internal screaming and yelling, some nice positive four-letter words, and just a sense of accomplishment. I love comics so much, that to be able to do them, even in a small way, is such a blessing.

For all of you who joined me on my journey and supported the dream, thank you.

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

 

Kickstarter Reflections – To Do List

This is part of a series of posts where I look back at the process of running a Kickstarter. The steps we took, the mistakes we made, and a bunch of other things I wish I had known.

Other Kickstarter Reflections Posts

Kickstarter Reflections – Mailing List Blues

Kickstarter Reflections – Starting at the Finish Line

Kickstarter Reflections – Shipping And Handling Not Included

***

The preparation was the most important thing. The more you have planned out, the more you can anticipate, then the more you can adjust when things go sideways (like they already had before).

When I launched the Gilded Age Kickstarter, I had my master list from having helped out on the Route 3 campaign. What no one will tell you, or maybe what no one really understands is that assisting on a Kickstarter and running your own is like… is like doing something Hard and then doing something impossible! They say that running your own Kickstarter is very much like having a second job, and while that is close to what it is like, I’d compare it more to an extra part-time job. Because, for all the preparing you’d done prior to pushing the button to launch your campaign, there is a whole other aspect to the campaign which begins to reveal itself.

But I’ve jumped ahead. Here was my list of things (from another email) to do prior to the actual launch (about 3 weeks out):

I’d started a Steampunk Fridays blog on this site in order to get some eyeballs on their work and get my own name out there a little bit. This meant either finding Kickstarters which fit the theme or getting interviews with the creators. At that point, I’d reached out to 4 or 5 Steampunk Creators about interviews and then send on questions to those that had responded.

Since I was waiting, I needed to figure out my Steampunk Friday post for the week.

Needed to do my weekly blog post.

Needed to finish the first draft of the Kickstarter Page. I’d done a bunch of the basic stuff, but was still figuring out exactly what images to upload, how to arrange things, etc. Then I needed to send out the link to some trusted people to get feedback on the page. This was honestly the single biggest thing I had to do as each section had various images and each image had to be manipulated in order to fit correctly on the Kickstarter page.

Needed to create a handful of Kickstarter images for promotional purposes.

I was still debating the Rewards (both with the other Terminus guys and in my head).

There was an online Kickstarter hour video I needed to watch (which I’m pretty sure was from Tyler over at ComixLaunch – which if you haven’t had a chance to check out his podcast and you are thinking about doing a Kickstarter… well, you are missing out on a ton of great information).

Copies available now! Click the image to order the book!

Contact the artists on the project and get them to send in their Bios. If you’ve dealt with creative types you know this will end up being akin to herding cats.

At this point, the last couple of pages were being lettered, and that meant getting those pages to him (his computer was acting up, so this required traveling into the city).

Of course, I also was trying to identify places online where I might be able to spread the word. Whether it was blogs, websites, Facebook pages, Twitter accounts, and any other places I could think of. A master list was beginning to take shape at this point.

***

All of that, and I hadn’t even launched yet. And I still had regular life commitments like work and family.

***

John McGuire is the creator/author of the steampunk comic The Gilded Age. The Trade paperback collecting the first 4 issues is finally back from the printers! If you would like to purchase a copy, go here!

Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list.

His other prose appears in The Dark That Follows, Hollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Peacebuilders and Comics

This past Friday, Robert Jeffrey and I journeyed down to south Georgia in order to participate with the campers at the Peacebuilders Camp at Koinonia Farm. From the website:

Peacebuilders Camp at Koinonia Farm is a unique overnight summer camp in rural south Georgia where youth ages 11 to 15 spend a week together learning how to work toward peace and justice. Campers enjoy games and sports, laugh with new friends from diverse backgrounds, go on field trips, learn about human rights, make a difference for others through service projects, and explore the stories of peacemakers past and present.

Our task for the day was a pair of workshop sessions with the kids to talk about How to Make a Comic. This was a part of the concept of being able to Express yourself. The kids got to sit down with C-Grimey, a DJ from Chattanooga, TN for a chance to make a rap song or sit with us talking comics.

While we have a Powerpoint Presentation which breaks down the different aspects of a comic book: from developing characters and a script to working with artists, inkers, colorists, and letterers. We talk about how the medium is great because it is so collaborative. And that same fun you get from just talking to your friends about ideas or artwork you’ve done makes it very much a shared experience.

After that, we provide the campers with some blank pages with blank panels already drawn on them. When we did the Workshop for the first time this past December we provided the kids some example one page scripts so they could practice drawing that way, but as that session rolled along, we realized the better ideas just flow out from them as they want to tell their own stories. So this time we told them that while we had some examples, they should feel free to just wing it.

From the two sessions we got:

A lesson about what to do if your friend trips over a rock (the answer is to ask the rock for help!).

A cover piece of The Green Lantern: John Stewart.

A breakdown of the helicopter scene in Suicide Squad between Harlequin and Joker.

The best tagline ever – “It’s so stupid, it might just work.”

Learning that one of the kid’s favorite movies was the Purge (remember, he’s between 11 and 12 years old)!

Deadpool was another favorite.

In addition, we had a couple of copies of Route 3 and The Gilded Age trades on hand, and it definitely warmed my heart when I saw the kids reading through during the lunch break. We ended up leaving the copies so hopefully not just the campers last week, but the others this week and next could enjoy them.

Really though, my hope is that a couple of the kids will end up pursuing their comic dreams. We told them to practice every day because a year from now they will be better than they were. Who knows, maybe I’ll be buying one of their comics before too long!

***

John McGuire has co-written, along with his wife, two Kindle Worlds novellas set in the world of Veronica Mars: Theft & Therapy and There’s Something About Mac.

He is also the creator/author of the steampunk comic The Gilded Age. The Trade paperback collecting the first 4 issues is finally back from the printers! If you would like to purchase a copy, go here!

Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list.

His other prose appears in The Dark That Follows, Hollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Kickstarter Reflections – Shipping and Handling Not Included

This is part of a series of posts where I look back at the process of running a Kickstarter. The steps we took, the mistakes we made, and a bunch of other things I wish I had known.

Other Kickstarter Reflections Posts

Kickstarter Reflections – Mailing List Blues

Kickstarter Reflections – Starting at the Finish Line

Kickstarter Reflections – Shipping And Handling Not Included

***

When we last left our intrepid hero, he was busy crunching numbers for the Route 3 Kickstarter, trying to find the bare minimum it would take to actually get the trade funded. And I had my number: around $4500 would get us what we wanted.

Aside from my mistake, that is what it would cost…

I didn’t notice my mistake at first. And I really must say that I had done a ton of research. I’d listened to podcasts and read blogs until I was cross-eyed, and still didn’t see it coming. Because here’s the warning that you get on every single one of those posts:

Watch out for Shipping costs.

So I did. I was a maniac about it. I was making sure to count every person at the $7 shipping charge. What I didn’t realize is how Kickstarter actually incorporates that number. My brain said:

The shipping is determined after you make your pledge selection, so it CAN’T be a part of the overall $$. It’s a separate item and is effectively collected separately.

