Gen Con 2022 Recap – Part One

After a lost year in 2020 and us opting for Origins instead last year, we picked back up on the pilgrimage back to Indianapolis, Indiana for “The Best 4 Days in Gaming”. From the announced attendance of over 50,000, it appears that things are returning to pre-2020 attendance levels. And that could be felt in both the crowds and our hotel location.

Day 0

Before we get to the actual convention itself, a few words on the process this year. We arrived Wednesday night and figured we could go ahead and pick up our badges and show our vaccination cards leaving the rest of our time for gaming and whatnot. Since we’d rolled over our 2020 badges to this year, I don’t think there was an option to have them mail the badge to us like in previous years. Let me say that paying an extra $10 is well worth avoiding what was a 45-minute line on Wednesday evening. But that would turn out to be the shorter of the lines, as the one to show our vaccination information stretched throughout the convention hall, doubling back on itself. Even finding the end of the line was an accomplishment. While the line mostly moved, it still felt as if our lives hadn’t existed before the Line and when we died, others would simply step over our bodies and continue on the never-ending sequence.

(There is a horror story somewhere in here.)

After an hour and 15 minutes, we wound through the hall and entered the room, showed our information, and then decided that it would be great to find some food.

As Hooters was within sight, we attempted to eat there. I say attempted because we arrived about 20ish minutes before they closed. A fact they let us know multiple times. “We close at 10.”

I understand that they might be short-staffed, but considering you have a convention in town, maybe a bar might want to stay open a little later? Maybe?

“We close at 10.”

We took our food to go and headed back to the hotel.

One last aside… Gen Con uses a lottery system to determine housing. The earlier in the day your time is, the closer your hotel is going to be. With three of us you’d figure at least one would have a decent time, but this year we did not have the luck. The hotel, while nice, ended up around a 15-20 minute walk. And let me say, that when you’ve been walking all over all day, the last thing you want is another 20 minutes of walking before you can get back to the room. Maybe we need to keep an eye on the hotels throughout the year to see if perhaps some closer hotel rooms become available.

With the location we had, we were also on the far side of the convention center which limited some of our food options. Let’s just say we ate at the same pair of restaurants about 5 times over the time we were there.

 

Day 1

Before we’d even arrived at the convention, we’d been informed that due to a shortage of Game Masters, one of our sessions had already been canceled, leaving us with an odd schedule of 1 game Thursday, 1 game Friday, and then 3 games on Saturday. Looking for the silver lining, it meant we’d get most of our Dealer’s Hall stuff done on Thursday, allowing us to strategically attack the booths later in the weekend if there was something we wanted to buy. It was pretty packed with vendors with the occasional empty booth area for some last-minute cancellations (I think around 10 at most).

Day became night and we were onto our first game session:

Fallen Heroes by Magpie Games

 

An Urban Fantasy Horror Game where you take on the role of one of the supernatural (or supernaturally touched) people in the city. We had Fae, someone who’d sold their soul, a ghost, a wizard hunter, and a gambler who had psychic powers. Using the Powered By The Apocolypse game, one of the things I thought worked really well was the ties we came up with between our characters. You might owe another character a Debt in the game which meant they could potentially use it to perhaps convince you to do something to help them (or hinder someone else). But that whole sequence worked really well as everyone had some reason to know each other AND also have reasons to want to work together (which can be an obstacle in any one-shot style game).

There was also a Corruption Mechanic that looked interesting for more of a campaign. You can gain access to other powers at the cost of your soul – and eventually, if it gets too much, then you become an NPC. Again, more of a long-term thing, but I can see it being something cool as the story progresses.

Overall, I liked the game and really enjoyed the session.

 

Day 2

More dealer’s hall and then we made our way to our second game.

Wraith: The Oblivion 20th Anniversary by Onyx Path

 

We’ve played a few of the World of Darkness games over the years, but somehow none of us had ever played Wraith. The idea that you’d roleplay someone who has died and now has to deal with all sorts of horrific things on the other side is definitely intriguing. I’m reminded a little bit of the scenes in What Dreams May Come where Robin Williams has to descend into the more hellish portion of the afterlife – stepping on the undead/lost souls.

Overall the game feels interesting, though this actual session mostly focused on the Shadows. The Shadows are the dark voices in each of us which compel us to go against our better interests. In this game, we had 5 players as PCs and then 2 others who acted as our Shadows. While an interesting dynamic (especially since if you aren’t careful, the Shadow will take over), the big problem is that if the Shadow takes over, there isn’t much the PC can do to retake control. This means you are on the sidelines for as long as it takes to kill yourself. At the con, this creates a bit of a  Player vs. Player dynamic which adds a layer to the game, but I’m not sure how well it might work outside of that particular setting. Again, thinking about longer stories, it might be better for the GM to handle the interaction.

***

That was our first two days, leaving a jam packed Saturday featuring 3 games! Part 2 will be up next week!

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Burn Out

I was at work the other day feeling a bit stressed out. We have any number of project milestones upcoming and then, to top things off, a project I’d hoped was put away for good instead decided to play Zombie and rise up again to send my entire week out of whack. I walked back from the break room to get some water and started chuckling to myself.

Now, luckily, no one was around to hear me snap and go insane in that moment. No, it wasn’t sudden madness. It was a bit of clarity. I’ve noticed that when the days are approaching when vacation is actually on the horizon, but still a little bit too far away to properly begin a countdown. For me, it was about 2 weeks prior to the vacation I’m on as you read this post.

The beach. The pool. A good book (or two). Headphones.

Hopefully, this is all going to restore my sanity, just a little bit.

See you back in the real world next week.

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

The Reason Why – Piece By Piece

My writing brain doesn’t work right.

You see, other writers and writing groups will tell you short of having some book just magically become a HIT, the best way to make it all work is to write a series, not stand alone. As a corollary, I would suspect that if you were going to write a bunch of stand-alones, it might be in a writer’s best interest to write those individual novels in the same genre. That way when you get someone to actually read your book, and they like what they read, you have an easy place to point them.

“Hey, you liked Book 1 so much, why not check out Book 2… and Book 3… and…”

OR

“Hey you liked that Horror novel I wrote, well, why not check out the 5 other Horror novels I’ve written?”

But, my brain doesn’t work like that.

If you’ve paid any attention to the writing I’ve done or followed along with any other of “The Reason Why” posts, you’ll readily see that I definitely don’t play favorites when it comes to genre. Dark Fantasy, Urban Fantasy, and Science Fiction for the novels, and then on the comics side I might be a tiny bit more consistent with some form of Fantasy (Steampunk influenced). Overall, I kind of go where my fancy takes me when it comes to developing ideas and stories.

I write the types of things I would like to read (so at the very least, one person is happy with the product).

However, I do get ideas for things that could act as sequels with the characters I create. So I decided to dip my toe back into the world of The Dark That Follows and write a short story featuring the lead character: Jason Mills.

***

Jason Mills is no ordinary Fortune Teller. As opposed to most of his brethren, Jason can actually see the future. And his latest customer wants to push that gift to its limits.

Piece By Piece shows what Jason Mills does when he’s not worrying about the end of the world.

***

Where The Dark That Follows is certainly a dark (horror) urban fantasy that deals with death, black magic, and otherworldly creatures, I wanted to focus a bit more on Jason Mills powers of seeing the future. The idea was that he used his powers every day for random people just looking to see if their lives were going to be a little better than the day before. It didn’t have to always be a matter of life and death. Though it probably did need to be a somewhat interesting.

What if he had someone come to him that needed to find something, and figured that if Jason actually was the real deal, there might be a way to use those powers to get him what he wanted (and pay Jason a boatload of money in the process).

Like I said, just dipping my toe back in that world. Plus it allows me to have that short story to give readers a taste of the character I created. And maybe if they discovered Piece by Piece first, they might go and check out The Dark That Follows.

***

If you want to check out Piece by Piece, you can download it on your Kindle right here.

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

The Reason Why – The Crossing

Along with Time Travel stories, Parallel Worlds are one of my favorite science fiction subjects. I think we all have had moments in our lives where we wish we could see the path not taken. Those What If moments can plague us if we aren’t careful. It’s very easy to believe you are in the Darkest Timeline if you look for the right (or better yet, the wrong signs). To find a way to peer beyond the veil of our world to see where things would end up. To know if we really did make the right choices. Or perhaps we were just scared.

The idea was that Robert Jeffrey and I would come together to co-write a comic book. So we each brainstormed some ideas and then met up to start breaking them down. Mine was a futuristic apocalyptic comic about surviving after the end of everything. A sort of Mad Max in space.

Robert proposed an idea about hopping parallel worlds.

Really, that’s all it took for me to be on board with the premise. A sort of “you had me at parallel” moment.

You see, even before we’d ever met, the two of us shared a love of a television show that somehow managed to make 5 seasons across two networks: Sliders.

And yes, it was goofy at times, trying to come up with some random worlds that could possibly exist, running into your doubles (a fair amount), and just stumbling through the multiverse.

But…

But… that idea is a good one. And our mutual love of those types of stories led us down the path to developing this story around a pair of fathers and daughters. An idea based around wanting to protect the ones you love, but not always being able to do everything that you can. We looked at it as asking a few fundamental questions:

How far would you go to save someone you loved?

How far would you go to get your loved one back?

How far would you go to prove yourself?

How far would you go with your lies?

We built everything from there. Assembling the building blocks to the point where we could get the amazing artist Sean Hill involved with the project. It was then about bringing all the love for the world jumping and wrap it in this grounded, human story. Luckily for us, 133art thought highly of it as well.

And while it is a little slow going with releases, it doesn’t mean we aren’t pushing things as much as we can. This is a story, I feel, that will be worth the wait.

***

Fugitive Dr. James Kincaid is running for his life. Years prior he was the most accomplished physicist in the realm of Crossing, but due to his own mistakes (professional and personal), he lost everything. Now, in a last-ditch effort to fix things Dr. Kincaid runs afoul of powerful US Senator Christopher John Rice. Kincaid steals Crossing tech and escapes into the multiverse. However, Sen. Rice will stop at nothing to get what he wants, so he enlists renowned Crossing physicist Jun Patton and FBI agent Kayla Cooke in a covert mission to hunt him down.

***

The first issue of the Crossing can be purchased here: 133art.

The Reason Why – The Gilded Age

It was always supposed to be a four-issue story.

Back then, that’s where my brain went when talking about comic books. “What’s the 4-issue storyline?” You gotta be able to sell it to a publisher and since no one knows who the hell you are, well, at best you might be able to squeeze 4 issues out of them.

Well, actually that’s not true. There were many days when I would collaborate with a friend on what should end up as the 60-issue limited series for some comic storyline. Now, it should be pointed out that one should walk before they run, but where is the fun in all of that? It’s much better to create a world where you would need all that space to convey your true message to everyone who was reading.

Right?

It wasn’t until I got together with the Terminus guys and gals that more bite-sized ideas began to emerge. You know, 8-page stories. Maybe, if we were feeling a little bit crazy we could go to 10 pages.

There is truth in determining a four-issue storyline might be the key to actually getting something published by some company willing to take a risk on an unknown (this is pre-Kickstarter that we’re talking about). Egg and I began working on something that would eventually become In Our Dreams Awake (the first issue of which was just funded this year). However, in Egg’s early comic convention travels he came across an artist who he thought might be a good fit to work with me. I looked through his artwork and discovered a shot of a cowboy with a metallic arm, and I had my idea for a steampunk story.

The Guilded Age

And that original story, called Machine Heart, is literally still ready to be drawn up and become The Gilded Age Issues 5 through 8.

However, like many such things, nothing became of it, and it became another file on the computer, threatening to be lost to time.

And then, Terminus decided they wanted to do more than the occasional anthology we were putting out roughly once every year. So Robert Jeffrey, Tony Cade, Pete Mitchell, and me all came up with story ideas. I dug through my files and came across Machine Heart. That was going to be my pitch.

At the same time, I was reading Sandman for the first time. Enthralled with the series, I noticed, especially early on, Gaiman had a lot of self-contained issues. They told a story and then they were done. It also occurred to me that if it took us a year to put out each issue, it might be difficult to actually have a coherent story for someone (anyone) to actually read and follow. What if, instead, I did 4 self-contained stories which would feature different characters – yet still connect in some way.

