3 RPG Kickstarters You Should Back – Changeling, Capharnaum, and Warsong

This week, I’m looking at Kickstarters for the second editions of RPGs including one set in the World of Darkness, one using the FATE Core system, and one crossing over from French to English. Let’s check’em out.

 

Changeling: The Lost 2nd Edition by Onyx Path Publishing
Ends on .

“Contribute to help create, publish, and distribute the 2nd Edition of the CHANGELING: THE LOST tabletop roleplaying game.

There will be dragons and there will be sirens and there will be all the armies of the otherworld sent to bring you back. But you will slay them and you will shun them and you will stand on the battlements of your fortress as they break against your walls of thorn and iron.

You will be free.

You know the stories. The hero leaves his village on a terrifying journey, or the waif finds her way through the cold, dark woods. In the end, they kill the giant or shove the witch in an oven.

But what happens next?

In Changeling: The Lost, you take on the role of an ordinary person who has seen the extraordinary. Lured or abducted by the alien Gentry, you have passed the gates and Hedges between our world and the vast fantastic.

In Arcadia, the Gentry changed you. They forged your flesh and sewed your bones, and they gave you a role to play. You were a lover or a servant or a monster. But it was never your story.

Having run from your Keeper and climbed your way back through the Hedge (and didn’t the thorns bite more than they did going in?), you’re back in the world of pizza and Facebook and nuclear anxiety.

Your eyes are open now. You can see that magic is not the sole province of Faerie. The world is alive with wonders most people never see…and rife with horrors that count on that unwariness. It’s all part of your life now. You take the good with the bad, the magic with the monstrosity, the beauty with the madness.

It’s not always an easy story, not always a happy story. But now it’s your story.

Changeling: The Lost began in 2007, and amassed some of the most passionate fans the Chronicles of Darkness has ever known. Now, it’s reborn in its second edition, which tells new tales and builds on lessons learned in the past ten years. We’re jumping back into the brambles, and letting the scar tissue from last time protect us.”

 

Egg’s Thoughts: 

This campaign is for the second edition of the Changeling, a part of Onyx Path’s World of Darkness. A decade into its lifecycle, everyone can gauge their interest in the setting. For my part, I’m interested in it for it’s basis in historic folklore that some feel was the superstitious explanation for autism and other challenges. I’m curious to see how this influences the project.

 

You can find their work on DriveThruRPG here.

To support their Kickstarter campaign, click here.

 

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Warsong Second Edition for Fate Core by Higher Grounds Publishing
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“Every choice has a consequence in this game-changing tabletop RPG where destiny is literally in your hands.

Warsong Second Edition is a game about cataclysmic war. A game that looks into the face of destiny, and decides for itself. It is a game about mythic deeds, and choosing free will over fate.

Destiny is a choice. 

The Viziers guide the flow of our world toward its inexorable doom. The armies of the world amass and gather, intent on destruction and death. Only you can choose the path of your own fate. By your actions, you choose the course of history.

The burden of free will is yours alone. The chains of destiny cannot hold you.

You are free.

Draw your sword.

Make your choice.

Guide your destiny.

In Warsong Second Edition, you play as one of the Viziers, ancient shape-shiftingQuicksilvers, dread undead Neverborn or one of the other primordial inheritors of the world. It is your free will that will shape the course of history and decide whether the world will fall by its own hand, or rise up from its ashes. The ancient powers are but memories, and the people fight for the right to rule.

The skeins of destiny have begun to fray and the Ancient Viziers have disappeared along with the old gods, leaving destiny in the hands of their heirs. You are one of the children of the primordial powers, born the promise of destiny, and bound to its power.

Armed with the power of magic and the ability to shape destiny itself, the Viziers, divine offspring of both god and man, stand as the world’s last defense against the forces of entropy and their own self-destruction. The gods, ancient viziers and primordial powers have disappeared, the nations refuse to stand united for a promised future and bitter rivalries burn as brightly as ever while the world’s life force dwindles down to ember. It won’t be an easy choice, but it will be yours to make.

What will you do with Free Will?

Warsong Second Edition began in 2013 as a play-test sample world built along with Pathfinder guidelines. Over time, it became a game of its own and Kickstarted on June 25 2016. Since then, it’s become a dynamic world that has gathered some of the most passionate fans Higher Grounds has ever seen. Now, a bit over a year after the game’s release, a revised and expanded second edition is nearing completion. Renewed in its second edition, Warsong Second Edition takes a year of reviews, feedback and criticism and puts those lessons to work.

Today, Warsong Second Edition is ready to jump back into the fray as a distilled and refined game using the Fate Core System rules, ready to ride the skeins of fate once more.”

 

Egg’s Thoughts: 

This is Warsong 2e’s second campaign (I looked at the first one here). As I said with the first one, “Need a FATE game? Does the premise sound interesting and you’d like to try the first edition of the game for free? Click here.”

 

You can find their work on DriveThruRPG here.

To support their Kickstarter campaign, click here.

 

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Capharnaum – The Roleplaying Game by Modiphius: Mindjammer Press
Ends on .

“Fantastic Arabian Nights adventure in a world of deserts, dragons, and crusaders!

