Dragon Con 2023 Recap – Part 2

You can find Part 1 here.

Saturday

We’d left off half-way through our gaming day…

 

Mothership

This is the 3rd time I’ve played Mothership (I’ve run it once, we played it at Gen Con this year, and now Dragon Con). Each time has leaned into a different style. One was more suspense/horror, one was a scalvaging mission dealing with pirates, and this one was a race against time as the colony we were on slowly disentigrated. As we all noted, the actual adventure ended a little early (maybe 45 minutes early), but due to the way things were run with us bouncing from various points on the map, trying to get to the Space Port, it felt like a full session.

I also appreciated the Warden (GM) letting us know not to bother picking the Scientist character class as we built our characters since this adventure was more focused on combat/speed. Too many games don’t let you know something like that, and then you have to just make your way through the adventure without the skills truly needed to succeed.

The Warden also simplified the initiative system, just going in clockwise order. You had 2 actions – you could move and shoot, you could shoot twice, or you could move twice. All of that did a great job of keeping the game moving with a heightened level of tension throughout.

Mothership really can be whatever you need it to be, and since character creation is so strightforward, it might be a perfect convention game.

After that we ended up going out to eat, finding out that some places shut their kitchen down 2 hours earlier than you would think. And here I thought that was only a Indianapolis policy.

Sunday

We woke up bright and early because Chad Shonk had a Star Wars panel at 10 AM. Let me say that by day 3 of any convention, 10 AM might as well be 6 AM for how excited I am to wake up that early… but I braved the morning and we made it down there about 10:10. The panel was on the High Republic books/comics/etc, which I have close to zero knowledge on. I’m good with the various live-action shows Disney Plus puts out, and back in the day I collected most of the old Dark Horse comics, but once the rebooted those stories, I used that as a perfect time to jump off the bandwagon.

However, this time frame interests me in not only how they’ve rolled it out, but also because it truly is a time period that hadn’t been explored. So even if I wasn’t sure about all the details and characters the panel talked about… it did get me back in the mode to start reading those novels and see if they can grab me like the old ones once did.

After that was a quick stop at the Art Show and a visit with Amanda Makepeace. I’ve known her since high school, but over this last decade her talents have reached truly awesome levels.I was so happy to hear she had won the Hank Reinhardt Award, which is a lifetime achievement award that honors someone that has made significant contributions to fandom culture in Georgia. So amazing.

Lastly, we made our way to the Firefly panel where they avoided talking explicitly about the show, but didn’t shy away from saying the names of certain shows they’d been on. We actually got a handful of great stories about Ron Glass which were both sad and funny and really the perfect type of story to tell at the panel. The other thing I always take away from the cast is how much they appear to truly like/love each other. From the physical touching here and there, to the inside jokes, to the shared text chain… I always like to think that the people on my shows are friends (even if I know that isn’t the case), but here, I think it is very true.

There was another panel I’d hoped to jump to, but it was about 3 hours later, and I hit the wall. I hated cutting things short, but between all the walking, waking up “early”, and knowing that if I didn’t listen to my body I’d end up with Con Crud (or worse), we called it. All told, I think the Saturday gaming is likely to become a annual thing, helping to break up the weekend very nicely, and really letting me experience even more the con has to offer.

***

One last thing before I go.

Image by Albrecht Fietz from Pixabay

Escalators

I was reminded of the scene from Mallrats where Brodie ends up ranting:

“Listen, not a year goes by, not a year, that I don’t hear about some escalator accident involving some bastard kid which could have easily been avoided had some parent – I don’t care which one – but some parent conditioned him to fear and respect that escalator.”

Apparently, in 2023, people no longer understand fundamentals of using the escalator.

First, you have to clear the area in front of where the escalator ends. You see, unlike regular stairs where you can potentially hang out, these “moving stairs” are going to dump more and more people ontop of you. So when you don’t move quick enough, I end up bumping into you… that doesn’t give you liscense to give me a dirty look. YOU need to move it!

Second, when you are getting on the escalator, you normally allow the person at least one step of distance. If you don’t know the person, you do NOT get on the same step as me. I’m not sure why you would think that was a thing we were suddenly doing. But maybe I missed the memo.

Third, reread the quote above. Almost had a little girl (say 4-5 years old) in her pretty princess costume get run over because she didn’t step off at the end, instead tried to slide off for some reason. Luckily, she didn’t fall, and I had given an extra step to seperate us… thus avoiding disaster.

