6 RPG Kickstarters You Should Back – Lankhmar Savage Seas of Nehwon, Sovereign Stone, THE BOOK OF DARK SECRETS, The Overworld and Beyond, A Delve in a Cave, and New Tales of the Miskatonic Valley 2e

This week let’s look at two Savage Worlds, one Call of Cthulhu, one 5e, and one 13th Age RPG Kickstarters. In each of these, there is a moment of continuity where these campaigns build on prior work from continuing Lankhmar to giving Elmore and Miskatonic Valley new homes to continuing the learning curve of a new creator to the finished version of an adventure, or just another great product from a company I covered toward the beginning of this column’s life. These continuations are worth checking out.

 

Lankhmar Savage Seas of Nehwon, a Fantasy RPG by Pinnacle Entertainment Group
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“Fritz Leiber’s best-selling tales of Fafhrd & the Gray Mouser come alive in Pinnacle’s Savage Worlds Lankhmar: City of Thieves setting!

A Kickstarter Booster for Lankhmar: City of Thieves!

In the City of Sevenscore Thousand Smokes, danger lurks down every dark alley. Sinister sorcerers summon terrible forces in their crumbling towers. Treacherous rogues of the Thieves’ Guild prowl the Plaza of Dark Delights. Assassins from the Slayers’ Brotherhood work the Tenderloin District. And hunched figures skitter beneath the streets, waiting for their chance to rise.

Now your party of warriors and scoundrels can expand their adventures beyond Lankhmar to the high seas of Nehwon. They might venture to the Sea of Stars to confront priests of the ancient and terrible Mokrath, or book passage to Rime Isle and fall prey to “The Thing From Below.”

The Savage Seas of Nehwon contains everything a Game Master needs to create incredible tales of high sea-based adventures for Lankhmar or ANY fantasy Savage Setting, including:

  • The Seas of Nehwon: Overviews of the Inner Sea, Outer Sea, Frozen Sea, Sea of Stars, Sea of the East, and Lankhmar’s docks and harbors.
  • Characters: New Edges, Hindrances, powers, and Setting Rules dealing with ships and the sea.
  • Ships: Statistics for the various ocean-going vessels of Nehwon, Setting Rules, naval maneuvers, and rules for savage storms!
  • Adventure Generator: A complete adventure generator for creating your own fantastic Savage Tales!
  • Savage Tales: Sea-based adventures in Fritz Leiber’s incredible style, such as “Jewel of the Deep,” “Queen of the Sunken Realm,” “Bride of the Golden Isle,” and more!
  • Denizens of the Deep: New beasts to drag your heroes from the decks of their ships to the briny depths!

 

We want to support our settings after the core releases and have been trying to figure out how for a while. So we’re trying a “Booster” as an experiment. You might think it’s easy for an established company like Pinnacle to just put new product into the retail chain, but it’s not (See  “Why Kickstarter?” below).

Right now, Kickstarter is still the best place for many of our customers who don’t have a local game store, or whose game store doesn’t carry Savage Worlds, to find out about and pick up our games. We’ll still do our big, full-on Kickstarters just like we’ve done before for our new settings and other big projects. But creating all the Stretch Goals and extra products we need to support those doesn’t make sense for a follow-on book, so we’re doing something a little different…the Booster.

If it works out, you’ll see more of these. (We’ve got books for The Last Parsec and Savage Rifts® already in the works.)

So what does all that mean for you? Pledge for Savage Seas and we’ll give you the Booster Rewards listed below (including a REALLY cool adventure written by Shane Hensley that follows on with the work he did on the original 1992 TSR boxed set for Dungeons & Dragons!)”

The 1996 TSR boxed set for Dungeons & Dragons, written by Shane Hensley!
The 1996 TSR boxed set for Dungeons & Dragons, written by Shane Hensley!

