AUCTION ENDS: Wednesday, 24th July, 2019 at 3:32 PM EST
Attend the ENnie Awards 2019 withthe Dwarven Forge team
“A painted Starter Dungeon set! The set includes 19 pieces in pure Dwarvenite to start off (or top off) your dungeon. This set comes fully hand painted”
Want to step up your RPG freelancing game? RPG publisher looking to shake up the industry? Are you a fan of award-winning RPGs? Going to the ENnie Awards at Gen Con 2019? Chaosium, Cubicle 7, Magpie Games, Pelgrane Press, Petersen Games, and more will be there and they want to hang out with you! The ENnie Awards (the Oscars of tabletop RPGs) are auctioning off seats with these publishers as well as swag. On eBay, they’re offering you the chance to get some one-on-one time with some of the best creators in the industry!
Each year, I write an “ENnie Awards Dream Date Guide” to share these fantastic opportunities for fans, freelancers, and publishers. Curious what the prior options? Check them out here: 2017 and 2018.
In 2017, Iwon a “date” with Cubicle 7 and could not have been happier with the experience then and since. We sat at a table right in front of the stage, they shared industry tales, introduced me to other creators, and hooked me up with Adventures in Middle-earth books and maps (print and PDF). The cherry on that night was when they won an award while I was there. I went from a random fan to someone that C7talks with every time I see them. The experience boosted me as an RPG fan, journalist, and creator, and I would recommend it to anyone that’s interested in RPGs whether a fan, a freelancer, or a publisher. To that end, let’s review these dates!
Cubicle 7 and Egg (shorts) at the ENnie Awards 2017. [Egg is going for a record for re-using this image.]
But, before we do, here’s a few notes:
“The 2019 ENnie Awards are held August 2nd, 2019 at 8pm at Gen Con! Don’t forget to vote for the ENnie Awardshere. [Auction] winners must have a valid Gen Con badge [not provided] to attend the ENnie Awards and [the winners are] responsible for any associated expenses with attending Gen Con in Indianapolis, IN.All proceeds from the Dream Date auction are used to fund the production of the ENnie Awards each year. Egg Embry is not a part of the ENnie Awards. He writes these dream date guides for fun.”
AUCTION ENDS: Saturday, 20th July, 2019 at 3:30 PM EST
Attend the ENnie Awards 2019 with the Cubicle 7 creative team
A signed copy of Warhammer Fantasy Roleplay Core Rulebook - Up for two ENnies this year!
“Cubicle 7 is the creative team behind many ENnie nominated and winning products!These include 2019 nominated Warhammer Fantasy Roleplay Fourth Edition, The One Ring Roleplaying Game, Adventures in Middle-earth, Age of Sigmar Roleplaying Game, The Doctor Who Card Game,Doctor Who Roleplaying Game, and many, many more.”
EGG’S THOUGHTS: I’ve met C7 on multiple occasions and they’re nice, nice, nice. You’ll have a good time, they’ll keep you entertained, and, if you’re interested in one of their properties (Lord of the Rings, Warhammer, Doctor Who), they will share more insight into their worlds than you can handle.
But one of the hottest options for this night is the swag. If C7’sWarhammer Fantasy Roleplay Core Rulebook picks up either, or both, of the ENnies it’s up for, your signed copy will become something of a gaming artifact: The signed ENnie Awards Dream DateWarhammer Fantasy Roleplay Core Rulebookfrom the night it won ENnies.
AUCTION ENDS: Saturday, 20th July, 2019 at 1:45 PM EST
Attend the ENnie Awards 2019 with the Pelgrane Press team including Cathriona“Cat” Tobin, Ken Hite and Robin Laws
Hideous Creatures t-shirt
Hideous Creatures – Bestiary of the Cthulhu Mythos book
A GM ribbon
Pelgrane Press button
“Pelgrane Press Ltd is a British role-playing game publishing company behind many ENnieAward winning products!This year is no exception, as they are up for multiple 2019 ENnies!Pelgrane Press currently produces Fall of Delta Green, Trail of Cthulhu, Night’s Black Agents, 13th Age, the Diana Jones award-winning Hillfolk RPG, the Dying Earth Roleplaying Game, and other related products.”
EGG’S THOUGHTS: Hideous Creatures – Bestiary of the Cthulhu Mythos is up for an ENnie Award this year and is a part of the swag the winner of this auction gets. As I mentioned with C7’s swag above, if this book wins then your copy defaults to a piece of gaming history, theENnie Awards Dream Date Hideous Creatures – Bestiary of the Cthulhu Mythos.
AUCTION ENDS: Sunday, 21stJuly, 2019 at 12:30 PM EST
Attend the ENnie Awards 2019 with 2019 ENnie Awards judges, Brian Nowak, Ben Adelman and Chris Gath
“The winner will also receive some amazing swag custom tailored to your gaming interests. Value of the prize pack will be at least $50 over that final auction bid! At end of the auction, winner will receive an email asking for your tastes in genre (Horror, Fantasy, Sci-Fi, board games, etc…)We will do our best to match it with a selection of items that have been submitted to the ENnies and award them to you the night of the awards”
EGG’S THOUGHTS: If you’re a gamer, this will probably be the best swag deal of the convention as they’ll provide you with a lot of games (the judges get plenty throughout the year).
If you’re a publisher, it might open doors to talk with the judges to learn more about judging criteria, which could lead to improved products through your studio.
