Search Results for: creative interview

Creative Interview with Martin Powell

Martin PowellThis week’s creative interview is with author Martin Powell, who I wish I had met at JordanCon back in April, but our paths never crossed. We connected afterward via Facebook and it’s been wonderful to discover Martin’s amazing library of talent. I hope you’ll be delighted too!

Tell us about yourself, where you’re from and what you love.

Well, I’m an insomniac writer of prose, graphic novels, and children’s books, with hundreds of published credits, which I suppose is proof of my restlessness. I was born and raised in Louisville, Ky., spent a number of years in the Twin Cities, but now I reside in Florence, Alabama with my wife, Leia Barrett Durham Powell.

Did you always know you wanted to be a writer, a creator of stories?

I did, actually. Although I was also interested in many other things like stage magic, astronomy, and my formal education was in paleontology, which I’m still deeply connected with. But the writing bug bit me very early. I wrote my first book during Christmas holiday when I was in the second grade. So, yeah, I’ve always been lucky enough to know exactly what I wanted to do.

Martin Powell and the Komodo Dragon

 If you had to pick a favorite genre, which would it be and why?

Martin Powell and the T-RexNot sure if I really have a preference. I’ve pretty much written in every conceivable genre, from mysteries, science fiction, horror, comedy, westerns, and over two dozen children’s books. Ray Bradbury was a great friend and mentor, and he always stressed remaining flexible, which is crucial for the survival of a full-time writer like me. Happily, I’ve be able to write some of the industry’s most popular characters, such as Superman and Batman, Sherlock Holmes, Popeye the Sailor, and Tarzan of the Apes. I’m a very lucky guy.

We never officially met at JordanCon this year, but I saw you there. How and when did you become a part of this amazing event?

It was an amazing show, for certain. Actually, I sort of tagged along with my wife, as she’s a regular presence at JordanCon, with her novels and stained glass art. We both had a great time and, as a first-time guest, I felt very welcomed and at home there. Next year, please come to my table and say hello!

Martin PowellWhat are you working on now? And where can we find more?

Well, my most recently published books are JUNGLE TALES OF TARZAN, from Dark Horse/Random House (which, amazingly, sold out within a couple days of being released), and a new children’s graphic novel version of ROBINSON CRUSOE, from Stone Arch Books. Currently, I’m writing seven different weekly online comic strips for Edgar Rice Burroughs, Inc., and Leia and I are co-writing the prose novel, THE HEART OF FRANKENSTEIN, a genuine sequel to Mary Shelley’s original book. A number of other new projects loom in the near future, but I can’t talk about them yet. I’m looking forward to all of it. I always believe that the best is yet to be.

You can Follow Martin Powell on…

Amazon
Facebook

Thank you, Martin for taking time out of your busy schedule for our little interview. I will definitely stop by your table next year!!

Twitter Tyrannosaurus – Creative Interview with Author JL Clayton!

Boom!

That’s the sound of Twitter detonating.

If it’s way loud, it’s because this week’s creative interview is with The Chosen Saga author, JL Clayton. She’s fun, she’s funny, and she’s all over the Twittersphere like white on rice.ChosenSaga

Let’s do this:

Hi JL! Welcome to Tessera’s latest creative interview. Start us off by telling us a bit about yourself:

Hello Tessera. A little about me: I consider myself to be a laid back, friendly person who has her shy moments. I’m silly most of the time and I love to see people smile, plus I’m a big hugger. Last year I had my first book signing at That Book Store. The same store that John Grisham had his first signing. That day everyone who got a book from me also received a hug. I’m sure some people thought I was crazy. I loved it. I also try and help everyone out if it’s within my ability. I’m a 33 year old author who loves her family, friends and life. I have been writing for almost two years. I feel it’s a big accomplishment to have published two books within a year and being a mother to such a smart beautiful girl like Shyla. That’s just the tip of the iceberg with me, but if I don’t stop now I’m sure I’ll be writing you my life story.

Let’s talk about the Chosen Saga. It’s all over Twitter and social media. Give us the goods on what it’s about and why you decided to write it:

The Chosen Saga is about a teenager named Charlize, aka Charlie.  She learns she isn’t quite human. She is spunky, sarcastic and she doesn’t take no for an answer. In the first book of The Chosen Saga; A Spark of Magic, you get the feel of what’s going on. Charlie moves from city to city, never understanding why her family has to move so much. Now she and her family it seems are settling down and she is thrilled about this prospect. Plus, the fact that she is turning sixteen, making friends and crushing on some seriously hot guys who seem to like her; doesn’t hurt either. Charlie learns a lot about herself and the truth of why she is always uprooted. She finds out who keeps invading her dreams and why she feels so drawn to him. There is a mixture of a normal life and a supernatural one. In book two, A Blaze of Magic, I pick up from the cliffhanger. You meet more characters like sexy Vampires, beautiful Dragon Shifters, and many other supernaturals including the wicked Crispin. Charlie is finally using her magic and becoming the person she was meant to be. Of course there is a cliffhanger in this book to set the tone for A Ghost of Magic – Book 3.

Why I decided to write the Chosen Saga: I watched the movie Twilight and I wanted to know what was going to happen next. I was telling my friend that I wished I knew what was going to happen. She was like, “Jen, you do know the movie is based off a book, right?” I told her that I didn’t. She said I needed to give it a try. Well, because I had to know what happened next; I read the books. I became an instant book lover. I have to give my friend Nikki the credit for encouraging me to read it; if not for her I might never have thought about writing. So I just got off topic…sorry…back to what I was saying. After reading a lot of books, I had a dream about Charlie. And yes I know that is cliché… But it’s the truth.

Tell us about your creative process. Got a strict method? Or maybe you’re a freestyler?

I’m more of a freestyle writer, but sometimes I will crack my knuckles before I start. Or I will do something silly, like dance with my daughter. But I would say mostly freestyle.

What kind of stories inspire you?

I am not picky. I love all kinds of books and if the book is good, it can inspire me. Every time I read a book I love, I seem to be set on that author. As in I have to read all they have written. So at any given moment, I’m inspired by the author I’m currently reading.

What do you find most challenging about being a writer?

Dividing my time between work, my life and promoting. I’m not too good at the whole prioritizing thing.

Aside from Twitter, at which you’re legendary, how can people reach you?

Haha. Yeah, I don’t think I’m legendary, maybe by my emoticons.

Here’s where you can reach me.

Facebook, Goodreads, Twitter, Chosen Saga Website

Where can people get their grubs on the Chosen Saga?

The Chosen Saga is available in paperback and eBook format.

Amazon: http://www.amazon.com/gp/kindle/series/B00XLX31J0?ref=series_aw_dp_link

Barnes & Noble: http://t.co/icRO7SlpH3

JLClayton
J.L. Clayton – Author and Twitter pro

 

 

You can also get my book from me; I send out signed copies. My books are available on Smashwords, iBooks, iTunes, and many more. Send me a email through my website, and I’ll get it to you!

*

*

 

*

That’s it for this week’s interview. Check out JL’s books and link up with her at Twitter.

And stay frosty. Next Monday we’re gettin’ deeeeeeeeeeeeep.

J Edward Neill

The Lord of Infinity – A Creative Interview with Dylan Kinnett

This week’s interview is with Dylan Kinnett. He’s a Baltimore denizen and creative writer extraordinaire, and his visit is special for the Tessera Guild. The reason: Dylan is the taller, younger, and better looking brother to J Edward Neill (yep, that’s me.) I was first introduced to Dylan’s fascinating style of writing in his original release of Infinity’s Kitchen. And now that he’s gone global, he’s up next in our ongoing Creative Interview series.

So let’s get started!

* * *

Hey there, latest Tessera victim. Tell us about yourself, where you’re from, and what you love:

Hi, my name is Dylan Kinnett. I’m from Baltimore, Maryland. I’m not originally from Baltimore, but I wonder: after spending 10 years in a place, do you become “from” that place? What does it really mean to be “from” a place, anyway? Does it just mean that you live there, that you’re proud to live there? In any case, the place where you live is part of who you are. Despite whatever repetitive loop you may have seen on cable TV lately, Baltimore is a charming place to be, and I love it here.

In layman’s terms, describe your unique style of writing:

That’s a difficult question because the layman’s terms aren’t particularly accurate for what I’ve been writing lately. If you ask a layman what “poetry” means, they’ll probably describe rhyme, meter, rhythm, and they may go on to say that it’s supposed to be about romantic themes and imagery. I’m trying to avoid all that, and to write something else, something new. I’ve discovered that the laymen are actually quite open to these new things, so long as I don’t use too many confusing old words for those things. Is it poetry? Sure, but I don’t go out of my way to call it that. In general, I’m just trying to do new things. I also like to write short plays, stories, and I dabble in performance art.

Please describe for us your fascinating new release, Litanies and Reiterations:

Litanies and Reiterations is a chapbook, which is a small book of writings. The works within the chapbook got their start as a collection of commonplace phrases. I’d find the phrases in everyday conversation, in song lyrics, blog comments, and catalogs: all over the place, really. Then, I worked the phrases into some writings that are repetitive, reiterative, or chant-like, and that’s what the title is about. One of the pieces, for example, is about how often politicians talk about the world and their work in four-year increments, and about how arbitrary and absurd it is to think about the world that way. Another one makes fun of how many love songs are on the air. It’s a playfully sarcastic little book.

Talk about Infinity’s Kitchen and the interesting things readers might find therein:

Infinity’s Kitchen is a literary journal that I started a few years ago that has grown into a quarterly reading series as well. As the editor, I’m looking to feature works that are somehow the product of an interesting new recipe. In order to contribute to the publication, its website or reading series, authors and artists are asked to answer a question: what is experimental about your creative work or process? The word “experimental” is a difficult one; some examples might help. Some of the interesting things we’ve published include a film and pirate radio project, poems made with Jello letters, and a reading from gigantic broadsheet printings revived from the 18th century.

th

Do you have an ultimate artistic goal you’re pursuing?

Yes, but I don’t know what it is yet. I’ll create something, it doesn’t reach the goal, so I keep creating.

Creatively speaking, what’s next for you?

I’m on vacation this week, but I do hope to finish writing a ten-minute play that I’m working on. The play is a follow-up to a morbid parody about astronauts that was performed a few years ago, but I’m finding that to be a tough act to follow.

* * *

It’s a real treat to have a talent like Dylan stop by, and it’s especially neat to encounter his awesome style of artistic expression. Here’s a few more Dylan-related tidbits and links for you to devour:

Artistic statement: http://seks-ua.blogspot.com/2013/08/dylan-kinnett-artist-statement.html

His latest release, Litanies and Reiterationsavailable in paperback and in e-book formats from Apple and Amazon.

Infinity’s Kitchen

* * *

Thanks again to Dylan for stopping by!

Everyone stay tuned for the next Creative Interview!

J Edward Neill

Author of the brain-tingling Coffee Table Philosophy series.

Creative Interview with Author and Illustrator Michael Blackbourn

I’ve met more than a few amazing creative people via Twitter.  One of those is Michael Blackbourn, an author and illustrator (just for starters). He agreed to let me shine a spotlight on his creative endeavors this week!

Cindercast - Chapter 1Tell us about yourself, where you’re from and your journey to being a published author and illustrator.

Thanks for this interview and thanks for asking. My journey on the road of published author and illustrator is really just beginning. I’ve had a creative inclination for a long time and It’s only recently that I’ve channeled it directly into telling my own stories. After finishing high school I spent a few years jumping out of planes blowing stuff up in the army. The idea of combining camping with guns seemed attractive and I was fortunate to have been stationed in Italy while I was enlisted.

I didn’t really want to wake up one day and realize I was forty and still sleeping in a puddle. So I used my time wearing camo face-paint to figure out what I wanted to do next. Since I’d already tried the combination of camping and guns I figured I would take two other passions and see how they worked together. Art and computers were up next. I went to a 3d animation school and am now employed as a 3d visual effects supervisor, I’ve been lucky to work on films like Iron Man, District 9, Mocking Jay and many others.

Have you always loved both writing and illustration?

I’ve always loved drawing. Telling a visual story is what drew me into 3d animation and effects. The writing is more recent. It’s a way to communicate the storytelling in my head without needed things like the huge budget needed for film. It’s definitely been the hardest part for me to learn. As a voracious reader I could have always told you what novels I liked, but its so much harder as a writer to craft those words into something someone else may want to read.

Can you tell us a little about your process and your choice of medium?

My process for my first book was a mess. It was a single idea, What if you were small and lived on a beach, what would that world look like. From there it took a couple years to turn sketches and notes into a narrative and art that was a finished product. Along the way I learned so much about books, publishing, ebooks, art, and writing. In the end most of the art was done with pencil and paper and then finished using a digital paint program. The cover of my kids book, Cindercast, was a fully digital oil painting. From my feature film work I’ve become accustomed to having an ‘undo’ to rely on.

Cindercast

Are there themes and/or subjects you find yourself drawn to again and again in both your art and writing?

I’m not sure yet. I’ve completed a kids illustrated adventure book and I’m putting the finishing touches on a sci-fi short story (non illustrated). One is a journey of a tiny girl having to survive on the beach between the tides and the other is about the madness triggered by an AI researcher about to launch a super intelligent thinking machine. The similarity between them is that I like to transport the reader somewhere and challenge their thinking on a subject. Both stories show the world from a perspective that isn’t our usual experience.

Barnacles

What are you working on now? Where can we go to view/purchase your work?

Cindercast by Michael Blackbourn

My sci-fi short story is in progress. It needs another month or so of editing and then I’ll put it up on Amazon for sale at 99 cents. My kids book is available here: http://amzn.com/B00T2T9PYW

You can get it as a paperback or as a kindle ebook. I put in a lot of effort to make sure the formatting of the art would look great as an ebook and in paper. Also please check out my website www.michaelblackbourn.com or www.cindercast.com for other news about me or my work or my art.

Creative Interview with Filmmaker/ Screenwriter Gabrielle Aliké Hawkins

I’m going to be straight up with you guys and gals, I’m kind of biased on how much I respect the subject of today’s creator interview. She’s talented, driven, and she’s my lil’ cousin.

Who I’m unabashedly proud of. 😀

Gabrielle Aliké Hawkins has studied the craft of film making internationally in London, on our own shores in the great NYC, and has honed her craft working on such indie productions such as “Alto” and “Global Tides”.  In addition to being an accomplished photographer, Gabrielle is currently conducting an Indiegogo campaign for a sci-fi dystopian short film she’s written and will direct called “Criminals”.

The filmmaker recently took the time to speak with the Tessera Guild about her career, the campaign, and indie film.

Can you start by telling us a little about yourself, your background in film, and just being a creator overall?

I became drawn to the arts at a young age, focusing on dance. After suffering a severe dance injury, I decided to continue my passion for arts and focus on filmmaking. I have always been drawn to films and when I was about 12 years old, I used to write stories that I wanted to see on the big screen. At that time, I wanted someone else to direct them. Then, I realized I could direct the stories I wanted to see.

I have a B.A in Film Production from Brooklyn College and a Certificate of Completion from the Met Film School in London where I studied film producing. I started working as a Production Assistant on music videos and feature films. I recently worked as an Assistant Director on a wonderful feature film called “Alto” directed by Mikki Del Monico.

What drew you to filmmaking? What about the medium drives you to create film?

Filmmaking is such a beautiful and powerful medium. It influences our society. As a teenager, I didn’t realize how much film and media influenced me. How I saw myself on screen or if I didn’t. What I watched influenced how I interacted with people without me even knowing.

That is one of the reasons that I became a filmmaker because I would like to see more diversity on screen. Not just in terms of race but also telling unique stories. I feel that watching a great film is like watching a painting come to life.

Talk to our readers about your short film “Criminals”, and the Indiegogo campaign. What about the science fiction/ dystopian future arena appeals to you as a filmmaker/ screenwriter in terms of storytelling?

I have always been drawn to abandoned buildings and characters that are seen as outcasts from society. There is great beauty in darkness if you can see the light.

The film takes place in 2040. Our characters, Ian and Ariana, are the last surviving members of an underground movement called the E.G.O. A massive manhunt for their capture takes place, in response to their infiltration of the notorious officer program and stealing confidential government files. They escape into the woods fighting to reach their last hope for survival. Will they make it to Nuevo Acuerdo, a society untouched by the government?

 I have always been drawn to science fiction/dystopian future films and novels. Octavia E. Butler is one of my Criminals Movie Posterfavorite authors and her work has greatly influenced me. For this particular film, I wanted to write within this genre because in some ways I feel  as a society this is where we are moving towards, unless we experience a serious wake up call. Climate change, violence and so much more is something that shouldn’t be ignored by the masses.

We currently have an Indiegogo campaign running to raise money for this film. All of the money raised will go to the making of the film. There is a breakdown on the site, and the campaign ends on April 2. Check out the link for more info here.

Is science fiction a particular favorite in terms of film genre’s to create in, or does this include a variety of other genre’s?

Science fiction is one of my favorite genres to watch and write but I am also heavily influenced by other genres, such as film noir and even comedy. So depending on the story, I like to combine genres.

“Criminals” is definitely science fiction but with a film noir touch. I have a super random taste in movies so I think that helps a lot. My goal is to write a film in every genre.

Once I write a story and create the characters then I come up with the genre. I always have an idea of where I want it to go but usually the characters tell me what type of film it should be. For example, “Criminals” started off as a modern drama, but once I knew the characters and developed the story further, the genre had to change.

 A common saying nowadays is that the field of independent filmmaking has become more level, with the advent of new technologies, greater access to information etc. Do you feel that this is the case? Why or why not?

I think there are two ways to answer this question. I think in terms of making an independent film, you do have greater access thanks to digital filmmaking. There are also so many ways for people to watch films now. You can upload to websites, like youtube or vimeo and people can view your work. Also there are so many festivals, that accept many different genres and stories.

However, if you want to have your film in theaters, I think that is still pretty tough for indie filmmakers. Not that it’s not possible, because it definitely is, but it’s harder for an indie film to get wide release in theaters than a Hollywood film. 

Are there any filmmakers, or films that you feel have been an influence on you as a creator? What about those creators, or works speaks to you?

Tom Tykwer is an incredible filmmaker and his film “Run Lola Run”, is one of my favorites. The story is just so different and the moment I saw it I was in love with it.

 Gina Prince-Bythewood directed “Love and Basketball” and most recently “Beyond the Lights”. I love her work because you become so emotionally attached to the characters. I love how naturally she writes and directs human interaction.

 The television series “Breaking Bad” to me was just pure brilliance. The writing, the acting, the direction, just everything. I was blown away by this series and needed a support group when it ended.

 There are so many other films, television shows and filmmakers that I can go on and on about because there really are so many. I love the classics like “All About Eve”, “Alien” to comedies like “Friday”. I love films that make me think and sometimes I just need a good laugh. I am all over the place with the types of films and TV shows that I watch.

 All of these artists work speaks to me simply because it makes me feel something and makes me think outside of the box.

What can fans look for from you in the future, and where can they find your current work?

After this short I plan on working on a web series, and then work on a feature film that I wrote. This would be my first short that I directed so the current work I have has been on some great projects where I worked in other departments. I am also a photographer and my work can be viewed on my website.

photo

Gabrielle Aliké Hawkins​​​​​​ as Assistant Director on the feature film “Alto”

 

 

 

 

 

Creative Interview with Illustrator/ Creative Designer Takeia Marie

For me, Facebook has become a great resource for finding great artistic talent, and Takeia Marie is one of my most favorite find’s. Takeia’s credits include work done with Food Network’s “Chopped” champion, Josetth “Josie” Gordon, CJ Fly of Pro Era, The American Physical Society as an animation consultant, while also contributing work as an editorial writer for The Hip Hop Speakeasy. Hailing from New York City, this gifted artist recently took time to speak with the Tessera Guild about her career, her process of creation, and how her home city influences her work.

angel_banner_sizeTell us about yourself, where you’re from and any training you’ve had in the visual arts, comics medium.

I am an illustrator from New York. I went to school for animation, but found myself more drawn to illustration, developing concepts and storytelling (mostly in comic books). I started teaching myself more about those things and the business behind illustration. I’m still learning more everyday.

What is the first thing you remember drawing?

The first thing I remember drawing seriously was Sonic The Hedgehog when I was younger. I was a huge Sonic fan from the first time I played the first Sonic game on the Sega Genesis back in the day. I had all the comics and loved the stories.

Can you tell us a little about your process and your choice of medium?

I always say I’m a hybrid of digital and traditional media when it comes to how I draw. It really depends on what I’m drawing and how I feel at the moment. But for the most part, I’ll use Photoshop or Manga Studio to lay out my work. Could be anything from a rough sketch to something more refined.

At that point, if I want something to be illustrated on paper or a client wants something tangible, I’ll print my rough and lightbox over it. Otherwise, I’ll digitally draw and color everything. If I’m doing graphic design work, I’ll usually sketch out an idea on paper and then, using my sketch as a guide, create everything in Illustrator. At the end of the day, though, I don’t think any one tool, whether it be digital or traditional, is better than any other. It’s about the artist and how he or she chooses to use it.

Are there themes and/or subjects you find yourself drawn to again and again in your art? Are there any particular artists who inspired you to work in the comic book medium?

The first person who inspired me to draw comics was my cousin. He is an artist too, and is the person I credit with getting me into anime and the comic book medium. Before, I didn’t realize that it was possible to actually draw for a living. From there, I kept reading comic books, studying them, and getting how-to books to learn the depths of drawing comics.

As for themes – the thing is, I’m drawn to anything that has a good story and interesting characters. I get excited about drawing characters who are dynamic and stories with interesting and diverse worlds. For the most part, if  I can get excited about a story or the nature of the characters in it, it really doesn’t matter the genre or particular subject matter, so long as it sparks something that I can relate to.

You’re a native New Yorker. Do you find that your city informs your work in any way, or are there elements throughout your day that you find might creep its way into your work?

I find myself drawn to work that is very sketchy or gritty and energetic, as opposed to work that is super clean. I think that comes from the grittiness of New York, and the kinetic movement you’ll find in the graffiti that has just become a part of the iconic look of NYC. I enjoy drawing odd little things like buildings and streets or the cracks in a concrete sidewalk -anything that feels dirty or imperfect.  I’m also a huge Hip-Hop fan, and I find myself trying to integrate that raw, aggressive energy that you find in the music into some of my work. Growing up in New York has definitely had a big influence on me artistically.

What are you working on now? Where can we go to view/purchase your work?

I’ve actually been trying to branch out from just staying in the comic book/illustration world (even though I still enjoy doing those things very much). Right now I’m working with iSojah, a Hip-Hop artist out of Columbus, Ohio, on some of the design portions of his Klasik Media imprint, which will be a go-to place for up and coming hip-hop artists and musicians, fashion designers, and entertainers who need help getting started.

war_paint_low_resIn between client work, I’m also working on my own project, The Forgotten. Something totally unrelated to art – I’m a contributing editorial writer for The Hip-Hop Speakeasy, a Hip-Hop blog that is dedicated to covering independent and slept-on Hip-Hop artists and bringing their music to the forefront.

People can view my work here:

www.takeiamarie.com

www.atomiclattestudio.com

Twitter: @KiaPeya

 

 

 

Creative Interview With Novelist/ Comic Book Writer/ Bobby Nash

For today’s creator interview installment, we sit down with the prolific, and award winning author, Bobby Nash. The author of such works as Alexandra Holzer’s Ghost Gal: The Wild Hunt, Snow Falls, Evil Ways, Domino Lady: One Shot, and the recipient of the 2013 Pulp Ark Nominee for Best Novel, Earthstrike: Agenda, Nash show’s no signs of slowing down, with a host of other titles scheduled to be released in 2015.

 To begin with I just want to say this: you write like a mad man! And I mean that in a good way. Do you get that a lot? 

