Goodreads Book Giveaway
The Little Book of Big Questions
by J. Edward Neill
Giveaway ends May 26, 2019.
See the giveaway details
at Goodreads.
Giveaway ends May 26, 2019.
See the giveaway details
at Goodreads.
In this game, players take on the roles of child welfare professionals, such as psychiatrists, social workers, and therapists, who enter the memories of traumatized children to help them reframe moments of distress and teach them resiliency. These memories are a chance to forge real human connections and make someone suffering feel less alone.
The game uses a basic stat system that tells players how many d6 they roll when they’re seeing how the child reacts to their attempt to connect with them. If they succeed by hitting the target number, the child trusts the professional more, and forges a connection with them. If they fail, they risk losing trust with the child, traumatizing them, or even violating their professional ethics.
As the professionals move from memory to memory, the game’s difficult can lower as they work as a team to leave the child with the tools they’ll need to face the world. Every time they make a connection with the child, the professionals gain a therapeutic token. If they gain enough throughout the memories, they’ll leave a lasting impact on the child and help the child become more resilient.
The game is about compassion, human connection, and hope. It’s a game that focuses on moments where just asking if someone is okay can help that person feel less alone. It teaches the value of empathy, of listening, and of reaching out even when you don’t know what to say. Most importantly, it shows us that a loving, willing person can give someone suffering the gift of hope.
It is not a game about witnessing horrific abuse. It’s a game about trauma and resiliency. The memories being explored are about those smaller, quieter moments that from the outside might not seem like such a big deal, but because of the life the child has lived leading up to that moment, their perception of the world has changed. The game is about supporting someone in those moments.
One Child’s Heart was designed by Camdon Wright. Camdon Wright (he/him) is a game designer who passionately loves playing pretend, telling stories, and creating spaces for marginalized voices. Besides being known for being a staff writer at the ENnie award winning blog Gnome Stew and the Diversity Coordinator for the Indie Game Developers Network (IGDN). He’s the owner of Unicorn Motorcycle Games, co-host of the Misdirected Mark Podcast, and proud father of two amazing kids. Some of his incredible work includes the 200-word RPG Secret Person of Color and the game Madness and Desire. You can find him hiding behind a typewriter with a brilliant idea, playing pretend at various conventions, or holding loving conversations with those who need a friend.
“A tender, powerful game.
When I played, Camdon introduced us to Kelly, the child we would have the opportunity to try to help. She was strong and in pain. She had lost her mother, and was growing up in the foster care system. Kelly was challenged by life and what it hadn’t given her. Camdon told us this particular girl would only be in this one game. There was no game over for her, no respawning to try again. No one else could be her knight in shining armor that next time. We three and our fumbling attempts to help were going to have a lasting impact. In the way choices each of us makes each day, to try to be there for one another. We leave impacts, leave scars. And we can offer hope. Kelly found a thread to hang onto in our game. She connected with a teacher. Found something with meaning to her, creativity and art. She became a teacher herself, extending the helping hand she’d been given to others. Kelly challenges me to live up to her model. To remember that each moment we can give or be there for another is a moment we can never get back if it is squandered.
Play One Child’s Heart and let it change you. Camdon guides us to learn, witness and open our own hearts for the better. “
– Emily Care Boss
“I loved playing One Child’s Heart. It’s the kind of game that lingers with you long, long after you play it and it’s a genuinely moving experience.”
– Jeff Stormer
“It’s a really real emotional palette that this game works with and it does so in a way that’s really subtle. A way that doesn’t get enough recognition in games.”
– Jabari Weathers
“Camdon Wright’s One Child’s Heart is a game unlike any other I’ve ever played. It’s beautiful. It really strives to make better humans through role-playing.”
– Michael Conn
“After playing One Chld’s Heart by Camdon Wright, I was struck by how completely unique it is among tabletop rpgs. One Child’s Heart demands that you engage with your feelings in sometimes uncomfortable, but powerful ways. It’s intense, hopeful, and despite the fact that it’s primary framing device is fictional, very, very real.”
– Chuck Lauer
The fantastic Jeff Stormer of the Party of One Podcast brought Camdon on to the show to play the game. If you want to check out what the game feels like and how a one on one game would go, check out this really awesome podcast. Thank you, Jeff, for having us on and playing our game! We’re so excited to share this with the world!
Our friends at She’s a Super Geek had Camdon and Kate on to play the game. Kate ran the game for Andi Fox and Jen Adcock, two badass folks in the gaming world. To hear the first part of the game, check out the podcast! We’ll let you know when the second half drops. This actual play lets you hear how a session with three players goes. Thank you to Jenn, Senda, Andi, and the team behind She’s a Super Geek!
Finally, if you want to learn more about Camdon, the ever amazing Alex Roberts had Camdon join the show for Backstory. Hear Camdon talk about intentional and emotional game design, his hopes for the community, and learn more about how he designs games. Thank you to Alex for having Camdon join him and her thoughtful, compassionate interviews.
Have a listen and let us know what you think! You can also hear an actual play on the Kickstarter site with the folks from the Misdirected Mark Podcast. Thank you to all the folks from MMP and their continued and dedicated support of Camdon and One Child’s Heart!
The Lounge by the Misdirected Mark Podcast recently featured an in depth discussion with Camdon Wright about One Child’s heart. Jesse Edmond spends an hour to talk all things about the game, Camdon’s life, and his game design style.
The Kickstarter is currently live and will be running until May 16th!