What reality said:

No, that $7 for shipping is actually added into the total goal number. So when you were calculating your goals, you should have included that one, but you didn’t.

It seems like it probably shouldn’t matter all that much, but I didn’t realize it until I did an update to the spreadsheet once we’d gotten past the 50 backer mark – and then realized my error.

On the positive, it meant we were much more likely to hit our goal when our $25 reward level was actually worth $32 to the campaign each time. On the negative, I was now seeing that there was as much as an $800 difference. Which basically meant if we barely funded, we’d potentially be behind by $800. Of course, that was the absolute worst case scenario (and I kept reminding myself of that very fact). That was if everyone only contributed at the $25 level. The idea of that happening was highly doubtful. It would mean no one would buy any PDF only levels or any of the higher tiers… again, not realistic.

That rationale didn’t help ease my brain spinning, and I can only imagine Robert’s state of mind when I told him the “good news”:

“So after we got off the phone tonight I got curious about the overall numbers. I quickly added the 55 backers up and found that the shipping charge (the $7 or $20) that appears to be an add-on is actually contributing to the Project Fund Goal.
This obviously causes a problem because we did not factor that into our cost breakdowns. I have written Kickstarter to make sure that I am seeing this correctly. What follows is the note I submitted through their “Support” button:
“I would like to confirm whether or not the added charges for domestic and international shipping is a contributing factor to the project’s overall Funding Goal. I had been under the impression that this was not the case when we launched on Friday afternoon. Is there any way that this can be altered for a project, as our calculated costs did not assume the shipping applied to the pledge amount? We believed it was an add-on. Any assistance you can provide on this would be greatly appreciated. Thank you for your time.”
Assuming that this cannot be changed for the project, it appears that our True Number should have been approximately $5625 ($775 difference).
Now, this number is based on various factors:
Digital vs. physical backers – I’m assuming 25% digital based off our current level
Potential of International vs Domestic Shipping – This is probably only going to be a handful of people, but it is something to consider
The number of people who actually chose to do a higher reward level – This would reduce the number of people we actually have to ship anything to.
And potentially people who can get their reward hand delivered – Again, reducing the number of people we actually have to ship anything to.
That’s a lot to take in. I can walk you through it if you want to talk by phone at some point. I’m sorry that I didn’t catch this as I thought we’d been as thorough as possible.”

***

 

Of course, things couldn’t be changed at that point, and Kickstarter wasn’t going to change their whole setup for little old me. So I mentally prepared myself to make up for the blunder if it came to it. As the campaign went on I tracked the updated numbers and found that for every digital only person, it brought that value down (nothing to ship), for every higher award number chosen, it brought the numbers closer together.

I said it last post – the biggest part of Kickstarter is that it changes with every new person who contributes. We’d calculated in the “have an artist draw you tier” into our numbers, but if all of them weren’t taken (I think we were limited to 10) then it would reduce the number. So there were tons of ways to get through this gaffe. And by the end, just due to the rewards taken, we ended up all good and got some Stretch Goals in for good measure!

***

So I suppose the lesson is to really, really try to identify the potholes where you can. And even if you think you have a handle on the costs, maybe reach out to someone who’s already done a Kickstarter. Sometimes it is the question we don’t even know to ask which end up biting us in the ass.

***

John McGuire has co-written, along with his wife, two Kindle Worlds novellas set in the world of Veronica Mars: Theft & Therapy and There’s Something About Mac.

He is also the creator/author of the steampunk comic The Gilded Age. The Trade paperback collecting the first 4 issues is finally back from the printers! If you would like to purchase a copy, go here!

Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list.

His other prose appears in The Dark That Follows, Hollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

 

 

Kickstarter Reflections – Starting at the Finish Line

Here we are, at the gateway of Summer (is that a thing?). You have people everywhere casting off their high school personas and trying to take their first stabs in the “real world” (whether college is the “real world” or not is a discussion for another day). I couldn’t tell you anything about the speeches given during my graduation, but I do remember the closing line from my sister’s which was a quote from the band Semisonic “Every new beginning comes from some other beginning’s end.”

That stuck with me more than anything else.

This idea that an ending becomes a new beginning is a beautiful thing. It means we get a chance to close the door on something old and move onto something new. And maybe it is a chance to see that before you can begin, you must look at the end… where you are going.

I’m in the process of final fulfillment of my Kickstarter for the Gilded Age, but I’ve got all these thoughts swirling around in my head about the process over the last year or so. You see, about a year ago Robert Jeffrey II launched his Route 3 Kickstarter. He was the guinea pig for this process. And knowing that I’d be launching one of my own in the Fall, I wanted to be along for every step he took. You know, so that hopefully if we made errors, then it wouldn’t happen again the next time (a wonderful thought, if nearly impossible to anticipate everything).

***

Where to start is always an odd thing. You have blogs and posts out there that talk to you about certain things, but a lot of time there is very little consensus in the right way to do something (note- there are TONS of wrong ways to do it… don’t worry). But honestly, the place to begin a Kickstarter is by thinking about the very end: what is the goal and what does that equate to? Numbers, dollars, cost, shipping, taxes, fees, and so on. You really need to have a grasp on those numbers so that you can set the right goal to get to, otherwise, it doesn’t matter what you plan and publicize or whatever. If you set your goal too high you’re dead before you even get started.

That meant looking at what our costs were going to be and trying to set a slightly moving target.

***

Route 3 by Robert Jeffrey II and Sean Hill – Available for order… just click the image.

With Route 3, we started with what we knew. We knew we’d have a 108-page trade as the final product. The layout had already been done and a small print run had been completed (about 25 copies), so we knew what it looked like (and what it was like to hold in our hands). We knew that the target retail price would be about $20 each. And we wanted to not only be able to fulfill our Kickstarter order, but also have extra copies for conventions. However, we didn’t want to fill Robert’s apartment with too many copies. It needed to be… manageable.

Then it was a matter of determining what kind of prices were even available. We ran the numbers through 5 different printing companies (Kraken, Artist Express, Ready Comics, Print Ninja, and Colorwise Commercial Printing). And by running the numbers, I mean trying it out with different copies ordered. Trying to find out where the best price break might be while always being mindful of having a number that still was attainable.

Key Takeaways: From most of the places listed above, it became apparent that the price break (and therefore the question we needed to ask ourselves) happened at 500 copies. At that number, the price of each trade is around $6 to $7 whereas if we tried for fewer copies, like 200 or 250, we were in the $10+ range per book.

***

I wrote this to the Terminus guys as I was breaking down the numbers, and it really remained true throughout the number crunching process and into the actual campaign as well:

“What I’m really finding is Kickstarter is like having a target that keeps moving every day. Sure, you have the big target that stays the same, but everything else ends up being highly dependent on about 3 or 4 additional things which need to be factored in. It’s like – ok, you need another $1000 to get to this stretch goal, but that really means you need $1000/$32 = 32 additional backers who need stuff shipped to them and… so you put in a number and then recalculate and recalculate and…”

Beyond true.

