Origins Game Fair Postponed to October; Origins Online Scheduled for June
COLUMBUS, OH – April 9, 2020 – The Game Manufacturers Association (GAMA), the non-profit organization serving the hobby games industry, today announced that it will postpone the 46th Annual Origins Game Fair, originally scheduled for June 17-21, 2020 at the Greater Columbus Convention Center, to October 7-11, 2020. The tabletop convention attracts more than 20,000 attendees from around the world to central Ohio to play thousands of board games, collectible card games, miniatures and role-playing games such as Dungeons & Dragons, Magic: The Gathering, Pathfinder Roleplaying Game, Catan, and hundreds of other titles.
The decision to postpone the convention follows extensive discussions with its membership, the city of Columbus, the Greater Columbus Convention Center, hotel partners, and exhibitors. “The decision to postpone the convention was not one we made lightly,” said GAMA Executive Director, John Stacy. “The safety and well-being of the Origins community is our number one priority. Given the current health situation, we believe that it is best to move the convention to October.”
With the postponement, GAMA also announced that they would be hosting an online gaming convention during the original show weekend, June 19-21, 2020.
Origins Online 2020 will be a fully virtual convention for tabletop gaming fans to enjoy from their devices and will feature an Exhibit Hall where attendees can demo and buy games and merchandise. In addition, the virtual convention will offer streaming workshops and educational seminars with guest authors, artists and game designers, plus hundreds of games online that attendees can sign up to participating in.
“We are all in this together. The postponement of the in-person event and introduction of Origins Online is an opportunity for the hobby games industry and broader gaming community to get excited together and come back stronger on the other side of this pandemic,” Stacy continued.
Details regarding the postponement of Origins Game Fair and Origins Online will be shared soon on the event website.
GAMA has created a Friendly Local Game Store (FLGS) locator to help people find stores nearby.
During these changing times, stores have begun offering alternate shopping experiences such as curbside pick-up or local delivery for purchased items. Some stores are also offering gift cards as another outlet for customer support.
This locator, with more than 800 stores, highlights these alternative services and connects you with those closest to your home. Search for your nearby store(s) and support the gaming community!
Many publishers have also developed initiatives to show support for their retail partners. Several of these initiatives trigger with consumer action.
Click the link below to view all of the retailer support programs currently announced (more added constantly). This resource is designed to help you support your local stores, your favorite publishers, and the gaming community in general!
We’re always looking for friendly-faces to help around the show. Sign up to…
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Minimum four hours required, but perks increase as you support the show! By signing up for more shifts, you can earn food vouchers, hotel rooms, parking passes, extra badges, and even generic tickets! Don’t forget about the Volunteer Appreciation Party where we hand out Origins loot, swag, and games to our hard-working volunteer team!
Origins wouldn’t exist without our team of volunteers – we want you to join that team! The available shifts for Origins 2020 have just been published and are ready for you to schedule your time. Why should I volunteer?
Volunteering is a great way to make new friends, learn more about the show, and get a few extra perks to make your trip to Columbus easier.What are these perks you speak of?
For each 4-hour shift you volunteer for, you bump up one perk level. See the full chart below for an overview of all the possibilities.
What is a Volunteer Lead and how do I become one?
Leads are volunteers that have worked with us in the past and have demonstrated exceptional leadership skills. They are in charge of specific areas at the show, including fielding attendee questions and managing their volunteer teams. If you are an Origins volunteer fitting this criteria and are interested in becoming a Lead, please email Jim Godin (Meetings Manager) at jim.godin@gama.org. What happens at the Volunteer Appreciation Party?
To celebrate all the hard work our volunteers have put in to make the show a success, we host a party with food and cash bar, recognize outstanding volunteers, and distribute games provided by sponsoring companies.How do I sign up for a shift?
Simply go to originsgamefair.com/volunteer, click on a location you’re interested in, and create an account to reserve your spot. If an area is fully staffed, you can sign up for the Waitlist to be notified if/when a shift opens up.
ORIGINS FACEBOOK GROUP
Origins Volunteer Group – for anyone currently or interested in volunteering at the show! Join here »
The Sixth World. One of the most enduring RPG settings ever created, with shadows growing deeper and darker in its latest edition. Dominated by enormous, world-striding megacorporations strangling metahumanity in their clutches, by 2080 most of the planet has surrendered to these corporate overlords.
But from the darkest shadows, defiance flickers in people known as shadowrunners. They risk everything—wrestling magical energies, channeling them into power; putting their minds against the electronic void of the Matrix; trading flesh and blood for chrome and steel.
Stand up, join them, and dare to risk it all!
Shadowrun, Sixth World builds on Shadowrun’s amazingly successful legacy, becoming easier to learn and play while still providing role-playing depth. Dive into the Sixth World Beginner Box to check out all that’s coming!
Origins and Path of Play founding new Sensory-Friendly Gaming Room!
We are excited to announce a partnership with charity organization Path of Play to found the Sensory-Friendly Gaming Room at #Origins2019. This initiative is aimed towards creating an inclusive space for families living with autism and foster awareness for gamers not impacted by special needs.
Attendees will be able to find this room in A115 of the convention center. It will keep the same times as the Exhibit Hall.
Cosplay is great a way to celebrate your favorite fandom, so each year we host a Costume Contest for our attendees to showcase their creations on stage while competing for prizes
Attendees will be able to register for this event at 1pm on Sunday. The contest will begin at 2pm. Compete on stage or cheer for your favs from the audience!
Put on your dancing shoes and get ready to enjoy musical entertainment provided by Apryl Knight, Rhiannon’s Lark, Dan the Bard, and Tom Smith! Search for these performers in the Event Grid and stop by their many concerts during the show!
Anime Programming
We are so excited to partner once again with Wasabi Anime to showcase these amazing studios in the Anime Area at #Origins2019! The full schedule will be published soon, but in the meantime, get ready to share excitement for your favorite shows with fellow fans!
Early Bird Pricing Ends June 3
Haven’t picked up your badge yet?
Want to save a few bucks?
Register your badge today and get Early Bird Pricing!
IMPORTANT – This special pricing ends June 3, so don’t dilly-dally!
White Wizard Games 2019 Origins Show Co-Sponsor We’re thrilled to announce White Wizard Games will be joining us at Origins 2019 as a show co-sponsor!
White Wizard Games has been a part of Origins for many years. We can’t wait to partner with them again to bring you another awesome show experience!
“I’m super excited to be sponsoring Origins at the highest level,” said Robert Dougherty, CEO of White Wizard Games. “It feels great to be giving back to the show that has given us so much over the years.”
Want to play an epic card game? As co-sponsor of Origins, White Wizard Games will be giving out a free copy of Epic Card Game to every attendee that stops by their booth. Get your copy and play sealed, draft, or constructed deck game play for up to 4 players. (While supplies last)
That’s not all! White Wizard Games will also be giving away some serious cash prizes! Players will compete to win their share of $20,000 at Star Realms Origins $10K Championship and the Epic Card Game Origins $10K Championship.
For all you Hero Realms fans, there will be a Legend Series where the winner will become a card in the game!
Hero Realms won Fan Favorite Card Game at the 2018 Origins Awards
Don’t Wait! Register Your Badge Today!
Register your badge early—save money and time for the show! When you register your badge early, you pay the discounted Early Bird price and get to skip the on-site registration line when you pick your badge up at the show!
Why wait? Register today and get ready for an epic Origins experience, June12-16, 2019!
Interested in running some of your favorite games at Origins? Submit your events and become a Game Master! Game Masters are an integral part of providing the Origins attendee with a positive experience. Submit your event now through March 1, 2019.
Submit your film to the Origins Film Festival! For the past three years, the Origins Film Festival has showcased unique independent films related to gaming, fantasy, and sci-fi. Your film could be showcased next! Early deadline for submissions is December 31, 2018.
We’re working on bringing legendary heroes to Origins! Help bring the epic story to life and sign up to become a volunteer! Early signup means a better chance of getting the location and hours you want. You will receive an email confirmation once your information has been processed.
Your imagination will come to life at Origins 2019! Epic adventures, daring quests, legendary tales and more await you in Columbus, OH, June 12-16, 2019!
Invite your friends to subscribe to our mailing list:
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Let’s round up some news bites: Richard A. Knaak’s Rex Draconis, my latest Storytellers Vault review, Origins hotels, where’d the “RPG Kickstarters You Should Back” column go?, some press releases, and a deal! Let’s dive into this news roundup.
NEWS BITES
Going to Origins Game Fair from June 12th to 16th, 2019? While early bird badge registration starts November 15th, the downtown hotels are already available at a discounted rate. Some are sold out, but there are still options. If you’re thinking of going, here’s the links to the discounted downtown Columbus hotels for the show. Click it to see what (if any) options remain.