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FREE LEAGUE ANNOUNCES OFFICIAL ALIEN TABLETOP RPG SERIESFree League Publishing – Apr 26, 2019 17:07 BSTRoleplaying where no one can hear you screamLOS ANGELES, CA (April 26, 2019) – Forty years ago, Alien shocked and inspired the world with a horrific sci-fi universe that forever changed the genre. In celebration of its 40th anniversary, Free League Publishing has announced today that fans can soon explore that iconic universe for themselves with an official line of tabletop role-playing games. The long-term licensing partnership with 20th Century Fox Consumer Products will kick off in late 2019, launching an ongoing tabletop RPG series drawing upon four decades of world-building within this beloved universe. Free League is renowned for its own world-building in science fiction, with their best-selling sci-fi RPG Tales from the Loop sweeping the 2017 ENnie Awards for Best Setting, Best Writing, Best Art, Best Game, and Product of the Year. Tomas Härenstam, Free League co-founder and game director of their sci-fi RPGs Tales from the Loop and Mutant: Year Zero, will oversee game design, with original artwork from esteemed artists Martin Grip, John Mullaney and Axel Torvenius. Taking place shortly after the events of Aliens, the first RPG will propel players into the vast possibilities of the Outer Rim Frontier. From the pioneering colonists and scientists to the ever-present Company reps and Colonial Marines, the game promises a diverse range of characters and gameplay experiences far beyond the staple cat-and-mouse suspense and survival horror of the franchise. “The Alien saga isn’t about superheroes with superior firepower,” says game director Härenstam. “It’s about placing ordinary people in extraordinary circumstances, and testing the endurance of the human spirit against inhuman atrocities and impossible odds. Such a harsh yet hopeful universe has captured our imagination for 40 years with good reason, and we’re excited to explore new stories and perspectives as players must face their demons (in a true and metaphoric sense) and brave the horrors of the unknown.” To best capture the Alien experience, the RPG will provide more than the framework for continuous, open-world campaigns. Beyond the sandbox campaign game mode, Free League is also designing a “Cinematic” mode, with pre-generated scenarios that players must complete within a single session. Emulating the dramatic arc of an Alien film, these survival challenges promise escalating stakes and fast (often brutal) gameplay where most players aren’t expected to last the night. Their first cinematic scenario, Chariot of the Gods written by sci-fi novelist Andrew E.C. Gaska (Death of the Planet of the Apes), is included in the core manual. More cinematic modules and game expansions are already in production, with direct tie-ins to Fox’s future plans for the franchise slated for 2020 and beyond. The Fox-Free League licensing deal was brokered by Joe LeFavi of Genuine Entertainment, who will manage the license on behalf of Free League and serve as an editor on the game series. Alien is the latest in a slew of high-profile tabletop deals by LeFavi, including the master tabletop gaming license for Dune, the tabletop RPG series for Altered Carbon, and multiple brand extensions of World of Darkness. For more news and previews on the Alien RPG series, visit alien-rpg.com. Then follow Free League Publishing on Twitter and Facebook, where fans can discover art and gameplay development ahead of the game’s release. ABOUT 20TH CENTURY FOX CONSUMER PRODUCTS 20th Century Fox Consumer Products licenses and markets properties worldwide on behalf of 20th Century Fox Film, 20th Century Fox Television and FX Networks, as well as third party lines. The division is aligned with 20th Century Fox Television, the flagship studio leading the industry in supplying award-winning and blockbuster primetime television programming and entertainment content and 20th Century Fox Film, one of the world’s largest producers and distributors of motion pictures throughout the world. For more information on all Alien products and activities, go to www.AlienUniverse.com. ABOUT FREE LEAGUE PUBLISHING Free League is a critically acclaimed Swedish publisher of speculative fiction, dedicated to publishing award-winning tabletop role-playing games, board games, and art books set in strange and wondrous worlds. Our best-selling RPG Tales from the Loop swept the 2017 ENnie Awards, winning five Gold ENnies for Best Setting, Best Writing, Best Art, Best Game, and Product of the Year. The game is inspired by a series of iconic art books published by Free League – Tales from the Loop, Things from the Flood, and The Electric State – exploring artist Simon Stålenhag’s original sci-fi universe soon to be realized in the upcoming TV series from Amazon Studios. Most recently, our fantasy RPG Forbidden Lands became the 3rd most successful RPG Kickstarter of 2017 and dubbed one of the best RPGs of 2018. Other tabletop work includes the post-apocalyptic RPG Mutant: Year Zero, the sci-fi RPG Coriolis – The Third Horizon, the fantasy RPG Symbaroum, and the Crusader Kings board game. To learn more, visit freeleaguepublishing.com. ABOUT GENUINE ENTERTAINMENT Genuine Entertainment is an award-winning producer and paladin in genre entertainment, specializing in strategic licensing for entertainment franchises and fandoms that demand quality and authenticity in equal measure. It’s our mission to build brands by building worlds and fan communities, making meaningful contributions with premium content and consumer products that extend brands into new markets and genuinely connect with fans across multiple categories. Recent collaborations include such genre greats as Alien, Altered Carbon, Avengers: Infinity War, Blade Runner 2049, Dune, Game of Thrones, and World of Darkness. To learn more, visit: www.genuineent.com. Free League is a critically acclaimed Swedish publisher of speculative fiction, dedicated to publishing award-winning tabletop role-playing games, board games, and art books set in strange and wondrous worlds. Our best-selling RPG Tales from the Loop swept the 2017 ENnie Awards, winning five Gold ENnies for Best Setting, Best Writing, Best Art, Best Game, and Product of the Year. The game is inspired by a series of iconic art books published by Free League – Tales from the Loop, Things from the Flood, and The Electric State – exploring artist Simon Stålenhag’s original sci-fi universe soon to be realized in the upcoming TV series from Amazon Studios. Most recently, our fantasy RPG Forbidden Lands became the 3rd most successful RPG Kickstarter of 2017 and dubbed one of the best RPGs of 2018. Other tabletop work includes the post-apocalyptic RPG Mutant: Year Zero, the sci-fi RPG Coriolis – The Third Horizon, the fantasy RPG Symbaroum, and the Crusader Kings board game. To learn more, visit freeleaguepublishing.com. Website: freeleaguepublishing.com |
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Resource linksAlien RPG Website Free League on Facebook Direct Link to Alien RPG Trailer |
This edition of What Kickstarters Excite Creators? is a special one in several ways. First, Shane Hensley of Pinnacle Entertainment, the company behind Savage Worlds and Deadlands, shares a list of Kickstarters he’s excited about. I’m eager to share projects that Shane wants to put a spotlight on. Second, the creators behind The Umerican Road Atlas and Umerica Unnatural, One Child’s Heart, Gordon’s Bluff, and more share their thoughts on what’s good on Kickstarter. Third, I’ll be at JordanCon (the annual celebration of all things Robert Jordan in Atlanta) this weekend. If you’re there, I hope to see you.
END DATE: Mon, May 6 2019 10:00 PM EDT.
“Two new sourcebooks for your Umerican DCC Campaign! A combo meal of wasteland wonder and sweet salvage to enhance your apocalypse.”