It means you are going to be doing iterations with your numbers. And you’ll want to factor everything in. T-shirts and buttons and prints and anything else you can think of, but each of those come with a cost, which drives your shipping up which drives your overall numbers up which drives the Kickstarter fees up.

Oh, and did you factor shipping into your numbers? No? Well, start again because you’ll need to have those in there as well.

I was coming up with numbers around $6000 for Route 3’s Kickstarter.

But I’m looking around at other Kickstarters that might be comparable and they are closers to $4000 or $5000.

My thoughts from an email to the team:

“I’m a little concerned about hitting these numbers. Maybe that’s unfounded, maybe I’m being pessimistic, but I’d love to have these numbers lower.

So…

I also went ahead and calculated what the costs might be if we went “Bare Bones” with the rewards. Basically, we’d be doing the trade and the pdf and that is it… no prints, no additional artist stuff, and no t-shirts or stickers. This also eliminated the 10% contingency (I don’t think we should get rid of these things necessarily, but I wanted to know what our “Floor” really was).”

Doing all of that I finally got the numbers down to something closer to what I hoped might be attainable: about $4500.

And so we had our first real target… but I’d made a mistake that might have cost us…

***

This is part of a series of posts where I look back at the process of running a Kickstarter. The steps we took, the mistakes we made, and a bunch of other things I wish I had known.

Other Kickstarter Reflections Posts

Kickstarter Reflections – Mailing List Blues

***

John McGuire has co-written, along with his wife, two Kindle Worlds novellas set in the world of Veronica Mars: Theft & Therapy and There’s Something About Mac.

He is also the creator/author of the steampunk comic The Gilded Age. The Trade paperback collecting the first 4 issues is finally back from the printers! If you would like to purchase a copy, go here!

Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list.

His other prose appears in The Dark That Follows, Hollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

 

4 RPG & 1 Comic Kickstarter You Need To Back – Monarchies of Mau, Buccaneer: Through Hell & High Water, Route 3, A Delve in the Cave, and The S’rulyan Vault II

Want to immortalize your cat (in art)? Design a pirate or a townie NPC? Ever want to read a comic about the road trip from Hell? Need a map through the mega dungeon? Want to meet fun tabletop gamers? If you answered, yes, then you might be building a RPG resume to go from wanna-lancer to freelancer and these are some of the best vanity press crowdfunding rewards that help you learn the RPG ropes. Let’s count these campaigns down!

 

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5) Monarchies of Mau Fantasy Tabletop RPG by Onyx Path Publishing
Ends on Thursday, June 15 2017 12:00 PM EDT. 

“Contribute to help us create a beautiful traditionally printed fantasy game book featuring cat monarchies – and get it into stores.

We want to talk to you about Monarchies of Mau. It’s a complete tabletop roleplaying game that acts as a companion game to, and is totally compatible with, my first RPG, Pugmire. The Monarchies of Mau is a nation of cats tenuously comprised of six city-states.”

Monarchies of Mau

Egg’s Thoughts:

Cats with Swords!

You either raised an eyebrow and want to click the link to the Kickstarter for this anthropomorphic cat-people in a feline fantasy setting OR you rolled your eyes and thought, “Puss in Boots… bah, Antonio Banderas! My arch-nemesis strikes again…” Clearly, you’re either pro-Planet of the Cats or you’ll be canned as Fancy Feast! There is no third option!

[EDITOR’S NOTE – Don’t listen to Egg. He wrote “cats with swords” and felt it was defining. Make your own decision on this one because he’s going to be Fancy Feast no matter what.
As always, may Gary Gygax keep and protect your dice.
]

As an added bonus, Monarchies of Mau has a pledge level in this campaign to name a feline (or canine) NPC and have it illustrated to resemble your pet. It’s an opportunity to immortalize a member of the family.

Check out Cats with Swords… er, Monarchies of Mau Fantasy Tabletop RPG by Onyx Path Publishing here.

 

* * *

 

4) 5E Adventure: A Delve in the Cave by Jamie Chambers
Ends on Friday, June 16 2017.

“A curse. A cave. A crawl. 5E fantasy adventure by Jamie Chambers!

Returning to my personal and professional gaming roots with a short adventure for 5E of the original fantasy roleplaying game—a cavern crawl built to please hack-and-slash groups and storytellers alike!

It All Started When …

I accidentally wrote a 5E fantasy RPG adventure! Wanna help me print it? This is a short campaign … it ends on June 16, 2017.”

Jamie Chamber’s Gaming Table

Egg’s Thoughts:

Due to the limited number of details about this cave crawl – it’s for 5e, there’s a curse, and a cave – you’ll need to decide on this project based on the strength of who Jamie Chambers is. So, who is he? Jamie Chambers runs Signal Fire Studios, home of the revised Metamorphosis Alpha RPG, he was a designer and line editor for TSR’s Dragonlance, and a former Vice President on the board of directors for GAMA (Game Manufacturers Association). So, who is he? He’s a gamer with a resume that speaks volumes about his skill. Top that with the fact that I discussed his IndieGoGo campaign last week and suggested that, in a perfect world and since he’s local to me, it’d be cool to meet him. He read the article and said we should make plans. Like so many folks I’ve met through wanna-lancing and gaming and comicing, Jamie’s a nice guy and for that alone this campaign is worth backing.

But, because I’m a wanna-lancer, let me add this reason to back the campaign over and above his resume and affable personality, you can create a NPC and/or playtest this adventure online with Jamie. It’s a nice extra.

You can find the IndieGoGo campaign here.

 

* * *

 

3) Route 3 by Robert Jeffrey II and Sean Damien Hill
Ends on .

“Centuries old prophecies. Shadowy government conspiracies. Super heroic action. Just a typical day for teenager Sean Anderson. Route 3.

Route 3 is a super-powered road trip from hell. A Stone Mountain, GA teen finds out he’s been granted with a set of spectacular abilities, that he knows nothing about. He’s now on the run from a wide array of folks in a sort of super powered arms race across the Southeastern United States. Explosions, gunfights, telekinetic feats of awesomeness, and a little personal growth are all thrown into the mix.

We’ve collected all three issues of the first story arc into a superb collected edition that also includes a cover page gallery, “DVD” extras, and a forward by the talented artist/ writer Takeia Marie (Contributor to Rosarium Publishing’s APB: Artists Against Police Brutality).”

Route 3

Egg’s Thoughts:

Because Robert Jeffrey is our guildmate, and we love him and Route 3, we’ve shouted out this Kickstarter as much as possible on the Tessera Guild. It’s exceeded its goal (so the collected first story arc is coming) and the campaign is moving through stretch goals. I’m a fan of the series and ready to read more of Sean Anderson’s adventures!

