Press Release: Metahumans Rising RPG Redux

When Super-science, Metahumans, and magic come together the possibilities are limitless. Metahumans Rising allows you to create a rich comic inspired world uniquely your own. Design virtually any hero you can imagine. Play as individual heroes or create your own world-class super team, the Open Action System is designed for fast, creative play that rewards characters for their backgrounds, talents, and creativity.

Build a shared super setting with guided collaborative world building and team origin, or jump into the action with the world of Metahumans Rising.

Create heroes with customizable arrays and flexible powers based on keywords, or pick from over 25 sample powers from absorption to water control, with hard light constructs and invulnerability in between.

Never feel limited to just what’s on the sheet as heroes push themselves beyond their limits with Willpower, a measure of one’s determination that grows as misfortunes mount and heroes struggle with their own motivations.

Easy to use rules for background characters and disasters allows GMs to create threats on the fly, from radioactive mutant gerbils to a tidal wave large enough to wipe out a country.

Find out about villainous organizations like Chimera, a genetic cult seeking to force start the next stage in human evolution, and the Bureau of Metahuman Affairs, a secretive arm of the US government tracking Metahuman activity worldwide.

Burning the Midnight Oil, an introductory adventure, gives you everything you need to get started, including: a story to help define a campaign city, a cadre of super villains known as the Brood and a sample starting super team, the Steel Aces.

* Note: Radioactive gerbils sold separately.

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TESSERA GUILD NOTE: Read my interview with David Silva of House Dok Productions about Metahumans Rising here.

11 QUESTIONS ABOUT Metahumans Rising RPG Redux WITH Dave Silva (House Dok Productions)

Before I was deep into RPGs, comic books and superheroes were my first love. When I spoke with David Silva about his Kickstarter for Metahumans Rising RPG Redux, I realized we had that in common as well as a number of years living in metro Atlanta (though we never met while we lived in the same state, but RPGs eventually brought us together). He agreed to answer my questions about his Kickstarter and his company, House Dok Productions, so let’s dive in.

EGG EMBRY – Thanks for taking the time to answer some of my questions, Dave. Your Kickstarter for your game, Metahumans Rising RPG Redux, is running right now, let’s start with what it’s about?

DAVE SILVA – Metahumans Rising is a tabletop RPG inspired the superhero genre. Our tagline, bringing the drama, action, and creativity of the superhero genre to your game table is really our goal. From the beginning, we wanted people to feel like they are in a comic book, to feel like they are superheroes.

 

 

EGG – Will this use your Open Action System or another engine? What makes this the ideal system for the setting?

DAVE SILVA – Sort of, it’s safe to say there have been a lot of changes since Fractured Kingdom. The design goals were drastically different and that meant reevaluating everything we did previously. The Open Action System was rebuilt from the ground up. The three major aspects of this process focused on fast game play, player agency, and removing constraints on creativity.

 

Bullwark

EGG – The title of the project includes “Redux”, what is that in reference to?

DAVE SILVA – To be blunt, this is the second Kickstarter for Metahumans Rising. Our first time up things didn’t go so well. This meant a lot of looking at missteps and what we could do better. This led to additional playtesting, looking for ways to streamline game play, and finding ways to reinforce the design goals we originally laid out.

 

 

EGG – As the publisher, can you highlight one pledge level/backer reward that you think is the standout for Metahumans Rising RPG Redux?

 

DAVE SILVA – This really has to be the Hall of Legends. Backers can submit a unique character to be included in the core book with fully illustrated design by Jake Perez. On top of that, they receive four poster quality images with their physical copy.

 

Guardian – Granddaughter of the World War II hero American Steel, she carries on his legacy.

EGG – One of the pledge levels – Member of the Hall of Legends – allows the backer to create an original NPC for Metahumans Rising. Beyond the system rules, will there be any guidelines or limits as to what the backers can create?

DAVE SILVA – One of the main strengths of Metahumans Rising is the ability to bring characters to life without getting bogged down. Powers are built using descriptive keywords so it’s not what you might picture as a point buy. The only guidelines are focused on avoiding common Lines and Veils.

Concept wise, the gloves are off, we fully expect everything from pulp age crime fighters to beings of phenomenal cosmic power. To help avoid tonal whiplash, we plan on including a recommended Campaign Scope for these characters. This functions more like a guideline for people interested in introducing these characters into their personal games. Is your Hall of Legends character from the Silver age or Dark Age inspired? Are they intended for a gonzo style game, something deeply introspective and philosophical, or just classic high action? These are the kind of questions players and GM’s answer at the start of their campaigns. So, it feels fitting to include that with our Hall of Legends characters.