Reid “Reidzilla” San Filippo (Shield of Faith Studios, LLC) recommends:
“I WAS A TEENAGE CREATURE by Ninjacat is a narrative-focused, urban fantasy tabletop roleplaying game that emulates a young adult paranormal TV show (or movie, or book series, etc.!) such as Buffy the Vampire Slayer, Teen Wolf, or even the Dresden Files. The twist is that the mechanics of the game are not based on what can these supernatural characters do but Why they are doing it and What emotion is currently driving their actions. The author has been a friend of mine for decades and I’m really happy to see this campaign live.
Lancer by Massif Press is a mud-and-lasers tabletop roleplaying game centered on modular mechs and the pilots who crew them. I grew up playing BattleTech, playing with Shogun Warriors, and watching Robotech so giant robots are a favorite of mine. This new RPG has amazing art and just crunchy enough to do mechs well without going overboard. Plus, the Beta rules have been freely available for over a year as the author tweaked them into perfection.”
END DATE: Thu, May 16 2019 10:00 AM EDT.
“One Child’s Heart is a tabletop roleplaying game about empathy, hope, and human connection in the face of childhood crisis.”
Camdon Wright recommends:
“The Koryo Hall of Adventures. This is a really cool looking campaign setting based on Korean locations, myths and legends for Dungeons and Dragons 5e. It makes me so happy to see thoughtful content that moves beyond the generic “Asian themed” material that we’ve seen for so many years. If you play D&D and are looking for something new to play please check out The Koryo Hall of Adventures! Please help them reach their funding goal!
Once Upon a Time in Jianghu. A wuxia-inspired Powered by the Apocalypse game that features some of my favorite writers! Sen-Foong Lim, Banana Chan, Rob Abrazado, and Elizabeth Chaipraditkul are all onboard as stretch goals! I love that it features the quick creation of unique characters in a setting that celebrates the diversity of Asia. As a bonus, Gallant Knight Games has always been great at delivering on the projects I’ve backed.”
UPDATE 2019-05-09. Unfortunately, the Kickstarter for Once Upon a Time in Jianghu has been canceled. It was done for the right reasons as the company investigates accusations made against the creator, but it’s still unfortunate news all the way around. Gallant Knight Games and WunderWerks share a statement about this situation and their next steps. http://www.rpgnews.com/once-upon-a-time-in-jianghu-canceled/
END DATE: Sun, April 28 2019 3:12 PM EDT.
“A Lighthouse, evil magic, murderous monstrosities, and an innocent hamlet caught in the middle of it all. A 5E and Pathfinder Module”
Paul Rodenburg (Zan’s Adventures) recommends:
“Odyssey of the Dragonlords blows me away. The artwork is amazing, and the production values look outstanding. The people behind it (James Ohlen, Jesse Sky, and Drew Karpyshyn) have a great history when it comes to CRPG’s. It looks exciting and fun. I wish I could design something that looks this good.
Deniable Assets is about being a horrible corporate villain, in the 80’s, working your way up the corporate ladder. I like anything where you can be the bad guy. Bad guys are more fun, and the setting is very intriguing. It’s an awesome concept.”
END DATE: Mon, May 6 2019 9:00 PM EDT.
“Three New Worldbooks Exploring the North America of Rifts® for Savage Worlds!”
Shane Hensley (Pinnacle Entertainment) recommends [WRITER’S NOTE: I added the logline descriptions].
Several I’m looking at or have backed recently. Top of the list would be:
WiseGuys – “Wiseguys, a Las Vegas Mafia setting and guide to organized crime for the Savage Worlds Roleplaying Game.”
Movie Empire – “A medium-weight movie production strategy board game for 1-4 players. ‘I love the smell of worker placement in the morning.'”
Milito – “Milito is a card-based, diceless wargame by Martin Wallace, putting you at the head of an Ancient army.”
Girl With No Name Comic – “An orphaned girl raised by her bounty hunter uncle sets out for revenge after he’s murdered by a band of outlaws.”
END DATE: Tue, April 30 2019 4:22 PM EDT.
“The Uchronic Role-Playing Game of Humanity and Empires beyond the Stars”
NOTE: Daniele Fusetto, a writer and a friend of Luca De Marini, creator of Augusta Universalis RPG, wrote me to share his friend’s RPG. I thought that was cool and the fact that I do my best to promote the international RPG scene, I decided to ask him to contribute his thoughts to this article (hence the recommendation for Augusta Universalis in the Augusta Universalis’ section).
Daniele Fusetto recommends:
“There are two tabletop RPGs from Italy that I would like to suggest: one is Augusta, of course, the other is Primi Re – First King.
Augusta Universalis is a uchronic RPG set in a world where the Roman Empire doesn’t fall and conquered the stars. You will be a Pretorian, a cyborgs guardian of the Empire used to conquer distant and wild exoplanets and fights against unspeakable cosmic horrors. The game uses the Dark Destiny System, which is capable of pushing a lot a player’s feeling of identification with his Player Character, the description of one’s actions and the narration.
Primi Re – First King is a historical-fantasy RPG with strong dark-horror atmospheres that brings you at the days of the foundation of the Urbe (“City”), telling the “true” story and nature of Romulus and Remus. The gameplay emphasizes the interpretation as the protagonist of the whole game, using an elaborate and very special D12System that unites dice-pool, zodiac, numerology and lunar phases to create a rule set and a characters building, basically unique in their kind.”
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ST. LOUIS – April 25, 2019 – Local indie game developer HopePunk Press launched a Kickstarter today for their flagship game, Spaceships & Starwyrms. The crowdfunding campaign has a goal of $7000 and will run until May 30th.
Spaceships & Starwyrms is a science fiction tabletop game based on the d20 system rules made popular by Dungeons & Dragons. It introduces rules and options tailored to the sci-fi genre and comes with a fully-realized setting known as the Nacora Galaxy. The Core Sourcebook promises nearly 400 pages of content. “I think this product is a great option for running D&D in space, both thematically and mechanically. It’s well designed, clear, and attractively laid out,” said Mephit James, a St. Louis game reviewer.
HopePunk Press founders and St. Louis natives, Benjamin Quiggins and Audrey Stolze, describe their company’s philosophy as one that “seeks to tell stories about light in the darkness”. With an emphasis on inclusivity, accessibility, and “radical optimism”, HopePunk Press strives to create games that appeal to a wide audience.
