Press Release: Free League Launches Kickstarter for Tales From the Loop – The Board Game

Free League Publishing   Free League Publishing logotype

Free League Launches Kickstarter for Tales From the Loop – The Board Game

Free League Publishing – Apr 07, 2020 14:11 BST

Prototype of Tales From the Loop – The Board Game

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The Kickstarter for Tales From the Loop – The Board Game was launched today by Free League Publishing. The game, based on the universe created by artist and author Simon Stålenhag recently adapted to a tv series on Amazon Prime Video, offers cooperative gameplay using robot miniatures by Paolo Parente’s Dust Studio. A complete Print ‘n Play kit can be downloaded for free from the Kickstarter.

Simon Stålenhag is the internationally lauded artist and author of Tales From the Loop and Things From the Flood, narrative art books published by Free League that stunned the world with a vision of an alternate Scandinavia in the 1980s and ‘90s, where technology invaded tranquil landscapes to form an entirely new universe of the eerie and the nostalgic.

In 2017, Free League published a tabletop roleplaying game based on Tales From the Loop, which went on to win five Gold ENnie Awards, including Best Game and Product of the Year. A tv series adaptation of Tales From the Loop was launched just a few days ago on Amazon Prime Video.

Tales From the Loop – The Board Game lets players take another step into the amazing world of the Loop. In the 1-5 players take the roles of teenagers who investigate the mysteries originating from the Loop, a huge underground science facility with strange effects on the suburban landscapes around it – but they also need to make sure they’re home in time for dinner!

Tales From the Loop – The Boardgame is designed by Martin Takaichi and includes high-quality miniatures by Paolo Parente’s Dust Studio.

To let players try out Tales From the Loop – The Board Game for themselves, Free League provides a Print ‘n Play kit of the current Alpha game prototype for download from the Kickstarter page. The Print ‘n Play kit includes four characters and one scenario to play.

You can find the Kickstarter here.

The Free League website can be found here.

Free League Publishing is a Swedish publisher dedicated to speculative fiction. We have published a range of award-winning tabletop role-playing games and critically acclaimed art books set in strange and wondrous worlds.

Our game range include the alternate ’80s Tales from the Loop (winner of five ENnie Awards 2017, including Best Game), sandbox retro fantasy Forbidden Lands (winner of four ENnie Awards 2019), postapocalyptic Mutant: Year Zero (Silver ENnie for Best Rules 2015), space opera Coriolis – The Third Horizon (Judge’s Spotlight Award 2017), dark fantasy Symbaroum, and the official ALIEN RPG.

We have also published the art books Tales from the Loop and Things from the Flood  by visual artist Simon Stålenhag, as well as the illustrated edition of the Lovecraft classic The Call of Cthulhu by French artist François Baranger.

Website: www.freeleaguepublishing.com
Facebook: www.facebook.com/FriaLigan
Instagram: http://instagram.com/frialigan/
Youtube: www.youtube.com/c/FrialiganSe
Twitter: http://twitter.com/FriaLigan

PRESS RELEASE: Free League Announces Tales From the Loop RPG Boxed Starter Set

Free League Publishing

Free League Publishing logotype

 

Free League Announces Tales From the Loop RPG Boxed Starter Set

Free League Publishing – Mar 03, 2020 14:09 GMT

The Tales From the Loop RPG Starter Set

To celebrate the upcoming launch of the Tales From the Loop tv series on Amazon Prime Video, Free League Publishing today announced a new starter set for their award-winning Tales From the Loop roleplaying game. The new boxed set, containing a new scenario called The Recycled Boy, is already available for pre-order.

The Tales From the Loop roleplaying game, based on the wondrous worlds of author and visual artist Simon Stålenhag, was released in 2017 and was a big hit, winning no less than five Gold ENnies, including Best Game and Product of the Year. The game is Free League Publishing’s best-selling title to date.

On April 3, the tv series based on Stålenhag’s work will be launched on Amazon Prime Video, starring Rebecca Hall (Vicky Cristina Barcelona), Paul Schneider (Parks and Recreation), and Jonathan Pryce (Game of Thrones).

Stålenhag’s narrative art books Tales From the Loop and Things From the Flood stunned the world with a vision of an alternate Scandinavia in the 1980s and ‘90s where technology has invaded the tranquil landscapes to form an entirely new universe of the eerie and the nostalgic.

In the Tales From the Loop RPG, players take the roles of teenagers solving spectacular mysteries connected to the Loop – a huge and mysterious underground particle generator.

The new Starter Set is the ideal starting point for roleplayers who want to step into the world of the Loop. The boxed set has a cover featuring key art by Stålenhag made specifically for the tv series. Inside, it contains everything players need to get started:

  • An illustrated rulebook explaining how to play the game
  • The complete adventure called The Recycled Boy by Nils Hintze
  • Five pre-generated characters ready to play
  • A large, full-color map of land of the Loop
  • Ten engraved custom dice

The starter set will be released in April, and it is already available for pre-order for only 248 SEK (approx. $27 USD) via a new dedicated website for the Tales From the Loop RPG. All pre-orders receive a full PDF of the game shortly after purchase. The starter set will be available in retail stores globally at launch.

REVIEWS:

“Tales from the Loop is both exciting and emotional, fantastical and realistic, and is unlike any other game on my shelf.”
– Geek & Sundry

“RPG Tales from the Loop lets you channel Stranger Things and E.T.”
– The Verge

“Tales from the Loop RPG Will Make You Feel Like a Kid Again.”
– IO9

Free League Publishing is a Swedish publisher dedicated to speculative fiction. We have published a range of award-winning tabletop role-playing games and critically acclaimed art books set in strange and wondrous worlds.

Our game range include the alternate ’80s Tales from the Loop (winner of five ENnie Awards 2017, including Best Game), sandbox retro fantasy Forbidden Lands (winner of four ENnie Awards 2019), postapocalyptic Mutant: Year Zero (Silver ENnie for Best Rules 2015), space opera Coriolis – The Third Horizon (Judge’s Spotlight Award 2017), dark fantasy Symbaroum, and the official ALIEN RPG.

We have also published the art books Tales from the Loop and Things from the Flood  by visual artist Simon Stålenhag, as well as the illustrated edition of the Lovecraft classic The Call of Cthulhu by French artist François Baranger.

