Do you read RPG news? Like most of the games and accessories that make up tabletop roleplaying games, producing it is a labor of love, and by “labor of love,” I mean it costs money. If you click on any major media online news site, you’ll see walls of ads along with paywalls requiring you to buy a subscription to know what’s going on in the wider world. Reporting the news costs. Just like those websites, RPG news sites have costs that have to be defrayed including paying for the site, site upgrades, the journalists, the editors, any budget to cover conventions or specific stories, and more. Without bombarding you with ads (BleedingCool) or creating a paywall (ICv2), how is reporting the stories that impact your gaming table paid for? To answer that, I review three RPG news sites and how they keep the lights on. This is not an in-depth examination of their finances or records, instead this piece looks at the visible and public means by which they pay for their works.
This site is one of the largest RPG news sites in the English-reading world, with content focused on D&D and Pathfinder, as well as other TTRPGs. The site is part of EN Publishing, which produced several well-funded Kickstarters including the recent success, Judge Dredd and the World of 2000 AD RPG.
How is EN World funded? The easiest way to see how the site makes a return is via ads. Like all of the sites that I’ll mention in this article, EN World makes use of game-related banner ads that generate revenue through views/impressions/clicks. Beyond that, there are more direct methods that fund EN World including contributions via Patreon. The following Patreons represent a variety of content from journalism to podcasts to games:
EN World Patreon : Creating RPG articles. As a reward for being a Patreon, you’ll get to see some articles before they’re published on EN World.
EN5ider : Creating D&D 5th Edition supplements and adventures at very reasonable rates.
TRAILseeker : Creating Pathfinder and Starfinder RPG supplements while keeping costs low.
MORRUS’ UNOFFICIAL TABLETOP RPG TALK (Patreon here, podcast here) : A weekly free podcast of the major RPG news bits from the prior week, a game of guess the Kickstarter, skits, and, occasionally, industry guests.
Beyond Patreons, EN Publishing’s finished content is available through DriveThruRPG here.
Clearly, there are many ways to support EN Publishing, but what’s the best way to support articles on EN World? Of those, the primary option is their EN World Patreon. Contributions to that Patreon go directly to funding the articles you enjoy on EN World.
With that many sites, the better question might be: how does he pay for all of them? Like the other websites on this list, the sites draw some revenue from game-centric ads. Beyond that, there’s a few other options:
Open Gaming Store : A TTRPG-specific online store that allows vendors to sale their products while taking a small commission per sale. Any sale made via the OGS leads to revenue that keeps the OGN and SRD sites going. Currently, their rates are listed as “20% on digital (downloadable) products or 30% on physical products that WE ship.” [Source]
d20PFSRD.com content is available on DriveThruRPG here : There’s a mantra that’s something like, “Be where your customers are.” d20PFSRD.com Publishing could only sale through the OGS, but they want to be available to their fans so they decided to cast a wider net and appear on DTRPG.
With those choices, what is the best way to support the Open Gaming Network? Direct contributions to their Patreon ensure that they can continue to create new content for the games you love while delivering some RPG news. Alternately, if you’re not able to contribute monetarily, but still want to assist, the Open Gaming Network is looking for OGL/SRD transcribers and compensating them for their efforts. To learn the details, click here.
