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When Super-science, Metahumans, and magic come together the possibilities are limitless. Metahumans Rising allows you to create a rich comic inspired world uniquely your own. Design virtually any hero you can imagine. Play as individual heroes or create your own world-class super team, the Open Action System is designed for fast, creative play that rewards characters for their backgrounds, talents, and creativity.
Build a shared super setting with guided collaborative world building and team origin, or jump into the action with the world of Metahumans Rising.
Create heroes with customizable arrays and flexible powers based on keywords, or pick from over 25 sample powers from absorption to water control, with hard light constructs and invulnerability in between.
Never feel limited to just what’s on the sheet as heroes push themselves beyond their limits with Willpower, a measure of one’s determination that grows as misfortunes mount and heroes struggle with their own motivations.
Easy to use rules for background characters and disasters allows GMs to create threats on the fly, from radioactive mutant gerbils to a tidal wave large enough to wipe out a country.
Find out about villainous organizations like Chimera, a genetic cult seeking to force start the next stage in human evolution, and the Bureau of Metahuman Affairs, a secretive arm of the US government tracking Metahuman activity worldwide.
Burning the Midnight Oil, an introductory adventure, gives you everything you need to get started, including: a story to help define a campaign city, a cadre of super villains known as the Brood and a sample starting super team, the Steel Aces.
* Note: Radioactive gerbils sold separately.
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TESSERA GUILD NOTE: Read my interview with David Silva of House Dok Productions about Metahumans Rising here.
01-July, 2019 – Power Up Gamer (PUG) is proud to announce the launching of its third Kickstarter for the next volume of its series of monster manuals, L’Gat’s Tome of Amazing Creatures series. Continuing from volume one and two, the new product will include 26 new, flavourful creatures for the fifth edition of Dungeons & Dragons, this time focusing on the fantastical hostile and hellish denizens of L’Gat’s Prime Material Plane. The book will also carry the company ethos of supplying gamers with ways of making their games more accessible to a wider variety of people, especially those with sensory impairments and learning disabilities. This is done by suggesting language and methods that evoke the senses as well as outright descriptions of the beasts and their habitats.
As part of the marketing effort to raise awareness for the company and its Kickstarter, we are offering to outlets a PDF copy of our second release: L’Gat’s Tome of Amazing Creatures Volume 2 for the purposes of review, as well as the opportunity to interview the team to discuss the Kickstarter and the company mission statement of increasing the accessibility of role playing games for those with special needs.
Power Up Gamer started in 2015 as a single YouTube channel for the company chairman, Jarin DND the Disabled DM, as a place for him to talk about his experience as a disabled roleplayer. This quickly grew to become a Facebook group where others shared their experiences as well. All facets of Power Up Gamer hold two clear goals:
In November 2017, the Kickstarter for volume one of L’Gat’s Tome of Amazing Creatures launched and was successfully funded. In August, 2018, the Kickstarter for volume two was successfully funded. The Kickstarter for volume three of L’gat’s Tome of Amazing Creatures is now live and will run until 12 P.M. EST on August 1st, 2019. Our initial funding Goal is $1,200 USD to cover the cost of artwork with stretch goals that offer backers of $25 USD or more the chance for a Custom Monster T-shirt featuring the Sky Kraken and an adventure module wrote specifically in the Setting of L’gat using the monsters from all 3 volumes. In addition, we also have a special pledge tier of $150 USD that offers a limited Edition Hardcover Signed Collector’s Volume which contains everything from all three Volumes of L’gat’s Tome of Amazing Creatures rolled into one convenient Package. However, be forewarned, this tier is limited to the first 10 Pledges of the required funding.
We look forward to seeing you there to enjoy the imaginative horrors contained within the third volume of L’gat’s Tome of Amazing Creatures.
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(Chenoa, Illinois – June 26, 2019) On July 1st, 2019 Limitless Adventures will launch a Kickstarter campaign for their new 5th Edition adventure path, The Blood Queen’s Defiance (BQD). The three-adventure arc is distinctive because it requires no dungeon master. The adventure features unique mechanics that allow for high replay value to ensure that it will be a different experience each time.
“This DM-less adventure is meant to reduce gamemaster burnout, as well as provide those groups that don’t have a dungeon master a way to still get together and roll dice with their friends. Everyday we hear from DMs on social media who wish they had a chance to play their favorite characters, but that they are the only member of their game group who will run a campaign” said Andrew Hand, co-founder of Limitless Adventures.
The Blood Queen’s Defiance will be Limitless Adventures’ tenth Kickstarter and it will run from July 1st until July 31st . BQD will be available as a print and play PDF or a premium box set. Both domestic and international shipping will be available.
Limitless Adventures was founded in 2016 by Andrew Hand and Michael Johnson. Limitless Adventures offers high-quality 5th Edition gaming products. They specialize in DM-friendly products that minimize your prep time so you can spend more time at the table playing and less time writing.
“With our new DM-less product, Limitless Adventures helps you battle the ultimate RPG boss fight… the schedule” says Michael Johnson, Limitless Adventures co-founder.
Additional information about The Blood Queen’s Defiance and its DM-less mechanics can be obtained by e-mailing Andrew Hand directly at andy.hand@limitless-adventures.com.
Limitless Adventures
Website: limitless-adventures.com
Facebook: facebook.com/Limitless2016
Twitter: twitter.com/Limitless5e
E-Mail: support@limitless-adventures.com
Adventurers is the core book, including thorough rules on character creation, the basic game system, an overview of the world, and an extensive catalog of equipment, all with plenty of exclusive content: feats, a background creation process, class archetypes, and even a new class named the Scholar.
Fateforge Spellbook: Grimoire
320 pages, Hardcover, Full color
Added together, these two core books clock in at 700 pages filled with original options and additions exclusive to Fateforge’s epic universe. Here are the key elements:
Dream Realm Storytellers
Date 20.06.2019
Dream Realm Storytellers will launch a new Kickstarter project at the end of this month, Journey Guide: Horror . It is a card deck which helps creators by providing a story creation system which can work for any horror fiction.
The deck contains 90 high-quality, colored cards with visuals, the price would be $35 for each deck.
We have no thought of stopping! As a relatively crowded and passionate studio, we are working on two more projects. Moreover, we are planning to use our Journey Guide system with other themes after successfully founded and deliver our products.
Svilland is our first Kickstarter campaign which successfully founded. It is a DnD5e campaign setting which reflects the fantastic and harsh Norse mythology. It is going to be fulfilled at the end of this month.
Dream Realm Storytellers has begun its journey as Science Fiction and Fantasy Society in Ankara, Turkey. Last two years, we are transformed into a development studio for RPG content with Svilland and our mission is made of three pillars: Following our passion by developing RPG content, gathering and guiding others around us and help them follow their passion in development, and increasing the awareness and interest in RPG as both a sub-culture and a business sector in Turkey.
via our website: http://dreamrealmstorytellers.com/
E-mail: dreamrealmstorytellers@gmail.com
Twitter: @DR_Storytellers
The small town of Heart sits amid mountains and ancient pine forests. It remains a lumber town to this day, even if ecological laws stifle the mill to near bankruptcy – the local mines already went belly up. A small landing strip ferries rich people to the nearby Pine View Hotel, or to the Clearbrook sanatorium to recuperate in the fresh mountain air.