 

Egg’s Thoughts:

 

My first introduction to Savage Worlds was the free Savage Worlds: Test Drive 2015 quickstart set in Lankhmar. The price point combined with the familiar setting let me sample, and enjoy, Savage Worlds. I’m excited about this Kickstarter boost (and the concept of “boosts”. I hope to see more of them). In this age of kickstart-and-forget products, where a project may obtain amazing levels of crowdfunding, produce the book, but never delve into a follow-up book, I salute Pinnacle Entertainment Group for expanding their Lankhmar setting/license. Demonstrating their investment in the setting keeps me interested in it (knowing there’s more material to work with) so I can’t wait to see the Savage Seas of Nehwon.

 

You can see examples of their work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

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THE BOOK OF DARK SECRETS – D&D 5e Pathfinder Adventures by Dark by Dezign
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“2 Fill-in Adventure Anthology Books for D&D 5e and Pathfinder Compatible RPG adventures. Each book Print + Digital and each 200+ pages!

THE 2 BOOKS of THE BOOK OF DARK SECRETS Project
THE 2 BOOKS of THE BOOK OF DARK SECRETS Project

(all credits + well-deserved thank you’s are in the About Me section)

5+1 FREE PREVIEW PDF links – VERY Important. Trust me, Buddy…

https://www.dropbox.com/sh/27f8ntfofs8oklq/AADuJzcxsHP48DW2FlqxN2HQa?dl=0

THE BOOK OF DARK SECRETS project is composed of 2 books that are to be in digital pdf and high-quality printed softcover or hardcover formats. Both books will be 200+ pages long. Each of the 2 books is D&D 5e and Pathfinder-compatible and for PCs between levels 1-20. NOTE – There is more to each book than just adventures. Please read to find out more. Here are a few more characteristics for each book:

THE LOST TOMES - Volume 1 + DEMON BOX of RAYNETH
THE LOST TOMES – Volume 1 + DEMON BOX of RAYNETH

THE LOST TOMES – Volume 1 – 16 adventures based on a secret society known as THE LOST TOME SOCIETY. This society is made up of 16 of the very best NPCs the players might ever come across. Experts in their chosen fields, and all of them have some form of a tarnished history and back story. The 16 founding members of The Lost Tome Society are making amends for their misdeeds by hunting down the greatest and most powerful relics, artifacts, magic items and pieces of lost lore while destroying evil along the way. PCs are tasked to on adventures of 16
very diverse types, genres, as well as a different look, tone and feel
kind of variety.

The 16 LOST TOME SOCIETY founding members.
The 16 LOST TOME SOCIETY founding members.

Each of the 16 adventures is based around a founding member’s special skill set and the missions that correspond to said skill set. There is a FREE, 45-page PREVIEW BOOK that can be downloaded from Dropbox, but in a nutshell, these 16 adventures are based around the following:
https://www.kickstarter.com/projects/428501801/1639442857?ref=8r6u5b&token=bbf144db

01-BOUNTY HUNTING – Manzius Stone
02-ASSASSIN’S TOOLS – Manrick Crow
03-ARTIFACTS & RELICS – Odessa Roark
04-CARTOGRAPHY – Fernandius Kase
05-TAROT OF BELAGOS – Dharna Brim
06-DEMONOLOGY – Moggrett Null
07-MAGIC WEAPONS – Professor Langellan
08-SIEGE WARFARE – Darnius Rex
09-MONSTER HUNTING – Crazy Keturchkin Dyatlov
10-TRAPSMITHING – Cribner Larkett
11-LOST SPELLBOOKS – Abner Totleben
12-HERALDRY – Melody Lynn
13-MYSTERIES & ODDITIES – Rhodale Scribner
14-MAGIC ITEMS – Cynthia Bebansin
15-TREASURE CHAMBER – Benaltec Orr
16-ALCHEMICAL & ELIXIRS – Cyd Neade

• 16 Bios on each of the 16 founders of THE LOST TOME SOCIETY

• 16 short adventures based on the 16 founders’ skill sets

• Multiple pieces of ART, MAPS, DIAGRAMS and PLAYER HANDOUTS

• Map of The Lost Tome Society and where the members and scholars eat, sleep and play

• Compatibility charts that show how each of the 16 founders thinks of each other

THE BOOK OF DARK SECRETS - Volume 1 - The 20 Sigils of Power
THE BOOK OF DARK SECRETS – Volume 1 – The 20 Sigils of Power

 THE BOOK OF DARK SECRETS – Volume 1 – 20-26 short, fill-in adventures between 5-12+ pages each. Perfect for when the DM/GM runs out of adventure content, the session ends too early, or the campaign needs a bit of a fresh boost. 20-26 D&D 5e and Pathfinder-compatible adventures for PCs between levels 1-20.

