Search Results for: vanity press

Vanity Press: What Kickstarter RPG Rewards Are Available? – Dark Obelisk & A Delve in the Cave

Sometimes (all of the time), wanna-lancing is about gaining the experience needed to become a tabletop RPG freelancer. Other times, it’s about meeting people in the industry. This week, I look at crowdfundings that offer one of each scenario.

Dark Obelisk:Artifacts & Artifice Collection (Pathfinder/5E) by J. Evans Payne
Kickstarter campaign ends on Monday, June 12 2017 8:47 AM EDT.

Dark Obelisk – Artifacts & Artifice

“200+pp color PDF/hardcover with a wealth of magical items, each with quests, backstory, NPCs, and integration with the Dark Obelisk AP.

TL;DR: The Value Proposition

If you play Pathfinder or 5E/Fifth Edition, this book will be valuable to you.

On the fence? Check out the sample magical item, Abhorrent Naginata, available for free only during this KS campaign. It’s 10 pages of lavishly-detailed goodness, all dedicated to a single, nifty magic weapon. It’s a good example of what to expect… times dozens of items!

Obelisk-Shard Dagger illustration credit Jack Kaiser

This product is a massive, 200+ page full-color PDF and hardcover roleplaying supplement that will enhance any Pathfinder or 5E campaign in any setting.

 

Artifacts & Artifice will be a richly detailed hardcover gaming sourcebook, and companion to one of the most ambitious and massive indie RPG adventures in recent memory.”

Egg’s Thoughts:

Infinium Game Studios is offering a free sample of the type of product that they’re developing through this Kickstarter. If you need major items for your campaign along with detailed backstories, related NPCs, and adventures, this has got you covered. Add to it, you can design a NPC related to one of those items or a magic item to appear in one of their two books or you can design both and an adventure. Lots of vanity press options. For these books, they’re a good mix of RPG crunch and wanna-lancing opportunity.

You can find the Kickstarter campaign here.

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5E Adventure: A Delve in the Cave by Jamie Chambers
IndieGoGo (originally on GoFundMe) campaign ends on Saturday, June 17 2017.

“I accidentally wrote a 5E fantasy RPG adventure! Wanna help me print it? This is a short campaign … it ends on June 11, 2017.”

Egg’s Thoughts:

Jamie Chambers wrote more on his GoFundMe page [UPDATED – This has moved from GoFundMe to IndieGoGo here. The GoFundMe total counts toward the overall total] detailing the experience of/reason for writing this adventure, not so much about the adventure itself. Let’s assume it’s a good dungeon crawl for 5e and it’s worth entertaining a quick inspection of it and its crowdfunding campaign.

From a wanna-lancing point of view, this campaign offers the opportunity to help craft a NPC and/or playtest the product with the creator. This offers the potential for face-to-face contact instead of everything between you and an established pro being type, type, type, type, type, type, and more type.

For Egg, there’s one additional opportunity here. While looking up Jamie Chambers, it turns out he lives a town or two away from where my humble home. One of the challenges of any type of entertainment freelancing is location. Live too far from where the wider professional community sits and you’re dependent on computer and phone contacts. Face-to-face causes some professionals/editors/publishers to become more invested in you as a person and creator. Human contact and all.

For my end, I live in Georgia, which has taken on a degree of prominence in the TV production world. But, for many other creative endeavors, it’s pretty far from where the action’s at. The potential to meet a local creator to network with is an opportunity to break out my rusty speaking skills instead of typing… Always typing. Will Jamie want to meet me? That’s CLEARLY not part of the crowdfunding campaign so I have no illusions that he’s dying to meet a dude named Egg. Heck, he’s not too far away, he may know some Embry’s and be feeling Hatfield toward McCoy, you know. Still, an interesting possibility of an “extra”. When looking at wanna-lancer opportunities, this is a bonus. The potential to meet someone in the industry outside of a convention is worth looking into.

You can find the IndieGoGo campaign here.

 

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My Tessera Guild-mate, Robert (Route 3) Jeffrey II, is still running his Kickstarter as is my friend and publisher, Michael (Grond) Phillips. I cannot recommend checking out these Kickstarters enough!

Route 3

Route 3 by Robert Jeffrey II and Sean Damien Hill
Ends on .

“Centuries old prophecies. Shadowy government conspiracies. Super heroic action. Just a typical day for teenager Sean Anderson. Route 3.”

Check out the Kickstarter here – Route 3

Grond 3

Grond #3 by Michael Phillips
Ends on .

“Grond is now Kallok. Obberoth is dead. Valara’s fate is decided by Ugreth. Oublar is close to getting what he desires, being Mok’Dar.”

Catch up on the back issues and support the creation of the current issue on Kickstarter here – Grond #3

 

 

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Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

* * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Vanity Press: What Kickstarter RPG Rewards Are Available? – Maximum Mayhem Dungeons: Monsters of Mayhem #1 & Opilan: Destiny Rising

Want to expand your tabletop RPG writing and resume? In the process of broadening your horizons, do you want to create an alien superhero near-god? Want to make a monster with a wicked twist and have it drawn? Then these role-playing game Kickstarters offer just the opportunities for you.

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Opilan Destiny Rising

Opilan: Destiny Rising by Andrew Gillies
Kickstarter campaign ends on Sunday, June 4 2017 9:01 AM EDT.

“A Superpower Tabletop Pen and Paper game with heavy mytho-scifi overtones. Prove your worth, become a God!

What is Opilan: Destiny Rising?

Intended to be a superhero pen and paper roleplaying game, this original idea has been taken to a new level, involving 12 distinct races (including humanity), a pantheon of 11 gods, and a galactic setting of intrigue and lore. The game is highly variable for Narrators (GMs) who want to have truly unique campaigns that cross genres and levels of technology in their campaigns. Mythos, Sci-Fi, Fantasy, and Superhero are all fair game in ODR. We wanted to make the game that we wanted to play and so we drew inspiration from our favorite games, movies, comics, myths, and stories into this original concept. Chances are if you want to make a character parallel to your favorite character from any media, you have that option. With an engaging system that grows in complexity as characters do, the pace of play and breadth of your adventure comes down to what kind of experience you want to gain.

Find out more at deadlydemongames.com

The System

The game utilizes a complete D6 (six sided die) system and builds in complexity at higher levels for characters in a natural progression which won’t bog down beginners. Central to the entire game are the Methods and Powers which make up the Origins of characters who are not limited to perusing only one avenue to true greatness. In order for players to feel like a superhero, and to further the sense of growing power, damage has a multiplier, specific to a character’s prowess. To accelerate character progression and further engage players, we added a means of gaining experience for each action performed without bloating the system. Incorporated into the system are rule-sets which can adjust the standard rules. These can be taken whole, or piecemeal, allowing a Narrator to tailor the game to their specific group of players.

Opilan Destiny Rising

Tier 6 to 8 Contributors includes:

  • Player’s Handbook – Hardcover
  • Beta Narrator’s Guide – PDF
  • Beta Story Arc – PDF
  • Tier 6 – Create a Character – Cameo ($50)
  • Tier 7 – Create a Character – Serial ($100)
  • Tier 8 – Create a Monster ($150)”

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Egg’s Thoughts:

The setting appears to mix religion and powers and sci-fi to create a universe of options. The gods provide some powers while technology provides others. The odd race out are the humans… What is this species origin? Evolution or divine creation or something else?

With Opilan: Destiny Rising, you get to work within a brand new role-playing game system and create a NPC or monster from a literal universe of options. It’s the ground floor of a new creative endeavor and the chance to go wild with a character/creature that does not have to be from the “logic” of our world, this is a winner! The possibilities make this a system worth checking out.

 

Find this Kickstarter campaign here – Opilan: Destiny Rising

 

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Maximum Mayhem Dungeons- Monsters of Mayhem #1 Cover

Maximum Mayhem Dungeons: Monsters of Mayhem #1 by Mark Taormino
Kickstarter campaign ends on .

“Monsters supplement used with OSRIC or adapted to 1st Ed AD&D, 5e, DCC, Pathfinder, D20, Labyrinth Lord, Swords & Wizardry

Are you a DM looking for something offbeat and different than the usual monster supplements? Do you like our Maximum Mayhem classic old school dungeon modules with outrageous villains, over the top monsters and wicked encounters? Do you want some cinematic, fun, memorable, challenging monsters to coldly and callously toss at your players to crush and destroy them in awesome and humiliating ways?

If you answered “HELL YES!” to those questions then Maximum Mayhem Dungeons: Monsters of Mayhem #1 is the supplement for your campaign and adventures!

MONSTERS OF MAYHEM #1 is 32+ page SOFTCOVER PRINT BOOK or PDF ONLY BOOK of new monsters with stats, descriptions and lots of cool original artwork! This supplement contains dozens of new creatures written with the usual Maximum Mayhem style humor and wickedness with hit dice ranging from 1 to 14. These all can be played with the OSRIC system or easily adapted to AD&D, D&D 1e to 5e, Pathfinder, D20 System, etc or any fantasy role playing system you may want to use!

Example art for Maximum Mayhem Dungeons- Monsters of Mayhem

Pledge $75 or more

MAKE A MONSTER AND GIVE ME IT ALL!

You get to create a monster in the supplement! (pending Dark Wizard Games overall edits and approval) You will get the PDF file of our Maximum Mayhem Dungeons: Monsters of Mayhem #1 book and ALL FOUR of our previous Maximum Mayhem Dungeon PDF modules: Hanging Coffins of the Vampire Queen, Secret Machines of the Star Spawn, Villains of the Undercity and Vault of the Dwarven King! Each PDF module will also include the PDF rewards associated with the respective module as well! You will also get a poster size 24″ x 36″ PDF file of the front cover of the supplement and our PDF of SIX different classic player character sheet designs!

Their tiers above this also include monster creation.”

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Egg’s Thoughts:

Want to design a monster? Something twisted and worthy of the gaming table? Believe in yourself because you know you have one (or a dozen) of them in you… Hmm, that might be a real concern… Sorry… I shouldn’t judge your inner-internet-troll… Nevertheless, this is the opportunity to share it with the world! Design an in-depth monster and let the world see it!

ART! This Kickstarter is not shy about sharing their art and it ranges from cartoony to serious pen and ink. That’s a good choice on their part because this campaign stands out for its beautiful artwork that recalls superhero comic books and Frank Frazetta’s pencils and inks. It gives the products a unique, sharp look.

Maximum Mayhem Dungeons- Monsters of Mayhem

Because of their art, the sweet spot for this Kickstarter is the $125 pledge level – get the book, PDFs, design a monster, and they’ll draw it! As stellar as their art is, it’d be worth the extra money to see your monster fully visualized. Of course, that means you need to step up the visuals of your monster. No gelatinous cubes will work here. This needs to be a monster that is as visually scary as it is psychologically engaging at the gaming table and something that an artist will enjoy bringing to life.

 

Find this Kickstarter campaign here – Maximum Mayhem Dungeons: Monsters of Mayhem #1

 

 

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Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

* * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Vanity Press: What Kickstarter RPG Rewards Are Available? – The White Box: A Game Design Workshop-in-a-Box

Do you want to create a board game? Have an idea but need the board and pieces to test it out? Looking for design ideas from professionals? This may be the option you didn’t even realize you needed.

The White Box: A Game Design Workshop-in-a-Box by Gameplaywright

“From savvy advice to myriad bits, The White Box has everything you need to start creating the game in your head.

Almost everyone who’s ever played a game has had an idea for how to make it better. To tweak it, improve it, or even build something new from its miniatures, cards, cubes, and concepts.

At Gameplaywright and Atlas Games, we think making games is awesome. We believe it’s one of the most challenging, fun, rewarding things you can do. If you’ve ever thought about making a game of your own, we want to help.

We made The White Box for you.

The White Box is a learning, planning, and prototyping tool for tabletop game designers.

It contains a book of 18 essays on game design and production, covering subjects like where to find a great concept, how to use randomness, what to ask playtesters, and whether it’s wise to self-publish.

It includes an abundance of components to get you started right away, from cubes and meeples to dice, discs, and chits.

Maybe you have a golden idea inside you burning to come out. Maybe you want to tell a story or explore a problem. Do you dream of seeing your name on a box at your local game store? Or perhaps you see game design as a path to fame, fortune, and a satisfying career.

The White Box is for aspiring professionals, creative young people, and literally anyone who’s ever wanted to build their own game without having to plunder their game library for bits.

If you believe creating games is awesome, The White Box is for you.

 

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The White Box

Egg’s Thoughts:

Let’s step away from my usual topic – vanity press tabletop RPGs and resume building – and look at a board game. Not a playable board game, but one you’ll create. If you want to construct your own board game, this is going to simplify the process by giving you all of the building blocks.

The White Box offers all the parts you’ll need to design your own game. No need to cut out pieces to play with or get poster board game maps that cannot be folded up or spend time addressing the components needed to play instead of, you know, playtesting your idea. With the White Box, you have the pieces needed to go right into rolling dice for your ideas, all in one box. Add to that, a book loaded with design philosophy and you’re ready to hit the ground running.

Like the Kickstarter says, “[y]ou have a golden game inside of you” and I agree. I have one that’s been in my head for about a year and the White Box will help to bring it into the physical world. For the price – $38 shipped in the US – you can take a chance and design that game that’s been waiting to leap out of your head.

 

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Fifth Edition Fighter Folio by TPK Games

 

Let me shift the focus from board games back to my usual love, RPGs. In this case, the Kickstarter for TPK Games’ Fifth Edition Fighter Folio & Condition Cards. Through my wanna-lancing, I contributed some fighter subclass ideas for this project and I can’t wait to read the finalized versions. Last week, I did a write up of my involvement here. Take a moment to check out their Kickstarter. This is going to add flavor and challenge enough to your gaming table to live up to the company’s name – Total Party Kill.

 

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Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

* * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Vanity Press: What Kickstarter RPG Rewards Are Available? – Fifth Edition Fighter Folio & Condition Cards

One of the tabletop RPG Kickstarters that I backed and did a vanity press contribution to – Slaughter at Splinterfang Gorge by Total Party Kill Games – led to an opportunity to contribute ideas to their latest Kickstarter project, the Fifth Edition Fighter Folio. Want to amp up your 5e fighters? Read on.

Fifth Edition Fighter Folio by TPK Games

Fifth Edition Fighter Folio & Condition Cards by Total Party Kill Games

“We are making a Fighter’s Handbook character resource and Condition Cards compatible with 5E Dungeons & Dragons.

Fight for glory… fight for honor… but know HOW to fight!

Total Party Kill Games presents The Fighter Folio, a player and GM sourcebook compatible with the fifth edition (5E) of the Dungeons & Dragons tabletop roleplaying game. Also included is a gorgeous set of our 5E condition cards, giving you four of every condition, including the ones from TPK’s hugely popular Fifth Edition Options title.”

Preview of Fifth Edition Fighter Folio Pages 11 and 12

 

Egg’s Thoughts:

TPK Games 5e Products

Total Party Kill Games has a list of 5e products. The one I’m most familiar with is Slaughter at Splinterfang Gorge. This adventure was a hard slog that was well worth the price of admission. That is what TPK Games is known for, hard fights, no cakewalks.

I had the chance to contribute some magic items to Slaughter at Splinterfang Gorge. Those items led to an invitation to contribute sub-classes to the Fifth Edition Fighter Folio. I was honored to be allowed to contribute to both products. With their latest Kickstarter, I expect the Fifth Edition Fighters Folio to add a new level of challenge to 5e.

While I am biased (I had a lot of fun working on both projects), I recommend checking out Fifth Edition Fighter Folio & Condition Cards by Total Party Kill Games. I am ready to add the finished product to my gaming table.

 

 

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Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

* * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Vanity Press: What Kickstarter RPG Rewards Are Available? – Alternity 2017 and Green Ronin Publishing Talent Search

Ready to design a planet? Seriously, a planet. Your business card could read, “[INSERT NAME], Planetary Architect and Wanna-lancer”. If that, or trying out for Green Ronin Publishing’s female-centric RPG talent hunt, appeals to you, read on.

Alternity from Sasquatch Game Studio

Alternity 2017 – A Science Fiction Roleplaying Game by Sasquatch Game Studio LLC
Kickstarter campaign ends on Thursday, May 4 2017 11:59 PM EDT.

“A modular Science Fiction Tabletop Roleplaying game limited only by your imagination. Choose your future!

Alternity is back—and it’s better than ever!

Strange new worlds and deadly aliens? Mercenaries for hire? Post-apocalyptic survival? Explore your favorite visions of sci-fi adventure in the new Alternity Science Fiction Roleplaying Game from Sasquatch Game Studio.

Many Worlds, One Game: The Alternity Core Rulebook includes a wealth of campaign-building guidance and a modular rules design so that you can model your favorite SF setting or create your own. We’re also launching with one “pre-built” setting, our Protostar universe . . . but we’ve got plans for more worlds if you want ’em! We plan to unlock at least one more setting through our stretch goals for the project.

Alternity Rule Books

What’s your future?

In 1997, Bill Slavicsek and Richard Baker created the original Alternity game—a powerful tabletop RPG engine for science fiction adventure across a wide range of genres. Now, twenty years later, Sasquatch Game Studio is creating a new sci-fi RPG inspired by the original game. We’re rebuilding the game mechanics to take advantage of 20 years of advancement in the art of game design. We’re marrying bold new ideas and exciting new subgenres to the original scope and vision of the Alternity game. And we’re bringing it all together in a convenient, full-color, handsomely illustrated Core Rulebook with supporting adventures and sourcebooks.

But don’t wait for the Kickstarter to finish! A Beta Test release of the Alternity game is currently available as a free download on DriveThruRPG! The Beta release includes an overview of the rules, an introductory scenario, and a sample adventure. We’ll be collecting feedback from testers and backers throughout the coming weeks to make Alternity awesome!

Want to see more about the development process? Visit our website at: http://www.sasquatchgamestudio.com/Alternity and check out our Alternity Design Blogs!

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Alternity or Primeval Thule? Alternity is going to look amazing!

Sasquatch Game Studio is the design team behind the Primeval Thule Campaign Setting and the Princes of the Apocalypse campaign adventure for 5e. Our Alternity team includes the creators of the original game published by TSR. You can learn more about us and our products at www.sasquatchgamestudio.com.”

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Egg’s Thoughts:

Sasquatch Game Studio, the designers behind Primeval Thule Campaign Setting, produced the first vanity press purchase I participated in. That setting – best described as Conan meets Cthulhu – stands tall among the 5e products I’ve bought along the way. The quality of their production (writing, direction, and art) is second to none.

Using Primeval Thule as a guide post, I think Alternity will be one of the best sci-fi products available. Being a new, wholly original iteration of the original TSR game, Alternity will provide both a retro-fix and break new ground.

As an added bonus, they have a vanity press pledge level that allows you to name and design a planet for their Protostar Mission Guide, the first campaign setting for Alternity. Ever had a whole sci-fi planet you wanted to design? Here’s your chance to do that and work with some of the top talent in the RPG industry. Based on my experience, I cannot recommend this enough.

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Green Ronin Publishing’s Talent Search Submissions are open!