An alien entity hailing from beyond the stars crashed in this place, which would later be Hearth, long before the first humans walked the land. It still remains, slipping into dreams as it dies – and its dreams reshape Hearth into its nightmarish home. Now, this eldritch being requires six sacrifices to enter the Dreamland – and remain there forever.
We Die Here is the upcoming indie game from Steffie de Vaan, freelance author and developer for gamelines such as Vampire the Masquerade Twentieth Anniversary Edition and Fifth Edition, Changeling the Lost Second Edition, and the upcoming Legendlore RPG. It releases this Friday, through the combined Patreon of Steffie and Elizabeth Chaipraditkul at https://www.patreon.com/lizandsteffie, if you pledge $5 or more.
We Die Here is a toolbox game, exploring the claustrophobia of living in a small, isolated town. The game comes with a free mini-scenario set in the fictional town of Hearth, and We Die Here helps gaming groups to come up with their own sleepy, creepy places. The game draws wider inspiration from Twin Peaks, Stephen King’s It, and Netflix’ Dark, where the town is as much a character in the story as its inhabitants.
Every character, including the town and its inhabitants, is governed by a Need, a Want, and a Secret. A Need is something they have and cannot bear to lose, a Want is something they do not currently possess but would give anything to, and a Secret is something dark and best kept hidden. Only the Town has an extra trait, named You Cannot Leave Because – this is the way by which it traps its inhabitants. The game uses these traits, and the resulting social and psychological conflicts, to resolve in-game actions.
In a twist on most horror games, We Die Here does not support traditional combat – characters can’t defeat monsters by simply hitting them. Instead, they need to be resourceful and clever, and know when to cut their losses and run. The game’s easy D6-based mechanics have a high lethality to further support the sensation of being trapped. The town won’t let them leave, the monster is coming – and they might die here.
We Die Here goes out to Patrons supporting $5 or more on https://www.patreon.com/lizandsteffie this Friday.
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Longshot Productions Adds New Artists and Marketing Manager to B13 Team
Oak Park Michigan: 06.13.2019: Tri Tac Legacy (TTL)
Longshot Productions, designer of the Bureau 13: Stalking the Night Fantastic Savage Worlds Edition, is pleased to announce new additions to the growing team of creators.
Rick Hershey – Additional Art
Rick Hershey is an illustrator, graphic designer, writer, and tabletop game publisher. He has worked in the gaming industry for over 15 years providing work as a freelancer for a multitude of clients including Wizards of the Coast, Dreamworks Entertainment, Pinnacle Entertainment, Fantasy Flight Games, Monte Cook Games, and many more. Mr. Hershey currently owns and operates Fat Goblin Games and is well known for his former art studio, Empty Room Studios, which provided quality art and design services for film, comics, and game industries.
Karl Keesler – Layout and Design
Karl Keesler is an award-winning Art Director that started in the gaming industry back in 2002 with United Playtest. He was the “Layout Guy” on Gaming Frontiers, a d20 magazine. From there he partnered up with the guys at Dog House Rules and took his passion for graphic design and gaming and turned it into a Gold ENnie in 2004 for Best Electronic Product for their flagship book, Sidewinder: Recoiled. He continued to work on numerous page layouts and logo designs for Dog House Rules’ Frontier Towns, The Fort Griffin Echo, Buckshots, Six Guns and Quick Quests; garnering multiple ENnie nominations. Recently he has started freelancing with character sheet design work for Fabled Environments’ Savage Worlds setting, Olympus Inc.
Over the years, Karl has taken his love of graphic design, pop culture, and Savage Worlds to newer heights with running his unique conventions games.
William Sobel – Marketing Manager
Will Sobel has experience in every channel of the industry starting with running a local game store in 2014. Since then he has worked in a mass retail store, was a distribution buyer at Southern Hobby Supply, and worked in marketing at Upper Deck. Now, Will wears many operations hats at Green Ronin Publishing including sales and licensing. He also does design and writing for several companies including Green Ronin and Gallant Knight Games, as well as writing and editing board game rulebooks for Druid City Games, Renegade Game Studios, and others
For more information and interview requests regarding Bureau 13: Stalking the Night Fantastic Savage Worlds edition specifically, contact press@longshot-productions.net.
Please use #savagingthenightfantastic for tracking of all posts, reviews, and comments.
Modiphius Entertainment are delighted to announce the release of two brand new Unleashed miniatures for the Achtung! Cthulhu RPG and Achtung! Cthulhu Skirmish games, Singh Unleashed and Ariane Unleashed, two spectacular new hero sculpts as reinforcements for your forces fighting the Secret War.
Singh Unleashed and Ariane Unleashed are part of the Achtung! Cthulhu and Achtung! Cthulhu Skirmish collections and join other recent releases like the Black Sun Commanders, Pathfinder Demonhunters, Liebowitz and McMasters and Natalya Unleashed miniatures!
Larceny led Singh to possess the eye, desperation led to it opening. Throwing himself into ever more dangerous situations, Singh has further tapped into the power of the mysterious pendant he “found” in the jungle. Wherever he goes now, trailing fingers of the dark mist surround him, pulsating and grasping for anyone nearby. This isolates him from his fellow soldiers, but hides him from the enemy, making him hard to target on the battlefield.
When he reaches enemy lines, the true power of the amulet is revealed, as it fully opens, and Singh moves faster than can be followed. Appearing as though he’s in multiple places at once, Singh’s blade reaps a bloody harvest from German soldiers who barely even register that their doom has arrived.
Ariane has been at the sharp end of the conflict for too long and has seen too many friends and allies fall. Her grip on the Demon that accompanies her was always tenuous, but now it has near broken. As a result, the creature can fully manifest charging into battle looking for prey.
Ariane will be found following in its wake, firing volleys from her twin Lugers, often cutting down the Demon’s intended victims before it reaches them. This small mercy is better than the alternative.
All these miniatures are available here now from Modiphius Entertainment.
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If you like stealing stuff (in games) and getting away with it (again, in the game), this book will have everything you could want!
Heists are some of the most fun you can have during an RPG session – the indepth planning, the nail biting execution, the thrilling escape and the glorious payoff! What’s not to love?
But heists can be hard to write and even harder to pull off properly. They take almost as much work as the real thing to plan, and that can bring your campaign to a grinding halt. Lucky for you, The San Jenaro Co-Op is here to help.
The Roleplayer’s Guide To Heists is a system agnostic collection of around 25 heists ranging from your standard bank jobs, to space-based sci-fi capers, to fantasy smash-jobs into a wizard’s mind-realm. If you like stealing stuff (in games) and getting away with it (again, in the game), this book will have everything you could want!
Each heist comes complete with a detailed map of the joint for you to properly case; oodles of scene hooks, enemies and traps, ideas for the getaway and of course the loot itself. As if that wasn’t enough, you can also look forward to essays on the finer points of thieving, heists and their narrative function.
