Catch up with Tessera Guild news, Kickstarter partners, art affiliates, and more!
Everyone is affected by the current global health crisis. While we at Atlas Games are focused on flattening the curve (including remote and separate work, to the tune of one person per building), we also remain committed to our retail partners. That’s why we launched the Friendly Local Game Drop program last week.
The Friendly Local Game Drop program allows you to support your local store — or one somewhere across the United States — during this time of economic uncertainty and closures.
1. Order an Atlas Games product from your store of choice. (View our most popular games here.)
2. Pay the store for the game, just like you would normally.
3. We ship the game to you directly from our warehouse. If you live in the lower 48 US states, shipping is free.
Currently, Friendly Local Game Drop has been rolled out to stores in the lower 48 US states. Living somewhere else? Have your local store email us and we’ll discuss ways we can include them too.
Thank you for supporting small businesses during this global health crisis!
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Los Angeles, CA – March 12, 2020.Blacklist Games is proud to announce a new line of products to be released under a new division, Blacklist Miniatures. Led by Senior Game Designer Adam Sadler, this new division will focus exclusively on producing highly detailed plastic miniatures intended to be used with any tabletop board game, miniatures game, or role-playing game.
“I’ve always been a big fan of miniatures,” said Adam Sadler. “Miniatures are essentially what got me into tabletop gaming when I was a teenager and then later led me to game design. Blacklist Miniatures is a way to both celebrate my love of miniatures and to offer our customers a large number of quality miniatures at a reasonable price.”
The first Blacklist Miniatures product, Fantasy: Series 1, will launch on Kickstarter on April 14, 2020 at 12pm EDT and offer a beautiful set of 70 highly detailed fantasy miniatures at a great price point, as well as exciting exclusives for backers in the form of stretch goals that will add even more value to their pledge once unlocked. Blacklist Games is made up of a small group of passionate gamers and initially began as an overseas 3D modeling and printing company. With our resources and innovation, our goal is to create games and miniatures that are not only exciting, but also unique, thematic, and engaging.
Visit www.blacklistgamesllc.com for more information, as well as the product page.
Towns & Taverns are on Kickstarter now!
Towns & Taverns – 2 Modular Books of Battle Mats for Roleplay – is the new modular map book release from Loke BattleMats. A unique product which combines easy storage and portability with up to an epic 2’x2’ map area and an endless number of urban fantasy map combination options.
These 2 beautiful map books are fully Laminated throughout and thus wipe clean. They will save hours of game preparation time and mean no more hastily drawn mid game maps. Just open & roll on our highly detailed maps!
The wire bound spine allows the books to open completely flat or fold in half to fit your space and adventure. It also means you can ensure the books are 100% level so your adventure can move seamlessly across the map.
Our linked designs feature standard entry & exit points so the books line up seamlessly allowing you to create your own maps from hundreds of combinations! Move seamlessly through alleyways, taverns, docks and coaching inns as your adventure unfolds.
The Towns & Taverns Books of Battle Mats feature –
So its over to you. Roll initiative……….
Towns & Taverns is the follow up to The Dungeon Books of Battle Mats. Following the same format, with the same standard entry & exit points, Towns & Taverns is full compatible with The Dungeon, along with the entire back catalogue of Loke BattleMats RPG Map Books thanks to consistent scale and modular designs.
Loke BattleMats full range of RPG Map books, including The Dungeon Books of Battle Mats, is available from local gaming stores worldwide.
FOR IMMEDIATE RELEASE
Onyx Path Publishing and Caliber Comics Announces the Legendlore RPG based on the Award-Winning Legendlore and The Realm Comics
3/3/20 — Rich Thomas, founder and creative director of Onyx Path Publishing, in conjunction with Caliber Comics have launched the Kickstarter for the Legendlore RPG Setting for 5th Edition Fantasy Roleplaying. The Legendlore RPG is based on Caliber Comics’ long-running fantasy comic book series The Realm and Legendlore.
“What I love about Legendlore is it’s you, reading this right now, who gets to explore the world. Small but fierce? The portal makes you a warrior. Always talking your friends into things they shouldn’t do? You get to be a bard. Read more books about magic than you can remember? A sorcerer! It’s completely up to you,” stated Steffie de Vaan, developer for the tabletop RPG. “Character creation and setting will be incredibly diverse, so regardless your ethnicity, body, gender or sexuality: the Realm is for you.”
“It’s a privilege to be working with Onyx Path in bringing a Legendlore RPG to a whole new audience. Onyx Path are one of the best in the business in crafting and launching an entertaining tabletop RPG that gamers truly come to enjoy,” said Eric Reichert, President of Caliber Comics. “The Realm/Legendlore property is one of the gems from the hundreds of IP titles within Caliber’s extensive library. And its concept and grand fantasy scope is a natural fit for a tabletop RPG. It will be interesting to see what new adventures await us in the land of Azoth.”
Drawn from The Realm and Legendlore comics, the Legendlore RPG will whisk characters from our modern world to a magical Dungeons and Dragons-meets-Game of Thrones land filled with dragons, orcs, unicorns and hobgoblins. With over 60 comics published covering twelve graphic novel volumes, The Realm and Legendlore comics became one of Caliber Comics most critically acclaimed and popular series. In the RPG, players can choose to play as themselves or create a new character using the Storypath system.
Some of the creative talents featured in the comics were Ralph Griffith (Deadworld/OZ), Stuart Kerr (Deadworld/OZ), Guy Davis (Hellboy/B.P.R.D./Grendel/Aliens), Brian Michael Bendis (Ultimate Spiderman/Guardians of the Galaxy/Avengers/Daredevil), Jim O’Barr (The Crow), David Boller (Spiderman/X-Men/Ghost Rider), Tim Bradstreet (Punisher/Serenity), and more!
