Gen Con 2017 Recap – Part Two

You can read Part One Here.

Day 1 Continued

The thing no one realizes is that navigating the Dealer’s Room requires a commitment of time. As it turned out, we had about an hour and a half before the room closed on the day. The goal became see as much as possible while also visiting with some contacts and old friends.

While not the largest Dealers’ Room I’ve been in (New York Comic Con takes that prize), Gen Con doesn’t short change you on the options. Who knew there were so many board, roleplaying, and card games being developed and played?

We immediately ran into David Rodriguez, of Skylanders, Destiny, IDW’s First Strike comic series, and about a billion other things that I’m forgetting right now. I met David many years ago (through Egg) when we roomed together at Chicago Comic Con. It’s always nice to see the successes he’s had over the years, and it led to one of my favorite conversations ever:

Egg – So what are you working on these days?

David – Destiny.

Egg – … um, what’s Destiny?

Yes, Egg doesn’t know what Destiny is. I thought we were going to have to pull David off of him. Luckily, calmer minds prevailed.

After our examining of 5% of the Dealer’s Room, it was on to the game library inside of Lucas Oil Stadium. I’m not sure I’m ever going to be in Indianapolis for a football game, so it was cool to be on the field in an empty stadium.

The Game Library was pretty extensive. So extensive that after our failed attempt to play Arkham House (I’d suggest if you are going to play really complicated games that you get someone who has played the game previously to be around to assist). As it was we spent over an hour setting the game up, played a bit, realized we were playing wrong, still couldn’t figure out how the good guys might end up winning, and put the game away.

At this point, we were saved from our own indecision by Ben. Ben was just looking to game and luckily had bought a copy of Hero Realms earlier that day. It was a fun game (I ended up winning our 4 player game). Pretty easy to teach the rules, and seemed like it had a fair amount of replay value. After the game, though, it was nearly 2 in the morning and time to get back to the hotel and catch some sleep.

Day 2

Friday was a tale of 2 different games: Call of Cthulhu and Tales from the Loop.

Call of Cthulhu is one of those games I often read about. People love Lovecraft and to hear it spoken about in such high regard made it one of those games we had to check out. It also helped that Danny O’Neil was our GM for the session (this was just Egg, Lee, and myself). Egg had contributed to the Dread House Kickstarter, so we were interested to see how it played. Luckily the scenario wasn’t the one he wrote for.

It felt like CoC was very much a Roleplaying game vs. a Roll-playing game. Yes, there are dice rolls, but much of the beginning session was spent gathering clues, talking to NPCs, and interacting in character with each other. When the weirdness began and Sanity checks were called for, it was almost more fun when you failed a check. What did that mean for your character? How would you react to the next bit of oddness? And would you have anything left when it was finished (my character’s answer was a NO, as he failed nearly all of his checks)?

I had a great time. Danny was an excellent GM. It would definitely end up as one I’d like to play again next year.

Tales from the Loop was the second game we played. It was just Lee and I as Egg was the Ebay high bid to be the guest of Cubicle 7 at the Ennies. And from what I understand, he had a great time. But I still feel a little bad for him, because after playing Tales from the Loop we proceeded to talk about it for the rest of the weekend.

There is a reason it won Game of the Year.

I want to write more about it, so I’m not going to go into a ton of detail about the session (in a forthcoming post). What I will say is that all those 80’s kids movies where all sorts of crazy nonsense seem to happen when the parents are away: Goonies, Explorers, Monster Squad, etc., well, that’s what this game is. It takes the best of that genre and lets you play as a kid.

Do yourself a favor and check out the game.

Day 3

Lesson Learned from Gen Con: don’t schedule things at 8 in the morning. That is waaaaay too early. You will skip it.