Trying to find its own way in this world, the Branning Troupe, made up of actors and carnival folk, moves throughout Europe performing its acts night in and night out. For some, the Troupe offers a direction to their lives; others seek the adoration of the crowds.  For all, it represents a fragile, simple refuge from a world which has cast them out.  They are a new family.

And each member has their own desires and secrets…

I wrote the first story featuring the two leads from Machine Heart. The second issue would see that metal-armed cowboy come to life. The third was a bit more of a horror story. And the last trying my hand at mixing fantasy and oddities together.

Each issue would let me tell the types of stories I wanted to tell while building the world in a very organic (hopefully) way. It allowed me to learn at a slower pace. Worry about the 22 pages instead of all 88 pages. That freedom was great, and in retrospect, I think was the right approach to take as it was years (more than I would have expected) before all 4 issues were done and collected in a trade.

Probably the other big thing to come out of it was that I gained a level of confidence. So many times as writers we are not sure if the piece we’re creating is ever going to see the light of day, and my limited time in comics has only reinforced that thought process. So to have a completed piece was amazing and gave me hope to push on other projects down the road.

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

 

The Reason Why – Hollow Empire

Some of the best times I’ve had as a writer is during those initial days of an idea. Where everything is available to you and you’re not sure exactly where you are going to go with it. Most of the time, I’m bouncing ideas off my own subconscious, allowing the ideas to percolate while I’m doing other things (or many times when I’ve laid down to go to sleep… that’s a good way to miss out on a ton of zzzz). When you are working with another writer, those same ideas begin generating a momentum that is hard to even know or expect.

So it went with Hollow Empire.

You see, Hollow Empire was the result of a random comment to Jerermy. We’d been talking about projects, and I’d mentioned a podcast (Selfpublishing Podcast) where the hosts were talking about doing serialized fiction. And I wondered if I’d be up to the task of having to turn things around in a somewhat rapid fashion. The next day Jeremy sent me an email saying he was IN if I was.

Could it be that easy? Just do it, as the marketing says.

With a land (world) ravaged by a pandemic (we were looking back to the Black Plague, not trying to be prophetic), some of those who managed to survive the virus would get a power. A bit of magic, if you will, that was their “reward” for making it through the otherside. Hollow Empire was always a way to write a superhero story set in a medieval time period. But we put many other things in there.

Zombie creatures.

Dark cults.

Assassins.

Bounty Hunters.

A coup.

By co-writing the book we’d reduce the amount we’d need to write to something a little more manageable (while Jeremy is a machine, I like to go to sleep once in a while). We mapped out a little bit of the story. Against the backdrop of a coup (the Night of Knives), we’d take our pair of characters through this world and see what happened. It was a mixture of plotting and pantsing as we had a very rough idea of where we might end up, but I don’t believe either of us had our full stories at that point in our head.

The goal was really to entertain ourselves. Maybe put forth some surprises for each other. And expand this idea as best we could through these weekly episodes.

And that’s exactly what we did. We wrote our chapters and then swapped the stories for edits. I joked that my job was to curb a bit of Jeremy’s descriptions and his job was to get me to increase mine.

The nice thing about the series was that by having 2 authors, the voices were going to be different. And since we didn’t know where the other was going, some of those surprises would cause us to adjust our own writings. Plenty of emails were “hey, I really liked that thing you did with XXX, I’m going to reference that in my stuff.” In my mind, that’s when I knew things were clicking the way we wanted it to.

Eventually, we finished those 6 episodes. Eventually, we put them out into the world. And it has become an itch for me because Jeremy has written a couple of follow-ups to his characters while mine are a bit in limbo. I have one additional story written, and I have ideas for some more, so perhaps we could see more of the Hollow Empire in a Season 2?

***

In the aftermath of a horrific plague, the nation of Vhur teeters on utter annihilation. Its cities lie in ruin. Its king hides in his tower. Its people rot in their graves.

Surrounded by death and suffering, four survivors struggle to live their separate lives.

But the lords of Vhur have different plans in mind for them.

For soon must come the Night of Knives.

Image by Twighlightzone from Pixabay

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

The Reason Why – The Dark That Follows

The way the story goes, I’d been thinking about writing something for a long while. Dating back to college I talked about various ideas I had. Sometimes they were for comic books and sometimes they were for movies and sometimes they were for short stories or novels. Mostly they ended up being little more than notes in a folder on my computer. Maybe, if I was really dedicated, I might get a whole two or three pages into something before running out of steam.

After college, writing wasn’t anything that seemed like a thing I would do. And it wasn’t until I fell in with the Terminus Media guys that I decided to push myself to write a television script (which I talk about here). And then I was writing comics.

But books felt like they would be too much. Too much time. Too much effort.

Just too much.

And then I got laid off.

***

At dinner, doing my best to distract myself from the looming task of trying to find another job in an economy and industry that didn’t have very many opportunities, I pitched my wife an idea for a story (I wasn’t sure exactly what it was going to end up being). The pitch went something like this:

The story is about a fortune teller who can actually tell the future. One day he has a client come in and get a reading, but he doesn’t see anything for him… no future, and he realizes the guy is going to die.

That was it. Literally that’s all I had. A very rough pitch.

My wife said something to the effect of “You should write that.”

“Oh, I’m not going to write that, I don’t have any idea what the story is actually about.”

“Well, you have time.”

Image by moritz320 from Pixabay

***

I had time. During the day I would proceed with my searches of every job website or journeying down to unemployment to get that process rolling, but at night I had time to write.

I had no idea what I was doing. No idea if this was going to be another thing that would just peter out and become another partially written file on my computer.

I opened up Word and started writing.

I had no idea what this thing was supposed to be, but slowly, Jason Mills began to take shape in my head. Here was a former cop, divorced from his wife, an alcoholic, who, for some reason, had the power to read people’s futures. He had to be a little theatrical about it, play up to the visions we have in our head from television about how he’s supposed to act. He needed it to feel both real and fake at the same time.

For four months I wrote pretty much every night on this novel. I’d write and then the next night go back and read what I’d written the night before. And sometimes I’d be a bit proud of a section or a turn of phrase. And other times I would want to break my fingers to ensure that this writer didn’t do that again (I managed to just edit those sections as a compromise with myself).

It became a story about trying to save the college kid who came in. It became a story about Black Magic and other worlds and demons.

4 months, nearly to the day, I finished the first draft. I think it clocked in at around 60,000 words. The following morning I’d start my new job.

Talk about timing.

***

It would still be a couple of years before the novel was ready for the world. I leaned on my friends to give it a read. Chad Shonk and Egg both wrote me a bunch of valuable notes about both the story and some of my crutches in the writing itself (those are things I try to keep in mind when I’m writing anything nowadays). Three years and 3 months later, I published The Dark That Follows on Amazon.

And the nicest thing about that was having finished the project. Having people (strangers) read the book. Having other people ask if there was ever going to be a second book (it is self-contained, but I would like to revisit Jason Mills at some point).

Because when you put your story out there… it’s beyond terrifying. You spent months and months (and years and years) working on this project and up until you hit Publish, it really doesn’t exist. It can still get stored away on your computer and be the thing you open a couple of times a year and tinker with it, and then close the file again.

Without The Dark That Follows, there would be no Hollow Empire or The Echo Effect (or the 3 other books I have drafts of currently). This book showed me that not only was it possible to “just write it”, but that I had other stories ready to come out as well.

And I never looked back.

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Book Report – Cloud Cuckoo Land

Normally, when I choose to read a book I have a bit of an idea of what I’m getting myself into. If I pick up a Stephen King novel, I have a vague idea of where he might lead me (likely some form of horror or in the case of The Dark Tower, a twisting weird fantasy/western that seeks to answer all the questions of the universe). George R. R. Martin and the A Song of Fire and Ice novels (fantasy worlds where the world-building involved will make you wonder if the author has the time to write a book in between writing histories for his world).

But the thing with a book club is that you aren’t always picking the book, so when my mother picked Cloud Cuckoo Land by Anthony Doerr, I decided to go in completely cold. I didn’t look up reviews, I didn’t look at a general synopsis for the novel… heck, I don’t even think I looked at the dust jacket.

Completely blind.

I’ve read hundreds of books over the years. I like to consider myself a writer. So, I generally can get a good idea of where a story might be going. Not that I “figured out” all the twists or the big ending of a story, but more like “I bet that this character is going to do X thing and that will spur Y.” Nothing complicated, but you notice the familiar themes in stories.

I was about 50 pages into this book and didn’t know where we were going.

You see, the story takes place in 3 different time periods (during the Byzantine Empire, present-day, and then in the future on a spaceship). What in the world was going on? How in the world are these things going to connect?

I was about 150 pages into this book and still didn’t have a good feel for where we were going to end up.

Same at page 300.

Now the saving grace to all of this is that Anthony Doerr can write his ass off. There is a lyrical quality to his writing that both amazed me and made me realize I could never write like that.  He draws you in with his 5 main characters where you are living their lives alongside them. It isn’t so much a reading but more observing the stories first-hand. Even if I didn’t know what the BIG IDEA of the novel was going to end up being, I still found the characters engaging. I cried alongside them. I rejoiced when they succeeded. And I puzzled at the mysteries they attempted to discern for themselves.

Near page 400, I began to see the threads connect in very real ways. That larger story began filling in along the edges. And while I wouldn’t want to spoil anything for anyone thinking about reading the book, some of the connections between the characters came as a nice surprise in both the ways they were connected and the ways they really weren’t. With something like this, with the multiple points of view, Doerr could have almost made them 5 different novellas and that would have worked as well (again, due to the writing skill alone). But by threading them together, I think he ends up with something that is so much more than the individual pieces could have ever achieved on their own.

***

With Cloud Cuckoo Land, I learned that you don’t have to beat your reader over the head with the Big Ideas. You are allowed to let them breathe and maybe let the reader fill in some of the gaps on their own.

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Book Report – The Girl With All The Gifts

My mom and I have decided to do the book club thing; however, she is hustling through the novels so far, and I’m taking my dear sweet time. She got to choose the first book we did, so for my choice, I picked a nice, lovely book about the end of the world (timely, no?).

The thing about the horror genre is that I believe the point of every story is to show the audience what the creator is afraid of and ask whether that might also scare the reader/viewer. And while there are zombies (“Hungries”) aplenty in the novel, the novel is about the changing of society. What happens after everything has long since fallen and the handful of survivors are forced to do things that may go past the line in the world before (or even this world).

Zombie stories have a lot of baggage to carry with them at this point. The Walking Dead has been on the air for more than a decade at this point. I’m sure that everyone has their own zombie story (heck I do… I just haven’t written it yet). With all of that comes the need to look at the genre from a slightly different angle.

So what if there was a little girl who was really smart. A little girl who was fascinated by the Greek myths. A little girl who adores her teacher Miss Justineau.

Image by Simon Wijers from Pixabay

Oh, and by the way, a little girl who is basically a zombie (“Hungry”) who just happens to be able to think and speak and do pretty much anything else a little girl might normally do, except lose her mind when she smells human flesh.

You know, just a little thing.

What M.R. Carey does a great job of is really showing us this world through Melanie’s eyes for the first handful of chapters. As the reader, we know that things are normal (even if we may not completely know what he is at this point), but because we live for so long through only her, we not only get a really good look at why she thinks what she thinks, but also how she’s been institutionalized by this strange life she’s living. She knows nothing different, and can’t yearn for much more than what she has.

And that’s the real question at the heart of the book: Is Melanie a monster or a little girl or something else entirely?

It can be a bit heartbreaking to have her work through these revelations herself. When she’s considering the same questions the readers are considering, it makes determining the answer that much more difficult than if we couldn’t see into her thought process. To read how she can feel the hunger within her take over completely and have that moment always in the back of her thoughts when she is dealing with the others of her little world. How can you protect those you love when you can’t trust yourself.

And trust is at a premium throughout the novel. Melanie can’t trust the Doctor. The Doctor can’t trust the Sergeant. The Sergeant isn’t sure about Melanie.

The other twist of the novel is how much science enters into the story.  The author takes us through the reasons why all of this is happening and how. Where so many zombie stories handwave the WHY, it was a nice addition to the story and played a very important part in the development of the world.

***

One of the best compliments I can say about The Girl With All The Gifts is that I was reminded of I Am Legend a few times. I don’t want to spoil anything, so I won’t say any more.

