You Haven’t Seen It? – Alien

This series is based on movies that my wife should have seen at this point in her life but somehow has failed to do so…

Until now.

Plus, with it being October and all, a proper horror movie was needed to cross off. Which brought us to seeing Alien as part of Turner Classic Movies’ 40th anniversary showing last night.

Pre-Movie

What do you know about this movie?

It has Sigourney Weaver… it has an alien… doesn’t an alien come out of her stomach?

I can neither confirm or deny any of these things.

(The pre-movie was running Alien trivia) Do you know what the tag line was?

(She looks at the 4 choices.) In space, no one can hear you scream.

Nice.

 

About 10 minutes into the movie

I’m a little worried about the cat.

Post-Movie

That was really cool. I thought it was going to be more about it hunting them, but it was as much about them hunting it. And I thought it was going to be Ripley vs. the Alien for half the movie.

So let’s talk about it. What did you like? Didn’t like?

Lambert. I didn’t like her. I don’t think we’re supposed to like her though. She seems super pissed at the world. Someone who remains on edge the whole time. She seemed to know bad things were about to go down… even when they first arrive.

Yeah, she says multiple times while they are out there “ok, let’s go back to the ship”. She’s a real fraidy cat.

Oh, I loved that Parker got in a lick on the alien.

Before he died?

Yeah.

Overall, I thought it was excellent on the suspense. It kept a good balance that so many horror movies don’t do a good job on. It had big moments and then the smaller moments.

Favorite character?

You’d think it’d be Ripley. But I really liked Dallas. His whole demeanor with Ripley. Do you think he was hitting that?

Huh, I had never thought of that.

Maybe it was more of unrequited love? There were looks he gave her. There was underlying respect with a tinge of passion. Would they have been together back on Earth?

Well, he did put himself in harms way over her multiple times… so, maybe?

So how about the big stomach scene?

It’s my favorite. Fantastic.

Did you know what was about to happen? I mean, you kinda knew something with a chest-burster was coming and it is such an iconic scene.

No, I wasn’t thinking that at all. I didn’t think Kane had ingested it. But then the baby comes out.

Baby?

Well, that’s what I’m calling it. We know what the alien looks like fully grown, but you can see it this creature.

Plus he had a cuteness to him.

Disturbing.

That entire scene, them having to hold him down. That’s family right there. No matter how much they scabble in the first scene, this is their people. So it is agonizing.

Did you think it was over there at the end?

No… mostly because of the score. I felt like there was something up. Something else was going to happen. What about you? When you first saw it, did you know there was another scare?

Hmmm… I probably was 12 and watching it on tv. I don’t think I thought there would be more. So it was a big surprise to see this thing that blends in so well, and then to wonder how in the world she was going to get out of that.

Any last thoughts?

Just that this might not be the most epilepsy-friendly movie there at the end with all the flashing lights and whatnot.

Oh, and I’m looking forward to Alien 2-

It’s not Alien 2.

Right, Aliens. But let’s not wait until 2026 to see the 40th anniversary of that one.

Deal.

***

John McGuire is the creator/author of the steampunk comic The Gilded Age. The Trade paperback collecting the first 4 issues is finally back from the printers! If you would like to purchase a copy, go here!

Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list.

His other prose appears in The Dark That Follows, Hollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Gen Con 2019 Recap – Part Two

To read Part One, click here.

***

When we last heard from our heroes, they’d gone from the highest highs to back to back not-so-much-fun games. We had a couple of hours to kill after the last game, which of course meant another visit to the Dealer’s Room… which really meant trying to remember where we’d left off the day before so that we could ensure seeing all that we could. Personally, I wasn’t really looking for anything, in particular, this year. The last two times I’d ended up buying a game the last day we were there (and haven’t played either), so while there were a ton of games I might have liked to scoop up, I managed a bit of self-discipline (at least for now). After dinner and a stop by the room, we ventured into the realms of Space and Horror.

Alien

Alien was the best game I played at the convention. Hands down. It is still in the final stages of the playtest, and the adventure was a part of that (I’m pretty sure that’s right). When we showed up, the two Game Masters ended up taking 5 players each and running the session for us. In an odd twist, Egg and Lee played under one GM and I played under another… which, I wasn’t sure how that was going to work out since part of the reason we go to these things is the “shared” experience. Still, we pressed on.

One of the cool things is this is another of the games from Free League Publishing and uses the Year Zero Engine (a d6 system). Having played Tales from the Loop at my first Gen Con as well as playing in a few sessions of Mutant Year Zero, it was pretty comfortable. This was supposed to go from 10 to midnight, though the GM warned us it could go a little over. It went until about 1:30 (the other GM finished up maybe 10 minutes before my group).

The slow burn of the game was very apparent. The players knew that they were in for it, but our characters were clueless. One interesting thing we had on our character sheets were “secret” motivations. It could be that you are really a Synth or you are a spy or you are out for revenge. Mine was to ensure that word of what was happening on the planet (you know, with the aliens running around killing all the humans they can) never get out. After a long adventure, I was forced to leave my commander behind and escaped the planet as the only survivor.