Website: www.freeleaguepublishing.com
Facebook: www.facebook.com/FriaLigan
Instagram: http://instagram.com/frialigan/
Youtube: www.youtube.com/c/FrialiganSe
Twitter: http://twitter.com/FriaLigan

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PRESS RELEASE: Expansion to the Award-Winning Tales From the Loop RPG Coming October 8

Free League Publishing

Expansion to the Award-Winning Tales From the Loop RPG Coming October 8

Free League Publishing – Sep 17, 2019 14:02 BST

Travel through time to save the world – just make sure you’re home for dinner. Out of Time, an exciting new expansion to the multiple award-winning Tales from the Loop roleplaying game, based on the wondrous worlds of visual artist Simon Stålenhag, will be released on October 8.

Written by Rickard Antroia (Emissary Lost) and Nils Hintze (author of the original Tales from the Loop core game), Out of Time contains a full campaign involving time travel and new exciting mysteries to solve for the Kids in the alternative 1980s.

But there is more – included in the 128-page hardback book with full-color art by SImon Stålenhag is also a full mystery landscape, Classified, as well as tools to generate your own mysteries. Rounding of the collection is a collection of mini adventures based on hit songs.

Out of Time is an expansion for Tales of the Loop – The Roleplaying Game but is also compatible with Things from the Flood, the recently released sequel game that moves the game setting into the 1990s.

Tales From the Loop – Roleplaying in the ’80s That Never Wasbased on Simon Stålenhag’s acclaimed art book, was released in 2017 and was an instant hit, winning five ENnies (including Best Game and Product of the Year) as well as the Golden Geek Award for Best RPG and voted Best RPG on the UK Games Expo.

Tales from the Loop tv series is currently in production by Amazon.

For review copies or interview requests, please e-mail: pr@frialigan.se

Free League Publishing
www.freeleaguepublishing.com

“RPG Tales from the Loop lets you channel Stranger Things and E.T.”

– The Verge

“Tales from the Loop RPG Will Make You Feel Like a Kid Again.”

– IO9

Tales from the Loop is both exciting and emotional, fantastical and realistic, and is unlike any other game on my shelf.”

– Geek & Sundry

Free League Publishing is a Swedish publisher dedicated to speculative fiction. We have published a range of award-winning tabletop role-playing games and critically acclaimed art books set in strange and wondrous worlds.

Our game range include the alternate ’80s Tales from the Loop (winner of five ENnie Awards 2017, including Best Game), sandbox retro fantasy Forbidden Lands (winner of four ENnie Awards 2019), postapocalyptic Mutant: Year Zero (Silver ENnie for Best Rules 2015), space opera Coriolis – The Third Horizon (Judge’s Spotlight Award 2017), dark fantasy Symbaroum, and the official ALIEN RPG.

We have also published the critically acclaimed art books Tales from the Loop andThings from the Floodby visual artist Simon Stålenhag, as well as the illustrated edition of the Lovecraft classic The Call of Cthulhu by French artist François Baranger.

Website: www.freeleaguepublishing.com
Facebook: www.facebook.com/FriaLigan
Instagram: http://instagram.com/frialigan/
Youtube: www.youtube.com/c/FrialiganSe
Twitter: http://twitter.com/FriaLigan

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Gen Con 2019 Recap – Part Two

To read Part One, click here.

***

When we last heard from our heroes, they’d gone from the highest highs to back to back not-so-much-fun games. We had a couple of hours to kill after the last game, which of course meant another visit to the Dealer’s Room… which really meant trying to remember where we’d left off the day before so that we could ensure seeing all that we could. Personally, I wasn’t really looking for anything, in particular, this year. The last two times I’d ended up buying a game the last day we were there (and haven’t played either), so while there were a ton of games I might have liked to scoop up, I managed a bit of self-discipline (at least for now). After dinner and a stop by the room, we ventured into the realms of Space and Horror.

Alien

Alien was the best game I played at the convention. Hands down. It is still in the final stages of the playtest, and the adventure was a part of that (I’m pretty sure that’s right). When we showed up, the two Game Masters ended up taking 5 players each and running the session for us. In an odd twist, Egg and Lee played under one GM and I played under another… which, I wasn’t sure how that was going to work out since part of the reason we go to these things is the “shared” experience. Still, we pressed on.

One of the cool things is this is another of the games from Free League Publishing and uses the Year Zero Engine (a d6 system). Having played Tales from the Loop at my first Gen Con as well as playing in a few sessions of Mutant Year Zero, it was pretty comfortable. This was supposed to go from 10 to midnight, though the GM warned us it could go a little over. It went until about 1:30 (the other GM finished up maybe 10 minutes before my group).

The slow burn of the game was very apparent. The players knew that they were in for it, but our characters were clueless. One interesting thing we had on our character sheets were “secret” motivations. It could be that you are really a Synth or you are a spy or you are out for revenge. Mine was to ensure that word of what was happening on the planet (you know, with the aliens running around killing all the humans they can) never get out. After a long adventure, I was forced to leave my commander behind and escaped the planet as the only survivor.

After the game, we stayed up waaaay too late and talked about the Alien movies and Lee started laying out his idea for an actual campaign (which I’m very much looking forward to playing).

Day 3

Geist 2E

Last year we signed up for a Geist game, got confused, and then ended up playing a 2-hour demo rather than the actual full session. Not falling for that again, we made it to our real session at 10 AM. If Alien was my favorite game, Geist has me as my favorite setting from the convention. Playing someone who nearly died, you end up making a deal to fuse with a Ghost. This provides you with some supernatural abilities, a way to observe the Underworld, and a voice in your head from time to time. Now your job is to help those ghosts who cannot move on.

The setting reminds me of Angel, Dresden Files, and The Frighteners (especially the Frighteners). As we were playing the session (where an acquaintance of our characters had been falsely executed for a series of murders he did not commit), I couldn’t help but write down ideas for a potential game. Later that night, I pulled out my notebook and filled 3 pages with various bits and pieces and questions for myself. I’d love to build a campaign for the world (heck, I’d love to write books in the world!).

Dragon Age

I’m a big fan of the video games, and while we’d played one session with the rules, I was interested in seeing how things played out when you were with others who really knew the system. This was a session with level 16 characters (I believe that is correct), which was cool since I don’t normally play in campaigns that last until those power levels (normally the story is over around level 10ish). The one hiccup is that when you have the more powerful folk, it means you have more options… so there is a little bit of a learning curve.