Look, I just want to have a fun convention, but apparently all of you need to go back to class and figure this mechanism out again.

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Dragon Con 2023 Recap – Part 1

After my early August trip up to Gen Con and the record setting attendance that convention set, I was very curious as to how Dragon Con would end up feeling. After only going for one day last year, Courtney and I had our 4 day passes with a sure-fire plan in place on how to attack the convention.

Friday

Step 1 – Arrive around 11 AM on Friday and get our badges, praying that the lines were mercifully short.

Step 2 – Go see the Lucifer Panel, praying the lines were mercifully short.

Step 3 – Head over to the America’s Mart and venture into the Vendor’s Hall, praying the lines were mercifully short.

Step 4 – Make our way through the 4 floors while not going into too much debt… and praying any lines were mercifully short.

The first part went off without a hitch. I’ve mentioned it before that back in the day the badge pick-up line was insanely long. It didn’t matter when you showed up, you were going to be there for a solid 2 hours no matter what. However, at 11 on Friday morning we spent a total of maybe 5 minutes in total. Note, I still question why they can’t just send us our badges in the mail and cut out this step entirely (and before someone says “counterfeiting”, I’d argue that Gen Con has nearly as many people and still manages to do it).

The Lucifer Panel had a small line… so no real issues there. The panel itself was good, if a bit strange. With the Writers/Actors strike, the panelists can’t really talk about any shows they were on. Which makes it a bit of a word play dance when answering any questions about their lives. In a truly funny moment near the end of the panel, DB Woodside said the name “Lucifer” in a clear reference to the show. The entire room did an audible gasp. But Lauren German was quick on her feet “He meant from the Bible” which received a nice laugh.

The third part was our first experience with a line. It was wrapped around the building, in and out of the loading/unloading area… and while it was constantly moving, it was still 50 minutes of our lives we won’t get back. Luckily Atlanta’s weather was cooler than many other Labor Day weekends (I don’t think it got above the mid-80s on any day). Even so, that line kind of sapped us a bit immediately.

The Vendor Hall itself was full of the normal wares. Anything from Cosplay to comic books to loot boxes to artists wowing with their works. The majority of my purchases centered around half-off or $5 trades, and a number of reader copy comics from the late 70s (The Champions and What If) that I really had no choice on whether to purchase or not.

There were a handful of panels we had tagged to go and see, but we didn’t leave the Vendor’s Hall until around 6:30 and by that point Courtney’s back had enough (and my calves were barking as well).

Saturday

This was the first year of a brand new plan. One I’d actually wanted to try last year and couldn’t execute because I only ended up going for one day. Egg, Lee, and myself (the Gen Con crew) would see how Dragon Con did their gaming. The thought was that this would keep us in one location, limiting not only our walking, but fighting any lines. Saturday normally has the most people anyway, so trying to deal with the extra people over the years has become less and less fun. Plus any opportunity to game is a good one.

Shadowrun 6E

I’ve never played Shadowrun in any edition, but it’s been one of those that I’ve been interested in. The Cyberpunk world with bits of magic thrown in for good measure is always intriguing. Egg summed it up – the more dice you roll, the more fun you are having. Shadowrun using d6 to resolve in game issues where you end up rolling as many dice as you can based on your various stats (a 5 or 6 are successes). I think I was rolling 8 dice at one point in assisting another character, whereby every success I had added a dice to his roll. Lee ended up with around 14 d6. However, in his typical “con game” mode, he would only have maybe 3 successes. Probability was not on his side.

The adventure was an extraction of a prisoner just outside of Savannah, Georgia. We then spent about 1/3 of the time meeting NPCs and leveraging those contacts to try and make things go as smoothly as we could during the mission itself. Of course, there was bound to be issues along the way, but overall our planning paid off and our target was delivered to a safe house for our client. It was a fun time.

I did have one critique of the pre-generated character sheet though. And this isn’t limited to Shadowrun, I’ve seen it in plenty of games. There were entirely too much going on. I was a Rigger, which means I dealt with Drones. But I probably had a dozen different ones listed on the page. Considering this is a one-shot adventure, I’m not sure I need all that extra stuff. I didn’t end up using most of it… and some of the time it felt like something I couldn’t be sure if it was more of a reconasance drone or a battle one.

In general, I think that character sheets should be fairly bare bones. The more “stuff” listed, the more potential for confusion.

***

That’s it for this week. Next week will be part 2 with Mothership and Firefly and… Escalator Safety.

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

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