“RPGnet is the oldest & largest independent roleplaying site on the Internet. It was founded in 1996 by Emma Antunes and is now owned and run by Skotos Tech, an online game company.” [Source]
Like the prior RPG sites, RPGnet makes use of ads to support its content. Beyond rotating ads, RPGnet focuses on curating sponsors and patrons that fit with its culture and direction. These sponsors include some well-known game companies and services:
Skotos Tech : “Skotos Tech offers a theater for multiplayer interactive fiction. It hosts a community of StoryPlayers, who enjoy playing in other people’s worlds, and StoryBuilders, who enjoy creating worlds for them. Skotos’ technology, in the form of the StoryBuilder Server, brings them together.” [Source]
DriveThruRPG : “DriveThruRPG.com is part of a family of premiere online marketplaces including RPGNow [closing soon], DriveThruRPG, DriveThruCards, DMsGuild, DriveThruComics, DriveThruFiction, and Wargame Vault. Together, we have been selling digital and print-on-demand comic books, roleplaying games, and fiction since 2001.” [Source]
Scabard : “A freemium website for organizing RPG campaigns.” [Source]
Beyond those sponsors, there are fan contributions gathered through their annual Indiegogo campaign. Until December 19th, RPGnet 2018 Membership Drive is live on Indiegogo allowing backers to contribute to improving RPGnet. Backing this campaign not only supports RPGnet, it can grant you a set of 10 RPG PDFs:
Pelgrane Press’ Book of Ages for 13th Age
Pelgrane Press’ Loot Harder for 13th Age
Rogues Games’ Embrace for 5E
Flying Buffalo’s T&T Adventures Japan for Tunnels & Trolls
Legendary Games’ Legendary Planet for Starfinder
Arc Dream’s The Unspeakable Oath #25
Rogue Games’ 3e Colonial Gothic Rulebook
Rogue Games’ Colonial Gothic Atlas
Rogue Games’ adventure Flames of Freedom: Beginnings
Posthuman Studio’s Transhumanity’s Fate: The Fate Conversion Guide for Eclipse Phase
Though ads and affiliations pay some of our costs, we are picky about which ads and ad networks we use, so that we can maintain high-quality ads that are likely to be of interest and that won’t distract our readers. We’ve opted out of high-value ads that include audio, that expand, or that are placed as interstitials between pages. We forbid dating ads, gambling ads, gold-farming ads, political ads, and certain other categories of advertising.
As a result, we occasionally ask RPGnet readers to become members, in order to help support the community. We’ve done this on a somewhat ad hoc basis in the past, but now that crowdfunding has matured, we’ve turned to IndieGoGo for our annual RPGnet Membership Drive.
We hope that you’ll join us, and help to support the RPGnet community.
This week’s theme, tabletop RPG adaptations, let’s me share Simon Stålenhag’s artbook, Richard A. Knaak’s newest fantasy series, and the famous judge created by John Wagner and Carlos Ezquerra (who just passed away). All of these projects are live on Kickstarter. If you want to play as a teenager in the technopast 1990s using the Mutant: Year Zero system, or as a fantasy minotaur using either the D&D 5th edition or Pathfinder 1e rules, or as the law using What’s OLD is NEW (WOIN) game system, there are games waiting for you.
“Return to Simon Stålenhag’s world of the Loop in this new RPG. It’s the ’90s now, and things are different. This time, you can die.
It started on Christmas Day in 1994. Dark water suddenly rose from the land, invading our homes and lives. They say it came from the depths inside the Loop. Whatever it was the Flood changed everything. Nothing would ever be the same again.
Welcome back to the Loop. Things are different now.
In 2017, we released Tales from the Loop the tabletop roleplaying game based on Stålenhag’s first art book. That game was an instant hit, selling out its two initial print runs and winning no less than five ENnies (including Best Game and Product of the Year) as well as three Golden Geek Awards (including Best RPG).
Now, it’s time to return to the Loop and continue the story. In Things from the Flood you play Teens in the 1990s – a decade of change and disaster. You’re still balancing day to day life with solving exciting mysteries with your friends. But this is a darker time, and the stakes are higher.
We are the Free League, creators and publishers of roleplaying games such as Mutant: Year Zero, Coriolis – The Third Horizon, Tales from the Loop and Forbidden Lands. As well as the original publishers of Simon Stålenhag’s art books. The lead writer of this book is the seasoned Swedish game writer Nils Hintze, backed up by the entire Free League team who handle project management, editing, and graphic design.
The vast majority of the art in the game is done by Simon Stålenhag himself. Most of the art will be drawn from the pages of the Things from the Flood artbook – many scenarios in the game are based directly on illustrations in the artbook – but the RPG will contain some new original art as well, including the cover image.