The Roleplayer’s Guide to Heists will launch on Kickstarter on June 15th (here’s the public preview Kickstarter page) and will have different tiers for pledging available to suit most tastes, and with some very interesting rewards, like for example including your name as one of the people involved in the heist’s details (as a mobster, a special model of safe, the designer of a magical ward or anything else that takes your fancy. ) or bringing your own heist to life with the help of our talented crew.
This project will have a beautiful physical hardcover book as the final product, and also a digital PDF version, and the estimated delivery date is July 2020.
We put together a small 3 heist taster of what you can expect from the project that you can download for free right here! It contains The Shuttle Game – a thrilling modern day mission to steal a space shuttle, A Wizard Did It – a fantasy heist set inside a dimensional-shifting Wizard’s Tower, and Lights, Camera, Action! – A retro robbery set during a film premiere in the golden age of Hollywood!
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I hope those of you who had a long weekend enjoyed yourselves. I worked through most of it figuring I’d have three days of quiet to move along Rifts® Bestiary™ and I did. Email problems and computer issues plagued us since the last Weekly Update, devouring Wayne’s time, so we are only now getting into the laying out phase of Rifts® Bestiary™ Volume One. I took that time to go back into the manuscript and do additional embellishments on some of the beasts. I really want this book to be a crowd-pleaser and wow people. I also wrote what I thought might be a Foreword to the book, but I’m not sure I’m going to use it, so I’ll include it here in this Weekly Update as my Closing Thoughts.
Those difficulties we had sending out mass emails meant we were unable to email the May 23rd Weekly Update, and we apologize for any inconvenience that may have caused you. We hope you didn’t miss out on the mind-blowing Rifts® sale that ran from last Thursday through yesterday. We were able to send out a couple “sale ends soon” emails that should have reached most of you.
NEW Sale: All Dead Reign® and most Nightbane®, and select other titles featuring the undead and darkness, are on sale now through next Wednesday at prices to send chills down your spine. The sale takes place here in Palladium Books’ online store PLUS a similar sale is taking place on DriveThruRPG for PDF titles. We figured with the new season of Fear the Walking Dead returning this weekend, we’d put Dead Reign® and other dark settings on sale. But it is only for a short time, so please spread the word!
Otherwise, we continue to push forward with work on several titles. While our main focus is getting Rifts® Bestiary™ Volume One to the printer and into your hands, other books are coming along too. At this stage, that’s mostly writing, editing and artwork by others. The next book release will be The Rifter® #83, filled with truly great adventure source material. Then Dead Reign®: In the Face of Death™ sourcebook and Garden of the Gods™ sourcebook for Palladium Fantasy. As I mentioned last Update, I may flip the release order of those two and do Garden of the Gods™ then In the Face of Death™. I still haven’t decided yet, but fantasy is calling me. Then with a little luck and hard work, Chaos Earth® Psychic Scream™ and/or The Rifter® #84 will quickly follow and all four of five titles will be available by the end of July. On top of that, we have people working on Rifts® Antarctica and Rifts® Titan Robotics™, along with a number of other titles, including books for Palladium Fantasy.
Are you are aching to destroy zombies and battle the forces of darkness? Yes! Then this sale is for you. ALL Dead Reign®, Nightbane® and other select physical books are on sale (except for those that are extremely low or out of stock) at prices to wake the dead! Palladium Books – today thru Wednesday night, June 5, 2019. A similar sale for PDF titles is also happening at DriveThruRPG; see details below.
Many of you know Sarah Aten from Gen Con, the Palladium Open House and her activities online. Sarah is a dear friend and a great helper. And she is writing a Fantasy time travel novel that she is funding via Kickstarter, now thru June 6, 2019. Get all the information you need from the Kickstarter, and if it sounds good or you want to support our friend Sarah, then please do so. For more details, here is the link to The World Between Kickstarter. Sarah, unleash your imagination! I look forward to getting my book.
https://www.kickstarter.com/projects/1825805433/the-world-between
It has taken a while but this monster of a book is entering the final stage of production, and nobody is happier about it than we are. Next stop, the printer.
Don’t forget, we are not just collecting monsters and animals from Rifts® books and reprinting them. I am updating each and every one of them, making every creature feel like something new and expanded. Each one a comprehensive description filled with fun surprises and ideas for adventure and various uses by players and G.M.s alike. Beasts from across the Megaverse and ranging from delightful and helpful to monstrous and alien. Roughly 100 monsters and animals in the Rifts® Bestiary Vol. One, alone. Plus words from Erin Tarn about the wilderness of North America. June release.
The artwork has been coming in all week. Another book soon to go into final layout.
Wayne has made his selections and I will be assigning artwork soon. Another great issue full of fun and ideas.
The next book on my schedule. I expect this one to go quickly. Artwork is done. As soon as I am finished with Rifts® Bestiary™ Volume One, I dive into finishing In the Face of Death™. A June/July release.
The cover is being painted and the interior artwork that is already coming in is looking great. This Palladium Fantasy sourcebook should be fuel for countless adventures and will be followed by the Lopan world book which explores the rest of the island nation, its people, and more adventure.
Garden of the Gods™ is a unique adventure engine that should give players and Game Masters plenty of fuel for their characters and games. The Raw Preview Edition gives you a great idea of what you can expect when the finished book is released later this summer. We cannot wait to get all these books into your hands. I am shooting for an end of July/Gen Con release, but August is probably more realistic.
The interior artwork is being worked on even as you read this. Another epic sourcebook by Taylor White with additional material by Kevin Siembieda. Shooting for a July release, but no promises. I am pumped about this title.
Finished artwork and concept sketches are already starting to come in and looking fabulous. Half the art has been assigned and I will be assigning the rest very soon. As those of you who have purchased the Titan Robotics™ Raw Editionalready know, there is a lot of new tech, power armor, robots, etc., in this book that needs to be illustrated. I now have a trio of artists working on the book, and will be assigning others. A summer or fall release, which depends on how quickly some other projects come together.
Nothing new on this front, but we all want it to be released as quickly as possible. Looking at a fall release.
Nothing new to report. I think Rifts® Antarctica™ is going to surprise and delight a lot of people. It is also a great example of the fun you can have with the Raw Editions. The sold out Rifts® Antarctica Raw Edition is a far cry from what the finished book is going to be. Those of you who bought the Raw Edition get a glimpse at Palladium’s creative process. When you compare the two, you’ll see what we kept, what we eliminated, what we added, and how we embellished the material to reach the creative finale of the finished book coming this fall or winter. Fun and educational for those of you who aspire to be writers yourself or just like to have the inside track at Palladium. And true of all Raw Editions vs the finished book. Probably a fall or winter release.
These titles and several others are NOT forgotten and are in various stages of active production or waiting for production. As always, just because a book is not specifically listed in every Weekly Update, it does not mean it is discontinued or in limbo, it means there are more immediate things to talk about or there’s no substantive news to report. We are anxious to put as many of the books you’ve been waiting for into your hands as possible over the next 18 months. That includes Chaos Earth® First Responders™, Rifts® Antarctica, Rifts® CS Arsenal™, Rifts® Living Nowhere™, Beyond the Supernatural™ sourcebooks, more Fantasy sourcebooks and other titles. So if a book you are waiting for is not mentioned in an Update, it means there is nothing new to report, but it should still be in the pipeline and news for it will be coming in the weeks or months ahead. Right now, we are focused on releases for the next six months, which by our count is 6-7 titles. And many of them are in various stages of production or development.