AUCTION ENDS: Sunday, 21st July, 2019 at 1:00 PM EST
Attend the ENnie Awards 2019 withMagpie Games team
One of Magpie’s main product lines:
Masks pack - a copy of the core book, supplement, one deck and a set of dice
Zombie World pack - a copy of the core book, both supplements, and a set of Kickstarter Exclusive Cards
“Magpie Games is a multi-ENnie Award nominated and winning game development and production company devoted to creating interesting, innovative,boundary-pushing, and most of all high-quality games across a wide variety of genres and styles. The majority of Magpie’s productions are tabletop roleplaying games, ranging from games designed to recreate disaster movies, to games designed to tell the stories of baby dragons on adventures, to gritty games about supernatural criminals and power brokers.Since its inception, Magpie Games has released many games, including Urban Shadows, Epyllion: A Dragon Epic, Masks: A New Generation, andBluebeard’s Bride.”
AUCTION ENDS: Sunday, 21st July, 2019 at 3:15 PM EST
NOTE: There are three dream dates being hosted by the Petersen Games team
Attend the ENnie Awards 2019 withthe Petersen Games team
Some Petersen Games swag!
“Petersen Games was founded to make games with top-grade components, amazing art, and great depth of gameplay. Their games include the immensely popular Cthulhu Wars, All Orcs Must Die! andTheomachy.In addition, Sandy Petersen’s Cthulhu Mythos for 5E is up for an ENnie this year!
Game Designer,Sandy Petersen, first conceived of the idea of doing a roleplaying game based on H. P. Lovecraft’s stories. That original idea, the Call of Cthulhu roleplaying game, is still in print today. Since that time, Sandy has worked on many tabletop products, including helping develop the original Arkham Horror board game. He also spent almost 20 years in the computer gaming industry, as a designer on the teams that produced Civilization, Doom, Quake, the Age of Empire series, and Halo Wars. He returned to the world of tabletop gaming with the famed Cthulhu Wars strategy game, and now he is Chief Creative Officer of his own company.”
EGG’S THOUGHTS: I’m hoping the “Petersen Games swag” includes a copy of Sandy Petersen’s Cthulhu Mythos for 5E sinceit is up for an ENnie this year. Obviously, it’s not mentioned in the swag (that’s ambiguous), but if the game wins, having a copy gotten at the awards ceremony will be a special memento of gaming.
AUCTION ENDS: Sunday, 21st July, 2019 at 2:30 PM EST
NOTE: There are two dream dates being hosted by Alligator Alley Entertainment
Attend the ENnie Awards 2019 withthe team at Alligator Alley Entertainment
Some amazing swag from Alligator Alley Entertainment
“Alligator Alley Entertainment is the publisher of adventure games including Witch Hunter: the Invisible World,Esper Genesis, andDemonbane Chronicles”
EGG’S THOUGHTS: Alligator Alley is the company behindEsper Genesis (sci-fi D&D 5e), which I reviewed for Knights of the Dinner Table #262. When I see them at cons, they’re always ready to talk and share lots of good information about being a small publisher that is making it. Plus, freelancer tales and more. Well worth checking out.
Executive Creative Director of Games at Andrews McMeel Universal, Daniel D. Fox. HONEST! Would I lie?!
AUCTION ENDS: Sunday, 21st July, 2019 at 3:00 PM EST
NOTE: There are two dream dates for the Andrews McMeel Universal and Grim & Perilous Studios table
Attend the ENnie Awards 2019 withthe team at Andrews McMeel Universal and Grim & Perilous Studios, the team behind the twice GoldENnie winner from 2018!
Zweihänder(pdf and print)
Main Gauche (pdf and print)
Character Folio(pdf and print)
GM screen (pdf and print)
Monster Cards (pdf+print)
Injury & Mishap Cards (pdf and print)
One voucher of Zweihander Player’s Handbook(pdf and print) as it releases in December
Drinks at the ENnies (must be over 21)
“Andrews McMeel Universal (AMU) is an American media corporation based in Kansas City, Missouri. It was founded in 1970 by Jim Andrews and John McMeel.AMU is passionate about discovering authors and creators who have a distinct point of view. They nurture humorous and inspirational voices that they believe have the potential to be both profound and popular. They respect the creator’s vision as the primary source of inspiration at every stage, offering an individualized, flexible approach to publishing success.
Daniel D. Fox is the founder of Grim & Perilous Studios, an independent publisher of over 30 titles since its inception. Dan is an author and game designer, having won the gold ENnie for Best Game and Product of the Year at Gen Con 2018 for ZWEIHÄNDER Grim & Perilous RPG. His break-out success withZWEIHÄNDER was featured on Forbes.com, and recognized by Kickstarter as one of their Projects We Love.ZWEIHÄNDER is ranked one of the best-selling tabletop games of all time at DriveThruRPG, with over 90,000 copies sold worldwide.Daniel is the Executive Creative Director of Games at Andrews McMeel Universal.”
EGG’S THOUGHTS: First, the winning bid gets hundreds of dollars worth of great gaming!
Second, I interviewed Daniel D. Fox (Zweihänder) at Origins Game Fairand can say he’s a fun guy to hang out with. Creators and publishers, part of Daniel’s job at Andrews McMeel Universal is finding the next hit RPG and bringing it to AMU. AMU has lent muscle to ZWEIHÄNDER as they’re stocked at Barnes & Nobles next to D&D, Pathfinder, Starfinder, and Star Wars. I am *NOT* saying Daniel will take your pitch or product, but I am saying that AMU is going to be a growing player in the world of RPG and it’d be good to talk to their ECD of Games.