So it was that Mouse Guard was our first session. I really like the comics, so I was interested to see how the system worked. The basic setup was our group of Mouse Guard needed to find a snake’s nest and deal with the eggs we found there. Using pre-gens, each character had a few roleplaying style traits that they could appeal to during the course of play. Say that you often put other’s needs above your own – you might get a bonus dice to help with that particular skill check. In addition, if someone wanted to assist another character with a check, they could as long as they were willing to accept a condition (tired, injured, etc.) if the roll backfired.

The bigger question I had about the system was more that one of your Skills was your Mouse Nature. You could use this skill when nothing else seemed to fit (or pretty much whenever it might make sense – which could be nearly every time you checked something). As my character’s Nature was probably his best stat, I wasn’t so sure why I would ever use anything else. Perhaps it works itself out in longer campaigns?

The final Boss battle was very different. Basically, you could choose one of 4 different tactics (Defense, Feint, Attack, and Maneuver) as did the GM and then one by one you would almost play a game of Paper Rock Scissors where however the cards came up different things happened. In the end, the Guard was trying to reduce the enemy to 0 before they were reduced to 0 (this was a team determined score). A very interesting idea, but for some of the characters, there wasn’t much to decide. If you were primarily a defensive character, you should probably go with your strengths, but this would leave your combat turns more or less the same. Again, in a longer campaign, I could see a metagame forming as the DM tries to anticipate your moves based off previous battles.

The evening saw us play 7th Sea. Egg and I had supported the 2nd edition Kickstarter and now have more pdfs than I could read in a hundred lifetimes (seriously, it is the gift that keeps on giving). In regards to the session itself…

The successes (known as Raises) work well enough, but my problem is things don’t always feel balanced. The number of Raises you get basically helps to determine the number of things you can accomplish in a round (# of actions you get). Multiple times I saw people get 5 and 6 Raises to my 2 or 3, which meant that they were getting to just do more things. Over a short combat this is less of an issue, but as the rounds increase, the difference of 2 additional “things” means one of the players just isn’t able to do as much.

So while the over the top play was fun, the actual rules didn’t sit well with me.

Day 4

Did I mention not to schedule things at 8 AM?

In the morning.

When you should be sleeping?

Because we didn’t make that session either.

Since this was get-away day, we tried to do the remainder of the Dealer’s Room (you know, that last 95%). I’m proud to say that I think I saw nearly everything, even if it was a drive-by. One of the stand-outs was Shadows of Esteren, a series of RPG books that I nearly bought just to look at the beautiful artwork. It’s definitely one I’m going to keep my eye on for possibly adding to my pdf collection.

As to purchases, I did get a copy of Tales from the Loop (I told you I really liked the game) and a card game called Brass Empire (go figure a Steampunk game MIGHT appeal to me). Still, haven’t busted either of them out to play, but I’m looking forward to doing so.

Wrap Up

Would I go back? Absolutely.There are so many things that I would have liked to do. I’d never roleplayed at a convention before, so this was an eye-opening experience to that. There were tons of games and systems I would have liked to

There are so many things that I would have liked to do. I’d never roleplayed at a convention before, so this was an eye-opening experience to that. There were tons of games and systems I would have liked to play, so those would go to the top of the list.

So did the Convention live up to what I had in my head? Yes and then some.

***

John McGuire

John McGuire is the creator/author of the steampunk comic The Gilded Age. Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list to learn about the upcoming The Gilded Age Kickstarter.

His prose appears in The Dark That FollowsTheft & TherapyThere’s Something About MacHollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com.

 

Gen Con 2017 Recap – Part One

You can read Part Two Here.

Before

For as long as I can remember, for as soon as we learned of its existence, there was talk among my gaming crew about going to Gen Con.

“More games than you can imagine.”

“Artists all over the place.”

“Play games until you can’t see anymore. Then wake up and do it again.”

Yet, it might as well have been El Dorado or some other bit of myth. When you are in Georgia, Wisconsin or Indiana or wherever the convention was being held (“somewhere in the Midwest, right?”), that might as well be on the other side of the globe. Add to the fact that none of us had any money at this point.