A collection of 5 + 1 FREE PDF samples can be found below. Please note that these 5 + 1 FREE PDF samples are from previously published DBD titles and are NOT actual content that will be in either of these 2 books. ENJOY!

https://www.dropbox.com/sh/27f8ntfofs8oklq/AADuJzcxsHP48DW2FlqxN2HQa?dl=0

• The 20 SECRET powers of THE AMULET OF POWER
(pictured above)

• 20-26 short adventures that are all 100% BRAND NEW, UNIQUE and diverse

• Multiple pieces of ART, MAPS, DIAGRAMS and PLAYER HANDOUTS”

 

Egg’s Thoughts:

 

Matthew A. Bogdan of Dark by Dezign is all-energy. I reached out to him for an interview on the Open Gaming Network (here) and he opened up and shared facts, hard numbers, and what he was looking for from this project. Each book offers interesting adventures for 5e and Pathfinder that have a unique feel. I believe that he is going to deliver on his campaign and, likely, over-deliver. I can’t swear they’ll be thicker books that roll out for Halloween, but I suspect it heavily. But, don’t take my word for it, read the interview I did with him or his interview on Dan Davenport’s site.

 

You can see examples of their work at DriveThruRPG here or at the OpenGamingStore here.

You can support this Kickstarter campaign here.

 

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A Delve in the Cave: 5th Edition Adventure by Signal Fire Studios
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“A curse. A cave. A crawl. 1st level scenario for the world’s most popular roleplaying game!

I’m returning to my personal and professional gaming roots with a 32-page adventure for 5th edition of the original fantasy roleplaying game—a cavern crawl built to please hack-and-slash groups and storytellers alike!

I started playing fantasy roleplaying games in 1982 at seven years old. (Yes, THAT fantasy RPG.) As an adult I accidentally stumbled into a career publishing supplements and adventures for THAT game along with designing RPG systems of my own. Check out my Goodreads page or visit my website for more info.

Last year I was in Texas for a regional game convention, and while in my booth I scribbled out two pages worth of adventure notes for 5th Edition of the world’s oldest and most popular roleplaying game (yes, THAT one) and ran a few players through it before we packed up and drove back to Atlanta.

Then I sat down and typed about ten thousand words. Very quickly this became a real thing. The adventure premiered at the Origins Game Fair in 2017 with an Early Access edition.

Interest and sales of the Early Access version surprised me, and we’ve gotten great response to from groups that have run through it.

We want to offer a high-quality product and keep the price low for tabletop game retailers and the folks who shop at them. Our initial goal will let us pay everyone who’s helped with this product a fair wage, print enough to sell through distribution channels, and keep our business going. If we blow past the initial amount we will offer stretch goals that enhance and upgrade the product for everyone!

The Early Access version is complete, which means every backer at the $5 level or higher will receive a fully-playable PDF once the backer surveys are complete. These files will be automatically upgraded to the final version once the adventure has gone to press!

The “dungeon crawl” in the cave takes up most of the Early Access edition. The final version will expand the town of Shadowhaven where the story begins, providing adventure hooks to get the heroes involved in the mystery that threatens the community—as well as a potentially dangerous journey to the tomb of the town’s founder, whose bones rest in a cavern under a hill. The encounters and ending will be rewritten slightly and adjusted based on playtest feedback.

"Coblynau" by Lindsay Archer — a new fey creature!
“Coblynau” by Lindsay Archer — a new fey creature!

The black-and-white map of the main dungeon is complete, as well as a few interior illustrations. These will be supplemented by additional artwork and a full-color poster version of the map by artist Ben Mund (Serenity Atlas of the ‘Verse) that can be printed at 36″ x 48″ that will provide an attractive set-piece for gamers who enjoy a visual and tactical experience.”