“This is just one part of Green Ronin’s larger and ongoing diversity initiative. In this specific case, we’re interested in hearing from women-identified and non-binary individuals with a passion for dark fantasy. What we’d like to see are writing samples that illustrate a grasp of the elements typically involved in RPGs: rules design, world-building/setting write-ups, character profiles, and fiction vignettes, as well as writing that aims to hybridize these elements. Familiarity with the Lost Citadel property is not a requirement at this stage.

We will be accepting your submissions from today until May 15th and the winner will be announced to the public as part of our Lost Citadel Kickstarter on June 6th.

  • Submissions should be no longer than 3,000 total words.
  • Submissions should be sent with an introductory email that includes your name and contact information; during the evaluation stage we will be stripping the submissions of identifying information and assigning each a code number as part of a blind reading so they can be judged without regard to name, existing reputation (or lack thereof), or anything other than the quality of the work.
  • Submissions should be saved as a document file and sent as an email attachment to lostcitadelrpg@greenronin.com. Don’t worry about heavy formatting, tone-appropriate font choices, or other stylistic flourishes.

While the setting is dark fantasy and its core expression will be in 5E, you are NOT required to adhere to those specifics in your submissions. We welcome submissions featuring mechanics from any edition, or those for our in-house system (AGE), or even those featuring other popular systems you feel might be dark fantasy-appropriate.

Green Ronin Publishing – Lost Citadel

Keep in mind that this is not a math test disguised as a talent search. While submitting a well constructed Pathfinder stat block may be acceptable, it doesn’t go very far toward showcasing one’s talent and/or ability as a writer, only one’s ability to do math. Remember, the idea is to make a strong impression with your writing.

By submitting your work for evaluation, you represent that you are the sole author of the material being submitted, agree that Green Ronin and its agents have the right to read your submissions for the purposes of this search, and acknowledge that Green Ronin is under no obligation to use, buy, license, or adapt your talent search submission for any other use.”

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Egg’s Manplanation:

Green Ronin Publishing is a Top Five RPG publisher. To be picked by them during this talent search would be a career jumpstart. Add to that, they’re targeting the expansion of the RPG industry by getting more women behind the keyboard. If you meet the above criteria and want to test out the freelance RPG waters, this is the talent hunt for you.

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Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

* * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Vanity Press: What Kickstarter RPG Rewards Are Available? – Underworld Races & Classes

Playing in the subterranean underworld in 5e or Pathfinder? Need some more races (monsters), societies, and classes? AAW Games has the Kickstarter for you!

Underworld Races & Classes – Funglet

Underworld Races & Classes — 5th Edition & Pathfinder RPG by AAW Games
Kickstarter campaign ends on .

Help us put our Underworld Races & Classes into a massive tome with new racial traits, feats, archetypes, magic items, and spells!

The Underworld Races & Classes tome for 5th Edition and the Pathfinder Roleplaying Game (two separate books) includes devious drow, deep mining svirfneblin, psychedelic funglets, beautiful, semi-crystalline colliatur and more: a total of 14 new races and over 25 classes clocking in at 250+ pages!

In 2014 AAW Games released the ENnie Award nominated Rise of the Drow mega-adventure along with various source books, injecting a huge dose of the wonder of spelunking back into the deep realms of the games we all know and love.

Critical acclaim and fan demand prompted the creation of individual books, featuring new races and classes born from the darkness and alien splendor of the caves below as well as detailed notes on the cultures and histories of these proud people. 

The frontier of the deep, its black horizons with their phosphorescent lights, deserves unique heroes and villains to populate the crystal-studded caverns, black subterranean lakes and mushroom jungles.

Using feedback obtained from numerous fans, play-testers, and reviewers we have completely revised and expanded upon all of our races & classes and combined them into one rock-solid volume for each system, suitable as darker, weirder and more insidious companions to your Pathfinder RPG and 5th Edition core books.

 

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Underworld Races & Classes – 5e Layout

Underworld Races & Classes – Pathfinder Layout

 

Looking at these layouts, AAW is clearly thinking about how the source systems should be presented and not doing a simple copy and paste with only the stats tweaked.

Underworld Races & Classes – 5e and Pathfinder Cover Mock-Ups

 

While this Kickstarter does not feature any vanity press options (my usual barometer for pledging for RPG Kickstarters), I’m featuring it because:

  • it offers more races and classes – all of them specific to the underworld – to expand your game. The art and the write ups look great and you can’t – CAN’T – go wrong with fungus folk! [EDITOR’S NOTE – Mileage may vary on one’s love of fungus-based PCs… and fungus-based players.]
    • 14 Underworld Races
    • Detailed discussions of each of the race’s society and interactions
    • 25+ Underworld Classes
    • Additional Drow Domain Details (AD&D&D?)
  • I had an opportunity to do an early review of the Kickstarter and offer suggestions on it. The version of the Kickstarter that is posted now is more dynamic than the first two versions I read and better showcases the products that they are offering. Add to that it was funded in the first hour and you’ll realize that AAW games is knocking these books out of the park.

This is basically the Underworld Player’s Handbook and any campaign set underground will benefit from this resource.

 

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Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

 

* * *

 

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Vanity Press: What Kickstarter RPG Rewards Are Available? – Sensational: A Superpowered RPG where Empathy Matters

Want to make a supervillain? Want to have others play your villain and use her/him/it in their adventures? Want to see your villain published in a new tabletop role-playing game? Want to be credited for it? If you answered yes to any of these, read on.

Sensational: A Superpowered RPG where Empathy Matters by Thomas Constantine Moore
Kickstarter campaign ends on Friday, March 31 2017 3:48 PM EST.

You’re a 19-year-old runaway in an unfamiliar city. You have superpowers–but you can only use them when you’re happy. So yeah… you might be screwed.

Jump into a superhero RPG unlike any other, where your character’s powers can only be accessed through a specific emotion. Lift cars over your head, heal your friends, punch holes in the Moon, but only if you’re sad, or sickened, or surprised.

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Pledge $25 or more

The Hole You Punched in Your Wall

You were so angry, you decided to make a supervillain about it.

INCLUDES:

  • Name and Design a Canon Villain in the Core Setting
  • ‘Backer’ Credit in Core Rulebook
  • PDF of Core Rulebook
  • Digital Shout-Out on Twitter

Robert Plutchik’s Wheel of Emotions

Name and Design a Canon Villain in the Core Setting: You can choose the name of a villain, as well as their power set, background, characterization, etc. The villain will appear in the Setting chapter of the Core Rulebook, and you will be credited by it. This includes a half-hour video chat meeting with me to discuss your villain’s design, probably in June.

Stretch Goal Note: If this campaign reaches $2,000 or more in funding, then it will unlock the Villain Illustrations.

I will commission illustrations of all the canon villains as well. Same deal if you chose the “The Hole You Punched in Your Wall” Pledge Level.

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Pledge $30 or more

Your Support Network

Without people like you, it would be really hard to get through the day.

INCLUDES:

  • Name and Design a Canon Faction in the Core Setting
  • ‘Backer’ Credit in Core Rulebook
  • PDF of Core Rulebook
  • Digital Shout-Out on Twitter

Name and Design a Canon Faction in the Core Setting: You can choose the name of a faction, as well as its purpose, notable members, power structure, and logo. The faction will appear in the the Setting chapter of the Core Rulebook, and you will be credited by it. This includes a half-hour video chat meeting with me to discuss your faction’s design, probably in June.

* * *

Thomas Constantie Moore Character Sheet

Egg’s Thoughts:

For $25, you name a villain, create their powers, design them (emotionally and physically), have a call with the creator of the game, and, possibly, be a part of a custom illustration of the character. If you want to do a whole faction, it’s $30. For the money, it’s an amazing deal.

For my quest to become a role-playing game freelancer and my RPG resume, this adds another unique gaming system, puts me on the ground floor with a new publisher, and lets me unleash a villain on the world of Sensational. This is a good opportunity no matter how I slice it.

Let’s talk about the system and its unique feature. Thomas Constantine Moore is thinking beyond the dice to create a system that pushes role-playing over stat min/max-ing. He’s matching superpowers to emotional states. Hulk Mad = Hulk Smash! It’s easy to equate anger to punching harder. But what if you expanded on that ala Geoff Johns’ take on the Lantern Corps of the DC comic universe? The DC Green Lantern idea matched colors to emotions and created factions for each color/emotion. Sensational will match emotions to powers levels so the deeper the character is into the emotion – the more emotional that the player plays the character – the more powerful they’ll be. The concept speaks to me.

Egg Whine! Egg Most Powerful Whiner of Them All!

(John McGuire and J Edward Neill can testify to that in court.)

I think this project will be fun and I am interested in seeing what the mechanics he creates look like. Out of the gate, his system is about emotions and his pitch and rewards have put a smile on my face so that tells me he’s on the right path.

* * *

I gotta shout out Thomas’ website. His resume is a character sheet (storyteller system). $#%&ing genius. When I re-do my bio, it’s because his idea was too good to not mimic.

 

* * *

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

 

* * *

 

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Vanity Press: Resume Credit – Deep Magic 9: Ring Magic

We can all agree that your resume should be factual and that every experience listed on it should be able to be corroborated. For tabletop role-playing games, verification generally requires opening a book to find your name. However, occasionally there are too many contributors to itemize on a project and your role – playtester in this week’s instance – is not spelled out. Not to denigrate playtesting or playtesters, but the heavy lifting of RPG is the design, development, editing, and art. From that perspective, not listing the playtesters is acceptable. However, since I am building a RPG resume, the credit has meaning for me. Thus, this article is my corroboration.

Deep Magic 9 – Ring Magic

Deep Magic 9: Ring Magic by Kobold Press
Available for purchase here or as a stretch goal reward from the Midgard Campaign Setting Kickstarter

Their Pitch:

Deep Magic of the Dwarf-Rings!
Since the dawn of the world, dwarven smiths have fashioned rings of surpassing beauty—but it is not for the sake of beauty alone that these rings are made. There is power in them, which can be unlocked by the wise. Ring magic practitioners channel their magic through these rune-etched metal bands, increasing the devastation wreaked upon their foes; and can even imbue them with spells that someone else can unleash later.

Deep Magic: Ring Magic brings the secrets of ring magic into your 5e campaign, featuring:

  • New ring magic feats, and a new Ring Warden arcane tradition
  • 12 new spells, including enchant ring, curse ring, and create ring servant (with monster stats for this new construct), and more!
  • New magic items: molten fire forge, oathbound ring, warden’s link, and Karrek’s Bastion
  • The history of ring magic, the dwarves who are its masters, and the secrets of their legendary stronghold

Deep Magic 9 – Ring Magic: The Ring Warden

Journey deep within the earth, to places where molten rock flows like rivers, and the sounds of hammers never cease. Here you will find the true power of the rings—learn their ways, and use them wisely and well.

What Egg Did:

I playtested the Ring Warden, an arcane tradition for the wizard class in 5e. I received an early version of the subclass, made a character, leveled it through a few adventures, and provided feedback. The most rewarding part of this experience was comparing the playtest version to the printed version to understand the evolution of the concept that the designer went through.

Egg’s Thoughts:

The book has a new subclass, related feats, spells, magic items, history, and a monster that is so integrated into this arcane tradition that it creates its own story. It touches on how this is dwarven magic, a corner of fantasy that is rarely delved into. This type of sourcebook is composed of parts that tie together and create a greater whole. Deep Magic 9: Ring Magic will inspire amazing characters, backstory-related adventures, and good nights around the gaming table.

The Ring Servant

This book was designed by Dan Dillon. I read his comments on social media frequently, and have reached out for his feedback once or twice. In every instance, he proves to be a knowledgable and friendly gamer. He has a clear understanding of the 5e ruleset and can explain the rules and the logic behind them in short, easy to understand morsels. Add to that impressive skill a list of products that are well thought out with potential stories threaded throughout and you have a RPG writer worth following. I appreciate what he designed on this project – an inspiring slice of Midgard.

This is an excellent book and I’m proud to add this one playtester credit to my tabletop RPG resume.

 

* * *

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

 

* * *

 

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Vanity Press: What Kickstarter RPG Rewards Are Available? – The Big Book of Maps (for Tabletop Roleplaying Games)

The treasure? Tabletop RPG freelance work.
The Indiana Jones? Lil’ Egg Embry. [NOTE – I weigh, like, five Harrison Fords. There ain’t no whip ever made that’s strong enough for me to swing on!]
The map? This blog series about building my RPG resume with credits from projects like The Big Book of Maps (for Tabletop Roleplaying Games) on Kickstarter.

What vanity press options does a book of maps offer? Read on to see!

 

The Big Book of Maps (for Tabletop Roleplaying Games) by Justin Andrew Mason 
Kickstarter campaign ends on Friday, March 31 2017 10:oo PM EST.

 

A cartography collection of more than 130 full-color full-page tabletop roleplaying game maps w/ high-resolution + VTT-ready versions.

Here’s your chance to get a collection of full-color, full-page (8.5″ x 11″) high-resolution (600 dpi) tabletop RPG maps (including VTT-ready digital versions) for less than 14¢ each!

The Big Book of Maps – Cavern Map by Justin Andrew Mason

  • Need a treasure trove of maps at the ready for the adventure or campaign you’re writing?
  • Want a ready-to-use codex of over 130 maps to utilize on-the-fly when player characters take an unexpected turn?
  • Each map has a VTT version and two non-VTT versions (Player version and GM version). A great solution for “discovered” treasure maps.
  • All maps are formatted in high-resolution digital format perfect for importing into your favorite Virtual Tabletop (VTT) platform!
  • All of the digital maps make beautiful poster-size print maps scaled for use with tabletop miniatures. Check out this update for more info and a demo of a poster map!
  • Labels on the maps are language-ambiguous (numbers and single letters only), making the entire map collection useful no matter the native language of users.

The Big Book of Maps – Crypt Map by Justin Andrew Mason

The Big Book of Maps is a cartography collection of more than 130 full-color tabletop role-playing game maps that is being created by Justin Andrew Mason. These maps are being created on a twice-weekly basis throughout the creation phase of the project (April 2017 – March 2018).

Each map will be provided to those who pledge $20 (or more) in digital format (JPG) for integration into any tabletop RPG with alternate virtual tabletop (VTT) versions provided simultaneously with each map release.

Most maps will be geared towards a fantasy setting, though a few will likely have potential of crossing genres. The focus of this collection will be dungeon maps, but may include various subterranean complexes, crypts, tombs, castles, caverns, tunnels, mines, etc.

* * *

Update #4 – Thanks to Supporting Bloggers, Podcasters & Channel Managers!

As a way of showing thanks to all the webmasters, bloggers, podcasters, and video channel managers helping to get the word out about this project, I’ve decided to offer free advertising in The Big Book of Maps (for Tabletop Roleplaying Games) PDF release. This free advertising will be via a section of 4.25” x 2.75” block ads. This section will accompany our backer “Thank You” page in the back of the PDF.

The Big Book of Maps Banner Ad

Their vanity press rewards:

The Big Book of Maps – Dungeon Map by Justin Andrew Mason

$50 (Early Bird) or $80 

Your Own Custom Map

The cartographer will create one completely custom full-color, full-page (8.5″ x 11″) dungeon map to your specifications along with a special VTT version. These custom maps will also be included inside the PDF & print versions of the book. You also retain the non-exclusive rights to utilize the map created for you (royalty-free) in your own personal or professional projects. These custom maps will be created as time allows throughout the creation phase of the project and will be done in the order of first pledged. The cartographer reserves the right to refuse to make specific elements on any map (the map must be PG-13 and suitable for inclusion in this collection). Backers at this pledge level will receive their map in digital format (including VTT-ready version). This limited pledge level also includes everything provided by the $20 pledge level.

• Custom Map Design
• Digital Map Downloads (weekly releases)
• PDF of Completed Book
• Print Book at Production Cost + Shipping
• Map Icon Packs (when unlocked)
• Your name in the book’s “Thank You” section.

My initial sense is to regard these custom maps as commission works, and thus credit backers custom maps as “Commissioned by…” – From the first update.

* * *

The Big Book of Maps – Hideout Map by Justin Andrew Mason

Egg’s Thoughts:

Over 130 maps (and counting). 1 map that I’ll be credited with a “Commissioned by…” to add to my resume. That commissioned map can be re-used in my publishing. And by doing this blog that you are reading, the Tessera Guild will get a free ad that will be seen by everyone that gets the PDF of these maps (over 400 backers and counting). I could have been eaten by a zombie, have no brains left, and still pull the trigger on this deal, it is a no-brainer.

This sells itself. I’m in and the hardest decision I have left is what map do I want?

 

 

* * *

 

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

 

 

* * *

 

 

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Vanity Press: What Kickstarter RPG Rewards Are Available? – Trinity of Awesome Returns!

There is an open call to work with the Tessera Guild. When the offer to join was presented, I’m glad I accepted. My vanity press RPG series on the guild has led to several connections that are shaping my [hoped for] freelancer future. Among those contacts is Venger As’Nas Satanis of Kort’thalis Publishing. Several weeks ago I reviewed Goodman Games’ Kickstarter for How to Write Adventure Modules That Don’t Suck. In the write-up, I mentioned that I do not have a mentor. Venger hunted me down on Google+ and offered to be a RPG mentor to me. That made my day, that’s for sure!

Eh? There’s another Venger? In WISCONSIN?!

In the brief amount of time that I’ve known him, Venger has been nothing but generous. He’s provided me with samples of his company’s products to research, advice on what steps may benefit my tabletop role-playing game journey, and offered professional feedback on anything I choose to share.

Now he’s pitching his tenth RPG Kickstarter and it includes a vanity press option for an incredibly economic price.

I’m all-in!

***SOME LINKS NOT SAFE FOR WORK***

Trinity of Awesome Returns! by Kort’thalis Publishing [WARNING: NSFW]
Kickstarter campaign ends on Friday, March 31 2017 12:01 AM EST.

Their Pitch:

More Trinity of Awesome… fantasy, sci-fi, and pulp / investigative horror RPG adventures from the slimy pen of Venger As’Nas Satanis!

Trinity of Awesome Returns Art

[TL;DR:  I’m making three scenarios, 10-page PDFs… back it if you like awesome!  Also, some of the images may not be safe for work.]

Welcome back, my friends!

It took me a little while to get things settled.  As some of you may know, I took about 4 or 5 months off in order to devote all my time and energy to family.  Our twin boys are 3 months old, healthy and happily spitting up breast milk on my wife and I.

As I type this [2/21/17], I just got back from having a vasectomy.  That’s how committed I am to being there for all Kort’thalis Publishing’s fans, supports, detractors, and casual observers!  Actually, we simply decided that 5 kids was enough.  😉

So, what’s this Kickstarter all about then?  Do you remember my last Kickstarter Trinity of Awesome? Here’s the link.

Well, this is more of the same.  I’m creating one eldritch science-fantasy scenario (Crimson Dragon Slayer), one retro sleazy sci-fi scenario (Alpha Blue), and one pulp / investigative horror scenario (The Outer Presence).

The S’rulyan Vault

Each of these adventures will be approximately 10 pages in length and will include color covers and 2 or 3 pieces of original b/w interior art.

Sometime down the road, these scenarios will most likely be included in a print-on-demand softcover.  But for this Kickstarter, I want to focus on making them awesome rather than the fulfillment of physical books.  Sending out PDFs is easy by comparison.