AUCTION ENDS: Sunday, 21st July, 2019 at 4:00 PM EST
Attend the ENnie Awards 2019 withthe Chaosium team
Miskatonic University the Restricted Collection Boardgame
Chaosium Clandestine Game case Poker Chip set (special item fromHorror on the Orient Express Kickstarter)
Chaosium “tuxedo”black t-shirt
One of these three premium game sets:
RuneQuest:Roleplaying in Glorantha slipcase Set + PDF
Call of Cthulhu slipcase set + PDF
Masks of Nyarlathotep slipcase set + PDF
“Chaosium was founded by visionary game designer Greg Stafford in 1975. For more than forty years,Chaosium has captivated gamers, readers and mythic adventurers worldwide. Its award-winning roleplaying games, boardgames and fiction have been acclaimed as some of the most engaging and innovative of all time.”
EGG’S THOUGHTS: Picking your swag will be a challenge as your choices include more than one product that is up for an ENnie this year. This is a good problem for the winner to have because they know they’re choosing between strength and strength.
AUCTION ENDS: Wednesday, 24th July, 2019 at 3:32 PM EST
Attend the ENnie Awards 2019 withthe Dwarven Forge team
“A painted Starter Dungeon set! The set includes 19 pieces in pure Dwarvenite to start off (or top off) your dungeon. This set comes fully hand painted”
“Dwarven Forge was founded in 1996 by artist Stefan Pokorny, a medieval fantasy devotee and an avid Dungeons and Dragons enthusiast. After many months of painstaking design, sculpting and painting, he introduced the world’s finest pre-painted miniature terrain in 1996. Since then, Dwarven Forge has released many new sets, each fully compatible with the others, and each a new step forward in terrain design, yet maintaining a dedication to fine craft and excellent durability. These sets are built to last, and many collectors are now sharing them with their children and grandchildren.”
Again, don’t forget to vote for the ENnie Awardshere then see all of the eBay auctions here. Auctions end between Saturday, 20th July, 2019 at 1:45 PM EST and Wednesday, 24th July, 2019 at 3:32 PM EST.
“Hit the streets of a neon-noir city as detectives and vigilantes with legendary powers! A new story arc, rulebooks, expansion, and more
City of Mist is a cinematic, neo-noir tabletop RPG set in a modern-day city where legends and stories incarnate in ordinary people, granting them mythical powers. Due to the mystical veil of the Mist, most City residents are oblivious to the legendary forces in the City, leaving modern-day legends, or RIFTS, to operate in a hidden underworld of fairy-tales and crime.
Play as detectives, vigilantes, crooks, or just ordinary Janes and Joes with legendary powers, in a setting that combines the super-powered detective mood of Jessica Jones, Daredevil, or Luke Cage with themes from myth and legend, like in Fables (The Wolf Among Us) or American Gods. You and your crew investigate strange cases and face off with other modern-day legends, and at the same time struggle to balance your everyday life with the Mythos inside you. It’s time to hit the streets…
City of Mist was successfully funded in 2016 and published in 2017. It already has a great community of backers and fans and has sold thousands of copies. The next evolutionary step for the game is a guided set of adventures in the world of City of Mist – a story arc – that MCs (or GMs/DMs) can easily run for their groups. Nights of Payne Town is the first story arc book we will publish, with ten (10) individual cases connected into a single overarching plot.
READ MORE ABOUT THE GAME BELOW!
AWARDS & REVIEWS
City of Mist RPG won two ENnie awards: Silver forBest Free Game 2017 (Starter Set) and Gold for Best Interior Art 2018 (Core Book, which will be split into the Player Guide and the MC Toolkit books available on this campaign).
GEEK & SUNDRY: “Pitch-perfect blend of superhero and noir tabletop RPG… The mechanics are simple yet INCREDIBLY robust.”
ONE SHOT PODCAST: “[City of Mist] combines everything that’s great about Apocalypse World with everything that’s great about FATE… look at the art, and see why I want this beautiful game on my shelf.”
AMAZON 5-STAR REVIEWS:
★ “Detective Noir Knockout.” ★ “Great System, Great Book, Great Company” ★ “One of the best RPG books I’ve read.” ★ “New favorite TTRPG.” ★ “Fantastic cinematic experience” ★ “I’ve got a lot of rpg books, this one rules them all” ★ “One of the Best Gaming Products I’ve Encountered in nearly 30 years of gaming.” ★ “A beautiful, cinematic superhero noir tabletop RPG for veterans and new players alike” ★ “Amit Moshe and Son of Oak Game Studio have established one of the hottest RPG franchises” ★ “Come for the incredibly high production value of the book. Stay for the brilliant design of the game.”
What makes City of Mist special is its unique premise and its bleak, yet mysterious, noir atmosphere. Your character, whether jaded or naive, lives in a corrupt metropolis where hidden forces steer the lives of millions. The situation is miserable, but you are awakening, beginning to become aware of the legend deep inside you. Together with your crew, you are trying to find answers in a city forever blinded by the veil of the Mist. You want to discover what is real, whether you are human or a legend, and who is running the show from the shadows. You are trying to discover the truth, and you’re up against heavy opposition.
Think mobsters with the power of Greek gods, a corrupt politician enchanting citizens with his magical pipe music, and a biker gang called the Winged Monkeys working for an unsavory smuggler, a modern-day Wicked Witch of the West.