My column, “RPG Kickstarters You Should Back,” moved to the Open Gaming Network. I enjoyed hosting it on the Tessera Guild and look forward to continuing the column at its new home. At OGN, I’m delving deeper into Kickstarter reviews looking at the history that inspired them as much as how they’ve gained from using the Open Gaming License.
Speaking of Kobold Press’ Tales of the Old Margreve: 5th Edition Forest Adventures, this campaign was only intended to fund completing this adventure book, a print run of it, and VTT files for Roll20 and Fantasy Grounds. The plan was not to create PDFs during this campaign. However, after a groundswell of support for PDFs, Kobold has added them to the campaign. If you wanted to back this but only if it included PDFs, now’s the time. For more details, read their campaign update here.
On ENWorld, I look at the [now ended] Vampire: The Masquerade Humble Bundle as well as David MacDowell Blue’s Savannah by Night COMPLETEfor the “Storytellers Vault Roundup.” Why did I pick Savannah by Night COMPLETE to review? Because the city lies on the coast of my state (Georgia) and I’ve frequented it a number of times. It’s interesting to see what David created by adding vampires to this colonial metropolis.
Several months ago, I shared a press release about Wet Ink Games upcoming Kickstarter, War World Occult RPG. Based on Charles Ferguson-Avery’s art, this “is a gritty horror setting where an eldritch hellscape flows over the battlefields in a fantasy World War”. The game will use the Compass System. We now have a date that the campaign will launch to Kickstarter, October 30th.
I’ve made no secret of my childhood love of Richard A. Knaak’s Dragonlance: The Legend of Huma, Kaz the Minotaur, and more. How much have I enjoyed his work? Enough to write several articles and roundup some more reasons to back the Kickstarter to develop this setting for D&D 5e and Pathfinder.
On the Open Gaming Network, I interviewed Richard A. Knaak, Phil Beckwith, and Micah Watt about their D&D 5e/Pathfinder 1e conversion of Richard A. Knaak’s latest fantasy series, Rex Draconis, into an RPG setting. Read it here.
To add to this, John McGuire shared his thoughts on Knaak’s early Dragonlance books here.
I looked at the Kickstarter for Rex Draconis RPG – Rising Tideshere. The product is funded, unlocked its first stretch goal, and ends Sunday, October 21 2018 10:02 PM EDT.
And there’s a Rex Draconis RPG newsletter with even more preview content and thoughts from Richard A. Knaak as well as the game creators. You can sign up for it here.
What are you doing this weekend? On Saturday, October 20th, I’ll be at the GAMA Retailer Award-winning Giga-Bites Cafe with Craig Campbell of NerdBurger Games and more (local RPG creators and gamers) playing some RPGs from 2PM to 6PM or 7PM. I’m excited about it and hope your weekend is equally gametastic!
[UPDATE on October 19th, 2018 at 10:10AM] On Paizo’s blog, Niobe: She is Life creator, Sebastian A. Jones, talks about Niobe, Stranger Comics,their latest Niobe Kickstarter, and Niobe: She is Pathfinder [not the actual title] that will let you play in the Niobe-verse using Pathfinder rules! Read it here.
To see the Kickstarter, click the image.
DEALS
The Open Gaming Store (the store that funds the articles on the Open Gaming Network, including mine) has a warehouse sale this month. 30% off a variety of tabletop RPG items. Check it out here.
Your imagination will come to life at Origins 2019! Epic adventures, daring quests, legendary tales and more await you in Columbus, OH, June 12-16, 2019!
Hotel Blocks Open October 15
Looking for a room during your trip to Origins 2019? Hotel blocks with our partner hotels open October 15! Hotel blocks offer Origins attendees cheaper rates with hotels near the Greater Columbus Convention Center. Find your hotel October 15.
For the past three years, the Origins Film Festival has showcased unique independent films related to gaming, fantasy, and sci-fi. Your film could be showcased next! The submission portal opens November 1! Visit the Origins Film Festival site to see previous film festival selections.
We have the greatest volunteers from diverse backgrounds and gaming is what unites us as one group of awesome people.
We’re working on bringing legendary heroes to Origins! Help bring the epic story to life and sign up to become a volunteer! Early signup means a better chance of getting the location and hours you want. You will receive an email confirmation once your information has been processed.
All of the RPG news fit to peruse. Or at least some of it. In bite form, we’ll touch on Savage Worlds’ new edition and upcoming Kickstarter, who (RPG-wise) will be at Dragon*Con 2018, what Starfinder is looking for, another stock art site, ICv2’s recent GAMA coverage, and all the press releases fit to be released.
NEWS BITES
The new edition of Savage World. Pinnacle Entertainment will launch their “brand new edition” of Savage Worlds on Tuesday, October 16th. The revised version of Savage Worlds will contain aspects seen in the Savage Worlds: Flash Gordon RPG that John McGuire and I played at Gen Con (read John’s review of it here). You can read the announcement here.
Status: Monitoring
Attending Dragon*Con in Atlanta this Labor Day Weekend? Have you read John McGuire’s Dragon*Con Hacks? You’ll want to so you can be ready for the gaming heavy hitters hosting a variety of panels that will be there this year.
Monte Cook of Monte Cook Games (Cypher System, Numenera, No Thank You, Evil!)
Shanna Germain of Monte Cook Games (No Thank You, Evil!; Predation; As Kinky As You Wanna Be, The Poison Eater, and Numenera)
Jodi Black (Chief Operations Officer and Managing Editor for Pinnacle Entertainment Group)
Clint Black (Savage Worlds Core Rules Brand Manager)
Jodi and Clint Black will be with Carolina Game Tables on the third floor of the AmericasMart, booths 3312 and 3314
“While they’re attending primarily to promote their tables, they’re both more than happy to chat about Savage Worlds (including the upcoming new edition of the game) and all the other goings-on with Pinnacle Entertainment Group.”
Kenneth Hite who has worked on Star Trek Roleplaying Game, Mage: The Sorcerers’ Crusade, Call of Cthulhu d20, The Dresden Files RPG, Qelong, The Day After Ragnarok, and the Deadlands Noir Companion
Keith Baker of the Eberron Campaign Setting for Dungeons & Dragons, as well as Gloom and Cthulu Fluxx
Brom was the artist on D&D’s Dark Sun as well as so many other projects and is the Guest of the Honor for the Dragon*Con Art Show
Jason Bulmahn is the Director of Game Design at Paizo Inc (Pathfinder and Starfinder), leading the team responsible for rules and game balance
Christopher Tang of DriveThruRPG and the Code Miners’ LARP will be in the open gaming area representing their LARP. Event descriptions here.
Eloy Lasanta of Third Eye Games and New Agenda Publishing
Richard Ankney production manager at Game Trade Media
Gwendolyn F.M. Kestrel of D&D fame
Jamie Chambers of Signal Fire Studios (Metamorphosis Alpha)
Bill Fawcett of Role Aides fame (among others)
Chris Miller of the Ankur RPG
Amanda Makepeace, who’s artwork has graced Pelgrane Press (check out a sampling of them here) and one of the founding Tessera Guilders, will be displaying at the art show
Ray Nothnagel will be demoing his Afterverse RPG. You can check out the games here before backing the Kickstarterhere
Brian Colin, Bree and Drew Foulke from the Norse Foundry (Floor 1 – Exhibitor) will be slinging metal dice and talking about their current Kickstarter for Atmar’s Cardography: Full RPG Modules & Random Dungeon Decks (I picked up a copy and it’s a solid idea – mix and match cards with interconnected dungeons printed on them)
Look for Derek Kamal of silver ENnie Award winning Heavy Metal Thunder Mouse
If you search, you can find Matthew A. Bogdan of Dark by Dezign. He’s running a Kickstarter that I’m a part of called CREATE YOUR OWN FANTASY RPG ADVENTURE – RPG RESOURCES BOOKS that I (bias-ly) think is worth checking out (since I’m a part of the creative team)
Interested in playing in Dragon*Con’s non-campaign RPGs? Click here. Want play in campaign RPGs? Click here.
Status: Wish I were going
Aaron Shanks, Paizo’s PR Manager, is looking for celebrities that play Starfinder. At a guess, they’re hoping for some of the same celebrity love that D&D has seen lately.
Status: Stargazing
Looking for another place to purchase RPG stock art? Looking for an option to sale your stock art? RPG stock artist, JE Shields, opened a new stock art website – JEStockArt.com. With two RPG-focused stock art sites that I’m aware of, this is the start of an interesting trend within the past month (the other being RPGStockArt which I covered here). The driving force behind this move appears to be the desire to reduce the commissions charged by other sites by 10% to 15% (bringing the amount the creator receives to 80%).
Status: Stock Art marketplaces of the world!
Exalted coming soon to the Storytellers Vault!