Check out the Kickstarter here – Route 3

 

* * *

 

2) Buccaneer: Through Hell & High Water for Savage Worlds by Fabled Environments and Yellow Piece Games
Ends on Tuesday, June 20 2017 9:00 PM EDT.

“Pirates, Vodouisants, and Witch Hunters battle each other and beasts of legend in the mystic waters of the Caribbean. Climb aboard!”

Egg’s Thoughts:

Are you a fan of Savage Worlds (2003 Origin Gamers’ Choice Award for best role-playing game)? Oh, you don’t own the rules? Well, Pinnacle Entertainment has you covered because the core rule book is $9.99 in softcover.

To compliment the game and price point, Yellow Piece Games is kickstarting their pirate setting for Savage Rules. For $15, you get a PDF of the setting and customized rules and also a PDF of pirate NPCs that you get to contribute to. For my wanna-lancer resume, this adds experience with Savage Worlds and another NPC, all for a low price point.

Check out the Kickstarter here – Buccaneer: Through Hell & High Water for Savage Worlds.

 

* * *

 

1) The S’rulyan Vault II by Kort’thalis Publishing
Ends on Thursday, June 22 2017 10:46 AM EDT.

“This project is a file/PDF for a high-resolution, printable map in both old school module blue and white, as well as, parchment color.

Basically, this is a continuation of the first S’rulyan Vault which funded on Kickstarter just over a year ago.

The S’rulyan Vault II is more of the same… but different.  Obviously, there will be a totally new dungeon layout with lots of interesting things going on.  The files can be printed off so you’ve got one massive map or four quadrants in order to easily mix and match them with each other and the previous S’rulyan Vault.

This is the DriveThruRPG product listing for the original S’rulyan Vault.

Glynn Seal of MonkeyBlood Design will be doing the cartography, layout, and file preparation.

As for the accompanying PDF full of useful random tables and such for creating and running your own damn megadungeon!  On the fly, if you wish.  Here’s an example from Draconic Magazine.”

Example Map from the S’rulyan Vault II

Egg’s Thoughts:

Kort’thalis Publishing’s CEO (Cthulhu Excreted Officer) Venger Satanis is another nice soul. When I mentioned that I wouldn’t mind a RPG mentor in an article, Venger reached out and offered helpful advice, wanna-lancing opportunities, and, if everything works out, freelance RPG work.His help has been awesome and I cannot ask for more from a RPG professional.

Through Kort’thalis Publishing, Venger is making RPG magic. His current Kickstarter is an old-school megadungeon map. Do you need one or two system agnostic megadungeon maps? Yes. Yes, you do, and Venger has you covered.

Venger is also offering another opportunity – paid GM’ing. If you go to a con and run 8 hours of games using one of his systems/settings – Alpha Blue, Crimson Dragon Slayer, CDS 1.11, or The Outer Presence – he’ll pay you for in swag or money. You’ll need to read the description first and talk with Venger about it before you go, but being paid to GM is a cool job.

Check out the Kickstarter here – The S’rulyan Vault II. Check out his offer of paid GM’ing here.

 

* * *

 

There are a lot of great Kickstarters out there so let me add one more to the pile:

Grond 3

Grond #3 by Michael Phillips
Ends on .

“Grond is now Kallok. Obberoth is dead. Valara’s fate is decided by Ugreth. Oublar is close to getting what he desires, being Mok’Dar.”

Catch up on the back issues and support the creation of the current issue on Kickstarter here – Grond #3

 

 

* * *

 

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

* * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

200 Word RPG – Memories

In my experiment to jump from tabletop RPG wanna-lancer to freelancer, there are games and games and games that need to be read and played. It’s a tough job, but someone has to do it.

Every new game is a chance to learn or a chance to be awed. Today’s inspirational game is a find from the 200 Word RPG Challenge. Since 2015, the 200 Word RPG Challenge solicits game designers to create a full RPG using only 200 words. For the uninitiated, most RPGs can’t get across their full rules in 200 pages. Putting a hard limit on the number of words you can use to describe the game rules, and setting that number lower than a post-bankruptcy credit score, makes this difficult in the extreme. To design any coherent game with that word limit is an amazing accomplishment. Santiago Eximeno’s Memories doesn’t just answer the challenge, it offers a game that is an emotional roller coaster. That’s delivering so much in so small a package that I had to share this game and take my hat off to the creator’s accomplishment.

Santiago Eximeno‘s Memories, reprinted in its entirety under the CC-BY-4.0 License.

Memories • 2017rpgwinner

Santiago Eximeno • www.eximeno.com

You are elderly people in a Nursing home. No one comes to see you anymore. You want to talk with others, tell them about your life, your dreams, and your memories.

Sit around a table. Get nine matches and an ashtray. Cut a paper sheet in nine pieces and write a word in each piece. These words are your conversation topics.

CHILD  LOVE  SPOUSE  WORK  FRIEND  GAME  TRAVEL  GRANDCHILD  HOME

One of you take a piece of paper and begins to talk about the topic in it. While speaking he lights a match and set fire to the paper in the ashtray. All of you talk about the proposed topic until the paper is consumed. Then a new elder takes another piece of paper and proceeds in the same way, but all of you have forgotten your memories related to the previous topic. You cannot use them in the new conversation. If the memories are necessary (for example, you must have CHILD in order to have GRANDCHILD), you must justify it in another way.

Finish when the nine pieces of paper have been burned —and, with them, all your memories.

 

200 Word RPG Challenge judge Brent Newhall called this game a “gut punch”. I’ve never played a game that crafts this amount of emotion through the rules. I’ve had emotional gaming sessions but the rules rarely drove the sentiment. The flames and the burning of memories while you are trying to maintain a coherent character and personality is a challenge that calls for a special kind of player. The frustration that the player experiences as they realize that they cannot use that prior memory because it’s gone evokes the exact atmosphere this game dwells in. Memories is a well-considered and realized approach to gaming in 200 words. It proves that amazing games are not just found in thick tomes, that the execution of the concept is what matters. Clearly, this would not be an easy game to play from an emotional point of view but one that may generate a lasting memory.

Santiago Eximeno’s website is here and find Memories on his website here. The 200 Word RPG Challenge, with more free entries to play, can be found here.

 

 

* * *

 

 

My Tessera Guild-mate, Robert (Route 3) Jeffrey II, is still running his Kickstarter as is my friend and publisher, Michael (Grond) Phillips. I cannot recommend checking out these Kickstarters enough!

Route 3

Route 3 by Robert Jeffrey II and Sean Damien Hill
Ends on .

“Centuries old prophecies. Shadowy government conspiracies. Super heroic action. Just a typical day for teenager Sean Anderson. Route 3.”

Check out the Kickstarter here – Route 3

Grond 3

Grond #3 by Michael Phillips
Ends on .

“Grond is now Kallok. Obberoth is dead. Valara’s fate is decided by Ugreth. Oublar is close to getting what he desires, being Mok’Dar.”