Regardless, the GM was full of energy (even if she did occasionally lose her train of thought – then again, it was Saturday evening at Gen Con, we were all losing our trains of thought). She ran a great session, did a great job of laying out the scenes. And was obviously a big fan of the video games (and the written material of the world). To top it off, the other player running around with us was a writer for the “Faces of Thedas” supplement – Jamie Wood.

 

We had another gaming session scheduled for 8 to midnight, but we made an executive decision to bail on the game. It isn’t something we like doing, but we were completely worn out from the late-night sessions going over… and we had the handy excuse that Dedren Snead (who is a comic book writer/creator of Sorghum and Spear as well as about 50 other projects – he makes me feel very lazy) had found us and was experiencing his first GenCon, so we grabbed dinner and walked around for a bit, soaking up that last night.

Day 4

A final trip to the Dealer’s Room had us run into Danny O’Neill (of Hammerdog Games). Danny had run a Call of Cthulu game for us at my first Gen Con and we’d been friends ever since. He was on a mission to secure artists for his next project, so we followed him around for a bit, gleaning what we could, and seeing the world through his eyes for a bit.

The last trip through the room is always a bit sad. You know it is only a small amount of time before you’ll be back on the road and then back to your normal lives. And so, in keeping with tradition, I did end up buying a game on Sunday: Shipwreck Arcana. It is a cooperative logic and math-based card game that I bought mostly on a whim after watching about 2 minutes of a demo. The artwork is very cool, and, in the days since the convention, I can actually say I’ve played about 5 or 6 games with Courtney and we really like the game!

***

Another year of way too much laughter and fun (well, you can never have too much). I’m still glad that Egg and Lee convinced me to start going to this convention. Makes me wonder what possibilities we missed all those other years!

***

John McGuire is the creator/author of the steampunk comic The Gilded Age. The Trade paperback collecting the first 4 issues is finally back from the printers! If you would like to purchase a copy, go here!

Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list.

His other prose appears in The Dark That Follows, Hollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Press Release: Things from the Flood have invaded. The sequel to the award-winning Tales from the Loop RPG is released!

Free League Publishing

Things from the Flood have invaded. The sequel to the award-winning Tales from the Loop RPG is released!

Free League Publishing – May 31, 2019 12:14 BST

“It started on Christmas Day in 1994. Black water suddenly rose from the land, invading our homes and lives. They say it came from the depths inside the Loop. Whatever it was the Flood changed everything. Nothing would ever be the same again.”

Things from the Flood are here. Free League Publishing today announced that the sequel to the multiple award-winning Tales from the Loop RPG, based on the wondrous worlds of Simon Stålenhag, has been released today.

The Things from the Flood RPG thrusts the Tales universe into a grim alternate 1990s. Step into the shoes of a teenager growing up in a decade of change and disaster. Still, your life goes on as before. You go to school, fall miserably in love and try to fend of boredom. But when teens start to go missing, you and your friends decide to solve the mystery. Create new Teens or let your Kids from the Tales from the Loop RPG grow older. But remember – things are different now. This time you can die.

The game is available to buy at UK Games Expo this weekend. Free League can be found at stand 1-598 in Hall 1.

Watch the Things from the Flood trailer.

The critically acclaimed Tales from the Loop RPG, created by Free League Publishing, was released in 2017 and won no less than five Gold ENnies including Best Game and Product of the Year as well as three Golden Geek Awards including Best RPG.

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Things from the Flood have invaded. The sequel to the award-winning Tales from the Loop RPG is released!

Resource links

Things from the Flood RPG trailer   Things from the Flood on the Free League Website

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Jan 23, 2019 12:40 GMT

The new year has been here quite a while. It’s about time you start thinking about how to fulfill your New Year’s resolutions. Remember when you promised to have more fun in your everyday life and become a more adventurous person? What kind of friend would I be if I didn’t help you fulfill those promises? Here are some tips for your new life! Big hug from your friend at Free League Publishing.

​Sequel to Tales from the Loop RPG raises $400,000 on Kickstarter – with 24 hours to go!

Oct 08, 2018 15:09 BST

Welcome back to the Loop. This time you can die. Things from the Flood are coming. With one day left of the Kickstarter, Free League Publishing’s sequel to the multiple award-winning Tales from the Loop RPG, based on the wondrous worlds of Simon Stålenhag, has raised $400,000 from thousands of backers across the world. The crowdfunding campaign for ends on Tuesday, October 9 2018 9:00 PM CEST.

“Tales From the Loop” TV series based on the art of Simon Stålenhag coming to Amazon

Jul 18, 2018 12:05 BST

The retrofutristic art book and tabletop RPG ”Tales from the loop” will become a TV series. Amazon Studios is developing the show, which is based on the internationally acclaimed artist and author Simon Stålenhag’s art book, published by Free League Publishing. Stålenhags paintings blend elements of futuristic science fiction with images of rural life in Sweden.

Grand Slam at the ENnies for Tales from the Loop RPG

Sep 05, 2017 12:55 BST

Tales from the Loop RPG by Free League Publishing won no less than five Gold ENnies at the recently concluded Gencon 2017 convention. The tabletop roleplaying game, based on acclaimed scifi artist Simon Stålenhag’s artbook with the same name, was named Best Game and Product of the Year.

PRESS RELEASE – ​Sequel to Tales from the Loop RPG raises $400,000 on Kickstarter – with 24 hours to go!

Free League Publishing

​Sequel to Tales from the Loop RPG raises $400,000 on Kickstarter – with 24 hours to go!

Free League Publishing – Oct 08, 2018 15:09 BST

Welcome back to the Loop. Nothing will ever be the same again. This time you can die.

Things from the Flood are coming. With one day left of the Kickstarter, Free League Publishing’s sequel to the multiple award-winning Tales from the Loop RPG, based on the wondrous worlds of Simon Stålenhag, has raised over 3,600,000 SEK – the equivalent of $400,000 – from thousands of backers across the world.

The crowdfunding campaign for Things from the Flood, the sequel to the Tales from the Loop RPG, ends on Tuesday, October 9 2018 9:00 PM CEST.