Status: Looking forward to new content
GAMA (Game Manufacturer’s Association), the group that runs the GAMA Trade Show and Origins Game Fair, is the subject of a series of articles on ICv2.comabout the recent goings on within the organization.
Shifting away from ICv2’s coverage, GAMA board member, Jeff Tidball, Member-at-Large, shares his thoughts on the board’s decision regarding John Ward and the future of GAMA – It Is Wise for GAMA to Seek a New Executive Director
Status: Monitoring coverage
Speaking of GAMA, my discussion of my three most important moments at Origins Game Fair 2018 is available to read on ENWorld here. I’m excited to go again in 2019.
As always, there are some great RPG Kickstarters worth checking out. Go here to check out my reviews of Nights of Payne Town, Haunting of Hastur, Afterverse, MAIN GAUCHE, Domina Magica, and Entromancy
“Contributing authors James Ward, Lenard Lakofka and more share some of their pro tips on how to create your first fantasy RPG adventure”
Looking for advice on how to create your tabletop RPG along with stock art to get you going? Learn from ” industry greats and legends James M. Ward, Lenard Lakofka, as well as exceptional talents such as Johnn Four, Rick Hershey, Lucus Palosaari, Kevin Watson, Bobby Nash and Egg Embry.” I’m excited to be a part of this project and offer my insights into the world of crowdfunding!
You can see examples of their work at DriveThruRPGhere or at the OpenGamingStorehere.
To coincide with Origins Game Fair 2018 (June 13 to 17, 2018), I wrote articles spotlighting some of the games and personalities that were at Origins. Below is a collection of those articles as well as a shout out to Esper Genesis for 5e and Christopher Negelein (I didn’t get over to see the game but I still wanted to share it here because it looks amazing and easy to pick up for all D&D 5e players).
Dream Askew // Dream Apart – During the con, this Kickstarter ended with 1,705 backers pledging CA$62,355. While Avery Alder’s prior game, MonsterHearts 2, did not win an Origins Award, it appeared among some amazing games and it speaks volumes to the game.
Ankur: Kingdom of the Gods – Chris Miller is from Atlanta (as am I) so we’ve talked at several conventions. It was good to catch up.
Fates of Madness, an RPG Card Game – Due to bad timing on my part, I only got to say hi to Jimmy Sanders, but his demos were running back-to-back and his Kickstarter is going strong.
Art of War – I missed Greg LaRose at Origins, but I still await the return of his Art of War Kickstarter.
“Esper Genesis is a versatile science fiction RPG and setting that uses the 5th edition rules of the world’s greatest roleplaying game.
Galaxies at war, high-tech gadgets and weapons, robots, aliens, starfighters, space cruisers, and ancient machines with the power to shape reality – All of these and more make up the core of Esper Genesis. Brace yourself for high adventure in hyperspace as you strive to make your mark within the great expanse!
Esper Genesis is a science-fiction tabletop roleplaying game powered by the 5th Edition rules engine and inspired by sci-fi greats such as Star Wars, Mass Effect, Phantasy Star, and Ghost in the Shell. Taking on the role of a galactic hero, you can forge your destiny within a universe of advanced technologies and hidden mysteries. Beyond just a bunch of mechanics, Esper Genesis is a powerhouse of awesome sci-fi that’s fully compatible and interchangeable with any official 5E product.
“Heroic Sci-fi Roleplaying“ is the heart of this game. Like the core of 5E, Esper Genesis is just as focused on amazing adventures as it is with fast and easy mechanics. Exotic personalities, alien cultures, and galactic lore are woven together into the setting’s rich history. With a universe that’s immersive from beginning to end, every one of your characters is already part of a fantastic setting you can use to build your own cool sci-fi legend.
Create extraordinary personas from soldiers and spies with high-powered gadgets, to engineers wielding specialized rigs and robotics. Though there is no magic, gifted adepts known as “Espers” channel their cosmic energies through powerful devices, producing spectacular feats of gravity control, psychic ability, and the power to shape the very fabric of space-time.
And that’s only the beginning! Esper Genesis has a unique, adaptable rules system for starship combat. Strap in and blast through the stars in a ship of your own or as part of an ace crew in your party-owned and operated vessel. We’ve also developed an extended list of new weapons, armor, gear, and enhancements, all tailored to provide you with a full scale sci-fi experience.”
Egg’s Thoughts:
I missed this Kickstarter when it was going on, but 336 backers that pledged $24,313 did not. The short pitch – D&D 5e rules used for an epic sci-fi/space opera. If you know 5e, this is an option to take the rules from the dungeon and up into the heavens. If you don’t know 5e, the advertisements assure that “[y]ou do not need the D&D rulebooks or any other 5E product in order to play.” The core rulebook is available now as well as four free samples over at DriveThruRPG and they’re worth looking into.
Wanna-lancer™ Checklist T-shirt available at Cafepress
Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!
* * * * * *
Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by a variety of companies:
I just returned from Origins 2018. It was a blast meeting the folks that I write about, joining in the community, and gaming! One of the many games I played there was Eric Bloat’s OSR, Survive This!! Zombies! That inspired me to look at what OSRs are currently on Kickstarter where I found a few winners.
NSFW – This article is Not Safe For Work. OSRs are fun but they’re not without controversy and NSFW art so, dive in at your own risk.
“Role-Playing Game (RPG) Adventure Module Inspired by Classic Tales of Horror. Dungeon Crawl Classics(TM)-Compatible Zero-Level Funnel.
The Peasants’ Fell Bargain is a zero-level adventure compatible with the Dungeon Crawl Classics™ Role-Playing Game. Available in print or PDF and featuring twenty-eight action-packed pages, this fully-illustrated adventure inspired by classic horror tales will put your peasants to the ultimate test as they search for the Lord Stenorian’s missing son.
A Bargain of Fire and Blood
For generations your village has lived and worked in the shadow of the Stenorian estate, which sits perched like an ancient bird of prey on a promontory at the edge of the mountains. You eked out a hard living through logging, mining, or planting the rocky Stenorian lands. Each year you made the three-mile trip up the mountain to pay rent and tribute to the men-at-arms standing watch at the keep’s gate….The years went by, and nothing changed.
Now the Lord Stenorian himself has come, begging for your help. “My men are slain, my father is missing, and I have nowhere else to turn. My son! My son Michael is still hiding somewhere in the keep. Find him! Save him! Do this for me, and I will reward you beyond your wildest imaginings.” His eyes burn with a frightening intensity. “Hear me. Return my boy to me, and ask what you will. I promise you, if it is in my power, I will grant it.” These last words seem to echo inside your minds as visions of a new future for you and your family float before you.
Meaningful Choices and Motivations
The Peasants’ Fell Bargain invites you to be a hero—you are ten-year-old Michael’s only hope—or a mercenary. After all, Lord Stenorian promises you rewards beyond your imaginings: all you have to do is find the boy. No matter the motive, agreeing to serve Stenorian will bring you power you’ve never known.
But as the stories tell us, power always comes at a price, promises can be impossible to keep, and even the purest motives can lead to unspeakable evil…
An Adventure of Mayhem and Mystery
In the best tradition of Dungeon Crawl Classics™, Goodman Games’ incomparable system of classic RPG adventure, The Peasants’ Fell Bargain pits hapless gongfarmers and blacksmiths against monsters from their worst nightmares. You will test your pitchforks and slings against new and deadly adversaries.
At the same time, you will need to examine clues in the Stenorian manor to uncover the horror hiding behind the keep’s high stone walls. The mystery of the Stenorian family unfolds as your party explores the scene and pieces together the evidence. Handouts allow you to discover the story as you go—and what you learn may very well force you to reconsider your assumptions, your plans…
And perhaps even your promises.
Deals with the Devil: A New Game Mechanic
Like many classic tales, The Peasants’ Fell Bargain turns on a pact made between the PCs and a figure of awesome power. Adventurers who choose to strike a bargain with Lord Stenorian will be rewarded with powers determined by a d20 roll on the custom “Fell Bargain Table.”
This funnel also provides an alternate “Monkey’s Paw Table” for use in other adventures and campaigns. Like the story from which it gets its name, the “Monkey’s Paw Table” can extract a high price for the boons granted.
It is not for the faint of heart.
(Art in progress)
A Module Crammed with Content
The Peasants’ Fell Bargain is packed with 28 pages of adventure, illustrations, and game supplements, including “Encounter Cards” that judges can photocopy, cut out, and use to run combats.
Back our Kickstarter, and see what surprises await. With your help, The Peasants’ Fell Bargain will be a funnel you and your party will never forget.
So what do you say?
Do we have a bargain?
Say, what is this Dungeon Crawl Classics™of which you speak?