I have heard that a time or two, yes. [smiles]. When I decided that this was the path I wanted to travel, I set goals for myself and headed toward them. My stubbornness came in handy with helping me to keep going and I never looked back.

10368361_670600302993661_6211042668480594630_o LG

Tell us about yourself. Where you’re from, what got you into writing professionally, and some of your training.

I was born and raised in Georgia, which is where I still live. I fell into writing, oddly enough, because of my desire to be a comic book artist. Turns out that my art skills leave a little something to be desired, but I was writing stories that I could draw. Somewhere along the way, other artists I knew started asking me to write for them so I decided that maybe I could be a writer/artist. Thankfully, a friend of mine pointed out that writing was my real strength and suggested that I focus on it instead of splitting my time between writing and art. He was absolutely right. Then one day I sold a comic book story to a publisher. It’s been a roller coaster ride ever since.

I don’t really have much in the way of formal training. I’m mostly self-taught, although I’ve picked up some hints, tips, and tricks along the way from others. I took some night classes at UGA focused on creative writing, which were quite useful. We would bring our writing in and read in front of the class. That instant feedback came in handy plus there was the happy side effect of helping me to get past being shy and awkward in front of a room full of people.

What’s the first thing that you remember writing?

WOW. That is a tough one. I wrote some truly horrendous comic book stories back in my elementary school days, but the less said about them the better. I started writing short stories in high school. I remember we used to be given a list of words each week to use in a sentence. I was bored one week so I actually wrote a story and used the words in it. The teacher thought it was neat and encouraged me to keep it up. I had fun doing it and even set up the challenge of ending stories on a cliffhanger that I would have to resolve the following week when we received our list of words. I learned a lot about writing doing that.

Is there a particular genre that you prefer to play around in, and why?

I do like to play in multiple genres, but I always find myself drawn back to crime thrillers, although they can have other descriptions added to them like pulpy crime thriller, action crime thriller, sci-fi crime thriller, you get the point. I grew up with PI’s on TV, books, and movies so I developed a love for the genre. I like solving crimes, at least in my writing. It’s not something I really attempt to do in real life.

SnowFallCover-wTitle

How does a typical writing session work for you? Do you have any “tools of the trade” that you use?

Typical is a relative term. I used to write full time so my day generally went, wake up, write for several hours, take a dinner break, watch TV, write, go to the gym, watch TV or read, bed, then repeat. Now that I’m back among the corporate working life, my writing time is pretty much limited to the weekends, which goes much the same as before. I spend a lot of time sitting in front of the laptop.

Not sure if I have any specific tools of the trade handy. I write on an old laptop using an outdated version of Word. Everything else is just in my head.

You’ve done a bit of screenwriting (the web series Star Trek: Farragut), and acting (Camp Massacre, The Following, Fat Chance). How have your experiences been working in this realm both behind and in front of the camera? Do you feel the practice of speaking in front of your writing critique groups prepared you for jumping into this arena?

Well, I’ve dabbled. I have a few screenplays under my belt, but three produced, two with my name on them and one that I did a script doctor job on that doesn’t bear my name. Each was unique in the way they were worked. Of those three, 2 have been produced and the third, a short film, is in production. It’s a lot like writing comic books in terms of how I set up the pages, focus on dialogue, and things like that. I will say though, that it is really cool to see actors delivering your words. I hope to do more screenwriting in the future.

I don’t think of myself as an actor. Most of what I’ve done on The Following, Satisfaction, Dumb and Dumber To, Halt and Catch Fire, Three Stooges, etc. is work as an extra. That involves a lot of walking back and forth most of SF COI BN banner3the time, but I’ve had some fun times doing it. Working with Kevin Bacon , almost knocking Matt Passmore down with my carry on bag, and standing next to Jeff Daniels and Jim Carrey as they did a scene are definitely three of my highlights.

Working as an extra also gave me a chance to meet a real life FBI agent (while I was playing an FBI agent on The Following) and that led to a nice meeting where I got some really interesting insight into the FBI for my upcoming Evil Intent novel. That was a nice bonus.

Learning to read my work out loud absolutely played a role in helping me do this type of work. If you can’t look up and stare straight ahead on a set, you’re no good to the filmmakers. It’s hard to be shy on set.

Congratulations for receiving the 2013 Pulp Art Award for Best Author. Can you talk a little about winning the award?

GG FINAL CVR frontThanks. It was quite an honor. As you know, I’m not often at a loss for words, but when I read off the list of winners on the old All Pulp site, I actually scrolled past it before it sunk in what I had just read. I was literally speechless for several minutes as I tried to digest the news.

Winning an award is an odd thing. Even though you don’t write any differently than you did before winning, having an award adds a little extra something to your work for many readers so hopefully, it helped open up my work to a wider audience. The biggest change is having people refer to me as “award-winning author Bobby Nash,” which is pretty darn cool, but it did take some getting used to as well.

What’s the best piece of advice you’ve ever received from a fellow writer?

I don’t remember exactly who told me this, I want to say it was Beverly Connor, but I could be remembering it wrong. Regardless, the advice was that no one was going to care about my work more than me so I should not expect anyone else to promote it more than me. There is a lot of truth in that and it’s one of the reasons I taught myself how to market my books.

What can folks look forward from you in the near future?

Oh, 2015 looks to be a good and busy year. I don’t have dates for any of these yet, but here are some books to be on the look out for in 2015:

Prose: Snow Storm, Alexandra Holzer’s Ghost Gal: A Haunting We Will Go…, V-Wars vol. 5, The Ruby Files Vol. 2, Evil Intent, Blood Shot, Freelancer: The Traveler Sanction, an as yet untitled Nightscape novel, and a few others I’m sure I’ve forgotten.

Comics: the graphic novel adaptation of Edgar Rice Burroughs’ At The Earth’s Core (art by Jamie Chase), 000 ATEC CVR FRONT smDomino Lady Threesome (a new team-up series I’m co-writing with Nancy Holder with art by Marco Santiago and others), Operation Silver Moon (art by Rick Johnson), Strong Will (co-written with Mike Gordon with art by Wendell Cavalcanti and Rob Jones), All-Star Pulp Comics #3 (a Lance Star: Sky Ranger story with art by Rock Baker and Jeff Austin), and a few others in the works.

Yeah. Looks like a busy year ahead of me.

Readers can keep up with the progress and release dates for all of these projects and more at www.bobbynash.com

Thanks Bobby for taking the time to sit with us and talk about your career.

Thanks Robert.

Creative Interview With Comic Book Artist Sean D. Hill

Continuing in our creative interview series, next up to bat is comic book artist/ fine art illustrator Sean D. Hill. Sean is the talented artist behind the pencils/ inks of “Route 3”, ” “Jaycen Wise And The Secret of The Rose” and is the current penciller on Zenescope Entertainment’s critically acclaimed “Dark Shaman”. Let’s get things rolling!

Tell us about yourself, where you’re from and any training you’ve had in the visual arts, comics medium.

Well I’m from Washington DC, born and raised. As far as training goes my grandfather began showing me stuff from an early age. After that, when I was in 4th grade, I was introduced to an artist named Kofi Tyus.

Sean Hill's "Lineage"

Sean Hill’s “Lineage”

Kofi quickly become my mentor and I even got my first sketchbook from him. As I got older I went to an arts high school called the Duke Ellington School of the Arts, where my major was Visual Arts or VA as they called it. I had great teachers like Bill Harris, Cathy Cann, Mel Davis to name a few. I always wanted to be a comic book artist ever since the Spike Lee Levi’s commercial featuring Rob Liefeld.

I pretty much stuck to fine art until I started dating my wife, and she was going for a Media Arts and Animation major. I learned everything I know about comic illustration and storytelling from her and the classes I would sit in with her.

What is the first thing you remember drawing?

The first thing I vaguely remember drawing was KITT and Michael Knight from “Knight Rider”. I was obsessed with that show as a kid. I would show the pictures to Grandpa and he would tell me what I had to work on and then I would get excited to redraw it again because I’d learned something new.

A page of Sean Hill's work from Zenescope Entertainment's "Dark Shaman"

A page of Sean Hill’s work from Zenescope Entertainment’s “Dark Shaman”

Can you tell us a little about your process and your choice of medium?

I work mostly digital nowadays. I use Manga Studio 5 for my software and I draw on a Yiynova MSP19U, which is a screen that I draw directly on, which is  similar to a Cintiq.

I still do stuff traditionally though when I get the itch. My favorite traditional tools are my Pentel Brush pen that I never leave home without , and I love my Zebra G Pen nibs. The best Bristol I have ever used is still the 500 series Stathmore Smooth 4ply. It’s great stuff.

A page of Sean Hill's work from Zenescope Entertainment's "Dark Shaman"

A page of Sean Hill’s work from Zenescope Entertainment’s “Dark Shaman”

Are there subjects you find yourself drawn to again and again in your art? Are there any particular artists who inspired you to work in the comic book medium?

The stories I seem drawn to the most are ones with a lot of character development and a lot of action. I love stories that take in the aspects of blockbuster films also.  The artists who inspire me are numerous, though ones I think mentioning are Mshindo Kuumba, Ivan Ries, Lewis La Rosa, Brian Hitch, and Jason Fabok. It’s a pretty long list.

What are you working on now? Where can we go to view/purchase your work?

Right now I am working on the final issue of Zenescope Entertainment’s “Dark Shaman” mini series. It’s a story steeped in a lot of Timaucuan Native American lore which I love. You can order the books from your local comic shop if they don’t have them on the shelves already, or through the digital comic book distributor, Comixology.

I am also very proud of the work I have done on “Route 3” for Terminus Media which is available for digital download on Amazon, and the Comics Plus app.

Sean Hill's "Lineage"

Sean Hill’s “Lineage”

 

You can view all my work at:

www.nazirstudios.blogspot.com

https://m.facebook.com/sean.hill.777?ref=bookmark

http://instagram.com/seandamienhill

Creative Interview with Fantasy Artist Angela R. Sasser

Welcome to the first creative interview at Tessera. Each month we’ll be interviewing creative individuals following their passion in art, illustration, writing, comics and more. This month we have artist Angela R. Sasser. We’ve not met in person, but we were both in the Dragon Con 2014 Art Show. Thank you for joining us today, Angela!

Dreaming Butterfly by Angela R Sasser

Dreaming Butterfly by Angela R Sasser

Tell us about yourself, where you’re from and any training you’ve had in the visual arts.

I’m a military brat whose dad was in the Army, so I’m from everywhere! We moved every two years of my childhood, just about. If I had to pick a ‘home’, it’d be North Carolina where I spent the majority of my childhood. I currently reside in Atlanta, Georgia where I work out of the 2nd bedroom of an apartment which we’ve turned into a studio.

I’ve had formal training as a Studio Arts major at the University of West Georgia where I learned a lot about figure drawing and using traditional media. The rest where digital art is concerned is all self-taught. I’ve been extending my education with classes like Painting Drama from the Oatley Academy and Proko’s Figure Drawing Fundamentals course. Fun fact, I also was a double major in English and have a masters in Arts Administration. My training and interests are pretty varied!

What is the first thing you remember drawing or painting?

I was an avid colorist as a child. I colored anything and everything and had a massive coloring book collection (Teenage Mutant Ninja Turtles, Transformers, He-man, you name it!). I imagine a Lady Lovely Locks or She-Ra coloring book was the first thing that I colored! And if coloring doesn’t count, the first thing I ever drew was probably a unicorn. I had quite the intense unicorn/horse phase as a child and used to write and draw my own stories about them anywhere that I could!

The Lotus Eater by Angela R Sasser

The Lotus Eater by Angela R Sasser

Can you tell us a little about your process and your choice of medium?

I’m not picky as far as medium, I use whatever helps me best tell the story. Some of my favorite media combinations include watercolor with color pencil detailing, ink lines with watercolor coloration, and even digital, which I’m actually doing a lot more of these days. I’m planning to experiment with new ways to combine traditional and digital, perhaps by doing graphite images first with digital coloration on top to help me preserve the texture of traditional art which is so delicious.

Kushiel's Dart by Angela R Sasser

Kushiel’s Dart by Angela R Sasser

Are there themes and/or subjects you find yourself drawn to again and again in your art?

My art has been in flux lately! I did quite a lot of angels and softer watercolor work for my Angelic Visions howto art book, but I’m currently moving towards more darker folklore and character-driven work. I find myself drawn to subjects that combine beauty with an edge of darkness. I want to create the kind of imagery that stays in the backs of your eyelids long after you’re done looking at it.

Keeper of Secrets by Angela R Sasser

Keeper of Secrets by Angela R Sasser

What are you working on now? Where can we go to view/purchase your work?

I’m currently working on images for a book cover portfolio to turn into some of my favorite fantasy publishers (ie. Tor, Wizards of the Coast, etc.) I’m also beginning to explore my own written worlds with illustrations of my characters and stories, which is something I have been wanting to do for years, but never felt I had the skill to do in the past. Oathbound emerged from this exploration of my own worlds.

Oathbound by Angela R Sasser

Oathbound by Angela R Sasser

You can find more of my fantasy work at www.angelasasser.com and more of my Art Nouveau work at www.angelicshades.com.

And if you like masks, I also create original leather crafted masks and accessories over at www.angelicartisan.com.

Creative Feature Interview

Friend and author Lisa Shambrook interviewed me on her blog this week. Here’s a teaser. Click the link below to read the rest!

What inspires you?

If I’m honest, what doesn’t inspire me may be the better question. As a child I spent most of my time playing outside, wandering in the woods, creating imaginary worlds to play in with my friends and sometimes alone with my toys. My favorite movies from age 6 to 12 were The Black Stallion, The NeverEnding Story, Labyrinth, Star Wars and Alien/Aliens. Nature, Magic, Fantasy and Science Fiction (with a dash of horror) can all be seen in my art from the last decade.

Read more on Lisa’s Blog…

Repost – Behind the Artist – Interview with Rolands Kalnins

 

Reminder that the Sign up page for In Our Dreams Awake Issue #2 Kickstarter is still available. Be sure to sign up so you get notified when the project goes live!

***

As we prepare for the In Our Dreams Awake Issue #2 Kickstarter, I wanted to spotlight some of the people who helped bring these crazy ideas to life. This brings us to the artist and colorist on the Cyberpunk portion of the comic book: Rolands Kalniņš.

 

***

How long have you been creating/working in comics?

I’ve been working in the comics industry since I was 16 years old. And full-time since I was 20.

I’m 26 now.

 

What made you want to work on comics?

As a kid growing up in a post-Soviet country we got our entertainment(films, books, comics) much later than the rest of Europe. So I was lucky to grow up watching original TMNT, Star Wars, Spider-man and the X-men animated series, Power Rangers, Adam West Batman, Tim Burton’s Batman, Pokemon, Digimon…

These shows and films made me love these characters, and later on, I found out that many of them were based on comic books. Unfortunately, the only comics we could buy in Latvia were based on Disney and Hanna-Barbera characters aimed towards very young kids.

So I spent a lot of time drawing and creating my own comics. And when I was living in the UK at the age of 15, I had the chance to buy a lot of Marvel comics. And that moment when I first held a comic book in my hands was simply magical.

And that truly made me take the path to become an artist in the comic industry.

Who inspires you? Or do you have a favorite artist or creator?

Personally, I have so many favourites/inspirations. Tho the most influential artists on me were/are: Dave Rapoza, Sean Gordon Murphy, Nick Dragotta, Junji Ito, and many others…

Variant Cyberpunk Cover by Rolands Kalniņš

How do you manage your daily/family life with your creative work? Is this your 9 to 5 or is this your 10 to 2?

My daily routine used to be different. But for the last few years, I’m also a full-time Tattoo Artist at 2 private studios that I own. So my day-to-day is divided.

Most days I work from 8:30-11:00 on comics and tattoo designs. From 12:00-16:00, I work at my tattoo studio. 17:00-19:00 session at the gym (usually 4-5 times a week), and 19:00-24:00 more work on comics/family time.

 

How would you describe your creative process when it comes to making comics?

My process is quite simple. I read the script, gather references and inspirational images, and then I draw the pages, usually coloring them right after.

 

Making comics often requires collaboration with others. How do you foster relationships and approach the collaboration process?

Creative relationships for me are really different with each writer and or company. On some projects, I get complete creative freedom and just create the artwork.

On others, the process is more involved and created on a step-by-step basis. With a lot more back and forth. Visuals changing as the story evolves.

And these things are different on each project depending on my involvement as well. Am I just the artist, or am I the colorist?

In some cases, I design the whole book, spine and all.

For me, the most important thing is to do the best work I can for the client.

Jason Byron makes his way through the flooded streets. By Rolands Kalniņš

What are your biggest obstacles when it comes to making art? How do you overcome them?

Hmm, for hurdles in creating work…

The hardest thing for me is creating art in bulk for my personal projects. Client work comes much more easily for me because it has certain direction-script, or just a description of a piece.

 

How has your experience been with the indie comics community?

I love working on indie comics.

Of course, a dream of mine is to do a Batman book, but for the most part I’m most comfortable doing creative horror books in the indie scene.

The thing I like the most is the “out there” ideas and that there’s no limit to the craziness of the stories I could visualize…

 

What advice can you give for people who want to start making comics?

Best advice is to learn the basics first.

And that doesn’t mean human figure, faces, etc… It means drawing straight lines, perfect circles, cubes… and only then applying those skills to draw objects, and characters.

And of course, drawing non-stop, but doing illustrations, pages, and panels, not just studies for study’s sake.

Applying knowledge and learning on the go is key. Many things I learned over the years I learned on the job doing the actual work.

And of course, finishing things. Many up-and-comers tend to sketch a lot and never do finished work, which grows into a boatload of bad habits.

 

Are there themes and/or subjects/genres you find yourself drawn to again and again in your work?

My favourite genres to create for are usually pulp-fiction, neo-noir, cyberpunk, and horror type of work.

But I love doing most genres.

But dark fiction and psychological mind-bending work suits my style best in my opinion.

Jason Byron and Fem’A Lin kiss. By Rolands Kalniņš

If you could go back in time ten years, what advice might you have for your younger self? Something you wish you knew?

Hmm, I would probably say to myself to never stop drawing and don’t give up. Things will go your way eventually…

And don’t let anyone talk you out of anything career-related.

 

Do you have any upcoming projects? Anything you’d like to promote? Anything else that you’d like people to know about you (Hobbies? Passions? Favorite TV Show)?

I have many upcoming books and personal projects, but I can’t really talk about any of them due to NDA’s. Only thing I can say is that “The Pandora Window” a book I’m co-creating with Ray Chambers is finally announced and being drawn as we speak. And many other projects with Adam Barnhardt of Sh*tshow fame. Hopefully, soon they’ll be announced.

For hobbies, I tend to have many, but the most important ones are Powerlifting and reading. For me, it’s a way to clear my head. And of course, a healthy mind and body are key with this type of profession.

I personally believe you’ll go crazy quite fast if the only thing you do 24/7 is draw. It can become more of a detriment than a strategy to become successful.

 

Where’s the best place to find out more about you and your works?

I’m most active on my website(portfolio), Instagram, Twitter and Reddit.

https://rolandskalnins.carbonmade.com/

https://www.instagram.com/marvelzukas/

https://twitter.com/marvelzukas

https://www.reddit.com/user/Marvelzukas/

Jason Byron’s intense stare. By Rolands Kalniņš

Do you have a Bio that I can post at the bottom of the article?

My name is Rolands Kalniņš

I’m an illustrator, concept artist/designer, colorist from Latvia.

I’ve worked on many projects for different publishers and kickstarters.

Scout comics: Red Winter.

Fracture Press: Tales of Fractured Mind, Tales of Fractured Worlds, Soul of The Sea, The Burning Memory

Tpub: Transdimensional.

Source Point Press: Sirius

Frank Martin’s Pipe Creepers

Scapegoat Press Inc: Pcycho Path, Aeonian.

Roy Burdine’s Reapers.

VMComics: Hotel Hell

Musicians: Varien, Hellhills, Manic, Toracha, Cream of Cthulhu, and many more.

***

I want to thank Rolands Kalniņš for taking the time to answer my questions. And I really appreciate his contributions in bringing In Our Dreams Awake to life. Remember to go to the Sign up page for In Our Dreams Awake Issue #2 Kickstarter. Be sure to sign up so you get notified when the project goes live!

 

 

 

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

 

 

Behind the Artist – Interview with Alex Lugo

 

As we go through this month with the In Our Dreams Awake Kickstarter going on (don’t forget to check it out), I wanted to spotlight some of the people who helped bring these crazy ideas to life. This brings us to the letterer and the person who is going to make sure the comic actually is formatted correctly to get printed: Alex Lugo.

 

***

How long have you been creating/working in comics?

I have been creating and working on comics since about the late nineties and early 2000’s part-time, mostly in the independent comics scene. So, for about the last 25 years as time allows.

 

What made you want to work on comics?

I’ve loved comics since I was about 4 years old and it’s been a dream that I have been fortunate enough to be able to accomplish.  The magic of the stories, the great characters, and being around creative people are what keep me coming back to comics.

 

Who inspires you? Or do you have a favorite artist or creator?

My favorite creators of all time are Jack Kirby and Frank Frazetta.  Those two guys are juggernauts in the comics/fantasy fields.  For me, it wasn’t even about their incredible output, but their amazing creativity that brought forth so many amazing characters and art pieces.

How do you manage your daily/family life with your creative work? Is this your 9 to 5 or is this your 10 to 2?

It’s definitely my 10pm to 2am work.  In the daytime, I have a full-time job, and I am also a full-time dad and husband as well.  But when everyone goes to sleep, I become my alter ego and jump into the comics fray.

 

How would you describe your creative process when it comes to making comics?

I think my process of making comics comes from learning about some of the great 60’s creators: Kirby, Ditko, Lee, etc…I try to do whatever it takes to get the job done. I don’t sit around waiting for inspiration, I go get it and dive into the project. Comics is a commercial art medium, so it needs to keep moving forward, so my process has come from that position.  I do research, interview my collaborators, come up with mock-ups, etc…anything I have to do to keep the process going.

 

Making comics often requires collaboration with others. How do you foster relationships and approach the collaboration process?

Well, I try to touch base with my collaborators/clients and really get into what they are thinking or what they need me to do.  I try to capture their vision if I can or offer them something they haven’t thought about to help and improve their story. I think of us as partners who rely on each other to make the best comic that we can. In order to break the ice, I like to get them on the phone, hear their voices, and let them hear mine.  This way we know we are real people, not just words in an email so that the project becomes as real as possible and we all have a stake in it.

 

What are your biggest obstacles when it comes to making art? How do you overcome them?

Really my biggest obstacles are time and daily life.  I don’t have a lot of time to create, and the daily routine of life threatens to derail the creative endeavors.  It’s tough just to have one job, but I have several jobs at one time.  So once everyone goes to sleep, it’s really morning for me again.  I grab a cup of coffee, play something in the background, and hit the computer or drawing board or whatever to get things moving.

How has your experience been with the indie comics community?

I love the indie comics community! It’s filled with some of the most talented people I have ever met.  They are some of the bravest people I have met as well.  They have chosen to deviate from mainstream comics to put out their own books and show the world their artistic soul.  That takes a lot of courage to put yourself out there like that.  There is no hiding behind known characters or big companies.

 

What advice can you give for people who want to start making comics?

I would say (1) make sure it’s your passion and you love it, and (2) make sure that you have a plan for financial return, or if you don’t, you’re ok with that.  Comics can be a lot of fun, but they can also be tough.

 

Are there themes and/or subjects/genres you find yourself drawn to again and again in your work?

Not really, I think my go to will always be superheroes, but I have done fantasy, sci-fi, new age, etc..

 

If you could go back in time ten years, what advice might you have for your younger self? Something you wish you knew?