A pipe dream. And like most pipe dreams it lingered for a while. Random mentions of it throughout our college years, but no one was ever serious. Heck, we had Dragon Con for all of that “stuff” right in our back yard.

Then as our college days faded and with it all the extra time we seem to have in our youth… well, now we had money, but no time to go do it. And even though we still got together from time to time, many of us had moved away, got married, etc.

You know, the adult stuff.

But it was an itch for one of my friends, Lee. He had always been the one to bring it up. Sometimes out of the blue, always trying to gauge potential interest. Even as people wearied of Dragon Con embracing other “stuff”, he continued to look north.

Last year he was convinced. Sort of a now or never some 25+ years since originally bringing it up. Egg Embry joined him and off to Indiana they went.

I must admit I was jealous. I had the opportunity, but after the trip to Alaska at the beginning of summer, a trip to Indiana didn’t seem the best decision.

When they got back the talk had changed. It was no longer something they wanted to do again… at some point in the future, but they were already planning for 2017. And there was no reason for me not to crash their party this time.

Who would have thought the nerds and geeks would need to take over the football stadium. Awesome!

Day 0

As a comic writer, I’ve done a few conventions over the years, but aside from Dragon Con and New York Comic Con, nothing else compares to the size of Gen Con. They took over Lucas Oil Stadium (where the Colts play) this year because the Convention Center didn’t have enough room. 4-day badges sold out. 60,000+ people.

And every one of them either want to play games, buy games, sell games, or maybe just soak it all up.

We arrived on Wednesday night, managed to get checked into our hotel room, and then headed out to see what trouble we could get into, maybe grab a bite to eat, get the lay of the land.

Indianapolis is flat.

And after a few hours of walking around, I was extremely happy with this situation.

We’d already planned out our gaming sessions back in May/June. The goal was to play about 7 different gaming systems. You see, we’ve been pretty much Dungeons and Dragons players most of our gaming lives. We’ve dabbled in the White Wolf Vampire/Werewolf games. There were at least one West End Games Star Wars campaigns. Even a bunch of one-offs with Palladium’s Rifts and Macros sessions. But this was an opportunity to play different things, branch out a little bit, maybe even figure out that the might be *gasp* a better system than D&D.

Day 1

Vampire 5th edition was held at 10 AM on Thursday, which also coincides with the actual “start” of the convention (basically when the dealer room actually opens). What this really means is a mass of people – and by mass of people I mean thousands of people – are lined up in the convention center waiting to be let in. It was so packed in that area there was enough room for two people to walk past each other if you sucked in your gut and possibly leaned into the other people pressed against the wall.

So it would reason our game was at the far end of this area. If only we had Fezik to clear a path… drowning in the sea of people we somehow pushed, slipped, sidestepped, and probably pissed off a handful of people who thought we were trying to cut in line, we made it to the room and a short time after we started the game.

This was actually a playtest. Whether you’d played Vampire back in the day or not, they were making tweaks to the rules (a good thing for me because all I remembered of the system was that I rolled a lot of 10-sided dice). For the adventure, we were provided pre-generated characters. They had their various stats right there as well as a brief background and desires. Well, I say brief, but it was two pages worth of information before you even reached the stats.

The story was one of a drug deal gone sideways. Personally one of the best moments of the session was when the Game Master said to us “yeah, you’re pretty much off script at this point”. In my head, it was like we had figured out a loophole in the story – and since this was a playtest, it kind of meant we actually were contributing to making the adventure better down the road.

As to the system itself – I enjoyed that when you’re playing a vampire the Hunger is always present. Mechanically they simulated that by having one of your die a different color (red anyone?) and if you rolled a 10 on the special die then things could get… messy.

I did see something in this game that would come up again and again in other games we ended up playing over the weekend. Playing non-combat focused characters works really well in a campaign as there will be plenty of places to really roleplay your abilities, but in a four-hour session where you’ll never play that particular character again… well, it makes things a bit more awkward once combat actually breaks out. It’s not so much that I mind other players being able to do cool things in battle, but more that I wasn’t sure how I might contribute with sub par physical stats.