Check out Detective’ Enkidu’s thoughts about the state of affairs in the city, in this animated version of the Core Book’s opening comic:
Nights of Payne Town will present the first playable story arc that you can just pick up and play with your friends. It will contain of ten (10) cases that can be played individually, or as an ongoing campaign, each with its own backstory, locations, clues, NPCs, Dangers, and maps.
The story arc covers a time of turmoil in the City. The police are helpless against a new wave of crime, powered by forces they neither see nor understand. Ancient legends that were scheming in the shadows for decades are now finally enacting their insidious plans, raining chaos and suffering on the streets. The only ones who can stop this mayhem are nameless individuals, anti-heroes like your crew, caught in this mess unwillingly or all too willingly…
Nights of Payne Town cases break down into three “veins”, or sub-plots:
The Criminal Vein, cases involving the rise of an unstoppable crime baron, a violent self-proclaimed monarch, and the struggle for power over the City streets.
The Mystical Vein, cases following a magical arms race, where a mystery collector will stop at nothing to gather every form of magical object and being in the City;
and The Personal Vein, cases trailing the personal tragedy of the victims of a scheme to slowly and painfully destroy the very fabric of society in the City.
At the culmination of the story arc, these three veins combine into a single super-plotrevealing a sordid truth and a malignant power that has been feeding on the misery of the City since its early days. But, even there, in the heart of darkness, there is hope… even if is hidden from mortal eyes.
Can your crew solve these cases, face these evils, and save the City?
Among the modern-day legends featured are Hansel & Gretel, the Wendigo, Goldilocks, the Snow Queen, a slew of characters from Arthurian legend, the Philosopher’s Stone, King David, Paul Bunyan, spirits of Haitian Voodoo, and many more.”
City of Mist is one of the most well-considered superhero RPGs out there. It feels and looks like the best of modern superhero comics and the Marvel Netflix-verse. It has the room to be gritty and hopeful while working as a detective, all in a single game. Nights of Payne Town takes the game to another level by offering a ranging adventure path. 10 cases that standalone or form a wider story, it’s your choice.
You can see examples of their work at DriveThruRPGhere.
“All five parts of the Haunting of Hastur series in print for the OSR.
The Haunting of Hastur series has been very successful for Dark Naga Adventures. However, they were never successful enough to unlock the OSR print run stretch goal. Several OSR fans have lamented this shortfall. This is my wish fulfillment project for the OSR community, particularly those fans who have waited for their version in the classic print format.
This Kickstarter project has just one reward, all five modules in the old school print format: wrap around, detached covers, maps on the inner cover, saddle stitched (stapled) booklet. Simple. No stretch goals, just a low target small print run to give the backers who have wanted this version in this print format to have their wish granted.
There is a little bit of editing to be done. See below on changes to DNH1 – The Lost Temple of Forgotten Evil. Beyond that, as soon as the project funds, I will order the proofs, and as soon as they are verified, the print copies will be ordered. This will be a fast cycle project. So fast, that there won’t be any add-ons available via Backerkit. I expect to place the print order a few days after the funds post to my account.
Special Note: This might not be the project for you. This one will run the month of August. I am working on colorizing all of the art for a full color, hardback compilation version for 5e and OSR (separate books). I’m announcing both so that OSR fans don’t feel like they are being toyed with. One of my concerns is having a backer who would prefer the hardback decide to back this project because they had no idea the other one was in the works and regret their decision. That’s not cool. It’s not how I would want to be treated. Thus, I working to make sure that backers know their options, so they can make better-informed decisions.
Links to each of the five adventures:
DNH1 – The Lost Temple of Forgotten Evil – KS – DTRPG
DNH5 – Carcosa – KS – (Not yet available on DTRPG)
The editing work to be done.
The first of the adventures was an experiment in dual stats for 5e and OSR. That was one of the weakest elements. Some found it confusing. This was my failure as a writer to see beyond my own experience. I convert between 5e and OSR on the fly when running my 5e game, or a BECMI/RC game (my Old School ruleset of choice, yes, I know maybe not technically OSR by all definitions, but in the most inclusive sense, OSR). I failed to recognize that part of my audience has no experience with both systems and they could be confused by unfamiliar terms.
The only significant work to be done on this project is to sever the two versions into dedicated works. I’m estimating it as twenty hours end to end, including editing. That project will start within a few days of putting the 5e and OSR text of the last adventure in the series to rest, DNH5 – Carcosa.
While I expect to have all of the editing work done, edited and ready for release before September 1. That allows the proofs to be ordered between the end of the project and when funds are released. Ideally, I’d like to place the order within a few days of the funds being release (Mid-September), and start fulfilling in early October. The estimate is a bit conservative to allow for things to go wrong without missing a delivery estimate.”
Dark Naga Adventures is Kevin Watson who I’ve interviewed about a part of Haunting of Hastur at the Open Gaming Network (here). Haunting of Hastur is a reprint of five D&D 5e and OSR adventures that Kevin has kickstarted one by one. Now you can get the full adventure in one location.
As well as this Kickstarter, Kevin is a member of the creative team behind CREATE YOUR OWN FANTASY RPG ADVENTURE – RPG RESOURCES BOOKS, a project I’m a part of as well (more below or see the Kickstarter here). Between the interview and being in a project with him, it’s easy to say that I think highly of Kevin. At the moment, we all win as there are two Kickstarters with Kevin in them, we live in rare times! 🙂
You can see examples of their work at DriveThruRPGhere or at the OpenGamingStorehere.