If you’re unfamiliar with those rules/systems, I’ve got some good news for you – each scenario will be between 80 – 90% system neutral, perfect for hacking, re-skinning, or converting to your RPG of choice.

Each scenario is mostly going to be setting, hook, NPCs, tricks/traps, creatures, treasure, and weird shit happening.  Expect lots of random tables.  That’s what I’m known for.  Ask around!”

* * *

Their vanity press reward:

The Outer Presence

Pledge $17 or more

Infamous 

You get 3 PDFs, one for each genre/system. Additionally, your name will be included in the front-matter of all three PDFs as a Kickstarter contributor! If you’d like to submit creative content, I’ll try my best to work it in.

* * *

Egg’s Thoughts:

This will sound mercantile, but this is as cost-effective as expanding your tabletop role-playing game resume gets. For $17, you get 3 ten-page adventures for three different genres and you get to add content to them.

This could be the hard sell or this could be, “Hey, it’s $5.67 a resume credit. You in?”

Ok, let me dial back the dollars and get to the important part – Will it be fun?

Slaves of Tsathoggua

As I mentioned above, I’ve spoken with Venger a few times and he’s a super pleasant dude. He’s done a number of RPG Kickstarters and other RPG-related projects. His original gaming system is so intuitive, I can explain it after a glance at the rules. His adventure ideas are gonzo. They exude fun! Add to that, he has three settings to choose from in this Kickstarter so you can pick your genre – fantasy, sci-fi, or pulp horror – and contribute what you want to.

But don’t just take my word for it. Eric Fabiaschi wrote his own review at Sword and Stitchery. Still need something else to convince you? Try out Kort’thalis Publishing’s system in Crimson Dragon Slayer 1.11 for free.

There is no downside that I can see. Join the Trinity of Awesome!

 

* * *

 

Egg Embry, Wanna-lancer™

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

 

* * *

 

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Vanity Press: What Kickstarter RPG Rewards Are Available? – Dusk City Outlaws

Building a RPG resume? I am. To do that, normally I buy RPG writing assignments via Kickstarter. This week, I’m switching up my plan just a bit. I’m not buying a credit, I’m looking at the chance to create third-party content for a new gaming system.

Why a new system? Dungeons & Dragons dominates the tabletop role-playing game market. Since it is the best selling RPG by leaps and bounds, and has an open game license allowing anyone to write supplements for it, third party D&D products dominate the third party market. But it’s not the only tabletop role-playing game.

Which new system? Dusk City Outlaws is just coming out so the market for 3PP content is not saturated or even started. DCO content will stand out because it has no competition for eyeballs. The big fish, the small pond, you get the idea.

Let’s talk about stealing the gaming industry’s attention using a game about stealing anything.

Dusk City Outlaws Art By Joy Ang

Dusk City Outlaws by Scratchpad Publishing
Kickstarter campaign ends on Tuesday, February 28 2017 12:02 PM EST.

Their Pitch:

A roleplaying game of heists & other thievery by Rodney Thompson. Play as members of 8 criminal cartels in a massive fantasy city.

Dusk City Outlaws is a tabletop roleplaying game inspired by books, TV shows, and movies like The Lies of Locke Lamora, Leverage, and Ocean’s Eleven, where players take on the roles of thieves belonging to the eight cartels that rule the criminal underworld of a massive fantasy city. The players come together to form a crew and take on a job, planning and executing a criminal scheme and earning the respect of their peers.

Dusk City Outlaws Art By Jordan Grimmer

The game comes as a boxed set, with all the game materials needed for an entire gaming group to start playing. The game is designed to be easy to start playing, even on a moment’s notice. Once all of the players are familiar with the rules, it takes only minutes for one player to read through the scenario while the other players quickly make characters.

Dusk City Outlaws Box Set Mock Up

Dusk City Outlaws has a streamlined rules set that uses a sleek narrative dice system and player-empowering special abilities to let the players craft a story about a daring heist or a long con without slowing the game down to consult a rulebook. Everything the players need to know stays on the table in front of them for the duration of the game. For the Judge, the game’s setting is a fantasy city sandbox, and the game provides a resource system that lets the Judge easily react to player actions and providing interesting challenges and plot twists without the need for advanced preparation.

The game hits the table quickly, plays fast, and gives the players the freedom to come up with their own plan and then make it happen!

Dusk City Outlaws Art By Justin Oaksford

The Digital Creator Pack Upgrade

If you’re anything like me, one of the first things you do with a new roleplaying game is start figuring out how to create your own material for it. Got an idea for a scenario that you want to put out there for other people to play? Want to create your own cartels? Add new specialties? Hack the game into a completely different setting or system? This upgrade gives backers access to digital files used in the creation of the Dusk City Outlaws game, making it easier to produce new material that looks just like the contents of the boxed set.

The digital creator pack includes:

  • Digital files for all artwork used in the game
  • Digital files for all page backgrounds in the game
  • Adobe InDesign templates for scenarios, cartel sheets, and specialty sheets
  • Any digital templates and artwork produced for stretch goals
  • License to create and distribute for free Dusk City Outlaws content

I want you to take this game and make it your own, make your own content for it, share it with others in the community, hack it, and get as much out of it as you can. This pack should help you do so, and help make the material you create look as close to the original game as possible.

All backers can add this upgrade to their rewards by increasing their pledges by $25.

***

Dusk City Outlaws Art By Joy Ang

Egg’s Thoughts:

This is a variation of what I normally write about. My goal is usually a printed credit in a book. This, on the other hand, is the opportunity to create original content and does not guarantee a credit unless you create a product.

Because my quest is printed credits, I might have bypassed this if the minimum cost was not so reasonable, $45 ($20 for a PDF copy of the game’s many parts plus $25 for the license to create and distribute free content along with art and templates). Skipping this would be a mistake. Because this is a new product, there’s an excellent chance that any 3PP work produced will be seen by the creators – Rodney Thompson, John Rogers, Saladin Ahmed, Susan Morris, Steve Kenson, Mike Krahulik, and Jerry Holkins.

It’s a risk compared to many projects I’ve joined. This is no lock that my name will appear in the book unless I produce. This only pays off if my free content, whatever it may be, is well-received by other industry professionals and fans. That said, if it succeeds, under the smaller pond scenario, the potential for it to lead to contacts is better than many. If I can steal their attention, then this plan will pay off.

 

* * *

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

 

* * *

 

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Vanity Press: What Kickstarter RPG Rewards Are Available? – Midgard Campaign Setting: Dark Roads & Deep Magic

Two weeks ago, I discussed picking up a RPG playtester resume credit from Kobold Press’ Tome of Beasts and Book of Lairs Kickstarter. This week, I’m looking at Kobold Press’ 5e campaign setting, Midgard, the early access to playtest materials that they’re offering, and their stretch goal that will open this campaign setting up to let anyone write and publish in it.

Midgard Campaign Setting

Midgard Campaign Setting: Dark Roads & Deep Magic by Kobold Press

Kickstarter campaign ends on Friday February248th, 2017 at 4:00 PM EST.

Their Pitch:

Five years have passed; high time to update the Midgard Campaign Setting, and add Deep Magic, adventures, and player options galore!

Welcome to Midgard’s shadow roads, traveler! The way is winding and dangerous, but the rewards are great for the adventuresome and bold.

The rewards for the Midgard Kickstarter include 3 primary books, plus a slew of thrilling adventures and crunchy expansions! The core rewards include these volumes:

Dusk Queen of the Shadow from the Midgard campaign setting

Midgard Campaign Setting for 5th Edition and Pathfinder RPG: A 300+ page volume describing the Midgard regions, from the Northlands to the Western Wastes, and from the Southlands to the Crossroads. With detailed locations, cities, rulers, heraldry, plots, and adventure hooks galore, plus full details of the various pantheons, masked gods, and dark gods, there’s enough here to fuel years of adventuring!

In this updated edition, you’ll get the expanded Blood Kingdom of Morgau and updates to Zobeck, the Cantons, the Western Wastes, and other regions. If we meet our goals, we’ll also  add the Shadow Realm and Blood Kingdom as standalone chapters, and may even open the golden gates of Khandiria… It’s a rich and standalone edition of the setting.

This book is available in both a regular cover and in a special limited edition with leatherette cover, bookmark, and stamped gold foil, plus a handbound leather edition.

Midgard Heroes Handbook for 5th Edition: Full details for Midgard races, variants, archetypes, and backgrounds—everything you need to play trollkin, ravenfolk, kobolds, and others! You’ll also get more than a dozen new cleric domains, new weapons and equipment, and Deep Magic spells and traditions such as Clockwork Magic and Ley Line Magic. Stretch goals will add even more Deep Magic to the book, plus expanded races and broader options for existing ones.

Midgard GM’s Screen

Midgard Player’s Guide for Pathfinder RPG: Collects all of Midgard’s racial lore, class options, feats, and equipment under one set of covers—plus new material for ley line magic, and more. We hope to expand it with shadow magic and other stretch goals. Developed by Paizo staff developer Amanda Hamon Kunz.

Eldritch Lairs: A series of short 5th Edition adventures written by James Haeck and other designers, somewhat like the Prepared! collection of one-shots. This starts as a set of PDF stretch goals, and it will become a print volume included with the premium tiers once the collection is big enough (it will be an add-on for Basic pledge tiers).

***

Pit of the Dust Goblins from the Midgard campaign setting

Their tenth update: Open World of Midgard

From the earliest days, the Midgard Campaign Setting has been an open world: pre-Kickstarter, patrons brainstormed elements of Zobeck, the Margreve Forest, and the horrors hidden beneath the Ironcrag Mountains. Over the years we’ve kept that door open, with an open freelance submissions policy and frequent design contests to bring new talent into the field.

Well, now we’re taking a big step beyond that. If we get enough backers on this Kickstarter, we’ll launch Midgard as an Open World on DriveThruRPG and RPGNow.

What will it mean for Midgard to become an Open World? Glad you asked! Like the Forgotten Realms and Ravenloft in the DM’s Guild program, Midgard will be open for anyone to use and publish locations, adventures, characters, lairs or other playable material (under certain conditions). In this case, it would cover supplements that are compatible with 5th Edition, Pathfinder RPG, and 13th Age RPG.

Midgard Table of Contents

How close are we to that goal? We need 2,000 backers to form a strong enough nucleus of new designers to attempt it; we’re currently at just over 1,000 backers, with a little more than 2 weeks left. That means we definitely need your help to make it happen. It’s possible, but it’s not a slam-dunk.

What gets us there? Every backer of the project counts toward this goal, regardless of dollars pledged or rewards chosen. That means if all 4 players in your local game pledges $1, we’re 4 backers closer to the Midgard Open World. Any and all of those backers get first peek at Backer Updates in this project, which might also inspire them to roll up some homebrew encounters or build out that archetype they’re always talking about. It’s up to them.

Why Open Midgard? The reality of a small press is that we can never keep up with the demand for new material, and we’re always scouting talent. This approach helps with both, by providing additional Midgard adventures and resources, while opening up a way for talented-but-unknown designers to be recognized. Our hope is that participants in an Open Midgard will also become freelancers who keep the setting vibrant and join the Kobold crew on future official releases. That’s the plan; all we need is a large enough set of backers to launch it!”

***

Midgard Open World

Egg’s Thoughts:

I’m building a RPG resume by purchasing creator opportunities on Kickstarter. This Kickstarter has pledge levels that offer early access to playtest materials for one of the largest third-party publishers. As a bonus, if the campaign reaches 2,000 backers then Kobold Press will make the Midgard setting an open world.

What’s an open world? In this case, it’s a RPG setting that you can publish content for (with certain restrictions). Want to set an adventure and characters in the Midgard’s Ironcrags and publish it for profit? If this stretch goal is achieved, that will be an option.

In a perfect kickstarted world, I’d want to playtest as much of Midgard as possible and use that knowledge to create worthwhile new content within the Midgard setting. With every new backer on this project, we’re getting closer to my goal.

***

Egg Embry, Wanna-lancer

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

  • Sasquatch Game Studio’s Primeval Thule for 5e (2015) available at DriveThruRPG.com – Writer
  • Ember Design Studios’ Yrisa’s Nightmare for 5e and Pathfinder available at DriveThurRPG.com – Writer
  • Ember Design Studios’ Rats in the Street for 5e and Pathfinder available at DriveThurRPG.com – Writer & Artist
  • Kobold Press’ Tome of Beasts for 5e available at KoboldPress.com – Playtester

Vanity Press: What Kickstarter RPG Rewards Are Available? – How to Write Adventure Modules That Don’t Suck

No vanity-press-buy-a-RPG-creator’s-credit this week. Instead, let’s focus on a publication to improve my RPG adventure module writing skills.

How to Write Adventure Modules That Don’t Suck by Goodman Games
Kickstarter campaign ends on Tuesday, February 14th, 2017 at 11:50 PM EST.

How to Write Adventure Modules That Don’t Suck

Their Pitch:

“Advice on how you can write great adventures – from the company that has published more than 200 top-notch adventures!

Many years ago, when Goodman Games was first starting out, many sage elders in the industry gave Joseph Goodman advice on what to publish. The most common advice received was: “Don’t publish adventure modules. They don’t sell.”

What we have learned since then is that advice is largely true. Poorly written, uninteresting, uninspired adventure modules do not sell.

But the good adventure modules – the exciting ones – that ones that read well and play well at the table – they become treasured memories for us all. They become legends. These adventures are the shared experience that builds our community. We remember our exploits, ask each other how a different group handled that encounter, and lament the secret doors we may have missed. We tell our friends about the climactic finale; we are in turns surprised and devastated and thrilled as we navigate the encounters. And most importantly, if an adventure is fun to play – if the game master and the players both have a blast – then we tell our friends, and they play, and they tell their friends, and that adventure becomes a community builder. It is played thousands and thousands of times. It becomes a legend.

How to Write Adventure Modules That Don’t Suck

This book is about how to create tabletop RPG adventures that become those legends. This book is about how to write great adventure modules – the ones that gamers can’t stop talking about.

This is the primer that every game designer needs to have on his bookshelf. I’ve been in the role-playing game design industry for more than forty years. In many of those years my products were the best selling products out that year. I learned many new things from this set of articles. I have learned things that have improved my design skills, so I know they will improve yours as well.

The essay writers include:

Jobe Bittman, Mike Breault, Anne K. Brown, Timothy Brown, Stephen Chenault, Casey Christofferson, Chris Clark, Michael Curtis, Chris Doyle, Joseph Goodman, Allen Hammack, Jon Hook, Kevin Melka, Brendan J. LaSalle, Lloyd Metcalf, Bill Olmesdahl, Steve Peek, Jean Rabe, Merle M. Rasmussen, Lester Smith, Harley Stroh, Jim Wampler, James M. Ward, Skip Williams, and Steve Winter.”

Egg’s Thoughts:

How to Write Adventure Modules That Don’t Suck

I want to be a tabletop role-playing game freelancer. I have some creator credits and experience that I’ve bought through RPG Kickstarters. What I don’t have is a mentor. HtWAMTDS is not that, but it is written by individuals that would be ideal mentors. The book promises to share their thought process for designing modules and adventure paths.

The cleverest part of Goodman Game’s Kickstarter is the updates, they’re samples of the book’s philosophy. Unlike so many projects, this one creates a clearer and clearer picture of what you are purchasing every time they add a new post.

To be clear, there are no vanity press rewards here. Instead, for as little as $12, you can get the PDF of HtWAMTDS and learn from those that have gone before and made money in this industry. Seems like money well spent.

***

Egg Embry, Wanna-lancer

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

  • Sasquatch Game Studio’s Primeval Thule for 5e (2015) available at DriveThruRPG.com – Writer
  • Ember Design Studios’ Yrisa’s Nightmare for 5e and Pathfinder available at DriveThurRPG.com – Writer
  • Ember Design Studios’ Rats in the Street for 5e and Pathfinder available at DriveThurRPG.com – Writer & Artist
  • Kobold Press’ Tome of Beasts for 5e available at KoboldPress.com – Playtester

Kickstarter RPG Reward Level: Vanity Press – Tome of Beasts

“I want to be a freelance RPG writer… so then, uh… why am I buying RPG playtester credits for my resume?”

Covers for the Tome of Beasts and the Book of Lairs

First, what’s a playtester? That’s an individual who puts an unpublished/untested game through its paces. They play and look for successes and flaws and communicate their findings back to the creator for consideration.

Second, why do I want to playtest something? Two reasons.

  • It’s enlightening to see how the sausage is made
  • Networking

Unlike my prior purchases, I’m not buying RPG experience for myself. This time, I’m showing that I have enough experience to improve someone else’s work.

This is my journey to freelancer and it starts with selecting the Kickstarter RPG Reward Level: Vanity Press.

-=-=-=-=-=-=-

Alseid from the Tome of Beasts

Tome of Beasts by Kobold Press

In October, 2015, Dungeons & Dragons 5e was 15 months into their commercial lifecycle when Kobold Press kickstarted the Tome of Beasts and the Book of Lairs.

Why did they create the Tome of Beasts? At that time, 5e had a lone official Monster Manual of all the critters to fight. Volo’s Guide to Monsters was unannounced and 13 months away. The largest resource for third-party monsters was either homebrew or Frog God Games’ Fifth Edition Foes. The Fifth Edition Foes had been kickstarted the same month that 5e launched (along with two other 5e books). They generated nearly $64,000, so there was precedent that showed fan demand. Despite the monster foes, homebrews and various one-offs for 5e, there was a desire for even more monsters. Enter Kobold Press and their offering, the Tome of Beasts.

Why did they create the Book of Lairs? 15 months into the commercial existence of 5e, there were a number of official adventure paths but not as many standalone dungeons or monster lairs. Just want a dungeon for your characters to crawl with a hook, monsters, and treasure instead of a whole campaign? Kobold Press‘ Book of Lairs is for you.

-=-=-=-=-=-=-

Ravenfolk Art

Let me type a few words on Kobold Press. They are one of the largest 3PPs (third-party publishers) in gamedom. They wrote the first two official hardcover modules for 5e – Hoard of the Dragon Queen and The Rise of Tiamat – and have proven to be a consistently nice group of folks. Kobold-in-Chief Wolfgang Baur, hobbylancer Ben McFarland, Kobold Minion Dan Dillon, and more have decades of combined professional RPG experience creating… well, throw a dart at any quality RPG product and chances are someone there had a hand in it.

Why Kobold Press is dear to my heart is spelled out in their FAQ. I’m not going to pretend to be an expert but I think – THINK – that they used to crowdfund and, to a degree, crowdsource their products.  Effectively, kickstart their RPG content the way I blog about before there was a Kickstarter. They were ahead of the curve in a way that foreshadowed what I want to achieve. Their FAQ hints at what I’m hoping to achieve – resume building through patronage.

-=-=-=-=-=-=-

One of the holes in my resume is credited playtester. Is it an important part of your RPG resume? Yes. It shows you have the skills to look at a game that is 90% to 95% of the way to publishable and find that last bit needed to make it shine. Playtester credits “prestige” is ranked by what company or project that you are doing the playtesting for. As I said, Kobold is a large 3PP so I want to have that on my resume.