Spaceships & Starwyrms was published digitally in December 2018 on drivethrurpg.com. With their Kickstarter, HopePunk Press is aiming to publish a print version of the game, as well as to release new supplementary content in both digital and physical form. “Tabletop games aren’t a niche hobby anymore. We wanted to share our enthusiasm for tabletop and the sci-fi genre with other folks,” said Stolze.
More information about the product and HopePunk Press can be found at https://hopepunkpress.com/.
Imagine a world in the not too distant future, 2090, where technology has entirely shaped the very essence of human nature, and where fiscal interests, the international arms race, and consumerism have entirely shaped that same technology. This is the world of GeneFunk 2090.
Supercomputer in your Bloodstream
The human condition as a whole has become something somewhat different. Somewhere along the way almost every single human has been modified to have a powerful supercomputer coded directly into their DNA and physiology, one that has merged with their consciousness. In this world the internet has become as real as the physical world and hackers have become manipulators of the very stuff of the human psyche, probing and rearranging memory and mind the way a potter molds clay.
Plasticity of Genes, Form, and Human Nature
Large sections of the human population have had their genes chosen before birth to breed success, while others have had foreign DNA included to produce wholly different physical traits that were once thought inhuman. On top of all the innate genetic tweaking, individuals modify themselves through cyberware surgeries and biohacks, to the point where some are considered entirely “posthuman”.
Violent, Shallow, and Unequal
Multinational corporations have gobbled each other up, producing ever larger entities until only nine remain, each of which is a superpower bigger than most of the world’s countries. Corporate executives have the power to shatter entire governments in the name of their company’s share value and their own ambition. Gangs and organized crime saturate every urban environment. This world, bloated from overpopulation and consumer greed, has become one of the most violent eras in human history. The rich segregate themselves from the poor, and the tension caused by this wealth gap is causing the world to burst at the seams.
Virtual Immortality
Recent innovations have allowed the rich to undergo a process that maps their entire nervous system, connectome, endocrine complement, DNA and gene expression, and every other feature relevant to the human mind. This digitization of consciousness allows the world’s wealthy and powerful to essentially live forever, switching from one bioengineered shell to another as they see fit.
Cadre of Professionals
You and your allies are a cadre, a lean start-up corporation that specializes in investigation, intelligence, protection, and violence. To keep their hands clean, the syndicates often outsource this kind of work to smaller outfits, like yours. Your cadre’s skillset is in high demand in this intrigue filled world, being sought after by megacorporations, nation-states, organized crime, or wealthy individuals. As an autonomous entity, your cadre of elite agents take contracts as you see fit, navigating the shadows of corporate espionage and savagery with competence and panache.
A cyberpunk/biopunk TTRPG using 5E rules, due to hit Kickstarter on April 30th, 2019!
Promo Video: https://www.youtube.com/watch?v=8H8ntUYDndY
Facebook: https://www.facebook.com/GeneFunk2090/
Twitter: GeneFunk 2090 @GeneFunk2090
Discord: https://discord.gg/ncVeStC
FREE Setting Book: https://www.drivethrurpg.com/product/273002/GeneFunk-2090-Setting-Book
Or: https://crispr-monkey.itch.io/genefunk-2090-setting-book
Kickstarter Preview: https://www.kickstarter.com/projects/crisprmonkey/276683761?ref=810848&token=af145b27
Interview with @Garmbreak1, from @Midgardia:
Art Credits:
William Liberto, Dean Spencer, Enmanuel Martinez Lema, Dimas Raviandra, Trung Tin Shinji, Brad Maesa, Nate Artuz, Abel Bardalez Arica, Tony ‘MrKrane’ Carter, and Sonnaz
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At some point, there was an idea. An idea to take those comic book characters who only lived in a 2D world and bring them to life on the Big Screen. Marvel Comics licenced out a handful of their characters and we got our first taste of what comic books in a live action format was going to look like.
It was clearly a hit or miss situation.
At the same time, there were cartoons to be watched where your favourite characters could actually swing through the air on a spider’s web or fly around completely on fire. It was bringing the characters to life in a way that was both faithful to the comics and… well… wasn’t cheesy looking.
I remember thinking that Marvel wasn’t ever going to get it right on the movie front, maybe they should just concentrate on making good cartoons. Heck, there had been a couple of cartoon movies here or there that did alright (I was thinking Transformers and later on the Batman: Mask of the Phantasm movies that both were released to the theaters). Maybe that was the way to go for them?
But you’d hear rumors of them working behind the scenes to get this movie made or that character a try-out. And we still got this:
As I continued to read the funny books into my college years, I’d given up much hope for anything great to show up. For whatever reason, the Marvel characters just didn’t seem like they were ever going to work. Even if DC had managed to somewhat crack the code with Superman and Batman, Marvel always seemed to just lag behind.
And then it happened…
Ok, maybe not that one…
This guy. Here was where they got it right.
And you know how sometimes all you need is a little bit of success and that will generate more successes for you. Like a snowball rolling down the hill, you pick up speed and suddenly you’ve got it going in the right direction. Suddenly we get an X-Men movie. And a Daredevil movie. And a Spiderman movie.
Even if you didn’t think they hit every beat or story or special effect just right, the fact that those movies existed at all was mind-blowing.
When the first Spiderman came out after the credits rolled it was like you could have had to use a jackhammer to get the smile off my face. This character I’d read for so many years looked like I wanted him to look, he sounded right… he could swing through the air!
A few years later, Marvel decided that since all their big name properties were with other studios, due to those 90s deals, they needed to reach out and get another one of those characters from the toy box. Being a big Avengers guy, I knew who Iron Man was, but most people would have had no clue. In fact, the Avengers weren’t the A-Listers at Marvel at the time. They might have had one comic series for the Avengers and then one for Iron Man, Captain America, and Thor… and that was it.
Yet, the Iron Man movie worked.
And now, here we are after 21 some-odd movies the culmination of 10+ years for the studios will be on the Big Screen. But more than that, those characters who I thought only would ever work in a 2D environment are living, breathing people. Everyone in the world seems to know who they are. It’s crazy that these movies not only exist but are actually pretty good.