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

How to Make Me

Sometimes the best way to inspire yourself is to look back at the archives of this very site and see what you’ve written before. I’ve done that over the last couple of years, doing repost blogs since there are likely more than a few people who might not have ever seen some of my earliest tales of fun and woe. But sometimes it is also worth it to take a look back at what others were doing and then steal the idea and make it your own.

So as I was doing so, I glanced in the “Drafts” folder for Tessera and found something that Chad Shonk (who wrote for this site many years ago) wrote up, but never actually published. The idea of “How to Make a Me” where he posted these images of things that he felt contributed to who he was at the time of the blog post (or would have been at the time of the blog post). I like this idea of trying to Frankenstein’s Monster myself

 

Comics

Comics are the great, singular passion for me. I couldn’t quit them if I tried. And while much of my collection is focused on the superheroes, that doesn’t mean my love doesn’t extend to the independents. If you have a compelling story, I’m in.

Blast from the past: Comics Are My Time Machine

Music

I’ve written about my love affair with Pearl Jam, but like so many people, music has been the time machine of my life. A song can signify a period that I might have long since forgotten. The nostalgia for those old memories and feelings are a great drug.

Blast from the past: I Like To Swim… Into the Mosh…

Movies

I joke that had I not seen Jaws, I would have gone into Marine Biology. But with my family getting HBO when I was around 10 years old, watching movies was just one of those things I always did. And rewatching your favorites give me a certain level of comfort.

Blast from the Past – My Top Ten Horror Movies

Sports

A long time I wrote about how my two main teams had only delivered one World Title while I’d been a fan (and that was probably one of the years I hadn’t paid as much attention to the Braves). If you aren’t a Lakers/Yankees/Patriots fan, it can be a bit of slim pickings. Of course, with the Braves winning the World Series last year, I finally got to experience that ultimate joy as a fan.

Blast from the Past – Finally!!! Atlanta Braves Win!!!

Books

Jack London was the first author I really recognized from name alone. Call of the Wild was one of the few books, as a young kid, that I’d read and reread. Over the years I’m not sure I’ve found anyone to replace him at the top of my pantheon.

Blast from the Past – Books That Changed Me – Part 2

Poker

Courtney and I play poker. We strategize. We watch Youtube videos. It is one of our great bonding pieces of our relationship. And it is one of those things we can always get better in through practice.

 

Pets

I’ve had cats my whole life. Something about pets overall helps fill in the pieces of your soul. But these two knuckleheads are the best I’ve ever had. And while Westley passed away last year, Inigo has been a rock since.

Blast from the Past – COVID Through the Eyes of a Cat

 

***

Of course, there are other pieces of me not reflected here (family, the beach trips, the travels), but these all consist of the bigger things.

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Repost – Free Short – So What’s He Going to Buy With All That Gold?

I saw all the Hobbit films in the theater, and while I’m not the biggest fan of the book, I find I’m watching bits and pieces of the movies here and there as I flip through the channels again and again. Some more than others. However, there is one scene that I must turn to and watch in its entirety every opportunity I get:

Weta-Smaug-Breakdown-1

Smaug.

Smaug slowly reveals himself from under a treasure trove that would invoke Dragon Sickness on Thorin. Smaug talking with Bilbo, toying with him, showing him exactly how impressive he might be. And the extremes he goes to prove that the dwarves will never retake the mountain.

I love every minute of it.

Yet, the other night I was watching these sequences and a strange thought popped into my head:

Why does Smaug (or any dragon) need all that gold? And it isn’t just him – so many of these creatures throughout our myths are guarding a treasure horde. It is a staple such that in Dungeons and Dragons it is not questioned. The only questions anyone has any real concern to answer are: how much is the horde worth? Are we powerful enough to kill the beast guarding it?

But I feel like there is more to this idea.

***

So What’s He Going To Buy With All That Gold?

***

The cavern shone whenever the tiniest glint of light broke through. In those instances, the gleam would bounce from coin to coin, making them sparkle. It would illuminate the lighter colored gems so they became tiny lanterns dotting the golden mound. Under this light the true spectacle could be seen. Appreciated. Gold and diamonds and coins and gems and… a myriad of skeletal forms cooked to a crisp inside their metal armor.

That same treasure acted as a beacon to some. Bands of adventurers who wove odd stories about how the dragon claimed their birthrights… their home. How every coin buried there was theirs to recover. Indeed, all of it would be restored to its rightful owners.

Yes, the cavern might have once belonged to dwarves or mountain men or even an orc herd, but it was the dragon’s now and had been for decades. It was his home. And more importantly, so were the riches it used as a bed.

For while the previous owners certainly contributed to its girth, not everything was from a singular conquest.

***

Krench moved into the cavern. Ever a creature of habit, he made sure to bring along a lantern, even if the act was worthless. At the outer chamber a familiar warmth ran down his leg. Long gone were the days he might have made excuses for such an action. How it could have been explained away as an involuntary response to the immense fear coursing throughout his body.

If his nephew smelled the urine, he did not show it. For that, Krench was grateful. There was far too much left to teach the lowly creature for them to become bogged down in such a trivial thing.

“The thing that no one understands is exactly what the Great Wyrm does with all his riches. The outsiders believe he simply slumbers on them. They make up superstitions where he extracts some form of nourishment from the metals in the coin allowing him to generate his awesome flame. They suppose he is vain and loves the way the gold and silver flicker in the darkness.

“Does that even make any kind of sense? It is up there with those who claim he stole the entire amount.

book-316391_1280

“Lies! And I have the numbers to prove it.” Krench patted the large book tucked under other arm. “A quick reading of this would inform everyone that of his original horde, only thirty percent was from what the dwarves possessed. Then there was the twenty-five percent in tribute from the lizard men. Another ten percent from random caravans he assaulted when bored. The last thirty-five percent an investment with the orcs that paid him quite well upon their successful campaign against the elves.”

The tunnel tightened enough that they both were forced to duck. His nephew passed through the narrow opening first and took the lantern and book from him while he made his way. Holding the items, the younglings resembled him decades earlier. His mind would be a swirl, a jumble mass of expectations, questions, theories, and who knows what else. To his credit, no questions were posed, but Ketch knew the sermon was far from finished. There was just too much to prepare him for. To explain how the world really worked.

“Once a week the Dragon’s Accountant must journey here to give a full account on all his holdings.” That got the boy’s attention. “I know your question: how would his horde ever change? He’s sleeping on the lot of it.

“And that’s the secret. He’s not. That’s small level thinking. For a creature such as this, who counts his life in decades or even centuries, you must expand on all of that. And this one has holdings as far east as Silverpool, as far north as the great seas… where ever money might exchange hands the likelihood is very high some of the coin originated here.”

“That inn located at the crossroads of Madras and Danan. Where all the caravans stop. Where lords and ladies and even princes have stayed… he owns a fifty percent stake. The blacksmith shop in Butte has worked out a nice living for himself because of a certain anonymous investor.

“A fleet of ships supporting the Merchant Guild in Silverpool.

“And the latest Duke of Parthan, who somehow found enough of a foreign inheritance to afford the new title and the lands which come with it.”

Krench let it all sink in.Watching his nephew’s eyes dart back and forth, a mind at work. After a few moments, a toothy grin emerged.

“Not to mention the coinage itself. Think about it, most of the coinage will be old. Then after a time it will be very old. Then ancient. Kingdoms and empires rise and fall in the blink of an eye (well, from His point of view). They mint new coins, phase out the old ones… and no one wants to have worthless coins. So periodic exchanges have to occur. In small enough amounts not to arouse suspicion, but in enough transactions so that you actually gain some ability to pay for what you want to invest in.”

The first of the outer doors appeared at the end of the tunnel. Remnants of the previous owners. A loose stone along the right side of the door, halfway down, provided the opening mechanism. Krench pushed until he heard the click and the engraved doors shifted open.

“What people don’t understand is dragons are ancient creatures. On a long enough timeline, barring random adventurers stumbling in and murdering them in their homes, they might well live forever. Even the ancient elves appear to wither in the eyes of dragons.

“But forever is a long time. And while they may share more in common with cats in their sleeping habits- they still wish to be entertained. And with the level of money they possess… well, pulling the strings on some of the humanoid peoples is a pleasant distraction.

“More than anything else, he knows history will repeat itself if you let it. So he can push and pull. Nudge things along for the better. Well, for his better.

“You see, dragons have gotten a horrible reputation as being evil. But what no one will tell you is the word is made up. They simply don’t realize have the perspective to appreciate everything as it moves and twists and turns. The elves… yes, they might, but the lower races, the dwarves and humans and halflings and gnomes and orcs… the lot of them just don’t live long enough. So they make up new stories to explain the world around them. And more often than not they only have the vaguest of memories as to what came before. The devastation, the wars, the armies… evil.”

They were getting lower now, the tunnel’s slope increased to the point Krench had to hand the lantern over to his nephew. They both stumbled a bit, but neither lost their footing. A hundred feet or so later things flattened out once more, and he took the burden back.

“Of course, they don’t know about the art. Creatives need funding as well. Ancient dragons need songs and maybe stories to be written about them. To be retold for the next generation. And who’s going to pay those bards to make such beautiful art? He is.

“Exotic animals? Seems strange, but my father explained it to me. Some days you want beef and some days you want Minotaur. Nothing wrong with either. And when you exist at the top of the food chain and have this level of wealth…”

Richard_Caton_Woodvilles_The_Battle_of_Towton

Richard Caton Woodville, Jr. [Public domain or Public domain], via Wikimedia Commons

“My great-grandfather realized one undeniable truth: wars cost money. Conquests. Paying armies to conquer the world. It’s a terrible business plan. First you outlay all of that money on the mercenaries. You pay to feed them. To forge weapons for them. To build the forges. To build the siege equipment. And all of that work and gold guarantees absolutely nothing.

“Up to that revelation, the Dragon’s Accountant merely handed out the sacks of gold to the mercenaries and kept a log of it all in the book. But it was a drain on the coffers, and no amount of caravans would cover the loss. That pile he sleeps on will surely drain until he’s sleeping on stone like some commoner. No! That would not stand! So he dared to pose a single idea: if the Great Wyrm really wished to take over the kingdom, then why not buy it instead?”

Careful to turn the key two times to the left and then once to the right (no one wanted a face sprayed with acid from a trap set to keep the undesirables out), Krench led them into the cavern proper. Pausing to let the younger of them take the sight in, he pushed his spectacles back up his long snout. Long ago the glitter was enough to nearly blind him. Too many restless nights were spent trying to determine exactly how one might extract such a mass from the mountain. When his own father passed the Book onto him, he spent more than enough time to understand how moving even one coin was as important as the whole of it.

Later, when he took a full account of the book, Krench realized some of the investments had gone sideways. A small war between human kingdoms, a great flood, and suddenly there was a loss to report for the fifth year in a row. Such a glorious day filled with fire to signify the passing of duties to the next Accountant.

“Krench…” The Great Wyrm stretched out his name so that it appeared to come from everywhere and nowhere all at once.

The two of them moved over to the large platform where he would deliver the latest news. As they climbed the steps, crafted so long ago by rough dwarvish hands, he pushed the book into his nephew’s arms. There was no need for it anymore.

Dragons were patient creatures, but above everything else they did not like to lose money.

The Reason Why – The Echo Effect

When I attended Free Comic Book Day last month, I had to remember my pitches for my comics and novels again. When you are at conventions, you need your one to two line pitch for each of your products because the window you have to catch someone’s attention is measured in seconds sometimes. And since it had been a little while, I needed to practice a little bit as the day progressed… which hopefully meant that I got a little better at it each time until it was closing time.

The other aspect of this event was that, for the first time, I was selling copies of The Echo Effect. And I didn’t really have a 2 line sentence to pitch the book. This is what’s on the back of the book:

 

In the world before, Aaron Anders had a different life with a different family…

Until the White Light washed them away.

A select few know the truth about our world: every time the calendar approached the year 2025, the world resets and creates a new Earth, with a new history for each of us. The Awakened remember their previous lives, and throughout history, many of them have done their best to ensure that the world proceeds on a particular path.

The lucky few.