Lil’ Egg Embry Reporting…

After the game, we rushed out to meet Dan Davenport and his wife, Lisa, for lunch (both extremely nice people who made the wait for our food all the more bearable) (check out Dan’s Blog here). Egg had connected with him online, so this became a great opportunity to put a face to each other. Of course, I’m not sure they knew what they signed up for as Egg peppered the two of them for a complete history of their gaming days. I kept waiting for him to say”Egg Embry, press corps, follow up question on my previous question about the

“Egg Embry, press corps, follow up question on my previous question about the aforementioned item…”

When lunch was finished, we made our way back to the convention center and dove into the Dealer’s room…

***

Hope you enjoyed Part 1, Part 2 will be up next week.

***

John McGuire

John McGuire is the creator/author of the steampunk comic The Gilded Age. Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list to learn about the upcoming The Gilded Age Kickstarter.

His prose appears in The Dark That FollowsTheft & TherapyThere’s Something About MacHollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com.

Ultimate Wish List

When I was a kid the Christmas Catalogs were the end all be all of what might be available for the holiday season. I’d spend hours flipping through the pages, looking at the various Transformers I could never deem to actually ask for. I mean it was one thing to ask for multiple $5 or $10 or even a $20 toy, but I want to say that this:

omegasupreme

Cost over $100 easy. Didn’t matter that it might have been the coolest thing EVER.

Now that I’m older we call flipping through the catalogs Black Friday ads or at this point just going to Amazon.com and seeing if anything strikes my fancy. And sure, these days if I really wanted that $100 toy it wouldn’t break the bank. So like everything else we must aim a little higher. If money were no object… maybe a Brewster’s Millions situation or say I won the lottery tomorrow, but maybe it wasn’t a lottery win where I could buy an island, just enough to get some higher end toys and see how the “other half” lives.

(Note, this is about “stuff” not experiences. Yes, I’d love to travel with my sudden imaginary wealth. This isn’t about that.)

brewsters_millions

3D Printer

$3-8,000

Years ago CD Burners were this mythical thing. Having the ability to copy someone’s cd directly instead of saving it on a tape? Having that extra space for easily transferring files back and forth. These were the pipe dreams of a younger day. But I spent about $200 on a cd burner while I was in college because no one else had one on the hall. And it got used to make copies of anything and everything.

This item though… what would I actually do with one? Probably dick around with it. Maybe make miniatures. Maybe make game pieces. I’m sure I could figure out something once I actually had it.

That’s not the point of the list. I don’t have to have an actual purpose designed for it.

avengers-4

Avengers 4

$6,000

For the uneducated, this is the Silver Age debut of Captain America. After spending two decades trapped in ice, a fledgling team of Avengers finds and revives him. What you might think of as the “core” team really comes to fruition in this issue. An idea that a lost relic from another age of comics could not only come back, but eventually be the heart and soul of that team…

While I own just over 10,000 comics, I’ve been in the process of trying to collect a full run of the Avengers books. The oldest issue I have is #9, and the bulk of my run really begins in the 130s and up. This would really be a true linchpin of any collection.

wsop-logo

Entry into the World Series of Poker Main Event

$10,000

We (my wife and I) play poker once a week at a restaurant. I have no illusions that this makes me anything other than someone who likes the game enough to play every week.

However…

There are stories all the time about some person no one ever heard of before suddenly has a nice run in the tournament. I’m thinking “I could be some person”.

 

Superbowl Tickets

$6,200

I know I discounted experiences above, but this is one of those that I could never justify the money other than within this blog. Vacations, even to exotic places, can still happen in my real life.

Mostly this is about experiencing the atmosphere, seeing a game the whole world is watching…

And maybe cheering on the Dolphins?

R2-D2 Moving Frig

$8,000

Because sometimes the real refrigerator is too far away.

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

He can also be found at www.johnrmcguire.com.