I always wonder if I could talk to my younger self and let him know these things were coming, what he’d think. All those days spent with my nose in the colorful pages, watching the Avengers defeat Doctor Doom or Baron Zemo or even Thanos… those toys are out of the sandbox for everyone to get a chance at.
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John McGuire is the creator/author of the steampunk comic The Gilded Age. The Trade paperback collecting the first 4 issues is finally back from the printers! If you would like to purchase a copy, go here!
Want to read the first issue for free? Click here! Already read it and eager for more?
Click here to join John’s mailing list.
His other prose appears in The Dark That Follows, Hollow Empire, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.
He can also be found at www.johnrmcguire.com
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This week five RPG Kickstarter creators (including two from the first article of this column) share what currently funding crowdfunding projects they’re excited about. I talk to the creators of:
END DATE: Tue, May 14 2019 9:30 AM EDT.
“A.R.M.zine is a Fanzine dedicated to teaching kids (of all ages) how to play tabletop Role-Playing Games.”
Sean Hillman (Reign Dragon Press) recommends:
“One Child’s Heart. This seems like an amazing idea. I think this might be one of the KS RPGs we are talking about in two years as a game changer. I know that is a lot of pressure to put on the creator but I feel like it has the juice.
Sundown. Always love an RPG with a great concept behind it. And the way it embraces the characters as different is refreshing. It also does not pull many punches from what I can see. I hope it does well and can gets lots of support.
Coloring Trees. This is not an RPG product per se, but I feel like it is the kind of product I would by to inspire my gaming. It looks beautiful and I am already getting ideas of a game or setting that could feature the trees? I may pitch the idea to the creator at some point.”
END DATE: Mon, April 22 2019 1:00 PM EDT.
“Monthy Subscription Service for DnD RPG Adventures and Accessories”
Matthew Charles (Brassman Foundry) recommends:
“There are three tabletop RPG Kickstarter campaigns that I’m currently following. Oldest to newest they are:
The Party Backstory Generator may be the most interesting conceptually. It’s always a little awkward to get a new party started. In past campaigns that I’ve run I’ve used a simple system where each player randomly draws the name of someone else’s character and chooses how they are related. That often leads to interesting role-play and factionalism within the party that can bring out a more interesting story than the text of an adventure describes. So I’m excited to see a fully-developed system where the players get some agency (and therefore emotional investment) in the world that they’ll probably have to save from… something.
For the Dungeon is a game that turns the tables on the traditional hero vs minion relationship. One of my favorite campaigns that I ran (back in the 90s) was one where the players rolled up several sets of stats, picked the worst one, and made a kobold. It was supposed to be a one-shot while I figured out what was going to happen in the main campaign. Tiamat have mercy, the adventurers are coming! Twenty years later, those sessions are more memorable than whatever the “real” campaign was about. This looks like a lot of fun and the perfect guide for other DMs to do the same.
Odyssey of the Dragonlords just launched this week, and fully funded overnight. This one looks like a great example of excellent production value. I’ll be getting the physical book to see where the bar has been set for our future projects.”
END DATE: Tue, April 30 2019 10:30 PM EDT.
“A 5E adventure that promises chills and excitement!”
Jayson Gardner (Silver Bullette) recommends:
“The first RPG Kickstarter that I would like to highlight is The Grande Temple of Jing for 5E. I own the Pathfinder version, and am excited to see the new book. Megadungeons are my favorite play style, and Jing does everything in the genre well.
The next RPG I want to point out is Ultimate Bestiary: The Dread Accursed. Every game master loves monsters and this book looks to have a unique take on staple undead.
Finally, I would like to mention Old-School Essentials. This project looks to capture the nostalgia from the 1980’s boxed sets. I cut my teeth in RPGs during that era, and am excited to to see this project.
And one more, not quite RPG. Return to Ravingspire looks awesome! Cheesy 1980’s game commercial? Check. Able to play 1 player or 4 players? Check. Packaged in a box disguised as a book? Check. They even have an audible stretch goal! It looks like an RPG disguised as a board game to me.”
END DATE: Mon, May 6 2019 4:03 PM EDT.
“A post-apocalyptic RPG of humans, monsters and humans becoming monsters.”
Juan Herrera (Gegenschein Games) recommends:
“I don’t go out of my way to look for campaigns these days, but I’m aware of two ongoing RPG kickstarters of which I’ve only heard good things:
The first is Fight! 2nd Edition. It’s a cinematic game with tactical combat about simulating the specific kind of experience of a fighting game as well as its type of storytelling. Fighting games are a very kinetic experience and it’s really hard to translate that into a tabletop format. That Fight!’s 1st edition had a positive reception and is now going for a 2nd edition says a lot to me about the creator’s design chops.
The other is Fellowship 2nd Edition. Fellowship is an adventuring-themed game without a traditional GM, instead there is a player who plays the role of the Overlord who the others must stop. As a result it gives every player a lot of control over not just the narrative but also the worldbuilding, making for an empowering and inclusive experience.”
END DATE: Thu, May 9 2019 9:00 PM EDT.
“The Creator of Dark Places & Demogorgons & Vigilante City brings you a tabletop roleplaying with a bleak chance of survival!”
Eric Bloat (Bloat Games) recommends:
“Old-School Essentials by Necrotic Gnome Back when this series of books was called B/X Essentials, I picked all of them up and was blown away. This is not a house-ruled retro clone. This IS the original rules, redesigned for ease of use and re-written for clarity. And now with the Kickstarter, the Necrotic Gnome has once again refined the books and design and added the missing “basic” info, like “What is a roleplaying game?” to be more welcoming to new players. I can’t wait to get this one in my hands!
5×7 Dungeon Card Set by Dan Smith If I a Kickstarter says “by Dan Smith” I back it. Period. Dan is a fantastic artistic and always approaches each project with an artist’s vision in mind.
For The Dungeon by Jordan This one is pretty neat. It’s not your standard run of the mill Dungeon Crawler. In this game, you don’t play as the hero’s, you play as the minions that populate the dungeon. The example art is fantastic, and the tone is light and fun. Perfect for a night where, one of your players can make it but everyone else still wants to game.
From the Ashes by FGFantasy. A twisted OSR project where you start the game as a ghost of a dead character! And you remember your life, you remember how you died. You want revenge! But as you try to fulfill your mission, you might “die” again, and you’ll simply respawn. However, die too many times and it’s off to Hell with your miserable dead self.