Aaron didn’t feel lucky. Trapped in this loop, forced to live again and again in half-remembered lives, his current reality was spiraling out of control. His wife and his best friend thought he was losing his mind, and the worst part was they might be right. Another existence filled his head, mixing false memories with his real ones until he wasn’t sure of the truth.

And the only one who seemed to know anything was a stranger convinced “They” were after both of them.

 

That’s not the easiest thing to potentially sell someone on for the handful of moments you might have their attention. But as the day went on, I tried a different tactic. I hit them with something like this:

“We’ve all had that experience where we walk into a room and things are a little out of place. Or those conversations with friends where they talk about an event like you were there, and you have no idea at all.”

When they nod or say “yes”, I tell them “That’s what this book is about. Helping me to deal with exactly those sorts of moments that have happened in my own life.

***

And here’s the thing – that is the reason why I wrote The Echo Effect. It directly stemmed from 2 incidents (one which appears exactly in the book and one is somewhat in there):

One day after work I went into our master bathroom and all of my things had been flip-flopped with my wife’s things. But it wasn’t just the counter space on top, no, the cabinets beneath had been completely changed. Now, obviously, my wife had decided to make the change for better functionality or just whatever worked better for her, but it also meant for a couple of weeks I would go to the wrong sink or look for the towels in the wrong place.

The other incident went back to sometime in my 20s. A group of us were hanging out one day and because we’re all big nerds we were talking about Atlantis. At that point, Mike looks at me and says “I’m still mad at you about that.”

“What?”

“Yeah, that book we checked out on Atlantis, well, I ended up getting a late return fee on that. And the only reason I borrowed the book was because you told me to.”

I looked at him completely dumbfounded. You see, I have zero memory of such an event. ZERO. He was convinced that I was to blame no matter how much I protested I had no idea of the incident at all.

***

Now, taking these as just two random incidents would have been fine, and I likely wouldn’t have made any connection, but something stuck in my brain. This idea of someone who lived multiple lives and dealt with these incidents all the time. How would he deal with such things? What would it mean that they weren’t just the randomness of the universe, but potentially something bigger at work.

And what if he wasn’t alone in living through it.

I’ve come to realize that writing, for me, is mostly about trying to work through my own thoughts about the world, my life, or just weird events that I’ve experienced. It’s a weird form of therapy to take these oddities and put them into a fictional format. Yet, I think it helps on some level to think that while I might not be reliving my life over and over, maybe there is a reason for the weirdness.

Who knows?

All I know is that I will have to write another book the next time it happens.

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

In Our Dreams Awake – Reflections on the Kickstarter

Pretend this says “Funded on Kickstarter!”

In case you missed it, I’m about a month past the end of the Kickstarter I ran for Egg and my comic, In Our Dreams Awake Issue #1. I have a ton of thoughts on the Kickstarter itself and just the whole month.

So this is the 5th Kickstarter I’ve had some level of participation in. I helped out on both the Route 3 and The Fox Chronicles campaigns. I was an active participant on the Crossing Issue #1 campaign, and then I completely ran The Gilded Age one.

On each of these, I’ve learned some things, made some mistakes, learned some other things, and made other mistakes. But you would think that after these previous experiences, I might not make as many decisions that end up causing me some level of heartache, but clearly, the only way I really learn is through banging my head against the wall.

So during the early part of the campaign, I jotted down some of my thoughts. The words that follow are in the moment, edited only for clarity, but they help to show a bit of what my thought process was going through and how easy it is to let the bad thoughts take over.

Image by Gerd Altmann from Pixabay

***

This first note comes either late on Day 3 (Friday) or early on Day 4.

Day one was decent, but I had a couple of numbers in my head for where I’d like to be at the various milestones of the project.

$300-350 after day 1.

$600 after day 3.

$1000 after a week.

But the first day was $211, the second day was a huge drop and by the time Friday rolled around I was really concerned about the project and rethinking my idea of where to set the goal.

You see, the goal was set in mind to help recoup the art costs, but it actually wouldn’t pay for them 100%. I was fine with that, I’m willing to put “skin” in the game (I think from my calcs that somewhere around $2400 would actually be the break-even point).

I’d done the hustle, reached out to the websites, gotten some articles, and sent a notice to my mailing list (though it might be a bit colder than I’d like). I sent updates to the Gilded Age backers, to our bakers on the Love’s Labour’s Liabilities and Love’s Labour’s Liberated Roleplaying zines (even though it doesn’t directly coincide, it is still something).

With these things I kept thinking can I get 10% of those people to contribute:

185 in the mailing list = 19 people

12x in Gilded Age = 13 people

The Zines = I’m not sure who might come over from the roleplaying side, but it shouldn’t be Zero.

22 people clicked the Kickstarter notifications button = 2 people

I mean, even accounting for some overlaps there, 20 backers early wouldn’t be the craziest thing. And after 2 days we sat at 13 people.

***

As you can see, it was tough going there early on, and it really made me question a lot of things about what I did or didn’t do. And I recognized some of the things (which I’ll likely get into in a future post).

Image by mohamed Hassan from Pixabay

***

Now flash forward two weeks. In the meantime, things had been slowly (and I mean slowly) proceeding where we’d have one decent day and then nothing for a couple of days. The swings were beginning to get to me.

Overall we hit the $1000 (50%) mark by the second weekend, which was certainly nice, but it has fallen off a cliff this last week, and I have no idea how to turn it around. At this point we’ve been sitting on $1149 for a couple of days, and we’re 8-9 days left before this thing ends.

I did look to see that approximately 65 people signed up to be reminded and I think 11 of them have actually already contributed, so that’s nice. But I thought the Kickstarter person who talked came on the Comixlaunch podcast mentioned something like an 80% conversion rate on those people (maybe I’m remembering it wrong). So that would be 41 more people to potentially help push us along. If all of them go for the $10 level (plus shipping) then I’d be sitting at $1750ish and we can push it over the last little bit. But if the majority of them are more digital then what, we get to half of that and make it over $1500?

***

And this last one was a few days later. As you can see, I’m still focused on having made the goal too high.

I should have set the goal at $1500.

Stupid.

I mean, I’d still be frustrated at how it is going, but I wouldn’t be worried it wouldn’t fund. Good lord!

The other thing on my mind is that those people get the reminder and see we’re too far away and they opt to not bother anyway, which is the worst-case scenario here.

It feels like I’m missing some avenue to get the word out to ensure this thing happens. But I’m not sure what that is.

Then, on top of everything else, what’s the plan for issues 2-4? I can’t (and shouldn’t) count on only friends and family to support the comic. I need to figure out how to get more eyeballs on the comic. This thing needs to grow. This thing needs to build on itself so that at some point it becomes a bit of a break-even situation financially.

Everything takes so long, and I’m sure that has hurt my path here. If I had the ability to push this comic immediately (within 6 months) of Gilded Age, that would have probably made a big difference.

Image by Gerd Altmann from Pixabay

***

When you are in the dead zone and the goal looks like it is out of reach, you begin to focus on all the bad that is happening. It’s real easy to lose sight of why you’re putting your work out there. How excited you should be that people are supporting you in any way.

And don’t get me wrong, I was over the moon anytime I saw someone new had backed the project. That was always a pick-me-up. I said it many times during each of the other Kickstarters that this thing is like having another job (at the very least a part-time one). This means by the end of 30 days, you’re burned out on everything.

***

I was on vacation when the project was finally funded. And even though I was doing my best to relax prior to that moment, it was a huge lift of stress just like when using the new Budpop natural supplements. Sadly, I didn’t jot down my exact thoughts, but if I could go ahead and share them now they would have been a lot of internal screaming and yelling, some nice positive four-letter words, and just a sense of accomplishment. I love comics so much, that to be able to do them, even in a small way, is such a blessing.

For all of you who joined me on my journey and supported the dream, thank you.

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

 

Getting Scolded

Image by Gerd Altmann from Pixabay

Tonight, I was scolded by both my wife and my cat. My wife gave me the “John!” phrase with a side-eye to round out the effect. And all I had to do was use that old favorite “That’s what she said.”

(Really, as cheesy as it is, it works in almost any situation.)

<That’s what she said.>

My cat scolded me for any number of reasons but the biggest was that I hadn’t opened a window for him to start looking at the birds and squirrels who roam in our side yard. In fairness to him, he likes to chatter at me for any number of things. Sometimes it is because I’m up too late and he feels like it is time for bed. Other times it is because I haven’t moved quickly enough to feed him. Lastly, he is a stickler for ensuring that both my wife and myself take breaks throughout the day. If we’ve worked too diligently on the 9 to 5 jobs, he’ll let us know it is time to get up and move (and maybe give him a treat or two).

All of this had me thinking and reflecting on how easy it is to scold ourselves for our “lack of progress”. So many times we set goals and then lament when we don’t reach them. Or we decide to compare our output against someone else when that is never very constructive.

But, more importantly we don’t celebrate our accomplishments. We don’t take the time to stop and look at what we’ve done up to this moment.

It applies in my own life all the time and probably even more so in my writing life. Two weeks ago Issue 1 of In Our Dreams Awake funded on Kickstarter, and I think I allowed myself a whole 5 minutes before I started thinking about the next step, what else I needed to do, etc.

Honestly, it probably wasn’t until I was at the table for Free Comic Book Day that I was able to recognize (at least a little bit) that slowly and surely, I’m creating more and more works. Whether they are comic related or novel related, my table was full of things which contained words I wrote. Pages and pages of words that have somehow seen the light of day so that other people can also read them.

Does that mean I want to rest on my laurels and not push to do more, to write more or simply create more? Does that mean that I can’t identify errors I made in the Kickstarter campaign? Does it mean that everything will go smoothly the next project I sink my teeth into?

Of course not, but…

But… if we are never happy with where we currently are once in a while, then we’re setting ourselves up to be unhappy.

So, maybe instead of scolding ourselves all the time, we allow for a small celebration. A look at where we’ve been and where we’re going. And maybe, just maybe, take a second to enjoy the ride.

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Free Comic Book Day 2022 – Report

This past Saturday was Free Comic Book Day.

It was also the first time since 2019 I’d done a Free Comic Book Day or any other convention of note. In the meantime, I’d published another novel, put out a comic, and just ran a successful Kickstarter for the first issue of another series. The hallway closet has mostly sat unopened for all of that time as that’s where all my stuff to sell is located (not sure how I managed to get such a prime spot, but it does make things a bit easier to manage when it is all in easy reach.

Anyway, I was able to get a last-minute spot at my local comic shop: Galactic Quest in Buford, Georgia. And when I say last minute, I mean the week of was when I locked it in, which I really appreciated.

Galactic Quest opened up at 9 AM and probably had about 30-40 people waiting in line to kick off the festivities. And throughout the day (I was there until 5 PM), there was a steady stream of comic enthusiasts to watch navigate the free comics and the handful of us who had set up tables.

Since it had been nearly 3 years of no conventions, I was a little rusty on my various sales pitches for all my wares. And since I had a couple of extra products, I tried to both give as succinct a pitch on each, while trying not to just eat away at someone’s time. And like any other time, you do spot people that are definitely willing to engage with you, and then others who are ready to just move on to the next thing. I think I judged most people pretty quickly.

I never know how much “stuff” to bring to any convention I go to. I always worry that I’ll run out of stock and then curse myself for not having that 25th copy of something. Usually that means I’m actually bringing extra stuff to the point that I am a full-on pack mule, straining under the weight of graphic novels, prose novels, a banner, and all the other things that I end up with. I did recall that the last time I set up at Free Comic Book Day, I did run out of one of my novels (The Dark That Follows), so I grabbed at least 5 copies of everything I had, with another 2 of each novel in the trunk of my car “just in case”.

I was pretty much the first thing you saw as you walked in!

Much like last time, the novels ended up being the overall bestsellers (when taken as a whole) while The Crossing #1 pretty much wiped me out of the little bit of stock I had of the regular cover. As with everything though, I’m just happy to get the books into people’s hands so that they can read what I’ve written.

All in all, it was a great way to dip my toe back into the water and get my work back in front of people.

Thanks again Galactic Quest!

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

In Our Dreams Awake – The Posts

Check out John McGuire’s new Fantasy/Cyberpunk/Dreampunk Comic!

 

Throughout this Kickstarter campaign I’ve written a few posts on In Our Dreams Awake, so this post will put them into a more comprehensive guide so that you don’t have to go stumbling through the Tessera archives in order to locate things.