About Onyx Path Publishing:
Founded in 2012, Onyx Path Publishing is a Pennsylvania-based company dedicated to the development of exemplary, immersive worlds. Working with a group of amazingly talented creators, we explore print, electronic and other forms of media distribution to produce games and fiction based on the Scarred Lands, Pugmire, Scion, Trinity, Exalted, World of Darkness and Chronicles of Darkness properties. With over 20 years of publishing experience from which to draw, we are industry professionals who love the art of the game and plan to continue making meaningful, innovative contributions in the years to come.
On the web: http://www.theonyxpath.com
Twitter:@theonyxpath
About Caliber Comics:
Caliber Comics has released over 1500 individual comic issues and graphic novels since its inception. With its large library of titles, Caliber Comics became one of the top independent comic publishers in the 1990s and helped launch the comic careers of some of the top artists and writers in the industry today. The company was newly re-established in 2013, and continues to be a hub for comic fans young and old alike with its on-going graphic novel releases. Properties include Deadworld, Legendlore, OZ, The Searchers, Vietnam Journal, Raven Chronicles, Shepherd, and many more!
On the web: http://www.calibercomics.com
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Onyx Path Publishing
http://theonyxpath.com/
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To celebrate the upcoming launch of the Tales From the Loop tv series on Amazon Prime Video, Free League Publishing today announced a new starter set for their award-winning Tales From the Loop roleplaying game. The new boxed set, containing a new scenario called The Recycled Boy, is already available for pre-order.
The Tales From the Loop roleplaying game, based on the wondrous worlds of author and visual artist Simon Stålenhag, was released in 2017 and was a big hit, winning no less than five Gold ENnies, including Best Game and Product of the Year. The game is Free League Publishing’s best-selling title to date.
On April 3, the tv series based on Stålenhag’s work will be launched on Amazon Prime Video, starring Rebecca Hall (Vicky Cristina Barcelona), Paul Schneider (Parks and Recreation), and Jonathan Pryce (Game of Thrones).
Stålenhag’s narrative art books Tales From the Loop and Things From the Flood stunned the world with a vision of an alternate Scandinavia in the 1980s and ‘90s where technology has invaded the tranquil landscapes to form an entirely new universe of the eerie and the nostalgic.
In the Tales From the Loop RPG, players take the roles of teenagers solving spectacular mysteries connected to the Loop – a huge and mysterious underground particle generator.
The new Starter Set is the ideal starting point for roleplayers who want to step into the world of the Loop. The boxed set has a cover featuring key art by Stålenhag made specifically for the tv series. Inside, it contains everything players need to get started:
The starter set will be released in April, and it is already available for pre-order for only 248 SEK (approx. $27 USD) via a new dedicated website for the Tales From the Loop RPG. All pre-orders receive a full PDF of the game shortly after purchase. The starter set will be available in retail stores globally at launch.
REVIEWS:
“Tales from the Loop is both exciting and emotional, fantastical and realistic, and is unlike any other game on my shelf.”
– Geek & Sundry
“RPG Tales from the Loop lets you channel Stranger Things and E.T.”
– The Verge
“Tales from the Loop RPG Will Make You Feel Like a Kid Again.”
– IO9
Free League Publishing is a Swedish publisher dedicated to speculative fiction. We have published a range of award-winning tabletop role-playing games and critically acclaimed art books set in strange and wondrous worlds.
Our game range include the alternate ’80s Tales from the Loop (winner of five ENnie Awards 2017, including Best Game), sandbox retro fantasy Forbidden Lands (winner of four ENnie Awards 2019), postapocalyptic Mutant: Year Zero (Silver ENnie for Best Rules 2015), space opera Coriolis – The Third Horizon (Judge’s Spotlight Award 2017), dark fantasy Symbaroum, and the official ALIEN RPG.
We have also published the art books Tales from the Loop and Things from the Flood by visual artist Simon Stålenhag, as well as the illustrated edition of the Lovecraft classic The Call of Cthulhu by French artist François Baranger.
Website: www.freeleaguepublishing.com
Facebook: www.facebook.com/FriaLigan
Instagram: http://instagram.com/frialigan/
Youtube: www.youtube.com/c/FrialiganSe
Twitter: http://twitter.com/FriaLigan
A doom metal album of a game. A spiked flail to the face. Rules light, heavy everything else. Today, artpunk roleplaying game MÖRK BORG was officially released by Free League Publishing. Designed by Ockult Örtmästare Games and Stockholm Kartell, MÖRK BORG is the first RPG to be published under Free League Workshop, Free League Publishing’s sublabel for selected externally developed games.
MÖRK BORG is a pitch-black apocalyptic fantasy RPG about lost souls and fools seeking redemption, forgiveness or the last remaining riches in a bleak and decaying world. Who are you? The tomb-robber with silver glittering between cracked fingernails? The mystic who would bend the world’s heart away from it’s inevitable end? The world is dying. And you with it.
MÖRK BORG is available at the Free League webshop, at DrivethruRPG, and select retail stores.
PREVIEW QUOTES:
“It manages to cram pure brilliance into such tight spaces that its outright confounding at times.”
–The Dread Gazebo
”Satan’s real—and he lives in Sweden.”
–Adam Koebel’s First Look
Confront power-draining necromancers, skulking skeletal warriors and backstabbing wickheads. Wander the Valley of the Unfortunate Undead, the catacombs beneath the Bergen Chrypt or the bedevilled Sarkash forest. But leave hope behind – the world’s cruel fate is sealed, and all your vain heroic efforts are destined to end in death and dismay. Or are they?
