4 RPG Kickstarters You Should Back – Something Is Wrong Here, Jack Hack, Occam’s Razor, and Prism

For this week’s RPG Kickstarter roundup, I’m looking at games that deal in Lovecraftian horror, surrealism, and relationships. These games look both forward into the relationships of today and the future while others expose the dark soul of the past. All are worth backing.

 

Prism by Whitney M. Delaglio
Ends on Fri, September 28 2018 10:00 PM EDT.

 

“A diceless roleplaying game about relationships and conflict resolution in an aquatic world.

“Once upon a time, there was a barren planet without life, an ocean, or vegetation. Six gods in coalition made the world habitable. Five of the six gods each took an island for their own and molded it into the home they wanted to leave behind, for the life they had created and for the generations to come. The Blue Realm was created beneath the waves, built atop sand where merfolk could thrive. They lived there as mortals until their deaths, returning to their godly forms to observe from afar.”

Prism is a roleplaying game about relationships (both platonic and romantic) and conflict resolution set in an aquatic world. There are six realms in the game with their own culture, code of ethics, and deity. The setting of the game promotes a sex positive environment and a safe space to explore intimate character interactions.

Prism is also a world of elemental magic, but the mechanics are light and conversational. The rest of the rules rely less on crunch, and more on negotiations between players and the GM. There are three core mechanics in the game. The first is each character starts out with at least one relationship with another character in the game. Depending how they feel about the other person, they’ll receive a unique bonus. The second is instead of using dice, characters rely on predetermined levels of expertise in skills such as swimming, dancing, and following protocol to solve narrative conflicts, and interact with the world around them. The third mechanic is each character is loyal to a realm, and depending on their behavior, they can be punished or rewarded by the god that watches over the realm they are loyal to.

“Prism offers players a chance to think about their characters emotional lives in a way that is really fresh. I love the way in Prism what your character feels, and how they relate to the world – and the world, to them – actually matters.” – Jason Morningstar

“This is a delightful work. I am reminded again at how calm it makes me feel to read it. That is also a testament to her choices of words and phrasing.” – Cam Banks

“Character creation was a delight. Character creation is my least favorite thing about RPGs, so this is the highest compliment to pay.” – Elizabeth Stong

Since the core of the game is relationships between player and non-player characters, it’s intended for a maximum of four players. For a really intimate experience, Prism can even be played one-on-one with the GM!

“I love Prism’s attention to the dynamic nature of our relationships, and there is no better way to explore that theme than in a game where it’s just you and the GM. Experiencing love and loss through such a highly-focused lens was powerful and inspiring. I have never felt so affected by a single session of any game.” – Andrea Gaulke

“Prism was rich with opportunities, fun to explore, and intimate without being overwhelming. I felt like my character could stand alone during the adventure, but I also had the sense that if the game expanded to include more players, it could be just as fun.” – Kimberley Lam

All the writing, and most of the art was done by yours truly. The rulebook has over 50 full color illustrations. I collaborated with one of my best friends, Maria Smith, to complete the artwork for the Almanac.

The physical copy of the book is 6×9 softcover, full color, and 48 pages in length. The great thing about this campaign is the digital version has already been finalized. Which means once it has ended, printing and fulfillment can begin soon after.”

 

Egg’s Thoughts:

 

Let’s do the list of why this is an idea that’s worth checking out:

  • Diceless? Check
  • Aquatic? Check
  • “[P]romotes a sex positive environment and a safe space to explore intimate character interactions”? Check

Normally a game tries one “new”, or rarely used, concept. Prism is a grab bag of ideas that, after reading the campaign, feel like they belong together. This RPG is opening new doors and stepping through, and I cannot wait to see how it plays!

 

You can support this Kickstarter campaign here.

 

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The Jack Hack Complete. A Dark Victorian role-playing game by John R Davis
Ends on Sun, September 30 2018 1:30 PM EDT.

 

“The Jack Hack is a rpg of trying to beat the odds in the depravity of late Victorian London. It was inspired by the Black Hack OSR rpg

The Goal of this Kickstarter.

To create an updated version of the Jack Hack rpg including a limited printed box set.

The Jack Hack is a Role-Playing Game of Victorian Villains.   It was originally inspired by  The Black Hack rpg by David Black & my love of Victorian Adventuring. The release will contain a full rules set based on the Black Hack, modified to fit the setting.

You were once quite worthy fellows. Something terrible happened and you hit rock bottom. Were it not for a mysterious benefactor you would have died. Maybe you would have been better off that way. Your life is one long fight to survive in the twisting, dank alleyways of the Whitechapel area of London.  And now rumour has it there is a serial killer on the loose“.

The main thrust of the The Jack Hack as a game is trying to beat the odds in the depravity of late Victorian London. It has a particular focus on the Whitechapel area just before, and around the time of the infamous Jack the Ripper murders.  The PCs aren’t heroes, but aren’t meant to be down-right cruel either. They are trying to get by- but situations, events and adventures keep coming their way.