Listen with open ears and an open heart to critics, but don’t let their words discourage you from working in comics.  Don’t let the person reviewing your work destroy your soul.  If they are good at what they do, they will enlighten and encourage you to keep going. Also, learn when to walk away from things and start fresh instead of beating dead horses.

Do you have any upcoming projects? Anything you’d like to promote? Anything else that you’d like people to know about you (Hobbies? Passions? Favorite TV Show)?

I am working on a couple of projects through my comic company 10 Worlds Studio, one superhero, and one paranormal, but nothing to announce just yet.  I did letter a comic series that was picked up by Heavy Metal called Mark of Kings, so I am excited about that for sure.  I also love Lord of the Rings, and I am a huge fan of Golden Age comics characters.

 

Where’s the best place to find out more about you and your works?

You can visit my Instagram page at alexanderlugo_10ws or my website, www.alexlugoart.com.

***

Alex Lugo is a first-generation Cuban-American artist hailing from Portland, Or, growing up in Inglewood, CA, and now residing in the outer reaches of Los Angeles County. He has worked in the fields of comics, storyboards, and design.  After reading All Star Comics 58 in a Portland barbershop, he was pretty much hooked on comic books and continues to work on them, and dream about them to this day.  Besides working on comics, Alex loves spending time with his family, traveling, studying the paranormal, and watching films with his son.  His work has been featured on TV, films, comics, and other mediums.

***

I want to thank Alex Lugo for taking the time to answer my questions. And I really appreciate his contributions in bringing In Our Dreams Awake to life. And don’t forget to check out the Kickstarter!

 

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Behind the Artist – Interview with Rolands Kalnins

Check out John McGuire’s In Our Dreams Awake Issue #1 on Kickstarter!

As we go through this month with the In Our Dreams Awake Kickstarter going on (don’t forget to check it out), I wanted to spotlight some of the people who helped bring these crazy ideas to life. This brings us to the artist and colorist on the Cyberpunk portion of the comic book: Rolands Kalniņš.

 

***

How long have you been creating/working in comics?

I’ve been working in the comics industry since I was 16 years old. And full-time since I was 20.

I’m 26 now.

 

What made you want to work on comics?

As a kid growing up in a post-Soviet country we got our entertainment(films, books, comics) much later than the rest of Europe. So I was lucky to grow up watching original TMNT, Star Wars, Spider-man and the X-men animated series, Power Rangers, Adam West Batman, Tim Burton’s Batman, Pokemon, Digimon…

These shows and films made me love these characters, and later on, I found out that many of them were based on comic books. Unfortunately, the only comics we could buy in Latvia were based on Disney and Hanna-Barbera characters aimed towards very young kids.

So I spent a lot of time drawing and creating my own comics. And when I was living in the UK at the age of 15, I had the chance to buy a lot of Marvel comics. And that moment when I first held a comic book in my hands was simply magical.

And that truly made me take the path to become an artist in the comic industry.

Variant Cyberpunk Cover by Rolands Kalniņš

Who inspires you? Or do you have a favorite artist or creator?

Personally, I have so many favourites/inspirations. Tho the most influential artists on me were/are: Dave Rapoza, Sean Gordon Murphy, Nick Dragotta, Junji Ito, and many others…

 

How do you manage your daily/family life with your creative work? Is this your 9 to 5 or is this your 10 to 2?

My daily routine used to be different. But for the last few years, I’m also a full-time Tattoo Artist at 2 private studios that I own. So my day-to-day is divided.

Most days I work from 8:30-11:00 on comics and tattoo designs. From 12:00-16:00, I work at my tattoo studio. 17:00-19:00 session at the gym (usually 4-5 times a week), and 19:00-24:00 more work on comics/family time.

 

How would you describe your creative process when it comes to making comics?

My process is quite simple. I read the script, gather references and inspirational images, and then I draw the pages, usually coloring them right after.

 

Making comics often requires collaboration with others. How do you foster relationships and approach the collaboration process?

Creative relationships for me are really different with each writer and or company. On some projects, I get complete creative freedom and just create the artwork.

On others, the process is more involved and created on a step-by-step basis. With a lot more back and forth. Visuals changing as the story evolves.

And these things are different on each project depending on my involvement as well. Am I just the artist, or am I the colorist?

In some cases, I design the whole book, spine and all.

For me, the most important thing is to do the best work I can for the client.

Jason Byron makes his way through the flooded streets. By Rolands Kalniņš

What are your biggest obstacles when it comes to making art? How do you overcome them?

Hmm, for hurdles in creating work…

The hardest thing for me is creating art in bulk for my personal projects. Client work comes much more easily for me because it has certain direction-script, or just a description of a piece.

 

How has your experience been with the indie comics community?

I love working on indie comics.

Of course, a dream of mine is to do a Batman book, but for the most part I’m most comfortable doing creative horror books in the indie scene.

The thing I like the most is the “out there” ideas and that there’s no limit to the craziness of the stories I could visualize…

 

What advice can you give for people who want to start making comics?

Best advice is to learn the basics first.

And that doesn’t mean human figure, faces, etc… It means drawing straight lines, perfect circles, cubes… and only then applying those skills to draw objects, and characters.

And of course, drawing non-stop, but doing illustrations, pages, and panels, not just studies for study’s sake.

Applying knowledge and learning on the go is key. Many things I learned over the years I learned on the job doing the actual work.

And of course, finishing things. Many up-and-comers tend to sketch a lot and never do finished work, which grows into a boatload of bad habits.

 

Are there themes and/or subjects/genres you find yourself drawn to again and again in your work?

My favourite genres to create for are usually pulp-fiction, neo-noir, cyberpunk, and horror type of work.

But I love doing most genres.

But dark fiction and psychological mind-bending work suits my style best in my opinion.

Jason Byron and Fem’A Lin kiss. By Rolands Kalniņš

If you could go back in time ten years, what advice might you have for your younger self? Something you wish you knew?

Hmm, I would probably say to myself to never stop drawing and don’t give up. Things will go your way eventually…

And don’t let anyone talk you out of anything career-related.

 

Do you have any upcoming projects? Anything you’d like to promote? Anything else that you’d like people to know about you (Hobbies? Passions? Favorite TV Show)?

I have many upcoming books and personal projects, but I can’t really talk about any of them due to NDA’s. Only thing I can say is that “The Pandora Window” a book I’m co-creating with Ray Chambers is finally announced and being drawn as we speak. And many other projects with Adam Barnhardt of Sh*tshow fame. Hopefully, soon they’ll be announced.

For hobbies, I tend to have many, but the most important ones are Powerlifting and reading. For me, it’s a way to clear my head. And of course, a healthy mind and body are key with this type of profession.

I personally believe you’ll go crazy quite fast if the only thing you do 24/7 is draw. It can become more of a detriment than a strategy to become successful.

 

Where’s the best place to find out more about you and your works?

I’m most active on my website(portfolio), Instagram, Twitter and Reddit.

https://rolandskalnins.carbonmade.com/

https://www.instagram.com/marvelzukas/

https://twitter.com/marvelzukas

https://www.reddit.com/user/Marvelzukas/

Jason Byron’s intense stare. By Rolands Kalniņš

Do you have a Bio that I can post at the bottom of the article?

My name is Rolands Kalniņš

I’m an illustrator, concept artist/designer, colorist from Latvia.

I’ve worked on many projects for different publishers and kickstarters.

Scout comics: Red Winter.

Fracture Press: Tales of Fractured Mind, Tales of Fractured Worlds, Soul of The Sea, The Burning Memory

Tpub: Transdimensional.

Source Point Press: Sirius

Frank Martin’s Pipe Creepers

Scapegoat Press Inc: Pcycho Path, Aeonian.

Roy Burdine’s Reapers.

VMComics: Hotel Hell

Musicians: Varien, Hellhills, Manic, Toracha, Cream of Cthulhu, and many more.

***

I want to thank Rolands Kalniņš for taking the time to answer my questions. And I really appreciate his contributions in bringing In Our Dreams Awake to life. And don’t forget to check out the Kickstarter!

 

***

John McGuire is the writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

 

Chat and Spin – Radio Interview

I never know what it is I’m doing in this whole marketing of oneself. It is a labyrinth of trying various things that mostly seem not to entirely work. Or you half fall into an opportunity and it works out better than you could have thought. Which, I guess, means that you must keep yourself open to any and all opportunities as they come along… without knowing where they may or may not lead.

As it so happens, I had the opportunity present itself this past Friday night via the good folks over at Chat and Spin Radio. From their website:

“We are a 24 hour, not for profit Internet radio station broadcasting over 7 years, covering the UK National & International audience. Giving you MORE MUSIC and MORE VARIETY. 

We Broadcast National, throughout the UK & Internationally to many listeners per week. We interview Book Authors / Bands / Singers / Charities / Businesses / Groups. If you would like FREE PUBLICITY and to come on our station for an interview, then please contact us for more information.”

I found out about them through a somewhat random posting in one of the many Facebook groups I’m a part of where they said they were looking for authors to interview, an email back and forth, and before I knew it I was scheduled for last Friday.

Prior to the actual live interview, they had me come on via Skype and I chatted with Ron Clark (Station Owner). He walked me through the interview and basically prescreened the questions on me, which I believe helped as once we actually got on air, I felt pretty comfortable in doing it. Afterward, I spoke a bit more with both Ron and Ian Johnson (co-owner and advertising manager). And potentially, I should be able to get back on for another interview sometime in January.

So while I don’t know what will come out of the chat, I am grateful for any and all opportunities that may come my way.

***

If you’d like to take a listen to the interview, it’s about 6 or 7 minutes beginning around the 47-minute mark at the following link: Chat and Spin

***

And if you are an author, artist, or any other type of creative, reach out to the guys over at Chat and Spin for a potential interview yourself!

***

John McGuire is writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow Empire, Tales from Vigilante City, Beyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

 

Interview with Richard A Knaak

I’ve written about Richard A. Knaak a couple of years ago when his Rex Draconis novels had a RPG Kickstarter running. In it, I talked about Knaak being one of those authors whose work really pulled me in and fleshed out worlds I’d either already invested in (Dragonlance) or he invented (The Dragonrealm series). Well, he has a new Kickstarter going on right now to help fund his newest work/world: Rogues Gallery.

I read in an interview with you that you initially broke into writing by driving up to TSR and just asking to speak to an editor. Which kind of blew my mind. That seems like a very big step to take. What made you think that approach might work for you?

I was young, naive, and very stubborn. It was only around an hour and a half away, but I thought I’d give it a try. Wouldn’t work these days, but I caught them at just the right moment. In a sense, though, it goes with what I often say.  You usually have to make your own breaks.

Before that trip, had you been pursuing more of a  traditional path prior to that? Submitting to agents and editors and crossing your fingers?

Yes, although mostly I submitted to publishers on my own since it’s often hard to get a GOOD agent without a sale. I’d almost sold a book on my own but could not get the ending to the satisfaction of the editor. Sadly, that novel was lost later. with both the paper copies and disks accidentally thrown out during a move.

What’s a typical writing day for you? Do you strive for a certain number of words or hours? Do you have any habits or techniques that allow you to juggle the various projects your working on?

I tend to have multiple writing sessions, most often in the afternoon and evening. I don’t have a set amount of words, but I seem fairly consistent. No real techniques, although a temporary change of scenery between writing sessions is helpful.

How do you manage your daily/family life with your creative work?

Writing is my life.

What’s your process look like when you’re writing? Do you go with the full outline or are you a fly by the seat of your pants type?

I’ll take notes and I likely have a very rough outlines, but nothing is written in stone. I’ll try to write a short paragraph or two about a chapter unless I’ve gotten to the point where I know what must happen. I generally know the basic climax. There is some flying by the seat of my pants, too.

Are there subjects or themes you find yourself coming back to again and again in your writing?

Redemption is a big one. Many of my characters have something in their background that confronts them in the present. It can be a really big problem, too. Also, characters who don’t start out to be a hero, but just do what must be done regardless of the consequences to themselves.

You’ve just launched a new Kickstarter for your next series. What is Rogues Gallery about?

Rogues Gallery concerns an alternate Chicago around 1930, where the sort of costumed adventurers and villains of the pulp era abound. However, the city’s protector, the Legionary, is missing. When it becomes clear that he is not likely returning soon, chaos overwhelms Chicago as various villains act. The police try their best but are failing. However, as the turmoil grows, conflict arises among the various rogues as their differing reasons for becoming who they are come into play. In fact, those reasons may be the only hope that the city has as the thus-far fruitless search for the Legionary continues.

We’ll also explore some of those reasons behind the rogues emerging in general, such as the aftermath of the Great War.

It seems that Rogues Gallery allows you to write in a genre that you haven’t dealt with much with your other novels (other than the Black City Saint series). What about the idea of that pulp era made you want to write this novel?

Well, in addition to having grown up in the Chicago area where Prohibition was something I heard about a lot, I’m a big fan of the Shadow, among other pulp characters.

Have you found it Is easier or harder to write a book that is somewhat set in the real world?

Well, there’s more research, but I enjoy it because it helps make the story feel more real while still giving you an adventure.

What is the plan with Rogues Gallery? Is this a standalone book, or do you have plans to release sequels down the road? How much do you already have mapped out?

This is designed to stand on its own, but I have ideas beyond it and, if the Kickstarter goes well, one of the stretch goals would likely lead toward a sequel. I know where I would go with the story if that happens.

You’re obviously a very successful writer, with many novels to your name over the years, so why go the Kickstarter route? Is there something specific about it that caused you to go this way?

This is a novel that is a little harder for publishers to pin down, as I learned even from Black City Saint. It also allows me to schedule it in a different way so that I can get it done as it needs to be. I will be doing the audiobook in concert with Hydra Publications, so, one aspect will be more traditional.

Your world of Rex Draconis was featured in a Kickstarter last year allowing backers to play in the world you’d devised. Is there any chance of being able to play an RPG set in the Rogues Gallery world?

Actually, the novels were a combination of an independent support setup and later publication through Hydra. The RPG material went through a very successful Kickstarter. I’ve actually had someone ask me about doing something with Rogues Gallery, so, yes, there may be some RPG alongside it. We’ll see.

Where can someone find out more about you?

I have a website, but I haven’t had the patience for it due to personal matters. I’ll get it up and running again soon. The best place to find me is on Facebook on my pro page at: https://www.facebook.com/richardallenknaak

***

I want to thank Richard for taking the time to talk to me and answer my questions. Make sure to check out Rogues Gallery on Kickstarter!

***

Also, just a reminder that my newest book, The Echo Effect is newly released and only $2.99 for the remainder of October! Check it out here!
***

John McGuire is writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Interview with Wishful Thinking’s Jack Raines

A little while back I ran across a comic on Kickstarter that just spoke to me: Wishful Thinking. The story was about a ex-Genie who becomes a wish consultant. That Kickstarter went on to fund, and now Wishful Thinking is back with their second issue on Kickstarter.

Jack was kind enough to take a few minutes and let me pester him with questions.

At what point did you sit down and think “I want to be a comic writer?”?
When I was a senior in high school I finally got my license. It was during the same year I learned my small southern town had a comic shop! I hadn’t read a comic in years, at the time I was more interested in manga just cause it was more available online at the time. So when I stepped into my LCS for the first time I was greeted with a wealth of cape comics (superhero comics are my FAVORITE), most notably Mark Waid’s Daredevil, Scott Snyders Batman, and Matt Fractions Hawkeye. Their ability to weave imagery with narrative made it hard to put those books down. When I learned Scott Snyder would be in Charolette for HeroesCon I just had to go.
There I met so many creators both professional and independent that were more welcoming than I could believe. Everyone was so down to Earth and there to showcase/talk about what they loved. It was then I learned that anyone could be in this business, and that’s when I started practicing turning my story ideas into comic form.
I’m a big fan of all those comics, too! And Mark Waid’s run on The Flash is by far and away my favorite run on the character. Who inspires you? Or do you have a favorite writer/artist or creator?
Scott Snyder has been both my favorite creator and biggest inspiration. Everything connects in these wild stories he puts out in such a complete way, all while being a total class act with his readers!
How do you manage your daily/family life with your creative work? Is this your 9 to 5 or is this your 10 to 2?
It’s hard, especially now that I’ve started working 3rd shift and going to school. My biggest key to success is writing down a list of things to do each day. I try to go for 4 things max, and plan my week accordingly. I have a white board next to my desk for this purpose. If it’s been written down I get a sense of satisfaction from crossing it out, and it keeps me from feeling overwhelmed. Doubt I could do what I do without a calendar of some sorts!
I do much the same thing with my to do tasks, but sadly the thing that probably is the hardest to figure out is promotion. It’s often difficult to get word out about independent comics. What do you do to market and promote your books? Anything work really well or really poorly?
Social media is tough for me. I’m moreso a lurker than anything else so it’s been a challenge getting myself out there. So far my biggest success social media-wise has been on Instagram, but even then it’s hard to fight against the algorithm to get the word out there. My mailing list has been the best and my most favorite way to connect with readers. It feels more personal which allows me to write more about what these projects mean to me as well as what I’m up to.
What’s your process look like when you’re writing? Do you go with the full outline? Or are you a fly by the seat of your pants type?
Little of column A and a little of column B. Often my story can change depending on how the pages look. I like leaving character appearance to the artist’s discretion. I’ll write about their personality and demeanor, then it’ll be up to Trigo to handle the rest. When seeing how he frames each panel and designs these characters I find new avenues to take the story. So even if I am a few issues ahead I usually end up rewriting it by the time we get there.  The collaboration between my crew (Carlos, Ester, and Justin) makes writing fresh and exciting!

Wishful Thinking Issue 2, Page 1

I love the idea of Wishful Thinking! What inspired you to write Wishful Thinking?
Thank you! I was introduced to urban fantasy through The Dresden Files. It’s really fun to think of how fantasy creatures would interact with our society. I knew that I wanted my story to be under the same genre, but didn’t know the specifics.
I then began thinking about what I wanted to write about. What kind of feeling did I want to convey? During the time of Wishful Thinkings’ inception, I was around 23, working as a custodian, and not having a solid idea of how I wanted to tackle my goals. I didn’t have much of a grasp on myself either, so the thing I wanted to write about most was identity. It was something everyone struggles with, and I wanted to personify that conflict through comic form.
Around that time I caught wind of a 6-page story contest. The top 3 would get looked at by an editor from some indie publisher (it’s been too long I can’t remember!). I’m not entirely sure what I was looking at when I came up with this, but I remember thinking of how if a djinn was a human it’d be Jim. Why would a genie need a human name? Well, I guess if he wasn’t a genie anymore. What would he do if he wasn’t a genie? Probably the only thing he knows how to do, help with wishes. When I told my buddy this he gave me the name for Jim’s business, Wishful Thinking, and the rest was history.
What’s been the reaction to the book?
So far I’ve heard nothing but compliments!  This project has been in development for 3 years, and seeing that work pay off in the form of satisfied readers has been a blessing. It makes all the stress worth it lemme tell ya! This issue dives more into the fantasy side of things and is a bit of a bigger story than the first one. Very curious on how it’ll be received!
Are there themes and/or subjects you find yourself drawn to again and again in your work?
Definitely identity, as it’s still something I’m figuring out.  It’s a thing everyone must go through on their own, and can only be found with complete honesty of one’s self. I think Wishful Thinking and my webcomic, Spectre Protector (illustrated by Sarah Burgess) talk of different methods of searching for that identity.
You ran your first Kickstarter for issue #1 and funded. I’m interested in the idea that you weren’t using the Kickstarter to fund the comic but instead used it to “introduce” yourself to the greater comic community. Do you feel like you succeeded in that goal?
Yes, I believe it did a good job. It definitely exceeded my expectations for my first Kickstarter! I tried to play it as safe as possible so that I can just get used to running a campaign.
I intend to carry that energy through future Kickstarters. In my opinion, it’s only to fair to fund as much of the book myself before going to Kickstarter. I want you to know this is a story I believe is worth telling! It also helps speed up the fulfillment process which is a plus.

Wishful Thinking Issue 2, Page 2

I’ve found that the difference between having the book done or still waiting on the book to finish after the Kickstarter can be stressful, so I’m going to try and have any future issues done before then. Now that you’ve just launched your second issue on Kickstarter, what have you learned about the process of Kickstarter? Something that afterward you “wished” you knew?
The biggest thing I learned was the process of shipping these books out. I haven’t heard any complaints about damages or packages that never showed up so I’m glad all was well on that front. It was pretty nerve-wracking, but now that I’ve done it once I feel more comfortable with all that’s involved in shipping, and now that I know all the steps I can better plan out how to go about them without any need for stressful crunch time.
What’s the overall plan with Wishful Thinking? Do you have an overall target for the number of issues?
I’m shooting for 7 issues, each one being roughly 32-36 pages long. I have other stories to tell in this world, and if it continues to gain support I wouldn’t mind diving into that. For now though 7 issues is the plan!
Comics is an amazing collaborative medium. Tell me a little about working with Carlos Trigo, the artist on Wishful Thinking.
He’s been amazing throughout the whole process! I tend to give my artists a lot of space in the design department (the only character I’ve been picky on is Jim), and he’s given new light to each character he touches. For instance, the bank teller in this story doesn’t have a name. I just refer to her as Teller given that she’s just a side character. Actually, she used to be a he until Carlos suggested otherwise. After seeing what he’s done with the teller and how her personality comes alive in the panels I was inspired to write her a bigger role in the next issue! His experience has helped greatly when it came to refining how I structure my panels. I feel with each new issue I grow a bit more as a writer thanks to his, Ester, and Justins collaborative efforts.
If you could go back in time ten years, what advice might you have for your younger self? Something you wish you knew?
Honestly, I don’t have anything to tell 16-year-old Jack. Maybe ask if we can switch places? All he had to do was play video games and go to school. No bills no nothin…lucky dog.
Anything else that you’d like people to know about you (Hobbies? Passions? Favorite TV Show)?
Unfortunately, I don’t have much time for them now, but I do really love fighting games. That community has the same vibe as comics. I ran an online tournament with a friend called Bapmasters and met so many cool people! That lead me to go to Chicago to see a tournament live, it was an amazing experience. I’m not too good at them (yet) but I love figuring them out.
Other than that I’m into the gym and hiking. Both are great ways to clear my head. I would recommend either of them to anyone going through a tough time right now. I promise getting your body moving will provide some excellent mental results! Especially when you see physical improvements.
Thanks for taking the time to answer my questions. Where’s the best place to find out more about Wishful Thinking and maybe any other projects you have in the pipeline?
The best place would be my email list! During campaign times I try to post once a week. Non-campaign times every other week. That’s if you want to see progress on my work. If you just want to chat with me feel free to find me on twitter @mysticmike8 or instagram @zach_brains.
I have a webcomic that’s free to read titled Spectre Protector. It’s about a ghost named Vera accidentally becoming the superpowers to a high schooler named Liam. Link is below!
Jack Raines is a comic book writer based in Greenville SC. When he’s not writing stories such as Wishful Thinking or Spectre Protector, you can find him writing mile-long notes trying to understand networking.
***
Thanks again, Jack! You can check out Jack Raines latest Kickstarter for Wishful Thinking #2 right here!

Variant Cover by artists Ted Brandt (@ten_bandits) and Ro Stein(RoStein404)

***
Also, just a reminder that my newest book, The Echo Effect is newly released and only $0.99 for the first week! Check it out here!
***

John McGuire is writer of the sci-fi novel: The Echo Effect.

He is also the creator/author of the steampunk comic The Gilded Age. If you would like to purchase a copy, go here!

Click here to join John’s mailing list and receive preview chapters of upcoming novels, behind the scenes looks at new comics, and free short stories.

His other prose appears in The Dark That Follows, Hollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Press Release: Rivers of London RPG: the creative team is assembled!