THINGS FROM THE FLOOD ON KICKSTARTER
https://www.kickstarter.com/projects/1192053011/things-from-the-flood-sequel-to-tales-from-the-loo/description

The time has come to return to the Loop. Things from the Flood thrusts the Tales universe into a grim and bleak alternate 1990s. You will step into the shoes of a teenager growing up in a decade of change – and disaster. Gone are the childlike tales of wonder and discovery, in their place are dark threats to the Teens and their surroundings. Create new Teens or let your Kids from Tales from the Loop grow older.

Everything is changing, everything is falling apart. Still, your lives go on as before. You go to school, fall miserably in love, try to do everything possible to fend of boredom. When you hear about teens going missing, and even turning up dead, you realize its time to gather the group again. One way or another you’ll find out what these Things from the Flood really are. Balance day to day life with solving mysteries with your friends. But remember – this time you can die.

Things from the Flood presents a darker, more mature version of Stålenhag’s hallmark retro sci-fi art with mysteries by acclaimed writer Nils Hintze, lead writer on Tales from the Loop, and game design by Free League.

So far, 22 stretch goals have been unlocked in the Kickstarter campaign, including new dice set, GM screen, printed mystery book, a mystery generator and several additional mysteries by esteemed game writers such as Nils Hintze and Rickard Antroia.

Free League Publishing is a Swedish publisher dedicated to speculative fiction. We have published several award-winning tabletop role-playing games and critically acclaimed art books set in strange and wondrous worlds.

Our first game, the post-apocalyptic Mutant: Year Zero was awarded a Silver ENnie for Best Rules 2015. The sci-fi adventure Coriolis – The Third Horizon, was awarded a Judge’s Spotlight Award at Gencon. And we are proud to say that our latest roleplaying game Tales from the Loop RPG based on Simon Stålenhags iconic artbooks made a grand slam at the ENnie Awards 2017, winning five Gold ENnies – among them Best Game.

Our upcoming fantasy RPG is Forbidden Lands, with art by critically acclaimed artist Simon Stålenhag and iconic Swedish fantasy artist Nils Gulliksson, lore by fantasy author Erik Granström and game design by the team that created Mutant: Year Zero, Coriolis: The Third Horizon and Tales from the Loop RPG. Forbidden Lands was the third most successful RPG Kickstarter in the world 2017 and was recently named one of the most anticipated RPGs of 2018 by EN World.

We have also released the critically acclaimed art books Things from the Flood and Tales from the Loopby artist Simon Stålenhag. His third book The Electric State has been released by Free League Publishing exclusively to the backers of the kickstarter campaign.

Website: www.freeleaguepublishing.com
Facebook: www.facebook.com/FriaLigan
Instagram:http://instagram.com/frialigan/
Twitter: http://twitter.com/FriaLigan

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​Sequel to Tales from the Loop RPG raises $400,000 on Kickstarter – with 24 hours to go!

PRESS RELEASE – Sequel to the Award-winning Tales from the Loop RPG hits Kickstarter today – Things from the Flood

Free League Publishing

Sequel to the Award-winning Tales from the Loop RPG hits Kickstarter today – Things from the Flood

Free League Publishing – Sep 18, 2018 13:06 BST

Welcome back to the Loop. Things are different now. Things from the Flood are coming. The long-awaited standalone sequel to the multiple award-winning Tales from the Loop RPG created by Free League Publishing and based on the wondrous worlds of artist Simon Stålenhag, has hit Kickstarter today, September 18.
“It started on Christmas Day in 1994. Black water suddenly rose from the land, invading our homes and lives. They say it came from the depths inside the Loop. Whatever it was the Flood changed everything. Nothing would ever be the same again.”
The Tales from the Loop RPG was released in 2017 and won no less than five Gold ENnies (including Best Game and Product of the Year) as well as three Golden Geek Awards (including Best RPG) last year. Now, the time has come to return to the Loop and continue the story.
Things from the Flood RPG expands the scope of the Tales of the Loop universe into a grim and bleak alternate 1990s. You will step into the shoes of teenagers growing up in a decade of change – and disaster. Balance day to day life with solving exciting mysteries with your friends. But this is a darker time, more dangerous.
The core of Things from the Flood RPG is the same as in Tales from the Loop RPG. The themes however, are different. Gone are the childlike tales of wonder and discovery, in their place are dark threats to the Teens and their surroundings. Things from the Flood offers a darker, more mature version of Stålenhag’s hallmark retro science fiction, based on his second art book.
Things from the Flood is a standalone expansion which is fully playable as a complete game. You can choose to create brand new player characters or continue your campaign and let your Kids from Tales from the Loop grow older. But keep in mind – this time they can die…
LIFE AFTER THE FLOOD
Everything is changing, everything is falling apart.The world does not seem so innocent anymore. It’s the ‘90s and the once mighty Loop has been shut down, the experiment abandoned, and the land bought by a powerful corporation. You are not Kids anymore, but Teens trying to find your way in a decade of change – both within and around you.
The Flood has transformed the once pastoral islands into a dark marshland. Some say that the black water pouring out of the ground comes from within the Loop itself. Machines are afflicted by a strange virus turning them unreliable and dangerous.
Still, your lives go on as before. You go to school, fall miserably in love, try to do everything possible to fend of boredom. When you hear about teens going missing, and even turning up dead, you realize it’s time to gather the group again. One way or another you’ll find out what these Things from the Flood really are.
THE ART
All the art in the Things from the Flood RPG is created by acclaimed artist Simon Stålenhag. Most is drawn from the pages of the artbook and many scenarios are based directly on illustrations in the artbook. But the RPG will contain new original art as well, including the cover image.
THE GAME ENGINE
The game engine of Things from the Flood RPG is the same as the one for the Tales from the Loop RPG, based on Free League Publishings Mutant: Year Zero RPG, that was awarded a Silver ENnie for Best Rules at Gencon 2015.
IMPORTANT FOR BACKERS OF TALES OF THE LOOP
If you backed the Tales from the Loop kickstarter in 2016, you will receive a complete PDF of this game at no added cost, since it was one of the stretchgoals in the Kickstarter-campaign. This new kickstarter is for the printed version of the game.
ABOUT SIMON STÅLENHAG
The acclaimed artist, concept designer and author of the art books Tales from the Loop (2015), Things from the Flood (2016) and The Electric State (2017). Simon Stålenhag is best known for his highly imaginative images and stories portraying illusive sci-fi phenomena in mundane, hyper-realistic landscapes (expanded into America in his latest book The Electric State). Tales from the Loop was ranked by The Guardian as one of the “10 Best Dystopias,” in the company of works such as Franz Kafka’s The Trial and Andrew Niccol’s Gattaca.
Not only have Stålenhag’s unique and cinematic images earned him a worldwide fan base but have also made him a go-to storyteller, concept artist and illustrator for both the film and computer gaming industry. This year it was announced that The Electric State will be turned into a major motion picture and Amazon Prime ordered a full season of a TV show based on Tales from the Loop.
ABOUT NILS HINTZE
The lead writer of Things from the Flood is the seasoned Swedish game writer Nils Hintze, who wrote the critically praised Tales from the Loop RPG (2017). During his twelve years as a game writer, Nils Hintze has written a great number of scenarios, articles and reviews, as well as plays for theatre groups. Hintze is known for his ability to create scenarios which allow the players to explore their characters and their relationships, while facing dangers and solving mysteries. The conflicts in his games are often built on personal dilemmas, where thrill and mystery are not seldom mixed with humor. Nils Hintze is educated in creative writing, but he normally works as a psychologist. Hintze is also one of the three creators of the Swedish role-playing podcast Podcon.
Free League Publishing is a Swedish publisher dedicated to speculative fiction. We have published several award-winning tabletop role-playing games and critically acclaimed art books set in strange and wondrous worlds.
Our first game, the post-apocalyptic Mutant: Year Zero was awarded a Silver ENnie for Best Rules 2015. The sci-fi adventure Coriolis – The Third Horizon, was awarded a Judge’s Spotlight Award at Gencon. And we are proud to say that our latest roleplaying game Tales from the Loop RPG based on Simon Stålenhags iconic artbooks made a grand slam at the ENnie Awards 2017, winning five Gold ENnies – among them Best Game.
Our upcoming fantasy RPG is Forbidden Lands, with art by critically acclaimed artist Simon Stålenhag and iconic Swedish fantasy artist Nils Gulliksson, lore by fantasy author Erik Granström and game design by the team that created Mutant: Year Zero, Coriolis: The Third Horizon and Tales from the Loop RPG. Forbidden Lands was the third most successful RPG Kickstarter in the world 2017 and was recently named one of the most anticipated RPGs of 2018 by EN World.
We have also released the critically acclaimed art books Things from the Flood and Tales from the Loopby artist Simon Stålenhag. His third book The Electric State has been released by Free League Publishing exclusively to the backers of the kickstarter campaign.
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PRESS RELEASE – Things from the Flood is coming to Kickstarter!