 

Egg’s Thoughts:

 

I followed the early edition of this game and its IndieGoGo campaign here and here. I enjoyed the DIY version of the crawl; now, I’m looking forward to the finished product.

 

You can see examples of their work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

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New Tales of the Miskatonic Valley 2ed for Call of Cthulhu by Stygian Fox Publishing
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“‘New Tales from Miskatonic Valley’ 2nd Edition produced under license for the Call of Cthulhu RPG by Chaosium Inc.

New Tales of the Miskatonic Valley returns!

Lauded as authentically Lovecraftian and much loved for of its mood and style, New Tales of the Miskatonic Valley returns with a full-colour second edition. With its new art, varied formats (PDF, Kindle, softcover, and hardback), and an extra scenario, this Kickstarter will make its rightful return to print, uplifted to Call of Cthulhu, 7th Edition.

Call of Cthulhu is the Registered Trademark of Chaosium Inc., and is used with their permission. www.chaosium.com

Miskatonic River Press released New Tales of the Miskatonic Valley to great acclaim and it quickly became a favourite among Call of Cthulhu Keepers. Its faithful adherence to Lovecraftian themes and its location along the dark river it takes its name from, meant a return to an authentic home for many players who cut their anti-mythos teeth on earlier adventures set in the valley.

Started by Keith ‘Doc’ Herber and Tom Lynch, it quickly marked MRP as a company to watch. Tragically, Doc passed away while working on a subsequent title (Our Ladies of Sorrow with Kevin Ross) but Tom kept his dream alive and grew upon it with further books. Sadly, MRP closed its doors a couple of years ago and the titles have been out of print as Tom Lynch focused on writing fiction and his family.

Last year, Stygian Fox purchased four titles from Tom Lynch/MRP in order to bring them back to players of the world’s greatest horror game and in turn, we aim to release new and updated versions of New Tales of the Miskatonic Valley, More Adventures in Arkham Country, Our Ladies of Sorrow, and Tales of the Sleepless City.

In New Tales of the Miskatonic Valley, there are currently six scenarios and we aim to add a seventh set in the valley or Innsmouth (although Innsmouth isn’t in the Miskatonic Valley it is such an integral part of Lovecraft Country as to be hard to ignore). The original is black and white and 130 pages. We aim to increase that to 160 pages and to make it full colour with all new art.”

 

Egg’s Thoughts:

 

This product represents a rebirth. On EN World, I touched on some of the issues that Miskatonic River Press experienced with another CoC Kickstarter – including the end of MRP. What Stygian Fox Publishing did by purchasing MRP’s contents and creating this Kickstarter represents the restoration of one of the better licensed 3PP Call of Cthulhu products. By going this route, Stygian is letting gamers enjoy books that might have faded away, and I salute them for doing this.

 

You can see examples of their work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

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The Overworld and Beyond (13th Age RPG Planar Adventures) by Dread Unicorn Games
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“The Overworld and Beyond, planar adventures for the 13th Age Roleplaying Game by the legendary Ash Law.

Journey to the Planes with Ash Law!

The Overworld and Beyond presents planar-hopping adventures for the 13th Age roleplaying game. It includes a backwater setting that includes towns, wilderness, and gates to other worlds, all ready for you to incorporate into your gameworld.

Adventure for All Tiers of Play

  • The Carrow Hills a perfect sandbox for adventure-tier play. Hooks, rumors, and NPCs are all interwoven to create a setting where the locals think being close to other planes is just the way thing are.
  • Attack of the Koblins a champion-tier adventure. What are these strange creatures warped by transdimensional energies, and why are they striking out at innocent people?
  • Further Adventures in the Carrow Hills give the GM a collection of champion-tier adventure hooks that tie into what’s happened before, and foreshadow the epic-tier challenges ahead.
  • Into the Overworld presents the party with an epic-tier problem that won’t be solved without traveling to many planes

There’s a 5th-6th level adventure that has PCs up against forces from another world.

