Talking Classy Barbarians with Kim Frandsen

The Open Gaming Network’s newsletter had an offer to write for them. That’s how I met Kim Frandsen, my editor at the Open Gaming Network. As with every editor I’ve had, he helped me to hone my craft, introduced me to a number of people in the industry, and is someone I count as a friend. So, when Kim shared one of his projects with me, I knew I wanted to repay his kindness and talk to him about The Barbarian: Keeping it Classy

[UPDATE: The Barbarian: Keeping it Classy is live. Find it here.]

EGG EMBRY (EGG): Thanks for talking with me. Currently, you’re finishing up a project (really several). Can you share some The Barbarian: Keeping it Classy details? 

KIM FRANDSEN (KF)Sure thing, Egg. So, this is basically an experiment, and something that was born out of my own annoyance. I have a liking, as a player, for having multiple options in a single book. Maybe I’m old-fashioned, but it just seems right to me. But a lot of the time, when I see a new subclass or something of that sort revealed, it seems to be just that single subclass included in the book. And to me, that seems wrong, as I like choice – I like a LOT of choice. So, I set about the book as an experiment of trying out the DMsGuild for the first time and providing the kind of book I like. I took a good look at all the tropes, stereotypes and references to the barbarian that I could think of, and then I tried to turn them into something that players can use in their games. 

That originally started as just an idea of 10 new paths for the Barbarian, but by the end of it, there was 14 of paths, a new race, 5 backgrounds and a bunch of equipment. It got a bit bigger than I’d originally intended, but that’s how many of these projects run😊 

 

EGG: This project is all you, correct? Every word from your keyboard?  

KF: Everything in the book is mine. EXCEPT the path called Path of the Slayer. That came from the mind of a good friend of mine called Rodney Sloan, who does 5e and Pathfinder as well, and who worked as my copy editor on the OGN. We saw an opportunity as one of his paths fit perfectly into my book, and one of my paths (the Path of the Northman) has made an appearance in his book as well, and was released just a few days ago in the Undersea Sourcebook: Race and Class Guide. 

EGG: Who’s providing the art?  

KF: The cover and some of the larger pieces of internal art is Dean Spencer. I have a real love for his work, so I wanted to showcase some of it. Incidentally, he came out with a piece of art, just as I was writing the new race for the book (redscale lizardfolk), and I just HAD to include that one in the book. The other pieces of internal art are all in the public domain, and was sorted by Bob Greyvenstein, who also did the general layout (and who did a fantastic job, I think). 

 

EGG: Where will it be available? When (roughly) will The Barbarian: Keeping it Classy drop? 

KF: It’s only going to be available on the DMsGuild. I’m hoping this weekend. But it might be delayed (on purpose) till next Thursday/Friday. It really depends on when the layout is finished. 

[UPDATE: The Barbarian: Keeping it Classy is live. Find it here.]

EGG: Why the DMsGuild as opposed to a “standard” release?  

KF: Well, that’s part of the experiment that I mentioned earlier. I’ve had a number of books released on DriveThruRPG, and there are certain advantages to releasing there, such as easier access to putting your book out as Print-on-Demand. However, I think the 5e audience mainly uses the DMsGuild, at least for their D&D purchases, and I want the book to be available to as many people as possible. And it’ll be interesting to see if I’m right. 😉 

 

EGG: Can you share the details of a few classes from the book?  

KFCertainly. I already mentioned the redscale lizardfolk earlier, so I’ll start with them. They’re a new player character race, created from normal lizardfolk stock, by a red dragon looking to make slave creatures. They’re strong and wise, good swimmers and have a bite attack and the ability to deal fire damage with their weapons by coating them in blood. 

I’ll cover just 2 of the paths as well. First is the “Path of the Immortal” – which is inspired by the stories of Achilles. This gives you a bit of the legendary abilities of his, like an improved armor class, extra damage against creatures that wound you, and decreased damage from non-magical weapons, beyond the normal resistance.  

The other one is the Path of the Skinchanger, and it’s inspired by He-Man. I wanted a Barbarian that transformed when he raged, so I have a class that’s thematically tied to his gear, transforming and gaining abilities as long as you have your weapon/armor/shield (your choice) on you, gaining superhuman strength eventually. After writing it, I realized that a quick re-skin would allow you to do Dr. Jekyll/ Mr. Hyde and the Hulk as well, which is an added bonus😊 

EGG: You’ve done a small meme campaign to get the word out about this. How has the reaction been? 

KFA lot of laughs. Hopefully not just mine😊 – No, the reception has been good from what I can see, but it’s definitely an acquired taste, and not for everyone. I just wanted something a little different to posting my stuff in every single group imaginable. I know that’s probably imposter syndrome talking, since we all see it, but I really dislike doing it. So, I’d rather have something fun. And yes, I do have one more planned for when the book releases. – One that I think incapsulates every author ever when a new book comes out. 😛 

EGGThe Barbarian: Keeping it Classy is not your only project. What else can you share?  

KF: I always have multiple projects on the go (at any given time, there’s at least 5 on the backburner with a few more active), but the 3 that are currently going on are 2 Starfinder ones (That I cannot talk about due to NDAs), and another 5e one that I CAN talk about. 😊 We’re doing a follow-up to two books that I did together with Ishmael Alvarez called Aurora’s Whole Realms Summer Catalogue and Aurora’s Whole Realms Autumn Catalogue. Spiritual successors to the old Aurora’s Whole Realms Catalogue, based in the Forgotten Realms, and full of new equipment. 😊 

 

EGG: For those not familiar with you, what other projects have you participated in?  