 

Kickstart the Comic – In Our Dreams Awake #1: A Cyberpunk/Fantasy Adventure

A breakdown of the actual Kickstarter campaign laying out the pitch and story as well as looking at the reward options. I normally try to be as unbiased when doing the Kickstart the Comic posts on other books, but that might be a little difficult when talking about your own work.

 

Behind the Comic: In Our Dreams Awake

This is a peek at the history of the comic book. How things began all those years ago with a series of emails between Egg Embry and myself. It has been a long journey to get to the point where the comic is nearing a real release.

 

Behind the Comic: – Anatomy of a Panel – In Our Dreams Awake #1

A breakdown of a pair of panels from my portion of In Our Dreams Awake. Consider it a behind-the-scenes or director’s commentary on some of the thought processes when looking at a comic page from the point of view of the writer. And then see how the artist takes that and makes it 1 million times better!

 

I tried to put the spotlight on a couple of my collaborators on this comic book through a pair of interviews to try and get into their minds a little bit about their process and history.

Behind the Artist – Interview with Rolands Kalnins

 

Behind the Artist – Interview with Alex Lugo

 

The interview with Sean Hill, who did a variant cover for In Our Dreams Awake, is from a couple of years ago, but has some nice insight.

Behind the Artist – Interview with Sean Hill, Part 1

 

Behind the Artist – Interview with Sean Hill, Part 2

***

Please check out the current Kickstarter for In Our Dreams Awake!

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

 

Behind the Comic: – Anatomy of a Panel – In Our Dreams Awake #1

 

We have about a week left to go on the In Our Dreams Awake #1 Kickstarter, so be sure to check it out!

***

Taken as a whole, a comic book represents the input of multiple people, multiple perspectives, and multiple skill sets before the final product is created. I’ve said many times in the past that one of the reasons I love the format is exactly for that reason. You get to feed off of the creatives who you work with. And what begins as one thing can become something completely different in execution (and making the overall comic that much better).

 

In Our Dreams Awake #1 – Page 7, Panels 7 & 8

The Team

Pencils – Edgar Salazar

Inks – Genaro Olavarrieta

Letters – Egg Embry

Writer – John McGuire

 

Concept

This pair of panels represent the end of a larger conversation within the issue. So much of this world that Jason Byron lives (dreams?) in is dictated by the mages who control everything. They ensure the chaos technology threatens to bring to the people can never exist again. They are Order.

And to go against that would mean going against everything they stand for… and that way lies madness.

So what do we see? We see that Edgar made a choice to not allow for any other colors within these two panels, but instead presented them as a pair of black and white moments. Two men, representing opposite beliefs about their world, are separated by the small table.

 

The Script

Page 7 Panel 7

Annoyed by Peter’s accusation, Jason pushes himself away from the table as if to get up.

Jason – I know all of this, Peter.

Peter – So ask me your question again.

 

Page 7 Panel 8

Same shot as Panel 7 (Jason is still sitting). Jason pauses. No words are needed.

 

Breakdown

As you can see from the script, I actually made a slight mistake between the two panels. In Panel 7, Jason is frustrated/annoyed and pushes himself away from the table. Edgar followed that showing him standing up. His body language is very tense. However, when we come to Panel 8, I note that “Jason is still sitting”…

No, John, he is not.

But Edgar went with it, and I think it actually works in this visual context because of the artist’s choice to make these mirror images of each other (in regards to the black and white). Where Jason was angry in the previous moment, he has sat back down. But instead of either of them furthering the conversation, the darkness envelops them instead pointing two the very ideas that they stand for can not exist alongside one another.

It even mocks the prompt from Peter in Panel 7: “So ask me your question again.” Panel 8 answers that prompt with silence. There is no need to push the issue any longer.

There are no shades of gray here in this place.

***

But perhaps there is another world for Jason to find peace? One he can visit while he dreams?

***

Please check out the current Kickstarter for In Our Dreams Awake!

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Behind the Artist – Interview with Alex Lugo

 

As we go through this month with the In Our Dreams Awake Kickstarter going on (don’t forget to check it out), I wanted to spotlight some of the people who helped bring these crazy ideas to life. This brings us to the letterer and the person who is going to make sure the comic actually is formatted correctly to get printed: Alex Lugo.

 

***

How long have you been creating/working in comics?

I have been creating and working on comics since about the late nineties and early 2000’s part-time, mostly in the independent comics scene. So, for about the last 25 years as time allows.

 

What made you want to work on comics?

I’ve loved comics since I was about 4 years old and it’s been a dream that I have been fortunate enough to be able to accomplish.  The magic of the stories, the great characters, and being around creative people are what keep me coming back to comics.

 

Who inspires you? Or do you have a favorite artist or creator?

My favorite creators of all time are Jack Kirby and Frank Frazetta.  Those two guys are juggernauts in the comics/fantasy fields.  For me, it wasn’t even about their incredible output, but their amazing creativity that brought forth so many amazing characters and art pieces.

How do you manage your daily/family life with your creative work? Is this your 9 to 5 or is this your 10 to 2?

It’s definitely my 10pm to 2am work.  In the daytime, I have a full-time job, and I am also a full-time dad and husband as well.  But when everyone goes to sleep, I become my alter ego and jump into the comics fray.

 

How would you describe your creative process when it comes to making comics?

I think my process of making comics comes from learning about some of the great 60’s creators: Kirby, Ditko, Lee, etc…I try to do whatever it takes to get the job done. I don’t sit around waiting for inspiration, I go get it and dive into the project. Comics is a commercial art medium, so it needs to keep moving forward, so my process has come from that position.  I do research, interview my collaborators, come up with mock-ups, etc…anything I have to do to keep the process going.

 

Making comics often requires collaboration with others. How do you foster relationships and approach the collaboration process?

Well, I try to touch base with my collaborators/clients and really get into what they are thinking or what they need me to do.  I try to capture their vision if I can or offer them something they haven’t thought about to help and improve their story. I think of us as partners who rely on each other to make the best comic that we can. In order to break the ice, I like to get them on the phone, hear their voices, and let them hear mine.  This way we know we are real people, not just words in an email so that the project becomes as real as possible and we all have a stake in it.

 

What are your biggest obstacles when it comes to making art? How do you overcome them?

Really my biggest obstacles are time and daily life.  I don’t have a lot of time to create, and the daily routine of life threatens to derail the creative endeavors.  It’s tough just to have one job, but I have several jobs at one time.  So once everyone goes to sleep, it’s really morning for me again.  I grab a cup of coffee, play something in the background, and hit the computer or drawing board or whatever to get things moving.

How has your experience been with the indie comics community?

I love the indie comics community! It’s filled with some of the most talented people I have ever met.  They are some of the bravest people I have met as well.  They have chosen to deviate from mainstream comics to put out their own books and show the world their artistic soul.  That takes a lot of courage to put yourself out there like that.  There is no hiding behind known characters or big companies.

 

What advice can you give for people who want to start making comics?

I would say (1) make sure it’s your passion and you love it, and (2) make sure that you have a plan for financial return, or if you don’t, you’re ok with that.  Comics can be a lot of fun, but they can also be tough.

 

Are there themes and/or subjects/genres you find yourself drawn to again and again in your work?

Not really, I think my go to will always be superheroes, but I have done fantasy, sci-fi, new age, etc..

 

If you could go back in time ten years, what advice might you have for your younger self? Something you wish you knew?

Listen with open ears and an open heart to critics, but don’t let their words discourage you from working in comics.  Don’t let the person reviewing your work destroy your soul.  If they are good at what they do, they will enlighten and encourage you to keep going. Also, learn when to walk away from things and start fresh instead of beating dead horses.

Do you have any upcoming projects? Anything you’d like to promote? Anything else that you’d like people to know about you (Hobbies? Passions? Favorite TV Show)?

I am working on a couple of projects through my comic company 10 Worlds Studio, one superhero, and one paranormal, but nothing to announce just yet.  I did letter a comic series that was picked up by Heavy Metal called Mark of Kings, so I am excited about that for sure.  I also love Lord of the Rings, and I am a huge fan of Golden Age comics characters.

 

Where’s the best place to find out more about you and your works?

You can visit my Instagram page at alexanderlugo_10ws or my website, www.alexlugoart.com.

***

Alex Lugo is a first-generation Cuban-American artist hailing from Portland, Or, growing up in Inglewood, CA, and now residing in the outer reaches of Los Angeles County. He has worked in the fields of comics, storyboards, and design.  After reading All Star Comics 58 in a Portland barbershop, he was pretty much hooked on comic books and continues to work on them, and dream about them to this day.  Besides working on comics, Alex loves spending time with his family, traveling, studying the paranormal, and watching films with his son.  His work has been featured on TV, films, comics, and other mediums.

***

I want to thank Alex Lugo for taking the time to answer my questions. And I really appreciate his contributions in bringing In Our Dreams Awake to life. And don’t forget to check out the Kickstarter!

 

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Behind the Artist – Interview with Rolands Kalnins

Check out John McGuire’s In Our Dreams Awake Issue #1 on Kickstarter!

As we go through this month with the In Our Dreams Awake Kickstarter going on (don’t forget to check it out), I wanted to spotlight some of the people who helped bring these crazy ideas to life. This brings us to the artist and colorist on the Cyberpunk portion of the comic book: Rolands Kalniņš.

 

***

How long have you been creating/working in comics?

I’ve been working in the comics industry since I was 16 years old. And full-time since I was 20.

I’m 26 now.

 

What made you want to work on comics?

As a kid growing up in a post-Soviet country we got our entertainment(films, books, comics) much later than the rest of Europe. So I was lucky to grow up watching original TMNT, Star Wars, Spider-man and the X-men animated series, Power Rangers, Adam West Batman, Tim Burton’s Batman, Pokemon, Digimon…

These shows and films made me love these characters, and later on, I found out that many of them were based on comic books. Unfortunately, the only comics we could buy in Latvia were based on Disney and Hanna-Barbera characters aimed towards very young kids.

So I spent a lot of time drawing and creating my own comics. And when I was living in the UK at the age of 15, I had the chance to buy a lot of Marvel comics. And that moment when I first held a comic book in my hands was simply magical.

And that truly made me take the path to become an artist in the comic industry.

Variant Cyberpunk Cover by Rolands Kalniņš

Who inspires you? Or do you have a favorite artist or creator?

Personally, I have so many favourites/inspirations. Tho the most influential artists on me were/are: Dave Rapoza, Sean Gordon Murphy, Nick Dragotta, Junji Ito, and many others…

 

How do you manage your daily/family life with your creative work? Is this your 9 to 5 or is this your 10 to 2?

My daily routine used to be different. But for the last few years, I’m also a full-time Tattoo Artist at 2 private studios that I own. So my day-to-day is divided.

Most days I work from 8:30-11:00 on comics and tattoo designs. From 12:00-16:00, I work at my tattoo studio. 17:00-19:00 session at the gym (usually 4-5 times a week), and 19:00-24:00 more work on comics/family time.

 

How would you describe your creative process when it comes to making comics?

My process is quite simple. I read the script, gather references and inspirational images, and then I draw the pages, usually coloring them right after.

 

Making comics often requires collaboration with others. How do you foster relationships and approach the collaboration process?

Creative relationships for me are really different with each writer and or company. On some projects, I get complete creative freedom and just create the artwork.

On others, the process is more involved and created on a step-by-step basis. With a lot more back and forth. Visuals changing as the story evolves.

And these things are different on each project depending on my involvement as well. Am I just the artist, or am I the colorist?

In some cases, I design the whole book, spine and all.

For me, the most important thing is to do the best work I can for the client.

Jason Byron makes his way through the flooded streets. By Rolands Kalniņš

What are your biggest obstacles when it comes to making art? How do you overcome them?

Hmm, for hurdles in creating work…

The hardest thing for me is creating art in bulk for my personal projects. Client work comes much more easily for me because it has certain direction-script, or just a description of a piece.

 

How has your experience been with the indie comics community?

I love working on indie comics.

Of course, a dream of mine is to do a Batman book, but for the most part I’m most comfortable doing creative horror books in the indie scene.

The thing I like the most is the “out there” ideas and that there’s no limit to the craziness of the stories I could visualize…

 

What advice can you give for people who want to start making comics?