MÖRK BORG is a complete game in the OSR genre, that can be played as is or be picked apart for use in your own homebrew. The rules are easily made compatible with most other major fantasy roleplaying games. Within the book you’ll find:
MÖRK BORG is designed by Pelle Nilsson (Ockult Örtmästare Games) and Johan Nohr (Stockholm Kartell). The game is published by Free League Publishing and is available in Swedish and English. The English text is edited and cursed by Patrick Stuart (Veins of the Earth, Silent Titans).
Free League Publishing is a Swedish publisher dedicated to speculative fiction. We have published a range of award-winning tabletop role-playing games and critically acclaimed art books set in strange and wondrous worlds.
Our game range include the alternate ’80s Tales from the Loop (winner of five ENnie Awards 2017, including Best Game), sandbox retro fantasy Forbidden Lands (winner of four ENnie Awards 2019), postapocalyptic Mutant: Year Zero (Silver ENnie for Best Rules 2015), space opera Coriolis – The Third Horizon (Judge’s Spotlight Award 2017), dark fantasy Symbaroum, and the official ALIEN RPG.
We have also published the art books Tales from the Loop and Things from the Flood by visual artist Simon Stålenhag, as well as the illustrated edition of the Lovecraft classic The Call of Cthulhu by French artist François Baranger.
Website: www.freeleaguepublishing.com
Facebook: www.facebook.com/FriaLigan
Instagram: http://instagram.com/frialigan/
Youtube: www.youtube.com/c/FrialiganSe
Twitter: http://twitter.com/FriaLigan
Zine Quest, an event to promote RPG creations on Kickstarter, has an interesting new addition: Incarnis. This game which is new just like 선시티카지노, presented in the form of a booklet that guides you through its gameplay, lets players take turns as game masters in the role of various gods that you create yourself. What kind of world will your pantheon create?
Incarnis
Incarnis is a tabletop role-playing game about a pantheon of deities who are all about interfering with each other’s lives and with the mortals ‘down below’. Think of Disney’s Hercules, Terry Pratchett’s The Gods Trilogy and Neil Gaiman’s American Gods. The deities are people; prone to being emotional and very interdependent. They just happen to be the almighty incarnations of raw creation as well. So, as your gaggle of deities pursue their individual needs, the world trembles in their wake, forever changed.
Incarnis empowers all players to pick up the mantle of game master in a game that was made to easily pass that role around.
Incarnis lets you create your own origin myths by forming bonds between the deities. These bonds lead to drama that creates the very nature of the realm. With each origin myth, the world will become richer and more real.
“Ocean and Earth were lovers, until something happened between them. Now they are in a terrible fight, and risk splitting apart.”
A simple premise like this can form the basis of myths such as how parts of the world became land, and other parts became ocean.
Your myths will soon grow into a mythology. At the core of the game is the idea that each resolution creates its own complications. What if Ocean and Land reconciled their differences and merged again? What would happen to all the civilizations that formed on dry land? And will another deity rise up to prevent this from happening? The game is built around this kind of drama and lets you spiral out an interesting overarching mythology by asking questions and searching for answers. Gradually, that abstract world you started out with becomes a place worth fighting for.
Zine Quest
Zine Quest is an invitation to creators to launch RPG related Zine Kickstarter projects. These zines are small (A5 or smaller) booklets. They may contain full games, or contain RPG related content. This year’s edition is the second Zine Quest, and it has met with lots of enthusiastic responses from those who appreciate classic role playing and new ways of creating social storytelling structures.
Creators
Incarnis was created by Peter Elroy and Max Philippi, two Dutch RPG enthusiasts. Max is a graphic designer with a passion for games that are intricate yet elegant. Peter planned to study game design but somehow ended up studying physics, so now he makes up for this in his free time. They have created game supplements, re-skinned existing ones, and of course built their own worlds and stories as game masters in various RPG adventures. But this Kickstarter project is their first brand new, standalone game and they are “VERY EXCITED ABOUT IT”.
Back the project
The Incarnis Kickstarter Project starts on Tuesday, February 25. You can explore and back the project here: http://kickstarter.com/projects/peterelroy/incarnis
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FOR IMMEDIATE RELEASE
Onyx Path Publishing Revives a Fan Favorite with Hunter: The Vigil Second Edition
February 6, 2020 — Rich Thomas, founder and Creative Director of Onyx Path Publishing, announced today that the Kickstarter to fund a prestige edition of Hunter: The Vigil Second Edition core rulebook has recently launched. This new edition of Hunter: The Vigil was developed by veteran Monica Valentinelli.
“Hunter: The Vigil has always been a fan favorite because it’s a modern horror game that gives everyday people the chance to be heroes,” says Monica Valentinelli, the Hunter: The Vigil Second Edition developer. “In Second Edition, there are more monsters than ever before. You are given more tools to investigate the strange and unexplained while reinforcing your connections to fellow hunters and your community. Hunter isn’t just about fighting bloodsuckers or expelling ghosts from a haunted house–it’s about the hard choices you make from night to night to keep yourself, your cellmates, and your loved ones safe while recognizing that hunter society is not a utopia or a monolith.”
Hunter: The Vigil Second Edition is a modern horror game for players committed to hunting the supernatural. Three playing styles are included in this standalone rulebook: cells for tier one gameplay, compacts for tier two, and conspiracies for tier three.