Free League Publishing

Things from the Flood are coming!

Free League Publishing – Sep 04, 2018 14:00 BST

Things from the Flood are coming! The long awaited standalone expansion to the multiple award-winning Tales from the Loop RPG, based on the wondrous worlds of Simon Stålenhag, is coming to Kickstarter on September 18.

Things from the Flood is based on the art book with the same name and thrusts the Tales universe into a grim and bleak alternate 1990s. In this major expansion, fully playable as a complete game, you step into the shoes of teenagers growing up in the midst of a decade of change – and disaster.

Designed by Free League Publishing – the same team that made the Tales from the Loop RPG (winner of five Gold ENnies 2017, winner of three Golden Geek awards 2018), Things from the Flood presents a darker, more mature version of Stålenhag’s hallmark retro sci-fi. Create new Teens or let your Kids from Tales from the Loop grow older. But remember – this time they can die.

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About Free League Publishing

Free League Publishing is a Swedish publisher dedicated to speculative fiction. We have published several award-winning tabletop role-playing games and critically acclaimed art books set in strange and wondrous worlds. Our first game, the post-apo…

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Celebrating 1,000 articles!

Last week, we published our one-thousandth article.

That’s one-zero-zero-zero.

…and here we never thought we’d hit one-hundred.

2017 has been one hell of a year for Tessera Guild. We secured a full-time gaming blogger, Egg Embry. We expanded our Steampunk Fridays series. And we inspired readers with hundreds of paintings, books, crazy lists, and life-bending stories.

With an eye on doing even more in 2018, here’s five of our most popular articles of 2017:

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6 RPG Kickstarters you should Back

Egg Embry erupts onto the Kickstarter coverage scene with his biggest compilation of upcoming games ever!

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Nightmares, Horros, and Visions

Amanda Makepeace primes us for Halloween with a stunning collection of Zdzisław Beksiński art.

Nightmares, Horrors, and Visions

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How Playing D&D Reshaped my Entire Life

An author acknowledges his complete and utter nerd-dom, while also crediting it with inspiring his writing career.

 

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Tales From the Loop – Thoughts About the Best Game I Played at GenCon

John McGuire gushes about a new amazing game at the famous GenCon convention.

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My Mother – The Horse Diver

A woman remembers fondly her mother, a famous horse diver (not kidding!)

My Mother – The Horse Diver

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Come back soon for more articles about art, gaming, movies, books, and life – every single day!

And please enjoy your holiday season.

Sincerely,

J Edward Neill

Four Years Later

Check out John McGuire’s The Gilded Age steampunk graphic novel on Kickstarter!

I’m about a month late with this particular article (this is my 212th “regular” blog post). Normally I like to use the beginning of October as my look back at the previous year’s blog posts and point out some of the ones that either got some reaction or others that I felt good about but got overlooked.

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Behind the Comic – Why Kickstarter?

Insight on why exactly I’m doing a Kickstarter for The Gilded Age. And a snapshot of my feelings a few days before I pulled the trigger on something that determines whether a lot of my time might have been wasted on being a comic book writer.

 

Tales from the Loop – Thoughts about the Best Game I Played at GenCon

Probably the one post that surprised me with how well it did, but really it shouldn’t have. If playing the game was as fun as it was, then writing about the game should have had the same amount of excitement for it. If I remember nothing else from GenCon 2017, I will remember this particular game and session.

NES Games Left Off The Classic

I wasn’t sure if I would get the NES Classic. Considering how hard it was to find the system, it seemed more like a pipe dream than anything else. But then my old roommate, Mike, got me one. And I was amazed by what was included and a little disappointed by what wasn’t included. With a few tweaks, they could have taken it from a “10” all the way to “11”.