Catch up on the back issues and support the creation of the current issue on Kickstarter here – Grond #3

 

 

* * *

 

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

* * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Three Comic Book Kickstarters You Need To Back – Section Zero, Route 3, and Grond #3

There is no Section Zero… or UFOs, or monsters, or time travelers. None. Um, rest assured…
Sean Anderson is a threat to the United States government. Or America’s only hope. Or both.
The assassination of the half-orc Grond could prevent an orc civil war. Or trigger the downfall of the Urughukai.

These three comic book Kickstarters – Section Zero, Route 3, and Grond #3 – offer some of the best in independent comics. Each one is worth checking out. Lets count’em down!

 

Section Zero

 

3) Section Zero by Karl Kesel and Tom Grummett
Ends on .

“MONSTERS! LOST WORLDS! UFOs! The strange and unknown! Karl Kesel and Tom Grummett finally finish the comic they began 17 years ago!

THERE IS NO SECTION ZERO

SECTION ZERO isn’t a secret section of the United Nation’s charter. It does not perpetually fund a team of experts and explorers to travel the world investigating the strange, fantastic, and unknown. The idea that this “team” looks into things such as UFOs, Monsters, Lost Civilizations, Time Travel, Ancient Gods and still-living Dinosaurs is no more than an urban legend. 

After all, none of these things exist.

SECTION ZERO is a fast-moving adventure comic combining the kinetic energy of Jack Kirby with the world of myth, folklore and urban legends. There’s danger around every corner as Our Heroes challenge the unknown and face the fantastic for yet another time. It’s also a story about love— what we’ll do for it, and how far we’ll go to get it back. But with added monsters!

SECTION ZERO was co-created by us— Karl Kesel and Tom Grummett— in 2000 following our successful, fun-fulled runs on DC’s Superboy. It was part of the Gorilla Comics imprint from Image Comics, which also included Busiek and Immonen’s Shockrockets, Waid and Kitson’sEmpire, Perez’s Crimson Plague, and Dezago and Wieringo’s Tellos. It was heady company and exciting times, and we poured our hearts and souls into the project.

But after finishing only three issues, personal matters meant Karl had to step away from the comic, and the book’s tag-line— There Is No Section Zero— became ominously prophetic. But we never fully abandoned our labor of love, and have worked to find a way to bring the book back— somehow, someway— ever since.

Section Zero Trade Mock-Ups

17 years later…

Kickstarter will help us finally finish what we begun. But we can’t do it by ourselves. We need people to make the journey with us, to stand beside SECTION ZERO as we face the Greatest Unknown— crowdfunding! We need your help, and we need your support. In a way, our original tag-line is more true than ever because There Is No Section Zero… WITHOUT YOU.

Egg’s Thoughts:

I’m going to fanboy here – I have NEVER read a bad comic that Karl Kesel and Tom Grummett have done together. Not one. These creators are the comics equivalent of peanut butter and chocolate but with no chance of an allergic reaction! They could write and draw the telephone book and it’d be a page-turner!

It’s $35 shipped in the US to get a 200-page trade that will be worth reading and re-reading and make you open up your comic boxes to fish out their prior productions to re-read. I would have happily paid more and I’m ready to see this comic come into being!

Check out the Kickstarter here – Section Zero

 

* * *

 

 

2) Route 3 by Robert Jeffrey II and Sean Damien Hill
Ends on .

Route 3 Page

“Centuries old prophecies. Shadowy government conspiracies. Super heroic action. Just a typical day for teenager Sean Anderson. Route 3.

Route 3 is a super-powered road trip from hell. A Stone Mountain, GA teen finds out he’s been granted with a set of spectacular abilities, that he knows nothing about. He’s now on the run from a wide array of folks in a sort of super powered arms race across the Southeastern United States. Explosions, gunfights, telekinetic feats of awesomeness, and a little personal growth are all thrown into the mix.”

Egg’s Thoughts:

This series is written by Tessera Guild member, Robert Jeffrey II. It’s an amazing story and high on my list to hold in my hot lil’ hands. But don’t take my word for it, check out John McGuire‘s write up of Route 3 here.

That disclosure out of the way, here’s my succinct thoughts. As a comic, Route 3 is as solid as the granite of Stone Mountain and as engaging as politics. As a Kickstarter from an independent comic book creator, Route 3 is kicking as much @$$ as MMA Fighter, Anderson “The Spider” Silva.

Check out the Kickstarter here – Route 3

 

* * *

 

Grond 3

 

1) Grond #3 by Michael Phillips
Ends on .

“Grond is now Kallok. Obberoth is dead. Valara’s fate is decided by Ugreth. Oublar is close to getting what he desires, being Mok’Dar.

The story starts here….

Grond 3 Cover Pencils

It is dusk on the first day of Krul’suu’luna (The Second Blood Moon). Obberoth Mok’Dar and his two sons, Ugreth and Oublar are strategizing their first attack against the Urughukai’s most hated adversary, King Rolfgar Stonefist. Suu’luna (the blood moon) is the most favored time of year to attack according to the Urughukai history. They believe that the Great Galrog’s spirit, the Urughkan god of war, will join them on the fields of battle to claim victory against the grunnarian race. Meanwhile, the young Grond is training vigorously to prove to his fav’aak(father) that he is ready for battle. Grond will have one chance to earn the title of “Kallok”(warrior) and prove his equality to his clansman or die. Taurok, Juug’la (judge) of the Urughukai and Head Chief of the horde of Clan Bloodtusks is responsible for training and preparing Grond for battle. Par’ Oublar, Ugreth’s brov’aak (brother) has emancipated from clan Bloodtusk to began a new clan by the name of Clan Grotskull. Oublar has not forgiven his father for the decision to spare his brov’aak’s (brother) life for the treacherous betrayal to his father and his clansman for breaking the oath of Grum’vlak, the sacred mating tradition only between the Urughukai. Oublar will get his opportunity to enforce justice now that his father has summoned him and his army to join him against the Fists of the Mountain, the grunnar. Oublar will soon realize that his servitude to his father will be more rewarding to him than he expected. Back at the mountain, King Rolfgar, is fully aware of the fight that ways against him from the powerful Obberoth Mok’dar. He pledges victory once more against the orcan filth and looks forward to seeing Obberoth’s head mounted next to the head of Ukklok Mok’Dar, his father.”

Egg’s Thoughts:

Full-disclosure – I’m working on a comic book mini-series for Midcity Comics (publisher of Grond and the Draconis Project).

This is a fact – There are not enough comic books featuring half-orcs. Like, that’s the one point that we can all agree on as a species, half-orcs need more representation in comics, books, movies, music, video games, and plays! With the exception of tabletop RPGs, their stories are few and far between. To bridge that gap, Grond the comic lives in orc culture using their language and customs to tell of a political power struggle. For the uniqueness of the subject matter of this series alone, help support the half-orc cause, check out Grond!

But let me give you the simplified pitch – “Grond is the tale of a half-orc fighting his pure-blood orc family!”