Dungeon Crawl Classics™is the amazing role-playing game from Goodman Games that takes you back to those all-night odysseys in your parents’ basement, when all a good adventurer needed was a map, a sword, and some guts, and all a player needed was paper and pencil, some dice, and imagination. Magic is mysterious and powerful, monsters are menacing and unpredictable, and Luck matters—A LOT more than min-maxing and statistical analysis. DCC takes the best parts of the game you remember and combines it with the wisdom gained from over fifty years of role-playing to create the one-of-a-kind experience that got you rolling dice in the first place. If you haven’t checked out the rulebook, what are you waiting for?”
Egg’s Thoughts:
At MomoCon 2018, I picked up Dungeon Crawl Classics from the Goodman Games booth. DCC is an OSR that is gonzo awesomeness! Getting to start at zero-level with this adventure is worth checking out because it lets you really stretch your creative legs and build something fun.
“Yet another adventure for the Alpha Blue roleplaying game! Sleazy space opera that parodies many existing scifi franchises.
Hi. I’m Venger As’Nas Satanis, author of classics such as The Islands of Purple-Haunted Putrescence, How to Game Master like a Fucking Boss, and Adventure Writing like a Fucking Boss. What’s up?
I’m Kickstarting the Alpha Blue supplement Alien Ass, Hydrogen Gas, or Cosmic Grass… No One Warps For Free!
Yes, it’s a silly title (a prominent member of the Kort’thalis Publishing g+ community, MoonSylver, came up with it), but it’s the kind of inappropriate, over-the-top, ridiculously awesome kind of thing that Alpha Blue excels at.
This book will be full-color and feature fantastic artwork. I got the taste for color with Blood Dark Thirst and Battle Star: Trek Wars… now, there’s no going back!
Here’s a look at the interior layout for both the PDF and (CreateSpace / Amazon) softcover by Glynn Seal of MonkeyBlood Design. He does awesome work and Kort’thalis Publishing is fortunate to have his services at our slimy pink and blue disposal.
What is Alpha Blue? As I look around me, it seems the vast majority of RPG rules/mechanics are being swallowed up by either old standbys or the new hotness. Well, this particular game is one of the few holdouts that hasn’t become a D&D clone, Fate thing, Apocalypse Powered, or Savage World. And yet, Alpha Blue is vaguely similar to D&D, has a few story-game elements, and wild dice-swinging action.
Alpha Blue has been my most successful RPG line (that includes Crimson Dragon Slayerand The Outer Presence) – numerous supplements have been created over the last 3 years. It’s rules-light (traditional and contemporary hybrid with d6 dice pools), juvenile, and a lot of fun.
Still curious? Play a little choose your own adventure: http://www.sleazyscifi.com/#/
For the most part, it’ll be adventures that parody established scifi franchises. The amount of raunchy, gonzo comedy depends on individual tastes. Not everyone is going to want to playAlpha Blue like a Star Wars porn parody – and that’s ok. Many gamers only want a hint of 70’s era exploitation. And not that you need it, but you’re given “permission” to mix and match less-hard scifi, such as Ice Pirates, Flash Gordon, and Heavy Metal with familiar pop-cultural icons.
Besides several scenarios (see the next few paragraphs), there will be tons of random tables – ice cream, menstruation, tattoos, and so much more! Random tables are kind of my thang and nobody does them better (plus, I get crowd-sourcing help from dozens of contributors who love Alpha Blue and everything it stands for). These tables can be used in multiple adventures, campaigns, and the comedic / gonzo / sleazy RPG of your choice.
Among others, the zenobites will be back in a Hellraiser tribute scenario called “Skinless and Horny.”
It’s spring break somewhere in the Federation, and college kids need transport from Margaritaville to Pina Coladaburg. Wouldn’t it be a shame if convicts from a women’s prison broke out and tried to commandeer the PCs’ ship? That’s a sexy mission if ever there was one.
Terrorists within the Interstellar Caliphate are strapping themselves with suicide vest explosives on their way to the space station of love – Alpha Blue. Admiral Ackbar! Let’s go kill those freedom hating, bastards!!!
There will be pre-generated characters for quick-start games like introductory demos, virtual tabletop, conventions, etc.
Optional rules, helpful suggestions, and neat mechanical bits and pieces will be interspersed throughout the text in sidebars.
Plus, new “classes.” Really, these are just character concepts that will give you some idea of where your strengths and weaknesses lie. Here’s a quick overview…
Primitive Screw-head – you’re a savage barbarian and dumb as a box of space rocks. But you can smash real good, intimidate those low-muscle cerebral types to the point of “pee fright,” and get in the way of delicate high-tech operations like nobody’s business.
Quantum Sorcerer – you travel the universe, casting spells for fun and profit. Yep, you’re a magic-user among the stars. Several new spells will be offered, though the system is so light-weight and malleable that official “spell lists” are unnecessary.
Bard – yes, that’s right. The most useless adventuring profession in the universe – and you can play one! Learn an instrument… or a thousand instruments (doesn’t matter, you’re still going to die horribly) and join the Guild of Performing Arts. The GoPA will assign your bard to a special crew of hand-selected spacers who probably won’t eat you if the food runs out andmight not consider your instrument a portable latrine.
Space Ranger – you’re part of an elite team of highly unorganized cops protecting the innocent and hunting down the worst of the worst. At one time, the space rangers were affiliated with the Federation – not any more. The Federation has grown too corrupt to police itself, let alone the entire universe. You’re a vigilante with a badge!
This book will be 30 pages at a minimum. See the stretch goals for possible extras…”
Egg’s Thoughts:
Looking for a sleazy sci-fi RPG? Something simple system-wise, but full of sex tropes from the 70s and 80s? Venger Satanis, as always, has you covered. Since the Trinity of Awesome Returns, I’ve covered Venger’s Kickstarters. While he’s a font of RPG business wisdom and he’s published some of my first RPG work, he’s also said things I cannot co-sign, so promoting his OSR work – which is an unashamed system-light RPG love letter to the 70s/80s era of low-budget, sleazy sexploitation fantasy and sci-fi movies – goes from let’s-do-it to am-I-going-to-lose-friends-for-this. [For whatever it’s worth, Venger writes me pretty often to see if I’m still upright and drawing breath.] With that, let me share this RPG and let you make your own decision about his subset of OSR – he’s dubbed it “O5R” – that’s “[s]leazy space opera that parodies many existing scifi franchises”.
You can see examples of their work at DriveThruRPGhere.
“The award winning, super-streamlined, oldschool fanstasy roleplaying game returns with its expanded, content packed second edition.
The Kickstarter for the original edition of The Black Hack funded in just 5 days, raising over 1000% of its goal amount – more importantly however, it marked the moment a small set of house rules evolved into a fully-fledged DIY rpg movement. Today, I’m proud to launch this new Kickstarter as another evolution in the life of The Black Hack — turning it into the most comprehensive and lightweight old school system available — with all the gorgeous layout, artwork and trappings that it deserves.
The engine and design behind The Black Hack (TBH) is a simple, straightforward game written in a logical conversational tone. It provides all the experiences you’d expect a traditional fantasy RPG to deliver without clunky rules getting in the way of the action and the emerging character stories.
TBH doesn’t force a trite grand fantasy setting upon the players either. Instead it comes accompanied by a full-suite of tools flavoured with old school fantasy sensibilities – culminating in a game that provides a foundation of preparation or improvisation for the imaginations of the GM and the players.
Peter Regan of Squarehex/Gold Piece Publications has assembled a legendary team to support the writing and design of the game. Artists Karl Sternjberg, Sean Poppe and Jeff Call will be providing detailed, evocative, old school art to fuel the readers’ imaginations and Pookie will be providing editing duties to ensure the writing and rules are water tight.
The beta document has been written, laid out and is going through final playtesting sessions – now all we need to do is have it looked over by an editor, commission the final pieces of monster artwork and print it, which we aim to have done by October. If you pledge at a level that comes with print version of the main rulebook you will gain access to the production ‘beta’ document as soon as the project funds are transferred (normally 2 weeks after the project funding period ends). Thank you for taking the time to read this, but most of all thank you for sharing and supporting this campaign and the DIY RPG movement.
– David Black
The Black Booklet – ‘Quickstart rules for players’ 300gsm matt laminated cover, 170gsm silk art pages.
The Black Hack – ‘All the rules, all the things’ Hardback matt laminated cover, 120gsm internal pages, black end papers.
The Black Hack – ‘All the rules, all the things’ Hardback with cloth/silver foiled cover, 120gsm internal pages, black end papers. Kickstarter Exclusive.
GM’s Screen – ‘Inspiration and GM tools’ 3xA5 panels 300gsm matt laminated card.
Illustrated Character Sheets – Double sided a4 OSR style playbooks, one for each class.