Best advice is to learn the basics first.

And that doesn’t mean human figure, faces, etc… It means drawing straight lines, perfect circles, cubes… and only then applying those skills to draw objects, and characters.

And of course, drawing non-stop, but doing illustrations, pages, and panels, not just studies for study’s sake.

Applying knowledge and learning on the go is key. Many things I learned over the years I learned on the job doing the actual work.

And of course, finishing things. Many up-and-comers tend to sketch a lot and never do finished work, which grows into a boatload of bad habits.

 

Are there themes and/or subjects/genres you find yourself drawn to again and again in your work?

My favourite genres to create for are usually pulp-fiction, neo-noir, cyberpunk, and horror type of work.

But I love doing most genres.

But dark fiction and psychological mind-bending work suits my style best in my opinion.

Jason Byron and Fem’A Lin kiss. By Rolands Kalniņš

If you could go back in time ten years, what advice might you have for your younger self? Something you wish you knew?

Hmm, I would probably say to myself to never stop drawing and don’t give up. Things will go your way eventually…

And don’t let anyone talk you out of anything career-related.

 

Do you have any upcoming projects? Anything you’d like to promote? Anything else that you’d like people to know about you (Hobbies? Passions? Favorite TV Show)?

I have many upcoming books and personal projects, but I can’t really talk about any of them due to NDA’s. Only thing I can say is that “The Pandora Window” a book I’m co-creating with Ray Chambers is finally announced and being drawn as we speak. And many other projects with Adam Barnhardt of Sh*tshow fame. Hopefully, soon they’ll be announced.

For hobbies, I tend to have many, but the most important ones are Powerlifting and reading. For me, it’s a way to clear my head. And of course, a healthy mind and body are key with this type of profession.

I personally believe you’ll go crazy quite fast if the only thing you do 24/7 is draw. It can become more of a detriment than a strategy to become successful.

 

Where’s the best place to find out more about you and your works?

I’m most active on my website(portfolio), Instagram, Twitter and Reddit.

https://rolandskalnins.carbonmade.com/

https://www.instagram.com/marvelzukas/

https://twitter.com/marvelzukas

https://www.reddit.com/user/Marvelzukas/

Jason Byron’s intense stare. By Rolands Kalniņš

Do you have a Bio that I can post at the bottom of the article?

My name is Rolands Kalniņš

I’m an illustrator, concept artist/designer, colorist from Latvia.

I’ve worked on many projects for different publishers and kickstarters.

Scout comics: Red Winter.

Fracture Press: Tales of Fractured Mind, Tales of Fractured Worlds, Soul of The Sea, The Burning Memory

Tpub: Transdimensional.

Source Point Press: Sirius

Frank Martin’s Pipe Creepers

Scapegoat Press Inc: Pcycho Path, Aeonian.

Roy Burdine’s Reapers.

VMComics: Hotel Hell

Musicians: Varien, Hellhills, Manic, Toracha, Cream of Cthulhu, and many more.

***

I want to thank Rolands Kalniņš for taking the time to answer my questions. And I really appreciate his contributions in bringing In Our Dreams Awake to life. And don’t forget to check out the Kickstarter!

 

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

 

Kickstart the Comic – In Our Dreams Awake #1: A Cyberpunk/Fantasy Adventure

As I talked about last week, In Our Dreams Awake has had a long journey to get from the kernel of an idea all the way to this next milestone: A Kickstarter Launch today!

This is one of those stories that examines that fundamental idea I think everyone deals with, which is wondering if their life is enough or if there might be another one we could live if only the circumstances were a little different.

We are raising funds to get the first issue of In Our Dreams Awake printed and out to readers.

***

In Our Dreams Awake #1: A Cyberpunk/Fantasy Adventure

John McGuire – Writer/Creator

Egg Embry – Writer/Creator

Edgar Salazar – Artist

Rolands Kalninš – Artist, Colorist, Letterer

Genaro Olavarrieta – Inker

Alexander Lugo – Letterer

Sean Hill – Variant Cover Artist

The Kickstarter campaign ends on Wednesday, April 27, 2022.

***

The Pitch:

In Our Dreams Awake is the story of what happens when both of those worlds begin to spin out of control. What happens when Jason no longer knows which world is the dream and which one is reality?

 

The Story:

Jason Byron dreams of two lives. In one fantasy, magi reactionaries won, technology is banned, and Jason is a portrait painter hiding a contraband telescope. In the other world, he leads a cyberpunk gang amid a future of flooded cities and gilled aliens. When he closes his eyes in one world, he awakes in the next. Jason’s only desire is to wake up in the arms of his true love, Laura… Uh, or is it Fem’a Lin?… If only he knew which one was real?!

Cyberpunk Variant – Art by Rolands Kalninš

John’s Thoughts:

I’m obsessed with the idea of What If when it comes to how people live their lives. Those little moments then spiral out to set the course of our lives. How easy it is to focus on the things we don’t have rather than embrace all the gifts we do have. It’s very easy to lose sight of what is important when you always are lamenting the things you don’t possess.

It’s human nature to evaluate and then reevaluate and then wonder about the path not taken.

With In Our Dreams Awake, Egg and I are giving this concept a bit of a twist. Instead of trying to figure out how Jason Byron’s life might have gone wrong, he instead sees a world nearly the opposite of the current life he lives. And that would be fine, we could all use a little bit of fantasy in our lives (or cyberpunk as the case may be), but what happens when those two realities begin to bleed into one another. How would you determine which was the real world and which was the dream world?

And how would you know which one was worth fighting for… or dying for?

The Rewards:

The Kickstarter is for the first issue in what we hope will be a four-issue series. We have the options of either the pdf ($5) or print version ($10) to send to you. We also have two different variant covers, one by Rolands Kalninš and the other by Sean Hill ($15).

And if being drawn into the Cyberpunk world as a potential member of Jason’s gang interests you, we have that for $200.

We also have a number of Add-Ons ranging from a copy of The Gilded Age Graphic novel to the Dreamr by the Apocolypse RPG Zine ($10-$20 each).

Mirror Variant – Art by Sean Hill

The Verdict:

As a co-creator of this little project, I’m so excited for it to become a reality. As my post last week talked about, it has been a long (looooong) road to get here, but we only have a little more to go before this story can see the true light of day and get into the hands of all you potential readers.

The other key piece is that the first issue is completely done. Finished. This isn’t going to be a Kickstarter that lingers on and on. In fact, my hope is that we fund quickly, and I can get the second issue into production while this Kickstarter is actually going on, so that the wait between issues isn’t so long.

***

I’d like to thank you in advance for checking the project out. And be sure to check back in on the project throughout the month as I’ll be posting various interviews with my fellow creators.

And be sure to check out the Kickstarter here!

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Behind the Comic: In Our Dreams Awake

 

I don’t have the email anymore where I first pitched Egg the basic idea behind In Our Dreams Awake. I basically remember that I had hit upon this idea of someone having to live two different lives, one when they slept and one when they were awake. I know that it happened around the Winter of 2004-2005 in one of many of our daily emails back and forth to each other. Those emails served as both catch-up on the day/week and also a dumping ground for us to share potential writing ideas.

You see, the goal with Egg and I always was to find a way to write comic books. During college, there were many, many, many weekends the two of us would journey from one comic shop to another looking for back issues. And during those trips, we’d talk story ideas. They ranged from some take on whatever Marvel or DC or Image might be doing at the time all the way to our own comic ideas featuring our own characters. But this was in the days before something like Kickstarter existed, back in the days when we were going to have to find a way to do things on the “cheap”.

Egg’s always been good about looking at potential story ideas and breaking them down into a format that might be a little different. And In Our Dreams Awake sent his mind going.

I know/remember a few things about this time:

Egg found the title from a quote by Thoreau.

Egg pitched the idea of the two of us writing portions of the story. One of us would take one dream and the other would write the other.

Egg found both the artists to do what would become a 4 issue mini-series: Edgar Salazar (pencils) and Genaro Olavarrieta (inks) for my “fantasy world” dream and an artist for “futuristic world”.

So we started on the scripts for issue 1. And then the pages started rolling in… this was working… we were going to have a comic book!

We quickly got scripts going for all 4 of the issues, as Edgar and Genaro were rocketing through their work. I learned how to color on the computer (which is a story for another time). Egg’s artist was turning in good stuff. The tone felt great… all we needed to do was find a home for the comic.

We approached Image, I think we sent it off to a couple of other places, but nothing ever came of it. I was working with the Terminus Media guys at the time and had learned enough to know how to get the book printed, but we realized we probably needed to have a complete book before going down that path.

And then Egg’s artist fell off the face of the Earth.

He’d done around 20ish pages out of the 48 or so we’d need to finish things up. But we couldn’t find him. He didn’t return email. I think Myspace was a bust (remember Myspace?). Months went by, which became a year, which became two years. Edgar and Genaro finished their pages and moved on, but we felt hamstrung by this artist. It was weird that one of the original reasons for doing the comic with two artists was so that it would half the load. We thought there was a chance that if an artist disappeared (or ghosted us) that it would be relatively early in the process. Maybe they’ve done 1-5 pages and then make like a wizard, but he’d done enough for 2 issues.

We scrambled. Egg came up with an idea to split his dream in two with the already finished pages and then get a new artist (potentially himself) to do the last 24 pages. We toyed with some other thoughts, but time went on, and like so many things…

In Our Dreams Awake passed into legend…

It nagged at me. Tugged at the back of my mind. Every year I’d look through my files and see the pages and think about what could have been. I wrote the Gilded Age and The Dark That Follows and still, it was there. Egg moved on to RPGs and writing for so many websites that I can’t even keep up with his output these days.

When we were first working on the comic, Egg found the Thoreau quote and it fit perfectly. But randomly during that same Christmas, my mom got me post-its with quotes on them. And while they didn’t have the In Our Dreams Awake quote, they did feature one from Poe that seemed made for our comic:

Things had lined up perfectly until they didn’t.

Then March 2020 happened and the world changed. We had time on our hands. And In Our Dreams popped up in my dreams again. So I reached out to Egg. Told him I wanted to make a go of it. That we knew so much more than we had nearly 2 decades earlier. The biggest obstacle was always having product, but in this case, we had 1/2 the story already done. There was only one hurdle to go: we needed to reach out to Egg’s artist and see if we could use those pages or if we were going to start over.

And after many weeks, we decided to go with someone new.

The thing was, I’m a part of a couple of Facebook Groups where artists post their work looking for their next gigs, so I’d been saving posts of anyone who caught my eye. So when we decided to move on, I shared all the potentials with Egg, and very quickly we identified Rolands Kalniņš as the person who could bring the sci-fi/cyberpunk dream to life. And Rolands has done that and more. And all of a sudden we had issue 1 ready to go.

All of sudden… after 17 years…

The Kickstarter launches one week from now, but we’d love it if you’d sign up for the Notification Page just so that Kickstarter will send you an email when the project goes live. You can find that page here.

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Repost – Searching for a Super Power

I’ve been busy with prepping for the upcoming Kickstarter, so I thought a look at an early blog might be interesting.

Oh, and if you’d like to sign up to be notified when the Kickstarter goes live, you can do that here.

***

I’ve been thinking about the scene in Mallrats where they are playing their version of the Dating Game and Brody (Jason Lee) is asked “If you were a comic book character, what character would you be?” Brody then begins to break it down: “What does one gauge his response on? Physical prowess? Keen detection skills? The ability to banter well with super villains?”

dating_show

He never gets to really answer the question, but it is certainly one that I’ve asked myself. Or more directly, what power would I want? So I’m going to break it down.

Flight – Let’s face it, flight is an amazing ability for those of us who must move along on the ground. To be able to reach up into the sky and really see the world as it is, in a way that very few ever could.

But, eventually they are going to make that hovercar technology and then everyone is going to be able to fly and you’ll just be sucking fumes.

manofsteel

Invisibility – This could be a good one. I’m pretty sure that there have been more than a handful of times that not being able to be seen would come in handy… get your mind out of the gutter!