Clearly the Whitechapel Murders were a terrible event but the mystery and legend about them is perfect for game creativity.  

The Jack Hack Complete (Or The Jack Hack-The Complete Rip-Off, if you forgive the terrible pun) is produced as a set of five A5 sized books each about 60 pages in length. Parts of it have previously been released on ‘DriveThruRPG.com’ where it is a Silver Seller. This release will contain much more material, a good edit throughout, and more art and images.  As well as a set of new cover art.

The following details the five books

  • The Jack Hack Basic Book. This includes the rules.
  • Ripper Fhtagn. A game book of Mythos, Mesmerism and Monsters.
  • Dead London. A game book of Martian Invasion and Steampunk.
  • Carved In Flesh. 5 scenarios based around the Whitechapel Murders.
  • The Great Game. A game book of Anarchists, Political Intrique and Spies.
The Jack Hack Basic Book
The Jack Hack Basic Book

The Jack Hack. This contains all the rules needed to play and stacks of random tables and adventure seeds.

The game features 5  classes:

  • The Broken. Former military tough or pit-fighter, now a shallow shell of a man.
  • The Night-Flower. A singer, actress; now working girl unable to rise out of the squalor.
  • The Cokum. A street swindler, hypnotist, false nobility or fake folk hero. ·
  • The Disgraced. A former doctor, scientist, lawyer, politician; abandoned by friends and family. ·
  • The Fine-Wire. Once a master criminal, now mocked by both police and thieves.
One born every minute....
One born every minute….

It also features two usage dice:

The White. This usage dice represents your ‘outer’ influence, infamy, contacts and place in the Whitechapel area. You can use it to quickly gather information, find a safe house, find a short cut, or anything your group deems relevant.

The Black. This usage dice represents the ‘inner’ torment you suffer. You can call on it to complete a task, but the GM can force its use when she (or you) thinks a recent setback may cause you to go into a downward spiral and you need to face your demons.

Most classes start with a d6 to a d10 in a usage dice. When they are called on, the relevant dice is rolled to ensure you just get through that situation. If a 1-2 is rolled the dice is degraded one step (d10 to d8, d6 to d4) to represent you using up any influence and resources you may have; also your will, sanity, and/or self discipline being worn away.

The Rest of the book is ‘Welcome to Whitechapel’ and contains lots of random stuff to see, do and suffer! Images and Maps. There are many random tables such as:

  •  20 things found floating in the Thames.
  •  20 things a street vendor may sell you.
  •  20 places to wake up the morning after.
  •  20 petty criminals.
  •  20 words a gentleman wouldn’t call his wife.
Sample d20 things
Sample d20 things

There are about two dozen of these in total. There are also many lists of places to visit, and numerous adventure seeds to start your Jack Hack.

Fear Itself
Fear Itself
Who would have believed.......
Who would have believed…….
There will be blood
There will be blood
The Games Afoot
The Games Afoot

 

Egg’s Thoughts:

 

I’m a John R Davis fan! In the days when I backed projects to write for them (and build my resume), I did some NPCs and location creation for his book, The Cruellest Mistress of All. I’ve interviewed him over on the Open Gaming Network (here). Through it all, I’ve found John to be an easy to get along with creator. Now he’s combining his version of the OSR, The Black Hack, with Victorian England. With the artwork above, I’m sold!

 

You can see examples of their work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

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Occam’s Razor, a collection of scenarios for Call of Cthulhu by Stygian Fox Publishing
Ends on Mon, October 1 2018 12:16 PM EDT.

 

“A series of adventures where evil and the Cthulhu mythos is not what it seems.

Occam’s Razor is a collection of modern scenarios by horror author and Call of Cthulhu stalwart Brian M. Sammons for Chaosium Inc’s 7th edition Call of Cthulhu roleplaying game. It has a dark tone, like most Stygian Fox titles, more akin to True Detective and American Horror Story and is written for Mature Gamers Only. The scenarios look into the dark heart of humanity and the mythos… but this book has a twist.

One of the problems long term Keepers can face when running Call of Cthulhu is their players becoming too jaded or blasé regarding the Cthulhu mythos.

“Oh, Deep Ones? Yeah, we’ve killed these before. Open fire.”
Rather than; “Oh my God! They’re real! Run!”

It’s difficult to maintain that suspension of belief when you have been facing the same creatures year after year. This is where Occam’s Razor comes in, being a collection of scenarios where initially they seem to be linked to the mythos but they have mundane causes and outcomes.

I have run these type of scenarios for twenty years and every time they sucker players in and help them see how paranoid their characters have become and, more importantly, when it comes time to face the actual mythos again, many players believe the adventure will have a mundane cause. When interspersed with mythos adventures this leads to some serious panic when the players realise that this is real. Used sparingly, these adventures lull players into a false sense of security and make the next real mythos encounter all the more vivid.

One of my players had his character just stand and watch as a colleague was eaten by a dark shadow in a toy store because the player refused to believe it was a mythos entity. This was a ten year veteran of the game.