In addition to seven compacts and seven conspiracies included in this new edition, highlights include:
– Storyteller support that includes a sample setting and chronicle-rich tool kit called The Slasher Chronicle inspired by the slasher film genre.
– Expanded lore and support to play a hunter at the tier you prefer. Includes two new compacts (SWORN, Nine Stars) and a new conspiracy called the Council of Bones.
– A guide to the strange and unexplained lurking in different environments and how to create your own. Includes cryptids like the black dog, ghosts like the haunted hitchhiker, and new monsters inspired by urban legends.
– Setting rules for three types of mysterious places to add locations hunters can explore, investigate, and cleanse of their supernatural taint.
– Tools to ground hunters in their everyday lives and help mitigate the horrors of the Vigil.
– Rules to facilitate different playing styles for investigation, social engineering, and more!
The manuscript for Hunter: The Vigil Second Edition has been completed, and chapters will be released during the Kickstarter to backers. Delivery is planned for February 2022 to account for stretch goals and printing of this supplement. Standard eBook and Hardcover editions will be released in game stores and online following fulfillment of the Kickstarter.
About Onyx Path Publishing:
Founded in 2012, Onyx Path Publishing is a Pennsylvania-based company dedicated to the development of exemplary, immersive worlds. Working with a group of amazingly talented creators, we explore print, electronic and other forms of media distribution to make our products available to our fans. With over 25 years of publishing experience from which to draw, we are industry professionals who love the art of the game and plan to continue making meaningful, innovative contributions in the years to come.
On the web: http://www.theonyxpath.com
Twitter: @theonyxpath
Facebook: http://www.facebook.com/TheOnyxPath
About Paradox Interactive:
The Paradox Interactive group includes publishing and internal development of games and licensing of World of Darkness. The
publishing operation publishes both internally developed titles and titles developed by independent studios as well as music and books. The game portfolio includes more than 100 titles and Paradox Interactive owns the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Magicka and Age of Wonders. From the start over ten years ago, the company has published its games all over the world, initially through physical distribution using partners, but beginning in 2006 has primarily distributed digitally using its own publishing arm. The development platform is primarily PC, but the company has released games on console and mobile platforms as well.
Paradox Interactive AB (publ)’s shares are listed on Nasdaq Stockholm First North Premier under ticker PDX. FNCA Sweden AB is the company’s Certified Adviser. For more information, please visit www.paradoxinteractive.com.
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Free League launches Community Content ProgramFree League Publishing – Feb 07, 2020 11:05 GMTFree League Publishing today launched the Free League Workshop – the official community content program for Free League tabletop roleplaying games, in collaboration with OneBookShelf. In the Free League workshop, gamers can publish their own adventures set in the worlds of the acclaimed RPGs Tales from the Loop, Mutant: Year Zero, Coriolis, Forbidden Lands, and Symbaroum. Tabletop roleplaying is a uniquely creative medium. Free League Publishing has seen fans create fantastic content for its games since the publisher’s first RPG was released in 2012. To celebrate this, Free League today launched the Free League Workshop, a new digital storefront on drivethrurpg.com where fans can create, distribute and sell products for Free League RPGs. Free League Workshop provides design templates and guidelines to make the creative process for users as easy as possible. Users get to set the price of a product, or even make it available for free. Already at launch, a score of products are available in the Free League Workshop. And this is just the beginning – with the launch of the Free League Workshop, players and fans of Free League games are invited to start creating and share their work with the community. The Free League Workshop store front can be found here. Read more about the program on the Free League web site. Free League Publishing is a Swedish publisher dedicated to speculative fiction. We have published a range of award-winning tabletop role-playing games and critically acclaimed art books set in strange and wondrous worlds. Our game range include the alternate ’80s Tales from the Loop (winner of five ENnie Awards 2017, including Best Game), sandbox retro fantasy Forbidden Lands (winner of four ENnie Awards 2019), postapocalyptic Mutant: Year Zero (Silver ENnie for Best Rules 2015), space opera Coriolis – The Third Horizon (Judge’s Spotlight Award 2017), dark fantasy Symbaroum, and the official ALIEN RPG. We have also published the art books Tales from the Loop and Things from the Flood by visual artist Simon Stålenhag, as well as the illustrated edition of the Lovecraft classic The Call of Cthulhu by French artist François Baranger. Website: www.freeleaguepublishing.com |
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Following a Kickstarter campaign fully funded in roughly 66.6 minutes, blackened artpunk RPG MÖRK BORG gets its worldwide release on February 25. Designed by Ockult Örtmästare Games and Stockholm Kartell, MÖRK BORG is the first RPG to be published under Free League Workshop, Free League Publishing’s upcoming sublabel for selected externally developed games.
MÖRK BORG is a pitch-black apocalyptic fantasy RPG about lost souls and fools seeking redemption, forgiveness or the last remaining riches in a bleak and decaying world. Who are you? The tomb-robber with silver glittering between cracked fingernails? The mystic who would bend the world’s heart away from it’s inevitable end? The world is dying. And you with it.
A doom metal album of a game. A spiked flail to the face. Rules light, heavy everything else.
MÖRK BORG is already available to pre-order in the Free League webshop, and will be available in select retail stores from February 25.
Confront power-draining necromancers, skulking skeletal warriors and backstabbing wickheads. Wander the Valley of the Unfortunate Undead, the catacombs beneath the Bergen Chrypt or the bedevilled Sarkash forest. But leave hope behind – the world’s cruel fate is sealed, and all your vain heroic efforts are destined to end in death and dismay. Or are they?
