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Free League Publishing Acquires the Coriolis Game PropertyFree League Publishing – Jan 09, 2020 13:00 GMTFree League Publishing, designers of the Tales From the Loop and ALIEN roleplaying games, today announced the acquisition of the Coriolis game property from Paradox Interactive. The Coriolis roleplaying game, with a unique mix of hard science fiction and mysticism, was released by Free League in 2017. This move signals the start of a new wave of Coriolis projects in the years to come. Coriolis is a science fiction setting set in a remote cluster of star systems called The Third Horizon. It is a place ravaged by conflicts and war, but also home to proud civilizations, both new and old. Here, the First Come colonists of old worship the Icons, while the newly arrived Zenithians pursue an aggressive imperialistic agenda through trade and military power. The Coriolis – The Third Horizon roleplaying game, published by Free League under license from Paradox Interactive, was awarded the ENnies Judges’ Spotlight 2017. It is designed by creators of roleplaying games such as Mutant: Year Zero, Symbaroum, Tales From the Loop, Forbidden Lands and ALIEN. “Coriolis now joins fantasy franchises Symbaroum and Forbidden Lands in the family of game propertys fully owned by Free League Publishing. This move opens up a wide field of possibilities in the science fiction field for many years to come. We want to thank Paradox Interactive for their stewardship of Coriolis, and our close partnership with them continues for the Crusader Kings boad game,” says Tomas Härenstam, CEO of Free League Publishing. The Coriolis setting was originally conceived by game designers Mattias Johnsson Haake, Mattias Lilja and Martin Grip, who today are part of Free League Publishing. “Coriolis was the first ever brand we created from scratch, and it feels fantastic to have the it return to base,” Coriolis Game Director Mattias Johnsson Haake says. Free League Publishing is a Swedish publisher dedicated to speculative fiction. We have published a range of award-winning tabletop role-playing games and critically acclaimed art books set in strange and wondrous worlds. Our game range include the alternate ’80s Tales from the Loop (winner of five ENnie Awards 2017, including Best Game), sandbox retro fantasy Forbidden Lands (winner of four ENnie Awards 2019), postapocalyptic Mutant: Year Zero (Silver ENnie for Best Rules 2015), space opera Coriolis – The Third Horizon (Judge’s Spotlight Award 2017), dark fantasy Symbaroum, and the official ALIEN RPG. We have also published the art books Tales from the Loop and Things from the Flood by visual artist Simon Stålenhag, as well as the illustrated edition of the Lovecraft classic The Call of Cthulhu by French artist François Baranger. Website: www.freeleaguepublishing.com |
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We think Gloranthan beasts are special, but Australian animals are unique and precious – and real. But it is estimated up to half a billion of them have perished so far in the devastating wildfires still raging across the continent. That number is expected to rise dramatically, as vast swathes of habitat have been consumed by flame.
Some places where you can donate – you’ll find the URLs for all these sites on the RuneQuest Glorantha Bestiary product page at DriveThruRPG:
JAMES ARMSTRONG (JA): Biopunk 5e! There’s been an open niche for biopunk RPGs, especially near-future ones, and I wanted to address that, and see where I could take it. Eclipse Phase has some of the elements I wanted to capture, but it’s more far-future sci-fi. I wanted something not too far around the corner. Endogenous DNA computers, genetic enhancement, mind-hacking, transgenic beasts, and anything else I could think of!
EGG: What system are you using, and why is it the right one for this game? JA: I’m using the 5e ruleset because it is a combat and skill-check based system, which suits the playstyle of a group of biopunk mercenaries well. I also chose that system because I want the game to be accessible to a widest possible group of people: you can enter GeneFunk 2090 ready to play if you have experience with D&D.
EGG: What makes the setting for GeneFunk 2090 different than other sci-fi RPGs? JA: The heavy lean into biopunk elements, and having brain-computers as a ubiquitous feature!
I love biology, and the implications genetic engineering. I actually have an M.Sc. in molecular biology, partially because I was interested in understanding the science behind genetic modification. It’s now apparent that a great deal of human enhancement will be at the genetic level, not necessarily grafted-on chrome arms and robot bodies. I want to show how the world might look if that genetic enhancement started before birth, and how biologically specializing humans might affect society. An informal genetic caste system that emerges from a global market economy.
I also baked in brain-computers as a feature all characters get, not just as an option for hackers. When you look around and see complete market saturation of smart phones, it’s a fair assumption that brain-computers will be equally prolific once they become normalized. This opened the door for really digging into mind-hacking as a core feature, a sci-fi basis for psychic awareness with hep from psychic reading online experts. You can choose to play as someone without a brain-computer, but you lose a lot of abilities to gain the benefit of being immune to mind-hacks.
EGG: Tell me about some of the MVPs on your creative team? JA: For art, William Liberto, Dean Spencer, and Enmanuel Martinez Lima did most of the heavy lifting! The core InDesign expertise was courtesy of Simeon Cogswell, and the editing by J Boone Dryden. Each of these people really elevated the final book!
EGG: What other projects have you worked on?