“Afterverse is a scifi tabletop RPG featuring an expansive and versatile world and the D6 Bank game system.
Welcome to the universe. Here’s what comes next.
The universe is a rough place, and now you’re in the thick of it. Whether you’re fighting the Bactaran occupation that begins almost as soon as first contact is established, exploring the new frontier of space after humanity throws off its chains, or working towards the unification of all the species of the Orion Arm of the Milky Way galaxy, Afterverse puts the universe in front of you and sets you against it.
The d6-based game system is versatile and powerful. The usage of hit banks minimizes dice rolls and keeps gameplay flowing smoothly, while letting players control their risk factors. Characters earn XP through the innovative Motivation system, bridging the gap between powergamers and roleplayers.
Set your campaign at any time across hundreds of years of future history. Every time period has its own events, conflicts, cultures, and technologies. Encounter enemies and allies of all shapes and sizes. Join the revolution, become space pirates, or command military might in space in epic wars across the galaxy.
The Afterverse book features nearly 300 pages of game rules, settings, and adventures. Over 150 pieces of artwork created over the last five years illustrate the living universe, bringing your games to life. The book will be in full color as a softcover (or hardcover if the stretch goal is unlocked). The book contains all the information players and GMs need to run an Afterverse campaign, including character creation, base rules, the setting’s history, and more.
If you’d like a sneak peek of what the sourcebook will look like, as well as an overview of the most important rules, check out the Quickstart Rules for Players!
Afterverse’s Action Cards help you track your character’s hit banks. Each card features beautiful character art, a place to store your hit counters, and a summary of the relevant rules. These cards help player keep track of not only their hit banks, but also the actions their character has available to them.
The Afterverse game system is based on pools of 6-sided dice. For most skill tests, you’ll add the relevant attribute, such as Agility, to the relevant skill, such as Melee; this determines the size of your dice pool. If the test involves a Specialization and you have that specialization, you’ll add two more dice. Situational modifiers may alter this pool further.
After rolling, any dice that come up as a 5 or 6 count as a hit; if you get enough hits, you’ve succeeded the test. Sometimes, instead, hits will be banked to be spent over time.
The initiative system in combat is based on this bank system. You’ll roll your character’s Reaction plus Perception, and bank your hits into your IP bank. Turn order starts with the highest IP bank and proceeds in order to the lowest; as each character acts, they will spend one or more hits from this bank. If the character has enough hits in the bank, they may perform additional actions by doubling the IP cost of the second action.
But it may be wise to conserve your IP, because this same IP bank is used for dodging. When you are being attacked, you may spend one or more points to set the threshold which the attacker will need for their attack to succeed. This greatly impacts the strategic decisions of the game. Covering fire is invaluable, as you can force the enemy to spend their IP bank dodging your shots instead of shooting back.
Finally, space combat is built on this same rule set. The Body Class system allows entities which are an order of magnitude larger than others to operate within the same combat at the same time; smaller entities receive a multiplier on their initiative rolls, while larger entities receive a multiplier on damage dealt, allowing a tiny vessel or even an individual person to act in the same combat as a battleship without skipping a beat.
Often, when in space combat, several characters will all be performing important and unique roles in the fight. The ship’s captain makes decisions and controls the deployment of the ship’s countermeasures. The pilot may position the ship in different ways in preparation to attack, defend, or evade. The engineer is in charge of repairing systems as they get damaged, managing the ship’s waste heat, and supercharging systems which will be required soon. The ship’s tactical officers will control the firing of weapons. The ship’s crew, each with their own complimentary set of skills, must work together under the leadership of their captain in order to position their ship for attack, supercharge the coilguns, and finally, deal the critical blow against the enemy, drawing upon the banks from every crew position to maximize the damage against their target.
My name is Ray Nothnagel. For my entire life, I’ve been a fan of tabletop games, science fiction, and real-world space travel. I’ve been working on the Afterverse rule set for the last five years and playtesting it for the last three. I’ve been designing the Afterverse setting since I was in junior high school – this universe has been kicking around in one form or another for twenty years, and I have the bad spaceship doodles from high school study halls to prove it. This campaign is just one more step in what has been my personal passion project for decades, and whether it succeeds or fails, will undoubtedly continue to be my unhealthy obsession for the rest of my life. The publication of this sourcebook is just one part of the grand scheme for Afterverse. The game system has come a long way since it started as little more than a homebrew variation of Shadowrun. Since that time, it has evolved into a unique game with innovative concepts and lots of refinements. The time spent on the game system has resulted in a robust and fun roleplaying experience where the rules enhance the setting, and don’t get in the way of the storytelling.
This campaign aims to finance the final push for publication – the graphic design, final editing, and the print run. Immediately upon the successful funding of the campaign, we’ll begin our final art pass and the layout work for the book. Following up on this, within a month or two, we’ll send the final sourcebook to be printed. The bookbinding printer will do their thing, and all told, we expect to have the final version of the book printed and shipped out to you no later than the end of October if all goes well, or sometime in November in case there are unforeseen delays. Some of the higher tiers will take longer to produce, but our goal is to have all rewards completed and delivered no later than December 2018.
I hope we’ve piqued your interest. There will be more posts and videos posted over the next month. If you’re going to be at DragonCon, check out our game sessions there for a taste of Afterverse. If you have any questions about the game or this campaign, please don’t hesitate to ask.”