Nihileth from the Tome of Beasts

Kobold’s Tome of Beasts offered playtesting and more. For this Kickstarter, I put in $180. What did I get for that?

  • Full-color, hardcover volume of the Tome of Beasts with leatherette cover, foil stamp, ribbon bookmarks, and special endpapers, plus the PDF edition for easy reference – $49.99 / $29.99 / $54.99 (Print + PDF)
  • The Book of Lairs in print and PDF – $29.99 / $14.99 / $29.99 (Print + PDF)
  • Printed pawns – $34.99 (Price from Paizo.com, currently unavailable)
  • All digital maps – $9.99
  • Southlands Heroes for 5th Edition (PDF) – $4.99
  • Cat & Mouse Adventure (PDF) – $3.99
  • Midgard Heroes for 5th Edition (PDF) – $4.99
  • Raven’s Call Adventure for 5th Edition (PDF) – $2.99
  • Tomb of Tiberesh Adventure (PDF) – $3.99
  • Prepard Encounters (PDF) – $5.99
  • Battlebards Sound Boards – ???
  • Total MSRP – $156.90

That encompasses the monsters, lairs, adventures, and sounds – the tangibles. What did I get that I can put on my resume and speak to:

  • Early access to playtest versions of all lairs and monsters for review and comment
  • A monster-design seminar with the Kobold Press design and edit team
  • Monster Submissions – All backers were eligible to submit a monster to the Tome of Beasts, and Kobold Press printed the best in the book
  • Feedback on the monster I submitted during the process and after
  • Vanity press upcharge – $23.10

I won for the extra $23.10! I got to playtest several monsters and provide feedback (the results of which I was able to see in the final product… now, whether it was my notes or every reviewer’s thoughts, I don’t know but changes were made).

For the Tome, I got to playtest monsters with several friends including John McGuire, Sir Leland Beauchamp, and my fiancee and we are all listed in the book. That’s a moment I reflect on from time-to-time, we got to have fun and put that fun into print.

Queen of Night and Magic from the Tome of Beasts

Experience-wise, I got to attend a virtual seminar with Wolfgang Baur and Dan Dillon to hear what makes a great monster and ask questions. With that education, I submitted a beast for their monster submission contest and got professional feedback from Wolfgang. I did not win but Dan gave me his thoughts and it amounted to [paraphrasing] not bad.

One of the challenges of buying credits is that the publisher has an obligation to make your submissions, whatever they are, work since you, you know, paid to be in their product. Since you are a customer, feedback from the publishers may be filtered. The monster submission for the Tome of Beasts was a contest open to every backer. Because it’s a contest, they were under no obligation to print my submission. I didn’t win but, based on their feedback, my beast had been in contention for one of the final slots. I lost because others were better, not because mine was awful. To get an unfiltered ‘not bad, not perfect, but not bad’, was encouraging.

For $157, I got some amazing 5e products. I get use out of them more often than any other 3PP I own. For $23, I got to provide feedback on a book that has gotten a lot of love, virtually meet the Kobold-in-Chief and Kobold Minion No. Dan (I don’t know his serial number… oy), submit a monster and get useful feedback that helped me to grow as a creator. That was $23 well-spent!

Vanity press RPG playtester’s credit number one complete! On to number two…

-=-=-=-=-=-=-

Covers for the Midgard Campaign Setting and Hero’s Handbook

For anyone interested, vanity press RPG playtester’s credit number two is available now on Kobold Press’ Midgard Campaign Setting: Dark Roads & Deep Magic.

Want to playtest the revised Midgard campaign setting for 5e or Pathfinder? There are a number of pledge levels on this Kickstarter that let you playtest the setting. I’ll delve into the ins and outs of what vanity press options are available through that Kickstarter before it ends on February 24th. In the meantime, I suggest you check it out.

-=-=-=-=-=-=-

Kickstarter information:

Tome of Beasts: 400+ New Monsters for 5th Edition by Kobold Press
Raised $191,431 starting October 5th, 2015

***

Egg Embry, Wanna-lancer

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

  • Sasquatch Game Studio’s Primeval Thule for 5e (2015) available at DriveThruRPG.com – Writer
  • Ember Design Studios’ Yrisa’s Nightmare for 5e and Pathfinder available at DriveThurRPG.com – Writer
  • Ember Design Studios’ Rats in the Street for 5e and Pathfinder available at DriveThurRPG.com – Writer & Artist
  • Kobold Press’ Tome of Beasts for 5e available at KoboldPress.com – Playtester

Vanity Press: What Kickstarter RPG Rewards Are Available? – Circles of Imora

Want to put collectible card game (CCG) designer on your resume? This is for you and you alone.

Circles of Imora – The Beginning

Circles of Imora by Dominik Hanisch
Kickstarter campaign ends on Saturday February 18th, 2017 at 4:59 AM EST.

Their Pitch:

Get one of the first 100 copies of Circles of Imora and become a member of the development board. COI is a brand new Card Game.

Circles of Imora ® is an action packed, brand new and easy to learn Card Game and comes in a full playable deck with 100 cards. Construct an army for survival on Imora, then expand your Deck with further expensionDecks to come. 

If you want to become a part of the final development and an important step to grow the community – then back us! We need you to achieve something big.

– Edition available in English and German.

Circles of Imora ® is designed for 2 players (Age 13 and above), competting with their individually assembled armies. Each player is allowed to expand its deck up to 60 cards. 

The game consists of successive, dependent fights. Each fight will take place in one of the 4 available skills. Additional bonus features can affect the game before, during or after a fight positively or negatively.

At the beginning of the game each player has 20 life points. After all the cards are played the final score decides who has won. If a player previously falls on 0 points he has lost the game immediately.

– the package contains 100 cards of the nations and territories of Imora as well as special cards to strengthen/ to defend your army during your fight.

Circles of Imora – Card Detail

We’ve been working for over two years to invent, create, develop, design and test the game. Now we’re ready to complete the developing process and it comes down to licence the illustrations, build the community and doing the fine adjusting in the gameplay. 

Your chance as part of the final development-Team:

  • choose/ vote for Characters names
  • choose/ vote for Characters looks
  • help us finalize the game functions
  • help us to complete the game internally
  • help us to balance the gameplay
  • become influencer for the emotional appeal
  • become our reference and test community

We wanted to put this project on Kickstarter because it’s the fastest way for us to get the game into the your hands and build a community – with your help! We think this game is great and we need you for the fine tuning, for the final development to bring it to the market. So, if a world full of epic battles, is a world you want to be part of then please back this project.

With best regards,

The Circles of Imora Team (Will and Dominik)

Egg’s Thoughts:

This project is not for the casual fans, it’s for the super fan that wants to leave their mark on the CCG industry. Literally, you either make a pledge without a reward or you add “The Developer” pledge and you help create the game. This is the future of crowd-anything. Crowdfund + Crowdsource! Take my money and my ideas!

I love it!

* * *

Their Vanity Press Reward (this their only reward level):

Pledge CHF 380 or moreABOUT $379
The developer

Become one of our developers and influencer for Circles of Imora – The Beginning. Your inputs, ideas and actions to improve the game regarding functionality, balance and fun are highly appreciated.

  • One physical Copy of the first, exclusive edition of the Card Game. Signed by the creator
  • You can create a custom Card with us – within reason (no invincible characters).
  • You can participate as VIP on our exclusive Events (Testing, Launch Partys and Championships).
  • You’ll be listed in the games credits under “Developed by”
  • First info, copy and relase dates of further extensions Decks for pre-testing and your feedback.

INCLUDES:

  • One copy of the first Edition (PDF) – pre sent in June 2017

* * *

Circles of Imora – Cards

Closing Thoughts:

If any project was created with me in mind, this is it. My blog is about buying vanity press RPG writing rewards from Kickstarter to build a resume. I’m doing this to move from wanna-lancer to freelancer. This is the first project I’ve encountered where the *ONLY* option is to be a developer. You sign up and you’re making the game.

This project is not RPG, it’s CCG but it speaks to me in so many ways! If I pledge, I get to write for it and it will expand my presence in the wider gaming world.

* * *

Egg Embry, Wanna-lancer

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

  • Sasquatch Game Studio’s Primeval Thule for 5e (2015) available at DriveThruRPG.com
  • Ember Design Studios’ Yrisa’s Nightmare for 5e and Pathfinder available at DriveThruRPG.com
  • Ember Design Studios’ Rats in the Street for 5e and Pathfinder available at DriveThurRPG.com

Vanity Press: What Kickstarter RPG Rewards Are Available? – The Gods Have Spoken

When Jim Shooter took over as editor-in-chief at Marvel Comics, he instituted several writing directives that can be summed up as reintroduce your concept every issue because that issue is someone’s first. I try to live that with this blog series. Every blog entry for my RPG resume building experiment has a re-introduction that covers:

  • I’m a RPG wanna-lancer
  • I want to be a paid RPG freelancer
  • To make the transition, I’m buying a resume of RPG writing credits through Kickstarter RPG projects

As the experiment goes, it’s a matter of time (needing more time to write and waiting for the time when the dots of this experiment connect) and seeing what the gods say…

To that end, let’s review the RPG vanity rewards of the Kickstarter for The Gods Have Spoken.

* * *

The Gods Have Spoken (5th Edition RPG Supplement) by Dread Unicorn Games
Kickstarter campaign ends on Tuesday, January 31st, 2017 at 2:11 EDT.

The Gods Have Spoken - Art by Justin Wyatt

The Gods Have Spoken – Art by Justin Wyatt

Their pitch:

“Twenty-eight new fantasy gods arranged in three new pantheons for your 5E game. New domains and player options that fit the gods.

The Gods

The Gods Have Spoken offers a fresh take on the gods, not just a rehash of the Greco-Roman pantheons, but new pantheons influenced by history and religions from around the world.

The followers of the Old Gods were long ago forced out of their lands and into the wild places . Today druids and elves keep the faith alive, while cults of the Old Gods seep back into the teaming cities where once they were banished. The world tree and nature are central to the pantheon.

The followers of the pyramid-building Thirsty Gods came across the sea and pushed out the faith of the Old Gods. A warlike people, they too have fallen to more recent invaders. Still the pantheons continues to be followed in many places, including the halls of the dwarves.

The Bright Gods are worshiped by the newest conquerors of the worlds of men. Their sacred number is three, and the gods of their pantheon are divided into three groups of three. Bits of the older pantheons have been incorporated into the current beliefs and rituals of the Bright Gods.

Add these gods to your world, or take bits and pieces that work best for your campaign.”

The Gods Have Spoken Art by Justin Wyatt

The Gods Have Spoken Art by Justin Wyatt

Egg’s thoughts:

Here’s the vanity press options they’re offering:

  • Make a holy relic magic item
  • Make a holy relic magic item and a saint (NPC) for one of the gods

As they stated, these are new options for Dungeons and Dragons gods so there’s a chance to create something integral to the religion. Or a fanatic.

Yeah, probably a fanatic.

Cathedral of the Holy Convergence by Sparrow Buerer

Cathedral of the Holy Convergence by Sparrow Buerer

Their vanity press rewards:

“Pledge $50 or more

The Relic Maker

Name and describe a magic item of your very own. Use your character’s name if you want to! Binky’s Staff of Clerical Cat Herding?

We’ll turn your creation into a balanced magic item for 5th Edition Dungeons and Dragons.

(Of course, we reserve the right to reject offensive or problematic names and/or descriptions.)

Receive a black-and-white soft cover edition of The Gods Have Spoken, a digital color copy of The Gods Have Spoken, and your name will be listed on the book’s Acknowledgements page. This backer level includes all digital stretch goals.

* * *

Pledge $100 or more

Saint

Name and describe a saint (or other holy person) for one of the pantheons (or even a saint-without-portfolio) and we’ll add it to The Gods Have Spoken. Name it for your favorite character, pet, and so on.

(Of course, we reserve the right to reject offensive or problematic names and/or descriptions.)

Name and describe a magic item of your own, (as in the Relic Maker backer level).

Receive a color hardcover edition of The Gods Have Spoken, a digital color copy of The Gods Have Spoken, and your name will be listed on the book’s Acknowledgements page. This backer level includes all digital stretch goals.”

* * *

The Gods Have Spoken - Justin Wyatt Art

The Gods Have Spoken – Justin Wyatt Art

Closing thoughts:

Rarely do you get to build a part of a religion unless you’re the DM. With this, you can think of a cleric, paladin, or druid that will be a featured NPC with their own relic to strengthen their position in the religion.

Creating a magic item or an NPC needs to service a setting more than anything. With this pledge, your NPC saint could be someone or something (it’s D&D, why not Saint Beholder?!) that completed a task so important for their goddess/god that they become a linchpin for the religion. This option allows for a cool, directed NPC that advances the religion in whatever campaign it’s added to.

Best of all, “Patron Saint of NPCs” looks good on a resume.

* * *

Egg Embry, Wanna-lancer

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

  • Sasquatch Game Studio’s Primeval Thule for 5e (2015) available at DriveThruRPG.com
  • Ember Design Studios’ Yrisa’s Nightmare for 5e and Pathfinder available at DriveThurRPG.com
  • Ember Design Studios’ Rats in the Street for 5e and Pathfinder available at DriveThurRPG.com

Why Kickstarter RPG Vanity Press Rewards? Why Not Self-Publish?

Why am I dead set on buying role-playing game writing credits via Kickstarter? Why build a resume through paying to work for other creators? Why not, you know, self-publish my own RPG content? There are a number of options to sell third-party RPG publications: OpenGamingStore.com, DMsGuild.com, RPGNow.com, DriveThruRPG.com, Kickstarter.com (of course) and more. So why not be my own boss and dive in?

open-gaming-store-logo

I’ve touched on my major obstacle to doing more, time. I lack it so it makes more sense, for now, to do small parts of larger, collaborative projects.

Another major concern I have is being seen. I want what I write to be read. Would I develop a following out of the stone blue?

Then there’s the one my creditors care about the most – Profitability. Would I make more publishing than I hope to make as a freelancer?

Some of the answers to those questions appear in One Year on DM’s Guild, an entry by Jacob Driscoll on his blog The Wonder Waffles. In the article, he discusses his RPG sales in 2016 on the DMsGuild.com. Well worth a full read.

drivethrurpg-logo

Without reprinting all of Jacob’s research, here are the *edited* parts of his article that are pertinent to what I do (see his article for a fuller picture):

Productivity (Supply)

  • I’ve made a total of 16 Products […] Prices ranged from Pay What You Want (potentially free!) to $5.
  • These products have had about 340 Total Sales, in all, or a raw average of about 21 sales per product.

Profitability (Demand)

  • I’ve made about $250 profit for myself in royalties …
  • That profit works out for me to about $2.06 per page, or, hourly, $0.50/hour. Or, by word, about three-tenths of a cent per word.
  • On a per-product basis, I’m looking at an average of $16.19 profit per product. That breaks down to about $0.70 per unit …”

From the perspective of my vanity press experiment, there are some worthwhile pieces of information to be assumed from this. After buying two of Jacob’s products – People of the Eternal: Races of the Astral Plane and Hereos of the Eternal: Classes of the Astral Plane – and some Googling, Jacob has more experience in freelance RPG creation than I do. Because of his position ahead of me, his results are worth referencing as a roadmap for the road not taken.

rpgnow-logo

For this comparison, the most important difference between Jacob’s path and mine is our methods. I’m hoping to buy writing assignments, do a solid job and move from being a wanna-lancer that pays to write to a freelancer that gets paid to write. Jacob is jumping right into production and profit and contacting RPG fandom without working for a third-party publisher.

That deserves emphasis. He’s making money while I’m spending it. Jacob’s generated profits ($250) equal to what I spent on my first RPG Kickstarter vanity press reward ($250). He’s WAY smarter than me.

That said, I’m experimenting and that’s worth something. Testing a hypothesis has value… right? Right? I mean, what’s, ah, what’s money?

I mean, other than everything… hmm… uh, <sniffle>… back to topic…

kickstarter-logoJacob points out that, to-date, his per word pay rate (the normal measure for a RPG freelance writer) is $.003 (3/10ths of a cent) per word. While I have not jumped to paid writing gigs, many RPG publishers advertise freelancer rates of $.01 and $.02 per word and $.03 per word and $.05 per word, between three and sixteen times higher than Jacob’s current take. That said, I believe (and clearly Jacob does as well since this is the direction he’s moving) that he will grow a fanbase over the years and in the long game see more money.

In measuring his first year’s accomplishments, Jacob notes his total units sold in 2016 are 340. While that does not represent 340 individual fans, he’s been seen by a number of fans. In the article, he talks about the pricing methods he’s using to attract customers and get a greater amount of sampling. I am lockstep with him on the need for fans to see your work. It’s part of why I chose to buy onto Kickstarter projects. Because they funded, I know they were successful and that any work I do will get eyes on it. As an example, my short (few hundred words) location seed in Sasquatch Game Studio’s Primeval Thule for 5e was seen by at least 850 RPG fans. No one bought it because of what I wrote they bought it for the genius of what Sasquatch Games created. In that amazing campaign setting, the fans got to see what I added and, I hope, will look favorably on trying my future freelancer work because of it.

If Jacob is bringing in a check and building a fanbase and establishing himself, why don’t I? Why am I not going Jacob’s route?

dmsguild-logo

It’s still time. He’s putting in an estimated 10 hours a week. I have difficulty being certain I’ll have that week after week. But also there’s the exposure. I believe that saying I worked on X projects is more likely to turn heads and generate interest in future works. Then there’s the money. In the near-term, freelancer work has the potential to pay more. In the end, there’s my experiment. I think that there is value in a story. Saying you bought your way into your job, well, that’s a story worth telling.

Thanks to Jacob Driscoll for writing his article and John McGuire for pointing it out to me.

* * *

Egg Embry, Wanna-lancer

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

  • Sasquatch Game Studio’s Primeval Thule for 5e (2015) available at DriveThruRPG.com
  • Ember Design Studios’ Yrisa’s Nightmare for 5e and Pathfinder available at DriveThurRPG.com
  • Ember Design Studios’ Rats in the Street for 5e and Pathfinder available at DriveThurRPG.com

Vanity Press: What Kickstarter RPG Rewards Are Available? – Itherverse

It’s 2017. I’m a wanna-lancer looking to become a tabletop role-playing game freelancer. My plan to get there involves buying a resume via Kickstarter vanity press options. So, what’s out there to buy?

I pledge for Kickstarter RPG rewards that allow me to write something in the kickstarted project – a NPC, a magic item, an adventure, etc. I get experience writing and build a resume while breaking into the game side of the industry. There is another side of gaming (there’s several, actually) but magazines were a critical part of the industry when I first started playing. They were the place to develop ideas, share smaller products that did not warrant their own release, reviews and advertisements for games, and they allowed gamers to connect and feel the international community. In other words, the printernet (print + internet… you get it, right? Right?! Oy…). Today, the print magazines are largely in decline. Enter Itherverse, a gaming eZine hoping to fund via Kickstarter.

* * *

Itherverse: Multi-Genre RPG Adventure eZine for any System by Itherverse.com Kickstarter campaign ends on Wednesday, January 25th, 2017 at 5:27 PM EDT.