I’ve seen Hollow Man. I’ve read the Invisible Man. It seems like madness is truly the biggest side-effect to having this power. I mean, even the Invisible Woman has had her bouts with it from time to time. And I’d be worried that an ability like that pretty much can only make you the biggest pervert in the world… now get your head into the gutter.

invisible

Telepathy – To be able to read people’s minds. To know when someone is hiding something from you. To see when they are lying to you. To find out exactly what people really think about you…

The Twilight Zone even had an episode where the guy suddenly could read minds and as we all know (A Penny for Your Thoughts), if that show does an episode on something then it always… turns out… good?

Come to think about it, that might not be the best idea. Ignorance is bliss.

Super Speed – The Flash makes it look so fun. He can move so fast, vibrate through objects, even create sonic booms. In the comics they always show him as the guy who helps rebuild the city because he makes it look like things only take 5 seconds.

Here’s the thing, something that I’m not entirely sure has ever really been broached by the comic books or the tv shows… it still has to be done by him. ISo for him, even moving really fast, he has to actually shovel the snow out of the driveway, he has to clean the house one room at a time… yes, to the rest of us he gets it done fast, but he still gets to deal with the part of actually doing those crappy jobs. And he can’t ever complain about it because everyone else will tell him how long it will really take them to do the same task.

Sounds like a lot of work.

Super Strength – Awesome, you have a power that will come in handy if you need to… hmmm, I’m trying to figure out when this one would come in handy in every day life. I guess the pickle jar will never remain stuck. The groceries will never be too heavy? Luggage?

Yeah, might be cool for a second, but I need something bigger and better.

Laser Blasts – Unless I’m fighting a villain, I’m not sure I need to be a living weapon. I certainly don’t need anyone and their brother trying to use me to whatever military purpose I might be suitable for. I’m probably missing a cool application of this power, but since Doctor Doom is not on my dance card most nights, I’m not feeling it.

Teleportation – To be able to move great distances in a split second. To no longer need to use a car or a plane or whatever to get from point A to point B. To be able to roll out of bed and be anywhere in the world with just a thought. I mean, sure there is that whole making sure that you don’t teleport into a solid object, but you could always scope things out beforehand. Set up particular spots to go to and from. Heck, I could live on a luxurious beach and still work wherever I wanted.

Star_trek_beam

And sure, maybe that means when your wife sends you to the market, she means the market in Hong Kong for that authentic Chinese Take-out, but hey, that may be a price worth paying.

So for me, I think I’ll go take a quick trip to Hawaii where it is nice and warm as opposed to the beginning of winter that I’m already tired of.

 

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

In Our Dreams Awake – Kickstarter Prelaunch

Jason Byron dreams of two lives. In one fantasy, magi reactionaries won, technology is banned, and Jason is a portrait painter hiding a contraband telescope. In the other world, he leads a cyberpunk gang amid a future of flooded cities and gilled aliens. When he closes his eyes in one world, he awakes in the next. Jason’s only desire is to wake up in the arms of his true love, Laura… Uh, or is it Fem’a Lin?… If only he knew which one was real?!

In a society ruled by mages, Jason Byron is a master artist trying to provide for his family. He has a secret heirloom, a telescope. With it he can see the stars, but can he see the trouble his illegal piece of technology will bring to his family?

In drowning London, Jason Byron deals in chum, the hottest drug among aliens. He and his true love are trying to escape their world. Can they keep the peace long enough to get away before the world is pulled beneath the waves?

In Our Dreams Awake is the story of what happens when both of those worlds begin to spin out of control. What happens when Jason no longer knows which world is the dream and which one is reality?

***

In Our Dreams Awake comes from co-creators John McGuire and Egg Embry. The first issue of this mini-series features two dreams, the first illustrated by Edgar Salazar and the second by Rolands Kalniņš. Both artists provide covers in addition to Sean Hill’s variant cover. Written for fans of love stories, dreampunk, steampunk, and cyberpunk, this comic offers an engaging mystery with amazing artwork. This story is about love and loss and asking the big questions: Who am I? Where do I belong? Who do I love?

***

We are launching the Kickstarter on March 30, 2022; however, you can make sure that you get notified when it launches by signing up at the Pre-launch Page!

***

Over the next month and a half, I’ll have preview pages, origin stories, interviews with the creative team, and probably some stuff I’m not remembering right now. I hope you’re ready to join me on another comic book adventure!

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Setting Realistic Goals

The title should be followed by a question mark: Setting Realistic Goals?

Because it is something that I know I’m not always the greatest judge on how much time something should take to do when it comes to my writing projects. At the beginning of every year, I try to sit down and figure out the various writings I have swirling around in my head and try to get them in some discernable order. The ones that I’ve been working on for months and months or years and years. Is this year a doable thing for this particular work?

You see, in January everything is still ahead of me. Literally, anything can be possible in those cold and gloomy days of winter. What are you going to do, spend time out in the cold, or maybe you use that time to finish up some projects in 2022? Maybe that project you were supposed to finish up last year… this is the year I get it out the door.

But that’s always been the thing about this process. I see other authors who are able to be machines in their processes. They trim the time from their lives without regard to anything else. They are singularly focused on getting to the next finish line, sometimes at such a speed, I wonder if they actually had any time to sleep or eat or bathe during that time.

I have lofty goals, but I also know (based on experience) that sometimes overextending my reach is going to just make me depressed. Depressed about missing my self-imposed deadlines. Depressed as I get lapped by other people I see doing their best to hustle. Depressed because I have dreams and aspirations, and sometimes it feels like none of them are attainable.

But I’ve noticed that I’m not the only one who has this problem. I see it all around me. Over the years I’ve listened to the various day jobs I’ve worked as they lay out their projected goals for the coming year. You know those meetings where they want to have some level of growth year over year that boils down to a number (likely a percentage). And nearly every time I sit there wondering who came up with the numbers they were talking about. They are these pie in the sky type of plans where you’d need everything (and I mean everything) to go perfect to even have a smallish chance of meeting the goal.

You see, it’s one thing to reach for the stars, but I think it is important to have attainable goals. Otherwise, there is a lack of hope that you are doomed before you even get started.

So I try to keep it in mind. I try to see what might be a good amount.

I’m been working on getting another Kickstarter Comic out into the world.

I feel like I’ve been working on it for a full year, but really it has been even longer than that. And over the next few weeks, as we countdown to the launch, I’m going to have plenty to talk about the origins of how the comic came to be, why it wasn’t done years (decades) ago, and how sometimes it is worth it to revisit those stories that never got their due. Because, if I had realistic goals when it came to this property, it would have never gotten this far.

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Repost – COVID Through the Eyes of a Cat

I’m feeling a little melancholy over Westley tonight and as I was going through older blogs, I came across this one written in the early days of the pandemic (and it made me smile a little bit), so I thought this might be a nice one to share again after now a little over 3 months without one of my cats.

***

I wonder if my cats think that I’ve lost my wits (and writing the following blog only cements that idea).

Over the weekend, we visited with the in-laws and my step-father in-law mentioned that our cats didn’t like him. I replied, they slept with you while you napped in the chair! He shook this statement off, so I ended it with “Well, they like us!”

Overall, though, both Westley and Inigo are very friendly cats. Now over ten years old, they are the type who will initially hide when guests come over but shortly thereafter are in the middle of the room demanding some level of attention from the trespassers.

When it comes to my wife and me, it goes to another level. Most nights when I sit at the computer I am offered company by one of them. Sometimes they tag team, allowing a brief respite from entertaining the big guy for a little while. My wife has worked from home for over two years now, so I think they’ve gotten used to her being here. Typically they hang out upstairs (where her desk sits) trying to find a sunbeam in one of the bedrooms.

During this pandemic, I’m now home pretty much all the time. And on top of this fact, I don’t bore very easily. My problem has always been that there is never enough time to do everything I’d like to do. I want to write and read and play games and watch movies and tv and have time with the wife and… so being at home isn’t the prison sentence more extroverted people are dealing with.

Funny Cat Work From Home Office Meme

But the cats clearly don’t know what to do because I’m here all the time. I’ve been working from home for two months now, and the pair of them have adapted to my being home treating it as a now foregone conclusion that I am always home with them. The old world is shattered and this new one is all there is/was/ever will be. If I leave to go outside for a walk I am scolded by Westley upon my return. A series of meows which signify “How dare you leave this house!?! I did not give you permission for such things!” Days meld together so that every day must be the weekend in their eyes.

I can only imagine that they think I am just changing the time from when I normally sit at the desk from night-time to literally all day. I wonder if they wonder whether I still have a day job. Will there still be food in their bowl in the morning? Is he ever going to get up and give me more treats? Can’t he see I’ve been good all day? Heck, he’s been here all day!

Yet, even after spending all that time during the day, I’m sitting here typing up this blog, and Westley is resting on the desk beside me. Inigo visited me a little while ago before going into the bedroom with my wife and curling up on the bed.

Now I can only imagine what they’ll think when it is time for me to go back into the office on a regular basis.

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Movie Review – Scream 5

 

The Scream franchise holds a dear place in my heart as one of those movie series I felt I could call my own. You know, the ones where you were there from the very beginning and understood that you were seeing something both familiar and unfamiliar all at once. It did things in a way that made it more than just something going for cheap scares, but instead took us down a different path by fusing the slasher film with a true mystery on trying to figure out the killer. And the clues build upon themselves as the story progresses, even down to certain music cues potentially giving something away a little earlier than you’d think.

It rewrote how we were supposed to view those films of our youth, pointing out the tropes as being silly, and then earnestly sticking to them so the viewer could understand why they were important tropes to the genre. There’s that old saying of until you know the rules, you can’t break them.

As the series progressed, we saw different variations on the theme, sometimes redefining who our heroes and villains might be.

Which leads me to the most recent installment, over a decade since Scream 4 came out…

Scream 5 is really an attempt to go back to what made the first film so great. Where the first 4 are really Sidney Prescott’s story, this one begins with a new protagonist, setting up a new group of friends, and even a twist on the opening sequence. In fact, it may be the best decision for a movie 26 years after the very first one to not lean on Sidney to be the main person, and allow for new blood (pardon the pun).

Even so, the fifth installment really takes the idea that it’s been 26 years since the original film to heart. Our main group of friends all have connections to earlier characters in the series, via being directly related or just where they might be living (a familiar house from the original makes an appearance in the new movie). It is truly a new generation while still allowing for the connections to the previous legacy characters that we have grown up with.

Going further, it recognizes what it is and in very Scream fashion, deconstructs the very idea of “requels” something of an amalgam of sequels and reboots that Hollywood has been embracing over the last decade or so. The question of how do you serve the fanbase by giving them something familiar while also pushing things into a potentially new place, with new characters, and new reasons for why the killings are happening in the first place.

This legacy vs. new is at the heart of the struggle for the fifth movie. The title itself is a nod to this very conceit: How much do you allow the legacy characters to exert their will on the film? Too much and you might as well have called it Scream 5. Too little and it doesn’t feel much like a part of the series. It’s a fine line they walk throughout the film, and while I really enjoyed both aspects, I’m not entirely convinced they found the correct sweet spot for some of those legacy characters. You almost feel that the movie could have more or less done what it needed to do without them (save for one character that really does serve as both the bridge between the two worlds, but also lays out the very tropes we’ve learned all the way back in 1996).

Where the 4th installment leaned too heavily on our legacy heroes (and as such I think missed a prime opportunity with the end of the movie to do something very unexpected), this one definitely wants us to associate with the new teens in a way that their deaths might mean a little more or at the very least, become extremely invested in the plight of the main female, Sam. And for the most part, I think they are able to make it work. Even those characters who may not have an overwhelming amount of screen time (you know, because they die a little too quickly), still have a little bit of time to rise above their own character archetypes.

All in all, this latest installment feels like a nice segway from the first 4 movies into something for the next couple of decades.

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

A Love for Everyday – Part 10

 

Four years ago, I created a homemade book for my wife with all these quotes about Love from our favorite TV Shows and movies and books and then I added to it great quotes about love from history or just great quotes about love from anyone. For the past three years, I’ve shared a few from the book around the holidays.

Part 1 is here.

Part 2 is here.

Part 3 is here.

Part 4 is here.

Part 5 is here.

Part 6 is here.

Part 7 is here.

Part 8 is here.

Part 9 is here.

 

January 30

 

And when you turned to me and smiled,

It took my breath away

And I have never had such a feeling

Such a feeling of complete and utter love,

As I do tonight.