The book will have approximately 200 pages, in the US Letter format.
Tales from the Loop Backer? If you backed the original Tales from the Loop RPG back in late 2016, you will get a PDF of the Things from the Flood core book, including the digital stretch goals in this Kickstarter, at no extra cost. You can still join this Kickstarter to get the printed book.
Things are different now.
The world does not seem so innocent anymore.
Its the ‘90s and the once mighty Loop has been shut down, the experiment abandonded and the land bought by Krafta, a powerful corporation. You are no Kids anymore, but Teens trying to find your way in a decade of change – both within and around you.
The Flood has transformed the once pastoral islands into a dark marshland. Some say that the dark water pouring out of the ground comes from within the Loop itself. Machines are afflicted by a strange virus turning them unreliable and dangerous.
Still, your lives go on as before. You go to school, fall miserably in love, try to do everything possible to fend off boredom. When you hear about other teens going missing, and even turning up dead, you realize its time to gather the group again.
One way or another you fill find out what these Things from the Flood really are.
You play Teens growing up in the 1990s, trying to balance everyday life while at the same time solving dark mysteries together with your friends.
The core of the game is the same as in Tales from the Loop, but the themes are different. Gone are the childlike tales of wonder and discovery, in their place are dark threats to the Teens and their world. Everything is changing, everything is falling apart. Figuring out how to deal with this is a big part of the game.
You are no kid anymore, the world is both more exciting and more dangerous. Teenagers can get hurt – and even die. The stakes are higher than ever.
Both! Things from the Flood expands the scope of Tales from the Loop to the 1990s. You can continue your campaign with the Kids from the original game or create brand new player characters. We call it a “standalone expansion” because everything that is needed to play the game is included in the book. That’s right, no previous experience is needed at all, just get the book and start playing right away.
If you’ve read and played the Tales from the Loop RPG, you will find yourself right at home, this book expands the setting and introduces new exciting mysteries and threats to explore.
The game engine of Things from the Flood is the same as the one for Tales from the LoopRPG and is based on our previous game Mutant: Year Zero, that was awarded with a Silver ENnie for Best Rules at Gencon 2015.
The core mechanic is the same: To make a skill roll, you simply grab a number of dice for your attribute score, skill level and gear, and roll them all together. You need at least one six to succeed, and extra sixes can give you stunts and other bonus effects.
The acclaimed artist, concept designer and author of the art books Tales from the Loop (2015), Things from the Flood (2016) and The Electric State (2017). Simon Stålenhag is best known for his highly imaginative images and stories portraying illusive sci-fi phenomena in mundane, hyper-realistic Scandinavian landscapes (expanded into America in his latest book The Electric State). Tales from the Loop was ranked by The Guardian as one of the “10 Best Dystopias,” in the company of works such as Franz Kafka’s The Trial and Andrew Niccol’s Gattaca.
Not only have Stålenhag’s unique and cinematic images earned him a worldwide fan base, but have also made him a go-to storyteller, concept artist and illustrator for both the film and computer gaming industry. This year it was announced that The Electric State will be turned into a major motion picture and Amazon Prime ordered a full season of a TV show based on Tales from the Loop.
During his twelve years as a game writer, Nils Hintze has written a great number of scenarios, articles and reviews, as well as being the main author of critically praised and award winning Tales from the Loop roleplaying game. Previously he has written plays for theatre groups.
Nils is known for his ability to create scenarios which allow the players to explore their characters and their relationships while facing dangers and solving mysteries. The conflicts in his games are often built on personal dilemmas, where thrill and mystery is not seldom mixed with humor.
Nils is educated in creative writing, but he normally works as a psychologist. Nils is also one of the three creators of the Swedish role-playing podcast Podcon.
Free League Publishing is the international name of Swedish game and book publisher Fria Ligan AB. Since 2011 we have produced a range of pen and paper RPG’s, and have won several awards in the process.