Their pitch:

Itherverse Website

Itherverse Website

Monthly ePub packed full of pre-written RPG scenarios for use in any table-top system or game setting using our quick conversion tables

ITHERVERSE

Hello and well met, fellow Game Masters and Players of tabletop dice and story-telling role playing games. You are going to LOVE what we have put together for you today.

First, let me address the Game Masters , but I have something for Players too, so stand by.

GAME MASTERS

Have you found yourself searching high and low for pre-written, play-tested, adventures and material that will work with YOUR setting and more importantly, YOUR game system.

  • Medieval Fantasy
  • Western Frontier
  • Space Marines & Pirates
  • Gnarly Sea-Faring Pirates
  • Post-Apocalyptic Mutants
  • Super Heroes & Villains
  • Zombies
  • Modern
  • Horror
  • etc..

ITHERVERSE is a monthly e-publication (or e-Magazine if you will) that will be packed with just what you need. EVERY MONTH, as a subscriber, you receive an email link to your copy of the latest release (and depending on how our stretch goals go, we very likely may offer printed and mailed versions), but I don’t want to get ahead of myself.

Did you hear me a moment ago?

These adventures, scenarios and encounters have been designed to work in ANY game setting and easily convertible to ANY game system. Emphasis on EASY!

The Itherverse motto is “It’s YOUR game, play by YOUR rules” and we’re not changing your game in the slightest, only providing you with exciting new content and an easy way to use it.

Egg’s thoughts:

Itherverse Example Pages

Itherverse Example Pages

Unlike most RPG products I have pledged for, this is not a module or sourcebook or setting. It’s a magazine/eZine. One of the “old” ways into the industry that Chris Pramas suggested in his article about breaking into the industry:

People often ask me how they can get started in in the game industry and I used to have a standard patter about it. In the 90s I would tell writers to start with magazine articles. Dragon and Dungeon were always on the lookout, and there used to be options like Shadis, Valkyrie, and Arcane. So sell a few articles, I’d say…

As Chris himself points out later in the article, that’s dated advice because “[g]aming magazines, always a tough business, have largely gone by the wayside.

Itherverse offers an old fashioned avenue into gaming, getting published in a magazine. It’s hard for me to write that what was done in the 90s (my high school/college decade) is retro, but there are elements of that time that are… quaint today. I know there are several gaming magazines that are still going but the only one I buy is Knights of the Dinner Table. I know, it’s not a magazine, it’s a comic with game magazine elements that grew out of Shadis gaming magazine. But, KotDT is the bulletproof gaming magazine – it’s a comic, it’s a magazine, it covers RPGs and nerd culture, it’s got something for everyone in the industry.

Since game magazines are not in vague at the moment, Itherverse offers something unique, a chance to be in on the magazine scene. By pledging for their Kickstarter, you get a chance to state that you broke into the game industry via mags.

Their vanity press rewards:

Itherverse More Example Pages

Itherverse More Example Pages

Pledge $300 or more LEVEL 8: GUILDMASTER

Collaborate with our Creative Designer to not only name something, but to create it from the ground up. Have a monster idea you would like to see in print? Have you designed a weapon, machine, new race, complex trap, simple story idea, or other similar item. Don’t just name it, but we will talk on the phone, exchange emails and/or web cams if necessary to put together a rudimentary concept.

NOTE: Itherverse must be granted exclusive royalty-free rights to the design concept; however, supporter will receive a co-design credit byline and a membership upgrade to 6-months. + Reward #1 through #7

Includes:

  • Autographed, 1st Edition 
  • PDF, monthly for members 
  • Contributor: Credit 
  • Your Design Collaboration 
  • Membership (6 months) 
  • Special Thanks: Credit 
  • Sponsor Credit, 1st Ed & Web 
  • Autographed Poster 
  • Put Your Mark on the Game

* * *

Pledge $400 or more LEVEL 9: SUPREME WARLORD

Collaborate but on a much LARGER SCALE. Don’t just submit one idea but work together with our Creative Designer on an entire adventure or a group of items. Discuss the plot, setting, enemy tactics, room descriptions and contents. Basically co-design an entire section of the publication, even if it is not an adventure but some other idea. We will talk on the phone, exchange emails and/or web cams if necessary, multiple times, to put it all together.

NOTE: Itherverse must be granted exclusive royalty-free rights to the design concept; however, supporter will receive a co-design credit byline. + Reward #1 through #8

Includes:

  • Autographed, 1st Edition 
  • PDF, monthly for members 
  • Put Your Mark on the Game 
  • Special Thanks: Credit 
  • Autographed Poster 
  • Contributor: Credit 
  • Membership (6 months) 
  • Sponsor Credit, 1st Ed & Web 
  • Larger Design Collaboration

* * *

Closing thoughts:

I try to frame these posts in a positive and uplifting light. And, I mean, how can I not? This vanity press pledge gives a wanna-lancer gaming credit via a gaming magazine! That’s a win! However, there is one downside:

This project opened on 12-26-16 and as of 1-3-2017, it has generated only $186 of the $25,000 goal. The chances of it funding are low (not impossible, but low).

That said, do not let that number stop you from helping out. The best part of Kickstarter for the backers is if you pledge, you are not charged a dime unless the campaign reaches its funding goal. If you want to put money in, do so without the worry that the campaign will fall short of its goal and you just paid into a project that cannot be achieved due to financial challenges. Kickstarter lets you pledge with some piece of mind.

I hope this project makes it and it helps someone achieve their goal of writing for a gaming magazine!

* * *

Egg Embry, Wanna-lancer

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

  • Sasquatch Game Studio’s Primeval Thule for 5e (2015) available at DriveThruRPG.com
  • Ember Design Studios’ Yrisa’s Nightmare for 5e and Pathfinder available at DriveThurRPG.com
  • Ember Design Studios’ Rats in the Street for 5e and Pathfinder available at DriveThurRPG.com

Vanity Press: What Kickstarter RPG Rewards Are Available? – Island of Moaning Voices

Happy holidays! Looking for a unique gift for a role-playing gaming fan? How about giving them the opportunity to write for an RPG? On certain RPG Kickstarters, there are vanity press rewards that let you buy the option to create a non-player character that will be immortalized in a RPG product. For a select few, that is the perfect stocking stuffer – the gift of work!

Wait… Work? Hmm… That’s like a tax refund… I’m getting my money back! Yippee… sorta… So, this holiday season, the suggestion is to pay to work for a gaming company? Uh, why?

Your mileage may vary but the reasons I do this are:

  • Build a resume! My goal in buying RPG writing credits via Kickstarter is to build up my resume and experience to move from a RPG wanna-lancer to a RPG freelancer.
  • Be creative! Do you or a friend have more ideas than time? Here’s a chance to unleash just a taste of that creativity on the world.
  • Be immortalized! …at least until the next edition of the RPG system this product is written for comes out.

Tempted? Here’s a possible RPG Kickstarter with some vanity press options to consider.

* * *

Island of Moaning Voices: Setting

Island of Moaning Voices: Setting

Island of Moaning Voices by Entire Party Killed
Kickstarter campaign ends on Wednesday, December 28th, 2016 at 15:37 EDT.

Their pitch:

“An extended adventure module compatible with Fifth Edition, designed for 4-6 characters from level 1 (or more) to 10.

What is inside this book?

  • A complete adventure for 5th Edition, suitable for level 1-10 player characters
  • A whole new island to uncover and explore, involved in the history and politics of two Kingdoms
  • New rules to explore the wilderness
  • More than 20 New monsters, creatures, NPCs, spells and magical items

The Island is available as a PDF or a full-color hardcover volume of 112 pages and, in addition, you can have a 24″ x 36″ Full Color Map and a Full Color Master Screen, with an innovative system of Initiative management.

What is ISLAND OF MOANING VOICES?

It is an epic adventure that can engage groups of players for countless sessions and make them grow from level 1 to 10. It is a whole new island of adventure, mystery, exploration, struggle for survival but also political intrigue and dark plots that can unfold and develop further in the, already planned, sequels. You can immediately start to play with the pre-generated characters or use your own, even if they are not novice ones! The Duke may call it Prosperity Island today but, for the inhabitants, it is still old Moaning Voices and it “welcomes” people of all kind and powers!

Island of Moaning Voices is a 112 pages sandbox adventure for characters of level 1-10 (or more, in the sequels, if we reach certain PLEDGE GOALS) with rich graphics and original contents, set in an exotic and mysterious island. It’s an OLD SCHOOL flavored setting but in line with the simplicity and flexibility of the 5th EDITION game. In the adventure module, presented both in the inexpensive PDF version and in the elegant hardcover volume, there will be many NEW MONSTERS, CREATURES, SPELLS and MAGIC ITEMS! Moreover, NEW RULES for terrestrial exploration will let the players to use the strategic hexagonal map to discover this fascinating setting. A part for the fantastic locations, there is a surprising story and many plot twists! Island of Moaning Voices represents the frontier for the inhabitants of the rich seafaring Duchy of Belqualam, an only partially explored frontier, definitely wild and fraught with dangers. Furthermore, there is the recent discovery of a precious arcane metal whose properties are still not completely understood. The metal, called “Prosperium” to bring good luck to the beginning community, makes the Island a strategic center for the economy of the Duchy and its military supremacy over the neighboring Kingdom of Halethia.

However, the exploitation and colonization of the Island have been particularly difficult. In an effort to clean up the island from the many hostile presences, the Duke thought of gathering there a large number of Adventurers. He has been very successful in this endeavor thanks to a gimmick: since a few years ago, in fact, he organizes the FRAG FEST on the island. It is a month long festival whose main attraction is THE GREAT HUNT, a series of organized events and competitions designed to decimate the population of hostile creatures of Moaning Voices.

What of you? Will you be brave enough to undertake the journey to the Island and become a Hunter? Wealth, Glory or simply Death … what is it really in stock for you?”

* * *

Island of Moaning Voices: NPCs

Island of Moaning Voices: NPCs

Their vanity press rewards:

“Pledge €180 or more
About $191
Sculptor of Fate

In addition to Landlord goodies, you can work with us to create a main NPC of Island of Moaning Voices, with his own background, personality and traits. Our artist Domenico Neziti will realize his portrait.

Remember, it could be your player character too!

INCLUDES

  • PDF versions of the 112 pages Book
  • PDF Map of the Island
  • Hardcover, 112 pages Full color Printed Book
  • Printed Map of Island (24” x 36”)
  • Dungeon Master Screen (about 8.5” high and 3 x 11” wide)
  • Work with us to create a main NPC”

* * *

“Pledge €400 or more
About $424
Lord of the Island

Like Sculptor of Fate but the NPC you created with us will also be central in one of the main events of the plot. You will help us to shape the story, so you will really be the Lord of the Island!

INCLUDES

  • PDF versions of the 112 pages Book
  • PDF Map of the Island
  • Hardcover, 112 pages Full color Printed Book
  • Printed Map of Island (24” x 36”)
  • Dungeon Master Screen (about 8.5” high and 3 x 11” wide)
  • You will create a key NPC in one of the main events of the plot”

* * *

Island of Moaning Voices: The Great Hunt

Island of Moaning Voices: The Great Hunt

Egg’s thoughts:

Choose the Sculptor of Fate reward to create a NPC and see it illustrated by Domenico Neziti. Do the write up and, with that, you will influence this artist’s work. Alternately, you can choose to be the Lord of the Island and not only write up your NPC and have her/him/it drawn but also help guide the plot of the adventure. Along with all of the print and PDF products, you will have a hand in building this fantasy society and creating a member of that world.

With seven days to go, this project still needs to raise 87% of their funding. If you want to create an NPC, back this project. They’ll appreciate the support. If it funds, the world will read your, or if you are giving this as a gift, your friend’s, creativity.

Have a happy holiday!

* * *

Egg Embry, Wanna-lancer

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

  • Sasquatch Game Studio’s Primeval Thule for 5e (2015) available at DriveThruRPG.com
  • Ember Design Studios’ Yrisa’s Nightmare for 5e and Pathfinder available at DriveThurRPG.com
  • Ember Design Studios’ Rats in the Street for 5e and Pathfinder available at DriveThurRPG.com

Vanity Press: What Kickstarter RPG Rewards Are Available? – Sunken Temple and Hypercorps 2099: Wasteland

Behind the scenes, I’ve made strides in my scheme to buy my way up from RPG wanna-lancer to RPG freelancer. Still working at getting into RPGs professionally, but strides are being made all the same. The root of my plan is buying role-playing game writing credits via Kickstarter to create a resume. Currently, here are some of the Kickstarters that are offering vanity press options.

I’ve chronicled the NPC that I created for Ember Design Studios via their Kickstarter for Yrisa’s Nightmare and Rats in the Street. My guildmate, John McGuire, wrote up his experience creating a NPC for the same products here. As it happens, EDS is running another Kickstarter and they’re offering more NPC creation options.

* * *

Sunken Temple, an RPG adventure for 5e, Pathfinder, & WOIN by Ember Design Studios

Kickstarter campaign ends on Sunday, December 18th, 2016 at 12:00 EDT.

Sunken Temple Art

Sunken Temple Artwork

Their pitch:

Lost beneath the waves for untold millennia, the Sunken Temple has been seen again. Inspired by the works of HP Lovecraft. 

Sunken Temple is an adventure written for 5e, W.O.I.N., and the Pathfinder Roleplaying Game. It takes place in a mysterious range of never-before-seen mountains and is suitable for use in any setting. The module is inspired by the works of H.P. Lovecraft, particularly The Case of Charles Dexter Ward, The Shadow Over Innsmouth, and At the Mountains of Madness. 

The project includes: 

  • An adventure suitable for 4-5 characters of 6th-level. The playstyle is predominately a dungeon crawl, with a horrific element appropriate to the source material.
  • The temple includes several wings, each with a different feel, assortment of baddies, and their own malevolent purpose – with additional wings ready to be unearthed through stretch goals! 
  • Game stats and original artwork for several traditional Lovecraft beasties (deep one, star spawn, night gaunt, and rat thing) and a few originals of my own devising. 

Sunken Temple will be available in print, PDF, and through City of Brass.

City of Brass

City of Brass

Egg’s thoughts:

This project will have versions available for 5e, Pathfinder, and – best for my resume – W.O.I.N. That adds another system to my list. Adding to its draw, this is another project that plays in Cthulhu’s sandbox.

For EDS’s last Kickstarter, I created Celltar Drumthunder. It was fun, easy, and formed a part of a set of memorable Christmas gifts as I gave two other NPC creation slots to my buddies, John McGuire and Leland Beauchamp. We tied the back stories of our non-player characters together.

For this adventure, EDS is offering two types of NPCs, sailors or more prominent characters (captain, etc). Since this is a similar opportunity as with Yrisa’s Nightmare, let me offer Sunken Temple the highest praise I can give – John McGuire, Leland Beauchamp, and myself are all investing in it and all paying the extra to create more NPCs. The experience was good enough to warrant repeat business.

That brings us to the 6th Kickstarter update to their campaign, the vanity press rewards:

Sunken Temple art showing the reason the temple sank - Too many C[thulhu]arbs!

The reason the temple sank – Too many c-thulhu-arbs!

New Addon: Make a Sailor

With the unlocking of Voyage of the Sea Darter there is a chance for those of you who want to leave a more lasting mark on Sunken Temple to do so.

Sea Darter boasts a crew of about 20 sailors. Several of them will have minor roles in the adventure, and the more and diverse personalities that they have, the better. So, if you’d like to take a swing at creating a sailor that will appear in this finished aventure, just add $20 to your pledge.

Now, maybe you want to have a more prominent impact both on the project funding and the characters in the adventure. If you’d like to nab one of these slots, add $50 to your pledge and message me, so I know which one you want and make sure we don’t have everyone adding the same ones. For each of these that someone claims, I’ll also commission extra artwork for the character.

The limited roles include:

  • Captain
  • First Mate
  • Navigator
  • Mutinous Sailor (I’m not saying there’s a mutiny but just in case)

* * *

Hypercorps 2099 Wasteland: 5th Edition Apocalyptic RPG (5E) by Mike Myler

Kickstarter campaign ends on Sunday, December 18th, 2016 at 11:59 EDT in the evening.

Hypercorps 2099: Wastelands for 5e - Mutants

Hypercorps 2099: Wastelands for 5e – Mutants

Their pitch:

Venture into the ruins of civilization! Fight nuclear fallout and wild warlords! Try to survive and thrive in Earth’s atomic twilight!

Pockets of Earth are decimated by nuclear war in 1969 after the Bay of Pigs escalates into World War 3 and atomic weapons are unleashed across the planet. The alter sapiens of the world put aside their differences and use their abilities to create safe havens across the globe, saving those they can from nuclear devastation. Almost a century and a half has passed since the atomic apocalypse and through tireless scientific effort, areas of the world are becoming livable once more and civilization is creeping out to seek out life once again under the sun—though doing so means surviving in the Wasteland and many believe they were better off locked away in their shelters.

Help us make a 120+ page campaign setting source book for taking your D&D game into the apocalyptic future of an alternate Hypercorps 2099!

Egg’s thoughts:

This setting is an alternate timeline deviating from their main setting which is a variant timeline from our own. The idea of multiple timeline settings presents a campaign idea – learning the origins of these worlds by dimension jumping the PCs from the Hypercorps 2099 timeline/setting to “our” timeline to find out why the altered sapiens and fantasy races never emerged. From there, travel to the Cuban Missile Crisis to see the start of Hypercorps 2099: Wastelands before traveling to the “current” wastelands setting. There’s a nice story in seeing the cause and effect of the worlds and how the players can influence it.

Add the vanity press post apocalypse Kickstarter rewards and this is a winning setting! Not only do you get to design a wasteland warlord and/or a NPC, you also are involved in the art discussion. You will get some say with the artist on how the character(s) will look which is a nice bonus.

Hypercorps 2099: Wastelands for 5e - Cyborg

Hypercorps 2099: Wastelands for 5e – Cyborg
Samurai

Their vanity press rewards:

Pledge $250 or more
WASTELAND WARLORD

Wasteland PDF, Wasteland hardcover, 5 session mini-campaign through Roll20.net for you and four friends, and you will help design and order artwork for one of the warlords in Hypercorps 2099: Wasteland!

  • Hypercorps 2099: Wasteland Hardcover and PDF
  • Hypercorps 2099 5e Hardcover and PDF
  • 5 Session Mini-Campaign Through Roll20.net for You and Four Friends
  • Help Design a Warlord for the Wasteland (Includes Art Order)

* * *

Pledge $500 or more 
WASTELAND SOVEREIGN

Wasteland PDF, Wasteland hardcover, campaign through Roll20.net for you and four friends (minimum of 10 sessions), and you will help design and order artwork for a unique NPC survivor of your own design and one of the warlords in Hypercorps 2099: Wasteland!

  • Hypercorps 2099: Wasteland Hardcover and PDF
  • Hypercorps 2099 5e Hardcover and PDF
  • 5 Session Mini-Campaign Through Roll20.net for You and Four Friends
  • Help Design a Warlord for the Wasteland (Includes Art Order)
  • Design a Unique NPC for the Wasteland (Includes Art Order)

* * *

Closing thoughts:

Both projects will be fun to see brought to life. Cthulhu or mutants? Both are going to be fun to fight!