Chaosium is producing the Rivers of London Roleplaying Game, based on Ben Aaronovitch’s best-selling urban fantasy fiction. Reflecting the series’ inventive take on the fantastic—from Newtonian magic to the strange powers wielded by the rivers and other supernatural beings that inhabit the popular novels and comics—the game will use Chaosium’s Basic Roleplaying system, as well as original, customized rules.

And now the Rivers of London RPG creative team has been assembled! They’ll be working closely with Ben Aaronovitch on the game’s development and presentation.

Here, in alphabetical order, the team introduces themselves:

PAUL FRICKER: Paul Fricker is a freelance writer and games designer, and is designing and writing the core rules system for the Rivers of London Roleplaying Game. In partnership with Mike Mason, Paul is best known for writing and revising the latest edition of Chaosium’s award-winning RPG, Call of Cthulhu. Over the years he has participated in the creation and development of numerous scenarios and campaigns, beginning with Gatsby and the Great Race, back in 2005.Paul is also one of the hosts of the horror and gaming podcast, The Good Friends of Jackson Elias. He often can be found on Twitter (@paulfricker), where he endeavors to focus on the important topics in life: gaming, music and food.
ADAM GAUNTLETT: Hi! I’m Adam, and I’m a nut for crime novels and magic. I’ve written for The Escapist, Atlas Games, Pelgrane, and of course, Chaosium. My tendrils spread out from the island of Bermuda, where I lie in wait for the end of days. I can be bribed with cheesecake. Or a decent bitter, but cheesecake is more reliable.Rivers of London was the first I’d heard of Ben Aaronovitch and I quickly converted to Aaronovitchism, establishing a small shrine of books and graphic collections. My cats regularly sacrifice lizards in front of this sacred fane, though I do my best to stop them as lizards are bad for cats and the sacred fane.

My favorite moment in the Rivers series is when our heroes raid the Garden of Unearthly Delights back in Moon over Soho. I’ve a soft spot for Hammer Horror, and I can just picture Christopher Lee hamming it up in the VIP lounge back in the day. Ideally with Vincent Price, Peter Cushing and John Carradine a la House of the Long Shadows—but I’ve said too much…

LLOYD GYAN: From working with Modiphius Entertainment, to being the cultural liaison on RPGs such as Bastion and Liminal, Lloyd Gyan has come to see all that the RPG community has to offer. His unique take and perspective on the world at large brings a fine nuance to setting books, his specialty coming from his many years as a second-generation Ghanaian living in London.“Peter Grant’s magical life has always vibrated with me, being a West African boy living his best life in London. To be given a chance to work on a project as personal as this is a dream come true. Also, I actually know what Star Beer tastes like!”
LYNNE HARDY: Lynne has been working on and off in the roleplaying industry for almost 30 years, most recently in her capacity as writer and Associate Editor for Chaosium’s Call of Cthulhu RPG. Her past credits include work for Modiphius Entertainment, Cubicle 7, Green Ronin, and Pelgrane Press, among others, as writer, editor, or both. She also created her own steampunk pulp adventure game: Cogs, Cakes & Swordsticks. Her latest project, besides her continuing work on Call of Cthulhu, is as Line Editor for the Rivers of London RPG.“It took me far longer to get round to reading Rivers of London than I care to admit, but once I did, I was hooked. It was immediately obvious that the world was ideal for a roleplaying game and it’s a property I’ve been hoping to develop for years. With Mike Mason’s encouragement, I approached Ben at a book signing for Lies Sleeping and, fortunately, Ben agreed! I’m really looking forward to working with my team and sharing their work with all of our fans, new and old.”
GAVIN INGLIS: Gavin Inglis is a writer and teacher based in Edinburgh, with a background in tech and music. He writes adventures for Call of Cthulhu, including the introductory solo Alone Against the Flames. Other work includes interactive novels published through Choice of Games, and credits on ZombiesRun! and Fallen London. His fiction has appeared in a magazine for actual conjurers, and his story collection Crap Ghosts is the definitive reference to ineffective apparitions.Gavin was Language and Cognition Fellow at the Department for Clinical Neuroscience in Edinburgh, during which he produced a graphic novel about Functional Neurological Disorder, and an AI version of H.P. Lovecraft. His interactive web story about mental health, Hana Feels, was nominated for an XYZZY award. www.gavininglis.com.

“I love exploring London to find its history and hidden ways, so it’s a joy to be introducing players to the Rivers of London game and Ben’s eerie world.”

KERIS MCDONALD: Keris McDonald lives in the north of England, discovered Dungeons & Dragons before it was even considered a threat to one’s immortal soul, and has been playing and GMing scenarios for Chaosium’s Call of Cthulhu for 35 happy years. Her RPG scenarios have been published by Worlds of Cthulhu and The Cthulhu Hack. With many years involvement in writing live-action roleplaying events, she is currently helping run a Victorian Gothic LARP system.A writer of supernatural fiction across the horror, fantasy, and erotica genres, Keris has nine novels in print and has seen her short stories published in many magazines and anthologies. Her short story “The Coat Off his Back” was chosen for inclusion in Best Horror of the Year Vol. 7 (ed. E Datlow).

“It’s an honor and a privilege to be working on a fictional world as beloved as Rivers of London, and helping to bring it to life for gamers.”

HELENA NASH: Helena has been tabletop roleplaying since 1981 and has died on paper many times at the hands of formless horrors, faerie knights, and at least once by explosive decompression. She has written adventures for Call of CthulhuRuneQuest: Roleplaying in GloranthaDune: Adventures in the Imperium and Conan: Adventures in an Age Undreamed Of. Helena is one of the original developers of the cult film & television game 7TV, created the official roleplaying game of Robert Rankin’s Brentford books, and wrote a Choose Your Own Dinner Party gamebook combining elements of a Mike Leigh play and an Alfred Hitchcock film.She lives in Hertfordshire by the River Lea, about 30 miles north of Mama Thames as the duck paddles, with her wife and far too many comic books.

“Ben Aaronovitch’s Rivers of London books have had me hooked since Peter Grant’s first interview with a ghost in Covent Garden. It is a London I have known all my life, but interwoven with uncanny, dangerous threads of magic and magical beings. I’m super excited to be given the chance to shine a werelight on some of the darker corners of the Rivers of London world in this new RPG.”

LUCYA SZACHNOWSKI: Lucya Szachnowski has lived in London all her life and loves her city, roleplaying, and all things magical. For Chaosium’s Call of Cthulhu RPG, she co-wrote The London Guidebook, “The Garden of Earthly Delights” for Strange Aeons, “Suffer Little Children” and “London Calling” for Day of the Beast, “The Occulted Light” for Before the Fall, and contributed to The Investigator’s Companion and Keeper’s Compendium. She wrote the introductory scenario for the Sigil & Sign RPG, by Cubicle 7 and Make Believe Games. After years working on local London newspapers, she did an MA in English literature, specializing in literary London. Under the pen name Lucya Starza, she has written books on practical magic in Moon Books’ Pagan Portals series, and writes a London-based blog: A Bad Witch’s Blog. She is very excited to be involved in the Rivers of London RPG.

The Rivers of London

The Rivers of London series follows Peter Grant, an ordinary constable turned magician’s apprentice, as he solves crimes across London in a sensational blend of inventive urban fantasy, gripping mystery thriller, and hilarious fantasy caper. The series debuted in 2011 with Rivers of London (Midnight Riot in the US) and now includes more than a half-dozen novels, several novellas, and a number of comic book series. The series has sold well over two million copies and has been translated into fourteen languages. In May 2019, Simon Pegg and Nick Frost announced that their production company, Stolen Picture, had acquired rights to create a television series based on the world of the Folly. Author Ben Aaronovitch is also known for his work on both television and audio scripts for Doctor Who.

Our award-winning roleplaying games, boardgames, and fiction have been acclaimed as some of the most engaging and innovative of all time. For more than forty years, Chaosium Inc. has captivated gamers, readers, and mythic adventurers worldwide.The Chaosium was founded by visionary game designer Greg Stafford in 1975.

Facebook: https://www.facebook.com/ChaosiumInc
Our forums: http://basicroleplaying.org
Twitter: https://twitter.com/Chaosium_Inc
Pinterest: https://www.pinterest.com.au/chaosium
Instagram: https://www.instagram.com/chaosium
YouTube: https://www.youtube.com/c/ChaosiumInc
Twitch TV: https://www.twitch.tv/chaosiuminc

Genefunk 2090 – An Interview with James Armstrong (CRISPR Monkey Studios)

When I ran the What RPG Kickstarters Excite Creators? column, Genefunk 2090 was a regular recommendation (here, here, here, and here). As such, when Genefunk 2090, a sci-fi setting using a variation of the Dungeons & Dragons 5e ruleset, came out, I was glad to take with James Armstrong of CRISPR Monkey Studios about the project.

EGG EMBRY (EGG): What’s the pitch for your project? 

JAMES ARMSTRONG (JA): Biopunk 5e! There’s been an open niche for biopunk RPGs, especially near-future ones, and I wanted to address that, and see where I could take it. Eclipse Phase has some of the elements I wanted to capture, but it’s more far-future sci-fi. I wanted something not too far around the corner. Endogenous DNA computers, genetic enhancement, mind-hacking, transgenic beasts, and anything else I could think of!

EGG: What system are you using, and why is it the right one for this game? JA: I’m using the 5e ruleset because it is a combat and skill-check based system, which suits the playstyle of a group of biopunk mercenaries well. I also chose that system because I want the game to be accessible to a widest possible group of people: you can enter GeneFunk 2090 ready to play if you have experience with D&D.

EGG: What makes the setting for GeneFunk 2090 different than other sci-fi RPGs? JA: The heavy lean into biopunk elements, and having brain-computers as a ubiquitous feature!

I love biology, and the implications genetic engineering.  I actually have an M.Sc. in molecular biology, partially because I was interested in understanding the science behind genetic modification. It’s now apparent that a great deal of human enhancement will be at the genetic level, not necessarily grafted-on chrome arms and robot bodies. I want to show how the world might look if that genetic enhancement started before birth, and how biologically specializing humans might affect society.  An informal genetic caste system that emerges from a global market economy.

I also baked in brain-computers as a feature all characters get, not just as an option for hackers. When you look around and see complete market saturation of smart phones, it’s a fair assumption that brain-computers will be equally prolific once they become normalized. This opened the door for really digging into mind-hacking as a core feature, a sci-fi basis for psychic awareness with hep from psychic reading online experts. You can choose to play as someone without a brain-computer, but you lose a lot of abilities to gain the benefit of being immune to mind-hacks.

EGG: Tell me about some of the MVPs on your creative team? JA: For art, William Liberto, Dean Spencer, and Enmanuel Martinez Lima did most of the heavy lifting!  The core InDesign expertise was courtesy of Simeon Cogswell, and the editing by J Boone Dryden. Each of these people really elevated the final book!

EGG: What other projects have you worked on? 

JA: This is my first one! 🙂 Unless you mean it more broadly, then sequencing and mapping the mitochondrial genome of the bed bug would count. 🙂 I may have included an Easter egg of this in the book somewhere, hahaha.

 

EGG: What’s after GeneFunk 2090? 

JA: I’ll be doing a setting book for this world, Shadows of Korea, which is set to be completed in March of 2020. It will be a sandbox book, outlining major NPCs, factions, and locations (with battle maps) in Korea, primarily centered in the city of Busan. Players can look forward to more genetic enhancements, cybernetic upgrades, genomes, class archetypes, hacks, and other mechanical goodies as well!

EGG: Where can fans learn more about you and your project? 

JA: The DriveThruRPG page, Kickstarter page, or check out this preview PDF: https://drive.google.com/open?id=1ZlBzDdzEZznX4AbdiDn-OEmtKgH8dH_z

 

NOTE: This article includes affiliate links to DriveThruRPG. As a DriveThruRPG Affiliate I earn from qualifying purchases.

Press Release: Odyssey of the Dragonlords: Interview with designers ex-Bioware designers James Ohlen and Jesse Sky

Odyssey of the Dragon Title Image
Odyssey of the Dragonlords: Interview with ex-bioware designers Jesse Sky and James Ohlen
London, England, 25-04-2019
For Immediate Release
Can you tell us a little bit about yourselves?
James Ohlen – I’ve worked in video games for more than two decades and during that time was the lead designer for Baldur’s Gate 1 + 2 and Neverwinter Nights. I’ve also Dungeon Mastered for more than three decades. So I have a great deal of love for Dungeons and Dragons.
Jesse Sky – I worked at BioWare for 8 years, where I was a lead designer and ultimately the creative director of a few Star Wars: The Old Republic expansions, including Knights of the Fallen Empire. I’ve been building tabletop games and video games as a hobby since I was about 10 years old. One day, I hope to be good at it.
When did the muse visit you for Odyssey of the Dragonlords and how did that initial idea form into being?
James Ohlen – The part of working on video games that I love the most is designing the characters, the narrative, the setting and then figuring out how to make it work in an open world. I hadn’t really worked on that aspect of games since Dragon Age: Origins. So, Odyssey was a side project I started up to do what I love, except in a pen and paper setting.
Jesse Sky – A year and a half ago, James told me that he wanted to make a giant, ridiculously ambitious role-playing book. I told him he was crazy, and then we ended up doing it anyway.
Why did you choose a Greek myth inspired setting for 5th edition?
Jesse Sky – I studied Greek mythology in college, and I realized that it’s about a thousand times more interesting than a lot of fantasy fiction. Not just the myths – the comedies, tragedies, and histories, too. European artists and poets referenced this stuff for centuries instead of innovating, because I think they just couldn’t come up with much better.
And then James and I were looking at all the monsters in 5th Edition that are inspired by Greek myth—satyrs, centaurs, minotaurs, medusae—and we realized that there really wasn’t a narrative for any of it. Those elements are just in there because they’re fantasy tropes at this point. We wanted to create a world that connected those elements to their origins, but without just making it ancient Greece.
In what ways do you think Odyssey of the Dragonlords reflects the unique epic mythos of the ancient Greek world?
Jesse Sky – When we started out, we just sat in a coffee shop and brainstormed all the coolest things we could think of from Greek history and mythology. We were reading Edith Hamilton’s Mythology for inspiration. And then we were like, how do we fuse all this together into a functional game world, with a narrative that fits a D&D campaign?
‘Epic paths’ were one of the first answers we came up with. The idea was to put players in the role of epic heroes, so we had to come up with the same kinds of conflicts, challenges, and goals that characters like Odysseus and Achilles struggled with. And then we designed the world and its history around the idea – what sort of crisis demands that such heroes band together, and how will they be tested along the way?
Odyssey of the Dragonlords includes many new playable races including Centaurs & Satyrs, how did you go about translating these into 5th edition?
Jesse Sky – The first place we look is the existing bestiary, because those creatures already have well-developed entries. Obviously, we have to modify them a bit. We try to give each one a unique reason for existing. For example, why would I choose a Satyr instead of a Tiefling? They’re similar in a lot of ways. So we emphasized the Satyr’s musical abilities and fey heritage to set them apart.
Can you tell us the story of your first role-playing game experience?
James Ohlen – I was 10 years old and visiting my mother’s friend. She had a son named Anders Bengtsson. He DM’d Keep on the Borderlands and I was hooked.
Jesse Sky – My first tabletop role-playing game was a homebrew that I played with some friends in high school, because none of us could afford a set of hardcover books. Everyone ended up angry at each other, and then we ordered a pizza and watched The Fifth Element. I didn’t have a successful tabletop role-playing experience until college, where I ran a homebrew Star Wars campaign. I used a chessboard because I couldn’t afford miniatures. Notice the pattern?
What aspects of tabletop role-playing games influenced your video game work at Bioware?
James Ohlen – Spending time as a Dungeon Master is one of the best training grounds for designing narrative and worlds in a video game. A successful DM has to create interesting stories that still give the players agency. You also have to get good at balancing combat with story and role-playing. Some players love the tactics of combat and strategy of character advancement, while others are more into the role-playing and story. A DM needs to run sessions that satisfies these different motivations.
Jesse Sky – I took a lot of ideas from my own campaigns and put them in SW:TOR. The stories you get from playing at the table with real people are usually way more bonkers that what you get when you write stories by yourself. So it’s a great way to generate ideas.
We often hear about video game developers being role-players too – was there a lot of people playing RPG’s at Bioware? Do you think tabletop RPG’s are an important part of the video game development process for major video game like Baldur’s Gate or Mass Effect?
James Ohlen – Yeah, BioWare was full of fans of tabletop RPGs. There were many fans of LARPing as well. In the early days I ran a campaign that had Mark Darrah playing Boddyknock (gnome wizard) and David Gaider playing Evangeline (a half-orc cleric). Ray Muzyka would sometimes play a wizard named Davaeorn.
What lessons have you learned in designing Odyssey of the Dragonlords?
James Ohlen – That at this point in my career I need to do what I love.
Jesse Sky – I’ll second that. Also I’d say this is the first project where James and I really collaborated without a giant studio attached, so it helped us figure out which pieces each of us prefers working on and how to riff off of each other’s ideas.
What brought you back to the 5th Edition of the worlds greatest role-playing game?
James Ohlen – My friend Sean Carriere introduced me to a campaign he was playing in when I was visiting the BioWare office in Edmonton. Another friend, Jeff Veitenheimer was also playing, so I attended several sessions. Fun fact – Sean’s childhood character was named Edwin and Jeff’s was named Sarevok. They were the inspiration for the characters in Baldur’s Gate.
Jesse Sky – My first time playing 5th Edition was in James’ campaign at BioWare Austin. He ran Princes of the Apocalypse with several twists and brought in a lot of my favorite characters from Baldur’s Gate as major NPCs. I buddied up with my friend and former coworker, Michael Backus, and our characters had an awesome time together. Sean was also in that campaign and his cleric was a huge jerk to my slightly-evil tiefling wizard. Hi, Sean!
What other RPG’s, Miniatures or Boardgames have you played and enjoyed?
James Ohlen – I loved Battletech and West End Game’s Star Wars. My experiences with pen and paper Star Wars had a major influence on Star Wars: Knights of the Old Republic.
Jesse Sky – I absolutely loved Decipher’s Star Wars CCG and Magic: The Gathering. Also there was this weird little card game called Wyvern that I used to buy for $1 per box, because I guess no one else wanted it, but it was full of awesome dragon artwork and I was ten years old! I could get like 300 dragon cards for one week’s allowance!
If we’re talking about the last decade though, my favorite board games are: Lord of the Rings, Blood Rage, and King of Tokyo. I love the Warhammer 40k universe, especially Dan Abnett’s books and Relic Entertainments’s Space Marine, but I’m afraid of collecting miniatures because my cats will eat them.
What are you most excited about in Odyssey of the Dragonlords?
James Ohlen – Finding out how different GMs use the book to do things that we never expected.
Jesse Sky – I’m excited to run the adventure out of an actual, physical book instead of a Microsoft Word document.
Anything else you’d like to add?
Jesse Sky – Just that we appreciate all the support Modiphius has given us throughout this project. James and I are newcomers when it comes to publishing books, but in spite of that, Chris and his team have helped us produce something incredible.
Odyssey of the Dragonlords
SUMMARY
280-page lavish fully-illustrated hardcover adventure book
  • Compatible with the 5th edition of the world’s greatest roleplaying game
  • Presents an epic campaign that takes players from level 1 to 11 and beyond
  • Describes the lost continent of Thylea—a forgotten land inspired by Greek mythology that is compatible with other popular campaign settings
Written and designed by:
  • James Ohlen, lead designer of Baldur’s Gate and Dragon Age: Origins
  • Jesse Sky, creative director of Knights of the Fallen Empire
  • NYT bestselling author Drew Karpyshyn
Odyssey of the Dragonlords Kickstarter
Summary
“Pen and paper roleplaying games will never die. The combination of open-ended exploration, cooperative storytelling, and tactical combat is addictive and timeless. The 5th edition of the world’s greatest roleplaying game proves this. Like all of the editions before it, the game owes a debt to the classic fantasy stories of Tolkien, Lieber, Howard and the rest. It gives players the opportunity to be the hero of their own epic tale. And a world inspired by Greek myth is the perfect place to set a fantasy story where the players are the stars. It’s also worth noting that the selfish, conflicted heroes from Greek myths have a lot more in common with my usual play group than the chummy fellowships of modern fantasy…” – James Ohlen, Writer & Designer on Odyssey of the DragonLords and lead designer of Baldur’s Gate.
There’s a wide range of ways you can support the Kickstarter including bronze, silver and gold tiers.
BRONZE MEDALIST – Pledge US $25 or more.
This tier includes the PDF campaign book and digital versions of all stretch goals.
INCLUDES:
  • Digital player’s guide (PDF)
  • Digital adventure book (PDF)
  • Digital versions of all stretch goals
  • Your name in the book’s credits
SILVER MEDALIST – Pledge US $60 or more.
This tier includes the hardcover version of Odyssey of the Dragonlords, the softcover player’s guide, and digital versions of all stretch goals.
INCLUDES:
  • Hardcover adventure book
  • Softcover player’s guide
  • Digital player’s guide (PDF)
  • Digital adventure book (PDF)
  • Digital versions of all stretch goals
  • Your name in the book’s credits
GOLD MEDALIST – Pledge US $80 or more.
This tier includes the hardcover version of Odyssey of the Dragonlords, the softcover player’s guide, three fold-out poster maps, the Odyssey GM screen, and all digital stretch goals.
INCLUDES:
  • Hardcover adventure book
  • Softcover player’s guide
  • Deluxe poster map pack
  • Odyssey GM screen
  • Digital player’s guide (PDF)
  • Digital adventure book (PDF)
  • Digital versions of all stretch goals
  • Your name in the book’s credits
Join part of epic history and sign up to the Kickstarter here.
About Modiphius Entertainment
Modiphius Entertainment is a London, England-based entertainment publisher of tabletop games and related hobby merchandise. The company launched its first game, the Achtung! Cthulhu Roleplaying Game, in 2013, followed by the Mutant Chronicles RPG, DUST Adventures RPG based on Paolo Parente’s DUST universe, Infinity The Roleplaying Game based on the best-selling miniatures game, Conan, Adventures in Age Undreamed of, the official Roleplaying game of Robert E Howard’s barbaric universe, Matt Leacock’s Thunderbirds, a cooperative board game based on the classic 60’s show and the official Kung Fu Panda Boardgame.
Modiphius Entertainment seeks to inspire with its tales of heroism, adventure and courage. Modiphius also works to combat global child trafficking through raising awareness of and funds for Vision Rescue. For more information, please visit modiphius.com.
TM & © 2019 CBS Studios Inc. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved.

Steampunk Friday – Interview with the creators of The Invention of E.J. Whitaker

In scouring the web for Steampunk comics sometimes you hit upon one that you are interested in, but have completely missed the Kickstarter for. Even so, I felt compelled to give it a Kickstart the Comic treatment. At the same time, I reached out to the women behind the comic for an interview and with the official release of the comic today, it seems like a great time to catch up with Shawnee´Gibbs and Shawnelle Gibbs.

***

How long have you been creating/working in comics?

SHAWNEE´: Shawnelle and I have been working in comics since 2011 when we started writing our comedic sci-fi series “Fashion Forward.” We’d been working in independent animation before that and comic books just felt like a natural step, since we loved telling stories through art. In addition to the “Fashion Forward” series, we’ve written short stories for anthologies, including several for Graham Cracker Comic’s Ladies Night Anthology, a great women in comics organization based out of Chicago. 

At what point did you sit down to become writers? Do you remember the first thing you wrote?

SHAWNEE´: When we were kids in elementary school, we’d staple together lined paper and create our own little homemade comics to sell to kids for a quarter. I remember those stories being about cartoon characters, not unlike the animated shows we were seeing on tv at the time. Imagining fictional worlds and writing about them was something that began early for us. It was an awesome way of entertaining ourselves and our friends and a surprisingly great way to make candy money. 

Who inspires you? Or do you have a favorite artist or creator?