 

 

EGG – This project shows a lot of love for costumed superheroes, what’s the most memorable superhero story you’ve ever read/seen/played?

DAVE SILVA – There are so many ways to answer this question. There are some key pieces of comic book literature that I think everyone should probably read. If I were to avoid the works Alan Moore though, I think there were some amazing stories that came out of the Chris Claremont era of X-Men. It would probably be too long a conversation to discuss the repercussions of the original Infinity Gauntlet storyline, but I’ve always thought that would have been a great send-off for a lot of characters.

As far as superhero games I’ve played in, there have been quite a few. There is one game I wish I’d had a chance to play. At DragonCon, in Atlanta, there was someone running a game of Mad Lib superheroes. This was a game that always seems like a ton of fun but was always full. As a small aside, one of my friends growing up and I used to have a great time just grabbing two handfuls of 10-sided dice dropping them on the table and seeing what character for TSR’s Marvel superheroes came out. You should try it, it’s a great creative writing exercise.

 

Nox and Elf battle the lethal diva Luminescence.

EGG – Tell us a little about you and what was the game that changed you into a gamer?

DAVE SILVA – I was hooked right from the beginning. My first experience with a formal role playing game would be red box Dungeons & Dragons. There were three of us learning to play at the same time. Because our only experience prior to this had been board games I can’t tell you how many times over the course of a summer we played through the first dungeon they included, only to die in the second, then roll a new character and start all over. Because of D&D’s modules, it wasn’t until Cyberpunk 2020 was released that we really begin building our own worlds. From there, things really expanded into any game we could get our hands on to try.

 

 

EGG – Why did you create your gaming company, House Dok Productions?

DAVE SILVA – Ultimately, I think the answer is because of the freedom to write the games and the stories I wanted to see. To see if I could take all the different components it requires to make a game and see if I could bring those together.

 

Ronin tests the Law of Conservation of Ninjutsu.

EGG – As a Kickstarter veteran, what have you learned from your prior gaming Kickstarters?

DAVE SILVA – Cultivate your supporters. Figure out who your Advocates are and make sure that you support them as best you can. When you’re ready to launch your Kickstarter be honest with yourself, figure out what the numbers really are for what you need to complete your project. If you do have a project that falls short don’t let it discourage you. Learn everything you can from the experience. Take away the positives and see if you can’t correct the things that didn’t work, so that you can come back stronger in your next Kickstarter.

 

 

EGG – What projects are you currently developing?

DAVE SILVA – Right now all of our energy is directed at Metahumans Rising and making it as successful as possible. We have World Book 1 which expands on the setting provided in the GM’s chapter. The core book includes an introductory adventure. We’re also working on three additional adventures, the Dragon Abacus, Projekt Genesis, and the Cape Sanctions. Each Adventure focuses on a different villain group and helping to expand the world, from the criminal underworld if the Dragon Abacus, to the literal underworld carved out by Nazi holdouts, the Eisenreich in Projekt Genesis. Down the road, depending on how things go there may be another project but it’s a little bit too soon to start talking about that one.

 

Crossfire – Original concept art

EGG – Any parting thoughts? Where can we find out more about House Dok Productions?

DAVE SILVA – Over the coming weeks expect to see additional updates. At least one more development diary along with details on other members of the Steel Aces, and details around the infamous Chimera. There may also be some additional surprises along the way.

With the fan support, we can really develop the universe of Metahumans Rising and bring an exciting new addition to all the fans of superheroes in role-playing.

 

If you want to find out more about House Dok our website is www.HouseDok.com.

 

You can see examples of their work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

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Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

Disclosure: This article contains affiliate links to DriveThruRPG.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

 

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Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

 

* * * * * *

 

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

6 RPG Kickstarters You Should Back – Forbidden Lands, Devil’s Swamp, Metahumans Rising, Warlords of Mordecai, Mini-Dungeon Tome, and Super Powered Legends

This week, before we look at some awesome RPGs on Kickstarter, let me point you toward the Gaming To The Rescue – RPG Hurricane Relief Roundup article on EN World. It’s a list of the RPG bundles that you can purchase with the proceeds going to charities that are assisting with the recoveries from the recent hurricanes. After counting down Forbidden Lands, Devil’s Swamp, Metahumans Rising, Warlords of Mordecai, Mini-Dungeon Tome, and Super Powered Legends, I recommend checking out those bundles and helping to improve the world while rewarding your gaming table with new content!