Umerican Road Atlas and Unmerican Unnatural By Reid San Filippo Born out of the DCC RPG fanzine, Crawling Under A Broken Moon, Reid and his long list of contributors, continues his commitment to bring you a crazy, over the top, fully fleshed out Post-Apocalyptic setting built on the back of the rules to Dungeon Crawl Classics RPG, so you know this one is going to be gonzo and it’s going to rock!”
A couple of months ago I ran the pages of a short story comic I’d done back in the day. Looking over that post (you can see it right here), I had meant to also provide the original short story to provide a tiny bit of behind the scenes on what things were like before the pretty pictures. I didn’t do that apparently, so I figured I’d provide the story here (plus I’m a bit under the weather tonight, so my brain isn’t much for the writing stuff this evening). So, go read the comic and then come back and read the short:
The ocean water had risen to the edge of the outermost wall now. And moment-by-moment it would get higher and closer.
Plastic men whom once roamed these walls, scanning for the enemy ships on the horizon, now stood silent, watching the ocean’s waters draw near. It was a dream that now turned into a nightmare
The castle itself seemed like it was prepared. All the defenses the kingdom could muster had been put into action. Great barrier walls of sand had been erected many times over. Ditches were dug as a way of breaking the force of the waves. It was pride that told them they could stop nature’s onslaught. Pride, vanity and maybe stubbornness, Jason had known what was the best placement for the foundation. It was folly.
The words of his father resonated in Jason’s ears.
“You should build somewhere else. The ocean will take your castle away. All your hard work will be lost, not to mention possibly some of your men.”
But Jason knew better. As commander of this construction, it was his final decision. Under the fiery sun, he and his men had toiled.
It couldn’t end like this. Too much work had been done to this land. Using the very sand and dirt that surrounded the castle, its walls had been erected. In fact, nothing like it stood for miles. Of course, it had been known that this was a possibility. They had all heard of abandoned forts from years past even as construction was begun on this. Talk that the ocean would swallow them up eventually. But those warnings were ignored. Nothing could stop this construction. It was to be the pride of the kingdom.
The ocean’s waters had bashed down the first of three dirt and sand barriers. Now it was only a matter of time.
Luckily for them, it had been seen that an evacuation would need to take place. By the droves, the residents had left all their worldly belongings behind, save for the occasional shovel or bucket. Those would be gathered up at the end. For now, they were needed.
Strong hands dug more trenches, packed more dirt onto the inner walls.
Orders hung in the air, “Defend the castle until the end”. Those same words that had given them strength were just echoes in their ears now, for it was the end.
The sun was dipping below the horizon now. Soon darkness would engulf them, only the lights from the camps behind them would illuminate the area. And very poorly at that.
The last of the outer walls began crumbling into the sea. No one moved to try and brace it once more. It was a lost cause.
That was the last line of defense. All that remained between the ocean and the castle was now little more than a memory.
The walls themselves seemed to swell with moisture. They were seemingly prepared for what was to come next. No amount of bailing was going to stop all four of the walls from coming down.
Jason watched all the hard work get slammed by the water. Minutes passed, and more of his castle was removed. Taken back into the sea again from whence it came. He held the shovel and the bucket in his hand, trying to decide if there was anything more he could do. As the master of the house, it was his responsibility. And he couldn’t allow anyone to be hurt or injured in attempting to stop the inevitable.
Slowly he picked up his soldiers. He whispered to them that they had done their best. More than anyone could have hoped for, but that the retreat was given. None of their lives needed to be risked for any longer.
They could only stare back in disbelief. Jason wasn’t sure if it was the order, or if the long day had finally taken a toll on them as well. Like statues, they stood still staring out into the growing darkness. The spray of the ocean water wetting their faces. But one by one Jason pulled them from their post. It added to the growing sadness.
Soon it was only Jason and the remnants of the castle, which was now half flooded. Pieces broke off in large chunks and crashed to the ground. Jason couldn’t even see the outer walls anymore, those same walls that they had erected earlier that day; the same walls that were supposed to stop nature itself and minimize the damage of the ocean. All they would need is to make it through the night, the tide would change once more, and with that was hope. Yet with each passing moment, the sand was carried out to sea.
Jason looked back to his men. They awaited their orders. There was no blame for the positioning of the castle. That had been his decision, and it was their duty to ensure that his decisions were carried out. Still, he couldn’t help feeling that he had let them all down.
Jason felt a hand on his shoulder; slowly, he turned to see his father.
Looking up at him, Jason swallowed his pride and forced the words out, “It would seem you were right all along.”
His father only looked out into the darkness.
Jason pointed to the remnants of the castle, “I had hoped it would have stood longer.”
His father surveyed the results of the day and nodded, “There’s always tomorrow, son. Come in now, dinner’s ready.”
His father turned back toward the house, but Jason looked one last time at his castle. His hand reached down and picked up the shovel and pail, now full of soldiers, and turned to make his way back up the hill.
***
John McGuire is the creator/author of the steampunk comic The Gilded Age. The Trade paperback collecting the first 4 issues is finally back from the printers! If you would like to purchase a copy, go here!
Want to read the first issue for free? Click here! Already read it and eager for more?
Click here to join John’s mailing list.
His other prose appears in The Dark That Follows, Hollow Empire, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.
He can also be found at www.johnrmcguire.com
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4.16.2019 – Atlanta, GA
Today Reign Dragon Press launched its second Kickstarter following on the success of the DIRGEzine kickstarter in February & March of this year.
Announcing A.R.M.zine !
ARMzine or the Apprentice Role-playing Manual is an rpg/fanzine designed to be a fun way to teach kids (of all ages) how to play AND run role-playing games, without the need for traditional call backs or social barriers to entry. ARMzine is being design with a simple D6 + Skill, fail forward philosophy where success is team building and creativity, not necessarily how many bad guys you bulldozed. Random charts provide the Game Master and their crew (players) with tools to generate completely random adventures, including genre, setting, and the weirdness factors.
ARMzine is setting and genre neutral. This means that one does not need a particular knowledge of either history or RPG traditions to play or run ARMzine inspired games. The cool traditions will be baked in and the unneeded baggage will be left out. In addition, as many kids will be rounded up to playtest ARMzine as we can find. It won’t be adults talking down to kids; the kids will have a say in how the game is designed.