Our first international game, Mutant: Year Zero, co-published with Modiphius Entertainment, was awarded a Silver ENnie for Best Rules at Gencon 2015. Last year Tales from the Loopwon five Gold ENnies (including Best Game and Product of the Year) as well as three Golden Geek awards. We have also created and published Coriolis – The Third Horizon (2017) and Forbidden Lands (2018).
Our Kickstarter fulfillment and shipping is handled by GamesQuest in the UK, and we have a partnership with Modiphius Entertainment for international retail distribution.”
Tales from the Loop won five 2017 ENnie Awards (Best Game, Best Setting, Best Writing, Best Internal Art and Product of the Year) plus several Golden Geek Awards (Game of the Year, Runner-up Best Artwork & Presentation). Fellow Guilder, John McGuire, did two articles on Tales from the Loop, the prequel to Things from the Flood. The first is his thoughts about the game from playing it at Gen Con, the second is a traditional review. It can be said that “roleplaying in the ’80s that never was” is a winner. The sequel pushes the clock forward from being kids in the 80s to being “teens in the 1990s – a decade of change and disaster.” The world is darker, the stakes are higher, the first bits of the internet are forming, and you are old enough to drive in a world that is turning into a dark horror. This standalone expansion (you don’t need TftL to play this) is waiting for you here.
You can see examples of their work at DriveThruRPGhere.
“The first adventure in a trilogy based on NY Times Bestselling author Richard A. Knaak’s: Rex Draconis fantasy setting.
Welcome to the Rex Draconis RPG
Set in the world of Tiberos, the Rex Draconis RPG setting allows you to experience the epic fantasy of Richard A Knaak’s new world, dubbed by many as ‘the spiritual successor to Dragonlance’.
Against the backdrop of war, play as honourable Minotaur, chivalrous knights, mischievous Kwillum or powerful wizards, as you thwart the warmongering of the savage Wheyr and the machinations of the mysterious draconic Fafni and Afafni.
The Rex Draconis RPG is written for the D&D 5th edition and Pathfinder rules sets, and feature setting material that can be easily imported to any RPG system of your choice.
The Rex Draconis RPG is being produced in conjunction with an active novel line. While the novels are not required to use and enjoy the RPG, this structure allows you to interact with and fight alongside your favourite characters in a living, growing setting that evolves as Richard envisions. It is also important to note that the RPG storyline is a separate and unique story, that interestingly crosses paths with the novel line.
What is Rex Draconis?
Rex Draconis is the latest offering from Richard A Knaak, renowned fantasy author, and creator of some of the most iconic elements of the Dragonlance world. Richard is credited with the strong development of the Minotaur culture and the Solamnic Knights, as well as many other elements that made Dragonlance such a unique setting.
After many years, Richard has chosen to breathe new life into these embers, in an all-new high fantasy setting that combines favourite elements with an exciting new world, characters, monsters and storylines.
With the success of the new novels, Richard would like to see the setting become a playable world for Table Top Roleplaying, much like its predecessor, the Dragonlance setting. Rex Draconis is wholely Richard’s creation, over which he has, and would like to retain, full creative control.
Bringing on Phil and Micah adds significant indie RPG experience, with numerous successful products and projects and a proven track record. However without the funding of a large game company, alternative funding needs to be sourced for professional art, editing and layout, as well as production of both PDF & physical products.
Considerable time, effort and expense has already been invested in the project, but to do it justice and create a standard we – and you – are satisfied with, further funding is required.
While a full RPG world setting is in development, this first kickstarter will focus on launching the line with the following three main products, digital art and map pack, and a smaller, exclusive mini-adventure;
The Rex Draconis Player’s Guide – This book is primarily an adaptation guide, offering rules changes to the chosen official rulesets to ensure compatability with Tiberos – the world of Rex Draconis. This book will include new races, classes, archetypes, rules and more, as well as advice on adapting the material from your favourite RPG systems to create a more personalised Rex Draconis experience for your tastes.