Either that statement moved you and you’re already looking for the link to the Grond Kickstarter or you were hoping for half-orc/orc love and you’d be better off reading the words of Jeremy Neill. No, none of that half-orc love in Grond, this series is all half-orc fighting orcs in all of its gory glory! Well worth checking out!

Check out the Kickstarter here – Grond #3

 

 

* * *

 

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

* * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Kickstart the Comic – Route 3: Vol 1

Full disclosure – I might have some interest in Route 3’s Kickstarter succeeding. Robert Jeffrey is not only a collaborator on this very site, but is a writing partner and good friend. I have watched him grow into his own as a writer over the years, and I have see how much sweat and blood he’s put into Route 3. This isn’t just a comic for him. This is a story he’s been dying to tell for some time.

With this Kickstarter, he’s going to get his chance.

***

Route 3: Vol 1

From Terminus Media

Robert Jeffrey II – Writer

Sean Damien Hill – Artist

Omi Remalante Jr – Colorist

Ann Siri O’Brien – Colorist

Kickstarter campaign ends on Sunday, June 18, 2017 at 3:50 EDT.

 

The Pitch:

We are raising funds primarily to get the completed collected edition, Route 3 Vol. 1, printed.

Let me repeat this:

THE BOOK IS FINISHED. COMPLETE. IN THE CAN.

The Story:

Route 3 is a super-powered road trip from hell. A Stone Mountain, GA teens finds out he’s been granted with a set of spectacular abilities, that he knows nothing about. He’s now on the run from a wide array of folks in a sort of super powered arms race across the Southeastern United States. Explosions, gunfights, telekinetic feats of awesomeness, and a little personal growth are all thrown into the mix.

An explosive scene of action from Route 3 #3. Pencils/ inks Sean Damien Hill. Colors, Omi Remalante

John’s Thoughts:

If you look at the top of this page you’ll see Robert’s name alongside my own. If you look on the Terminus Media Facebook page you’ll no doubt see our fingerprints all over the place. I’ve known Robert now for over a decade. This project, this book, has been one he has clawed and scrapped and promoted and talked about and… this list goes on and on. This book is a piece of him. When the last issue was completed, there was a joy there that can’t quite be fully explained. It’s like finally crossing a finish line after years of hard work.

However, the path of the indy comic creator is full of pot holes. Money runs out, print runs don’t happen, and you’re constantly torn between this odd thing of people devaluing your work (“It costs how much!?!”). This Kickstarter will help push the comic to a place where it can start funding itself… hopefully into an issue 4 and 5 and 6 and…

The Rewards:

The Kickstarter is for the first trade of the series which collects issues 1 through 3. There are the options to get either a pdf or the print version sent to you. At the $40 level a couple of digital prints become available. At the $75 level there is a limited opportunity to not only get Route 3, but you can also get a physical copy of Radio Free Amerika’s trade (which Robert co-wrote) (at the time of this writing there were only 7 of these left available).

If being drawn as one of the mercenaries is more your style, there is an opportunity to do just that at the $300 level.

The Verdict:

What’s that saying? The biggest no-brainer in the history of the world? Yep, that’s what this is. Not only is it Robert, so I’m supporting it, but I’m wondering if I can get him to throw in a special print or something… 🙂

Seriously though – so many comic book Kickstarters are looking for funds to even come into being. That is a different kind of crapshot as you can never be 100% sure the book is going to be completed. This is a FINISHED trade. All this money is going to print costs just so that he can get this out there and into the hands of the people.

Plus, he’s tired of the question – How can I buy the trade?

***

For more information on Route 3 or the rest of Terminus Media’s comics, check out their Facebook here.

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

He can also be found at www.johnrmcguire.com.

This Weekend – SC Comicon in Greenville, SC – Meet Robert Jeffrey II & John McGuire

This coming weekend, both Robert Jeffrey II and John McGuire will be at the Terminus Media table at the South Carolina Comic Con, at the TD Convention Center, in Greenville, S.C. on April 2-3!

We will manning Table 129 in Artists Alley, so come and stop by, have a chat, maybe pick up a comic or 2.

Stop by to pick up new issues of The Gilded Age #2, Route 3 #3, Terminus Team Up #1 & #2, and a certain Glyph Comics Award nominated series recently released as a graphic novel!!

Head to http://sccomicon.com/ for more information!

 

ROUTE33COVER3-510x775

TGA02_cvrsPRESSb_Page_1

 

Convention Update – Atlanta Science Fiction and Fantasy Expo 2016

This past weekend was the second annual (assuming we haven’t all killed the Expo organizer yet after 2 years) Atlanta Science Fiction and Fantasy Expo. Probably the biggest thing that sets this little (though already more than doubled the number of vendors from year 1 to year 2) convention apart is the cost: FREE. You see, it is set up near the food court of one of the malls (North DeKalb Mall, just outside of Atlanta) and so anyone who wants to can take a stroll through the tables and maybe spend a little cash or just keep on walking. And while you certainly can’t beat the price, over the course of the weekend there were tons (I mean, I don’t have an exact number for you… let’s just go with tons) of people who had come for some shopping or the movie theater and found this weird little event going on right in front of them.

And while those random walk-ups may or may not bother to really read any of Terminus’s comics, it was still a chance to expose them to us, to some of the other indy comic guys from the Atlanta (and beyond) area, and to some of the novelists, costume people… all sorts of people really. People who might have tolled over their wares for years.

Now if you read my report from last year (go ahead, I’ll wait) you’ll see that I had very low expectations and then was pleasantly surprised throughout the weekend by the foot traffic we got. So this year I had hopes, expectations about the number of comics we might be able to sell. Of course we had a couple of new issues we debuted at the Expo (and that didn’t hurt):

Route 3 #3

ROUTE33COVER3-510x775

Gilded Age #2

TGA02_cvrsPRESSb_Page_1

But that wasn’t all as we also had a rebranded cover of Terminus Team-up #1 (the comic featuring Terminus’s Amber Fox – a cross between Doctor Who and Laura Croft). In the past, for whatever reason issue #1 of that comic didn’t sell and therefore issue #2 didn’t sell (I mean, who is going to buy only issue 2… it’s all or nothing most of the time)… The new cover turned that around. So many times we had people grab the whole series (Team-up, Gilded Age, or Route 3) all in one purchase. And just that very fact meant that instead of only selling one comic to a potential customer you are easily selling 2 or 3.

Business Aside – I learned something more important than anything else I’ve mentioned in this post. You know how when you get gas there is always a $XX.X9.99 amount to it? Or when you go shopping in general and things are priced $10.99 instead of just saying $11.00. For someone with OCD I could see that possibly driving them nuts (or maybe soothing them, I guess, according to how their particualr OCD works). But the business people all swear by it… people get fooled and buy the item even though there is really no good difference between the price and something one cent more.

That also works just because… math, I guess. We had a sign which said: 1 comic for $4 and 5 comics for $20.

I’ll wait while you determine how much better that $20 deal is.

Got it?