The Black Box – ‘Goodies’ Matt black 1.5mm board with a silver foil printed lid. Dimensions are: 230x165x50mm. Dice are opaque black with white numbering. The dice pouches are black velvet. The pencils are matt black with black wood and black erasers printed in white.”
“Fans have been demanding a combined Labyrinth Lord/Advanced Edition Companion book for a long time…here it is!
Advanced Labyrinth Lord
Labyrinth Lord was first published in 2007, and for over 10 years has been one of the premier old-school “retro-clone” games. Its wildly popular supplement, the Advanced Edition Companion, adds all of the “advanced” first edition options for Labyrinth Lord, all while keeping compatibility with the B/X basic fantasy game.
For the first time, Labyrinth Lord and the Advanced Edition Companion will be seamlessly combined into one volume! Fans have been asking for this for several years, and it is my pleasure to make it happen! All of the basic and advanced options, magic items, and monsters will be brought together under one cover for easy reference.
Here are some facts about the combined book:
This is not a new game.
This is simply a combined book.
You will still be able to separate “basic” from “advanced” game options.
Much interior art will carry over from the original books, but new interior art will be featured in addition.
This combined book does not replace the current separate books. Those books will remain in print.“
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Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by a variety of companies:
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Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by a variety of companies:
Greg LaRose, owner of Amora Game, and TentacleGreg on Open Gaming Network (where I write some articles), is roaming the halls of Origins Game Fair 2018 looking for games to consume. I did an interview with Greg during his Art of War Kickstarter. Check out previews of AoW for 5ehere and for Savage Worldshere as this Kickstarter will be relaunching with some nice improvements in the near-future. And, if you’re at the con, find Greg and talk to him about AoW and his other games.
Have You Seen This Man? Greg LaRose is armed with a dice bag and the Art of War!
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Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by a variety of companies:
It’s another day of Origins Game Fair 2018 and another game worth checking out! This time Legendary Games and Mythica Games are showcasing Fates of Madness on Kickstarter [below] and at Origins. Are you at Origins? Because designer Jimmy Sanders is demo’ing FoM there. As well, there are sessions of the Legends of Draxia card game and the Draxia RPG from Mythica Games.
“A cooperative RPG adventure card game based on the Gothic Campaign Compendium. Plays Solo or up to 5 Players!
Fates of Madness is a cooperative role-playing light adventure card game based on the popular Gothic Campaign Compendium by Legendary Games with game design by Mythica Gaming.
This diceless game is varied by the use of Fate cards and skill level to determine success or failure. This horror themed adventure is the first joint project between Legendary Games and Mythica Gaming.
The game is comprised of two sizes of cards, Tarot sized and Poker sized. You will find the following in the base game but we hope to reach all stretch goals.
Tarot Size Cards
6 Character Cards
4 Character Hit Point Tracker Cards
13 Location Cards (7 Scenarios and 6 Monsters)
5 Boss Monsters Cards
1 Monster Hit Point Tracker Cards
Poker Size Cards
27 Fate Cards
16 Equipment Cards
20 Potion Cards
14 Treasure Cards
Characters in the game
Agrimar Vaskel, Male half-orc paladin
Dominnia Vorsaife, Female human wizard
Eilinica Ziorec, Female elf cleric
Ereviss Cierdel, Male elf bard
Jevalt Ardain, Male human inquisitor
Merenso Kull, Male half-elf ranger
STRETCH GOAL LOCKED: Xiuj Hak Leyng of the Seven-Ghost-Needles, Male middle-aged human alchemist
STRETCH GOAL LOCKED: Ysabot Vaskel, Female human Witch
Locations in the game
Abandoned Laboratory
Crumbling Gazebo
Crypt
Derelict House
Graveyard
Grimoire
Ruined Castle
Swamp, Foul Needler
Cave, Adomination
Misty Grasslands, Barghest
Abandoned Dress Shop, Possessed Manikin
Ancient Battlefields, Animated Armor
Deep Forest, Jabberwock
STRETCH GOAL LOCKED: Farmer’s Field, Barbed Devil
Boss Monsters
Black Behemoth
Body Thief
Devil Beast
Drider
She Devil
LOCKED: Alternative Boss Monster”
You can see examples of their work at DriveThruRPGhere or at the OpenGamingStorehere.
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Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by a variety of companies:
From Bryce – “[I]f you have a spare 20 minutes to try the [new social deduction card] game, just stop by between 8 and 11 PM in the game room b230.” I hope to see you there.
Intrepid investigators are asked by the stoic Dr. Watson to take cases out of Baker Street in Holmes’s absence. Victorian streets, foggy nights, and crime most foul await. Will the nefarious plans of crafty villains come to fruition or can the champions of justice from Baker Street save the day?
Baker Street is a Role Playing Game in which the players attempt to solve some of the most baffling crimes in history. Featuring over 30 careers, 25 unique criminal extras, and rules for making your own nefarious villains, Baker Street features a robust investigation mechanic, easy character generation, and rules for making your own mystery.”
The small band of outlaws gathers around the trysting tree. Prince John and the Sherriff of Nottingham are making life impossible for the villagers of Sherwood and Barnsdale. Only these outlaws can fight back and preserve the English way of life until good King Richard returns. Don the Lincoln green, grab your arrows, and join the Merry Men!
This book contains:
Adventuring mechanics that feature a narrative style of storytelling and derring-do.
NPCs and legendary characters you can add to any campaign.
Historical information on locations and events in Robin’s life.
A “Clash of Blades” system that brings back the tension and drama of classic movie sword duels.
Rules for Pluck, Swashbuckling Momentum, and a stunt system that unleashes the swashbuckler in you!”
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Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by a variety of companies:
Ankur: Kingdom of the Gods – Kingdom of the gods is a sci-fi tabletop role-playing game based largely on ancient Sumerian mythology. The game takes place on Earth just after the great flood, some 25,000 years in the past. A species of Alien beings from the planet Nibir, in the farthest reaches of our own solar system, come to Earth to mine gold for the production of Mana. Through genetic manipulation, they create a variety of humanoid slaves to mine gold.
A series of cataclysms and power struggles set in motion events that will entwine the destinies of these species forever! Since the great flood many forgotten ruins and ancient alien technologies lay buried, awaiting re-discovery and exploration. Strange monsters roam the land, remnants of a pre-historic past, all but swept away by the hands of fate. Politics and treachery are around every corner as alien and humankind alike struggle to claim their place in this world. It is up to the players to decide the fate of Earth. Prepare to enter a world of pre-historic monsters, flying saucers, swords and sorcery. Adventure awaits you in…
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Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by a variety of companies:
“A pick-up & play tabletop RPG. Easy to play, easy to run, hard to survive! Infinitely re-playable, no dice needed, sci-fi fun!
Starship Infernum is a pick-up & play, sci-fi survival-horror, tabletop role-playing game for 3 or more people.
The idea for Starship Infernum began as a one-sheet expansion to our previous pick-up & play game, Purgatory House. But as we started working on it, we realized that it was a complete stand-alone game, and we had to give it the space to soar.
We are now proud to present our brand new, survival-horror RPG with great art, cool new mechanics, alien monsters, psychological dangers, lots of explosions, and even more unrelenting horror:
108 pg. 6×9 Hardback Book! (offset printed in the USA)
Easy to Learn “Blackjack” Mechanics!
Infinitely Replayable! The Ship is different every time!
Pen & Ink Illustrations from Master Artists!
KS Exclusive Extras!
Actual Shipping costs charged AFTER the Kickstarter!
All Backers get immediate access to our Beta Playtest Rules in Update #1!
Character creation is fast and easy, or you can jump right in with one of the many included pre-generated crew mates.
No dice to play, just two decks of regular playing cards (with Jokers!)
Definite endgame! A single adventure plays in 2-4 hours.
Death is not the end of the action! Expired crew mates are still part of the story and will impact the outcome of the adventure.
There are no complicated rules to memorize! If you can play Blackjack, you can play Starship Infernum!
No Prep! Crises are determined at the start of play. The ship layout and the obstacles encountered are generated by a deck of cards. The Dealer simply interprets how to implement them.
The book is filled with examples, gameplay options, and descriptions for each room and obstacle!
All challenges are resolved with a hand of Blackjack. A player only takes damage if they bust!
Failure creates “Rising Tension” which makes the next test harder!
Players can exhaust relevant traits to adjust their total score or use found equipment for a one-time bonus!
Jokers summon Swarms – mass challenges against the entire crew!
Duty Abilities provide each character with a unique bonus (or rules twist) in certain situations!