Are you are aching to destroy zombies and battle the forces of darkness? Yes! Then this sale is for you. ALL Dead Reign®, Nightbane® and more PDF titles are on sale! Starting today thru Wednesday night, June 5, 2019. A similar sale for book titles is also happening at PalladiumBooks.com.
Recent PDF additions include the Palladium Fantasy RPG® Interactive Character Sheet: a Microsoft Excel-based character management system. Packed with features and data collected from every official Palladium Fantasy sourcebook to enable you to create Fantasy characters quickly (25 minutes!) and help you to update and manage them for years to come. The Rifter® #79 (Rifts®, Palladium Fantasy®, Heroes Unlimited™, Gaming through History, G.M., and more), The Rifter® #78 (the Modern Necromancer, Palladium Fantasy®, Rifts®, Splicers®, more); Rifts® Heroes of Humanity™, the Coalition’s response to the escalating Minion War™ crisis, Psi-Battalion, CS Demon Hunter, special training and more).
Dead Reign® Paper Miniatures Volume Three: Zombies, Dead Reign® Paper Miniatures Volume Two: Civilians and Dead Reign® Paper Miniatures Volume One: Survivors. There are also paper miniatures for Heroes Unlimited™, Palladium Fantasy® and Rifts®. A new, up-to-date, PDF Palladium Books Catalog. Nightbane® Dark Designs™ sourcebook with 60 new Common Talents, 38 new Elite Talents, 18 new Morphus Tables, all other Morphus Tables collected and more. Systems Failure™ RPG, a 160 page RPG that deals with alien invasion and a post-apocalypse setting that is fun and dynamic. Civilization is on the verge of collapse when the so-called “bugs” invade and turn humans into zombie-like slaves. Monsters, heroes and fun. A complete RPG and setting. Rifts® World Book 34: Northern Gun™ Two: 256 pages of technology and fun. 30+ power armors, 30+ body armors, 15 combat vehicles, 45 vehicles (hovercycles, etc.), 10 robot haulers, the Robodome and more. Bizantium and the Northern Islands™: the northernmost part of the Known World, the Cold Born, Necromancy ships made from dead sea serpents, 15 creatures, Random Sea Monster Generator, and more. Rifts® Northern Gun™ One. This fan favorite might be thought of as the big book of giant robots – an in-depth look at Northern Gun, 70+ weapons, 27 robots, NG O.C.C.s, key people and places, and much more. Mysteries of Magic™ Book One: The Heart of Magic™ with Wizards, their Apprentices, nearly 60 new magic spells and remember, magic and monsters in the Fantasy RPG are easily adapted to Rifts®, Chaos Earth®, HU2 and other settings. Wolfen Empire™ Fantasy sourcebook, the Great Northern Wilderness and Killer Winters, 12 Wolfen Tribes, Wolfen military and society, 15+ creatures, 5 full adventures, 101 adventure ideas, random encounter tables, notable people, places, plus FREE Sneak Previews of The Rifter® #80, The Rifter® #81, The Rifter® #82, and more on DriveThruRPG.com.
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Lately my thoughts have been all about blowing minds and Wow Factor with our books. So with that in mind, I thought we’d do a massive, mind-blowing Rifts® SALE here in our online store AND a similar sale on DriveThruRPG – ALL Rifts® titles (except for those we are running very low on) at a discount that should send shudders throughout the Megaverse®. But only for a short time. Spread the word!
The Rifts® Bestiary™ Volume One enters into the layout phase. I’m still doing a bit of last minute writing, but Wayne is about to start laying out the book. As a big book with maps and art for each beast, that should take about a week. Then it is off to the printer!
The next book release will be The Rifter® #83, filled with great adventure source material. Then Dead Reign®: In the Face of Death™ sourcebook and Garden of the Gods™ sourcebook for Palladium Fantasy. Actually, depending on which I feel the hottest writing, I may flip the release order of those two. I haven’t decided yet. And with luck, Chaos Earth® Psychic Scream™ and/or The Rifter® #84 all out by the end of July. On top of that, we have people working on Rifts® Antarcticaand Rifts® Titan Robotics™ along with a number of other titles, including books for Palladium Fantasy.
Hey, it’s the holiday weekend, so I will keep this Update short. Enjoy the sales and your long weekend.
ALL Rifts® titles on sale (except for those we are running very low on) are available now through the weekend, and until Wednesday night, at prices that will shake the Megaverse®. But only for a short time, so please spread the word.
What else is there to say? Oh, a similar sale for PDF books is happening at the same time on DriveThruRPG.com. Take advantage of both sales while you can and enjoy.
Many of you know Sarah Aten from Gen Con, the Palladium Open House and her activities online. Sarah is a dear friend and a great helper. She and Wayne run the registers at Gen Con, the POH and other events, and she has plenty of Fantasy and gaming street cred. Well, it seems she has gotten tired of watching her husband, Brandon Aten and her brother, Matthew Orr (Rifts® Sovietski, The Rifter®) be creative in the gaming world, and has decided to write a Fantasy time travel novel entitled The World Between. Which sounds right up the alley for Palladium fans. She is funding it on Kickstarter right now thru June 3, 2019, and is looking for support. I always like to encourage people’s creativity, and I have seen Sarah’s talented side, so I will definitely be making my pledge this weekend. I hope many of you, especially those who know her, will do the same. For more details, here is the link to The World Between Kickstarter. Sarah, unleash your imagination! I look forward to getting my book.
https://www.kickstarter.com/projects/1825805433/the-world-between
Big books like this often feel like they take forever, not just for those of you anxiously awaiting them, but also for us guys creating them. So I am happy to report that the Rifts® Bestiary, Volume One is going into the layout phase of production. Next stop, the printer.
Don’t forget, we are not just collecting monsters and animals from Rifts® books and reprinting them. I am updating each and every one of them, making every creature feel like something new and expanded. Each one a comprehensive description filled with fun surprises and ideas for adventure and various uses by players and G.M.s alike. Beasts from across the Megaverse and ranging from delightful and helpful to monstrous and alien. Roughly 100 monsters and animals in the Rifts® Bestiary Vol. One, alone. Plus words from Erin Tarn about the wilderness of North America. June release.
People have been busy editing and illustrating the material for this book. Another book soon to go into final layout.
Wayne has made his selections and I will be assigning artwork soon. Another great issue full of fun and ideas.
The next book on my schedule. I expect this one to go quickly. Artwork is done. As soon as I am finished with Rifts® Bestiary™ Volume One, I dive into finishing In the Face of Death™. A June/July release.
The cover is being painted. The interior artwork has been assigned and is being produced. Another great adventure sourcebook for Palladium Fantasy. It should be followed by the Lopan book.
Garden of the Gods™ is a unique adventure engine that should give players and Game Masters plenty of fuel for their characters and games. The Raw Preview Edition gives you a great idea of what you can expect when the finished book is released later this summer. We cannot wait to get all these books into your hands. I am shooting for an end of July/Gen Con release, but August is probably more realistic.