There’s a 9th-10th level adventure that has the PCs traveling to myriad other planes: the City at the Edge of Dawn, the Elemental Realms, the Fleshscape, the Green, the Lightless Realm, and the Middenlands.

The project includes pages of adventure hooks, a bestiary, 13 Weird Worlds, 13 Peculiar People, and more!”

 

Egg’s Thoughts:

 

A new planar option for 13th Age is a win, but why I think this’ll be a great product is because of their prior work, The Gods Have Spoken. I covered Dread Unicorn Games The Gods Have Spoken for 5e here (13th Age edition available here). That game is alive with quirky detail and fun art. If The Overworld and Beyond approaches that level of good, it’ll be well worth adding to your library.

 

You can see examples of their work at DriveThruRPG here.

You can support this Kickstarter campaign here.

 

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Savage Worlds Sovereign Stone by Applied Vectors
Ends on Fri, June 1 2018 5:17 PM EDT.

“This project brings Larry Elmore’s Sovereign Stone to the Savage Worlds game system.

Loerem is a world of beauty and enchantment created by renowned fantasy artist Larry Elmore, with development from New York Times best-selling authors Margaret Weis and Tracy Hickman. Through Elmore’s vivid visual renditions of unique personalities, clashing nations, fantastical creatures, and enchanting landscapes alongside a saga weaved by Weis & Hickman, the culmination chronicled the mortals’ struggle to master the unfathomable power of the Sovereign Stone given them from the gods — an artifact forged for peace among races but which ignited war between brothers.

Applied Vectors LTD are pleased to be bringing this wonderful world into the Savage Worlds fold. This Kickstarter is to fund the development of the game and cover writing and layout costs. This will be built from the ground up specifically for Savage Worlds (this is no mere conversion).

This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product.

The game requires a copy of Savage Worlds that can be purchased from the Pinnacle Entertainment Group store.

The Sovereign Stone

The Sovereign Stone is a lustrous crystal pyramid of four triangles that form a quadrangle at the base and come together in a point at the apex. Approximately sixteen inches tall, the artifact is carved of a single piece of crystal. It was given to King Tamaros of the Vinnengalean Empire, and in order to broker peace, he separated it into four equal pieces. One quarter went to the humans, one to the elves, one to the orks, and the last to the dwarves.

Here is where the story grows murky, clouded over with rumors and tales, few of which can be believed. One thing that is known for certain is that an army led by one of the King’s sons marched on the city, and consequently the human portion of the stone was lost in a cataclysmic explosion which obliterated Old Vinnengael and left very few survivors, little accurate accounts are told of those last, terrible days. Much of what people know about King Tamaros and the Sovereign Stone is rumor and myth that has been building for the past two hundred years.

Since that day men have quested for the lost part of the Sovereign Stone to no avail. Old Vinnengael is now a cursed and abhorrent landmark. Few who venture there ever return alive, but still there are those brave or foolish enough to attempt it, drawn by the magic that pervades the city ruins and the riches said to be buried in the rubble.

There are accounts of a dark army marching across Loerem from the west, but few trust the tales. Still, some learned scholars have renewed their efforts to find the lost portion of the Sovereign Stone and reunite its parts in order to combat this or any other threat to the people of Loerem.

Do you dare trespass into Old Vinnengael or are you brave enough to face the threat from the west?

 

Egg’s Thoughts:

 

Larry Elmore plus Savage Worlds equals gold! On Open Gaming Network, I have an interview with Ian Liddle (Applied Vectors) about Savage Worlds Sovereign Stone that gets into why I dig this project (link here).

 

You can see examples of their work at DriveThruRPG here or at the OpenGamingStore here.

You can support this Kickstarter campaign here.

 

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Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

Disclosure: This article contains affiliate links to DriveThruRPG.com and Amazon.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

 

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Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt orwall clock or ice tea glass!

* * * * * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or onFacebook (Egg Embry) or on Google Plus (+Egg Embry).