Of course, a separate sidebar is provided for each adventure if you wish to have actual mythos elements in your game.

Call of Cthulhu is the Registered Trademark of Chaosium Inc., and is used with their permission. www.chaosium.com

 Brian M. Sammons has created 6 scenarios which tease at mythos causes but will ultimately lead to a mundane resolution. A murder is just a murder, a cult site is just kids with spray paints, etc. Here is a summary of the scenarios contained within the book.

Deep and Dark – the investigators find a snuff film on the dark web, but one of a pretty girl getting mauled by a Fishman monster. Did the deep ones mess up and accidentally get filmed in this modern world where everyone has a camera phone or is it something else?

Eye of the Beholder – an art student goes missing while doing late night research in a museum with ties to the local university. Maybe it’s a coincidence that the museum just got in a huge statue from South America of a little-known death god called Thul’Cathul. Yep, total coincidence.

The Watchers – a woman living alone in an apartment in the big city notices that people are watching her. Following her. They even broke into her home. But why? What do they want and how far will they go?

A Whole Pack of Trouble – a group of film school students go to an isolated, abandoned, and reportedly haunted asylum to make a found-footage horror movie and make a fortune? Whatever could go wrong with that? Well, when the filmmakers go missing the investigators will have to find out.

A Cleansing Flame – People are dying by fire. No one knows why and no one knows how. When the latest victim is a friend to one of the investigators and an astronomer who reportedly made a recent discovery of note, it’s up to the investigators to put out these flames.

Visions From Beyond – Tommy is a friend who makes some new friends. That’s nice. Unfortunately those friends have a strange reputation, they get up to some bizarre practices, and then one night Tommy calls one of the investigators in terror, begging for help, then the line goes dead. What’s a friend and an investigator of the Mythos to do?

The book will be in PDF, ePub, Softcover, and hardcover formats and will be full colour.”

 

Egg’s Thoughts:

 

Modern horror adventures for Chaosium Inc’s Call of Cthulhu’s 7e written for mature audiences. Stygian Fox Publishing purchased four titles from Miskatonic River Press and is bringing them back (read some of the details here). Judging by those titles, Stygian has an eye for quality horror and I expect these scenarios will be excellent.

 

You can see examples of their work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

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Something Is Wrong Here: A Roleplaying Game by Kira Magrann
Ends on Thu, October 4 2018 8:00 PM EDT.

 

“Uncanny surrealist roleplaying, inspired by TWIN PEAKS, MULHOLLAND DRIVE, and the other dark works of DAVID LYNCH.

Something Is Wrong Here is a Roleplaying Game of uncanny surrealism designed by Kira Magrann. In this game you’ll play troubled humans who struggle with their dark pasts and inner demons in order to make meaningful, potentially healing connections with each other. At some small town diner with a neon sign, in a broken down car on the highway, in someone’s wallpapered living room, at the old roadhouse down the way, unsettling scenes of Americana unfold as the game heads down it’s inevitable nightmarish path.

This game can be played in one night, in the intimacy of your living room or a private convention room. The line between player and character is intentionally drawn thin, causing feelings to bleed from one to the other. This game is atmospheric, emotional, and personal. Don’t worry though players, there’s safety mechanics to guide you through these dreamy paths of the subconscious mind.

The game’s themes and characters are inspired by the horrific surrealism of David Lynch’s work, specifically the quirky and supernatural characters from Twin Peaks, the nightmarish identity confusion from Mulholland Drive, and the lurid truths that lie beneath mundane Americana in Blue Velvet.

all art by Elissa Leach
all art by Elissa Leach

Dark and Dreamy

With the Return of Twin Peaks last year I became re-obsessed with the spooky dreamlike worlds of David Lynch’s work. This game is an homage to those worlds, and is meant to evoke the same types of unsettling, horrific, and identity/reality questioning feelings. The characters struggle with their darker selves, the setting is surreal and Americana, and there aren’t any satisfying answers at the end of the story.

Much like a David Lynch film, this game has postmodern references to breaking the fourth wall. It encourages overlap between real life feelings and a character’s feelings. What this means is that it’s likely players will feel a little vulnerable playing this game. There are safety guidelines included about how to play with intention, and how to debrief with aftercare for any troubling feelings that might arise while playing this game. This allows players to experiment with these feelings, and explore them in play, with a safety net built into the game.

What Play is Like

Everything needed to play Something Is Wrong Here is on a deck of cards. The only props needed are a mirror and a box. Character costuming is optional, but generic enough for thrifted or piecemeal wardrobe elements to work. A few songs are integral to mood making but can be played on any device.

Something Is Wrong Here can be played in a living room or any private room where you can control the atmosphere. While embodying your character in a series of scenes, you’re encouraged to use the space either sitting or standing, since there’s no dice involved. Cards are where the characters, roleplaying prompts, and instructions for play exist. Play is a series of scenes that the Facilitator of the game will guide players through, just like a TV show or movie.