Yeah, its the same amount. Obviously.

Actually, maybe not so obviously. So many people (not quite the tons of earlier… perhaps a different large number) ended up seeing that and buying 5 comics from us… I guess in order to get the “Deal”.

Note – we didn’t put the sign up that way to try and trick anyone. It was only after the other guys had put it there that I pointed out the difference (or the lack of difference between the prices). Still, it was a strange thing to think that maybe those $X.99 guys and gals might have been onto something this whole time.

End aside.

Atlanta Expo-1

Me and Robert Jeffrey II talking about our Funny Books.

 

So aside from meeting people and having a decent set-up, Terminus also was able to have a panel where we not only talked about our comics, but also we had someone from the CDC (Centers for Disease Control) to discuss some of our motion comic footage we’ve been doing for them. This was the project that seemed to really interest people as they started asking questions about the project, about the focus groups, and even about what things they might want to see (one thing I definitely think we’d do if we get to do more episodes). And a member of Shadeaux Media sat in to briefly touched on the Video Game they are developing (using Amber Fox as the star). Plus, if you click on the above link it will take you to their Facebook Page where you can see a little bit of the digital world

I’m not going to lie, shaking hands and… well, shaking hands and talking to people all weekend – you’d think that wouldn’t tire a guy out, but it certainly does. But I’m glad to have done it, and fingers crossed I’ll be there next year, ready to go!

 

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

He can also be found at www.johnrmcguire.com.

Route 3: Sean’s Playlist

I like music. I like it a lot.

When I’m in my car I’ve got my Cake, Chance The Rapper, The Roots, Red Hot Chili Pepper, Kanye West, or Tito Puente Pandora stations on constant rotation. Music helps get me through the day, long writing sessions, and just Sean-3allows me to unwind.

So when writing Route 3 I’ve created a mix-tape of sorts that our protagonist, Sean Anderson, would have queued up on his MP3 player.

I’ll admit a lot of my tastes influence what Sean probably listen’s too, so hey, sue me. We both like good music.

Below is a small sampling of what Sean rocks out to when heading to school, or saving the day.

 

 

 

LOGIC

Logic – Under Pressure (Album): This guy has me constantly thanking Pandora for mixing him into my Chance The Rapper rotation. With a laid back flow, the Maryland born and bred Sir Robert Bryson Hall II, a.k.a Logic would be a constant fixture in Sean’s ears. Logic’s masterful rapping, including insightful lyrics speaking about his newfound success and struggles could form a great reflection to Sean’s own triumphs and trials.

Added to this, Sean would more than likely keep his head bobbing on his “road trip from hell” to the awesome beats/ production being laid down by legendary producer No ID.

KANYE

Kanye West- College Dropout/ Late Registration/ Graduation (Albums): Ok, ok hear me out. Mr. West has become a sort of polarizing figure for a lot of folks. To be honest with you, I don’t focus on anything with him outside of the music. I’m not big into celebrity news/ gossip, and when it comes to Mr. West, for me, all that matters is the music.

The Kanye that Sean would be rocking out to would be what I’ve deemed “The Backpack-Polo Trilogy” (College Dropout/ Late Registration/ Graduation). Not saying that I haven’t enjoyed any of his work that’s dropped after these three album’s, but for me, and Sean by extension, this is classic Kanye, and includes some of his greatest work.

This was the bashful braggart. The socially conscious/ fun rapper, who could belt slick lyrics laced with lines that would make you think and want to dance at the same time. The backpack carrying, polo shirt wearing, rapper/ producer. For Sean this would be a guy who would tap into the smart swagger that he himeself feels he embodies, but which has taken a hit due to death of his own mother.

Dave-Brubeck-Take-Five-EP-565413

Dave Brubeck-Take Five (Single): Gonna cheat here a little, as this would be
a song that would be suggested to Sean. This would be a track that Charles has slipped into the car radio while he and Sean are fleeing across the country. Charles is a bit of a “old head”, as the young folks say, and his musical tastes represents that somewhat.

So he’s a bit of an aficionado of all forms of music. Ranging from classic hip hop, to bluegrass music, Charles likes a little bit of everything, and this includes jazz. After a few conversations where he’s been able to pick Sean’s brain a bit, Charles decides to pull up Dave Brubeck’s seminal work, “Take Five”. It’d be a track that would keep Sean cool, calm, and collected as hell continues to rain down around him, while also opening new doors of music for our young protragonist.

IZ-WonderfulWorld

Israel “Iz” Kaʻanoʻi Kamakawiwoʻole- Somewhere over the Rainbow/What a Wonderful World Medley (Single)- Even writing about this song gets me all misty eyed and what not.

I can get sappy sometimes.

This for me is the track that I picture Sean’s mother playing for him when he was younger. This was the song that Sean played every night on a portable CD player by his mother’s bedside at the hospital, as she battled cancer. This was their song. This track by the Hawaiian born and raised Israel “Iz” Kaʻanoʻi Kamakawiwoʻole is the type of song that just leaves you feeling good and happy with life.

The song has a melancholy feel, but at points uplifts you. In my opinion, it’s the best rendition of both Somewhere Over The Rainbow and What A Wonderful World that I’ve heard in a while. So, to just find a moment of peace in the tumultuous events that play out in Route 3, and reminisce on his mother, Sean would have this on repeat on his playlist.

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Hope you enjoyed this trip down Sean’s musical lane.

One question for my fellow writers/ creators: what artists/songs do your characters listen to?

Creative Interview With Comic Book Artist Sean D. Hill

Continuing in our creative interview series, next up to bat is comic book artist/ fine art illustrator Sean D. Hill. Sean is the talented artist behind the pencils/ inks of “Route 3”, ” “Jaycen Wise And The Secret of The Rose” and is the current penciller on Zenescope Entertainment’s critically acclaimed “Dark Shaman”. Let’s get things rolling!

Tell us about yourself, where you’re from and any training you’ve had in the visual arts, comics medium.

Well I’m from Washington DC, born and raised. As far as training goes my grandfather began showing me stuff from an early age. After that, when I was in 4th grade, I was introduced to an artist named Kofi Tyus.

Sean Hill's "Lineage"

Sean Hill’s “Lineage”

Kofi quickly become my mentor and I even got my first sketchbook from him. As I got older I went to an arts high school called the Duke Ellington School of the Arts, where my major was Visual Arts or VA as they called it. I had great teachers like Bill Harris, Cathy Cann, Mel Davis to name a few. I always wanted to be a comic book artist ever since the Spike Lee Levi’s commercial featuring Rob Liefeld.

I pretty much stuck to fine art until I started dating my wife, and she was going for a Media Arts and Animation major. I learned everything I know about comic illustration and storytelling from her and the classes I would sit in with her.

What is the first thing you remember drawing?

The first thing I vaguely remember drawing was KITT and Michael Knight from “Knight Rider”. I was obsessed with that show as a kid. I would show the pictures to Grandpa and he would tell me what I had to work on and then I would get excited to redraw it again because I’d learned something new.