I’ve already pledged for EDS’s Sunken Temple. I’ve worked with them before and they are easygoing. I expect a top shelf product with plenty of extras. I’m really excited about this one! And that’s no slight to Mike Myler’s Hypercorps 2099: Wastelands. I believe it will turn out nicely as well. He is presenting an interesting world and solid vanity press options.

Both have an extra bit of win, they could be purchased as Christmas gifts for the RPG fan that has it all… save for creator credits.

* * *

Egg Embry, Wanna-lancer

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

  • Sasquatch Game Studio’s Primeval Thule for 5e (2015) available at DriveThruRPG.com
  • Ember Design Studios’ Yrisa’s Nightmare for 5e and Pathfinder available at DriveThurRPG.com
  • Ember Design Studios’ Rats in the Street for 5e and Pathfinder available at DriveThurRPG.com

Kickstarter RPG Reward Level: Vanity Press – Yrisa’s Nightmare and Rats in the Streets

“If I buy my way into RPG freelancing, will I ever be taken seriously?”

To obtain a job and be successful at it, generally, you need the applicable skills for that profession and you have to prove you possess said skills. I want to move from a role-playing game wanna-lancer to a freelance writer. My proof that I have those skills involves buying writing credits in RPGs via Kickstarter. Stocking my resume with vanity press entries. But if my resume is all vanity press, will that make me a laughing stock instead of someone to take stock in?

 

-=-=-=-=-=-=-

 

Yrisa's Nightmare.

Yrisa’s Nightmare.

Before I dive too far into these thoughts, let’s touch on how the Kickstarter vanity press idea works? Some RPG Kickstarters offer rewards that let you submit content to their game. They offer an opportunity to write and you pay them for the opportunity.

Due to my schedule, this is ideal. It lets me write something with a low word count, typically a few hundred words like an adventure hook, a NPC, a location seed, a monster, or a magic item that will be printed and credited to me.

This is my journey to freelancer and it starts with selecting the Kickstarter RPG Reward Level: Vanity Press.

 

-=-=-=-=-=-=-

 

For my first purchase, I participated in Sasquatch Game Studio’s Primeval Thule for 5e where I provided a location seed in their campaign setting. Another opportunity that presented itself was Ember Design Studios’ Kickstarter for Yrisa’s Nightmare and Rats in the Street.

Yrisa’s Nightmare, an RPG adventure for Pathfinder and 5e by Ember Design Studios

Yrisa’s Nightmare is a supernatural mystery set in a viking fort town. Your characters arrive, supernatural attacks happen to them and those around the settlement, and your party either uncovers why these attacks are happening or they don’t get to leave. Ever.

Rats in the Street. Featuring Wererats.

Rats in the Street. Featuring Wererats.

Rats in the Street (5e) by Ember Design Studios

Rats in the Street is a city adventure in the same world as Yrisa’s Nightmare. This time, you’re facing a gang of wererat thieves and you have to piece together the clues to stop them.

Launched in November, 2015, both adventures come from Lucas Curell the creator of the online RPG tool, City of Brass. The concept – viking mysteries – interested me but I collect Kickstarter writing credits. To get my $75 they needed something extra on top of:

  • Print and PDF copies of Yrisa’s Nightmare for either Pathfinder or 5e – $25 via Kickstarter / $25.53 (taxes and shipping to me) via DriveThruRPG.com
  • PDF copy of The Song of Aracos for 5e – Kickstarter Bonus / $4.95 via DMsGuild.com
  • PDF copy of Rats in the Streets for either Pathfinder or 5e – $5 via Kickstarter / $4.95 via DriveThruRPG.com

That extra sauce that captured my wallet was the:

  • World Builder add-on – “Work with [Lucas Curell] to create an interesting NPC for the village of Yroden or nearby countryside.
    Remember, Yroden will be released using a CC BY-SA 4.0 license so only select this option if your comfortable with that. These characters will all be included in the web supplement, and in the finished adventure.”
  • Vanity press upcharge – $15 x 3 = $45
Celltar Drumthunder. Art by Egg Embry

Celltar Drumthunder. Art by Egg Embry

The opportunity to create an NPC expanded my resume from just a location seed to a character. I bought the ability to create three NPCs for Yrisa’s Nightmare. It was just before Christmas 2015 and these seemed like fun gifts for my RPG buddies, John “Cursed Sword” McGuire and Sir Leland Beauchamp. What did we do with three NPCs? We alluded to a shared history through them.

Lucas picked up on the shared backstory and saw a clever way to use the characters. He put Kaiya Blackmoore as an important NPC in Yrisa’s Nightmare. In that adventure, Sully and Celltar Drumthunder appear as part of the supernatural effects that drive the tale. In Rats in the Street, Sully and Celltar take on some of the larger NPC roles within the adventure. The characters unite these adventures through their shared easter egg (no pun intended) backstory.

 

-=-=-=-=-=-=-

 

UPDATE – 2016-12-07 – John McGuire did a write up of his character and the process here.

 

-=-=-=-=-=-=-

 

City of Brass

City of Brass

Credit where credit is due. Lucas took these characters, saw their backstory and potential within his world, and wove them into the fabric of his tales in Yrisa’s Nightmare and Rats in the Street. The steps to bring this to life – pay, bat ideas between John and Leland, write, draw, submit, read, smile – were all easier than I could have asked for. These adventures have been delivered and enjoyed. Vanity press RPG writer’s credit number two and RPG art credit number one complete! On to number three…

 

-=-=-=-=-=-=-

 

To my initial question, will I be taken seriously if my resume is all vanity press Kickstarter rewards? It was a worry. Then Sir Leland* and I went to Gen Con 2016, my first Gen Con. There we had the opportunity to meet Lucas and play through another adventure he created,  Bella’s Yarn (5e), another excellent adventure. I really liked playing mideval detective to solve that mystery. For his part, Lucas was awesome. Instead of treating me like a joke because I am trying to buy my way through the door he was happy to talk gaming, and Kickstarters, and RPG websites. He treated me like a welcome addition to the community. It cured my concern.

Will I be judged for my start in the industry? Likely. Will that be the end of my quest? No.

*The “Sir Leland” reference is because my buddy’s name is Leland Beauchamp – Amanda, Jeremy, John, Chad, Robert, the whole Tessera Guild, we all know Lee – anyways, in high school, he named his D&D knight, Sir Leland. Could you imagine if I tried that? Ser Egg. Only George RR Martin could pull that off…

 

-=-=-=-=-=-=-

 

Sample NPCs from Yrisa's Nightmare.

Sample NPCs from Yrisa’s Nightmare.

Kickstarter information:

Yrisa’s Nightmare, an RPG adventure for Pathfinder and 5e by Ember Design Studios
Raised $2,680 starting November 13th, 2015

If getting a NPC into an adventure is on your Christmas 2016 wish list, Ember Design Studios is running another Kickstarter and is offering two options to get your sailor NPC into the mix (see the 6th update on the Kickstarter). Sunken Temple, an RPG adventure for 5e, Pathfinder, & WOIN by Ember Design Studios
Raised to-date (this Kickstarter is still going at the time of this writing) $4,273 starting November 18th, 2016

 

***

 

Egg Embry, Wanna-lancer

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

 

  • Sasquatch Game Studio’s Primeval Thule for 5e (2015) available at DriveThruRPG.com
  • Ember Design Studios’ Yrisa’s Nightmare for 5e and Pathfinder available at DriveThurRPG.com
  • Ember Design Studios’ Rats in the Street for 5e and Pathfinder available at DriveThurRPG.com

Vanity Press: What Kickstarter RPG Rewards Did I Miss? – The Faerie Ring

Current State? Role-playing game wanna-lancer. Mission? To become a RPG freelancer. Plan? Pledging for writing credits in other creator’s RPG Kickstarters.

The_Faerie_Ring_1

From The Faerie Ring by Zombie Sky Press.

That’s the situation now, but what about the past? Are there any un-mined RPG writing credits in Kickstarter’s long tail of products? As it turns out, yes.

The projects I didn’t back… Some are professional and, likely, memorably fun but charged more for their vanity press pledge levels than I could afford. Some were great looking products but did not have a vanity press option at all. One of the latter was The Faerie Ring for Pathfinder and 5e. I did not pledge but I follow them on Facebook and they have posted a writing opportunity…

The Faerie Ring for Pathfinder Roleplaying Game and 5E by Zombie Sky Press

This Kickstarter is in the rearview having started on November 30th of two thousand and fifteen.

Their pitch:

The Faerie Ring expands the fey options for both players and GMs using either Pathfinder Roleplaying Game or 5E and creates new opportunities for meddling where you probably shouldn’t. It introduces new fey monsters, playable fey races and other character options, fey big bads or patrons (or both!), fey cities and planes and other locales, and more.

This project aims to highlight the fey: to build their mythos with the strong personalities of powerful fey lords, to build their mystery with extraplanar fey locales and adventures, and to build their influence with fey character options.

The_Faerie_Ring_2

This picture encapsulates the wanna-lancer to freelancer journey. From The Faerie Ring by Zombie Sky Press.

We’re updating and remastering the two existing PDF releases (“Prelude” and “Red Jack”) and incorporating them along with nine additional chapters of brand new content as The Faerie Ring: Along the Twisting Way in two printed volumes: a Campaign Guide and a Player’s Guide. Plus, a third book in PDF, the Magic Guide.

The Faerie Ring began over 5 years ago and launched Zombie Sky Press. And though the project’s been silent for a while, we’ve been quietly designing the whole time, and now, we’re ready to unveil our plans. The original “Prelude” is linked in the Update section for everyone to check out.

Egg’s thoughts:

Not out of intention, but every RPG game I’ve played has been set in a human-centric world. The concept of the fey fleshed out to be more than the occasional antagonist is interesting. This product seems likely to offer both the flavor and crunch needed to make the faerie races, monsters, magics, and societies feel grounded and workable. Had there been a vanity press option, I’d have happily put in my coin.

But, a year later, there is an option.

The_Faerie_Ring_5

From The Faerie Ring by Zombie Sky Press.

Update #23:

Public Update and a Call for Magic Submissions

We Want Magic Submissions! 

As we pull together the Campaign and Player’s Guides for The Faerie Ring, we’re thinking more and more about the Magic Guide. So we’re calling for magical pitches. Interested in submitting something for consideration? Accepted pitches will be commissioned at 5 c/w.

For design contributions, please put together a pitch of one or more ideas for the Magic Guide that you’d be interested in working on. We are certainly looking for individual spells and rituals—and I’ll be asking for those at a later date—but we’re currently looking for other things, like fascinating optional subsystems related to magic and the fey. For the pitch, give me a description of what you’re proposing and the presumed word count (assume you can’t have more than 2,000-3,000 words per idea, though great pitches may be given more room). These can be for either 5E or Pathfinder (if accepted, we’ll convert if possible), or maybe, they’re largely flavor with minimal to no crunch; let us know in the pitch. Send pitches to scott(at)zombieskypress(dot)com by December 1, 2016.

Get your ass to Mars.

Kuato Lives! From The Faerie Ring by Zombie Sky Press.

For example, the concept of the moonshadow will be a part of the Magic Guide. This will detail how the moon’s passing affects different fey in different ways (but all fey feel the effects of the moon in some way).

Here’s the PDF that started it all back in 2010. It’s getting some updates for the new release, but it is offered here as inspiration: The Faerie Ring Prelude.

Egg’s closing thoughts:

To this point, there has been safety in paying for the opportunity to write. Once they have my money they can’t fire me without a refund.

What Zombie Sky Press is offering is work-for-hire. Submitting to write comes with no guarantee of acceptance like a Kickstarter pledge does. This situation requires skills not born of my bank account. They’re offering the first major test in my mission: Have I reached the level (oy) where I can move from paying to write to being paid to write? Am I ready to jump from wanna-lancer to freelancer?

Vanity Press: What Kickstarter RPG Rewards Are Available? – Apocalypse the Risen RPG

I am building a resume of tabletop role-playing game writing credits by buying them from Kickstarter. The goal is to go from a RPG wanna-lancer to a paid freelancer. It’s… well, it’s my personal demon. To that end, there is an option to pay to write about that or any type of demon.

 

* * *

Apocalypse the Risen Campaign Setting

Apocalypse the Risen Campaign Setting

Apocalypse the Risen RPG (Pathfinder Compatible) by Rust Portal Games

 

Kickstarter campaign ends on Wednesday, November 2nd, 2016 at 10:18 EDT in the evening.

 

Their pitch:

 

Can you survive the undead and demonic horrors ravaging post-apocalyptic Earth some 25 years after the Rise? Pathfinder Compatible RPG.

 

Apocalypse the Risen Campaign Setting is a Pathfinder Roleplaying Game Compatible post-apocalyptic fantasy horror RPG based on Earth, twenty-five years after the fall of society, an event known as the Rise. This full color hardcover campaign setting will be heavily illustrated and over 400 pages.

 

Ghost, Emotes All by Preston Stone

Ghost, Emotes All by Preston Stone

Apocalypse the Risen thrusts you into the role of a resolute survivor, forging through the ashes of humanity on an Earth besieged by demons and the dead—known as Risen. Twenty-five years after the collapse of society, humankind and their new allies now fight back, staggered and beaten but never broken.

 

Is it the survival of your Colony that drives you onward in the hunt for precious resources? Or perhaps hatred for the evils walking the Earth that fuels your righteous anger seeking redemption?”

 

Egg’s thoughts:

 

First, like so many Kickstarter RPG projects, the art is rich and amazing. The book will look glorious with this level of art.

Second, you get to design a demon. I mean, does it get more metal than designing a demon? No, no it doesn’t.

 

Their vanity press rewards:

 

Descended Draft, Seraphim Banner by Rodrigo Vega

Descended Draft, Seraphim Banner by Rodrigo Vega

“Pledge $349 or more

 

Demonologist

You are the Light against the Darkness.

 

Includes

  • Design a Demon! Apocalypse the Risen includes a detailed demon creation system and we will put it at your fingertips. Give us an idea, a name, a concept, or dig deep into the demon creator and we will work with you to design a demon to be published by Rusted Portal with designer credits for you.
  • Apocalypse the Risen Campaign Setting Hardcover
  • Access to Stretch Goals unlocked during campaign!
  • AtR Character Portfolio Pack (18 Sheets)
  • Apocalypse the Risen GM Screen
  • Apocalypse the Risen Campaign Setting PDF
  • “Adrift” AtR One-shot Adventure PDF
  • Nine 8th Level Pre-Generated Characters PDF”

 

* * *

Shonk, The Holy Wood

“OMG! Demon metal me?! Yeah-no!”    – Shonk, The Holy Wood!

 

Closing thoughts:

 

The project looks stunning, the concept – post-apocalyptic Earth – is, while not wholly original, a fresher patch of farmland than replanting yet another crop of pseudo-western Europe setting-seeds. It looks like a world where action will carry the story and the conflicts of good and evil are defined.

The vanity reward is designing a demon. How do you make a demon fun to run for any role-playing group? Pinhead would not work for every table and, because of that, making a fitting demon would take some thought. The hardest part of this task is likely to be not basing the demon on one of your old role-playing buddies… That might be impossible.

 

* * *

 

Egg Embry, Wanna-lancer

 

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

 

Sasquatch Game Studio’s Primeval Thule for 5e (2015) available at DriveThruRPG.com

Vanity Press: What Kickstarter RPG Rewards Are Available? – The Dread House and Salt in Wounds Tabletop Setting

I want to freelance in the tabletop role-playing game industry. To get there, I’m buying a resume of writing credits via Kickstarter rewards. So far, I’ve largely bought into D&D 5e. But the RPG industry is wider than D&D and I want to add as many systems to my resume as I can. That makes these projects of interest to me.

"Fascinating." - Mirror Mirror Robert Jeffrey

“Fascinating.” – Mirror Mirror Robert Jeffrey II

 

* * *

 

The Dread House (Pathfinder/5th Edition/Call of Cthulhu) by Hammerdog Games

 

Kickstarter campaign ends on Saturday, October 29th, 2016 at 3:00 EDT in the afternoon.

 

Their pitch:

 

The most haunted house in the world, presented with multiple storylines, in multiple time periods, and for multiple RPG systems.

 

Dry leaves crackle under your feet as you make your way up the hill towards the dark manse, your path lit by a bold harvest moon. The taste of rain is in the air and you hear a distant peal of thunder. The townsfolk begged you not to come up here. Not tonight. Especially not tonight.

The Dread House

The Dread House

 

You reach the grounds as storm clouds slip across the moon, darkening the yard. You make your way carefully to the front door but find it barred from the outside. It would take a crowbar and some muscle to get in this way. The windows are high off the ground but seem breakable. You test your theory with a large rock, and the glass shatters as the first bolt of lightning slashes across the sky. You climb up and through the broken pane, carefully turning and lowering yourself to the floor of the room inside. The townsfolk may be afraid of this place buy you aren’t.

 

“Good Evening” says a deep strong voice that makes you whirl with shock. Your eyes search the darkness but you see nothing. A flash of lightning verifies to your eyes that you are alone.

 

“I trust you will be staying?” says the voice. “Excellent, it’s been a long time since we’ve had company.” Lightning flashes again. The drawing room is empty of everything but old furniture. You turn and scramble to the window, ready to leap through it and to the ground below. But the window isn’t broken any more. Somehow it’s healed.

 

You stop to puzzle this impossibility for the briefest of moments. That’s all it takes. The voice in the darkness gets you, and nobody hears you scream. You should have listened to the townsfolk. You should have come better prepared…for The Dread House.”

 

Egg’s thoughts:

 

The Dread House is a series of adventures set in different eras that utilize different systems – Wizard of the Coast’s D&D 5e, Paizo’s Pathfinder, but, most important to lil’ Egg Embry, Chaosium’s Call of Cthulhu. Call of Cthulhu is not on my resume. Add to that the concept – a haunted mansion that exists from medieval times to present – offers a growing tale and world to explore. Character’s actions from one era can be felt in the next. The vanity press offer – “an adventure, encounter, or monster in the Dread House” – combined with the chained nature of these adventures will, I hope, allow me to write something a little longer than many of my Kickstarter vanity press pledges.

The Dread House's Gentleman Ghost

The Dread House’s Gentleman Ghost

 

Their vanity press rewards:

 

“$150 or more

Architect of Dread

 

An undead professional, you seek to further your career even after death. You gain a copy of The Dread Wedding and all PDFs. You will participate in the development process of an adventure, encounter, or monster in the Dread House. No prior experience is required but the more experience you have, the more you can contribute. You will gain a credit as a developer. [Freight Extra]”

 

* * *

 

Salt in Wounds Tabletop Setting for 5th Edition & Pathfinder by J. M. Perkins

 

Kickstarter campaign ends on Thursday, October 27th, 2016 at 2:03 EDT in the afternoon.

 

Their pitch:

 

A gore splattered, monster-fed, city based dark fantasy setting for your favorite Tabletop RPGs.

 

Salt in Wounds is a fictional city; a detail-rich dark fantasy setting designed specifically for tabletop roleplaying games (although it can be enjoyed by anyone who appreciates intricate works of imagination). More specifically, Salt in Wounds is a city whose culture, economy, and existence is beholden to the reality of the giant, regenerating kaiju called the ‘Tarrasque’ which is imprisoned within the city center so it can be butchered over and over again.