Chris de Burgh, Lady in Red

February 28

 

Every heart sings a song, incomplete, until another heart whispers back. Those who wish to sing always find a song. At the touch of a lover, everyone becomes a poet.

Plato

March 31

There is greatness in doing something you hate for the sake of someone you love.

Shmuley Boteach

 

April 30

 

When you trip over love, it is easy to get up. But when you fall in love, it is impossible to stand again.

Albert Einstein

 

 

May 29

 

You will always be my greatest adventure…

Up

June 30

 

You’re my best friend because I wouldn’t dare to be this weird with anyone else.

Anonymous

 

 

July 31

 

When we find someone who is brave, fun, intelligent, and loving, we have to thank the universe.

Maya Angelou

 

August 31

 

Love, love, love, that is the soul of genius.

Wolfgang Amadeus Mozart

 

September 1

 

Look, in my opinion, the best thing you can do is find a person who loves you for exactly what you are. Good mood, bad mood, ugly, pretty, handsome, what have you. The right person is still going to think the sun shines out of your ass. That’s the kind of person that’s worth sticking with.

Juno

 

 

October 15

 

If I had to choose between loving you and breathing. I would use my last breath to say I love you.

Anonymous

November 30

 

To get the full value of joy

You must have someone to divide it with.

Mark Twain

 

 

December 6

 

We’re all a little weird and, life is a little weird, and when we find someone whose weirdness is compatible with ours, we join up with them and fall in mutual weirdness and call it love.

Dr. Seuss

 

***

Hug your loves, hold on tight, this crazy world is always trying to throw you off.

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Tales from the Cubicle – Part 5

You work long enough, you’re going to have weird interactions with your jobs, your fellow co-workers, or just strange days that you might not always be able to explain. I’ve written about a handful of my own here, here, here. and here but a couple of others have invaded my brain recently.

Not Charlotte’s Web

During the course of most of my days, you can find me at my desk deciding the fate of everyone who has ever taken I-285 and wondered why all the exits are closed (or at least that’s what I tell people I do). So my interaction with any kind of wildlife is pretty limited to birds or squirrels that I might see on my drive to work. Occasionally we might have a safety moment where they talk about the snakes you might encounter in the field. Now, I wouldn’t say I ever completely tune that stuff out, but maybe I don’t give it my full attention (as again, it doesn’t affect me).

However, there was an evening when the wildlife decided to take a stroll within the office walls. I think a couple of us were working a little late, and I was close to being done for the night, but probably had another half-hour or so to go. That’s when I spotted it.

A rather large spider had come into my cubicle. Now, I’m pretty sure there is some kind of deal that this spider was violating by being there, but I was more taken by the size of the damn thing. Let’s just say that it was the type of thing that couldn’t be allowed to live. It was very much a me or it type of scenario. Even James stopped by and let out a “damn, that’s a big spider.” I took my shoe (which I had taken off to try to be as comfortable as I could while still working) and effectively threw/slammed it down on the spider.

It didn’t kill it.

In fact, the damn thing decided that it was going to start coming after me. James and I evacuated the area as fast as we could. If it wanted to be the owner of the cubicle, I’d just have to start looking for a new job…

Home Movies

I started dating my now wife in high school, which meant that she had to take many a barb thrown at her by my friends. Most were good-natured, but one was irrefutable. Whenever Courtney and her friend Robin ran into each other, whether it was at school or the mall, they would start talking to each other. Their voices would begin to get a little higher pitched and faster as the conversation continued, until it reached a crescendo where we were convinced they were no longer speaking any human language, but were, in fact, speaking Dolphin. It was a true transformation, and I only wish that Atlanta would have had its aquarium back then. Who knows what scientific achievements might have been unlocked.

However, I’d never seen (or heard) such things since those days… until I hit my career years.

There were two ladies in the office that, while they didn’t get to a dolphin level pitch, their banter reminded me of something I’d heard before. That excitement in their voices seemed familiar and yet not. And then I was up late one night, watching Adult Swim, when a little show called Home Movies came on, and two of the characters began talking in the same excited tones. It was nearly identical.

So they forever became Walter and Perry in my mind for the rest of my time with the company (and if you’ve never seen Home Movies, you can find all the episodes on HBO Max, check it out… I miss that show).

 

Second and Third and Fourth Opinions

In a previous blog, I mentioned a co-worker we nicknamed Floody due to his inability to find long enough pants. However, there were other things he did that baffled some of my friends. Their all-time favorite was when he would call you over to ask you an engineering problem. This sort of thing certainly happens all the time. You need a second set of eyes on something, or you just never have encountered the problem before, or whatever your reason. Now, when you do this, if the person you are asking doesn’t completely seem to know or maybe stammers their way through the answer, I think you are well in your rights to seek out someone else to make sure you are on the right path.

That said, if the person isn’t hedging their bets, but instead walk you through the reasoning why they designed a similar situation a certain way, you’d do well to not only listen, but to take that to heart. And even if you aren’t 100% sold, you should definitely not go immediately to another engineer, in front of the first person, and ask them the exact same question.

Might be a little demeaning.

And the thing was, Floody did this constantly, to the point that it made you not want to engage with his questions in the first place… or maybe only give him a short answer so that you can move on and he can go to a source he trusted more than you.

I believe James even told him one time, “Hey, why are you asking me, when you are just going to go ask Carl as soon as I get done telling you the answer.”

Why indeed.

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

 

Tales from the Cubicle – Part 4

You work long enough, you’re going to have weird interactions with your jobs, your fellow co-workers, or just strange days that you might not always be able to explain. I’ve written about a handful of my own here, here, and here but a couple of others have invaded my brain recently.

This Man Is Losing His Mind!

As you get older in whatever industry you have chosen, eventually the company will start to hire people that are not only younger than you are, but they may be a completely different generation than you are. What’s weird is I’m not even sure exactly when it happens, but one day you look up and realize everyone is at least a decade (if not more) than you are. And it is definitely a situation that you have to wrap your brain around. However, one of my co-workers didn’t quite seem able to do that.

It started innocently enough where Thomas (who I believe is in his early 30s) begins chatting with our summer intern. I’m not sure what question Thomas asked that sent him into a spiral, but I’d like to think it was about a movie. The Intern stared at him with no recognition in his eyes. Thomas couldn’t understand how there might be someone who had not only not seen Movie X, but also didn’t know what it was at all. As we were heading to lunch, Thomas began peppering him with more questions.

This went on for the entire drive to the restaurant… then through lunch… then on the way back, and I’m not convinced Thomas did any work the rest of the afternoon. The questions only stopped long enough for Thomas to exclaim one of the following phrases:

“How young are you?”

“How do you not know X thing?”

“What is going on?”

Shaken to his core… I’m not sure if Thomas ever recovered.

Don’t Worry, I Have A Connection

We all know that guy or gal who has access to the stuff we might enjoy in the privacy of our own home. You know the type of thing I’m talking about, it’s been compared to the mana of the gods many times in my household, and everyone I know prefers it to many other… things. So what happens when your source dries up, and you are suddenly lost in a world.

Where are you going to get your Mountain Dew Live Wire?

Now, for those of you who don’t know what Live Wire is, Mountain Dew came out with a flavor of their soda that was orange flavored. My brother introduced it to me while we were on a beach vacation, and sometimes I wish the sweet nectar had never passed my lips. It was everything good about Mountain Dew, only better.

There was a problem though. I live in Georgia, and for whatever reason, Pepsi has decided not to distribute the greatest drink of all time in my state. So the only time I could get it was when we traveled to the Carolinas or were in Florida. I’d buy out the gas station of their 20 oz. bottles to stock up for the next couple of months. But, inevitably, I’d run out again and need my fix.

Then Gary started working with me. I’m not sure why, but he had taken a job in Atlanta, but actually lived near the Georgia/Tennessee border. So he made the commute every day. And somehow we began talking about soda. I mentioned Live Wire and the frustration of not having it in Georgia. Gary nodded, and eventually, we went back to work.

A few days later Gary comes up to me and tells me he has something in his trunk for me. Kinda odd, but I’m a curious sort. But when he opened it up there were about 10 2-liter bottles of Live Wire waiting for me. For the next few months, he became my source, carrying the precious stuff across state lines.

It was kind of a Smokey and the Bandit situation. “They’re thirsty in Atlanta, and there is Live Wire in Tennessee.” OK, maybe it doesn’t match up exactly.

Every Damn Day

I’ve always struggled with my weight (like so many people). I’m waiting for that Easy button to come along and solve all my problems. But years ago, I decided to give this diet thing a go in the form of Atkins. For those not aware of this diet, it basically is a low carb, high fat style of diet. Now, I don’t claim much in the way of my Irish heritage (I don’t drink), but I do love potatoes in pretty much any form, so this style of eating was going to be a huge adjustment. Bread, beans, and all the good stuff I liked were a no-go.

However, I found out that one of the foods which were on the list was pork rinds. This was great because I loved pork rinds. They would be my replacement for chips. It was perfect.

On that first day, my buddy James saw me eating chicken salad with pork rinds (acting as crackers). I smiled and said, “I get to eat pork rinds every day!”

Flash forward about six weeks later. I’ve lost some weight but eating the same things every day was beginning to wear on me. I started not looking forward to my lunches as much. And James stopped by, “So, how’re are the pork rinds going?”

I looked at the bag, then back at him. “I get to eat pork rinds every day… every… damn… day.”

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Twelve Angry Men or Maybe It’s Jury Time Again

One of my co-workers mentioned that he was going to have to report for Jury Duty this week, and that realization prompted another of my co-workers to tell him that all he needed to do to ensure that he wouldn’t have to serve was to say he was an engineer. Apparently, by saying such a simple thing, the lawyers don’t want you to be on their juries and you can hopefully only have to deal with a half-a-day of jury duty and not have to return to work (not that anyone has ever done that before… never).

However, I know that doesn’t work as I’ve served on two juries during my life. One was while I was still in college. Technically, you can ask for a waiver to get out of doing it if you are in school, but for some reason that probably would make less sense now than it would have back in the 90s, I was told I couldn’t get out of it. So I sat in a civil trial where one vehicle had impacted another one. The person at fault was probably in his mid-30s, a businessman of some sort while the victim was a late teenage kid. We listened to the arguments, deliberated, tried to ask a question about something, and were told by the judge that “we had all the information we required already” (which felt like an odd thing to say). In the end, we awarded some money to the kid which I know was less than a grand. I’m positive his side was not happy with such a small amount.

I learned that when you were on the jury, everyone took it very seriously. I mean, you see it on television and in the movies where there are people who just want to be anywhere other than that room. They have someplace to be and this process has gone on for far too long. But that wasn’t the case during this one. We also avoided any real arguments. I guess you might say that the process was rather… boring.

And boring isn’t really very exciting to put up on the big screen.

Which actually increased my faith in the system.

The second time was when I was an engineer (so much for that story), maybe a decade ago. It was a criminal case where the cops tracked the suspect back to his house where he and two others were arrested. The trio had been caught breaking into cars in a Wal-Mart parking lot by their security cameras. The other two had already been found guilty in other trials, so our Defendant was finally getting his day in court. Again, we deliberated. We watched the footage multiple times. There we no arguments here, but the words “Innocent until proven guilty” truly weighed on each of our minds.

You see, the thing that our guy had going for him that his two friends didn’t was he was wearing jeans and a white t-shirt. His friends wore a Raiders jersey and the other wore some kind of graphic tee. Even though the somewhat grainy security footage, those two were easy to pick out, but our Defendant… you couldn’t tell if it was him. In fact, it was very possible that they could have arrested someone who happened to be at the wrong party at the wrong time.

So we said “Not Guilty” even while acknowledging that it was very likely he did, in fact, commit the crime. As we were dismissed, the Prosecution’s lawyers (county’s lawyers?) were waiting at the bottom of the escalators to see if any of us would share our thoughts with them. It was at this point they told us that the Defendant had been arrested on similar charges twice in the past.

“Would that knowledge have made any difference in your verdict?”

All of us answered yes.

When I got home, my wife wanted to know what happened, what the case was about, and any of the details I could provide her.

The only thing I could think of was, “Well, we let the bad guy go free. Yea, Justice!”

But really, I learned that if you are going to be caught doing something very illegal, make sure to wear very plain clothes and not the jersey of your favorite sports team… that’s probably going to make it way too easy for a jury to convict you.

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com