I’ve designed this game to be as accessible as possible to new players, so I’m hoping that other David Lynch fans who have never played a game like this before can easily play, or gamers who’ve never seen a David Lynch gig don’t have to worry about matching genre conventions.

The Facilitator is in charge of knowing the entire game, spoilers and all. Their job is to tell players of characters what scenes they’re in, keep time for the game, and explain the basic rules of what the players need to do throughout the game.

Players will act the part of troubled characters in a surreal America. Each character has a personality, goals, and relationships with the other characters. There are six characters to choose from, each with their own specific issues to work through and personality quirks.

There are Two Acts in the game.

Act One establishes the characters in the surreal Americana settings. Their goal during play is to try and evoke a certain emotion in each scene together. They have a list of emotions to portray collaboratively in this series of scenes, and after each scene a corresponding card is drawn. This card gives them some narrative power over the next scene they’re in, stealing this power from the auteur Facilitator.

Emotions are things like:

  • The feeling of something new on the horizon
  •  A genuine closeness

Narrative Control cards are things like:

  • In the next scene you’re in, you can’t quite hear what the other people are saying. Ask them to repeat things.
  • In the next scene you’re in, take over any part of the facilitator’s role that you like.

Mixed in-between these scenes are surreal interludes called Mirror Scenes. They allow characters to monologue about where they are internally, how they’re feeling, while looking into the mirror. Disturbing music plays.

Act Two takes a plot twist and contains a major spoiler, but it is reality changing for the characters. Scenes are then acted out with new sets of nightmarish cue cards that apply specifically to each character’s psyche, with haunting music. This is where characters, and players, decide the fate of their relationships with themselves and the other characters. It’s an internal emotional exploration, told on a supernatural stage reminiscent of red curtained stages and black striped floors.

The stats for this game are below.

  • Players: 5-6 + Facilitator
  • Time: 4 hours
  • Rating: 18+
  • Materials: Character Nametags, Game Cards, Music, Box, Mirror (floor length if possible), Drinks & Costumes (optional)
  • Keywords: Identity Confusion, Surrealism, Uncanny, David Lynch, Americana, Non-linear, Meta, Narrative Control, Unsettling, Emotional, Personal”

 

Egg’s Thoughts:

 

Kira Magrann has tapped a vain: David Lynch, the card-based RPG. There’s one card you can read with only a light tilt of the head [enlarged below] and, taken with the David Lynch muse, it tells you what you’re getting. What are you getting? The tea leaves say it’ll be a unique experience. That’s the genius of this game, it is more than a linear RPG, this is an atmospheric experience that you will think about as often as you ponder a David Lynch production. It is worth trying out.

 

You can see examples of their work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

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Disclosures: This article contains affiliate links.

Egg Embry, Wanna-lancer™
Freelancer for EN WorldKnights of the Dinner TableOpen Gaming Network, and the Tessera Guild.
Want your RPG Kickstarter reviewed? Want to share news? Press releases? Rumors? Sneak peeks? Deals? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

8 Independent RPG Kickstarters You Should Back – Redshirts (Starfinder), Lion’s Vault, Mysterious Happenings at Furlong Down, Wicked Pacts, and more

A lot of good RPG Kickstarters get overshadowed by better known publishers or titles. Others, like third-party 5e or Pathfinder products, have to compete against a sea of competition. This week, I’m counting down eight [Good gravy!!!] RPG campaigns that deserve a look. Some of these offer wanna-lancer* rewards that are worth considering into if you want to build your RPG resume.

*Wanna-lancer™ – A gamer that’s pursuing freelance RPG work. Some back RPG Kickstarters that offer rewards to create NPCs, spells, items, adventures, etc. in order to build up their resume, make contact with publishers, and learn what’s expected on assignments.

 

8) Wicked Pacts by The Polyhedral Knights
Ends on Thursday, August 31 2017 10:14 PM EDT.

“A modern day Roleplaying game where players create various types of magic users. Urban fantasy magic meets gritty crime drama.

Wicked Pacts – Grunt Archetype

Unknown to the general public, there are chaotic societies filled with magic, supernatural creatures, and other beings trying to establish themselves in the enchanted world and to promote their self interests regardless of the conflict that ensues. Meanwhile, many of the responsible magic practitioners do their best to shield the Ungifted from the reality of their existence to avoid a modern day witch hunt.  It is in everyone’s best interest not to draw attention to their mystical world.

In Wicked Pacts players create magic users from various types of blood lines, from Pure blooded, half-blooded, Angel blooded, or Demon Blooded. Furthermore, there are a wide variety of magic training thus forging them into an archetype they can pick from in the game. Wicked Pacts features Talents, Complications, and a ton of Spells.

The game mechanics are designed to be fast and easy to learn, but not too easy it waters down the play and detail of the action. Wicked Pacts uses the regular polyhedral dice set and also what we call our Tarot Card element. Each character is linked to an Arcana card in a Tarot Deck. This card and many other cards can be used as fuel for the GM or the Player to affect various elements in the storytelling.”