After the game, we stayed up waaaay too late and talked about the Alien movies and Lee started laying out his idea for an actual campaign (which I’m very much looking forward to playing).

Day 3

Geist 2E

Last year we signed up for a Geist game, got confused, and then ended up playing a 2-hour demo rather than the actual full session. Not falling for that again, we made it to our real session at 10 AM. If Alien was my favorite game, Geist has me as my favorite setting from the convention. Playing someone who nearly died, you end up making a deal to fuse with a Ghost. This provides you with some supernatural abilities, a way to observe the Underworld, and a voice in your head from time to time. Now your job is to help those ghosts who cannot move on.

The setting reminds me of Angel, Dresden Files, and The Frighteners (especially the Frighteners). As we were playing the session (where an acquaintance of our characters had been falsely executed for a series of murders he did not commit), I couldn’t help but write down ideas for a potential game. Later that night, I pulled out my notebook and filled 3 pages with various bits and pieces and questions for myself. I’d love to build a campaign for the world (heck, I’d love to write books in the world!).

Dragon Age

I’m a big fan of the video games, and while we’d played one session with the rules, I was interested in seeing how things played out when you were with others who really knew the system. This was a session with level 16 characters (I believe that is correct), which was cool since I don’t normally play in campaigns that last until those power levels (normally the story is over around level 10ish). The one hiccup is that when you have the more powerful folk, it means you have more options… so there is a little bit of a learning curve.

Regardless, the GM was full of energy (even if she did occasionally lose her train of thought – then again, it was Saturday evening at Gen Con, we were all losing our trains of thought). She ran a great session, did a great job of laying out the scenes. And was obviously a big fan of the video games (and the written material of the world). To top it off, the other player running around with us was a writer for the “Faces of Thedas” supplement – Jamie Wood.

 

We had another gaming session scheduled for 8 to midnight, but we made an executive decision to bail on the game. It isn’t something we like doing, but we were completely worn out from the late-night sessions going over… and we had the handy excuse that Dedren Snead (who is a comic book writer/creator of Sorghum and Spear as well as about 50 other projects – he makes me feel very lazy) had found us and was experiencing his first GenCon, so we grabbed dinner and walked around for a bit, soaking up that last night.

Day 4

A final trip to the Dealer’s Room had us run into Danny O’Neill (of Hammerdog Games). Danny had run a Call of Cthulu game for us at my first Gen Con and we’d been friends ever since. He was on a mission to secure artists for his next project, so we followed him around for a bit, gleaning what we could, and seeing the world through his eyes for a bit.

The last trip through the room is always a bit sad. You know it is only a small amount of time before you’ll be back on the road and then back to your normal lives. And so, in keeping with tradition, I did end up buying a game on Sunday: Shipwreck Arcana. It is a cooperative logic and math-based card game that I bought mostly on a whim after watching about 2 minutes of a demo. The artwork is very cool, and, in the days since the convention, I can actually say I’ve played about 5 or 6 games with Courtney and we really like the game!

***

Another year of way too much laughter and fun (well, you can never have too much). I’m still glad that Egg and Lee convinced me to start going to this convention. Makes me wonder what possibilities we missed all those other years!

***

John McGuire is the creator/author of the steampunk comic The Gilded Age. The Trade paperback collecting the first 4 issues is finally back from the printers! If you would like to purchase a copy, go here!

Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list.

His other prose appears in The Dark That Follows, Hollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Art Process: Ripley

I told myself I wasn’t going to create any art for Month of Love, a weekly challenge in February, created by artist Kristina Carroll (she also runs Month of Fear in October–another addictive challenge). This is my busiest time of year. It’s essential I focus. My mistake was taking a peek at the challenges/themes for this year’s event. I thought, I’ll just take a look. Looking doesn’t hurt….

Said no artist, ever…

Ripley for Month of Love

Ripley for Month of Love

Month of Love (and its counterpart) are hosted through Tumblr. Click on the image above to read my official blurb. Below are some snippets from the creative process.

Graphite Pencils, Charcoal Pencils, Charcoal Stick and a Kneadable Eraser

Ripley is Graphite and Charcoal on 9 x 12 inch acid free drawing paper. It would have been nice if I’d had some charcoal powder on hand, but I made do with a stick I borrowed from my daughter’s supplies. I haven’t worked with charcoal since my college days. It was fun and messy! Working with the stick also turned out to be the better option as it gives the drawing an organic rawness that would have been absent with the powder.

I worked on the drawing over the course of two days. On one of those days this was all I worked on. Now it’s time for me to get back to work on my personal project. I have my first exhibit of 2016 coming up next month! Details to come soon…

http://www.amandamakepeace.com
http://makepeacearts.tumblr.com