Afterverse is a post-alien-invasion-space-opera. You use a mix of cards and handfuls of d6s to determine actions. John McGuire, myself, and our friends played Afterverse with Ray Nothnagel, the creator, at Gen Con 2018 (read John’s review here). When I talked to Ray, he shared that space combat is a highlight of the game because it gave each player a task within the system to perform (unfortunately, the session I chose did not involve space combat). Ray’ll be at Dragon*Con August 30th to September 3rd, 2018, in Atlanta demoing the game (and, hopefully, working on a space battle), so if you’re going it’s worth checking out. You can see Ray’s Afterverse events here.
“MAIN GAUCHE is a chaos expansion for ZWEIHÄNDER Grim & Perilous RPG – a gritty, dark fantasy tabletop role-playing game.
Hi, my name is Daniel – some of you know me as the creator of ZWEIHÄNDER Grim & Perilous RPG, and face of Grim & Perilous Studios. I am a level 41 husband/father/raconteur, and have worked in digital advertising for 14 years. Were you to compare me to a character on the show Mad Men, basically I’m Ken Cosgrove: biz-dev guy on the streets/author in the sheets. Much like Cosgrove, I am a writer when I’m off the clock.
I spent five years writing the brobdingnagian (read: mammoth) 688-page book you know as ZWEIHÄNDER Grim & Perilous RPG. I set up a Kickstarter, nearly two years ago to the day, to make it a reality.
ZWEIHÄNDER Grim & Perilous RPG also took home two golds in the ENnie Awards for Best Game and Product of the Year at GenCon 2018.
Turns out, there’s a market for world-agnostic, gritty D100 tabletop RPGs that doesn’t rhyme with “Goonquest” or “Warslammer”.
And after a stroke of inspiration, I began writing another book. Say hello to MAIN GAUCHE.
CHAOS IS NOT A PIT – IT IS A LADDER.
MAIN GAUCHE is a supplement for ZWEIHÄNDER Grim & Perilous RPG – a gritty, dark fantasy tabletop role-playing game. Using this book, you will be able to:
Add 68 brand-new Professions to your grim & perilous game
Build fantastic machines, like the Arkwright Cauldron & Rumblebutler
Easily integrate cinematic, vehicle-based combat into encounters
Use alchemy & Wytch-science to gain deadly abilities
Devote yourself as an occultist to elder Daemons
Learn damning Covenant Magick & wield their horrific manifestations
Make soul-altering pacts for Daemonic Gifts of unfettered power
Build your own unique creatures & NPCs on the fly
Plugging into the core D100 ZWEIHÄNDER experience, this book expands your gaming options into the realms of chaos and beyond. MAIN GAUCHE can also be used in your homebrewed campaign world, whether inspired by the works of Andrzej Sapkowski’s The Witcher, George R.R. Martin’s Game of Thrones, Glen Cook’s Black Company, Myke Cole’s The Armored Saint, Robert E. Howard’s Solomon Kane, Scott Lynch’s Gentlemen Bastards or other ‘grimdark’-inspired media.
With over 186 Professions and 300+ spells across ZWEIHÄNDER & MAIN GAUCHE, you now have countless ways to create your own vision of grim characters ready to embark upon perilous adventures.
Embrace the left-handed path of MAIN GAUCHE, where chaos awaits!
We estimate that MAIN GAUCHE will come in between 300 to 400 pages after we finalize layout, in full, old school black & white glory. Like its predecessor ZWEIHÄNDER, it will be illustrated cover-to-cover by Dejan Mandic.
Here is an overview of MAIN GAUCHE‘s chapters, and a little bit about each. We will dive deeper into what each of these chapters entail in our updates over the Kickstarter campaign, including preview chapters for download:
Table of Contents – overview of chapters & various topics
Introduction Story – as told by Danziger Eckhardt in our video
Designer’s Note – Daniel’s POV on the book
Chapter I: Liber Mortalis – 18 regular Professions, 44 Expert Professions & revised progress tables for all Professions across both books
Chapter II: Liber Arma – new materials, weapons, armor, war machines & shields
Chapter VII: Liber Malus – bespoke monsters & NPC creation
Chapter VIII: Liber Conspiratio – rules for conspiracies & investigations
Chapter IX: There’s Something About Marie – an investigative adventure
Appendix – a useable postscript to find what you need
If you have not gotten a PDF of ENnie Awards winningZWEIHÄNDER Grim & Perilous RPG, you have not been paying attention. I got a free copy for attending Dan Davenport’s Q&A with Daniel Fox, another at Gen Con 2018 as they were giving away free copies via a redeemable code, and when I emailed Daniel about covering his $1 reward on MAIN GAUCHE because of the Stat Hat it included, he offered me a PDF of the rules and you know what I said? I said yes, Daniel Fox’s mom, because your son done good with this game! The core rulebook is 688 pages of great art and dark, yet fun ideas that resulted in it taking Best Game and Product of the Year at the ENnies. This follow-up expansion, MAIN GAUCHE, looks no less ambitious and worth checking out!
You can see examples of their work at DriveThruRPGhere.
“Welcome to Domina Magica, the RPG about becoming a Magical Girl and fighting the forces of evil!