Welcome to the Capharnaum kickstarter! Help us fund the release of the English version of this fantastic roleplaying game in a beautiful 400-page hardback, and also expand into a complete line of adventures, supplements, and support material into 2018 and beyond!

With your help, our initial goal is to fund the release of the 400-page hardback core book of CAPHARNAUM – TALES OF THE DRAGON-MARKED, a complete standalone fantasy roleplaying game. Our initial release is in beautiful two-colour print, with sixteen gorgeous full colour plates; but rapidly we hope to reach the stretch goal of releasing the entire book with full-colour artwork. We already have the text ready for editing and layout, and anticipate releasing the core book in PDF format in March 2018 and in print in April 2018.

Capharnaum also has a range of supplements and adventures which we would like to produce, including a player’s guide, screen, bestiary, atlas, and epic campaign, plus many standalone adventures. We hope that we’ll exceed our initial funding total and be able to release these additional books to you as Kickstarter stretch goals.

Why not check out Capharnaum today, in THE TEARS OF AMPHAROOL, our free Quickstart Rules and Introductory Adventure!

CAPHARNAUM – THE TALES OF THE DRAGON-MARKED is a fantasy roleplaying game set in an imaginary Arabia-like world. It borrows from the tales of the One Thousand and One Nights, as well as semitic legends and the ancient and mediaeval epics. Capharnaum doesn’t aim to be a historical game, but a heroic one, a flamboyant refraction of historical, cultural, and mythical themes, filled with light and thrilling adventure!

In Capharnaum, you play the Dragon-Marked, heroic individuals with a special destiny, born with a birthmark on their backs in the shape of a dragon’s claw. The Dragon-Mark announces to the world that you are capable of astonishing feats, for good or evil. Chosen by mystical dragons in accordance with an unknown divine will, you are offered a place in the great game of the gods. You’ll be cast into colourful adventures, political, military, and magical intrigues, and much more…

Capharnaum is a simple yet profound game. We all know the tales of Sinbad, of Ali Baba, of Aladdin and Scheherezade – we grew up with them, they form part of our personal culture. The world of Capharnaum is familiar, easy to pick up and play.

And yet – scratch the surface, and a whole world opens up. Meticulously researched,Capharnaum aims to provide fantastic takes on real-world Mediterranean cultures, from ancient Greece and Rome, Egypt and Sumeria, right through to the crusader kingdoms, dark age and mediaeval Europe, the kingdoms of Africa, India, and the distant East. Uniquely,Capharnaum is centred upon a fantastic version of the Middle-East, where all these cultures meet, clash, come into conflict with the profound cultures of the peninsula of Jazirat, and where something new is being born.

As the Dragon-Marked, you transcend cultural differences. You’re united by an unknown, mystical, yet common destiny. Side by side with people who would otherwise be your foes, you adventure in this vibrant, chaotic land, where the fate of the future is at play, and where you are destined to change the world…

The Capharnaum Game System

Capharnaum uses a tried and tested custom game system which is celebrating its tenth anniversary this year, with a second edition of the original French roleplaying game. Our Kickstarter includes all of the updates and rules modifications of the second edition game. It’s a d6-based system, a modified dice pool with a semi-roll-and-keep mechanic. Simple yet flexible, it combines skills and attributes in rolls against difficulties, resolving into levels of success or failure in a highly cinematic style. It’s grounded in traditional concepts of hit points, armour values, wounds, and healing, but also expands into genre-specific rules tweaks such as Dragon Dice and Constellations which let you really feel the power of the Dragon-Marked course through your character.

One of the key components of the Capharnaum system is the concept of paths: mystical associations which you belong to, which represent your view of your role in the world (your “character class”, to some extent), but which also provide you with cool and increasingly awesome abilities as you play.

Advancement is built into the Capharnaum system. As one of the Dragon-Marked, you’re already an individual with great potential – but this is an age which calls for Heroes, and the rules let you rise to the occasion and change the world!

Who is “Al-Rawi”?

In Capharnaum, in the fine tradition of Middle-Eastern story-telling, we call the game master “Al-Rawi”, an Arabic word meaning “the Story Teller”. When you play Capharnaum, you’re not only playing a roleplaying game, but participating in an ancient tradition millennia old!”

 

Egg’s Thoughts:

This translation is based on the 2nd edition of the game.

“The Tears of Ampharool are actually the 2nd edition mechanics. […] The English version of Capharnaum will use the 2nd edition mechanics, which features several streamlinings on 1st Ed, particularly with regard to initiative, the calculation of magnitude, and Babouche-Draggers.” – From the comments on the Capharnaum quickstart

[Editor’s Note: Egg’s reaching for this week’s second edition theme.]

In terms of a setting, it brings something under explored (compared to Europe) in RPG, Arabia. That’s what sets this apart, it isn’t another pseudo-Western European setting. If you want to try out how different it is, they have a free quickstart here.

 

You can find their work on DriveThruRPG here.

To support their Kickstarter campaign, click here.

 

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Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

Disclosure: This article contains affiliate links to DriveThruRPG.com and Amazon.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

 

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Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

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Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

About Egg Embry

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press.
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