Wanna-lancer™ Reward:

“Pledge $100 or more
Enchanter

For your pledge, you will be able to work with the creator to help design either a supernatural monster, organization or ultimate bad guy or adventure with full credit to your contribution.”

Egg’s Thoughts:

This is a new dice and Tarot Card combo gaming system that you can help fund. Or, if you want to create content for this setting/system, you can pledge to create a substantial element for it. You can write up an organization or adventure which could have an impact on the direction of this game. Their wanna-lancer reward gives you the chance to influence Wicked Pacts from the start.

 

You can see examples of The Polyhedral Knights work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

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7) Lion’s Vault Module for 5th Edition D&D & Pathfinder RPG by 2CGaming
Ends on Friday, September 1 2017 12:00 AM EDT.

“The Lion’s Vault – Part 3 of the Fate of the Forebears adventure path for 5th Edition D&D and Pathfinder RPG.

Lion’s Vault is the third chapter of the Fate of the Forebears Adventure Path, beginning immediately after the close of City of Sands module. The players must now venture out into the desert wastes of the Mirrored Steppes to uncover the secrets of an ancient city in ruins. Characters must withstand an ever-present corruption that feasts on their will, while they race treasure hunters and bandits through trapped-filled ruins to find the corruption’s source, an unspeakable horror protected by an ageless guardian.

The 80+ page adventure is setting agnostic, but with original locations and written for both Dungeons & Dragons 5th Edition as well as the Pathfinder Roleplaying Game. The module will take characters from level 9 to level 11 and brings them through three narrative acts of a story arc, yielding 10-12 sessions of play. It is the continuation of the second module of Fate of the Forebears AP, City of Sands, which, in turn, picks up after the first module, Domes of Ishaq-Zahur.

In addition to the module, there will be an opportunity to pledge for digital assets in addition to PDF and print versions, which will allow you to easily run it online through virtual tabletop as well as at your table.

The destruction and terror the Nartheneen scepter caused on the metropolis of Archensheen will mark the city for decades. But even as the warring factions of the city fell to its power, it was clear that its evil source came from somewhere. Following a trail of disreputable treasure hunters, it is learned that a long-ruined Nartheneen city in the wastes of the Mirrored Steppes was the source of not only that scepter but all manner of evil and corrupted artifacts.

A dark corruption lies beneath the Nartheneen ruins, tainting everything around it—and this corruption is protected by ancient guardians who will stop at nothing to protect their secrets. What extremes must the adventurers reach to reveal the Nartheneen secrets and what horrors will awaken when they do?”

Egg’s Thoughts:

This is the first of five RPGs that are for either 5e or Pathfinder or both (six if you count Starfinder since it’s akin to Pathfinder/3.5e). With that in mind, each of these 5e/PF adventures deserves a look because they all have something to offer.

 

 

You can see examples of 2CGaming work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

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6) The Mysterious Happenings at Furlong Down. 5th ed Adventure by John R Davis
Ends on Friday, September 1 2017 5:31 AM EDT.

“The Mysterious Happenings at Furlong Down is an adventure landscape (mini campaign) for 5th edition D&D. It is for 4-6 2nd level PCs.

The Restless Dead

The Restless Dead

The Mysterious Happenings at Furlong Down is an adventure landscape (mini campaign) for use with 5th edition Dungeons and Dragons. It pays homage to early 1st edition modules such as Bone Hill, Sinister Secret of the Saltmarsh and Against the Cult of the Reptile God. It also draws specific inspiration from the following 1980s small press publications: Starstone by Paul Vernon & the Adventures in Tortured Souls Magazine.

There are at least 20 quests / plots / mysteries to resolve. There is plenty for the PC’s to do.

This Kickstarter is to raise funds to pay for editing and to add as much art, from the most excellent Jonny Gray,  as possible. Some draft illustrations are shown.

This publication will contain:

  • A rural village to investigate, and save?
  • 20 wilderness encounters to overcome.
  • 10 site based adventure areas (with 11 maps), containing about a 100 dungeon ‘rooms’.
  • A random encounter table for the various terrains.
  • A table of rumour, worry and gossip.
  • A map for Hexploration outlining the ranges of the many foul, and fair, creatures that roam the land.
  • Total 32-36 page count PDF in two column format. Size 11 font. Approximately 20,000 words.
  • Access to an at cost Print On Demand.
Torbin, the Village Reeve, is a worried man
Torbin, the Village Reeve, is a worried man

A call for help from a PC’s relative takes the party to the area around the village of Furlong Down. All is not well. A strange pallor has afflicted the village teenagers; farmers report sightings of dangerous beasts. The county was once plagued by a now destroyed vampire, but it still casts a shadow the village cannot escape from.

The half elf scout, Eldrin, brings ill tidings
The half elf scout, Eldrin, brings ill tidings

The PCs should be 5th level by the time they have made the land safe once more. The adventure is suitable for a whole range of classes, and races.”