MÖRK BORG is a complete game in the OSR genre, that can be played as is or be picked apart for use in your own homebrew. The rules are easily made compatible with most other major fantasy roleplaying games. Within the book you’ll find:
MÖRK BORG is designed by Pelle Nilsson (Ockult Örtmästare Games) and Johan Nohr (Stockholm Kartell). The game is published by Free League Publishing and is available in Swedish and English. The English text is edited and cursed by Patrick Stuart (Veins of the Earth, Silent Titans).
Free League Publishing is a Swedish publisher dedicated to speculative fiction. We have published a range of award-winning tabletop role-playing games and critically acclaimed art books set in strange and wondrous worlds.
Our game range include the alternate ’80s Tales from the Loop (winner of five ENnie Awards 2017, including Best Game), sandbox retro fantasy Forbidden Lands (winner of four ENnie Awards 2019), postapocalyptic Mutant: Year Zero (Silver ENnie for Best Rules 2015), space opera Coriolis – The Third Horizon (Judge’s Spotlight Award 2017), dark fantasy Symbaroum, and the official ALIEN RPG.
We have also published the art books Tales from the Loop and Things from the Flood by visual artist Simon Stålenhag, as well as the illustrated edition of the Lovecraft classic The Call of Cthulhu by French artist François Baranger.
Website: www.freeleaguepublishing.com
Facebook: www.facebook.com/FriaLigan
Instagram: http://instagram.com/frialigan/
Youtube: www.youtube.com/c/FrialiganSe
Twitter: http://twitter.com/FriaLigan
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“Symbar – Mother of Darkness” Released Today By Free League PublishingFree League Publishing – Jan 28, 2020 14:46 GMTSymbar – Mother of Darkness, epic campaign module for the acclaimed dark fantasy roleplaying game Symbaroum, was released today by Free League Publishing, creators of the official ALIEN roleplaying game. Symbar – Mother of Darkness is the fourth installment of the epic Chronicle of the Crown of Thorns campaign for the award-winning Symbaroum tabletop roleplaying game. It is also a good starting point for players who have never played Symbaroum before – they can jump right into the action and head straight for the grand prize. The lead artist for Symbar – Mother of Darkness is Martin Grip, known for his acclaimed work on the recently released work on the official ALIEN roleplaying game by Free League Publishing. Today, four new products was released worldwide:
These products are available in the Free League webshop now and will be available shortly in general retail worldwide. The dark fantasy roleplaying game Symbaroum was launched in 2015 and has captured the imagination of thousands of gamers with its evocative art and rich game setting. “Symbaroum excels in every single aspect of game design: the setting, the rules, the layout, the art.” – Antonios S, RPGnet “The simple system and rich setting, thick with dark and evocative imagery, makes this a worthy consideration for new and experienced gamers alike.”– Paul Baldowski, GeekNative “All in all, this is a stunning piece of work. It has all the sophistication of 13th Age, the mechanical beauty of Dungeon World, and the dark attractiveness of Warhammer Fantasy in a comprehensive and elegant game.”– Rodney Orpheus, Medium
Free League Publishing is a Swedish publisher dedicated to speculative fiction. We have published a range of award-winning tabletop role-playing games and critically acclaimed art books set in strange and wondrous worlds. Our game range include the alternate ’80s Tales from the Loop (winner of five ENnie Awards 2017, including Best Game), sandbox retro fantasy Forbidden Lands (winner of four ENnie Awards 2019), postapocalyptic Mutant: Year Zero (Silver ENnie for Best Rules 2015), space opera Coriolis – The Third Horizon (Judge’s Spotlight Award 2017), dark fantasy Symbaroum, and the official ALIEN RPG. We have also published the art books Tales from the Loop and Things from the Flood by visual artist Simon Stålenhag, as well as the illustrated edition of the Lovecraft classic The Call of Cthulhu by French artist François Baranger. Website: www.freeleaguepublishing.com |
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At its heart, Descent into Midnight (DiM) is a game about community, family, and hope. It’s a tabletop roleplaying game that takes place in a technologically advanced aquatic civilization whose culture has never been touched by humanity. Bioengineering and psionic, or mental, powers allow the strange and varied species to communicate and interact with their surroundings no matter their physiology.
In the game, players take on the roles of guardians, defending their community from a physical, emotional, and even existential threat. The game focuses on the relationships between the guardians, the inhabitants they protect, and their internal struggles and dreams in the face of a corruption that threatens to change their world.
“The thing that we were building together was so hauntingly beautiful, that when something threatened to corrupt and destroy it, I felt it more viscerally than most experiences I’ve had throughout many years of playing and GM’ing games.” – Jason Robinson, UX Designer, host of The Secret Cellar Podcast
Unlike other RPGs, we have no canon setting for Descent into Midnight. Instead, we help players create the species they want to play, then work with the other players to weave their cultures and histories together to form a civilization that’s entirely unique to their table. Designed to welcome everyone, no matter their knowledge or understanding of our real-world oceans, Descent into Midnight guides you into a new and mysterious world, one that you and your friends help create.
“The way [the playbooks] guided me into the character creation was great and let me explore something that I didn’t think I would do on my own.” – Drew Corkill, UX Designer
Descent into Midnight uses the award-winning Powered by the Apocalypse (PbtA) system developed by Vincent and Meguey Baker and used in popular roleplaying games like Masks: A New Generation, Monsterhearts, and Headspace. PbtA is a story-focused system that incorporates the best of both narrative and mechanical gameplay. Though players familiar with other PbtA games will have a solid foundation with Descent into Midnight, we have developed the setting and mechanics to inspire your imagination to play in new and surprising ways.