4 RPG Kickstarters You Should Back – Flash Gordon, Monster Hunter International, Aventuria Compendium, and Dragon Kings

Two licensed properties are coming to Savage Worlds, an Ennie-winning game is getting an expansion, and a not-quite-Dark-Sun setting by the co-creator of Dark Sun is getting a spiritual successor for the world’s most popular role-playing game. These are all worth checking out.

 

Flash Gordon™ RPG for Savage Worlds by Pinnacle Entertainment Group
Ends on Mon, December 4 2017 10:00 PM EST.

“Pulp action at its finest! Use the Fast! Furious! Fun! Savage Worlds game system in the popular cinematic world of Flash Gordon™!

 

With a deafening roar, Dr. Zarkov’s rocket ship, with Flash and Dale aboard, shrieks into the heavens and heads straight toward the onrushing planet with a madman at the controls!

We announced the Savage World of Flash Gordon™ at Gen Con in 2015, and now it’s here! Drawing inspiration from Alex Raymond’s original strips, the serials, AND the 1980 movie starring Sam J. Jones and Max von Sydow, this is far more than just a game, this is a definitive resource for all Flash Gordon’s adventures!

AND NOW…it includes a foreword by none other than Sam J “Flash Gordon” Jones himself! See the link here for more details!

Foreword by actor, US Marine, and all around great guy Sam J Jones!
Foreword by actor, US Marine, and all around great guy Sam J Jones!

Author Scott Woodard dug deep into the history of this genre-defining series, bringing every corner of the setting to vibrant life. Heroes can foment rebellion in Mingo City, marvel at the tree-cities of Prince Barin’s Arboria, bake in Volcano World’s Land of the Dead, and shiver in Frigia or the cruel Ice Kingdom of Naquk.

Along the way they’ll encounter far more than just Ming’s merciless minions! Bore worms, cave dragons, sharkons, wolvrons, and over FIFTY strange and exotic creatures roam the strange world of Mongo!

Best of all, for fans of Savage Worlds, The Savage World of Flash Gordon™ features all the new powers, Edges, Hindrances, and amazing gear you’ve come to expect…but also an incredible new Setting Rule called…

At the beginning of each session, the players are given the Cliffhanger token. When the group decides to use it, they flip it over to the CLIFFHANGER side! Everyone gets a reward of some kind–such as drawing or refilling their Bennies, or gaining Conviction (more below!). But then the situation goes from the proverbial frying pan into the fire in some way!

We’ll provide a print and play Cliffhanger token online, but those of you backing the Collector’s Edition Box get this amazing, polished brass version, designed by the always amazing, spaceship lovin’, three-time Hugo Award™ winning artist, Cheyenne Wright!

This is the design for the 4" long, polished brass Cliffhanger token that comes *only* in the Collector's Box! We'll have photos as soon as we get our production samples!
This is the design for the 4″ long, polished brass Cliffhanger token that comes *only* in the Collector’s Box! We’ll have photos as soon as we get our production samples!

Once the Cliffhanger is in play, the GM either decides what happens based on the circumstances, or better yet, lets the players choose from a number of options…and we even have cards for them! They’re print and play now, but keep watching the skies and we’ll see what happens, heroes!

Three sample Cliffhanger cards...the symbols on the upper right tell the group what they get for taking on the Cliffhanger!
Three sample Cliffhanger cards…the symbols on the upper right tell the group what they get for taking on the Cliffhanger!

Example: Flash, Dale, Hans, and Thun battle Ming’s soldiers on the streets of Mingo City. Hans is out of Bennies, so another shot from the enemy’s atom pistol will spell his doom! Hans’ player calls for a Cliffhanger. The other players agree and they choose “Out of the Frying Pan!”

The GM tells everyone to take five while she sets up the new scene. She decides one of Ming’s soldiers has thrown a grenade that cracks open the city streets. The heroes plunge into the sewers below, straight into the lair of an angry gocko and the cave men who worship it!

The GM narrates: “Flash and his companions had Ming’s minions on the run! Little did they know a new terror lurked beneath their very feet!”

The group faces a new challenge, but have refilled their Bennies and are ready for action!

 

Egg’s Thoughts:

 

What does this campaign have going for it?