The interior artwork is being worked on even as you read this. Another epic sourcebook by Taylor White with additional material by Kevin Siembieda. Shooting for a July release, but no promises. I am pumped about this title.
Half the art has been assigned and I will be assigning the rest very soon. As those of you who have purchased the Titan Robotics™ Raw Edition already know, there is a lot of new tech, power armor, robots, etc., in this book that needs to be illustrated. I now have a trio of artists working on the book, and will be assigning others. A summer or fall release, which depends on how quickly some other projects come together.
Nothing new on this front, but we all want it to be released as quickly as possible. Looking at a fall release.
Nothing new to report. I think Rifts® Antarctica™ is going to surprise and delight a lot of people. It is also a great example of the fun you can have with the Raw Editions. The sold out Rifts® Antarctica Raw Edition is a far cry from what the finished book is going to be. Those of you who bought the Raw Edition get a glimpse at Palladium’s creative process. When you compare the two, you’ll see what we kept, what we eliminated, what we added, and how we embellished the material to reach the creative finale of the finished book coming this fall or winter. Fun and educational for those of you who aspire to be writers yourself or just like to have the inside track at Palladium. And true of all Raw Editions vs the finished book. Probably a fall or winter release.
These titles and several others are NOT forgotten and are in various stages of active production or waiting for production. As always, just because a book is not specifically listed in every Weekly Update, it does not mean it is discontinued or in limbo, it means there are more immediate things to talk about or there’s no substantive news to report. We are anxious to put as many of the books you’ve been waiting for into your hands as possible over the next 18 months. That includes Chaos Earth® First Responders™, Rifts® Antarctica, Rifts® CS Arsenal™, Rifts® Living Nowhere™, Beyond the Supernatural™ sourcebooks, more Fantasy sourcebooks and other titles. So if a book you are waiting for is not mentioned in an Update, it means there is nothing new to report, but it should still be in the pipeline and news for it will be coming in the weeks or months ahead. Right now, we are focused on releases for the next six months, which by our count is 6-7 titles. And many of them are in various stages of production or development.
The name of this Rifts® Sale says it all. Game on.
Recent PDF additions include the Palladium Fantasy RPG® Interactive Character Sheet: a Microsoft Excel-based character management system. Packed with features and data collected from every official Palladium Fantasy sourcebook to enable you to create Fantasy characters quickly (25 minutes!) and help you to update and manage them for years to come. The Rifter® #79 (Rifts®, Palladium Fantasy®, Heroes Unlimited™, Gaming through History, G.M., and more), The Rifter® #78 (the Modern Necromancer, Palladium Fantasy®, Rifts®, Splicers®, more); Rifts® Heroes of Humanity™, the Coalition’s response to the escalating Minion War™ crisis, Psi-Battalion, CS Demon Hunter, special training and more).
Dead Reign® Paper Miniatures Volume Three: Zombies, Dead Reign® Paper Miniatures Volume Two: Civilians and Dead Reign® Paper Miniatures Volume One: Survivors. There are also paper miniatures for Heroes Unlimited™, Palladium Fantasy® and Rifts®. A new, up-to-date, PDF Palladium Books Catalog. Nightbane® Dark Designs™ sourcebook with 60 new Common Talents, 38 new Elite Talents, 18 new Morphus Tables, all other Morphus Tables collected and more. Systems Failure™ RPG, a 160 page RPG that deals with alien invasion and a post-apocalypse setting that is fun and dynamic. Civilization is on the verge of collapse when the so-called “bugs” invade and turn humans into zombie-like slaves. Monsters, heroes and fun. A complete RPG and setting. Rifts® World Book 34: Northern Gun™ Two: 256 pages of technology and fun. 30+ power armors, 30+ body armors, 15 combat vehicles, 45 vehicles (hovercycles, etc.), 10 robot haulers, the Robodome and more. Bizantium and the Northern Islands™: the northernmost part of the Known World, the Cold Born, Necromancy ships made from dead sea serpents, 15 creatures, Random Sea Monster Generator, and more. Rifts® Northern Gun™ One. This fan favorite might be thought of as the big book of giant robots – an in-depth look at Northern Gun, 70+ weapons, 27 robots, NG O.C.C.s, key people and places, and much more. Mysteries of Magic™ Book One: The Heart of Magic™ with Wizards, their Apprentices, nearly 60 new magic spells and remember, magic and monsters in the Fantasy RPG are easily adapted to Rifts®, Chaos Earth®, HU2 and other settings. Wolfen Empire™ Fantasy sourcebook, the Great Northern Wilderness and Killer Winters, 12 Wolfen Tribes, Wolfen military and society, 15+ creatures, 5 full adventures, 101 adventure ideas, random encounter tables, notable people, places, plus FREE Sneak Previews of The Rifter® #80, The Rifter® #81, The Rifter® #82, and more on DriveThruRPG.com.
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Hearts of Wulin, an RPG of wuxia melodrama, funded in less than an hour.
Driven by the characters’ duties, desires, and entanglements with other characters, Hearts of Wulin draws on films like Crouching Tiger, Hidden Dragon, Chinese wuxia TV series like Legend of the Condor Heroes, and Chinese martial arts novels from the second half of the twentieth century. The game focuses on letting players tell stories steeped in wuxia melodrama, giving them roles as skilled martial artists in a world of rival clans, conspiracies, and obligations. Romance is as dangerous as a blade – and just as often hidden. Everyone has ties to factions, loves they can’t express, and secrets whose possible revelation will shake them to their core.
Launched on May 14th, 2019, the Kickstarter funded in less than an hour. Since then the stretch goals that it has met include full color interiors, enhanced material on the supernatural, an essay on combat description from the co-hosts of the Jianghu Hustle podcast; and an expansion using the system to explore turn-of-the-century San Francisco from designer Banana Chan. Upcoming stretch goals include settings and materials for Joseon dynasty Korea, Musketeer-era France, and cyberpunk.
Hearts of Wulin comes from The Gauntlet Gaming Community. For several years the Gauntlet has offered a massive online gaming calendar covering story games, OSR, and beyond. The community features multiple podcasts (including ENnie winner Fear of a Black Dragon), active moderated forums, a monthly zine (Codex), blog (featuring ENnie winner Age of Ravens). Hearts of Wulin co-authors Agatha Cheng and Lowell Francis have a deep love of the wuxia genre. Agatha co-hosts the Asians Represents Podcast (@aznsrepresent), while Lowell co-hosts The Gauntlet Podcast.
Playtest materials are available. An early version, the playtest packet includes only a fraction of the support text that will be in the final product. Nevertheless, it provides a tantalizing and addictive sense of what the final game will be like, and anyone with a basic understanding of how Powered by the Apocalypse (PbtA) games work will be able to run a short campaign of Hearts of Wulin.
“Hearts of Wulin is a joyous exercise in capturing the heart and soul of a beloved media genre in the the sublime form of a well-designed roleplaying game. Lowell and Agatha have seamlessly blended action, romance, humor, pathos, and a deep appreciation of source material ranging from classic Shaw Brothers films to modern serialized TV dramas, to produce a dynamic play experience that’ll make great stories even if you’re only passingly familiar with those works.” – Jim Crocker,JimLikesGames.com
The campaign ends Sunday, June 16th.