 

6) Forbidden Lands – Retro Open-World Survival Fantasy RPG by Fria Ligan
Ends on Thu, October 12 2017 3:00 PM EDT.

“Retro open-world fantasy RPG by the grand masters of Nordic roleplaying, based on the award-winning Mutant: Year Zero game system.

Forbidden Lands is a new take on classic fantasy roleplaying. It is an open-world survival tabletop RPG with art by legendary Swedish fantasy artist Nils Gulliksson and the masterful Simon Stålenhag, lore by acclaimed fantasy author and game writer Erik Granström and game design by the Free League team that brought you Mutant: Year ZeroCoriolis: The Third Horizon and Tales from the Loop RPG.

In Forbidden Lands, the player characters are not heroes sent on missions dictated by others – instead, they are raiders and rogues bent on making their own mark on a cursed world. They will discover lost tombs, fight terrible monsters, wander the wild lands and, if they live long enough, build their own stronghold to defend.

The glorious boxed set with two books and a large full-color map will give players freedom to hexcrawl the world the way they want while still taking part in an epic campaign that will, in the end, let them decide the fate of the Forbidden Lands. Also, the unique rules for exploration, survival, basebuilding and campaign play can easily be ported to your own favorite game world.

Nils Gulliksson’s art enthralled a generation of Swedish kids in the 1980s. For many, he was – and still is – the fantasy artist. His iconic gritty inked style showed a down-to-earth yet wondrous brand of classic fantasy archetypes. Now, thirty years later, these illustrations will come to life as never before. Forbidden Lands will contain both classic art pieces and new work by Gulliksson.

So, what do we mean by a retro RPG? In Forbidden Lands, you will play raiders and rogues in an unforgiving world, but what you do is up to you. RPGs from the late ’70s and early ‘80s often had this open approach to adventuring. You were free to roam a map and discover its secrets and treasures. This is something we aim to recapture – with the support of modern game mechanics. The sandbox approach to gaming gives the players the freedom to make their mark on the game world however they want – if they can survive long enough to tell the tale.

The aestethics and art style of the game is also influenced by retro gaming and the iconic work of Nils Gulliksson. The books themselves will have a handcrafted, old look like old tomes from the Forbidden Land itself!

Still, Forbidden Lands is a modern game, based on the award winning rules and mechanics from Mutant: Year Zero and Tales from the Loop – and taking them to the next level. In this game, we aim to merge the best of the old and the new to create a fresh, exciting fantasy RPG unlike anything you have seen before.”

Wanna-lancer* Rewards:

“STRETCHGOAL 17: OPEN GAME LICENSE

If we reach this goal, we will create an Open Game Licence document for the Year Zero game rules engine used in the Forbidden Lands as well as in Mutant: Year Zero, Coriolis – The Third Horizon and Tales from the Loop RPG. Using this, creators and fans will be able to produce their own content, fully compatible with Forbidden Lands. The OGL document will be in PDF format and available for all backers.”

*Wanna-lancer™ – A gamer that’s pursuing freelance RPG work. Some back RPG Kickstarters that offer rewards to create NPCs, spells, items, adventures, etc. in order to build up their resume, make contact with publishers, and learn what’s expected on assignments.

 

Egg’s Thoughts:

Forbidden Lands uses the Year Zero game engine as does Mutant: Year Zero, Coriolis – The Third Horizon, and Tales from the Loop RPG. Is it a good system? Here’s John McGuire’s praise for Tales From the Loop and below are the awards that the engine has earned since 2015. The system is versatile and well-loved and, if the Forbidden Lands Kickstarter reaches 1,800,000 SEK (just north of $220,000) then the Fria Ligan/Free League will create an Open Gaming License and everyone will have the opportunity to create content using their mechanics. That opens up a world of possibilities for fantasy, post apocalyptic, sci-fi, and the growing kids on bikes genre. For me, their pitch, these awards, and the OGL possibilities are all I need!

