Secret Level Part 1 Review

I was intrigued by the premise of Secret Level from the very first trailer they ran. Telling stories where they use the video games as inspiration feels like a great concept overall. While I certainly have played my fair share of video games over the years, I was also hoping this would give me some insight into games that others loved but had slipped by me. Each episode runs between 8 and 20 minutes and runs the gambit of games that have been around forever to ones that are only a couple of years old.

***

Episode 1 – Dungeons and Dragons: The Queen’s Cradle

An attack against the Cult of the Dragon ends up becoming a rescue mission instead. The lead character, Solon, was scheduled to be sacrificed by the cult, but even after he’s been freed there are still voices in his head which torment him. It’s up to our adventuring group to get him somewhere safe and to someone who might be able to help him end his curse. While seemingly a somewhat straightforward adventure at the start, things grow more and more complex for our adventurers as the truth about Solon’s curse becomes apparent in the climax.

As an avid D&D player for over 35 years at this point, this was a perfect game to start the season. I dug how we could tell exactly what everyone’s class was (even if I’m not always a fan of being so overt about things). I wasn’t sure where the story was going, but I was pleasantly surprised by the ending.

Episode 2 – Sifu: It Take’s a Life

Being completely unfamilar with this game (a common theme with these episodes), it immediately grabbed me when the main character died, resurrected, and continued the fight. It reminded me of Edge of Tomorrow (which is a Groundhog Day style movie using video games as inspiration) with a unique take on things. Every time the protagonist dies they are resurrected but are older. From a video game point of view, it sounds like it creates a nice push/pull where you get more abilities with each death, but you also get less health.

(I could actually see a story about “gaming” the system as best you can. Some kind of pact where two characters keep killing each other to ensure they are complete badasses without taking the lesser health aspect into true consideration).

The actual story is fairly thin, with most of it following a video game logic of beating up on the mooks, running against larger gangs, before finally encountering the level-ending (game-ending?) boss. Still, I enjoyed the concept overall (I’m definitely a sucker for these types of stories).

Episode 3 – New World: The Once and Future King

Another game I didn’t know. After a conquering King crashes on the island of Aeternum, he finds that everyone there is immortal. This does very little to curb his conquering sensibilities such that the majority of the episode is mostly played as comedy with his constant deaths never seem to dissuade him from his true path.

While I figured out where we were going fairly quickly, the story was well done and the ending felt earned.

Episode 4 – Unreal Tournament: Xan

While I’ve never played Unreal, I am certainly familiar enough with the idea of death match first person shooters. What worked well about this episode was we got a lot of information, both directly and indirectly, about the overall story and world. Which is a great idea since, at their core, most first person shooters feel very similar, just with the setting being changed. Focusing on a mining robot who manages to gain sentience also manages to give effectively “faceless” cannon fodder a transformation into someone/something we can root for. This is reflected within the story itself where the crowd echoes the viewer at home.

A successful story that showed there was more to the story.

Episode Five – Warhammer 40,000: And They Shall Know Fear

Of the first batch of episodes, Warhammer 40,000 has the worst story. It literally is little more than a group of Space Marines fighting and killing everything in their path until the reach the big bad and fight it too. However, it is also the one I would say to never skip, because it features some of the best animation of any of the episodes. There is a sequence where the Marines are in the dark and are fighting against creatures whose very blood is bioluminescent which creates some amazing visuals for the animators to play with.

100% check this one out.

***

I’ll end it there. They released the last 7 episodes yesterday, so I need to block out some more time to watch them (and I still have 3 from the first batch to talk about as well).

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

SNEAK PEEK 3 – Wrath & Glory, Warhammer 40,000 Roleplay (Rules Previews)

Ulisses North America sent more sneak peeks of the Wrath & Glory, Warhammer 40,000 Roleplay Core Rules! This time there are four excerpts from the book (all below). Pre-orders are available at http://www.ulisses-us.com/wrathandglory/ or find the press release here or sneak peek number one here or sneak peek number two here.

  

  

SNEAK PEEK 2 – Wrath & Glory, Warhammer 40,000 Roleplay Core Rules (Art, Map, and More)

Ulisses North America sent another sneak peek of the Wrath & Glory, Warhammer 40,000 Roleplay Core Rules! This time we’ve got entire art, a map, and a blurb (all below). Pre-orders are available at http://www.ulisses-us.com/wrathandglory/ or find the press release here or sneak peek number one here.