Domina Magica is a tabletop role-playing game designed to emulate an episode of a Magical Girl Anime. You will create and role-play a School Girl in either Elementary, Middle or High and run through the typical scenario of everyday school life. You will make friends, you might make enemies, and hopefully make your next class on time. When you and your friends encounter strange happenings around the school, it is revealed that you are the next generation of Magical Girls!!!! You have been selected to help fight the forces of evil, and only the power of love and friendship that you posses will send these dark beings back to wherever it is they came from…….and all before dinner time.
You are walking down the aisles of your local game shop, running your fingers over the corners of board games and the spines of RPG books. Your hand stops on a small but brightly colored pink book with a design of a heart and wings on the cover. You pull it off the shelf and notice it has chains running across the front page. Curious you open it…. and then a strange iridescent light fills the room as a feminine voice booms into your ears “I have been waiting for you! Are you ready to make a contract to become a Magical Girl?”
We designed this game as a fun, light-hearted way to engage with all the iconic tropes of the Magical Girl Genre. Magical Girls is a sub-genre of the Japanese fantasy manga and anime, featuring girls with magical abilities, or who use magic to transform. This sub-genre dates back to the 1950’s and has become increasingly popular due to the magical renaissance featuring shows such as Sailor Moon and Cardcaptor Sakura! When you open Domina Magica this book will guide you through the transformation from school girl to Magical Girl. Through this beautiful illustrated book you and your friends will play through a day in the life of a school girl turned Heroine.
Domina Magica is designed to play in one session, with each game generating a different experience. One person will play as the Narrator who will help facilitate the game and control the various forces of evil. The other players will each form a team of magical girls who will discover their true identities and overcome both mystical and mundane challenges. This game has a custom made rules system, designed by Emily and Jim, that will encourage players to express their inner Magical Girls.
If this Kickstarter successfully funds, the game book will be a Digest size, hardcover, embossed and foil stamped, premium addition to your game shelf. If we meet some of our stretch goals we will have the ability to improve the book with things like full color interior printing and additional art. With your help we would love to make this a true mythical tome to be passed down from one magical girl to the next.
Now about these Slap Bracelets…
You might have seen these things spread all over social media, and if you have, great! That’s what we are going for! In an effort to raise awareness about this project, and women designers in general, we are giving every single backer a “Fight Like a Magical Girl” slap bracelet. Nothing says Magical Girl, or the 90’s, like a good slap bracelet.
As part of this promotion we are going to be sending these out to backers RIGHT AWAY. Not during fulfillment, not once the kickstarter is over, but as soon as you back, you are getting a Fight Like a Magical Girl Slap Bracelet sent out to you. In return we are only asking one thing… you have to post a picture of yourself wearing it in your best Magical Girl Pose. We want to spread the word and the only way to do that is with your help. No Magical Girl can win the fight against evil without the other scouts!!!
Unfortunately… there are some exceptions
The realities of shipping, and the tight budgets of a kickstarter, means there are certain limitations that we unfortunately have to apply. All US backers at any level will get a slap bracelet sent to them right away as described above. For our international backers, it is just too cost prohibitive to send the slap bracelets as their own shipment. Instead, international backers who back at a physical reward level, will have the slap bracelet included with their book at fulfillment. We really wish we could send everyone the slap bracelets right away, but it just is not achievable.
Our game has many unique aspects that you wont find in a typical RPG. The magical girl experience is not a typical play style for tabletop role-playing games and we wanted to make sure the game delivered on that approach. We have spent countless hours designing, play-testing and incorporating the feedback of these mechanics into this game.
Here are just some of the many unique mechanics of Domina Magica
Dual Sided Character Sheets
In Domina Magica your character sheet has 2 sides, one for your School Girl and one for the Magical Girl Persona. As you play the game, the actions and decisions you make as a School Girl (the first side) will directly affect your Magical Girl (the second side). Playing your school girl will actually build your Magical Girl! When it comes time for your special transformation you will physically flip the sheet from one side to the other and play with the character you have built.
The Cootie Catcher
In the beginning of the game you and your friends will build a “cootie catcher” or “fortune teller,” that will help determine the events of the game as it progresses. At the start of the game players will work together to establish details about their unique episode. These aspects are used to fill in the cootie catcher’s various sections, and players will write in the theme, season, names, and more. Once the players have built the world their game will take place in, each player will add a secret trial on the hidden parts of the paper. At various points in the game, the cootie catcher will be triggered which will randomly activate one of the hidden trials the players created.
Dark Energy Circle
The Dark Energy Circle (or DEC) is used to track the growth of negative energy in the world. Throughout the course of the game, player actions will determine where the evil energy first appears and how it spreads. The players will be able to see this growth on the DEC, and watch as the forces of evil get stronger. When it’s time to confront the Big Evil, players will use this as their battle map during the final showdown. The DEC is one of a kind because it will organically develop the ending boss fight of each play session.”
Want to play a Magical Girl ala Sailor Moon or Cardcaptor Sakura? This game will take you there! It has the look, style, and feel of what you want in that genre. The creator has made the game with veteran players in mind, but set it up so new players with a love of Magical Girl animes will find it appealing! Need to know more? I interviewed Emily Reinhart of Third Act Publishing and the creator of Domina Magica over at the Open Gaming Network (here) about the game and she shares a lot of thoughts about why it’s a good one to own.
You can see examples of their work at DriveThruRPGhere.
“Dive into a cyberpunk urban fantasy world filled with magic, espionage, hacking, and gunslinging action!