“All of the things that you think you know about the world completely shift, and so the world building ends up happening on this level of continuous surprise. I don’t think it could ever get boring.“-DC, creator Mutants in the Night; Narrative Designer, Wizards of the Coast
Descent into Midnight has been in development for the past 3+ years and playtested by game designers, artists, podcasters, streamers, scientists, and con-goers around the world. We are finishing the final drafts of the project, but you can play the game using the Quick Start packet available right now. This campaign is to provide funds to bring you the best PDF and hard-copy versions of the game we can.
Descent into Midnight is a deeply personal project for us. Not only does it help us introduce players to the wonder, beauty, and terror of our real-world oceans, it works to build empathy in a way that is critically important to us as designers, and to the world we live in.
“It’s very spiritual and very emotional, yet you are playing things that don’t resemble you at all. It’s a fascinating exercise in empathy.” -Devon George, Descent into Midnight artist, www.devongeorgestudios.com
Instead of classes or point-buy systems, Descent into Midnight uses Playbooks to guide you through character creation and to weave your story into all the others at the table. Each playbook is written around a familiar trope, giving you a narrative anchor in this alien environment, and then uses leading questions and evocative language to seed your imagination with ideas.
Our playbooks are as much about what story you want to tell, as they are about what you do in the world.
The Empath – Emotions, memories, and experiences flow through you — both your own, and those of the inhabitants around you. At one time these energies overpowered you, pouring through the open door to your heart and mind. Now you have learned to ride the waves of emotion, flowing with and redirecting the anger, joy, fear, and corruption of others.
The Cultivator – Gardener, bioengineer, aquaformer. You coax and shape the world around you to serve your needs, sometimes at great personal cost. You nurture life and those around you, growing the tools you need to solve some problems, and giving of yourself what is necessary to solve the rest.
The Redeemed – You were created to excel at one thing: conflict. Whether through physical training, bioengineering, or psychic reprogramming, you are the center of the storm when challenges arise. Though your original purpose may have been to inflict terrible consequences on your enemies, the choice is now yours – are you a weapon of war, a symbol of peace, or something else entirely?
The Awakened – You were once like the rest of your kind. Then you woke up. Some believe the planet chose you, awakening your Echo to fight the corruption. Others worry you are a child of the Corruption, mutated to serve its ends. Yet something calls to you, from the Far Echo or the deep ocean. You were awakened for a purpose, if only you could find it.
The Orator – Ambassador, politician, commander, or community leader. Your words, presence, and experiences inspire your community to work miracles. When danger lies at your community’s doorstep, folks look to you for guidance. When people have disputes, they go to you to provide mediation. When the community needs a leader, you are there.
The Traveler – Where many lives thrive within and around the cityscape, you have spent years, perhaps even centuries, studying the world outside. Whether as scholar, trader, explorer, or bounty hunter, you have collected a lifetime of knowledge and experience, and seen the best and the worst the world has to offer.
The Muse – Crafters, sculptors, singers, and storytellers, you draw on the thoughts, hopes, and fears of your community and express them for all to see. The manifestations of your imagination exist beyond the physical world, weaving the essence of the Echo into physical expressions of beauty and emotion that live in two worlds, whether through a haunting song, a life-changing story, or an architectural wonder.
The Specialist – You are an expert at getting your allies into and out of dangerous or questionable situations with skill and grace, whether rescuing the victims of a natural disaster, negotiating a lethal hydrothermal vent field, breaching the biotech security of an ancient civilization, or extracting psychic information from a coral hive-mind.
The Seeker – The Far Echo calls to you, a current carrying you to the Echoes of other realities. Do you explore those realities for knowledge and insight, or do you draw on their strange perspectives to manipulate and control the inhabitants around you?
The Touchstone – Corruption can never extinguish the wonder of life as long as life maintains hope. True, deep, and genuine compassion can transform not just a single life, but the world in which it lives. You are the innocent that befriends the grotesque or abandoned; the ally that reminds those around them their unique gifts create a better world; the stable friend providing shelter against the crushing tide of despair.
In a game where sapient krakens and microscopic krill can create a complex society, how strong or dextrous you are isn’t as important as the social, emotional, and existential impact of the actions you take. Descent into Midnight is a game about connections, so the statistics we use to describe your character describe your relationship to yourself, your team, and the people around you.
The Stats include:
Hope – Are you a force of optimism and inspiration, or do you struggle with feelings of despair? Hope is the cornerstone of the Muse and Touchstone playbooks.
Altruism – Do you use your skills and abilities to support individuals around you, or do you struggle between your duties and your needs as an individual? Altruism is the cornerstone of the Empath and Cultivator playbooks.
Community – Are you deeply aware of how everyone in an ecology fits together and able to see from others perspectives, or is it difficult to work with others? Community is the cornerstone of the Orator and Seeker playbooks.
Calm – Are you focused and at peace during stressful times, or are you quick to react and easy to anger? Calm is the cornerstone of the Specialist and Redeemed playbooks.
Drive – Are you driven toward success and survival, or do you fold under pressure? Drive is the cornerstone of the Awakened and Traveler playbooks.