JA: This is my first one! 🙂 Unless you mean it more broadly, then sequencing and mapping the mitochondrial genome of the bed bug would count. 🙂 I may have included an Easter egg of this in the book somewhere, hahaha.
EGG: What’s after GeneFunk 2090?
JA: I’ll be doing a setting book for this world, Shadows of Korea, which is set to be completed in March of 2020. It will be a sandbox book, outlining major NPCs, factions, and locations (with battle maps) in Korea, primarily centered in the city of Busan. Players can look forward to more genetic enhancements, cybernetic upgrades, genomes, class archetypes, hacks, and other mechanical goodies as well!
EGG: Where can fans learn more about you and your project?
JA: The DriveThruRPG page, Kickstarter page, or check out this preview PDF: https://drive.google.com/open?id=1ZlBzDdzEZznX4AbdiDn-OEmtKgH8dH_z
NOTE: This article includes affiliate links to DriveThruRPG. As a DriveThruRPG Affiliate I earn from qualifying purchases.
Denoa Trailer 2 – A World Made of Worlds from Hammerdog Games.
“In this trailer we offer a sneak peek at some of the coming content for Denoa, and showcase the concept of ‘A World Made of Worlds.’ We get a glimpse at some of the upcoming playable races, and a teaser of how and why all the lands of Denoa got separated from each other.”
For more information, check out their sites at:
LEGENDS of NOVUS ADVENTURES: Kzmatic’s Keep
Kzmatic’s Keep is a single 5E DnD adventure set in a new fantasy world called Novus.
Characters from any campaign setting can enjoy it, however, with a the story hook that brings the adventurers into a magical keep controlled by a powerful lich.
The world was created for a fantasy adventure boardgame, of the same name, and is now being used to design a DnD adventure campaign with.
The game, and this module, will feature some amazing new fantasy artwork, visually stylish character sheets, puzzling situations for the players, and challenging encounters to fight through.
The adventure pack, only $3.75 USD and available on Kickstarter until Dec 27th, includes:
A deluxe version is available for a bit more, which adds in the unique, fully illustrated character sheets and a special set of images to use on your DM screen during the adventure.
Learn about this, and much more, at the Kickstarter page:
If you want to learn more about the world, and the characters, then visit the website created just for this setting:
FOR IMMEDIATE RELEASE
Onyx Path Publishing Launches Kickstarter for V5: Cults of the Blood Gods
December 17th, 2019 — Rich Thomas, founder and Creative Director of Onyx Path Publishing, announced the company launched the Kickstarter for Cults of the Blood Gods, a supplement for the Vampire: The Masquerade 5th Edition core rulebook.
Cults of the Blood Gods is a new style of sourcebook for Vampire: The Masquerade 5th Edition that introduces the pernicious horror of twisted beliefs. Designed for players and Storytellers, this supplement includes:
The Cults of the Blood Gods Kickstarter has launched for a traditionally-printed full color hardcover edition that will be available in game stores. Previews of the finished manuscript will be released during the Kickstarter. A standard digital edition will be released following Kickstarter fulfillment.
About Onyx Path Publishing:
Founded in 2012, Onyx Path Publishing is a Pennsylvania-based company dedicated to the development of exemplary, immersive worlds. Working
with a group of amazingly talented creators, we explore print, electronic and other forms of media distribution to make our products available to our fans. With over 25 years of publishing experience from which to draw, we are industry professionals who love the art of the game and plan to continue making meaningful, innovative contributions in the years to come.
On the web: www.theonyxpath.com
Twitter: @theonyxpath
Facebook: http://www.facebook.com/TheOnyxPath
About White Wolf Entertainment
White Wolf Entertainment is a licensing company focused on creating the best participatory brands in the world. Since its original entry into the roleplaying game market in 1991, White Wolf’s World of Darkness has grown to be one of the most recognized and successful brands in the hobby game space with collective book sales in excess of 10 million copies during this time. White Wolf’s World of Darkness brands, which include Vampire: The Masquerade, Werewolf: The Apocalypse, Wraith: The Oblivion, and Orpheus, as well as other universes such as Exalted and Chronicles of Darkness, have been licensed for television series, video games, interactive media events, and a myriad of merchandise and other entertainment products.
On the web: www.white-wolf.com
Twitter: @wwpublishing
Facebook: www.facebook.com/whitewolfpublishing
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In the market for stock art for your tabletop RPG? Jeshields offers a great selection at DriveThruRPG, and, through December 20th, he’s offering RPG Monsters: A to Z on Kickstarter. On EN World, I try to cover as many RPG-related crowdfunding projects as I can, but I missed this one. So, to help shine a spotlight on Jeshields’ work, I asked him a few questions about the project.
EGG EMBRY (EGG): What’s the pitch for your project?
JESHIELDS (JES): I’m creating a stock art library of 26 creatures and monsters, one for each letter of the alphabet. This library will be a mix of recreating classic creatures, makeovers of ‘failed’ monster ideas, and designing brand new creations.
EGG: What system are you using, and why is it the right one for this game?