 


Rulebook Artwork

 


An Ork Workshop from one of the bundle adventures

 


Xeno

 

You can preorder Wrath & Glory, Warhammer 40,000 Roleplay here.

PRESS RELEASE – Wrath & Glory Warhammer 40,000 Role Playing Game

 

June 28, 2018 Wrath & Glory Warhammer 40,000 Role Playing Game Press Release

The much-anticipated Wrath & Glory Warhammer the 40,000-roleplay game, as announced in August 2017, is on preorder now. The RPG is crafted by award winning game designer Ross Watson and published by Ulisses North America. Go to www.ulisses-us.com/wrathandglory for all the details. The adventures in Wrath & Glory take place in the new era of Warhammer 40,000 that was introduced with the 8th Edition of Warhammer 40,000 miniatures game. This is a galaxy torn asunder by a great warp storm that altered reality itself forever bringing the great rift.

Pre-Order Campaign – What You Get The Wrath & Glory preorder campaign is not a Kickstarter or crowd funding. This campaign gives fans the opportunity to purchase bundles of the new products at significant savings. They are the first to get the new game, expansions, and supplemental items, months before they become available in stores for the general public. Along with the preorder, Ulisses North America is adding bonus material for fans plus other spiffs on the Pre-Order Campaign.

What’s New? Wrath & Glory is first and foremost a role-playing game. What’s new and different about the Wrath & Glory RPG from other RPGs? Lots! Here are some examples.

Simple yet Satisfying Wrath & Glory game mechanics are easy to grasp but detailed enough to make characters clearly distinct for other characters. Baked right into the game are rules and benefits for doing things that your character is particularly good at that gives great opportunities for role-playing. For example a commissar may have the objective of threatening someone with execution for being a coward while a priest must bring up a famous martyr and the effect of his death on the players. Wrath & Glory is built to be encompassing to different styles of play, different type of characters (both archetypes and races). Unlike the previous version of Warhammer 40,000 there will be no new systems or rules to learn as new campaigns and settings come out. While the system is simple and effective enough for a novice to learn, it offers the expert an opportunity to face varying degrees of challenge and adventure.

Character Spotlight Warhammer 40,000 has spawned countless novels, novel series, board games, video games, hundreds of miniatures, incredible artwork. In total more than any other game setting published. Players can create their own stories in this grim and dark far future. The character design and play style of the Wrath & Glory RPG makes every character player a key to the success of any scenario.

The Grim 41st Century Setting Fans of the 40,000 Warhammer universe understand the grimness of this far future and will find Wrath & Glory an immersive experience into the setting that’s true-to-lore with depth of detail experienced in character play.

Role-playing Game players who have never played Warhammer 40,000 miniatures game or don’t know the game setting will quickly be immersed into an incredible setting that’s ripe for role-playing. It is a fun and quick moving RPG allowing players many opportunities to participate in the game to build the strength and resources of their character.

 

* * *

 

About Ulisses. In a few short years, Ulisses North America has earned its reputation as a publisher of very high quality roleplaying games. It was founded by Markus Plötz. Markus is also the CEO of Ulisses Spiele, headquartered in Germany, which supports more RPG lines in active print than any other company in the world.

The Ulisses North America design studio consists of high caliber, award-winning game designers with decades of experience who have worked on some of the best selling RPGs in history and some of the most popular intellectual properties in the world. They are led by Timothy Brown, multi-award winning designer and creative design director veteran with over 40 years of experience in the industry. In 2017, Ulisses North America was selected to create an immersive RPG for exploring the grim dark universe of Warhammer 40,000.

Ross Watson is the lead designer and product line manager for Wrath & Glory, Warhammer 40,000 Roleplay. Ross is an award-winning designer who, among numerous other credits, oversaw development of the Dark HeresyRogue Trader, and Deathwatch roleplaying games. His game design acumen and vast knowledge of the Warhammer 40,000 universe makes him the perfect choice for taking Warhammer 40,000 Roleplay into the Dark Imperium.

 

* * *

 

Tessera Guild Editor’s Note – Some edits, formatting, and additions were made to this press release.