Death of Ideas

An essay about whether or not you should worry about the idea that “There are no new ideas” or “Sequels are killing the film industry”. I’d like to argue that it might not be as big of a problem as you think.

Not Like This

The aftermath of this year’s Superbowl when things were still very raw and my mind was trying to process everything that had happened.

Gotta admit, rereading it was a little rough.

20 Things I’ve Learn at Concerts

After decades of going to concerts in all sorts of venues from the extremely small to full on stadiums, I’ve decided to classify some of what I’ve seen and learned from all these shows. Think of it as a do and don’t do list (you get to decide which one is which).

Interview with a 9 Year Old

Much like everyone thinks that the past was always better than the here and now, so too do they think that the current generation will be the death of everything Personally, I believe it is just a different way of looking at the world. So in an attempt to get to know a tiny bit of insight – I interviewed my 9-year-old nephew.

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John McGuire

The Gilded Age Kickstarter is still going on. Check it out on Kickstarter here.

John McGuire is the creator/author of the steampunk comic The Gilded Age. Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list.

His prose appears in The Dark That FollowsTheft & TherapyThere’s Something About MacHollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com.

Tales from the Loop – RPG Review

Sometime soon as the week approaches its end, Stranger Things Season 2 will premiere taking with it many people’s weekends with it. Thinking about it makes me turn my thoughts back to Tales from the Loop. I talked about how it was my favorite game I played at Gen Con here, but I didn’t get into much in the way of gameplay details.

Tales from the Loop is about kids. It’s about nostalgia. It’s about playing in a world that King and Spielberg portray.

***

Character Creation

Possibly the best part of the game is the character creation. If you are a roleplayer (as opposed to roll-player) then it is perfect for you. Because, more than most games, this one wants you to develop your characters together. It wants you to come up with an idea, but then collaborate to figure out how your kid fits with the other kids. The discussion you end up having serves to help you determine why you guys and gals are actually friends. Each piece somehow builds neatly on what has come before. The game forces you to answer questions about who you are going to be playing, and by doing that, helps to bring to life a more fleshed out character.

You have your base stats where you take your Age and that is the number of points you can put into your primary Skills. Then the Kid types are divided into archetypes: Bookworm, Computer Geek, Hick, Jock, Popular Kid, Rocker, Troublemaker, and Weirdo (though, a little searching on the web can reveal some additional ones players have developed on their own). Each type has 3 sub-Skills they are proficient in, allowing them to devote more points in that particular ability than others (3 is the maximum in your “Key” Skills, where 1 is the maximum in your other Skills).

Next is your Iconic Item. In game terms, it is something that you can potentially use to add a bonus die to a roll, but in character building terms it is that one thing when you were growing up, that possibly identified you as “You”. Maybe it was your badass bike, or you cool jacket, or you cutting edge piece of technology, or…

You get the point.

Then there is your Problem. Problems are the things that all kids have. Think of them almost as a way to grow as a character. It doesn’t have to be solved during a particular adventure, but it is a motivating part of who your Kid is. Which really your Drive. Why are you doing this?

And what is your Relationship to the other players? Was there something in your past that forced you together? Are you siblings or cousins? Parents work together? Share detention most afternoons? All of these are valid and lend themselves to who you are.

Lastly, you have your Anchor. Where the game emphasizes that you can’t really depend on the adults for much help (they are so wrapped up in their own problems), this is the one adult who actually will help, support, and comfort you.

***

Oh, one thing I didn’t mention in the Character section is your Favorite Song. We all have/had one. Your character needs to choose one. In my mind, it’s like your walk-up music (and I could see getting a playlist with a group’s favorites and using them as potential story clues).

***

The System

Overall the system is pretty easy to figure out. While I have not played the Mutant Zero system that originated this one, it plays very streamlined and well (never seeming to get in the way of the Story you are trying to create).

You have Skills and for each level, you have a Skill you get to roll 1-six-sided dice (1d6). Every “6” you roll is a success. For most things, 1 success is enough to get by a challenge. If you do fail, you can potentially reroll by gaining a Condition (Scared, Upset, Exhausted, Injured, and Broken). Once you have a Condition, you have a minus 1 dice for your rolls until you get to a safe space (with an Anchor or potentially you Hideout).

The only time this gets tweaked a little bit are the BIG challenges (a Climax of the current story being one possibility). It is then that the Kids have to beat a particular number of successes as a team. Each one (or each subgroup) needing to accomplish a series of tasks in order to prevail.

And while Kids Can’t Die… they certainly can fail.

***

Location

While the game comes with both a Swedish Loop and an American Loop, my guess is that many campaigns will end up creating something a little more in their backyard. For a GM, those old memories of where the old tree fort in the woods actually lies should only help integrate everyone that much more within the game.

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Mysteries

The last half of the book is for the Game Master. One is more of a sandbox style where it sets up a number of possibilities to explore with various Hooks for the players and NPCs to interact with. Past that are 4 scenarios  (“The Four Seasons of Mad Science”) that can be played as one-shots or as part of a larger campaign. From my various readings online, it seems the majority can be played in 3-4 hours each.

***

Overall, what is great about the game is that you can make it your own. Whether that means setting it up in the town you grew up in or inserting NPCs from your childhood or even dialing back a bit on the technology presented by the Loop and focusing more of the strange and unusual within the town/suburbs – you make it your own. And as the players get involved they help expand it into something that is everyone’s.

***

John McGuire

The Gilded Age Kickstarter is still going on. Check it out on Kickstarter here.

John McGuire is the creator/author of the steampunk comic The Gilded Age. Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list.

His prose appears in The Dark That FollowsTheft & TherapyThere’s Something About MacHollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com.

 

Tales From the Loop – Thoughts About the Best Game I Played At GenCon

Check out John McGuire’s The Gilded Age steampunk graphic novel on Kickstarter!

I’m not burying the lead on this one. Heck, I put it right there in the title. Tales from the Loop was the best game experience I had at Gen Con. To the point that I talked about the game session to my wife like I was telling her about some awesome movie I’d seen (ask her about my retelling of How to Train Your Dragon – the rated R version – now full of lots of swearing!). I told my sister, a nut for everything 80s, because the game does a great job at delivering on a premise.

So what is Tales from the Loop – Roleplaying in the 80s that never was?