Wanna-lancer™ Reward:

Too many to list. They start at £7 (about $9) and let you create undead, sprites, warriors, and more.

Jared, Volunteer for the Village Patrol, is no match for the challenges ahead

Egg’s Thoughts on The Cruellest Mistress Of All:

I backed John R. Davis’ The Cruellest Mistress Of All Kickstarter and pledged for a vanity press reward. My pledge allowed me to get the adventure and the prequel as well as create and write a setting and NPCs. The reward let me write a location but John let me sneak in a pair of NPCs to enhance the flavoring. John was easy to work with, very open to my ideas, and offered a lot of praise (and may use the setting/NPCs in a future volume of his adventure path. That was a validating conversation). CMoA was a nice addition to my RPG resume and pleasant work experience.

For John’s campaign, I gave £15 (about $24 at the time). If I hadn’t pledged for that, I would have gone with the Forgotten Souls level (£14 or about $21) that included the prequel adventure, the adventure for CMoA and the gazetteer. My wanna-lancer cost was a pound or about $3 (all January, 2016 conversions and poor rounding). The adventure is fun, the art is solid, and my writing appears in the product. I count this as a win!

[UPDATE – 2017-08-29 at 13:23 – After I messaged John R Davis about this post, he emailed me about my CMoA submission –

Hi Egg
Thanks for the support
One of your merfolk is pencilled in to become sea-dragon food in Part 4 of Keranow! Might feel a bit guilty about that now!
regards
John

John cracks me up! Support his newest campaign here.]

Egg’s Thoughts on The Mysterious Happenings at Furlong Down. 5th ed Adventure:

Based on my experience with John R. Davis, this is an easy recommendation. I expect a great adventure, great art, probably some extras, and John is very open to including your ideas. The base cost is £5/$7 or you can create content for £7/$9. The extra cost is negligible and a great resume builder. I cannot recommend it enough!

 

You can see examples of John R. Davis’ work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

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5) Redshirts: A Starfinder Comedy Adventure Path (Levels 1-3) by Happy Gnome Publishing
Ends on Friday, September 1 2017 6:49 PM EDT.

“Sometimes the greatest adventure in space is simply surviving the orders of your captain. Redshirts brings laughs to your gaming table.

Chief of Security, Mitzy Stuffington

Redshirts: Adventures in Absurdity (Vol. 1) is a Starfinder compatible Adventure Path, guaranteed to have your PCs laughing hysterically from one end of the galaxy to the other.

Critics have called it “The Office meets Survivor…in space.”

Unlike most RPGs which set up the PCs to achieve great heroic victories over threats to the very existence of the world, Redshirts is more a game of survival, as in can the PCs survive the ridiculous orders of the command crew. Redshirts is perfect for players wishing to emulate the tone of comedic Space-Opera settings such as Hitchhiker’s Guide to the Galaxy, Futurama, or Spaceballs. It parodies and builds upon popular Sci-fi settings and tropes, while building its own niche.

The final product will be between 100-120 pages, and will include 5 pre-gen characters for those that just want to pick up and play. It is available in PDF, softback, and hardcover (all in full color).

Redshirts plays like a combination of a Role-playing game and an improv comedy routine (always say “yes”), as the PCs run the crew’s most dangerous errands. Vol. 1 encompasses the first three “missions” and takes the PCs from level 1 to level 3.

  • Mission 1: The Terrible Tacos: When Captain Ginny wakes up after a weekend bender with an intense craving for tacos, she decides to send her newly arrived recruits on their first mission. Unfortunately for the recruits, the local Taco Galaxy is under deadly new management.
  • Mission 2: The Cheaper Cleaner: Stuck in a surveillance mission around a dying star, first officer Laisse Faire decides to save a few credits and send the PCs to pick up his dry cleaning instead of paying for delivery. He’s sure the quarantine around the planet won’t be a problem.
  • Mission 3: The Pirate Bonanza: When several important pieces of the ship’s engine go missing, the PCs are sent shopping at the local space pirate flea market with a budget of $0 and the Captain expecting change back. Can the PCs get the ship back in working order or will they end up swabbing the decks of a pirate ship for the rest of their days?

Redshirts: Adventure in Absurdity (Vol. 1) will include the following new things that can be used in any Starfinder game:

3 new specific settings (2 space stations and a planet) which will include statistics and maps.

6 new playable races including: Door-tu-Dorans, Plushians, Aggressians, Mongrels, Pointers, and Beardies.

15 new monsters/NPCs to challenge your PCs, each with full stat blocks and artwork.