The Kickstarter Campaign: https://www.kickstarter.com/projects/gauntlet/hearts-of-wulin
For more about the Gauntlet Gaming Community, check out gauntlet-rpg.com
The Gauntlet Gaming Community on Twitter: @gauntletrpg
The Gauntlet Gaming Community on Facebook: https://www.facebook.com/GauntletRPG/
Full campaign setting for Dungeons & Dragons 5e launches June 18 exploring a new world and new player races
Carrollton, GA – May 18, 2019. Today, Creature Curation announced World of Revilo: Campaign Setting and Revilo Bestiary: Boheum’s Guide to Beasts.
Revilo is a high fantasy campaign setting where an entire continent is filled with unique races and monsters. The world Revilo had its first inhabitant in 2009 when its creator, Brian Colin sculpted a large taxidermy-style monster. After finishing the sculpture he knew the creature needed a backstory. Colin gave birth to the world Revilo, naming it after his unborn son’s middle name Oliver. He wanted this world to be something they could work on together. 10 years later, his son has created multiple species, helped with adventure modules, and aided in developing the pantheon of gods.
While continuing to add new fantastical beasts to his world, Colin recruited additional creators to fill out the setting. Revilo’s first foray into the roleplaying game market was through adventure modules that paired with Cardography: Dungeon Adventures in a Deck. Five distinct modules were written for different regions of Revilo. RPGs have always been a passion of Colin, and with this announcement, the Kickstarter for the Campaign Setting that is compatible with Dungeons & Dragons 5th Edition will launch on June 18, 2019.
About the Setting
In the past 30 years humans, elves, and dwarves have crashed onto the coast of Revilo, discovering the land. One human has built an army and hired the vile, marauding Greyskrulls to aid him on his conquests. Will the rest of Revilo be able to form an alliance before this army conquers them? Will the gods wake from hibernation to keep their people safe?
While the outlanders try to find their way in this new land, a revered sect of 18, known as the Keepers of Secrets, are slowly being hunted down by a new cult. Inside each of the Keepers of Secrets is a fragment of the evil god Ghyrma. The Keepers of Secrets fear that this new cult is collecting these pieces to try and resurrect the long-forsaken god.
The Kickstarter will launch with 6 new player races, 3 sub-classes, 2 backgrounds, and 70 monsters.
About Creature Curation
Creature Curations’ ability to design and create unique content, creatures and quests lead to the success of Cardography where they partnered with industry veterans Norse Foundry. The Creature Curation team also created multiple 5E adventures set in Revilo to be distributed by RPG Crate.
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GEEK & SUNDRY: “Pitch-perfect blend of ‘superhero’ and noir tabletop RPG… The mechanics are simple yet INCREDIBLY robust.”
ONE SHOT PODCAST: “Combines everything that’s great about Apocalypse World with everything that’s great about FATE”
ENNIE AWARD FOR BEST INTERIOR ART (GOLD) 2018
ENNIE AWARD FOR BEST FREE GAME (STARTER SET) (SILVER) 2017
In City of Mist, you play as legendary figures of myth reborn into ordinary people who gain the powers of their legendary alter-egos. Play as a hard-boiled detective with the powers of the Monkey King or a fashion tycoon who is the incarnation of Aphrodite and hit the streets looking for answers about who you truly are and about the insidious powers ruling the City from behind the veil of the Mist. Balance your normal life with that of your magical alter-ego as you engage in tense investigation and cinematic conflict throughout the City.
City of Mist is inspired by the world of super-powered noir graphic novels and TV shows, such as Daredevil and Jessica Jones. Through its innovative ‘tag’ system it allows you to flesh out a character entirely unique to your imagination via purely descriptive tags. This enables a vast array of different characters to be created and for new players to easily be able to be introduced to the game. Your choices within the narrative of the story and world are influenced through eight core ‘moves’ which provide different dramatic outcomes based on your character and what you roll on the dice. This allows for fast, fluid play full of danger, consequence, and narrative.
Here’s the lowdown: City of Mist is a modern city where legends are real people. Heroes, tricksters, and monsters are reborn inside ordinary people, regular Joes and Janes, who gain supernatural powers connected to their legendary alter-egos.
The mystical veil of the Mist hides these miraculous powers from the other, sleepwalking residents of the City. It makes armor look like a flak vest and fire breathing like a cheap party trick or a gas leak explosion, so no-one ever knows about the legendary. Modern-day legends exploit this to run secret lives and insidious organizations behind the veil of the Mist.
This is your City: gritty, corrupt, and rife with magic and mystery.
Player characters in City of Mist are ordinary people in whom a legend has awakened. You play a unique combination of a real-life persona and a legendary Mythos, from a street-cleaner with the powers of the Monkey King to a fashion tycoon who is the incarnation of Aphrodite. Your life is a game of balance between magic and normality.
Together with your ragtag crew of Rifts, you will hit the dark streets to uncover the insidious forces at play in your City, confront ancient legends in modern-day guise, and discover what you truly are…
Someone is running the show in this City, and it’s up to you to find out who. You need to talk to the right people, ask the right questions, and sometimes take answers by force. Are you doing it out of the kindness of your heart or because you have a stake in the matter? Either way, the truth must be revealed.
For gamemasters, both new and experienced, City of Mist makes writing investigative adventures easy, using the Iceberg Model. Check out the MC Toolkit for a complete case-writing guide.
Inspired by super-powered noir graphic novels and TV shows, such as Daredevil, Jessica Jones, and Fables, the City of Mist game system encourages you to get creative and experience cinematic moments with every action you take.
Characters made entirely of tags:
Create rich and diverse characters with any ability or walk of life imaginable *without ever writing a single number down*.
Easily flesh out and customize the tiny details of your powers and modern persona and have every detail impact the game – even your character’s catchphrases!
Get creative with new combinations of tags.
Easily introduce the game to new players, no matter their background.
Story-propelling action resolution system:
A simple rule converts your descriptive tags into roll modifiers, turning your narrative into crunch.
Eight core moves deliver different dramatic outcomes with every roll, driving the story forward and fueling suspense (no silent failure).
No hit points! Descriptive conditions (physical, social, magical, emotional, etc.) gradually wear down on your ability to take action, and then escalate to permanent effects and death.
Dramatic character evolution rules:
Simulate the ups-and-downs of your hero’s life with a built-in clash between your characters mythical and mundane themes.
Make hard choices and sacrifices to determine which themes to develop and which to abandon, instigating dramatic changes in your character, such as loss of powers or the death of a loved one.
No levels! Evolve by constantly making cinematic choices and replacing themes to unlock greater Moments of Evolution.
Tribal orcs, high tech agents and steampunk scientists clash in the new tabletop RPG, Æther Void Announcing Æther Void, a psychological retro tabletop RPG in a cross genre universe.