“I’m gonna say, my game is really really good, but this game is ridiculous!” -DC (@DungeonCommandr), creator of Mutants in the Night; Narrative Designer, Wizards of the Coast (creators of D&D 5th Edition)
“Uniquely brilliant.” -Jeff Barber, ecologist, award winning designer of Blue Planet, Upwind, and the highly anticipated, Blue Planet: Recontact
“Descent Into Midnight achieves a poignance that captivates scientists and gamers alike, over and over. I can’t recommend this transcendent game enough.” -Darcy Ross, biologist, game designer, Monte Cook Games Community Manager
“It’s completely changed how I engage with my games and the people around my table.” -Aram Vartian, creator, editor, producer GodsFall and DemigodsFall
“Exploration without combat, co-op through building, not destroying. It allowed me to imagine a world outside our own perceptions. It was simultaneously a game and a meditation.” -@tembeep on Twitter, marine biologist, co-host @RSSDefiant
“DiM is the most strange, beautiful, and emotional games I have ever played. I will remember my first experience with it forever.” – Playtester @explosiverunes on Twitter
“The playbooks were built in such a way that failure and hardship were exciting and beautiful things, and I haven’t stopped thinking about it since.” -@kyle_krueger on Twitter, co-host @RSSDefiant
“I playtested DiM at GenCon and it was one of the defining moments I’ve had from ANY con.” -@billoftheforest on Twitter, Cast member @TalesfromtheGrim @DiceTribe
“The rumors are true. This game lives up to every expectation.” -@kwiksotic on Twitter, Cast Member #TheDyingKingdom @GreyhawkChannel
“I’m seriously missing this game already. Please, Rich Howard, may we have another?” -@gnomedic on Twitter, cast member DemigodsFall, Kobold Press Social Media Manager
We are releasing additional quotes from game designers, podcasters, streamers, and playtesters daily @DiMRPG on Twitter if you’d like to see more.
Our funding goal for this campaign is $30,000, which will allow us to produce the best quality copy of the game we can. That total includes paying our artists, the entire production team, web designer, Kickstarter, payments, accessibility and campaign consultants, and more. What it does not cover is payment to the designers.
Rich, Taylor, and Richard are not getting paid from the initial funding goal.
We will also be covering a part of shipping for all copies of the book. Backers will be charged $5 for domestic shipping per copy, and international backers $15, no matter where it is being shipped. We are going to cover any overages.
FOR IMMEDIATE RELEASE
Onyx Path Publishing Announces They Came From Beyond the Grave! Tabletop RPG
January 13, 2020 — Rich Thomas, founder and creative director of Onyx Path Publishing announced They Came from Beyond the Grave! This new B-movie theme tabletop rpg is a tongue-in-cheek horror game employing the Storypath System.
They Came From Beyond the Grave! draws from 60s and 70s horror films similarly to how They Came From Beneath the Sea! built off of the wonder, horror, thrills, and hilarity of 1950s science fiction. They Came from Beyond the Grave! (referred to sometimes as TCfBtG!) encompasses the horror, sex, suspense, and ham of early 1960s through to late 1970s horror movies. This game will be designed to evoke everything dramatic and theatrical of the classics from Hammer, Amicus, and Roger Corman libraries, along with other “dark house” movie gems, where mysteries take place in old manors, old vampires stalk guests, and something evil lurks in the woods.
Matthew Dawkins, who developed They Came From Beneath the Sea! which is now available for pre-order, is reprising his role for this new corebook. The game is currently in first drafts.
Both digital and print editions of They Came From Beyond the Grave! are scheduled for a 2021 release following the success of a Kickstarter. The game has been designed using the Storypath System.
The Storypath System is also the engine that powers Onyx Path’s Scion 2nd Edition and Trinity Continuum RPGs.
About Onyx Path Publishing:
Founded in 2012, Onyx Path Publishing is a Pennsylvania-based company dedicated to the development of exemplary, immersive worlds. Working with a group of amazingly talented creators, we explore print, electronic and other forms of media distribution to produce games and fiction based on the Scarred Lands, Pugmire, Scion, Trinity, Exalted, World of Darkness and Chronicles of Darkness properties. With over 20 years of publishing experience from which to draw, we are industry professionals who love the art of the game and plan to continue making meaningful, innovative contributions in the years to come.
On the web: http://www.theonyxpath.com
Twitter:@theonyxpath
Facebook: http://www.facebook.com/TheOnyxPath
The BAMFSIES are a cheeky and fun RPG awards focused solely on superhero RPGs. We’re not nearly as serious as the ENnies. We’re probably more serious than the Grammys.
Here’s our blog.
We’re sponsored by the kind folks at the BAMF Podcast.
There’s a renaissance going on with supers RPGs right now – and it’s not really reflected in mainstream RPG awards as those tend to be focused elsewhere.
So – since 2015! – the BAMFSIES aim to highlight the best in Supers RPGs.
We’ve assembled a crack team of judges from the tabletop RPG scene, and we’ll be announcing the awards in a show on the BAMF Podcast in February of 2020.
But we don’t want to leave out the most important judge: you.
Visit our Gamer’s Choice page to weigh in on your favorite Supers RPG of the last year.
Voting is open now and runs until 1/31. (Also, please use the comments section to write-in vote for any Supers RPGs that we may have missed.) You can vote here.
In early February of 2020, we’ll announce who wins the Gamer’s Choice Award AND reveal the awards from our panel of judges. We will announce the winners [at the blog] and on an episode of the BAMF Podcast.