JES: None. These images are for game products that use any system.
EGG: What is the reward that is the best value?
JES: “$75 – Monsters in Digital”. You get .PSD files and vector illustrations so you can edit, resize, and recolor all the monsters. It includes line art .PNG files, color .PNG files, and .PSD files of all the monsters, plus a license to use them in commercial products.
EGG: Assuming there are stretch goals, which one are you most excited about?
JES: Although I am entertaining a few ideas, there are no current stretch goals for this project.
EGG: What other projects have you worked on?
JES: I have been commissioned for freelance work with independent companies such as Barrel Rider Games, Blackfall Press, Dread Unicorn Games, EN World, Rogue Comet, Steve Jackson Games, among many others. Other Kickstarter projects include a Fantasy Stock Art & RPG Minis plus a Choose Your Own: Sci-Fi Stock Art project. I also run Patreon.com/Jeshields where I create bundles of various stock illustrations each month.
EGG: Where can fans learn more about you and your project?
JES: Fans can connect with me on Facebook, MeWe, or Twitter where I share my work on a regular basis.
END DATE: Fri, December 20 2019 3:00 PM EST.
“A library of monster stock art for fantasy, sci-fi and stranger things.”
NOTE: This article includes affiliate links to DriveThruRPG. As a DriveThruRPG Affiliate I earn from qualifying purchases.
Check out the teaser trailer for Denoa: World of Adventure the upcoming D&D 5e setting from Hammerdog Games.
“The doorway to adventure lies before you. Do you dare enter?”
For more information, check out their sites at:
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NOTE: This article includes affiliate links to Humble Bundle. As a Humble Partner I earn from qualifying purchases. |
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Free League’s ALIEN RPG Officially Launched TodayFree League Publishing – Dec 10, 2019 14:25 GMTToday, Free League Publishing officially launched the ALIEN roleplaying game worldwide, along with a host of supplements. The game is now available at the Free League webshop, at DrivethruRPG, and in retail stores worldwide. Pre-orders both to consumers and distributors have been selling fast, and the core rulebook is already being reprinted. The ALIEN RPG core rulebook, published in partnership with 20th Century Fox, is a beautifully illustrated full-color hardcover book, both presenting the world of ALIEN in the year 2183 and a fast and effective ruleset designed specifically to enhance the ALIEN experience. Alongside the core book, Free League is releasing the Chariot of the Gods scenario by Andrew E.C Gaska, two sets of custom dice, a GM Screen, a custom card deck, and Maps & Markers Pack including a huge star map of chartered space in 2183 AD. The ALIEN RPG core book and its supplements can be found at the Free League webshop, at DrivethruRPG, and in retail stores worldwide. Due to the high demand, both the core rulebook and the Chariot of the Gods scenario are already being reprinted. The ALIEN RPG can be played in two distinct game modes: Cinematic play and Campaign play. Cinematic play is based on pre-made scenarios that emulate the dramatic arc of an ALIEN film. Designed to be played in a single session, this game mode emphasizes high stakes and fast and brutal play. Player characters are not all expected to survive. Campaign play is designed for longer continuous play with the same cast of characters over many game sessions, letting players explore the ALIEN universe freely, sandbox style. The rules of the game are designed by game director Tomas Härenstam and based on the Year Zero Engine, used in award-winning games such as Tales From the Loop, Forbidden Lands, and Mutant: Year Zero, but adapted and further developed to fully support and enhance the core themes of ALIEN: horror and action in the cold darkness of space. Free League Publishing is a Swedish publisher dedicated to speculative fiction. We have published a range of award-winning tabletop role-playing games and critically acclaimed art books set in strange and wondrous worlds. Our game range include the alternate ’80s Tales from the Loop (winner of five ENnie Awards 2017, including Best Game), sandbox retro fantasy Forbidden Lands (winner of four ENnie Awards 2019), postapocalyptic Mutant: Year Zero (Silver ENnie for Best Rules 2015), space opera Coriolis – The Third Horizon (Judge’s Spotlight Award 2017), dark fantasy Symbaroum, and the official ALIEN RPG. We have also published the art books Tales from the Loop and Things from the Flood by visual artist Simon Stålenhag, as well as the illustrated edition of the Lovecraft classic The Call of Cthulhu by French artist François Baranger. Website: www.freeleaguepublishing.com |
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FOR IMMEDIATE RELEASE
December 5, 2019 — Rich Thomas, founder and Creative Director of Onyx Path Publishing, announced today a new corebook called Exalted Essence is planned for the popular Exalted Third Edition gameline.
“This is a project we’ve been thinking about for quite a while and we’re thrilled it’s moving forward. I’m beyond excited to be overseeing the creative direction of this book, which is being developed by Monica Speca and Neall Raemonn Price,” said Dixie Cochran, the coordinating developer for Exalted. “We handpicked the Essence team, all of whom love and have worked on Exalted, very carefully and can’t wait to see what they do with the outline and alpha write-ups provided!”