Rising Tides – Adventure 1 – The first adventure in a series, Rising Tides allows players to foreshadow the action of the novels, playing roles that interact with the story in meaningful and lasting ways. In Tiberos, there is more than one story being told in this war. Rising Tides acts as a prequel to the official novel storyline and takes thre characters on a journey of discovery across this fantastic new world.
Amble’s Guide to Avondale – This book is the first of the setting content, a complete guide to Avondale, the capital city of Dracoma, home of the Knights of Dracoma. This guide provides all you need to launch your own adventures in Tiberos.
Digital Art & Map Pack – All art and maps produced for the project will be offered to eligible backers as a digital pack for personal use.
Misunderstandings – A mini adventure to whet your appetite for the unique qualities of the setting. This adventure is a Kickstarter EXCLUSIVE, and will not be reporoduced anywhere else.
We know that everyone is different, and will desire different rewards. PDF or physical copy, pathfinder or 5th edition rulesets, or both. We have arranged the rewards in a number of Backer Tiers that allow you to choose the rewards you want. We also have a special early adopter reward tier for the digital products.
Who Are We?
IT Project Manager by day, owner of P.B. Publishing by night, known mostly for many bestselling and successful titles on the DMs Guild, including the highly rated horror adventure – The Haunt, the 200 page hardcover tome Adventure Anthology, and a co-creator for the best-selling Monsters of the Guild.
The creative genius behind Rex Draconis. Richard builds the world of Tiberos in his brand new novel series; Rex Draconis. He is known worldwide as a New York Times Bestselling author of novels in the Dragonlance, Diablo, World of Warcraft, Pathfinder, and Dragonrealm series. Richard provides creative consultancy and canon authority for the Rex Draconis RPG team.”
In my youth, Richard A. Knaak’s Dragonlance novels, The Legend of Huma and Kaz the Minotaur, were huge influences on me and, after Weis and Hickman’s Dragonlance trilogies, solidified my love of Krynn. If you’d like to read more about how influential those novels were, you can read fellow Tessera Guilder, John McGuire, give his thoughts on them here. Add to them the Dragonrealm series, and I have been a lifelong Knaak fan. His new series, Rex Draconis, introduces a world that is a love letter to Dragonlance. It’s less Weis/Hickman’s version and closer to the focus of Knaak’s corner of the world, yet manages to be greater than its inspiration.
Knaak’s strengths and knowledge of Ansalon let him touch all of the right moments from that world without the work ever descending into being a pale shadow of the better known property like Go-Bots to the Transformers. Rex Draconis remains its own world and story. While the focus of the series are the minotaurs and the not-Knights of Solamnia, they are handled in an earnest manner. There’s more to compare between the series. The kender (the group of annoying Hobbits that would have been wiped out just to end their unrepentant kleptomania) are replaced with the kwillum, a race that look like 10-year-old children who are also porcupine quicklings that are hunting something (in every pouch and coin purse that they pass). They are fast and have quills making them difficult to kill and, while they steal, they don’t do it aimlessly (they’re looking for something). The dragons are not flying mounts for the characters to ride into battle; instead, they’re D&D master monsters. The dragons, starkly good and evil in D&D, are neither in regards to humans in Rex Draconis, they see all bipeds as pawns in their wars so it changes the traditional pulp relationship between the powers that be. This series analog of the black moon of Dragonlance was shattered 400 years ago, which makes it visible as pieces that, I’m guessing, are leaning into the atmosphere a bit much. Every piece has a touch of the old with a nice twist that makes it new.
“Explore Mega-City One and beyond with the official tabletop roleplaying game for the galaxy’s greatest comic!
Judge. Jury. Executioner. Play as a Judge of Mega-City One and bust perps, Sov spies, and mutant raiders in this action-packed standalone tabletop roleplaying game, bringing to life the iconic characters and worlds found in the legendary British comic 2000 AD. This book is your introduction to Mega-City One, and your gateway to a line of supplements based on 2000 AD’s many characters and settings.