Think about your favorite kid led movies from the 1980s. Do you have a list in your head?

Goonies?

Flight of the Navigator?

E.T.?

Stand by Me?

Monster Squad?

Explorers?

Cloak and Dagger?

Short Circuit?

D.A.R.Y.L.?

These are the movies just before you get to the John Hughes films in your mid-teens. These are the movies where the kids are the heroes. Where they aren’t treated as dummies just because they aren’t the adults. If anything, the adults are normally the clueless ones who have no idea that a bigger world exists around the next corner, but their kids know it all too well.

This is the feeling Tales from the Loop taps into the nostalgia of that time when you both couldn’t wait to grow up, but also began to understand that it was pretty cool to be a kid sometimes. When you created adventures with your friends, when you bike was your gateway to the larger world, and when the woods were a sanctuary from whatever bothered you.

Tales is a game that takes that premise and puts it into a world very much like our own (or any of the worlds from those movies) but uses the backdrop of artist Simon Stålenhag’s paintings where fantastical machines are becoming more and more commonplace. From the Kickstarter page:

In 1954, the Swedish government ordered the construction of the world’s largest particle accelerator. The facility was complete in 1969, located deep below the pastoral countryside of Mälaröarna. The local population called this marvel of technology The Loop.

While it is a Swedish game, one of the stretch goals set up an American counterpart Loop in Boulder City, Colorado. Again, the thing is you could set this game in the town you grew up in. Those memories of growing up on the coast or in the mountains or playing in the creek or riding your bike through the subdivisions are what the game evokes within the players. It becomes easy to play because you’re tapping into a piece of you from Before you got old(er) and had adult responsibilities.

***

When Egg mentioned adding Tales from the Loop to our game schedule, I had no idea what he was talking about. I just smiled and said, “Yeah, whatever. I’m just glad to be going.” Later I looked up the game’s Kickstarter and thought, “Interesting. A game where you play kids in a 1980s style setting.”

Then promptly forgot about it again until the Friday night of GenCon.

Egg was unable to attend the session as he was Cubical 7’s guest at the Ennie Awards. So Lee and I made our way to the room where the game was to take place. After a few minutes our Game Master, Bill Carter, appeared, having hustled from another game. For a while, it was just the three of us. Lucky for us that Alan Precourt and David Cochran decided to swing by and see how things were going. Bill “convinced” them to join in the game, realizing that 4 would probably be better than 2. And off we went into character creation.

Many games we played during the weekend were pregenerated. They had their own stats and histories and connections to the other pregenerated characters. So it can be a bit of a crap-shoot as you’re never 100% on how they are going to work, especially if you’ve never played the system.

However, Bill had us create characters for this game, and I’m especially glad he did.

You pick out an archetype: The Loner, The Jock, The Computer Nerd, etc. in order to have a little bit of framework for your character. But the thing is, you’re a kid, you’re not going to be great at 100 different things like some games. You have 4 main attributes: Body, Tech, Heart, and Mind. You’ll divide up your character points here among those.

Oh, how many character points do you get? How old is your character? Pick a starting age between 10 and 15. Got it? That’s how many points you have to divide.

Pretty cool, right?

Art by Simon Stålenhag

Ah, but there is a catch. There is one other main stat: Luck. Much like other games, using a Luck point lets you reroll a failed roll. So how many Luck points do you get? 15 minus your age. So the younger you are, the luckier you are, but the fewer Build points you’ll have.

The thing that any roleplayer will tell you is that your stats are only part of the story for your character. The story… who you are… what are you afraid of… what do you aspire to be? These are the keys to not only your character but will potentially inform your relationships with the other kids. And that may be the biggest piece of this game. Your kids are going to be friends and it’s really up to the players to figure out why.

In our particular game, I chose the Rocker. A bit of a clumsy, still growing into himself, an 11-year-old kid whose brother had passed away maybe a year or so prior. His parents rode him – trying to have him live up to be his brother, but in his grief, he found his brother’s old guitar and something clicked.

So, I had a background, but how to tie it into the other characters. Why are you friends?

Well… what if the Computer Nerd was helping me actually record something?

What if the Skater-Jock was just big enough to protect the Computer Nerd from the school bully?

And what if the Hick and the Rocker had found friendship in the older brother’s death?

Sounds like we’ve got some friendships going.

And just like that, we were ready to play.

I don’t want to give away the details in case Bill wants to run it again (or maybe publish it at some point). Suffice to say, our four kids immediately noticed something was wrong while at school. You might say that Strange(r) Things were afoot… and it was up to us to figure out why the world seemed to blink or why the robots were acting strange or why- seriously, I probably should stop.

Our attempt at Taunting the missing Egg Embry

***

After the game, Lee and I met back up with Egg and proceeded to talk his ear off about the session, about the people we’d played with, and just the joy of the session. I’m sure he was tired of hearing about it by the time we went to bed that night. The next morning we made a b-line to the Modiphius booth where I snagged a hard copy of the game (when we swung back by later that afternoon, they were sold out).

The book comes with all the rules needed to play as well as 4 adventures to get everyone started. So far I haven’t had a chance to bust the game out and play, but I did look to see if they were running any adventures at Dragon Con a couple of weeks later (if they were, I didn’t see any). Regardless, I’m looking forward to jumping into that world!

***

For more information about Tales from the Loop, check out the Modiphius Entertainment site here.

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John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novellas Theft & Therapy and There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

He can also be found at www.johnrmcguire.com.

Gen Con 2017 Recap – Part Two

You can read Part One Here.

Day 1 Continued

The thing no one realizes is that navigating the Dealer’s Room requires a commitment of time. As it turned out, we had about an hour and a half before the room closed on the day. The goal became see as much as possible while also visiting with some contacts and old friends.

While not the largest Dealers’ Room I’ve been in (New York Comic Con takes that prize), Gen Con doesn’t short change you on the options. Who knew there were so many board, roleplaying, and card games being developed and played?

We immediately ran into David Rodriguez, of Skylanders, Destiny, IDW’s First Strike comic series, and about a billion other things that I’m forgetting right now. I met David many years ago (through Egg) when we roomed together at Chicago Comic Con. It’s always nice to see the successes he’s had over the years, and it led to one of my favorite conversations ever:

Egg – So what are you working on these days?

David – Destiny.

Egg – … um, what’s Destiny?