A page of Sean Hill's work from Zenescope Entertainment's "Dark Shaman"

A page of Sean Hill’s work from Zenescope Entertainment’s “Dark Shaman”

Can you tell us a little about your process and your choice of medium?

I work mostly digital nowadays. I use Manga Studio 5 for my software and I draw on a Yiynova MSP19U, which is a screen that I draw directly on, which is  similar to a Cintiq.

I still do stuff traditionally though when I get the itch. My favorite traditional tools are my Pentel Brush pen that I never leave home without , and I love my Zebra G Pen nibs. The best Bristol I have ever used is still the 500 series Stathmore Smooth 4ply. It’s great stuff.

A page of Sean Hill's work from Zenescope Entertainment's "Dark Shaman"

A page of Sean Hill’s work from Zenescope Entertainment’s “Dark Shaman”

Are there subjects you find yourself drawn to again and again in your art? Are there any particular artists who inspired you to work in the comic book medium?

The stories I seem drawn to the most are ones with a lot of character development and a lot of action. I love stories that take in the aspects of blockbuster films also.  The artists who inspire me are numerous, though ones I think mentioning are Mshindo Kuumba, Ivan Ries, Lewis La Rosa, Brian Hitch, and Jason Fabok. It’s a pretty long list.

What are you working on now? Where can we go to view/purchase your work?

Right now I am working on the final issue of Zenescope Entertainment’s “Dark Shaman” mini series. It’s a story steeped in a lot of Timaucuan Native American lore which I love. You can order the books from your local comic shop if they don’t have them on the shelves already, or through the digital comic book distributor, Comixology.

I am also very proud of the work I have done on “Route 3” for Terminus Media which is available for digital download on Amazon, and the Comics Plus app.

Sean Hill's "Lineage"

Sean Hill’s “Lineage”

 

You can view all my work at:

www.nazirstudios.blogspot.com

https://m.facebook.com/sean.hill.777?ref=bookmark

http://instagram.com/seandamienhill

Route 3: The Movie

Remember when Wizard Magazine would do their dream movie casting feature for comic book movies? It was one of the sections of the magazine that I honestly got hyped about, with the hope that these flicks might one day see the light of day.

Sure, these features were probably little more than staff writers having their chance to play a little bit of fantasy casting. But at the time, when casting news wasn’t available at the drop of a dime, this was a big thing for comic book fans like myself.

So following in the footsteps of Wizard Magazine, and my fellow Tessera blogger J. Edward Neill, I’ve decided to do my own fantasy movie casting for my creator owned project, “Route 3”.
Route 3 Logo

 

These are the actors and actresses that immediately jump to mind when I think of the “dramatis persone” of the epic tale of Sean Anderson and company. As the story expands in future issues, I’ll come back and add more actors and actresses.

But for now, think of this as my big Comic Con announcement for the casting of next summer’s blockbuster, “Route 3”.

 

Sean 3

Sean Anderson: For our main protagonist, it’d be a toss up between Donald Glover (“Community”) and  Tyler James Williams (“Everybody Hates Chris”)  I know Sean’s age would have to be adjusted for the sake of the flick in Glover’s case (maybe make him a senior in high school), but heck, if Toby McGuire can play a high school student in his early 30’s, why not Glover? Childish-Gambino

 

Williams would also make a great Sean Anderson, as we’ve already seen him play a down on his luck teen in Chris Rock’s “Everybody Hates Chris”. Add to this, such roles in “Dear White People” and an upcoming stint in “The Walking Dead” I think Williams could put on an awesome performance.

Tyler+James+Williams+bLQBrZrrfnLm

 

 

 

 

 

 

Sean 2

 

316 2316: If Marvel or Star Wars won’t have him, “Serenity’s” scene stealing actor, Chiwetel Ejiofor, can join the Route 3 ranks as Sean’s main nemesis.

 

 

CE1I loved this guy in “Serenity”, and “Inside Man”, and would love to see him do his thing in this epic flick.

 

 

 

 

 

 

Richard Nathenson: Adding to the list of Sean’s list of antagonists, comes the puppet master himself, Richard Richard Nathenson 2Nathenson. He would be played by Neal McDonough. McDonough is a guy that you’ve seen in just about everything including “Terrier’s”, “Captain America: The First Avenger”, “Walking Tall”, and “Minority Report”.

 

Neil M

 

 

 

 

He can bring definitely bring it when playing the Washington D.C. power broker, who makes Sean’s life a living hell.

 

 

 

 

 

 

 

Charles Punching

Charles Reily: No one, and I mean nooooo one would fit this role better than Mr. Liam Neeson (I almost pulled a Key & Peele and called him Neesons). Neeson would be able to bring the kick-assery of “Taken”, with the TAKEN 2dramatic gravitas of “Schindler’s List” to the mysterious, and lethal figure at the heart of Sean’s tale.

 

 

 

 

 

 

 

 

Samie 1

Samie: Sean’s potential love interest would be played by the talented KeKe Palmer. With such credits as “Akeelah and The Bee”, and “Grey’s Anatomy” she’d be a perfect fit for the Route 3 universe. Just imagine this scene between Palmer and Williams. Box office gold.

 

 

KeKe Palme

 

Khenan & Salma: Rounding out 316’s covert ops force would be Malcolm Jamal-Warner and Michelle Rodgriguez. Sure, most folks remember Malcolm Jamal-Warner from “The Cosby Show”, as Theo Huxtable. But K S 1he had a great leading role in the post-apocalyptic television series “Jeremiah”, and other roles in “ Community”, “Sons of Anarchy”, and even “Dexter”.

Michelle Rodriguez personifies bad-assness in everything she does. “Resident Evil”.  “Girlfight”. “SWAT”. “Avatar”. “The Fast and The Furious” series. You’d be hard pressed to find a more epic action movie actress than Ms. Rodriguez.

 

MJW

 

MR2

Khenan and Salma 1

 

 

Larry Anderson:  Idris Elba. “Pacific Rim”. “The Wire”. “Luther.” “Mandela: Long Walk To Freedom”. “Thor.” Lenny 2Dude is a talented, talented, ta-len-ted actor, and he’d be able to bring a set of supreme acting chops to “Route 3”, playing Sean’s father.

 

 

Idris

 

 

Shane 1

Shane Watkins: The head of the Watkins drug cartel, Shane would be played by who I think would be a wild card to most: Dule’ Hill (“Psych”, “The West Wing”).

Hill was a hilarious straight man on “Psych”, but it was on “The West Wing” as Charlie Young where his dramatic acting skills shone. I think he’d be able to pull off the business minded, ruthless antagonist who gets caught in the wake of the epic “Route 3” story.

 

DE2

So Hollywood, look how easy I just made your job. I’ve done the casting, and have given you a template for a script.

Just need you to cut a check so we can make some magic.

P.S If you want to read the book before seeing the potential movie, head here to pick up the current three issues of Route 3.

Sean 1