SHAWNELLE: We are inspired heavily by our mother, who set us on this path with her eternal love of illustration and stories and our strong desire not to bring shame upon her head (laughs). Octavia Butler who we discovered in our youth, and whose stories spoke to our souls, and the work and careers of a host of writers and artists such as Vera Brogosol, Nnedi Okorafor, Sonny Liew, Vashti Harrison, and the list goes on and on. In terms of our own work, Shawnee and I are forever inspired by life itself, history and the human condition. We’re constantly getting hit with shocks of inspiration, our notes applications in our phones are a laundry list of thoughts and ideas for stories and projects.

How do you manage your daily/family life with your creative work? Is this your 9 to 5 or is this your 10 to 2?

SHAWNELLE: We’re still working on it, actually. I think it’s a lifelong process. Shawnee and I don’t have families of our own at the moment, but it’s something we constantly think about, carving out time to stop and smell the roses and spend time with our partners, friends, and families. We both make our living in creative and demanding jobs, and write and produce our own content independent of that. It helps to have the resources to take trips and take breaks when we can, it’s just a matter of taking breaks. We both have incorporated sacred time for meditation and stillness that has been really helpful to how we approach the days and weeks. Having a partner to help get the check-off list of things to do helps tremendously as well. So that when we need to tap out for a day or two, there’s someone there to carry the torch.

Working with your sister has to be both amazing and bring an entirely different set of challenges. What’s your process look like when you’re writing? Do you go with the full outline? Or are you a fly by the seat of your pants type?

SHAWNELLE: Having some level of organization and a plan when it comes to writing has always been a big part of our process. But when we first started writing together, we’d outline together and then try and sit down at one computer and write together as a team….and….it was difficult, to say the least, and SLOW. We’d spend more time debating about dialogue than actually getting it on the page (laughs). But over the years, we definitely have found our groove in respect to writing and most things. These days we’ve learned to work more remotely, and we’ll come up with an outline that we both are excited about, split it in a way that makes sense, and have at it separately. That way we can swap pages, make scene and dialogue punches without getting into long western-movie-style stare-downs (laughs).

What inspired you to create The Invention of E.J. Whitaker?

SHAWNEE´: While working on the story for “Fashion Forward,” which is a time travel adventure that jumps time between present day New York and a New York twenty five years in the future. We were also writing a screenplay about an African American entertainer who lived during the early 1900s. 

So we were simultaneously looking at historic photos of African Americans from the early part of the 20th century, while also perusing designs and concept art of what the world would look like in the near future. And an idea started to emerge about a young black woman of the Victorian Era who had dreams of becoming an inventor. Once we started fleshing out the details and knew there’d be flying machines and robots and fanciful gadgets involved, we thought comics would be the perfect medium for it. 

Was this a case of coming up with the story first and then the setting or vice versa?

SHAWNEE´: I think as the story started to take shape, the setting pretty quickly followed. As a historical fiction piece, we wanted to anchor The Invention of E.J. Whitaker in an America that actually really existed. Since our heroine, Ada, is an inventing phenom, we thought placing her on the campus of Tuskegee University, where legendary inventor George Washington Carver taught and lived would be the perfect place for her. 

We also knew that one of the most challenging places to be black and a woman at the time was the Deep South. So having our adventure get underway in both Alabama and Texas gave the story real palpable tension and danger. 

What’s been the reaction to the book?

SHAWNELLE: We’re really thrilled that our readers are enjoying the beginning of the series, and the steampunk community has also embraced it as well. In our early reviews, they’ve been really positive and it helps as we’re digging into the second book to have that level of reaction. It’s very validating.

Are there themes and/or subjects you find yourself drawn to again and again in your work?

SHAWNELLE: Science Fiction, Adventure, and History are recurring themes in our work, and there’s always some level of comedy sprinkled in somehow, someway. For some reason, orphans are a recurring part of our narrative universe, probably because we grew up in a single-parent family and were “half-orphans” (as we’ve phrased it) ourselves. We’d need to get a psychologist in to help answer this one (laughs). Women overcoming obstacles to find their way/place in the world is always part of the undertone to our stories, I believe, because essentially that is a big part of our own journeys.

After running a successful Kickstarter for The Invention of E.J. Whitaker, what have you learned about the process of Kickstarter? What do you think has contributed to hitting your goals on The Invention of E.J. Whitaker? Do you view the platform as a testing ground for the concepts?

SHAWNEE´:  It is an incredible tool for testing concepts and finding people who may be interested in what you do. But I’ve gotta admit, Kickstarter can be a terrifying platform—I think both our knees were probably trembling a little as we hit that “Launch” buttonBeing as organized and as prepared as you can for crowdfunding, and researching firsthand accounts of both successes (and failures) was key for us. There will be unexpected bumps in the road on your journey, but staying committed and never being deterred by hiccups will help you reach your goals and cross the finish line.

We are super thankful to our Kickstarter supporters for believing in an unconventional story about one young woman’s courage to dream big despite the cultural and societal limitations surrounding her. We were floored that so many people believed in our little steampunk tale enough to help over fund it by $10,000.

Comics is an amazing collaborative medium, and it looks like you’ve managed to gather a talented team of co-creators around you. Tell me a little about working with the pencillers, inkers, colorists, and designers.

SHAWNELLE: Independent comics allow us to realize the worlds and stories of our dreams with a small team of people. On The Invention of E.J. Whitaker, we were able to call upon a couple of incredible artist/friends we’ve worked with in the past. That’s Mark Hernandez (Penciller) Hasani McIntosh (Colors), Earl Womack (short story) that we knew and worked with beforehand. Mark and Hasani we worked with on a beautiful, animated project some years ago, and we met Earl “amazing artist/kindred spirit” Womack at Long Beach Comic Con about five years ago, and have been looking for ways to work together since.  We met Shanna Lim (Inker) June Park (Graphics) and were lucky to work with ladies from the LNA anthology series we’ve contributed to in the past —Lauren Burke (Copy Editor) and Emi Rosen (Letterer). We truly became a small comics publishing house with this one.

The process went pretty much like this — After finishing up all of our concept art and character sheets with Mark and Hasani, it continued with the script that we workshopped with Mark to get ready for Shanna for inks, and finally Hasani for colors. Over several months, we had a rotation of pages of art with each artist/“department” if you will, until it was finally ready. And we love our team, because like us, everyone was working full time jobs, heading families, having life happen, etc., and their time, commitment, and care with it continues to warm our hearts. It took a little longer than we initially anticipated to finish it, but the team rallied (shoutout to Mark and Hasani who divided the lions share of it!). We are so proud of what we were able to to do together and what’s possible for the future.

Where’s the best place to find out more about The Invention of E.J. Whitaker and the rest of your works?

SHAWNEE´: You can find out more about The Invention of E.J. Whitaker at http://www.ejwhitaker.com and find the rest of our work at http://www.gibbsisters.com

***

The Gibbs Sisters are an award-winning hybrid team with credits in writing, producing, and animation. The twin sisters and collaborators have created a brand of quirky, fun projects that have entertained audiences across the globe. They are the creators of the popular online animated series’ Adopted by Aliens and Old Ladies Driving, and the YA time-travel comic book series, Fashion Forward. Their comic book adventure series, The Invention of E.J. Whitaker, a diverse re-imagining of the early 20th century, makes its comic book debut March 30th, 2018 published by BopSee Books. 

 The Gibbs Sisters are members of Writers Guild of America, West, The Academy of Television Arts & Sciences and the Organization of Black Screenwriters. Their combined credits included Producing for Emmy-Award winning series’ Top Chef and Project Runway, and popular television series’ X-FactorThe Ultimate Fighter, Food Network’s  Holiday Baking ChampionshipCupcake Wars, Discovery Network’s Shark Week and National Geographic’s Wicked Tuna, as well as contributions to Disney’s Emmy winning sitcom, Wizards of Waverly Place.

 The pair are also alumni of the renowned USC Guy Hanks & Marvin Miller Screenwriters Fellowship.

===

The Invention of E.J. Whitaker: Issue #1

Written By: Shawnee´Gibbs, Shawnelle Gibbs

Pencils by: Mark Hernandez

Colors by: Hasani McIntosh

Inks by: Shanna Lim

Short Story Art by: Earl Womack

Letters by: Emi Roze

Cover Art by: Mark Hernandez, June Park, Sharifa Patrick

Copy Editor: Lauren Burke

Published by: BopSee Books

Release Date: Friday, March 30th, 2018

***

I want to thank Shawnee’ and Shawnelle Gibbs for their time in answering these questions. Be sure to check out the first issue of The Invention of E.J. Whitaker today!

***

John McGuire is the creator/author of the steampunk comic The Gilded Age. Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list.

His prose appears in The Dark That FollowsTheft & TherapyThere’s Something About MacHollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

Steampunk Fridays – Interview with one of the Creators of The Jekyll Island Chronicles

When I was younger, my grandparents would drive to Jekyll Island (on the coast of Georgia) to go fishing. They’d wake up before the crack of dawn, somehow get my smaller frame from the bed to the back of the car, and drive the forty-five minutes to the beach where we’d spend much of the day fishing and learning about various fish worth eating and not worth eating.

So when I saw that there was a steampunk related comic called The Jekyll Island Chronicles… I had to reach out.

***

How long have you been creating/working in comics?

There are three of us in this endeavor and we all have been either reading or making comics since we were kids.  I (Steve) used to sit in my room and draw my own versions of Spider-man and the Fantastic Four.  Our actual jobs are all doing different things, so becoming graphic novel authors became a side hobby for us later in life.  We actually started working on The Jekyll Island Chronicles in January of 2013.

At what point did you sit down to become a writer/artist? Do you remember the first thing you drew/wrote?

I think I am the one with the most graphic arts background.  My dad worked in a factory during the day and would come home at night and paint portraits for friends and family members, to make extra spending money.  He taught me how to draw when I was old enough to hold a pencil.  I remember a book of Disney characters that I drew when I was a kid.  I remember him sitting at the kitchen table with me and building dinosaur models.  I have since graduated to more extensive and difficult kits, and scratch built a bunch of my own.   Creating art has a wonderful, calming effect on me.

All three of us have been heavily involved in writing projects of our own in the past as well.  Ed wrote another book several years back and Jack and I have been writing plays and sketch comedy for our church for many years.

Who inspires you? Or do you have a favorite artist or creator?

Jack loves experiences:  he is a Disneyphile through and through.  He would build a scale (and highly detailed) model of Disneyland in his house if he could.  Ed is a voracious reader and plows through novels constantly.  He loves sci/fi, mysteries, and westerns.  And I get inspirations everywhere, no place in particular.  Sometimes, I just like to walk through a retail shopping center and look for things that inspire me.

How do you manage your daily/family life with your creative work? Is this your 9 to 5 or is this your 10 to 2?

Hah!  We all have really demanding jobs.  This is our hobby.  Nights, weekends, while watching tv or sports at night.  I am usually sitting drawing thumbnails on my ipad to make life easier for our artists.  We try to meet periodically to line up on story and plot development (maybe once or twice a month).  We tell our spouses we don’t play golf (at least not well), so this is our club membership.

It’s often difficult to get word out about independent/small press comics. What do you do to market and promote your books? Anything work really well or really poorly?

It’s been an eye-opening experience.  I have an author friend at work who told me that marketing of books has changed over the years—authors are really much more responsible for this and publishers are, well, publishers.  I have found this to be generally true.  Not bad.  Just generally true.

Our publisher at Top Shelf, Chris Staros, told us pretty much the same thing after we signed our book deal.  They publish the books, invite us to the Cons where they are present, put the books out in the proper channels, but we do the heavy lifting on the marketing (Facebook & websites, blogging, boosting posts, local book signings, reaching out to newspapers and magazines, etc etc etc).  We had to learn how to do a bunch of stuff, from a literary marketing standpoint, that we have never done before.  But Chris is a great sounding board for us and happily answers any questions we have.  It’s so good to have his knowledge and experience base in our corner when we need it (which is A LOT!)  We are working with a PR firm on putting together proposals for the release of Book Two.  So, we are hoping to have more firepower in that area.

What’s your process look like when you’re writing? Do you go with the full outline? Or are you a fly by the seat of your pants type?

We have to have an outline.  We use the classic three-act story structure, but because we are a series, we have to layer that structure over each book as well as the entire series.  I guess that’s why trilogies make sense.  For Book One, I had a lot of the basic story arc in my head, and Jack and Ed helped me fill in a bunch–like the whole Jekyll Island connection.  Book Two was more of a blank page than Book One, so it was harder.  We use note cards with plot points and move things around constantly in the beginning.  When we get the arc locked down, we divide and conquer the writing duties, usually giving one person an act to tackle.  We come back, read together, edit together, and make suggestions.  The key is to hold your writing loosely.  You can’t be so dogmatic to “have it your way”.  If that happens, you frustrate everyone and it flies in the face of collaboration and making each other better.  We are long-time friends, so that makes it easier.  But even then, every once in a while, we have to work through things.  It really is a lot of give and take.

I currently live just north of Atlanta, in Suwanee, Georgia, but I’ve been to Jekyll Island dozens of times when I was younger. So it was very cool to even see that this book existed. What inspired you to create Jekyll Island Chronicles?

Ed was instrumental in coming up with the idea to place much of the story at Jekyll.  When I explained the original idea to him, he asked if I had ever been to Jekyll.  I had been in Atlanta for 25 years and had never gone there, and only just heard of it but never really knew about its history.  So, my wife and I took a weekend, went to down to the island, toured it and my brain exploded.  It was the PERFECT set up for the characters and the scenarios, which were all post-WWI and at the height of the gilded age at Jekyll.  It is a Georgia treasure and our hope is that people, especially Georgians, will become a little more knowledgeable about their own history.

What’s been the reaction to the book?

It’s been extremely positive.  Of course, our family and friends have been our biggest cheerleaders.  We’ve gotten good reviews on Amazon (especially) and Good Reads.  Every once in a while we get someone who “doesn’t get it” or takes issue with the alt history portions of it.  We even had one guy who reviewed it and got the plot/character points wrong, so did he even read it??  But then again we were named one of the Top 10 Books Every Young Georgian Should Read for 2017 (all graphic novels go in that category)—so that was a nice feather in our cap.  We already had a second printing.  We had a line of people waiting to sign the book at the NY Comic Con, so that was pretty cool.  We’ve gotten a lot of interest from podcasters, bloggers and people wanting to do interviews.  This is our first rodeo, but so far, so good.

Are there themes and/or subjects you find yourself drawn to again and again in your work?

We started this whole process with themes.  We wrote down the things/principles we believed and wanted to be true for our story.  First, we saw a lot of cynicism with heroes—dark heroes, conflicted heroes—and we wanted to do something different.  Maybe even classic.  My grandfather fought in the US Cavalry in WWI to gain his citizenship.  He was a regular, simple man of principle.  He knew right from wrong.  He wasn’t perfect, but he wasn’t constantly dark and conflicted.  We wanted a return to classic heroism.  We wanted people who were willing to work together in spite of their differences.  Our country is torn down the middle today and we are all saddened and sick of it.  At least we have a built a world where people can come together for the greater good.

Also, we wanted to have a world where it wasn’t evil to have resources.  Andrew Carnegie gave away like $300 million dollars.  He built a system of libraries all across the country.  Not all people with wealth are robber barons, you know?  Jack and I worked for one for decades.  There is good and evil is ALL people–not just one group, one type, or one party.  We hoped that the book would force people to actually look for the good in all of our heroes.  Finally, we wanted a story where the veterans were the biggest heroes.  We owe SO MUCH to them.  It’s no surprise that our original heroes are the broken WWI vets that get “rebuilt” to fight the atrocities of the early 20th century anarchists.

Your first graphic novel was released by Top Shelf & IDW Publishing. How did that relationship come about?

We actually sponsored a class at SCAD in Savannah to help us create a pitch packet for publishers/production companies that might be interested in our idea.  Once we got the packet done, we approached Chris Staros with Top Shelf.  He was Georgia-based, actually Marietta-based, which was right around the corner from all of us.  We called him, took him to lunch one day, introduced ourselves, and handed him the pitch packet.  He said he would take a look at it and give us comments.  The next day he called me and said he thought it was good—really good—and if we finished it, he would like to keep the whole thing in Georgia and publish for us.  WOW.  I know that this is NOT how it is supposed to work.  But, it happened for us and we were, and still are, very grateful to Chris and his confidence.  When Top Shelf got acquired by IDW, that confidence transferred over to them.  They have been huge supporters of ours and they now have us in their catalog that they send to production companies for tv/film.

You currently have 1 graphic novel out there with a second one due out next year. What’s the overall plan with Jekyll Island Chronicles?

The plan is to keep making books until we get too tired and stop (or someone tells us to stop).  At least we want 3.  But the larger goal is 6. The story arc of the original Jekyll Island Club ends in WWII.  We would love to take it that far.

I see on your website that there are teaching materials based on the comic. Can you talk a little about how you came to that idea as well as your goals with the program?

Well, the story has a TON of facts in it.  The alt history component actually has a lot of HISTORY.  We always loved the idea of using the book to teach history and have students weave through the narrative of what is true and what is not.  So we approached Glen Downey (an author who is an expert in this area) and he agreed to put together teaching materials for us.  They are all available for free on our website.  We have a public high school in the Jekyll area that is using it in both the US and world history class, and a private school here in Cobb County that is doing the same thing.  Ideally, this is a great way for creative teachers to introduce their students not just to history but also to the medium of the graphic novel.  We think this is a big idea.

Comics is an amazing collaborative medium. Tell me a little about the artists on the books.

We met both of our artists in our SCAD class.  They were students who, at the time, were finishing up their studies.  Moses Nester is our illustrator/inker and SJ Miller is our colorist.  One is in ATL and one is in Vegas.  Everything is done digitally.  I take the script, gather reference photos, drop them into an app for my ipad called Strip Designer and create tight comps/thumbnails, send them electronically to Moses who inks, sends to SJ for coloring and sound effects and then back to me for final approval.  It seems to work pretty well.  Our artists are very gifted individuals with a bright career in front of them!  We are just so happy that we have access to them at this time of their lives—and we hope this is given them so good experience to bounce off of for the future.

If you could go back in time ten years, what advice might you have for your younger self? Something you wish you knew?

I wish I knew that I was really responsible for my creative outlets in life.  I mean, I have always been creative, but sometimes at work, I was waiting for that itch to be scratched there.  And at times, that didn’t happen.  I wish I had been more aware of the idea to create instead of consume, and now I hope that our creative endeavor helps others to do the same.  Bottom line, if opportunity doesn’t knock, build a door (with credit to Milton Berle for that fine axiom).

Where’s the best place to find out more about Jekyll Island Chronicles and the rest of your works?

Like us on facebook

https://www.facebook.com/jekyllislandchronicles/

or go to our website

https://jekyllislandchronicles.com/

Steampunkers are welcome to check out our website, where we have a link for selling the book, pre-ordering book two and buying other merch. And the book is available in bookstores and on line everywhere.

STEVE NEDVIDEK has worked in film, radio, and television and received his Masters Degree in Theater from Wake Forest University, where he completed his thesis in make-up design. He is an avid cartoonist, model maker, writer, and movie watcher, and resides in the Atlanta suburbs with his wife, kids, and dog.

ED CROWELL holds advanced degrees in political science and international affairs. He is an executive at a non-profit and a writer with dozens of published articles. A lifelong fan of science fiction and fantasy, he and his wife have two children who went off to college, but left Ed and Cynthia with two cats, a fish, and a dog.

JACK LOWE is a student of film making and themed entertainment. A passionate storyteller with a bent toward immersive, multi-sensory experiences, Jack and his wife, three children, two dogs, and two cats live in the shadow of Kennesaw Mountain in Atlanta.

Ed is on the left, Steve in center, Jack on right

***

I want to thank Steve for taking the time to answer my questions!

***

John McGuire is the creator/author of the steampunk comic The Gilded Age. Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list.

His prose appears in The Dark That FollowsTheft & TherapyThere’s Something About MacHollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com.

 

Steampunk Fridays – Interview with the Creator of Monstrous

Check out John McGuire’s The Gilded Age steampunk graphic novel on Kickstarter!

The Universal Monster movies are really what introduced me to those creatures of the night. And while I’m probably most partial to the Creature movies, I loved Frankenstein, Dracula, and the Wolf Man. It not only set them in popular culture but also provided a blueprint on how you might go about using them in other formats.

Add that to a Steampunk setting and you have something that seems to hit all the right buttons.

***

How long have you been creating/working in comics? 

I had published a few short comics stories in anthologies before my first one-shot came out in 2015.  That comic is called Wild Bullets, and it follows the four siblings of the Bullet family as they attend their parents’ Thanksgiving dinner.  They each take a turn telling the story, and when they do, a different artist handles each section in a different genre and style (crime, science fiction, adventure, and horror).  They’re all dysfunctional pulp adventurers: a detective, a mad scientist, an archaeologist, and a monster hunter.

Since then, I’ve published several issues of Monstrous and Holliston: Friendship Is Tragic.  Monstrous is a fun romp where the stories all take place in a steampunk, Frankenstein-dominated Europe.  The monsters and robots fight for their own interests, and everybody is a little bit monstrous.  

The Holliston graphic novel is based on the cult TV show by Adam Green, but it’s not just for fans of the show.  The basic idea is that it’s like The Big Bang Theory, except for horror nerds.  There are references to Stephen King, serial killers, and John Carpenter movies.  The story tells about four friends who find a cursed credit card that threatens to destroy them, destroy their friendship, and destroy the town of Holliston itself. There is a new Holliston comic on the way, and more Monstrous will be out soon!

At what point did you sit down to become a writer? Do you remember the first thing you wrote?

I have written allllllll kinds of garbage in my life.  I literally do not remember what it was like before I was writing.  I wrote comics and illustrated stories as a kid, mostly ripping off the stuff I liked.  That method is still pretty much what I do.  People who read my comics probably think: “Oh, I bet he likes ______ because he stole ______ from…”  And they’d be right.  All creators are thieves!

I taught screenwriting for a couple of years at Kalamazoo College, and I wrote movie scripts then.  Comic book scripts are much more likely to be made into something than movie scripts, so I tried that out.  I really love collaborating with the great artists I get to work with, and being able to share a comic with someone is very, very cool.

Who inspires you? Or do you have a favorite writer or creator?

There are scads of creators I could point to: Alan Moore if I’m feeling a little pretentious, Rick Remender if I’m being honest, etc. 

But I figure I should use this venue to give a shout-out to someone who might not be a household name yet but deserves to be.  I’ll say Ryan Ferrier.  He is a comic book writer in a variety of genres working with lots of companies, but his D4VE series and Hot Damn are just a bunch of fun, taking weird premises and wringing every last little bit of lunacy out of them.

If you haven’t read his stuff, fix your life right away, folks.  (He also wrote the forthcoming Kong on the Planet of the Apes, which promises to be cool, but give his original stuff a whirl, too.)

How do you manage your daily/family life with your creative work? Is this your 9 to 5 or is this your 10 to 2?

I am literally working on this response after 10:00 p.m.  And on a school night, too!

I have no idea how I manage this stuff.  If somebody knows, please tell me.

The upshot of working on creative stuff while having another job (I teach college English courses) is that when I come to the writing I know I need to focus because my time is limited.  When I “have all the time in the world” to work on something, I tend to fart around longer on the Internet.  I might claim that time as “research,” but if I do, I’m a filthy liar.

Also, my writing process is a pretty straightforward thing.  I do a lot of prewriting and outlining, so I know exactly where I need to go with the story.  I highly recommend this method, as it takes some of the airy-fairy, arty-farty aspects of writing out of the process.  I mean, it’s not all sitting under a juniper tree on a dewy April morning to achieve the necessary inspiration or whatever.  Just write the damn thing.  I’ll talk more about not screwing around waiting for some idiotic celestial muse in a bit.