As a corrupt technologically advanced society tries to abduct samples from a neighbouring Steampunk and Fantasy World, they are thwarted by undercover agents in their midst. In the ensuing struggle they crashland on Far Haven where Orcs witness their prophesied ancients falling from the skies.
Æther Void is a cross genre tabletop Roleplaying game, with a wink to retro RPGs like the much renowned Dungeons and Dragons. It features the custom designed Æquilibirum™ Game system that is based on science, as much as possible, featuring known effects from both the physical and the psychological sciences.
The lore of Æther Void is a unique setting where the Fantasy world of Far Haven, the Steampunk world Victoria, and the SciFi / Cyberpunk world Sleeping Dragon are present in the same physical universe, allowing players to play characters on one world, that may eventually discover how to travel to the other worlds.
Each world is based on several existing Earth cultures. Sleeping Dragon has a, mostly Chinese, cultural background, where Victoria features the culture and zeitgeist of Industrial Revolution Renaissance Europe. Far Haven features Viking culture, ancient Slavic cultures, some obscure Chinese myths, tribal culture, and Shinto-buddhist influences.
Æther Void currently has a closed Beta Program up and running to test the very first early prototype of the game, for which interested RPG players can sign up on the website aethervoid.com. Æther Void is scheduled to go live on Kickstarter late summer or early fall 2019, after which a widespread open Beta test will follow, leading up to the actual release of the game (hopefully in time for Christmas).
Æther Void is being developed by MBIT Entertainment B.V., a Dutch Indie Tabletop Developer, based in Groningen, Startup-heaven and jewel of the North of the Netherlands. MBIT was founded by Mendel Bouman, and Ite Teune. Mendel is an indie Game Developer, Publisher, and founder of Indietopia. He worked on indie games such as Convoy, helps regional Indies to make it, and has been an avid Tabletop RPG player since the age of 8 (back in 1987). Ite is an educator with a passion for anything scientific (Chemistry, Biology, Physics, etc), teaching high school kids values and knowledge on a daily basis, and is using his passion as a veteran RPG player to educate the world.
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“The World Before is fallen, torn apart by an apocalypse so extreme that reality itself was shredded and warped in its wake.“
Three exciting new releases are lined up for the Legacy: Life Among the Ruins RPG, Legacy: End Game, Legacy: The Engine of Life and Free from Yoke. Each is a hardcover, approximately 120 pages long, Royal-sized volume (156mm x 234mm). These books are currently fresh at the printers and Kickstarter fulfillment is to begin within a month. Here’s what you can find in them:
Legacy: Life Among the Ruins Core Overview
Your ancestors survived thanks to luck, preparation or pure grit. Now it’s time to leave their shelters and start rebuilding the world. But the wasteland has other inhabitants: families with different philosophies and abilities, secretive factions with their own agendas, and bizarre monsters stalking the ruins. As generations pass and your family evolves to suit this new world, what stories will you tell?In this role-playing game you’ll build your own unique post-apocalytic landscape, home to scattered families of survivors. Take control of a family, play the brave heroes that define them, and guide them through the grand sweep of history.
Legacy: Life Among the Ruins – Key Features
From grand strategy to desperate struggle. Shift freely between commanding the movements of spies and armies and fighting monsters in a ruined wasteland, using the fast and dramatic rules of the Powered by the Apocalypse engine.
You can view an actual play of Legacy Life Among the Ruins here in this 5 session campaign. ( https://www.youtube.com/watch?v=s91efEMH79U&t )
You can purchase Legacy Life Among the Ruins here. ( https://www.modiphius.net/collections/legacy-life-among-the-ruins )
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Author and RPG Expert Daniel D. Fox to Join
Andrews McMeel Universal
Kansas City, MO (May 6, 2019) – Kansas City author and tabletop role-playing game (RPG) designer Daniel D. Fox will join Andrews McMeel Universal (AMU) as Executive Creative Director of Games, announced by President and Publisher Kirsty Melville. In this newly-created position, Fox will work to create and acquire RPGs and related products, as well as work with new and established AMU creators to identify opportunities for extending their brands into the world of games. He joins AMU May 6 and will report to Melville.
“With our successful track record in both print and digital puzzles and games, the world of RPGs makes sense for us as a publisher,” said Melville. “Daniel’s experience in game development and digital marketing make him a perfect fit for this role.”
“Daniel is a creative thinker with an uncanny ability to identify and develop new talent and game properties,” said AMU CEO Andy Sareyan. “We look forward to great things as he leads our expansion into the RPG category.”
“There are a growing number of RPG designers looking for the right partner to bring their games to life in the broader RPG market,” said Daniel D. Fox. “We intend to be that partner at AMU. Coupled with our publishing reach, growth of the ZWEIHÄNDER RPG catalogue, and a wealth of talented creators and associates beneath the AMU banner, we are poised for success. We intend to be agents for change in the RPG publishing world, using traditional print and digital extensions of our games to reach audiences where they are most active – at the gaming table and online.”
Fox is the creator and author of ZWEIHÄNDER Grim & Perilous RPG, one of the best-selling fantasy tabletop role-playing games. Featured on Forbes.com and having won two ENnie golds for Best Game and Product of the Year at Gen Con 2018, the self-published version has sold over 90,000 copies worldwide. Andrews McMeel Publishing (AMP) will publish ZWEIHÄNDER Grim & Perilous RPG: Revised Edition in June 2019, followed by MAIN GAUCHE Grim & Perilous Supplement in September. Prior to joining AMU, Fox was Director of Client Engagement at VMLY&R since 2017, and worked in digital strategy and marketing for much of his career.
ABOUT ANDREWS MCMEEL UNIVERSAL
Founded in 1970, Andrews McMeel Universal is an independent, multi-faceted, global entertainment company. Distinguished by a creator-first approach and the uncanny ability to tap into the zeitgeist of popular culture, Andrews McMeel specializes in comics, illustrated humor and inspirational content distributed across multiple platforms, with a remarkable roster of talent across syndication, book, calendar, and greeting card publishing, digital consumer experiences, and entertainment licensing, including dozens of New York Times bestselling authors and Pulitzer Prize-, Reuben Award-, and Emmy-Award-winning creators.
WIZCO GAMES, LLC. STARTS NEW ADVENTURES IN THE REALMS OF TABLETOP GAMING
Entrepreneurs Matt “KC Rift” Everhart, Brian Berg, Jimmy Duffie, and Danny Grimes launched the parent company WizCo Games, LLC. to open the door to new business ventures. WizCo is the parent company of the Blackwood Society™ – an organized play community for publishing online and convention tabletop role-playing games, and Wizards of the Couch™ – a streaming channel.
The Blackwood Society™ allows players to join online virtual tabletop games through their favorite gaming platforms, while providing a persistent play experience consistent with other organized play groups established by prominent game companies. The Blackwood Society™ difference is the games are presented independently, allowing for a much greater breadth of content, while freeing players to explore beyond one single system or brand. The Blackwood Society’s™ games have been played at popular gaming conventions such as Gary Con, Gamehole Con, Kobold Con, Genghis Con, GENCON and more, and you can simply join a Blackwood Society™ game online, make new friends and try out new games.