Detailed backstory for the Confederation of United Nebuls, Terrestials, and Sidereals (The people who pay the PCs tiny salary). The name of this huge bureaucracy refers to the three types of creatures eligible for citizenship in the Confederation:

  • Nebuls (creatures born on non-human worlds or races without significant amounts of human DNA)
  • Terrestials (Creatures born on human worlds with a significant amount of human DNA)
  • Sidereals (creatures naturally born in space or difficult to categorize)”

Wanna-lancer™ Reward:

“Pledge $200 or more
Design an NPC

Backers at this level will work with the design team to create an NPC crew member that will appear throughout the Redshirts adventure path. This character can be of any race that exists or we can design a new one to fit it. The character will receive a prominent role in the overall storyline, and will have original artwork designed for it. This backer level will also receive front cover credit as a designer…

Pledge $500 or more
Design a mission

A backer at this level can work with us to design an entire 25-35 page mission including creating new NPCS, races, monsters, and a planetary (or space based) setting. Includes up to 5 pieces of original artwork based on your creation. Backers at this level will be credited in the front cover as a designer.”

Egg’s Thoughts:

Paizo’s Starfinder was crazy popular at Gen Con 50 and sold out in seven hours on the first day of the show. Rumor at the con was Paizo brought 150% of the largest inventory they’d ever brought to a show. 7 hours ate that. Demos for Starfinder had hour-long lines even on Sunday. There is an appetite for Starfinder that Paizo and third party publishers are working to meet. That brings us to Redshirts: A Starfinder Comedy Adventure Path (Levels 1-3) by Happy Gnome Publishing. Launched with a 60-day funding period, this Kickstarter used its longer-than-normal length to ride the growing wave of interest in Starfinder and reach a wider audience. They’re developing a setting that lampoons Star Trek within the Starfinder setting. Interested in designing a NPC or an adventure early in the lifecycle of Starfinder? This campaign offers an opportunity to do just that. You can show off your chops with one of the hottest games in 2017.

 

You can see examples of Happy Gnome Publishing work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

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4) The Draw of Glenfallow, a 5th edition adventure module by Sinopa Publishing LLC
Ends on Friday, September 1 2017 9:00 PM EDT

“A role playing game adventure module for the 5th edition game mechanic. If you like Dungeons and Dragons this is for you. RPG DND 5e

Sample image from play test draft
Sample image from play test draft

Pieron was just another commoner until an encounter with a mysterious woman and a magical deck of cards changed his destiny.  Now Pieron is seeking out stout companions to aid him in claiming his birthright, the Keep at Glenfallow.

Overrun by monsters a century ago, the keep at Glenfallow now lies in ruin.

Will you help Pieron face unknown peril?  Would you dare to stand beside the future lord of Glenfallow as he struggles to retake what it is rightfully his?  Can you forge the destiny of a newly minted lord?

A host of monsters stand between Pieron and his destiny.  The malicious goblin chief lords over his subjects, and dark creatures stir in the catacombs beneath the keep.

Will you gamble your future on The Draw of Glenfallow?”

Egg’s Thoughts:

This is the third of five RPGs that are for either 5e or Pathfinder or both in this post. The Draw of Glenfallow is the first in a series from Sinopa Publishing LLC. This adventure is currently 48 pages and should grow a bit with maps and art. At $5 for “a PDF copy of the module, … [and] the Encounter Scale System printable encounter map pack”, the price is hard to argue with.

 

You can see examples of Sinopa Publishing LLC work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

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3) What Lies Beyond Reason Part 2; Adventures for Pathfinder/5e by Pyromaniac Press
Ends on Sunday, September 3 2017 8:18 PM EDT.

“An epic adventure that explores themes of madness and obsession, of betrayal and consequence, and the hope of redemption.

The Mad God’s legacy continues to plague the Eternal City!

The Echo of Faith, a twisted spirit obsessed with atoning for her crime of deicide, plunges Anduria deeper into the darkness of the void. Her plans bring the unsuspecting citizens that much closer to the brink of annihilation.

Only a handful of souls are even aware of the coming darkness, and most of those cannot be trusted. The characters are all that stand between the city and utter ruin.

Having survived the mind bending energies of corrupt artifacts, the hungry predation of nightmarish creatures and the plans of sorcerers and devil worshipers, the characters stand on the cusp of understanding just how deep the crisis goes…

The continuing adventures begin to peel away the final layers to allow the players to see the bigger picture at play. All the hints and clues they have gathered so far begin to fit together.

“Sanitarium” (Adventure 4) details the fall from grace of the Healing Hands, an altruistic organisation that has been secretly harboring the divine corpse of the Mad God Aether. The acolytes are about to learn that the aphorism “The road to hell is paved with good intentions” holds truth, as their attempts to siphon off divine energies only accelerate the city’s woes, and that deals with infernal organisations never end well – for anyone. The city will never be the same.

As the dust settles, the characters, armed with knowledge of an arcane ritual that might arrest the slide into madness, must uncover why the city has been bled dry of much needed silver. “Seeking Silver” (Adventure 5) sees the characters uncover the oppression of a nearby mining community at the hands of evil forces and amoral merchants, and the seemingly unconnected events that are actually derived from the same source as the city’s troubles. They must confront a fallen ally and offer them one last chance at redemption…”

Wanna-lancer™ Reward:

“Pledge AU$ 70 (About $55)
Pyromaniac

…the naming and description rights (and statistical input) on an NPC Hero or Villain that will appear in the “Seeking Silver” adventure (submission guidelines apply). Your creation will have bust artwork in the book based on your specifications.”