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Free League Publishing Acquires the Coriolis Game PropertyFree League Publishing – Jan 09, 2020 13:00 GMTFree League Publishing, designers of the Tales From the Loop and ALIEN roleplaying games, today announced the acquisition of the Coriolis game property from Paradox Interactive. The Coriolis roleplaying game, with a unique mix of hard science fiction and mysticism, was released by Free League in 2017. This move signals the start of a new wave of Coriolis projects in the years to come. Coriolis is a science fiction setting set in a remote cluster of star systems called The Third Horizon. It is a place ravaged by conflicts and war, but also home to proud civilizations, both new and old. Here, the First Come colonists of old worship the Icons, while the newly arrived Zenithians pursue an aggressive imperialistic agenda through trade and military power. The Coriolis – The Third Horizon roleplaying game, published by Free League under license from Paradox Interactive, was awarded the ENnies Judges’ Spotlight 2017. It is designed by creators of roleplaying games such as Mutant: Year Zero, Symbaroum, Tales From the Loop, Forbidden Lands and ALIEN. “Coriolis now joins fantasy franchises Symbaroum and Forbidden Lands in the family of game propertys fully owned by Free League Publishing. This move opens up a wide field of possibilities in the science fiction field for many years to come. We want to thank Paradox Interactive for their stewardship of Coriolis, and our close partnership with them continues for the Crusader Kings boad game,” says Tomas Härenstam, CEO of Free League Publishing. The Coriolis setting was originally conceived by game designers Mattias Johnsson Haake, Mattias Lilja and Martin Grip, who today are part of Free League Publishing. “Coriolis was the first ever brand we created from scratch, and it feels fantastic to have the it return to base,” Coriolis Game Director Mattias Johnsson Haake says. Free League Publishing is a Swedish publisher dedicated to speculative fiction. We have published a range of award-winning tabletop role-playing games and critically acclaimed art books set in strange and wondrous worlds. Our game range include the alternate ’80s Tales from the Loop (winner of five ENnie Awards 2017, including Best Game), sandbox retro fantasy Forbidden Lands (winner of four ENnie Awards 2019), postapocalyptic Mutant: Year Zero (Silver ENnie for Best Rules 2015), space opera Coriolis – The Third Horizon (Judge’s Spotlight Award 2017), dark fantasy Symbaroum, and the official ALIEN RPG. We have also published the art books Tales from the Loop and Things from the Flood by visual artist Simon Stålenhag, as well as the illustrated edition of the Lovecraft classic The Call of Cthulhu by French artist François Baranger. Website: www.freeleaguepublishing.com |
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We think Gloranthan beasts are special, but Australian animals are unique and precious – and real. But it is estimated up to half a billion of them have perished so far in the devastating wildfires still raging across the continent. That number is expected to rise dramatically, as vast swathes of habitat have been consumed by flame.
Some places where you can donate – you’ll find the URLs for all these sites on the RuneQuest Glorantha Bestiary product page at DriveThruRPG:
Denoa Trailer 2 – A World Made of Worlds from Hammerdog Games.
“In this trailer we offer a sneak peek at some of the coming content for Denoa, and showcase the concept of ‘A World Made of Worlds.’ We get a glimpse at some of the upcoming playable races, and a teaser of how and why all the lands of Denoa got separated from each other.”
For more information, check out their sites at:
LEGENDS of NOVUS ADVENTURES: Kzmatic’s Keep
Kzmatic’s Keep is a single 5E DnD adventure set in a new fantasy world called Novus.
Characters from any campaign setting can enjoy it, however, with a the story hook that brings the adventurers into a magical keep controlled by a powerful lich.
The world was created for a fantasy adventure boardgame, of the same name, and is now being used to design a DnD adventure campaign with.
The game, and this module, will feature some amazing new fantasy artwork, visually stylish character sheets, puzzling situations for the players, and challenging encounters to fight through.
The adventure pack, only $3.75 USD and available on Kickstarter until Dec 27th, includes:
A deluxe version is available for a bit more, which adds in the unique, fully illustrated character sheets and a special set of images to use on your DM screen during the adventure.
Learn about this, and much more, at the Kickstarter page:
If you want to learn more about the world, and the characters, then visit the website created just for this setting:
FOR IMMEDIATE RELEASE
Onyx Path Publishing Launches Kickstarter for V5: Cults of the Blood Gods
December 17th, 2019 — Rich Thomas, founder and Creative Director of Onyx Path Publishing, announced the company launched the Kickstarter for Cults of the Blood Gods, a supplement for the Vampire: The Masquerade 5th Edition core rulebook.
Cults of the Blood Gods is a new style of sourcebook for Vampire: The Masquerade 5th Edition that introduces the pernicious horror of twisted beliefs. Designed for players and Storytellers, this supplement includes:
The Cults of the Blood Gods Kickstarter has launched for a traditionally-printed full color hardcover edition that will be available in game stores. Previews of the finished manuscript will be released during the Kickstarter. A standard digital edition will be released following Kickstarter fulfillment.
About Onyx Path Publishing:
Founded in 2012, Onyx Path Publishing is a Pennsylvania-based company dedicated to the development of exemplary, immersive worlds. Working
with a group of amazingly talented creators, we explore print, electronic and other forms of media distribution to make our products available to our fans. With over 25 years of publishing experience from which to draw, we are industry professionals who love the art of the game and plan to continue making meaningful, innovative contributions in the years to come.
On the web: www.theonyxpath.com
Twitter: @theonyxpath
Facebook: http://www.facebook.com/TheOnyxPath
About White Wolf Entertainment
White Wolf Entertainment is a licensing company focused on creating the best participatory brands in the world. Since its original entry into the roleplaying game market in 1991, White Wolf’s World of Darkness has grown to be one of the most recognized and successful brands in the hobby game space with collective book sales in excess of 10 million copies during this time. White Wolf’s World of Darkness brands, which include Vampire: The Masquerade, Werewolf: The Apocalypse, Wraith: The Oblivion, and Orpheus, as well as other universes such as Exalted and Chronicles of Darkness, have been licensed for television series, video games, interactive media events, and a myriad of merchandise and other entertainment products.
On the web: www.white-wolf.com
Twitter: @wwpublishing
Facebook: www.facebook.com/whitewolfpublishing
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