Wizards of the Couch™ will feature Everhart, Berg, Duffie, and Grimes along with other personalities and celebrity guests in a fun and energetic open forum discussion panel on tabletop gaming news and topics. The streaming venue will be live on Monday nights at 9PM CST, biweekly, with other segments forthcoming.
About the owners:
Matt “KC Rift” is the owner of Kobold Con in Colorado Springs, publisher and contributor of several RPG for the Pathfinder RPG, and the fifth edition of Dungeons & Dragons. His current project for Dungeons & Dragons 5th Edition is a horror series of adventures based in his own campaign setting called Eryphir.
Brian Berg is the co-founder and director of operations for Total Party Kill Games, having published or been credited in over 100 titles in the fantasy gaming sphere over the last ten years. By day, Brian is the brand manager for a social gaming company and by night, he works nefariously at crafting his own dark fantasy content.
Danny Grimes is a professional GM who has run large-scale games at GENCON (and other cons) since 1986. D&D, Call of Cthulhu and Numenera are his preferred gaming vintages. He currently serves as chief editor and art director for Blackwood Society™ and designer/owner of Delvingwood Collectible Game Terrain. Danny Grimes is a C-level marketing and operations executive in his non-gaming life.
Jimmy Duffie has nurtured his love of fantasy-based stories since he was introduced to D&D back in the summer of 1981. With 30 years of work in IT and Film/Video production, he brings another unique business perspective to WizCo games and looks forward to the creative collaboration with his new partners.
Quote:
“WizCo is going to throw open the doors to gamers of all stripes and experiences, include and connect us all in a way that knocks down the barriers of entry to this much loved hobby.
-Brian Berg
Chief Operating Officer
Follow and find out more about WizCo and their Blackwood Society™ and Wizards of the Couch™ on the following social media channels:
Facebook: Wizards of the Couch on Facebook
Website: http://www.wizcogames.com
Contact Information
Matt Everhart, CEO
Brian Berg, COO
Danny Grimes, Chief Creative Officer
Jimmie Duffie, Chief Technical Officer
wizards@wizco.games
In this game, players take on the roles of child welfare professionals, such as psychiatrists, social workers, and therapists, who enter the memories of traumatized children to help them reframe moments of distress and teach them resiliency. These memories are a chance to forge real human connections and make someone suffering feel less alone.
The game uses a basic stat system that tells players how many d6 they roll when they’re seeing how the child reacts to their attempt to connect with them. If they succeed by hitting the target number, the child trusts the professional more, and forges a connection with them. If they fail, they risk losing trust with the child, traumatizing them, or even violating their professional ethics.
As the professionals move from memory to memory, the game’s difficult can lower as they work as a team to leave the child with the tools they’ll need to face the world. Every time they make a connection with the child, the professionals gain a therapeutic token. If they gain enough throughout the memories, they’ll leave a lasting impact on the child and help the child become more resilient.
The game is about compassion, human connection, and hope. It’s a game that focuses on moments where just asking if someone is okay can help that person feel less alone. It teaches the value of empathy, of listening, and of reaching out even when you don’t know what to say. Most importantly, it shows us that a loving, willing person can give someone suffering the gift of hope.
It is not a game about witnessing horrific abuse. It’s a game about trauma and resiliency. The memories being explored are about those smaller, quieter moments that from the outside might not seem like such a big deal, but because of the life the child has lived leading up to that moment, their perception of the world has changed. The game is about supporting someone in those moments.
One Child’s Heart was designed by Camdon Wright. Camdon Wright (he/him) is a game designer who passionately loves playing pretend, telling stories, and creating spaces for marginalized voices. Besides being known for being a staff writer at the ENnie award winning blog Gnome Stew and the Diversity Coordinator for the Indie Game Developers Network (IGDN). He’s the owner of Unicorn Motorcycle Games, co-host of the Misdirected Mark Podcast, and proud father of two amazing kids. Some of his incredible work includes the 200-word RPG Secret Person of Color and the game Madness and Desire. You can find him hiding behind a typewriter with a brilliant idea, playing pretend at various conventions, or holding loving conversations with those who need a friend.
“A tender, powerful game.
When I played, Camdon introduced us to Kelly, the child we would have the opportunity to try to help. She was strong and in pain. She had lost her mother, and was growing up in the foster care system. Kelly was challenged by life and what it hadn’t given her. Camdon told us this particular girl would only be in this one game. There was no game over for her, no respawning to try again. No one else could be her knight in shining armor that next time. We three and our fumbling attempts to help were going to have a lasting impact. In the way choices each of us makes each day, to try to be there for one another. We leave impacts, leave scars. And we can offer hope. Kelly found a thread to hang onto in our game. She connected with a teacher. Found something with meaning to her, creativity and art. She became a teacher herself, extending the helping hand she’d been given to others. Kelly challenges me to live up to her model. To remember that each moment we can give or be there for another is a moment we can never get back if it is squandered.
Play One Child’s Heart and let it change you. Camdon guides us to learn, witness and open our own hearts for the better. “
– Emily Care Boss
“I loved playing One Child’s Heart. It’s the kind of game that lingers with you long, long after you play it and it’s a genuinely moving experience.”
– Jeff Stormer
“It’s a really real emotional palette that this game works with and it does so in a way that’s really subtle. A way that doesn’t get enough recognition in games.”
– Jabari Weathers
“Camdon Wright’s One Child’s Heart is a game unlike any other I’ve ever played. It’s beautiful. It really strives to make better humans through role-playing.”
– Michael Conn
“After playing One Chld’s Heart by Camdon Wright, I was struck by how completely unique it is among tabletop rpgs. One Child’s Heart demands that you engage with your feelings in sometimes uncomfortable, but powerful ways. It’s intense, hopeful, and despite the fact that it’s primary framing device is fictional, very, very real.”
– Chuck Lauer
The fantastic Jeff Stormer of the Party of One Podcast brought Camdon on to the show to play the game. If you want to check out what the game feels like and how a one on one game would go, check out this really awesome podcast. Thank you, Jeff, for having us on and playing our game! We’re so excited to share this with the world!
Our friends at She’s a Super Geek had Camdon and Kate on to play the game. Kate ran the game for Andi Fox and Jen Adcock, two badass folks in the gaming world. To hear the first part of the game, check out the podcast! We’ll let you know when the second half drops. This actual play lets you hear how a session with three players goes. Thank you to Jenn, Senda, Andi, and the team behind She’s a Super Geek!
Finally, if you want to learn more about Camdon, the ever amazing Alex Roberts had Camdon join the show for Backstory. Hear Camdon talk about intentional and emotional game design, his hopes for the community, and learn more about how he designs games. Thank you to Alex for having Camdon join him and her thoughtful, compassionate interviews.
Have a listen and let us know what you think! You can also hear an actual play on the Kickstarter site with the folks from the Misdirected Mark Podcast. Thank you to all the folks from MMP and their continued and dedicated support of Camdon and One Child’s Heart!
The Lounge by the Misdirected Mark Podcast recently featured an in depth discussion with Camdon Wright about One Child’s heart. Jesse Edmond spends an hour to talk all things about the game, Camdon’s life, and his game design style.
The Kickstarter is currently live and will be running until May 16th!