Egg’s Thoughts:

Another option for the world’s most popular role-playing games, What Lies Beyond Reason offers an epic adventure. What’s the quality like? You can try the What Lies Beyond Reason Player’s Guide for free here. If you like it, they offer a chance for you to submit a NPC to the adventure and get the character drawn.

Also, let’s quote about…

“All of the products from the first kickstarter have received strongly positive reader reviews, but they have also been critiqued by Endzeitgeist a respected and impartial critic who is widely held to be the most prolific reviewer of 3rd party Pathfinder and OSR material to date, with a continually expanding catalogue. He has more recently added 5th edition material to his reviews. He has no compunctions about disassembling material and spotlighting its flaws.

All five products (6 if you count the Player’s Guide) were rated 4.5 stars or better (on a 5 star scale), with two – the Campaign Guide for pathfinder and From the Ashes (adventure 3) for both pathfinder/5th ed – receiving his personal recommendation.

This is a passion project for me – you will only ever get my best work. You don’t have to simply take my word for it, you can read the reviews here.”

You can see examples of Pyromaniac Press work at DriveThruRPG here and their free What Lies Beyond Reason Player’s Guide here.

You can support this Kickstarter campaign here.

 

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2) Dimgaard Vol. XXI – 5e DnD Adventures by Dan Hass Endeavors
Ends on Monday, September 4 2017 12:59 AM EDT.

“6 5th edition adventures within 2 story arcs & 2 supplements: Blood Hunter CR0-20 & 1st level Adventuring Days

Dimgaard

Welcome to the 20th volume of Dimgaard’s 5th edition adventures. Thanks for the consideration. If you want to see what a Dimgaard adventure module looks like, here is a sample (the first episode of this volume’s Tyranny in Purple). Also, here is the first episode of the Fey Secrets series.

In this volume we continue with Fey Secrets. We present episodes 16 through 18. We also continue with episodes 5 through 7 of Tyranny in Purple. As bonuses we have the supplement GLD21 Blood Hunter CR0-20 and DGS30 Adventuring Days I (for 1st level PCs).”

Wanna-lancer™ Reward:

“Pledge $100 or more
Sponsor

…Have a favorite PC that you would like to see become a permanent NPC — cool. If you have a reasonable idea, we’ll probably be receptive.”

Egg’s Thoughts:

The Dimgaard adventure path series is huge. Want to try the campaign guide for free, DriveThruRPG has it available here. Want to be a part of one of the longest-running (if not the longest) Kickstarted 5e adventure paths? Here’s your chance to be a part of volume 20. Have a NPC or another cool idea that you want to use to help build this world? Dan Hass Endeavors is open to your ideas.

 

You can see examples of Dan Hass Endeavors work at DriveThruRPG here and the campaign guide for free here.

You can support this Kickstarter campaign here.

 

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1) Raids: The storytelling RPG by Liam Thornton
Ends on Thursday, September 7 2017 7:00 AM EDT.

“A tabletop roleplaying game with dice. Quick to learn for gamers of all experiences, Raids lets players tell the stories they want to.

What is Raids?

Raids is an immersive storytelling role playing game. I use that description because the focus should be on the stories that the players are creating, with the rules acting as a framework and a guide, rather than constricting them. That’s not to say that Raids won’t offer a challenge for veteran gamers- the base setting is a dark fantasy world, where you’ll need to think carefully about your actions or else you’ll find it very challenging.”

Wanna-lancer™ Reward:

“Pledge £70 or (About $91)
Guest designer bundle

…PLUS- You will get to help design and name a creature OR a location that will be included in the rulebook with you listed as designer on the page, and receive an exclusive print of your creation’s artwork.

(Please note that we reserve the rights to make any necessary changes to the created creature or location, to ensure copyright laws are not breached and that it does not contain any offensive material.”

Egg’s Thoughts:

If storytelling RPGs are what you’re looking for, Raids offers a new system to consider. On top of that, you can create a creature or, exercising more of the creative-chops, you can create a location. The location could let you spread your wings a bit wider and add more to the world.

 

You can support this Kickstarter campaign here.

A human spellcaster by Kyle Wright

From RAIDS – A human spellcaster by Kyle Wright

 

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Let me give a quick signal boost to two games that just launched:

 

Modern Adventures Tabletop RPG – Take up sword and gun to seek fame and fortune in this gritty fantasy game set in modern-day Earth. For the Pathfinder RPG system. From Higher Grounds Publishing.

 

Jump in your Starfighter for Era: Balam – A Project Of Earth – Explore a solar system and defend Humanity from an alien fleet! Era: Balam runs on your choice of Era d10, FATE or Savage Worlds! From Shades of Vengeance.

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Disclosure: This article contains affiliate links to DriveThruRPG.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

 

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Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

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Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).