 

Salt in Wounds City Map (Rough Draft)

Salt in Wounds City Map (Rough Draft)

There are few monsters in role playing games more iconic than the Tarrasque: the ‘end game’ boss that’s been terrorizing high level characters (and delighting players) for decades. The Salt in Wounds setting takes the beast in an entirely new direction: as the perpetually slaughtered ‘natural’ resource that has been feeding the population & fueling economy of the sprawling metropolis of Salt in Wounds for the last two centuries.

 

Since 2015 I’ve been fleshing out the city, its inhabitants, and setting the stage for adventure: first on the Ennie nominated gaming website Tribality and then on its own page www.saltinwoundssetting.com. I’ve written fiction, created monsters, and worked hard to create a compelling, incredible world just begging for exploration & play. Here’s just a sample of some of the work that’s already been made public about Salt in Wounds:

  

Now, with your help, I want to take my mishmash of ideas, player options, lore & creatures and turn it into a proper series of books & supplements that will inspire your Pathfinder, 5th Edition, and other gaming for years.

 

Egg’s thoughts:

 

Salt in Wounds. Any city with a title for a name (like King of Prussia, Pennsylvania) screams out, “Visit me!” more than, say, one of the early titles of my home city, Marthasville [Note – Marthasville, where Superman and Batman get on like chocolate and peanut butter.] Title alone states this is an engaging product. J M Perkins has a fully realized city with enough real estate to share some pretty views with the public. The reward – design one of the 13 main families in the city for both D&D 5e as well as Pathfinder – has curb appeal. This reward could lead to a dynasty write up, information about their home, magic items, and NPCs. Lots of potential to show your RPG writing skills.

Salt in Wounds. I spy a Tarrasque.

Salt in Wounds. I spy a Tarrasque.

 

On the other hand, by the time I noticed this one all of the rewards were gone. Fiddlesticks. I believe the individuals that chose this one picked a great vanity press option. I cannot wait to see the results.

 

Their vanity press rewards:

 

“Pledge $250 or more

Binder-Lord

 

You rule Salt in Wounds, and you get everything listed above, three additional pieces of Sway, and design considerations (see text below for more information).

 

INCLUDES

  • Name the Harpoon Release Command Word
  • Help Design a Meridian House
  • Swag x 6

 

Limited to only 11 (there are 13 Aristocratic Meridian Houses, and two Binder-Lordships have already been claimed by patrons) you get all the above rewards + an *additional* 3 pieces of Swag (for a total of 6 pieces of Swag) and you get design considerations for your chosen Meridian House, invitation to an exclusive design session hangout, and you select the legendary ‘command word’ of your house’s immoveable harpoon. Legal possession of this command word grants Binder-Lords their authority within the city of Salt in Wounds and can be used to actually free the Tarrasque.”

 

* * *

 

Closing thoughts:

 

The Dread House offers the chance to add Chaosium’s Call of Cthulhu to my list of vanity projects. Sold. Salt in Wounds lives up to its name because it looks amazing but all of the writing rewards are spoken for. Regardless of my salted wound, I think both of these projects are going to be fun. I’m looking forward to seeing how they progress.

 

* * *

 

Egg Embry, Wanna-lancer

 

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

 

Sasquatch Game Studio’s Primeval Thule for 5e (2015) available at DriveThruRPG.com

Vanity Press: What Kickstarter RPG Rewards Are Available? – Embers of the Forgotten Kingdom and Manastorm

My journey from tabletop role-playing game wanna-lancer to freelancer involves buying into the right projects (chronicled here). To build my vanity press resume, I review a number Kickstarters. Here’s a few standout projects with vanity press options.

* * *

Manastorm – A Pathfinder-Compatible Campaign Setting by Terran Empire Publishing

Kickstarter campaign ends on Wednesday, October 26th, 2016 at 9:06 EDT in the evening.

Manastorm's Zula Pyromancer

Manastorm’s Zula Pyromancer

Their pitch:

“Manastorm is a new campaign setting set on a planet located in the Milky Way galaxy. Shin’ar is a world of high magic and epic fantasy!

What is Manastorm?

Manastorm is the inaugural product offering from Terran Empire Publishing. It is a new Pathfinder Compatible campaign setting featuring 16 new playable races – each with their own hybrid class – and 6 new prestige classes.

The planet of Shin’ar boasts 10 expansive regions to explore, from dust- choked ruins to far off enclaves guarded by logic driven automatons.

Manastorm introduces players to the Manasphere, a bubble of radiation that surrounds the planet, given off by mana crystals found deep within the planet’s interior. The Manasphere allows those who can tap into it’s unlimited power to fuel fantastic feats of magic and wonder. Players will be able to create new magical items from mana crystals that allow the user to cast stored spells on themselves or others, as well as allow spellcasters to renew spent spell slots. Players must be warned though, the overuse of mana crystals can result in Mana Poisoning, and eventual death and rising as a Mana Zombie.

Manastorm's Kalarin Rogue

Manastorm’s Kalarin Rogue

The planet suffers from events known as Lunar Quickenings. The Dri-jen moon, the smallest of the planet’s two moons, has an erratic orbit. When it moves close enough to the planet, the moon causes all mana crystal deposits within the planet to react wildly. Bursts of raw mana saturate the Manasphere and cause fluctuations in its behavior. During these times, portals to unknown planets and planes of existence spontaneously open all over the world, depositing countless people and creatures on Shin’ar.

The vast majority of the peoples encountered on Shin’ar are not native to the planet. Many races have migrated to the world during Lunar Quickenings and found themselves stranded when the event ended. Portals to others dimensions or planets can only function during Lunar Quickenings. The Manasphere does not allow the opening of gates or portals outside of Lunar Quickenings, and it has a way to punish those who try to circumvent this. These events last for an indeterminate amount of time. Some have come and gone in the span of a few years, while some can last over a millennium.

Lunar Quickenings allow GMs and players to include all kinds of “homebrew” races and monsters. While Manastorm will offer more than enough to begin to play wonderful and exciting adventures and campaigns, the Lunar Quickenings make it so anything and everything can be encountered on Shin’ar. Terran Empire will also be hosting competitions to include new races and monsters from fans into future products.

History has been disrupted multiple times by these Lunar Quickenings, often with the release of demonic entities and other fearsome creatures, some of which could not find their way back home before their portals of origin were closed. Here is where our story begins: a Lunar Quickening has raged on for the past 38 years, only recently ending and leaving the world to recover once more.”

Egg’s thoughts:

This patchwork world is purpose built to seamlessly port your homebrew Pathfinder lands/creatures into. Add to that, this third party Pathfinder campaign setting feels ready-made to upvert for Paizo’s upcoming Starfinder system/setting (2017), it is like you’re getting two products in one. While not written in their pitch, this setting recalls the best of DC comics’ Adam Strange and his Zeta-Beam trips from Earth to save the planet Rann. For me, Manastorm screams unabashed sword and jetpack barbarian-fi!

John McGuire, American Novelist

John McGuire, Novelist, Moleman Bent on Conquering the Surface World, Amazing Role-player

Their vanity press rewards offer a little extra vanity, not only do you get to write an NPC for their product line, but for $35 more they’ll draw the NPC. I’m likely to request a character modeled on great American novelist, John McGuire.

Their vanity press rewards:

Pledge $90 or more
Most Learned

Reward – Full color hardcover book of Manastorm: World of Shin’ar; Credit in our “Special Thanks” section; Terran Empire game token; Hand drawn “Thank You” card; Poster Map of Shin’ar, PDF (Full) of Manastorm: World of Shin’ar, World of Shin’ar Book of Maps (softcover), PDF of World of Shin’ar Book of Maps, Terran Empire Bookmark, Create a NPC

***Special – Most Learned Backers will be given the opportunity to create a NPC to be used in future Manastorm products and Adventure Paths!***

INCLUDES

  • Manastorm: World of Shin’ar (Hardcover)
  • Terran Empire Game Token
  • Hand drawn “Thank You” card
  • Map of Shin’ar (Poster)
  • PDF of Manastorm: World of Shin’ar (Full)
  • World of Shin’ar Book of Maps (Softcover)
  • PDF of World of Shin’ar Book of Maps
  • Terran Empire Bookmark
Pathfinder

Pathfinder, the logo

* * *

$125 or more
Elder Sage

Reward – Same as Most Learned plus more!

***Backers at this level will also get a small color portrait of their character created and a Limited Edition Art of Shin’ar book!***

***Portrait will be delivered after delivery of book, completion and acceptance of NPC created.***

INCLUDES

  • Manastorm: World of Shin’ar (Hardcover)
  • Terran Empire Game Token
  • Hand drawn “Thank You” card
  • Map of Shin’ar (Poster)
  • PDF of Manastorm: World of Shin’ar (Full)
  • World of Shin’ar Book of Maps (Softcover)
  • PDF of World of Shin’ar Book of Maps
  • Terran Empire Bookmark
  • Art of Shin’ar (Limited Edition Softcover)
  • Portrait of NPC

* * *

Embers of the Forgotten Kingdom by Metal Weave Games

Kickstarter campaign ends on Sunday, October 23rd, 2016 at 9:00 EDT in the evening.

Their pitch:

Lady Ceidwen of the Embers of the Forgotten Kingdom

Lady Ceidwen of the Embers of the Forgotten Kingdom

Discover the forsaken. A systemless, soulsian-inspired book of NPCs and creatures to take your games into dark new worlds.

All backers, who receive a PDF or more, will receive two free PDF statbooks of their system of choice.

Any additional statbook will be a $5 add-on.

Systems so far supported: D&D 5th Edition, Pathfinder, Shadow of the Demon Lord, OSR/AD&D, Cypher System, Dungeon World, FATE, Savage Worlds & 13th Age.

Embers is a systemless art and lore book designed to inspire GMs and players, much like the Baby Bestiary was. However, instead of adorable creatures, we have a line-up of dark fantasy characters and creatures to invade your games.

Egg’s thoughts:

A systemless offering, this product requires AAA writing to stand next to its epic-level artwork. The art is the selling point for this project. Based on its quality, I believe that the final product will look exceptional. If you’re writing for it, you’ve got to rise to breathtaking prose to go next to these portraits.

Their vanity press rewards:

Art from Embers of the Forgotten Kingdom

Art from Embers of the Forgotten Kingdom

Pledge $400 or more
Forlorn Lord

INCLUDES

  • Name in backer credits
  • PDF of Embers
  • Print of Embers
  • Create a surviving character with us

* * *

Pledge $400 or more
Forlorn Beast

INCLUDES

  • Name in backer credits
  • PDF of Embers
  • Print of Embers
  • Create a surviving creature with us

 * * *

 Closing thoughts:

Each project brings interesting art options. I am intrigued by both. Getting a chance to design within Pathfinder for Manastorm would expand my work into a system beyond 5e (albeit a related system). Going systemless will remove the “crutch” of rules all together and require a focus on creativity to match the art of the Embers of the Forgotten Kingdom.

I pledged Manastorm. Getting to design a character to appear in a third party Pathfinder product, with a hoped-for conversion to the upcoming Starfinder, AND getting original art in the deal, it’s a winner and the right choice for lil’ Egg Embry.

***

Egg Embry, Wanna-lancer

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Sasquatch Game Studio’s Primeval Thule for 5e (2015) available at DriveThruRPG.com

Vanity Press: What Kickstarter RPG Rewards Are Available? – Slaughter at Splinterfang Gorge & Luminous Echo

My goal? To write tabletop role-playing games professionally.
My plan? To pledge for RPG Kickstarters that let me write as a reward.
My reality? I pay-to-play to build my resume.

So far, I discussed my contribution – monetary and writing-wise – to the Kickstarter for Sasquatch Game Studio’s 5e campaign setting on Kickstarter Reward Level: Vanity Press – Primeval Thule. If my path inspires you to do the same – buy writing credits – then here are some of the RPG vanity press rewards currently on Kickstarter.

* * *

Luminous Echo (D&D 5E, Anima, Pathfinder compatible) by Project Lux

Wen-M art for Luminous Echo (D&D 5E, Anima, Pathfinder compatible)

Wen-M art for Luminous Echo (D&D 5E, Anima, Pathfinder compatible)

Kickstarter campaign ends on Friday, September 30th, 2016 at 11:07 EDT in the morning.

Their pitch:

“Luminous Echo is a world containing ten years’ worth of lore, characters, artifacts, and amazing weapons by world renowned artist Wen-M.

One world, forever divided into two realms. The Dream World, a realm of magic, immortality, and mysteries. Mhodica, a realm of solid matter, stone, and certainties. For as long as either realm could remember, they were precious little more than myth to each other.    

Though once stories of witches, wizards, ghosts and goblins were considered nothing more than stories to frighten small children, the age of certainty is coming to an end. A darkness is stirring which threatens to shatter the equilibrium of the two realms forever.

The only way to avert this catastrophe is for the people of Mhodica to accept the existence of magic, and for the people of the Dream World to accept that the world of Mhodica exists for something more than their own amusement.

Luminous Echo is half art book showcasing the work of Wen-M and half an outline of the world, as well as many characters, weapons, stories, and places.

They set the stage for those who purchase the book to create a variety of adventures in the RPG system of their choosing.”

Egg’s thoughts:

Why would you want to be in this book? It’s so pretty! So, so pretty! You will be happy with the words but even happier with the art! A huge incentive to pledge for their vanity press option is that Wen-M, this project’s artist, will draw a picture of what you write about and you get to keep the sketch.

Need another perk? It will be available for D&D 5e, Pathfinder, and Anima gaming systems. More systems = more exposure.

More Wen-M art for Luminous Echo (D&D 5E, Anima, Pathfinder compatible)

More Wen-M art for Luminous Echo (D&D 5E, Anima, Pathfinder compatible)

Their vanity press rewards:

Pledge $350 CAD or more
ABOUT $271 USD
Custom Designed Weapon

You will receive all rewards in the “Signed Book and All Printouts” tier + custom designed weapon in full color with short story in the book, with the signed original sketch from Wen-M.

INCLUDES

  • Your name in the credits
  • Digital Sketchbook
  • PDF book
  • Hardcover Book – Signed
  • All 11″ x 17″ Prints – Signed
  • Your custom designed weapon in the book
  • Original sketch of your custom designed weapon – Signed

* * *

Pledge $750 CAD or more
ABOUT $580 USD
Custom Designed Creature

You will receive all rewards in the “Signed Book and All Printouts” tier + custom designed creature in full color with short story in the book, with the signed original sketch from Wen-M.

 INCLUDES

  • Your name in the credits
  • Digital Sketchbook
  • PDF book
  • Hardcover Book – Signed
  • All 11″ x 17″ Prints – Signed
  • Your custom designed creature in the book
  • Original sketch of your custom designed creature – Signed

* * *

Pledge $1,600 CAD or more
ABOUT $1,238 USD
Custom Designed Hero

You will receive all rewards in the “Signed Book and All Printouts” tier + custom designed hero in full color with short story in the book, with the signed original sketch from Wen-M.

 INCLUDES

  • Your name in the credits
  • Digital Sketchbook
  • PDF book
  • Hardcover Book – Signed
  • All 11″ x 17″ Prints – Signed
  • Your custom designed hero in the book
  • Original sketch of your custom designed hero – Signed

* * *

Pledge $5,000 CAD or more
ABOUT $3,868 USD
Custom Designed Clan/Family

You will receive all rewards in the “Signed Book and All Printouts” tier Build your landmark in the setting with this custom designed clan with a Clan Emblem of your design, and up to 5 characters with their stories in the book!

INCLUDES

  • Your name in the credits
  • Digital Sketchbook
  • PDF book
  • Hardcover Book – Signed
  • All 11″ x 17″ Prints – Signed
  • Your custom designed Clan/Family in the book
  • Original sketches of your custom designed clan/family – Signed

* * *

Slaughter at Splinterfang Gorge (5e, Pathfinder) 01

Slaughter at Splinterfang Gorge (5e, Pathfinder)

Slaughter at Splinterfang Gorge (5e, Pathfinder) by TPK Games

Kickstarter campaign ends on Sunday, September 25th, 2016 at 5:11 EDT in the morning.

Their pitch:

Author William “Mindflayer” Tucker (Kenzer and Co.), brings his brand of danger to TPK Games in the form of two great adventures.

Two Dark Fantasy Adventures, Two Great Systems, Just in Time for Halloween!

We are looking for your support to help us publish two great dark fantasy 64-page adventures for the Pathfinder and 5e Dungeons & Dragons games. We love both systems and will be dual-statting the adventures so no matter which is your favorite, we’ll have you covered. Your investment will help us bring more art and layout to the project.

It is well known that Total Party Kill Games brings the pain on dark fantasy adventures, so you won’t be disappointed in either of these new titles.

More art from Slaughter at Splinterfang Gorge (5e, Pathfinder)

More art from Slaughter at Splinterfang Gorge (5e, Pathfinder)

Egg’s thoughts:

Two modules for D&D 5e and Pathfinder. The main one is all sorts of bugbear goodness! Can’t go wrong with bugbears!

(Bugbears, they look NOTHING like the name implies… NOTHING!)

This Kickstarter campaign does not have a vanity press option. However, it does have four print advertisement pages. The reward offers ad space for your gaming-related project. With four days to go, they had all four print ad pages left so I took a chance and contacted Brian Berg (Slaughter at’s co-creator). I asked if I could take one of those four print pages for $100 and, instead of submitting an ad, submit a monster or magic item or whatever would fit into their module. He said yes. That made my day!

Their vanity press reward (technically none so please read the section above and reach out to TPK Games before deciding to pledge the $100 level expecting to write something):

$100 or more
Print Advertiser

We’ll place your PRINT AD in our adventure books. This advertisement must be gaming related. We reserve the right to refund your money and not run your ad based on content.

* * *

Closing thoughts:

Both of these projects are going to be fun. I’ve already pledged for Slaughter at Splinterfang Gorge and will document what comes of the pledge in the months to come. Review them both with a thought toward your name on the credit’s page.

* * *

Egg Embry, Wanna-lancer

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Sasquatch Game Studio’s Primeval Thule for 5e (2015) available at DriveThruRPG.com

Kickstarter RPG Reward Level: Vanity Press – Primeval Thule

“Can I buy enough RPG writing credits to springboard from vanity press to a paid freelancer?”

Since my first game of D&D with J Edward Neill, I’ve seen tabletop role-playing games as an opportunity to tell stories professionally.

Jeremy Neill. Honest.

J Edward Neill was my first DM. Honest.

However, it’s not a profession that I pursued. I plead “responsibilities” – day job of nearing two decades, kids, over a decade into my mortgage, excessive comic book and TV consumption, you know the chorus to this song. I have not made time to create, to move from wanna-lancer to freelancer.

In 2015, that changed.

Certain projects on Kickstarter let you purchase the opportunity to submit content to their publication. The barebones of the idea looks like:

  • A publisher pitches a product on Kickstarter.com selling rewards to crowdfund it
  • I pick the reward that lets me write for their product
  • I pay, I write, they edit, they print, I rejoice

The writing is nothing too intensive, nothing that eats time. An adventure hook, a NPC, a location seed, a monster, or a magic item, just a few hundred words – my words, my name in the credits. This is my journey to freelancer and it starts with selecting the Kickstarter Reward Level: Vanity Press.