Entromancy is a tabletop roleplaying game set in San Francisco in the late 21st century. In our world, a quarter of the earth’s power now runs on ceridium, a newly discovered element that has had the unintended consequence of spawning a new race of people, and several forms of magic that were once thought to have been forgotten.
In Entromancy, you’ll take the role of a character in a futuristic, technology-driven, magic-rich world complete with espionage, spellcasting, hacking, and engaging action sequences.
The core system of Entromancy is based on the world’s most popular roleplaying game, and will allow you to choose from five diverse races and five unique classes to create your character and begin your story. You’ll progress your character by taking on challenging missions and eventually embracing one of the game’s five brutally powerful destinies, which are like prestige classes.
Want to stealth hack your way into enemy territory as a Vanguard, enhancing your faction standing with the underrace nation of Aurichome? You can do that. Interested in putting together a crew of NIGHT Agents to clean out San Francisco’s Presidio of zombie-like ragers? We’ve got you covered. Striving to climb the ranks of the Unaligned so that you can unlock the ferociously powerful, chaos-based magic of the Entromancer? No one’s stopping you…other than the other two power hungry factions standing in your way.
Cyberpunk Fantasy Roleplaying. Enter a futuristic, magic-rich world where technology is ever-present and several forms of forgotten magics have resurfaced — for better and worse.
Unique Characters. Choose from five diverse races and five unique classes — from the dual-pistol wielding Revolutionary to the magic-savvy Technomancer — to create your character and begin your story. Progress your character by taking on challenging missions and eventually embracing one of five brutally powerful destinies.
d20 Mechanics. Experience a streamlined gameplay system based on the Fifth Edition of the world’s most popular roleplaying game, simultaneously allowing for exciting action and storytelling while providing for a great deal of depth.
Action Gameplay. Get into the game quickly with easy onboarding for new players and engage in action-packed gameplay with spellcasting, hacking, cybernetics, and much more.
Faction-Based Espionage. Increase your standing with Entromancy’s three competing factions of NIGHT, Aurichome, and the Unaligned, while attempting to make your mark on a world that has become fractured after years of population explosion, socio-economic tension, and magic-based warfare.
In Entromancy, you’ll create a character by selecting from five diverse races and five unique classes, customizing them by selecting feats and talents and/or spells. The five starter classes include:
NIGHT Agent. NIGHT Agents are special agents of the highest order, members of a paramilitary force that is called upon to enforce peace among aurics and humans — sometimes using extreme measures. As a Night Agent, you’re skilled in espionage and magical combat, and will have to decide between the paths of dark and light for your archetype.
Revolutionary. Revolutionaries are allied to the underrace nation of Aurichome, sacrificing the comforts of the status quo for the promise of equality for all underraces. As a Revolutionary, you’re trained in all manner of ranged combat, and are unparalleled in your understanding of modern vehicles.
Technomancer. Technomancers are gifted to the extreme in hacking, robotics, and manipulating any type of machinery. As a Technomancer, your training allows you to get closer to the metal with feats and spells than any other class.
Terramancer. Terramancers have dedicated their lives towards communing with nature, drawing their inspiration from the flora and fauna around them. As a Terramancer, your proficiency with healing magic is unmatched, as is your ability to throw projectiles with deadly effect.
Vanguard. Vanguards thrive in the shadows, specializing in the arts of stealth, assassination, and subterfuge. As a Vanguard, your skills in remaining unseen and getting the drop on your opponents is unparalleled.
Once you’ve completed five or more missions, you’ll unlock one of five powerful destinies, provided that you have the appropriate faction standing to do so. These include:
Aurikar Elite. Guns and spells have their places, but you prefer to get your hands dirty. You’ve mastered the art of hand-to-hand combat through training with King Thog’run’s special forces, and have sworn fealty to the crown as one of Aurichome’s elite defenders.
Entromancer. You’ve spent time, energy, and no small amount of personal sacrifice chipping away at the mysteries of the universe. Ever so slowly, entropy begins to respond to your will.
Infiltrator. When a job requires subtlety, they call for an assassin. When it requires a ghost, they call you.
Inquisitor. You’ve entered the elite ranks of NIGHT leadership, empowered with some of the most devastating –- and manipulative — spells known to humankind.
Weapon Master. Some heroes are born; others are forged through discipline and forbearance. You have become a master of arms, dedicating your life to the study of weaponry.
For a design sample of what the interior layout of the Entromancy RPG will look like, please click here.”
This is bright, shiny cypherpunk! Set in San Francisco, you’re in a time of good power sources and magic, and yet, there are still bad folk aplenty to contend with. Also, it’s based around D&D 5e so the ruleset in a modification, not a brand-new design. If you want near-future, magic-meets-science yet the world did not fall to darkness using a system you know the root of, Entromancy has a place at the table for you. Add to that, Craig Campbell of Nerdburger Games acted as a mentor to the creator on this project and I think highly of Craig so it’s just extra winning.
You can see examples of their work at DriveThruFictionhere.
“Contributing authors James Ward, Lenard Lakofka and more share some of their pro tips on how to create your first fantasy RPG adventure”
Looking for advice on how to create your tabletop RPG along with stock art to get you going? Learn from ” industry greats and legends James M. Ward, Lenard Lakofka, as well as exceptional talents such as Johnn Four, Rick Hershey, Lucus Palosaari, Kevin Watson, Bobby Nash and Egg Embry.” I’m excited to be a part of this project and offer my insights into the world of crowdfunding!
You can see examples of their work at DriveThruRPGhere or at the OpenGamingStorehere.