Crisis Swarms, Spacesuits, EVA, and new Psychological Challenges!“
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Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by a variety of companies:
That’s the line that started it all. Sure, there were other zombies in movies and literature prior to the delivery of that iconic quote but George A. Romero’s Night of The Living Dead kicked off the modern zombie craze for sure. From Day of the Dead to Return of the Living Dead to Dawn of the Dead to Shaun of the Dead to The Walking Dead, people can’t get enough of The Dead! Zombies can be found in abundance in film, TV, comic books, literature, video games, board games, card games, dice games and yes, of course, roleplaying games. That is where we come in.
SURVIVE THIS!! – Zombies! is the first in the line of SURVIVE THIS!! Roleplaying Games to be released by indy publisher, Bloat Games. SURVIVE THIS!! is a retroclone of the world’s most popular fantasy roleplaying game. Mixing the familiar rules of the Old School Renaissance and a near future zombie apocalypse, SURVIVE THIS!! – Zombies! aims to please giving any zombie lover a fast, fun and wild ride, that’s easy to pick up but hard to put down.
In SURVIVE THIS!! – Zombies! players take on the roles of survivors in a zombie apocalypse. This Collected Edition is the complete game and contains all 4 booklets (Introduction, Survivor’s Handbook, Zombie Master’s Guide & Zombie Manual). Don’t miss out! Pick up all four books today and try to SURVIVE THIS!!”
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Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by a variety of companies:
In addition, Andy is running playtests for De Civitates Dei: Occult Horror in 1135 Jerusalem, his latest RPG that he’ll Kickstart in 2019, at 1:00 PM on Wednesday and Thursday of the con. If you are eager to try out a new RPG, Andy’s ready to GM.
“It’s Always Dark in Smoke City
A group of muggers thrash an innocent workman in a back alley.
Mob drug runners flood the streets with filth, profiting on the backs of the addicted and hopeless.
A rogue metahuman uses fantastic pyrokinetic powers to torch an entire neighborhood.
The police are overwhelmed. Prisons overflow with the violent and psychotic. The innocent suffer while the guilty profit.
Some say that justice is all but gone. You know better. Justice hasn’t disappeared. Justice now wears a mask. Your mask.
Never Despair! Never Surrender!
Inspired by the rise of dystopian, darker, contemporary comics from the 1980s onwards, Cold Steel Wardens: Roleplaying in the Iron Age of Comics brings the drama and suspense of the world’s greatest comics to your game table. High-stakes action runs hand-in-hand with the new MAFIANAP game mechanics, which emphasize the brutal combat, the intense investigations, and the deep moral quandary found in the Iron Age of Comics. Players become vigilantes in the crime-ridden city of New Corinth, using their unique skills and powerful metahuman abilities to bring justice to darkened streets.
Strap on your domino mask, buckle your utility belt, and grab your grabbling hook! You are the night!
Cold Steel Wardens: Roleplaying in the Iron Age of Comics is a complete game. All you need to play is this book and some ten-sided dice.”
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* * * * * *
Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by a variety of companies:
I’m on the road to Origins 2018. In other news, there are six 5e Kickstarters worth looking at. I don’t say much (on the road), but these games are worth a look. 😉
“Return to high adventure with this upper level (10+) module that features a living dungeon, adversarial NPC companies, and much more!
Join the adventure as Art of the Genre revisits the various curses of Roslof Keep! This first part of a six part mega-campaign is based around experienced characters levels 10+, and I’ve specially designed the dungeon to breath life into those adventuring levels without relying on old standards like giants, dragons, and constructs.
The Curse of Roslof Keep revolves around an adventuring company moving to the city of Tiefon, capital of the great eastern power of Thalonia, where they will match wits against other great adventuring companies as well as the intelligent dungeon known as The Infernal Machine.
Folio #20 will introduce characters to the setting, the mysterious and ancient Kasbah of Tiefon, as well as the other companies hired by the great houses to clear the magical dungeon that has suddenly appeared beneath their streets. Dungeon details include 2D standard ‘blue’ hex maps as well as fully 3D renderings of Level 1. A gazetteer will give background on the Infernal Machine and the city, as well as the stakes that weigh on the characters, and includes a new monster designed specifically for this campaign. It also features a fully removable stand-alone cover, and two booklets (gazetteer & adventure).
As with all previous Folio adventures, this is written in classic AD&D mechanics, while also having D&D 5E stat blocks and adaptations as well.
What is Roslof Keep? Roslof Keep is a six part mega-dungeon produced in 2015, and comprises Folios #1-#6. It is based around an intelligent dungeon known as ‘The Infernal Machine’ that has now spread to other cities with greater threats, thus bringing about the events of The Curse of Roslof Keep adventure series.
What do Folio dungeons look like? Below you will see a internal Folio removable cover dungeon, rendered in full 3D for easy use by the DM, and well as defined in hex style 2D for mappers. Rooms are well described, and stats are provided for both AD&D and 5th Edition D&D formats.
What is The Complete Roslof Keep Campaign Hardcover? Produced in 2016, this 128 page compilation book includes all six Folios in the Roslof Keep Campaign as well as 6 bonus mini-adventures that tie in with the set and a Nameless Realms Races gazetteer, as well as the stats for the 7 Iconic characters seen in the series. It has an original cover by Jeff Easley, and a classic ‘orange spine’ to go along with the TSR AD&D hardcovers of the 1980s.
What are ‘Bridge’ Mini-Adventures? These three ‘throwback’ style mini-adventures bridge the timeline between the close of The Roslof Keep Campaign, and the events of The Curse of Roslof Keep, allowing players to build on the adventure before it has even truly begun.”
Egg’s Thoughts:
Love the art as always with The Folio.
You can see examples of their work at DriveThruRPGhere.
“A 5e sandbox campaign. In the Runewild, witches walk, goblins cavort, and the borders between the realms of mortal and fey grow thin.
Beyond the kingdom of Aruanda, there is an untamed land. It is a place where witches walk, where goblins cavort, where the borders between the realms of mortal and fey grow thin. For some, it is a place of unspeakable wonder; for others, only madness and death lie within its trackless depths.
It is the Runewild, and it is both beautiful and cruel.
The Runewild is a dark fairy-tale sandbox setting for use with the 5th Edition of the world’s most popular roleplaying game. Designed for character levels 1 through 10, it provides locations, encounters, and NPCs to support a campaign lasting months or years, or to be adapted into other campaigns. The 160+ page book includes:
A history of the Runewild and its surrounding settlements.
100 detailed encounter areas for player characters to explore.
New optional rules for exploring and resting
Advice for running a sandbox campaign
A new feat: Fey-Touched
13 unique magic items (like witch embers and the staff of clarity and confusion)
32 new monsters (including clockwork dwarves, fey lions, giant forest sloths, and the terrifyingly beautiful Golden Bodach).
Detailed descriptions of the histories, motivations, and weaknesses of the witches of the Runewild, including the Whitebone Sisters; Missus Switch, the swine hag; Korthsuva, the Witch of Hours; and the hag-queen Griselda, Mother of Ogres.
Dozens of random tables designed to help GMs make the Runewild campaign their own.
To learn more about the Runewild, you can check out our free previews:
Preview 1: Missus Switch, Swine Witch – The history and statistics of the Swine Witch and a detailed description of the school house where she teaches her porcine pupils.
Preview 2: Highvale Blade and Twisted Tome – The Runewild is a place steeped in powerful fey magic, and these items show how some harness it safely, while others let it get out of control.
Preview 3: Beasts that Lurk in the Runewild – This preview features four new beasts that live in the Runwood: the helpful fey lion, the thought-stealing fiddlehead, the enigmatic Seven-Tails, and the terrifyingly beautiful Golden Bodach.
COMING SOON! Preview 4: The Goblin Market – A magical, moving marketplace that sells everything from a baby’s wail to a portable mouse hole to the secret you’ve searched for your whole life.
If you want to see even more, you can back the project and see the current draft of the complete book by going to this backer-only post. We’ve written the whole book and gone through several rounds of revision, but we plan to do at least one more revision using your feedback.
We love the ways crowdfunding can involve our backers. Everybody who backs at any level can read the current draft of the book and provide feedback. For those who want to play an even bigger roll, we offer two backer reward options:
Denizen of the Runewild
The final book will contain a table featuring one hundred random fey denizens of the Runewild. We want to give you a chance to be part of that chart. If you select either the PDF and Runewild Denizen, or Print and Runewild Denizen reward level, you can create one entry on the chart that includes your fey creature’s name, the type of fey, a brief description, and the creature’s goals. (All descriptions may be modified for length, tone, and established setting cannon.)
Part of the Art
If you want to be even more involved with the creation, you can pledge at the Part of the Art level. At this level, we will also include an illustration based on either a photo or description you provide. We will add the NPC to the book, and you can provide as much or as little guidance as you would like.”
You can see examples of their work at DriveThruRPGhere.