 

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Primeval Thule 5e by Sasquatch Game Studio

Primeval Thule is a Conan versus Cthulhu inspired campaign setting for Dungeons & Dragons 5th edition. Created by Richard Baker, David Noonan, and Stephen Schubert of Sasquatch Game Studio, they have written for D&D 3e, 4e, and – their most relevant product to this Kickstarter – Princes of the Apocalypse for 5e.

Interested in a free sample of Primeval Thule? Try Primeval Thule Traveler’s Guide to get a taste of their world.

For most gamers, the high-concept description, creator’s bibliographies, and setting sample decided their level of interest in backing this Kickstarter. For me, it was the $250 Dungeoneer Reward:

PrimevalThule5eCover

The cover to Primeval Thule for 5e

  • Hardcover and PDF versions of the Primeval Thule 5e Campaign Setting – $49.95 / $19.95
  • A large pullout map and PDF of the Thule continental map – Cost bundled with the book
  • A GM’s screen – $25
  • A large pullout map of the city, Quodeth – Cost bundled with the GM screen
  • Six player reference cards and PDFs – Cost bundled with the GM screen
  • A PDF of Primeval Thule 5e GM Companion – $7.95
  • A PDF of Primeval Thule 5e Players Companion – $7.95
  • A PDF of Primeval Thule 5e Red Chains adventure – $2.95
  • A PDF of Primeval Thule 5e Watchers of Meng adventure – $2.95
  • A PDF of Primeval Thule 5e Secrets of the Moon Door adventure – $2.95
  • A PDF of Primeval Thule 5e Night of the Yellow Moon adventure – $3.99
  • A PDF of Primeval Thule 5e The Lost Tower of Viondor adventure – $3.99
  • Total MSRP – $127.63

All great offerings but the sentences that opened lil’ Egg Embry’s wallet were:

  • “[Y]ou’ll be invited to name a dungeon, ruin, or adventure locale and provide a brief background or description which will serve as the basis for our development of that site. (The copyright to the name and description you provide will be held by Sasquatch Game Studio, LLC. We reserve the right to reject and/or applaud inappropriate, vulgar, or unsuitable suggestions.)”
  • Vanity press upcharge – $122.37
PrimevalThule5ePg126

This image from Primeval Thule page 126 pops for me!

Their reward – pay-to-play or, for my situation in the era of credit cards, swipe-to-write – fit my time budget and my love of D&D. Combined with Thule’s barbarian-nightmare setting, their first-rate production values, and, top of my Christmas wish list, my words and name in print, I saw a path to freelancing with Primevel Thule as the first step.

 

-=-=-=-=-=-=-

 

The Mammoth Graveyard.

There is a valley where mammoths go to die. Centuries of their ivory wealth litters the ground in testament to its consecrated importance. Overlooking those graves is a primordial, decaying fortress built onto a godly-proportioned mammoth’s skull and ribs. The ruins whisper of lost treasures, violence, a dead god, and a plea to escape. But no one does…

 

-=-=-=-=-=-=-

 

Sasquatch edited my submission, elevating it to Robert E. Howard-lite, and printed it as a sidebar within their 5e edition of Primeval Thule Campaign Setting. The process was effortless – pay, write then submit while professionals handle the editing. The books have been delivered, read, and greatly enjoyed. Vanity press RPG writer’s credit number one complete! On to number two…

PrimevalThule5ePg228

Thulean Cyclops from page 228

 

-=-=-=-=-=-=-

 

Kickstarter information:

Primeval Thule: 5e Campaign Setting by Sasquatch Game Studio LLC
Raised: $52,811 starting July 16th, 2015

Primeval Thule: Pathfinder, 13th Age, and 4e Campaign Settings by Sasquatch Game Studio LLC
Raised: $75,232 starting July 2nd, 2013

 

***

 

Egg Embry, Wanna-lancer

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

 

  • Sasquatch Game Studio’s Primeval Thule for 5e (2015) available at DriveThruRPG.com

 

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Disclosure: This article contains affiliate links to DriveThruRPG.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

 

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PRESS RELEASE – Tri Tac Legacy Releases Bureau 13 Savage Worlds Jumpstart

 

#savagethenightfantastic 

 Tri Tac Legacy Releases Bureau 13 Savage Worlds Jumpstart 

Oak Park Michigan: 04.13.2019Tri Tac Legacy (TTL) revealed their Jumpstart for upcoming Bureau 13: Stalking the Night Fantastic Savage Worlds Edition.  

A “Jumpstart”, according the Shane Hensley of Pinnacle Entertainment Group (PEG), creators of the Savage Worlds Adventures Edition (SWADE) table-top role-playing game, is a “showcase the bestof [Independent Licensed Publishers’] various worlds we’d share […] with our Kickstarter backers.” Each Jumpstart provides a glimpse into the Savage Worlds project being developed by the dozens of independent studios that have been licensed by PEG. There are currently over fifty “worlds” developing projects for SWADE. Per the rules, each portfolio must come with a fully-playable adventure using the SWADE core book and should represent the vision for the world.   

TTL’s JumpStart includes an introduction to how to become Bureau 13 “Agent”, stats on the 1970’s Colorado RV that Agents are given, the updated “Thing From Walnut Creek” adventure, six playable Agents, and other bits and pieces. Additionally, the Jumpstart features the full wrap-around cover created by award-winning author and artist Phil Foglio (Girl Genius) 

Bureau 13: Stalking the Night Fantastic was created in 1982 by Richard Tucholka and won the 1991 Gamers Choice Award at GenCon. Before his passing, Tucholka produced several revisions to the game, but voiced a desire to take the world back to its “everyday people against the supernatural” roots. The Savage Worlds adaptation was commissioned by Tucholka’s estate and, two years ago, Longshot Productions (LSP) was contracted to oversee the projectThe Bureau 13 JumpStart is the first glimpse into TTL’s new vision.  

While a defunded government agency tasked with saving the world might not seem new to most, the LSP’s design team has taken the familiar and added new, modern twists to previously explored monsters, situations and weapons,  demonstrated by the monstrous ManFish (Don’t call them Fishmen!that travel in packs of “bros” and can be calmed down by appealing to their vanity, or Agent Bill Taggert, a were-chinchilla, whose turn-ons are long hops in the mountains and dust baths (Turn-offs include silver and sudden loud noises.) 

The Bureau 13: Stalking the Night Fantastic Savage Worlds Edition Kickstarter begins Friday, September 13, 2019 at 13:13:13 hours MST. Follow Longshot Productions for more information about the launch, reward levels, stretch goals and more as it’s announced at https://www.kickstarter.com/profile/longshot-productions  

To view the Bureau 13: Stalking the Night Fantastic Savage Worlds Edition JumpStart, go to http://tritaclegacy.com/savageworlds/jumpstart/         

For more information, interview requests, or business inquiries, please contact Tri Tac Legacy at rpg@tritacgames.com 

For PR inquiries, comments, or info please contact press@longshot-productions.net 

 

#savagingthenightfantastic

10 QUESTIONS ABOUT Sherwood: The Legend of Robin Hood 2e for Savage Worlds WITH Jonathan M. Thompson (Battlefield Press International)

Battlefield Press International‘s Jonathan M. Thompson and I met face-to-face at Gen Con 50 and since then we’ve talked a fair amount about RPGs. I’ve blogged and interviewed him about projects from Gaslight Victorian Fantasy 3e for Savage WorldsRobert Asprin’s The Cold Cash War, and The Awakened III Anthology to Dragon Kings Player’s Rulebook for 5E. For his latest Kickstarter campaign, Sherwood: The Legend of Robin Hood 2e (Savage Worlds), we sat down to discuss what this project is and where he’s taking it.

  

EGG EMBRY – Jonathan, we’ve talked before, and I want to thank you for returning. You’ve got a Kickstarter campaign running through the holidays, don’t you. What’s it for?

JONATHAN M. THOMPSON – We are running a KS until Jan 4, 2018 for a new Savage Worlds edition of our setting Sherwood: The Adventures of Robin Hood. It needed to be cleaned up and revamped a little. Sherwood was our very first Savage Worlds product, and it needed to have a little work done. Now this work does not mean that those that worked on it before did a bad job, in fact it was just the opposite. We are really trying to bring it in line with the way our other Savage Worlds products look.

EGG – This is a Savage Worlds’ setting. Why is Savage Worlds ideal for Robin Hood?

JONATHAN M. THOMPSON Savage Worlds is designed with “pulp adventure” in mind. I believe that the swashbuckling aspect of the Robin Hood genre just screams Fast, Furious, Fun, which is the motto of the Savage Worlds game system.

  

EGG – Why a 2e? What improvements are you planning?

JONATHAN M. THOMPSON – Mostly like it says on the KS page. We updated some edges, added some preconstructed archetypes and edited things so that they made more sense in this version of the book. We had some people helping out during the process too, telling me what they wanted to see in the book, and when it was possible we incorporated their feedback. Those people have requested to remain anonymous.

  

EGG – This isn’t your first Robin Hood game, is it? What other Robin Hood-centric projects have you done?

JONATHAN M. THOMPSON – We have done versions of this book for Pathfinder, D&D5e, and Swords & Wizardry. I have also recently worked on a new adventure book from Fearlight Games for their Hood: Swashbuckling Adventures in Sherwood RPG.

 

EGG – In your opinion, what makes Robin Hood and his world worth exploring?

JONATHAN M. THOMPSON – The world of Robin Hood is essentially our world in the late 12th century. There was a lot going on during the period. Turmoil in England, things happening in Europe and the Third Crusade was happening in the Middle East. These things can we weaved into the story you are trying to tell.

  

EGG – What do you feel is the quintessential Robin Hood book/comic/movie/game/whatever?

JONATHAN M. THOMPSON – Of course as everyone knows that would have to be Errol Flynn’s Adventures of Robin Hood from 1938. I truly believe that this is the first thing people think about when they think about Robin Hood.

EGG – Last time we talked, it was about Robert Asprin’s The Cold Cash War RPG. What happened with that game and what are your future plans for it?

JONATHAN M. THOMPSON – We didn’t quite make the goal on that one, we are going to relaunch the KS in June. We are going to be releasing a one sheet adventure in advance of the KS with some pregenerated characters from the novel included to play. This will give you a little bit of an idea of what will be going on in the setting in the future.

  

EGG – What other projects are you currently developing?

JONATHAN M. THOMPSON – I am working on a few things for different companies, but as far as Battlefield Press is concerned we are currently developing a new project called The Dinosaur Protocol.

Generations ago, in the late 21st century, the Earth was dying, and some thought it was the fault of man. In the end it did not matter, mankind could not survive on the surface any longer, and so a way was developed to save the human race. Top engineers and scientists, built arks deep underground to save mankind from its own folly.

Generations passed, and the descendants of the survivors thought it was finally time to finally emerge and return to the surface of their world. They exited the tunnels dug by their ancestors and arrived on the surface of the Earth. It was not the Earth described by their ancestors, this was a new place, lush forests, plenty of food, and something no one expected, flora and fauna that had not existed in millions of years. Even more surprising were the prehistoric animals running around, and yes, even dinosaurs.

It was clear that this was a new Earth, and one more dangerous than the one their ancestors left. Armed with the skills and technology left by the ancestors, mankind now must survive in a new world.

 

EGG – Any parting thoughts? Where can we find out more about Battlefield Press International and this Kickstarter?

JONATHAN M. THOMPSON –  Go to Kickstarter and search for Sherwood: The Legend of Robin Hood 2e (Savage Worlds) or you can get there by following the link:

https://www.kickstarter.com/projects/battlefieldpress/sherwood-the-legend-of-robin-hood-2e-savage-worlds

 

You can find their work on DriveThruRPG here.

To support their Kickstarter campaign, click here.

 

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Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

Disclosure: This article contains affiliate links to DriveThruRPG.com and Amazon.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

 

* * * * * *

 

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

* * * * * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).

10 QUESTIONS ABOUT Robert Asprin’s The Cold Cash War RPG WITH Jonathan M. Thompson (Battlefield Press International)

At Gen Con 50, Jonathan M. Thompson said we should meet and I agreed with him in that airy way that is closer to if-it-happens-it-happens than it is to a firm commitment. I wasn’t trying to avoid him, just Gen Con is so much that it’s not about what you want to do, it’s about what you’re willing to miss because there were easily twenty things I wanted to do that I did not make it to. But, Jonathan asked and we finally connected as I was heading out the door for the trip back to Atlanta. Last minute yet it was one of the most important connections I made at the con. He bent my ear about something I’d never heard of before, Robert Asprin’s The Cold Cash War. Despite my ignorance, Jonathan’s passion for this property sold me and led to conversations and support and this interview.

 

EGG EMBRY – Thanks for speaking to us. You’re running a Kickstarter, Robert Asprin’s The Cold Cash War, can you tell us what the setting and game are about?

JONATHAN M. THOMPSONCold Cash War is based on Robert Asprin’s first novel, The Cold Cash War. It is about corporations fighting each other the way that countries would do. They hire mercenary armies and pick a spot, usually in a third world country, and hash it out with weapons and troops. They use a thing called a killsuit that register kills and turns off the injured part of the body. This is the default setting for the game. A character doesn’t have to worry about being killed normally, but can be taken out of action. The other method of play has to deal with the time when corporations started taking out their rivals for real, via assassination. This level of play means characters can be killed and will get a little more than a slap on the wrist or jail time if caught by the rival corporation. Basically, you can treat the corporations like countries and you get the same kind of feel. The corporations are all megacorp conglomerates, and they all want the upper hand. The eventual goal is for only one corporation to exist, creating a worldwide monopoly.

Asprin is better known for his M.Y.T.H. series, and also his series of military comedy starting with Phule’s Company.

 

 

EGG – You are producing this for both the Savage Worlds system and the Cepheus Engine, what makes these the ideal systems for setting?

JONATHAN M. THOMPSONCepheus Engine is derived from open content released from Mongoose Publishing for their first edition of Traveller. It is an old school game, with an old school feel, which makes it perfect for Cold Cash War. I also believe that Savage Worlds, with its innate flexibility makes it an ideal choice for the setting.

 

 

EGG – As a fan, what would be the Cold Cash War adventure that you’d be the most excited to play?

JONATHAN M. THOMPSON – I would love to play in a series of adventures dealing with espionage, corporate espionage in CCW is similar to what you would think about countries going to war with each other.

 


EGG
– This book came out 40 years ago and looked at the near future; what did it accurately predict about today? Will the setting reflect the 1970s vision of today and the future?

JONATHAN M. THOMPSON – It accurately predicted the rise of the corporation as a power, we are getting pretty close to that today…some would say we have reached that. The corporations in the book turn out to be more powerful than the governments, for the most part. The setting will be the “near now” as seen through the lens of 1977. Mostly the novel reflects the world as Asprin saw it in that time, and we are planning on keeping that as the way the reader sees it through the RPG. We have done this with other games, using a term I like to call “alternate future.” This way you get the idea of what they were thinking, the best we can without asking Robert Asprin himself.

 

 

EGG – You’ve worked with the Asprin estate to bring about this project, are there plans to expand this setting and story beyond what Mr. Asprin originally wrote?

JONATHAN M. THOMPSON – There are. With a successful KS we will start working on source material, the big things we are looking at now is a series of books detailing each of the corporations and the governments…. including the illusive C-Bloc.

 

 

EGG – Tell us a little about you and what was the game that changed you into a gamer?

JONATHAN M. THOMPSON – Like most people in my age group, that would have to be Dungeons and Dragons. I told this story recently, but when I was in elementary school, I lived in Singapore because my dad was assigned there and he worked for an oil company. So, I have always been a voracious reader, and I had pretty much read everything in the schools library. Every day after lunch I went to the library, in those days I read about a book a day (sometimes more) and I had just finished the Mystery section, having finished the Sci-fi/Fantasy section first. I had turned the corner (as the library was built in an L shape) and sitting at the conference table in the library were these guys playing this game. I sat down to watch, fascinated by what they were doing. The next day they invited me to play, giving me a character to play. A druid. None of us really knew what we were doing, but we had a blast doing it.

 

Battlefield Press’ Victorian Gaslight Fantasy 3e for Savage Worlds

EGG – Why did you create your gaming company, Battlefield Press International?

JONATHAN M. THOMPSON – I wanted to get those good designers, that may not get a chance with the big guys, a chance to be heard. My friend wanted to get his game published, and no one would take him. So I formed Battlefield Press and his was the first we did, but instead of using his original system we converted the entire thing to d20 (at the beginning of the d20 era). It did well, so BPI went on to other things, some doing great, some not, but all of that gave me confidence, strength and improved my ability as a designer.

 

EGG – As a Kickstarter veteran, what advice would you give others thinking about launching a gaming Kickstarter?

JONATHAN M. THOMPSON – Just do it. There is nothing wrong with taking a chance. If you make it then the public agrees with your vision, if you don’t then you are still okay because you know that was not a project to invest your own time and energy into.

 

 

EGG – What projects are you currently developing?

JONATHAN M. THOMPSON – There are many things, expanding our Gaslight Victorian Fantasy line, developing a Starfinder version of our Eldritch Skies setting. We also have the license for Atlas Games’ Northern Crown which is developed for Pathfinder, with some additional material coming. We have Sherwood the Legend of Robin Hood for Pathfinder, 5e, and the Swords & Wizardry system. Warren C. Norwood’s Double Spiral War for Savage Worlds is getting a new book next year. In additional to all our RPG material, we also publish Fiction. Our next fiction release is called Sisterhood of the Blade, which is about a trio of women in France during the time of the French Revolution (think 3 Musketeers, but women protecting the Queen), and we have also partnered up with Samurai Sheepdog (and Hall Greenberg) to publish their upcoming fiction in their Awakened line. That KS will launch in November.

 

 

EGG – Any parting thoughts? Where can we find out more about Battlefield Press International?

JONATHAN M. THOMPSON – We can be found on DTRPG and RPGNow, as well as the Paizo store. In addition we can be ordered through your FLGS. We have a website (www.battlefieldpress.com), but its out of date and needs a face lift.

 

 

To see other games from Battlefield Press International, check out their products on DriveThruRPG here.

For the Robert Asprin’s The Cold Cash War Kickstarter, click here.

 

* * * * * *

Disclosure: This article contains affiliate links to DriveThruRPG.com and Amazon.com.

Savage Worlds: Fast, Furious, and Fun! - Available Now @ DriveThruRPG.com

* * * * * *

Egg Embry, Wanna-lancer™

Wanna-lancer™ Checklist T-shirt available at Cafepress

Interested in being a wanna-lancer? Start with the official Wanna-lancer Checklist t-shirt or wall clock or ice tea glass!

* * * * * *

Egg Embry wrote comic book short stories, edited comic book series, wrote and drew a webcomic, and contributed to comic book journalism across the 2000s. Now, he buys the opportunity to write for a variety of tabletop role-playing games in the tradition of vanity press. His purchases have been published by:

Want your RPG Kickstarter reviewed? Have some RPG wanna-lancer thoughts to share? Contact me here or on Facebook (Egg Embry) or on Google Plus (+Egg Embry).