Mutant: Year Zero

  • RPG of the Year [2014] by the main Swedish gaming magazine Fenix [Swedish version]
  • Best RPG at UK Games Expo 2015
  • Silver ENnie Award for Best Rules at Gen Con 2015

Coriolis – The Third Horizon

  • ENnie Judges Spotlight Award at Gen Con 2017

Tales from the Loop RPG – Roleplaying in the ’80s That Never Was

  • Gold ENnie Award for Best Art, Interior at Gen Con 2017
  • Gold ENnie Award for Best Game at Gen Con 2017
  • Gold ENnie Award for Best Setting at Gen Con 2017
  • Gold ENnie Award for Best Writing at Gen Con 2017
  • Gold ENnie Award for Product of the Year at Gen Con 2017

 

You can see examples of their work at DriveThruRPG here.

You can support this Kickstarter campaign here.

Forbidden Lands

 

5) Devil’s Swamp – A Call of Cthulhu RPG Adventure by New Comet Games
Ends on .

“Investigate ancient terrors in the heart of the Bridgewater Area during the 1920s. Dare you enter the Hockomock?

The Devil’s Swamp is a Call of Cthulhu adventure book for the classic 1920s era, licensed by Chaosium. The book contains a series of five or more adventures set in the Hockomock swamp in Massachusetts to be used with 7th edition Call of Cthulhu RPG.

This product is produced under license from Chaosium Inc. (www.chaosium.com). Call of Cthulhu is the Registered Trademark of Chaosium Inc., and is used with their permission.www.chaosium.com

The Devil’s Swamp includes adventures that can usually be run in one or two evenings. They can be run as independent one-off adventures or strung together as a mini-campaign using the same characters. All of the stories are set in the Hockomock which literally means ‘the place where spirits live.’

As a member of the Bridgwater Preservation Society, you and your friends investigate the stories people plague the city and area with. The stories the police won’t investigate, or quit on way too easily. Living next to the Hockomock, at the heart of what will later become known as the Bridgewater Triangle, gives you easy access to delve into any of the stories that arise.

The Hockomock Swamp, named the Devil’s Swamp by the original English settlers, is a known site for paranormal activity. Everything from Bigfoot, aliens, thunder birds, huge snakes, strange lights, Puckwudgies, Native American curses, cultists, mutilated animals and more have been reported in the area. So join me and my team as we help unravel the Mythos tied to the mysteries of the Hockomock.

The Devil’s Swamp is written by Ben Burns, features the artwork of Evgeny Maloshenkov, the cartography of Bryan McWhirter, player handouts by Elizabeth Bakowski and edited by Alex Burns. In other words the entire team that produced The Star on the Shore. We are the same company, just a change of name.”

 

Egg’s Thoughts:

At Gen Con 50, John McGuire, Leland Beauchamp, and I had the opportunity to play Call of Cthulhu with Danny O’Neil of Hammerdog Games. Danny brought the atmosphere and horror of that game to life (you can read John’s account of it here). After that session, I’ve been interested in playing more CoC and this Kickstarter is offering just the right product. 1920s swamp with D&D-looking monster. Sold!

 

You can see examples of their work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

4) Metahumans Rising RPG Redux by House Dok Productions
Ends on .

“Metahumans Rising is a tabletop role-playing game (RPG) embodying the drama, creativity and action of the superhero genre.

Chimera’s Gifts

The cars on the street quake under the pressure wave as the high flying heroine, Guardian flies past, moments before colliding with a colossal reptilian creature augmented by machines. The shock wave of her blow shatters windows setting off dozens of car alarms. As the dust settles, the draconic beast’s targeting laser locks onto Guardian. From his vantage point, Crossfire ran his hand over his mask, exhaling in anticipation.

“Don’t get cocky down there. Chimera brand piñatas aren’t packed with any treats you want.” A master archer, Crossfire finds his target unleashing a volley of warhead arrows. The targeting array over the beast’s eye explodes an instant before a stream of searing blue-white energy can lance Guardian’s chest. Reeling back, the ground trembles as the creature’s wings billow releasing egg like pods from its flanks. The pods open as blue skinned soldiers emerge ready for battle.

“No commentary Cross, just find help!”

Out numbered.

Out gunned.

The world needs heroes.

The world needs you!

Are you ready to join the fight?

What is Metahumans Rising? Remember how you felt the first time Superman lifted a car, Spider-Man battled Green Goblin above the Manhattan skyline, or the Avengers found Captain America? It’s that feeling.

It’s pushing yourself beyond your limits. It’s a game ready to put you in the driver’s seat of your own iconic superhero tales.

Metahumans Rising blends elements of classic and modern role-playing games to create a framework for collaborative storytelling. From the start, Metahumans Rising helps Game Masters and players establish the elements, tones, and themes of your personal story along with character concept and motivations.

Paul imagines the masked archer Crossfire
Paul imagines the masked archer Crossfire

Character motivations directly impact game play allowing players to influence the story and add additional challenges. The greater the personal struggle the more Willpower characters earn, becoming more capable of overcoming even the greatest threats.

If this sounds like it can shift the direction or focus of a story, it can! Don’t worry GMs, the core book includes guidelines for quickly generating threats ranging from street gangs to giant monsters to a planet killing meteor hurdling towards earth. It’s easy to integrate two fisted action with environmental threats, ramping up the danger and comic book feel.

Guardian - Granddaughter of the World War II hero American Steel, she carries on his legacy.
Guardian – Granddaughter of the World War II hero American Steel, she carries on his legacy.

Bringing it all together, Metahumans Rising not only encourages classic archetypes like the hero torn between everyday life and superhero career, it gives you the tools to help make these stories happen. Create the world you always imagined and explore tales you never thought possible.”

You can read my interview with Dave Silva here.

Wanna-lancer Rewards:

“Pledge $150 or more

Member of the Hall of Legends

One physical and PDF copy of Metahumans Rising. Exclusive Rewards: Send us your character concept, your ideas will become a full hero included in the core book and collected in out online Hall of Legends with original artwork by Jake Perez + 4 8.5 x 11 glossy images. 2 high resolution desktop background images. Plus all previous rewards.”

Egg’s Thoughts:

Why am I covering this game? Because it looks awesome, because you get to play a superhero, because Dave Silva of House Dok Productions did an interview with me [it’ll be up on Thursday], and because you can create an iconic NPC for the universe as a backer reward. The game uses an original engine, features a superhero universe, and looks great, and it was an easy decision to cover it.

 

You can see examples of their work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

3) Warlords of Mordecai by Jerod Ready
Ends on .

“Warlords of Mordecai is a simple, engaging turn-based Role Playing game that is entertaining and accessible to game lovers of all ages

Our mission here at Warlords of Mordecai is to provide a simple, yet engaging turn-based Role Playing game that is entertaining and accessible to game lovers of all ages and experience levels. As our game continues to grow and evolve, we hope to expand our reach into the hearts and homes of those who need a break from an ever consuming digital world.”

Egg’s Thoughts:

This is an all-ages RPG. Compared to “adult” RPGs, there has not been a ton of all-ages options on Kickstarter this year, yet those we’ve had – Gauntlets & Goblins, Tiny Dungeon 2e, and this – look fun and perfect for the target audience. These games are a good start toward creating an array of all-ages RPGs and that’s what I want to see, a variety of choices with something for everybody.

For its part, Warlords of Mordecai offers something unique, it’s a RPG/card game targeting the youth market. I’m interested in seeing how it plays since it’s not just one game type or the other.

 

You can support this Kickstarter campaign here.

 

2) Mini-Dungeon Tome for 5th Edition or Pathfinder RPG by AAW Games
Ends on .

“Easy grab-and-go mini-adventures! These beautiful hardcovers include 120+ short adventures for 5th Edition or Pathfinder RPG.

Over 120 adventures for 5th Edition & Pathfinder RPG!

 

 

Mini-Dungeons are two-page adventures for 5th Edition or Pathfinder RPG which are setting agnostic and are easily inserted anywhere in your campaign. These grab-and-go adventures are great when you need something in a pinch! This tome contains 120+ adventures spanning over 240 pages (more with stretch goals)!

 

 

 

 

Our goal with this project is to consolidate all our published Mini-Dungeons into a complete hardcover volume published as one book for 5th Edition and one book for Pathfinder RPG.

The layout will be completely redone from the ground up and new stationary backgrounds, graphic effects, and artwork incorporated. Finally, pending stretch goals–we’ll add more content and wrap this all into a single, easy to use volume with reference tables, monster glossary, and more. With additional stretch goals we hope to add special guest authors, new artwork, and a gorgeous cover to this hardback book.

We’re starting this project with 100 adventures and 200 pages; each Mini-Dungeon Stretch Goal increases the book by 2 pages, so let’s get rolling and see just how big we can make theMini-Dungeon Tome!