These books are brought to you by Darren Pearce (Doctor Who; Lone Wolf), Robert Schwalb (Dungeons & Dragons; Warhammer Fantasy Roleplay), Andrew Peregrine (Doctor Who; Firefly; Buffy The Vampire Slayer), Russ Morrissey (What’s OLD is NEW), and Nick Robinson.
Full colour 270-page hardcover Judge Dredd & The Worlds of 2000 AD core rulebook!
The Robot Wars, 100-pages, the first in a series of softcover sourcebooks and adventures!
Sturdy two-sided cardboard 4-panel GM screen full of handy reference charts and tables!
Beautiful cardstock tokens to represent your characters and their foes!
Also, we are offering a limited edition version of the core rulebook with a special cover exclusive to this Kickstarter!
We are producing a full-colour hardcover core rulebook for the all-new Judge Dredd & The Worlds of 2000 AD tabletop roleplaying game. This book contains all the rules and setting information you need to play any character in Mega-City One, and is the core rulebook for the entire line of 2000 AD settings and worlds.
Play a Judge, Civilian, or Perp!
Choose from Humans, Clones, Robots, Mutants, Chimps, Gorillas, and Orangutans!
Wield the iconic Lawgiver sidearm and ride the mighty Lawmaster motorcycle!
Read about Mega-City One, as well as other worlds of 2000 AD!
Core rulebook contains everything you need to play in Mega-City One, and provides the core rules upon which the many worlds of 2000 AD are based!
Judge Dredd & The Worlds of 2000 AD is a standalone roleplaying game. You do not need any other books in order to play. This 250+ page book introduces you to Mega-City One, and allows you to play Judges, Perps, or Civilians in that futuristic metropolis. This is also the core rulebook for future setting books which will detail many of your favourite 2000 ADproperties, such as Rogue Trooper, Sláine, Strontium Dog, ABC Warriors, and many more!
Check out these previews of the game!
2000 AD is a multi-award winning weekly British cult-sci-fi comic anthology that has been running since 1977. Having featured dozens of writers and artists over the years, including Pat Mills, Alan Grant, Grant Morrison, Mark Millar, John Wagner and Alan Moore, 2000 ADbrings you an explosive cocktail of sci-fi and fantasy, infused with a mean streak of irony and wry black humour.
2000 AD is future lawmen in vast megacities. It is post apocalyptic wastelands filled with mutants. It is celtic barbarians and druids fighting evil drunelords. It is robot warriors taming a lawless Mars. It is ancient accords between the British Crown and Hell. It is intergalactic cargo trucks adventuring through space. It is extra-dimensional agencies who repair anomalies across the alternate realities. It is Houdini, Lovecraft, and Doyle as paranormal investigators in the 1920s. It is alien freedom fighters seeking to end the tyranny of humans on a far future Earth. It is genetically engineered soldiers bred for war. And it is much, much more.
The worlds of 2000 AD are diverse indeed. And you can play in them all!
Judge Dredd & The Worlds of 2000 AD uses the What’s OLD is NEW (WOIN) game system. Here are some of the features of that system:
d6 dice pools.Judge Dredd & The Worlds of 2000 AD uses d6 dice pools to resolve actions. You form a dice pool by adding dice from an attribute, a skill, and equipment. For example, a burglar trying to pick a lock might have 3d6 from her AGILITY attribute, 2d6 from her thievery skill, and 1d6 from her high quality thieves tools, meaning she gets to roll 6d6. The dice are added together and compared to a target number. Detailed rules for simple tasks, extended tasks, and competitive tasks using the same core mechanic allow for a flexible variety of challenges.
Life-path careers system.Judge Dredd & The Worlds of 2000 AD uses a “life-path” system for character creation. You create a character by selecting a number of sequential careers which represent periods of your character’s life since childhood. Each career adds to your character’s age, and increases various attributes and skills, as well as granting a special ability while adding to your character’s history and backstory.”