  • It’s from Pinnacle, the publisher of Savage Worlds, so the setting will fit the game as well as it can because it’s an official Flash Gordon product using a system that feels ready-made for it.
  • They have added pulp mechanics for the game that will offer “cliffhangers”.
  • Sam Jones (movie Flash Gordon) is doing the foreword.
  • The art is pulled from every era of this franchise.
  • They’re offering a scale airscout miniature ship that brings the pulp to life at your table!

There is only good here! The kind of good that’ll save every one of us!

 

To see examples of Pinnacle Entertainment Group on DriveThruRPG, click here.

To support this Kickstarter, click here.

 

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Monster Hunter International RPG: Savage Worlds Edition by Gallant Knight Games
Ends on Thu, December 7 2017 11:08 AM EST.

“The NYT Bestselling action fantasy series Monster Hunter International comes to Savage Worlds in an all new Kickstarter!

Mockup Cover! (Illustration and layout by Jeremy Mohler)Mockup Cover! (Illustration and layout by Jeremy Mohler)

 

Monster Hunter International,  the New York Times Bestselling action series is coming to the Savage Worlds roleplaying system!

Written by Larry Correia, Monster Hunter International is an urban fantasy series about professional monster hunters who battle against the things that go bump in the night!

As the slogan goes…”Cowboy up, and get paid.”

Larry is a big fan of Savage Worlds and when we approached him about doing an updated MHI roleplaying game, he immediately wanted to use one of his favorite rulesets, so that’s what we did!

Gallant Knight Games has experience working in Savage Worlds, and we’ve enlisted the help of the lead writer on the previous MHI roleplaying game Steve S. Long!

Using the rules in the book, you’ll be able to play a variety of teams in the MHI Universe, including the titular team: Monster Hunter International.

The book will also include:

  • Full details on MHI and it’s history, it’s organization, missions and tactics.
  • World information on PUFF, how the various governments handle monsters and more.
  • NPC stats for a variety of characters from the books, including Owen Z. Pitt, Julie Shackleford, Agent Franks, Susan Shackleford and more, written up by the creator himself!
  • Rules for playing over two dozen teams in the MHI Universe!
  • New monsters for your hunters to face down!
  • New MHI details and fictions right from Larry!
  • AND A LOT MORE!

We’re keeping this simple. What you see on the pledge levels is what you get!

Our goal is to fund a 200ish page softcover roleplaying game book for Savage Worlds. Like all Savage Worlds licensees, you’ll need Savage Worlds core rulebook to play the game.”

 

Egg’s Thoughts:

 

Flash Gordon and Monster Hunter International are both licensed settings for the Savage Worlds RPG and, while not exactly one-for-one the same (sci-fi pulp versus urban fantasy), they’re still going head-to-head and I’m curious to see the market reacts to them. As with Flash above, the setup for this novel series is ideal for translation to Savage Worlds – You’re a monster hunter… GO! HUNT! MONSTERS!

Add to that, one of the stretch goals is to get the novelist behind Monster Hunter International to create a special adventure for the book and this is a winner.

Sixth Stretch Goal at $80,000 – A special adventure, written by Larry Correia himself will be added to the corebook!”

 

To see examples of Gallant Knight Games on DriveThruRPG, click here.

To support this Kickstarter, click here.

 

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Aventuria Compendium – The Dark Eye RPG by Ulisses Spiele
Ends on Fri, December 8 2017 8:00 PM EST.

“The first rules supplement for the ENnie-Award winning RPG The Dark Eye vastly expands character options for the world of Aventuria.

Experience The Dark Eye and its ENnie-Award winning setting Aventuria in even greater depth with the Aventuria Compendium.

Whether your characters prefer weapons or words, the Compendium gives your heroes exciting new options for interacting with the world of The Dark Eye! As a player, choose the rules that you like best. Options can apply to all characters or even just to one—you decide how you want to play!

Master new fighting styles and wield new weapons on the battlefield, or put more subtle skills to use and outmaneuver your opponents in social interactions. Expand your game with new rules for Fate points, weapon breakage, hit locations, information gathering, item creation, and more!