Become one of the backers for this great idea! Head on over to Kickstarter and put your support behind ARMzine!
Link: https://www.kickstarter.com/projects/reigndragon/armzine?ref=31lllh
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Man #1: The Alpha Guy. This dude is fearless. He approaches any woman, at any time, in any location. This guy is by far the most likely to use cheesy lines in order to land a date. Rejection doesn’t bother him because he knows he’ll eventually hit the jackpot. This guy is easy to spot. He might be a great dude: confident, handsome, self-assured…or he might be an aggressive blowhard. Look for him at your local club scene.
Girl #6. Quick to Fall Girl. Tends to declare her love (or something close to it) within the first three dates. Will sometimes appear desperate, but only at the time of her choosing. She really just wants to be loved. She has no defined approach. Typically guys will have to make the first move, but after that, she’ll usually take control (via her emotions) of the situation. Approach with caution. If a guy decides this is his type of girl, he should be honest with himself about whether he really likes her, or whether he likes her because of her extreme vulnerability/accessibility. Break up with this girl at your own risk. Your car’s tires are in jeopardy.
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Wipe Clean laminated pages of linked Dungeon themed Battle Maps for RPG encounters
Attention Adventurers! An Endless Dungeon awaits! Launching on Kickstarter April 18
The Dungeon, A set of 2 Modular Books of Battle Mats for RPG, is the new modular adventure map book release from Loke BattleMats. A unique product which combines easy storage and portability with up to an epic 2’x2’ playing area and a endless number of map combination options.
The Dungeon is level and flat so it plays just like one large map. Our wire bound format is the closest you can get to a traditional RPG Tabletop mat will all the advantages of a book as well. Just open & Roll!
Fully Laminated throughout and thus wipe clean, every page bar the front & back covers is a map so you get the maximum dungeon out of the books! No more hastily drawing dungeons or spending hours preparing for games. Just open & roll for initiative!
Presented as a set, The Dungeon comprises two 12”x 12” Modular Books of Battle Mats designed to either create 12”x12” or 12”x24” maps using one book, or combine two books to form 24”x24” playing areas, 12”x48”, or frankly any other combination you can think of. Designs have standard entry/exit points to allow the adventure to grow and grow.
The wire bound spine allows the books to lay completely flat or fold completely in half. It also means you can ensure the books are 100% level so your adventure can move seamlessly across the map.
The Dungeon, a Modular Book of Battle Mats set, features -
Launching on Kickstarter April 18
For further information or comments please contact tamzin.henderson@lokeltd.co.uk
#savagethenightfantastic
Tri Tac Legacy Releases Bureau 13 Savage Worlds Jumpstart
Oak Park Michigan: 04.13.2019: Tri Tac Legacy (TTL) revealed their Jumpstart for upcoming Bureau 13: Stalking the Night Fantastic Savage Worlds Edition.
A “Jumpstart”, according the Shane Hensley of Pinnacle Entertainment Group (PEG), creators of the Savage Worlds Adventures Edition (SWADE) table-top role-playing game, is a “showcase the best of [Independent Licensed Publishers’] various worlds we’d share […] with our Kickstarter backers.” Each Jumpstart provides a glimpse into the Savage Worlds project being developed by the dozens of independent studios that have been licensed by PEG. There are currently over fifty “worlds” developing projects for SWADE. Per the rules, each portfolio must come with a fully-playable adventure using the SWADE core book and should represent the vision for the world.
TTL’s JumpStart includes an introduction to how to become a Bureau 13 “Agent”, stats on the 1970’s Colorado RV that Agents are given, the updated “Thing From Walnut Creek” adventure, six playable Agents, and other bits and pieces. Additionally, the Jumpstart features the full wrap-around cover created by award-winning author and artist Phil Foglio (Girl Genius).
Bureau 13: Stalking the Night Fantastic was created in 1982 by Richard Tucholka and won the 1991 Gamers Choice Award at GenCon. Before his passing, Tucholka produced several revisions to the game, but voiced a desire to take the world back to its “everyday people against the supernatural” roots. The Savage Worlds adaptation was commissioned by Tucholka’s estate and, two years ago, Longshot Productions (LSP) was contracted to oversee the project. The Bureau 13 JumpStart is the first glimpse into TTL’s new vision.
While a defunded government agency tasked with saving the world might not seem new to most, the LSP’s design team has taken the familiar and added new, modern twists to previously explored monsters, situations and weapons, demonstrated by the monstrous ManFish (Don’t call them Fishmen!) that travel in packs of “bros” and can be calmed down by appealing to their vanity, or Agent Bill Taggert, a were-chinchilla, whose turn-ons are long hops in the mountains and dust baths (Turn-offs include silver and sudden loud noises.)
The Bureau 13: Stalking the Night Fantastic Savage Worlds Edition Kickstarter begins Friday, September 13, 2019 at 13:13:13 hours MST. Follow Longshot Productions for more information about the launch, reward levels, stretch goals and more as it’s announced at https://www.kickstarter.com/profile/longshot-productions
To view the Bureau 13: Stalking the Night Fantastic Savage Worlds Edition JumpStart, go to http://tritaclegacy.com/savageworlds/jumpstart/
For more information, interview requests, or business inquiries, please contact Tri Tac Legacy at rpg@tritacgames.com
For PR inquiries, comments, or info please contact press@longshot-productions.net
#savagingthenightfantastic
strange | macabre | unique Leiden, the
Netherlands, 15 April 2019. Angry Hamster Publishing is proud to announce the launch of their newest tabletop role playing game Afterlife: Wandering Souls live on Kickstarter on the 1st of May 2019. The fourth official release by Angry Hamster Publishing, this hardcover, full colour book features a unique setting, custom mechanics, and beautifully illustrated images.
Players take on the roles of Wanderers—people who died, but didn’t end up in Heaven, Hell, or any other traditional afterlife. Devoid of any memories of their life before, Wanderers must travel an endless desert searching through different planes of existence attempting to find some semblance of self. Along the way they encounter strange inhabitants, alien cultures, and other humans who’ve lost all hope and are bent on destroying them.
Afterlife: Wandering Souls was created by Elizabeth Chaipraditkul founder of Angry Hamster Publishing. The game explores the themes of hope, self-exploration, and delves into the realm of the strange. Surreal settings mixed with macabre themes elicit a mysterious story players must interact with while dealing with familiar real-world problems.