It’s often difficult to get word out about independent comics. What do you do to market and promote your books? Anything work really well or really poorly?

What works best is having really rich, organized people do it for you.  But that’s not a luxury a whole lot of independent creators have at their disposal.  There are plenty of tools I would recommend using, like social media, podcasts, and lots and lots and lots of face-to-face conversations with people at anything and everything related to the comic (or book or whatever the person wants to promote).  Get out there and tell everyone who will listen!  And, please, for the love of everything that’s holy, try to make it interesting.

This past weekend, I did a signing at Barnes & Noble, and that was sandwiched between two other weekends at comic cons (Kalamazoo and Grand Rapids).  I spend a lot of time meeting people and telling them about what I have created.  I’m really excited about my comics, and I hope that enthusiasm is contagious.  From my perspective, nobody will ever care more or work harder to promote your work than you.

What’s your process look like when you’re writing? Do you go with the full outline? Or are you a fly by the seat of your pants type?

Oh, I don’t just have a full outline; I have a bunch of them.  I like to use the screenwriting model of writing out the beats of any story, organizing it, chopping it up how it needs to be broken down to look like a story that humans can recognize.  I write a logline, a synopsis, character bios, the works. 

I use Blake Snyder’s beat sheet.  Then I write a page breakdown.  If my notes on a single page can’t fit into a single line of description, I’m probably doing too much with a single page.  (Of course, I set all my rules up clearly just so I can cheat.)

My last step is actually writing the script itself.  I specify the panels, camera angles, etc.  Some other writers are more freeform, but I could sketch out the page breakdowns I am visualizing in my head if artists ever wanted that kind of thing.  I’m open to that, but so far nobody has ever really wanted me to be that absolute with my control issues. 

And the good news is that my artists (Ken Lamug on Monstrous, Steve Sharar and Josh Werner on Holliston, and Sean Seal, Steve Sharar, Jason Jimenez, Joe Freyre, and Sarah Dhyne on Wild Bullets) come up with things I never pictured throughout this process.  And it’s always better than I anticipated.  They’re terrific!  It’s like a constant stream of birthday presents!

What inspired you to create Monstrous?

Monstrous stems from a lifelong fascination with monster movies and their misunderstood heroes.  Even when they’re completing evil, monsters are always the most compelling thing about the stories they occupy.  I’ve always loved the Universal Studios monsters and Ghostbusters and the Hammer Studios movies.  I threw all of those influences together with plots from John Wayne westerns in this strange steampunk hybrid. Monstrous is like all of these things I’ve loved for years having a party together.

The potential of this setting and these characters really feels limitless to me.  I have loads more stories in this universe than I have time to write.  Frankenstein’s Europe, teeming with steampunk robots, Dracula, and Igor running tech support on brains in jars—it all just strikes a chord with me.  I don’t think I know how to get bored here.

Was this a case of coming up with the story first and then the setting or vice versa?

The notion of a shared universe with monsters and robots duking it out, trying to live their everyday lives, was the initial impetus I had.  I love the 70s horror comics Marvel put out about Dracula and Frankenstein.  The best part, to me, was taking these characters and just logically extending their stories to see what might be interesting about them.

Eventually, they basically turned Frankenstein’s monster into Captain America, and they gave Dracula a fantastic adversary by creating Blade.  Those weird changes are the kinds of things I want to do with Monstrous. Take something already established and bring a new sense of excitement and possibility.  Get all the toys out of the toybox and have fun.  The stories come mostly out of wanting to see something crazy on the page.  I keep tossing out bizarre scenarios to Ken Lamug, and he routinely delivers on this insanity in amazing and entertaining ways.

What’s been the reaction to the book?

Most people seem to like it a lot.  If they don’t, they’re too polite to tell me.

The response has been overwhelmingly positive.  Monstrous seems to tap into a bunch of things that people really enjoy, and that’s why we keep making more.  There are some possible developments as well to adapt it into a movie or a game.  I don’t have anything definite to report, but that level of interest is very exciting!

I really like telling stories about unusual families, either “families” that are not really related but instead made up of people who need to bond with each other in order to make their lives work (as in Monstrous) or actual families that stray pretty far from how we think of families working (like the deeply dysfunctional Bullet family). 

More specifically, in Monstrous many of the relationships are between father figures and daughter figures.  I guess I gravitated toward that dynamic because I feel like the father-daughter pairing, which should be fairly common in fiction, more or less isn’t.  I just wanted to see what kind of mileage a horror/western hybrid might get out of a less conventional pair at its heart.

Most of my creative work tends to be fast, fun, and escapist.  That’s not really a theme.  It’s just my overall disdain for reality.

After running a successful crowdfunding venture on Monstrous on Kickstarter, what have you learned about the process of crowdfunding? What do you think has contributed to hitting your goals on Monstrous? Do you view the platform as a testing ground for concepts? Any plans on more Kickstarters?

Ooh, that’s a tough one.  There are so many people out there who have the Kickstarter thing down to a science.  Ours was successful, but I don’t know how much I personally had to do with it.  I mostly just got nervous and spazzed out for a month.  Seriously, I lost my voice and got pneumonia.  If I had a lesson to pass on about Kickstarters, it would probably be: “Don’t be like me.”

Ha ha ha!  Who am I kidding?  That lesson extends far beyond just Kickstarters.

In all seriousness, I think it’s important to have a few videos and plenty of visual information.  Don’t run a Kickstarter if the project isn’t in the final stages!  Ideally, it should be completely finished.  Treat a Kickstarter more as a hype machine to get your thing—whatever it is—in front of different audience members.  For people who are already supportive fans, treat it as a pre-order system.

As for Kickstarter being a testing ground, that is a kind of pleasing notion.  Kickstarter is a Darwinian Thunderdome for ideas.  The only problem, though, is that some projects are too pricey or too niche to really work that way.  It is a good wake-up call, though, if the Kickstarter doesn’t work or barely squeaks by.  That idea needs re-tooling and adjustment.

As for future Kickstarters, Travis McIntire at Source Point Press has talked about us doing a Kickstarter for the second Wild Bullets.  I don’t know if we will, but I’m willing to give it a shot.

Get it?  Get it?  Bullets?  Shot?  Oof.  Remember, kids: “Don’t be like me.” 

What’s the overall plan with Monstrous (series length)?

This question is a real toughie.  I have ideas that could fill up loads of stories, but I also don’t necessarily want to outlast the interests of my readers and wind up making everyone sick of it.  I am sure that all long-time comics fans can point to a particular arc or character or series that has severely overstayed its welcome.  I don’t want that to be the case with Monstrous.

As of this moment, the series will at least go twelve issues with the plan to group four issues together into three trades, maybe have a bigger omnibus at the end.  But if I can be entirely honest and mercenary about it, I will probably take the corporate model and just do it until it’s no longer profitable.  (And yes, I know that this answer is essentially a full reversal of what I said in the last paragraph.  A real toughie, huh?)

How did you get together with Source Point Press?

I’ve known the people at Source Point Press for years, and when Ken and I had the first four issues completed, his agent was shopping the project around.  Source Point Press approached me to see if we could work something out, and it was an excellent fit between their brand and what we’re doing.  All creators should, I think, work on their network.  Keep meeting people.  Keep talking to people.  Be polite.  Be someone others want to work with.

Sometimes I hear people ask: “How do I break into comics?”  And I almost always answer: “Dang.  Just be one of the people others are not trying to keep out of comics.”  That sound flippant, but it’s also true.  Be professional, reliable, quick, and friendly.  Be the type of person you’d like to work with, whatever that means to you.  Greedy people don’t get far.  Ditto people who make excuses or spread negativity, etc.  Talk. Interact.  Put yourself out there!

Comics is an amazing collaborative medium. Tell me a little about working with Ken Lamug.

Working with Ken Lamug is wonderful!  He gets where I’m coming from with the scripts and comes up with fantastic art.  There are rarely any hiccups in the communication and/or collaboration.  Everyone should go check out his children’s illustration work, too.  There is some tonal overlap with Monstrous, but it’s all still very different and wild and fun.

Fun fact: Ken Lamug lives in Las Vegas, and I live in Michigan.  We have talked extensively via Twitter messages, e-mails, and phone calls, but we have never met each other face to face.  I’m sure that we will eventually, but things are going so well now I’d worry about blowing it.

Earlier in the working relationship, he would send some process images and sketches, and I would send him outlines and notes.  Now, we mostly exchange finished products, as we really trust each other and trust ourselves.

Plus, I don’t know if I’ve said it extensively enough here, but Ken Lamug is an absolute animal.  He does it all: pencils, inks, colors, letters, covers, design work.  He’s 100% fantastic, and I’m lucky to work with him.

If you could go back in time ten years, what advice might you have for your younger self? Something you wish you knew?

I’d probably make fun of whatever outfit I was wearing ten years ago.

Seriously, I would tell myself not to get so attached to things that are doomed not to work out.  I know that sounds like good advice for everyone, but I get altogether too worked up about things that don’t turn out like I’d hoped, everything from jobs to creative projects to relationships.  With the creative stuff, at least, that is part of the path.  As a writer, I need to keep writing.  I have to write more stuff than will make it to the marketplace.  That’s just how the process works.

It’s a little heartbreaking at times, though.  “I really want this thing to get finished and into people’s hands!”  A high percentage of the time, for a variety of reasons, that scenario doesn’t work out.  So make another thing.  When I hear about creative people talking about working on one thing for years—decades, sometimes—I just feel sad.  Keep using your time to create different things, and eventually one of them will catch. Every new idea you can offer increases your odds.

Anything else I wish I knew ten years ago?  Appreciate your hair, younger Greg.  You’re going to lose most of it in the future.

Do you have any upcoming projects? Anything you’d like to promote? Anything else that you’d like people to know about you (Hobbies? Passions? Favorite TV Show)?

I do!  I’m excited that there is a second Wild Bullets on the way, more Monstrous, and another Holliston graphic novel.  I have some other projects, too, but they’re in the early stages.  Some movie stuff, some comics stuff.  I hope I’m pulling off an air of mystery here, as opposed to just an air of vagueness…

All my hobbies involve sitting.

Where’s the best place to find out more about Monstrous and the rest of your works?

People can check out my website: www.gregwrightcomicbooks.com

They can also find me on Facebook: www.facebook.com/gregwrightcomicbooks

And I have two Twitter accounts: @GregHenchman and @GregWrightBooks

Monstrous is available at Amazon and Barnes & Noble, and all my comics can be purchased directly from Source Point Press: http://sourcepointpress.storenvy.com/products

For those who like prefer digital copies to physical copies, all my comics are available digitally through Comixology, Drive Thru Comics, and ComicsBlitz.

The website for Monstrous is www.monstrousworld.com

Thanks for taking the time to hear me out!  I’m grateful for this opportunity.

See you all in Frankenstein’s Europe, folks.  Let’s get MONSTROUS!

***

 

Greg Wright has written several comic books: Monstrous, Wild Bullets, and Holliston: Friendship Is Tragic.

Greg earned a Ph.D. in American Literature and Film from Michigan State, and his award-winning fiction has appeared in a variety of journals. He has taught screenwriting, media studies, creative writing, and composition.

If he had a castle with a secret passage, he’d probably tell everybody and make it just a regular passage.

***

I’d like to thank Greg Wright for taking the time to answer my questions!

 

 

***

John McGuire

The Gilded Age Kickstarter is still going on. Check it out on Kickstarter here.

John McGuire is the creator/author of the steampunk comic The Gilded Age. Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list.

His prose appears in The Dark That FollowsTheft & TherapyThere’s Something About MacHollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com.

Steampunk Fridays – Interview with the Creator of Boston Metaphysical Society

Check out John McGuire’s The Gilded Age steampunk graphic novel on Kickstarter!

One of my favorite things about Steampunk stories is how the genre lends itself to the use of real world people and places… but with a twist. Monster hunters set on their path by some of the leading scientists of the era (Tesla, Edison, Bell, and Harry Houdini!). An X-Files in a Steampunk world!

I can see why it started its life as a tv show pitch.

***

How long have you been creating/working in comics?

About five years.

At what point did you sit down to become a writer? Do you remember the first thing you wrote?

I was a child, so it’s tough to say when or what exactly. I was always inventing stories in my head then probably by the second grade, I was writing my own.

Who inspires you? Or do you have a favorite artist or creator?

Other indie creators inspire me, but right now Marjorie Liu’s Monstress and Lady Killer by Joelle Jones are my favorites.

How do you manage your daily/family life with your creative work? Is this your 9 to 5 or is this your 10 to 2?

What a question. Hahahaha. Time management is always hard. I work part-time for LA Fitness as an instructor, plus have a husband, two dogs, and house that gets cleaned (by me) on occasion.  I usually write in the afternoons from 2-5 pm and do what I call administrative tasks (expense reports, signing up for cons, travel arrangements, inventory, etc.) for an hour after I get home from the gym. Obviously, laundry and dog walking get squeezed in there somewhere…. And my husband.

It’s often difficult to get word out about independent comics. What do you do to market and promote your books? Anything work really well or really poorly?

I do a blend of social media, exhibiting at cons, reaching out to blogs, reviewers, doing panels and interviews like this! I don’t think you should focus on just one aspect of marketing. However, I do like reaching out at Comic Cons or steampunk conventions because you can develop a relationship with a potential fan.

What’s your process look like when you’re writing? Do you go with the full outline? Or are you a fly by the seat of your pants type?

Most of my stories require some research, then I do character bios, a beat sheet, an outline, then a treatment where I break down the scenes and page count for comics. If I’m doing prose, I pretty much do the same except the treatment is broader in scope, but allows for me to go off in different directions if need be, or if I’m feeling inspired.

What inspired you to create Boston Metaphysical Society?

It was a combination of my love of history, science fiction, and The X-Files. However, the original story was a TV Pilot that I wrote at UCLA School of Theater, Film and TV when I was a graduate student in the MFA Program in Screenwriting. It was suggested I turn it into a six issue mini-series, which I did. And here we are.

Was this a case of coming up with the story first and then the setting or vice versa?

The story and setting came up simultaneously in this case.  I thought it would be cool to have paranormal detectives set in an alternate history of Boston and the United States and have to deal with a different set of social mores and expectations than we deal with today.

Or at least not quite so blatant.

What’s been the reaction to the book?

Excellent. I have what I refer to as a small group of ardent fans. And I love them all.

Are there themes and/or subjects you find yourself drawn to again and again in your work?

Absolutely. I almost always deal with the theme of classism. In the case of Boston Metaphysical Society, I also dealt with racism and sexism.

After running 4 successful Kickstarters for Boston Metaphysical Society, what have you learned about the process of Kickstarter? What do you think has contributed to hitting your goals on Boston Metaphysical Society? Did you worry about “going to the well” too soon after each one?

Soooo many questions….LOL. Once upon a time, back before 2013, you could pretty much throw something up on Kickstarter and get it funded. Not anymore. You have to create a fanbase before you launch and post what is essentially a grant proposal as your Kickstarter page. There is much more professionalism in how projects are presented now.

Many of the reasons we make our goals so quickly is that I have a core email list of people who I’m 99% sure they will back the project. Not only because they like it, but I have delivered on all past rewards in a timely fashion. I don’t like to do more than one campaign a year as it is very time intensive and takes away from my productivity. I do think there is a risk of “going to the well” too much, but I have friends who have no problem with it and have been successful.

Do you view the platform as a testing ground for the concepts?

I don’t view the platform as a testing ground for concepts when it comes to comics. Most comics use Kickstarter as a pre-order mechanism. However, I can see how tech items might use it that way.

You currently have 6 issues (a full trade) of Boston Metaphysical Society. What’s the overall plan with Boston Metaphysical Society?

All stories after the timeline of the original six issue series will be in 32-34 page one shots. I’ve just completed a draft of the first story which will feature Granville Woods and Tesla. These will be complete standalone stories focusing on two or three of the main characters. Anything that occurs before the beginning of the six issue series will be in prose. In fact, I’ve got a first draft of the first novel which begins five years before the start of the comic. Unfortunately, I haven’t had time to go back and rewrite it yet.

Comics is an amazing collaborative medium. Tell me a little about working with artist Emily Hu.

Emily has been a joy to work with. We set up a schedule where she would deliver three pages a week. I would review them, then give her notes while she continued on to the next three.  We worked together for almost four years and she completed the entire series. We hope to work together again in the future if her schedule permits it.

If you could go back in time ten years, what advice might you have for your younger self? Something you wish you knew?

Start reading comics sooner. Let me explain… My brother has probably the largest graded collection of Daredevil comics in the U.S., but I was never interested in superhero comics because I thought that was all that was available. It wasn’t until I decided to adapt the TV Pilot that I took a sequential art class and started reading indie comics. That was such a revelation. I loved them and wondered where they had been all my life.

Do you have any upcoming projects? Anything you’d like to promote? Anything else that you’d like people to know about you (Hobbies? Passions? Favorite TV Show)?

 

Yes! I’m very excited to announce a couple of things. The first is that I was hired to write a four issue mini-series for SFC Comics/Evoluzione Publishing called, Kasai: The Homecoming.  It will be my first time writing a superhero and I loved doing it. It’s set in a world where many superheroes are pro-wrestlers. My series will focus on a young female pro-wrestler from Japan who is half-human and half-fire demon. It will be on Kickstarter in early 2018.

The other project is a short story called, The Scout, which will be in the anthology, The Fourth Monkey. It is an anthology which deals with social and environmental issues and will launch on Kickstarter on Sept. 12, 2017.

I also wrote a short story for The Enyes Anthology called Saturday Night Fever. It contains various stories from indie creators about the Enyes family; a family where each of its members are either monsters or have some sort of relationship with monsters. It will be on Kickstarter in 2018.

And definitely look for us on Kickstarter for the Granville and Tesla standalone story in early 2018. Right now the working title is Boston Metaphysical Society: The Scourge of the Mechanical Men.

Where’s the best place to find out more about Boston Metaphysical Society and the rest of your works?

Website: www.bostonmetaphysicalsociety.com

Facebook: https://www.facebook.com/BostonMetaphysicalSocietyComic/

Twitter: http://www.twitter.com/mholly

Instagram: https://www.instagram.com/mcholly1/

Storenvy: http://bostonmetaphysical.storenvy.com/

***

A TV, feature film, and comic book writer, Madeleine is the winner of the Sloan Fellowship  for screenwriting, and the Gold Aurora and Bronze Telly for a PSA produced by Women In Film. She also won numerous awards while completing the UCLA MFA Program in Screenwriting. Having run a number of successful crowdfunding campaigns for her comic, Boston Metaphysical Society, Madeleine now teaches a crowdfunding class for independent creators at Pulp Fiction Books in Culver City as well as guest lecturing at UCLA Professional Program in Theater, Film and TV, Scriptwriters Network, and Dreamworks Animation. She has also published the book, Kickstarter for the Independent Creator.

Boston Metaphysical Society webcomic is the recipient of an HONORABLE MENTION at the 2013 GEEKIE AWARDS and was nominated for BEST COMIC/GRAPHIC NOVEL at the 2014 GEEKIE AWARDS. The comic has also been nominated for a 2012 Airship Award as well as a 2013, 2014 and a 2015 Steampunk Chronicle Reader’s Choice Award. Her novella, Steampunk Rat, was also nominated for a 2013 Steampunk Chronicle Reader’s Choice Award.

She also has an anthology of short stories and novellas called Boston Metaphysical Society: Prelude  (in print as well as eBook) based on the Boston Metaphysical Society universe available at all major online retailers. The Boston Metaphysical Society short story, Here Abide Monsters, is part of the Some Time Later anthology from Thinking Ink Press. She is currently writing the first novel based on the series and was hired by SFC Comics/Evoluzione Publishing to write a four issue mini-series based on the SFC character, Kasai.

Formerly a nationally ranked epee fencer, she has competed nationally and internationally. She is an avid reader of comics, steampunk, science fiction, fantasy, and historical military fiction.

Madeleine lives with her rocket scientist husband, David and two rescue dogs: Ripley and Bishop.

***

I want to thank Madeleine Holly-Rosing for being so gracious with her time!

***

John McGuire

John McGuire is the creator/author of the steampunk comic The Gilded Age. Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list to learn about the upcoming The Gilded Age Kickstarter.

His prose appears in The Dark That FollowsTheft & TherapyThere’s Something About MacHollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com.

Steampunk Fridays – Interview with the Creator of The Legend of Everett Forge

Check out John McGuire’s The Gilded Age steampunk graphic novel on Kickstarter!

Cowboys and Robots.

I’m a sucker for the Western genre. Anytime they cross my tv, I end up stopping on that channel to watch. And Heaven help my poor wife if the word Tombstone is mentioned anywhere in there. She might as well give up on me being productive for the rest of the day (even though I own the DVD).

Everett Forge is in the mold of many of those same Westerns. He’s clearly a man on a mission to destroy Omega’s entire livelihood. He’s a myth, a ghost story the Robots tell each other at night – make sure you lube all your joints of Everett Forge will get you.

***

How long have you been creating/working in comics?

I’ve been working in comics since about 2014, that’s when I officially started work on The Legend of Everett Forge.

At what point did you sit down to become a writer? Do you remember the first thing you drew/wrote?

I’ve been writing for as long as I can remember. I was super into Goosebumps when I was a kid, so the very first stories I wrote were all lighthearted, scary ones.

Who inspires you? Or do you have a favorite artist or creator?

So many people. Family inspires me to continue pursuing my dreams. And the list of creators out there who inspire me is way too long. I’m just extremely fortunate to be surrounded by so many amazing, loving, and talented people.

How do you manage your daily/family life with your creative work? Is this your 9 to 5 or is this your 10 to 2?

Writing is my 10 to 2 for sure. It’s a tough thing trying to balance family life and my creative work. I don’t want to sacrifice any time with my wife and daughter, so I will write while they’re at the grocery store, visiting family, or when they’re asleep.

It’s often difficult to get word out about independent comics. What do you do to market and promote your books? Anything work really well or really poorly?

With essentially no budget, I stick to the cheap and easy social media methods like Facebook and Instagram. I’m fortunate enough to be friends with a lot of indie creators who help get the word out about my comic as well. Kickstarter, in my opinion, works the best. It’s an amazing platform to get your work out to thousands of people from across the globe. From just two Kickstarters, my readership has expanded over a couple hundred. That is pretty solid for a new indie title.

What’s your process look like when you’re writing? Do you go with the full outline? Or are you a fly by the seat of your pants type?

I always start with a general outline. I don’t get too detailed with it as I’ve come to find that often times the story will tell you how it wants to be told. For example, in the second issue, I wrote and re-wrote a couple pages over and over again because they just weren’t coming out the way I outlined them. Then I realized that the way I was writing them was way more organic than what the outline had. Sometimes, as a writer, you have to give a little of the control over to the story.

What inspired you to create The Legend of Everett Forge?

I always say I wish my inspiration was deeper and more meaningful…but, to be honest, I just wanted a story that had robot cowboys! A college professor once told me that if you can’t find the stories you want to read, write them yourself. So, that’s what I did!

Was this a case of coming up with the story first and then the setting or vice versa?

Well, it all initially began with me wanting to see robot cowboys. Then in high school, I wrote a short story about an unnamed gunslinger who has to fight his way out of an old west town full of robots. The story ended up lost somewhere in my hard drive until I came across it a few years later in college. I was minoring in Film Production, so I decided I wanted to expand on it and turn it into a screenplay. I worked on that for about a year or so, on and off. After I finished it, I shelved it again. It wasn’t until a couple years later, after I attended one of my first Comic Cons, that I decided I wanted to revisit the story again in comic book form. And here we are!

What’s been the reaction to the book?

So far, so good! Reactions from the Steampunk community regarding the comic have been extremely positive. Even those who aren’t big into either Steampunk or Westerns have enjoyed it. But, I think my favorite reactions are from the people who typically aren’t into comics. I have one reader who hadn’t read a comic in over 20 years, but after he saw my first Kickstarter, he decided to pledge and now he’s one of our biggest fans.

Oh, and just a few weeks ago someone shared one of our posts and said they want to cosplay as one of the characters from the story.

That’s amazing!

I don’t think you can get a bigger compliment than that!

Are there themes and/or subjects you find yourself drawn to again and again in your work?

I seem to always be drawn to stories about death, vengeance, or humanity. I love exploring all three. Fortunately, The Legend of Everett Forge focuses heavily on all of those in varying ways.

After running 2 successful Kickstarters for The Legend of Everett Forge, what have you learned about the process of Kickstarter? What do you think has contributed to hitting your goals on The Legend of Everett Forge? Did you worry about “going to the well” too soon after each one? Do you view the platform as a testing ground for the concepts?

Networking and expanding my fan base have proven instrumental in hitting our goals. My very first Kickstarter failed miserably. I only had a few pages of the comic done by that point, I had only started my facebook page maybe three or four months prior, and I knew very few people in the industry. After the Kickstarter flopped, I sat down, licked my wounds, and started to put myself out there more. Within a year I had become close friends with dozens of indie creators and more than doubled my fan base.

You currently have 2 issues of The Legend of Everett Forge. What’s the overall plan with The Legend of Everett Forge?

Yeah, the second issue should be out in about a month or so. The initial story arc for Forge will run seven issues. After that, I have two additional story arcs for him that will close out the entire saga. If I’m lucky, I’ll be able to tell the tale of Everett Forge for the next ten years!

Comics is an amazing collaborative medium. Tell me a little about ClickArt Studios.

They’re the best! Back in 2014 when I was looking for an art team, I posted an ad on DeviantArt. Rai responded almost immediately and showed me their work and stated that he and his wife Ochie were big Steampunk fans. I knew almost instantly that they were the ones I wanted to work with. Then the concept art started coming in, and suddenly these characters that had been in my head for years started to come to life in ways I could have never imagined!

They’re all such amazingly talented and kind people! I love working with them and I just love them in general. I hope to have a very long career with them!

If you could go back in time ten years, what advice might you have for your younger self? Something you wish you knew?

I’d tell my younger self not to wait to pursue his dream. I spent so many years thinking I wasn’t ready or doubting that anyone would even want to read my work. Had I spent all that time actually getting my stuff out there, I’d be light years ahead of where I am now.

Do you have any upcoming projects? Anything you’d like to promote? Anything else that you’d like people to know about you (Hobbies? Passions? Favorite TV Show)?

I’m currently working on a new comic series with Godsend creator, Lee Jiles. It’s called Red Scare. It’s still in its early stages, but so far it is looking great. I’m also working on a pitch for a superhero story. Other than that, I enjoy playing video games and reading comics. I love spending time with my family. My favorite TV Show is Westworld. Shocking, right?! 😛

Where’s the best place to find out more about The Legend of Everett Forge and the rest of your works?

Check us out on Facebook at facebook.com/EverettForge. Otherwise, follow me on Kickstarter and Instagram.

***

I want to thank Scott Wilke for being so gracious with his time!

***

John McGuire

John McGuire is the creator/author of the steampunk comic The Gilded Age. Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list to learn about the upcoming The Gilded Age Kickstarter.

His prose appears in The Dark That FollowsTheft & TherapyThere’s Something About MacHollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com.

Steampunk Fridays – Interview with the Creator of Hinges

Check out John McGuire’s The Gilded Age steampunk graphic novel on Kickstarter!

 

There are moments when you start reading a comic and you just know there is something about it which speaks to you. And maybe you don’t understand every little thing which has been set out in front of you… maybe those are the things you’ll figure out on a reread. But when you lock in, that’s all it takes.

When I sat down to check out some Steampunkish comics a couple of weeks ago and came across Hinges by Meredith McClaren, I thought I’d read a few pages and move on with my life.Bauble and Orio had other plans for me.

Bauble and Orio had other plans for me.

***

How long have you been creating/working in comics?

Oh gosh.  Maybe nine years now?  It’s all a blur.

At what point did you sit down to become an artist/writer? Do you remember the first thing you drew/wrote?

I don’t know what I started doing first.  But I do remember that my interest developed after a friend gifted me a SAILOR MOON comic.  Once I realized it was an option to make comics, I started seriously contemplating the idea.

Who inspires you? Or do you have a favorite artist or creator?

God.  The list is so long.  Anka always does wonderful work.  So does Bengal, Juan Díaz Canales and Juanjo Guarnido, naniiebim, Nico Delort, Tomer Hanuka…  Pretty much all of Twitter and Tumblr.  There’s just a wealth of beautiful work out there I could not possibly name them all.

How do you manage your daily/family life with your creative work? Is this your 9 to 5 or is this your 10 to 2?

I haven’t really hit a chord with work/life balance.  I don’t have a family or spouse to depend on me, so I can work whatever hours I feel like.  The only thing I really work around right now is sleep.  And it turns out that I need a lot of it.

It’s often difficult to get word out about independent comics. What do you do to market and promote your books? Anything work really well or really poorly?

Going to conventions and talking to people face to face helps.  But it’s far from the only option.

Putting out fan work will get people to pay attention to you. And if you attach links to your creator owned work to those posts, people will share and promote you simply by reblogging the work they originally liked.  I find that works well.

And make yourself a broken record when you really have a campaign going, like Kickstarter.  You really do need to get loud while you’re running those.

What’s your process look like when you’re writing? Do you go with the full outline? Or are you a fly by the seat of your pants type?

When I can get away with it, I usually just work with a bare bones script.  I know what will happen on each page and what points need to be verbalized.  But I won’t have finished dialogue until I’m actually lettering it.

But when working with editors the script definitely needs to be locked down first, and I’m still learning how to meet that need well.

What’s your process look like? Digital or by hand? Do you have a preference?

I’m all digital now that I have a Cintiq.  I was tired of having all the paper around.

While I only had a tablet to work off of I preferred to draw and ink on paper and then color digitally.

But I’m definitely addicted to my Cintiq now.

So, I was late to the Hinges party, but I consumed it in like a day (and I might have gotten a little misty a couple of times 🙂 ). I feel like the relationship between Bauble and Orio reminds me of all my pets. You love them, you get frustrated by them, and you love them again. With the two of them, it just feels like everything is earned as time goes on.

Not sure there was a question in there. 🙂

It’s very nice to say though, regardless.  😉  Thank you.

What inspired you to create Hinges? And why did you go the webcomic route?

I wanted to do a story about dolls for a while because I just liked the aesthetic.  But Orio’s story really started to formulate as I was preparing to come home from college.  There was a lot surrounding the ideas of home, returning, and comfort that came together to form the story.

And then some of my other projects were held up in their developmental stages, so I had time to start really playing with HINGES.

As for the webcomic route.  I wanted to challenge myself and see if I could commit to having a certain amount of work done weekly, and posted consistently, for a long period of time.  Having it on a public forum would help keep me locked into that commitment.

Was this a case of coming up with the story first and then the setting or vice versa?

Probably the other way around.  I had very basic ideas about what kind of stories would be served by the visuals HINGES provided, but the full story didn’t formulate alongside the world until later.

I saw that you put the trades out through Image, how did that come to be?

I ran a successful Kickstarter to print book one.  Faith Erin Hicks made mention of it to IMAGE and the book got into their hands and we worked out the rest.

It means a lot to publishers when you’ve shown that you can complete and print a book, as well as acquire enough support to fund it.

What’s been the reaction to the comic?

Good.  I have my loyal followers.  And I’m happy the story struck a cord for some.

Are there themes and/or subjects you find yourself drawn to again and again in your work?

Working up to confrontation I think.  It takes a long time to go from, ‘this is not good’ to ‘this must be addressed head on and forcefully.’  It’s something I struggle with a lot.

I also seem to be drawn to characters that have something artificial about their ‘humanness.’  Dolls, robots, bodysnatchers.  They all make the question of what makes people, people much more obvious.

It’s something that’s come up several times.

Did you always have a complete story in mind when you started Hinges or was that something you discovered through creating the story?

Yes.  I do not start stories if I don’t know the ending.  I’m flexible about how we get to an ending, and over time I can recognize that the meaning of that ending might have evolved.  But I won’t start anything that doesn’t have a goalpost.

I just don’t want to scramble at the end.  And I also like to know that projects I start HAVE an end.  I don’t like working on things that have an indefinite lifespan.

If you could go back in time ten years, what advice might you have for your younger self? Something you wish you knew?

You’re on the right track.  And you can do all of this by your terms.

Do you have any upcoming projects? Anything you’d like to promote? Anything else that you’d like people to know about you (Hobbies? Passions? Favorite TV Show)?

I’m working on an adult book with LIMERENCE that features the relationships and sexy times of superheroes called SUPER FUN SEXY TIMES.

That won’t be out until 2019 though.  There are a few works that will be coming out much sooner, but unfortunately, none of them have been announced yet.

I will have a sketchbook of mermen called BUBBLY available on my storenvy around October though.

Otherwise, the only things to know about me is:  I make famously coveted caramels. I take politics very seriously.  I watch a metric ton of documentaries.  And I love audio drama horror like NO SLEEP or LORE. (But not horror movies. I really do not like horror movies.  It only works if there are no visuals.)

Where’s the best place to find out more about Hinges and the rest of your works?

HINGES

http://hingescomic.blogspot.com/

ALL WORK

http://meredithmcclaren.tumblr.com/

https://www.patreon.com/meredithmcclaren

https://twitter.com/IniquitousFish

STORENVY

https://meredithmcclaren.storenvy.com/

***

A Meredith McClaren is very dangerous when encountered in the wild.  Place any pizza and Diet Cokes on the ground slowly and then vacate the area.  If appeased, the wild McClaren will produce work, as seen in HOPELESS SAVAGES v4 by Jen Van Meter, HEART IN A BOX by Kelly Thompson, and JEM and the HOLOGRAMS v4 by Kelly Thompson.

If the McClaren finds your offerings wanting, you will know you are doomed when upon hearing the crow caw three times at noon.

***

I want to thank Meredith McClaren for being so gracious with her time!

***

John McGuire

John McGuire is the creator/author of the steampunk comic The Gilded Age. Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list to learn about the upcoming The Gilded Age Kickstarter.

His prose appears in The Dark That FollowsTheft & TherapyThere’s Something About MacHollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com.

Steampunk Fridays – Interview with the Creators of Arcane Sally & Mr Steam

Check out John McGuire’s The Gilded Age steampunk graphic novel on Kickstarter!

 

Independent comic creators’ biggest problem may be getting the word out about their work. If you aren’t attached to one of the larger companies, there is much more opportunity to have your comics slip through the cracks.

Having recently completed their latest Kickstarter, the team over at the Arcane Sally & Mr. Steam comic are clearly doing something with their Steampunk… Ghost Story… Victorian supernatural action-adventure… Love Story?

But don’t listen to me, check out the Book Trailer they did and then come back for the interview!

***

The Players:

David Alton Hedges – Writer

Jefferson Costa – Art

Shane Amaya – Producer

***

How long have you been creating/working in comics?

David – This is my first comic!

Jefferson – I’ve been working with comics since I was about 21 years old.

At what point did you sit down to become an artist/writer? Do you remember the first thing you drew/wrote?

David – I was an artist first, but in college, I started to realize that the people around me were better artists.  After I turned in one particularly creative art term-paper, my professor pulled me aside and said, “Why are you an art major? You’re a writer.”  That’s when I realized my special purpose was to use words to paint pictures in people’s imaginations.

Jefferson – As far as I can recall, I started drawing around 4 or 5 years old, but I don’t remember what my first drawing was. Drawing was a hobby at first. In my country, for someone of my humble origins, I didn’t see any prospect or path toward a career in illustration, art, or entertainment. But nonetheless, I took a step when I was about 20.

Just before turning to comics, I was studying aircraft maintenance!

Who inspires you? Or do you have a favorite artist or creator?

David – I am in awe of Neal Stephenson, jealous of China Mieville, and still trying to figure out Gene Wolfe.  Jeff VanderMeer is one of my heroes.  But if I had to pick one writer whose career I wish was my own, it would be Dan Simmons.  People scratched their heads over DROOD but I loved it.  It’s one of maybe five books in my lifetime that I read twice.

It’s probably obvious that Alan Moore and Mike Mignola were strong influences for Arcane Sally.

Jefferson – Various artists and creators inspire me in different ways and different media. A few could be Flavio Colin (a famed Brazilian creator), Mignola, Tarkovsky.

How do you manage your daily/family life with your creative work? Is this your 9 to 5 or is this your 10 to 2?

David – I HAVE to get out of the house to get any real work done.  I share an office with another writer – we interrupt each other sometimes but it’s good to have someone on hand to lob an idea at and get an immediate reaction.  We have white boards with indecipherable cave paintings on them that mean something only to us.

Jefferson – I manage it very badly I think, hahaha. I always work more hours than recommended for health, around 15-16 hours a day, or more, and this is crazy. In the past six months, I’ve been trying to manage it better. Nowadays I work 10 hours a day and preserve the weekends for family.

It’s often difficult to get word out about independent comics. What do you do to market and promote your books? Anything work really well or really poorly?

Jefferson – I am personally very bad and selling and promoting myself. I really need help with this.

David – This one’s for Shane!

Shane – Not much! We have the requisite Facebook and Twitter accounts, but we found that neither moves the needle much in terms of getting eyeballs on the comic—or backers to our Kickstarter campaigns.

We have the comics at our local comics store (Avalon in Santa Barbara, CA!). And we post them online on Tapastic and LINE WebToon. Tapastic and Webtoon are great mobile platforms and we have some enthusiastic fans there. But the sites are geared for mostly teen anime type comics, so our readership is relatively low in comparison to the most popular comics (with millions of readers), but all the more appreciated for it!

Now that we have three issues and a collected TPB out, we’re very excited to start hitting the cons in CA (for now). We hope to be at WonderCon and SDCC next year.

Our very first con will be on August 20th at the LA Comic Book and Science Fiction Convention, and then we’ll be at Stan Lee’s LA Comic Con in at the end of October (27-29)!

We’re hoping these cons and others will make all the difference!

What’s your process look like when you’re writing? Do you go with the full outline? Or are you a fly by the seat of your pants type?

David – I’m a screenwriter so I outline.  I don’t really know what would happen if I didn’t – probably a big mess of ideas and cool scenes that don’t really build up to anything until – suddenly – the end!

What’s your process look like? Digital or by hand? Do you have a preference?

David – I mix it up: breaking story by hand (with Blackwing pencils!) and then burning rubber on the keyboard.

Jefferson – Today I’m more adapted to digital, and I prefer it. But it depends on what each work requires.

I was able to get in on your last Kickstarter, so I’m looking forward to being able to read the story so far. What inspired you to create Arcane Sally & Mr. Steam?

David – I’ve always been obsessed with anything Victorian.  I wrote a Jack the Ripper script years ago that I never sold, but I included supernatural overtones and a chase across the London rooftops that I loved.  Arcane Sally was a way to take some of those ideas and just let them morph into something even crazier.

Was this a case of coming up with the story first and then the setting or vice versa?

David – Setting came first – Victorian London!  Then the characters appeared and began to demand to be heard.

What’s been the reaction to the book?

David – The first reaction I got was from a friend who read an early draft and said, “Did you really just write a love story?”

I said, “No, it’s a Victorian supernatural action-adventure.”

He said, “Bullshit – this is a love story.”

 

Are there themes and/or subjects you find yourself drawn to again and again in your work?

David – Someone much smarter than me who has read a lot of my writing told me:“All of your scripts are formal complaints about Death.”  She was right – everything always comes back to me shaking my fist at the inevitability of dying.

“All of your scripts are formal complaints about Death.”She was right – everything always comes back to me shaking my fist at the inevitability of dying.

She was right – everything always comes back to me shaking my fist at the inevitability of dying.

After running 3 successful Kickstarters for Arcane Sally & Mr. Steam, what have you learned about the process of Kickstarter? What do you think has contributed to hitting your goals on Arcane Sally & Mr. Steam?

David – This one’s for Shane!

Shane – Three successful campaigns–and two failed ones from which we learned plenty. Kickstarter has been the best platform so far in terms of finding our readership. There’s a lot of comics on Kickstarter. And comics readers go to Kickstarter to look for new comics to read. It’s win-win. We have terrifically loyal backers backing us for every issue and encouraging us to continue. And that you can’t put a price on.

Did you worry about “going to the well” too soon after each one?

Shane – We don’t worry about going to the well too often, because our fans are on board, as some have said, for the long haul. It’s a great relief to be able to count on getting enough to produce the rest of the books. But it’s also a challenge to keep producing new rewards and incentives to keep each campaign fresh—but that’s also the fun of it. We don’t take anything for granted, least of all our readership!

We initially attempted to raise money to complete the whole series. And we learned then that the best way to go about it was issue by issue. But we produced the first issue on our own. So we offered #1 as a reward for the campaign to raise money for #2. This way, backers know the book is finished at the get-go: they are guaranteed to get something. And that makes a big difference. Plus, since we only try to fund one book at a time, it’s much easier to meet and exceed the goal. And we always put our minimum at actually lower than we need, because we’ve seen that people are more willing to back a project that looks as if it will succeed.

Do you view the platform as a testing ground for the concepts?

Shane – Is Kickstarter a testing ground for concepts? Sure. But it’s hard to say what the standard is, if there is one at all, in terms of what people will back. There’s always that project you might think is dubious that racks up triple your pledges. It goes to show that Kickstarter is a place where any creator can go to find their audience/readership/consumer and succeed if they can meet their expectations and follow through on delivery.

You currently have 3 issues of Arcane Sally & Mr. Steam. What’s the overall plan with Arcane Sally & Mr. Steam?

Shane – It’s slated for 10 issues. We plan to collect 4-7 and 8-10 in separate TPBs, and then collect the whole run. Ideally, we’d then go to an established publisher who could print and distribute it to the direct comic book market and beyond.

Comics is an amazing collaborative medium. Tell me a little about working with each other (now’s a great time to spill any dirt you might have on them!).

David – Screenwriters must collaborate, so it hasn’t felt too weird to do it on this comic.  Jeff is so cinematic in his layouts and where he positions the reader’s eye, so it’s always a pleasure to see his artwork.  Shane and I have brief, heated arguments about details and then we resolve them and move on and we’re usually both happier with the results.

Jeff lives in Sao Paulo, Brazil so we’ve never had a disagreement!  Pretty hard to argue with someone thousands of miles away – plus he is a super nice guy!

Jefferson – It’s great when everyone is heading for the same place in relation to the project, like this team is.

If you could go back in time ten years, what advice might you have for your younger self? Something you wish you knew?

David – The pursuit of money is a lie.  Creativity is everything, but you must make your work professional.  And all writing is bullshit if the writer doesn’t expose himself and risk being vulnerable.

Jefferson – I would tell myself to plan better, everything, my career choices, and my career path.

Do you have any upcoming projects? Anything you’d like to promote? Anything else that you’d like people to know about you (Hobbies? Passions? Favorite TV Show)?

David – I have a Netflix movie that I wrote that’s going to be shot in South Africa in November: Scorpion King 5!  I loved the original with The Rock because it reminded me of 80’s sword-and-sorcery movies, so was thrilled when Universal told me to take this franchise and bring it back to Egypt.  It’s a pretty low-budget movie by today’s standards so no one was very nervous about it, so they let me invent whatever I wanted.

Where’s the best place to find out more about Arcane Sally & Mr. Steam and the rest of your works?

We are on Tapastic (https://tapas.io/series/arcanesally)

Webtoon (http://www.webtoons.com/en/challenge/arcane-sally-mr-steam/list?title_no=51190)

Facebook (https://www.facebook.com/arcanesally?ref=hl)

Twitter (https://twitter.com/)

Patreon (https://www.patreon.com/dragabok)

www.facebook.com/jcostarm (for Jefferson Costa’s Facebook)

***

DAVID HEDGES is a screenwriter from Los Angeles and a recipient of the Academy Nicholl Fellowship in Screenwriting. He has written scripts for several major studios. This is his first comic.

JEFFERSON COSTA is an artist and animator from Brazil, and the winner of three HQ Mix trophies, the “Oscar” of Brazilian comics, for Best Anthology and Best Graphic Novel in 2015, and for Best Graphic Adaptation in 2013.

***

I want to thank everyone over at Arcane Sally and Mr. Steam for being so gracious with their time!

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novellas Theft & Therapy and There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

He can also be found at www.johnrmcguire.com.

Steampunk Fridays – Interview with Ken Reynolds

 

Cognition’s current Kickstarter is in its last day to get the first five issues of the comic book here.

Below you’ll find an interview I ran with Ken Reynolds last year talking about the comic and his path.

***

Independent comic creators’ biggest problem may be getting the word out about their work. If you aren’t attached to one of the larger companies, there is much more opportunity to have your comics slip through the cracks.

Today we shine a little bit of light in the direction of Cognition’s creator: Ken Reynolds.

***

How long have you been creating/working in comics?

Only about 2 years, ‘properly’. I used to make comic strips for my design blog, but I didn’t really commit to making comics until after my daughter was born… Suddenly I had limited time for my freelance work, and I figured I better use it to make stuff I genuinely enjoyed rather than trying to just make some extra money on stuff that I found frustrating or unfulfilling.

I started out as a letterer for Dave Hailwood on the sci-fi anthology, 100% Biodegradable… 2 years later I’ve written 3 single issues, editing an experimental anthology that is about to release its 7th issue, and I’m about to complete a book I’ve drawn.

Things, kind of, snowballed!

Who inspires you? Or do you have a favorite artist or creator?

The whole small press comic scene inspires me. Everyone is making stuff they are truly passionate about, and they are genuinely interested and supportive of anyone making comics. And everyone SHOULD make comics if you love the form. Go to a con, chat to creators… Everyone will be really keen to give you advice and help you get started. It’s amazing.

As for more mainstream creators… I’ll read anything Jason Aaron writes, and look at anything Dave McKean draws.

How do you manage your daily/family life with your creative work? Is this your 9 to 5 or is this your 10 to 2?

I have a VERY understanding and supportive wife.

I work full time… We have a busy family life… But when my daughter goes to bed, I get to work on the comic stuff. It’s all time management stuff. Early mornings, late nights, working through lunch hours, squeezing in creativity as and when you can.

Everything is a balancing act… I’m sure I ignore a few things I shouldn’t in order to make it happen… Like exercise or leisure (I barely watch TV anymore and I wish I picked up computer games more) but there will be time down the road for that stuff.

Family first, then work… Comic stuff next, everything else for what’s left.

So, it’s difficult… But I can’t do it any other way. I’ve conditioned myself to make stuff, and to break that now would be a silly thing to do.

It’s often difficult to get the word out about independent comics. What do you do to market and promote your books? Anything work really well or really poorly?

I wish I had that golden bullet of an answer, but I don’t.It’s a slog. It’s a constant cycle of shouting into the void of social media and general marketing in the hope someone will take a look.

It’s a slog. It’s a constant cycle of shouting into the void of social media and general marketing in the hope someone will take a look.

Most of my readership found me through Kickstarter, and the rest stems from being an active member of the small press community. Taking an interest in what everyone else is up to, so they might take an interest in you. But it’s got to be a genuine interest… Everyone sniffs out a phony. No way to fake it.

I found it a tough balance. I dislike the hard sell and often worry about ‘bothering’ people. SO I may well be missing out on my full marketing potential.

The easiest way to market a product is to make a really good product. People talk about exceptional things. You can’t buy word of mouth marketing, you have to inspire it with something that’s worth talking about… I strive to make something exceptional.

What’s your process look like when you’re writing? Do you go with the full outline? Or are you a fly by the seat of your pants type?

My process is messy. I start with a notebook full of scribbles. I distil that down onscreen and break it up into chunks before writing a script.

Within that, though, there is a lot of outlining and planning. By the time I get to scripting, I know everything that is going to happen, and all of the beats and pacing.

The joy in writing for me is surprising myself with dialogue within that framework. Sometimes an unexpected idea will crop up… But that’s what editing is for!

I’m a big believer in completing things, even if they are terrible. At least you have something to work with, to improve.You

You can’t make ‘nothing’ any better.

I love the idea of Cognition! What inspired you to write Cognition?

Cognition went through a lot of stages before it got to where it is now…I guess the initial idea came from a ‘Steampunk Pinocchio’ concept. Originally it was a much smaller, slower and quieter story about a robot that came to life in a basement and explored that small place believing it to be the full extent of the universe.

Things grow and develop. Ideas come along and fall by the wayside. I still plan on reusing that initial idea within the current series. But all in all the messages and ideas behind the book have totally changed. Big concepts for me are the duality on our personalities and how wrapped up in our sense of self is, in our physicality.

You currently have 3 issues of Cognition (issue 0 through issue 2). What’s the overall plan with Cognition?

There are 2 more issues to complete the first arc… I’m writing them at the moment, and I might try complete and print them together… We’ll see.

Sam is taking a break for a while as he works on other exciting projects, but we’re looking to wrap up the first story as soon as we can.

I know where I’m leaving things at the end of the arc… It’s a good stopping point, with plenty of potential to carry on. I have stories for years in my head, but it comes down to a lot of outside factors to keep it going. I’ll attempt to pitch the first arc to wider distribution and see if we can figure out a way to make production a bit ‘easier’… We’ll see.

Basically, as long as Sam wants to draw it, I’ve got stories for us to tell.

Comics is an amazing collaborative medium. Tell me a little about working with Sam Bentley, the artist on Cognition.

Sam is a dream!

Seriously, he has so much to do with how this book as connected with the audience. His art tells so much of the story without me having to overwrite or fill in any blanks.

Getting pages to my inbox is a real treat as he makes my script come alive in ways that are always different… And better than I had in my head when I was writing.

This is the joy of collaboration… People taking your idea and executing it better than you originally imagined.

The more we’ve worked together the better our collaboration has become. There are some sections in the scripts now that I don’t have to fully script. I give Sam the narrative beats and let him have the creative freedom to figure out the best way to join the dots artistically. I have a huge respect and trust in him as an artist and I want to keep the project as fulfilling and interesting as I can for him.

He does sketches, we discuss things, he re-draws and suddenly these miraculous pages appear and I get to add letters and feel bad about covering bits!

After running 3 successful Kickstarters for Cognition (and 4 overall), what have you learned about the process of Kickstarter? What do you think has contributed to hitting your goals on Cognition each time?

Kickstarter is a wonderful platform for self-publishing. I use it in a very particular way though. I only go to KS once I’ve got a complete book. I only use it for printing costs and getting it over the line… This has a few drawbacks and benefits… It means I have to self-fund most of the book, but it means I can fulfill the campaign very quickly after funding. This has resulted in having quite a decent reputation on the KS platform. I dislike the horror stories of people waiting years for what they’ve paid for etc… Plus I’m very conscientious and would dislike an unfulfilled campaign hanging over me!

The wonderful thing about KS is that there is no single way of utilizing it. I run things in a way that they are in my comfort zone, and that zone is defined by my own personal circumstances and set of ethics.

Everyone will be different, but there are a set of rules I set myself and play by… It’s worked thus far.

Did you worry about “going to the well” too soon after each one? 

I don’t worry about going back too much, because I know I’m offering a product that has proven sustained interest at the level I need for it to succeed. As long as there is enough support I’ll keep seeing it as a viable avenue to create the books I want to make.

Do you view the platform as a testing ground for the concepts?

As for a testing ground…. I’m not sure. I see it as a place to take a complete project and make it a reality. I’m uncomfortable with ‘speculative’ campaigns… There is a lot of trust needed, and I, personally, don’t feel comfortable asking that much of people willing to support me.

Ken’s desk where the magic happens… with a smaller desk for his daughter.

If you could go back in time ten years, what advice might you have for your younger self? Something you wish you knew?

Just make stuff!

Why did I wait until I was in my thirties to commit to making comics? Because I didn’t think I could pull it off, because I doubted myself…

Seriously, just make stuff… Find other people that like making the same sort of stuff, talk to them, share your work… Do more work, get better. Fail…. Fail HUGE! But don’t stop. Just use whatever you learn to make the next thing better.

I’m learning with each page, each book each project… The last thing I made is the best thing I ever made. If I don’t feel that way about it, nobody else should.

Do you have any upcoming projects? Anything you’d like to promote? Anything else that you’d like people to know about you (Hobbies? Passions? Favorite TV Show)?

I’m very close to finishing my first solo book. I’ve done everything on the page. Writing, art, lettering… The whole lot. It’s quite a personal story about pregnancy and the end of the world! But I haven’t quite figured out what I’m doing with it yet… So if that sounds interesting follow me on twitter as I’ll be going on and on about it once I decide. (@kenreynoldsdesign)

www.kenreynoldsdesign.co.uk
http://kenreynoldsdesign.deviantart.com/gallery/
http://cognitioncomic.bigcartel.com/
http://slicedquarterly.co.uk/

Ken has lettered for many independent publishers and creators, including Alterna, Markosia, Grayhaven Comics, & Insane Comics. He was proud to be part of the lettering team that completed the 750+ page epic that is ‘The Explorers’ Guild’ by Jon Baird, Kevin Costner and Rick Ross published by Simon & Schuster.

He also writes the supernatural adventure series ‘Cognition’, edits the experimental comic anthology ‘Sliced Quarterly’ and is an assistant editor of the sci-fi anthology 100% biodegradable.

***

I want to thank Ken for taking the time to answer all my questions. If there ever was a doubt to trying to create your art, just fall back on Ken’s own words: “Just make stuff!”.

***

 

Available to purchase now! Click on the image to buy the trade!

John McGuire has co-written, along with his wife, two Kindle Worlds novellas set in the world of Veronica Mars: Theft & Therapy and There’s Something About Mac.

He is also the creator/author of the steampunk comic The Gilded Age. The Trade paperback collecting the first 4 issues is finally back from the printers! If you would like to purchase a copy, go here!

Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list.

His other prose appears in The Dark That Follows, Hollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at www.johnrmcguire.com

 

Behind the Artist – Interview with Sean Hill, Part 1

Check out John McGuire’s The Gilded Age steampunk graphic novel on Kickstarter!

Sean Hill is an artist I’ve had the pleasure of watching grow into his skill. When I first encountered his artwork on Route 3 #1, he was clearly talented, but as he completed each subsequent issue… you could tell that his confidence in his craft was also developing. Of course, it didn’t take long for others to notice as well.

Lucky for me that he had some time, and I had a 4th issue of Gilded Age needing an artist.

Sean took some time out of his busy schedule of conquering the comic book world to answer a few of my questions.

***

How long have you been creating art/working in comics?

I’ve been drawing since I was about 6 or 7 years old. My grandfather (Otis Hill) would draw sometimes for me and he would encourage me to practice it myself. He’d take me to comic stores sometimes and I would try and emulate some of the work I saw in those comics and some books my mom had at home. 

As far as drawing comics though I think it’s  been about six years now ( time flies) my girlfriend at the time ( now my wife) was going to school for animation and she really encouraged me to draw comics since I would always say I used to want to.I think my first gigs were for Saint James comics ( now defunct ) and Terminus Media‘s Amber Fox vs the Terra force. I kinda miss those characters now that I think about it I still sometimes get the inkling to redesign those characters and redraw that book.

HaHaHa.

From Gilded Age #4 – Art by Sean Hill

At what point did you sit down and decide to become an artist? Have you had any formal training? What’s the first thing you drew? 

I remember when I was 7 being a huge fan of Knight Rider and the old Superman movies. I was obsessed with trying to draw them and make it as perfect as I could. I’m not really sure if I ever wanted to be anything else other than an artist. It just seemed like one of those natural callings I guess. I remember looking at that old Levi’s commercial with Rob Liefeld, it was my first look behind the scenes of how comic artists made comics. I think when I saw that though I realized what type of artist I wanted to be.

 What things inspire you to create art? Favorite artists/creators? Influences?

There are a lot of things that inspire me to create, movies, fashion, real life people and places, all that stuff as far as artists the list gets pretty extensive. I think of all the things that do keep me creating there are a few artists that are consistently in my head all the time.

#1 is Bernie Wrightson, I was exposed to his work as a little kid, my mom had The Stand by Stephen King, and, of course, all the illustrations in that are by Bernie.

The other is Gustave Dore from Paradise Lost, another book my mom owned and a lot of Wally Wood and Frank Frazzetta pen and ink work. Also artists like Mshindo Kuumba, Ivan Reis, Todd Mcfarlane, Eddy Barrows, Lewis LaRosa, the list goes on and on.

How do you manage your daily life with the art? Is this your 9 to 5 or is this your 10 to 2? If you have the old day job, what do you do? Do you do anything to market/promote yourself?

I honestly am really loose with the time management thing, most times I keep in mind that I have to do certain amount of pages in a week and I just try to get that done as best I can. Sometimes the deadline is really tight and I have to become more organized but more often than not I find consistency is far better than being a great time manager. If your consistently showing up at the drawing table to get work done it can be better than managing your time well enough to know you might have only two hours to draw for one month straight but you loose steam somewhere In the middle. I find if I just keep showing up at the table and just relaxing a bit about time and just focus on the work, it gets done eventually and most times on time.

The hard part is though this is not my 9 to 5. For that I’m an Inventory manager at an art store and I have a job as a husband to my wife and then from 10 to 3 or 11 to 4 in the morning I’m a decent comic book artist that’s managed to trick people into paying me to draw for them.

As far as promotion I’m admittedly an introvert, I’m quiet I don’t call for a lot of attention really, but I do rely on social media for promotion of my work though. It’s just apart of being in a creative field, you just have to show people what you’re doing in order to get work. I’m mostly on Facebook or Instagram but I sometimes use twitter and blogger as well.  

Sean Hill’s Route 3 Roughs

What’s your process? Digital vs. by hand? What do you prefer?

My process is  really simplistic, I start most of my stuff in my sketchbook. I keep an 11 x17 moleskine sketchbook it’s really big to carry around but I tend to anyway. When I get a script or just doing cognitive storytelling for myself, I get a business card and trace out 5 pages across my moleskine page throughout the entire page. This gives me about 20 pages I can thumbnail on one sheet. I start my thumbnails out pretty tightly, I try to get as much detail as I can and try to really flesh out as much as I can. The more I do at this stage the less I have to do on the final artwork. During this stage I’m referencing as much as I can and trying to get a flow for the story. Once that’s done I use my phone to take pictures of all the thumbnails and upload them to Dropbox or e-mail them to myself or whatever. 

Sean Hill’s Not so Rough Route 3

After that I’m at home and in Manga Studio, I open a story folder with as many pages as I need. From there I drag and drop each thumbnail picture into every corresponding page and start on the pages. 

Drawing the actual page is pretty simple as well, I used to do some pretty tight penciling and then ink my stuff but it was taking forever and as I got more comic assignments I became a little more confident in my inking, I no longer rely on such tight pencil work. As a matter of fact, because it’s digital, I don’t even bother using a pencil brush. I make a new layer over my thumbnail, and I make both layers blue. I drop the opacity on the thumbnail and start roughly sketching over it. When the roughshod are satisfying, I jump right into the inks. When I’m inking, I tend to noodle around a lot and most times it causes me to draw a lot of unnecessary lines but it’s fun, and I’m kinda like going on the fly with the inking anyway.

Cover by Sean Hill & Fran Gamboa

What have you worked on previously? 

I finished some Route 3 a bit ago, and I have been chipping away at a personal project for a while now. I got the chance to do some covers for Zenescope Entertainment’s DeathForce series and also Hellchild : the Unholy. I also got the chance to work on Grimm Tales of Terror: the Monkeys Paw and some DeathForce covers .

Cover by Sean Hill

Are there themes and/or subjects you find yourself drawn to again and again in you art? In regards to comics, are there things that draw you in, something you see or read where you must put your own spin on the story/character?

Three books come to mind that I really felt like I had an obligation to tell this story right, and I felt really connected to. 

#1 Dark Shaman a four part mini series I did for Zenescope, it was about a long dead Native American Shaman who comes back from the dead to seek just for his dead tribe. He start trying to kill this group of college students vacationing in a cabin. Two of those college kids are native themselves and I really enjoyed how the main hero had to get in touch with her culture and roots to over come this Shaman. It dealt with a lot of issues some natives go through with cultural identity. It’s difficult to live in a modern world we’re the culture you should know is either at worse ignored and at best appropriated. 

#2 is Route 3, and again it’s because of identity. The character of Sean Anderson is trying to find his place in the world and is conflicted with the loss of his Mom and the fact he just doesn’t fit in to “black culture” all that well things only get worse when he finds out he has destructive powers he can’t control yet. But it gives him an opportunity to make his place in the world. I can identify with that being s quite kid growing up in “the hood” and not fitting in all that well 

#3 is gonna be The Gilded Age, I though the dynamic between the main characters was interesting and seeing how they dealt with their conflicts was both really entertaining and really heart breaking, but in real life many of us have been on that emotional roll a coaster 

As far as adding things into stories, I think I am more often doing it nowadays then when I first started. I used to have this notion that the writers vision must be adhered to at all times, but I truth comics is a collaborative effort and everyone is gonna bring something unique to that story and that’s fine as long as it services the story. 

***

Sean’s work can be be seen:

http://nazirstudios.blogspot.com/?m=1

https://m.facebook.com/sean.hill.777/photos?ref=bookmarks

https://www.instagram.com/seandamienhill/

***

I want to thank Sean for taking the time to answer all my questions. His artwork and skill have made The Gilded Age all the better for them.

Part 2 of this interview is available here.

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

He can also be found at www.johnrmcguire.com.

Behind the Artist – Interview with Nimesh Morarji, Part 2

Check out John McGuire’s The Gilded Age steampunk graphic novel on Kickstarter!

Last week I started conversing with Nimesh about how he got his start in comics and got some insight on exactly how he sees his job of coloring in regards to telling a great story. This week we get into his work on The Gilded Age #3.

***

Do you have a favorite thing to color (genre, scenery, etc)? Least favorite?

I do believe my colors works very well with SciFi, but I personally prefer History periods like Medieval, Western, SteamPunk. But this genre is a bit tricky, so me coloring this, the editors need to want clean shiny colors over muted muddy colors. My least favorite, I think, is working on a book where you don’t have any chance to be creative, to work on a book where, let’s say everything is established and all you need to do is to copy what’s been done.

What’s the most challenging thing about being an artist in today’s world?

This one is a hard one. I do believe that today you can do whatever you want (well, in the past too, but now it’s more “easier”), so I will say the most challenging thing about being an artist in today’s world is Yourself. You are your own obstacle I guess.

If you could go back ten years, what advice might you have for your younger self? Something you wish you knew?

I think I needed to go a little more back and say “Internet”. In the future there will be this thing called Internet and provide everyone with more chances to do what they want.”

But if I had to go 10 years back I would say that the time I’m wasting learning 3D as a shortcut for not drawing is a complete waste of time. GO LEARN/IMPROVE ON DRAWING instead.

What is your worst habit?

Wondering off on social media. Dammit, that thing will get you!

Goals? One year from now? Five years from now?

My main goal is to make the Comic book industry my main profession. I’ve been working with Indies and I’ve been blessed with the money that it’s coming from this. Also I’ve been learning a lot. My goal for one year from now is to have a bigger client Rolodex that keeps me busy. And from 5 years from now I want to have worked for at least one book on Zenescope and Dynamite and I want to have clients enough to make me give up my regular job and just do comics.

Gilded Age #3 Art – Antonio Brandao Colors – Nimesh Morarji

You did the coloring for The Gilded Age Issue 3 which has a dream sequence to start things off. It’s one of my favorite things in the issue, and I love how you really mixed in some of those darker greens and the red eyes following/chasing Hanna only to wash it away with the knight shows up. How did you land on that color scheme not only throughout that scene, but then contrast it against the rest of the issue.

I’m glad to hear that you like it, I also love that sequence and I do use that sequence as portfolio piece.

After reading the script and looking at the pages I noticed how this 3 pages contrast even artistically. For page one and 2 I wanted to showcase Hanna’s horror and the first thing that came to my mind was Nightmare on Elm Street. I went to see some scenes of the movie and I noticed that when Nancy (the girl from the movie) was dreaming and thus entering the Freddy realm things looked ugly, cold and disgusting. With the third page where the knight shows up I noticed that the artist made this shiny look to it and the first thing that came to my mind was a classical Disney Prince charming thing.

So I tried to translate this 2 feeling (the horror/disgust and the Prince that saves the day) in to colors. I believed the green on Hanna trying to escape would bring that disgust looking feel and it would contrast beautifully with the red glow of the monster while the next bright blue tints page would shine of readers face and evoke that prince charming saving her.

This was a unique scene on the book so I had to be very careful on my color choices because I couldn’t do it again in the book or the effect would be invalidated. So I’m extremely pleased to know that you felt that.

Did you have any favorite pieces within the issue you thought came together exactly the way you had envisioned?

Oh, yes, Page 5, Flashback scene. The muted colors worked very well in there in my opinion.

Also, page 10, that last panel, it’s so beautiful. The Artist drew it so well and with the colors laid down I do believe the reader feels Vanessa’s loneliness at that moment. It is a dramatic panel that I still today look at and feel the sadness.

Gilded Age #3 Art – Antonio Brandao Colors – Nimesh Morarji

What are you currently working on?

I’m currently working on a Project for Wayward Raven Media called Balloon World and I already have lined up to start coloring O Lusitano the first Portuguese superhero and 2 more projects that I can’t name yet due to NDA’s.

Anything else that you’d like people to know about you (Hobbies? Passions? Favorite TV Show?)?

If you guys could check out the Western themed comics that I’m creating that would be awesome I guess.

😛

I´m making it available in WebComics format on nimprod.com and you can read it for free (shameless promotion, I know).

I’m currently spending all my free time on coloring comics and practicing drawing as I’m going to draw my comic later on too but sometimes I take a break and watch some movies, TV shows and read Comics. Westworld is definitely a must watch, are any of you watching it?

Where’s the best place to see your stuff on the web (website)?

Best place to see my stuff probably is my Facebook page https://www.facebook.com/nimeshmorarjiart/ where I post Works in Progress, process, and final pieces.

***

Nimesh also provided a little Bio:

My name is Nimesh.
I’m from Portugal and I’m a self-taught ComicBook Colorist. Currently I’m working in a freelance basis.

In my 3rd year coloring professionally, I’ve worked with publishers, such as Terminus Media, WayWard Raven, and Arcana. Titles that I’ve worked on includes: Carlton Harvey’s Soul of Suw, James B. Emmett’s The Committee, and Chuck Amadori’s Pale Dark.

With a background in illustration, I’m aware of how color can impact a story and my vision is to help creators bring dimension to their worlds. 

***

I want to thank Nimesh for taking the time to answer my questions. And I definitely appreciate his contributions to helping bring The Gilded Age to life.

And make sure to check out his Western Comic at nimprod.com.

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

He can also be found at www.johnrmcguire.com.

Behind the Artist – Interview with La’Vata O’Neal

Check out John McGuire’s The Gilded Age steampunk graphic novel on Kickstarter!

Doing this comic book thing as a writer who can barely draw stick figures means I have to lean on the artists who work with me. There is a level of trust that must exist when you hand over your finely crafted words for them to work their magic. So far, I’ve been very lucky in this regard on all the various comic related things I’ve done, but that is especially true with the Gilded Age.

I was happy when I reached out to La’Vata O’Neal (who has done the cover for the Gilded Age Graphic Novel… more on that later…) and she agreed to an interview.

***

How long have you been creating art/working in comics?

I’ve been working in comics since Mr. Tony Cade decided to pick me up to do some work for him.

(Tony Cade is the Editor-in-Chief over at Terminus Media.)

At what point did you sit down and decide to become an artist? Have you had any formal training? What’s the first thing you drew?

When I was little I was interested in shapes and figures, still am of course, anything that isn’t a number or word! Though, I’m interested in writing due to its creative nature as well.

What things inspire you to create art? Favorite artists/creators? Influences?

I didn’t have an early influence back then because it’s really like an old love. It’s the serenity of it, though now I’m greatly inspired by many artists now, deceased or living. I’m particularly fond of old paintings because of the way they were able to capture a story in one image. They spoke with such power with just one image.

How do you manage your daily life with the art? Is this your 9 to 5 or is this your 10 to 2? If you have the old day job, what do you do? Do you do anything to market/promote yourself?

I sketch daily and paint weekly, it’s like my fingers are possessed-

I’m joking!

I do sketch daily though to keep the creative flow. Whatever I produce in sketches I try to share and it keeps me relevant. I post to facebook, tumblr, and Instagram as the best way to market myself. At some point during the week though I’m always interested in learning new creative ways of doing art, so I’m usually reading up on some art form or for example how to do animation, etc. But At the moment I’m juggling a 9 to 5 job on top of the freelance business.

What’s your process? Digital vs. by hand? What do you prefer?

I love both to be honest; traditional is more expensive so the digital helps keep the budget down-but both, all day every day if I could! My process is a longer explanation, but a lot of it derives from traditional practices.

How do you work? Music while you draw? TV shows? Movies? No distractions?

I love to work while listening to music and if not music then an audible book.

What have you worked on previously?

I worked on a mobile game app, doing character design and illustration.

Are there themes and/or subjects you find yourself drawn to again and again in you art? In regards to comics, are there things that draw you in, something you see or read where you must put your own spin on the story/character?

Let’s see, reoccurring themes…Fantasy mostly, I’m most drawn to that I believe. But realistically, I’m drawn to anything that’s fiction as long as the story is good! As for putting my own spin on characters, it’s something I reserve for others to do at the moment.

Do you have a favorite thing to draw (genre, scenery, etc)?

My favorite thing to draw are fantasy characters, they’re interesting in their own way because they’re so dynamic and otherworldly. But as long as character has enough character they’re interesting to me.

What’s the most challenging thing about being an artist in today’s world?

I would say keeping afloat, isn’t that always the case though. It’s rough being freelance if you don’t know what you’re doing.

If you could go back ten years, what advice might you have for your younger self? Something you wish you knew?

Wow…hm…I know exactly what I would say and it has everything to do with being more exposed to the art world. The more exposure the more you’ll understand.

What is your worst habit?

My worst habit…daydreaming, maybe? Lol

Goals? One year from now?

Let’s see, one year from now I look to be employed by a studio and not just doing freelance, I’d like to try being under some other artists so I can learn more.

For the Gilded Age, you worked on the cover to the trade (which is amazing by the way). I know we went back and forth with some ideas about how to present the characters, but it seemed like the tarot card idea just worked not only on a story level, but visually just nailed it. After we figured out that direction, how long did you work on those pieces – fine tuning them?

It might have taken me around 30 total hours to complete the cover. It was a very pleasant experience working on the Gilded Age trade cover!

Have you worked on any Steampunk style images before?

I have not actually but trying something new is always a learning experience and it can also be fun!

What are you currently working on?

I am currently working on my own project which still needs time to develop but it’s in the works, so keep an eye out! 😉

Anything else that you’d like people to know about you (Hobbies? Passions? Favorite TV Show?)?

Well that depends if people really want to know! I like being the mysterious type.

Where’s the best place to see your stuff on the web (website)?

www.leonealart.com

***

I want to thank La’Vata for not only taking the time to answer my questions, but for being such an amazing artist. The cover for the Gilded Age Trade is ridiculous in every (great) way!

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

He can also be found at www.johnrmcguire.com.