Exalted Essence will be developed by Monica Speca and Neall Raemonn Price; Exalted Third Edition developers Eric Minton and Robert Vance will also be involved as consulting developers while they continue to develop other books in the line. The new corebook’s design is geared for new and existing fans who want a fresh and streamlined take on Exalted. Exalted Essence will include:
“As a long time fan of Exalted, I’m thrilled to be working on a project that will help spread the joy of playing Exalted to all players — from newcomers to dedicated fans,” said Monica Speca, Exalted Third Edition developer and writer.
Writers for Exalted Essence have been contracted, and work will begin in 2020. Once the manuscript is completed, a Kickstarter is planned for the new corebook.
Fans will be thrilled to know Exalted Essence is not a new edition of Exalted. Like its name suggests, the new title distills what makes Exalted Third Edition great into a new corebook and is designed to work with other books in the line.
To discuss Exalted Essence, join the Exalted community! Talk to fans, writers, and developers on these channels:
About Onyx Path Publishing: Founded in 2012, Onyx Path Publishing is a Pennsylvania-based company dedicated to the development of exemplary, immersive worlds. Working with a group of amazingly talented creators, we explore print, electronic, and other forms of media distribution to make our products available to our fans. With over 25 years of publishing experience from which to draw, we are industry professionals who love the art of the game and plan to continue making meaningful, innovative contributions in the years to come.
On the web: www.theonyxpath.com
Twitter: @theonyxpath
Facebook: www.facebook.com/TheOnyxPath
About Paradox Interactive: The Paradox Interactive group includes publishing and internal development of games and licensing of World of Darkness. The publishing operation publishes both internally developed titles and titles developed by independent studios as well as music and books. The game portfolio includes more than 100 titles and Paradox Interactive owns the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Magicka and Age of Wonders. From the start over ten years ago, the company has published its games all over the world, initially through physical distribution using partners, but beginning in 2006 has primarily distributed digitally using its own publishing arm. The development platform is primarily PC, but the company has released games on console and mobile platforms as well.
Paradox Interactive AB (publ)’s shares are listed on Nasdaq Stockholm First North Premier under ticker PDX. FNCA Sweden AB is the company’s Certified Adviser. For more information, please visit www.paradoxinteractive.com.
[TESSERA GUILD NOTE: All of the above information including the writer’s name and date/time were taken from the press release.]
HUNTERS ENTERTAINMENT ANNOUNCES PARTNERSHIP FOR WEREWOLF:
THE APOCALYPSE 5TH EDITION
Release date set for 2021
Los Angeles, CA – December 7th 2019. Hunters Entertainment (Kids on Bikes, Outbreak: Undead, Altered Carbon) is excited and proud to announce their partnership with Paradox Interactive, the owners of the World of Darkness (Vampire: The Masquerade, Bloodlines 2, Mage: The Ascension) to develop and publish Werewolf: The Apocalypse 5th Edition, the next evolution of the fan-favorite tabletop roleplaying game through Renegade Games (Scott Pilgrim, Mighty Morphin Power Rangers, Clank, Lanterns).
Werewolf: The Apocalypse takes place in a fictional version of our Earth: the World of Darkness. In the World of Darkness, werewolves, vampires, magicians, and monsters are all living among us. An entire supernatural world hidden in plain sight. You are one of these monsters, pretending to be human but fighting for survival and supremacy among mysteries and conspiracies that threaten the existence of humanity.
“Werewolf is about how we help/hinder each other to survive against great odds,” said Ivan Van Norman, partner and producer of Hunters Entertainment. “This game was the first campaign I ever GM’ed, and I believe its stories are more relevant and impactful now than they’ve ever been – which is why we’re excited to bring it back to fans old and new.”
Players will play as Garou, individuals born of two worlds, the material and the Umbra (spirit world), who can shapeshift into wolves at will. In Werewolf: The Apocalypse the world, Gaia, is dying. After many generations, the Garou – Gaia’s chosen warriors and defenders – are divided on how to save the planet, their spiritual mother. Attacked by outside forces and plagued by infighting, each Garou tribe shares different ideologies and goals, which have – up to this point – all failed them in their ultimate goal, to rescue a dying Gaia.
Set to release in 2021, the new edition of Werewolf: The Apocalypse has been long anticipated by fans and was teased at PDX Con in Berlin by the World of Darkness team.
“The story of the Garou has never been more relevant than it is today, which means Werewolf has an important role in the unique, global, transmedia setting we are building with the World of Darkness. In Hunters Entertainment we have a partner who clearly shares our passion for The Apocalypse,” said Sean Greaney, Brand Manager for World of Darkness at Paradox Interactive. “We were particularly impressed by their creative vision and ability, and so we are very happy to be partnering with them in bringing this newest chapter of Werewolf to the world.”
Mechanically, the game is set to share a lot of similarities with the recent release of Vampire: The Masquerade 5th Edition but will have a lot of elements that make it unique.
Werewolf: The Apocalypse 5th Edition will be marketed and distributed by Renegade Games, and will be available in retail stores internationally and online.