Find more information on Angry Hamster Publishing’s website: http://angryhamsterpublishing.com/afterlife
Or download the free quickstart through DriveThruRPG: https://www.drivethrurpg.com/product/267900/Afterlife-Wandering-Souls-Quickstart
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For this column, I reach out to crowdfunding creators to ask what projects they’re not in, but are still excited about. I ask each creator separately, so I’m surprised how often a creator recommends another creator’s work in *the same* article. This week, Fire Lizard Games recommended Castles & Cats, all in the same article, and without knowing that they’d appear together. To read their recommendation (as well as these other excellent creators), scroll on!
ENDS: Sun, April 14 2019 8:00 AM EDT.
“A City Setting for Old School RPGs – The Midderlands setting compatible.”
Glynn Seal (MonkeyBlood Design & Publishing) recommends:
“I thought I’d do a bit of digging around on Kickstarter and found the following projects I like the look of:
Creeping Cold
A 5E adventure that promises chills and excitement!“I always people running campaigns on Kickstarter for their first time. I’m into my third now, and they are a rollercoaster of emotions. Ian and Jayson of Silver Bulette are well-funded and still have 18 days left, so this is good to go.
I love adventures where the environment is an enemy. Also, it has 3D printable terrain files as stretch goals, and Fat Dragon Games are doing awesome models. Now I just need to get a 3D printer. Ha!”
Symbar – Mother of Darkness
Enter the vast forest of Davokar in the next episode of the epic Throne of Thorns campaign for the acclaimed Symbaroum RPG.“I was blown away by the evocative artwork of Symbaroum. This is the fourth part of an epic adventure chronicle – CHRONICLE OF THE THRONE OF THORNS. I find the forest of Davokar hugely intriguing, and the setting as a whole is an example of how to sell a setting based on its artwork alone – well it’s what did it for me. If you dot have the setting or the other three parts you can pick them all up in the campaign at the ‘master bundle’ level. It’s a steal at the price for all the loot you get, and it’ll keep you gaming for years.”
ENDS: Tue, April 30 2019 1:09 PM EDT.
“For GMs and players – 5e, Pathfinder, and more. Create limitless backstory, one-shots, side quests, and more that add to your campaign.”
Justin Sirois (Severed Books) recommends:
“The Ultraviolent Grasslands by Luka Rejec is at the very top. I remember sneaking Heavy Metal Fantasy Magazine into my house when I was 13 — knowing the danger of it — feeling like this weird and sick treasure would change my life both creatively and socially. It did. That’s the feeling I get from this game. I can’t wait to crawl through it, bleeding.
I’m a sucker for a well-designed board game. Life Siphon by Lay Waste Games has the right mix of minimal illustrations and weirdness — dark creatures and a dismal vibe. Also, the stretch goals seem unique enough to justify the expense.”
ENDS: Tue, April 16 2019 5:02 PM EDT.
“BASE is a collaborative, setting-agnostic RPG. Roll your own adventures!”
Fire Lizard Games, LLC recommends:
“Two active RPGs we love on Kickstarter:
1. From the Ashes by FG Fantasy: From the Ashes intrigued us because of the interesting concept of starting out as an undead being. There are a lot of very cool stories to be told with that starting point. The artwork looks phenomenal, and the Kickstarter has a modest, attainable goal with affordable tiers!
2. Castles & Cats by Christine Pruett: In a big change of pace from our first recommendation, Castles & Cats is a tabletop RPG designed for Preschool and Elementary-aged children. We thought this was such a cool idea, because not only will it help introduce a whole new generation into the wonderful world of TTRPGs, but the social and emotional skills you can learn while playing tabletop games are most important for children of that age.”
ENDS: Thu, April 25 2019 8:00 AM EDT.
“Castle & Cats is a Tabletop, Role-Playing Game, for Preschool and Elementary aged children.”
Christine Pruett (Castles & Cats) recommends:
“Brassman’s Adventure Club is the monthly subscription service I have been waiting for! With the busyness of adult life looming around every corner it is hard to take the time to carefully plan out my D&D groups next campaign, I feel my campaigns are half baked the majority of the time. Brassman’s Adventure Club is a full campaign mapped out by seasoned DM’s and comes straight to your door every month. This includes all the core tools needed to run your monthly D&D session with little planning, the illustrations look amazing and they have a price options that fits every budget.
As a mom to a child with Autism, I feel Critical Core can not be praised enough. Role playing games have been shown to build social confidence, cognitive communication and critical processing in young adults on the autism spectrum but the team behind Critical Core has taken it to a whole new level. I am very excited to get my hands on this game and share it with my son.”
The City of the Steam Sun crowdfunding campaign is coming soon to IndieGoGo!
Mathematically calculated City was to become a new Utopia of the rational age, but the disaster changed everything – the City fell into Limbo, the threshold of Hell. Progress faced ancient magic. The City became a part of Limbo, with no sunlight. The familiar world doesn’t exist anymore. There are other laws and other creatures here – but the scientific method works even in the craziest conditions. People lit their steam Sun here. Every morning it rises over the City on a huge rail. The authorities lead diplomatic negotiations with demons, inventors dream of creation of a conscient automaton, researchers look for traces of ancient civilizations. Scientists and frauds, adventurers and magicians, evil geniuses and brilliant detectives… humans and demons. All of them are in the City of the Steam Sun.
Designed for Savage Worlds, The City of the Steam Sun casts players in the gloomy atmosphere of steampunk Limbo: an explosive mixture of steam technologies and ancient magic. A breathtaking detective story, Victorian mystical horror and adventures in the dim rays of the metal steam sun.
Key features:
The City of the Steam Sun is created by Steam Sun Games, a small pen-and-paper RPG studio from Yekaterinburg, Russia. Now we are finishing the English version. The translation is complete and we’ve decided to crowdfund it to complete editing and layout. Our crowdfunding will go live at April 17, 2019.
IndieGoGo pre-launch page http://igg.me/at/steamsun
Teaser https://youtu.be/qj6NPhzTjnI
Jumpstart https://www.drivethrurpg.com/product/224367/The-City-of-the-Steam-Sun-Introduction
UPDATE. IndieGoGo live at:
https://www.indiegogo.com/projects/the-city-of-the-steam-sun/x/16852354#/