The Aventuria Compendium and the Aventuria Armory broaden the setting of Aventuria by introducing new character professions and dozens of essential pieces of equipment. Explore new paths to heroism in Aventuria with the first major rules supplements for The Dark Eye!”

 

Egg’s Thoughts:

 

The Dark Eye won a 2017 Silver Ennie Award for best setting (Dark Eye – Aventuria Almanac) and this Kickstarter expands on the game. Want to give this game a sh0t? Click here to get the free preview of the game.

 

To see examples of Ulisses Spiele on DriveThruRPG, click here.

To support this Kickstarter, click here.

 

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Dragon Kings Player’s Rulebook for 5E by Mindscape Publishing and Battlefield Press International
Ends on Sun, December 10 2017 12:26 PM EST.

“A totally new Player Rulebook from one of the co-creators of 5E for the most brutal fantasy RPG out there.

Welcome to the Dragon Kings Player’s Rulebook project.

In 2014, Tim Brown, co-creator of the Dark Sun campaing setting, released Dragon Kings through a very successful Kickstarter campaign and to much acclaim, with rulesets for Pathfinder, Savage Worlds, and 13th Age.

Dragon Kings showed us a ruthless and extremely dangerous world, with exotic races of humanoids and non-humanoids that depart from more traditional roleplaying games paradigms.

Khitus, the setting where Dragon Kings is located, is a world that is slowly dying. Its forest becoming deserts due to dreadful influences on the planet that are draining its natural resources.

With magic that takes a dreadful toll on those who use it, psionics are awakening. Races of long ago mindless insects are evolving and expanding, with a thirst for conquest that threatens the entire planet.  Lizardmen become cleverer by the day.

The world is changing as it dies, and only strong heroes have a chance to slow down or halt its demise.

That would be you.

The Pachyaur
The Pachyaur

Dragon Kings is a departure from more traditional fantasy settings, and has a darker and more exotic edge to it.

Add to this the intensity of the world and the new classes that it presented, and it’s impossible not to appreciate the vast potential and richness of this game.

The gorgeous art, the amazing cartography – Dragon Kings really stood high among the best and most innovative RPGs.

You can download the free gazetteer from here to get a great overview of the world.

And now, Dragon Kings is coming to 5E

With this project, we want to create a Player’s Rulebook to bring the 5E rules to Khitus.

To achieve that, we worked with the talented Chris Sims, one of fifth edition’s developers, and someone with more years of experience in the industry than politeness allows us to mention.

The Player’s Rulebook will contain races, class information, and more. It’s a book for Dragon Kings fans and fifth-edition gamers.

We expect the Player’s Rulebook to contain more than 20,000 words of text when it funds, with more content added as we hit stretch goals.

This Player’s Rulebook will be available both in black-and-white and color, and both soft and hard cover. That way everyone will be able to choose the edition that suits you best.”

 

Egg’s Thoughts:

Disclosure: I did some *minor* editing on this Kickstarter before it launched.

 

It’s not Dark Sun for 5e… But, it’s like Dim Star for 5e in the best possible sense.

Dark Sun is Dark Sun, and I’m proud of it. If someone would give me the keys and let me drive Dark Sun again I would be happy to do so. I’m creating Dragon Kings to satisfy that creative ‘jones.’ Dragon Kings will share many of the same themes, but will also be its own, unique universe. Honestly, this gives me an opportunity to move in creative directions that just weren’t open to me before, and that’s pretty exciting.

The setting already exists for Pathfinder, Savage Worlds, and 13th Age and, with Tim Brown involved, this offering will go a long way towards filling in for a much loved 5e setting.

 

Also, co-publisher Battlefield Press International has a campaign going for a fantasy prose anthology, The Awakened III Anthology, featuring the likes of Ed Greenwood, Darrin Drader, Darren W. Pearce, and more. Check it out here.

 

To see examples of Mindscape Publishing on DriveThruRPG, click here, and from Battlefield Press International, click here.

To support this Kickstarter, click here.

 

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Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

Disclosure: This article contains affiliate links to DriveThruRPG.com and Amazon.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

 

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Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

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Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).