“Role playing game source book ~ 50 exotic weapons and 50 Enchanted Weapons in one beautiful book for 5th Edition D&D RPG DnD Fantasy
50 Exotic and 50 Enchanted weapons, in one beautiful book!
That’s what this campaign is about. Your support will fund art, production, and print costs for backer rewards. This book is being produced and released for the fifth edition game mechanic.
Each weapon is fully illustrated in the style of sketchbook in keeping with the narrative throughout the journey. Yes, this means there are 100 pages of illustrated weapons in the book!
Narrative text is in 12 point font for ease of reading and to best simulate natural handwriting while maintaining legibility.
The Steel Road
The Steel Road, is created to resemble the sketch book of a traveling weapons merchant. This book details exotic weapons from Africa, East Asia, Eastern Europe, India, China, Japan, and the lands of the Pacific.
Each weapon is illustrated, making this book a fantastic resource for game masters and players alike.
Each weapon is described from the point of view of the narrator (our fictional weapons merchant) and the descriptions include statistics for game play use.
An enchanted example of each weapon is also described within as the legendary version.
Each legendary weapon is of Unique rarity. There is only one!
Game mechanic data for these enchanted weapons is provided for easy use.
The book is printed in 8.5 by 11 inch size, in dtrpg.com’s premium color option. The print copy of the book is released in soft cover but check out the stretch goals below!
Experience the world on the edge of a blade, travelling The Steel Road.
Featuring Weapons from ~
Africa
Eastern Europe
India
China
Japan
Lands of the Pacific
Egg’s Thoughts:
Sam Quinton of Sinopa Publishing LLC is working hard to make some unique 5e offerings. This is another example.
You can see examples of their work at DriveThruRPGhere.
“The ultimate guide to creating amazing trading posts, villages, towns, cities, and capitals populated with versatile & detailed NPCs!
Spectacular Settlements, the latest addition to the Game Master’s Toolbox, is the ultimate guide to creating compelling locations for your adventures and campaigns.
Contained inside are chapters devoted to various settlement types, from the smallest trading posts, to massive capital cities. Within these chapters are all the steps needed to craft a settlement with both depth and originality.
Creation takes just a few easy steps, each of which has multiple options to detail your settlement. These options are presented as tables from which you can select the outcome yourself, or roll for a random result.
Step one covers basic information, such as its age, size, environment and recent history. Step two details aspects of the community, such as resident and visitor populations, disposition, politics and crime. Step three establishes points of interest, including shops and services that can then be populated with proprietors and patrons taken from the ‘Interesting NPCs’ chapter.
The resulting settlement is both dynamic and detailed. The book has great utility, designed to also be an engine of inspiration for storytellers and world builders, sparking creativity and prompting GMs to delve deep into what their settlement is, how it came to be, and how aspects that might be at odds with one another may just give clues about its most compelling elements.
The book is available in full-color PDF and hardcover formats for 5th Edition. We have multiple pledge levels to best suit your gaming budget, so please check out the project, share it with your friends, and help us hit our goal.
1. Creating Great Settlements. An overview on settlements, when to use them, how to use them, and how to keep things both dynamic and interesting.
2. Trading Posts. One of the most important settlement types, trading posts are often hot spots for information, quests, intrigue, and excitement!
3. Villages. Often the home of simple folk with simple lives, villages dot the landscape. They can however, be the jumping-off point of many a fun adventure!
4. Towns. The beginnings of urban development, towns can be lawless communities ripe for powerful influence, or the birthplace of the next world superpower.
5. Cities. More people, more problems. Cities are teeming with all manner of folk. Some good, some bad, some just trying to mind their own business. No visit to a city is ever without potential dangers, or potential rewards.
6. Capitals. Seats of concentrated power, home to mighty bastions and the focal point of both politics and war alike.
7. Keeps. Keeps are single large fortified buildings such as towers. The nature of these structures dictates that villages and towns usually spring up around them, due to the protection they offer. They are modest when compared to full castles, but are much more attainable for smaller communities in terms of costs and resources.
8. Castles. A large, imposing group of buildings, castles are fortified against attack with thick walls, battlements, and towers. They typically have a town or even city surrounding them, with homes and shops perhaps directly outside its walls.
9. Strongholds. Like a castle, but larger still, strongholds have greater fortifications. Built to be as impenetrable as possible, these bastions are the pinnacle of what one could expect from a physical structure.
10. Shops & Proprietors. What is a settlement without shops? In this chapter you’ll find all the shops you’ll ever need, as well the folk who operate them.
11. Interesting NPCs. Over 100 pages of NPCs who can be dropped right into a shop, service establishment, or encountered on the streets of your settlement.”
You can see examples of their work at DriveThruRPGhere.
“A non-linear adventure in the classic Sandbox style where the party (Level 11-12) fights to escape the lair of an Old One–Hastur
Carcosa is an adventure for three to seven characters about level twelve. It is designed for use with the Fifth Edition version of Gary and Dave’s RPG. It can be adapted to any fantasy RPG.
Special Note
The Physical Catchup Naga reward description at the right is missing some critical text. The description below is accurate; however, the one at the right reads “DNH4-Carcosa” when it should read DNH4-Confronting Hastur, and DNH5-Carcosa” The “Includes” list is correct. I apologize for any confusion this typographical error might have caused. Thx to a backer for catching it early in the campaign. Sadly, I cannot edit that section for KS integrity reasons.
The Premise
Immediately following the events of Confronting Hastur, the characters wake up in Carcosa and are greeted by a broken man who tells them they only have a day to escape the plane before becoming permanent residents. The way home appears to require them to confront a demon lady and the three demon brothers who constantly vie for her attention and their domains within Carcosa. A land teeming with minor demons, humans, and three powerful Abrar, dreadful demon lords. Pressed for time, the party members find themselves pawns in the petty games of the brothers as they claw their way to worship before the lovely Grushka, the Abrar who runs Carcosa while Hastur slumbers. Their search for a way home reveals rumors of a way to trap Hastur in a longer, deeper slumber, giving their world peace from his attempts to invade for hundreds of millennia to come. Will they work to go home, or will they chance eternal damnation to save their world?
I am Kevin Watson, and Dark Naga Adventures is my company. It exists to create and publish adventures that are a combination of the classic sandbox adventures of the early days of the hobby combined with modern features. I have probably written 30 adventures and designed about a dozen fantasy worlds in my life as a Game Master.
This project is the fifth adventure for commercial release and my fifth Kickstarter Project. This concludes the Haunting of Hastur series. As a young company, I am motivated to produce quality products and intend to leverage the experience gained from several Kickstarter campaigns to mitigate potential complications in production.
As a one-person shop, the buck stops with me. Art, cartography, and editing are all being done by top-notch freelancers. Expect regular updates and as much transparency as we all can handle.
“Following our successful Legacy’s Wake Kickstarter, we are bringing our style to a book of monsters for 5E designed by our backers!
When it comes to your table top game, there is always room for another monster, but so often you find yourself throwing the same tried and true creatures at your players. Orcs, Goblins, Dragons; the classics are classics for a reason but sometimes you really want something fresh and new. That’s just what the Bespoke Bestiary aims to provide.
Think back to your earliest experiences with the game, before you knew what resistances that ooze had or what spell to NOT EVER cast at that golem. Remember those breathless sessions, not knowing if your party would determine the right tactics and techniques to bring down the terrifying new beast your game master threw at you?
We want to bring that back! We present to you, the Bespoke Bestiary, a monster tome done up in true Mithrilpunk style. Inside you will find dozens of new creatures complete with all the background you need to run them and the mechanics needed to scare your players with fresh terrors unlike any they have seen before.
TL;DR: At least 24 new monsters (probably a TON more than that), a new take on existing classic monsters, and awesome new player options, all with the MithrilPunk look and feel!
All art will be in full color, though we’ve intentionally kept all art in greyscale at this stage in order to allow our backers to have influence even on the art direction!
At the base level, our goal for this bestiary is to start with at least 100 pages and go from there. Based on stretch goals and sponsored monsters, that count will only go up! We are going to start with 24 custom monsters with new art, 6 of our favorite Skyfall monsters updated and improved, and then we’ll go into some classic monsters and put a great new spin on them! Every single new monster, including sponsored monsters, will be at least two pages each (with “Legendary” monster spreads covering four full pages).
Each monster will have either a 2-page or 4-page spread. That means every standard monster entry will increase the length of the book by 2 pages for every backer, while legendary monster entries will increase the page length by 4 pages! Note that when we say legendary, it doesn’t mean the monster has to have legendary actions or anything, just that it’s got enough content to take up four pages (through multiple variants, multiple player options, bigger monster stat blocks, lairs, etc). Then, we’ll also have a more free form section where we will take classic monsters (orcs, kobolds, ogres, etc.) and give them a fresh coat of paint in the coolest ways we can come up with! You’ll have an opportunity to influence many of the core and classic monsters, though some will be finished prior to the kickstarter to give you all an idea of what we’ll be making, like the Sidereal Stalker below!