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ABOUT HUNTERS ENTERTAINMENT
Hunters Entertainment LLC specializes in the creation of tabletop games and engaging customers via Actual Play series, many of their products are featured in shows on platforms such as Geek & Sundry, VRV, Pluto, and Project Alpha. Responsible for the popular tabletop games: Outbreak: Undead.., Kids On Bikes, and Overlight, for which they carry the digital rights with Renegade Games. They also are also a Licensee of Dungeons & Dragons with their Children’s Book The ABCs of D&D. Visit www.huntersentertainment.com for more information.
ABOUT RENEGADE GAMES
Renegade Game Studios is a premier developer and publisher of original award-winning board games including Overlight, Clank!: A Deck-Building Adventure, Lanterns: The Harvest Festival, and the upcoming Vampire: The Masquerade Expandable Card Game (coming in 2020). Our mission is to publish games that are fun, challenging, and unique. We believe that gaming is for everybody and that everybody is a gamer; you just have to find the right game!
Find out more at www.renegadegames.com or by signing up for our newsletter here: http://www.renegadegamestudios.com/newsletter-sign-up/
ABOUT PARADOX INTERACTIVE
The Paradox Interactive group includes publishing and internal development of games and licensing of World of Darkness. The publishing operation publishes both internally developed titles and titles developed by independent studios as well as music and books. The game portfolio includes more than 100 titles and Paradox Interactive owns the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Magicka and Age of Wonders.
From the start over ten years ago, the company has published its games all over the world, initially through physical distribution using partners, but beginning in 2006 has primarily distributed digitally using its own publishing arm. The development platform is primarily PC, but the company has released games on console and mobile platforms as well.
Paradox Interactive AB (publ)’s shares are listed on Nasdaq Stockholm First North Premier under ticker PDX. FNCA Sweden AB is the company’s Certified Adviser. For more information, please visit www.paradoxinteractive.com.
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The italian publishing house Isola Illyon Edizioni is happy to announce that Kisarta, the new Setting Rulebook that will lead all the players straight to the seven planes of the otherworld, is now live on Kickstarter with a new crowdfunding campaign.
The Rulebook will present a series of new rules compatible with the 5th Edition, like Madness and Damnation, a system that will test mental and spiritual integrity of the characters. Players will also find new races, new classes and new dangers to face.
The Kickstarter link is: https://www.kickstarter.com/projects/isolaillyonedizioni/1031115826?ref=32kur4&token=d52bef07
The goal of the crowdfunding is to create a Rulebook of 200 pages (subject to expansions and additions as result of the various stretch goals unlocked) in english and italian languages, in full-colored paper (hardcover) and digital (PDF) versions. The backers can get exclusive goodies, such as t-shirts and posters, and the “early birds” can get some special limited bundles.
Reaching specific stretch goals will also unlock additional content, such as free expansions for the Rulebook (new races, classes and items) and add-ons (the Master’s Screen, the maps and other contents that will be revealed soon).
Players can have a preview of the full Rulebook right now by downloading the free Quickstart: https://www.drivethrurpg.com/product/282006/Kisarta–Quickstart-11
About Isola Illyon Edizioni. The company, established by Luca Scelza and Mario Ferrentino, is an Italian fantasy products publisher. They have recently completed another crowdfunding campaign, “La Dama Nera”, the first expansion book for the dark fantasy RPG Awaken; Isola Illyon Edizioni is also the Italian publisher of the award-winning noir RPG City of Mist.
More informations about Kisarta: https://www.isolaillyonedizioni.it/kisarta-eng
Kisarta official Facebook page: https://www.facebook.com/kisarta
Kisarta official Instagram page: https://www.instagram.com/kisarta5e
Kisarta official Facebook group: https://www.facebook.com/groups/790254168035527/
More informations about Isola Illyon Edizioni: https://www.isolaillyonedizioni.it/chi-siamo/
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Free League Launching the Official ALIEN RPG at PAX Unplugged and DragonmeetFree League Publishing – Nov 27, 2019 13:00 GMTIn Philadelphia, no one can hear you scream. On December 6–8, Free League Publishing will be at PAX Unplugged to launch the official ALIEN tabletop roleplaying game. There will also be a limited pre-release at Dragonmeet in London om November 30. At the Free League booth #3312 at PAX Unplugged, visitors can meet setting writer and sci-fi novelist Andrew E.C. Gaska and game director and rules designer Tomas Härenstam, have them sign their book and ask them anything they want. Just watch out for the xenomorph lurking in the corner… A week earlier, at Dragonmeet in London on November 30, a limited number of the massive 392-page core rulebook and a host of supplements will be available at the Free League booth in Trade Hall 2. Visitors can also try the game out in the “Grindbone 2183” tournament. The ALIEN RPG, officially launching on December 10, is a beautifully illustrated full-color hardcover book, both presenting the world of ALIEN in the year 2183 and a fast and effective ruleset designed specifically to enhance the ALIEN experience. In addition, the full range of Free League’s award-winning tabletop role-playing games – such as retro-fantasy survival Forbidden Lands, the alternate ’80s Tales From the Loop, the space opera adventure Coriolis The Third Horizon, dark fantasy Symbaroum and the post-apocalyptic Mutant: Year Zero – will all be available at the booth at discounted prices at both PAX Unplugged. Free League Publishing is a Swedish publisher dedicated to speculative fiction. We have published a range of award-winning tabletop role-playing games and critically acclaimed art books set in strange and wondrous worlds. Our game range include the alternate ’80s Tales from the Loop (winner of five ENnie Awards 2017, including Best Game), sandbox retro fantasy Forbidden Lands (winner of four ENnie Awards 2019), postapocalyptic Mutant: Year Zero (Silver ENnie for Best Rules 2015), space opera Coriolis – The Third Horizon (Judge’s Spotlight Award 2017), dark fantasy Symbaroum, and the official ALIEN RPG. We have also published the art books Tales from the Loop and Things from the Flood by visual artist Simon Stålenhag, as well as the illustrated edition of the Lovecraft classic The Call of Cthulhu by French artist François Baranger. Website: www.freeleaguepublishing.com |
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Need high fantasy WWII at your table? Try the Lightning War! Why am I sharing this game? Because I’m in a gaming group with its creator, Ben Sandfelder, and I’ve playtested this RPG, I know it’s a solid concept and it deserves to be shared with the world. It’s on Kickstarter right now and we did a short interview about the Lightning War RPG.
EGG EMBRY (EGG): What’s the pitch for your project?
BEN SANDFELDER (BEN): Lightning War is a lightweight, tactical tabletop RPG about stopping fascists in a high fantasy world’s World War II. Think tabletop X-COM with roleplaying.
EGG: What system are you using, and why is it the right one for this game?
BEN: Lightning War uses an original system. I love designing my own systems because it lets me build rules from the ground up that facilitate the kind of gameplay I want to see. Combat in Lightning War has been carefully designed to emulate the quick, back-and-forth cuts of a shootout in a war movie.
EGG: Why multiple characters?
BEN: A squad of soldiers typically has 10 to 12 members, but a gaming group usually only has 4 to 6 players, so it just made sense from a story perspective. Plus, it opened a lot of interesting doors mechanically. For those who haven’t read the Kickstarter page yet, every player controls a Specialist (your character) and two grunts. The grunts provide some pretty powerful perks while they’re alive, but their main use is taking hits for your Specialist. Grunts die if they take any amount of damage, but you can use the “Flashback” mechanic to save them. Pretty much, once per session per character, you reveal some backstory, then prevent all damage that would be dealt to that character. In playtests, players would come up with the most ridiculous things to keep their grunts alive, and it’s great, because it got them emotionally invested. I love it, because it keeps players from treating them like expendable pawns.
EGG: What is the reward that is the best value?
BEN: I gotta say the “Squad Collection.” You get four of everything for the price of three. Whether I’m running a game or playing, I love to have extra books handy. The Squad Collection gets yourself a copy, and you have three more to share with your regular gaming group. It’s just in time for the holidays, too, so if you need a gift for a geeky friend…
EGG: Assuming there are stretch goals, which one are you most excited about?
BEN: There are stretch goals, but they’re secret. I’m not announcing them until the previous stretch goal gets reached. That being said, I definitely have a favorite. It’s the fourth and final one.
EGG: What other projects are you working on?
BEN: Oof, so for every professional project I’m working on, I’ve got at least two or three semi-professional things I’m just doing for fun and practice. I’ve gotten back into digital game development – I’m tinkering with an idea in Unreal 4. I hacked Dungeon Crawl Classics to use some 5E rules for my home campaign, but I don’t think I can publish that one legally. I came up with a really cool dice system for a TTRPG, but I can’t decide what kind of game I want to make with it. And, of course, NaNoWriMo. Shouldn’t be too hard balancing THAT with a Kickstarter, right?
EGG: Where can fans learn more about you and your project?
BEN: You can check out my website, but the best place to keep up with me is on Twitter. I’m @BenSandfelder.
Thanks again for the help!
END DATE: Thu, December 5 2019 9:00 PM EST.
“A tabletop “Skirmish RPG” set in a fantasy world’s World War II.”
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ABOUT BOILERPLATE INTERVIEWS.
Sometimes schedules keep me from performing in-depth interviews with RPG creators. When I can’t do a proper interview, I still like to give space for creators to share their projects. To that end, I conduct boilerplate interviews, short and generic but still an outlet for creators. If you have a product you would be interested in participating in a boilerplate interview, reach out here.
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The xenomorphs are coming to game night! On December 10, Free League Publishing and 20th Century Fox will launch the official ALIEN tabletop roleplaying game. The massive 392-page core rulebook will be released along with a host of supplements.
Taking place shortly after the events of Aliens, the RPG will propel players into the vast possibilities of the Outer Rim Frontier. From the pioneering colonists and scientists to the ever-present Company reps and Colonial Marines, the game promises a diverse range of characters and gameplay experiences far beyond the staple cat-and-mouse suspense and survival horror of the franchise.
The ALIEN RPG is a beautifully illustrated full-color hardcover book, both presenting the world of ALIEN in the year 2183 and a fast and effective ruleset designed specifically to enhance the ALIEN experience. The game can be played in two distinct game modes: Cinematic play and Campaign play.
Cinematic play is based on pre-made scenarios that emulate the dramatic arc of an ALIEN film. Designed to be played in a single session, this game mode emphasizes high stakes and fast and brutal play. Player characters are not all expected to survive. The core rulebook will be published alongside the complete Cinematic scenario Chariot of the Gods by sci-fi novelist Andrew E.C. Gaska, who is also the setting writer and canon consultant for the RPG. Campaign play is designed for longer continuous play with the same cast of characters over many game sessions, letting players explore the ALIEN universe freely, sandbox style.
The rules of the game are designed by game director Tomas Härenstam and based on the Year Zero Engine, used in award-winning games such as Tales From the Loop, Forbidden Lands, and Mutant: Year Zero, but adapted and further developed to fully support and enhance the core themes of ALIEN: horror and action in the cold darkness of space.
The core rulebook will be launched alongside a range of supplements, inlucuding the Chariot of the Gods scenario, custom dice, a GM Screen, and a set of useful maps and markers. All items will be available on the Free League website and in retail stores worldwide from December 10.
THE FUTURE
The launch of the ALIEN RPG is just the first step of a long-term licensing partnership with 20th Century Fox Consumer Products, drawing upon four decades of world-building within this beloved universe. The first expansions to the core game are planned for August 2020.
The Fox-Free League licensing deal was brokered by Joe LeFavi of Genuine Entertainment, who manages the license on behalf of Free League and serve as an editor on the game series. Alien is the latest in a slew of high-profile tabletop deals by LeFavi, including the master tabletop gaming license for Dune, the tabletop RPG series for Altered Carbon, and multiple brand extensions of World of Darkness.
Free League Publishing is a Swedish publisher dedicated to speculative fiction. We have published a range of award-winning tabletop role-playing games and critically acclaimed art books set in strange and wondrous worlds.
Our game range include the alternate ’80s Tales from the Loop (winner of five ENnie Awards 2017, including Best Game), sandbox retro fantasy Forbidden Lands (winner of four ENnie Awards 2019), postapocalyptic Mutant: Year Zero (Silver ENnie for Best Rules 2015), space opera Coriolis – The Third Horizon (Judge’s Spotlight Award 2017), dark fantasy Symbaroum, and the official ALIEN RPG.
We have also published the art books Tales from the Loop and Things from the Flood by visual artist Simon Stålenhag, as well as the illustrated edition of the Lovecraft classic The Call of Cthulhu by French artist François Baranger.
Website: www.freeleaguepublishing.com
Facebook: www.facebook.com/
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Youtube: www.youtube.com/c/
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SCOTT FITZGERALD GRAY (SFG): Mystery at Millwarren is a 5th-level D&D adventure for new, young DMs (age 12 and up or so), and a standalone sequel to last year’s young-DM starter adventure, The Hidden Halls of Hazakor. Written by me; illustrated by the amazing Jackie Musto.
SFG: In addition to The Hidden Halls of Hazakor, I’ve been privileged to have been working on D&D as a freelancer for Wizards of the Coast for over 15 years now, from the three core rulebooks to the Acquisitions Incorporated book, to a bunch of stuff people will hear about in coming months that I can’t talk about yet.
End Date: Fri, November 29 2019 12:00 PM EST.
“An RPG adventure for new Dungeon Masters and 5th-level characters — Written for fifth edition Dungeons & Dragons“
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NOTE: This article includes affiliate links to DriveThruRPG. As a DriveThruRPG Affiliate I earn from qualifying purchases.
ABOUT BOILERPLATE INTERVIEWS.
Sometimes schedules keep me from performing in-depth interviews with RPG creators. When I can’t do a proper interview, I still like to give space for creators to share their projects. To that end, I conduct boilerplate interviews, short and generic but still an outlet for creators. If you have a product you would be interested in participating in a boilerplate interview, reach out here.
News from Pinnacle Entertainment Group on behalf of Savage Worlds licensee, Sigil Entertainment Group Inc.
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October 29, 2019 — Onyx Path Publishing, owner and publisher of the Scarred Lands role-playing game, is pleased to announce two new serial releases: Vigil Watch and Yugman’s Guide to Ghelspad.
Ghelspad is a massive and diverse landscape that is the hallmark of the Scarred Lands setting. Once a paradise, this continent is now scarred by the ravages of the Titanswar. In the wake of divine bloodshed, the people of Ghelspad survive and thrive on this befouled continent. Two upcoming releases explore this setting to give players and GMs more material to draw from for their campaigns.
Vigil Watch explores six different locations across Ghelspad. From the bloody shores of the Toe Islands in the east to the Sweltering Plains of the West, Vigil Watch provides an in-depth look at a variety of locales and cultures. This release will contain:
Each location includes an overview of the people, cultures, traditions, and enemies. Vigil Watch is written by Celeste Conowitch (Blood Sea: The Crimson Abyss 5e, Venture Maidens), Joshua Doetsch (Age of Conan: Rise of the Godslayer), Lewis Harris (Destiny 2, Hunter: The Reckoning – Wayward) Joshua Heath (Adventures for Curious Cats), Jessica Ross (Sundered Sisters, Uncaged Volume I), and Roman Trevisanut (Legendlore RPG).
Yugman’s Guide to Ghelspad offers new insight into heroes and villains, as well as the tools they use to rise to power, through the eyes of Yugman the Sage. This release will contain:
Yugman’s Guide to Ghelspad is written by Chris Bissette (Loot the Room, Breaker of Chains), Oliver Clegg (Ravenloft: City of Eyes, Weekend at Strahd’s), Celeste Conowitch (Blood Sea: The Crimson Abyss 5e, Venture Maidens), Beatriz T. Dias (The Fall of Durgan’s Rest, Off to a Weird Start), Lewis Harris (Destiny 2, Hunter: The Reckoning – Wayward), Jeremy Hochhalter (Creature Codex for 5th Edition, A Titanic Feast), Megan Mackie (Legendlore RPG), Jessica Ross (Sundered Sisters, Uncaged Volume I), and Christopher Walz (Morty Corgi’s Scroll of Mysteries, The Midnight Revelry).
These supplements are 5th edition-compatible and will be released on a rotating schedule beginning in 2020. Currently, six releases are planned for each title, along with a compilation that will feature exclusive content later in the year.
About Onyx Path Publishing: Founded in 2012, Onyx Path Publishing is a Pennsylvania-based company dedicated to the development of exemplary, immersive worlds. Working with a group of amazingly talented creators, we explore print, electronic and other forms of media distribution to make our products available to our fans. With over 25 years of publishing experience from which to draw, we are industry professionals who love the art of the game and plan to continue making meaningful, innovative contributions in the years to come.
On the web: http://www.theonyxpath.com
Twitter: https://twitter.com/TheOnyxPath
Facebook:http://www.facebook.com/TheOnyxPath
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From Travis Legge:
Jorphdan of Forgotten Realms Explained has also created two brief primer videos for the setting to familiarize those who are unaware at:
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Vaesen – Nordic Horror Roleplaying by Free League Publishing Funded in 13 Minutes on KickstarterFree League Publishing – Nov 05, 2019 13:18 GMTToday, the Kickstarter for the new Vaesen – Nordic Horror Roleplaying game line was launched by Free League Publishing, makers of the Tales From the Loop and ALIEN RPGs. Vaesen presents a unique take on Gothic horror roleplaying, in a dark Nordic setting steeped in folklore and old myths of Scandinavia. The Kickstarter reached its base funding goal in just 13 minutes. In dark forests, beyond the mountains, by black lakes in hidden groves. At your doorstep. In the shadows, something stirs. Strange beings. Twisted creatures, lurking at the edge of vision. Watching. Waiting. Unseen by most, but not by you. You see them for what they really are. Vaesen. Written by award-winning author Nils Hintze (Tales From the Loop RPG) and based on the work of Swedish illustrator and author Johan Egerkrans, Vaesen – Nordic Horror Roleplaying presents a dark Gothic setting steeped in Nordic folklore and old myths of Scandinavia. The game mechanics use an adapted version of the award-winning Year Zero Engine. Vaesen takes place in the Mythic North – northern Europe of the nineteenth century, but not as we know it today. A land where the myths are real. A cold reach covered by vast forests, its few cities lonely beacons of industry and enlightenment – a new civilization dawning. But in the countryside, the old ways still hold sway. There, people know what lurks in the dark. They know to fear it. In Vaesen, the players take the roles of individuals born different. They have the Sight – the ability to see what ordinary people cannot. They know that vaesen have lived beside humanity for untold centuries, in an uneasy peace. Not anymore. Rumors spread of kittens born with two heads, streams red from blood, groves lulling children into eternal sleep, fairies dancing through villages, luring the young into the woods to be forever enthralled. Embarking on journeys to remote villages in the wilderness, the players will uncover the secrets of the Mythic North. Armed with nothing but their courage, conviction, and ability to see the supernatural, they will face the creatures of the forest. You can find the Kickstarter here. The Free League website can be found here. Free League Publishing is a Swedish publisher dedicated to speculative fiction. We have published a range of award-winning tabletop role-playing games and critically acclaimed art books set in strange and wondrous worlds. Our game range include the alternate ’80s Tales from the Loop (winner of five ENnie Awards 2017, including Best Game), sandbox retro fantasy Forbidden Lands (winner of four ENnie Awards 2019), postapocalyptic Mutant: Year Zero (Silver ENnie for Best Rules 2015), space opera Coriolis – The Third Horizon (Judge’s Spotlight Award 2017), dark fantasy Symbaroum, and the official ALIEN RPG. We have also published the art books Tales from the Loop and Things from the Flood by visual artist Simon Stålenhag, as well as the illustrated edition of the Lovecraft classic The Call of Cthulhu by French artist François Baranger. Website: www.freeleaguepublishing.com |
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