Judge Dredd, while known in the US, has never taken root as it did in its native country, the UK. The best illustration of the difference in markets is the 2012 movie, Dredd. For that movie, the US and Canada (population north of 350,000,000) spent $13,414,714 on the entire run of that film while the UK (64,000,000) spent $6,929,744 on seeing the film. [Numbers from BoxOfficeMojo here.] A population that is less than a 5th the size of the US/Canada bought about half as many tickets as the larger group. That speaks to how much larger the fanbase is in the UK than North America. Add to that, in this Kickstarter, as of this writing, the number of American and Canadian backers combined (477) just edges out the UK (441).
Should you back this Kickstarter? Does national origin make any difference? I’d say you should, because what makes the difference in audience participation is, in my opinion, The Law tends to display a certain amount of English wit that does not always connect in the US. Yet, in my experience, that wit lives at the gaming table. Judge Dredd has the range to feel pulpy, humorous, and dark all in a single story. Using the WOIN system combined with the player’s natural tendency to take all situations to the extreme, this will be an excellent RPG and I can’t wait to test it out.
While this is a hype piece (call a spade), I’m compelled to note that the world of art is poorer today for the passing of Carlos Ezquerra, the character designer of Judge Dredd. His artwork will be missed, and my thoughts are with his family at this difficult time.
You can see examples of their work at DriveThruRPGhere.
It’s Thanksgiving/Black Friday week in the US and that means we’re headed into the season where RPG Kickstarters will *not* get the attention that they deserve. With this article, I’m hoping to buck that trend and showcase some of the deserving RPGs that are waiting for you to back them.
“A game of warring nations spiraling toward oblivion. Will you pull the world free from self-destruction, or guide it to its doom?
Draw your sword.
Make your choice.
Choose your destiny.
Warsong is a game about cataclysmic war. A game that looks into the face of destiny, and decides for itself. It is a game about mythic deeds, and choosing free will over fate.
Destiny is a choice. The Viziers guide the flow of our world toward its inexorable doom. The armies of the world amass and gather, intent on destruction and death. Only you can choose the path of your own fate. By your actions, you choose the course of history. The burden of free will is yours alone. The chains of destiny cannot hold you.
You are free.”
This KS ends on Black Friday because, if nothing else, Ray Machuga knows no fear! Need a FATE game? Does the premise sound interesting and you’d like to try the first edition of the game for free? Click here. Want to get the full 1e rules for $.97? Click here.
“Mission Impossible heists and Tom Clancy technothriller meets Bourne-style kinetic fight sequences in this all-new action RPG.
Operators is an RPG designed to tell cinematic action movies at the table. Whether you like challenge-based play in a Tom Clancian technothriller or the futuristic hijinks of Mission Impossible, Operators has you covered.
The core mechanic revolves around rolling four Fate Dice. Players look for pluses in order to succeed and the Game Master looks for minuses that mean the task becomes unexpectedly complicated.
Operators also uses a deck of cards to help narrate fight scenes and chase scenes. The Fight Cards all have unique illustrations and moves taken from various martial arts, but mostly those seen in the Bourne movies. These cards, along with rolling the dice to see which moves land, are turned away, or are countered, make it easy to narrate a kinetic fight scene. Chase cards work similarly, except instead of having fighting moves on them, they have the ways the person in the lead tries to get away.
You can find a free quickstart of the game and all the mechanics in depth right here. along with some additional player aides for the Game Master (called Director in Operators) and some mock-up character sheets with a loose scenario to play through if you and you group want to get it to the table to see how she runs.
The book is going to be graphic novel size, softcover, full colour, and around 200 pages.
The Cards will be a deck of 52 cards in total and will be regular playing card size (2.5 x 3.5″). 19 of them are used for Chase Scenes, 33 are used for Fight Scenes. One of the main goals of the kickstarter is going to be increasing the size of that deck. I’m hoping to add quite a bit more. In the quickstart above you can check out what the cards I already have look like.