Update! Thanks to our backers and unlocked stretch goals this tome will span over 250 pages with 120+ adventures!”

 

Egg’s Thoughts:

Are you an Adventure-A-Week fan? Do you want a quick grab-and-go adventure? If so, this Kickstarter is the one stop shop for all of their published mini-dungeons and it’s worth checking out. But, if you’re not familiar with their work, they have a number of free samples on DriveThruRPG to test out here.

 

You can see examples of their work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

1) Super Powered Legends Sourcebook for M&M by Rogue Genius Games
Ends on .

“A full-color M&M sourcebook bringing the heroes, villains, and locations of Jacob Blackmon’s “Super Powered Legends” world to you!

Welcome to the world of Super Powered Legends!

In 2015, rpg artist and writer Jacob E. Blackmon began to create a super-heroic universe featuring iconic characters for use with the 3rd Edition Mutants & Masterminds rpg by Green Ronin Publishing. Over the last two years, there have been over 100 PDFs produced featuring over 180 heroes and villains to fill this world of wonder.

And now, Rogue Genius Games is collecting these PDFs into one massive tome: The Super Powered Legends Sourcebook!

At its base funding level, the Sourcebook will feature all heroes and villains from every Super Powered Legends product — including the Disaster Day! adventure — up to date. In addition, the Sourcebook will feature information about using each character as a hero or villain respectively.

As stretch goals are reached, the Sourcebook will expand to include additional information about different locations within the Super Powered Legends universe. This includes familiar countries like the United Kingdom, Romania, and China; and how these nations have changed to accommodate the existence of super-powered beings in their borders. Other locations include hidden worlds on Earth, such as the sunken nation of Atlantis and the mysterious City of Monsters: Agartha. Beyond Earth, exists interstellar beings of cosmic power and high adventure. These alien worlds will also be expanded upon with additional stretch goal funding.

Included in all of these expanded areas will be new art by Jacob Blackmon.

Sign up today to get the Super Powered Legends Sourcebook for M&M! Because sometimes you a need characters everyone knows, even if they’re meeting them for the first time.”

Cover art by Jacob Blackmon
Cover art by Jacob Blackmon

 

Egg’s Thoughts:

Let me try and sale this in a different way. Rogue Genius Games is Owen “Starfinder Design Lead” Stephens’ company. What’s the hottest game of 2017? Starfinder, Owen’s game. This is an individual with a keen eye for good game design. Because I believe in him, it’s easy to believe in the product he’s pushing. In this Kickstarter, he’s sharing Jacob E. Blackmon’s The Super Powered Legends Sourcebook, a collection of heroes and villains for the 3rd Edition Mutants & Masterminds RPG by Green Ronin Publishing. This is an instance where if Owen likes it, it must be good and if you play M&M, this is a safe bet.

 

You can see examples of their work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

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Signal Boost:

 

Tiny Dungeon 2e – Minimalist fantasy roleplaying is back! by Gallant Knight Games
Return to the minimalist fantasy tabletop RPG Tiny Dungeon in this revised rules, now with micro-settings, additional content, & more!
Ends on Fri, October 6 2017 11:13 AM EDT.

Why signal boost this? Because Alan Bahr was nice enough to do an interview with me here, and the game is all-ages, and I have the privilege of gaming with Alan.

 

Gamma Turquoise: Santa Fe Starport by Kort’thalis Publishing
Post-apocalyptic campaign setting, tools, and scenario… gonzo, eldritch, science-fantasy, mutant wasteland. O5R by Venger Satanis.
Ends on .

Why signal boost this? Because Venger Satanis is love!

Post-apocalyptic campaign setting, tools, and scenario... gonzo, eldritch, science-fantasy, mutant wasteland. O5R by Venger Satanis.

 

Design Camp 2 – The Conversion! with Ben McFarland, Jason Sonia, and Brian Suskind
We’re planning a short winter project to showcase the process of converting a D&D3.0 adventure to 5E & PFRPG while updating the design.
Ends on Wed, November 1 2017 4:53 AM EDT.

Why signal boost this? This is wanna-lancer college! Take out a student loan and join in because Egg Embry will be there!

 

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Disclosure: This article contains affiliate links to DriveThruRPG.com and Amazon.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

 

* * * * * *

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

 

* * * * * *

 

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).