KFThat is WAY too long a list to put it all in here. But my work has probably been seen by most people in Paizo’s Pathfinder Player CompanionWilderness Origins – But I have more than 40 books behind me as an author or co-author and another 20 as editor, plus some 100+ blog posts. Anyone interested can find the full list here: https://paizo.com/people/Curtisin 

EGG: On to some sadder news (for me), you’re no longer my editor at the Open Gaming Network as you’re moving on to greener pastures. Can you share a few highlights from your years there? 

KFWell obviously working with a bunch of talented authors has been interesting to say the least. I’ve learned a lot, hopefully taught even more and often thought to myself “herding cats is easier”😊 – In all seriousness though, I’m grateful to have worked with so many talented people, and singling anyone out would do them a disservice. I will say though, that the most INTERESTING thing we did was to host the DesignFinder Contest. While I wasn’t among the judges, I was the person that the winner had to work with afterwards, and I was the only one, apart from the judges, who saw all the entries. And there are some talented people out there, who simply need to polish their skills, and they could REALLY make an impact. 

 

EGG: For fans interested in learning more about your and The Barbarian: Keeping it Classy, where can they find out more?  

KFI’m relatively active on social media – though I’m new to Twitter. People can follow me here:
Facebook Page: https://www.facebook.com/kim.frandsen.12 

Twitter Page: https://twitter.com/TGbloke

Instagram Page: https://www.instagram.com/frandsen3442/

PRESS RELEASE – P.B. Publishing – 2018 EOY Review

It’s been a whirlwind year here at P.B. Publishing, with Kickstarters, Patreons, DMsGuild hits, a heap of community projects, and some awesome collaborations.

Here is a release rundown of the year that was in 2018:

Feb 2018

We started off 2018 in February with a bang releasing two great collaboration products! The desert adventure “Tremors in the Sand” was a collaboration project with Loot the Room, and was written by Roland Morgen. We also provided two adventures, “Struggle in Three Horn Valley” & “The Haunt” into the massive DMsGuild bundle: A Fistfull of Coppers which also featured works by other talented authors on the DMsGuild.

 Tremors in the Sand: Enter the desert ridden yuan-ti temple to discover an evil plot for power in this adventure for the world’s greatest roleplaying game!

 A Fistfull of Coppers: In this veritable bag of holding for best-sellers, you’ll find a huge variety of content in more than two dozen different products, ranging from powerful magic items to incredibly useful DM aids to unique player options to exciting adventures.

May 2018

May saw the release of the first hardcover book to ever hit the DMsGuild – Monsters of the Guild. It set a new standard for both collaboration (46 different writers) and for Print on Demand across the DMsGuild community, and we were a huge part of it having designed and built the Layout for the book and also contributing a few monsters too!

 Monsters of the Guild: A DMs Guild community driven project which includes 100+ incredible monsters for your Dungeons & Dragons 5e game, from 40+ of the Guild’s most talented and exciting monster creators.

July 2018

In July we released Scourge of the Medusa Curse, and adventure that was written way back in early 2017, but finally made its appearance a year later.

 Scourge of the Medusa Curse: Delve the dungeon, save the Mamba, and end the Mason family curse in this adventure for the world’s greatest roleplaying game.

Oct 2018

October was a fantastic month for our releases, having first released the finale of the Minotaur Trilogy – Minotaur’s Bane, then a few weeks later, to much anticipation, releasing The Haunt 2 to both financial and critical success. The Haunt 2 was a fantastic collaboration with Aegis Studios’ Travis Legge, and the sequel to the critically acclaimed The Haunt.

 Minotaur’s Bane: An ancient evil sweeps the land, and old enemies must unite to defeat the demon lord, and prince of beasts – Baphomet.

 The Haunt 2: Just when you thought it was safe to take a long rest. She’s Back! The terrifying SEQUEL to the PLATINUM bestselling, and Dragon+ Magazine featured horror adventure: The Haunt.

Nov 2018

November finally saw the release of The Minotaur Trilogy, a 3-piece adventure path that started as a simple one-shot way back in mid-2017, and ended in an abyssal fight to save the Material Plane over 18 months later. Soon after came a collaboration with DMs Guild Adept – Ashley Warren, called Dinos of Darkness, which was the followup adventure to Struggle in Three Horn Valley in the Dino-Wars series.

 The Minotaur Trilogy: Mazes, challenges of honor and courage, demons, demiplanes, wizards, an entire orc civilization & stronghold, fun encounters, great maps, viscious enemies and honorable allies. 3 x bestselling adventures, 20% off as a bundle, 40+ hrs of game play, 120 Pages of D&D5e Fun!

 Dinos of Darkness: Survive the jungle, ride dinosaurs into battle against evil dino-riding pirate, & save the three tribes of the Island of Selu from volcanic disaster!

Along with the product releases above, we also released several free maps, for which we plan to keep producing far into the future!

     

WOW! What a year!

Thanks for everything in 2018 and we will see you again in 2019!

Have a safe holidays!

Adventure On!

Phil Beckwith
P.B. Publishing