Yes, Egg doesn’t know what Destiny is. I thought we were going to have to pull David off of him. Luckily, calmer minds prevailed.

After our examining of 5% of the Dealer’s Room, it was on to the game library inside of Lucas Oil Stadium. I’m not sure I’m ever going to be in Indianapolis for a football game, so it was cool to be on the field in an empty stadium.

The Game Library was pretty extensive. So extensive that after our failed attempt to play Arkham House (I’d suggest if you are going to play really complicated games that you get someone who has played the game previously to be around to assist). As it was we spent over an hour setting the game up, played a bit, realized we were playing wrong, still couldn’t figure out how the good guys might end up winning, and put the game away.

At this point, we were saved from our own indecision by Ben. Ben was just looking to game and luckily had bought a copy of Hero Realms earlier that day. It was a fun game (I ended up winning our 4 player game). Pretty easy to teach the rules, and seemed like it had a fair amount of replay value. After the game, though, it was nearly 2 in the morning and time to get back to the hotel and catch some sleep.

Day 2

Friday was a tale of 2 different games: Call of Cthulhu and Tales from the Loop.

Call of Cthulhu is one of those games I often read about. People love Lovecraft and to hear it spoken about in such high regard made it one of those games we had to check out. It also helped that Danny O’Neil was our GM for the session (this was just Egg, Lee, and myself). Egg had contributed to the Dread House Kickstarter, so we were interested to see how it played. Luckily the scenario wasn’t the one he wrote for.

It felt like CoC was very much a Roleplaying game vs. a Roll-playing game. Yes, there are dice rolls, but much of the beginning session was spent gathering clues, talking to NPCs, and interacting in character with each other. When the weirdness began and Sanity checks were called for, it was almost more fun when you failed a check. What did that mean for your character? How would you react to the next bit of oddness? And would you have anything left when it was finished (my character’s answer was a NO, as he failed nearly all of his checks)?

I had a great time. Danny was an excellent GM. It would definitely end up as one I’d like to play again next year.

Tales from the Loop was the second game we played. It was just Lee and I as Egg was the Ebay high bid to be the guest of Cubicle 7 at the Ennies. And from what I understand, he had a great time. But I still feel a little bad for him, because after playing Tales from the Loop we proceeded to talk about it for the rest of the weekend.

There is a reason it won Game of the Year.

I want to write more about it, so I’m not going to go into a ton of detail about the session (in a forthcoming post). What I will say is that all those 80’s kids movies where all sorts of crazy nonsense seem to happen when the parents are away: Goonies, Explorers, Monster Squad, etc., well, that’s what this game is. It takes the best of that genre and lets you play as a kid.

Do yourself a favor and check out the game.

Day 3

Lesson Learned from Gen Con: don’t schedule things at 8 in the morning. That is waaaaay too early. You will skip it.

So it was that Mouse Guard was our first session. I really like the comics, so I was interested to see how the system worked. The basic setup was our group of Mouse Guard needed to find a snake’s nest and deal with the eggs we found there. Using pre-gens, each character had a few roleplaying style traits that they could appeal to during the course of play. Say that you often put other’s needs above your own – you might get a bonus dice to help with that particular skill check. In addition, if someone wanted to assist another character with a check, they could as long as they were willing to accept a condition (tired, injured, etc.) if the roll backfired.

The bigger question I had about the system was more that one of your Skills was your Mouse Nature. You could use this skill when nothing else seemed to fit (or pretty much whenever it might make sense – which could be nearly every time you checked something). As my character’s Nature was probably his best stat, I wasn’t so sure why I would ever use anything else. Perhaps it works itself out in longer campaigns?

The final Boss battle was very different. Basically, you could choose one of 4 different tactics (Defense, Feint, Attack, and Maneuver) as did the GM and then one by one you would almost play a game of Paper Rock Scissors where however the cards came up different things happened. In the end, the Guard was trying to reduce the enemy to 0 before they were reduced to 0 (this was a team determined score). A very interesting idea, but for some of the characters, there wasn’t much to decide. If you were primarily a defensive character, you should probably go with your strengths, but this would leave your combat turns more or less the same. Again, in a longer campaign, I could see a metagame forming as the DM tries to anticipate your moves based off previous battles.

The evening saw us play 7th Sea. Egg and I had supported the 2nd edition Kickstarter and now have more pdfs than I could read in a hundred lifetimes (seriously, it is the gift that keeps on giving). In regards to the session itself…

The successes (known as Raises) work well enough, but my problem is things don’t always feel balanced. The number of Raises you get basically helps to determine the number of things you can accomplish in a round (# of actions you get). Multiple times I saw people get 5 and 6 Raises to my 2 or 3, which meant that they were getting to just do more things. Over a short combat this is less of an issue, but as the rounds increase, the difference of 2 additional “things” means one of the players just isn’t able to do as much.

So while the over the top play was fun, the actual rules didn’t sit well with me.

Day 4

Did I mention not to schedule things at 8 AM?

In the morning.

When you should be sleeping?

Because we didn’t make that session either.

Since this was get-away day, we tried to do the remainder of the Dealer’s Room (you know, that last 95%). I’m proud to say that I think I saw nearly everything, even if it was a drive-by. One of the stand-outs was Shadows of Esteren, a series of RPG books that I nearly bought just to look at the beautiful artwork. It’s definitely one I’m going to keep my eye on for possibly adding to my pdf collection.

As to purchases, I did get a copy of Tales from the Loop (I told you I really liked the game) and a card game called Brass Empire (go figure a Steampunk game MIGHT appeal to me). Still, haven’t busted either of them out to play, but I’m looking forward to doing so.

Wrap Up

Would I go back? Absolutely.There are so many things that I would have liked to do. I’d never roleplayed at a convention before, so this was an eye-opening experience to that. There were tons of games and systems I would have liked to

There are so many things that I would have liked to do. I’d never roleplayed at a convention before, so this was an eye-opening experience to that. There were tons of games and systems I would have liked to play, so those would go to the top of the list.

So did the Convention live up to what I had in my head? Yes and then some.

***

John McGuire

John McGuire is the creator/author of the steampunk comic The Gilded Age. Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list to learn about the upcoming The Gilded Age Kickstarter.

His prose appears in The Dark That FollowsTheft & TherapyThere’s Something About MacHollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com.