Every single new monster entry will include a player option as well, themed around that monster. You’ll find new spells, magic items, feats, and more. You could even see a new playable race entry or a new subclass, if it fits the theme of the monster! Again, all our backers will have a say in tons of these new player options. with the player options increasing in complexity based on what makes the most sense for the monster. You won’t see a random item or spell slapped onto the page. Instead, you’ll find spells that use parts of the monster as components, feats based around how the monster lives or fights, and items tied to the monster’s history or physiology.
At its core, your ideas, votes, and pledges will define this book as much as possible! Our goal with this bestiary is to create a tome full of your favorite monsters, pulled directly from your imagination and the imaginations of the backers who pledged with you, and we see three main ways to do that: getting your ideas, letting the community vote on those ideas, and having special add-on levels to sponsor a monster to ensure that your creation makes it to the pages of the bestiary. We will engage with our backers through regular feedback and communication, as well as surveys allowing you to help flesh out everything that goes into the book, and backers who purchase the sponsored monster options described in the Addons section will have a more direct impact on the book!
You supply the ideas, the group votes, and we put in the work!
As we commission art from our artists, we’re going to give our backers an opportunity to submit high level concepts for those monsters. Once we have a handful of ideas, we’ll create polls and allow all of our backers to vote on the concepts they like best! The more input we get, the more we will let the voting drive the process. That way, if a monster’s art really sparks an interest, our backers will have the most say in that monster. In the same way, if the art doesn’t get that spark from the backers, we can and will guide the monster’s design and flavor to make sure that every monster in the book meets our standards.
I want to make my own monster!
Great! We will give you that option, by allowing you to “sponsor” a monster. You can check out the Add-ons section for more info, but at the base level, your add-on will go toward commissioning a custom art piece for your monster in full color, and then adding that monster to every single print copy of The Bespoke Bestiary. That way, every monster that you sponsor will make the book bigger and better for every other backer, and every monster sponsored by other backers will make the book bigger and better for you! When you sponsor a monster, we will work directly with you to create every aspect of the monster, including the flavor, the monster design, the art direction, and the player option that will go with your monstrosity. You can be as involved or not as you want, we’ll always pick up the slack to make sure every sponsored monster is as awesome as possible!
I don’t know anything about making monsters for 5th Edition!
That’s okay too! We’ve got a ton of experience making interesting monsters and compelling player options. No matter how much input you want to give, we’re ready to step up and make sure the writing is great, the monster is well-designed, the player option is balanced, and anything else we need to do. Of course we’ll always work with the artists, handle the layout, and take care of any of the “business” parts of the process. If you’ve got a cool idea, we will help you bring it to life, and we’ll do all the work needed to make sure it’s something really awesome when we’re done!
“Don’t listen to these guys! They wouldn’t know the difference between a carsnuffler and a kilgorean ragebeast if the ‘snuffler sat on their heads! I don’t know how these two idiots got top billing on this kick-whatever, but forget their monster book. It’ll be full of prissy little monsters that wouldn’t scare a burp from a baby goblin. And player options? Who cares? My monster book is 1000 times better than theirs. Some TRULY terrifying wonders, with INCREDIBLE LIFELIKE depictions, and instead of player options, I’ll give you my BEST AWARD-WINNING* recipes using ingredients directly from that monster! Oh you want to vote on stuff? Uh, sure, you guys can send me recipes and I’ll think about putting those in there I guess…”
Well, when you’re making a monster book, you end up with a TON of extra art from various sources. Sometimes the monster you thought would look awesome ended up being a little too silly. Sometimes the art’s style just didn’t fit with the rest of the book. Regardless of the reason, we decided to put all that extra art to use! Sleg is a “popular” goblin wizard-chef in our Skyfall setting, known for his extravagant cooking spells (most of which end up finding better use in pitched combat than in the kitchen; Sleg is subtle like a sledgehammer). Since we have this great NPC, and a bunch of extra art, we thought “Why not make a bestiary that’s also a cook book?”
In addition to the Bespoke Bestiary, you can also pick up Sleg’s Scrumptious Safari Spectacular in PDF or print! This 6″x9″ black and white softcover will contain at least 24 monsters in two-page spreads, and every single monster will include recipes submitted by our friends, family, and backers! Of course, Sleg’s recipes will call for rare ingredients from the monsters on his pages, but we’ll make sure you know what to substitute if you can’t find ground carsnuffler. Check out the example spread below for an idea of just what we have in mind:
You can see examples of their work at DriveThruRPGhere.
Wanna-lancer™ Checklist T-shirt available at Cafepress
Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!
* * * * * *
Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by a variety of companies:
Is Dream Askew // Dream Apart at Origins 2018? Unfortunately, no. Is it available on Kickstarter? Yes! How do you know if it’s going to be good? Well, Avery Alder’s prior game, MonsterHearts 2, is up for an Origins Award and that speaks volumes about the game (and, in my mind, indicates future games’ quality). Not enough? Well, both Dream Askew and Dream Apart have gorgeous art and the ideas they describe below offer a refreshing take on some well-loved gaming tropes! It’s worth checking out!
“Dream Askew and Dream Apart are beginner-friendly roleplaying games of belonging outside belonging. They give you tools to tell a story about marginalized people living together in precarious community. In Dream Askew, that community is a queer enclave enduring the collapse of civilization. In Dream Apart, it’s a Jewish shtetl in a fantastical-historical Eastern Europe. They both feature a no dice, no masters system that emphasizes collaboration, shared ownership, and character-driven play. You can check out the most recent playtest versions here.”
“Queer strife amid the collapse. Jewish fantasy of the shtetl. Two beginner-friendly roleplaying games of belonging outside belonging.
Dream Askew gives us ruined buildings, haunted faces, strange new psychic powers, fierce queer love, and turbulent skies…
Dream Apart gives us demons and wedding jesters; betrothals and pogroms; mystical ascensions and accusations of murder; rabbi’s daughters running away to be actresses or bandits or boy soldiers; the sounds of the shofar ringing through cramped and muddy streets, of cannon fire, of the wolf’s footfalls in the snowy pine forest…
Dream Askew and Dream Apart are beginner-friendly roleplaying games of belonging outside belonging. They give you tools to tell a story about marginalized people living together in precarious community. In Dream Askew, that community is a queer enclave enduring the collapse of civilization. In Dream Apart, it’s a Jewish shtetl in a fantastical-historical Eastern Europe. They both feature a no dice, no masters system that emphasizes collaboration, shared ownership, and character-driven play. You can check out the most recent playtest versions here.
They’re being released as a split book, graced by the brilliant art of Zev Chevat and Ezra Rose.
The book goes beyond simply teaching you how to play. It’s also a guide for how to pitch these games to your friends, create a welcoming environment to play them in, and support healthy boundaries at the gaming table. Finally, it ends with a guide to designing your own games of belonging outside belonging.
Both dreams put community at the center of the story. Players collaboratively fill out a community worksheet as part of setup. Dream Askew has players choosing apocalyptic visuals and ideological conflicts, while Dream Apart has them choosing blessings and curses. A map gets drawn, relationships get established, and play emerges.
Rather than telling stories of rugged individuals on epic adventures, both dreams keep the focus closer to home. They tell stories of interpersonal relationships, community drama, and tension with the outside world.
Each player takes on a character role, one of six archetypal figures in their community. These are pages divided into three columns: on the left, everything that gets read aloud when introducing the role; down the middle, all the choices you make during character creation; and finally, on the right, everything you need to play the character.
These games are diceless, leaving nothing to chance. Play is driven by the choices that get made at the table, with scenes unfolding as players make moves: picking simple narrative prompts off their sheet and working them into their description of what happens next. Weak Moves grant a token while Strong Moves require one, creating a balanced tempo for each character – moments of petty drama and tragic failure set the stage for ones of resourcefulness and skill later on.
There’s no Game Master to defer to; authority is divided equally around the table. The dreams achieve this by giving each player a setting element to customize and play.
While there’s no Game Master or MC, the game thrives when someone steps up to act as teacher and facilitator, helping others to find their initial footing. The book outlines how to take on this role without taking over the story in the process.
Dream Askew began as a paired-down remix of Apocalypse World, but it quickly developed into its own as a diceless, MCless game of queer community strife. Avery Alder first released a prototype in late 2013. Benjamin Rosenbaum approached her in 2014 with an idea about using the same game engine for a game about Jewish shtetl life. In early 2017, they made the decision to continue developing their games in close dialogue, and eventually release them together in a single volume.”
You can see examples of their work at DriveThruRPGhere.
Wanna-lancer™ Checklist T-shirt available at Cafepress
Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!
* * * * * *
Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by a variety of companies: