EDITOR’S NOTES: I reviewed this Kickstarter on the Open Gaming Networkhere.
Details about the addition of PDFs to Kobold Press’ Tales of the Old Margreve Kickstarter campaign can be read here.
News from the Warrens
This Forest is Filled with Fabulous Treasure!
Did you hear? We recently launched a Kickstarter campaign to fund a new 5e adventure book: Tales of the Old Margreve! It comes with a Player’s Guide containing new player options that will help you explore the dark, primeval forest. The adventures are set in the Old Margreve forest of Midgard—and it’s easily transferable to any ancient, mystical forest in your own campaign setting! You can now pledge towards getting it in print, PDF, or your virtual tabletop of choice!
We talked a lot about the Tales of the Old Margreve Kickstarter campaign in the last edition of the Kobold Courier; but we’ve burst through several huge stretch goals since then, so there’s plenty more to talk about in this issue! Let’s check out the secret treasures of the ancient woodland. Read on, fellow kobolds!
5th Edition roleplaying adventures in the deep and menacing forest, for PCs level 1 to 10
Forests in fantasy roleplaying games are dark places, full of secrets. With this project, we bring the Old Margreve to the 5th Edition of the world’s most popular RPG. The Margreve is an ancient, enchanted forest that defends itself from those who come to cut its timber, poach its creatures, or steal its magic. Within its borders the Old Ways are strong, the word of the druids carries great weight, and griffons, dragons, and stranger creatures nest and hunt, undisturbed by humans, dwarves, or other lordlings.
Until your adventuring party shows up. Then things get really interesting.
new adventures, encounters, monsters, and everything you need to make a memorable 5th Edition campaign. Whether your campaign is set entirely in the forest, or simply takes a brief detour there, this book will help make your wilderness adventures thrive!
The Adventures! The Tales of the Old Margreve adventure campaign hardcover for the GM.
A Player Resource. The Margreve Player’s Guide softcover gives the players of this campaign knowledge and resources that will help them navigate the lightless boughs of this ancient forest.
Miniatures (Unlockable Only!) If we unlock this stretch goal, the campaign will also set of thick cardboard standups, the Margreve Pawns, similar to those created for Tome of Beasts and the Creature Codex.
But that’s not all! More than a dozen stretch goals unlock new adventures, monsters, maps,a dn more. Some will increase the size of the campaign book , making it an even better deal, and some expand the Player’s Guide!
In the end, some experiments are interesting but not successful. For this Kickstarter we’d planned to focus on print and VTT; but the backer support for PDF is too huge to ignore. So Tales of the Old Margreve also includes PDF options!
Our goals are primarily about improving the hardcover book by adding new material to the adventures, expanding the lore of the deep forest, and providing more player options.
That said, we also have several big goals to unlock: a poster map of the forest village that appears in several adventures, the set of custom pawnsmentioned above, and more will certainly become available as the campaign goes on!
Over the past week, we’ve unlocked 7 incredible stretch goals, adding additional content to the Tales of the Old Margreve adventure book and theMargreve Player’s Guide. Every stretch goal makes these books thicker!
Here are the goals we’ve already achieved, thanks to our backers:
Those seven unlocked stretch goals are amazing… but we’re not done yet. The Old Margreve forest contains dangers and treasures beyond imagining. Take a look at just a tiny sample of the stretch goals you can help us unlock.
The secrets of the Old Margreve are deep and dark, and the hidden depths of the Tales of the Old Margreve Kickstarter campaign are far from fully revealed. Keep an eye out on the Kickstarter page (and on our social media and future Kobold Couriers) for more as we navigate to this forest’s heart.
One Final, Incredible Prize
Decades ago, when the game of D&D was young, a man named Dennis Sustare created a class that lives on to this day: the Druid. Indeed, Gary Gygax was not the creator of the druid class, but we have good news. Dennis Sustare has agreed to join us in creating brand-new spells, items, and even a new subclass for the 5th edition druid. New druid material by the guy who created the class for D&D? Only the mystical forest can hold such wonders.
We want to make this happen, but we can only do it with your support. Help us break through to this mind-bogglingly cool stretch goal!
The Tome of Beasts is a 400+ page book—what if it were a bit lighter?
Behold, from the deepest pits of the earth crawls forth the Deck of Beasts! This deck of cards includes the full stats of monsters from the Tome of Beasts, giving you all the power of the best manual of monsters for 5th Edition in the palm of your hand.
The Deck of Beasts: Challenging Creatures includes over 80 creatures from the innovative Tome of Beasts in a portable format that is easy to clip to a GM Screen or tuck into your module notes! Featuring most creatures with challenge ratings from 6 to 9, the deck includes the Chronalmental, Shadow Fey Elves, Oozasis, Tophet, Vine Lord and many more.
Start from the beginning of
THE WORLD TREE BURNS
Watch the First Official Midgard Livestream on YouTube
Listen to it on the go as a podcast!
Using 5th Edition rules, Game Master Dan Dillon and his five players have woven a story of dark magic, sorrow, and true heroism in the dark fantasy world of Midgard.
In The World Tree Burns, five unlikely heroes gather in Zobeck and discover a terrible secret about the world—one that threatens to tear Midgard apart at the seams. Acclaimed game designer and Kobold Press regular Dan Dillon joins the regular cast of Encounter Roleplay to bring you an adventure of epic proportions.
Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press.
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