In addition, these cards can be used with all kinds of other games, like Night’s Black Agents, Delta Green, or any other game where you want to narrate out a brutal martial arts sequence between opponents.
I also want to be able to hire a professional to do photo manipulation and photo realistic art throughout the book. It’s a big challenge since it’s not a style that is commonly seen in RPGs and I’d really like to do it right.”
From the same company that brought the cyberpunk RPG, The Veil, to the world, Operators isn’t quite a FATE RPG as best I can tell, but it uses some elements of it. I am interested in seeing how the photo manipulation artwork works out.
“A gritty universe of sci-fi survival horror, including the full core rules and a setting/adventure.
Dare to enter a gritty universe of sci-fi survival horror! A full standalone set containing the core rules for WOIN-powered science-fiction roleplaying games and the Xenomorphs: The Fall of SomersetLanding setting/adventure sourcebook. The books are completed and ready to ship, so you’ll get them right away!
Terror and monsters await in the depths of space…
You get two books shipped as soon as the Kickstarter ends:
The 300-page full-colour hardcover N.E.W. The Science Fiction Roleplaying Game core rulebook, fully updated and errataed, with a special, exclusive Xeno Edition cover.
The 60-page full-colour softcover Xenomorphs: The Fall of Somerset Landing setting/adventure sourcebook which describes the setting – including known space, the United Marine Corps, equipment, careers, a pair of iconic starships, information about the different varieties of xenomorph, plus a detailed terraforming colony called Somerset Landing, along with a survival horror adventure set in that colony. Both books are detailed below.
Xenomorphs: The Fall of Somerset Landing was written by Darren Pearce (Doctor Who; Lone Wolf), Angus Abranson (Hillfolk; Cubicle 7), and Russ Morrissey (What’s OLD is NEW; To Slay A Dragon).
If you already own the N.E.W. The Science Fiction Roleplaying Game core rulebook, you have the option to simply purchase the Xenomorphs: The Fall of Somerset Landing setting/adventure sourcebook on its own.
Want to see a whole load of previews? Before the Kickstarter launched, we were posting them regularly here on this thread on EN World! Feel free to check them out!
A full-colour 60-page softback setting book which introduces the universe of Xenomorphs, including a 15-page adventure called The Fall of Somerset Landing.”
Disclosure: I freelance for EN World.
Want to try out the N.E.W.RPG system? This is your chance to get in on the game via a Kickstarter where the product is in the can, no stretch goals are planned, and delivery starts within a week or two of the close. I participated in their Touch of Class Kickstarter and I think the first PDFs went out the same day that the campaign closed. In this case, it could be a Christmas gift Kickstarter!
“The ultimate guide to Epic Level 5th Edition. Bring your characters and DM arsenal to new heights of power beyond 20th level!
The Epic Legacy Core Rulebook is a 5th Edition supplement which adds a powerful and tested Epic tier to the established levels of play, advancing the Character progression from levels 21 to 30. The Epic Legacy system provides all the tools Players and Dungeon Masters will need to bring your most epic games to life.
At the core of the project’s design is the smooth playability that is the hallmark of 5th Edition. Building upon our work in the Epic Legacy Player’s Guide, this book is a masterwork quality product from veteran designers at 2CGaming. More than that, it is a labor of love consisting of over two years of development, extensive testing and balancing, and a fantastic community that has helped us every step of the way. From cover to cover, this book is packed with epic features that help you take every element of your game to the next level.”
Are you taking your 5e characters beyond level 20? Want to play a god? This is the solution. My sweet spot in D&D tends to be levels 5 to 8 so this may be beyond what I’d look at, but that does not mean it’s not going to look amazing and offer some innovative ideas. On the KS page, they have samples of what the epic levels will be like and those are worth checking out to see if this is for you.
Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by: